RestoreMonitorSettingsAsync now only updates hardware values if
the saved state differs from the current value, reducing
unnecessary writes. Updated comments to reflect this logic.
Updated the Mermaid flowchart in design.md to enforce a vertical layout by positioning PowerDisplay.Lib above Storage and Hardware. This enhances the diagram's readability and structural clarity without altering other elements or styles.
Expanded PowerDisplay design docs to detail monitor state persistence and restoration. Updated MonitorStateManager.cs comment, revised discovery flowchart to show conditional settings restore, added explanatory notes, and enhanced the sequence diagram to illustrate the restore process on startup.
Refactor to use SettingsUtils class instead of ISettingsUtils throughout the project. Make monitor settings restoration on startup fully asynchronous, ensuring hardware values are applied before initialization completes. Improve initialization flow and user feedback by keeping IsScanning true until restore finishes, and only firing InitializationCompleted after all settings are restored. Update comments and logging for clarity.
Update codebase to use Monitor.Id as the key for monitor state management instead of HardwareId. This includes updating method parameters, documentation, and internal logic to ensure monitor state persistence and retrieval are based on the unique monitor identifier. Improves clarity and robustness of monitor state handling.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Installer built, and every command works as expected,
Now use sparse app deployment, so we don't need an extra msix
---------
Co-authored-by: kaitao-ms <kaitao1105@gmail.com>
## Summary of the Pull Request
This PR adds comprehensive GitHub PR review tooling infrastructure to
improve review efficiency through incremental review capabilities. The
tooling consists of PowerShell scripts that detect changes between
review iterations, enabling reviewers to focus only on modified files,
and AI prompt templates for structured PR and issue reviews.
**Key additions:**
- `.github/review-tools/`: PowerShell scripts for incremental PR review
detection
- `.github/prompts/`: AI prompt templates for PR reviews, issue reviews,
and issue fixes
- Copilot instructions documentation for review tools integration
## PR Checklist
- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass (N/A - tooling scripts with
manual validation)
- [x] **Localization:** All end-user-facing strings can be localized
(N/A - development tooling only)
- [x] **Dev docs:** Added/updated (comprehensive documentation in
`review-tools.instructions.md`)
- [ N/A ] **New binaries:** Added on the required places (N/A -
PowerShell scripts, no binaries)
- [ N/A ] **Documentation updated:** If checked, please file a pull
request on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx (N/A - internal development tooling)
## Detailed Description of the Pull Request / Additional comments
### Review Tools Added (`.github/review-tools/`)
**Core Scripts:**
1. **`Get-PrIncrementalChanges.ps1`** (173 lines) - Compares last
reviewed commit SHA with current PR head to identify incremental
changes. Returns JSON with changed files, new commits, and review
recommendations. Handles scenarios: first review, no changes, force-push
detection, and incremental changes.
2. **`Test-IncrementalReview.ps1`** (170 lines) - Helper script to
preview incremental review detection before running full review.
Displays colored console output showing current vs last reviewed SHAs,
changed files, new commits, and recommended review strategy.
3. **`Migrate-ReviewToIncrementalFormat.ps1`** (206 lines) - One-time
migration script to add review metadata sections to existing
`00-OVERVIEW.md` files, enabling incremental review functionality for
legacy PR reviews.
4. **`Get-GitHubRawFile.ps1`** (91 lines) - Downloads file content from
GitHub repository at specific git reference for baseline comparison
during reviews. Supports optional line numbering.
5. **`Get-GitHubPrFilePatch.ps1`** (79 lines) - Fetches unified diff
(patch) for a specific file in a pull request using GitHub API.
6. **`review-tools.instructions.md`** (355 lines) - Comprehensive
documentation covering script usage, workflow integration, error
handling, best practices, and AI integration examples. Serves as Copilot
instructions for the review tools.
### AI Prompt Templates Added (`.github/prompts/`)
1. **`review-pr.prompt.md`** (200 lines) - Structured prompt for
comprehensive PR reviews with incremental review support
2. **`review-issue.prompt.md`** (158 lines) - Template for systematic
issue analysis and triage
3. **`fix-issue.prompt.md`** (71 lines) - Guided workflow for
implementing issue fixes
4. **Minor updates** to `create-commit-title.prompt.md` and
`create-pr-summary.prompt.md` for consistency
### Key Features
**Incremental Review Flow:**
- Initial review (iteration 1): Creates overview with metadata including
HEAD SHA
- Subsequent reviews (iteration 2+): Reads last reviewed SHA, detects
changes, reviews only modified files
- Smart step filtering: Skips irrelevant review steps based on file
types changed (e.g., skip Localization if no `.resx` files changed)
**Error Handling:**
- Detects force-push scenarios (last reviewed SHA no longer in history)
- Validates GitHub CLI authentication
- Provides detailed error messages with actionable solutions
- Exit code 1 on errors for automation compatibility
**Integration:**
- Works with GitHub CLI (`gh`) for API access
- JSON output for programmatic consumption
- Designed for AI-powered review systems (Copilot integration)
- Metadata tracking for context-aware suggestions
## Validation Steps Performed
**Manual Testing:**
1. ✅ Verified all PowerShell scripts follow PSScriptAnalyzer rules
2. ✅ Tested `Get-PrIncrementalChanges.ps1` with various scenarios:
- First review (no previous SHA)
- No changes (SHA matches current)
- Force-push detection (SHA not in history)
- Incremental changes (multiple commits and files)
3. ✅ Validated `Test-IncrementalReview.ps1` output formatting and
accuracy
4. ✅ Confirmed `Migrate-ReviewToIncrementalFormat.ps1` adds metadata
without corrupting existing reviews
5. ✅ Tested GitHub API integration with `Get-GitHubRawFile.ps1` and
`Get-GitHubPrFilePatch.ps1`
6. ✅ Verified documentation accuracy and completeness in
`review-tools.instructions.md`
7. ✅ Validated prompt templates follow PowerToys repo conventions from
`.github/copilot-instructions.md`
**Dependencies Verified:**
- Requires PowerShell 7+ (or Windows PowerShell 5.1+)
- Requires GitHub CLI (`gh`) installed and authenticated
- All scripts include comprehensive help documentation (`Get-Help`
support)
**No Automated Tests:** These are development/CI tooling scripts used by
maintainers for PR reviews. Manual validation appropriate as they
interact with live GitHub API and require human judgment for review
quality assessment.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
1. Fix the path change introduced by #44316 when buildsdk standalone
2. Add a build step in CI to make sure sdk build correctly in future
changes
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Pipeline should pack sdk correctly
<img width="329" height="119" alt="image"
src="https://github.com/user-attachments/assets/5f223d82-5213-4735-9b14-1ddad9ec41a2"
/>
> [!IMPORTANT]
> For extension developers, this release includes a new required `string
Id` property for `FallbackCommandItem`. While your existing extensions
will continue to work, without this `Id` being set, your fallbacks will
not display and will not be rankable.
> Before this is released, you will want to prepare your extension
fallbacks.
>
> As an example, we are naming our built-in extensions as:
> - Calculator extension provider Id:
`com.microsoft.cmdpal.builtin.calculator`
> - Calculator extension fallback:
`com.microsoft.cmdpal.builtin.calculator.fallback`
>
> While the content of the Id isn't important, what is important is that
it is unique to your extension and fallback to avoid conflicting with
other extensions.
Now the good stuff:
## What the heck does it do!?
### The backstory
In PowerToys 0.95, we released performance improvements to Command
Palette. One of the many ways we improved its speed is by no longer
ranking fallback commands with other "top level" commands. Instead, all
fallbacks would surface at the bottom of the results and be listed in
the order they were registered with Command Palette. But this was only a
temporary solution until the work included in this pull request was
ready.
In reality, not all fallbacks were treated equally. We marked the
calculator and run fallbacks as "special." Special fallbacks **were**
ranked like top-level commands and allowed to surface to the top of the
results.
### The new "hotness"
This PR brings the power of fallback management back to the people. In
the Command Palette settings, you, dear user, can specify what order you
want fallbacks to display in at the bottom of the results. This keeps
those fallbacks unranked by Command Palette but displays them in an
order that makes sense for you. But keep in mind, these will still live
at the bottom of search results.
But alas, we have also heard your cries that you'd like _some_ fallbacks
to be ranked by Command Palette and surface to the top of the results.
So, this PR allows you to mark any fallback as "special" by choosing to
include them in the global results. Special (Global) fallbacks are
treated like "top level" commands and appear in the search result based
on their title & description.
### Screenshots/video
<img width="1005" height="611" alt="image"
src="https://github.com/user-attachments/assets/8ba5d861-f887-47ed-8552-ba78937322d2"
/>
<img width="1501" height="973" alt="image"
src="https://github.com/user-attachments/assets/9edb7675-8084-4f14-8bdc-72d7d06d500e"
/>
<img width="706" height="744" alt="image"
src="https://github.com/user-attachments/assets/81ae0252-b87d-4172-a5ea-4d3102134baf"
/>
<img width="666" height="786" alt="image"
src="https://github.com/user-attachments/assets/acb76acf-531d-4e60-bb44-d1edeec77dce"
/>
### GitHub issue maintenance details
Closes#38312Closes#38288Closes#42524Closes#41024Closes#40351Closes#41696Closes#40193
---------
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Jiří Polášek <me@jiripolasek.com>
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces a solution filter (.slnf) to the Command Palette
module, allowing us to quickly open just the subset of projects needed
to build, test, and run our favorite PowerToy.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
* Clipboard History
- [x] Open Settings and Enable clipboard history (if not enabled
already). Open Advanced Paste window with hotkey, click Clipboard
history and try deleting some entry. Check OS clipboard history (Win+V),
and confirm that the same entry no longer exist.
- [x] Open Advanced Paste window with hotkey, click Clipboard history,
and click any entry (but first). Observe that entry is put on top of
clipboard history. Check OS clipboard history (Win+V), and confirm that
the same entry is on top of the clipboard.
- [x] Open Settings and Disable clipboard history. Open Advanced Paste
window with hotkey and observe that Clipboard history button is
disabled.
* Disable Advanced Paste, try different Advanced Paste hotkeys and
confirm that it's disabled and nothing happens.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #40681
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
---------
Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
## Summary of the Pull Request
Added two events that Niels asked for:
- `CmdPal_ExtensionInvoked`
- Track which extensions are being used (e.g., file search, app
launching, calculator, etc.).
- Properties logged
- ExtensionId - Unique identifier of the extension provider
- CommandType - Display name of the command being invoked
- Success - Whether the command executed successfully
- ExecutionTimeMs - Execution time in milliseconds
- `CmdPal_SessionDuration`
- Tracks how long Command Palette stays open (launch → close).
- Properties logged
- DurationMs - Session duration in milliseconds
- CommandsExecuted - Number of commands executed
- PagesVisited - Number of pages visited
- DismissalReason - Why the session ended (Escape, LostFocus, Command,
etc.)
- SearchQueriesCount - Number of search queries executed
- MaxNavigationDepth - Maximum navigation depth reached
- ErrorCount - Number of errors encountered
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
No spell check error appears
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request includes two main groups of changes: improvements to
build configuration (specifically, warning suppression for experimental
features), and refactoring in the `WrapPanelCustom` control to use the
correct `StretchChild` type from the CommunityToolkit. These updates
help streamline the build process and improve code clarity and
maintainability.
**Build configuration improvements:**
* Added `/p:IgnoreExperimentalWarnings=true` to the
`RestoreAdditionalProjectSourcesArg` in the build pipeline to enable
suppression of experimental warnings during project restore.
* Updated `Directory.Build.targets` to append specific warning codes
(`CS8305`, `SA1500`, `CA1852`) to the `NoWarn` property when
`IgnoreExperimentalWarnings` is set, suppressing these warnings during
builds.
**Refactoring in `WrapPanelCustom`:**
* Updated the `WrapPanel` control in `WrapPanel.cs` to use
`ToolkitStretchChild` from `CommunityToolkit.WinUI.Controls` instead of
a local `StretchChild` type, ensuring consistency and leveraging the
toolkit's implementation.
[[1]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007R11-R12)
[[2]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007L180-R184)
[[3]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007L193-R197)
[[4]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007L400-R402)
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Switch PowerDisplay to handle activation hotkeys in-process using a new HotkeyService and the Win32 RegisterHotKey API, following the CmdPal pattern. Hotkey registration and handling are now managed directly in PowerDisplay.exe, with settings changes propagated via a new HotkeyUpdatedPowerDisplayEvent. The Runner no longer registers or manages PowerDisplay hotkeys. Updated the default activation shortcut to Win+Alt+D. This improves reliability and avoids IPC timing issues with the previous centralized hotkey mechanism.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR refactors FancyZones CLI to use System.CommandLine and
consolidates all FancyZones JSON config read/write through
FancyZonesEditorCommon data models and FancyZonesDataIO, so CLI and
Editor share the same serialization and file paths.
For detailed command definitions, see PR #44078
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
All references to ShowPowerDisplayEvent have been removed, including its constant definition, related methods, event handle management, and event registration. Error handling and shutdown logic were updated accordingly. Documentation was revised to clarify event naming and provide a Toggle event example. This cleans up legacy code for an event that is no longer used.
Set RestoreSettingsOnStartup default to false in PowerDisplayProperties, so settings are not restored on startup by default. Also, clarify XML doc comments for pending operation properties to improve documentation accuracy.
Refactored IdentifyWindow and MainWindow to leverage WinUIEx's WindowEx for declarative window configuration. Moved window properties (resizability, minimizability, title bar, taskbar visibility) to XAML. Replaced manual AppWindow and Win32 interop logic with WinUIEx APIs, simplifying DPI scaling and window positioning. This reduces code complexity and improves maintainability.
IsAlwaysOnTop is now set programmatically in MainWindow.xaml.cs instead of XAML. Added logging for when IsAlwaysOnTop is set. Removed BringToFront() calls and related logs, as setting IsAlwaysOnTop in code ensures the window stays on top.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR removes the ISettingsUtils and ISettingsPath interfaces to
reduce some complexity. They only existed so the classes can be used
with moq. But this is also possible by using virtual methods which is
cleaner.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates the WinAppSDK version used in the build
pipeline to 1.8 and makes related improvements to the NuGet restore
process and configuration handling.
Version update:
* Updated the default value of the `winAppSdkVersionNumber` parameter
from `"1.7"` to `"1.8"` in `.pipelines/UpdateVersions.ps1`, ensuring the
pipeline uses the latest WinAppSDK version.
NuGet restore and configuration improvements:
* Changed the `Add-NuGetSourceAndMapping` call in the
`Resolve-WinAppSdkSplitDependencies` function to use the `$installDir`
variable instead of a hardcoded path, improving flexibility for local
package mapping in `.pipelines/UpdateVersions.ps1`.
* Added a `workingDirectory` property to the NuGet restore step in
`.pipelines/v2/templates/steps-update-winappsdk-and-restore-nuget.yml`
to ensure the restore process operates from the correct directory.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Updated telemetry event to use ActivationShortcut.IsValid() for hotkey status and ShowSystemTrayIcon for tray icon status, replacing previous properties. This ensures more accurate and meaningful telemetry data collection.
Updated OobePowerDisplay.xaml to use PowerDisplay.gif as the HeroImage, replacing the previous static PNG. Added the PowerDisplay.gif binary to the project to enhance the OOBE Power Display page with animation.
Enables Runner to signal PowerDisplay to send a settings telemetry event. Introduces a new named event for this purpose, updates interop constants, and implements logic in PowerDisplay to gather and log current settings and profile info to telemetry. Also improves process shutdown handling in Runner. This enhances diagnostics and observability for the PowerDisplay module.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request refactors the WindowsAppSDK update and NuGet restore
pipeline to improve dependency resolution and configuration management,
especially for version 1.8 and above. The changes streamline how package
versions are detected and updated across multiple project files,
introduce more robust handling of NuGet sources and mappings, and
modernize the restore step to use the `dotnet` CLI for better
compatibility.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
---------
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
Refactored initialization so MainViewModel handles all async startup and signals MainWindow via a new InitializationCompleted event. Removed redundant initialization code from MainWindow. Updated process termination list to include PowerToys.PowerDisplay.exe. Removed PowerDisplay.wxs, shifting asset installation logic out of the WiX setup project. Improves separation of concerns and UI readiness handling.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request modernizes NuGet package management for the
`Microsoft.CommandPalette.Extensions` native project by migrating from
the older `packages.config` approach to the newer `PackageReference`
style. It also updates the related project references and output
handling in the toolkit project. These changes simplify dependency
management and align with current best practices for native C++/WinRT
projects.
**NuGet package management modernization:**
* Migrated `Microsoft.CommandPalette.Extensions.vcxproj` from
`packages.config` to `PackageReference` style, specifying dependencies
directly in the project file and removing the `packages.config` file.
[[1]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4L3-L12)
[[2]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4R27-R33)
[[3]](diffhunk://#diff-13e4e73ced13b2508639b5e93c39b0f1ee6a978109c60d33e3a9d16bf24024bfL1-L17)
* Removed legacy NuGet property groups, imports, and error-checking
targets related to manual package restore, as these are now handled
automatically by `PackageReference`.
[[1]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4L3-L12)
[[2]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4L165-L182)
**Project reference and build output updates:**
* Updated the project reference in
`Microsoft.CommandPalette.Extensions.Toolkit.csproj` to not reference
the output assembly directly, and added explicit inclusion and copying
of the native implementation DLL and WinMD files to the output
directory.
**Cleanup of unused files:**
* Removed `packages.config` from both the
`Microsoft.CommandPalette.Extensions` and `PowerRenameUILib` projects,
as dependencies are now managed via `PackageReference`.
[[1]](diffhunk://#diff-13e4e73ced13b2508639b5e93c39b0f1ee6a978109c60d33e3a9d16bf24024bfL1-L17)
[[2]](diffhunk://#diff-98d060eb88d212ec4ce70e1d30ec66043a998d67940648c917aa6609739d10d5L1-L19)
- Enforce minimum window height and adjust sizing logic to respect both min/max limits
- Call Activate() before Show() to ensure window visibility
- Add fallback Activate() if window is not visible after show
- Enhance tray icon error handling and retry logic if Shell_NotifyIcon fails
- Add warning logs for missing monitors and tray icon failures
## Summary of the Pull Request
Fixes date/time-related replacement tokens being rejected if they were
followed by capital letters in the user's replacement string.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #44202
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
With the addition of image metadata replacement options, a strict
negative lookahead was added to the date replacement regular expressions
to prevent conflicts. This was required because, for example, `$D` would
otherwise match before `$DATE_TAKEN_YYYY`. Metadata and date-related
replacements are executed separately at the moment, so this awareness of
each other is required.
