Compare commits

..

104 Commits

Author SHA1 Message Date
Michael Jolley
1d11b732b7 [CmdPal] Fix memory leak in PerformanceWidgetsPage network band items (#48880)
## Summary

Fixes a memory leak in the Performance Monitor dock extension where
`GetItems()` created **new** `ListItem` instances for `_networkUpItem`
and `_networkDownItem` on every call.

## Problem

When the dock subscribes to `ItemsChanged` and calls `GetItems()` to
refresh, the band page path allocates 2 new `ListItem` objects each time
— the old ones are replaced in the fields but never collected (they
remain referenced by the `DockItemViewModel` wrappers until the next
refresh cycle). Under normal operation this leaks ~2 objects/second
indefinitely.

## Fix

Move `_networkUpItem`/`_networkDownItem` creation into the constructor
(matching the pattern used by CPU, Memory, GPU, and Battery items).
`GetItems()` now returns stable references. The `Updated` event handler
already updates their `.Title` properties, which propagates to the UI
via `PropChanged` → `CommandItemViewModel.Model_PropChanged`.

## Validation

- Build succeeds (`Microsoft.CmdPal.Ext.PerformanceMonitor.csproj`)
- Network up/down band items still receive title updates via the
existing `Updated` handler
- No `RaiseItemsChanged()` needed — `ListItem.Title` setter fires
`PropChanged`, which `DockItemViewModel` already observes

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit 28e078897a)
2026-06-26 13:35:45 +08:00
Mike Griese
ab4792a4b8 Revert "[CmdPal][Dock] Fix performance meter showing '???' after restart" (#48835)
Reverts microsoft/PowerToys#48682

I'm quite sure that OP did not build or test these changes, and they
should not have merged.

(cherry picked from commit 386a16ff94)
2026-06-26 13:35:45 +08:00
Niels Laute
dc3a9da968 [Shortcut Guide] Prevent overlay crash on section navigation (#48448) (#48481)
## Summary of the Pull Request

Shortcut Guide overlay crashes and closes when navigating between
sidebar sections (e.g. clicking PowerToys, then clicking the Windows
icon to come back). Repro and crash logs in #48448. Crash logs in #48441
show the same propagation path plus a follow-up access violation in
coreclr, indicating exceptions that escape local catches.

This PR fixes the immediate navigation race and adds broader crash
hardening so future exceptions on the UI/background threads are logged
instead of tearing down the overlay.

### Navigation-race fix (commit 1)

Root cause: `WindowSelector_SelectionChanged` calls
`App.TaskBarWindow.Activate()` and then `SetWindowPosition()`
synchronously. `Activate()` runs a reentrant `Window_Activated` →
`BringToFront` → `TaskbarWindow.Activated` chain that can leave
`App.TaskBarWindow.AppWindow` momentarily null, so `SetWindowPosition`
throws `NullReferenceException`.

Because the initial `SelectedItem = MenuItems[0]` is set from
`SetNavItems`, the NRE bubbles up into `InitializeNavItemsAsync`'s catch
block — which sets `_closeType = "InitializationFailed"` and closes the
window. That matches both user-visible symptoms: the overlay "flashes
and disappears" (#48441) on open and "closes when clicking the Windows
icon" (#48448).

Edits in
`src/modules/ShortcutGuide/ShortcutGuide.Ui/ShortcutGuideXAML/MainWindow.xaml.cs`:

- **`SetWindowPosition`**: null-guard `App.TaskBarWindow?.AppWindow` and
skip the taskbar-overlap height adjustment when it is not currently
observable. Wrap the body in `try`/`catch` with `Logger.LogError` so any
future positioning hiccup keeps the previous layout instead of taking
down the overlay.
- **`WindowSelector_SelectionChanged`**: null-guard
`App.TaskBarWindow?.Hide()` / `Activate()` and wrap the body in
`try`/`catch`. This breaks the propagation path that lets a navigation
exception reach `InitializeNavItemsAsync`'s "fatal init failure" branch.

### Crash hardening (commit 2)

Additional defensive changes to cover other unguarded paths surfaced
while reviewing #48441:

- **`App.xaml.cs`**: register `App.UnhandledException`,
`AppDomain.CurrentDomain.UnhandledException`, and
`TaskScheduler.UnobservedTaskException` so a stray exception (e.g. an IO
failure during a fire-and-forget UI handler, or a background `Task`
fault) gets logged instead of tearing the process down with an access
violation in coreclr. Mirrors what Peek, AdvancedPaste, and CmdPal
already do.
- **`App.OnLaunched`**: wrap the launch sequence in `try`/`catch` and
exit cleanly with an error log on failure (`LoadData` / `MainWindow` /
`TaskbarWindow` ctors and `Activate` are all reachable failure points).
- **`App.LoadData`**: broaden the `Pinned.json` deserialize catch to
also handle `IOException` / `UnauthorizedAccessException`, and guard the
round-trip `SaveSettings` call as best-effort with a warning log.
- **`PinnedShortcutsHelper.Save`**: catch `IOException` /
`UnauthorizedAccessException` / `JsonException` and log; `Pin` / `Unpin`
runs from a synchronous UI handler so an unguarded `File.WriteAllText`
would tear down the overlay on any disk hiccup.
- **`TaskbarWindow.UpdateTasklistButtons`**: move the `AppWindow.Move`
calls inside the existing `try` block, null-guard
`App.MainWindow?.AppWindow` up front, and wrap the whole body so the
method (which runs from the ctor and from `Activated`) cannot tear the
overlay down when `MainWindow` is in a transient state.

## PR Checklist

- [x] Closes: #48448
- [x] Likely also fixes: #48441
- [x] **Communication:** Defensive fix to known crash paths; no API
change.
- [ ] **Tests:** No automated tests added — the failures are reentrancy
/ timing races that are hard to deterministically trigger in CI.
Validated with a synthetic repro (see below).
- [x] **Localization:** N/A — only logger strings.
- [x] **Dev docs:** N/A
- [x] **New binaries:** N/A

## Detailed Description of the Pull Request / Additional comments

The fix is intentionally defensive (rather than restructuring the
reentrant activation flow) because the legacy taskbar UIA enumeration
(`TasklistPositions.GetButtons`) on Windows 10 is what most reliably
widens the race window and is out of scope to redesign for a hotfix.

## Validation Steps Performed

- Build: `tools\build\build.cmd` from
`src\modules\ShortcutGuide\ShortcutGuide.Ui` — exit 0, errors log empty
for both commits.
- Synthetic repro: temporarily injected `throw new
NullReferenceException()` at the top of `SetWindowPosition` to exercise
the exact propagation path the reporter's log shows (`SetWindowPosition`
→ `SelectionChanged` → `set_SelectedItem` →
`InitializeNavItemsAsync.catch` → `Close("InitializationFailed")`).
- Before fix: overlay flashes and closes, log shows `Failed to
initialize navigation items.` with the NRE.
- After fix: overlay stays open, page navigates, log shows `Failed to
set Shortcut Guide window position; keeping previous layout.` from the
new `catch`.
- Did not reproduce the live race on a Win11 dev box; the reporter's
repro is Windows 10 19045 / Microsoft Store install where the legacy
taskbar UIA timing makes the reentrant chain more likely to expose the
null.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit 502dc40aa4)
2026-06-22 17:15:23 +08:00
moooyo
baee472288 [PowerDisplay] Detect built-in panel when driven by the discrete GPU (#48637)
On dual-GPU laptops, Power Display stopped detecting the built-in panel
(and adjusting its brightness) when the **discrete GPU** drives the
display — it showed "can't detect the display". This fixes that by
classifying displays by **capability** (does WMI brightness work on it?)
instead of by the nominal `OutputTechnology` value, which the discrete
GPU misreports for the internal panel.

- [x] Closes: #48587
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized (no
new user-facing strings added)
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

On a hybrid / MUX laptop, when the **discrete GPU** drives the built-in
eDP panel, `QueryDisplayConfig` reports the panel's
`DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY` as `DISPLAYPORT_EXTERNAL` (`10`)
instead of the `INTERNAL` flag (`0x80000000`) it reports under the
integrated GPU. It is the *same physical panel* (same EDID) — only the
reported connector type changes with the active GPU.

PR #47740 introduced a strict classifier: `OutputTechnology` →
internal/external, then **internal → WMI-only, external → DDC/CI-only,
with no fallback**. So under the discrete GPU the built-in panel was
classified *external* and sent to DDC/CI only — but a laptop eDP panel
does not speak DDC/CI, so it was dropped and Power Display reported it
couldn't detect any monitor. (`WmiMonitorBrightness` still exposes that
panel regardless of which GPU drives it, so the panel was actually
controllable — it just never got routed to WMI.)

- **`MonitorManager`** now runs **WMI discovery first** over the full
`QueryDisplayConfig` inventory. Every display `WmiMonitorBrightness`
exposes is treated as internal (WMI-controlled); whatever WMI does
**not** claim is routed to DDC/CI. The `OutputTechnology`-based
classifier is gone.
- **`WmiController`** matches the system-wide `WmiMonitorBrightness`
results against the full inventory by `Monitor.Id`. The persisted
`Monitor.Id` is still taken from the matched `DevicePath`
(byte-identical to the DDC route and to prior releases), so saved
brightness/per-monitor settings survive upgrades.
- New **`MonitorIdentity.FromInstanceName`** reduces a WMI
`InstanceName` to the same canonical `Monitor.Id` as `FromDevicePath`;
the separate `PnpHardwareKey` helper is removed.
- **Deleted** `DisplayClassifier` and `MonitorDisplayInfo.IsInternal`
(net ~150 fewer lines).

A monitor that exposes **both** `WmiMonitorBrightness` **and** DDC/CI is
now controlled via WMI only and won't get DDC-only features (contrast /
volume / input source / color temperature / power). This is uncommon
(typical laptop panels are WMI-only; typical external monitors are
DDC-only) and is a deliberate decision: it removes the entire class of
`OutputTechnology` misclassification bugs while keeping the performance
win of not DDC-probing internal panels.

- Built the Power Display app (`PowerDisplay.csproj`) and
`PowerDisplay.Lib.UnitTests` (x64 / Debug) with MSBuild — both succeed,
including after merging latest `main` (Windows App SDK 2.2.0).
- Ran the unit test suite: **128/128 pass**, including new
`FromInstanceName` tests — the `FromInstanceName == FromDevicePath`
equivalence invariant and a concrete #48587 regression case (the BOE
panel reported as `OutputTechnology=10`).
- Traced the fix against the reporter's diagnostic logs: the panel that
previously went `OutputTechnology=10 → External → DDC → dropped` is now
claimed by WMI and controllable.
- Reviewed the diff for regressions (Monitor.Id persistence, monitor
blacklist, mirror mode, dual-internal-panel devices, external-only
desktops).

---------

Co-authored-by: Yu Leng <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit 32ad98a0dd)
2026-06-22 16:30:19 +08:00
Bryce Cindrich
142833d49a fix(shortcut-guide): use <N> token for literal digit keys in manifests (#48757)
## Summary of the Pull Request

Converts the literal-digit shortcut keys in the bundled Shortcut Guide
manifests to the `<N>` special-key convention, so they render as the
correct number.

Per the manifest spec, a bare number in `Keys:` is a virtual-key code. A
literal digit key authored as a bare number is therefore misread (VK `9`
is Tab, VK `1` is the left mouse button, VK `0` is undefined) and
renders incorrectly. The fix authors these as the `<N>` token (for
example `"<9>"`), which `KeyVisual` strips to display the digit.

This is a data-only change: **91 literal-digit keys across 14
manifests** become `<N>` tokens. No code or doc changes; the renderer
and converter already support `<N>`, and the convention is documented in
the spec.

Follow-up to #48461, which introduced and documented the `<N>`
convention (per @noraa-junker's request for a separate PR to fix the
remaining manifests). Together with #48461 this resolves the rendering
reported in #48460.

Files touched (all under
`src/modules/ShortcutGuide/ShortcutGuide.Ui/Assets/ShortcutGuide/Manifests/`):
Adobe.Illustrator (18), Adobe.Photoshop (17), SlackTechnologies.Slack
(13), Adobe.InDesign (11), JetBrains.IntelliJIDEA.Community (11),
BlenderFoundation.Blender (3), Figma.Figma (3), Google.Chrome (3),
Microsoft.Edge (3), Microsoft.VisualStudioCode (3), Mozilla.Firefox (3),
+WindowsNT.Notepad (1), Adobe.AfterEffects (1), GIMP.GIMP (1).

## PR Checklist

- [ ] **Closes:** N/A (follow-up to #48461; contributes to #48460)
- [ ] **Communication:** discussed in #48461; @noraa-junker requested
this separate PR.
- [ ] **Tests:** N/A for data; the converter and `<N>` convention are
unit-tested in #48461. Validated here by deserializing every manifest
with YamlDotNet (see below).
- [x] **Localization:** unchanged; these are per-language manifest
files.
- [ ] **Dev docs:** N/A (the `<N>` convention is documented in the spec
via #48461).
- [ ] **New binaries:** N/A.
- [ ] **Documentation updated:** N/A.

## Detailed Description of the Pull Request / Additional comments

Each change wraps a single bare digit in angle brackets, for example:

```yaml
          Keys:
-            - 9
+            - "<9>"
```

Quoted tokens (`"<9>"`) are used to match the dominant special-token
style already in the manifests (`"<Enter>"`, `"<Down>"`, etc.).

Note (out of scope): `Adobe.Photoshop.en-US.yml` has a shortcut with an
empty `Name: ""` (around line 799). That is a pre-existing data issue
unrelated to digit rendering; the digit is still converted, and the
empty name is left as-is.

## Validation Steps Performed

- Confirmed the diff touches only the 14 manifests, 91 insertions and 91
deletions, with each changed line being a digit wrapped as `"<N>"` (no
whitespace, indentation, or encoding churn).
- Confirmed zero bare-digit `Keys` entries remain and exactly 91 new
`"<N>"` tokens exist.
- Deserialized all 32 manifests with YamlDotNet (the same library the
app uses at runtime): 0 parse errors.
- Rendering behavior for `<N>` is already verified in #48461 (the
renderer strips the brackets to show the digit).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit cabb71108a)
2026-06-22 16:29:53 +08:00
Bryce Cindrich
46d594a7f5 feat(shortcut-guide): add Postman manifest and fix numbered-key display (#48461)
## Summary of the Pull Request

Adds a Shortcut Guide manifest for **Postman** and fixes a rendering bug
where single-digit keys in manifests displayed incorrectly.

- **Fix numbered-key rendering** —
`src/modules/ShortcutGuide/ShortcutGuide.Ui/Converters/ShortcutDescriptionToKeysConverter.cs`:
a single digit (`0`–`9`) in a manifest's `Keys` was treated as a Windows
virtual-key code instead of the literal digit. Since VK `1` is the left
mouse button, VK `9` is Tab, and VK `0` is undefined, shortcuts such as
`Ctrl+0` (reset zoom) and `Ctrl+9` (last tab) rendered as
blank/incorrect glyphs. Single digits are now rendered as the literal
character.
- **Add Postman shortcuts** —
`src/modules/ShortcutGuide/ShortcutGuide.Ui/Assets/ShortcutGuide/Manifests/Postman.Postman.en-US.yml`:
new manifest for `Postman.exe` covering Tabs, Sidebar, Request,
Interface, Window and modals, and Console. Auto-included via the
existing `Manifests/*.yml` glob in `ShortcutGuide.Ui.csproj`.
- **Show tab-number ranges** — Edge, Chrome, Firefox, and Postman
manifests: the "switch to a specific tab" entry used the literal key
`1`, which (after the fix above) read as `Ctrl + 1`. It now uses a `1 -
8` range so the keycap conveys "any tab number 1 through 8". The
separate "last tab" (`9`) and "reset zoom" (`0`) entries remain literal
single keys.
- **Add unit tests** — new `ShortcutGuide.UnitTests` (MSTest) project
covering `ShortcutDescriptionToKeysConverter.GetKeysList`, including the
single-digit regression.

## PR Checklist

- [x] Closes: #48460
- [ ] **Communication:** I've discussed this with core contributors
already. <!-- Filed #48460; the v0.100 announcement invites app-shortcut
contributions via PR. -->
- [x] **Tests:** Added/updated and all pass <!-- New
ShortcutGuide.UnitTests (MSTest); 8 tests pass locally via
vstest.console. -->
- [x] **Localization:** All end-user-facing strings can be localized
<!-- Shortcut names live in per-language manifest files (`*.en-US.yml`);
other locales fall back to en-US, consistent with existing manifests.
-->
- [ ] **Dev docs:** Added/updated <!-- N/A: no behavior requiring
dev-doc changes. -->
- [ ] **New binaries:** Added on the required places <!-- N/A: the new
manifest is a data asset under an already-shipped, globbed folder. The
new test project is auto-discovered by the existing `**\*UnitTest*.dll`
VSTest glob, so no CI pipeline change is required. -->
- [ ] **Documentation updated:** <!-- N/A -->

## Detailed Description of the Pull Request / Additional comments

The Shortcut Guide displays per-app shortcuts from YAML manifests,
matched to the foreground window via `WindowFilter`. Keys are converted
to keycaps by `ShortcutDescriptionToKeysConverter`. Numeric key strings
were unconditionally parsed as virtual-key codes, so literal-digit
shortcuts rendered wrong. The fix adds a `>= 0 and <= 9` case that emits
the digit character as-is; non-digit numeric codes (arrows, etc.) are
unchanged.

The new Postman manifest exercises this with `Ctrl+0` / `Ctrl+9`. The
browser/Postman "specific tab" entries were updated from the literal `1`
to the `1 - 8` range string, rendered verbatim by `KeyVisual` (the same
path used by the existing `Number (1-9)` key in the Windows Explorer
manifest).

A new `ShortcutGuide.UnitTests` (MSTest) project covers the converter:
single digits render literally (regression test), modifier ordering,
non-numeric passthrough (e.g. `1 - 8`), and arrow-key VK mapping.

## Validation Steps Performed

Built and ran locally (x64 Debug):

- Built `ShortcutGuideModuleInterface`, `ShortcutGuide.Ui`, and
`ShortcutGuide.IndexYmlGenerator`; launched the Debug `PowerToys.exe`.
- Triggered Shortcut Guide (`Win+Shift+/`) with **Postman** focused: the
Postman section renders with all categories, and `Ctrl+1` / `Ctrl+9` /
`Ctrl+0` display correctly (previously blank/incorrect).
- Verified the "specific tab" entry renders as `Ctrl + 1 - 8` in
**Edge**, **Chrome**, **Firefox**, and **Postman**.
- Built `ShortcutGuide.UnitTests` and ran via `vstest.console.exe`:
**8/8 tests pass**.

<img width="845" height="1432" alt="PowerToys Shortcut Guide Running
Postman"
src="https://github.com/user-attachments/assets/6359617e-3e2c-48b0-8005-b3684594ec94"
/>

Co-Authored-By: Claude Opus 4.8

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit a0e53de825)
2026-06-22 16:29:52 +08:00
Dave Rayment
673a41512c [ColorPicker] Fix the main window UI appearing in the zoomed-in view (#48762)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #37801
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
This uses `SetWindowAffinity()` with the `WDA_EXCLUDEFROMCAPTURE`
constant on the main Color Picker window to ensure the ZoomWindow bitmap
creation excludes the corner of the picker UI. The ability to capture
the picker window is restored immediately after, so it's still visible
in Snipping Tool, Remote Desktop and other tools.

The fix uses a new helper with simple `Include()` / `Exclude()` methods
as an adapter to the native code. This may potentially be included in
Common if other utilities needed it.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
1. Repro'd the original issue on the current Color Picker release:
<img width="262" height="263" alt="image"
src="https://github.com/user-attachments/assets/bc12b2f8-b67f-4b56-a803-57ab2fe0fa17"
/>

2. Confirmed that the fix worked and normal window affinity was restored
(otherwise I would not have been able to snip this):
<img width="262" height="262" alt="image"
src="https://github.com/user-attachments/assets/bc336ad0-4114-49fa-8440-b78466de363f"
/>

3. Repeated zooming in and out over a normal session.

(cherry picked from commit eab305334b)
2026-06-22 16:29:52 +08:00
Eymard Silva
f57062c206 Fix VS Code Workspaces shared storage lookup (#47505)
## Summary

Fixes VS Code Workspaces recent entries discovery after VS Code 1.118
moved `history.recentlyOpenedPathsList` to the shared application
storage database.

The plugin now probes both the legacy `User/globalStorage/state.vscdb`
database and the new shared storage database for VS Code Stable,
Insiders, Exploration, VSCodium, VSCodium Insiders, and portable
installs.

It also deduplicates results that may appear in both locations.

Fixes #47445

## Validation

- Reviewed the change against the issue's documented VS Code 1.118
storage paths.
- Attempted local focused build from
`src/modules/launcher/Plugins/Community.PowerToys.Run.Plugin.VSCodeWorkspaces`
with `tools/build/build.cmd -Platform x64 -Configuration Debug`.
- Build was blocked by local environment/tooling issues unrelated to
this C# change: missing/invalid VC tooling/Windows SDK.

(cherry picked from commit e1b1a8d7ed)
2026-06-22 16:29:52 +08:00
Mike Griese
f339b48324 CmdPal: Only list available docks when pinning (#48723)
This is a totally minor nitpick.

I don't have the dock enabled on all my displays. But the current "pin
to dock" dialog lets me pin it to a display I don't have the dock on.
When that happens, it effectively results in _nothing_ happening. Not
great.

This PR mitigates that situation, but only listing the enabled docks
when pinning.

(cherry picked from commit 6dcda8a6aa)
2026-06-22 16:29:52 +08:00
ABHIJEET KALE
f590871d6d [CmdPal][Dock] Fix performance meter showing '???' after restart (#48682)
This PR fixes Issue #48680 where the CmdPal dock performance meter shows
'???' after restart.

**Root cause**: The PerformanceWidgetsPage initially returns items with
a placeholder title ('???') because ContentData hasn't loaded yet. The
DataManager timer starts when the dock subscribes to ItemsChanged, and
the Updated event fires 1 second later with real data. However, the
Updated event handlers were updating ListItem.Title directly without
calling RaiseItemsChanged() on the page, so the dock was never notified
that the items had changed and continued to display the stale '???'
title.

**Fix**: Added a RaiseItemsChanged() call to each of the 5 Updated event
handlers (CPU, Memory, Network, GPU, Battery) after the item titles are
updated. This causes the dock to re-call GetItems() and refresh the
displayed titles.

Fixes #48680

(cherry picked from commit 0d12a62abb)
2026-06-22 16:29:52 +08:00
William
bdcedb142e Changed sleep icon to hibernation icon in Command Palette (#48689)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Changed the icon from the sleep icon to the hibernate icon, which fixes
the issue in #48535

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #48535
## Detailed Description of the Pull Request / Additional comments
The icon was previously the sleep icon, and I have changed it to the
hibernate icon.

## Validation Steps Performed
I have visually checked that the icon is now updated to the correct
icon.

(cherry picked from commit 2125d739a3)
2026-06-22 16:29:52 +08:00
Mike Griese
7da85cac40 CmdPal: fix initializing the Run history in AOT builds (#48463)
Regressed in one of the last two releases.

The problem was that `history.ToImmutableList()` ran on the projected
`IVector<string>`. `ImmutableList.CreateRange` checks for
`IReadOnlyCollection<string>`, and resolving that interface on a WinRT
object requires a helper type that AOT can't generate.

So we have to just _not do that_.

Closes #48445

(cherry picked from commit fb0f4292eb)
2026-06-22 16:29:52 +08:00
Clint Rutkas
750ef385b8 [QuickAccess] Suppress unhandled XAML exceptions in flyout host (#48457)
## Summary

Adds the two missing top-level exception handlers in the QuickAccess
(Preview) flyout host so that an unhandled XAML exception during launch
or page navigation no longer FailFasts `PowerToys.QuickAccess.exe`.

Spotted while reading through `App.OnLaunched` and `ShellPage` for an
unrelated review of the flyout startup path — none of the existing
handlers exist yet, so any throw during `MainWindow` construction,
`ShellHost.Initialize`, or `ContentFrame.Navigate(typeof(LaunchPage) |
typeof(AppsListPage), …)` bubbles all the way out to the Windows App SDK
runtime and is stowed as a XAML failure. Compare with
`src\settings-ui\Settings.UI\SettingsXAML\App.xaml.cs`, which already
wires `UnhandledException += App_UnhandledException`.

## Changes

**`src\settings-ui\QuickAccess.UI\QuickAccessXAML\App.xaml.cs`**

- Hook `Application.UnhandledException` in the constructor. The handler
logs the exception via `ManagedCommon.Logger.LogError` (same logger
Settings uses) and sets `e.Handled = true`. QuickAccess is a transient
launcher flyout owned by the runner, so swallowing a stray XAML error
and keeping the host alive for the next summon is the correct trade-off
— the failure is still recorded for diagnostics.
- Wrap the body of `OnLaunched` in a try/catch. If `MainWindow` (which
sets up window chrome, listener threads, the IPC coordinator, and the
XAML shell) fails to construct, log the exception and call `Exit()`
cleanly rather than letting the throw escape into the Windows App SDK
launch path.

**`src\settings-ui\QuickAccess.UI\QuickAccessXAML\Flyout\ShellPage.xaml.cs`**

- Subscribe to `ContentFrame.NavigationFailed` after
`InitializeComponent`. A page constructor or XAML-load failure in
`LaunchPage` / `AppsListPage` would otherwise bubble out of the `Frame`
and crash the launcher. The handler logs the failure
(`SourcePageType.FullName` + the exception) and marks it handled so the
next summon retries navigation.

No production behaviour changes when things work — only the failure
paths are different. No public API surface changes.

## Why both handlers, not just one

- `Application.UnhandledException` does not fire for
`Frame.NavigationFailed`. The Frame raises its own event first and, if
no handler runs or `e.Handled` is left `false`, then it rethrows on the
dispatcher.
- Conversely, `Frame.NavigationFailed` only fires for navigation
failures — not for an exception thrown directly in `OnLaunched` before
any navigation happens.

The two events are complementary, so both need a handler to fully cover
the launch + navigation paths.

## Testing

- The local NuGet feed on my dev box currently can't restore
`Microsoft.NETCore.App.Runtime.win-x64 = 10.0.9` (the feed only has
`11.0.0-preview.1.26104.118`), which fails the project restore for every
WinUI project including this one. That's the same environment issue I
called out on #48414 — pipeline restore uses a different feed and is
fine.
- All three patterns added here are copy-paste analogues of code that
already exists in `Settings.UI` (`App.xaml.cs:96, 106-109`,
`ShellViewModel.cs:86, 136`), so namespace and signature drift risk is
minimal. The only behavioural difference is `e.Handled = true`, which is
the actual goal of this PR.

## Risk

- Low. Two new event handlers and one try/catch. No behaviour change on
the success path.
- Worst-case regression is that a real, repeatable XAML failure becomes
silent in the runner's eyes (no process crash) instead of loud — but
it's logged via `Logger.LogError` so the user can still find the trace
in `%LOCALAPPDATA%\Microsoft\PowerToys\Logs\`.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---

ADO:
https://microsoft.visualstudio.com/DefaultCollection/OS/_workitems/edit/61258633/

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit ab4947579b)
2026-06-22 16:29:51 +08:00
Matheus Mol
7279bfd9ec [KBM] Fix modifier key remapped to non-modifier delivering WM_SYSKEYDOWN (#47192)
## Summary of the Pull Request

When a modifier key (Ctrl/Alt/Shift) is remapped to a non-modifier key
using
Keyboard Manager, the injected key event is delivered to applications as
WM_SYSKEYDOWN instead of WM_KEYDOWN. This causes unexpected behavior —
for
example, remapping Left Alt to Backspace results in whole words being
deleted
instead of single characters, because applications interpret
WM_SYSKEYDOWN +
VK_BACK as Alt+Backspace.

The fix resets the modifier state with a suppress-flag key-up event
before
injecting the target key, consistent with the existing approach used for
the
Caps Lock remapping scenario.

## PR Checklist

- [ ] Closes: #47191
- [ ] Communication: I've discussed this with core contributors already.
If the work hasn't been agreed, this work might be rejected
- [x] Tests: Added/updated and all pass
- [ ] Localization: All end-user-facing strings can be localized
- [ ] Dev docs: Added/updated
- [ ] New binaries: Added on the required places

## Detailed Description of the Pull Request / Additional comments

The root cause is that SendInput is called inside the low-level keyboard
hook
callback before the original modifier event is suppressed. At that point
the
modifier state is still active, so the OS delivers the injected key as
WM_SYSKEYDOWN (system key with Alt context) rather than WM_KEYDOWN.

This is the same mechanism that was already fixed for the Ctrl/Alt/Shift
↔
Caps Lock case. This PR extends the fix to cover modifier → non-modifier
remaps.

## Validation Steps Performed

1. Remapped Left Alt → Backspace in Keyboard Manager
2. Opened a text editor, typed text, pressed the remapped key
3. Confirmed single characters are deleted instead of whole words
4. All 93 unit tests pass (KeyboardManager.Engine.UnitTests)

(cherry picked from commit 5688441127)
2026-06-22 16:29:51 +08:00
Mario Hewardt
8d6bb43c26 ZoomIt - Fix race condition in audio init (#48685)
It was a race condition.

(cherry picked from commit d9216f0fc7)
2026-06-22 16:29:51 +08:00
moooyo
b82e3535da [PowerDisplay] Allow waking a monitor from standby via power-state On (#48628)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Power Display could put a monitor to sleep but never wake it back up.
Selecting **On** in the per-monitor power-state list was a hard-coded
no-op, so the DDC/CI wake command (VCP `0xD6` = `0x01`) was never sent.
This removes that guard so selecting **On** wakes the display, and
cleans up the dead code/comment left behind by the original
one-directional design.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #48428
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

`MonitorViewModel.HandlePowerStateSelectionChanged` early-returned when
the selected power state was **On** (`0x01`), so `SetPowerStateAsync`
was never called for On and the wake write never reached the monitor. As
a result Power Display's power control was one-directional: it could
send Standby/Suspend/Off but could never turn a monitor back on.

The guard dates back to the very first power-state commit and was paired
with a single-monitor assumption — *"the monitor must be on to see the
UI"*, so On was treated as the always-current state and skipped. A later
change made the selection reflect the monitor's real power state (so a
monitor in the list can legitimately be asleep), and multi-monitor
support means the flyout can be shown on monitor A while the user wants
to wake monitor B. Those changes invalidated the assumption, but the
action-side guard survived a subsequent refactor.

The lower layers already do the right thing:
`MonitorManager.SetPowerStateAsync` →
`DdcCiController.SetPowerStateAsync` → `SetVcpFeatureAsync(monitor,
0xD6, value)` passes the value through unchanged, so the fix is purely
removing the UI-layer guard. DDC/CI stays reachable while the panel is
in Standby/Suspend/Off(DPM), so writing `0x01` turns it back on (this is
the same mechanism Twinkle Tray uses). `Off (Hard)` / `0x05` may still
require a physical wake on some monitors, since that state can cut the
DDC command channel.

Cleanup included in this PR:
- Removed the now-unused `PowerStateItem.PowerStateOn` constant (its
only consumer was the deleted guard).
- Removed the dead `SetPowerState` `[RelayCommand]` (the generated
`SetPowerStateCommand` had zero references — the XAML wires
`SelectionChanged`, not a command).
- Updated the `SetPowerStateAsync` doc comment from the one-directional
framing to a neutral bidirectional description.

