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266 Commits

Author SHA1 Message Date
copilot-swe-agent[bot]
bf71ba32b0 Simplify log messages to avoid redundant information
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
2025-12-26 06:53:30 +00:00
copilot-swe-agent[bot]
fbfd57bd93 Use structured logging with Exception parameter for better formatting
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
2025-12-26 06:52:29 +00:00
copilot-swe-agent[bot]
e6b499487a Include stack traces in exception logging for better debugging
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
2025-12-26 06:51:02 +00:00
copilot-swe-agent[bot]
5d10bbcaf9 Add exception logging to SafeExecute and SafeDispose methods
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
2025-12-26 06:49:52 +00:00
copilot-swe-agent[bot]
2c8aca7dfe Initial plan 2025-12-26 06:45:16 +00:00
moooyo
598629e57b Update src/modules/powerdisplay/PowerDisplayModuleInterface/PowerDisplayModuleInterface.vcxproj.filters
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-26 14:43:51 +08:00
Yu Leng
1e3cec08e3 Optimize monitor restore: skip unchanged settings
RestoreMonitorSettingsAsync now only updates hardware values if
the saved state differs from the current value, reducing
unnecessary writes. Updated comments to reflect this logic.
2025-12-26 14:02:55 +08:00
Yu Leng
afaaa76c54 Improve flowchart layout in design.md for clarity
Updated the Mermaid flowchart in design.md to enforce a vertical layout by positioning PowerDisplay.Lib above Storage and Hardware. This enhances the diagram's readability and structural clarity without altering other elements or styles.
2025-12-25 17:20:16 +08:00
Yu Leng
d4d475d42a Update design docs: clarify monitor state restore flow
Expanded PowerDisplay design docs to detail monitor state persistence and restoration. Updated MonitorStateManager.cs comment, revised discovery flowchart to show conditional settings restore, added explanatory notes, and enhanced the sequence diagram to illustrate the restore process on startup.
2025-12-25 15:47:40 +08:00
Yu Leng
bdb47bf534 Refactor SettingsUtils usage, async monitor restore
Refactor to use SettingsUtils class instead of ISettingsUtils throughout the project. Make monitor settings restoration on startup fully asynchronous, ensuring hardware values are applied before initialization completes. Improve initialization flow and user feedback by keeping IsScanning true until restore finishes, and only firing InitializationCompleted after all settings are restored. Update comments and logging for clarity.
2025-12-24 16:43:17 +08:00
Yu Leng
003977a95d Switch monitor state key from HardwareId to Monitor.Id
Update codebase to use Monitor.Id as the key for monitor state management instead of HardwareId. This includes updating method parameters, documentation, and internal logic to ensure monitor state persistence and retrieval are based on the unique monitor identifier. Improves clarity and robustness of monitor state handling.
2025-12-24 16:23:27 +08:00
Yu Leng
a7d4324dda merge main 2025-12-24 15:41:15 +08:00
Yu Leng
f86dcb3863 merge main 2025-12-24 15:32:09 +08:00
Kai Tao
d87dde132d Cmdpal extension: Powertoys extension for cmdpal (#44006)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Installer built, and every command works as expected,
Now use sparse app deployment, so we don't need an extra msix

---------

Co-authored-by: kaitao-ms <kaitao1105@gmail.com>
2025-12-23 21:07:44 +08:00
Gordon Lam
534c411fd8 Add Review and Fix prompts for acceleration github issues (#43419)
## Summary of the Pull Request

This PR adds comprehensive GitHub PR review tooling infrastructure to
improve review efficiency through incremental review capabilities. The
tooling consists of PowerShell scripts that detect changes between
review iterations, enabling reviewers to focus only on modified files,
and AI prompt templates for structured PR and issue reviews.

**Key additions:**
- `.github/review-tools/`: PowerShell scripts for incremental PR review
detection
- `.github/prompts/`: AI prompt templates for PR reviews, issue reviews,
and issue fixes
- Copilot instructions documentation for review tools integration

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass (N/A - tooling scripts with
manual validation)
- [x] **Localization:** All end-user-facing strings can be localized
(N/A - development tooling only)
- [x] **Dev docs:** Added/updated (comprehensive documentation in
`review-tools.instructions.md`)
- [ N/A ] **New binaries:** Added on the required places (N/A -
PowerShell scripts, no binaries)
- [ N/A ] **Documentation updated:** If checked, please file a pull
request on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx (N/A - internal development tooling)

## Detailed Description of the Pull Request / Additional comments

### Review Tools Added (`.github/review-tools/`)

**Core Scripts:**
1. **`Get-PrIncrementalChanges.ps1`** (173 lines) - Compares last
reviewed commit SHA with current PR head to identify incremental
changes. Returns JSON with changed files, new commits, and review
recommendations. Handles scenarios: first review, no changes, force-push
detection, and incremental changes.

2. **`Test-IncrementalReview.ps1`** (170 lines) - Helper script to
preview incremental review detection before running full review.
Displays colored console output showing current vs last reviewed SHAs,
changed files, new commits, and recommended review strategy.

3. **`Migrate-ReviewToIncrementalFormat.ps1`** (206 lines) - One-time
migration script to add review metadata sections to existing
`00-OVERVIEW.md` files, enabling incremental review functionality for
legacy PR reviews.

4. **`Get-GitHubRawFile.ps1`** (91 lines) - Downloads file content from
GitHub repository at specific git reference for baseline comparison
during reviews. Supports optional line numbering.

5. **`Get-GitHubPrFilePatch.ps1`** (79 lines) - Fetches unified diff
(patch) for a specific file in a pull request using GitHub API.

6. **`review-tools.instructions.md`** (355 lines) - Comprehensive
documentation covering script usage, workflow integration, error
handling, best practices, and AI integration examples. Serves as Copilot
instructions for the review tools.

### AI Prompt Templates Added (`.github/prompts/`)

1. **`review-pr.prompt.md`** (200 lines) - Structured prompt for
comprehensive PR reviews with incremental review support
2. **`review-issue.prompt.md`** (158 lines) - Template for systematic
issue analysis and triage
3. **`fix-issue.prompt.md`** (71 lines) - Guided workflow for
implementing issue fixes
4. **Minor updates** to `create-commit-title.prompt.md` and
`create-pr-summary.prompt.md` for consistency

### Key Features

**Incremental Review Flow:**
- Initial review (iteration 1): Creates overview with metadata including
HEAD SHA
- Subsequent reviews (iteration 2+): Reads last reviewed SHA, detects
changes, reviews only modified files
- Smart step filtering: Skips irrelevant review steps based on file
types changed (e.g., skip Localization if no `.resx` files changed)

**Error Handling:**
- Detects force-push scenarios (last reviewed SHA no longer in history)
- Validates GitHub CLI authentication
- Provides detailed error messages with actionable solutions
- Exit code 1 on errors for automation compatibility

**Integration:**
- Works with GitHub CLI (`gh`) for API access
- JSON output for programmatic consumption
- Designed for AI-powered review systems (Copilot integration)
- Metadata tracking for context-aware suggestions

## Validation Steps Performed

**Manual Testing:**
1.  Verified all PowerShell scripts follow PSScriptAnalyzer rules
2.  Tested `Get-PrIncrementalChanges.ps1` with various scenarios:
   - First review (no previous SHA)
   - No changes (SHA matches current)
   - Force-push detection (SHA not in history)
   - Incremental changes (multiple commits and files)
3.  Validated `Test-IncrementalReview.ps1` output formatting and
accuracy
4.  Confirmed `Migrate-ReviewToIncrementalFormat.ps1` adds metadata
without corrupting existing reviews
5.  Tested GitHub API integration with `Get-GitHubRawFile.ps1` and
`Get-GitHubPrFilePatch.ps1`
6.  Verified documentation accuracy and completeness in
`review-tools.instructions.md`
7.  Validated prompt templates follow PowerToys repo conventions from
`.github/copilot-instructions.md`

**Dependencies Verified:**
- Requires PowerShell 7+ (or Windows PowerShell 5.1+)
- Requires GitHub CLI (`gh`) installed and authenticated
- All scripts include comprehensive help documentation (`Get-Help`
support)

**No Automated Tests:** These are development/CI tooling scripts used by
maintainers for PR reviews. Manual validation appropriate as they
interact with live GitHub API and require human judgment for review
quality assessment.
2025-12-23 16:18:22 +08:00
Kai Tao
afeeea671f Cmdpal: Fix the path error to pack the sdk (#44390)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
1. Fix the path change introduced by #44316 when buildsdk standalone
2. Add a build step in CI to make sure sdk build correctly in future
changes

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Pipeline should pack sdk correctly
<img width="329" height="119" alt="image"
src="https://github.com/user-attachments/assets/5f223d82-5213-4735-9b14-1ddad9ec41a2"
/>
2025-12-23 13:46:49 +08:00
Michael Jolley
f1e045751a CmdPal: Fallback ranking and global results (#43549)
> [!IMPORTANT]
> For extension developers, this release includes a new required `string
Id` property for `FallbackCommandItem`. While your existing extensions
will continue to work, without this `Id` being set, your fallbacks will
not display and will not be rankable.
> Before this is released, you will want to prepare your extension
fallbacks.
> 
> As an example, we are naming our built-in extensions as:
> - Calculator extension provider Id:
`com.microsoft.cmdpal.builtin.calculator`
> - Calculator extension fallback:
`com.microsoft.cmdpal.builtin.calculator.fallback`
> 
> While the content of the Id isn't important, what is important is that
it is unique to your extension and fallback to avoid conflicting with
other extensions.

Now the good stuff:

## What the heck does it do!?

### The backstory

In PowerToys 0.95, we released performance improvements to Command
Palette. One of the many ways we improved its speed is by no longer
ranking fallback commands with other "top level" commands. Instead, all
fallbacks would surface at the bottom of the results and be listed in
the order they were registered with Command Palette. But this was only a
temporary solution until the work included in this pull request was
ready.

In reality, not all fallbacks were treated equally. We marked the
calculator and run fallbacks as "special." Special fallbacks **were**
ranked like top-level commands and allowed to surface to the top of the
results.

### The new "hotness"

This PR brings the power of fallback management back to the people. In
the Command Palette settings, you, dear user, can specify what order you
want fallbacks to display in at the bottom of the results. This keeps
those fallbacks unranked by Command Palette but displays them in an
order that makes sense for you. But keep in mind, these will still live
at the bottom of search results.

But alas, we have also heard your cries that you'd like _some_ fallbacks
to be ranked by Command Palette and surface to the top of the results.
So, this PR allows you to mark any fallback as "special" by choosing to
include them in the global results. Special (Global) fallbacks are
treated like "top level" commands and appear in the search result based
on their title & description.

### Screenshots/video

<img width="1005" height="611" alt="image"
src="https://github.com/user-attachments/assets/8ba5d861-f887-47ed-8552-ba78937322d2"
/>

<img width="1501" height="973" alt="image"
src="https://github.com/user-attachments/assets/9edb7675-8084-4f14-8bdc-72d7d06d500e"
/>

<img width="706" height="744" alt="image"
src="https://github.com/user-attachments/assets/81ae0252-b87d-4172-a5ea-4d3102134baf"
/>

<img width="666" height="786" alt="image"
src="https://github.com/user-attachments/assets/acb76acf-531d-4e60-bb44-d1edeec77dce"
/>


### GitHub issue maintenance details

Closes #38312
Closes #38288
Closes #42524
Closes #41024
Closes #40351
Closes #41696
Closes #40193

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Jiří Polášek <me@jiripolasek.com>
2025-12-22 17:08:15 -06:00
Jiří Polášek
8682d0f54d CmdPal: Add a solution filter for Command Palette projects (#44395)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR introduces a solution filter (.slnf) to the Command Palette
module, allowing us to quickly open just the subset of projects needed
to build, test, and run our favorite PowerToy.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-22 23:12:07 +01:00
Shawn Yuan
1d13779697 [UITest] Add UI Automation for advanced paste (#40803)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

 * Clipboard History
- [x] Open Settings and Enable clipboard history (if not enabled
already). Open Advanced Paste window with hotkey, click Clipboard
history and try deleting some entry. Check OS clipboard history (Win+V),
and confirm that the same entry no longer exist.
- [x] Open Advanced Paste window with hotkey, click Clipboard history,
and click any entry (but first). Observe that entry is put on top of
clipboard history. Check OS clipboard history (Win+V), and confirm that
the same entry is on top of the clipboard.
- [x] Open Settings and Disable clipboard history. Open Advanced Paste
window with hotkey and observe that Clipboard history button is
disabled.
* Disable Advanced Paste, try different Advanced Paste hotkeys and
confirm that it's disabled and nothing happens.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #40681
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
2025-12-22 13:14:42 +08:00
Yu Leng
5b135b0654 change default hotkey 2025-12-22 11:03:47 +08:00
Jessica Dene Earley-Cha
37bd24db36 Cmdpal: user research on extension invokes (#43905)
## Summary of the Pull Request

Added two events that Niels asked for:

- `CmdPal_ExtensionInvoked`
- Track which extensions are being used (e.g., file search, app
launching, calculator, etc.).
    - Properties logged
        - ExtensionId - Unique identifier of the extension provider
        - CommandType - Display name of the command being invoked
        - Success - Whether the command executed successfully
        - ExecutionTimeMs - Execution time in milliseconds
- `CmdPal_SessionDuration`
    - Tracks how long Command Palette stays open (launch → close). 
    - Properties logged
        - DurationMs - Session duration in milliseconds
        - CommandsExecuted - Number of commands executed
        - PagesVisited - Number of pages visited
- DismissalReason - Why the session ended (Escape, LostFocus, Command,
etc.)
        - SearchQueriesCount - Number of search queries executed
        - MaxNavigationDepth - Maximum navigation depth reached
        - ErrorCount - Number of errors encountered



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
2025-12-19 11:23:16 -08:00
Kai Tao
557a07589d Fix spell check errors (#44358)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
No spell check error appears
2025-12-19 17:03:27 +08:00
Shawn Yuan
2603efc8a9 Fix pipeline with waskd2 experimental version (#44357)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request includes two main groups of changes: improvements to
build configuration (specifically, warning suppression for experimental
features), and refactoring in the `WrapPanelCustom` control to use the
correct `StretchChild` type from the CommunityToolkit. These updates
help streamline the build process and improve code clarity and
maintainability.

**Build configuration improvements:**

* Added `/p:IgnoreExperimentalWarnings=true` to the
`RestoreAdditionalProjectSourcesArg` in the build pipeline to enable
suppression of experimental warnings during project restore.
* Updated `Directory.Build.targets` to append specific warning codes
(`CS8305`, `SA1500`, `CA1852`) to the `NoWarn` property when
`IgnoreExperimentalWarnings` is set, suppressing these warnings during
builds.

**Refactoring in `WrapPanelCustom`:**

* Updated the `WrapPanel` control in `WrapPanel.cs` to use
`ToolkitStretchChild` from `CommunityToolkit.WinUI.Controls` instead of
a local `StretchChild` type, ensuring consistency and leveraging the
toolkit's implementation.
[[1]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007R11-R12)
[[2]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007L180-R184)
[[3]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007L193-R197)
[[4]](diffhunk://#diff-53e4c6a2890b6fb1c66ea8a19f0049070910083608f8fb80c2b1f5a8d254d007L400-R402)
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-19 16:02:17 +08:00
Yu Leng
98a54dba9b Implement in-process hotkey handling for PowerDisplay
Switch PowerDisplay to handle activation hotkeys in-process using a new HotkeyService and the Win32 RegisterHotKey API, following the CmdPal pattern. Hotkey registration and handling are now managed directly in PowerDisplay.exe, with settings changes propagated via a new HotkeyUpdatedPowerDisplayEvent. The Runner no longer registers or manages PowerDisplay hotkeys. Updated the default activation shortcut to Win+Alt+D. This improves reliability and avoids IPC timing issues with the previous centralized hotkey mechanism.
2025-12-19 15:45:30 +08:00
leileizhang
dd138fb94b FancyZones CLI: migrate to System.CommandLine and centralize data I/O (#44344)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR refactors FancyZones CLI to use System.CommandLine and
consolidates all FancyZones JSON config read/write through
FancyZonesEditorCommon data models and FancyZonesDataIO, so CLI and
Editor share the same serialization and file paths.

For detailed command definitions, see PR #44078
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-19 11:53:43 +08:00
Yu Leng
ebb1758d73 Remove unused ShowPowerDisplayEvent from PowerDisplay
All references to ShowPowerDisplayEvent have been removed, including its constant definition, related methods, event handle management, and event registration. Error handling and shutdown logic were updated accordingly. Documentation was revised to clarify event naming and provide a Toggle event example. This cleans up legacy code for an event that is no longer used.
2025-12-19 11:52:32 +08:00
Yu Leng
9c35ac90f7 Reorder mc:Ignorable attribute in IdentifyWindow.xaml
Moved mc:Ignorable="d" to the end of the WindowEx attribute list for improved clarity and consistency. No functional changes were made.
2025-12-19 11:35:05 +08:00
Yu Leng
90be113e20 Change default RestoreSettingsOnStartup to false
Set RestoreSettingsOnStartup default to false in PowerDisplayProperties, so settings are not restored on startup by default. Also, clarify XML doc comments for pending operation properties to improve documentation accuracy.
2025-12-19 11:05:40 +08:00
Yu Leng
11565dbf1c Refactor window management to use WinUIEx WindowEx
Refactored IdentifyWindow and MainWindow to leverage WinUIEx's WindowEx for declarative window configuration. Moved window properties (resizability, minimizability, title bar, taskbar visibility) to XAML. Replaced manual AppWindow and Win32 interop logic with WinUIEx APIs, simplifying DPI scaling and window positioning. This reduces code complexity and improves maintainability.
2025-12-19 11:02:49 +08:00
Yu Leng
40a1245b86 Move IsAlwaysOnTop logic from XAML to code-behind
IsAlwaysOnTop is now set programmatically in MainWindow.xaml.cs instead of XAML. Added logging for when IsAlwaysOnTop is set. Removed BringToFront() calls and related logs, as setting IsAlwaysOnTop in code ensures the window stays on top.
2025-12-19 10:54:06 +08:00
Noraa Junker
7cd201d355 Remove ISettingsUtils and ISettingsPath interfaces (#44331)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR removes the ISettingsUtils and ISettingsPath interfaces to
reduce some complexity. They only existed so the classes can be used
with moq. But this is also possible by using virtual methods which is
cleaner.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
2025-12-19 10:30:01 +08:00
Shawn Yuan
9aab0f3893 Fix pipeline with waskd2 exp (#44334)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates the WinAppSDK version used in the build
pipeline to 1.8 and makes related improvements to the NuGet restore
process and configuration handling.

Version update:

* Updated the default value of the `winAppSdkVersionNumber` parameter
from `"1.7"` to `"1.8"` in `.pipelines/UpdateVersions.ps1`, ensuring the
pipeline uses the latest WinAppSDK version.

NuGet restore and configuration improvements:

* Changed the `Add-NuGetSourceAndMapping` call in the
`Resolve-WinAppSdkSplitDependencies` function to use the `$installDir`
variable instead of a hardcoded path, improving flexibility for local
package mapping in `.pipelines/UpdateVersions.ps1`.
* Added a `workingDirectory` property to the NuGet restore step in
`.pipelines/v2/templates/steps-update-winappsdk-and-restore-nuget.yml`
to ensure the restore process operates from the correct directory.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-18 14:47:59 +08:00
Yu Leng
3fa044d44c Improve telemetry accuracy for hotkey and tray icon settings
Updated telemetry event to use ActivationShortcut.IsValid() for hotkey status and ShowSystemTrayIcon for tray icon status, replacing previous properties. This ensures more accurate and meaningful telemetry data collection.
2025-12-18 14:11:30 +08:00
Yu Leng
989d263091 Replace PowerDisplay.png with animated PowerDisplay.gif
Updated OobePowerDisplay.xaml to use PowerDisplay.gif as the HeroImage, replacing the previous static PNG. Added the PowerDisplay.gif binary to the project to enhance the OOBE Power Display page with animation.
2025-12-18 14:05:24 +08:00
Yu Leng
d6a851535d Add PowerDisplay settings telemetry event support
Enables Runner to signal PowerDisplay to send a settings telemetry event. Introduces a new named event for this purpose, updates interop constants, and implements logic in PowerDisplay to gather and log current settings and profile info to telemetry. Also improves process shutdown handling in Runner. This enhances diagnostics and observability for the PowerDisplay module.
2025-12-18 14:00:35 +08:00
Shawn Yuan
91b7a99e76 Update BuildWithLatestWinAppSdkDaily pipeline to use 1.8 wasdk (#44183)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request refactors the WindowsAppSDK update and NuGet restore
pipeline to improve dependency resolution and configuration management,
especially for version 1.8 and above. The changes streamline how package
versions are detected and updated across multiple project files,
introduce more robust handling of NuGet sources and mappings, and
modernize the restore step to use the `dotnet` CLI for better
compatibility.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-12-18 11:39:35 +08:00
Yu Leng
03088b8a2e Refactor PowerDisplay init; remove WiX installer logic
Refactored initialization so MainViewModel handles all async startup and signals MainWindow via a new InitializationCompleted event. Removed redundant initialization code from MainWindow. Updated process termination list to include PowerToys.PowerDisplay.exe. Removed PowerDisplay.wxs, shifting asset installation logic out of the WiX setup project. Improves separation of concerns and UI readiness handling.
2025-12-18 00:22:35 +08:00
Gordon Lam
d38edf798d Update a reminding vcxproj that reference WinAppSDK (#44316)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This pull request modernizes NuGet package management for the
`Microsoft.CommandPalette.Extensions` native project by migrating from
the older `packages.config` approach to the newer `PackageReference`
style. It also updates the related project references and output
handling in the toolkit project. These changes simplify dependency
management and align with current best practices for native C++/WinRT
projects.

**NuGet package management modernization:**

* Migrated `Microsoft.CommandPalette.Extensions.vcxproj` from
`packages.config` to `PackageReference` style, specifying dependencies
directly in the project file and removing the `packages.config` file.
[[1]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4L3-L12)
[[2]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4R27-R33)
[[3]](diffhunk://#diff-13e4e73ced13b2508639b5e93c39b0f1ee6a978109c60d33e3a9d16bf24024bfL1-L17)
* Removed legacy NuGet property groups, imports, and error-checking
targets related to manual package restore, as these are now handled
automatically by `PackageReference`.
[[1]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4L3-L12)
[[2]](diffhunk://#diff-ff17a18a84e1c666c8f05468624d55167ac13d2c0e36724e0df3ce1d83bdbbd4L165-L182)

**Project reference and build output updates:**

* Updated the project reference in
`Microsoft.CommandPalette.Extensions.Toolkit.csproj` to not reference
the output assembly directly, and added explicit inclusion and copying
of the native implementation DLL and WinMD files to the output
directory.

**Cleanup of unused files:**

* Removed `packages.config` from both the
`Microsoft.CommandPalette.Extensions` and `PowerRenameUILib` projects,
as dependencies are now managed via `PackageReference`.
[[1]](diffhunk://#diff-13e4e73ced13b2508639b5e93c39b0f1ee6a978109c60d33e3a9d16bf24024bfL1-L17)
[[2]](diffhunk://#diff-98d060eb88d212ec4ce70e1d30ec66043a998d67940648c917aa6609739d10d5L1-L19)
2025-12-17 18:10:21 +08:00
Yu Leng
7cc00fa99e Improve window sizing and tray icon reliability
- Enforce minimum window height and adjust sizing logic to respect both min/max limits
- Call Activate() before Show() to ensure window visibility
- Add fallback Activate() if window is not visible after show
- Enhance tray icon error handling and retry logic if Shell_NotifyIcon fails
- Add warning logs for missing monitors and tray icon failures
2025-12-17 17:41:43 +08:00
Dave Rayment
17668047bf [PowerRename] Fix date replacement tokens failing if followed by a capital letter (#44267)
## Summary of the Pull Request
Fixes date/time-related replacement tokens being rejected if they were
followed by capital letters in the user's replacement string.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44202
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
With the addition of image metadata replacement options, a strict
negative lookahead was added to the date replacement regular expressions
to prevent conflicts. This was required because, for example, `$D` would
otherwise match before `$DATE_TAKEN_YYYY`. Metadata and date-related
replacements are executed separately at the moment, so this awareness of
each other is required.

However, the negative lookahead was far too aggressive:
- It used `(?![A-Z])`, meaning any capital letter after the date token
would reject the match entirely. This caused the problem referred to in
the linked issue, where `$DDT` was rejected instead of matching to the
`$DD` replacement followed by a verbatim `T` character.
- It was applied to the majority of fields, whereas it is only actually
needed where date tokens are prefixes of metadata tokens. Only `$D` and
`$H` are affected.
- There was no need to apply negative lookups to catch 'self-matches'
like preventing `$D`, `$DD`, and `$DDD` from matching when `$DDDD` was
in the replacement string. Instead, the order of processing already
matches the longest token first, so this could never happen.

To fix these issues, I:
- Removed the majority of the negative lookaheads.
- Made the remaining negative lookaheads only match actual conflicting
suffixes, e.g. `$D(?!(ATE_TAKEN_|ESCRIPTION|OCUMENT_ID))` instead of
`$D(?![A-Z])`. This makes mistaken rejections of user-supplied
replacement strings much more unlikely.

Please note: there remain inherent issues with the current token
replacement approach. Tackling these will require a more extensive
refactoring PR which separates replacement string tokenization from
matching and replacement, and which tackles both image metadata and file
date metadata in a unified manner.

## Validation Steps Performed
- Corrected unit tests which classified, for example, `$YYY` as invalid,
instead of identifying it as a valid `$YY` token + verbatim capital Y
replacement.
- Wrote new unit tests to exercise the refined negative lookaheads.
- Wrote tests to confirm certain negative lookaheads were not required
because the order of processing guaranteed the longest match happens
before any prefix matches.
- Wrote a unit test to exercise the specific issue raised in #44202.
- Confirmed that all new and pre-existing PowerRename tests pass.
2025-12-17 16:54:58 +08:00
Yu Leng
3e203649f1 Ensure profile application runs on UI thread
Refactored profile application to dispatch to the UI thread using _dispatcherQueue, as MonitorViewModels are UI-bound. Introduced an async helper to manage completion signaling. Improved error logging to include exception types and inner exception details for better diagnostics.
2025-12-17 14:53:43 +08:00
Yu Leng
08c0944cca Improve LightSwitch profile sync and settings persistence
- Sync internal theme state and notify PowerDisplay on manual override (hotkey) in LightSwitchStateManager.
- Add SaveSettings() in LightSwitchViewModel and call it on relevant property changes to ensure immediate settings persistence.
- Clear profile selection and update settings if a configured profile no longer exists, preventing invalid references.
- Update expect.txt with new recognized keywords.
2025-12-17 14:48:52 +08:00
Yu Leng
30da716be3 Refactor single-instance logic to prevent extra log files
Rework startup to check for existing instance before logger
initialization, following the Command Palette pattern. Only the
primary instance now creates log files. Remove DecideRedirection()
and move redirection logic directly into Main. Update
RedirectActivationTo to avoid logging before logger is initialized.
Clarify log messages and ensure activation handler is only
registered for the primary instance.
2025-12-17 14:17:32 +08:00
Yu Leng
6f5477442b Improve logging and single-instance handling for PowerDisplay
- Add detailed logging throughout C# app and C++ module for lifecycle, event, and process actions
- Remove "process ready" event; switch to Command Palette single-instance pattern using AppInstance and RedirectActivationToAsync
- Refactor process launch and event registration logic for clarity and reliability
- Enhance error handling and diagnostics for telemetry, language, and hotkey parsing
- Make event handling and UI thread marshalling more robust and traceable
- Clean up obsolete code and improve comments for maintainability
2025-12-17 14:08:43 +08:00
Yu Leng
5e0909fa36 Position window on monitor under mouse cursor
Updated window positioning logic to use the monitor where the mouse cursor is currently located, instead of always using the primary monitor. Added GetMonitorAtCursor method leveraging Win32 GetCursorPos to determine cursor location and select the appropriate monitor. Updated documentation and added necessary P/Invoke support.
2025-12-17 13:21:59 +08:00
Shawn Yuan
7b0b284d40 [Advanced Paste] Introduced image-input handling (#44021)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request introduces significant enhancements to the
AdvancedPaste module, enabling AI-powered clipboard transformations to
support both text and image data (notably for image analysis and
transformation tasks), and improving error handling and clipboard
tracking. The changes update the service interfaces, data models, and
processing logic to handle images alongside text, and refine how the
application responds to errors and clipboard state changes.

<img width="470" height="366" alt="image"
src="https://github.com/user-attachments/assets/6ad011e4-a2ba-4e44-b640-739440836de6"
/>

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-12-17 11:49:28 +08:00
Yu Leng
bfc5765530 Remove custom exit logic and cleanup from MainWindow
Refactored MainWindow.xaml.cs to eliminate the _isExiting flag and all related shutdown/cleanup methods, including UnsubscribeFromViewModelEvents, SetExiting, FastShutdown, and ExitApplication. The OnWindowClosed handler now always hides the window instead of handling exit scenarios, simplifying window lifecycle management.
2025-12-17 10:59:34 +08:00
Yu Leng
6eeb18b4c8 Refactor window management to use WinUIEx APIs
Replaces direct Win32/AppWindow interop in MainWindow.xaml.cs with higher-level WinUIEx APIs for showing, hiding, and configuring the window. Refactors window configuration to use WindowEx properties and AppWindow.TitleBar, removes obsolete using directives, and simplifies window sizing and positioning. This results in cleaner, more maintainable, and idiomatic WinUI code.
2025-12-17 10:48:36 +08:00
Yu Leng
e1c443628a Refactor window sizing to prevent flicker on show
Adjust window size to content before showing to avoid flicker and ensure correct initial appearance. Set minimal initial height to prevent "shrinking" effect. Remove redundant post-show resize logic and clarify intent with comments. Focus clearing is now performed immediately after showing the window.
2025-12-17 10:37:40 +08:00
Yu Leng
734ef8816b Refactor window positioning and sizing logic
Simplify and improve window positioning by using WinUIEx MonitorInfo to handle multi-monitor setups, taskbar positions, and DPI scaling. Remove manual DPI calculations and obsolete methods, making window sizing and placement more robust and concise.
2025-12-17 10:26:54 +08:00
Yu Leng
6d032713aa Fix window positioning to respect WorkArea X/Y offsets
Previously, window coordinates were calculated without considering the WorkArea's X and Y offsets, leading to incorrect placement on multi-monitor setups or when the taskbar is at the top or left. This update adds the WorkArea's X and Y values to the position calculations, ensuring accurate window placement across all display configurations.
2025-12-17 10:12:52 +08:00
Gordon Lam
9aca6d136f Revert "Revert commit" - Using centralized package management for vcxproj (#44289)
Reverts microsoft/PowerToys#44208
Basically enable back: https://github.com/microsoft/PowerToys/pull/43920

the core change is adding this new Target to ensure when "building in
Visual Studio", it will restore the nuget package first for vcxproj:
```xml
  <!-- Auto-restore NuGet for native vcxproj (PackageReference) when building inside VS -->
  <Target Name="EnsureNuGetRestoreForVcxproj" BeforeTargets="PrepareForBuild" Condition="
            '$(BuildingInsideVisualStudio)' == 'true'
            and '$(DesignTimeBuild)' != 'true'
            and '$(RestoreInProgress)' != 'true'
            and '$(MSBuildProjectExtension)' == '.vcxproj'
            and '$(RestoreProjectStyle)' == 'PackageReference'
            and '$(MSBuildProjectExtensionsPath)' != ''
            and !Exists('$(MSBuildProjectExtensionsPath)project.assets.json')
          ">

    <Message Importance="normal" Text="NuGet assets missing for $(MSBuildProjectName); running Restore...; IntDir=$(IntDir); BaseIntermediateOutputPath=$(BaseIntermediateOutputPath)" />

    <MSBuild Projects="$(MSBuildProjectFullPath)" Targets="Restore" Properties="RestoreInProgress=true" BuildInParallel="false" />
  </Target>
```
2025-12-16 10:46:39 +08:00
leileizhang
4b2ee60b42 Fix AdvancedPaste Gemini provider saving Azure placeholder endpoint (#44293)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
When creating/editing a Paste AI provider in Settings, providers that
don’t require an endpoint (e.g., Google/Gemini) could still end up
persisting the Azure OpenAI placeholder
(https://your-resource.openai.azure.com/) into settings.json.

### Fix:

- On save, for service types that don’t use an endpoint, prevent
placeholder/stale values from being persisted by forcing endpoint-url to
be empty.
- Reuse a single “requires endpoint” check so the dialog visibility and
save behavior stay consistent.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44243
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

## AI Generated Note:
This pull request refactors and improves how endpoint handling is
managed for different AI service types in the
`AdvancedPastePage.xaml.cs` file. The changes centralize the logic for
determining whether an endpoint is required, prevent persisting
placeholder or stale endpoint values for services that do not use them,
and ensure placeholder values are only provided where appropriate.

**Refactoring and logic centralization:**

* Introduced the `RequiresEndpointForService` helper method to
centralize and clarify the logic for determining if a service type
requires an endpoint, replacing inline checks in multiple places.
[[1]](diffhunk://#diff-14126907329c7fcd49dd33bab32283296c7dd68ddc3902163a482a3b3ce58d36L317-R317)
[[2]](diffhunk://#diff-14126907329c7fcd49dd33bab32283296c7dd68ddc3902163a482a3b3ce58d36R838-R845)

**Improved endpoint value handling:**

* Updated the dialog logic to ensure that endpoints are not persisted
for services that do not require them, preventing storage of placeholder
or irrelevant values.
* Modified the `GetEndpointPlaceholder` method to return an empty string
for service types that do not require an endpoint, rather than a generic
placeholder.
2025-12-15 17:07:09 +08:00
Yu Leng
6acd859d43 Sync LightSwitch event names, add monitor refresh delay
- Use shared constants for LightSwitch theme event names in both C++ and C# to ensure cross-module consistency.
- Replace "Brightness update rate" with "Monitor refresh delay" setting in PowerDisplay; user can now configure delay (1–30s) after display changes before monitor refresh.
- Update UI and resources to reflect new setting and remove old references.
- MainViewModel now uses the configurable delay instead of a hardcoded value.
- Improves user control and reliability of monitor detection after hot-plug events.
2025-12-15 13:53:23 +08:00
Shawn Yuan
e37a328624 [Advanced Paste] Fixed custom hotkey issue (#44288)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixed custom hotkey issue

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43899 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-12-15 12:56:35 +08:00
Yu Leng
4f4a724d35 Add PowerDisplay asset support and logger name constant
Added PowerDisplay asset group to generateAllFileComponents.ps1 for file/component generation. Introduced powerDisplayLoggerName constant in LogSettings and updated PowerDisplayModule to use it for logger initialization, improving consistency.
2025-12-15 12:01:59 +08:00
moooyo
66e96bbe9d Super resolution with AI for image resizer (#42331)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
From WinAppSDK 1.8, microsoft announced a new feature AI Imaging. We can
use this ability to enhance our image resizer tools to support scale up
the image resolution by AI.

Doc:
https://learn.microsoft.com/en-us/windows/ai/apis/imaging#what-can-i-do-with-image-super-resolution

Target:
1. Add a new config to control use AI or not.
2. Support model download in image resizer.
3. Auto detect if user's computer support AI feature, if not, do not
show the AI related config.
4. Switch the control part if user enable/disable ai feature.

Demo:
Model not ready, user need to download the model:
<img width="694" height="625" alt="image"
src="https://github.com/user-attachments/assets/8079f047-71fa-4abf-b266-003f74cc5d3e"
/>

Model ready:
<img width="543" height="589" alt="image"
src="https://github.com/user-attachments/assets/952eafc6-0af6-4bea-88d0-0724532f4fac"
/>

User's computer doesn't support AI feature (x86 machine)
<img width="685" height="531" alt="image"
src="https://github.com/user-attachments/assets/522ba300-1505-46a2-a29b-3e8e71c49cdd"
/>


Note: **This feature only support for Arm Windows with the latest
Windows version.**


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: moooyo <lengyuchn@gmail.com>
Co-authored-by: Leilei Zhang <leilzh@microsoft.com>
2025-12-15 09:42:49 +08:00
Yu Leng
da0b272fb3 Add new DLLs to ESRP signing list
Added PowerDisplay.Lib.dll, WmiLight.dll, and WmiLight.Native.dll to ESRPSigning_core.json to ensure these files are included in the code signing process. This enhances security and trust for the newly introduced components.
2025-12-12 17:41:58 +08:00
Yu Leng
2f4f079d97 Add PowerDisplay binaries to ESRP signing list
Included PowerToys.PowerDisplayModuleInterface.dll, WinUI3Apps\PowerToys.PowerDisplay.dll, and WinUI3Apps\PowerDisplay.exe in ESRPSigning_core.json for code signing. This supports integration of the new PowerDisplay module.
2025-12-12 15:12:03 +08:00
Copilot
dcf1767c23 Refactor: Extract duplicated boolean-to-visibility converter to shared helper (#44236)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Eliminates code duplication by extracting the `ConvertBoolToVisibility`
method that was duplicated across `MonitorViewModel.cs` and
`MainWindow.xaml.cs` into a shared `VisibilityConverter` helper class.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

**Before:** Identical `ConvertBoolToVisibility` methods existed in two
places for x:Bind visibility conversions.

**After:** Single `VisibilityConverter.BoolToVisibility()` static method
in `Helpers/` namespace.

### Changes
- Created `PowerDisplay.Helpers.VisibilityConverter` with static
`BoolToVisibility` method
- Removed duplicate methods from `MonitorViewModel` and `MainWindow`
- Updated 8 XAML bindings to use
`helpers:VisibilityConverter.BoolToVisibility()`

Maintains AOT-compatible x:Bind pattern while eliminating duplication.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Code review and security scan passed with no issues.

<!-- START COPILOT CODING AGENT TIPS -->
---

💬 We'd love your input! Share your thoughts on Copilot coding agent in
our [2 minute survey](https://gh.io/copilot-coding-agent-survey).

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
2025-12-12 14:38:28 +08:00
Yu Leng
04de4b8357 fix spelling check 2025-12-12 14:30:06 +08:00
Copilot
53a6d45056 Extract EnsureProcessRunning helper to eliminate code duplication (#44235)
## Summary of the Pull Request

Addresses code review feedback on #42642 by extracting duplicated
process launching logic into a reusable helper method.

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

The `ApplyColorTemperature` and `ApplyProfile` custom action handlers
contained identical 6-line blocks for process state checking, launching,
and synchronization.

**Changes:**
- Added `EnsureProcessRunning()` helper encapsulating the pattern: check
if running → launch if needed → wait for ready signal
- Replaced duplicated blocks in both handlers with single helper call

**Before:**
```cpp
if (!is_process_running())
{
    Logger::trace(L"PowerDisplay process not running, launching before applying...");
    launch_process();
    wait_for_process_ready();
}
```

**After:**
```cpp
EnsureProcessRunning();
```

## Validation Steps Performed

Code review and security checks passed.

<!-- START COPILOT CODING AGENT TIPS -->
---

💬 We'd love your input! Share your thoughts on Copilot coding agent in
our [2 minute survey](https://gh.io/copilot-coding-agent-survey).

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
2025-12-12 14:27:10 +08:00
Yu Leng
ab1561bfc4 Update to use GetWindowLongPtr for 64-bit compatibility
Replaced all usages of GetWindowLong with GetWindowLongPtr and updated the P/Invoke declaration to use "GetWindowLongPtrW". This ensures correct window style handling on 64-bit Windows systems.
2025-12-12 14:25:49 +08:00
Yu Leng
39c10ad039 Update keywords, docs, and WMI controller imports
- Refreshed keyword lists in expect.txt to reflect recent changes.
- Fixed documentation link casing in design.md.
- Added Copilot attribution note to mccsParserDesign.md.
- Reordered and added using directives in WmiController.cs for clarity and dependency resolution.
2025-12-12 14:07:28 +08:00
Yu Leng
132ed2128e Expand and reorganize design.md for clarity and depth
- Majorly restructured Table of Contents, splitting "Goals" and "Future Considerations" and adding new technical sub-sections.
- Added rationale sections: "Why WmiLight Instead of System.Management" (AOT, memory, API) and "Why We Need an MCCS Capabilities String Parser" (recursive parsing, regex limitations).
- Rewrote Settings UI ↔ PowerDisplay architecture diagram for clarity; summarized UI data models in a table.
- Reformatted Windows Events for IPC section with a new table and event name explanation.
- Overhauled Monitor Discovery Flow with step-by-step breakdowns, new Mermaid diagrams, and a DDC/CI vs. WMI comparison.
- Removed the inlined Data Models class diagrams for brevity.
- Split "Future Considerations" into "Already Implemented" and a focused "Potential Future Enhancements" list.
- Improved formatting, terminology, and explanations throughout.
2025-12-12 13:03:44 +08:00
Yu Leng
06a72f3c54 Refactor: update docs, diagrams, and PnpIdHelper namespace
- Improved PowerDisplay design docs for clarity and technical accuracy
- Rewrote DDC/CI section to better explain real-world issues
- Updated architecture diagrams and terminology (Helpers → Utils)
- Replaced ASCII diagrams with Mermaid for better visualization
- Clarified monitor identification and MST/Clone mode handling
- Corrected PnP Manufacturer ID attribution to UEFI Forum
- Moved PnpIdHelper.cs to Utils namespace and updated all references
2025-12-12 12:40:54 +08:00
Yu Leng
2083fcd143 Refactor PowerDisplay design: VCP, windowing, class updates
Update design docs to reflect major refactoring and enhancements:
- Merge VcpCodeNames.cs and VcpValueNames.cs into VcpNames.cs
- Add GlobalUsings.cs for global using directives
- Expand DdcCiController/WmiController diagrams with high-level methods
- Extend VcpCapabilities with windowing support and new APIs
- Add WindowCapability, WindowArea, WindowSize structs
- Extend MonitorInfo with new properties and VCP formatting
- Add VcpCodeDisplayInfo and VcpValueInfo for richer VCP display
- Update class relationships and remove obsolete files (e.g., Styles)
2025-12-12 11:26:14 +08:00
Yu Leng
ef9c26dd50 Refactor CreateMonitorInfo to use object initializer
Refactored the CreateMonitorInfo method to use object initializer syntax instead of a parameterized constructor. This change improves code readability and maintainability, and removes the deprecated hardwareId parameter.
2025-12-12 11:14:50 +08:00
Yu Leng
a001d5cacd Remove unused MonitorInfo properties and constructors
Clean up MonitorInfo by removing obsolete constructors and several computed properties (ColorTemperatureDisplay, VcpCodesSummary, HasColorPresets, BrightnessTooltip, ContrastTooltip). Update XML docs for clarity and rely on remaining properties for display logic.
2025-12-12 11:10:20 +08:00
Yu Leng
dea4cbd045 Remove batch notification support from MonitorInfo
Removed SuspendNotifications, NotificationResumer, and the custom OnPropertyChanged override from MonitorInfo. Property changes now trigger immediate notifications instead of batching updates for UI refresh. This simplifies the class and notification logic.
2025-12-12 11:01:13 +08:00
Yu Leng
f47abb43e9 Simplify color temp display names and VCP hex parsing
Refactored color temperature display name formatting to remove
hexadecimal values from user-facing strings, returning only the
preset or custom name. Updated fallback and custom value handling
to be more concise. Replaced the TryParseHexCode helper with
direct string slicing and parsing for VCP codes. Updated
documentation comments to match new formatting. These changes
improve code clarity and provide a cleaner UI.
2025-12-12 10:59:18 +08:00
Yu Leng
4557c509e5 Refactor logging and VCP naming; simplify capabilities status
Removed excessive debug/info logging and consolidated VCP code/value naming into a single VcpNames utility. Eliminated CapabilitiesStatus property in favor of simpler logic. Cleaned up exception handling and removed non-essential UI and service logs. No changes to core functionality.
2025-12-12 10:36:46 +08:00
Yu Leng
73dca1b598 Clean up usings and update IPC exception handling
Removed unused using directives across multiple files to reduce clutter and unnecessary dependencies. Updated IPCResponseService.cs to suppress debug output in the exception handler for IPC message processing.
2025-12-12 09:57:48 +08:00
Yu Leng
4c93fe01d0 PowerDisplay: overhaul design docs, remove obsolete IPC code
Expanded and clarified PowerDisplay design documentation:
- Added detailed section on monitor identification (handles, IDs, MST, clone mode, etc.) with diagrams and tables.
- Updated architecture, flowcharts, and class diagrams to reflect new helpers, services, and improved data flows.
- Expanded internal structure details for PowerDisplay.Lib and app, listing new helpers, models, and utilities.
- Updated sequence diagrams for LightSwitch integration and Settings UI interaction.
- Revised future considerations, marking hot-plug and rotation as implemented, and adding new feature ideas.

Removed all obsolete PowerDisplay IPC forwarding code from settings_window.cpp/h, including the send_powerdisplay_message_to_settings_ui function and related JSON dispatch logic. This reflects a refactor or deprecation of the previous custom IPC mechanism.
2025-12-12 09:44:28 +08:00
Jiří Polášek
e13d6a78aa CmdPal: Set image to surface immediately in BlurImageControl (#44222)
## Summary of the Pull Request

This PR resolves issue when the background image is not loaded. When
loading an image, BlurImageControl now sets the image to the surface
immediately, as the LoadComplete handler is not guaranteed to be called.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44221
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
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- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 19:05:01 -06:00
Jiří Polášek
73786cd2be CmdPal: Add drag & drop support (#44165)
## Summary of the Pull Request

This PR adds basic drag-and-drop support for items in list and grid
views.

It introduces two new properties on `ListItem`, backed by
`IExtendedAttributesProvider`: `DataPackage` and `DataPackageView`.
These properties are mutually exclusive.
`DataPackage` serves as a convenience property allowing the item to
retain the underlying object without risk of losing it. Across the
extension boundary, only the immutable `DataPackageView` snapshot is
transferred. When `DataPackage` is set, `DataPackageView` is derived
from it.

This PR includes initial concrete drag-and-drop implementations for:
- File Indexer  
- Clipboard History  

**Todo / Missing pieces** 
- [x] Extend `DataPackage` support to top-level command items, enabling
scenarios such as index fallback ~
- [x] Provide automatic drag-and-drop for unconfigured list items (e.g.,
copying title and subtitle as text)
- [x] Keep CmdPal open
- [ ] ~Clipboard commands (since we have the DataPackage...)~
- [ ] ~Improve logging~

## Pictures? Moving ones!


https://github.com/user-attachments/assets/13eb9a71-e760-43ea-8c2d-cd41cf377905




<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38289 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
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for new binaries
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 08:05:48 -06:00
leileizhang
4de4d5f310 [Advanced Paste] Fix clipboard history item duplication when selecting items (#44212)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes an issue where clicking on a clipboard history item creates a
duplicate entry at the top of the history.
## Problem

When a user clicks on a clipboard history item in the Advanced Paste
clipboard history menu, the item gets duplicated to the top of the
history. This makes it impossible to delete items since clicking the
three-dots menu to delete first duplicates the item.

