* Make sure we run CG component detection on main
I believe that there is a hidden "default branch" setting in Azure
DevOps, and ours is set to "master". CG only attempts to automatically
inject to builds off the default branch... and because we're a GitHub
repo running builds in AzDO we _can't change what the default branch
is_. Oops.
Copied from microsoft/terminal#e0bd76b30
* spellbot got mad at me
* [FileExplorer Add-ons][SVG preview] Swap order of default and svg namespace if default comes first
Inkscape v1.1 swapped order of default and svg namespaces in svg file (default first, svg after).
That resulted in parser being unable to parse it correctly and instead of svg, text was previewed.
MS Edge and Firefox also couldn't preview svg files with mentioned order of namespaces definitions.
* expect.txt
* Update comment
* Minor fixes
* Use full namespace definition instead of prefix
* Adding OneNote plugin for PowerToys Run
* Updating to 3.0.1 dependency, updating md, spellcheck, ready for PR
* Updating spelling and using localized string
* Adding OneNote link to readme
* Adding OneNote requirement to description
* removing 'open' from description
* Updating interop version, PR feedback
* removed IWorkArea interface
* split work area initialization
* changed rect type in zoneset
* tests
upd work area tests
removed obsolete, update others
updated work area tests
* get current vd windows
* update windows positions
* removed unused flag
* moved update window positions to work area
* check monitor
* refactoring
* [Installer]Ship Windows App SDK as self-contained
* Include windows app sdk localization files
* fix spellcheck
* Upgrade Win3.14 version
* Add RunWixToolsOutOfProc to try fixing wix hang
* fix spellcheck
* Try to get more information from wix build
* Remove unneeded flags
* Fix spellchecker
* Add version check exception for dll with 1.0.0.0
* Move to WinAppSDK-1.1.0
* expect.txt
* Revert "[Settings]Don't launch if explorer is running elevated"
This reverts commit c485da2816.
* Make copyright header analyze suppression module scope
* Move to WinAppSDK-1.1.0
* expect.txt
* Revert "[Settings]Don't launch if explorer is running elevated"
This reverts commit c485da2816.
* Make copyright header analyze suppression module scope
* Update ResizeOperation.cs
Add a new boolean to check if the image was resized, skip modifying the metadata if the image was not modified.
* Simplify code to prevent un-needed metadata work when the image isn't changed
Simplify code to prevent un-needed metadata work when the image isn't changed. Thanks Crutkas for the guidance.
* Add small delay to the search query before displaying results
* Reduce user input throttle to 150ms and fix issue with autocomplete text updating
* Add System.Reactive.dll to Launcher installer
* [ARM64]Build pipelines
* Fix localization in pipelines (no arm64 al.exe)
* Use lowercase arm64 for CI
* Build installer to arm64 folder and arm64 name
* Don't run arm64 tests, as there's no agent for it
* Fix pipeline conditions
* Divide symbol files by platform
* If SVG file is bigger than 2MB save it as html page and navigate WebView2 to it
Reason: WebView2.NavigateToString() has 2MB string limitation
* Cleanup and add limitation link to comment
* Lower the limit after testing it
* [ARM64] Cleanup PowerToys solution configuration
* [ARM64] Add Bootstrapper support
known issues:
- wix doesn't have arm platform -> using x86 instead, resulting in wrong default installation dir and inability to detect 605
- current winappsdk 1.0.3 installer is corrupted -> contains x64 packages
- we're still using hardcoded vcredist for some modules
* Remove duplicate Stylecop PackageReference
* [ARM64] Cleanup StylesReportTool configuration
* [ARM64] fix configurations for bootstrapper
* fixes
* [ARM64] VCM fix
* [ARM64] Fix LinkIncremental conditional in StylesReportTool
* fix#2
* perfect forwarding
* [ARM64] Switch to call vformat to compile with later MSVC toolkits
* Updated expect
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Migrate PowerRename to Unpackaged WinUI3
* [ARM64] PowerRename (#18002)
* Migrate PowerRename to Unpackaged WinUI3
* Removed Project Config and update PlatformToolset to v143
* Updated solution config
* Migrate PowerRename to Unpackaged WinUI3
* Fixed configs changed from ARM64 build
* Left one project out of fix
Co-authored-by: Stefan Markovic <stefan@janeasystems.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
* Minor fixes
* Remove PowerRenameUILib from signing list - doesn't exist anymore
* Remove PowerRenameUILib from move_uwp_resources.ps1
* Bring back old dir name to see if localization is preserved
Remove move_uwp_resources.ps1 - not needed anymore
* Remove UWP localization docs part
* Fix minor UI quirk
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* search for contains too
* fix startup types & new filter
* fix spelling
* small fixes
* fix spacing
* Improve order and layout
* clean up
* switch to nullable int32
* Move Preview strings
Use as short (yet descriptive) a text as possible - at least for the Headers. The rest should be in Descriptions.
* Rewrite pointers for thumbnails
I made them `...ToggleSwitch_Thumbnail_extension` to be consistent with the `_Preview` pointers, and to represent UI hierarchy.
* sloppy typo
* Added a few example extensions
And a few tiny things.
* dots
* G-code spelling
* Update expect.txt
* Fix misplaced tag + icons
e914 = "Printer3D"
* Fixing error
Must've been line 634
* fix
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* etc to ellipsis
Small thing, but I see the translation value
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* CIEXYZ values should be labeled in upper case "XYZ" instead of "xyz"
* CIEXYZ values should be labeled in upper case "XYZ" instead of "xyz"
Updated example in settings UI
* Make launcher detect portable installations of VS Code in system PATH
This should fix#13362
* Move closing parenthesis
* remove trailing whitespace characters
* [Settings]Upgrade to WinAppSdk 1.0.3
* [Settings]Use the correct runtime identifier
* [Settings]Include native dlls after proper publish
* Update docs as well
* Removed x64 specific conditions
* Added RuntimeIdentifiers and ensured Platforms aligned
* Removed x64 specific configuration and normalized PropertyGroup configuration
* Removed Platform conditions from ItemDefinition and Property Group
* Adding Project Configurations to PowerToys.Interop
* Updated solution config for common projects
* [PT Run] UnitConverter float number precision is not enough
Introduced rounding to significant digits, not to digits after decimal separator
Added conversion to string to fix last digit errors
* [PT Run] UnitConverter float number precision is not enough
spell check fixes
* [PT Run] UnitConverter float number precision is not enough
renamed test method to HandleNanometerToKilometer
* [PT Run] UnitConverter float number precision is not enough
result copied to clipboard will not have unit, just a number
* Move MarkdownPreviewHandler from WebBrowser to WebView2
* Disable context menu
Open links in default browser
* Update expect.txt
* Move SvgPreviewHandler from WebBrowser to WebView2
* Migrate SvgThumbnailProvider from WebBrowser to WebView2
* Migrate CustomControlTest to WebView2
Remove WebBrowser related stuff
* Update tests
* Revert GetThumbnail return value
Disable javascript dialogs in WebView2 for Svg thumbnail and preview
* expect.txt
* Increase timeout for Markdown tests
* Add sleeps
* Add zero check
* Web search does not use my default browser #16549
updated DefaultBrowserInfo logic to get program location from shell open command not icon location
* Refactored DefaultBrowserInfo to start default browser with arguments specified in shell/open/command value for the browser.
Added fallback to Microsoft Edge if no browser information available.
#16549 Web search does not use my default browser
* fixed comment
#16549 Web search does not use my default browser
* removed resolution from device id
* update applied layouts device id
* app zone history device id updated
* moved old device id parsing
* updated tests
* remove resolution in the editor
* remove resolution from device id generation
* update editor params
* Added ARM64 Platform to Directory.Build.props
* Added ARM64 project configuration for Cpp.Build.props
* Added ARM64 configuration to solution. Keeping at x64 for now
* [FZEditor]Add narrator info to thumb buttons
* [FZEditor]Narrator information about the zones
* [FZEditor]Allow text to be focused for narrator
* Address PR feedback
* Make sure the *signed* MSI makes it into the bundle
* And don't let Bootstrapper force-build MSI
* Revert "And don't let Bootstrapper force-build MSI"
This reverts commit 77cea11008.
* try this wacky hacky sacky thing
* Revert "Revert "And don't let Bootstrapper force-build MSI""
This reverts commit 7d25009932.
* Revert "try this wacky hacky sacky thing"
This reverts commit 0fea6df635.
* ah the things i hate
* [PTRun][Program]Fix bug when renaming url shortcut
* Try to use the old full path for old app removal
* Guard against links to nowhere
* Fix test to have link point to existing location
* Update src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/Win32Program.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Fix nit.
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Fix the path to the icon
* Need the reverse when not working in isolation
* Updating some tray behaviors
* Making sure we have constants separately, and a filter
* Update tray logic
* Remove unnecessary menus
* Cleaning up how exit is done.
* Adding handling for tray commands
* Update with settings for dynamic times
* Proper reaction to timed keep-awake from the tray
* Proper handling for timed keep-awake from the tray
* Making sure that code analysis works correctly
* Making sure that errors are set in native calls
* Making sure the right icon path is used after testing
* Proper disposal of the context menu
* Fix tray designation
* Update with latest information on changes to the builds
* Update with guidance on files
* Update changelog doc
* Fix project file
* Remove `VTABLE`
* Increase precision of CIEXYZ conversion matrix
The output has 4 decimal places, so the conversion matrix should be more than 6 digits to avoid round-off errors.
* Match unit tests and docs with new CIEXYZ conversion matrix
* Remove negative sign from zeros
I generated the unit test results from other color-management systems.
It seems that they sometimes output negative zeros for very small values.
Let's just remove the negative signs for aesthetic.
* Fix spelling mistakes in ColorConverterTest.cs
* Explain how to obtain CIEXYZ unit test reference values
* Explain the CIELAB output is D65 adapted version
* Add words related to CIEXYZ conversion to spellcheck bypass list
* [VCM] Track newly added microphones when [All] is selected in the settings
* [VCM] handle case when no mics are left
* fixup: fix crashes onNotify
* fixup: fix build
* Add common csproj/vcxproj settings to Directory.Build.props
* Set TreatWarningsAsErrors to true for all c# projects
* Minor fixes in unit test projects where Analyzers where not enabled before
* Clean up Directory.Build.props
* Remove properties from ImageResizer csprojs files
* [Community.PowerToys.Run.Plugin.VSCodeWorkspaces] Enable analyzer and fix warnings
* fix CA1824: Mark assemblies with NeutralResourcesLanguageAttribute
* Register .markdown with the correct handler
* Fix spelling
* Move file name extensions from "expect.txt" to "excludes.txt"
* Revert "Move file name extensions from "expect.txt" to "excludes.txt""
This reverts commit 710d5a4968.
I must have misunderstood the instructions.
* Revert "Register .markdown with the correct handler"
This reverts commit 5c37b009f3.
* Work in progress
* Code ready for testing
* Update excludes.txt
* Update excludes.txt
* Update modulesRegistry.h
* Update modulesRegistry.h
For the want of an exclamation mark, a kingdom is lost!
* Update modulesRegistry.h
* Work on modulesRegistry.h per code review in 16180
Removed all previous exclusions from Monaco preview handler. Added a new exclusion: SVGZ. It's a binary file that Monaco cannot, in any meaningful way, read.
* Update expect.txt
* Update accessory files
* Disable machine-wide checks for performance reasons
* [FancyZones] Set correct corner preference when snapping windows on Windows 11
* Changed magic numbers to use enum values.
* Added missing words to spell check list.
* Changed note: to todo: for future visibility
* Changed note: to todo: for future visibility
* Import vdh from poc
* last changes
* push changes
* small change
* add error handling to vdh
* last changes
* make spellchecker happy
* last changes
* last changes
* spell check
* fix settings defaults
* Improve WindowWalkerSettings class
* add comment
* New settings and improvements
* new features
* subtitle and tool tip
* spell fixes
* small fixes
* fixes
* Explorer info
* spell fixes
* fixes and CloseWindow feature
* last changes
* first part of implementing KillProcess
* killProcess Part 2 & Fixes
* text fix and installer
* update access modifiers
* some fixes
* update dev docs
* fix dev docs
* dev doc change
* dev docs: add missed infos
* dev docs: add link
* Update src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/WindowWalkerSettings.cs
* fix build
* resolve feedback
* fix settings
* add tests
* ColorPicker: Enable analyzer and fix warnings
* Suppress CA1711:Identifiers should not have incorrect suffix
Renaming everything would be a lot of work. It does not do any harm if an EventHandler delegate ends with the suffix EventHandler.
Besides this, the Rule causes some false postives
* CA1838:Avoid 'StringBuilder' parameters for P/Invokes
We are not concerned about the performance impact of marshaling a StringBuilder
* resolve pr comments
* Initial commit - simple idea for a time zone plugin
* Translations, better search results, copy to clipboard, cleanup
* fix typo
* Add shortcut search and prepare JSON for later usage
* Fix typo
* Use timezone Data only from JSON
* Exclude json file from spell checker
* fix wrong dst
* Improved results (title, subtitle, tooltip) and fix namespace/class problem
* Always show full offset (-##:## and +##:##)
* Add and show timezone names (first pass)
* Fix typos
* fix build
* JSON: fix wrong minus sign and put extra country info the end
* Improved Subtitle for many matched countries and allow full offset search (+ and -)
* Allow more than one names for time zones and remove leftover
* Add military time zone names, and fix name result
* Only use one JSON entry for one time zone
* Use TimeSpan for offset, use build-in calculation for time in time zone
* add descriptions for JSON schema
* Fix typos
* Split out names in separate properties
* Add many time names, time zone names and shortcuts
* Add additional options and most code documentation
* Fix unreadable TimeSpans in JSON and rename helper class
* Fix not allowed commas in JSON file
* Cut to long time and time zone names in title
* Fix missing results for names and offsets
* Better result and show only one result when offset are identical (respect daylight saving time)
* Show generic name fot time zones without names
* Typo fixes
* Fix not working serach by shortcuts
* Fix german resx file -> english resx file
* Translate all names and countires
* Fix not working context menu
* Typo fixes, fix wrong shortcut in names, comments, few better variable names
* New symbols - thx to niels9001
* Search by shortcuts for time names
* update schema
* Add more time zone names and shortcuts (second pass), make spell checker happy
* Reduce matching checks
* Show shortcuts in tool-tips, avoid string converting
* Show only names that match the query
* Make all translatable (Part 1)
* Make all translatable (part 2 of 2)
* XML Doc
* Fix plugin name (type)
* Fix Typos
* Add TimeZone Plugint to WXS
* Add TimeZone plugin to sign pipeline
* Add Documentation
* Remove double spell entries
* Remove TODO leftovers
* Fix for results with no countries
* Fix typos
* fix typos
* Fix broken siolution after rebase
* Update target framework to make build happy
* fix wrong guid count in WXS
* fix wrong output folder (setup wasn’t found files)
* Address feedback from @jsoref - fix spell check
* typo fix - one leftover in expect.txt
* Switch to .NET6 and update dokumentation
* Address feedbacks, and fix search bug
* fix installer build error
* fix spellchecker
* Address feedback from @htcfreek
Co-authored-by: Sekan, Tobias <tobias.sekan@axp-consulting.de>
* [Oobe]Add a What's New page
* Show What's New when version changes
* Add link to GitHub
* Use generic icon for now
* Get only the latest 5 releases
* fix spellchecker
* rename last_version_run.json
* Remove UserControl_Loaded
* Remove installer hash from the release notes
* constexpr some strings
* Add check your internet connection message
* Update nuget packages
* try to fix build (Microsoft.UI.Xaml)
* Removed dlls because there are not needed anymore
* Add binaries System.Text.Json.dll (5x) to wxs file
* Downgrade System.IO.Abstractions.* due to breaking changes
* Update Microsoft.NET.Test.Sdk
* Revert MSTest.* to 2.2.3
* Removed Search Interop tlb package. Added minimal Search API Com implementation
* Added CSearchManagerImp
* Updated Main with proper reference to CSearchManagerImp. Switched WindowsIndexerTest to use Indexer.Interop classes
* Updated with proper SearchAPI Interop implementation
* Deleted initial CSearchManager file that didn't work
* Updated namespaces to match folder structure
* Removed the interfaces and classes not being used from SearchAPI. Added suppressions
* Updated spell check. Renamed CSearch call back to original
* Fix spell check
* Switched back to original class name for Search Manager in tests
* Removed Microsoft.Search.Interop.dll from setup
* Removed Microsoft.Search.Interop package from PowerLauncher and signing scripts
* remove unnecessary sdk
* add .vsconfig to sln, remove dead link
* spell check
* Update WindowsTargetPlatformMinVersion to 18362 (Minimum required version in README.md)
* Some code cleanup
* Making sure that the native wrapper lives in Awake.Core
* Adding power state logging, as well as termination entries.
* Better logging.
* Typos and logging improvements
* Remove dependency
* [PT Run] Refactoring: combined all NativeMethods.cs files for plugins into Wox.Plugin/Common/Win32/
* Fixed spell check
* [PT Run] Changed NativeMethods.Helpers to Win32Helpers (seperate class) to not conflict with Microsoft.PowerToys.Settings.UI.Library.Helpers
* [PT Run] Renamed Constants.cs to ConstantsAndStructs.cs and moved all of them from NativeMethods.cs
* [PT Run] Merged ConstantsAndStructs.cs into NativeMethods.cs and renamed Constants to Win32Constants to avoid conflicting
* [PT Run] Added missing summaries + fixed missed refactored method
* [PT Run] Use using directive instead of alias + updated method call for .Net 6
* [PT Run] Fixed missed using alias + spell check
* Update release.yml
* Update ColorPickerUI.csproj
* Update release.yml
adding in .net6 sdk and moving stuff sooner
* Update release.yml
* Update release.yml
* fixing test
* Forcing vs17 and adding in .net 6 sdk
* forcing pool
* fixing issues in each pipeline
* moving release .net up
* fixing diff on agent version for nuget installer
* Removing system.text.json.dll as included now
* getting unit tests it looks like to work
* updating everythign to .net 6 minus wxs for runtime
* unit test still have
* getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ....
* found i think the last .net 5 issue
* looks like i wasn't aggressive enough with the 6.0 upgrade
* Getting stuff .net 6 buildable again
* tweaking with new stuff for installer
* Update newly added merged projects to .net 6
* Fix HeatDirectory bug on VS 2022
* Settings still needs JSON dependency
* Revert "getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ...."
This reverts commit b9cb4586dc.
* Update sln version
* supress obsolete warning, since this is not a new development
* Partially Revert "Getting stuff .net 6 buildable again"
This reverts commit 42b4201c6b.
* supress another obsolete warning, since this is not a new development
* Reduce the unit test project name to avoid MAX PATH in CI
* Upgrade project's toolset in the main solution
* Some TODOs to review HttpClient usage
* Upgrade project toolsets from other solutions
* Install .net 6 instead of .net 5
* Fix issue when disabling PowerToys Run on .net framework 6
* Update docs for Visual Studio 2022
* PR comments: manually upgrade missing VS 2019 references
* Discard no discard values to solve compiler warnings
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* Create Readme.md
* Update Readme.md
* Rebased to master
* started integrating
* Resolve merge conflict
* Fixed merge conflict
* Edited expect.txt
* Tried implementig interfaces
* Push
* Push
* push
* push
* Deleted no longer used files
* push
* push
* Thanks @jaimecbernando for helping
* can load via url
* getting stuff semi stubbed out
* full render without passing vars
* making sure we clearly label the file was us
* push
* push
* push (does not work)
* Push
* push
* Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview)
* Added monacosrc to excludes.txt (spell checker)
* Fixed XAMLHost loading issue and changed namespace of Settings.cs
* push
* Restructred some code in MonacoPreviewHandler (not functional)
* MonacoPreview changes:
Added maximal file size and error message as values in Settings.cs
Increased maxFileSize to 10 KB
Renamed variables and formed code according to style guidelines
Added many comments
Deleted usused code
Added unimplemented(?) NavigationStarted method to prevent navigation in WebView
Fixed scrollbar issues (Not beautiful, but still better)
Removed never seen laoding window
Added some debug information as well as some Exceptions.
MonacoPreviewHandler Changes:
Changed order of code executions (still not usable)
* Push
* Push
* Push
* push
* Oh my god, it works
* Added loading screen and resize
* Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler;
* Monaco Preview Handler:
* Removed accessibilityhelpurl
* Made background of loading screen like theme selected
* dev tools open now in Debug mode automatically
* Fixed error message for too big file size
* push
* Fixed a tiny bug
* Updated a NuGet Pasckage
* Removed some to-do points in FileHandler.cs and added them to #14957
* Removed some to-do points in FileHandler.cs and added them to #14957.
Supressed a warning and styled a function better in PrebiewHandlerCommon
* Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( )
* Removed old standalone project
* Removed old unused files & rebase to master #1
* Deleted everything from the monaco source code expect the minified version
* Push
* Added summary of all functions. Restructred/simplified/clarified some code.
* Added resources
* Update bug_report.yml
* Update translation_issue.yml
* Update expect.txt
* Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html
Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
* Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs
Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
* Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx
Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
* Added some additional file types
* Added additional file types
* Moved to a json file for the available languages and some other changes
* Added error message when WebView2 is not installed
* Remoing throw error
* Update expect.txt
* Update excludes.txt
* Update excludes.txt
* Integrate Monaco preview handler into PowerToys
* Update excludes.txt
* Ignore .svg extension
* Update signing list
* Update signing list #2
* Changed monaco string
* fix
* Fixed wrong JSON field and changed date of Copyright
* Added check if WebView is installed
* Added error when webview2 is not installed
* Increased file size limit to 50kb
* Added new file generator for languages.json
* Remove unvisible symbol at the beggining of the file
* Regenerate resx file
* Update MonacoPreviewHandler.csproj
* tweaking script to ignore 1.0 check on theme dll
* Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx
Co-authored-by: Franky Chen <franky920920+gpg@gmail.com>
* Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs
Co-authored-by: Franky Chen <franky920920+gpg@gmail.com>
* Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs
Co-authored-by: Franky Chen <franky920920+gpg@gmail.com>
* Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw
Co-authored-by: Franky Chen <franky920920+gpg@gmail.com>
* Update excludes.txt
* Update src/modules/previewpane/powerpreview/Resources.resx
Co-authored-by: Franky Chen <franky920920+gpg@gmail.com>
* Check and install WebView2 if needed
* Run spellcheck script
* Update ESRPSigning_core.json
adding font
* Update versionAndSignCheck.ps1
adding fonts to verify
* Adding in Monaco usage
* Update NOTICE.md
* Update ESRPSigning_core.json
* expect.txt update
* Use Common.UI/ThemeManager.cs
* No user facing strings should reference Monaco
* Fix build error
* monaco devdocs (#15691)
* Create update-monaco-editor.md
* Update and rename update-monaco-editor.md to readme.md
* Update doc/devdocs/modules/powerpreview/monaco/readme.md
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update doc/devdocs/modules/powerpreview/monaco/readme.md
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update doc/devdocs/modules/powerpreview/monaco/readme.md
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update readme.md
* Update readme.md
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Fix WebView installer condition
* Using system.text.json
* Update ESRPSigning_core.json
* Remove Newtonsoft.Json.dll from installer
* Revert "WinUI bump (#15707)"
This reverts commit b6a207c4b6.
* Revert "Update Settings.UI.csproj (#15704)"
This reverts commit 1a25dacc73.
Co-authored-by: Clint Rutkas <clint@rutkas.com>
Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch>
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
Co-authored-by: Stefan Markovic <stefan@janeasystems.com>
Co-authored-by: Franky Chen <franky920920+gpg@gmail.com>
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* [PT Run] Browser path bug fix
* [PT Run][URI/Web Search] Refactoring
* [PT Run][URI] Small change
* [PT Run] Small modifications
* [PT Run] Refactoring: moved common files to Plugins\Common and added references to plugins that use them
* Fixed spelling
* [PT Run][URI] Small adjustment
* [PT Run] Fixed refactoring error
* [PT Run] Reversed refactoring NativeMethods.cs into single file
* Fixed PR changed files list (unchanged files appeared modified because of different encodings)
* [PT Run] Moved BrowserInfo.cs to Wox.Plugin/SharedCommands and removed Plugins/Common
* [PT Run] Renamed BrowserInfo to DefaultBrowserInfo and made it static
* Minor modifications
* [PT Run] Fixed refactoring error
* Minor modifications
* [PT Run] Renamed Wox.Plugin.SharedCommands to Wox.Plugin.Common + small change
* Import files from old PR #15329
* Improvements
* hide uwp non-windows (#13637)
* update debug tool tip
* fix spelling and comments
* disable tool tip
* fix doc links
* remove obsolete using
* Update docs
* fix spelling
* rename elevation property and test method
* Add property <DoesExist> to WindowProcess class
* Close process handles correctly if not used anymore
* cleanup coed
* fix bug with sticky notes process
* add window class to tool tip
* small change
* make nativeMethods static class
* fix broken uwpApp property of WindowProcess class
* rename method
* Revert making NativeMethods class static. It contains instance members.
* improve loggign
* fix merge mistakes
* fixes
* remove obsolete delegate
* Improve SearchController to speed up search (#15561)
* add <IsShellProcess> property to <WindowProcess> class
* reorder code
* disable debug tool tip
* Update devdocs
* remove obsolete event handler
* update var name
* #15247 Powertoys Run | VSCodeWorkspaces- add support for vscode 1.64 new workspace.json file
* Get previous open workspaces for sqlite file
* check-spelling-bot Report fix
* add dlls to installer and set SqliteConnection to readonly
* Edit layout dialog title fix
* Added TextBlock in the contentdialog title to enable TextTrimming
* Fix text trimming and wrapping
* Too long name doesn't affect dialog width
Co-authored-by: niels9001 <niels.laute@live.nl>
* adding max length to hex textbox
* support hex code without hashtag
* new method
* Only user typed hashtag in text box
* code change
* set hex box casing to upper
* improve hashtag handling
* fix spelling and add comment
* spell fix
* fix condition and switch hex to lower case
* first try to fix with new idea
* small changes
* [PT Run] Updated QuryBuilder unit tests
* [PT Run] Updated QueryBuilder test
* [PT Run] Updated QueryBuilder test name
* Improvements
* Improve readability of test
* Improve Query-Tests for spellcheck
* clean expect.txt
Co-authored-by: cyberrex5 <ghassanjad2004@gmail.com>
* [PT Run][New Plugin] Web Search
* [PT Run][Web Search] Added plugin files to WXS and YML
* [PT Run][Web Search] Added docs
* [PT Run][Web Search] Added new option + minor modifications
* [PT Run][Web Search] Fixed a bug + minor refactoring
* [PT Run][Web Search] Updated docs and changed icons
* [PT Run][Web Search] Fixed capitalization for spell check + fixed icons
* [PT Run][Web Search] Fixed renaming
* adding cyberrex to name
* [PT Run][Web Search] Fixed typo in doc screenshot
* [PT Run][Web Search] Fixed plugin not working with Opera browser + minor modifications
* Fixed merge and typo
* [PT Run][Web Search] Removed globalization error suppression + changed action word
* [PT Run][Web Search] Added LocProject.json + minor modifications
* [PT Run][Web Search] Using plugin icon to not confuse with uri plugin + changed action word because another plugin uses it
* Added Firefox to spell-check expect.txt
* [PT Run][Web Search] Fixed bug with opera + changed default setting's value to false
* Added sourceid to spell-check expect.txt
* [PT Run][WebSearch] Changed action word
* Making Web plugin a dependency for launcher like other plugins
* [PT Run][Web Search] Now using JsonDocument + better way of getting browser name
* [PT Run][Web Search] Fixed bug
* adding in DLL to signing for release.yml build
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* [ColorPicker] Adjust window positioning in bottom & right corners of the screens
* Make it window height dependent
* Right side dead zone dependent on window width
* excluding launcher from fancy zones setting GWL_STYLE WS_POPUP
fix WS_POPUP type
* Migrate spelling-0.0.19 changes from main
* rebase fix
* fix spellcheck
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
* lets move unneeded stuff out
* adding in direct installer yml
* forcing internal
* Create release.yml
* Update release.yml
* Try to use the right feed, scrub
* What if we don't do package ES...
* Update release.yml
* Update release.yml
* Update release.yml for Azure Pipelines
* Update release.yml
* Update release.yml
* seeing where we are in the world
* adjustment
* fixed a copy/paste
* think we're in root, having a dir command just to verify
* start copying over core files
* adding in tools + setup
* fixing telem
* ci: fix could not lock config file flakiness
* forcing root dir
* attempting to copy files again
* adding notes
* lets try this again
* trying a quicker way to figure out root
* maybe it is the slash not being there looking at docs deeper
* playing with slashes
* signing
* tewak
* fixing file path for signing. suprise, app driver and PT have different paths :)
* getting my sign on
* tweaking json
* Adjusting files and getting output from build
* fixing yml copy and paste oops
* fixing spacing ...
* getting bootstrapper added
* moving file and seeing if we can't get this pipeline goodness working
* trying my next oops at powershell ...
* shift in version location i bet this will fail, doing a parallel build to verify
* trying again for powershell passing in arg
* Dustin showed me the error
* forcing as string
* fdsfasd
* forcing as string
* getting sad panda
* trying to force array
* lets try this on single line ....
* i made a major oops
* Sync'ing naming, adding in signing for msi & boot
* breaking up signing into smaller bits
* grr, not everything committed
* Added a lot of comments
* fixing installer signing path
* fixing paths
* seeing if this fixes some of the signing quirks
* removing 3rd party double, removing the pipeline call
* centeralizing again
* more consolidation
* Going a bit more wide
* going very wide
* seeing if i can't do a dual but more targetted list
* think having leading slash caused a failure
* looks like the esrp does not verify paths don't exist
* fixing 3rd party
* reseting old stuff so old pipeline still works
* resetting version setting
* [PR INTO CRUTKAS BR] Fix the localization pipeline (#15026)
* Fix localization
This commit makes a few changes:
1. It introduces a couple scripts for moving localization files
around based on Touchdown's output shape. They are well-documented.
2. It rewrites portions of the RESX->RC converter to avoid resgen and
handle the new touchdown language types.
* I forgot the cardinal rule of using YAML: Don't
* Fix duplicate keys in Keyboard Editor!
* Up the timeout
* Update the language list in the wxs
* Use IsPipeline
* Special case SvgPreviewHandler >:{
* Push this down to Clint's branch: fix the publish profile
* Reinstate the call to publish.cmd
* Document it
* build the publishing rules
* Remove the GitSubmodules hack
* Restore CDPx move_uwp_resources
* Don't need this any more! spelling.
* adding spelling
* sorting alphabetical
* fix spelling
* shifint to new dll naming
* Move GcodePreviewHandler's Resources to follow the preferred C# format
* Revert "Move GcodePreviewHandler's Resources to follow the preferred C# format"
This reverts commit daf4c7ef3a.
* remove SVG workaround - requires #15054!
* cleaning up commented code dustin said i could delete :)
* fixing tab vs space
* Update release.yml
Fixing Dustin comments
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
Co-authored-by: Dustin Howett <duhowett@microsoft.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
This commit introduces a localization pipeline that submits our
localizable content to Touchdown, the modern localization service we
should have been using the whole time.
The pipeline is scheduled to run after the end of the workday around 6-7
PM Pacific (depending on daylight saving time) if there have been any
code changes on main.
Some of our localizable files were out of spec, so I moved them into the
right places and the right format.
* metadata.Clone() fails also for situations where we still can recover metadata
metadata.Clone() is also an expensive operation (deep copy) and it is not necessary anymore as we build up the metadata object from scratch anyway
* If an exception is throw here something is seriously wrong with the metadata structure
We take all metadata we have read so far an write it to the resized image
* add log statement
* Adjust test written for #2447 as we are able to copy the metadata now
* Improve documentation
* Adds the GcodeThumbnailProvider
* Registers the GcodeThumbnailProvider
* Adds Settings support
* Reverts solution changes back to original
* Corrects "Gcode" text with "G-code"
* Adds gcode thumbnail setting description
* Follow up on PR review comments
* Adds GcodePreviewHandler
* Follow up on PR review comments
* Renames assemblies following #14903
* Adding in InfoBar warning when not running as admin
* small newline text shift
* rolling out a text fix i didn't mean to commit
* defaulting to off, there are other spots is seems like
* [Runner] introduce is_enabled_by_default method and keep VCM disabled by default
* getting file back in good state
Co-authored-by: yuyoyuppe <a.yuyoyuppe@gmail.com>
* #14020 and #12630 - Show color as a float and as a decimal value
* getting stuff up-to-par
* changing RGB Float to VEC4
* Getting Decimal to display correct.
* tweaking VEC4 output. What would be better is if these actually pulled from a real output ...
* Shifting to force decimal
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
* fixes issue #9885, image 2 and 3
* fixes issue #9885, image 1
* fixes issue #9885, image 2 and 3 (refactoring)
* try to get past the spell checker
* Loop over all metadata and try to read the actual value. Remove metadata item if exception is thrown on reading the value.
* Add debug utils which will help to troubleshoot further metadata bugs
* Revert "try to get past the spell checker"
This reverts commit 34aa0728b5.
* I gave up on fiddling with individual metadata decided to build up the metadata object from the scratch
* Improved log messages, add comments, renamed variables
* [RUN] Add support for uri with scheme only
* Fix typo
* Add full support for application URI
* Apply suggestions from code review and add tests
* [PT Run] Add support for application uri
* Update error message
* Adapt the icon if the result is web URI
* Update icons for application URI
* Update icons for application URI (dark mode)
* Update icon
* [FancyZones] Remove obsolete code
The field `m_zoneSets` is unused, and may be removed.
* [FancyZones] Remove obsolete code
The field `m_windows` is unused, and may be removed.
* [FancyZones] Move adjustment of `RECT` to utils.cpp
By doing so, also fix a bug where a non-`WS_SIZEBOX` window (a window that should not be resized) was resized (and not properly resized) if it was zoned into more than one zone.
* [FancyZones] Complete rename `ZoneWindow` -> `WorkArea`
Fix leftovers from "[FancyZones] Rename ZoneWindow -> WorkArea (#12223)"
* [FancyZones] Refer to the move/size action as dragging
* [FancyZones] Rename `ActiveZoneSet` -> `ZoneSet`
There is only one zone set used by a work area.
* [FancyZones] Rename `zoneUuid` -> `layoutUuid`
The variable holds the UUID of the layout (not of a zone).
Co-authored-by: float4 <float4-unspecified-mail>
* [PT Run] (VSCode Workspaces Plugin) Added devcontainers
* [PT Run] (VSCode Workspaces Plugin) Added localization for dev container workspace type
* [PT Run] (VSCode Workspaces Plugin) Streamlined result title for different workspace types
* Improve log message
* New method
* changes made so far
* code cleanup and new method
* fix method name
* final changes so far
* Code cleanup and typo fixes
* fix bugs and code cleanup
* fix typo
* rename Method
* fix cast exception
* fix type casting
* exception handling for testing
* Update path var name#
* make collections case insensitive
* fix spelling
* add code to update names
* improve comments
* exception handling and logging
* update comments
* final changes
* fix typo
* Update comments
* add summary to IsRunningAsSystem method
* update var and fix typos
* Update code
* add log warning for protected vars
* add comment
* fix bugs
* small change
* Update log text
* Skipp logging for USERNAME
* Add logging for PowerRename
Move call tracer to common/utils/logger
Add logging to both PowerRename dll and PowerRenameUIHost
Add PowerRename to BugReportTool event viewer collection
* Log more errors and exceptions
* [Telemetry] Add basic interaction events to FZ
Adds some basic interaction events to FancyZones, such as:
- Starting the drag Window movement.
- A newly created window snapping to a zone.
- Using the Keyboard to snap or extend to a zone.
* Update src/modules/fancyzones/FancyZonesLib/FancyZones.cpp
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
* Update trace.cpp
* Rename EventSnapNewWindowIntoZone
* Adjust event names according to PR feedback
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
* Implements option to remove metadata (see #1928)
* Add unit test
* renamed settings switch, update ui text
* Fix exception type, add justification for swallowing exception
* Add unit test to check handling if no metadata is there in targetfile
* Reordered the checkboxes as suggested by @htcfreek
* Reduced size of test image
This commit replaces all references to PowerToys' master branch
with "main" in documentation, code and build rules.
- [x] **Linked issue:** #5433
- [x] **Communication:** I've discussed this with core contributors in
the issue.
- [ ] **Tests:** Added/updated and all pass (not applicable)
- [ ] **Installer:** Added/updated and all pass (not applicable)
- [ ] **Localization:** All end user facing strings can be localized
(not applicable)
- [x] **Docs:** Updated
- [x] **Binaries:** Any new files are added to WXS / YML
- [x] No new binaries
* PowerRename new UI
* Add scrollviewer
* Don't deploy PowerRenameUI_new
* Visual updates
* Visual updates
* Updates
* Update Resources.resw
* Added docs button
* Update MainWindow.xaml
* Wire Docs button
* RegEx -> regular expressions
* Update Show only renamed list on search/replace text changed
* Update Show only renamed list on search/replace text changed - proper fix
Set searchTerm to NULL when cleared - fix Show only renamed files on clear searchTerm
* Files/folders input error handling
* Fix renaming with keeping UI window opened
After renaming folder, all of it's children need path update.
Without path update, further renaming of children items would
fail.
* Update only children, not all items with greater depth
* Fix dictionary false positives
* Remove .NET dep
* Rename PowerRenameUI_new to PowerRenameUILib
Rename executable PowerRenameUIHost to PowerRename
Co-authored-by: Laute <Niels.Laute@philips.com>
* Added new control
* Update Microsoft.PowerToys.Settings.UI.csproj
* Added styling
* Add enableableTextBlock
* Update EnableableTextBlock.xaml
* Updated styles
* Updates styles
* Updated margins
* Name change and typo fix
* Update App.xaml
* Control name change
* Update expect.txt
* More name changes
* Even more name changes
Co-authored-by: Laute <Niels.Laute@philips.com>
* Set SelectedIndex to 0 after delayed execution of plugins
* Revert "Set SelectedIndex to 0 after delayed execution of plugins"
This reverts commit 5397d0f1fa.
* Align hovered and selected item
* HTTPS by default, HTTP only if specified
* Added/Updated unit tests;Added FTPS
* Added confirmation to system messages such as shutdown, reboot, and lock
* Corrected Typo
* Added confirmation to system messages such as shutdown, reboot, and lock
* Corrected Typo
* Made changes requested by @mykhailopylyp
* Further changes per review by mykhailopylyp
* Fixes per code review
* Changes per Mykhailopylyp
* Fix all schemes being replaced with HTTPS
Added new tests
* Merging conflicts
* Add ftp to fix spell-check
* Fix unit tests
Co-authored-by: chrisharris333 <60838650+chrisharris333@users.noreply.github.com>
Co-authored-by: Chris Harris <chris.harris@mytinycloud.com>
* Added support for headers narrator announcement
* Added name to info button
* Added tabstop support to Infobars
* Adding TabStop
* Added headinglevels
* Replace radiobuttons with combobox
* Revert "Replace radiobuttons with combobox"
This reverts commit 4e57795409.
Co-authored-by: Laute <Niels.Laute@philips.com>
* Don't use enter for accelerator keys in results
Enter is already used to select commands in the context menu in the
result entries.
* Don't crash when trying to show a tooltip
* Clear hanging tooltips when keyboard navigating
* Starting/stopping service on Enter
* Created logic to convrt RGB to CIELAB (with intermediate step to CIEXYZ)
* Added CIELAB to the available color representation types
* Created tests for the color conversion from RGB to LAB (and for RGB to XYZ)
* Update ColorPickerViewModel to keep the L*a*b* format the same
* Improved variable names & comment
* Remove url from color converting website to avoid unnecessary license issues
* Removed typo of the wrong variable
* Added expected words into dictionary
* Added links to explain used formulas
* Added CIE XYZ color space
* Added 'SRGB' to the dictionary
* Updated the range for the X and Z value in the CIE XYZ color space comments
* Fixed XYZ to LAB calculations
* Changed output format for CIELAb
Changed L*a*b*(L,a,b) to CIELab(L,a,b)
* Changed output in tests
* Fixed tests
* Added extra accuracy
* Add decimal places to cielab and ciexyz formats
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* updated virtual desktop retrieving
* save with null-guid
* moved guid utils
* moved DeviceIdData related functions
* replaced strings with data structs
* default value
* clean up
* save app zone history with zones settings
* compare with null guid
* updated tests
* refactoring
* logs
* sync vd ids
* logs
* refactoring
* check virtual desktop id
* OnDisplayChange call
* compare device ids in editor
* Code changes
* small fix in unittests
* Add new Unit Test
* Fix tests
* fix typo
* remove unused code from unit test
* Update resource string name
* Add name counter
* comment update
* Update tests
There is an internal requirement that we move to build agents that we
don't run ourselves. This discharges us of that requirement!
We're switching between the WinDevPool pool and the WinDevPoolOSS pool
based on whether this code is being built in the open-source tenant or
the internal/private one.
* Add PdfPreviewHandler to build dependency of runner
* PDF Thumbnail Provider
* Remove using brackets
* Pdf Thumbnail - Settings and Unit Tests
* Removed resx
* Add PDF Thumbnail Provider binary
* Install Pdf Thumbnail Provider
* Fix pagee spelling error.
* Update Windows dependency to version 10.0.18362.0 because that is the minimal required version of the PowerToys.
* Add Pdf Preview Handler and Pdf Thumbnail Provider
* [PowerToys Run] Register global HotKey
Using low level keyboard hooks caused focus issues when invoking
PowerToys Run. Using a global HotKey solves this issue.
* Properly unregister hotkey on dispose
* fix spellchecker errors
* [KBM Editor] Don't combine keys to same key
* Avoid crashes when flyouts can't be shown yet
* Disallow mapping of left or right key to combined
* Refactor remap to combined key check
* Add log message when flyout fails to load
- Ctrl+Tab to switch between zones and layout overlay window
- Tab to focus between grid zones and resizers
- While resizer is focused: arrows to move it; Del to remove it
- While zone is focused: (Shift)+S to split it horizontally/vertically
* Fixing the issue with hex textbox not being updated with the correct values from RGB boxes #12931
* Update current color immediately when typing in RGB boxes #11108
* added expected words into dictionary
## Summary of the Pull Request
This PR enables user to preview PDF files in the Explorer preview pane
and in Outlook.
**What is this about:**
Windows does not support out of the box experience for previewing PDF
files in the preview pane. Users need to install third-party software
like Adobe Acrobat reader. The PdfPreviewHandler module enbales the user
to preview PDF files.