However, the negative lookahead was far too aggressive:
- It used `(?![A-Z])`, meaning any capital letter after the date token
would reject the match entirely. This caused the problem referred to in
the linked issue, where `$DDT` was rejected instead of matching to the
`$DD` replacement followed by a verbatim `T` character.
- It was applied to the majority of fields, whereas it is only actually
needed where date tokens are prefixes of metadata tokens. Only `$D` and
`$H` are affected.
- There was no need to apply negative lookups to catch 'self-matches'
like preventing `$D`, `$DD`, and `$DDD` from matching when `$DDDD` was
in the replacement string. Instead, the order of processing already
matches the longest token first, so this could never happen.
To fix these issues, I:
- Removed the majority of the negative lookaheads.
- Made the remaining negative lookaheads only match actual conflicting
suffixes, e.g. `$D(?!(ATE_TAKEN_|ESCRIPTION|OCUMENT_ID))` instead of
`$D(?![A-Z])`. This makes mistaken rejections of user-supplied
replacement strings much more unlikely.
Please note: there remain inherent issues with the current token
replacement approach. Tackling these will require a more extensive
refactoring PR which separates replacement string tokenization from
matching and replacement, and which tackles both image metadata and file
date metadata in a unified manner.
## Validation Steps Performed
- Corrected unit tests which classified, for example, `$YYY` as invalid,
instead of identifying it as a valid `$YY` token + verbatim capital Y
replacement.
- Wrote new unit tests to exercise the refined negative lookaheads.
- Wrote tests to confirm certain negative lookaheads were not required
because the order of processing guaranteed the longest match happens
before any prefix matches.
- Wrote a unit test to exercise the specific issue raised in #44202.
- Confirmed that all new and pre-existing PowerRename tests pass.
Refactored profile application to dispatch to the UI thread using _dispatcherQueue, as MonitorViewModels are UI-bound. Introduced an async helper to manage completion signaling. Improved error logging to include exception types and inner exception details for better diagnostics.
- Sync internal theme state and notify PowerDisplay on manual override (hotkey) in LightSwitchStateManager.
- Add SaveSettings() in LightSwitchViewModel and call it on relevant property changes to ensure immediate settings persistence.
- Clear profile selection and update settings if a configured profile no longer exists, preventing invalid references.
- Update expect.txt with new recognized keywords.
Rework startup to check for existing instance before logger
initialization, following the Command Palette pattern. Only the
primary instance now creates log files. Remove DecideRedirection()
and move redirection logic directly into Main. Update
RedirectActivationTo to avoid logging before logger is initialized.
Clarify log messages and ensure activation handler is only
registered for the primary instance.
- Add detailed logging throughout C# app and C++ module for lifecycle, event, and process actions
- Remove "process ready" event; switch to Command Palette single-instance pattern using AppInstance and RedirectActivationToAsync
- Refactor process launch and event registration logic for clarity and reliability
- Enhance error handling and diagnostics for telemetry, language, and hotkey parsing
- Make event handling and UI thread marshalling more robust and traceable
- Clean up obsolete code and improve comments for maintainability
Updated window positioning logic to use the monitor where the mouse cursor is currently located, instead of always using the primary monitor. Added GetMonitorAtCursor method leveraging Win32 GetCursorPos to determine cursor location and select the appropriate monitor. Updated documentation and added necessary P/Invoke support.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request introduces significant enhancements to the
AdvancedPaste module, enabling AI-powered clipboard transformations to
support both text and image data (notably for image analysis and
transformation tasks), and improving error handling and clipboard
tracking. The changes update the service interfaces, data models, and
processing logic to handle images alongside text, and refine how the
application responds to errors and clipboard state changes.
<img width="470" height="366" alt="image"
src="https://github.com/user-attachments/assets/6ad011e4-a2ba-4e44-b640-739440836de6"
/>
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
---------
Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
Refactored MainWindow.xaml.cs to eliminate the _isExiting flag and all related shutdown/cleanup methods, including UnsubscribeFromViewModelEvents, SetExiting, FastShutdown, and ExitApplication. The OnWindowClosed handler now always hides the window instead of handling exit scenarios, simplifying window lifecycle management.
Replaces direct Win32/AppWindow interop in MainWindow.xaml.cs with higher-level WinUIEx APIs for showing, hiding, and configuring the window. Refactors window configuration to use WindowEx properties and AppWindow.TitleBar, removes obsolete using directives, and simplifies window sizing and positioning. This results in cleaner, more maintainable, and idiomatic WinUI code.
Adjust window size to content before showing to avoid flicker and ensure correct initial appearance. Set minimal initial height to prevent "shrinking" effect. Remove redundant post-show resize logic and clarify intent with comments. Focus clearing is now performed immediately after showing the window.
Simplify and improve window positioning by using WinUIEx MonitorInfo to handle multi-monitor setups, taskbar positions, and DPI scaling. Remove manual DPI calculations and obsolete methods, making window sizing and placement more robust and concise.
Previously, window coordinates were calculated without considering the WorkArea's X and Y offsets, leading to incorrect placement on multi-monitor setups or when the taskbar is at the top or left. This update adds the WorkArea's X and Y values to the position calculations, ensuring accurate window placement across all display configurations.
Reverts microsoft/PowerToys#44208
Basically enable back: https://github.com/microsoft/PowerToys/pull/43920
the core change is adding this new Target to ensure when "building in
Visual Studio", it will restore the nuget package first for vcxproj:
```xml
<!-- Auto-restore NuGet for native vcxproj (PackageReference) when building inside VS -->
<Target Name="EnsureNuGetRestoreForVcxproj" BeforeTargets="PrepareForBuild" Condition="
'$(BuildingInsideVisualStudio)' == 'true'
and '$(DesignTimeBuild)' != 'true'
and '$(RestoreInProgress)' != 'true'
and '$(MSBuildProjectExtension)' == '.vcxproj'
and '$(RestoreProjectStyle)' == 'PackageReference'
and '$(MSBuildProjectExtensionsPath)' != ''
and !Exists('$(MSBuildProjectExtensionsPath)project.assets.json')
">
<Message Importance="normal" Text="NuGet assets missing for $(MSBuildProjectName); running Restore...; IntDir=$(IntDir); BaseIntermediateOutputPath=$(BaseIntermediateOutputPath)" />
<MSBuild Projects="$(MSBuildProjectFullPath)" Targets="Restore" Properties="RestoreInProgress=true" BuildInParallel="false" />
</Target>
```
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
When creating/editing a Paste AI provider in Settings, providers that
don’t require an endpoint (e.g., Google/Gemini) could still end up
persisting the Azure OpenAI placeholder
(https://your-resource.openai.azure.com/) into settings.json.
### Fix:
- On save, for service types that don’t use an endpoint, prevent
placeholder/stale values from being persisted by forcing endpoint-url to
be empty.
- Reuse a single “requires endpoint” check so the dialog visibility and
save behavior stay consistent.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #44243
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## AI Generated Note:
This pull request refactors and improves how endpoint handling is
managed for different AI service types in the
`AdvancedPastePage.xaml.cs` file. The changes centralize the logic for
determining whether an endpoint is required, prevent persisting
placeholder or stale endpoint values for services that do not use them,
and ensure placeholder values are only provided where appropriate.
**Refactoring and logic centralization:**
* Introduced the `RequiresEndpointForService` helper method to
centralize and clarify the logic for determining if a service type
requires an endpoint, replacing inline checks in multiple places.
[[1]](diffhunk://#diff-14126907329c7fcd49dd33bab32283296c7dd68ddc3902163a482a3b3ce58d36L317-R317)
[[2]](diffhunk://#diff-14126907329c7fcd49dd33bab32283296c7dd68ddc3902163a482a3b3ce58d36R838-R845)
**Improved endpoint value handling:**
* Updated the dialog logic to ensure that endpoints are not persisted
for services that do not require them, preventing storage of placeholder
or irrelevant values.
* Modified the `GetEndpointPlaceholder` method to return an empty string
for service types that do not require an endpoint, rather than a generic
placeholder.
- Use shared constants for LightSwitch theme event names in both C++ and C# to ensure cross-module consistency.
- Replace "Brightness update rate" with "Monitor refresh delay" setting in PowerDisplay; user can now configure delay (1–30s) after display changes before monitor refresh.
- Update UI and resources to reflect new setting and remove old references.
- MainViewModel now uses the configurable delay instead of a hardcoded value.
- Improves user control and reliability of monitor detection after hot-plug events.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixed custom hotkey issue
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43899
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
Added PowerDisplay asset group to generateAllFileComponents.ps1 for file/component generation. Introduced powerDisplayLoggerName constant in LogSettings and updated PowerDisplayModule to use it for logger initialization, improving consistency.
Added PowerDisplay.Lib.dll, WmiLight.dll, and WmiLight.Native.dll to ESRPSigning_core.json to ensure these files are included in the code signing process. This enhances security and trust for the newly introduced components.
Included PowerToys.PowerDisplayModuleInterface.dll, WinUI3Apps\PowerToys.PowerDisplay.dll, and WinUI3Apps\PowerDisplay.exe in ESRPSigning_core.json for code signing. This supports integration of the new PowerDisplay module.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Eliminates code duplication by extracting the `ConvertBoolToVisibility`
method that was duplicated across `MonitorViewModel.cs` and
`MainWindow.xaml.cs` into a shared `VisibilityConverter` helper class.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Before:** Identical `ConvertBoolToVisibility` methods existed in two
places for x:Bind visibility conversions.
**After:** Single `VisibilityConverter.BoolToVisibility()` static method
in `Helpers/` namespace.
### Changes
- Created `PowerDisplay.Helpers.VisibilityConverter` with static
`BoolToVisibility` method
- Removed duplicate methods from `MonitorViewModel` and `MainWindow`
- Updated 8 XAML bindings to use
`helpers:VisibilityConverter.BoolToVisibility()`
Maintains AOT-compatible x:Bind pattern while eliminating duplication.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Code review and security scan passed with no issues.
<!-- START COPILOT CODING AGENT TIPS -->
---
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---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
## Summary of the Pull Request
Addresses code review feedback on #42642 by extracting duplicated
process launching logic into a reusable helper method.
## PR Checklist
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
## Detailed Description of the Pull Request / Additional comments
The `ApplyColorTemperature` and `ApplyProfile` custom action handlers
contained identical 6-line blocks for process state checking, launching,
and synchronization.
**Changes:**
- Added `EnsureProcessRunning()` helper encapsulating the pattern: check
if running → launch if needed → wait for ready signal
- Replaced duplicated blocks in both handlers with single helper call
**Before:**
```cpp
if (!is_process_running())
{
Logger::trace(L"PowerDisplay process not running, launching before applying...");
launch_process();
wait_for_process_ready();
}
```
**After:**
```cpp
EnsureProcessRunning();
```
## Validation Steps Performed
Code review and security checks passed.
<!-- START COPILOT CODING AGENT TIPS -->
---
💬 We'd love your input! Share your thoughts on Copilot coding agent in
our [2 minute survey](https://gh.io/copilot-coding-agent-survey).
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
Replaced all usages of GetWindowLong with GetWindowLongPtr and updated the P/Invoke declaration to use "GetWindowLongPtrW". This ensures correct window style handling on 64-bit Windows systems.
- Refreshed keyword lists in expect.txt to reflect recent changes.
- Fixed documentation link casing in design.md.
- Added Copilot attribution note to mccsParserDesign.md.
- Reordered and added using directives in WmiController.cs for clarity and dependency resolution.
- Majorly restructured Table of Contents, splitting "Goals" and "Future Considerations" and adding new technical sub-sections.
- Added rationale sections: "Why WmiLight Instead of System.Management" (AOT, memory, API) and "Why We Need an MCCS Capabilities String Parser" (recursive parsing, regex limitations).
- Rewrote Settings UI ↔ PowerDisplay architecture diagram for clarity; summarized UI data models in a table.
- Reformatted Windows Events for IPC section with a new table and event name explanation.
- Overhauled Monitor Discovery Flow with step-by-step breakdowns, new Mermaid diagrams, and a DDC/CI vs. WMI comparison.
- Removed the inlined Data Models class diagrams for brevity.
- Split "Future Considerations" into "Already Implemented" and a focused "Potential Future Enhancements" list.
- Improved formatting, terminology, and explanations throughout.
- Improved PowerDisplay design docs for clarity and technical accuracy
- Rewrote DDC/CI section to better explain real-world issues
- Updated architecture diagrams and terminology (Helpers → Utils)
- Replaced ASCII diagrams with Mermaid for better visualization
- Clarified monitor identification and MST/Clone mode handling
- Corrected PnP Manufacturer ID attribution to UEFI Forum
- Moved PnpIdHelper.cs to Utils namespace and updated all references
Update design docs to reflect major refactoring and enhancements:
- Merge VcpCodeNames.cs and VcpValueNames.cs into VcpNames.cs
- Add GlobalUsings.cs for global using directives
- Expand DdcCiController/WmiController diagrams with high-level methods
- Extend VcpCapabilities with windowing support and new APIs
- Add WindowCapability, WindowArea, WindowSize structs
- Extend MonitorInfo with new properties and VCP formatting
- Add VcpCodeDisplayInfo and VcpValueInfo for richer VCP display
- Update class relationships and remove obsolete files (e.g., Styles)
Refactored the CreateMonitorInfo method to use object initializer syntax instead of a parameterized constructor. This change improves code readability and maintainability, and removes the deprecated hardwareId parameter.
Clean up MonitorInfo by removing obsolete constructors and several computed properties (ColorTemperatureDisplay, VcpCodesSummary, HasColorPresets, BrightnessTooltip, ContrastTooltip). Update XML docs for clarity and rely on remaining properties for display logic.
Removed SuspendNotifications, NotificationResumer, and the custom OnPropertyChanged override from MonitorInfo. Property changes now trigger immediate notifications instead of batching updates for UI refresh. This simplifies the class and notification logic.
Refactored color temperature display name formatting to remove
hexadecimal values from user-facing strings, returning only the
preset or custom name. Updated fallback and custom value handling
to be more concise. Replaced the TryParseHexCode helper with
direct string slicing and parsing for VCP codes. Updated
documentation comments to match new formatting. These changes
improve code clarity and provide a cleaner UI.
Removed excessive debug/info logging and consolidated VCP code/value naming into a single VcpNames utility. Eliminated CapabilitiesStatus property in favor of simpler logic. Cleaned up exception handling and removed non-essential UI and service logs. No changes to core functionality.
Removed unused using directives across multiple files to reduce clutter and unnecessary dependencies. Updated IPCResponseService.cs to suppress debug output in the exception handler for IPC message processing.
Expanded and clarified PowerDisplay design documentation:
- Added detailed section on monitor identification (handles, IDs, MST, clone mode, etc.) with diagrams and tables.
- Updated architecture, flowcharts, and class diagrams to reflect new helpers, services, and improved data flows.
- Expanded internal structure details for PowerDisplay.Lib and app, listing new helpers, models, and utilities.
- Updated sequence diagrams for LightSwitch integration and Settings UI interaction.
- Revised future considerations, marking hot-plug and rotation as implemented, and adding new feature ideas.
Removed all obsolete PowerDisplay IPC forwarding code from settings_window.cpp/h, including the send_powerdisplay_message_to_settings_ui function and related JSON dispatch logic. This reflects a refactor or deprecation of the previous custom IPC mechanism.
## Summary of the Pull Request
This PR resolves issue when the background image is not loaded. When
loading an image, BlurImageControl now sets the image to the surface
immediately, as the LoadComplete handler is not guaranteed to be called.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #44221
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
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on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## Summary of the Pull Request
This PR adds basic drag-and-drop support for items in list and grid
views.
It introduces two new properties on `ListItem`, backed by
`IExtendedAttributesProvider`: `DataPackage` and `DataPackageView`.
These properties are mutually exclusive.
`DataPackage` serves as a convenience property allowing the item to
retain the underlying object without risk of losing it. Across the
extension boundary, only the immutable `DataPackageView` snapshot is
transferred. When `DataPackage` is set, `DataPackageView` is derived
from it.
This PR includes initial concrete drag-and-drop implementations for:
- File Indexer
- Clipboard History
**Todo / Missing pieces**
- [x] Extend `DataPackage` support to top-level command items, enabling
scenarios such as index fallback ~
- [x] Provide automatic drag-and-drop for unconfigured list items (e.g.,
copying title and subtitle as text)
- [x] Keep CmdPal open
- [ ] ~Clipboard commands (since we have the DataPackage...)~
- [ ] ~Improve logging~
## Pictures? Moving ones!
https://github.com/user-attachments/assets/13eb9a71-e760-43ea-8c2d-cd41cf377905
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #38289
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes an issue where clicking on a clipboard history item creates a
duplicate entry at the top of the history.
## Problem
When a user clicks on a clipboard history item in the Advanced Paste
clipboard history menu, the item gets duplicated to the top of the
history. This makes it impossible to delete items since clicking the
three-dots menu to delete first duplicates the item.
## Root Cause
The `ClipboardHistory_ItemInvoked` handler was using
`ClipboardHelper.SetTextContent()` and
`ClipboardHelper.SetImageContent()`, which internally call
`Clipboard.SetContentWithOptions()`. This creates a new clipboard
history entry with the same content.
## Solution
Use `Clipboard.SetHistoryItemAsContent(ClipboardHistoryItem)` instead,
which sets the clipboard content from an existing history item without
creating a new history entry.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43945
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Updated expect.txt with new and modified terms. Corrected the manufacturer name for "NCP" in PnpIdHelper.cs from "Najing CEC Panda" to "Nanjing CEC Panda" to fix a spelling error.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Not maintained since wix5 upgrade, so make it build locally for an
installer
1. Do elevation when dev cert is not added to root store
2. Set up version to build arg to build, and build cmdpal version same
with CI
3. cmdpal AOT local build
4. Make sure every msix file is signed successfully
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Verify the script can build an installer on a new devbox, and cmdpal,
filelocksmith etc can be run without problem
<img width="872" height="275" alt="image"
src="https://github.com/user-attachments/assets/cf4cff0d-0d90-4496-a7f8-50c582d9c340"
/>
<img width="1251" height="555" alt="image"
src="https://github.com/user-attachments/assets/6529c1a8-a532-4dfc-9f74-2c2fd37e28e6"
/>
Output for msix packages:
PackageFullName Version
--------------- -------
Microsoft.PowerToys.SparseApp_0.96.2.0_neutral__8wekyb3d8bbwe 0.96.2.0
Microsoft.PowerToys.FileLocksmithContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0
Microsoft.PowerToys.ImageResizerContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0
Microsoft.PowerToys.NewPlusContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0
Microsoft.PowerToys.PowerRenameContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Refactor orientation tracking to use property change notifications in the Monitor model. Add GetCurrentOrientation to DisplayRotationService and a RefreshAllOrientations method in MonitorManager to ensure all monitors sharing a GdiDeviceName are updated after rotation. Update MonitorViewModel to subscribe to orientation changes and forward them to the UI, and clean up event subscriptions on dispose. These changes ensure accurate orientation state in both UI and data models, especially for mirrored displays.
