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816 Commits

Author SHA1 Message Date
Enrico Giordani
3d35aed95b [FZ Editor] Hack to workaround crash (#9398) 2021-02-01 20:54:29 +01:00
Andrey Nekrasov
8556ccb810 [Setup] require dotnet >= 3.1.11 (#9386) 2021-02-01 15:05:13 +03:00
csigs
0273fbffb9 LEGO: check in for master to temporary branch. (#9384) 2021-01-31 14:09:59 +01:00
csigs
6d0677f84f LEGO: check in for master to temporary branch. (#9370) 2021-01-30 07:36:46 +01:00
Clint Rutkas
8f22c142b7 Update readme.md (#9369)
Removing current modules, heavily out of date
2021-01-29 11:32:54 -08:00
csigs
a56141e0e8 LEGO: check in for master to temporary branch. (#9367) 2021-01-29 14:10:44 +01:00
Seraphima Zykova
53c239f052 [FZ Editor] Limit zones number for custom layouts. (#9364)
* disable add zone button

* unify zone adding
2021-01-29 15:10:37 +03:00
csigs
b38da96933 LEGO: check in for master to temporary branch. (#9362) 2021-01-29 05:53:55 +01:00
Clint Rutkas
067ea274bd removing plugin spec (#9358) 2021-01-28 16:15:55 -08:00
csigs
ffa660832f LEGO: check in for master to temporary branch. (#9350) 2021-01-28 15:23:32 +01:00
csigs
399812b40e LEGO: check in for master to temporary branch. (#9349) 2021-01-28 13:19:25 +01:00
csigs
f109a6e544 LEGO: check in for master to temporary branch. (#9340) 2021-01-28 13:17:48 +01:00
Clint Rutkas
6c149b47a3 Fix installer pipeline (#9342)
* Update pipeline.user.windows.yml

* Update pipeline.user.windows.yml

* Update pipeline.user.windows.yml

* Update pipeline.user.windows.yml

* Update pipeline.user.windows.yml

* Update expect.txt
2021-01-27 17:02:34 -08:00
Seraphima Zykova
646d61bd4d [FancyZones Editor] New UX for the FZ editor. (#9325)
* Removed MetroWindow, added theming support and modernWPF

* Rmoved MahApps refs

* Removed MahApps

* Updated canvas zones

* Updated GridEditor

* Fixes

* UI updates

* New layout type selection dialog

* New editor UI

* Updates

* Fix

* UI enhancements

* Updated UI

* Added styles to layoutpreview

* Accesibility improvements

* Accesibility and styling improvements

* Fix

* Cleaned up brushes

* Updated UX

* Updated UI

* Added no layouts description

* Fix

* UI fixes

* [FZ Editor] Serialize/deserialize settings (#8615)

* conflicts fix

* [FZ Editor] Parse json file instead of command line args (#8649)

* [FZ Editor] Serialize/deserialize settings fix (#8707)

* [FZ Editor] Hide unsupported settings in custom layouts flyouts (#8716)

* [FZ Editor] Duplicate custom layouts (#8718)

* [FZ Editor] Duplicate layout behavior (#8720)

* New UX proposal

* Updated spacing

* Switching to toggleswitches

* Revert toggleswitch

* Updated colorbrush

* Updated string for saving label

* Updated UI

* Dark theme color fixes

* Removed space

* [FZ Editor] Bind dialog properties (#9199)

* Resize editor window to fit the content in single-monitor mode (#9203)

* Editor opening fix (#9207)

* Disable "Create" button if the Name textbox is empty (#9212)

* [FZ Editor] Changed edit dialog for template layouts. (#9233)

* [FZ Editor] Small fixes and refactoring. (#9236)

* new layout creation refactoring
* "Save and apply" applies the layout
* number of zones header hide

* [FZ Editor] Empty layout template. (#9237)

* [FZ Editor] Move "Duplicate" and "Delete" buttons to the Edit dialog. (#9272)

* [FZ Editor] Preview the applied layout after editing another layout. (#9278)

* Fixed "Save and apply" button behavior (#9286)

* [FZ Editor] Save template layouts in the settings. (#9283)

* Added default custom layout name (#9291)

* close dialog before opening zones editor (#9302)

* Pressing Esc closes dialogs (#9301)

* [FZ Editor] Reset applied layout to "No layout" if it was deleted. (#9315)

* [FZ Editor] Dark theme colors (#9317)

* "Number of zones" buttons colors. (#9321)

* rebase fix

* added ModernWpf.dll

* address PR comments: updated colors

* added comments, replaced magic numbers

* refactoring

* merge zones crash fix

* removed redundant using directive

Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2021-01-27 19:33:52 +01:00
csigs
eb15cdde1b LEGO: check in for master to temporary branch. (#9319) 2021-01-27 13:16:18 +01:00
Andrey Nekrasov
661a4adac6 [Setup] install dotnet 3.1.11 (#9312) 2021-01-27 13:17:49 +03:00
csigs
da4e74ba2a LEGO: check in for master to temporary branch. (#9308) 2021-01-27 09:16:31 +01:00
csigs
cbf529bff2 LEGO: check in for master to temporary branch. (#9299) 2021-01-26 13:39:56 +01:00
Enrico Giordani
74f831fb2e [build] add configuration to localize new plugins (#9295) 2021-01-26 11:37:24 +01:00
Niels Laute
2e961d1d70 Colorpicker fixes (#9277)
Co-authored-by: Niels Laute <niels9001@hotmail.com>
2021-01-25 14:21:49 +01:00
csigs
5713230c6d LEGO: check in for master to temporary branch. (#9275) 2021-01-25 14:17:29 +01:00
Pavel Zwerschke
be02ee1a25 [Run][Calculator Plugin] Add number formatting for different Locales (#9074)
* Add number formatting for different locales

* Remove conversionRequired check

* Add NumberTranslatorTests
2021-01-25 10:51:32 +01:00
Clint Rutkas
a24ea2f3be PT run plugin spec (#9121)
* first pass for plugin spec

* adding image

* adding in spelling

* fix image

* adjusted based on feedback from enrico

* fix spelling mistake

* tweaked telem, updated screenshot and added desc

* adjusted based on feedback.  removing weighting from a v1

* adding in author
2021-01-22 13:15:04 -08:00
Mykhailo Pylyp
016656f5e7 init launcher start shortcut with default if it does not exsist in th… (#9231) 2021-01-22 18:13:57 +02:00
Niels Laute
2b42fb8a38 [Settings] ColorPicker spacing issue (#9215)
* Added additional text header

* Margin fix

* Margin fix

Co-authored-by: Niels Laute <niels9001@hotmail.com>
2021-01-22 15:03:16 +01:00
Davide Giacometti
eed89eff45 improved shortcuts for service plugin (#9220) 2021-01-22 15:02:20 +01:00
Davide Giacometti
c8e43cb77d PT Run Service resources (#9222) 2021-01-22 15:00:50 +01:00
Ivan Stošić
bdd9452465 Add Registry plugin to installer (#9211) 2021-01-21 17:02:40 +01:00
Ivan Stošić
0b12798922 Bug report tool for registry (#9213)
* wip

* Improved registry bug reporting

* Don't use macros

* Ignore spelling of NLSTEXT in macro

* Various improvements

* Move functions to separate files
* Rename result file to registry-report-info.txt
* Rename a poorly named function in ReportMonitorInfo.cpp
* Restrict scope of symbols in these .cpp files

Co-authored-by: Davide <davide.giacometti@outlook.it>
2021-01-21 17:01:28 +01:00
Enrico Giordani
b74afd3a80 Fix "Converting null literal.." warning (#9205) 2021-01-21 11:02:18 +01:00
Enrico Giordani
a1910b4914 [Calculator Plugin] fix localization (#9200) 2021-01-21 09:57:41 +01:00
Andrey Nekrasov
da6fc54d1c [runner] bug report could be created from tray (#9191) 2021-01-21 11:55:58 +03:00
csigs
a0faf4c8d1 LEGO: check in for master to temporary branch. (#9196) 2021-01-21 08:57:37 +01:00
Clint Rutkas
1c80b49990 Update NOTICE.md (#9193)
This was removed in #4878
2021-01-20 12:16:10 -08:00
Clint Rutkas
e8ca77395a Default add triage to issues (#9175)
* Update translation_issue.md

* Update bug_report.md

* Update feature_request.md

* Update documentation-issue.md
2021-01-20 11:09:25 -08:00
Ivan Stošić
5eb95f836e Run Settings on same elevation as PowerToys.exe (#9184)
* Run Settings on same elevation as PowerToys.exe

* Only apply the fix when running the new Settings
2021-01-20 19:28:14 +01:00
Tobias Sekan
a434d6047f [PT Run] Registry plugin (#7951) 2021-01-20 19:15:45 +01:00
dziadkiewicz
da33d22c85 [Run][Plugin] Rename Calculator plugin to follow the required schema (#9026) 2021-01-20 11:38:52 +01:00
Mykhailo Pylyp
433e2e57ed Delete Fody and PropertyChanged.Fody (#9120) 2021-01-20 11:23:56 +02:00
csigs
d2a1ac9c3f LEGO: check in for master to temporary branch. (#9177) 2021-01-20 10:17:49 +01:00
Pavel Zwerschke
6835855c66 Add e to calculator (#9124)
* Add support for e

* Add tests for e

* Fix compiler complaints
2021-01-19 18:04:15 +01:00
Mykhailo Pylyp
2311c3fc18 Save QueryHistory, UserSelectedRecord after each update (#9165) 2021-01-19 18:43:28 +02:00
Enrico Giordani
8c1cfba5d8 [Run] remove KillPowerLauncher pre-build event (#9167) 2021-01-19 17:35:57 +01:00
csigs
84b84c91c2 LEGO: check in for master to temporary branch. (#9157) 2021-01-19 10:13:40 +01:00
Mykhailo Pylyp
98a6e27957 Added logging to keyboard manager (#9155) 2021-01-18 19:38:42 +02:00
Ben Constable
3e59fe6877 Update CONTRIBUTING.md (#9131)
Fixing broken link to Help Wanted
2021-01-18 15:55:53 +01:00
csigs
9ae48fcb21 LEGO: check in for master to temporary branch. (#9126) 2021-01-18 15:54:06 +01:00
csigs
0d9594b220 LEGO: check in for master to temporary branch. (#9132) 2021-01-18 15:53:41 +01:00
csigs
6031d9ec6e LEGO: check in for master to temporary branch. (#9154) 2021-01-18 15:53:05 +01:00
Pavel Zwerschke
7514758b8c [Run][Calculator Plugin] Add hyperbolic functions (#9104)
* Add hyperbolic functions as valid input

* Add test cases for hyperbolic functions

* Update expect.txt

Adding in spelling

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2021-01-15 16:05:56 +01:00
csigs
ea21a11259 LEGO: check in for master to temporary branch. (#9116) 2021-01-15 15:29:23 +01:00
Davide Giacometti
990c27718a black icons with light windows theme (#9091) 2021-01-15 13:19:52 +02:00
Mykhailo Pylyp
8aad873a26 explain meaning of labels (#9101) 2021-01-14 19:03:52 +02:00
Ivan Stošić
655a86694d [Runner/common] Fixed two potential issues with CreateProcess (#9063)
* Fixed two potential issues with CreateProcess

* Remove comment
2021-01-14 15:29:12 +01:00
Mykhailo Pylyp
11a569b113 Added localization to default sizes (#8928) 2021-01-14 14:14:29 +02:00
Mykhailo Pylyp
b1a6964e18 [Run] Fix exception (#9068) 2021-01-14 13:17:32 +02:00
Andrey Nekrasov
6ecf8b60b6 updating: require dotnet >=3.1.10 (#9060) 2021-01-12 21:52:17 +03:00
Mykhailo Pylyp
9073ce8884 Report dotnet runtime installation info (#9069) 2021-01-12 20:48:55 +02:00
Andrey Nekrasov
7a562950b0 interop: fix issues in IPC message construction (#9035)
* interop: fix issues in IPC message construction

- simplify logic
- handle exceptions to prevent crashes
- log errors

* Update src/runner/settings_window.cpp

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

* Update src/runner/settings_window.cpp

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

* fixup

* comments + fix build

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2021-01-12 20:42:16 +03:00
Andrey Nekrasov
1364f78b30 updating: do not update update_check date when we couldn't do it (#9038)
* updating: do not update update_check date when we couldn't do it

- improve general settings page "Last Checked" feature
2021-01-12 18:34:02 +03:00
Enrico Giordani
7bcf4b7894 Dev docs update (#8984) 2021-01-12 14:40:25 +01:00
Mykhailo Pylyp
3503ac27a8 added logging to action-runner project (#9034) 2021-01-11 12:51:13 +02:00
Enrico Giordani
dbda4d50bd [runner] rename 'module' variables (#8999)
rename all occurrences of 'module' to 'pt_module' to prevent intellisense error
2021-01-08 19:26:38 +01:00
Niels Laute
cccd2c0139 [Image Resizer] UI fixes (#9001)
* Color fix

* Accesibility fix
2021-01-08 16:23:21 +01:00
Davide Giacometti
abf9287a99 PT Run sys plugin added to setup (#8974)
sys plugin renamed to system
2021-01-08 16:11:30 +01:00
Niels Laute
17b40aa10a [Run] Fixing UI issues (#8681)
* UI fixes

* Added dlls to installer

* Accent color tweaks + sync

* Added cornerradius to selection highlight border

* Increase icon's radius

Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
2021-01-06 19:00:36 +01:00
Davide Giacometti
3a87c4909c [PT Run] Service Plugin (#8076)
* PT Run service plugin

* icon, localization and fixes

* basic toast notification

* service start mode

* improved keys

* fixed setup

* improvements

* added _ keyword
* better shortcuts
* action for open services.msc

* pt run service plugin dll signing

* renamed Microsoft.Plugin.Service

* changed output dir

* set ! action keyword

* launcher dll

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2021-01-06 11:40:07 +01:00
Niels Laute
f0600f1725 [Settings] Various UX fixes (#8739)
* Change accent color to secondary grey for better contrast on colorpicker page

* Fix textwrapping issue for shortcut tooltips

* Fix image resizer scroll issue

* Fix colorpicker page textblock/listview not disabled when module is disabled

* Added MaxWidth and sidebar margin

* Typo fix
2021-01-05 17:24:14 +01:00
Davide Giacometti
4958f6c158 reset scrollviewer on page change (#8742) 2021-01-05 16:01:42 +01:00
Davide Giacometti
b590437ca1 Moved ThemeManager in common project (#8835)
* moved theme manager in common project

* added analyzers

* renamed CommonUI project
2021-01-05 06:54:32 -08:00
Enrico Giordani
dda3dce34b [localization] move file to its correct location (#8914) 2021-01-05 15:08:22 +01:00
Ivan Stošić
485d278b8c [FancyZones] Refactor/improve saving JSON files (#8947)
* Divide SaveFancyZonesData into two functions

* Removed unused function, continued refactoring

* Use SaveAppZoneHistory in some places

* Revert "Use SaveAppZoneHistory in some places"

This reverts commit 74a4a1e467.

* Only save files if the contents are about to be changed

* Restore FileWatcher
2021-01-05 14:00:39 +01:00
Ivan Stošić
d4a4203f95 [File Explorer] OneDrive SVG fix (#8926)
* Move SVG file reading out of the UI thread

* Also move Blocked-check out of the UI thread
2021-01-05 10:16:00 +01:00
Alan Ninan Thomas
93bdb819ca [Settings] Make images clickable and fix issue with Power Preview settings image (#8710)
* Hopefully I have got this right

* Add a more descriptive Uid
2021-01-04 10:51:05 -08:00
Chris Davis
d82c083076 Ensure SVGs are scaled correctly when viewbox is provided (#8872)
* Ensure SVGs with hard coded width and height as well as viewbox values are scaled correctly.

* Fix misspelling
2021-01-04 15:59:53 +01:00
Davide Giacometti
197af8853f fix svg thumbnail not working (#8879) 2021-01-04 15:27:01 +01:00
Enrico Giordani
a493043085 [CI] tests grouping (#8918) 2021-01-04 15:25:41 +01:00
Enrico Giordani
e456521b94 [FancyZones] fix for secondary mouse button (#8901)
primary mouse button switch is transparent to the application
the system still returns the same values as for the default case
2021-01-04 12:09:58 +01:00
Clint Rutkas
68a86a86ce Updated NUnit, Microsoft.Net.Test.SDK, FxCop, MSTest.TestAdapter, MSTest.Framework to match all other projects in PowerToys (#8865) 2021-01-02 10:33:14 -08:00
Clint Rutkas
e84158b486 Update README.md 2020-12-31 10:24:32 -08:00
Clint Rutkas
843d077da0 Updating PR template (#8843)
* Updating PR template

due to a few recent misses, going to be a bit more rigorous

* Update .github/pull_request_template.md

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

* Update pull_request_template.md

Didn't update one instance of wxs

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-12-31 10:00:26 -08:00
Enrico Giordani
ff07374e2a [PowerRename] don't show an error message for invalid regex syntax (#8857) 2020-12-31 17:51:01 +01:00
Clint Rutkas
a8a87bc2ca Update README.md 2020-12-30 17:09:51 -08:00
Andrey Nekrasov
4aecabae47 FZ: ZoneWindowDrawing is now properly initialized (#8836) 2020-12-30 22:47:18 +01:00
Clint Rutkas
8b8f87c7e8 Update README.md 2020-12-30 12:38:31 -08:00
Enrico Giordani
b6dbd2d80d [FancyZones] initialize zone container window state (#8817) 2020-12-30 12:03:44 +01:00
Clint Rutkas
ea83c0fe6b Update README.md for 0.29 release (#8783)
* Update README.md

* Update README.md

* Update README.md

* Update expect.txt

adding in user names

* Update expect.txt

jhutchings was forgotten

* Update README.md

* Update README.md
2020-12-29 12:55:23 -08:00
Andrey Nekrasov
16e4c34d69 FZ: fix currently selected zone tracking (#8797) 2020-12-29 19:20:12 +03:00
Andrey Nekrasov
4f594c92e8 FZ: do not activate zones window when it's shown (#8795) 2020-12-29 16:38:19 +03:00
Andrey Nekrasov
9b2f1a826d runner: fix dispatching json possible crash (#8788) 2020-12-29 13:56:10 +03:00
Clint Rutkas
33866c124e Add CodeQL Analysis (#8598) (#8653)
* Add CodeQL Analysis (#8598)

* Create codeql-analysis.yml

* Add manual build steps for C++

* Add nuget restore

* Remove autobuild for C#

* Add CodeQL and Javascript to spell check

* Update to run daily only

Since the build performance is around an hour, this is a bit too slow for a PR build.

* Update codeql-analysis.yml

testing on push, will remove later

* Update codeql-analysis.yml

removing python

* Update codeql-analysis.yml

adding in comments then will remove push once this is verified working

* Update codeql-analysis.yml

Co-authored-by: Justin Hutchings <jhutchings1@users.noreply.github.com>
2020-12-28 13:30:04 -08:00
yuyoyuppe
e69fbfd16f FZ: disable filewatcher cb 2020-12-28 20:33:39 +03:00
yuyoyuppe
3eff741da8 FZ: use type aliases for Data types 2020-12-28 20:33:39 +03:00
csigs
9939779932 LEGO: check in for master to temporary branch. (#8778) 2020-12-28 09:07:55 -08:00
Mykhailo Pylyp
511ac53d07 remove redundant spelling (#8774) 2020-12-28 15:46:24 +02:00
Andrey Nekrasov
0c300194dc bug report: enum all display devices (#8745) 2020-12-25 12:49:58 +03:00
Enrico Giordani
ff74ef4a42 Update remove list (#8740) 2020-12-24 17:05:32 +01:00
Enrico Giordani
9ab3cb4e9f BugReportTool polishing (#8733)
* Removed unused project folder

* Update error messages

* Rename 'del' -> 'deleteFolder'

* Rename variable
2020-12-24 12:27:49 +01:00
Andrey Nekrasov
0ffa9198f5 CDPX: add missed restore nuget step (#8714) 2020-12-23 12:28:34 +03:00
Andrey Nekrasov
dde63b5017 Report tool improvements (#8709)
* bugreport: move to tools

* bugreport: skip packaging installers, format time with seconds, remove monitor-info-report tool

* bugreport: move BugReportTool to Tools folder

* fix CI

* fix CDPX
2020-12-22 17:15:46 +03:00
Andrey Nekrasov
0843efd282 CDPX: fix build (#8708) 2020-12-22 13:28:13 +03:00
Mykhailo Pylyp
321a722b8e Bug report tool (#8633)
* added diagnostic tool project

* Add copy to a temp folder, escape private info and zip it

* Added diagnostic tool to installer

* zip folder path as cmd argument

* renamed project to BugReportTool

* do not use precompile headers for release

* Added zip lib

* Added license

* Delete old zip source files

* Use fork version while PR is not merged

* fix spelling

* exclude deps folder from spell checking

* exclude only zip

* removed redundant configuration from zip project

* fix spelling

* Add error handling to implementation

* Added build of BugReportTool.sln to pipeline

* Delete redundant info from BugReportTool.vcxproj

* Deleted submodule

* Added submodule

* fix build

* Restore nuget packages for BugReportTool.sln on CI

* spelling fix

* Use SettingsAPI

* changed git submodule

* added new sensitive info

* Removed zip project

* use json.h, add date to zipfolder, handle zip is not created

* fix spelling

* delete bad_alloc catch

* add new sensative info

* report monitor info

* report windows version

* fix spelling

* delete platform specific configuration

* fix output
2020-12-22 11:27:28 +01:00
Andrey Nekrasov
063e704321 build: Treat warnings as errors in the remaining projects (#8689)
* build: remove #pragma comment(lib

* build: treat warnings as errors for all src projects
2020-12-21 18:51:48 +03:00
Seraphima Zykova
7040fffcca [PT Run] String with accented characters search (#8667) 2020-12-21 18:24:10 +03:00
csigs
295fc7c0dc LEGO: check in for master to temporary branch. (#8690) 2020-12-21 15:57:32 +01:00
Davide Giacometti
11bdbaa07f image resizer and settings percentage unit (#8674) 2020-12-21 15:55:50 +01:00
Andrey Nekrasov
34ff670e5b setup: don't set System.AppUserModel.ToastActivatorCLSID shortcut property (#8686) 2020-12-21 14:47:13 +03:00
Andrey Nekrasov
f752758181 build: make PowerToys interop depend on version (#8685) 2020-12-21 14:46:10 +03:00
Ivan Stošić
50b797aa32 [FancyZones] Don't capture Win+Arrows if there's no zone layout (#8626)
* Don't capture Win+Arrows if there's no zone layout

* Reuse a variable instead of calling

* Renamed a Windows event

* Add an underscore to fix misspelling
2020-12-18 13:58:37 +01:00
Andrey Nekrasov
c9c4c9ba8c ImageResizer: fix crash on using UseNewSettings (#8661)
* ImageResizer: fix crash on using UseNewSettings

- add unit test to InteropTests
2020-12-18 15:25:58 +03:00
Enrico Giordani
3a3cb27b36 Fix passing project folder path to localization script (#8663) 2020-12-18 12:37:40 +01:00
Clint Rutkas
c4f939f44b Update README.md 2020-12-17 16:42:53 -08:00
Clint Rutkas
d124315ba1 Update README.md 2020-12-17 16:21:48 -08:00
Deondre Davis
f8a22cbdac Update README.md (#8639)
* Update README.md

* Typo update

* Adjusted PT Community section and changed headers

* Updating to address comments and re-ordering content
2020-12-17 16:11:08 -08:00
Andrey Nekrasov
0709b0648a bootstrapper: add --extract_msi arg for users that must access MSI (#8646)
* bootstrapper: add --extract_msi arg for users that must access MSI

- clean up setting outdated MSI properties
- minor fixes
2020-12-17 19:58:15 +03:00
Andrey Nekrasov
e58ff6c71c Auto-updating: add text for "Last checked" (#8645) 2020-12-17 19:38:23 +03:00
Andrey Nekrasov
24141abde2 updating: remove all scheduled toast notifications from previous versions (#8644) 2020-12-17 19:34:55 +03:00
Andrey Nekrasov
a0ccca555d CDPX: fix header include (#8631) 2020-12-16 22:16:23 +03:00
Enrico Giordani
cb25c7e5aa Fix paths for localization (#8630) 2020-12-16 10:58:09 -08:00
Enrico Giordani
748eb9555a Fix SettingsUI loc paths (#8628) 2020-12-16 09:56:07 -08:00
Ivan Stošić
e2ca4177dd [FancyZones] Implement File Watcher (#8603)
* Implement File Watcher in FancyZones

* Simplify code, address PR comments

* Add check to result of CreateEventW

* Rebase fix

Removed unneeded newline. If we keep it now, VS will just remove it some other time.
2020-12-16 14:53:48 +01:00
Andrey Nekrasov
540e16b179 CDPX: update hardcorded localization paths (#8621) 2020-12-16 14:07:58 +03:00
Clint Rutkas
49369f3e98 Adding in Davide and InVEST team to community.md (#8612)
* Adding in Davide and InVEST team

* Update expect.txt
2020-12-15 12:05:42 -08:00
Davide Giacometti
8007c0af3f handling percentage unit (#8567) 2020-12-15 11:21:27 -08:00
Clint Rutkas
764c01befb changed to match MSFT in appwiz.cpl (#8596) 2020-12-15 10:52:08 -08:00
Benjamin Hooper
df2ed05edf [Docs] Added Microsoft.Plugin.Sys DevDoc (#8350)
* Added Initial Microsoft.Plugin.Sys DevDoc

* Reword

* Updated Links within Readme

* Corrected Case for URL
2020-12-15 09:44:38 -08:00
Andrey Nekrasov
445c32c996 notifications: use message/title directly instead of binding to it, because it breaks snoozed notifications (#8609) 2020-12-15 19:59:56 +03:00
Andrey Nekrasov
212ea2de30 common: refactor common library pt2 (#8588)
- remove common lib
- split settings, remove common-md
- move ipc interop/kb_layout to interop
- rename core -> settings, settings -> old_settings
- os-detect header-only; interop -> PowerToysInterop
- split notifications, move single-use headers where they're used
- winstore lib
- rename com utils
- rename Updating and Telemetry projects
- rename core -> settings-ui and remove examples folder
- rename settings-ui folder + consisent common/version include
2020-12-15 15:16:09 +03:00
martinchrzan
cddf48547d Color Picker - show color name (#8553)
* Added color name ported from WinUI implementation

* Added new words into expect.txt

* Change color name foreground

* Moved show color name checkbox
2020-12-15 08:46:38 +01:00
csigs
f4ffdbe8a9 LEGO: check in for master to temporary branch. (#8591) 2020-12-14 09:13:17 -08:00
Mykhailo Pylyp
29752c72d0 remove the indexer plugin from constant search plugins (#8367) 2020-12-14 18:07:26 +02:00
Andrey Nekrasov
64a864a332 logging: support msvc debug window output (#8478) 2020-12-14 16:10:29 +03:00
Andrey Nekrasov
5fa4ee4942 Cpp build: factor out common project props & prepare for common split (#8509)
* make common include paths format consistent
* build: introduce common Cpp.Build.props
2020-12-14 15:20:45 +03:00
Enrico Giordani
6c53c116ad [CI] enable PowerRename tests (#8585) 2020-12-14 13:10:10 +01:00
Niels Laute
df5409d103 Fix UI issue (#8508)
Authored-by: Niels Laute <niels9001@hotmail.com>
2020-12-14 10:50:30 +01:00
Mehmet Murat Akburak
da22e21a0e [PowerRename] Fix tests inconsistency, improve test performance (#8129)
* Move retrieveing file attibutes to PowerRenameRegex
Move file attributes unit tests to PowerRenameRegexTests
Add file time field to MockPowerRenameItem

* Add file attributes unittests to PowerRenameManagerTests

* Change variable name

* Rearrange function arguments

* Check if file attributes are used only once

* Change variable name LocalTime -> fileTime, date -> time

* Set fileTime as a member of PowerRenameRegEx rather than passing as an argument

* Change function name isFileAttributesUsed() -> isFileTimeUsed()
Check before resetting fileTime

* Fix small bugs

* Fix typos

* Refactor for readability, move free calls to reachable places

* Fix search for area empty bug
searchTerm being empty is not an invalid argument rather it must return OK without any operation
Tests must check if Replace()  returns S_OK becuase later it checks its result

* Check return values of method calls in PowerRenameManager
Remove received argments checks from some methods because argument being null or empty string doesnt mean it is invalid or method fails

* Fix formatting. Remove overlooked comment. Fix error message.

* Change HRESULT declarations according to coding style

* Fix unhandled case. Refactor.
2020-12-14 10:28:12 +01:00
Clint Rutkas
4403876320 DLL name changed (#8555) 2020-12-12 08:30:34 -08:00
Clint Rutkas
f113bc8a77 Improving CI build times with new build agent (#8516) 2020-12-11 12:45:52 -08:00
Andrey Nekrasov
cd8be91f4a CI: disable win-app-driver project (#8543) 2020-12-11 12:32:16 +03:00
Davide Giacometti
1d1dc41bb0 [PreviewPane] Porting .NET Core 3.1 (#8432)
* PreviewPane porting .NET core 3.1

* Adding in misspellings

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-12-11 09:59:42 +01:00
Clint Rutkas
1dc2b1c4c0 adding in comments / adjusting for 8468 (#8532) 2020-12-10 21:54:24 -08:00
Andrey Nekrasov
84932eb9da updating: add support for prereleases (#8296) 2020-12-10 19:05:43 +03:00
Seraphima Zykova
8a7824924a [KBM] Open Remap Shortcuts/Remap Keyboard window on the same monitor as Settings. (#8325) 2020-12-10 18:28:44 +03:00
Rafael Rivera
709d42d3e7 Migrate winappdriver test project to .NET Core (#8412) 2020-12-10 06:53:07 -08:00
Mykhailo Pylyp
6cefb4e83f [PT Run] Add logs for Launcher (#8489) 2020-12-10 14:56:16 +02:00
Jeremy Sinclair
1790bfe91c Color picker netcore 31 (#8417)
* Converted to SDK Style project and upgraded to .NET Core 3.1

* Cleaned up formatting

* Swapped System.Windows.Interactivity.Wpf for Microsoft.Xaml.Behaviors.Wpf

* More replacements to Xaml Behaviors

* No need for App.config

* Profile file cleanup. Added System.Drawing.Common package

* Moved entry point to a new Program.cs

* Set StartupObject to ColorPicker.Program

* Renamed assembly to ColorPickerUI to resolve conflict with module

* Added proper output path

* Updated list of files needed for installer

* Added InvariantCulture string comparion for ColorToHex.
Updated pipeline.user.windows.yml
2020-12-10 08:21:46 +01:00
Eriawan Kusumawardhono
04586c02de migrate Microsoft.Interop.Tests to target .NET Core 3.1 (#8411)
* migrate Microsoft.Interop.Tests to target .NET Core 3.1

* put the stylecop nuget and stylecop.json

* refactor Microsoft.Interop.Tests.csproj to have x64 platform target

* Update build-powertoys-steps.yml

Getting interop tests actually on CI

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-12-10 08:11:14 +01:00
Josh Soref
0e59be87cb Update expect (#8512) 2020-12-09 21:14:18 +01:00
Clint Rutkas
1d16320caa Update README.md 2020-12-09 10:33:08 -08:00
Ivan Stošić
9a906d427a [FancyZones] Reduce VRAM use (#8469) 2020-12-08 13:31:30 +01:00
Andrey Nekrasov
9d0d5db948 FZ: fix incorrect snapping zoning behavior caused by calling MessageBox from LLKBHook cb (#8473)
* Revert "add logging to hide/show window and shift press (#8392)"

This reverts commit df3d007a1b.

* FZ: fix incorrect snapping zoning behavior caused by calling MessageBox from LLKBHook cb
2020-12-08 15:16:06 +03:00
Clint Rutkas
292939c4a1 Merge pull request #8386 from microsoft/dev/crutkas/fxCopColorPickerUnitTests
FxCop to UnitTests for ColorPicker
2020-12-07 14:44:46 -08:00
Ivan Stošić
b1c0c5a03e Merge pull request #8445 from ivan100sic/free-render-target
[FancyZones] Video memory leak fix, free render target
2020-12-07 18:42:10 +01:00
Clint Rutkas
8ceee89ee7 Merge pull request #8452 from microsoft/lego/hb_2939_20201207140656093
LEGO: Pull request from lego/hb_2939_20201207140656093 to master
2020-12-07 09:11:54 -08:00
Seraphima Zykova
69c0f179f5 [FancyZones] Obtain device id (#8451) 2020-12-07 17:57:53 +03:00
csigs
aa18543903 LEGO: check in for master to temporary branch. 2020-12-07 14:06:58 +00:00
Ivan Stošić
b4939a8873 Free render target 2020-12-07 09:29:46 +01:00
Clint Rutkas
7235df2e89 Update expect.txt
dupenv
PROGRAMFILES
2020-12-06 16:36:48 -08:00
Clint Rutkas
83cc54f28d Merge pull request #8266 from davidegiacometti/issue-7504
[Bootstrapper] --install_dir arg
2020-12-06 16:35:34 -08:00
martinchrzan
375953641b Fixing issues when color picker freezes (#8376)
* Fixing issue when color picker was frozen because other application was locking clipboard

* Fixed another issue where holding activation keys constantly would trigger show color picker numberous times and it would cause some events to be attached multiple times
2020-12-05 14:25:55 +01:00
Seraphima Zykova
aa3dd133c7 [FancyZones] logging on the editor exit event (#8422) 2020-12-05 11:36:31 +03:00
Clint Rutkas
0603f2db1a Update README.md 2020-12-04 08:20:15 -08:00
Andrey Nekrasov
df3d007a1b add logging to hide/show window and shift press (#8392) 2020-12-04 17:44:35 +03:00
Clint Rutkas
9d02a23325 Adding in FxCop 2020-12-03 16:52:21 -08:00
martinchrzan
dc3e645591 Hiding remove context menu when there are no colors in the history (#8328) 2020-12-02 11:18:07 +01:00
Clint Rutkas
4478f29b47 Update README.md 2020-12-01 15:13:27 -08:00
Clint Rutkas
d184b79a19 Merge pull request #8310 from microsoft/martinchrzan-updateColorPickerDescription
[Color Picker] Update README.md with updated module description
2020-12-01 15:12:55 -08:00
martinchrzan
4e997951e4 Update README.md 2020-12-01 22:20:47 +01:00
Martin Chrzan
fd841ec272 ededf added into expect.txt 2020-12-01 21:40:08 +01:00
martinchrzan
035a452900 Update README.md 2020-12-01 21:24:22 +01:00
martinchrzan
d5542ad35e Update README.md 2020-12-01 21:09:46 +01:00
Clint Rutkas
dd35de863a Merge pull request #8285 from microsoft/readme_0.27
0.27 readme update
2020-12-01 10:13:40 -08:00
Clint Rutkas
a8f566052b Merge pull request #8183 from microsoft/users/niels9001/colorpicker-imageupdates
[Docs] Updated color picker hero images
2020-12-01 10:12:05 -08:00
Clint Rutkas
79dcd7c555 Merge pull request #8180 from microsoft/users/niels9001/imageresizer-imageupdates
[Docs] Updated ImageResizer hero-images
2020-12-01 10:11:40 -08:00
Clint Rutkas
2ddbb89599 fixing version number and month ...
wish these could just be vars at the bottom :)
2020-12-01 10:10:02 -08:00
martinchrzan
3d726fd2ba Update expect.txt 2020-12-01 18:49:24 +01:00
Clint Rutkas
14588ccba8 exclude alan's usernname and tweak URL 2020-12-01 09:34:06 -08:00
Clint Rutkas
506a3337c6 Merge pull request #8286 from microsoft/lego/hb_2939_20201201033406876
LEGO: Pull request from lego/hb_2939_20201201033406876 to master
2020-12-01 09:27:57 -08:00
Clint Rutkas
d2f91aa3da Update README.md 2020-12-01 09:23:59 -08:00
Clint Rutkas
8249763088 Update README.md 2020-12-01 09:20:47 -08:00
Clint Rutkas
fd8a4f63ce Update README.md
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-12-01 09:15:28 -08:00
Mykhailo Pylyp
d9ca68e6ea Add error handling for all possible failing of winrt::check_result (#8278) 2020-12-01 12:03:24 +02:00
csigs
f31652053f LEGO: check in for master to temporary branch. 2020-12-01 03:34:18 +00:00
Clint Rutkas
e9e7df693a updating user help 2020-11-30 15:52:12 -08:00
Clint Rutkas
04e3cd0fdb fixed spelling 2020-11-30 15:38:34 -08:00
Clint Rutkas
34030169cf readme updates 2020-11-30 15:14:08 -08:00
Davide
6296be4b75 bootstrapper --install_dir arg
cleanup and error handling
2020-11-30 21:37:31 +01:00
Seraphima Zykova
c6078e3136 handle key events (#8279) 2020-11-30 20:07:03 +01:00
Clint Rutkas
f86182d062 Merge pull request #8276 from microsoft/lego/hb_2939_20201130120702764
LEGO: Pull request from lego/hb_2939_20201130120702764 to master
2020-11-30 09:13:39 -08:00
Clint Rutkas
bec0fd603f Merge pull request #8272 from microsoft/lego/hb_2939_20201130074650503
LEGO: Pull request from lego/hb_2939_20201130074650503 to master
2020-11-30 09:12:58 -08:00
Andrey Nekrasov
6cee767ddf bootstrapper: show help instead of msgbox window when cmd option doesn't have an arg (#8275) 2020-11-30 17:42:46 +03:00
Mykhailo Pylyp
f0553c370a Fix runner warnings (#8211) 2020-11-30 16:16:49 +02:00
csigs
9a31d3ccab LEGO: check in for master to temporary branch. 2020-11-30 12:07:04 +00:00
csigs
d56319208a LEGO: check in for master to temporary branch. 2020-11-30 07:46:51 +00:00
Clint Rutkas
7c9888300b Merge pull request #8256 from bentdoug/CONTRIBUTIONtypo
Update CONTRIBUTING.md
2020-11-28 18:18:01 -08:00
Clint Rutkas
f2b4d790b6 Merge pull request #8232 from microsoft/lego/hb_2939_20201126120617106
LEGO: Pull request from lego/hb_2939_20201126120617106 to master
2020-11-27 20:27:50 -08:00
Clint Rutkas
e2d37a31ad Merge pull request #8259 from microsoft/lego/hb_2939_20201128000545286
LEGO: Pull request from lego/hb_2939_20201128000545286 to master
2020-11-27 18:13:03 -08:00
Clint Rutkas
faa9b4b27f Merge pull request #8243 from microsoft/lego/hb_2939_20201127000526832
LEGO: Pull request from lego/hb_2939_20201127000526832 to master
2020-11-27 18:12:33 -08:00
csigs
fe8bbb82a0 LEGO: check in for master to temporary branch. 2020-11-28 00:05:46 +00:00
Andrey Nekrasov
06984ff317 CI: disable multiple msbuild instances (#8253)
* CI: disable multiple msbuild instances

* make MultiProcessorCompilation option consistent

* KBM: increase compiler limit again
2020-11-27 14:18:23 +03:00
Davide Giacometti
ef0728657c fix build with localization (#8241) 2020-11-27 09:48:23 +01:00
Benjamin Douglas
2e080bc6ae Update CONTRIBUTING.md
Correcting typo on line 62
2020-11-26 21:33:36 -05:00
csigs
b4e37e0be5 LEGO: check in for master to temporary branch. 2020-11-27 00:05:27 +00:00
Andrey Nekrasov
9735459552 bootstrapper: use WinAPI progress bar window instead of toast notific… (#8210)
* bootstrapper: use WinAPI progress bar window instead of toast notifications

* remove obsolete msi action
2020-11-27 00:31:00 +03:00
csigs
65c03a786b LEGO: check in for master to temporary branch. 2020-11-26 12:06:17 +00:00
Benjamin Hooper
9757a4574f [PT Run] Sys Plugin Port from Wox.Plugins.Sys (#8062)
* Initial Port of Wox.Plugin.Sys

* Add Unit Tests for Microsoft.Plugin.Sys

* Modified Microsoft.Plugin.Sys.UnitTests Properties

* Microsoft.Plugin.Sys x64 Launch

* Fix Styling for Microsoft.Plugin.Sys.UnitTests

* Fixed Misspelling

* Remove Any CPU from Configuration Manager

* Removed Old Icons and Added New Images

* Updated Titles for Localization and Added & Updated Light/Dark Theme Icons

* Added Light/Dark Icon Theme Unit Tests

* Updated QueryTest Expected Results for Microsoft.Plugin.Sys.UnitTests

* Added Spell-Check Expects for Microsoft.Plugin.Sys

* Updated Spell-Check Expects for Microsoft.Plugin.Sys

* Corrected Format in Microsoft.Plugin.Sys

* Corrected Descriptions and Added Comments for Localization

* Added StyleCop and Version Props

* Corrected Format of Microsoft.Plugin.Sys.Main

* Updated Unit Tests for Microsoft.Plugin.Sys

* Updated Spell-Check Expects for Microsoft.Plugin.Sys

* fixing build issue

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-11-26 10:35:48 +01:00
Clint Rutkas
3bd18af816 Merge pull request #8227 from microsoft/lego/hb_2939_20201126000602371
LEGO: Pull request from lego/hb_2939_20201126000602371 to master
2020-11-25 18:24:55 -08:00
Clint Rutkas
aa3d033066 Merge pull request #8220 from microsoft/lego/hb_2939_20201125120624164
LEGO: Pull request from lego/hb_2939_20201125120624164 to master
2020-11-25 16:08:55 -08:00
csigs
a40ba55750 LEGO: check in for master to temporary branch. 2020-11-26 00:06:03 +00:00
yuyoyuppe
6d1cf8ec53 build: remove compiler memory limits 2020-11-25 17:49:39 +03:00
csigs
0662baacd6 LEGO: check in for master to temporary branch. 2020-11-25 12:06:26 +00:00
Mykhailo Pylyp
eb264537f3 added logs to fancy zones (#8190) 2020-11-25 11:54:10 +02:00
Clint Rutkas
095b76b3e8 Merge pull request #8214 from microsoft/lego/hb_2939_20201125000600534
LEGO: Pull request from lego/hb_2939_20201125000600534 to master
2020-11-25 01:47:32 -08:00
csigs
e9fc0d1db8 LEGO: check in for master to temporary branch. 2020-11-25 00:06:01 +00:00
stefansjfw
9d90f2eed1 Mark string with DO NOT LOCALIZE (#8196) 2020-11-24 22:03:43 +01:00
Mykhailo Pylyp
65f8966247 shortcut guide logs (#8191) 2020-11-24 20:36:04 +02:00
Davide Giacometti
50dcd97611 [FancyZones Editor] Porting .NET Core 3.1 (#8122)
* fancy zones editor porting core 3.1

* fix build

* removed native image

* fancy zones editor dll sign
2020-11-24 15:55:31 +01:00
Clint Rutkas
4b419e02db Merge pull request #8197 from microsoft/lego/hb_2939_20201124000528125
LEGO: Pull request from lego/hb_2939_20201124000528125 to master
2020-11-23 21:45:51 -08:00
Clint Rutkas
fc2d334834 Merge pull request #8189 from microsoft/lego/hb_2939_20201123120634392
LEGO: Pull request from lego/hb_2939_20201123120634392 to master
2020-11-23 21:44:38 -08:00
Clint Rutkas
e5145e5273 Merge branch 'master' into lego/hb_2939_20201123120634392 2020-11-23 19:57:15 -08:00
csigs
146e3c2ca6 LEGO: check in for master to temporary branch. 2020-11-24 00:05:28 +00:00
Clint Rutkas
34ebd250d7 Merge pull request #8178 from microsoft/lego/hb_2939_20201122000609690
LEGO: Pull request from lego/hb_2939_20201122000609690 to master
2020-11-23 09:00:21 -08:00
yuyoyuppe
6650c4cc5c colorpicker: fix .sln issue with unittest project 2020-11-23 17:49:43 +03:00
yuyoyuppe
49e6af929d kbm: increase compiler memory limit 2020-11-23 17:45:59 +03:00
csigs
99826a3398 LEGO: check in for master to temporary branch. 2020-11-23 12:06:35 +00:00
yuyoyuppe
289532d7c8 updating: show the reason why the update couldn't be completed
- include nonstd::expected library for modern error-handling
- add localized strings
- refactor updating.cpp
2020-11-23 13:43:23 +03:00
Niels Laute
2b0bcaa34c Updated CP images 2020-11-22 20:44:36 +01:00
Niels Laute
9819742df3 Updated ImageResizer hero images 2020-11-22 19:45:25 +01:00
csigs
2cc1319cb3 LEGO: check in for master to temporary branch. 2020-11-22 00:06:12 +00:00
Clint Rutkas
63ce7ca981 Update pipeline.user.windows.yml
fixing missed '
2020-11-20 20:15:53 -08:00
Clint Rutkas
b345f565f7 Merge pull request #8168 from microsoft/lego/hb_2939_20201121000545634
LEGO: Pull request from lego/hb_2939_20201121000545634 to master
2020-11-20 19:00:16 -08:00
Clint Rutkas
952de46e45 Merge pull request #8145 from davidegiacometti/dll-sign
DLL without signature
2020-11-20 16:36:43 -08:00
csigs
92de810d4e LEGO: check in for master to temporary branch. 2020-11-21 00:05:46 +00:00
Clint Rutkas
fa21ef7ea7 Merge pull request #8158 from microsoft/lego/hb_2939_20201120120553737
LEGO: Pull request from lego/hb_2939_20201120120553737 to master
2020-11-20 10:27:01 -08:00
Clint Rutkas
71c309d2b8 Merge pull request #8149 from microsoft/lego/hb_2939_20201120000551890
LEGO: Pull request from lego/hb_2939_20201120000551890 to master
2020-11-20 10:24:54 -08:00
Clint Rutkas
7b274c955f Merge pull request #8132 from microsoft/lego/hb_2939_20201119120652245
LEGO: Pull request from lego/hb_2939_20201119120652245 to master
2020-11-20 10:24:01 -08:00
martinchrzan
a92fec2d0d Color Picker V2 (#7710)
* Ground base for WPF version of V2 color picker

* Added theming support

* Layout fixes, added UWP listview styling

* Updated UI

* Added theming and Fluent to colorpicker. Styles cleanup

* Added animation for "color copied" message

* Added color format control, testing transparency

* Added roll-over behaviour, selectable textbox and right-click context menu

* Revert "Added roll-over behaviour, selectable textbox and right-click context menu"

This reverts commit af35a23532.