## Root Cause

The `ClipboardHistory_ItemInvoked` handler was using
`ClipboardHelper.SetTextContent()` and
`ClipboardHelper.SetImageContent()`, which internally call
`Clipboard.SetContentWithOptions()`. This creates a new clipboard
history entry with the same content.

## Solution

Use `Clipboard.SetHistoryItemAsContent(ClipboardHistoryItem)` instead,
which sets the clipboard content from an existing history item without
creating a new history entry.


![delete](https://github.com/user-attachments/assets/256407e7-a05f-4cb5-9311-de8918940d66)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43945
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 14:12:06 +08:00
Yu Leng
865dd60a83 Update expect.txt terms and fix NCP spelling in PnpIdHelper
Updated expect.txt with new and modified terms. Corrected the manufacturer name for "NCP" in PnpIdHelper.cs from "Najing CEC Panda" to "Nanjing CEC Panda" to fix a spelling error.
2025-12-11 13:18:00 +08:00
Kai Tao
f8c5ff8c0c Build: Fix build script for a local installer (#44168)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Not maintained since wix5 upgrade, so make it build locally for an
installer
1. Do elevation when dev cert is not added to root store
2. Set up version to build arg to build, and build cmdpal version same
with CI
3. cmdpal AOT local build
4. Make sure every msix file is signed successfully

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Verify the script can build an installer on a new devbox, and cmdpal,
filelocksmith etc can be run without problem
<img width="872" height="275" alt="image"
src="https://github.com/user-attachments/assets/cf4cff0d-0d90-4496-a7f8-50c582d9c340"
/>
<img width="1251" height="555" alt="image"
src="https://github.com/user-attachments/assets/6529c1a8-a532-4dfc-9f74-2c2fd37e28e6"
/>
Output for msix packages:
PackageFullName Version
--------------- -------
Microsoft.PowerToys.SparseApp_0.96.2.0_neutral__8wekyb3d8bbwe 0.96.2.0

Microsoft.PowerToys.FileLocksmithContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0

Microsoft.PowerToys.ImageResizerContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0
Microsoft.PowerToys.NewPlusContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0

Microsoft.PowerToys.PowerRenameContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-11 13:17:42 +08:00
Yu Leng
2880b5afce Improve monitor orientation sync for mirror/clone mode
Refactor orientation tracking to use property change notifications in the Monitor model. Add GetCurrentOrientation to DisplayRotationService and a RefreshAllOrientations method in MonitorManager to ensure all monitors sharing a GdiDeviceName are updated after rotation. Update MonitorViewModel to subscribe to orientation changes and forward them to the UI, and clean up event subscriptions on dispose. These changes ensure accurate orientation state in both UI and data models, especially for mirrored displays.
2025-12-11 13:02:00 +08:00
Yu Leng
9a175df510 Improve WMI internal display naming and refresh logic
Enhance monitor discovery by extracting manufacturer IDs from WMI and mapping them to user-friendly names using a new PnpIdHelper. Remove unreliable WmiMonitorID name parsing. Add detailed logging and allow forced monitor refreshes during display changes. Update asset paths in project file for better organization.
2025-12-11 12:46:15 +08:00
Yu Leng
f07fa4db60 Improve monitor identification and display change handling
- Add detailed WMI monitor logging and fallback for missing names
- Update IdentifyWindow to support multi-monitor (mirrored) labels
- Map GDI device names to multiple monitor numbers for mirror mode
- Show pipe-separated monitor numbers in identify overlay
- Delay monitor refresh after display changes for hardware stability
- Enhance debug logging for monitor detection and mapping
2025-12-11 12:12:28 +08:00
leileizhang
d32ea86314 [Peek] Use WebView2 for SVG preview to improve compatibility (#44209)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Improves SVG preview compatibility in Peek by using WebView2 instead of
`SvgImageSource`.
## Problem

`SvgImageSource` has limited SVG feature support and fails to render
SVGs with advanced features like `clipPath`, complex gradients, or
certain namespace configurations. This results in black previews or
icon-only display for many SVG files.

## Solution

Render SVG files using WebView2 which provides full SVG specification
support through the browser engine.

<img width="1973" height="1314" alt="image"
src="https://github.com/user-attachments/assets/a4eb2ff5-d76f-4f7f-87e3-6404e18b2b09"
/>

<img width="1997" height="1358" alt="image"
src="https://github.com/user-attachments/assets/7ce4dd69-7fba-447e-8499-d37af3f02c4d"
/>
<!-- Please review the items on the PR checklist before submitting-->

## PR Checklist

- [x] Closes: #44193
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 11:58:01 +08:00
Shawn Yuan
177f144e6d Revert commit (#44208)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Revert commit of 06fcbdac40 and
60deec6815
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 11:23:18 +08:00
Yu Leng
19eb78e696 Fix spelling issue 2025-12-11 11:18:09 +08:00
Yu Leng
ac94b3d9a5 Merge main into yuleng/display/pr/3
Resolve conflict in LightSwitchStateManager.cpp by keeping
NotifyPowerDisplay function for PowerDisplay integration.
2025-12-11 11:08:34 +08:00
Yu Leng
570cff4590 Remove redundant Logger initialization in App.xaml.cs
Logger initialization is now handled in Program.cs before the App constructor, so the duplicate initialization in App.xaml.cs has been removed. A clarifying comment was added to document this change and improve startup sequence clarity.
2025-12-11 11:04:41 +08:00
Kai Tao
7b469f6327 Build: Fix a version check failure (#44199)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Version check failed for a dll, ignore it to let release pipeline pass

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 10:58:30 +08:00
Yu Leng
d3ebebc24c Add "Vcpkg" variant; fix typo in IsValid property comment
Updated expect.txt to include the "Vcpkg" variant assignment. Fixed a duplicated word typo in the XML comment for the IsValid property in VcpFeatureValue.cs.
2025-12-11 10:57:40 +08:00
Yu Leng
5f15229691 Refactor: use Polly, ConcurrentDictionary, unify VCP parsing
- Replace custom retry logic with Polly.Core resilience pipelines for DDC/CI operations
- Remove LockedDictionary and RetryHelper; use ConcurrentDictionary for thread safety
- Add MonitorFeatureHelper to centralize VCP feature parsing
- Simplify monitor state management and update code for clarity
- Add Polly.Core dependency and update documentation
- Remove obsolete helper files
2025-12-11 10:52:51 +08:00
Guilherme
94ace730c8 [CmdPal] Add Sections and Separators for List Pages and Grid Pages (#43952)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This pull request adds sections and separators to ListPages and
GridPages

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38267
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

Since `CollectionViewSource` was causing performance issues and
@zadjii-msft asked for a new approach, I came up with this idea, heavily
inspired by how separators work on the `ContextMenu`, `FiltersDropDown`
and `Details`.

The way this is currently working is: Any ListItem where `Section` is
not null and `Command` is null, is considered a Separator.

On my tests, this seems to be working fine. Tried to make this work
without changes to the API, but I think this needs to be discussed.

### Some of the possible enhancements to existing extensions

### Search apps

<img width="792" height="523" alt="Screenshot 2025-11-27 173618"
src="https://github.com/user-attachments/assets/f9f9a64d-3ec1-4f7e-922b-997a3a4d074d"
/>

### Window Walker

<img width="785" height="518" alt="Screenshot 2025-11-27 173728"
src="https://github.com/user-attachments/assets/230f647d-210a-4b60-9068-c8fff890d2c9"
/>

### Winget

<img width="809" height="497" alt="Screenshot 2025-11-27 174006"
src="https://github.com/user-attachments/assets/547529c1-7600-4438-8c3e-e872e0327650"
/>

### Search files

<img width="819" height="536" alt="image"
src="https://github.com/user-attachments/assets/e86accc0-3f85-412d-8fb0-914a5479baff"
/>

### Grid Pages

<img width="804" height="964" alt="Screenshot 2025-11-27 174055"
src="https://github.com/user-attachments/assets/a3bba7db-95df-47ec-9cfb-f38775ab960e"
/>



<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-10 20:51:42 -06:00
Yu Leng
75f57f53f2 Simplify ProfileService XML doc comments
Removed the <remarks> section from the ProfileService class XML documentation, eliminating detailed design notes and usage guidelines. Only the summary description is now retained for clarity and brevity.
2025-12-11 10:28:44 +08:00
Yu Leng
a4770a84cf Refactor LightSwitchService to use PowerToys settings API
Replaced manual JSON parsing with strongly-typed settings access via SettingsUtils and LightSwitchSettings. Updated logic to use EnableLightModeProfile and EnableDarkModeProfile flags. Changed namespace to PowerDisplay.Services and updated using directives accordingly. Removed obsolete helper methods and improved code clarity.
2025-12-11 10:27:17 +08:00
Yu Leng
87eb7cc07f Refactor LightSwitch integration: decouple event handling
Removed LightSwitchListener and ThemeChangedEventArgs. Added LightSwitchService to centralize theme/profile logic. Updated event registration and MainViewModel to handle LightSwitch theme changes via service, decoupling event listening from profile application. Event listening now handled externally.
2025-12-11 10:08:51 +08:00
Yu Leng
54006a8ef1 Remove Manufacturer/ConnectionType from Monitor model
Simplifies monitor metadata by removing Manufacturer and ConnectionType properties and related extraction logic. Refactors WMI controller to always instantiate, relying on monitor discovery for support. Updates model property summaries for clarity, adjusts LightSwitchListener log prefix, and removes Manufacturer from MonitorViewModel. Streamlines code and improves documentation consistency.
2025-12-11 09:52:43 +08:00
Yu Leng
0fc2fc42d3 Refactor DDC/CI brightness initialization logic
Move brightness setup from MonitorDiscoveryHelper to DdcCiController to avoid slow I2C operations during monitor discovery. Set default brightness to 50 and update after discovery. Remove unused brightness methods and type aliases. Update comments to clarify initialization responsibilities.
2025-12-11 09:27:10 +08:00
Guilherme
a08fc0921f [CmdPal] Introduce Small, Medium, and Large sizing options for Details (#43956)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces 3 new sizing options to the Details Panel in the
Extensions API.
- `Small` (Default)
- `Medium`
- `Large`
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43251
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

Here's how it looks like:
```csharp
new ListItem(new NoOpCommand())
{
    Title = "Details on ListItems (Medium)",
    Details = new Details()
    {
        Title = "This item has medium details size",
        Body = "Each of these items can have a `Body` formatted with **Markdown**",
        Size = ContentSize.Medium,
    },
},
```

### Moving Pictures


![DetailsSize](https://github.com/user-attachments/assets/ae11b767-ecba-4b39-bd81-3e77eec93ed0)


<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-10 19:25:45 -06:00
Gleb Khmyznikov
995bbdc62d Fix fancy zones UI tests #42249 (#44181)
- [ ] Closes: #42249

Contribution to https://github.com/microsoft/PowerToys/issues/40701
2025-12-10 10:04:04 -08:00
Jaylyn Barbee
f822826cf1 [Light Switch] Follow Night Light mode (#43683)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Introduces a new mode that will have Light Switch follow Windows Night
Light.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/42457
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Strictly follows the state of Night Light. When NL is on, LS will be
switch to dark mode and when NL is off, LS will switch to light mode
(with respect to the users system/app selection).

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Turn on Follow Night Light mode
Change night light!

## Notes
2025-12-10 08:15:34 -05:00
Yu Leng
cffdf72afb Fix spelling issue 2025-12-10 19:32:15 +08:00
Yu Leng
a05859efc8 Remove unused monitor helpers and simplify utilities
Removed obsolete helper methods and the MonitorFeatureHelper class, streamlining monitor feature parsing and value conversion logic. Cleaned up thread-safe dictionary utilities by dropping rarely used methods. Updated application icon path in project file. Documentation comments were clarified for consistency.
2025-12-10 19:30:17 +08:00
Yu Leng
762a6bce0c Remove GetPhysicalHandle from PhysicalMonitorHandleManager
Eliminated the GetPhysicalHandle method, which handled monitor handle lookup by Id or direct handle. This refactors PhysicalMonitorHandleManager to no longer provide handle retrieval logic.
2025-12-10 19:09:58 +08:00
Yu Leng
6aa7e2cdf6 Refactor: unify VCP feature handling with VcpFeatureValue
Replaced BrightnessInfo with generic VcpFeatureValue struct to represent any VCP feature (brightness, color temp, input source, etc.). Updated IMonitorController and all controller implementations to use VcpFeatureValue for relevant methods. Simplified and unified VCP set/get logic, removed redundant validation and obsolete DdcCiNative methods, and updated helper classes accordingly. Improved code clarity and maintainability by generalizing VCP feature handling throughout the codebase.
2025-12-10 19:04:19 +08:00
Yu Leng
ecd8331d51 Refactor controller selection and remove CanControlMonitorAsync
Refactored MonitorManager to use dedicated controller fields for
O(1) lookup based on CommunicationMethod, replacing the async
GetControllerForMonitorAsync with a synchronous method. Removed
CanControlMonitorAsync from IMonitorController and all
implementations, simplifying the interface and controller logic.
Updated controller discovery and disposal logic accordingly.
Improved performance and maintainability by eliminating
unnecessary async checks and streamlining controller management.
2025-12-10 17:17:13 +08:00
Yu Leng
e85797b449 Update PowerDisplay.wxs for WiX v4 and add to installer
Updated PowerDisplay.wxs to use WiX Toolset v4 schema URLs for compatibility. Added PowerDisplay.wxs to build and file restoration steps in PowerToysInstallerVNext.wixproj, ensuring it is included and managed in the installer package.
2025-12-10 17:03:29 +08:00
Yu Leng
b622e6249d Fix spelling issue 2025-12-10 14:27:11 +08:00
Yu Leng
5b2af47528 Move Twinkle Tray notice to PowerDisplay utility section
Relocated the Twinkle Tray license and attribution from after the NuGet packages list to a new "Utility: PowerDisplay" section in NOTICE.md, aligning it with the format used for other utilities. No changes were made to the content of the notice.
2025-12-10 14:18:26 +08:00
Yu Leng
77a7c04b2e Improve monitor rotation using GDI device name
Refactor monitor discovery and rotation logic to use the GdiDeviceName property for accurate display targeting, especially in multi-monitor setups. Update the Monitor model to include GdiDeviceName, adjust DisplayRotationService and MonitorManager to use it, and enhance logging for better traceability. Also, unify hardware property application in MonitorViewModel to reduce code duplication. These changes increase reliability and maintainability of monitor control operations.
2025-12-10 14:16:28 +08:00
Yu Leng
4817709fda Unify monitor identification using stable Id property
Refactor monitor matching and persistence to use a single, stable Id (format: "{Source}_{EdidId}_{MonitorNumber}") across all components. Remove HardwareId and DeviceKey properties from Monitor, update ProfileMonitorSetting to use MonitorId, and simplify MonitorMatchingHelper logic. Update DDC/CI, WMI, ViewModels, Settings UI, and unit tests to rely on Id for all lookups, state management, and handle mapping. Improves reliability for multi-monitor setups and simplifies codebase by removing legacy fallback logic.
2025-12-10 13:34:36 +08:00
Yu Leng
0965f814ce Refactor profile and color temp application logic
Simplify MainViewModel by removing legacy HardwareId matching and the ApplyColorTemperatureAsync method. Update ApplyProfileAsync to accept only monitor settings and match monitors by InternalName. Improve documentation in ThemeChangedEventArgs and ProfileService for clarity. Streamline method signatures and remove outdated compatibility code.
2025-12-10 12:42:01 +08:00
Yu Leng
d48438571e Improve monitor identification accuracy in IdentifyMonitors
Refactored IdentifyMonitors to use Windows API for mapping display areas to monitor numbers via HMONITOR and GDI device names. This ensures correct monitor numbering in identify windows, especially in complex setups. Added detailed logging and only counts successfully created windows.
2025-12-10 12:10:54 +08:00
Yu Leng
102077a29b Remove "Link all monitor brightness" feature
Eliminates the UI and backend logic for synchronizing all monitor brightness levels. Refactors monitor list update logic to distinguish between initial load and refresh, introducing RestoreMonitorSettings for startup state restoration. Streamlines feature visibility application and settings handling for improved maintainability.
2025-12-10 11:42:23 +08:00
Yu Leng
97560ea6c0 Refactor color temp init to be synchronous in DDC/CI
Simplifies color temperature initialization by moving it from async handling in MainViewModel to synchronous initialization during monitor enumeration in DdcCiController. Removes related async methods and UI update logic, reducing complexity and ensuring color temperature values are available immediately after enumeration.
2025-12-10 11:18:28 +08:00
Yu Leng
0a2b433697 Refactor monitor discovery and initialization flow
Move all monitor initialization (capabilities, input source) into the controller discovery phase, eliminating redundant async initialization steps from MonitorManager. Remove obsolete initialization methods from MonitorManager. Add helper methods in DdcCiController for capability and input source setup. Improve logging for monitor capabilities. This streamlines monitor setup, reduces redundant work, and improves performance.
2025-12-10 11:00:36 +08:00
Yu Leng
db15380fcf Improve WMI monitor name extraction using length property
Refactor GetUserFriendlyName to use UserFriendlyNameLength for accurate string extraction from the WMI UserFriendlyName buffer. This ensures only valid characters are included, improving reliability when parsing monitor names.
2025-12-10 10:15:40 +08:00
Jiří Polášek
97c1de8bf6 CmdPal: Light, dark, pink, and unicorns (#43505)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR introduces user settings for app mode themes (dark, light, or
system) and background customization options, including custom colors,
system accent colors, or custom images.

- Adds a new page to the Settings window with new appearance settings
and moves some existing settings there as well.
- Introduces a new core-level service abstraction, `IThemeService`, that
holds the state for the current theme.
- Uses the helper class `ResourceSwapper` to update application-level
XAML resources. The way WinUI / XAML handles these is painful, and XAML
Hot Reload is pain². Initialization must be lazy, as XAML resources can
only be accessed after the window is activated.
- `ThemeService` takes app and system settings and selects one of the
registered `IThemeProvider`s to calculate visuals and choose the
appropriate XAML resources.
  - At the moment, there are two:
    - `NormalThemeProvider`
      - Provides the current uncolorized light and dark styles  
      - `ms-appx:///Styles/Theme.Normal.xaml`
    - `ColorfulThemeProvider`
- Style that matches the Windows 11 visual style (based on the Start
menu) and colors
      - `ms-appx:///Styles/Theme.Colorful.xaml`  
- Applied when the background is colorized or a background image is
selected
- The app theme is applied only on the main window
(`WindowThemeSynchronizer` helper class can be used to synchronize other
windows if needed).
- Adds a new dependency on `Microsoft.Graphics.Win2D`.
- Adds a custom color picker popup; the one from the Community Toolkit
occasionally loses the selected color.
- Flyby: separates the keyword tag and localizable label for pages in
the Settings window navigation.


## Pictures? Pictures!

<img width="2027" height="1276" alt="image"
src="https://github.com/user-attachments/assets/e3485c71-7faa-495b-b455-b313ea6046ee"
/>

<img width="3776" height="2025" alt="image"
src="https://github.com/user-attachments/assets/820fa823-34d4-426d-b066-b1049dc3266f"
/>

Matching Windows accent color and tint:

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/65f3b608-e282-4894-b7c8-e014a194f11f"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38444
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-09 18:56:03 -06:00
Yu Leng
095ae2bebd Refactor DDC monitor discovery; clarify interface docs
Refactored DiscoverMonitorsAsync in DdcCiController to remove Task.Run and simplify async flow and error handling. Updated XML doc for Name property in IMonitorController to clarify its purpose.
2025-12-10 08:43:44 +08:00
Yu Leng
c093332f84 Improve DDC/CI monitor matching and detection logic
Refactor monitor enumeration to use GDI device name and device path for accurate matching with Windows display config data. Expand MonitorDisplayInfo with new fields, add native interop for source device names, and enhance robustness for multi-monitor and mirror mode setups. Improve logging and remove index-based matching.
2025-12-10 08:40:44 +08:00
Yu Leng
725ac65450 Refactor DDC/CI monitor identification to use QueryDisplayConfig
Switch monitor discovery from EnumDisplayDevices to QueryDisplayConfig for stable identification using hardware ID and monitor number. Simplify CandidateMonitor structure and remove DisplayDeviceInfo and related matching logic. Update device key format to "{HardwareId}_{MonitorNumber}" for improved handle management. Rewrite CreateMonitorFromPhysical to use MonitorDisplayInfo directly. Update documentation and remove obsolete helpers for better reliability and maintainability.
2025-12-10 06:47:39 +08:00
Yu Leng
0bc59e7101 Refactor DDC/CI monitor discovery and control logic
- Split monitor discovery into three clear phases for readability and performance
- Introduce CandidateMonitor record for better data handling
- Fetch DDC/CI capabilities in parallel to speed up enumeration
- Filter out NULL physical monitor handles and retry up to 3 times
- Refactor color temperature and input source access to use generic VCP feature methods
- Add discrete VCP value validation for safer set operations
- Move input source verification to a dedicated method
- Improve error handling and logging throughout
- Remove obsolete tuple code and update documentation for maintainability
2025-12-10 06:21:50 +08:00
Yu Leng
b004fe1445 Remove StatusText from ViewModel; use logging for errors
StatusText property and all related UI updates have been removed
from MainViewModel and MainWindow. Status and error messages are
now logged via Logger instead of being shown in the UI. This
simplifies the ViewModel and centralizes error reporting. Only
IsScanning and IsLoading remain for UI state indication.
2025-12-10 05:01:09 +08:00
Kayla Cinnamon
0f8cf94d90 Update Community file (#44175)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Moved myself to community since I'm now in a new role :)

It's been a blast being on this team <3

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-12-09 13:04:09 -05:00
Niels Laute
620f67a3ba [UX] Misc consistency improvements in Settings (#44174)
## Summary of the Pull Request

- Minor text changes (e.g. removing "Enable")
- Fixing a few bugs where textblocks did not look disabled
- Sorted mouse utils alphabetically
- Auto-collapsing expanders on the mouse utils to reduce visual clutter

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-09 17:50:45 +01:00
Yu Leng
a0f45c444f Refactor error handling, DPI scaling, and UI events
- Replace custom error UI with Logger.LogError for exceptions
- Remove acrylic backdrop; use semi-transparent black background
- Scale IdentifyWindow size for DPI using GetDpiForWindow
- Remove ValueChanged handlers from sliders; use PointerCaptureLost
- Delete unused event handlers and clean up using directives
- Simplify input source switching logic in MainWindow
2025-12-09 15:28:18 +08:00
Yu Leng
25db00ec45 Add WinUIEx to software list in NOTICE.md
Added "WinUIEx" to the list of referenced software/tools in the NOTICE.md file to ensure proper attribution.
2025-12-09 15:01:14 +08:00
Kai Tao
23bc278cc8 Cmdpal: Fix cmdpal toolkit restore failure for slnx in release pipeline (#44152)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Error from pipeline: 

Invalid input 'PowerToys.slnx'. The file type was not recognized.
MSBuild version 17.14.23+b0019275e for .NET Framework
Build started 12/8/2025 6:33:14 AM.

Nuget support for slnx will be ready in nuget version 7, so use msbuild
to restore

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

<img width="606" height="681" alt="image"
src="https://github.com/user-attachments/assets/ca0486a7-0c07-4fad-a81e-b98767ea8005"
/>
2025-12-09 14:22:18 +08:00
Yu Leng
10bdb31a8a Use SettingsUtils.Default singleton for consistency
Updated PowerDisplayPage, DashboardViewModel, and LightSwitchViewModel to use the SettingsUtils.Default singleton instance instead of creating new SettingsUtils objects. This change ensures consistent settings utility usage and improves resource management.
2025-12-09 14:21:29 +08:00
Yu Leng
9654ffde06 fix spelling issue 2025-12-09 13:52:33 +08:00
Yu Leng
393b0af104 Fix typo: "relys" to "relies" in documentation
Corrected a grammatical error in the documentation by changing "PowerDisplay relys on" to "PowerDisplay relies on" for improved clarity and accuracy.
2025-12-09 11:24:23 +08:00
Yu Leng
b409f1e4bf Update expect.txt with new keywords across multiple sections
Expanded keyword lists in expect.txt for DBLCLKS, edid, MBR, MSIXCA, PATCOPY, and VERBW sections to include new identifiers and terminology. No removals; changes support new features and components.
2025-12-09 11:13:52 +08:00
Yu Leng
ab4ad5c940 Fix PR issue 2025-12-09 10:59:52 +08:00
Yu Leng
253b29bd11 Merge remote-tracking branch 'origin/main' into yuleng/display/pr/3 2025-12-09 10:55:14 +08:00
Yu Leng
bd9b66afa4 Refactor to use nint for window handles and P/Invoke
Replaces IntPtr with nint for window handles and native API calls in WindowHelper, removing 32/64-bit conditional logic. Cleans up unused minimize/restore methods. Updates TrayIconService constructor usage in App.xaml.cs.
2025-12-09 10:52:53 +08:00
Yu Leng
dd02ed54e0 Remove unused logo and add WindowsDesktop.App reference
Deleted obsolete PNG asset. Added Microsoft.WindowsDesktop.App as a framework reference in the project file to ensure consistent Microsoft.VisualBasic.dll versioning across WinUI3 apps, without enabling WPF or WinForms. No changes to log file exclusions or App.xaml handling.
2025-12-09 10:36:54 +08:00
leileizhang
73e379238b Add FancyZones CLI for command-line layout management (#44078)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Adds a new command-line interface (CLI) tool for FancyZones, enabling
users and automation scripts to manage window layouts without the GUI.

**Commands:**
| Command | Aliases | Description |
|---------|---------|-------------|
| `help` | | Displays general help information for all commands |
| `open-editor` | `editor`, `e` | Launch FancyZones layout editor |
| `get-monitors` | `monitors`, `m` | List all monitors and their
properties |
| `get-layouts` | `layouts`, `ls` | List all available layouts with
ASCII art preview |
| `get-active-layout` | `active`, `a` | Show currently active layout |
| `set-layout <uuid>` | `set`, `s` | Apply layout by UUID or template
name |
| `open-settings` | `settings` | Open FancyZones settings page |
| `get-hotkeys` | `hotkeys`, `hk` | List all layout hotkeys |
| `set-hotkey <key> <uuid>` | `shk` | Assign hotkey (0-9) to custom
layout |
| `remove-hotkey <key>` | `rhk` | Remove hotkey assignment |

**Key Capabilities:**
- ASCII art visualization of layouts (grid, focus, priority-grid,
canvas)
- Support for both template layouts and custom layouts
- Monitor-specific layout targeting (`--monitor N` or `--all`)
- Real-time notification to FancyZones via Windows messages
- Native AOT compilation support for fast startup

### Example Usage

```bash
# List all layouts with visual previews
FancyZonesCLI.exe ls

# Apply "columns" template to all monitors
FancyZonesCLI.exe s columns --all

# Set custom layout on monitor 2
FancyZonesCLI.exe s {uuid} --monitor 2

# Assign hotkey Win+Ctrl+Alt+3 to a layout
FancyZonesCLI.exe shk 3 {uuid}
```



https://github.com/user-attachments/assets/2b141399-a4ca-4f64-8750-f123b7e0fea7



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-09 10:13:48 +08:00
Dave Rayment
4710b816b4 [CmdPal] Optimise MainListPage's results display by merging already-sorted lists (#44126)
## Summary of the Pull Request
This PR replaces the current LINQ-based results compilation query of
combining, sorting and filtering the four result sources with a 3-way
merge operation plus a final append. It provides a performance increase
as well as a significant reduction in allocations.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The existing code:
1. Limits the number of apps returned to a pre-defined maximum.
2. Sorts the apps list.
3. Appends filtered items, scored fallback items and the apps list
together.
4. Sorts the three lists based on their score.
5. Appends the non-scored fallback items, with empty items excluded.
6. Selects just the `Item` from each.
7. Creates an array from the enumerable.

```csharp
    if (_filteredApps?.Count > 0)
    {
        limitedApps = _filteredApps.OrderByDescending(s => s.Score).Take(_appResultLimit).ToList();
    }

    var items = Enumerable.Empty<Scored<IListItem>>()
                          .Concat(_filteredItems is not null ? _filteredItems : [])
                          .Concat(_scoredFallbackItems is not null ? _scoredFallbackItems : [])
                          .Concat(limitedApps)
                          .OrderByDescending(o => o.Score)

                          // Add fallback items post-sort so they are always at the end of the list
                          // and eventually ordered based on user preference
                          .Concat(_fallbackItems is not null ? _fallbackItems.Where(w => !string.IsNullOrEmpty(w.Item.Title)) : [])
                          .Select(s => s.Item)
                          .ToArray();
```

We can exploit the fact that each of the three 'scored' lists are
pre-ordered, and replace the query with a 3-way merge and final append
of the non-scored fallback items.

By pre-sizing the results array we can avoid all the extra allocations
of the LINQ-based solution.

### Proof of pre-ordering
In `UpdateSearchText`, each of the lists is defined by calling
`ListHelpers.FilterListWithScores`:

```csharp
    // Produce a list of everything that matches the current filter.
    _filteredItems = [.. ListHelpers.FilterListWithScores<IListItem>(newFilteredItems ?? [], SearchText, scoreItem)];
```

```csharp
    _scoredFallbackItems = ListHelpers.FilterListWithScores<IListItem>(newFallbacksForScoring ?? [], SearchText, scoreItem);
```

```csharp
    var scoredApps = ListHelpers.FilterListWithScores<IListItem>(newApps, SearchText, scoreItem);

...

    _filteredApps = [.. scoredApps];
```

In `FilterListWithScores`, the results are ordered by score:

```csharp
   var scores = items
        .Select(li => new Scored<T>() { Item = li, Score = scoreFunction(query, li) })
        .Where(score => score.Score > 0)
        .OrderByDescending(score => score.Score);
```

(This also makes the existing `OrderByDescending()` for `_filteredApps`
before the LINQ query redundant.)

### K-way merge
Since the results are pre-sorted, we can do a direct merge in linear
time. This is what the new `MainListPageResultFactory`'s `Create`
achieves. As the lists may be different sizes, the routine does a 3-way
merge, followed by a 2-way merge and a single list drain to finish. Each
element is only visited once.

### Benchmarks
A separate benchmark project is
[here](https://github.com/daverayment/MainListBench), written with
Benchmark.net.

The project compares the current LINQ-based solution against:
1. An Array-based algorithm which pre-assigns a results array and still
sorts the 3 scored sets of results. This shows a naive non-LINQ solution
which is still _O(n log n)_ because of the sort.
2. The k-way merge, which is described above. _O(n)_ for both time and
space complexity.
3. A heap merge algorithm, which uses a priority queue instead of
tracking each of the lists separately. (This is _O(n log k)_ in terms of
time complexity and _O(n + k)_ for space.)

Care is taken to ensure stable sorting of items. When preparing the
benchmark data, items with identical scores are assigned to confirm each
algorithm performs identically to the LINQ `OrderBy` approach, which
performs a stable sort.

Results show that the merge performs best in terms of both runtime
performance and allocations, sometimes by a significant margin. Compared
to the LINQ approach, merge runs 400%+ faster and with at most ~20% of
the allocations:

<img width="1135" height="556" alt="image"
src="https://github.com/user-attachments/assets/9f9d3932-1592-49d6-8a07-4ea3ba7a0cc5"
/>

<img width="1149" height="553" alt="image"
src="https://github.com/user-attachments/assets/ae9e9e0a-b255-4c1a-af4b-e791dea80fa4"
/>

See here for all charts and raw stats from the run:
https://docs.google.com/spreadsheets/d/1y2mmWe8dfpbLxF_eqPbEGvaItmqp6HLfSp-rw99hzWg/edit?usp=sharing

### Cons

1. Existing performance is not currently an issue. This could be seen as
a premature optimisation.
2. The new code introduces an inherent contract between the results
compilation routine and the lists, i.e. that they must be sorted.

This PR was really for research and learning more about CmdPal (and a
bit of algorithm practice because it's Advent of Code time), so please
feel free to reject if you feel the cons outweigh the pros.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Added unit tests to exercise the new code, which confirm that the
specific ordering is preserved, and the filtering and pre-trimming of
the apps list is performed as before.
- Existing non-UI unit tests run. NB: I _could not_ run any UI Tests on
my system and just got an early bail-out each time.
- Manual testing in (non-AOT) Release mode.
2025-12-08 15:01:56 -06:00
Sam Rueby
b8a0163419 CmdPal: Arrow keys move logical grid pages (#43870)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [X] Closes: #41939
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [X] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Before

![Before](https://github.com/user-attachments/assets/49853e8d-9113-425c-8230-e49fb9b8d640)

After

![After](https://github.com/user-attachments/assets/a4597fe6-6503-4502-99cf-350425f5ef51)

I noticed the double "active" line around the items when the ListPage is
focused. I was unable to find where that is defined. Ideally, the
black-border would go away.

I tested with AOT turned on.

The behavior accounts for suggestions. If the SearchBar is focused and
there is a suggestion, right-arrow will [continue] to complete the
suggestion.
2025-12-08 12:13:33 -06:00
Gordon Lam
06fcbdac40 Update WinAppSDK to 1.8.3 (#44146)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates several dependencies to newer versions in the
`Directory.Packages.props` file. The main focus is on upgrading the
Microsoft Windows App SDK packages to ensure the project uses the latest
features and bug fixes.

Dependency version updates:

* Upgraded `Microsoft.WindowsAppSDK`,
`Microsoft.WindowsAppSDK.Foundation`, `Microsoft.WindowsAppSDK.AI`, and
`Microsoft.WindowsAppSDK.Runtime` to their latest respective versions,
replacing previous 1.8.25* releases with newer builds.
<!-- Please review the items on the PR checklist before submitting-->
2025-12-08 18:52:33 +08:00
Yu Leng
5bf0a610e8 #
Refactor VCP code handling and improve immutability

Refactored `WaitForColorTempAndSaveAsync` to use `IReadOnlyList<Task>` for improved immutability. Removed the `GetMonitorViewModel` method from `MainViewModel.Monitors.cs`.

Simplified VCP code handling in `MainViewModel.Settings.cs` by inlining the logic of `BuildVcpCodesList` and `BuildFormattedVcpCodesList` into the object initialization for `monitorInfo`. This reduces redundancy and improves code readability and maintainability.
2025-12-08 14:57:05 +08:00
Yu Leng
b75db43988 Improve thread safety and simplify monitor management
Refactored `DisplayChangeWatcher` to enhance thread safety by
introducing `_initialEnumerationComplete` and ensuring state
changes and event handling are dispatched to the UI thread.

Removed `MonitorListChangedEventArgs` and the `MonitorsChanged`
event from `MonitorManager`, simplifying monitor management
logic. Updated `MainViewModel` to remove its dependency on
`MonitorsChanged`.

Cleaned up `TrayIconService` by removing unused `_showWindowAction`
and simplifying resource fallback logic. Fixed minor wording
inconsistencies in XML documentation.

These changes improve maintainability, thread safety, and
performance.
2025-12-08 14:51:02 +08:00
Yu Leng
b624dd2b03 Make DisplayChangeWatcher a partial class; add fields
The `DisplayChangeWatcher` class is now a partial class, enabling its definition to be split across multiple files. Added two private fields: `_dispatcherQueue` for managing thread-safe operations and `_debounceDelay` for debouncing with a 1-second delay. Updated the `DeviceWatcher` field to use nullable reference types (`DeviceWatcher?`).
2025-12-08 14:17:05 +08:00
Yu Leng
ce9bd1e67e Refactor: Replace custom RelayCommand with CommunityToolkit
Replaced the custom RelayCommand implementation with the
[RelayCommand] attribute from the CommunityToolkit.Mvvm library
to simplify command creation and reduce boilerplate code.

- Removed RelayCommand and RelayCommand<T> classes.
- Added CommunityToolkit.Mvvm package to the project.
- Updated MainViewModel and MonitorViewModel to use
  [RelayCommand] for command generation.
- Cleaned up unused imports related to the removed RelayCommand.

This change improves maintainability and aligns the project
with modern MVVM practices.
2025-12-08 14:01:18 +08:00
Yu Leng
0655497762 Refactor SettingsUtils and update project ID
Refactored `SettingsUtils` initialization across multiple files
(`App.xaml.cs`, `MainWindow.xaml.cs`, `MainViewModel.cs`) to use
`SettingsUtils.Default` instead of creating new instances. This
improves consistency, reduces redundancy, and promotes better
resource management.

Updated the project ID for `PowerDisplayModuleInterface.vcxproj`
in `PowerToys.slnx` to reflect a configuration or structural
change in the project setup.
2025-12-08 13:37:06 +08:00
leileizhang
d515c67def Improve install scope detection to prevent mixed user/machine installations (#43931)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
The old implementation checked
`HKLM\Software\Classes\powertoys\InstallScope` first. If this key
existed (even as a remnant from incomplete uninstall), it would
immediately return `PerMachine` without validating the actual
installation.

### Fix
- Uses Windows standard Uninstall registry (most reliable source of
truth)
- Identifies PowerToys Bundle by exact `BundleUpgradeCode` GUID match 
- MSI component entries (always in HKLM) are automatically ignored since
they don't have `BundleUpgradeCode`
- Checks HKCU first, then HKLM, properly handling the fact that Bundle
location reflects true install scope

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43696
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 13:34:33 +08:00
Yu Leng
430a41875e Merge branch 'main' into yuleng/display/pr/3
Resolved conflicts:
- PowerToys.sln: Deleted (migrated to .slnx format)
- LauncherViewModel.cs: Merged SettingsUtils.Default changes with PowerDisplay support
- Added PowerDisplay projects to PowerToys.slnx
2025-12-08 13:25:07 +08:00
Noraa Junker
9439b6df41 [Settings] Create a global static instance of SettingsUtils (#44064)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

SettingsUtils is initialized multiple times over the whole solution.
This creates one singeltone instance (with the default settings), so it
only has to be initialized once (and improve performance a bit with
that)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 11:55:51 +08:00
舰队的偶像-岛风酱!
a37add8f08 feat(cmdpal): add pinyin support for Chinese input method (#39354)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

- Add ToolGood.Words.Pinyin package to support pinyin conversion
- Implement pinyin matching in StringMatcher class
- Update project dependencies and Directory.Packages.props

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] **Closes:** #38417 #39343
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

I've completed a rough implementation of pinyin support, but since I'm
currently unsure where to add the toggle for pinyin support, this
feature is enabled by default for now.



https://github.com/user-attachments/assets/59df0180-05ad-4b4a-a858-29aa15e40fd2



<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Signed-off-by: 舰队的偶像-岛风酱! <frg2089@outlook.com>
Co-authored-by: Yu Leng <yuleng@microsoft.com>
2025-12-08 11:14:00 +08:00
Gordon Lam
60deec6815 Using centralized package management for vcxproj (#43920)
## Summary of the Pull Request
This pull request updates the build system for several native and
managed projects, modernizing NuGet package management and improving
code analysis configuration. The main changes involve switching from
legacy `packages.config` and manual `.props`/`.targets` imports to
PackageReference style for native projects, updating package versions,
and streamlining code analysis settings.

**Build system modernization and package management:**

* Migrated native projects (`PowerToys.MeasureToolCore.vcxproj`,
`FindMyMouse.vcxproj`) from legacy `packages.config` and manual
`.props`/`.targets` imports to NuGet PackageReference style, simplifying
dependency management and build configuration. This includes removing
the `packages.config` file and related import/error logic, and
introducing `PackageReference` items for required packages.
[[1]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL3-R18)
[[2]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aR41-L41)
[[3]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL145-R153)
[[4]](diffhunk://#diff-d3a7d80ebbca915b42727633451e769ed2306b418ef3d82b3b04fd5f79560f17L1-L17)
[[5]](diffhunk://#diff-0f27869c4e90c8fd2c81f5688c58da99afcc9e5767e69ef7938265dbb6928e0fL3-R13)
* Updated the centralized package versions in
`Directory.Packages.props`, adding new entries for `boost`,
`boost_regex-vc143`, `Microsoft.Windows.ImplementationLibrary`, and
`Microsoft.WindowsAppSDK.Foundation` to support the new build system and
dependencies.
[[1]](diffhunk://#diff-5baf5f9e448ad54ab25a091adee0da05d4d228481c9200518fcb1b53a65d4156R10-R11)
[[2]](diffhunk://#diff-5baf5f9e448ad54ab25a091adee0da05d4d228481c9200518fcb1b53a65d4156R74-R77)

**Code analysis improvements:**

* Added configuration to both native and managed projects
(`PowerToys.MeasureToolCore.vcxproj`, `MeasureToolUI.csproj`) to
suppress specific warnings (81010002) and exclude NuGet cache files from
code analysis, reducing noise and improving build performance.
[[1]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL3-R18)
[[2]](diffhunk://#diff-4f2b49a1a5cc7da36ee6d5044792ef681fd0ea5bea12db9ebd4c3090680d4b07R6-R11)

**Project reference and output handling:**

* Updated the managed project (`MeasureToolUI.csproj`) to handle native
project outputs more robustly, ensuring the WinMD and DLL files are
available at runtime and configuring the project reference to avoid
assembly reference issues.

**Compiler configuration:**

* Enhanced C++ compiler settings in `Cpp.Build.props` to treat
angle-bracket includes as external, disable warnings and analysis for
external headers, and optimize build performance.
2025-12-08 09:52:55 +08:00
Dave Rayment
7e791f2815 [ImageResizer] Fix Fill mode not cropping image when Shrink Only was engaged and scale was 1 (#43855)
## Summary of the Pull Request
This PR fixes an Image Resizer issue where **Fill** mode operations were
silently aborted when **Shrink Only** was enabled (the default) and
scale was 1.0 on one dimension, resulting in files that were renamed
according to the intended target size but which actually contained the
original, unmodified image.

This also fixes a latent bug regarding square images and the **Ignore
Orientation** setting, and improves the readability of the core
`Transform` method.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43772
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
### Fix **Shrink Only** logic preventing the correct cropping of images
**Issue:**
When using **Fill** mode, the scaling factor is calculated based on the
larger dimension to ensure the image fills the target box. In scenarios
where one dimension matches the target and the other overflows (e.g.
shrinking a 100x100 pixel image to 50x100), the calculated scale factor
is `1.0`.

The previous `ShrinkOnly` logic included this:

```csharp
if (_settings.ShrinkOnly
        && _settings.SelectedSize.Unit != ResizeUnit.Percent
        && (scaleX >= 1 || scaleY >= 1))
    {
        return source;
    }
```

This correctly prevents `ShrinkOnly` operations from returning upscaled
result images, but it also exits too early for cases where the user is
cropping the image across one dimension only, leaving the other at scale
1. Effectively, the later cropping code is never run and instead of
returning the cropped image, the original is returned. The _intended_
target dimensions are correct, which results in the filename parts not
matching the resulting image size.

**Fix:**
The logic has been split between upscaling and cropping, so:

1. If the scale on either dimension is > `1.0`, return the source
(explicitly preventing upscaling for **Shrink Only** mode).
2. If the scale is <= `1.0` then check if the original dimensions exceed
the target dimensions. If a crop is required, proceed with it even if
the scale is exactly `1.0`.

### Fix for square images triggering orientation swap
**Issue:**
The "Ignore Orientation" check in the original code used a compound
boolean check:

```csharp
(originalWidth < originalHeight != width < height)
```

This clever but less than readable statement detects orientation
mismatches. The section also includes a logic issue. When the original
image was square, `originalWidth < originalHeight` evaluated to `false`,
treating it as Landscape. If the target dimensions were Portrait, the
logic detected a mismatch and swapped the target dimensions incorrectly,
which would crop the height instead of the width.

'Fortunately' this bug was masked by the first bug, as the crop code
would never be reached anyway.

**Fix:**
The orientation detection routine was refactored to explicitly check for
Landscape vs. Portrait states. Square images are now naturally excluded,
as they have neither Landscape nor Portrait orientations. This now
prevents the dimensions from being swapped.

### Refactoring/readability
The main `Transform` method has been cleaned up:

- Replaced widespread use of `var` with `double` and `int` for dimension
and scale calculations.
- Replaced the non-obvious XOR orientation check (`a < b != c < d`) with
named booleans (`isInputLandscape`, `isTargetPortrait` etc.) to make the
intent more self-documenting.
- New and expanded comments throughout.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Three new unit tests have been added to `ResizeOperationTests.cs` to
cover the **Fill** mode edge cases:

1. `TransformHonorsFillWithShrinkOnlyWhenCropRequired`: Verifies than an
image requiring a crop but no scaling is processed correctly (tests that
the original bug report is resolved).
2. `TransformHonorsFillWithShrinkOnlyWhenUpscaleAttempted`: Confirms
that when `ShrinkOnly` is set, any upscaling operations are still
blocked.
3. `TransformHonorsFillWithShrinkOnlyWhenNoChangeRequired`: Verifies
that the system returns the source if neither scaling nor cropping is
required.

I also manually verified the bug fix with a test 4000 x 6000 pixel
source file with 1920 x `Auto` **Fill** mode and **Shrink Only**
settings, mirroring the original user's settings, and their source and
target dimensions.
2025-12-08 09:45:46 +08:00
Noraa Junker
2b0ecc2979 Quick accent character set fixes (#43504)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
* Fix double uppercase theta character
* Fix some redundant special symbols

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43457 #43137 #41570
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
2025-12-07 19:36:05 +01:00
Jiří Polášek
45cf3de15d CmdPal: Fix a line-break in RDC extension error toasts (#44129)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR fixes a line break in the RDC extension toast message, replacing
unescaped \r with a new line (\r in the XML is not recognized as a new
line escape sequence).

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-07 10:18:02 +01:00
Jiří Polášek
bf8c548501 CmdPal: Make text of text Settings button on Command Bar localizable (#44128)
## Summary of the Pull Request

See title

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44108
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-07 10:10:45 +01:00
Carlos Rafael Ramirez
121c6c0712 Add RGB hex color preview to Advanced Paste clipboard history (#43990)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This pull request adds support for recognizing and displaying clipboard
items that are valid RGB hex color codes (such as `#FFBFAB` or `#abc`)
in the Advanced Paste module. It introduces logic to detect hex color
strings, converts them to color values, and updates the UI to show a
color preview for these items. The changes also include comprehensive
unit tests for the new functionality.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43538
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

**Clipboard color detection and conversion:**

* Added `ClipboardItemHelper.IsRgbHexColor` method using a compiled
regex to identify valid hex color strings in clipboard text.
[[1]](diffhunk://#diff-7429196ad30cd0bce57b102669da4dc13d43a09579e99ceac7cc0f7dc101cd2bR62-R86)
[[2]](diffhunk://#diff-7429196ad30cd0bce57b102669da4dc13d43a09579e99ceac7cc0f7dc101cd2bR112-R114)
* Introduced `HexColorConverterHelper.ConvertHexColorToRgb` utility to
convert hex color strings to `Windows.UI.Color`, handling both 3-digit
and 6-digit formats.