**How does someone test / validate:**
Run the installer, open Explorer and select a PDF file, enable the
preview pane. Maybe need to remove third-party PDF software.
## Quality Checklist
- [X] **Linked issue:** #3548
- [ ] **Communication:** I've discussed this with core contributors in the issue.
- [X] **Tests:** Added/updated and all pass
- [X] **Installer:** Added/updated and all pass
- [X] **Localization:** All end user facing strings can be localized
- [ ] **Docs:** Added/ updated
- [x] **Binaries:** Any new files are added to WXS / YML
- [ ] No new binaries
- [x] YML for signing
- [x] WXS for installer
* Update VideoConference.xaml
Changed one incorrect icon (color picker was used) and two MDL2 icons because of #10331.
* Update VideoConference.xaml
fixed typo
* HTTPS by default, HTTP only if specified
* Added/Updated unit tests;Added FTPS
* Added confirmation to system messages such as shutdown, reboot, and lock
* Corrected Typo
* Added confirmation to system messages such as shutdown, reboot, and lock
* Corrected Typo
* Made changes requested by @mykhailopylyp
* Further changes per review by mykhailopylyp
* Fixes per code review
* Set name to listview
* More fixes
* Narrator improvements
* Tab order
* Color order
* Color label fix
Co-authored-by: Niels Laute <niels9001@hotmail.com>
* Custom button with automation event on click
* Rename MyButton to ClickAutomationEventButton
* Rename property to OnClickAutomationValue
* Remove unneeded line
- Don't depend on System.Windows.Forms in the Settings -> use callback instead
- Fix overlay image setting saving
- Use dynamic DLL loading in Interop
- Load VCM only when mf.dll is available
* [Setup] Add support for installing both dotnet 3 and 5 (#12306)
* [PowerToys Run] Update to net5 (#12286)
* Change targets of projects
* Update Microsoft.Toolkit.Uwp.Notifications,
changed TargetFramework for PowerLauncher project in order to resolve an issue with ModernWpf
* Specify windows version in order to fix build errors
* Fixed suppressed warnings
* Updated sdk
* Removed usage of obsolete GlobalAssemblyCache
* Removed obsolete DesktopNotificationManagerCompat
* Update nuget versions
* Update installer
* [PowerToys Run] Obsolete APIs and warnings introduced in .net5 (#12423)
* Change targets of projects
* Update Microsoft.Toolkit.Uwp.Notifications,
changed TargetFramework for PowerLauncher project in order to resolve an issue with ModernWpf
* Fixed suppressed warnings
* Removed obsolete DesktopNotificationManagerCompat
* Get rid of binary formatter
* Update tests
* Don't include new image cache file to the report
* There's no need to call IsOwner as it doesn't make sense
* Fix different nullability exception
* Exclude extra dlls from tests
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
* [PowerToys Run] Add type error catch and details
* [PowerToys Run] don't load outdated config plugins
Don't load plugins which don't have the new IcoPathDark and
IcoPathLight fields.
* Added name to image
* Adding a warning sign to warnings
* Revert "Adding a warning sign to warnings"
This reverts commit 283be62bf6.
* Added * for warnings
* Remove obsolete read more button
Co-authored-by: Niels Laute <niels9001@hotmail.com>
* Change how background threads operate
This should reduce CPU usage.
* Well there is just no need for the console here
* Need to keep the full name sanitized
* Update the changes to console handling
* Updating how we handle constants
* Fix process termination logic
* Making some tweaks to the termination logic
* Update how the process is tracked
* Updating how application closing is done for Awake.
* Update with explicit types
* Fix high CPU usage for timed keep awake.
* Logging typo fix.
* Update some of the timer logic.
* Fix variable naming for consistency
* Cleanup the C++ interface
* Cleanup the code a bit
This change introduces support for:
- Proper event handling across the two apps (Awake and runner).
- Removal of unnecessary functions.
* Cleaning up the code even further
* Remove unnecessary functions
* Change how background threads operate
This should reduce CPU usage.
* Well there is just no need for the console here
* Need to keep the full name sanitized
* fix(#11125): fallback to canonical regkey session unaware
* chore(#11125): use wil::unique_hkey instead of HKEY for fallback CurrentVirtualDesktop
* refactor: extract new explorer current virtual desktop behavior into a separate method
* Started work on algorithm to select the zone with the center closest to the cursor.
* Fixed algorithm to compute center of rectangle
* Revert to taking the smallest area when the centers are too close (75 pixels).
Temporary turned off buffer of window selection to better see how the algorithm is working.
* Remove change to sensitivity radius.
* Changes in response to SeraphimaZ's comments.
* spelling fix
Co-authored-by: ulazy1 <ulazy198@gmail.com>
* Scrubbing name conventions
* Fix naming for projects
* Fix folder naming
* More folder cleanup
* More left-over file changes
* Reverting LCL files, because these will be handled by the loc team
* Remove legacy file that is no longer used.
* Update latest
* Current settings plugin state on fresh master
* typo fixes
* Add to YML
* Add to WXS
* Address feedback - highlight the note in the tool-tip a little bit
* Address feedback add extra note for "Manage known networks"
* Address feedback - Show type of settings in sub-line and remove extra ControlPanel prefix in json
* Add "WiFi" as alternative name for each Wi-Fi setting
* Add a few more alternative names
* Make RESX happy
* exclude WindowsSettings.json from spell checker because all entries are placeholders for the translation
* Translate all alternative names
* Translate all notes
* fix for not find "wifi"
* fix typo
* typo fixes and remove debug
* Address feedback - correct author
* Address feedback - settings entries
* Address feedback - code changes
* Address feedback - RESX changes and tool-tip
* fix typo
* Address feedback - remove superfluous interface
* Address feedback - Update RESX
* Address feedback - simplification
* Address feedback - remove enumeration
* Address feedback - move big function in extra helper classes
* Address feedback - move big function in extra helper class
* Address feedback - correct namespace
* Address feedback - move translation to translation helper and make translation more robust
* fix typo
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/Main.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/Helper/ResultHelper.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/Main.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* fix build
* Address feedback
* ups
* Address feedback - Correct windows update settings name
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/WindowsSettings.json
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* adding in dependencies so when you build Launcher, all plugins are included
* Address feedback - add optional updates
* Address feedback - use build numebr instaed of Windows version
* Address feedback - Log difference between registry values + fix wrong ValueType (ushort -> uint)
* Address feebdback - improved warning message on different registry values
* fix typo
* removed not need using
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/Helper/UnsupportedSettingsHelper.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/Helper/UnsupportedSettingsHelper.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.WindowsSettings/Helper/UnsupportedSettingsHelper.cs
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
* Addrress feedback, don't copy embed file
* Address feedback - Remove duplicated or not available settings
* Address feedback - Improve scoring
* Address feedback - Add extra filter
* Address feedback - replace the are filter sign with a better one
* Address feedback - fix unwanted behavior
* Address feedback - Change class name
* Address feedback - Rename settings type
* typo fix
* Fix installer
* Comment out localization support
Co-authored-by: Sekan, Tobias <tobias.sekan@startmail.com>
Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Update README.md
* Espresso (#11245)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Update Product.wxs
* Update Shortcut.cpp
* Update with more logging (#11332)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Fix minor issue in the module branch (#11340)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Update Product.wxs
* Update Program.cs
* fixing typo
* removing a unneeded removal
* [Espresso] More minor tweaks to logging (#11341)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
* Remove unused handle codes
* Update log file name for the Espresso C++ code.
* Update the project configuration to fix build issue
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Update patterns.txt
* Fix binding issues (#11368)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
* Remove unused handle codes
* Update log file name for the Espresso C++ code.
* Update the project configuration to fix build issue
* Fix binding issue with the time settings
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Introduce the off mode and fix binding issues (#11385)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
* Remove unused handle codes
* Update log file name for the Espresso C++ code.
* Update the project configuration to fix build issue
* Fix binding issue with the time settings
* Proper Espresso behavior for binding
* Fix settings UI
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Update with missing strings. (#11386)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
* Remove unused handle codes
* Update log file name for the Espresso C++ code.
* Update the project configuration to fix build issue
* Fix binding issue with the time settings
* Proper Espresso behavior for binding
* Fix settings UI
* Re-add missing strings
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Fix whitespace issue (#11387)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
* Remove unused handle codes
* Update log file name for the Espresso C++ code.
* Update the project configuration to fix build issue
* Fix binding issue with the time settings
* Proper Espresso behavior for binding
* Fix settings UI
* Re-add missing strings
* Fix whitespace issue
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Fix default (#11388)
* Revert "Merge branch 'microsoft:master' into master"
This reverts commit b080908712, reversing
changes made to 8463c95a43.
* Fix conversion of settings in the UX
* Update terminology
* Updating logging configuration
* Set up how tray and setting configuration works
* Adding hero images
* Fix how binding works
* Update OOBE string
* Fix spelling error
* fixing dep to include espresso, adding in yml
* Update API components and fix display keep-awake bug
* Adding words that the spell check is yelling about
* tweak wsx
* Change default setting for Espresso
* Adding some extra logging
* Update Shortcut.cpp
* Fix log location coming from the runner
* More chatty logging for console allocation
* Installer config to add the missing assets
* Remove unused handle codes
* Update log file name for the Espresso C++ code.
* Update the project configuration to fix build issue
* Fix binding issue with the time settings
* Proper Espresso behavior for binding
* Fix settings UI
* Re-add missing strings
* Fix whitespace issue
* Fix the default mode of operation
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
* Update Microsoft.PowerToys.Settings.UI.csproj
* Localization improvements
* Replaced a computer with your pc
* Updated Espresso imagery
* Fixed inconsistent string
* Margin fix and updated images
* Removed unused code
Co-authored-by: Den Delimarsky <1389609+dend@users.noreply.github.com>
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: crutkas <crutkas@microsoft.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
* [Updating] Refactor autoupdate mechanism to use Settings window buttons
* [Updating] Don't use underscores in update_state (#11029)
* [Updating] Rename action_runner to be consisent with accepted format
* [Updating] Make UpdateState values explicit
* [Setup] Set default bootstrapper log severity to debug
* [BugReport] Include all found bootstrapper logs
* [Setup] Use capital letter for ActionRunner
* [Updating] Simple UI to test UpdateState
* [Action Runner] cleanup and coding style
* [BugReportTool] fix coding convension
* [Auto-update][PT Settings] Updated general page in the Settings (#11227)
* [Auto-update][PT Settings] File watcher monitoring UpdateState.json (#11282)
* Handle button clicks (#11288)
* [Updating] Document ActionRunner cmd flags
* [Auto-update][PT Settings] Updated UI (#11335)
* [Updating] Do not reset update state when msi cancellation detected
* [Updating] Directly launch update_now PT action instead of using custom URI scheme
* Checking for updates UI (#11354)
* [Updating] Fix cannotDownload state in action runner
* [Updating] Reset update state to CannotDownload if action runner encountered an error
* [Updating][PT Settings] downloading label, disable button in error state
* Changed error message
* [Updating rename CannotDownload to ErrorDownloading
* [Updating] Add trace logging for Check for updates callback
* [Updating][PT Settings] simplify downloading checks
* [Updating][PT Settings] Updated text labels
* [Updating][PT Settings] Retry to load settings if failed
* [Updating][PT Settings] Text fix
* [Updating][PT Settings] Installed version links removed
* [Updating][PT Settings] Error text updated
* [Updating][PT Settings] Show label after version checked
* [Updating][PT Settings] Text foreground fix
* [Updating][PT Settings] Clean up
* [Updating] Do not reset releasePageUrl in case of error/cancellation
* [Updating][PT Settings] fixed missing string
* [Updating][PT Settings] checked for updates state fix
Co-authored-by: yuyoyuppe <a.yuyoyuppe@gmail.com>
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
* fixing first set of host of bugs
* objects are already set to defaults
* shifting to string.is null / empty
* setters
* fixing stylecop oops
* checking in the FxCop dep but commenting it out for easier coming back
* [ColorPicker] Change zoom animation behavior
Makes the main window large enough to accommodate all zoom levels.
* [ColorPicker] Change zoom window position logic
Use PointFromScreen to calculate mouse position relative to window
This requires a "visible" window, so use opacity to fake-hide window
Window is still fully hidden when color picker closes
* [ColorPicker] Extract and modify resize behavior
Allows easier editing of animation easing/duration
* Update expect.txt
IAnimatable
IEasing
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* Ensure the lifetime of CPowerRenameProcessUI on the worker thread to prevent AV during shutdown
* Ensure worker thread progress dialog pointer is valid. Also add a call to StopProgressDialog from the worker thread as the progress dialog can be particular about thread affinity for that method call.
Co-authored-by: Chris Davis (EDGE) <chrdavis@microsoft.com>
* improve sorting vscodeworkspaces
* String.empty to string.empty. use ToLowerInvariant() instead of ToLower().
* more String.empty to string.empty. use ToLowerInvariant() instead of ToLower().
Instead of using Console.WriteLine for everything, I decided that it's time to switch to a more mature logging platform. This will enable me to better track any kinds of issues, and make sure that there is an actual log file that lives outside the console that I can use for diagnostics.
Instead of relying on MemoryCache, I am using Rx, per a suggestion from Twitter, which enables me to automatically de-dupe things on the fly instead of using a polling method for a temporary cache.
* Move KBM engine into separate process (#10672)
* [KBM] Migrate KBM UI out of the runner (#10709)
* Clean up keyboard hook handles (#10817)
* [C++ common] Unhandled exception handler (#10821)
* [KBM] Use icon in the KeyboardManagerEditor (#10845)
* [KBM] Move resources from the Common project to the Editor. (#10844)
* KBM Editor tests (#10858)
* Rename engine executable (#10868)
* clean up (#10870)
* [KBM] Changed Editor and libraries output folders (#10871)
* [KBM] New logs structure (#10872)
* Add unhandled exception handling to the editor (#10874)
* [KBM] Trace for edit keyboard window
* Logging for XamlBridge message loop
* [KBM] Added Editor and Engine to the installer (#10876)
* Fix spelling
* Interprocess communication logs, remove unnecessary windows message logs
* [KBM] Separated telemetry for the engine and editor. (#10889)
* [KBM] Editor test project (#10891)
* Versions for the engine and the editor (#10897)
* Add the editor's and the engine's executables to signing process (#10900)
* [KBM editor] Run only one instance, exit when parent process exits (#10890)
* [KBM] Force kill editor process to avoid XAML crash (#10907)
* [KBM] Force kill editor process to avoid XAML crash
* Fix event releasing
Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>
* Make the editor dpi aware (#10908)
* [KBM] KeyboardManagerCommon refactoring (#10909)
* Do not start the process if it is already started (#10910)
* logs
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* [KBM] Rename InitUnhandledExceptionHandler
to make it explicit that is for x64 only.
We will fix it properly when adding support for ARM64 and add a header with
the proper conditional building.
* [KBM] rename file/class/variables using camel case
* [KBM] Rename "event_locker" -> "EventLocker"
* [KBM] rename process_waiter
Add a TODO comment
* [KBM] rename methods
Add TODO comment
* [KBM] use uppercase for function names
* [KBM] use uppercase for methos, lowercase for properties
* [KBM] rename method, make methods private, formatting
* [KBM] rename private variables
* [KBM] use uppercase for function names
* [KBM] Added support to run the editor stand-alone when built in debug mode
* Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp
* Check success of event creation, comment (#10947)
* [KBM] code formatting (#10951)
* [KBM] code formatting
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp
* [KBM] tracing
* [KBM] Remappings not showing fix. (#10954)
* removed mutex
* retry loop for reading
* retry on reading config once
* log error
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
* Create preview-monaco.md
* Update preview-monaco.md
* Update preview-monaco.md
* Update preview-monaco.md
* Update expect.txt
* Update preview-monaco.md
* Update preview-monaco.md
added a bit more information up front. Added in new requirement at the bottom that i think we should discuss.
* Update preview-monaco.md
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* new plugin checklist
* Fix paths
* spellings, paths
* fix pattern
* make checklist items more specific
* Make check boxes, enforce existence of .NET 5 dependency
* Update file config mutex code in KeyboardManager
* Update runner instance mutex names and logic
* Update Launcher mutex
* Update a mutex in the Runner
* Restored a mutex used in the installer
* Update src/modules/launcher/PowerLauncher/App.xaml.cs
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
There is a non-zero amount of settings that I need to set up for Espresso to work properly. This change is all about updating the view model and its binding to the UI.
* Fix multiple instances running
* Make ColorPicker invokable from the runner
* Use a local mutex
* Enable running ColorPicker as standalone as well as a in PT
* Add some logging
* Remove newline
This will happen sooner or later and is not needed in the PR
* Update mutex name
* Update names
* Add logging
* Show progress dialog during startup for selection enumeration that can take a long time.
* Updated with better code organization and a timer to ensure the progress dialog does not appear in most cases.
* Update based on PR feedback
* Change progress dialog delay from 1500ms to 2500ms
* Move progress dialog invocation off the main UI thread
Co-authored-by: Chris Davis (EDGE) <chrdavis@microsoft.com>
* Fixed deadlocks in ZoneWindowDrawing
Moved all possibly reentrant or blocking calls to ShowWindow out of critical sections.
* Initialize bools
* Tune flashing visuals
* Address PR comments
* Use = true; to initialize bools
* Remove tracing from GetAnimationAlpha
* Use member initialization when constructing AnimationInfo
* Refactor rendering
* Whitespace
* Hide window on render failure
Also making sure that the proper headers are set, and that all extraneous content is removed where not necessary. This should get the foundation going for the initial set of settings, and enables me to connect the view model to the settings UI.
* spelling: snapped
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
* spelling: split
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
* ci: update to Spell check to 0.0.17a
In the past, plurals `foo`+`s` and past tenses `foo`+`ed` were
automatically tolerated. This turned out to be a bad design choice on my
part.
The basic example is that `potatos` would sometimes be treated as a
mistake and sometimes not (depending on the presence of `potato`).
You can see in this PR, that this logic resulted in `SNAPED` being
accepted as a word along with `actioned` -- there's nothing
intrinsically wrong w/ the latter, but unfortunately in order to screen
out the former, my shortcut just couldn't stick around. This means that
the `expect` files will grow perhaps by a tiny bit, but as
you can see, not really by much.
When GitHub initially introduced GitHub Actions, the event for
`pull_request` was created without enough permission for a tool like
this to work properly. I worked around that by using the `schedule`
event. In 2020, they introduced a replacement event
`pull_request_target` which has enough permission. This means that I can
stop relying on the `schedule` event.
* adding vsconfig
* Update readme.md
Tweaking instructions to remove script
* docs tweak
docs tweak
* Update .vsconfig
My machine was in a weird state because of this
Co-authored-by: Deondre Davis <dedavis@microsoft.com>
* Started rewriting
* Making progress
* Fix resizers not moving around
* Implemented splitting, fixed some bugs
* Removed more code, renamed methods
* Merging zones works
* Fix Shift key behavior
* Added spacing (has bugs)
* Implement minimum size restriction
* Match preview and editor visuals
* Snapping works
* Show when splitting is not possible
* Fix spell checker complaining
* Tweak FZ Lib function computing grid zones
* Fix potential crash when loading old zone layouts
* Fix dead objects talking
* Fix splitters being shown when they shouldn't be
* Fix index numbering
* Fix small glitch with the shift key
* Do not snap to borders outside the zone
* Run dialog now has monitor positioning options
* add monitor index validation in window position calculation
* correct path in page
* change how radio buttons are declared to resolve them not being set based on setting
* Change "follow mouse" wording
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* PowerLauncher -> PowerToysRun for new variables/resources
* correct header label id and update wording to PowerToys Run
* only enable custom index if BOTH custom position radio checked and Run is enabled
* retrieve list count of detected monitors to limit selection of MonitorToDisplayOn
* add a link to Windows Display settings
* fix display settings link
* change how we get the number of connected monitors so we're not relying on presentation core, windowsbase etc which seem to fail the build
* combine position and appearance headers
* change references for custom position to "focus"
* restore accidentally removed files
* remove unused directives
* hook up "active window" position with the launcher window
* remove left overs
* remove uneeded itemgroup
* make resource prefixes consistent; using "Run_"
* add etcoreapp to spell check
* undo change to file not modified in the end
* remove unused checkbox post rebase
* remove change to reduce diff size
* changes according to review
* revert whitespace changes post rebase
* revert resources
* add changes back
* Update src/settings-ui/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw
Add comment
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* remove unneeded resource string
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* Update README.md
* Update README.md
* Update README.md
* Update expect.txt
* Update README.md
adding in HTC and jay for helping out a ton as well, gotta figure out a better way to scan on top of just who opened something
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* Started work
* Removed bools in favor of an enum, renamed some
* Done something but it still doesn't work
* Settings are now correctly saved
* I'm getting a crash, I need to rebuild from scratch
* Settings page looks alright
* Completed work. Unit tests?
* Use ComboBox instead
* Add telemetry
* Update text
* Fixed screen centering and scaling problem with SVG files
* Little shorter code.
* Improved exception caching
* typo
* fixed upscaling problem
* add CSS that IE6 can support it
* typo
* adding in spelling
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* [bootstrapper] change new version detected action
when a new version is detected, don't run the new version MSI
instead show an error dialog and exit
improve the error dialog logic
add more logging
* [spell checker] add new terms
* Improve zone selection algorithm
* Thanks, spell checker
* Fix failing test case
* Add error logging
* Added support for different zone selection algorithms
* Revert "Fix failing test case"
This reverts commit 9f31a8a7e6.
* first pass for plugin spec
* adding image
* adding in spelling
* fix image
* adjusted based on feedback from enrico
* fix spelling mistake
* tweaked telem, updated screenshot and added desc
* adjusted based on feedback. removing weighting from a v1
* adding in author
* wip
* Improved registry bug reporting
* Don't use macros
* Ignore spelling of NLSTEXT in macro
* Various improvements
* Move functions to separate files
* Rename result file to registry-report-info.txt
* Rename a poorly named function in ReportMonitorInfo.cpp
* Restrict scope of symbols in these .cpp files
Co-authored-by: Davide <davide.giacometti@outlook.it>
* Divide SaveFancyZonesData into two functions
* Removed unused function, continued refactoring
* Use SaveAppZoneHistory in some places
* Revert "Use SaveAppZoneHistory in some places"
This reverts commit 74a4a1e467.
* Only save files if the contents are about to be changed
* Restore FileWatcher
* Updating PR template
due to a few recent misses, going to be a bit more rigorous
* Update .github/pull_request_template.md
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* Update pull_request_template.md
Didn't update one instance of wxs
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* Add CodeQL Analysis (#8598)
* Create codeql-analysis.yml
* Add manual build steps for C++
* Add nuget restore
* Remove autobuild for C#
* Add CodeQL and Javascript to spell check
* Update to run daily only
Since the build performance is around an hour, this is a bit too slow for a PR build.
* Update codeql-analysis.yml
testing on push, will remove later
* Update codeql-analysis.yml
removing python
* Update codeql-analysis.yml
adding in comments then will remove push once this is verified working
* Update codeql-analysis.yml
Co-authored-by: Justin Hutchings <jhutchings1@users.noreply.github.com>
* bugreport: move to tools
* bugreport: skip packaging installers, format time with seconds, remove monitor-info-report tool
* bugreport: move BugReportTool to Tools folder
* fix CI
* fix CDPX
* added diagnostic tool project
* Add copy to a temp folder, escape private info and zip it
* Added diagnostic tool to installer
* zip folder path as cmd argument
* renamed project to BugReportTool
* do not use precompile headers for release
* Added zip lib
* Added license
* Delete old zip source files
* Use fork version while PR is not merged
* fix spelling
* exclude deps folder from spell checking
* exclude only zip
* removed redundant configuration from zip project
* fix spelling
* Add error handling to implementation
* Added build of BugReportTool.sln to pipeline
* Delete redundant info from BugReportTool.vcxproj
* Deleted submodule
* Added submodule
* fix build
* Restore nuget packages for BugReportTool.sln on CI
* spelling fix
* Use SettingsAPI
* changed git submodule
* added new sensitive info
* Removed zip project
* use json.h, add date to zipfolder, handle zip is not created
* fix spelling
* delete bad_alloc catch
* add new sensative info
* report monitor info
* report windows version
* fix spelling
* delete platform specific configuration
* fix output
* Don't capture Win+Arrows if there's no zone layout
* Reuse a variable instead of calling
* Renamed a Windows event
* Add an underscore to fix misspelling
* Implement File Watcher in FancyZones
* Simplify code, address PR comments
* Add check to result of CreateEventW
* Rebase fix
Removed unneeded newline. If we keep it now, VS will just remove it some other time.
* Move retrieveing file attibutes to PowerRenameRegex
Move file attributes unit tests to PowerRenameRegexTests
Add file time field to MockPowerRenameItem
* Add file attributes unittests to PowerRenameManagerTests
* Change variable name
* Rearrange function arguments
* Check if file attributes are used only once
* Change variable name LocalTime -> fileTime, date -> time
* Set fileTime as a member of PowerRenameRegEx rather than passing as an argument
* Change function name isFileAttributesUsed() -> isFileTimeUsed()
Check before resetting fileTime
* Fix small bugs
* Fix typos
* Refactor for readability, move free calls to reachable places
* Fix search for area empty bug
searchTerm being empty is not an invalid argument rather it must return OK without any operation
Tests must check if Replace() returns S_OK becuase later it checks its result
* Check return values of method calls in PowerRenameManager
Remove received argments checks from some methods because argument being null or empty string doesnt mean it is invalid or method fails
* Fix formatting. Remove overlooked comment. Fix error message.
* Change HRESULT declarations according to coding style
* Fix unhandled case. Refactor.
* Converted to SDK Style project and upgraded to .NET Core 3.1
* Cleaned up formatting
* Swapped System.Windows.Interactivity.Wpf for Microsoft.Xaml.Behaviors.Wpf
* More replacements to Xaml Behaviors
* No need for App.config
* Profile file cleanup. Added System.Drawing.Common package
* Moved entry point to a new Program.cs
* Set StartupObject to ColorPicker.Program
* Renamed assembly to ColorPickerUI to resolve conflict with module
* Added proper output path
* Updated list of files needed for installer
* Added InvariantCulture string comparion for ColorToHex.
Updated pipeline.user.windows.yml
* migrate Microsoft.Interop.Tests to target .NET Core 3.1
* put the stylecop nuget and stylecop.json
* refactor Microsoft.Interop.Tests.csproj to have x64 platform target
* Update build-powertoys-steps.yml
Getting interop tests actually on CI
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* Fixing issue when color picker was frozen because other application was locking clipboard
* Fixed another issue where holding activation keys constantly would trigger show color picker numberous times and it would cause some events to be attached multiple times
* Initial Port of Wox.Plugin.Sys
* Add Unit Tests for Microsoft.Plugin.Sys
* Modified Microsoft.Plugin.Sys.UnitTests Properties
* Microsoft.Plugin.Sys x64 Launch
* Fix Styling for Microsoft.Plugin.Sys.UnitTests
* Fixed Misspelling
* Remove Any CPU from Configuration Manager
* Removed Old Icons and Added New Images
* Updated Titles for Localization and Added & Updated Light/Dark Theme Icons
* Added Light/Dark Icon Theme Unit Tests
* Updated QueryTest Expected Results for Microsoft.Plugin.Sys.UnitTests
* Added Spell-Check Expects for Microsoft.Plugin.Sys
* Updated Spell-Check Expects for Microsoft.Plugin.Sys
* Corrected Format in Microsoft.Plugin.Sys
* Corrected Descriptions and Added Comments for Localization
* Added StyleCop and Version Props
* Corrected Format of Microsoft.Plugin.Sys.Main
* Updated Unit Tests for Microsoft.Plugin.Sys
* Updated Spell-Check Expects for Microsoft.Plugin.Sys
* fixing build issue
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* Ground base for WPF version of V2 color picker
* Added theming support
* Layout fixes, added UWP listview styling
* Updated UI
* Added theming and Fluent to colorpicker. Styles cleanup
* Added animation for "color copied" message
* Added color format control, testing transparency
* Added roll-over behaviour, selectable textbox and right-click context menu
* Revert "Added roll-over behaviour, selectable textbox and right-click context menu"
This reverts commit af35a23532.
* Delete context menu, mouse-over clipboard button and selectable text
* Implemented remove color command, set color editor topmost
* Missed some changes
* Added all currently supported color formats into editor, added support for future custom formats
* Added missed file
* Reverted WindowStyle = None
* Added drag and drop reorder behavior for color formats
* Removed custom close button, UI cleanup, added scrollviewer to colorformats
* Added close button
* Added color picker color control to configure current color
* Added possibility to add and remove color representations, commented out drag&drop reorder behavior
* Calculate color variations of the current color, on click adds a new color into the history
* Fixed reopening of editor, added rgb textboxes into color picker control, moved add color formats button at bottom
* Improved color schemes, similiar to Windows 10X
* Updated icon, window name and XAML cleanup
* Moved strings to Resources file
* Added Narrator support
* Accesibility stuff
* Revamped color picker color - now 3 sliders to configure color - hue, saturation, value, added bidirectional of setting values HEX/RGB/Sliders, validation of rgb and hex input
* UX improvements
* Removed color format management
* Removed colorformat hide context menu
* Improved colorpicker UI
* Added colorformats XAML to Settings
* Reverted runner change
* Margin fix
* Updated height of colorpicking tooltip
* Using dynamic width for color picker based on a content
* Fixed build
* Added H,S,V labels in front of gradient sliders in color picker control
* Color shades borders are now buttons, improved narrator support
* Added tabindexes
* Accesiblity improvements
* UI bugfix
* Fixed issue with occasional issue with saving color/removing colors due to locked settings file, decreased number of writes into settings.json, fixed throuttledActionInvoker to run only once, added rangeobservablecollection data type to be able to control notifications in observablecollection
* Updated installer with newly added libs
* Hide settings button since required functionality is not available yet
* Added comments to resource file
* Added reorder and enable/disable color formats from settings,
* Show message when colors history empty, open color editor in the center of screen
* Styling updates to now color selected popup
* Added horizontal gripper icon on pointerover
* Typo fix
* Added new color formats into editor
* Added 3 different activation actions to choose from
* Added new color formats into settings for editor
* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Updated expect.txt
* Removed MahApps
* Removed MahApps from installer for Color Picker module
* Updated settings page
* Typo fix and moved string to Resources
* Typo fixes and string improvements
* Fixing build
* Replacing DispatcherTimer with Timer from System.Timers
* Fixing tests
* adjustments
* adjustments
* removed periods
* Fixing build
* unifiying language
* Added using statement in tests
* Disabled drop shadow for Color Picker and Zoom Window due to poor performance
* Stylecop fixes
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* Update primary desktop data after virtual desktop switch
* Don't remove zeroed-GUID inside RemoveDeletedDesktops method
* Minor refactoring in VirtualDesktopUtils
* Use std::vector::empty check instead of comparing size with 0
* fix compilation issues for VS 16.8.* release
* - VS 16.8 changed its template instantiation model, so now the compiler checks the syntax used in template even when it's not instantiated. we were relying on that behavior to declare the list of required localized strings from a shared header => replacing that template with a macro.
* - fix 3 C++ `const auto&` bugs the new compiler was able to uncover
* - enabled /Zc:twoPhase- for bootstrapper and PowerToysSetupCustomActions to workaround 10.0.17134.0 headers' issue.
- PowerToysSetupCustomActions.vcxproj now uses 10.0.17134.0 instead of "latest" SDK
* - PowerToysSetupCustomActions project leverages `goto` operator's power extensively, and the new compiler was able to uncover new uninitialized variables behavior, restructured declarations and changed `NULL`s to `nullptr`s.
* - Fix unit FZ unit test compiler error
* - format FZS unit test source file
* fixup fz tests
* use /Zc:twoPhase- for common-md as well
* Add boost-regex library
* If enabled use boost lib for regex
Add property `_useBoostLib` to `CPowerRenameRegEx`. If enabled for
replacements with regular expressions the Boost Library is used instead
of the Standard Library.
* Extend signatures to create RegEx with Boost
Extend create and constructor singatures of `CPowerRenameRegEx` with an
option to enable (or disabled, which is default) the Boost Library.
* Verify Lookbehind fails with STD library
To verify that the boost library is disabled as expected, check if a
lookbehind fails.
* Add Unit tests for RegEx with Boost
Add unit tests to verify regex replacement with Boost Library. They are
copied and adapted from the Standard Library tests.
* Improve verify capturing groups test with Boost
It is possible to use a capturing group followed by numbers as
replacement if the group number is enclosed in curly braces.
Added test cases based on the Standard Library tests.
* Add useBoostLib to settings interface
* Get library option from settings object
* Reduce signatures of RegEx by "useBoost"
Remove the parameter added in 19105cf, as it became obsolete.
* Settings: Read useBoostLib from JSON file
* Add UseBoostLib Option to UI
* Boost Lib label states the regex syntax difference
* Fix Regex with Boost Lib tests
- Do not load settings another time in CPowerRenameRegEx ctor
- Set flag correctly in standard library regex tests
* Add "lookbehind" to dictionary
* change Library to lowercase, and also add a comment
As suggested by @enricogior.
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
* Change Library to lowercase and add a comment
As suggested by @enricogior.
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
No other usage of GetLastError has the result assigned to a variable first in this code, so it is better if we make check_user_is_admin the same in that regard.
* added some test config files
* Added tests for each powertoy to ensure that they don't crash even when there is a corrupt json
* Revert "Added tests for each powertoy to ensure that they don't crash even when there is a corrupt json"
This reverts commit fe3ed40902.
* Revert "added some test config files"
This reverts commit d08928423a.
* add a settings utils to test that a default item is returned when the json file is corrupt
* Started work
* Good progress on D2D
* Visuals are good, functionality - almost there
* Opacity fix
* Animation works, WM_PAINT still doesn't
* Simplify code, remove flashZones, remove unused code
* Kinda works, but it's a bit laggy
* Works great, but needs refactoring/performance improvements
* Move code from .h to .cpp
* Polished the functionality
* Fix issue with changing monitors
* Rebase fix
* Finalize PR before review
* Couple two members of ZoneWindowDrawing
* Also request a low latency lock when hiding the zone window
* Move textFormat and textBrush out of the loop
* Thread-safe initialization
* Rebase fix: zone numbers
* Make zone borders crispy
* Fix offsets
* Another rebase fix
* Fix DPI bug
* CA1052: Static holder types should be Static or NotInheritable
* CA1041: Provide ObsoleteAttribute message
* CA1062: Validate arguments of public methods
* CA1304: Specify CultureInfo / CA1305: Specify IFormatProvider / CA1307: Specify StringComparison for clarity
* CA1802: Use Literals Where Appropriate
* CA1820: Test for empty strings using string length
* CA1707: Identifiers should not contain underscores
* CA1805: Do not initialize unnecessarily.
* CA1822: Mark members as static
* CA2227: Collection properties should be read only
* CA1054: URI parameters should not be strings
* CA1031: Do not catch general exception types
* CA1060: Move P/Invokes to NativeMethods class
* CA1308: Normalize strings to uppercase
* CA2000: Dispose objects before losing scope / CA2234: Pass System.Uri objects instead of strings
* CA2234: Pass System.Uri objects instead of strings
* CA1044: Properties should not be write only
* CA1716: Identifiers should not match keywords
* CA2007: Do not directly await a Task
* CA2007: Do not directly await a Task (Suppressed)
* CA5350: Do Not Use Weak Cryptographic Algorithms (Suppressed)
* CA1724: Type names should not match namespaces (renamed Settings.cs to PowerToysRunSettings.cs)
* CA1033: Interface methods should be callable by child types (Added sealed modifier to class)
* CA1724: Type names should not match namespaces (Renamed Plugin.cs to RunPlugin.cs)
* CA1724: Type names should not match namespaces (Renamed Http.cs to HttpClient.cs)
* CA5364: Do not use deprecated security protocols (Remove unused code)
* Enabled FxCopAnalyzer for Wox.Infrastructure
* fixed comment
* Addressed comments
- Changed Ordinal to InvariantCulture
- Added comments
- Removed unused obsolete code
- Removed unused method (CA2007: Do not directly await a Task)
* Addressed comments - fixed justification for CA1031 suppression
* Addressed comments - Fixed justification for CA1031 suppression in Wox.Core/Wox.Plugin
* Remove redundant default initializations
* Implement IDisposable in HotkeySettingsControl
* Mark classes and methods as static
* Move Interop.ShowWindow to NativeMethods class
* Fix string-related warnings
* Remove unused argument for KeyEventHandler
* Log caught general exceptions
* Use safe navigation operator for null argument checks
* Suppress CA2007 warnings and enable FxCop
* Suppress warning for unused event handler params
* Use TryParse in ImageResizerPage
* Use ConfigureAwait(false) for CA2007
* indexer drive detection helper code to not show the warning for a single drive
* removed interface from the namespace due to stylecop
* removed interfac which no longer exists
* filter out only fixed drives in the system and ignore the removable drives
* changed text to not all files are indexed, from not all drives are idnexed
* add additional info in the comment
* Added CultureInfo (CA1307: Specify StringComparison for clarity / CA1304: Specify CultureInfo)
* Check arguments and throw ArgumentNullException (CA1062: Validate arguments of public methods)
* Changed url parameter from string to System.Uri and added null checks (CA1054: URI parameters should not be strings)
* Rethrow exception without specifying the exception explicitly (CA2200: Rethrow to preserve stack details)
* Changed from Collection property to methods for PluginMetadata::ActionKeywords (CA2227: Collection properties should be read only)
* Changed from Collection property to methods for Result::GetTitleHighlightData (CA2227: Collection properties should be read only)
* Made Collection property read-only and added parameter in constructor for Result::SubTitleHighlightData (CA2227: Collection properties should be read only)
* Made Collection property read only and added parameter in constructor for ResultUpdatedEventArgs::Results (CA2227: Collection properties should be read only)
* CA1507: Use nameof in place of string
* Removed initialization for ThemeManager::_disposed (CA1805: Do not initialize unnecessarily)
* Changed Query::Terms array property to ReadOnlyCollection and added private set (CA1819: Properties should not return arrays)
* CA1060: Move P/Invokes to NativeMethods class
* CA1806: Do not ignore method results
* CA2101: Specify marshaling for P/Invoke string arguments
* Removed unnecessary empty interface IFeatures (CA1040: Avoid empty interfaces)
- Removed IFeatures interface and references
- Renamed IFeatures.cs to IContextMenu.cs according to guidelines
* Added comments for CultureInfo (CA1307: Specify StringComparison for clarity / CA1304: Specify CultureInfo)
* Added localization for Wox.Plugin and localized strings in FilesFolders.cs
* added a json exception catch statement as a fail safe to create a fresh configuration file when settings is corrupted
* change formatting
* add issue link
* add extra info in the comment
* Enable FxCop for Microsoft.PowerToys.Settings.UI.Runner
* Log exceptions in WindowsXamlHost_ChildChanged
* Add Debugger.Break in debug mode
* Move Debugger.Break into Logger class
* Added localization doc
* Update
* Added details for C++ projects
* Added table of contents
* Added more info about C++ and C# loc
* Update localization.md
* Update localization.md
* Update localization.md
* Align zone numbers between Editor and FancyZonesLib
Use zoneId on win+arrow
* Update tests
* Fix crash
* ZoneId starts from 0
* Define ZonesMap type
IFACEMETHOD_ macro is having trouble processing
std::map template when expanding, so return type needs
to be predefined
* Address PR comment
* Address more PR comments
* Handle .at
* Add shell page headings
* add headings for all the PTsettings
* add heading level 1 for the heading of each page
* Add heading level to the style instead of redifining it multiple times
* revert adding level2 for each control
* add heading level for run as admin because it does not follow the group style and rather the default style
* Moved Logger/Log.cs from Wox.Infrastructure to Wox.Plugin
- Installed Logger dependency in Wox.Plugin: NLog.Extensions.Logging
- Moved file Log.cs from Wox.Infrastructure/Logger/ to Wox.Plugin/Logger
- Moved file Constant.cs from Wox.Infrastructure to Wox.Plugin: This file was moved since Log.cs depends on this class
- Copied Wox.Infrastructure.Helper.NonNull to Wox.Plugin.Constant since Constant.cs depends on this method
- Replaced all "using Wox.Infrastructure.Logger" to "using Wox.Plugin.Logger" in all files as needed
- Replaced Wox.Infrastructure.Constant to Wox.Plugin.Constant in all files as needed
* Removed Nlog.Extensions.Logging from Wox.Infrastructure
* Added logging and suppressed general exceptions (CA1031: Do not catch general exception types)
* Resolved fxcop errors introduced by newly added Log.cs
- CA1307: Specify StringComparison for clarity
- CA2000: Dispose objects before losing scope
- CA1062: Validate arguments of public methods
* Replaced Wox.Infrastructure.Logger with Wox.Plugin.Logger
* Rename Interface to Interfaces in namespaces
* Rename Lib to Library in namespaces
* Rename project and directory and enable fxcop
* Add CA2213 suppression
* Minor fixes
* Added InvarientCulture info (CA1305: Specify IFormatProvider)
* Removed underscore from method names (CA1707: Identifiers should not contain underscores)
* Marked members as static (CA1822: Mark members as static)
* Removed initialization for DummyTestClass::IsFunctionCalled (CA1805: Do not initialize unnecessarily)
* Replaced Count with Any (CA1827: Do not use Count/LongCount when Any can be used)
* Changed WoxTest::DummyTestClass to private (CA1034: Nested types should not be visible)
* Suppressed warnings for uninstantiated internal classes used as TestFixtures (CA1812: Avoid uninstantiated internal classes)
* Enabled FxCopAnalyzer for Wox.Test
* Added suppression message for CA1812 in GlobalSuppressions.cs and removed inline supression messages (CA1812: Avoid uninstantiated internal classes)
* Changed InvariantCulture to Ordinal where appropriate
* Addressing comments: Updated justification for CA1812 in GlobalSuppressions.cs (Avoid uninstantiated internal classes)
* remove functions which mages cannot interpret and add in functions which mages can
* set validResult when the result is explicitly created to differentiate it form an empty CalculateResult
* Add condition to check that the input is not ending with a binary operation
* add tests for all the cases
* use valid result while calculating hash as well
* add test for e is valid within regex
* removed i from regex
* remove valid result to use decimal? instead
* remove duplicate rand and exp
* Enable Run as Admin Arguments
* Use a seperate function for both methods which were generating ProcessStartInfo fixes missing LnkResolvedPath missing in contextmenu (E.g. Shortcuts / PWA's).