* Delete context menu, mouse-over clipboard button and selectable text

* Implemented remove color command,  set color editor topmost

* Missed some changes

* Added all currently supported color formats into editor, added support for future custom formats

* Added missed file

* Reverted WindowStyle = None

* Added drag and drop reorder behavior for color formats

* Removed custom close button, UI cleanup, added scrollviewer to colorformats

* Added close button

* Added color picker color control to configure current color

* Added possibility to add and remove color representations, commented out drag&drop reorder behavior

* Calculate color variations of the current color, on click adds a new color into the history

* Fixed reopening of editor, added rgb textboxes into color picker control, moved add color formats button at bottom

* Improved color schemes, similiar to Windows 10X

* Updated icon, window name and XAML cleanup

* Moved strings to Resources file

* Added Narrator support

* Accesibility stuff

* Revamped color picker color - now 3 sliders to configure color - hue, saturation, value, added bidirectional of setting values HEX/RGB/Sliders, validation of rgb and hex input

* UX improvements

* Removed color format management

* Removed colorformat hide context menu

* Improved colorpicker UI

* Added colorformats XAML to Settings

* Reverted runner change

* Margin fix

* Updated height of colorpicking tooltip

* Using dynamic width for color picker based on a content

* Fixed build

* Added H,S,V labels in front of gradient sliders in color picker control

* Color shades borders are now buttons, improved narrator support

* Added tabindexes

* Accesiblity improvements

* UI bugfix

* Fixed issue with occasional issue with saving color/removing colors due to locked settings file, decreased number of writes into settings.json, fixed throuttledActionInvoker to run only once, added rangeobservablecollection data type to be able to control notifications in observablecollection

* Updated installer with newly added libs

* Hide settings button since required functionality is not available yet

* Added comments to resource file

* Added reorder and enable/disable color formats from settings,

* Show message when colors history empty, open color editor in the center of screen

* Styling updates to now color selected popup

* Added horizontal gripper icon on pointerover

* Typo fix

* Added new color formats into editor

* Added 3 different activation actions to choose from

* Added new color formats into settings for editor

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Updated expect.txt

* Removed MahApps

* Removed MahApps from installer for Color Picker module

* Updated settings page

* Typo fix and moved string to Resources

* Typo fixes and string improvements

* Fixing build

* Replacing DispatcherTimer with Timer from System.Timers

* Fixing tests

* adjustments

* adjustments

* removed periods

* Fixing build

* unifiying language

* Added using statement in tests

* Disabled drop shadow for Color Picker and Zoom Window due to poor performance

* Stylecop fixes

Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Niels Laute <niels9001@hotmail.com>
Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-11-20 13:50:47 +01:00
csigs
ef6374becc LEGO: check in for master to temporary branch. 2020-11-20 12:05:54 +00:00
csigs
25f836ad0b LEGO: check in for master to temporary branch. 2020-11-20 14:48:15 +03:00
csigs
deb1f3723c LEGO: check in for master to temporary branch. 2020-11-20 14:47:55 +03:00
yuyoyuppe
eb1712808a FZ: fix keyboard layout mapping for dead characters 2020-11-20 13:45:46 +03:00
yuyoyuppe
9c5f142786 updating: split installer-related and github-related APIs, fix compilation error with latest VS 2020-11-20 12:32:43 +03:00
Clint Rutkas
0626519b4d .net 5 requires 5.8
talked to Matteo Pagani, this should be the fix
2020-11-20 12:32:43 +03:00
Clint Rutkas
1d3e3f40fd Merge pull request #8121 from microsoft/dev/crutkas/FxCop_fzEditor_pass1
Dev/crutkas/fx cop fz editor pass1
2020-11-19 14:50:33 -08:00
Davide
b12b3576a8 dll sign 2020-11-19 21:29:14 +01:00
Clint Rutkas
0e96b54a9e Merge pull request #8124 from microsoft/lego/hb_2939_20201119000611307
LEGO: Pull request from lego/hb_2939_20201119000611307 to master
2020-11-19 10:33:44 -08:00
Seraphima Zykova
9144123f32 [FancyZones Unit tests] removed temp files check (#8127) 2020-11-19 13:53:10 +03:00
Alan Ninan Thomas
b3abebcf9d CI on the stable branch as well (#8106) 2020-11-19 09:38:11 +01:00
Seraphima Zykova
854ea0e5ac [FancyZones Editor] Reset layout (#8114)
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-11-19 10:03:22 +03:00
csigs
6256436305 LEGO: check in for master to temporary branch. 2020-11-19 00:06:12 +00:00
Clint Rutkas
567e4a39d5 removing fxcop 2020-11-18 12:07:59 -08:00
Clint Rutkas
d056c136dd invariants 2020-11-18 12:04:24 -08:00
Clint Rutkas
98a8129f93 null checks 2020-11-18 11:47:24 -08:00
Clint Rutkas
4c853a8f45 more tweaks 2020-11-18 11:44:00 -08:00
Clint Rutkas
f113aadb68 removing default values 2020-11-18 11:40:59 -08:00
Clint Rutkas
0669fbcc27 Renaming nativemethods 2020-11-18 11:38:45 -08:00
Clint Rutkas
1735be1cc2 Merge pull request #8095 from microsoft/dev/crutkas/SettingUnitTestStyleCop
StyleCop Microsoft.PowerToys.Settings.UI.UnitTests
2020-11-18 11:14:49 -08:00
Mykhailo Pylyp
53bbd08fd3 Adjustments for runner process logging (#8112) 2020-11-18 20:25:20 +02:00
Clint Rutkas
fec05ff353 Update General.cs 2020-11-18 09:13:03 -08:00
Clint Rutkas
e2473b70ca Merge pull request #8096 from microsoft/dev/crutkas/styleCopUnitTest-ColorPickerUI
StyleCop for UnitTest-ColorPickerUI
2020-11-18 05:25:49 -08:00
Clint Rutkas
df4ff2d299 Merge pull request #8107 from microsoft/lego/hb_2939_20201118120708793
LEGO: Pull request from lego/hb_2939_20201118120708793 to master
2020-11-18 05:19:39 -08:00
csigs
c9d082303f LEGO: check in for master to temporary branch. 2020-11-18 12:07:12 +00:00
Mykhailo Pylyp
613d1fdf2a Runner logging (#8068) 2020-11-18 12:15:14 +02:00
Clint Rutkas
60a5c3f946 Merge pull request #8097 from microsoft/lego/hb_2939_20201118000548825
LEGO: Pull request from lego/hb_2939_20201118000548825 to master
2020-11-17 22:45:25 -08:00
csigs
bd8088daca LEGO: check in for master to temporary branch. 2020-11-18 00:05:50 +00:00
Clint Rutkas
bc5f1bf1fc StyleCop changes. all whitespace and a rename of a file 2020-11-17 15:39:04 -08:00
Clint Rutkas
fe351fbfda Getting StyleCop up-to-date here 2020-11-17 15:29:21 -08:00
Clint Rutkas
1eb1b5189c Merge pull request #8090 from microsoft/lego/hb_2939_20201117120642255
LEGO: Pull request from lego/hb_2939_20201117120642255 to master
2020-11-17 09:08:35 -08:00
csigs
dc57e0165c LEGO: check in for master to temporary branch. 2020-11-17 12:06:43 +00:00
vldmr11080
9ccd97798f [FancyZones] Update primary desktop data on virtual desktop switch (#7994)
* Update primary desktop data after virtual desktop switch

* Don't remove zeroed-GUID inside RemoveDeletedDesktops method

* Minor refactoring in VirtualDesktopUtils

* Use std::vector::empty check instead of comparing size with 0
2020-11-17 12:39:31 +01:00
Clint Rutkas
5477dbe396 Merge pull request #8078 from microsoft/lego/hb_2939_20201117000533444
LEGO: Pull request from lego/hb_2939_20201117000533444 to master
2020-11-17 00:47:16 -08:00
Seraphima Zykova
b8e5ccfb7b [FancyZones] Editor multi monitor support (#6562)
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-11-17 11:38:19 +03:00
Alan Ninan Thomas
687fc2e169 Change Settings' Resources.resw to use the name PowerRename consistently. (#8061) 2020-11-17 08:24:22 +01:00
csigs
471defca72 LEGO: check in for master to temporary branch. 2020-11-17 00:05:34 +00:00
Clint Rutkas
d649ed70e9 Merge pull request #7920 from microsoft/users/niels9001/fluent-imageresizer
[Image Resizer] Fluent UI and theming support
2020-11-16 10:47:42 -08:00
Clint Rutkas
4115c3f9c1 Merge pull request #8065 from microsoft/lego/hb_2939_20201116120631658
LEGO: Pull request from lego/hb_2939_20201116120631658 to master
2020-11-16 10:46:02 -08:00
Clint Rutkas
238e5b3afa Merge pull request #8057 from microsoft/lego/hb_2939_20201116000536744
LEGO: Pull request from lego/hb_2939_20201116000536744 to master
2020-11-16 10:45:32 -08:00
Clint Rutkas
bcebd27739 Merge pull request #8041 from microsoft/lego/hb_2939_20201114120538945
LEGO: Pull request from lego/hb_2939_20201114120538945 to master
2020-11-16 10:44:28 -08:00
Clint Rutkas
4516d10197 Merge pull request #8034 from microsoft/lego/hb_2939_20201114000606270
LEGO: Pull request from lego/hb_2939_20201114000606270 to master
2020-11-16 10:43:38 -08:00
Enrico Giordani
853a400867 Merge pull request #8063 from microsoft/dev/enricogior/keyboardmanager-icon-update
[KeyboardManager] icon update
2020-11-16 16:25:32 +01:00
Ivan Stošić
48e5cc152f Merge pull request #8006 from ivan100sic/zwnddraw-debug
[FancyZones] Refactor a function in ZoneWindowDrawing
2020-11-16 14:22:40 +01:00
csigs
d193640041 LEGO: check in for master to temporary branch. 2020-11-16 12:06:33 +00:00
ivan100sic
81e0836e11 Add a TODO comment 2020-11-16 12:28:45 +01:00
Enrico Giordani
6df97d1e38 high contrast support for installer (#8043) 2020-11-16 12:15:37 +01:00
Enrico Giordani
fc1b98811b [KeyboardManager] icon update
round corners instead of square corners
2020-11-16 10:24:05 +01:00
csigs
b653743f5f LEGO: check in for master to temporary branch. 2020-11-16 00:05:37 +00:00
Davide
a2f612715b high contrast support for installer 2020-11-14 17:39:23 +01:00
csigs
24690973a8 LEGO: check in for master to temporary branch. 2020-11-14 12:05:39 +00:00
csigs
8af6cf8d72 LEGO: check in for master to temporary branch. 2020-11-14 00:06:07 +00:00
Niels Laute
927d78cc04 Fix for black UI glitch 2020-11-13 18:38:13 +01:00
Enrico Giordani
95dc2f79a6 Add dependencies to the msi installer 2020-11-13 18:19:41 +01:00
Clint Rutkas
7116179dc6 Merge pull request #8026 from microsoft/lego/hb_2939_20201113120703275
LEGO: Pull request from lego/hb_2939_20201113120703275 to master
2020-11-13 09:00:44 -08:00
vldmr11080
165a06b5a9 Add custom announcement to tab items (#8027) 2020-11-13 17:51:21 +01:00
stefansjfw
4910bd3feb Null Left/RightWindowCommands (#8028) 2020-11-13 17:32:48 +01:00
Andrey Nekrasov
c1b1fe6371 Fix compilation errors for VS 16.8.1 (#8024)
* fix compilation issues for VS 16.8.* release

* - VS 16.8 changed its template instantiation model, so now the compiler checks the syntax used in template even when it's not instantiated. we were relying on that behavior to declare the list of required localized strings from a shared header => replacing that template with a macro.

* - fix 3 C++ `const auto&` bugs the new compiler was able to uncover

* - enabled /Zc:twoPhase- for bootstrapper and PowerToysSetupCustomActions to workaround 10.0.17134.0 headers' issue.

- PowerToysSetupCustomActions.vcxproj now uses 10.0.17134.0 instead of "latest" SDK

* - PowerToysSetupCustomActions project leverages `goto` operator's power extensively, and the new compiler was able to uncover new uninitialized variables behavior, restructured declarations and changed `NULL`s to `nullptr`s.

* - Fix unit FZ unit test compiler error

* - format FZS unit test source file

* fixup fz tests

* use /Zc:twoPhase- for common-md as well
2020-11-13 15:57:01 +03:00
csigs
97fcc8311f LEGO: check in for master to temporary branch. 2020-11-13 12:07:05 +00:00
Clint Rutkas
1826b38aa9 Merge pull request #8017 from microsoft/lego/hb_2939_20201113000515080
LEGO: Pull request from lego/hb_2939_20201113000515080 to master
2020-11-13 02:53:10 -08:00
csigs
ba42b192b8 LEGO: check in for master to temporary branch. 2020-11-13 00:05:15 +00:00
Clint Rutkas
d896db7d7d Merge pull request #8012 from microsoft/lego/hb_2939_20201112174858480
LEGO: Pull request from lego/hb_2939_20201112174858480 to master
2020-11-12 10:53:02 -08:00
csigs
f2ad8086a7 LEGO: check in for master to temporary branch. 2020-11-12 17:49:09 +00:00
ivan100sic
0013282012 Formatting 2020-11-12 12:41:11 +01:00
stefansjfw
102f42928c [FancyZones Editor][Accessibility] Default focused elements in all FancyZones Editor windows (#7971)
* Default focused elements

* Fix focus when starting editor from settings
2020-11-12 10:08:17 +01:00
Clint Rutkas
6a580c720a Merge pull request #7998 from microsoft/lego/hb_2939_20201111230612596
LEGO: Pull request from lego/hb_2939_20201111230612596 to master
2020-11-11 16:01:39 -08:00
csigs
9eb8377cea LEGO: check in for master to temporary branch. 2020-11-11 23:06:14 +00:00
Clint Rutkas
c756bad83c fix test 2020-11-11 14:39:30 -08:00
Clint Rutkas
62f2e6fb8e removed mahapps dep, did lighter weight ControlzEx. Need to add these to WSX 2020-11-11 14:14:34 -08:00
Clint Rutkas
2c0656142a added in a few comments. pointed automatedname to static resource 2020-11-11 13:35:42 -08:00
Clint Rutkas
bc22631340 adding disposed pattern 2020-11-11 13:18:15 -08:00
Clint Rutkas
56af486790 Merge pull request #7983 from microsoft/dev/crutkas/madeWithLove
added made with love
2020-11-11 12:49:52 -08:00
Clint Rutkas
6c47254bb5 Merge pull request #7990 from microsoft/lego/hb_2939_20201111110613998
LEGO: Pull request from lego/hb_2939_20201111110613998 to master
2020-11-11 12:49:15 -08:00
ivan100sic
f2469415d2 Separate a big function call to several functions 2020-11-11 17:57:24 +01:00
csigs
5c2e5e14fa LEGO: check in for master to temporary branch. 2020-11-11 11:06:15 +00:00
Clint Rutkas
3b62f2ceba added made with 2020-11-10 16:37:17 -08:00
Clint Rutkas
d50ae7489e Merge pull request #7982 from microsoft/lego/hb_2939_20201110230622796
LEGO: Pull request from lego/hb_2939_20201110230622796 to master
2020-11-10 16:27:32 -08:00
csigs
8a86253958 LEGO: check in for master to temporary branch. 2020-11-10 23:06:24 +00:00
Clint Rutkas
991d6478aa Merge branch 'lego/hb_2939_20201108230556187' 2020-11-10 14:43:48 -08:00
Clint Rutkas
8f11874449 Merge branch 'master' into lego/hb_2939_20201108230556187 2020-11-10 14:43:16 -08:00
Niels Laute
e4e2586939 Light theme fix 2020-11-10 20:17:47 +01:00
Niels Laute
1e00d8cdaf Updated styling 2020-11-10 20:13:39 +01:00
Clint Rutkas
7ecf01737d Merge pull request #7974 from microsoft/lego/hb_2939_20201110110635301
LEGO: Pull request from lego/hb_2939_20201110110635301 to master
2020-11-10 08:52:03 -08:00
Clint Rutkas
23083decbb Merge pull request #7946 from microsoft/lego/hb_2939_20201109110559091
LEGO: Pull request from lego/hb_2939_20201109110559091 to master
2020-11-10 08:51:39 -08:00
vldmr11080
0a8bc1a63c Enable keyboard accessibility for template and custom layout items (#7977) 2020-11-10 16:24:20 +01:00
vldmr11080
db61c6b643 [FancyZones] Localize names of predefined layotus (#7973)
* Localize strings in Settings.cs

* Add comment to resource variable
2020-11-10 16:15:30 +01:00
Andrey Nekrasov
48cf167a3c runner: localize tray menu item labels (#7959)
* runner: localize tray menu item labels

* fixup: please the electronic machinery

* Update src/runner/Resources.resx

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-11-10 15:56:05 +03:00
csigs
248135dffb LEGO: check in for master to temporary branch. 2020-11-10 11:06:37 +00:00
Clint Rutkas
5056048ccd Update expect.txt 2020-11-09 16:55:23 -08:00
Clint Rutkas
7bbcde9310 Merge branch 'master' into lego/hb_2939_20201109110559091 2020-11-09 16:36:17 -08:00
Clint Rutkas
a0e14fd37c Merge pull request #7964 from microsoft/lego/hb_2939_20201109230607691
LEGO: Pull request from lego/hb_2939_20201109230607691 to master
2020-11-09 16:30:34 -08:00
Clint Rutkas
b3a2df7bf9 Merge pull request #7962 from microsoft/dev/crutkas/updateFody
upgrading PropertyChanged.Fody 3.3.+
2020-11-09 15:35:20 -08:00
Clint Rutkas
2d61b69ff5 Merge pull request #7555 from TobiasSekan/MoreColorsTakeTwo
[ColorPicker] Add HSB, HSI, HWB and NCol color representation
2020-11-09 15:16:32 -08:00
csigs
a6031a46a2 LEGO: check in for master to temporary branch. 2020-11-09 23:06:08 +00:00
Clint Rutkas
0266776a3e upgrading fody, https://github.com/microsoft/PowerToys/pull/7858 may be hard since we removed core 2020-11-09 10:57:37 -08:00
Davide Giacometti
701c119986 fix log file not created (#7935) 2020-11-09 19:39:02 +01:00
Raphael Horber
8c7f2b6a74 PowerRename: Add Lookbehind (#7571)
* Add boost-regex library

* If enabled use boost lib for regex

Add property `_useBoostLib` to `CPowerRenameRegEx`. If enabled for
replacements with regular expressions the Boost Library is used instead
of the Standard Library.

* Extend signatures to create RegEx with Boost

Extend create and constructor singatures of `CPowerRenameRegEx` with an
option to enable (or disabled, which is default) the Boost Library.

* Verify Lookbehind fails with STD library

To verify that the boost library is disabled as expected, check if a
lookbehind fails.

* Add Unit tests for RegEx with Boost

Add unit tests to verify regex replacement with Boost Library. They are
copied and adapted from the Standard Library tests.

* Improve verify capturing groups test with Boost

It is possible to use a capturing group followed by numbers as
replacement if the group number is enclosed in curly braces.
Added test cases based on the Standard Library tests.

* Add useBoostLib to settings interface

* Get library option from settings object

* Reduce signatures of RegEx by "useBoost"

Remove the parameter added in 19105cf, as it became obsolete.

* Settings: Read useBoostLib from JSON file

* Add UseBoostLib Option to UI

* Boost Lib label states the regex syntax difference

* Fix Regex with Boost Lib tests

- Do not load settings another time in CPowerRenameRegEx ctor
- Set flag correctly in standard library regex tests

* Add "lookbehind" to dictionary

* change Library to lowercase, and also add a comment

As suggested by @enricogior.

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

* Change Library to lowercase and add a comment

 As suggested by @enricogior.

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-11-09 19:13:43 +01:00
yuyoyuppe
5a9e1b14cb localization: Fix action_runner/runner folder names 2020-11-09 20:00:45 +03:00
csigs
e27c5e3043 LEGO: check in for master to temporary branch. 2020-11-09 11:06:00 +00:00
Sekan, Tobias
83b2ffd0c9 Commit to Re-Trigger Github PR 2020-11-09 09:50:55 +01:00
Sekan, Tobias
f8e6802e3f Fix pattern 2020-11-09 09:33:57 +01:00
Sekan, Tobias
4a25335036 fix wrong pattern 2020-11-09 06:48:12 +01:00
Sekan, Tobias
772255e4e0 fix spelling 2020-11-09 06:46:13 +01:00
Sekan, Tobias
d192e6feb6 fix misspellings 2020-11-09 06:30:36 +01:00
Sekan, Tobias
36f55ae80c Address feedback 2020-11-09 06:03:39 +01:00
Sekan, Tobias
dc2751aa38 Address feedback + cleanup 2020-11-09 06:03:33 +01:00
Sekan, Tobias
c0501bdc02 Address feedback 2020-11-09 06:02:48 +01:00
Sekan, Tobias
25d7df470f Address feedback - fix swapped color name (UI) 2020-11-09 06:02:48 +01:00
Sekan, Tobias
e2dd94332b fix wrong name 2020-11-09 06:02:48 +01:00
Sekan, Tobias
c4eccb3666 correct order + correct docu 2020-11-09 06:02:48 +01:00
Sekan, Tobias
767ce22019 Add test for HWB and NCol converter 2020-11-09 06:02:48 +01:00
Sekan, Tobias
b087deadcb Add HSI test and fix HSI calculation 2020-11-09 06:02:48 +01:00
Sekan, Tobias
71f9299485 Add HSI calculation 2020-11-09 06:02:48 +01:00
Sekan, Tobias
57dd0ce113 Add Ncol, HWB, HSB color format + cleanup 2020-11-09 06:02:41 +01:00
Sekan, Tobias
d9de059a4f Merge branch 'master' of https://github.com/microsoft/PowerToys 2020-11-09 05:56:36 +01:00
csigs
090ddafade LEGO: check in for master to temporary branch. 2020-11-08 23:05:56 +00:00
Niels Laute
fbc82f01b2 Added foreground brush 2020-11-08 22:18:47 +01:00
Niels Laute
3e874f8bb2 Fixed x symbol not showing 2020-11-08 22:08:56 +01:00
Niels Laute
9ffbc0f08c Reverted dev changes 2020-11-08 21:07:05 +01:00
Niels Laute
9e5edaba71 Accesibility improvements 2020-11-08 21:02:26 +01:00
Niels Laute
aafab46456 UI improvements 2020-11-08 20:09:07 +01:00
Niels Laute
14f905dbfd Updates themes 2020-11-08 14:41:51 +01:00
Niels Laute
f424e93d34 Added logic that disables input boxes when Custom size is not selected 2020-11-08 14:35:00 +01:00
Niels Laute
0d43ea2bb9 Accesibility improvements + updated colors 2020-11-08 14:31:57 +01:00
Clint Rutkas
3a7aa76ef6 Merge pull request #7923 from alannt777/master
[README] [Fix] Links to File Explorer addons is a bit misleading
2020-11-07 23:35:41 -08:00
Alan Ninan Thomas
b6bcea6679 Update README.md 2020-11-08 10:05:55 +05:30
Niels Laute
da36371448 Keyboard accesibility fix 2020-11-07 21:36:59 +01:00
Niels Laute
edbbc69f4f Updating UI and making it Fluent 2020-11-07 21:17:31 +01:00
Clint Rutkas
1c64e62e3d Merge pull request #7909 from microsoft/lego/hb_2939_20201106230530020
LEGO: Pull request from lego/hb_2939_20201106230530020 to master
2020-11-07 08:24:10 -08:00
Niels Laute
36fd030075 Added theming support 2020-11-07 15:51:38 +01:00
csigs
f23925340e LEGO: check in for master to temporary branch. 2020-11-06 23:05:30 +00:00
vldmr11080
65ce8c760d Specify focus rectangle color when focused by keyboard (#7899) 2020-11-06 23:23:22 +01:00
vldmr11080
9402f4ad02 Add name property for delete buton (#7895) 2020-11-06 20:12:53 +01:00
Mykhailo Pylyp
db8be6ad10 fix clipped text issue (#7897) 2020-11-06 19:08:25 +02:00
Clint Rutkas
4d92a7e250 Merge pull request #7815 from pi1024e/patch-1
Remove unneeded variable for GetLastError();
2020-11-06 09:00:36 -08:00
Clint Rutkas
5b85e942f1 Merge pull request #7816 from pi1024e/headers
Replace deprecated C headers with their C++ equivalent
2020-11-06 09:00:23 -08:00
Clint Rutkas
8a55d327b6 Merge pull request #7886 from microsoft/lego/hb_2939_20201105230548571
LEGO: Pull request from lego/hb_2939_20201105230548571 to master
2020-11-06 08:59:05 -08:00
Mykhailo Pylyp
8a1d2611d8 [KBM] Added banded rows (#7787)
* Added banded rows

* Fix build after merge

* accessibility names, capturing static row indexes by lambda

* Fix position of targetApp textbox

* fix wrong path for textbox
2020-11-06 16:24:11 +02:00
Clint Rutkas
01e9be9180 Merge pull request #7884 from microsoft/crutkas-patch-1
adding Issue-Translation tag to translation issue template
2020-11-05 15:11:02 -08:00
csigs
42b4989846 LEGO: check in for master to temporary branch. 2020-11-05 23:05:49 +00:00
Clint Rutkas
6de5e61031 Merge pull request #7883 from microsoft/remove-wox.core-from-YML
Update pipeline.user.windows.yml
2020-11-05 14:27:38 -08:00
Clint Rutkas
59522b84db Update translation_issue.md
appending Issue-Translation
2020-11-05 13:37:05 -08:00
Clint Rutkas
eb5bf06272 Merge pull request #7877 from microsoft/addIgnoresForSpellCheck
Additional spelling ignores
2020-11-05 12:56:29 -08:00
Clint Rutkas
74b04e4f2c Merge pull request #7881 from microsoft/action_runner-loc-redirection-bug
Update LocProject.json
2020-11-05 12:56:03 -08:00
Clint Rutkas
085314d503 Update pipeline.user.windows.yml 2020-11-05 12:24:37 -08:00
Clint Rutkas
8a317e5af2 Merge pull request #7820 from davidegiacometti/issue-7336
[PT Run] Wox.Core merged into PowerLauncher
2020-11-05 12:20:42 -08:00
Clint Rutkas
7f21ebe82b Update LocProject.json 2020-11-05 11:25:03 -08:00
Clint Rutkas
f0889b13dd Merge pull request #7865 from microsoft/lego/hb_2939_20201105110544059
LEGO: Pull request from lego/hb_2939_20201105110544059 to master
2020-11-05 10:25:02 -08:00
Clint Rutkas
54ace02b9b Update expect.txt
hmon
IMonitor
scrollviewer
VDId
2020-11-05 09:58:12 -08:00
Clint Rutkas
3bc4820d90 Merge pull request #7857 from microsoft/lego/hb_2939_20201104230553771
LEGO: Pull request from lego/hb_2939_20201104230553771 to master
2020-11-05 09:17:40 -08:00
vldmr11080
fc1feab7ec Add descriptive name for zone increment/decrement buttons (#7867) 2020-11-05 15:01:07 +01:00
stefansjfw
8fa04fe2cf Add Grid Layout Editor name property (#7831) 2020-11-05 12:24:10 +01:00
csigs
4786b64b93 LEGO: check in for master to temporary branch. 2020-11-05 11:05:44 +00:00
Enrico Giordani
50a8884c32 [common, shortcutguide] move d2d files from common to scg (#7844)
Also remove d2d classes from common documentation
2020-11-05 10:38:46 +01:00
Niels Laute
1dc1531104 [Settings] Added hyperlink button to wiki for keys that can't be remapped (#7826) 2020-11-05 09:04:26 +01:00
Niels Laute
82bc61e620 [Settings] Added delete button tooltip to Image Resizer page (#7827) 2020-11-05 09:02:31 +01:00
Enrico Giordani
ad15a5e26f [settings-web] Update packages (#7849) 2020-11-05 08:53:27 +01:00
csigs
8e43a3ca0b LEGO: check in for master to temporary branch. 2020-11-04 23:05:54 +00:00
Clint Rutkas
e3b70bc8b9 Merge pull request #7851 from microsoft/dev/crutkas/adjustStrings
Change to FancyZone Layout Editor and added in comments
2020-11-04 13:32:20 -08:00
Davide
37f711b234 Wox.Core project deleted 2020-11-04 20:36:47 +01:00
Clint Rutkas
ea495b631c Merge pull request #7709 from jsoref/spell-check
Set up spell-checking action
2020-11-04 11:25:37 -08:00
Clint Rutkas
045837a888 adding in comments for FZ layout editor 2020-11-04 11:23:53 -08:00
Clint Rutkas
4b1ba511de shift to layout editor 2020-11-04 11:22:58 -08:00
Davide
6bca6f992c Wox.Core.dll removed 2020-11-04 20:03:03 +01:00
Davide
1aa4008b36 Merge branch 'master' into issue-7336 2020-11-04 20:02:25 +01:00
Davide
21c1665678 fix release build 2020-11-04 19:57:55 +01:00
Clint Rutkas
083605fb85 Merge pull request #7842 from microsoft/lego/hb_2939_20201104110551356
LEGO: Pull request from lego/hb_2939_20201104110551356 to master
2020-11-04 06:38:52 -08:00
Clint Rutkas
7f6d8ba86c Merge pull request #7618 from microsoft/dev/crutkas/upgradeNuget
Upgrading nuget packages
2020-11-04 06:38:08 -08:00
Mehmet Murat Akburak
1a64597fca [PowerRename] Fix warnings and turn on treat warnings as errors (#7840)
* Fix 2 mentioned warnings

* Turn on treat warnings as errors

* Remove win32 configurations
2020-11-04 14:13:07 +03:00
csigs
ced25643e0 LEGO: check in for master to temporary branch. 2020-11-04 11:05:51 +00:00
Niels Laute
a34afd1ca2 [Settings] Updated FZ page (#7828) 2020-11-04 10:05:14 +01:00
Clint Rutkas
bd8c2ce774 more comments 2020-11-03 17:01:37 -08:00
Clint Rutkas
7508a73373 Merge pull request #7708 from jsoref/spelling
Spelling
2020-11-03 16:54:00 -08:00
Clint Rutkas
7a766c6c09 Merge pull request #7832 from microsoft/lego/hb_2939_20201103230605054
LEGO: Pull request from lego/hb_2939_20201103230605054 to master
2020-11-03 16:46:35 -08:00
Clint Rutkas
bdeb35ba3b change indexer to file search 2020-11-03 16:37:18 -08:00
Clint Rutkas
e6ccd5cf0d adding in comments, changing "PowerToys is up-to-date" 2020-11-03 16:36:59 -08:00
csigs
a6a4821380 LEGO: check in for master to temporary branch. 2020-11-03 23:06:05 +00:00
Clint Rutkas
fd6863506d Update Product.wxs 2020-11-03 14:56:01 -08:00
Davide
fdb39ca314 Wox.Core merged into PowerLauncher 2020-11-03 21:45:01 +01:00
pi1024e
859e674c11 Replace deprecated headers
To remove warnings about deprecated headers and for more robust C++, this replaces the deprecated C header with its C++ equivalent.
2020-11-03 13:59:35 -05:00
Clint Rutkas
aa1d6f7095 Merge branch 'master' into dev/crutkas/upgradeNuget 2020-11-03 10:57:50 -08:00
pi1024e
9c1ed88e5f Remove unneeded variable for GetLastError();
No other usage of GetLastError has the result assigned to a variable first in this code, so it is better if we make check_user_is_admin the same in that regard.
2020-11-03 13:39:29 -05:00
Clint Rutkas
35cf50c796 Merge pull request #7808 from microsoft/lego/hb_2939_20201103110547248
LEGO: Pull request from lego/hb_2939_20201103110547248 to master
2020-11-03 09:59:34 -08:00
Clint Rutkas
f36584ce38 Merge pull request #7797 from microsoft/lego/hb_2939_20201102230612006
LEGO: Pull request from lego/hb_2939_20201102230612006 to master
2020-11-03 09:08:38 -08:00
Clint Rutkas
77fad07a28 Merge pull request #7799 from microsoft/dev/crutkas/fixWsxForAbstraction
added in abstraction to WSX
2020-11-03 08:57:53 -08:00
Sekan, Tobias
0929a937a3 Merge branch 'master' of https://github.com/microsoft/PowerToys 2020-11-03 17:27:48 +01:00
csigs
8b39996577 LEGO: check in for master to temporary branch. 2020-11-03 11:05:47 +00:00
vldmr11080
78b2020669 [FancyZones] Adjust colors of secondary buttons to maintain 3:1 contrast ratio against white background (#7785)
* Adjust colors of secondary buttons to maintain 3:1 contrast ratio against white background

* Use white color withing Cancel button
2020-11-03 11:46:24 +01:00
Davide Giacometti
269b12226a apply correct theme at startup (#7796) 2020-11-03 11:30:19 +01:00
yuyoyuppe
4228b9a772 ImageResizer: fix Color contrast of ComboBox 2020-11-03 12:42:19 +03:00
yuyoyuppe
c103a8a205 Image resizer: fix Color contrast of 'Resize Your Pictures' 2020-11-03 12:40:30 +03:00
Davide Giacometti
6e8337c563 [PT Run] Folder path starting with backslash (#7711)
* folder plugin path starting with backslash

* handle single \ input
2020-11-03 10:36:16 +01:00
yuyoyuppe
ccf02579e6 ImageResizer: skip Settings tab focus when hidden 2020-11-03 11:34:39 +03:00
vldmr11080
49811fc4b8 Adjust template tab non-highlighted color (#7638) 2020-11-03 09:25:36 +01:00
Clint Rutkas
1bbdf2f1cc added in abstraction 2020-11-02 16:20:01 -08:00
csigs
80d8144f1e LEGO: check in for master to temporary branch. 2020-11-02 23:06:13 +00:00
Clint Rutkas
40f439bc15 Update README.md
fix for #7793
2020-11-02 13:12:45 -08:00
Clint Rutkas
7f6e2c308e Merge pull request #7779 from microsoft/lego/hb_2939_20201102110603120
LEGO: Pull request from lego/hb_2939_20201102110603120 to master
2020-11-02 10:41:28 -08:00
Clint Rutkas
60f9a2f773 Merge pull request #7766 from microsoft/lego/hb_2939_20201101230540961
LEGO: Pull request from lego/hb_2939_20201101230540961 to master
2020-11-02 10:39:54 -08:00
Clint Rutkas
394482157e Merge pull request #7756 from microsoft/lego/hb_2939_20201101110551694
LEGO: Pull request from lego/hb_2939_20201101110551694 to master
2020-11-02 10:23:46 -08:00
Clint Rutkas
a66b276e7d Merge branch 'master' into spelling 2020-11-02 09:57:48 -08:00
Clint Rutkas
0a23f1e35c Merge pull request #7745 from microsoft/lego/hb_2939_20201031230528313
LEGO: Pull request from lego/hb_2939_20201031230528313 to master
2020-11-02 09:56:17 -08:00
Clint Rutkas
c47e61d136 Merge pull request #7725 from microsoft/lego/hb_2939_20201031110538538
LEGO: Pull request from lego/hb_2939_20201031110538538 to master
2020-11-02 09:49:32 -08:00
Clint Rutkas
f3f57ba79b Merge pull request #7717 from microsoft/lego/hb_2939_20201030230621684
LEGO: Pull request from lego/hb_2939_20201030230621684 to master
2020-11-02 09:41:03 -08:00
Clint Rutkas
41ee6e706a Merge pull request #7718 from microsoft/dev/crutkas/langAdjustmentForLearning
Change "Module overview" to "Learn more" in settings menu
2020-11-02 09:38:54 -08:00
P-Storm
0d4017fe1a Io abstraction (#7293)
Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-11-02 18:33:43 +01:00
csigs
11f9a64737 LEGO: check in for master to temporary branch. 2020-11-02 11:06:04 +00:00
Davide Giacometti
5c3eef0112 fix test project color picker ui (#7713) 2020-11-02 12:00:56 +01:00
Niels Laute
a2f3e7cccd Fixed Color Picker spacing. (#7751) 2020-11-02 10:56:27 +01:00
yuyoyuppe
fbd1108041 ImageResizer: fix hyperlink buttons role 2020-11-02 12:55:56 +03:00
stefansjfw
ebf81a6a03 Associate Name label with textbox (#7621) 2020-11-02 10:05:57 +01:00
yuyoyuppe
f33b3c771a common project localization: move out all updating strings
- finish localizing boostrapper/runner/action_runner
2020-11-02 12:03:32 +03:00
yuyoyuppe
5629e8068b make build script less noisy 2020-11-02 12:03:32 +03:00
csigs
4a4b6c5589 LEGO: check in for master to temporary branch. 2020-11-01 23:05:41 +00:00
csigs
d7eafcb641 LEGO: check in for master to temporary branch. 2020-11-01 11:05:52 +00:00
csigs
4e0120493e LEGO: check in for master to temporary branch. 2020-10-31 23:05:28 +00:00
Clint Rutkas
a772527a4a Merge pull request #7628 from punker76/dev/punker76/RemoveMahAppsDependencyFromLauncher
[PowerLauncher] Remove MahApps dependency and add own LibraryThemeProvider
2020-10-31 08:07:01 -07:00
csigs
954b483e4f LEGO: check in for master to temporary branch. 2020-10-31 11:05:39 +00:00
punker76
fa1448163a [PowerLauncher] Fix getting theme changed event for and between HighContrast setting 2020-10-31 11:58:52 +01:00
punker76
f89b98e7c7 [PowerLauncher] Fix getting theme changed event 2020-10-31 11:58:52 +01:00
punker76
44af8f30f8 [PowerLauncher] Remove MahApps dependency and add own LibraryThemeProvider 2020-10-31 11:58:52 +01:00
Mehmet Murat Akburak
7ff8b97006 [PowerRename] Split "status message" / "items count label" into two lines (#7696)
* Split status message

* Use spaces instead of tabs
2020-10-31 11:25:16 +03:00
Clint Rutkas
62c9184658 Update Resources.resw 2020-10-31 01:15:52 -07:00
Clint Rutkas
1777fca0e3 Merge pull request #7705 from avarun42/master
Fix typos in Readme
2020-10-30 16:56:44 -07:00
Clint Rutkas
ce0f0322af adding in comment for do not loc product names 2020-10-30 16:54:27 -07:00
Clint Rutkas
462d64ab7a Changed title and started adding in additional comments. 2020-10-30 16:52:00 -07:00
Avneet Kaur
2c5b9b4d52 Audit culture bugs (#7707)
* Added comments and fixed CultureInfo /  StringComparison where appropriate

* Addressed comments

* Fixed comment
2020-10-30 16:43:09 -07:00
csigs
dddafc8944 LEGO: check in for master to temporary branch. 2020-10-30 23:06:23 +00:00
Alekhya
bd34127cd4 Add unit tests for incorrect settings json files (#7644)
* added some test config files

* Added tests for each powertoy to ensure that they don't crash even when there is a corrupt json

* Revert "Added tests for each powertoy to ensure that they don't crash even when there is a corrupt json"

This reverts commit fe3ed40902.

* Revert "added some test config files"

This reverts commit d08928423a.

* add a settings utils to test that a default item is returned when the json file is corrupt
2020-10-30 12:53:57 -07:00
Josh Soref
450ccf6359 spelling: viewmodel
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:53 -04:00
Josh Soref
98c9199f0e spelling: verify
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:49 -04:00
Josh Soref
0a0b41393e spelling: utility
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:45 -04:00
Josh Soref
7e942a366c spelling: update
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:41 -04:00
Josh Soref
23975d225d spelling: unofficial
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:36 -04:00
Josh Soref
ad9f88c487 spelling: synchronized
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:32 -04:00
Josh Soref
7442162cc0 spelling: suppressions
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:28 -04:00
Josh Soref
3e20672efe spelling: specification
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:57 -04:00
Josh Soref
2b235e0827 spelling: specific
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:24 -04:00
Josh Soref
8720a0dcdf spelling: source
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:20 -04:00
Josh Soref
d116298d2f spelling: shortcut
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:16 -04:00
Josh Soref
fd8b99bd8c spelling: retrieving
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:11 -04:00
Josh Soref
724ca6f06e spelling: representation
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:07 -04:00
Josh Soref
054ab88ef1 spelling: rendering
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:42:03 -04:00
Josh Soref
9c6c7a82cb spelling: registry
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:59 -04:00
Josh Soref
c72ed77632 spelling: recommended
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:54 -04:00
Josh Soref
6e6ae6f1d3 spelling: precedes
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:49 -04:00
Josh Soref
706bce07e5 spelling: parameters
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:45 -04:00
Josh Soref
ee6a9b3b6b spelling: occurred
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:41 -04:00
Josh Soref
ade22bf48c spelling: modifier
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:37 -04:00
Josh Soref
3bc0405715 spelling: milliseconds
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:33 -04:00
Josh Soref
c2114d8e3b spelling: maximum
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:27 -04:00
Josh Soref
6c0efef967 spelling: intentionally
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:23 -04:00
Josh Soref
b0a584d5ee spelling: initialize
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:19 -04:00
Josh Soref
27bb96b61c spelling: inferred
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:14 -04:00
Josh Soref
034da586c8 spelling: explicitly
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:09 -04:00
Josh Soref
e889e1a5c6 spelling: experimental
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:05 -04:00
Josh Soref
4961601b84 spelling: exception
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:41:01 -04:00
Josh Soref
beab8d2deb spelling: essentially
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:53 -04:00
Josh Soref
aa19430d52 spelling: directory
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:48 -04:00
Josh Soref
a161a94241 spelling: correctly
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:44 -04:00
Josh Soref
468e08dfa7 spelling: constructor
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:40 -04:00
Josh Soref
791b0cb904 spelling: consistency
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:36 -04:00
Josh Soref
37dbcb91cd spelling: coming
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:40:32 -04:00
Josh Soref
1888a4cf99 spelling: catalog
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:39:18 -04:00
Josh Soref
d377170747 spelling: bootstrapper
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:39:14 -04:00
Josh Soref
e68999ea0d spelling: adjacent
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-10-30 14:39:10 -04:00
Varun Arora
a2a063e6a2 Fix typos in Readme 2020-10-30 14:19:09 -04:00
Clint Rutkas
c3e978793c Merge pull request #7619 from microsoft/dev/crutkas/WixGeneric
making dev env call vs hardcoded path
2020-10-30 10:07:46 -07:00
Clint Rutkas
98cb5f2e55 Merge pull request #7686 from microsoft/lego/hb_2939_20201030110544911
LEGO: Pull request from lego/hb_2939_20201030110544911 to master
2020-10-30 09:10:07 -07:00
Clint Rutkas
ad52061c50 Merge pull request #7660 from microsoft/lego/hb_2939_20201029230554135
LEGO: Pull request from lego/hb_2939_20201029230554135 to master
2020-10-30 09:09:24 -07:00
Clint Rutkas
6f67fa533a Merge pull request #7630 from microsoft/lego/hb_2939_20201029110538004
LEGO: Pull request from lego/hb_2939_20201029110538004 to master
2020-10-30 09:08:57 -07:00
Seraphima Zykova
4a7ce82688 [Localization] Unreachable input box in FancyZones Editor fix. (#7689) 2020-10-30 19:00:33 +03:00
Ivan Stošić
df28473326 [FancyZones] Use Direct2D to draw (#7547)
* Started work

* Good progress on D2D

* Visuals are good, functionality - almost there

* Opacity fix

* Animation works, WM_PAINT still doesn't

* Simplify code, remove flashZones, remove unused code

* Kinda works, but it's a bit laggy

* Works great, but needs refactoring/performance improvements

* Move code from .h to .cpp

* Polished the functionality

* Fix issue with changing monitors

* Rebase fix

* Finalize PR before review

* Couple two members of ZoneWindowDrawing

* Also request a low latency lock when hiding the zone window

* Move textFormat and textBrush out of the loop

* Thread-safe initialization

* Rebase fix: zone numbers

* Make zone borders crispy

* Fix offsets

* Another rebase fix

* Fix DPI bug
2020-10-30 16:25:56 +01:00
stefansjfw
181db8c40a Enable closing Edit Canvas Layout and Edit Grid Layout windows by pressing Esc button (#7643) 2020-10-30 16:25:27 +01:00
csigs
a87dabda1c LEGO: check in for master to temporary branch. 2020-10-30 11:05:45 +00:00
Clint Rutkas
c37d08c475 Merge pull request #7622 from microsoft/dev/crutkas/helpLocWithComments
Addressing loc team feedback
2020-10-29 22:33:34 -07:00
Clint Rutkas
5417afc623 Merge pull request #6788 from microsoft/dev/crutkas/buildFarmVersioningTake3
Getting version numbers set by the build farm
2020-10-29 20:24:27 -07:00
Clint Rutkas
6d60249fd2 Update Resources.resx 2020-10-29 20:23:20 -07:00
Avneet Kaur
ec8ead8183 [fxcop] Wox.Infrastructure (#7590)
* CA1052: Static holder types should be Static or NotInheritable

* CA1041: Provide ObsoleteAttribute message

* CA1062: Validate arguments of public methods

* CA1304: Specify CultureInfo / CA1305: Specify IFormatProvider / CA1307: Specify StringComparison for clarity

* CA1802: Use Literals Where Appropriate

* CA1820: Test for empty strings using string length

* CA1707: Identifiers should not contain underscores

* CA1805: Do not initialize unnecessarily.