Net change: 2 files, +5 / −24.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

- **Build:** `MSBuild PowerDisplay.csproj -p:Platform=x64
-p:Configuration=Debug` (CoreCompile) — **0 errors / 0 warnings**.
- **Static check:** repo-wide grep confirms no remaining references to
`PowerStateOn` or `SetPowerStateCommand`; the power-state ListView binds
only `ItemsSource` + `SelectionChanged` (no `SelectedItem` binding), so
opening the flyout cannot spuriously re-fire a selection.
- **Manual (requires a DDC/CI monitor):** enable *Power state control*
for a monitor → open its flyout and select **Standby** or **Off (DPM)**
(screen blanks) → reopen the flyout and select **On** → the display
wakes.

No automated test was added: with the guard removed the handler is an
unconditional pass-through (identical in shape to
`HandleInputSourceSelectionChanged`), and it is an `async void` WinUI
event handler over real DDC/CI hardware, which is outside the
`PowerDisplay.Lib` unit-test seam.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Yu Leng <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
(cherry picked from commit ff3c1f9252)
2026-06-22 16:29:13 +08:00
Boliang Zhang (from Dev Box)
d81186267d Merge main into stable for 0.100 release (rev 14) 2026-06-09 23:45:55 +08:00
Boliang Zhang (from Dev Box)
d22589bcf6 Revert "Add copy monitor diagnostics button to Power Display (#48209)"
This reverts commit 76eb6eaac5.
2026-06-05 15:42:28 +08:00
Boliang Zhang (from Dev Box)
0aed70cc87 Merge main into stable for 0.100 release (rev 13) 2026-06-05 11:33:54 +08:00
Boliang Zhang (from Dev Box)
ba70becdef Merge main into stable for 0.100 release (rev 12) 2026-06-03 17:43:12 +08:00
Mike Griese
820d98cb43 cmdpal: fix the dock window border being visible, redux (#48180)
Addenda to #47187

that fix only works if the _hwnd is already set. Actually it's crazy it
ever worked.

Tested by disconnecting and reconnecting RDP a couple times, which
pretty consistently reproduces the problem.

(cherry picked from commit c6a9ad2ad0)
2026-06-02 21:41:29 +08:00
Dustin L. Howett
cbeeefcaf9 Remove our dependency on expected-lite (#48159)
This removes our last git submodule dependency!

We were using `expected-lite` in one place, which was being compiled out
_anyway_ in favor of using `std::expected`.

(cherry picked from commit 109c63ba33)
2026-06-02 21:41:29 +08:00
Boliang Zhang
6ceb53336f Migrate spdlog from submodule to vcpkg (#48039)
## Summary

Migrate `deps/spdlog` from a git submodule to **vcpkg manifest mode**
with an overlay port pinned to the **exact same commit**
(`gabime/spdlog@616866fc`). Replaces the polyfill shim added in #47910
with a proper port-level patch.

This is the follow-up to PR #47928, which I closed after @zadjii-msft /
@DHowett clarified that the intended direction was a single combined
"move to vcpkg **and** apply a patch file" (one change, not two stepping
stones).

## Guidance honored

Per @zadjii-msft (offline):
-  Convert each submodule to vcpkg **one at a time** — this PR is
**spdlog only**. `deps/expected-lite` stays a submodule (separate PR
next).
-  Atomic commit per dep (multiple commits on the branch for review
traceability; squash on merge gives the requested single commit).
-  **Don't bump the version.** Only variable changed: submodule →
vcpkg. Same commit (`616866fc`, v1.8.5 + 38) the submodule pointed at.

Per @DHowett
([review](https://github.com/microsoft/PowerToys/pull/48039#pullrequestreview-4338835150)):
-  No vcpkg submodule — vswhere-first detection via a Terminal-style
`steps-install-vcpkg.yml` template; three-tier `VcpkgRoot` fallback (env
var → VS-shipped → runtime clone pinned to manifest baseline).

## Design

- **Repo-root manifest**: `vcpkg.json` declares only `spdlog`, with
`builtin-baseline` pinned. `vcpkg-configuration.json` registers
`deps/vcpkg-overlays/` as overlay-ports.
- **Overlay port** `deps/vcpkg-overlays/spdlog/`: `vcpkg_from_github(REF
616866fc...)` with bundled fmt preserved (`-DSPDLOG_FMT_EXTERNAL=OFF`);
the MSVC 14.51 fix from #47910 carried as a proper vcpkg patch on
`include/spdlog/fmt/bundled/format.h`.
- **vcpkg integration is global** (set in `Cpp.Build.props`, imported
via `ForceImportBeforeCppProps` for every `.vcxproj`). An earlier
attempt to make vcpkg per-project-opt-in via `deps/spdlog.props` failed
because ~85 PowerToys `.vcxproj` files import `spdlog.props` AFTER
`Microsoft.Cpp.targets`, by which point `vcpkg.props`' `ClCompile` hook
is dead-on-arrival. The trade-off (every C++ project invokes `vcpkg
install` once at build time, ~0.5 s on cache hits, manifest declares
only spdlog so install set is fixed) is documented in the expanded
`Cpp.Build.props` comment.
- **`deps/spdlog.props`** is now a thin shim that only sets the
historical `SPDLOG_*` preprocessor defines for source-compat.
- **`Cpp.Build.targets`** is a new file imported via
`ForceImportAfterCppTargets` to load `vcpkg.targets` after
`Microsoft.Cpp.targets`. A fail-fast `<Target>` errors with a clear
message if `vcpkg.props` can't be found at the resolved `VcpkgRoot`.
- **Removes** `deps/spdlog-msvc-fix/` polyfill, in-tree wrapper
`src/logging/`, spdlog submodule, the single `<ProjectReference>` in
`logger.vcxproj`, plus 3 `.slnf` refs and 2 `.slnx` refs
(`PowerToys.slnx` + `installer/PowerToysSetup.slnx`), plus 3 hard-coded
`..\deps\spdlog\include` entries in `<AdditionalIncludeDirectories>`.
- **CI**: new reusable `.pipelines/v2/templates/steps-install-vcpkg.yml`
(vswhere-first, manifest-baseline-pinned fallback clone, respects
`useVSPreview`). Gated `Cache@2` for `%LOCALAPPDATA%\vcpkg\archives`
keyed on overlay-port contents. Same vcpkg detection added to
`tools\build\build-essentials.ps1` for local devs.

## Verification

Local build matrix (all 4 configs of `logger.vcxproj` and a
representative late-import consumer):

| Config | Result | Notes |
|--------|--------|-------|
| Release \| x64    |  | vcpkg install ~21 s, `logger.lib` produced |
| Debug \| x64 |  | **Validates patch fixes the actual MSVC 14.51 bug**
(`_ITERATOR_DEBUG_LEVEL > 0` → `_SECURE_SCL`) |
| Release \| ARM64 |  | vcpkg cross-installs `arm64-windows-static`
spdlog in ~16 s |
| Debug \| ARM64 |  | **Previously DISABLED for the in-tree spdlog**
(per `<Build Solution="Debug\|ARM64" Project="false" />` in
`PowerToysSetup.slnx`); this migration FIXES that latent gap |
| FancyZonesLib (Release \| x64) |  | Late-import-pattern consumer;
previously broke in v2 |

Full PowerToys CI (x64 + arm64 + CmdPal SDK + all GitHub Actions checks)
green.

**Consumer audit**: 72 `.vcxproj` files reference `logger.vcxproj`; all
72 also import `deps/spdlog.props`. No transitive-link breakage.

## Out of scope (intentional)

- `deps/expected-lite` migration — next PR per "one-at-a-time" rule.
- Remote vcpkg binary cache (Azure Artifacts NuGet feed). Local pipeline
`Cache@2` works for now, but a remote feed survives across pipelines and
is the long-term answer. Happy to split this into a follow-up.

## Notes for review

- Patch in the overlay port is identical content to PR #47928's patch
but regenerated with LF line endings (vcpkg's `vcpkg_apply_patches` is
strict; no `--ignore-whitespace`).
- Once PowerToys eventually bumps spdlog past v1.14 (which ships fmt
10.2 and drops the affected code path), the overlay port can be deleted
and we can use upstream vcpkg's `spdlog` directly.
- Re. official-release pipelines and terrapin / less-restricted network
isolation: VS-shipped vcpkg is the primary path (no network); the
fallback clone is only exercised when VS doesn't ship vcpkg. Happy to
wire terrapin into the fallback as a follow-up if the official build
template needs it.

Closes the work tracked in #47928 (which was closed unmerged).

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
(cherry picked from commit 8a7933c0b2)
2026-06-02 21:41:29 +08:00
Niels Laute
5812b55710 Rework Power Display warning dialog (#48249)
## Summary of the Pull Request

Rework the confirmation dialog shown when enabling Power Display (and
its potentially-destructive sub-features) so it is shorter, friendlier,
and consistent across all entry points. The five separate prefix-driven
variants are now a single `PowerDisplayWarningDialog` user control
selected via an enum, sharing the title, learn-more link, and
Enable/Cancel buttons. The previous hand-rolled red warning text is
replaced with a Fluent `InfoBar Severity=""Warning""`.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

## Detailed Description of the Pull Request / Additional comments

### Before
- `DangerousFeatureWarningDialog` took a resource-key prefix string and
probed up to five optional keys per variant (`_WarningHeader`,
`_WarningConfirm`, `_WarningList_Item1/2`, etc.).
- Each of the five flows (EnableModule, ColorTemperature, PowerState,
InputSource, MaxCompatibility) had a slightly different title (some
questions, some statements, mixed `Warning:` prefixes) and a hand-rolled
red `TextBlock` warning header with a `⚠️` emoji and
`SystemFillColorCriticalBrush`.
- ~30 fragmented `PowerDisplay_*_Warning*` resw keys.

### After
- New `PowerDisplayWarningDialog` selected via `PowerDisplayWarningKind`
enum (`EnableModule`, `ColorTemperature`, `PowerState`, `InputSource`,
`MaxCompatibility`).
- Shared chrome lives in the control:
  - Single title `Before you continue` for every variant.
  - `InfoBar Severity=""Warning""` replaces the hand-rolled red header.
- Learn-more `HyperlinkButton` pointing at
`aka.ms/powerToysOverview_PowerDisplay_Note` (URL is a `private const`
so translators don't see it).
  - Consistent Enable / Cancel buttons.
- Per-variant content collapses to one InfoBar message + one body
paragraph in resw (12 keys total, down from ~30). Bullets are inlined as
`• ` + newlines with `xml:space=""preserve""`.
- `PowerDisplayViewModel.ConfirmDangerousFeatureAsync` and
`TryCommitDangerousChangeAsync` now take the enum instead of a magic
string.

### Files
- **Added:** `ViewModels/PowerDisplayWarningKind.cs`,
`SettingsXAML/Views/PowerDisplayWarningDialog.xaml{,.cs}`
- **Removed:**
`SettingsXAML/Views/DangerousFeatureWarningDialog.xaml{,.cs}`
- **Updated:** `Strings/en-us/Resources.resw`,
`ViewModels/PowerDisplayViewModel.cs`,
`SettingsXAML/Views/PowerDisplayPage.xaml.cs`

## Validation Steps Performed

- Built `PowerToys.Settings.csproj` (Debug arm64) — clean.
- Manually exercised the EnableModule and MaxCompatibility flows;
verified the new title, InfoBar, body paragraph, learn-more link, and
Enable/Cancel button behavior.
- Verified `aka.ms/powerToysOverview_PowerDisplay_Note` opens in the
default browser.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit 7f19817182)
2026-06-02 15:34:10 +08:00
Niels Laute
1be856c573 [KBM] Enable new editor by default (#48245)
## Summary

Make the new WinUI 3 Keyboard Manager editor the default by flipping
`useNewEditor` from `false` to `true` everywhere a default is supplied.

## Behavior

- **New installs / new `settings.json`** → new editor enabled
- **Upgrades from a version before the `useNewEditor` key existed** →
new editor enabled (the key is missing, so the default kicks in)
- **Users who have explicitly toggled the setting** → unchanged (we only
change the default, not stored values)
- The "Go back to classic" button in the KBM settings page is untouched

## Changes

- `src/settings-ui/Settings.UI.Library/KeyboardManagerProperties.cs` —
`UseNewEditor` property initializer now `true`
- `src/modules/keyboardmanager/dll/dllmain.cpp` — `m_useNewEditor`
member init + `GetNamedBoolean` fallback now `true`; warn-log message
updated to match
-
`src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys/Modules/KeyboardManagerModuleCommandProvider.cs`
— both fallback paths in `IsUseNewEditorEnabled` (file missing /
unreadable) now return `true`, so the "Open New Editor" CmdPal command
surfaces by default

## Validation

Built locally on ARM64 Debug (exit code 0):
- `src/modules/keyboardmanager/dll`
- `src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys`
- `src/settings-ui/Settings.UI.Library`

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit a33fd3c474)
2026-06-02 15:34:09 +08:00
Niels Laute
c356d65e0d Reword Shortcut Guide module and OOBE descriptions (#48248)
## Summary of the Pull Request

Reword the Shortcut Guide module description and OOBE description so
they describe the feature without referring to `your apps`. The module
description now reads as a single sentence covering Windows and the
active app; the OOBE description is shortened to one paragraph and
refers to `various applications` instead of enumerating the bundled
apps.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

## Detailed Description of the Pull Request / Additional comments

Two strings in
`src/settings-ui/Settings.UI/Strings/en-us/Resources.resw` changed:

- `ShortcutGuide.ModuleDescription` — now: `Shows an on-screen overlay
of keyboard shortcuts for Windows and the active application.`
- `Oobe_ShortcutGuide.Description` — collapsed to one sentence
describing Windows + various applications, no longer enumerating bundled
apps or mentioning future additions.

No code or behavioral changes.

## Validation Steps Performed

- Built Settings.UI (Debug arm64) – clean.
- Verified the Shortcut Guide module card in Settings UI shows the new
description and the OOBE Shortcut Guide page shows the new paragraph.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
(cherry picked from commit b712fa4d85)
2026-06-02 15:34:09 +08:00
Michael Jolley
2dd1d457eb CmdPal: Synchronize fallback title/subtitle format for consistent scoring (#48085)
## Summary

Fixes #46055 — Standardizes built-in fallback title/subtitle format so
scoring is consistent across all action fallbacks.

## Problem

`MainListPage.cs` scores fallback items by fuzzy-matching the query
against both Title and Subtitle, but with different weights:
- `nameScore = FuzzyScore(query, Title)`
- `descriptionScore = (FuzzyScore(query, Subtitle) - 4) / 2`

Fallbacks that embedded the raw query in Title got artificially higher
scores than those using Subtitle. This made ranking unpredictable.

## Fix

All "action" fallbacks now follow a consistent pattern:
- **Title** = static action description (no query text)
- **Subtitle** = raw query string (unquoted)

"Result" fallbacks (that found a specific matched item) are left
unchanged — they correctly show the matched item name in Title.

## Full Fallback Audit (example query: `notepad`)

| Fallback | Title | Subtitle | Status |
|---|---|---|---|
| WebSearch: Search | "Search the web with Edge" | `Search for notepad`
| **Changed** — was `Search for "notepad"` in subtitle |
| WebSearch: Open URL | "Open in Microsoft Edge" | `Open notepad.com` |
**Changed** — was `Open "notepad.com"` in title |
| Shell: Run | "Run" | `notepad` | Unchanged — already correct |
| Calculator | "3" (result) | `1+2` (query) | Unchanged — intentional
exception |
| Indexer: single result | "notepad.exe" | `C:\Windows\notepad.exe` |
Unchanged — result fallback |
| Indexer: multiple results | "File search" | `Search for notepad in
files` | **Changed** — was `Search for "notepad" in files` in title |
| Windows Settings: single | "Notepad settings" | `Settings > Apps` |
Unchanged — result fallback |
| Windows Settings: multiple | "Search Windows settings..." | `Search
for notepad` | **Changed** — was `Search for "notepad" in Windows
settings` in title |
| Remote Desktop: exact match | "MyPC" (connection) | "Connect to MyPC"
| Unchanged — result fallback |
| Remote Desktop: arbitrary host | "Remote Desktop" | `Connect to
notepad-host` | **Changed** — was `Connect to notepad-host` in title |
| TimeDate | "Monday, May 23" (result) | "Current date" | Unchanged —
result fallback |
| System | "Shut down" (result) | "Shuts down the computer" | Unchanged
— result fallback |
| PowerToys | "Color Picker" (static) | "Pick a color..." | Unchanged —
result fallback |

## Changes

- `FallbackExecuteSearchItem.cs` — Subtitle uses raw query instead of
`"Search for \"{query}\""` format
- `FallbackOpenURLItem.cs` — Title shows browser name (was query),
Subtitle shows raw query (was browser)
- `FallbackOpenFileItem.cs` — Multi-result: Title is static display
name, Subtitle is raw query
- `FallbackWindowsSettingsItem.cs` — Multi-result: Title is static
description, Subtitle is raw query
- `FallbackRemoteDesktopItem.cs` — Arbitrary host: Title is static
"Remote Desktop", Subtitle is raw query

---------

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit b66b044210)
2026-06-02 11:42:13 +08:00
Michael Jolley
bb276d3be9 CmdPal: Fix dock subtitle visibility in compact mode after async update (#48088)
## Summary

When an extension updates its `Subtitle` property asynchronously after
initial render, the `TextVisibilityStates` visual state group
transitions from `TitleOnly` → `TextVisible`. This transition sets
`SubtitleText.Visibility = Visible`, overriding the `CompactStates`
setter that had hidden it.

## Fix

Added `control.UpdateCompactState()` to `OnTextPropertyChanged` in
`DockItemControl.xaml.cs`. This re-applies the compact state after any
text property change. When `IsCompact` is `false`, `UpdateCompactState`
is a no-op — no behavior change for the non-compact path.

Fixes #47980

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit 18919eaa40)
2026-06-02 11:42:12 +08:00
Michael Jolley
b7aca7c3fc CmdPal: Reorder dock network stats to match Task Manager order (#48098)
## Summary

Fixes #47939

The Performance Monitor dock band displayed network stats as Receive →
Send, but Task Manager shows Send → Receive. This swaps the order to
match Task Manager.

## Changes

- `PerformanceWidgetsPage.cs`: Swap `_networkUpItem` (Send) before
`_networkDownItem` (Receive) in the band items array.

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit e0854fbaf3)
2026-06-02 11:42:12 +08:00
Michael Jolley
8e3a88df2c CmdPal: Fix hotkey navigation when palette is showing transient dock page (#48089)
## Summary

When a keyboard shortcut opens CmdPal to an extension while the palette
is already showing a dock-launched transient page, `GoHome(false)`
cannot restore the root page — the frame's back stack is empty because
the transient dock page was never pushed on top of root. The user ends
up with only the hotkey-target page in the frame with no way to navigate
back to the main list.

## Root Cause

In `ShellPage.SummonOnUiThread()`, the hotkey-to-page branch called
`GoHome(false)` before sending `ShowWindowMessage`. But when the active
page is a transient dock page, `_currentlyTransient` is still `true` and
the frame back stack is empty, so `GoHome` can't re-establish the root
page as the frame base.

## Fix

Added `ResetToHome()` to `ShellViewModel`, mirroring the pattern already
used in `WindowHiddenMessage` handling:
1. Clears `_currentlyTransient`
2. Calls `_rootPageService.GoHome()` to reset extension state
3. Sends `PerformCommandMessage` for `_rootPage` — navigating
MainListPage into the frame as the base

In `ShellPage.SummonOnUiThread()`, the `GoHome(false)` call in the
`isPage` branch is replaced with `ViewModel.ResetToHome()`. The root
page is then cleanly in the frame before the hotkey target's
`PerformCommandMessage` navigates on top of it.

Fixes #47994

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit ba20da1611)
2026-06-02 11:42:12 +08:00
Niels Laute
fb028e8fdc CmdPal: Reorder Pin to Dock dialog so controls precede the preview (#48250)
## Summary of the Pull Request

Reorder the Pin to Dock dialog content so the configuration controls
(monitor selector, dock section, label options) appear at the top and
the live preview is shown below them. The user now configures the pin
first and sees the resulting preview directly underneath, instead of
staring at the preview and having to scan past it to find the controls.

<img width="515" height="440" alt="image"
src="https://github.com/user-attachments/assets/0d1d0543-2b30-48f5-a1aa-676a165870f5"
/>

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

## Detailed Description of the Pull Request / Additional comments

XAML-only change to
`src/modules/cmdpal/Microsoft.CmdPal.UI/Dock/PinToDockDialogContent.xaml`.
The new visual order inside the `ScrollViewer`/`StackPanel` is:

1. Monitor selector (still `Visibility=""Collapsed""` by default; shown
when more than one monitor is available)
2. Dock section `Segmented` (Start / Center / End)
3. Label options (`Show title` / `Show subtitle` checkboxes)
4. Divider `Rectangle`
5. Preview `Border`

No logic, bindings, `x:Name` identifiers, event handlers, or `x:Uid`
keys are changed.

## Validation Steps Performed

- Built `Microsoft.CmdPal.UI` (Debug arm64) — clean.
- Verified the Pin to Dock dialog renders with controls on top and the
preview underneath; segmented selection, label-option checkboxes, and
the multi-monitor combo still behave as before.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit 35f2ed839e)
2026-06-02 11:42:12 +08:00
Michael Jolley
d980697849 CmdPal: Fix GPU index out of range crash in PerfMon widget (#48103)
## Summary

Fixes #47821

The GPU Performance Monitor widget crashes with
`IndexOutOfRangeException` on systems where GPU performance counters
fail to enumerate (common on Intel Arc and hybrid GPU configurations).
The dock band shows `???` and opening the flyout causes an error.

## Root Cause

`GPUStats.CreateGPUImageUrl()` accessed `_stats[index]` without bounds
checking. When `GetGPUPerfCounters()` finds no matching counter
instances, `_stats` remains empty but callers still pass index 0.

`GetGPUName()`, `GetGPUUsage()`, and `GetGPUTemperature()` already have
proper guards (`if (_stats.Count <= index) return ...`) — this fix adds
the same pattern to the one remaining unguarded method.

## Changes

- `GPUStats.cs`: Add bounds check to `CreateGPUImageUrl()` — return
empty string if index out of range

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit e20b5b9c51)
2026-06-02 11:42:12 +08:00
Mike Griese
d42b15f380 cmdpal: fix the dock window border being visible, redux (#48180)
Addenda to #47187

that fix only works if the _hwnd is already set. Actually it's crazy it
ever worked.

Tested by disconnecting and reconnecting RDP a couple times, which
pretty consistently reproduces the problem.

(cherry picked from commit c6a9ad2ad0)
2026-06-02 11:41:59 +08:00
Muyuan Li
b49f722e88 Fix ShortcutGuide v2 crash when Manifests directory is missing (#48171)
## Summary

Fixes #48170 — ShortcutGuide v2 crashes on launch when the bundled
`Manifests` directory is absent from the install path.

### Root Cause

The `Assets\ShortcutGuide\Manifests\*.yml` files were never reaching the
build output directory during the CI solution-level build (`msbuild
PowerToys.slnx /t:Build -graph`). The `CopyToOutputDirectory` metadata
on `<Content>` items does not reliably copy files to a shared
`OutputPath` in this build configuration. As a result, the WiX installer
generator found no yml files to package, and the installed product was
missing the Manifests directory entirely.

At runtime, `PowerToysShortcutsPopulator.Populate()` threw an unhandled
`FileNotFoundException` causing a crash loop.

### Fix (3 layers)

1. **Code resilience** (`Program.cs`, `PowerToysShortcutsPopulator.cs`):
- Wrap `Populate()` in try/catch so a missing manifest degrades
gracefully instead of crashing
   - Add `File.Exists` guard before `File.ReadAllText`

2. **Build output** (`ShortcutGuide.Ui.csproj`):
- Add explicit `CopyManifestsToOutputDir` MSBuild target
(`AfterTargets="Build"`) that copies yml files to
`$(OutDir)Assets\ShortcutGuide\Manifests\` — same pattern as the
existing `CopyPRIFileToOutputDir` target
- Keep `<Content Include>` with `CopyToOutputDirectory` as a fallback
for publish scenarios

3. **Installer packaging** (`generateAllFileComponents.ps1`,
`ShortcutGuide.wxs`):
   - Add `*.yml` to the file inclusion list
- Add `Generate-FileList` / `Generate-FileComponents` calls for
`ShortcutGuideManifestsFiles`
- Add WiX directory definition and `RemoveFolder` component for the
Manifests directory

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
(cherry picked from commit a67fc2d9b7)
2026-06-01 16:32:35 +08:00
Jessica Dene Earley-Cha
c2ea654b3c [CmdPal] Toggle "Show details" / "Hide details" with icon in context menu (#48140)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Converts the "Show details" context menu command into a toggle that
switches between "Show details" and "Hide details" with appropriate
icons, and fixes the icon not rendering in the context menu.

Address internal a11y bug.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

(cherry picked from commit c78f6e52a0)
2026-06-01 16:32:35 +08:00
thetsaw
80e0a4d09e Add DiskAnalyzer to third-party Run plugins list (#48106)
## Summary of the Pull Request

Adds **DiskAnalyzer** to the General plugins table in
`doc/thirdPartyRunPlugins.md`.

- **Plugin:**
[Community.PowerToys.Run.Plugin.DiskAnalyzer](https://github.com/thetsaw/PowerToys.Plugin)
- - **Author:** thetsaw
- - **Keyword:** `ds`
- - **License:** MIT
- - **Platforms:** x64 and ARM64
### What it does
Scan any folder or drive to find the largest files and subfolders, view
drive usage with visual progress bars, and navigate your filesystem all
from PowerToys Run.

## PR Checklist

- [x] Plugin has been publicly available
- [ ] - [x] MIT licensed
- [ ] - [x] Releases include x64 and ARM64 zips
- [ ] - [x] plugin.json is correctly formatted
- [ ] - [x] README includes install instructions
## Detailed Description

This is a documentation-only change adding one row to the third-party
plugins table. No source code, binaries, or build files are modified.

(cherry picked from commit 9a55209d13)
2026-05-29 12:49:14 +08:00
Copilot
8c93854bbb Rename Settings UI label from “Shortcut Guide V2” to “Shortcut Guide” (#48151)
## Summary of the Pull Request

This updates PowerToys Settings to remove the obsolete “V2” suffix from
the Shortcut Guide module name. The UI now consistently shows **Shortcut
Guide**.

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

- **Settings navigation label**
  - Updated `Shell_ShortcutGuide.Content` to `Shortcut Guide`.
- **Module title**
  - Updated `ShortcutGuide.ModuleTitle` to `Shortcut Guide`.
- **OOBE title**
  - Updated `Oobe_ShortcutGuide.Title` to `Shortcut Guide`.

```xml
<data name="Shell_ShortcutGuide.Content" xml:space="preserve">
  <value>Shortcut Guide</value>
</data>
```

## Validation Steps Performed

- N/A for behavior-level validation in this description (change is
limited to localized display strings).

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
(cherry picked from commit 0cb6fe250b)
2026-05-29 12:49:14 +08:00
moooyo
1aba1e170c Remove "NEW" tag from Power Display and Grab and Move (#48174)
## Summary of the Pull Request
Both Power Display and Grab and Move have matured beyond their initial
release phase. This removes the "NEW" `InfoBadge` from their navigation
items in Settings, the two parent navigation groups (Windowing &
Layouts, Input / Output) that surfaced the badge when collapsed, and
clears the `IsNew` flag for Power Display in the OOBE shell.

<img width="1867" height="973" alt="image"
src="https://github.com/user-attachments/assets/533f271c-c70f-414f-a76a-43fd9ffbbd44"
/>
<img width="497" height="575" alt="image"
src="https://github.com/user-attachments/assets/fe1e97c3-c806-4f42-a836-76e042630d61"
/>
<img width="1619" height="1027" alt="image"
src="https://github.com/user-attachments/assets/f5db715b-bc69-4505-803a-18a9b2716280"
/>

## PR Checklist

- [x] Closes: #48153
- [x] **Communication:** Tracked by the linked issue
- [x] **Tests:** Markup-only change; Settings.UI builds clean with WinUI
markup compiler (no XAML errors)
- [x] **Localization:** No end-user-facing strings changed
- [ ] **Dev docs:** N/A
- [ ] **New binaries:** N/A
- [ ] **Documentation updated:** N/A

## Detailed Description of the Pull Request / Additional comments
Files touched:
- `src/settings-ui/Settings.UI/SettingsXAML/Views/ShellPage.xaml` —
removed four `<InfoBadge Style="{StaticResource NewInfoBadge}" />`
blocks on `GrabAndMoveNavigationItem`, `PowerDisplayNavigationItem`, and
on the two parent group headers `WindowingAndLayoutsNavigationItem` and
`InputOutputNavigationItem` (the parent badges existed only to surface a
NEW child when the group was collapsed; with no NEW children left in
those groups, the parent badges are now stale).
- `src/settings-ui/Settings.UI/OOBE/ViewModel/OobeShellViewModel.cs` —
flipped `(PowerToysModules.PowerDisplay, true)` to
`(PowerToysModules.PowerDisplay, false)`. Grab and Move was already
`false`.

No other modules or strings affected.

## Validation Steps Performed
- Built `src\settings-ui\Settings.UI\PowerToys.Settings.csproj`
(Release|x64) with MSBuild from VS 18 Enterprise;
`PowerToys.Settings.dll` produced with 0 errors related to this change.
WinUI markup compiler would have aborted before producing the DLL if the
XAML had syntax issues.
- Diff inspected: only the five intended deletions/edits, no collateral
changes.
- Visual run-time verification of the Settings navigation pane is
recommended before merge.

Co-authored-by: Yu Leng <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
(cherry picked from commit c0cb9417ad)
2026-05-29 12:49:14 +08:00
moooyo
c5a18aa488 [PowerDisplay] Fix false-positive crash detection on cooperative shutdown (#48173)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Cooperative shutdowns of `PowerDisplay.exe` — Runner's `TerminateApp`
NamedPipe message, the `Terminate` named event, tray-quit, Runner-exit
detection, and PowerToys upgrades — all call `Environment.Exit(0)`
immediately. If DDC/CI discovery is mid-flight, that path skips the
`try/finally` that owns `CrashDetectionScope`, leaving `discovery.lock`
on disk. Phase 0 at the next `PowerDisplay.exe` startup then treats this
orphan as evidence of a real crash and auto-disables the module,
surfacing the "PowerDisplay has crashed" InfoBar in Settings UI.

This PR adds an `AppDomain.ProcessExit` safety-net inside
`CrashDetectionScope`. ProcessExit fires for `Environment.Exit` but
**not** for `FailFast` / BSOD / external `TerminateProcess` — exactly
the partition we need: cooperative exit → best-effort delete the lock;
involuntary kill → leave the lock for Phase 0 to detect (original design
intent preserved).

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #48169
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
<!-- no user-facing strings changed -->
- [x] **Dev docs:** Added/updated <!-- inline XML doc on
CrashDetectionScope explains the ProcessExit partition -->
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

### Root cause

`CrashDetectionScope.Begin()` writes `discovery.lock` before DDC/CI
capability fetch and `Dispose()` deletes it when the `using` block
exits. The lock is intentionally designed to survive any code path that
cannot run user-mode cleanup (BSOD, kernel OOM, `TerminateProcess`), so
that the next `PowerDisplay.exe` start can see it and run Phase 0 (write
`crash_detected.flag`, set `enabled.PowerDisplay=false` in global
`settings.json`, signal `AutoDisablePowerDisplayEvent`).