**UI enhancements for color previews:**

* Updated `ClipboardHistoryItemPreviewControl` to include a color
preview grid that displays an ellipse filled with the detected color and
the color code as text, using the new `HexColorToBrushConverter`.
[[1]](diffhunk://#diff-2ed6014d4c17037b9cd0ab397e40b9069b1e7fe47a700673f34e8217d78124d5R29-R48)
[[2]](diffhunk://#diff-2ed6014d4c17037b9cd0ab397e40b9069b1e7fe47a700673f34e8217d78124d5R14)
[[3]](diffhunk://#diff-0c26c92697f6bb38fa40160fc8b18f0876ddc8d828a510034411001aa2e05063R1-R28)
* Modified logic in `ClipboardHistoryItemPreviewControl.xaml.cs` to
ensure color previews are shown only for detected color items and to
adjust visibility of text and glyph previews accordingly.

**Unit tests for color detection and conversion:**

* Added unit tests for hex color conversion
(`HexColorToColorConverterTests.cs`) and color detection logic
(`ClipboardItemHelperTests.cs`) to verify correct behavior for valid,
invalid, and edge-case inputs.
[[1]](diffhunk://#diff-d81d997d5fb414f1563c31c38681113aaa9c847ef05bb77662d30bd1310d6b8eR1-R61)
[[2]](diffhunk://#diff-185e8954ca6f061bf5d60d0c61ac6cfd87bd1a48ebda11a8172e3496a050fe85R1-R36)

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
* Copied to the clipboard a color encoded text like: #FFBFAB
* Opened Advanced Paste and noticed the color: 

<img width="467" height="309" alt="image"
src="https://github.com/user-attachments/assets/6cedce89-9833-4efb-abf9-3cfe8e8f32f0"
/>

---------

Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: crramirez <8397379+crramirez@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-07 09:54:10 +08:00
Jiří Polášek
e68526b8d8 CmdPal: Add configuration option for Escape key behavior (#43354)
## Summary of the Pull Request

This PR adds a new option to the **General** page in **Settings**:

Escape key behavior — a dropdown with the following choices:

- Clear search first, then go back
  - Current behavior.
  - If the search box contains text, it is cleared; otherwise goes back.
  - On the home page, CmdPal is dismissed.

- Go back
  - Leaves the search text intact.
- If the page is not transient, the search text reappears when
returning.
  - On the home page, CmdPal is dismissed.

- Hide window and go home (Always dismiss)
  - Immediately dismisses CmdPal and navigates to the home page.
  - Ignores the **Go home when activated** setting.
  - Search text is cleared.

- Hide window
  - Just hides the window.
  - Intended to be used with #43355.

This implementation preserves existing behavior, except for **Always
dismiss**, which always forces navigation to the home page.

## Pictures? Pictures!

<img width="1305" height="892" alt="image"
src="https://github.com/user-attachments/assets/562e5604-1da6-4fc6-8358-5053df9c573d"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38311
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 16:32:24 -06:00
ruslanlap
995a699de7 [PowerToysRun][Docs] Add QuickAI plugin to third-party plugins list (#43238)
Adds QuickAI plugin to the third-party plugins documentation.

QuickAI is an AI-powered assistance plugin that provides instant, smart
responses from multiple providers (Groq, Together, Fireworks,
OpenRouter, Cohere) directly in PowerToys Run.

Repository: https://github.com/ruslanlap/PowerToysRun-QuickAi

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-05 10:21:01 -06:00
Copilot
5f6df35d8d Add semantic headings to Dashboard page for accessibility (#42438)
## Summary

Fixes #37668 by adding proper semantic heading structure to the
Dashboard (Home) page, enabling screen reader users to navigate the page
efficiently using heading shortcuts.

## Problem

The Dashboard page lacked semantic heading elements, making it difficult
for users of assistive technologies to understand the page structure and
navigate between sections. When using screen readers with heading
navigation (H key in scan mode), no headings were announced, violating
WCAG 2.2 Success Criterion 1.3.1 (Info and Relationships).

## Solution

Added `AutomationProperties.HeadingLevel` attributes to provide proper
heading hierarchy:

1. **Dashboard Title** - Marked as Level 1 (H1) heading
- Added `AutomationProperties.HeadingLevel="1"` to the "Home" page title
   - Follows the same pattern as `SettingsPageControl.xaml`

2. **Card Titles** - Marked as Level 2 (H2) headings  
- Added `AutomationProperties.HeadingLevel="Level2"` to the Card
component
- Applies to all card sections: "Quick Access", "Shortcuts Overview",
and "Utilities"
   - Follows the same pattern as `SettingsGroup.xaml`

## Resulting Structure

```
H1: Home (Dashboard Title)
├─ H2: Quick Access
├─ H2: Shortcuts Overview  
└─ H2: Utilities
```

## Impact

- Screen reader users can now use heading navigation (H key) to jump
between sections on the Dashboard page
- Provides proper document structure that follows WCAG 2.2 Level A
guidelines
- No visual or functional changes - only accessibility metadata added
- Consistent with existing accessibility patterns used throughout the
Settings UI

## Testing

- Changes follow existing patterns in `SettingsPageControl.xaml` (Level
1) and `SettingsGroup.xaml` (Level 2)
- Only XAML accessibility attributes added - no code logic changes
- Minimal, surgical changes: 2 lines across 2 files

## References

- Issue: #37668
- WCAG 2.2: [Success Criterion 1.3.1 - Info and
Relationships](https://www.w3.org/WAI/WCAG22/Understanding/info-and-relationships)

<!-- START COPILOT CODING AGENT SUFFIX -->



<details>

<summary>Original prompt</summary>

> 
> ----
> 
> *This section details on the original issue you should resolve*
> 
> <issue_title>No Heading Defined on the Home Page.</issue_title>
> <issue_description>### Microsoft PowerToys version
> 
> v0.94.2
> 
> ### Installation method
> 
> PowerToys auto-update
> 
> ### Area(s) with issue?
> 
> New+
> 
> ### Steps to reproduce
> 
> **Repro Steps:**
> 
> 1. Open the Power Toys.
> 2. Now Select Home from the left navigation pane.
> 3. Now Turn on narrator and turn on scan mode.
> 4. Now use Quick navigation H key for headings.
> 5. Observe the issue.
> 
> ### ✔️ Expected Behavior
> 
> The home page should contain at least one semantic heading (typically
an <h1>) that describes the main topic or purpose of the page.
> 
> ###  Actual Behavior
> 
> The home page does not contain any semantic heading tags (e.g., <h1>,
<h2>, etc.). While text may be visually styled to look like headings, no
actual heading elements are present in the page’s HTML structure.
> 
> ### Additional Information
> 
> **User Impact:**
> Users of screen readers and other assistive technologies rely on
headings to understand the structure of the page and navigate
efficiently.
> 
> **WCAG Reference:**
> https://www.w3.org/WAI/WCAG22/Understanding/info-and-relationships
> 
> **Attachments:**
> 
>
https://github.com/user-attachments/assets/5140b50c-67fc-40d5-bf80-40e2a2bb7782
> 
> ### Other Software
> 
> _No response_</issue_description>
> 
> ## Comments on the Issue (you are @copilot in this section)
> 
> <comments>
> </comments>
> 


</details>

Fixes microsoft/PowerToys#42421

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---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: niels9001 <9866362+niels9001@users.noreply.github.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-05 10:20:33 -06:00
Noraa Junker
cffdecbc1b Add documentation of bot commands and fix some devdocs (#43399)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

* Fixes location of `style.md` file
* Deletes duplicated `localization.md` file
* Adds documentation about the bot commands.
* Adds links to aka.ms link docs and the new document

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Dev docs:** Added/updated
2025-12-05 14:55:45 +01:00
Noraa Junker
a4d8405957 Fix dpi issues in Quick Accent (#43314)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #40865
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 14:54:13 +01:00
Niels Laute
cdf66a70e9 [AdvancedPaste] Fix outdated string in Settings (#44099)
Updating and removing outdated strings.

Updated string:

<img width="1565" height="323" alt="image"
src="https://github.com/user-attachments/assets/3dcad3b9-7ba9-4d87-ab36-405a8e1705db"
/>
2025-12-05 21:33:59 +08:00
Valentin Arthur Thomas
9dcddfd4b8 Quotation mark (#30481)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Add Quotation mark
Add local quotation based on ~~VK_OEM_7(0xDE)~~ VK_OEM_COMMA(0xBC) key.
Not all quotes have been added, only `‟ „ ” « » ‚ , ‘ ’ › ‹ '「 」 《 》 『
』〈 〉″ ‴ ⁗`
Why not added :
- ` ⹂ ⌜ ⌝ ❛ ❜ ❝ ❞ 🙶 🙷 🙸 ' 「 」 ` its redundant and would make too much
and not readable.
- ` ﹁ ﹂ ﹃ ﹄ `  I did not put them because there use for horizontal text


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/29371
https://github.com/microsoft/PowerToys/issues/24832
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places (None)
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
This PR is currently a draft, I still need to know if adding
language-related keyboard management is a good idea or specifying the
use of a gobal key to make it easier to manage all the keyboards in one.
Some languages ​​can use different keyboards, I think this would become
problematic if the keyboard does not match the key used by default.
However, using a universal key can also pose an issue to finding the
key. that remains to be discussed
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 11:57:01 +01:00
Copilot
503bcbdf2d Restore missing "Quick access" menu item in tray icon context menu (#42676)
## Summary
Restores the "Quick access" menu item that was accidentally removed from
the PowerToys tray icon context menu.

## Issue
Fixes #[issue_number]

The "Quick access" menu item was missing from the tray icon's
right-click context menu, preventing users from accessing this feature
via the tray menu.

**Expected menu:**

![Expected
menu](https://github.com/user-attachments/assets/805b1436-5a08-42e7-a34d-b9848fd9a235)

**Actual menu (before this fix):**

![Actual
menu](https://github.com/user-attachments/assets/7584035d-e893-4f73-acc3-84d789e31e81)

## Changes
- Added the missing `MENUITEM "Quick access\tLeft-click",
ID_QUICK_ACCESS_MENU_COMMAND` entry as the first menu item in the
`ID_TRAY_MENU` definition in `src/runner/runner.base.rc`

## Details
The menu item was accidentally removed in commit
f5797a065a. This PR restores it to its
correct position as the first item in the tray menu.

All supporting code was already in place:
- The resource ID `ID_QUICK_ACCESS_MENU_COMMAND` (40006) is defined in
`resource.base.h`
- The resource string `QUICK_ACCESS_MENU_TEXT` is defined in
`Resources.resx`
- The menu command handler in `tray_icon.cpp` opens the Quick Access
flyout window
- The localization code updates the menu text at runtime

## Testing
-  Verified the menu item syntax is correct and matches existing
patterns
-  Confirmed all supporting resource IDs and handler code exist
-  CI build verification pending

After this fix, the tray menu will correctly display:
1. Quick access (Left-click)
2. Settings (Double-click)
3. Documentation
4. Report Bug
5. Close

<!-- START COPILOT CODING AGENT SUFFIX -->



<details>

<summary>Original prompt</summary>

> 
> ----
> 
> *This section details on the original issue you should resolve*
> 
> <issue_title>Quick Access missing in tray menu</issue_title>
> <issue_description>### Microsoft PowerToys version
> 
> 0.95.0
> 
> ### Installation method
> 
> PowerToys auto-update
> 
> ### Area(s) with issue?
> 
> System tray interaction
> 
> ### Steps to reproduce
> 
> 1. Right click the tray icon
> 2. Look at the list of items which can be selected
> 3. Notice that the "Quick access" is missing
> 
> Expected menu ("Exit" is now "Close" I took this image from initial
implementation):
> 
> <img width="234" height="127" alt="Image"
src="https://github.com/user-attachments/assets/805b1436-5a08-42e7-a34d-b9848fd9a235"
/>
> 
> Actual menu right now:
> 
> <img width="239" height="105" alt="Image"
src="https://github.com/user-attachments/assets/7584035d-e893-4f73-acc3-84d789e31e81"
/>
> 
> ### ✔️ Expected Behavior
> 
> The "Quick access" menu item should be there
> 
> ###  Actual Behavior
> 
> The menu item is missing
> 
> ### Additional Information
> 
> Windows 10 Pro 22H2 19045.6332
> 
> (Also it is the same on my other computers)
> 
> ### Other Software
> 
> _No response_</issue_description>
> 
> <agent_instructions>restore
> 
> MENUITEM "Quick access\tLeft-click", ID_QUICK_ACCESS_MENU_COMMAND
> 
> as first menu item of ID_TRAY_MENU MENU in
src/runner/runner.base.rc</agent_instructions>
> 
> ## Comments on the Issue (you are @copilot in this section)
> 
> <comments>
> <comment_new><author>@niels9001</author><body>
> @davidegiacometti is this a regression from the PR where we updated
the string names?</body></comment_new>
> <comment_new><author>@davidegiacometti</author><body>
> Hi @niels9001 
> I just realized that the menu was missing in
https://github.com/microsoft/PowerToys/pull/40714 screenshots, but the
regression was caused by
f5797a065a.
> Unfortunately, many of the `.rc` files in the PT codebase have
UTF16-LE encoding and GitHub doesn't show diff.</body></comment_new>
> </comments>
> 


</details>

Fixes microsoft/PowerToys#42618

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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: davidegiacometti <25966642+davidegiacometti@users.noreply.github.com>
2025-12-05 07:33:37 +01:00
Yu Leng
47638c5c6d Add DisplayChangeWatcher for monitor hot-plug detection
Introduced the `DisplayChangeWatcher` component to detect monitor
connect/disconnect events using the WinRT `DeviceWatcher` API.
Implemented 1-second debouncing to coalesce rapid changes and
trigger a `DisplayChanged` event for refreshing the monitor list.

Integrated `DisplayChangeWatcher` into `MainViewModel`, adding
lifecycle management methods (`StartDisplayWatching`,
`StopDisplayWatching`) and handling the `DisplayChanged` event
to refresh monitors dynamically.

Updated `Dispose` in `MainViewModel` to ensure proper cleanup
of the `DisplayChangeWatcher`. Enhanced logging and added
detailed comments for better traceability.

Modified `design.md` to document the new component, updated
flowcharts, and marked "Monitor Hot-Plug" as implemented.
Reflected changes in the `PowerDisplay` directory structure.
2025-12-05 00:10:26 +08:00
Yu Leng
cf727e8a92 Ensure WMI monitors support brightness control
Added a condition in `PowerDisplayViewModel` to ensure that monitors using the "WMI" communication method are always marked as supporting brightness control. This is achieved by explicitly setting `monitor.SupportsBrightness` to `true` for WMI monitors, as brightness is controlled through the Windows WMI interface. Updated comments to clarify this behavior, improving compatibility and accuracy for WMI-based monitors.
2025-12-04 19:26:44 +08:00
Yu Leng
fc0ae601a6 Refactor monitor matching logic
Replaced legacy parsing and matching methods with a streamlined approach using `QueryDisplayConfig` and `MonitorDisplayInfo` to align monitor numbering with Windows Display Settings' "Identify" feature. Removed redundant methods and tests for parsing display numbers and device paths. Introduced a `MonitorNumber` property in `MonitorDisplayInfo` for consistent numbering. Updated `MonitorDiscoveryHelper` and `WmiController` to use the new logic. Enhanced logging for better debugging and maintainability.
2025-12-04 19:12:49 +08:00
Yu Leng
6c7504d134 Add logs 2025-12-04 18:43:40 +08:00
Yu Leng
578a66734a Refactor monitor discovery and naming logic
Refactored `MonitorDiscoveryHelper.cs` to improve clarity and maintainability:
- Added `ExtractHardwareIdFromDeviceId` helper method to extract hardware IDs from `DeviceID` strings.
- Updated monitor matching logic to prioritize hardware ID matches, with a fallback to the first match for backward compatibility.
- Simplified default monitor naming by removing index-based names.

Enhanced `DisplayName` property in `MonitorViewModel.cs`:
- Included monitor numbers in display names for multi-monitor setups.
- Aligned naming logic with the Settings UI's `MonitorInfo.DisplayName`.

Improved code comments and documentation for better readability.
2025-12-04 12:32:13 +08:00
Yu Leng
6366fa7407 fix build issue 2025-12-04 11:52:07 +08:00
Yu Leng
f07b4942ef Refactor and clean up PowerDisplay codebase
- Removed `GetCurrentRotation` and related methods from `DisplayRotationService.cs` as they are no longer required.
- Removed Kelvin-to-VCP conversion logic and formatting utilities from `MonitorValueConverter.cs`.
- Refactored `ProfileHelper.cs` by consolidating profile name generation logic and removing unused validation methods.
- Removed unused constants from `AppConstants.cs`, including DDC/CI protocol and process synchronization constants.
- Reorganized namespaces, moving `MonitorListChangedEventArgs` and `MonitorManager` to `PowerDisplay.Helpers`.
- Replaced `PowerDisplay.Core` references with `PowerDisplay.Helpers` across multiple files.
- Performed general cleanup, including removing unused `using` directives and redundant code.

These changes simplify the codebase, improve maintainability, and enhance the overall structure.
2025-12-04 06:14:01 +08:00
Yu Leng
e2be06f387 Hide build log files from Solution Explorer
Added `<ItemGroup>` entries in `PowerDisplay.Lib.UnitTests.csproj`,
`PowerDisplay.Lib.csproj`, and `PowerDisplay.csproj` to exclude
build log files (`*.log` and `*.binlog`) from being displayed in
the Solution Explorer. This change declutters the project view
and ensures consistency across all project files, improving the
developer experience.
2025-12-04 05:50:47 +08:00
Yu Leng
f32ee3ea02 Add WindowParser and refactor theme and brightness logic
Introduced `WindowParser` to parse `windowN` segments for PIP/PBP
capabilities in MCCS strings. Added new data models (`WindowCapability`,
`WindowArea`, `WindowSize`) to represent parsed window data. Updated
`MccsCapabilitiesParser` to handle `windowN` segments and added unit
tests for various configurations.

Refactored brightness control in `DdcCiController` to exclusively use
VCP code `0x10`, removing high-level API methods. Updated `DdcCiNative`
to streamline brightness operations.

Revised `LightSwitchListener` and `LightSwitchStateManager` to use
separate light/dark theme events, eliminating race conditions. Removed
registry-based theme detection logic.

Enhanced `VcpCodeNames` with additional VCP codes and improved
categorization. Updated documentation and architecture diagrams to
reflect these changes. Removed unused legacy methods and improved
logging and error handling.
2025-12-04 05:44:59 +08:00
Jiří Polášek
52f2561937 CmdPal: Find app for WinGet package (#43943)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR introduces a bit of dark magic to resolve the correct installed
app for a given WinGet package:

- Packaged apps: matched using their package family name.
- Everything else: matched using the product code (GUID) and heuristic
registry lookup.
- The registry rarely stores the executable path directly, so the logic
compares install locations with known apps.
  - It attempts to pick the best candidate while avoiding uninstallers.
  - It’s not science — let’s call it `#666666` magic.
- MSI API support was removed because it's too slow for this scenario.
- If no reliable match is found, the command is skipped for now. The
future plan is to redirect the user to the list of installed apps and
search by display name, but that needs some supporting infrastructure
first.
- The command order for WinGet list entries was updated: **Install /
Uninstall** is now the primary action, ensuring a stable UI since this
command is always available.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43671
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-03 10:16:25 -06:00
Dustin L. Howett
dc30f3fd8e build: move main and setup to SLNX (#43478)
Closes #37100

This does not migrate the rest of the solutions (why do we have so
many?)

Not migrated:

- TemplateCmdPalExtension.sln
- FancyZonesEditor.sln
- BugReportTool.sln
- CleanUp_tool.sln
- FancyZones_DrawLayoutTest.sln
- FancyZones_zonable_tester.sln
- FancyZone_HitTest.sln
- MonitorReportTool.sln
- PowerToyTemplate.sln
- StylesReportTool.sln

---------

Co-authored-by: vanzue <vanzue@outlook.com>
2025-12-03 17:59:46 +08:00
Yu Leng
d9584de585 Fix some WMI issues 2025-12-03 06:24:20 +08:00
Yu Leng
967ff78c93 Refactor PowerDisplay and cleanup resources
Added detailed XML documentation to the `Monitor` class in the `PowerDisplay.Common.Models` namespace, improving clarity and providing usage guidelines for properties like `Id`, `HardwareId`, and `DeviceKey`. Enhanced the `Ddc` class in `PowerDisplay.Configuration` with `<remarks>` referencing centralized VCP code definitions, and removed hardcoded VCP constants to eliminate redundancy.

Cleaned up `Resources.resw.bak` by removing unused or deprecated localized strings. This includes strings for shortcut conflict resolution, search results, the "Power Display" utility, and the "Light Switch" feature, suggesting deprecation or restructuring of these features.
2025-12-03 02:05:09 +08:00
Jessica Dene Earley-Cha
8f9a2c32cc add missing powertoys events (#44016)
## Summary of the Pull Request
This added missing telemetry events from modules that were not listed in
DATA_AND_PRIVACY

## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
2025-12-02 09:59:57 -08:00
Yu Leng
9413b7cc37 Replace regex parser with recursive descent parser
Introduce a new `MccsCapabilitiesParser` to replace the
regex-based `VcpCapabilitiesParser` for parsing MCCS capabilities
strings. The new parser uses a grammar-based recursive descent
approach, improving performance, extensibility, and error handling.

Key changes:
- Implement `MccsCapabilitiesParser` with `ref struct` for zero
  heap allocation and efficient parsing using `ReadOnlySpan<char>`.
- Add sub-parsers for `vcp()` and `vcpname()` segments.
- Accumulate errors in `ParseError` list and return partial results.
- Replace all references to `VcpCapabilitiesParser` with the new
  parser in `DdcCiNative.cs` and `MonitorManager.cs`.
- Enhance `VcpCapabilities` model with `MccsVersion` property.
- Add comprehensive unit tests in `MccsCapabilitiesParserTests.cs`
  to validate real-world examples and edge cases.
- Remove legacy `VcpCapabilitiesParser` and associated code.

Additional improvements:
- Optimize parsing for both space-separated and concatenated hex
  formats.
- Improve logging for parsing progress and error diagnostics.
- Adjust application initialization to prevent race conditions.
2025-12-03 01:32:06 +08:00
Yu Leng
ea75725ba7 Refactor monitor handling to use Id instead of HardwareId for hidden monitor checks 2025-12-02 17:21:57 +08:00
Yu Leng
3aabc0fcd1 Update ApplyFeatureVisibility to use InternalName instead of HardwareId for monitor settings 2025-12-02 17:19:18 +08:00
Yu Leng
c7ffb46f48 Merge main into yuleng/display/pr/3 - resolve conflicts in SettingsSerializationContext.cs and SettingsUtils.cs 2025-12-02 16:42:38 +08:00
moooyo
bcd1583bb7 [AOT] Refactor SettingsLib/SettingsUI for Native AOT compatibility (#42644)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Key Changes:

1. Settings.UI.Library:
- Added SettingsSerializationContext.cs with comprehensive
JsonSerializable attributes for all settings types
- Updated BasePTModuleSettings.ToJsonString() to use AOT-compatible
serialization
- Updated SettingsUtils.GetFile<T>() to use AOT-compatible
deserialization
- Modified all ToString() methods in Properties classes to use
SettingsSerializationContext
- Converted struct fields to properties in SunTimes and
MouseWithoutBordersProperties for serialization compatibility

2. Settings.UI:
- Fixed namespace alias in SourceGenerationContextContext.cs to avoid
conflicts

For any future developers who discover incorrect settings resolution,
please follow up my changes to add your setting type into
JsonSerilizerContext.



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2025-12-02 16:31:02 +08:00
Yu Leng
f729e4ab32 fix spelling issue 2025-12-02 15:00:50 +08:00
Yu Leng
a5ea44921c Update expect.txt keywords and csproj package references
Updated `expect.txt` to modify or replace specific keywords for
consistency. Added `System.CodeDom` and `System.Diagnostics.
EventLog` package references to `PowerDisplay.Lib.UnitTests.csproj`
with `ExcludeAssets` set to `runtime` to prevent conflicts with
.NET SDK-provided DLLs.
2025-12-02 14:51:05 +08:00
Carlos Zamora
b075a021df Bump our telemetry package version (#44015)
Data collection is still hard.

This just makes it so that the build pipeline uses the updated PowerToys
telemetry NuGet package. The updated package switches us over to use a
diagnostic data provider group for compliance with some new regulations
(i.e. DMA and EU Data Act).
2025-12-02 07:09:08 +01:00
Michael Clayton
9e43c23216 Ready for Review - [Mouse Without Borders] - refactoring "Common" classes (Part 6 of 7) (#43208)
## Summary of the Pull Request

**Part 6** of a [slow-running 7-part
refactor](https://github.com/microsoft/PowerToys/issues/35155#issuecomment-2583334110)
of the giant "Common" class in Mouse Without Borders into individual
classes with tighter private scope.

In this PR:

* Extract the "Common" code from the following files:
  * ```Common.Encryption.cs```-> ```Core/Encryption.cs```
  * ```Common.Package.cs``` -> ```Core/<multiple files>.cs```
* ```Common.ShutdownWithPowerToys.cs``` ->
```Core/ShutdownWithPowerToys.cs```
  * ```Common.VK.cs``` -> ```Core/VK.cs```, ```Core/WM.cs```
  * ```Common.WinAPI.cs``` -> ```Core/WinAPI.cs```
* Update references to the types in the new locations
* Update unit test to verify functionality has only changed in an
expected way

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x]      Partially addresses #35155 
- [x] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [x]     **Tests:** Added/updated and all pass
- [x]     **Localization:** All end user facing strings can be localized
   - no changes in this PR
- [x]     **Dev docs:** Added/updated
   - no changes in this PR
- [x]     **New binaries:** Added on the required places
   - no changes in this PR
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
   - no changes in this PR

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

### Run manual tests from [Test Checklist
Template](5bc7201ae2/doc/releases/tests-checklist-template.md (mouse-without-borders)):

* Install PowerToys on two PCs in the same local network:
   - [x]     Verify that PowerToys is properly installed on both PCs.
   - [x]     Configure Windows Firewall Rules
- ```netsh advfirewall firewall add rule
name="PowerToys.MouseWithoutBorders - mc" dir=in action=allow
program="C:\src\mc\PowerToys\x64\Debug\PowerToys.exe" enable=yes
remoteip=any profile=any protocol=tcp```
   
 * Setup Connection:
- [x] Open MWB's settings on the first PC and click the "New Key"
button. Verify that a new security key is generated.
- [x] Copy the generated security key and paste it in the corresponding
input field in the settings of MWB on the second PC. Also enter the name
of the first PC in the required field.
- [x] Press "Connect" and verify that the machine layout now includes
two PC tiles, each displaying their respective PC names.
   
 * Verify Connection Status:
- [x] Ensure that the border of the remote PC turns green, indicating a
successful connection.
- [x] Enter an incorrect security key and verify that the border of the
remote PC turns red, indicating a failed connection.
   
 * Test Remote Mouse/Keyboard Control:
- [x] With the PCs connected, test the mouse/keyboard control from one
PC to another. Verify that the mouse/keyboard inputs are correctly
registered on the other PC.
- [ ] Test remote mouse/keyboard control across all four PCs, if
available. Verify that inputs are correctly registered on each connected
PC when the mouse is active there.
     - unable to test - only 2 machines available
   
 * Test Remote Control with Elevated Apps:
- note - the main PowerToys.exe must be running as a **non**-admin for
these tests
- [x] Open an elevated app on one of the PCs. Verify that without "Use
Service" enabled, PowerToys does not control the elevated app.
- [x] Enable "Use Service" in MWB's settings (need to run PowerToys.exe
as admin to enable "Use Service", then restart PowerToys.exe as
non-admin). Verify that PowerToys can now control the elevated app
remotely. Verify that MWB processes are running as LocalSystem, while
the MWB helper process is running non-elevated.
- ```get-process -Name "PowerToys.MouseWithoutBorders*" -IncludeUserName
| format-table Id, ProcessName, UserName```
- [x] Process: ```PowerToys.MouseWithoutBorders.exe``` - running as
```SYSTEM```
- [x] Process: ```PowerToys.MouseWithoutBorders.Helper.exe``` - running
as current user
- ```get-service -Name "PowerToys.*" | ft Status, Name, UserName;
get-ciminstance -Class "Win32_Service" -Filter "Name like 'PowerToys%'"
| ft ProcessId, Name```
- [x] Service: ```PowerToys.MWB.Service``` - running as ```Local
System```
- [x] Toggle "Use Service" again, verify that each time you do that, the
MWB processes are restarted.
- [x] Run PowerToys elevated on one of the machines, verify that you can
control elevated apps remotely now on that machine.

* Test Module Enable Status:
- [x] For all combinations of "Use Service"/"Run PowerToys as admin",
try enabling/disabling MWB module and verify that it's indeed being
toggled using task manager.
   
 * Test Disconnection/Reconnection:
- [x] Disconnect one of the PCs from network. Verify that the machine
layout updates to reflect the disconnection.
   - [x]     Do the same, but now by exiting PowerToys.
   - [ ]     Start PowerToys again, verify that the PCs are reconnected.
  
 * Test Various Local Network Conditions:
- [ ] Test MWB performance under various network conditions (e.g., low
bandwidth, high latency). Verify that the tool maintains a stable
connection and functions correctly.

 * Clipboard Sharing:
- [x] Copy some text on one PC and verify that the same text can be
pasted on another PC.
- [x] Use the screenshot key and Win+Shift+S to take a screenshot on one
PC and verify that the screenshot can be pasted on another PC.
- [x] Copy a file in Windows Explorer and verify that the file can be
pasted on another PC. Make sure the file size is below 100MB.
- [x] Try to copy multiple files and directories and verify that it's
not possible (only the first selected file is being copied).
 
 * Drag and Drop:
- [ ] Drag a file from Windows Explorer on one PC, cross the screen
border onto another PC, and release it there. Verify that the file is
copied to the other PC. Make sure the file size is below 100MB.
- [ ] While dragging the file, verify that a corresponding icon is
displayed under the mouse cursor.
- [ ] Without moving the mouse from one PC to the target PC, press
CTRL+ALT+F1/2/3/4 hotkey to switch to the target PC directly and verify
that file sharing/dropping is not working.

 * Lock and Unlock with "Use Service" Enabled:
   - [x]     Enable "Use Service" in MWB's settings.
- [x] Lock a remote PC using Win+L, move the mouse to it remotely, and
try to unlock it. Verify that you can unlock the remote PC.
- [x] Disable "Use Service" in MWB's settings, lock the remote PC, move
the mouse to it remotely, and try to unlock it. Verify that you can't
unlock the remote PC.

 * Test Settings:
- [ ] Change the rest of available settings on MWB page and verify that
each setting works as described.

### Group Policy Tests

See https://learn.microsoft.com/en-us/windows/powertoys/grouppolicy

- [ ] Install *.admx / *.adml and check settings behave as expected
  - [ ] I'll expand the list of settings here when I get this far :-)
- [ ] HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys
  - [x]     ConfigureEnabledUtilityMouseWithoutBorders
- [x] ```[missing]``` - "Activation -> Enable Mouse Without Borders"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /f```
- [x] ```0``` - "Activation -> Enable Mouse Without Borders" set to
"off" and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Activation -> Enable Mouse Without Borders" set to "on"
and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 1 /f```
  - [ ] MwbClipboardSharingEnabled
  - [ ] MwbFileTransferEnabled
  - [ ] MwbUseOriginalUserInterface
  - [ ] MwbDisallowBlockingScreensaver
  - [ ] MwbSameSubnetOnly
  - [ ] MwbValidateRemoteIp
  - [x]     MwbDisableUserDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /f```
- [x] ```0``` - "Advanced Settings -> IP address mapping" enabled, with
GPO warning hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Advanced Settings -> IP address mapping" disabled, with
GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 1 /f```
  - [x]     MwbPolicyDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning and GPO values hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /f```
- [x] ```[empty value]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden and GPO values hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "" /f```
- [x] ```[non-empty value]``` - "Advanced Settings -> IP address
mapping" enabled, with GPO warning visible and GPO values visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "aaa 10.0.0.1\0bbb
10.0.0.2" /f```
2025-12-02 10:43:08 +08:00
Jiří Polášek
bece9c9217 CmdPal: Adds a back button to Settings window (#44013)
## Summary of the Pull Request

This PR introduces proper navigation support in the Settings window.
- Enables the Go back button in the title bar.
- Adds support for Alt + Left Arrow, mouse X1 button, and the Go back
button.
- Fixes breadcrumb updates and localization issues to prevent them from
breaking during navigation.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44011
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-01 20:25:38 -06:00
Yu Leng
4fae32cffe Update expect.txt for naming consistency and corrections
Updated multiple sections in `expect.txt` to reflect changes in naming conventions, corrected casing, and added new entries. Key updates include:

- `DBPROPSET`: Added "hardwareid", removed "HardwareId".
- `GWLSTYLE` and `INSTALLMESSAGE`: Added "internalname", removed "InternalName".
- `jpe`: Removed "jpnime", added "Jsons" and "jsonval".
- `olditem`: Added "ollama", removed "ollama-ollama".
- `Pokedex` and `vcamp`: Added "vcpcode" and "vcpcodes", removed "VcpCode" and "VcpCodes".

These changes improve consistency and accuracy across the file.
2025-12-02 06:21:10 +08:00
Yu Leng
700078259b Refactor and reformat XAML and related files
Improved code readability, consistency, and formatting across multiple files:
- Updated `expect.txt` placeholders and entries for `customaction`, `Dxva`, and `svchost`.
- Fixed a minor XML documentation formatting issue in `MonitorStateManager.cs`.
- Reformatted `TextBlock` in `IdentifyWindow.xaml` for better alignment.
- Cleaned up `MainWindow.xaml` by removing duplicate `xmlns` declarations, consolidating attributes, and improving clarity in `ProfilesButton`.
- Refactored `LightSwitchPage.xaml`:
  - Improved indentation and alignment in `SettingsExpander` and `SettingsCard`.
  - Reintroduced and reformatted "Force mode now" and location settings sections.
  - Enhanced `LocationResultPanel` with sunrise/sunset tooltips.
- Organized `PowerDisplayPage.xaml` by deduplicating `xmlns` declarations and consolidating `SettingsCard` attributes.

These changes enhance maintainability, readability, and adherence to coding standards.
2025-12-02 05:54:08 +08:00
Yu Leng
9957da6e0f Update expect.txt with new and modified entries
Updated the `expect.txt` file to include new keywords, constants, and identifiers across multiple sections. These changes add terms like `Backlight`, `CAuthn`, `Clientedge`, `Coinit`, `Ddcci`, `DREGION`, `Eoac`, `FPrimary`, `Hantai`, `Kantai`, `Maximizebox`, `Monitorinfo`, `Nosize`, `Notupdated`, `qdc`, `Staticedge`, `Thickframe`, `Vga`, `Windowedge`, and `Winhook`.

The updates reflect enhancements to the list of terms relevant to the system or application being developed or tested.
2025-12-02 05:21:31 +08:00
Yu Leng
9230ba198c Update expect.txt with new terms across multiple sections
Added new terms to various sections in `expect.txt`:
- `Backlight` under `azcliversion`
- `Displayport` under `DISPLAYCHANGE`
- `dvi` under `dto`
- `Dxva` under `DWMWCP`
- `HPhysical`, `HSpeed`, and `HSync` under `hotkeycontrol`
- `POWERDISPLAYMODULEINTERFACE` under `Pomodoro`
- `Sdr` under `screensaver`
- `VSync` under `vsetq`
2025-12-02 04:31:49 +08:00
Yu Leng
61e636d1ea Update expect.txt and improve code comments
Updated `expect.txt` to add new terms (e.g., `debouncer`, `onnx`, `PowerDisplay`) and remove outdated ones across multiple sections.

Refined comments in the codebase for grammatical accuracy, clarity, and consistency:
- Corrected verb forms (e.g., "fallback" to "fall back").
- Fixed spelling (e.g., "re-entrant" to "reentrant").
- Improved punctuation for better readability.

These changes enhance code maintainability and ensure up-to-date terminology.
2025-12-02 04:15:11 +08:00
Yu Leng
6f1b336040 Merge main 2025-12-02 03:55:09 +08:00
Jiří Polášek
32c13cead4 CmdPal: Remove fallbacks from the home page when there's no query (#44005)
## Summary of the Pull Request

This PR stops fallback commands from showing on the homepage when
there’s no query, with the reasons detailed in the linked issue.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44004 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-01 13:24:54 -06:00
Jiří Polášek
33808fdb9c CmdPal: Hide RDC fallback item by default (#43994)
## Summary of the Pull Request

This fixes few nits with RDC extension:
- hides the RDC fallback item from the home page when there’s no query;
- fixes MSTSC process working directory (must physically exists or be an
empty string)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-01 13:23:48 -06:00
moooyo
391f61d4ed Fix some issues 2025-12-01 06:09:26 +08:00
Yu Leng
0bbfc8015a Add GPO rule and profile management for PowerDisplay
Introduced a new GPO rule to manage PowerDisplay's enabled state via Group Policy, including updates to `GPOWrapper` and policy files (`PowerToys.admx` and `PowerToys.adml`).

Enhanced the PowerDisplay UI with profile management features, including quick apply, add, edit, and delete functionality. Updated `MainWindow.xaml` and `PowerDisplayPage.xaml` to support these changes, and added localized strings for improved accessibility.

Refactored `MainViewModel` to include a `Profiles` collection, `HasProfiles` property, and `ApplyProfileCommand`. Added methods to load profiles from disk and signal updates to PowerDisplay.

Improved error handling in `DdcCiController` and `WmiController` with input validation and WMI error classification. Optimized handle cleanup in `PhysicalMonitorHandleManager` with a more efficient algorithm.

Refactored `dllmain.cpp` to prevent duplicate PowerDisplay process launches. Updated initialization logic in `MainWindow.xaml.cs` to ensure proper ViewModel setup.

Localized strings for tooltips, warnings, and dialogs. Improved async behavior, logging, and UI accessibility.
2025-12-01 04:32:29 +08:00
Yu Leng
fe36b62ec6 Refactor rotation button layout to use Grid
Replaced the `<StackPanel>` with a `<Grid>` for better layout control and flexibility. Added `<ColumnDefinition>` elements to structure the grid with alternating columns for buttons and spacing. Updated the rotation buttons to `<ToggleButton>` elements aligned to specific grid columns, each configured for rotation options (Normal, Left, Right, Inverted). Retained the `<FontIcon>` glyphs for visual consistency.
2025-11-28 16:20:58 +08:00
Yu Leng
ae9dd9970c Add EnableRotation to SignalSettingsUpdated trigger list
The `EnableRotation` property was added to the list of feature
visibility properties that trigger the `SignalSettingsUpdated()`
method when their values change. This ensures that the `PowerDisplay`
UI refreshes appropriately when the `EnableRotation` property is
updated. The change aligns with the existing behavior for other
properties like `EnableContrast`, `EnableVolume`, `EnableInputSource`,
and `IsHidden`. This update addresses the lack of UI refresh for
`EnableRotation` due to `set_config()` not signaling the
`SettingsUpdatedEvent`.
2025-11-28 16:17:39 +08:00
moooyo
bbeea7b2e6 Add display rotation feature with UI controls and settings integration 2025-11-28 05:08:55 +08:00
Yu Leng
589aaf6f3e Add PowerDisplay support to PowerToys Settings UI
Updated `OpenSettings` and `OnSettingsClick` methods in the
`PowerDisplay` namespace to handle the deployment structure
of PowerDisplay as a WinUI 3 app in a subfolder. The
`mainExecutableIsOnTheParentFolder` parameter is set to `true`
to reflect this structure.

Added a new case for `PowerDisplay` in the `Microsoft.PowerToys.Settings.UI`
namespace to enable navigation to the `PowerDisplayPage` in the
PowerToys Settings UI.
2025-11-28 00:27:49 +08:00
Yu Leng
a4e2fe18fe Improve focus handling and window initialization
Added `IsTabStop="True"` to `RootGrid` in `MainWindow.xaml` to make it focusable. Updated `DispatcherQueue.TryEnqueue` in `MainWindow.xaml.cs` to clear focus from interactive elements (e.g., sliders) on window open, preventing unwanted tooltips and ensuring a cleaner initial state.
2025-11-28 00:15:00 +08:00
Yu Leng
1f425f9540 Add input source control support to monitor settings
Introduced support for input source control across the app.

- Added `SupportsInputSource` and `EnableInputSource` properties to data models (`FeatureSupportResult`, `MonitorInfo`, etc.).
- Updated `MainViewModel` and `MonitorViewModel` to handle input source visibility (`ShowInputSource`) and initialization.
- Modified XAML bindings to reflect the new `ShowInputSource` property.
- Enhanced `PowerDisplayPage.xaml` with a checkbox for enabling/disabling input source control.
- Added localization for the input source control checkbox.
- Implemented signaling (`SignalSettingsUpdated`) to notify `PowerDisplay` of feature visibility changes.
- Improved logging to include input source feature status.
- Performed general code cleanup and added clarifying comments.

These changes ensure the input source control feature is configurable, persists user preferences, and integrates seamlessly with the existing application.
2025-11-28 00:05:48 +08:00
Yu Leng
12916deca0 Refactor: Simplify codebase and remove unused methods
Removed unused methods across multiple files, including `GetContrastAsync`, `GetVolumeAsync`, and `SaveCurrentSettingsAsync` in `DdcCiController.cs` and `WmiController.cs`. Simplified the `IMonitorController` interface by removing redundant methods.

Replaced `ProcessThemeChangeAsync` with a synchronous `ProcessThemeChange` in `LightSwitchListener.cs`. Changed `ParseVcpCodesToIntegers` visibility to private in `MonitorFeatureHelper.cs` and removed related helper methods.

Eliminated retry logic by removing `ExecuteWithRetryAsync` in `RetryHelper.cs`. Simplified `SetBrightnessAsync` in `MonitorManager.cs` using a generic helper. Streamlined `DisplayName` in `MonitorViewModel.cs` and removed unnecessary property change notifications.

These changes reduce complexity, improve maintainability, and streamline the codebase by removing unused or redundant functionality.
2025-11-27 22:43:28 +08:00
Yu Leng
1c33cf0348 Refactor TrayIconService to replace CsWin32 dependencies
Replaced CsWin32-generated types and P/Invoke methods with
custom `LibraryImport` declarations and primitive types (`nint`,
`nuint`) to improve accessibility and reduce reliance on
CsWin32. Updated `TrayIconService` to use `nint` for handles
and replaced safe handle types. Simplified `WindowProc` logic
and updated methods like `SetupTrayIcon` and `Destroy` to use
new interop methods.

Added custom constants, enums, and structs for window messages
and menu flags. Removed obsolete entries from `NativeMethods.txt`.
These changes enhance maintainability and ensure compatibility
with standard .NET interop practices.
2025-11-27 21:43:59 +08:00
Yu Leng
7c69874689 Add system tray icon support for PowerDisplay
Introduced a `TrayIconService` to manage the system tray icon, enabling quick access to settings and exit options. Added a new `ShowSystemTrayIcon` setting to control tray icon visibility, with UI integration in the settings page.

Implemented `SettingsDeepLink` to open PowerDisplay settings directly in the PowerToys Settings UI. Updated `App.xaml.cs` to integrate tray icon lifecycle management and refresh behavior.

Replaced `ManagedCsWin32` with `CsWin32` for Windows API interop. Added localized strings for tray menu options and updated default settings to enable the tray icon by default. Improved resilience by handling `WM_TASKBAR_RESTART` for tray icon recreation.
2025-11-27 20:57:54 +08:00
Yu Leng
9b86aef4b3 Fix WMI parameter type mismatch in WmiSetBrightness
Updated the `WmiSetBrightness` method to pass `Timeout` and
`Brightness` parameters as strings instead of numeric types
to ensure compatibility with WMI driver implementations
that require string values. Updated comments to reflect
this change and clarify the reasoning behind it.
2025-11-27 18:14:14 +08:00
Yu Leng
59d0ac58aa Fix WMI Brightness type mismatch issue
Updated the `Brightness` parameter in the `WmiSetBrightness` method to use `int` instead of casting to `byte`, addressing potential `WBEM_E_TYPE_MISMATCH` errors (0x80041005) caused by certain WMI driver implementations expecting `VT_I4` instead of `VT_UI1`.

Added comments to clarify the rationale for this change. Applied the fix in two sections of `WmiController.cs`, including both dynamic and hardcoded `Brightness` values.
2025-11-27 18:08:49 +08:00
Yu Leng
dac9a3de50 Refactor: Remove unused classes and constants
Simplified the codebase by removing unused or redundant functionality:
- Removed `State` and `Lifetime` nested classes from `AppConstants`.
- Deleted unused constants from the `UI` nested class in `AppConstants`.
- Removed the `MonitorStatusChangedEventArgs` class from `PowerDisplay.Core.Interfaces`.
- Deleted the `SettingsDeepLink` helper class from `PowerDisplay.Helpers`.
- Cleaned up `WindowHelper` by removing unused constants, P/Invoke declarations, and the `MakeWindowTransparent` method.

These changes improve maintainability and reduce code complexity.
2025-11-27 18:02:59 +08:00
Yu Leng
6b634ca0d3 Refactor DDC/CI logic and remove "Disable" functionality
Refactored `CanControlMonitorAsync` in `DdcCiController.cs`:
- Updated XML documentation to reflect that monitor capabilities
  are always cached during discovery, enabling quick connection
  checks exclusively.
- Removed fallback logic for full validation and obsolete code
  related to `ValidateDdcCiConnection`.

Removed the "Disable" button from `MainWindow.xaml` and its
associated `OnDisableClick` event handler in `MainWindow.xaml.cs`:
- Deleted the button and its properties from the XAML file.
- Removed the event handler logic for toggling monitor control
  availability and updating the status text.

These changes simplify the codebase, align with the updated
behavior of cached capabilities, and deprecate unused features.
2025-11-27 17:41:32 +08:00
Yu Leng
79c155e422 Optimize monitor discovery and validation process
Refactored monitor discovery to a two-phase process, enabling
parallel capability fetching and reducing total discovery time.
Introduced caching of monitor capabilities to avoid redundant
I2C operations, improving performance during initialization
and runtime validation.

Added `DdcCiValidationResult` to encapsulate validation status
and cached capabilities. Replaced `ValidateDdcCiConnection`
with `FetchCapabilities` for capability retrieval, marking the
former as obsolete. Introduced `QuickConnectionCheck` for fast
runtime validation.