* Update tests
* Move ProgramArguments to Result class
Co-authored-by: Roy <royvou@hotmailcom>
* Add AutomationProperties.Name to focusable elements
* Add AutomationProperties.Name to focusable elements
* Use AutomationProperties.LabeledBy with buttons / text boxes
* Address PR comments
* Add HSL and HSV color formats + cleanup + docu
* Fix build problem (lang version)
* Add CYMK color + replace float with double values
* ups - fix cmyk text format
* fix wrong settings text + doc typo fix
* Address feedback
* Address feedback + fix to small window size
* adress feedback + more cleanup
* typo fix
* Avoid possible division by zero + unit test
* Address feedback - move all represenation to own helper class + UnitTest
* Address feedback -> switch to mstest framework
* Create kbm md file
* Documented KBM main module (without links)
* Completed docs for backend except links
* Added docs for UI and created doc file for KBM Common
* Added docs for KBM common and for tests
* Add table of contents for all files
* Started updating links
* Added some more links
* Updated links
* testing link
* Resolve all links on keyboardmanager.md
* Added links in KBM Common
* Added comments for keyboardeventhandlers
* Added links for KBM-UI
* Added mention of shortcut to key
* Add section link for settings update code.
* Include more information on updating remap tables
* Fix autocomplete text issue on query change
* Update from invariant to ordinal case for exact byte to byte matching
* Add tests for checking when autocomplete should be empty
* Architecture and (#7267)
* Added debugging steps for PT Run
* Updated architecture markdown for launcher
* updated project architecture markdown for launcher
* Added telemetry docs for launcher
* Added the basic folder structure and files
* Added a basic overview of all common functionalities of the plugins
* Added information about the functioning of the calculator plugin
* update score section of overview
* added information about the uri plugin
* added info about the indexer plugin
* Added the documentation for the indexer plugin
* Added information about the program plugin
* Added info about the shell plugin
* updated some plugin info and added information about the ww plugin
* documenting the folder plugin
* updated window walker docs
* dev docs for the folder plugin
* added images to each of the plugins
* Added link to pt run documents
* fix typos and some minor corrections
* Add table of contents for pt run dev docs
* Fix image path and project link for Wox.plugin
Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
* created a folder for settings and added an overview, hotkey information
* basic structure for communication between settings and runner
* Added information about the IPC communication between settings and runner
* Added information about the communication between the settings process and modules
* Added details on backward compatibility
* brief overview on settings utils
* added an overview of the viewmodels and anomalies
* minor modifications
* Settings v2 dev docs (#7334)
* Added settings architecture and tech stack dev docs
* Added telemetry and updated architecture docs for settings v2
* Fix image link in ui_architecture markdown
* Added table of contents for settings v2
* Correct file path for ui architecture image
* nit fix in table of contents heading
* Add doc for xaml island tweaks
Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
* Added get_key to powertoysmodule interface
* Replace get_name with get_key
* Implement get_key function in modules
* Make key global constant in each module
* Update settings v1 to use key to load and save files
* Fixed fancyzones and preview pane unit tests
* Removed setings unit test as the case is not covered anymore
* Add constant files for modules and use it to reference module key
* Add constant string files to colorpicker, launcher and shortcut guide
* correct sunction signature in settings helper
* Fix powerpreview merge conflicts
* nit fix with include statement location
* add check for fields in from_json_string
* Updated preview pane tests with correct from_json_string signature
* Correct Image resizer naming
* Roll back changes for adding check for property and version
* Fix image resizer not working
* FxCop Fixes- added InvarientCulture info, suppressed warnings for general exception types
* Used IsNullOrEmpty to test for empty strings (CA1820: Test for empty strings using string length)
* Check if arguments are null and throw ArgumentNullException
* Removed unused function argument from PluginsLoader.cs
* Addressing comments- Using attributes to suppress errors for general exception types
* Addressing comments- Using attributes to suppress errors
* Addressed comments and changed InvariantCulture to CurrentCulture/Ordinal where appropriate
* Addressing comments - catching and logging specific exception in FontHelper.cs
* Suppress warnings for read-only collection properties (see code comments)
* Call ConfigureAwait on tasks
* Add CultureInfo and StringComparison policy for certain string operations
* Add checks and exceptions for null arguments to public methods
* Rename RaisePropertyChanged to NotifyPropertyChanged
* Suppress CA1000 warning on SettingsRepository class
* Implement Disposable pattern in HotkeySettingsControlHook
* Modify null argument handling in KeyboardManagerViewModel::CombineShortcutLists
* Add action keywords for each plugin
- Added keywords for each plug-in
- Change window walker search to use Query, not RawQuery (to get rid of action keyword)
- Make sure plug-ins that have action keywords as well as are in global list don't get added twice
All tests passed that passed before I started
Addressing issue #5823
* Fix bad formatting from the merge
* Do not add global plug-ins if we have an action keyword
Note side effect: you will not not be able to search for things that start with one of the plug-in keywords.
* Missed merge conflict repair!
* Revert "Do not add global plug-ins if we have an action keyword"
This reverts commit e3b0ecd708.
* Adjust keywords to suggested ones
* No need to ubild a query if we aren't going to use it
Didn't quite get the if statement right the first time I put it in.
* Do not add global plugins if we have an action keyword
This means, especially without a space, that global plugins do not become part of the search. Which really narrows down the search results, nicely.
* Update keywords as requested in the PR
* Modify shortcut to key code more similar to shortcut to shortcuts code. Manually tested cases
* Fixed existing tests and fixed scenario with other keys pressed and action key released
* Fixed dummy key usage
* Updated comments and removed dummy key usage in key to shortcut remaps
* Added tests for disable and shortcut to key. Pending tests for dummy key
* Added test cases for each usage of dummy key event
* Remove redundant check
* Pass zoneId on zone creaton and make it const
Refactor IZone and Zone - make methods const
and remove SetId
* Update tests
* Fix Grid layout zone order
* Improvements in enumeration of available screens (work areas)
* Minor code style improvement
* Address PR comments
* Store map of display device name to device index
* Address PR comments
* Update comment
* Break when suitable device is found
* Added PowerLauncher resource files
* Fixed typo in language
* Updated localized .NET framework projects to include all resx files
* Fixed typo in FZEditor.csproj
* Added FZ Editor (.NET framework) resource dlls
* Updated pipeline
* Tweaked artifact statement to get all resource dlls in pipeline
* Fix SvgPreviewHandler resx inclusion in csproj
* Added condition to allow local MSI builds to run without resources
* Generalized directory code
* Added all resources that are to be added from C# projects, Settings UWP pending
* Added markdown prev handler as keypath
* Added loc script for Settings to move resw files to UWP file format
* Separate markdown and svg resource components to allow guid auto-generation
* Removed old image resizer resources
* Fixed formatting
* Changed tabs to space
* Made drawing zones not clog message processing
* Fixed synchronization bugs
* call BufferedPaintInit
* Some refactoring, the animation is back
* Rename a function
* Align parameters
* Mark methods static and replace Count() with Length
* Use IsNullOrEmpty for null string checks
* Remove redundant initializations to default values
* Use nameof(property name) in place of string literals
* Add NativeMethods class
* Rename property getters in KeysDataModel & AppSpecificKeysDataModel
* Remove underscores from method names
* Mark Helper class static
* Address comments & typo fixes
* Add EncoderGuid property and fix failing build
* Update binding in GeneralPages.xaml
* Commented out enable/disable for File Explorer
* Revert UI changes
* Disable the toggles if PT is not running elevated
* Fixed compilation errors in tests
* Cleaned up preview pane code to separate thumbnail and preview panes as separate classes
* Fixed broken settings format and added elevation check and registry updated required logic. Preview Handler tested manually working, Thumbnail Enable/Disable needs to be fixed
* Updated Thumbnail enable/disable logic and added warning messages
* Update tests for File Explorer
* Fixed RegGetValue failing in Release config
* Renamed new classes
* Split wrappers for disable to work
* Modified enabled flag check to also check if user is on new settings. Fixed casing issue in powerpreview.h that caused a dialog prompt on first launch after install
* Update fontweight and margin
* Fixed release build not working
* Move UseNewSettings usage to powerpreview.cpp to avoid tests breaking. For new settings the enable check is done in constructor and for old settings it is done in enable
* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Moved dup code to method
* Use correct versions of general settings for backwards compat test
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* compare config files
* create settings files
* updated path check
* reverted color picker changes
* added test files
* removed settings uralted files
* Modifying directory structure and adding properties for backcompat test.
* Updating Unit test to use mock repositories.
1) BackCompatTestProperties exposes mock repository implementation because SettingsRepository is a singleton, and settings utils isn't typed.
2) BackCompatTestProperties, encapsulates logic to verify that the correct file was read from.
3) Validating each file is read twice. Once by the original file, and once via the view model.
* Adding 18.2 settings files.
* Fix compiler errors from latest merge
* Adding v0.19.2 test files.
* Adding in 0.20.1 settings. Removing 0.20.2 (as this was a dev build number)
* Adding settings tests for 22.1
* General Settings should update version when they don't match
* Adding v0.22.0 files
* Removing not settings related files from TestData for PT Run 21.1
* Referencing module name as *Settings.ModuleName in tests. Except for ImageResizer
* Using ImageResizerSettings to use Settings for the module name.
* Setting AllPlugins to empty list in case PluginManager.Save/Load/ReloadData is called before plugins are loaded
* Fixing fxcop errors
* using named parameters as per review feedback
Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
* Unlock mutex before ResetModifierForLowerLevelKeyHandlers method to avoid crash if two instances of KBM are running
* Added alias for Shortcut DWORD variant to clean up code
* Removed mutex usage in single key remap method and added GetSingleKeyRemap
* Added more alias
* Moved to boolean disable remapping
* Added missing ! in condition
* Remove lock statement from bad auto-merge
* basic logic working
* Added a literal for ignore flag which cna be shared by all the files
* Added a condition that the other modifier keys should not be pressed
* Added comments to describe each scenario
* sometimes when multiple modified keys were involved the shift+tab key press was also being invoked, so added an additional check in the IsValid function
* use variable for vk_tab
* remove new line before initializing dwextraInfo
* move flag check if the filterKeyboardevent function
* use windows.system.virtualkey.shift instead of defining a constant for the shift key code
* removed latest settings to use internal settings instead. Removed the validity check while still within the hotkey other than if it's tab or shift+tab
* add a function to send input to the system instead of duplicating the send input code
* remove VKSHIFT declaration
* display all shortcuts/keys except tab and shift+tab
* remove header that is no longer needed
* Changed EnumerateFileSystemInfos to EnumerationOptions we don't have to catch the exceptions ourself.
* Change Matchtype to mimic old search method.
Co-authored-by: p-storm <paul.de.man@gmail.com>
* Matching explorer.exe also for explorer
Added unit test
Optimized multiple iterations for IProgram
* Fixed linter
Co-authored-by: p-storm <paul.de.man@gmail.com>
* Fixed the error that Files were named Folder
* Add and use resources in Results.
* Last item without resources in Plugin.Folder
* Changed to CurrentCulture, added N0 to Folder truncate warning.
Co-authored-by: p-storm <paul.de.man@gmail.com>
* Add exception handling to prevent program from failing due to error in one program
* Error handling for program path function
* Fix incorrect log value in ProgramLogger
* Made Plugin Folder Unit tests. Fixes '>' not recursive searching (with max). Added that paths with an UnauthorizedAccessException are ignored. Added expanding enviroment search.
* Fixed some merging errors
* Added feedback from review
* Made the change that ryanbodrug-microsoft suggested
* Stupid merge request... fixed
Co-authored-by: p-storm <paul.de.man@gmail.com>
* Added info on directly registering dll
* Update README.md
* Update README.md
* Update to regasm x64
* Add information related to assembly signing in readme preview pane handler
* Bold warning for taking registry route for installation
* changed default theme to be consistent with that of shortcut guide
* change the test to reflect that the initial settings theme or shortcut guide is 'system' and not 'light'.
* add a separate task to dequeue and create an app on installation
* Added tests to validate the behavior of the event handler
* release unmanaged memory
* validated that restart elevated and check for updates work.Removed isettingsUtils and reused settings repository
* reverted the name to ImageResizer instead of using ImageResizerSettings.Modulename to make it backward compatible
* Removed getSettings from moduleEnabled so that it doesn't have to reopen the file everytime
* To Lower to while checking the theme
* color picker doesn't reopen the file
* use the generalView model config directly for FZ
* Made the same change for all the viewmodels so that they access the general view model value directly instead of opening and reading the value from a file each time
* removed unused variable
* Fix initialization in tests
* should read the file only if general settings does not exist
* Added interfaces for all the powertoys to use the generalSettings singleton class
* Runner is responding to changes in settings, only issue is that every time the general settings page is loaded the information is being read because isInitialized property could not be ignored during serialization
* All tests pass
* Settings and runner are working as expected with the settings cache
* added a null check to read from the file only when the settings process is started
* use converter to deserialize an interface
* Renamed generalSettings within the cache to be called CommonSettingsConfig
* All tests pass, had to initialize the common settings config instance
* Added few comments to newly created classes
* encapsulating load and store of general view model
* reading from file is encapsulated
* settings and runner wotk with generic singleton
* Shortcut guide works as expected
* Fancyzones, shortcutguide and power preview use the settings repository and work as expected
* referencing GeneralSettings instead of the settingsRepository<GeneralSettings> within viewmodels
* unified access to General settings and removed the IGeneralSettingsData interface
* Passing settings to viewmodel as a parameter
* removed ISettingsConfig interface from the viewmodels which are not using the singleton to access settings
* have to use ISettingsConfig to use GetSettings
* refactored tests, all tests pass
* Added test for settingsRepository that a single instance is created
* Added comments and removed unnecessary headers/code
* added settings repository tests
* moq for each settings file
* Img resizer tests pass
* General tests pass
* FancyZones tests pass
* PowerPreview tests pass
* PowerRename tests pass
* shortcut guide tests pass
* Added GetModuleName to ISettingsConfig
* unify the way the Modulename is accessed. It was redeclared in multiple places and this would cause an issue if the name is changed only in one place. All the module names are accessed using the <T>Settings.ModuleName, eg: ShortcutGuideSettings.ModuleName.
* create PTRun settings file if it does not exist
* GetFile is now a private function. Modified the logic of KBM default.json access and PT Run so that we can re-use GetSettings instead of GetFile.
* Added UpgradeSettingsConfiguration to the ISettingsConfig interface so that the settings file can be upgraded based on some condition. Presently, only the GeneralSettings file is utilizing this to change the PT Version number based on the old PT version and the current PT version that it receives from the helper function. Verified that if the PT version is lower in the general settings.json file, settings saves the file with the new version info.
* The naming for the PowerToys was inconsistent and the variables were redeclared in multiple places. To have the settings.ModuleName as the main name, all other places should refer to that name. In the tests file the module name for ImgResizer was 'ImageResizer' and not 'Image Resizer'.
* renamed lock
* Remove unnecessary GetSettingsFileNAme function. It is no longer in use because the code does not use types to create a new BasePTModule object
* 1) Making Directory Methods private.
2) Removing the CreateDirectory / DeleteDirectory functionality from all Settings Unit Tests.
* Abstracting disk access via IIOProvider to be able to provide mocks for unit tests instead of writing to disk. This also prevents developers who are running unit tests from interfering with the PowerToys settings on their local dev box.
* Dependency Injecting stub SettingsUtils for all tests
* Removing ISettingsUtils from constructors of objects that need to be deserialized (ColorPickerSettings/PowerLauncherSettings) as this breaks System.Text.Json
* Removing unused namespace reference
* Removing redifined mock
* As per PR feedback. Stub Settings utils should work with any settings type if the intent is to compile / avoid null ref exceptions.
Strangely when implementing this fix it became apparent that a stub settings isn't enough, and disk access needed to be mocked. I can't explain why the tests were passing previously.
* Leveraging GetMockIOProviderForSaveLoadExists
* Added a keyboard hook to the runner
* Update RootKeyboardHook
* Enable reading the whole JsonObject property
* Renamed RootKeyboardHook to CentralizedKeyboardHook
* Fixed build break, changed callback return type to bool
* Added Hotkey struct which somehow went missing
+ Cherry-pick fixes
* Reorganized the kb hook
* Basic version works
* Various fixes
* Finishing touches
* Fix potential threading issue
* int -> size_t
* Add default initializers to the Hotkey struct
* Added a suggested comment
* Unified a constant
* Use C# classes instead of native calls for sync
* Added a claryfing comment
* Use std::move
* Renamed a method
* Possible fix for compilation errors
* Fix a regression
* Show a message on failure
* Added DISABLE_LOWLEVEL_HOOK support
* Allow running Launcher as standalone
* Rename string constants
* Add the setting for the Sensitivity Radius to JSON and the Editor
Use the setting when determining Zones to highligh
* Fix FanzyZones unit tests
Add test for Json upgrade
* Updated texts in FancyZone Editor
More Text to Resources / Use Resources
* Added constant for default of Sensitivity Radius
* When installing from scratch of when a new device is added set the sensitivity radius to the default.
Move all the constant values to a single namespace
* restore correct formatting
Co-authored-by: Remy Blok <remy.blok@prodware.nl>
* Implemented possibility to add commandline arguments in the Program Plugin
* Add missing return statement inc ommandArgumentParser loop
* Fix typos
* Fix Additional Typo
* Changed -c to /c to make it a valid cmd argument
* Added small comment about importance of order in _programArgumentParsers
Co-authored-by: Roy <royvou@hotmailcom>
* Do not zone window if it merges with other window (e.g. merge Chrome tab into other Chrome window
* Small move of func call
* Address PR comment
* remove include
* Address PR comment 2
* Added an Alt key hook
* Refactor a block of code into a method
* Again refactored existing code
* Apparently Win+Alt does not reach FancyZones
* Using Ctrl+alt instead of Win+alt for now
* It works
* Fixed VD change
* Remove unused member
* Fix compilation error
* Enable shrinking
* Fixed comments in .h files
* Remove newline
* Refactored a function into two
The next task is to simplify their code.
* Updated a comment
* Update a variable name
* Reverted to the old implementation of directional move
* More refactoring
* Remove space
* Fixed windows getting stuck
* Changed function name
* Updated UnregisteredApps code
* Added file type checking code and Folder and File classifications
* Added more file formats
* Removed run as admin for lnk folders
* Added script files as executable and changed hashset to case insensitive
* Removed runasadmin for generic files
* Removed FileTypes enum
* Extended ApplicationTypes enum
* Fix file format error
* Cleaned use of ApplicationType enum to public and match AppType and used ApplicationType in OnAppRenamed
* Modify tests to use ApplicationType enum
* Added tests for new App types
* Modified dummy appref
* Mock Directory.Exists and add tests for GetAppTypeFromPath
* Combined tests
* Adding FxCop to Microsoft.Plugin.WindowWalker
* Delete WindowResult.cs -- Fix for CA1812 WindowResult is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it static (Shared in Visual Basic).
* Fix for CA1806 UpdateOpenWindowsList calls EnumWindows but does not use the HRESULT or error code that the method returns. This could lead to unexpected behavior in error conditions or low-resource situations. Use the result in a conditional statement, assign the result to a variable, or pass it as an argument to another method.
* Fix for: CA1066 Type Microsoft.Plugin.WindowWalker.Components.InteropAndHelpers.RECT should implement IEquatable<T> because it overrides Equals
* Fix for: CA1052 Type 'FuzzyMatching' is a static holder type but is neither static nor NotInheritable
* Suppress for CA1069 - These values are defined in
https://docs.microsoft.com/en-us/windows/win32/winmsg/extended-window-styles.
CA1069 The enum member 'WS_EX_LTRREADING' has the same constant value '0' as member 'WS_EX_LEFT'
CA1069 The enum member 'WS_EX_RIGHTSCROLLBAR' has the same constant value '0' as member 'WS_EX_LEFT'
* Supress CA1069
Code Description
CA1069 The enum member 'SWP_NOREPOSITION' has the same constant value '512' as member 'SWP_NOOWNERZORDER'
CA1069 The enum member 'SWP_FRAMECHANGED' has the same constant value '32' as member 'SWP_DRAWFRAME'
* Suprress CA1069 for ShowWindow values. See
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
CA1069 The enum member 'ShowMaximized' has the same constant value '3' as member 'Maximize'
* Fix code formatting error
* Fix for CA2235: Making POINT serializable
CA2235 Field MinPosition is a member of type WINDOWPLACEMENT which is serializable but is of type Microsoft.Plugin.WindowWalker.Components.InteropAndHelpers.POINT which is not serializable
CA2235 Field MaxPosition is a member of type WINDOWPLACEMENT which is serializable but is of type Microsoft.Plugin.WindowWalker.Components.InteropAndHelpers.POINT which is not serializable
* Fix CA2235 Making RECT serializable
CA2235 Field NormalPosition is a member of type WINDOWPLACEMENT which is serializable but is of type Microsoft.Plugin.WindowWalker.Components.InteropAndHelpers.RECT which is not serializable
* Fixes for CA2101 Specify marshaling for P/Invoke string arguments.
* Fixes for CA2007 Consider calling ConfigureAwait on the awaited task
* Fixes for the following (CA1822 / CA1801):
CA1822 Member 'OnOpenWindowsUpdate' does not access instance data and can be marked as static
Code Description
CA1801 Parameter value of method add_OnOpenWindowsUpdate is never used. Remove the parameter or use it in the method body.
CA1801 Parameter value of method remove_OnOpenWindowsUpdate is never used. Remove the parameter or use it in the method body.
* Fix: CA1710 Rename OpenWindowsUpdateHandler to end in 'EventHandler'
* Fix CA1822 Member 'GetProcessIDFromWindowHandle' does not access instance data and can be marked as static
* Fix CA1062 In externally visible method 'List<int> FuzzyMatching.FindBestFuzzyMatch(string text, string searchText)', validate parameter 'searchText' is non-null before using it. If appropriate, throw an ArgumentNullException when the argument is null or add a Code Contract precondition asserting non-null argument.
* Fixes for CA1304 The behavior of 'string.ToLower()' could vary based on the current user's locale settings.
CA1304 The behavior of 'string.ToLower()' could vary based on the current user's locale settings. Replace this call in 'FuzzyMatching.FindBestFuzzyMatch(string, string)' with a call to 'string.ToLower(CultureInfo)'.
Code Description
CA1304 The behavior of 'string.ToLower()' could vary based on the current user's locale settings. Replace this call in 'FuzzyMatching.FindBestFuzzyMatch(string, string)' with a call to 'string.ToLower(CultureInfo)'.
* Supressing warning for CA1814: Prefer jagged arrays over multidimensional however this might be something to consider if needing to optimize the window walker search.
* Fix: CA1062 In externally visible method 'List<List<int>> FuzzyMatching.GetAllMatchIndexes(bool[,] matches)', validate parameter 'matches' is non-null before using it. If appropriate, throw an ArgumentNullException when the argument is null or add a Code Contract precondition asserting non-null argument.
* Fix for CA1062 In externally visible method 'int FuzzyMatching.CalculateScoreForMatches(List<int> matches)', validate parameter 'matches' is non-null before using it. If appropriate, throw an ArgumentNullException when the argument is null or add a Code Contract precondition asserting non-null argument.
* Fixes for CA1806 Calls x... but does not use the HRESULT or error code that the method returns. This could lead to unexpected behavior in error conditions or low-resource situations. Use the result in a conditional statement, assign the result to a variable, or pass it as an argument to another method.
Using discard for methods that return void, and checking the hresult before returning parameters.
* Fix for CA1820 Test for empty strings using 'string.Length' property or 'string.IsNullOrEmpty' method instead of an Equality check
* Supress CA1031 Modify 'get_WindowIcon' to catch a more specific allowed exception type, or rethrow the exception
* Code Description
CA1062 In externally visible method 'List<Result> Main.Query(Query query)', validate parameter 'query' is non-null before using it. If appropriate, throw an ArgumentNullException when the argument is null or add a Code Contract precondition asserting non-null argument.
* Fixes For CA1304 The behavior of 'string.ToUpper()' could vary based on the current user's locale settings.
CA1304 The behavior of 'string.ToLower()' could vary based on the current user's locale settings. Replace this call in 'SearchController.SearchText.set' with a call to 'string.ToLower(CultureInfo)'.
CA1304 The behavior of 'string.ToLower()' could vary based on the current user's locale settings. Replace this call in 'Window.ProcessName.get' with a call to 'string.ToLower(CultureInfo)'.
CA1304 The behavior of 'string.ToLower()' could vary based on the current user's locale settings. Replace this call in 'Window.SwitchToWindow()' with a call to 'string.ToLower(CultureInfo)'.
CA1304 The behavior of 'string.ToUpper()' could vary based on the current user's locale settings. Replace this call in 'Window.ToString()' with a call to 'string.ToUpper(CultureInfo)'.
CA1307 The behavior of 'string.Equals(string?)' could vary based on the current user's locale settings. Replace this call in 'Microsoft.Plugin.WindowWalker.Components.Window.SwitchToWindow()' with a call to 'string.Equals(string?, System.StringComparison)'.
* Fix: CA1710 Rename SearchResultUpdateHandler to end in 'EventHandler'
* Fix CA1060 Move pinvokes to native methods class
* Fix: CS0067 The event 'OpenWindows.OnOpenWindowsUpdateEventHandler' is never used
1) Remove SearchController::OpenWindowsUpdateHandler(object sender, SearchResultUpdateEventArgs e) as it wasn't being called and was redundant with Update Search Text.
2) In Main.cs calling UpdateOpenWindowsList before UpdateSearchText so that the latest enumerated windows will be called.
3) Removing unused OnOpenWindowsUpdateEventHandler and related code.
* Revert "Fixes for CA2101 Specify marshaling for P/Invoke string arguments."
This reverts commit b3dfe07915.
* Fixing CA2101 by turning off best fit mapping for methods that require ANSI marshalling.
See: https://docs.microsoft.com/en-us/visualstudio/code-quality/ca2101?view=vs-2019
* Previous fix for CA1806 misunderstood int result as hresult. The actual return value is number of characters written.
NativeMethods.GetWindowText(hwnd, titleBuffer, sizeOfTitle);
* Previous fix for CA1806 misunderstood int result as hresult. The actual return value is number of characters written.
NativeMethods.GetClassName(Hwnd, windowClassName, windowClassName.MaxCapacity);
* Removing unused window code. This was done instead of validating fxcop changes in WindowIcon.
* Fixing typos in Window.cs (charachter -> character)
* Refactored logic and made it unit testable
* Changes after code review
* Added to build steps, and modified bracket to new class with unittest. Validates complexer cases now.
Co-authored-by: p-storm <paul.de.man@gmail.com>
* fxcop fixes
* more fixes, not done yet
* supressing 1031 and ca2000 since we are expressly disposing this correctly
* catching a possible crash due to null ref if run twice
* addressing feedback
* Updated error message when SetWindowsHookEx fails to show correct error message
* Added telemetry for exception in SG, FZ and KBM
* Rename exception to error
* Added an accessible name for the combo box
* Add name for the type shortcut button
* Add accessible name for the add new remapping button in both key remapping as well as shortcut remapping windows
* Set accessible names for the delete button
* Set the accessible name to the remapped to icon
* Fix the font icon issue faced while using narrator
* Fix accessible name for Add shortcut remapping button
* Set the accessible name for the target app text box when it loses focus
* fix comment
* Removed xaml files, added resx file and removed references for PowerLauncher project
* Added resx file for wox.plugin
* Moved Calculator resources to resx
* Migrated resources for Folder and Indexer plugins
* Migrated resources for Program and Shell plugin
* Migrated resources for URI and Window Walker
* Removed GetTranslation, tests need to be refactored
* Removed internationalization classes
* Removed Wox.Core.Resource references
* Fixed Programs plugin tests
* Fixed tests
* Removed language xaml files from installer
* Added locProject.json files
* Fixed resource not found error
* Remove unused strings from PowerLauncher
* Removed all unused strings
* Reverted addition of resx file for Wox.Plugin
* Added more resources for Folder plugin
* Added resources for Folder and Indexer plugin
* Added resources for Program, Shell, Uri and WW plugins
* Changed string from Wox to PT Run
* managed common files
* Add accessible names for the KBM key remapping list and list item
* Add accessible name for the shortcut list item
* Add accessible name for shortcut remapping list
* Added accessible names to all icons
* Add accessible name for image
* Fix font icon narrator issue
* Added context menu to first folder result
* Added context menu to first folder result
* Add localization for string in folder plugin
* Fixed issue with context menu not showing on first selected item
* Add exception logging
* Removed xaml files, added resx file and removed references for PowerLauncher project
* Added resx file for wox.plugin
* Moved Calculator resources to resx
* Migrated resources for Folder and Indexer plugins
* Migrated resources for Program and Shell plugin
* Migrated resources for URI and Window Walker
* Removed GetTranslation, tests need to be refactored
* Removed internationalization classes
* Removed Wox.Core.Resource references
* Fixed Programs plugin tests
* Fixed tests
* Removed language xaml files from installer
* Added locProject.json files
* Fixed resource not found error
* Reverted addition of resx file for Wox.Plugin
* Screen reader detecting List view
* Fixed narrator text for listview items and context menu items
* Renamed custom textbox to a more meanigful name
* Renamed custom textbox to a more meanigful name
* Fix formatting of LauncherControl.xaml
* Added support to control multiple elements
* Initial commit
* Code review changes
* Added PowerShell script to clean up PowerToys
* Removed commented code
* Added about and comments to script, fixed deleting of DontShowThisAgain directory inside registry
* Added type to var's, changed positions of comments
* Changed RegDeleteKey to RegDeleteTree
* Add DLIMAGES to WebBrowserExt ambient control flags to allow display of img links in SVGs. We still specify FORCEOFFLINE so we are not actually performing a download. This is to target SVGs with xlink base64 encoded data.
* Fix unit test
1) the same variables are being compared against each other.
2) BasePTSettingsTest doesn't override equals to Equals compares the objects. This change compares the json strings directly.
* Implement basic functionality
* Change approach.
move filter controls to manager
edit redrawing to always work with new GetVisibleItemCount() and GetVisibleItemByIndex() calls
* Fix performance issues. Some refactoring.
* Handle toggleAll correctly
* Handle dangling elements when filter is on
Make an item visible if it has at least one visible subitem
* Support filtering for selected and shouldRename
* Refactor for readability, remove useless member from PowerRenameUI
* Change variable names in PowerRenameUI for clarity
Use wrapper function RedrawItems() and SetItemCount() for consistency
* Handle result value properly in getVisibleItemByIndex()
* Add FlagsApplicable filter
* Add visual indication of filters
* Improve performance
Check if no filter is selected
Call SetItemCount() only when necessary
* Refactor for readability
* Get lock in setVisible()
* Change function names to camel case
* Change function names to start with uppercase
* Change filter behaviour when search area is empty
Show all elements when search area is empty and ShouldRename filter is selected
Avoid warnings
* Resolve conflicts
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Fixed file names
* Changed to check folder for LocProject files
* Updated folder
* Changed directory
* Changed to src directory
* Changed language set and name format, removed rc file localization
* Added all projects with resx/resw files
* Added newline to end of file
* Removed nuget source as it is not used
* Updated comments
* Updated keyboard manager to use resx file
* Tweaked resources.resx and added it to project files
* Added comments and added in string table to resx script
* Remove change from bad merge
* Fix syntax error in convert stringtable
* Changed file type to None
* Migrated color picker's resources
* Migrated resources for Microsoft.Launcher
* Migrated resources for fancy zones
* Revert fancyzones changes
* Migrated resources for ImageResizer and modified script to add language specific code
* Added try catch and checks for modification to avoid unnecessary file creation
* Changed tab insertion to 4 spaces to avoid mixed file types in rc file
* Migrated resources for power preview project
* Added LocProject.json file for 5 projects
* added resgen exception check
* Moved non-localizable strings out of resx for powerpreview
* Move out hardcoded strings from dialog box and set them at runtime from string table
* Migrated resources for powerrename
* Added locproj
* Added missing ImageBase extern declaration
* Added build script in UWP UI project since PowerRenameExt is not referenced
* Resolved merge conflicts
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Fixed file names
* Changed to check folder for LocProject files
* Updated folder
* Changed directory
* Changed to src directory
* Changed language set and name format, removed rc file localization
* Added all projects with resx/resw files
* Added newline to end of file
* Removed nuget source as it is not used
* Updated comments
* Updated keyboard manager to use resx file
* Tweaked resources.resx and added it to project files
* Added comments and added in string table to resx script
* Remove change from bad merge
* Fix syntax error in convert stringtable
* Changed file type to None
* Migrated color picker's resources
* Migrated resources for Microsoft.Launcher
* Migrated resources for fancy zones
* Revert fancyzones changes
* Migrated resources for ImageResizer and modified script to add language specific code
* Added try catch and checks for modification to avoid unnecessary file creation
* Changed tab insertion to 4 spaces to avoid mixed file types in rc file
* Migrated resources for power preview project
* Added LocProject.json file for 5 projects
* added resgen exception check
* Moved non-localizable strings out of resx for powerpreview
* Migrated shortcut guide resources to resx
* Added LocProject.json
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Fixed file names
* Changed to check folder for LocProject files
* Updated folder
* Changed directory
* Changed to src directory
* Changed language set and name format, removed rc file localization
* Added all projects with resx/resw files
* Added newline to end of file
* Removed nuget source as it is not used
* Updated comments
* Updated keyboard manager to use resx file
* Tweaked resources.resx and added it to project files
* Added comments and added in string table to resx script
* Remove change from bad merge
* Fix syntax error in convert stringtable
* Changed file type to None
* Migrated color picker's resources
* Migrated resources for Microsoft.Launcher
* Migrated resources for fancy zones
* Revert fancyzones changes
* Migrated resources for ImageResizer and modified script to add language specific code
* Added try catch and checks for modification to avoid unnecessary file creation
* Changed tab insertion to 4 spaces to avoid mixed file types in rc file
* Migrated resources for power preview project
* Added LocProject.json file for 5 projects
* added resgen exception check
* Moved non-localizable strings out of resx for powerpreview
* set the labeled by property of number box to point to the textblock heading so that 'Press duration before showing (ms)' string is read when the number box is highlighted
* Added comments on the accessibility issues that are dependent on the winui radiobuttons control
* Added information to the shortcut guide image on the right, it previously said only the word graphic
* Added an automation name to the custom list view
* Added an automation property for the text box
* changed the name to 'Configuration'
* Added an automation property for the combo box
* Add automation property for number box
* added a name for the times symbol
* Added the height name automation property
* Add automation property for image resizer size combo box
* Add name and uid for button
* Add automation name for the grouping of list views
* Add automation property label for number box
* Add name for the filename format edit box
* Added more information to the image
* Added wox code for tiling
* nit fixes in plating function
* Added feature to plate images based on theme
* Improve code readability
* added altform based paths
* Error handling in fetching logo
* Re add fix sequence empty exception on calling max in program plugin
* Move path and logo setting code to setIcon function
* Add corner radius to packaged apps icon
* Revert "Add corner radius to packaged apps icon"
This reverts commit 9be496e662.
* Returning individual queries for each plugin
* Changed cancellation token from Query type to directly using the rawQuery
* Changed the way we get the plugins for which we execute the query
* updated UpdateResultView to take a string instead of query
* Changed the way we set a query for each plugin
* removed todo comment
* global plugins are added as a part of the query builder
* Fix for plugin.json of Folder plugin being copied into the shell plugin
* >,< and : are not allowed in file paths and indexer creates a query which searches compares if a file name is greater than or lesser than the query
* Reformatted the regex
* catching the exception
* fixed existing tests
* modified it so that it works with action keyword as well as action keywords
* Added unit tests for non global plugins
* fixed test
* add back whitespace that was removed by mistake
* fix regex
* modified the cold start query
* remove extra condition
* terms being modified as expected
* used key value pairs to iterate through the dictionary
* renamed variable
* added check for an empty dictionary
* remove : because it may appear in the file path
* fix some whitespace warnings that were being treated as errors
* Added automation property for the button
* Added an automation property name for the glyph
* added name automation property for the shortcut window
* fixed the name null for zone highlight button
* fixed the name for the inactive color dropdown
* fixed the accessibility issue with the border color downdown button
* fixed the issue with dropdowb buttons
* add description to the image
* Capitalize Z otherwise it reads it in an expected way
* made the naming generic as it the custom window is not only specific to fancyzones but is also used by colorpicker and PTRun to set their shortcut
* Added the setting
* Refactored existing code, the main feature isn't implemented yet
* Renamed a method
* Updated a comment in IZoneWindow
* Added the zone selection algorithm, didn't test it
* Basic features work
* Single monitor cycling works
* Seems that the feature works well
* Polished the settings page
* Rebase fix
* Fixed a null pointer dereference
* Use classic if syntax
* Fixed bad indentation
How did these lines unindent themselves?
* Removed TODO comment
* Rebase fix
* Another rebase fix
* Removing non thread safe member variables, as well as the check to ensure that they have been disposed.
* Removing 'ExecuteQuery_ShouldDisposeAllConnections_AfterFunctionCall'.
This call previously required the use of member variables that were not thread safe. There is no reason to share this state across threads. Arguably this test verifies an internal implementation detail and is not suitable for a unit test anyway.
* Use only fff for milliseconds
* Refactor
* Handle double $ signs.
Move isFileAttributes check to Helpers.
Move File Attributes to perform before regex operation
* Fix typo
* Format date/time test
* Disable problematic features. Add comments
* Fix month/day names
* Add tests
* Add line between tests
* Add local month/day names support
* Make sure month/date names are capitalized
* Fix formatting
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Fixed file names
* Changed to check folder for LocProject files
* Updated folder
* Changed directory
* Changed to src directory
* Changed language set and name format, removed rc file localization
* Added all projects with resx/resw files
* Added newline to end of file
* Removed nuget source as it is not used
* Updated comments
* Fixed formatting of json file
* Move loc step to end
* grouped radio buttons together
* grouping radio buttons together
* the word version is now read along with the version number
* Information regarding the image is read
* added a comment with the link to the issue in the winui repository
* attempting to run CI unittests as seperate passes for .netframework and .netcore, based on assemblies.
* Mocking CSearchManager to avoid the following exception running in CI.
Retrieving the COM class factory for component with CLSID {7D096C5F-AC08-4F1F-BEB7-5C22C517CE39} failed due to the following error: 80070422 The service cannot be started, either because it is disabled or because it has no enabled devices associated with it. (0x80070422).
* Setting proper connection string for unit test.
* Mocking sqlQuery with FilePath vs m*
* Temporarily Ignoring test that is throwing exception in CI.
* added MSTest project
* enabled settings tests run in the build pipeline
* migrated KBM settings
* fixed typo
* moved the callback function initialization to the top
* fixed build
* Implemented "hidden files" flag in native Windows Search
* add missing file
* Change InitQueryHelper back to static
* Fix Line Endings
* Add files via github
Co-authored-by: Roy <royvou@hotmailcom>
* Added tests for loading and saving remappings in the UI
* Added tests for ApplyRemappings methods
* Moved single key remap validation logic to separate method so that it can be tested
* Added tests for single key remap validation in UI
* Refactored shortcut validation code to be testable
* Added some shortcut validation tests
* Refactored code to be cleaner
* Added tests for action key and modifier key selection and formatted file
* Added tests for selecting None
* Added tests for selecting Null
* Added tests for WinL error
* Added CtrlAltDel tests
* Added tests for MapToSameKey
* Added tests for mapping repeated shortcut
* Fixed const correctness
* Clean up type names with type alias
* Clean up ValidateAndUpdateKeyBufferElement tests and tweak ValidateShortcutBufferElement signature
* Fixed bug when None selected
* Refactored one test as per test case framework
* Cleaned up more tests
* Cleaned up buffer validation tests
* Added tests for KBM Common Helpers and Shortcut
* added MSTest project
* migrated general settings tests
* enabled settings tests run in the build pipeline
* added tests
* move relay command class to separate file
* added a foldername parameter for general settings view model
* Added the version number for all launcher projects so that they are in sync with the powerToys version number
* Removed internals visible to Wox.dll as we no longer have that library
* Adding FxCop to Microsoft.Plugin.Program.UnitTests
* CA1707: Identifiers should not contain underscores
https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1707?view=vs-2019
* CA1307: Specify StringComparison
https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1307?view=vs-2019
* CA1812: Avoid uninstantiated internal classes
https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1812?view=vs-2019
* More CA1707: Identifiers should not contain underscores fixes now that class is public
* More fixes for https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1812?view=vs-2019
List Repository and Win32ProgramRepository
* More CA1707: Identifiers should not contain underscores fixes now that class is public
ListRepository and Win32ProgramRepository tests
* Adding `ConfigureAwait(false)` and removing Assert.DoesNotThrowAsync as thowing an exception will fail the test anyway, and the DoesNotThrowAsync method can't be awaited.
Fix for CA2007: Do not directly await a Task (Consider calling ConfigureAwait on the task).
CS1998 This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
* Setting treat warning as errors to true for release and debug.