Enhance monitor discovery by extracting manufacturer IDs from WMI and mapping them to user-friendly names using a new PnpIdHelper. Remove unreliable WmiMonitorID name parsing. Add detailed logging and allow forced monitor refreshes during display changes. Update asset paths in project file for better organization.
- Add detailed WMI monitor logging and fallback for missing names
- Update IdentifyWindow to support multi-monitor (mirrored) labels
- Map GDI device names to multiple monitor numbers for mirror mode
- Show pipe-separated monitor numbers in identify overlay
- Delay monitor refresh after display changes for hardware stability
- Enhance debug logging for monitor detection and mapping
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Improves SVG preview compatibility in Peek by using WebView2 instead of
`SvgImageSource`.
## Problem
`SvgImageSource` has limited SVG feature support and fails to render
SVGs with advanced features like `clipPath`, complex gradients, or
certain namespace configurations. This results in black previews or
icon-only display for many SVG files.
## Solution
Render SVG files using WebView2 which provides full SVG specification
support through the browser engine.
<img width="1973" height="1314" alt="image"
src="https://github.com/user-attachments/assets/a4eb2ff5-d76f-4f7f-87e3-6404e18b2b09"
/>
<img width="1997" height="1358" alt="image"
src="https://github.com/user-attachments/assets/7ce4dd69-7fba-447e-8499-d37af3f02c4d"
/>
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #44193
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Revert commit of 06fcbdac40 and
60deec6815
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Logger initialization is now handled in Program.cs before the App constructor, so the duplicate initialization in App.xaml.cs has been removed. A clarifying comment was added to document this change and improve startup sequence clarity.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Version check failed for a dll, ignore it to let release pipeline pass
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Updated expect.txt to include the "Vcpkg" variant assignment. Fixed a duplicated word typo in the XML comment for the IsValid property in VcpFeatureValue.cs.
Removed the <remarks> section from the ProfileService class XML documentation, eliminating detailed design notes and usage guidelines. Only the summary description is now retained for clarity and brevity.
Replaced manual JSON parsing with strongly-typed settings access via SettingsUtils and LightSwitchSettings. Updated logic to use EnableLightModeProfile and EnableDarkModeProfile flags. Changed namespace to PowerDisplay.Services and updated using directives accordingly. Removed obsolete helper methods and improved code clarity.
Removed LightSwitchListener and ThemeChangedEventArgs. Added LightSwitchService to centralize theme/profile logic. Updated event registration and MainViewModel to handle LightSwitch theme changes via service, decoupling event listening from profile application. Event listening now handled externally.
Simplifies monitor metadata by removing Manufacturer and ConnectionType properties and related extraction logic. Refactors WMI controller to always instantiate, relying on monitor discovery for support. Updates model property summaries for clarity, adjusts LightSwitchListener log prefix, and removes Manufacturer from MonitorViewModel. Streamlines code and improves documentation consistency.
Move brightness setup from MonitorDiscoveryHelper to DdcCiController to avoid slow I2C operations during monitor discovery. Set default brightness to 50 and update after discovery. Remove unused brightness methods and type aliases. Update comments to clarify initialization responsibilities.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces 3 new sizing options to the Details Panel in the
Extensions API.
- `Small` (Default)
- `Medium`
- `Large`
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43251
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
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repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Here's how it looks like:
```csharp
new ListItem(new NoOpCommand())
{
Title = "Details on ListItems (Medium)",
Details = new Details()
{
Title = "This item has medium details size",
Body = "Each of these items can have a `Body` formatted with **Markdown**",
Size = ContentSize.Medium,
},
},
```
### Moving Pictures

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Introduces a new mode that will have Light Switch follow Windows Night
Light.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: https://github.com/microsoft/PowerToys/issues/42457
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Strictly follows the state of Night Light. When NL is on, LS will be
switch to dark mode and when NL is off, LS will switch to light mode
(with respect to the users system/app selection).
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Turn on Follow Night Light mode
Change night light!
## Notes
Removed obsolete helper methods and the MonitorFeatureHelper class, streamlining monitor feature parsing and value conversion logic. Cleaned up thread-safe dictionary utilities by dropping rarely used methods. Updated application icon path in project file. Documentation comments were clarified for consistency.
Eliminated the GetPhysicalHandle method, which handled monitor handle lookup by Id or direct handle. This refactors PhysicalMonitorHandleManager to no longer provide handle retrieval logic.
Replaced BrightnessInfo with generic VcpFeatureValue struct to represent any VCP feature (brightness, color temp, input source, etc.). Updated IMonitorController and all controller implementations to use VcpFeatureValue for relevant methods. Simplified and unified VCP set/get logic, removed redundant validation and obsolete DdcCiNative methods, and updated helper classes accordingly. Improved code clarity and maintainability by generalizing VCP feature handling throughout the codebase.
Refactored MonitorManager to use dedicated controller fields for
O(1) lookup based on CommunicationMethod, replacing the async
GetControllerForMonitorAsync with a synchronous method. Removed
CanControlMonitorAsync from IMonitorController and all
implementations, simplifying the interface and controller logic.
Updated controller discovery and disposal logic accordingly.
Improved performance and maintainability by eliminating
unnecessary async checks and streamlining controller management.
Updated PowerDisplay.wxs to use WiX Toolset v4 schema URLs for compatibility. Added PowerDisplay.wxs to build and file restoration steps in PowerToysInstallerVNext.wixproj, ensuring it is included and managed in the installer package.
Relocated the Twinkle Tray license and attribution from after the NuGet packages list to a new "Utility: PowerDisplay" section in NOTICE.md, aligning it with the format used for other utilities. No changes were made to the content of the notice.
Refactor monitor discovery and rotation logic to use the GdiDeviceName property for accurate display targeting, especially in multi-monitor setups. Update the Monitor model to include GdiDeviceName, adjust DisplayRotationService and MonitorManager to use it, and enhance logging for better traceability. Also, unify hardware property application in MonitorViewModel to reduce code duplication. These changes increase reliability and maintainability of monitor control operations.
Refactor monitor matching and persistence to use a single, stable Id (format: "{Source}_{EdidId}_{MonitorNumber}") across all components. Remove HardwareId and DeviceKey properties from Monitor, update ProfileMonitorSetting to use MonitorId, and simplify MonitorMatchingHelper logic. Update DDC/CI, WMI, ViewModels, Settings UI, and unit tests to rely on Id for all lookups, state management, and handle mapping. Improves reliability for multi-monitor setups and simplifies codebase by removing legacy fallback logic.
Simplify MainViewModel by removing legacy HardwareId matching and the ApplyColorTemperatureAsync method. Update ApplyProfileAsync to accept only monitor settings and match monitors by InternalName. Improve documentation in ThemeChangedEventArgs and ProfileService for clarity. Streamline method signatures and remove outdated compatibility code.
Refactored IdentifyMonitors to use Windows API for mapping display areas to monitor numbers via HMONITOR and GDI device names. This ensures correct monitor numbering in identify windows, especially in complex setups. Added detailed logging and only counts successfully created windows.
Eliminates the UI and backend logic for synchronizing all monitor brightness levels. Refactors monitor list update logic to distinguish between initial load and refresh, introducing RestoreMonitorSettings for startup state restoration. Streamlines feature visibility application and settings handling for improved maintainability.
Simplifies color temperature initialization by moving it from async handling in MainViewModel to synchronous initialization during monitor enumeration in DdcCiController. Removes related async methods and UI update logic, reducing complexity and ensuring color temperature values are available immediately after enumeration.
Move all monitor initialization (capabilities, input source) into the controller discovery phase, eliminating redundant async initialization steps from MonitorManager. Remove obsolete initialization methods from MonitorManager. Add helper methods in DdcCiController for capability and input source setup. Improve logging for monitor capabilities. This streamlines monitor setup, reduces redundant work, and improves performance.
Refactor GetUserFriendlyName to use UserFriendlyNameLength for accurate string extraction from the WMI UserFriendlyName buffer. This ensures only valid characters are included, improving reliability when parsing monitor names.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces user settings for app mode themes (dark, light, or
system) and background customization options, including custom colors,
system accent colors, or custom images.
- Adds a new page to the Settings window with new appearance settings
and moves some existing settings there as well.
- Introduces a new core-level service abstraction, `IThemeService`, that
holds the state for the current theme.
- Uses the helper class `ResourceSwapper` to update application-level
XAML resources. The way WinUI / XAML handles these is painful, and XAML
Hot Reload is pain². Initialization must be lazy, as XAML resources can
only be accessed after the window is activated.
- `ThemeService` takes app and system settings and selects one of the
registered `IThemeProvider`s to calculate visuals and choose the
appropriate XAML resources.
- At the moment, there are two:
- `NormalThemeProvider`
- Provides the current uncolorized light and dark styles
- `ms-appx:///Styles/Theme.Normal.xaml`
- `ColorfulThemeProvider`
- Style that matches the Windows 11 visual style (based on the Start
menu) and colors
- `ms-appx:///Styles/Theme.Colorful.xaml`
- Applied when the background is colorized or a background image is
selected
- The app theme is applied only on the main window
(`WindowThemeSynchronizer` helper class can be used to synchronize other
windows if needed).
- Adds a new dependency on `Microsoft.Graphics.Win2D`.
- Adds a custom color picker popup; the one from the Community Toolkit
occasionally loses the selected color.
- Flyby: separates the keyword tag and localizable label for pages in
the Settings window navigation.
## Pictures? Pictures!
<img width="2027" height="1276" alt="image"
src="https://github.com/user-attachments/assets/e3485c71-7faa-495b-b455-b313ea6046ee"
/>
<img width="3776" height="2025" alt="image"
src="https://github.com/user-attachments/assets/820fa823-34d4-426d-b066-b1049dc3266f"
/>
Matching Windows accent color and tint:
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/65f3b608-e282-4894-b7c8-e014a194f11f"
/>
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #38444
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
---------
Co-authored-by: Niels Laute <niels.laute@live.nl>
Refactored DiscoverMonitorsAsync in DdcCiController to remove Task.Run and simplify async flow and error handling. Updated XML doc for Name property in IMonitorController to clarify its purpose.
Refactor monitor enumeration to use GDI device name and device path for accurate matching with Windows display config data. Expand MonitorDisplayInfo with new fields, add native interop for source device names, and enhance robustness for multi-monitor and mirror mode setups. Improve logging and remove index-based matching.
Switch monitor discovery from EnumDisplayDevices to QueryDisplayConfig for stable identification using hardware ID and monitor number. Simplify CandidateMonitor structure and remove DisplayDeviceInfo and related matching logic. Update device key format to "{HardwareId}_{MonitorNumber}" for improved handle management. Rewrite CreateMonitorFromPhysical to use MonitorDisplayInfo directly. Update documentation and remove obsolete helpers for better reliability and maintainability.
- Split monitor discovery into three clear phases for readability and performance
- Introduce CandidateMonitor record for better data handling
- Fetch DDC/CI capabilities in parallel to speed up enumeration
- Filter out NULL physical monitor handles and retry up to 3 times
- Refactor color temperature and input source access to use generic VCP feature methods
- Add discrete VCP value validation for safer set operations
- Move input source verification to a dedicated method
- Improve error handling and logging throughout
- Remove obsolete tuple code and update documentation for maintainability
StatusText property and all related UI updates have been removed
from MainViewModel and MainWindow. Status and error messages are
now logged via Logger instead of being shown in the UI. This
simplifies the ViewModel and centralizes error reporting. Only
IsScanning and IsLoading remain for UI state indication.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Moved myself to community since I'm now in a new role :)
It's been a blast being on this team <3
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
---------
Co-authored-by: Clint Rutkas <clint@rutkas.com>
## Summary of the Pull Request
- Minor text changes (e.g. removing "Enable")
- Fixing a few bugs where textblocks did not look disabled
- Sorted mouse utils alphabetically
- Auto-collapsing expanders on the mouse utils to reduce visual clutter
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
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repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Replace custom error UI with Logger.LogError for exceptions
- Remove acrylic backdrop; use semi-transparent black background
- Scale IdentifyWindow size for DPI using GetDpiForWindow
- Remove ValueChanged handlers from sliders; use PointerCaptureLost
- Delete unused event handlers and clean up using directives
- Simplify input source switching logic in MainWindow
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Error from pipeline:
Invalid input 'PowerToys.slnx'. The file type was not recognized.
MSBuild version 17.14.23+b0019275e for .NET Framework
Build started 12/8/2025 6:33:14 AM.
Nuget support for slnx will be ready in nuget version 7, so use msbuild
to restore
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<img width="606" height="681" alt="image"
src="https://github.com/user-attachments/assets/ca0486a7-0c07-4fad-a81e-b98767ea8005"
/>
Updated PowerDisplayPage, DashboardViewModel, and LightSwitchViewModel to use the SettingsUtils.Default singleton instance instead of creating new SettingsUtils objects. This change ensures consistent settings utility usage and improves resource management.
Expanded keyword lists in expect.txt for DBLCLKS, edid, MBR, MSIXCA, PATCOPY, and VERBW sections to include new identifiers and terminology. No removals; changes support new features and components.
Replaces IntPtr with nint for window handles and native API calls in WindowHelper, removing 32/64-bit conditional logic. Cleans up unused minimize/restore methods. Updates TrayIconService constructor usage in App.xaml.cs.
Deleted obsolete PNG asset. Added Microsoft.WindowsDesktop.App as a framework reference in the project file to ensure consistent Microsoft.VisualBasic.dll versioning across WinUI3 apps, without enabling WPF or WinForms. No changes to log file exclusions or App.xaml handling.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Adds a new command-line interface (CLI) tool for FancyZones, enabling
users and automation scripts to manage window layouts without the GUI.
**Commands:**
| Command | Aliases | Description |
|---------|---------|-------------|
| `help` | | Displays general help information for all commands |
| `open-editor` | `editor`, `e` | Launch FancyZones layout editor |
| `get-monitors` | `monitors`, `m` | List all monitors and their
properties |
| `get-layouts` | `layouts`, `ls` | List all available layouts with
ASCII art preview |
| `get-active-layout` | `active`, `a` | Show currently active layout |
| `set-layout <uuid>` | `set`, `s` | Apply layout by UUID or template
name |
| `open-settings` | `settings` | Open FancyZones settings page |
| `get-hotkeys` | `hotkeys`, `hk` | List all layout hotkeys |
| `set-hotkey <key> <uuid>` | `shk` | Assign hotkey (0-9) to custom
layout |
| `remove-hotkey <key>` | `rhk` | Remove hotkey assignment |
**Key Capabilities:**
- ASCII art visualization of layouts (grid, focus, priority-grid,
canvas)
- Support for both template layouts and custom layouts
- Monitor-specific layout targeting (`--monitor N` or `--all`)
- Real-time notification to FancyZones via Windows messages
- Native AOT compilation support for fast startup
### Example Usage
```bash
# List all layouts with visual previews
FancyZonesCLI.exe ls
# Apply "columns" template to all monitors
FancyZonesCLI.exe s columns --all
# Set custom layout on monitor 2
FancyZonesCLI.exe s {uuid} --monitor 2
# Assign hotkey Win+Ctrl+Alt+3 to a layout
FancyZonesCLI.exe shk 3 {uuid}
```
https://github.com/user-attachments/assets/2b141399-a4ca-4f64-8750-f123b7e0fea7
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## Summary of the Pull Request
This PR replaces the current LINQ-based results compilation query of
combining, sorting and filtering the four result sources with a 3-way
merge operation plus a final append. It provides a performance increase
as well as a significant reduction in allocations.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The existing code:
1. Limits the number of apps returned to a pre-defined maximum.
2. Sorts the apps list.
3. Appends filtered items, scored fallback items and the apps list
together.
4. Sorts the three lists based on their score.
5. Appends the non-scored fallback items, with empty items excluded.
6. Selects just the `Item` from each.
7. Creates an array from the enumerable.
```csharp
if (_filteredApps?.Count > 0)
{
limitedApps = _filteredApps.OrderByDescending(s => s.Score).Take(_appResultLimit).ToList();
}
var items = Enumerable.Empty<Scored<IListItem>>()
.Concat(_filteredItems is not null ? _filteredItems : [])
.Concat(_scoredFallbackItems is not null ? _scoredFallbackItems : [])
.Concat(limitedApps)
.OrderByDescending(o => o.Score)
// Add fallback items post-sort so they are always at the end of the list
// and eventually ordered based on user preference
.Concat(_fallbackItems is not null ? _fallbackItems.Where(w => !string.IsNullOrEmpty(w.Item.Title)) : [])
.Select(s => s.Item)
.ToArray();
```
We can exploit the fact that each of the three 'scored' lists are
pre-ordered, and replace the query with a 3-way merge and final append
of the non-scored fallback items.
By pre-sizing the results array we can avoid all the extra allocations
of the LINQ-based solution.
### Proof of pre-ordering
In `UpdateSearchText`, each of the lists is defined by calling
`ListHelpers.FilterListWithScores`:
```csharp
// Produce a list of everything that matches the current filter.
_filteredItems = [.. ListHelpers.FilterListWithScores<IListItem>(newFilteredItems ?? [], SearchText, scoreItem)];
```
```csharp
_scoredFallbackItems = ListHelpers.FilterListWithScores<IListItem>(newFallbacksForScoring ?? [], SearchText, scoreItem);
```
```csharp
var scoredApps = ListHelpers.FilterListWithScores<IListItem>(newApps, SearchText, scoreItem);
...
_filteredApps = [.. scoredApps];
```
In `FilterListWithScores`, the results are ordered by score:
```csharp
var scores = items
.Select(li => new Scored<T>() { Item = li, Score = scoreFunction(query, li) })
.Where(score => score.Score > 0)
.OrderByDescending(score => score.Score);
```
(This also makes the existing `OrderByDescending()` for `_filteredApps`
before the LINQ query redundant.)
### K-way merge
Since the results are pre-sorted, we can do a direct merge in linear
time. This is what the new `MainListPageResultFactory`'s `Create`
achieves. As the lists may be different sizes, the routine does a 3-way
merge, followed by a 2-way merge and a single list drain to finish. Each
element is only visited once.
### Benchmarks
A separate benchmark project is
[here](https://github.com/daverayment/MainListBench), written with
Benchmark.net.
The project compares the current LINQ-based solution against:
1. An Array-based algorithm which pre-assigns a results array and still
sorts the 3 scored sets of results. This shows a naive non-LINQ solution
which is still _O(n log n)_ because of the sort.
2. The k-way merge, which is described above. _O(n)_ for both time and
space complexity.
3. A heap merge algorithm, which uses a priority queue instead of
tracking each of the lists separately. (This is _O(n log k)_ in terms of
time complexity and _O(n + k)_ for space.)