Updated `CanControlMonitorAsync`, `GetCapabilitiesStringAsync`,
and `InitializeMonitorCapabilitiesAsync` to leverage cached
data. Improved logging for better insights into discovery and
validation processes.
2025-11-27 17:34:44 +08:00
Yu Leng
04c1a2cac9 Update VCP codes in testCodes array for validation
Replaced `VcpCodeNewControlValue` with `VcpCodeContrast` and
added `VcpCodeVolume` to the `testCodes` array in
`DdcCiNative.cs` within the `PowerDisplay.Common.Drivers.DDC`
namespace. This change enhances the connection validation
process by including additional VCP features such as contrast
and volume.
2025-11-27 16:41:10 +08:00
Yu Leng
42db185274 Validate DDC/CI for all handles and improve logging
Previously, DDC/CI validation was skipped for reused handles.
This change ensures validation is performed for all handles,
excluding monitors that do not support DDC/CI (e.g., internal
laptop displays).

Additionally, the log message for failed validation now
includes whether the handle was reused and uses `LogDebug`
instead of `LogWarning` to adjust the logging level.
2025-11-27 16:40:29 +08:00
Yu Leng
0c43859784 Enhance input source selection in UI
Added dynamic visibility binding to the input source button. Updated the `ListView` to bind to `AvailableInputSources` and replaced hardcoded items with a `DataTemplate` for better flexibility. Introduced `InputSourceListView_SelectionChanged` to handle selection changes, update the monitor's input source, and close the flyout after selection. Added logging for improved debugging and error handling.
2025-11-27 16:24:33 +08:00
Yu Leng
8bdd2ffdfd merge niels changes 2025-11-27 15:21:14 +08:00
Yu Leng
be23f2d7fd Add input source management via VCP code 0x60
Introduced functionality to get and set monitor input sources using VESA MCCS VCP code 0x60. This includes backend logic, UI integration, and error handling.

Backend changes:
- Added `GetInputSourceAsync` and `SetInputSourceAsync` in `DdcCiController.cs` for input source management.
- Defined `VcpCodeInputSource` constant in `NativeConstants.cs`.
- Updated `Monitor.cs` to include `CurrentInputSource`, `InputSourceName`, and support detection for input sources.
- Enhanced `MonitorManager.cs` to initialize and manage input source capabilities.

UI changes:
- Added a "More Actions" button in `MainWindow.xaml` for input source switching.
- Implemented a flyout menu to display and select available input sources.
- Added `InputSourceItem_Click` handler in `MainWindow.xaml.cs`.

ViewModel changes:
- Introduced `InputSourceItem` class for UI representation of input sources.
- Updated `MonitorViewModel.cs` to expose input source properties and handle switching.

Other improvements:
- Added detailed logging for input source operations.
- Implemented fallback mechanisms for robust behavior.
- Enhanced user experience with dynamic UI updates for input source changes.
2025-11-27 14:51:31 +08:00
Niels Laute
84f8c45733 UX tweaks 2025-11-26 18:07:20 +01:00
Yu Leng
3598c2c126 Refactor and enhance monitor matching logic
- Renamed project entries in `PowerToys.sln` for consistency.
- Added new projects: "runner," "NewShellExtensionContextMenu," and "BgcodePreviewHandlerCpp."
- Introduced `MonitorMatchingHelper` to centralize monitor identification logic.
- Added unit tests for `MonitorMatchingHelper` to validate parsing and matching.
- Updated `MonitorInfo` with `MonitorNumber`, `TotalMonitorCount`, and `DisplayName` for dynamic formatting.
- Enhanced WMI monitor matching with pre-fetched display devices.
- Updated UI components to use dynamic `DisplayName` for monitors.
- Added `PowerDisplay.Lib.UnitTests` project for testing.
- Improved serialization, logging, and null handling in `PowerDisplayViewModel`.
- Removed redundant parsing logic from `MonitorDiscoveryHelper`.
2025-11-26 19:08:01 +08:00
Yu Leng
65af62e77a Add monitor number and dynamic display name handling
Enhanced multi-monitor support by introducing a `MonitorNumber` property in the `Monitor` model to represent the Windows DISPLAY number. Updated the `MonitorViewModel` to include a `DisplayName` property that appends the monitor number to the name when multiple monitors are visible.

Modified `MainWindow.xaml` to bind to `DisplayName` instead of `Name`, ensuring the UI reflects the updated naming convention. Added logic to update `DisplayName` dynamically when the monitor count changes, improving clarity in multi-monitor setups.

Included comments in `MonitorViewModel` for better code readability and maintainability.
2025-11-26 14:50:57 +08:00
Yu Leng
a68f31aa59 Enhance "Identify Monitors" feature with transparency
Refactor and enhance the "Identify Monitors" feature:
- Added constants, P/Invoke methods, and `MakeWindowTransparent` in `WindowHelper.cs` to support layered windows and transparency.
- Redesigned `IdentifyWindow` with WinUI 3 features (`AppWindow`, `DesktopAcrylicController`) for a polished, transparent appearance.
- Simplified `IdentifyWindow.xaml` UI for a cleaner design.
- Fully implemented monitor identification in `MainViewModel.cs`:
  - Created and positioned windows for each monitor.
  - Handled DPI scaling and display coordinates.
  - Added detailed logging and error handling.
2025-11-26 06:52:53 +08:00
Yu Leng
4ff44b382b Add monitor identification feature with orientation support
Enhanced monitor discovery to include monitor numbers and orientations.
- Added `ParseMonitorNumber` and `GetMonitorOrientation` in `MonitorDiscoveryHelper.cs`.
- Introduced `DevMode` structure and `EnumDisplaySettings` P/Invoke for retrieving display settings.
- Updated `IMonitorData` and `Monitor.cs` to support new properties.
- Sorted monitors by number in `MonitorManager.cs`.

Implemented a new "Identify Monitors" feature:
- Added `IdentifyWindow.xaml` to display monitor numbers visually.
- Added `IdentifyMonitorsCommand` in `MainViewModel.cs` to trigger identification.
- Updated `MainWindow.xaml` to include an "Identify Monitors" button.

Improved code readability with comments and updated license headers.
2025-11-26 05:57:26 +08:00
Yu Leng
de44da04de Refactor and enhance monitor control logic
- Consolidated brightness and capabilities retrieval logic with `GetBrightnessInfoCore` and `RetryHelper` for improved modularity and resiliency.
- Introduced `LockedDictionary` for thread-safe dictionary operations, replacing manual locking in `PhysicalMonitorHandleManager` and `MonitorStateManager`.
- Refactored monitor discovery in `MonitorManager` to separate discovery, initialization, and validation steps for better maintainability.
- Simplified event registration in `App.xaml.cs` with helper methods to reduce repetitive code.
- Enhanced VCP code handling with new methods for formatted and sorted VCP code retrieval.
- Added `SuspendNotifications` in `MonitorInfo` to optimize batch property updates and improve UI performance.
- Simplified parameter update methods in `MonitorViewModel` by removing redundant `fromProfile` logic.
- Improved state management with synchronous save support and reusable JSON building logic in `MonitorStateManager`.
- Updated UI bindings in `ProfileEditorDialog.xaml` and improved VCP code display in `MainViewModel`.
- Cleaned up redundant code, improved logging, and standardized method naming for better readability and maintainability.
2025-11-26 05:02:49 +08:00
Yu Leng
f5a2235f53 Improve logging, synchronization, and process handling
Enhanced logging for event handling, settings updates, and process management to improve traceability and debugging.

- Added detailed logging and exception handling in `NativeEventWaiter.cs` for event listener setup and execution.
- Updated `MainViewModel.Settings.cs` to synchronize monitor settings and save changes after applying color temperature.
- Improved process management in `dllmain.cpp` to ensure `PowerDisplay` is running before signaling events, with added race condition prevention.
- Removed redundant settings update signaling in `dllmain.cpp` to avoid excessive UI refreshes and dropdown closures.
- Enhanced monitor synchronization in `PowerDisplayViewModel.cs` to handle pending operations and prevent stale data overwrites.
- General improvements in error handling and logging across all changes.
2025-11-25 16:45:06 +08:00
Yu Leng
738b6696c5 Refactor UI and improve monitor settings handling
Refactored `PowerDisplayPage.xaml` and `ProfileEditorDialog.xaml` to use `SettingsExpander` and `SettingsCard` components for a cleaner, modular design. Added dynamic monitor icons via the new `MonitorIconGlyph` property in `MonitorInfo.cs`.

Optimized `VcpCodesFormatted` property with a comparison method to prevent unnecessary updates. Enhanced color temperature handling with confirmation dialogs and improved event handling to prevent re-entrant logic.

Updated resource strings for consistency and improved layout, spacing, and visual hierarchy across the UI. Removed redundant code and improved maintainability.
2025-11-25 15:44:50 +08:00
Yu Leng
649cd8fd5a Switch to DesktopAcrylicBackdrop for system backdrop
Replaced `WindowEx.Backdrop` using `AcrylicSystemBackdrop` with
`WindowEx.SystemBackdrop` using `DesktopAcrylicBackdrop`.
Simplified configuration by removing detailed dark and light
theme properties such as fallback colors, luminosity opacity,
and tint settings.
2025-11-25 05:58:31 +08:00
Yu Leng
933ca71c6d Simplify window resizing and logging logic
Removed logic for resizing the window when height differences
are negligible (<1px), including associated debug logs and
DPI-aware height conversion. Eliminated the `LogActualSizes`
method, which logged detailed UI element sizes and layout
information. Simplified `GetContentHeight` by replacing
`RootGrid.FindName` with a direct `MainContainer` check and
removing debug logs. These changes streamline the code and
reduce logging verbosity.
2025-11-25 05:51:05 +08:00
Yu Leng
a59ea081b3 Improve DPI scaling, layout, and UI design
Refactored `WindowHelper.cs` to add DPI-aware utilities for scaling, positioning, and converting units. Updated `MainWindow.xaml` to modernize the UI with better structure, scrolling, and visibility bindings. Enhanced window resizing logic in `MainWindow.xaml.cs` with DPI scaling, logging, and layout diagnostics.

Simplified `AdjustWindowSizeToContent` and `GetContentHeight` methods for precise content measurement. Replaced redundant positioning logic with a unified DPI-aware approach. Improved settings handling in `MainViewModel.Settings.cs` by consolidating monitor filtering logic.

Added minimum size constraints to `MainWindow.xaml` for layout stability. Introduced detailed logging for debugging layout and scaling issues. Overall, these changes enhance maintainability, scalability, and user experience.
2025-11-25 05:48:33 +08:00
Niels Laute
9c23cbd448 More changes to the Settings page 2025-11-24 20:22:36 +01:00
Yu Leng
c1a82420ed Improve handling of hidden monitors in settings
Added detailed logging for skipped hidden monitors in `MainViewModel.Monitors.cs`.
Implemented functionality in `MainViewModel.Settings.cs` to remove hidden monitors
from the `Monitors` collection during settings updates. Triggered UI updates to
reflect changes in monitor visibility and ensure proper messaging when no monitors
are available. Enhanced maintainability and traceability through improved logging
and UI notifications.
2025-11-25 02:43:47 +08:00
Yu Leng
b0feeb1f9c Improve logging and add new Slider controls
Enhanced logging in Slider_PointerCaptureLost for better traceability and error handling. Added debug and warning logs to capture state and handle null checks for `slider`, `monitorVm`, and `propertyName`.

Introduced new Slider controls in MainWindow.xaml for `BrightnessAutomation`, `ContrastAutomation`, and `VolumeAutomation` with proper bindings, localization support, and layout adjustments. Improved user experience and dynamic control behavior.
2025-11-25 02:15:08 +08:00
Yu Leng
5fb1183027 Merge niels9001/powerdisplay-UX branch 2025-11-25 01:35:17 +08:00
Yu Leng
471cad659f Refactor and optimize profile and monitor handling
Refactored profile name generation by centralizing logic in `ProfileHelper` with overloads for flexibility. Simplified folder creation logic in `PathConstants` using a reusable helper method.

Improved profile loading and saving in `ProfileService` with internal helper methods for better error handling and reduced duplication. Optimized monitor key generation and lookup with concise expressions and dictionary-based retrieval for O(1) performance.

Introduced caching for color presets in `MonitorInfo` to avoid redundant computations and added a helper for range validation in `MainViewModel.Settings`. Centralized percentage formatting and property change handling to reduce duplication.

Removed redundant methods in `PowerDisplayViewModel` and streamlined event unsubscription in `MainWindow`. Enhanced logging, readability, and maintainability across the codebase.
2025-11-24 23:36:25 +08:00
Niels Laute
2992907142 More changes 2025-11-24 16:28:51 +01:00
Niels Laute
a7e006332a Fixes 2025-11-24 15:12:10 +01:00
Yu Leng
15746e8f45 Refactor and enhance monitor management system
Refactored namespaces to improve modularity, including moving `PowerDisplay.Native` to `PowerDisplay.Common.Drivers`. Introduced the `IMonitorData` interface for better abstraction of monitor hardware data. Replaced `ColorTemperature` with `ColorTemperatureVcp` for precise VCP-based color temperature control, adding utilities for Kelvin conversion.

Enhanced monitor state management with a new `MonitorStateFile` for JSON persistence and updated `MonitorStateManager` for debounced saves. Added `MonitorMatchingHelper` for consistent monitor identification and `ProfileHelper` for profile management operations.

Refactored P/Invoke declarations into helper classes, updated UI bindings for `ColorTemperatureVcp`, and improved logging for better runtime visibility. Removed redundant code, added new utility classes (`MonitorValueConverter`, `MonitorMatchingHelper`), and ensured backward compatibility.

These changes improve code organization, maintainability, and extensibility while aligning with hardware-level control standards.
2025-11-24 21:58:34 +08:00
Niels Laute
d85d109c78 Bunch of UX improvements to the flyout 2025-11-24 14:51:32 +01:00
Niels Laute
fe5edd9c5d First set of UX changes to flyout 2025-11-24 12:23:59 +01:00
Yu Leng
580651b47a Refactor PowerDisplay module and add shared library
Introduced `PowerDisplay.Lib` to centralize shared logic and models, improving modularity and reusability. Refactored namespaces, moving classes to `PowerDisplay.Common`. Added utilities like `ColorTemperatureHelper` and `MonitorFeatureHelper` for consistent logic.

Replaced `ProfileManager` with `ProfileService` for centralized profile management. Enhanced event handling, monitor state management, and settings synchronization. Improved color temperature handling and feature detection.

Removed redundant code and converters. Updated `Settings.UI.Library` and XAML bindings to use shared models. Enhanced logging, serialization, and disposal logic. Updated project files and added documentation for better maintainability.
2025-11-24 18:08:11 +08:00
Yu Leng
8806e4ef2e Remove deprecated Power Display event methods
Removed `ShowPowerDisplayEvent`, `TerminatePowerDisplayEvent`,
`SettingsUpdatedPowerDisplayEvent`, and
`ApplyColorTemperaturePowerDisplayEvent` methods from the
`Constants` class in `Constants.cpp`, `Constants.h`, and
`Constants.idl`. These methods were associated with Power
Display functionality that is no longer needed.

This change simplifies the codebase by removing unused
constants and methods related to Power Display events.
2025-11-21 17:08:50 +08:00
Yu Leng
b4ccac5ec2 Update InfoBar and resource strings for PowerDisplay
Updated the `InfoBar` in `LightSwitchPage.xaml` to improve
accessibility and visual consistency, including changes to
`Severity`, `Background`, and `HyperlinkButton` alignment.

Added new resource entries in `Resources.resw` for monitor
settings and updated the `PowerDisplayDisabledWarningBar`
title to clarify its purpose. Introduced additional resource
strings to support the updated messaging.
2025-11-21 16:45:15 +08:00
Yu Leng
b381472bf7 Refactor LightSwitch and PowerDisplay integration
Simplify theme change notification logic in `LightSwitchService.cpp` by consolidating redundant checks and improving error handling. Remove the `applyMonitorSettings` setting and associated logic from `LightSwitchSettings`.

Introduce `PowerDisplayProfilesHelper` to centralize profile management, ensuring thread safety and simplifying file operations. Update UI in `LightSwitchPage.xaml` to replace `ApplyMonitorSettings` with separate dark and light mode profile settings, adding navigation to PowerDisplay settings.

Enhance `LightSwitchViewModel` with nullable annotations, new profile selection properties, and improved property synchronization. Refactor `PowerDisplayViewModel` to use `PowerDisplayProfilesHelper` for profile management.

Update localization strings for new UI elements. Perform general code cleanup, including null safety annotations, improved logging, and removal of legacy code.
2025-11-21 15:36:56 +08:00
Yu Leng
925c97a7f9 Add PowerDisplay integration for theme-based profiles
Integrated PowerDisplay with LightSwitch to enable automatic monitor profile switching based on theme changes. Added event signaling to notify PowerDisplay of theme updates.

Enhanced `LightSwitchService` to support this integration and improved logging for better traceability. Updated `LightSwitchSettings` and `LightSwitchConfig` to include new settings for monitor profile management.

Introduced a background thread in `MainViewModel` to listen for theme change events and apply the appropriate PowerDisplay profile. Added UI elements for managing monitor settings and profiles in `LightSwitchPage`.

Implemented methods in `LightSwitchViewModel` to load PowerDisplay profiles, check module status, and manage new settings. Added localized strings for the new UI elements and warnings.

Improved backward compatibility for old profiles and enhanced error handling throughout the codebase.
2025-11-20 17:30:10 +08:00
Yu Leng
336234d05b Add InternalName for monitor identification
Enhanced monitor identification by introducing the `InternalName`
property as a unique identifier, with fallback to `HardwareId`
for backward compatibility. Updated `MainViewModel` logic,
logging, and UI bindings to use `InternalName`.

Extended `ProfileMonitorSetting` to include `MonitorInternalName`
for serialization and profile management. Adjusted profile
creation and pre-fill logic to support the new property.

These changes improve robustness, maintain compatibility with
older profiles, and enhance clarity in logging and the UI.
2025-11-20 16:36:37 +08:00
Yu Leng
8aec939c9d Enhance profile settings and UI for monitor controls
Refactor logic to support optional inclusion of brightness, contrast, volume, and color temperature in monitor profiles. Updated `Brightness` and `ColorTemperature` to nullable types and adjusted related logic in `MainViewModel.cs` and `ProfileMonitorSetting.cs`.

Improved the UI in `PowerDisplayPage.xaml` and `ProfileEditorDialog.xaml`:
- Added toggle switches for selectively including settings in profiles.
- Enhanced layout and styling for better user experience.
- Updated context menu and monitor selection visuals.

Enhanced `MonitorSelectionItem.cs` with new `Include` flags and auto-selection suppression. Updated `ProfileEditorViewModel.cs` to validate profiles and ensure at least one setting is included for selected monitors.

Performed general code cleanup for readability and maintainability.
2025-11-20 15:13:27 +08:00
Yu Leng
d64bb78727 Refactor PowerDisplay profile management
Simplified profile management by removing the concept of "Custom profiles" and "current profile" tracking. Profiles are now treated as templates for quick application of monitor settings, rather than persistent states.

Key changes include:
- Replaced `ObservableCollection<string>` with `ObservableCollection<PowerDisplayProfile>` to manage profile objects directly.
- Removed redundant properties and methods related to "selected" and "current" profiles.
- Refactored methods for creating, updating, and deleting profiles to operate on `PowerDisplayProfile` objects.
- Updated `PowerDisplayViewModel` and `ProfileManager` to streamline profile loading, saving, and application logic.
- Updated the UI to replace the profile dropdown with buttons for quick application, along with context menu options for managing profiles.
- Improved logging and error handling for profile operations.
- Updated resource strings and removed references to "Custom profiles" and "current profile."

These changes simplify the codebase, improve maintainability, and align the application with the new design philosophy of treating profiles as templates.
2025-11-20 04:40:36 +08:00
Yu Leng
b8abff02ac Add profile management system to PowerDisplay
Introduced a comprehensive profile management system for PowerDisplay, enabling users to create, edit, delete, and apply predefined monitor settings. Key changes include:

- Added `ProfileManager` for handling profile storage and retrieval.
- Introduced `PowerDisplayProfile`, `PowerDisplayProfiles`, and related data models for profile representation.
- Enhanced `MainViewModel` and `MonitorViewModel` to support profile application and parameter change detection.
- Created `ProfileEditorDialog` for editing and creating profiles via the UI.
- Updated `PowerDisplayViewModel` to manage profiles, including commands for adding, deleting, renaming, and saving profiles.
- Added new events (`ApplyProfileEvent`) and constants for profile application.
- Updated `PowerDisplayPage` UI to include a "Profiles" section for managing profiles.
- Added serialization support for profile-related classes.
- Updated `dllmain.cpp` and `App.xaml.cs` to handle profile-related events.

These changes improve user experience by allowing quick switching between tailored monitor configurations.
2025-11-19 17:18:01 +08:00
Yu Leng
fc54172e13 Refactor color temperature operation handling
Introduced `ColorTemperatureOperation` class to manage pending color temperature changes. Updated `MainViewModel` to process operations for specific monitors, improving efficiency and separation of concerns.

Added `PendingColorTemperatureOperation` property to `PowerDisplayProperties` for tracking operations. Enhanced IPC messaging with `MonitorId` and `ColorTemperature` in `PowerDisplayActionMessage`.

Refactored `PowerDisplayViewModel` and `PowerDisplayPage` to directly apply color temperature to specified monitors. Improved logging for better traceability.
2025-11-19 16:16:04 +08:00
Yu Leng
a48e999963 Improve error handling, debouncing, and code cleanup
Enhanced exception handling in RelayCommand to improve robustness.
Standardized slider debounce delays using a new constant
`SliderDebounceDelayMs`. Improved resource management in
SimpleDebouncer with proper disposal of CancellationTokenSource
and added support for synchronous actions. Refactored event
handling in App.xaml.cs for clarity and consistency. Removed
redundant logging in MonitorStateManager and MainViewModel to
reduce verbosity. Updated namespaces and dependencies for better
organization. General code cleanup to improve readability and
maintainability.
2025-11-19 15:26:35 +08:00
Yu Leng
ad83b5e67f Improve performance, thread safety, and resource handling
Enhanced monitor initialization with parallelism in `MonitorManager.cs` for better performance. Added cancellation support to `NativeEventWaiter.cs` with `CancellationToken` and timeout handling. Introduced thread safety in `PhysicalMonitorHandleManager.cs` using locks to prevent race conditions.

Updated `PowerDisplayViewModel.cs` to include proper resource cleanup with `CancellationTokenSource` and improved memory management. Added necessary namespaces for threading and asynchronous operations. General code improvements for readability, maintainability, and reliability.
2025-11-19 15:08:00 +08:00
Yu Leng
f10c9f49e9 Add color temperature support to PowerDisplay
Enhanced PowerDisplay with support for applying color temperature settings.

- Added `APPLY_COLOR_TEMPERATURE_POWER_DISPLAY_EVENT` and event handling logic.
- Introduced `ApplyColorTemperatureFromSettings` in `MainViewModel` for explicit hardware updates.
- Refactored `MonitorInfo` to dynamically compute and cache color temperature presets.
- Updated `ReloadMonitorsFromSettings` to preserve object references and improve UI responsiveness.
- Simplified UI bindings and removed redundant properties like `MonitorType`.
- Improved event handling in `dllmain.cpp` for the new color temperature action.
- Enhanced logging for better debugging and traceability.
- Updated JSON serialization context to include new types for color temperature.
- Removed unused code and improved documentation for maintainability.
2025-11-18 20:03:36 +08:00
Yu Leng
3f84ccc603 Refactor and modernize codebase for maintainability
Refactored code to improve performance, readability, and scalability:
- Removed color temperature constants and obsolete VCP codes.
- Converted `MonitorStateManager` methods to async for non-blocking I/O.
- Added retry logic for physical monitor discovery in `DdcCiController`.
- Simplified UI logic in `MainWindow.xaml.cs` by removing animations.
- Streamlined `MainViewModel` initialization and reduced excessive logging.
- Enhanced error handling during disposal and initialization processes.
- Removed deprecated methods and unused features for cleaner code.
- Consolidated repetitive code into reusable helper methods.
- Replaced hardcoded UI constants with configurable values in `AppConstants`.

These changes align the application with modern coding practices.
2025-11-18 01:42:10 +08:00
Yu Leng
55cd6c95b8 Fix settings issue 2025-11-17 18:21:46 +08:00
Yu Leng
15e6a762d3 fix settings ui issue 2025-11-17 16:13:52 +08:00
Yu Leng
f05740b0cb Fix color temperature doesn't work issue 2025-11-17 15:39:36 +08:00
Yu Leng
5f97f7f222 Fix UI issue 2025-11-17 14:53:43 +08:00
Yu Leng
94bc13e703 Refactor PowerDisplay for dynamic monitor capabilities
Removed reliance on static `MonitorType` enumeration, replacing it with dynamic `CommunicationMethod` for better flexibility. Updated `IMonitorController` and `MonitorManager` to dynamically determine monitor control capabilities.

Refactored `Monitor` model to streamline properties and improve color temperature handling. Enhanced `MonitorViewModel` with unified methods for brightness, contrast, volume, and color temperature updates, improving UI responsiveness and hardware synchronization.

Improved settings handling by adding support for hidden monitors, preserving user preferences, and separating UI configuration from hardware parameter updates. Updated the PowerDisplay Settings UI with warnings, confirmation dialogs, and better VCP capabilities formatting.

Removed legacy IPC code in favor of event-driven settings updates. Conducted general code cleanup, improving logging, error handling, and documentation for maintainability.
2025-11-14 16:45:22 +08:00
Yu Leng
e645a19629 Refactor color temperature handling to use VCP presets
Transitioned color temperature handling from Kelvin-based values to VCP code `0x14` (Select Color Preset). Removed legacy Kelvin-to-VCP conversion logic and deprecated unused VCP codes. Updated `Monitor` and `MonitorViewModel` to reflect this change, making `ColorTemperature` read-only in the flyout UI and configurable via the Settings UI.

Enhanced monitor capabilities detection by relying on reported VCP codes instead of trial-and-error probing. Introduced `CapabilitiesStatus` to indicate feature availability and dynamically populated color temperature presets from VCP code `0x14`.

Streamlined the UI by replacing the color temperature slider with a ComboBox in the Settings UI. Added tooltips, warnings for unavailable capabilities, and improved logging for brightness and color temperature operations.

Removed obsolete code, simplified feature detection logic, and improved code documentation. Fixed issues with unsupported VCP values and ensured consistent ordering of color presets.
2025-11-14 13:17:55 +08:00
Yu Leng
4c799b61fc Update 2025-11-14 02:51:43 +08:00
Yu Leng
83410f1bc8 Add acknowledgment of Twinkle Tray in NOTICE.md
Acknowledged the use of techniques from the "Twinkle Tray"
project in the "PowerDisplay" utility's DDC/CI implementation.
Included a reference to the Twinkle Tray GitHub repository
and added the full text of its MIT License.
2025-11-13 14:29:40 +08:00
Yu Leng
33d5ff26c6 Refactor logging, state management, and IPC
Improved logging consistency by replacing verbose debug logs with concise warnings and errors where appropriate. Introduced a debounced-save strategy in `MonitorStateManager` to optimize disk I/O during rapid updates. Removed the `PowerDisplayProcessManager` class and named pipe-based IPC, indicating a significant architectural shift.

Translated all comments from Chinese to English for better readability. Simplified and refactored initialization logic in `MainWindow.xaml.cs` for better maintainability. Removed unused code, including system tray-related structures and imports, and improved overall code clarity and consistency.
2025-11-13 14:14:49 +08:00
Yu Leng
d822745c98 Remove tray icon functionality from PowerDisplay
The tray icon functionality has been completely removed from the
PowerDisplay application. This includes:

- Deletion of the `PowerDisplay.ico` file.
- Removal of the `TrayIconHelper.cs` class, which managed the tray
  icon's creation, updates, and interactions.
- Elimination of all references to `TrayIconHelper` in
  `MainWindow.xaml.cs`, including tray icon initialization, event
  handling, and disposal logic.
- Removal of the `<ApplicationIcon>` property in `PowerDisplay.csproj`.

These changes simplify the application by reducing its responsibilities
and dependencies, potentially aligning with a new design direction.
2025-11-13 13:06:37 +08:00
Yu Leng
0b7109dee4 Add toggle event for PowerDisplay window visibility
Introduced `TOGGLE_POWER_DISPLAY_EVENT` to enable toggling the
PowerDisplay window's visibility. Updated `App.xaml.cs` to handle
the new event and added the `ToggleWindow` method in
`MainWindow.xaml.cs` to manage window visibility.

Enhanced `MainWindow` with auto-hide functionality when the
window loses focus. Updated `dllmain.cpp` to integrate the
toggle event, including creating, signaling, and cleaning up
the event handle. Replaced `SHOW_POWER_DISPLAY_EVENT` with
`TOGGLE_POWER_DISPLAY_EVENT` for improved functionality.

Improved logging across the codebase for better traceability
and debugging. Performed general refactoring and ensured proper
resource management for event handles.
2025-11-13 12:56:12 +08:00
Yu Leng
ac9fd27095 Refactor PowerDisplay to use Windows Named Events
Replaced IPC-based communication with Windows Named Events for
simpler and more reliable process interaction. Introduced the
`NativeEventWaiter` helper class to handle event signaling and
callbacks. Removed the `PowerDisplayProcessManager` class and
refactored process lifecycle management to use direct process
launching and event signaling.

Simplified `App.xaml.cs` by removing IPC logic and adding event-
based handling for window visibility, monitor refresh, settings
updates, and termination. Enhanced `MainWindow` initialization
and show logic with detailed logging and error handling.

Updated `dllmain.cpp` to manage persistent event handles and
refactored the `enable` and `disable` methods to use event-based
communication. Improved process termination logic with additional
checks and logging.

Performed general cleanup, including removing unused code,
improving readability, and enhancing error handling throughout
the codebase.
2025-11-13 12:40:56 +08:00
Yu Leng
753fecbe9f Update PowerDisplay hotkey and add module launch support
Updated `JSON_KEY_ACTIVATION_SHORTCUT` to use lowercase for
consistency. Added `isShown` flag to `m_activation_hotkey`
to indicate visibility, setting it in relevant scenarios.

Added support for launching the PowerDisplay module via
an IPC message in `LaunchPage.xaml.cs`. Improved robustness
by adding a `default` case to handle unexpected `ModuleType`
values in the switch statement.
2025-11-12 23:18:14 +08:00
Yu Leng
c24b5d97c5 Use UTF-16 for pipe communication and simplify signaling
Refactored `send_message_to_powerdisplay` to use UTF-16
encoding for pipe communication, aligning with WinUI's
`Encoding.Unicode`. Removed UTF-8 conversion logic and
streamlined payload handling with `CString`.

Simplified the signaling mechanism in `dllmain.cpp` for
notifying `PowerDisplay.exe` of settings updates. The
message now excludes `config` data, relying on
`PowerDisplay.exe` to read the updated `settings.json`
file directly. Updated comments to reflect the new
behavior.
2025-11-12 17:08:30 +08:00
Yu Leng
5d63ca7a9c Refactor IPC and enhance PowerDisplay functionality
Refactored IPC communication by introducing a `NamedPipeProcessor` utility for unidirectional named pipe handling, replacing the old bidirectional implementation. Simplified application lifecycle management by removing mutex usage and relying on `AppInstance` for single-instance enforcement.

Replaced IPC-based monitor updates with file-based updates, saving monitor data to `settings.json` for the Settings UI. Added an `ActivationShortcut` property to PowerDisplay settings and updated the settings page UI to support shortcut configuration.

Simplified named pipe creation in `PowerDisplayProcessManager` by removing bidirectional pipe logic and focusing on unidirectional communication. Improved `MainWindow` initialization with an `EnsureInitializedAsync` method.

Updated localization resources and integrated PowerDisplay into the launcher menu. Removed redundant code, improved logging, and streamlined resource cleanup for better maintainability.
2025-11-12 16:36:43 +08:00
Yu Leng
e90c4273f7 Refactor PowerDisplay IPC and add hotkey support
Refactored IPC initialization to handle window visibility based on
launch mode (standalone or IPC). Added `IsWindowVisible` P/Invoke
method and implemented IPC commands for window control, monitor
refresh, and settings updates.

Fixed bidirectional pipe creation and adjusted process startup
order in `PowerDisplayProcessManager`. Made `ShowWindow` and
`HideWindow` methods public and added `IsWindowVisible` to
`MainWindow.xaml.cs`.

Introduced activation hotkey parsing and configuration with a
default of `Win+Alt+M`. Exposed hotkey to PowerToys runner and
integrated it into the dashboard with localization and a launch
button. Renamed module DLL for consistency.
2025-11-12 13:18:36 +08:00
Yu Leng
e2774eff2d Introduce PowerDisplay 2025-10-20 16:22:47 +08:00
874 changed files with 49691 additions and 7983 deletions

View File

@@ -95,6 +95,7 @@ OTP
Yubi
Yubico
Perplexity
Groq
svgl
# KEYS
@@ -328,3 +329,13 @@ FFF
HHH
riday
YYY
# GitHub issue/PR commands
azp
feedbackhub
needinfo
reportbug
#ffmpeg
crf
nostdin

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@@ -11,6 +11,7 @@ ACCESSDENIED
ACCESSTOKEN
acfs
ACIE
ACR
AClient
AColumn
acrt
@@ -92,6 +93,7 @@ asf
Ashcraft
AShortcut
ASingle
ASUS
ASSOCCHANGED
ASSOCF
ASSOCSTR
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ATX
aumid
authenticode
AUO
AUTOBUDDY
AUTOCHECKBOX
AUTOHIDE
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azureinference
azureopenai
backticks
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bla
BLACKFRAME
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blittable
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bluelightreduction
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BLURBEHIND
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bmi
@@ -187,7 +197,10 @@ CARETBLINKING
Carlseibert
CAtl
caub
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CBN
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cch
CCHDEVICENAME
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@@ -206,16 +219,19 @@ changecursor
CHILDACTIVATE
CHILDWINDOW
CHOOSEFONT
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cidl
CIELCh
cim
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CImage
cla
CLASSDC
CLASSNOTAVAILABLE
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clsids
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@@ -242,13 +259,15 @@ codereview
Codespaces
Coen
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colid
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colorformat
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COLORKEY
colorref
Convs
comctl
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@@ -279,6 +298,7 @@ Corpor
cotaskmem
COULDNOT
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@@ -298,11 +318,13 @@ CRECT
CRH
critsec
cropandlock
crt
Crossdevice
csdevkit
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cso
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CSRW
CStyle
cswin
@@ -320,7 +342,6 @@ CUSTOMFORMATPLACEHOLDER
CVal
cvd
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CVS
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CXSCREEN
CXSMICON
@@ -344,11 +365,17 @@ DBPROP
DBPROPIDSET
DBPROPSET
DCBA
DCapabilities
DCOM
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DCR
ddc
Ddc
Ddcci
ddcutil
DDEIf
Deact
debouncer
debugbreak
decryptor
Dedup
@@ -365,6 +392,7 @@ DEFAULTTOPRIMARY
DEFERERASE
DEFPUSHBUTTON
deinitialization
DELA
DELETEDKEYIMAGE
DELETESCANS
DEMOTYPE
@@ -388,23 +416,27 @@ devpal
dfx
DIALOGEX
digicert
diffs
DINORMAL
DISABLEASACTIONKEY
DISABLENOSCROLL
diskmgmt
DISPLAYCHANGE
DISPLAYCONFIG
displayconfig
DISPLAYFLAGS
DISPLAYFREQUENCY
displayname
DISPLAYORIENTATION
Displayport
diu
divyan
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@@ -421,6 +453,7 @@ DRAWCLIPBOARD
DRAWFRAME
drawingcolor
dreamsofameaningfullife
DREGION
drivedetectionwarning
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DSTINVERT
@@ -432,6 +465,7 @@ dutil
DVASPECT
DVASPECTINFO
DVD
dvi
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@@ -451,15 +485,19 @@ DWMWINDOWMAXIMIZEDCHANGE
DWORDLONG
dworigin
dwrite
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dxgi
eab
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easeofaccess
ecount
Edid
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EDITKEYBOARD
EDITSHORTCUTS
EDITTEXT
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eep
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@@ -469,14 +507,16 @@ ENABLETEMPLATE
encodedlaunch
encryptor
ENDSESSION
ENot
ENSUREVISIBLE
ENTERSIZEMOVE
ENTRYW
ENU
environmentvariables
EOAC
eoac
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@@ -525,9 +565,13 @@ eyetracker
FANCYZONESDRAWLAYOUTTEST
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FARPROC
fdw
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FFFF
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@@ -568,7 +612,10 @@ FORMATDLGORD
formatetc
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FRAMECHANGED
Framechanged
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fsanitize
@@ -603,6 +650,7 @@ GETSCREENSAVERRUNNING
GETSECKEY
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@@ -626,6 +674,8 @@ gwl
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hangeul
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@@ -647,12 +697,15 @@ HCRYPTPROV
hcursor
hcwhite
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hdr
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HGFE
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@@ -682,6 +735,7 @@ HKPD
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@@ -997,6 +1067,7 @@ mikeclayton
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Minimizebox
MINIMIZEEND
MINIMIZESTART
MINMAXINFO
@@ -1016,6 +1087,7 @@ MODALFRAME
MODESPRUNED
MONITORENUMPROC
MONITORINFO
Monitorinfo
MONITORINFOEX
MONITORINFOEXW
monitorinfof
@@ -1056,9 +1128,10 @@ MSLLHOOKSTRUCT
Mso
msrc
msstore
mstsc
mswhql
msvcp
MT
mstsc
MTND
MULTIPLEUSE
multizone
@@ -1068,10 +1141,13 @@ muxxc
muxxh
MVPs
mvvm
myorg
myrepo
MVVMTK
MWBEx
MYICON
NAMECHANGE
Nanjing
namespaceanddescendants
nao
NCACTIVATE
@@ -1110,6 +1186,7 @@ NEWPLUSSHELLEXTENSIONWIN
newrow
nicksnettravels
NIF
nightlight
NLog
NLSTEXT
NMAKE
@@ -1139,6 +1216,7 @@ NOMCX
NOMINMAX
NOMIRRORBITMAP
NOMOVE
Nomove
NONANTIALIASED
nonclient
NONCLIENTMETRICSW
@@ -1160,6 +1238,7 @@ NORMALUSER
NOSEARCH
NOSENDCHANGING
NOSIZE
Nosize
NOTHOUSANDS
NOTICKS
NOTIFICATIONSDLL
@@ -1167,9 +1246,11 @@ NOTIFYICONDATA
NOTIFYICONDATAW
NOTIMPL
NOTOPMOST
Notopmost
NOTRACK
NOTSRCCOPY
NOTSRCERASE
Notupdated
notwindows
NOTXORPEN
nowarn
@@ -1211,9 +1292,9 @@ OPENFILENAME
openrdp
opensource
openxmlformats
ollama
onnx
openurl
OPTIMIZEFORINVOKE
Optronics
ORPHANEDDIALOGTITLE
ORSCANS
oss
@@ -1249,6 +1330,7 @@ PATINVERT
PATPAINT
pbc
pbi
PBP
PBlob
pbrush
pcb
@@ -1263,6 +1345,7 @@ PDBs
PDEVMODE
pdisp
PDLL
pdmodels
pdo
pdto
pdtobj
@@ -1285,11 +1368,13 @@ pguid
phbm
phbmp
phicon
PHL
Photoshop
phwnd
pici
pidl
PIDLIST
PII
pinfo
pinvoke
pipename
@@ -1315,6 +1400,8 @@ Pomodoro
Popups
POPUPWINDOW
POSITIONITEM
powerdisplay
POWERDISPLAYMODULEINTERFACE
POWERRENAMECONTEXTMENU
powerrenameinput
POWERRENAMETEST
@@ -1338,6 +1425,7 @@ ppv
ppwsz
prc
Prefixer
Premul
prependpath
prepopulate
prevhost
@@ -1368,6 +1456,7 @@ projectname
PROPERTYKEY
Propset
PROPVARIANT
prot
PRTL
prvpane
psapi
@@ -1395,12 +1484,15 @@ PTOKEN
PToy
ptstr
pui
pvct
PWAs
pwcs
PWSTR
pwsz
pwtd
QDC
qdc
QDS
qit
QITAB
QITABENT
@@ -1425,7 +1517,6 @@ RAWPATH
rbhid
rclsid
RCZOOMIT
remotedesktop
rdp
RDW
READMODE
@@ -1454,6 +1545,7 @@ remappings
REMAPSUCCESSFUL
REMAPUNSUCCESSFUL
Remotable
remotedesktop
remoteip
Removelnk
renamable
@@ -1480,12 +1572,14 @@ rgh
rgn
rgs
rguid
rhk
RIDEV
RIGHTSCROLLBAR
riid
RKey
RNumber
rop
rollups
ROUNDSMALL
ROWSETEXT
rpcrt
@@ -1525,6 +1619,7 @@ scrollviewer
SDDL
SDKDDK
sdns
Sdr
searchterm
SEARCHUI
secondaryclickaction
@@ -1585,6 +1680,7 @@ SHGDNF
SHGFI
SHIL
shinfo
shk
shlwapi
shobjidl
SHORTCUTATLEAST
@@ -1629,6 +1725,8 @@ SKIPOWNPROCESS
sku
SLGP
sln
slnf
slnx
SMALLICON
smartphone
smileys
@@ -1676,6 +1774,7 @@ STARTUPINFOW
startupscreen
STATFLAG
STATICEDGE
Staticedge
STATSTG
stdafx
STDAPI
@@ -1718,7 +1817,7 @@ SVGIO
svgz
SVSI
SWFO
SWP
swp
SWPNOSIZE
SWPNOZORDER
SWRESTORE
@@ -1738,6 +1837,7 @@ syskeydown
SYSKEYUP
SYSLIB
SYSMENU
Sysmenu
systemai
SYSTEMAPPS
SYSTEMMODAL
@@ -1777,7 +1877,9 @@ THEMECHANGED
themeresources
THH
THICKFRAME
Thickframe
THISCOMPONENT
Tianma
throughs
TILEDWINDOW
TILLSON
@@ -1842,11 +1944,14 @@ uitests
UITo
ULONGLONG
ums
UMax
UMin
uncompilable
UNCPRIORITY
UNDNAME
UNICODETEXT
unins
Uninstaller
uninstalls
Uniquifies
unitconverter
@@ -1854,13 +1959,14 @@ unittests
UNLEN
UNORM
unremapped
Unsubscribes
unvirtualized
unwide
unzoom
UOffset
UOI
UPDATENOW
UPDATEREGISTRY
updateregistry
updown
UPGRADINGPRODUCTCODE
upscaling
@@ -1884,9 +1990,12 @@ valuegenerator
variantassignment
VARTYPE
vcamp
VCENTER
vcenter
vcgtq
VCINSTALLDIR
Vcp
vcp
vcpname
Vcpkg
VCRT
vcruntime
@@ -1899,7 +2008,10 @@ VERIFYCONTEXT
VERSIONINFO
VERTRES
VERTSIZE
VESA
vesa
VFT
Vga
vget
vgetq
viewmodels
@@ -1916,7 +2028,7 @@ vorrq
VOS
vpaddlq
vqsubq
VREDRAW
vredraw
vreinterpretq
VSC
VSCBD
@@ -1929,6 +2041,7 @@ VSM
vso
vsonline
VSpeed
VSync
vstemplate
vstest
VSTHRD
@@ -1938,7 +2051,7 @@ vswhere
Vtbl
WANTNUKEWARNING
WANTPALM
wasdk
WASDK
wbem
WBounds
Wca
@@ -1970,7 +2083,7 @@ winapi
winappsdk
windir
WINDOWCREATED
WINDOWEDGE
windowedge
WINDOWINFO
WINDOWNAME
WINDOWPLACEMENT
@@ -1994,7 +2107,7 @@ WINL
winlogon
winmd
winml
WINNT
winnt
winres
winrt
winsdk
@@ -2011,6 +2124,7 @@ WKSG
Wlkr
wmain
Wman
wmi
WMI
WMICIM
wmimgmt
@@ -2084,6 +2198,7 @@ xstyler
XTimer
XUP
XVIRTUALSCREEN
XXL
xxxxxx
YAxis
ycombinator

View File

@@ -1,6 +1,6 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
model: Claude Sonnet 4.5
description: 'Generate an 80-character git commit title for the local diff.'
---

View File

@@ -1,6 +1,6 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
model: Claude Sonnet 4.5
description: 'Generate a PowerToys-ready pull request description from the local diff.'
---

71
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@@ -0,0 +1,71 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: " Execute the fix for a GitHub issue using the previously generated implementation plan. Apply code & tests directly in the repo. Output only a PR description (and optional manual steps)."
---
# DEPENDENCY
Source review prompt (for generating the implementation plan if missing):
- .github/prompts/review-issue.prompt.md
Required plan file (single source of truth):
- Generated Files/issueReview/{{issue_number}}/implementation-plan.md
## Dependency Handling
1) If `implementation-plan.md` exists → proceed.
2) If missing → run the review prompt:
- Invoke: `.github/prompts/review-issue.prompt.md`
- Pass: `issue_number={{issue_number}}`
- Then re-check for `implementation-plan.md`.
3) If still missing → stop and generate:
- `Generated Files/issueFix/{{issue_number}}/manual-steps.md` containing:
“implementation-plan.md not found; please run .github/prompts/review-issue.prompt.md for #{{issue_number}}.”
# GOAL
For **#{{issue_number}}**:
- Use implementation-plan.md as the single authority.
- Apply code and test changes directly in the repository.
- Produce a PR-ready description.
# OUTPUT FILES
1) Generated Files/issueFix/{{issue_number}}/pr-description.md
2) Generated Files/issueFix/{{issue_number}}/manual-steps.md # only if human interaction or external setup is required
# EXECUTION RULES
1) Read implementation-plan.md and execute:
- Layers & Files → edit/create as listed
- Pattern Choices → follow repository conventions
- Fundamentals (perf, security, compatibility, accessibility)
- Logging & Exceptions
- Telemetry (only if explicitly included in the plan)
- Risks & Mitigations
- Tests to Add
2) Locate affected files via `rg` or `git grep`.
3) Add/update tests to enforce the fixed behavior.
4) If any ambiguity exists, add:
// TODO(Human input needed): <clarification needed>
5) Verify locally: build & tests run successfully.
# pr-description.md should include:
- Title: `Fix: <short summary> (#{{issue_number}})`
- What changed and why the fix works
- Files or modules touched
- Risks & mitigations (implemented)
- Tests added/updated and how to run them
- Telemetry behavior (if applicable)
- Validation / reproduction steps
- `Closes #{{issue_number}}`
# manual-steps.md (only if needed)
- List required human actions: secrets, config, approvals, missing info, or code comments requiring human decisions.
# IMPORTANT
- Apply code and tests directly; do not produce patch files.
- Follow implementation-plan.md as the source of truth.
- Insert comments for human review where a decision or input is required.
- Use repository conventions and deterministic, minimal changes.
# FINALIZE
- Write pr-description.md
- Write manual-steps.md only if needed
- Print concise success message or note items requiring human interaction