* Added regex code
* Added regex based method to remove all LIKE queries
* Made regex readonly
* Added plugin interface and code to execute slower plugins after the fast plugins
* Added scoring for indexer and added statement to remove old indexer results
* Refactored from master and added thread sleep for debugging
* Removed lock from indexer plugin and added checks to avoid exceptions
* Remove debug statement
* Removed selected index update and fixed tests not building
* Added tests
* Removed scoring
* Removed lock
* Resolve merge conflicts
* Moved dispatcher code to function and add parallel foreach loop
* Removed DelayedExec metadata and modified QueryForPlugin to run only delayed exec plugins when bool param is true
* Removed metadata from plugin.json
* url handler plugin
* updates
* Add seperate interface classes
rename to uri module
* Update path
* Update implementation to remove slow DNS lookup ( and let browser handle it)
* tabs to spaces
* - Update icon/assets
- Finalize Project
* Update wix project
* Implement UpdateBrowserIconPath
* Implemented Microsoft.CodeAnalysis.FxCopAnalyzers
* Add Language component to installer
* Update logic to determine icon
* Update Translation File to "Open in browser"
* Added test for typing http://test.com and which result to expect on each keystoke
* Implement StyleCop
* Added ipv6 tests
* Fix Solution LineBreaks
* Added Microsoft.Plugin.Uri as build Dependency
* Use ArgumentNullException instead of InvalidOperationException
* Fix wrong Directory in wix installer
Co-authored-by: Roy <royvou@hotmailcom>
* Added the setting
* Added a property to Editor Settings
This will be used later
* Fixed a bug in the previous commit
* Simplified a method
* Added snapping points to the editor
* Simplified a method in ZoneSet
* Updated ZoneSet testcases
* Add a method to FancyZones / ZoneWindowHost
* Almost works
* The editor now launches, but FZ does not understand the results
* Refactored some code
* Snapping to a zone by dragging seems to work
* Hotkeys seem to work
* Refresh the work area handler after changing settings
* Fixed zones not snapping to monitor edges when moved
* Remove unused method in FancyZones.h
* Fixed an issue with DPI awareness
* Renamed setting to spanZonesAcrossMonitors
* Renamed a function
* Fixed a bug with the magnetic effect
* Fix restoring window positions on layout changes
* set the name automation properties for the result elements
* Added name properties to search box
* removed the name for the grid
* localized the automation property names of the launcher control
* Localized the automation name property for the result list
* Uncommented out the Hide() function which was commented out to run Accessibility Insights
* modified resources from static to dynamic
* reverted access modifier to internal as we are no longer using this
* updated csproj file
* fixing MSB3052
* adding back in to unblock build
* More agressive refactor. Moved the define constant to wixproj and actual version into src file version prop
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
* getting app to not use it, now installer
* removed windowinput.dll from inputsimulator nuget package
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
* Enabling code analysis, and treating warnings as errors
* Error CA1724 The type name Settings conflicts in whole or in part with the namespace name 'Microsoft.PowerToys.Settings'. Change either name to eliminate the conflict. Microsoft.Plugin.Indexer C:\repos\powertoys\src\modules\launcher\Plugins\Microsoft.Plugin.Indexer\Settings.cs 9 Active
* Removing keyword "Interface" from namespace to fix fxcop warnings
* Fixing static analysis warnings on ContextMenuLoader
* Fixing general exception warnings for static analysis
* Fixing public list variables, non static methods, and general exception warning
* Implementing IDisposable on OleDBSearch although in practice these objects were already being disposed.
Also Validated we were not using user input directly for sql strings.
* Removing VS generated comments from dispose methods as per PR feedback.
* Setting translated text to use current culture as per PR feedback.
* Explicity specifying 'internal' access modifier for Indexer 'Main' class, as per PR feedback
* Updating to FxCop 3.0.0
* Fixing PowerLauncherViewModelTest.cs. These OpenConsole functionality was accidentlly removed in a merge conflict, which broke the build. The build was fixed, but the unit tests didn't work. 034079b441 is the offending change.
* Color picker tests need to remove the ShellPage.DefaultSndMSGCallback on cleanup.
* Fixing casing that was updated in previous change.
* updated to Microsoft.Windows.CppWinRT.2.0.200729.8
* actually adding in packages.config and updating
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
* Removing hardcoded version numbers from c# telemetry events.
* Removing dependency on powertoysInterop for getting version string.
* Defensive checks around getting assembly version
* Added telemetry for Color Picker module
* Closing color picker with Esc and added a telemetry for that
* Missed update of csproj
* updated installer to include telemetry.dll for color picker
* removed telemetry.dll it was alrady there
* after review changes
* Added fast observable collection
* Updated to use 1 collection changed event per query
* Moved result updating to background thread
* Changed collapsed to hidden for virtualization
* Moved all token cancellations inside try catch
* Fixed freeze on deleting first letter
* nit fixes
* Moved update logic to plugin result loop
* Updated doc comment for AddResults function
* fix result clear on empty query
* fix report window error icon
* fix for launching web page to create new issue
* Made icon theme aware
* removed exception that was added by mistake
* modified the issue reporting link to match that in the settings page
* added comment
* Updated FZ page with new resizing logic
* Multiple UX fixes. Added updated resizing logic to other pages
* Added ImageResizer file format example snippets to tooltip
* Added warning icon in hotkeysettingscontrol
* Fixed formatting
* Keys label can now be set
* Replaced custom titleblocks with converter
* Updated strings
* Added correct links to the images. Added PT description on General page as well.
* Colorpicker image updates
* Rounded corners
* Fix
* Added back in correct subtitles
* Added union class
* Added key to shortcut backend implementation
* Added tests
* Added tests for CapsLock/modifier workaround for key to shortcut
* Added correct JSON loading step
* Cleaned shortcut remap code to use helper function for modifier keys
* Removed RemapKey class
* Enable Key to Shortcut in UI along with Type Shortcut in Remap key window
* Fixed orphaning and unsuccessful remap dialog
* Fixed column width
* Renamed second type key button
* Fixed Type Shortcut issues
* Fixed shortcut to key backend logic and manually tested most scenarios
* Added s2k in UI, manually verified its working
* Added one more k2s test
* Added tests for s2k
* Added tests for Caps Lock workaround in shortcut remaps
* Fixed formatting
* Fixed formatting
* Removed safety code since it can cause issues with code generated key up events
* Added test for key up scenario
* Tweaked warning text
* Tweaked text
* Tweaked text to fit in two lines
* telemetry additions
* Adjustments on default keystroke and removing key string whihc really didn't do anything
* moving color picker into alphabetical order
* removing removed property
* adjusting comment based on feedback from martin
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
* Renaming properties
* Update PowerLauncherProperties.cs
trying to kick CI
* PowerLauncher is way for naming.
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
* stack new zones
* Changed startup location of window editor
* Zones start in upper left
* Changed Focus Zone Initialization
* Zones.Add
* Reset zone position when it goes off screen
User has actually signed CLA, see #4722
* Clear capturing groups with more than 1 digit
* Fix issue in regex pattern
* Add unittest
* Fix regex patterns
* Edit unittest
* Fix regex pattern, add some tests
* Added functionality for left/right key navigation
* Update Behviour of left/right navigation
* Code cleanup
* Null check for results VM
* Added tests for results view model
* Update test namings
* Turning on static analysis and removing warning for NoMages.
* Fixing static analysis errors in NumberTranslator.cs
* Fix: Severity Code Description Project File Line Suppression State
Error CA1810 Initialize all static fields in 'Main' when those fields are declared and remove the explicit static constructor Microsoft.Plugin.Calculator C:\Repos\PowerToys\src\modules\launcher\Plugins\Microsoft.Plugin.Calculator\Main.cs 30 Active
* Throwing exception if arguments are null to fix static analysis errors.
* Ignoring CA1031
* Logging exceptions for Calculator queries.
* Remove os-detection project
* Removed os-detection project from sln
* Added os-detection to PowerToysInterop
* Removed references to os-detection and added PowerToysInterop.dll to the ImageResizer folder
* We should not deny other processes access to this item
* added a catch block for argument exception
* using memory stream instead of URI
* removed denyNone as it is the default config
* opens new settings search options
* Catching file not found exception
* removed unnecessary header files
* Added display strings and cleaned up code
* reduced the number of max results to 30
* added log statement for exception
* Added drive detection to settings ui but still doesn't reflect on toggling it
* added getter setter for DriveDetectionWarning
* Got UI and backend to work as expected
* Reading value from registry working as expected
* Added test for settings
* Added tests for drive detection
* rename drive detection
* Localized indexer string
* formatting
* resolving merge conflict
* Added theme aware warning icon
* changed text for the warning
* Added the warning images to the installer
* New color picker module - integrated from github.com/martinchrzan/ColorPicker
* Trying to fix build in github
* Replaced icon in the settings to use font icon instead of path icon
* Closing ColorPicker.exe when PowerToys process closed, added color picker project into runner dependencies, restoring cursors on exit, added ManagedCommon as a dependency into installer
* User/ryanbod/fix colorpicker release (#5046)
* Changing configuration to x64 instead of AnyCPU. The previous configuration was preventing the ManagedCommon binary from being loaded in Release.
* Updating MSI Installer with new icons (#4998)
* Adding missed dll into installer
* Fixed potential exception
* Creating settings.json on the first start when there are none, fixed default keyboard shortcut
* Added ColorPicker.exe.config into installer
* Start filewatcher after default settings file is created
* Fixing build
Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
* Added file system wrapper and interface
* added win32program repository which would load store app and also handle new apps being added/deleted
* Added event handlers to win32 program repo
* added paths to monitor and setting FSWs for each location
* Events firing as expected
* filter extensions added, events fire as expected
* override gethashcode so that duplicates don't show up. OnCreated and OnDeleted events trigger as expected
* implemented setter for filters in FileSystemWatcher
* Rename adds item but does not seem to delete the previous app
* catching an exception when a duplicate item is inserted
* Removed notify filter for directory because we only need to monitor files
* Added exe programs to be indexed in the desktop and startmenu
* created a new class to init FileSystemHelpers instead of main
* Added fix for shortcut applications to work as expected while renaming and deleting them
* Added wrappers for file system operations
* Added some tests
* Added all tests for appref-ms and added a condition to search in sub directories
* Added tests for Exe applications
* Added lnk app tests
* Added tests for shortcut applications
* removed unnecessary wrappers
* override Equals for win32
* removed debug statements
* Fixed exe issue
* Fixed internet shortcut exception
* fixed renaming shortcut apps
* Added a retry block for ReadAllLines
* capitalized method name - RetrieveTargetPath
* made naming consistent, helper variables start with underscore
* Added the exception condition back
* renamed Win32ProgramRepositoryHelper to Win32ProgramFileSystemWatchers
* made win32Program repository variable static
* changed list to ilist
* disposed file system watchers
* make retrieveTargetPath upper case in tests
* Add basic using file attributes functionality
* Correctly return result
* Refactor
* Move retrieving date attribute to get function
* Cover various milliseconds patterns, retrieve file attributes only when needed
* Correctly check if date/time pattern is used. Remove wstring cast
* Use correct flags on CreateFile call to handle directories
* rebase to master
* Perform transform operation at last to make it not mess with date/time variables
* Refactor, remove extra space
* Swap resizers on drag
* Update resizers on split if existing split is used
* Fix accuracy error
* Zone ids are ordered
* Cancel merge on other actions
* Split if one of the snapped splitters is dragged
* Implemented Clear Input On Launch
* Move logic to seperate command on viewmodel
* Added Settings Sync
Moved logic from OnDeactivated to OnActivated
* Complete after testing
Co-authored-by: Roy <royvou@hotmailcom>
* Updated (plugin) icons with MDL2
* Image wasn't updating
* Based on feedback, updated app icon and windowwalker icon
* Updated app icon
* Updated Window Walker icon
* Change build action / Copy to output directory to None and Do Not Copy - like it was originally
* Fix
* Fix
* Resized images
* Added theme awereness based on somil55s PR
* Added theming to Shell and WindowWalker
* Revert "Added theming to Shell and WindowWalker"
This reverts commit f492c4efdb.
* Revert "Added theme awereness based on somil55s PR"
This reverts commit 8edd3226be.
* Typo fix
* Added new theming support for the new Calculator, Shell and WindowWalker icons
* Added Unit test reference back in
* Remove WinUI include in KeyboardManagerState.h
* Changed include steps
* Clean up headers in KeyboardManagerUI except XamlBridge.h
* Cleaned up headers in KeyboardManager common and test
* Cleaned up headers in KeyboardManager project
* Removed headers from XamlBridge
* Removed some headers from kbm common pch
* Added MP flag to reduce build time
* Added missing include
* Enable app specific shortcut remapping
* Fixed lowercase function call
* Add test file
* Moved GetForegroundProcess to II and added tests
* Fixed runtime error while testing due to heap allocation across dll boundary
* Renamed function
* Changed shortcutBuffer type
* Linked App specific UI to backend
* Added shortcut validation logic on TextBox LostFocus handler
* Moved Validate function and changed default text
* Changed to case insensitive warning check
* Changed to case insensitive warning check at OnClickAccept
* Fixed alignment and spacing issues
* Added app-specific JSON support in backend
* Updated landing page
* Make listview horizontally scrollable
* Added tests
* Consider all case variants of All Apps in textbox to be global shortcuts
* Added wrapper for PackageManager and Package class
* Added tests for package in development and framework mode
* Renamed UWP test file
* Improved readability of UWP tests
* Added custom tooltip style (with theming support) that represents the UWP tooltip style.
* Removed unnecessary space in text
* Fixed run as admin casing
* Fixed casing for Indexer plugin
* Started work
* Did something, not yet sure that it works
* Sort of works
* Cleari highlighted zones when using Ctrl after leaving a monitor
* Remove unnecessary line
* Enhanced UX. Maybe refactor?
* Changed the logic behind zone selection when dragging
* Various fixups
* Merging in Theme changes and moving win32Tests to Microsoft.Plugin.Program.UnitTests
* Fixing message format for exception
* Changing test structure. Need to add unit tests.
* Updating packagerepository comment based on pr feedback
* Fixing potential race condition in ListRepository. Now internally implemented as a concurrent dictionary.
* Removing unecessary implementation of IRepository interface as this is implemented by the base class.
* Restoring checks for invalid uwp apps based on PR feedback. This was accidentally removed when moving the initialize outside the constructor.
* Fixing comments
* Adding newline to end of file for IProgramRepository
* Revert "Adding newline to end of file for IProgramRepository"
This reverts commit d55cac80bf.
* Revert "Fixing comments"
This reverts commit a1ecdc9bfa.
* Revert "Restoring checks for invalid uwp apps based on PR feedback. This was accidentally removed when moving the initialize outside the constructor."
This reverts commit 0e8c1cb0fd.
* Revert "Removing unecessary implementation of IRepository interface as this is implemented by the base class."
This reverts commit 1c724280f5.
* Revert "Fixing potential race condition in ListRepository. Now internally implemented as a concurrent dictionary."
This reverts commit 9ff8246a9d.
* Revert "Updating packagerepository comment based on pr feedback"
This reverts commit 2c45956030.
* Revert "Changing test structure. Need to add unit tests."
This reverts commit 1c267a55d5.
* Revert "Fixing message format for exception"
This reverts commit f60bdc3dd4.
* Revert "Merging in Theme changes and moving win32Tests to Microsoft.Plugin.Program.UnitTests"
This reverts commit 030dfc2370.
* Enable app specific shortcut remapping
* Fixed lowercase function call
* Add test file
* Moved GetForegroundProcess to II and added tests
* Fixed runtime error while testing due to heap allocation across dll boundary
* Renamed function
* Changed shortcutBuffer type
* Linked App specific UI to backend
* Added shortcut validation logic on TextBox LostFocus handler
* Moved Validate function and changed default text
* Changed to case insensitive warning check
* Changed to case insensitive warning check at OnClickAccept
* Fixed alignment and spacing issues
* Added run as admin context menu item to apps returned by indexer plugin
* Added a test and localized strings
* localize strings
* Add more tests for folder and other file types
* fixed run as admin -> run as administrator
* resolved merge conflict
* refactored tests
* moved common code to helper and added logs
* moved start process to the helper class
* added more info in a comment
* fixed count in tests as open in console was added
* removed additional code that was added while fixing merge conflicts
* Added open in console for indexer
* Added open in console fpr indexer and folder plugin
* Added open in console to program plugin
* Added string localization for program plugin
* Added test for win32 program
* Added test for win32 programs
* Added test for indexer plugin
* Localization for context menu title
* Added tests for folder plugin
* Added tests for indexer plugin
* Code cleanup
* Improved logging and nit fixes
* Updated tooltip for open in console
* Updates tests
* Removed subtitle property from contextmenuresult class
* Improved logging for context menu loaders
* Update app zone history on every new window assignment to zone
* Compare window positions with already placed windows
* Remove window property only after processing window removal from zone
* Only persist data when applying existing layout if it is scaled
* Fix applying edited Focus layout
* Fix different Focus zone sizes in editor and engine
* Fix codestyle
* Initial design for opening window on active monitor
* Perform entire handling in DPI unaware thread
* Codestyle improvement
* Improve resizing mechanism and optimise code a bit
* Remove unneeded code, make simple helper functions inline
* Make this feature configurable
* Code optimization, improve positioning for some applications
* Retry positioning for certain applications
* Improve readability
* Address PR comments: Minor code style improvements
* Remove retries in custom positioning
* Position new toggle in settings menu
Due to changes in the directory structure of the `doc/images` folder, the link for `examples_settings.png` was broken and image was not showing up. I have fixed the link and image is showing up in the README.md file.
* Added tests to verify that the name is always set as the title and never the description
* removed AppType as an argument
* refactored code
* added comments
* localized strings
* removed empty constructor
* made setsubtitle private
* removed the mock Win32 class used for unit testing
* removed the UWP tests
* Fix multiline title issue
* Added code to display tooltip for program and indexer plugin
* Added tests for Result class
* Theme based color for tooltip
* Added colors for tooltip
* Added string tags to tooltip
* Add initial show delay
* Seperated textbox for title and path
* Enable app specific shortcut remapping
* Fixed lowercase function call
* Add test file
* Moved GetForegroundProcess to II and added tests
* Fixed runtime error while testing due to heap allocation across dll boundary
* Renamed function
* Remove unused code
* Changed process checking step to include substrings
* Changed back to exact match included match without file extension
* Folder plugin - copy path
* indexer plugin - localized
* removed program plugin reference as it was not needed
* program plugin localized
* shell plugin localized
* removed extra semi colon
* Added loc files in other languages as well for indexer
* Added the inotifyPropertyChanged to all the properties and that stops the memory for shooting up
* some more inotify properties added
(cherry picked from commit 26fa05d9b661dadc5ab0257d540ab838a07c43a6)
* Revert "some more inotify properties added"
This reverts commit 845a94c9b2.
* Removed unnecessary inotifypropertychanged interfaces and cleaned up the code
* removed the ctrl+c from folder plugin
* removed unnecessary init
* Added unit test to check if PropertyChanged is called
* renamed var
* refactored the tests
* formatting and adding comments
* changed access modifier in test
* Used observable collection instead of a list
* clearing the observable collection instead of setting it to a new one
* Add basic transform functionality
* Add basic transform functionality
* Change toupper/tolower/isspace to towupper/towlower/towisspace. For loops omitted if possible.
* Avoid wcslen() in for statement
* Avoid wcslen() in for statement
* Add basic transform functionality
* Change toupper/tolower/isspace to towupper/towlower/towisspace. For loops omitted if possible.
* Avoid wcslen() in for statement
* Avoid wcslen() in for statement
* Add basic transform functionality
* Change toupper/tolower/isspace to towupper/towlower/towisspace. For loops omitted if possible.
* Avoid wcslen() in for statement
* Adjust Powerrename Interface
* Add trimming rename string
* Remove leading and trailing spaces from rename string
* Add support for transforming only item name or extension. Temporarily remove trimming to refactor. Change CAPITALIZED to TITLECASE
* Fix bug when search for area is empty
* Add trimming back with refactor(leading spaces, trailing spaces, trailing dots)
* Now supports transforming when search area is empty
* Add smarter titlecase
Transformation breaks when new filename contains an unusable character (\/?:*?"<>|)
These characters need to be removed from new name anyway.
* minor bugfix
* Add unittests, contains failing tests
* Remove unnecessary/failing tests
* remove generated file
* some code formatting and fix memory leak issues
* Use proper allocation, change int to size_t
* Refactor. Move transforming to Helpers.cpp
* Refactor. Move trimming to Helpers.cpp
* Change StrDup to SHStrDup. Some refactoring.
* Fix memery leak, add proper result controls, use newNameToUse in functon calls becaause it is where the final form of the string is tracked
* Change declarations of strings, add proper result controls
* Slightly widen the labels to cover the whole text
* Add extended characters support
* Rename a variable
* Correctly identify the last word for titlecase
* Add empty line to last line of resource.h
* Started work
* I can't debug anything, cleaning
* Added settings, [[Not Tested]]
Not even compiled
* Tested, the most basic features work
* Refactor, add RestoreSize
* Added DPI awareness
* Fixed a potential issue with resizing zoned windows
* Fixup: Potentially unsafe memory-layout of std::pair replaced with std::array
* Fixup: Use .data() instead of a pointer
* Further refactoring
* Integrated Win+Arrow keys with the Restore size feature
* Fixed an issue where window's on-screen position is not restored properly
* Fixed a bug pointed out by Enrico
* Migrate theme manager to infrastructure and added it as input to public API instance
* Working event-delegate for PublicAPIInstance
* Theme aware UWP applications
* Theme aware program plugin
* Update query icon on theme change
* Theme aware calculator plugin
* Fix issue with query running before theme change
* Theme based changes in ImageLoader
* Removed ErrorIcon direct references and added references from ImageLoader
* Nit fixes
* Removed unnecessary TODO in UWP.cs
* Added preference to theme based icons
* Added IDisposable interfaces to unsubscribe events
* Clean termination of powertoys process.
* Fixed issue with run not responding to WM_CLOSE
* Fixed serialization error in pinyin and image cache
* Fixed merge conflict
* Fixed nit wrt to master
* Basic framework of clearing up of cache is working
* formatting
* removed the default argument of load
* fixed nit comment
* rewriting the PowerToys version
* Each storage file has an associated version file which helps decide whether or not to delete that file on loading
* removed unnecessary reference
* renamed file to StoragePowerToysVersionInfo
* adding log files
* Checking whether the version strings are null, if so, we would clear the cache
* Added filepath to log files to make it more informative
* fixed nit naming
* using lesser than to compare instead of portable version
Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
* reducing storage of images
* Added task.run
* cleaned up code and added comments
* Renamed variable
* refactored code
* Removed task.run because it was leading to race conditions in the concurrent dictionary and it was taking only upto 10 ms for reordering the dictionary
* Added comments and fixed variable name
* Clean termination of powertoys process.
* Fixed issue with run not responding to WM_CLOSE
* Fixed serialization error in pinyin and image cache
* Fixed merge conflict
* Fixed nit wrt to master
* Fixed undeterministic behaviour of Environment.Exit function
* Update timing for terminate process
* Added extended key flag to more keys
* Add test for extended key flag
* Move shlwapi.lib reference
* Added shcore ref
* Fixed pipeline incompatibility
* Fixed lib declaration in common
* Fixed formatting
* Remove unused statements
* removed another statement
Error CS0436 The type 'ActionKeywords' in 'C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\ActionKeywords.xaml.cs' conflicts with the imported type 'ActionKeywords' in 'Wox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\ActionKeywords.xaml.cs'. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\ActionKeywords.xaml 7 Active
Severity Code Description Project File Line Suppression State
Warning CA1060 Move pinvokes to native methods class PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\App.xaml.cs 24 Active
Warning CA1812 ReportWindow is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it static (Shared in Visual Basic). PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\ReportWindow.xaml.cs 15 Active
Warning CA1307 The behavior of 'string.IndexOf(string)' could vary based on the current user's locale settings. Replace this call in 'PowerLauncher.MainWindow.ListView_FirstItem(string)' with a call to 'string.IndexOf(string, System.StringComparison)'. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\MainWindow.xaml.cs 269 Active
Severity Code Description Project File Line Suppression State
Warning CA1823 Unused field '_progressBarStoryboard'. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\MainWindow.xaml.cs 27 Active
Severity Code Description Project File Line Suppression State
Warning CA2007 Consider calling ConfigureAwait on the awaited task PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\MainWindow.xaml.cs 305 Active
Warning CA1801 Parameter text of method DelayedCheck is never used. Remove the parameter or use it in the method body. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\MainWindow.xaml.cs 303 Active
Warning CA1820 Test for empty strings using 'string.Length' property or 'string.IsNullOrEmpty' method instead of an Equality check. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\MainWindow.xaml.cs 291 Active
Warning CA1031 Modify '.ctor' to catch a more specific allowed exception type, or rethrow the exception. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\SettingsWatcher.cs 33 Active
Settings.json is locked by the settings application and throws a system IO Exception. This should be syncronized with the settings application, but for now I'm just fixing the exception to be more specific and not hide unexpected exceptions.
System.IO.IOException: 'The process cannot access the file 'C:\Users\ryanbod\AppData\Local\Microsoft\PowerToys\PowerToys Run\settings.json' because it is being used by another process.'
Severity Code Description Project File Line Suppression State
Warning CA1031 Modify 'OverloadSettings' to catch a more specific allowed exception type, or rethrow the exception. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\SettingsWatcher.cs 76 Active
Severity Code Description Project File Line Suppression State
Warning CA1822 Member 'ConvertHotkey' does not access instance data and can be marked as static PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\SettingsWatcher.cs 85 Active
Severity Code Description Project File Line Suppression State
Warning CA1822 Member 'WaitForPowerToysRunner' does not access instance data and can be marked as static PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\App.xaml.cs 130 Active
Severity Code Description Project File Line Suppression State
Warning CA1401 P/Invoke method 'OpenProcess' should not be visible PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\App.xaml.cs 125 Active
Warning CA1806 Main calls TryParse but does not explicitly check whether the conversion succeeded. Either use the return value in a conditional statement or verify that the call site expects that the out argument will be set to the default value when the conversion fails. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\App.xaml.cs 45 Active
Warning CA1062 In externally visible method 'void App.Main(string[] args)', validate parameter 'args' is non-null before using it. If appropriate, throw an ArgumentNullException when the argument is null or add a Code Contract precondition asserting non-null argument. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\App.xaml.cs
Warning CA1001 Type 'MainWindow' owns disposable field(s) '_firstDeleteTimer' but is not disposable PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\MainWindow.xaml.cs
Warning CA1816 Change App.Dispose() to call GC.SuppressFinalize(object). This will prevent derived types that introduce a finalizer from needing to re-implement 'IDisposable' to call it. PowerLauncher C:\Repos\PowerToys\src\modules\launcher\PowerLauncher\App.xaml.cs
* Search for programs in the path env variable
* removing list of disabled programs
* Added env variable string to classify apps
* reverted the fullpath change
* removing full paths while calculating dups
* removed dups
* removed debugging code
* Renamed to run command
* Added condition to filter run commands unless there is an exact match
* renamed occurances to RUN COMMAND
* localized the subtitle - Run command
* Added tests
* add fullpath back to hash calculation
* renamed the function
* Added support to index desktop app
* Fixed dedup for url files
* Added internet shortcut scheme for epic games
* Added test for internet shortcut dedup
* Updated hostname for steam game
* save general settings to file upon launch
* ImageResizer: Added flags to disable and hide extra boxes
Co-authored-by: Lavius Motileng <laviusmotileng-ms>
* Added functionality to not display hidden files
* Added interfaces for seperating db layer
* Updated variable naming and refactored Database connection class
* Added tests for WindowsSearchAPI class
* Fixed nit with braces
* Added function to test that all connections from database are closed
* Move window into last known position on active work area (if possible)
* Refactor code to avoid double checks
* Address PR comments
* Perform all HWND checks at one place
* Improve handling of active/primary work area in app zone history
* Address PR comments: naming, arguments checks
* Rename some functions to increase readability
* Implement special handling in 2+ monitor scenario
* Minor naming change
* Simplify
* Improve readability
* Remove blank line
* Don't move away from secondary monitor if there is no app zone history
* Update comment
* FancyZonesEditor should not be zoned
* Preserve width and height (if possible) when opening on active monitor
* Maintain w/h whenever possible
* Remove scaling, add window coordinates on active monitor top-left corner
* If there is no app zone history on secondary screen, fallback to default windows behavior.
* Fix capturing group bug when Match All Occurrences is not checked
* Capture groups are now available when Match All Occurences option is not selected
* Bug fix when capture group is indicated with leading zeros. $01 should be considered as $1 etc
* Use flags in regex_replace() when Match All Occurences is not selected
Now the behaviour is consistent with how regex works when Match All Occurences is selected.
* Add workaround for Japanese IME Caps Lock issue
* Changed tweak to reset modifier key rather than Caps Lock
* added tests
* Fixed test comment
* Moved environment initialization in KBM tests to TEST_METHOD_INITIALIZE
* Search shows up steam games
* Formatting
* Filtering only those steam shortcuts which run an application
* Using equals instead of ==
* PWAs should not show up when searching for the main app
* Modified the subtitle to say progressive web application
* renamed to web application
* To search for web applications for all chromium based browsers
* Renamed it to WebApplication
* Added unit tests and refactored code
* made string global const
* Added localization tags
* Added a separate function for localization as the IPublic API was not available to all
* Removed unnecessary references and variables
* Update src/modules/launcher/Plugins/Microsoft.Plugin.Program/Languages/de.xaml
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Added enum for application types
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
* Add test proj, refactor proj with filters, and move single remap function to a separate header
* Moved all methods to header files
* remove more unused commented code
* Reverted sln file
* Fixed sln file
* Added interface wrapping SendInput calls
* fixed formatting
* Created test mock class
* Added keyboard input logic
* Fixed compilation errors and added nuget reference to CppWinRT
* Added tests for single key remapping
* Refactored code for adding shortcut remap tests
* Separated test classes
* Fixed tests in release mode
* Added more tests
* Resolved comments
* [Launcher/Settings] Low Level Keyboard Hooks
* [Run] LowLevel Keyboard Hook for Hotkeys
* Prevent shortcuts from auto repeating when keeping the keys pressed down
* first adjustment to wiki move
* Image Resizer and deleting imgs for FZ
* updating stuff to aka links
* updating app to leverage aka links
* moving files to wiki
* KBM adjustment
* updating
* getting PT Run moved over
* Shortcut guide and fixing launcher's readme text
* Update README.md
* img for shortcut guide moved to wiki
* updated setting img to be aka link as well
* Restart explorer.exe programatically after successful update
* Move RestartManager related code into common
* Add newline at the end of files
* Note that explorer.exe should not be localized string
* Search shows up steam games
* Formatting
* Filtering only those steam shortcuts which run an application
* Using equals instead of ==
* Case change in Internet shortcut
* Initial work, not tested
* Forgot the most important part
* Use target argument instead of hardcoded string
* Removed old way of running Launcher
* Completed rebase, updated some code
* Added fix for UWP icons not showing up
* updated comment and reversed the list of target sizes
* find the icon closest in size to the appIcon size
* Remove nlog reference that was added by mistake
* Add skip to currently invoked shortcut code - should change no behavior
* Fixed Alt tab issue
* Added comment
* Added step to check if original shortcut action key should be pressed
* Fix number of cases in comment
* Removed Wox Theme Manager
* Added Light and dark theme and template for high contrast theme
* Updated themeManager to remove strings
* Fixed issue with high contrast theme not being applied
* Fixed formatting
* Updated MSI to include dll for Mahapps and controlzex
* Added support for multiple high contrast themes
* Remove app zone history belonging to deleted virtual desktop.
* Implement support fancy zones app zone history on multiple desktops.
* Break when device id is located to avoid unnecessary loop iterations.
* Fix failing unit tests after JSONHelpers API changes.
* Use valid UUIDs in json helper unit tests.
* User properly formated test data in app zone history unit tests.
* Don't delete entire app history when moving out of zone on one desktop.
* added error handling for FZ Hotkeys
* moved hint to hot key control text
* updated icon size 16px
* updated styling and fixed typos
* fixed typo
* moved text to string resource
Co-authored-by: Lavius Motileng <laviusmotileng-ms>
Connect Wox's existing "ignore hotkeys in fullscreen mode" setting to PowerLauncher and the PowerToys settings UI.
This allows PowerLauncher to ignore hotkeys if any application is currently in fullscreen mode, whether it's real exclusive fullscreen or borderless windowed mode. This applies to things like fullscreen games, video and presentations but not maximized windows.
* reverted the dedup code, file explorer shows up but so do duplicates
* Fixed file explorer and dedup
* Formatting
* Added tests for all the cases
* Formatting
* Tests
* take name and exe into consideration while calculating hash
* unique primes while calculating hash code
Microsoft changed the name of Fabric UI to Fluent UI. Updated title and URL (which still links to the same page, just with a direct link instead of a redirect).
* Basic WPF searchbox working
* Updated key navigation and removed coldstart for searhbox
* refactored and added code back in commented
* Removed XAML Island references
* Basic searchbox+listview working
* Getting a bit more back
* got color there
* Result list bit better now
* Added image loader for WPF Image
* Partially got the context menus rendering again
* adjusting coldstart to load, control will load with main form
* getting context menus back
* mouse over works now
* Click now works, started to remove Win.XAML references
* being a bit more forcusful on focus
* Shadow text is not aligned
* fixing focus if listbox was used
* small tweak to fix shadow text
* inputs don't work but gotta figure out why. commenting out
* preview text
* adding back in delay
* fixed height issue
* Applied the correct context button styles
* Created custom ItemContainerStyle to fix the blue highlights behind the command buttons
* Applied the correct highlight / mouseover styling
* Removed vertical scrollbar in listview
* fixed for alt-space prompt
* Fixed right click focus issue
* Somil55/wpf modifier keys (#3378)
* Removed DPI change as it was not required
* Global key hooks for context menu items
* Updated Key for shell, folder and indexer plugin
* Updated key mapping for indexer plugin
* Somil55/wpf context menu selection (#3389)
* Removed DPI change as it was not required
* Global key hooks for context menu items
* Updated Key for shell, folder and indexer plugin
* Updated key mapping for indexer plugin
* Add trigger to selection on tabbing
* Minor shadow adjustments so its more similiar to default shell shadow. Added intro/outro animations
* Added UWP-like scrollbar style for the results list
* Fixed formating and naming
* Removed Powerlauncher UI project
* Update PowerToys.sln
* Commented out scrollbar and fade in/out animations
* Added missing features from UWP branch
* Fixed formatting for Product.wxs
* Add dragging to WPF window
Co-authored-by: Clint Rutkas <clint@rutkas.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
* Initial design for improving handling of different engaged work areas in fancyzones.
* Remove active device id check in ZoneWindow.
* Remove concept of active device identifier in JSONHelpers.
* Refactor interface description and add new method.
* Simplify ZoneWindow initialization.
* Default value for active ZoneWindow during move/size.
* Add newline at the end of file.
* Use COM pointers for ZoneWindow instead of passing raw ptr.
* Solve few issues after merging with master.
* Fix typo in documentation.
* Update settings header: Remap keys
We write "Remap Keyboard" but it must be "Remap keys" because we not remapping the whole keyboard. We only remap single keys.
* Tweaked c++ side naming
Co-authored-by: Arjun <arjunbalgovind@gmail.com>
* Add test proj, refactor proj with filters, and move single remap function to a separate header
* Moved all methods to header files
* remove more unused commented code
* Undo test project addition
* Treat warnings as errors
* Adding Uninstall instaructions to ReadMe
* Fixed issue link
* Move "uninstall hint" link
* Did requested changes
Remove hand emoji, move link and fix text mistakes.
After reading the rest of the paragraph, I believe the intention was for this to read "This project welcomes contributions of all types" rather than "This project welcomes contributions of all times" or "..at all times"
* Sync'ing nuget packages. more to do
JSON, islands
* updating sql and oledb
* upgrading to 2.0 RTM for MahApps
* consolidated Microsoft.NETCore.UniversalWindowsPlatform
* updating Microsoft.Windows.ImplementationLibrary
* Microsoft.Windows.SDK.Contracts
* Persist app zone history in a separate file
* Almost ready to be functionally tested
* Now all unit tests pass
* Bug fixes, it seems to work
* Various fixups
* Improved performance of FancyZones::UpdateWindowsPositions()
Have not seen this requirement mentioned anywhere until PowerToys is already installed.
For those installing PowerToys specifically to try this, it would be useful to know the requirement in advance, especially given that https://github.com/microsoft/PowerToys/blob/master/README.md mentions only 1803.
* Increase score for exact matches in the name
* Added tests for exact matching
* Used TestCase
* variable for bonus score
* Removed comment, variable is self explanatory
* updated general settings tests
* reverted changes to solution files
* fetch test strings from a string resource
* updated bidning variable name to avoid confusion
Co-authored-by: Lavius Motileng <laviusmotileng-ms>
* Adding privacy event tags to each telemetry event.
* Moving Privacy events to Telemetry base, Removing tag values, and fixing namespaces.
* Adding documentation comments to fix style cop errors in release
* UTCReplace_AppSessionGuid boolean property to all C# telemetry events.
* Adding hardcoded version number to boot events.
* Adding reference to telemetry in settings unittest
* Adding Preview Pane events for loading w/ hardcoded version number
* Adding telemetry.h to msi for svg and markdown events
* removing unused explicit interface exception
* Removed AppxPackaging dll
* Added helper class and fixed some AppxPackage errors
* Modified it to use the COM interface
* Got it to build without errors but UWP apps don't show up
* Added app to the array
* Deleted the AppxPackaging.dll
* Added github reference
* Removed unnecessary uwp app argument
* Removed dll from installer wxs file
* Change auto-download setting's title
The update don't get automatically downloaded when the user is connected over an metered connection.
This is something the user should known about. Because of not have to be afraid on having extra costs and to not being confused if it not works on metered connections.
* auto-download title (old settings)
Did the same change also for the old web-settings.
* Deleted the dll
* Added Shell Link helper class
* Add activation manager helper
* Use helper shell link and remove shell namespace
* removed using shell and added Activation helper namespace
* Removed the dll from the installer
* formatting
* nit formatting
* Replaced UWP searchbox with WPF
* Updated foreground color scheme for textbox
* Add focus on visibility changed
* Updated initial hiding of window
* Fixed list box border
* vis issue on start, fixing border
* Revert "Merge branch 'somil55/MigrateSearchBoxToWPF' into fewTweaks"
This reverts commit 3525171621, reversing
changes made to b5daffca55.
* Remove change in startup visibility
Co-authored-by: Clint Rutkas <clint@rutkas.com>
* Added the settings hyperlink code back
* Moved the os detection code to a different file so that it can be imported by image resizer
* Added code to the Image resizer project to react to import the dll
* Added an empty dll project
* Added a dll which can be imported by image resizer
* ImageResizer binding works
* Added the setDllDirectory to load the os-detection dll
* Removed the OS detection files that has been added to the common project
* Added reference to os-detect and removed reference to common/OS-Detection.h
* Modified project files
* Revert "Modified project files"
This reverts commit 75f9d73f30.
* Removed unnecessary showAdvanced bool variables
* Removed OS Detection code from common project
* Cleaned configuration properties of soln and projects
* runner is dependent on os-detection
* Added the os-detection.dll to wxs file
* nit space formatting
* Added reference to os-detection
* Added os-detection header file
* Add os-detection reference
* Added os-detection.dll
* removed the set dll directory and using relative paths instead
* Add relative path
* WIP Confirmation dialog for orphaned keys
* Confirmation Dialog for orphaned keys
* White OK button, Anyways capitalizef
* Change Apply to Ok for shortcuts
* Validate that mappings can be made before changing keyboardManagerState
* Set fixed MinWidth for OK button
* Fix typo
* Partial remappings confirmation dialog
Both for Shortcuts and SingleKey
* Remove warning icon callback in OnClickAccept
* Add text wrapping for OrphanKeys dialog
* Updated the add button styles to a standard used in W10 settings
* Updated the "About this feature" text to About [Module name]
* Set larger changes to the Shortcut Guide opacity numberbox
* Re-organised the General page
* Improved width of the add button so it's inline with the corresponding listview.
* Seperated warning label from header. Re-organised general settings
* Consistent formatting of the word 'administrator'
* Typo fix
* Warning text is collapsed when the user runs the app as admin
* Removed underline of version number
* XAML fix
* Fixed foreground issue and added arrow
* Tweaked Remap Keyboard UI
* Fix errors in warning handling and update UI layout
* Tweaked sizes and centered to screen
* Fixed flyouts appearing on search for Single key remaps
* Fixed flyouts appearing on search for Shortcut remaps
* Remove warning exclamation icon and tooltip
* Fixed a bug where setting None on a drop down which would create a shortcut with a conflict would cause a crash
* Remove IsTypeKey logic
* Changed warning text
* Resolve comments
* Fixed foreground issue and added arrow
* Tweaked Remap Keyboard UI
* Fix errors in warning handling and update UI layout
* Tweaked sizes and centered to screen
* Changed size to scale based on resolution
* Fixed comments
* Raising Telemetry events when svg and markdown preview pane is turned off
* Properly serializing Bool property. This allows us to be backwards compatible with .17 settings but interact with the properties as boolean elements, and fire events on property changed notification
* Updated UWP app to set entry point type for each app
* Working run as admin for packaged app with permission
* Updated UWP to allow apps with mediumIl trust level to be run as admin
* cleanup variables not required
* Had reverted the changes made in the Microsoft.Launcher.rc file by mistake while resolving merge conflicts
* reverted company name to how it was before
* Add new text for Remap Keyboard
* Added text in KBM windows
* Tweaked KBM landing page view
* Changed to transparent background
* Tweaked text
* Tweaked text
* Added code to detect os build number
* To set the settings.exe according to the powerToys version that is running
* Modified the description of old UI for launcher and keyboard remapper
* Using API contracts instead of registry
* Removing file that was included by mistake
* Clean up resources taken by closed virtual desktops on FancyZones module startup.
* Overload GetVirtualDesktopIds to return wide string.
* Refactor OnDisplayChange method.
* Commented out ToggleToMod and AppSpecific function calls
* Added logic to make sure key remaps don't occur on Edit Keyboard Window
* Changed behavior such that remappings only apply after window is closed
* Update version in General Settings
* Set version in settings.json file
* Only overwrite the settings.json file if it is newer than the old version.
* Fix tests
* Fix test names and added comment
* Added output folder
* Added FileExplorerPreview output folder for all projects
* Added extra dlls and FileExplorerPreview to path
* Added folder and modified path for registry setup of preview handlers
* fixed run-elevated error and powerpreview settings not working
* removed EXTENDED_STARTUPINFO_PRESENT flag
* removed test string
* Update Microsoft.PowerToys.Settings.UnitTest.csproj
* Rename PowerLauncher.cs to PowerLauncherViewModelTest.cs
* Bypass XamlBridge Window focus handling
* Constrain only one window can be opened at a time
* Revert changes on files changed in another PR
* Changed WM_DESTROY to WM_NCDESTROY
Co-authored-by: Tomas Raies <tomas.raies@gmail.com>
* Fixed left and top window
* Added dpi Aware launcher positioning code
* Code cleanup
* Added support to drag window
* Multi monitor support added
Remaining fix : Launcher doesn't open first time on changing monitor
* removed code handling change in DPI manually
* Code cleanup
* Fix to support multimonitor display
* Code cleanup
* Revert "Code cleanup"
This reverts commit 38f39924f0.
* Revert back to WOX helper for calculating normalized DPI
* Move part of the virtual desktops related logic from FancyZones to VirtualDesktopUtils.
* Post WM message from vritual desktop tracker thread to FZ thread.
* Minor improvements in RegisterVirtualDesktopUpdates method.
* Close registry key after HandleVirtualDesktopUpdates thread finishes execution.
* Remove comment explaining workaround to VirtualDesktopUtils namespace.
* Move HandleVirtualDesktopUpdates to VirtualDesktopUtils namespace. Resolve PR comments.
* Fix typos in window messages description.
* Remove lock from OnKeyDown method to avoid deadlock.
* Handle scenario with only primary desktop and no desktop swithc in current session.
* Add scoped lock when changing current desktop id. Address PR comments.
