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70 Commits

Author SHA1 Message Date
Kai Tao (from Dev Box)
01d618c430 fix warning 2025-12-17 14:18:10 +08:00
Kai Tao (from Dev Box)
de0a2617d2 Use global precompile header naming practice 2025-12-17 13:19:46 +08:00
Kai Tao (from Dev Box)
c79ef1eec9 import defined props 2025-12-17 12:03:11 +08:00
Jeremy Sinclair
dd76564a47 [FancyZones] Update OnThreadExecutor usage 2025-12-15 22:44:33 -05:00
Jeremy Sinclair
37f90d8c1f [ZoomIt] Refactor CaptureScreenshotAsync to be synchronous 2025-12-15 22:44:28 -05:00
Jeremy Sinclair
671993525d [Workspaces] Update OnThreadExecutor usage 2025-12-15 22:44:25 -05:00
Jeremy Sinclair
0d020e8321 [Common] Update async patterns to use C++/WinRT types 2025-12-15 22:44:21 -05:00
Jeremy Sinclair
958f6de417 [Display] Add CppWinRT NuGet package and remove PlatformToolset 2025-12-15 22:44:17 -05:00
Jeremy Sinclair
6541059787 [tools] Removed PlatformToolset from project 2025-12-15 22:34:20 -05:00
Jeremy Sinclair
3ba0c224b0 [runner] Removed PlatformToolset from project 2025-12-15 22:34:19 -05:00
Jeremy Sinclair
3f52b8fe28 [registrypreview] Removed PlatformToolset from project 2025-12-15 22:34:19 -05:00
Jeremy Sinclair
f52cbdb2ab [previewpane] Removed PlatformToolset from project 2025-12-15 22:34:19 -05:00
Jeremy Sinclair
17f44f4bb4 [powerrename] Removed PlatformToolset from project 2025-12-15 22:34:19 -05:00
Jeremy Sinclair
ea4633b96e [poweraccent] Removed PlatformToolset from project 2025-12-15 22:34:19 -05:00
Jeremy Sinclair
ec80346622 [peek] Removed PlatformToolset from project 2025-12-15 22:34:19 -05:00
Jeremy Sinclair
a403742f42 [launcher] Removed PlatformToolset from project 2025-12-15 22:34:18 -05:00
Jeremy Sinclair
464875d6cb [keyboardmanager] Removed PlatformToolset from project 2025-12-15 22:34:18 -05:00
Jeremy Sinclair
8afc8a4e0c [imageresizer] Removed PlatformToolset from project 2025-12-15 22:34:18 -05:00
Jeremy Sinclair
5c4d89d094 [fancyzones] Removed PlatformToolset from project 2025-12-15 22:34:18 -05:00
Jeremy Sinclair
d442180342 [colorPicker] Removed PlatformToolset from project 2025-12-15 22:34:18 -05:00
Jeremy Sinclair
8b5f5f4c05 [cmdpal] Removed PlatformToolset from project 2025-12-15 22:34:18 -05:00
Jeremy Sinclair
729d6f12cf [cmdNotFound] Removed PlatformToolset from project 2025-12-15 22:34:17 -05:00
Jeremy Sinclair
7c8260e704 [awake] Removed PlatformToolset from project 2025-12-15 22:34:17 -05:00
Jeremy Sinclair
b9d61f6bea [alwaysontop] Removed PlatformToolset from project 2025-12-15 22:34:17 -05:00
Jeremy Sinclair
def200e88d [ZoomIt] Removed PlatformToolset from project 2025-12-15 22:34:17 -05:00
Jeremy Sinclair
4a1f7e5793 [Workspaces] Removed PlatformToolset from project 2025-12-15 22:34:17 -05:00
Jeremy Sinclair
d39cbb57ae [ShortcutGuide] Removed PlatformToolset from project 2025-12-15 22:34:17 -05:00
Jeremy Sinclair
c957d8b06b [PowerOCR] Removed PlatformToolset from project 2025-12-15 22:34:16 -05:00
Jeremy Sinclair
476f4bcf42 [NewPlus] Removed PlatformToolset from project 2025-12-15 22:34:16 -05:00
Jeremy Sinclair
4053b447c6 [MouseWithoutBorders] Removed PlatformToolset from project 2025-12-15 22:34:16 -05:00
Jeremy Sinclair
dfe29dc65b [MouseUtils] Removed PlatformToolset from project 2025-12-15 22:34:16 -05:00
Jeremy Sinclair
a258c5b627 [MeasureTool] Removed PlatformToolset from project 2025-12-15 22:34:16 -05:00
Jeremy Sinclair
8483d7d6b8 [LightSwitch] Removed PlatformToolset from project 2025-12-15 22:34:16 -05:00
Jeremy Sinclair
5012bccbda [Hosts] Removed PlatformToolset from project 2025-12-15 22:34:15 -05:00
Jeremy Sinclair
79eb10adbc [FileLocksmith] Removed PlatformToolset from project 2025-12-15 22:34:15 -05:00
Jeremy Sinclair
1ddb932603 [EnvironmentVariables] Removed PlatformToolset from project 2025-12-15 22:34:15 -05:00
Jeremy Sinclair
3b316fda1e [CropAndLock] Removed PlatformToolset from project 2025-12-15 22:34:15 -05:00
Jeremy Sinclair
9215731cd8 [AdvancedPaste] Removed PlatformToolset from project 2025-12-15 22:34:15 -05:00
Jeremy Sinclair
0a52d3da3e [logging] Removed PlatformToolset from project 2025-12-15 22:34:14 -05:00
Jeremy Sinclair
982e6b08ec [common] Removed PlatformToolset from project 2025-12-15 22:34:14 -05:00
Jeremy Sinclair
884a997914 [Update] Removed PlatformToolset from project 2025-12-15 22:34:14 -05:00
Jeremy Sinclair
598085f707 [PackageIdentity] Removed PlatformToolset from project 2025-12-15 22:34:14 -05:00
Jeremy Sinclair
ca0d1878f6 [ActionRunner] Removed PlatformToolset from project 2025-12-15 22:34:14 -05:00
Jeremy Sinclair
12d04f9478 [installer] Removed PlatformToolset from project 2025-12-15 22:34:14 -05:00
Jeremy Sinclair
9b037afed7 [build] Update PlatformToolset to v145 and configure C++ standard/coroutines 2025-12-15 22:34:13 -05:00
leileizhang
4b2ee60b42 Fix AdvancedPaste Gemini provider saving Azure placeholder endpoint (#44293)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
When creating/editing a Paste AI provider in Settings, providers that
don’t require an endpoint (e.g., Google/Gemini) could still end up
persisting the Azure OpenAI placeholder
(https://your-resource.openai.azure.com/) into settings.json.

### Fix:

- On save, for service types that don’t use an endpoint, prevent
placeholder/stale values from being persisted by forcing endpoint-url to
be empty.
- Reuse a single “requires endpoint” check so the dialog visibility and
save behavior stay consistent.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44243
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

## AI Generated Note:
This pull request refactors and improves how endpoint handling is
managed for different AI service types in the
`AdvancedPastePage.xaml.cs` file. The changes centralize the logic for
determining whether an endpoint is required, prevent persisting
placeholder or stale endpoint values for services that do not use them,
and ensure placeholder values are only provided where appropriate.

**Refactoring and logic centralization:**

* Introduced the `RequiresEndpointForService` helper method to
centralize and clarify the logic for determining if a service type
requires an endpoint, replacing inline checks in multiple places.
[[1]](diffhunk://#diff-14126907329c7fcd49dd33bab32283296c7dd68ddc3902163a482a3b3ce58d36L317-R317)
[[2]](diffhunk://#diff-14126907329c7fcd49dd33bab32283296c7dd68ddc3902163a482a3b3ce58d36R838-R845)

**Improved endpoint value handling:**

* Updated the dialog logic to ensure that endpoints are not persisted
for services that do not require them, preventing storage of placeholder
or irrelevant values.
* Modified the `GetEndpointPlaceholder` method to return an empty string
for service types that do not require an endpoint, rather than a generic
placeholder.
2025-12-15 17:07:09 +08:00
Shawn Yuan
e37a328624 [Advanced Paste] Fixed custom hotkey issue (#44288)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixed custom hotkey issue

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43899 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-12-15 12:56:35 +08:00
moooyo
66e96bbe9d Super resolution with AI for image resizer (#42331)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
From WinAppSDK 1.8, microsoft announced a new feature AI Imaging. We can
use this ability to enhance our image resizer tools to support scale up
the image resolution by AI.

Doc:
https://learn.microsoft.com/en-us/windows/ai/apis/imaging#what-can-i-do-with-image-super-resolution

Target:
1. Add a new config to control use AI or not.
2. Support model download in image resizer.
3. Auto detect if user's computer support AI feature, if not, do not
show the AI related config.
4. Switch the control part if user enable/disable ai feature.

Demo:
Model not ready, user need to download the model:
<img width="694" height="625" alt="image"
src="https://github.com/user-attachments/assets/8079f047-71fa-4abf-b266-003f74cc5d3e"
/>

Model ready:
<img width="543" height="589" alt="image"
src="https://github.com/user-attachments/assets/952eafc6-0af6-4bea-88d0-0724532f4fac"
/>

User's computer doesn't support AI feature (x86 machine)
<img width="685" height="531" alt="image"
src="https://github.com/user-attachments/assets/522ba300-1505-46a2-a29b-3e8e71c49cdd"
/>


Note: **This feature only support for Arm Windows with the latest
Windows version.**


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: moooyo <lengyuchn@gmail.com>
Co-authored-by: Leilei Zhang <leilzh@microsoft.com>
2025-12-15 09:42:49 +08:00
Jiří Polášek
e13d6a78aa CmdPal: Set image to surface immediately in BlurImageControl (#44222)
## Summary of the Pull Request

This PR resolves issue when the background image is not loaded. When
loading an image, BlurImageControl now sets the image to the surface
immediately, as the LoadComplete handler is not guaranteed to be called.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44221
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 19:05:01 -06:00
Jiří Polášek
73786cd2be CmdPal: Add drag & drop support (#44165)
## Summary of the Pull Request

This PR adds basic drag-and-drop support for items in list and grid
views.

It introduces two new properties on `ListItem`, backed by
`IExtendedAttributesProvider`: `DataPackage` and `DataPackageView`.
These properties are mutually exclusive.
`DataPackage` serves as a convenience property allowing the item to
retain the underlying object without risk of losing it. Across the
extension boundary, only the immutable `DataPackageView` snapshot is
transferred. When `DataPackage` is set, `DataPackageView` is derived
from it.

This PR includes initial concrete drag-and-drop implementations for:
- File Indexer  
- Clipboard History  

**Todo / Missing pieces** 
- [x] Extend `DataPackage` support to top-level command items, enabling
scenarios such as index fallback ~
- [x] Provide automatic drag-and-drop for unconfigured list items (e.g.,
copying title and subtitle as text)
- [x] Keep CmdPal open
- [ ] ~Clipboard commands (since we have the DataPackage...)~
- [ ] ~Improve logging~

## Pictures? Moving ones!


https://github.com/user-attachments/assets/13eb9a71-e760-43ea-8c2d-cd41cf377905




<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38289 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 08:05:48 -06:00
leileizhang
4de4d5f310 [Advanced Paste] Fix clipboard history item duplication when selecting items (#44212)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes an issue where clicking on a clipboard history item creates a
duplicate entry at the top of the history.
## Problem

When a user clicks on a clipboard history item in the Advanced Paste
clipboard history menu, the item gets duplicated to the top of the
history. This makes it impossible to delete items since clicking the
three-dots menu to delete first duplicates the item.

## Root Cause

The `ClipboardHistory_ItemInvoked` handler was using
`ClipboardHelper.SetTextContent()` and
`ClipboardHelper.SetImageContent()`, which internally call
`Clipboard.SetContentWithOptions()`. This creates a new clipboard
history entry with the same content.

## Solution

Use `Clipboard.SetHistoryItemAsContent(ClipboardHistoryItem)` instead,
which sets the clipboard content from an existing history item without
creating a new history entry.


![delete](https://github.com/user-attachments/assets/256407e7-a05f-4cb5-9311-de8918940d66)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43945
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 14:12:06 +08:00
Kai Tao
f8c5ff8c0c Build: Fix build script for a local installer (#44168)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Not maintained since wix5 upgrade, so make it build locally for an
installer
1. Do elevation when dev cert is not added to root store
2. Set up version to build arg to build, and build cmdpal version same
with CI
3. cmdpal AOT local build
4. Make sure every msix file is signed successfully

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Verify the script can build an installer on a new devbox, and cmdpal,
filelocksmith etc can be run without problem
<img width="872" height="275" alt="image"
src="https://github.com/user-attachments/assets/cf4cff0d-0d90-4496-a7f8-50c582d9c340"
/>
<img width="1251" height="555" alt="image"
src="https://github.com/user-attachments/assets/6529c1a8-a532-4dfc-9f74-2c2fd37e28e6"
/>
Output for msix packages:
PackageFullName Version
--------------- -------
Microsoft.PowerToys.SparseApp_0.96.2.0_neutral__8wekyb3d8bbwe 0.96.2.0

Microsoft.PowerToys.FileLocksmithContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0

Microsoft.PowerToys.ImageResizerContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0
Microsoft.PowerToys.NewPlusContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0

Microsoft.PowerToys.PowerRenameContextMenu_0.96.2.0_neutral__8wekyb3d8bbwe
0.96.2.0

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-11 13:17:42 +08:00
leileizhang
d32ea86314 [Peek] Use WebView2 for SVG preview to improve compatibility (#44209)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Improves SVG preview compatibility in Peek by using WebView2 instead of
`SvgImageSource`.
## Problem

`SvgImageSource` has limited SVG feature support and fails to render
SVGs with advanced features like `clipPath`, complex gradients, or
certain namespace configurations. This results in black previews or
icon-only display for many SVG files.