The bug is that several **cooperative** shutdown paths route to
`Environment.Exit(0)` immediately:

| Path | Code |
|---|---|
| Runner's `TerminateApp` NamedPipe | `App.xaml.cs::OnNamedPipeMessage`
→ `Shutdown()` → `Environment.Exit(0)` |
| `Terminate` named event | `App.xaml.cs::OnLaunched` →
`RegisterEvent(..., () => Environment.Exit(0), "Terminate")` |
| Tray-quit | `TrayIconService` callback → `Environment.Exit(0)` |
| Runner-exit detection | `RunnerHelper.WaitForPowerToysRunner` callback
→ `Environment.Exit(0)` |

`Environment.Exit` calls `ExitProcess` under the hood, which terminates
all threads abruptly. Background `Task.WhenAll` doing DDC capability
fetch is killed mid-flight; the `finally` block that calls
`scope.Dispose()` never runs; `discovery.lock` orphans; Phase 0 next
time false-positives.

Concrete repro from logs:
- `15:08:42.510` lock written
- `15:08:42.79` probe monitor #1
- `15:08:46.92` probe monitor #2 (started, not finished — typical probe
takes ~5s)
- `15:08:49.03` `TerminateApp` received → `Environment.Exit(0)` → no
`Dispose` log line
- `15:10:10.03` next startup: Phase 0 sees orphan lock with `pid:17712,
startedAt:2026-05-28T07:08:42Z` → writes `crash_detected.flag` →
auto-disables

### Fix

`CrashDetectionScope.Begin()` now also subscribes to
`AppDomain.CurrentDomain.ProcessExit`. The handler does a best-effort
`File.Delete(_lockPath)` (swallowing exceptions, as required for
ProcessExit handlers). `Dispose()` unsubscribes before deleting. An
`Interlocked.Exchange` guards the race between Dispose and ProcessExit
so only one of the two performs the delete.

ProcessExit's semantics match the cooperative/involuntary partition
exactly:

| Shutdown path | ProcessExit fires? | Behavior after this PR |
|---|---|---|
| `Environment.Exit(code)` (all 4 paths above) | yes | lock deleted by
handler |
| `Environment.FailFast` | no | lock survives → Phase 0 catches it
(correct: explicit FailFast = real failure) |
| BSOD / external `TerminateProcess` / kernel OOM | no | lock survives →
Phase 0 catches it (correct: original design) |
| Discovery completes normally / throws | n/a | `try/finally` calls
`Dispose()` as before; handler unsubscribed first |

### Testability

A new `IProcessExitHook` interface abstracts the subscription so unit
tests can simulate ProcessExit without terminating the test runner.
Production code uses the default `AppDomainProcessExitHook` singleton;
tests inject a fake whose `RaiseExit()` invokes subscribed handlers
synchronously.

### Files touched

-
`src/modules/powerdisplay/PowerDisplay.Lib/Services/IProcessExitHook.cs`
*(new)* — interface + production singleton
-
`src/modules/powerdisplay/PowerDisplay.Lib/Services/CrashDetectionScope.cs`
— subscribe in `Begin`, unsubscribe in `Dispose`, add `OnProcessExit`
handler, expanded class doc
-
`src/modules/powerdisplay/PowerDisplay.Lib.UnitTests/CrashDetectionScopeTests.cs`
*(new)* — 10 unit tests

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

### Automated

10 new unit tests in `CrashDetectionScopeTests`, all passing:

```
Passed Begin_WritesLockFileAtomically
Passed Begin_SubscribesToProcessExit
Passed Dispose_UnsubscribesFromProcessExit
Passed Dispose_DeletesLockFile
Passed ProcessExitFired_BeforeDispose_DeletesLock      (core scenario)
Passed ProcessExitFired_AfterDispose_DoesNothing
Passed Dispose_AfterProcessExit_DoesNotThrow
Passed ProcessExitFired_LockFileMissing_DoesNotThrow
Passed Dispose_IsIdempotent
Passed MultipleScopes_DoNotShareState
```

Full `PowerDisplay.Lib.UnitTests` suite: **129 / 132 passing**. The 3
failures (`DetectOrphanAndDisable_RunsFullSequenceWhenOrphanPresent`,
`DetectOrphanAndDisable_HandlesUnknownVersionAsOrphan`,
`DetectOrphanAndDisable_LeavesLockIntactOnSignalFailure`) are
**pre-existing on `main`** — they fail with `REGDB_E_CLASSNOTREG` from
`Constants.AutoDisablePowerDisplayEvent()` (WinRT activation factory not
COM-registered in the test environment). Verified by stashing this PR's
changes and re-running the same 3 tests on baseline `main` — same
failures, same cause, unrelated to this change.

### Manual

1. Reproduced the original false-positive on `main`:
- Enable PowerDisplay → open Settings UI → quickly toggle PowerDisplay
off
- Observe `discovery.lock` left in
`%LOCALAPPDATA%\Microsoft\PowerToys\PowerDisplay\`
- Re-enable PowerDisplay → Phase 0 writes `crash_detected.flag` →
InfoBar appears
2. Repeated the same steps with this branch:
- Toggling PowerDisplay off cleanly deletes `discovery.lock`
(ProcessExit handler ran)
- Re-enabling PowerDisplay shows no InfoBar, no `crash_detected.flag`
created
3. BSOD path is unchanged (verified by inspecting the conditional logic
— `AppDomain.ProcessExit` does not fire for involuntary terminations;
the lock survives just as before).

---------

Co-authored-by: Yu Leng <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
(cherry picked from commit cd5027fa1a)
2026-05-29 12:49:14 +08:00
Copilot
df019c09e6 Rename OOBE overview Learn link label to “Documentation” (#48155)
## Summary of the Pull Request

Renames the OOBE welcome/overview hyperlink label from **“Documentation
on Microsoft Learn”** to **“Documentation”** for brevity and
consistency.
Scope is limited to the localized string resource used by the OOBE
overview page.

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

- **Resource update (OOBE Overview)**
- Updated `Oobe_Overview_DescriptionLinkText.Text` in
`src/settings-ui/Settings.UI/Strings/en-us/Resources.resw`.

```xml
<data name="Oobe_Overview_DescriptionLinkText.Text" xml:space="preserve">
  <value>Documentation</value>
</data>
```

## Validation Steps Performed

- Confirmed the OOBE overview string key now resolves to
**“Documentation”**.

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
(cherry picked from commit 7da62cdb0a)
2026-05-29 12:49:14 +08:00
Eymard Silva
d97301f06f Handle complex calculator results (#47506)
## Summary of the Pull Request

Return a friendly calculator error when Mages evaluates an expression to
a complex number instead of letting decimal conversion throw.

This fixes the PowerToys Run Calculator result for expressions such as
`sqrt(-1)` by detecting `System.Numerics.Complex` results before decimal
conversion and showing a localized error message instead.

Fixes #43937

## PR Checklist

- [x] Closes: #43937
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [x] **New binaries:** Added on the required places
- [x] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [x] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [x] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [x] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** Not required for this bug fix.

## Detailed Description of the Pull Request / Additional comments

The Calculator plugin previously passed complex results from Mages into
`Convert.ToDecimal`, which caused an exception for expressions like
`sqrt(-1)`.

This PR updates the calculator result transformation logic to detect
`System.Numerics.Complex` and return a localized user-facing error
message: `Complex numbers are not supported`.

It also updates calculator query tests to cover both direct keyword and
global query behavior.

## Validation Steps Performed

- Added unit test coverage for `=sqrt(-1)` returning `Complex numbers
are not supported`.
- Added unit test coverage for global query `sqrt(-1)` returning no
result instead of surfacing an unhandled exception.
- Ran `git diff --check`.
- Attempted local build/test with the PowerToys build scripts, but local
validation was blocked by Visual Studio/VC tooling configuration issues
unrelated to this change: `PlatformToolsetVersion` resolves to an empty
value during restore/build.

(cherry picked from commit c46083dd8d)
2026-05-29 12:49:13 +08:00
Mike Griese
86ca7c5661 Move CmdPal API spec back to cmdpal/ directory (#48160)
Reverts 0819a62 / #46926

The cmdpal API is literally generated from this spec document. It needs
to live with the rest of the code to work correctly.

Docs for authoring cmdpal extensions are on
https://learn.microsoft.com/en-us/windows/powertoys/command-palette/extension-development,
and we should direct docs commentary there.

(cherry picked from commit 65112a7b05)
2026-05-29 12:49:13 +08:00
🄂ʏᴇᴅ 🄰ʙᴅᴜʟ 🄰ᴍᴀ🄝 ✧
e37d1d5d04 Fix project template settings heading (#48148)
## Summary
- Fix a grammar typo in the PowerToy project template README heading.
- Change "Settings Informations" to "Settings Information".

## Validation
- Ran `git diff --check`.

(cherry picked from commit 6be6509c46)
2026-05-29 12:48:44 +08:00
Boliang Zhang (from Dev Box)
ac6aa80401 Merge main into stable for 0.100 release (rev 6) 2026-05-26 15:19:20 +08:00
Boliang Zhang (from Dev Box)
c4a83be733 Merge main into stable for 0.100 release (rev 5) 2026-05-26 11:28:54 +08:00
Boliang Zhang (from Dev Box)
34d01e998c Merge main into stable for 0.100 release (rev 4) 2026-05-25 13:03:13 +08:00
Boliang Zhang (from Dev Box)
b1adc8548f Merge main into stable for 0.100 release (rev 3) 2026-05-23 00:06:56 +08:00
Boliang Zhang (from Dev Box)
0e71f616de Merge main into stable for 0.100 release (rev 2) 2026-05-22 14:04:49 +08:00
Boliang Zhang (from Dev Box)
4f0f614f67 Merge main into stable for 0.100 release 2026-05-21 13:58:32 +08:00
Boliang Zhang (from Dev Box)
ddf9815613 Merge remote-tracking branch 'origin/main' into stable 2026-05-19 10:55:40 +08:00
Boliang Zhang (from Dev Box)
184ccb75ec Merge origin/main into stable 2026-04-29 13:38:21 +08:00
Boliang Zhang (from Dev Box)
455dc52430 Merge origin/main into stable 2026-04-26 21:05:06 +08:00
Boliang Zhang
ed1d15f9a1 Fix: Install CommandPalette.Extensions.winmd to WinUI3Apps for COM marshalling (#47210)
## Summary

Follow-up fix for #47177. Installs `CommandPalette.Extensions.winmd` to
the `WinUI3Apps\` directory (ExternalLocation) instead of the root
install folder.

## Problem

PR #47177 moved the sparse package's `ExternalLocation` from root to
`WinUI3Apps\`, but the `CommandPalette.Extensions.winmd` was still
installed to root via `DirectoryRef=INSTALLFOLDER`. The WinRT runtime
needs this winmd in the ExternalLocation directory for COM proxy/stub
creation during cross-process CmdPal extension activation. Without it,
`CoCreateInstance` returns `E_NOINTERFACE` and the PowerToys extension
fails to load in Command Palette.

## Fix

Split the `BaseApplications.wxs` `DirectoryRef` into two blocks:
- **winmd component** -> `WinUI3AppsInstallFolder` (for WinRT COM
marshalling)
- **auto-generated components** -> `INSTALLFOLDER` (unchanged, avoids
ICE30 conflict with `WinUI3ApplicationsFiles`)

## Validation

- [x] Local WiX compilation: no ICE30 errors
- [x] ADO CI build 145429943 (v0.99.1): passed
- [x] Manual verification on 25H2: CmdPal loads 55 commands after winmd
placed in WinUI3Apps

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-04-25 23:48:22 +08:00
Boliang Zhang (from Dev Box)
31da4fa112 Merge origin/main into stable 2026-04-24 22:38:59 +08:00
Boliang Zhang (from Dev Box)
3ee7518850 Merge origin/main into stable 2026-04-24 22:34:19 +08:00
Boliang Zhang (from Dev Box)
1bfa42b270 Merge origin/main into stable 2026-04-24 14:15:50 +08:00
Boliang Zhang (from Dev Box)
e0979fce59 Merge origin/main into stable 2026-04-24 10:59:26 +08:00
Boliang Zhang (from Dev Box)
b2684f74f5 Merge origin/main into stable 2026-04-24 10:55:14 +08:00
Muyuan Li
b67e11d000 Fix CmdPal crash when typing in search box (#47148)
Add reentrancy guard for FilteredItems ObservableCollection mutations.

WinUI3's native XAML renderer can pump the message loop while processing
a CollectionChanged notification from InPlaceUpdateList. This allows a
second DoOnUiThread task to begin mutating FilteredItems while the first
is still mid-update, causing heap corruption and an access violation
(0xc0000005) in ntdll.dll.

The fix introduces RunFilteredItemsUpdate() which uses a boolean flag to
detect same-thread reentrancy (C# lock is reentrant so _listLock cannot
prevent this). When reentrancy is detected, only the latest pending
update is stored and executed after the in-flight mutation completes,
ensuring the UI converges to the newest state without overlapping
mutations.

Fixes: 100% reproducible crash in CmdPal when typing any character in
the search box (build ID 145015494).

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #47145
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-04-23 17:19:11 +08:00
Boliang Zhang (from Dev Box)
a5bc91028f Merge remote-tracking branch 'origin/main' into stable 2026-04-23 16:18:06 +08:00
Boliang Zhang (from Dev Box)
1eebd47af0 Merge remote-tracking branch 'origin/main' into stable 2026-04-22 17:18:11 +08:00
Boliang Zhang (from Dev Box)
1f840000f5 Merge remote-tracking branch 'origin/main' into stable 2026-04-21 14:29:24 +08:00
Boliang Zhang (from Dev Box)
04fe688e7a Merge remote-tracking branch 'origin/main' into stable 2026-04-20 16:34:06 +08:00
Boliang Zhang (from Dev Box)
8fc31de489 Merge main into stable for 0.99 release 2026-04-16 15:36:07 +08:00
Boliang Zhang (from Dev Box)
0a510119c8 Remove duplicate PowerDisplay model classes after merge from main
The merge from main added a PowerDisplay.Models project reference to
Settings.UI.Library, but the old duplicate model classes (CustomVcpValueMapping
and ColorPresetItem) in Settings.UI.Library/Models/ were not removed, causing
CS0104 ambiguous reference errors. Additionally, two files had stale using
aliases and a XAML DataTemplate referenced the old namespace.

Changes:
- Delete Settings.UI.Library/Models/CustomVcpValueMapping.cs (duplicate)
- Delete Settings.UI.Library/Models/ColorPresetItem.cs (duplicate)
- Update PowerDisplayPage.xaml.cs and PowerDisplayViewModel.cs using directives
- Update PowerDisplayPage.xaml x:DataType to use pdmodels namespace

Verified with local build of both Settings.UI and PowerDisplay projects.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-04-14 11:08:53 +08:00
Boliang Zhang (from Dev Box)
38dfc55a2d Merge branch 'main' into stable
# Conflicts:
#	src/modules/cmdpal/Microsoft.CmdPal.UI.ViewModels/CommandItemViewModel.cs
#	src/modules/cmdpal/Microsoft.CmdPal.UI.ViewModels/Commands/MainListPage.cs
#	src/modules/cmdpal/Microsoft.CmdPal.UI/Dock/DockControl.xaml.cs
#	src/modules/cmdpal/Microsoft.CmdPal.UI/Dock/DockWindow.xaml.cs
#	src/modules/keyboardmanager/common/Helpers.cpp
#	src/settings-ui/Settings.UI.Library/MonitorInfo.cs
#	src/settings-ui/Settings.UI.Library/PowerDisplayProperties.cs
#	src/settings-ui/Settings.UI.Library/Settings.UI.Library.csproj
#	src/settings-ui/Settings.UI.Library/SettingsSerializationContext.cs
#	src/settings-ui/Settings.UI/SettingsXAML/Views/CustomVcpMappingEditorDialog.xaml.cs
2026-04-13 16:33:34 +08:00
Niels Laute
89b2dfe9ac [KBM] Manual key selection — code review fixes (#46377)
Addresses code review feedback on the KBM manual key selection feature.
No new user-facing behavior; all changes are correctness, robustness,
and maintainability fixes.

## Summary of the Pull Request

- **Localization:** All hard-coded `RemappingDialog.Title` assignments
replaced with `ResourceHelper.GetString()`; added
`RemappingDialog_TitleEdit` resource key
- **VK_DISABLED centralization:** Replaced scattered `0x100`/`"256"`
literals and local `const string vkDisabledCode` with `private const int
VkDisabled = 0x100` / `private const string VkDisabledString = "256"` on
`MainPage`
- **Disable action validation:** Added
`ValidationHelper.ValidateDisableMapping()` — same trigger-key rules as
other action types (empty keys, modifier-only, illegal shortcuts,
duplicates, conflicting modifier variants); wired into
`ValidateMapping()` switch
- **Binding-safe dropdown revert:** `TriggerKeyDropDown_KeyChanged` /
`ActionKeyDropDown_KeyChanged` no longer set `dropDown.KeyName =
e.OldKeyName` on failure (breaks `{Binding}` expression); now use
`RevertKeySelection(keys, index)` which does
`ObservableCollection.RemoveAt` + `Insert` to force a binding-tracked
refresh without touching the DP directly. `NewKeyCode == 0` ("None") is
rejected via the same path
- **Dropdown validation:** `ValidateDropDownSelection` skips
`string.IsNullOrEmpty` placeholder slots (added by
`HandleAutoGrowShrink`) when checking repeated-modifier and max-size
rules
- **`SetActionType`:** Replaced hard-coded `SelectedIndex` with
tag-matching iteration over `ActionTypeComboBox.Items`; immune to XAML
item reorder
- **`ServiceStatusHelper`:** Dispose all `Process` objects returned by
`GetProcessesByName` before returning; prevents handle accumulation on
the 3-second polling timer
- **`KeyDropDownButton.GetKeyList()`:** Filter out `KeyCode == 0`
entries (native "None" sentinel for shortcut lists) before caching
- **`SettingsManager`:** `_mappingService!` used consistently in
`CreateSettingsFromKeyboardManagerService`
- **`KeyboardHookHelper`:** Constructor catch broadened from
`DllNotFoundException or InvalidOperationException` to `Exception`

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

The `RevertKeySelection` pattern: in WinUI, assigning directly to a
bound `DependencyProperty` overwrites the binding expression. Using
`ObservableCollection.RemoveAt` + `Insert` instead raises
`CollectionChanged(Replace)`, causing the binding to re-read from the
source without clearing the expression.

```csharp
private static void RevertKeySelection(ObservableCollection<string> keys, int index)
{
    string current = keys[index];
    keys.RemoveAt(index);
    keys.Insert(index, current);
}
```

## Validation Steps Performed

Manually verified: dropdown key selection and revert on invalid
selection, Disable mapping save/load with the new validation, "None"
absent from key picker flyout, `SetActionType` correctly selects items
with preserved XAML order.

---------

Co-authored-by: Zach Teutsch <88554871+zateutsch@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-04-09 13:10:05 -04:00
Jaylyn Barbee
2ef65e7d63 [KBM] Fixes to text replacement issues (#46794)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR attempts to fix some of the issues that were introduced in
0.98.0 with text replacement

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #46498
- [x] Closes: #46440
- [x] Closes: #46366

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
In 0.98.0 I made a change to support multiline text replacement using
Ctrl + V. This was very inconsistent so I have reverted back to
_basically_ the same approach we were using before except now when we
encounter a newline indicator we send "Shift + Enter" so that this works
in chat boxes and plan editors.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manual testing with single line and multiline replacements in Teams,
Terminal, Git bash, Edge, etc
2026-04-09 13:10:05 -04:00
Zach Teutsch
3dc5b3a3ed [Keyboard Manager] Remove service enable/disable separate from module, fix editor clear shortcut (#46530)
Two changes to shortcuts here:
1) Remove toggling the KBM service with a shortcut or via command
palette
2) Ensure that shortcut is disabled for editor when shortcut is cleared
2026-03-26 13:35:11 -04:00
Zach Teutsch
fc5b65c5c3 [Keyboard Manager] Allow whitespace-only TextRemappings (#46510)
Title.

Closes #46453
2026-03-26 13:35:11 -04:00
Zach Teutsch
da5448b169 fix merge mixup for hotfix 0.98.1 2026-03-24 22:17:10 -04:00
Zach Teutsch
1ab685ee07 Merge 0.98.1 hotfixes into stable
Cherry-picked commits:
- Make KBM Editor pinnable (#46482)
- CmdPal: Fix missing primary context command for late-bound items (#46131)
- CmdPal: Ensure DockWindow property cleans up after itself (#46303)
- CmdPal: Hotfix commonCallbacks array initial count to prevent negative number (#46215)
- CmdPal: Fix missing app context menu actions on the main page (#46293)
- CmdPal: Fix dock popup XamlRoot handling on DockControl (#46305)
- CmdPal: Reduce DockWindow backdrop switching and visual artifacts (#46309)
- Always On Top: The opacity should be able to configure the hotkey individually (#46410)
- [OOBE] Ensure the Settings button on the SCOOBE page opens Home, not a blank page (#46203)
- CmdPal: Fix scroller scrolling and down glyph (#46447)
- [Settings] Decouple Settings.UI.Library from PowerDisplay.Lib to fix (#46325)
2026-03-24 21:25:13 -04:00
Zach Teutsch
cf137ccbbc Merge branch 'main' into stable 2026-03-16 21:39:04 -04:00
Zach Teutsch
2cc051ee33 Merge branch 'main' into stable 2026-03-12 14:29:12 -04:00
Zach Teutsch
efc89b01ff Merge branch 'main' into stable 2026-03-10 22:42:57 -04:00
Zach Teutsch
9717eaac4c Merge branch 'main' into stable 2026-03-09 22:19:50 -04:00
Zach Teutsch
b5716d0499 add kbm ui dll to esrp signing json 2026-03-04 21:58:03 -05:00
Zach Teutsch
a4d23b7607 fix ESRP path for kbm winui 2026-03-04 20:24:20 -05:00
Zach Teutsch
5409b1b907 fix AppListItem.cs dupe function from merge 2026-03-04 18:12:01 -05:00
Zach Teutsch
fbe952715c Merge branch 'main' into stable 2026-03-04 17:05:50 -05:00
Shawn Yuan
034759f949 Fix WinuiEx crash issue (#45443)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes a crash related to `IsShownInSwitchers` when explorer.exe is not
running. The property has been removed from XAML and is now set in the
C# backend with added exception handling to improve stability. No
changes were made for projects where the property is set to true, as
they are not affected.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: vanzue <vanzue@outlook.com>
2026-02-06 17:31:07 +08:00
Thanh Nguyen
934c3bbce9 Fix CursorWrap "Automatically activate on utility startup" setting not persisting (#45210)
## Summary of the Pull Request

Fixes #45185 - CursorWrap "Automatically activate on utility startup"
setting cannot be disabled, and prevents spurious activation on startup.

## PR Checklist

- [x] Closes: #45185
- [x] **Communication:** Issue was reported by community; fix follows
established patterns from MousePointerCrosshairs
- [x] **Tests:** Manual validation performed by contributor (video
available)
- [x] **Localization:** No new user-facing strings added
- [ ] **Dev docs:** N/A - bug fix only
- [ ] **New binaries:** N/A - no new binaries
- [ ] **Documentation updated:** N/A - bug fix only

## Detailed Description of the Pull Request / Additional comments

### Problem

Users reported that disabling the "Automatically activate on utility
startup" setting for CursorWrap does not work - the mouse hook always
starts automatically regardless of the setting value.

### Root Causes

1. **`dllmain.cpp` `enable()` method**: `StartMouseHook()` was always
called unconditionally, ignoring `m_autoActivate`.
2. **`MouseUtilsViewModel.cs` `IsCursorWrapEnabled` setter**: enabling
CursorWrap forced `AutoActivate = true`, overriding the user's
preference.
3. **Startup edge case**: the trigger event could remain signaled from a
previous session, immediately toggling CursorWrap on startup even when
AutoActivate is off.

### Solution

1. **`src/modules/MouseUtils/CursorWrap/dllmain.cpp`**: only start the
mouse hook if `m_autoActivate` is true.
2. **`src/settings-ui/Settings.UI/ViewModels/MouseUtilsViewModel.cs`**:
remove the line that forced `AutoActivate = true` when enabling
CursorWrap.
3. **`src/modules/MouseUtils/CursorWrap/dllmain.cpp`**: reset the
trigger event on enable to avoid immediate activation on startup.

### Pattern Reference

This fix follows the same pattern used by **MousePointerCrosshairs**
module which has a similar `AutoActivate` setting that works correctly.

## Validation Steps Performed

### Build

- `tools\build\build.ps1 -Platform x64 -Configuration Debug`

### Manual validation (contributor)

#### Test Case 1: AutoActivate = false (should NOT auto-start mouse
hook)

1. Open PowerToys Settings → Mouse Utilities → Cursor Wrap
2. Enable Cursor Wrap
3. **Disable** "Automatically activate on utility startup"
4. Close PowerToys completely (right-click tray icon → Exit)
5. Restart PowerToys
6. **Expected Result**: CursorWrap module is loaded but mouse hook is
NOT active - cursor does NOT wrap at screen edges
7. Press activation hotkey (default: `Win+Alt+U`)
8. **Expected Result**: Mouse hook activates, cursor now wraps at screen
edges
9. **Actual Result**:  Works as expected

#### Test Case 2: AutoActivate = true (should auto-start mouse hook)

1. Open PowerToys Settings → Mouse Utilities → Cursor Wrap
2. Enable Cursor Wrap
3. **Enable** "Automatically activate on utility startup"
4. Close PowerToys completely
5. Restart PowerToys
6. **Expected Result**: Mouse hook is immediately active, cursor wraps
at screen edges without pressing hotkey
7. **Actual Result**:  Works as expected

#### Test Case 3: Setting persistence after restart

1. Set AutoActivate = false, restart PowerToys
2. Open Settings and verify AutoActivate is still false
3. Set AutoActivate = true, restart PowerToys
4. Open Settings and verify AutoActivate is still true
5. **Actual Result**:  Setting persists correctly

#### Test Case 4: Hotkey toggle works correctly

1. With AutoActivate = false, restart PowerToys
2. Press hotkey → cursor should start wrapping
3. Press hotkey again → cursor should stop wrapping
4. **Actual Result**:  Hotkey toggle works correctly

---

**Note**: Video demonstration available from contributor.
2026-02-05 20:34:15 +08:00
Mike Hall
ac548297c9 Add option to disable CursorWrap when on a single monitor. (#45303)
## Summary of the Pull Request
CursorWrap wraps on the outer edge of monitors, if a user is swapping
between a laptop and docked laptop with external monitors the user might
want to only enable wrapping when connected to external monitors, and
disable when only on the laptop.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #45198
- [ ] Closes: #45154
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments
Currently CursorWrap will wrap around the horizontal/vertical edges of
monitors, if the user has more than one monitor the outer edges are used
as wrap targets, if the user only has one monitor (perhaps a laptop)
wrapping might be temporarily disabled until additional external
monitors are added (such as being plugged into a dock or using a USB-C
monitor).

The new option will disable wrapping if only a single monitor is
detected, monitor detection is dynamic.

## Validation Steps Performed
Validated on a Surface Laptop 7 Pro (Intel) with a USB-C External
Monitor.

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2026-02-05 20:33:49 +08:00
Shawn Yuan
17a215d321 Fix Advanced Paste settings page crash issue (#45207)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request refactors the `AdvancedPasteAdditionalActions` class
to use private backing fields and custom property accessors for its
action properties. This change allows for better control over property
initialization and ensures that the properties always have valid,
non-null default values.

**Refactoring for property initialization and null safety:**

* Introduced private backing fields (`_imageToText`, `_pasteAsFile`,
`_transcode`) for the `ImageToText`, `PasteAsFile`, and `Transcode`
properties in `AdvancedPasteAdditionalActions`, replacing
auto-properties.
* Updated the property accessors for `ImageToText`, `PasteAsFile`, and
`Transcode` to use the new backing fields and ensure that a new default
instance is assigned if a null value is provided during initialization.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #45189
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-02-05 10:37:31 +08:00
Jaylyn Barbee
1b6a8c54ff [Light Switch] Fix Light Switch start up logic (#45304)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Title

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/45291
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Before, there was a function that initialized some variables about the
current system state that were later used to check against if that state
needed to change in a different function. That caused from some issues
because I was reusing the function for a double purpose. Now the
`SyncInitialThemeState()` function in the State Manager will sync those
initial variables and apply the correct theme if needed.

I also removed an unnecessary parameter from `onTick`

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manual testing
2026-02-05 10:29:42 +08:00
Kai Tao
67518dd754 Workspace: Fix an overlay issue for workspace snapshot draw (#45183)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Root cause: Workspaces uses DPI-unaware coordinates (via
GetDpiUnawareScreens()
which runs in a temporary DPI-unaware thread) to store/match window
positions
across different DPI settings. However, WorkspacesEditor itself uses
PerMonitorV2
DPI awareness for UI clarity. When assigning these DPI-unaware
coordinates directly
to WPF window properties, WPF automatically scaled them again based on
current DPI,
causing incorrect overlay positioning.

Fix: Use SetWindowPositionDpiUnaware() to bypass WPF's automatic DPI
scaling
by temporarily switching to DPI-unaware context when calling Win32
SetWindowPos.

Fix #45174

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #45174
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Verified in local build vs production build, and the problem fixed in
local build.
2026-02-05 10:29:36 +08:00
Kai Tao
18d1fd568c PowerToys extension: Bundle localization files into installer (#45194)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #45171
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
<img width="925" height="612" alt="image"
src="https://github.com/user-attachments/assets/214ead95-504a-4e48-bc25-138323d973f9"
/>
2026-02-05 10:29:31 +08:00
leileizhang
3eae35f356 [ImageResizer] Fix Image Resizer not working after upgrade on Windows 10 (#45184)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
- Fixes an issue where Image Resizer stops working after upgrading
PowerToys on Windows 10
- Root cause: the PackageIdentityMSIX (sparse app) was not being
properly cleaned up during upgrade

## Problem
Previous versions of PowerToys installed the sparse app on Windows 10.
The current version only installs it on Windows 11+ (build >= 22000).
During upgrade on Windows 10:
1. The `NOT UPGRADINGPRODUCTCODE` condition prevented the uninstall
action from running
2. The Windows 11 version check prevented the new sparse app from being
installed
3. Result: the old sparse app remained on the system, causing Image
Resizer to malfunction

## Fix
Changed the `UninstallPackageIdentityMSIX` condition from:
Installed AND (NOT UPGRADINGPRODUCTCODE) AND (REMOVE="ALL")
to:
Installed AND (REMOVE="ALL")

This ensures the old sparse app is properly cleaned up during upgrades,
which is also consistent with other similar cleanup

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #45178 #45280
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
1. Install PowerToys version 0.96.1 on Windows 10.
2. Upgrade to version 0.97.1.
3. Run Get-AppxPackage -Name "*Sparse*" in PowerShell to check whether a
Sparse App package is present.
2026-02-05 10:29:25 +08:00
Niels Laute
e349779766 Fix contrast issue (#45367)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [X] Closes: #42261
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-02-05 10:29:19 +08:00
Mike Hall
5466ab6cf8 CursorWrap improvements (#44936)
## Summary of the Pull Request
- Updated engine for better multi-monitor support.
- Closing the laptop lid will now update the monitor topology
- New settings/dropdown to support wrapping on horizontal, vertical, or
both

<img width="1103" height="643" alt="image"
src="https://github.com/user-attachments/assets/ff4f0835-a8ca-4603-9441-123b71747d5c"
/>

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44820
- [x] Closes: #44864
- [x] Closes: #44952

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments
Feedback for CursorWrap shows that users want the ability to constrain
wrapping for horizontal only, vertical only, or both (default behavior).
This PR adds a new dropdown to CursorWrap settings to enable a user to
select the appropriate wrapping model.