* Explain purpose of UpdatePrimaryDesktopData method.
* Fix typo in documentation.
* "Unhooked" the Shortcut guide module from the PT event dispatcher
* Fixup: warning/undefined behavior/terrible bug
* SetWindowsHookEx and UnhookWindowsHookEx now fail silently
* Updated a comment in shortcut_guide.h
* Renamed a method, added an error message
* Removed unnecessary styling resources.
Fixed searchbox overlay.
Fixed a bug where the command buttons would fall of the list
* Fixed a bug where the app icon could overlap the title/path textblocks
* Consistent background / border color
* Tweaked shadow, background color now theme depended
* minor modifications in README
* Added launcher project and changed references to common
* Added the code to launch another process
* added shellapi header
* Added launcher to runner
* added functions to remove the abstract class error
* added the wox launcher dll
* Readded the reference to common
* modified the additional include directories for the release version
* changed the name to be displayed from Wox.Launcher to Launcher
* Localized the strings of Launcher
* Added a SearchResult Helper class
* Created a helper class to use indexer and return search results
* Added the main and settings file which declare most of the plugin interfaces
* Added references and renamed a class
* Added the images folder which contains the windows indexer icon
* Added the image
* Added the plugin.json file
* Minor changes in project files
* Added plugin.json to the project
* Modified the output paths to create the dll for the plugin in the correct location
* Refactored the code to make it unit testable
* Made the code unit testable and added unit tests for the indexer plugin
* Removed commented out code
* Code to terminate wox when we exit PowerToys
* Copy from Jeremy's fork PR
* Removed unnecessary plugins from source tree
* add missing files
* Fix postbuild event
* Added x64 for all Wox project - Debug mode
* Removed the AnyCPU config - Debug
* Added the build paths for release x64 (removed AnyCPU)
* Set warning level to 4 : Release
* Set warning level 4 : Debug
* set optimize code to false
* Removed notify icon component
* Removed setting UI XAML file and references
* Readded necessary callback functions
* Removed python path and python plugin functions
* Removed UI related to python path and the bindings related to that
* Remove python bindings
* Removed the localized string translations from pythonDirectory and SelectPythonDirectory
* Manually resolving conflicts
* Fix Wox build in project settings
* deleting unused project files
* Undo change internal
* Fix internal variable
* All wox exceptions in debug are getting rethrown, and thus causing the app to crash. This change removes the debug specific code and allows exceptions to be handled the same was as release.
* Ported Indexer plugin to .net core 3
* Added the test project back
* Removed the .net framework indexer folder
* readding the plugin.json file
* Changed the anyCPU config to x64 for windows indexer plugin
* Adding dependency to wox project on the runner. This should make sure the wox.exe can be build and launched by the runner so wox can run as a background process.
* Updating build dependencies. Wox.Launcher wasn't built as part of the F5 Experience, and nor were the plugins
* removing locks from the ResultListBox code behind file. All callbacks are accessed from the Main/UI thread.
* Remove anyCPU config and changed it to x64
* Removed anycpu of test proj
* Adding dependency
* Renaming executable to PowerLauncher. Replaceing icons with placeholder. Deleting Docs folder
* Renaming AppData directory from 'Wox' to 'PowerLauncher'. Also replacing issue link with powertoys github.
* adding support for xaml islands
* Added Neils UI code
* Replace Niels Code references
* Added assets and behaviours
* Add missing reference
* Add main view model binding
* Using proper executable name when closing 'PowerLauncher' process
* changed x:bind to Binding to avoid reference
* Updated bindings for launcher
* Added binding on searchBox
* Adding Directory.Build.targets file to kill the PowerLauncher pprocess on Build or Clean operations of all 'Launcher' projects.
* Fixed exception preventing result display
* Fixed issue with wpf marshalling events to a non UI thread
* Optimised result binding by inserting search result from multiple plugin in parallel
* copy resource files to output folder
* Corrected the output path for the indexer plugin
* windows indexer plugin is working
* Remove console print statement
* Added callback function for mouse click on search result
* Working App execution
* Cherry picked pinyin performance changes from jjw24's master branch
* change nuget package to msft for winrt compat
* Working up/down arrow key
* updating references and removing a few that seem uneeded for how stuff is referenced
* adding two back in
* Removing Squirrel dll. unsure on updating so i kept that logic in
* Updated functionality on suggestion chosen in autosuggestbox
* Added the <useWPF> tag to remove the warning
* Removed an unnecessary <useWindowsForms> tag
* Removed the item group for properties from calculator plugin
* Removed the item group for properties from folder plugin
* Removed the item group for properties from indexer, program and shell plugin
* Removed itemgrp from wox.core and wox.test csprojs
* Removed the unnecessary wox files to clean up codebase
* Renamed Wox.Plugin.Indexer to Microsoft.Plugin.Indexer
* Renamed Wox.Launcher to Microsoft.Launcher
* To avoid DBNull to String typecast exception
* Added query submitted event to handle default action on clicking a list view item
* Merge pull request #42 from microsoft/AddPinyinPerformance
Cherry picked pinyin performance changes from jjw24's master branch
(cherry picked from commit b9e437c6cd)
* Rectyfying title display
* Title display working correctly
* Removed .yml files
* adding checks
* Making wox.csproj build wox assembly instead of powerlauncher
* Removing update logic from PowerLuanch App.xaml.cs as was done in Wox project.
* Making Query internals visible to wox.
* Update Powerlauncher nuget packages to be same version as wox.csproj. Note: FoxyWeavers.xsd change is automatically done as part of nuget package update.
* Updating build dependencies to so that wox.launcher depends on powerlauncher.csproj not wox.csproj
* Removing 'Wox' branded logos from powerlauncher.csproj as was done previously or wox.csproj
* Downgraded the library to the latest stable version
* single thread execution of the indexer plugin and InvalidOperationException due to connection being closed on ExecuteReader, handled separately
* Modified the test, the connection need not be null after being disposed. There is no direct way of checking if an object has been disposed other than to throw the InvalidOperationException
* Removing x86,ARM,ARM64, build configurations, as these were added accidentally when adding xaml island support.
* Removed STAThread
* Modified the output folder produced
* Renamed the dll produced
* Added dependency on PowerLauncher to the Microsoft.Launcher project
* modified the name of the dll in the indexer plugin
* Ignoring 128 errors from taskkill, as this means the process isn't running. We don't want htis to show up in the warnings list on build
* Added fix for closing wox on pressing escape and app execution (#75)
* adding useWPF to get rid of warning
* Launcher resize issue on selecting search result (#77)
* Added fix for closing wox on pressing escape and app execution
* Added fix to prevent autosuggestbox resize
* Fixing xaml catastrophic failure, based on Miguels suggestion here: https://github.com/windows-toolkit/Microsoft.Toolkit.Win32/issues/210
* suggested fix
* removing unused mutex string
* Searches for keyword only in title and not content to improve the quality of results
* Display the title from System.Title directly instead of extracting it from the path
* Removed additional README instructions before moving to the powerToys repo
* Fix Query builder test (#86)
* Revert base viewModel class to fix tests.
* Removing unused post build and deploy scripts.
* tweaked url
* Update plugin.json
* Update README.md
* removed unused dep (#2080)
* removed reference to everything (#2133)
* SearchIndexer - Modifying QueryContentProperties and QuerySelectColumns to use System.FileName
* Search result thumbnail for PowerLauncher (#2124)
* Replace WPF Imaging library with UWP
* Removed UWP and WPF namespace conflicting files from Wox
* Removed Image hashing as it wasn't used anywhere
* Updated formatting
* Set MainViewModel visibility to hidden on startup
* Enable CI build on PowerLauncher Branch (#2181)
* Enable CI build on PowerLauncher Branch
* Updated Nuget restore to latest and added AssetTargetFallback property
* tweak text (#2177)
* [Window Walker] Migrate to Launcher (#2093)
* Copy the existing calc. plugin foldeR
* Blindly rename a bunch of things to Window Walker
* Update the solution to reference the new plugin
* Get basic Yo returned
* Remove all the languages except english
* Lower quality of icon as well as test showing it
* Add the core non-ui parts to the plugin
* Delete calculator png
* Get it to compile
* Added the actual code which apparently doesn't work
* Finally start showing results
* Fix up strings
* Switch working
* Remove unused classes
* Remove unneeded async
* Added MSI support for Launcher (#2242)
* Fixed typo in output folder of calculator plugin
* Calculator plugin works
* Modified the name of the image to remove space as space is assumed to be a separator in wcx file
* Fixed typo in calculator dll
* Fixed typo in calculator plugin
* Shell, Program, Folde and indexer plugin working
* Added the ww plugin
* Fixed typos in the calculator plugin
* Delete file that was added unintentionally
* revert calculator rename changes
* Reverted other files changed
* Reverted renaming of file with space
* Pull changes from master to dev/powerLauncher (#2255)
* Dpi unaware placement bug (#2121)
Fix for bug when placing dpi unaware window such as Notepad++ in left of right part of monitor. In that application gap of about 7px was left or right.
This fixes only single-monitor scenario
It skips correction for dpi unaware window that leaves a gap
* Move markdown parsing logic outside control thread (#2099)
* Move markdown parsing logic outside control thread
* Update MarkdownPreviewHandlerControl.cs
* Remove trailing whitespace.
That'll teach me for trying to make an edit from the GitHub page.
* Migrate power rename MRU lists from registry to JSON (#2090)
* Handle most recently used search/replace strings within settings.
* Check for last modified time of json file and reload it if needed.
* Handle changes in MRU search / replace lists size.
* Improve handling of changes in MRU list size.
* Don't check for last modified time in every getter method. Load only when starting application.
* Add const identifier to getter methods.
* Address PR comments: Add const to reg and json file paths and set them in constructor initializer. Check pushIdx validity. Move implementation to cpp of PowerRenameUI constructor.
* Add error checking when getting values from registry.
* Implementing changes suggested in #1992 (#2116)
* Implementing changes suggested in #1992
* Update Product.wxs
Co-authored-by: Ebenezer Ewumi <ebenezer.ewumi@wsu.edu>
* Fix for issue #1532 - [PowerToys tray icon] Show version on tooltip (#2117)
* Fix for issue #1532
[PowerToys] Show version on tooltip
* Update src/runner/tray_icon.cpp
Co-Authored-By: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
* FZ editor: Splitted zones positioning (#2158)
* Added a mutex to ZoneWindow, ensured no data races occur (#2154)
* Added a mutex to ZoneWindow, ensured no data races occur
* Protected draggedWindow* members with a mutex
* Ensured that critical reads happen in a single transaction
* Dpi unaware placement bug - multimontior with same DPI settings fix (#2156)
* Dpi unaware placement bug - multimontior with same DPI settings fix
* Using different enumerating method
* Changed AllMonitorHaveSameDpiScaling method
* Removed accidental file
* small rename
* Changed some methods to CamelCase
* Review comments fixes
Co-authored-by: PrzemyslawTusinski <61138537+PrzemyslawTusinski@users.noreply.github.com>
Co-authored-by: Ben Randall <veleek@gmail.com>
Co-authored-by: vldmr11080 <57061786+vldmr11080@users.noreply.github.com>
Co-authored-by: eduardodextil <55205162+eduardodextil@users.noreply.github.com>
Co-authored-by: Ebenezer Ewumi <ebenezer.ewumi@wsu.edu>
Co-authored-by: Nghia M. Luong <32159519+sqrlmn@users.noreply.github.com>
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Ivan Stošić <ivan100sic@gmail.com>
* Somil55/merge custom ui into launcher (#2271)
* Remove Autosuggest box (#2192)
* Update Settings.Designer.cs
* Revert "Update Settings.Designer.cs"
This reverts commit a1bc0dda56.
* Updated LauncherControl XAML to add textbox and listview
* List View displayed
* Hooking up execution on the selected index, removing two way binding on selection, and experimenting with popup that doesn't work
* Updated MainViewModel to Remove context menu and history
* Added Resultist XAML Island project
* Updated SelectedItem and SelectedList Binding.
Issues : List box doesn't open when query is written for first time but opens in subsequent queries.
* 1. Mouse Click working
2. List View is can't be focused
3. Fixed width of Launcher
* Removed two way QueryText box binding
* Removed SelectedItem two way binding and replaced with a callback
* [Cleaning] Remove redundant UWP project
* [Cleaning] Updated files to keep only atomic changes against dev/powerLauncher
* Thmbnail fixed for NEW UI
* Removed PreviewMouseDown function required by older WOX code
Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
* Added the auto-complete feature
* Removing ContextMenuPluginInfo, and ContextMenuTopMost as these commands are not used int the new design.
* Fixed merge conflicts
* Set only when index is 0
* One way binding
* Removed unnecessary binding
* Deleting unused (commented out code) that was legacy from wox project.
* Binding Buttons to appropriate context menu commands.
1. Buttons are dynamically loaded in a listview based on the actions supported be each plugin.
This change also deletes unused commands.
Note: Most button events don't seem to be getting routed to the Selected Item. Currently using 'PointerEntered' to validate the behavior. The actions should be trigged by the button command property in the future.
* manually handling tab in mainwindow
* Loading context buttons on Selecting a suggestion list item
* Allowing hover event to load content menu items and display them as well.
* Adding context buttons to Indexer plugin. This allows for the following:
1. [Files] Open Containing folder
2. [Folders/Files] Copy Path
* Remove White background of list (#2218)
* Remove white background of list
* Removed comments
* Changed to ContainerContentChanging event
* add const variables instead of numbers
* Added comment before the updatelistSize function
* Search box UI (#2224)
* Added backdrop and rounded corner
* Fix for two alt+space press to bring searchbox issue
* Fixed merge conflict
* Clean Mainwindow.xaml code
* Fix for textbox focus on first visible
* Allowing users to tab between the context buttons for the selected resut. Also allowing users to press 'enter' to action on the selected items.
* Renaming SelectedIndex to ContextMenuSelectedIndex
* Enabling key accelerators on context buttons.
1. Add new object ContextMenuResult instead instead of reusing Result for both query results and context menu results.
2. Binding KeyboardAccelerator keys to contextmenuitemviewmodel
3. Enabling and disabling contextmenu items when selecting or deselecting each row. Because we are manually maintaining selectionwe can't use ScopeOwners as the textbox is really the only item ever in focus.
* Launching explorer instead of the UWP application when selecting 'open file location'.
* Added fix for border showing up when result count is zero
* Updated fix for border on no result
* Adding visibility after clearing result in MainViewmodel
* Launcher Light/Dark mode (#2235)
* Fixed issue with list view background not updating with Windows theme change
* Added theme change for WPF
* updated ShadowDepth for dropshadow
* Updated border thicknes of searchbox and listview
* Diff issue with ResultList.xaml
* Removed change in result delay
* Added code to pull colors from UWP
* Updated border resource to use system based SystemControlHighlightAccentBrush
* Updated corner radius in dark mode
* Updated Launcher description text
Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
Co-authored-by: Alekhya Reddy <reddykalekhya@gmail.com>
* Changed to SystemChromeLow from Accent brush (#2272)
* Removed ListView animations
* Positioning ContextButtons and adding background.
* Disabling scrollbars for gridview items.
* Removed folder plugin
* removed deployment for uwp apps (#2298)
* Simulating Win+backspace key press, instead of Win+Control as it was launching WW (#2250)
* text is selected whenever launcher gets hidden and is then set to visible (#2315)
* Update nuget packages across solution to latest (#2334)
* simplifying the xaml and making things tighter (#2327)
* Setting runcommand as the default execution method, and turning off run as admin by default.
* Opening explorer if the user has types a file path.
* Enable PowerLauncher toggle
* Launcher MSI - Added a required dll and removed folder plugin (#2355)
* Modified the product.wxs file
* Added the x64 config
* Modify scoring algorithm for fuzzy search (#2361)
* Modify scoring
* modified to if else
* Fixes race conditions with PointerEnter/Exit events conflicting with Selection and unselection. This change provides better encapsulation of the logic to enable a selected item for accelerator (hotkey) events, and allow mouse input on results where the pointer is over.
* Fixes an issue where PointerExit would hide the selected context buttons.
* Result List - Bad rebase overwrote margin and translation fields.
* Fixed process executing on clicking enter if no text in search box
* Codeflow cleanup when selectedItem is not null
* adjusting how programs are displayed. (#2369)
* Removing description from title
* adjusting subtitle
* removing accidently paste
* removing desc for uwp apps
* Revert "Removed folder plugin"
This reverts commit 064d638588.
We will use the folder plugin to better mimic the way the start menu and run prompt deal with directories
* Updating JetBrains.Annotations to 2020.1.0 to be consistent with other projects.
* Replacing submenu text with full path as 'Ctrl-Enter' doesn't do anything. Also reducing the String of CreateOpenCurrentResult to fit in one line.
* - Making Open Directory subtitle fixed, and the title as the current directory.
* Adding back binding to QueryText and updating the cursor position similar to how wox originally did it.
* Add the folder plugin wxs back in (#2374)
* Deduping results for program plugin (#2375)
* Removing description from title
* adjusting subtitle
* removing accidently paste
* removing desc for uwp apps
* Getting dups removed from list if LNK exists
* adjusting subtitle
* removing accidently paste
* Getting dups removed from list if LNK exists
* changed to normal forloop
* Removing WinR (#2381)
* Updated program execution to call action on background thread. (#2370)
* PowerLauncher Settings integration
* Added cold start fix (#2385)
* - Fixes cursor jumping around issue.
- Seperating the ability to set the text from initiating a query.
- Plugins have to explicitly request the query be updated.
- Updating Folder plugin to explicty update the query on folder selection.
- Removing unused changes from 'Wox' that don't compile.
* Fixing gap in logic where query was triggering when programatically setting text.
Updating the binding and settext both will trigger the TextChanged event on a seperate event dispatcher. For this reason we dynamically detect which eventhandler is most approapriate on the textchanging event.
* Updating the QueryText to the selected item when navigating up/down with the arrow keys.
* Removing action on folder result, and displaying folder path on selecting a folder result from the folder plugin.
* Making folder results from the search indexer plugin behave like folder results from folder plugin.
* Folder Results open the explorer window when selected.
* The Open Current Folder result shouldn't change the query text to 'Open {folder path}' when selecting the results.
* Initializing query text strings.
* Defensive check for QueryText being empty
* Adding file watchers for UWP detecting when apps are installed or deleted and reindexing the uwp apps
* Removing unused namespace.
* Looking at files and not filtering is better because the timer is more likely to reset while an install is happening, preventing uneeded indexing
* Fix project references
* Fix MaxResultsToShow
* Fix Alt + Space display
* Fix settings defaults
Co-authored-by: Alekhya Reddy Kommuru <reddykalekhya@gmail.com>
Co-authored-by: bkudiess <bakudies@microsoft.com>
Co-authored-by: Divyansh <somm14divi@gmail.com>
Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
Co-authored-by: Barbara Kudiess <bkudiess@me.com>
Co-authored-by: Jeremy Wu <jeremy24wu@gmail.com>
Co-authored-by: Clint Rutkas <clint@rutkas.com>
Co-authored-by: udit3333 <udit3333@gmail.com>
Co-authored-by: Betsegaw (Beta) Tadele <betsegaw.ta@gmail.com>
Co-authored-by: PrzemyslawTusinski <61138537+PrzemyslawTusinski@users.noreply.github.com>
Co-authored-by: Ben Randall <veleek@gmail.com>
Co-authored-by: vldmr11080 <57061786+vldmr11080@users.noreply.github.com>
Co-authored-by: eduardodextil <55205162+eduardodextil@users.noreply.github.com>
Co-authored-by: Ebenezer Ewumi <ebenezer.ewumi@wsu.edu>
Co-authored-by: Nghia M. Luong <32159519+sqrlmn@users.noreply.github.com>
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Ivan Stošić <ivan100sic@gmail.com>
* Fixed right margin
* Fixed issue where the background of the gridview would light up on pointerover.
* Fixed issue where application title/path run through command buttons. Centrally aligned image/icon.
* Updated the shadow so it looks more like a UWP ThemeShadow.
* Handled invalid input for single key remaps
* Added some functions
* Added better error message functions and finished warnings for edit keyboard
* Updated dropdown order of keys
* Added new warning template for shortcuts
* Added show warning on Apply code
* Removed old flyout code
* Fixed issue where tooltips were replaced on Apply
* Simplified == operator
Updating the binding and settext both will trigger the TextChanged event on a seperate event dispatcher. For this reason we dynamically detect which eventhandler is most approapriate on the textchanging event.
- Seperating the ability to set the text from initiating a query.
- Plugins have to explicitly request the query be updated.
- Updating Folder plugin to explicty update the query on folder selection.
- Removing unused changes from 'Wox' that don't compile.
* Removing description from title
* adjusting subtitle
* removing accidently paste
* removing desc for uwp apps
* Getting dups removed from list if LNK exists
* adjusting subtitle
* removing accidently paste
* Getting dups removed from list if LNK exists
* changed to normal forloop
* Deprecate ATL based IPC wrapper library
* C# projects now use named pipe server implementations from two_way_pipe_message
through the interop C++/Cli library.
* Added Unit testing to interop library
* Added grid to edit keyboard
* Fixed all issues for Edit keyboard window with grid
* Added step to delete row definition and move row indices
* Handled grid operations for Edit Shortcuts
* Added dynamic layout for edit shortcuts
* Fixed resize windows message behaviour and removed warnings
* Added missing c++17 compile flag to common-md-flag
* Remove .NET native tool chain from Settings.UI release config
* This flag has to be removed because .Net Native does not support
mixed assemblies, like PowerToysInterop.
* Compare window desktop id with currently active work area desktop id.
* Improve error handling and conform to coding guidelines.
* Move virtual desktop helper functions to ZoneWindowUtils namespace.
* Ensure thread safety when creating instance of VirtualDesktopManager.
* Remove static qualifier from ServiceProvider.
* Return instead of break, as there is no need to check for other monitors, virtual desktop is the same for all.
* Move virtual desktop related helper functions to separate files.
* Skip comparing desktop ids if zone window has empty GUID for desktop id.
* Add comment describion scenario for which we need this fix.
* Fix HotkeyControl virtual key display
* A new interop project was setup to provide wrappers for C# projects
that want to access functionality in the common project.
* Add assembly info
* Remove WIN32 configurations
* Added a mutex to ZoneWindow, ensured no data races occur
* Protected draggedWindow* members with a mutex
* Ensured that critical reads happen in a single transaction
* Added combobox
* Formatted and removed unused code
* Added drop down support for Edit Keyboard window
* Reordered the displayed key list
* Add shortcut stack panels and drop downs linked to detect shortcut
* Add more selected item logic
* Added complete dropdown support for edit shortcuts window
* Added Flyout warning for incorrect drop down input
* Tweaked warnings
* Removed MainWindow code
* Changed SelectedValue toSelectedIndex
* Removed unnecessary assignments
* Added a warning for two dropdowns and the first one is changed to an action key
* Added function comments in cpp file
* Fixed some comments
* Fixed all allocation and out of scope issues
* Fix most issues except reloading shortcuts
* Fixed issue while reloading shortcuts
* Fixed type cast warnings
* Changed delete to delete[]
* tweaked
* Added Tests and Refactored code
* removed un-used file
* delete test files when test completes
* removed extra build configs
* added clean-up method
* removed unused variable
* re-added removed attributtion
* added error handling and move strings to string resource
* added error handling to file explorer view model
* moved varible assignment to if statement block
* removed savin of settings file from the UI
* re-added open source notice
* added missing controls for powerrename and fancy zones
* removed dead coded
* remove un-used configuration
* added error handling for file saving and updated powerreanme constructor
* removed added configurations
* added settings state
* Handle most recently used search/replace strings within settings.
* Check for last modified time of json file and reload it if needed.
* Handle changes in MRU search / replace lists size.
* Improve handling of changes in MRU list size.
* Don't check for last modified time in every getter method. Load only when starting application.
* Add const identifier to getter methods.
* Address PR comments: Add const to reg and json file paths and set them in constructor initializer. Check pushIdx validity. Move implementation to cpp of PowerRenameUI constructor.
* Add error checking when getting values from registry.
* Move markdown parsing logic outside control thread
* Update MarkdownPreviewHandlerControl.cs
* Remove trailing whitespace.
That'll teach me for trying to make an edit from the GitHub page.
Fix for bug when placing dpi unaware window such as Notepad++ in left of right part of monitor. In that application gap of about 7px was left or right.
This fixes only single-monitor scenario
It skips correction for dpi unaware window that leaves a gap
* Added CustomAction Data Models
* Updated data model
* Updated Button command trigger for keyboard manager
* Integerated custom actions in Keyboard manager module backend
* Allow Runner to launch windows on foreground
* Refactor and moved the execution logic to background thread
* Removed non-required unlock calls
* Fixed typo
* Resolve PR comments
* updating a ton of warnings.
* bunch of cleanup
* few smaller ones
* fixed naming
* reversing an oops
* adjusting json to use attribute
* more json properties
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Changed dword to word
* Added early unlock statements to fix issue with shortcut guide
* Fixed type conversion warnings
* Migrated detect shortcut window to use Shortcut class
* made changes in Apply button logic
* Revert thread safety changes
* refactored code works on the UI side
* Refactored remapping code to use new Shortcut class
* Refactored to SetKeyEvent function
* Moved function to cpp file and added more comments
* Refactored map variable and handled common Win key
* Remove debug code
* Change arguments to const references
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Added early unlock statements to fix issue with shortcut guide
* Added comments for unlocks before SendInput and changed some unique_locks to lock_guards
* Added check keyboard state function
* Added keyboard state check to avoid n-key shortcuts being affected by 2 key shortcuts
* Added support for n key shortcuts in backend and UI
* Added a fix to ensure mouse buttons states are not checked
* reverted some debugging changes
* reverted some debugging changes
* Added EditShortcuts Window and added Detecting shortcuts functionality
* Fixed build error
* Changed detection to take place only when window is in focus
* Added solution folder
* Added a common project and refactored shared variables to an object with wrapper functions
* Added dynamic addition of shortcuts
* Moved all shared variables in detection to state variable with wrapper functions
* Added code to re-load saved shortcuts in the UI
* Added comments
* Fixed argument modifiers in Helpers
* Updated arg modifiers in all functions
* Removed unused headers and added precompiled headers
* Created PowerKeys project
* Swapping tab with shift
* Added hash map and iterators for remapping code
* Added PowerKeys flag and added toggletomod function
* Added shortcut base code
* Fixed os level shortcut functionality
* Added 1 extra event
* Added check for same modifier and comments
* Added app-specific remapping for 4 apps including UWP apps
* Changed foreground window logic
* Added a separate hook for PowerKeys which can be re-hooked by enabling and disabling
* Added a separate hook for PowerKeys which can be re-hooked by enabling and disabling
* Fixed all priority issues and changed injection flags
* Added another msedge.exe shortcut
* Added a UI which is linked to the backend hook
* Cleaned code and added comments
* Added second button
* Renamed some files/variables and added an extra button
* added power preview settings
* Added link to module oververview
* create settings file if one is not found
* removed run oon start up speficic callback
* Update src/core/Microsoft.PowerToys.Settings.UI.Lib/ModuleSettings.cs
Co-Authored-By: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
* fixed merge conflicts
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
* archive
* formmated code
* reverted changes to test class file.
* reverted changes to test file: reverted name
* added class models and updated link
* removed test console project
label:Description of the new feature / enhancement
placeholder:|
What is the expected behavior of the proposed feature?
validations:
required:true
- type:textarea
attributes:
label:Scenario when this would be used?
placeholder:|
What is the scenario this would be used? Why is this important to your workflow as a power user?
validations:
required:true
- type:textarea
attributes:
label:Supporting information
placeholder:|
Having additional evidence, data, tweets, blog posts, research, ... anything is extremely helpful. This information provides context to the scenario that may otherwise be lost.
"taskName":"Add needs triage label to new issues",
"conditions":{
"operator":"and",
"operands":[
{
"name":"isAction",
"parameters":{
"action":"opened"
}
},
{
"operator":"not",
"operands":[
{
"name":"isPartOfProject",
"parameters":{}
}
]
},
{
"operator":"not",
"operands":[
{
"name":"isAssignedToSomeone",
"parameters":{}
}
]
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"comment":"Hi! We've identified this issue as a duplicate of another one that already exists on this Issue Tracker. This specific instance is being closed in favor of tracking the concern over on the referenced thread. Thanks for your report!"
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
## References
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [] Applies to #xxx
* [] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/PowerToys) and sign the CLA
* [] Tests added/passed
* [] Requires documentation to be updated
* [] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
- [ ]**Closes:**#xxx
- [ ]**Communication:** I've discussed this with core contributors already. If work hasn't been agreed, this work might be rejected
- [ ]**Tests:** Added/updated and all pass
- [ ]**Localization:** All end user facing strings can be localized
- [ ]**Dev docs:** Added/updated
- [ ]**New binaries:** Added on the required places
- [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries
- [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder
- [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects
- [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ]**Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
The PowerToys team is extremely grateful to have the support of an amazing active community. The work you do is incredibly important. PowerToys wouldn’t be near what it is without your help filing bugs, updating documentation, guiding the design, or writing features. We want to say thanks and to recognize your work. This is a living document dedicated to highlighting the high impact community members and their contributions.
Names are in alphabetical order based on first name.
Aaron has helped triaging, discussing, and creating a substantial number of issues and contributed features/fixes. Aaron was the primary person for helping build the File Explorer preview pane handler for developer files.
Niels has helped drive large sums of our update toward a new [consistent and modern UX](https://github.com/microsoft/PowerToys/issues/891). This includes the [launcher work](https://github.com/microsoft/PowerToys/issues/44), color picker UX update and [icon design](https://github.com/microsoft/PowerToys/issues/1118).
Rafael has helped do the [upgrade from CppWinRT 1.x to 2.0](https://github.com/microsoft/PowerToys/issues/1907). He directly provided feedback to the CppWinRT team for bugs from this migration as well.
### [@royvou](https://github.com/royvou)
Roy has helped out contributing multiple features to PowerToys Run
Tobias Sekan has helped out contributing features to PowerToys Run such as Settings plugin, Registry plugin
### [@ThiefZero](https://github.com/ThiefZero)
ThiefZero has helped out contributing a features to PowerToys Run such as the unit converter plugin
## Open source projects
As PowerToys creates new utilities, some will be based off existing technology. We'll continue to do our best to contribute back to these projects but their efforts were the base of some of our projects. We want to be sure their work is directly recognized.
### [@jjw24](https://github.com/jjw24/) - Jeremy Wu
Initial base of jjw24's fork, which makes it the base of PowerToys Run.
## Microsoft community members
We would like to also directly call out some extremely helpful Microsoft employees that have directly contributed to PowerToys. This isn't their day job and was work they did out of passion. We want to say thank you and recognize your work.
### [@chrdavis](https://github.com/chrdavis/) - Chris Davis
PowerRename is from Chris's SmartRename and icon rendering for SVGs in File Explorer
### [@dend](https://github.com/dend/) - Den Delimarsky
PowerToys Awake is a tool to keep your computer awake.
### [@martinchrzan](https://github.com/martinchrzan/) - Martin Chrzan
Color Picker is from Martin.
### [@oldnewthing](https://github.com/oldnewthing) - Raymond Chen
Find My Mouse is based on Raymond Chen's SuperSonar.
### Microsoft InVEST team
This amazing team helped PowerToys develop PowerToys Run and Keyboard manager as well as update our Settings to v2. @alekhyareddy28, @arjunbalgovind, @jyuwono@laviusmotileng-ms, @ryanbodrug-microsoft, @saahmedm, @somil55, @traies, @udit3333
Below is our guidance for how to report issues, propose new features, and submit contributions via Pull Requests (PRs). Our philosophy is heavily based around understanding the problem and scenarios first, this is why we follow this pattern before work has started.
1. There is an issue
2. There has been a conversation
3. There is agreement on the problem, the fit for PowerToys, and the solution to the problem (implementation)
## Filing an issue
Please follow this simple rule to help us eliminate any unnecessary wasted effort & frustration, and ensure an efficient and effective use of everyone's time - yours, ours, and other community members':
> 👉 If you have a question, think you've discovered an issue, would like to propose a new feature, etc., then find/file an issue **BEFORE** starting work to fix/implement it.
When requesting new features / enhancements, understanding problem and scenario around it is extremely important. Having additional evidence, data, tweets, blog posts, research, ... anything is extremely helpful. This information provides context to the scenario that may otherwise be lost.
* Don't know whether you're reporting an issue or requesting a feature? File an issue
* Have a question that you don't see answered in docs, videos, etc.? File an issue
* Want to know if we're planning on building a particular feature? File an issue
* Got a great idea for a new utility or feature? File an issue/request/idea
* Don't understand how to do something? File an issue/Community Guidance Request
* Found an existing issue that describes yours? Great - upvote and add additional commentary / info / repro-steps / etc.
A quick search before filing an issue also could be helpful. It is likely someone else has found the problem you're seeing, and someone may be working on or have already contributed a fix!
### How to tell the PowerToys team this is an interesting thing to focus on
Upvote the original issue by clicking its [+😊] button and hitting 👍 (+1) icon or a different one. This way allows us to measure how impactful different issues are compared to others. The issue with comments like "+1", "me too", or similar is they actually make it harder to have a conversation and harder to quickly determine trending important requests.
---
## Contributing fixes / features
Please comment on an issue to let us know you're interested in working on something before you start the work. Not only does this avoid multiple people unexpectedly working on the same thing at the same time but it enables us to make sure everyone is clear on what should be done to implement any new functionality. It's less work for everyone, in the long run, to establish this up front.
### To Spec or not to Spec
A key point is for everyone to understand the approach that will be taken. We want to be sure if anyone does work, we will accept it in. Items that are larger in scope we'll want some type of spec to understand what is being planned and have a discussion. Specs help collaborators discuss different approaches to solve a problem, describe how the feature will behave, how the feature will impact the user, what happens if something goes wrong, etc. Driving towards agreement in a spec, before any code is written, often results in simpler code, and less wasted effort in the long run.
For such scenarios, once a team member has agreed with your approach, skip ahead to the section headed "Development" section below.
Team members will be happy to help review specs and guide them to completion.
### Help Wanted
Once the team has approved an issue/spec approach to solving, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/PowerToys/labels/Help%20Wanted).
---
## Development
Follow the [development guidelines](https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md).
### Naming of features and functionality
Naming should be descriptive and straight forward. We want names to be clear about functionality and usefulness moving forward.
### How can I become a collaborator on the PowerToys team
Be a great community member. Just help out a lot and make useful additions, filing bugs/suggestions, help develop fixes and features, code reviews, and always, docs. Lets continue to make the PowerToys repository a great spot to learn and make a great set of utilities.
When the time comes, Microsoft will reach out and help make you a formal team member. Just make sure they can reach out to you :)
@@ -87,33 +135,7 @@ The above copyright notice and this permission notice shall be included in all c
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Microsoft PowerToys is a set of utilities for power users to tune and streamline their Windows experience for greater productivity. Inspired by the [Windows 95 era PowerToys project](https://en.wikipedia.org/wiki/Microsoft_PowerToys), this reboot provides power users with ways to squeeze more efficiency out of the Windows 10 shell and customize it for individual workflows. A great overview of the Windows 95 PowerToys can be found [here](https://socket3.wordpress.com/2016/10/22/using-windows-95-powertoys/).
[How to use PowerToys][usingPowerToys-docs-link] | [Downloads & Release notes][github-release-link] | [Contributing to PowerToys](#contributing) | [What's Happening](#whats-happening) | [Roadmap](#powertoys-roadmap)
| x64 | [](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=main&jobName=Build%20x64%20Release) | [](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=stable) | [](https://dev.azure.com/microsoft/Dart/_build/latest?definitionId=76541&branchName=main) |
| ARM64 | [](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=main) | [](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=stable) | [](https://dev.azure.com/microsoft/Dart/_build/latest?definitionId=76541&branchName=main) |
## Installing and running Microsoft PowerToys 0.16
👉 **Note:** Microsoft PowerToys requires Windows 10 1803 (build 17134) or later.
## About
### Via Github with MSI [Recommended]
Microsoft PowerToys is a set of utilities for power users to tune and streamline their Windows experience for greater productivity. For more info on [PowerToys overviews and how to use the utilities][usingPowerToys-docs-link], or any other tools and resources for [Windows development environments](https://docs.microsoft.com/windows/dev-environment/overview), head over to [docs.microsoft.com][usingPowerToys-docs-link]!
Install from the [Microsoft PowerToys GitHub releases page][github-release-link]. Click on `Assets` to show the files available in the release and then click on `PowerToysSetup-0.16.0-x64.msi` to download the PowerToys installer.
- Windows 11 or Windows 10 v1903 (18362) or newer.
- Our installer will install the following items:
- [.NET 6.0.5 Desktop Runtime](https://dotnet.microsoft.com/download/dotnet/6.0#runtime-desktop-6.0.5) or a newer 6.0.x runtime.
- [Microsoft Edge WebView2 Runtime](https://go.microsoft.com/fwlink/p/?LinkId=2124703) bootstrapper. This will install the latest version.
- [Microsoft Visual C++ Redistributable](https://docs.microsoft.com/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022) installer. This will install one of the latest versions available.
### Via GitHub with EXE [Recommended]
[Microsoft PowerToys GitHub releases page][github-release-link], click on `Assets` at the bottom to show the files available in the release. Please use the appropriate the PowerToys installer that matches your machine's architecture. For most people, it is `x64`.
- **For x64 processors (most common):** click on `PowerToysSetup-0.59.1-x64.exe`
Install from the [Microsoft Store's PowerToys page][microsoft-store-link]. You must be using the [new Microsoft Store](https://blogs.windows.com/windowsExperience/2021/06/24/building-a-new-open-microsoft-store-on-windows-11/) which will be available for both Windows 11 and Windows 10.
### Via WinGet (Preview)
Download PowerToys from [WinGet][winget-link]. To install PowerToys, run the following command from the command line / PowerShell:
```powershell
wingetinstallMicrosoft.PowerToys-swinget
```
### Other install methods
##### MSIX / Store Build Update
- We put in a lot of effort here but currently our plan of record is to make the MSI our only installer option and built-in auto-upgrade. MSIX is a great installer / container tech but there are few spots we are working with the team to improve so we can adopt.
#### Via Chocolatey - ⚠ Unofficial ⚠
Download and upgrade PowerToys from [Chocolatey](https://chocolatey.org). If you have any issues when installing/upgrading the package please go to the [package page](https://chocolatey.org/packages/powertoys) and follow the [Chocolatey triage process](https://chocolatey.org/docs/package-triage-process)
To install PowerToys, run the following command from the command line / PowerShell:
```powershell
chocoinstallpowertoys
```
To upgrade PowerToys, run the following command from the command line / PowerShell:
[FancyZones](/src/modules/fancyzones/) - FancyZones is a window manager that makes it easy to create complex window layouts and quickly position windows into those layouts.
### Shortcut Guide
[Windows key shortcut guide](/src/modules/shortcut_guide) - The shortcut guide appears when a user holds the Windows key down for more than one second and shows the available shortcuts for the current state of the desktop.
### PowerRename
[PowerRename](/src/modules/powerrename) - PowerRename is a Windows Shell Extension for advanced bulk renaming using search and replace or regular expressions. PowerRename allows simple search and replace or more advanced regular expression matching. While you type in the search and replace input fields, the preview area will show what the items will be renamed to. PowerRename then calls into the Windows Explorer file operations engine to perform the rename. This has the benefit of allowing the rename operation to be undone after PowerRename exits.
This code is based on [Chris Davis's SmartRename](https://github.com/chrdavis/SmartRename).
### File Explorer (Preview Panes)
[File Explorer](/src/modules/previewpane) add-ons right now are just limited to Preview Pane additions for File Explorer. Preview Pane is an existing feature in the File Explorer. To enable it, you just click the View tab in the ribbon and then click "Preview Pane".
PowerToys will now enable two types of files to be previewed:
- Markdown files (.md)
- SVG (.svg)
### Image Resizer
[Image Resizer](/src/modules/imageresizer) is a Windows Shell Extension for quickly resizing images. With a simple right click from File Explorer, resize one or many images instantly.
This code is based on [Brice Lambson's Image Resizer](https://github.com/bricelam/ImageResizer).
### Window Walker (Text based alt-tab alternative)
[Window Walker](src/modules/windowwalker/) is an app that lets you search and switch between windows that you have open, all from the comfort of your keyboard. As you are searching for an app, you can use the keyboard up and down arrows to see an Alt-Tab style preview of the windows. In the future, this will be merged into the Launcher project.
This code is based on [Beta Tadele's Window Walker](https://github.com/betsegaw/windowwalker).
### Version 1.0 plan
Our plan for all the [goals and utilities for v1.0 detailed over here in the wiki][v1].
## What's Happening
### March 2020 Update
Our mantra for the 0.16 was adding in new features along with a continual push for quality and stability. We are working toward getting a way to auto-update PowerToys and have a good plan for this. We want to proactively thank the community for quickly identifying a few bugs inside 0.15 and allowing us to quickly release 0.15.1 and 0.15.2.
Below are just a few of the bullet items from this release.
- We shipped [v0.16][github-release-link]!
- FancyZone improvement:
- Multi-Monitor improvement: Zone flipping switching now works between monitors!
- Simplified UX: Removed layout hot-swap and flashing feature due to need to improve multi-monitor support
- New Utilities!
- Markdown Preview pane extension
- SVG Preview pane extension
- Image Resizer Window Shell extension
- Window Walker, an alt-tab alternative
- Fixed over 100 issues!
- Testing improvements
- 54 UX Functional tests
- 161 new Unit tests
For [0.17](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen+is%3Aissue+project%3Amicrosoft%2FPowerToys%2F3), we are proactively working on:
- Auto-updating
- Win+R replacement (Launcher)
- Keyboard remapping
- Performance improvements with FancyZones
- A testing utility for FancyZones to be sure we can test different window configurations.
Future release work, we are proactively working on:
- Settings v2 / Fix bug #243
## Developer Guidance
Please read the [developer docs](/doc/devdocs) for a detailed breakdown.
There are [community driven install methods](./doc/unofficialInstallMethods.md) such as Chocolatey and Scoop. If these are your preferred install solutions, this will have the install instructions.
## Contributing
This project welcomes contributions of all times. Help spec'ing, design, documentation, finding bugs are ways everyone can help on top of coding features / bug fixes. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
This project welcomes contributions of all types. Help spec'ing, design, documentation, finding bugs are ways everyone can help on top of coding features / bug fixes. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](contributing.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](CONTRIBUTING.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
### ⚠ State of code ⚠
Most contributions require you to agree to a [Contributor License Agreement (CLA)][oss-CLA] declaring that you have the right to, and actually do, grant us the rights to use your contribution.