## Solution

Render SVG files using WebView2 which provides full SVG specification
support through the browser engine.

<img width="1973" height="1314" alt="image"
src="https://github.com/user-attachments/assets/a4eb2ff5-d76f-4f7f-87e3-6404e18b2b09"
/>

<img width="1997" height="1358" alt="image"
src="https://github.com/user-attachments/assets/7ce4dd69-7fba-447e-8499-d37af3f02c4d"
/>
<!-- Please review the items on the PR checklist before submitting-->

## PR Checklist

- [x] Closes: #44193
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
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- [ ] **Dev docs:** Added/updated
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and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
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## Validation Steps Performed
2025-12-11 11:58:01 +08:00
Shawn Yuan
177f144e6d Revert commit (#44208)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Revert commit of 06fcbdac40 and
60deec6815
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
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already. If the work hasn't been agreed, this work might be rejected
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- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 11:23:18 +08:00
Kai Tao
7b469f6327 Build: Fix a version check failure (#44199)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Version check failed for a dll, ignore it to let release pipeline pass

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
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already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
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- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-11 10:58:30 +08:00
Guilherme
94ace730c8 [CmdPal] Add Sections and Separators for List Pages and Grid Pages (#43952)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This pull request adds sections and separators to ListPages and
GridPages

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38267
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
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for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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- [ ] **Documentation updated:** If checked, please file a pull request
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repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

Since `CollectionViewSource` was causing performance issues and
@zadjii-msft asked for a new approach, I came up with this idea, heavily
inspired by how separators work on the `ContextMenu`, `FiltersDropDown`
and `Details`.

The way this is currently working is: Any ListItem where `Section` is
not null and `Command` is null, is considered a Separator.

On my tests, this seems to be working fine. Tried to make this work
without changes to the API, but I think this needs to be discussed.

### Some of the possible enhancements to existing extensions

### Search apps

<img width="792" height="523" alt="Screenshot 2025-11-27 173618"
src="https://github.com/user-attachments/assets/f9f9a64d-3ec1-4f7e-922b-997a3a4d074d"
/>

### Window Walker

<img width="785" height="518" alt="Screenshot 2025-11-27 173728"
src="https://github.com/user-attachments/assets/230f647d-210a-4b60-9068-c8fff890d2c9"
/>

### Winget

<img width="809" height="497" alt="Screenshot 2025-11-27 174006"
src="https://github.com/user-attachments/assets/547529c1-7600-4438-8c3e-e872e0327650"
/>

### Search files

<img width="819" height="536" alt="image"
src="https://github.com/user-attachments/assets/e86accc0-3f85-412d-8fb0-914a5479baff"
/>

### Grid Pages

<img width="804" height="964" alt="Screenshot 2025-11-27 174055"
src="https://github.com/user-attachments/assets/a3bba7db-95df-47ec-9cfb-f38775ab960e"
/>



<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-10 20:51:42 -06:00
Guilherme
a08fc0921f [CmdPal] Introduce Small, Medium, and Large sizing options for Details (#43956)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces 3 new sizing options to the Details Panel in the
Extensions API.
- `Small` (Default)
- `Medium`
- `Large`
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43251
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

Here's how it looks like:
```csharp
new ListItem(new NoOpCommand())
{
    Title = "Details on ListItems (Medium)",
    Details = new Details()
    {
        Title = "This item has medium details size",
        Body = "Each of these items can have a `Body` formatted with **Markdown**",
        Size = ContentSize.Medium,
    },
},
```

### Moving Pictures


![DetailsSize](https://github.com/user-attachments/assets/ae11b767-ecba-4b39-bd81-3e77eec93ed0)


<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-10 19:25:45 -06:00
Gleb Khmyznikov
995bbdc62d Fix fancy zones UI tests #42249 (#44181)
- [ ] Closes: #42249

Contribution to https://github.com/microsoft/PowerToys/issues/40701
2025-12-10 10:04:04 -08:00
Jaylyn Barbee
f822826cf1 [Light Switch] Follow Night Light mode (#43683)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Introduces a new mode that will have Light Switch follow Windows Night
Light.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/42457
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Strictly follows the state of Night Light. When NL is on, LS will be
switch to dark mode and when NL is off, LS will switch to light mode
(with respect to the users system/app selection).

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Turn on Follow Night Light mode
Change night light!

## Notes
2025-12-10 08:15:34 -05:00
Jiří Polášek
97c1de8bf6 CmdPal: Light, dark, pink, and unicorns (#43505)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR introduces user settings for app mode themes (dark, light, or
system) and background customization options, including custom colors,
system accent colors, or custom images.

- Adds a new page to the Settings window with new appearance settings
and moves some existing settings there as well.
- Introduces a new core-level service abstraction, `IThemeService`, that
holds the state for the current theme.
- Uses the helper class `ResourceSwapper` to update application-level
XAML resources. The way WinUI / XAML handles these is painful, and XAML
Hot Reload is pain². Initialization must be lazy, as XAML resources can
only be accessed after the window is activated.
- `ThemeService` takes app and system settings and selects one of the
registered `IThemeProvider`s to calculate visuals and choose the
appropriate XAML resources.
  - At the moment, there are two:
    - `NormalThemeProvider`
      - Provides the current uncolorized light and dark styles  
      - `ms-appx:///Styles/Theme.Normal.xaml`
    - `ColorfulThemeProvider`
- Style that matches the Windows 11 visual style (based on the Start
menu) and colors
      - `ms-appx:///Styles/Theme.Colorful.xaml`  
- Applied when the background is colorized or a background image is
selected
- The app theme is applied only on the main window
(`WindowThemeSynchronizer` helper class can be used to synchronize other
windows if needed).
- Adds a new dependency on `Microsoft.Graphics.Win2D`.
- Adds a custom color picker popup; the one from the Community Toolkit
occasionally loses the selected color.
- Flyby: separates the keyword tag and localizable label for pages in
the Settings window navigation.


## Pictures? Pictures!

<img width="2027" height="1276" alt="image"
src="https://github.com/user-attachments/assets/e3485c71-7faa-495b-b455-b313ea6046ee"
/>

<img width="3776" height="2025" alt="image"
src="https://github.com/user-attachments/assets/820fa823-34d4-426d-b066-b1049dc3266f"
/>

Matching Windows accent color and tint:

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/65f3b608-e282-4894-b7c8-e014a194f11f"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38444
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-09 18:56:03 -06:00
Kayla Cinnamon
0f8cf94d90 Update Community file (#44175)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Moved myself to community since I'm now in a new role :)

It's been a blast being on this team <3

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
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- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-12-09 13:04:09 -05:00
Niels Laute
620f67a3ba [UX] Misc consistency improvements in Settings (#44174)
## Summary of the Pull Request

- Minor text changes (e.g. removing "Enable")
- Fixing a few bugs where textblocks did not look disabled
- Sorted mouse utils alphabetically
- Auto-collapsing expanders on the mouse utils to reduce visual clutter

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-09 17:50:45 +01:00
Kai Tao
23bc278cc8 Cmdpal: Fix cmdpal toolkit restore failure for slnx in release pipeline (#44152)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Error from pipeline: 

Invalid input 'PowerToys.slnx'. The file type was not recognized.
MSBuild version 17.14.23+b0019275e for .NET Framework
Build started 12/8/2025 6:33:14 AM.

Nuget support for slnx will be ready in nuget version 7, so use msbuild
to restore

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

<img width="606" height="681" alt="image"
src="https://github.com/user-attachments/assets/ca0486a7-0c07-4fad-a81e-b98767ea8005"
/>
2025-12-09 14:22:18 +08:00
leileizhang
73e379238b Add FancyZones CLI for command-line layout management (#44078)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Adds a new command-line interface (CLI) tool for FancyZones, enabling
users and automation scripts to manage window layouts without the GUI.

**Commands:**
| Command | Aliases | Description |
|---------|---------|-------------|
| `help` | | Displays general help information for all commands |
| `open-editor` | `editor`, `e` | Launch FancyZones layout editor |
| `get-monitors` | `monitors`, `m` | List all monitors and their
properties |
| `get-layouts` | `layouts`, `ls` | List all available layouts with
ASCII art preview |
| `get-active-layout` | `active`, `a` | Show currently active layout |
| `set-layout <uuid>` | `set`, `s` | Apply layout by UUID or template
name |
| `open-settings` | `settings` | Open FancyZones settings page |
| `get-hotkeys` | `hotkeys`, `hk` | List all layout hotkeys |
| `set-hotkey <key> <uuid>` | `shk` | Assign hotkey (0-9) to custom
layout |
| `remove-hotkey <key>` | `rhk` | Remove hotkey assignment |

**Key Capabilities:**
- ASCII art visualization of layouts (grid, focus, priority-grid,
canvas)
- Support for both template layouts and custom layouts
- Monitor-specific layout targeting (`--monitor N` or `--all`)
- Real-time notification to FancyZones via Windows messages
- Native AOT compilation support for fast startup

### Example Usage

```bash
# List all layouts with visual previews
FancyZonesCLI.exe ls

# Apply "columns" template to all monitors
FancyZonesCLI.exe s columns --all

# Set custom layout on monitor 2
FancyZonesCLI.exe s {uuid} --monitor 2

# Assign hotkey Win+Ctrl+Alt+3 to a layout
FancyZonesCLI.exe shk 3 {uuid}
```



https://github.com/user-attachments/assets/2b141399-a4ca-4f64-8750-f123b7e0fea7



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-09 10:13:48 +08:00
Dave Rayment
4710b816b4 [CmdPal] Optimise MainListPage's results display by merging already-sorted lists (#44126)
## Summary of the Pull Request
This PR replaces the current LINQ-based results compilation query of
combining, sorting and filtering the four result sources with a 3-way
merge operation plus a final append. It provides a performance increase
as well as a significant reduction in allocations.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The existing code:
1. Limits the number of apps returned to a pre-defined maximum.
2. Sorts the apps list.
3. Appends filtered items, scored fallback items and the apps list
together.
4. Sorts the three lists based on their score.
5. Appends the non-scored fallback items, with empty items excluded.
6. Selects just the `Item` from each.
7. Creates an array from the enumerable.

```csharp
    if (_filteredApps?.Count > 0)
    {
        limitedApps = _filteredApps.OrderByDescending(s => s.Score).Take(_appResultLimit).ToList();
    }

    var items = Enumerable.Empty<Scored<IListItem>>()
                          .Concat(_filteredItems is not null ? _filteredItems : [])
                          .Concat(_scoredFallbackItems is not null ? _scoredFallbackItems : [])
                          .Concat(limitedApps)
                          .OrderByDescending(o => o.Score)

                          // Add fallback items post-sort so they are always at the end of the list
                          // and eventually ordered based on user preference
                          .Concat(_fallbackItems is not null ? _fallbackItems.Where(w => !string.IsNullOrEmpty(w.Item.Title)) : [])
                          .Select(s => s.Item)
                          .ToArray();
```

We can exploit the fact that each of the three 'scored' lists are
pre-ordered, and replace the query with a 3-way merge and final append
of the non-scored fallback items.

By pre-sizing the results array we can avoid all the extra allocations
of the LINQ-based solution.

### Proof of pre-ordering
In `UpdateSearchText`, each of the lists is defined by calling
`ListHelpers.FilterListWithScores`:

```csharp
    // Produce a list of everything that matches the current filter.
    _filteredItems = [.. ListHelpers.FilterListWithScores<IListItem>(newFilteredItems ?? [], SearchText, scoreItem)];
```

```csharp
    _scoredFallbackItems = ListHelpers.FilterListWithScores<IListItem>(newFallbacksForScoring ?? [], SearchText, scoreItem);
```

```csharp
    var scoredApps = ListHelpers.FilterListWithScores<IListItem>(newApps, SearchText, scoreItem);

...

    _filteredApps = [.. scoredApps];
```

In `FilterListWithScores`, the results are ordered by score:

```csharp
   var scores = items
        .Select(li => new Scored<T>() { Item = li, Score = scoreFunction(query, li) })
        .Where(score => score.Score > 0)
        .OrderByDescending(score => score.Score);
```

(This also makes the existing `OrderByDescending()` for `_filteredApps`
before the LINQ query redundant.)

### K-way merge
Since the results are pre-sorted, we can do a direct merge in linear
time. This is what the new `MainListPageResultFactory`'s `Create`
achieves. As the lists may be different sizes, the routine does a 3-way
merge, followed by a 2-way merge and a single list drain to finish. Each
element is only visited once.

### Benchmarks
A separate benchmark project is
[here](https://github.com/daverayment/MainListBench), written with
Benchmark.net.

The project compares the current LINQ-based solution against:
1. An Array-based algorithm which pre-assigns a results array and still
sorts the 3 scored sets of results. This shows a naive non-LINQ solution
which is still _O(n log n)_ because of the sort.
2. The k-way merge, which is described above. _O(n)_ for both time and
space complexity.
3. A heap merge algorithm, which uses a priority queue instead of
tracking each of the lists separately. (This is _O(n log k)_ in terms of
time complexity and _O(n + k)_ for space.)

Care is taken to ensure stable sorting of items. When preparing the
benchmark data, items with identical scores are assigned to confirm each
algorithm performs identically to the LINQ `OrderBy` approach, which
performs a stable sort.

