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230 Commits

Author SHA1 Message Date
Alekhya
fdffe20c0b Display Drive detection warning only for multiple drives (#7589)
* indexer drive detection helper code to not show the warning for a single drive

* removed interface from the namespace due to stylecop

* removed interfac which no longer exists

* filter out only fixed drives in the system and ignore the removable drives

* changed text to not all files are indexed, from not all drives are idnexed

* add additional info in the comment
2020-10-29 10:38:15 -07:00
Clint Rutkas
e30393e18f Merge pull request #6900 from microsoft/dev/dedavis/GIFSpec
Functional Spec for Video GIF Capture
2020-10-29 10:22:18 -07:00
Deondre Davis
6726abd37e Updated priorities to focus on GIF then video 2020-10-29 09:54:35 -07:00
Deondre Davis
2174e97286 Fixed some typos 2020-10-29 09:39:06 -07:00
Deondre Davis
698d19cb51 Update requirements and added release milestones 2020-10-29 09:31:19 -07:00
Clint Rutkas
5ac30cec73 Merge pull request #7620 from microsoft/lego/hb_2939_20201028230559693
LEGO: Pull request from lego/hb_2939_20201028230559693 to master
2020-10-28 21:00:05 -07:00
Avneet Kaur
2e5b6df3a7 Removed Wox.CrashReporter folder since it is not being used anywhere (#7591) 2020-10-28 17:58:09 -07:00
Avneet Kaur
175e962c0c [fxcop] Wox.Plugin devdocs update (#7595)
* Updated devdocs - Moved Log.cs from Wox.Infrastructure to Wox.Plugin

* Updated path to Log.cs
2020-10-28 17:19:24 -07:00
csigs
70f78c3189 LEGO: check in for master to temporary branch. 2020-10-28 23:06:00 +00:00
Clint Rutkas
8f12973c84 Merge pull request #7612 from microsoft/lego/hb_2939_20201028172704848
LEGO: Pull request from lego/hb_2939_20201028172704848 to master
2020-10-28 13:50:11 -07:00
Clint Rutkas
5ca11f3eac Merge pull request #7592 from microsoft/lego/hb_2939_20201027230544851
LEGO: Pull request from lego/hb_2939_20201027230544851 to master
2020-10-28 13:49:41 -07:00
Clint Rutkas
b00e5008af Merge pull request #7609 from microsoft/lego/hb_2939_20201028145308375
LEGO: Pull request from lego/hb_2939_20201028145308375 to master
2020-10-28 12:50:33 -07:00
Clint Rutkas
b8069ce657 Merge branch 'master' into lego/hb_2939_20201027230544851 2020-10-28 12:47:53 -07:00
Clint Rutkas
965f3813b2 Merge pull request #7574 from microsoft/lego/hb_2939_20201027110546671
LEGO: Pull request from lego/hb_2939_20201027110546671 to master
2020-10-28 12:09:08 -07:00
Clint Rutkas
97a51fc2a9 Merge pull request #7546 from microsoft/lego/hb_2939_20201026110534010
LEGO: Pull request from lego/hb_2939_20201026110534010 to master
2020-10-28 12:08:31 -07:00
Alekhya
3a7fc33943 added a main landmark to all settings pages (#7568) 2020-10-28 11:10:08 -07:00
csigs
8a006d27ca LEGO: check in for master to temporary branch. 2020-10-28 17:27:07 +00:00
csigs
3f45a521a0 LEGO: check in for master to temporary branch. 2020-10-28 14:53:13 +00:00
csigs
b7bcd4484a LEGO: check in for master to temporary branch. 2020-10-27 23:05:45 +00:00
Clint Rutkas
f97ed9c340 Merge pull request #7561 from alekhyareddy28/settings_version_accessibiltiy
Add help text to be read out before reading out the version number
2020-10-27 11:35:26 -07:00
Clint Rutkas
f03553e107 Merge pull request #7577 from ka1bi4/doc-fix-misspellings
Doc fix misspellings
2020-10-27 11:24:43 -07:00
Alekhya Reddy
4394491292 resolved merge conflicts and validated that it works as expected 2020-10-27 09:39:22 -07:00
Clint Rutkas
fe32e10dc1 Merge pull request #7565 from microsoft/lego/hb_2939_20201026230523649
LEGO: Pull request from lego/hb_2939_20201026230523649 to master
2020-10-27 09:21:34 -07:00
Arjun Balgovind
03ea90dced Select all text in Target App textbox on getting focus (#7566) 2020-10-27 09:14:00 -07:00
Arjun Balgovind
d7912e1e12 Added tooltips for Add and Delete buttons (#7564) 2020-10-27 09:13:39 -07:00
Clint Rutkas
ce464f4816 Merge pull request #7530 from microsoft/users/niels9001/settings-incorrecttheminglabels
[Settings] Fixing inconsistent theme/app mode naming
2020-10-27 08:55:42 -07:00
Roman Bug
a019ebb15e Update debugging.md 2020-10-27 17:50:01 +03:00
Roman Bug
674e24fd58 Update program.md 2020-10-27 17:48:58 +03:00
Roman Bug
eccc5b204c Update program.md 2020-10-27 17:48:34 +03:00
Niels Laute
c99fbe54bd Fix conflict 2020-10-27 15:48:15 +01:00
Roman Bug
71ed538285 Update README.md 2020-10-27 15:48:04 +03:00
Roman Bug
8eab2ef27c Update xaml-island-tweaks.md 2020-10-27 15:46:01 +03:00
Roman Bug
93da059454 Update viewmodels.md 2020-10-27 15:44:35 +03:00
Roman Bug
162ff4ab15 Update compatibility-legacy-settings.md 2020-10-27 15:43:34 +03:00
Roman Bug
07e600907b Update uri.md 2020-10-27 15:42:34 +03:00
Roman Bug
2c2a033e18 Update program.md 2020-10-27 15:41:58 +03:00
Roman Bug
ccd61c2d78 Update indexer.md 2020-10-27 15:40:34 +03:00
Roman Bug
877bd0954b Update debugging.md 2020-10-27 15:38:40 +03:00
Roman Bug
810ee0e290 Update keyboardmanagerui.md 2020-10-27 15:36:19 +03:00
Roman Bug
c00b4ba6ac Update runner.md 2020-10-27 15:32:49 +03:00
Roman Bug
23b854dedc Update unofficalInstallMethods.md 2020-10-27 15:32:12 +03:00
Roman Bug
d10d7d06fb Update README.md 2020-10-27 15:27:30 +03:00
Roman Bug
b4102eabe5 Update README.md 2020-10-27 15:25:45 +03:00
Niels Laute
3bd6e787ab Merge branch 'master' into users/niels9001/settings-incorrecttheminglabels 2020-10-27 12:11:16 +01:00
csigs
1758449b51 LEGO: check in for master to temporary branch. 2020-10-27 11:05:48 +00:00
Niels Laute
9c3c5725af Merge pull request #7261 from microsoft/users/niels9001/settings-accesbilitynarratorsupportforshortcutcontrol
[Settings] Added improved narrator support for custom shortcut control
2020-10-27 12:00:04 +01:00
Avneet Kaur
931fd66f66 [fxcop] Fixes for Wox.Plugin (3of3) - enable FxCop Analyzer (#7465)
* Enabled FxCopAnalyzer for Wox.Plugin

* Fixed build errors - CA1824: Mark assemblies with NeutralResourcesLanguageAttribute
2020-10-26 18:18:21 -07:00
Divyansh Srivastava
d2435262ec handle COM error to fetch description (#7563) 2020-10-26 16:37:27 -07:00
Luthfi Mawarid
cbb4307f6d [fxcop] Microsoft.Plugin.Uri.UnitTests (#7562)
* Enable FxCop for Microsoft.Plugin.Uri.UnitTests

* Fix indentation
2020-10-26 16:15:05 -07:00
csigs
46f5bfbe22 LEGO: check in for master to temporary branch. 2020-10-26 23:05:24 +00:00
Avneet Kaur
ca1e5d111a [fxcop] Fixes for Wox.Plugin (1of3) (#7457)
* Added CultureInfo (CA1307: Specify StringComparison for clarity / CA1304: Specify CultureInfo)

* Check arguments and throw ArgumentNullException (CA1062: Validate arguments of public methods)

* Changed url parameter from string to System.Uri and added null checks (CA1054: URI parameters should not be strings)

* Rethrow exception without specifying the exception explicitly (CA2200: Rethrow to preserve stack details)

* Changed from Collection property to methods for PluginMetadata::ActionKeywords (CA2227: Collection properties should be read only)

* Changed from Collection property to methods for Result::GetTitleHighlightData (CA2227: Collection properties should be read only)

* Made Collection property read-only and added parameter in constructor for Result::SubTitleHighlightData (CA2227: Collection properties should be read only)

* Made Collection property read only and added parameter in constructor for ResultUpdatedEventArgs::Results (CA2227: Collection properties should be read only)

* CA1507: Use nameof in place of string

* Removed initialization for ThemeManager::_disposed (CA1805: Do not initialize unnecessarily)

* Changed Query::Terms array property to ReadOnlyCollection and added private set (CA1819: Properties should not return arrays)

* CA1060: Move P/Invokes to NativeMethods class

* CA1806: Do not ignore method results

* CA2101: Specify marshaling for P/Invoke string arguments

* Removed unnecessary empty interface IFeatures (CA1040: Avoid empty interfaces)

- Removed IFeatures interface and references
- Renamed IFeatures.cs to IContextMenu.cs according to guidelines

* Added comments for CultureInfo (CA1307: Specify StringComparison for clarity / CA1304: Specify CultureInfo)

* Added localization for Wox.Plugin and localized strings in FilesFolders.cs
2020-10-26 15:14:33 -07:00
Alekhya Reddy
c76c4f026e Ensure the keyword version is read out before reading out the version number 2020-10-26 14:45:04 -07:00
Clint Rutkas
3906896947 Merge pull request #7537 from microsoft/user/martinchrzan/ColorPickerShowColorWhenFormatChanged
Update string color represention when color format changed, but mouse…
2020-10-26 11:29:01 -07:00
Clint Rutkas
825e7a7533 [Settings] FZ MDL2 icon fix (#7517)
* Fixed fancy zones MDL2 icon

* Updated FZ icon
2020-10-26 11:14:02 -07:00
Alekhya
e411e6dc75 Catch Exceptions when settings.json is corrupted (#7553)
* added a json exception catch statement as a fail safe to create a fresh configuration file when settings is corrupted

* change formatting

* add issue link

* add extra info in the comment
2020-10-26 11:13:53 -07:00
Luthfi Mawarid
39ebd82e20 [fxcop] Settings UI runner (#7485)
* Enable FxCop for Microsoft.PowerToys.Settings.UI.Runner

* Log exceptions in WindowsXamlHost_ChildChanged

* Add Debugger.Break in debug mode

* Move Debugger.Break into Logger class
2020-10-26 11:09:18 -07:00
Arjun Balgovind
ec22bc40bc Switch focus to last Image Size ListViewItem on adding new size (#7505) 2020-10-26 11:06:35 -07:00
yuyoyuppe
129342edff FZ: format FancyZones.cpp 2020-10-26 20:21:04 +03:00
yuyoyuppe
8ca0c35242 FZ: fix nullptr crash 2020-10-26 20:21:04 +03:00
Arjun Balgovind
e5f2810212 Add dev docs for Localization (#7481)
* Added localization doc

* Update

* Added details for C++ projects

* Added table of contents

* Added more info about C++ and C# loc

* Update localization.md

* Update localization.md

* Update localization.md
2020-10-26 08:56:34 -07:00
csigs
48292fb189 LEGO: check in for master to temporary branch. 2020-10-26 11:05:34 +00:00
stefansjfw
e6a5b589ff [FancyZones] Align zone numbers between Editor and FancyZonesLib (#7387)
* Align zone numbers between Editor and FancyZonesLib
Use zoneId on win+arrow

* Update tests

* Fix crash

* ZoneId starts from 0

* Define ZonesMap type

IFACEMETHOD_ macro is having trouble processing
std::map template when expanding, so return type needs
to be predefined

* Address PR comment

* Address more PR comments

* Handle .at
2020-10-26 09:07:11 +01:00
Aaron Junker
8ef91a528f Fixed #7524 (#7525) 2020-10-25 23:39:04 +01:00
Enrico Giordani
8ea09e0c95 [Keyboard Manager] new icon (#7492) 2020-10-25 22:54:48 +01:00
Martin Chrzan
854828e4ca Update string color represention when color format changed, but mouse is hovering on top of the same color 2020-10-25 18:00:59 +01:00
Niels Laute
bea1cf92d8 Updated FZ icon 2020-10-25 15:21:14 +01:00
Niels Laute
fa37d53cd9 Added Windows color settings link 2020-10-25 14:47:47 +01:00
Niels Laute
344013d860 Updated labels 2020-10-25 14:37:43 +01:00
Niels Laute
61a2e5297f Fix resource issue 2020-10-24 16:35:10 +02:00
Niels Laute
93627d2bbe Merge branch 'master' into users/niels9001/settings-accesbilitynarratorsupportforshortcutcontrol 2020-10-24 15:45:36 +02:00
csigs
2ef451aa4a LEGO: check in for master to temporary branch. (#7508) 2020-10-24 06:36:20 -07:00
Niels Laute
36b628df48 Fixed fancy zones MDL2 icon 2020-10-24 15:06:12 +02:00
Davide Giacometti
146e7866a6 [PT Run] Option for override theme (#7355)
* option for override PT Run theme

* fix startup theme detection and moved strings in resources

* xaml fixed

* fix title spacing

* launcher theme fix

moved theme enum
removed settings direct access

* missing files

* theme manager dispose removed

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-23 15:05:07 -07:00
Alekhya
6424667396 Define Heading levels in Settings App (#7496)
* Add shell page headings

* add headings for all the PTsettings

* add heading level 1 for the heading of each page

* Add heading level to the style instead of redifining it multiple times

* revert adding level2 for each control

* add heading level for run as admin because it does not follow the group style and rather the default style
2020-10-23 13:35:57 -07:00
Avneet Kaur
beecdc8d79 [fxcop] Fixes for Wox.Plugin (2of3) - Moved logger interface to Wox.Plugin (#7464)
* Moved Logger/Log.cs from Wox.Infrastructure to Wox.Plugin

- Installed Logger dependency in Wox.Plugin: NLog.Extensions.Logging
- Moved file Log.cs from Wox.Infrastructure/Logger/ to Wox.Plugin/Logger
- Moved file Constant.cs from Wox.Infrastructure to Wox.Plugin: This file was moved since Log.cs depends on this class
    - Copied Wox.Infrastructure.Helper.NonNull to Wox.Plugin.Constant since Constant.cs depends on this method
- Replaced all "using Wox.Infrastructure.Logger" to "using Wox.Plugin.Logger" in all files as needed
- Replaced Wox.Infrastructure.Constant to Wox.Plugin.Constant in all files as needed

* Removed Nlog.Extensions.Logging from Wox.Infrastructure

* Added logging and suppressed general exceptions (CA1031: Do not catch general exception types)

* Resolved fxcop errors introduced by newly added Log.cs

- CA1307: Specify StringComparison for clarity
- CA2000: Dispose objects before losing scope
- CA1062: Validate arguments of public methods

* Replaced Wox.Infrastructure.Logger with Wox.Plugin.Logger
2020-10-23 13:06:22 -07:00
Arjun Balgovind
6ae8d6749a Removed AnyCPU config (#7502)
Forcing this to merge a s build has completed successfully, and pr is approved.
2020-10-23 11:56:57 -07:00
Divyansh Srivastava
ba07b52cc2 Remove unused pinyin code (#7455)
* Remove pinyin

* Remove pinyin mappings and files

* Remove pinyin files from MSI
2020-10-23 10:34:24 -07:00
Niels Laute
87128ceee6 Merge branch 'master' into users/niels9001/settings-accesbilitynarratorsupportforshortcutcontrol 2020-10-23 16:16:09 +02:00
Niels Laute
773c57e609 File format limitations are now announced by Narrator 2020-10-23 16:10:16 +02:00
Niels Laute
7c42162618 Updated string 2020-10-23 15:57:34 +02:00
Niels Laute
466a0015e9 Fixed tooltip call out with narrator 2020-10-23 15:44:31 +02:00
Arjun Balgovind
859e9f8b04 Added ColorPicker unit tests to CI and moved the unit test project (#7484)
* Added ColorPicker unit tests to CI and moved the unit test project

* Updated output path
2020-10-22 19:26:48 -07:00
Luthfi Mawarid
c5bf549dde Update docs to reflect Settings.UI.Library project name change (#7458) 2020-10-22 19:25:24 -07:00
Arjun Balgovind
3f5810bfdb [Fix Build farm]Fix ImageResizer Loc and change C# language version in ColorPicker to 8.0 (#7483)
* Removed duplicate resx addition

* Changed version to 8.0
2020-10-22 17:28:25 -07:00
Clint Rutkas
5b86885cd1 Settings accessibility issues with clipping on large text (#7459)
* Fix issues found in 7068

* fixed a few more
2020-10-22 14:37:10 -07:00
Luthfi Mawarid
f92bd6ffd3 [fxcop] Settings UI library (part 4) - project/namespace renames (#7403)
* Rename Interface to Interfaces in namespaces

* Rename Lib to Library in namespaces

* Rename project and directory and enable fxcop

* Add CA2213 suppression

* Minor fixes
2020-10-22 09:45:48 -07:00
Davide Giacometti
aa0947061a [Image Resizer] Upgraded to .NET Core 3.1 (#7317)
* project converted to sdk style

* image resizer core31

* image resizer test core31

* project and setup fixes
2020-10-22 09:26:46 -07:00
Clint Rutkas
e2c94b592f Upgrade mahapps to 2.3 (#7466) 2020-10-22 08:30:18 -07:00
Mehmet Murat Akburak
31799cd019 Widen text labels (#7475) 2020-10-22 18:25:13 +03:00
yuyoyuppe
ec18e31ff1 settings: use actionable toast notifications for file explorer modules warning 2020-10-22 18:24:54 +03:00
yuyoyuppe
5e772340bc updating: remove previous progress toasts
toast notifications:
- add method for removing existing toasts
- add method for updating existing toast contents/title
- refactoring
2020-10-22 16:36:20 +03:00
yuyoyuppe
5593f81242 checkout git submodules as PowerToys.sln prebuild action 2020-10-22 16:14:37 +03:00
Mehmet Murat Akburak
3d0254bdeb [PowerRename] Fix UI for Localized Strings (#7467)
* Put the options in two columns. Rearrange options.

* Expand "Search for" label
2020-10-22 13:09:59 +03:00
yuyoyuppe
bc103ce25c update notice for spdlog and cxxotps 2020-10-22 12:52:04 +03:00
Avneet Kaur
cfe9e2328f FxCopAnalyzer fixes for Wox.Test (#7312)
* Added InvarientCulture info (CA1305: Specify IFormatProvider)

* Removed underscore from method names (CA1707: Identifiers should not contain underscores)

* Marked members as static (CA1822: Mark members as static)

* Removed initialization for DummyTestClass::IsFunctionCalled (CA1805: Do not initialize unnecessarily)

* Replaced Count with Any (CA1827: Do not use Count/LongCount when Any can be used)

* Changed WoxTest::DummyTestClass to private (CA1034: Nested types should not be visible)

* Suppressed warnings for uninstantiated internal classes used as TestFixtures (CA1812: Avoid uninstantiated internal classes)

* Enabled FxCopAnalyzer for Wox.Test

* Added suppression message for CA1812 in GlobalSuppressions.cs and removed inline supression messages (CA1812: Avoid uninstantiated internal classes)

* Changed InvariantCulture to Ordinal where appropriate

* Addressing comments: Updated justification for CA1812 in GlobalSuppressions.cs (Avoid uninstantiated internal classes)
2020-10-21 20:13:12 -07:00
Alekhya
dd2627dbbc Fix exceptions and incorrect results within the calculator plugin (#7438)
* remove functions which mages cannot interpret and add in functions which mages can

* set validResult when the result is explicitly created to differentiate it form an empty CalculateResult

* Add condition to check that the input is not ending with a binary operation

* add tests for all the cases

* use valid result while calculating hash as well

* add test for e is valid within regex

* removed i from regex

* remove valid result to use decimal? instead

* remove duplicate rand and exp
2020-10-21 16:19:37 -07:00
Luthfi Mawarid
86d77103e9 [fxcop] Settings UI library (part 3) - exception handling (#7385)
* Log general exceptions caught in Settings

* Rethrow argument-related exceptions in debug mode

* Log ColorPicker settings errors into Settings Logs
2020-10-21 12:32:53 -07:00
Roy
29ed39c7ae Enable starting apps with command line arguments when run as admin is selected (#6923)
* Enable Run as Admin Arguments

* Use a seperate function for both methods which were generating ProcessStartInfo fixes missing LnkResolvedPath missing in contextmenu (E.g. Shortcuts / PWA's).

* Update tests

* Move ProgramArguments to Result class

Co-authored-by: Roy <royvou@hotmailcom>
2020-10-21 11:49:55 -07:00
vldmr11080
8d9e85f4f5 [FancyZones] Add AutomationProperties.Name to focusable elements (#7372)
* Add AutomationProperties.Name to focusable elements

* Add AutomationProperties.Name to focusable elements

* Use AutomationProperties.LabeledBy with buttons / text boxes

* Address PR comments
2020-10-21 20:11:32 +02:00
Tobias Sekan
73df7b5deb [ColorPicker] CMYK, HSV and HSL color format (#6975)
* Add HSL and HSV color formats + cleanup + docu

* Fix build problem (lang version)

* Add CYMK color + replace float with double values

* ups - fix cmyk text format

* fix wrong settings text + doc typo fix

* Address feedback

* Address feedback + fix to small window size

* adress feedback + more cleanup

* typo fix

* Avoid possible division by zero + unit test

* Address feedback - move all represenation to own helper class + UnitTest

* Address feedback -> switch to mstest framework
2020-10-21 11:09:30 -07:00
Arjun Balgovind
cd8c9c5375 Tweaked KBM comment, removed redundant assignment, and avoid sending key up for one case when not necessary (#7315)
* Changed one case to release key only if it is pressed, tweaked a comment

* Remove redundant assignment
2020-10-21 10:24:43 -07:00
Arjun Balgovind
147b78ffce Dev docs for Keyboard Manager (#7340)
* Create kbm md file

* Documented KBM main module (without links)

* Completed docs for backend except links

* Added docs for UI and created doc file for KBM Common

* Added docs for KBM common and for tests

* Add table of contents for all files

* Started updating links

* Added some more links

* Updated links

* testing link

* Resolve all links on keyboardmanager.md

* Added links in KBM Common

* Added comments for keyboardeventhandlers

* Added links for KBM-UI

* Added mention of shortcut to key

* Add section link for settings update code.

* Include more information on updating remap tables
2020-10-21 08:30:40 -07:00
yuyoyuppe
9c341cc9bc bootstrapper: treat invalid flags as fatal errors 2020-10-21 15:11:54 +03:00
yuyoyuppe
f506980e4d previewpane: use RAII for FileExplorerPreviewSettings classes to avoid memory leaks 2020-10-21 15:10:56 +03:00
yuyoyuppe
6c62be1818 bootstrapper: add cmd argument for custom log location 2020-10-21 12:33:12 +03:00
yuyoyuppe
e05146acf9 update Microsoft.Windows.ImplementationLibrary nuget package 2020-10-21 12:31:22 +03:00
Mykhailo Pylyp
eaec26a012 Fix dropdown popup narrator bug (#7422) 2020-10-21 11:14:30 +03:00
csigs
3801ad3030 LEGO: check in for master to temporary branch. (#7436) 2020-10-20 21:17:06 -07:00
Arjun Balgovind
4da4673e24 [KBM] Ignore IME keys while checking keyboard state for Shortcut Remaps (#7386)
* Ignore IME keys while checking keyboard state for Shortcut Remaps

* Add bool check

* Update Shortcut.cpp
2020-10-20 16:14:48 -07:00
Divyansh Srivastava
466ed10f3d Fix autocomplete text issue on query change (#7392)
* Fix autocomplete text issue on query change

* Update from invariant to ordinal case for exact byte to byte matching

* Add tests for checking when autocomplete should be empty
2020-10-20 14:53:32 -07:00
Alekhya
0314b570cd Dev Documentation of PowerToys Run (#7333)
* Architecture and  (#7267)

* Added debugging steps for PT Run

* Updated architecture markdown for launcher

* updated project architecture markdown for launcher

* Added telemetry docs for launcher

* Added the basic folder structure and files

* Added a basic overview of all common functionalities of the plugins

* Added information about the functioning of the calculator plugin

* update score section of overview

* added information about the uri plugin

* added info about the indexer plugin

* Added the documentation for the indexer plugin

* Added information about the program plugin

* Added info about the shell plugin

* updated some plugin info and added information about the ww plugin

* documenting the folder plugin

* updated window walker docs

* dev docs for the folder plugin

* added images to each of the plugins

* Added link to pt run documents

* fix typos and some minor corrections

* Add table of contents for pt run dev docs

* Fix image path and project link for Wox.plugin

Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
2020-10-20 14:28:23 -07:00
Alekhya
18eb6b4ffd Dev documentation of SettingsV2 (#7335)
* created a folder for settings and added an overview, hotkey information

* basic structure for communication between settings and runner

* Added information about the IPC communication between settings and runner

* Added information about the communication between the settings process and modules

* Added details on backward compatibility

* brief overview on settings utils

* added an overview of the viewmodels and anomalies

* minor modifications

* Settings v2 dev docs (#7334)

* Added settings architecture and tech stack dev docs

* Added telemetry and updated architecture docs for settings v2

* Fix image link in ui_architecture markdown

* Added table of contents for settings v2

* Correct file path for ui architecture image

* nit fix in table of contents heading

* Add doc for xaml island tweaks

Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
2020-10-20 14:28:06 -07:00
Arjun Balgovind
9a9424a975 Add null check for WindowsXamlHost_ChildChanged handler (#7426) 2020-10-20 12:50:04 -07:00
Arjun Balgovind
51d6482ec2 [Localization] Fix Settings resw path on the build farm (#7383)
* Added loc debugging statements

* Added more debug statements

* Check path

* Fixed input path for Settings resources on pipeline
2020-10-20 11:58:32 -07:00
csigs
334e612bce LEGO: check in for master to temporary branch. (#7411) 2020-10-20 11:22:47 -07:00
Alekhya
14e74376d9 Use task delay instead of thread sleep (#7401)
* Use task delay instead of thread.sleep to free up the blocked thread

* fix formatting
2020-10-20 11:13:53 -07:00
Avneet Kaur
58cf165eb4 Enabled FxCopAnalyzers for Wox.Core.csproj (#7212) 2020-10-20 10:36:18 -07:00
yuyoyuppe
7c07bc2717 interop: fix possible crash in keyboardhook
also treat warnings as errors
2020-10-20 17:52:21 +03:00
yuyoyuppe
83872046fa autoupdating: ignore local builds 2020-10-20 17:46:50 +03:00
Avneet Kaur
701ccfdbcc FxCopAnalyzer fix for Wox.Core (PR#2of3) - Removing unused JsonRPC files (#7211)
* Removed unused JsonRPC related files and references

- Files Removed: ExecutablePlugin.cs, JsonRPCClientRequestModel.cs, JsonRPCErrorModel.cs, JsonRPCModelBase.cs, JsonRPCPlugin.cs, JsonRPCQueryResponseModel.cs, JsonRPCRequestModel.cs, JsonRPCResponseModel.cs, JsonRPCResult.cs, JsonRPCServerRequestModel.cs
- Modified PluginsLoader.cs:
	- Removed method ExecutablePlugins
	- In method Plugins(): Removed call to ExecutablePlugins()

* Suppressed warning for catching general exception type

* Addressing comments: Replaced in source suppression with attribute and logged exception information
2020-10-19 19:48:51 -07:00
Divyansh Srivastava
280d1907d8 Non localized module name (#7170)
* Added get_key to powertoysmodule interface

* Replace get_name with get_key

* Implement get_key function in modules

* Make key global constant in each module

* Update settings v1 to use key to load and save files

* Fixed fancyzones and preview pane unit tests

* Removed setings unit test as the case is not covered anymore

* Add constant files for modules and use it to reference module key

* Add constant string files to colorpicker, launcher and shortcut guide

* correct sunction signature in settings helper

* Fix powerpreview merge conflicts

* nit fix with include statement location

* add check for fields in from_json_string

* Updated preview pane tests with correct from_json_string signature

* Correct Image resizer naming

* Roll back changes for adding check for property and version

* Fix image resizer not working
2020-10-19 16:07:02 -07:00
Avneet Kaur
8b759094f7 FxCopAnalyzer fixes for Wox.Core (#7209)
* FxCop Fixes- added InvarientCulture info, suppressed warnings for general exception types

* Used IsNullOrEmpty to test for empty strings (CA1820: Test for empty strings using string length)

* Check if arguments are null and throw ArgumentNullException

* Removed unused function argument from PluginsLoader.cs

* Addressing comments- Using attributes to suppress errors for general exception types

* Addressing comments- Using attributes to suppress errors

* Addressed comments and changed InvariantCulture to CurrentCulture/Ordinal where appropriate

* Addressing comments - catching and logging specific exception in FontHelper.cs
2020-10-19 15:46:56 -07:00
yuyoyuppe
0aae535986 fix low-level kb hook disabling macro 2020-10-20 00:21:04 +03:00
Luthfi Mawarid
688f134051 [fxcop] Settings UI library (part 2) (#7257)
* Suppress warnings for read-only collection properties (see code comments)

* Call ConfigureAwait on tasks

* Add CultureInfo and StringComparison policy for certain string operations

* Add checks and exceptions for null arguments to public methods

* Rename RaisePropertyChanged to NotifyPropertyChanged

* Suppress CA1000 warning on SettingsRepository class

* Implement Disposable pattern in HotkeySettingsControlHook

* Modify null argument handling in KeyboardManagerViewModel::CombineShortcutLists
2020-10-19 13:32:05 -07:00
Andrey Nekrasov
03509e7f36 Logging improvements (#7377)
* bootstrapper: fix Windows SDK version

* devdocs: add spdlog usage readme
2020-10-19 10:54:39 -07:00
Gordon Watts
4660dd4970 Add action keywords for each plugin (#6129)
* Add action keywords for each plugin

- Added keywords for each plug-in
-  Change window walker search to use Query, not RawQuery (to get rid of action keyword)
- Make sure plug-ins that have action keywords as well as are in global list don't get added twice

All tests passed that passed before I started

Addressing issue #5823

* Fix bad formatting from the merge

* Do not add global plug-ins if we have an action keyword

Note side effect: you will not not be able to search for things that start with one of the plug-in keywords.