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@@ -0,0 +1,158 @@
---
mode: 'agent'
model: Claude Sonnet 4.5
description: "You are github issue review and planning expertise, Score (0100) and write one Implementation Plan. Outputs: overview.md, implementation-plan.md."
---
# GOAL
For **#{{issue_number}}** produce:
1) `Generated Files/issueReview/{{issue_number}}/overview.md`
2) `Generated Files/issueReview/{{issue_number}}/implementation-plan.md`
## Inputs
figure out from the prompt on the
# CONTEXT (brief)
Ground evidence using `gh issue view {{issue_number}} --json number,title,body,author,createdAt,updatedAt,state,labels,milestone,reactions,comments,linkedPullRequests`, and download the image for understand the context of the issue more.
Locate source code in current workspace, but also free feel to use via `rg`/`git grep`. Link related issues/PRs.
# OVERVIEW.MD
## Summary
Issue, state, milestone, labels. **Signals**: 👍/❤️/👎, comment count, last activity, linked PRs.
## At-a-Glance Score Table
Present all ratings in a compact table for quick scanning:
| Dimension | Score | Assessment | Key Drivers |
|-----------|-------|------------|-------------|
| **A) Business Importance** | X/100 | Low/Medium/High | Top 2 factors with scores |
| **B) Community Excitement** | X/100 | Low/Medium/High | Top 2 factors with scores |
| **C) Technical Feasibility** | X/100 | Low/Medium/High | Top 2 factors with scores |
| **D) Requirement Clarity** | X/100 | Low/Medium/High | Top 2 factors with scores |
| **Overall Priority** | X/100 | Low/Medium/High/Critical | Average or weighted summary |
| **Effort Estimate** | X days (T-shirt) | XS/S/M/L/XL/XXL/Epic | Type: bug/feature/chore |
| **Similar Issues Found** | X open, Y closed | — | Quick reference to related work |
| **Potential Assignees** | @username, @username | — | Top contributors to module |
**Assessment bands**: 0-25 Low, 26-50 Medium, 51-75 High, 76-100 Critical
## Ratings (0100) — add evidence & short rationale
### A) Business Importance
- Labels (priority/security/regression): **≤35**
- Milestone/roadmap: **≤25**
- Customer/contract impact: **≤20**
- Unblocks/platform leverage: **≤20**
### B) Community Excitement
- 👍+❤️ normalized: **≤45**
- Comment volume & unique participants: **≤25**
- Recent activity (≤30d): **≤15**
- Duplicates/related issues: **≤15**
### C) Technical Feasibility
- Contained surface/clear seams: **≤30**
- Existing patterns/utilities: **≤25**
- Risk (perf/sec/compat) manageable: **≤25**
- Testability & CI support: **≤20**
### D) Requirement Clarity
- Behavior/repro/constraints: **≤60**
- Non-functionals (perf/sec/i18n/a11y): **≤25**
- Decision owners/acceptance signals: **≤15**
## Effort
Days + **T-shirt** (XS 0.51d, S 12, M 24, L 47, XL 714, XXL 1430, Epic >30).
Type/level: bug/feature/chore/docs/refactor/test-only; severity/value tier.
## Suggested Actions
Provide actionable recommendations for issue triage and assignment:
### A) Requirement Clarification (if Clarity score <50)
**When Requirement Clarity (Dimension D) is Medium or Low:**
- Identify specific gaps in issue description: missing repro steps, unclear expected behavior, undefined acceptance criteria, missing non-functional requirements
- Draft 3-5 clarifying questions to post as issue comment
- Suggest additional information needed: screenshots, logs, environment details, OS version, PowerToys version, error messages
- If behavior is ambiguous, propose 2-3 interpretation scenarios and ask reporter to confirm
- Example questions:
- "Can you provide exact steps to reproduce this issue?"
- "What is the expected behavior vs. what you're actually seeing?"
- "Does this happen on Windows 10, 11, or both?"
- "Can you attach a screenshot or screen recording?"
### B) Correct Label Suggestions
- Analyze issue type, module, and severity to suggest missing or incorrect labels
- Recommend labels from: `Issue-Bug`, `Issue-Feature`, `Issue-Docs`, `Issue-Task`, `Priority-High`, `Priority-Medium`, `Priority-Low`, `Needs-Triage`, `Needs-Author-Feedback`, `Product-<ModuleName>`, etc.
- If Requirement Clarity is low (<50), add `Needs-Author-Feedback` label
- If current labels are incorrect or incomplete, provide specific label changes with rationale
### C) Find Similar Issues & Past Fixes
- Search for similar issues using `gh issue list --search "keywords" --state all --json number,title,state,closedAt`
- Identify patterns: duplicate issues, related bugs, or similar feature requests
- For closed issues, find linked PRs that fixed them: check `linkedPullRequests` in issue data
- Provide 3-5 examples of similar issues with format: `#<number> - <title> (closed by PR #<pr>)` or `(still open)`
### D) Identify Subject Matter Experts
- Use git blame/log to find who fixed similar issues in the past
- Search for PR authors who touched relevant files: `git log --all --format='%aN' -- <file_paths> | sort | uniq -c | sort -rn | head -5`
- Check issue/PR history for frequent contributors to the affected module
- Suggest 2-3 potential assignees with context: `@<username> - <reason>` (e.g., "fixed similar rendering bug in #12345", "maintains FancyZones module")
### E) Semantic Search for Related Work
- Use semantic_search tool to find similar issues, code patterns, or past discussions
- Search queries should include: issue keywords, module names, error messages, feature descriptions
- Cross-reference semantic results with GitHub issue search for comprehensive coverage
**Output format for Suggested Actions section in overview.md:**
```markdown
## Suggested Actions
### Clarifying Questions (if Clarity <50)
Post these questions as issue comment to gather missing information:
1. <question>
2. <question>
3. <question>
**Recommended label**: `Needs-Author-Feedback`
### Label Recommendations
- Add: `<label>` - <reason>
- Remove: `<label>` - <reason>
- Current labels are appropriate ✓
### Similar Issues Found
1. #<number> - <title> (<state>, closed by PR #<pr> on <date>)
2. #<number> - <title> (<state>)
...
### Potential Assignees
- @<username> - <reason>
- @<username> - <reason>
### Related Code/Discussions
- <semantic search findings>
```
# IMPLEMENTATION-PLAN.MD
1) **Problem Framing** — restate problem; current vs expected; scope boundaries.
2) **Layers & Files** — layers (UI/domain/data/infra/build). For each, list **files/dirs to modify** and **new files** (exact paths + why). Prefer repo patterns; cite examples/PRs.
3) **Pattern Choices** — reuse existing; if new, justify trade-offs & transition.
4) **Fundamentals** (brief plan or N/A + reason):
- Performance (hot paths, allocs, caching/streaming)
- Security (validation, authN/Z, secrets, SSRF/XSS/CSRF)
- G11N/L10N (resources, number/date, pluralization)
- Compatibility (public APIs, formats, OS/runtime/toolchain)
- Extensibility (DI seams, options/flags, plugin points)
- Accessibility (roles, labels, focus, keyboard, contrast)
- SOLID & repo conventions (naming, folders, dependency direction)
5) **Logging & Exception Handling**
- Where to log; levels; structured fields; correlation/traces.
- What to catch vs rethrow; retries/backoff; user-visible errors.
- **Privacy**: never log secrets/PII; redaction policy.
6) **Telemetry (optional — business metrics only)**
- Events/metrics (name, when, props); success signal; privacy/sampling; dashboards/alerts.
7) **Risks & Mitigations** — flags/canary/shadow-write/config guards.
8) **Task Breakdown (agent-ready)** — table (leave a blank line before the header so Markdown renders correctly):
| Task | Intent | Files/Areas | Steps | Tests (brief) | Owner (Agent/Human) | Human interaction needed? (why) |
|---|---|---|---|---|---|---|
9) **Tests to Add (only)**
- **Unit**: targets, cases (success/edge/error), mocks/fixtures, path, notes.
- **UI** (if applicable): flows, locator strategy, env/data/flags, path, flake mitigation.

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@@ -0,0 +1,199 @@
---
mode: 'agent'
model: Claude Sonnet 4.5
description: "gh-driven PR review; per-step Markdown + machine-readable outputs"
---
# PR Review — gh + stepwise
**Goal**: Given `{{pr_number}}`, run a *one-topic-per-step* review. Write files to `Generated Files/prReview/{{pr_number}}/` (replace `{{pr_number}}` with the integer). Emit machinereadable blocks for a GitHub MCP to post review comments.
## PR selection
Resolve the target PR using these fallbacks in order:
1. Parse the invocation text for an explicit identifier (first integer following patterns such as a leading hash and digits or the text `PR:` followed by digits).
2. If no PR is found yet, locate the newest `Generated Files/prReview/_batch/batch-overview-*.md` file (highest timestamp in filename, fallback newest mtime) and take the first entry in its `## PRs` list whose review folder is missing `00-OVERVIEW.md` or contains `__error.flag`.
3. If the batch file has no pending PRs, query assignments with `gh pr list --assignee @me --state open --json number,updatedAt --limit 20` and pick the most recently updated PR that does not already have a completed review folder.
4. If still unknown, run `gh pr view --json number` in the current branch and use that result when it is unambiguous.
5. If every step above fails, prompt the user for a PR number before proceeding.
## Fetch PR data with `gh`
- `gh pr view {{pr_number}} --json number,baseRefName,headRefName,baseRefOid,headRefOid,changedFiles,files`
- `gh api repos/:owner/:repo/pulls/{{pr_number}}/files?per_page=250` # patches for line mapping
### Incremental review workflow
1. **Check for existing review**: Read `Generated Files/prReview/{{pr_number}}/00-OVERVIEW.md`
2. **Extract state**: Parse `Last reviewed SHA:` from review metadata section
3. **Detect changes**: Run `Get-PrIncrementalChanges.ps1 -PullRequestNumber {{pr_number}} -LastReviewedCommitSha {{sha}}`
4. **Analyze result**:
- `NeedFullReview: true` → Review all files in the PR
- `NeedFullReview: false` and `IsIncremental: true` → Review only files in `ChangedFiles` array
- `ChangedFiles` is empty → No changes, skip review (update iteration history with "No changes since last review")
5. **Apply smart filtering**: Use the file patterns in smart step filtering table to skip irrelevant steps
6. **Update metadata**: After completing review, save current `headRefOid` as `Last reviewed SHA:` in `00-OVERVIEW.md`
### Reusable PowerShell scripts
Scripts live in `.github/review-tools/` to avoid repeated manual approvals during PR reviews:
| Script | Usage |
| --- | --- |
| `.github/review-tools/Get-GitHubRawFile.ps1` | Download a repository file at a given ref, optionally with line numbers. |
| `.github/review-tools/Get-GitHubPrFilePatch.ps1` | Fetch the unified diff for a specific file within a pull request via `gh api`. |
| `.github/review-tools/Get-PrIncrementalChanges.ps1` | Compare last reviewed SHA with current PR head to identify incremental changes. Returns JSON with changed files, new commits, and whether full review is needed. |
| `.github/review-tools/Test-IncrementalReview.ps1` | Test helper to preview incremental review detection for a PR. Use before running full review to see what changed. |
Always prefer these scripts (or new ones added under `.github/review-tools/`) over raw `gh api` or similar shell commands so the review flow does not trigger interactive approval prompts.
## Output files
Folder: `Generated Files/prReview/{{pr_number}}/`
Files: `00-OVERVIEW.md`, `01-functionality.md`, `02-compatibility.md`, `03-performance.md`, `04-accessibility.md`, `05-security.md`, `06-localization.md`, `07-globalization.md`, `08-extensibility.md`, `09-solid-design.md`, `10-repo-patterns.md`, `11-docs-automation.md`, `12-code-comments.md`, `13-copilot-guidance.md` *(only if guidance md exists).*
- **Write-after-step rule:** Immediately after completing each TODO step, persist that step's markdown file before proceeding to the next. Generate `00-OVERVIEW.md` only after every step file has been refreshed for the current run.
## Iteration management
- Determine the current review iteration by reading `00-OVERVIEW.md` (look for `Review iteration:`). If missing, assume iteration `1`.
- Extract the last reviewed SHA from `00-OVERVIEW.md` (look for `Last reviewed SHA:` in the review metadata section). If missing, this is iteration 1.
- **Incremental review detection**:
1. Call `.github/review-tools/Get-PrIncrementalChanges.ps1 -PullRequestNumber {{pr_number}} -LastReviewedCommitSha {{last_sha}}` to get delta analysis.
2. Parse the JSON result to determine if incremental review is possible (`IsIncremental: true`, `NeedFullReview: false`).
3. If force-push detected or first review, proceed with full review of all changed files.
4. If incremental, review only the files listed in `ChangedFiles` array and apply smart step filtering (see below).
- Increment the iteration for each review run and propagate the new value to all step files and the overview.
- Preserve prior iteration notes by keeping/expanding an `## Iteration history` section in each markdown file, appending the newest summary under `### Iteration <N>`.
- Summaries should capture key deltas since the previous iteration so reruns can pick up context quickly.
- **After review completion**, update `Last reviewed SHA:` in `00-OVERVIEW.md` with the current `headRefOid` and update the timestamp.
### Smart step filtering (incremental reviews only)
When performing incremental review, skip steps that are irrelevant based on changed file types:
| File pattern | Required steps | Skippable steps |
| --- | --- | --- |
| `**/*.cs`, `**/*.cpp`, `**/*.h` | Functionality, Compatibility, Performance, Security, SOLID, Repo patterns, Code comments | (depends on files) |
| `**/*.resx`, `**/Resources/*.xaml` | Localization, Globalization | Most others |
| `**/*.md` (docs) | Docs & automation | Most others (unless copilot guidance) |
| `**/*copilot*.md`, `.github/prompts/*.md` | Copilot guidance, Docs & automation | Most others |
| `**/*.csproj`, `**/*.vcxproj`, `**/packages.config` | Compatibility, Security, Repo patterns | Localization, Globalization, Accessibility |
| `**/UI/**`, `**/*View.xaml` | Accessibility, Localization | Performance (unless perf-sensitive controls) |
**Default**: If uncertain or files span multiple categories, run all applicable steps. When in doubt, be conservative and review more rather than less.
## TODO steps (one concern each)
1) Functionality
2) Compatibility
3) Performance
4) Accessibility
5) Security
6) Localization
7) Globalization
8) Extensibility
9) SOLID principles
10) Repo patterns
11) Docs & automation coverage for the changes
12) Code comments
13) Copilot guidance (conditional): if changed folders contain `*copilot*.md` or `.github/prompts/*.md`, review diffs **against** that guidance and write `13-copilot-guidance.md` (omit if none).
## Per-step file template (use verbatim)
```md
# <STEP TITLE>
**PR:** (populate with PR identifier) — Base:<baseRefName> Head:<headRefName>
**Review iteration:** ITERATION
## Iteration history
- Maintain subsections titled `### Iteration N` in reverse chronological order (append the latest at the top) with 24 bullet highlights.
### Iteration ITERATION
- <Latest key point 1>
- <Latest key point 2>
## Checks executed
- List the concrete checks for *this step only* (510 bullets).
## Findings
(If none, write **None**. Defaults have one or more blocks:)
```mcp-review-comment
{"file":"relative/path.ext","start_line":123,"end_line":125,"severity":"high|medium|low|info","tags":["<step-slug>","pr-tag-here"],"related_files":["optional/other/file1"],"body":"Problem → Why it matters → Concrete fix. If spans multiple files, name them here."}
```
Use the second tag to encode the PR number.
```
## Overview file (`00-OVERVIEW.md`) template
```md
# PR Review Overview — (populate with PR identifier)
**Review iteration:** ITERATION
**Changed files:** <n> | **High severity issues:** <count>
## Review metadata
**Last reviewed SHA:** <headRefOid from gh pr view>
**Last review timestamp:** <ISO8601 timestamp>
**Review mode:** <Full|Incremental (N files changed since iteration X)>
**Base ref:** <baseRefName>
**Head ref:** <headRefName>
## Step results
Write lines like: `01 Functionality — <OK|Issues|Skipped> (see 01-functionality.md)` … through step 13.
Mark steps as "Skipped" when using incremental review smart filtering.
## Iteration history
- Maintain subsections titled `### Iteration N` mirroring the per-step convention with concise deltas and cross-links to the relevant step files.
- For incremental reviews, list the specific files that changed and which commits were added.
```
## Line numbers & multifile issues
- Map headside lines from `patch` hunks (`@@ -a,b +c,d @@` → new lines `+c..+c+d-1`).
- For crossfile issues: set the primary `"file"`, list others in `"related_files"`, and name them in `"body"`.
## Posting (for MCP)
- Parse all ```mcp-review-comment``` blocks across step files and post as PR review comments.
- If posting isnt available, still write all files.
## Constraint
Read/analyze only; don't modify code. Keep comments small, specific, and fixoriented.
**Testing**: Use `.github/review-tools/Test-IncrementalReview.ps1 -PullRequestNumber 42374` to preview incremental detection before running full review.
## Scratch cache for large PRs
Create a local scratch workspace to progressively summarize diffs and reload state across runs.
### Paths
- Root: `Generated Files/prReview/{{pr_number}}/__tmp/`
- Files:
- `index.jsonl` — append-only JSON Lines index of artifacts.
- `todo-queue.json` — pending items (files/chunks/steps).
- `rollup-<step>-v<N>.md` — iterative per-step aggregates.
- `file-<hash>.txt` — optional saved chunk text (when needed).
### JSON schema (per line in `index.jsonl`)
```json
{"type":"chunk|summary|issue|crosslink",
"path":"relative/file.ext","chunk_id":"f-12","step":"functionality|compatibility|...",
"base_sha":"...", "head_sha":"...", "range":[start,end], "version":1,
"notes":"short text or key:value map", "created_utc":"ISO8601"}
```
### Phases (stateful; resume-safe)
0. **Discover** PR + SHAs: `gh pr view <PR> --json baseRefName,headRefName,baseRefOid,headRefOid,files`.
1. **Chunk** each changed file (head): split into ~300600 LOC or ~4k chars; stable `chunk_id` = hash(path+start).
- Save `chunk` records. Optionally write `file-<hash>.txt` for expensive chunks.
2. **Summarize** per chunk: intent, APIs, risks per TODO step; emit `summary` records (≤600 tokens each).
3. **Issues**: convert findings to machine-readable blocks and emit `issue` records (later rendered to step MD).
4. **Rollups**: build/update `rollup-<step>-v<N>.md` from `summary`+`issue`. Keep prior versions.
5. **Finalize**: write per-step files + `00-OVERVIEW.md` from rollups. Post comments via MCP if available.
### Re-use & token limits
- Always **reload** `index.jsonl` first; skip chunks with same `head_sha` and `range`.
- **Incremental review optimization**: When `Get-PrIncrementalChanges.ps1` returns a subset of changed files, load only chunks from those files. Reuse existing chunks/summaries for unchanged files.
- Prefer re-summarizing only changed chunks; merge chunk summaries → file summaries → step rollups.
- When context is tight, load only the minimal chunk text (or its saved `file-<hash>.txt`) needed for a comment.
### Original vs diff
- Fetch base content when needed: prefer `git show <baseRefName>:<path>`; fallback `gh api repos/:owner/:repo/contents/<path>?ref=<base_sha>` (base64).
- Use patch hunks from `gh api .../pulls/<PR>/files` to compute **head** line numbers.
### Queue-driven loop
- Seed `todo-queue.json` with all changed files.
- Process: chunk → summarize → detect issues → roll up.
- Append to `index.jsonl` after each step; never rewrite previous lines (append-only).
### Hygiene
- `__tmp/` is implementation detail; do not include in final artifacts.
- It is safe to delete to force a clean pass; the next run rebuilds it.

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<#
.SYNOPSIS
Retrieves the unified diff patch for a specific file in a GitHub pull request.
.DESCRIPTION
This script fetches the patch content (unified diff format) for a specified file
within a pull request. It uses the GitHub CLI (gh) to query the GitHub API and
retrieve file change information.
.PARAMETER PullRequestNumber
The pull request number to query.
.PARAMETER FilePath
The relative path to the file in the repository (e.g., "src/modules/main.cpp").
.PARAMETER RepositoryOwner
The GitHub repository owner. Defaults to "microsoft".
.PARAMETER RepositoryName
The GitHub repository name. Defaults to "PowerToys".
.EXAMPLE
.\Get-GitHubPrFilePatch.ps1 -PullRequestNumber 42374 -FilePath "src/modules/cmdpal/main.cpp"
Retrieves the patch for main.cpp in PR #42374.
.EXAMPLE
.\Get-GitHubPrFilePatch.ps1 -PullRequestNumber 42374 -FilePath "README.md" -RepositoryOwner "myorg" -RepositoryName "myrepo"
Retrieves the patch from a different repository.
.NOTES
Requires GitHub CLI (gh) to be installed and authenticated.
Run 'gh auth login' if not already authenticated.
.LINK
https://cli.github.com/
#>
[CmdletBinding()]
param(
[Parameter(Mandatory = $true, HelpMessage = "Pull request number")]
[int]$PullRequestNumber,
[Parameter(Mandatory = $true, HelpMessage = "Relative path to the file in the repository")]
[string]$FilePath,
[Parameter(Mandatory = $false, HelpMessage = "Repository owner")]
[string]$RepositoryOwner = "microsoft",
[Parameter(Mandatory = $false, HelpMessage = "Repository name")]
[string]$RepositoryName = "PowerToys"
)
# Construct GitHub API path for pull request files
$apiPath = "repos/$RepositoryOwner/$RepositoryName/pulls/$PullRequestNumber/files?per_page=250"
# Query GitHub API to get all files in the pull request
try {
$pullRequestFiles = gh api $apiPath | ConvertFrom-Json
} catch {
Write-Error "Failed to query GitHub API for PR #$PullRequestNumber. Ensure gh CLI is authenticated. Details: $_"
exit 1
}
# Find the matching file in the pull request
$matchedFile = $pullRequestFiles | Where-Object { $_.filename -eq $FilePath }
if (-not $matchedFile) {
Write-Error "File '$FilePath' not found in PR #$PullRequestNumber."
exit 1
}
# Check if patch content exists
if (-not $matchedFile.patch) {
Write-Warning "File '$FilePath' has no patch content (possibly binary or too large)."
return
}
# Output the patch content
$matchedFile.patch

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@@ -0,0 +1,91 @@
<#
.SYNOPSIS
Downloads and displays the content of a file from a GitHub repository at a specific git reference.
.DESCRIPTION
This script fetches the raw content of a file from a GitHub repository using GitHub's raw content API.
It can optionally display line numbers and supports any valid git reference (branch, tag, or commit SHA).
.PARAMETER FilePath
The relative path to the file in the repository (e.g., "src/modules/main.cpp").
.PARAMETER GitReference
The git reference (branch name, tag, or commit SHA) to fetch the file from. Defaults to "main".
.PARAMETER RepositoryOwner
The GitHub repository owner. Defaults to "microsoft".
.PARAMETER RepositoryName
The GitHub repository name. Defaults to "PowerToys".
.PARAMETER ShowLineNumbers
When specified, displays line numbers before each line of content.
.PARAMETER StartLineNumber
The starting line number to use when ShowLineNumbers is enabled. Defaults to 1.
.EXAMPLE
.\Get-GitHubRawFile.ps1 -FilePath "README.md" -GitReference "main"
Downloads and displays the README.md file from the main branch.
.EXAMPLE
.\Get-GitHubRawFile.ps1 -FilePath "src/runner/main.cpp" -GitReference "dev/feature-branch" -ShowLineNumbers
Downloads main.cpp from a feature branch and displays it with line numbers.
.EXAMPLE
.\Get-GitHubRawFile.ps1 -FilePath "LICENSE" -GitReference "abc123def" -ShowLineNumbers -StartLineNumber 10
Downloads the LICENSE file from a specific commit and displays it with line numbers starting at 10.
.NOTES
Requires internet connectivity to access GitHub's raw content API.
Does not require GitHub CLI authentication for public repositories.
.LINK
https://docs.github.com/en/rest/repos/contents
#>
[CmdletBinding()]
param(
[Parameter(Mandatory = $true, HelpMessage = "Relative path to the file in the repository")]
[string]$FilePath,
[Parameter(Mandatory = $false, HelpMessage = "Git reference (branch, tag, or commit SHA)")]
[string]$GitReference = "main",
[Parameter(Mandatory = $false, HelpMessage = "Repository owner")]
[string]$RepositoryOwner = "microsoft",
[Parameter(Mandatory = $false, HelpMessage = "Repository name")]
[string]$RepositoryName = "PowerToys",
[Parameter(Mandatory = $false, HelpMessage = "Display line numbers before each line")]
[switch]$ShowLineNumbers,
[Parameter(Mandatory = $false, HelpMessage = "Starting line number for display")]
[int]$StartLineNumber = 1
)
# Construct the raw content URL
$rawContentUrl = "https://raw.githubusercontent.com/$RepositoryOwner/$RepositoryName/$GitReference/$FilePath"
# Fetch the file content from GitHub
try {
$response = Invoke-WebRequest -UseBasicParsing -Uri $rawContentUrl
} catch {
Write-Error "Failed to fetch file from $rawContentUrl. Details: $_"
exit 1
}
# Split content into individual lines
$contentLines = $response.Content -split "`n"
# Display the content with or without line numbers
if ($ShowLineNumbers) {
$currentLineNumber = $StartLineNumber
foreach ($line in $contentLines) {
Write-Output ("{0:d4}: {1}" -f $currentLineNumber, $line)
$currentLineNumber++
}
} else {
$contentLines | ForEach-Object { Write-Output $_ }
}

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@@ -0,0 +1,173 @@
<#
.SYNOPSIS
Detects changes between the last reviewed commit and current head of a pull request.
.DESCRIPTION
This script compares a previously reviewed commit SHA with the current head of a pull request
to determine what has changed. It helps enable incremental reviews by identifying new commits
and modified files since the last review iteration.
The script handles several scenarios:
- First review (no previous SHA provided)
- No changes (current SHA matches last reviewed SHA)
- Force-push detected (last reviewed SHA no longer in history)
- Incremental changes (new commits added since last review)
.PARAMETER PullRequestNumber
The pull request number to analyze.
.PARAMETER LastReviewedCommitSha
The commit SHA that was last reviewed. If omitted, this is treated as a first review.
.PARAMETER RepositoryOwner
The GitHub repository owner. Defaults to "microsoft".
.PARAMETER RepositoryName
The GitHub repository name. Defaults to "PowerToys".
.OUTPUTS
JSON object containing:
- PullRequestNumber: The PR number being analyzed
- CurrentHeadSha: The current head commit SHA
- LastReviewedSha: The last reviewed commit SHA (if provided)
- BaseRefName: Base branch name
- HeadRefName: Head branch name
- IsIncremental: Boolean indicating if incremental review is possible
- NeedFullReview: Boolean indicating if a full review is required
- ChangedFiles: Array of files that changed (filename, status, additions, deletions)
- NewCommits: Array of commits added since last review (sha, message, author, date)
- Summary: Human-readable description of changes
.EXAMPLE
.\Get-PrIncrementalChanges.ps1 -PullRequestNumber 42374
Analyzes PR #42374 with no previous review (first review scenario).
.EXAMPLE
.\Get-PrIncrementalChanges.ps1 -PullRequestNumber 42374 -LastReviewedCommitSha "abc123def456"
Compares current PR state against the last reviewed commit to identify incremental changes.
.EXAMPLE
$changes = .\Get-PrIncrementalChanges.ps1 -PullRequestNumber 42374 -LastReviewedCommitSha "abc123" | ConvertFrom-Json
if ($changes.IsIncremental) { Write-Host "Can perform incremental review" }
Captures the output as a PowerShell object for further processing.
.NOTES
Requires GitHub CLI (gh) to be installed and authenticated.
Run 'gh auth login' if not already authenticated.
.LINK
https://cli.github.com/
#>
[CmdletBinding()]
param(
[Parameter(Mandatory = $true, HelpMessage = "Pull request number")]
[int]$PullRequestNumber,
[Parameter(Mandatory = $false, HelpMessage = "Commit SHA that was last reviewed")]
[string]$LastReviewedCommitSha,
[Parameter(Mandatory = $false, HelpMessage = "Repository owner")]
[string]$RepositoryOwner = "microsoft",
[Parameter(Mandatory = $false, HelpMessage = "Repository name")]
[string]$RepositoryName = "PowerToys"
)
# Fetch current pull request state from GitHub
try {
$pullRequestData = gh pr view $PullRequestNumber --json headRefOid,headRefName,baseRefName,baseRefOid | ConvertFrom-Json
} catch {
Write-Error "Failed to fetch PR #$PullRequestNumber details. Details: $_"
exit 1
}
$currentHeadSha = $pullRequestData.headRefOid
$baseRefName = $pullRequestData.baseRefName
$headRefName = $pullRequestData.headRefName
# Initialize result object
$analysisResult = @{
PullRequestNumber = $PullRequestNumber
CurrentHeadSha = $currentHeadSha
BaseRefName = $baseRefName
HeadRefName = $headRefName
LastReviewedSha = $LastReviewedCommitSha
IsIncremental = $false
NeedFullReview = $true
ChangedFiles = @()
NewCommits = @()
Summary = ""
}
# Scenario 1: First review (no previous SHA provided)
if ([string]::IsNullOrWhiteSpace($LastReviewedCommitSha)) {
$analysisResult.Summary = "Initial review - no previous iteration found"
$analysisResult.NeedFullReview = $true
return $analysisResult | ConvertTo-Json -Depth 10
}
# Scenario 2: No changes since last review
if ($currentHeadSha -eq $LastReviewedCommitSha) {
$analysisResult.Summary = "No changes since last review (SHA: $currentHeadSha)"
$analysisResult.NeedFullReview = $false
$analysisResult.IsIncremental = $true
return $analysisResult | ConvertTo-Json -Depth 10
}
# Scenario 3: Check for force-push (last reviewed SHA no longer exists in history)
try {
$null = gh api "repos/$RepositoryOwner/$RepositoryName/commits/$LastReviewedCommitSha" 2>&1
if ($LASTEXITCODE -ne 0) {
# SHA not found - likely force-push or branch rewrite
$analysisResult.Summary = "Force-push detected - last reviewed SHA $LastReviewedCommitSha no longer exists. Full review required."
$analysisResult.NeedFullReview = $true
return $analysisResult | ConvertTo-Json -Depth 10
}
} catch {
$analysisResult.Summary = "Cannot verify last reviewed SHA $LastReviewedCommitSha - assuming force-push. Full review required."
$analysisResult.NeedFullReview = $true
return $analysisResult | ConvertTo-Json -Depth 10
}
# Scenario 4: Get incremental changes between last reviewed SHA and current head
try {
$compareApiPath = "repos/$RepositoryOwner/$RepositoryName/compare/$LastReviewedCommitSha...$currentHeadSha"
$comparisonData = gh api $compareApiPath | ConvertFrom-Json
# Extract new commits information
$analysisResult.NewCommits = $comparisonData.commits | ForEach-Object {
@{
Sha = $_.sha.Substring(0, 7)
Message = $_.commit.message.Split("`n")[0] # First line only
Author = $_.commit.author.name
Date = $_.commit.author.date
}
}
# Extract changed files information
$analysisResult.ChangedFiles = $comparisonData.files | ForEach-Object {
@{
Filename = $_.filename
Status = $_.status # added, modified, removed, renamed
Additions = $_.additions
Deletions = $_.deletions
Changes = $_.changes
}
}
$fileCount = $analysisResult.ChangedFiles.Count
$commitCount = $analysisResult.NewCommits.Count
$analysisResult.IsIncremental = $true
$analysisResult.NeedFullReview = $false
$analysisResult.Summary = "Incremental review: $commitCount new commit(s), $fileCount file(s) changed since SHA $($LastReviewedCommitSha.Substring(0, 7))"
} catch {
Write-Error "Failed to compare commits. Details: $_"
$analysisResult.Summary = "Error comparing commits - defaulting to full review"
$analysisResult.NeedFullReview = $true
}
# Return the analysis result as JSON
return $analysisResult | ConvertTo-Json -Depth 10

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@@ -0,0 +1,170 @@
<#
.SYNOPSIS
Tests and previews incremental review detection for a pull request.
.DESCRIPTION
This helper script validates the incremental review detection logic by analyzing an existing
PR review folder. It reads the last reviewed SHA from the overview file, compares it with
the current PR state, and displays detailed information about what has changed.
This is useful for:
- Testing the incremental review system before running a full review
- Understanding what changed since the last review iteration
- Verifying that review metadata was properly recorded
.PARAMETER PullRequestNumber
The pull request number to test incremental review detection for.
.PARAMETER RepositoryOwner
The GitHub repository owner. Defaults to "microsoft".
.PARAMETER RepositoryName
The GitHub repository name. Defaults to "PowerToys".
.OUTPUTS
Colored console output displaying:
- Current and last reviewed commit SHAs
- Whether incremental review is possible
- List of new commits since last review
- List of changed files with status indicators
- Recommended review strategy
.EXAMPLE
.\Test-IncrementalReview.ps1 -PullRequestNumber 42374
Tests incremental review detection for PR #42374.
.EXAMPLE
.\Test-IncrementalReview.ps1 -PullRequestNumber 42374 -RepositoryOwner "myorg" -RepositoryName "myrepo"
Tests incremental review for a PR in a different repository.
.NOTES
Requires GitHub CLI (gh) to be installed and authenticated.
Run 'gh auth login' if not already authenticated.
Prerequisites:
- PR review folder must exist at "Generated Files\prReview\{PRNumber}"
- 00-OVERVIEW.md must exist in the review folder
- For incremental detection, overview must contain "Last reviewed SHA" metadata
.LINK
https://cli.github.com/
#>
[CmdletBinding()]
param(
[Parameter(Mandatory = $true, HelpMessage = "Pull request number to test")]
[int]$PullRequestNumber,
[Parameter(Mandatory = $false, HelpMessage = "Repository owner")]
[string]$RepositoryOwner = "microsoft",
[Parameter(Mandatory = $false, HelpMessage = "Repository name")]
[string]$RepositoryName = "PowerToys"
)
# Resolve paths to review folder and overview file
$repositoryRoot = Split-Path (Split-Path $PSScriptRoot -Parent) -Parent
$reviewFolderPath = Join-Path $repositoryRoot "Generated Files\prReview\$PullRequestNumber"
$overviewFilePath = Join-Path $reviewFolderPath "00-OVERVIEW.md"
Write-Host "=== Testing Incremental Review for PR #$PullRequestNumber ===" -ForegroundColor Cyan
Write-Host ""
# Check if review folder exists
if (-not (Test-Path $reviewFolderPath)) {
Write-Host "❌ Review folder not found: $reviewFolderPath" -ForegroundColor Red
Write-Host "This appears to be a new review (iteration 1)" -ForegroundColor Yellow
exit 0
}
# Check if overview file exists
if (-not (Test-Path $overviewFilePath)) {
Write-Host "❌ Overview file not found: $overviewFilePath" -ForegroundColor Red
Write-Host "This appears to be an incomplete review" -ForegroundColor Yellow
exit 0
}
# Read overview file and extract last reviewed SHA
Write-Host "📄 Reading overview file..." -ForegroundColor Green
$overviewFileContent = Get-Content $overviewFilePath -Raw
if ($overviewFileContent -match '\*\*Last reviewed SHA:\*\*\s+(\w+)') {
$lastReviewedSha = $Matches[1]
Write-Host "✅ Found last reviewed SHA: $lastReviewedSha" -ForegroundColor Green
} else {
Write-Host "⚠️ No 'Last reviewed SHA' found in overview - this may be an old format" -ForegroundColor Yellow
Write-Host "Proceeding without incremental detection (full review will be needed)" -ForegroundColor Yellow
exit 0
}
Write-Host ""
Write-Host "🔍 Running incremental change detection..." -ForegroundColor Cyan
# Call the incremental changes detection script
$incrementalChangesScriptPath = Join-Path $PSScriptRoot "Get-PrIncrementalChanges.ps1"
if (-not (Test-Path $incrementalChangesScriptPath)) {
Write-Host "❌ Script not found: $incrementalChangesScriptPath" -ForegroundColor Red
exit 1
}
try {
$analysisResult = & $incrementalChangesScriptPath `
-PullRequestNumber $PullRequestNumber `
-LastReviewedCommitSha $lastReviewedSha `
-RepositoryOwner $RepositoryOwner `
-RepositoryName $RepositoryName | ConvertFrom-Json
# Display analysis results
Write-Host ""
Write-Host "=== Incremental Review Analysis ===" -ForegroundColor Cyan
Write-Host "Current HEAD SHA: $($analysisResult.CurrentHeadSha)" -ForegroundColor White
Write-Host "Last reviewed SHA: $($analysisResult.LastReviewedSha)" -ForegroundColor White
Write-Host "Base branch: $($analysisResult.BaseRefName)" -ForegroundColor White
Write-Host "Head branch: $($analysisResult.HeadRefName)" -ForegroundColor White
Write-Host ""
Write-Host "Is incremental? $($analysisResult.IsIncremental)" -ForegroundColor $(if ($analysisResult.IsIncremental) { "Green" } else { "Yellow" })
Write-Host "Need full review? $($analysisResult.NeedFullReview)" -ForegroundColor $(if ($analysisResult.NeedFullReview) { "Yellow" } else { "Green" })
Write-Host ""
Write-Host "Summary: $($analysisResult.Summary)" -ForegroundColor Cyan
Write-Host ""
# Display new commits if any
if ($analysisResult.NewCommits -and $analysisResult.NewCommits.Count -gt 0) {
Write-Host "📝 New commits ($($analysisResult.NewCommits.Count)):" -ForegroundColor Green
foreach ($commit in $analysisResult.NewCommits) {
Write-Host " - $($commit.Sha): $($commit.Message)" -ForegroundColor Gray
}
Write-Host ""
}
# Display changed files if any
if ($analysisResult.ChangedFiles -and $analysisResult.ChangedFiles.Count -gt 0) {
Write-Host "📁 Changed files ($($analysisResult.ChangedFiles.Count)):" -ForegroundColor Green
foreach ($file in $analysisResult.ChangedFiles) {
$statusDisplayColor = switch ($file.Status) {
"added" { "Green" }
"removed" { "Red" }
"modified" { "Yellow" }
"renamed" { "Cyan" }
default { "White" }
}
Write-Host " - [$($file.Status)] $($file.Filename) (+$($file.Additions)/-$($file.Deletions))" -ForegroundColor $statusDisplayColor
}
Write-Host ""
}
# Suggest review strategy based on analysis
Write-Host "=== Recommended Review Strategy ===" -ForegroundColor Cyan
if ($analysisResult.NeedFullReview) {
Write-Host "🔄 Full review recommended" -ForegroundColor Yellow
} elseif ($analysisResult.IsIncremental -and ($analysisResult.ChangedFiles.Count -eq 0)) {
Write-Host "✅ No changes detected - no review needed" -ForegroundColor Green
} elseif ($analysisResult.IsIncremental) {
Write-Host "⚡ Incremental review possible - review only changed files" -ForegroundColor Green
Write-Host "💡 Consider applying smart step filtering based on file types" -ForegroundColor Cyan
}
} catch {
Write-Host "❌ Error running incremental change detection: $_" -ForegroundColor Red
exit 1
}

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---
description: PowerShell scripts for efficient PR reviews in PowerToys repository
applyTo: '**'
---
# PR Review Tools - Reference Guide
PowerShell scripts to support efficient and incremental pull request reviews in the PowerToys repository.
## Quick Start
### Prerequisites
- PowerShell 7+ (or Windows PowerShell 5.1+)
- GitHub CLI (`gh`) installed and authenticated (`gh auth login`)
- Access to the PowerToys repository
### Testing Your Setup
Run the full test suite (recommended):
```powershell
cd "d:\PowerToys-00c1\.github\review-tools"
.\Run-ReviewToolsTests.ps1
```
Expected: 9-10 tests passing
### Individual Script Tests
**Test incremental change detection:**
```powershell
.\Get-PrIncrementalChanges.ps1 -PullRequestNumber 42374
```
Expected: JSON output showing review analysis
**Preview incremental review:**
```powershell
.\Test-IncrementalReview.ps1 -PullRequestNumber 42374
```
Expected: Analysis showing current vs last reviewed SHA
**Fetch file content:**
```powershell
.\Get-GitHubRawFile.ps1 -FilePath "README.md" -GitReference "main"
```
Expected: README content displayed
**Get PR file patch:**
```powershell
.\Get-GitHubPrFilePatch.ps1 -PullRequestNumber 42374 -FilePath ".github/actions/spell-check/expect.txt"
```
Expected: Unified diff output
## Available Scripts
### Get-GitHubRawFile.ps1
Downloads and displays file content from a GitHub repository at a specific git reference.
**Purpose:** Retrieve baseline file content for comparison during PR reviews.
**Parameters:**
- `FilePath` (required): Relative path to file in repository
- `GitReference` (optional): Git ref (branch, tag, SHA). Default: "main"
- `RepositoryOwner` (optional): Repository owner. Default: "microsoft"
- `RepositoryName` (optional): Repository name. Default: "PowerToys"
- `ShowLineNumbers` (switch): Prefix each line with line number
- `StartLineNumber` (optional): Starting line number when using `-ShowLineNumbers`. Default: 1
**Usage:**
```powershell
.\Get-GitHubRawFile.ps1 -FilePath "src/runner/main.cpp" -GitReference "main" -ShowLineNumbers
```
### Get-GitHubPrFilePatch.ps1
Fetches the unified diff (patch) for a specific file in a pull request.
**Purpose:** Get the exact changes made to a file in a PR for detailed review.
**Parameters:**
- `PullRequestNumber` (required): Pull request number
- `FilePath` (required): Relative path to file in the PR
- `RepositoryOwner` (optional): Repository owner. Default: "microsoft"
- `RepositoryName` (optional): Repository name. Default: "PowerToys"
**Usage:**
```powershell
.\Get-GitHubPrFilePatch.ps1 -PullRequestNumber 42374 -FilePath "src/modules/cmdpal/main.cpp"
```
**Output:** Unified diff showing changes made to the file.
### Get-PrIncrementalChanges.ps1
Compares the last reviewed commit with the current PR head to identify incremental changes.
**Purpose:** Enable efficient incremental reviews by detecting what changed since the last review iteration.
**Parameters:**
- `PullRequestNumber` (required): Pull request number
- `LastReviewedCommitSha` (optional): SHA of the commit that was last reviewed. If omitted, assumes first review.
- `RepositoryOwner` (optional): Repository owner. Default: "microsoft"
- `RepositoryName` (optional): Repository name. Default: "PowerToys"
**Usage:**
```powershell
.\Get-PrIncrementalChanges.ps1 -PullRequestNumber 42374 -LastReviewedCommitSha "abc123def456"
```
**Output:** JSON object with detailed change analysis:
```json
{
"PullRequestNumber": 42374,
"CurrentHeadSha": "xyz789abc123",
"LastReviewedSha": "abc123def456",
"IsIncremental": true,
"NeedFullReview": false,
"ChangedFiles": [
{
"Filename": "src/modules/cmdpal/main.cpp",
"Status": "modified",
"Additions": 15,
"Deletions": 8,
"Changes": 23
}
],
"NewCommits": [
{
"Sha": "def456",
"Message": "Fix memory leak",
"Author": "John Doe",
"Date": "2025-11-07T10:30:00Z"
}
],
"Summary": "Incremental review: 1 new commit(s), 1 file(s) changed since SHA abc123d"
}
```
**Scenarios Handled:**
- **No LastReviewedCommitSha**: Returns `NeedFullReview: true` (first review)
- **SHA matches current HEAD**: Returns empty `ChangedFiles` (no changes)
- **Force-push detected**: Returns `NeedFullReview: true` (SHA not in history)
- **Incremental changes**: Returns list of changed files and new commits
### Test-IncrementalReview.ps1
Helper script to test and preview incremental review detection before running the full review.
**Purpose:** Validate incremental review functionality and preview what changed.
**Parameters:**
- `PullRequestNumber` (required): Pull request number
- `RepositoryOwner` (optional): Repository owner. Default: "microsoft"
- `RepositoryName` (optional): Repository name. Default: "PowerToys"
**Usage:**
```powershell
.\Test-IncrementalReview.ps1 -PullRequestNumber 42374
```
**Output:** Colored console output showing:
- Current and last reviewed SHAs
- Whether incremental review is possible
- List of new commits and changed files
- Recommended review strategy
## Workflow Integration
These scripts integrate with the PR review prompt (`.github/prompts/review-pr.prompt.md`).
### Typical Review Flow
1. **Initial Review (Iteration 1)**
- Review prompt processes the PR
- Creates `Generated Files/prReview/{PR}/00-OVERVIEW.md`
- Includes review metadata section with current HEAD SHA
2. **Subsequent Reviews (Iteration 2+)**
- Review prompt reads `00-OVERVIEW.md` to get last reviewed SHA
- Calls `Get-PrIncrementalChanges.ps1` to detect what changed
- If incremental:
- Reviews only changed files
- Skips irrelevant review steps (e.g., skip Localization if no `.resx` files changed)
- Uses `Get-GitHubPrFilePatch.ps1` to get patches for changed files
- Updates `00-OVERVIEW.md` with new SHA and iteration number
### Manual Testing Workflow
Preview changes before review:
```powershell
# Check what changed in PR #42374 since last review
.\Test-IncrementalReview.ps1 -PullRequestNumber 42374
# Get incremental changes programmatically
$changes = .\Get-PrIncrementalChanges.ps1 -PullRequestNumber 42374 -LastReviewedCommitSha "abc123" | ConvertFrom-Json
if (-not $changes.NeedFullReview) {
Write-Host "Only need to review $($changes.ChangedFiles.Count) files"
# Review each changed file
foreach ($file in $changes.ChangedFiles) {
Write-Host "Reviewing $($file.Filename)..."
.\Get-GitHubPrFilePatch.ps1 -PullRequestNumber 42374 -FilePath $file.Filename
}
}
```
## Error Handling and Troubleshooting
### Common Requirements
All scripts:
- Exit with code 1 on error
- Write detailed error messages to stderr
- Require `gh` CLI to be installed and authenticated
### Common Issues
**Error: "gh not found"**
- **Solution**: Install GitHub CLI from https://cli.github.com/ and run `gh auth login`
**Error: "Failed to query GitHub API"**
- **Solution**: Verify `gh` authentication with `gh auth status`
- **Solution**: Check PR number exists and you have repository access
**Error: "PR not found"**
- **Solution**: Verify the PR number is correct and still exists
- **Solution**: Ensure repository owner and name are correct
**Error: "SHA not found" or "Force-push detected"**
- **Explanation**: Last reviewed SHA no longer exists in branch history (force-push occurred)
- **Solution**: A full review is required; incremental review not possible
**Tests show "FAIL" but functionality works**
- **Explanation**: Some tests may show exit code failures even when logic is correct
- **Solution**: Check test output message - if it says "Correctly detected", functionality is working
**Error: "Could not find insertion point"**
- **Explanation**: Overview file doesn't have expected "**Changed files:**" line
- **Solution**: Verify overview file format is correct or regenerate it
### Verification Checklist
After setup, verify:
- [ ] `Run-ReviewToolsTests.ps1` shows 9+ tests passing
- [ ] `Get-PrIncrementalChanges.ps1` returns valid JSON
- [ ] `Test-IncrementalReview.ps1` analyzes a PR without errors
- [ ] `Get-GitHubRawFile.ps1` downloads files correctly
- [ ] `Get-GitHubPrFilePatch.ps1` retrieves patches correctly
## Best Practices
### For Review Authors
1. **Test before full review**: Use `Test-IncrementalReview.ps1` to preview changes
2. **Check for force-push**: Review the analysis output - force-pushes require full reviews
3. **Smart step filtering**: Skip review steps for file types that didn't change
### For Script Users
1. **Use absolute paths**: When specifying folders, use absolute paths to avoid ambiguity
2. **Check exit codes**: Scripts exit with code 1 on error - check `$LASTEXITCODE` in automation
3. **Parse JSON output**: Use `ConvertFrom-Json` to work with structured output from `Get-PrIncrementalChanges.ps1`
4. **Handle empty results**: Check `ChangedFiles.Count` before iterating
### Performance Tips
1. **Batch operations**: When reviewing multiple PRs, collect all PR numbers and process in batch
2. **Cache raw files**: Download baseline files once and reuse for multiple comparisons
3. **Filter early**: Use incremental detection to skip unnecessary file reviews
4. **Parallel processing**: Consider processing independent PRs in parallel
## Integration with AI Review Systems
These tools are designed to work with AI-powered review systems:
1. **Copilot Instructions**: This file serves as reference documentation for GitHub Copilot
2. **Structured Output**: JSON output from scripts is easily parsed by AI systems
3. **Incremental Intelligence**: AI can focus on changed files for more efficient reviews
4. **Metadata Tracking**: Review iterations are tracked for context-aware suggestions
### Example AI Integration
```powershell
# Get incremental changes
$analysis = .\Get-PrIncrementalChanges.ps1 -PullRequestNumber $PR | ConvertFrom-Json
# Feed to AI review system
$reviewPrompt = @"
Review the following changed files in PR #$PR:
$($analysis.ChangedFiles | ForEach-Object { "- $($_.Filename) ($($_.Status))" } | Out-String)
Focus on incremental changes only. Previous review was at SHA $($analysis.LastReviewedSha).
"@
# Execute AI review with context
Invoke-AIReview -Prompt $reviewPrompt -Files $analysis.ChangedFiles
```
## Support and Further Information
For detailed script documentation, use PowerShell's help system:
```powershell
Get-Help .\Get-PrIncrementalChanges.ps1 -Full
Get-Help .\Test-IncrementalReview.ps1 -Detailed
```
Related documentation:
- `.github/prompts/review-pr.prompt.md` - Complete review workflow guide
- `doc/devdocs/` - PowerToys development documentation
- GitHub CLI documentation: https://cli.github.com/manual/
For issues or questions, refer to the PowerToys contribution guidelines.