* CA1822: Mark members as static

* CA2227: Collection properties should be read only

* CA1054: URI parameters should not be strings

* CA1031: Do not catch general exception types

* CA1060: Move P/Invokes to NativeMethods class

* CA1308: Normalize strings to uppercase

* CA2000: Dispose objects before losing scope / CA2234: Pass System.Uri objects instead of strings

* CA2234: Pass System.Uri objects instead of strings

* CA1044: Properties should not be write only

* CA1716: Identifiers should not match keywords

* CA2007: Do not directly await a Task

* CA2007: Do not directly await a Task (Suppressed)

* CA5350: Do Not Use Weak Cryptographic Algorithms (Suppressed)

* CA1724: Type names should not match namespaces (renamed Settings.cs to PowerToysRunSettings.cs)

* CA1033: Interface methods should be callable by child types (Added sealed modifier to class)

* CA1724: Type names should not match namespaces (Renamed Plugin.cs to RunPlugin.cs)

* CA1724: Type names should not match namespaces (Renamed Http.cs to HttpClient.cs)

* CA5364: Do not use deprecated security protocols (Remove unused code)

* Enabled FxCopAnalyzer for Wox.Infrastructure

* fixed comment

* Addressed comments

- Changed Ordinal to InvariantCulture
- Added comments
- Removed unused obsolete code
- Removed unused method (CA2007: Do not directly await a Task)

* Addressed comments - fixed justification for CA1031 suppression

* Addressed comments - Fixed justification for CA1031 suppression in Wox.Core/Wox.Plugin
2020-10-29 17:52:35 -07:00
csigs
49d7f90c99 LEGO: check in for master to temporary branch. 2020-10-29 23:05:54 +00:00
Divyansh Srivastava
5015642b6d [PT Run] Remove duplicated dll's from Plugins (#7617)
* Added copy local false for project references of plugins

* Remove infra and plugin dll from PT Run plugins
2020-10-29 14:46:09 -07:00
Luthfi Mawarid
215c353dee [fxcop] Settings UI (#7559)
* Remove redundant default initializations

* Implement IDisposable in HotkeySettingsControl

* Mark classes and methods as static

* Move Interop.ShowWindow to NativeMethods class

* Fix string-related warnings

* Remove unused argument for KeyEventHandler

* Log caught general exceptions

* Use safe navigation operator for null argument checks

* Suppress CA2007 warnings and enable FxCop

* Suppress warning for unused event handler params

* Use TryParse in ImageResizerPage

* Use ConfigureAwait(false) for CA2007
2020-10-29 14:24:16 -07:00
Clint Rutkas
7ec2ff5513 Merge pull request #7645 from microsoft/dev/crutkas/removeGifSpecAndMoveToWiki
Move gif spec to wiki
2020-10-29 13:36:26 -07:00
Arjun Balgovind
06cd9409e9 Move Focus to Type button in new row on Adding a remap (#7586) 2020-10-29 13:16:52 -07:00
Clint Rutkas
6e2191a34e Update translation_issue.md 2020-10-29 11:06:53 -07:00
Clint Rutkas
ef023d144b Update README.md 2020-10-29 11:01:43 -07:00
Clint Rutkas
676b6f98a3 Merge pull request #7623 from microsoft/0.25-readme
0.25 readme & loc translation issue template
2020-10-29 10:59:25 -07:00
Clint Rutkas
2dea187595 removed and moved to https://github.com/microsoft/PowerToys/wiki/Video-GIF-Capture 2020-10-29 10:52:17 -07:00
Clint Rutkas
04b0a4c888 Update README.md 2020-10-29 10:51:08 -07:00
Clint Rutkas
1c8c3d65c5 Update README.md 2020-10-29 10:44:48 -07:00
Alekhya
fdffe20c0b Display Drive detection warning only for multiple drives (#7589)
* indexer drive detection helper code to not show the warning for a single drive

* removed interface from the namespace due to stylecop

* removed interfac which no longer exists

* filter out only fixed drives in the system and ignore the removable drives

* changed text to not all files are indexed, from not all drives are idnexed

* add additional info in the comment
2020-10-29 10:38:15 -07:00
Clint Rutkas
e30393e18f Merge pull request #6900 from microsoft/dev/dedavis/GIFSpec
Functional Spec for Video GIF Capture
2020-10-29 10:22:18 -07:00
Deondre Davis
6726abd37e Updated priorities to focus on GIF then video 2020-10-29 09:54:35 -07:00
Deondre Davis
2174e97286 Fixed some typos 2020-10-29 09:39:06 -07:00
Deondre Davis
698d19cb51 Update requirements and added release milestones 2020-10-29 09:31:19 -07:00
csigs
365a1808c0 LEGO: check in for master to temporary branch. 2020-10-29 11:05:38 +00:00
Clint Rutkas
5ac30cec73 Merge pull request #7620 from microsoft/lego/hb_2939_20201028230559693
LEGO: Pull request from lego/hb_2939_20201028230559693 to master
2020-10-28 21:00:05 -07:00
Clint Rutkas
623e4427f1 Update config.yml 2020-10-28 20:59:11 -07:00
Clint Rutkas
7d29bd55f8 Update translation_issue.md 2020-10-28 20:50:33 -07:00
Clint Rutkas
6d1cabaa9d Update README.md 2020-10-28 20:49:02 -07:00
Clint Rutkas
1516d38254 translation_issue.md 2020-10-28 20:38:10 -07:00
Avneet Kaur
2e5b6df3a7 Removed Wox.CrashReporter folder since it is not being used anywhere (#7591) 2020-10-28 17:58:09 -07:00
Clint Rutkas
5ee9af795f Shifting to MSBuild constant. https://github.com/dotnet/roslyn/pull/23977 2020-10-28 17:22:42 -07:00
Avneet Kaur
175e962c0c [fxcop] Wox.Plugin devdocs update (#7595)
* Updated devdocs - Moved Log.cs from Wox.Infrastructure to Wox.Plugin

* Updated path to Log.cs
2020-10-28 17:19:24 -07:00
Clint Rutkas
1fb31352de few more 2020-10-28 17:16:58 -07:00
Clint Rutkas
302d28088d removing dlls from removed sqlite dep 2020-10-28 17:14:17 -07:00
Clint Rutkas
a25cc12c67 loc team feedback 2020-10-28 16:59:29 -07:00
Clint Rutkas
6ebea75f87 loc team feedback 2020-10-28 16:51:30 -07:00
Clint Rutkas
eee5b0d231 adding comments for Rename based on loc team q's 2020-10-28 16:47:52 -07:00
Clint Rutkas
24b7748834 addressing kbm loc team feedback q 2020-10-28 16:44:34 -07:00
Clint Rutkas
68cc4f190c addressing feedback 2020-10-28 16:42:23 -07:00
Clint Rutkas
d3fa1f5be7 addressing loc team feedback 2020-10-28 16:40:50 -07:00
Clint Rutkas
e81dfea600 Addressing comments from https://ceapex.visualstudio.com/CEINTL/_workitems/edit/325394 2020-10-28 16:36:26 -07:00
Clint Rutkas
edaf0fcd2c Addressing color comment issue for light being possible weight vs color 2020-10-28 16:33:00 -07:00
Clint Rutkas
3e059aac56 Adding in FancyZone comments to help with localization 2020-10-28 16:29:01 -07:00
Clint Rutkas
13b0c62ecd shell main does not exist 2020-10-28 16:10:29 -07:00
csigs
70f78c3189 LEGO: check in for master to temporary branch. 2020-10-28 23:06:00 +00:00
Clint Rutkas
2c916aa117 making dev env call vs hardcoded path 2020-10-28 15:44:54 -07:00
Clint Rutkas
8f12973c84 Merge pull request #7612 from microsoft/lego/hb_2939_20201028172704848
LEGO: Pull request from lego/hb_2939_20201028172704848 to master
2020-10-28 13:50:11 -07:00
Clint Rutkas
5ca11f3eac Merge pull request #7592 from microsoft/lego/hb_2939_20201027230544851
LEGO: Pull request from lego/hb_2939_20201027230544851 to master
2020-10-28 13:49:41 -07:00
Clint Rutkas
b00e5008af Merge pull request #7609 from microsoft/lego/hb_2939_20201028145308375
LEGO: Pull request from lego/hb_2939_20201028145308375 to master
2020-10-28 12:50:33 -07:00
Clint Rutkas
b8069ce657 Merge branch 'master' into lego/hb_2939_20201027230544851 2020-10-28 12:47:53 -07:00
Clint Rutkas
29ba06739a removing SQLite 2020-10-28 12:38:40 -07:00
Clint Rutkas
9db53461a4 winapp driver 2020-10-28 12:35:41 -07:00
Clint Rutkas
3d53e80532 additional items 2020-10-28 12:24:42 -07:00
Clint Rutkas
40b0a8c127 Updated Fody, PropertyChanged.Fody, Mono.Cecil 2020-10-28 12:18:29 -07:00
Clint Rutkas
965f3813b2 Merge pull request #7574 from microsoft/lego/hb_2939_20201027110546671
LEGO: Pull request from lego/hb_2939_20201027110546671 to master
2020-10-28 12:09:08 -07:00
Clint Rutkas
97a51fc2a9 Merge pull request #7546 from microsoft/lego/hb_2939_20201026110534010
LEGO: Pull request from lego/hb_2939_20201026110534010 to master
2020-10-28 12:08:31 -07:00
Alekhya
3a7fc33943 added a main landmark to all settings pages (#7568) 2020-10-28 11:10:08 -07:00
csigs
8a006d27ca LEGO: check in for master to temporary branch. 2020-10-28 17:27:07 +00:00
csigs
3f45a521a0 LEGO: check in for master to temporary branch. 2020-10-28 14:53:13 +00:00
ivan100sic
39982f1eec Fix DPI bug 2020-10-28 15:50:42 +01:00
ivan100sic
3ede935949 Another rebase fix 2020-10-28 14:30:17 +01:00
ivan100sic
9a60892b68 Fix offsets 2020-10-28 14:23:32 +01:00
ivan100sic
10052a6d7e Make zone borders crispy 2020-10-28 14:23:32 +01:00
ivan100sic
9fd8d831ca Rebase fix: zone numbers 2020-10-28 14:23:32 +01:00
ivan100sic
bb8ee18a59 Thread-safe initialization 2020-10-28 14:23:32 +01:00
ivan100sic
6c05d116a0 Move textFormat and textBrush out of the loop 2020-10-28 14:23:32 +01:00
ivan100sic
d5ef0b1330 Also request a low latency lock when hiding the zone window 2020-10-28 14:23:32 +01:00
ivan100sic
d09e03d7f2 Couple two members of ZoneWindowDrawing 2020-10-28 14:23:32 +01:00
ivan100sic
191c5c3b37 Finalize PR before review 2020-10-28 14:23:32 +01:00
ivan100sic
51faca5b69 Rebase fix 2020-10-28 14:23:32 +01:00
ivan100sic
3b1a70c10a Fix issue with changing monitors 2020-10-28 14:23:32 +01:00
ivan100sic
1390bf271f Polished the functionality 2020-10-28 14:23:32 +01:00
ivan100sic
97ee0205e9 Move code from .h to .cpp 2020-10-28 14:23:31 +01:00
ivan100sic
ad4a6b3386 Works great, but needs refactoring/performance improvements 2020-10-28 14:23:01 +01:00
ivan100sic
0925b479c2 Kinda works, but it's a bit laggy 2020-10-28 14:23:01 +01:00
ivan100sic
f7d3c20648 Simplify code, remove flashZones, remove unused code 2020-10-28 14:23:00 +01:00
ivan100sic
92e8a84a4e Animation works, WM_PAINT still doesn't 2020-10-28 14:20:57 +01:00
ivan100sic
f637cd3202 Opacity fix 2020-10-28 14:20:57 +01:00
ivan100sic
a022b2231f Visuals are good, functionality - almost there 2020-10-28 14:20:57 +01:00
ivan100sic
0c544409dd Good progress on D2D 2020-10-28 14:20:56 +01:00
ivan100sic
92a3ff9b2a Started work 2020-10-28 14:20:08 +01:00
Clint Rutkas
ab5a4860a2 Update README.md 2020-10-27 17:08:47 -07:00
Clint Rutkas
cacd7a4c32 Update README.md 2020-10-27 16:32:47 -07:00
csigs
b7bcd4484a LEGO: check in for master to temporary branch. 2020-10-27 23:05:45 +00:00
Clint Rutkas
d1fad42ec3 Update README.md 2020-10-27 14:05:05 -07:00
Clint Rutkas
f97ed9c340 Merge pull request #7561 from alekhyareddy28/settings_version_accessibiltiy
Add help text to be read out before reading out the version number
2020-10-27 11:35:26 -07:00
Clint Rutkas
f03553e107 Merge pull request #7577 from ka1bi4/doc-fix-misspellings
Doc fix misspellings
2020-10-27 11:24:43 -07:00
Alekhya Reddy
4394491292 resolved merge conflicts and validated that it works as expected 2020-10-27 09:39:22 -07:00
Clint Rutkas
fe32e10dc1 Merge pull request #7565 from microsoft/lego/hb_2939_20201026230523649
LEGO: Pull request from lego/hb_2939_20201026230523649 to master
2020-10-27 09:21:34 -07:00
Arjun Balgovind
03ea90dced Select all text in Target App textbox on getting focus (#7566) 2020-10-27 09:14:00 -07:00
Arjun Balgovind
d7912e1e12 Added tooltips for Add and Delete buttons (#7564) 2020-10-27 09:13:39 -07:00
Clint Rutkas
ce464f4816 Merge pull request #7530 from microsoft/users/niels9001/settings-incorrecttheminglabels
[Settings] Fixing inconsistent theme/app mode naming
2020-10-27 08:55:42 -07:00
Roman Bug
a019ebb15e Update debugging.md 2020-10-27 17:50:01 +03:00
Roman Bug
674e24fd58 Update program.md 2020-10-27 17:48:58 +03:00
Roman Bug
eccc5b204c Update program.md 2020-10-27 17:48:34 +03:00
Niels Laute
c99fbe54bd Fix conflict 2020-10-27 15:48:15 +01:00
Roman Bug
71ed538285 Update README.md 2020-10-27 15:48:04 +03:00
Roman Bug
8eab2ef27c Update xaml-island-tweaks.md 2020-10-27 15:46:01 +03:00
Roman Bug
93da059454 Update viewmodels.md 2020-10-27 15:44:35 +03:00
Roman Bug
162ff4ab15 Update compatibility-legacy-settings.md 2020-10-27 15:43:34 +03:00
Roman Bug
07e600907b Update uri.md 2020-10-27 15:42:34 +03:00
Roman Bug
2c2a033e18 Update program.md 2020-10-27 15:41:58 +03:00
Roman Bug
ccd61c2d78 Update indexer.md 2020-10-27 15:40:34 +03:00
Roman Bug
877bd0954b Update debugging.md 2020-10-27 15:38:40 +03:00
Roman Bug
810ee0e290 Update keyboardmanagerui.md 2020-10-27 15:36:19 +03:00
Roman Bug
c00b4ba6ac Update runner.md 2020-10-27 15:32:49 +03:00
Roman Bug
23b854dedc Update unofficalInstallMethods.md 2020-10-27 15:32:12 +03:00
Roman Bug
d10d7d06fb Update README.md 2020-10-27 15:27:30 +03:00
Roman Bug
b4102eabe5 Update README.md 2020-10-27 15:25:45 +03:00
Niels Laute
3bd6e787ab Merge branch 'master' into users/niels9001/settings-incorrecttheminglabels 2020-10-27 12:11:16 +01:00
csigs
1758449b51 LEGO: check in for master to temporary branch. 2020-10-27 11:05:48 +00:00
Niels Laute
9c3c5725af Merge pull request #7261 from microsoft/users/niels9001/settings-accesbilitynarratorsupportforshortcutcontrol
[Settings] Added improved narrator support for custom shortcut control
2020-10-27 12:00:04 +01:00
Avneet Kaur
931fd66f66 [fxcop] Fixes for Wox.Plugin (3of3) - enable FxCop Analyzer (#7465)
* Enabled FxCopAnalyzer for Wox.Plugin

* Fixed build errors - CA1824: Mark assemblies with NeutralResourcesLanguageAttribute
2020-10-26 18:18:21 -07:00
Divyansh Srivastava
d2435262ec handle COM error to fetch description (#7563) 2020-10-26 16:37:27 -07:00
Luthfi Mawarid
cbb4307f6d [fxcop] Microsoft.Plugin.Uri.UnitTests (#7562)
* Enable FxCop for Microsoft.Plugin.Uri.UnitTests

* Fix indentation
2020-10-26 16:15:05 -07:00
csigs
46f5bfbe22 LEGO: check in for master to temporary branch. 2020-10-26 23:05:24 +00:00
Avneet Kaur
ca1e5d111a [fxcop] Fixes for Wox.Plugin (1of3) (#7457)
* Added CultureInfo (CA1307: Specify StringComparison for clarity / CA1304: Specify CultureInfo)

* Check arguments and throw ArgumentNullException (CA1062: Validate arguments of public methods)

* Changed url parameter from string to System.Uri and added null checks (CA1054: URI parameters should not be strings)

* Rethrow exception without specifying the exception explicitly (CA2200: Rethrow to preserve stack details)

* Changed from Collection property to methods for PluginMetadata::ActionKeywords (CA2227: Collection properties should be read only)

* Changed from Collection property to methods for Result::GetTitleHighlightData (CA2227: Collection properties should be read only)

* Made Collection property read-only and added parameter in constructor for Result::SubTitleHighlightData (CA2227: Collection properties should be read only)

* Made Collection property read only and added parameter in constructor for ResultUpdatedEventArgs::Results (CA2227: Collection properties should be read only)

* CA1507: Use nameof in place of string

* Removed initialization for ThemeManager::_disposed (CA1805: Do not initialize unnecessarily)

* Changed Query::Terms array property to ReadOnlyCollection and added private set (CA1819: Properties should not return arrays)

* CA1060: Move P/Invokes to NativeMethods class

* CA1806: Do not ignore method results

* CA2101: Specify marshaling for P/Invoke string arguments

* Removed unnecessary empty interface IFeatures (CA1040: Avoid empty interfaces)

- Removed IFeatures interface and references
- Renamed IFeatures.cs to IContextMenu.cs according to guidelines

* Added comments for CultureInfo (CA1307: Specify StringComparison for clarity / CA1304: Specify CultureInfo)

* Added localization for Wox.Plugin and localized strings in FilesFolders.cs
2020-10-26 15:14:33 -07:00
Alekhya Reddy
c76c4f026e Ensure the keyword version is read out before reading out the version number 2020-10-26 14:45:04 -07:00
Clint Rutkas
3906896947 Merge pull request #7537 from microsoft/user/martinchrzan/ColorPickerShowColorWhenFormatChanged
Update string color represention when color format changed, but mouse…
2020-10-26 11:29:01 -07:00
Clint Rutkas
825e7a7533 [Settings] FZ MDL2 icon fix (#7517)
* Fixed fancy zones MDL2 icon

* Updated FZ icon
2020-10-26 11:14:02 -07:00
Alekhya
e411e6dc75 Catch Exceptions when settings.json is corrupted (#7553)
* added a json exception catch statement as a fail safe to create a fresh configuration file when settings is corrupted

* change formatting

* add issue link

* add extra info in the comment
2020-10-26 11:13:53 -07:00
Luthfi Mawarid
39ebd82e20 [fxcop] Settings UI runner (#7485)
* Enable FxCop for Microsoft.PowerToys.Settings.UI.Runner

* Log exceptions in WindowsXamlHost_ChildChanged

* Add Debugger.Break in debug mode

* Move Debugger.Break into Logger class
2020-10-26 11:09:18 -07:00
Arjun Balgovind
ec22bc40bc Switch focus to last Image Size ListViewItem on adding new size (#7505) 2020-10-26 11:06:35 -07:00
yuyoyuppe
129342edff FZ: format FancyZones.cpp 2020-10-26 20:21:04 +03:00
yuyoyuppe
8ca0c35242 FZ: fix nullptr crash 2020-10-26 20:21:04 +03:00
Arjun Balgovind
e5f2810212 Add dev docs for Localization (#7481)
* Added localization doc

* Update

* Added details for C++ projects

* Added table of contents

* Added more info about C++ and C# loc

* Update localization.md

* Update localization.md

* Update localization.md
2020-10-26 08:56:34 -07:00
csigs
48292fb189 LEGO: check in for master to temporary branch. 2020-10-26 11:05:34 +00:00
stefansjfw
e6a5b589ff [FancyZones] Align zone numbers between Editor and FancyZonesLib (#7387)
* Align zone numbers between Editor and FancyZonesLib
Use zoneId on win+arrow

* Update tests

* Fix crash

* ZoneId starts from 0

* Define ZonesMap type

IFACEMETHOD_ macro is having trouble processing
std::map template when expanding, so return type needs
to be predefined

* Address PR comment

* Address more PR comments

* Handle .at
2020-10-26 09:07:11 +01:00
Aaron Junker
8ef91a528f Fixed #7524 (#7525) 2020-10-25 23:39:04 +01:00
Enrico Giordani
8ea09e0c95 [Keyboard Manager] new icon (#7492) 2020-10-25 22:54:48 +01:00
Martin Chrzan
854828e4ca Update string color represention when color format changed, but mouse is hovering on top of the same color 2020-10-25 18:00:59 +01:00
Niels Laute
bea1cf92d8 Updated FZ icon 2020-10-25 15:21:14 +01:00
Niels Laute
fa37d53cd9 Added Windows color settings link 2020-10-25 14:47:47 +01:00
Niels Laute
344013d860 Updated labels 2020-10-25 14:37:43 +01:00
Niels Laute
61a2e5297f Fix resource issue 2020-10-24 16:35:10 +02:00
Niels Laute
93627d2bbe Merge branch 'master' into users/niels9001/settings-accesbilitynarratorsupportforshortcutcontrol 2020-10-24 15:45:36 +02:00
csigs
2ef451aa4a LEGO: check in for master to temporary branch. (#7508) 2020-10-24 06:36:20 -07:00
Niels Laute
36b628df48 Fixed fancy zones MDL2 icon 2020-10-24 15:06:12 +02:00
Davide Giacometti
146e7866a6 [PT Run] Option for override theme (#7355)
* option for override PT Run theme

* fix startup theme detection and moved strings in resources

* xaml fixed

* fix title spacing

* launcher theme fix

moved theme enum
removed settings direct access

* missing files

* theme manager dispose removed

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-23 15:05:07 -07:00
Alekhya
6424667396 Define Heading levels in Settings App (#7496)
* Add shell page headings

* add headings for all the PTsettings

* add heading level 1 for the heading of each page

* Add heading level to the style instead of redifining it multiple times

* revert adding level2 for each control

* add heading level for run as admin because it does not follow the group style and rather the default style
2020-10-23 13:35:57 -07:00
Avneet Kaur
beecdc8d79 [fxcop] Fixes for Wox.Plugin (2of3) - Moved logger interface to Wox.Plugin (#7464)
* Moved Logger/Log.cs from Wox.Infrastructure to Wox.Plugin

- Installed Logger dependency in Wox.Plugin: NLog.Extensions.Logging
- Moved file Log.cs from Wox.Infrastructure/Logger/ to Wox.Plugin/Logger
- Moved file Constant.cs from Wox.Infrastructure to Wox.Plugin: This file was moved since Log.cs depends on this class
    - Copied Wox.Infrastructure.Helper.NonNull to Wox.Plugin.Constant since Constant.cs depends on this method
- Replaced all "using Wox.Infrastructure.Logger" to "using Wox.Plugin.Logger" in all files as needed
- Replaced Wox.Infrastructure.Constant to Wox.Plugin.Constant in all files as needed

* Removed Nlog.Extensions.Logging from Wox.Infrastructure

* Added logging and suppressed general exceptions (CA1031: Do not catch general exception types)

* Resolved fxcop errors introduced by newly added Log.cs

- CA1307: Specify StringComparison for clarity
- CA2000: Dispose objects before losing scope
- CA1062: Validate arguments of public methods

* Replaced Wox.Infrastructure.Logger with Wox.Plugin.Logger
2020-10-23 13:06:22 -07:00
Arjun Balgovind
6ae8d6749a Removed AnyCPU config (#7502)
Forcing this to merge a s build has completed successfully, and pr is approved.
2020-10-23 11:56:57 -07:00
Divyansh Srivastava
ba07b52cc2 Remove unused pinyin code (#7455)
* Remove pinyin

* Remove pinyin mappings and files

* Remove pinyin files from MSI
2020-10-23 10:34:24 -07:00
Niels Laute
87128ceee6 Merge branch 'master' into users/niels9001/settings-accesbilitynarratorsupportforshortcutcontrol 2020-10-23 16:16:09 +02:00
Niels Laute
773c57e609 File format limitations are now announced by Narrator 2020-10-23 16:10:16 +02:00
Niels Laute
7c42162618 Updated string 2020-10-23 15:57:34 +02:00
Niels Laute
466a0015e9 Fixed tooltip call out with narrator 2020-10-23 15:44:31 +02:00
Sekan, Tobias
359d4aca29 Merge branch 'master' of https://github.com/microsoft/PowerToys 2020-10-23 13:06:26 +02:00
Arjun Balgovind
859e9f8b04 Added ColorPicker unit tests to CI and moved the unit test project (#7484)
* Added ColorPicker unit tests to CI and moved the unit test project

* Updated output path
2020-10-22 19:26:48 -07:00
Luthfi Mawarid
c5bf549dde Update docs to reflect Settings.UI.Library project name change (#7458) 2020-10-22 19:25:24 -07:00
Arjun Balgovind
3f5810bfdb [Fix Build farm]Fix ImageResizer Loc and change C# language version in ColorPicker to 8.0 (#7483)
* Removed duplicate resx addition

* Changed version to 8.0
2020-10-22 17:28:25 -07:00
Clint Rutkas
5b86885cd1 Settings accessibility issues with clipping on large text (#7459)
* Fix issues found in 7068

* fixed a few more
2020-10-22 14:37:10 -07:00
Sekan, Tobias
600a7da670 Merge branch 'master' of https://github.com/microsoft/PowerToys 2020-10-22 21:14:35 +02:00
Luthfi Mawarid
f92bd6ffd3 [fxcop] Settings UI library (part 4) - project/namespace renames (#7403)
* Rename Interface to Interfaces in namespaces

* Rename Lib to Library in namespaces

* Rename project and directory and enable fxcop

* Add CA2213 suppression

* Minor fixes
2020-10-22 09:45:48 -07:00
Davide Giacometti
aa0947061a [Image Resizer] Upgraded to .NET Core 3.1 (#7317)
* project converted to sdk style

* image resizer core31

* image resizer test core31

* project and setup fixes
2020-10-22 09:26:46 -07:00
Clint Rutkas
e2c94b592f Upgrade mahapps to 2.3 (#7466) 2020-10-22 08:30:18 -07:00
Mehmet Murat Akburak
31799cd019 Widen text labels (#7475) 2020-10-22 18:25:13 +03:00
yuyoyuppe
ec18e31ff1 settings: use actionable toast notifications for file explorer modules warning 2020-10-22 18:24:54 +03:00
yuyoyuppe
5e772340bc updating: remove previous progress toasts
toast notifications:
- add method for removing existing toasts
- add method for updating existing toast contents/title
- refactoring
2020-10-22 16:36:20 +03:00
yuyoyuppe
5593f81242 checkout git submodules as PowerToys.sln prebuild action 2020-10-22 16:14:37 +03:00
Mehmet Murat Akburak
3d0254bdeb [PowerRename] Fix UI for Localized Strings (#7467)
* Put the options in two columns. Rearrange options.

* Expand "Search for" label
2020-10-22 13:09:59 +03:00
yuyoyuppe
bc103ce25c update notice for spdlog and cxxotps 2020-10-22 12:52:04 +03:00
Avneet Kaur
cfe9e2328f FxCopAnalyzer fixes for Wox.Test (#7312)
* Added InvarientCulture info (CA1305: Specify IFormatProvider)

* Removed underscore from method names (CA1707: Identifiers should not contain underscores)

* Marked members as static (CA1822: Mark members as static)

* Removed initialization for DummyTestClass::IsFunctionCalled (CA1805: Do not initialize unnecessarily)

* Replaced Count with Any (CA1827: Do not use Count/LongCount when Any can be used)

* Changed WoxTest::DummyTestClass to private (CA1034: Nested types should not be visible)

* Suppressed warnings for uninstantiated internal classes used as TestFixtures (CA1812: Avoid uninstantiated internal classes)

* Enabled FxCopAnalyzer for Wox.Test

* Added suppression message for CA1812 in GlobalSuppressions.cs and removed inline supression messages (CA1812: Avoid uninstantiated internal classes)

* Changed InvariantCulture to Ordinal where appropriate

* Addressing comments: Updated justification for CA1812 in GlobalSuppressions.cs (Avoid uninstantiated internal classes)
2020-10-21 20:13:12 -07:00
Alekhya
dd2627dbbc Fix exceptions and incorrect results within the calculator plugin (#7438)
* remove functions which mages cannot interpret and add in functions which mages can

* set validResult when the result is explicitly created to differentiate it form an empty CalculateResult

* Add condition to check that the input is not ending with a binary operation

* add tests for all the cases

* use valid result while calculating hash as well

* add test for e is valid within regex

* removed i from regex

* remove valid result to use decimal? instead

* remove duplicate rand and exp
2020-10-21 16:19:37 -07:00
Luthfi Mawarid
86d77103e9 [fxcop] Settings UI library (part 3) - exception handling (#7385)
* Log general exceptions caught in Settings

* Rethrow argument-related exceptions in debug mode

* Log ColorPicker settings errors into Settings Logs
2020-10-21 12:32:53 -07:00
Clint Rutkas
8ecf246386 Shifting to 0.0.0. 0.0.1 won't compile since Max and min would match. Suggestion of 0.0.0.1 wasn't liked since it was a different format as well. 2020-10-21 12:24:06 -07:00
Roy
29ed39c7ae Enable starting apps with command line arguments when run as admin is selected (#6923)
* Enable Run as Admin Arguments

* Use a seperate function for both methods which were generating ProcessStartInfo fixes missing LnkResolvedPath missing in contextmenu (E.g. Shortcuts / PWA's).

* Update tests

* Move ProgramArguments to Result class

Co-authored-by: Roy <royvou@hotmailcom>
2020-10-21 11:49:55 -07:00
vldmr11080
8d9e85f4f5 [FancyZones] Add AutomationProperties.Name to focusable elements (#7372)
* Add AutomationProperties.Name to focusable elements

* Add AutomationProperties.Name to focusable elements

* Use AutomationProperties.LabeledBy with buttons / text boxes

* Address PR comments
2020-10-21 20:11:32 +02:00
Tobias Sekan
73df7b5deb [ColorPicker] CMYK, HSV and HSL color format (#6975)
* Add HSL and HSV color formats + cleanup + docu

* Fix build problem (lang version)

* Add CYMK color + replace float with double values

* ups - fix cmyk text format

* fix wrong settings text + doc typo fix

* Address feedback

* Address feedback + fix to small window size

* adress feedback + more cleanup

* typo fix

* Avoid possible division by zero + unit test

* Address feedback - move all represenation to own helper class + UnitTest

* Address feedback -> switch to mstest framework
2020-10-21 11:09:30 -07:00
Arjun Balgovind
cd8c9c5375 Tweaked KBM comment, removed redundant assignment, and avoid sending key up for one case when not necessary (#7315)
* Changed one case to release key only if it is pressed, tweaked a comment

* Remove redundant assignment
2020-10-21 10:24:43 -07:00
Arjun Balgovind
147b78ffce Dev docs for Keyboard Manager (#7340)
* Create kbm md file

* Documented KBM main module (without links)

* Completed docs for backend except links

* Added docs for UI and created doc file for KBM Common

* Added docs for KBM common and for tests

* Add table of contents for all files

* Started updating links

* Added some more links

* Updated links

* testing link

* Resolve all links on keyboardmanager.md

* Added links in KBM Common

* Added comments for keyboardeventhandlers

* Added links for KBM-UI

* Added mention of shortcut to key

* Add section link for settings update code.

* Include more information on updating remap tables
2020-10-21 08:30:40 -07:00
yuyoyuppe
9c341cc9bc bootstrapper: treat invalid flags as fatal errors 2020-10-21 15:11:54 +03:00
yuyoyuppe
f506980e4d previewpane: use RAII for FileExplorerPreviewSettings classes to avoid memory leaks 2020-10-21 15:10:56 +03:00
yuyoyuppe
6c62be1818 bootstrapper: add cmd argument for custom log location 2020-10-21 12:33:12 +03:00
yuyoyuppe
e05146acf9 update Microsoft.Windows.ImplementationLibrary nuget package 2020-10-21 12:31:22 +03:00
Mykhailo Pylyp
eaec26a012 Fix dropdown popup narrator bug (#7422) 2020-10-21 11:14:30 +03:00
csigs
3801ad3030 LEGO: check in for master to temporary branch. (#7436) 2020-10-20 21:17:06 -07:00
Arjun Balgovind
4da4673e24 [KBM] Ignore IME keys while checking keyboard state for Shortcut Remaps (#7386)
* Ignore IME keys while checking keyboard state for Shortcut Remaps

* Add bool check

* Update Shortcut.cpp
2020-10-20 16:14:48 -07:00
Clint Rutkas
a1782f31b2 Update Version.props 2020-10-20 15:58:26 -07:00
Clint Rutkas
f4d0ef19fb Merge branch 'master' into dev/crutkas/buildFarmVersioningTake3 2020-10-20 15:58:08 -07:00
Clint Rutkas
47430edf9f Update Product.wxs 2020-10-20 15:57:33 -07:00
Divyansh Srivastava
466ed10f3d Fix autocomplete text issue on query change (#7392)
* Fix autocomplete text issue on query change

* Update from invariant to ordinal case for exact byte to byte matching

* Add tests for checking when autocomplete should be empty
2020-10-20 14:53:32 -07:00
Alekhya
0314b570cd Dev Documentation of PowerToys Run (#7333)
* Architecture and  (#7267)

* Added debugging steps for PT Run

* Updated architecture markdown for launcher

* updated project architecture markdown for launcher

* Added telemetry docs for launcher

* Added the basic folder structure and files

* Added a basic overview of all common functionalities of the plugins

* Added information about the functioning of the calculator plugin

* update score section of overview

* added information about the uri plugin

* added info about the indexer plugin

* Added the documentation for the indexer plugin

* Added information about the program plugin

* Added info about the shell plugin

* updated some plugin info and added information about the ww plugin

* documenting the folder plugin

* updated window walker docs

* dev docs for the folder plugin

* added images to each of the plugins

* Added link to pt run documents

* fix typos and some minor corrections

* Add table of contents for pt run dev docs

* Fix image path and project link for Wox.plugin

Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
2020-10-20 14:28:23 -07:00
Alekhya
18eb6b4ffd Dev documentation of SettingsV2 (#7335)
* created a folder for settings and added an overview, hotkey information

* basic structure for communication between settings and runner

* Added information about the IPC communication between settings and runner

* Added information about the communication between the settings process and modules

* Added details on backward compatibility

* brief overview on settings utils

* added an overview of the viewmodels and anomalies

* minor modifications

* Settings v2 dev docs (#7334)

* Added settings architecture and tech stack dev docs

* Added telemetry and updated architecture docs for settings v2

* Fix image link in ui_architecture markdown

* Added table of contents for settings v2

* Correct file path for ui architecture image

* nit fix in table of contents heading

* Add doc for xaml island tweaks

Co-authored-by: Divyansh Srivastava <somm14divi@gmail.com>
2020-10-20 14:28:06 -07:00
Arjun Balgovind
9a9424a975 Add null check for WindowsXamlHost_ChildChanged handler (#7426) 2020-10-20 12:50:04 -07:00
Arjun Balgovind
51d6482ec2 [Localization] Fix Settings resw path on the build farm (#7383)
* Added loc debugging statements

* Added more debug statements

* Check path

* Fixed input path for Settings resources on pipeline
2020-10-20 11:58:32 -07:00
csigs
334e612bce LEGO: check in for master to temporary branch. (#7411) 2020-10-20 11:22:47 -07:00
Alekhya
14e74376d9 Use task delay instead of thread sleep (#7401)
* Use task delay instead of thread.sleep to free up the blocked thread

* fix formatting
2020-10-20 11:13:53 -07:00
Avneet Kaur
58cf165eb4 Enabled FxCopAnalyzers for Wox.Core.csproj (#7212) 2020-10-20 10:36:18 -07:00
yuyoyuppe
7c07bc2717 interop: fix possible crash in keyboardhook
also treat warnings as errors
2020-10-20 17:52:21 +03:00
yuyoyuppe
83872046fa autoupdating: ignore local builds 2020-10-20 17:46:50 +03:00
Avneet Kaur
701ccfdbcc FxCopAnalyzer fix for Wox.Core (PR#2of3) - Removing unused JsonRPC files (#7211)
* Removed unused JsonRPC related files and references

- Files Removed: ExecutablePlugin.cs, JsonRPCClientRequestModel.cs, JsonRPCErrorModel.cs, JsonRPCModelBase.cs, JsonRPCPlugin.cs, JsonRPCQueryResponseModel.cs, JsonRPCRequestModel.cs, JsonRPCResponseModel.cs, JsonRPCResult.cs, JsonRPCServerRequestModel.cs
- Modified PluginsLoader.cs:
	- Removed method ExecutablePlugins
	- In method Plugins(): Removed call to ExecutablePlugins()

* Suppressed warning for catching general exception type

* Addressing comments: Replaced in source suppression with attribute and logged exception information
2020-10-19 19:48:51 -07:00
Divyansh Srivastava
280d1907d8 Non localized module name (#7170)
* Added get_key to powertoysmodule interface

* Replace get_name with get_key

* Implement get_key function in modules

* Make key global constant in each module

* Update settings v1 to use key to load and save files

* Fixed fancyzones and preview pane unit tests

* Removed setings unit test as the case is not covered anymore

* Add constant files for modules and use it to reference module key

* Add constant string files to colorpicker, launcher and shortcut guide

* correct sunction signature in settings helper

* Fix powerpreview merge conflicts

* nit fix with include statement location

* add check for fields in from_json_string

* Updated preview pane tests with correct from_json_string signature

* Correct Image resizer naming

* Roll back changes for adding check for property and version

* Fix image resizer not working
2020-10-19 16:07:02 -07:00
Avneet Kaur
8b759094f7 FxCopAnalyzer fixes for Wox.Core (#7209)
* FxCop Fixes- added InvarientCulture info, suppressed warnings for general exception types

* Used IsNullOrEmpty to test for empty strings (CA1820: Test for empty strings using string length)

* Check if arguments are null and throw ArgumentNullException

* Removed unused function argument from PluginsLoader.cs

* Addressing comments- Using attributes to suppress errors for general exception types

* Addressing comments- Using attributes to suppress errors

* Addressed comments and changed InvariantCulture to CurrentCulture/Ordinal where appropriate

* Addressing comments - catching and logging specific exception in FontHelper.cs
2020-10-19 15:46:56 -07:00
yuyoyuppe
0aae535986 fix low-level kb hook disabling macro 2020-10-20 00:21:04 +03:00
Luthfi Mawarid
688f134051 [fxcop] Settings UI library (part 2) (#7257)
* Suppress warnings for read-only collection properties (see code comments)

* Call ConfigureAwait on tasks

* Add CultureInfo and StringComparison policy for certain string operations

* Add checks and exceptions for null arguments to public methods

* Rename RaisePropertyChanged to NotifyPropertyChanged

* Suppress CA1000 warning on SettingsRepository class

* Implement Disposable pattern in HotkeySettingsControlHook

* Modify null argument handling in KeyboardManagerViewModel::CombineShortcutLists
2020-10-19 13:32:05 -07:00
Andrey Nekrasov
03509e7f36 Logging improvements (#7377)
* bootstrapper: fix Windows SDK version

* devdocs: add spdlog usage readme
2020-10-19 10:54:39 -07:00
Gordon Watts
4660dd4970 Add action keywords for each plugin (#6129)
* Add action keywords for each plugin

- Added keywords for each plug-in
-  Change window walker search to use Query, not RawQuery (to get rid of action keyword)
- Make sure plug-ins that have action keywords as well as are in global list don't get added twice

All tests passed that passed before I started

Addressing issue #5823

* Fix bad formatting from the merge

* Do not add global plug-ins if we have an action keyword

Note side effect: you will not not be able to search for things that start with one of the plug-in keywords.

* Missed merge conflict repair!

* Revert "Do not add global plug-ins if we have an action keyword"

This reverts commit e3b0ecd708.

* Adjust keywords to suggested ones

* No need to ubild a query if we aren't going to use it

Didn't quite get the if statement right the first time I put it in.

* Do not add global plugins if we have an action keyword

This means, especially without a space, that global plugins do not become part of the search. Which really narrows down the search results, nicely.