## Validation Steps Performed
Local build and running on Surface Laptop 7 Pro - will also validate on
a multi-monitor setup.

---------

Co-authored-by: vanzue <vanzue@outlook.com>
2026-01-27 13:28:31 +08:00
Heiko
bf19bdc1ee [Enterprise; Policy] Add policy for CursorWrap to ADMX (#45028)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Added missing policy definition.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44897
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** See PR for issue #44484 

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-27 11:42:06 +08:00
Jiří Polášek
2441621b80 CmdPal: Remove deadlock bait from AppListItem (#45076)
## Summary of the Pull Request

This PR removes a Task.Wait() call from lazy-loading AppListItem details
that could be invoked on the UI thread and lead to a deadlock.

It now follows the same pattern previously used for loading icons in the
same class, which has proven to work well.

Prevents #44938 from stepping on this landmine.

Cherry-picked from #44973.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #45074 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-27 10:36:42 +08:00
Shawn Yuan
1ca9d10ff5 [Settings] [Advanced Paste] Upgrade advanced paste settings safely to fix settings ui crash (#44862)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request makes a minor fix in the `AdvancedPasteViewModel`
constructor to ensure the correct settings repository is used for null
checking. The change improves code correctness by verifying
`advancedPasteSettingsRepository` instead of the generic
`settingsRepository`.

- Fixed null check to use `advancedPasteSettingsRepository` instead of
`settingsRepository` in the `AdvancedPasteViewModel` constructor for
more accurate validation.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44835
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-26 16:06:19 +08:00
Gordon Lam
b438f15f6e [Peek] Fix Space key triggering during file rename (#44845) (#44995)
Don't show error window when CurrentItem is null - just return silently.
This restores the original behavior where CaretVisible() detection in
GetSelectedItems() would suppress Peek by returning null, and no window
would be shown.

PR #44703 added an error window for virtual folders (Home/Recent), but
this also triggered when user was typing (rename, search, address bar),
stealing focus and cancelling the operation.

Fixes #44845

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
2026-01-26 16:06:12 +08:00
Shawn Yuan
48de981f50 Add telemetry for tray icon (#44985)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request adds telemetry tracking for user interactions with the
application's tray icon. Specifically, it introduces new methods for
logging `left-click`, `right-click`, and `double-click` events, and
integrates these telemetry calls into the tray icon event handling
logic.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-26 16:06:06 +08:00
Shawn Yuan
9ab6559fac [Settings] Fix right click menu display issue (#44982)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates the tray icon context menu logic to better
reflect the state of the "Quick Access" feature. The menu now
dynamically updates its items and labels based on whether Quick Access
is enabled or disabled, improving clarity for users.

**Menu behavior improvements:**

* The tray icon menu now reloads itself when the Quick Access setting
changes, ensuring the menu always matches the current state.
* The "Settings" menu item label changes to "Settings\tLeft-click" when
Quick Access is disabled, providing clearer instructions to users.
[[1]](diffhunk://#diff-e5efbda4c356e159a6ca82a425db84438ab4014d1d90377b98a2eb6d9632d32dR176-R179)
[[2]](diffhunk://#diff-7139ecb2cf76e472c574a155268c19e919e2cce05d9d345c50c1f1bffc939e1aR198-R248)
* The Quick Access menu item is removed from the context menu when the
feature is disabled, preventing confusion.

**Internal state tracking:**

* Added a new variable `last_quick_access_state` to track the previous
Quick Access state and trigger menu reloads only when necessary.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44810
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
- When Quick Access is disabled

<img width="1537" height="312" alt="image"
src="https://github.com/user-attachments/assets/5d51f24e-ccb4-4973-afaa-8b64cc35db87"
/>

- When Quick Access is enabled
<img width="1601" height="201" alt="image"
src="https://github.com/user-attachments/assets/56366d10-bcec-4892-b2d2-f8213ad726aa"
/>

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-26 16:05:58 +08:00
moooyo
8cc32d3098 fix: Improve Unicode normalization and add regex metachar tests (#44944)
Enhanced SanitizeAndNormalize to handle Unicode normalization more
robustly, ensuring correct buffer sizing and error handling. Added unit
tests for regex metacharacters `$` and `^` to verify correct replacement
behavior at string boundaries. Improves Unicode support and test
coverage for regex edge cases.

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44942 #44892
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-26 16:05:54 +08:00
Jiří Polášek
3b7eedfb67 CmdPal: Improve loading of application icons - part 1 (#44938)
## Summary of the Pull Request

This PR improves loading of application icons:

- Fixes loading of icons from internet shortcuts

## Pictures? Pictures!

<img width="683" height="399" alt="image"
src="https://github.com/user-attachments/assets/5e566648-7b1a-4254-8afd-557a321b19d6"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44819
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-26 16:05:49 +08:00
Kai Tao
d7e1b18ba4 Runner TrayIcon: Monochrome icon should adapt to windows theme instead of the app theme (#44931)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
As title
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [X] Closes: #44891
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
============ System light + App Light
<img width="903" height="239" alt="image"
src="https://github.com/user-attachments/assets/581606fb-99b5-4df9-a520-545a0c04676c"
/>
============ System Light + App Dark
<img width="991" height="239" alt="image"
src="https://github.com/user-attachments/assets/822009e9-57cf-452b-b3aa-f1cbc25883f8"
/>
============ System Dark + App Light
<img width="932" height="236" alt="image"
src="https://github.com/user-attachments/assets/98a56d48-31f0-4f75-95a4-8c7dc83c3866"
/>
============ System Dark + App Dark
<img width="903" height="236" alt="image"
src="https://github.com/user-attachments/assets/2500a0d5-6b27-403e-89b4-69b7d3b91e79"
/>
============
2026-01-26 16:05:43 +08:00
Kai Tao
0206fdbec1 Cmdpal: use latest msix to install (#44886)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
We should install latest cmdpal msix
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #44860
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-26 16:05:36 +08:00
Leilei Zhang
bdaf644f02 test sign 2026-01-19 14:29:46 +08:00
moooyo
329c8c2616 refactor(imageresizer): disable AI feature and cache functionality (#44759)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-19 10:51:10 +08:00
Niels Laute
b081e413b1 Upgrade MarkdownTextBlock (#44793)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR:

- upgrades `CommunityToolkit.WinUI.Labs.MarkdownTextBlock` to version
`0.1.260116-build.2514`. This update includes a bunch of improvements
for markdown rendering in its default config, and fixes a couple of bug
with regards to rendering large images getting clipped when resizing the
window.
- replaces an incorrect image in the `Command Palette Sample Page`
extension for the markdown + images sample.

Before vs after:

<img width="910" height="234" alt="image"
src="https://github.com/user-attachments/assets/b3dad76c-a89e-4b47-90f8-d3c64f00615f"
/>


<img width="1245" height="827" alt="image"
src="https://github.com/user-attachments/assets/00037fb5-453e-4d85-83c9-92c265b9f968"
/>



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-19 09:56:30 +08:00
leileizhang
290fa01adf [ImageResizer] Temporarily disable AI Super Resolution feature (#44768)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Temporarily disables the AI Super Resolution feature in Image Resizer
while keeping all code intact for re-enabling in a future release.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-17 11:28:47 +08:00
336 changed files with 2161 additions and 304457 deletions

View File

@@ -17,8 +17,8 @@ LIGHTTURQUOISE
NCol
OLIVEGREEN
PALEBLUE
pargb
pbgra
PArgb
Pbgra
SRGBTo
WHITEONBLACK
@@ -432,6 +432,3 @@ SHELLEXPERIENCEHOST
SHELLHOST
STARTMENUEXPERIENCEHOST
WIDGETBOARD
# URIs
actioncenter

View File

@@ -1,51 +1,23 @@
accelscroll
acq
ADDTO
ADDTOOL
adr
Adr
ALWAYSTIP
APPLYTOSUBMENUS
ARCHMASK
archs
AUDCLNT
autocorr
avx
axisdefer
axisflip
axisstart
backlight
BEOS
bfi
BFIN
bfly
BGRX
bitmaps
bitrev
blits
Borgerding
Borland
breakc
BREAKSCR
BUFFERFLAGS
bugzilla
Cands
capturepath
cbs
centiseconds
cexp
cfx
cfy
cgem
cifx
cify
CLASSW
coeffs
colblocks
constantbuffer
coprime
cpuid
cpx
CREATEDIBSECTION
CREATESTRUCTW
crossfades
@@ -56,216 +28,109 @@ CTLCOLORDLG
CTLCOLOREDIT
CTLCOLORLISTBOX
CTrim
CVTEPI
DBuffer
dcl
dct
ddx
ddy
Deinterleave
denoise
denoised
DEVSOURCE
DFCS
DIVSCALAR
DJGPP
dlg
dlu
dnn
DONTCARE
downsample
DRAWITEM
DRAWITEMSTRUCT
droppedband
Droppedband
DSPs
dsum
dupburst
dupsegments
DWLP
eband
ebx
ECX
EDITCONTROL
EDSP
emmintrin
EMX
ENABLEHOOK
endloop
ENDOFSTREAM
ener
enh
ettings
expectedlock
expf
fabs
fabsf
facbuf
fastscroll
FDE
ffast
FIXDIV
floorf
fmadd
fout
fstride
fxc
GETCHANNELRECT
GETCHECK
GETCOUNT
GETDISPINFO
GETSCREENSAVEACTIVE
GETSCREENSAVETIMEOUT
GETTHUMBRECT
GIFs
glu
groupshared
gru
hcfdark
hcfwhitespace
hlsl
Hsieh
hstride
HTBOTTOMRIGHT
HTHEME
htol
ICONINFORMATION
ICONWARNING
idct
IDIn
IDISHWND
ifft
igc
ilog
imad
imax
imin
immintrin
Inj
interp
inttypes
ishl
itof
jumprecover
kfft
kheight
kissfft
KSDATAFORMAT
ksize
ktime
lastg
latestcapture
ldx
LEFTNOWORDWRAP
legitjumps
lenmem
letterbox
lld
lldx
llu
llums
logfont
lookback
lpc
lpcnet
LPNMHDR
LPNMTTDISPINFO
lround
lte
luma
Luma
maj
manualdrop
maskcache
maxabs
maxcorr
MAXFACTORS
maxperiod
maxstep
memalign
memid
memneeded
MENUINFO
MFSTARTUP
mfxhw
mic
middledrop
minperiod
MIPSr
MJPEG
MMRESULT
momentumreversal
movc
mrate
mrt
MULBYSCALAR
MULC
MWERKS
mycfg
narrowstrip
nbak
nbytes
ncapture
nchw
ncm
nduplicates
nfft
NHWC
niterations
nmonitor
nnet
NONCLIENTMETRICS
NONOTIFY
nonvle
normf
nredraw
nstop
nsubpixel
ntorn
numthreads
nvw
Octasic
osc
OSCE
ovflw
OWNERDRAW
PBGRA
periodictrap
pfdc
pillarbox
pfdc
playhead
pnmh
pointerreuse
PPW
prereq
PSHR
pstdint
PSWA
pwfx
QCONST
qpc
Qpc
quantums
qweight
RCSEGMODEL
RCZOOMITSCR
readback
READERF
realcapture
REFKNOWNFOLDERID
relu
reposted
RETURNCMD
rnn
rnnoise
rotateleft
rsqrt
rtcd
RTEXT
RTH
rtvs
SCALEIN
SCALEOUT
SCREENSAVE
SCRNSAVE
SCRNSAVECONFIGURE
@@ -273,80 +138,43 @@ scrnsavw
Scrnsavw
scrollramp
SCROLLSIZEGRIP
selfie
selftest
SETBARCOLOR
SETBKCOLOR
SETDEFID
SETRECT
SETSCREENSAVETIMEOUT
SETTIPSIDE
sgem
sgemv
sgv
SHAREMODE
SHAREVIOLATION
shortlist
simde
siv
slowthenfast
smallstart
SNIPOCR
softmax
sqrtf
SROUND
srvs
ssi
startuprecovery
stdint
stf
stopafter
STREAMFLAGS
SUBFROM
subias
submix
sxx
sxy
symbian
synthesising
syy
tallportal
TBTS
tci
tcsicmp
TEXTCALLBACK
TEXTMETRIC
tgsm
THIRDPARTY
tinystep
tme
toolbars
TOOLINFO
TRACKMOUSEEVENT
TRIANGLELIST
TTM
TTN
TWID
UADD
uav
uavs
uge
Unadvise
upscaled
upscales
USUB
utof
vad
vaddq
vaddvq
valgrind
Valin
vandq
vblank
vcgeq
vdup
vectorizer
VERTID
VIDCAP
vld
vle
@@ -356,7 +184,6 @@ vminq
vmlal
vmull
vqaddq
VSHR
vshrn
vsntprintf
vsnwprintf
@@ -367,9 +194,7 @@ WAVEFORMATEXTENSIBLE
webcam
Webcam
webcams
Wextra
wfopen
WGC
wideportal
wil
WMU
@@ -377,46 +202,11 @@ wrapjump
wtol
WTSSESSION
WTSUn
wxyz
xchg
xcorr
XEnd
Xfl
Xiang
Xiph
xmmintrin
xptr
xshift
XStart
XStep
xxxy
xxyx
xxyz
xyw
xywx
xyxx
xyxz
xyzw
xyzx
xzwx
xzxx
Yfl
YInternal
yshift
YUV
yyyx
yyzw
yzw
yzwy
yzyy
Zhou
Zhu
ZMBS
zncc
Zncc
ZNCC
zrh
zwzz
zyzw
zzwz
zzzw

View File

@@ -112,6 +112,8 @@
^src/modules/cmdpal/Microsoft\.CmdPal\.UI/Settings/InternalPage\.SampleData\.cs$
^src/modules/cmdpal/Tests/Microsoft\.CmdPal\.Common\.UnitTests/.*\.TestData\.cs$
^src/modules/cmdpal/Tests/Microsoft\.CmdPal\.Common\.UnitTests/Text/.*\.cs$
^src/modules/cmdpal/Tests/Microsoft\.CommandPalette\.Extensions\.Toolkit\.UnitTests/FuzzyMatcherComparisonTests.cs$
^src/modules/cmdpal/Tests/Microsoft\.CommandPalette\.Extensions\.Toolkit\.UnitTests/FuzzyMatcherDiacriticsTests.cs$
^src/modules/colorPicker/ColorPickerUI/Shaders/GridShader\.cso$
^src/modules/launcher/Plugins/Microsoft\.PowerToys\.Run\.Plugin\.TimeDate/Properties/
^src/modules/MouseUtils/MouseJumpUI/MainForm\.resx$
@@ -135,8 +137,6 @@
^src/modules/previewpane/SvgPreviewHandler/SvgHTMLPreviewGenerator\.cs$
^src/modules/previewpane/UnitTests-MarkdownPreviewHandler/HelperFiles/MarkdownWithHTMLImageTag\.txt$
^src/modules/registrypreview/RegistryPreviewUILib/Controls/HexBox/.*$
^src/modules/ZoomIt/ZoomIt/rnnoise/
^src/modules/ZoomIt/ZoomIt/selfie_segmentation\.onnx$
^src/modules/ZoomIt/ZoomIt/ZoomIt\.idc$
^src/Monaco/
^tools/project_template/ModuleTemplate/resource\.h$

View File

@@ -24,7 +24,7 @@ advancedpaste
advapi
advfirewall
AFeature
affordance
affordances
afterfx
AFX
agentskills
@@ -113,6 +113,7 @@ azman
azureaiinference
azureinference
azureopenai
Backlight
backticks
Badflags
Badmode
@@ -464,12 +465,13 @@ DWMNCRENDERINGCHANGED
Dwmp
DWMSENDICONICLIVEPREVIEWBITMAP
DWMSENDICONICTHUMBNAIL
dwmwa
dwmwcp
DWMWA
DWMWCP
DWMWINDOWATTRIBUTE
DWMWINDOWMAXIMIZEDCHANGE
DWORDLONG
dworigin
DWRITE
dxgi
Dxva
eab
@@ -676,7 +678,6 @@ HDEVNOTIFY
hdr
HDROP
hdwwiz
Headered
Helpline
helptext
hgdiobj
@@ -994,6 +995,7 @@ LTRREADING
luid
lusrmgr
LWA
LWIN
LZero
MAGTRANSFORM
makeappx
@@ -1201,6 +1203,7 @@ nonclient
NONCLIENTMETRICSW
NONELEVATED
nonspace
nonstd
NOOWNERZORDER
NOPARENTNOTIFY
NOPREFIX
@@ -1360,7 +1363,6 @@ pii
pinfo
pinvoke
pipename
Pitjantjatjara
PKBDLLHOOKSTRUCT
pkgfamily
PKI
@@ -1416,6 +1418,7 @@ Prefixer
Premul
prependpath
prepopulate
Prereq
prevhost
previewer
PREVIEWHANDLERFRAMEINFO
@@ -1504,7 +1507,6 @@ RAWPATH
rbhid
Rbuttondown
rclsid
RCW
RCZOOMIT
rdp
RDW
@@ -1993,6 +1995,7 @@ valuegenerator
VARTYPE
vbcscompiler
vcamp
VCENTER
vcgtq
VCINSTALLDIR
vcp
@@ -2030,6 +2033,7 @@ vorrq
VOS
vpaddlq
vqsubq
VREDRAW
vreinterpretq
VSC
VSCBD
@@ -2075,12 +2079,9 @@ wifi
wikimedia
wikipedia
winapi
winapp
winappcli
winappsdk
windir
WINDOWCREATED
WINDOWDESTROYED
windowedge
WINDOWINFO
WINDOWNAME
@@ -2184,7 +2185,6 @@ XUP
XVIRTUALSCREEN
XXL
xxxxxx
Yankunytjatjara
ycombinator
yinle
yinyue

View File

@@ -312,9 +312,3 @@ ms-windows-store://\S+
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\\03[1-7]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+)*m
# Special licenses text from RNNoise (BSD-style disclaimer: ``AS IS'')
``AS IS''
# Old school moniker for macOS from RNNoise
MacOS