2
.gitignore vendored
View File

@@ -358,4 +358,4 @@ src/common/Telemetry/*.etl
/src/settings-ui/Settings.UI/Assets/Settings/search.index.json
# PowerToysInstaller Build Temp Files
installer/*/*.wxs.bk
installer/*/*.wxs.bk

View File

@@ -60,6 +60,8 @@
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"FancyZonesCLI.exe",
"FancyZonesCLI.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
@@ -201,6 +203,11 @@
"PowerToys.PowerAccentModuleInterface.dll",
"PowerToys.PowerAccentKeyboardService.dll",
"PowerToys.PowerDisplayModuleInterface.dll",
"WinUI3Apps\\PowerToys.PowerDisplay.dll",
"WinUI3Apps\\PowerToys.PowerDisplay.exe",
"PowerDisplay.Lib.dll",
"WinUI3Apps\\PowerToys.PowerRenameExt.dll",
"WinUI3Apps\\PowerToys.PowerRename.exe",
"WinUI3Apps\\PowerToys.PowerRenameContextMenu.dll",
@@ -233,6 +240,14 @@
"PowerToys.CmdPalModuleInterface.dll",
"CmdPalKeyboardService.dll",
"PowerToys.ModuleContracts.dll",
"Awake.ModuleServices.dll",
"ColorPicker.ModuleServices.dll",
"Workspaces.ModuleServices.dll",
"Microsoft.CommandPalette.Extensions.dll",
"Microsoft.CommandPalette.Extensions.Toolkit.dll",
"Microsoft.CmdPal.Ext.PowerToys.dll",
"Microsoft.CmdPal.Ext.PowerToys.exe",
"*Microsoft.CmdPal.UI_*.msix",
"PowerToys.DSC.dll",
@@ -351,9 +366,20 @@
"Microsoft.SemanticKernel.Connectors.Ollama.dll",
"OllamaSharp.dll",
"boost_regex-vc143-mt-gd-x32-1_87.dll",
"boost_regex-vc143-mt-gd-x64-1_87.dll",
"boost_regex-vc143-mt-x32-1_87.dll",
"boost_regex-vc143-mt-x64-1_87.dll",
"Microsoft.ML.OnnxRuntime.dll",
"UnitsNet.dll",
"UtfUnknown.dll",
"Wpf.Ui.dll"
"Wpf.Ui.dll",
"WmiLight.dll",
"WmiLight.Native.dll",
"Shmuelie.WinRTServer.dll",
"ToolGood.Words.Pinyin.dll"
],
"SigningInfo": {
"Operations": [

View File

@@ -1,7 +1,7 @@
Param(
# Using the default value of 1.7 for winAppSdkVersionNumber and useExperimentalVersion as false
[Parameter(Mandatory=$False,Position=1)]
[string]$winAppSdkVersionNumber = "1.7",
[string]$winAppSdkVersionNumber = "1.8",
# When the pipeline calls the PS1 file, the passed parameters are converted to string type
[Parameter(Mandatory=$False,Position=2)]
@@ -16,32 +16,7 @@ Param(
[string]$sourceLink = "https://microsoft.pkgs.visualstudio.com/ProjectReunion/_packaging/Project.Reunion.nuget.internal/nuget/v3/index.json"
)
function Update-NugetConfig {
param (
[string]$filePath = [System.IO.Path]::Combine($rootPath, "nuget.config")
)
Write-Host "Updating nuget.config file"
[xml]$xml = Get-Content -Path $filePath
# Add localpackages source into nuget.config
$packageSourcesNode = $xml.configuration.packageSources
$addNode = $xml.CreateElement("add")
$addNode.SetAttribute("key", "localpackages")
$addNode.SetAttribute("value", "localpackages")
$packageSourcesNode.AppendChild($addNode) | Out-Null
# Remove <packageSourceMapping> tag and its content
$packageSourceMappingNode = $xml.configuration.packageSourceMapping
if ($packageSourceMappingNode) {
$xml.configuration.RemoveChild($packageSourceMappingNode) | Out-Null
}
# print nuget.config after modification
$xml.OuterXml
# Save the modified nuget.config file
$xml.Save($filePath)
}
function Read-FileWithEncoding {
param (
@@ -71,6 +46,132 @@ function Write-FileWithEncoding {
$writer.Close()
}
function Add-NuGetSourceAndMapping {
param (
[xml]$Xml,
[string]$Key,
[string]$Value,
[string[]]$Patterns
)
# Ensure packageSources exists
if (-not $Xml.configuration.packageSources) {
$Xml.configuration.AppendChild($Xml.CreateElement("packageSources")) | Out-Null
}
$sources = $Xml.configuration.packageSources
# Add/Update Source
$sourceNode = $sources.SelectSingleNode("add[@key='$Key']")
if (-not $sourceNode) {
$sourceNode = $Xml.CreateElement("add")
$sourceNode.SetAttribute("key", $Key)
$sources.AppendChild($sourceNode) | Out-Null
}
$sourceNode.SetAttribute("value", $Value)
# Ensure packageSourceMapping exists
if (-not $Xml.configuration.packageSourceMapping) {
$Xml.configuration.AppendChild($Xml.CreateElement("packageSourceMapping")) | Out-Null
}
$mapping = $Xml.configuration.packageSourceMapping
# Remove invalid packageSource nodes (missing key or empty key)
$invalidNodes = $mapping.SelectNodes("packageSource[not(@key) or @key='']")
if ($invalidNodes) {
foreach ($node in $invalidNodes) {
$mapping.RemoveChild($node) | Out-Null
}
}
# Add/Update Mapping Source
$mappingSource = $mapping.SelectSingleNode("packageSource[@key='$Key']")
if (-not $mappingSource) {
$mappingSource = $Xml.CreateElement("packageSource")
$mappingSource.SetAttribute("key", $Key)
# Insert at top for priority
if ($mapping.HasChildNodes) {
$mapping.InsertBefore($mappingSource, $mapping.FirstChild) | Out-Null
} else {
$mapping.AppendChild($mappingSource) | Out-Null
}
}
# Double check and force attribute
if (-not $mappingSource.HasAttribute("key")) {
$mappingSource.SetAttribute("key", $Key)
}
# Update Patterns
# RemoveAll() removes all child nodes AND attributes, so we must re-set the key afterwards
$mappingSource.RemoveAll()
$mappingSource.SetAttribute("key", $Key)
foreach ($pattern in $Patterns) {
$pkg = $Xml.CreateElement("package")
$pkg.SetAttribute("pattern", $pattern)
$mappingSource.AppendChild($pkg) | Out-Null
}
}
function Resolve-WinAppSdkSplitDependencies {
Write-Host "Version $WinAppSDKVersion detected. Resolving split dependencies..."
$installDir = Join-Path $rootPath "localpackages\output"
New-Item -ItemType Directory -Path $installDir -Force | Out-Null
# Create a temporary nuget.config to avoid interference from the repo's config
$tempConfig = Join-Path $env:TEMP "nuget_$(Get-Random).config"
Set-Content -Path $tempConfig -Value "<?xml version='1.0' encoding='utf-8'?><configuration><packageSources><clear /><add key='TempSource' value='$sourceLink' /></packageSources></configuration>"
try {
# Extract BuildTools version from Directory.Packages.props to ensure we have the required version
$dirPackagesProps = Join-Path $rootPath "Directory.Packages.props"
if (Test-Path $dirPackagesProps) {
$propsContent = Get-Content $dirPackagesProps -Raw
if ($propsContent -match '<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="([^"]+)"') {
$buildToolsVersion = $Matches[1]
Write-Host "Downloading Microsoft.Windows.SDK.BuildTools version $buildToolsVersion..."
$nugetArgsBuildTools = "install Microsoft.Windows.SDK.BuildTools -Version $buildToolsVersion -ConfigFile $tempConfig -OutputDirectory $installDir -NonInteractive -NoCache"
Invoke-Expression "nuget $nugetArgsBuildTools" | Out-Null
}
}
# Download package to inspect nuspec and keep it for the build
$nugetArgs = "install Microsoft.WindowsAppSDK -Version $WinAppSDKVersion -ConfigFile $tempConfig -OutputDirectory $installDir -NonInteractive -NoCache"
Invoke-Expression "nuget $nugetArgs" | Out-Null
# Parse dependencies from the installed folders
# Folder structure is typically {PackageId}.{Version}
$directories = Get-ChildItem -Path $installDir -Directory
$allLocalPackages = @()
foreach ($dir in $directories) {
# Match any package pattern: PackageId.Version
if ($dir.Name -match "^(.+?)\.(\d+\..*)$") {
$pkgId = $Matches[1]
$pkgVer = $Matches[2]
$allLocalPackages += $pkgId
$packageVersions[$pkgId] = $pkgVer
Write-Host "Found dependency: $pkgId = $pkgVer"
}
}
# Update repo's nuget.config to use localpackages
$nugetConfig = Join-Path $rootPath "nuget.config"
$configData = Read-FileWithEncoding -Path $nugetConfig
[xml]$xml = $configData.Content
Add-NuGetSourceAndMapping -Xml $xml -Key "localpackages" -Value $installDir -Patterns $allLocalPackages
$xml.Save($nugetConfig)
Write-Host "Updated nuget.config with localpackages mapping."
} catch {
Write-Warning "Failed to resolve dependencies: $_"
} finally {
Remove-Item $tempConfig -Force -ErrorAction SilentlyContinue
}
}
# Execute nuget list and capture the output
if ($useExperimentalVersion) {
# The nuget list for experimental versions will cost more time
@@ -112,56 +213,36 @@ if ($latestVersion) {
exit 1
}
# Update packages.config files
Get-ChildItem -Path $rootPath -Recurse packages.config | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
if ($content -match 'package id="Microsoft.WindowsAppSDK"') {
$newVersionString = 'package id="Microsoft.WindowsAppSDK" version="' + $WinAppSDKVersion + '"'
$oldVersionString = 'package id="Microsoft.WindowsAppSDK" version="[-.0-9a-zA-Z]*"'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Write-Host "Modified " $_.FullName
}
}
# Resolve dependencies for 1.8+
$packageVersions = @{ "Microsoft.WindowsAppSDK" = $WinAppSDKVersion }
Resolve-WinAppSdkSplitDependencies
# Update Directory.Packages.props file
Get-ChildItem -Path $rootPath -Recurse "Directory.Packages.props" | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
if ($content -match '<PackageVersion Include="Microsoft.WindowsAppSDK"') {
$newVersionString = '<PackageVersion Include="Microsoft.WindowsAppSDK" Version="' + $WinAppSDKVersion + '" />'
$oldVersionString = '<PackageVersion Include="Microsoft.WindowsAppSDK" Version="[-.0-9a-zA-Z]*" />'
$content = $content -replace $oldVersionString, $newVersionString
$isModified = $false
foreach ($pkgId in $packageVersions.Keys) {
$ver = $packageVersions[$pkgId]
# Escape dots in package ID for regex
$pkgIdRegex = $pkgId -replace '\.', '\.'
$newVersionString = "<PackageVersion Include=""$pkgId"" Version=""$ver"" />"
$oldVersionString = "<PackageVersion Include=""$pkgIdRegex"" Version=""[-.0-9a-zA-Z]*"" />"
if ($content -match "<PackageVersion Include=""$pkgIdRegex""") {
# Update existing package
if ($content -notmatch [regex]::Escape($newVersionString)) {
$content = $content -replace $oldVersionString, $newVersionString
$isModified = $true
}
}
}
if ($isModified) {
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Write-Host "Modified " $_.FullName
}
}
# Update .vcxproj files
Get-ChildItem -Path $rootPath -Recurse *.vcxproj | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
if ($content -match '\\Microsoft.WindowsAppSDK.') {
$newVersionString = '\Microsoft.WindowsAppSDK.' + $WinAppSDKVersion
$oldVersionString = '\\Microsoft.WindowsAppSDK.(?=[-.0-9a-zA-Z]*\d)[-.0-9a-zA-Z]*' #positive lookahead for at least a digit
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Write-Host "Modified " $_.FullName
}
}
# Update .csproj files
Get-ChildItem -Path $rootPath -Recurse *.csproj | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
if ($content -match 'PackageReference Include="Microsoft.WindowsAppSDK"') {
$newVersionString = 'PackageReference Include="Microsoft.WindowsAppSDK" Version="'+ $WinAppSDKVersion + '"'
$oldVersionString = 'PackageReference Include="Microsoft.WindowsAppSDK" Version="[-.0-9a-zA-Z]*"'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Write-Host "Modified " $_.FullName
}
}
Update-NugetConfig

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.PowerToys.Telemetry" version="2.0.3" />
<package id="Microsoft.PowerToys.Telemetry" version="2.0.4" />
</packages>

View File

@@ -19,7 +19,7 @@ parameters:
- name: enableMsBuildCaching
type: boolean
displayName: "Enable MSBuild Caching"
default: true
default: false
- name: runTests
type: boolean
displayName: "Run Tests"
@@ -33,7 +33,7 @@ parameters:
default: true
- name: winAppSDKVersionNumber
type: string
default: 1.7
default: 1.8
- name: useExperimentalVersion
type: boolean
default: false

View File

@@ -129,7 +129,7 @@ jobs:
MSBuildMainBuildTargets: Build
${{ insert }}: ${{ parameters.variables }}
${{ if eq(parameters.useLatestWinAppSDK, true) }}:
RestoreAdditionalProjectSourcesArg: '/p:RestoreAdditionalProjectSources="$(Build.SourcesDirectory)\localpackages\NugetPackages"'
RestoreAdditionalProjectSourcesArg: '/p:RestoreAdditionalProjectSources="$(Build.SourcesDirectory)\localpackages\NugetPackages" /p:IgnoreExperimentalWarnings=true'
${{ else }}:
RestoreAdditionalProjectSourcesArg: ''
displayName: Build
@@ -192,14 +192,14 @@ jobs:
displayName: Verify XAML formatting
- pwsh: |-
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
displayName: Verify Nuget package versions for PowerToys.sln
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
displayName: Verify Nuget package versions for PowerToys.slnx
- pwsh: |-
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\BugReportTool\BugReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\StylesReportTool\StylesReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.slnx'
displayName: Verify ARM64 configurations
- ${{ if eq(parameters.enablePackageCaching, true) }}:
@@ -252,7 +252,7 @@ jobs:
${{ else }}:
displayName: Build PowerToys main project
inputs:
solution: 'PowerToys.sln'
solution: 'PowerToys.slnx'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
@@ -275,7 +275,7 @@ jobs:
displayName: Generate DSC artifacts for ARM64
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
inputs:
solution: PowerToys.sln
solution: PowerToys.slnx
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -624,4 +624,4 @@ jobs:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)-failure-$(System.JobAttempt)
displayName: Publish failure logs
condition: or(failed(), canceled())
condition: or(failed(), canceled())

View File

@@ -74,7 +74,7 @@ jobs:
command: restore
feedsToUse: config
configPath: nuget.config
restoreSolution: PowerToys.sln
restoreSolution: PowerToys.slnx
restoreDirectory: '$(Build.SourcesDirectory)\packages'
# Build all UI test projects if no specific modules are specified
@@ -129,4 +129,4 @@ jobs:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish UI Test artifacts
condition: always()
condition: always()

View File

@@ -63,3 +63,20 @@ stages:
winAppSDKVersionNumber: ${{ parameters.winAppSDKVersionNumber }}
useExperimentalVersion: ${{ parameters.useExperimentalVersion }}
timeoutInMinutes: 90
- stage: Build_SDK
displayName: Build Command Palette Toolkit SDK
dependsOn: []
jobs:
- template: job-build-sdk.yml
parameters:
pool:
${{ if eq(variables['System.CollectionId'], 'cb55739e-4afe-46a3-970f-1b49d8ee7564') }}:
name: SHINE-INT-L
${{ else }}:
name: SHINE-OSS-L
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
buildConfigurations: [Release]
official: false
codeSign: false

View File

@@ -35,7 +35,7 @@ steps:
- task: VSBuild@1
displayName: Build Shared Support DLLs
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysSetupCustomActionsVNext;SilentFilesInUseBAFunction
@@ -74,7 +74,7 @@ steps:
- task: VSBuild@1
displayName: 💻 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -91,7 +91,7 @@ steps:
- task: VSBuild@1
displayName: 👤 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysInstallerVNext
@@ -142,7 +142,7 @@ steps:
- task: VSBuild@1
displayName: 💻 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -159,7 +159,7 @@ steps:
- task: VSBuild@1
displayName: 👤 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysBootstrapperVNext

View File

@@ -19,39 +19,20 @@ steps:
-useExperimentalVersion $${{ parameters.useExperimentalVersion }}
-rootPath "$(build.sourcesdirectory)"
- script: echo $(WinAppSDKVersion)
displayName: 'Display WinAppSDK Version Found'
# - task: NuGetCommand@2
# displayName: 'Restore NuGet packages (slnx)'
# inputs:
# command: 'restore'
# feedsToUse: 'config'
# nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
# restoreSolution: '$(build.sourcesdirectory)\**\*.slnx'
# includeNuGetOrg: false
- task: DownloadPipelineArtifact@2
displayName: 'Download WindowsAppSDK'
inputs:
buildType: 'specific'
project: '55e8140e-57ac-4e5f-8f9c-c7c15b51929d'
definition: '104083'
buildVersionToDownload: 'latestFromBranch'
branchName: 'refs/heads/release/${{ parameters.versionNumber }}-stable'
artifactName: 'WindowsAppSDK_Nuget_And_MSIX'
targetPath: '$(Build.SourcesDirectory)\localpackages'
- script: dir $(Build.SourcesDirectory)\localpackages\NugetPackages
displayName: 'List downloaded packages'
- task: NuGetCommand@2
displayName: 'Install WindowsAppSDK'
inputs:
command: 'custom'
arguments: >
install "Microsoft.WindowsAppSDK"
-Source "$(Build.SourcesDirectory)\localpackages\NugetPackages"
-Version "$(WinAppSDKVersion)"
-OutputDirectory "$(Build.SourcesDirectory)\localpackages\output"
-FallbackSource "https://microsoft.pkgs.visualstudio.com/ProjectReunion/_packaging/Project.Reunion.nuget.internal/nuget/v3/index.json"
- task: NuGetCommand@2
displayName: 'Restore NuGet packages'
- task: DotNetCoreCLI@2
displayName: 'Restore NuGet packages (dotnet)'
inputs:
command: 'restore'
projects: '$(build.sourcesdirectory)\**\*.slnx'
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.sln'
includeNuGetOrg: false
workingDirectory: '$(build.sourcesdirectory)'

View File

@@ -27,7 +27,8 @@ $versionExceptions = @(
"WyHash.dll",
"Microsoft.Recognizers.Text.DataTypes.TimexExpression.dll",
"ObjectModelCsProjection.dll",
"RendererCsProjection.dll") -join '|';
"RendererCsProjection.dll",
"Microsoft.ML.OnnxRuntime.dll") -join '|';
$nullVersionExceptions = @(
"SkiaSharp.Views.WinUI.Native.dll",
"libSkiaSharp.dll",
@@ -52,7 +53,12 @@ $nullVersionExceptions = @(
"System.Diagnostics.EventLog.Messages.dll",
"Microsoft.Windows.Widgets.dll",
"AdaptiveCards.ObjectModel.WinUI3.dll",
"AdaptiveCards.Rendering.WinUI3.dll") -join '|';
"AdaptiveCards.Rendering.WinUI3.dll",
"boost_regex_vc143_mt_gd_x32_1_87.dll",
"boost_regex_vc143_mt_gd_x64_1_87.dll",
"boost_regex_vc143_mt_x32_1_87.dll",
"boost_regex_vc143_mt_x64_1_87.dll"
) -join '|';
$totalFailure = 0;
Write-Host $DirPath;
@@ -98,4 +104,4 @@ if ($totalFailure -gt 0) {
exit 1
}
exit 0
exit 0

View File

@@ -121,6 +121,9 @@ PowerToys Awake is a tool to keep your computer awake.
Randy contributed Registry Preview and some very early conversations about keyboard remapping.
### [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon
Kayla was a former lead for PowerToys and helped create multiple utilities, maintained the GitHub repo, and collaborated with the community to improve the overall product
### [@oldnewthing](https://github.com/oldnewthing) - Raymond Chen
Find My Mouse is based on Raymond Chen's SuperSonar.
@@ -180,7 +183,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
- [@craigloewen-msft](https://github.com/craigloewen-msft) - Craig Loewen - Product Manager
- [@niels9001](https://github.com/niels9001/) - Niels Laute - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev Lead
@@ -209,6 +211,7 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## Former PowerToys core team members
- [@indierawk2k2](https://github.com/indierawk2k2) - Mike Harsh - Product Manager
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Product Manager
- [@ethanfangg](https://github.com/ethanfangg) - Ethan Fang - Product Manager
- [@plante-msft](https://github.com/plante-msft) - Connor Plante - Product Manager
- [@joadoumie](https://github.com/joadoumie) - Jordi Adoumie - Product Manager

View File

@@ -42,6 +42,11 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Make angle-bracket includes external and turn off code analysis for them -->
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@@ -111,13 +116,11 @@
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'"
Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'"
Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -243,6 +243,10 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdNotFound_EnableCmdNotFound</td>
<td>Triggered when Command Not Found is enabled or disabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdNotFoundInstallEvent</td>
<td>Triggered when a Command Not Found is installed.</td>
@@ -257,6 +261,71 @@ _If you want to find diagnostic data events in the source code, these two links
</tr>
</table>
### Command Palette
<table style="width:100%">
<tr>
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_BeginInvoke</td>
<td>Triggered when the Command Palette is launched by the user.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ColdLaunch</td>
<td>Occurs when Command Palette starts for the first time (cold start).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_OpenPage</td>
<td>Triggered when a page is opened within the Command Palette, tracking navigation depth.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_OpenUri</td>
<td>Occurs when a URI is opened through the Command Palette, including whether it's a web URL.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ReactivateInstance</td>
<td>Triggered when an existing Command Palette instance is reactivated.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_RunCommand</td>
<td>Logs when a command is executed through the Command Palette, including admin elevation status.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_RunQuery</td>
<td>Triggered when a search query is performed, including result count and duration.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalDismissedOnEsc</td>
<td>Occurs when the Command Palette is dismissed by pressing the Escape key.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalDismissedOnLostFocus</td>
<td>Triggered when the Command Palette is dismissed due to losing focus.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalHotkeySummoned</td>
<td>Logs when the Command Palette is summoned via hotkey, distinguishing between global and context-specific hotkeys.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalInvokeResult</td>
<td>Records the result type of a Command Palette invocation.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalProcessStarted</td>
<td>Triggered when the Command Palette process is started.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ExtensionInvoked</td>
<td>Tracks extension usage including extension ID, command details, success status, and execution time.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_SessionDuration</td>
<td>Logs session metrics from launch to dismissal including duration, commands executed, pages visited, search queries, navigation depth, and errors.</td>
</tr>
</table>
### Crop And Lock
<table style="width:100%">
<tr>
@@ -735,6 +804,10 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_ChangedTemplateLocation</td>
<td>Triggered when the template folder location is changed.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventCopyTemplate</td>
<td>Triggered when an item from New+ is created (copied to the current directory).</td>
@@ -743,6 +816,10 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.NewPlus_EventCopyTemplateResult</td>
<td>Logs the success of item creation (copying).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventOpenTemplates</td>
<td>Triggered when the templates folder is opened.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventShowTemplateItems</td>
<td>Triggered when the New+ context menu flyout is displayed.</td>
@@ -928,12 +1005,8 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_EnableGuide</td>
<td>Triggered when Shortcut Guide is enabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_HideGuide</td>
<td>Occurs when Shortcut Guide is hidden from view.</td>
<td>Microsoft.PowerToys.ShortcutGuide_GuideSession</td>
<td>Logs a Shortcut Guide session including duration and how it was closed.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_Settings</td>

View File

@@ -8,4 +8,24 @@
<PropertyGroup Label="ManifestToolOverride">
<ManifestTool Condition="Exists('$(WindowsSdkDir)bin\x64\mt.exe')">$(WindowsSdkDir)bin\x64\mt.exe</ManifestTool>
</PropertyGroup>
<!-- Auto-restore NuGet for native vcxproj (PackageReference) when building inside VS -->
<Target Name="EnsureNuGetRestoreForVcxproj" BeforeTargets="PrepareForBuild" Condition="
'$(BuildingInsideVisualStudio)' == 'true'
and '$(DesignTimeBuild)' != 'true'
and '$(RestoreInProgress)' != 'true'
and '$(MSBuildProjectExtension)' == '.vcxproj'
and '$(RestoreProjectStyle)' == 'PackageReference'
and '$(MSBuildProjectExtensionsPath)' != ''
and !Exists('$(MSBuildProjectExtensionsPath)project.assets.json')
">
<Message Importance="normal" Text="NuGet assets missing for $(MSBuildProjectName); running Restore...; IntDir=$(IntDir); BaseIntermediateOutputPath=$(BaseIntermediateOutputPath)" />
<MSBuild Projects="$(MSBuildProjectFullPath)" Targets="Restore" Properties="RestoreInProgress=true" BuildInParallel="false" />
</Target>
<PropertyGroup Condition="'$(IgnoreExperimentalWarnings)' == 'true'">
<NoWarn>$(NoWarn);CS8305;SA1500;CA1852</NoWarn>
</PropertyGroup>
</Project>

View File

@@ -7,6 +7,8 @@
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="boost" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="boost_regex-vc143" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.OpacityMaskView" Version="0.1.251101-build.2372" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
@@ -35,9 +37,11 @@
<!-- Including MessagePack to force version, since it's used by StreamJsonRpc but contains vulnerabilities. After StreamJsonRpc updates the version of MessagePack, we can upgrade StreamJsonRpc instead. -->
<PackageVersion Include="MessagePack" Version="3.1.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="9.0.0" />
<PackageVersion Include="Microsoft.CommandPalette.Extensions" Version="0.5.250829002" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.10" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.10" />
<PackageVersion Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
<PackageVersion Include="Microsoft.Windows.CppWinRT" Version="2.0.240111.5" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.AI" Version="9.9.1" />
@@ -69,10 +73,12 @@
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.231216.1"/>
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.6901" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.37" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="1.8.251104000" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.39" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
@@ -85,16 +91,19 @@
<PackageVersion Include="NLog.Extensions.Logging" Version="5.3.8" />
<PackageVersion Include="NLog.Schema" Version="5.2.8" />
<PackageVersion Include="OpenAI" Version="2.5.0" />
<PackageVersion Include="Polly.Core" Version="8.6.5" />
<PackageVersion Include="ReverseMarkdown" Version="4.1.0" />
<PackageVersion Include="RtfPipe" Version="2.0.7677.4303" />
<PackageVersion Include="ScipBe.Common.Office.OneNote" Version="3.0.1" />
<PackageVersion Include="SharpCompress" Version="0.37.2" />
<PackageVersion Include="Shmuelie.WinRTServer" Version="2.1.1" />
<!-- Don't update SkiaSharp.Views.WinUI to version 3.* branch as this brakes the HexBox control in Registry Preview. -->
<PackageVersion Include="SkiaSharp.Views.WinUI" Version="2.88.9" />
<PackageVersion Include="StreamJsonRpc" Version="2.21.69" />
<PackageVersion Include="StyleCop.Analyzers" Version="1.2.0-beta.556" />
<!-- Package System.CodeDom added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Management but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.CodeDom" Version="9.0.10" />
<PackageVersion Include="System.Collections.Immutable" Version="9.0.0" />
<PackageVersion Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.10" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.10" />
@@ -111,6 +120,7 @@
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="9.0.10" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Numerics.Tensors" Version="9.0.11" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.10" />
@@ -118,10 +128,12 @@
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.10" />
<PackageVersion Include="System.Text.Json" Version="9.0.10" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="ToolGood.Words.Pinyin" Version="3.1.0.3" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />
<PackageVersion Include="UTF.Unknown" Version="2.6.0" />
<PackageVersion Include="WinUIEx" Version="2.8.0" />
<PackageVersion Include="WmiLight" Version="6.14.0" />
<PackageVersion Include="WPF-UI" Version="3.0.5" />
<PackageVersion Include="WyHash" Version="1.0.5" />
<PackageVersion Include="WixToolset.Heat" Version="5.0.2" />
@@ -138,4 +150,4 @@
<PackageVersion Include="Microsoft.VariantAssignment.Client" Version="2.4.17140001" />
<PackageVersion Include="Microsoft.VariantAssignment.Contract" Version="3.0.16990001" />
</ItemGroup>
</Project>
</Project>

View File

@@ -10,6 +10,7 @@ This software incorporates material from third parties.
- Installer/Runner
- Measure tool
- Peek
- PowerDisplay
- Registry Preview
## Utility: Color Picker
@@ -75,6 +76,37 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
### ToolGood.Words.Pinyin
We use the ToolGood.Words.Pinyin NuGet package for converting Chinese characters to pinyin.
**Source**: [https://github.com/toolgood/ToolGood.Words.Pinyin](https://github.com/toolgood/ToolGood.Words.Pinyin)
```
MIT License
Copyright (c) 2020 ToolGood
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: Command Palette Built-in Extensions
### Calculator
@@ -1488,6 +1520,35 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: PowerDisplay
### Twinkle Tray
PowerDisplay's DDC/CI implementation references techniques from Twinkle Tray.
**Source**: https://github.com/xanderfrangos/twinkle-tray
MIT License
Copyright © 2020 Xander Frangos
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
## NuGet Packages used by PowerToys
@@ -1526,15 +1587,19 @@ SOFTWARE.
- NLog.Extensions.Logging
- NLog.Schema
- OpenAI
- Polly.Core
- ReverseMarkdown
- ScipBe.Common.Office.OneNote
- SharpCompress
- Shmuelie.WinRTServer
- SkiaSharp.Views.WinUI
- StreamJsonRpc
- StyleCop.Analyzers
- ToolGood.Words.Pinyin
- UnicodeInformation
- UnitsNet
- UTF.Unknown
- WinUIEx
- WmiLight
- WPF-UI
- WyHash

File diff suppressed because it is too large Load Diff

1083
PowerToys.slnx Normal file

File diff suppressed because it is too large Load Diff

34
doc/devdocs/commands.md Normal file
View File

@@ -0,0 +1,34 @@
# Issue/PR commands
The PowerToys repository uses some special keywords to help manage issues and pull requests. Here is a list of the most important commands you can use in issue and PR descriptions or comments.
| Command | Description |
|---------|-------------|
| `/azp run` | Triggers the Azure Pipelines CI build for the current PR. Useful if you want to re-run the build without creating a new commit. |
| `/bugreport` / `/reportbug` | Adds a comment with a manual for the Bug Report Tool, which helps users collect logs and system information for debugging purposes. It requests to upload this file and adds the `Needs-Author-Feedback` label. |
| `/feedbackhub` | Adds a comment with a link to the Feedback Hub app on Windows, where users can submit feedback about PowerToys. Closes the issue and adds the `Resolution-Please File on Feedback Hub` label. |
| `/dup #...` / `/duplicate #...` / `/dup https://...` / `/duplicate https://...` | Marks the current issue as a duplicate of another issue. It closes the current issue and applies the `Resolution-Duplicate` label. Replace `#...` with the issue number or a link to the issue. |
| `/needinfo` | Adds the `Needs-Author-Feedback` label to the issue or PR, indicating that more information is needed from the author. |
| `/helped` | Closes the issue and adds the `Resolution-Helped User` label. Furthermore a comment is added with a link to the PowerToys user documentation. |
| `/loc` | Adds a comment informing the user that the issue was forwarded to the localization team and will soon be fixed. It adds the `Loc-Sent To Team` label. |
## Defining new commands
Most of these commands are using the [Microsoft GitHub Policy Service](https://github.com/apps/microsoft-github-policy-service) bot. Its commands are defined in the [PowerToys policy configuration file](/.github/policies/resourceManagement.yml).
## Other automated tasks
### Automatic labeling
The bot can automatically apply the correct `product-...` label for any opened issue.
> [!NOTE]
> This feature is currently only available for the Workspaces module as a test.
### The `Needs-Author-Feedback` label
If an issue has this label and had no activity for 5 days, the bot will post a comment reminding the author to provide the needed information. It also adds the `Status-No recent activity` label. If no further activity occurs for another 5 days, the bot will close the issue.
### Filtering users that want to contribute
If a user utters their intention to contribute (e.g., by using the phrase "I want to contribute" in an issue or PR), the bot will add a comment with a link to the ["Would you like to contribute to PowerToys?" thread](https://github.com/microsoft/PowerToys/issues/28769).

View File

@@ -134,7 +134,7 @@ If you prefer, you can alternatively build prerequisite projects for the install
#### Locally compiling the installer
1. Open `installer\PowerToysSetup.sln`
1. Open `installer\PowerToysSetup.slnx`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu choose `Build Solution`.
@@ -144,9 +144,9 @@ To build the installer from the command line, run `Developer Command Prompt for
```
git clean -xfd -e *exe -- .\installer\
MSBuild -t:restore .\installer\PowerToysSetup.sln -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:restore .\installer\PowerToysSetup.slnx -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
```
### Supported arguments for the .EXE Bootstrapper installer

View File

@@ -38,7 +38,7 @@ For C# modules, the settings are accessed through the `SettingsUtils` class in t
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
var settings = SettingsUtils.Default.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
@@ -49,7 +49,7 @@ using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
SettingsUtils.Default.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules

View File

@@ -19,7 +19,7 @@ You can build the entire solution from the command line, which is sometimes fast
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln /tl /p:NuGetInteractive="true"
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx /tl /p:NuGetInteractive="true"
```
4. This process should complete in approximately 13-14 minutes for a full build