* Update keywords as requested in the PR
2020-10-19 10:42:01 -07:00
csigs
12a84c01b1 LEGO: check in for master to temporary branch. (#7346) 2020-10-19 10:23:15 -07:00
csigs
06de5ffa07 LEGO: check in for master to temporary branch. (#7338) 2020-10-19 10:22:30 -07:00
Mykhailo Pylyp
7e0574cba2 Get rid of indexes in dropdowns (#7278) 2020-10-19 12:27:47 +03:00
Davide Giacometti
b80578b1b9 [PT Run] Open folder using shell instead of explorer.exe (#7292)
* pt run not using explorer.exe for opening path (#4622)

* updated explorer action name (#4622)
2020-10-16 16:30:11 -07:00
csigs
36dd29c056 LEGO: check in for master to temporary branch. (#7327) 2020-10-16 11:03:43 -07:00
csigs
6f5cdb4674 LEGO: check in for master to temporary branch. (#7319) 2020-10-16 08:59:49 -07:00
yuyoyuppe
c34c963121 bootstrapper: implement logging support
- add cxxopts and spdlog libraries
- implement cmd flag for severity
- add debug and error messages
2020-10-16 16:30:26 +03:00
stefansjfw
36bcbe9d95 [FancyZones] Minor refactoring of ZoneSet class (#7274)
* Minor refactoring of ZoneSet class

* Remove comment
2020-10-16 15:25:30 +02:00
Mykhailo Pylyp
4634c74f9e Remove Drop Down from combo box name as it is redundant (#7307) 2020-10-16 14:09:57 +03:00
csigs
c576bb611d LEGO: check in for master to temporary branch. (#7305)
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-15 13:19:50 -07:00
Enrico Giordani
5f86956a41 [PowerRename] new icon (#7309) 2020-10-15 11:13:58 -07:00
csigs
fd7c7ffd57 LEGO: check in for master to temporary branch. (#7294) 2020-10-15 10:33:40 -07:00
Arjun Balgovind
438169e64f [KBM] Fix shortcut remap scenarios that should/should not open start menu (#7171)
* Modify  shortcut to key code more similar to shortcut to shortcuts code. Manually tested cases

* Fixed existing tests and fixed scenario with other keys pressed and action key released

* Fixed dummy key usage

* Updated comments and removed dummy key usage in key to shortcut remaps

* Added tests for disable and shortcut to key. Pending tests for dummy key

* Added test cases for each usage of dummy key event

* Remove redundant check
2020-10-15 08:53:43 -07:00
Ivan Stošić
598729f84c Remove m_drawHints, fix duplicate zone drawing (#7300) 2020-10-15 17:08:55 +02:00
Niels Laute
001c3304a2 Merge pull request #7259 from microsoft/user/niels9001/settings-placeholdertext
[Settings] Added placeholder labels
2020-10-14 20:31:16 +02:00
csigs
eeeae65493 LEGO: check in for master to temporary branch. (#7276) 2020-10-14 10:42:43 -07:00
csigs
184b6c5bd0 LEGO: check in for master to temporary branch. (#7265) 2020-10-14 10:42:15 -07:00
Arjun Balgovind
70bc967219 Updated double quotes logic (#7268) 2020-10-14 09:03:45 -07:00
vldmr11080
944e605f06 Allow negative spacing between zones up to -10 (#7284) 2020-10-14 17:42:47 +02:00
stefansjfw
d1372af581 [FancyZones] Refactor Zone class (#7022)
* Pass zoneId on zone creaton and make it const
Refactor IZone and Zone - make methods const
and remove SetId

* Update tests

* Fix Grid layout zone order
2020-10-14 09:00:50 +02:00
Niels Laute
3f4336697e Improvements 2020-10-13 23:30:29 +02:00
Deondre Davis
789816084e Added points from community and updated non-goals 2020-10-13 14:04:41 -07:00
Niels Laute
ac94bbe575 Added improved narrator support for custom shortcut control 2020-10-13 22:24:15 +02:00
Niels Laute
539b834da9 Added placeholder labels 2020-10-13 21:30:57 +02:00
Clint Rutkas
094136daec Update README.md 2020-10-13 11:50:23 -07:00
Clint Rutkas
5444bde283 Update README.md 2020-10-13 11:49:52 -07:00
csigs
8ade8fb2c5 LEGO: check in for master to temporary branch. (#7253) 2020-10-13 10:06:05 -07:00
Roy
844a68dae0 Improve DeduplicatePrograms by using a set instead of distinct (#7223)
Co-authored-by: Roy <royvou@hotmailcom>
2020-10-13 09:31:07 -07:00
vldmr11080
954705e3a0 [FancyZones] Screen enumeration improvement (#6908)
* Improvements in enumeration of available screens (work areas)

* Minor code style improvement

* Address PR comments

* Store map of display device name to device index

* Address PR comments

* Update comment

* Break when suitable device is found
2020-10-13 17:22:25 +02:00
Arjun Balgovind
dde19380e9 [Localization] Add localized resource dlls to the MSI installer (#6986)
* Added PowerLauncher resource files

* Fixed typo in language

* Updated localized .NET framework projects to include all resx files

* Fixed typo in FZEditor.csproj

* Added FZ Editor (.NET framework) resource dlls

* Updated pipeline

* Tweaked artifact statement to get all resource dlls in pipeline

* Fix SvgPreviewHandler resx inclusion in csproj

* Added condition to allow local MSI builds to run without resources

* Generalized directory code

* Added all resources that are to be added from C# projects, Settings UWP pending

* Added markdown prev handler as keypath

* Added loc script for Settings to move resw files to UWP file format

* Separate markdown and svg resource components to allow guid auto-generation

* Removed old image resizer resources

* Fixed formatting

* Changed tabs to space
2020-10-13 08:20:33 -07:00
Ivan Stošić
bb8cc0a305 Restart the launcher if it had crashed when invoked (#7127) 2020-10-13 10:26:04 +02:00
csigs
45124c2245 LEGO: check in for master to temporary branch. (#7246)
Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-12 21:44:15 -07:00
csigs
6e8cc67824 LEGO: check in for master to temporary branch. (#7236) 2020-10-12 19:22:52 -07:00
csigs
c6a82ef199 LEGO: check in for master to temporary branch. (#7217) 2020-10-12 16:59:32 -07:00
Aaron Junker
bd700a5b29 Change community health file names to the same name format (#7192)
* Rename LICENSE to LICENSE.md

* Rename community.md to COMMUNITY.md

* Rename contributing.md to CONTRIBUTING.md

* Rename LICENSE.md to LICENSE

* Update README.md

* Update SUPPORT.md
2020-10-12 15:33:58 -07:00
Roy
1f1cff3389 Fixed wrong name logged in Program Plugin (#7244)
Co-authored-by: Roy <royvou@hotmailcom>
2020-10-12 15:33:09 -07:00
csigs
d9d328173b LEGO: Pull request from lego/hb_2939_20201009230714095 to master (#7210)
* LEGO: check in for master to temporary branch.

* Update pipeline.user.windows.yml

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2020-10-12 15:31:47 -07:00
Ivan Stošić
6161531376 [FancyZones] Responsive drawing (#7125)
* Made drawing zones not clog message processing

* Fixed synchronization bugs

* call BufferedPaintInit

* Some refactoring, the animation is back

* Rename a function

* Align parameters
2020-10-12 11:05:22 +02:00
Seraphima Zykova
3807e98f23 [PT runner] Misplaced 'return' statement fix (#7202) 2020-10-12 11:57:50 +03:00
Luthfi Mawarid
889f20c4a7 [fxcop] Settings UI library (part 1) (#7187)
* Mark methods static and replace Count() with Length

* Use IsNullOrEmpty for null string checks

* Remove redundant initializations to default values

* Use nameof(property name) in place of string literals

* Add NativeMethods class

* Rename property getters in KeysDataModel & AppSpecificKeysDataModel

* Remove underscores from method names

* Mark Helper class static

* Address comments & typo fixes

* Add EncoderGuid property and fix failing build

* Update binding in GeneralPages.xaml
2020-10-09 17:58:52 -07:00
Arjun Balgovind
8643bfc977 Change declaration order of delay thread member in KeyDelay (#7206) 2020-10-09 16:13:48 -07:00
Arjun Balgovind
7fd5e18ef4 [File Explorer] Fix enable/disable for File Explorer PowerToy (#6883)
* Commented out enable/disable for File Explorer

* Revert UI changes

* Disable the toggles if PT is not running elevated

* Fixed compilation errors in tests

* Cleaned up preview pane code to separate thumbnail and preview panes as separate classes

* Fixed broken settings format and added elevation check and registry updated required logic. Preview Handler tested manually working, Thumbnail Enable/Disable needs to be fixed

* Updated Thumbnail enable/disable logic and added warning messages

* Update tests for File Explorer

* Fixed RegGetValue failing in Release config

* Renamed new classes

* Split wrappers for disable to work

* Modified enabled flag check to also check if user is on new settings. Fixed casing issue in powerpreview.h that caused a dialog prompt on first launch after install

* Update fontweight and margin

* Fixed release build not working

* Move UseNewSettings usage to powerpreview.cpp to avoid tests breaking. For new settings the enable check is done in constructor and for old settings it is done in enable

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Update src/core/Microsoft.PowerToys.Settings.UI/Strings/en-us/Resources.resw

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Moved dup code to method

* Use correct versions of general settings for backwards compat test

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
2020-10-09 14:45:30 -07:00
csigs
d753179d1e LEGO: check in for master to temporary branch. (#7186)
Co-authored-by: Arjun Balgovind <32061677+arjunbalgovind@users.noreply.github.com>
2020-10-09 14:32:31 -07:00
Clint Rutkas
ff20ef26d8 Update README.md 2020-10-09 11:04:49 -07:00
csigs
bd3c877ca3 LEGO: check in for master to temporary branch. (#7195) 2020-10-09 09:38:36 -07:00
Niels Laute
274c009f20 [PT Run] Updated borderbrush to improve accessibility for dark mode (#7141)
* Updated borderbrush

* Update src/modules/launcher/PowerLauncher/LauncherControl.xaml

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>

* Fixed bug

Co-authored-by: htcfreek <61519853+htcfreek@users.noreply.github.com>
2020-10-08 20:14:00 -07:00
Arjun Balgovind
210426a020 Fixed lcl file bad merge (#7189) 2020-10-08 19:38:21 -07:00
Arjun Balgovind
c393db0b65 [KBM] Fix remaps to arrow keys/Home/Ins, etc not working with Windows Terminal (#7143)
* Added MapVirtualKey call to set scancode before calling SendInput

* Updated comment

* Update comment with link

* Added test for dummy key scan code
2020-10-08 17:52:19 -07:00
Nkateko
1390b57d3e [Settings] Adding Tests to Verify Backward Compatibility (#6161)
* compare config files

* create settings files

* updated path check

* reverted color picker changes

* added test files

* removed settings uralted files

* Modifying directory structure and adding properties for backcompat test.

* Updating Unit test to use mock repositories.
1) BackCompatTestProperties exposes mock repository implementation because SettingsRepository is a singleton, and settings utils isn't typed.
2) BackCompatTestProperties, encapsulates logic to verify that the correct file was read from.
3) Validating each file is read twice.  Once by the original file, and once via the view model.

* Adding 18.2 settings files.

* Fix compiler errors from latest merge

* Adding v0.19.2 test files.

* Adding in 0.20.1 settings.  Removing 0.20.2 (as this was a dev build number)

* Adding settings tests for 22.1

* General Settings should update version when they don't match

* Adding v0.22.0 files

* Removing not settings related files from TestData for PT Run 21.1

* Referencing module name as *Settings.ModuleName in tests.  Except for ImageResizer

* Using ImageResizerSettings to use Settings for the module name.

* Setting AllPlugins to empty list in case PluginManager.Save/Load/ReloadData is called before plugins are loaded

* Fixing fxcop errors

* using named parameters as per review feedback

Co-authored-by: ryanbodrug-microsoft <56318517+ryanbodrug-microsoft@users.noreply.github.com>
2020-10-08 16:34:19 -07:00
ryanbodrug-microsoft
4451403c1e Setting AllPlugins to empty list in case PluginManager.Save/Load/ReloadData is called before plugins are loaded (#7173) 2020-10-08 16:32:31 -07:00
Tony Mitchell
38e03e6bb0 Detect potential errors copying metadata and avoid them (#2447) (#6997) 2020-10-08 16:16:32 -07:00
Arjun Balgovind
42ebc42c98 Changed dummy key event to send key down and key up to improve compatibility with applications (#7166) 2020-10-08 11:28:37 -07:00
Arjun Balgovind
e1d22c74b0 [KBM] Refactor KBM's thread safety logic to avoid mutex re-entrancy bugs and improve performance (#6803)
* Unlock mutex before ResetModifierForLowerLevelKeyHandlers method to avoid crash if two instances of KBM are running

* Added alias for Shortcut DWORD variant to clean up code

* Removed mutex usage in single key remap method and added GetSingleKeyRemap

* Added more alias

* Moved to boolean disable remapping

* Added missing ! in condition

* Remove lock statement from bad auto-merge
2020-10-08 11:28:24 -07:00
Clint Rutkas
9928579364 Adjusting to force all instances to use rounded vs result due to Mage's quirks (#7164) 2020-10-08 08:57:17 -07:00
Alekhya
cfe2bbd75e Fix Tab Trap in SettingsHotkey Custom Control (#7136)
* basic logic working

* Added a literal for ignore flag which cna be shared by all the files

* Added a condition that the other modifier keys should not be pressed

* Added comments to describe each scenario

* sometimes when multiple modified keys were involved the shift+tab key press was also being invoked, so added an additional check in the IsValid function

* use variable for vk_tab

* remove new line before initializing dwextraInfo

* move flag check if the filterKeyboardevent function

* use windows.system.virtualkey.shift instead of defining a constant for the shift key code

* removed latest settings to use internal settings instead. Removed the validity check while still within the hotkey other than if it's tab or shift+tab

* add a function to send input to the system instead of duplicating the send input code

* remove VKSHIFT declaration

* display all shortcuts/keys except tab and shift+tab

* remove header that is no longer needed
2020-10-08 08:45:09 -07:00
csigs
8a81bea413 LEGO: check in for master to temporary branch. (#7168) 2020-10-08 07:55:56 -07:00
csigs
9216aa465f LEGO: check in for master to temporary branch. (#7181) 2020-10-08 07:54:53 -07:00
Enrico Giordani
038087e076 [FancyZones] Clone parent data only for new VD (#7116)
* [FancyZones] Clone parent data only for new VD
2020-10-08 16:02:51 +02:00
csigs
de4436ccc0 LEGO: check in for master to temporary branch. (#7153) 2020-10-07 13:30:34 -07:00
csigs
5e30ad176a LEGO: check in for master to temporary branch. (#7144) 2020-10-07 13:30:12 -07:00
P-Storm
d011843113 Assert was switched in these instances, so I changed it to the "expected, actual" (#7142)
Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-07 13:12:59 -07:00
Alekhya
0c0aec0f2a catch security exception and access denied exception while trying to read a file (#7140) 2020-10-07 12:56:57 -07:00
Divyansh Srivastava
2bd6c5c664 Fix Docker desktop not found in program plugin issue (#6882)
* Fix docker lnk not found issue

* Add common desktop folder location to desktop program

* Add CommonDesktopDirectory to file watchers
2020-10-07 12:27:56 -07:00
Arjun Balgovind
eae0937db0 Add null check in SelectPrevTabItem (#7139) 2020-10-07 12:22:54 -07:00
Clint Rutkas
69e25cfefc Create SUPPORT.md (#7161) 2020-10-07 11:51:00 -07:00
P-Storm
163a699bff EnumerateFileSystemInfos uses EnumerationOptions (#6933)
* Changed EnumerateFileSystemInfos to EnumerationOptions we don't have to catch the exceptions ourself.

* Change Matchtype to mimic old search method.

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-07 09:25:29 -07:00
P-Storm
8b66932036 Matching ExactName for known Win32 Programs (#6924)
* Matching explorer.exe also for explorer
Added unit test
Optimized multiple iterations for IProgram

* Fixed linter

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-07 09:23:47 -07:00
Luthfi Mawarid
a2fce22973 [fxcop] Settings UI unit tests (#6987)
* Add FxCop to project

* Remove underscores from method names

* Add message to obsolete test method

* Mark method static

* Method renames and remove unused ToRGBHex method

* Method renames and replace Count() with the List.Count property

* Method renames, rename unused OnSend argument, validate argument for AssertHotkeySettings
2020-10-06 15:00:25 -07:00
P-Storm
206397dc86 Fixed the error that Files were named Folder (#6935)
* Fixed the error that Files were named Folder

* Add and use resources in Results.

* Last item without resources in Plugin.Folder

* Changed to CurrentCulture, added N0 to Folder truncate warning.

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-06 09:08:41 -07:00
Yuhanun Citgez
ac3910580a Modernized unique pointer construction (#6982) 2020-10-06 18:17:20 +03:00
lai52066
bee1af427b Fix translate (#7005)
ORG <Val><![CDATA[輕]]></Val>
FIX <Val><![CDATA[淺色]]></Val>
2020-10-05 13:04:54 -07:00
Divyansh Srivastava
ea0de4f831 [Run] Fix for IndexOutOfBounds exception (#6981)
* Fix index out of bounds exception

* Race condition in query telemetry
2020-10-05 09:50:41 -07:00
Divyansh Srivastava
5d095efe90 Add exception handling in win32 program (#6958)
* Add exception handling to prevent program from failing due to error in one program

* Error handling for program path function

* Fix incorrect log value in ProgramLogger
2020-10-05 09:50:07 -07:00
vldmr11080
71765238b1 [FancyZones] Localize strings in FancyZones editor (#6943)
* Localize strings in FancyZones editor

* Move localized strings into resx file
2020-10-05 12:06:35 +02:00
Divyansh Srivastava
4feb0f209f Fix autocomplete due to error in returned autocomplete text (#6988) 2020-10-02 21:30:14 -07:00
Arjun Balgovind
7c607ad540 Add AppxBundlePlatform to remove warning (#6960) 2020-10-02 13:42:47 -07:00
Mykhailo Pylyp
3f25d7ccc8 Keyboard disable (#6874)
Added disable key/shortcut functionality
2020-10-02 15:36:36 +03:00
Arjun Balgovind
b2e72e1ca4 [KBM] Moved unregistering of key delays to always run on the dispatcher thread to avoid mutex re-entrancy (#6959)
* Moved unregistering of key delays to always run on the dispatcher thread

* Updated comments
2020-10-01 18:19:11 -07:00
Divyansh Srivastava
55fd8749c8 Shift to ControlzEx HC code (#6880)
* Use high contrast detection from controlzex

* Allow multiple theme changes
2020-10-01 16:08:06 -07:00
P-Storm
fd32a6f7d6 Fix throwing when there is no results (#6934)
Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-10-01 13:47:58 -07:00
Arjun Balgovind
b981467f1e [KBM] Avoid checking reserved/unassigned/oem-specific/undefined key codes during shortcut remaps (#6952)
* Updated list of key codes to be ignored

* Added comments
2020-10-01 12:43:54 -07:00
Clint Rutkas
c219fe0d1d [fxcop] image resizer ui (#6841)
* adjustments

* Settings fixed

* Getting resizing tests operational again

* fixed default vs loading from settings

* one small tewak
2020-10-01 11:33:23 -07:00
Clint Rutkas
19b519638f old logos moved (#6919) 2020-10-01 10:41:28 -07:00
stefansjfw
85f56f4ed8 [FancyZones] Fix stuck chrome tab when merging into existing window (#6931)
* Fix stuck Chrome tab when merging with existing window

* Rename struct fields
2020-10-01 15:38:24 +02:00
Android Dev Notes
8f81b9c662 Fix typos (#6937) 2020-10-01 14:11:11 +02:00
P-Storm
5c84de5400 Made Plugin Folder Unit tests & Expanding enviroment search (#6600)
* Made Plugin Folder Unit tests. Fixes '>' not recursive searching (with max). Added that paths with an UnauthorizedAccessException are ignored. Added expanding enviroment search.

* Fixed some merging errors

* Added feedback from review

* Made the change that  ryanbodrug-microsoft suggested

* Stupid merge request... fixed

Co-authored-by: p-storm <paul.de.man@gmail.com>
2020-09-30 20:37:46 -07:00
Clint Rutkas
b2c00b1e1a Update README.md 2020-09-30 14:03:47 -07:00
csigs
67072b99d4 LEGO: check in for master to temporary branch. (#6907) 2020-09-30 10:26:54 -07:00
Matt Wojciakowski
07256c50ef Add link to the PowerToys ep of Tabs vs Spaces (#6903) 2020-09-30 09:49:16 -07:00
Clint Rutkas
6711a6bc7e 0.23 readme update (#6910)
* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2020-09-30 09:34:30 -07:00
stefansjfw
39c61b9abd [FancyZones] Remove WindowMoveHander pImpl pattern (#6894)
* Remove WindowMoveHandlare pImpl pattern

Introduces runtime overhead and makes debugging unecessary more painful

* End file new line
2020-09-30 09:19:20 +02:00
Divyansh Srivastava
24ba7f08cf Add debugging section in preview pane (#6717)
* Added info on directly registering dll

* Update README.md

* Update README.md

* Update to regasm x64

* Add information related to assembly signing in readme preview pane handler

* Bold warning for taking registry route for installation
2020-09-29 14:36:28 -07:00
Clint Rutkas
fb8e80c09c FxCop for Preview handler (#6833) 2020-09-29 10:43:18 -07:00
Seraphima Zykova
240f67f15c Fixed crash with big 'Space around zones' values (#6815) 2020-09-29 13:12:21 +03:00
Enrico Giordani
8d18626659 Now working on 0.23.1 (#6881) 2020-09-29 12:05:36 +02:00
Alekhya
a5b22cffa2 Changed default theme in settings to be consistent with that of shortcut guide (#6832)
* changed default theme to be consistent with that of shortcut guide

* change the test to reflect that the initial settings theme or shortcut guide is 'system' and not 'light'.
2020-09-28 12:44:18 -07:00
Tobias Sekan
9f8202bc4f Add VS Preview to prerequisites install script (#6855) 2020-09-28 10:09:24 -07:00
Deondre Davis
bdd513b212 Updated STG info and noted static GIF copying 2020-09-28 08:48:27 -07:00
Tobias Sekan
3062a47b3b Merge pull request #1 from microsoft/master
merge from master
2020-09-27 13:22:22 +02:00
Clint Rutkas
d1348bb26a tweaked, unsure if we want to make this dynamic for farm to change min version 2020-09-23 10:17:50 -07:00
Clint Rutkas
eadab13d1c added in version.prop update and the ps script 2020-09-23 08:10:42 -07:00
Deondre Davis
aff717ffce Updated Video Editor Menu and minor fixes 2020-09-16 10:20:38 -07:00
Deondre Davis
ba7a598b2e Added links to figures and software referenced 2020-09-14 17:32:54 -07:00
Deondre Davis
dce4b2288b Added Mock ups and fixed Figure labelings 2020-09-14 16:51:32 -07:00
Deondre Davis
2a847eebb9 Added visaul assets 2020-09-14 13:47:10 -07:00
Deondre Davis
a8dca61a3c fix image link 2020-09-14 10:02:20 -07:00
Deondre Davis
d32d5b8bac init commit 2020-09-14 09:53:39 -07:00
Josh Soref
1e58ae0e63 Set up spell-checking action 2020-05-20 23:19:08 -04:00
Josh Soref
618329c7e0 spelling: ignore
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
2020-11-04 12:11:27 -05:00
1987 changed files with 140557 additions and 86267 deletions

View File

@@ -2,7 +2,7 @@
name: 🐛 Bug report
about: Report errors or unexpected behavior
title: ''
labels: Issue-Bug
labels: Issue-Bug,Triage-Needed
assignees: ''
---

View File

@@ -1,15 +1,15 @@
blank_issues_enabled: false
contact_links:
- name: "\U0001F4F7 VideoConference"
- name: "\U0001F4F7 Video Conference Mute Issue"
url: https://github.com/microsoft/PowerToys/issues/6246
about: Report Bug for the VideoConference Power Toy
about: Report Bug for the Video Conference Mute utility
- name: "\U0001F6A8 Microsoft Security Response Center (MSRC)"
url: https://msrc.microsoft.com/create-report
about: Report security bugs
- name: "\U0001F4DA PowerToys user documentation"
url: https://github.com/microsoft/PowerToys/wiki
about: Documentation for users of PowerToys
about: Documentation for users of PowerToys utilities
- name: "\U0001F4DA PowerToys dev documentation"
url: https://github.com/microsoft/PowerToys/tree/master/doc/devdocs
about: Documentation for people interested in developing for PowerToys
about: Documentation for people interested in developing and contributing for PowerToys

View File

@@ -2,7 +2,7 @@
name: "\U0001F4DA Documentation Issue"
about: Report issues in our documentation
title: ''
labels: Issue-Docs
labels: Issue-Docs,Triage-Needed
assignees: ''
---

View File

@@ -2,7 +2,7 @@
name: "⭐ Feature request"
about: Propose something new.
title: ''
labels: ''
labels: Triage-Needed
assignees: ''
---

View File

@@ -0,0 +1,30 @@
---
name: 📖 Localization/Translation issue
about: Report incorrect translations.
title: ''
labels: Issue-Bug,Area-Localization,Issue-Translation,Triage-Needed
assignees: ''
---
## Computer information
- PowerToys version:
- PowerToy utility:
- Language:
## 📝 Provide where the issue is / 📷 Screenshots
_Are there any useful screenshots? WinKey+Shift+S and then just paste them directly into the form_
### ❌ Actual phrase(s)
_What is there?_
### ✔️ Expected phrase(s)
_What do you expect?_
### Why is the current translation wrong
_If it is opinion based issue, why do you feel this is incorrect? Example: term is outdated_

View File

@@ -0,0 +1,19 @@
\.ai$
\.bmp$
\.dat$
\.dll$
\.gif$
\.gitignore$
\.ico$
\.jpg$
\.lcl$
\.pdf$
\.png$
\.PNG$
\.woff$
\.zip$
^\.github/actions/spell-check/
/package(?:-lock|)\.json$
/pinyindb/
/settings-html/
[/.][a-z]{2}(?:-[a-zA-Z]{2}|)\.

2530
.github/actions/spell-check/expect.txt vendored Normal file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,47 @@
https?://(?:(?:www\.|)youtube\.com|youtu.be)/[-a-zA-Z0-9?&=]*
://github\.(?:com|blog)/[^\w")]+
://githubusercontent\.com/[^\w")]+
data:[a-zA-Z=;,/0-9+-]+
0x[0-9a-fA-F](?:\.[0-9a-fA-F]*|)[pP]
(?:0[Xx]|U\+|#)[a-f0-9A-FGgRr]{2,}[Uu]?[Ll]{0,2}\b
[{"][0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}[}"]
\b([A-Za-z])\1{3,}\b
(?:L"[abAB]+", ){3}L"[abAB]+"
"Lorem[^"]+?\."
TestCase\("[^"]+"
# Test line with hexadecimal colors
\[DataRow\("[0-9A-F]{6}", \d{3}, \d{3}, \d{3}\)\]
\[DataRow\("[0-9A-F]{6}", \d{3}.\d{1}, \d{3}.\d{1}, \d{3}.\d{1}\)\]
\[DataRow\("[0-9A-F]{6}", "[BCGMRY]\d\d?", \d{3}, \d{3}\)\]
# Windows paths
\\native
\\notifications
\\recyclebin
\\reinstall
\\Resize
\\resource
\\Resources
\\restart
\\restore
\\result
\\runner
\\Telemetry
\\telemetry
\\testapp
\\tests
\\tools
# plugin.json
^ "ID": "[0-9A-F]{32}",$
# UnitTests
\[DataRow\(.*\)\]
# Id info inside markdown file (registry.md)
^\|\s+ID\s+\|\s*\`[0-9A-F]{32}\`
# marker for ignoring a comment to the end of the line
^.*/\* #no-spell-check-line \*/.*$
// #no-spell-check.*$

View File

@@ -1,18 +1,23 @@
## Summary of the Pull Request
_What is this about?_
**What is this about:**
## PR Checklist
* [ ] Applies to #xxx
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/PowerToys) and sign the CLA
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
**What is include in the PR:**
## Info on Pull Request
**How does someone test / validate:**
_What does this include?_
## Quality Checklist
## Validation Steps Performed
- [ ] **Linked issue:** #xxx
- [ ] **Communication:** I've discussed this with core contributors in the issue.
- [ ] **Tests:** Added/updated and all pass
- [ ] **Installer:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Docs:** Added/ updated
- [ ] **Binaries:** Any new files are added to WXS / YML
- [ ] No new binaries
- [ ] [YML for signing](https://github.com/microsoft/PowerToys/blob/master/.pipelines/pipeline.user.windows.yml#L68) for new binaries
- [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/master/installer/PowerToysSetup/Product.wxs) for new binaries
_How does someone test & validate?_
## Contributor License Agreement (CLA)
A CLA must be signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/PowerToys) and sign the CLA.

44
.github/workflows/codeql-analysis.yml vendored Normal file
View File

@@ -0,0 +1,44 @@
name: "CodeQL"
on:
# push:
# running on cron since this isn't running on our agent currently
schedule:
- cron: '0 0 * * *'
- cron: '0 12 * * *'
jobs:
analyze:
name: Analyze
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
language: [ 'cpp', 'csharp', 'javascript' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more: https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# these CMDs are being used on the Build farm signed instance, not the YML files for CI
- name: Manual build
run: |
.\.pipelines\restore.cmd
.\.pipelines\build.cmd
if: ${{ matrix.language == 'cpp' || matrix.language == 'csharp' }}
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

20
.github/workflows/spelling.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: Spell checking
on:
push:
schedule:
# * is a special character in YAML so you have to quote this string
- cron: '15 * * * *'
jobs:
build:
name: Spell checking
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2.0.0
with:
fetch-depth: 5
- uses: check-spelling/check-spelling@0.0.16-alpha
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
bucket: .github/actions
project: spell-check

12
.gitmodules vendored Normal file
View File

@@ -0,0 +1,12 @@
[submodule "deps/spdlog"]
path = deps/spdlog
url = https://github.com/gabime/spdlog.git
[submodule "deps/cxxopts"]
path = deps/cxxopts
url = https://github.com/jarro2783/cxxopts.git
[submodule "deps/expected-lite"]
path = deps/expected-lite
url = https://github.com/martinmoene/expected-lite.git
[submodule "deps/cziplib"]
path = deps/cziplib
url = https://github.com/kuba--/zip.git

View File

@@ -26,4 +26,8 @@ dotnet "%XLocPath%\tools\netcore\Microsoft.Localization.XLoc.dll" /f "%LocProjec
echo Localization build finished with exit code '%errorlevel%'.
rem Move UWP resource files to correct file paths as per file path expected by UWP project
cd %RepoRootWithoutBackslash%
powershell -NonInteractive -executionpolicy Unrestricted ".\tools\localization\move_uwp_resources.ps1"
exit /b %errorlevel%

View File

@@ -0,0 +1,10 @@
cd /D "%~dp0"
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools\VsDevCmd.bat" -arch=amd64 -host_arch=amd64 -winsdk=10.0.18362.0
pushd .
cd ..
set SolutionDir=%cd%
popd
SET IsPipeline=1
call msbuild ../tools/BugReportTool/BugReportTool.sln /p:Configuration=Release /p:Platform=x64 /p:CIBuild=true || exit /b 1

View File

@@ -3,8 +3,7 @@ trigger:
branches:
include:
- master
- dev/build-features
- dev/PowerLauncher
- stable
paths:
exclude:
- doc/*
@@ -15,8 +14,7 @@ pr:
branches:
include:
- master
- dev/build-features
- dev/PowerLauncher
- stable
# 0.0.yyMM.dd##
# 0.0.1904.0900

View File

@@ -1,7 +1,7 @@
parameters:
configuration: 'Release'
platform: ''
additionalBuildArguments: '-m /p:CIBuild=true'
additionalBuildArguments: '-m'
jobs:
- job: Build${{ parameters.platform }}${{ parameters.configuration }}
@@ -9,7 +9,7 @@ jobs:
variables:
BuildConfiguration: ${{ parameters.configuration }}
BuildPlatform: ${{ parameters.platform }}
pool: { vmImage: windows-2019 }
pool: "windevbuildagents"
timeoutInMinutes: 120
strategy:
maxParallel: 10

View File

@@ -8,9 +8,11 @@ steps:
clean: true
- task: NuGetToolInstaller@0
displayName: Ensure NuGet 5.5.0
displayName: Ensure NuGet 5.8.0
inputs:
versionSpec: 5.5.0
versionSpec: 5.8.0
#- template: .\..\..\..\restore-dependencies.yml
- task: VisualStudioTestPlatformInstaller@1
displayName: Ensure VSTest Platform
@@ -34,6 +36,25 @@ steps:
msbuildArgs: ${{ parameters.additionalBuildArguments }}
maximumCpuCount: true
- task: NuGetCommand@2
displayName: Restore NuGet packages for BugReportTool.sln
inputs:
command: restore
feedsToUse: config
configPath: NuGet.config
restoreSolution: tools\BugReportTool\BugReportTool.sln
restoreDirectory: '$(Build.SourcesDirectory)\tools\BugReportTool\packages'
- task: VSBuild@1
displayName: 'Build BugReportTool.sln'
inputs:
solution: '**\BugReportTool.sln'
vsVersion: 16.0
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
msbuildArgs: ${{ parameters.additionalBuildArguments }}
maximumCpuCount: true
- task: NuGetCommand@2
displayName: Restore NuGet packages for PowerToysSetup.sln
inputs:
@@ -75,32 +96,43 @@ steps:
# directly not doing WinAppDriver testing
- task: VSTest@2
displayName: 'Run .Net Core Tests'
displayName: 'Run .Net Core Tests 1'
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
testAssemblyVer2: |
**\Microsoft.Plugin.Folder.UnitTest.dll
**\Microsoft.Plugin.Program.UnitTests.dll
**\Microsoft.Plugin.Calculator.UnitTest.dll
**\Microsoft.PowerToys.Run.Plugin.Calculator.UnitTest.dll
**\Microsoft.Plugin.Uri.UnitTests.dll
**\Wox.Test.dll
**\*Microsoft.PowerToys.Settings.UI.UnitTests.dll
**\Microsoft.PowerToys.Settings.UI.UnitTests.dll
**\UnitTest-ColorPickerUI.dll
**\Microsoft.Interop.Tests.dll
!**\obj\**
# .NetFramework assemblies
- task: VSTest@2
displayName: 'Run .Net Framework Tests'
displayName: 'Run .Net Core Tests 2'
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
testAssemblyVer2: |
**\ImageResizer.Test.dll
**\KeyboardManagerTest.dll
**\UnitTests-CommonLib.dll
**\PreviewPaneUnitTests.dll #this is the markdown tests
**\UnitTests-PreviewHandlerCommon.dll
**\UnitTests-SvgPreviewHandler.dll
**\ImageResizer.Test.dll
**\powerpreviewTest.dll
!**\obj\**
# **\PowerRenameUnitTests.dll
# Native dlls
- task: VSTest@2
displayName: 'Run Native Tests'
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
testAssemblyVer2: |
**\KeyboardManagerTest.dll
**\UnitTests-CommonLib.dll
**\PowerRenameUnitTests.dll
!**\obj\**

View File

@@ -5,7 +5,8 @@ environment:
version: '2019'
runtime:
provider: 'appcontainer'
image: 'cdpxwin1809.azurecr.io/global/vse2019:latest'
# we will want to shift this to latest in the near future but this unblocks us
image: 'cdpxwin1809.azurecr.io/global/vse2019@sha256:44a8af0de5efa68829dbdfc3ecef3864d9770f1fc426b897fc37888032c9f60c'
source_mode: 'map'
version:
@@ -27,7 +28,7 @@ restore:
commands:
- !!defaultcommand
name: 'Restore Power Toys Telemetry'
command: '.pipelines\restore-telemetry.cmd'
command: '.pipelines\restore-telemetry.cmd'
- !!defaultcommand
name: 'Restore Power Toys'
command: '.pipelines\restore.cmd'
@@ -37,10 +38,23 @@ restore:
- !!defaultcommand
name: 'Restore Localization packages'
command: '.pipelines\restore-localization.cmd'
- !!defaultcommand
name: 'Restore Tools packages'
command: '.pipelines\restore-tools.cmd'
build:
commands:
# Localize the files before the Build PowerToys step to generate translated resx files from the lcl files
- !!buildcommand
name: 'Localize Power Toys'
command: '.pipelines\build-localization.cmd'
artifacts:
- from: 'out\loc'
to: 'loc'
include:
- '**/*'
- !!buildcommand
name: 'Build Power Toys'
command: '.pipelines\build.cmd'
@@ -54,62 +68,79 @@ build:
to: 'Build_Output'
include:
- 'action_runner.exe'
- 'BugReportTool\BugReportTool.exe'
- 'modules\ColorPicker\ColorPicker.dll'
- 'modules\ColorPicker\ColorPicker.exe'
- 'modules\ImageResizer\ar\ImageResizer.resources.dll'
- 'modules\ImageResizer\bg\ImageResizer.resources.dll'
- 'modules\ImageResizer\ca\ImageResizer.resources.dll'
- 'modules\ImageResizer\cs\ImageResizer.resources.dll'
- 'modules\ImageResizer\de\ImageResizer.resources.dll'
- 'modules\ImageResizer\es\ImageResizer.resources.dll'
- 'modules\ImageResizer\eu-ES\ImageResizer.resources.dll'
- 'modules\ImageResizer\fr\ImageResizer.resources.dll'
- 'modules\ImageResizer\he\ImageResizer.resources.dll'
- 'modules\ImageResizer\hu\ImageResizer.resources.dll'
- 'modules\ImageResizer\it\ImageResizer.resources.dll'
- 'modules\ImageResizer\nb-NO\ImageResizer.resources.dll'
- 'modules\ImageResizer\nl\ImageResizer.resources.dll'
- 'modules\ImageResizer\pl\ImageResizer.resources.dll'
- 'modules\ImageResizer\pt-BR\ImageResizer.resources.dll'
- 'modules\ImageResizer\ru\ImageResizer.resources.dll'
- 'modules\ImageResizer\sk\ImageResizer.resources.dll'
- 'modules\ImageResizer\tr\ImageResizer.resources.dll'
- 'modules\ImageResizer\zh-Hans\ImageResizer.resources.dll'
- 'modules\ColorPicker\ColorPickerUI.dll'
- 'modules\ColorPicker\ColorPickerUI.exe'
- 'modules\ColorPicker\ManagedCommon.dll'
- 'modules\ColorPicker\Microsoft.PowerToys.Common.UI.dll'
- 'modules\ColorPicker\Microsoft.PowerToys.Settings.UI.Lib.dll'
- 'modules\ColorPicker\PowerToysInterop.dll'
- 'modules\ColorPicker\Telemetry.dll'
- '**\*.resources.dll'
- 'modules\FancyZones\fancyzones.dll'
- 'modules\FancyZones\FancyZonesEditor.exe'
- 'modules\FancyZones\FancyZonesEditor.dll'
- 'modules\FancyZones\ManagedCommon.dll'
- 'modules\FancyZones\Telemetry.dll'
- 'modules\FileExplorerPreview\MarkdownPreviewHandler.dll'
- 'modules\FileExplorerPreview\MarkdownPreviewHandler.comhost.dll'
- 'modules\FileExplorerPreview\powerpreview.dll'
- 'modules\FileExplorerPreview\PreviewHandlerCommon.dll'
- 'modules\FileExplorerPreview\SvgPreviewHandler.dll'
- 'modules\FileExplorerPreview\SVGThumbnailProvider.dll'
- 'modules\FileExplorerPreview\SvgPreviewHandler.comhost.dll'
- 'modules\FileExplorerPreview\SvgThumbnailProvider.dll'
- 'modules\FileExplorerPreview\SvgThumbnailProvider.comhost.dll'
- 'modules\FileExplorerPreview\Telemetry.dll'
- 'modules\ImageResizer\ImageResizer.exe'
- 'modules\ImageResizer\ImageResizer.dll'
- 'modules\ImageResizer\ImageResizerExt.dll'
- 'modules\ImageResizer\PowerToysInterop.dll'
- 'modules\ImageResizer\ManagedCommon.dll'
- 'modules\ImageResizer\ManagedTelemetry.dll'
- 'modules\ImageResizer\Microsoft.PowerToys.Common.UI.dll'
- 'modules\KeyboardManager\KeyboardManager.dll'
- 'modules\launcher\Microsoft.PowerToys.Settings.UI.Lib.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Calculator\Microsoft.Plugin.Calculator.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Calculator\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Calculator\Wox.Plugin.dll'
- 'modules\launcher\ManagedCommon.dll'
- 'modules\launcher\Microsoft.PowerToys.Common.UI.dll'
- 'modules\launcher\Microsoft.Launcher.dll'
- 'modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Calculator\Microsoft.PowerToys.Run.Plugin.Calculator.dll'
- 'modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Calculator\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Calculator\Wox.Plugin.dll'
- 'modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Calculator\Telemetry.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Folder\Microsoft.Plugin.Folder.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Folder\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Folder\Wox.Plugin.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Folder\Telemetry.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Indexer\Microsoft.Plugin.Indexer.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Indexer\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Indexer\Telemetry.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Program\Microsoft.Plugin.Program.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Program\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Program\Wox.Plugin.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Program\Telemetry.dll'
- 'modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Registry\Microsoft.PowerToys.Run.Plugin.Registry.dll'
- 'modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Registry\ManagedTelemetry.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Shell\Microsoft.Plugin.Shell.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Shell\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Shell\Wox.Plugin.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Shell\Telemetry.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Uri\Microsoft.Plugin.Uri.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Uri\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Uri\Wox.Plugin.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.Uri\Telemetry.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.WindowWalker\Microsoft.Plugin.WindowWalker.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.WindowWalker\Wox.Infrastructure.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.WindowWalker\Wox.Plugin.dll'
- 'modules\launcher\Plugins\Microsoft.Plugin.WindowWalker\Telemetry.dll'
- 'modules\launcher\Plugins\Service\Microsoft.PowerToys.Run.Plugin.Service.dll'
- 'modules\launcher\Plugins\System\Microsoft.PowerToys.Run.Plugin.System.dll'
- 'modules\launcher\PowerLauncher.dll'
- 'modules\launcher\PowerLauncher.exe'
- 'modules\launcher\PowerLauncher.Telemetry.dll'
- 'modules\launcher\PowerLauncher.UI.exe'
- 'modules\launcher\PowerToysInterop.dll'
- 'modules\launcher\Telemetry.dll'
- 'modules\launcher\Wox.Core.dll'
- 'modules\launcher\Wox.dll'
- 'modules\launcher\Wox.Infrastructure.dll'
- 'modules\launcher\Wox.Plugin.dll'
@@ -127,6 +158,17 @@ build:
- 'SettingsUIRunner\Microsoft.PowerToys.Settings.UI.Runner.exe'
- 'SettingsUIRunner\PowerToysInterop.dll'
- 'SettingsUIRunner\Telemetry.dll'
- 'SettingsUIRunner\ManagedCommon.dll'
signing_options:
sign_inline: true # This does signing a soon as this command completes
- !!buildcommand
name: 'Build Power Toys Tools'
command: '.pipelines\build-tools.cmd'
artifacts:
- from: 'x64\Release'
to: 'Build_Output'
include:
- 'BugReportTool\BugReportTool.exe'
signing_options:
sign_inline: true # This does signing a soon as this command completes
- !!buildcommand
@@ -152,15 +194,6 @@ build:
- 'PowerToysSetup-*.exe'
signing_options:
sign_inline: true # This does signing a soon as this command completes
# Localize the files after the build procedure to avoid existing localized files from getting overwritten. To be moved before the Build PowerToys step once the lcl files have been checked in. Tracked at https://github.com/microsoft/PowerToys/issues/6046
- !!buildcommand
name: 'Localize Power Toys'
command: '.pipelines\build-localization.cmd'
artifacts:
- from: 'out\loc'
to: 'loc'
include:
- '**/*'
#package:
@@ -177,19 +210,23 @@ build:
# signing_options:
# profile: '400'
static_analysis_options:
binskim_options:
static_analysis_options:
binskim_options:
files_to_scan:
- from: 'installer/packages'
exclude:
- 'WiX.*/**/*.dll'
- 'Wix.*/**/*.exe'
moderncop_options:
moderncop_options:
files_to_scan:
- from: 'src'
exclude:
- from: 'src'
exclude:
- '**/just.config.js'
- '**/webpack.config.js'
- '**/webpack.serve.config.js'
- '**/dist/bundle.js'
- '**/dist/bundle.js'
policheck_options:
files_to_scan:
- exclude:
- '**/*.lcl'

View File

@@ -0,0 +1,32 @@
# not using this but keeping around in case we need it in the future.
# good use case here could be to set up a new machine, we just point people at it.
# https://github.com/microsoft/PowerToys/tree/master/doc/devdocs#prerequisites-for-compiling-powertoys
# improvements if this script is used to replace the snippet
# Add in a param for passive versus quiet. Could be a IsSettingUpDevComputer true/false flag
# default it to true which would be passive flag for normal people, false would set to quiet
$VS_DOWNLOAD_LINK = "https://aka.ms/vs/16/release/vs_buildtools.exe"
$VS_INSTALL_ARGS = @("--nocache","--quiet","--wait",
"--add Microsoft.VisualStudio.Workload.NativeDesktop",
"--add Microsoft.VisualStudio.Workload.ManagedDesktop",
"--add Microsoft.VisualStudio.Workload.Universal",
"--add Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"--add Microsoft.VisualStudio.Component.Windows10SDK.17134",
"--add Microsoft.VisualStudio.Component.VC.Runtimes.x86.x64.Spectre",
"--add Microsoft.NetCore.Component.Runtime.3.1",
"--add Microsoft.VisualStudio.Component.VC.ATL.Spectre")
curl.exe --retry 3 -kL $VS_DOWNLOAD_LINK --output vs_installer.exe
if ($LASTEXITCODE -ne 0) {
echo "Download of the VS 2019 installer failed"
exit 1
}
$process = Start-Process "${PWD}\vs_installer.exe" -ArgumentList $VS_INSTALL_ARGS -NoNewWindow -Wait -PassThru
Remove-Item -Path vs_installer.exe -Force
$exitCode = $process.ExitCode
if (($exitCode -ne 0) -and ($exitCode -ne 3010)) {
echo "VS 2019 installer exited with code $exitCode, which should be one of [0, 3010]."
exit 1
}