* Missed merge conflict repair!

* Revert "Do not add global plug-ins if we have an action keyword"

This reverts commit e3b0ecd708.

* Adjust keywords to suggested ones

* No need to ubild a query if we aren't going to use it

Didn't quite get the if statement right the first time I put it in.

* Do not add global plugins if we have an action keyword

This means, especially without a space, that global plugins do not become part of the search. Which really narrows down the search results, nicely.

* Update keywords as requested in the PR
2020-10-19 10:42:01 -07:00
csigs
12a84c01b1 LEGO: check in for master to temporary branch. (#7346) 2020-10-19 10:23:15 -07:00
csigs
06de5ffa07 LEGO: check in for master to temporary branch. (#7338) 2020-10-19 10:22:30 -07:00
Mykhailo Pylyp
7e0574cba2 Get rid of indexes in dropdowns (#7278) 2020-10-19 12:27:47 +03:00
Davide Giacometti
b80578b1b9 [PT Run] Open folder using shell instead of explorer.exe (#7292)
* pt run not using explorer.exe for opening path (#4622)

* updated explorer action name (#4622)
2020-10-16 16:30:11 -07:00
csigs
36dd29c056 LEGO: check in for master to temporary branch. (#7327) 2020-10-16 11:03:43 -07:00
csigs
6f5cdb4674 LEGO: check in for master to temporary branch. (#7319) 2020-10-16 08:59:49 -07:00
yuyoyuppe
c34c963121 bootstrapper: implement logging support
- add cxxopts and spdlog libraries
- implement cmd flag for severity
- add debug and error messages
2020-10-16 16:30:26 +03:00
stefansjfw
36bcbe9d95 [FancyZones] Minor refactoring of ZoneSet class (#7274)
* Minor refactoring of ZoneSet class

* Remove comment
2020-10-16 15:25:30 +02:00
Mykhailo Pylyp
4634c74f9e Remove Drop Down from combo box name as it is redundant (#7307) 2020-10-16 14:09:57 +03:00
csigs
c576bb611d LEGO: check in for master to temporary branch. (#7305)
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-15 13:19:50 -07:00
Enrico Giordani
5f86956a41 [PowerRename] new icon (#7309) 2020-10-15 11:13:58 -07:00
csigs
fd7c7ffd57 LEGO: check in for master to temporary branch. (#7294) 2020-10-15 10:33:40 -07:00
Arjun Balgovind
438169e64f [KBM] Fix shortcut remap scenarios that should/should not open start menu (#7171)
* Modify  shortcut to key code more similar to shortcut to shortcuts code. Manually tested cases

* Fixed existing tests and fixed scenario with other keys pressed and action key released

* Fixed dummy key usage

* Updated comments and removed dummy key usage in key to shortcut remaps

* Added tests for disable and shortcut to key. Pending tests for dummy key

* Added test cases for each usage of dummy key event

* Remove redundant check
2020-10-15 08:53:43 -07:00
Ivan Stošić
598729f84c Remove m_drawHints, fix duplicate zone drawing (#7300) 2020-10-15 17:08:55 +02:00
Niels Laute
001c3304a2 Merge pull request #7259 from microsoft/user/niels9001/settings-placeholdertext
[Settings] Added placeholder labels
2020-10-14 20:31:16 +02:00
csigs
eeeae65493 LEGO: check in for master to temporary branch. (#7276) 2020-10-14 10:42:43 -07:00
csigs
184b6c5bd0 LEGO: check in for master to temporary branch. (#7265) 2020-10-14 10:42:15 -07:00
Arjun Balgovind
70bc967219 Updated double quotes logic (#7268) 2020-10-14 09:03:45 -07:00
vldmr11080
944e605f06 Allow negative spacing between zones up to -10 (#7284) 2020-10-14 17:42:47 +02:00
stefansjfw
d1372af581 [FancyZones] Refactor Zone class (#7022)
* Pass zoneId on zone creaton and make it const
Refactor IZone and Zone - make methods const
and remove SetId

* Update tests

* Fix Grid layout zone order
2020-10-14 09:00:50 +02:00
Niels Laute
3f4336697e Improvements 2020-10-13 23:30:29 +02:00
Deondre Davis
789816084e Added points from community and updated non-goals 2020-10-13 14:04:41 -07:00
Niels Laute
ac94bbe575 Added improved narrator support for custom shortcut control 2020-10-13 22:24:15 +02:00
Niels Laute
539b834da9 Added placeholder labels 2020-10-13 21:30:57 +02:00
Clint Rutkas
094136daec Update README.md 2020-10-13 11:50:23 -07:00
Clint Rutkas
5444bde283 Update README.md 2020-10-13 11:49:52 -07:00
csigs
8ade8fb2c5 LEGO: check in for master to temporary branch. (#7253) 2020-10-13 10:06:05 -07:00
Roy
844a68dae0 Improve DeduplicatePrograms by using a set instead of distinct (#7223)
Co-authored-by: Roy <royvou@hotmailcom>
2020-10-13 09:31:07 -07:00
vldmr11080
954705e3a0 [FancyZones] Screen enumeration improvement (#6908)
* Improvements in enumeration of available screens (work areas)

* Minor code style improvement

* Address PR comments

* Store map of display device name to device index

* Address PR comments

* Update comment

* Break when suitable device is found
2020-10-13 17:22:25 +02:00
Arjun Balgovind
dde19380e9 [Localization] Add localized resource dlls to the MSI installer (#6986)
* Added PowerLauncher resource files

* Fixed typo in language

* Updated localized .NET framework projects to include all resx files

* Fixed typo in FZEditor.csproj

* Added FZ Editor (.NET framework) resource dlls

* Updated pipeline

* Tweaked artifact statement to get all resource dlls in pipeline

* Fix SvgPreviewHandler resx inclusion in csproj

* Added condition to allow local MSI builds to run without resources

* Generalized directory code

* Added all resources that are to be added from C# projects, Settings UWP pending

* Added markdown prev handler as keypath

* Added loc script for Settings to move resw files to UWP file format

* Separate markdown and svg resource components to allow guid auto-generation

* Removed old image resizer resources

* Fixed formatting

* Changed tabs to space
2020-10-13 08:20:33 -07:00
Ivan Stošić
bb8cc0a305 Restart the launcher if it had crashed when invoked (#7127) 2020-10-13 10:26:04 +02:00
csigs
45124c2245 LEGO: check in for master to temporary branch. (#7246)
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-12 21:44:15 -07:00
csigs
6e8cc67824 LEGO: check in for master to temporary branch. (#7236) 2020-10-12 19:22:52 -07:00
csigs
c6a82ef199 LEGO: check in for master to temporary branch. (#7217) 2020-10-12 16:59:32 -07:00
Aaron Junker
bd700a5b29 Change community health file names to the same name format (#7192)
* Rename LICENSE to LICENSE.md

* Rename community.md to COMMUNITY.md

* Rename contributing.md to CONTRIBUTING.md

* Rename LICENSE.md to LICENSE

* Update README.md

* Update SUPPORT.md
2020-10-12 15:33:58 -07:00
Roy
1f1cff3389 Fixed wrong name logged in Program Plugin (#7244)
Co-authored-by: Roy <royvou@hotmailcom>
2020-10-12 15:33:09 -07:00
csigs
d9d328173b LEGO: Pull request from lego/hb_2939_20201009230714095 to master (#7210)
* LEGO: check in for master to temporary branch.

* Update pipeline.user.windows.yml

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-12 15:31:47 -07:00
Ivan Stošić
6161531376 [FancyZones] Responsive drawing (#7125)
* Made drawing zones not clog message processing

* Fixed synchronization bugs

* call BufferedPaintInit

* Some refactoring, the animation is back

* Rename a function

* Align parameters
2020-10-12 11:05:22 +02:00
Seraphima Zykova
3807e98f23 [PT runner] Misplaced 'return' statement fix (#7202) 2020-10-12 11:57:50 +03:00
Luthfi Mawarid
889f20c4a7 [fxcop] Settings UI library (part 1) (#7187)
* Mark methods static and replace Count() with Length

* Use IsNullOrEmpty for null string checks

* Remove redundant initializations to default values

* Use nameof(property name) in place of string literals

* Add NativeMethods class

* Rename property getters in KeysDataModel & AppSpecificKeysDataModel

* Remove underscores from method names

* Mark Helper class static

* Address comments & typo fixes

* Add EncoderGuid property and fix failing build

* Update binding in GeneralPages.xaml
2020-10-09 17:58:52 -07:00
Arjun Balgovind
8643bfc977 Change declaration order of delay thread member in KeyDelay (#7206) 2020-10-09 16:13:48 -07:00
Arjun Balgovind
7fd5e18ef4 [File Explorer] Fix enable/disable for File Explorer PowerToy (#6883)
* Commented out enable/disable for File Explorer

* Revert UI changes

* Disable the toggles if PT is not running elevated

* Fixed compilation errors in tests

* Cleaned up preview pane code to separate thumbnail and preview panes as separate classes

* Fixed broken settings format and added elevation check and registry updated required logic. Preview Handler tested manually working, Thumbnail Enable/Disable needs to be fixed

* Updated Thumbnail enable/disable logic and added warning messages

* Update tests for File Explorer

* Fixed RegGetValue failing in Release config

* Renamed new classes

* Split wrappers for disable to work

* Modified enabled flag check to also check if user is on new settings. Fixed casing issue in powerpreview.h that caused a dialog prompt on first launch after install

* Update fontweight and margin

* Fixed release build not working

* Move UseNewSettings usage to powerpreview.cpp to avoid tests breaking. For new settings the enable check is done in constructor and for old settings it is done in enable

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Moved dup code to method

* Use correct versions of general settings for backwards compat test

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
2020-10-09 14:45:30 -07:00
csigs
d753179d1e LEGO: check in for master to temporary branch. (#7186)
Co-authored-by: Arjun Balgovind <32061677+arjunbalgovind@users.noreply.github.com>
2020-10-09 14:32:31 -07:00
Clint Rutkas
ff20ef26d8 Update README.md 2020-10-09 11:04:49 -07:00
csigs
bd3c877ca3 LEGO: check in for master to temporary branch. (#7195) 2020-10-09 09:38:36 -07:00
Niels Laute
274c009f20 [PT Run] Updated borderbrush to improve accessibility for dark mode (#7141)
* Updated borderbrush

* Update src/modules/launcher/PowerLauncher/LauncherControl.xaml

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Fixed bug

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
2020-10-08 20:14:00 -07:00
Arjun Balgovind
210426a020 Fixed lcl file bad merge (#7189) 2020-10-08 19:38:21 -07:00
Arjun Balgovind
c393db0b65 [KBM] Fix remaps to arrow keys/Home/Ins, etc not working with Windows Terminal (#7143)
* Added MapVirtualKey call to set scancode before calling SendInput

* Updated comment

* Update comment with link

* Added test for dummy key scan code
2020-10-08 17:52:19 -07:00
Nkateko
1390b57d3e [Settings] Adding Tests to Verify Backward Compatibility (#6161)
* compare config files

* create settings files

* updated path check

* reverted color picker changes

* added test files

* removed settings uralted files

* Modifying directory structure and adding properties for backcompat test.

* Updating Unit test to use mock repositories.
1) BackCompatTestProperties exposes mock repository implementation because SettingsRepository is a singleton, and settings utils isn't typed.
2) BackCompatTestProperties, encapsulates logic to verify that the correct file was read from.
3) Validating each file is read twice.  Once by the original file, and once via the view model.

* Adding 18.2 settings files.

* Fix compiler errors from latest merge

* Adding v0.19.2 test files.

* Adding in 0.20.1 settings.  Removing 0.20.2 (as this was a dev build number)

* Adding settings tests for 22.1

* General Settings should update version when they don't match

* Adding v0.22.0 files

* Removing not settings related files from TestData for PT Run 21.1

* Referencing module name as *Settings.ModuleName in tests.  Except for ImageResizer

* Using ImageResizerSettings to use Settings for the module name.

* Setting AllPlugins to empty list in case PluginManager.Save/Load/ReloadData is called before plugins are loaded

* Fixing fxcop errors

* using named parameters as per review feedback

Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
2020-10-08 16:34:19 -07:00
ryanbodrug-microsoft
4451403c1e Setting AllPlugins to empty list in case PluginManager.Save/Load/ReloadData is called before plugins are loaded (#7173) 2020-10-08 16:32:31 -07:00
Tony Mitchell
38e03e6bb0 Detect potential errors copying metadata and avoid them (#2447) (#6997) 2020-10-08 16:16:32 -07:00
Arjun Balgovind
42ebc42c98 Changed dummy key event to send key down and key up to improve compatibility with applications (#7166) 2020-10-08 11:28:37 -07:00
Arjun Balgovind
e1d22c74b0 [KBM] Refactor KBM's thread safety logic to avoid mutex re-entrancy bugs and improve performance (#6803)
* Unlock mutex before ResetModifierForLowerLevelKeyHandlers method to avoid crash if two instances of KBM are running

* Added alias for Shortcut DWORD variant to clean up code

* Removed mutex usage in single key remap method and added GetSingleKeyRemap

* Added more alias

* Moved to boolean disable remapping

* Added missing ! in condition

* Remove lock statement from bad auto-merge
2020-10-08 11:28:24 -07:00
Clint Rutkas
9928579364 Adjusting to force all instances to use rounded vs result due to Mage's quirks (#7164) 2020-10-08 08:57:17 -07:00
Alekhya
cfe2bbd75e Fix Tab Trap in SettingsHotkey Custom Control (#7136)
* basic logic working

* Added a literal for ignore flag which cna be shared by all the files

* Added a condition that the other modifier keys should not be pressed

* Added comments to describe each scenario

* sometimes when multiple modified keys were involved the shift+tab key press was also being invoked, so added an additional check in the IsValid function

* use variable for vk_tab

* remove new line before initializing dwextraInfo

* move flag check if the filterKeyboardevent function

* use windows.system.virtualkey.shift instead of defining a constant for the shift key code

* removed latest settings to use internal settings instead. Removed the validity check while still within the hotkey other than if it's tab or shift+tab

* add a function to send input to the system instead of duplicating the send input code

* remove VKSHIFT declaration

* display all shortcuts/keys except tab and shift+tab

* remove header that is no longer needed
2020-10-08 08:45:09 -07:00
csigs
8a81bea413 LEGO: check in for master to temporary branch. (#7168) 2020-10-08 07:55:56 -07:00
csigs
9216aa465f LEGO: check in for master to temporary branch. (#7181) 2020-10-08 07:54:53 -07:00
Enrico Giordani
038087e076 [FancyZones] Clone parent data only for new VD (#7116)
* [FancyZones] Clone parent data only for new VD
2020-10-08 16:02:51 +02:00
csigs
de4436ccc0 LEGO: check in for master to temporary branch. (#7153) 2020-10-07 13:30:34 -07:00
csigs
5e30ad176a LEGO: check in for master to temporary branch. (#7144) 2020-10-07 13:30:12 -07:00
P-Storm
d011843113 Assert was switched in these instances, so I changed it to the "expected, actual" (#7142)
Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-07 13:12:59 -07:00
Alekhya
0c0aec0f2a catch security exception and access denied exception while trying to read a file (#7140) 2020-10-07 12:56:57 -07:00
Divyansh Srivastava
2bd6c5c664 Fix Docker desktop not found in program plugin issue (#6882)
* Fix docker lnk not found issue

* Add common desktop folder location to desktop program

* Add CommonDesktopDirectory to file watchers
2020-10-07 12:27:56 -07:00
Arjun Balgovind
eae0937db0 Add null check in SelectPrevTabItem (#7139) 2020-10-07 12:22:54 -07:00
Clint Rutkas
69e25cfefc Create SUPPORT.md (#7161) 2020-10-07 11:51:00 -07:00
P-Storm
163a699bff EnumerateFileSystemInfos uses EnumerationOptions (#6933)
* Changed EnumerateFileSystemInfos to EnumerationOptions we don't have to catch the exceptions ourself.

* Change Matchtype to mimic old search method.

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-07 09:25:29 -07:00
P-Storm
8b66932036 Matching ExactName for known Win32 Programs (#6924)
* Matching explorer.exe also for explorer
Added unit test
Optimized multiple iterations for IProgram

* Fixed linter

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-07 09:23:47 -07:00
Luthfi Mawarid
a2fce22973 [fxcop] Settings UI unit tests (#6987)
* Add FxCop to project

* Remove underscores from method names

* Add message to obsolete test method

* Mark method static

* Method renames and remove unused ToRGBHex method

* Method renames and replace Count() with the List.Count property

* Method renames, rename unused OnSend argument, validate argument for AssertHotkeySettings
2020-10-06 15:00:25 -07:00
P-Storm
206397dc86 Fixed the error that Files were named Folder (#6935)
* Fixed the error that Files were named Folder

* Add and use resources in Results.

* Last item without resources in Plugin.Folder

* Changed to CurrentCulture, added N0 to Folder truncate warning.

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-06 09:08:41 -07:00
Yuhanun Citgez
ac3910580a Modernized unique pointer construction (#6982) 2020-10-06 18:17:20 +03:00
lai52066
bee1af427b Fix translate (#7005)
ORG <Val><![CDATA[輕]]></Val>
FIX <Val><![CDATA[淺色]]></Val>
2020-10-05 13:04:54 -07:00
Divyansh Srivastava
ea0de4f831 [Run] Fix for IndexOutOfBounds exception (#6981)
* Fix index out of bounds exception

* Race condition in query telemetry
2020-10-05 09:50:41 -07:00
Divyansh Srivastava
5d095efe90 Add exception handling in win32 program (#6958)
* Add exception handling to prevent program from failing due to error in one program

* Error handling for program path function

* Fix incorrect log value in ProgramLogger
2020-10-05 09:50:07 -07:00
vldmr11080
71765238b1 [FancyZones] Localize strings in FancyZones editor (#6943)
* Localize strings in FancyZones editor

* Move localized strings into resx file
2020-10-05 12:06:35 +02:00
Divyansh Srivastava
4feb0f209f Fix autocomplete due to error in returned autocomplete text (#6988) 2020-10-02 21:30:14 -07:00
Arjun Balgovind
7c607ad540 Add AppxBundlePlatform to remove warning (#6960) 2020-10-02 13:42:47 -07:00
Mykhailo Pylyp
3f25d7ccc8 Keyboard disable (#6874)
Added disable key/shortcut functionality
2020-10-02 15:36:36 +03:00
Arjun Balgovind
b2e72e1ca4 [KBM] Moved unregistering of key delays to always run on the dispatcher thread to avoid mutex re-entrancy (#6959)
* Moved unregistering of key delays to always run on the dispatcher thread

* Updated comments
2020-10-01 18:19:11 -07:00
Divyansh Srivastava
55fd8749c8 Shift to ControlzEx HC code (#6880)
* Use high contrast detection from controlzex

* Allow multiple theme changes
2020-10-01 16:08:06 -07:00
P-Storm
fd32a6f7d6 Fix throwing when there is no results (#6934)
Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-01 13:47:58 -07:00
Arjun Balgovind
b981467f1e [KBM] Avoid checking reserved/unassigned/oem-specific/undefined key codes during shortcut remaps (#6952)
* Updated list of key codes to be ignored

* Added comments
2020-10-01 12:43:54 -07:00
Clint Rutkas
c219fe0d1d [fxcop] image resizer ui (#6841)
* adjustments

* Settings fixed

* Getting resizing tests operational again

* fixed default vs loading from settings

* one small tewak
2020-10-01 11:33:23 -07:00
Clint Rutkas
19b519638f old logos moved (#6919) 2020-10-01 10:41:28 -07:00
stefansjfw
85f56f4ed8 [FancyZones] Fix stuck chrome tab when merging into existing window (#6931)
* Fix stuck Chrome tab when merging with existing window

* Rename struct fields
2020-10-01 15:38:24 +02:00
Android Dev Notes
8f81b9c662 Fix typos (#6937) 2020-10-01 14:11:11 +02:00
P-Storm
5c84de5400 Made Plugin Folder Unit tests & Expanding enviroment search (#6600)
* Made Plugin Folder Unit tests. Fixes '>' not recursive searching (with max). Added that paths with an UnauthorizedAccessException are ignored. Added expanding enviroment search.