Care is taken to ensure stable sorting of items. When preparing the
benchmark data, items with identical scores are assigned to confirm each
algorithm performs identically to the LINQ `OrderBy` approach, which
performs a stable sort.
Results show that the merge performs best in terms of both runtime
performance and allocations, sometimes by a significant margin. Compared
to the LINQ approach, merge runs 400%+ faster and with at most ~20% of
the allocations:
<img width="1135" height="556" alt="image"
src="https://github.com/user-attachments/assets/9f9d3932-1592-49d6-8a07-4ea3ba7a0cc5"
/>
<img width="1149" height="553" alt="image"
src="https://github.com/user-attachments/assets/ae9e9e0a-b255-4c1a-af4b-e791dea80fa4"
/>
See here for all charts and raw stats from the run:
https://docs.google.com/spreadsheets/d/1y2mmWe8dfpbLxF_eqPbEGvaItmqp6HLfSp-rw99hzWg/edit?usp=sharing
### Cons
1. Existing performance is not currently an issue. This could be seen as
a premature optimisation.
2. The new code introduces an inherent contract between the results
compilation routine and the lists, i.e. that they must be sorted.
This PR was really for research and learning more about CmdPal (and a
bit of algorithm practice because it's Advent of Code time), so please
feel free to reject if you feel the cons outweigh the pros.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Added unit tests to exercise the new code, which confirm that the
specific ordering is preserved, and the filtering and pre-trimming of
the apps list is performed as before.
- Existing non-UI unit tests run. NB: I _could not_ run any UI Tests on
my system and just got an early bail-out each time.
- Manual testing in (non-AOT) Release mode.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [X] Closes: #41939
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [X] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Before

After

I noticed the double "active" line around the items when the ListPage is
focused. I was unable to find where that is defined. Ideally, the
black-border would go away.
I tested with AOT turned on.
The behavior accounts for suggestions. If the SearchBar is focused and
there is a suggestion, right-arrow will [continue] to complete the
suggestion.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates several dependencies to newer versions in the
`Directory.Packages.props` file. The main focus is on upgrading the
Microsoft Windows App SDK packages to ensure the project uses the latest
features and bug fixes.
Dependency version updates:
* Upgraded `Microsoft.WindowsAppSDK`,
`Microsoft.WindowsAppSDK.Foundation`, `Microsoft.WindowsAppSDK.AI`, and
`Microsoft.WindowsAppSDK.Runtime` to their latest respective versions,
replacing previous 1.8.25* releases with newer builds.
<!-- Please review the items on the PR checklist before submitting-->
Refactor VCP code handling and improve immutability
Refactored `WaitForColorTempAndSaveAsync` to use `IReadOnlyList<Task>` for improved immutability. Removed the `GetMonitorViewModel` method from `MainViewModel.Monitors.cs`.
Simplified VCP code handling in `MainViewModel.Settings.cs` by inlining the logic of `BuildVcpCodesList` and `BuildFormattedVcpCodesList` into the object initialization for `monitorInfo`. This reduces redundancy and improves code readability and maintainability.
Refactored `DisplayChangeWatcher` to enhance thread safety by
introducing `_initialEnumerationComplete` and ensuring state
changes and event handling are dispatched to the UI thread.
Removed `MonitorListChangedEventArgs` and the `MonitorsChanged`
event from `MonitorManager`, simplifying monitor management
logic. Updated `MainViewModel` to remove its dependency on
`MonitorsChanged`.
Cleaned up `TrayIconService` by removing unused `_showWindowAction`
and simplifying resource fallback logic. Fixed minor wording
inconsistencies in XML documentation.
These changes improve maintainability, thread safety, and
performance.
The `DisplayChangeWatcher` class is now a partial class, enabling its definition to be split across multiple files. Added two private fields: `_dispatcherQueue` for managing thread-safe operations and `_debounceDelay` for debouncing with a 1-second delay. Updated the `DeviceWatcher` field to use nullable reference types (`DeviceWatcher?`).
Replaced the custom RelayCommand implementation with the
[RelayCommand] attribute from the CommunityToolkit.Mvvm library
to simplify command creation and reduce boilerplate code.
- Removed RelayCommand and RelayCommand<T> classes.
- Added CommunityToolkit.Mvvm package to the project.
- Updated MainViewModel and MonitorViewModel to use
[RelayCommand] for command generation.
- Cleaned up unused imports related to the removed RelayCommand.
This change improves maintainability and aligns the project
with modern MVVM practices.
Refactored `SettingsUtils` initialization across multiple files
(`App.xaml.cs`, `MainWindow.xaml.cs`, `MainViewModel.cs`) to use
`SettingsUtils.Default` instead of creating new instances. This
improves consistency, reduces redundancy, and promotes better
resource management.
Updated the project ID for `PowerDisplayModuleInterface.vcxproj`
in `PowerToys.slnx` to reflect a configuration or structural
change in the project setup.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
The old implementation checked
`HKLM\Software\Classes\powertoys\InstallScope` first. If this key
existed (even as a remnant from incomplete uninstall), it would
immediately return `PerMachine` without validating the actual
installation.
### Fix
- Uses Windows standard Uninstall registry (most reliable source of
truth)
- Identifies PowerToys Bundle by exact `BundleUpgradeCode` GUID match
- MSI component entries (always in HKLM) are automatically ignored since
they don't have `BundleUpgradeCode`
- Checks HKCU first, then HKLM, properly handling the fact that Bundle
location reflects true install scope
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43696
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
SettingsUtils is initialized multiple times over the whole solution.
This creates one singeltone instance (with the default settings), so it
only has to be initialized once (and improve performance a bit with
that)
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
- Add ToolGood.Words.Pinyin package to support pinyin conversion
- Implement pinyin matching in StringMatcher class
- Update project dependencies and Directory.Packages.props
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] **Closes:** #38417#39343
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
I've completed a rough implementation of pinyin support, but since I'm
currently unsure where to add the toggle for pinyin support, this
feature is enabled by default for now.
https://github.com/user-attachments/assets/59df0180-05ad-4b4a-a858-29aa15e40fd2
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
---------
Signed-off-by: 舰队的偶像-岛风酱! <frg2089@outlook.com>
Co-authored-by: Yu Leng <yuleng@microsoft.com>
## Summary of the Pull Request
This pull request updates the build system for several native and
managed projects, modernizing NuGet package management and improving
code analysis configuration. The main changes involve switching from
legacy `packages.config` and manual `.props`/`.targets` imports to
PackageReference style for native projects, updating package versions,
and streamlining code analysis settings.
**Build system modernization and package management:**
* Migrated native projects (`PowerToys.MeasureToolCore.vcxproj`,
`FindMyMouse.vcxproj`) from legacy `packages.config` and manual
`.props`/`.targets` imports to NuGet PackageReference style, simplifying
dependency management and build configuration. This includes removing
the `packages.config` file and related import/error logic, and
introducing `PackageReference` items for required packages.
[[1]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL3-R18)
[[2]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aR41-L41)
[[3]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL145-R153)
[[4]](diffhunk://#diff-d3a7d80ebbca915b42727633451e769ed2306b418ef3d82b3b04fd5f79560f17L1-L17)
[[5]](diffhunk://#diff-0f27869c4e90c8fd2c81f5688c58da99afcc9e5767e69ef7938265dbb6928e0fL3-R13)
* Updated the centralized package versions in
`Directory.Packages.props`, adding new entries for `boost`,
`boost_regex-vc143`, `Microsoft.Windows.ImplementationLibrary`, and
`Microsoft.WindowsAppSDK.Foundation` to support the new build system and
dependencies.
[[1]](diffhunk://#diff-5baf5f9e448ad54ab25a091adee0da05d4d228481c9200518fcb1b53a65d4156R10-R11)
[[2]](diffhunk://#diff-5baf5f9e448ad54ab25a091adee0da05d4d228481c9200518fcb1b53a65d4156R74-R77)
**Code analysis improvements:**
* Added configuration to both native and managed projects
(`PowerToys.MeasureToolCore.vcxproj`, `MeasureToolUI.csproj`) to
suppress specific warnings (81010002) and exclude NuGet cache files from
code analysis, reducing noise and improving build performance.
[[1]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL3-R18)
[[2]](diffhunk://#diff-4f2b49a1a5cc7da36ee6d5044792ef681fd0ea5bea12db9ebd4c3090680d4b07R6-R11)
**Project reference and output handling:**
* Updated the managed project (`MeasureToolUI.csproj`) to handle native
project outputs more robustly, ensuring the WinMD and DLL files are
available at runtime and configuring the project reference to avoid
assembly reference issues.
**Compiler configuration:**
* Enhanced C++ compiler settings in `Cpp.Build.props` to treat
angle-bracket includes as external, disable warnings and analysis for
external headers, and optimize build performance.
## Summary of the Pull Request
This PR fixes an Image Resizer issue where **Fill** mode operations were
silently aborted when **Shrink Only** was enabled (the default) and
scale was 1.0 on one dimension, resulting in files that were renamed
according to the intended target size but which actually contained the
original, unmodified image.
This also fixes a latent bug regarding square images and the **Ignore
Orientation** setting, and improves the readability of the core
`Transform` method.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43772
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
### Fix **Shrink Only** logic preventing the correct cropping of images
**Issue:**
When using **Fill** mode, the scaling factor is calculated based on the
larger dimension to ensure the image fills the target box. In scenarios
where one dimension matches the target and the other overflows (e.g.
shrinking a 100x100 pixel image to 50x100), the calculated scale factor
is `1.0`.
The previous `ShrinkOnly` logic included this:
```csharp
if (_settings.ShrinkOnly
&& _settings.SelectedSize.Unit != ResizeUnit.Percent
&& (scaleX >= 1 || scaleY >= 1))
{
return source;
}
```
This correctly prevents `ShrinkOnly` operations from returning upscaled
result images, but it also exits too early for cases where the user is
cropping the image across one dimension only, leaving the other at scale
1. Effectively, the later cropping code is never run and instead of
returning the cropped image, the original is returned. The _intended_
target dimensions are correct, which results in the filename parts not
matching the resulting image size.
**Fix:**
The logic has been split between upscaling and cropping, so:
1. If the scale on either dimension is > `1.0`, return the source
(explicitly preventing upscaling for **Shrink Only** mode).
2. If the scale is <= `1.0` then check if the original dimensions exceed
the target dimensions. If a crop is required, proceed with it even if
the scale is exactly `1.0`.
### Fix for square images triggering orientation swap
**Issue:**
The "Ignore Orientation" check in the original code used a compound
boolean check:
```csharp
(originalWidth < originalHeight != width < height)
```
This clever but less than readable statement detects orientation
mismatches. The section also includes a logic issue. When the original
image was square, `originalWidth < originalHeight` evaluated to `false`,
treating it as Landscape. If the target dimensions were Portrait, the
logic detected a mismatch and swapped the target dimensions incorrectly,
which would crop the height instead of the width.
'Fortunately' this bug was masked by the first bug, as the crop code
would never be reached anyway.
**Fix:**
The orientation detection routine was refactored to explicitly check for
Landscape vs. Portrait states. Square images are now naturally excluded,
as they have neither Landscape nor Portrait orientations. This now
prevents the dimensions from being swapped.
### Refactoring/readability
The main `Transform` method has been cleaned up:
- Replaced widespread use of `var` with `double` and `int` for dimension
and scale calculations.
- Replaced the non-obvious XOR orientation check (`a < b != c < d`) with
named booleans (`isInputLandscape`, `isTargetPortrait` etc.) to make the
intent more self-documenting.
- New and expanded comments throughout.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Three new unit tests have been added to `ResizeOperationTests.cs` to
cover the **Fill** mode edge cases:
1. `TransformHonorsFillWithShrinkOnlyWhenCropRequired`: Verifies than an
image requiring a crop but no scaling is processed correctly (tests that
the original bug report is resolved).
2. `TransformHonorsFillWithShrinkOnlyWhenUpscaleAttempted`: Confirms
that when `ShrinkOnly` is set, any upscaling operations are still
blocked.
3. `TransformHonorsFillWithShrinkOnlyWhenNoChangeRequired`: Verifies
that the system returns the source if neither scaling nor cropping is
required.
I also manually verified the bug fix with a test 4000 x 6000 pixel
source file with 1920 x `Auto` **Fill** mode and **Shrink Only**
settings, mirroring the original user's settings, and their source and
target dimensions.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR fixes a line break in the RDC extension toast message, replacing
unescaped \r with a new line (\r in the XML is not recognized as a new
line escape sequence).
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request adds support for recognizing and displaying clipboard
items that are valid RGB hex color codes (such as `#FFBFAB` or `#abc`)
in the Advanced Paste module. It introduces logic to detect hex color
strings, converts them to color values, and updates the UI to show a
color preview for these items. The changes also include comprehensive
unit tests for the new functionality.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43538
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Clipboard color detection and conversion:**
* Added `ClipboardItemHelper.IsRgbHexColor` method using a compiled
regex to identify valid hex color strings in clipboard text.
[[1]](diffhunk://#diff-7429196ad30cd0bce57b102669da4dc13d43a09579e99ceac7cc0f7dc101cd2bR62-R86)
[[2]](diffhunk://#diff-7429196ad30cd0bce57b102669da4dc13d43a09579e99ceac7cc0f7dc101cd2bR112-R114)
* Introduced `HexColorConverterHelper.ConvertHexColorToRgb` utility to
convert hex color strings to `Windows.UI.Color`, handling both 3-digit
and 6-digit formats.
**UI enhancements for color previews:**
* Updated `ClipboardHistoryItemPreviewControl` to include a color
preview grid that displays an ellipse filled with the detected color and
the color code as text, using the new `HexColorToBrushConverter`.
[[1]](diffhunk://#diff-2ed6014d4c17037b9cd0ab397e40b9069b1e7fe47a700673f34e8217d78124d5R29-R48)
[[2]](diffhunk://#diff-2ed6014d4c17037b9cd0ab397e40b9069b1e7fe47a700673f34e8217d78124d5R14)
[[3]](diffhunk://#diff-0c26c92697f6bb38fa40160fc8b18f0876ddc8d828a510034411001aa2e05063R1-R28)
* Modified logic in `ClipboardHistoryItemPreviewControl.xaml.cs` to
ensure color previews are shown only for detected color items and to
adjust visibility of text and glyph previews accordingly.
**Unit tests for color detection and conversion:**
* Added unit tests for hex color conversion
(`HexColorToColorConverterTests.cs`) and color detection logic
(`ClipboardItemHelperTests.cs`) to verify correct behavior for valid,
invalid, and edge-case inputs.
[[1]](diffhunk://#diff-d81d997d5fb414f1563c31c38681113aaa9c847ef05bb77662d30bd1310d6b8eR1-R61)
[[2]](diffhunk://#diff-185e8954ca6f061bf5d60d0c61ac6cfd87bd1a48ebda11a8172e3496a050fe85R1-R36)
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
* Copied to the clipboard a color encoded text like: #FFBFAB
* Opened Advanced Paste and noticed the color:
<img width="467" height="309" alt="image"
src="https://github.com/user-attachments/assets/6cedce89-9833-4efb-abf9-3cfe8e8f32f0"
/>
---------
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: crramirez <8397379+crramirez@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
## Summary of the Pull Request
This PR adds a new option to the **General** page in **Settings**:
Escape key behavior — a dropdown with the following choices:
- Clear search first, then go back
- Current behavior.
- If the search box contains text, it is cleared; otherwise goes back.
- On the home page, CmdPal is dismissed.
- Go back
- Leaves the search text intact.
- If the page is not transient, the search text reappears when
returning.
- On the home page, CmdPal is dismissed.
- Hide window and go home (Always dismiss)
- Immediately dismisses CmdPal and navigates to the home page.
- Ignores the **Go home when activated** setting.
- Search text is cleared.
- Hide window
- Just hides the window.
- Intended to be used with #43355.
This implementation preserves existing behavior, except for **Always
dismiss**, which always forces navigation to the home page.
## Pictures? Pictures!
<img width="1305" height="892" alt="image"
src="https://github.com/user-attachments/assets/562e5604-1da6-4fc6-8358-5053df9c573d"
/>
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #38311
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## Summary
Fixes#37668 by adding proper semantic heading structure to the
Dashboard (Home) page, enabling screen reader users to navigate the page
efficiently using heading shortcuts.
## Problem
The Dashboard page lacked semantic heading elements, making it difficult
for users of assistive technologies to understand the page structure and
navigate between sections. When using screen readers with heading
navigation (H key in scan mode), no headings were announced, violating
WCAG 2.2 Success Criterion 1.3.1 (Info and Relationships).
## Solution
Added `AutomationProperties.HeadingLevel` attributes to provide proper
heading hierarchy:
1. **Dashboard Title** - Marked as Level 1 (H1) heading
- Added `AutomationProperties.HeadingLevel="1"` to the "Home" page title
- Follows the same pattern as `SettingsPageControl.xaml`
2. **Card Titles** - Marked as Level 2 (H2) headings
- Added `AutomationProperties.HeadingLevel="Level2"` to the Card
component
- Applies to all card sections: "Quick Access", "Shortcuts Overview",
and "Utilities"
- Follows the same pattern as `SettingsGroup.xaml`
## Resulting Structure
```
H1: Home (Dashboard Title)
├─ H2: Quick Access
├─ H2: Shortcuts Overview
└─ H2: Utilities
```
## Impact
- Screen reader users can now use heading navigation (H key) to jump
between sections on the Dashboard page
- Provides proper document structure that follows WCAG 2.2 Level A
guidelines
- No visual or functional changes - only accessibility metadata added
- Consistent with existing accessibility patterns used throughout the
Settings UI
## Testing
- Changes follow existing patterns in `SettingsPageControl.xaml` (Level
1) and `SettingsGroup.xaml` (Level 2)
- Only XAML accessibility attributes added - no code logic changes
- Minimal, surgical changes: 2 lines across 2 files
## References
- Issue: #37668
- WCAG 2.2: [Success Criterion 1.3.1 - Info and
Relationships](https://www.w3.org/WAI/WCAG22/Understanding/info-and-relationships)
<!-- START COPILOT CODING AGENT SUFFIX -->
<details>
<summary>Original prompt</summary>
>
> ----
>
> *This section details on the original issue you should resolve*
>
> <issue_title>No Heading Defined on the Home Page.</issue_title>
> <issue_description>### Microsoft PowerToys version
>
> v0.94.2
>
> ### Installation method
>
> PowerToys auto-update
>
> ### Area(s) with issue?
>
> New+
>
> ### Steps to reproduce
>
> **Repro Steps:**
>
> 1. Open the Power Toys.
> 2. Now Select Home from the left navigation pane.
> 3. Now Turn on narrator and turn on scan mode.
> 4. Now use Quick navigation H key for headings.
> 5. Observe the issue.