View File

@@ -0,0 +1,15 @@
parameters:
sdkVersion: 17134
steps:
- task: powershell@2
inputs:
targetType: filePath
filePath: .\.pipelines\restore-dependencies.ps1
displayName: 'Install VS dependencies'
- task: powershell@2
inputs:
targetType: filePath
filePath: .\.pipelines\restore-windowsSdk17134.ps1
arguments: ${{ parameters.sdkVersion }}
displayName: 'Install Windows SDK 17134'

View File

@@ -0,0 +1,3 @@
cd /D "%~dp0"
nuget restore ../tools/BugReportTool/BugReportTool.sln || exit /b 1

View File

@@ -0,0 +1,286 @@
# Not using this but keeping around in case we need it in the future.
# It will install 17134 and can be modified to support iso's.
[CmdletBinding()]
param([Parameter(Mandatory=$true, Position=0)]
[string]$buildNumber)
# Ensure the error action preference is set to the default for PowerShell3, 'Stop'
$ErrorActionPreference = 'Stop'
# Constants
$WindowsSDKOptions = @("OptionId.UWPCpp", "OptionId.DesktopCPPx64", "OptionId.DesktopCPPx86", "OptionId.DesktopCPPARM64", "OptionId.DesktopCPPARM", "OptionId.WindowsDesktopDebuggers")
$WindowsSDKRegPath = "HKLM:\Software\WOW6432Node\Microsoft\Windows Kits\Installed Roots"
$WindowsSDKRegRootKey = "KitsRoot10"
$WindowsSDKVersion = "10.0.$buildNumber.0"
$WindowsSDKInstalledRegPath = "$WindowsSDKRegPath\$WindowsSDKVersion\Installed Options"
$StrongNameRegPath = "HKLM:\SOFTWARE\Microsoft\StrongName\Verification"
$PublicKeyTokens = @("31bf3856ad364e35")
if ($buildNumber -notmatch "^\d{5,}$")
{
Write-Host "ERROR: '$buildNumber' doesn't look like a windows build number"
Write-Host
Exit 1
}
function Download-File
{
param ([string] $outDir,
[string] $downloadUrl,
[string] $downloadName)
$downloadPath = Join-Path $outDir "$downloadName.download"
$downloadDest = Join-Path $outDir $downloadName
$downloadDestTemp = Join-Path $outDir "$downloadName.tmp"
Write-Host -NoNewline "Downloading $downloadName..."
$retries = 10
$downloaded = $false
while (-not $downloaded)
{
try
{
$webclient = new-object System.Net.WebClient
$webclient.DownloadFile($downloadUrl, $downloadPath)
$downloaded = $true
}
catch [System.Net.WebException]
{
Write-Host
Write-Warning "Failed to fetch updated file from $downloadUrl : $($error[0])"
if (!(Test-Path $downloadDest))
{
if ($retries -gt 0)
{
Write-Host "$retries retries left, trying download again"
$retries--
start-sleep -Seconds 10
}
else
{
throw "$downloadName was not found at $downloadDest"
}
}
else
{
Write-Warning "$downloadName may be out of date"
}
}
}
Unblock-File $downloadPath
$downloadDestTemp = $downloadPath;
# Delete and rename to final dest
Write-Host "testing $downloadDest"
if (Test-Path $downloadDest)
{
Write-Host "Deleting: $downloadDest"
Remove-Item $downloadDest -Force
}
Move-Item -Force $downloadDestTemp $downloadDest
Write-Host "Done"
return $downloadDest
}
function Disable-StrongName
{
param ([string] $publicKeyToken = "*")
reg ADD "HKLM\SOFTWARE\Microsoft\StrongName\Verification\*,$publicKeyToken" /f | Out-Null
if ($env:PROCESSOR_ARCHITECTURE -eq "AMD64")
{
reg ADD "HKLM\SOFTWARE\Wow6432Node\Microsoft\StrongName\Verification\*,$publicKeyToken" /f | Out-Null
}
}
function Test-Admin
{
$identity = [Security.Principal.WindowsIdentity]::GetCurrent()
$principal = New-Object Security.Principal.WindowsPrincipal $identity
$principal.IsInRole([Security.Principal.WindowsBuiltInRole]::Administrator)
}
function Test-RegistryPathAndValue
{
param (
[parameter(Mandatory=$true)]
[ValidateNotNullOrEmpty()]
[string] $path,
[parameter(Mandatory=$true)]
[ValidateNotNullOrEmpty()]
[string] $value)
try
{
if (Test-Path $path)
{
Get-ItemProperty -Path $path | Select-Object -ExpandProperty $value -ErrorAction Stop | Out-Null
return $true
}
}
catch
{
}
return $false
}
function Test-InstallWindowsSDK
{
$retval = $true
if (Test-RegistryPathAndValue -Path $WindowsSDKRegPath -Value $WindowsSDKRegRootKey)
{
# A Windows SDK is installed
# Is an SDK of our version installed with the options we need?
$allRequiredSdkOptionsInstalled = $true
foreach($sdkOption in $WindowsSDKOptions)
{
if (!(Test-RegistryPathAndValue -Path $WindowsSDKInstalledRegPath -Value $sdkOption))
{
$allRequiredSdkOptionsInstalled = $false
}
}
if($allRequiredSdkOptionsInstalled)
{
# It appears we have what we need. Double check the disk
$sdkRoot = Get-ItemProperty -Path $WindowsSDKRegPath | Select-Object -ExpandProperty $WindowsSDKRegRootKey
if ($sdkRoot)
{
if (Test-Path $sdkRoot)
{
$refPath = Join-Path $sdkRoot "References\$WindowsSDKVersion"
if (Test-Path $refPath)
{
$umdPath = Join-Path $sdkRoot "UnionMetadata\$WindowsSDKVersion"
if (Test-Path $umdPath)
{
# Pretty sure we have what we need
$retval = $false
}
}
}
}
}
}
return $retval
}
function Test-InstallStrongNameHijack
{
foreach($publicKeyToken in $PublicKeyTokens)
{
$key = "$StrongNameRegPath\*,$publicKeyToken"
if (!(Test-Path $key))
{
return $true
}
}
return $false
}
Write-Host -NoNewline "Checking for installed Windows SDK $WindowsSDKVersion..."
$InstallWindowsSDK = Test-InstallWindowsSDK
if ($InstallWindowsSDK)
{
Write-Host "Installation required"
}
else
{
Write-Host "INSTALLED"
}
$StrongNameHijack = Test-InstallStrongNameHijack
Write-Host -NoNewline "Checking if StrongName bypass required..."
if ($StrongNameHijack)
{
Write-Host "REQUIRED"
}
else
{
Write-Host "Done"
}
if ($StrongNameHijack -or $InstallWindowsSDK)
{
if (!(Test-Admin))
{
Write-Host
throw "ERROR: Elevation required"
}
}
if ($InstallWindowsSDK)
{
# Static(ish) link for Windows SDK
# Note: there is a delay from Windows SDK announcements to availability via the static link
# $uri = "https://software-download.microsoft.com/download/sg/Windows_InsiderPreview_SDK_en-us_$($buildNumber)_1.iso";
# https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/
$uri = "https://go.microsoft.com/fwlink/p/?linkid=870807"
if ($env:TEMP -eq $null)
{
$env:TEMP = Join-Path $env:SystemDrive 'temp'
}
$winsdkTempDir = Join-Path (Join-Path $env:TEMP ([System.IO.Path]::GetRandomFileName())) "WindowsSDK"
if (![System.IO.Directory]::Exists($winsdkTempDir))
{
[void][System.IO.Directory]::CreateDirectory($winsdkTempDir)
}
# $file = "winsdk_$buildNumber.iso"
$file = "winsdk_$buildNumber.exe"
Write-Host -NoNewline "Getting WinSDK from $uri"
$downloadFile = Download-File $winsdkTempDir $uri $file
Write-Host -NoNewline "File is at $downloadFile"
$downloadFileItem = Get-Item $downloadFile
# Check to make sure the file is at least 10 MB.
# if ($downloadFileItem.Length -lt 10*1024*1024)
# {
# Write-Host
# Write-Host "ERROR: Downloaded file doesn't look large enough to be an ISO. The requested version may not be on microsoft.com yet."
# Write-Host
# Exit 1
# }
# TODO Check if zip, exe, iso, etc.
try
{
Write-Host -NoNewLine "Installing WinSDK..."
Start-Process -Wait $downloadFileItem "/features $WindowsSDKOptions /q"
Write-Host "Done installing"
}
finally
{
Write-Host "Done"
}
}
if ($StrongNameHijack)
{
Write-Host -NoNewline "Disabling StrongName for Windows SDK..."
foreach($key in $PublicKeyTokens)
{
Disable-StrongName $key
}
Write-Host "Done"
}

View File

@@ -6,9 +6,12 @@ Names are in alphabetical order based on first name.
## High impact community members
### [@davidegiacometti](https://github.com/davidegiacometti) - [Davide Giacometti](https://www.linkedin.com/in/davidegiacometti/)
Davide has helped fix multiple bugs, added new features, as well as help us with the ARM64 effort by porting applications to .NET Core.
### [@Niels9001](https://github.com/niels9001/) - [Niels Laute](https://nielslaute.com/)
Niels has helped drive large sums of our update toward a new [consistent and modern UX](https://github.com/microsoft/PowerToys/issues/891). This includes the [launcher work](https://github.com/microsoft/PowerToys/issues/44) and [icon design](https://github.com/microsoft/PowerToys/issues/1118).
Niels has helped drive large sums of our update toward a new [consistent and modern UX](https://github.com/microsoft/PowerToys/issues/891). This includes the [launcher work](https://github.com/microsoft/PowerToys/issues/44), color picker UX update and [icon design](https://github.com/microsoft/PowerToys/issues/1118).
### [@riverar](https://github.com/riverar) - [Rafael Rivera](https://withinrafael.com/)
@@ -53,13 +56,6 @@ PowerRename is from Chris's SmartRename and icon rendering for SVGs in File Expl
Color Picker is from Martin.
<!--
@alekhyareddy28
@jyuwono
@laviusmotileng-ms
@ryanbodrug-microsoft
@saahmedm
@somil55
@traies
@udit3333
-->
### Microsoft InVEST team
This amazing team helped PowerToys develop PowerToys Run and Keyboard manager as well as update our Settings to v2. @alekhyareddy28, @arjunbalgovind, @jyuwono @laviusmotileng-ms, @ryanbodrug-microsoft, @saahmedm, @somil55, @traies, @udit3333

View File

@@ -59,7 +59,7 @@ If no existing item describes your issue/feature, great - please file a new issu
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in YOUR workflow. Teach us to help you!
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
* Prefer error message text where possible or screenshots of errors if text cannot be captured
* **If you intend to implement the fix/feature yourself then say so!** If you do not indicate otherwise we will assume that the issue is our to solve, or may label the issue as `Help-Wanted`.
* **If you intend to implement the fix/feature yourself then say so!** If you do not indicate otherwise we will assume that the issue is ours to solve, or may label the issue as `Help-Wanted`.
### DO NOT post "+1" comments
@@ -97,31 +97,16 @@ Team members will be happy to help review specs and guide them to completion.
### Help Wanted
Once the team have approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/PowerToys/labels/Help-Wanted).
Once the team have approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/PowerToys/labels/Help%20Wanted).
---
## Development
### Fork, Clone, Branch and Create your PR
Follow the [development guidelines](https://github.com/microsoft/PowerToys/blob/master/doc/devdocs/readme.md).
Once you've discussed your proposed feature/fix/etc. with a team member, and you've agreed an approach or a spec has been written and approved, it's time to start development:
1. Fork the repo if you haven't already
1. Clone your fork locally
1. Create & push a feature branch
1. Create a [Draft Pull Request (PR)](https://github.blog/2019-02-14-introducing-draft-pull-requests/)
1. Work on your changes
### Code Review
When you'd like the team to take a look, (even if the work is not yet fully-complete), mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
### Merge
Once your code has been reviewed and approved by the requisite number of team members, it will be merged into the master branch. Once merged, your PR will be automatically closed.
### How can I become a collaborateur on the PowerToys team
### How can I become a collaborator on the PowerToys team
Be a great community member. Just help out a lot and make useful additions, filing bugs/suggestions, help develop fixes and features, code reviews, and always, docs. Lets continue to make the PowerToys repository a great spot to learn and make a great set of utilities.

95
Cpp.Build.props Normal file
View File

@@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<!-- Props that should be disabled while building on CI server -->
<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for all configurations -->
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<ConformanceMode>false</ConformanceMode>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
</Lib>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- Global props -->
<PropertyGroup Label="Globals" Condition="'$(OverrideWindowsTargetPlatformVersion)'!='True'">
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<!-- Props that are constant for both Debug and Release configurations -->
<PropertyGroup Label="Configuration">
<PlatformToolset>v142</PlatformToolset>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
</Project>

View File

@@ -1,14 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_PropertySheetDisplayName>PowerToys.Root.Props</_PropertySheetDisplayName>
<ForceImportBeforeCppProps>$(MsbuildThisFileDirectory)\Cpp.Build.props</ForceImportBeforeCppProps>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
</Project>

138
NOTICE.md
View File

@@ -99,32 +99,6 @@ The above copyright notice and this permission notice shall be included in all c
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
### Squirrel.Windows License
**Source**: https://github.com/Squirrel/Squirrel.Windows/
The MIT License (MIT)
Copyright (c) 2012 GitHub, Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
## PowerToy: PowerRename
### Chris Davis's SmartRename License
@@ -152,3 +126,115 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
## PowerToy: Installer/Runner
### spdlog
**Source**: https://github.com/gabime/spdlog
The MIT License (MIT)
Copyright (c) 2016 Gabi Melman.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-- NOTE: Third party dependency used by this software --
This software depends on the fmt lib (MIT License),
and users must comply to its license: https://github.com/fmtlib/fmt/blob/master/LICENSE.rst
### cxxopts
**Source**: https://github.com/jarro2783
Copyright (c) 2014 Jarryd Beck
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
### expected-lite
**Source**: https://github.com/martinmoene/expected-lite
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
### zip
**Source**: https://github.com/kuba--/zip
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

View File

@@ -10,7 +10,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "runner", "src\runner\runner
{51920F1F-C28C-4ADF-8660-4238766796C2} = {51920F1F-C28C-4ADF-8660-4238766796C2}
{6A71162E-FC4C-4A2C-B90F-3CF94F59A9BB} = {6A71162E-FC4C-4A2C-B90F-3CF94F59A9BB}
{031AC72E-FA28-4AB7-B690-6F7B9C28AA73} = {031AC72E-FA28-4AB7-B690-6F7B9C28AA73}
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
{0485F45C-EA7A-4BB5-804B-3E8D14699387} = {0485F45C-EA7A-4BB5-804B-3E8D14699387}
{D29DDD63-E2CF-4657-9FD5-2AEDE4257E5D} = {D29DDD63-E2CF-4657-9FD5-2AEDE4257E5D}
{5CCC8468-DEC8-4D36-99D4-5C891BEBD481} = {5CCC8468-DEC8-4D36-99D4-5C891BEBD481}
@@ -27,17 +26,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "runner", "src\runner\runner
{A46629C4-1A6C-40FA-A8B6-10E5102BB0BA} = {A46629C4-1A6C-40FA-A8B6-10E5102BB0BA}
{17DA04DF-E393-4397-9CF0-84DABE11032E} = {17DA04DF-E393-4397-9CF0-84DABE11032E}
{F9C68EDF-AC74-4B77-9AF1-005D9C9F6A99} = {F9C68EDF-AC74-4B77-9AF1-005D9C9F6A99}
{07C389E3-6BC8-41CF-923E-307B1265FA2D} = {07C389E3-6BC8-41CF-923E-307B1265FA2D}
{655C9AF2-18D3-4DA6-80E4-85504A7722BA} = {655C9AF2-18D3-4DA6-80E4-85504A7722BA}
{89F34AF7-1C34-4A72-AA6E-534BCF972BD9} = {89F34AF7-1C34-4A72-AA6E-534BCF972BD9}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{74485049-C722-400F-ABE5-86AC52D929B3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShortcutGuide", "src\modules\shortcut_guide\shortcut_guide.vcxproj", "{A46629C4-1A6C-40FA-A8B6-10E5102BB0BA}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "modules", "modules", "{4574FDD0-F61D-4376-98BF-E5A1262C11EC}"
EndProject
@@ -46,35 +39,25 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "interface", "interface", "{
src\modules\interface\powertoy_module_interface.h = src\modules\interface\powertoy_module_interface.h
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "src\settings\settings.vcxproj", "{07C389E3-6BC8-41CF-923E-307B1265FA2D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "fancyzones", "fancyzones", "{D1D6BC88-09AE-4FB4-AD24-5DED46A791DD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FancyZonesLib", "src\modules\fancyzones\lib\FancyZonesLib.vcxproj", "{F9C68EDF-AC74-4B77-9AF1-005D9C9F6A99}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fancyzones", "src\modules\fancyzones\dll\FancyZonesModule.vcxproj", "{48804216-2A0E-4168-A6D8-9CD068D14227}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
{5CCC8468-DEC8-4D36-99D4-5C891BEBD481} = {5CCC8468-DEC8-4D36-99D4-5C891BEBD481}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests-FancyZones", "src\modules\fancyzones\tests\UnitTests\UnitTests.vcxproj", "{9C6A7905-72D4-4BF5-B256-ABFDAEF68AE9}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
{F9C68EDF-AC74-4B77-9AF1-005D9C9F6A99} = {F9C68EDF-AC74-4B77-9AF1-005D9C9F6A99}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "common", "common", "{1AFB6476-670D-4E80-A464-657E01DFF482}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests-CommonLib", "src\common\UnitTests-CommonLib\UnitTests-CommonLib.vcxproj", "{1A066C63-64B3-45F8-92FE-664E1CCE8077}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FancyZonesEditor", "src\modules\fancyzones\editor\FancyZonesEditor\FancyZonesEditor.csproj", "{5CCC8468-DEC8-4D36-99D4-5C891BEBD481}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FancyZonesEditor", "src\modules\fancyzones\editor\FancyZonesEditor\FancyZonesEditor.csproj", "{5CCC8468-DEC8-4D36-99D4-5C891BEBD481}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "powerrename", "powerrename", "{89E20BCE-EB9C-46C8-8B50-E01A82E6FDC3}"
EndProject
@@ -82,7 +65,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameExt", "src\modul
ProjectSection(ProjectDependencies) = postProject
{0E072714-D127-460B-AFAD-B4C40B412798} = {0E072714-D127-460B-AFAD-B4C40B412798}
{51920F1F-C28C-4ADF-8660-4238766796C2} = {51920F1F-C28C-4ADF-8660-4238766796C2}
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameLib", "src\modules\powerrename\lib\PowerRenameLib.vcxproj", "{51920F1F-C28C-4ADF-8660-4238766796C2}"
@@ -96,50 +78,31 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameTest", "src\modu
ProjectSection(ProjectDependencies) = postProject
{0E072714-D127-460B-AFAD-B4C40B412798} = {0E072714-D127-460B-AFAD-B4C40B412798}
{51920F1F-C28C-4ADF-8660-4238766796C2} = {51920F1F-C28C-4ADF-8660-4238766796C2}
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameUnitTests", "src\modules\powerrename\unittests\PowerRenameLibUnitTests.vcxproj", "{2151F984-E006-4A9F-92EF-C6DDE3DC8413}"
ProjectSection(ProjectDependencies) = postProject
{0E072714-D127-460B-AFAD-B4C40B412798} = {0E072714-D127-460B-AFAD-B4C40B412798}
{51920F1F-C28C-4ADF-8660-4238766796C2} = {51920F1F-C28C-4ADF-8660-4238766796C2}
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
{B25AC7A5-FB9F-4789-B392-D5C85E948670} = {B25AC7A5-FB9F-4789-B392-D5C85E948670}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{BEEAB7F2-FFF6-45AB-9CDB-B04CC0734B88}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ModuleTemplateCompileTest", "tools\project_template\ModuleTemplate\ModuleTemplateCompileTest.vcxproj", "{64A80062-4D8B-4229-8A38-DFA1D7497749}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameUWPUI", "src\modules\powerrename\UWPui\PowerRenameUWPUI.vcxproj", "{0485F45C-EA7A-4BB5-804B-3E8D14699387}"
ProjectSection(ProjectDependencies) = postProject
{0E072714-D127-460B-AFAD-B4C40B412798} = {0E072714-D127-460B-AFAD-B4C40B412798}
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "notifications", "src\common\notifications_winrt\notifications.vcxproj", "{0B593A6C-4143-4337-860E-DB5710FB87DB}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "notifications_dll", "src\common\notifications\notifications_dll.vcxproj", "{031AC72E-FA28-4AB7-B690-6F7B9C28AA73}"
ProjectSection(ProjectDependencies) = postProject
{74485049-C722-400F-ABE5-86AC52D929B3} = {74485049-C722-400F-ABE5-86AC52D929B3}
{0B593A6C-4143-4337-860E-DB5710FB87DB} = {0B593A6C-4143-4337-860E-DB5710FB87DB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManager", "src\modules\keyboardmanager\dll\KeyboardManager.vcxproj", "{89F34AF7-1C34-4A72-AA6E-534BCF972BD9}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "imageresizer", "imageresizer", "{6C7F47CC-2151-44A3-A546-41C70025132C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageResizerUI", "src\modules\imageresizer\ui\ImageResizerUI.csproj", "{2BE46397-4DFA-414C-9BD4-41E4BBF8CB34}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImageResizerUI", "src\modules\imageresizer\ui\ImageResizerUI.csproj", "{2BE46397-4DFA-414C-9BD4-41E4BBF8CB34}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImageResizerExt", "src\modules\imageresizer\dll\ImageResizerExt.vcxproj", "{0B43679E-EDFA-4DA0-AD30-F4628B308B1B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImageResizerUITest", "src\modules\imageresizer\tests\ImageResizerUITest.csproj", "{E0CC7526-D85E-43AC-844F-D5DF0D2F5AB8}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImageResizerUITest", "src\modules\imageresizer\tests\ImageResizerUITest.csproj", "{E0CC7526-D85E-43AC-844F-D5DF0D2F5AB8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManagerUI", "src\modules\keyboardmanager\ui\KeyboardManagerUI.vcxproj", "{EAF23649-EF6E-478B-980E-81FAD96CCA2A}"
EndProject
@@ -148,7 +111,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "action_runner", "src\action
{17DA04DF-E393-4397-9CF0-84DABE11032E} = {17DA04DF-E393-4397-9CF0-84DABE11032E}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "updating", "src\common\updating\updating.vcxproj", "{17DA04DF-E393-4397-9CF0-84DABE11032E}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ApplicationUpdate", "src\common\updating\updating.vcxproj", "{17DA04DF-E393-4397-9CF0-84DABE11032E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "keyboardmanager", "keyboardmanager", "{38BDB927-829B-4C65-9CD9-93FB05D66D65}"
EndProject
@@ -156,8 +119,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManagerCommon", "sr
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "launcher", "launcher", "{C140A3EF-6DBF-4084-9D4C-4EB5A99FEE68}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wox.Core", "src\modules\launcher\Wox.Core\Wox.Core.csproj", "{B749F0DB-8E75-47DB-9E5E-265D16D0C0D2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wox.Infrastructure", "src\modules\launcher\Wox.Infrastructure\Wox.Infrastructure.csproj", "{4FD29318-A8AB-4D8F-AA47-60BC241B8DA3}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wox.Plugin", "src\modules\launcher\Wox.Plugin\Wox.Plugin.csproj", "{8451ECDD-2EA4-4966-BB0A-7BBC40138E80}"
@@ -166,7 +127,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wox.Test", "src\modules\lau
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{4AFC9975-2456-4C70-94A4-84073C1CED93}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Calculator", "src\modules\launcher\Plugins\Microsoft.Plugin.Calculator\Microsoft.Plugin.Calculator.csproj", "{59BD9891-3837-438A-958D-ADC7F91F6F7E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Run.Plugin.Calculator", "src\modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Calculator\Microsoft.PowerToys.Run.Plugin.Calculator.csproj", "{59BD9891-3837-438A-958D-ADC7F91F6F7E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.WindowWalker", "src\modules\launcher\Plugins\Microsoft.Plugin.WindowWalker\Microsoft.Plugin.WindowWalker.csproj", "{74F1B9ED-F59C-4FE7-B473-7B453E30837E}"
EndProject
@@ -190,38 +151,46 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PowerLauncher", "src\module
{FDB3555B-58EF-4AE6-B5F1-904719637AB4} = {FDB3555B-58EF-4AE6-B5F1-904719637AB4}
{59BD9891-3837-438A-958D-ADC7F91F6F7E} = {59BD9891-3837-438A-958D-ADC7F91F6F7E}
{C21BFF9C-2C99-4B5F-B7C9-A5E6DDDB37B0} = {C21BFF9C-2C99-4B5F-B7C9-A5E6DDDB37B0}
{0351ADA4-0C32-4652-9BA0-41F7B602372B} = {0351ADA4-0C32-4652-9BA0-41F7B602372B}
{787B8AA6-CA93-4C84-96FE-DF31110AD1C4} = {787B8AA6-CA93-4C84-96FE-DF31110AD1C4}
{F8B870EB-D5F5-45BA-9CF7-A5C459818820} = {F8B870EB-D5F5-45BA-9CF7-A5C459818820}
{74F1B9ED-F59C-4FE7-B473-7B453E30837E} = {74F1B9ED-F59C-4FE7-B473-7B453E30837E}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{E775CC2C-24CB-48D6-9C3A-BE4CCE0DB17A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "win-app-driver", "src\tests\win-app-driver\win-app-driver.csproj", "{880ED251-9E16-4713-9A70-D35FE0C01669}"
ProjectSection(SolutionItems) = preProject
src\tests\win-app-driver\README.md = src\tests\win-app-driver\README.md
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "previewpane", "previewpane", "{2F305555-C296-497E-AC20-5FA1B237996A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PreviewHandlerCommon", "src\modules\previewpane\Common\PreviewHandlerCommon.csproj", "{AF2349B8-E5B6-4004-9502-687C1C7730B1}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PreviewHandlerCommon", "src\modules\previewpane\Common\PreviewHandlerCommon.csproj", "{AF2349B8-E5B6-4004-9502-687C1C7730B1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MarkdownPreviewHandler", "src\modules\previewpane\MarkdownPreviewHandler\MarkdownPreviewHandler.csproj", "{6A71162E-FC4C-4A2C-B90F-3CF94F59A9BB}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MarkdownPreviewHandler", "src\modules\previewpane\MarkdownPreviewHandler\MarkdownPreviewHandler.csproj", "{6A71162E-FC4C-4A2C-B90F-3CF94F59A9BB}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTests-MarkdownPreviewHandler", "src\modules\previewpane\PreviewPaneUnitTests\UnitTests-MarkdownPreviewHandler.csproj", "{A2B51B8B-8F90-424E-BC97-F9AB7D76CA1A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTests-MarkdownPreviewHandler", "src\modules\previewpane\PreviewPaneUnitTests\UnitTests-MarkdownPreviewHandler.csproj", "{A2B51B8B-8F90-424E-BC97-F9AB7D76CA1A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SvgPreviewHandler", "src\modules\previewpane\SvgPreviewHandler\SvgPreviewHandler.csproj", "{DA425894-6E13-404F-8DCB-78584EC0557A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SvgPreviewHandler", "src\modules\previewpane\SvgPreviewHandler\SvgPreviewHandler.csproj", "{DA425894-6E13-404F-8DCB-78584EC0557A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTests-SvgPreviewHandler", "src\modules\previewpane\UnitTests-SvgPreviewHandler\UnitTests-SvgPreviewHandler.csproj", "{060D75DA-2D1C-48E6-A4A1-6F0718B64661}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTests-SvgPreviewHandler", "src\modules\previewpane\UnitTests-SvgPreviewHandler\UnitTests-SvgPreviewHandler.csproj", "{060D75DA-2D1C-48E6-A4A1-6F0718B64661}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTests-PreviewHandlerCommon", "src\modules\previewpane\UnitTests-PreviewHandlerCommon\UnitTests-PreviewHandlerCommon.csproj", "{748417CA-F17E-487F-9411-CAFB6D3F4877}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTests-PreviewHandlerCommon", "src\modules\previewpane\UnitTests-PreviewHandlerCommon\UnitTests-PreviewHandlerCommon.csproj", "{748417CA-F17E-487F-9411-CAFB6D3F4877}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "powerpreview", "src\modules\previewpane\powerpreview\powerpreview.vcxproj", "{217DF501-135C-4E38-BFC8-99D4821032EA}"
ProjectSection(ProjectDependencies) = postProject
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF} = {CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "powerpreviewTest", "src\modules\previewpane\powerpreviewTest\powerpreviewTest.vcxproj", "{47310AB4-9034-4BD1-8D8B-E88AD21A171B}"
ProjectSection(ProjectDependencies) = postProject
{217DF501-135C-4E38-BFC8-99D4821032EA} = {217DF501-135C-4E38-BFC8-99D4821032EA}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "core", "core", "{C3081D9A-1586-441A-B5F4-ED815B3719C1}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "settings-ui", "settings-ui", "{C3081D9A-1586-441A-B5F4-ED815B3719C1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.Runner", "src\core\Microsoft.PowerToys.Settings.UI.Runner\Microsoft.PowerToys.Settings.UI.Runner.csproj", "{E4E0D2AE-B17D-4BD4-8BEE-AFC8CC464C5F}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.Runner", "src\settings-ui\Microsoft.PowerToys.Settings.UI.Runner\Microsoft.PowerToys.Settings.UI.Runner.csproj", "{E4E0D2AE-B17D-4BD4-8BEE-AFC8CC464C5F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.PowerToys.Settings.UI", "src\core\Microsoft.PowerToys.Settings.UI\Microsoft.PowerToys.Settings.UI.csproj", "{A7D5099E-F0FD-4BF3-8522-5A682759F915}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.PowerToys.Settings.UI", "src\settings-ui\Microsoft.PowerToys.Settings.UI\Microsoft.PowerToys.Settings.UI.csproj", "{A7D5099E-F0FD-4BF3-8522-5A682759F915}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4981CCD1-4CD9-4A49-B240-00AA46493FF8}"
ProjectSection(SolutionItems) = preProject
@@ -229,19 +198,18 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
src\tests\win-app-driver\packages.config = src\tests\win-app-driver\packages.config
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.Lib", "src\core\Microsoft.PowerToys.Settings.UI.Lib\Microsoft.PowerToys.Settings.UI.Lib.csproj", "{B1BCC8C6-46B5-4BFA-8F22-20F32D99EC6A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.Library", "src\settings-ui\Microsoft.PowerToys.Settings.UI.Library\Microsoft.PowerToys.Settings.UI.Library.csproj", "{B1BCC8C6-46B5-4BFA-8F22-20F32D99EC6A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "interop", "src\common\interop\interop.vcxproj", "{F055103B-F80B-4D0C-BF48-057C55620033}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common-md-flag", "src\common\common-md-flag\common-md-flag.vcxproj", "{985B3F2F-CEED-4C0A-A249-69257E719145}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.Interop.Tests", "src\common\interop-tests\Microsoft.Interop.Tests.csproj", "{437AD818-3F1F-4CA5-A79B-25233A157026}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerToysInterop", "src\common\interop\PowerToysInterop.vcxproj", "{F055103B-F80B-4D0C-BF48-057C55620033}"
ProjectSection(ProjectDependencies) = postProject
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF} = {CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Folder", "src\modules\launcher\Plugins\Microsoft.Plugin.Folder\Microsoft.Plugin.Folder.csproj", "{787B8AA6-CA93-4C84-96FE-DF31110AD1C4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PowerLauncher.Telemetry", "src\modules\launcher\PowerLauncher.Telemetry\PowerLauncher.Telemetry.csproj", "{08C8C05F-0362-41BC-818C-724572DF8B06}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Telemetry", "src\common\ManagedTelemetry\Telemetry\Telemetry.csproj", "{5D00D290-4016-4CFE-9E41-1E7C724509BA}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ManagedTelemetry", "src\common\ManagedTelemetry\Telemetry\ManagedTelemetry.csproj", "{5D00D290-4016-4CFE-9E41-1E7C724509BA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManagerTest", "src\modules\keyboardmanager\test\KeyboardManagerTest.vcxproj", "{62173D9A-6724-4C00-A1C8-FB646480A9EC}"
EndProject
@@ -249,13 +217,13 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ManagedCommon", "src\common
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Program.UnitTests", "src\modules\launcher\Plugins\Microsoft.Plugin.Program.UnitTests\Microsoft.Plugin.Program.UnitTests.csproj", "{42851751-CBC8-45A6-97F5-7A0753F7B4D1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTests-SvgThumbnailProvider", "src\modules\previewpane\UnitTests-SvgThumbnailProvider\UnitTests-SvgThumbnailProvider.csproj", "{1EF1EEF0-10F0-4F2E-8550-39B6D8044D3E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTests-SvgThumbnailProvider", "src\modules\previewpane\UnitTests-SvgThumbnailProvider\UnitTests-SvgThumbnailProvider.csproj", "{1EF1EEF0-10F0-4F2E-8550-39B6D8044D3E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SvgThumbnailProvider", "src\modules\previewpane\SvgThumbnailProvider\SvgThumbnailProvider.csproj", "{8FFE09DA-FA4F-4EE1-B3A2-AD5497FBD1AD}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SvgThumbnailProvider", "src\modules\previewpane\SvgThumbnailProvider\SvgThumbnailProvider.csproj", "{8FFE09DA-FA4F-4EE1-B3A2-AD5497FBD1AD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ColorPicker", "src\modules\colorPicker\ColorPicker\ColorPicker.vcxproj", "{655C9AF2-18D3-4DA6-80E4-85504A7722BA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ColorPickerUI", "src\modules\colorPicker\ColorPickerUI\ColorPickerUI.csproj", "{BA58206B-1493-4C75-BFEA-A85768A1E156}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ColorPickerUI", "src\modules\colorPicker\ColorPickerUI\ColorPickerUI.csproj", "{BA58206B-1493-4C75-BFEA-A85768A1E156}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "colorpicker", "colorpicker", "{1D78B84B-CA39-406C-98F4-71F7EC266CC0}"
EndProject
@@ -263,9 +231,83 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Uri", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Uri.UnitTests", "src\modules\launcher\Plugins\Microsoft.Plugin.Uri.UnitTests\Microsoft.Plugin.Uri.UnitTests.csproj", "{B81FB7B6-D30E-428F-908A-41422EFC1172}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.UnitTests", "src\core\Microsoft.PowerToys.Settings.UI.UnitTests\Microsoft.PowerToys.Settings.UI.UnitTests.csproj", "{0F85E674-34AE-443D-954C-8321EB8B93B1}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Settings.UI.UnitTests", "src\settings-ui\Microsoft.PowerToys.Settings.UI.UnitTests\Microsoft.PowerToys.Settings.UI.UnitTests.csproj", "{0F85E674-34AE-443D-954C-8321EB8B93B1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Calculator.UnitTest", "src\modules\launcher\Plugins\Microsoft.Plugin.Calculator.UnitTest\Microsoft.Plugin.Calculator.UnitTest.csproj", "{632BBE62-5421-49EA-835A-7FFA4F499BD6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Run.Plugin.Calculator.UnitTest", "src\modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Calculator.UnitTest\Microsoft.PowerToys.Run.Plugin.Calculator.UnitTest.csproj", "{632BBE62-5421-49EA-835A-7FFA4F499BD6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Plugin.Folder.UnitTests", "src\modules\launcher\Plugins\Microsoft.Plugin.Folder.UnitTests\Microsoft.Plugin.Folder.UnitTests.csproj", "{4FA206A5-F69F-4193-BF8F-F6EEB496734C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTest-ColorPickerUI", "src\modules\colorPicker\UnitTest-ColorPickerUI\UnitTest-ColorPickerUI.csproj", "{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Run.Plugin.System", "src\modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.System\Microsoft.PowerToys.Run.Plugin.System.csproj", "{FD8EB419-FF9C-4D88-BB6F-BF6CED37747B}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Run.Plugin.System.UnitTests", "src\modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.System.UnitTests\Microsoft.PowerToys.Run.Plugin.System.UnitTests.csproj", "{DA5A6FE9-0040-40CC-83CC-764AE5306590}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Run.Plugin.Service", "src\modules\launcher\Plugins\Microsoft.PowerToys.Run.Plugin.Service\Microsoft.PowerToys.Run.Plugin.Service.csproj", "{0351ADA4-0C32-4652-9BA0-41F7B602372B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logger", "src\common\logger\logger.vcxproj", "{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SetttingsAPI", "src\common\SettingsAPI\SetttingsAPI.vcxproj", "{6955446D-23F7-4023-9BB3-8657F904AF99}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.Interop.Tests", "src\common\interop\interop-tests\Microsoft.Interop.Tests.csproj", "{58736667-1027-4AD7-BFDF-7A3A6474103A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "notifications", "notifications", "{D92131D6-7610-4D60-A7DB-1C169783F83B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Notifications", "src\common\notifications\notifications.vcxproj", "{1D5BE09D-78C0-4FD7-AF00-AE7C1AF7C525}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BackgroundActivatorDLL", "src\common\notifications\BackgroundActivatorDLL\BackgroundActivatorDLL.vcxproj", "{031AC72E-FA28-4AB7-B690-6F7B9C28AA73}"
ProjectSection(ProjectDependencies) = postProject
{0B593A6C-4143-4337-860E-DB5710FB87DB} = {0B593A6C-4143-4337-860E-DB5710FB87DB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BackgroundActivator", "src\common\notifications\BackgroundActivator\BackgroundActivator.vcxproj", "{0B593A6C-4143-4337-860E-DB5710FB87DB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Version", "src\common\version\version.vcxproj", "{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "interop", "interop", "{5A7818A8-109C-4E1C-850D-1A654E234B0E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "log", "log", "{E4E03FE0-94FD-47C7-88C5-F17D0AA549D3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinStore", "src\common\WinStore\Winstore.vcxproj", "{C502A854-53AC-4EBB-8DC0-E4AF2191E4F6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "COMUtils", "src\common\COMUtils\COMUtils.vcxproj", "{7319089E-46D6-4400-BC65-E39BDF1416EE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Display", "src\common\Display\Display.vcxproj", "{CABA8DFB-823B-4BF2-93AC-3F31984150D9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Themes", "src\common\Themes\Themes.vcxproj", "{98537082-0FDB-40DE-ABD8-0DC5A4269BAB}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "utils", "utils", "{B39DC643-4663-475E-B329-03F0C9918D48}"
ProjectSection(SolutionItems) = preProject
src\common\utils\appMutex.h = src\common\utils\appMutex.h
src\common\utils\com_object_factory.h = src\common\utils\com_object_factory.h
src\common\utils\elevation.h = src\common\utils\elevation.h
src\common\utils\exec.h = src\common\utils\exec.h
src\common\utils\json.h = src\common\utils\json.h
src\common\utils\os-detect.h = src\common\utils\os-detect.h
src\common\utils\process_path.h = src\common\utils\process_path.h
src\common\utils\resources.h = src\common\utils\resources.h
src\common\utils\string_utils.h = src\common\utils\string_utils.h
src\common\utils\timeutil.h = src\common\utils\timeutil.h
src\common\utils\winapi_error.h = src\common\utils\winapi_error.h
src\common\utils\window.h = src\common\utils\window.h
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "old-settings-ui", "src\settings\old-settings-ui.vcxproj", "{07C389E3-6BC8-41CF-923E-307B1265FA2D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Telemetry", "Telemetry", "{8F62026A-294B-41C6-8839-87463613F216}"
ProjectSection(SolutionItems) = preProject
src\common\Telemetry\ProjectTelemetry.h = src\common\Telemetry\ProjectTelemetry.h
src\common\Telemetry\TelemetryBase.cs = src\common\Telemetry\TelemetryBase.cs
src\common\Telemetry\TraceLoggingDefines.h = src\common\Telemetry\TraceLoggingDefines.h
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Microsoft.PowerToys.Common.UI", "src\common\Microsoft.PowerToys.Common.UI\Microsoft.PowerToys.Common.UI.csproj", "{C3A17DCA-217B-462C-BB0C-BE086AF80081}"
EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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EndGlobalSection
GlobalSection(NestedProjects) = preSolution
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@@ -557,10 +650,7 @@ Global
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@@ -571,7 +661,6 @@ Global
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@@ -583,7 +672,6 @@ Global
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{F97E5003-F263-4D4A-A964-0F1F3C82DEF2} = {C140A3EF-6DBF-4084-9D4C-4EB5A99FEE68}
{880ED251-9E16-4713-9A70-D35FE0C01669} = {E775CC2C-24CB-48D6-9C3A-BE4CCE0DB17A}
{2F305555-C296-497E-AC20-5FA1B237996A} = {4574FDD0-F61D-4376-98BF-E5A1262C11EC}
{AF2349B8-E5B6-4004-9502-687C1C7730B1} = {2F305555-C296-497E-AC20-5FA1B237996A}
{6A71162E-FC4C-4A2C-B90F-3CF94F59A9BB} = {2F305555-C296-497E-AC20-5FA1B237996A}
@@ -596,9 +684,7 @@ Global
{E4E0D2AE-B17D-4BD4-8BEE-AFC8CC464C5F} = {C3081D9A-1586-441A-B5F4-ED815B3719C1}
{A7D5099E-F0FD-4BF3-8522-5A682759F915} = {C3081D9A-1586-441A-B5F4-ED815B3719C1}
{B1BCC8C6-46B5-4BFA-8F22-20F32D99EC6A} = {C3081D9A-1586-441A-B5F4-ED815B3719C1}
{F055103B-F80B-4D0C-BF48-057C55620033} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{985B3F2F-CEED-4C0A-A249-69257E719145} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{437AD818-3F1F-4CA5-A79B-25233A157026} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{F055103B-F80B-4D0C-BF48-057C55620033} = {5A7818A8-109C-4E1C-850D-1A654E234B0E}
{787B8AA6-CA93-4C84-96FE-DF31110AD1C4} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{08C8C05F-0362-41BC-818C-724572DF8B06} = {C140A3EF-6DBF-4084-9D4C-4EB5A99FEE68}
{5D00D290-4016-4CFE-9E41-1E7C724509BA} = {1AFB6476-670D-4E80-A464-657E01DFF482}
@@ -614,6 +700,31 @@ Global
{B81FB7B6-D30E-428F-908A-41422EFC1172} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{0F85E674-34AE-443D-954C-8321EB8B93B1} = {C3081D9A-1586-441A-B5F4-ED815B3719C1}
{632BBE62-5421-49EA-835A-7FFA4F499BD6} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{4FA206A5-F69F-4193-BF8F-F6EEB496734C} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{090CD7B7-3B0C-4D1D-BC98-83EB5D799BC1} = {1D78B84B-CA39-406C-98F4-71F7EC266CC0}
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F} = {E4E03FE0-94FD-47C7-88C5-F17D0AA549D3}
{FD8EB419-FF9C-4D88-BB6F-BF6CED37747B} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{DA5A6FE9-0040-40CC-83CC-764AE5306590} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{0351ADA4-0C32-4652-9BA0-41F7B602372B} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD} = {E4E03FE0-94FD-47C7-88C5-F17D0AA549D3}
{6955446D-23F7-4023-9BB3-8657F904AF99} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{58736667-1027-4AD7-BFDF-7A3A6474103A} = {5A7818A8-109C-4E1C-850D-1A654E234B0E}
{D92131D6-7610-4D60-A7DB-1C169783F83B} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{1D5BE09D-78C0-4FD7-AF00-AE7C1AF7C525} = {D92131D6-7610-4D60-A7DB-1C169783F83B}
{031AC72E-FA28-4AB7-B690-6F7B9C28AA73} = {D92131D6-7610-4D60-A7DB-1C169783F83B}
{0B593A6C-4143-4337-860E-DB5710FB87DB} = {D92131D6-7610-4D60-A7DB-1C169783F83B}
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{5A7818A8-109C-4E1C-850D-1A654E234B0E} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{E4E03FE0-94FD-47C7-88C5-F17D0AA549D3} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{C502A854-53AC-4EBB-8DC0-E4AF2191E4F6} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{7319089E-46D6-4400-BC65-E39BDF1416EE} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{CABA8DFB-823B-4BF2-93AC-3F31984150D9} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{98537082-0FDB-40DE-ABD8-0DC5A4269BAB} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{B39DC643-4663-475E-B329-03F0C9918D48} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{8F62026A-294B-41C6-8839-87463613F216} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{C3A17DCA-217B-462C-BB0C-BE086AF80081} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{4BABF3FE-3451-42FD-873F-3C332E18DCEF} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{0648DF05-5DDA-4BE1-B5F2-584926EBDB65} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}