* Fixed some merging errors

* Added feedback from review

* Made the change that  ryanbodrug-microsoft suggested

* Stupid merge request... fixed

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-09-30 20:37:46 -07:00
Clint Rutkas
b2c00b1e1a Update README.md 2020-09-30 14:03:47 -07:00
csigs
67072b99d4 LEGO: check in for master to temporary branch. (#6907) 2020-09-30 10:26:54 -07:00
Matt Wojciakowski
07256c50ef Add link to the PowerToys ep of Tabs vs Spaces (#6903) 2020-09-30 09:49:16 -07:00
Clint Rutkas
6711a6bc7e 0.23 readme update (#6910)
* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2020-09-30 09:34:30 -07:00
stefansjfw
39c61b9abd [FancyZones] Remove WindowMoveHander pImpl pattern (#6894)
* Remove WindowMoveHandlare pImpl pattern

Introduces runtime overhead and makes debugging unecessary more painful

* End file new line
2020-09-30 09:19:20 +02:00
Divyansh Srivastava
24ba7f08cf Add debugging section in preview pane (#6717)
* Added info on directly registering dll

* Update README.md

* Update README.md

* Update to regasm x64

* Add information related to assembly signing in readme preview pane handler

* Bold warning for taking registry route for installation
2020-09-29 14:36:28 -07:00
Clint Rutkas
fb8e80c09c FxCop for Preview handler (#6833) 2020-09-29 10:43:18 -07:00
Seraphima Zykova
240f67f15c Fixed crash with big 'Space around zones' values (#6815) 2020-09-29 13:12:21 +03:00
Enrico Giordani
8d18626659 Now working on 0.23.1 (#6881) 2020-09-29 12:05:36 +02:00
Alekhya
a5b22cffa2 Changed default theme in settings to be consistent with that of shortcut guide (#6832)
* changed default theme to be consistent with that of shortcut guide

* change the test to reflect that the initial settings theme or shortcut guide is 'system' and not 'light'.
2020-09-28 12:44:18 -07:00
Tobias Sekan
9f8202bc4f Add VS Preview to prerequisites install script (#6855) 2020-09-28 10:09:24 -07:00
Deondre Davis
bdd513b212 Updated STG info and noted static GIF copying 2020-09-28 08:48:27 -07:00
Deondre Davis
aff717ffce Updated Video Editor Menu and minor fixes 2020-09-16 10:20:38 -07:00
Deondre Davis
ba7a598b2e Added links to figures and software referenced 2020-09-14 17:32:54 -07:00
Deondre Davis
dce4b2288b Added Mock ups and fixed Figure labelings 2020-09-14 16:51:32 -07:00
Deondre Davis
2a847eebb9 Added visaul assets 2020-09-14 13:47:10 -07:00
Deondre Davis
a8dca61a3c fix image link 2020-09-14 10:02:20 -07:00
Deondre Davis
d32d5b8bac init commit 2020-09-14 09:53:39 -07:00
1188 changed files with 49027 additions and 44889 deletions

7
.gitmodules vendored Normal file
View File

@@ -0,0 +1,7 @@
[submodule "deps/spdlog"]
path = deps/spdlog
url = https://github.com/gabime/spdlog.git
[submodule "deps/cxxopts"]
path = deps/cxxopts
url = https://github.com/jarro2783/cxxopts.git

View File

@@ -26,4 +26,8 @@ dotnet "%XLocPath%\tools\netcore\Microsoft.Localization.XLoc.dll" /f "%LocProjec
echo Localization build finished with exit code '%errorlevel%'.
rem Move UWP resource files to correct file paths as per file path expected by UWP project
cd %RepoRootWithoutBackslash%
powershell -NonInteractive -executionpolicy Unrestricted ".\tools\localization\move_uwp_resources.ps1"
exit /b %errorlevel%

View File

@@ -81,11 +81,13 @@ steps:
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
testAssemblyVer2: |
**\Microsoft.Plugin.Folder.UnitTest.dll
**\Microsoft.Plugin.Program.UnitTests.dll
**\Microsoft.Plugin.Calculator.UnitTest.dll
**\Microsoft.Plugin.Uri.UnitTests.dll
**\Wox.Test.dll
**\*Microsoft.PowerToys.Settings.UI.UnitTests.dll
**\UnitTest-ColorPickerUI.dll
!**\obj\**
# .NetFramework assemblies
- task: VSTest@2

View File

@@ -41,6 +41,15 @@ restore:
build:
commands:
# Localize the files before the Build PowerToys step to generate translated resx files from the lcl files
- !!buildcommand
name: 'Localize Power Toys'
command: '.pipelines\build-localization.cmd'
artifacts:
- from: 'out\loc'
to: 'loc'
include:
- '**/*'
- !!buildcommand
name: 'Build Power Toys'
command: '.pipelines\build.cmd'
@@ -56,25 +65,7 @@ build:
- 'action_runner.exe'
- 'modules\ColorPicker\ColorPicker.dll'
- 'modules\ColorPicker\ColorPicker.exe'
- 'modules\ImageResizer\ar\ImageResizer.resources.dll'
- 'modules\ImageResizer\bg\ImageResizer.resources.dll'
- 'modules\ImageResizer\ca\ImageResizer.resources.dll'
- 'modules\ImageResizer\cs\ImageResizer.resources.dll'
- 'modules\ImageResizer\de\ImageResizer.resources.dll'
- 'modules\ImageResizer\es\ImageResizer.resources.dll'
- 'modules\ImageResizer\eu-ES\ImageResizer.resources.dll'
- 'modules\ImageResizer\fr\ImageResizer.resources.dll'
- 'modules\ImageResizer\he\ImageResizer.resources.dll'
- 'modules\ImageResizer\hu\ImageResizer.resources.dll'
- 'modules\ImageResizer\it\ImageResizer.resources.dll'
- 'modules\ImageResizer\nb-NO\ImageResizer.resources.dll'
- 'modules\ImageResizer\nl\ImageResizer.resources.dll'
- 'modules\ImageResizer\pl\ImageResizer.resources.dll'
- 'modules\ImageResizer\pt-BR\ImageResizer.resources.dll'
- 'modules\ImageResizer\ru\ImageResizer.resources.dll'
- 'modules\ImageResizer\sk\ImageResizer.resources.dll'
- 'modules\ImageResizer\tr\ImageResizer.resources.dll'
- 'modules\ImageResizer\zh-Hans\ImageResizer.resources.dll'
- '**\*.resources.dll'
- 'modules\FancyZones\fancyzones.dll'
- 'modules\FancyZones\FancyZonesEditor.exe'
- 'modules\FileExplorerPreview\MarkdownPreviewHandler.dll'
@@ -152,15 +143,6 @@ build:
- 'PowerToysSetup-*.exe'
signing_options:
sign_inline: true # This does signing a soon as this command completes
# Localize the files after the build procedure to avoid existing localized files from getting overwritten. To be moved before the Build PowerToys step once the lcl files have been checked in. Tracked at https://github.com/microsoft/PowerToys/issues/6046
- !!buildcommand
name: 'Localize Power Toys'
command: '.pipelines\build-localization.cmd'
artifacts:
- from: 'out\loc'
to: 'loc'
include:
- '**/*'
#package:
@@ -192,4 +174,8 @@ static_analysis_options:
- '**/webpack.config.js'
- '**/webpack.serve.config.js'
- '**/dist/bundle.js'
policheck_options:
files_to_scan:
- exclude:
- '**/*.lcl'

View File

@@ -152,3 +152,58 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
## PowerToy: Installer
### spdlog
**Source**: https://github.com/gabime/spdlog
The MIT License (MIT)
Copyright (c) 2016 Gabi Melman.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-- NOTE: Third party dependency used by this software --
This software depends on the fmt lib (MIT License),
and users must comply to its license: https://github.com/fmtlib/fmt/blob/master/LICENSE.rst
### cxxopts
**Source**: https://github.com/jarro2783
Copyright (c) 2014 Jarryd Beck
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View File

@@ -135,11 +135,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManager", "src\modu
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "imageresizer", "imageresizer", "{6C7F47CC-2151-44A3-A546-41C70025132C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageResizerUI", "src\modules\imageresizer\ui\ImageResizerUI.csproj", "{2BE46397-4DFA-414C-9BD4-41E4BBF8CB34}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImageResizerUI", "src\modules\imageresizer\ui\ImageResizerUI.csproj", "{2BE46397-4DFA-414C-9BD4-41E4BBF8CB34}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImageResizerExt", "src\modules\imageresizer\dll\ImageResizerExt.vcxproj", "{0B43679E-EDFA-4DA0-AD30-F4628B308B1B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageResizerUITest", "src\modules\imageresizer\tests\ImageResizerUITest.csproj", "{E0CC7526-D85E-43AC-844F-D5DF0D2F5AB8}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImageResizerUITest", "src\modules\imageresizer\tests\ImageResizerUITest.csproj", "{E0CC7526-D85E-43AC-844F-D5DF0D2F5AB8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManagerUI", "src\modules\keyboardmanager\ui\KeyboardManagerUI.vcxproj", "{EAF23649-EF6E-478B-980E-81FAD96CCA2A}"
EndProject
@@ -229,7 +229,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
src\tests\win-app-driver\packages.config = src\tests\win-app-driver\packages.config
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.Lib", "src\core\Microsoft.PowerToys.Settings.UI.Lib\Microsoft.PowerToys.Settings.UI.Lib.csproj", "{B1BCC8C6-46B5-4BFA-8F22-20F32D99EC6A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.Library", "src\core\Microsoft.PowerToys.Settings.UI.Library\Microsoft.PowerToys.Settings.UI.Library.csproj", "{B1BCC8C6-46B5-4BFA-8F22-20F32D99EC6A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "interop", "src\common\interop\interop.vcxproj", "{F055103B-F80B-4D0C-BF48-057C55620033}"
EndProject
@@ -267,6 +267,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Setting
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Calculator.UnitTest", "src\modules\launcher\Plugins\Microsoft.Plugin.Calculator.UnitTest\Microsoft.Plugin.Calculator.UnitTest.csproj", "{632BBE62-5421-49EA-835A-7FFA4F499BD6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Folder.UnitTests", "src\modules\launcher\Plugins\Microsoft.Plugin.Folder.UnitTests\Microsoft.Plugin.Folder.UnitTests.csproj", "{4FA206A5-F69F-4193-BF8F-F6EEB496734C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTest-ColorPickerUI", "src\modules\colorPicker\UnitTest-ColorPickerUI\UnitTest-ColorPickerUI.csproj", "{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logging", "src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -537,6 +543,18 @@ Global
{632BBE62-5421-49EA-835A-7FFA4F499BD6}.Debug|x64.Build.0 = Debug|x64
{632BBE62-5421-49EA-835A-7FFA4F499BD6}.Release|x64.ActiveCfg = Release|x64
{632BBE62-5421-49EA-835A-7FFA4F499BD6}.Release|x64.Build.0 = Release|x64
{4FA206A5-F69F-4193-BF8F-F6EEB496734C}.Debug|x64.ActiveCfg = Debug|x64
{4FA206A5-F69F-4193-BF8F-F6EEB496734C}.Debug|x64.Build.0 = Debug|x64
{4FA206A5-F69F-4193-BF8F-F6EEB496734C}.Release|x64.ActiveCfg = Release|x64
{4FA206A5-F69F-4193-BF8F-F6EEB496734C}.Release|x64.Build.0 = Release|x64
{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1}.Debug|x64.ActiveCfg = Debug|x64
{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1}.Debug|x64.Build.0 = Debug|x64
{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1}.Release|x64.ActiveCfg = Release|x64
{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1}.Release|x64.Build.0 = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.ActiveCfg = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.Build.0 = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.ActiveCfg = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -614,6 +632,9 @@ Global
{B81FB7B6-D30E-428F-908A-41422EFC1172} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{0F85E674-34AE-443D-954C-8321EB8B93B1} = {C3081D9A-1586-441A-B5F4-ED815B3719C1}
{632BBE62-5421-49EA-835A-7FFA4F499BD6} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{4FA206A5-F69F-4193-BF8F-F6EEB496734C} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1} = {1D78B84B-CA39-406C-98F4-71F7EC266CC0}
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F} = {1AFB6476-670D-4E80-A464-657E01DFF482}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}