>
> ### ✔️ Expected Behavior
>
> The home page should contain at least one semantic heading (typically
an <h1>) that describes the main topic or purpose of the page.
>
> ### ❌ Actual Behavior
>
> The home page does not contain any semantic heading tags (e.g., <h1>,
<h2>, etc.). While text may be visually styled to look like headings, no
actual heading elements are present in the page’s HTML structure.
>
> ### Additional Information
>
> **User Impact:**
> Users of screen readers and other assistive technologies rely on
headings to understand the structure of the page and navigate
efficiently.
>
> **WCAG Reference:**
> https://www.w3.org/WAI/WCAG22/Understanding/info-and-relationships
>
> **Attachments:**
>
>
https://github.com/user-attachments/assets/5140b50c-67fc-40d5-bf80-40e2a2bb7782
>
> ### Other Software
>
> _No response_</issue_description>
>
> ## Comments on the Issue (you are @copilot in this section)
>
> <comments>
> </comments>
>
</details>
Fixesmicrosoft/PowerToys#42421
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---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: niels9001 <9866362+niels9001@users.noreply.github.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
* Fixes location of `style.md` file
* Deletes duplicated `localization.md` file
* Adds documentation about the bot commands.
* Adds links to aka.ms link docs and the new document
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Dev docs:** Added/updated
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #40865
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Add Quotation mark
Add local quotation based on ~~VK_OEM_7(0xDE)~~ VK_OEM_COMMA(0xBC) key.
Not all quotes have been added, only `‟ „ ” « » ‚ , ‘ ’ › ‹ '「 」 《 》 『
』〈 〉″ ‴ ⁗`
Why not added :
- ` ⹂ ⌜ ⌝ ❛ ❜ ❝ ❞ 🙶 🙷 🙸 ' 「 」 ` its redundant and would make too much
and not readable.
- ` ﹁ ﹂ ﹃ ﹄ ` I did not put them because there use for horizontal text
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: https://github.com/microsoft/PowerToys/issues/29371https://github.com/microsoft/PowerToys/issues/24832
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places (None)
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
This PR is currently a draft, I still need to know if adding
language-related keyboard management is a good idea or specifying the
use of a gobal key to make it easier to manage all the keyboards in one.
Some languages can use different keyboards, I think this would become
problematic if the keyboard does not match the key used by default.
However, using a universal key can also pose an issue to finding the
key. that remains to be discussed
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## Summary
Restores the "Quick access" menu item that was accidentally removed from
the PowerToys tray icon context menu.
## Issue
Fixes #[issue_number]
The "Quick access" menu item was missing from the tray icon's
right-click context menu, preventing users from accessing this feature
via the tray menu.
**Expected menu:**

**Actual menu (before this fix):**

## Changes
- Added the missing `MENUITEM "Quick access\tLeft-click",
ID_QUICK_ACCESS_MENU_COMMAND` entry as the first menu item in the
`ID_TRAY_MENU` definition in `src/runner/runner.base.rc`
## Details
The menu item was accidentally removed in commit
f5797a065a. This PR restores it to its
correct position as the first item in the tray menu.
All supporting code was already in place:
- The resource ID `ID_QUICK_ACCESS_MENU_COMMAND` (40006) is defined in
`resource.base.h`
- The resource string `QUICK_ACCESS_MENU_TEXT` is defined in
`Resources.resx`
- The menu command handler in `tray_icon.cpp` opens the Quick Access
flyout window
- The localization code updates the menu text at runtime
## Testing
- ✅ Verified the menu item syntax is correct and matches existing
patterns
- ✅ Confirmed all supporting resource IDs and handler code exist
- ✅ CI build verification pending
After this fix, the tray menu will correctly display:
1. Quick access (Left-click)
2. Settings (Double-click)
3. Documentation
4. Report Bug
5. Close
<!-- START COPILOT CODING AGENT SUFFIX -->
<details>
<summary>Original prompt</summary>
>
> ----
>
> *This section details on the original issue you should resolve*
>
> <issue_title>Quick Access missing in tray menu</issue_title>
> <issue_description>### Microsoft PowerToys version
>
> 0.95.0
>
> ### Installation method
>
> PowerToys auto-update
>
> ### Area(s) with issue?
>
> System tray interaction
>
> ### Steps to reproduce
>
> 1. Right click the tray icon
> 2. Look at the list of items which can be selected
> 3. Notice that the "Quick access" is missing
>
> Expected menu ("Exit" is now "Close" I took this image from initial
implementation):
>
> <img width="234" height="127" alt="Image"
src="https://github.com/user-attachments/assets/805b1436-5a08-42e7-a34d-b9848fd9a235"
/>
>
> Actual menu right now:
>
> <img width="239" height="105" alt="Image"
src="https://github.com/user-attachments/assets/7584035d-e893-4f73-acc3-84d789e31e81"
/>
>
> ### ✔️ Expected Behavior
>
> The "Quick access" menu item should be there
>
> ### ❌ Actual Behavior
>
> The menu item is missing
>
> ### Additional Information
>
> Windows 10 Pro 22H2 19045.6332
>
> (Also it is the same on my other computers)
>
> ### Other Software
>
> _No response_</issue_description>
>
> <agent_instructions>restore
>
> MENUITEM "Quick access\tLeft-click", ID_QUICK_ACCESS_MENU_COMMAND
>
> as first menu item of ID_TRAY_MENU MENU in
src/runner/runner.base.rc</agent_instructions>
>
> ## Comments on the Issue (you are @copilot in this section)
>
> <comments>
> <comment_new><author>@niels9001</author><body>
> @davidegiacometti is this a regression from the PR where we updated
the string names?</body></comment_new>
> <comment_new><author>@davidegiacometti</author><body>
> Hi @niels9001
> I just realized that the menu was missing in
https://github.com/microsoft/PowerToys/pull/40714 screenshots, but the
regression was caused by
f5797a065a.
> Unfortunately, many of the `.rc` files in the PT codebase have
UTF16-LE encoding and GitHub doesn't show diff.</body></comment_new>
> </comments>
>
</details>
Fixesmicrosoft/PowerToys#42618
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: davidegiacometti <25966642+davidegiacometti@users.noreply.github.com>
Introduced the `DisplayChangeWatcher` component to detect monitor
connect/disconnect events using the WinRT `DeviceWatcher` API.
Implemented 1-second debouncing to coalesce rapid changes and
trigger a `DisplayChanged` event for refreshing the monitor list.
Integrated `DisplayChangeWatcher` into `MainViewModel`, adding
lifecycle management methods (`StartDisplayWatching`,
`StopDisplayWatching`) and handling the `DisplayChanged` event
to refresh monitors dynamically.
Updated `Dispose` in `MainViewModel` to ensure proper cleanup
of the `DisplayChangeWatcher`. Enhanced logging and added
detailed comments for better traceability.
Modified `design.md` to document the new component, updated
flowcharts, and marked "Monitor Hot-Plug" as implemented.
Reflected changes in the `PowerDisplay` directory structure.
Added a condition in `PowerDisplayViewModel` to ensure that monitors using the "WMI" communication method are always marked as supporting brightness control. This is achieved by explicitly setting `monitor.SupportsBrightness` to `true` for WMI monitors, as brightness is controlled through the Windows WMI interface. Updated comments to clarify this behavior, improving compatibility and accuracy for WMI-based monitors.
Replaced legacy parsing and matching methods with a streamlined approach using `QueryDisplayConfig` and `MonitorDisplayInfo` to align monitor numbering with Windows Display Settings' "Identify" feature. Removed redundant methods and tests for parsing display numbers and device paths. Introduced a `MonitorNumber` property in `MonitorDisplayInfo` for consistent numbering. Updated `MonitorDiscoveryHelper` and `WmiController` to use the new logic. Enhanced logging for better debugging and maintainability.
Refactored `MonitorDiscoveryHelper.cs` to improve clarity and maintainability:
- Added `ExtractHardwareIdFromDeviceId` helper method to extract hardware IDs from `DeviceID` strings.
- Updated monitor matching logic to prioritize hardware ID matches, with a fallback to the first match for backward compatibility.
- Simplified default monitor naming by removing index-based names.
Enhanced `DisplayName` property in `MonitorViewModel.cs`:
- Included monitor numbers in display names for multi-monitor setups.
- Aligned naming logic with the Settings UI's `MonitorInfo.DisplayName`.
Improved code comments and documentation for better readability.
- Removed `GetCurrentRotation` and related methods from `DisplayRotationService.cs` as they are no longer required.
- Removed Kelvin-to-VCP conversion logic and formatting utilities from `MonitorValueConverter.cs`.
- Refactored `ProfileHelper.cs` by consolidating profile name generation logic and removing unused validation methods.
- Removed unused constants from `AppConstants.cs`, including DDC/CI protocol and process synchronization constants.
- Reorganized namespaces, moving `MonitorListChangedEventArgs` and `MonitorManager` to `PowerDisplay.Helpers`.
- Replaced `PowerDisplay.Core` references with `PowerDisplay.Helpers` across multiple files.
- Performed general cleanup, including removing unused `using` directives and redundant code.
These changes simplify the codebase, improve maintainability, and enhance the overall structure.
Added `<ItemGroup>` entries in `PowerDisplay.Lib.UnitTests.csproj`,
`PowerDisplay.Lib.csproj`, and `PowerDisplay.csproj` to exclude
build log files (`*.log` and `*.binlog`) from being displayed in
the Solution Explorer. This change declutters the project view
and ensures consistency across all project files, improving the
developer experience.
Introduced `WindowParser` to parse `windowN` segments for PIP/PBP
capabilities in MCCS strings. Added new data models (`WindowCapability`,
`WindowArea`, `WindowSize`) to represent parsed window data. Updated
`MccsCapabilitiesParser` to handle `windowN` segments and added unit
tests for various configurations.
Refactored brightness control in `DdcCiController` to exclusively use
VCP code `0x10`, removing high-level API methods. Updated `DdcCiNative`
to streamline brightness operations.
Revised `LightSwitchListener` and `LightSwitchStateManager` to use
separate light/dark theme events, eliminating race conditions. Removed
registry-based theme detection logic.
Enhanced `VcpCodeNames` with additional VCP codes and improved
categorization. Updated documentation and architecture diagrams to
reflect these changes. Removed unused legacy methods and improved
logging and error handling.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces a bit of dark magic to resolve the correct installed
app for a given WinGet package:
- Packaged apps: matched using their package family name.
- Everything else: matched using the product code (GUID) and heuristic
registry lookup.
- The registry rarely stores the executable path directly, so the logic
compares install locations with known apps.
- It attempts to pick the best candidate while avoiding uninstallers.
- It’s not science — let’s call it `#666666` magic.
- MSI API support was removed because it's too slow for this scenario.
- If no reliable match is found, the command is skipped for now. The
future plan is to redirect the user to the list of installed apps and
search by display name, but that needs some supporting infrastructure
first.
- The command order for WinGet list entries was updated: **Install /
Uninstall** is now the primary action, ensuring a stable UI since this
command is always available.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #43671
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Closes#37100
This does not migrate the rest of the solutions (why do we have so
many?)
Not migrated:
- TemplateCmdPalExtension.sln
- FancyZonesEditor.sln
- BugReportTool.sln
- CleanUp_tool.sln
- FancyZones_DrawLayoutTest.sln
- FancyZones_zonable_tester.sln
- FancyZone_HitTest.sln
- MonitorReportTool.sln
- PowerToyTemplate.sln
- StylesReportTool.sln
---------
Co-authored-by: vanzue <vanzue@outlook.com>
Added detailed XML documentation to the `Monitor` class in the `PowerDisplay.Common.Models` namespace, improving clarity and providing usage guidelines for properties like `Id`, `HardwareId`, and `DeviceKey`. Enhanced the `Ddc` class in `PowerDisplay.Configuration` with `<remarks>` referencing centralized VCP code definitions, and removed hardcoded VCP constants to eliminate redundancy.
Cleaned up `Resources.resw.bak` by removing unused or deprecated localized strings. This includes strings for shortcut conflict resolution, search results, the "Power Display" utility, and the "Light Switch" feature, suggesting deprecation or restructuring of these features.
## Summary of the Pull Request
This added missing telemetry events from modules that were not listed in
DATA_AND_PRIVACY
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
Introduce a new `MccsCapabilitiesParser` to replace the
regex-based `VcpCapabilitiesParser` for parsing MCCS capabilities
strings. The new parser uses a grammar-based recursive descent
approach, improving performance, extensibility, and error handling.
Key changes:
- Implement `MccsCapabilitiesParser` with `ref struct` for zero
heap allocation and efficient parsing using `ReadOnlySpan<char>`.
- Add sub-parsers for `vcp()` and `vcpname()` segments.
- Accumulate errors in `ParseError` list and return partial results.
- Replace all references to `VcpCapabilitiesParser` with the new
parser in `DdcCiNative.cs` and `MonitorManager.cs`.
- Enhance `VcpCapabilities` model with `MccsVersion` property.
- Add comprehensive unit tests in `MccsCapabilitiesParserTests.cs`
to validate real-world examples and edge cases.
- Remove legacy `VcpCapabilitiesParser` and associated code.
Additional improvements:
- Optimize parsing for both space-separated and concatenated hex
formats.
- Improve logging for parsing progress and error diagnostics.
- Adjust application initialization to prevent race conditions.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Key Changes:
1. Settings.UI.Library:
- Added SettingsSerializationContext.cs with comprehensive
JsonSerializable attributes for all settings types
- Updated BasePTModuleSettings.ToJsonString() to use AOT-compatible
serialization
- Updated SettingsUtils.GetFile<T>() to use AOT-compatible
deserialization
- Modified all ToString() methods in Properties classes to use
SettingsSerializationContext
- Converted struct fields to properties in SunTimes and
MouseWithoutBordersProperties for serialization compatibility
2. Settings.UI:
- Fixed namespace alias in SourceGenerationContextContext.cs to avoid
conflicts
For any future developers who discover incorrect settings resolution,
please follow up my changes to add your setting type into
JsonSerilizerContext.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Co-authored-by: Yu Leng <yuleng@microsoft.com>
Updated `expect.txt` to modify or replace specific keywords for
consistency. Added `System.CodeDom` and `System.Diagnostics.
EventLog` package references to `PowerDisplay.Lib.UnitTests.csproj`
with `ExcludeAssets` set to `runtime` to prevent conflicts with
.NET SDK-provided DLLs.
Data collection is still hard.
This just makes it so that the build pipeline uses the updated PowerToys
telemetry NuGet package. The updated package switches us over to use a
diagnostic data provider group for compliance with some new regulations
(i.e. DMA and EU Data Act).
## Summary of the Pull Request
**Part 6** of a [slow-running 7-part
refactor](https://github.com/microsoft/PowerToys/issues/35155#issuecomment-2583334110)
of the giant "Common" class in Mouse Without Borders into individual
classes with tighter private scope.
In this PR:
* Extract the "Common" code from the following files:
* ```Common.Encryption.cs```-> ```Core/Encryption.cs```
* ```Common.Package.cs``` -> ```Core/<multiple files>.cs```
* ```Common.ShutdownWithPowerToys.cs``` ->
```Core/ShutdownWithPowerToys.cs```
* ```Common.VK.cs``` -> ```Core/VK.cs```, ```Core/WM.cs```
* ```Common.WinAPI.cs``` -> ```Core/WinAPI.cs```
* Update references to the types in the new locations
* Update unit test to verify functionality has only changed in an
expected way
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Partially addresses #35155
- [x] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end user facing strings can be localized
- no changes in this PR
- [x] **Dev docs:** Added/updated
- no changes in this PR
- [x] **New binaries:** Added on the required places
- no changes in this PR
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
- no changes in this PR
<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
### Run manual tests from [Test Checklist
Template](5bc7201ae2/doc/releases/tests-checklist-template.md (mouse-without-borders)):
* Install PowerToys on two PCs in the same local network:
- [x] Verify that PowerToys is properly installed on both PCs.
- [x] Configure Windows Firewall Rules
- ```netsh advfirewall firewall add rule
name="PowerToys.MouseWithoutBorders - mc" dir=in action=allow
program="C:\src\mc\PowerToys\x64\Debug\PowerToys.exe" enable=yes
remoteip=any profile=any protocol=tcp```
* Setup Connection:
- [x] Open MWB's settings on the first PC and click the "New Key"
button. Verify that a new security key is generated.
- [x] Copy the generated security key and paste it in the corresponding
input field in the settings of MWB on the second PC. Also enter the name
of the first PC in the required field.
- [x] Press "Connect" and verify that the machine layout now includes
two PC tiles, each displaying their respective PC names.
* Verify Connection Status:
- [x] Ensure that the border of the remote PC turns green, indicating a
successful connection.
- [x] Enter an incorrect security key and verify that the border of the
remote PC turns red, indicating a failed connection.
* Test Remote Mouse/Keyboard Control:
- [x] With the PCs connected, test the mouse/keyboard control from one
PC to another. Verify that the mouse/keyboard inputs are correctly
registered on the other PC.
- [ ] Test remote mouse/keyboard control across all four PCs, if
available. Verify that inputs are correctly registered on each connected
PC when the mouse is active there.
- unable to test - only 2 machines available
* Test Remote Control with Elevated Apps:
- note - the main PowerToys.exe must be running as a **non**-admin for
these tests
- [x] Open an elevated app on one of the PCs. Verify that without "Use
Service" enabled, PowerToys does not control the elevated app.
- [x] Enable "Use Service" in MWB's settings (need to run PowerToys.exe
as admin to enable "Use Service", then restart PowerToys.exe as
non-admin). Verify that PowerToys can now control the elevated app
remotely. Verify that MWB processes are running as LocalSystem, while
the MWB helper process is running non-elevated.
- ```get-process -Name "PowerToys.MouseWithoutBorders*" -IncludeUserName
| format-table Id, ProcessName, UserName```
- [x] Process: ```PowerToys.MouseWithoutBorders.exe``` - running as
```SYSTEM```
- [x] Process: ```PowerToys.MouseWithoutBorders.Helper.exe``` - running
as current user
- ```get-service -Name "PowerToys.*" | ft Status, Name, UserName;
get-ciminstance -Class "Win32_Service" -Filter "Name like 'PowerToys%'"
| ft ProcessId, Name```
- [x] Service: ```PowerToys.MWB.Service``` - running as ```Local
System```
- [x] Toggle "Use Service" again, verify that each time you do that, the
MWB processes are restarted.
- [x] Run PowerToys elevated on one of the machines, verify that you can
control elevated apps remotely now on that machine.
* Test Module Enable Status:
- [x] For all combinations of "Use Service"/"Run PowerToys as admin",
try enabling/disabling MWB module and verify that it's indeed being
toggled using task manager.
* Test Disconnection/Reconnection:
- [x] Disconnect one of the PCs from network. Verify that the machine
layout updates to reflect the disconnection.