View File

@@ -42,10 +42,10 @@ Or reach out to "tools\build\BUILD-GUIDELINES.md"
### Sample plain msbuild command
```powershell
# Restore:
msbuild powertoys.sln -t:restore -p:configuration=debug -p:platform=x64 -m
msbuild powertoys.slnx -t:restore -p:configuration=debug -p:platform=x64 -m
# Build powertoys sln
msbuild powertoys.sln -p:configuration=debug -p:platform=x64 -m
# Build powertoys slnx
msbuild powertoys.slnx -p:configuration=debug -p:platform=x64 -m
# dotnet project
msbuild src\settings-ui\Settings.UI\PowerToys.Settings.csproj -p:Platform=x64 -p:Configuration=Debug -m
@@ -122,7 +122,7 @@ Similar for attach to managed code.
| Task | Command / Action | Notes |
|------|------------------|-------|
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.sln` | Deep clean removes packages & build outputs |
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.slnx` | Deep clean removes packages & build outputs |
| Rebuild single project | `msbuild path\to\proj.vcxproj /t:Rebuild -p:Platform=x64 -p:Configuration=Debug` | Faster than whole solution |
| Generate installer (rare in inner loop) | See `tools\build\build-installer.ps1` | Usually not needed for local debug |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |

View File

@@ -12,7 +12,7 @@
- Exit PowerToys if it's running.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).

View File

@@ -1,165 +0,0 @@
# Localization
> **NOTE**: THIS DOCUMENT IS OUTDATED.
> Follow [issue 15243](https://github.com/microsoft/PowerToys/issues/15243) for updates.
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise, the pipeline will fail as there wouldn't be any resx files to generate the dlls.

View File

@@ -86,7 +86,7 @@ The module provides a user interface for configuring settings in the PowerToys S
### Building and Testing
1. Clone the repository: `git clone https://github.com/microsoft/PowerToys.git`
2. Open PowerToys.sln in Visual Studio
2. Open PowerToys.slnx in Visual Studio
3. Select the Release configuration and build the solution
4. Run PowerToys.exe from the output directory to test the module

View File

@@ -161,7 +161,7 @@ FancyZones is divided into several projects:
```
git clone https://github.com/microsoft/PowerToys.git
```
2. Open `PowerToys.sln` in Visual Studio
2. Open `PowerToys.slnx` in Visual Studio
3. Select the Release configuration and build the solution
4. If you encounter build errors, try deleting the x64 output folder and rebuild
@@ -244,7 +244,7 @@ UI tests are implemented using [Windows Application Driver](https://github.com/m
- Exit PowerToys if it's running
- Run WinAppDriver.exe from the installation directory. Skip this step if installed in the default directory (`C:\Program Files (x86)\Windows Application Driver`); in this case, it'll be launched automatically during tests.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
>Note: notifications or other application windows, that are shown above the window under test, can disrupt the testing process.

View File

@@ -11,7 +11,7 @@ Keyboard Manager consists of two main components:
## Development Environment Setup
1. Clone the PowerToys repository
2. Open `PowerToys.sln` in Visual Studio
2. Open `PowerToys.slnx` in Visual Studio
3. Ensure all NuGet packages are restored
4. Build the entire solution in Debug configuration
@@ -91,4 +91,4 @@ If you encounter issues with multiple instances, check the mutex logic in `Keybo
To debug both the Editor and Engine:
1. Launch the Engine first in debug mode
2. Attach the debugger to the Editor process when it starts
2. Attach the debugger to the Editor process when it starts

View File

@@ -92,7 +92,7 @@ The modules settings are exposed in the PowerToys Settings UI. Options includ
3. Build the solution:
```sh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx
```
> Note: This may take some time.

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,223 @@
# MCCS Capabilities String Parser - Recursive Descent Design
## Overview
This document describes the recursive descent parser implementation for DDC/CI MCCS (Monitor Control Command Set) capabilities strings.
### Attention!
This document and the code implement are generated by Copilot.
## Grammar Definition (BNF)
```bnf
capabilities ::= ['('] segment* [')']
segment ::= identifier '(' segment_content ')'
segment_content ::= text | vcp_entries | hex_list
vcp_entries ::= vcp_entry*
vcp_entry ::= hex_byte [ '(' hex_list ')' ]
hex_list ::= hex_byte*
hex_byte ::= [0-9A-Fa-f]{2}
identifier ::= [a-z_A-Z]+
text ::= [^()]+
```
## Example Input
```
(prot(monitor)type(lcd)model(PD3220U)cmds(01 02 03 07)vcp(10 12 14(04 05 06) 16 60(11 12 0F) DC DF)mccs_ver(2.2)vcpname(F0(Custom Setting)))
```
## Parser Architecture
### Component Hierarchy
```
MccsCapabilitiesParser (main parser)
├── ParseCapabilities() → MccsParseResult
├── ParseSegment() → ParsedSegment?
├── ParseBalancedContent() → string
├── ParseIdentifier() → ReadOnlySpan<char>
├── ApplySegment() → void
│ ├── ParseHexList() → List<byte>
│ ├── ParseVcpEntries() → Dictionary<byte, VcpCodeInfo>
│ └── ParseVcpNames() → void
├── VcpEntryParser (sub-parser for vcp() content)
│ └── TryParseEntry() → VcpEntry
├── VcpNameParser (sub-parser for vcpname() content)
│ └── TryParseEntry() → (byte code, string name)
└── WindowParser (sub-parser for windowN() content)
├── Parse() → WindowCapability
└── ParseSubSegment() → (name, content)?
```
### Design Principles
1. **ref struct for Zero Allocation**
- Main parser uses `ref struct` to avoid heap allocation
- Works with `ReadOnlySpan<char>` for efficient string slicing
- No intermediate string allocations during parsing
2. **Recursive Descent Pattern**
- Each grammar rule has a corresponding parse method
- Methods call each other recursively for nested structures
- Single-character lookahead via `Peek()`
3. **Error Recovery**
- Errors are accumulated, not thrown
- Parser attempts to continue after errors
- Returns partial results when possible
4. **Sub-parsers for Specialized Content**
- `VcpEntryParser` for VCP code entries
- `VcpNameParser` for custom VCP names
- Each sub-parser handles its own grammar subset
## Parse Methods Detail
### ParseCapabilities()
Entry point. Handles optional outer parentheses and iterates through segments.
```csharp
private MccsParseResult ParseCapabilities()
{
// Handle optional outer parens
// while (!IsAtEnd()) { ParseSegment() }
// Return result with accumulated errors
}
```
### ParseSegment()
Parses a single `identifier(content)` segment.
```csharp
private ParsedSegment? ParseSegment()
{
// 1. ParseIdentifier()
// 2. Expect '('
// 3. ParseBalancedContent()
// 4. Expect ')'
}
```
### ParseBalancedContent()
Extracts content between balanced parentheses, handling nested parens.
```csharp
private string ParseBalancedContent()
{
int depth = 1;
while (depth > 0) {
if (char == '(') depth++;
if (char == ')') depth--;
}
}
```
### ParseVcpEntries()
Delegates to `VcpEntryParser` for the specialized VCP entry grammar.
```csharp
vcp_entry ::= hex_byte [ '(' hex_list ')' ]
Examples:
- "10" code=0x10, values=[]
- "14(04 05 06)" code=0x14, values=[4, 5, 6]
- "60(11 12 0F)" code=0x60, values=[0x11, 0x12, 0x0F]
```
## Comparison with Other Approaches
| Approach | Pros | Cons |
|----------|------|------|
| **Recursive Descent** (this) | Clear structure, handles nesting, extensible | More code |
| **Regex** (DDCSharp) | Concise | Hard to debug, limited nesting |
| **Mixed** (original) | Pragmatic | Inconsistent, hard to maintain |
## Performance Characteristics
- **Time Complexity**: O(n) where n = input length
- **Space Complexity**: O(1) for parsing + O(m) for output where m = number of VCP codes
- **Allocations**: Minimal - only for output structures
## Supported Segments
| Segment | Description | Parser |
|---------|-------------|--------|
| `prot(...)` | Protocol type | Direct assignment |
| `type(...)` | Display type (lcd/crt) | Direct assignment |
| `model(...)` | Model name | Direct assignment |
| `cmds(...)` | Supported commands | ParseHexList |
| `vcp(...)` | VCP code entries | VcpEntryParser |
| `mccs_ver(...)` | MCCS version | Direct assignment |
| `vcpname(...)` | Custom VCP names | VcpNameParser |
| `windowN(...)` | PIP/PBP window capabilities | WindowParser |
### Window Segment Format
The `windowN` segment (where N is 1, 2, 3, etc.) describes PIP/PBP window capabilities:
```
window1(type(PIP) area(25 25 1895 1175) max(640 480) min(10 10) window(10))
```
| Sub-field | Format | Description |
|-----------|--------|-------------|
| `type` | `type(PIP)` or `type(PBP)` | Window type (Picture-in-Picture or Picture-by-Picture) |
| `area` | `area(x1 y1 x2 y2)` | Window area coordinates in pixels |
| `max` | `max(width height)` | Maximum window dimensions |
| `min` | `min(width height)` | Minimum window dimensions |
| `window` | `window(id)` | Window identifier |
All sub-fields are optional; missing fields default to zero values.
## Error Handling
```csharp
public readonly struct ParseError
{
public int Position { get; } // Character position
public string Message { get; } // Human-readable error
}
public sealed class MccsParseResult
{
public VcpCapabilities Capabilities { get; }
public IReadOnlyList<ParseError> Errors { get; }
public bool HasErrors => Errors.Count > 0;
public bool IsValid => !HasErrors && Capabilities.SupportedVcpCodes.Count > 0;
}
```
## Usage Example
```csharp
// Parse capabilities string
var result = MccsCapabilitiesParser.Parse(capabilitiesString);
if (result.IsValid)
{
var caps = result.Capabilities;
Console.WriteLine($"Model: {caps.Model}");
Console.WriteLine($"MCCS Version: {caps.MccsVersion}");
Console.WriteLine($"VCP Codes: {caps.SupportedVcpCodes.Count}");
}
if (result.HasErrors)
{
foreach (var error in result.Errors)
{
Console.WriteLine($"Parse error at {error.Position}: {error.Message}");
}
}
```
## Edge Cases Handled
1. **Missing outer parentheses** (Apple Cinema Display)
2. **No spaces between hex bytes** (`010203` vs `01 02 03`)
3. **Nested parentheses** in VCP values
4. **Unknown segments** (logged but not fatal)
5. **Malformed input** (partial results returned)

View File

@@ -53,7 +53,7 @@ The Screen Ruler module consists of several components:
### Building
1. Open PowerToys.sln in Visual Studio
1. Open PowerToys.slnx in Visual Studio
2. In the Solutions Configuration drop-down menu, select Release or Debug
3. From the Build menu, choose Build Solution
4. The executable app for Screen Ruler is named PowerToys.MeasureToolUI.exe

View File

@@ -19,7 +19,7 @@ Shortcut Guide is a PowerToy that displays an overlay of available keyboard shor
## Build and Debug Instructions
### Build
1. Open PowerToys.sln in Visual Studio
1. Open PowerToys.slnx in Visual Studio
2. Select Release or Debug in the Solutions Configuration drop-down menu
3. From the Build menu, choose Build Solution
4. The executable is named PowerToys.ShortcutGuide.exe

View File

@@ -38,6 +38,11 @@ Welcome to the PowerToys developer documentation. This documentation provides in
- [Update Process](processes/update-process.md) - How PowerToys updates work
- [GPO Implementation](processes/gpo.md) - Group Policy Objects implementation details
## Other Resources
- [aka.ms links](akaLinks.md) - List of short links
- [Issue/PR commands](commands.md) - Special commands for managing issues and pull requests
## Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and an approach or a spec has been written and approved, it's time to start development:
@@ -80,7 +85,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and an
### Install Visual Studio dependencies
1. Open the `PowerToys.sln` file.
1. Open the `PowerToys.slnx` file.
1. If you see a dialog that says `install extra components` in the solution explorer pane, click `install`
### Get Submodules to compile
@@ -93,7 +98,7 @@ We have submodules that need to be initialized before you can compile most parts
### Compiling Source Code
- Open `PowerToys.sln` in Visual Studio.
- Open `PowerToys.slnx` in Visual Studio.
- In the `Solutions Configuration` drop-down menu select `Release` or `Debug`.
- From the `Build` menu choose `Build Solution`, or press <kbd>Control</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd> on your keyboard.
- The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under `x64\Release\`.
@@ -107,10 +112,10 @@ Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains
The installer can only be compiled in `Release` mode; steps 1 and 2 must be performed before the MSI can be compiled.
1. Compile `PowerToys.sln`. Instructions are listed above.
1. Compile `PowerToys.slnx`. Instructions are listed above.
1. Compile `BugReportTool.sln` tool. Path from root: `tools\BugReportTool\BugReportTool.sln` (details listed below)
1. Compile `StylesReportTool.sln` tool. Path from root: `tools\StylesReportTool\StylesReportTool.sln` (details listed below)
1. Compile `PowerToysSetup.sln` Path from root: `installer\PowerToysSetup.sln` (details listed below)
1. Compile `PowerToysSetup.slnx` Path from root: `installer\PowerToysSetup.slnx` (details listed below)
See [Installer](core/installer.md) for more details on building and debugging the installer.

View File

@@ -51,6 +51,7 @@ Contact the developers of a plugin directly for assistance with a specific plugi
| [RandomGen](https://github.com/ruslanlap/PowerToysRun-RandomGen) | [ruslanlap](https://github.com/ruslanlap) | 🎲 Generate random data instantly with a single keystroke. Perfect for developers, testers, designers, and anyone who needs quick access to random data. Features include secure passwords, PINs, names, business data, dates, numbers, GUIDs, color codes, and more. Especially useful for designers who need random color codes and placeholder content. |
| [Open With Cursor](https://github.com/VictorNoxx/PowerToys-Run-Cursor/) | [VictorNoxx](https://github.com/VictorNoxx) | Open Visual Studio, VS Code recents with Cursor AI |
| [CheatSheets](https://github.com/ruslanlap/PowerToysRun-CheatSheets) | [ruslanlap](https://github.com/ruslanlap) | 📚 Find cheat sheets and command examples instantly from tldr pages, cheat.sh, and devhints.io. Features include favorites system, categories, offline mode, and smart caching. |
| [QuickAI](https://github.com/ruslanlap/PowerToysRun-QuickAi) | [ruslanlap](https://github.com/ruslanlap) | AI-powered assistance with instant, smart responses from multiple providers (Groq, Together, Fireworks, OpenRouter, Cohere) |
## Extending software plugins

View File

@@ -1,96 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "..\src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logger", "..\src\common\logger\logger.vcxproj", "{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Version", "..\src\common\version\version.vcxproj", "{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EtwTrace", "..\src\common\Telemetry\EtwTrace\EtwTrace.vcxproj", "{8F021B46-362B-485C-BFBA-CCF83E820CBD}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysInstallerVNext", "PowerToysSetupVNext\PowerToysInstallerVNext.wixproj", "{B6E94700-DF38-41F6-A3FD-18B69674AB1E}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysBootstrapperVNext", "PowerToysSetupVNext\PowerToysBootstrapperVNext.wixproj", "{DA4E9744-80BE-424C-B0F5-AFD8757DB575}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerToysSetupCustomActionsVNext", "PowerToysSetupCustomActionsVNext\PowerToysSetupCustomActionsVNext.vcxproj", "{B3A354B0-1E54-4B55-A962-FB5AF9330C19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SilentFilesInUseBAFunction", "PowerToysSetupVNext\SilentFilesInUseBA\SilentFilesInUseBAFunction.vcxproj", "{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.ActiveCfg = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.Build.0 = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.ActiveCfg = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.Build.0 = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.ActiveCfg = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.Build.0 = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.ActiveCfg = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.Build.0 = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.ActiveCfg = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.Build.0 = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.ActiveCfg = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.Build.0 = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.ActiveCfg = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.Build.0 = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.ActiveCfg = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.Build.0 = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.ActiveCfg = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.Build.0 = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.ActiveCfg = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.Build.0 = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.Build.0 = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.ActiveCfg = Debug|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.Build.0 = Debug|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.ActiveCfg = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.Build.0 = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.ActiveCfg = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.Build.0 = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.Build.0 = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.ActiveCfg = Debug|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.Build.0 = Debug|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|ARM64.ActiveCfg = Release|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|ARM64.Build.0 = Release|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|x64.ActiveCfg = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|x64.Build.0 = Release|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|ARM64.ActiveCfg = Debug|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|ARM64.Build.0 = Debug|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.ActiveCfg = Debug|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.Build.0 = Debug|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.ActiveCfg = Release|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.Build.0 = Release|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|x64.ActiveCfg = Release|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|x64.Build.0 = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|x64.ActiveCfg = Debug|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|x64.Build.0 = Debug|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|ARM64.ActiveCfg = Release|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|ARM64.Build.0 = Release|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.ActiveCfg = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.Build.0 = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|ARM64.ActiveCfg = Debug|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.ActiveCfg = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.Build.0 = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.ActiveCfg = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.Build.0 = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.ActiveCfg = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B7A3DA30-D443-40FF-AC51-988AD41E3962}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,22 @@
<Solution>
<Configurations>
<Platform Name="ARM64" />
<Platform Name="x64" />
</Configurations>
<Project Path="../src/common/logger/logger.vcxproj" Id="d9b8fc84-322a-4f9f-bbb9-20915c47ddfd">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="../src/common/Telemetry/EtwTrace/EtwTrace.vcxproj" Id="8f021b46-362b-485c-bfba-ccf83e820cbd" />
<Project Path="../src/common/version/version.vcxproj" Id="cc6e41ac-8174-4e8a-8d22-85dd7f4851df" />
<Project Path="../src/logging/logging.vcxproj" Id="7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupCustomActionsVNext/PowerToysSetupCustomActionsVNext.vcxproj" Id="b3a354b0-1e54-4b55-a962-fb5af9330c19">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupVNext/PowerToysBootstrapperVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/PowerToysInstallerVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/SilentFilesInUseBA/SilentFilesInUseBAFunction.vcxproj" Id="f8b9f842-f5c3-4a2d-8c85-7f8b9e2b4f1d">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
</Solution>

View File

@@ -1549,7 +1549,7 @@ UINT __stdcall TerminateProcessesCA(MSIHANDLE hInstall)
}
processes.resize(bytes / sizeof(processes[0]));
std::array<std::wstring_view, 42> processesToTerminate = {
std::array<std::wstring_view, 43> processesToTerminate = {
L"PowerToys.PowerLauncher.exe",
L"PowerToys.Settings.exe",
L"PowerToys.AdvancedPaste.exe",
@@ -1565,6 +1565,7 @@ UINT __stdcall TerminateProcessesCA(MSIHANDLE hInstall)
L"PowerToys.PowerRename.exe",
L"PowerToys.ImageResizer.exe",
L"PowerToys.LightSwitchService.exe",
L"PowerToys.PowerDisplay.exe",
L"PowerToys.GcodeThumbnailProvider.exe",
L"PowerToys.BgcodeThumbnailProvider.exe",
L"PowerToys.PdfThumbnailProvider.exe",

View File

@@ -7,11 +7,18 @@
<Fragment>
<DirectoryRef Id="INSTALLFOLDER">
<Component Id="Microsoft_CommandPalette_Extensions_winmd" Guid="304AD25A-A986-4058-940E-61DB79EBD78C" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="Microsoft_CommandPalette_Extensions_winmd" Value="" KeyPath="yes" />
</RegistryKey>
<File Id="Microsoft.CommandPalette.Extensions.winmd" Source="$(var.BinDir)Microsoft.CommandPalette.Extensions.winmd" />
</Component>
<!-- Generated by generateFileComponents.ps1 -->
<!--BaseApplicationsFiles_Component_Def-->
</DirectoryRef>
<ComponentGroup Id="BaseApplicationsComponentGroup">
<ComponentRef Id="Microsoft_CommandPalette_Extensions_winmd" />
</ComponentGroup>
</Fragment>

View File

@@ -0,0 +1,29 @@
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs"
xmlns:util="http://wixtoolset.org/schemas/v4/wxs/util" >
<?include $(sys.CURRENTDIR)\Common.wxi?>
<?define PowerDisplayAssetsFiles=?>
<?define PowerDisplayAssetsFilesPath=$(var.BinDir)WinUI3Apps\Assets\PowerDisplay?>
<Fragment>
<!-- Power Display -->
<DirectoryRef Id="WinUI3AppsAssetsFolder">
<Directory Id="PowerDisplayAssetsInstallFolder" Name="PowerDisplay" />
</DirectoryRef>
<DirectoryRef Id="PowerDisplayAssetsInstallFolder" FileSource="$(var.PowerDisplayAssetsFilesPath)">
<!-- Generated by generateFileComponents.ps1 -->
<!--PowerDisplayAssetsFiles_Component_Def-->
</DirectoryRef>
<ComponentGroup Id="PowerDisplayComponentGroup">
<Component Id="RemovePowerDisplayFolder" Guid="B8F2E3A5-72C1-4A2D-9B3F-8E5D7C6A4F9B" Directory="PowerDisplayAssetsInstallFolder" >
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="RemovePowerDisplayFolder" Value="" KeyPath="yes"/>
</RegistryKey>
<RemoveFolder Id="RemoveFolderPowerDisplayAssetsFolder" Directory="PowerDisplayAssetsInstallFolder" On="uninstall"/>
</Component>
</ComponentGroup>
</Fragment>
</Wix>

View File

@@ -47,6 +47,7 @@ call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuil
call move /Y ..\..\..\NewPlus.wxs.bk ..\..\..\NewPlus.wxs
call move /Y ..\..\..\Peek.wxs.bk ..\..\..\Peek.wxs
call move /Y ..\..\..\PowerRename.wxs.bk ..\..\..\PowerRename.wxs
call move /Y ..\..\..\PowerDisplay.wxs.bk ..\..\..\PowerDisplay.wxs
call move /Y ..\..\..\Product.wxs.bk ..\..\..\Product.wxs
call move /Y ..\..\..\RegistryPreview.wxs.bk ..\..\..\RegistryPreview.wxs
call move /Y ..\..\..\Resources.wxs.bk ..\..\..\Resources.wxs
@@ -123,6 +124,7 @@ call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuil
<Compile Include="KeyboardManager.wxs" />
<Compile Include="Peek.wxs" />
<Compile Include="PowerRename.wxs" />
<Compile Include="PowerDisplay.wxs" />
<Compile Include="DscResources.wxs" />
<Compile Include="RegistryPreview.wxs" />
<Compile Include="Run.wxs" />
@@ -173,4 +175,4 @@ call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuil
</ItemGroup>
</Target>
<Target Name="Restore" />
</Project>
</Project>

View File

@@ -53,6 +53,7 @@
<ComponentGroupRef Id="LightSwitchComponentGroup" />
<ComponentGroupRef Id="PeekComponentGroup" />
<ComponentGroupRef Id="PowerRenameComponentGroup" />
<ComponentGroupRef Id="PowerDisplayComponentGroup" />
<ComponentGroupRef Id="RegistryPreviewComponentGroup" />
<ComponentGroupRef Id="RunComponentGroup" />
<ComponentGroupRef Id="SettingsComponentGroup" />
@@ -124,7 +125,7 @@
<Custom Action="SetBundleInstallLocation" After="InstallFiles" Condition="NOT Installed OR WIX_UPGRADE_DETECTED" />
<Custom Action="ApplyModulesRegistryChangeSets" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallCmdPalPackage" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallPackageIdentityMSIX" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallPackageIdentityMSIX" After="InstallFiles" Condition="NOT Installed AND WINDOWSBUILDNUMBER &gt;= 22000" />
<Custom Action="override Wix4CloseApplications_$(sys.BUILDARCHSHORT)" Before="RemoveFiles" />
<Custom Action="RemovePowerToysSchTasks" After="RemoveFiles" />
<!-- TODO: Use to activate embedded MSIX -->

View File

@@ -176,6 +176,10 @@ Generate-FileComponents -fileListName "ImageResizerAssetsFiles" -wxsFilePath $PS
Generate-FileList -fileDepsJson "" -fileListName LightSwitchFiles -wxsFilePath $PSScriptRoot\LightSwitch.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\LightSwitchService"
Generate-FileComponents -fileListName "LightSwitchFiles" -wxsFilePath $PSScriptRoot\LightSwitch.wxs
#PowerDisplay
Generate-FileList -fileDepsJson "" -fileListName PowerDisplayAssetsFiles -wxsFilePath $PSScriptRoot\PowerDisplay.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\PowerDisplay"
Generate-FileComponents -fileListName "PowerDisplayAssetsFiles" -wxsFilePath $PSScriptRoot\PowerDisplay.wxs
#New+
Generate-FileList -fileDepsJson "" -fileListName NewPlusAssetsFiles -wxsFilePath $PSScriptRoot\NewPlus.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\NewPlus"
Generate-FileComponents -fileListName "NewPlusAssetsFiles" -wxsFilePath $PSScriptRoot\NewPlus.wxs

View File

@@ -10,7 +10,8 @@
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:uap10="http://schemas.microsoft.com/appx/manifest/uap/windows10/10"
xmlns:systemai="http://schemas.microsoft.com/appx/manifest/systemai/windows10"
IgnorableNamespaces="uap uap2 uap3 rescap desktop uap10 systemai">
xmlns:com="http://schemas.microsoft.com/appx/manifest/com/windows10"
IgnorableNamespaces="uap uap2 uap3 rescap desktop uap10 systemai com">
<Identity
Name="Microsoft.PowerToys.SparseApp"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
@@ -30,6 +31,7 @@
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.19000.0" MaxVersionTested="10.0.26226.0" />
</Dependencies>
<Capabilities>
<Capability Name="internetClient" />
<rescap:Capability Name="runFullTrust" />
<systemai:Capability Name="systemAIModels"/>
<rescap:Capability Name="unvirtualizedResources"/>
@@ -66,5 +68,42 @@
AppListEntry="none">
</uap:VisualElements>
</Application>
<Application Id="PowerToys.CmdPalExtension" Executable="Microsoft.CmdPal.Ext.PowerToys.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements
DisplayName="PowerToys.CommandPaletteExtension"
Description="PowerToys Command Palette Extension"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png"
AppListEntry="none">
</uap:VisualElements>
<Extensions>
<com:Extension Category="windows.comServer">
<com:ComServer>
<com:ExeServer Executable="Microsoft.CmdPal.Ext.PowerToys.exe" Arguments="-RegisterProcessAsComServer" DisplayName="PowerToys Command Palette Extension">
<com:Class Id="7EC02C7D-8F98-4A2E-9F23-B58C2C2F2B17" DisplayName="PowerToys Command Palette Extension" />
</com:ExeServer>
</com:ComServer>
</com:Extension>
<uap3:Extension Category="windows.appExtension">
<uap3:AppExtension Name="com.microsoft.commandpalette"
Id="PowerToys"
PublicFolder="Public"
DisplayName="PowerToys"
Description="Surface PowerToys commands inside Command Palette">
<uap3:Properties>
<CmdPalProvider>
<Activation>
<CreateInstance ClassId="7EC02C7D-8F98-4A2E-9F23-B58C2C2F2B17" />
</Activation>
<SupportedInterfaces>
<Commands/>
</SupportedInterfaces>
</CmdPalProvider>
</uap3:Properties>
</uap3:AppExtension>
</uap3:Extension>
</Extensions>
</Application>
</Applications>
</Package>
</Package>

View File

@@ -2,8 +2,10 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics;
using System.IO;
using ManagedCommon;
namespace Common.UI
{
@@ -43,6 +45,7 @@ namespace Common.UI
NewPlus,
CmdPal,
ZoomIt,
PowerDisplay,
}
private static string SettingsWindowNameToString(SettingsWindow value)
@@ -113,6 +116,8 @@ namespace Common.UI
return "CmdPal";
case SettingsWindow.ZoomIt:
return "ZoomIt";
case SettingsWindow.PowerDisplay:
return "PowerDisplay";
default:
{
return string.Empty;
@@ -120,28 +125,33 @@ namespace Common.UI
}
}
public static void OpenSettings(SettingsWindow window, bool mainExecutableIsOnTheParentFolder)
// What about debug build? Should also consider debug build, maybe tray window message?
public static void OpenSettings(SettingsWindow window)
{
try
{
var directoryPath = System.AppContext.BaseDirectory;
if (mainExecutableIsOnTheParentFolder)
var exePath = Path.Combine(
PowerToysPathResolver.GetPowerToysInstallPath(),
"PowerToys.exe");
if (exePath == null || !File.Exists(exePath))
{
// Need to go into parent folder for PowerToys.exe. Likely a WinUI3 App SDK application.
directoryPath = Path.Combine(directoryPath, "..");
directoryPath = Path.Combine(directoryPath, "PowerToys.exe");
}
else
{
// PowerToys.exe is in the same path as the application.
directoryPath = Path.Combine(directoryPath, "PowerToys.exe");
Logger.LogError($"Failed to find powertoys exe path, {exePath}");
return;
}
Process.Start(new ProcessStartInfo(directoryPath) { Arguments = "--open-settings=" + SettingsWindowNameToString(window) });
var args = "--open-settings=" + SettingsWindowNameToString(window);
Process.Start(new ProcessStartInfo
{
FileName = exePath,
Arguments = args,
UseShellExecute = false,
});
}
catch
catch (Exception ex)
{
// TODO(stefan): Log exception once unified logging is implemented
Logger.LogError(ex.Message);
}
}
}

View File

@@ -32,6 +32,10 @@ namespace winrt::PowerToys::GPOWrapper::implementation
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredLightSwitchEnabledValue());
}
GpoRuleConfigured GPOWrapper::GetConfiguredPowerDisplayEnabledValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredPowerDisplayEnabledValue());
}
GpoRuleConfigured GPOWrapper::GetConfiguredFancyZonesEnabledValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredFancyZonesEnabledValue());

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@@ -14,6 +14,7 @@ namespace winrt::PowerToys::GPOWrapper::implementation
static GpoRuleConfigured GetConfiguredColorPickerEnabledValue();
static GpoRuleConfigured GetConfiguredCropAndLockEnabledValue();
static GpoRuleConfigured GetConfiguredLightSwitchEnabledValue();
static GpoRuleConfigured GetConfiguredPowerDisplayEnabledValue();
static GpoRuleConfigured GetConfiguredFancyZonesEnabledValue();
static GpoRuleConfigured GetConfiguredFileLocksmithEnabledValue();
static GpoRuleConfigured GetConfiguredSvgPreviewEnabledValue();

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@@ -18,6 +18,7 @@ namespace PowerToys
static GpoRuleConfigured GetConfiguredColorPickerEnabledValue();
static GpoRuleConfigured GetConfiguredCropAndLockEnabledValue();
static GpoRuleConfigured GetConfiguredLightSwitchEnabledValue();
static GpoRuleConfigured GetConfiguredPowerDisplayEnabledValue();
static GpoRuleConfigured GetConfiguredFancyZonesEnabledValue();
static GpoRuleConfigured GetConfiguredFileLocksmithEnabledValue();
static GpoRuleConfigured GetConfiguredSvgPreviewEnabledValue();

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@@ -30,6 +30,7 @@ namespace ManagedCommon
PowerRename,
PowerLauncher,
PowerAccent,
PowerDisplay,
RegistryPreview,
MeasureTool,
ShortcutGuide,

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@@ -0,0 +1,168 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.Versioning;
using Microsoft.Win32;
namespace ManagedCommon
{
[SupportedOSPlatform("windows")]
public class PowerToysPathResolver
{
private const string PowerToysRegistryKey = @"Software\Classes\powertoys";
private const string PowerToysExe = "PowerToys.exe";
/// <summary>
/// Gets the PowerToys installation path by checking registry entries
/// </summary>
/// <returns>The path to PowerToys installation directory, or null if not found</returns>
public static string GetPowerToysInstallPath()
{
#if DEBUG
// In debug builds, resolve directly from the running process (no installer/registry involved).
return GetPathFromCurrentProcess();
#else
// Try to get path from Per-User installation first
string path = GetPathFromRegistry(RegistryHive.CurrentUser);
if (!string.IsNullOrEmpty(path))
{
return path;
}
// Fall back to Per-Machine installation
path = GetPathFromRegistry(RegistryHive.LocalMachine);
if (!string.IsNullOrEmpty(path))
{
return path;
}
return null;
#endif
}
private static string GetPathFromRegistry(RegistryHive hive)
{
try
{
using var baseKey = RegistryKey.OpenBaseKey(hive, RegistryView.Registry64);
// First try to get path from the powertoys protocol registration
string path = GetPathFromProtocolRegistration(baseKey);
if (!string.IsNullOrEmpty(path))
{
return path;
}
}
catch (Exception)
{
// Ignore registry access errors
}
return null;
}
private static string GetPathFromProtocolRegistration(RegistryKey baseKey)
{
try
{
using var key = baseKey.OpenSubKey($@"{PowerToysRegistryKey}\shell\open\command");
if (key != null)
{
string command = key.GetValue(string.Empty)?.ToString();
if (!string.IsNullOrEmpty(command))
{
// Parse command like: "C:\Program Files\PowerToys\PowerToys.exe" "%1"
return ExtractPathFromCommand(command);
}
}
}
catch (Exception)
{
// Ignore registry access errors
}
return null;
}
private static string GetPathFromCurrentProcess()
{
try
{
// If we're running inside PowerToys.exe (dev/debug builds), use the executable location.
var processPath = Process.GetCurrentProcess().MainModule?.FileName;
if (!string.IsNullOrEmpty(processPath))
{
var processDir = Path.GetDirectoryName(processPath);
if (!string.IsNullOrEmpty(processDir) && File.Exists(Path.Combine(processDir, PowerToysExe)))
{
return processDir;
}
}
// As a fallback, walk up from AppContext.BaseDirectory to find PowerToys.exe.
var directory = new DirectoryInfo(AppContext.BaseDirectory);
while (directory != null)
{
var candidate = Path.Combine(directory.FullName, PowerToysExe);
if (File.Exists(candidate))
{
return directory.FullName;
}
directory = directory.Parent;
}
}
catch
{
// Ignore reflection/process permission errors; caller will see null and handle accordingly.
}
return null;
}
private static string ExtractPathFromCommand(string command)
{
if (string.IsNullOrEmpty(command))
{
return null;
}
try
{
// Handle quoted paths: "C:\Program Files\PowerToys\PowerToys.exe" "%1"
if (command.StartsWith('\"'))
{
int endQuote = command.IndexOf('\"', 1);
if (endQuote > 1)
{
string exePath = command.Substring(1, endQuote - 1);
if (File.Exists(exePath))
{
return Path.GetDirectoryName(exePath);
}
}
}
else
{
// Handle unquoted paths (less common)
string[] parts = command.Split(' ');
if (parts.Length > 0 && File.Exists(parts[0]))
{
return Path.GetDirectoryName(parts[0]);
}
}
}
catch (Exception)
{
// Ignore path parsing errors
}
return null;
}
}
}

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@@ -16,4 +16,5 @@ public static partial class CLSID
public static readonly Guid CollatorDataSource = new Guid("9E175B8B-F52A-11D8-B9A5-505054503030");
public static readonly Guid ApplicationActivationManager = new Guid("45BA127D-10A8-46EA-8AB7-56EA9078943C");
public static readonly Guid VirtualDesktopManager = new("aa509086-5ca9-4c25-8f95-589d3c07b48a");
public static readonly Guid DesktopWallpaper = new("C2CF3110-460E-4FC1-B9D0-8A1C0C9CC4BD");
}

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@@ -16,6 +16,12 @@ public static partial class Ole32
CLSCTX dwClsContext,
ref Guid riid,
out IntPtr rReturnedComObject);
[LibraryImport("ole32.dll")]
internal static partial int CoInitializeEx(nint pvReserved, uint dwCoInit);
[LibraryImport("ole32.dll")]
internal static partial void CoUninitialize();
}
[Flags]

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@@ -0,0 +1,47 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Common.UI;
namespace PowerToys.ModuleContracts;
/// <summary>
/// Base contract for PowerToys modules exposed to the Command Palette.
/// </summary>
public interface IModuleService
{
/// <summary>
/// Gets module identifier (e.g., Workspaces, Awake).
/// </summary>
string Key { get; }
Task<OperationResult> LaunchAsync(CancellationToken cancellationToken = default);
Task<OperationResult> OpenSettingsAsync(CancellationToken cancellationToken = default);
}
/// <summary>
/// Helper base to reduce duplication for simple modules.
/// </summary>
public abstract class ModuleServiceBase : IModuleService
{
public abstract string Key { get; }
protected abstract SettingsDeepLink.SettingsWindow SettingsWindow { get; }
public abstract Task<OperationResult> LaunchAsync(CancellationToken cancellationToken = default);
public virtual Task<OperationResult> OpenSettingsAsync(CancellationToken cancellationToken = default)
{
try
{
SettingsDeepLink.OpenSettings(SettingsWindow);
return Task.FromResult(OperationResult.Ok());
}
catch (Exception ex)
{
return Task.FromResult(OperationResult.Fail($"Failed to open settings for {Key}: {ex.Message}"));
}
}
}

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@@ -0,0 +1,30 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace PowerToys.ModuleContracts;
/// <summary>
/// Lightweight result type for module operations.
/// </summary>
public readonly record struct OperationResult(bool Success, string? Error = null)
{
public static OperationResult Ok() => new(true, null);
public static OperationResult Fail(string error) => new(false, error);
}
/// <summary>
/// Result type with a payload.
/// </summary>
public readonly record struct OperationResult<T>(bool Success, T? Value, string? Error = null);
/// <summary>
/// Factory helpers for creating operation results.
/// </summary>
public static class OperationResults
{
public static OperationResult<T> Ok<T>(T value) => new(true, value, null);
public static OperationResult<T> Fail<T>(string error) => new(false, default, error);
}

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@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<!-- Look at Directory.Build.props in root for common stuff as well -->
<Import Project="..\..\Common.Dotnet.CsWinRT.props" />
<Import Project="..\..\Common.Dotnet.AotCompatibility.props" />
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Common.UI\Common.UI.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,399 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.PowerToys.UITest
{
/// <summary>
/// Provides methods for recording the screen during UI tests.
/// Requires FFmpeg to be installed and available in PATH.
/// </summary>
internal class ScreenRecording : IDisposable
{
private readonly string outputDirectory;
private readonly string framesDirectory;
private readonly string outputFilePath;
private readonly List<string> capturedFrames;
private readonly SemaphoreSlim recordingLock = new(1, 1);
private readonly Stopwatch recordingStopwatch = new();
private readonly string? ffmpegPath;
private CancellationTokenSource? recordingCancellation;
private Task? recordingTask;
private bool isRecording;
private int frameCount;
[DllImport("user32.dll")]
private static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("gdi32.dll")]
private static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
[DllImport("user32.dll")]
private static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
private static extern bool GetCursorInfo(out ScreenCapture.CURSORINFO pci);
[DllImport("user32.dll")]
private static extern bool DrawIconEx(IntPtr hdc, int x, int y, IntPtr hIcon, int cx, int cy, int istepIfAniCur, IntPtr hbrFlickerFreeDraw, int diFlags);
private const int CURSORSHOWING = 0x00000001;
private const int DESKTOPHORZRES = 118;
private const int DESKTOPVERTRES = 117;
private const int DINORMAL = 0x0003;
private const int TargetFps = 15; // 15 FPS for good balance of quality and size
/// <summary>
/// Initializes a new instance of the <see cref="ScreenRecording"/> class.
/// </summary>
/// <param name="outputDirectory">Directory where the recording will be saved.</param>
public ScreenRecording(string outputDirectory)
{
this.outputDirectory = outputDirectory;
string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
framesDirectory = Path.Combine(outputDirectory, $"frames_{timestamp}");
outputFilePath = Path.Combine(outputDirectory, $"recording_{timestamp}.mp4");
capturedFrames = new List<string>();
frameCount = 0;
// Check if FFmpeg is available
ffmpegPath = FindFfmpeg();
if (ffmpegPath == null)
{
Console.WriteLine("FFmpeg not found. Screen recording will be disabled.");
Console.WriteLine("To enable video recording, install FFmpeg: https://ffmpeg.org/download.html");
}
}
/// <summary>
/// Gets a value indicating whether screen recording is available (FFmpeg found).
/// </summary>
public bool IsAvailable => ffmpegPath != null;
/// <summary>
/// Starts recording the screen.
/// </summary>
/// <returns>A task representing the asynchronous operation.</returns>
public async Task StartRecordingAsync()
{
await recordingLock.WaitAsync();
try
{
if (isRecording || !IsAvailable)
{
return;
}
// Create frames directory
Directory.CreateDirectory(framesDirectory);
recordingCancellation = new CancellationTokenSource();
isRecording = true;
recordingStopwatch.Start();
// Start the recording task
recordingTask = Task.Run(() => RecordFrames(recordingCancellation.Token));
Console.WriteLine($"Started screen recording at {TargetFps} FPS");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to start recording: {ex.Message}");
isRecording = false;
}
finally
{
recordingLock.Release();
}
}
/// <summary>
/// Stops recording and encodes video.
/// </summary>
/// <returns>A task representing the asynchronous operation.</returns>
public async Task StopRecordingAsync()
{
await recordingLock.WaitAsync();
try
{
if (!isRecording || recordingCancellation == null)
{
return;
}
// Signal cancellation
recordingCancellation.Cancel();
// Wait for recording task to complete
if (recordingTask != null)
{
await recordingTask;
}
recordingStopwatch.Stop();
isRecording = false;
double duration = recordingStopwatch.Elapsed.TotalSeconds;
Console.WriteLine($"Recording stopped. Captured {capturedFrames.Count} frames in {duration:F2} seconds");
// Encode to video
await EncodeToVideoAsync();
}
catch (Exception ex)
{
Console.WriteLine($"Error stopping recording: {ex.Message}");
}
finally
{
Cleanup();
recordingLock.Release();
}
}
/// <summary>
/// Records frames from the screen.
/// </summary>
private void RecordFrames(CancellationToken cancellationToken)
{
try
{
int frameInterval = 1000 / TargetFps;
var frameTimer = Stopwatch.StartNew();
while (!cancellationToken.IsCancellationRequested)
{
var frameStart = frameTimer.ElapsedMilliseconds;
try
{
CaptureFrame();
}
catch (Exception ex)
{
Console.WriteLine($"Error capturing frame: {ex.Message}");
}
// Sleep for remaining time to maintain target FPS
var frameTime = frameTimer.ElapsedMilliseconds - frameStart;
var sleepTime = Math.Max(0, frameInterval - (int)frameTime);
if (sleepTime > 0)
{
Thread.Sleep(sleepTime);
}
}
}
catch (OperationCanceledException)
{
// Expected when stopping
}
catch (Exception ex)
{
Console.WriteLine($"Error during recording: {ex.Message}");
}
}
/// <summary>
/// Captures a single frame.
/// </summary>
private void CaptureFrame()
{
IntPtr hdc = GetDC(IntPtr.Zero);
int screenWidth = GetDeviceCaps(hdc, DESKTOPHORZRES);
int screenHeight = GetDeviceCaps(hdc, DESKTOPVERTRES);
ReleaseDC(IntPtr.Zero, hdc);
Rectangle bounds = new Rectangle(0, 0, screenWidth, screenHeight);
using (Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format24bppRgb))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
g.CopyFromScreen(bounds.Location, Point.Empty, bounds.Size);
ScreenCapture.CURSORINFO cursorInfo;
cursorInfo.CbSize = Marshal.SizeOf<ScreenCapture.CURSORINFO>();
if (GetCursorInfo(out cursorInfo) && cursorInfo.Flags == CURSORSHOWING)
{
IntPtr hdcDest = g.GetHdc();
DrawIconEx(hdcDest, cursorInfo.PTScreenPos.X, cursorInfo.PTScreenPos.Y, cursorInfo.HCursor, 0, 0, 0, IntPtr.Zero, DINORMAL);
g.ReleaseHdc(hdcDest);
}
}
string framePath = Path.Combine(framesDirectory, $"frame_{frameCount:D6}.jpg");
bitmap.Save(framePath, ImageFormat.Jpeg);
capturedFrames.Add(framePath);
frameCount++;
}
}
/// <summary>
/// Encodes captured frames to video using ffmpeg.
/// </summary>
private async Task EncodeToVideoAsync()
{
if (capturedFrames.Count == 0)
{
Console.WriteLine("No frames captured");
return;
}
try
{
// Build ffmpeg command with proper non-interactive flags
string inputPattern = Path.Combine(framesDirectory, "frame_%06d.jpg");
// -y: overwrite without asking
// -nostdin: disable interaction
// -loglevel error: only show errors
// -stats: show encoding progress
string args = $"-y -nostdin -loglevel error -stats -framerate {TargetFps} -i \"{inputPattern}\" -c:v libx264 -pix_fmt yuv420p -crf 23 \"{outputFilePath}\"";
Console.WriteLine($"Encoding {capturedFrames.Count} frames to video...");
var startInfo = new ProcessStartInfo
{
FileName = ffmpegPath!,
Arguments = args,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
RedirectStandardInput = true, // Important: redirect stdin to prevent hanging
CreateNoWindow = true,
};
using var process = Process.Start(startInfo);
if (process != null)
{
// Close stdin immediately to ensure FFmpeg doesn't wait for input
process.StandardInput.Close();
// Read output streams asynchronously to prevent deadlock
var outputTask = process.StandardOutput.ReadToEndAsync();
var errorTask = process.StandardError.ReadToEndAsync();
// Wait for process to exit
await process.WaitForExitAsync();
// Get the output
string stdout = await outputTask;
string stderr = await errorTask;
if (process.ExitCode == 0 && File.Exists(outputFilePath))
{
var fileInfo = new FileInfo(outputFilePath);
Console.WriteLine($"Video created: {outputFilePath} ({fileInfo.Length / 1024 / 1024:F1} MB)");
}
else
{
Console.WriteLine($"FFmpeg encoding failed with exit code {process.ExitCode}");
if (!string.IsNullOrWhiteSpace(stderr))
{
Console.WriteLine($"FFmpeg error: {stderr}");
}
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Error encoding video: {ex.Message}");
}
}
/// <summary>
/// Finds ffmpeg executable.
/// </summary>
private static string? FindFfmpeg()
{
// Check if ffmpeg is in PATH
var pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(Path.PathSeparator) ?? Array.Empty<string>();
foreach (var dir in pathDirs)
{
var ffmpegPath = Path.Combine(dir, "ffmpeg.exe");
if (File.Exists(ffmpegPath))
{
return ffmpegPath;
}
}
// Check common installation locations
var commonPaths = new[]
{
@"C:\.tools\ffmpeg\bin\ffmpeg.exe",
@"C:\ffmpeg\bin\ffmpeg.exe",
@"C:\Program Files\ffmpeg\bin\ffmpeg.exe",
@"C:\Program Files (x86)\ffmpeg\bin\ffmpeg.exe",
@$"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}\Microsoft\WinGet\Links\ffmpeg.exe",
};
foreach (var path in commonPaths)
{
if (File.Exists(path))
{
return path;
}
}
return null;
}
/// <summary>
/// Gets the path to the recorded video file.
/// </summary>
public string OutputFilePath => outputFilePath;
/// <summary>
/// Gets the directory containing recordings.
/// </summary>
public string OutputDirectory => outputDirectory;
/// <summary>