113
README.md
View File

@@ -4,7 +4,9 @@
Microsoft PowerToys is a set of utilities for power users to tune and streamline their Windows experience for greater productivity. Inspired by the [Windows 95 era PowerToys project](https://en.wikipedia.org/wiki/Microsoft_PowerToys), this reboot provides power users with ways to squeeze more efficiency out of the Windows 10 shell and customize it for individual workflows. A great overview of the Windows 95 PowerToys can be found [here](https://socket3.wordpress.com/2016/10/22/using-windows-95-powertoys/).
[What's Happening](#whats-happening) | [Downloading & Release notes][github-release-link] | [Contributing to PowerToys](#contributing) | [Known issues](#known-issues)
For a video overview of PowerToys, including install steps and a walkthrough of the available utilities, check out the [PowerToys: Utilities to customize Windows 10](https://www.youtube.com/watch?v=F-d7KiwpnMA) episode of Tabs vs Spaces on YouTube.
[Downloading & Release notes][github-release-link] | [What's Happening](#whats-happening) | [Contributing to PowerToys](#contributing) | [Known issues](#known-issues)
## Build status
@@ -80,7 +82,7 @@ Preview Pane is an existing feature in the File Explorer. To enable it, you jus
[<img align="left" src="https://aka.ms/powerToysVideoConferenceImageSmall" />](https://aka.ms/PowerToysOverview_VideoConference) [Video Conference Mute](https://aka.ms/PowerToysOverview_VideoConference) is a quick and easy way to do a global "mute" of both your microphone and webcam via <kbd>Win</kbd>+<kbd>N</kbd>. Just set your webcam in the target application to the PowerToys VideoConference camera.
**Note:** This is only included in the [pre-release version of PowerToys installer][github-prerelease-link]. This PowerToy requires Windows 10 1903 (build 18362) or later.
**Note:** This is only included in the [pre-release experimental version of PowerToys installer][github-prerelease-link]. This PowerToy requires Windows 10 1903 (build 18362) or later.
<br/>
<br/>
<br/>
@@ -97,7 +99,7 @@ Preview Pane is an existing feature in the File Explorer. To enable it, you jus
### Via GitHub with EXE [Recommended]
Install from the [Microsoft PowerToys GitHub releases page][github-release-link]. Click on `Assets` to show the files available in the release and then click on `PowerToysSetup-0.21.1-x64.exe` to download the PowerToys installer.
Install from the [Microsoft PowerToys GitHub releases page][github-release-link]. Click on `Assets` to show the files available in the release and then click on `PowerToysSetup-0.23.2-x64.exe` to download the PowerToys installer.
This is our preferred method.
@@ -108,9 +110,13 @@ Download PowerToys from [WinGet](https://github.com/microsoft/winget-cli/release
WinGet install powertoys
```
### Experiential PowerToys utility with Video conference muting
Install the [pre-release experimental version of PowerToys][github-prerelease-link] to try out this version. It includes all improvements from 0.23 in addition to the Video conference utility. Click on `Assets` to show the files available in the release and then download the .exe installer.
### Other install methods
There are [community driven install methods](./doc/unofficalInstallMethods.md) such as Chocolatey and Scoop. If these are your perferred install solutions, this will have the install instructions.
There are [community driven install methods](./doc/unofficalInstallMethods.md) such as Chocolatey and Scoop. If these are your preferred install solutions, this will have the install instructions.
### Known issues
@@ -126,74 +132,77 @@ We currently support the matrix below.
## What's Happening
### August 2020 Update
### September 2020 Update
Our goals for 0.21 release cycle was to focus on stability, localization and quality of life improvements for both the development team and our end users.
Our goals for 0.23 release cycle was to focus on stability, accessibility, localization and quality of life improvements for both the development team and our end users. We have a full accessibility pass being done starting end of September to audit all of PowerToys. Our localization efforts now had data flowing both directions as well.
One of the longer term goal items we have made progress on is the Out of Box experience / initial onboarding experience (OOBE) improvements.[@Niels9001](https://github.com/niels9001/) created a [wicked awesome proof of concept of what the OOBE experience could be](https://github.com/microsoft/PowerToys/issues/1285#issuecomment-679268558). We are pretty stoked about this since it handles one an important item, critical shortcut default adjustments.
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on.
#### Highlights from August
#### Highlights from September
- We shipped [v0.21][github-release-link]!
- [Video conference muting first public release][vidConfOverview]
- We shipped [v0.23][github-release-link]! (0.24 Experimental build coming shortly)
**PT Run:**
- Removed need for space in action keywords. This means you now can type `>ipconfig`
- Icon caches fixed and now has colored icons
- Improved font rendering via ClearType (Shout out to [@AnuthaDev](https://github.com/AnuthaDev) doing the heavy lifting here)
- Result speed improvements
- URLs are supported
- Fixed bugs including calculating bugs
**General**
**FancyZone:**
- <kbd>Win</kbd>+<kbd>Arrow key</kbd> is directional based on zone rect
- Fixed bugs
- Localization pipeline is flowing from our Github to the loc system and back. 0.25 should be localized now.
- The EXE installer should be at parity now with the MSI. Please go to the wiki for [installer args](https://github.com/microsoft/PowerToys/wiki/Installer-arguments-for-exe)
**Runner:**
- Fixed toast notifications running elevated from non-admin account
**FancyZones**
**Shortcut Guide:**
- Improved vkey catching which will fix some use cases of it not showing up
- Fixed bug on not seeing a newly attached screen
- Fixed spanning across monitors bug
- Added in default layout for new users, a Priority Grid
- Added keyboard support to grow / shrink to multiple zones
- General bug fixes
**SVG in File Explorer:**
- Embedded image tags will now render in Explorer
**PT Run**
**Color Picker:**
- Fixed bug where it would launch via false positive keystrokes
- Multiple crash bugs fixed. Prioritized any users reported along with top hits from Watson reporting
- Stopped PT Run from interfering with an install
- Fixed folder bug if it had a # in it (Thanks @jjw24 for the PR!)
- Fixed a screen flicker for
- General bug fixes
- Allow Command Line args in PowerToys Run (Thanks @@royvou)
**Accessibility:**
- Settings, PT Run and KBM undergoing improvements
**Keyboard manager**
**Localization:**
- Pipeline is now setup and will be doing a full E2E pass on all utilities shortly.
- Multiple crash bugs fixed. Prioritized any users reported along with top hits from Watson reporting
- Fixed multiple accessibility issues.
- General bug fixes
**Dev quality of life improvements:**
- Continued warning count reduction. This release ~80 removed
- StyleCop enabled E2E
- FxCop starting to be added in E2E
**Preview Pane**
#### New experiential PowerToys utility - Video conference muting:
- Added in Frontmatter and better (but still basic) latex support.
**Note:** This is only included in the [pre-release version of PowerToys installer][github-prerelease-link]. This PowerToy requires Windows 10 1903 (build 18362) or later.
**Settings**
Back in the June timeframe, we started prototyping an idea. With COVID-19, we're all multi-tasking and trying to make the best of everything and being able to quickly mute while on a conference call is critical regardless of where you are on your computer and what application has focus.
- Fixed scaling issue for responsive design on Image Resizer
- Fixed crash on empty color value.
- Fixed crash for toggling FancyZones on/off
- Fixed 0x00 NFTS crash for settings
- Fixed multiple accessibility issues.
- Layout adjustments (Thanks @niels9001)
- General bug fixes
The utility will mute not just your audio but your video as well with a single keystroke. You can do audio, video both. We knew this would impact our roadmap and goals but felt extremely strong that this is the right decision. We're all multi-tasking and trying to make the best of everything and being able to quickly mute while on a conference call is critical regardless of where you are on your computer.
**Dev related**
We know we have some issues and we have a [master tracking issue - #6246](https://github.com/microsoft/PowerToys/issues/6246). We know a certain laptops currently the video forwarding does not work and are proactively working on fixing this.
- FxCop is being rolled out across all PowerToys. This should catch a lot of possible leaks.
- Unified PT Run's log system
- PT Run's calc plugin now has unit tests (Thanks @P-Storm)
- Dev setup install script now supports VS preview (Thanks @TobiasSekan)
- @CaelestisZ, @kameshkotwani, @adriancampos, @RahulDas782 for doc tweaks
- Thanks @Aaron-Junker, @jay-o-way and @htcfreek for helping triage!
- Thanks for everyone that filled an issue. It really does help us prioritize
To use:
#### Video / GIF capture functional spec for public review
- Set your camera to the PowerToys Video driver in the target application
- <kbd>Win</kbd>+<kbd>N</kbd> to toggle both Audio and Video at the same time
- <kbd>Win</kbd>+<kbd>Shift</kbd>+<kbd>O</kbd> to toggle video
- <kbd>Win</kbd>+<kbd>Shift</kbd>+<kbd>A</kbd> to toggle microphone
Deondre Davis created our [functional spec for creating a light weight, video / GIF recording tool](https://github.com/microsoft/PowerToys/pull/6900). We encourage everyone to review it and please leave comments in the pull request so we can adjust as needed. We'll be closing it for feedback on October 12th, 2020.
For a more information, head over to the [Video conference mute overview][vidConfOverview]
This is for work [post-stabilization of current roadmap work](https://github.com/microsoft/PowerToys/wiki/Roadmap#post-stabilization) and is only the spec for what we are thinking about support. Just want to set expectations here.
### What is being planned for 0.23
### What is being planned for 0.25
For [0.23](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen+is%3Aissue+project%3Amicrosoft%2FPowerToys%2F12), we are proactively working on:
For [0.25](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen+is%3Aissue+project%3Amicrosoft%2FPowerToys%2F13), we are proactively working on:
- Stability
- Localization
@@ -202,7 +211,7 @@ For [0.23](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen+is%3Aissue+
### PowerToys roadmap
Our [prioritized roadmap][roadmap] of features and utilites that the core team is focusing on..
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on.
## Developer Guidance
@@ -212,7 +221,7 @@ Please read the [developer docs](/doc/devdocs) for a detailed breakdown.
This project welcomes contributions of all types. Help spec'ing, design, documentation, finding bugs are ways everyone can help on top of coding features / bug fixes. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](contributing.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](CONTRIBUTING.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
### ⚠ State of code ⚠
@@ -233,7 +242,7 @@ The application logs basic telemetry. Our Telemetry Data page (Coming Soon) has
[oss-CLA]: https://cla.opensource.microsoft.com
[oss-conduct-code]: CODE_OF_CONDUCT.md
[github-release-link]: https://github.com/microsoft/PowerToys/releases/
[github-prerelease-link]: https://github.com/microsoft/PowerToys/releases/tag/v0.22.0-Experimental
[github-prerelease-link]: https://github.com/microsoft/PowerToys/releases/tag/v0.24.0-Experimental
[roadmap]: https://github.com/microsoft/PowerToys/wiki/Roadmap
[privacyLink]: http://go.microsoft.com/fwlink/?LinkId=521839
[vidConfOverview]: https://aka.ms/PowerToysOverview_VideoConference

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# Support
## How to file issues and get help
This project uses [GitHub Issues][gh-issue] to [track bugs][gh-bug] and [feature requests][gh-feature]. Please search the existing issues before filing new issues to avoid duplicates. For new issues, file your bug or
feature request as a new Issue.
For help and questions about using this project, please look at our Wiki for using PowerToys and our [Contributor's Guide][contributor] if you want to work on PowerToys.
## Microsoft Support Policy
Support for PowerToys is limited to the resources listed above.
[gh-issue]: https://github.com/microsoft/PowerToys/issues/new/choose
[gh-bug]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=Issue-Bug&template=bug_report.md&title=
[gh-feature]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=&template=feature_request.md&title=
[wiki]: https://github.com/microsoft/PowerToys/wiki
[contributor]: https://github.com/microsoft/PowerToys/blob/master/CONTRIBUTING.md

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<Project>
<Import Project="restore_git_submodules.props" Condition="'$(RestoreGitSubmodulesImported)' == ''" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)cxxopts\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
</Project>

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<Project>
<PropertyGroup>
<RestoreGitSubmodulesImported>true</RestoreGitSubmodulesImported>
</PropertyGroup>
<Target Name="RestoreGitSubmodules" BeforeTargets="PrepareForBuild">
<Exec IgnoreExitCode="true"
EchoOff="true"
StandardOutputImportance="low"
StandardErrorImportance="low"
Command="git submodule update --init" />
</Target>
</Project>

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<Project>
<Import Project="restore_git_submodules.props" Condition="'$(RestoreGitSubmodulesImported)' == ''" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)spdlog\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SPDLOG_WCHAR_TO_UTF8_SUPPORT;SPDLOG_COMPILED_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>

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# Localization
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/master/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/master/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail [here](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/master/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipelinhttps://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail [here](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before building the installer on the pipeline [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
### UWP Special case
C# projects normally expect localized resource files with the language id in the file name as Resources.`langId`.resx, where `langId` is generally a two character code except for language with specific variants (like zh-Hans or pt-BR):
For example, `path\Resources.resx` for English and `path\Resources.fr.resx` for French.
UWP differs from this as it expects the resources to have the same Resources.resw file name, but they should be present in language specific folders, with the full language ID (such as fr-fr, zh-hans, pt-br, etc.)
For example, `path\en-us\Resources.resw` for English and `path\fr-fr\Resources.resw` for French.
Since the pipeline generates it in this format, [a script is run](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L29-L31) to move these resw files to the correct format expected by all UWP projects. Currently the only UWP project is [Microsoft.PowerToys.Settings.UI](https://github.com/microsoft/PowerToys/tree/master/src/core/Microsoft.PowerToys.Settings.UI). The script used for moving the resources can be [found here](https://github.com/microsoft/PowerToys/blob/master/tools/localization/move_uwp_resources.ps1). The equivalent full language IDs for each shortened language ID obtained from the pipeline has been hardcoded in the script.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found [here](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/master/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 . resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script can be found [here](https://github.com/microsoft/PowerToys/blob/master/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found [here](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise the pipeline will fail as there wouldn't be any resx files to generate the dlls.

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# How to use
We use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](../../deps/spdlog.props) in a .vcxproj like this:
```xml
<Import Project="..\..\..\deps\spdlog.props" />
```
It'll add the required include dirs and link the library binary itself.
You can see many example usage of the library in its repository or in the [bootstrapper project](../../installer/PowerToysBootstrapper/bootstrapper/bootstrapper.cpp).

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# Table of Contents
The devdocs for Keyboard Manager have been divided into the following modules:
1. [Keyboard Manager Module](keyboardmanager.md)
2. [Keyboard Event Handlers](keyboardeventhandlers.md)
3. [Keyboard Manager UI](keyboardmanagerui.md)
4. [Keyboard Manager Common](keyboardmanagercommon.md)

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# Keyboard Event Handlers (Remapping Logic)
This file contains documentation for all the methods involved in key/shortcut remapping.
## Table of Contents:
1. [HandleSingleKeyRemapEvent](#HandleSingleKeyRemapEvent)
2. [HandleShortcutRemapEvent](#HandleShortcutRemapEvent)
3. [HandleOSLevelShortcutRemapEvent](#HandleOSLevelShortcutRemapEvent)
4. [HandleAppSpecificShortcutRemapEvent](#HandleAppSpecificShortcutRemapEvent)
5. [HandleSingleKeyToggleToModEvent (Obsolete))](#HandleSingleKeyToggleToModEvent-(Obsolete---Code-from-PoC-which-is-commented-out))
6. [Tests](#Tests)
1. [MockedInput](#MockedInput)
2. [Tests for single key remaps and shortcut remaps](#Tests-for-single-key-remaps-and-shortcut-remaps)
## HandleSingleKeyRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L13-L124) is used for handling the key to key and key to shortcut remapping logic. The general logic is as follows:
- Check if the `dwExtraInfo` field contains the `KEYBOARDMANAGER_INJECTED_FLAG` bit set. This bit is used to indicate that the key event was generated by KBM using `SendInput`. This ensures that we don't read events generated by the key or shortcut remap methods.
- Check if the current key is present in the list of remaps. If it isn't, return 0 (i.e. do not suppress the event).
- If it is remapped to Disable, suppress the event.
- If it is remapped to a key, we send the key down/up message for the target key and suppress the current key event. We have a check for filtering artificial keys, such as `VK_WIN` (which is a keycode added by us), so that it is translated to `VK_LWIN` instead.
- If it is remapped to a shortcut, for key down we set the target modifiers first, followed by the target action key, and for key up we release the action key first, followed by the modifiers.
- All the remapped key events that we send above are sent with `KEYBOARDMANAGER_SINGLEKEY_FLAG` on the `dwExtraInfo` field.
## HandleShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L178-L739) is used for handling the shortcut to shortcut and shortcut to key remapping logic. The general logic is as follows:
- Check if any shortcut remap is currently invoked. This is required to ensure that two remaps don't occur simultaneously at a time, and we send key up events for the shortcuts only if they are actually invoked and not for artificial key up events. In addition to that, while a remap is in the middle of execution, the keyboard state will not match the physical keys, so we do not want a remap <kbd>Ctrl+A</kbd> to <kbd>Ctrl+V</kbd> to also trigger the remap from <kbd>Ctrl+V</kbd> to <kbd>Alt+V</kbd> on pressing <kbd>Ctrl+A</kbd> on the keyboard.
- Get the remap table as per the the `activatedApp` argument (i.e. if it is empty, we get the global shortcut remap table and otherwise we get the corresponding app-specific shortcut remap table).
- Iterate over the list of remaps in descending order of number of keys in the shortcut. This is required **for shortcut to key remaps** to ensure that if a user has both <kbd>Ctrl+A</kbd> and <kbd>Ctrl+Shift+A</kbd> remapped to some keys, and the user presses <kbd>Ctrl+Shift+A</kbd>, then we prefer the <kbd>Ctrl+Shift+A</kbd> remap. This logic would not be required if there were only shortcut to shortcut remaps, as they are invoked only on exact match.
- If any shortcut was found to be invoked (from the first step), then we skip till we find the matching shortcut remap. If not we check if the modifiers of the original shortcut are pressed down. If they are, we check if the current key event is a key down event and it matches the action key of the original shortcut. For shortcut to shortcut and for disabling a shortcut [we have an additional step](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L208-L212) where we check if any other key is pressed apart from the original shortcut. This is required because for these two features we allow the remaps only if those exact keys are pressed. The method used for this is described in detail [here](keyboardmanagercommon.md#IsKeyboardStateClearExceptShortcut). If a win key was pressed, we store whether it was the left or the right one, in order to determine which key to set for remaps from/to the common Win key code which we added. This is so that pressing and releasing Left Win key results in that Win key getting modified and not the Right Win key.
- If the remap is to a key, we send a dummy key event followed by releasing the original shortcut's modifiers and setting the target key (or doing nothing if it is remapped to disable) and we suppress the event.
- If the remap is to a shortcut, if the modifiers in the original shortcut are present in the target, we only set the additional modifiers and the action key of the target. If it isn't, we send a dummy key event followed by releasing the modifiers which are not common, and setting the remaining ones in the target along with the action key.
- For both cases, we set the `isShortcutInvoked` flag to true, and set the `KeyboardManagerState.activatedApp` if it is an app-specific shortcut remap.
- For the `isShortcutInvoked` is true scenario (i.e. the initial remap keydown section is done) there are several cases depending on the key pressed or released:
- [**Case 1:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L339-L430) If a modifier in the original shortcut is released, we need to reset back to the physical keys pressed.
- For remap to shortcut, we release the target action key if it is currently pressed, and depending on whether all the modifiers of the original shortcut are present in the target, we release the target modifiers that are not common, and set the remaining original shortcut modifiers except the one that was released. We do not need to send the original action key as that will get generate it's own key event if it is held down.
- For remap to key, we release the target key if it is pressed (and it is not remapped to Disable), and we set the original shortcut modifiers.
- For both the cases we send a dummy key event at the end, since we are setting modifiers without any other key after that, and we reset all the remap variables.
- [**Case 2:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L435-L461) If the original shortcut's action key is pressed again, we send the target shortcut's action key or the target key again (or for disable we just suppress the event).
- [**Case 3:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L463-L527) If the original shortcut's action key is released
- For remap to shortcut, we just release the target shortcut's action key
- For remap to disable, we suppress the event
- For remap to key, we check if any other keys are pressed apart from the target key. If not, we just release the target key. If there are, we reset back to the physical keys by releasing the target key and setting the original shortcut's modifiers along with a dummy key, and we reset all the remap variables. This behavior is different from remap to shortcut because if the action key is released while other keys are pressed the remap should be inactive, but such a state can't occur for shortcut to shortcut remaps since they happen only when the exact keys are pressed.
- [**Case 4:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L529-L551) If a modifier in the original shortcut is pressed, suppress the event
- [**Case 5:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L553-L732) If any other key is pressed
- For remap to shortcut, we need to reset back to physical keys as the shortcut remaps can't be pressed in combination with other keys. We release the target action key if it was pressed, and we release the modifier keys of the target shortcut that are not common and set the remaining ones in the original shortcut. We then send the original shortcut's action key if the target action key was found to be pressed, and we send the current key press at the end.
- For remap to key, if it is remapped to disable or if the target key is not found to be pressed, we reset to the physical keys, we set the original shortcut's modifiers and if is remap to Disable and the original shortcut's action key is physically pressed (this is checked by the `isOriginalActionKeyPressed` flag which we keep track of whenever the action key is pressed or released for remap to Disable), then we set the original shortcut's action key, followed by the current key press. If it is not remapped to disable and the target key is pressed, then we don't suppress the event as we allow shortcut to key remappings to be pressed along with other keys.
- For all the above cases, dummy key isn't required as we want the current key press to behave like a normal key.
- [**Case 6:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L733) If any other key is released, do not suppress the event as this event didn't appear with a corresponding key down event (such as an app sending a key up event) or we processed the key down and let it continue (for shortcut to key scenario).
- All the remapped key events that we send above are sent with `KEYBOARDMANAGER_SHORTCUT_FLAG` on the `dwExtraInfo` field, except the usage of the current key press in Case 5, for which we don't send any extra info so that it is considered as a normal key event which may in turn invoke some other remap.
**Note:** Shortcuts are considered valid if they have modifiers and an action key. The reason why we haven't supported key combinations of just modifiers (which is requested in this [issue](https://github.com/microsoft/PowerToys/issues/5670)) (like remapping <kbd>Ctrl+Alt</kbd>) is because this would require more cases and handling as these remappings have to take place only on press and release and if there is no key pressed in between similar to what Start Menu does. The remapping would have to be invoked only for this specific sequence <kbd>Ctrl</kbd> key down, <kbd>Alt</kbd> key down, <kbd>Alt</kbd> key up, <kbd>Ctrl</kbd> key up (ordering between Ctrl and Alt can be swapped). If any other key is pressed in between it shouldn't be invoked, and since this logic requires tracking exact states instead of using GetAsyncKeyStates, this could cause false positives if a user is not running as admin.
## HandleOSLevelShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L741-L752) is used for handling global shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Call `HandleShortcutRemapEvent` without the `activatedApp` argument so that global shortcut remapping takes place if it applies for the current key event.
## HandleAppSpecificShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L754-L809) is used for handling app-specific shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Get the name of the process in the foreground. This is done using `GetCurrentApplication` which uses `GetForegroundWindow` to get the window handle and `get_process_path` from the common lib. This approach can fail for UWP apps in full screen, so for that scenario we use the `GetGUIThreadInfo` approach to find the correct window handle, and hence the correct process name. This method is described in more detail [here](keyboardmanagercommon.md#Foreground-app-detection)
- By checking `KeyboardManagerState.GetActivatedApp` we check if an app-specific shortcut is currently invoked. If so, we consider this application to be the activated app. This is required because some shortcut remaps could cause the current app to lose focus and hence until the shortcut is completely released we should allow that remap to continue, otherwise the user could end up in a state where some keys do not get released. For example: remap <kbd>Ctrl+A</kbd> to <kbd>Alt+Tab</kbd> for Edge, when a user presses <kbd>Ctrl+A</kbd> the window loses focus as <kbd>Alt+Tab</kbd> gets executed.
- If there is no app-specific shortcut currently invoked, we check if the foreground process is present in the list of app-specific remaps, either with or without the file extension and case insensitive. If it is, this is considered to be the activated app.
- Call `HandleShortcutRemapEvent` with the `activatedApp` argument so that app-specific shortcut remapping takes place if it applies for the current key event.
## HandleSingleKeyToggleToModEvent (Obsolete - Code from PoC which is commented out)
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L126-L176) was added to support a feature for converting the behavior of a key from behaving like a toggle (like Caps Lock/Num Lock) to a modifier (like Ctrl), such that when you hold Caps Lock it would behave as if Caps Lock was active, and when it was not pressed Caps Lock would be off. For Caps Lock this would be similar to behaving like Shift, but for Num Lock there is no existing key which can substitute for this. This was added while testing out remapping for the KBM PoC, but wasn't added as a feature since it wasn't a priority.
## Tests
In order to test the remapping logic, a mocked keyboard input handler had to be created because otherwise the tests would process and send actual key events. For this the [`InputInterface`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/InputInterface.h) was made, and in production code the methods are implemented using [`SendInput`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendinput) and [`GetAsyncKeyState`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getasynckeystate). In addition to this, [`GetCurrentApplication`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L226-L268) had to be mocked so that app-specific remapping can be tested.
### MockedInput
The [`MockedInput`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/MockedInput.h) class uses a 256 size `bool` vector to store the key state for each key code. Identifying the foreground process is mocked by simply setting and getting a string value for the name of the current process.
[To mock the `SendInput` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L10-L110), the steps for processing the input are as follows. This implementation is based on public documentation for SendInput and the behavior of key messages and keyboard hooks:
- Iterate over all the inputs in the INPUT array argument
- If the event is a key up event, then it is considered [`WM_SYSKEYUP`](https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeyup) if Alt is held down, otherwise it is `WM_KEYUP`.
- If the event is a key down event, then it is considered [`WM_SYSKEYDOWN`](https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeydown) if either Alt is held down or if it is F10, otherwise it is `WM_KEYDOWN`.
- An optional function which can be set on the `MockedInput` handler can be used to test for the number of times a key event is received by the system with a particular condition using [`sendVirtualInputCallCondition`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L48-L52).
- The hook logic for a low level hook which returns 0 or 1 can be set on the `MockedInput` handler such that it behaves like a low level hook would behave with actual keyboard input. If the method returns 1, then the keyboard state is not updated, and if it returns 0 the corresponding key event is used to update the key state. This works in the recursive way as well similar to low level hooks, as `SendVirtualInput` can be called from within the hook, thus simulating identical behavior to calling `SendInput` in a low level hook (as soon as SendInput is called, the low level hook is called for the new input event, and only after those are processed it returns back to the current event, check this [blog](https://devblogs.microsoft.com/oldnewthing/20140213-00/?p=1773) for more details).
- For updating the keyboard state, KEYUP messages result in the state for that key code being set to false, and KEYDOWN result in the state for that key code being set to true.
- For modifiers the behavior is slightly different as if the key state of the L/R version is modified, it should also modify the common version, and if a common version is released, it should release both the L and R versions.
### Tests for single key remaps and shortcut remaps
Using the MockedInput handler, all the expected (and known) key scenarios that can occur for while pressing a [remapped key](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp) or [remapped shortcut](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/OSLevelShortcutRemappingTests.cpp) are tested. The foreground app behavior which is specific to app-specific shortcuts is tested [here](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/AppSpecificShortcutRemappingTests.cpp).

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# Keyboard Manager module
This file contains the documentation for the KeyboardManager PowerToy module which is called by the runner.
## Table of Contents:
1. [Class members](#Class-members)
2. [Enable/Disable](#Enable/disable)
3. [Settings format](#Settings-format)
4. [Loading settings](#Loading-settings)
5. [Low level keyboard hook handler](#Low-level-keyboard-hook-handler)
6. [Custom Action to launch KBM UI](#Custom-Action-to-launch-KBM-UI)
7. [SendInput Special Scenarios](#SendInput-Special-Scenarios)
1. [Extended keys](#Extended-keys)
2. [Scan code](#Scan-code)
8. [Special Scenarios](#Special-Scenarios)
1. [Dummy key events](#Dummy-key-events)
2. [Suppressing Num Lock in a keyboard hook](#Suppressing-Num-Lock-in-a-keyboard-hook)
3. [Modifier-Caps Lock interaction on Japanese IME keyboards](#Modifier-Caps-Lock-interaction-on-Japanese-IME-keyboards)
4. [UIPI Issues (not resolved)](#UIPI-Issues-(not-resolved))
9. [Other remapping approaches](#Other-remapping-approaches)
1. [Registry approach](#Registry-approach)
2. [Driver approach](#Driver-approach)
10. [Telemetry](#Telemetry)
## Class members
The `KeyboardManager` module has [3 main class members](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L54-L61):
- A static pointer to the current object of `KeyboardManager`. This is required for using the `KeyboardManager` object in the low level keyboard hook handler as that method must be static. This is described in more detail in [this section](#Low-level-keyboard-hook-handler).
- An object of type `Input`, which is used for all the operations that involving getting or setting keyboard states. This is wrapped in an object to allow testing the remapping methods.
- An object of type `KeyboardManagerState`. This object contains all the data related to remappings and is also used in the sense of a View Model as it used to communicate common data that is shared between the KBM UI and the backend. This class is described in more detail [here](keyboardmanagercommon.md#keyboardmanagerstate).
## Enable/Disable
On enabling KBM, the low level keyboard hook is started, and it is unhooked on disable. This is done to allow users to manually restart KBM if some other application which registers a keyboard hook was launched after PowerToys, so that it can be brought back to the highest priority hook (as the last hook to be registered receives the input first as mentioned [here](https://docs.microsoft.com/en-us/windows/win32/winmsg/about-hooks#hook-procedures)).