- [x] Do the same, but now by exiting PowerToys.
- [ ] Start PowerToys again, verify that the PCs are reconnected.
* Test Various Local Network Conditions:
- [ ] Test MWB performance under various network conditions (e.g., low
bandwidth, high latency). Verify that the tool maintains a stable
connection and functions correctly.
* Clipboard Sharing:
- [x] Copy some text on one PC and verify that the same text can be
pasted on another PC.
- [x] Use the screenshot key and Win+Shift+S to take a screenshot on one
PC and verify that the screenshot can be pasted on another PC.
- [x] Copy a file in Windows Explorer and verify that the file can be
pasted on another PC. Make sure the file size is below 100MB.
- [x] Try to copy multiple files and directories and verify that it's
not possible (only the first selected file is being copied).
* Drag and Drop:
- [ ] Drag a file from Windows Explorer on one PC, cross the screen
border onto another PC, and release it there. Verify that the file is
copied to the other PC. Make sure the file size is below 100MB.
- [ ] While dragging the file, verify that a corresponding icon is
displayed under the mouse cursor.
- [ ] Without moving the mouse from one PC to the target PC, press
CTRL+ALT+F1/2/3/4 hotkey to switch to the target PC directly and verify
that file sharing/dropping is not working.
* Lock and Unlock with "Use Service" Enabled:
- [x] Enable "Use Service" in MWB's settings.
- [x] Lock a remote PC using Win+L, move the mouse to it remotely, and
try to unlock it. Verify that you can unlock the remote PC.
- [x] Disable "Use Service" in MWB's settings, lock the remote PC, move
the mouse to it remotely, and try to unlock it. Verify that you can't
unlock the remote PC.
* Test Settings:
- [ ] Change the rest of available settings on MWB page and verify that
each setting works as described.
### Group Policy Tests
See https://learn.microsoft.com/en-us/windows/powertoys/grouppolicy
- [ ] Install *.admx / *.adml and check settings behave as expected
- [ ] I'll expand the list of settings here when I get this far :-)
- [ ] HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys
- [x] ConfigureEnabledUtilityMouseWithoutBorders
- [x] ```[missing]``` - "Activation -> Enable Mouse Without Borders"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /f```
- [x] ```0``` - "Activation -> Enable Mouse Without Borders" set to
"off" and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Activation -> Enable Mouse Without Borders" set to "on"
and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 1 /f```
- [ ] MwbClipboardSharingEnabled
- [ ] MwbFileTransferEnabled
- [ ] MwbUseOriginalUserInterface
- [ ] MwbDisallowBlockingScreensaver
- [ ] MwbSameSubnetOnly
- [ ] MwbValidateRemoteIp
- [x] MwbDisableUserDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /f```
- [x] ```0``` - "Advanced Settings -> IP address mapping" enabled, with
GPO warning hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Advanced Settings -> IP address mapping" disabled, with
GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 1 /f```
- [x] MwbPolicyDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning and GPO values hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /f```
- [x] ```[empty value]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden and GPO values hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "" /f```
- [x] ```[non-empty value]``` - "Advanced Settings -> IP address
mapping" enabled, with GPO warning visible and GPO values visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "aaa 10.0.0.1\0bbb
10.0.0.2" /f```
## Summary of the Pull Request
This PR introduces proper navigation support in the Settings window.
- Enables the Go back button in the title bar.
- Adds support for Alt + Left Arrow, mouse X1 button, and the Go back
button.
- Fixes breadcrumb updates and localization issues to prevent them from
breaking during navigation.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #44011
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Updated multiple sections in `expect.txt` to reflect changes in naming conventions, corrected casing, and added new entries. Key updates include:
- `DBPROPSET`: Added "hardwareid", removed "HardwareId".
- `GWLSTYLE` and `INSTALLMESSAGE`: Added "internalname", removed "InternalName".
- `jpe`: Removed "jpnime", added "Jsons" and "jsonval".
- `olditem`: Added "ollama", removed "ollama-ollama".
- `Pokedex` and `vcamp`: Added "vcpcode" and "vcpcodes", removed "VcpCode" and "VcpCodes".
These changes improve consistency and accuracy across the file.
Improved code readability, consistency, and formatting across multiple files:
- Updated `expect.txt` placeholders and entries for `customaction`, `Dxva`, and `svchost`.
- Fixed a minor XML documentation formatting issue in `MonitorStateManager.cs`.
- Reformatted `TextBlock` in `IdentifyWindow.xaml` for better alignment.
- Cleaned up `MainWindow.xaml` by removing duplicate `xmlns` declarations, consolidating attributes, and improving clarity in `ProfilesButton`.
- Refactored `LightSwitchPage.xaml`:
- Improved indentation and alignment in `SettingsExpander` and `SettingsCard`.
- Reintroduced and reformatted "Force mode now" and location settings sections.
- Enhanced `LocationResultPanel` with sunrise/sunset tooltips.
- Organized `PowerDisplayPage.xaml` by deduplicating `xmlns` declarations and consolidating `SettingsCard` attributes.
These changes enhance maintainability, readability, and adherence to coding standards.
Updated the `expect.txt` file to include new keywords, constants, and identifiers across multiple sections. These changes add terms like `Backlight`, `CAuthn`, `Clientedge`, `Coinit`, `Ddcci`, `DREGION`, `Eoac`, `FPrimary`, `Hantai`, `Kantai`, `Maximizebox`, `Monitorinfo`, `Nosize`, `Notupdated`, `qdc`, `Staticedge`, `Thickframe`, `Vga`, `Windowedge`, and `Winhook`.
The updates reflect enhancements to the list of terms relevant to the system or application being developed or tested.
Added new terms to various sections in `expect.txt`:
- `Backlight` under `azcliversion`
- `Displayport` under `DISPLAYCHANGE`
- `dvi` under `dto`
- `Dxva` under `DWMWCP`
- `HPhysical`, `HSpeed`, and `HSync` under `hotkeycontrol`
- `POWERDISPLAYMODULEINTERFACE` under `Pomodoro`
- `Sdr` under `screensaver`
- `VSync` under `vsetq`
Updated `expect.txt` to add new terms (e.g., `debouncer`, `onnx`, `PowerDisplay`) and remove outdated ones across multiple sections.
Refined comments in the codebase for grammatical accuracy, clarity, and consistency:
- Corrected verb forms (e.g., "fallback" to "fall back").
- Fixed spelling (e.g., "re-entrant" to "reentrant").
- Improved punctuation for better readability.
These changes enhance code maintainability and ensure up-to-date terminology.
## Summary of the Pull Request
This PR stops fallback commands from showing on the homepage when
there’s no query, with the reasons detailed in the linked issue.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes: #44004
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## Summary of the Pull Request
This fixes few nits with RDC extension:
- hides the RDC fallback item from the home page when there’s no query;
- fixes MSTSC process working directory (must physically exists or be an
empty string)
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Introduced a new GPO rule to manage PowerDisplay's enabled state via Group Policy, including updates to `GPOWrapper` and policy files (`PowerToys.admx` and `PowerToys.adml`).
Enhanced the PowerDisplay UI with profile management features, including quick apply, add, edit, and delete functionality. Updated `MainWindow.xaml` and `PowerDisplayPage.xaml` to support these changes, and added localized strings for improved accessibility.
Refactored `MainViewModel` to include a `Profiles` collection, `HasProfiles` property, and `ApplyProfileCommand`. Added methods to load profiles from disk and signal updates to PowerDisplay.
Improved error handling in `DdcCiController` and `WmiController` with input validation and WMI error classification. Optimized handle cleanup in `PhysicalMonitorHandleManager` with a more efficient algorithm.
Refactored `dllmain.cpp` to prevent duplicate PowerDisplay process launches. Updated initialization logic in `MainWindow.xaml.cs` to ensure proper ViewModel setup.
Localized strings for tooltips, warnings, and dialogs. Improved async behavior, logging, and UI accessibility.
Replaced the `<StackPanel>` with a `<Grid>` for better layout control and flexibility. Added `<ColumnDefinition>` elements to structure the grid with alternating columns for buttons and spacing. Updated the rotation buttons to `<ToggleButton>` elements aligned to specific grid columns, each configured for rotation options (Normal, Left, Right, Inverted). Retained the `<FontIcon>` glyphs for visual consistency.
The `EnableRotation` property was added to the list of feature
visibility properties that trigger the `SignalSettingsUpdated()`
method when their values change. This ensures that the `PowerDisplay`
UI refreshes appropriately when the `EnableRotation` property is
updated. The change aligns with the existing behavior for other
properties like `EnableContrast`, `EnableVolume`, `EnableInputSource`,
and `IsHidden`. This update addresses the lack of UI refresh for
`EnableRotation` due to `set_config()` not signaling the
`SettingsUpdatedEvent`.
Updated `OpenSettings` and `OnSettingsClick` methods in the
`PowerDisplay` namespace to handle the deployment structure
of PowerDisplay as a WinUI 3 app in a subfolder. The
`mainExecutableIsOnTheParentFolder` parameter is set to `true`
to reflect this structure.
Added a new case for `PowerDisplay` in the `Microsoft.PowerToys.Settings.UI`
namespace to enable navigation to the `PowerDisplayPage` in the
PowerToys Settings UI.
Added `IsTabStop="True"` to `RootGrid` in `MainWindow.xaml` to make it focusable. Updated `DispatcherQueue.TryEnqueue` in `MainWindow.xaml.cs` to clear focus from interactive elements (e.g., sliders) on window open, preventing unwanted tooltips and ensuring a cleaner initial state.
Introduced support for input source control across the app.
- Added `SupportsInputSource` and `EnableInputSource` properties to data models (`FeatureSupportResult`, `MonitorInfo`, etc.).
- Updated `MainViewModel` and `MonitorViewModel` to handle input source visibility (`ShowInputSource`) and initialization.
- Modified XAML bindings to reflect the new `ShowInputSource` property.
- Enhanced `PowerDisplayPage.xaml` with a checkbox for enabling/disabling input source control.
- Added localization for the input source control checkbox.
- Implemented signaling (`SignalSettingsUpdated`) to notify `PowerDisplay` of feature visibility changes.
- Improved logging to include input source feature status.
- Performed general code cleanup and added clarifying comments.
These changes ensure the input source control feature is configurable, persists user preferences, and integrates seamlessly with the existing application.
Removed unused methods across multiple files, including `GetContrastAsync`, `GetVolumeAsync`, and `SaveCurrentSettingsAsync` in `DdcCiController.cs` and `WmiController.cs`. Simplified the `IMonitorController` interface by removing redundant methods.
Replaced `ProcessThemeChangeAsync` with a synchronous `ProcessThemeChange` in `LightSwitchListener.cs`. Changed `ParseVcpCodesToIntegers` visibility to private in `MonitorFeatureHelper.cs` and removed related helper methods.
Eliminated retry logic by removing `ExecuteWithRetryAsync` in `RetryHelper.cs`. Simplified `SetBrightnessAsync` in `MonitorManager.cs` using a generic helper. Streamlined `DisplayName` in `MonitorViewModel.cs` and removed unnecessary property change notifications.
These changes reduce complexity, improve maintainability, and streamline the codebase by removing unused or redundant functionality.
Replaced CsWin32-generated types and P/Invoke methods with
custom `LibraryImport` declarations and primitive types (`nint`,
`nuint`) to improve accessibility and reduce reliance on
CsWin32. Updated `TrayIconService` to use `nint` for handles
and replaced safe handle types. Simplified `WindowProc` logic
and updated methods like `SetupTrayIcon` and `Destroy` to use
new interop methods.
Added custom constants, enums, and structs for window messages
and menu flags. Removed obsolete entries from `NativeMethods.txt`.
These changes enhance maintainability and ensure compatibility
with standard .NET interop practices.
Introduced a `TrayIconService` to manage the system tray icon, enabling quick access to settings and exit options. Added a new `ShowSystemTrayIcon` setting to control tray icon visibility, with UI integration in the settings page.
Implemented `SettingsDeepLink` to open PowerDisplay settings directly in the PowerToys Settings UI. Updated `App.xaml.cs` to integrate tray icon lifecycle management and refresh behavior.
Replaced `ManagedCsWin32` with `CsWin32` for Windows API interop. Added localized strings for tray menu options and updated default settings to enable the tray icon by default. Improved resilience by handling `WM_TASKBAR_RESTART` for tray icon recreation.
Updated the `WmiSetBrightness` method to pass `Timeout` and
`Brightness` parameters as strings instead of numeric types
to ensure compatibility with WMI driver implementations
that require string values. Updated comments to reflect
this change and clarify the reasoning behind it.
Updated the `Brightness` parameter in the `WmiSetBrightness` method to use `int` instead of casting to `byte`, addressing potential `WBEM_E_TYPE_MISMATCH` errors (0x80041005) caused by certain WMI driver implementations expecting `VT_I4` instead of `VT_UI1`.
Added comments to clarify the rationale for this change. Applied the fix in two sections of `WmiController.cs`, including both dynamic and hardcoded `Brightness` values.
Simplified the codebase by removing unused or redundant functionality:
- Removed `State` and `Lifetime` nested classes from `AppConstants`.
- Deleted unused constants from the `UI` nested class in `AppConstants`.
- Removed the `MonitorStatusChangedEventArgs` class from `PowerDisplay.Core.Interfaces`.
- Deleted the `SettingsDeepLink` helper class from `PowerDisplay.Helpers`.
- Cleaned up `WindowHelper` by removing unused constants, P/Invoke declarations, and the `MakeWindowTransparent` method.
These changes improve maintainability and reduce code complexity.
Refactored `CanControlMonitorAsync` in `DdcCiController.cs`:
- Updated XML documentation to reflect that monitor capabilities
are always cached during discovery, enabling quick connection
checks exclusively.
- Removed fallback logic for full validation and obsolete code
related to `ValidateDdcCiConnection`.
Removed the "Disable" button from `MainWindow.xaml` and its
associated `OnDisableClick` event handler in `MainWindow.xaml.cs`:
- Deleted the button and its properties from the XAML file.
- Removed the event handler logic for toggling monitor control
availability and updating the status text.
These changes simplify the codebase, align with the updated
behavior of cached capabilities, and deprecate unused features.
Refactored monitor discovery to a two-phase process, enabling
parallel capability fetching and reducing total discovery time.
Introduced caching of monitor capabilities to avoid redundant
I2C operations, improving performance during initialization
and runtime validation.
Added `DdcCiValidationResult` to encapsulate validation status
and cached capabilities. Replaced `ValidateDdcCiConnection`
with `FetchCapabilities` for capability retrieval, marking the
former as obsolete. Introduced `QuickConnectionCheck` for fast
runtime validation.
Updated `CanControlMonitorAsync`, `GetCapabilitiesStringAsync`,
and `InitializeMonitorCapabilitiesAsync` to leverage cached
data. Improved logging for better insights into discovery and
validation processes.
Replaced `VcpCodeNewControlValue` with `VcpCodeContrast` and
added `VcpCodeVolume` to the `testCodes` array in
`DdcCiNative.cs` within the `PowerDisplay.Common.Drivers.DDC`
namespace. This change enhances the connection validation
process by including additional VCP features such as contrast
and volume.
Previously, DDC/CI validation was skipped for reused handles.
This change ensures validation is performed for all handles,
excluding monitors that do not support DDC/CI (e.g., internal
laptop displays).
Additionally, the log message for failed validation now
includes whether the handle was reused and uses `LogDebug`
instead of `LogWarning` to adjust the logging level.
Added dynamic visibility binding to the input source button. Updated the `ListView` to bind to `AvailableInputSources` and replaced hardcoded items with a `DataTemplate` for better flexibility. Introduced `InputSourceListView_SelectionChanged` to handle selection changes, update the monitor's input source, and close the flyout after selection. Added logging for improved debugging and error handling.
Introduced functionality to get and set monitor input sources using VESA MCCS VCP code 0x60. This includes backend logic, UI integration, and error handling.
Backend changes:
- Added `GetInputSourceAsync` and `SetInputSourceAsync` in `DdcCiController.cs` for input source management.
- Defined `VcpCodeInputSource` constant in `NativeConstants.cs`.
- Updated `Monitor.cs` to include `CurrentInputSource`, `InputSourceName`, and support detection for input sources.
- Enhanced `MonitorManager.cs` to initialize and manage input source capabilities.
UI changes:
- Added a "More Actions" button in `MainWindow.xaml` for input source switching.
- Implemented a flyout menu to display and select available input sources.
- Added `InputSourceItem_Click` handler in `MainWindow.xaml.cs`.
ViewModel changes:
- Introduced `InputSourceItem` class for UI representation of input sources.
- Updated `MonitorViewModel.cs` to expose input source properties and handle switching.
Other improvements:
- Added detailed logging for input source operations.
- Implemented fallback mechanisms for robust behavior.
- Enhanced user experience with dynamic UI updates for input source changes.
- Renamed project entries in `PowerToys.sln` for consistency.
- Added new projects: "runner," "NewShellExtensionContextMenu," and "BgcodePreviewHandlerCpp."
- Introduced `MonitorMatchingHelper` to centralize monitor identification logic.
- Added unit tests for `MonitorMatchingHelper` to validate parsing and matching.
- Updated `MonitorInfo` with `MonitorNumber`, `TotalMonitorCount`, and `DisplayName` for dynamic formatting.
- Enhanced WMI monitor matching with pre-fetched display devices.
- Updated UI components to use dynamic `DisplayName` for monitors.
- Added `PowerDisplay.Lib.UnitTests` project for testing.
- Improved serialization, logging, and null handling in `PowerDisplayViewModel`.
- Removed redundant parsing logic from `MonitorDiscoveryHelper`.
Enhanced multi-monitor support by introducing a `MonitorNumber` property in the `Monitor` model to represent the Windows DISPLAY number. Updated the `MonitorViewModel` to include a `DisplayName` property that appends the monitor number to the name when multiple monitors are visible.
Modified `MainWindow.xaml` to bind to `DisplayName` instead of `Name`, ensuring the UI reflects the updated naming convention. Added logic to update `DisplayName` dynamically when the monitor count changes, improving clarity in multi-monitor setups.
Included comments in `MonitorViewModel` for better code readability and maintainability.
Refactor and enhance the "Identify Monitors" feature:
- Added constants, P/Invoke methods, and `MakeWindowTransparent` in `WindowHelper.cs` to support layered windows and transparency.
- Redesigned `IdentifyWindow` with WinUI 3 features (`AppWindow`, `DesktopAcrylicController`) for a polished, transparent appearance.
- Simplified `IdentifyWindow.xaml` UI for a cleaner design.
- Fully implemented monitor identification in `MainViewModel.cs`:
- Created and positioned windows for each monitor.
- Handled DPI scaling and display coordinates.
- Added detailed logging and error handling.