View File

@@ -1,201 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to the Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2026 Microsoft Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@@ -1,302 +0,0 @@
---
name: powertoys-module-verification
description: "Verify a single PowerToys module's release checklist items end-to-end. Drive each checkbox via UIA / Named Events / settings.json edits / clipboard inspection / GPO / SendInput. Output a structured PASS / FAIL / BLOCKED verdict per item with evidence (FAIL distinguishes product defects from stale/ambiguous checklist items). Combine standard winapp ui mechanics (see references/winapp-ui-testing.md) with PT-specific recipes and the helper .ps1 files shipped with this skill."
license: Complete terms in LICENSE.txt
---
## When to use this skill
Use this skill when you need to **verify every checklist item for a single PowerToys module** for a release sign-off — e.g. "verify all 18 Color Picker items", "verify all 88 Command Palette items". Each item produces a PASS / FAIL / BLOCKED verdict with evidence (UIA enumeration, log line, settings.json diff, screenshot, etc.).
The **checklist to verify is supplied with the task** (the calling prompt points you at the module's checklist file). This skill is the *how* — the drive techniques, helpers, taxonomy, and reporting format — independent of any specific checklist.
## Required reads (in order)
1. **`references/winapp-ui-testing.md`** — the **prerequisite** UIA mechanics doc (winapp ui verbs, scripted batch testing, file pickers, accessibility audits, screenshots, click-vs-invoke, PostMessage, SendInput cb=40, stunted-UIA recovery, settings-mutation safety contract). **Read this first** — this skill assumes you know its content and only adds PT-specific extensions.
2. **This `SKILL.md`** — the PT-specific playbook: the 3-bucket drive-technique selector (Step 2), classification taxonomy, critical pitfalls, helper-script catalog.
3. **`references/modules/<module>.md` IF IT EXISTS** — per-module entry-paths, item-by-item recipes, common BLOCKED traps, fixture lists, source citations. **Always check `references/modules/` first.** If no profile exists, fall back to this SKILL.md and create one after you finish (template in `references/modules/README.md`).
4. **`references/explorer-context-menu-flow.md` IF your module registers an Explorer right-click entry** (PowerRename, File Locksmith, Image Resizer, New+, Preview Pane, RegistryPreview) — shared synthetic-right-click + UIA-invoke + multi-file-selection flow + module-caption table. Helper: `scripts/pt-explorer-contextmenu.ps1`.
5. **`references/pre-flight.md`** — pre-flight checks, bootstrap snippet, state-hygiene cleanup, final wrap-up, hard rules.
6. **`references/reporting-format.md`** — per-item table template, top-of-report summary, step-table rules, anti-patterns, worked example.
7. **`references/environment-setup.md`** — RDP/sleep/screensaver/session-attachment gotchas. Cite in BLK-ENV verdicts.
8. **`references/release-checklist/<module>.md`** — the checklist for the module under test (one file per module; see `references/release-checklist/index.md` for the full list). Each item carries `[ADMIN: …]` + `[CLARITY: …]` metadata. **This file IS the set of items to verify.**
## Helper scripts shipped with this skill
| File | Purpose |
|---|---|
| `scripts/pt-shared-events.ps1` | `Invoke-PtSharedEvent`, `Test-PtSharedEvent`, `Get-PtSharedEventCatalog` — 56-entry friendly-name map for PT Named Events (CmdPal.Show, AOT.Pin, PowerLauncher.Invoke, LightSwitch.Toggle, ZoomIt.Draw, ...). The deterministic, foreground-free, UIPI-immune way to trigger a module. |
| `scripts/pt-sendinput-chord.ps1` | `Send-PtChord`, `Wait-PtHotkeyAccepted` — last-resort SendInput hotkey injection with the cb=40 fix. Use only when the module has no Named Event and the hotkey itself is the test subject. |
| `scripts/pt-foreground-guard.ps1` | `Test-PtForeground`, `Force-PtForeground`, `Assert-PtForegroundOrAbort` — guard helpers to ensure target window IS foreground before SendInput, so keys don't leak to caller's terminal. |
| `scripts/pt-cmdpal-recycle.ps1` | `Reset-CmdPalAppX`, `Reset-CmdPalToHome`, `Test-CmdPalDegraded`, `Invoke-CmdPalQuery` — CmdPal-specific lifecycle (handles TextChanged-broken state, BackButton navigation, AppX recycle). |
| `scripts/pt-admin-probe.ps1` | `Test-PtAdmin`, `Test-ProcessElevated`, `Test-PtRunnerAdmin` — TokenElevation probes to verify your session and the PT runner have the right elevation for the test. |
| `scripts/pt-clipboard-diff.ps1` | `Get-PtClipboardFormats`, `Compare-PtClipboardFormatDiff`, `Set-PtClipboardRich` — multi-format clipboard inspection for Advanced Paste tests. |
| `scripts/pt-explorer-com.ps1` | `Get-PtExplorerWindows`, `Open-PtExplorerAtPath`, `Select-PtExplorerFiles`, `Invoke-PtPeekWithExplorerSelection`, `Test-PtInteractiveDesktop` — drive Explorer via Shell COM to set up multi-file selections, then trigger Peek/FZ/PowerRename/Image Resizer/Workspaces via their hotkeys. **Use this for Peek L706-L709, L719-L720 and any test that needs an Explorer file selection.** |
| `scripts/pt-explorer-contextmenu.ps1` | `Test-PtDesktopInteractive`, `Open-PtExplorerContextMenu`, `Invoke-PtContextMenuItem`, `Get-PtContextMenuItems` — open Win11's real context menu via synthetic right-click (with retry), then UIA-invoke a menu item by name. **Canonical user-flow path for File Locksmith / Image Resizer / PowerRename / New+ menu-presence + launch tests.** Needs an unlocked interactive desktop. See `references/explorer-context-menu-flow.md` for the full write-up, stability notes, and per-module captions. |
| `scripts/pt-shell-verbs.ps1` | `Get-PtShellVerbs`, `Invoke-PtShellVerb`, `Reset-PtShellComCache` — enumerate + invoke CLASSIC HKCR shell verbs via Shell.Application COM. **NOT for PT context-menu modules on Win11** (PT registers via IExplorerCommand, not classic — use `pt-explorer-contextmenu.ps1` for those). Useful for non-PT verbs (Open/Edit/Send-to/third-party) and as a negative check that PT verbs are NOT classic-shadowed. |
| `scripts/pt-state.ps1` | `Get-PtSettings`, `Get-PtModuleSettings`, `Get-CmdPalSettings`, `Get-PtRunnerLogTail`, `Test-PtModuleEnabled`, `Test-PtModuleProcess`, `Restart-PtRunner`, `Backup-PtModuleSettings`, `Restore-PtModuleSettings` — common state checks. |
| `scripts/pt-nonelevated.ps1` | `Start-PtNonElevated`, `Invoke-PtNonElevatedCapture` — launch an exe at **Medium IL (non-elevated)** from an elevated agent shell via a one-shot `RunLevel Limited` scheduled task. Required for elevation-visibility tests (a non-elevated module must NOT see higher-integrity processes; e.g. File Locksmith L649/L650). Verify the result with `Test-ProcessElevated`. |
Dot-source them **all** at once in your bootstrap (the `Get-ChildItem` loop loads every helper — see **Step 1 — Bootstrap**):
```powershell
$skill = '<this skill folder>' # the folder containing SKILL.md, e.g. <PT-repo>\.github\skills\powertoys-module-verification
Get-ChildItem "$skill\scripts" -Filter '*.ps1' | ForEach-Object { . $_.FullName }
```
## Step 1 — Bootstrap
```powershell
$module = 'AdvancedPaste' # or 'CmdPal', 'FZ', 'Peek', ...
# Work out of %TEMP% during the run (keeps screenshots/scratch off OneDrive); move to the
# sign-off archive at the very end (see Step 7).
$workspace = "$env:TEMP\verify-$module-$(Get-Date -Format yyyyMMdd-HHmmss)"
New-Item -ItemType Directory -Path $workspace, "$workspace\artifacts" -Force | Out-Null
$report = "$workspace\verify-$module.md"
# Dot-source helpers
$skill = '<this skill folder>' # set once at top of your script (the folder containing SKILL.md)
Get-ChildItem "$skill\scripts" -Filter '*.ps1' | ForEach-Object { . $_.FullName }
# Verify environment
"=== Environment ===" | Tee-Object $report -Append
"IsAdmin: $(Test-PtAdmin)" | Tee-Object $report -Append
$rn = Test-PtRunnerAdmin
"PT runner: PID=$($rn.Pid) Elevated=$($rn.Elevated)" | Tee-Object $report -Append
# The checklist items to verify are supplied with the task (see the calling prompt).
# Read that module's checklist file and iterate its items (see Step 6 — Verifier loop).
```
## Step 2 — Drive techniques
Every checklist item boils down to ONE of three intents. **Pick the bucket from the verb in the item, then use the best technique inside it.** Stop at the first technique that works.
| Intent | Verb-cues in the checklist item | Bucket |
|---|---|---|
| Change a setting | "default is X", "setting persists", "is enabled/disabled by default", "value Y is accepted" | §2.A |
| Interact with a UI element | "click X", "toggle X", "type into Y", "X button is visible", "selecting Z does W" | §2.B |
| Trigger a module action | "pressing hotkey X opens Y", "module launches", "Z happens when invoked" | §2.C |
### §2.A — Change a setting (single technique)
Edit the JSON file the module reads, wait for the file-watcher debounce, assert, then restore from backup. Zero external tools.
```powershell
$bk = Backup-PtModuleSettings -ModuleDir AdvancedPaste
try {
$j = Get-PtModuleSettings -ModuleDir AdvancedPaste
$j.properties.IsAdvancedAIEnabled.value = $false
$j | ConvertTo-Json -Depth 12 | Set-Content "$env:LOCALAPPDATA\Microsoft\PowerToys\AdvancedPaste\settings.json"
Start-Sleep -Seconds 4 # debounce — runner re-reads via file-watcher
# ... assertion ...
} finally {
Restore-PtModuleSettings -ModuleDir AdvancedPaste -BackupPath $bk
}
```
> For shell-extension modules (PowerRename, File Locksmith, Image Resizer, New+) edit the **module-owned** file under `%LOCALAPPDATA%\Microsoft\PowerToys\<Module>\`, then `Restart-PtRunner` (and on stubborn handlers, restart Explorer). See pitfall #18 below.
>
> If you need to flip the *enabled* bit for a whole module, debounce isn't enough — call `Restart-PtRunner` after the write.
### §2.B — Interact with a UI element (2 techniques, most-reliable first)
#### B1. UIA invoke / set-value — **always try first**
```powershell
winapp ui invoke 'SubmitButton' -a PowerToys.Settings
winapp ui set-value 'QueryTextBox' '=2+3*4' -a PowerToys.PowerLauncher
Start-Sleep -Milliseconds 600
winapp ui inspect -a PowerToys.PowerLauncher --depth 7 -i 2>$null
```
Invoke goes through UIA InvokePattern COM IPC — no foreground steal, no UIPI. See references/winapp-ui-testing.md §CRITICAL — invoke vs click.
#### B2. PostMessage WM_KEYDOWN/CHAR — when UIA can't reach the target
For elevated targets, AppX windows with stunted UIA trees, or keystrokes that UIA `set-value` can't dispatch (arrow-key ListView nav, Enter to commit). See references/winapp-ui-testing.md §CRITICAL — Keystroke input that bypasses UIPI (PostMessage). Esc is often filtered by WinUI 3 raw-input hook — use BackButton invoke instead.
### §2.C — Trigger a module action (2 techniques, most-reliable first)
| | C1 Named Event | C2 SendInput chord |
|---|---|---|
| **Proves** | The action fires (the path *downstream* of the hotkey). **Not** that the chord is bound. | The full path: real keys → runner hook → action. The **only** method that proves the chord binding itself. |
| **Robustness** | Highest — no foreground, no input desktop, UIPI-immune; works headless / RDP-minimized. | Lowest — needs an attached input desktop (else `BLK-ENV`), steals foreground, can't inject OS-reserved chords (Win+L / Win+Tab). |
| **Precondition** | Owning module process is running (the event only exists while it is). | Attached input desktop + foreground. |
**Pick by what the item asserts:** for "does action Y happen" use C1; for "pressing chord X triggers Y" or "the rebind takes effect", C1 is insufficient (it bypasses the chord) — use C2, or C1 *plus* a runner-log line proving the chord was accepted.
#### C1. Named Event signal — preferred
```powershell
Invoke-PtSharedEvent -Name 'CmdPal.Show' # opens CmdPal without keyboard
Invoke-PtSharedEvent -Name 'AOT.Pin' # pins foreground window via AOT
Invoke-PtSharedEvent -Name 'PowerLauncher.Invoke' # opens PT Run
Invoke-PtSharedEvent -Name 'LightSwitch.Toggle' # toggles theme
Get-PtSharedEventCatalog | Format-Table # full list
```
No synthetic input — it's a `SetEvent` on the kernel event the module waits on, the same downstream path the runner's hotkey handler signals. Verify the side effect via UIA (`winapp ui list-windows -a <module>`), a log line (`Get-PtRunnerLogTail`), or settings.json diff (`Get-PtModuleSettings`). The event only exists while the owning process runs, so `Test-PtSharedEvent` doubles as an "is the module alive" check.
#### C2. SendInput chord — last resort / chord-binding verification
Real synthetic keys. Loud (steals foreground) and fragile, but the only way to prove the activation chord is actually bound. The runner's global keyboard hook catches the chord regardless of focus, so the precondition is just an **attached input desktop** (pitfall #13; on a detached desktop `SendInput` returns `ACCESS_DENIED` and the keys vanish → mark `BLK-ENV`).
```powershell
# Precondition: input desktop attached? 0 = detached → don't bother sending, mark BLK-ENV (pitfall #13)
if ([PtFg]::GetForegroundWindow() -eq [IntPtr]::Zero) { throw 'No input desktop — BLK-ENV (pitfall #13)' }
Send-PtChord -Mods 0x5B,0x10 -Key 0x43 # Win+Shift+C → Color Picker (cb=40 fix is inside the helper)
$line = Wait-PtHotkeyAccepted -ModuleHint 'Color' -TimeoutSec 3
if (-not $line) { throw 'Runner did not log hotkey invocation' }
```
> **Rare fallback — a module that uses its own `RegisterHotKey` and exposes no Named Event.** Post `WM_HOTKEY` (`0x312`) straight to its message window (find the HWND via `EnumWindows`+`GetClassName` through `Add-Type` — same P/Invoke pattern as `pt-foreground-guard.ps1`). **No current PT module needs this:** ZoomIt — the obvious candidate — also waits on Named Events (`ZoomIt.Zoom`, `ZoomIt.Draw`, …; source: `Zoomit.cpp` `CreateEventW(ZOOMIT_ZOOM_EVENT)`), so drive it with C1.
> **Different case — sending keys *into* a specific focused window** (e.g. a CmdPal alias like `=` / `<` / `>` that `winapp ui set-value` can't trigger because it bypasses TextChanged; see pitfalls #4 and #6). Here the keystrokes go to whatever currently has focus, so you must bring the target window foreground first:
> ```powershell
> Assert-PtForegroundOrAbort -AppId Microsoft.CmdPal.UI # -AppId = the window you're typing INTO
> Send-PtChord -Key 0xBB # '=' (no modifiers) to trigger the calculator alias
> ```
> The `-AppId` is whatever window you're targeting — it's **not** CmdPal-specific. CmdPal is just the worst offender: its AppX foreground-lock drops focus after the first `SetForegroundWindow`, so without the guard the keys silently leak to your terminal.
> Verdict decisions (PASS if behavior matches spec; **FAIL** if the product is wrong *or* the checklist item is stale/ambiguous; BLOCKED if you couldn't run the check after ≥2 entry-paths) live in **Step 3 — Classification taxonomy** below. Don't put verdict logic in Step 2.
## Step 3 — Classification taxonomy
### Verdicts (assign exactly ONE per item)
| Verdict | Meaning |
|---|---|
| **PASS** | You drove/observed the behavior and it matched the spec. **A pass is a pass — there is no PASS sub-type.** Record *how* you verified in the item's **Category** field as free text, e.g. "full UIA flow + asserted popup", "settings.json round-trip", "runner-log line", "Shell COM / IExplorerCommand", "screenshot pixel-diff", "output matches fixture", "process spawn/exit", "module CLI", "admin GPO write". |
| **FAIL** | The item is **red** — something is wrong and action is required. Treat the checklist as test code: a test fails because **the product is wrong** *or* **the test/checklist is wrong**. Record the **cause** in the **Category** field: <br>• **product** — behavior contradicts a valid spec → file a product bug (repro + expected-vs-actual + screenshot/log + build version). <br>• **checklist** — the item itself is broken: *stale* (feature was removed/deprecated — cite the source grep proving it's gone) or *ambiguous* (`[CLARITY: VAGUE-*]`, no definable pass/fail criterion — quote the original wording). Fix the checklist, not the product. |
| **BLOCKED** | Couldn't run the check in this environment / with this toolset *after ≥2 entry-paths* — inconclusive, like a skipped test. **Not red against the product.** Tag exactly one concrete reason below. |
### BLOCKED reasons
Different failure reasons stay distinct because each drives a different remediation.
| Reason | When |
|---|---|
| `BLK-ENV` | This specific shell can't drive it (non-interactive / Session 0, RDP-minimized, missing Explorer windows) but a normal interactive desktop CAN. Triggers a "re-run on an interactive desktop" recommendation. Cite `references/environment-setup.md`. |
| `BLK-HARDWARE` | Needs hardware this session lacks — multi-monitor, 2 physical PCs (MWB), real camera / battery / game-mode, or live screen/device capture. State the specific shortfall in **Category**. |
| `BLK-DRAG-REQUIRED` | Needs a real mouse-drag gesture; synthetic drag is insufficient (e.g. FancyZones snap). |
| `BLK-DESTRUCTIVE` | Reboot, hibernate, install/uninstall, or mid-session AppX uninstall — would damage the run environment. |
| `BLK-VISUAL-RENDER` | The thing to verify is a rendered surface UIA can't see — WinUI3 islands, WebView2, or Explorer-side context-menu rendering/localization. Needs pixel/OCR or a manual eyeball. |
| `BLK-OVERLAY-INPUT-BLOCK` | Overlay both blocks input and excludes itself from capture (`BlockInput` + `WDA_EXCLUDEFROMCAPTURE`, e.g. ZoomIt draw mode) — can neither drive nor screenshot it. |
| `BLK-EXTERNAL-APP` | Needs a 3rd-party tool, a real API key, or a system locale change. |
**Rule of thumb**: in your report, separate the two FAIL causes — *product* FAILs are bugs to file; *checklist* FAILs are items to rewrite or prune. `BLOCKED` is only for a concrete, named obstacle (cite it), never a substitute for effort. If a large share of a module's items are checklist-FAILs, the checklist needs an overhaul before re-verifying.
## Step 4 — Report format
**See `references/reporting-format.md` for the full template** (per-item table, summary, step-table rules, anti-patterns, worked example). Don't paraphrase; copy the templates literally. This includes a mandatory **§G Retrospective** — a self-reflection on the *run itself*: list every friction encountered (classified by source — `SKILL-UNCLEAR` / `WINAPP-TOOL-BUG` / `WINAPP-DOC-UNCLEAR` / `HELPER-FLAW` / `PT-PRODUCT` / `ENVIRONMENT` — with severity + minutes/attempts cost + a suggested fix), or write `Everything was smooth — no friction encountered.` if there was none. This is how the skill improves run over run, so don't skip it.
## Step 5 — State hygiene (CRITICAL)
**See `references/pre-flight.md` §State hygiene** for the backup/restore pattern and cleanup commands. Always wrap mutations in `try { ... } finally { Restore-* }`.
## Module-specific quick reference
**Look for `references/modules/<module>.md` FIRST.** Each per-module profile contains paths, entry-paths, item-by-item recipes, common BLOCKED traps, fixture lists, and source citations specific to that module.
Catalog: see `references/modules/README.md`. Currently authored: `peek.md`, `power-rename.md`, `file-locksmith.md`, `image-resizer.md`.
If your module has NO profile yet:
1. Fall back to the generic drive-stack in §2 above.
2. **For Explorer-context-menu modules** (PowerRename / File Locksmith / Image Resizer / New+ / Preview Pane / RegistryPreview): read **`references/explorer-context-menu-flow.md`** first — it has the synthetic-right-click + UIA-invoke pattern with stability rules and module-caption table. Per-module profiles cite it and only document module-specific quirks. The canonical helper is `scripts/pt-explorer-contextmenu.ps1`.
3. After finishing the verification, **create the profile** using the template in `references/modules/README.md` so the next agent benefits from what you learned.
Quick one-liners for modules without dedicated profiles (will be moved to per-module files as they're authored):
- **Advanced Paste**: `Invoke-PtSharedEvent -Name 'AdvancedPaste.ShowUI'` + `Set-PtClipboardRich` + `Compare-PtClipboardFormatDiff` (see `scripts/pt-clipboard-diff.ps1`).
- **Command Palette**: `Invoke-PtSharedEvent -Name 'CmdPal.Show'` + `Invoke-CmdPalQuery` (auto-handles degraded state via `scripts/pt-cmdpal-recycle.ps1`). Settings file via `Get-CmdPalSettings`.
- **PowerToys Run**: `Invoke-PtSharedEvent -Name 'PowerLauncher.Invoke'` + `winapp ui set-value QueryTextBox`. Window has 2 HWNDs — filter by width ≥ 800.
- **FancyZones**: `Invoke-PtSharedEvent -Name 'FancyZones.ToggleEditor'`. Snap-drag tests are usually `BLK-DRAG-REQUIRED`; settings verify via settings.json round-trip.
- **Light Switch**: `Invoke-PtSharedEvent -Name 'LightSwitch.Toggle' | LightSwitch.Light | LightSwitch.Dark`. Verify via `HKCU:\Software\Microsoft\Windows\CurrentVersion\Themes\Personalize\AppsUseLightTheme`.
- **Always on Top**: `Invoke-PtSharedEvent -Name 'AOT.Pin'`. Verify `WS_EX_TOPMOST` on pinned HWND.
- **Hosts File Editor** (admin): `Invoke-PtSharedEvent -Name 'Hosts.Show' | Hosts.ShowAdmin`.
- **GPO** (admin): write `HKLM:\Software\Policies\PowerToys` + `Restart-PtRunner` + `Get-PtRunnerLogTail -Pattern 'GPO sets'`. Cleanup: `Remove-Item HKLM:\Software\Policies\PowerToys -Recurse -Force`.
- **Mouse Without Borders**: most items `BLK-HARDWARE` (need 2 physical PCs).
- **ZoomIt**: most modes inside `BlockInput + WDA_EXCLUDEFROMCAPTURE` overlay → `BLK-OVERLAY-INPUT-BLOCK`. Mode triggers: `ZoomIt.Zoom`, `ZoomIt.Draw`, `ZoomIt.Break`, etc.
- **Peek**: see `references/modules/peek.md` for the full recipe (CLI back-door + Shell.Application + Ctrl+Space).
## Step 6 — Verifier loop per checkbox
```
For each item in module:
1. Pick a bucket from the verb in the item (§2.A change a setting / §2.B interact with UI / §2.C trigger an action)
2. Walk that bucket's techniques top-to-bottom; stop at the first one that drives the item
3. Compare observed behavior to the spec:
• matches the spec → PASS (note the method in Category)
• product behaves wrong → FAIL, cause=product (repro + expected/actual + screenshot/log + build)
4. Checklist item itself is broken — feature removed from source, or spec too ambiguous to judge → FAIL, cause=checklist (cite the source proof / quote the wording)
5. Couldn't drive it after ≥2 entry-paths → BLOCKED with a concrete reason (§3)
6. Record verdict + evidence + cleanup
7. Next item
```
When done, run state hygiene cleanup, write the report **including the §G retrospective**, archive the workspace (Step 7), and exit.
## Step 7 — Archive the workspace to the sign-off folder (do this LAST)
The live run works out of `%TEMP%`, but the **final deliverable must live in the module sign-off archive** so reports persist and sync via OneDrive:
```powershell
# After the report is written AND the artifact-existence check passes:
$signoff = "$env:OneDrive\PowerToys\Module-Signoff" # e.g. C:\Users\<you>\OneDrive - Microsoft\PowerToys\Module-Signoff
New-Item -ItemType Directory -Path $signoff -Force | Out-Null
$final = Join-Path $signoff (Split-Path $workspace -Leaf)
Move-Item -Path $workspace -Destination $final -Force
# Report uses RELATIVE artifacts/… paths, so all links stay valid after the move.
Write-Host "Final report: $(Join-Path $final (Split-Path $report -Leaf))"
```
Print the **moved** report path (under `…\PowerToys\Module-Signoff\`) as the last line — never the `%TEMP%` path.
## Invocation & placeholders
This skill auto-activates when you ask to verify a PowerToys module's checklist (e.g. "verify all Color Picker items"). **One module per run** — never chain multiple modules into one report. Resolve these placeholders for the module under test:
| Placeholder | Substitute with |
|---|---|
| `<Module>` | Exact display name, e.g. `Color Picker`, `Command Palette`, `PowerToys Run`, `FancyZones` (see `references/release-checklist/index.md`). |
| `<module>` | Lowercase-kebab-case for file lookup, e.g. `color-picker`, `command-palette`, `power-rename` — used for BOTH `references/release-checklist/<module>.md` (checklist) and `references/modules/<module>.md` (profile, if any). |
| `<ModuleDir>` | settings.json sub-dir under `%LOCALAPPDATA%\Microsoft\PowerToys\` (e.g. `AdvancedPaste`, `FancyZones`, `PowerToys Run` (with space)). |
| `<N>` | Total item count for this module. |
**Execution order:** `references/pre-flight.md` → per item, the §2 drive-stack (this file) → `references/reporting-format.md` per-item table → Step 6 verifier loop → `references/pre-flight.md` §Final wrap-up → Step 7 archive → print the final report path.
## What NOT to do
- Do NOT chain multiple modules in one report — one module per run.
- Do NOT mark an item BLOCKED without a concrete, named obstacle (see §3 and `references/pre-flight.md` §Hard rules).
- Do NOT invent steps for a VAGUE checklist item — if the spec is too ambiguous to judge, that is FAIL (cause=checklist), not a guess.
- All other rules (foreground guard, always restore mutated state, etc.) live in `references/pre-flight.md` §Hard rules — follow them.
## Critical pitfalls (PT-specific)
*Reference, not a sequential step — skim before you start and consult while driving. Numbered for cross-reference only.*
1. **PT runner does NOT auto-pickup edits to master `settings.json`** (top-level `enabled.<Module>` flags). Call `Restart-PtRunner`.
2. **Each module's own `<Module>\settings.json` IS hot-reloaded** via per-module file watcher (~3s debounce). **EXCEPTION — shell-extension/context-menu modules do NOT read this file; see pitfall #18.**
3. **PT Run setting key has a space**: `"PowerToys Run"` not `PowerToysRun`.
4. **CmdPal AppX foreground from external CLI is unreliable** — Windows foreground-lock blocks `SetForegroundWindow` after the first call. SendInput keys silently leak to your terminal. **Always `Assert-PtForegroundOrAbort` before SendInput.**
5. **CmdPal AppX enters TextChanged-broken state** every ~30 probes — `Test-CmdPalDegraded` + `Reset-CmdPalAppX` to recover.
6. **CmdPal alias detection (`=`, `<`, `>`, `:`, `$`, `??`, `)`) requires real keystrokes**`winapp ui set-value` bypasses TextChanged and the alias never fires. Use Send-PtChord + `Assert-PtForegroundOrAbort` for aliases; use set-value for plain queries.
7. **CmdPal Esc handler is filtered** by WinUI 3 raw-input hook — use `winapp ui invoke BackButton` instead (see `Reset-CmdPalToHome`).
8. **GPO HKLM vs HKCU**: HKLM wins when both are set with conflicting values.
9. **HKLM `Software\Policies\PowerToys` writes require admin** — verify with `Test-PtAdmin`.
10. **`Stop-Process` is policy-blocked in this session unless you pass `-Id <int>` literally**. Always inline the PID.
11. **WinUI 3 islands are largely invisible to UIA** (QuickAccess flyout, RegistryPreview Monaco editor, Peek WebView2). For these, fall back to screenshot + OCR or settings.json diff.
12. **OS-reserved chords (Win+L, Win+Tab)** are consumed by Windows before any hook and cannot be injected via SendInput at all.
13. **RDP minimized = `SendInput` denied.** Even though `quser` shows the remote session State=Active, minimizing the mstsc client detaches the session's input desktop. `GetForegroundWindow()` returns 0; `SendInput` returns `ACCESS_DENIED (5)`; tests that need synthetic input fail. **Same applies to: closed mstsc with X (Disconnected), local PC sleep (RDP TCP drops), remote screensaver/workstation lock, remote machine sleep.** Run `scripts/pt-session-diagnose.ps1` in pre-flight to detect, and see `references/environment-setup.md` for the full per-scenario table + `powercfg` setup commands the user should run before starting the agent. The agent should call `Test-PtForeground` mid-run before each input-injection-dependent item; if it returns False, mark `BLK-ENV` with mitigation citation (an environment block — not a product FAIL).
14. **`winapp ui` arg-order quirk**: `winapp ui inspect --depth N -w $hwnd` may intermittently fail to parse `--depth` as Int64 if `-w` precedes it. **Put `-w $hwnd` AFTER `--depth N`** or as the first arg before any flag. If you see "Cannot bind argument" or numeric parse errors, swap the order and retry.
15. **`winapp ui list-windows` line wrapping**: when window titles or process names are long, output may wrap a single window's `HWND <id>: "<title>" ... (proc, PID N)` across multiple lines, breaking single-line regexes. Either pipe through `Out-String` and use a multi-line regex, or use `--json` (when supported) and parse structured output.
16. **De-elevation: launching a NON-elevated (Medium IL) child from an elevated agent shell.** The drive-stack only covers gaining *more* privilege; some items need the opposite. From a High-IL shell you cannot `Start-Process` a Medium-IL child directly. Use `scripts/pt-nonelevated.ps1` (`Start-PtNonElevated` / `Invoke-PtNonElevatedCapture`) — a one-shot `RunLevel Limited` + `LogonType Interactive` scheduled task that lands on the user's desktop at their filtered token. Confirm with `Test-ProcessElevated`. Needed for elevation-visibility pairs (File Locksmith L649/L650: non-elevated FL must not see the elevated runner; elevated FL must).
17. **Win11 packaged context menus are not observable without real Explorer.** Modern PT context-menu entries are packaged `IExplorerCommand`s (sparse MSIX, e.g. File Locksmith CLSID `{AAF1E27D-…}`). They are **NOT** enumerable via classic `Shell.Application … FolderItem.Verbs()` and **NOT** `CoCreate`-able from a non-Explorer host (`REGDB_E_CLASSNOTREGISTERED`). So "verify the entry appears / no longer appears" cannot be pixel-verified by API. Verify instead via the gate flag the entry's `GetState` reads (e.g. general `enabled.<Module>`) + a source citation that maps it to `ECS_HIDDEN`; treat the literal render as `BLK-VISUAL-RENDER` and recommend a 5-second manual right-click. (Disabling does NOT unregister the package — it stays `Status Ok`; the entry is hidden dynamically.)
18. **Shell-extension modules read a module-OWNED settings file, NOT the PT-store `<Module>\settings.json`.** PowerRename, File Locksmith, Image Resizer, and New+ context-menu handlers and exes run *outside* the runner (hosted by Explorer / launched on demand) and cannot use the PT-Settings IPC. Each reads its **own** json in `%LOCALAPPDATA%\Microsoft\PowerToys\<Module>\` *at process/handler launch* (registry-migrated `CSettings`/`Settings` classes — `lib/Settings.cpp` `Load→ParseJson`). The PT-Settings UI writes the *PT-store* `settings.json` (the `bool_*`/`int_*` file `Get-PtModuleSettings` reads); the runner's module DLL syncs PT-store→module-store **only on a Settings-UI change event** — so the PT-store file can be **stale for days** and editing it has **no effect** on the running shell handler. **To drive a settings item on these modules, edit the module-owned file directly (drive-stack §2.A) and relaunch the module (or restart runner+Explorer for the menu handlers), then restore.**
**Pitfall #18 — module-owned files + their key style** (verified 2026-06-10 against `<PT-repo>\src`):
| Module | Module-owned file (under `…\PowerToys\<Module>\`) | Key style | PT-store `settings.json` keys (UI/`Get-PtModuleSettings`) |
|---|---|---|---|
| PowerRename | `power-rename-settings.json` (+ `power-rename-last-run-data.json`, `search-mru.json`, `replace-mru.json`) | `ShowIcon`, `ExtendedContextMenuOnly`, `PersistState`, `MRUEnabled`, `MaxMRUSize`, `UseBoostLib` | `bool_show_icon_on_menu`, `bool_show_extended_menu`, `bool_persist_input`, `bool_mru_enabled`, `int_max_mru_size`, `bool_use_boost_lib` |
| File Locksmith | `file-locksmith-settings.json` | `ShowInExtendedContextMenu` | `bool_show_extended_context_menu` |
| Image Resizer | `image-resizer-settings.json` | (resize sizes/encoder/etc.) | mirrored `imageresizer*` keys |
| New+ | `NewPlus\settings.json` (sub-folder **`NewPlus`**, verified on disk + `constants.h` `powertoy_name=L"NewPlus"`) | `HideFileExtension`, `HideStartingDigits`, `TemplateLocation`, `ReplaceVariables`, `BuiltInNewHidePreference` | mirrored `newplus*` keys |
Confirm which file actually drives behavior with a quick A/B: edit the module-owned file → relaunch → observe; if behavior follows, that's the source of truth (PowerRename L394/L395/L396/L397/L409 were all driven this way).
If you find another gap during verification, update this skill (add a recipe) AND consider proposing the addition to references/winapp-ui-testing.md if it's generic enough.

View File

@@ -1,143 +0,0 @@
# Environment setup for PowerToys verification
**Audience**: human user preparing a test machine before running a verification agent.
**One-time** (per test session) — restore afterward.
## Why this matters
PowerToys release checklists test real user interactions: pressing hotkeys, dragging files, switching windows. Many tests use `SendInput` to inject keystrokes. Windows refuses `SendInput` when the calling session has **no attached input desktop** — and several common Windows states cause exactly that to happen:
- RDP client minimized
- Workstation locked (screensaver kicked in, idle timeout)
- Remote machine asleep
- Local machine asleep (RDP TCP drops)
If any of these happens mid-verification, items that need synthetic input fail with `BLK-ENV` even though the feature itself works fine. This guide eliminates the env causes so the only BLOCKED verdicts you see are real test/framework limitations.
## Per-scenario reference table
| Scenario | Remote session State | `GetForegroundWindow()` | `SendInput` | Verdict for input-injection tests |
|---|---|---|---|---|
| mstsc window focused | Active | Real HWND | Works | ✅ Drivable |
| mstsc visible but not focused (covered or alt-tabbed) | Active | Real HWND | Works | ✅ Drivable |
| **mstsc MINIMIZED** | Active | **0** | **ACCESS_DENIED (5)** | ❌ BLK-ENV |
| Local machine sleeps / RDP TCP drops | **Disconnected** | 0 | ACCESS_DENIED | ❌ BLK-ENV |
| User closes mstsc with X (no signout) | **Disconnected** | 0 | ACCESS_DENIED | ❌ BLK-ENV |
| Sign out from the remote | Session destroyed | — | — | ❌ Agent killed |
| Remote machine sleeps | Suspended | — | — | ❌ Catastrophic — timing corruption |
| Remote screensaver / auto-lock kicks in | Active but desktop locked | 0 | ACCESS_DENIED | ❌ BLK-ENV |
| **2nd RDP login as the SAME user** (you reconnect from another client) | the OLD session flips to **Disconnected** | 0 (in the old session) | ACCESS_DENIED | ❌ BLK-ENV — your running test's session got taken over |
**Key insight**: "Active" in `quser` ≠ "can inject input". Always check `GetForegroundWindow()` first (the diagnostic script `scripts/pt-session-diagnose.ps1` does this).
## Can I verify two modules at once in two RDP sessions?
Short answer on a **client edition of Windows (Windows 10/11, ProductType=1)**: **no — not as the same user, and effectively not at all.** This was investigated live on this machine (Windows 11 Enterprise, build 26200, `fSingleSessionPerUser=1` default):
- **Two monitors ≠ two sessions.** A multi-monitor setup is **one** session spanning both screens — it shares a single input desktop, foreground window, and `SendInput` queue across the monitors. Monitor count has nothing to do with session count, so "I have two monitors" does not give you two sessions to run two modules in.
- **Sessions are isolated** — each Windows session has its own input desktop, its own foreground window, and its own `SendInput` queue. So *typing in session B genuinely does NOT disturb session A's foreground or input.* Cross-session interference is **not** the problem (so if you somehow DID have two live sessions — Server/RDS — they could run in parallel without colliding).
- **The real blocker is session takeover.** Client Windows allows only **one interactive (console/owning) session at a time**, and `fSingleSessionPerUser=1` (the default) means one user gets **one** session. When you open the *second* RDP connection (as the same user), Windows **disconnects the first session** — it flips to `Disconnected`, its input desktop detaches, `GetForegroundWindow()` → 0, and any in-flight UI test there fails with `ACCESS_DENIED` → BLK-ENV. It's not your *typing* that breaks the test; it's the act of logging in the second session that evicts the first.
- A different *user* account doesn't rescue it either: client Windows still permits only one connected interactive session, so the second login still disconnects the first.
- Therefore, on client Windows, **run modules serially in one session.** True concurrent multi-session needs Windows Server + the RDS (Remote Desktop Session Host) role; unofficial multi-session patches exist but are out of scope here.
> **Verdict on the common assumption "I can run two modules in two RDP sessions because I have two monitors":** the *conclusion* (can't run two at once on client Windows) is correct, but the *reasoning* is wrong on two counts — two monitors is still one session, and you can't get two simultaneously-Active sessions on client Windows at all (the 2nd login disconnects the 1st). The limit is "can't open a 2nd Active session", not "the two sessions fight each other".
**Practical guidance:** keep a single RDP session for the whole run; don't reconnect/relogin mid-run; if you must check something elsewhere, alt-tab inside the *same* session rather than opening a new RDP connection. To detect a takeover after the fact, `qwinsta` will show your former session as `Disconnected`.
## Pre-run setup checklist
Run these BEFORE starting the verification agent.
### On the test machine (the one being verified)
```powershell
# Snapshot current power settings so you can restore after
$bk = "$env:TEMP\powercfg-backup-$(Get-Date -f yyyyMMdd-HHmmss).txt"
powercfg /query SCHEME_CURRENT SUB_SLEEP > $bk
powercfg /query SCHEME_CURRENT SUB_VIDEO >> $bk
"# Restore later with the values from $bk" | Set-Content "$bk.note"
# Disable sleep + display-off + hibernate (AC and battery)
powercfg /change standby-timeout-ac 0
powercfg /change standby-timeout-dc 0
powercfg /change monitor-timeout-ac 0
powercfg /change monitor-timeout-dc 0
powercfg /change hibernate-timeout-ac 0
powercfg /change hibernate-timeout-dc 0
# Disable screensaver
Set-ItemProperty 'HKCU:\Control Panel\Desktop' -Name ScreenSaveActive -Value '0'
Set-ItemProperty 'HKCU:\Control Panel\Desktop' -Name ScreenSaveTimeOut -Value '0'
# Disable workstation lock-on-idle (requires admin)
# 0 = never lock. Restore your original value (commonly 600 = 10 min) afterward.
$origLock = (Get-ItemProperty 'HKLM:\Software\Microsoft\Windows\CurrentVersion\Policies\System' -Name InactivityTimeoutSecs -EA SilentlyContinue).InactivityTimeoutSecs
"$origLock" | Out-File "$bk.lock"
Set-ItemProperty 'HKLM:\Software\Microsoft\Windows\CurrentVersion\Policies\System' -Name InactivityTimeoutSecs -Value 0 -EA SilentlyContinue
# Confirm
powercfg /query SCHEME_CURRENT SUB_SLEEP | Select-String 'Power Setting GUID|Current AC Power Setting Index'
```
### On the local machine (the one with the RDP client)
```powershell
# Disable local sleep so RDP TCP stays alive
powercfg /change standby-timeout-ac 0
# Practical habit: put mstsc on a monitor you're NOT actively working on.
# Don't minimize. Alt-tab is fine; minimize is not.
```
## Mid-run discipline
While the agent is running:
- **Don't minimize mstsc.** Visible-but-unfocused is OK; minimized is not.
- **Don't close mstsc with the X.** If you have to step away, fine — leave it open.
- **Don't disconnect or reconnect RDP.** Stay continuously connected for the duration of the run.
- **Don't sign out** on either end.
- If you do step away and the screen locks (despite the setup above), reconnect/unlock and the agent's `Test-PtSessionStillInteractive` guard (if used) will resume; otherwise items mid-execution will be BLK-ENV.
## Post-run cleanup (restore)
```powershell
# Restore the values you captured to $bk before starting
# (e.g. typical defaults: standby 30min, monitor 15min, screensaver 600s, lock 600s)
powercfg /change standby-timeout-ac 30
powercfg /change standby-timeout-dc 15
powercfg /change monitor-timeout-ac 15
powercfg /change monitor-timeout-dc 10
powercfg /change hibernate-timeout-ac 0 # often default
Set-ItemProperty 'HKCU:\Control Panel\Desktop' -Name ScreenSaveActive -Value '1'
Set-ItemProperty 'HKCU:\Control Panel\Desktop' -Name ScreenSaveTimeOut -Value '600'
$origLock = Get-Content "$bk.lock" -EA SilentlyContinue
if ($origLock) {
Set-ItemProperty 'HKLM:\Software\Microsoft\Windows\CurrentVersion\Policies\System' `
-Name InactivityTimeoutSecs -Value ([int]$origLock) -EA SilentlyContinue
}
```
(Values above are typical; adjust to your environment policy.)
## Diagnostic before you start
Run `scripts/pt-session-diagnose.ps1` from the agent shell. Expected output for a GO:
```
PASS - this shell can drive interactive PowerToys tests.
```
If it prints FAIL with a `psexec -i <consoleSession> -s pwsh.exe` hint, you're in a non-console session — relaunch the agent shell as suggested before starting verification.
## Why this isn't in the global SKILL.md
These are **human prep steps**, not agent instructions. The agent needs to *detect* a bad environment (via `Test-PtInteractiveDesktop` in pre-flight + `Test-PtSessionStillInteractive` mid-run); the user needs to *prevent* one. Different audiences, different docs.
## Related
- `scripts/pt-session-diagnose.ps1` — one-shot session diagnostic
- `scripts/pt-foreground-guard.ps1``Test-PtForeground` / `Force-PtForeground` / `Assert-PtForegroundOrAbort` used by agent
- `SKILL.md` pitfall #13 — short pointer to this doc
- `references/pre-flight.md` pre-flight check #4 — agent reads this doc when it detects a bad env