In addition to stopping the hook, any active KBM UI windows are also closed on disabling. This is done because the KBM UI uses the same keyboard hook for the Type button where you can type a key/shortcut, so if KBM is disabled the windows would not be completely functional.
The enable/disable code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L301-L322)
## Settings format
KBM uses two sets of settings files.
- The main `settings.json` is of the following format:
{
"properties":
{
"activeConfiguration":
{
"value":"default"
},
"keyboardConfigurations":
{
"value":["default"]
}
},
"name":"Keyboard Manager",
"version":"1"
}
- The `activeConfiguration` attribute stores the current remapping profile, while `keyboardConfigurations` stores all the profiles that the user has. This was added to avoid any future breaking changes for the [profiles feature](https://github.com/microsoft/PowerToys/issues/1881), which would allow users to switch between remappings
- The profile format (`default.json`) is of the following format:
{
"remapKeys":
{
"inProcess":
[
{
"originalKeys":"91",
"newRemapKeys":"162;70"
},
{
"originalKeys":"92",
"newRemapKeys":"162;70"
}
]
},
"remapShortcuts":
{
"global":
[
{
"originalKeys":"164;37",
"newRemapKeys":"162;65"
},
{
"originalKeys":"162;68",
"newRemapKeys":"91"
}
],
"appSpecific":
[
{
"originalKeys":"91;162;65",
"newRemapKeys":"162;86",
"targetApp":"msedge"
}
]
}
}
- `originalKeys` stores the key/shortcut which is to be pressed for the remap, and `newKeys` stores the key/shortcut which is to be executed.
- Both contain semi-colon separated virtual key codes. For `remapKeys`, `originalKeys` must have only one key code, whereas for `remapShortcuts` it must have atleast two key codes.
- `inProcess` sub-key was added in `remapKeys` because there was a possibility of adding the registry based remapping approach (used by [SharpKeys](https://github.com/randyrants/sharpkeys)), so that would be under a separate sub-key while `inProcess` would be for keyboard hook based remaps. This was deprioritized as there weren't enough requests for it.
- `remapShortcuts` is split into `global` and `appSpecific`, where `global` remaps would apply to all applications, whereas `appSpecific` would apply on when the `targetApp` is in focus. `targetApp` must be the process name of the app (with or without it's extension), e.g. `msedge` or `msedge.exe` for Microsoft Edge.
## Loading settings
KBM settings are loaded only on the C++ side only at start up, in the [constructor](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L67-L68). The settings file may get modified from the KBM UI on applying new remappings, but the the file is not read again. The files are read from the PowerToys Settings process whenever a change is made to the file (using a FileWatcher) or whenever the KBM page is opened. The settings are updated only when the user presses the OK button from either of the Remap Keys or Remap Shortcuts windows. This is described in more detail [here](keyboardmanagerui.md#ok-and-cancel-button).
## Low level keyboard hook handler
Since the [`hook_proc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L330-L349) cannot be a member function in the class, this is declared `static` and a `static pointer` to the `KeyboardManager` project is used ([`keyboardmanager_object_ptr`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L54-L55)).
As seen in the code for `hook_proc`, similar to other keyboard hooks in PowerToys it consists of a main method `HandleKeyboardHookEvent` which computes whether the key needs to be suppressed and accordingly returns 1 or calls the `CallNextHook` method.
`HandleKeyboardHookEvent` is covered in the [next section](#HandleKeyboardHookEvent). The `SetNumLockToPreviousState` code in the above snippet is required for a special scenario with keyboard input, which is covered in [this section](#Suppressing-Num-Lock-in-a-keyboard-hook).
## HandleKeyboardHookEvent
The [`HandleKeyboardHookEvent`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L384-L458) is the method which calls the corresponding remapping methods in the required order. The following checks are executed in order:
- **`KeyboardManagerState.AreRemappingsEnabled`:** This returns false while the KBM remap tables are getting updated. If it is in this state, `HandleKeyboardHookEvent` returns `0`, i.e. the key event is not suppressed and is forwarded normally.
- **Check for `KEYBOARDMANAGER_SUPPRESS_FLAG`:** If the key event has the suppress flag, the method returns 1 to suppress the key event.
- **[`KeyboardManagerState.DetectSingleRemapKeyUIBackend`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L399-L408):** This method is used for handling hook operations for the single key Type UI in the Remap keys window. If the Remap keys window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the left column Type button is clicked on the Remap keys window and and the window is in focus, then the key event is suppressed and the UI is updated with the latest key from the recent key events. This method is described in more detail [here](keyboardmanagercommon.md#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend).
- **[`KeyboardManagerState.DetectShortcutUIBackend(data, true)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L410-L419):** This method is used for handling hook operations for the shortcut Type UI in the Remap keys window (when `isRemapKey` arg is `true`). If the Remap keys window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the right column Type button is clicked on the Remap keys window and and the window is in focus, then the key event is suppressed and the UI is updated with the shortcut from the recent key events. This method is described in more detail [here](keyboardmanagercommon.md#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend).
- **`HandleSingleKeyRemapEvent`:** This method handles the single key remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleSingleKeyRemapEvent).
- **[`KeyboardManagerState.DetectShortcutUIBackend(data, false)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L430-L439):** This method is used for handling hook operations for the shortcut Type UI in the Remap shortcuts window (when `isRemapKey` arg is `false`). If the Remap shortcuts window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the Type button is clicked on the Remap shortcuts window and and the window is in focus, then the key event is suppressed and the UI is updated with the shortcut from the recent key events. **Since this is executed after the single key remap method, all single key remappings are applied when the user is on the Remap shortcuts window.**
- **`HandleAppSpecificShortcutRemapEvent`:** This method handles the app-specific shortcut remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleAppSpecificShortcutRemapEvent). **Since this is executed after the single key remap method, single key remappings have precedence over shortcut remaps and are correspondingly reflected in shortcut remaps.**
- **`HandleOSLevelShortcutRemapEvent`:** This method handles the global shortcut remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleOSLevelShortcutRemapEvent). The app-specific remap method is executed before this because if a shortcut is remapped to different keys/shortcuts for a particular app and globally, the app-specific variant should be preferred if that app is in focus. **Since this is executed after the single key remap method, single key remappings have precedence over shortcut remaps and are correspondingly reflected in shortcut remaps.**
**Note:** Single key remaps need to be executed before shortcut remaps, because otherwise there can be several logical issues. For example if a user has Ctrl remapped to X and Ctrl+A remapped to Y, we can't detect Ctrl+A because the moment Ctrl is pressed it would be remapped to X before the system ever sees Ctrl+A. This is why the design decision was made to separate Remap keys and Remap shortcuts, and all key remaps are reflected in the shortcut remaps.
## Custom Action to launch KBM UI
KBM uses the [`call_custom_action`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L249-L280) method from the `PowertoyModuleIface` in order to launch the KBM UI when the user clicks the Remap a key or Remap a shortcut button from the KBM settings page. On clicking the button, we check if there is already any active KBM UI window, and if there is it is brought to the foreground. If not, the corresponding KBM UI window is launched on a separate detached thread. The UI is described in more detail [here](keyboardmanagerui.md).
## SendInput Special Scenarios
### Extended keys
Certain keys such as the arrow keys, <kbd>right Ctrl/Alt</kbd>, and <kbd>Del/Home/Ins</kbd>, etc need to be sent with the `KEYEVENTF_EXTENDEDKEY` flag because otherwise the NumPad versions get sent, which can cause weird behavior when NumLock is on. The code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L190-L194) and the list of extended keys in code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L73-L98). Docs about extended keys can be found [here](https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#extended-key-flag).
The weird behavior that is caused by this can be found at these issues:
- https://github.com/microsoft/PowerToys/issues/3478
- https://github.com/microsoft/PowerToys/issues/3647
- https://github.com/microsoft/PowerToys/issues/3981
### Scan code
Certain applications (such as Windows Terminal) may filter out key events which are set to scan code 0. Even though the `KEYEVENTF_SCANCODE` flag is not set, the `wScan` field is still sent, which defaults to 0. To avoid this issue we use the `MapVirtualKey` API to find the scan code from the virtual key code. Code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L196-L198).
## Special Scenarios
Since we are using low level keyboard hooks and not actual OS level input handling certain scenarios with input require workarounds as do they not interact well with the OS input logic directly. These are covered in the sub-sections below.
### Dummy key events
To prevent the behavior that some modifiers have that occur when you press and release the modifier without pressing any key in between, we need to send a dummy key event in between the two states. Some examples of this behavior are Win key for Start Menu and Alt key to focus the menu bar. We need to send the dummy key events at any point where an unintentional modifier press/release sequence may occur. We use the undocumented `0xFF` virtual key code for this as we haven't found any side effects of using this key code yet. Initially we used only a key up message, but it has been tweaked now to send a key down followed by key up (code can be found (here)[https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L201-L208]), as without the key down there were [compatibility issues with some apps](https://github.com/microsoft/PowerToys/issues/7133) (like Slack).
The dummy key event is currently used in the following places (the linked code snippets contains an example scenario of why it is required):
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L251-L253
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L289-L291
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L382-L383
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L409-L410
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L509-L510
### Suppressing Num Lock in a keyboard hook
The <kbd>Num Lock</kbd> key state is updated by the OS before it is intercepted by low level hooks. This causes the issue that even if you suppress a <kbd>Num Lock</kbd> key event, <kbd>Num Lock</kbd> will still get toggled. In order to work around this, in the [`hook_proc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L340-L344) whenever we suppress a <kbd>Num Lock</kbd> key down event, we send an additional <kbd>Num Lock</kbd> key up followed by key down so that the <kbd>Num Lock</kbd> state is reverted to it's previous value before the suppressed event. These are sent with a `KEYBOARDMANAGER_SUPPRESS_FLAG` in the `dwExtraInfo` field, so that we suppress them at the start of the hook (see code [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L811-L825)). Since these events will update the <kbd>Num Lock</kbd> state before the low level hooks, by suppressing them we ensure that these are not sent to any other hooks/applications and hence are only processed by the OS.
This assumes that KBM is the last hook to be registered (since another hook-based app like AutoHotkey could remap NumLock to some other key which could mess up this logic).
### Modifier-Caps Lock interaction on Japanese IME keyboards
While using Japanese IME on Windows, shortcuts like <kbd>Shift/Alt/Ctrl</kbd> + <kbd>Caps Lock</kbd> can be used to switch IME options.
![japanese-ime](japanese-ime.png)
These shortcuts are detected before low level hooks, and hence cause issues while remapping <kbd>Caps Lock</kbd> to <kbd>Shift/Alt/Ctrl</kbd> or vice-versa, as there could be an intermediate state where the system detects both the keys as being pressed. This results in a state where the modifier key does not get released since the OS suppresses the key up messages before they reach the low level hooks.
In order to work around this when a key down for the modifier is being processed, we send a key up for the modifier key with the `KEYBOARDMANAGER_SUPPRESS_FLAG` in the `dwExtraInfo` field, so that we suppress them at the start of the hook, and this key event would only be processed by the OS, without getting forwarded to other hooks/apps. The approach is described in more detail at [this comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-640136416), as discussed with the AutoHotkey team. The code for the workaround can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L827-L846). Tests for these scenarios have also been added at:
- [Tests for workaround on single key remaps](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp#L110-L219)
- [Tests for workaround on shortcut remaps](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/OSLevelShortcutRemappingTests.cpp#L1935-L2144)
For example, while [remapping <kbd>Ctrl</kbd> to <kbd>Caps Lock</kbd>](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L59-L63), before sending the <kbd>Caps Lock</kbd> key down message and suppressing <kbd>Ctrl</kbd>, we send a suppressed <kbd>Ctrl</kbd> key up, so that the OS doesn't see <kbd>Ctrl</kbd> and <kbd>Caps Lock</kbd> pressed together at any point. For the [<kbd>Caps Lock</kbd> to <kbd>Ctrl</kbd> scenario](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L104-L116), we send a suppressed C<kbd>Ctrl</kbd>trl key up message after sending <kbd>Ctrl</kbd> key down before <kbd>Caps Lock</kbd> suppressed. Similar logic is added for such scenarios in shortcut remapping.
While the above work around fixes most of the cases, there are still some scenarios where the modifier can get stuck, mentioned at this [comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-663729278), which is why the issue is still open. This occurs if a modifier is pressed after the remap has been invoked before releasing the remapped key and it is a harder scenario to solve which requires refactoring the single key remap code.
### UIPI Issues (not resolved)
`SendInput` does not work directly with certain key codes such as Play/Pause Media, Calculator key, etc as it requires UAC privileges to be injected to the OS and accordingly play the active media app or launch the Calculator app. In order to resolve this the correct approach is that the executable which calls `SendInput` needs to have the [UIAccess flag](https://docs.microsoft.com/en-us/windows/win32/winauto/uiauto-securityoverview) set to true, which will also avoid the requirement of KBM having to run as administrator to intercept key events when an elevated window is in focus. The UIAccess flag has many constraints such as it must be a signed executable and must be located in a protected path like Program Files. Since KBM currently runs out of the runner process, it would make more sense to do this work after KBM is moved to a separate executable, and it could be enabled by a separate toggle in settings only if PowerToys is installed in Program Files. [This comment](https://github.com/microsoft/PowerToys/issues/3192#issuecomment-646323661) has more details on this approach and (this)[https://github.com/microsoft/PowerToys/issues/3255] is the tracking issue.
## Other remapping approaches
Other approaches for remapping which were deprioritized are:
### Registry approach
This method is used by [SharpKeys](https://github.com/randyrants/sharpkeys) and involves using the [Microsoft Keyboard Scancode mapper registry key](https://github.com/randyrants/sharpkeys) to remap keys based on their scan codes. This has the advantage of being applied in all scenarios and not facing any elevation or UAC issues, however the disadvantages are that for modifying the settings the process must run elevated (as it modifies HKLM registry) and it requires a reboot to get applied. Another issue which is an advantage/disadvantage for users is that the process does not need to be running, so the remaps are applied all the time, including at the password prompt on logging in to the user's Windows account, which could get a user stuck if they orphaned a key in their password. This registry doesn't have any support for remapping shortcuts either, so the hook approach was prioritized over this.
### Driver approach
Using a driver approach has the benefit of not depending on precedence orders as KBM could always run before low level hooks, and it also has the benefit of differentiating between different keyboards, allowing [multi keyboard-specific remaps](https://github.com/microsoft/PowerToys/issues/1460). The disadvantages are however that any bug or crash could have system level consequences. [Interception](https://github.com/oblitum/Interception) is an open source driver that could be used for implementing this. The approach was deprioritized due to the potential side effects.
## Telemetry
Keyboard Manager emits the following telemetry events (implemented in [trace.h](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/trace.h) and [trace.cpp](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/trace.cpp)):
- **`KeyboardManager_EnableKeyboardManager`:** Logs a `boolean` value storing the KBM toggle state. It is logged whenever KBM is enabled or disabled (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L305-L316)).
- **`KeyboardManager_KeyRemapCount`:** Logs the number of key to key and key to shortcut remaps (i.e. all the remaps on the Remap a key window). This gets logged on saving new settings in the Remap a key window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L159-L163)).
- **`KeyboardManager_OSLevelShortcutRemapCount`:** Logs the number of global shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L220)).
- **`KeyboardManager_AppSpecificShortcutRemapCount`:** Logs the number of app-specific shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L221)).
- **`KeyboardManager_KeyToKeyRemapInvoked`:** Logs an event when a key to key remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L101-L102)).
- **`KeyboardManager_KeyToShortcutRemapInvoked`:** Logs an event when a key to shortcut remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L101-L102)).
- **`KeyboardManager_OSLevelShortcutToShortcutRemapInvoked`:** Logs an event when a global shortcut to shortcut remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_OSLevelShortcutToKeyRemapInvoked`:** Logs an event when a global shortcut to key remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_AppSpecificShortcutToShortcutRemapInvoked`:** Logs an event when an app-specific shortcut to shortcut remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_AppSpecificShortcutToKeyRemapInvoked`:** Logs an event when an app-specific shortcut to key remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_Error`:** Logs the occurrence of an error in KBM with the name of the method, error code and the corresponding error message. This is currently used only for logging `SetWindowsHookEx` failures (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L364-L369)).

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# Keyboard Manager Common
This project contains any code that is to be shared between the backend and UI projects. This file covers any functionality in this project which hasn't been covered along with the other modules.
## Table of Contents
1. [KeyboardManagerState](#KeyboardManagerState)
1. [UI States](#UI-States)
2. [DetectSingleRemapKeyUIBackend and DetectShortcutUIBackend](#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend)
3. [HandleKeyDelayEvent](#HandleKeyDelayEvent)
4. [Saving remappings to file](#Saving-remappings-to-file)
5. [Concurrent Access to remap tables](#Concurrent-Access-to-remap-tables)
2. [KeyDelay](#KeyDelay)
3. [Shortcut and RemapShortcut classes](#Shortcut-and-RemapShortcut-classes)
1. [IsKeyboardStateClearExceptShortcut](#IsKeyboardStateClearExceptShortcut)
2. [CheckModifiersKeyboardState](#CheckModifiersKeyboardState)
3. [Tests](#Tests)
4. [Helpers](#Helpers)
1. [Foreground App Detection](#Foreground-App-Detection)
## KeyboardManagerState
[This class](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/KeyboardManagerState.cpp) stores all the data related to remappings and is also used in the sense of a View Model as it used to communicate common data that is shared between the KBM UI and the backend. They are accessed on the UI controls using static class members of `SingleKeyRemapControl` and `ShortcutControl`.
### UI States
[UI states](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.h#L27-L42) are used to keep track in which step of the UI flow is the user at, such as which Remap window they are on, or if they have one of the Type windows open. This is required because the hook needs to suppress input and update UI in some cases, and in some cases remappings have to be disabled altogether.
### DetectSingleRemapKeyUIBackend and DetectShortcutUIBackend
[These methods](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L374-L446) are [called on the low level hook](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L399-L408) in the main keyboard event handler. When the user opens any UI window the UI states are updated and in this case some remappings have to be disabled. On the Remap keys window, all remappings are disabled, while on the Remap shortcuts window, shortcut remappings are disabled.
In addition to this, if the user has opened the Type window, and the window is in focus, [whenever a key event is received we have to update the set of selected keys in the TextBlock](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L266-L329) in the ContentDialog. These methods also call the `KeyDelay` handlers to check if the input is Esc/Enter and accordingly handle the Accessibility events for the Type window. When the user clicks the Type button, [variables in the KeyboardManagerState store the corresponding TextBlocks](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L375-L376) which appear in the ContentDialog, so that these UI controls can be updated from the hook on the dispatcher thread.
### HandleKeyDelayEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L482-L498) checks if the UI is in the foreground, and if so runs the key delay handlers that have been registered.
### Saving remappings to file
The [`SaveConfigToFile`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L500-L607) method is called on clicking the OK button on the EditKeyboardWindow or EditShortcutsWindow. Since PowerToys Settings also reads the config JSON file, [a named mutex is used](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L582-L600) before accessing the file, with a 1 second timeout. If the mutex is obtained the settings are written to the default.json file.
### Concurrent Access to remap tables
To prevent the UI thread and low level hook thread from concurrently accessing the remap tables we use an [`atomic bool` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.h#L91-L92), which is set to `true` while the tables are getting updated. When this is `true` the hook will skip all remappings. Use of mutexes in the hook were removed to prevent re-entrant mutex bugs.
## KeyDelay
[This class](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/KeyDelay.cpp) implements a queue based approach for processing key events and based on the time difference between key down and key up events [executes separate methods for `ShortPress`, `LongPress` or `LongPressReleased`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.h#L69-L72). The class is used for the hold Enter/Esc functionality required for making the Type window accessible and prevent keyboard traps (see [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L273-L292) for an example of it's usage). The `KeyEvents` are added to the queue from the hook thread of KBM, and a separate [`DelayThread`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.cpp#L142-L166) is used to process the key events by checking the `time` member in the key event. The thresholds for short vs long press and hold wait timeouts are `static` constants, but if the module is extended for other purposes these could be made into arguments.
**Note:** [Deletion of the `KeyDelay`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.cpp#L4-L12) object should never be called from the `DelayThread` i.e. from within one of the 3 handlers, as it can re-enter the mutex and would lead to a deadlock. This can be avoided by either deleting it on a separate thread or as done in the KBM UI, on the dispatcher thread. See [this PR](https://github.com/microsoft/PowerToys/pull/6959#issue-496583547) for more details on this issue.
## Shortcut and RemapShortcut classes
The [`Shortcut` class](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/Shortcut.h) is a data structure for storing key combinations which are valid shortcuts and it contains several methods which are used for shortcut specific operations. [`RemapShortcut`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/RemapShortcut.h) consists of a shortcut/key union (`std::variant`), along with other boolean flags which are required on the hook side for storing any relevant keyboard states mid-execution.
### IsKeyboardStateClearExceptShortcut
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L665-L813) is used by the `HandleShortcutRemapEvent` to check if any other keys on the keyboard have been pressed apart from the keys in the shortcut. This is required because shortcut to shortcut remaps should not be applied if the shortcut is pressed with other keys. The method iterates over all the possible key codes, except any keys that are considered reserved, unassigned, OEM-specific or undefined, as well as mouse buttons (see list [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L628-L663)).
### CheckModifiersKeyboardState
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L517-L614) uses `GetVirtualKeyState` (internally calls `GetAsyncKeyState` in production code), to check if all the modifiers of the current shortcut are being pressed. Since Win doesn't have a non-L/R key code we check this by checking both LWIN and RWIN.
### Tests
Tests for some methods in the `Shortcut` class can be found [here](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/ShortcutTests.cpp).
## Helpers
[This namespace](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/Helpers.cpp) has any methods which are used across either UI or the backend which aren't specific to either. Some of these methods have tests [here](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/SetKeyEventTests.cpp).
### Foreground App Detection
[`GetCurrentApplication`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L226-L268) is used for detecting the foreground process for App-specific shortcuts. The logic is very similar to that used for FZ's app exception feature, involving `GetForegroundWindow` and `get_process_path`. The one additional case which has been added is for full-screen UWP apps, where the above method fails and returns `ApplicationFrameHost.exe`. The [`GetFullscreenUWPWindowHandle`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L210-L224) uses `GetGUIThreadInfo` API to find the window linked to the GUI thread. This logic is based on [this stackoverflow answer](https://stackoverflow.com/questions/39702704/connecting-uwp-apps-hosted-by-applicationframehost-to-their-real-processes/55353165#55353165).
**Note:** The [`GetForegroundProcess` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/Input.cpp#L17-L21) performs string allocation in a weird way because of exceptions that were occurring while running tests as a result of memory being allocated or deallocated across dll boundaries. Here's the comment from the PR where this was added
> To make app-specific logic test-able, a GetForegroundProcess was added to the input interface which internally calls GetCurrentApplication. This allows us to mock this method in the test project by just setting some process name as the foreground process for that function. When I set this to just return the string name, it would goes runtime errors on the test project in debug_heap with `__acrt_first_block == header`. Based on [this stackoverflow answer](https://stackoverflow.com/a/35311928), this would happen if allocation happens in one dll's code space and deallocation happens in another. One way to avoid this is to change both the projects to MD (multi threaded dll) instead of MT(multi threaded), however that results in many compile-time errors since all the PT projects are configured as MT. To solve this, the GetForegroundProcess was rewritten such that its argument is the output variable, and we allocate memory for that string within the AppSpecificHandler method rather than in that function.

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# Keyboard Manager UI
## Table of Contents:
1. [C++ XAML Islands](#c---xaml-islands)
1. [Debugging exceptions in XAML Islands](#debugging-exceptions-in-xaml-islands)
2. [Build times](#build-times)
3. [Setting custom backgrounds for Xaml Controls using brushes](#setting-custom-backgrounds-for-xaml-controls-using-brushes)
2. [UI Structure](#ui-structure)
3. [EditKeyboardWindow/EditShortcutsWindow](#editkeyboardwindow-editshortcutswindow)
1. [OK and Cancel button](#ok-and-cancel-button)
2. [Delete button](#delete-button)
3. [Handling common modifiers in EditKeyboardWindow](#handling-common-modifiers-in-editkeyboardwindow)
4. [SingleKeyRemapControl](#singlekeyremapcontrol)
5. [ShortcutControl](#shortcutcontrol)
6. [KeyDropDownControl](#keydropdowncontrol)
1. [Localized key names](#localized-key-names)
2. [Single Key ComboBox Selection Handler](#single-key-combobox-selection-handler)
3. [Shortcut ComboBox Selection Handler](#shortcut-combobox-selection-handler)
## C++ XAML Islands
The KBM UI is implemented as a C++ XAML Island, but all the controls are implemented in code behind rather than .xaml and .xaml.cs files. This was done as per a XAML Island Code sample and it didn't require a separate UWP project, which could be limited in terms of using hooks. There is a [tech debt item](https://github.com/microsoft/PowerToys/issues/2027) for moving this to XAML. The reason it wasn't implemented in the C# Settings was because it required communication with the low level hook thread, which could be too slow if IPC is used, since the UI needs to update on every key event.
**Note:** For functions which take a XAML component as argument, pass it by value and not by reference. This is because `winrt` WinUI classes store their own internal references, so they are supposed to be passed by value (and internally ref counts are incremented). Passing by reference can lead to weird behavior where the object is `null`.
The windows are [created as C++ windows](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L128-L140) and the window sizes are set to default by [scaling them as per DPI](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L120-L126) using the `DPIAware::Convert` API from common lib. Since the UI is launched on a new thread, the window may not be in the foreground, so [we call `SetForegroundWindow`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L146-L150).
`DesktopWindowXamlSource` has to be declared and [it is initialized](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L159-L162) using the [`XamlBridge`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/XamlBridge.cpp), and [a second window handle](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L161-L162) is generated for the internal Xaml Island window. Most of the code was based on the [Xaml Island Sample](https://github.com/microsoft/Xaml-Islands-Samples/blob/master/Samples/Win32/SampleCppApp/XamlBridge.cpp). The `XamlBridge` class contains code which handles initializing the Xaml Island containers as well as handling special messages like keyboard navigation, and focus between islands and between the C++ window and the island. It also has methods for clearing the xaml islands and closing the window.
Once the UI controls are created, the parent container is set as the content for the `DesktopWindowXamlSource` and the `XamlBridge.MessageLoop` is executed. Messages are processed by the C++ window handler like [`EditKeyboardWindowProc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L364-L404). The general structure we use for this is, for any `WM_PAINT` or `WM_SIZE` message we resize the Xaml Island window. For `WM_GETMINMAXINFO` we set minimum widths so that the window cannot be resized beyond a minimum height and width. This is done to prevent the WinUI elements from overlapping and getting cropped. If it is neither of these cases we send the message to the [`XamlBridge.MessageHandler`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/XamlBridge.cpp#L291-L301) which handles Destroy, Activation and Focus. If `WM_NCDESTROY` is received when the `XamlBridge` is `nullptr`, the window thread is terminated.
**Note:** `ContentDialog` in Xaml Islands requires manually settings a `XamlRoot`. This can generally be done by passing the XamlRoot from a component in the main window, such as the button used to open the dialog ([`sender.as<Button>().XamlRoot()`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L31-L32)). [These docs]((https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)) have more details about this.
### Debugging exceptions in XAML Islands
Sometimes if an exception occurs in XAML Islands, the stack trace may not always point to the correct code causing the exception and instead it will point to the Xaml Island message loop. In these cases the output window in VS will generally show the correct exception.
### Build times
C++ Xaml Islands generally take several minutes to build because the `pch` which contains the WinUI headers takes longer to build and compiles to a file of several GBs. To minimize the build times, multi-processor compilation within the projects have been enabled (files are distributed for compilation to the processors), and references to the Xaml headers have been removed from the .h headers files as much as possible. Since several classes of ours had class members with UI controls like `StackPanel` (which requires definitions of the classes in order to compile), we worked around this by declaring them as `IInspectable` (the equivalent of an object pointer in winrt), and initializing them to the actual control like `StackPanel` in the constructor and accessing all their member functions by inline typecasting (for `IInspectable x;` we do `x = StackPanel();` and `x.as<StackPanel>().MemberFunction()`). Check [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L19-L25) for this type of usage in `ShortcutControl`.
### Setting custom backgrounds for Xaml Controls using brushes
To access the brushes available on C# Xaml, it has to be done with the `Resources.Lookup` syntax:
`primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());`