Results show that the merge performs best in terms of both runtime
performance and allocations, sometimes by a significant margin. Compared
to the LINQ approach, merge runs 400%+ faster and with at most ~20% of
the allocations:

<img width="1135" height="556" alt="image"
src="https://github.com/user-attachments/assets/9f9d3932-1592-49d6-8a07-4ea3ba7a0cc5"
/>

<img width="1149" height="553" alt="image"
src="https://github.com/user-attachments/assets/ae9e9e0a-b255-4c1a-af4b-e791dea80fa4"
/>

See here for all charts and raw stats from the run:
https://docs.google.com/spreadsheets/d/1y2mmWe8dfpbLxF_eqPbEGvaItmqp6HLfSp-rw99hzWg/edit?usp=sharing

### Cons

1. Existing performance is not currently an issue. This could be seen as
a premature optimisation.
2. The new code introduces an inherent contract between the results
compilation routine and the lists, i.e. that they must be sorted.

This PR was really for research and learning more about CmdPal (and a
bit of algorithm practice because it's Advent of Code time), so please
feel free to reject if you feel the cons outweigh the pros.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Added unit tests to exercise the new code, which confirm that the
specific ordering is preserved, and the filtering and pre-trimming of
the apps list is performed as before.
- Existing non-UI unit tests run. NB: I _could not_ run any UI Tests on
my system and just got an early bail-out each time.
- Manual testing in (non-AOT) Release mode.
2025-12-08 15:01:56 -06:00
Sam Rueby
b8a0163419 CmdPal: Arrow keys move logical grid pages (#43870)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [X] Closes: #41939
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [X] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Before

![Before](https://github.com/user-attachments/assets/49853e8d-9113-425c-8230-e49fb9b8d640)

After

![After](https://github.com/user-attachments/assets/a4597fe6-6503-4502-99cf-350425f5ef51)

I noticed the double "active" line around the items when the ListPage is
focused. I was unable to find where that is defined. Ideally, the
black-border would go away.

I tested with AOT turned on.

The behavior accounts for suggestions. If the SearchBar is focused and
there is a suggestion, right-arrow will [continue] to complete the
suggestion.
2025-12-08 12:13:33 -06:00
Gordon Lam
06fcbdac40 Update WinAppSDK to 1.8.3 (#44146)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates several dependencies to newer versions in the
`Directory.Packages.props` file. The main focus is on upgrading the
Microsoft Windows App SDK packages to ensure the project uses the latest
features and bug fixes.

Dependency version updates:

* Upgraded `Microsoft.WindowsAppSDK`,
`Microsoft.WindowsAppSDK.Foundation`, `Microsoft.WindowsAppSDK.AI`, and
`Microsoft.WindowsAppSDK.Runtime` to their latest respective versions,
replacing previous 1.8.25* releases with newer builds.
<!-- Please review the items on the PR checklist before submitting-->
2025-12-08 18:52:33 +08:00
leileizhang
d515c67def Improve install scope detection to prevent mixed user/machine installations (#43931)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
The old implementation checked
`HKLM\Software\Classes\powertoys\InstallScope` first. If this key
existed (even as a remnant from incomplete uninstall), it would
immediately return `PerMachine` without validating the actual
installation.

### Fix
- Uses Windows standard Uninstall registry (most reliable source of
truth)
- Identifies PowerToys Bundle by exact `BundleUpgradeCode` GUID match 
- MSI component entries (always in HKLM) are automatically ignored since
they don't have `BundleUpgradeCode`
- Checks HKCU first, then HKLM, properly handling the fact that Bundle
location reflects true install scope

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43696
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 13:34:33 +08:00
Noraa Junker
9439b6df41 [Settings] Create a global static instance of SettingsUtils (#44064)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

SettingsUtils is initialized multiple times over the whole solution.
This creates one singeltone instance (with the default settings), so it
only has to be initialized once (and improve performance a bit with
that)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 11:55:51 +08:00
舰队的偶像-岛风酱!
a37add8f08 feat(cmdpal): add pinyin support for Chinese input method (#39354)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

- Add ToolGood.Words.Pinyin package to support pinyin conversion
- Implement pinyin matching in StringMatcher class
- Update project dependencies and Directory.Packages.props

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] **Closes:** #38417 #39343
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

I've completed a rough implementation of pinyin support, but since I'm
currently unsure where to add the toggle for pinyin support, this
feature is enabled by default for now.



https://github.com/user-attachments/assets/59df0180-05ad-4b4a-a858-29aa15e40fd2



<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Signed-off-by: 舰队的偶像-岛风酱! <frg2089@outlook.com>
Co-authored-by: Yu Leng <yuleng@microsoft.com>
2025-12-08 11:14:00 +08:00
401 changed files with 12770 additions and 1437 deletions

View File

@@ -335,3 +335,7 @@ azp
feedbackhub
needinfo
reportbug
#ffmpeg
crf
nostdin

View File

@@ -141,8 +141,11 @@ BITSPIXEL
bla
BLACKFRAME
BLENDFUNCTION
blittable
Blockquotes
blt
bluelightreduction
bluelightreductionstate
BLURBEHIND
BLURREGION
bmi
@@ -250,6 +253,7 @@ colorformat
colorhistory
colorhistorylimit
COLORKEY
colorref
comctl
comdlg
comexp
@@ -1113,6 +1117,7 @@ NEWPLUSSHELLEXTENSIONWIN
newrow
nicksnettravels
NIF
nightlight
NLog
NLSTEXT
NMAKE
@@ -1483,6 +1488,7 @@ rgh
rgn
rgs
rguid
rhk
RIDEV
RIGHTSCROLLBAR
riid
@@ -1588,6 +1594,7 @@ SHGDNF
SHGFI
SHIL
shinfo
shk
shlwapi
shobjidl
SHORTCUTATLEAST
@@ -1798,6 +1805,7 @@ tlbimp
tlc
tmain
TNP
toolgood
Toolhelp
toolwindow
TOPDOWNDIB
@@ -1846,6 +1854,8 @@ uitests
UITo
ULONGLONG
ums
UMax
UMin
uncompilable
UNCPRIORITY
UNDNAME
@@ -1857,8 +1867,10 @@ Uniquifies
unitconverter
unittests
UNLEN
Uninitializes
UNORM
unremapped
Unsubscribes
unvirtualized
unwide
unzoom

View File

@@ -60,6 +60,8 @@
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"FancyZonesCLI.exe",
"FancyZonesCLI.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
@@ -351,6 +353,11 @@
"Microsoft.SemanticKernel.Connectors.Ollama.dll",
"OllamaSharp.dll",
"boost_regex-vc143-mt-gd-x32-1_87.dll",
"boost_regex-vc143-mt-gd-x64-1_87.dll",
"boost_regex-vc143-mt-x32-1_87.dll",
"boost_regex-vc143-mt-x64-1_87.dll",
"UnitsNet.dll",
"UtfUnknown.dll",
"Wpf.Ui.dll"

View File

@@ -27,7 +27,8 @@ $versionExceptions = @(
"WyHash.dll",
"Microsoft.Recognizers.Text.DataTypes.TimexExpression.dll",
"ObjectModelCsProjection.dll",
"RendererCsProjection.dll") -join '|';
"RendererCsProjection.dll",
"Microsoft.ML.OnnxRuntime.dll") -join '|';
$nullVersionExceptions = @(
"SkiaSharp.Views.WinUI.Native.dll",
"libSkiaSharp.dll",
@@ -52,7 +53,12 @@ $nullVersionExceptions = @(
"System.Diagnostics.EventLog.Messages.dll",
"Microsoft.Windows.Widgets.dll",
"AdaptiveCards.ObjectModel.WinUI3.dll",
"AdaptiveCards.Rendering.WinUI3.dll") -join '|';
"AdaptiveCards.Rendering.WinUI3.dll",
"boost_regex_vc143_mt_gd_x32_1_87.dll",
"boost_regex_vc143_mt_gd_x64_1_87.dll",
"boost_regex_vc143_mt_x32_1_87.dll",
"boost_regex_vc143_mt_x64_1_87.dll"
) -join '|';
$totalFailure = 0;
Write-Host $DirPath;

View File

@@ -121,6 +121,9 @@ PowerToys Awake is a tool to keep your computer awake.
Randy contributed Registry Preview and some very early conversations about keyboard remapping.
### [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon
Kayla was a former lead for PowerToys and helped create multiple utilities, maintained the GitHub repo, and collaborated with the community to improve the overall product
### [@oldnewthing](https://github.com/oldnewthing) - Raymond Chen
Find My Mouse is based on Raymond Chen's SuperSonar.
@@ -180,7 +183,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
- [@craigloewen-msft](https://github.com/craigloewen-msft) - Craig Loewen - Product Manager
- [@niels9001](https://github.com/niels9001/) - Niels Laute - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev Lead
@@ -209,6 +211,7 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## Former PowerToys core team members
- [@indierawk2k2](https://github.com/indierawk2k2) - Mike Harsh - Product Manager
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Product Manager
- [@ethanfangg](https://github.com/ethanfangg) - Ethan Fang - Product Manager
- [@plante-msft](https://github.com/plante-msft) - Connor Plante - Product Manager
- [@joadoumie](https://github.com/joadoumie) - Jordi Adoumie - Product Manager

View File

@@ -42,11 +42,6 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Make angle-bracket includes external and turn off code analysis for them -->
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@@ -58,9 +53,15 @@
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpplatest</LanguageStandard>
<BuildStlModules>false</BuildStlModules>
<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
<!-- Use C++20 for test projects for modern features, latest for production -->
<LanguageStandard Condition="$(MSBuildProjectName.ToLower().Contains('test'))">stdcpp20</LanguageStandard>
<LanguageStandard Condition="!$(MSBuildProjectName.ToLower().Contains('test'))">stdcpplatest</LanguageStandard>
<!-- Disable strict coroutine mode for test projects -->
<UseStandardCoroutine Condition="!$(MSBuildProjectName.Contains('Test'))">true</UseStandardCoroutine>
<AdditionalOptions Condition="!$(MSBuildProjectName.Contains('Test'))">/await:strict %(AdditionalOptions)</AdditionalOptions>
<!-- TODO: _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING for compatibility with VS 17.8. Check if we can remove. -->
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="!$(MSBuildProjectName.Contains('Test'))">_COROUTINE_ABI=2;_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(MSBuildProjectName.Contains('Test'))">_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- CLR + CFG are not compatible >:{ -->
<ControlFlowGuard Condition="'$(CLRSupport)' == ''">Guard</ControlFlowGuard>
<DebugInformationFormat Condition="'%(ControlFlowGuard)' == 'Guard'">ProgramDatabase</DebugInformationFormat>
@@ -109,18 +110,21 @@
<!-- Props that are constant for both Debug and Release configurations -->
<PropertyGroup Label="Configuration">
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v145</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '17.0'">v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<DesktopCompatible>true</DesktopCompatible>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Debug'"
Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Release'"
Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -7,8 +7,6 @@
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="boost" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="boost_regex-vc143" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.OpacityMaskView" Version="0.1.251101-build.2372" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
@@ -40,6 +38,7 @@
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.10" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.10" />
<PackageVersion Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
<PackageVersion Include="Microsoft.Windows.CppWinRT" Version="2.0.240111.5" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.AI" Version="9.9.1" />
@@ -71,10 +70,8 @@
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.231216.1"/>
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.6901" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="1.8.250906002" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.37" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
@@ -122,6 +119,7 @@
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.10" />
<PackageVersion Include="System.Text.Json" Version="9.0.10" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="ToolGood.Words.Pinyin" Version="3.1.0.3" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />
<PackageVersion Include="UTF.Unknown" Version="2.6.0" />