285
README.md
View File

@@ -1,106 +1,43 @@
# Overview
# Welcome to the Microsoft PowerToys repo
<img src="./doc/images/overview/PT%20hero%20image.png"/>
Microsoft PowerToys is a set of utilities for power users to tune and streamline their Windows experience for greater productivity. Inspired by the [Windows 95 era PowerToys project](https://en.wikipedia.org/wiki/Microsoft_PowerToys), this reboot provides power users with ways to squeeze more efficiency out of the Windows 10 shell and customize it for individual workflows. A great overview of the Windows 95 PowerToys can be found [here](https://socket3.wordpress.com/2016/10/22/using-windows-95-powertoys/).
[What's Happening](#whats-happening) | [Downloading & Release notes][github-release-link] | [Contributing to PowerToys](#contributing) | [Known issues](#known-issues)
[Downloads & Release notes][github-release-link] | [Contributing to PowerToys](#contributing) | [What's Happening](#whats-happening) | [Roadmap](#powertoys-roadmap) | [Known issues](#known-issues)
## Build status
| Branch | Status x64 |
|---|---|
| Master | [![Build Status for Master](https://dev.azure.com/ms/PowerToys/_apis/build/status/microsoft.PowerToys?branchName=master)](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=master) |
| Stable | [![Build Status for Stable](https://dev.azure.com/ms/PowerToys/_apis/build/status/microsoft.PowerToys?branchName=stable)](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=stable) |
| Installer | [![Build Status for Installer](https://github-private.visualstudio.com/microsoft/_apis/build/status/CDPX/powertoys/powertoys-Windows-Official-master-Test?branchName=master)](https://github-private.visualstudio.com/microsoft/_build/latest?definitionId=61&branchName=master) |
| Architecture | Master | Stable | Installer |
|--------------|--------|--------|-----------|
| x64 | [![Build Status for Master](https://dev.azure.com/ms/PowerToys/_apis/build/status/microsoft.PowerToys?branchName=master)](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=master) | [![Build Status for Stable](https://dev.azure.com/ms/PowerToys/_apis/build/status/microsoft.PowerToys?branchName=stable)](https://dev.azure.com/ms/PowerToys/_build/latest?definitionId=219&branchName=stable) | [![Build Status for Installer](https://github-private.visualstudio.com/microsoft/_apis/build/status/CDPX/powertoys/powertoys-Windows-Official-master-Test?branchName=master)](https://github-private.visualstudio.com/microsoft/_build/latest?definitionId=61&branchName=master) |
## Current PowerToy Utilities
## About
### Color Picker
Microsoft PowerToys is a set of utilities for power users to tune and streamline their Windows 10 experience for greater productivity. For more info on [PowerToys overviews and guides][usingPowerToys-docs-link], or any other tools and resources for [Windows development environments](https://docs.microsoft.com/windows/dev-environment/overview), head over to [docs.microsoft.com][usingPowerToys-docs-link]!
[<img align="left" src="https://aka.ms/powerToysColorPickerImageSmall" />](https://aka.ms/PowerToysOverview_ColorPicker) [ColorPicker](https://aka.ms/PowerToysOverview_ColorPicker) is a simple and quick system-wide color picker with <kbd>Win</kbd>+<kbd>Shift</kbd>+<kbd>C</kbd>. Color Picker allows to pick colors from any currently running application and automatically copies the HEX or RGB values to your clipboard. This code is based on [Martin Chrzan's Color Picker](https://github.com/martinchrzan/ColorPicker).
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### FancyZones
[<img align="left" src="https://aka.ms/powerToysFancyZoneImageSmall" />](https://aka.ms/PowerToysOverview_FancyZones) [FancyZones](https://aka.ms/PowerToysOverview_FancyZones) is a window manager that makes it easy to create complex window layouts and quickly position windows into those layouts.
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### File Explorer Add-ons
[<img align="left" src="https://aka.ms/powerToysPowerPreviewImageSmall" />](https://aka.ms/PowerToysOverview_FileExplorerAddOns) [File Explorer](https://aka.ms/PowerToysOverview_FileExplorerAddOns) add-ons will enable SVG icon rendering and Preview Pane additions for File Explorer.
Preview Pane is an existing feature in the File Explorer. To enable it, you just click the View tab in the ribbon and then click "Preview Pane". PowerToys will now enable two types of files to be previewed: Markdown (.md) & SVG (.svg)
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### Image Resizer
[<img align="left" src="https://aka.ms/powerToysImageResizerImageSmall" />](https://aka.ms/PowerToysOverview_ImageResizer) [Image Resizer](https://aka.ms/PowerToysOverview_ImageResizer) is a Windows Shell Extension for quickly resizing images. With a simple right click from File Explorer, resize one or many images instantly. This code is based on [Brice Lambson's Image Resizer](https://github.com/bricelam/ImageResizer).
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### Keyboard Manager
[<img align="left" src="https://aka.ms/powerToysKBMImageSmall" />](https://aka.ms/PowerToysOverview_KeyboardManager) [Keyboard Manager](https://aka.ms/PowerToysOverview_KeyboardManager) allows you to customize the keyboard to be more productive by remapping keys and creating your own keyboard shortcuts. This PowerToy requires Windows 10 1903 (build 18362) or later.
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### PowerRename
[<img align="left" src="https://aka.ms/powerToysPowerRenameImageSmall" />](https://aka.ms/PowerToysOverview_PowerRename) [PowerRename](https://aka.ms/PowerToysOverview_PowerRename) is a Windows Shell Extension for advanced bulk renaming using search and replace or regular expressions. PowerRename allows simple search and replace or more advanced regular expression matching. While you type in the search and replace input fields, the preview area will show what the items will be renamed to. PowerRename then calls into the Windows Explorer file operations engine to perform the rename. This has the benefit of allowing the rename operation to be undone after PowerRename exits. This code is based on [Chris Davis's SmartRename](https://github.com/chrdavis/SmartRename).
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### PowerToys Run
[<img align="left" src="https://aka.ms/powerToysPowerLauncherImageSmall" />](https://aka.ms/PowerToysOverview_PowerToysRun) [PowerToys Run](https://aka.ms/PowerToysOverview_PowerToysRun) is a new toy in PowerToys that can help you search and launch your app instantly with a simple <kbd>Alt</kbd>+<kbd>Space</kbd> and start typing! It is open source and modular for additional plugins. Window Walker is now inside too! This PowerToy requires Windows 10 1903 (build 18362) or later.
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### Shortcut Guide
[<img align="left" src="https://aka.ms/powerToysShortcutGuideImageSmall" />](https://aka.ms/PowerToysOverview_ShortcutGuide) [Windows key shortcut guide](https://aka.ms/PowerToysOverview_ShortcutGuide) appears when a user holds the Windows key down for more than one second and shows the available shortcuts for the current state of the desktop.
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### Video Conference Mute (Experimental)
[<img align="left" src="https://aka.ms/powerToysVideoConferenceImageSmall" />](https://aka.ms/PowerToysOverview_VideoConference) [Video Conference Mute](https://aka.ms/PowerToysOverview_VideoConference) is a quick and easy way to do a global "mute" of both your microphone and webcam via <kbd>Win</kbd>+<kbd>N</kbd>. Just set your webcam in the target application to the PowerToys VideoConference camera.
**Note:** This is only included in the [pre-release version of PowerToys installer][github-prerelease-link]. This PowerToy requires Windows 10 1903 (build 18362) or later.
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| | Current utilities: | |
|--------------|--------|--------|
| [Color Picker](https://aka.ms/PowerToysOverview_ColorPicker) | [FancyZones](https://aka.ms/PowerToysOverview_FancyZones) | [File Explorer Add-ons](https://aka.ms/PowerToysOverview_FileExplorerAddOns) |
| [Image Resizer](https://aka.ms/PowerToysOverview_ImageResizer) | [Keyboard Manager](https://aka.ms/PowerToysOverview_KeyboardManager) | [PowerRename](https://aka.ms/PowerToysOverview_PowerRename) |
| [PowerToys Run](https://aka.ms/PowerToysOverview_PowerToysRun) | [Shortcut Guide](https://aka.ms/PowerToysOverview_ShortcutGuide) | [Video Conference Mute (Experimental)](https://aka.ms/PowerToysOverview_VideoConference) |
## Installing and running Microsoft PowerToys
#### Requirements
- Windows 10 1803 (build 17134) or later.
- Have [.NET Core 3.1 Desktop Runtime](https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-desktop-3.1.4-windows-x64-installer). The installer should handle this but we want to directly make people aware.
### Requirements
#### 0.18 users for updating via notifications
- We adjusted how upgrading works in 0.20. In 0.19 we accounted for this upcoming change but if you are going from 0.18 to 0.21, please directly use the installer file.
- Windows 10 v1903 (build 18362) or better preferred, Windows 10 v1803 (build 17134) minimum.
- Have [.NET Core 3.1 Desktop Runtime](https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-desktop-3.1.10-windows-x64-installer). The installer should handle this but we want to directly make people aware.
### Via GitHub with EXE [Recommended]
Install from the [Microsoft PowerToys GitHub releases page][github-release-link]. Click on `Assets` to show the files available in the release and then click on `PowerToysSetup-0.21.1-x64.exe` to download the PowerToys installer.
#### Stable version
Install from the [Microsoft PowerToys GitHub releases page][github-release-link]. Click on `Assets` to show the files available in the release and then click on `PowerToysSetup-0.29.3-x64.exe` to download the PowerToys installer.
This is our preferred method.
#### Experimental version
To install the Video Conference mute, please use the [v0.28 pre-release experimental version of PowerToys][github-prerelease-link] to try out this version. It includes all improvements from v0.27 in addition to the Video conference utility. Click on `Assets` to show the files available in the release and then download the .exe installer.
### Via WinGet (Preview)
Download PowerToys from [WinGet](https://github.com/microsoft/winget-cli/releases). To install PowerToys, run the following command from the command line / PowerShell:
@@ -110,117 +47,95 @@ WinGet install powertoys
### Other install methods
There are [community driven install methods](./doc/unofficalInstallMethods.md) such as Chocolatey and Scoop. If these are your perferred install solutions, this will have the install instructions.
### Known issues
- Color Picker at times won't work when PT is running elevated - [#5348](https://github.com/microsoft/PowerToys/issues/5348). We are currently working on a fix now for this.
There are [community driven install methods](./doc/unofficialInstallMethods.md) such as Chocolatey and Scoop. If these are your preferred install solutions, this will have the install instructions.
### Processor support
We currently support the matrix below.
| x64 | x86 | ARM |
| x64 | x86 | ARM64 |
|:---:|:---:|:---:|
| [Supported][github-release-link] | [Issue #602](https://github.com/microsoft/PowerToys/issues/602) | [Issue #490](https://github.com/microsoft/PowerToys/issues/490) |
## What's Happening
### August 2020 Update
Our goals for 0.21 release cycle was to focus on stability, localization and quality of life improvements for both the development team and our end users.
One of the longer term goal items we have made progress on is the Out of Box experience / initial onboarding experience (OOBE) improvements.[@Niels9001](https://github.com/niels9001/) created a [wicked awesome proof of concept of what the OOBE experience could be](https://github.com/microsoft/PowerToys/issues/1285#issuecomment-679268558). We are pretty stoked about this since it handles one an important item, critical shortcut default adjustments.
#### Highlights from August
- We shipped [v0.21][github-release-link]!
- [Video conference muting first public release][vidConfOverview]
**PT Run:**
- Removed need for space in action keywords. This means you now can type `>ipconfig`
- Icon caches fixed and now has colored icons
- Improved font rendering via ClearType (Shout out to [@AnuthaDev](https://github.com/AnuthaDev) doing the heavy lifting here)
- Result speed improvements
- URLs are supported
- Fixed bugs including calculating bugs
**FancyZone:**
- <kbd>Win</kbd>+<kbd>Arrow key</kbd> is directional based on zone rect
- Fixed bugs
**Runner:**
- Fixed toast notifications running elevated from non-admin account
**Shortcut Guide:**
- Improved vkey catching which will fix some use cases of it not showing up
**SVG in File Explorer:**
- Embedded image tags will now render in Explorer
**Color Picker:**
- Fixed bug where it would launch via false positive keystrokes
**Accessibility:**
- Settings, PT Run and KBM undergoing improvements
**Localization:**
- Pipeline is now setup and will be doing a full E2E pass on all utilities shortly.
**Dev quality of life improvements:**
- Continued warning count reduction. This release ~80 removed
- StyleCop enabled E2E
- FxCop starting to be added in E2E
#### New experiential PowerToys utility - Video conference muting:
**Note:** This is only included in the [pre-release version of PowerToys installer][github-prerelease-link]. This PowerToy requires Windows 10 1903 (build 18362) or later.
Back in the June timeframe, we started prototyping an idea. With COVID-19, we're all multi-tasking and trying to make the best of everything and being able to quickly mute while on a conference call is critical regardless of where you are on your computer and what application has focus.
The utility will mute not just your audio but your video as well with a single keystroke. You can do audio, video both. We knew this would impact our roadmap and goals but felt extremely strong that this is the right decision. We're all multi-tasking and trying to make the best of everything and being able to quickly mute while on a conference call is critical regardless of where you are on your computer.
We know we have some issues and we have a [master tracking issue - #6246](https://github.com/microsoft/PowerToys/issues/6246). We know a certain laptops currently the video forwarding does not work and are proactively working on fixing this.
To use:
- Set your camera to the PowerToys Video driver in the target application
- <kbd>Win</kbd>+<kbd>N</kbd> to toggle both Audio and Video at the same time
- <kbd>Win</kbd>+<kbd>Shift</kbd>+<kbd>O</kbd> to toggle video
- <kbd>Win</kbd>+<kbd>Shift</kbd>+<kbd>A</kbd> to toggle microphone
For a more information, head over to the [Video conference mute overview][vidConfOverview]
### What is being planned for 0.23
For [0.23](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen+is%3Aissue+project%3Amicrosoft%2FPowerToys%2F12), we are proactively working on:
- Stability
- Localization
- Improve interactions with elevated windows and keeping most of the PT utilities non-elevated so we still have a 'shell' like experience
- OOBE work
### PowerToys roadmap
Our [prioritized roadmap][roadmap] of features and utilites that the core team is focusing on..
## Developer Guidance
Please read the [developer docs](/doc/devdocs) for a detailed breakdown.
## Contributing
This project welcomes contributions of all types. Help spec'ing, design, documentation, finding bugs are ways everyone can help on top of coding features / bug fixes. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](contributing.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](CONTRIBUTING.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
### ⚠ State of code ⚠
Most contributions require you to agree to a [Contributor License Agreement (CLA)][oss-CLA] declaring that you have the right to, and actually do, grant us the rights to use your contribution.
PowerToys is still a very fluidic project and the team is actively working out of this repository. We will be periodically re-structuring/refactoring the code to make it easier to comprehend, navigate, build, test, and contribute to, so **DO expect significant changes to code layout on a regular basis**.
For guidance on developing for PowerToys, please read the [developer docs](/doc/devdocs) for a detailed breakdown. This includes how to setup your computer to compile.
### License Info
## What's Happening
Most contributions require you to agree to a [Contributor License Agreement (CLA)][oss-CLA] declaring that you have the right to, and actually do, grant us the rights to use your contribution.
### PowerToys Roadmap
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on.
### 0.29 - December 2020 Update
Our goals for [v0.29 release cycle][github-release-link] were to focus on adding on end-user experience, stability, accessibility, localization and quality of life improvements for both the development team and our end users. Due to the short dev cycle due to the holidays this month, larger work items will show up next release such as FZ editor improvements and three new plug-ins for PowerToys Run (service, regkey, system commands).
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on for the near future. We fixed a lot of localization issues from our initial release but we may not still be perfect. If you find an issue, please file a [localization bug][loc-bug].
#### Highlights from v0.29
**General**
- Bug report tool and improved logging.
- Various localization improvements.
- CodeQL added. Triggered via a cron timer twice a day.
- "How to use" docs moved to https://docs.microsoft.com/windows/powertoys/
- This will allow the community to do direct PRs against those documents
**ARM64 Progress**
- .NET Core upgrade for code bases the PowerToys team controls is complete. We still have two external dependencies that are .NET Framework that need to be updated.
**Color Picker**
- General bug fixes
- Added ability to provide the name of the color at parity with Office and WinUI Color Picker.
**FancyZones**
- Allows to use Windows Snap on desktops that don't have a layout applied and for apps that are in the excluded list.
- Bug fixes
**PowerToys Run**
- Improved performance
- PT Run now supports accented characters.
**Installer**
- Option to extract the MSI from the .exe for enterprise scenarios and more options to do unattended installations.
- Removed toast notifications during installation.
We'd like to directly mention (in alphabetical order) for their continued community support this month and helping directly make PowerToys a better piece of software.
[@Aaron-Junker](https://github.com/Aaron-Junker),
[@benjamhooper](https://github.com/benjamhooper),
[@davidegiacometti](https://github.com/davidegiacometti),
[@eriawan](https://github.com/eriawan),
[@htcfreek](https://github.com/htcfreek),
[@jay-o-way](https://github.com/jay-o-way),
[@jhutchings1](https://github.com/jhutchings1),
[@jsoref](https://github.com/jsoref),
[@martinchrzan](https://github.com/martinchrzan),
[@niels9001](https://github.com/niels9001),
[@riverar](https://github.com/riverar),
[@snickler](https://github.com/snickler),
and
[@TobiasSekan](https://github.com/TobiasSekan)
#### What is being planned for v0.31 - January 2021
For [v0.31][github-next-release-work], we are proactively working on:
- Stability
- ARM64 work
- Video conference mute investigation toward a DirectShow filter versus a driver
- OOBE work
## PowerToys Community
The PowerToys team is extremely grateful to have the [support of an amazing active community][community-link]. The work you do is incredibly important. PowerToys wouldnt be nearly what it is today without your help filing bugs, updating documentation, guiding the design, or writing features. We want to say thank you and take time to recognize your work.
## Code of Conduct
@@ -228,12 +143,18 @@ This project has adopted the [Microsoft Open Source Code of Conduct][oss-conduct
## Privacy Statement
The application logs basic telemetry. Our Telemetry Data page (Coming Soon) has the trends from the telemetry. Please read the [Microsoft privacy statement][privacyLink] for more information.
The application logs basic telemetry. Our Telemetry Data page (Coming Soon) has the trends from the telemetry. Please read the [Microsoft privacy statement][privacy-link] for more information.
[oss-CLA]: https://cla.opensource.microsoft.com
[oss-conduct-code]: CODE_OF_CONDUCT.md
[community-link]: COMMUNITY.md
[github-release-link]: https://github.com/microsoft/PowerToys/releases/
[github-prerelease-link]: https://github.com/microsoft/PowerToys/releases/tag/v0.22.0-Experimental
[roadmap]: https://github.com/microsoft/PowerToys/wiki/Roadmap
[privacyLink]: http://go.microsoft.com/fwlink/?LinkId=521839
[privacy-link]: http://go.microsoft.com/fwlink/?LinkId=521839
[vidConfOverview]: https://aka.ms/PowerToysOverview_VideoConference
[loc-bug]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=&template=translation_issue.md&title=
[usingPowerToys-docs-link]: https://docs.microsoft.com/windows/powertoys/
<!-- items that need to be updated release to release -->
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aopen+is%3Aissue+project%3Amicrosoft%2FPowerToys%2F16
[github-prerelease-link]: https://github.com/microsoft/PowerToys/releases/tag/v0.28.0

18
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@@ -0,0 +1,18 @@
# Support
## How to file issues and get help
This project uses [GitHub Issues][gh-issue] to [track bugs][gh-bug] and [feature requests][gh-feature]. Please search the existing issues before filing new issues to avoid duplicates. For new issues, file your bug or
feature request as a new Issue.
For help and questions about using this project, please look at our Wiki for using PowerToys and our [Contributor's Guide][contributor] if you want to work on PowerToys.
## Microsoft Support Policy
Support for PowerToys is limited to the resources listed above.
[gh-issue]: https://github.com/microsoft/PowerToys/issues/new/choose
[gh-bug]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=Issue-Bug&template=bug_report.md&title=
[gh-feature]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=&template=feature_request.md&title=
[wiki]: https://github.com/microsoft/PowerToys/wiki
[contributor]: https://github.com/microsoft/PowerToys/blob/master/CONTRIBUTING.md

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<Project>
<Import Project="restore_git_submodules.props" Condition="'$(RestoreGitSubmodulesImported)' == ''" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)cxxopts\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
</Project>

1
deps/cziplib vendored Submodule

Submodule deps/cziplib added at f9e0959eb2

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<Project>
<Import Project="restore_git_submodules.props" Condition="'$(RestoreGitSubmodulesImported)' == ''" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)expected-lite\include\nonstd\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
</Project>

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<Project>
<PropertyGroup>
<RestoreGitSubmodulesImported>true</RestoreGitSubmodulesImported>
</PropertyGroup>
<Target Name="RestoreGitSubmodules" BeforeTargets="PrepareForBuild">
<Exec IgnoreExitCode="true"
EchoOff="true"
StandardOutputImportance="low"
StandardErrorImportance="low"
Command="git submodule update --init" />
</Target>
</Project>

1
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Submodule deps/spdlog added at cbe9448650

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<Project>
<Import Project="restore_git_submodules.props" Condition="'$(RestoreGitSubmodulesImported)' == ''" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)spdlog\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SPDLOG_WCHAR_TO_UTF8_SUPPORT;SPDLOG_COMPILED_LIB;SPDLOG_WCHAR_FILENAMES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>

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@@ -9,15 +9,6 @@ Header-only asynchronous message queue. Used by `TwoWayPipeMessageIPC`.
#### class TwoWayPipeMessageIPC: [header](/src/common/two_way_pipe_message_ipc.h)
Header-only asynchronous IPC messaging class. Used by the runner to communicate with the settings window.
#### class D2DSVG: [header](/src/common/d2d_svg.h) [source](/src/common/d2d_svg.cpp)
Class for loading, rendering and for some basic modifications of SVG graphics.
#### class D2DText: [header](/src/common/d2d_text.h) [source](/src/common/d2d_text.cpp)
Class for rendering text using DirectX.
#### class D2DWindow: [header](/src/common/d2d_window.h) [source](/src/common/d2d_window.cpp)
Base class for creating borderless windows, with DirectX enabled rendering pipeline.
#### class DPIAware: [header](/src/common/dpi_aware.h) [source](/src/common/dpi_aware.cpp)
Helper class for creating DPI-aware applications.

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@@ -28,8 +28,6 @@ END
```cpp
#include <common.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
std::wstring GET_RESOURCE_STRING(IDS_MODULE_DISPLAYNAME)
```

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# Localization
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/master/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/master/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail [here](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/master/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipelinhttps://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail [here](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before building the installer on the pipeline [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
### UWP Special case
C# projects normally expect localized resource files with the language id in the file name as Resources.`langId`.resx, where `langId` is generally a two character code except for language with specific variants (like zh-Hans or pt-BR):
For example, `path\Resources.resx` for English and `path\Resources.fr.resx` for French.
UWP differs from this as it expects the resources to have the same Resources.resw file name, but they should be present in language specific folders, with the full language ID (such as fr-fr, zh-hans, pt-br, etc.)
For example, `path\en-us\Resources.resw` for English and `path\fr-fr\Resources.resw` for French.
Since the pipeline generates it in this format, [a script is run](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L29-L31) to move these resw files to the correct format expected by all UWP projects. Currently the only UWP project is [Microsoft.PowerToys.Settings.UI](https://github.com/microsoft/PowerToys/tree/master/src/core/Microsoft.PowerToys.Settings.UI). The script used for moving the resources can be [found here](https://github.com/microsoft/PowerToys/blob/master/tools/localization/move_uwp_resources.ps1). The equivalent full language IDs for each shortened language ID obtained from the pipeline has been hardcoded in the script.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found [here](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/master/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script can be found [here](https://github.com/microsoft/PowerToys/blob/master/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found [here](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created [here](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise the pipeline will fail as there wouldn't be any resx files to generate the dlls.

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# How to use
We use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](../../deps/spdlog.props) in a .vcxproj like this:
```xml
<Import Project="..\..\..\deps\spdlog.props" />
```
It'll add the required include dirs and link the library binary itself.
You can see many example usage of the library in its repository or in the [bootstrapper project](../../installer/PowerToysBootstrapper/bootstrapper/bootstrapper.cpp).

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# Table of Contents
The devdocs for Keyboard Manager have been divided into the following modules:
1. [Keyboard Manager Module](keyboardmanager.md)
2. [Keyboard Event Handlers](keyboardeventhandlers.md)
3. [Keyboard Manager UI](keyboardmanagerui.md)
4. [Keyboard Manager Common](keyboardmanagercommon.md)

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# Keyboard Event Handlers (Remapping Logic)
This file contains documentation for all the methods involved in key/shortcut remapping.
## Table of Contents:
1. [HandleSingleKeyRemapEvent](#HandleSingleKeyRemapEvent)
2. [HandleShortcutRemapEvent](#HandleShortcutRemapEvent)
3. [HandleOSLevelShortcutRemapEvent](#HandleOSLevelShortcutRemapEvent)
4. [HandleAppSpecificShortcutRemapEvent](#HandleAppSpecificShortcutRemapEvent)
5. [HandleSingleKeyToggleToModEvent (Obsolete))](#HandleSingleKeyToggleToModEvent-(Obsolete---Code-from-PoC-which-is-commented-out))
6. [Tests](#Tests)
1. [MockedInput](#MockedInput)
2. [Tests for single key remaps and shortcut remaps](#Tests-for-single-key-remaps-and-shortcut-remaps)
## HandleSingleKeyRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L13-L124) is used for handling the key to key and key to shortcut remapping logic. The general logic is as follows:
- Check if the `dwExtraInfo` field contains the `KEYBOARDMANAGER_INJECTED_FLAG` bit set. This bit is used to indicate that the key event was generated by KBM using `SendInput`. This ensures that we don't read events generated by the key or shortcut remap methods.
- Check if the current key is present in the list of remaps. If it isn't, return 0 (i.e. do not suppress the event).
- If it is remapped to Disable, suppress the event.
- If it is remapped to a key, we send the key down/up message for the target key and suppress the current key event. We have a check for filtering artificial keys, such as `VK_WIN` (which is a keycode added by us), so that it is translated to `VK_LWIN` instead.
- If it is remapped to a shortcut, for key down we set the target modifiers first, followed by the target action key, and for key up we release the action key first, followed by the modifiers.
- All the remapped key events that we send above are sent with `KEYBOARDMANAGER_SINGLEKEY_FLAG` on the `dwExtraInfo` field.
## HandleShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L178-L739) is used for handling the shortcut to shortcut and shortcut to key remapping logic. The general logic is as follows:
- Check if any shortcut remap is currently invoked. This is required to ensure that two remaps don't occur simultaneously at a time, and we send key up events for the shortcuts only if they are actually invoked and not for artificial key up events. In addition to that, while a remap is in the middle of execution, the keyboard state will not match the physical keys, so we do not want a remap <kbd>Ctrl+A</kbd> to <kbd>Ctrl+V</kbd> to also trigger the remap from <kbd>Ctrl+V</kbd> to <kbd>Alt+V</kbd> on pressing <kbd>Ctrl+A</kbd> on the keyboard.
- Get the remap table as per the the `activatedApp` argument (i.e. if it is empty, we get the global shortcut remap table and otherwise we get the corresponding app-specific shortcut remap table).
- Iterate over the list of remaps in descending order of number of keys in the shortcut. This is required **for shortcut to key remaps** to ensure that if a user has both <kbd>Ctrl+A</kbd> and <kbd>Ctrl+Shift+A</kbd> remapped to some keys, and the user presses <kbd>Ctrl+Shift+A</kbd>, then we prefer the <kbd>Ctrl+Shift+A</kbd> remap. This logic would not be required if there were only shortcut to shortcut remaps, as they are invoked only on exact match.
- If any shortcut was found to be invoked (from the first step), then we skip till we find the matching shortcut remap. If not we check if the modifiers of the original shortcut are pressed down. If they are, we check if the current key event is a key down event and it matches the action key of the original shortcut. For shortcut to shortcut and for disabling a shortcut [we have an additional step](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L208-L212) where we check if any other key is pressed apart from the original shortcut. This is required because for these two features we allow the remaps only if those exact keys are pressed. The method used for this is described in detail [here](keyboardmanagercommon.md#IsKeyboardStateClearExceptShortcut). If a win key was pressed, we store whether it was the left or the right one, in order to determine which key to set for remaps from/to the common Win key code which we added. This is so that pressing and releasing Left Win key results in that Win key getting modified and not the Right Win key.
- If the remap is to a key, we send a dummy key event followed by releasing the original shortcut's modifiers and setting the target key (or doing nothing if it is remapped to disable) and we suppress the event.
- If the remap is to a shortcut, if the modifiers in the original shortcut are present in the target, we only set the additional modifiers and the action key of the target. If it isn't, we send a dummy key event followed by releasing the modifiers which are not common, and setting the remaining ones in the target along with the action key.
- For both cases, we set the `isShortcutInvoked` flag to true, and set the `KeyboardManagerState.activatedApp` if it is an app-specific shortcut remap.
- For the `isShortcutInvoked` is true scenario (i.e. the initial remap keydown section is done) there are several cases depending on the key pressed or released:
- [**Case 1:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L339-L430) If a modifier in the original shortcut is released, we need to reset back to the physical keys pressed.
- For remap to shortcut, we release the target action key if it is currently pressed, and depending on whether all the modifiers of the original shortcut are present in the target, we release the target modifiers that are not common, and set the remaining original shortcut modifiers except the one that was released. We do not need to send the original action key as that will get generate it's own key event if it is held down.
- For remap to key, we release the target key if it is pressed (and it is not remapped to Disable), and we set the original shortcut modifiers.
- For both the cases we send a dummy key event at the end, since we are setting modifiers without any other key after that, and we reset all the remap variables.
- [**Case 2:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L435-L461) If the original shortcut's action key is pressed again, we send the target shortcut's action key or the target key again (or for disable we just suppress the event).
- [**Case 3:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L463-L527) If the original shortcut's action key is released
- For remap to shortcut, we just release the target shortcut's action key
- For remap to disable, we suppress the event
- For remap to key, we check if any other keys are pressed apart from the target key. If not, we just release the target key. If there are, we reset back to the physical keys by releasing the target key and setting the original shortcut's modifiers along with a dummy key, and we reset all the remap variables. This behavior is different from remap to shortcut because if the action key is released while other keys are pressed the remap should be inactive, but such a state can't occur for shortcut to shortcut remaps since they happen only when the exact keys are pressed.
- [**Case 4:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L529-L551) If a modifier in the original shortcut is pressed, suppress the event
- [**Case 5:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L553-L732) If any other key is pressed
- For remap to shortcut, we need to reset back to physical keys as the shortcut remaps can't be pressed in combination with other keys. We release the target action key if it was pressed, and we release the modifier keys of the target shortcut that are not common and set the remaining ones in the original shortcut. We then send the original shortcut's action key if the target action key was found to be pressed, and we send the current key press at the end.
- For remap to key, if it is remapped to disable or if the target key is not found to be pressed, we reset to the physical keys, we set the original shortcut's modifiers and if is remap to Disable and the original shortcut's action key is physically pressed (this is checked by the `isOriginalActionKeyPressed` flag which we keep track of whenever the action key is pressed or released for remap to Disable), then we set the original shortcut's action key, followed by the current key press. If it is not remapped to disable and the target key is pressed, then we don't suppress the event as we allow shortcut to key remappings to be pressed along with other keys.
- For all the above cases, dummy key isn't required as we want the current key press to behave like a normal key.
- [**Case 6:**](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L733) If any other key is released, do not suppress the event as this event didn't appear with a corresponding key down event (such as an app sending a key up event) or we processed the key down and let it continue (for shortcut to key scenario).
- All the remapped key events that we send above are sent with `KEYBOARDMANAGER_SHORTCUT_FLAG` on the `dwExtraInfo` field, except the usage of the current key press in Case 5, for which we don't send any extra info so that it is considered as a normal key event which may in turn invoke some other remap.
**Note:** Shortcuts are considered valid if they have modifiers and an action key. The reason why we haven't supported key combinations of just modifiers (which is requested in this [issue](https://github.com/microsoft/PowerToys/issues/5670)) (like remapping <kbd>Ctrl+Alt</kbd>) is because this would require more cases and handling as these remappings have to take place only on press and release and if there is no key pressed in between similar to what Start Menu does. The remapping would have to be invoked only for this specific sequence <kbd>Ctrl</kbd> key down, <kbd>Alt</kbd> key down, <kbd>Alt</kbd> key up, <kbd>Ctrl</kbd> key up (ordering between Ctrl and Alt can be swapped). If any other key is pressed in between it shouldn't be invoked, and since this logic requires tracking exact states instead of using GetAsyncKeyStates, this could cause false positives if a user is not running as admin.
## HandleOSLevelShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L741-L752) is used for handling global shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Call `HandleShortcutRemapEvent` without the `activatedApp` argument so that global shortcut remapping takes place if it applies for the current key event.
## HandleAppSpecificShortcutRemapEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L754-L809) is used for handling app-specific shortcut to shortcut and shortcut to key remaps. The general logic is as follows:
- Check if the `dwExtraInfo` field is set to `KEYBOARDMANAGER_SHORTCUT_FLAG`. This indicates that the key event was generated by the KBM shortcut remap method using `SendInput`. This ensures that we don't read events generated by the shortcut remap method, but we still read events which are generated by the key remap method.
- Get the name of the process in the foreground. This is done using `GetCurrentApplication` which uses `GetForegroundWindow` to get the window handle and `get_process_path` from the common lib. This approach can fail for UWP apps in full screen, so for that scenario we use the `GetGUIThreadInfo` approach to find the correct window handle, and hence the correct process name. This method is described in more detail [here](keyboardmanagercommon.md#Foreground-app-detection)
- By checking `KeyboardManagerState.GetActivatedApp` we check if an app-specific shortcut is currently invoked. If so, we consider this application to be the activated app. This is required because some shortcut remaps could cause the current app to lose focus and hence until the shortcut is completely released we should allow that remap to continue, otherwise the user could end up in a state where some keys do not get released. For example: remap <kbd>Ctrl+A</kbd> to <kbd>Alt+Tab</kbd> for Edge, when a user presses <kbd>Ctrl+A</kbd> the window loses focus as <kbd>Alt+Tab</kbd> gets executed.
- If there is no app-specific shortcut currently invoked, we check if the foreground process is present in the list of app-specific remaps, either with or without the file extension and case insensitive. If it is, this is considered to be the activated app.
- Call `HandleShortcutRemapEvent` with the `activatedApp` argument so that app-specific shortcut remapping takes place if it applies for the current key event.
## HandleSingleKeyToggleToModEvent (Obsolete - Code from PoC which is commented out)
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L126-L176) was added to support a feature for converting the behavior of a key from behaving like a toggle (like Caps Lock/Num Lock) to a modifier (like Ctrl), such that when you hold Caps Lock it would behave as if Caps Lock was active, and when it was not pressed Caps Lock would be off. For Caps Lock this would be similar to behaving like Shift, but for Num Lock there is no existing key which can substitute for this. This was added while testing out remapping for the KBM PoC, but wasn't added as a feature since it wasn't a priority.
## Tests
In order to test the remapping logic, a mocked keyboard input handler had to be created because otherwise the tests would process and send actual key events. For this the [`InputInterface`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/InputInterface.h) was made, and in production code the methods are implemented using [`SendInput`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendinput) and [`GetAsyncKeyState`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getasynckeystate). In addition to this, [`GetCurrentApplication`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L226-L268) had to be mocked so that app-specific remapping can be tested.
### MockedInput
The [`MockedInput`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/MockedInput.h) class uses a 256 size `bool` vector to store the key state for each key code. Identifying the foreground process is mocked by simply setting and getting a string value for the name of the current process.
[To mock the `SendInput` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L10-L110), the steps for processing the input are as follows. This implementation is based on public documentation for SendInput and the behavior of key messages and keyboard hooks:
- Iterate over all the inputs in the INPUT array argument
- If the event is a key up event, then it is considered [`WM_SYSKEYUP`](https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeyup) if Alt is held down, otherwise it is `WM_KEYUP`.
- If the event is a key down event, then it is considered [`WM_SYSKEYDOWN`](https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeydown) if either Alt is held down or if it is F10, otherwise it is `WM_KEYDOWN`.
- An optional function which can be set on the `MockedInput` handler can be used to test for the number of times a key event is received by the system with a particular condition using [`sendVirtualInputCallCondition`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/MockedInput.cpp#L48-L52).
- The hook logic for a low level hook which returns 0 or 1 can be set on the `MockedInput` handler such that it behaves like a low level hook would behave with actual keyboard input. If the method returns 1, then the keyboard state is not updated, and if it returns 0 the corresponding key event is used to update the key state. This works in the recursive way as well similar to low level hooks, as `SendVirtualInput` can be called from within the hook, thus simulating identical behavior to calling `SendInput` in a low level hook (as soon as SendInput is called, the low level hook is called for the new input event, and only after those are processed it returns back to the current event, check this [blog](https://devblogs.microsoft.com/oldnewthing/20140213-00/?p=1773) for more details).
- For updating the keyboard state, KEYUP messages result in the state for that key code being set to false, and KEYDOWN result in the state for that key code being set to true.
- For modifiers the behavior is slightly different as if the key state of the L/R version is modified, it should also modify the common version, and if a common version is released, it should release both the L and R versions.
### Tests for single key remaps and shortcut remaps
Using the MockedInput handler, all the expected (and known) key scenarios that can occur for while pressing a [remapped key](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp) or [remapped shortcut](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/OSLevelShortcutRemappingTests.cpp) are tested. The foreground app behavior which is specific to app-specific shortcuts is tested [here](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/AppSpecificShortcutRemappingTests.cpp).