## UI Structure
The KBM UI consists of a [`Grid` with several columns](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L200-L218). Rows are added dynamically when [the add button is pressed](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L305-L309). [A vector of vector of unique pointers to `SingleKeyRemapControl`/`ShortcutControl`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L248-L249) is created so that references to the UI components and their data are not lost until the window is closed. [`SingleKeyRemapControl`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp) is the UI class for each row of the Remap keys table, and [`ShortcutControl`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/ShortcutControl.cpp) is the UI class for each row of the Remap shortcuts table. [`KeyDropDownControl`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp) is used for handling the ComboBox operations. Each of these two classes [have vectors of unique pointers to the `KeyDropDownControl` objects](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.h#L44-L45) so that references to the objects are active until the control is deleted.
When the UI windows are activated the `KeyboardManagerState` object [sets the `UIState` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L251-L252) which is used for distinguishing if the UI is up from the keyboard hook thread. The [states are also updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L53) on opening and closing the Type window.
Clicking the Type Button [opens a content dialog](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L206-L380) which registers key delays using the [`KeyDelay` class](keyboardmanagercommon.md#KeyDelay) for Enter and Esc keys and sets the UI states such that when a key event occurs the TextBlocks on the ContentDialog are updated accordingly. On accepting the dialog the selected keys are copied into the ComboBoxes from the TextBlocks, and on closing the window the key delays are unregistered and UI states are reset.
Since ComboBoxes are added dynamically, handlers have been added which [update the accessible names for these controls](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L69-L74), which get executed whenever a drop down is added or removed.
When the `EditKeyboardWindow`/`EditShortcutsWindow` is created, [we iterate through the remappings](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L254-L262) stored in `KeyboardManagerState` and add rows to the UI Grid. For both the windows we have `static` buffers [`singleKeyRemapBuffer`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.h#L39-L40) and [`shortcutRemapBuffer`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.h#L42-L43) which store the corresponding key/shortcuts as per the selections in the UI if they are valid with no warnings.
## EditKeyboardWindow/EditShortcutsWindow
### OK and Cancel button
[On pressing the OK button](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L66-L89) in `EditKeyboardWindow`, first the [`CheckIfRemappingsAreValid` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L10-L44) is executed which performs basic validity checks on the current remappings in the remap buffer (`static SingleKeyRemapControl::singleKeyRemapBuffer`), such as if there are no NULL columns and none of the source keys are repeated. All other validity checks are assumed to happen while the user adds the remapping. If this is found to be invalid a ContentDialog is displayed which shows that some remappings are invalid and if the user proceeds only the valid ones will be applied. If it is valid [`GetOrphanedKeys`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L46-L75) is executed which checks if any keys are orphaned (i.e. the key has been remapped and no other key has been remapped to it, so there is no way to send that key code), and a dialog is shown for notifying the user with a list of orphaned keys. After this the settings are [applied by adding it to the `KeyboardManagerState.singleKeyReMap` member](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L102-L164) and they are saved to the JSON file. `EditShortcutsWindow` differs slightly from this, as there is no orphaned keys check, and [on pressing OK](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditShortcutsWindow.cpp#L32-L47) both the global and app-specific shortcuts are validated and [updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L166-L223).
The code used for updating the remapping tables in `KeyboardManagerState` can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L104-L183). For shortcut remaps, the `sortedKeys` vectors are updated and re-sorted whenever an element is added to them (like [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L135-L136)).
On pressing OK (after confirmation dialogs) or Cancel, the window is closed and UI states are reset.
### Delete button
Since there is no single method to delete the elements in a row for a Grid, [the logic](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L143-L188) we use involves decrementing the rowIndex for all the UI controls that appearing after the row to be deleted, and removing each of the items of the row from the Grid, followed by deleting that row definition. We also update the accessible names for all the rows since the indexing has changed. After this the corresponding row in the remap buffer is also deleted, and `SingleKeyRemapControl`/`ShortcutControl` objects are deleted from the vector.
### Handling common modifiers in EditKeyboardWindow
In the SingleKeyRemap table for a remapping of the form Ctrl->X, where Ctrl is the common version and not L/R, we can't store it directly as Ctrl->X because when the hook receives the key event it only gets LCtrl or RCtrl specifically and not `VK_CONTROL`. To simplify the backend code, when [single key remappings are applied](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L116-L143), any remapping of the form Ctrl->X is split into Ctrl(L)->X and Ctrl(R)->X (i.e. both L and R versions are remapped to the same target), and when remappings are loaded in EditKeyboardWindow, we [pre-process the remap table](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L77-L100) such that if the L and R versions of a modifier are remapped to the same key/shortcut we combine them. This also results in the behavior where a user adds LCtrl->X and RCtrl->X and after closing and re-opening KBM UI it appears combined as Ctrl->X.
## SingleKeyRemapControl
The left drop down column uses a single ComboBox and the Type button is linked to `createDetectKeyWindow`, whereas the right column is linked to `createDetectShortcutWindow` as the column can accept a key or a shortcut (required to support key to key and key to shortcut). The `KeyDropDownControl` for the left column in the window uses a smaller key list, without `None`.
## ShortcutControl
Both the columns in are linked to `createDetectShortcutWindow`, however the drop down selection handlers differ in their logic as the left column only allows shortcuts, and the drop downs do not contain the `Disable` key, whereas the right column allows you to select both shortcuts and keys (to support shortcut to shortcut and shortcut to key), and it allows selection of `Disable`.
For the app-specific shortcut target app text-box, we had to validate that the shortcut row is still valid when the target app is changed (for example, <kbd>Ctrl+A</kbd> is remapped for Chrome, and another remapping for <kbd>Ctrl+A</kbd> was remapped to Edge, but the target was changed to Chrome.). For this we didn't use the TextChanged handler as every time a letter is typed it would get executed. Instead we used the [`LostFocus` handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L108-L167) which gets executed whenever you focus into the box (by clicking or tabbing) and then tabbing or clicking out. In the method we perform the same shortcut buffer validation used for selections in the drop down menus and update the buffers accordingly.
## KeyDropDownControl
Each ComboBox has a linked flyout, which is used to show warnings to the users whenever a user selects an invalid key from the drop down. When the warning is displayed the ComboBox is also reset to -1, i.e. no selection.
For selection handlers on the ComboBoxes we couldn't use just the SelectionChanged handler directly as it gets executed even on searching for elements in the drop down. Instead we used DropDownClosed (when a user opens the drop down and searches and selects something) and SelectionChanged when the drop down is not open (for setting selections programmatically or selection made by searching with tab focus on the drop down without opening it). This was required because if we execute the selection handlers while users are searching, it could cause false positive flyout warnings if the search causes an invalid value to be selected, and flyouts cause the drop down to close leading to bad UI experience.
### Localized key names
For getting localized key names and symbols for each virtual key code, whenever the key lists are accessed, i.e. [whenever the drop down is opened](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L56-L60) or when `GetKeyName` is called in the Type window, the current `KeyboardLayout` is retrieved to ensure that the displayed key names are always updated. Since the `WM_INPUTLANGCHANGED` event was having some issues with XAML islands we weren't able to use this to update the keyboard layout. In addition to this we do not refresh the UI, so the key lists get updated only on opening/interacting with them.
### Single Key ComboBox Selection Handler
On making a selection in the drop down, [the selection handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L91-L130) validates the input with the buffer from the other column and other rows. Error messages are shown using flyouts if the selection is not considered valid and the drop down and buffer for that entry are reset to empty selection. The errors that can occur on the single key ComboBox are:
- Remap to same key (A->A)
- Same key previously remapped (A->B and A->C)
- Conflicting modifier previously remapped (Ctrl->A and Ctrl(left)->B, since Ctrl also includes Ctrl(left))
If the selection is found to be valid, the `singleKeyRemapBuffer` is updated accordingly.
For handling `Shortcut` and key in the remap buffer for the right column, we use `std::variant`, which allows us to store either of the two types and check which one of them is present in the buffer by using the `index` method.
[`ValidateAndUpdateKeyBufferElement`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/BufferValidationHelpers.cpp#L8-L66) does not reference any UI components and instead takes all the relevant data as arguments. This method [has tests](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/BufferValidationTests.cpp) which covers all the cases that could arise from making selections on the UI.
### Shortcut ComboBox Selection Handler
On making a selection in the drop down, [the selection handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L215-L295) validates the input with the buffer from the other column and other rows. Error messages are shown using flyouts if the selection is not considered valid and the drop down and buffer for that entry are reset to empty selection.
This differs from the Single Key ComboBox handler in the sense that after validating the current selection we may perform [a set of actions](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L160-L204) such as:
- Adding a drop down (if a modifier is selected)
- Removing a drop down (if None is selected)
- Clearing terminal empty drop downs (if an action key is selected in a non-last drop down and the remaining ones are empty)
After performing the corresponding action, if any, we check if the drop down resulted in an error, in which case we do [a second level of validation](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L224-L229) on all the drop downs in that list of drop downs. This is done because there can be cases where an error in one drop down results us setting it to empty, and the remaining selection is also invalid. For example, you have Ctrl+A -> Ctrl+Shift+A, and you change Shift to Ctrl. This would show a warning for having two Ctrls in the shortcut being invalid, after which setting that to empty would result in Ctrl+A->Ctrl+Empty+A, which is a case of remapping a shortcut to itself.
Once this second level of validation is done, we proceed with [updating the buffer](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L231-L251). Depending on the number of drop downs with valid values, this could be either a key or a shortcut (for the right columns). We also [set the buffer value for the target app](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L252-L267) while doing this.
Unlike the Single Key handler, there is a different set of errors that can occur here which are related to making a selection that is considered as a valid shortcut. The `isHybridControl` argument is used to distinguish between the differing behaviors for the two types of columns (shortcut only or shortcut/key column). The errors that can occur for this handler are:
- Shortcut must start with modifier (selecting A on the first drop for the left column is invalid)
- Shortcut can't have a repeated modifier (Ctrl+Ctrl(left)+A is not a shortcut)
- Shortcut can only have upto 2 modifiers (Ctrl+Shift+Alt is not supported as we have enforced a 3 key constraint (**not a backend limitation, there is [an issue](https://github.com/microsoft/PowerToys/issues/3936) requesting to remove this**))
- Shortcut must contain an action key (Ctrl+A and change A to None, only for left column)
- Shortcut must have at least two keys (Ctrl+A and change Ctrl to None, only for left column)
- Disable can't be a modifier or action key (Ctrl+Disable is invalid)
- Shortcut can't have more than one action key (Ctrl+Shift+A, change Shift to B)
- Remap to same shortcut(Ctrl+A->Ctrl+A)
- Same shortcut previously remapped for same target app (Ctrl+A->B and Ctrl+A->C)
- Conflicting shortcut previously remapped for same target app (Ctrl+A->B and Ctrl(left)+A->C, since Ctrl also includes Ctrl(left))
- Illegal shortcut remaps like Win+L or Ctrl+Alt+Del (since these cannot be remapped using LL hooks)
[`ValidateShortcutBufferElement`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/BufferValidationHelpers.cpp#L68-L304) does not reference any UI components and instead takes all the relevant data as arguments. This method [has tests](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/BufferValidationTests.cpp) which covers all the cases that could arise from making selections on the UI.
**Note:** After updating the buffer we have [code to handle a special case](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L269-L279), which was required to prevent scenarios where a drop down can get deleted but the corresponding `KeyDropDownControl` object isn't deleted. The code checks if the drop down is still linked to the parent and accordingly deletes the `KeyDropDownControl` object from the vector.
**IgnoreKeyToShortcutWarning special case:** [An additional](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L177-L181) check was added to ignore the Map to Same key error when an existing remapping is loaded. This was because a remapping like Ctrl->Ctrl+A has an intermediate step of Ctrl->Ctrl, which could lead to an error of invalid input, even though Ctrl+A is valid. The only way to actually add this is from the Type button or by adding them in a different order (like typing Shift+A and then changing Shift to Ctrl). Since the intermediate check could fail, this was causing the app to crash since the Xaml Island wouldn't be completely loaded at that point and the Flyout can't be displayed. [This](https://github.com/microsoft/PowerToys/issues/6695) is the linked issue which describes the repro scenario.

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# Architecture
## Overview
`PowerToys Run` is a plugin-based .net core desktop application. It is written in WPF using `Model-View-ViewModel (MVVM)` structural design pattern. This article provides an overview of `PowerToys Run` architecture and introduces major components in the data flow.
Note : We refer to base application without plugins as `PowerLauncher`, which is same as the name of startup WPF project.
## UI
PowerToys Run UI is written in the WPF framework. The UI code is present in the Powerlauncher project and is spanned across three high-level components: [`MainWindow.xaml`](/src/modules/launcher/PowerLauncher/MainWindow.xaml), [`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml) and [`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml). These components are discussed below.
![Image of PowerToys Run UI](/doc/images/launcher/pt_run_ui.png)
**Fig 1: PowerToys Run UI architecture**
1. **[`MainWindow.xaml`](/src/modules/launcher/PowerLauncher/MainWindow.xaml)**: This is the outermost-level UI control. It is composed of lower-level UI components such as [`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml) and [`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml). The corresponding code-behind file implements all the UI related functionalities such as autosuggest, key-bindings, toggling visibility of WPF window and animations.
2. **[`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml)**: This control implements the UI component for editing query text.(marked in red in Fig 1) It consists of two overlapping WPF controls, `TextBox` and `TextBlock`. The outer `TextBox` is used for editing query whereas the inner `TextBlock` is used to display autosuggest text.
3. **[`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml)**: This control implements the UI component for displaying results (marked in green in Fig 1). It consists of a `ListView` WPF control with a custom `ItemTemplate` to display application logo, name, tooltip text, and context menu.
## Data flow
The backend code is written using the `Model-View-ViewModel (MVVM)` structural design pattern. Plugins act as `Model` in this project. A detailed overview of the project's structure is given [here](/doc/devdocs/modules/launcher/project_structure.md).
#### Flow of data between UI(view) and ViewModels
Data flow between View and ViewModel follows typical `MVVM` scheme. Properties in viewModels are bound to WPF controls and when these properties are updated, `INotifyPropertyChanged` handler is invoked, which in turn updates UI. The diagram below provides a rough sketch of the components involved.
![Flow of data between UI(view) and ViewModels](/doc/images/launcher/ui_vm_interaction.PNG)
**Fig 2: Flow of data between UI and ViewModels.**
#### Flow of data between ViewModels and Plugins(Model)
`PowerLauncher` interact with plugins using [`IPlugin`](/src/modules/launcher/Wox.Plugin/IPlugin.cs) and `IDelayedExecutionPlugin` interface. [`IPlugin`](/src/modules/launcher/Wox.Plugin/IPlugin.cs) is used for initialization and making queries which are fast (typically return results in less than 100ms).[`IDelayedExecutionPlugin`](/src/modules/launcher/Wox.Plugin/IDelayedExecutionPlugin.cs) is used for long-running queries and is implemented only when required. For example, [`IDelayedExecutionPlugin`](/src/modules/launcher/Wox.Plugin/IDelayedExecutionPlugin.cs) is implemented by indexer plugin for searching files with names of form \*abc\*.
```
public interface IPlugin
{
// Query plugin
List<Result> Query(Query query);
// Initialize plugin
void Init(PluginInitContext context);
}
public interface IDelayedExecutionPlugin : IFeatures
{
// Query plugin
List<Result> Query(Query query, bool delayedExecution);
}
```
![Flow of data between UI(view) and ViewModels](/doc/images/launcher/vm_plugin_interaction.PNG)
**Fig 3: Flow of data between ViewModels and Plugins.**
#### Requesting services from powerlauncher
Plugins could use the [`IPublicAPI`](/src/modules/launcher/Wox.Plugin/IPublicAPI.cs) interface to request services such as getting the current theme (for deciding logo background), displaying messages to the user, and toggling the visibility of PowerLauncher.

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# Debugging
`PowerToys Run` is a single exe file associated with `launcher.exe` process and debugger should be attached to this process. There are two approaches to debug `PowerToys Run`. Both these approaches differ in the compile-time and the range of functionalities that could be debugged. These methods are discussed in detail in the following sections.
## Debugging Prerequisite
Setup development environment for PowerToys by following instruction [here.](https://github.com/microsoft/PowerToys/tree/master/doc/devdocs#prerequisites-for-compiling-powertoys)
## Direct debugging
This approach is used to test UI, plugins, and core `PowerToys Run` functionality. This **cannot** be used to test `PowerToys Run` settings. The approach is significantly faster compared to `Debugging with runner`, as it requires compiling projects relevant to `PowerToys Run`. Please follow the steps below for direct debugging.
1. Right-click on `modules->launcher->PowerLauncher` and select `Set as startup Project`.
2. Press `F5` to start debugging.
## Debugging with runner
This approach can be used to test UI, plugins, core `PowerToys Run` functionality and `PowerToys Run` settings. This approach **cannot** be used to debug functions that execute on starting `launcher.exe` process. This requires building runner along with all the other modules on first compile, making it slower than `Direct debugging` approach. The subsequent compilations should be fast.
1. Right-click on `runner` and select `Set as startup Project`.
2. Press `F5` to start debugging.
3. Attach debugger to `launcher.exe` process.
1. Go to `Debug->Attach to process..`
2. Filter and select `launcher.exe` process.
3. Click on `Attach`.

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# Calculator Plugin
The Calculator plugin as the name suggests is used to perform calculations on the user entered query.
![Image of Calculator plugin](/doc/images/launcher/plugins/calculator.png)
### [`CalculateHelper`](src/modules/launcher/Plugins/Microsoft.Plugin.Calculator/CalculateHelper.cs)
- The [`CalculateHelper.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Calculator/CalculateHelper.cs) class checks to see if the user entered query is a valid input to the calculator and only if the input is valid does it perform the operation.
- It does so by matching the user query to a valid regex.
### [`CalculateEngine`](src/modules/launcher/Plugins/Microsoft.Plugin.Calculator/CalculateEngine.cs)
- The main computation is done in the [`CalculateEngine.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Calculator/CalculateEngine.cs) file using the `Mages` library.
```csharp
var result = CalculateEngine.Interpret(query.Search, CultureInfo.CurrentUICulture);
```
### [`CalculateResult`](src/modules/launcher/Plugins/Microsoft.Plugin.Calculator/CalculateResult.cs)
- The class which encapsulates the result of the computation.
- It comprises of the `Result` and `RoundedResult` properties.
### Score
The score of each result from the calculator plugin is `300`.

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# Folder Plugin
The Folder plugin is used to navigate the directory structure and display the sub-folders and files within a folder.
![Image of Folder plugin](/doc/images/launcher/plugins/folder.png)
### [`FolderHelper.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/FolderHelper.cs)
- The [`FolderHelper`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/FolderHelper.cs) class leverages the `DriveInformation` and `folderLinks` to get the folder results for a user query.
- The [`DriveInformation`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/DriveInformation.cs) class gets the list of all drives on the system.
- The [`FolderLink`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/FolderLink.cs) object corresponds to a user created link for frequently accessed projects. This was inherited from Wox but is presently not functional as we don't have the UI setup in settings to get this user input. Each folderLink object has a `nickname`, which is the name of the folder and this can be used to directly access that folder instead of entering the entire path.
### [`IFolderProcessor.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/IFolderProcessor.cs)
The `IFolderProcessor` utilizes the `FolderHelper` class to extract the folders and return the results.
There are two types of Folder Processors, based on the type of information they are processing -
1. [`UserFolderProcessor`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/UserFolderProcessor.cs) - This Processor is currently not used in PT Run but it is used to process the user created folder links.
2. [`InternalDirectoryProcessor`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/InternalDirectoryProcessor.cs) - This processor is used to retrieve the files and folders located within the current drive or shared folder.
### Score
The first result is of score 500 and the following results are scored 10.

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# Indexer Plugin
The indexer plugin is used to search for files within the indexed locations of the system.
![Image of Indexer plugin](/doc/images/launcher/plugins/indexer.png)
### [Drive Detection](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/DriveDetection)
- There are two indexing modes in Windows:
1. **Classic mode**: Only the desktop and certain customizable locations in the system are indexed. All the systems have the classic mode enabled by default.
2. **Enhanced Mode**: This mode indexes the entire PC when enabled. The user can exclude certain locations from being indexed in this mode from the Windows Search settings options.
- A drive detection warning is displayed to the users when only the custom mode is enabled on the system informing the user that not all the locations on their PC are indexed as this could lead to some results not showing up.
- The [`IndexerDriveDetection.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/DriveDetection/IndexerDriveDetection.cs) file gets the status of the drive detection checkbox in the settings UI and depending on whether the enhanced mode is enabled or disabled, displays the warning.
- To determine whether the `EnhancedMode` is enabled or not, we check the local machine registry entry for `EnableFindMyFiles`. If it is set to 1, the enhanced mode is enabled.
### [`OleDBSearch`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs)
- The `Query` function within the [`OleDBSearch.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs) class takes in the query and the connection string to the SystemIndex catalog as arguments and returns a list of results.
- It first opens a [connection][OLEDBConnection] to the Windows Indexer database, creates an [OleDB command][OLEDBCommand] and executes the command to get a list of results.
### [`WindowsSearchAPI`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/WindowsSearchAPI.cs)
- The [`WindowsSearchAPI`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/WindowsSearchAPI.cs) class leverages the [`OleDBSearch.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs) class to execute the query.
- It initializes the `QueryHelper` in the `InitQueryHelper()` function by creating a catalog manager to the SystemIndex catalog.
- The metadata is initialized within the query helper, such as the number of results to retrieve, the type of information to retrieve for each file (currently we retrieve the item URL, the file name and the file attributes).
- The query helper matches results using the name of the file only and they are sorted by the last modified date, ensuring that the recently modified files are ranked higher.
- The File attributes are utilized to filter out hidden files from being displayed.
### Additional Information
- There are two major types of queries generated by the indexer plugin:
1. Full Text predicates - eg: [CONTAINS][Contains]
2. Non-Full Text predicates - eg: [LIKE][Like]
- The Full text predicates are much faster than non-full text predicates as they are based on finding matches rather than comparing the query with each item in the indexer database. Hence, queries which have the `CONTAINS` keyword are much faster than those which contain the `LIKE` keyword.
- To prevent the indexer query from taking a long time and blocking the UI thread, there are two types of indexer queries which are executed. A simplified query and a full query, without and with the `LIKE` keyword respectively.
- The result list is updated with the results of the full query once they are obtained.
### Score
Each of the indexer plugin results has a score set to 0 so they are present at the bottom of the list.
[OLEDBCommand]: https://docs.microsoft.com/en-us/dotnet/api/system.data.oledb.oledbcommand?view=dotnet-plat-ext-3.1
[OLEDBConnection]: https://docs.microsoft.com/en-us/dotnet/api/system.data.oledb.oledbconnection?view=dotnet-plat-ext-3.1
[Contains]: https://docs.microsoft.com/en-us/windows/win32/search/-search-sql-contains
[Like]: https://docs.microsoft.com/en-us/windows/win32/search/-search-sql-like

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# Structural Overview
The following basic functions are common to each of the plugins. They perform some rudimentary operations such as initialization of the plugin, executing the query that has been entered, loading context menu icons, updating settings when configurations are altered in the settings UI, and updating the theme of the icons when the theme changed event is triggered.
## IPlugin Interface
Each plugin implements the `IPlugin` interface which comprises of the `Init()` and `Query()` functions.
### `Init`
- The `Init()` function initializes the context, storage and settings of each plugin. This is equivalent to a contructor and is the first function to be called in the `Main.cs` file for each plugin.
### `Query`
- For every query that the user enters into PT Run, the `PluginManager.cs` executes the `Query()` function in the `Main.cs` file corresponding to each Plugin.
### Context Menu Icons
- The `ContextMenus` are loaded for each result based on the type of the result.
- The various types of `ContextMenu` functionalities are:
- Open containing folder
- Run as Administrator
- Open in console
- Copy path
### UpdateSettings
- This function updates the settings of each plugin based on the changes made by the user in the settings UI.
- Eg: To disable drive detection in the indexer plugin, when the user checks or unchecks the drive detection check box, the `UpdateSettings()` function dispatches the changes in the check box to the plugin.
### ThemeChanged
- This function is invoked when there is a change in the theme of PT Run.
- It is used to update the `IconPath` for each plugin based on the theme.
### Save
- This function saves the configurations of each plugin so that they can be loaded the next time.
### Score
- The user query is executed against each of the plugins and the result list view is updated with results from each of the plugins.
- The ordering of the results is based on the `Score` of each Result.
- Each plugin assigns a score to a result based on it's relevance. The results with higher scores are displayed higher in the list view and vice versa.

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# Program Plugin
The program plugin as the name suggests is used to search for programs installed on the system.
![Image of Program plugin](/doc/images/launcher/plugins/program.png)
There are broadly two different categories of applications:
1. Packaged applications
2. Win32 applications
### [UWP](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWP.cs)
- The logic for indexing Packaged applications is present within the [`UWP.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWP.cs) file.
- There can be multiple applications present within a package. The [`UWPApplication.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWPApplication.cs) file encapsulates the properties of a packaged application.
- To index packaged applications, the `PackageManager` retrieves all the packages for the current user and indexes all the applications.
- To retrieve the app icon for packaged applications, the assets path is retrieved from the `Application Manifest` file. There are multiple icons corresponding to each scale, target size and theme. The best icon is chosen given the theme of powerToys Run.
### [Win32Program](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/Win32Program.cs)
- Win32 programs in the following locations are indexed by PT Run-
1. Desktop
2. Public Desktop (Applications present on the desktop of all the users)
3. Registry (Some programs)
4. Start Menu
5. Common start menu (Applications which are common to all users)
8. Locations pointed to by the PATH environment variable.
- To prevent applications and shortcuts present in multiple locations from showing up as duplicate results, we consider apps with the same name, executable name and full path to be the same.
- The subtitle of the application result is set based on it's application type. It could be one of the following:
1. Lnk Shortcuts
2. Appref files
3. Internet shortcut - steam and epic games
4. PWAs
5. Run commands - these are indexed by the PATH environment variable
### Score
- The score for each application result is based on the how many letters are matched, how close the matched letters are to the actual word and the index of the matched characters.
- There is a threshold score to decide the apps which are to be displayed and applications which have a lower score are not displayed by PT Run.
### Update Program List in Runtime
- Packaged and Win32 app helpers exist to reflect changes in the list of indexed apps when applications are installed on the system while PT Run is executing.
- Packaged applications trigger events when the package is being installed and uninstalled. PT Run listens to those events to index applications which are newly installed or to delete an app which no longer exists from the database.
- No such events exist for Win32 applications. We therefore use FileSystem Watchers to monitor the locations that we index for newly created, deleted or renamed application files and update the indexed Win32 catalog accordingly.
### Additional Notes
- Arguments can be provided to the program plugin by entering them after `--` (a double dash).

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# Shell Plugin
- Shell plugin emulates the Windows Run Prompt (Win+R).
- Shell Plugin is one of the non-global plugins which has an action keyword set to `>`.
![Image of Shell plugin](/doc/images/launcher/plugins/shell.png)
### Functionality
- The Shell command expands environment variables, so `>%appdata%` works as expected.
- On inheriting the Shell plugin from Wox, there are three different ways of executing a command, using the command prompt, powershell or the run prompt. To uphold the name of PT Run, the Shell plugin always executes commands as the Run prompt would.
- The Shell plugin has a concept of history where the previously executed commands show up in the drop down list along with the number of times they have been executed.
- The Run prompt has the folder plugin function where we can navigate to different locations and entering the path to a directory displays all the sub-directories. To prevent reimplementing this logic, the shell plugin references the folder plugin to implement this functionality.
### Score
The Shell plugin results have a very high score of 5000. Hence, they are one of the first results in the list.

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# URI Plugin
The URI Plugin, as the name suggests is used to directly run the URI that has been entered by the user as a query. This is done by parsing the entry and validating the URI, followed by executing it.
![Image of URI plugin](/doc/images/launcher/plugins/uri.png)
### [`URI Parser`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/ExtendedUriParser.cs)
- The [`ExtendedUriParser.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/ExtendedUriParser.cs) file tries to parse the user input and returns a `System.Uri` result by using the `UriBuilder`.
- It also captures other cases which the UriBuilder does not handle such as when the input ends with a `:`, `.` or `:/`.
### [`URI Resolver`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/UriResolver.cs)
- The [`UriResolver.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/UriResolver.cs) file returns true for Valid hosts.
- Currently there is no additional logic for filtering out invalid hosts and it always returns true for a valid Uri that was created by parsing the user query. It can be expanded in the future to filter out certain hosts.