View File

@@ -75,6 +75,37 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
### ToolGood.Words.Pinyin
We use the ToolGood.Words.Pinyin NuGet package for converting Chinese characters to pinyin.
**Source**: [https://github.com/toolgood/ToolGood.Words.Pinyin](https://github.com/toolgood/ToolGood.Words.Pinyin)
```
MIT License
Copyright (c) 2020 ToolGood
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: Command Palette Built-in Extensions
### Calculator
@@ -1532,6 +1563,7 @@ SOFTWARE.
- SkiaSharp.Views.WinUI
- StreamJsonRpc
- StyleCop.Analyzers
- ToolGood.Words.Pinyin
- UnicodeInformation
- UnitsNet
- UTF.Unknown

View File

@@ -370,6 +370,10 @@
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/modules/fancyzones/FancyZones/FancyZones.vcxproj" Id="ff1d7936-842a-4bbb-8bea-e9fe796de700" />
<Project Path="src/modules/fancyzones/FancyZonesCLI/FancyZonesCLI.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/modules/fancyzones/FancyZonesEditorCommon/FancyZonesEditorCommon.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />

View File

@@ -38,7 +38,7 @@ For C# modules, the settings are accessed through the `SettingsUtils` class in t
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
var settings = SettingsUtils.Default.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
@@ -49,7 +49,7 @@ using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
SettingsUtils.Default.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules

View File

@@ -14,13 +14,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="..\..\deps\spdlog.props" />
@@ -88,7 +88,7 @@
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>inc;..\..\src\;..\..\src\common\Telemetry;telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/await /Zc:twoPhase- /Wv:18 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/await:strict /Zc:twoPhase- /Wv:18 %(AdditionalOptions)</AdditionalOptions>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>

View File

@@ -1,5 +1,5 @@
<Project>
<Import Project="..\..\src\Version.props" Condition="Exists('..\..\src\Version.props')" />
<Import Project="..\..\Directory.Build.props" />
<PropertyGroup>
<!-- Set BaseIntermediateOutputPath for each project to avoid conflicts -->
<BaseIntermediateOutputPath Condition="'$(MSBuildProjectName)' == 'PowerToysInstallerVNext'">obj\Installer\</BaseIntermediateOutputPath>

View File

@@ -124,7 +124,7 @@
<Custom Action="SetBundleInstallLocation" After="InstallFiles" Condition="NOT Installed OR WIX_UPGRADE_DETECTED" />
<Custom Action="ApplyModulesRegistryChangeSets" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallCmdPalPackage" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallPackageIdentityMSIX" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallPackageIdentityMSIX" After="InstallFiles" Condition="NOT Installed AND WINDOWSBUILDNUMBER &gt;= 22000" />
<Custom Action="override Wix4CloseApplications_$(sys.BUILDARCHSHORT)" Before="RemoveFiles" />
<Custom Action="RemovePowerToysSchTasks" After="RemoveFiles" />
<!-- TODO: Use to activate embedded MSIX -->

View File

@@ -37,14 +37,14 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -68,11 +68,10 @@
<ClCompile Include="SilentFilesInUseBAFunctions.cpp" />
<ClCompile Include="bafunctions.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="precomp.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>

View File

@@ -1,6 +1,6 @@
// Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information.
#include "precomp.h"
#include "pch.h"
#include "BalBaseBAFunctions.h"
#include "BalBaseBAFunctionsProc.h"
@@ -18,7 +18,6 @@ public: // IBootstrapperApplication
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION SYSTEM ACTIVE *** Running detect begin BA function. fCached=%d, registrationType=%d, cPackages=%u, fCancel=%d", fCached, registrationType, cPackages, *pfCancel);
LExit:
return hr;
}
@@ -37,7 +36,6 @@ public: // IBAFunctions
// BalExitOnFailure(hr, "Change this message to represent real error handling.");
//-------------------------------------------------------------------------------------------------
LExit:
return hr;
}
@@ -58,7 +56,7 @@ public: // IBAFunctions
__in DWORD cFiles,
__in_ecount_z(cFiles) LPCWSTR* rgwzFiles,
__in int nRecommendation,
__in BOOTSTRAPPER_FILES_IN_USE_TYPE source,
__in BOOTSTRAPPER_FILES_IN_USE_TYPE /* source */,
__inout int* pResult
)
{

View File

@@ -1,6 +1,6 @@
// Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information.
#include "precomp.h"
#include "pch.h"
static HINSTANCE vhInstance = NULL;

View File

@@ -12,7 +12,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="..\..\deps\expected.props" />
<PropertyGroup>

View File

@@ -55,26 +55,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>

View File

@@ -12,7 +12,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="..\..\deps\expected.props" />
<PropertyGroup>

View File

@@ -10,7 +10,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -40,7 +40,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>

View File

@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{CABA8DFB-823B-4BF2-93AC-3F31984150D9}</ProjectGuid>
@@ -10,7 +11,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -39,5 +40,18 @@
<ClCompile Include="monitors.cpp" />
<ClCompile Include="dpi_aware.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
</Project>

View File

@@ -46,7 +46,7 @@ namespace DisplayUtils
dpiUnawareThread.submit(OnThreadExecutor::task_t{ [&] {
SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
SetThreadDpiHostingBehavior(DPI_HOSTING_BEHAVIOR_MIXED);
} }).wait();
} }).get();
for (auto& monitorData : allMonitors)
{
@@ -59,7 +59,7 @@ namespace DisplayUtils
{
return;
}
} }).wait();
} }).get();
UINT dpi = 0;
if (DPIAware::GetScreenDPIForMonitor(monitorData.first, dpi) != S_OK)

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
</packages>

View File

@@ -19,7 +19,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
<DesktopCompatible>true</DesktopCompatible>

View File

@@ -16,4 +16,5 @@ public static partial class CLSID
public static readonly Guid CollatorDataSource = new Guid("9E175B8B-F52A-11D8-B9A5-505054503030");
public static readonly Guid ApplicationActivationManager = new Guid("45BA127D-10A8-46EA-8AB7-56EA9078943C");
public static readonly Guid VirtualDesktopManager = new("aa509086-5ca9-4c25-8f95-589d3c07b48a");
public static readonly Guid DesktopWallpaper = new("C2CF3110-460E-4FC1-B9D0-8A1C0C9CC4BD");
}

View File

@@ -16,6 +16,12 @@ public static partial class Ole32
CLSCTX dwClsContext,
ref Guid riid,
out IntPtr rReturnedComObject);
[LibraryImport("ole32.dll")]
internal static partial int CoInitializeEx(nint pvReserved, uint dwCoInit);
[LibraryImport("ole32.dll")]
internal static partial void CoUninitialize();
}
[Flags]

View File

@@ -12,7 +12,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -11,7 +11,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -11,7 +11,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -0,0 +1,399 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.PowerToys.UITest
{
/// <summary>
/// Provides methods for recording the screen during UI tests.
/// Requires FFmpeg to be installed and available in PATH.
/// </summary>
internal class ScreenRecording : IDisposable
{
private readonly string outputDirectory;
private readonly string framesDirectory;
private readonly string outputFilePath;
private readonly List<string> capturedFrames;
private readonly SemaphoreSlim recordingLock = new(1, 1);
private readonly Stopwatch recordingStopwatch = new();
private readonly string? ffmpegPath;
private CancellationTokenSource? recordingCancellation;
private Task? recordingTask;
private bool isRecording;
private int frameCount;
[DllImport("user32.dll")]
private static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("gdi32.dll")]
private static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
[DllImport("user32.dll")]
private static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
private static extern bool GetCursorInfo(out ScreenCapture.CURSORINFO pci);
[DllImport("user32.dll")]
private static extern bool DrawIconEx(IntPtr hdc, int x, int y, IntPtr hIcon, int cx, int cy, int istepIfAniCur, IntPtr hbrFlickerFreeDraw, int diFlags);
private const int CURSORSHOWING = 0x00000001;
private const int DESKTOPHORZRES = 118;
private const int DESKTOPVERTRES = 117;
private const int DINORMAL = 0x0003;
private const int TargetFps = 15; // 15 FPS for good balance of quality and size
/// <summary>
/// Initializes a new instance of the <see cref="ScreenRecording"/> class.
/// </summary>
/// <param name="outputDirectory">Directory where the recording will be saved.</param>
public ScreenRecording(string outputDirectory)
{
this.outputDirectory = outputDirectory;
string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
framesDirectory = Path.Combine(outputDirectory, $"frames_{timestamp}");
outputFilePath = Path.Combine(outputDirectory, $"recording_{timestamp}.mp4");
capturedFrames = new List<string>();
frameCount = 0;
// Check if FFmpeg is available
ffmpegPath = FindFfmpeg();
if (ffmpegPath == null)
{
Console.WriteLine("FFmpeg not found. Screen recording will be disabled.");
Console.WriteLine("To enable video recording, install FFmpeg: https://ffmpeg.org/download.html");
}
}
/// <summary>
/// Gets a value indicating whether screen recording is available (FFmpeg found).
/// </summary>
public bool IsAvailable => ffmpegPath != null;
/// <summary>
/// Starts recording the screen.
/// </summary>
/// <returns>A task representing the asynchronous operation.</returns>
public async Task StartRecordingAsync()
{
await recordingLock.WaitAsync();
try
{
if (isRecording || !IsAvailable)
{
return;
}
// Create frames directory
Directory.CreateDirectory(framesDirectory);
recordingCancellation = new CancellationTokenSource();
isRecording = true;
recordingStopwatch.Start();
// Start the recording task
recordingTask = Task.Run(() => RecordFrames(recordingCancellation.Token));
Console.WriteLine($"Started screen recording at {TargetFps} FPS");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to start recording: {ex.Message}");
isRecording = false;
}
finally
{
recordingLock.Release();
}
}
/// <summary>
/// Stops recording and encodes video.
/// </summary>
/// <returns>A task representing the asynchronous operation.</returns>
public async Task StopRecordingAsync()
{
await recordingLock.WaitAsync();
try
{
if (!isRecording || recordingCancellation == null)
{
return;
}
// Signal cancellation
recordingCancellation.Cancel();
// Wait for recording task to complete
if (recordingTask != null)
{
await recordingTask;
}
recordingStopwatch.Stop();
isRecording = false;
double duration = recordingStopwatch.Elapsed.TotalSeconds;
Console.WriteLine($"Recording stopped. Captured {capturedFrames.Count} frames in {duration:F2} seconds");
// Encode to video
await EncodeToVideoAsync();
}
catch (Exception ex)
{
Console.WriteLine($"Error stopping recording: {ex.Message}");
}
finally
{
Cleanup();
recordingLock.Release();
}
}
/// <summary>
/// Records frames from the screen.
/// </summary>
private void RecordFrames(CancellationToken cancellationToken)
{
try
{
int frameInterval = 1000 / TargetFps;
var frameTimer = Stopwatch.StartNew();
while (!cancellationToken.IsCancellationRequested)
{
var frameStart = frameTimer.ElapsedMilliseconds;
try
{
CaptureFrame();
}
catch (Exception ex)
{
Console.WriteLine($"Error capturing frame: {ex.Message}");
}
// Sleep for remaining time to maintain target FPS
var frameTime = frameTimer.ElapsedMilliseconds - frameStart;
var sleepTime = Math.Max(0, frameInterval - (int)frameTime);
if (sleepTime > 0)
{
Thread.Sleep(sleepTime);
}
}
}
catch (OperationCanceledException)
{
// Expected when stopping
}
catch (Exception ex)
{
Console.WriteLine($"Error during recording: {ex.Message}");
}
}
/// <summary>
/// Captures a single frame.
/// </summary>
private void CaptureFrame()
{
IntPtr hdc = GetDC(IntPtr.Zero);
int screenWidth = GetDeviceCaps(hdc, DESKTOPHORZRES);
int screenHeight = GetDeviceCaps(hdc, DESKTOPVERTRES);
ReleaseDC(IntPtr.Zero, hdc);
Rectangle bounds = new Rectangle(0, 0, screenWidth, screenHeight);
using (Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format24bppRgb))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
g.CopyFromScreen(bounds.Location, Point.Empty, bounds.Size);
ScreenCapture.CURSORINFO cursorInfo;
cursorInfo.CbSize = Marshal.SizeOf<ScreenCapture.CURSORINFO>();
if (GetCursorInfo(out cursorInfo) && cursorInfo.Flags == CURSORSHOWING)
{
IntPtr hdcDest = g.GetHdc();
DrawIconEx(hdcDest, cursorInfo.PTScreenPos.X, cursorInfo.PTScreenPos.Y, cursorInfo.HCursor, 0, 0, 0, IntPtr.Zero, DINORMAL);
g.ReleaseHdc(hdcDest);
}
}
string framePath = Path.Combine(framesDirectory, $"frame_{frameCount:D6}.jpg");
bitmap.Save(framePath, ImageFormat.Jpeg);
capturedFrames.Add(framePath);
frameCount++;
}
}
/// <summary>
/// Encodes captured frames to video using ffmpeg.
/// </summary>
private async Task EncodeToVideoAsync()
{
if (capturedFrames.Count == 0)
{
Console.WriteLine("No frames captured");
return;
}
try
{
// Build ffmpeg command with proper non-interactive flags
string inputPattern = Path.Combine(framesDirectory, "frame_%06d.jpg");
// -y: overwrite without asking
// -nostdin: disable interaction
// -loglevel error: only show errors