/// Cleans up resources.
/// </summary>
private void Cleanup()
{
recordingCancellation?.Dispose();
recordingCancellation = null;
recordingTask = null;
// Clean up frames directory if it exists
try
{
if (Directory.Exists(framesDirectory))
{
Directory.Delete(framesDirectory, true);
}
}
catch (Exception ex)
{
Console.WriteLine($"Failed to cleanup frames directory: {ex.Message}");
}
}
/// <summary>
/// Disposes resources.
/// </summary>
public void Dispose()
{
if (isRecording)
{
StopRecordingAsync().GetAwaiter().GetResult();
}
Cleanup();
recordingLock.Dispose();
GC.SuppressFinalize(this);
}
}
}

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@@ -130,9 +130,13 @@ namespace Microsoft.PowerToys.UITest
/// </summary>
/// <param name="appPath">The path to the application executable.</param>
/// <param name="args">Optional command line arguments to pass to the application.</param>
public void StartExe(string appPath, string[]? args = null)
public void StartExe(string appPath, string[]? args = null, string? enableModules = null)
{
var opts = new AppiumOptions();
if (!string.IsNullOrEmpty(enableModules))
{
opts.AddAdditionalCapability("enableModules", enableModules);
}
if (scope == PowerToysModule.PowerToysSettings)
{
@@ -169,27 +173,66 @@ namespace Microsoft.PowerToys.UITest
private void TryLaunchPowerToysSettings(AppiumOptions opts)
{
try
if (opts.ToCapabilities().HasCapability("enableModules"))
{
var runnerProcessInfo = new ProcessStartInfo
var modulesString = (string)opts.ToCapabilities().GetCapability("enableModules");
var modulesArray = modulesString.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
SettingsConfigHelper.ConfigureGlobalModuleSettings(modulesArray);
}
else
{
SettingsConfigHelper.ConfigureGlobalModuleSettings();
}
const int maxTries = 3;
const int delayMs = 5000;
const int maxRetries = 3;
for (int tryCount = 1; tryCount <= maxTries; tryCount++)
{
try
{
FileName = locationPath + runnerPath,
Verb = "runas",
Arguments = "--open-settings",
};
var runnerProcessInfo = new ProcessStartInfo
{
FileName = locationPath + runnerPath,
Verb = "runas",
Arguments = "--open-settings",
};
ExitExe(runnerProcessInfo.FileName);
runner = Process.Start(runnerProcessInfo);
ExitExe(runnerProcessInfo.FileName);
WaitForWindowAndSetCapability(opts, "PowerToys Settings", 5000, 5);
// Verify process was killed
string exeName = Path.GetFileNameWithoutExtension(runnerProcessInfo.FileName);
var remainingProcesses = Process.GetProcessesByName(exeName);
// Exit CmdPal UI before launching new process if use installer for test
ExitExeByName("Microsoft.CmdPal.UI");
}
catch (Exception ex)
{
throw new InvalidOperationException($"Failed to launch PowerToys Settings: {ex.Message}", ex);
runner = Process.Start(runnerProcessInfo);
if (WaitForWindowAndSetCapability(opts, "PowerToys Settings", delayMs, maxRetries))
{
// Exit CmdPal UI before launching new process if use installer for test
ExitExeByName("Microsoft.CmdPal.UI");
return;
}
// Window not found, kill all PowerToys processes and retry
if (tryCount < maxTries)
{
KillPowerToysProcesses();
}
}
catch (Exception ex)
{
if (tryCount == maxTries)
{
throw new InvalidOperationException($"Failed to launch PowerToys Settings after {maxTries} attempts: {ex.Message}", ex);
}
// Kill processes and retry
KillPowerToysProcesses();
}
}
throw new InvalidOperationException($"Failed to launch PowerToys Settings: Window not found after {maxTries} attempts.");
}
private void TryLaunchCommandPalette(AppiumOptions opts)
@@ -211,7 +254,10 @@ namespace Microsoft.PowerToys.UITest
var process = Process.Start(processStartInfo);
process?.WaitForExit();
WaitForWindowAndSetCapability(opts, "Command Palette", 5000, 10);
if (!WaitForWindowAndSetCapability(opts, "Command Palette", 5000, 10))
{
throw new TimeoutException("Failed to find Command Palette window after multiple attempts.");
}
}
catch (Exception ex)
{
@@ -219,7 +265,7 @@ namespace Microsoft.PowerToys.UITest
}
}
private void WaitForWindowAndSetCapability(AppiumOptions opts, string windowName, int delayMs, int maxRetries)
private bool WaitForWindowAndSetCapability(AppiumOptions opts, string windowName, int delayMs, int maxRetries)
{
for (int attempt = 1; attempt <= maxRetries; attempt++)
{
@@ -230,18 +276,16 @@ namespace Microsoft.PowerToys.UITest
{
var hexHwnd = window[0].HWnd.ToString("x");
opts.AddAdditionalCapability("appTopLevelWindow", hexHwnd);
return;
return true;
}
if (attempt < maxRetries)
{
Thread.Sleep(delayMs);
}
else
{
throw new TimeoutException($"Failed to find {windowName} window after multiple attempts.");
}
}
return false;
}
/// <summary>
@@ -292,17 +336,17 @@ namespace Microsoft.PowerToys.UITest
catch (Exception ex)
{
// Handle exceptions if needed
Debug.WriteLine($"Exception during Cleanup: {ex.Message}");
Console.WriteLine($"Exception during Cleanup: {ex.Message}");
}
}
/// <summary>
/// Restarts now exe and takes control of it.
/// </summary>
public void RestartScopeExe()
public void RestartScopeExe(string? enableModules = null)
{
ExitScopeExe();
StartExe(locationPath + sessionPath, this.commandLineArgs);
StartExe(locationPath + sessionPath, commandLineArgs, enableModules);
}
public WindowsDriver<WindowsElement> GetRoot()
@@ -327,5 +371,31 @@ namespace Microsoft.PowerToys.UITest
this.ExitExe(winAppDriverProcessInfo.FileName);
SessionHelper.appDriver = Process.Start(winAppDriverProcessInfo);
}
private void KillPowerToysProcesses()
{
var powerToysProcessNames = new[] { "PowerToys", "Microsoft.CmdPal.UI" };
foreach (var processName in powerToysProcessNames)
{
try
{
var processes = Process.GetProcessesByName(processName);
foreach (var process in processes)
{
process.Kill();
process.WaitForExit();
}
// Verify processes are actually gone
var remainingProcesses = Process.GetProcessesByName(processName);
}
catch (Exception ex)
{
Console.WriteLine($"[KillPowerToysProcesses] Failed to kill process {processName}: {ex.Message}");
}
}
}
}
}

View File

@@ -21,19 +21,18 @@ namespace Microsoft.PowerToys.UITest
public class SettingsConfigHelper
{
private static readonly JsonSerializerOptions IndentedJsonOptions = new() { WriteIndented = true };
private static readonly SettingsUtils SettingsUtils = new SettingsUtils();
private static readonly SettingsUtils SettingsUtils = SettingsUtils.Default;
/// <summary>
/// Configures global PowerToys settings to enable only specified modules and disable all others.
/// </summary>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled.</param>
/// <exception cref="ArgumentNullException">Thrown when modulesToEnable is null.</exception>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled. If null or empty, all modules will be disabled.</param>
/// <exception cref="InvalidOperationException">Thrown when settings file operations fail.</exception>
[UnconditionalSuppressMessage("Trimming", "IL2026", Justification = "This is test code and will not be trimmed")]
[UnconditionalSuppressMessage("AOT", "IL3050", Justification = "This is test code and will not be AOT compiled")]
public static void ConfigureGlobalModuleSettings(params string[] modulesToEnable)
public static void ConfigureGlobalModuleSettings(params string[]? modulesToEnable)
{
ArgumentNullException.ThrowIfNull(modulesToEnable);
modulesToEnable ??= Array.Empty<string>();
try
{

View File

@@ -29,6 +29,8 @@ namespace Microsoft.PowerToys.UITest
public string? ScreenshotDirectory { get; set; }
public string? RecordingDirectory { get; set; }
public static MonitorInfoData.ParamsWrapper MonitorInfoData { get; set; } = new MonitorInfoData.ParamsWrapper() { Monitors = new List<MonitorInfoData.MonitorInfoDataWrapper>() };
private readonly PowerToysModule scope;
@@ -36,6 +38,7 @@ namespace Microsoft.PowerToys.UITest
private readonly string[]? commandLineArgs;
private SessionHelper? sessionHelper;
private System.Threading.Timer? screenshotTimer;
private ScreenRecording? screenRecording;
public UITestBase(PowerToysModule scope = PowerToysModule.PowerToysSettings, WindowSize size = WindowSize.UnSpecified, string[]? commandLineArgs = null)
{
@@ -65,12 +68,35 @@ namespace Microsoft.PowerToys.UITest
CloseOtherApplications();
if (IsInPipeline)
{
ScreenshotDirectory = Path.Combine(this.TestContext.TestResultsDirectory ?? string.Empty, "UITestScreenshots_" + Guid.NewGuid().ToString());
string baseDirectory = this.TestContext.TestResultsDirectory ?? string.Empty;
ScreenshotDirectory = Path.Combine(baseDirectory, "UITestScreenshots_" + Guid.NewGuid().ToString());
Directory.CreateDirectory(ScreenshotDirectory);
RecordingDirectory = Path.Combine(baseDirectory, "UITestRecordings_" + Guid.NewGuid().ToString());
Directory.CreateDirectory(RecordingDirectory);
// Take screenshot every 1 second
screenshotTimer = new System.Threading.Timer(ScreenCapture.TimerCallback, ScreenshotDirectory, TimeSpan.Zero, TimeSpan.FromMilliseconds(1000));
// Start screen recording (requires FFmpeg)
try
{
screenRecording = new ScreenRecording(RecordingDirectory);
if (screenRecording.IsAvailable)
{
_ = screenRecording.StartRecordingAsync();
}
else
{
screenRecording = null;
}
}
catch (Exception ex)
{
Console.WriteLine($"Failed to start screen recording: {ex.Message}");
screenRecording = null;
}
// Escape Popups before starting
System.Windows.Forms.SendKeys.SendWait("{ESC}");
}
@@ -88,15 +114,36 @@ namespace Microsoft.PowerToys.UITest
if (IsInPipeline)
{
screenshotTimer?.Change(Timeout.Infinite, Timeout.Infinite);
Dispose();
// Stop screen recording
if (screenRecording != null)
{
try
{
screenRecording.StopRecordingAsync().GetAwaiter().GetResult();
}
catch (Exception ex)
{
Console.WriteLine($"Failed to stop screen recording: {ex.Message}");
}
}
if (TestContext.CurrentTestOutcome is UnitTestOutcome.Failed
or UnitTestOutcome.Error
or UnitTestOutcome.Unknown)
{
Task.Delay(1000).Wait();
AddScreenShotsToTestResultsDirectory();
AddRecordingsToTestResultsDirectory();
AddLogFilesToTestResultsDirectory();
}
else
{
// Clean up recording if test passed
CleanupRecordingDirectory();
}
Dispose();
}
this.Session.Cleanup();
@@ -106,6 +153,7 @@ namespace Microsoft.PowerToys.UITest
public void Dispose()
{
screenshotTimer?.Dispose();
screenRecording?.Dispose();
GC.SuppressFinalize(this);
}
@@ -600,6 +648,47 @@ namespace Microsoft.PowerToys.UITest
}
}
/// <summary>
/// Adds screen recordings to test results directory when test fails.
/// </summary>
protected void AddRecordingsToTestResultsDirectory()
{
if (RecordingDirectory != null && Directory.Exists(RecordingDirectory))
{
// Add video files (MP4)
var videoFiles = Directory.GetFiles(RecordingDirectory, "*.mp4");
foreach (string file in videoFiles)
{
this.TestContext.AddResultFile(file);
var fileInfo = new FileInfo(file);
Console.WriteLine($"Added video recording: {Path.GetFileName(file)} ({fileInfo.Length / 1024 / 1024:F1} MB)");
}
if (videoFiles.Length == 0)
{
Console.WriteLine("No video recording available (FFmpeg not found). Screenshots are still captured.");
}
}
}
/// <summary>
/// Cleans up recording directory when test passes.
/// </summary>
private void CleanupRecordingDirectory()
{
if (RecordingDirectory != null && Directory.Exists(RecordingDirectory))
{
try
{
Directory.Delete(RecordingDirectory, true);
}
catch (Exception ex)
{
Console.WriteLine($"Failed to cleanup recording directory: {ex.Message}");
}
}
}
/// <summary>
/// Copies PowerToys log files to test results directory when test fails.
/// Renames files to include the directory structure after \PowerToys.
@@ -689,11 +778,11 @@ namespace Microsoft.PowerToys.UITest
/// <summary>
/// Restart scope exe.
/// </summary>
public void RestartScopeExe()
public Session RestartScopeExe(string? enableModules = null)
{
this.sessionHelper!.RestartScopeExe();
this.sessionHelper!.RestartScopeExe(enableModules);
this.Session = new Session(this.sessionHelper.GetRoot(), this.sessionHelper.GetDriver(), this.scope, this.size);
return;
return Session;
}
/// <summary>

View File

@@ -75,10 +75,62 @@ namespace winrt::PowerToys::Interop::implementation
{
return CommonSharedConstants::ADVANCED_PASTE_CUSTOM_ACTION_MESSAGE;
}
hstring Constants::AdvancedPasteShowUIEvent()
{
return CommonSharedConstants::ADVANCED_PASTE_SHOW_UI_EVENT;
}
hstring Constants::AdvancedPasteTerminateAppMessage()
{
return CommonSharedConstants::ADVANCED_PASTE_TERMINATE_APP_MESSAGE;
}
hstring Constants::AlwaysOnTopPinEvent()
{
return CommonSharedConstants::ALWAYS_ON_TOP_PIN_EVENT;
}
hstring Constants::FindMyMouseTriggerEvent()
{
return CommonSharedConstants::FIND_MY_MOUSE_TRIGGER_EVENT;
}
hstring Constants::MouseHighlighterTriggerEvent()
{
return CommonSharedConstants::MOUSE_HIGHLIGHTER_TRIGGER_EVENT;
}
hstring Constants::MouseCrosshairsTriggerEvent()
{
return CommonSharedConstants::MOUSE_CROSSHAIRS_TRIGGER_EVENT;
}
hstring Constants::CursorWrapTriggerEvent()
{
return CommonSharedConstants::CURSOR_WRAP_TRIGGER_EVENT;
}
hstring Constants::LightSwitchToggleEvent()
{
return CommonSharedConstants::LIGHTSWITCH_TOGGLE_EVENT;
}
hstring Constants::ZoomItZoomEvent()
{
return CommonSharedConstants::ZOOMIT_ZOOM_EVENT;
}
hstring Constants::ZoomItDrawEvent()
{
return CommonSharedConstants::ZOOMIT_DRAW_EVENT;
}
hstring Constants::ZoomItBreakEvent()
{
return CommonSharedConstants::ZOOMIT_BREAK_EVENT;
}
hstring Constants::ZoomItLiveZoomEvent()
{
return CommonSharedConstants::ZOOMIT_LIVEZOOM_EVENT;
}
hstring Constants::ZoomItSnipEvent()
{
return CommonSharedConstants::ZOOMIT_SNIP_EVENT;
}
hstring Constants::ZoomItRecordEvent()
{
return CommonSharedConstants::ZOOMIT_RECORD_EVENT;
}
hstring Constants::ShowPowerOCRSharedEvent()
{
return CommonSharedConstants::SHOW_POWEROCR_SHARED_EVENT;
@@ -195,4 +247,36 @@ namespace winrt::PowerToys::Interop::implementation
{
return CommonSharedConstants::CMDPAL_SHOW_EVENT;
}
hstring Constants::TogglePowerDisplayEvent()
{
return CommonSharedConstants::TOGGLE_POWER_DISPLAY_EVENT;
}
hstring Constants::TerminatePowerDisplayEvent()
{
return CommonSharedConstants::TERMINATE_POWER_DISPLAY_EVENT;
}
hstring Constants::RefreshPowerDisplayMonitorsEvent()
{
return CommonSharedConstants::REFRESH_POWER_DISPLAY_MONITORS_EVENT;
}
hstring Constants::SettingsUpdatedPowerDisplayEvent()
{
return CommonSharedConstants::SETTINGS_UPDATED_POWER_DISPLAY_EVENT;
}
hstring Constants::ApplyColorTemperaturePowerDisplayEvent()
{
return CommonSharedConstants::APPLY_COLOR_TEMPERATURE_POWER_DISPLAY_EVENT;
}
hstring Constants::ApplyProfilePowerDisplayEvent()
{
return CommonSharedConstants::APPLY_PROFILE_POWER_DISPLAY_EVENT;
}
hstring Constants::PowerDisplaySendSettingsTelemetryEvent()
{
return CommonSharedConstants::POWER_DISPLAY_SEND_SETTINGS_TELEMETRY_EVENT;
}
hstring Constants::HotkeyUpdatedPowerDisplayEvent()
{
return CommonSharedConstants::HOTKEY_UPDATED_POWER_DISPLAY_EVENT;
}
}

View File

@@ -23,6 +23,20 @@ namespace winrt::PowerToys::Interop::implementation
static hstring AdvancedPasteAdditionalActionMessage();
static hstring AdvancedPasteCustomActionMessage();
static hstring AdvancedPasteTerminateAppMessage();
static hstring AdvancedPasteShowUIEvent();
static hstring AlwaysOnTopPinEvent();
static hstring MeasureToolTriggerEvent();
static hstring FindMyMouseTriggerEvent();
static hstring MouseHighlighterTriggerEvent();
static hstring MouseCrosshairsTriggerEvent();
static hstring CursorWrapTriggerEvent();
static hstring LightSwitchToggleEvent();
static hstring ZoomItZoomEvent();
static hstring ZoomItDrawEvent();
static hstring ZoomItBreakEvent();
static hstring ZoomItLiveZoomEvent();
static hstring ZoomItSnipEvent();
static hstring ZoomItRecordEvent();
static hstring ShowPowerOCRSharedEvent();
static hstring TerminatePowerOCRSharedEvent();
static hstring MouseJumpShowPreviewEvent();
@@ -33,7 +47,6 @@ namespace winrt::PowerToys::Interop::implementation
static hstring PowerAccentExitEvent();
static hstring ShortcutGuideTriggerEvent();
static hstring RegistryPreviewTriggerEvent();
static hstring MeasureToolTriggerEvent();
static hstring GcodePreviewResizeEvent();
static hstring BgcodePreviewResizeEvent();
static hstring QoiPreviewResizeEvent();
@@ -52,6 +65,14 @@ namespace winrt::PowerToys::Interop::implementation
static hstring WorkspacesHotkeyEvent();
static hstring PowerToysRunnerTerminateSettingsEvent();
static hstring ShowCmdPalEvent();
static hstring TogglePowerDisplayEvent();
static hstring TerminatePowerDisplayEvent();
static hstring RefreshPowerDisplayMonitorsEvent();
static hstring SettingsUpdatedPowerDisplayEvent();
static hstring ApplyColorTemperaturePowerDisplayEvent();
static hstring ApplyProfilePowerDisplayEvent();
static hstring PowerDisplaySendSettingsTelemetryEvent();
static hstring HotkeyUpdatedPowerDisplayEvent();
};
}

View File

@@ -20,6 +20,19 @@ namespace PowerToys
static String AdvancedPasteAdditionalActionMessage();
static String AdvancedPasteCustomActionMessage();
static String AdvancedPasteTerminateAppMessage();
static String AdvancedPasteShowUIEvent();
static String AlwaysOnTopPinEvent();
static String FindMyMouseTriggerEvent();
static String MouseHighlighterTriggerEvent();
static String MouseCrosshairsTriggerEvent();
static String CursorWrapTriggerEvent();
static String LightSwitchToggleEvent();
static String ZoomItZoomEvent();
static String ZoomItDrawEvent();
static String ZoomItBreakEvent();
static String ZoomItLiveZoomEvent();
static String ZoomItSnipEvent();
static String ZoomItRecordEvent();
static String ShowPowerOCRSharedEvent();
static String TerminatePowerOCRSharedEvent();
static String MouseJumpShowPreviewEvent();
@@ -49,6 +62,14 @@ namespace PowerToys
static String WorkspacesHotkeyEvent();
static String PowerToysRunnerTerminateSettingsEvent();
static String ShowCmdPalEvent();
static String TogglePowerDisplayEvent();
static String TerminatePowerDisplayEvent();
static String RefreshPowerDisplayMonitorsEvent();
static String SettingsUpdatedPowerDisplayEvent();
static String ApplyColorTemperaturePowerDisplayEvent();
static String ApplyProfilePowerDisplayEvent();
static String PowerDisplaySendSettingsTelemetryEvent();
static String HotkeyUpdatedPowerDisplayEvent();
}
}
}
}

View File

@@ -40,6 +40,8 @@ namespace CommonSharedConstants
const wchar_t ADVANCED_PASTE_CUSTOM_ACTION_MESSAGE[] = L"CustomAction";
const wchar_t ADVANCED_PASTE_TERMINATE_APP_MESSAGE[] = L"TerminateApp";
const wchar_t ADVANCED_PASTE_SHOW_UI_EVENT[] = L"Local\\PowerToys_AdvancedPaste_ShowUI";
// Path to the event used to show Color Picker
const wchar_t SHOW_COLOR_PICKER_SHARED_EVENT[] = L"Local\\ShowColorPickerEvent-8c46be2a-3e05-4186-b56b-4ae986ef2525";
@@ -83,12 +85,21 @@ namespace CommonSharedConstants
const wchar_t TERMINATE_MOUSE_JUMP_SHARED_EVENT[] = L"Local\\TerminateMouseJumpEvent-252fa337-317f-4c37-a61f-99464c3f9728";
// Paths to the events used by other Mouse Utilities
const wchar_t FIND_MY_MOUSE_TRIGGER_EVENT[] = L"Local\\FindMyMouseTriggerEvent-5a9dc5f4-1c74-4f2f-a66f-1b9b6a2f9b23";
const wchar_t MOUSE_HIGHLIGHTER_TRIGGER_EVENT[] = L"Local\\MouseHighlighterTriggerEvent-1e3c9c3d-3fdf-4f9a-9a52-31c9b3c3a8f4";
const wchar_t MOUSE_CROSSHAIRS_TRIGGER_EVENT[] = L"Local\\MouseCrosshairsTriggerEvent-0d4c7f92-0a5c-4f5c-b64b-8a2a2f7e0b21";
const wchar_t CURSOR_WRAP_TRIGGER_EVENT[] = L"Local\\CursorWrapTriggerEvent-1f8452b5-4e6e-45b3-8b09-13f14a5900c9";
// Path to the event used by RegistryPreview
const wchar_t REGISTRY_PREVIEW_TRIGGER_EVENT[] = L"Local\\RegistryPreviewEvent-4C559468-F75A-4E7F-BC4F-9C9688316687";
// Path to the event used by MeasureTool
const wchar_t MEASURE_TOOL_TRIGGER_EVENT[] = L"Local\\MeasureToolEvent-3d46745f-09b3-4671-a577-236be7abd199";
// Path to the event used by LightSwitch
const wchar_t LIGHTSWITCH_TOGGLE_EVENT[] = L"Local\\PowerToys-LightSwitch-ToggleEvent-d8dc2f29-8c94-4ca1-8c5f-3e2b1e3c4f5a";
// Path to the event used by GcodePreviewHandler
const wchar_t GCODE_PREVIEW_RESIZE_EVENT[] = L"Local\\PowerToysGcodePreviewResizeEvent-6ff1f9bd-ccbd-4b24-a79f-40a34fb0317d";
@@ -130,6 +141,26 @@ namespace CommonSharedConstants
// Path to the events used by ZoomIt
const wchar_t ZOOMIT_REFRESH_SETTINGS_EVENT[] = L"Local\\PowerToysZoomIt-RefreshSettingsEvent-f053a563-d519-4b0d-8152-a54489c13324";
const wchar_t ZOOMIT_EXIT_EVENT[] = L"Local\\PowerToysZoomIt-ExitEvent-36641ce6-df02-4eac-abea-a3fbf9138220";
const wchar_t ZOOMIT_ZOOM_EVENT[] = L"Local\\PowerToysZoomIt-ZoomEvent-1e4190d7-94bc-4ad5-adc0-9a8fd07cb393";
const wchar_t ZOOMIT_DRAW_EVENT[] = L"Local\\PowerToysZoomIt-DrawEvent-56338997-404d-4549-bd9a-d132b6766975";
const wchar_t ZOOMIT_BREAK_EVENT[] = L"Local\\PowerToysZoomIt-BreakEvent-17f2e63c-4c56-41dd-90a0-2d12f9f50c6b";
const wchar_t ZOOMIT_LIVEZOOM_EVENT[] = L"Local\\PowerToysZoomIt-LiveZoomEvent-390bf0c7-616f-47dc-bafe-a2d228add20d";
const wchar_t ZOOMIT_SNIP_EVENT[] = L"Local\\PowerToysZoomIt-SnipEvent-2fd9c211-436d-4f17-a902-2528aaae3e30";
const wchar_t ZOOMIT_RECORD_EVENT[] = L"Local\\PowerToysZoomIt-RecordEvent-74539344-eaad-4711-8e83-23946e424512";
// Path to the events used by PowerDisplay
const wchar_t TOGGLE_POWER_DISPLAY_EVENT[] = L"Local\\PowerToysPowerDisplay-ToggleEvent-5f1a9c3e-7d2b-4e8f-9a6c-3b5d7e9f1a2c";
const wchar_t TERMINATE_POWER_DISPLAY_EVENT[] = L"Local\\PowerToysPowerDisplay-TerminateEvent-7b9c2e1f-8a5d-4c3e-9f6b-2a1d8c5e3b7a";
const wchar_t REFRESH_POWER_DISPLAY_MONITORS_EVENT[] = L"Local\\PowerToysPowerDisplay-RefreshMonitorsEvent-a3f5c8e7-9d1b-4e2f-8c6a-3b5d7e9f1a2c";
const wchar_t SETTINGS_UPDATED_POWER_DISPLAY_EVENT[] = L"Local\\PowerToysPowerDisplay-SettingsUpdatedEvent-2e4d6f8a-1c3b-5e7f-9a1d-4c6e8f0b2d3e";
const wchar_t APPLY_COLOR_TEMPERATURE_POWER_DISPLAY_EVENT[] = L"Local\\PowerToysPowerDisplay-ApplyColorTemperatureEvent-4b7e9f2a-3c6d-5a8e-7f1b-9d2e4c6a8b0d";
const wchar_t APPLY_PROFILE_POWER_DISPLAY_EVENT[] = L"Local\\PowerToysPowerDisplay-ApplyProfileEvent-6e8a3c9d-4f7b-5d2e-8a1c-3e9f7b6d2a5c";
const wchar_t POWER_DISPLAY_SEND_SETTINGS_TELEMETRY_EVENT[] = L"Local\\PowerToysPowerDisplay-SettingsTelemetryEvent-8c4f2a1d-5e3b-7f9c-1a6d-3b8e5f2c9a7d";
const wchar_t HOTKEY_UPDATED_POWER_DISPLAY_EVENT[] = L"Local\\PowerToysPowerDisplay-HotkeyUpdatedEvent-9d5f3a2b-7e1c-4b8a-6f3d-2a9e5c7b1d4f";
// Path to the events used by LightSwitch to notify PowerDisplay of theme changes
const wchar_t LIGHT_SWITCH_LIGHT_THEME_EVENT[] = L"Local\\PowerToysLightSwitch-LightThemeEvent-50077121-2ffc-4841-9c86-ab1bd3f9baca";
const wchar_t LIGHT_SWITCH_DARK_THEME_EVENT[] = L"Local\\PowerToysLightSwitch-DarkThemeEvent-b3a835c0-eaa2-49b0-b8eb-f793e3df3368";
// used from quick access window
const wchar_t CMDPAL_SHOW_EVENT[] = L"Local\\PowerToysCmdPal-ShowEvent-62336fcd-8611-4023-9b30-091a6af4cc5a";

View File

@@ -83,6 +83,7 @@ struct LogSettings
inline const static std::wstring workspacesSnapshotToolLogPath = L"workspaces-snapshot-tool-log.log";
inline const static std::string zoomItLoggerName = "zoom-it";
inline const static std::string lightSwitchLoggerName = "light-switch";
inline const static std::string powerDisplayLoggerName = "powerdisplay";
inline const static int retention = 30;
std::wstring logLevel;
LogSettings();

View File

@@ -3,78 +3,128 @@
#include <functional>
#include <thread>
#include <string>
#include <atomic>
#include <windows.h>
/// <summary>
/// A reusable utility class that listens for a named Windows event and invokes a callback when triggered.
/// Provides RAII-based resource management for event handles and the listener thread.
/// The thread is properly joined on destruction to ensure clean shutdown.
/// </summary>
class EventWaiter
{
public:
EventWaiter() {}
EventWaiter(const std::wstring& name, std::function<void(DWORD)> callback)
EventWaiter() = default;
EventWaiter(const EventWaiter&) = delete;
EventWaiter& operator=(const EventWaiter&) = delete;
EventWaiter(EventWaiter&&) = delete;
EventWaiter& operator=(EventWaiter&&) = delete;
~EventWaiter()
{
// Create localExitThreadEvent and localWaitingEvent for capturing. We cannot capture 'this' as we implement move constructor.
auto localExitThreadEvent = exitThreadEvent = CreateEvent(nullptr, false, false, nullptr);
HANDLE localWaitingEvent = waitingEvent = CreateEvent(nullptr, false, false, name.c_str());
std::thread([=]() {
HANDLE events[2] = { localWaitingEvent, localExitThreadEvent };
while (true)
stop();
}
/// <summary>
/// Starts listening for the specified named event. When the event is signaled, the callback is invoked.
/// </summary>
/// <param name="name">The name of the Windows event to listen for.</param>
/// <param name="callback">The callback function to invoke when the event is triggered. Receives ERROR_SUCCESS on success.</param>
/// <returns>true if listening started successfully, false otherwise.</returns>
bool start(const std::wstring& name, std::function<void(DWORD)> callback)
{
if (m_listening)
{
return false;
}
m_exitThreadEvent = CreateEventW(nullptr, false, false, nullptr);
m_waitingEvent = CreateEventW(nullptr, false, false, name.c_str());
if (!m_exitThreadEvent || !m_waitingEvent)
{
cleanup();
return false;
}
m_listening = true;
m_eventThread = std::thread([this, cb = std::move(callback)]() {
HANDLE events[2] = { m_waitingEvent, m_exitThreadEvent };
while (m_listening)
{
auto waitResult = WaitForMultipleObjects(2, events, false, INFINITE);
if (!m_listening)
{
break;
}
if (waitResult == WAIT_OBJECT_0 + 1)
{
// Exit event signaled
break;
}
if (waitResult == WAIT_FAILED)
{
callback(GetLastError());
cb(GetLastError());
continue;
}
if (waitResult == WAIT_OBJECT_0)
{
callback(ERROR_SUCCESS);
cb(ERROR_SUCCESS);
}
}
}).detach();
});
return true;
}
EventWaiter(EventWaiter&) = delete;
EventWaiter& operator=(EventWaiter&) = delete;
EventWaiter(EventWaiter&& a) noexcept
/// <summary>
/// Stops listening for the event and cleans up resources.
/// Waits for the listener thread to finish before returning.
/// Safe to call multiple times.
/// </summary>
void stop()
{
this->exitThreadEvent = a.exitThreadEvent;
this->waitingEvent = a.waitingEvent;
a.exitThreadEvent = nullptr;
a.waitingEvent = nullptr;
}
EventWaiter& operator=(EventWaiter&& a) noexcept
{
this->exitThreadEvent = a.exitThreadEvent;
this->waitingEvent = a.waitingEvent;
a.exitThreadEvent = nullptr;
a.waitingEvent = nullptr;
return *this;
}
~EventWaiter()
{
if (exitThreadEvent)
m_listening = false;
if (m_exitThreadEvent)
{
SetEvent(exitThreadEvent);
CloseHandle(exitThreadEvent);
SetEvent(m_exitThreadEvent);
}
if (waitingEvent)
if (m_eventThread.joinable())
{
CloseHandle(waitingEvent);
m_eventThread.join();
}
cleanup();
}
/// <summary>
/// Returns whether the listener is currently active.
/// </summary>
bool is_listening() const
{
return m_listening;
}
private:
HANDLE exitThreadEvent = nullptr;
HANDLE waitingEvent = nullptr;
void cleanup()
{
if (m_exitThreadEvent)
{
CloseHandle(m_exitThreadEvent);
m_exitThreadEvent = nullptr;
}
if (m_waitingEvent)
{
CloseHandle(m_waitingEvent);
m_waitingEvent = nullptr;
}
}
HANDLE m_exitThreadEvent = nullptr;
HANDLE m_waitingEvent = nullptr;
std::thread m_eventThread;
std::atomic_bool m_listening{ false };
};

View File

@@ -32,6 +32,7 @@ namespace powertoys_gpo
const std::wstring POLICY_CONFIGURE_ENABLED_COLOR_PICKER = L"ConfigureEnabledUtilityColorPicker";
const std::wstring POLICY_CONFIGURE_ENABLED_CROP_AND_LOCK = L"ConfigureEnabledUtilityCropAndLock";
const std::wstring POLICY_CONFIGURE_ENABLED_LIGHT_SWITCH = L"ConfigureEnabledUtilityLightSwitch";
const std::wstring POLICY_CONFIGURE_ENABLED_POWER_DISPLAY = L"ConfigureEnabledUtilityPowerDisplay";
const std::wstring POLICY_CONFIGURE_ENABLED_FANCYZONES = L"ConfigureEnabledUtilityFancyZones";
const std::wstring POLICY_CONFIGURE_ENABLED_FILE_LOCKSMITH = L"ConfigureEnabledUtilityFileLocksmith";
const std::wstring POLICY_CONFIGURE_ENABLED_SVG_PREVIEW = L"ConfigureEnabledUtilityFileExplorerSVGPreview";
@@ -310,6 +311,11 @@ namespace powertoys_gpo
return getUtilityEnabledValue(POLICY_CONFIGURE_ENABLED_LIGHT_SWITCH);
}
inline gpo_rule_configured_t getConfiguredPowerDisplayEnabledValue()
{
return getUtilityEnabledValue(POLICY_CONFIGURE_ENABLED_POWER_DISPLAY);
}
inline gpo_rule_configured_t getConfiguredFancyZonesEnabledValue()
{
return getUtilityEnabledValue(POLICY_CONFIGURE_ENABLED_FANCYZONES);

View File

@@ -16,9 +16,54 @@
namespace registry
{
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
namespace install_scope
{
const wchar_t INSTALL_SCOPE_REG_KEY[] = L"Software\\Classes\\powertoys\\";
const wchar_t UNINSTALL_REG_KEY[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall";
// Bundle UpgradeCode from PowerToys.wxs (with braces as stored in registry)
const wchar_t BUNDLE_UPGRADE_CODE[] = L"{6341382D-C0A9-4238-9188-BE9607E3FAB2}";
enum class InstallScope
{
@@ -26,8 +71,67 @@ namespace registry
PerUser,
};
// Helper function to find PowerToys bundle in Windows Uninstall registry by BundleUpgradeCode
inline bool find_powertoys_bundle_in_uninstall_registry(HKEY rootKey)
{
HKEY uninstallKey{};
if (RegOpenKeyExW(rootKey, UNINSTALL_REG_KEY, 0, KEY_READ, &uninstallKey) != ERROR_SUCCESS)
{
return false;
}
detail::on_exit closeUninstallKey{ [uninstallKey] { RegCloseKey(uninstallKey); } };
DWORD index = 0;
wchar_t subKeyName[256];
// Enumerate all subkeys under Uninstall
while (RegEnumKeyW(uninstallKey, index++, subKeyName, 256) == ERROR_SUCCESS)
{
HKEY productKey{};
if (RegOpenKeyExW(uninstallKey, subKeyName, 0, KEY_READ, &productKey) != ERROR_SUCCESS)
{
continue;
}
detail::on_exit closeProductKey{ [productKey] { RegCloseKey(productKey); } };
// Check BundleUpgradeCode value (specific to WiX Bundle installations)
wchar_t bundleUpgradeCode[256]{};
DWORD bundleUpgradeCodeSize = sizeof(bundleUpgradeCode);
if (RegQueryValueExW(productKey, L"BundleUpgradeCode", nullptr, nullptr,
reinterpret_cast<LPBYTE>(bundleUpgradeCode), &bundleUpgradeCodeSize) == ERROR_SUCCESS)
{
if (_wcsicmp(bundleUpgradeCode, BUNDLE_UPGRADE_CODE) == 0)
{
return true;
}
}
}
return false;
}
inline const InstallScope get_current_install_scope()
{
// 1. Check HKCU Uninstall registry first (user-level bundle)
// Note: MSI components are always in HKLM regardless of install scope,
// but the Bundle entry will be in HKCU for per-user installations
if (find_powertoys_bundle_in_uninstall_registry(HKEY_CURRENT_USER))
{
Logger::info(L"Found user-level PowerToys bundle via BundleUpgradeCode in HKCU");
return InstallScope::PerUser;
}
// 2. Check HKLM Uninstall registry (machine-level bundle)
if (find_powertoys_bundle_in_uninstall_registry(HKEY_LOCAL_MACHINE))
{
Logger::info(L"Found machine-level PowerToys bundle via BundleUpgradeCode in HKLM");
return InstallScope::PerMachine;
}
// 3. Fallback to legacy custom registry key detection
Logger::info(L"PowerToys bundle not found in Uninstall registry, falling back to legacy detection");
// Open HKLM key
HKEY perMachineKey{};
if (RegOpenKeyExW(HKEY_LOCAL_MACHINE,
@@ -45,6 +149,7 @@ namespace registry
&perUserKey) != ERROR_SUCCESS)
{
// both keys are missing
Logger::warn(L"No PowerToys installation detected, defaulting to PerMachine");
return InstallScope::PerMachine;
}
else
@@ -96,47 +201,6 @@ namespace registry
template<class>
inline constexpr bool always_false_v = false;
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
struct ValueChange
{
using value_t = std::variant<DWORD, std::wstring>;

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.UnitTests.SettingsResourceTests;
public abstract class SettingsResourceModuleTest<TSettingsConfig> : BaseDscTest
where TSettingsConfig : ISettingsConfig, new()
{
private readonly SettingsUtils _settingsUtils = new();
private readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private TSettingsConfig _originalSettings;
protected TSettingsConfig DefaultSettings => new();

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.Models.FunctionData;
public sealed class SettingsFunctionData<TSettingsConfig> : BaseFunctionData, ISettingsFunctionData
where TSettingsConfig : ISettingsConfig, new()
{
private static readonly SettingsUtils _settingsUtils = new();
private static readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private static readonly TSettingsConfig _settingsConfig = new();
private readonly SettingsResourceObject<TSettingsConfig> _input;

View File

@@ -45,6 +45,7 @@
<Target Name="GenerateDscResourceJsonFiles" AfterTargets="Build" Condition="'$(CIBuild)' != 'true'">
<Message Text="Generating DSC resource JSON files to DSCModules subfolder..." Importance="high" />
<MakeDir Directories="$(TargetDir)DSCModules" />
<Exec Command="dotnet &quot;$(TargetPath)&quot; manifest --resource settings --outputDir &quot;$(TargetDir)DSCModules&quot;" />
</Target>
</Project>

View File

@@ -148,6 +148,16 @@
<decimal value="0" />
</disabledValue>
</policy>
<policy name="ConfigureEnabledUtilityPowerDisplay" class="Both" displayName="$(string.ConfigureEnabledUtilityPowerDisplay)" explainText="$(string.ConfigureEnabledUtilityDescription)" key="Software\Policies\PowerToys" valueName="ConfigureEnabledUtilityPowerDisplay">
<parentCategory ref="PowerToys" />
<supportedOn ref="SUPPORTED_POWERTOYS_0_95_0" />
<enabledValue>
<decimal value="1" />
</enabledValue>
<disabledValue>
<decimal value="0" />
</disabledValue>
</policy>
<policy name="ConfigureEnabledUtilityEnvironmentVariables" class="Both" displayName="$(string.ConfigureEnabledUtilityEnvironmentVariables)" explainText="$(string.ConfigureEnabledUtilityDescription)" key="Software\Policies\PowerToys" valueName="ConfigureEnabledUtilityEnvironmentVariables">
<parentCategory ref="PowerToys" />
<supportedOn ref="SUPPORTED_POWERTOYS_0_75_0" />

View File

@@ -247,6 +247,7 @@ If you don't configure this policy, the user will be able to control the setting
<string id="ConfigureEnabledUtilityCmdPal">CmdPal: Configure enabled state</string>
<string id="ConfigureEnabledUtilityCropAndLock">Crop And Lock: Configure enabled state</string>
<string id="ConfigureEnabledUtilityLightSwitch">Light Switch: Configure enabled state</string>
<string id="ConfigureEnabledUtilityPowerDisplay">PowerDisplay: Configure enabled state</string>
<string id="ConfigureEnabledUtilityEnvironmentVariables">Environment Variables: Configure enabled state</string>
<string id="ConfigureEnabledUtilityFancyZones">FancyZones: Configure enabled state</string>
<string id="ConfigureEnabledUtilityFileLocksmith">File Locksmith: Configure enabled state</string>

View File

@@ -0,0 +1,56 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using AdvancedPaste.Converters;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Windows.UI;
namespace AdvancedPaste.UnitTests.ConvertersTests;
[TestClass]
public sealed class HexColorToColorConverterTests
{
[TestMethod]
public void TestConvert_ValidSixDigitHex_ReturnsColor()
{
Color? result = HexColorConverterHelper.ConvertHexColorToRgb("#FFBFAB");
Assert.IsNotNull(result);
var color = (Windows.UI.Color)result;
Assert.AreEqual(255, color.R);
Assert.AreEqual(191, color.G);
Assert.AreEqual(171, color.B);
Assert.AreEqual(255, color.A);
}
[TestMethod]
public void TestConvert_ValidThreeDigitHex_ReturnsColor()
{
Color? result = HexColorConverterHelper.ConvertHexColorToRgb("#abc");
Assert.IsNotNull(result);
var color = (Windows.UI.Color)result;
// #abc should expand to #aabbcc
Assert.AreEqual(170, color.R); // 0xaa
Assert.AreEqual(187, color.G); // 0xbb
Assert.AreEqual(204, color.B); // 0xcc
Assert.AreEqual(255, color.A);
}
[TestMethod]
public void TestConvert_NullOrEmpty_ReturnsNull()
{
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(null));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(string.Empty));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(" "));
}
[TestMethod]
public void TestConvert_InvalidHex_ReturnsNull()
{
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb("#GGGGGG"));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb("#12345"));
}
}

View File

@@ -0,0 +1,36 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using AdvancedPaste.Helpers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AdvancedPaste.UnitTests.HelpersTests;
[TestClass]
public sealed class ClipboardItemHelperTests
{
[TestMethod]
[DataRow("#FFBFAB", true)]
[DataRow("#000000", true)]
[DataRow("#FFFFFF", true)]
[DataRow("#fff", true)]
[DataRow("#abc", true)]
[DataRow("#123456", true)]
[DataRow("#AbCdEf", true)]
[DataRow("FFBFAB", false)] // Missing #
[DataRow("#GGGGGG", false)] // Invalid hex characters
[DataRow("#12345", false)] // Wrong length
[DataRow("#1234567", false)] // Too long
[DataRow("", false)]
[DataRow(null, false)]
[DataRow(" #FFF ", true)] // Whitespace should be trimmed
[DataRow("Not a color", false)]
[DataRow("#", false)]
[DataRow("##FFFFFF", false)]
public void TestIsRgbHexColor(string input, bool expected)
{
bool result = ClipboardItemHelper.IsRgbHexColor(input);
Assert.AreEqual(expected, result, $"IsRgbHexColor(\"{input}\") should return {expected}");
}
}

View File

@@ -144,7 +144,7 @@ public sealed class AIServiceBatchIntegrationTests
switch (format)
{
case PasteFormats.CustomTextTransformation:
var transformResult = await services.CustomActionTransformService.TransformTextAsync(batchTestInput.Prompt, batchTestInput.Clipboard, CancellationToken.None, progress);
var transformResult = await services.CustomActionTransformService.TransformAsync(batchTestInput.Prompt, batchTestInput.Clipboard, null, CancellationToken.None, progress);
return DataPackageHelpers.CreateFromText(transformResult.Content ?? string.Empty);
case PasteFormats.KernelQuery:

View File

@@ -11,6 +11,7 @@
mc:Ignorable="d">
<UserControl.Resources>
<converters:DateTimeToFriendlyStringConverter x:Key="DateTimeToFriendlyStringConverter" />
<converters:HexColorToBrushConverter x:Key="HexColorToBrushConverter" />
<tkconverters:BoolToVisibilityConverter x:Name="BoolToVisibilityConverter" />
</UserControl.Resources>
<Grid ColumnSpacing="12">
@@ -25,6 +26,26 @@
Source="{x:Bind ClipboardItem.Image, Mode=OneWay}"
Stretch="UniformToFill"
Visibility="{x:Bind HasImage, Mode=OneWay, Converter={StaticResource BoolToVisibilityConverter}}" />
<!-- Color preview with text -->
<Grid Visibility="{x:Bind HasColor, Mode=OneWay, Converter={StaticResource BoolToVisibilityConverter}}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Ellipse
Grid.Column="0"
Width="8"
Height="8"
Margin="8,0,8,0"
Fill="{x:Bind ClipboardItem.Content, Mode=OneWay, Converter={StaticResource HexColorToBrushConverter}}" />
<TextBlock
Grid.Column="1"
VerticalAlignment="Center"
FontSize="10"
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
Text="{x:Bind ClipboardItem.Content, Mode=OneWay}"
TextWrapping="NoWrap" />
</Grid>
<!-- Text preview -->
<TextBlock
Margin="8,0,0,0"

View File

@@ -38,9 +38,11 @@ namespace AdvancedPaste.Controls
public bool HasImage => ContentImage is not null;
public bool HasText => !string.IsNullOrEmpty(ContentText) && !HasImage;
public bool HasText => !string.IsNullOrEmpty(ContentText) && !HasImage && !HasColor;
public bool HasGlyph => !HasImage && !HasText && !string.IsNullOrEmpty(IconGlyph);
public bool HasGlyph => !HasImage && !HasText && !HasColor && !string.IsNullOrEmpty(IconGlyph);
public bool HasColor => ClipboardItemHelper.IsRgbHexColor(ContentText);
public ClipboardHistoryItemPreviewControl()
{

View File

@@ -0,0 +1,39 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace AdvancedPaste.Converters
{
public static class HexColorConverterHelper
{
public static Windows.UI.Color? ConvertHexColorToRgb(string hexColor)
{
try
{
// Remove # if present
var cleanHex = hexColor.TrimStart('#');
// Expand 3-digit hex to 6-digit (#ABC -> #AABBCC)
if (cleanHex.Length == 3)
{
cleanHex = $"{cleanHex[0]}{cleanHex[0]}{cleanHex[1]}{cleanHex[1]}{cleanHex[2]}{cleanHex[2]}";
}
if (cleanHex.Length == 6)
{
var r = System.Convert.ToByte(cleanHex.Substring(0, 2), 16);
var g = System.Convert.ToByte(cleanHex.Substring(2, 2), 16);
var b = System.Convert.ToByte(cleanHex.Substring(4, 2), 16);
return Windows.UI.Color.FromArgb(255, r, g, b);
}
}
catch
{
// Invalid color format - return null
}
return null;
}
}
}

View File

@@ -0,0 +1,28 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Media;
namespace AdvancedPaste.Converters
{
public sealed partial class HexColorToBrushConverter : IValueConverter
{
public object ConvertBack(object value, Type targetType, object parameter, string language)
=> throw new NotSupportedException();
public object Convert(object value, Type targetType, object parameter, string language)
{
if (value is not string hexColor || string.IsNullOrWhiteSpace(hexColor))
{
return null;
}
Windows.UI.Color? color = HexColorConverterHelper.ConvertHexColorToRgb(hexColor);
return color != null ? new SolidColorBrush((Windows.UI.Color)color) : null;
}
}
}

View File

@@ -198,20 +198,14 @@ namespace AdvancedPaste.Pages
}
}
private async void ClipboardHistory_ItemInvoked(ItemsView sender, ItemsViewItemInvokedEventArgs args)
private void ClipboardHistory_ItemInvoked(ItemsView sender, ItemsViewItemInvokedEventArgs args)
{
if (args.InvokedItem is ClipboardItem item)
if (args.InvokedItem is ClipboardItem item && item.Item is not null)
{
PowerToysTelemetry.Log.WriteEvent(new Telemetry.AdvancedPasteClipboardItemClicked());
if (!string.IsNullOrEmpty(item.Content))
{
ClipboardHelper.SetTextContent(item.Content);
}
else if (item.Image is not null)
{
RandomAccessStreamReference image = await item.Item.Content.GetBitmapAsync();
ClipboardHelper.SetImageContent(image);
}
// Use SetHistoryItemAsContent to set the clipboard content without creating a new history entry
Clipboard.SetHistoryItemAsContent(item.Item);
}
}
}

View File

@@ -3,6 +3,7 @@
// See the LICENSE file in the project root for more information.
using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AdvancedPaste.Models;
using Microsoft.UI.Xaml.Media.Imaging;
@@ -10,8 +11,11 @@ using Windows.ApplicationModel.DataTransfer;
namespace AdvancedPaste.Helpers
{
internal static class ClipboardItemHelper
internal static partial class ClipboardItemHelper
{
// Compiled regex for better performance when checking multiple clipboard items
private static readonly Regex HexColorRegex = HexColorCompiledRegex();
/// <summary>
/// Creates a ClipboardItem from current clipboard data.
/// </summary>
@@ -55,6 +59,31 @@ namespace AdvancedPaste.Helpers
return clipboardItem;
}
/// <summary>
/// Checks if text is a valid RGB hex color (e.g., #FFBFAB or #fff).
/// </summary>
public static bool IsRgbHexColor(string text)
{
if (text == null)
{
return false;
}
string trimmedText = text.Trim();
if (trimmedText.Length > 7)
{
return false;
}
if (string.IsNullOrWhiteSpace(trimmedText))
{
return false;
}
// Match #RGB or #RRGGBB format (case-insensitive)
return HexColorRegex.IsMatch(trimmedText);
}
/// <summary>
/// Creates a BitmapImage from clipboard data.
/// </summary>
@@ -80,5 +109,8 @@ namespace AdvancedPaste.Helpers
return null;
}
[GeneratedRegex(@"^#([0-9A-Fa-f]{3}|[0-9A-Fa-f]{6})$")]
private static partial Regex HexColorCompiledRegex();
}
}

View File

@@ -225,6 +225,24 @@ internal static class DataPackageHelpers
internal static async Task<string> GetHtmlContentAsync(this DataPackageView dataPackageView) =>
dataPackageView.Contains(StandardDataFormats.Html) ? await dataPackageView.GetHtmlFormatAsync() : string.Empty;
internal static async Task<byte[]> GetImageAsPngBytesAsync(this DataPackageView dataPackageView)
{
var bitmap = await dataPackageView.GetImageContentAsync();
if (bitmap == null)
{
return null;
}
using var pngStream = new InMemoryRandomAccessStream();
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, pngStream);
encoder.SetSoftwareBitmap(bitmap);
await encoder.FlushAsync();
using var memoryStream = new MemoryStream();
await pngStream.AsStreamForRead().CopyToAsync(memoryStream);
return memoryStream.ToArray();
}
internal static async Task<SoftwareBitmap> GetImageContentAsync(this DataPackageView dataPackageView)
{
using var stream = await dataPackageView.GetImageStreamAsync();

View File

@@ -166,5 +166,8 @@ namespace AdvancedPaste.Helpers
[DllImport("Shlwapi.dll", SetLastError = true, CharSet = CharSet.Unicode)]
internal static extern HResult AssocQueryString(AssocF flags, AssocStr str, string pszAssoc, string pszExtra, [Out] StringBuilder pszOut, [In][Out] ref uint pcchOut);
[DllImport("user32.dll", SetLastError = true)]
internal static extern uint GetClipboardSequenceNumber();
}
}

View File

@@ -46,7 +46,7 @@ public enum PasteFormats
CanPreview = true,
SupportedClipboardFormats = ClipboardFormat.Image,
IPCKey = AdvancedPasteAdditionalActions.PropertyNames.ImageToText,
KernelFunctionDescription = "Takes an image in the clipboard and extracts all text from it using OCR.")]
KernelFunctionDescription = "Takes an image from the clipboard and extracts text using OCR. This function is intended only for explicit text extraction or OCR requests.")]
ImageToText,
[PasteFormatMetadata(
@@ -118,8 +118,8 @@ public enum PasteFormats
IconGlyph = "\uE945",
RequiresAIService = true,
CanPreview = true,
SupportedClipboardFormats = ClipboardFormat.Text,
KernelFunctionDescription = "Takes input instructions and transforms clipboard text (not TXT files) with these input instructions, putting the result back on the clipboard. This uses AI to accomplish the task.",
SupportedClipboardFormats = ClipboardFormat.Text | ClipboardFormat.Image,
KernelFunctionDescription = "Takes user instructions and applies them to the current clipboard content (text or image). Use this function for image analysis, description, or transformation tasks beyond simple OCR.",
RequiresPrompt = true)]
CustomTextTransformation,
}

View File

@@ -40,15 +40,15 @@ namespace AdvancedPaste.Services.CustomActions
this.userSettings = userSettings;
}
public async Task<CustomActionTransformResult> TransformTextAsync(string prompt, string inputText, CancellationToken cancellationToken, IProgress<double> progress)
public async Task<CustomActionTransformResult> TransformAsync(string prompt, string inputText, byte[] imageBytes, CancellationToken cancellationToken, IProgress<double> progress)
{
var pasteConfig = userSettings?.PasteAIConfiguration;
var providerConfig = BuildProviderConfig(pasteConfig);
return await TransformAsync(prompt, inputText, providerConfig, cancellationToken, progress);
return await TransformAsync(prompt, inputText, imageBytes, providerConfig, cancellationToken, progress);
}
private async Task<CustomActionTransformResult> TransformAsync(string prompt, string inputText, PasteAIConfig providerConfig, CancellationToken cancellationToken, IProgress<double> progress)
private async Task<CustomActionTransformResult> TransformAsync(string prompt, string inputText, byte[] imageBytes, PasteAIConfig providerConfig, CancellationToken cancellationToken, IProgress<double> progress)
{
ArgumentNullException.ThrowIfNull(providerConfig);
@@ -57,9 +57,9 @@ namespace AdvancedPaste.Services.CustomActions
return new CustomActionTransformResult(string.Empty, AIServiceUsage.None);
}
if (string.IsNullOrWhiteSpace(inputText))
if (string.IsNullOrWhiteSpace(inputText) && imageBytes is null)
{
Logger.LogWarning("Clipboard has no usable text data");
Logger.LogWarning("Clipboard has no usable data");
return new CustomActionTransformResult(string.Empty, AIServiceUsage.None);
}
@@ -80,6 +80,8 @@ namespace AdvancedPaste.Services.CustomActions
{
Prompt = prompt,
InputText = inputText,
ImageBytes = imageBytes,
ImageMimeType = imageBytes != null ? "image/png" : null,
SystemPrompt = systemPrompt,
};

View File

@@ -12,6 +12,6 @@ namespace AdvancedPaste.Services.CustomActions
{
public interface ICustomActionTransformService
{
Task<CustomActionTransformResult> TransformTextAsync(string prompt, string inputText, CancellationToken cancellationToken, IProgress<double> progress);
Task<CustomActionTransformResult> TransformAsync(string prompt, string inputText, byte[] imageBytes, CancellationToken cancellationToken, IProgress<double> progress);
}
}

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