### Default Browser Icon
- The icon for each uri result is that of the default browser set by the user.
- These details are obtained from the user registry and updated each time the theme of PT Run is changed.
### Score
- All uri plugin results have a score of 0 which indicates that they would show up after each of the other plugins, other than the indexer plugin which also has a score of 0.

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# Window Walker plugin
The window walker plugin matches the user entered query with the open windows on the system.
![Image of Window Walker plugin](/doc/images/launcher/plugins/windowwalker.png)
### [`OpenWindows.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/OpenWindows.cs)
- The window walker plugin uses the `EnumWindows` function to enumerate all the open windows in the [`OpenWindows.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/OpenWindows.cs) class.
### [`SearchController.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/SearchController.cs)
- The [`SearchController`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/SearchController.cs) encapsulates the functions needed to search and find matches.
- It is responsible for updating the search text and performing a fuzzy search on all the open windows in an asynchronous manner.
### [`Window.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/Window.cs)
- The [`Window`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/Window.cs) class represents a specific window and has functions to get the name of the process, the state of the window (whether it is visible or not), and the `SwitchTowindow` function which switches the desktop focus to the selected window. This action is performed when the user clicks on a window walker plugin result.
### Score
The window walker plugin uses [`FuzzyMatching`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/FuzzyMatching.cs) to get the matching indices and calculates the score by creating a 2 dimensional array of the window and the query text.

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# Project Structure
## Overview
`PowerToys Run` is divided across several projects to keep a logical separation between plugins and core functionality. The following sections provide a brief overview of each project.
![Image of project dependency](/doc/images/launcher/launcher_dependency.PNG)
Fig 1. Project along with their dependencies in `PowerToys Run` ecosystem.
## Project Description
#### [`PowerLauncher`](/src/modules/launcher/PowerLauncher)
This is the startup project for the `PowerToys Run.` It is a WPF desktop application and follows the `Model-View-ViewModel (MVVM)` design pattern. Plugins play the role of `Model` and provide data to `ViewModel.`
#### [`PowerLauncher.Telemetry`](/src/modules/launcher/PowerLauncher.Telemetry)
[`PowerLauncher.Telemetry`](/src/modules/launcher/PowerLauncher.Telemetry) is a .net core project that contains telemetry events generated by `PowerLauncher.` These events have been discussed in detail [here](/doc/devdocs/modules/launcher/telemetry.md).
#### [`Wox.Core`](/src/modules/launcher/Wox.Core)
[`Wox.Core`](/src/modules/launcher/Wox.Core) is a .net core project that contains helper classes required by the `PowerLauncher` project. Two major functionalities encapsulated in this project are [`PluginManager`](/src/modules/launcher/Wox.Core/Plugin/PluginManager.cs) and [`Query Builder.`](/src/modules/launcher/Wox.Core/Plugin/QueryBuilder.cs) [`PluginManager`](/src/modules/launcher/Wox.Core/Plugin/PluginManager.cs) provides an interface for managing C# plugins. [`Query Builder.`](/src/modules/launcher/Wox.Core/Plugin/QueryBuilder.cs) decimate user-typed query string and creates a [`Query`](/src/modules/launcher/Wox.Plugin/Query.cs) object. [`Query`](/src/modules/launcher/Wox.Plugin/Query.cs) object contains the action keyword and cleaned query, which is then sent to all plugins.
#### [`Wox.Infrastructure`](/src/modules/launcher/Wox.Infrastructure)
[`Wox.Infrastructure`](/src/modules/launcher/Wox.Infrastructure) is a .net core project that contains helper classes required for image manipulation and storage by the `PowerLauncher` project and the plugins. [`ImageLoader.cs`](/src/modules/launcher/Wox.Infrastructure/Image/ImageLoader.cs) class is used to load icons for `Win32` program. It also provides caching functionality to speed up image loading for frequently queried programs.
#### [`Wox.Plugin`](/src/modules/launcher/Wox.Plugin)
[`Wox.Plugin`](/src/modules/launcher/Wox.Plugin) contains interfaces that facilitate communication between `PowerLauncher` and plugins. These interfaces have been discussed in detail [here](/doc/devdocs/modules/launcher/architecture.md#flow-of-data-between-viewmodels-and-pluginsmodel). It also contains a helper class for logging. [`Log.cs`](/src/modules/launcher/Wox.Plugin/Logger/Log.cs) provides an abstraction for logging error, information, and output to text files. These files are stored at `%userprofile%/appdata/local/microsoft/powertoys/powertoys run/Logs.`

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# Table of Contents
1. [Architecture](/doc/devdocs/modules/launcher/architecture.md)
2. [Debugging](/doc/devdocs/modules/launcher/debugging.md)
3. [Project Structure](/doc/devdocs/modules/launcher/project_structure.md)
4. [Telemetry](/doc/devdocs/modules/launcher/telemetry.md)
5. Plugins
- [Overview](/doc/devdocs/modules/launcher/plugins/overview.md)
- [Calculator](/doc/devdocs/modules/launcher/plugins/calculator.md)
- [Folder](/doc/devdocs/modules/launcher/plugins/folder.md)
- [Indexer](/doc/devdocs/modules/launcher/plugins/indexer.md)
- [Program](/doc/devdocs/modules/launcher/plugins/program.md)
- [Shell](/doc/devdocs/modules/launcher/plugins/shell.md)
- [Uri](/doc/devdocs/modules/launcher/plugins/uri.md)
- [Window Walker](/doc/devdocs/modules/launcher/plugins/windowwalker.md)

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# Telemetry
## Overview
`PowerLauncher.Telemetry` project contains telemetry events generated by `PowerToys Run.` These event classes are derived from the [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class and [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class. [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class provides the lowest level abstraction, containing attributes such as privacy tags needed for every telemetry data. [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class provides a higher-level abstraction, having attributes common to all `PowerToys` telemetry events.
## Events
The following events are generated by `PowerLauncher`:
1. [`LauncherBootEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherBootEvent.cs): This event captures the time taken by `PowerLauncher` to load all plugins, perform cold start, and setup UI environment.
2. [`LauncherHideEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherHideEvent.cs): This event is generated when the `PowerLauncher` window is hidden.
3. [`LauncherColdStateHotkeyEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherColdStateHotkeyEvent.cs): This event logs time from the first Alt+Space press till the `PowerLauncher` window is visible.
4. [`LauncherFirstDeleteEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherFirstDeleteEvent.cs): This event is generated after the first delete is pressed after `PowerLauncher` is visible.
5. [`LauncherQueryEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherQueryEvent.cs): This event is generated for every query that is typed in the searchbox. It logs query time, number of results, and query length.
6. [`LauncherResultActionEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherResultActionEvent.cs): This event is generated when a context menu action is triggered.
7. [`LauncherShowEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherShowEvent.cs): This event is generated when the `PowerLauncher` window is shown.
8. [`LauncherWarmStateHotkeyEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherWarmStateHotkeyEvent.cs): This event logs time from the Alt+Space press until the PT Run window is visible.

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```shell
cd "%ProgramFiles(x86)%\Microsoft Visual Studio\2019"
SET targetFolder="\"
IF EXIST Preview\NUL (SET targetFolder=Preview)
IF EXIST Enterprise\NUL (SET targetFolder=Enterprise)
IF EXIST Professional\NUL (SET targetFolder=Professional)
IF EXIST Community\NUL (SET targetFolder=Community)

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Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using [Windows pipes](https://docs.microsoft.com/en-us/windows/win32/ipc/pipes) as a transport for json messages.
#### [`general_settings.cpp`](/src/runner/general_settings.cpp)
Contains code for loading, saving and applying the general setings.
Contains code for loading, saving and applying the general settings.
#### [`auto_start_helper.cpp`](/src/runner/auto_start_helper.cpp)
Contains helper code for registering and unregistering PowerToys to run when the user logs in.

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Defines a class implementing `IUriToStreamResolver`. Allows the WebView to navigate to filesystem files in this Win32 project.
### [settings-html/](/src/settings/settings-html/)
Contains the assets file from building the [Web project for the Settings UI](/src/settings./settings-web). It will be loaded by the WebView.
Contains the assets file from building the [Web project for the Settings UI](/src/settings/settings-html). It will be loaded by the WebView.

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# Communication with modules
## Through runner
- The settings process communicates changes in the UI to most modules using the runner through delegates.
- More details on this are mentioned in [`runner-ipc.md`](settingsv2/runner-ipc.md).
## PT Run
- Any changes to the UI are saved by the settings process in the `settings.json` file located within the `/Local/Microsoft/PowerToys/Launcher/` folder.
- PT Run watches for any changes within this file and updates it's general settings or propagates the information to the plugins, depending on the type of information.
Eg: The maximum number of results drop down updates the maximum number of rows in the results list which updates the general settings of PT Run whereas the drive detection checkbox details are dispatched to the indexer plugin.
## Keyboard Manager
- The Settings process and keyboard manager share access to a common `default.json` file which contains information about the remapped keys and shortcuts.
- To ensure that there is no contention while both processes try to access the common file, there is a named file mutex.
- The settings process expects the keyboard manager process to create the `default.json` file if it does not exist. It does not create the file in case it is not present.

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# Compatibility with legacy settings and runner
The following must be kept in mind regarding compatibility with settings v1 and runner.
### 1. Folder Naming structure
- Each of the modules has a folder within the `Local/Microsoft/PowerToys` directory which contains the module configurations within the `settings.json` file. The name of this folder must be the same across settingsv1 and settingsv2.
- The name of the settings folder for each powertoy is the same as the `ModuleName`. It is set within each of the viewModel files. This name must not be changed to ensure that the user configurations for each of the powertoys rolls over on update.
### 2. Communication with runner
- The status of each of the modules is communicated with the runner in the form of a json object. The names of all the powerToys is set in the [`EnableModules.cs`](src/core/Microsoft.PowerToys.Settings.UI.Library/EnabledModules.cs) file. The `JsonPropertyName` must not be changed to ensure that the information is dispatched properly to all the modules by the runner.
### ImageResizer anomaly
All the powertoys have the same folder name as well as JsonPropertyName to communicate information with the runner. However that is not the case with ImageResizer. The folder name is `ImageResizer` whereas the JsonPropertyName is `Image Resizer`(Note the additional space). This should not be changed to ensure backward compatibility as well as proper functioning of the module.

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# Custom HotKey Control
The Settings project provides a custom hotkey control which consumes key presses. This control can be used to set the hotkey of any PowerToy.
## HotKey Control in FancyZones
![Image of hotkey control](/doc/images/settingsv2/settingshotkeycontrol.png)
## Hotkey related files
#### [`HotkeySettingsControlHook.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Library/HotkeySettingsControlHook.cs)
- This function initializes and starts the [`keyboardHook`](src/common/interop/KeyboardHook.cpp) for the hotkey control.
```csharp
public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive, FilterAccessibleKeyboardEvents filterAccessibleKeyboardEvents)
{
_keyDown = keyDown;
_keyUp = keyUp;
_isActive = isActive;
_filterKeyboardEvent = filterAccessibleKeyboardEvents;
_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, FilterKeyboardEvents);
_hook.Start();
}
```
#### [`HotkeySettingsControl.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/HotkeySettingsControl.xaml.cs)
- The function of this class is to update the state of the keys being pressed within the custom control. This information is stored in `internalSettings`.
- It provides the following callbacks to the `HotKeySettingsControlHook`:
- `KeyUp`: Resets the key state in `internalSettings` when a key is released.
- `KeyDown`: Updates the user facing text of the hotkey control as soon as a key is pressed.
- `isActive`: Sets the current status of the keyboard hook.
- `FilterAccessibleKeyboardEvents`: This function is used to ignore the `Tab` and `Shift+Tab` key presses to meet the accessibility requirements.
#### [`HotkeySettings.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Library/HotkeySettings.cs)
- Contains the structure of a HotKey where it is represented as a combination of one of the modifier keys (`Alt`, `Shift`, `Win` and `Ctrl`) and a non-modifier key.
#### Note
- The control displays all key presses to the user (except Tab and Shift+Tab which move focus out of the control). However, when the focus is being lost from the control, the `lastValidHotkeySettings` is set as the user facing text.

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# Overview
`Settingsv2` is WPF .net core desktop application. It uses the `WindowsXamlHost` control from the Windows Community Toolkit to host UWP controls from `WinUI3` library. More details about WinUI can be found [here](https://microsoft.github.io/microsoft-ui-xaml/about.html#what-is-it).
## Settings V2 Project structure
The Settings project is a XAML island based project which
follows the [MVVM architectural pattern][MVVM] where the graphical user interface is separated from the view models.
#### [UI Components:](/src/core/Microsoft.PowerToys.Settings.UI)
The Settings.UI project contains the xaml files for each of the UI components. It also contains the Hotkey logic for the settings control.
#### [Viewmodels:](/src/core/Microsoft.PowerToys.Settings.UI.Library)
The Settings.UI.Library project contains the data that is to be rendered by the UI components.
#### [Settings Runner:](/src/core/Microsoft.PowerToys.Settings.UI.Runner)
The function of the settings runner project is to communicate all changes that the user makes in the user interface, to the runner so that it can be dispatched and reflected in all the modules.
[MVVM]: https://docs.microsoft.com/en-us/windows/uwp/data-binding/data-binding-and-mvvm

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# Table of Contents
1. [Settings overview](/doc/devdocs/settingsv2/project-overview.md)
2. [UI Architecture](/doc/devdocs/settingsv2/ui-architecture.md)
3. [ViewModels](/doc/devdocs/settingsv2/viewmodels.md)
4. Data flow
- [Inter-Process Communication with runner](/doc/devdocs/settingsv2/runner-ipc.md)
- [Communication with modules](/doc/devdocs/settingsv2/communication-with-modules.md)
5. [Settings Utilities](/doc/devdocs/settingsv2/settings-utilities.md)
6. [Custom Hotkey control and keyboard hook handling](hotkeycontrol.md)
7. [Compatibility with legacy settings and runner](/doc/devdocs/settingsv2/compatibility-legacy-settings.md)
8. [XAML Island tweaks](/doc/devdocs/settingsv2/xaml-island-tweaks.md)
9. [Telemetry](/doc/devdocs/settingsv2/telemetry.md)

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# Inter-Process Communication with Runner
The Settings v2 process uses two way IPC to communicate with the runner process.
## Initialization
- On the settings' side, the two way IPC delegates are contained with the [`ShellPage.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/Views/ShellPage.xaml.cs) file. The delegates are static and the views for all the powerToys send the ipc information to the viewmodels as `ShellPage.DefaultSndMSGCallBack`.
- These delegates are initialized within the [`Mainwindow.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml.cs) file in the `Settings.Runner` project.
## Types of IPC delegates
- There are three types of delegates for the settings to communicate with the runner:
1. `SendDefaultMessage` - This is used by all the viewmodels to communicate changes in the UI to the runner so that the information can be dispatched to the modules.
2. `RestartAsAdmin`
3. `CheckForUpdates`
## Sending information to runner
- The settings process communicates with the runner by using the delegates defined within the [`ShellPage.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/Views/ShellPage.xaml.cs) file.
- Depending on the type of object sending the information, the json is created accordingly.
- If any information has been modified by the user in the GeneralSettings page, then the json file sent to the runner has the name set to `general`, whereas if any information has been modified by the user in any powertoy related settings page, the name of the json file being communicated with the runner is set to `powertoy`.
## Receiving information from runner
- The `ShellPage`object has a `IPCResponseHandleList` which is a list of functions which handle IPC responses.
```csharp
// receive IPC Message
Program.IPCMessageReceivedCallback = (string msg) =>
{
if (ShellPage.ShellHandler.IPCResponseHandleList != null)
{
try
{
JsonObject json = JsonObject.Parse(msg);
foreach (Action<JsonObject> handle in ShellPage.ShellHandler.IPCResponseHandleList)
{
handle(json);
}
}
catch (Exception)
{
}
}
};
```
- Whenever any information is sent from the runner each of the functions in the handle list perform their action on that json object.
- One example of where information sent from the runner is being processed by the settings is in [`GeneralPage.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/Views/GeneralPage.xaml.cs) when the user clicks the check for updates button. The information displayed after, such as the user has the latest version installed is a result of this handle.

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# Settings Utilities
- Abstractions for each of the file/folder related operations are present in [`SettingsUtils.cs`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsUtils.cs).
- To reduce contention between the settings process and runner while trying to access the `settings.json` file of any powertoy, the settings process tries to access the file only when it needs to load the information for the first time. However, there is still no mechanism in place which ensures that both the settings and runner processes do not access the information simultaneously leading to `IOExceptions`.
## Utilities
### `GetSettings<T>(powertoy, filename)`
- The GetSettings function tries to read the file in the powertoy settings folder and creates a new file with default configurations if it does not exist.
- Ideally this function should only be called by the [`SettingsRepository`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsRepository`1.cs) which would be accessed only when a powertoy settings object is being loaded for the first time.
- The reason behind ensuring that it is not accessed elsewhere is to avoid contention with the runner during file access.
- Each of the objects which are deserialized using this function must implement the `ISettingsConfig` interface.

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# Telemetry
## Overview
[`Microsoft.PowerToys.Settings.UI.Library/Telemetry`](/src/core/Microsoft.PowerToys.Settings.UI.Library/Telemetry) contains telemetry events generated by `Settingsv2.` These event classes are derived from the [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class and [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class. [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class provides the lowest level abstraction, containing attributes such as privacy tags needed for every telemetry data. [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class provides a higher-level abstraction, having attributes common to all `PowerToys` telemetry events.
## Events
The following events are generated by `Settingsv2`:
1. [`SettingsBootEvent`](/src/core/Microsoft.PowerToys.Settings.UI.Library/Telemetry/Events/SettingsBootEvent.cs): This event captures the time taken by `Settingsv2` to initialize `MainWindow` UI control.
2. [`SettingsEnabledEvent.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Library/Telemetry/Events/SettingsEnabledEvent.cs): This event is generated when a module is enabled or disabled.

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# UI Architecture
The UI code is distributed between two projects: [`Microsoft.PowerToys.Settings.UI.Runner`](/src/core/Microsoft.PowerToys.Settings.UI.Runner) and [`Microsoft.PowerToys.Settings.UI`](/src/core/Microsoft.PowerToys.Settings.UI.Library). [`Microsoft.PowerToys.Settings.UI.Runner`](/src/core/Microsoft.PowerToys.Settings.UI.Runner) is a WPF .net core application. It contains the parent display window and corresponding code is present in [`MainWindow.xaml.`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml) [`Microsoft.PowerToys.Settings.UI`](/src/core/Microsoft.PowerToys.Settings.UI.Library) is UWP applications and contains views for base navigation and modules. Fig 1 provides a description of the UI controls hierarchy and each of the controls have been summarized below :
- [`MainWindow.xaml`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml) is the parent WPF control.
- `WindowsXamlHost` control is used to host UWP control to [`MainWindow.xaml`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml) parent control.
- [`ShellPage.xaml`](/src/core/Microsoft.PowerToys.Settings.UI/Views/ShellPage.xaml) is a UWP control, consisting of a side navigation panel with an icon for each module. Clicking on a module icon loads the corresponding `setting.json` file and displays the data in the UI.
![Settings UI architecture](/doc/images/settingsv2/ui-architecture.png)
**Fig 1: UI Architecture for settingsv2**

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# Viewmodels
The viewmodels are located within the [`Microsoft.PowerToys.Settings.UI.Library`](/src/core/Microsoft.PowerToys.Settings.UI.Library) project.
## Components
- Each viewmodel takes in the general `settingsRepository`, the `moduleSettingsRepository` if it exists and the delegates for IPC communication.
- The general `settingsRepository` contains the general configurations of all powertoys whereas the `moduleSettingsRepository` is specific to the module. This is to ensure that the configuration details are shared amongst the viewmodels without having to re-open the `settings.json` file.
- Whenever there is a change in the UI, the `OnPropertyChanged` event is invoked and the viewmodel sends a corresponding IPC message to the runner which would perform the designated action such as dispatching the change to the modules or enabling/disabling the powertoy etc.
#### Difference between viewmodels
- The [`GeneralViewModel`](/src/core/Microsoft.PowerToys.Settings.UI.Library/ViewModels/GeneralViewModel.cs) is different from the rest of the view models with regard to the IPC communication wherein it sends special IPC messages to the runner to check for updates and to restart as admin.
- Each of the powerToy viewmodels have two types of IPC communications, one for the general status of the powerToy and the other for communication powerToy specific change in properties to the runner.
## [`SettingsRepository`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsRepository`1.cs)
- The [`SettingsRepository`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsRepository`1.cs) is a generic singleton which contains the configurations for each viewmodel.
- As it is a generic singleton, there can only be one instance of the settings repository of a particular type. This ensures that all the viewmodels are modifying a common object and a change made in one locations reflects everywhere.
- The singleton implementation is thread-safe. Unit tests have been added for the same.
### Settings viewmodel anomalies
- The reason behind using the `SettingsRepository` is to ensure that the settings process does not try to access the `settings.json` files directly but rather does it through this class which encapsulates all the file operations from the viewmodels.
- However, this could not be expanded to all the viewmodels directly for the following reasons. Some refactoring must be done to unify these cases and to bring them under the same model:
- The PowerRename viewodel does not save the settings configurations in the same format as the rest of the powertoys, ie. {name, version, properties}. However, it only stores the properties directly.
- Some viewmodels expect the runner to create the file instead of creating the file themselves, like in keyboard manager.
- The colorpicker powertoy creates the `settings.json` within the module. This must be taken care of when encapsulated within the settingsRepository.
- Currently, all modules use the `SettingsRepository` to access the General Settings config.
- However, only Fancyzones, ShortcutGuide and PowerPreview use the `SettingsRepository` to access the module properties.

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# XAML Island Tweaks
Few tweaks were made to fix issues with Xaml Islands. These tweaks should be removed after migrating to WINUI3. The tweaks are listed below:
1. Workaround to ensure XAML Island application terminates if attempted to close from taskbar while minimized:
```
private void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
isOpen = false;
// XAML Islands: If the window is closed while minimized, exit the process. Required to avoid process not terminating issue - https://github.com/microsoft/PowerToys/issues/4430
if (WindowState == WindowState.Minimized)
{
// Run Environment.Exit on a separate task to avoid performance impact
System.Threading.Tasks.Task.Run(() => { Environment.Exit(0); });
}
}
```
2. Workaround to hide the XAML Island blank icon in the taskbar when the XAML Island application is loading:
```
var coreWindow = Windows.UI.Core.CoreWindow.GetForCurrentThread();
var coreWindowInterop = Interop.GetInterop(coreWindow);
Interop.ShowWindow(coreWindowInterop.WindowHandle, Interop.SW_HIDE);
```
3. Workaround to prevent XAML Island failing to render on Nvidia workstation graphics cards:
```
// XAML Islands: If the window is open, explicitly force it to be shown to solve the blank dialog issue https://github.com/microsoft/PowerToys/issues/3384
if (isOpen)
{
Show();
}
```

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="48" height="48" viewBox="0 0 48 48">
<g>
<path d="M45,48H25.5V45H45V25.5H25.5v-3H45V3H25.5V0H48V48ZM22.5,48H3V45H22.5V3H3V0H25.5V48ZM0,48V0H3V48Z"/>
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doc/specs/VideoGIFSpec.md Normal file
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# Video GIF Capture Spec
## 1. Overview
### 1.1. Executive Summary
Users are evolving to need to share more than just static images of their desktop. Given this fact, there becomes a need for a light-weight tool beyond the standard screenshot technologies that allows quick and easy screen recordings. Such tooling can enable an increased range of creative license for users to develop the visual experiences that truly bring their visions to life. While there is 3rd party software that exists for this purpose, these tools tend to provide overly complex functionalities that are excessive for simple use cases. Therefore, this document proposes the development of a lightweight, native Windows alternative to allow for fast and straight-forward screen recording and editing. This would allow for increased productivity and offer a familiar and intuitive UI experience based on similar Windows Shell tooling for easy onboarding.
### 1.2. Goals and Non-Goals
Goals:
* Create simple, lightweight recording tool
* Export to known visual standard format based on the desired usage
Non-goals:
* End to end complex editor
* Transcode *existing* video files to GIFs
* Transcode *existing* GIF files to videos
* Ability to open/edit prior recordings
### 1.3. Key Definitions/Concepts
Here are definitions of words and acronyms found throughout this document to ensure clarity:
* **VGC:** Video GIF Capture The tentative name for this PowerToy.
* **Bounding Box:** The visual region on the screen which encases the desired content to be recorded. Typically designated by a rectangular border created by the capturing software that sits on the screen's foreground throughout the entirety of recording.
### 1.4. Narrative / Scenarios
#### 1.4.1. Example Use Cases
* Creating animated visuals for instructions/tutorials: Quickly capture relevant clips from videos or animations, which can be easily converted to a GIF and pasted into the documentation.
* Improved bug reporting on GitHub: Select the application to be recorded and capture the usage that causes the bug/crash in the program. Convert the recording to a GIF and attach it to the bug report.
* IT & administrative guidance: Easily record desktop to showcase the appropriate steps for proper machine configurations. Save the recording as a video and upload to desired distribution channels.
* Light-weight media alternatives: For sharing large media like 3D models, pictures and videos can be more effective than exporting the entire model itself. Using VGC, users can quickly record interactions with the model and save it as a video for export.
* Meme creation: Capture a snippet of a video, quickly trim and add text to the clip, and convert it to a GIF to share through popular social media.
#### 1.4.2. Key Scenarios
**GitHub Bug Reporting:** When reporting bugs or issues against a GitHub repository, it is often helpful for users to be able to attach visuals of the experience for developers to more easily reproduce and diagnose the issue. In many cases, a short recording of the applications behavior is much more beneficial than screenshots or textual descriptions of the problem. With GitHubs capacity to embed GIFs in the bug reports, Video GIF Capture is an ideal tool for quickly and seamlessly recording the applications behavior, converting that recording to a GIF, and attaching the GIF to the GitHub bug log.
Outcome from Using VGC for Reporting: A successful VGC would enable a user to quickly launch and isolate the recordings focus on the faulty application through window selection. Once the recordings positioning is set, users can capture the applications behavior through a familiar “Play/Pause/Stop” interface. After recording, a simplistic editor is loaded with an intuitive scrubbing bar for fast video trimming. Once editing is complete, the recording can then be copied to the clipboard as a GIF and pasted into the bug report.
**IT & Administrative Guidance:** Utilizing corporate devices and networks often requires tedious configuration steps to make sure proper authorizations can be granted to users. Typically, instructions of this nature are distributed through static documentation. With the assistance of VGC, visually guided steps can be generated to greatly improve the quality of instruction and reduce the likelihood of errors from misinterpretation.
Outcome from Using VGC for IT Guidance: A successful VGC would enable IT & administrators to begin a recording that captures their desktop screen. With the appropriate recording options set, VGC should capture all windows that are interacted with, in addition to overlaying the screen with guided keystrokes as they are pressed by the user. After recording, the user should then be able to trim the video and add optional text overlay as needed for clarification. Once editing is complete, the user should be able to save the final recording to the desired video format and export for distribution.
### 1.5. Existing Landscape
Below we discuss some of the current screen recording softwares in relation to the proposed Video/GIF Capture PowerToy. While this is not an exhaustive list of all technologies in this space, we believe the applications listed provide a good overview of the range of options available to users with respect to functionality, performance, and price.
| Category | Xbox Game Bar | ScreenToGIF | Camtasia | SnagIt | Snip and Sketch | Video GIF Capture |
| ----- | ----- | ----- | ----- | ----- | ----- | ----- |
| Free |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |
| Launch Application via Keyboard Shortcuts | ![Y](./images/GIFSpec/Y.png "Yes")|![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |
| Click-And-Drag Rectangular Section Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |
| Specific Recorded Window Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |
| Full Screen Capture |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |
| Explicit Recording Dimensions Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Trim Recording |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| System Audio |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Click Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Cursor Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Keystroke Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| User Text Overlay |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Save to MP4 |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Save to GIF |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Copy Captured Media to Clipboard |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |
| Microphone Audio |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |
| Webcam Capture |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |
| Frame by Frame Editing |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |
| Edit Out Middle Sections from Recording |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |
| Add CGI Effects during Editing |![N](./images/GIFSpec/N.png "No") |![Y](./images/GIFSpec/Y.png "Yes") |![Y](./images/GIFSpec/Y.png "Yes") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No") |![N](./images/GIFSpec/N.png "No")|
The following subsections of **1.5.** describe insights into the user experience of capturing a recording with existing software.
###### *Figure 1.5.1 - Original state of example screen to be recorded.*
![BaseScreen](./images/GIFSpec/BaseScreen.png "Screenshot of Halo Infinite Video")
#### 1.5.1. Xbox Game Bar
[Xbox Game Bar](https://www.microsoft.com/en-us/p/xbox-game-bar/9nzkpstsnw4p?activetab=pivot:overviewtab) is a native Windows application that allows users to record their full screen by simply pressing the key binding: Win + Alt + R, for both starting and stopping the recording. A minimalistic recording widget is displayed while recording (Figure 1.5.2), yet removed from the final recording when played in the apps gallery (Figure 1.5.3). Note that the gallery is accessed through the Xbox Game Bar menu (launched via Win + G), which includes a host of various options, settings, and metrics. To trim the recording, Xbox Game Bars interface has the user click through its gallery window, File Explorer, the Movies and TV app, and the Photos app before trimming functionality can be accessed (Figure 1.5.4).