PowerToys is still a very fluidic project and the team is actively working out of this repository. We will be periodically re-structuring/refactoring the code to make it easier to comprehend, navigate, build, test, and contribute to, so **DO expect significant changes to code layout on a regular basis**.
For guidance on developing for PowerToys, please read the [developer docs](/doc/devdocs) for a detailed breakdown. This includes how to setup your computer to compile.
### License Info
## What's Happening
Most contributions require you to agree to a [Contributor License Agreement (CLA)][oss-CLA] declaring that you have the right to, and actually do, grant us the rights to use your contribution.
### PowerToys Roadmap
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on.
### 0.59 - May 2022 Update
In this release, we focused on wrapping up building for native ARM64 and releasing the first experimental build. Below are some of the highlights!
**Highlights**
- The work for running natively on ARM64 has been wrapped up and a build is released. Thanks [@snickler](https://github.com/snickler)!
- Power Rename now is running on WinUI 3.
- Keyboard Manager now allows up to 4 modifier keys for shortcuts and has received some quality fixes.
- Upgraded the Windows App SDK runtimes to 1.1.0, fixing an issue where Settings wouldn't start with UAC off and improving performance.
- The Windows App SDK runtime binaries are being shipped with PowerToys which should resolve the installations issues reported with WinAppSDK.
### Known issues
- There are reports of users who are [unable to open the Settings window](https://github.com/microsoft/PowerToys/issues/18015). This is being caused by incompatibilities with some applications (RTSS RivaTuner Statistics Server and MSI AfterBurner are known examples of this). If you're affected by this, please check the linked issue to verify if any of the presented solutions works for you.
### General
- Some typos were fixed. Thanks [@eltociear](https://github.com/eltociear), [@rcmaehl](https://github.com/rcmaehl) and [@ShyPixie](https://github.com/ShyPixie)!
### ARM64
- ARM64 support now fully added!
- Fixed PowerRename to work on ARM64.
- Fixed File Explorer tools to work on ARM64.
- Made changes for the installer projects to build ARM64 installers.
- Configured the CI and Release pipelines to build for ARM64.
- Added ARM64 build status to the README.
### Always on Top
- Fixed an issue where the borders where sticking around when a window was minimized with Win+D.
### FancyZones
- Fixed a bug that was consuming CPU cycles when the default layout was set.
- Fixed a bug where apps were not opened in their last known zones due to Virtual Desktop ID changes.
- Fixed a bug that was snapping popup menus opened by applications.
- Fixed a bug causing windows not to be snapped under some configurations.
### Image Resizer
- No longer tries to change metadata on files that were not actually resized. Thanks [@adamchilders](https://github.com/adamchilders)!
### File explorer add-ons
- Fixed a bug where modules depending on WebView2 would be limited to opening files smaller than 2 MB. Now the resulting html is generated into a temporary file before presenting it.
- Add a viewBox attribute to svg files that don't have one so that the preview tries to show the whole image.
- Remove scrollbar that was showing when rendering svg thumbnails.
### Keyboard Manager
- Now up to four modifier keys can be used in shortcuts. This will allow you to use the Office key (which sends Win+Ctrl+Shift+Alt), for example.
- Fixed a bug locking Keyboard Manager when two shortcut mapping were pressed at the same time.
- Removed event spam for certain telemetry events.
### PowerRename
- Ported to use WinUI 3 instead of WinUI 2.
### PowerToys Run
- The Services plugin is able to search for parts of the name, display name or the service type or state. Thanks [@htcfreek](https://github.com/htcfreek)!
- The Services plugin now supports the startup type 'Automatic (Delayed Autostart)'. Thanks [@htcfreek](https://github.com/htcfreek)!
- The Services plugin now has tooltips for large service names and other UI improvements. Thanks [@htcfreek](https://github.com/htcfreek)!
- The TimeDate plugin gave results for queries containing just numbers on global queries. This has been fixed. Thanks [@htcfreek](https://github.com/htcfreek)!
- We've introduced a throttle before a query is done to ensure typing is done to increase performance. Thanks [@shandsj](https://github.com/shandsj)!
- Fixed a crash in WebSearch when there's an empty pattern setup for the system's default browser.
- Fixed a bug where VSCodeWorkspaces was not finding portable installations of VSCode. Thanks [@harvastum](https://github.com/harvastum)!
- The Calculator plugin reacts better to invalid input and internal errors. Thanks [@htcfreek](https://github.com/htcfreek)!
- The Calculator plugin can now be configured to use the US number format instead of the system one. Thanks [@htcfreek](https://github.com/htcfreek)!
- The Folder plugin supports paths containing "/". Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
### Settings
- Now the UI for adding excluded apps for FindMyMouse is disabled when the module is disabled. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Text was improved in the Settings UI for File Explorer. Thanks [@Jay-o-Way](https://github.com/Jay-o-Way)!
- Settings won't try to launch if everything runs elevated in the machine, and a warning message is shown instead.
- Some minor UI fixes. Thanks [@niels9001](https://github.com/niels9001)!
- The Settings screen should now open correctly if the OOBE screen was opened first.
- The rounded corner settings for FancyZones now only show on Windows 11. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Fixed a UI freeze when entering the Keyboard Manager page with clean settings.
- Fixed a UI glitch where a message was being shown that all PowerToys Run plugins were disabled when using the search function. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Upgraded the Windows App SDK runtimes to 1.1.0, fixing an issue where Settings wouldn't start with UAC off and improving performance.
### Runner
- Auto-update takes into account if it's running on x64 or arm64 to download the right installer.
### Installer
- Updated the .NET dependency to 6.0.5.
- The installer is now built using a beta version of Wix 3.14 for arm64 support.
- Added the VC++ Redistributable binary as a requirement.
- The Windows App SDK runtime binaries are being shipped with PowerToys instead of running its installer. This should fix most of the install issues with 0.58.
### Development
- New action added to GitHub to publish the winget package to PowerToys.
- New action added to GitHub to publish for the Microsoft Store. Thanks [azchohfi](https://github.com/azchohfi)!
- Documentation for installing the Windows App SDK dependencies and building the installer was updated.
- FxCop removed from the PowerToys Run TimeZone plugin and was replaced with NetAnalyzers. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
#### Community contributions
We'd like to directly mention certain contributors (in alphabetical order) for their continued community support this month and helping directly make PowerToys a better piece of software.
For [v0.60][github-next-release-work], we'll work on below:
- Environment Variables Editor PowerToy
- Screen Measure PowerToy
- Stability / bug fixes
## PowerToys Community
The PowerToys team is extremely grateful to have the [support of an amazing active community][community-link]. The work you do is incredibly important. PowerToys wouldn’t be nearly what it is today without your help filing bugs, updating documentation, guiding the design, or writing features. We want to say thank you and take time to recognize your work.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct][oss-conduct-code].
This project has adopted the [Microsoft Open Source Code of Conduct][oss-conduct-code].
## Privacy Statement
The application logs basic telemetry. Our Telemetry Data page (Coming Soon) has the trends from the telemetry. Please read the [Microsoft privacy statement][privacyLink] for more information.
The application logs basic telemetry. Our Telemetry Data page (Coming Soon) has the trends from the telemetry. Please read the [Microsoft privacy statement][privacy-link] for more information.
Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [many more](https://opensource.microsoft.com/).
If you believe you have found a security vulnerability in any Microsoft-owned repository that meets Microsoft's [definition](https://docs.microsoft.com/en-us/previous-versions/tn-archive/cc751383(v=technet.10)) of a security vulnerability, please report it to us as described below.
## Reporting Security Issues
**Please do not report security vulnerabilities through public GitHub issues.**
Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://msrc.microsoft.com/create-report).
If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://www.microsoft.com/en-us/msrc/pgp-key-msrc).
You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://www.microsoft.com/msrc).
Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
* Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
* Full paths of source file(s) related to the manifestation of the issue
* The location of the affected source code (tag/branch/commit or direct URL)
* Any special configuration required to reproduce the issue
* Step-by-step instructions to reproduce the issue
* Proof-of-concept or exploit code (if possible)
* Impact of the issue, including how an attacker might exploit the issue
This information will help us triage your report more quickly.
If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://microsoft.com/msrc/bounty) page for more details about our active programs.
## Preferred Languages
We prefer all communications to be in English.
## Policy
Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://www.microsoft.com/en-us/msrc/cvd).
For more info on [PowerToys overviews and how to use the utilities][usingPowerToys-docs-link], or any other tools and resources for [Windows development environments](https://docs.microsoft.com/windows/dev-environment/overview), head over to [docs.microsoft.com][usingPowerToys-docs-link]!
## How to file issues and get help
This project uses [GitHub Issues][gh-issue] to [track bugs][gh-bug] and [feature requests][gh-feature]. Please search the existing issues before filing new issues to avoid duplicates. For new issues, file your bug or
feature request as a new Issue.
For help and questions about using this project, please look at our Wiki for using PowerToys and our [Contributor's Guide][contributor] if you want to work on PowerToys.
## Microsoft Support Policy
Support for PowerToys is limited to the resources listed above.
Below is our guidance for how to report issues, propose new features, and submit contributions via Pull Requests (PRs).
## Before you start, file an issue
Please follow this simple rule to help us eliminate any unnecessary wasted effort & frustration, and ensure an efficient and effective use of everyone's time - yours, ours, and other community members':
> 👉 If you have a question, think you've discovered an issue, would like to propose a new feature, etc., then find/file an issue **BEFORE** starting work to fix/implement it.
### Search existing issues first
Before filing a new issue, search existing open and closed issues first: It is likely someone else has found the problem you're seeing, and someone may be working on or have already contributed a fix!
If no existing item describes your issue/feature, great - please file a new issue:
### File a new Issue
* Don't know whether you're reporting an issue or requesting a feature? File an issue
* Have a question that you don't see answered in docs, videos, etc.? File an issue
* Want to know if we're planning on building a particular feature? File an issue
* Got a great idea for a new utility or feature? File an issue/request/idea
* Don't understand how to do something? File an issue/Community Guidance Request
* Found an existing issue that describes yours? Great - upvote and add additional commentary / info / repro-steps / etc.
### Complete the template
**Please include as much information as possible in your issue**. The more information you provide, the more likely your issue/ask will be understood and implemented. Helpful information includes:
* What device you're running (inc. CPU type, memory, disk, etc.)
* What build of Windows your device is running
👉 Tip: Run the following in PowerShell Core
```powershell
C:\> $PSVersionTable.OS
Microsoft Windows 10.0.18909
```
... or in Windows PowerShell
```powershell
C:\> $PSVersionTable.BuildVersion
Major Minor Build Revision
----- ----- ----- --------
10 0 18912 1001
```
... or Cmd:
```cmd
C:\> ver
Microsoft Windows [Version 10.0.18900.1001]
```
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in YOUR workflow. Teach us to help you!
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
* Prefer error message text where possible or screenshots of errors if text cannot be captured
* **If you intend to implement the fix/feature yourself then say so!** If you do not indicate otherwise we will assume that the issue is our to solve, or may label the issue as `Help-Wanted`.
### DO NOT post "+1" comments
> ⚠ DO NOT post "+1", "me too", or similar comments - they just add noise to an issue.
If you don't have any additional info/context to add but would like to indicate that you're affected by the issue, upvote the original issue by clicking its [+😊] button and hitting 👍 (+1) icon. This way we can actually measure how impactful an issue is.
---
## Contributing fixes / features
For those able & willing to help fix issues and/or implement features ...
### To Spec or not to Spec
Some issues/features may be quick and simple to describe and understand. For such scenarios, once a team member has agreed with your approach, skip ahead to the section headed "Fork, Branch, and Create your PR", below.
Small issues that do not require a spec will be labelled Issue-Bug or Issue-Task.
However, some issues/features will require careful thought & formal design before implementation. For these scenarios, we'll request that a spec is written and the associated issue will be labeled Issue-Feature.
Specs help collaborators discuss different approaches to solve a problem, describe how the feature will behave, how the feature will impact the user, what happens if something goes wrong, etc. Driving towards agreement in a spec, before any code is written, often results in simpler code, and less wasted effort in the long run.
Specs will be managed in a very similar manner as code contributions so please follow the "Fork, Branch and Create your PR" below.
### Writing / Contributing-to a Spec
To write/contribute to a spec: fork, branch and commit via PRs, as you would with any code changes.
Specs are written in markdown, stored under the `doc/specs` folder and named `[issue id] - [spec description].md`.
👉 **It is important to follow the spec templates and complete the requested information**. The available spec templates will help ensure that specs contain the minimum information & decisions necessary to permit development to begin. In particular, specs require you to confirm that you've already discussed the issue/idea with the team in an issue and that you provide the issue ID for reference.
Team members will be happy to help review specs and guide them to completion.
### Help Wanted
Once the team have approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/PowerToys/labels/Help-Wanted).
---
## Development
### Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and you've agreed an approach or a spec has been written and approved, it's time to start development:
1. Fork the repo if you haven't already
1. Clone your fork locally
1. Create & push a feature branch
1. Create a [Draft Pull Request (PR)](https://github.blog/2019-02-14-introducing-draft-pull-requests/)
1. Work on your changes
### Code Review
When you'd like the team to take a look, (even if the work is not yet fully-complete), mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
### Merge
Once your code has been reviewed and approved by the requisite number of team members, it will be merged into the master branch. Once merged, your PR will be automatically closed.
# How to integrate new MSIX module with PowerToys Settings and WiX installer
[`issue_11705_with_example` branch](https://github.com/microsoft/PowerToys/tree/issue_11705_with_example) contains HelloWorld UWP C# MSIX application which reads its module settings and is installed along PowerToys.
## Steps
- uncomment everything near "TODO: Use to activate embedded MSIX" comments
- build PowerToys solution
- deploy HelloModule module and sign it with a self-signed certificate (don't forget to put it into a trusted store)
- build PowerToysSetup solution and install it
Type HelloModule into start search and observe that it was installed:
<img src="../images/msix/hello-module-start.png">
Open PowerToys settings and change the stub setting to something:
First time you press "Load Settings", it'll detect that it doesn't have permissions to access local file system and open its system settings window, toggle it there:
(it's a known uwp limitation, see https://stackoverflow.com/a/53533414/657390)
HelloModule will close then, restart it, press "Load Settings" and you should see that the application was able to load the setting string which was set by the settings app:
> Follow [issue 15243](https://github.com/microsoft/PowerToys/issues/15243) for updates.
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail [here](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipelinhttps://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail [here](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before building the installer on the pipeline [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found [here](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script can be found [here](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found [here](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise the pipeline will fail as there wouldn't be any resx files to generate the dlls.
We use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](../../deps/spdlog.props) in a .vcxproj like this:
```xml
<ImportProject="..\..\..\deps\spdlog.props"/>
```
It'll add the required include dirs and link the library binary itself.
After the user has changed the module settings in the Settings editor, the runner calls this method to pass to the module the updated values. It's a good place to save the settings as well.
Sample code from [`the example PowerToy`](/src/modules/example_powertoy/dllmain.cpp):
2. [Tests for single key remaps and shortcut remaps](#Tests-for-single-key-remaps-and-shortcut-remaps)
## HandleSingleKeyRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L13-L124) is used for handling the key to key and key to shortcut remapping logic. The general logic is as follows:
- Check if the `dwExtraInfo` field contains the `KEYBOARDMANAGER_INJECTED_FLAG` bit set. This bit is used to indicate that the key event was generated by KBM using `SendInput`. This ensures that we don't read events generated by the key or shortcut remap methods.
- Check if the current key is present in the list of remaps. If it isn't, return 0 (i.e. do not suppress the event).
- If it is remapped to Disable, suppress the event.
- If it is remapped to a key, we send the key down/up message for the target key and suppress the current key event. We have a check for filtering artificial keys, such as `VK_WIN` (which is a keycode added by us), so that it is translated to `VK_LWIN` instead.
- If it is remapped to a shortcut, for key down we set the target modifiers first, followed by the target action key, and for key up we release the action key first, followed by the modifiers.
- All the remapped key events that we send above are sent with `KEYBOARDMANAGER_SINGLEKEY_FLAG` on the `dwExtraInfo` field.
## HandleShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L178-L739) is used for handling the shortcut to shortcut and shortcut to key remapping logic. The general logic is as follows:
- Check if any shortcut remap is currently invoked. This is required to ensure that two remaps don't occur simultaneously at a time, and we send key up events for the shortcuts only if they are actually invoked and not for artificial key up events. In addition to that, while a remap is in the middle of execution, the keyboard state will not match the physical keys, so we do not want a remap <kbd>Ctrl+A</kbd> to <kbd>Ctrl+V</kbd> to also trigger the remap from <kbd>Ctrl+V</kbd> to <kbd>Alt+V</kbd> on pressing <kbd>Ctrl+A</kbd> on the keyboard.
- Get the remap table as per the the `activatedApp` argument (i.e. if it is empty, we get the global shortcut remap table and otherwise we get the corresponding app-specific shortcut remap table).
- Iterate over the list of remaps in descending order of number of keys in the shortcut. This is required **for shortcut to key remaps** to ensure that if a user has both <kbd>Ctrl+A</kbd> and <kbd>Ctrl+Shift+A</kbd> remapped to some keys, and the user presses <kbd>Ctrl+Shift+A</kbd>, then we prefer the <kbd>Ctrl+Shift+A</kbd> remap. This logic would not be required if there were only shortcut to shortcut remaps, as they are invoked only on exact match.
- If any shortcut was found to be invoked (from the first step), then we skip till we find the matching shortcut remap. If not we check if the modifiers of the original shortcut are pressed down. If they are, we check if the current key event is a key down event and it matches the action key of the original shortcut. For shortcut to shortcut and for disabling a shortcut [we have an additional step](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L208-L212) where we check if any other key is pressed apart from the original shortcut. This is required because for these two features we allow the remaps only if those exact keys are pressed. The method used for this is described in detail [here](keyboardmanagercommon.md#IsKeyboardStateClearExceptShortcut). If a win key was pressed, we store whether it was the left or the right one, in order to determine which key to set for remaps from/to the common Win key code which we added. This is so that pressing and releasing Left Win key results in that Win key getting modified and not the Right Win key.
- If the remap is to a key, we send a dummy key event followed by releasing the original shortcut's modifiers and setting the target key (or doing nothing if it is remapped to disable) and we suppress the event.
- If the remap is to a shortcut, if the modifiers in the original shortcut are present in the target, we only set the additional modifiers and the action key of the target. If it isn't, we send a dummy key event followed by releasing the modifiers which are not common, and setting the remaining ones in the target along with the action key.
- For both cases, we set the `isShortcutInvoked` flag to true, and set the `KeyboardManagerState.activatedApp` if it is an app-specific shortcut remap.
- For the `isShortcutInvoked` is true scenario (i.e. the initial remap keydown section is done) there are several cases depending on the key pressed or released:
- [**Case 1:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L339-L430) If a modifier in the original shortcut is released, we need to reset back to the physical keys pressed.
- For remap to shortcut, we release the target action key if it is currently pressed, and depending on whether all the modifiers of the original shortcut are present in the target, we release the target modifiers that are not common, and set the remaining original shortcut modifiers except the one that was released. We do not need to send the original action key as that will get generate it's own key event if it is held down.
- For remap to key, we release the target key if it is pressed (and it is not remapped to Disable), and we set the original shortcut modifiers.
- For both the cases we send a dummy key event at the end, since we are setting modifiers without any other key after that, and we reset all the remap variables.
- [**Case 2:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L435-L461) If the original shortcut's action key is pressed again, we send the target shortcut's action key or the target key again (or for disable we just suppress the event).
- [**Case 3:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L463-L527) If the original shortcut's action key is released
- For remap to shortcut, we just release the target shortcut's action key
- For remap to disable, we suppress the event
- For remap to key, we check if any other keys are pressed apart from the target key. If not, we just release the target key. If there are, we reset back to the physical keys by releasing the target key and setting the original shortcut's modifiers along with a dummy key, and we reset all the remap variables. This behavior is different from remap to shortcut because if the action key is released while other keys are pressed the remap should be inactive, but such a state can't occur for shortcut to shortcut remaps since they happen only when the exact keys are pressed.
- [**Case 4:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L529-L551) If a modifier in the original shortcut is pressed, suppress the event
- [**Case 5:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L553-L732) If any other key is pressed
- For remap to shortcut, we need to reset back to physical keys as the shortcut remaps can't be pressed in combination with other keys. We release the target action key if it was pressed, and we release the modifier keys of the target shortcut that are not common and set the remaining ones in the original shortcut. We then send the original shortcut's action key if the target action key was found to be pressed, and we send the current key press at the end.
- For remap to key, if it is remapped to disable or if the target key is not found to be pressed, we reset to the physical keys, we set the original shortcut's modifiers and if is remap to Disable and the original shortcut's action key is physically pressed (this is checked by the `isOriginalActionKeyPressed` flag which we keep track of whenever the action key is pressed or released for remap to Disable), then we set the original shortcut's action key, followed by the current key press. If it is not remapped to disable and the target key is pressed, then we don't suppress the event as we allow shortcut to key remappings to be pressed along with other keys.
- For all the above cases, dummy key isn't required as we want the current key press to behave like a normal key.
- [**Case 6:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L733) If any other key is released, do not suppress the event as this event didn't appear with a corresponding key down event (such as an app sending a key up event) or we processed the key down and let it continue (for shortcut to key scenario).
- All the remapped key events that we send above are sent with `KEYBOARDMANAGER_SHORTCUT_FLAG` on the `dwExtraInfo` field, except the usage of the current key press in Case 5, for which we don't send any extra info so that it is considered as a normal key event which may in turn invoke some other remap.
**Note:** Shortcuts are considered valid if they have modifiers and an action key. The reason why we haven't supported key combinations of just modifiers (which is requested in this [issue](https://github.com/microsoft/PowerToys/issues/5670)) (like remapping <kbd>Ctrl+Alt</kbd>) is because this would require more cases and handling as these remappings have to take place only on press and release and if there is no key pressed in between similar to what Start Menu does. The remapping would have to be invoked only for this specific sequence <kbd>Ctrl</kbd> key down, <kbd>Alt</kbd> key down, <kbd>Alt</kbd> key up, <kbd>Ctrl</kbd> key up (ordering between Ctrl and Alt can be swapped). If any other key is pressed in between it shouldn't be invoked, and since this logic requires tracking exact states instead of using GetAsyncKeyStates, this could cause false positives if a user is not running as admin.
## HandleOSLevelShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L741-L752) is used for handling global shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Call `HandleShortcutRemapEvent` without the `activatedApp` argument so that global shortcut remapping takes place if it applies for the current key event.
## HandleAppSpecificShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L754-L809) is used for handling app-specific shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Get the name of the process in the foreground. This is done using `GetCurrentApplication` which uses `GetForegroundWindow` to get the window handle and `get_process_path` from the common lib. This approach can fail for UWP apps in full screen, so for that scenario we use the `GetGUIThreadInfo` approach to find the correct window handle, and hence the correct process name. This method is described in more detail [here](keyboardmanagercommon.md#Foreground-app-detection)
- By checking `KeyboardManagerState.GetActivatedApp` we check if an app-specific shortcut is currently invoked. If so, we consider this application to be the activated app. This is required because some shortcut remaps could cause the current app to lose focus and hence until the shortcut is completely released we should allow that remap to continue, otherwise the user could end up in a state where some keys do not get released. For example: remap <kbd>Ctrl+A</kbd> to <kbd>Alt+Tab</kbd> for Edge, when a user presses <kbd>Ctrl+A</kbd> the window loses focus as <kbd>Alt+Tab</kbd> gets executed.
- If there is no app-specific shortcut currently invoked, we check if the foreground process is present in the list of app-specific remaps, either with or without the file extension and case insensitive. If it is, this is considered to be the activated app.
- Call `HandleShortcutRemapEvent` with the `activatedApp` argument so that app-specific shortcut remapping takes place if it applies for the current key event.
## HandleSingleKeyToggleToModEvent (Obsolete - Code from PoC which is commented out)
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L126-L176) was added to support a feature for converting the behavior of a key from behaving like a toggle (like Caps Lock/Num Lock) to a modifier (like Ctrl), such that when you hold Caps Lock it would behave as if Caps Lock was active, and when it was not pressed Caps Lock would be off. For Caps Lock this would be similar to behaving like Shift, but for Num Lock there is no existing key which can substitute for this. This was added while testing out remapping for the KBM PoC, but wasn't added as a feature since it wasn't a priority.
## Tests
In order to test the remapping logic, a mocked keyboard input handler had to be created because otherwise the tests would process and send actual key events. For this the [`InputInterface`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/InputInterface.h) was made, and in production code the methods are implemented using [`SendInput`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendinput) and [`GetAsyncKeyState`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getasynckeystate). In addition to this, [`GetCurrentApplication`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L226-L268) had to be mocked so that app-specific remapping can be tested.
### MockedInput
The [`MockedInput`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/MockedInput.h) class uses a 256 size `bool` vector to store the key state for each key code. Identifying the foreground process is mocked by simply setting and getting a string value for the name of the current process.
[To mock the `SendInput` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L10-L110), the steps for processing the input are as follows. This implementation is based on public documentation for SendInput and the behavior of key messages and keyboard hooks:
- Iterate over all the inputs in the INPUT array argument
- If the event is a key up event, then it is considered [`WM_SYSKEYUP`](https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeyup) if Alt is held down, otherwise it is `WM_KEYUP`.
- If the event is a key down event, then it is considered [`WM_SYSKEYDOWN`](https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeydown) if either Alt is held down or if it is F10, otherwise it is `WM_KEYDOWN`.
- An optional function which can be set on the `MockedInput` handler can be used to test for the number of times a key event is received by the system with a particular condition using [`sendVirtualInputCallCondition`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L48-L52).
- The hook logic for a low level hook which returns 0 or 1 can be set on the `MockedInput` handler such that it behaves like a low level hook would behave with actual keyboard input. If the method returns 1, then the keyboard state is not updated, and if it returns 0 the corresponding key event is used to update the key state. This works in the recursive way as well similar to low level hooks, as `SendVirtualInput` can be called from within the hook, thus simulating identical behavior to calling `SendInput` in a low level hook (as soon as SendInput is called, the low level hook is called for the new input event, and only after those are processed it returns back to the current event, check this [blog](https://devblogs.microsoft.com/oldnewthing/20140213-00/?p=1773) for more details).
- For updating the keyboard state, KEYUP messages result in the state for that key code being set to false, and KEYDOWN result in the state for that key code being set to true.
- For modifiers the behavior is slightly different as if the key state of the L/R version is modified, it should also modify the common version, and if a common version is released, it should release both the L and R versions.
### Tests for single key remaps and shortcut remaps
Using the MockedInput handler, all the expected (and known) key scenarios that can occur for while pressing a [remapped key](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp) or [remapped shortcut](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/OSLevelShortcutRemappingTests.cpp) are tested. The foreground app behavior which is specific to app-specific shortcuts is tested [here](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/AppSpecificShortcutRemappingTests.cpp).
The `KeyboardManager` module has [3 main class members](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L54-L61):
- A static pointer to the current object of `KeyboardManager`. This is required for using the `KeyboardManager` object in the low level keyboard hook handler as that method must be static. This is described in more detail in [this section](#Low-level-keyboard-hook-handler).
- An object of type `Input`, which is used for all the operations that involving getting or setting keyboard states. This is wrapped in an object to allow testing the remapping methods.
- An object of type `KeyboardManagerState`. This object contains all the data related to remappings and is also used in the sense of a View Model as it used to communicate common data that is shared between the KBM UI and the backend. This class is described in more detail [here](keyboardmanagercommon.md#keyboardmanagerstate).
## Enable/Disable
On enabling KBM, the low level keyboard hook is started, and it is unhooked on disable. This is done to allow users to manually restart KBM if some other application which registers a keyboard hook was launched after PowerToys, so that it can be brought back to the highest priority hook (as the last hook to be registered receives the input first as mentioned [here](https://docs.microsoft.com/en-us/windows/win32/winmsg/about-hooks#hook-procedures)).
In addition to stopping the hook, any active KBM UI windows are also closed on disabling. This is done because the KBM UI uses the same keyboard hook for the Type button where you can type a key/shortcut, so if KBM is disabled the windows would not be completely functional.
The enable/disable code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L301-L322)
## Settings format
KBM uses two sets of settings files.
- The main `settings.json` is of the following format:
{
"properties":
{
"activeConfiguration":
{
"value":"default"
},
"keyboardConfigurations":
{
"value":["default"]
}
},
"name":"Keyboard Manager",
"version":"1"
}
- The `activeConfiguration` attribute stores the current remapping profile, while `keyboardConfigurations` stores all the profiles that the user has. This was added to avoid any future breaking changes for the [profiles feature](https://github.com/microsoft/PowerToys/issues/1881), which would allow users to switch between remappings
- The profile format (`default.json`) is of the following format:
{
"remapKeys":
{
"inProcess":
[
{
"originalKeys":"91",
"newRemapKeys":"162;70"
},
{
"originalKeys":"92",
"newRemapKeys":"162;70"
}
]
},
"remapShortcuts":
{
"global":
[
{
"originalKeys":"164;37",
"newRemapKeys":"162;65"
},
{
"originalKeys":"162;68",
"newRemapKeys":"91"
}
],
"appSpecific":
[
{
"originalKeys":"91;162;65",
"newRemapKeys":"162;86",
"targetApp":"msedge"
}
]
}
}
-`originalKeys` stores the key/shortcut which is to be pressed for the remap, and `newKeys` stores the key/shortcut which is to be executed.
- Both contain semi-colon separated virtual key codes. For `remapKeys`, `originalKeys` must have only one key code, whereas for `remapShortcuts` it must have atleast two key codes.
-`inProcess` sub-key was added in `remapKeys` because there was a possibility of adding the registry based remapping approach (used by [SharpKeys](https://github.com/randyrants/sharpkeys)), so that would be under a separate sub-key while `inProcess` would be for keyboard hook based remaps. This was deprioritized as there weren't enough requests for it.
-`remapShortcuts` is split into `global` and `appSpecific`, where `global` remaps would apply to all applications, whereas `appSpecific` would apply on when the `targetApp` is in focus. `targetApp` must be the process name of the app (with or without it's extension), e.g. `msedge` or `msedge.exe` for Microsoft Edge.
## Loading settings
KBM settings are loaded only on the C++ side only at start up, in the [constructor](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L67-L68). The settings file may get modified from the KBM UI on applying new remappings, but the the file is not read again. The files are read from the PowerToys Settings process whenever a change is made to the file (using a FileWatcher) or whenever the KBM page is opened. The settings are updated only when the user presses the OK button from either of the Remap Keys or Remap Shortcuts windows. This is described in more detail [here](keyboardmanagerui.md#ok-and-cancel-button).
## Low level keyboard hook handler
Since the [`hook_proc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L330-L349) cannot be a member function in the class, this is declared `static` and a `static pointer` to the `KeyboardManager` project is used ([`keyboardmanager_object_ptr`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L54-L55)).
As seen in the code for `hook_proc`, similar to other keyboard hooks in PowerToys it consists of a main method `HandleKeyboardHookEvent` which computes whether the key needs to be suppressed and accordingly returns 1 or calls the `CallNextHook` method.
`HandleKeyboardHookEvent` is covered in the [next section](#HandleKeyboardHookEvent). The `SetNumLockToPreviousState` code in the above snippet is required for a special scenario with keyboard input, which is covered in [this section](#Suppressing-Num-Lock-in-a-keyboard-hook).
## HandleKeyboardHookEvent
The [`HandleKeyboardHookEvent`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L384-L458) is the method which calls the corresponding remapping methods in the required order. The following checks are executed in order:
- **`KeyboardManagerState.AreRemappingsEnabled`:** This returns false while the KBM remap tables are getting updated. If it is in this state, `HandleKeyboardHookEvent` returns `0`, i.e. the key event is not suppressed and is forwarded normally.
- **Check for `KEYBOARDMANAGER_SUPPRESS_FLAG`:** If the key event has the suppress flag, the method returns 1 to suppress the key event.
- **[`KeyboardManagerState.DetectSingleRemapKeyUIBackend`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L399-L408):** This method is used for handling hook operations for the single key Type UI in the Remap keys window. If the Remap keys window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the left column Type button is clicked on the Remap keys window and and the window is in focus, then the key event is suppressed and the UI is updated with the latest key from the recent key events. This method is described in more detail [here](keyboardmanagercommon.md#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend).
- **[`KeyboardManagerState.DetectShortcutUIBackend(data, true)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L410-L419):** This method is used for handling hook operations for the shortcut Type UI in the Remap keys window (when `isRemapKey` arg is `true`). If the Remap keys window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the right column Type button is clicked on the Remap keys window and and the window is in focus, then the key event is suppressed and the UI is updated with the shortcut from the recent key events. This method is described in more detail [here](keyboardmanagercommon.md#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend).
- **`HandleSingleKeyRemapEvent`:** This method handles the single key remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleSingleKeyRemapEvent).
- **[`KeyboardManagerState.DetectShortcutUIBackend(data, false)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L430-L439):** This method is used for handling hook operations for the shortcut Type UI in the Remap shortcuts window (when `isRemapKey` arg is `false`). If the Remap shortcuts window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the Type button is clicked on the Remap shortcuts window and and the window is in focus, then the key event is suppressed and the UI is updated with the shortcut from the recent key events. **Since this is executed after the single key remap method, all single key remappings are applied when the user is on the Remap shortcuts window.**
- **`HandleAppSpecificShortcutRemapEvent`:** This method handles the app-specific shortcut remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleAppSpecificShortcutRemapEvent). **Since this is executed after the single key remap method, single key remappings have precedence over shortcut remaps and are correspondingly reflected in shortcut remaps.**
- **`HandleOSLevelShortcutRemapEvent`:** This method handles the global shortcut remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleOSLevelShortcutRemapEvent). The app-specific remap method is executed before this because if a shortcut is remapped to different keys/shortcuts for a particular app and globally, the app-specific variant should be preferred if that app is in focus. **Since this is executed after the single key remap method, single key remappings have precedence over shortcut remaps and are correspondingly reflected in shortcut remaps.**
**Note:** Single key remaps need to be executed before shortcut remaps, because otherwise there can be several logical issues. For example if a user has Ctrl remapped to X and Ctrl+A remapped to Y, we can't detect Ctrl+A because the moment Ctrl is pressed it would be remapped to X before the system ever sees Ctrl+A. This is why the design decision was made to separate Remap keys and Remap shortcuts, and all key remaps are reflected in the shortcut remaps.
## Custom Action to launch KBM UI
KBM uses the [`call_custom_action`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L249-L280) method from the `PowertoyModuleIface` in order to launch the KBM UI when the user clicks the Remap a key or Remap a shortcut button from the KBM settings page. On clicking the button, we check if there is already any active KBM UI window, and if there is it is brought to the foreground. If not, the corresponding KBM UI window is launched on a separate detached thread. The UI is described in more detail [here](keyboardmanagerui.md).
## SendInput Special Scenarios
### Extended keys
Certain keys such as the arrow keys, <kbd>right Ctrl/Alt</kbd>, and <kbd>Del/Home/Ins</kbd>, etc need to be sent with the `KEYEVENTF_EXTENDEDKEY` flag because otherwise the NumPad versions get sent, which can cause weird behavior when NumLock is on. The code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L190-L194) and the list of extended keys in code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L73-L98). Docs about extended keys can be found [here](https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#extended-key-flag).
The weird behavior that is caused by this can be found at these issues:
Certain applications (such as Windows Terminal) may filter out key events which are set to scan code 0. Even though the `KEYEVENTF_SCANCODE` flag is not set, the `wScan` field is still sent, which defaults to 0. To avoid this issue we use the `MapVirtualKey` API to find the scan code from the virtual key code. Code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L196-L198).
## Special Scenarios
Since we are using low level keyboard hooks and not actual OS level input handling certain scenarios with input require workarounds as do they not interact well with the OS input logic directly. These are covered in the sub-sections below.
### Dummy key events
To prevent the behavior that some modifiers have that occur when you press and release the modifier without pressing any key in between, we need to send a dummy key event in between the two states. Some examples of this behavior are Win key for Start Menu and Alt key to focus the menu bar. We need to send the dummy key events at any point where an unintentional modifier press/release sequence may occur. We use the undocumented `0xFF` virtual key code for this as we haven't found any side effects of using this key code yet. Initially we used only a key up message, but it has been tweaked now to send a key down followed by key up (code can be found (here)[https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L201-L208]), as without the key down there were [compatibility issues with some apps](https://github.com/microsoft/PowerToys/issues/7133) (like Slack).
The dummy key event is currently used in the following places (the linked code snippets contains an example scenario of why it is required):
The <kbd>Num Lock</kbd> key state is updated by the OS before it is intercepted by low level hooks. This causes the issue that even if you suppress a <kbd>Num Lock</kbd> key event, <kbd>Num Lock</kbd> will still get toggled. In order to work around this, in the [`hook_proc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L340-L344) whenever we suppress a <kbd>Num Lock</kbd> key down event, we send an additional <kbd>Num Lock</kbd> key up followed by key down so that the <kbd>Num Lock</kbd> state is reverted to it's previous value before the suppressed event. These are sent with a `KEYBOARDMANAGER_SUPPRESS_FLAG` in the `dwExtraInfo` field, so that we suppress them at the start of the hook (see code [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L811-L825)). Since these events will update the <kbd>Num Lock</kbd> state before the low level hooks, by suppressing them we ensure that these are not sent to any other hooks/applications and hence are only processed by the OS.
This assumes that KBM is the last hook to be registered (since another hook-based app like AutoHotkey could remap NumLock to some other key which could mess up this logic).
### Modifier-Caps Lock interaction on Japanese IME keyboards
While using Japanese IME on Windows, shortcuts like <kbd>Shift/Alt/Ctrl</kbd> + <kbd>Caps Lock</kbd> can be used to switch IME options.

These shortcuts are detected before low level hooks, and hence cause issues while remapping <kbd>Caps Lock</kbd> to <kbd>Shift/Alt/Ctrl</kbd> or vice-versa, as there could be an intermediate state where the system detects both the keys as being pressed. This results in a state where the modifier key does not get released since the OS suppresses the key up messages before they reach the low level hooks.
In order to work around this when a key down for the modifier is being processed, we send a key up for the modifier key with the `KEYBOARDMANAGER_SUPPRESS_FLAG` in the `dwExtraInfo` field, so that we suppress them at the start of the hook, and this key event would only be processed by the OS, without getting forwarded to other hooks/apps. The approach is described in more detail at [this comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-640136416), as discussed with the AutoHotkey team. The code for the workaround can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L827-L846). Tests for these scenarios have also been added at:
- [Tests for workaround on single key remaps](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp#L110-L219)
- [Tests for workaround on shortcut remaps](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/OSLevelShortcutRemappingTests.cpp#L1935-L2144)
For example, while [remapping <kbd>Ctrl</kbd> to <kbd>Caps Lock</kbd>](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L59-L63), before sending the <kbd>Caps Lock</kbd> key down message and suppressing <kbd>Ctrl</kbd>, we send a suppressed <kbd>Ctrl</kbd> key up, so that the OS doesn't see <kbd>Ctrl</kbd> and <kbd>Caps Lock</kbd> pressed together at any point. For the [<kbd>Caps Lock</kbd> to <kbd>Ctrl</kbd> scenario](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L104-L116), we send a suppressed C<kbd>Ctrl</kbd>trl key up message after sending <kbd>Ctrl</kbd> key down before <kbd>Caps Lock</kbd> suppressed. Similar logic is added for such scenarios in shortcut remapping.
While the above work around fixes most of the cases, there are still some scenarios where the modifier can get stuck, mentioned at this [comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-663729278), which is why the issue is still open. This occurs if a modifier is pressed after the remap has been invoked before releasing the remapped key and it is a harder scenario to solve which requires refactoring the single key remap code.
### UIPI Issues (not resolved)
`SendInput` does not work directly with certain key codes such as Play/Pause Media, Calculator key, etc as it requires UAC privileges to be injected to the OS and accordingly play the active media app or launch the Calculator app. In order to resolve this the correct approach is that the executable which calls `SendInput` needs to have the [UIAccess flag](https://docs.microsoft.com/en-us/windows/win32/winauto/uiauto-securityoverview) set to true, which will also avoid the requirement of KBM having to run as administrator to intercept key events when an elevated window is in focus. The UIAccess flag has many constraints such as it must be a signed executable and must be located in a protected path like Program Files. Since KBM currently runs out of the runner process, it would make more sense to do this work after KBM is moved to a separate executable, and it could be enabled by a separate toggle in settings only if PowerToys is installed in Program Files. [This comment](https://github.com/microsoft/PowerToys/issues/3192#issuecomment-646323661) has more details on this approach and (this)[https://github.com/microsoft/PowerToys/issues/3255] is the tracking issue.
## Other remapping approaches
Other approaches for remapping which were deprioritized are:
### Registry approach
This method is used by [SharpKeys](https://github.com/randyrants/sharpkeys) and involves using the [Microsoft Keyboard Scancode mapper registry key](https://github.com/randyrants/sharpkeys) to remap keys based on their scan codes. This has the advantage of being applied in all scenarios and not facing any elevation or UAC issues, however the disadvantages are that for modifying the settings the process must run elevated (as it modifies HKLM registry) and it requires a reboot to get applied. Another issue which is an advantage/disadvantage for users is that the process does not need to be running, so the remaps are applied all the time, including at the password prompt on logging in to the user's Windows account, which could get a user stuck if they orphaned a key in their password. This registry doesn't have any support for remapping shortcuts either, so the hook approach was prioritized over this.
### Driver approach
Using a driver approach has the benefit of not depending on precedence orders as KBM could always run before low level hooks, and it also has the benefit of differentiating between different keyboards, allowing [multi keyboard-specific remaps](https://github.com/microsoft/PowerToys/issues/1460). The disadvantages are however that any bug or crash could have system level consequences. [Interception](https://github.com/oblitum/Interception) is an open source driver that could be used for implementing this. The approach was deprioritized due to the potential side effects.
## Telemetry
Keyboard Manager emits the following telemetry events (implemented in [trace.h](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/trace.h) and [trace.cpp](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/trace.cpp)):
- **`KeyboardManager_EnableKeyboardManager`:** Logs a `boolean` value storing the KBM toggle state. It is logged whenever KBM is enabled or disabled (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L305-L316)).