// -stats: show encoding progress
string args = $"-y -nostdin -loglevel error -stats -framerate {TargetFps} -i \"{inputPattern}\" -c:v libx264 -pix_fmt yuv420p -crf 23 \"{outputFilePath}\"";
Console.WriteLine($"Encoding {capturedFrames.Count} frames to video...");
var startInfo = new ProcessStartInfo
{
FileName = ffmpegPath!,
Arguments = args,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
RedirectStandardInput = true, // Important: redirect stdin to prevent hanging
CreateNoWindow = true,
};
using var process = Process.Start(startInfo);
if (process != null)
{
// Close stdin immediately to ensure FFmpeg doesn't wait for input
process.StandardInput.Close();
// Read output streams asynchronously to prevent deadlock
var outputTask = process.StandardOutput.ReadToEndAsync();
var errorTask = process.StandardError.ReadToEndAsync();
// Wait for process to exit
await process.WaitForExitAsync();
// Get the output
string stdout = await outputTask;
string stderr = await errorTask;
if (process.ExitCode == 0 && File.Exists(outputFilePath))
{
var fileInfo = new FileInfo(outputFilePath);
Console.WriteLine($"Video created: {outputFilePath} ({fileInfo.Length / 1024 / 1024:F1} MB)");
}
else
{
Console.WriteLine($"FFmpeg encoding failed with exit code {process.ExitCode}");
if (!string.IsNullOrWhiteSpace(stderr))
{
Console.WriteLine($"FFmpeg error: {stderr}");
}
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Error encoding video: {ex.Message}");
}
}
/// <summary>
/// Finds ffmpeg executable.
/// </summary>
private static string? FindFfmpeg()
{
// Check if ffmpeg is in PATH
var pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(Path.PathSeparator) ?? Array.Empty<string>();
foreach (var dir in pathDirs)
{
var ffmpegPath = Path.Combine(dir, "ffmpeg.exe");
if (File.Exists(ffmpegPath))
{
return ffmpegPath;
}
}
// Check common installation locations
var commonPaths = new[]
{
@"C:\.tools\ffmpeg\bin\ffmpeg.exe",
@"C:\ffmpeg\bin\ffmpeg.exe",
@"C:\Program Files\ffmpeg\bin\ffmpeg.exe",
@"C:\Program Files (x86)\ffmpeg\bin\ffmpeg.exe",
@$"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}\Microsoft\WinGet\Links\ffmpeg.exe",
};
foreach (var path in commonPaths)
{
if (File.Exists(path))
{
return path;
}
}
return null;
}
/// <summary>
/// Gets the path to the recorded video file.
/// </summary>
public string OutputFilePath => outputFilePath;
/// <summary>
/// Gets the directory containing recordings.
/// </summary>
public string OutputDirectory => outputDirectory;
/// <summary>
/// Cleans up resources.
/// </summary>
private void Cleanup()
{
recordingCancellation?.Dispose();
recordingCancellation = null;
recordingTask = null;
// Clean up frames directory if it exists
try
{
if (Directory.Exists(framesDirectory))
{
Directory.Delete(framesDirectory, true);
}
}
catch (Exception ex)
{
Console.WriteLine($"Failed to cleanup frames directory: {ex.Message}");
}
}
/// <summary>
/// Disposes resources.
/// </summary>
public void Dispose()
{
if (isRecording)
{
StopRecordingAsync().GetAwaiter().GetResult();
}
Cleanup();
recordingLock.Dispose();
GC.SuppressFinalize(this);
}
}
}

View File

@@ -130,9 +130,13 @@ namespace Microsoft.PowerToys.UITest
/// </summary>
/// <param name="appPath">The path to the application executable.</param>
/// <param name="args">Optional command line arguments to pass to the application.</param>
public void StartExe(string appPath, string[]? args = null)
public void StartExe(string appPath, string[]? args = null, string? enableModules = null)
{
var opts = new AppiumOptions();
if (!string.IsNullOrEmpty(enableModules))
{
opts.AddAdditionalCapability("enableModules", enableModules);
}
if (scope == PowerToysModule.PowerToysSettings)
{
@@ -169,27 +173,66 @@ namespace Microsoft.PowerToys.UITest
private void TryLaunchPowerToysSettings(AppiumOptions opts)
{
try
if (opts.ToCapabilities().HasCapability("enableModules"))
{
var runnerProcessInfo = new ProcessStartInfo
var modulesString = (string)opts.ToCapabilities().GetCapability("enableModules");
var modulesArray = modulesString.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
SettingsConfigHelper.ConfigureGlobalModuleSettings(modulesArray);
}
else
{
SettingsConfigHelper.ConfigureGlobalModuleSettings();
}
const int maxTries = 3;
const int delayMs = 5000;
const int maxRetries = 3;
for (int tryCount = 1; tryCount <= maxTries; tryCount++)
{
try
{
FileName = locationPath + runnerPath,
Verb = "runas",
Arguments = "--open-settings",
};
var runnerProcessInfo = new ProcessStartInfo
{
FileName = locationPath + runnerPath,
Verb = "runas",
Arguments = "--open-settings",
};
ExitExe(runnerProcessInfo.FileName);
runner = Process.Start(runnerProcessInfo);
ExitExe(runnerProcessInfo.FileName);
WaitForWindowAndSetCapability(opts, "PowerToys Settings", 5000, 5);
// Verify process was killed
string exeName = Path.GetFileNameWithoutExtension(runnerProcessInfo.FileName);
var remainingProcesses = Process.GetProcessesByName(exeName);
// Exit CmdPal UI before launching new process if use installer for test
ExitExeByName("Microsoft.CmdPal.UI");
}
catch (Exception ex)
{
throw new InvalidOperationException($"Failed to launch PowerToys Settings: {ex.Message}", ex);
runner = Process.Start(runnerProcessInfo);
if (WaitForWindowAndSetCapability(opts, "PowerToys Settings", delayMs, maxRetries))
{
// Exit CmdPal UI before launching new process if use installer for test
ExitExeByName("Microsoft.CmdPal.UI");
return;
}
// Window not found, kill all PowerToys processes and retry
if (tryCount < maxTries)
{
KillPowerToysProcesses();
}
}
catch (Exception ex)
{
if (tryCount == maxTries)
{
throw new InvalidOperationException($"Failed to launch PowerToys Settings after {maxTries} attempts: {ex.Message}", ex);
}
// Kill processes and retry
KillPowerToysProcesses();
}
}
throw new InvalidOperationException($"Failed to launch PowerToys Settings: Window not found after {maxTries} attempts.");
}
private void TryLaunchCommandPalette(AppiumOptions opts)
@@ -211,7 +254,10 @@ namespace Microsoft.PowerToys.UITest
var process = Process.Start(processStartInfo);
process?.WaitForExit();
WaitForWindowAndSetCapability(opts, "Command Palette", 5000, 10);
if (!WaitForWindowAndSetCapability(opts, "Command Palette", 5000, 10))
{
throw new TimeoutException("Failed to find Command Palette window after multiple attempts.");
}
}
catch (Exception ex)
{
@@ -219,7 +265,7 @@ namespace Microsoft.PowerToys.UITest
}
}
private void WaitForWindowAndSetCapability(AppiumOptions opts, string windowName, int delayMs, int maxRetries)
private bool WaitForWindowAndSetCapability(AppiumOptions opts, string windowName, int delayMs, int maxRetries)
{
for (int attempt = 1; attempt <= maxRetries; attempt++)
{
@@ -230,18 +276,16 @@ namespace Microsoft.PowerToys.UITest
{
var hexHwnd = window[0].HWnd.ToString("x");
opts.AddAdditionalCapability("appTopLevelWindow", hexHwnd);
return;
return true;
}
if (attempt < maxRetries)
{
Thread.Sleep(delayMs);
}
else
{
throw new TimeoutException($"Failed to find {windowName} window after multiple attempts.");
}
}
return false;
}
/// <summary>
@@ -292,17 +336,17 @@ namespace Microsoft.PowerToys.UITest
catch (Exception ex)
{
// Handle exceptions if needed
Debug.WriteLine($"Exception during Cleanup: {ex.Message}");
Console.WriteLine($"Exception during Cleanup: {ex.Message}");
}
}
/// <summary>
/// Restarts now exe and takes control of it.
/// </summary>
public void RestartScopeExe()
public void RestartScopeExe(string? enableModules = null)
{
ExitScopeExe();
StartExe(locationPath + sessionPath, this.commandLineArgs);
StartExe(locationPath + sessionPath, commandLineArgs, enableModules);
}
public WindowsDriver<WindowsElement> GetRoot()
@@ -327,5 +371,31 @@ namespace Microsoft.PowerToys.UITest
this.ExitExe(winAppDriverProcessInfo.FileName);
SessionHelper.appDriver = Process.Start(winAppDriverProcessInfo);
}
private void KillPowerToysProcesses()
{
var powerToysProcessNames = new[] { "PowerToys", "Microsoft.CmdPal.UI" };
foreach (var processName in powerToysProcessNames)
{
try
{
var processes = Process.GetProcessesByName(processName);
foreach (var process in processes)
{
process.Kill();
process.WaitForExit();
}
// Verify processes are actually gone
var remainingProcesses = Process.GetProcessesByName(processName);
}
catch (Exception ex)
{
Console.WriteLine($"[KillPowerToysProcesses] Failed to kill process {processName}: {ex.Message}");
}
}
}
}
}

View File

@@ -21,19 +21,18 @@ namespace Microsoft.PowerToys.UITest
public class SettingsConfigHelper
{
private static readonly JsonSerializerOptions IndentedJsonOptions = new() { WriteIndented = true };
private static readonly SettingsUtils SettingsUtils = new SettingsUtils();
private static readonly SettingsUtils SettingsUtils = SettingsUtils.Default;
/// <summary>
/// Configures global PowerToys settings to enable only specified modules and disable all others.
/// </summary>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled.</param>
/// <exception cref="ArgumentNullException">Thrown when modulesToEnable is null.</exception>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled. If null or empty, all modules will be disabled.</param>
/// <exception cref="InvalidOperationException">Thrown when settings file operations fail.</exception>
[UnconditionalSuppressMessage("Trimming", "IL2026", Justification = "This is test code and will not be trimmed")]
[UnconditionalSuppressMessage("AOT", "IL3050", Justification = "This is test code and will not be AOT compiled")]
public static void ConfigureGlobalModuleSettings(params string[] modulesToEnable)
public static void ConfigureGlobalModuleSettings(params string[]? modulesToEnable)
{
ArgumentNullException.ThrowIfNull(modulesToEnable);
modulesToEnable ??= Array.Empty<string>();
try
{

View File

@@ -29,6 +29,8 @@ namespace Microsoft.PowerToys.UITest
public string? ScreenshotDirectory { get; set; }
public string? RecordingDirectory { get; set; }
public static MonitorInfoData.ParamsWrapper MonitorInfoData { get; set; } = new MonitorInfoData.ParamsWrapper() { Monitors = new List<MonitorInfoData.MonitorInfoDataWrapper>() };
private readonly PowerToysModule scope;
@@ -36,6 +38,7 @@ namespace Microsoft.PowerToys.UITest
private readonly string[]? commandLineArgs;
private SessionHelper? sessionHelper;
private System.Threading.Timer? screenshotTimer;
private ScreenRecording? screenRecording;
public UITestBase(PowerToysModule scope = PowerToysModule.PowerToysSettings, WindowSize size = WindowSize.UnSpecified, string[]? commandLineArgs = null)
{
@@ -65,12 +68,35 @@ namespace Microsoft.PowerToys.UITest
CloseOtherApplications();
if (IsInPipeline)
{
ScreenshotDirectory = Path.Combine(this.TestContext.TestResultsDirectory ?? string.Empty, "UITestScreenshots_" + Guid.NewGuid().ToString());
string baseDirectory = this.TestContext.TestResultsDirectory ?? string.Empty;
ScreenshotDirectory = Path.Combine(baseDirectory, "UITestScreenshots_" + Guid.NewGuid().ToString());
Directory.CreateDirectory(ScreenshotDirectory);
RecordingDirectory = Path.Combine(baseDirectory, "UITestRecordings_" + Guid.NewGuid().ToString());
Directory.CreateDirectory(RecordingDirectory);
// Take screenshot every 1 second
screenshotTimer = new System.Threading.Timer(ScreenCapture.TimerCallback, ScreenshotDirectory, TimeSpan.Zero, TimeSpan.FromMilliseconds(1000));
// Start screen recording (requires FFmpeg)
try
{
screenRecording = new ScreenRecording(RecordingDirectory);
if (screenRecording.IsAvailable)
{
_ = screenRecording.StartRecordingAsync();
}
else
{
screenRecording = null;
}
}
catch (Exception ex)
{
Console.WriteLine($"Failed to start screen recording: {ex.Message}");
screenRecording = null;
}
// Escape Popups before starting
System.Windows.Forms.SendKeys.SendWait("{ESC}");
}
@@ -88,15 +114,36 @@ namespace Microsoft.PowerToys.UITest
if (IsInPipeline)
{
screenshotTimer?.Change(Timeout.Infinite, Timeout.Infinite);
Dispose();
// Stop screen recording
if (screenRecording != null)
{
try
{
screenRecording.StopRecordingAsync().GetAwaiter().GetResult();
}
catch (Exception ex)
{
Console.WriteLine($"Failed to stop screen recording: {ex.Message}");
}
}
if (TestContext.CurrentTestOutcome is UnitTestOutcome.Failed
or UnitTestOutcome.Error
or UnitTestOutcome.Unknown)
{
Task.Delay(1000).Wait();
AddScreenShotsToTestResultsDirectory();
AddRecordingsToTestResultsDirectory();
AddLogFilesToTestResultsDirectory();
}
else
{
// Clean up recording if test passed
CleanupRecordingDirectory();
}
Dispose();
}
this.Session.Cleanup();
@@ -106,6 +153,7 @@ namespace Microsoft.PowerToys.UITest
public void Dispose()
{
screenshotTimer?.Dispose();
screenRecording?.Dispose();
GC.SuppressFinalize(this);
}
@@ -600,6 +648,47 @@ namespace Microsoft.PowerToys.UITest
}
}
/// <summary>
/// Adds screen recordings to test results directory when test fails.
/// </summary>
protected void AddRecordingsToTestResultsDirectory()
{
if (RecordingDirectory != null && Directory.Exists(RecordingDirectory))
{
// Add video files (MP4)
var videoFiles = Directory.GetFiles(RecordingDirectory, "*.mp4");
foreach (string file in videoFiles)
{
this.TestContext.AddResultFile(file);
var fileInfo = new FileInfo(file);
Console.WriteLine($"Added video recording: {Path.GetFileName(file)} ({fileInfo.Length / 1024 / 1024:F1} MB)");
}
if (videoFiles.Length == 0)
{