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# Keyboard Manager module
This file contains the documentation for the KeyboardManager PowerToy module which is called by the runner.
## Table of Contents:
1. [Class members](#Class-members)
2. [Enable/Disable](#Enable/disable)
3. [Settings format](#Settings-format)
4. [Loading settings](#Loading-settings)
5. [Low level keyboard hook handler](#Low-level-keyboard-hook-handler)
6. [Custom Action to launch KBM UI](#Custom-Action-to-launch-KBM-UI)
7. [SendInput Special Scenarios](#SendInput-Special-Scenarios)
1. [Extended keys](#Extended-keys)
2. [Scan code](#Scan-code)
8. [Special Scenarios](#Special-Scenarios)
1. [Dummy key events](#Dummy-key-events)
2. [Suppressing Num Lock in a keyboard hook](#Suppressing-Num-Lock-in-a-keyboard-hook)
3. [Modifier-Caps Lock interaction on Japanese IME keyboards](#Modifier-Caps-Lock-interaction-on-Japanese-IME-keyboards)
4. [UIPI Issues (not resolved)](#UIPI-Issues-(not-resolved))
9. [Other remapping approaches](#Other-remapping-approaches)
1. [Registry approach](#Registry-approach)
2. [Driver approach](#Driver-approach)
10. [Telemetry](#Telemetry)
## Class members
The `KeyboardManager` module has [3 main class members](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L54-L61):
- A static pointer to the current object of `KeyboardManager`. This is required for using the `KeyboardManager` object in the low level keyboard hook handler as that method must be static. This is described in more detail in [this section](#Low-level-keyboard-hook-handler).
- An object of type `Input`, which is used for all the operations that involving getting or setting keyboard states. This is wrapped in an object to allow testing the remapping methods.
- An object of type `KeyboardManagerState`. This object contains all the data related to remappings and is also used in the sense of a View Model as it used to communicate common data that is shared between the KBM UI and the backend. This class is described in more detail [here](keyboardmanagercommon.md#keyboardmanagerstate).
## Enable/Disable
On enabling KBM, the low level keyboard hook is started, and it is unhooked on disable. This is done to allow users to manually restart KBM if some other application which registers a keyboard hook was launched after PowerToys, so that it can be brought back to the highest priority hook (as the last hook to be registered receives the input first as mentioned [here](https://docs.microsoft.com/en-us/windows/win32/winmsg/about-hooks#hook-procedures)).
In addition to stopping the hook, any active KBM UI windows are also closed on disabling. This is done because the KBM UI uses the same keyboard hook for the Type button where you can type a key/shortcut, so if KBM is disabled the windows would not be completely functional.
The enable/disable code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L301-L322)
## Settings format
KBM uses two sets of settings files.
- The main `settings.json` is of the following format:
{
"properties":
{
"activeConfiguration":
{
"value":"default"
},
"keyboardConfigurations":
{
"value":["default"]
}
},
"name":"Keyboard Manager",
"version":"1"
}
- The `activeConfiguration` attribute stores the current remapping profile, while `keyboardConfigurations` stores all the profiles that the user has. This was added to avoid any future breaking changes for the [profiles feature](https://github.com/microsoft/PowerToys/issues/1881), which would allow users to switch between remappings
- The profile format (`default.json`) is of the following format:
{
"remapKeys":
{
"inProcess":
[
{
"originalKeys":"91",
"newRemapKeys":"162;70"
},
{
"originalKeys":"92",
"newRemapKeys":"162;70"
}
]
},
"remapShortcuts":
{
"global":
[
{
"originalKeys":"164;37",
"newRemapKeys":"162;65"
},
{
"originalKeys":"162;68",
"newRemapKeys":"91"
}
],
"appSpecific":
[
{
"originalKeys":"91;162;65",
"newRemapKeys":"162;86",
"targetApp":"msedge"
}
]
}
}
- `originalKeys` stores the key/shortcut which is to be pressed for the remap, and `newKeys` stores the key/shortcut which is to be executed.
- Both contain semi-colon separated virtual key codes. For `remapKeys`, `originalKeys` must have only one key code, whereas for `remapShortcuts` it must have atleast two key codes.
- `inProcess` sub-key was added in `remapKeys` because there was a possibility of adding the registry based remapping approach (used by [SharpKeys](https://github.com/randyrants/sharpkeys)), so that would be under a separate sub-key while `inProcess` would be for keyboard hook based remaps. This was deprioritized as there weren't enough requests for it.
- `remapShortcuts` is split into `global` and `appSpecific`, where `global` remaps would apply to all applications, whereas `appSpecific` would apply on when the `targetApp` is in focus. `targetApp` must be the process name of the app (with or without it's extension), e.g. `msedge` or `msedge.exe` for Microsoft Edge.
## Loading settings
KBM settings are loaded only on the C++ side only at start up, in the [constructor](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L67-L68). The settings file may get modified from the KBM UI on applying new remappings, but the the file is not read again. The files are read from the PowerToys Settings process whenever a change is made to the file (using a FileWatcher) or whenever the KBM page is opened. The settings are updated only when the user presses the OK button from either of the Remap Keys or Remap Shortcuts windows. This is described in more detail [here](keyboardmanagerui.md#ok-and-cancel-button).
## Low level keyboard hook handler
Since the [`hook_proc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L330-L349) cannot be a member function in the class, this is declared `static` and a `static pointer` to the `KeyboardManager` project is used ([`keyboardmanager_object_ptr`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L54-L55)).
As seen in the code for `hook_proc`, similar to other keyboard hooks in PowerToys it consists of a main method `HandleKeyboardHookEvent` which computes whether the key needs to be suppressed and accordingly returns 1 or calls the `CallNextHook` method.
`HandleKeyboardHookEvent` is covered in the [next section](#HandleKeyboardHookEvent). The `SetNumLockToPreviousState` code in the above snippet is required for a special scenario with keyboard input, which is covered in [this section](#Suppressing-Num-Lock-in-a-keyboard-hook).
## HandleKeyboardHookEvent
The [`HandleKeyboardHookEvent`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L384-L458) is the method which calls the corresponding remapping methods in the required order. The following checks are executed in order:
- **`KeyboardManagerState.AreRemappingsEnabled`:** This returns false while the KBM remap tables are getting updated. If it is in this state, `HandleKeyboardHookEvent` returns `0`, i.e. the key event is not suppressed and is forwarded normally.
- **Check for `KEYBOARDMANAGER_SUPPRESS_FLAG`:** If the key event has the suppress flag, the method returns 1 to suppress the key event.
- **[`KeyboardManagerState.DetectSingleRemapKeyUIBackend`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L399-L408):** This method is used for handling hook operations for the single key Type UI in the Remap keys window. If the Remap keys window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the left column Type button is clicked on the Remap keys window and and the window is in focus, then the key event is suppressed and the UI is updated with the latest key from the recent key events. This method is described in more detail [here](keyboardmanagercommon.md#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend).
- **[`KeyboardManagerState.DetectShortcutUIBackend(data, true)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L410-L419):** This method is used for handling hook operations for the shortcut Type UI in the Remap keys window (when `isRemapKey` arg is `true`). If the Remap keys window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the right column Type button is clicked on the Remap keys window and and the window is in focus, then the key event is suppressed and the UI is updated with the shortcut from the recent key events. This method is described in more detail [here](keyboardmanagercommon.md#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend).
- **`HandleSingleKeyRemapEvent`:** This method handles the single key remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleSingleKeyRemapEvent).
- **[`KeyboardManagerState.DetectShortcutUIBackend(data, false)`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L430-L439):** This method is used for handling hook operations for the shortcut Type UI in the Remap shortcuts window (when `isRemapKey` arg is `false`). If the Remap shortcuts window is open, then `HandleKeyboardHookEvent` returns `0` and the key event is forwarded normally. If the Type button is clicked on the Remap shortcuts window and and the window is in focus, then the key event is suppressed and the UI is updated with the shortcut from the recent key events. **Since this is executed after the single key remap method, all single key remappings are applied when the user is on the Remap shortcuts window.**
- **`HandleAppSpecificShortcutRemapEvent`:** This method handles the app-specific shortcut remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleAppSpecificShortcutRemapEvent). **Since this is executed after the single key remap method, single key remappings have precedence over shortcut remaps and are correspondingly reflected in shortcut remaps.**
- **`HandleOSLevelShortcutRemapEvent`:** This method handles the global shortcut remap logic. If a remapping takes place, the key event is suppressed. This method is described in more detail [here](keyboardeventhandlers.md#HandleOSLevelShortcutRemapEvent). The app-specific remap method is executed before this because if a shortcut is remapped to different keys/shortcuts for a particular app and globally, the app-specific variant should be preferred if that app is in focus. **Since this is executed after the single key remap method, single key remappings have precedence over shortcut remaps and are correspondingly reflected in shortcut remaps.**
**Note:** Single key remaps need to be executed before shortcut remaps, because otherwise there can be several logical issues. For example if a user has Ctrl remapped to X and Ctrl+A remapped to Y, we can't detect Ctrl+A because the moment Ctrl is pressed it would be remapped to X before the system ever sees Ctrl+A. This is why the design decision was made to separate Remap keys and Remap shortcuts, and all key remaps are reflected in the shortcut remaps.
## Custom Action to launch KBM UI
KBM uses the [`call_custom_action`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L249-L280) method from the `PowertoyModuleIface` in order to launch the KBM UI when the user clicks the Remap a key or Remap a shortcut button from the KBM settings page. On clicking the button, we check if there is already any active KBM UI window, and if there is it is brought to the foreground. If not, the corresponding KBM UI window is launched on a separate detached thread. The UI is described in more detail [here](keyboardmanagerui.md).
## SendInput Special Scenarios
### Extended keys
Certain keys such as the arrow keys, <kbd>right Ctrl/Alt</kbd>, and <kbd>Del/Home/Ins</kbd>, etc need to be sent with the `KEYEVENTF_EXTENDEDKEY` flag because otherwise the NumPad versions get sent, which can cause weird behavior when NumLock is on. The code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L190-L194) and the list of extended keys in code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L73-L98). Docs about extended keys can be found [here](https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#extended-key-flag).
The weird behavior that is caused by this can be found at these issues:
- https://github.com/microsoft/PowerToys/issues/3478
- https://github.com/microsoft/PowerToys/issues/3647
- https://github.com/microsoft/PowerToys/issues/3981
### Scan code
Certain applications (such as Windows Terminal) may filter out key events which are set to scan code 0. Even though the `KEYEVENTF_SCANCODE` flag is not set, the `wScan` field is still sent, which defaults to 0. To avoid this issue we use the `MapVirtualKey` API to find the scan code from the virtual key code. Code can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L196-L198).
## Special Scenarios
Since we are using low level keyboard hooks and not actual OS level input handling certain scenarios with input require workarounds as do they not interact well with the OS input logic directly. These are covered in the sub-sections below.
### Dummy key events
To prevent the behavior that some modifiers have that occur when you press and release the modifier without pressing any key in between, we need to send a dummy key event in between the two states. Some examples of this behavior are Win key for Start Menu and Alt key to focus the menu bar. We need to send the dummy key events at any point where an unintentional modifier press/release sequence may occur. We use the undocumented `0xFF` virtual key code for this as we haven't found any side effects of using this key code yet. Initially we used only a key up message, but it has been tweaked now to send a key down followed by key up (code can be found (here)[https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L201-L208]), as without the key down there were [compatibility issues with some apps](https://github.com/microsoft/PowerToys/issues/7133) (like Slack).
The dummy key event is currently used in the following places (the linked code snippets contains an example scenario of why it is required):
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L251-L253
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L289-L291
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L382-L383
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L409-L410
- https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L509-L510
### Suppressing Num Lock in a keyboard hook
The <kbd>Num Lock</kbd> key state is updated by the OS before it is intercepted by low level hooks. This causes the issue that even if you suppress a <kbd>Num Lock</kbd> key event, <kbd>Num Lock</kbd> will still get toggled. In order to work around this, in the [`hook_proc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L340-L344) whenever we suppress a <kbd>Num Lock</kbd> key down event, we send an additional <kbd>Num Lock</kbd> key up followed by key down so that the <kbd>Num Lock</kbd> state is reverted to it's previous value before the suppressed event. These are sent with a `KEYBOARDMANAGER_SUPPRESS_FLAG` in the `dwExtraInfo` field, so that we suppress them at the start of the hook (see code [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L811-L825)). Since these events will update the <kbd>Num Lock</kbd> state before the low level hooks, by suppressing them we ensure that these are not sent to any other hooks/applications and hence are only processed by the OS.
This assumes that KBM is the last hook to be registered (since another hook-based app like AutoHotkey could remap NumLock to some other key which could mess up this logic).
### Modifier-Caps Lock interaction on Japanese IME keyboards
While using Japanese IME on Windows, shortcuts like <kbd>Shift/Alt/Ctrl</kbd> + <kbd>Caps Lock</kbd> can be used to switch IME options.
![japanese-ime](japanese-ime.png)
These shortcuts are detected before low level hooks, and hence cause issues while remapping <kbd>Caps Lock</kbd> to <kbd>Shift/Alt/Ctrl</kbd> or vice-versa, as there could be an intermediate state where the system detects both the keys as being pressed. This results in a state where the modifier key does not get released since the OS suppresses the key up messages before they reach the low level hooks.
In order to work around this when a key down for the modifier is being processed, we send a key up for the modifier key with the `KEYBOARDMANAGER_SUPPRESS_FLAG` in the `dwExtraInfo` field, so that we suppress them at the start of the hook, and this key event would only be processed by the OS, without getting forwarded to other hooks/apps. The approach is described in more detail at [this comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-640136416), as discussed with the AutoHotkey team. The code for the workaround can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L827-L846). Tests for these scenarios have also been added at:
- [Tests for workaround on single key remaps](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp#L110-L219)
- [Tests for workaround on shortcut remaps](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/test/OSLevelShortcutRemappingTests.cpp#L1935-L2144)
For example, while [remapping <kbd>Ctrl</kbd> to <kbd>Caps Lock</kbd>](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L59-L63), before sending the <kbd>Caps Lock</kbd> key down message and suppressing <kbd>Ctrl</kbd>, we send a suppressed <kbd>Ctrl</kbd> key up, so that the OS doesn't see <kbd>Ctrl</kbd> and <kbd>Caps Lock</kbd> pressed together at any point. For the [<kbd>Caps Lock</kbd> to <kbd>Ctrl</kbd> scenario](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L104-L116), we send a suppressed C<kbd>Ctrl</kbd>trl key up message after sending <kbd>Ctrl</kbd> key down before <kbd>Caps Lock</kbd> suppressed. Similar logic is added for such scenarios in shortcut remapping.
While the above work around fixes most of the cases, there are still some scenarios where the modifier can get stuck, mentioned at this [comment](https://github.com/microsoft/PowerToys/issues/3397#issuecomment-663729278), which is why the issue is still open. This occurs if a modifier is pressed after the remap has been invoked before releasing the remapped key and it is a harder scenario to solve which requires refactoring the single key remap code.
### UIPI Issues (not resolved)
`SendInput` does not work directly with certain key codes such as Play/Pause Media, Calculator key, etc as it requires UAC privileges to be injected to the OS and accordingly play the active media app or launch the Calculator app. In order to resolve this the correct approach is that the executable which calls `SendInput` needs to have the [UIAccess flag](https://docs.microsoft.com/en-us/windows/win32/winauto/uiauto-securityoverview) set to true, which will also avoid the requirement of KBM having to run as administrator to intercept key events when an elevated window is in focus. The UIAccess flag has many constraints such as it must be a signed executable and must be located in a protected path like Program Files. Since KBM currently runs out of the runner process, it would make more sense to do this work after KBM is moved to a separate executable, and it could be enabled by a separate toggle in settings only if PowerToys is installed in Program Files. [This comment](https://github.com/microsoft/PowerToys/issues/3192#issuecomment-646323661) has more details on this approach and (this)[https://github.com/microsoft/PowerToys/issues/3255] is the tracking issue.
## Other remapping approaches
Other approaches for remapping which were deprioritized are:
### Registry approach
This method is used by [SharpKeys](https://github.com/randyrants/sharpkeys) and involves using the [Microsoft Keyboard Scancode mapper registry key](https://github.com/randyrants/sharpkeys) to remap keys based on their scan codes. This has the advantage of being applied in all scenarios and not facing any elevation or UAC issues, however the disadvantages are that for modifying the settings the process must run elevated (as it modifies HKLM registry) and it requires a reboot to get applied. Another issue which is an advantage/disadvantage for users is that the process does not need to be running, so the remaps are applied all the time, including at the password prompt on logging in to the user's Windows account, which could get a user stuck if they orphaned a key in their password. This registry doesn't have any support for remapping shortcuts either, so the hook approach was prioritized over this.
### Driver approach
Using a driver approach has the benefit of not depending on precedence orders as KBM could always run before low level hooks, and it also has the benefit of differentiating between different keyboards, allowing [multi keyboard-specific remaps](https://github.com/microsoft/PowerToys/issues/1460). The disadvantages are however that any bug or crash could have system level consequences. [Interception](https://github.com/oblitum/Interception) is an open source driver that could be used for implementing this. The approach was deprioritized due to the potential side effects.
## Telemetry
Keyboard Manager emits the following telemetry events (implemented in [trace.h](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/trace.h) and [trace.cpp](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/trace.cpp)):
- **`KeyboardManager_EnableKeyboardManager`:** Logs a `boolean` value storing the KBM toggle state. It is logged whenever KBM is enabled or disabled (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L305-L316)).
- **`KeyboardManager_KeyRemapCount`:** Logs the number of key to key and key to shortcut remaps (i.e. all the remaps on the Remap a key window). This gets logged on saving new settings in the Remap a key window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L159-L163)).
- **`KeyboardManager_OSLevelShortcutRemapCount`:** Logs the number of global shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L220)).
- **`KeyboardManager_AppSpecificShortcutRemapCount`:** Logs the number of app-specific shortcut to shortcut and shortcut to key remaps. This gets logged on saving new settings in the Remap a shortcut window (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L221)).
- **`KeyboardManager_KeyToKeyRemapInvoked`:** Logs an event when a key to key remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L101-L102)).
- **`KeyboardManager_KeyToShortcutRemapInvoked`:** Logs an event when a key to shortcut remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L101-L102)).
- **`KeyboardManager_OSLevelShortcutToShortcutRemapInvoked`:** Logs an event when a global shortcut to shortcut remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_OSLevelShortcutToKeyRemapInvoked`:** Logs an event when a global shortcut to key remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_AppSpecificShortcutToShortcutRemapInvoked`:** Logs an event when an app-specific shortcut to shortcut remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_AppSpecificShortcutToKeyRemapInvoked`:** Logs an event when an app-specific shortcut to key remap is invoked (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp#L320-L321)).
- **`KeyboardManager_Error`:** Logs the occurrence of an error in KBM with the name of the method, error code and the corresponding error message. This is currently used only for logging `SetWindowsHookEx` failures (emitted [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L364-L369)).

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# Keyboard Manager Common
This project contains any code that is to be shared between the backend and UI projects. This file covers any functionality in this project which hasn't been covered along with the other modules.
## Table of Contents
1. [KeyboardManagerState](#KeyboardManagerState)
1. [UI States](#UI-States)
2. [DetectSingleRemapKeyUIBackend and DetectShortcutUIBackend](#DetectSingleRemapKeyUIBackend-and-DetectShortcutUIBackend)
3. [HandleKeyDelayEvent](#HandleKeyDelayEvent)
4. [Saving remappings to file](#Saving-remappings-to-file)
5. [Concurrent Access to remap tables](#Concurrent-Access-to-remap-tables)
2. [KeyDelay](#KeyDelay)
3. [Shortcut and RemapShortcut classes](#Shortcut-and-RemapShortcut-classes)
1. [IsKeyboardStateClearExceptShortcut](#IsKeyboardStateClearExceptShortcut)
2. [CheckModifiersKeyboardState](#CheckModifiersKeyboardState)
3. [Tests](#Tests)
4. [Helpers](#Helpers)
1. [Foreground App Detection](#Foreground-App-Detection)
## KeyboardManagerState
[This class](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/KeyboardManagerState.cpp) stores all the data related to remappings and is also used in the sense of a View Model as it used to communicate common data that is shared between the KBM UI and the backend. They are accessed on the UI controls using static class members of `SingleKeyRemapControl` and `ShortcutControl`.
### UI States
[UI states](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.h#L27-L42) are used to keep track in which step of the UI flow is the user at, such as which Remap window they are on, or if they have one of the Type windows open. This is required because the hook needs to suppress input and update UI in some cases, and in some cases remappings have to be disabled altogether.
### DetectSingleRemapKeyUIBackend and DetectShortcutUIBackend
[These methods](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L374-L446) are [called on the low level hook](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/dllmain.cpp#L399-L408) in the main keyboard event handler. When the user opens any UI window the UI states are updated and in this case some remappings have to be disabled. On the Remap keys window, all remappings are disabled, while on the Remap shortcuts window, shortcut remappings are disabled.
In addition to this, if the user has opened the Type window, and the window is in focus, [whenever a key event is received we have to update the set of selected keys in the TextBlock](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L266-L329) in the ContentDialog. These methods also call the `KeyDelay` handlers to check if the input is Esc/Enter and accordingly handle the Accessibility events for the Type window. When the user clicks the Type button, [variables in the KeyboardManagerState store the corresponding TextBlocks](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L375-L376) which appear in the ContentDialog, so that these UI controls can be updated from the hook on the dispatcher thread.
### HandleKeyDelayEvent
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L482-L498) checks if the UI is in the foreground, and if so runs the key delay handlers that have been registered.
### Saving remappings to file
The [`SaveConfigToFile`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L500-L607) method is called on clicking the OK button on the EditKeyboardWindow or EditShortcutsWindow. Since PowerToys Settings also reads the config JSON file, [a named mutex is used](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L582-L600) before accessing the file, with a 1 second timeout. If the mutex is obtained the settings are written to the default.json file.
### Concurrent Access to remap tables
To prevent the UI thread and low level hook thread from concurrently accessing the remap tables we use an [`atomic bool` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.h#L91-L92), which is set to `true` while the tables are getting updated. When this is `true` the hook will skip all remappings. Use of mutexes in the hook were removed to prevent re-entrant mutex bugs.
## KeyDelay
[This class](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/KeyDelay.cpp) implements a queue based approach for processing key events and based on the time difference between key down and key up events [executes separate methods for `ShortPress`, `LongPress` or `LongPressReleased`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.h#L69-L72). The class is used for the hold Enter/Esc functionality required for making the Type window accessible and prevent keyboard traps (see [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L273-L292) for an example of it's usage). The `KeyEvents` are added to the queue from the hook thread of KBM, and a separate [`DelayThread`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.cpp#L142-L166) is used to process the key events by checking the `time` member in the key event. The thresholds for short vs long press and hold wait timeouts are `static` constants, but if the module is extended for other purposes these could be made into arguments.
**Note:** [Deletion of the `KeyDelay`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyDelay.cpp#L4-L12) object should never be called from the `DelayThread` i.e. from within one of the 3 handlers, as it can re-enter the mutex and would lead to a deadlock. This can be avoided by either deleting it on a separate thread or as done in the KBM UI, on the dispatcher thread. See [this PR](https://github.com/microsoft/PowerToys/pull/6959#issue-496583547) for more details on this issue.
## Shortcut and RemapShortcut classes
The [`Shortcut` class](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/Shortcut.h) is a data structure for storing key combinations which are valid shortcuts and it contains several methods which are used for shortcut specific operations. [`RemapShortcut`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/RemapShortcut.h) consists of a shortcut/key union (`std::variant`), along with other boolean flags which are required on the hook side for storing any relevant keyboard states mid-execution.
### IsKeyboardStateClearExceptShortcut
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L665-L813) is used by the `HandleShortcutRemapEvent` to check if any other keys on the keyboard have been pressed apart from the keys in the shortcut. This is required because shortcut to shortcut remaps should not be applied if the shortcut is pressed with other keys. The method iterates over all the possible key codes, except any keys that are considered reserved, unassigned, OEM-specific or undefined, as well as mouse buttons (see list [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L628-L663)).
### CheckModifiersKeyboardState
[This method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Shortcut.cpp#L517-L614) uses `GetVirtualKeyState` (internally calls `GetAsyncKeyState` in production code), to check if all the modifiers of the current shortcut are being pressed. Since Win doesn't have a non-L/R key code we check this by checking both LWIN and RWIN.
### Tests
Tests for some methods in the `Shortcut` class can be found [here](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/ShortcutTests.cpp).
## Helpers
[This namespace](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/common/Helpers.cpp) has any methods which are used across either UI or the backend which aren't specific to either. Some of these methods have tests [here](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/SetKeyEventTests.cpp).
### Foreground App Detection
[`GetCurrentApplication`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L226-L268) is used for detecting the foreground process for App-specific shortcuts. The logic is very similar to that used for FZ's app exception feature, involving `GetForegroundWindow` and `get_process_path`. The one additional case which has been added is for full-screen UWP apps, where the above method fails and returns `ApplicationFrameHost.exe`. The [`GetFullscreenUWPWindowHandle`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/Helpers.cpp#L210-L224) uses `GetGUIThreadInfo` API to find the window linked to the GUI thread. This logic is based on [this stackoverflow answer](https://stackoverflow.com/questions/39702704/connecting-uwp-apps-hosted-by-applicationframehost-to-their-real-processes/55353165#55353165).
**Note:** The [`GetForegroundProcess` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/dll/Input.cpp#L17-L21) performs string allocation in a weird way because of exceptions that were occurring while running tests as a result of memory being allocated or deallocated across dll boundaries. Here's the comment from the PR where this was added
> To make app-specific logic test-able, a GetForegroundProcess was added to the input interface which internally calls GetCurrentApplication. This allows us to mock this method in the test project by just setting some process name as the foreground process for that function. When I set this to just return the string name, it would goes runtime errors on the test project in debug_heap with `__acrt_first_block == header`. Based on [this stackoverflow answer](https://stackoverflow.com/a/35311928), this would happen if allocation happens in one dll's code space and deallocation happens in another. One way to avoid this is to change both the projects to MD (multi threaded dll) instead of MT(multi threaded), however that results in many compile-time errors since all the PT projects are configured as MT. To solve this, the GetForegroundProcess was rewritten such that its argument is the output variable, and we allocate memory for that string within the AppSpecificHandler method rather than in that function.

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# Keyboard Manager UI
## Table of Contents:
1. [C++ XAML Islands](#c---xaml-islands)
1. [Debugging exceptions in XAML Islands](#debugging-exceptions-in-xaml-islands)
2. [Build times](#build-times)
3. [Setting custom backgrounds for Xaml Controls using brushes](#setting-custom-backgrounds-for-xaml-controls-using-brushes)
2. [UI Structure](#ui-structure)
3. [EditKeyboardWindow/EditShortcutsWindow](#editkeyboardwindow-editshortcutswindow)
1. [OK and Cancel button](#ok-and-cancel-button)
2. [Delete button](#delete-button)
3. [Handling common modifiers in EditKeyboardWindow](#handling-common-modifiers-in-editkeyboardwindow)
4. [SingleKeyRemapControl](#singlekeyremapcontrol)
5. [ShortcutControl](#shortcutcontrol)
6. [KeyDropDownControl](#keydropdowncontrol)
1. [Localized key names](#localized-key-names)
2. [Single Key ComboBox Selection Handler](#single-key-combobox-selection-handler)
3. [Shortcut ComboBox Selection Handler](#shortcut-combobox-selection-handler)
## C++ XAML Islands
The KBM UI is implemented as a C++ XAML Island, but all the controls are implemented in code behind rather than .xaml and .xaml.cs files. This was done as per a XAML Island Code sample and it didn't require a separate UWP project, which could be limited in terms of using hooks. There is a [tech debt item](https://github.com/microsoft/PowerToys/issues/2027) for moving this to XAML. The reason it wasn't implemented in the C# Settings was because it required communication with the low level hook thread, which could be too slow if IPC is used, since the UI needs to update on every key event.
**Note:** For functions which take a XAML component as argument, pass it by value and not by reference. This is because `winrt` WinUI classes store their own internal references, so they are supposed to be passed by value (and internally ref counts are incremented). Passing by reference can lead to weird behavior where the object is `null`.
The windows are [created as C++ windows](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L128-L140) and the window sizes are set to default by [scaling them as per DPI](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L120-L126) using the `DPIAware::Convert` API from common lib. Since the UI is launched on a new thread, the window may not be in the foreground, so [we call `SetForegroundWindow`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L146-L150).
`DesktopWindowXamlSource` has to be declared and [it is initialized](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L159-L162) using the [`XamlBridge`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/XamlBridge.cpp), and [a second window handle](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L161-L162) is generated for the internal Xaml Island window. Most of the code was based on the [Xaml Island Sample](https://github.com/microsoft/Xaml-Islands-Samples/blob/master/Samples/Win32/SampleCppApp/XamlBridge.cpp). The `XamlBridge` class contains code which handles initializing the Xaml Island containers as well as handling special messages like keyboard navigation, and focus between islands and between the C++ window and the island. It also has methods for clearing the xaml islands and closing the window.
Once the UI controls are created, the parent container is set as the content for the `DesktopWindowXamlSource` and the `XamlBridge.MessageLoop` is executed. Messages are processed by the C++ window handler like [`EditKeyboardWindowProc`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L364-L404). The general structure we use for this is, for any `WM_PAINT` or `WM_SIZE` message we resize the Xaml Island window. For `WM_GETMINMAXINFO` we set minimum widths so that the window cannot be resized beyond a minimum height and width. This is done to prevent the WinUI elements from overlapping and getting cropped. If it is neither of these cases we send the message to the [`XamlBridge.MessageHandler`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/XamlBridge.cpp#L291-L301) which handles Destroy, Activation and Focus. If `WM_NCDESTROY` is received when the `XamlBridge` is `nullptr`, the window thread is terminated.
**Note:** `ContentDialog` in Xaml Islands requires manually settings a `XamlRoot`. This can generally be done by passing the XamlRoot from a component in the main window, such as the button used to open the dialog ([`sender.as<Button>().XamlRoot()`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L31-L32)). [These docs]((https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)) have more details about this.
### Debugging exceptions in XAML Islands
Sometimes if an exception occurs in XAML Islands, the stack trace may not always point to the correct code causing the exception and instead it will point to the Xaml Island message loop. In these cases the output window in VS will generally show the correct exception.
### Build times
C++ Xaml Islands generally take several minutes to build because the `pch` which contains the WinUI headers takes longer to build and compiles to a file of several GBs. To minimize the build times, multi-processor compilation within the projects have been enabled (files are distributed for compilation to the processors), and references to the Xaml headers have been removed from the .h headers files as much as possible. Since several classes of ours had class members with UI controls like `StackPanel` (which requires definitions of the classes in order to compile), we worked around this by declaring them as `IInspectable` (the equivalent of an object pointer in winrt), and initializing them to the actual control like `StackPanel` in the constructor and accessing all their member functions by inline typecasting (for `IInspectable x;` we do `x = StackPanel();` and `x.as<StackPanel>().MemberFunction()`). Check [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L19-L25) for this type of usage in `ShortcutControl`.
### Setting custom backgrounds for Xaml Controls using brushes
To access the brushes available on C# Xaml, it has to be done with the `Resources.Lookup` syntax:
`primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());`
## UI Structure
The KBM UI consists of a [`Grid` with several columns](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L200-L218). Rows are added dynamically when [the add button is pressed](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L305-L309). [A vector of vector of unique pointers to `SingleKeyRemapControl`/`ShortcutControl`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L248-L249) is created so that references to the UI components and their data are not lost until the window is closed. [`SingleKeyRemapControl`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp) is the UI class for each row of the Remap keys table, and [`ShortcutControl`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/ShortcutControl.cpp) is the UI class for each row of the Remap shortcuts table. [`KeyDropDownControl`](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp) is used for handling the ComboBox operations. Each of these two classes [have vectors of unique pointers to the `KeyDropDownControl` objects](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.h#L44-L45) so that references to the objects are active until the control is deleted.
When the UI windows are activated the `KeyboardManagerState` object [sets the `UIState` variable](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L251-L252) which is used for distinguishing if the UI is up from the keyboard hook thread. The [states are also updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L53) on opening and closing the Type window.
Clicking the Type Button [opens a content dialog](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L206-L380) which registers key delays using the [`KeyDelay` class](keyboardmanagercommon.md#KeyDelay) for Enter and Esc keys and sets the UI states such that when a key event occurs the TextBlocks on the ContentDialog are updated accordingly. On accepting the dialog the selected keys are copied into the ComboBoxes from the TextBlocks, and on closing the window the key delays are unregistered and UI states are reset.
Since ComboBoxes are added dynamically, handlers have been added which [update the accessible names for these controls](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L69-L74), which get executed whenever a drop down is added or removed.
When the `EditKeyboardWindow`/`EditShortcutsWindow` is created, [we iterate through the remappings](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L254-L262) stored in `KeyboardManagerState` and add rows to the UI Grid. For both the windows we have `static` buffers [`singleKeyRemapBuffer`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.h#L39-L40) and [`shortcutRemapBuffer`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.h#L42-L43) which store the corresponding key/shortcuts as per the selections in the UI if they are valid with no warnings.
## EditKeyboardWindow/EditShortcutsWindow
### OK and Cancel button
[On pressing the OK button](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp#L66-L89) in `EditKeyboardWindow`, first the [`CheckIfRemappingsAreValid` method](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L10-L44) is executed which performs basic validity checks on the current remappings in the remap buffer (`static SingleKeyRemapControl::singleKeyRemapBuffer`), such as if there are no NULL columns and none of the source keys are repeated. All other validity checks are assumed to happen while the user adds the remapping. If this is found to be invalid a ContentDialog is displayed which shows that some remappings are invalid and if the user proceeds only the valid ones will be applied. If it is valid [`GetOrphanedKeys`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L46-L75) is executed which checks if any keys are orphaned (i.e. the key has been remapped and no other key has been remapped to it, so there is no way to send that key code), and a dialog is shown for notifying the user with a list of orphaned keys. After this the settings are [applied by adding it to the `KeyboardManagerState.singleKeyReMap` member](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L102-L164) and they are saved to the JSON file. `EditShortcutsWindow` differs slightly from this, as there is no orphaned keys check, and [on pressing OK](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/EditShortcutsWindow.cpp#L32-L47) both the global and app-specific shortcuts are validated and [updated](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L166-L223).
The code used for updating the remapping tables in `KeyboardManagerState` can be found [here](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L104-L183). For shortcut remaps, the `sortedKeys` vectors are updated and re-sorted whenever an element is added to them (like [this](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/common/KeyboardManagerState.cpp#L135-L136)).
On pressing OK (after confirmation dialogs) or Cancel, the window is closed and UI states are reset.
### Delete button
Since there is no single method to delete the elements in a row for a Grid, [the logic](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp#L143-L188) we use involves decrementing the rowIndex for all the UI controls that appearing after the row to be deleted, and removing each of the items of the row from the Grid, followed by deleting that row definition. We also update the accessible names for all the rows since the indexing has changed. After this the corresponding row in the remap buffer is also deleted, and `SingleKeyRemapControl`/`ShortcutControl` objects are deleted from the vector.
### Handling common modifiers in EditKeyboardWindow
In the SingleKeyRemap table for a remapping of the form Ctrl->X, where Ctrl is the common version and not L/R, we can't store it directly as Ctrl->X because when the hook receives the key event it only gets LCtrl or RCtrl specifically and not `VK_CONTROL`. To simplify the backend code, when [single key remappings are applied](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L116-L143), any remapping of the form Ctrl->X is split into Ctrl(L)->X and Ctrl(R)->X (i.e. both L and R versions are remapped to the same target), and when remappings are loaded in EditKeyboardWindow, we [pre-process the remap table](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.cpp#L77-L100) such that if the L and R versions of a modifier are remapped to the same key/shortcut we combine them. This also results in the behavior where a user adds LCtrl->X and RCtrl->X and after closing and re-opening KBM UI it appears combined as Ctrl->X.
## SingleKeyRemapControl
The left drop down column uses a single ComboBox and the Type button is linked to `createDetectKeyWindow`, whereas the right column is linked to `createDetectShortcutWindow` as the column can accept a key or a shortcut (required to support key to key and key to shortcut). The `KeyDropDownControl` for the left column in the window uses a smaller key list, without `None`.
## ShortcutControl
Both the columns in are linked to `createDetectShortcutWindow`, however the drop down selection handlers differ in their logic as the left column only allows shortcuts, and the drop downs do not contain the `Disable` key, whereas the right column allows you to select both shortcuts and keys (to support shortcut to shortcut and shortcut to key), and it allows selection of `Disable`.
For the app-specific shortcut target app text-box, we had to validate that the shortcut row is still valid when the target app is changed (for example, <kbd>Ctrl+A</kbd> is remapped for Chrome, and another remapping for <kbd>Ctrl+A</kbd> was remapped to Edge, but the target was changed to Chrome.). For this we didn't use the TextChanged handler as every time a letter is typed it would get executed. Instead we used the [`LostFocus` handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/ShortcutControl.cpp#L108-L167) which gets executed whenever you focus into the box (by clicking or tabbing) and then tabbing or clicking out. In the method we perform the same shortcut buffer validation used for selections in the drop down menus and update the buffers accordingly.
## KeyDropDownControl
Each ComboBox has a linked flyout, which is used to show warnings to the users whenever a user selects an invalid key from the drop down. When the warning is displayed the ComboBox is also reset to -1, i.e. no selection.
For selection handlers on the ComboBoxes we couldn't use just the SelectionChanged handler directly as it gets executed even on searching for elements in the drop down. Instead we used DropDownClosed (when a user opens the drop down and searches and selects something) and SelectionChanged when the drop down is not open (for setting selections programmatically or selection made by searching with tab focus on the drop down without opening it). This was required because if we execute the selection handlers while users are searching, it could cause false positive flyout warnings if the search causes an invalid value to be selected, and flyouts cause the drop down to close leading to bad UI experience.
### Localized key names
For getting localized key names and symbols for each virtual key code, whenever the key lists are accessed, i.e. [whenever the drop down is opened](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L56-L60) or when `GetKeyName` is called in the Type window, the current `KeyboardLayout` is retrieved to ensure that the displayed key names are always updated. Since the `WM_INPUTLANGCHANGED` event was having some issues with XAML islands we weren't able to use this to update the keyboard layout. In addition to this we do not refresh the UI, so the key lists get updated only on opening/interacting with them.
### Single Key ComboBox Selection Handler
On making a selection in the drop down, [the selection handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L91-L130) validates the input with the buffer from the other column and other rows. Error messages are shown using flyouts if the selection is not considered valid and the drop down and buffer for that entry are reset to empty selection. The errors that can occur on the single key ComboBox are:
- Remap to same key (A->A)
- Same key previously remapped (A->B and A->C)
- Conflicting modifier previously remapped (Ctrl->A and Ctrl(left)->B, since Ctrl also includes Ctrl(left))
If the selection is found to be valid, the `singleKeyRemapBuffer` is updated accordingly.
For handling `Shortcut` and key in the remap buffer for the right column, we use `std::variant`, which allows us to store either of the two types and check which one of them is present in the buffer by using the `index` method.
[`ValidateAndUpdateKeyBufferElement`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/BufferValidationHelpers.cpp#L8-L66) does not reference any UI components and instead takes all the relevant data as arguments. This method [has tests](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/BufferValidationTests.cpp) which covers all the cases that could arise from making selections on the UI.
### Shortcut ComboBox Selection Handler
On making a selection in the drop down, [the selection handler](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L215-L295) validates the input with the buffer from the other column and other rows. Error messages are shown using flyouts if the selection is not considered valid and the drop down and buffer for that entry are reset to empty selection.
This differs from the Single Key ComboBox handler in the sense that after validating the current selection we may perform [a set of actions](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L160-L204) such as:
- Adding a drop down (if a modifier is selected)
- Removing a drop down (if None is selected)
- Clearing terminal empty drop downs (if an action key is selected in a non-last drop down and the remaining ones are empty)
After performing the corresponding action, if any, we check if the drop down resulted in an error, in which case we do [a second level of validation](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L224-L229) on all the drop downs in that list of drop downs. This is done because there can be cases where an error in one drop down results us setting it to empty, and the remaining selection is also invalid. For example, you have Ctrl+A -> Ctrl+Shift+A, and you change Shift to Ctrl. This would show a warning for having two Ctrls in the shortcut being invalid, after which setting that to empty would result in Ctrl+A->Ctrl+Empty+A, which is a case of remapping a shortcut to itself.
Once this second level of validation is done, we proceed with [updating the buffer](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L231-L251). Depending on the number of drop downs with valid values, this could be either a key or a shortcut (for the right columns). We also [set the buffer value for the target app](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L252-L267) while doing this.
Unlike the Single Key handler, there is a different set of errors that can occur here which are related to making a selection that is considered as a valid shortcut. The `isHybridControl` argument is used to distinguish between the differing behaviors for the two types of columns (shortcut only or shortcut/key column). The errors that can occur for this handler are:
- Shortcut must start with modifier (selecting A on the first drop for the left column is invalid)
- Shortcut can't have a repeated modifier (Ctrl+Ctrl(left)+A is not a shortcut)
- Shortcut can only have upto 2 modifiers (Ctrl+Shift+Alt is not supported as we have enforced a 3 key constraint (**not a backend limitation, there is [an issue](https://github.com/microsoft/PowerToys/issues/3936) requesting to remove this**))
- Shortcut must contain an action key (Ctrl+A and change A to None, only for left column)
- Shortcut must have at least two keys (Ctrl+A and change Ctrl to None, only for left column)
- Disable can't be a modifier or action key (Ctrl+Disable is invalid)
- Shortcut can't have more than one action key (Ctrl+Shift+A, change Shift to B)
- Remap to same shortcut(Ctrl+A->Ctrl+A)
- Same shortcut previously remapped for same target app (Ctrl+A->B and Ctrl+A->C)
- Conflicting shortcut previously remapped for same target app (Ctrl+A->B and Ctrl(left)+A->C, since Ctrl also includes Ctrl(left))
- Illegal shortcut remaps like Win+L or Ctrl+Alt+Del (since these cannot be remapped using LL hooks)
[`ValidateShortcutBufferElement`](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/BufferValidationHelpers.cpp#L68-L304) does not reference any UI components and instead takes all the relevant data as arguments. This method [has tests](https://github.com/microsoft/PowerToys/blob/master/src/modules/keyboardmanager/test/BufferValidationTests.cpp) which covers all the cases that could arise from making selections on the UI.
**Note:** After updating the buffer we have [code to handle a special case](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L269-L279), which was required to prevent scenarios where a drop down can get deleted but the corresponding `KeyDropDownControl` object isn't deleted. The code checks if the drop down is still linked to the parent and accordingly deletes the `KeyDropDownControl` object from the vector.
**IgnoreKeyToShortcutWarning special case:** [An additional](https://github.com/microsoft/PowerToys/blob/b80578b1b9a4b24c9945bddac33c771204280107/src/modules/keyboardmanager/ui/KeyDropDownControl.cpp#L177-L181) check was added to ignore the Map to Same key error when an existing remapping is loaded. This was because a remapping like Ctrl->Ctrl+A has an intermediate step of Ctrl->Ctrl, which could lead to an error of invalid input, even though Ctrl+A is valid. The only way to actually add this is from the Type button or by adding them in a different order (like typing Shift+A and then changing Shift to Ctrl). Since the intermediate check could fail, this was causing the app to crash since the Xaml Island wouldn't be completely loaded at that point and the Flyout can't be displayed. [This](https://github.com/microsoft/PowerToys/issues/6695) is the linked issue which describes the repro scenario.

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# Architecture
## Overview
`PowerToys Run` is a plugin-based .net core desktop application. It is written in WPF using `Model-View-ViewModel (MVVM)` structural design pattern. This article provides an overview of `PowerToys Run` architecture and introduces major components in the data flow.
Note : We refer to base application without plugins as `PowerLauncher`, which is same as the name of startup WPF project.
## UI
PowerToys Run UI is written in the WPF framework. The UI code is present in the Powerlauncher project and is spanned across three high-level components: [`MainWindow.xaml`](/src/modules/launcher/PowerLauncher/MainWindow.xaml), [`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml) and [`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml). These components are discussed below.
![Image of PowerToys Run UI](/doc/images/launcher/pt_run_ui.png)
**Fig 1: PowerToys Run UI architecture**
1. **[`MainWindow.xaml`](/src/modules/launcher/PowerLauncher/MainWindow.xaml)**: This is the outermost-level UI control. It is composed of lower-level UI components such as [`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml) and [`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml). The corresponding code-behind file implements all the UI related functionalities such as autosuggest, key-bindings, toggling visibility of WPF window and animations.
2. **[`LauncherControl.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml)**: This control implements the UI component for editing query text.(marked in red in Fig 1) It consists of two overlapping WPF controls, `TextBox` and `TextBlock`. The outer `TextBox` is used for editing query whereas the inner `TextBlock` is used to display autosuggest text.
3. **[`ResultList.xaml`](/src/modules/launcher/PowerLauncher/LauncherControl.xaml)**: This control implements the UI component for displaying results (marked in green in Fig 1). It consists of a `ListView` WPF control with a custom `ItemTemplate` to display application logo, name, tooltip text, and context menu.
## Data flow
The backend code is written using the `Model-View-ViewModel (MVVM)` structural design pattern. Plugins act as `Model` in this project. A detailed overview of the project's structure is given [here](/doc/devdocs/modules/launcher/project_structure.md).
#### Flow of data between UI(view) and ViewModels
Data flow between View and ViewModel follows typical `MVVM` scheme. Properties in viewModels are bound to WPF controls and when these properties are updated, `INotifyPropertyChanged` handler is invoked, which in turn updates UI. The diagram below provides a rough sketch of the components involved.
![Flow of data between UI(view) and ViewModels](/doc/images/launcher/ui_vm_interaction.PNG)
**Fig 2: Flow of data between UI and ViewModels.**
#### Flow of data between ViewModels and Plugins(Model)
`PowerLauncher` interact with plugins using [`IPlugin`](/src/modules/launcher/Wox.Plugin/IPlugin.cs) and `IDelayedExecutionPlugin` interface. [`IPlugin`](/src/modules/launcher/Wox.Plugin/IPlugin.cs) is used for initialization and making queries which are fast (typically return results in less than 100ms).[`IDelayedExecutionPlugin`](/src/modules/launcher/Wox.Plugin/IDelayedExecutionPlugin.cs) is used for long-running queries and is implemented only when required. For example, [`IDelayedExecutionPlugin`](/src/modules/launcher/Wox.Plugin/IDelayedExecutionPlugin.cs) is implemented by indexer plugin for searching files with names of form \*abc\*.
```
public interface IPlugin
{
// Query plugin
List<Result> Query(Query query);
// Initialize plugin
void Init(PluginInitContext context);
}
public interface IDelayedExecutionPlugin : IFeatures
{
// Query plugin
List<Result> Query(Query query, bool delayedExecution);
}
```
![Flow of data between UI(view) and ViewModels](/doc/images/launcher/vm_plugin_interaction.PNG)
**Fig 3: Flow of data between ViewModels and Plugins.**
#### Requesting services from powerlauncher
Plugins could use the [`IPublicAPI`](/src/modules/launcher/Wox.Plugin/IPublicAPI.cs) interface to request services such as getting the current theme (for deciding logo background), displaying messages to the user, and toggling the visibility of PowerLauncher.

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# Debugging
`PowerToys Run` is a single exe file associated with `launcher.exe` process and debugger should be attached to this process. There are two approaches to debug `PowerToys Run`. Both these approaches differ in the compile-time and the range of functionalities that could be debugged. These methods are discussed in detail in the following sections.
## Debugging Prerequisite
Setup development environment for PowerToys by following instruction [here.](https://github.com/microsoft/PowerToys/tree/master/doc/devdocs#prerequisites-for-compiling-powertoys)
## Direct debugging
This approach is used to test UI, plugins, and core `PowerToys Run` functionality. This **cannot** be used to test `PowerToys Run` settings. The approach is significantly faster compared to `Debugging with runner`, as it requires compiling projects relevant to `PowerToys Run`. Please follow the steps below for direct debugging.
1. Right-click on `modules->launcher->PowerLauncher` and select `Set as startup Project`.
2. Press `F5` to start debugging.
## Debugging with runner
This approach can be used to test UI, plugins, core `PowerToys Run` functionality and `PowerToys Run` settings. This approach **cannot** be used to debug functions that execute on starting `launcher.exe` process. This requires building runner along with all the other modules on first compile, making it slower than `Direct debugging` approach. The subsequent compilations should be fast.
1. Right-click on `runner` and select `Set as startup Project`.
2. Press `F5` to start debugging.
3. Attach debugger to `launcher.exe` process.
1. Go to `Debug->Attach to process..`
2. Filter and select `launcher.exe` process.
3. Click on `Attach`.

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# Calculator Plugin
The Calculator plugin as the name suggests is used to perform calculations on the user entered query.
![Image of Calculator plugin](/doc/images/launcher/plugins/calculator.png)
### [`CalculateHelper`](/src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateHelper.cs)
- The [`CalculateHelper.cs`](src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateHelper.cs) class checks to see if the user entered query is a valid input to the calculator and only if the input is valid does it perform the operation.
- It does so by matching the user query to a valid regex.
### [`CalculateEngine`](src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateEngine.cs)
- The main computation is done in the [`CalculateEngine.cs`](src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateEngine.cs) file using the `Mages` library.
```csharp
var result = CalculateEngine.Interpret(query.Search, CultureInfo.CurrentUICulture);
```
### [`CalculateResult`](src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateResult.cs)
- The class which encapsulates the result of the computation.
- It comprises of the `Result` and `RoundedResult` properties.
### Score
The score of each result from the calculator plugin is `300`.

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# Folder Plugin
The Folder plugin is used to navigate the directory structure and display the sub-folders and files within a folder.
![Image of Folder plugin](/doc/images/launcher/plugins/folder.png)
### [`FolderHelper.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/FolderHelper.cs)
- The [`FolderHelper`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/FolderHelper.cs) class leverages the `DriveInformation` and `folderLinks` to get the folder results for a user query.
- The [`DriveInformation`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/Path/DriveInformation.cs) class gets the list of all drives on the system.
- The [`FolderLink`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/FolderLink.cs) object corresponds to a user created link for frequently accessed projects. This was inherited from Wox but is presently not functional as we don't have the UI setup in settings to get this user input. Each folderLink object has a `nickname`, which is the name of the folder and this can be used to directly access that folder instead of entering the entire path.
### [`IFolderProcessor.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/Sources/IFolderProcessor.cs)
The `IFolderProcessor` utilizes the `FolderHelper` class to extract the folders and return the results.
There are two types of Folder Processors, based on the type of information they are processing -
1. [`UserFolderProcessor`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/UserFolderProcessor.cs) - This Processor is currently not used in PT Run but it is used to process the user created folder links.
2. [`InternalDirectoryProcessor`](src/modules/launcher/Plugins/Microsoft.Plugin.Folder/InternalDirectoryProcessor.cs) - This processor is used to retrieve the files and folders located within the current drive or shared folder.
### Score
The first result is of score 500 and the following results are scored 10.