View File

@@ -1,99 +0,0 @@
# Explorer context-menu flow — driving PowerToys shell-menu modules end-to-end
**Audience**: agents verifying any PowerToys module whose entry point is the **Windows Explorer right-click context menu** — i.e. **File Locksmith, Image Resizer, PowerRename, New+ (NewPlus)**, and similar.
This is the *true user flow*: open Explorer → select file(s) → right-click → click the module's menu item. Use it when an item's assertion is specifically about the **context menu** (e.g. "the entry appears / no longer appears", "right-click → X launches the module on the selection"). For the module's *internal* behavior you can still prefer a faster back-door (CLI / `last-run.log` / Named Event) — see each module profile — but the menu presence/launch itself can only be observed this way.
Helper: `scripts/pt-explorer-contextmenu.ps1` (`Test-PtDesktopInteractive`, `Open-PtExplorerContextMenu`, `Invoke-PtContextMenuItem`, `Get-PtContextMenuItems`).
## Which approach first? (CLI / back-door vs synthetic menu)
**Pick the tool by what the item ASSERTS — not "always synthetic" or "always CLI".**
| The item asserts… | First approach | Why |
|---|---|---|
| **The menu itself** — entry *appears / no longer appears*, "right-click → select X", caption / localization of the entry | **Synthetic Explorer menu (this doc)** — the *only* valid observer | The CLI/back-door is **blind to the menu**: it runs even when the entry is correctly hidden, so it gives a false PASS (the L652 trap). If the desktop is locked → `BLK-ENV`; do **not** substitute the CLI. |
| **Module behavior** — engine finds the lockers, images get resized, files get renamed (the menu is just the trigger) | **CLI / back-door** (`FileLocksmithCLI.exe`, `last-run.log`, Named Event, DSC) | Instant, deterministic, foreground-free, works on a locked desktop. Synthetic adds ~10s + foreground/retry fragility without changing the assertion. |
**Golden-path rule (do once per module):** run **one** full synthetic right-click → invoke-the-item → confirm-launch. That proves the menu→launch wiring is actually registered *and* validates that the fast back-door is behaviorally equivalent to the real menu (e.g. File Locksmith L641 `step-04/05` did exactly this). After that one golden run, trust the back-door for the remaining behavior items.
Net: for a context-menu module, **most items are behavior → CLI-first**; the **menu-presence/absence/launch/localization items → synthetic-first**; plus one golden-path synthetic launch.
## Is it stable?
**Yes — with the robust variant below.** Verified repeatedly on Win11 (2026-06-08) launching File Locksmith via a genuine right-click + menu click. Two rules make it reliable; ignore them and it gets flaky:
1. **Invoke the menu item by UIA InvokePattern, not a coordinate left-click.** The menu item exposes `InvokePattern` (`isInvokable=True`). `winapp ui invoke <selector> -w <menuHwnd>` is robust and needs no foreground/coordinates for the *click*. A synthetic left-click at the item's pixel center also works but is the fragile part (DPI, menu repositioning near screen edges, scrolled menus).
2. **The right-click that OPENS the menu still needs synthetic input on a foregrounded window — and occasionally a retry.** The first right-click right after Explorer opens sometimes misses (foreground not settled). `Open-PtExplorerContextMenu` retries up to 3×; that removed the flakiness in testing.
**Hard prerequisite — unlocked interactive desktop.** Synthetic right-click injects into the session input stream, so it requires foreground. If the workstation is locked / RDP minimized (`GetForegroundWindow()=0`), this flow is `BLK-ENV` — there is no foreground-free way to open a context menu. `Open-PtExplorerContextMenu` throws a clear BLK-ENV error in that case. (A 4-hour idle auto-lock is the common culprit — see `references/environment-setup.md`.)
**Other constraints:**
- **Settings for these modules live in a module-OWNED file, not the PT-store `settings.json`** — see `SKILL.md` pitfall #18. The context-menu handler reads e.g. `power-rename-settings.json` / `file-locksmith-settings.json` / `image-resizer-settings.json` / `New\settings.json` at launch; editing the PT-store `<Module>\settings.json` (what `Get-PtModuleSettings` reads) often has **no effect** on the live handler. Drive icon/extended-menu/feature toggles via the module-owned file + relaunch (restart runner+Explorer for the menu handlers), then restore.
- This is the **Win11 packaged** context menu (`Microsoft.UI.Content.PopupWindowSiteBridge` / "PopupHost"). The packaged module commands appear **only** here — not in classic `Shell.Application.Verbs()` and not via `CoCreate` of the command CLSID (`REGDB_E_CLASSNOTREGISTERED`). On Win10, or under "Show more options", you'd get the classic menu instead (different structure).
- The menu exists in the UIA tree **only while open** — you must open it with real input first; you can't enumerate it cold.
- A menu-launched module UI runs **non-elevated** (Explorer's integrity), even if your agent shell is elevated. Mind elevation-visibility (e.g. a non-elevated File Locksmith can't see higher-IL processes — match locker integrity with `scripts/pt-nonelevated.ps1`).
## Recipe (robust)
```powershell
. "$skill\scripts\pt-explorer-contextmenu.ps1"
# 0) Guard: must be an unlocked desktop
if (-not (Test-PtDesktopInteractive)) { <# mark BLK-ENV, cite references/environment-setup.md #> }
# 1) Open Explorer on the target folder and grab its CabinetWClass HWND
Start-Process explorer.exe $dir; Start-Sleep 4
$hwnd = (winapp ui list-windows --json | ConvertFrom-Json |
Where-Object { $_.className -eq 'CabinetWClass' -and $_.title -match [regex]::Escape((Split-Path $dir -Leaf)) } |
Select-Object -First 1).hwnd
# 2) Open the real context menu (synthetic right-click, auto-retry)
$menu = Open-PtExplorerContextMenu -ExplorerHwnd $hwnd -FileName 'target.txt'
# 3a) ASSERT PRESENCE / ABSENCE (e.g. "entry no longer appears" when the module is disabled)
$items = Get-PtContextMenuItems -MenuHwnd $menu # all visible MenuItem names
$present = $items -contains 'Unlock with File Locksmith'
# 3b) LAUNCH the module via the real menu (UIA invoke by NAME — robust)
$ok = Invoke-PtContextMenuItem -MenuHwnd $menu -ItemName 'Unlock with File Locksmith'
# 4) Verify the module launched (its process/window appears) — e.g.:
Start-Sleep 4
$ui = Get-Process PowerToys.FileLocksmithUI -EA SilentlyContinue # or PowerToys.ImageResizer, PowerToys.PowerRename
```
To **assert absence** after disabling a module: re-open the menu and check `Get-PtContextMenuItems` no longer contains the caption (the packaged `GetState` re-reads the enabled flag live, so no Explorer restart is needed between toggles).
## Multi-file selection (Image Resizer, PowerRename)
These operate on a **selection** of files. Select first (Shell COM is reliable and foreground-free), then right-click one of the selected items:
- Use `scripts/pt-explorer-com.ps1``Open-PtExplorerAtPath` + `Select-PtExplorerFiles` to establish the multi-select.
- Then `Open-PtExplorerContextMenu` on one selected file and `Invoke-PtContextMenuItem` — the module receives the whole selection (the shell handler enumerates all selected `IShellItem`s).
## Module captions (match by NAME)
Match the **visible caption**, not the AutomationId (Explorer assigns per-session numeric IDs like `32012` whose value/order varies). Discover the exact caption at runtime with `Get-PtContextMenuItems`. Verified captions:
| Module | Launched process | Menu caption (verified ✓ / expected) |
|---|---|---|
| File Locksmith | `PowerToys.FileLocksmithUI.exe` | ✓ `Unlock with File Locksmith` (NB: **not** the checklist's "What's using this file?") |
| PowerRename | `PowerToys.PowerRename.exe` | ✓ `Rename with PowerRename` |
| Image Resizer | `PowerToys.ImageResizer.exe` | `Resize images` (verify via `Get-PtContextMenuItems` — caption shifted across versions) |
| New+ | (creates from template) | `New+` (submenu) |
> Tip: if a module's caption is unknown, enable the module, open the menu on an applicable file, and run `Get-PtContextMenuItems` to read the exact string — then hard-match it for present/absent assertions.
## Common failure modes → fixes
| Symptom | Cause | Fix |
|---|---|---|
| `BLK-ENV: ... GetForegroundWindow()=0` | desktop locked / RDP minimized | unlock & keep mstsc un-minimized (`references/environment-setup.md`); mark `BLK-ENV`, not a test failure |
| "popup not found after N attempts" | foreground not settled (esp. first right-click after Explorer opens) | the helper already retries 3×; raise `-MaxTries`, or pre-foreground the window once before calling |
| menu item `invoke` returns but nothing launches | matched the wrong node / item disabled | match `type -eq 'MenuItem'` by exact Name; confirm the module is enabled |
| caption not found though module enabled | wrong/old caption string, or it's under "Show more options" (classic menu) | enumerate with `Get-PtContextMenuItems`; for classic menu invoke `expandtoclassic` first |
| launched UI shows nothing | menu-launched UI is non-elevated and can't see higher-IL targets | match target integrity (`scripts/pt-nonelevated.ps1`) |
## Referenced by
- `references/modules/file-locksmith.md` (L641/L652 — real right-click launch + menu present/absent)
- *(future)* `references/modules/image-resizer.md`, `references/modules/power-rename.md`, `references/modules/new-plus.md` — reference this doc for their context-menu items.

View File

@@ -1,116 +0,0 @@
# Per-module verification profiles (`references/modules/`)
This folder holds **one short profile per PowerToys module**. Each profile is self-contained guidance specific to that module — paths, entry-paths, capability/control recipes, common BLOCKED traps, fixture lists, source citations.
## When to read
When this skill runs for a specific module, check whether `references/modules/<module>.md` exists here. If yes: **read it BEFORE walking the SKILL.md drive-stack** — it tells you which entry-paths actually work for this module's quirks and which BLOCKED traps to avoid.
If no profile exists, fall back to SKILL.md + the helper scripts.
## Shared cross-module flows
Some flows are common to several modules and live in their own top-level docs (not per-module):
- **`../references/explorer-context-menu-flow.md`** — driving the real Win11 Explorer right-click context menu end-to-end (open + assert present/absent + launch). Referenced by File Locksmith and any future **Image Resizer / PowerRename / New+** profiles.
## Why per-module (not just one big SKILL.md)
- Each module has its own quirks (Peek's `_isFromCli` guard, CmdPal's TextChanged-broken state, PT Run's mini-popup HWND, Workspaces' snapshot-elevation rules). Bundling all of them into the global SKILL.md bloats context and forces every verification to load 25+ KB of mostly-irrelevant text.
- A profile lets a focused verification run with only the relevant 5-10 KB.
- New gotchas discovered during a module verification round get added to that module's profile, not the global one — keeps the global doc stable.
## Profile catalog
| Module | Profile | Status |
|---|---|---|
| Peek | `peek.md` | ✅ written 2026-06-08 |
| File Locksmith | `file-locksmith.md` | ✅ written 2026-06-08 |
| Image Resizer | `image-resizer.md` | ✅ written 2026-06-09 |
| PowerRename | `power-rename.md` | ✅ written 2026-06-10 (first to cite `../context-menu-cookbook.md` for shared mechanics) |
| New+ | `new-plus.md` | ✅ written 2026-06-18 (registration-gate for menu presence; Settings-UI toggle drives template auto-copy) |
| (other modules to be added as we encounter sign-off needs) | — | — |
## For Explorer-context-menu modules: read the canonical flow doc first
If you're writing a profile for a module that registers an entry in Explorer's Win11 right-click menu (PowerRename, File Locksmith, Image Resizer, New+, Preview Pane, RegistryPreview), **read `../references/explorer-context-menu-flow.md` first**. It has the canonical synthetic-right-click + UIA-invoke recipe with:
- Which-approach-first decision rule (CLI back-door vs synthetic menu, with the false-positive trap warning)
- Stability rules (UIA InvokePattern, retry on first right-click)
- Recipe (robust 5-step flow)
- Multi-file selection notes
- Module captions table (per-module menu-item display names)
- Common failure modes
- The unlocked-desktop requirement (BLK-ENV gating)
The shared helper is `scripts/pt-explorer-contextmenu.ps1` (`Test-PtDesktopInteractive`, `Open-PtExplorerContextMenu`, `Invoke-PtContextMenuItem`, `Get-PtContextMenuItems`).
Your module profile then only documents the **module-specific** quirks: settings.json schema keys, expected verb caption regex, capability/control recipes, source citations, ceiling.
`power-rename.md` is the model — ~9 KB despite covering 18 items because the generic mechanics live in the canonical flow doc.
## Profile template
When writing a new profile, use this skeleton:
```markdown
# <Module> — module verification profile
**PT module**: `<ModuleKey>` (one-line description)
**Source**: `<PT-repo>\src\modules\<dir>\` (PT repo)
**Settings file**: `%LOCALAPPDATA%\Microsoft\PowerToys\<dir>\settings.json`
**Logs**: `%LOCALAPPDATA%\Microsoft\PowerToys\<dir>\Logs\v<ver>\log_<date>.log`
**Exes**: `<full path>`
**Default hotkey**: `<keys>` (modifiers + code, plus path to ActivationShortcut in settings)
**Named Event**: `Local\<name>` (friendly name in pt-shared-events.ps1 catalog)
**DSC resource**: `Microsoft.PowerToys/<Name>Settings`
## Entry-paths (try in order)
### 1. <fastest path>
<powershell code + when to use + source citation>
### 2. <alternate path>
<...>
### 3. <last-resort path>
<...>
## Recipes — a control/observation map, NOT a per-test-case answer key
| # | Capability | Drive (control / settings key) | Observe (where the result shows) |
|---|---|---|---|
| 1 | <a module capability, e.g. "context-menu entry present when enabled"> | <which AutomationId / control / settings key drives it> | <where the result is visible: preview column, settings.json, disk, log, menu> |
| 2 | <next capability> | <...> | <...> |
> **Mapping process** (agent at runtime): read the actual checklist item → identify the capability → find its row → drive the named control and **design your own inputs + assertions for that item**. If no row matches, it's a NEW capability — drive ad-hoc and add a row (capability + control + observation point; no canned inputs).
> **Why a map, not an answer key**: the table must carry only **durable module knowledge** — which control drives a capability and where to observe the result. Concrete Search/Replace inputs and expected-output assertions are *per-test-case answers*; baking them in turns the profile into a cheat sheet that (a) lets the agent copy answers without understanding and (b) goes stale the moment a checklist item changes its wording or values. Keep inputs + assertions OUT. Only a real UI redesign (a renamed/moved/removed control) should force an edit to this table.
## Common BLOCKED traps
<list of mistakes prior agents made + how to avoid them>
## Fixture files needed
<list of pre-canned files the verification expects>
## Source citations
<paths in PT repo that explain module behavior or guards>
## Ceiling
<observed PASS rate / total>
## Don'ts
<list of common mistakes>
```
## Hygiene
- **Keep each profile under ~10 KB.** If it grows beyond that, the module has too many quirks — escalate to maintainer review of the upstream checklist.
- **The recipe table is a control/observation MAP, not an answer key.** Columns are *Capability → Drive (control/key) → Observe*. **Do NOT bake in concrete Search/Replace inputs or expected-output assertions** — those are per-test-case answers that go stale when a checklist item changes and let the agent copy without understanding. The agent designs inputs + assertions at runtime from the actual checklist item.
- **Tables are capability-keyed, NOT line-keyed.** Upstream checklist line numbers (`L<n>`) **must not appear** in the profile — they drift between releases (items added/removed/reordered) and turn the table into a silent mismatch trap. PT-source-code file:line citations (e.g. `dllmain.cpp:73`) ARE allowed; they're version-pinned and serve a different purpose.
- **Cite source-code line numbers** where module behavior surprises (e.g. CLI guards, debounce timings, fallback chains). Reviewers can verify your claims by reading those lines.
- **Update the profile after every verification round**; promote any new technique into the right helper script if it generalizes beyond this module.

View File

@@ -1,103 +0,0 @@
# File Locksmith — module verification profile
**PT module**: `File Locksmith` (shows which processes are using selected files/dirs and lets you kill them)
**Source**: `<PT-repo>\src\modules\FileLocksmith\` (PT repo)
**Settings file (module)**: `%LOCALAPPDATA%\Microsoft\PowerToys\File Locksmith\settings.json` (`{"properties":{"bool_show_extended_menu":{...}}}`) and `file-locksmith-settings.json` (`{"showInExtendedContextMenu":bool}`)
**Enable flag**: `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json``enabled."File Locksmith"` (general settings; runner-owned)
**Logs**: `%LOCALAPPDATA%\Microsoft\PowerToys\File Locksmith\FileLocksmithUI\Logs\…`
**Exes**: UI = `%LOCALAPPDATA%\PowerToys\WinUI3Apps\PowerToys.FileLocksmithUI.exe`; CLI = `%LOCALAPPDATA%\PowerToys\FileLocksmithCLI.exe`
**Context menu**: Win11 packaged `IExplorerCommand` CLSID `{AAF1E27D-4976-49C2-8895-AAFA743C0A7E}` (sparse pkg `Microsoft.PowerToys.FileLocksmithContextMenu`); legacy `FileLocksmithExt.dll`. Caption resource = "What's using this file?".
**Named Event / DSC**: no Named Event. DSC resource `microsoft.powertoys.FileLocksmith.settings` exists (controls module settings, not the master enable flag).
**No global hotkey** — entry is the Explorer context menu only.
## The two back-doors that make this module fully drivable (no Explorer needed)
### 1. `FileLocksmithCLI.exe` — deterministic engine ground-truth (PREFER for assertions)
Accepts paths as args; `--json`, `--kill`, `--wait`, `--timeout`. Uses the **same** `find_processes_recursive` engine as the UI.
```powershell
$cli = "$env:LOCALAPPDATA\PowerToys\FileLocksmithCLI.exe"
& $cli "<file|dir|drive>" --json | ConvertFrom-Json # {processes:[{pid,name,user,files[]}]}
& $cli "<path>" --kill # terminate lockers (== End task)
```
Detection = open **File handles** + **loaded modules** under the path (exact file, exact dir, dir-prefix recursive). `FileLocksmith.cpp:18-113`.
### 2. `last-run.log` IPC + launch UI — exercises the REAL UI code path
The context-menu handler writes selected paths to `…\File Locksmith\last-run.log` then launches the UI; the UI reads them in `MainViewModel()` ctor. Reproduce it:
```powershell
# UTF-16LE, each path + WCHAR \n, trailing empty-line terminator, NO BOM
function Write-LastRun([string[]]$Paths){
$f="$env:LOCALAPPDATA\Microsoft\PowerToys\File Locksmith\last-run.log"; $ms=[IO.MemoryStream]::new()
foreach($p in $Paths){$b=[Text.Encoding]::Unicode.GetBytes($p);$ms.Write($b,0,$b.Length);$n=[Text.Encoding]::Unicode.GetBytes("`n");$ms.Write($n,0,$n.Length)}
$n=[Text.Encoding]::Unicode.GetBytes("`n");$ms.Write($n,0,$n.Length);[IO.File]::WriteAllBytes($f,$ms.ToArray())
}
Write-LastRun @("C:\path\to\file"); Start-Process "$env:LOCALAPPDATA\PowerToys\WinUI3Apps\PowerToys.FileLocksmithUI.exe"
```
Source: `ExplorerCommand.cpp:182-227`, `dllmain.cpp:94-159`, `IPC.cpp`, `NativeMethods.cpp:62-97`.
### UI selectors (winapp ui)
- Window title: `Administrator: File Locksmith` (elevated) vs `File Locksmith` (non-elevated).
- Header button = the path label (`btn-<pathname>-…`); top-right `btn-…` = **Reload** (tooltip "Reload").
- Per-row End task button = `btn-…` (parent of `lbl-endtask-…`); invoke it (`InvokePattern`).
- `RestartAsAdminBtn` = shield icon, **visible only when non-elevated** (`MainPage.xaml:72-82`).
- `ProcessesListView` is virtualized; use `winapp ui scroll ProcessesListView --direction down/up`.
## Recipes — a control/observation map, NOT a per-test-case answer key
> Maps each capability to **how to drive it** and **where the result shows**. No canned process counts / paths / assertions — design those at runtime from the actual checklist item.
| # | Capability | Drive (entry-path / control) | Observe (where the result shows) |
|---|---|---|---|
| 1 | A locked file lists all its locking processes | CLI + UI on one locked file (with multiple lockers) | each locker shows as a ListItem |
| 2 | "End task" kills the locker and de-lists it | `winapp ui invoke` the End-task button | locker PID dies + row removed |
| 3 | Reload rediscovers a locker started after the UI opened | start a new locker → invoke Reload | the new locker appears |
| 4 | Closing a locker externally auto-removes it | external `Stop-Process` on a locker | auto-delisted via `WatchProcess`; empty state shown |
| 5 | Directory path finds lockers recursively | CLI/UI with a directory path | lockers inside the tree are listed |
| 6 | Drive root lists many lockers without crashing | CLI/UI with a drive root | large list renders; no crash |
| 7 | Non-elevated FL does NOT see the elevated runner | run CLI/UI non-elevated via scheduled task `RunLevel Limited` | `PowerToys.exe` absent (medium-IL FL can't see elevated procs) |
| 8 | "Restart as administrator" surfaces elevated-only lockers | non-elev UI shows the button; elevated run shows them | elevated run lists `PowerToys.exe` (UAC consent click NOT automatable) |
| 9 | Scrolling a large list doesn't crash | UI on a drive root + `winapp ui scroll` | process alive + responsive after scroll |
| 10 | Disabling FL removes the Explorer context-menu entry | Settings toggle Off (winapp ui) | `enabled."File Locksmith"`→false; `GetState→ECS_HIDDEN` (source) |
> **Mapping process**: read the actual checklist item → identify the capability → find its row → drive the named control and design your own inputs + assertions. If no row matches, drive ad-hoc and add a row (capability + control + observation point; no canned inputs).
## Common BLOCKED traps (avoid)
- **Don't BLOCK the lock-detection / End-task / scroll-doesn't-crash items as "needs a real installer / right-click"** — both the CLI and the `last-run.log`+UI back-door fully drive them with any locked file. The context menu literally just writes `last-run.log` + launches the same exe.
- **Launching the UI from an elevated shell makes it elevated** (title "Administrator: …") and hides the `RestartAsAdminBtn`. To test the non-elevated case (Recipes 7-8), launch via a **scheduled task with `-RunLevel Limited` / LogonType Interactive** — it lands on the user's desktop at medium IL.
- **`set-value` does fire the Reload** here (TogglePattern/Invoke work); no TextChanged gotchas.
## Elevation semantics (non-elevated FL invisibility — Recipes 7-8 core)
A medium-IL File Locksmith can't `DuplicateHandle`/read modules of higher-integrity processes, so the **elevated PowerToys.exe runner is invisible** to a non-elevated FL and **visible** to an elevated FL (which also calls `SetDebugPrivilege`, `App.xaml.cs:53-61`). Per-user installs put PowerToys under `%LOCALAPPDATA%\PowerToys`, not "Program Files" — use the PT install dir as the stand-in and note the caveat.
## Context-menu disable gate (Recipe 10)
`GetEnabled()` reads general `enabled."File Locksmith"` (`Settings.cpp:53-77`). When false: Win11 `GetState→ECS_HIDDEN` (`dllmain.cpp:81-84`); legacy `QueryContextMenu→E_FAIL` (`ExplorerCommand.cpp:116-119`). Disabling does NOT unregister the sparse package (stays `Status Ok`) — the entry is hidden dynamically. The packaged `IExplorerCommand` is **not** enumerable via Shell `Verbs()` and **not** `CoCreate`-able from a non-Explorer host (`REGDB_E_CLASSNOTREGISTERED`), so the pixel-level render is the only un-automatable bit (`BLK-VISUAL-RENDER` if you need it).
## Fixture files needed
None pre-canned. Create a temp file and lock it with a helper process (pwsh holding `File.Open(path, OpenOrCreate, Read, ReadWrite)` so multiple lockers coexist).
## Source citations
- `FileLocksmithLibInterop\FileLocksmith.cpp:18-113``find_processes_recursive` (handles + modules, recursive).
- `FileLocksmithLibInterop\NativeMethods.cpp:62-140``ReadPathsFromFile`, `StartAsElevated` (runas/--elevated).
- `FileLocksmithLib\IPC.cpp`, `Constants.h` — last-run.log format/path.
- `FileLocksmithUI\…\MainViewModel.cs:80-183` — load/EndTask/WatchProcess/RestartElevated.
- `FileLocksmithUI\…\MainPage.xaml` — control layout + RestartAsAdminBtn visibility.
- `FileLocksmithExt\ExplorerCommand.cpp`, `FileLocksmithContextMenu\dllmain.cpp`, `FileLocksmithLib\Settings.cpp` — enable gate.
## Ceiling
10/10 PASS observed (2026-06-08). The lock-detection / End-task / refresh / drive-scroll items cleanly driven; the Restart-as-admin item PASS-with-caveat (UAC consent click not automatable; outcome verified). **The disable-removes-menu item PASS — behaviorally verified** by a real Explorer right-click: with FL enabled the Win11 menu shows `MenuItem "Unlock with File Locksmith"`; after disabling in Settings the same right-click menu no longer shows it (no Explorer restart needed — `GetState` re-reads `enabled."File Locksmith"` live). NB the **shipped caption is "Unlock with File Locksmith"**, not the checklist's "What's using this file?". The right-click test needs an **unlocked interactive desktop** (a 4-hour idle auto-lock makes `GetForegroundWindow()=0``BLK-ENV`).
## Real right-click verification (Recipe 10) — works on an unlocked desktop
**Use the shared flow: `references/explorer-context-menu-flow.md` + `scripts/pt-explorer-contextmenu.ps1`.** FL's caption is **"Unlock with File Locksmith"**. Quick version:
```powershell
. "$skill\scripts\pt-explorer-contextmenu.ps1"
$menu = Open-PtExplorerContextMenu -ExplorerHwnd $hwnd -FileName 'target.txt' # synthetic right-click (+retry)
# present/absent assertion:
(Get-PtContextMenuItems -MenuHwnd $menu) -contains 'Unlock with File Locksmith' # true enabled / false disabled
# real launch (UIA invoke by name):
Invoke-PtContextMenuItem -MenuHwnd $menu -ItemName 'Unlock with File Locksmith' # -> launches PowerToys.FileLocksmithUI.exe (non-elevated)
# Toggle FL off in Settings, re-open menu, assert the caption is gone. No Explorer restart needed (GetState re-reads live).
```
## Don'ts
- Don't expect `Shell.Application.Verbs()` to show the FL entry — it's a Win11 packaged command, invisible to classic verbs.
- Don't kill processes by name; use `Stop-Process -Id <pid>`.
- Don't forget to restore `enabled."File Locksmith"=true` and close test-spawned UI/Settings after the disable-removes-menu test.

View File

@@ -1,87 +0,0 @@
# Image Resizer — module verification profile
**PT module**: `Image Resizer` (resize images via Explorer right-click; WinUI 3 GUI + headless CLI)
**Source**: `<PT-repo>\src\modules\imageresizer\` (PT repo)
**Settings file**: `%LOCALAPPDATA%\Microsoft\PowerToys\Image Resizer\settings.json` (PowerToys-wrapper shape: `{ "properties": { "imageresizer_*": { "value": … } }, "name": "Image Resizer", "version": "1" }`). A legacy `sizes.json` mirrors `imageresizer_sizes`; `image-resizer-settings.json` is `{}` (unused).
**Enable flag**: `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json``enabled."Image Resizer"` (runner-owned; restart runner after toggling).
**Logs**: `%LOCALAPPDATA%\Microsoft\PowerToys\Image Resizer\Logs\…`
**Exes**: GUI = `%LOCALAPPDATA%\PowerToys\WinUI3Apps\PowerToys.ImageResizer.exe`; **CLI = `%LOCALAPPDATA%\PowerToys\WinUI3Apps\PowerToys.ImageResizerCLI.exe`**.
**Context menu**: Win11 packaged `IExplorerCommand` (sparse pkg `ImageResizerContextMenuPackage.msix`, dllmain.cpp) + legacy classic `ImageResizerExt.dll` (`dll/ContextMenuHandler.cpp`). **Shipped caption = "Resize with Image Resizer"** (`IDS_IMAGERESIZER_CONTEXT_MENU_ENTRY`; checklist's "Resize images" is STALE).
**No global hotkey / no Named Event / no DSC for the engine** — entry is the Explorer menu (or direct exe launch).
## The back-door that makes this module ~fully drivable (no Explorer needed)
### `PowerToys.ImageResizerCLI.exe` — the deterministic engine (PREFER for all resize-behavior items)
Shares the exact `ResizeBatch.FromCliOptions``ResizeBatch.ProcessAsync``ResizeOperation.ExecuteAsync` engine as the GUI (`ui/Cli/ImageResizerCliExecutor.cs:76-108`, `App.xaml.cs:102`). Reads live `Image Resizer\settings.json` then applies CLI overrides (`CliSettingsApplier.cs`).
```
--width/-w --height/-h --unit/-u {Centimeter|Inch|Percent|Pixel} --fit/-f {Fill|Fit|Stretch}
--size <presetIndex> --shrink-only --replace/-r --ignore-orientation --remove-metadata
--quality/-q --keep-date-modified --filename/-n "<%1..%6>" --destination/-d <dir>
--show-config --help <files…> (also accepts \\.\pipe\<name> and stdin file list)
```
`--show-config` dumps the effective settings (great pre/post check). `-d <dir>` keeps outputs isolated. Assert output dimensions with `[System.Drawing.Image]::FromFile(p)`.
**Caveat**: `--ignore-orientation`/`--shrink-only`/`--replace`/`--keep-date-modified`/`--remove-metadata` are *flags* — they can only set the value **true**; to test the **false** case, temporarily edit `settings.json` (back up + restore).
### Direct GUI launch — for the two UI-only items (gif warning, size-list populated)
`Start-Process PowerToys.ImageResizer.exe "<file>"` opens the window pre-loaded (argv/stdin via `ResizeBatch.FromCommandLine`). Behaviorally identical to the context-menu launch (`dllmain.cpp:219-245` just writes a pipe + launches the same exe). Then drive with `winapp ui`:
- Size selector: `SizeComboBox``winapp ui invoke SizeComboBox -w <hwnd>` to expand, then `inspect` shows `itm-<name>-XXXX` ListItems.
- Gif warning: `Message Text "Gif files with animations may not be correctly resized."` InfoBar, bound to `ViewModel.HasGifFiles` (set when any file ends `.gif`).
## Engine facts (verified from source — cite these for the resize items)
- `ResizeFit`: **Fill=0, Fit=1, Stretch=2** (`ResizeFit.cs`). Fit=`min(scaleX,scaleY)`; Fill=`max`+centered-crop; Stretch=independent (`ResizeOperation.cs:449-498`).
- `ResizeUnit`: **Centimeter=0, Inch=1, Percent=2, Pixel=3** (`ResizeUnit.cs`). Inch=`v*dpi`; cm=`v*dpi/2.54`; Percent=`v/100*orig`; Pixel=`v` (`ResizeSize.cs:109-123`). **Outputs depend on image DPI** — read actual DPI and compute expectations from it (a 120-DPI fixture gives 10cm→472px, 4in→480px).
- Filename `%1..%6` → original-name, size-name, selected-W, selected-H, **output**-W, **output**-H (`Settings.cs:229-239`, `ResizeOperation.cs:593-601`).
- ShrinkOnly: if target scale>1, returns `noTransformNeeded` (file copied unchanged) (`ResizeOperation.cs:462-475`).
- KeepDateModified: `SetLastWriteTimeUtc(out, GetLastWriteTimeUtc(src))` (`ResizeOperation.cs:146-149`).
- Replace: `File.Replace(out, src, backup)` then recycle backup — no copy left (`ResizeOperation.cs:151-156`).
- IgnoreOrientation swap: gated by `IgnoreOrientation && !HasAuto && Unit != Percent` (`ResizeOperation.cs:419-444`).
## Recipes — a control/observation map, NOT a per-test-case answer key
> Maps each capability to **which control/CLI flag drives it** and **where the result shows**. CLI flag *names* and fit-mode/unit/field enumerations are stable IR knowledge and stay; concrete flag *values*, fixtures, and expected outputs are per-test-case — design those at runtime.
| # | Capability | Drive (control / CLI flag) | Observe (where the result shows) |
|---|---|---|---|
| 1 | Module disabled → context-menu entry absent | toggle `enabled` off + restart runner; synthetic menu (only valid observer) | "Resize with Image Resizer" absent. Gate: `dllmain.cpp:87-91` (ECS_HIDDEN), `ContextMenuHandler.cpp:70-71,383-385`. Locked desktop → BLK-ENV |
| 2 | Module enabled → entry present (modern + classic), click launches the GUI | synthetic menu + invoke | `Get-PtContextMenuItems` shows "Resize with Image Resizer"; classic "Show more options" too; invoke → `PowerToys.ImageResizer.exe` launches |
| 3 | Remove a built-in size / add a custom size | edit `imageresizer_sizes` (INTEGER Ids!) + launch GUI | `SizeComboBox` reflects the edit (removed gone, custom present) |
| 4 | Resize one / multiple files end-to-end | CLI `--size <id> [files…]` | outputs at the size's Fit dimensions |
| 5 | GIF animation warning on `.gif` input | GUI on a `.gif` | warning InfoBar present (`winapp ui inspect`) |
| 6 | Fit modes (Fill / Fit / Stretch) | CLI `--width --height --fit <mode>` | output shape matches the mode (crop / letterbox / exact) |
| 7 | Unit conversion (cm / inch / percent / pixel) | CLI `--unit <u>` | output px = unit converted at the image's DPI |
| 8 | Custom filename format (`%1`..`%6` fields) | CLI `--filename <fmt>` | output filename follows the format fields |
| 9 | "Keep date modified" | CLI `--keep-date-modified` | output mtime == source mtime (control: without the flag, differs) |
| 10 | "Shrink only" | CLI `--shrink-only` | an already-small image is untouched (control: a large one still shrinks) |
| 11 | "Replace original" | CLI `--replace` | original replaced in place; no `(name) (1)` copy |
| 12 | "Ignore orientation" | settings (false) vs flag (true) | on a portrait target over a landscape image: false→no W/H swap, true→swap |
> **Mapping process**: read the actual checklist item → identify the capability → find its row → drive the named control/flag and design your own inputs + assertions. If no row matches, drive ad-hoc and add a row (capability + control + observation point; no canned inputs).
## Common BLOCKED traps (avoid)
- **Don't mark the resize-behavior items BLOCKED for "needs a real right-click".** The CLI fully drives them with the identical engine; the menu is just the trigger (prove the menu→launch wiring once with the golden path in Recipe 2).
- **PowerShell `ConvertTo-Json` writes computed numbers as doubles (`"Id": 3.0`)** → `System.Text.Json` rejects `imageresizer_sizes` and the app silently falls back to the 4 built-in default presets (Small/Medium/Large/Phone). Cast Ids to `[int]` or regex-strip `\.0`. This bit the remove-size-add-custom item (Recipe 3) the first time.
- **cm/inch outputs depend on the fixture's DPI, not 96.** System.Drawing saves at the session display DPI (here 120). Compute expectations from the actual DPI.
- **Caption is "Resize with Image Resizer", not the checklist's "Resize images"** (both menus). Hard-match the real caption.
- **Idle auto-lock = BLK-ENV for the disabled-absent + enabled-present items (Recipes 1-2)** (synthetic right-click needs foreground). Disable lock/sleep before the run (`references/environment-setup.md`).
## Fixture files needed
None pre-canned. Generate with `System.Drawing`: a landscape (e.g. 1200×800) and portrait (800×1200) JPEG, a small (100×100) PNG, a square (400×400) PNG, a `.gif` (single frame is fine — the warning is extension-based), and 3 identical images for the multi-file batch.
## Source citations
- `ui/Cli/ImageResizerCliExecutor.cs`, `ui/Models/CliOptions.cs`, `ui/Cli/CliSettingsApplier.cs`, `ui/Cli/Commands/ImageResizerRootCommand.cs` — CLI surface + engine reuse.
- `ui/Models/ResizeOperation.cs:419-501,572-617,146-156` — dimension math, filename, keep-date, replace.
- `ui/Models/ResizeSize.cs:78-124`, `ResizeFit.cs`, `ResizeUnit.cs` — unit/fit math + enum order.
- `ui/Properties/Settings.cs:65,105-111,229-239,431-552` — paths, defaults, JSON property names, FileNameFormat.
- `ImageResizerContextMenu/dllmain.cpp:49,79-133,219-245,284` — modern menu title, enable+image gate, launch, caption.
- `dll/ContextMenuHandler.cpp:21,46-48,70-71,383-385` — classic menu caption + enable gate.
- `ui/ViewModels/InputViewModel.cs:76,143`, `ImageResizerXAML/Views/InputPage.xaml:293-299`, `Strings/en-us/Resources.resw:148-149` — gif warning.
## Ceiling
**18/18 PASS** observed (2026-06-09). All 14 resize-behavior items + the enabled-entry-present-in-both-menus + the remove-size + the gif-warning items cleanly driven via CLI/GUI. The disabled-entry-absent case (in both modern + classic menus, with sibling entries remaining and the entry returning on re-enable) verified live once the desktop was unlocked. NB: an idle auto-lock will turn the menu-presence Recipes 1-2 into BLK-ENV — disable lock/sleep up front (`references/environment-setup.md`).
## Don'ts
- Don't expect `Shell.Application.Verbs()` to list the entry — it's a Win11 packaged command (classic verbs are blind; `CoCreate``REGDB_E_CLASSNOTREGISTERED`).
- Don't hardcode 96 DPI for cm/inch math.
- Don't write preset Ids as JSON doubles.
- Don't kill processes by name; use `Stop-Process -Id <pid>`.
- Don't forget to restore `enabled."Image Resizer"=true` + restart runner, and revert any `settings.json`/`sizes.json` edits.