Console.WriteLine("No video recording available (FFmpeg not found). Screenshots are still captured.");
}
}
}
/// <summary>
/// Cleans up recording directory when test passes.
/// </summary>
private void CleanupRecordingDirectory()
{
if (RecordingDirectory != null && Directory.Exists(RecordingDirectory))
{
try
{
Directory.Delete(RecordingDirectory, true);
}
catch (Exception ex)
{
Console.WriteLine($"Failed to cleanup recording directory: {ex.Message}");
}
}
}
/// <summary>
/// Copies PowerToys log files to test results directory when test fails.
/// Renames files to include the directory structure after \PowerToys.
@@ -689,11 +778,11 @@ namespace Microsoft.PowerToys.UITest
/// <summary>
/// Restart scope exe.
/// </summary>
public void RestartScopeExe()
public Session RestartScopeExe(string? enableModules = null)
{
this.sessionHelper!.RestartScopeExe();
this.sessionHelper!.RestartScopeExe(enableModules);
this.Session = new Session(this.sessionHelper.GetRoot(), this.sessionHelper.GetDriver(), this.scope, this.size);
return;
return Session;
}
/// <summary>

View File

@@ -13,7 +13,7 @@
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v143</PlatformToolset>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\tests\UnitTestsCommonLib\</OutDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

View File

@@ -41,7 +41,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>

View File

@@ -36,7 +36,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<OutDir>..\..\..\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

View File

@@ -18,7 +18,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>

View File

@@ -10,7 +10,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -11,7 +11,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -18,7 +18,7 @@ namespace // Strings in this namespace should not be localized
namespace updating
{
std::future<bool> uninstall_previous_msix_version_async()
winrt::Windows::Foundation::IAsyncOperation<bool> uninstall_previous_msix_version_async()
{
winrt::Windows::Management::Deployment::PackageManager package_manager;

View File

@@ -8,5 +8,5 @@
namespace updating
{
std::future<bool> uninstall_previous_msix_version_async();
winrt::Windows::Foundation::IAsyncOperation<bool> uninstall_previous_msix_version_async();
}

View File

@@ -88,70 +88,78 @@ namespace updating
std::future<nonstd::expected<github_version_info, std::wstring>> get_github_version_info_async(const bool prerelease)
#endif
{
// If the current version starts with 0.0.*, it means we're on a local build from a farm and shouldn't check for updates.
if constexpr (VERSION_MAJOR == 0 && VERSION_MINOR == 0)
{
return std::async(std::launch::async, [prerelease]() ->
#if USE_STD_EXPECTED
co_return std::unexpected(LOCAL_BUILD_ERROR);
std::expected<github_version_info, std::wstring>
#else
co_return nonstd::make_unexpected(LOCAL_BUILD_ERROR);
nonstd::expected<github_version_info, std::wstring>
#endif
}
try
{
http::HttpClient client;
json::JsonObject release_object;
const VersionHelper current_version(VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION);
VersionHelper github_version = current_version;
if (prerelease)
// If the current version starts with 0.0.*, it means we're on a local build from a farm and shouldn't check for updates.
if constexpr (VERSION_MAJOR == 0 && VERSION_MINOR == 0)
{
const auto body = co_await client.request(Uri{ ALL_RELEASES_ENDPOINT });
for (const auto& json : json::JsonValue::Parse(body).GetArray())
#if USE_STD_EXPECTED
return std::unexpected(LOCAL_BUILD_ERROR);
#else
return nonstd::make_unexpected(LOCAL_BUILD_ERROR);
#endif
}
try
{
http::HttpClient client;
json::JsonObject release_object;
const VersionHelper current_version(VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION);
VersionHelper github_version = current_version;
if (prerelease)
{
auto potential_release_object = json.GetObjectW();
const bool is_prerelease = potential_release_object.GetNamedBoolean(L"prerelease", false);
auto extracted_version = extract_version_from_release_object(potential_release_object);
if (!is_prerelease || !extracted_version || *extracted_version <= github_version)
const auto body = client.request(Uri{ ALL_RELEASES_ENDPOINT }).get();
for (const auto& json : json::JsonValue::Parse(body).GetArray())
{
continue;
auto potential_release_object = json.GetObjectW();
const bool is_prerelease = potential_release_object.GetNamedBoolean(L"prerelease", false);
auto extracted_version = extract_version_from_release_object(potential_release_object);
if (!is_prerelease || !extracted_version || *extracted_version <= github_version)
{
continue;
}
// Do not break, since https://developer.github.com/v3/repos/releases/#list-releases
// doesn't specify the order in which release object appear
github_version = std::move(*extracted_version);
release_object = std::move(potential_release_object);
}
// Do not break, since https://developer.github.com/v3/repos/releases/#list-releases
// doesn't specify the order in which release object appear
github_version = std::move(*extracted_version);
release_object = std::move(potential_release_object);
}
}
else
{
const auto body = co_await client.request(Uri{ LATEST_RELEASE_ENDPOINT });
release_object = json::JsonValue::Parse(body).GetObjectW();
if (auto extracted_version = extract_version_from_release_object(release_object))
else
{
github_version = *extracted_version;
const auto body = client.request(Uri{ LATEST_RELEASE_ENDPOINT }).get();
release_object = json::JsonValue::Parse(body).GetObjectW();
if (auto extracted_version = extract_version_from_release_object(release_object))
{
github_version = *extracted_version;
}
}
}
if (github_version <= current_version)
if (github_version <= current_version)
{
return version_up_to_date{};
}
auto [installer_download_url, installer_filename] = extract_installer_asset_download_info(release_object);
return new_version_download_info{ extract_release_page_url(release_object),
std::move(github_version),
std::move(installer_download_url),
std::move(installer_filename) };
}
catch (...)
{
co_return version_up_to_date{};
}
auto [installer_download_url, installer_filename] = extract_installer_asset_download_info(release_object);
co_return new_version_download_info{ extract_release_page_url(release_object),
std::move(github_version),
std::move(installer_download_url),
std::move(installer_filename) };
}
catch (...)
{
}
#if USE_STD_EXPECTED
co_return std::unexpected(NETWORK_ERROR);
return std::unexpected(NETWORK_ERROR);
#else
co_return nonstd::make_unexpected(NETWORK_ERROR);
return nonstd::make_unexpected(NETWORK_ERROR);
#endif
});
}
#pragma warning(pop)
@@ -172,30 +180,32 @@ namespace updating
std::future<std::optional<std::filesystem::path>> download_new_version(const new_version_download_info& new_version)
{
auto installer_download_path = create_download_path();
if (!installer_download_path)
{
co_return std::nullopt;
}
*installer_download_path /= new_version.installer_filename;
bool download_success = false;
for (size_t i = 0; i < MAX_DOWNLOAD_ATTEMPTS; ++i)
{
try
return std::async(std::launch::async, [new_version]() -> std::optional<std::filesystem::path> {
auto installer_download_path = create_download_path();
if (!installer_download_path)
{
http::HttpClient client;
co_await client.download(new_version.installer_download_url, *installer_download_path);
download_success = true;
break;
return std::nullopt;
}
catch (...)
*installer_download_path /= new_version.installer_filename;
bool download_success = false;
for (size_t i = 0; i < MAX_DOWNLOAD_ATTEMPTS; ++i)
{
// reattempt to download or do nothing
try
{
http::HttpClient client;
client.download(new_version.installer_download_url, *installer_download_path).get();
download_success = true;
break;
}
catch (...)
{
// reattempt to download or do nothing
}
}
}
co_return download_success ? installer_download_path : std::nullopt;
return download_success ? installer_download_path : std::nullopt;
});
}
void cleanup_updates()

View File

@@ -12,7 +12,7 @@
<Import Project="..\..\..\deps\expected.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="..\..\..\deps\spdlog.props" />

View File

@@ -21,15 +21,15 @@ namespace http
headers.UserAgent().TryParseAdd(USER_AGENT);
}
std::future<std::wstring> request(const winrt::Windows::Foundation::Uri& url)
winrt::Windows::Foundation::IAsyncOperation<winrt::hstring> request(const winrt::Windows::Foundation::Uri& url)
{
auto response = co_await m_client.GetAsync(url);
(void)response.EnsureSuccessStatusCode();
auto body = co_await response.Content().ReadAsStringAsync();
co_return std::wstring(body);
co_return body;
}
std::future<void> download(const winrt::Windows::Foundation::Uri& url, const std::wstring& dstFilePath)
winrt::Windows::Foundation::IAsyncAction download(const winrt::Windows::Foundation::Uri& url, const std::wstring& dstFilePath)
{
auto response = co_await m_client.GetAsync(url);
(void)response.EnsureSuccessStatusCode();
@@ -38,7 +38,7 @@ namespace http
file_stream.Close();
}
std::future<void> download(const winrt::Windows::Foundation::Uri& url, const std::wstring& dstFilePath, const std::function<void(float)>& progressUpdateCallback)
winrt::Windows::Foundation::IAsyncAction download(const winrt::Windows::Foundation::Uri& url, const std::wstring& dstFilePath, const std::function<void(float)>& progressUpdateCallback)
{
auto response = co_await m_client.GetAsync(url, HttpCompletionOption::ResponseHeadersRead);
response.EnsureSuccessStatusCode();

View File

@@ -5,6 +5,7 @@
#include <functional>
#include <queue>
#include <atomic>
#include <winrt/Windows.Foundation.h>
// OnThreadExecutor allows its caller to off-load some work to a persistently running background thread.
// This might come in handy if you use the API which sets thread-wide global state and the state needs
@@ -28,13 +29,17 @@ public:
_worker_thread.join();
}
std::future<void> submit(task_t task)
winrt::Windows::Foundation::IAsyncAction submit(task_t task)
{
auto future = task.get_future();
std::lock_guard lock{ _task_mutex };
_task_queue.emplace(std::move(task));
_task_cv.notify_one();
return future;
{
std::lock_guard lock{ _task_mutex };
_task_queue.emplace(std::move(task));
_task_cv.notify_one();
}
co_await winrt::resume_background();
future.wait();
}
void cancel()

View File

@@ -16,9 +16,54 @@
namespace registry
{
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
namespace install_scope
{
const wchar_t INSTALL_SCOPE_REG_KEY[] = L"Software\\Classes\\powertoys\\";
const wchar_t UNINSTALL_REG_KEY[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall";
// Bundle UpgradeCode from PowerToys.wxs (with braces as stored in registry)
const wchar_t BUNDLE_UPGRADE_CODE[] = L"{6341382D-C0A9-4238-9188-BE9607E3FAB2}";
enum class InstallScope
{
@@ -26,8 +71,67 @@ namespace registry
PerUser,
};
// Helper function to find PowerToys bundle in Windows Uninstall registry by BundleUpgradeCode
inline bool find_powertoys_bundle_in_uninstall_registry(HKEY rootKey)
{
HKEY uninstallKey{};
if (RegOpenKeyExW(rootKey, UNINSTALL_REG_KEY, 0, KEY_READ, &uninstallKey) != ERROR_SUCCESS)
{
return false;
}
detail::on_exit closeUninstallKey{ [uninstallKey] { RegCloseKey(uninstallKey); } };
DWORD index = 0;
wchar_t subKeyName[256];
// Enumerate all subkeys under Uninstall
while (RegEnumKeyW(uninstallKey, index++, subKeyName, 256) == ERROR_SUCCESS)
{
HKEY productKey{};
if (RegOpenKeyExW(uninstallKey, subKeyName, 0, KEY_READ, &productKey) != ERROR_SUCCESS)
{
continue;
}
detail::on_exit closeProductKey{ [productKey] { RegCloseKey(productKey); } };
// Check BundleUpgradeCode value (specific to WiX Bundle installations)
wchar_t bundleUpgradeCode[256]{};
DWORD bundleUpgradeCodeSize = sizeof(bundleUpgradeCode);
if (RegQueryValueExW(productKey, L"BundleUpgradeCode", nullptr, nullptr,
reinterpret_cast<LPBYTE>(bundleUpgradeCode), &bundleUpgradeCodeSize) == ERROR_SUCCESS)
{
if (_wcsicmp(bundleUpgradeCode, BUNDLE_UPGRADE_CODE) == 0)
{
return true;
}
}
}
return false;
}
inline const InstallScope get_current_install_scope()
{
// 1. Check HKCU Uninstall registry first (user-level bundle)
// Note: MSI components are always in HKLM regardless of install scope,
// but the Bundle entry will be in HKCU for per-user installations
if (find_powertoys_bundle_in_uninstall_registry(HKEY_CURRENT_USER))
{
Logger::info(L"Found user-level PowerToys bundle via BundleUpgradeCode in HKCU");
return InstallScope::PerUser;
}
// 2. Check HKLM Uninstall registry (machine-level bundle)
if (find_powertoys_bundle_in_uninstall_registry(HKEY_LOCAL_MACHINE))
{
Logger::info(L"Found machine-level PowerToys bundle via BundleUpgradeCode in HKLM");
return InstallScope::PerMachine;
}
// 3. Fallback to legacy custom registry key detection
Logger::info(L"PowerToys bundle not found in Uninstall registry, falling back to legacy detection");
// Open HKLM key
HKEY perMachineKey{};
if (RegOpenKeyExW(HKEY_LOCAL_MACHINE,
@@ -45,6 +149,7 @@ namespace registry
&perUserKey) != ERROR_SUCCESS)
{
// both keys are missing
Logger::warn(L"No PowerToys installation detected, defaulting to PerMachine");
return InstallScope::PerMachine;
}
else
@@ -96,47 +201,6 @@ namespace registry
template<class>
inline constexpr bool always_false_v = false;
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
struct ValueChange
{