###### *Figure 1.5.2 Xbox Game Bar Recording Widget*
![XGBRecording](./images/GIFSpec/xboxGBRecordingWidget.png "Xbox Game Bar Recording Widget")
###### *Figure 1.5.3 Gallery Window in Xbox Game Bar*
![XGBGallery](./images/GIFSpec/xboxGBGallery.png "Screenshot of Xbox Game Bar Gallery accessed from HUD")
###### *Figure 1.5.4 Trimming video via Xbox Game Bar. Note that the editing process takes the user through File Explorer, Movies & TV, and Photos before accessing the trimming functionality.*
![XGBTrimming](./images/GIFSpec/xboxGBTrimming.png "Screenshot of video trimming via Xbox Game Bar")
#### 1.5.2. ScreenToGIF
[ScreenToGIF](https://www.screentogif.com/) is a free application that allows users to record a section of their screen. The launch menu (Figure 1.5.5) features a minimalistic set of options, and the recording interface (Figure 1.5.6) allows the user to drag and modify the bounding box around the desired content prior to recording. Note that there was a noticeable delay in the time from stopping the recording to opening the editing window as compared to other applications. Also note the verbose set of functionalities and editing options available in ScreenToGIFs editing window (Figure 1.5.7).
###### *Figure 1.5.5 - ScreenToGIF Launch Menu*
![STGMenu](./images/GIFSpec/StGMenu.png "Screenshot of ScreenToGIF's launch menu")
###### *Figure 1.5.6 - ScreenToGIF Recording Interface*
![STGRecording](./images/GIFSpec/StGRecording.png "Screenshot of ScreenToGIF's recording interface")
###### *Figure 1.5.7 - ScreenToGIF Editing Window*
![STGEditing](./images/GIFSpec/StGEditing.png "ScreenToGIF's editing window")
#### 1.5.3. Camtasia
[Camtasia](https://filmora.wondershare.net/filmora-video-editor-bing.html?msclkid=98c2e7e5340f15bf2c9cb8853f3ed3af&utm_source=bing&utm_medium=cpc&utm_campaign=Filmora_SS_pid(1107)_US_Bing&utm_term=camtasia&utm_content=3.%20CP-Camtasia) is a paid software that provides users with an extensive set of high-end recording and editing features. The recording interface (Figure 1.5.8) offers a rich set of controls and settings that enable the user to capture a multitude of different media assets. The editing window (Figure 1.5.9) includes a verbose set options ranging from trimming capabilities to CGI and transition effects. Note the video export options (Figure 1.5.10) Camtasia supports offer popular MP4 formats and social media sharing options, in addition to GIF support under Custom production settings.
###### *Figure 1.5.8 - Camtasia's Recording Interface*
![CamtasiaRecording](./images/GIFSpec/camtasiaRecording.png "Screenshot of Camtasia's recording interface")
###### *Figure 1.5.9 - Camtasia's Editing Window*
![CamtasiaEditing](./images/GIFSpec/camtasiaEditing.png "Camtasia's editing menu")
###### *Figure 1.5.10 - Camtasia's video export options*
![CamtasiaExporting](./images/GIFSpec/camtasiaExporting.png "Camtasia's video export options")
#### 1.5.4. Snip and Sketch
[Snip and Sketch](https://www.microsoft.com/en-us/p/snip-sketch/9mz95kl8mr0l?activetab=pivot:overviewtab) is a native Windows application that allows users to select sections of their screen to capture images of. While Snip and Sketch does not include recording functionality, we note this application because it captures the essence of simplicity and efficiency we hope to replicate in Video GIF Capture. Snip and Sketchs intuitive interface (Figure 1.5.11) is quickly launched via the OS level key binding: Win + Shift + S. By selecting each option, the user easily becomes familiar with the range of applications. Once a section is captured, the image is immediately copied to the clipboard for usage in other applications. Snip and Sketchs typical interaction time only takes a matter of seconds.
###### *Figure 1.5.11 - Snip and Sketch Selection Interface*
![Snip & Sketch](./images/GIFSpec/SnipAndSketch.png "Snip & Sketch Screenshot")
### 1.6. Opportunity for Impact
Given the software discussed in [**1.5 - Existing Landscape**](#15-Existing-Landscape), we aim to target Video GIF Capture as a lightweight, Windows native alternative to more verbose, feature-heavy applications like ScreenToGIF and Camtasia. Following Snip and Sketchs intuitive and simple styling, Video GIF Capture should enable users to quickly ramp-up on its usage, and offer concise, efficient recording/editing options for common use cases as described in [**1.4 Narrative / Scenarios**](#14-narrative--scenarios). By leveraging Windows native UI, we can create a familiar interaction experience that feels at home with similar Windows applications like Snip and Sketch, Xbox Game Bar, the Movies and TV app, and the Photos App. With an explicit focus on screen recording, we aim to streamline the user interface so that the overall time spent on the application can be comparable to Snip and Sketchs fast interface, yet functionally equivalent to lightweight workloads on ScreenToGIF and Camtasia.
## 2. Definition of Success
### 2.1. Customers
Video GIF Capture is for power users and developers who are looking to tune and streamline their Windows experience for greater productivity and enhanced user experience.
### 2.2. Expected Impact: Customer, and Technology Outcomes
* **High Reliability:** Less than 0.1% crash rate.
* **High User Retention:** 25% or more of active PowerToys users who used VGC, use it again within 28 days.
## 3. Requirements
### 3.1. Functional Requirements
#### 3.1.1. Functional Requirements Overview
|No. | Requirement | Pri|
| - | - | - |
|1 | VGC launched via OS-Level key shortcut: Win + Shift + R.| P0 |
|2 | VGC launched alternatively through PowerToys settings menu launch button. | P2 |
|3 | On launch, overlay an intuitive action menu for region capture selection. | P0 |
|4 | Once a region is selected, transition the displayed action menu to populate with recording options. | P0 |
|5 | Once a recording is stopped, load the captured media in an editing window. | P0 |
|6 | Once editing is completed, save recording to desired format. | P0 |
|7 | At any point, the user should be able to close VGC, returning machine to original state. | P0 |
#### 3.1.2. Region Capture Dialog / Mode Selection
|No. | Requirement | Pri
| - | - | - |
|1 | On launch, display the region capture selection options listed below as described in the Selection Menu Mock-Up ([Figure 3.2.1](#figure-321---mock-up-of-video-gif-capture-selection-menu)): | P0 |
|2 | - Rectangular Selection | P0 |
|3 | - Window Selection | P0 |
|4 | - Full Screen Selection | P0 |
|5 | - Exact Coordinates Selection | P2 |
|6 | - Cancel | P0 |
|7 | Dim the background so the screen capture menu is in focus. | P1 |
|8 | Default mode is Rectangular Selection. | P2 |
|9 | Transition to the other selection modes via clicking the options corresponding button in the menu. | P0 |
|10 | Alternatively transition to the other selection modes via the Tab key. | P2 |
|11 | Cancel selection mode and close the VGC app by selecting the 'Cancel' option. | P0 |
|12 | Alternatively cancel selection mode and close the VGC app by pressing the ESC key. | P1 |
|13 | Once a region has been selected. Transition the menu interface to populate with options for recording as illustrated in [Figure 3.2.3](#figure-323---mock-up-of-video-gif-capture-recording-interface-prior-to-recording). | P0 |
#### 3.1.3. Region Capture Type: Rectangular Selection
|No. | Requirement | Pri
| - | - | - |
|1 | In this mode, click and drag cursor over the desired region, displaying a highlighted border for visual confirmation like that shown in the UI mock-up depicted in [Figure 3.2.4](#figure-324---mock-up-of-video-gif-capture-bounding-box-region-prior-to-recording). | P0 |
|2 | Transition the selection menu to populate with recording options ([Figure 3.2.3](#figure-323---mock-up-of-video-gif-capture-recording-interface-prior-to-recording)). | P0 |
#### 3.1.4. Region Capture Type: Window/Application Selection
|No. | Requirement | Pri
| - | - | - |
|1 | In this mode, move the cursor across the screen, highlighting whatever window the cursor is currently hovering over. | P0 |
|2 | Clicking on desired window causes it to come in focus, displaying a highlighted border for visual confirmation like that shown in the UI mock-up depicted in [Figure 3.2.4](#figure-324---mock-up-of-video-gif-capture-bounding-box-region-prior-to-recording). | P0 |
|3 | After the window comes into focus, dont
|4 | Transition the selection menu to populate with recording options ([Figure 3.2.3](#figure-323---mock-up-of-video-gif-capture-recording-interface-prior-to-recording)). | P0 |
#### 3.1.5. Region Capture Type: Full Screen Selection
|No. | Requirement | Pri
| - | - | - |
|1 | In this mode, simply click the screen to confirm the recording selection. | P0 |
|2 | In the case of multi-monitor displays. The screen that the cursor is currently located when clicking will be captured, displaying visual confirmation around the perimeter of the screen like that shown in the UI mock-up depicted in [Figure 3.2.4](#figure-324---mock-up-of-video-gif-capture-bounding-box-region-prior-to-recording). | P1 |
|3 | Transition the selection menu to populate with recording options ([Figure 3.2.3](#figure-323---mock-up-of-video-gif-capture-recording-interface-prior-to-recording)). | P0 |
#### 3.1.6. Region Capture Type: Exact Coordinates Selection
|No. | Requirement | Pri
| - | - | - |
|1 | In this mode, an additional drop-down panel from the selection menu should appear that displays the inputs: X, Y, Height, Width, and Confirm ([Figure 3.2.2](#figure-322---mock-up-of-video-gif-capture-expanded-selection-menu-for-exact-coordinate-selection)). | P2 |
|2 | A highlighted rectangular border will be produced on the screen, of dimensions “Height” x “Width”, with the top-left corner of the border located at coordinate (X, Y) on the screen. Visualization equivalent to that shown the UI mock-up depicted in [Figure 3.2.4](#figure-324---mock-up-of-video-gif-capture-bounding-box-region-prior-to-recording). | P2 |
|3 | The inputs can be adjusted textually via their corresponding text fields in the drop-down. | P2 |
|4 | The inputs can also be adjusted manually via click-and-dragging the displayed tooltips along the highlighted border. | P2 |
|5 | Dragging the tooltips located on the borders corners will preserve the regions current aspect-ratio while adjusting its size. | P2 |
|6 | Selecting the Confirm button from the drop-down menu causes the highlighted border to become locked in as the selection menu transitions to populate with recording options. | P2 |
#### 3.1.7. Recording
|No. | Requirement | Pri
| - | - | - |
|1 | Populate the selection menu with recording options: Record, Cancel ([Figure 3.2.3](#figure-323---mock-up-of-video-gif-capture-recording-interface-prior-to-recording)). | P0 |
|2 | Keep the highlighted border around the selected recording region but remove the overlay that was created when the selection tool was activated. | P0 |
|3 | Allow the user to interact with the system as needed to prepare for the initiation of the recording. | P0 |
|4 | Allow the user to manually modify the recording region prior to the initiation of recording via click-and-drag functionality on the highlighted border like that shown in the UI mock-up depicted in [Figure 3.2.4](#figure-324---mock-up-of-video-gif-capture-bounding-box-region-prior-to-recording). | P2 |
|5 | When Record is selected, lock the highlighted border so that it can no longer be adjusted. | P0 |
|6 | When Record is selected, initiate the recording. | P0 |
|7 | If the 'Pre-Recording Countdown' option in the settings menu ([figure 3.2.8](#figure-328---mock-up-of-video-gif-capture-powertoys-settings)) is non-zero, precede the recording with an overlay that decrements from the countdown option's value to zero. | P2 |
|8 | Alternatively start recording by pressing the OS level short-cut: Win + Shift + R. | P1 |
|9 | When recording begins, transition the recording menu to the active state as depicted in [Figure 3.2.5](#figure-325---mock-up-of-video-gif-capture-recording-interface-during-recording). | P0 |
|10 | While the recording is active, the user is free to interact with the system as desired. | P0 |
|11| When the user selects the Stop button, the recording is ended and loaded into an editor window like that depicted in [Figure 3.2.6](#figure-326---mock-up-of-video-gif-capture-video-editing). | P0 |
|12| Alternatively stop the recording and load it into an editor window by pressing the OS level short-cut: Win + Shift + R at any time while recording. | P1 |
#### 3.1.8. Editing
|No. | Requirement | Pri
| - | - | - |
|1 | Load the recording from [section 3.1.7](#317-recording) in an editor window as described in [Figure 3.2.6](#figure-326---mock-up-of-video-gif-capture-video-editing). | P0 |
|2 | The loaded recording should add a solid border around the captured media (customizable from the settings menu) | P1 |
|2 | A scrub bar should sit below the loaded media to trim the recording as shown in [Figure 3.2.6](#figure-326---mock-up-of-video-gif-capture-video-editing). | P0 |
|3 | On the right-hand menu, display a selection menu for either GIF or video. | P0 |
|4 | The settings icon should display the PowerToys settings menu for VGC when clicked ([Figure 3.2.8](#figure-328---mock-up-of-video-gif-capture-powertoys-settings)). | P0 |
|5 | Under the GIF menu ([Figure 3.2.7](#figure-327---mock-up-of-video-gif-capture-gif-editing)), display options to: | P0 |
|6 | - Save the GIF | P0 |
|7 | - Adjust resolution quality | P1 |
|8 | - Set frames-per-second | P1 |
|9 | - Copy the GIF to the clipboard.| P3 |
|10 | Under the Video menu ([Figure 3.2.6](#figure-326---mock-up-of-video-gif-capture-video-editing)), display options to: | P1 |
|11 | - Save the video | P1 |
|12 | - Adjust resolution quality | P2 |
|13 | - Enable/disable system audio | P3 |
#### 3.1.9. Settings Menu
|No. | Requirement | Pri
| - | - | - |
|1 | A section for the Video/GIF Capture PowerToy should be available in the PowerToys Settings Menu [Figure 3.2.8](#figure-328---mock-up-of-video-gif-capture-powertoys-settings) with the following options: | P0 |
|2 | - Enable/Disable Video/GIF Capture | P0 |
|3 | - Customize the hot keys to launch VGC | P1 |
|4 | - Select the default mode for recording region selection | P1 |
|5 | - Pre-recording countdown time | P1 |
|6 | - Customize the color/thickness of the border that surrounds the recording region | P1 |
|7 | - Enable/Disable the inclusion of a solid border around the recorded media | P1 |
|8 | - Launch VGC from the settings menu | P1 |
|9 | - Enable/Disable Click Capture | P2 |
|10 | - Enable/Disable Mouse Capture | P2 |
|11 | - Enable/Disable keystroke Capture | P3 |
### 3.2. Design Mock-Ups
###### *Figure 3.2.1 - Mock up of Video GIF Capture selection menu*
![SelectionMenu1](./images/GIFSpec/VGCSelect.png "Video GIF Capture selection menu")
###### *Figure 3.2.2 - Mock up of Video GIF Capture expanded selection menu for exact coordinate selection*
![SelectionMenu2](./images/GIFSpec/VGCExpanded.png "Video GIF Capture expanded selection menu")
###### *Figure 3.2.3 - Mock up of Video GIF Capture recording UI prior to recording*
![RecordingMenu1](./images/GIFSpec/VGCRecordPre.png "Video GIF Capture pre-recording menu")
###### *Figure 3.2.4 - Mock up of Video GIF Capture bounding box region prior to recording*
![RecordingBB](./images/GIFSpec/PreRecordingUI.png "Video GIF Capture post-recording menu")
###### *Figure 3.2.5 - Mock up of Video GIF Capture recording interface during recording*
![RecordingMenu2](./images/GIFSpec/VGCRecordPost.png "Video GIF Capture post-recording menu")
###### *Figure 3.2.6 - Mock up of Video GIF Capture video editing*
![EditorVideo](./images/GIFSpec/EditorMenuVideo.png "Video GIF Capture video editing window")
###### *Figure 3.2.7 - Mock up of Video GIF Capture GIF editing*
![EditorGIF](./images/GIFSpec/EditorMenuGIF.png "Video GIF Capture GIF editing window")
###### *Figure 3.2.8 - Mock up of Video GIF Capture PowerToys settings*
![SettingMenu](./images/GIFSpec/VGCSettings.png "Video GIF Capture PowerToys settings")
### 3.3. Open Considerations
* DRM considerations
* Memory considerations when recording
* File size considerations for exporting
* Animated GIF 'copy to clipboard' functionality: Windows currently doesn't support animated GIF copying, so only a static non-animated variant can be stored on the clipboard
* Text overlay functionality
* PowerToys Settings menu options (ex: default encoder, cursor capture, click/touch capture, key stroke capture, pre-recording countdown, etc.)
* Multi-monitor display behaviors and Multi-DPI compatibility
* OS level shortcuts & hot-keys. Ex: Play, Stop, Pause, Resume, Cancel
* Command line/API
* Discoverability of features and settings
* Touch & Pen interaction considerations and supporting UI
* Supported export formats
## 4. Measure Requirements
|No. | Requirement | Implication |Pri. |
| - | - | - | - |
|1 | Total time of recording | Insight into memory requirements for application | P1 |
|2 | # of recordings captured | Information on the frequency of application usage | P1 |
|3 | # of recordings trimmed | Insights into potential editing optimizations | P1 |
|4 | Type of recording zone used | Allows us to recommend defaults to Windows developers | P1 |
|5 | # of times VGC was canceled | Continuous cancellations may imply shortcomings in UX and general usability | P1 |
|6 | % of successful renders | Allows us to track application reliability | P1 |
|7 | Final recording form (GIF vs MP4) | Allows us to track popularity of encoding format to prioritize further improvements and optimizations | P1 |
|8 | Number of times in past 28 days user has engaged with recording tool | Information on whether VGC is being utilized by PowerToys users | P1 |
|9 | Changes to default encoding | Allows us to recommend defaults to Windows developers | P1 |
|10| Size of recording | Insight into memory requirements for application | P1 |
## 5. Dependencies
* Depending on implementation, Snip and Sketch base code for zone selection
* Depending on implementation, Photos app base code for editor trimming
* Depending on implementation, ScreenToGIF as possible OSS base partner
* WinUI 3
## 6. Release Milestones
We plan to develop Video/GIF Capture in phases, gradually adding to the functionality as we complete the feature set described in this spec with each release. Below we list our tentative expectations for each major release of VGC.
|Release No. | Expectations |
| - | - |
|1 | All P0 requirements discussed in [Section 3](#3-requirements). Note that for this initial release we don't include video capture functionality (just GIF).|
|2 | P1 requirements for supporting video capture functionality in [Section 3.1.8](#318-editing). |
|3 | P1 requirements for region selection, recording and editing [Sections 3.1.2 - 3.1.8](#312-region-capture-dialog--mode-selection). |
|4 | P1 requirements for settings menu [Section 3.1.9](#319-settings-menu) |
|5 | P2 requirements for region selection, recording and editing [Sections 3.1.2 - 3.1.8](#312-region-capture-dialog--mode-selection). Note that this release primarily adds exact coordinate selection mode and the ability to adjust the selected region during the pre-recording stage. |
|6 | P2 requirements for settings menu [Section 3.1.9](#319-settings-menu). |
|7 | All P3 requirements discussed in [Section 3](#3-requirements) along with any miscellaneous work items that arise. |

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@@ -1,4 +1,4 @@
# Unoffical community driven install methods
# Unofficial community driven install methods
These are community driven alternative install methods to Windows Package Manager (WinGet) and GitHub. The PowerToys teams does not update or manage these install methods.

View File

@@ -9,6 +9,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "..\..\src\common\
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bootstrapper", "bootstrapper\bootstrapper.vcxproj", "{D194E3AA-F824-4CA9-9A58-034DD6B7D022}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logging", "..\..\src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -27,6 +29,10 @@ Global
{D194E3AA-F824-4CA9-9A58-034DD6B7D022}.Debug|x64.Build.0 = Debug|x64
{D194E3AA-F824-4CA9-9A58-034DD6B7D022}.Release|x64.ActiveCfg = Release|x64
{D194E3AA-F824-4CA9-9A58-034DD6B7D022}.Release|x64.Build.0 = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.ActiveCfg = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.Build.0 = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.ActiveCfg = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@@ -10,16 +10,22 @@
#include <common/appMutex.h>
#include <common/processApi.h>
#include <runner/action_runner_utils.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
#define STR_HELPER(x) #x
#define STR(x) STR_HELPER(x)
namespace
{
const wchar_t APPLICATION_ID[] = L"PowerToysInstaller";
const wchar_t TOAST_TAG[] = L"PowerToysInstallerProgress";
const char LOG_FILENAME[] = "powertoys-bootstrapper-" STR(VERSION_MAJOR) "." STR(VERSION_MINOR) "." STR(VERSION_REVISION) ".log";
const char MSI_LOG_FILENAME[] = "powertoys-bootstrapper-msi-" STR(VERSION_MAJOR) "." STR(VERSION_MINOR) "." STR(VERSION_REVISION) ".log";
}
#undef STR
#undef STR_HELPER
namespace localized_strings
{
@@ -59,63 +65,129 @@ std::optional<fs::path> extractIcon()
return iconRes->saveAsFile(icoPath) ? std::make_optional(std::move(icoPath)) : std::nullopt;
}
enum class CmdArgs
void setup_log(fs::path directory, const spdlog::level::level_enum severity)
{
silent,
noFullUI,
noStartPT,
skipDotnetInstall,
showHelp
};
namespace
{
const std::unordered_map<std::wstring_view, CmdArgs> knownArgs = {
{ L"--help", CmdArgs::showHelp },
{ L"--no_full_ui", CmdArgs::noFullUI },
{ L"--silent", CmdArgs::silent },
{ L"--no_start_pt", CmdArgs::noStartPT },
{ L"--skip_dotnet_install", CmdArgs::skipDotnetInstall }
};
}
std::unordered_set<CmdArgs> parseCmdArgs(const int nCmdArgs, LPWSTR* argList)
{
std::unordered_set<CmdArgs> result;
for (size_t i = 1; i < nCmdArgs; ++i)
try
{
if (auto it = knownArgs.find(argList[i]); it != end(knownArgs))
std::shared_ptr<spdlog::logger> logger;
if (severity != spdlog::level::off)
{
result.emplace(it->second);
logger = spdlog::basic_logger_mt("file", (directory / LOG_FILENAME).string());
std::error_code _;
const DWORD msiSev = severity == spdlog::level::debug ? INSTALLLOGMODE_VERBOSE : INSTALLLOGMODE_ERROR;
const auto msiLogPath = directory / MSI_LOG_FILENAME;
MsiEnableLogW(msiSev, msiLogPath.c_str(), INSTALLLOGATTRIBUTES_APPEND);
}
else
{
logger = spdlog::null_logger_mt("null");
}
logger->set_pattern("[%L][%d-%m-%C-%T] %v");
logger->set_level(severity);
spdlog::set_default_logger(std::move(logger));
spdlog::set_level(severity);
spdlog::flush_every(std::chrono::seconds(5));
}
catch (...)
{
}
return result;
}
int bootstrapper()
{
using namespace localized_strings;
winrt::init_apartment();
int nCmdArgs = 0;
LPWSTR* argList = CommandLineToArgvW(GetCommandLineW(), &nCmdArgs);
const auto cmdArgs = parseCmdArgs(nCmdArgs, argList);
std::wostringstream oss;
if (cmdArgs.contains(CmdArgs::showHelp))
cxxopts::Options options{ "PowerToysBootstrapper" };
// clang-format off
options.add_options()
("h,help", "Show help")
("no_full_ui", "Use reduced UI for MSI")
("s,silent", "Suppress MSI UI and notifications")
("no_start_pt", "Do not launch PowerToys after the installation is complete")
("skip_dotnet_install", "Skip dotnet 3.X installation even if it's not detected")
("log_level", "Log level. Possible values: off|debug|error", cxxopts::value<std::string>()->default_value("off"))
("log_dir", "Log directory.", cxxopts::value<std::string>()->default_value("."));
// clang-format on
cxxopts::ParseResult cmdArgs;
bool showHelp = false;
try
{
oss << "Supported arguments:\n\n";
for (auto [arg, _] : knownArgs)
{
oss << arg << '\n';
}
MessageBoxW(nullptr, oss.str().c_str(), L"Help", MB_OK | MB_ICONINFORMATION);
cmdArgs = options.parse(__argc, const_cast<const char**>(__argv));
}
catch (cxxopts::option_has_no_value_exception&)
{
showHelp = true;
}
catch (cxxopts::option_not_exists_exception&)
{
showHelp = true;
}
catch (cxxopts::option_not_present_exception&)
{
showHelp = true;
}
catch (cxxopts::option_not_has_argument_exception&)
{
showHelp = true;
}
catch (cxxopts::option_required_exception&)
{
showHelp = true;
}
catch (cxxopts::option_requires_argument_exception&)
{
showHelp = true;
}
catch (...)
{
}
showHelp = showHelp || cmdArgs["help"].as<bool>();
if (showHelp)
{
std::ostringstream helpMsg;
helpMsg << options.help();
MessageBoxA(nullptr, helpMsg.str().c_str(), "Help", MB_OK | MB_ICONINFORMATION);
return 0;
}
if (!cmdArgs.contains(CmdArgs::noFullUI))
const bool noFullUI = cmdArgs["no_full_ui"].as<bool>();
const bool silent = cmdArgs["silent"].as<bool>();
const bool skipDotnetInstall = cmdArgs["skip_dotnet_install"].as<bool>();
const bool noStartPT = cmdArgs["no_start_pt"].as<bool>();
const auto logLevel = cmdArgs["log_level"].as<std::string>();
const auto logDirArg = cmdArgs["log_dir"].as<std::string>();
spdlog::level::level_enum severity = spdlog::level::off;
fs::path logDir = ".";
try
{
fs::path logDirArgPath = logDirArg;
if (fs::exists(logDirArgPath) && fs::is_directory(logDirArgPath))
{
logDir = logDirArgPath;
}
}
catch (...)
{
}
if (logLevel == "debug")
{
severity = spdlog::level::debug;
}
else if (logLevel == "error")
{
severity = spdlog::level::err;
}
setup_log(logDir, severity);
spdlog::debug("PowerToys Bootstrapper is launched!\nnoFullUI: {}\nsilent: {}\nno_start_pt: {}\nskip_dotnet_install: {}\nlog_level: {}", noFullUI, silent, noStartPT, skipDotnetInstall, logLevel);
if (!noFullUI)
{
MsiSetInternalUI(INSTALLUILEVEL_FULL, nullptr);
}
if (cmdArgs.contains(CmdArgs::silent))
if (silent)
{
if (is_process_elevated())
{
@@ -123,8 +195,12 @@ int bootstrapper()
}
else
{
// MSI fails to run in silent mode due to a suppressed UAC w/o elevation, so we restart elevated
spdlog::debug("MSI doesn't support silent mode without elevation => restarting elevated");
// MSI fails to run in silent mode due to a suppressed UAC w/o elevation,
// so we restart ourselves elevated with the same args
std::wstring params;
int nCmdArgs = 0;
LPWSTR* argList = CommandLineToArgvW(GetCommandLineW(), &nCmdArgs);
for (int i = 1; i < nCmdArgs; ++i)
{
params += argList[i];
@@ -136,6 +212,7 @@ int bootstrapper()
const auto processHandle = run_elevated(argList[0], params.c_str());
if (!processHandle)
{
spdlog::error("Couldn't restart elevated to enable silent mode! ({})", GetLastError());
return 1;
}
if (WaitForSingleObject(processHandle, 3600000) == WAIT_OBJECT_0)
@@ -146,6 +223,7 @@ int bootstrapper()
}
else
{
spdlog::error("Elevated setup process timed out after 60m => using basic MSI UI ({})", GetLastError());
// Couldn't install using the completely silent mode in an hour, use basic UI.
TerminateProcess(processHandle, 0);
MsiSetInternalUI(INSTALLUILEVEL_BASIC, nullptr);
@@ -163,16 +241,17 @@ int bootstrapper()
auto instanceMutex = createAppMutex(POWERTOYS_BOOTSTRAPPER_MUTEX_NAME);
if (!instanceMutex)
{
spdlog::error("Couldn't acquire PowerToys global mutex. That means setup couldn't kill PowerToys.exe process");
return 1;
}
notifications::override_application_id(APPLICATION_ID);
spdlog::debug("Extracting icon for toast notifications");
fs::path iconPath{ L"C:\\" };
if (auto extractedIcon = extractIcon())
{
iconPath = std::move(*extractedIcon);
}
spdlog::debug("Registering app id for toast notifications");
notifications::register_application_id(TOAST_TITLE, iconPath.c_str());
auto removeShortcut = wil::scope_exit([&] {
@@ -186,6 +265,7 @@ int bootstrapper()
auto msi_path = updating::get_msi_package_path();
if (!msi_path.empty())
{
spdlog::error(L"Detected a newer {} version => launching its installer", installedVersion->toWstring());
MsiInstallProductW(msi_path.c_str(), nullptr);
return 0;
}
@@ -196,19 +276,22 @@ int bootstrapper()
progressParams.progress = 0.0f;
progressParams.progress_title = EXTRACTING_INSTALLER;
notifications::toast_params params{ TOAST_TAG, false, std::move(progressParams) };
if (!cmdArgs.contains(CmdArgs::silent))
if (!silent)
{
spdlog::debug("Launching progress toast notification");
notifications::show_toast_with_activations({}, TOAST_TITLE, {}, {}, std::move(params));
}
auto processToasts = wil::scope_exit([&] {
spdlog::debug("Processing HWND messages for 2s so toast have time to show up");
run_message_loop(true, 2);
});
if (!cmdArgs.contains(CmdArgs::silent))
if (!silent)
{
// Worker thread to periodically increase progress and keep the progress toast from losing focus
std::thread{ [&] {
spdlog::debug("Started worker thread for progress bar update");
for (;; Sleep(3000))
{
std::scoped_lock lock{ progressLock };
@@ -217,29 +300,31 @@ int bootstrapper()
break;
}
progressParams.progress = std::min(0.99f, progressParams.progress + 0.001f);
notifications::update_progress_bar_toast(TOAST_TAG, progressParams);
notifications::update_toast_progress_bar(TOAST_TAG, progressParams);
}
} }.detach();
}
auto updateProgressBar = [&](const float value, const wchar_t* title) {
if (cmdArgs.contains(CmdArgs::silent))
if (silent)
{
return;
}
std::scoped_lock lock{ progressLock };
progressParams.progress = value;
progressParams.progress_title = title;
notifications::update_progress_bar_toast(TOAST_TAG, progressParams);
notifications::update_toast_progress_bar(TOAST_TAG, progressParams);
};
spdlog::debug("Extracting embedded MSI installer");
const auto installerPath = extractEmbeddedInstaller();
if (!installerPath)
{
if (!cmdArgs.contains(CmdArgs::silent))
if (!silent)
{
notifications::show_toast(INSTALLER_EXTRACT_ERROR, TOAST_TITLE);
}
spdlog::error("Couldn't install the MSI installer ({})", GetLastError());
return 1;
}
auto removeExtractedInstaller = wil::scope_exit([&] {
@@ -248,12 +333,22 @@ int bootstrapper()
});
updateProgressBar(.25f, UNINSTALLING_PREVIOUS_VERSION);
spdlog::debug("Acquiring existing MSI package path");
const auto package_path = updating::get_msi_package_path();
if (!package_path.empty() && !updating::uninstall_msi_version(package_path) && !cmdArgs.contains(CmdArgs::silent))
if (!package_path.empty())
{
spdlog::debug(L"Existing MSI package path: {}", package_path);
}
else
{
spdlog::debug("Existing MSI package path not found");
}
if (!package_path.empty() && !updating::uninstall_msi_version(package_path) && !silent)
{
spdlog::error("Couldn't install the existing MSI package ({})", GetLastError());
notifications::show_toast(UNINSTALL_PREVIOUS_VERSION_ERROR, TOAST_TITLE);
}
const bool installDotnet = !cmdArgs.contains(CmdArgs::skipDotnetInstall);
const bool installDotnet = !skipDotnetInstall;
if (installDotnet)
{
updateProgressBar(.5f, INSTALLING_DOTNET);
@@ -261,16 +356,22 @@ int bootstrapper()
try
{
if (installDotnet &&
!updating::dotnet_is_installed() &&
!updating::install_dotnet(cmdArgs.contains(CmdArgs::silent)) &&
!cmdArgs.contains(CmdArgs::silent))
if (installDotnet)
{
notifications::show_toast(DOTNET_INSTALL_ERROR, TOAST_TITLE);
spdlog::debug("Detecting if dotnet is installed");
const bool dotnetInstalled = updating::dotnet_is_installed();
spdlog::debug("Dotnet is installed: {}", dotnetInstalled);
if (!dotnetInstalled &&
!updating::install_dotnet(silent) &&
!silent)
{
notifications::show_toast(DOTNET_INSTALL_ERROR, TOAST_TITLE);
}
}
}
catch (...)
{
spdlog::error("Unknown exception during dotnet installation");
MessageBoxW(nullptr, L".NET Core installation", L"Unknown exception encountered!", MB_OK | MB_ICONERROR);
}
@@ -278,18 +379,23 @@ int bootstrapper()
// Always skip dotnet install, because we should've installed it from here earlier
std::wstring msiProps = L"SKIPDOTNETINSTALL=1 ";
spdlog::debug("Launching MSI installation for new package {}", installerPath->string());
const bool installationDone = MsiInstallProductW(installerPath->c_str(), msiProps.c_str()) == ERROR_SUCCESS;
updateProgressBar(1.f, installationDone ? NEW_VERSION_INSTALLATION_DONE : NEW_VERSION_INSTALLATION_ERROR);
if (!installationDone)
{
spdlog::error("Couldn't install new MSI package ({})", GetLastError());
return 1;
}
spdlog::debug("Installation completed");
if (!cmdArgs.contains(CmdArgs::noStartPT) && !cmdArgs.contains(CmdArgs::silent))
if (!noStartPT && !silent)
{
spdlog::debug("Starting the newly installed PowerToys.exe");
auto newPTPath = updating::get_msi_package_installed_path();
if (!newPTPath)
{
spdlog::error("Couldn't determine new MSI package install location ({})", GetLastError());
return 1;
}
*newPTPath += L"\\PowerToys.exe";
@@ -311,7 +417,7 @@ int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
}
catch (const std::exception& ex)
{
MessageBoxA(nullptr, ex.what(), "Unhandled stdexception encountered!", MB_OK | MB_ICONERROR);
MessageBoxA(nullptr, ex.what(), "Unhandled std exception encountered!", MB_OK | MB_ICONERROR);
}
catch (winrt::hresult_error const& ex)
{

View File

@@ -28,6 +28,8 @@
<ProjectName>bootstrapper</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="..\..\..\deps\spdlog.props" />
<Import Project="..\..\..\deps\cxxopts.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
@@ -78,7 +80,7 @@
<TreatWarningAsError>true</TreatWarningAsError>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>../../../src/</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../src/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
@@ -99,7 +101,7 @@
<TreatWarningAsError>true</TreatWarningAsError>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>../../../src/</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../src/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
@@ -137,15 +139,18 @@
<ProjectReference Include="..\..\..\src\common\updating\updating.vcxproj">
<Project>{17da04df-e393-4397-9cf0-84dabe11032e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\src\logging\logging.vcxproj">
<Project>{7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200519.2\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200519.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200902.2\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200902.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200519.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200519.2\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200902.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.200902.2\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
</Target>
</Project>

View File

@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<LCX SchemaVersion="6.0" Name="S:\installer\PowerToysBootstrapper\bootstrapper\Resources.resx" PsrId="211" FileType="1" SrcCul="en-US" TgtCul="cs-CZ" xmlns="http://schemas.microsoft.com/locstudio/2006/6/lcx">
<OwnedComments>
<Cmt Name="Dev" />
<Cmt Name="LcxAdmin" />
<Cmt Name="Rccx" />
</OwnedComments>
<Settings Name="@SettingsPath@\default.lss" Type="Lss" />
<Item ItemId=";Resources.resx" ItemType="0" PsrId="211" Leaf="false">
<Disp Icon="Expand" Expand="true" Disp="true" LocTbl="false" />
<Item ItemId=";Strings" ItemType="0" PsrId="211" Leaf="false">
<Disp Icon="Str" Disp="true" LocTbl="false" />
<Item ItemId=";DOTNET_CORE_DOWNLOAD_FAILURE" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Couldn't download .NET Core Desktop Runtime 3.1, please install it manually.]]></Val>
</Str>
<Disp Icon="Str" />
</Item>
<Item ItemId=";DOTNET_CORE_DOWNLOAD_FAILURE_TITLE" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[PowerToys installation error]]></Val>
</Str>
<Disp Icon="Str" />
</Item>
</Item>
</Item>
</LCX>

View File

@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<LCX SchemaVersion="6.0" Name="S:\installer\PowerToysBootstrapper\bootstrapper\Resources.resx" PsrId="211" FileType="1" SrcCul="en-US" TgtCul="de-DE" xmlns="http://schemas.microsoft.com/locstudio/2006/6/lcx">
<OwnedComments>
<Cmt Name="Dev" />
<Cmt Name="LcxAdmin" />
<Cmt Name="Rccx" />
</OwnedComments>
<Settings Name="@SettingsPath@\default.lss" Type="Lss" />
<Item ItemId=";Resources.resx" ItemType="0" PsrId="211" Leaf="false">
<Disp Icon="Expand" Expand="true" Disp="true" LocTbl="false" />
<Item ItemId=";Strings" ItemType="0" PsrId="211" Leaf="false">
<Disp Icon="Str" Disp="true" LocTbl="false" />
<Item ItemId=";DOTNET_CORE_DOWNLOAD_FAILURE" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Couldn't download .NET Core Desktop Runtime 3.1, please install it manually.]]></Val>
</Str>
<Disp Icon="Str" />
</Item>
<Item ItemId=";DOTNET_CORE_DOWNLOAD_FAILURE_TITLE" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[PowerToys installation error]]></Val>
</Str>
<Disp Icon="Str" />
</Item>
</Item>
</Item>
</LCX>

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