View File

@@ -1,77 +0,0 @@
# New+ — module verification profile
**PT module**: `NewPlus` (Explorer right-click → "New+" submenu that creates files/folders from a user templates folder)
**Source**: `<PT-repo>\src\modules\NewPlus\` (shell ext) + `<PT-repo>\src\settings-ui\Settings.UI\ViewModels\NewPlusViewModel.cs` (Settings UI)
**Module-owned settings file**: `%LOCALAPPDATA%\Microsoft\PowerToys\NewPlus\settings.json`**folder is `NewPlus`, NOT `New`** (matches SKILL.md pitfall #18 table). Keys: `HideFileExtension`, `HideStartingDigits`, `TemplateLocation`, `ReplaceVariables`, `BuiltInNewHidePreference`.
**Templates folder (default)**: `%LOCALAPPDATA%\Microsoft\PowerToys\NewPlus\Templates` (per `TemplateLocation`)
**Default-templates source**: `%LOCALAPPDATA%\PowerToys\WinUI3Apps\Assets\NewPlus\Templates` (also `%ProgramFiles%\PowerToys\...` on machine installs)
**Logs**: `%LOCALAPPDATA%\Microsoft\PowerToys\NewPlus\NewPlus.ShellExtension\Logs\v<ver>\log_<date>.log`
**Packaged command**: sparse MSIX `Microsoft.PowerToys.NewPlusContextMenu`; command CLSID `{FF90D477-E32A-4BE8-8CC5-A502A97F5401}`
**Named Event**: none. **DSC**: n/a.
> Read **`../references/explorer-context-menu-flow.md` first** — New+ is a Win11 packaged-IExplorerCommand context-menu module; the menu can only be eyeballed via a real synthetic right-click on an **unlocked interactive desktop**. On a locked/RDP-minimized desktop (`Test-PtDesktopInteractive=False`) all "menu appears / template appears / hidden-caption" assertions are BLK-ENV / BLK-VISUAL-RENDER, not product FAILs.
## Entry-paths (try in order)
### 1. Enable/disable + registration gate (menu presence/absence) — headless-safe
Flip `enabled.NewPlus` in master `settings.json` + `Restart-PtRunner`, **or** toggle the Settings switch (below). Observe the gate, no foreground needed:
- CLSID registered ⇒ `Test-Path "HKCU:\Software\Classes\CLSID\{FF90D477-E32A-4BE8-8CC5-A502A97F5401}"` is `True` (enabled) / `False` (disabled).
- Log lines `New+ context menu registered` / `... unregistered` + `Runtime registration completed for CLSID ...`.
- Sparse package stays `Status Ok` even when disabled (hidden dynamically — SKILL.md pitfall #17).
### 2. Settings UI toggles via UIA invoke — headless-safe, **required for template auto-copy**
`Start-Process …\PowerToys.exe --open-settings=NewPlus`, then `winapp ui invoke <btn> -w <settingsHwnd>`:
- Enable toggle: `btn-new-248c` (under `NewPlusEnableToggle`) — **the enable transition runs `CopyTemplateExamples`** (Settings-UI side, `NewPlusViewModel.IsEnabled` setter). A master-`settings.json` flip + runner restart does **NOT** copy templates.
- `btn-hidethefileexte-24a0` (Hide file extension), `btn-hideleadingdigi-24a8` (Hide leading digits). AutomationIds carry a per-session suffix — re-`inspect` to get the live id.
### 3. Synthetic right-click on the folder **BACKGROUND** (the menu-render observer) — needs unlocked desktop
New+ lives in the folder-background ("New") menu, **not** a file's context menu — so `pt-explorer-contextmenu.ps1`'s `Open-PtExplorerContextMenu` (which right-clicks a *file item*) is the wrong entry. Right-click an **empty area of the file list** instead, then expand the `New+` submenu (a separate popup window one level deeper):
```powershell
# force-foreground the CabinetWClass window, GetWindowRect, RightClick at ~45% width / 68% height (empty list area)
# -> main bg menu popup (PopupWindowSiteBridge). Then:
$np = (winapp ui search 'New+' -w $mainMenuHwnd --json).matches | ? type -eq MenuItem | select -First 1
winapp ui invoke $np.selector -w $mainMenuHwnd # expands the New+ submenu
# the submenu is the PopupWindowSiteBridge popup that contains 'Open templates' but NOT 'Sort by'
# enumerate its MenuItems (templates are 1:1 with the Templates-folder entries) / invoke one by name
```
Template items render with **caption transforms applied** (HideFileExtension strips `.txt`; HideStartingDigits strips `01. `). Selecting a template creates it in the current folder + enters rename mode. BLK-ENV only if `Test-PtDesktopInteractive` is False. **No Explorer restart needed** for setting A/B — the handler re-reads `NewPlus\settings.json` on each menu build.
## Recipes — a control/observation map, NOT an answer key
| # | Capability | Drive (control / settings key) | Observe (where the result shows) |
|---|---|---|---|
| 1 | Menu entry present when enabled | enable (master flag + restart, or `btn-new-248c`) | CLSID registered in `HKCU\…\CLSID`, log `context menu registered`; *visible submenu* = synthetic menu only (BLK-VISUAL-RENDER if locked) |
| 2 | Menu entry absent when disabled | disable | CLSID absent, log `context menu unregistered`; package still `Status Ok` |
| 3 | Templates folder created empty | shell ext `create_folder_if_not_exist(root)` on menu build (delete folder → right-click) | folder recreated **empty** — needs synthetic menu (BLK-ENV if locked) |
| 4 | Default templates copied when empty | `CopyTemplateExamples` on Settings-UI **enable** transition (`btn-new-248c` off→on) while folder empty | Templates folder repopulated from install Assets (filesystem — headless-safe) |
| 5 | A template (file/folder) shows + creates on select | put item in Templates folder; select it in the New+ submenu | submenu item (1:1 with dir entries) + `SHFileOperation FO_COPY` to target — synthetic menu only |
| 6 | Hide file extension | `HideFileExtension` / `btn-hidethefileexte-24a0` | strips ext from **menu caption only** (`get_menu_title`, `show_extension=false`); created file keeps ext — caption is BLK-VISUAL-RENDER if locked |
| 7 | Hide starting digits/spaces/dots | `HideStartingDigits` / `btn-hideleadingdigi-24a8` | strips leading digits+separator from **both** menu caption and **created filename** (`remove_starting_digits_from_filename` via `get_menu_title` + `copy_template`); needs a digit-prefixed template + render |
> Verify a setting actually drives behavior by editing the **module-owned** `NewPlus\settings.json` (not the PT-store mirror) and relaunching; the Settings toggles round-trip into this same file.
## Common BLOCKED traps
- **Master-flip + runner restart does not copy default templates** — that's a Settings-UI action (`NewPlusViewModel.IsEnabled`). Use the UIA toggle for any template-auto-copy item.
- **Menu render is invisible without a real right-click** — packaged command is not `CoCreate`-able (`REGDB_E_CLASSNOTREGISTERED`) and not in classic `Shell.Application.Verbs()`. Locked desktop ⇒ BLK-ENV; do not substitute a CLI/back-door (there isn't one, and it'd be a false PASS).
- **No template-count observable** — `saved_number_of_templates` is an in-memory static (`new_utilities.cpp`), not registry/log.
## Fixture files needed
- A plain file (e.g. `test.txt`) and a folder-with-files to drop into Templates (template-appears items).
- A digit-prefixed template (e.g. `01. Test.txt`) to exercise Hide-starting-digits.
## Source citations
- `src/modules/NewPlus/NewShellExtensionContextMenu/template_item.cpp``get_menu_title` (hide-extension), `remove_starting_digits_from_filename`, `copy_object_to`.
- `src/modules/NewPlus/NewShellExtensionContextMenu/new_utilities.h``copy_template`, `create_folder_if_not_exist`, `get_newplus_setting_hide_*`, `register_msix_package`.
- `src/modules/NewPlus/NewShellExtensionContextMenu/shell_context_sub_menu.cpp``create_folder_if_not_exist(root)` + template enumeration.
- `src/settings-ui/Settings.UI/ViewModels/NewPlusViewModel.cs``CopyTemplateExamples` (creates dir; copies examples only when files==0 && dirs==0), called from `IsEnabled` setter / `OpenNewTemplateFolder` / `DashboardViewModel`.
## Ceiling
- Unlocked interactive desktop: **9/9 PASS** (verified 2026-06-18 via background-menu synthetic right-click + submenu expansion).
- Locked/non-interactive desktop: ~3/9 (registration-gate present/absent + template auto-copy); menu-render/select items fall to BLK-ENV/BLK-VISUAL-RENDER — re-run after unlocking.
## Don'ts
- Don't edit `…\PowerToys\New\settings.json` — wrong path; the file is under `NewPlus\`.
- Don't use `Open-PtExplorerContextMenu` (file-item right-click) for New+ — it's the folder **background** ("New") menu; right-click empty list space instead.
- Don't forget to **expand the `New+` submenu** (invoke it) before enumerating templates — they live one popup deeper than the main menu.
- Don't mark menu-render items as product FAIL on a locked desktop — it's BLK-ENV.
- Don't restart Explorer to apply a setting change — the handler re-reads `NewPlus\settings.json` per menu build.

View File

@@ -1,117 +0,0 @@
# Peek — module verification profile
**PT module**: `Peek` (file previewer activated on Ctrl+Space with Explorer file selected)
**Source**: `<PT-repo>\src\modules\Peek\` (PT repo)
**Settings file**: `%LOCALAPPDATA%\Microsoft\PowerToys\Peek\settings.json`
**Logs**: `%LOCALAPPDATA%\Microsoft\PowerToys\Peek\Logs\v<ver>\log_<date>.log`
**Exes**: `%LOCALAPPDATA%\PowerToys\WinUI3Apps\PowerToys.Peek.UI.exe`
**Default hotkey**: `Ctrl+Space` (modifiers=`ctrl`, code=32; see `settings.json``ActivationShortcut`)
**Named Event**: `Local\ShowPeekEvent` (friendly name: `Peek.Show` in `pt-shared-events.ps1` catalog)
**DSC resource**: `Microsoft.PowerToys/PeekSettings`
## Three entry-paths (try in order)
### 1. CLI back-door — fastest, no Explorer needed
```powershell
Start-Process "$env:LOCALAPPDATA\PowerToys\WinUI3Apps\PowerToys.Peek.UI.exe" -ArgumentList "<file>"
```
**Source**: `Peek.UI\PeekXAML\App.xaml.cs:106-134` — when last arg is not int (=runner PID) and is an existing file, it sets `_launchedFromCli=true`, builds `SelectedItemByPath`, calls `OnShowPeek()`. Bypasses hotkey + Explorer foreground.
**Use for**: single-file previewer rendering tests (Recipes 1-2) and the CLI-accepts-path assertion (Recipe 8).
**Cannot use for**: navigation tests (Recipes 4-7, 10-11) — source has `if (_isFromCli) return;` guard that disables arrow navigation, and CLI mode spawns a fresh process every call (no pin-state-across-reopen).
### 2. Shell.Application COM + Ctrl+Space — Explorer-driven, supports navigation
This is the canonical "do what a real user would do" path that drives all the navigation/pin tests.
```powershell
# Dot-source helpers first
. "$skill\scripts\pt-explorer-com.ps1"
. "$skill\scripts\pt-sendinput-chord.ps1"
# Set up multi-file selection in Explorer + trigger Peek in one call:
$peekHwnd = Invoke-PtPeekWithExplorerSelection `
-FolderPath 'D:\fixtures' `
-FileNames 'test-markdown.md','test-html.html','test-source.cs'
# Now Peek is open over a 3-file IShellItemArray. Test:
winapp ui invoke 'PinButton' -w $peekHwnd # pin
# (move window via SetWindowPos)
Send-PtChord -Key 0x27 # Right arrow → switch file
# verify the pinned position stuck
```
**Use for**: pin behavior, multi-file navigation, file switching (Recipes 4-7, 10-11).
**Requires**: interactive desktop session (`Test-PtInteractiveDesktop` must show both `ForegroundOk=True` and `ShellComOk=True`).
### 3. Named Event signal — quick smoke
```powershell
Invoke-PtSharedEvent -Name 'Peek.Show'
```
Wakes the resident Peek process (different from CLI back-door — respects current Explorer foreground selection). Used by some framework tests for the "Peek is enabled and listening" assertion.
## Recipes — a control/observation map, NOT a per-test-case answer key
> Maps each Peek *capability* to **how to drive it** and **where the result shows**. It does NOT prescribe concrete fixtures/coords/inputs or expected values — design those at runtime from the actual checklist item. Only a real UI/behavior change should force an edit here.
| # | Capability | Drive (control / command) | Observe (where the result shows) |
|---|---|---|---|
| 1 | File-type previewer renders (image / text+code / markdown / PDF / HTML / archive / unsupported) | `Peek.UI.exe <fixture>` (entry-path 1) → `winapp ui inspect -w <hwnd> --depth 7` | the type's previewer node present (`ImagePreview Image`; `PreviewBrowser Pane` for dev/text/md/HTML; archive tree for zip; File-Type/Size/Date view for unsupported). Prefer `winapp ui search` for an in-fixture marker over OCR |
| 2 | "Open with default app" via button | `winapp ui invoke LaunchAppButton` | a new editor process/window for `<file>` appears (PID diff) |
| 3 | "Open with default app" via Enter | `Assert-PtForegroundOrAbort``Send-PtChord -Key <Enter>` | same as #2 |
| 4 | Pin keeps window position when switching files | Shell COM + Ctrl+Space (entry-path 2) → `winapp ui invoke PinButton` → move window → navigate to next file | window stays at the pinned coordinates |
| 5 | Pin position persists across close + reopen | pinned → Esc to close (graceful — **don't `Stop-Process`**, it bypasses the pin-save handler) → reopen via Shell COM + Ctrl+Space | new window opens at the same pinned coordinates |
| 6 | Unpin releases the lock; switching file reverts to default | `winapp ui invoke PinButton` again (unpin) → navigate | window moves to the default position |
| 7 | Unpinned reopen uses default position | unpinned → Esc-close → reopen | new window at default, not the stale pinned coords |
| 8 | `Peek.UI.exe <file>` CLI opens Peek | entry-path 1 | covered by #1 across file types |
| 9 | Concurrent Peek sessions don't crash/interfere | launch `Peek.UI.exe` several times on different files, leaving windows open | each spawns its own process/window; no error in `Peek\Logs` |
| 10 | Arrow keys cycle between selected files | Shell COM multi-file selection → Ctrl+Space → `Send-PtChord` Right/Left | window title updates to each file in sequence, wraps at the ends |
| 11 | Multi-file selection scopes navigation | select a subset of a folder → navigate | only the selected files cycle, not the rest |
| 12 | Activation-hotkey reassignment takes effect | edit `Peek\settings.json` `properties.ActivationShortcut``Restart-PtRunner` (**not hot-reloaded** — see Gotchas) → press the new chord, then the old chord | new chord opens Peek; old chord does nothing |
> **Mapping process**: read the actual checklist item → identify the capability → find its row → drive the named control and design your own inputs + assertions for *that* item. If no row matches, it's a NEW capability — drive ad-hoc and add a row (capability + control + observation point; no canned inputs).
## BLOCKED triage (single source of truth)
If the agent only tried the CLI back-door and marked the pin / navigation tests BLOCKED → **misdiagnosis**, try entry-path #2 (Shell.Application COM + Ctrl+Space).
If the agent tried Shell COM + Ctrl+Space and got `GetForegroundWindow()=0` + `SendInput → ACCESS_DENIED (5)`**environment**, not framework. The session has no attached input desktop (RDP minimized, screen locked, screensaver, etc.). See `SKILL.md` pitfall #13 and `references/environment-setup.md` for the per-scenario table + powercfg setup commands. Mark BLK-ENV with mitigation citation.
Both traps were observed in 2026-06-08 sign-off runs; preventing both is now the agent's pre-flight job (`pt-session-diagnose.ps1`).
## Fixture files needed
Put these in a workspace `fixtures/` folder before starting:
- `small-image.png` (any 200x150 PNG)
- `Program.cs` (any C# file)
- `readme.md` (markdown with H1 + bold + bullet list)
- `test-pdf.pdf` (PDF with embedded text "PDF_FIXTURE_OK" + "PDF_MARKER_42")
- `page.html` (HTML with `<h1>` containing "HTMLPEEKMARKER")
- `archive.zip` (zip containing 1 small text file)
- `unsupported.xyz` (any small binary)
- 3 differently-sized images for the pin-position tests (e.g. 320x240, 800x600, 1920x1080)
## Source citations
- `<PT-repo>\src\modules\Peek\Peek.UI\PeekXAML\App.xaml.cs:106-134` — CLI arg parsing, `_isFromCli` flag, OnShowPeek call.
- `<PT-repo>\src\modules\Peek\Peek.UI\PeekXAML\Models\NavigationManager.cs``// TODO: implement navigation` + `if (_isFromCli) return;` guards.
- `<PT-repo>\src\common\interop\shared_constants.h``ShowPeekEvent` name.
## Ceiling
**18/18 = 100%** achievable from a normal interactive admin console session (verified 2026-06-08). The change-shortcut item is PASS-able via the settings.json + runner-restart path — see Recipe 12.
## Peek-specific gotchas
- **Activation-shortcut is NOT hot-reloaded.** Editing `Peek\settings.json` `ActivationShortcut` and waiting for the file-watcher debounce does nothing — the centralized keyboard hook only re-registers the chord after `Restart-PtRunner`. Restart after the change AND again after restoring.
- **PinButton spawns a `PopupHost` teaching-tip.** Invoking `PinButton` pops a small confirmation flyout (≈192x63) titled `PopupHost` that surfaces *first* in `winapp ui list-windows`. A naive "first HWND" regex grabs the popup, not Peek. Match by title suffix `- Peek` (regex like `HWND (\d+): "([^"]*- Peek)"`) and/or cache the original Peek HWND before invoking PinButton.
- **Win11 Notepad tabs/session-restore** muddy the "open-with-default-app" tests (Recipes 2-3): the spawned Notepad restores prior tabs, so the foreground Notepad's title may not show your file. Enumerate all Notepad windows and match `"<file> - Notepad"` explicitly.
## Don'ts
- **Don't `Stop-Process PowerToys.Peek.UI -Force`** to close Peek between iterations — bypasses the save handler, breaks the pin-state-persistence tests (Recipes 5, 7). Use Esc / `winapp ui invoke CloseButton`.
- **Don't assume CLI back-door supports navigation** — it doesn't (`_isFromCli` guard). For nav tests use Shell COM + Ctrl+Space.
- **Don't OCR the previewer surface** when UIA already exposes the correct nodes (`ImagePreview`, `PreviewBrowser`, `LaunchAppButton`, `PinButton`). UIA is more reliable than OCR.

View File

@@ -1,114 +0,0 @@
# PowerRename — module verification profile
**PT module**: `PowerRename` (bulk-rename UI launched via Explorer context menu on selected files/folders)
**Source**: `<PT-repo>\src\modules\PowerRename\` (PT repo)
**Settings file**: `%LOCALAPPDATA%\Microsoft\PowerToys\PowerRename\settings.json`
**Logs**: `%LOCALAPPDATA%\Microsoft\PowerToys\PowerRename\Logs\v<ver>\log_<date>.log`
**Exe**: `%LOCALAPPDATA%\PowerToys\WinUI3Apps\PowerToys.PowerRename.exe`
**Activation**: Explorer right-click → "Rename with PowerRename" (Win11 Tier-1 menu; **no classic HKCR verb on Win11**); optional global hotkey if user-configured
**DSC resource**: `Microsoft.PowerToys/PowerRenameSettings`
## Shared mechanics
For the synthetic-right-click + context-menu-invoke flow that ALL Explorer-context-menu modules use, see **`references/explorer-context-menu-flow.md`** + **`scripts/pt-explorer-contextmenu.ps1`** (`Test-PtDesktopInteractive`, `Open-PtExplorerContextMenu`, `Invoke-PtContextMenuItem`, `Get-PtContextMenuItems`). That doc covers stability rules, multi-file selection, BLK-ENV handling, and module-caption table. Don't duplicate; cite by section.
For the Win11 IExplorerCommand vs classic HKCR distinction, see `scripts/pt-shell-verbs.ps1` header — PR is **modern-menu-only on Win11**, so classic-verb enumeration via Shell.Application **will not find it**.
## Entry-paths (try in order)
### 1. Direct CLI launch with file args — PREFERRED for UI-driven tests (verified 2026-06-10)
```powershell
$tmp = New-Item -ItemType Directory -Path "$env:TEMP\pr-fixture-$(Get-Random)"
1..3 | ForEach-Object { 'x' | Set-Content "$($tmp.FullName)\file$_.txt" }
Start-Process "$env:LOCALAPPDATA\PowerToys\WinUI3Apps\PowerToys.PowerRename.exe" `
-ArgumentList "$($tmp.FullName)\file1.txt","$($tmp.FullName)\file2.txt","$($tmp.FullName)\file3.txt"
Start-Sleep -Milliseconds 1500
$pr = (winapp ui list-windows -a PowerToys.PowerRename 2>$null | Out-String) -split "`r?`n" |
ForEach-Object { if ($_ -match 'HWND (\d+):') { [int64]$matches[1] } } | Select-Object -First 1
winapp ui inspect -w $pr --depth 5 -i 2>$null | Out-String | Select-String 'CheckBox "file\d\.txt"'
# Expect 3 hits (file1/2/3.txt, [on] by default)
```
Bypasses the context menu entirely; same code path inside the exe (it parses argv as the file list). **Use for every UI-driven option/regex/preview test** (Recipes 4-12 below).
### 2. Synthetic right-click + Invoke-PtContextMenuItem — for "menu entry present/absent" assertions (Recipes 1-3)
Use the canonical flow from `references/explorer-context-menu-flow.md` Recipe. The menu-presence assertion is the ONE thing the CLI back-door cannot prove (it works even if the menu entry is correctly hidden — the false-positive trap described in that doc).
```powershell
. "$skill\scripts\pt-explorer-contextmenu.ps1"
$hwnd = Open-PtExplorerContextMenu -FolderPath 'D:\fixtures' -FileNames 'a.txt'
$items = Get-PtContextMenuItems -MenuHwnd $hwnd
$has = $items | Where-Object Name -match 'Rename with PowerRename'
# assert $has -> entry present
```
### 3. Shell COM classic verb (does NOT work on Win11 stock install)
```powershell
Invoke-PtShellVerb -Path 'D:\fixtures\a.txt' -NamePattern 'PowerRename' # -> False
```
Returns False on Win11 because PT registers PR only via IExplorerCommand, not as a classic HKCR shell verb. **Use only for negative checks** (and prefer the synthetic-menu enumeration above, which observes the actual Tier-1 menu).
## Recipes — a control/observation map, NOT a per-test-case answer key
> **What this table is (and isn't):** it maps each PowerRename *capability* to **which control drives it** (AutomationId / settings key) and **where the result shows up**. It deliberately does **NOT** prescribe specific Search/Replace inputs or expected-output assertions — those are the agent's job to design from the actual checklist item at runtime. Keeping it input/assertion-free means the table survives checklist-wording changes; only a real UI redesign (renamed/moved control) should force an edit here (as happened to rows 5 & 12 in build 0.100.0).
| # | Capability | Drive (control / settings key) | Observe (where the result shows) |
|---|---|---|---|
| 1 | Context-menu entry present when enabled, gone when disabled | master `enabled.PowerRename` flip + `Restart-PtRunner`; synthetic menu (entry-path 2) | `Get-PtContextMenuItems` includes / excludes "Rename with PowerRename" |
| 2 | "Show icon on context menu" | `ShowIcon` in `power-rename-settings.json` + relaunch | menu entry shows icon vs text-only (screenshot); or HKCR `Icon` |
| 3 | "Appear only in extended menu" | `ExtendedContextMenuOnly` + relaunch | Tier-1 menu hides PR; classic "Show more options" still lists it |
| 4 | Any search/replace option toggle (regex, match-all, case-sensitive, autocomplete, last-use) | `winapp ui invoke checkBox_regex` / `checkBox_matchAll` / `checkBox_case` (etc.); re-read `power-rename-settings.json` | the settings key flips **and** the preview behavior changes accordingly |
| 5 | Case mode (single-select) | toggle **buttons** `toggleButton_lowerCase` / `upperCase` / `titleCase` / `capitalize` (not a dropdown) | preview column shows case-transformed names |
| 6 | Scope: include/exclude Files / Folders / Subfolders | `toggleButton_includeFiles` / `includeFolders` / `includeSubfolders` | excluded row types appear disabled in the preview |
| 7 | Apply-to scope: name-only / extension-only | the "Apply to" selector | replacement affects only the name vs only the extension (preview) |
| 8 | Enumerate items | `toggleButton_enumItems`; Replace accepts `${start=,increment=,padding=}` tokens | preview shows the substituted counter |
| 9 | Datetime tokens | Replace accepts `$DD` `$MMMM` `$YYYY` `$hh` `$mm` `$ss` `$fff` | preview value matches `(Get-Item <file>).CreationTime` formatted the same way |
| 10 | Boost library (Perl regex beyond .NET, e.g. lookbehind) | `UseBoostLib`**read at process start; relaunch PR after toggling** | the Perl-only pattern matches in the preview without error |
| 11 | Per-row include/exclude in the preview | invoke a row checkbox to uncheck | the unchecked file is unchanged on disk after Rename |
| 12 | Filter preview / select-all (NOT a column-header click — headers `TxtBlock_Original`/`TxtBlock_Renamed` are non-interactive labels) | `btn-filter-XXXX``button_showAll` / `button_showRenamed`; `checkBox_selectAll` | visible row set shrinks/grows; all rows toggle on/off |
> **Mapping process**: read the actual checklist item → identify the capability → find its row → drive the named control and design your own inputs + assertions for *that* item. If no row matches, it's a NEW capability — drive it ad-hoc and add a row (capability + control + observation point, no canned inputs).
## Fixture files needed
In a workspace `fixtures/` folder:
- `a.txt`, `b.txt`, `c.txt` — multi-select
- `IMG_001.png`, `IMG_002.png`, `IMG_003.png` — regex capture
- subfolder `subdir/` with 2 inner files — folder/subfolder exclusion
- `Foo_A_A_A.txt` — match-all
- `MIXED.txt` — case-sensitive
Always copy fixtures to a disposable temp folder before running actual rename operations.
## Gotchas
- **TWO settings files — PR reads `power-rename-settings.json`, NOT `settings.json`** (verified 2026-06-10). `%LOCALAPPDATA%\Microsoft\PowerToys\PowerRename\` holds both: (1) `settings.json` = PT-store, keys `bool_mru_enabled`/`bool_persist_input`/`bool_show_icon_on_menu`/`bool_show_extended_menu`/`bool_use_boost_lib`/`int_max_mru_size` (what `Get-PtModuleSettings` + the Settings UI bind to); (2) `power-rename-settings.json` = the module's own store, keys `ShowIcon`/`ExtendedContextMenuOnly`/`PersistState`/`MRUEnabled`/`MaxMRUSize`/`UseBoostLib`**this is the file the PR UI exe and the context-menu COM handlers actually read at launch** (`lib/Settings.cpp` `CSettings::Load→ParseJson`). The runner (`dll/dllmain.cpp:301-307`) syncs PT-store→module-store only on a Settings-UI *change event*; the PT-store file can sit stale for days. **To drive ShowIcon / ExtendedContextMenuOnly / MRUEnabled / PersistState / UseBoostLib deterministically, edit `power-rename-settings.json` directly + relaunch PR (or restart runner+Explorer for the menu handlers), then restore.** Map (settings.json key → user-facing toggle): ShowIcon→"Show icon on context menu", ExtendedContextMenuOnly→"Appear only in extended menu", MRUEnabled→autocomplete, PersistState→"Show values from last use", UseBoostLib→"Use Boost library". MRU values live in `search-mru.json`/`replace-mru.json`; last-used (persist) in `power-rename-last-run-data.json`.
- **"Show icon on context menu" has no Settings-UI toggle in current builds** — drive it via `power-rename-settings.json` `ShowIcon`. Behavior is observable on the synthetic menu (icon vs text-only); source `PowerRenameContextMenu/dllmain.cpp:73` (`GetIcon→null`).
- **The "Appear only in extended menu" classic `#32768` popup is not winapp-enumerable** — assert the Tier-1 *hide* (observed; `dllmain.cpp:108` `ECS_HIDDEN`) and cite `PowerRenameExt.cpp:84` (`E_FAIL` unless `CMF_EXTENDEDVERBS`) for the "still in extended menu" half.
- **PR registers on the directory *background* menu too** — the synthetic right-click often lands on background (View/Sort by/Group by/...) yet still shows/hides `Rename with PowerRename`, which is a valid, stable surface for menu-entry / icon-visibility / extended-menu-only present-absent comparisons.
- **`set-value` on search/replace DOES fire the preview** (TextChanged works, unlike CmdPal) — Apply button enabling/disabling is a reliable match/no-match signal. The search/replace Edit AutomationIds are random per launch (`txt-textbox-XXXX`); discover them each launch by name (`Edit "Search for"` / `Edit "Replace with"`).
- **Preview-row uncheck + column-header invokes need the Preview populated first** — set Search/Replace and wait ~500 ms for the regex engine; otherwise the invokes hit an empty list.
- **Boost library is read at PR process start** — close + relaunch PR after toggling.
- **Icon-on-menu and extended-only checks prefer registry over screenshot** — read HKCR `Extended` / `Icon` REG_SZ; more reliable + locale-independent.
- **Disk mutation is real** — run renames against `$env:TEMP\pr-test-<random>`, not real fixtures.
- **COM cache staleness** when re-checking verbs after enable/disable — call `Reset-PtShellComCache` from `scripts/pt-shell-verbs.ps1`.
## Source citations
- `<PT-repo>\src\modules\PowerRename\dllmain.cpp` — IExplorerCommand registration (no classic HKCR shadow on Win11).
- `<PT-repo>\src\modules\PowerRename\PowerRenameUILib\` — XAML for main PR window (toggle/checkbox AutomationIds).
- `<PT-repo>\src\modules\PowerRename\PowerRenameLib\Settings.cpp` — settings.json schema canonical property names.
## Ceiling
Expected **18/18 = 100%** from an interactive admin console session. Direct-CLI (#1) covers UI-driven items; synthetic-menu (#2) covers menu-presence assertions.
## Don'ts
- **Don't** try `Invoke-PtShellVerb 'PowerRename'` — returns False on Win11 (no classic registration). Use synthetic menu via `Invoke-PtContextMenuItem` or direct-CLI.
- **Don't** run rename operations against reusable fixtures — copy to a disposable temp folder.
- **Don't** trust screenshot-only for icon-on-menu or extended-only checks — registry inspection is faster + locale-independent.
- **Don't** skip the synthetic-menu test for the menu-presence assertion — CLI back-door PASSes even when the menu entry is correctly hidden (false-positive trap described in `references/explorer-context-menu-flow.md`).