Enhanced monitor discovery to include monitor numbers and orientations.
- Added `ParseMonitorNumber` and `GetMonitorOrientation` in `MonitorDiscoveryHelper.cs`.
- Introduced `DevMode` structure and `EnumDisplaySettings` P/Invoke for retrieving display settings.
- Updated `IMonitorData` and `Monitor.cs` to support new properties.
- Sorted monitors by number in `MonitorManager.cs`.
Implemented a new "Identify Monitors" feature:
- Added `IdentifyWindow.xaml` to display monitor numbers visually.
- Added `IdentifyMonitorsCommand` in `MainViewModel.cs` to trigger identification.
- Updated `MainWindow.xaml` to include an "Identify Monitors" button.
Improved code readability with comments and updated license headers.
- Consolidated brightness and capabilities retrieval logic with `GetBrightnessInfoCore` and `RetryHelper` for improved modularity and resiliency.
- Introduced `LockedDictionary` for thread-safe dictionary operations, replacing manual locking in `PhysicalMonitorHandleManager` and `MonitorStateManager`.
- Refactored monitor discovery in `MonitorManager` to separate discovery, initialization, and validation steps for better maintainability.
- Simplified event registration in `App.xaml.cs` with helper methods to reduce repetitive code.
- Enhanced VCP code handling with new methods for formatted and sorted VCP code retrieval.
- Added `SuspendNotifications` in `MonitorInfo` to optimize batch property updates and improve UI performance.
- Simplified parameter update methods in `MonitorViewModel` by removing redundant `fromProfile` logic.
- Improved state management with synchronous save support and reusable JSON building logic in `MonitorStateManager`.
- Updated UI bindings in `ProfileEditorDialog.xaml` and improved VCP code display in `MainViewModel`.
- Cleaned up redundant code, improved logging, and standardized method naming for better readability and maintainability.
Enhanced logging for event handling, settings updates, and process management to improve traceability and debugging.
- Added detailed logging and exception handling in `NativeEventWaiter.cs` for event listener setup and execution.
- Updated `MainViewModel.Settings.cs` to synchronize monitor settings and save changes after applying color temperature.
- Improved process management in `dllmain.cpp` to ensure `PowerDisplay` is running before signaling events, with added race condition prevention.
- Removed redundant settings update signaling in `dllmain.cpp` to avoid excessive UI refreshes and dropdown closures.
- Enhanced monitor synchronization in `PowerDisplayViewModel.cs` to handle pending operations and prevent stale data overwrites.
- General improvements in error handling and logging across all changes.
Refactored `PowerDisplayPage.xaml` and `ProfileEditorDialog.xaml` to use `SettingsExpander` and `SettingsCard` components for a cleaner, modular design. Added dynamic monitor icons via the new `MonitorIconGlyph` property in `MonitorInfo.cs`.
Optimized `VcpCodesFormatted` property with a comparison method to prevent unnecessary updates. Enhanced color temperature handling with confirmation dialogs and improved event handling to prevent re-entrant logic.
Updated resource strings for consistency and improved layout, spacing, and visual hierarchy across the UI. Removed redundant code and improved maintainability.
Replaced `WindowEx.Backdrop` using `AcrylicSystemBackdrop` with
`WindowEx.SystemBackdrop` using `DesktopAcrylicBackdrop`.
Simplified configuration by removing detailed dark and light
theme properties such as fallback colors, luminosity opacity,
and tint settings.
Removed logic for resizing the window when height differences
are negligible (<1px), including associated debug logs and
DPI-aware height conversion. Eliminated the `LogActualSizes`
method, which logged detailed UI element sizes and layout
information. Simplified `GetContentHeight` by replacing
`RootGrid.FindName` with a direct `MainContainer` check and
removing debug logs. These changes streamline the code and
reduce logging verbosity.
Refactored `WindowHelper.cs` to add DPI-aware utilities for scaling, positioning, and converting units. Updated `MainWindow.xaml` to modernize the UI with better structure, scrolling, and visibility bindings. Enhanced window resizing logic in `MainWindow.xaml.cs` with DPI scaling, logging, and layout diagnostics.
Simplified `AdjustWindowSizeToContent` and `GetContentHeight` methods for precise content measurement. Replaced redundant positioning logic with a unified DPI-aware approach. Improved settings handling in `MainViewModel.Settings.cs` by consolidating monitor filtering logic.
Added minimum size constraints to `MainWindow.xaml` for layout stability. Introduced detailed logging for debugging layout and scaling issues. Overall, these changes enhance maintainability, scalability, and user experience.
Added detailed logging for skipped hidden monitors in `MainViewModel.Monitors.cs`.
Implemented functionality in `MainViewModel.Settings.cs` to remove hidden monitors
from the `Monitors` collection during settings updates. Triggered UI updates to
reflect changes in monitor visibility and ensure proper messaging when no monitors
are available. Enhanced maintainability and traceability through improved logging
and UI notifications.
Enhanced logging in Slider_PointerCaptureLost for better traceability and error handling. Added debug and warning logs to capture state and handle null checks for `slider`, `monitorVm`, and `propertyName`.
Introduced new Slider controls in MainWindow.xaml for `BrightnessAutomation`, `ContrastAutomation`, and `VolumeAutomation` with proper bindings, localization support, and layout adjustments. Improved user experience and dynamic control behavior.
Refactored profile name generation by centralizing logic in `ProfileHelper` with overloads for flexibility. Simplified folder creation logic in `PathConstants` using a reusable helper method.
Improved profile loading and saving in `ProfileService` with internal helper methods for better error handling and reduced duplication. Optimized monitor key generation and lookup with concise expressions and dictionary-based retrieval for O(1) performance.
Introduced caching for color presets in `MonitorInfo` to avoid redundant computations and added a helper for range validation in `MainViewModel.Settings`. Centralized percentage formatting and property change handling to reduce duplication.
Removed redundant methods in `PowerDisplayViewModel` and streamlined event unsubscription in `MainWindow`. Enhanced logging, readability, and maintainability across the codebase.
Refactored namespaces to improve modularity, including moving `PowerDisplay.Native` to `PowerDisplay.Common.Drivers`. Introduced the `IMonitorData` interface for better abstraction of monitor hardware data. Replaced `ColorTemperature` with `ColorTemperatureVcp` for precise VCP-based color temperature control, adding utilities for Kelvin conversion.
Enhanced monitor state management with a new `MonitorStateFile` for JSON persistence and updated `MonitorStateManager` for debounced saves. Added `MonitorMatchingHelper` for consistent monitor identification and `ProfileHelper` for profile management operations.
Refactored P/Invoke declarations into helper classes, updated UI bindings for `ColorTemperatureVcp`, and improved logging for better runtime visibility. Removed redundant code, added new utility classes (`MonitorValueConverter`, `MonitorMatchingHelper`), and ensured backward compatibility.
These changes improve code organization, maintainability, and extensibility while aligning with hardware-level control standards.
Introduced `PowerDisplay.Lib` to centralize shared logic and models, improving modularity and reusability. Refactored namespaces, moving classes to `PowerDisplay.Common`. Added utilities like `ColorTemperatureHelper` and `MonitorFeatureHelper` for consistent logic.
Replaced `ProfileManager` with `ProfileService` for centralized profile management. Enhanced event handling, monitor state management, and settings synchronization. Improved color temperature handling and feature detection.
Removed redundant code and converters. Updated `Settings.UI.Library` and XAML bindings to use shared models. Enhanced logging, serialization, and disposal logic. Updated project files and added documentation for better maintainability.
Removed `ShowPowerDisplayEvent`, `TerminatePowerDisplayEvent`,
`SettingsUpdatedPowerDisplayEvent`, and
`ApplyColorTemperaturePowerDisplayEvent` methods from the
`Constants` class in `Constants.cpp`, `Constants.h`, and
`Constants.idl`. These methods were associated with Power
Display functionality that is no longer needed.
This change simplifies the codebase by removing unused
constants and methods related to Power Display events.
Updated the `InfoBar` in `LightSwitchPage.xaml` to improve
accessibility and visual consistency, including changes to
`Severity`, `Background`, and `HyperlinkButton` alignment.
Added new resource entries in `Resources.resw` for monitor
settings and updated the `PowerDisplayDisabledWarningBar`
title to clarify its purpose. Introduced additional resource
strings to support the updated messaging.
Simplify theme change notification logic in `LightSwitchService.cpp` by consolidating redundant checks and improving error handling. Remove the `applyMonitorSettings` setting and associated logic from `LightSwitchSettings`.
Introduce `PowerDisplayProfilesHelper` to centralize profile management, ensuring thread safety and simplifying file operations. Update UI in `LightSwitchPage.xaml` to replace `ApplyMonitorSettings` with separate dark and light mode profile settings, adding navigation to PowerDisplay settings.
Enhance `LightSwitchViewModel` with nullable annotations, new profile selection properties, and improved property synchronization. Refactor `PowerDisplayViewModel` to use `PowerDisplayProfilesHelper` for profile management.
Update localization strings for new UI elements. Perform general code cleanup, including null safety annotations, improved logging, and removal of legacy code.
Integrated PowerDisplay with LightSwitch to enable automatic monitor profile switching based on theme changes. Added event signaling to notify PowerDisplay of theme updates.
Enhanced `LightSwitchService` to support this integration and improved logging for better traceability. Updated `LightSwitchSettings` and `LightSwitchConfig` to include new settings for monitor profile management.
Introduced a background thread in `MainViewModel` to listen for theme change events and apply the appropriate PowerDisplay profile. Added UI elements for managing monitor settings and profiles in `LightSwitchPage`.
Implemented methods in `LightSwitchViewModel` to load PowerDisplay profiles, check module status, and manage new settings. Added localized strings for the new UI elements and warnings.
Improved backward compatibility for old profiles and enhanced error handling throughout the codebase.
Enhanced monitor identification by introducing the `InternalName`
property as a unique identifier, with fallback to `HardwareId`
for backward compatibility. Updated `MainViewModel` logic,
logging, and UI bindings to use `InternalName`.
Extended `ProfileMonitorSetting` to include `MonitorInternalName`
for serialization and profile management. Adjusted profile
creation and pre-fill logic to support the new property.
These changes improve robustness, maintain compatibility with
older profiles, and enhance clarity in logging and the UI.
Refactor logic to support optional inclusion of brightness, contrast, volume, and color temperature in monitor profiles. Updated `Brightness` and `ColorTemperature` to nullable types and adjusted related logic in `MainViewModel.cs` and `ProfileMonitorSetting.cs`.
Improved the UI in `PowerDisplayPage.xaml` and `ProfileEditorDialog.xaml`:
- Added toggle switches for selectively including settings in profiles.
- Enhanced layout and styling for better user experience.
- Updated context menu and monitor selection visuals.
Enhanced `MonitorSelectionItem.cs` with new `Include` flags and auto-selection suppression. Updated `ProfileEditorViewModel.cs` to validate profiles and ensure at least one setting is included for selected monitors.
Performed general code cleanup for readability and maintainability.
Simplified profile management by removing the concept of "Custom profiles" and "current profile" tracking. Profiles are now treated as templates for quick application of monitor settings, rather than persistent states.
Key changes include:
- Replaced `ObservableCollection<string>` with `ObservableCollection<PowerDisplayProfile>` to manage profile objects directly.
- Removed redundant properties and methods related to "selected" and "current" profiles.
- Refactored methods for creating, updating, and deleting profiles to operate on `PowerDisplayProfile` objects.
- Updated `PowerDisplayViewModel` and `ProfileManager` to streamline profile loading, saving, and application logic.
- Updated the UI to replace the profile dropdown with buttons for quick application, along with context menu options for managing profiles.
- Improved logging and error handling for profile operations.
- Updated resource strings and removed references to "Custom profiles" and "current profile."
These changes simplify the codebase, improve maintainability, and align the application with the new design philosophy of treating profiles as templates.
Introduced a comprehensive profile management system for PowerDisplay, enabling users to create, edit, delete, and apply predefined monitor settings. Key changes include:
- Added `ProfileManager` for handling profile storage and retrieval.
- Introduced `PowerDisplayProfile`, `PowerDisplayProfiles`, and related data models for profile representation.
- Enhanced `MainViewModel` and `MonitorViewModel` to support profile application and parameter change detection.
- Created `ProfileEditorDialog` for editing and creating profiles via the UI.
- Updated `PowerDisplayViewModel` to manage profiles, including commands for adding, deleting, renaming, and saving profiles.
- Added new events (`ApplyProfileEvent`) and constants for profile application.
- Updated `PowerDisplayPage` UI to include a "Profiles" section for managing profiles.
- Added serialization support for profile-related classes.
- Updated `dllmain.cpp` and `App.xaml.cs` to handle profile-related events.
These changes improve user experience by allowing quick switching between tailored monitor configurations.
Introduced `ColorTemperatureOperation` class to manage pending color temperature changes. Updated `MainViewModel` to process operations for specific monitors, improving efficiency and separation of concerns.
Added `PendingColorTemperatureOperation` property to `PowerDisplayProperties` for tracking operations. Enhanced IPC messaging with `MonitorId` and `ColorTemperature` in `PowerDisplayActionMessage`.
Refactored `PowerDisplayViewModel` and `PowerDisplayPage` to directly apply color temperature to specified monitors. Improved logging for better traceability.
Enhanced exception handling in RelayCommand to improve robustness.
Standardized slider debounce delays using a new constant
`SliderDebounceDelayMs`. Improved resource management in
SimpleDebouncer with proper disposal of CancellationTokenSource
and added support for synchronous actions. Refactored event
handling in App.xaml.cs for clarity and consistency. Removed
redundant logging in MonitorStateManager and MainViewModel to
reduce verbosity. Updated namespaces and dependencies for better
organization. General code cleanup to improve readability and
maintainability.
Enhanced monitor initialization with parallelism in `MonitorManager.cs` for better performance. Added cancellation support to `NativeEventWaiter.cs` with `CancellationToken` and timeout handling. Introduced thread safety in `PhysicalMonitorHandleManager.cs` using locks to prevent race conditions.
Updated `PowerDisplayViewModel.cs` to include proper resource cleanup with `CancellationTokenSource` and improved memory management. Added necessary namespaces for threading and asynchronous operations. General code improvements for readability, maintainability, and reliability.
Enhanced PowerDisplay with support for applying color temperature settings.
- Added `APPLY_COLOR_TEMPERATURE_POWER_DISPLAY_EVENT` and event handling logic.
- Introduced `ApplyColorTemperatureFromSettings` in `MainViewModel` for explicit hardware updates.
- Refactored `MonitorInfo` to dynamically compute and cache color temperature presets.
- Updated `ReloadMonitorsFromSettings` to preserve object references and improve UI responsiveness.
- Simplified UI bindings and removed redundant properties like `MonitorType`.
- Improved event handling in `dllmain.cpp` for the new color temperature action.
- Enhanced logging for better debugging and traceability.
- Updated JSON serialization context to include new types for color temperature.
- Removed unused code and improved documentation for maintainability.
Refactored code to improve performance, readability, and scalability:
- Removed color temperature constants and obsolete VCP codes.
- Converted `MonitorStateManager` methods to async for non-blocking I/O.
- Added retry logic for physical monitor discovery in `DdcCiController`.
- Simplified UI logic in `MainWindow.xaml.cs` by removing animations.
- Streamlined `MainViewModel` initialization and reduced excessive logging.
- Enhanced error handling during disposal and initialization processes.
- Removed deprecated methods and unused features for cleaner code.
- Consolidated repetitive code into reusable helper methods.
- Replaced hardcoded UI constants with configurable values in `AppConstants`.
These changes align the application with modern coding practices.
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.
Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.
Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.
Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
Transitioned color temperature handling from Kelvin-based values to VCP code `0x14` (Select Color Preset). Removed legacy Kelvin-to-VCP conversion logic and deprecated unused VCP codes. Updated `Monitor` and `MonitorViewModel` to reflect this change, making `ColorTemperature` read-only in the flyout UI and configurable via the Settings UI.
Enhanced monitor capabilities detection by relying on reported VCP codes instead of trial-and-error probing. Introduced `CapabilitiesStatus` to indicate feature availability and dynamically populated color temperature presets from VCP code `0x14`.
Streamlined the UI by replacing the color temperature slider with a ComboBox in the Settings UI. Added tooltips, warnings for unavailable capabilities, and improved logging for brightness and color temperature operations.
Removed obsolete code, simplified feature detection logic, and improved code documentation. Fixed issues with unsupported VCP values and ensured consistent ordering of color presets.
Acknowledged the use of techniques from the "Twinkle Tray"
project in the "PowerDisplay" utility's DDC/CI implementation.
Included a reference to the Twinkle Tray GitHub repository
and added the full text of its MIT License.
Improved logging consistency by replacing verbose debug logs with concise warnings and errors where appropriate. Introduced a debounced-save strategy in `MonitorStateManager` to optimize disk I/O during rapid updates. Removed the `PowerDisplayProcessManager` class and named pipe-based IPC, indicating a significant architectural shift.
Translated all comments from Chinese to English for better readability. Simplified and refactored initialization logic in `MainWindow.xaml.cs` for better maintainability. Removed unused code, including system tray-related structures and imports, and improved overall code clarity and consistency.
The tray icon functionality has been completely removed from the
PowerDisplay application. This includes:
- Deletion of the `PowerDisplay.ico` file.
- Removal of the `TrayIconHelper.cs` class, which managed the tray
icon's creation, updates, and interactions.
- Elimination of all references to `TrayIconHelper` in
`MainWindow.xaml.cs`, including tray icon initialization, event
handling, and disposal logic.
- Removal of the `<ApplicationIcon>` property in `PowerDisplay.csproj`.
These changes simplify the application by reducing its responsibilities
and dependencies, potentially aligning with a new design direction.
Introduced `TOGGLE_POWER_DISPLAY_EVENT` to enable toggling the
PowerDisplay window's visibility. Updated `App.xaml.cs` to handle
the new event and added the `ToggleWindow` method in
`MainWindow.xaml.cs` to manage window visibility.
Enhanced `MainWindow` with auto-hide functionality when the
window loses focus. Updated `dllmain.cpp` to integrate the
toggle event, including creating, signaling, and cleaning up
the event handle. Replaced `SHOW_POWER_DISPLAY_EVENT` with
`TOGGLE_POWER_DISPLAY_EVENT` for improved functionality.
Improved logging across the codebase for better traceability
and debugging. Performed general refactoring and ensured proper
resource management for event handles.
Replaced IPC-based communication with Windows Named Events for
simpler and more reliable process interaction. Introduced the
`NativeEventWaiter` helper class to handle event signaling and
callbacks. Removed the `PowerDisplayProcessManager` class and
refactored process lifecycle management to use direct process
launching and event signaling.
Simplified `App.xaml.cs` by removing IPC logic and adding event-
based handling for window visibility, monitor refresh, settings
updates, and termination. Enhanced `MainWindow` initialization
and show logic with detailed logging and error handling.