- **`KeyboardManager_KeyRemapCount`:** Logs the number of key to key and key to shortcut remaps (i.e. all the remaps on the Remap a key window). This gets logged on saving new settings in the Remap a key window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L159-L163)).
- **`KeyboardManager_OSLevelShortcutRemapCount`:** Logs the number of global shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L220)).
- **`KeyboardManager_AppSpecificShortcutRemapCount`:** Logs the number of app-specific shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L221)).
- **`KeyboardManager_Error`:** Logs the occurrence of an error in KBM with the name of the method, error code and the corresponding error message. This is currently used only for logging `SetWindowsHookEx` failures (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L364-L369)).
This project contains any code that is to be shared between the backend and UI projects. This file covers any functionality in this project which hasn't been covered along with the other modules.
## Table of Contents
1. [KeyboardManagerState](#KeyboardManagerState)
1. [UI States](#UI-States)
2. [DetectSingleRemapKeyUIBackend and DetectShortcutUIBackend](#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend)
3. [HandleKeyDelayEvent](#HandleKeyDelayEvent)
4. [Saving remappings to file](#Saving-remappings-to-file)
5. [Concurrent Access to remap tables](#Concurrent-Access-to-remap-tables)
2. [KeyDelay](#KeyDelay)
3. [Shortcut and RemapShortcut classes](#Shortcut-and-RemapShortcut-classes)
[This class](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/KeyboardManagerState.cpp) stores all the data related to remappings and is also used in the sense of a View Model as it used to communicate common data that is shared between the KBM UI and the backend. They are accessed on the UI controls using static class members of `SingleKeyRemapControl` and `ShortcutControl`.
### UI States
[UI states](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.h#L27-L42) are used to keep track in which step of the UI flow is the user at, such as which Remap window they are on, or if they have one of the Type windows open. This is required because the hook needs to suppress input and update UI in some cases, and in some cases remappings have to be disabled altogether.
### DetectSingleRemapKeyUIBackend and DetectShortcutUIBackend
[These methods](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L374-L446) are [called on the low level hook](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L399-L408) in the main keyboard event handler. When the user opens any UI window the UI states are updated and in this case some remappings have to be disabled. On the Remap keys window, all remappings are disabled, while on the Remap shortcuts window, shortcut remappings are disabled.
In addition to this, if the user has opened the Type window, and the window is in focus, [whenever a key event is received we have to update the set of selected keys in the TextBlock](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L266-L329) in the ContentDialog. These methods also call the `KeyDelay` handlers to check if the input is Esc/Enter and accordingly handle the Accessibility events for the Type window. When the user clicks the Type button, [variables in the KeyboardManagerState store the corresponding TextBlocks](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L375-L376) which appear in the ContentDialog, so that these UI controls can be updated from the hook on the dispatcher thread.
### HandleKeyDelayEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L482-L498) checks if the UI is in the foreground, and if so runs the key delay handlers that have been registered.
### Saving remappings to file
The [`SaveConfigToFile`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L500-L607) method is called on clicking the OK button on the EditKeyboardWindow or EditShortcutsWindow. Since PowerToys Settings also reads the config JSON file, [a named mutex is used](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L582-L600) before accessing the file, with a 1 second timeout. If the mutex is obtained the settings are written to the default.json file.
### Concurrent Access to remap tables
To prevent the UI thread and low level hook thread from concurrently accessing the remap tables we use an [`atomic bool` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.h#L91-L92), which is set to `true` while the tables are getting updated. When this is `true` the hook will skip all remappings. Use of mutexes in the hook were removed to prevent re-entrant mutex bugs.
## KeyDelay
[This class](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/KeyDelay.cpp) implements a queue based approach for processing key events and based on the time difference between key down and key up events [executes separate methods for `ShortPress`, `LongPress` or `LongPressReleased`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.h#L69-L72). The class is used for the hold Enter/Esc functionality required for making the Type window accessible and prevent keyboard traps (see [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L273-L292) for an example of it's usage). The `KeyEvents` are added to the queue from the hook thread of KBM, and a separate [`DelayThread`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.cpp#L142-L166) is used to process the key events by checking the `time` member in the key event. The thresholds for short vs long press and hold wait timeouts are `static` constants, but if the module is extended for other purposes these could be made into arguments.
**Note:** [Deletion of the `KeyDelay`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.cpp#L4-L12) object should never be called from the `DelayThread` i.e. from within one of the 3 handlers, as it can re-enter the mutex and would lead to a deadlock. This can be avoided by either deleting it on a separate thread or as done in the KBM UI, on the dispatcher thread. See [this PR](https://github.com/microsoft/PowerToys/pull/6959#issue-496583547) for more details on this issue.
## Shortcut and RemapShortcut classes
The [`Shortcut` class](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/Shortcut.h) is a data structure for storing key combinations which are valid shortcuts and it contains several methods which are used for shortcut specific operations. [`RemapShortcut`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/RemapShortcut.h) consists of a shortcut/key union (`std::variant`), along with other boolean flags which are required on the hook side for storing any relevant keyboard states mid-execution.
### IsKeyboardStateClearExceptShortcut
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L665-L813) is used by the `HandleShortcutRemapEvent` to check if any other keys on the keyboard have been pressed apart from the keys in the shortcut. This is required because shortcut to shortcut remaps should not be applied if the shortcut is pressed with other keys. The method iterates over all the possible key codes, except any keys that are considered reserved, unassigned, OEM-specific or undefined, as well as mouse buttons (see list [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L628-L663)).
### CheckModifiersKeyboardState
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L517-L614) uses `GetVirtualKeyState` (internally calls `GetAsyncKeyState` in production code), to check if all the modifiers of the current shortcut are being pressed. Since Win doesn't have a non-L/R key code we check this by checking both LWIN and RWIN.
### Tests
Tests for some methods in the `Shortcut` class can be found [here](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/ShortcutTests.cpp).
## Helpers
[This namespace](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/common/Helpers.cpp) has any methods which are used across either UI or the backend which aren't specific to either. Some of these methods have tests [here](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/SetKeyEventTests.cpp).
### Foreground App Detection
[`GetCurrentApplication`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L226-L268) is used for detecting the foreground process for App-specific shortcuts. The logic is very similar to that used for FZ's app exception feature, involving `GetForegroundWindow` and `get_process_path`. The one additional case which has been added is for full-screen UWP apps, where the above method fails and returns `ApplicationFrameHost.exe`. The [`GetFullscreenUWPWindowHandle`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L210-L224) uses `GetGUIThreadInfo` API to find the window linked to the GUI thread. This logic is based on [this stackoverflow answer](https://stackoverflow.com/questions/39702704/connecting-uwp-apps-hosted-by-applicationframehost-to-their-real-processes/55353165#55353165).
**Note:** The [`GetForegroundProcess` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/Input.cpp#L17-L21) performs string allocation in a weird way because of exceptions that were occurring while running tests as a result of memory being allocated or deallocated across dll boundaries. Here's the comment from the PR where this was added
> To make app-specific logic test-able, a GetForegroundProcess was added to the input interface which internally calls GetCurrentApplication. This allows us to mock this method in the test project by just setting some process name as the foreground process for that function. When I set this to just return the string name, it would goes runtime errors on the test project in debug_heap with `__acrt_first_block == header`. Based on [this stackoverflow answer](https://stackoverflow.com/a/35311928), this would happen if allocation happens in one dll's code space and deallocation happens in another. One way to avoid this is to change both the projects to MD (multi threaded dll) instead of MT(multi threaded), however that results in many compile-time errors since all the PT projects are configured as MT. To solve this, the GetForegroundProcess was rewritten such that its argument is the output variable, and we allocate memory for that string within the AppSpecificHandler method rather than in that function.
The KBM UI is implemented as a C++ XAML Island, but all the controls are implemented in code behind rather than .xaml and .xaml.cs files. This was done as per a XAML Island Code sample and it didn't require a separate UWP project, which could be limited in terms of using hooks. There is a [tech debt item](https://github.com/microsoft/PowerToys/issues/2027) for moving this to XAML. The reason it wasn't implemented in the C# Settings was because it required communication with the low level hook thread, which could be too slow if IPC is used, since the UI needs to update on every key event.
**Note:** For functions which take a XAML component as argument, pass it by value and not by reference. This is because `winrt` WinUI classes store their own internal references, so they are supposed to be passed by value (and internally ref counts are incremented). Passing by reference can lead to weird behavior where the object is `null`.
The windows are [created as C++ windows](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L128-L140) and the window sizes are set to default by [scaling them as per DPI](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L120-L126) using the `DPIAware::Convert` API from common lib. Since the UI is launched on a new thread, the window may not be in the foreground, so [we call `SetForegroundWindow`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L146-L150).
`DesktopWindowXamlSource` has to be declared and [it is initialized](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L159-L162) using the [`XamlBridge`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/ui/XamlBridge.cpp), and [a second window handle](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L161-L162) is generated for the internal Xaml Island window. Most of the code was based on the [Xaml Island Sample](https://github.com/microsoft/Xaml-Islands-Samples/blob/master/Samples/Win32/SampleCppApp/XamlBridge.cpp). The `XamlBridge` class contains code which handles initializing the Xaml Island containers as well as handling special messages like keyboard navigation, and focus between islands and between the C++ window and the island. It also has methods for clearing the xaml islands and closing the window.
Once the UI controls are created, the parent container is set as the content for the `DesktopWindowXamlSource` and the `XamlBridge.MessageLoop` is executed. Messages are processed by the C++ window handler like [`EditKeyboardWindowProc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L364-L404). The general structure we use for this is, for any `WM_PAINT` or `WM_SIZE` message we resize the Xaml Island window. For `WM_GETMINMAXINFO` we set minimum widths so that the window cannot be resized beyond a minimum height and width. This is done to prevent the WinUI elements from overlapping and getting cropped. If it is neither of these cases we send the message to the [`XamlBridge.MessageHandler`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/XamlBridge.cpp#L291-L301) which handles Destroy, Activation and Focus. If `WM_NCDESTROY` is received when the `XamlBridge` is `nullptr`, the window thread is terminated.
**Note:**`ContentDialog` in Xaml Islands requires manually settings a `XamlRoot`. This can generally be done by passing the XamlRoot from a component in the main window, such as the button used to open the dialog ([`sender.as<Button>().XamlRoot()`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L31-L32)). [These docs]((https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)) have more details about this.
### Debugging exceptions in XAML Islands
Sometimes if an exception occurs in XAML Islands, the stack trace may not always point to the correct code causing the exception and instead it will point to the Xaml Island message loop. In these cases the output window in VS will generally show the correct exception.
### Build times
C++ Xaml Islands generally take several minutes to build because the `pch` which contains the WinUI headers takes longer to build and compiles to a file of several GBs. To minimize the build times, multi-processor compilation within the projects have been enabled (files are distributed for compilation to the processors), and references to the Xaml headers have been removed from the .h headers files as much as possible. Since several classes of ours had class members with UI controls like `StackPanel` (which requires definitions of the classes in order to compile), we worked around this by declaring them as `IInspectable` (the equivalent of an object pointer in winrt), and initializing them to the actual control like `StackPanel` in the constructor and accessing all their member functions by inline typecasting (for `IInspectable x;` we do `x = StackPanel();` and `x.as<StackPanel>().MemberFunction()`). Check [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L19-L25) for this type of usage in `ShortcutControl`.
### Setting custom backgrounds for Xaml Controls using brushes
To access the brushes available on C# Xaml, it has to be done with the `Resources.Lookup` syntax:
The KBM UI consists of a [`Grid` with several columns](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L200-L218). Rows are added dynamically when [the add button is pressed](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L305-L309). [A vector of vector of unique pointers to `SingleKeyRemapControl`/`ShortcutControl`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L248-L249) is created so that references to the UI components and their data are not lost until the window is closed. [`SingleKeyRemapControl`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp) is the UI class for each row of the Remap keys table, and [`ShortcutControl`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/ui/ShortcutControl.cpp) is the UI class for each row of the Remap shortcuts table. [`KeyDropDownControl`](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp) is used for handling the ComboBox operations. Each of these two classes [have vectors of unique pointers to the `KeyDropDownControl` objects](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.h#L44-L45) so that references to the objects are active until the control is deleted.
When the UI windows are activated the `KeyboardManagerState` object [sets the `UIState` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L251-L252) which is used for distinguishing if the UI is up from the keyboard hook thread. The [states are also updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L53) on opening and closing the Type window.
Clicking the Type Button [opens a content dialog](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L206-L380) which registers key delays using the [`KeyDelay` class](keyboardmanagercommon.md#KeyDelay) for Enter and Esc keys and sets the UI states such that when a key event occurs the TextBlocks on the ContentDialog are updated accordingly. On accepting the dialog the selected keys are copied into the ComboBoxes from the TextBlocks, and on closing the window the key delays are unregistered and UI states are reset.
Since ComboBoxes are added dynamically, handlers have been added which [update the accessible names for these controls](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L69-L74), which get executed whenever a drop down is added or removed.
When the `EditKeyboardWindow`/`EditShortcutsWindow` is created, [we iterate through the remappings](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L254-L262) stored in `KeyboardManagerState` and add rows to the UI Grid. For both the windows we have `static` buffers [`singleKeyRemapBuffer`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.h#L39-L40) and [`shortcutRemapBuffer`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.h#L42-L43) which store the corresponding key/shortcuts as per the selections in the UI if they are valid with no warnings.
## EditKeyboardWindow/EditShortcutsWindow
### OK and Cancel button
[On pressing the OK button](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L66-L89) in `EditKeyboardWindow`, first the [`CheckIfRemappingsAreValid` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L10-L44) is executed which performs basic validity checks on the current remappings in the remap buffer (`static SingleKeyRemapControl::singleKeyRemapBuffer`), such as if there are no NULL columns and none of the source keys are repeated. All other validity checks are assumed to happen while the user adds the remapping. If this is found to be invalid a ContentDialog is displayed which shows that some remappings are invalid and if the user proceeds only the valid ones will be applied. If it is valid [`GetOrphanedKeys`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L46-L75) is executed which checks if any keys are orphaned (i.e. the key has been remapped and no other key has been remapped to it, so there is no way to send that key code), and a dialog is shown for notifying the user with a list of orphaned keys. After this the settings are [applied by adding it to the `KeyboardManagerState.singleKeyReMap` member](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L102-L164) and they are saved to the JSON file. `EditShortcutsWindow` differs slightly from this, as there is no orphaned keys check, and [on pressing OK](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditShortcutsWindow.cpp#L32-L47) both the global and app-specific shortcuts are validated and [updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L166-L223).
The code used for updating the remapping tables in `KeyboardManagerState` can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L104-L183). For shortcut remaps, the `sortedKeys` vectors are updated and re-sorted whenever an element is added to them (like [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L135-L136)).
On pressing OK (after confirmation dialogs) or Cancel, the window is closed and UI states are reset.
### Delete button
Since there is no single method to delete the elements in a row for a Grid, [the logic](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L143-L188) we use involves decrementing the rowIndex for all the UI controls that appearing after the row to be deleted, and removing each of the items of the row from the Grid, followed by deleting that row definition. We also update the accessible names for all the rows since the indexing has changed. After this the corresponding row in the remap buffer is also deleted, and `SingleKeyRemapControl`/`ShortcutControl` objects are deleted from the vector.
### Handling common modifiers in EditKeyboardWindow
In the SingleKeyRemap table for a remapping of the form Ctrl->X, where Ctrl is the common version and not L/R, we can't store it directly as Ctrl->X because when the hook receives the key event it only gets LCtrl or RCtrl specifically and not `VK_CONTROL`. To simplify the backend code, when [single key remappings are applied](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L116-L143), any remapping of the form Ctrl->X is split into Ctrl(L)->X and Ctrl(R)->X (i.e. both L and R versions are remapped to the same target), and when remappings are loaded in EditKeyboardWindow, we [pre-process the remap table](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L77-L100) such that if the L and R versions of a modifier are remapped to the same key/shortcut we combine them. This also results in the behavior where a user adds LCtrl->X and RCtrl->X and after closing and re-opening KBM UI it appears combined as Ctrl->X.
## SingleKeyRemapControl
The left drop down column uses a single ComboBox and the Type button is linked to `createDetectKeyWindow`, whereas the right column is linked to `createDetectShortcutWindow` as the column can accept a key or a shortcut (required to support key to key and key to shortcut). The `KeyDropDownControl` for the left column in the window uses a smaller key list, without `None`.
## ShortcutControl
Both the columns in are linked to `createDetectShortcutWindow`, however the drop down selection handlers differ in their logic as the left column only allows shortcuts, and the drop downs do not contain the `Disable` key, whereas the right column allows you to select both shortcuts and keys (to support shortcut to shortcut and shortcut to key), and it allows selection of `Disable`.
For the app-specific shortcut target app text-box, we had to validate that the shortcut row is still valid when the target app is changed (for example, <kbd>Ctrl+A</kbd> is remapped for Chrome, and another remapping for <kbd>Ctrl+A</kbd> was remapped to Edge, but the target was changed to Chrome.). For this we didn't use the TextChanged handler as every time a letter is typed it would get executed. Instead we used the [`LostFocus` handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L108-L167) which gets executed whenever you focus into the box (by clicking or tabbing) and then tabbing or clicking out. In the method we perform the same shortcut buffer validation used for selections in the drop down menus and update the buffers accordingly.
## KeyDropDownControl
Each ComboBox has a linked flyout, which is used to show warnings to the users whenever a user selects an invalid key from the drop down. When the warning is displayed the ComboBox is also reset to -1, i.e. no selection.
For selection handlers on the ComboBoxes we couldn't use just the SelectionChanged handler directly as it gets executed even on searching for elements in the drop down. Instead we used DropDownClosed (when a user opens the drop down and searches and selects something) and SelectionChanged when the drop down is not open (for setting selections programmatically or selection made by searching with tab focus on the drop down without opening it). This was required because if we execute the selection handlers while users are searching, it could cause false positive flyout warnings if the search causes an invalid value to be selected, and flyouts cause the drop down to close leading to bad UI experience.
### Localized key names
For getting localized key names and symbols for each virtual key code, whenever the key lists are accessed, i.e. [whenever the drop down is opened](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L56-L60) or when `GetKeyName` is called in the Type window, the current `KeyboardLayout` is retrieved to ensure that the displayed key names are always updated. Since the `WM_INPUTLANGCHANGED` event was having some issues with XAML islands we weren't able to use this to update the keyboard layout. In addition to this we do not refresh the UI, so the key lists get updated only on opening/interacting with them.
### Single Key ComboBox Selection Handler
On making a selection in the drop down, [the selection handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L91-L130) validates the input with the buffer from the other column and other rows. Error messages are shown using flyouts if the selection is not considered valid and the drop down and buffer for that entry are reset to empty selection. The errors that can occur on the single key ComboBox are:
- Remap to same key (A->A)
- Same key previously remapped (A->B and A->C)
- Conflicting modifier previously remapped (Ctrl->A and Ctrl(left)->B, since Ctrl also includes Ctrl(left))
If the selection is found to be valid, the `singleKeyRemapBuffer` is updated accordingly.
For handling `Shortcut` and key in the remap buffer for the right column, we use `std::variant`, which allows us to store either of the two types and check which one of them is present in the buffer by using the `index` method.
[`ValidateAndUpdateKeyBufferElement`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/BufferValidationHelpers.cpp#L8-L66) does not reference any UI components and instead takes all the relevant data as arguments. This method [has tests](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/BufferValidationTests.cpp) which covers all the cases that could arise from making selections on the UI.
### Shortcut ComboBox Selection Handler
On making a selection in the drop down, [the selection handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L215-L295) validates the input with the buffer from the other column and other rows. Error messages are shown using flyouts if the selection is not considered valid and the drop down and buffer for that entry are reset to empty selection.
This differs from the Single Key ComboBox handler in the sense that after validating the current selection we may perform [a set of actions](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L160-L204) such as:
- Adding a drop down (if a modifier is selected)
- Removing a drop down (if None is selected)
- Clearing terminal empty drop downs (if an action key is selected in a non-last drop down and the remaining ones are empty)
After performing the corresponding action, if any, we check if the drop down resulted in an error, in which case we do [a second level of validation](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L224-L229) on all the drop downs in that list of drop downs. This is done because there can be cases where an error in one drop down results us setting it to empty, and the remaining selection is also invalid. For example, you have Ctrl+A -> Ctrl+Shift+A, and you change Shift to Ctrl. This would show a warning for having two Ctrls in the shortcut being invalid, after which setting that to empty would result in Ctrl+A->Ctrl+Empty+A, which is a case of remapping a shortcut to itself.
Once this second level of validation is done, we proceed with [updating the buffer](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L231-L251). Depending on the number of drop downs with valid values, this could be either a key or a shortcut (for the right columns). We also [set the buffer value for the target app](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L252-L267) while doing this.
Unlike the Single Key handler, there is a different set of errors that can occur here which are related to making a selection that is considered as a valid shortcut. The `isHybridControl` argument is used to distinguish between the differing behaviors for the two types of columns (shortcut only or shortcut/key column). The errors that can occur for this handler are:
- Shortcut must start with modifier (selecting A on the first drop for the left column is invalid)
- Shortcut can't have a repeated modifier (Ctrl+Ctrl(left)+A is not a shortcut)
- Shortcut can only have upto 2 modifiers (Ctrl+Shift+Alt is not supported as we have enforced a 3 key constraint (**not a backend limitation, there is [an issue](https://github.com/microsoft/PowerToys/issues/3936) requesting to remove this**))
- Shortcut must contain an action key (Ctrl+A and change A to None, only for left column)
- Shortcut must have at least two keys (Ctrl+A and change Ctrl to None, only for left column)
- Disable can't be a modifier or action key (Ctrl+Disable is invalid)
- Shortcut can't have more than one action key (Ctrl+Shift+A, change Shift to B)
- Remap to same shortcut(Ctrl+A->Ctrl+A)
- Same shortcut previously remapped for same target app (Ctrl+A->B and Ctrl+A->C)
- Conflicting shortcut previously remapped for same target app (Ctrl+A->B and Ctrl(left)+A->C, since Ctrl also includes Ctrl(left))
- Illegal shortcut remaps like Win+L or Ctrl+Alt+Del (since these cannot be remapped using LL hooks)
[`ValidateShortcutBufferElement`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/BufferValidationHelpers.cpp#L68-L304) does not reference any UI components and instead takes all the relevant data as arguments. This method [has tests](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/test/BufferValidationTests.cpp) which covers all the cases that could arise from making selections on the UI.
**Note:** After updating the buffer we have [code to handle a special case](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L269-L279), which was required to prevent scenarios where a drop down can get deleted but the corresponding `KeyDropDownControl` object isn't deleted. The code checks if the drop down is still linked to the parent and accordingly deletes the `KeyDropDownControl` object from the vector.
**IgnoreKeyToShortcutWarning special case:** [An additional](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L177-L181) check was added to ignore the Map to Same key error when an existing remapping is loaded. This was because a remapping like Ctrl->Ctrl+A has an intermediate step of Ctrl->Ctrl, which could lead to an error of invalid input, even though Ctrl+A is valid. The only way to actually add this is from the Type button or by adding them in a different order (like typing Shift+A and then changing Shift to Ctrl). Since the intermediate check could fail, this was causing the app to crash since the Xaml Island wouldn't be completely loaded at that point and the Flyout can't be displayed. [This](https://github.com/microsoft/PowerToys/issues/6695) is the linked issue which describes the repro scenario.
`PowerToys Run` is a plugin-based .net core desktop application. It is written in WPF using `Model-View-ViewModel (MVVM)` structural design pattern. This article provides an overview of `PowerToys Run` architecture and introduces major components in the data flow.
Note : We refer to base application without plugins as `PowerLauncher`, which is same as the name of startup WPF project.
## UI
PowerToys Run UI is written in the WPF framework. The UI code is present in the Powerlauncher project and is spanned across three high-level components: [`MainWindow.xaml`](/src/modules/launcher/PowerLauncher/MainWindow.xaml), [`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml) and [`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml). These components are discussed below.

**Fig 1: PowerToys Run UI architecture**
1.**[`MainWindow.xaml`](/src/modules/launcher/PowerLauncher/MainWindow.xaml)**: This is the outermost-level UI control. It is composed of lower-level UI components such as [`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml) and [`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml). The corresponding code-behind file implements all the UI related functionalities such as autosuggest, key-bindings, toggling visibility of WPF window and animations.
2.**[`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml)**: This control implements the UI component for editing query text.(marked in red in Fig 1) It consists of two overlapping WPF controls, `TextBox` and `TextBlock`. The outer `TextBox` is used for editing query whereas the inner `TextBlock` is used to display autosuggest text.
3.**[`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml)**: This control implements the UI component for displaying results (marked in green in Fig 1). It consists of a `ListView` WPF control with a custom `ItemTemplate` to display application logo, name, tooltip text, and context menu.
## Data flow
The backend code is written using the `Model-View-ViewModel (MVVM)` structural design pattern. Plugins act as `Model` in this project. A detailed overview of the project's structure is given [here](/doc/devdocs/modules/launcher/project_structure.md).
#### Flow of data between UI(view) and ViewModels
Data flow between View and ViewModel follows typical `MVVM` scheme. Properties in viewModels are bound to WPF controls and when these properties are updated, `INotifyPropertyChanged` handler is invoked, which in turn updates UI. The diagram below provides a rough sketch of the components involved.

**Fig 2: Flow of data between UI and ViewModels.**
#### Flow of data between ViewModels and Plugins(Model)
`PowerLauncher` interact with plugins using [`IPlugin`](/src/modules/launcher/Wox.Plugin/IPlugin.cs) and `IDelayedExecutionPlugin` interface. [`IPlugin`](/src/modules/launcher/Wox.Plugin/IPlugin.cs) is used for initialization and making queries which are fast (typically return results in less than 100ms).[`IDelayedExecutionPlugin`](/src/modules/launcher/Wox.Plugin/IDelayedExecutionPlugin.cs) is used for long-running queries and is implemented only when required. For example, [`IDelayedExecutionPlugin`](/src/modules/launcher/Wox.Plugin/IDelayedExecutionPlugin.cs) is implemented by indexer plugin for searching files with names of form \*abc\*.
```
public interface IPlugin
{
// Query plugin
List<Result> Query(Query query);
// Initialize plugin
void Init(PluginInitContext context);
}
public interface IDelayedExecutionPlugin : IFeatures

**Fig 3: Flow of data between ViewModels and Plugins.**
#### Requesting services from powerlauncher
Plugins could use the [`IPublicAPI`](/src/modules/launcher/Wox.Plugin/IPublicAPI.cs) interface to request services such as getting the current theme (for deciding logo background), displaying messages to the user, and toggling the visibility of PowerLauncher.
`PowerToys Run` is a single exe file associated with `launcher.exe` process and debugger should be attached to this process. There are two approaches to debug `PowerToys Run`. Both these approaches differ in the compile-time and the range of functionalities that could be debugged. These methods are discussed in detail in the following sections.
## Debugging Prerequisite
Setup development environment for PowerToys by following instruction [here.](https://github.com/microsoft/PowerToys/tree/main/doc/devdocs#prerequisites-for-compiling-powertoys)
## Direct debugging
This approach is used to test UI, plugins, and core `PowerToys Run` functionality. This **cannot** be used to test `PowerToys Run` settings. The approach is significantly faster compared to `Debugging with runner`, as it requires compiling projects relevant to `PowerToys Run`. Please follow the steps below for direct debugging.
1. Right-click on `modules->launcher->PowerLauncher` and select `Set as startup Project`.
2. Press `F5` to start debugging.
## Debugging with runner
This approach can be used to test UI, plugins, core `PowerToys Run` functionality and `PowerToys Run` settings. This approach **cannot** be used to debug functions that execute on starting `launcher.exe` process. This requires building runner along with all the other modules on first compile, making it slower than `Direct debugging` approach. The subsequent compilations should be fast.
1. Right-click on `runner` and select `Set as startup Project`.
- [ ] The plugin is a project under `modules\launcher\Plugins`
- [ ] Microsoft plugin project name pattern: `Microsoft.PowerToys.Run.Plugin.{PluginName}`
- [ ] Community plugin project name pattern: `Community.PowerToys.Run.Plugin.{PluginName}`
- [ ] [`GlobalSuppressions.cs`](/src/codeAnalysis/GlobalSuppressions.cs) and [`StyleCop.json`](/src/codeAnalysis/StyleCop.json) have to be included in the plugin project so it follows PowerToys code guidelines
- [ ] The project file should import `Version.props` and specify `<Version>$(Version).0</Version>`
- [ ] Make sure `*.csproj` specify only x64 platform target
- [ ] The plugin has to contain a `plugin.json` file of the following format in its root folder
```
{
"ID": string, // GUID string
"ActionKeyword": string, // Direct activation phrase
"IsGlobal": boolean,
"Name": string, // Has to be unique, same as 'PluginName' in the project name pattern
"Author": string,
"Version": "1.0.0", // For future compatibility
"Language": "csharp", // So far we support only csharp
"Website": "https://aka.ms/powertoys",
"ExecuteFileName": string, // Should be {Type}.PowerToys.Run.Plugin.{PluginName}.dll
"IcoPathDark": string, // Path to dark theme icon. The path is relative to the root plugin folder
"IcoPathLight": string // Path to light theme icon. The path is relative to the root plugin folder
}
```
- [ ] Do not use plugin name or PowerToys as prefixes for entities inside of the plugin project
- [ ] The plugin has to have Unit tests. Use MSTest framework
- [ ] Plugin's output code and assets have to be included in the installer [`Product.wxs`](/installer/PowerToysSetup/Product.wxs)
- [ ] Test the plugin with a local build. Build the installer, install, check that the plugin works as expected
- [ ] All plugin's binaries have to be included in the signed build [`pipeline.user.windows.yml`](/.pipelines/pipeline.user.windows.yml)
- [ ] The plugin target framework has to be .NET Core 3.1. All dependencies have to have .NET 5 version
Some localization steps can only be done after the first pass by the localization team to provide the localized resources.
In the PR that adds a new plugin, reference a new issue to track the work for fully enabling localization for the new plugin.
- [ ] Add the resource folder to https://github.com/microsoft/PowerToys/blob/21247c0bb09a1bee3d14d6efa53d0c247f7236af/installer/PowerToysSetup/Product.wxs#L825
- [ ] Add the resource files under the section https://github.com/microsoft/PowerToys/blob/21247c0bb09a1bee3d14d6efa53d0c247f7236af/installer/PowerToysSetup/Product.wxs#L882
| `InputUseEnglishFormat` | `false` | Use English (United States) number format for input | Ignores your system setting and expects numbers in the format '1,000.50' |
| `OutputUseEnglishFormat` | `false` | Use English (United States) number format for output | Ignores your system setting and returns numbers in the format '1000.50' |
* The optional plugin settings are implemented via the [`ISettingProvider`](/src/modules/launcher/Wox.Plugin/ISettingProvider.cs) interface from `Wox.Plugin` project. All available settings for the plugin are defined in the [`Main`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/Main.cs) class of the plugin.
- The [`CalculateHelper.cs`](src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateHelper.cs) class checks to see if the user entered query is a valid input to the calculator and only if the input is valid does it perform the operation.
- It does so by matching the user query to a valid regex.
- The main computation is done in the [`CalculateEngine.cs`](src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateEngine.cs) file using the `Mages` library.
We have a [Unit Test project](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator.UnitTests) that executes various test to ensure that the plugin works as expected.
- The [`BracketHelperTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator.UnitTests/BracketHelperTests.cs) class contains tests to validate that brackets are handled correctly.
- The [`ExtendedCalculatorParserTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator.UnitTests/ExtendedCalculatorParserTests.cs) class contains tests to validate that the input is parsed correctly and the result is correct.
- The [`NumberTranslatorTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator.UnitTests/NumberTranslatorTests.cs) class contains tests to validate that each number is converted correctly based on the defined locals.
- The [`QueryTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator.UnitTests/QueryTests.cs) class contains tests to validate that the user gets the correct results when searching.
These are the ones that are currently enabled (though UnitsNet supports many more). They are defined in [`Main.cs`](/src/modules/launcher/Plugins/Community.PowerToys.Run.UnitConverter/Main.cs).
- The [`FolderHelper`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/FolderHelper.cs) class leverages the `DriveInformation` and `folderLinks` to get the folder results for a user query.
- The [`DriveInformation`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/DriveInformation.cs) class gets the list of all drives on the system.
- The [`FolderLink`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/FolderLink.cs) object corresponds to a user created link for frequently accessed projects. This was inherited from Wox but is presently not functional as we don't have the UI setup in settings to get this user input. Each folderLink object has a `nickname`, which is the name of the folder and this can be used to directly access that folder instead of entering the entire path.
The `IFolderProcessor` utilizes the `FolderHelper` class to extract the folders and return the results.
There are two types of Folder Processors, based on the type of information they are processing -
1. [`UserFolderProcessor`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/UserFolderProcessor.cs) - This Processor is currently not used in PT Run but it is used to process the user created folder links.
2. [`InternalDirectoryProcessor`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/InternalDirectoryProcessor.cs) - This processor is used to retrieve the files and folders located within the current drive or shared folder.
### Score
The first result is of score 500 and the following results are scored 10.
1.**Classic mode**: Only the desktop and certain customizable locations in the system are indexed. All the systems have the classic mode enabled by default.
2.**Enhanced Mode**: This mode indexes the entire PC when enabled. The user can exclude certain locations from being indexed in this mode from the Windows Search settings options.
- A drive detection warning is displayed to the users when only the custom mode is enabled on the system informing the user that not all the locations on their PC are indexed as this could lead to some results not showing up.
- The [`IndexerDriveDetection.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/DriveDetection/IndexerDriveDetection.cs) file gets the status of the drive detection checkbox in the settings UI and depending on whether the enhanced mode is enabled or disabled, displays the warning.
- To determine whether the `EnhancedMode` is enabled or not, we check the local machine registry entry for `EnableFindMyFiles`. If it is set to 1, the enhanced mode is enabled.
- The `Query` function within the [`OleDBSearch.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs) class takes in the query and the connection string to the SystemIndex catalog as arguments and returns a list of results.
- It first opens a [connection][OLEDBConnection] to the Windows Indexer database, creates an [OleDB command][OLEDBCommand] and executes the command to get a list of results.
- The [`WindowsSearchAPI`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/WindowsSearchAPI.cs) class leverages the [`OleDBSearch.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs) class to execute the query.
- It initializes the `QueryHelper` in the `InitQueryHelper()` function by creating a catalog manager to the SystemIndex catalog.
- The metadata is initialized within the query helper, such as the number of results to retrieve, the type of information to retrieve for each file (currently we retrieve the item URL, the file name and the file attributes).
- The query helper matches results using the name of the file only and they are sorted by the last modified date, ensuring that the recently modified files are ranked higher.
- The File attributes are utilized to filter out hidden files from being displayed.
### Additional Information
- There are two major types of queries generated by the indexer plugin:
1. Full Text predicates - eg: [CONTAINS][Contains]
2. Non-Full Text predicates - eg: [LIKE][Like]
- The Full text predicates are much faster than non-full text predicates as they are based on finding matches rather than comparing the query with each item in the indexer database. Hence, queries which have the `CONTAINS` keyword are much faster than those which contain the `LIKE` keyword.
- To prevent the indexer query from taking a long time and blocking the UI thread, there are two types of indexer queries which are executed. A simplified query and a full query, without and with the `LIKE` keyword respectively.
- The result list is updated with the results of the full query once they are obtained.
### Score
Each of the indexer plugin results has a score set to 0 so they are present at the bottom of the list.
The plugin attempts to call the library in the constructor, and if it fails with a COMException then it'll note that OneNote isn't available and not attempt to query it again.
```csharp
try
{
_=OneNoteProvider.PageItems.Any();
_oneNoteInstalled=true;
}
catch(COMException)
{
// OneNote isn't installed, plugin won't do anything.
The following basic functions are common to each of the plugins. They perform some rudimentary operations such as initialization of the plugin, executing the query that has been entered, loading context menu icons, updating settings when configurations are altered in the settings UI, and updating the theme of the icons when the theme changed event is triggered.
## IPlugin Interface
Each plugin implements the `IPlugin` interface which comprises of the `Init()` and `Query()` functions.
### `Init`
- The `Init()` function initializes the context, storage and settings of each plugin. This is equivalent to a constructor and is the first function to be called in the `Main.cs` file for each plugin.
### `Query`
- For every query that the user enters into PT Run, the `PluginManager.cs` executes the `Query()` function in the `Main.cs` file corresponding to each Plugin.
### Context Menu Icons
- The `ContextMenus` are loaded for each result based on the type of the result.
- The various types of `ContextMenu` functionalities are:
- Open containing folder
- Run as Administrator
- Open in console
- Copy path
### UpdateSettings
- This function updates the settings of each plugin based on the changes made by the user in the settings UI.
- Eg: To disable drive detection in the indexer plugin, when the user checks or unchecks the drive detection check box, the `UpdateSettings()` function dispatches the changes in the check box to the plugin.
### ThemeChanged
- This function is invoked when there is a change in the theme of PT Run.
- It is used to update the `IconPath` for each plugin based on the theme.
### Save
- This function saves the configurations of each plugin so that they can be loaded the next time.
### Score
- The user query is executed against each of the plugins and the result list view is updated with results from each of the plugins.
- The ordering of the results is based on the `Score` of each Result.
- Each plugin assigns a score to a result based on it's relevance. The results with higher scores are displayed higher in the list view and vice versa.
## Plugin settings
Plugin settings that are editable from the settings are stored in `PowerToys Run\settings.json`. In the very first run, those settings are populated from plugin' `plugin.json` file. Unlike Wox we do not support multiple action keywords. Instead, we have `ActionKeyword` and `IsGlobal` options.
- The logic for indexing Packaged applications is present within the [`UWP.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWP.cs) file.
- There can be multiple applications present within a package. The [`UWPApplication.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWPApplication.cs) file encapsulates the properties of a packaged application.
- To index packaged applications, the `PackageManager` retrieves all the packages for the current user and indexes all the applications.
- To retrieve the app icon for packaged applications, the assets path is retrieved from the `Application Manifest` file. There are multiple icons corresponding to each scale, target size and theme. The best icon is chosen given the theme of powerToys Run.
- Win32 programs in the following locations are indexed by PT Run-
1. Desktop
2. Public Desktop (Applications present on the desktop of all the users)
3. Registry (Some programs)
4. Start Menu
5. Common start menu (Applications which are common to all users)
8. Locations pointed to by the PATH environment variable.
- To prevent applications and shortcuts present in multiple locations from showing up as duplicate results, we consider apps with the same name, executable name and full path to be the same.
- The subtitle of the application result is set based on it's application type. It could be one of the following:
1. Lnk Shortcuts
2. Appref files
3. Internet shortcut - steam and epic games
4. PWAs
5. Run commands - these are indexed by the PATH environment variable
### Score
- The score for each application result is based on the how many letters are matched, how close the matched letters are to the actual word and the index of the matched characters.
- There is a threshold score to decide the apps which are to be displayed and applications which have a lower score are not displayed by PT Run.
### Update Program List in Runtime
- Packaged and Win32 app helpers exist to reflect changes in the list of indexed apps when applications are installed on the system while PT Run is executing.
- Packaged applications trigger events when the package is being installed and uninstalled. PT Run listens to those events to index applications which are newly installed or to delete an app which no longer exists from the database.
- No such events exist for Win32 applications. We therefore use FileSystem Watchers to monitor the locations that we index for newly created, deleted or renamed application files and update the indexed Win32 catalog accordingly.
### Additional Notes
- Arguments can be provided to the program plugin by entering them after `--` (a double dash).
The registry plugin allows users to search the Windows registry.
## Special functions (differ from the regular functions)
* Support full base keys and short base keys (e.g. `HKLM` for `HKEY_LOCALE_MACHINE`).
* Show count of subkeys and count of values in the second result line.
* Search for value names and value data inside a registry key (syntax: `[RegistryKey]\\[ValueName]` and `[RegistryKey]\\[ValueData]`)
## The Windows Registry
The registry contains all settings for the Windows operating system and many settings of the installed (Windows only) programs.
*Note: Linux and macOS program ports typical store the settings in it's own configuration files and not in the Windows registry.*
For more information about the Windows registry, see [the official documentation](https://docs.microsoft.com/en-us/windows/win32/sysinfo/registry).
For advanced information about the Windows registry, see [Windows registry information for advanced users](https://docs.microsoft.com/en-us/troubleshoot/windows-server/performance/windows-registry-advanced-users).
## Score
The score is currently not set on the results.
## Important for developers
### General
* The assembly name is cached into `_assemblyName` (to avoid to many calls of `Assembly.GetExecutingAssembly()`)
### Results
* All results override the visible search result via `QueryTextDisplay` to avoid problems with short registry base keys (e.g. `HKLM`).
* The length of a `Title` and `Subtitle` is automatic truncated, when it is to long.
- Shell plugin emulates the Windows Run Prompt (Win+R).
- Shell Plugin is one of the non-global plugins which has an action keyword set to `>`.

### Functionality
- The Shell command expands environment variables, so `>%appdata%` works as expected.
- On inheriting the Shell plugin from Wox, there are three different ways of executing a command, using the command prompt, powershell or the run prompt. To uphold the name of PT Run, the Shell plugin always executes commands as the Run prompt would.
- The Shell plugin has a concept of history where the previously executed commands show up in the drop down list along with the number of times they have been executed.
- The Run prompt has the folder plugin function where we can navigate to different locations and entering the path to a directory displays all the sub-directories. To prevent reimplementing this logic, the shell plugin references the folder plugin to implement this functionality.
### Score
The Shell plugin results have a very high score of 5000. Hence, they are one of the first results in the list.
As the name suggests, the Windows System Commands Plugin is used to directly run Windows system commands that have been entered by the user as a query. This is done by parsing the entry and validating the command, followed by executing it.
The user can change the behavior of the plugin (language, confirmation dialog, ...) with optional plugin settings.

Available commands:
* Shutdown
* Restart
* Sign Out
* Lock
* Sleep
* Hibernate
* Empty Recycle Bin
* UEFI Firmware Settings (Only available on systems, that boot in UEFI mode.)
* IP / MAC / Address => Show informations about network connections.
## Optional plugin settings
* We have the following settings that the user can configure to change the behavior of the plugin:
| Key | Default value | Name/Description |
|--------------|-----------|------------|
| `ConfirmSystemCommands` | `false` | Show a dialog to confirm system commands |
| `LocalizeSystemCommands` | `true` | Use localized system commands instead of English ones |
| `ReduceNetworkResultScore` | `true` | Reduce the priority of 'IP' and 'MAC' results to improve the order in the global results |
* The optional plugin settings are implemented via the [`ISettingProvider`](/src/modules/launcher/Wox.Plugin/ISettingProvider.cs) interface from `Wox.Plugin` project. All available settings for the plugin are defined in the [`Main`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Main.cs) class of the plugin.