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# Indexer Plugin
The indexer plugin is used to search for files within the indexed locations of the system.
![Image of Indexer plugin](/doc/images/launcher/plugins/indexer.png)
### [Drive Detection](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/DriveDetection)
- There are two indexing modes in Windows:
1. **Classic mode**: Only the desktop and certain customizable locations in the system are indexed. All the systems have the classic mode enabled by default.
2. **Enhanced Mode**: This mode indexes the entire PC when enabled. The user can exclude certain locations from being indexed in this mode from the Windows Search settings options.
- A drive detection warning is displayed to the users when only the custom mode is enabled on the system informing the user that not all the locations on their PC are indexed as this could lead to some results not showing up.
- The [`IndexerDriveDetection.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/DriveDetection/IndexerDriveDetection.cs) file gets the status of the drive detection checkbox in the settings UI and depending on whether the enhanced mode is enabled or disabled, displays the warning.
- To determine whether the `EnhancedMode` is enabled or not, we check the local machine registry entry for `EnableFindMyFiles`. If it is set to 1, the enhanced mode is enabled.
### [`OleDBSearch`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs)
- The `Query` function within the [`OleDBSearch.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs) class takes in the query and the connection string to the SystemIndex catalog as arguments and returns a list of results.
- It first opens a [connection][OLEDBConnection] to the Windows Indexer database, creates an [OleDB command][OLEDBCommand] and executes the command to get a list of results.
### [`WindowsSearchAPI`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/WindowsSearchAPI.cs)
- The [`WindowsSearchAPI`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/WindowsSearchAPI.cs) class leverages the [`OleDBSearch.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Indexer/SearchHelper/OleDBSearch.cs) class to execute the query.
- It initializes the `QueryHelper` in the `InitQueryHelper()` function by creating a catalog manager to the SystemIndex catalog.
- The metadata is initialized within the query helper, such as the number of results to retrieve, the type of information to retrieve for each file (currently we retrieve the item URL, the file name and the file attributes).
- The query helper matches results using the name of the file only and they are sorted by the last modified date, ensuring that the recently modified files are ranked higher.
- The File attributes are utilized to filter out hidden files from being displayed.
### Additional Information
- There are two major types of queries generated by the indexer plugin:
1. Full Text predicates - eg: [CONTAINS][Contains]
2. Non-Full Text predicates - eg: [LIKE][Like]
- The Full text predicates are much faster than non-full text predicates as they are based on finding matches rather than comparing the query with each item in the indexer database. Hence, queries which have the `CONTAINS` keyword are much faster than those which contain the `LIKE` keyword.
- To prevent the indexer query from taking a long time and blocking the UI thread, there are two types of indexer queries which are executed. A simplified query and a full query, without and with the `LIKE` keyword respectively.
- The result list is updated with the results of the full query once they are obtained.
### Score
Each of the indexer plugin results has a score set to 0 so they are present at the bottom of the list.
[OLEDBCommand]: https://docs.microsoft.com/en-us/dotnet/api/system.data.oledb.oledbcommand?view=dotnet-plat-ext-3.1
[OLEDBConnection]: https://docs.microsoft.com/en-us/dotnet/api/system.data.oledb.oledbconnection?view=dotnet-plat-ext-3.1
[Contains]: https://docs.microsoft.com/en-us/windows/win32/search/-search-sql-contains
[Like]: https://docs.microsoft.com/en-us/windows/win32/search/-search-sql-like

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# Structural Overview
The following basic functions are common to each of the plugins. They perform some rudimentary operations such as initialization of the plugin, executing the query that has been entered, loading context menu icons, updating settings when configurations are altered in the settings UI, and updating the theme of the icons when the theme changed event is triggered.
## IPlugin Interface
Each plugin implements the `IPlugin` interface which comprises of the `Init()` and `Query()` functions.
### `Init`
- The `Init()` function initializes the context, storage and settings of each plugin. This is equivalent to a constructor and is the first function to be called in the `Main.cs` file for each plugin.
### `Query`
- For every query that the user enters into PT Run, the `PluginManager.cs` executes the `Query()` function in the `Main.cs` file corresponding to each Plugin.
### Context Menu Icons
- The `ContextMenus` are loaded for each result based on the type of the result.
- The various types of `ContextMenu` functionalities are:
- Open containing folder
- Run as Administrator
- Open in console
- Copy path
### UpdateSettings
- This function updates the settings of each plugin based on the changes made by the user in the settings UI.
- Eg: To disable drive detection in the indexer plugin, when the user checks or unchecks the drive detection check box, the `UpdateSettings()` function dispatches the changes in the check box to the plugin.
### ThemeChanged
- This function is invoked when there is a change in the theme of PT Run.
- It is used to update the `IconPath` for each plugin based on the theme.
### Save
- This function saves the configurations of each plugin so that they can be loaded the next time.
### Score
- The user query is executed against each of the plugins and the result list view is updated with results from each of the plugins.
- The ordering of the results is based on the `Score` of each Result.
- Each plugin assigns a score to a result based on it's relevance. The results with higher scores are displayed higher in the list view and vice versa.

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# Program Plugin
The program plugin as the name suggests is used to search for programs installed on the system.
![Image of Program plugin](/doc/images/launcher/plugins/program.png)
There are broadly two different categories of applications:
1. Packaged applications
2. Win32 applications
### [UWP](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWP.cs)
- The logic for indexing Packaged applications is present within the [`UWP.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWP.cs) file.
- There can be multiple applications present within a package. The [`UWPApplication.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/UWPApplication.cs) file encapsulates the properties of a packaged application.
- To index packaged applications, the `PackageManager` retrieves all the packages for the current user and indexes all the applications.
- To retrieve the app icon for packaged applications, the assets path is retrieved from the `Application Manifest` file. There are multiple icons corresponding to each scale, target size and theme. The best icon is chosen given the theme of powerToys Run.
### [Win32Program](src/modules/launcher/Plugins/Microsoft.Plugin.Program/Programs/Win32Program.cs)
- Win32 programs in the following locations are indexed by PT Run-
1. Desktop
2. Public Desktop (Applications present on the desktop of all the users)
3. Registry (Some programs)
4. Start Menu
5. Common start menu (Applications which are common to all users)
8. Locations pointed to by the PATH environment variable.
- To prevent applications and shortcuts present in multiple locations from showing up as duplicate results, we consider apps with the same name, executable name and full path to be the same.
- The subtitle of the application result is set based on it's application type. It could be one of the following:
1. Lnk Shortcuts
2. Appref files
3. Internet shortcut - steam and epic games
4. PWAs
5. Run commands - these are indexed by the PATH environment variable
### Score
- The score for each application result is based on the how many letters are matched, how close the matched letters are to the actual word and the index of the matched characters.
- There is a threshold score to decide the apps which are to be displayed and applications which have a lower score are not displayed by PT Run.
### Update Program List in Runtime
- Packaged and Win32 app helpers exist to reflect changes in the list of indexed apps when applications are installed on the system while PT Run is executing.
- Packaged applications trigger events when the package is being installed and uninstalled. PT Run listens to those events to index applications which are newly installed or to delete an app which no longer exists from the database.
- No such events exist for Win32 applications. We therefore use FileSystem Watchers to monitor the locations that we index for newly created, deleted or renamed application files and update the indexed Win32 catalog accordingly.
### Additional Notes
- Arguments can be provided to the program plugin by entering them after `--` (a double dash).

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# Registry Plugin
The registry plugin allows users to search the Windows registry.
## Special functions (differ from the regular functions)
* Support full base keys and short base keys (e.g. `HKLM` for `HKEY_LOCALE_MACHINE`).
* Show count of subkeys and count of values in the second result line.
* Search for value names and value data inside a registry key (syntax: `[RegistryKey]\\[ValueName]` and `[RegistryKey]\\[ValueData]`)
## The Windows Registry
The registry contains all settings for the Windows operating system and many settings of the installed (Windows only) programs.
*Note: Linux and macOS program ports typical store the settings in it's own configuration files and not in the Windows registry.*
For more information about the Windows registry, see [the official documentation](https://docs.microsoft.com/en-us/windows/win32/sysinfo/registry).
For advanced information about the Windows registry, see [Windows registry information for advanced users](https://docs.microsoft.com/en-us/troubleshoot/windows-server/performance/windows-registry-advanced-users).
## Score
The score is currently not set on the results.
## Important for developers
### General
* The assembly name is cached into `_assemblyName` (to avoid to many calls of `Assembly.GetExecutingAssembly()`)
### Results
* All results override the visible search result via `QueryTextDisplay` to avoid problems with short registry base keys (e.g. `HKLM`).
* The length of a `Title` and `Subtitle` is automatic truncated, when it is to long.
## Microsoft.Plugin.Registry project
### Important plugin values (meta-data)
| Name | Value |
| --------------- | --------------------------------------------- |
| ActionKeyword | `:` |
| ExecuteFileName | `Microsoft.PowerToys.Run.Plugin.Registry.dll` |
| ID | `303417D927BF4C97BCFFC78A123BE0C8` |
### Interfaces used by this plugin
The plugin use only these interfaces (all inside the `Main.cs`):
* `Wox.Plugin.IPlugin`
* `Wox.Plugin.IContextMenu`
* `Wox.Plugin.IPluginI18n`
* `System.IDisposable`
### Program files
| File | Content |
| ------------------------------------ | ------------------------------------------------------------------------ |
| `Classes\RegistryEntry.cs` | Wrapper class for a registry key with a possible exception on access |
| `Constants\KeyName.cs` | Static used short registry key names (to avoid code and string doubling) |
| `Constants\MaxTextLength.cs` | Contain all maximum text lengths (for truncating) |
| `Enumeration\TruncateSide.cs` | Contain the possible truncate sides |
| `Helper\ContextMenuHelper.cs` | All functions to build the context menu (for each result entry) |
| `Helper\QueryHelper.cs` | All functions to analyze the search query |
| `Helper\RegistryHelper.cs` | All functions to search into the Windows registry (via `Win32.Registry`) |
| `Helper\ResultHelper.cs` | All functions to convert internal results into WOX results |
| `Helper\ValueHelper.cs` | All functions to convert values into human readable values |
| `Images\reg.dark.png` | Symbol for the results for the dark theme |
| `Images\reg.light.png` | Symbol for the results for the light theme |
| `Properties\Resources.Designer.resx` | File that contain all translatable keys |
| `Properties\Resources.resx` | File that contain all translatable strings in the neutral language |
| `GlobalSuppressions.cs` | Code suppressions (no real file, linked via *.csproj) |
| `Main.cs` | Main class, the only place that implement the WOX interfaces |
| `plugin.json` | All meta-data for this plugin |
| `StyleCop.json` | Code style (no real file, linked via *.csproj) |
### Important project values (*.csproj)
| Name | Value |
| --------------- | ------------------------------------------------------------------------------ |
| TargetFramework | `netcoreapp3.1` (means .NET Core 3.1) |
| LangVersion | `8.0` (mean C# 8.0) |
| Platforms | `x64` |
| Nullable | `true` |
| Output | `..\..\..\..\..\x64\Debug\modules\launcher\Plugins\Microsoft.Plugin.Registry\` |
| RootNamespace | `Microsoft.PowerToys.Run.Plugin.Registry` |
| AssemblyName | `Microsoft.PowerToys.Run.Plugin.Registry` |
### Project dependencies
#### Packages
| Package | Version |
| ------------------------------------------------------------------------------------- | ------- |
| [`Microsoft.CodeAnalysis.FxCopAnalyzers`](https://github.com/dotnet/roslyn-analyzers) | 3.3.0 |
| [`StyleCop.Analyzers`](https://github.com/DotNetAnalyzers/StyleCopAnalyzers) | 1.1.118 |
#### Projects
* `Wox.Infrastructure`
* `Wox.Plugin`

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# Shell Plugin
- Shell plugin emulates the Windows Run Prompt (Win+R).
- Shell Plugin is one of the non-global plugins which has an action keyword set to `>`.
![Image of Shell plugin](/doc/images/launcher/plugins/shell.png)
### Functionality
- The Shell command expands environment variables, so `>%appdata%` works as expected.
- On inheriting the Shell plugin from Wox, there are three different ways of executing a command, using the command prompt, powershell or the run prompt. To uphold the name of PT Run, the Shell plugin always executes commands as the Run prompt would.
- The Shell plugin has a concept of history where the previously executed commands show up in the drop down list along with the number of times they have been executed.
- The Run prompt has the folder plugin function where we can navigate to different locations and entering the path to a directory displays all the sub-directories. To prevent reimplementing this logic, the shell plugin references the folder plugin to implement this functionality.
### Score
The Shell plugin results have a very high score of 5000. Hence, they are one of the first results in the list.

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# Sys Plugin
As the name suggests, the Sys Plugin is used to directly run Windows system commands that have been entered by the user as a query. This is done by parsing the entry and validating the command, followed by executing it.
* Shutdown
* Restart
* Sign Out
* Lock
* Sleep
* Hibernate
* Empty Recycle Bin
![Image of Sys plugin](/doc/images/launcher/plugins/sys.gif)
## [`Sys`](/src/modules/launcher/Plugins/Microsoft.Plugin.Sys/Main.cs)
* Tries to parse the user input and returns a specific Windows system command by using a [`Result`](/src/modules/launcher/Wox.Plugin/Result.cs) list.
* While parsing, the Sys plugin uses [`FuzzyMatch`](/src/modules/launcher/Wox.Infrastructure/StringMatcher.cs) to get characters matching a result in the list.
### Score
* [`CalculateSearchScore`](/src/modules/launcher/Wox.Infrastructure/StringMatcher.cs) A match found near the beginning of a string is scored more than a match found near the end. A match is scored more if the characters in the patterns are closer to each other, while the score is lower if they are more spread out.

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# URI Plugin
The URI Plugin, as the name suggests is used to directly run the URI that has been entered by the user as a query. This is done by parsing the entry and validating the URI, followed by executing it.
![Image of URI plugin](/doc/images/launcher/plugins/uri.png)
### [`URI Parser`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/ExtendedUriParser.cs)
- The [`ExtendedUriParser.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/ExtendedUriParser.cs) file tries to parse the user input and returns a `System.Uri` result by using the `UriBuilder`.
- It also captures other cases which the UriBuilder does not handle such as when the input ends with a `:`, `.` or `:/`.
### [`URI Resolver`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/UriResolver.cs)
- The [`UriResolver.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.Uri/UriHelper/UriResolver.cs) file returns true for Valid hosts.
- Currently there is no additional logic for filtering out invalid hosts and it always returns true for a valid Uri that was created by parsing the user query. It can be expanded in the future to filter out certain hosts.
### Default Browser Icon
- The icon for each uri result is that of the default browser set by the user.
- These details are obtained from the user registry and updated each time the theme of PT Run is changed.
### Score
- All uri plugin results have a score of 0 which indicates that they would show up after each of the other plugins, other than the indexer plugin which also has a score of 0.

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# Window Walker plugin
The window walker plugin matches the user entered query with the open windows on the system.
![Image of Window Walker plugin](/doc/images/launcher/plugins/windowwalker.png)
### [`OpenWindows.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/OpenWindows.cs)
- The window walker plugin uses the `EnumWindows` function to enumerate all the open windows in the [`OpenWindows.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/OpenWindows.cs) class.
### [`SearchController.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/SearchController.cs)
- The [`SearchController`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/SearchController.cs) encapsulates the functions needed to search and find matches.
- It is responsible for updating the search text and performing a fuzzy search on all the open windows in an asynchronous manner.
### [`Window.cs`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/Window.cs)
- The [`Window`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/Window.cs) class represents a specific window and has functions to get the name of the process, the state of the window (whether it is visible or not), and the `SwitchTowindow` function which switches the desktop focus to the selected window. This action is performed when the user clicks on a window walker plugin result.
### Score
The window walker plugin uses [`FuzzyMatching`](src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/FuzzyMatching.cs) to get the matching indices and calculates the score by creating a 2 dimensional array of the window and the query text.

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# Project Structure
## Overview
`PowerToys Run` is divided across several projects to keep a logical separation between plugins and core functionality. The following sections provide a brief overview of each project.
![Image of project dependency](/doc/images/launcher/launcher_dependency.PNG)
Fig 1. Project along with their dependencies in `PowerToys Run` ecosystem.
## Project Description
#### [`PowerLauncher`](/src/modules/launcher/PowerLauncher)
This is the startup project for the `PowerToys Run.` It is a WPF desktop application and follows the `Model-View-ViewModel (MVVM)` design pattern. Plugins play the role of `Model` and provide data to `ViewModel.`
#### [`PowerLauncher.Telemetry`](/src/modules/launcher/PowerLauncher.Telemetry)
[`PowerLauncher.Telemetry`](/src/modules/launcher/PowerLauncher.Telemetry) is a .net core project that contains telemetry events generated by `PowerLauncher.` These events have been discussed in detail [here](/doc/devdocs/modules/launcher/telemetry.md).
#### [`Wox.Core`](/src/modules/launcher/Wox.Core)
[`Wox.Core`](/src/modules/launcher/Wox.Core) is a .net core project that contains helper classes required by the `PowerLauncher` project. Two major functionalities encapsulated in this project are [`PluginManager`](/src/modules/launcher/Wox.Core/Plugin/PluginManager.cs) and [`Query Builder.`](/src/modules/launcher/Wox.Core/Plugin/QueryBuilder.cs) [`PluginManager`](/src/modules/launcher/Wox.Core/Plugin/PluginManager.cs) provides an interface for managing C# plugins. [`Query Builder.`](/src/modules/launcher/Wox.Core/Plugin/QueryBuilder.cs) decimate user-typed query string and creates a [`Query`](/src/modules/launcher/Wox.Plugin/Query.cs) object. [`Query`](/src/modules/launcher/Wox.Plugin/Query.cs) object contains the action keyword and cleaned query, which is then sent to all plugins.
#### [`Wox.Infrastructure`](/src/modules/launcher/Wox.Infrastructure)
[`Wox.Infrastructure`](/src/modules/launcher/Wox.Infrastructure) is a .net core project that contains helper classes required for image manipulation and storage by the `PowerLauncher` project and the plugins. [`ImageLoader.cs`](/src/modules/launcher/Wox.Infrastructure/Image/ImageLoader.cs) class is used to load icons for `Win32` program. It also provides caching functionality to speed up image loading for frequently queried programs.
#### [`Wox.Plugin`](/src/modules/launcher/Wox.Plugin)
[`Wox.Plugin`](/src/modules/launcher/Wox.Plugin) contains interfaces that facilitate communication between `PowerLauncher` and plugins. These interfaces have been discussed in detail [here](/doc/devdocs/modules/launcher/architecture.md#flow-of-data-between-viewmodels-and-pluginsmodel). It also contains a helper class for logging. [`Log.cs`](/src/modules/launcher/Wox.Plugin/Logger/Log.cs) provides an abstraction for logging error, information, and output to text files. These files are stored at `%userprofile%/appdata/local/microsoft/powertoys/powertoys run/Logs.`

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# Table of Contents
1. [Architecture](/doc/devdocs/modules/launcher/architecture.md)
2. [Debugging](/doc/devdocs/modules/launcher/debugging.md)
3. [Project Structure](/doc/devdocs/modules/launcher/project_structure.md)
4. [Telemetry](/doc/devdocs/modules/launcher/telemetry.md)
5. Plugins
- [Overview](/doc/devdocs/modules/launcher/plugins/overview.md)
- [Calculator](/doc/devdocs/modules/launcher/plugins/calculator.md)
- [Folder](/doc/devdocs/modules/launcher/plugins/folder.md)
- [Indexer](/doc/devdocs/modules/launcher/plugins/indexer.md)
- [Program](/doc/devdocs/modules/launcher/plugins/program.md)
- [Registry](/doc/devdocs/modules/launcher/plugins/registry.md)
- [Shell](/doc/devdocs/modules/launcher/plugins/shell.md)
- [Sys](/doc/devdocs/modules/launcher/plugins/sys.md)
- [Uri](/doc/devdocs/modules/launcher/plugins/uri.md)
- [Window Walker](/doc/devdocs/modules/launcher/plugins/windowwalker.md)

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@@ -0,0 +1,14 @@
# Telemetry
## Overview
`PowerLauncher.Telemetry` project contains telemetry events generated by `PowerToys Run.` These event classes are derived from the [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class and [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class. [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class provides the lowest level abstraction, containing attributes such as privacy tags needed for every telemetry data. [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class provides a higher-level abstraction, having attributes common to all `PowerToys` telemetry events.
## Events
The following events are generated by `PowerLauncher`:
1. [`LauncherBootEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherBootEvent.cs): This event captures the time taken by `PowerLauncher` to load all plugins, perform cold start, and setup UI environment.
2. [`LauncherHideEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherHideEvent.cs): This event is generated when the `PowerLauncher` window is hidden.
3. [`LauncherColdStateHotkeyEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherColdStateHotkeyEvent.cs): This event logs time from the first Alt+Space press till the `PowerLauncher` window is visible.
4. [`LauncherFirstDeleteEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherFirstDeleteEvent.cs): This event is generated after the first delete is pressed after `PowerLauncher` is visible.
5. [`LauncherQueryEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherQueryEvent.cs): This event is generated for every query that is typed in the searchbox. It logs query time, number of results, and query length.
6. [`LauncherResultActionEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherResultActionEvent.cs): This event is generated when a context menu action is triggered.
7. [`LauncherShowEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherShowEvent.cs): This event is generated when the `PowerLauncher` window is shown.
8. [`LauncherWarmStateHotkeyEvent`](/src/modules/launcher/PowerLauncher.Telemetry/Events/LauncherWarmStateHotkeyEvent.cs): This event logs time from the Alt+Space press until the PT Run window is visible.

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@@ -1,5 +1,15 @@
# Dev Documentation
## Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and you've agreed an approach or a spec has been written and approved, it's time to start development:
1. Fork the repo if you haven't already
1. Clone your fork locally
1. Create & push a feature branch
1. Create a [Draft Pull Request (PR)](https://github.blog/2019-02-14-introducing-draft-pull-requests/)
1. Work on your changes
## Rules
- **Follow the pattern of what you already see in the code.**
@@ -15,6 +25,7 @@
- If you are a community contributor, you will not be able to add labels to the issue, in that case just add a comment saying that you started to work on the issue and try to give an estimate for the delivery date.
- If the work item has a medium/large cost, using the markdown task list, list each sub item and update the list with a check mark after completing each sub item.
- When opening a PR, follow the PR template.
- When you'd like the team to take a look, (even if the work is not yet fully-complete), mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
- When the PR is approved, let the owner of the PR merge it. For community contributions the reviewer that approved the PR can also merge it.
- Use the `Squash and merge` option to merge a PR, if you don't want to squash it because there are logically different commits, use `Rebase and merge`.
- We don't close issues automatically when referenced in a PR, so after the PR is merged:
@@ -22,6 +33,7 @@
- don't close the issue if it's a bug in the current released version since users tend to not search for closed issues, we will close the resolved issues when a new version is released.
- if it's not a code fix that effects the end user, the issue can be closed (for example a fix in the build or a code refactoring and so on).
## Repository Overview
General project organization:
@@ -57,6 +69,7 @@ Various tools used by PowerToys. Includes the Visual Studio 2019 project templat
```shell
cd "%ProgramFiles(x86)%\Microsoft Visual Studio\2019"
SET targetFolder="\"
IF EXIST Preview\NUL (SET targetFolder=Preview)
IF EXIST Enterprise\NUL (SET targetFolder=Enterprise)
IF EXIST Professional\NUL (SET targetFolder=Professional)
IF EXIST Community\NUL (SET targetFolder=Community)
@@ -74,36 +87,43 @@ modify --installpath "%ProgramFiles(x86)%\Microsoft Visual Studio\2019\%targetFo
--add Microsoft.VisualStudio.Component.VC.ATL.Spectre
```
### Compiling Source Code
### Compile source code
- Open `powertoys.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
- The PowerToys binaries will be in your repo under `x64\Release`.
- If you want to copy the `PowerToys.exe` binary to a different location, you'll also need to copy the `modules` and the `svgs` folders.
- Open `PowerToys.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release` or `Debug`, from the `Build` menu choose `Build Solution`.
- The PowerToys binaries will be in your repo under `x64\Release\`.
- You can run `x64\Release\PowerToys.exe` directly without installing PowerToys, but some modules (i.e. PowerRename, ImageResizer, File Explorer extension etc.) will not be available unless you also build the installer and install PowerToys.
## Building the Installers
## Compile the installer
Our installer is two parts, an EXE and an MSI. The EXE contains the MSI and handles more complex install logic.
- The EXE installs all prerequisites and installs PowerToys via the MSI. Also has additional features, such as silent installation flags
- The MSI installs PowerToys.
Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains the MSI and handles more complex installation logic.
- The EXE installs all prerequisites and installs PowerToys via the MSI. It has additional features such as the installation flags (see below).
- The MSI installs the PowerToys binaries.
### Prerequisites Building the Installer (.MSI)
The installer can only be compiled in `Release` mode, step 1 and 2 must be done before the MSI will be able to be compiled.
1. Install the [WiX Toolset Visual Studio 2019 Extension](https://marketplace.visualstudio.com/items?itemName=RobMensching.WiXToolset).
2. Install the [WiX Toolset build tools](https://wixtoolset.org/releases/).
1. Compile PowerToys.sln. Instructions are listed above.
2. Compile Bug reporting tool. Path from root: `tools\BugReportTool\BugReportTool.sln` (details listed below)
3. Compile PowerToysSetup.sln Path from root: `installer\PowerToysSetup.sln` (details listed below)
### Compiling Installer (.MSI)
### Prerequisites for building the MSI installer
- From the `installer` folder open `PowerToysSetup.sln` in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`, from the `Build` menu choose `Build Solution`.
1. Build `tools\BugReportTool\BugReportTool.sln`: in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`, from the `Build` menu choose `Build Solution`.
2. Install the [WiX Toolset Visual Studio 2019 Extension](https://marketplace.visualstudio.com/items?itemName=RobMensching.WiXToolset).
3. Install the [WiX Toolset build tools](https://wixtoolset.org/releases/).
### Locally compiling the .MSI installer
- Open `installer\PowerToysSetup.sln`: in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`, from the `Build` menu choose `Build Solution`.
- The resulting `PowerToysSetup.msi` installer will be available in the `installer\PowerToysSetup\x64\Release\` folder.
### Compiling Bootstraper Installer (.EXE)
### Locally compiling the .EXE Bootstrapper installer
- MSI Installer needs to be built in release mode
- Build `PowerToysBootstrapper` solution (`installer\PowerToysBootstrapper\`)
- Open `installer\PowerToysBootstrapper\PowerToysBootstrapper.sln`: in Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`, from the `Build` menu choose `Build Solution`.
- The `PowerToysSetup-0.0.1-x64.exe` binary is created in the `installer\PowerToysBootstrapper\x64\Release\` folder.
#### Supported arguments for EXE installer:
#### Supported arguments for the .EXE Bootstrapper installer
Head over to the wiki to get the [full list of supported installer arguments][installerArgWiki].
Head over to the wiki to see the [full list of supported installer arguments][installerArgWiki].
## Debugging
@@ -156,16 +176,6 @@ While developing, it's possible to connect the WebView to the development server
This project generates the web UI shown in the [PowerToys Settings](/src/editor).
It's a `ReactJS` project created using [Fluent UI](https://developer.microsoft.com/en-us/fluentui#/).
## Current modules
### [`FancyZones`](modules/fancyzones.md)
The FancyZones PowerToy that allows users to create custom zones on the screen, to which the windows will snap when moved.
### [`PowerRename`](modules/powerrename.md)
PowerRename is a Windows Shell Context Menu Extension for advanced bulk renaming using simple search and replace or more powerful regular expression matching.
### [`Shortcut Guide`](modules/shortcut_guide.md)
The Windows Shortcut Guide, displayed when the WinKey is held for some time.
#### Options
This module has a setting to serve as an example for each of the currently implemented settings property:

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@@ -21,7 +21,7 @@ transfer received json message from the [Settings window](/doc/devdocs/settings.
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using [Windows pipes](https://docs.microsoft.com/en-us/windows/win32/ipc/pipes) as a transport for json messages.
#### [`general_settings.cpp`](/src/runner/general_settings.cpp)
Contains code for loading, saving and applying the general setings.
Contains code for loading, saving and applying the general settings.
#### [`auto_start_helper.cpp`](/src/runner/auto_start_helper.cpp)
Contains helper code for registering and unregistering PowerToys to run when the user logs in.

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@@ -284,4 +284,4 @@ Contains the main executable code, initializing and managing the Window containi
Defines a class implementing `IUriToStreamResolver`. Allows the WebView to navigate to filesystem files in this Win32 project.
### [settings-html/](/src/settings/settings-html/)
Contains the assets file from building the [Web project for the Settings UI](/src/settings./settings-web). It will be loaded by the WebView.
Contains the assets file from building the [Web project for the Settings UI](/src/settings/settings-html). It will be loaded by the WebView.

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# Communication with modules
## Through runner
- The settings process communicates changes in the UI to most modules using the runner through delegates.
- More details on this are mentioned in [`runner-ipc.md`](settingsv2/runner-ipc.md).
## PT Run
- Any changes to the UI are saved by the settings process in the `settings.json` file located within the `/Local/Microsoft/PowerToys/Launcher/` folder.
- PT Run watches for any changes within this file and updates it's general settings or propagates the information to the plugins, depending on the type of information.
Eg: The maximum number of results drop down updates the maximum number of rows in the results list which updates the general settings of PT Run whereas the drive detection checkbox details are dispatched to the indexer plugin.
## Keyboard Manager
- The Settings process and keyboard manager share access to a common `default.json` file which contains information about the remapped keys and shortcuts.
- To ensure that there is no contention while both processes try to access the common file, there is a named file mutex.
- The settings process expects the keyboard manager process to create the `default.json` file if it does not exist. It does not create the file in case it is not present.

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# Compatibility with legacy settings and runner
The following must be kept in mind regarding compatibility with settings v1 and runner.
### 1. Folder Naming structure
- Each of the modules has a folder within the `Local/Microsoft/PowerToys` directory which contains the module configurations within the `settings.json` file. The name of this folder must be the same across settingsv1 and settingsv2.
- The name of the settings folder for each powertoy is the same as the `ModuleName`. It is set within each of the viewModel files. This name must not be changed to ensure that the user configurations for each of the powertoys rolls over on update.
### 2. Communication with runner
- The status of each of the modules is communicated with the runner in the form of a json object. The names of all the powerToys is set in the [`EnableModules.cs`](src/core/Microsoft.PowerToys.Settings.UI.Library/EnabledModules.cs) file. The `JsonPropertyName` must not be changed to ensure that the information is dispatched properly to all the modules by the runner.
### ImageResizer anomaly
All the powertoys have the same folder name as well as JsonPropertyName to communicate information with the runner. However that is not the case with ImageResizer. The folder name is `ImageResizer` whereas the JsonPropertyName is `Image Resizer`(Note the additional space). This should not be changed to ensure backward compatibility as well as proper functioning of the module.

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# Custom HotKey Control
The Settings project provides a custom hotkey control which consumes key presses. This control can be used to set the hotkey of any PowerToy.
## HotKey Control in FancyZones
![Image of hotkey control](/doc/images/settingsv2/settingshotkeycontrol.png)
## Hotkey related files
#### [`HotkeySettingsControlHook.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Library/HotkeySettingsControlHook.cs)
- This function initializes and starts the [`keyboardHook`](src/common/interop/KeyboardHook.cpp) for the hotkey control.
```csharp
public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive, FilterAccessibleKeyboardEvents filterAccessibleKeyboardEvents)
{
_keyDown = keyDown;
_keyUp = keyUp;
_isActive = isActive;
_filterKeyboardEvent = filterAccessibleKeyboardEvents;
_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, FilterKeyboardEvents);
_hook.Start();
}
```
#### [`HotkeySettingsControl.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/HotkeySettingsControl.xaml.cs)
- The function of this class is to update the state of the keys being pressed within the custom control. This information is stored in `internalSettings`.
- It provides the following callbacks to the `HotKeySettingsControlHook`:
- `KeyUp`: Resets the key state in `internalSettings` when a key is released.
- `KeyDown`: Updates the user facing text of the hotkey control as soon as a key is pressed.
- `isActive`: Sets the current status of the keyboard hook.
- `FilterAccessibleKeyboardEvents`: This function is used to ignore the `Tab` and `Shift+Tab` key presses to meet the accessibility requirements.
#### [`HotkeySettings.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Library/HotkeySettings.cs)
- Contains the structure of a HotKey where it is represented as a combination of one of the modifier keys (`Alt`, `Shift`, `Win` and `Ctrl`) and a non-modifier key.
#### Note
- The control displays all key presses to the user (except Tab and Shift+Tab which move focus out of the control). However, when the focus is being lost from the control, the `lastValidHotkeySettings` is set as the user facing text.

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# Overview
`Settingsv2` is WPF .net core desktop application. It uses the `WindowsXamlHost` control from the Windows Community Toolkit to host UWP controls from `WinUI3` library. More details about WinUI can be found [here](https://microsoft.github.io/microsoft-ui-xaml/about.html#what-is-it).
## Settings V2 Project structure
The Settings project is a XAML island based project which
follows the [MVVM architectural pattern][MVVM] where the graphical user interface is separated from the view models.
#### [UI Components:](/src/core/Microsoft.PowerToys.Settings.UI)
The Settings.UI project contains the xaml files for each of the UI components. It also contains the Hotkey logic for the settings control.
#### [Viewmodels:](/src/core/Microsoft.PowerToys.Settings.UI.Library)
The Settings.UI.Library project contains the data that is to be rendered by the UI components.
#### [Settings Runner:](/src/core/Microsoft.PowerToys.Settings.UI.Runner)
The function of the settings runner project is to communicate all changes that the user makes in the user interface, to the runner so that it can be dispatched and reflected in all the modules.
[MVVM]: https://docs.microsoft.com/en-us/windows/uwp/data-binding/data-binding-and-mvvm

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# Table of Contents
1. [Settings overview](/doc/devdocs/settingsv2/project-overview.md)
2. [UI Architecture](/doc/devdocs/settingsv2/ui-architecture.md)
3. [ViewModels](/doc/devdocs/settingsv2/viewmodels.md)
4. Data flow
- [Inter-Process Communication with runner](/doc/devdocs/settingsv2/runner-ipc.md)
- [Communication with modules](/doc/devdocs/settingsv2/communication-with-modules.md)
5. [Settings Utilities](/doc/devdocs/settingsv2/settings-utilities.md)
6. [Custom Hotkey control and keyboard hook handling](hotkeycontrol.md)
7. [Compatibility with legacy settings and runner](/doc/devdocs/settingsv2/compatibility-legacy-settings.md)
8. [XAML Island tweaks](/doc/devdocs/settingsv2/xaml-island-tweaks.md)
9. [Telemetry](/doc/devdocs/settingsv2/telemetry.md)

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# Inter-Process Communication with Runner
The Settings v2 process uses two way IPC to communicate with the runner process.
## Initialization
- On the settings' side, the two way IPC delegates are contained with the [`ShellPage.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/Views/ShellPage.xaml.cs) file. The delegates are static and the views for all the powerToys send the ipc information to the viewmodels as `ShellPage.DefaultSndMSGCallBack`.
- These delegates are initialized within the [`Mainwindow.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml.cs) file in the `Settings.Runner` project.
## Types of IPC delegates
- There are three types of delegates for the settings to communicate with the runner:
1. `SendDefaultMessage` - This is used by all the viewmodels to communicate changes in the UI to the runner so that the information can be dispatched to the modules.
2. `RestartAsAdmin`
3. `CheckForUpdates`
## Sending information to runner
- The settings process communicates with the runner by using the delegates defined within the [`ShellPage.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/Views/ShellPage.xaml.cs) file.
- Depending on the type of object sending the information, the json is created accordingly.
- If any information has been modified by the user in the GeneralSettings page, then the json file sent to the runner has the name set to `general`, whereas if any information has been modified by the user in any powertoy related settings page, the name of the json file being communicated with the runner is set to `powertoy`.
## Receiving information from runner
- The `ShellPage`object has a `IPCResponseHandleList` which is a list of functions which handle IPC responses.
```csharp
// receive IPC Message
Program.IPCMessageReceivedCallback = (string msg) =>
{
if (ShellPage.ShellHandler.IPCResponseHandleList != null)
{
try
{
JsonObject json = JsonObject.Parse(msg);
foreach (Action<JsonObject> handle in ShellPage.ShellHandler.IPCResponseHandleList)
{
handle(json);
}
}
catch (Exception)
{
}
}
};
```
- Whenever any information is sent from the runner each of the functions in the handle list perform their action on that json object.
- One example of where information sent from the runner is being processed by the settings is in [`GeneralPage.xaml.cs`](/src/core/Microsoft.PowerToys.Settings.UI/Views/GeneralPage.xaml.cs) when the user clicks the check for updates button. The information displayed after, such as the user has the latest version installed is a result of this handle.

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# Settings Utilities
- Abstractions for each of the file/folder related operations are present in [`SettingsUtils.cs`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsUtils.cs).
- To reduce contention between the settings process and runner while trying to access the `settings.json` file of any powertoy, the settings process tries to access the file only when it needs to load the information for the first time. However, there is still no mechanism in place which ensures that both the settings and runner processes do not access the information simultaneously leading to `IOExceptions`.
## Utilities
### `GetSettings<T>(powertoy, filename)`
- The GetSettings function tries to read the file in the powertoy settings folder and creates a new file with default configurations if it does not exist.
- Ideally this function should only be called by the [`SettingsRepository`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsRepository`1.cs) which would be accessed only when a powertoy settings object is being loaded for the first time.
- The reason behind ensuring that it is not accessed elsewhere is to avoid contention with the runner during file access.
- Each of the objects which are deserialized using this function must implement the `ISettingsConfig` interface.

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# Telemetry
## Overview
[`Microsoft.PowerToys.Settings.UI.Library/Telemetry`](/src/core/Microsoft.PowerToys.Settings.UI.Library/Telemetry) contains telemetry events generated by `Settingsv2.` These event classes are derived from the [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class and [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class. [`IEvent`](/src/common/ManagedTelemetry/Telemetry/Events/IEvent.cs) class provides the lowest level abstraction, containing attributes such as privacy tags needed for every telemetry data. [`EventBase`](/src/common/ManagedTelemetry/Telemetry/Events/EventBase.cs) class provides a higher-level abstraction, having attributes common to all `PowerToys` telemetry events.
## Events
The following events are generated by `Settingsv2`:
1. [`SettingsBootEvent`](/src/core/Microsoft.PowerToys.Settings.UI.Library/Telemetry/Events/SettingsBootEvent.cs): This event captures the time taken by `Settingsv2` to initialize `MainWindow` UI control.
2. [`SettingsEnabledEvent.cs`](/src/core/Microsoft.PowerToys.Settings.UI.Library/Telemetry/Events/SettingsEnabledEvent.cs): This event is generated when a module is enabled or disabled.

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# UI Architecture
The UI code is distributed between two projects: [`Microsoft.PowerToys.Settings.UI.Runner`](/src/core/Microsoft.PowerToys.Settings.UI.Runner) and [`Microsoft.PowerToys.Settings.UI`](/src/core/Microsoft.PowerToys.Settings.UI.Library). [`Microsoft.PowerToys.Settings.UI.Runner`](/src/core/Microsoft.PowerToys.Settings.UI.Runner) is a WPF .net core application. It contains the parent display window and corresponding code is present in [`MainWindow.xaml.`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml) [`Microsoft.PowerToys.Settings.UI`](/src/core/Microsoft.PowerToys.Settings.UI.Library) is UWP applications and contains views for base navigation and modules. Fig 1 provides a description of the UI controls hierarchy and each of the controls have been summarized below :
- [`MainWindow.xaml`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml) is the parent WPF control.
- `WindowsXamlHost` control is used to host UWP control to [`MainWindow.xaml`](/src/core/Microsoft.PowerToys.Settings.UI.Runner/MainWindow.xaml) parent control.
- [`ShellPage.xaml`](/src/core/Microsoft.PowerToys.Settings.UI/Views/ShellPage.xaml) is a UWP control, consisting of a side navigation panel with an icon for each module. Clicking on a module icon loads the corresponding `setting.json` file and displays the data in the UI.
![Settings UI architecture](/doc/images/settingsv2/ui-architecture.png)
**Fig 1: UI Architecture for settingsv2**

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# Viewmodels
The viewmodels are located within the [`Microsoft.PowerToys.Settings.UI.Library`](/src/core/Microsoft.PowerToys.Settings.UI.Library) project.
## Components
- Each viewmodel takes in the general `settingsRepository`, the `moduleSettingsRepository` if it exists and the delegates for IPC communication.
- The general `settingsRepository` contains the general configurations of all powertoys whereas the `moduleSettingsRepository` is specific to the module. This is to ensure that the configuration details are shared amongst the viewmodels without having to re-open the `settings.json` file.
- Whenever there is a change in the UI, the `OnPropertyChanged` event is invoked and the viewmodel sends a corresponding IPC message to the runner which would perform the designated action such as dispatching the change to the modules or enabling/disabling the powertoy etc.
#### Difference between viewmodels
- The [`GeneralViewModel`](/src/core/Microsoft.PowerToys.Settings.UI.Library/ViewModels/GeneralViewModel.cs) is different from the rest of the view models with regard to the IPC communication wherein it sends special IPC messages to the runner to check for updates and to restart as admin.
- Each of the powerToy viewmodels have two types of IPC communications, one for the general status of the powerToy and the other for communication powerToy specific change in properties to the runner.
## [`SettingsRepository`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsRepository`1.cs)
- The [`SettingsRepository`](src/core/Microsoft.PowerToys.Settings.UI.Library/SettingsRepository`1.cs) is a generic singleton which contains the configurations for each viewmodel.
- As it is a generic singleton, there can only be one instance of the settings repository of a particular type. This ensures that all the viewmodels are modifying a common object and a change made in one locations reflects everywhere.
- The singleton implementation is thread-safe. Unit tests have been added for the same.
### Settings viewmodel anomalies
- The reason behind using the `SettingsRepository` is to ensure that the settings process does not try to access the `settings.json` files directly but rather does it through this class which encapsulates all the file operations from the viewmodels.
- However, this could not be expanded to all the viewmodels directly for the following reasons. Some refactoring must be done to unify these cases and to bring them under the same model:
- The PowerRename viewmodel does not save the settings configurations in the same format as the rest of the powertoys, ie. {name, version, properties}. However, it only stores the properties directly.
- Some viewmodels expect the runner to create the file instead of creating the file themselves, like in keyboard manager.
- The colorpicker powertoy creates the `settings.json` within the module. This must be taken care of when encapsulated within the settingsRepository.
- Currently, all modules use the `SettingsRepository` to access the General Settings config.
- However, only Fancyzones, ShortcutGuide and PowerPreview use the `SettingsRepository` to access the module properties.

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# XAML Island Tweaks
Few tweaks were made to fix issues with Xaml Islands. These tweaks should be removed after migrating to WINUI3. The tweaks are listed below:
1. Workaround to ensure XAML Island application terminates if attempted to close from taskbar while minimized:
```
private void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
isOpen = false;
// XAML Islands: If the window is closed while minimized, exit the process. Required to avoid process not terminating issue - https://github.com/microsoft/PowerToys/issues/4430
if (WindowState == WindowState.Minimized)
{
// Run Environment.Exit on a separate task to avoid performance impact
System.Threading.Tasks.Task.Run(() => { Environment.Exit(0); });
}
}
```
2. Workaround to hide the XAML Island blank icon in the taskbar when the XAML Island application is loading:
```
var coreWindow = Windows.UI.Core.CoreWindow.GetForCurrentThread();
var coreWindowInterop = Interop.GetInterop(coreWindow);
Interop.ShowWindow(coreWindowInterop.WindowHandle, Interop.SW_HIDE);
```
3. Workaround to prevent XAML Island failing to render on Nvidia workstation graphics cards:
```
// XAML Islands: If the window is open, explicitly force it to be shown to solve the blank dialog issue https://github.com/microsoft/PowerToys/issues/3384
if (isOpen)
{
Show();
}
```

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