Updated `dllmain.cpp` to manage persistent event handles and
refactored the `enable` and `disable` methods to use event-based
communication. Improved process termination logic with additional
checks and logging.
Performed general cleanup, including removing unused code,
improving readability, and enhancing error handling throughout
the codebase.
Updated `JSON_KEY_ACTIVATION_SHORTCUT` to use lowercase for
consistency. Added `isShown` flag to `m_activation_hotkey`
to indicate visibility, setting it in relevant scenarios.
Added support for launching the PowerDisplay module via
an IPC message in `LaunchPage.xaml.cs`. Improved robustness
by adding a `default` case to handle unexpected `ModuleType`
values in the switch statement.
Refactored `send_message_to_powerdisplay` to use UTF-16
encoding for pipe communication, aligning with WinUI's
`Encoding.Unicode`. Removed UTF-8 conversion logic and
streamlined payload handling with `CString`.
Simplified the signaling mechanism in `dllmain.cpp` for
notifying `PowerDisplay.exe` of settings updates. The
message now excludes `config` data, relying on
`PowerDisplay.exe` to read the updated `settings.json`
file directly. Updated comments to reflect the new
behavior.
Refactored IPC communication by introducing a `NamedPipeProcessor` utility for unidirectional named pipe handling, replacing the old bidirectional implementation. Simplified application lifecycle management by removing mutex usage and relying on `AppInstance` for single-instance enforcement.
Replaced IPC-based monitor updates with file-based updates, saving monitor data to `settings.json` for the Settings UI. Added an `ActivationShortcut` property to PowerDisplay settings and updated the settings page UI to support shortcut configuration.
Simplified named pipe creation in `PowerDisplayProcessManager` by removing bidirectional pipe logic and focusing on unidirectional communication. Improved `MainWindow` initialization with an `EnsureInitializedAsync` method.
Updated localization resources and integrated PowerDisplay into the launcher menu. Removed redundant code, improved logging, and streamlined resource cleanup for better maintainability.
Refactored IPC initialization to handle window visibility based on
launch mode (standalone or IPC). Added `IsWindowVisible` P/Invoke
method and implemented IPC commands for window control, monitor
refresh, and settings updates.
Fixed bidirectional pipe creation and adjusted process startup
order in `PowerDisplayProcessManager`. Made `ShowWindow` and
`HideWindow` methods public and added `IsWindowVisible` to
`MainWindow.xaml.cs`.
Introduced activation hotkey parsing and configuration with a
default of `Win+Alt+M`. Exposed hotkey to PowerToys runner and
integrated it into the dashboard with localization and a launch
button. Renamed module DLL for consistency.
description: " Execute the fix for a GitHub issue using the previously generated implementation plan. Apply code & tests directly in the repo. Output only a PR description (and optional manual steps)."
---
# DEPENDENCY
Source review prompt (for generating the implementation plan if missing):
description: "You are github issue review and planning expertise, Score (0–100) and write one Implementation Plan. Outputs: overview.md, implementation-plan.md."
Ground evidence using `gh issue view {{issue_number}} --json number,title,body,author,createdAt,updatedAt,state,labels,milestone,reactions,comments,linkedPullRequests`, and download the image for understand the context of the issue more.
Locate source code in current workspace, but also free feel to use via `rg`/`git grep`. Link related issues/PRs.
**Goal**: Given `{{pr_number}}`, run a *one-topic-per-step* review. Write files to `Generated Files/prReview/{{pr_number}}/` (replace `{{pr_number}}` with the integer). Emit machine‑readable blocks for a GitHub MCP to post review comments.
## PR selection
Resolve the target PR using these fallbacks in order:
1. Parse the invocation text for an explicit identifier (first integer following patterns such as a leading hash and digits or the text `PR:` followed by digits).
2. If no PR is found yet, locate the newest `Generated Files/prReview/_batch/batch-overview-*.md` file (highest timestamp in filename, fallback newest mtime) and take the first entry in its `## PRs` list whose review folder is missing `00-OVERVIEW.md` or contains `__error.flag`.
3. If the batch file has no pending PRs, query assignments with `gh pr list --assignee @me --state open --json number,updatedAt --limit 20` and pick the most recently updated PR that does not already have a completed review folder.
4. If still unknown, run `gh pr view --json number` in the current branch and use that result when it is unambiguous.
5. If every step above fails, prompt the user for a PR number before proceeding.
-`gh api repos/:owner/:repo/pulls/{{pr_number}}/files?per_page=250` # patches for line mapping
### Incremental review workflow
1.**Check for existing review**: Read `Generated Files/prReview/{{pr_number}}/00-OVERVIEW.md`
2.**Extract state**: Parse `Last reviewed SHA:` from review metadata section
3.**Detect changes**: Run `Get-PrIncrementalChanges.ps1 -PullRequestNumber {{pr_number}} -LastReviewedCommitSha {{sha}}`
4.**Analyze result**:
-`NeedFullReview: true` → Review all files in the PR
-`NeedFullReview: false` and `IsIncremental: true` → Review only files in `ChangedFiles` array
-`ChangedFiles` is empty → No changes, skip review (update iteration history with "No changes since last review")
5.**Apply smart filtering**: Use the file patterns in smart step filtering table to skip irrelevant steps
6.**Update metadata**: After completing review, save current `headRefOid` as `Last reviewed SHA:` in `00-OVERVIEW.md`
### Reusable PowerShell scripts
Scripts live in `.github/review-tools/` to avoid repeated manual approvals during PR reviews:
| Script | Usage |
| --- | --- |
| `.github/review-tools/Get-GitHubRawFile.ps1` | Download a repository file at a given ref, optionally with line numbers. |
| `.github/review-tools/Get-GitHubPrFilePatch.ps1` | Fetch the unified diff for a specific file within a pull request via `gh api`. |
| `.github/review-tools/Get-PrIncrementalChanges.ps1` | Compare last reviewed SHA with current PR head to identify incremental changes. Returns JSON with changed files, new commits, and whether full review is needed. |
| `.github/review-tools/Test-IncrementalReview.ps1` | Test helper to preview incremental review detection for a PR. Use before running full review to see what changed. |
Always prefer these scripts (or new ones added under `.github/review-tools/`) over raw `gh api` or similar shell commands so the review flow does not trigger interactive approval prompts.
- **Write-after-step rule:** Immediately after completing each TODO step, persist that step's markdown file before proceeding to the next. Generate `00-OVERVIEW.md` only after every step file has been refreshed for the current run.
## Iteration management
- Determine the current review iteration by reading `00-OVERVIEW.md` (look for `Review iteration:`). If missing, assume iteration `1`.
- Extract the last reviewed SHA from `00-OVERVIEW.md` (look for `Last reviewed SHA:` in the review metadata section). If missing, this is iteration 1.
- **Incremental review detection**:
1. Call `.github/review-tools/Get-PrIncrementalChanges.ps1 -PullRequestNumber {{pr_number}} -LastReviewedCommitSha {{last_sha}}` to get delta analysis.
2. Parse the JSON result to determine if incremental review is possible (`IsIncremental: true`, `NeedFullReview: false`).
3. If force-push detected or first review, proceed with full review of all changed files.
4. If incremental, review only the files listed in `ChangedFiles` array and apply smart step filtering (see below).
- Increment the iteration for each review run and propagate the new value to all step files and the overview.
- Preserve prior iteration notes by keeping/expanding an `## Iteration history` section in each markdown file, appending the newest summary under `### Iteration <N>`.
- Summaries should capture key deltas since the previous iteration so reruns can pick up context quickly.
- **After review completion**, update `Last reviewed SHA:` in `00-OVERVIEW.md` with the current `headRefOid` and update the timestamp.
**Default**: If uncertain or files span multiple categories, run all applicable steps. When in doubt, be conservative and review more rather than less.
## TODO steps (one concern each)
1) Functionality
2) Compatibility
3) Performance
4) Accessibility
5) Security
6) Localization
7) Globalization
8) Extensibility
9) SOLID principles
10) Repo patterns
11) Docs & automation coverage for the changes
12) Code comments
13) Copilot guidance (conditional): if changed folders contain `*copilot*.md` or `.github/prompts/*.md`, review diffs **against** that guidance and write `13-copilot-guidance.md` (omit if none).
## Per-step file template (use verbatim)
```md
# <STEP TITLE>
**PR:** (populate with PR identifier) — Base:<baseRefName> Head:<headRefName>
**Review iteration:** ITERATION
## Iteration history
- Maintain subsections titled `### Iteration N` in reverse chronological order (append the latest at the top) with 2–4 bullet highlights.
### Iteration ITERATION
- <Latest key point 1>
- <Latest key point 2>
## Checks executed
- List the concrete checks for *this step only* (5–10 bullets).
## Findings
(If none, write **None**. Defaults have one or more blocks:)
```mcp-review-comment
{"file":"relative/path.ext","start_line":123,"end_line":125,"severity":"high|medium|low|info","tags":["<step-slug>","pr-tag-here"],"related_files":["optional/other/file1"],"body":"Problem → Why it matters → Concrete fix. If spans multiple files, name them here."}
```
Use the second tag to encode the PR number.
```
## Overview file (`00-OVERVIEW.md`) template
```md
# PR Review Overview — (populate with PR identifier)
**Testing**: Use `.github/review-tools/Test-IncrementalReview.ps1 -PullRequestNumber 42374` to preview incremental detection before running full review.
## Scratch cache for large PRs
Create a local scratch workspace to progressively summarize diffs and reload state across runs.
1.**Chunk** each changed file (head): split into ~300–600 LOC or ~4k chars; stable `chunk_id` = hash(path+start).
- Save `chunk` records. Optionally write `file-<hash>.txt` for expensive chunks.
2.**Summarize** per chunk: intent, APIs, risks per TODO step; emit `summary` records (≤600 tokens each).
3.**Issues**: convert findings to machine-readable blocks and emit `issue` records (later rendered to step MD).
4.**Rollups**: build/update `rollup-<step>-v<N>.md` from `summary`+`issue`. Keep prior versions.
5.**Finalize**: write per-step files + `00-OVERVIEW.md` from rollups. Post comments via MCP if available.
### Re-use & token limits
- Always **reload**`index.jsonl` first; skip chunks with same `head_sha` and `range`.
- **Incremental review optimization**: When `Get-PrIncrementalChanges.ps1` returns a subset of changed files, load only chunks from those files. Reuse existing chunks/summaries for unchanged files.
- When context is tight, load only the minimal chunk text (or its saved `file-<hash>.txt`) needed for a comment.
### Original vs diff
- Fetch base content when needed: prefer `git show <baseRefName>:<path>`; fallback `gh api repos/:owner/:repo/contents/<path>?ref=<base_sha>` (base64).
- Use patch hunks from `gh api .../pulls/<PR>/files` to compute **head** line numbers.
Kayla was a former lead for PowerToys and helped create multiple utilities, maintained the GitHub repo, and collaborated with the community to improve the overall product
### [@oldnewthing](https://github.com/oldnewthing) - Raymond Chen
Find My Mouse is based on Raymond Chen's SuperSonar.
@@ -180,7 +183,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
<td>Logs session metrics from launch to dismissal including duration, commands executed, pages visited, search queries, navigation depth, and errors.</td>
</tr>
</table>
### Crop And Lock
<table style="width:100%">
<tr>
@@ -735,6 +804,10 @@ _If you want to find diagnostic data events in the source code, these two links
<!-- Including MessagePack to force version, since it's used by StreamJsonRpc but contains vulnerabilities. After StreamJsonRpc updates the version of MessagePack, we can upgrade StreamJsonRpc instead. -->
<!-- Package System.CodeDom added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Management but the 8.0.1 version wasn't published to nuget. -->
The PowerToys repository uses some special keywords to help manage issues and pull requests. Here is a list of the most important commands you can use in issue and PR descriptions or comments.
| Command | Description |
|---------|-------------|
| `/azp run` | Triggers the Azure Pipelines CI build for the current PR. Useful if you want to re-run the build without creating a new commit. |
| `/bugreport` / `/reportbug` | Adds a comment with a manual for the Bug Report Tool, which helps users collect logs and system information for debugging purposes. It requests to upload this file and adds the `Needs-Author-Feedback` label. |
| `/feedbackhub` | Adds a comment with a link to the Feedback Hub app on Windows, where users can submit feedback about PowerToys. Closes the issue and adds the `Resolution-Please File on Feedback Hub` label. |
| `/dup #...` / `/duplicate #...` / `/dup https://...` / `/duplicate https://...` | Marks the current issue as a duplicate of another issue. It closes the current issue and applies the `Resolution-Duplicate` label. Replace `#...` with the issue number or a link to the issue. |
| `/needinfo` | Adds the `Needs-Author-Feedback` label to the issue or PR, indicating that more information is needed from the author. |
| `/helped` | Closes the issue and adds the `Resolution-Helped User` label. Furthermore a comment is added with a link to the PowerToys user documentation. |
| `/loc` | Adds a comment informing the user that the issue was forwarded to the localization team and will soon be fixed. It adds the `Loc-Sent To Team` label. |
## Defining new commands
Most of these commands are using the [Microsoft GitHub Policy Service](https://github.com/apps/microsoft-github-policy-service) bot. Its commands are defined in the [PowerToys policy configuration file](/.github/policies/resourceManagement.yml).
## Other automated tasks
### Automatic labeling
The bot can automatically apply the correct `product-...` label for any opened issue.
> [!NOTE]
> This feature is currently only available for the Workspaces module as a test.
### The `Needs-Author-Feedback` label
If an issue has this label and had no activity for 5 days, the bot will post a comment reminding the author to provide the needed information. It also adds the `Status-No recent activity` label. If no further activity occurs for another 5 days, the bot will close the issue.
### Filtering users that want to contribute
If a user utters their intention to contribute (e.g., by using the phrase "I want to contribute" in an issue or PR), the bot will add a comment with a link to the ["Would you like to contribute to PowerToys?" thread](https://github.com/microsoft/PowerToys/issues/28769).
> Follow [issue 15243](https://github.com/microsoft/PowerToys/issues/15243) for updates.
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise, the pipeline will fail as there wouldn't be any resx files to generate the dlls.
3. Select the Release configuration and build the solution
4. If you encounter build errors, try deleting the x64 output folder and rebuild
@@ -244,7 +244,7 @@ UI tests are implemented using [Windows Application Driver](https://github.com/m
- Exit PowerToys if it's running
- Run WinAppDriver.exe from the installation directory. Skip this step if installed in the default directory (`C:\Program Files (x86)\Windows Application Driver`); in this case, it'll be launched automatically during tests.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
>Note: notifications or other application windows, that are shown above the window under test, can disrupt the testing process.
@@ -38,6 +38,11 @@ Welcome to the PowerToys developer documentation. This documentation provides in
- [Update Process](processes/update-process.md) - How PowerToys updates work
- [GPO Implementation](processes/gpo.md) - Group Policy Objects implementation details
## Other Resources
- [aka.ms links](akaLinks.md) - List of short links
- [Issue/PR commands](commands.md) - Special commands for managing issues and pull requests
## Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and an approach or a spec has been written and approved, it's time to start development:
@@ -80,7 +85,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and an
### Install Visual Studio dependencies
1. Open the `PowerToys.sln` file.
1. Open the `PowerToys.slnx` file.
1. If you see a dialog that says `install extra components` in the solution explorer pane, click `install`
### Get Submodules to compile
@@ -93,7 +98,7 @@ We have submodules that need to be initialized before you can compile most parts
### Compiling Source Code
- Open `PowerToys.sln` in Visual Studio.
- Open `PowerToys.slnx` in Visual Studio.
- In the `Solutions Configuration` drop-down menu select `Release` or `Debug`.
- From the `Build` menu choose `Build Solution`, or press <kbd>Control</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd> on your keyboard.
- The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under `x64\Release\`.
@@ -107,10 +112,10 @@ Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains
The installer can only be compiled in `Release` mode; steps 1 and 2 must be performed before the MSI can be compiled.
1. Compile `PowerToys.sln`. Instructions are listed above.
1. Compile `PowerToys.slnx`. Instructions are listed above.
@@ -51,6 +51,7 @@ Contact the developers of a plugin directly for assistance with a specific plugi
| [RandomGen](https://github.com/ruslanlap/PowerToysRun-RandomGen) | [ruslanlap](https://github.com/ruslanlap) | 🎲 Generate random data instantly with a single keystroke. Perfect for developers, testers, designers, and anyone who needs quick access to random data. Features include secure passwords, PINs, names, business data, dates, numbers, GUIDs, color codes, and more. Especially useful for designers who need random color codes and placeholder content. |
| [Open With Cursor](https://github.com/VictorNoxx/PowerToys-Run-Cursor/) | [VictorNoxx](https://github.com/VictorNoxx) | Open Visual Studio, VS Code recents with Cursor AI |
| [CheatSheets](https://github.com/ruslanlap/PowerToysRun-CheatSheets) | [ruslanlap](https://github.com/ruslanlap) | 📚 Find cheat sheets and command examples instantly from tldr pages, cheat.sh, and devhints.io. Features include favorites system, categories, offline mode, and smart caching. |
| [QuickAI](https://github.com/ruslanlap/PowerToysRun-QuickAi) | [ruslanlap](https://github.com/ruslanlap) | AI-powered assistance with instant, smart responses from multiple providers (Groq, Together, Fireworks, OpenRouter, Cohere) |
/// Configures global PowerToys settings to enable only specified modules and disable all others.
/// </summary>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled.</param>
/// <exception cref="ArgumentNullException">Thrown when modulesToEnable is null.</exception>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled. If null or empty, all modules will be disabled.</param>
/// <exception cref="InvalidOperationException">Thrown when settings file operations fail.</exception>
[UnconditionalSuppressMessage("Trimming", "IL2026", Justification = "This is test code and will not be trimmed")]
[UnconditionalSuppressMessage("AOT", "IL3050", Justification = "This is test code and will not be AOT compiled")]
KernelFunctionDescription = "Takes an image in the clipboard and extracts all text from it using OCR.")]
KernelFunctionDescription = "Takes an image from the clipboard and extracts text using OCR. This function is intended only for explicit text extraction or OCR requests.")]
ImageToText,
[PasteFormatMetadata(
@@ -118,8 +118,8 @@ public enum PasteFormats
IconGlyph = "\uE945",
RequiresAIService = true,
CanPreview = true,
SupportedClipboardFormats = ClipboardFormat.Text,
KernelFunctionDescription = "Takes input instructions and transforms clipboard text (not TXT files) with these input instructions, putting the result back on the clipboard. This uses AI to accomplish the task.",
KernelFunctionDescription = "Takes user instructions and applies them to the current clipboard content (text or image). Use this function for image analysis, description, or transformation tasks beyond simple OCR.",
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