* Tries to parse the user input and returns a specific Windows system command by using a [`Result`](/src/modules/launcher/Wox.Plugin/Result.cs) list.
* While parsing, the plugin uses [`FuzzyMatch`](/src/modules/launcher/Wox.Infrastructure/StringMatcher.cs) to get characters matching a result in the list.
- The [`Commands`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Components/Commands.cs) class contains the definition of all available commands/results.
- The [`ResultHelper`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Components/ResultHelper.cs) class contains methods for working with the results and some of the result features (tool tip, copy to clipboard, execute command).
- The [`NetworkConnectionProperties`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Components/NetworkConnectionProperties.cs) class contains methods to get the properties of a network interface/connection.
- An instance of this class collects/provides all required informations about one connection/adapter.
- An instance of the class [`SystemPluginContext`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Components/SystemPluginContext.cs) contains/defines the context data of a system plugin result. We select the context menu based on the defined properties.
- It is used for the `ContextData` property of the [`Wox.Plugin.Result`](/src/modules/launcher/Wox.Plugin/Result.cs).
### UEFI command
* The UEFI command is only available on systems, that boot in UEFI mode.
* This is validated by checking the result of the method [`GetSystemFirmwareType`](/src/modules/launcher/Wox.Plugin/Common/Win32/Win32Helpers.cs), which uses the native method [`GetFirmwareType`](/src/modules/launcher/Wox.Plugin/Common/Win32/NativeMethods.cs) in `kernel32.dll`.
## Search
### Score
* [`CalculateSearchScore`](/src/modules/launcher/Wox.Infrastructure/StringMatcher.cs) A match found near the beginning of a string is scored more than a match found near the end. A match is scored more if the characters in the patterns are closer to each other, while the score is lower if they are more spread out.
* For network results (IP address and MAC address) the score is reduced by 25 percent.
### Network results on global queries
- The network results (IP and MAC address) are only shown on global queries, if the search term starts with either IP, MAC or Address. (We compare case-insensitive.)
### Returning results
We return the results in two steps:
1. All results which we can create very fast like shutdown or logoff via [`Main.Query(Query query)`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Main.cs).
2. All results which need some time to create like the network results (IP, MAC) via [`Main.Query(Query query, bool delayedExecution)`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System/Main.cs).
We have a [Unit Test project](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System.UnitTests) that executes various test to ensure that the plugin works as expected.
- The [`ImageTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System.UnitTests/ImageTests.cs) class contains tests to validate that each result shows the expected and correct image.
- The [`QueryTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.System.UnitTests/QueryTests.cs) class contains tests to validate that the user gets the correct results when searching.
The 'Time and Date' plugin shows the date and time in different formats. For the date and time formats the plugin uses the culture setting in Windows, if the format is not commonly defined. The user can search for the system date/time or a custom date/time. The value of each result can be copied to clipboard.
**Query examples:**
- Format: `time`
- Date/time: `10:30 AM`
- Format and date/time: `Week number::10/10/2022`


## Formats
### Available formats
**Remarks**
- The following formats requires a prefix in the query:
- Unix Timestamp: `u`
- Windows file time: `ft`
- On invalid number inputs we show a warning that tells the user which prefixes are allowed/required.
**List of available formats**
The following formats are currently available:
| Format | Example (Based on default settings) | As result | As input |
| Week of the year (Calendar week, Week number) | 10 | x | |
| Month | March | x | |
| Month of the year | 3 | x | |
| Month and day | March 7 | x | x |
| Year | 2022 | x | |
| Era | AD | x | |
| Era abbreviation | A | x | |
| Month and year | March 2022 | x | x |
| Windows file time (Int64 number) | 637820976123938199 | x | x |
| Universal time format: YYYY-MM-DD hh:mm:ss| 2022-03-05 16:20:12Z | x | x |
| ISO 8601 | 2022-03-05T17:23:04 | x | x |
| ISO 8601 UTC | 2022-03-05T16:23:04 | x | x |
| ISO 8601 with time zone | 2022-03-05T17:23:04+01:00 | x | x |
| ISO 8601 UTC with time zone | 2022-03-05T16:23:04Z | x | x |
| RFC1123 | Sat, 05 Mar 2022 16:23:04 GMT | x | x |
### Add new formats
- To add a new formats you have to add them to the method `GetList()` of the [`AvailableResultsList`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/AvailableResultsList.cs) class.
- Please add the new formats in the second range. The first one is reserved for the three main formats (Time, Date, Now).
- After adding the new formats you have to update the Unit Tests!
## Optional plugin settings
- The optional plugin settings are implemented via the [`ISettingProvider`](/src/modules/launcher/Wox.Plugin/ISettingProvider.cs) interface from `Wox.Plugin` project.
- All available settings for the plugin are defined in the [`TimeDateSettings`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/TimeDateSettings.cs) class of the plugin. The settings can be accessed everywhere in the plugin code via the static class instance `TimeDateSettings.Instance`.
- We have the following settings that the user can configure to change the behavior of the plugin:
| `OnlyDateTimeNowGlobal` | `true` | Show only 'Time', 'Date', and 'Now' result for system time on global queries | Regardless of this setting, for global queries the first word of the query has to be a complete match. |
| `TimeWithSeconds` | `false` | Show time with seconds | This setting applies to the 'Time' and 'Now' result. |
| `DateWithWeekday` | `false` | Show date with weekday and name of month | This setting applies to the 'Date' and 'Now' result. |
| `HideNumberMessageOnGlobalQuery` | `false` | Hide 'Invalid number input' error message on global queries | |
- Each instance of the [`AvailableResult`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/AvailableResult.cs) class represents a time/date result/format that the user can search for.
- The results/formats are defined in the `AvailableResultsList` class.
- The [`AvailableResultsList`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/AvailableResultsList.cs) class contains the list of available formats/results in its method `GetList()`.
- The [`ResultHelper`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/ResultHelper.cs) class contains methods for some of the result features (tool tip, copy to clipboard) and the error result on incorrect number input.
- And it contains the `SelectStringFromResources()` method for getting the resource strings based on the user input.
- The method has a parameter for the `stringId` which is the name of the string in the resource file. By default the word `Now` is automatically added at the end to get the string for a system time/date search.
- If a different/custom string is needed for a system time/date search the parameter `stringIdNow` can be used to override the default behavior of the method.
- If only a string for the system time/date search is required, you can set `stringId` to `string.Empty` and only `stringIdNow` to a valid string id.
- The [`TimeAndDateHelper`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/TimeAndDateHelper.cs) class contains methods to format/convert date and time formats/strings.
- The [`TimeDateSettings`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/TimeDateSettings.cs) class provides access to all optional plugin settings.
- The class has a static property called `Instance` that holds an instance of the class itself. This allows us to access the settings from everywhere in the plugin code without having additional parameters in our methods.
- The [`SearchController`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate/Components/SearchController.cs) encapsulates the methods needed to search and find matches.
## Search
### Tags
- We compare the user input with the label of each results. If it doesn't match we search the tags of the result too.
- For each result two tag strings are defined. One for a search with system time/date and one for a search with a custom time/date. Most of the results (except the era results) are using one of the generic tag lists: Date, Time or Format
- The selection of the tag (for "system time/date" or "custom time/date") is happening at search time in the `AvailableResultsList.cs` class.
- The different tags in a list are split by the `;` character.
### Score
- The plugin uses `FuzzyMatching` to get the matching formats, if the user searches for a specific format. The score is set based on the `FuzzySearch` result.
- To achieve a better balance between sub title matches and tag matches the score of tag matches is divided by two.
### Match requirements for global queries
On global queries the high score returned by `FuzzySearch` has negative impacts on the user experience and the search results priority/order of other plugins. To mitigate this we defined some matching requirements:
- If the query is a word of the following conjunction list, we don't return any results: for, and, nor, but, or, so
- We don't have 'yet' (synonym of 'now') on the list, because this could block results in some languages.
- The first word of the query has to be a full match with a word in the label or tag list.
- For both requirements we compare case-insensitive.
We have a [Unit Test project](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests) that executes various test to ensure that the plugin works as expected.
- The [`TimeDateResultTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests/TimeDateResultTests.cs) class contains tests to validate that the time and date values are correctly formatted/calculated.
- That we can execute the tests at any time on any machine, we use a specified date/time value and set the thread culture always to `en-us` while executing the tests.
- Some tests contain checks that calculate the expected result at runtime instead of using an expected value written fix in the code. This is done to get valid results on every machine at any time.
- The [`ImageTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests/ImageTests.cs) class contains tests to validate that each result shows the expected and correct image.
- That we can execute the tests at any time on any machine, we set the thread culture always to `en-us` while executing the tests.
- The [`PluginSettingsTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests/PluginSettingsTests.cs) class contains tests to validate that all settings exist and that they have the correct default values.
- The [`QueryTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests/QueryTests.cs) class contains tests to validate that the user gets the correct results when searching.,
- That we can execute the tests at any time on any machine, we set the thread culture always to `en-us` while executing the tests.
- The [`StringParserTests.cs`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests/StringParserTests.cs) class contains tests to validate that the typed string gets converted correctly into a `DateTime` object.
- That we can execute the tests at any time on any machine, we set the thread culture always to `en-us` while executing the tests.
The URI Plugin, as the name suggests is used to directly run the URI that has been entered by the user as a query. This is done by parsing the entry and validating the URI, followed by executing it.

- The [`ExtendedUriParser.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/ExtendedUriParser.cs) file tries to parse the user input and returns a `System.Uri` result by using the `UriBuilder`.
- It also captures other cases which the UriBuilder does not handle such as when the input ends with a `:`, `.` or `:/`.
- The [`UriResolver.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/UriResolver.cs) file returns true for Valid hosts.
- Currently there is no additional logic for filtering out invalid hosts and it always returns true for a valid Uri that was created by parsing the user query. It can be expanded in the future to filter out certain hosts.
### Default Browser Icon
- The icon for each uri result is that of the default browser set by the user.
- These details are obtained from the user registry and updated each time the theme of PT Run is changed.
### Score
- All uri plugin results have a score of 0 which indicates that they would show up after each of the other plugins, other than the indexer plugin which also has a score of 0.
The Web Search Plugin, as the name suggests, is used to perform a web search - in the default search engine in the default browser - on the query that has been entered by the user.

## Default Browser Icon
- The icon for each web search result is that of the default browser set by the user.
- It, and the browser path, are obtained from the user registry and updated each time the theme of PT Run is changed.
## Score
- The web search result always has a score of 0 which indicates that it would show up after each of the other plugins, other than the indexer plugin and possibly the uri plugin which both have a score of 0.
| 1. | Settings name starts with the search value | High score |
| 2. | Settings name contain the search value | Medium score |
| 3. | Setting has no area | Low score |
| 4. | One area of the settings starts with the search value | Low score |
| 5. | Setting has no alternative name | Low score |
| 6. | One alternative name of the settings starts with the search value | Medium score |
| x. | no condition match | Low score |
### Remarks
* For each score condition we check if the property "ShowAsFirstResult" of the setting is true. If yes we use the firstResultScore instead of condition`s score.
## Important for developers
### General
* The assembly name is cached into `_assemblyName` (to avoid to many calls of `Assembly.GetExecutingAssembly()`)
The window walker plugin matches the user entered query with the open windows on the system.
The user can switch to the found windows, close them or kill their process.

## Remarks
### UWP Apps
- The process of an UWP app can't be detected correctly for windows that are minimized while searching. At this time they are assigned to the generic process `ApplicationFrameHost.exe`. If the user searches for such an window while it is not minimized, then the process gets assigned correctly/updated.
### Killing processes
- Killing the Explorer process is only allowed, if each folder window is running in its own process. (See section `File Explorer setting` below.)
- You can only kill elevated processes, if you have admin permissions (UAC).
- If you kill the process of an UWP app window, you kill all instances of the app. All windows are assigned to the same process.
- Windows of UWP apps don't know their process, until they are searched in non-minimized state.
### File Explorer setting
- To kill the Process of an Explorer window, each window has to run in a separate process. Otherwise the process is the same one as the shell process and killing the shell process will crash the shell (Windows ui).
- To enable this behavior the setting `Launch folder windows in a separate process` under `Folder Options > View` has to be enabled.
- From PowerToys Run you can open the `Folder options` dialog by clicking the information message in the search results. The information message is only shown when searching with action keyword for explorer windows and can be hidden in the plugin settings.
- Note: The folder option/process is evaluated in real time. After changing the setting it is enough to search again for the windows.

## Optional plugin settings
- The optional plugin settings are implemented via the [`ISettingProvider`](/src/modules/launcher/Wox.Plugin/ISettingProvider.cs) interface from `Wox.Plugin` project.
- All available settings for the plugin are defined in the [`WindowWalkerSettings`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/WindowWalkerSettings.cs) class of the plugin. The settings can be accessed everywhere in the plugin code via the static class instance `WindowWalkerSettings.Instance`.
- We have the following settings that the user can configure to change the behavior of the plugin:
| Key | Default value | Name/Description |
|--------------|-----------|------------|
| `ResultsFromVisibleDesktopOnly` | `false` | Show only results from visible desktop |
| `SubtitleShowPid` | `false` | Show process id in subtitle |
| `SubtitleShowDesktopName` | `true` | Show desktop name in subtitle (If two or more desktops exist) |
| `ConfirmKillProcess` | `true` | Request confirmation when killing a process |
| `KillProcessTree` | `false` | Kill process and it's child processes |
| `OpenAfterKillAndClose` | `false` | Stay open after closing windows and killing processes (Not working with kill process confirmation) |
- The window walker plugin uses the `EnumWindows` function to enumerate all the open windows in the [`OpenWindows.cs`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/OpenWindows.cs) class.
- The [`SearchController`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/SearchController.cs) encapsulates the functions needed to search and find matches.
- It is responsible for updating the search text and performing a fuzzy search on all the open windows.
- The [`Window`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/Window.cs) class represents a specific window and has functions to get the name of the window, the state of the window (whether it is visible or not), the `SwitchTowindow` function which switches the desktop focus to the selected window and the `CloseThisWindow` function which closes the window. The `SwitchTowindow` action is performed when the user clicks on a window walker plugin result.
- The `Window` class holds a static cache with the process information of all windows we know so far and each window instance has a property which holds its process information (name, file, ...). The process data in the cache and the window property are of the type `WindowProcess`.
- To get the desktop information for a window, we use the common [`VirtualDesktopHelper`](/src/modules/launcher/Wox.Plugin/Common/VirtualDesktop/VirtualDesktopHelper.cs) in `Wox.Plugin` project. The instance of `VirtualDesktopHelper` is cached in the [`Main`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Main.cs) class of the plugin at runtime. The desktop information is stored in a property of the type [`VDesktop`](/src/modules/launcher/Wox.Plugin/Common/VirtualDesktop/VDesktop.cs).
- The [`WindowProcess`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/WindowProcess.cs) class represents a specific process for a window.
- It contains static methods to query process information from the system and instance methods/properties to hold/retrieve the process information we want to know about a window's process.
- Additionally, it contains the method `KillThisProcess` to kill the process. (If the user has not enough permissions to kill a process they are requested via UAC.)
- The [`ResultHelper`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/ResultHelper.cs) class contains the code to create the list with all results for PT Run based on the data returned from `SearchController` class.
- There is a special result that is added if the folder windows doesn't run in separate processes and the user searches for Explorer windows using the action keyword.
- This result informs the user that there is a setting that must be enabled to be able to kill Explorer processes.
- The result can be disabled in plugin options. When it is clicked it opens the folder options.
- The [`ContextMenuHelper`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/ContextMenuHelper.cs) class provides the code for the context menu items.
- The [`WindowWalkerSettings`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/WindowWalkerSettings.cs) class provides access to all optional plugin settings.
- The class has a static property called `Instance` that holds an instance of the class itself. This allows us to access the settings from everywhere in the plugin code without having additional parameters in our methods.
### Score
The window walker plugin uses [`FuzzyMatching`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/FuzzyMatching.cs) to get the matching indices and calculates the score by creating a 2 dimensional array of the window and the query text.
We have a [Unit Test project](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker.UnitTests) that executes various test to ensure that the plugin works as expected.
- The [`PluginSettingsTests.cs`](/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker.UnitTests/PluginSettingsTests.cs) class contains tests to validate that all settings exist and that they have the correct default values.
`PowerToys Run` is divided across several projects to keep a logical separation between plugins and core functionality. The following sections provide a brief overview of each project.

Fig 1. Project along with their dependencies in `PowerToys Run` ecosystem.
This is the startup project for the `PowerToys Run.` It is a WPF desktop application and follows the `Model-View-ViewModel (MVVM)` design pattern. Plugins play the role of `Model` and provide data to `ViewModel.`
[`PowerLauncher.Telemetry`](/src/modules/launcher/PowerLauncher.Telemetry) is a .net core project that contains telemetry events generated by `PowerLauncher.` These events have been discussed in detail [here](/doc/devdocs/modules/launcher/telemetry.md).
#### [`Wox.Core`](/src/modules/launcher/Wox.Core)
[`Wox.Core`](/src/modules/launcher/Wox.Core) is a .net core project that contains helper classes required by the `PowerLauncher` project. Two major functionalities encapsulated in this project are [`PluginManager`](/src/modules/launcher/Wox.Core/Plugin/PluginManager.cs) and [`Query Builder.`](/src/modules/launcher/Wox.Core/Plugin/QueryBuilder.cs) [`PluginManager`](/src/modules/launcher/Wox.Core/Plugin/PluginManager.cs) provides an interface for managing C# plugins. [`Query Builder.`](/src/modules/launcher/Wox.Core/Plugin/QueryBuilder.cs) decimate user-typed query string and creates a [`Query`](/src/modules/launcher/Wox.Plugin/Query.cs) object. [`Query`](/src/modules/launcher/Wox.Plugin/Query.cs) object contains the action keyword and cleaned query, which is then sent to all plugins.
[`Wox.Infrastructure`](/src/modules/launcher/Wox.Infrastructure) is a .net core project that contains helper classes required for image manipulation and storage by the `PowerLauncher` project and the plugins. [`ImageLoader.cs`](/src/modules/launcher/Wox.Infrastructure/Image/ImageLoader.cs) class is used to load icons for `Win32` program. It also provides caching functionality to speed up image loading for frequently queried programs.
[`Wox.Plugin`](/src/modules/launcher/Wox.Plugin) contains interfaces that facilitate communication between `PowerLauncher` and plugins. These interfaces have been discussed in detail [here](/doc/devdocs/modules/launcher/architecture.md#flow-of-data-between-viewmodels-and-pluginsmodel). It also contains a helper class for logging. [`Log.cs`](/src/modules/launcher/Wox.Plugin/Logger/Log.cs) provides an abstraction for logging error, information, and output to text files. These files are stored at `%userprofile%/appdata/local/microsoft/powertoys/powertoys run/Logs.`
`PowerLauncher.Telemetry` project contains telemetry events generated by `PowerToys Run.` These event classes are derived from the [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class and [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class. [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class provides the lowest level abstraction, containing attributes such as privacy tags needed for every telemetry data. [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class provides a higher-level abstraction, having attributes common to all `PowerToys` telemetry events.
## Events
The following events are generated by `PowerLauncher`:
1. [`LauncherBootEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherBootEvent.cs): This event captures the time taken by `PowerLauncher` to load all plugins, perform cold start, and setup UI environment.
2. [`LauncherHideEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherHideEvent.cs): This event is generated when the `PowerLauncher` window is hidden.
3. [`LauncherColdStateHotkeyEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherColdStateHotkeyEvent.cs): This event logs time from the first Alt+Space press till the `PowerLauncher` window is visible.
4. [`LauncherFirstDeleteEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherFirstDeleteEvent.cs): This event is generated after the first delete is pressed after `PowerLauncher` is visible.
5. [`LauncherQueryEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherQueryEvent.cs): This event is generated for every query that is typed in the searchbox. It logs query time, number of results, and query length.
6. [`LauncherResultActionEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherResultActionEvent.cs): This event is generated when a context menu action is triggered.
7. [`LauncherShowEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherShowEvent.cs): This event is generated when the `PowerLauncher` window is shown.
8. [`LauncherWarmStateHotkeyEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherWarmStateHotkeyEvent.cs): This event logs time from the Alt+Space press until the PT Run window is visible.
Developer preview is based on [Microsofts Monaco Editor](https://microsoft.github.io/monaco-editor/) which is maintained by the Visual Studio Code team.
## Update monaco editor
1. Download Monaco editor with npm: `npm i monaco-editor`.
2. Delete everything except the `min` folder (the minimised code).
3. Copy the `min` folder inside the [`monacoSRC`](/src/modules/previewpane/MonacoPreviewHandler/monacoSRC) folder.
4. Generate the JSON file (see section below)
## monaco_languages.json
[`monaco_languages.json`](/src/modules/previewpane/MonacoPreviewHandler/monaco_languages.json) contains all extensions and Id's for the supported languages of Monaco. The [`FileHandler`](/src/modules/previewpane/MonacoPreviewHandler/FileHandler.cs) class and the installer are using this file.
### Generate monaco_languages.json file
After you updated monaco editor or adding a new language you should update the [`monaco_languages.json`](/src/modules/previewpane/MonacoPreviewHandler/monaco_languages.json) file.
You have to run the file on a local webserver!
1. Build monaco in debug mode.
2. Open [generateLanguagesJson.html](/src/modules/previewpane/MonacoPreviewHandler/generateLanguagesJson.html) in a browser.
Once you've discussed your proposed feature/fix/etc. with a team member, and you've agreed an approach or a spec has been written and approved, it's time to start development:
1. Fork the repo if you haven't already
1. Clone your fork locally
1. Create & push a feature branch
1. Create a [Draft Pull Request (PR)](https://github.blog/2019-02-14-introducing-draft-pull-requests/)
1. Work on your changes
## Rules
- **Follow the pattern of what you already see in the code.**
- [Coding style](style.md).
- Try to package new ideas/components into libraries that have nicely defined interfaces.
- Package new ideas into classes or refactor existing ideas into a class as you extend.
- When adding new classes/methos/changing existing code: add new unit tests or update the existing tests.
- When adding new classes/methods/changing existing code: add new unit tests or update the existing tests.
## Github Workflow
## GitHub Workflow
- Before starting to work on a fix/feature, make sure there is an open issue to track the work.
- Add the `In progress` label to the issue, if not already present also add a `Cost-Small/Medium/Large` estimate and make sure all appropriate labels are set.
- If you are a community contributor, you will not be able to add labels to the issue, in that case just add a comment saying that you started to work on the issue and try to give an estimate for the delivery date.
- If the work item has a medium/large cost, using the markdown task list, list each sub item and update the list with a check mark after completing each sub item.
- When opening a PR, follow the PR template.
- When you'd like the team to take a look, (even if the work is not yet fully-complete), mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
- When the PR is approved, let the owner of the PR merge it. For community contributions the reviewer that approved the PR can also merge it.
- Use the `Squash and merge` option to merge a PR, if you don't want to squash it because there are logically different commits, use `Rebase and merge`.
- We don't close issues automatically when referenced in a PR, so after the PR is merged:
@@ -22,56 +33,94 @@
- don't close the issue if it's a bug in the current released version since users tend to not search for closed issues, we will close the resolved issues when a new version is released.
- if it's not a code fix that effects the end user, the issue can be closed (for example a fix in the build or a code refactoring and so on).
## Repository Overview
## Compiling PowerToys
General project organization:
### Prerequisites for Compiling PowerToys
### The [`doc`](/doc) folder
1. Windows 10 April 2018 Update (version 1803) or newer
2. Visual Studio Community/Professional/Enterprise 2022
3. Install the [required Windows Apps SDK workloads](https://docs.microsoft.com/en-us/windows/apps/windows-app-sdk/set-up-your-development-environment?tabs=vs-2022-17-1-a%2Cvs-2022-17-1-b#required-workloads-and-components), the [Windows App SDK 1.0.3 C# Visual Studio 2022 extension](https://docs.microsoft.com/en-us/windows/apps/windows-app-sdk/downloads) and the [Windows Apps SDK 1.0.3 runtime](https://docs.microsoft.com/en-us/windows/apps/windows-app-sdk/downloads#windows-app-sdk-10).
4. Once you've cloned and started the `PowerToys.sln`, in the solution explorer, if you see a dialog that says `install extra components`, click `install`
Documentation for the project.
### Get Submodules to compile
We have submodules that need to be initialized before you can compile most parts of PowerToys. This should be a one time step.
### The [`Wiki`](/wiki)
1. Open a terminal
2. Navigate to the folder you cloned PowerToys to.
3. Run `git submodule update --init --recursive`
The Wiki contains the current specs for the project.
### Compiling Source Code
### The [`installer`](/installer) folder
- Open `PowerToys.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
- The PowerToys binaries will be in your repo under `x64\Release\`.
- You can run `x64\Release\PowerToys.exe` directly without installing PowerToys, but some modules (i.e. PowerRename, ImageResizer, File Explorer extension etc.) will not be available unless you also build the installer and install PowerToys.
Contains the source code of the PowerToys installer.
## Compile the installer
### The [`src`](/src) folder
Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains the MSI and handles more complex installation logic.
- The EXE installs all prerequisites and installs PowerToys via the MSI. It has additional features such as the installation flags (see below).
- The MSI installs the PowerToys binaries.
Contains the source code of the PowerToys runner and of all of the PowerToys modules. **This is where the most of the magic happens.**
The installer can only be compiled in `Release` mode, step 1 and 2 must be done before the MSI will be able to be compiled.
### The [`tools`](/tools) folder
1. Compile `PowerToys.sln`. Instructions are listed above.
4. Compile `PowerToysSetup.sln` Path from root: `installer\PowerToysSetup.sln` (details listed below)
Various tools used by PowerToys. Includes the Visual Studio 2019 project template for new PowerToys.
### Prerequisites for building the MSI installer
## Building code
1. Install the [WiX Toolset Visual Studio 2022 Extension](https://marketplace.visualstudio.com/items?itemName=WixToolset.WixToolsetVisualStudio2022Extension).
2. Install the [WiX Toolset build tools](https://wixtoolset.org/releases/v3-14-0-6526/).
3. Download [WiX binaries](https://wixtoolset.org/downloads/v3.14.0.6526/wix314-binaries.zip) and extract `wix.targets` to `C:\Program Files (x86)\WiX Toolset v3.14`.
### Build Prerequisites
### Locally building the installer prerequisite projects all at once from the command-line
- Windows 10 1803 (build 10.0.17134.0) or above to build and run PowerToys.
- Visual Studio 2019 Community edition or higher, with the 'Desktop Development with C++' component and the Windows 10 SDK version 10.0.18362.0 or higher.
- Open `powertoys.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
- The PowerToys binaries will be in your repo under `x64\Release`.
- If you want to copy the `PowerToys.exe` binary to a different location, you'll also need to copy the `modules` and the `svgs` folders.
* From the `installer` folder open `PowerToysSetup.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
* The resulting `PowerToysSetup.msi` installer will be available in the `installer\PowerToysSetup\x64\Release\` folder.
1. Open `tools\BugReportTool\BugReportTool.sln`
2. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
3. From the `Build` menu, choose `Build Solution`.
#### Prerequisites to Build the MSI Installer
### Locally compiling the Webcam reporting tool
* Install the [WiX Toolset Visual Studio 2019 Extension](https://marketplace.visualstudio.com/items?itemName=RobMensching.WiXToolset).
* Install the [WiX Toolset build tools](https://wixtoolset.org/releases/).
1. Open `tools\WebcamReportTool\WebcamReportTool.sln`
2. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
3. From the `Build` menu, choose `Build Solution`.
### Building the MSIX Installer
### Locally compiling the Window styles reporting tool
Please follow the [installer instructions](./installer/readme.md) which include items such as creating the self-signed cert for testing.
1. Open `tools\StylesReportTool\StylesReportTool.sln`
2. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
3. From the `Build` menu, choose `Build Solution`.
### Locally compiling the installer
1. Open `installer\PowerToysSetup.sln`
2. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
3. From the `Build` menu choose `Build Solution`.
The resulting `PowerToysSetup.msi` installer will be available in the `installer\PowerToysSetup\x64\Release\` folder.
#### Supported arguments for the .EXE Bootstrapper installer
Head over to the wiki to see the [full list of supported installer arguments][installerArgWiki].
## Debugging
@@ -79,15 +128,15 @@ The following configuration issue only applies if the user is a member of the Ad
Some PowerToys modules require being run with the highest permission level if the current user is a member of the Administrators group. The highest permission level is required to be able to perform some actions when an elevated application (e.g. Task Manager) is in the foreground or is the target of an action. Without elevated privileges some PowerToys modules will still work but with some limitations:
-the `FancyZones` module will be not be able to move an elevated window to a zone.
-the `Shortcut Guide` module will not appear if the foreground window belongs to an elevated application.
-The `FancyZones` module will be not be able to move an elevated window to a zone.
-The `Shortcut Guide` module will not appear if the foreground window belongs to an elevated application.
To run and debug PowerToys from Visual Studio when the user is a member of the Administrators group, Visual Studio has to be started with elevated privileges. If you want to avoid running Visual Studio with elevated privileges and don't mind the limitations described above, you can do the following: open the `runner` project properties and navigate to the `Linker -> Manifest File` settings, edit the `UAC Execution Level` property and change it from `highestAvailable (level='highestAvailable')` to `asInvoker (/level='asInvoker')`, save the changes.
## How to create new PowerToys
See the instructions on [how to install the PowerToys Module project template](tools/project_template). <br />
Specifications for the [PowerToys settings API](doc/specs/PowerToys-settings.md).
See the instructions on [how to install the PowerToys Module project template](/tools/project_template). <br />
Specifications for the [PowerToys settings API](/doc/devdocs/settings.md).
## Implementation details
@@ -111,42 +160,6 @@ Definition of the interface used by the [`runner`](/src/runner) to manage the Po
The common lib, as the name suggests, contains code shared by multiple PowerToys components and modules, e.g. [json parsing](/src/common/json.h) and [IPC primitives](/src/common/two_way_pipe_message_ipc.h).
### [`Settings`](settings.md)
### [`Settings`](settingsv2/)
WebView project for editing the PowerToys settings.
The html portion of the project that is shown in the WebView is contained in [`settings-html`](/src/settings/settings-heml).
Instructions on how build a new version and update this project are in the [Web project for the Settings UI](./settings-web.md).
While developing, it's possible to connect the WebView to the development server running in localhost by setting the `_DEBUG_WITH_LOCALHOST` flag to `1` and following the instructions near it in `./main.cpp`.
### [`Settings-web`](settings-web.md)
This project generates the web UI shown in the [PowerToys Settings](/src/editor).
It's a `ReactJS` project created using [UI Fabric](https://developer.microsoft.com/en-us/fabric#/).
## Current modules
### [`FancyZones`](modules/fancyzones.md)
The FancyZones PowerToy that allows users to create custom zones on the screen, to which the windows will snap when moved.
### [`PowerRename`](modules/powerrename.md)
PowerRename is a Windows Shell Context Menu Extension for advanced bulk renaming using simple search and replace or more powerful regular expression matching.
### [`Shortcut Guide`](modules/shortcut_guide.md)
The Windows Shortcut Guide, displayed when the WinKey is held for some time.
An example PowerToy, that demonstrates how to create new ones. Please note, that this is going to become a Visual Studio project template soon.
This PowerToy serves as a sample to show how to implement the [PowerToys interface](/src/modules/interface/) when creating a PowerToy. It also showcases the currently implemented settings.
#### Options
This module has a setting to serve as an example for each of the currently implemented settings property:
- BoolToggle property
- IntSpinner property
- String property
- ColorPicker property
- CustomAction property

Settings v2 is our current settings implementation. Please head over to the dev docs that goes into the current settings system.
If you're running any application as an administrator (aka elevated) and PowerToys is not, a few things may not work correctly when the elevated applications are in focus or trying to interact with a PowerToys feature like FancyZones.
## Having PowerToys keep functioning properly
We understand users will run applications elevated. We do as well. We have two options for you when this scenario happens:
1.**Recommended:** PowerToys will prompt when we detect a process that is elevated. Go to PowerToys settings inside the General Tab and click "Relaunch as adminstrator".
2. Enable "Always run as administrator" in the PowerToys settings.
## What is "Run as Administrator" / Elevated processes
This is when a process runs with "elevated" privileges. Typically this would be associated with the administrator accounts on a system.
Basically it runs with additional access to the operating system. Most things do not need run elevated. A common scenario would be needing to run certain PowerShell commands or edit the registry.
How do i know my application is "elevated"? If you see this prompt (User Access Control prompt), the application is requesting it:
![alt text][uac]
At times also, elevated terminals for instance, they will typically have the phrase "Administrator" appended to the title bar. Be warned, this isn't always the case it will be appended.
![alt text][elevatedWindow]
## When does PowerToys need this
PowerToys in itself does not. It only needs to be elevated when it has to interact with other applications that are running elevated. If those applications are in focus, PowerToys may not function unless it is elevated as well.
These are the two scenarios we will not work in:
1. Intercepting certain types of keyboard strokes
2. Resizing / Moving windows
### PowerToys affected
1. FancyZones
- Snapping a window into a zone
- Moving the window to a different zone
2. Shortcut guide
- Display shortcut
3. Keyboard remapper
- key to key remapping
- Global level shortcuts remapping
- App-targeted shortcuts remapping
[uac]: ../images/runAsAdmin/uac.png "User access control (UAC)"
[elevatedWindow]: ../images/runAsAdmin/elevatedWindows.png "Run as admin"
[PowerToys and running as Administrator](https://aka.ms/powertoysDetectedElevatedHelp)
Contains the executable starting point, initialization code and the list of known PowerToys. All singletones are also initialized here at the start. Loads all the powertoys by scanning the `./modules` folder and `enable()`s those makred as enabled in `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json` config. Then it runs [a message loop](https://docs.microsoft.com/en-us/windows/win32/winmsg/using-messages-and-message-queues) for the tray UI. Note that this message loop also [handles lowlevel_keyboard_hook events](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/lowlevel_keyboard_event.cpp#L24).
Contains the executable starting point, initialization code and the list of known PowerToys. All singletones are also initialized here at the start. Loads all the powertoys by scanning the `./modules` folder and `enable()`s those marked as enabled in `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json` config. Then it runs [a message loop](https://docs.microsoft.com/en-us/windows/win32/winmsg/using-messages-and-message-queues) for the tray UI. Note that this message loop also [handles lowlevel_keyboard_hook events](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/lowlevel_keyboard_event.cpp#L24).
#### [`powertoy_module.h`](/src/runner/powertoy_module.h) and [`powertoy_module.cpp`](/src/runner/powertoy_module.cpp)
Contains code for initializing and managing the PowerToy modules. `PowertoyModule` is a RAII-style holder for the `PowertoyModuleIface` pointer, which we got by [invoking module DLL's `powertoy_create` function](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/powertoy_module.cpp#L13-L24).
@@ -21,7 +20,7 @@ transfer received json message from the [Settings window](/doc/devdocs/settings.
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using [Windows pipes](https://docs.microsoft.com/en-us/windows/win32/ipc/pipes) as a transport for json messages.
While the module interface passes the settings and values thorough a JSON string, **use our helper functions**. In future we might move to a different implementation. All current modules use:
*`load_module_settings` to load the settings from the disk.
*`PowerToySettings::Settings` class to define module properties and the settings screen.
*`PowerToySettings::PowerToyValues` class to parse the JSON passed by the runner.
*`save_module_settings` to store the settings on the disk.
Most functions provide two overloads - one that accepts UINT with a resource ID and one that accepts strings. **Put all strings in the resource file and use the resource ID overload.**
The following documents internal workings of the settings system.
## Overview
PowerToys runner provides a generic way for modules to define their settings.
Each module on startup is responsible for loading its own settings and initializing accordingly. When the user wants to edit settings, the runner will call [`get_config()`](modules/interface.md#get_config) module method. The module must provide a JSON which includes the module name, description but also what settings options are provided.
When settings from all modules are collected, a separate [settings editor app](/src/settings) is spawned. The editor wraps [an React app](/src/settings-web) and handles the communication with the runner.
When loaded, the React app receives the JSON passed by the runner. When user saves the settings, the editor passes the new settings values as JSON string to the runner. Runner in turn will call [`set_config()`](modules/interface.md#set_config) for all modules with appropriate JSON. When user initiates a custom action (like the Zone Editor in FancyZones), the runner will call [`call_custom_action()`](modules/interface.md#call_custom_action) providing the action name in a JSON.
There are C++ helper functions in [/src/common/settings_objects.h](/src/common/settings_objects.h) and [/src/common/settings_helpers.h](/src/common/settings_helpers.h). Those include classes for creating the settings options JSON and ones for parsing the incoming settings JSON.
### Module settings
The value returned by the [`get_config()`](modules/interface.md#get_config) call should provide a JSON object with following fields:
*`name` - The name of the PowerToy. Used on the nav panel on the left.
*`version` - The settings version. Needs to be set to `"1.0"`.
*`description` - Description of the PowerToy module.
*`overview_link`, `video_link` - Optional links to the documentation and video preview of the PowerToy module.
*`icon_key` - Name of the icon of the PowerToy. The SVGs for the icons are located in [/src/settings-web/src/svg](/src/settings-web/src/svg). They also need to be added in [/settings-web/src/setup_icons.tsx](/settings-web/src/setup_icons.tsx).
*`properties` - Optional object that contains the definition of the settings screen.
The `properties` JSON object defines what settings controls are available to the user. Each key defines one control. The controls have some common properties:
* The key in the `properties` which identifies the control.
*`editor_type` - Defines the type of the control. Those are listed further.
*`order` - Defines the order of the elements on the settings screen.
Each `editor_type` has its own set of properties.
Example module JSON (taken from Shortcut Guide):
```json
{
"name":"Shortcut Guide",
"version":"1.0",
"description":"Shows a help overlay with Windows shortcuts when the Windows key is pressed.",
PowerToys provides [a helper class](/src/common/json.h) to parse and generate JSON strings.
In [`settings_helpers.h`](/src/common/settings_helpers.h) there are two helper functions: `load_module_settings(powertoy_name)` and `save_general_settings(settings)` for loading and saving the module configuration.
In [`settings_objects.h`](/src/common/settings_objects.h) there are some helper classes:
*`Settings` - for generating JSON with module settings definition.
*`PowerToyValues` - for parsing JSON with settings - either loaded from file or from the settings editor.
*`CustomActionObject` and `HotkeyObject` - for parsing custom actions and hotkey input specific JSON.
### General settings
General settings control the PowerToys runner and decide which modules are enabled and which are not. The general settings screen is special - while modules provide the definition of the settings controls, the available settings on the general screen are hardcoded.
General settings has following properties:
*`enabled` - Enabled/disabled status of each PowerToy.
*`startup` - Should PowerToys start at user logon.
*`theme` - Settings editor theme - `light`, `dark` or `system`.
*`system_theme` - Current Windows theme - `light` or `dark`.
*`powertoys_version` - The version of the PowerToys.
The runner combines general settings and each module settings into a single JSON that is passed to the settings editor. Example combined settings look like this:
```json
{
"general":{
"enabled":{
"FancyZones":true,
"PowerRename":true,
"Shortcut Guide":true
},
"startup":true,
"theme":"light",
"system_theme":"dark",
"powertoys_version":"0.14.2.0"
},
"powertoys":{
"FancyZones":{...},
"PowerRename":{...},
"Shortcut Guide":{
"name":"Shortcut Guide",
"version":"1.0",
"description":"Shows a help overlay with Windows shortcuts when the Windows key is pressed.",
declared in [`settings_helpers.h`](/src/common/settings_helpers.h). The function will return an `json::JsonObject` object containing the module settings.
Another option is using [`PowerToySettings::PowerToyValues`](/src/common/settings_objects.h#L67) class. A static method
to parse JSON string - for example when implementing [`set_config()`](modules/interface.md#set_config). The returned `PowerToyValues` object has helper methods that return `std::optional` with values, for example:
```c++
auto settings = PowerToyValues::load_from_settings_file(L"some_powertoy");
Numeric input with dials to increment and decrement the value. Parameters:
* `name` - Key for element in the JSON.
* `description` - String or resource ID of the text displayed to the user.
* `value` - Initial control value.
* `min`, `max` - Minimum and maximum values for the input. User cannot use dials to move beyond those values, if a value out of range is inserted using the keyboard, it will get clamped to the allowed range.
The color picker value is stored as `std::wstring`:
```c++
std::optional<std::wstring> value = settings.get_string_value(L"colorpicker_name");
```
### Hotkey
```c++
settings.add_hotkey(name, description, hotkey)
```
Input for capturing hotkeys. Parameters:
* `name` - Key for element in the JSON.
* `description` - String or resource ID of the text displayed to the user.
* `hotkey` - Instance of `PowerToysSettings::HotkeyObject` class.
You can create `PowerToysSettings::HotkeyObject` object either by using helper `from_settings` static method or by providing JSON object to `from_json` static method:
The `PowerToysSettings::HotkeyObject::from_settings` take following parameters:
* `win_pressed` - Is the WinKey pressed.
* `ctrl_pressed` - Is the Ctrl key pressed.
* `alt_pressed` - Is the Alt key pressed.
* `shift_pressed` - Is the Shift key pressed.
* `vk_code` - The [virtual key-code](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes) of the key.
The displayed key is deduced from the `vk_code` using the users keyboard layout and language settings.
Similar parameters can be passed using the `from_json` static method:
and this generated JSON (`114` is the value of `VK_F5`):
```json
{
"properties": {
"hotkey_name": {
"editor_type": "hotkey",
"order": autoincremented_number,
"display_name": "description",
"value": {
"win": true,
"ctrl": true,
"alt": true,
"shift": true,
"code": 114,
"key": "F5"
}
}
}
}
```
The hotkey value is returned as JSON, with the same format as `from_json` method uses. You can use `HotkeyObject` class to parse this JSON, since it offers some helper methods. A typical example of registering a hotkey:
```c++
std::optional<json::JsonObject> value = settings.get_json(L"hotkey_name");
if (value) {
auto hotkey = PowerToysSettings::HotkeyObject::from_json(*value);
When the button is pressed, the `call_custom_action` method of the module will be called, with JSON containing the name of the action. In our example:
```json
{
"action_name":"custom_action_name",
"value":"ext_description"
}
```
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