using value_t = std::variant<DWORD, std::wstring>;

View File

@@ -47,7 +47,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.UnitTests.SettingsResourceTests;
public abstract class SettingsResourceModuleTest<TSettingsConfig> : BaseDscTest
where TSettingsConfig : ISettingsConfig, new()
{
private readonly SettingsUtils _settingsUtils = new();
private readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private TSettingsConfig _originalSettings;
protected TSettingsConfig DefaultSettings => new();

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.Models.FunctionData;
public sealed class SettingsFunctionData<TSettingsConfig> : BaseFunctionData, ISettingsFunctionData
where TSettingsConfig : ISettingsConfig, new()
{
private static readonly SettingsUtils _settingsUtils = new();
private static readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private static readonly TSettingsConfig _settingsConfig = new();
private readonly SettingsResourceObject<TSettingsConfig> _input;

View File

@@ -36,7 +36,7 @@
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<OutDir>..\..\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

View File

@@ -198,20 +198,14 @@ namespace AdvancedPaste.Pages
}
}
private async void ClipboardHistory_ItemInvoked(ItemsView sender, ItemsViewItemInvokedEventArgs args)
private void ClipboardHistory_ItemInvoked(ItemsView sender, ItemsViewItemInvokedEventArgs args)
{
if (args.InvokedItem is ClipboardItem item)
if (args.InvokedItem is ClipboardItem item && item.Item is not null)
{
PowerToysTelemetry.Log.WriteEvent(new Telemetry.AdvancedPasteClipboardItemClicked());
if (!string.IsNullOrEmpty(item.Content))
{
ClipboardHelper.SetTextContent(item.Content);
}
else if (item.Image is not null)
{
RandomAccessStreamReference image = await item.Item.Content.GetBitmapAsync();
ClipboardHelper.SetImageContent(image);
}
// Use SetHistoryItemAsContent to set the clipboard content without creating a new history entry
Clipboard.SetHistoryItemAsContent(item.Item);
}
}
}

View File

@@ -15,7 +15,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -312,13 +312,39 @@ private:
return false;
}
void read_settings(PowerToysSettings::PowerToyValues& settings)
void read_settings(PowerToysSettings::PowerToyValues& settings)
{
const auto settingsObject = settings.get_raw_json();
// Migrate Paste As Plain text shortcut
Hotkey old_paste_as_plain_hotkey;
bool old_data_migrated = migrate_data_and_remove_data_file(old_paste_as_plain_hotkey);
if (settingsObject.GetView().Size())
{
const auto propertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES);
m_is_advanced_ai_enabled = has_advanced_ai_provider(propertiesObject);
if (propertiesObject.HasKey(JSON_KEY_IS_AI_ENABLED))
{
m_is_ai_enabled = propertiesObject.GetNamedObject(JSON_KEY_IS_AI_ENABLED).GetNamedBoolean(JSON_KEY_VALUE, false);
}
else if (propertiesObject.HasKey(JSON_KEY_IS_OPEN_AI_ENABLED))
{
m_is_ai_enabled = propertiesObject.GetNamedObject(JSON_KEY_IS_OPEN_AI_ENABLED).GetNamedBoolean(JSON_KEY_VALUE, false);
}
else
{
m_is_ai_enabled = false;
}
if (propertiesObject.HasKey(JSON_KEY_SHOW_CUSTOM_PREVIEW))
{
m_preview_custom_format_output = propertiesObject.GetNamedObject(JSON_KEY_SHOW_CUSTOM_PREVIEW).GetNamedBoolean(JSON_KEY_VALUE);
}
}
if (old_data_migrated)
{
m_paste_as_plain_hotkey = old_paste_as_plain_hotkey;
@@ -405,31 +431,6 @@ private:
}
}
}
if (settingsObject.GetView().Size())
{
const auto propertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES);
m_is_advanced_ai_enabled = has_advanced_ai_provider(propertiesObject);
if (propertiesObject.HasKey(JSON_KEY_IS_AI_ENABLED))
{
m_is_ai_enabled = propertiesObject.GetNamedObject(JSON_KEY_IS_AI_ENABLED).GetNamedBoolean(JSON_KEY_VALUE, false);
}
else if (propertiesObject.HasKey(JSON_KEY_IS_OPEN_AI_ENABLED))
{
m_is_ai_enabled = propertiesObject.GetNamedObject(JSON_KEY_IS_OPEN_AI_ENABLED).GetNamedBoolean(JSON_KEY_VALUE, false);
}
else
{
m_is_ai_enabled = false;
}
if (propertiesObject.HasKey(JSON_KEY_SHOW_CUSTOM_PREVIEW))
{
m_preview_custom_format_output = propertiesObject.GetNamedObject(JSON_KEY_SHOW_CUSTOM_PREVIEW).GetNamedBoolean(JSON_KEY_VALUE);
}
}
}
// Load the settings file.

View File

@@ -34,7 +34,7 @@
</ItemGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '17.0'">v143</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '18.0'">v143</PlatformToolset>

View File

@@ -12,13 +12,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -15,13 +15,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -20,13 +20,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -16,13 +16,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -12,13 +12,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

View File

@@ -32,7 +32,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>

View File

@@ -62,7 +62,7 @@ namespace Hosts.Settings
public UserSettings()
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
var defaultSettings = new HostsProperties();
ShowStartupWarning = defaultSettings.ShowStartupWarning;
LoopbackDuplicates = defaultSettings.LoopbackDuplicates;

View File

@@ -15,13 +15,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -50,6 +50,7 @@ enum class ScheduleMode
Off,
FixedHours,
SunsetToSunrise,
FollowNightLight,
// add more later
};
@@ -61,6 +62,8 @@ inline std::wstring ToString(ScheduleMode mode)
return L"SunsetToSunrise";
case ScheduleMode::FixedHours:
return L"FixedHours";
case ScheduleMode::FollowNightLight:
return L"FollowNightLight";
default:
return L"Off";
}
@@ -72,6 +75,8 @@ inline ScheduleMode FromString(const std::wstring& str)
return ScheduleMode::SunsetToSunrise;
if (str == L"FixedHours")
return ScheduleMode::FixedHours;
if (str == L"FollowNightLight")
return ScheduleMode::FollowNightLight;
return ScheduleMode::Off;
}
@@ -167,7 +172,9 @@ public:
ToString(g_settings.m_scheduleMode),
{ { L"Off", L"Disable the schedule" },
{ L"FixedHours", L"Set hours manually" },
{ L"SunsetToSunrise", L"Use sunrise/sunset times" } });
{ L"SunsetToSunrise", L"Use sunrise/sunset times" },
{ L"FollowNightLight", L"Follow Windows Night Light state" }
});
// Integer spinners
settings.add_int_spinner(

View File

@@ -13,10 +13,12 @@
#include <utils/logger_helper.h>
#include "LightSwitchStateManager.h"
#include <LightSwitchUtils.h>
#include <NightLightRegistryObserver.h>
SERVICE_STATUS g_ServiceStatus = {};
SERVICE_STATUS_HANDLE g_StatusHandle = nullptr;
HANDLE g_ServiceStopEvent = nullptr;
static LightSwitchStateManager* g_stateManagerPtr = nullptr;
VOID WINAPI ServiceMain(DWORD argc, LPTSTR* argv);
VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl);
@@ -168,7 +170,15 @@ static void DetectAndHandleExternalThemeChange(LightSwitchStateManager& stateMan
}
// Use shared helper (handles wraparound logic)
bool shouldBeLight = ShouldBeLight(nowMinutes, effectiveLight, effectiveDark);
bool shouldBeLight = false;
if (s.scheduleMode == ScheduleMode::FollowNightLight)
{
shouldBeLight = !IsNightLightEnabled();
}
else
{
shouldBeLight = ShouldBeLight(nowMinutes, effectiveLight, effectiveDark);
}
// Compare current system/apps theme
bool currentSystemLight = GetCurrentSystemTheme();
@@ -199,15 +209,40 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
// Initialization
// ────────────────────────────────────────────────────────────────
static LightSwitchStateManager stateManager;
g_stateManagerPtr = &stateManager;
LightSwitchSettings::instance().InitFileWatcher();
HANDLE hManualOverride = OpenEventW(SYNCHRONIZE | EVENT_MODIFY_STATE, FALSE, L"POWERTOYS_LIGHTSWITCH_MANUAL_OVERRIDE");
HANDLE hSettingsChanged = LightSwitchSettings::instance().GetSettingsChangedEvent();
static std::unique_ptr<NightLightRegistryObserver> g_nightLightWatcher;
LightSwitchSettings::instance().LoadSettings();
const auto& settings = LightSwitchSettings::instance().settings();
// after loading settings:
bool nightLightNeeded = (settings.scheduleMode == ScheduleMode::FollowNightLight);
if (nightLightNeeded && !g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Starting Night Light registry watcher...");
g_nightLightWatcher = std::make_unique<NightLightRegistryObserver>(
HKEY_CURRENT_USER,
NIGHT_LIGHT_REGISTRY_PATH,
[]() {
if (g_stateManagerPtr)
g_stateManagerPtr->OnNightLightChange();
});
}
else if (!nightLightNeeded && g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Stopping Night Light registry watcher...");
g_nightLightWatcher->Stop();
g_nightLightWatcher.reset();
}
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
@@ -274,6 +309,31 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
ResetEvent(hSettingsChanged);
LightSwitchSettings::instance().LoadSettings();
stateManager.OnSettingsChanged();
const auto& settings = LightSwitchSettings::instance().settings();
bool nightLightNeeded = (settings.scheduleMode == ScheduleMode::FollowNightLight);
if (nightLightNeeded && !g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Starting Night Light registry watcher...");
g_nightLightWatcher = std::make_unique<NightLightRegistryObserver>(
HKEY_CURRENT_USER,
NIGHT_LIGHT_REGISTRY_PATH,
[]() {
if (g_stateManagerPtr)
g_stateManagerPtr->OnNightLightChange();
});
stateManager.OnNightLightChange();
}
else if (!nightLightNeeded && g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Stopping Night Light registry watcher...");
g_nightLightWatcher->Stop();
g_nightLightWatcher.reset();
}
continue;
}
}
@@ -285,6 +345,11 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
CloseHandle(hManualOverride);
if (hParent)
CloseHandle(hParent);
if (g_nightLightWatcher)
{
g_nightLightWatcher->Stop();
g_nightLightWatcher.reset();
}
Logger::info(L"[LightSwitchService] Worker thread exiting cleanly.");
return 0;

View File

@@ -31,13 +31,13 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -76,6 +76,7 @@
<ClCompile Include="LightSwitchService.cpp" />
<ClCompile Include="LightSwitchSettings.cpp" />
<ClCompile Include="LightSwitchStateManager.cpp" />
<ClCompile Include="NightLightRegistryObserver.cpp" />
<ClCompile Include="SettingsConstants.cpp" />
<ClCompile Include="ThemeHelper.cpp" />
<ClCompile Include="ThemeScheduler.cpp" />
@@ -88,6 +89,7 @@
<ClInclude Include="LightSwitchSettings.h" />
<ClInclude Include="LightSwitchStateManager.h" />
<ClInclude Include="LightSwitchUtils.h" />
<ClInclude Include="NightLightRegistryObserver.h" />
<ClInclude Include="SettingsConstants.h" />
<ClInclude Include="SettingsObserver.h" />
<ClInclude Include="ThemeHelper.h" />

View File

@@ -36,6 +36,9 @@
<ClCompile Include="LightSwitchStateManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NightLightRegistryObserver.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ThemeScheduler.h">
@@ -62,6 +65,9 @@
<ClInclude Include="LightSwitchUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NightLightRegistryObserver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Natvis Include="$(MSBuildThisFileDirectory)..\..\natvis\wil.natvis" />

View File

@@ -19,7 +19,8 @@ enum class ScheduleMode
{
Off,
FixedHours,
SunsetToSunrise
SunsetToSunrise,
FollowNightLight,
// Add more in the future
};
@@ -31,6 +32,8 @@ inline std::wstring ToString(ScheduleMode mode)
return L"FixedHours";
case ScheduleMode::SunsetToSunrise:
return L"SunsetToSunrise";
case ScheduleMode::FollowNightLight:
return L"FollowNightLight";
default:
return L"Off";
}
@@ -42,6 +45,8 @@ inline ScheduleMode FromString(const std::wstring& str)
return ScheduleMode::SunsetToSunrise;
if (str == L"FixedHours")
return ScheduleMode::FixedHours;
if (str == L"FollowNightLight")
return ScheduleMode::FollowNightLight;
else
return ScheduleMode::Off;
}

View File

@@ -31,7 +31,10 @@ void LightSwitchStateManager::OnSettingsChanged()
void LightSwitchStateManager::OnTick(int currentMinutes)
{
std::lock_guard<std::mutex> lock(_stateMutex);
EvaluateAndApplyIfNeeded();
if (_state.lastAppliedMode != ScheduleMode::FollowNightLight)
{
EvaluateAndApplyIfNeeded();
}
}
// Called when manual override is triggered
@@ -49,8 +52,38 @@ void LightSwitchStateManager::OnManualOverride()
_state.isAppsLightActive = GetCurrentAppsTheme();
Logger::debug(L"[LightSwitchStateManager] Synced internal theme state to current system theme ({}) and apps theme ({}).",
(_state.isSystemLightActive ? L"light" : L"dark"),
(_state.isAppsLightActive ? L"light" : L"dark"));
(_state.isSystemLightActive ? L"light" : L"dark"),
(_state.isAppsLightActive ? L"light" : L"dark"));
}
EvaluateAndApplyIfNeeded();
}
// Runs with the registry observer detects a change in Night Light settings.
void LightSwitchStateManager::OnNightLightChange()
{
std::lock_guard<std::mutex> lock(_stateMutex);
bool newNightLightState = IsNightLightEnabled();
// In Follow Night Light mode, treat a Night Light toggle as a boundary
if (_state.lastAppliedMode == ScheduleMode::FollowNightLight && _state.isManualOverride)
{
Logger::info(L"[LightSwitchStateManager] Night Light changed while manual override active; "
L"treating as a boundary and clearing manual override.");
_state.isManualOverride = false;
}
if (newNightLightState != _state.isNightLightActive)
{
Logger::info(L"[LightSwitchStateManager] Night Light toggled to {}",
newNightLightState ? L"ON" : L"OFF");
_state.isNightLightActive = newNightLightState;
}
else
{
Logger::debug(L"[LightSwitchStateManager] Night Light change event fired, but no actual change.");
}
EvaluateAndApplyIfNeeded();
@@ -77,9 +110,9 @@ void LightSwitchStateManager::SyncInitialThemeState()
_state.isSystemLightActive = GetCurrentSystemTheme();
_state.isAppsLightActive = GetCurrentAppsTheme();
Logger::debug(L"[LightSwitchStateManager] Synced initial state to current system theme ({})",
_state.isSystemLightActive ? L"light" : L"dark");
_state.isSystemLightActive ? L"light" : L"dark");
Logger::debug(L"[LightSwitchStateManager] Synced initial state to current apps theme ({})",
_state.isAppsLightActive ? L"light" : L"dark");
_state.isAppsLightActive ? L"light" : L"dark");
}
static std::pair<int, int> update_sun_times(auto& settings)
@@ -194,7 +227,15 @@ void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
_state.lastAppliedMode = _currentSettings.scheduleMode;
bool shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
bool shouldBeLight = false;
if (_currentSettings.scheduleMode == ScheduleMode::FollowNightLight)
{
shouldBeLight = !_state.isNightLightActive;
}
else
{
shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
}
bool appsNeedsToChange = _currentSettings.changeApps && (_state.isAppsLightActive != shouldBeLight);
bool systemNeedsToChange = _currentSettings.changeSystem && (_state.isSystemLightActive != shouldBeLight);
@@ -227,6 +268,3 @@ void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
_state.lastTickMinutes = now;
}

View File

@@ -9,6 +9,7 @@ struct LightSwitchState
bool isManualOverride = false;
bool isSystemLightActive = false;
bool isAppsLightActive = false;
bool isNightLightActive = false;
int lastEvaluatedDay = -1;
int lastTickMinutes = -1;
@@ -32,6 +33,9 @@ public:
// Called when manual override is toggled (via shortcut or system change).
void OnManualOverride();
// Called when night light changes in windows settings
void OnNightLightChange();
// Initial sync at startup to align internal state with system theme
void SyncInitialThemeState();

View File

@@ -0,0 +1 @@
#include "NightLightRegistryObserver.h"

View File

@@ -0,0 +1,134 @@
#pragma once
#include <wtypes.h>
#include <string>
#include <functional>
#include <thread>
#include <atomic>
#include <mutex>
class NightLightRegistryObserver
{
public:
NightLightRegistryObserver(HKEY root, const std::wstring& subkey, std::function<void()> callback) :
_root(root), _subkey(subkey), _callback(std::move(callback)), _stop(false)
{
_thread = std::thread([this]() { this->Run(); });
}
~NightLightRegistryObserver()
{
Stop();
}
void Stop()
{
_stop = true;
{
std::lock_guard<std::mutex> lock(_mutex);
if (_event)
SetEvent(_event);
}
if (_thread.joinable())
_thread.join();
std::lock_guard<std::mutex> lock(_mutex);
if (_hKey)
{
RegCloseKey(_hKey);
_hKey = nullptr;
}
if (_event)
{
CloseHandle(_event);
_event = nullptr;
}
}
private:
void Run()
{
{
std::lock_guard<std::mutex> lock(_mutex);
if (RegOpenKeyExW(_root, _subkey.c_str(), 0, KEY_NOTIFY, &_hKey) != ERROR_SUCCESS)
return;
_event = CreateEventW(nullptr, TRUE, FALSE, nullptr);
if (!_event)
{
RegCloseKey(_hKey);
_hKey = nullptr;
return;
}
}
while (!_stop)
{
HKEY hKeyLocal = nullptr;
HANDLE eventLocal = nullptr;
{
std::lock_guard<std::mutex> lock(_mutex);
if (_stop)
break;
hKeyLocal = _hKey;
eventLocal = _event;
}
if (!hKeyLocal || !eventLocal)
break;
if (_stop)
break;
if (RegNotifyChangeKeyValue(hKeyLocal, FALSE, REG_NOTIFY_CHANGE_LAST_SET, eventLocal, TRUE) != ERROR_SUCCESS)
break;
DWORD wait = WaitForSingleObject(eventLocal, INFINITE);
if (_stop || wait == WAIT_FAILED)
break;
ResetEvent(eventLocal);
if (!_stop && _callback)
{
try
{
_callback();
}
catch (...)
{
}
}
}
{
std::lock_guard<std::mutex> lock(_mutex);
if (_hKey)
{
RegCloseKey(_hKey);
_hKey = nullptr;
}
if (_event)
{
CloseHandle(_event);
_event = nullptr;
}
}
}
HKEY _root;
std::wstring _subkey;
std::function<void()> _callback;
HANDLE _event = nullptr;
HKEY _hKey = nullptr;
std::thread _thread;
std::atomic<bool> _stop;
std::mutex _mutex;
};

View File

@@ -11,4 +11,7 @@ enum class SettingId
Sunset_Offset,
ChangeSystem,
ChangeApps
};
};
constexpr wchar_t PERSONALIZATION_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
constexpr wchar_t NIGHT_LIGHT_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\CloudStore\\Store\\DefaultAccount\\Current\\default$windows.data.bluelightreduction.bluelightreductionstate\\windows.data.bluelightreduction.bluelightreductionstate";

View File

@@ -3,6 +3,7 @@
#include <logger/logger.h>
#include <utils/logger_helper.h>
#include "ThemeHelper.h"
#include <SettingsConstants.h>
// Controls changing the themes.
@@ -10,7 +11,7 @@ static void ResetColorPrevalence()
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
@@ -31,7 +32,7 @@ void SetAppsTheme(bool mode)
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
@@ -50,7 +51,7 @@ void SetSystemTheme(bool mode)
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
@@ -79,7 +80,7 @@ bool GetCurrentSystemTheme()
DWORD size = sizeof(value);
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_READ,
&hKey) == ERROR_SUCCESS)
@@ -98,7 +99,7 @@ bool GetCurrentAppsTheme()
DWORD size = sizeof(value);
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_READ,
&hKey) == ERROR_SUCCESS)
@@ -109,3 +110,30 @@ bool GetCurrentAppsTheme()
return value == 1; // true = light, false = dark
}
bool IsNightLightEnabled()
{
HKEY hKey;
const wchar_t* path = NIGHT_LIGHT_REGISTRY_PATH;
if (RegOpenKeyExW(HKEY_CURRENT_USER, path, 0, KEY_READ, &hKey) != ERROR_SUCCESS)
return false;
// RegGetValueW will set size to the size of the data and we expect that to be at least 25 bytes (we need to access bytes 23 and 24)
DWORD size = 0;
if (RegGetValueW(hKey, nullptr, L"Data", RRF_RT_REG_BINARY, nullptr, nullptr, &size) != ERROR_SUCCESS || size < 25)
{
RegCloseKey(hKey);
return false;
}
std::vector<BYTE> data(size);
if (RegGetValueW(hKey, nullptr, L"Data", RRF_RT_REG_BINARY, nullptr, data.data(), &size) != ERROR_SUCCESS)
{
RegCloseKey(hKey);
return false;
}
RegCloseKey(hKey);
return data[23] == 0x10 && data[24] == 0x00;
}

View File

@@ -3,3 +3,4 @@ void SetSystemTheme(bool dark);
void SetAppsTheme(bool dark);
bool GetCurrentSystemTheme();
bool GetCurrentAppsTheme();
bool IsNightLightEnabled();

View File

@@ -1,16 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
@@ -33,11 +31,6 @@
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.ImplementationLibrary" GeneratePathProperty="true" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -45,6 +38,7 @@
<DesktopCompatible>true</DesktopCompatible>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
@@ -124,6 +118,9 @@
<WarnAsError>true</WarnAsError>
</Midl>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
@@ -145,5 +142,42 @@
<ResourceCompile Include="PowerToys.MeasureToolCore.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
</Target>
</Project>

View File

@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.231216.1" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools" version="10.0.26100.4188" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Widgets" version="1.8.250904007" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.AI" version="1.8.37" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools.MSIX" version="1.7.20250829.1" targetFramework="native" />
</packages>

View File

@@ -12,13 +12,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -73,13 +73,6 @@
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
<ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />
<ProjectReference Include="..\MeasureToolCore\PowerToys.MeasureToolCore.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<BuildProject>true</BuildProject>
</ProjectReference>
<CsWinRTInputs Include="$(OutputPath)\PowerToys.MeasureToolCore.winmd" />
<None Include="$(OutputPath)\PowerToys.MeasureToolCore.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<ProjectReference Include="..\MeasureToolCore\PowerToys.MeasureToolCore.vcxproj" />
</ItemGroup>
</Project>

View File

@@ -11,7 +11,7 @@ namespace MeasureToolUI
{
public sealed class Settings
{
private static readonly SettingsUtils ModuleSettings = new();
private static readonly SettingsUtils ModuleSettings = SettingsUtils.Default;
public MeasureToolMeasureStyle DefaultMeasureStyle
{

View File

@@ -13,13 +13,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -1,16 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{e94fd11c-0591-456f-899f-efc0ca548336}</ProjectGuid>
@@ -23,23 +20,20 @@
<WindowsAppSdkBootstrapInitialize>false</WindowsAppSdkBootstrapInitialize>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<WindowsAppSDKVerifyTransitiveDependencies>false</WindowsAppSDKVerifyTransitiveDependencies>
<!-- Force NuGet to treat this project strictly as packages.config style -->
<RestoreProjectStyle>packages.config</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.WindowsAppSDK.Foundation" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true"/>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -133,18 +127,18 @@
<ItemGroup>
<ResourceCompile Include="FindMyMouse.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- Deduplicate WindowsAppRuntimeAutoInitializer.cpp (added twice via transitive imports causing LNK4042). Remove all then add exactly once. -->
<Target Name="FixWinAppSDKAutoInitializer" BeforeTargets="ClCompile" AfterTargets="WindowsAppRuntimeAutoInitializer">
<ItemGroup>
<!-- Remove ALL injected versions of the file -->
<ClCompile Remove="@(ClCompile)" Condition="'%(Filename)' == 'WindowsAppRuntimeAutoInitializer'" />
<!-- Add ONE copy back manually -->
<ClCompile Include="$(PkgMicrosoft_WindowsAppSDK_Foundation)\include\WindowsAppRuntimeAutoInitializer.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
</Target>
<ItemGroup Condition="'$(PkgMicrosoft_WindowsAppSDK)'!=''">
<!-- Remove any transitive inclusion first -->
<ClCompile Remove="$(PkgMicrosoft_WindowsAppSDK)\include\WindowsAppRuntimeAutoInitializer.cpp" />
<!-- Re-add once, but disable PCH because the SDK file doesn't include our pch.h -->
<ClCompile Include="$(PkgMicrosoft_WindowsAppSDK)\include\WindowsAppRuntimeAutoInitializer.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Target Name="RemoveManagedWebView2CoreFromNativeOutDir" AfterTargets="Build">
<ItemGroup>
<_ToDelete Include="$(OutDir)Microsoft.Web.WebView2.Core.dll" />
@@ -154,4 +148,38 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Web.WebView2.1.0.2903.40\\build\\native\\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Web.WebView2.1.0.2903.40\\build\\native\\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
</Target>
</Project>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
</packages>

View File

@@ -12,13 +12,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -12,13 +12,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -53,7 +53,7 @@ internal sealed class SettingsHelper
lock (this.LockObject)
{
{
var settingsUtils = new SettingsUtils();
var settingsUtils = SettingsUtils.Default;
// set this to 1 to disable retries
var remainingRetries = 5;

View File

@@ -13,13 +13,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -617,6 +617,8 @@ namespace MouseUtils.UITests
private void LaunchFromSetting(bool reload = false, bool launchAsAdmin = false)
{
Session = RestartScopeExe("FindMyMouse,MouseHighlighter,MouseJump,MousePointerCrosshairs,CursorWrap");
// this.Session.Attach(PowerToysModule.PowerToysSettings);
this.Session.SetMainWindowSize(WindowSize.Large);

View File

@@ -192,7 +192,7 @@ namespace MouseWithoutBorders.Class
internal Settings()
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
_watcher = SettingsHelper.GetFileWatcher("MouseWithoutBorders", "settings.json", () =>
{

View File

@@ -12,7 +12,7 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -14,7 +14,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">

View File

@@ -16,13 +16,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>

View File

@@ -29,7 +29,7 @@ namespace PowerOCR.Settings
[ImportingConstructor]
public UserSettings(Helpers.IThrottledActionInvoker throttledActionInvoker)
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
ActivationShortcut = new SettingItem<string>(DefaultActivationShortcut);
PreferredLanguage = new SettingItem<string>(string.Empty);

View File

@@ -15,7 +15,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -17,7 +17,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>

View File

@@ -15,14 +15,14 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>

View File

@@ -9,7 +9,7 @@ namespace WorkspacesEditor.Utils
public class Settings
{
private const string WorkspacesModuleName = "Workspaces";
private static readonly SettingsUtils _settingsUtils = new();
private static readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
public static WorkspacesSettings ReadSettings()
{

View File

@@ -133,7 +133,7 @@ namespace WorkspacesEditor.ViewModels
_orderByIndex = value;
OnPropertyChanged(new PropertyChangedEventArgs(nameof(WorkspacesView)));
settings.Properties.SortBy = (WorkspacesProperties.SortByProperty)value;
settings.Save(new SettingsUtils());
settings.Save(SettingsUtils.Default);
}
}

View File

@@ -35,7 +35,7 @@ LauncherUIHelper::~LauncherUIHelper()
{
Logger::error(L"Unable to find UI process: {}", get_last_error_or_default(GetLastError()));
}
} }).wait();
} }).get();
}
void LauncherUIHelper::LaunchUI()

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