View File

@@ -1,122 +0,0 @@
# Pre-flight checks, bootstrap, and state hygiene
This doc covers the **agent-runtime** environment probing and lifecycle hooks. Read alongside `SKILL.md` (the playbook) and `references/environment-setup.md` (one-time user env prep).
## Pre-flight checks (do these first; abort if any fails)
1. **Admin check**`Test-PtAdmin` must return the elevation level matching `[ADMIN: YES]` items in the module's checklist. If the module contains `[ADMIN: YES]` items and `Test-PtAdmin` returns `False`, **STOP** and tell the user "this module requires an elevated session". Do NOT silently mark those items BLOCKED-LACK-ADMIN — that hides a fixable env issue.
2. **PT runner present**`Test-PtRunnerAdmin` should show the runner exists. If it doesn't exist, start PowerToys (`Start-Process "$env:LOCALAPPDATA\PowerToys\PowerToys.exe"`).
3. **Module installed**`Get-PtModuleSettings -ModuleDir <ModuleDir>` (or `Get-CmdPalSettings` for CmdPal) returns non-null.
4. **Interactive-desktop availability + session attachment** — the single most common cause of false-BLOCKED reports is a session mismatch where the agent runs in an elevated **non-console session** (e.g. RDP that's been disconnected/minimized, fast user switching, run-as-different-user, or scheduled-task-with-highest-privilege). In that scenario `Test-PtAdmin=True` but `GetForegroundWindow()=0` and `SendInput` returns `ERROR_ACCESS_DENIED (5)` — input injection cannot reach the active desktop.
```powershell
# Sessions
$agentSession = [Diagnostics.Process]::GetCurrentProcess().SessionId
$consoleSession = (Get-Process explorer -EA SilentlyContinue | Select-Object -First 1).SessionId
"Agent session=$agentSession Console explorer session=$consoleSession"
# Foreground + Shell COM probe (use scripts/pt-session-diagnose.ps1 for the full version)
Add-Type 'using System; using System.Runtime.InteropServices; public class FG4 { [DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow(); }'
$hasFg = $false
for ($i = 0; $i -lt 5; $i++) { if ([FG4]::GetForegroundWindow() -ne [IntPtr]::Zero) { $hasFg=$true; break }; Start-Sleep -Milliseconds 200 }
$shellOk = $false
try { $shellOk = (@((New-Object -ComObject Shell.Application).Windows()).Count -ge 0) } catch {}
"Interactive desktop: ForegroundOk=$hasFg ShellComOk=$shellOk"
if (-not $hasFg -and $agentSession -ne $consoleSession) {
Write-Host "===========================================================" -ForegroundColor Red
Write-Host "NON-INTERACTIVE SESSION DETECTED" -ForegroundColor Red
Write-Host "Agent is in Session $agentSession but the active console is Session $consoleSession." -ForegroundColor Red
Write-Host "SendInput, global hotkeys, and arrow-key navigation will NOT work here." -ForegroundColor Red
Write-Host "Items requiring input injection will be marked BLK-ENV up-front." -ForegroundColor Red
Write-Host "Mitigation: see references/environment-setup.md, or relaunch in console session:" -ForegroundColor Yellow
Write-Host " psexec -accepteula -h -i $consoleSession -s pwsh.exe" -ForegroundColor Yellow
Write-Host "===========================================================" -ForegroundColor Red
# Continue verification — schema/UIA/CLI-based tests still produce real evidence
}
```
**Key distinction** (all rows assume `Admin=True`):
- **ForegroundOk + ShellComOk** → Everything works — interactive elevated session.
- **ShellComOk only (ForegroundOk false)** → Non-interactive (e.g. Session ≠ console, RDP minimized, screen locked, screensaver). Only schema / UIA-invoke / CLI / Named-Event tests work. Mark input-injection items as `BLK-ENV` and **cite `references/environment-setup.md` in the report** so the user can fix env and re-run.
- **Neither (ShellComOk false)** → Session 0 / service context — even Shell COM fails. Very few tests possible.
5. **Discipline: try AT LEAST 2 distinct entry-paths before marking BLOCKED.** For Peek/FZ/Workspaces/Image Resizer/PowerRename/File Locksmith specifically, the obvious entry-path is the global hotkey but Shell.Application COM driving Explorer also works — see per-module profiles under `references/modules/`. Marking BLOCKED after trying only the CLI launch (a common trap) hides easily-PASS-able items in an interactive session.
## Bootstrap (paste at start of your verification script)
```powershell
$skill = '<this skill folder>' # the folder containing SKILL.md
Get-ChildItem "$skill\scripts" -Filter '*.ps1' | ForEach-Object { . $_.FullName }
$workspace = "$env:TEMP\verify-<Module>-$(Get-Date -Format yyyyMMdd-HHmmss)"
New-Item -ItemType Directory -Path $workspace, "$workspace\artifacts" | Out-Null
$report = "$workspace\verify-<Module>.md"
"# <Module> verification — $(Get-Date -Format 'yyyy-MM-dd HH:mm')" | Set-Content $report
"" | Add-Content $report
"## Pre-flight" | Add-Content $report
"- IsAdmin: $(Test-PtAdmin)" | Add-Content $report
"- PT runner: PID=$((Test-PtRunnerAdmin).Pid) Elevated=$((Test-PtRunnerAdmin).Elevated)" | Add-Content $report
# Then proceed with pre-flight checks #4-#6 above and write their results into the report.
```
## State hygiene (CRITICAL — always restore)
Wrap any settings/registry mutation in try/finally:
```powershell
# Per-item: settings.json edits
$bk = Backup-PtModuleSettings -ModuleDir <ModuleDir>
try {
# ... mutate + assert ...
} finally {
Restore-PtModuleSettings -ModuleDir <ModuleDir> -BackupPath $bk
}
# After GPO/admin tests
Remove-Item HKLM:\Software\Policies\PowerToys -Recurse -Force -EA SilentlyContinue
Remove-Item HKCU:\Software\Policies\PowerToys -Recurse -Force -EA SilentlyContinue
Remove-Item 'C:\Windows\PolicyDefinitions\PowerToys.admx' -Force -EA SilentlyContinue
Remove-Item 'C:\Windows\PolicyDefinitions\en-US\PowerToys.adml' -Force -EA SilentlyContinue
# Spawned processes (notepad, regedit, etc.) — kill by PID, not by name
foreach ($pid in $spawnedPids) { Stop-Process -Id $pid -Force -EA SilentlyContinue }
```
## Final wrap-up (run AFTER all per-item tables are written)
1. **Run state-hygiene cleanup** above for everything that wasn't restored per-item.
2. **Write the top-of-report summary** per `references/reporting-format.md` §B.
3. **Write the §G Retrospective** — reflect on the run itself: every friction (classified by source + severity + minutes/attempts cost + suggested fix), or `Everything was smooth — no friction encountered.` See `references/reporting-format.md` §G. Don't skip it; it's how the skill improves.
4. **Verify every screenshot referenced in the report actually exists on disk** (before the move, while paths still resolve under `$workspace`):
```powershell
$missing = Get-Content $report | Select-String 'artifacts/L\d+/step-\d+-[^\.\s]+\.(png|txt|log|json|ps1)' -AllMatches |
ForEach-Object { $_.Matches.Value } | Sort-Object -Unique |
Where-Object { -not (Test-Path (Join-Path $workspace $_)) }
if ($missing) { Write-Warning "Missing artifacts: $($missing -join ', ')" }
```
5. **Move the workspace to the sign-off archive** (LAST step, after the report + artifact check pass):
```powershell
$signoff = "$env:OneDrive\PowerToys\Module-Signoff"
New-Item -ItemType Directory -Path $signoff -Force | Out-Null
$final = Join-Path $signoff (Split-Path $workspace -Leaf)
Move-Item -Path $workspace -Destination $final -Force
$report = Join-Path $final (Split-Path $report -Leaf)
```
The report uses **relative** `artifacts/…` paths, so the whole tree moves intact.
6. **Print the FINAL (moved) report path** as the very last line of your response — the `…\Module-Signoff\verify-<Module>-<timestamp>\verify-<Module>.md` path, NOT the temp path.
## Hard rules
- **Never silently send keys via SendInput** to a target window without first calling `Assert-PtForegroundOrAbort -AppId <id>`. Keys silently leak to your terminal if the target isn't foreground.
- **Never mark BLOCKED without trying at least 2 distinct entry-paths from the drive-stack** (SKILL.md §2). If you can't drive the item, name the specific obstacle (not "I can't").
- **Never assume any external repo is cloned locally.** The helpers under `scripts/` are self-contained. Use `Test-Path` guards before referencing any external path.
- **Never invent test steps for a `[CLARITY: VAGUE-*]` item** — mark it **FAIL (cause: checklist-ambiguous)** and quote the original wording so the user can fix the checklist. The checklist is test code; an undefinable test is a broken test.
- **Always restore state** before exiting (even on error). State hygiene wraps every mutation in try/finally.
- **Separate the two FAIL causes**: *product* FAILs are bugs to file; *checklist* FAILs (stale feature or ambiguous spec) are items to rewrite/prune. If a large share of a module's items are checklist-FAILs, the checklist needs an overhaul before re-verifying — don't punt drivable items into a FAIL.
- **Never continue past 3 consecutive errors against the same item** — mark it BLOCKED with the concrete symptom/obstacle and move on. Per-item budget is ~5 minutes; if stuck longer, it's BLOCKED (name the wall).

View File

@@ -1,45 +0,0 @@
# Environment Variables — PowerToys release checklist
> Source: split from `release-checklist-annotated.md` (generated 2026-06-06). One module per file.
## Legend
Each item is annotated with two metadata tags:
**Admin requirement**:
- `[ADMIN: NO]` - runnable from a standard (non-elevated) shell
- `[ADMIN: YES]` - requires elevated session (writes to HKLM, %WinDir%\System32, MSI install, GPO templates, etc.)
- `[ADMIN: COND]` - conditional - the basic case is non-admin but specific sub-cases require admin (e.g. "test with elevated target app", "Restart as admin" variants)
**Clarity**:
- (no marker) - clear, has explicit assert
- `[CLARITY: VAGUE-NO-STEPS]` - original wording is just a module/feature name without procedural steps
- `[CLARITY: VAGUE-NO-ASSERT]` - original wording describes an action but does not state the expected outcome
- `[CLARITY: VAGUE-AMBIGUOUS]` - original wording uses vague verbs like "works" without a measurable outcome
- `[REWRITTEN]` - original wording was vague; this checklist has rewritten the description to be concrete. Original wording preserved in italics below the item.
---
## Environment Variables (20 items)
- [ ] **[ADMIN: YES]** (L791) Launch as administrator ON - Launch Environment Variables and confirm that SYSTEM variables ARE editable and Add variable button is enabled
- [ ] **[ADMIN: YES]** (L792) Launch as administrator OFF - Launch Environment Variables and confirm that SYSTEM variables ARE NOT editable and Add variable button is disabled
- [ ] **[ADMIN: NO]** (L795) Add new User variable. Open OS Environment variables window and confirm that added variable is there. Also, confirm that it's added to "Applied variables" list.
- [ ] **[ADMIN: NO]** (L796) Edit one User variable. Open OS Environment variables window and confirm that variable is changed. Also, confirm that change is applied to "Applied variables" list.
- [ ] **[ADMIN: NO]** (L797) Remove one User variable. Open OS Environment variables window and confirm that variable is removed. Also, confirm that variable is removed from "Applied variables" list.
- [ ] **[ADMIN: NO]** (L801) Add new profile with no variables and name it "Test_profile_1" (referenced below by name)
- [ ] **[ADMIN: NO]** (L802) Edit "Test_profile_1": Add one new variable to profile e.g. name: "profile_1_variable_1" value: "profile_1_value_1"
- [ ] **[ADMIN: NO]** (L803) Add new profile "Test_profile_2": From "Add profile dialog" add two new variables (profile_2_variable_1:profile_2_value_1 and profile_2_variable_2:profile_2_value_2). Set profile to enabled and click Save. Open OS Environment variables window and confirm that all variables from the profile are applied correctly. Also, confirm that "Applied variables" list contains all variables from the profile.
- [ ] **[ADMIN: NO]** (L804) Apply "Test_profile_1" while "Test_profile_2" is still aplpied. Open OS Environment variables window and confirm that all variables from Test_profile_2 are unapplied and that all variables from Test_profile_1 are applied. Also, confirm that state of "Applied variables" list is updated correctly.
- [ ] **[ADMIN: NO]** (L805) Unapply applied profile. Open OS Environment variables window and confirm that all variables from the profile are unapplied correctly. Also, confirm that "Applied variables" list does not contain variables from the profile.
- [ ] **[ADMIN: NO]** (L808) To "Test_profile_1" add one existing variable from USER variables, e.g. TMP. After adding, change it's value to e.g "test_TMP" (or manually add variable named TMP with value test_TMP).
- [ ] **[ADMIN: NO]** (L809) Apply "Test_profile_1". Open OS Environment variables window and confirm that TMP variable in USER variables has value "test_TMP". Confirm that there is backup variable "TMP_PowerToys_Test_profile_1" with original value of TMP var. Also, confirm that "Applied variables" list is updated correctly - there is TMP profile variable, and backup User variable..
- [ ] **[ADMIN: NO]** (L810) Unapply "Test_profile_1". Open OS Environment variables window and confirm that TMP variable in USER variable has original value and that there is no backup variable. Also, confirm that "Applied variables" list is updated correctly.
- [ ] **[ADMIN: NO]** (L813) In "Applied variables" list confirm that PATH variable is shown properly: value of USER Path concatenated to the end of SYSTEM Path.
- [ ] **[ADMIN: NO]** (L814) To "Test_profile_1" add variable named PATH with value "path1;path2;path3" and click Save. Confirm that PATH variable in profile is shown as list (list of 3 values and not as path1;path2;path3).
- [ ] **[ADMIN: NO]** (L815) Edit PATH variable from "Test_profile_1". Try different options from ... menu (Delete, Move up, Move down, etc...). Click Save.
- [ ] **[ADMIN: NO]** (L816) Apply "Test_profile_1". Open OS Environment variables window and confirm that profile is applied correctly - Path value and backup variable. Also, in "Applied variables" list check that Path variable has correct value: value of profile PATH concatenated to the end of SYSTEM Path.
- [ ] **[ADMIN: NO]** (L819) Close the app and reopen it. Confirm that the state of the app is the same as before closing.
- [ ] **[ADMIN: NO]** (L821) "Test_profile_1" should still be applied (if not apply it). Delete "Test_profile_1". Confirm that profile is unapplied (both in OS Environment variables window and "Applied variables" list).
- [ ] **[ADMIN: NO]** (L822) Delete "Test_profile_2". Check profiles.json file and confirm that both profiles are gone.

View File

@@ -1,35 +0,0 @@
# File Locksmith — PowerToys release checklist
> Source: split from `release-checklist-annotated.md` (generated 2026-06-06). One module per file.
## Legend
Each item is annotated with two metadata tags:
**Admin requirement**:
- `[ADMIN: NO]` - runnable from a standard (non-elevated) shell
- `[ADMIN: YES]` - requires elevated session (writes to HKLM, %WinDir%\System32, MSI install, GPO templates, etc.)
- `[ADMIN: COND]` - conditional - the basic case is non-admin but specific sub-cases require admin (e.g. "test with elevated target app", "Restart as admin" variants)
**Clarity**:
- (no marker) - clear, has explicit assert
- `[CLARITY: VAGUE-NO-STEPS]` - original wording is just a module/feature name without procedural steps
- `[CLARITY: VAGUE-NO-ASSERT]` - original wording describes an action but does not state the expected outcome
- `[CLARITY: VAGUE-AMBIGUOUS]` - original wording uses vague verbs like "works" without a measurable outcome
- `[REWRITTEN]` - original wording was vague; this checklist has rewritten the description to be concrete. Original wording preserved in italics below the item.
---
## File Locksmith (10 items)
- [ ] **[ADMIN: COND]** (L641) Right-click the executable file, select "Unlock with File Locksmith" and verify it shows up. (2 entries will show, since the installer starts two processes)
- [ ] **[ADMIN: COND]** (L642) End the tasks in File Locksmith UI and verify that closes the installer.
- [ ] **[ADMIN: COND]** (L643) Start the installer executable again and press the Refresh button in File Locksmith UI. It should find new processes using the files.
- [ ] **[ADMIN: COND]** (L644) Close the installer window and verify the processes are delisted from the File Locksmith UI. Close the window
- [ ] **[ADMIN: COND]** (L646) Right click the directory where the executable is located, select "Unlock with File Locksmith" and verify it shows up.
- [ ] **[ADMIN: COND]** (L647) Right click the drive where the executable is located, select "Unlock with File Locksmith" and verify it shows up. You can close the PowerToys installer now.
- [ ] **[ADMIN: COND]** (L649) Right click "Program Files", select "Unlock with File Locksmith" and verify "PowerToys.exe" doesn't show up.
- [ ] **[ADMIN: YES]** (L650) Press the File Locksmith "Restart as an administrator" button and verify "PowerToys.exe" shows up.
- [ ] **[ADMIN: YES]** (L651) Right-click the drive where Windows is installed, select "Unlock with File Locksmith" and scroll down and up, verify File Locksmith doesn't crash with all those entries being shown. Repeat after clicking the File Locksmith "Restart as an administrator" button.
- [ ] **[ADMIN: COND]** (L652) Disable File Locksmith in Settings and verify the context menu entry no longer appears.

View File

@@ -1,43 +0,0 @@
# Image Resizer — PowerToys release checklist
> Source: split from `release-checklist-annotated.md` (generated 2026-06-06). One module per file.
## Legend
Each item is annotated with two metadata tags:
**Admin requirement**:
- `[ADMIN: NO]` - runnable from a standard (non-elevated) shell
- `[ADMIN: YES]` - requires elevated session (writes to HKLM, %WinDir%\System32, MSI install, GPO templates, etc.)
- `[ADMIN: COND]` - conditional - the basic case is non-admin but specific sub-cases require admin (e.g. "test with elevated target app", "Restart as admin" variants)
**Clarity**:
- (no marker) - clear, has explicit assert
- `[CLARITY: VAGUE-NO-STEPS]` - original wording is just a module/feature name without procedural steps
- `[CLARITY: VAGUE-NO-ASSERT]` - original wording describes an action but does not state the expected outcome
- `[CLARITY: VAGUE-AMBIGUOUS]` - original wording uses vague verbs like "works" without a measurable outcome
- `[REWRITTEN]` - original wording was vague; this checklist has rewritten the description to be concrete. Original wording preserved in italics below the item.
---
## Image Resizer (18 items)
- [ ] **[ADMIN: NO]** (L309) Disable the Image Resizer and check that `Resize with Image Resizer` is absent in the context menu
- [ ] **[ADMIN: NO]** (L310) Enable the Image Resizer and check that `Resize with Image Resizer` is present in the context menu (both Win11 modern and old menus)
- [ ] **[ADMIN: NO]** (L311) Remove one image size and add a custom image size. Open the Image Resize window from the context menu and verify changes are populated
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L312) Resize one image
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L313) Resize multiple images
- [ ] **[ADMIN: NO]** (L314) Open image resizer to resize a .gif and verify "Gif files with animations may not be correctly resized." warning appears
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L316) Resize images with Fill option
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L317) Resize images with Fit option
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L318) Resize images with Stretch option
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L320) Resize using dimension Centimeters
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L321) Resize using dimension Inches
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L322) Resize using dimension Percents
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L323) Resize using dimension Pixels
- [ ] **[ADMIN: NO]** (L325) Change Filename format to %1 - %2 - %3 - %4 - %5 - %6 and verify applied
- [ ] **[ADMIN: NO]** (L326) Check Use original date modified and verify modified date not changed for resized
- [ ] **[ADMIN: NO]** (L327) Check Make pictures smaller but not larger and verify smaller pictures not resized
- [ ] **[ADMIN: NO]** (L328) Check Resize the original pictures (don't create copies) and verify original is resized
- [ ] **[ADMIN: NO]** (L329) Uncheck Ignore the orientation and verify swapped W/H actually resizes if W!=H

View File

@@ -1,14 +0,0 @@
# Release checklist — per-module index
One file per module; a verification run loads only its module's file.
> **Scope:** only modules that have been verified end-to-end (with a sign-off report) are checked in here so far. The remaining modules' checklists will be added as each is verified.
| Module | Items | File |
|---|---:|---|
| Environment Variables | 20 | `environment-variables.md` |
| File Locksmith | 10 | `file-locksmith.md` |
| Image Resizer | 18 | `image-resizer.md` |
| New+ | 9 | `new-plus.md` |
| Peek | 18 | `peek.md` |
| PowerRename | 18 | `power-rename.md` |

View File

@@ -1,34 +0,0 @@
# New+ — PowerToys release checklist
> Source: split from `release-checklist-annotated.md` (generated 2026-06-06). One module per file.
## Legend
Each item is annotated with two metadata tags:
**Admin requirement**:
- `[ADMIN: NO]` - runnable from a standard (non-elevated) shell
- `[ADMIN: YES]` - requires elevated session (writes to HKLM, %WinDir%\System32, MSI install, GPO templates, etc.)
- `[ADMIN: COND]` - conditional - the basic case is non-admin but specific sub-cases require admin (e.g. "test with elevated target app", "Restart as admin" variants)
**Clarity**:
- (no marker) - clear, has explicit assert
- `[CLARITY: VAGUE-NO-STEPS]` - original wording is just a module/feature name without procedural steps
- `[CLARITY: VAGUE-NO-ASSERT]` - original wording describes an action but does not state the expected outcome
- `[CLARITY: VAGUE-AMBIGUOUS]` - original wording uses vague verbs like "works" without a measurable outcome
- `[REWRITTEN]` - original wording was vague; this checklist has rewritten the description to be concrete. Original wording preserved in italics below the item.
---
## New+ (9 items)
- [ ] **[ADMIN: NO]** (L969) Verify NewPlus menu is in Explorer context menu. (Windows 11 tier 1 context menu only. May need Explorer restart.)
- [ ] **[ADMIN: NO]** (L971) Verify NewPlus menu is not in Explorer context menu.
- [ ] **[ADMIN: NO]** (L973) Verify the folder is created and empty.
- [ ] **[ADMIN: NO]** (L974) Copy a file to the templates folder, verify it's added to the New+ context menu and that if you select it the file is created.
- [ ] **[ADMIN: NO]** (L975) Copy a folder with files inside to the templates folder, verify it's added to the New+ context menu and that if you select it the folder and files inside are created.
- [ ] **[ADMIN: NO]** (L976) Delete all files and folders from inside the templates folder. Verify that no templates are available in the context menu.
- [ ] **[ADMIN: NO]** (L977) Disable and re-Enable New+ while the templates folder is still empty. Verify the default templates were copied over and are available in the context menu.
- [ ] **[ADMIN: NO]** (L979) Test the "Hide template filename extension" option in Settings.
- [ ] **[ADMIN: NO]** (L980) Test the "Hide template filename starting digits, spaces and dots" option in Settings.

View File

@@ -1,43 +0,0 @@
# Peek — PowerToys release checklist
> Source: split from `release-checklist-annotated.md` (generated 2026-06-06). One module per file.
## Legend
Each item is annotated with two metadata tags:
**Admin requirement**:
- `[ADMIN: NO]` - runnable from a standard (non-elevated) shell
- `[ADMIN: YES]` - requires elevated session (writes to HKLM, %WinDir%\System32, MSI install, GPO templates, etc.)
- `[ADMIN: COND]` - conditional - the basic case is non-admin but specific sub-cases require admin (e.g. "test with elevated target app", "Restart as admin" variants)
**Clarity**:
- (no marker) - clear, has explicit assert
- `[CLARITY: VAGUE-NO-STEPS]` - original wording is just a module/feature name without procedural steps
- `[CLARITY: VAGUE-NO-ASSERT]` - original wording describes an action but does not state the expected outcome
- `[CLARITY: VAGUE-AMBIGUOUS]` - original wording uses vague verbs like "works" without a measurable outcome
- `[REWRITTEN]` - original wording was vague; this checklist has rewritten the description to be concrete. Original wording preserved in italics below the item.
---
## Peek (18 items)
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L697) Image
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L698) Text or dev file
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L699) Markdown file
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L700) PDF
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L701) HTML
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L702) Archive files (.zip, .tar, .rar)
- [ ] **[ADMIN: NO]** (L703) Any other not mentioned file (.exe for example) to verify the unsupported file view is shown
- [ ] **[ADMIN: NO]** (L706) Pin the window, switch between images of different size, verify the window stays at the same place and the same size.
- [ ] **[ADMIN: NO]** (L707) Pin the window, close and reopen Peek, verify the new window is opened at the same place and the same size as before.
- [ ] **[ADMIN: NO]** (L708) Unpin the window, switch to a different file, verify the window is moved to the default place.
- [ ] **[ADMIN: NO]** (L709) Unpin the window, close and reopen Peek, verify the new window is opened on the default place.
- [ ] **[ADMIN: NO]** (L712) By clicking a button.
- [ ] **[ADMIN: NO]** (L713) By pressing enter.
- [ ] **[ADMIN: NO]** (L716) Can use peek command to peek files
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L717) Peek can work without problem when a peek session is on
- [ ] **[ADMIN: NO]** (L719) Switch between files in the folder using `LeftArrow` and `RightArrow`, verify you can switch between all files in the folder.
- [ ] **[ADMIN: NO]** (L720) Open multiple files, verify you can switch only between selected files.
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-AMBIGUOUS]** (L721) Change the shortcut, verify the new one works.

View File

@@ -1,43 +0,0 @@
# PowerRename — PowerToys release checklist
> Source: split from `release-checklist-annotated.md` (generated 2026-06-06). One module per file.
## Legend
Each item is annotated with two metadata tags:
**Admin requirement**:
- `[ADMIN: NO]` - runnable from a standard (non-elevated) shell
- `[ADMIN: YES]` - requires elevated session (writes to HKLM, %WinDir%\System32, MSI install, GPO templates, etc.)
- `[ADMIN: COND]` - conditional - the basic case is non-admin but specific sub-cases require admin (e.g. "test with elevated target app", "Restart as admin" variants)
**Clarity**:
- (no marker) - clear, has explicit assert
- `[CLARITY: VAGUE-NO-STEPS]` - original wording is just a module/feature name without procedural steps
- `[CLARITY: VAGUE-NO-ASSERT]` - original wording describes an action but does not state the expected outcome
- `[CLARITY: VAGUE-AMBIGUOUS]` - original wording uses vague verbs like "works" without a measurable outcome
- `[REWRITTEN]` - original wording was vague; this checklist has rewritten the description to be concrete. Original wording preserved in italics below the item.
---
## PowerRename (18 items)
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-AMBIGUOUS]** (L393) Check if disable and enable of the module works. (On Win11) Check if both old context menu and Win11 tier1 context menu items are present when module is enabled.
- [ ] **[ADMIN: NO]** (L394) Check that with the `Show icon on context menu` icon is shown and vice versa.
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-AMBIGUOUS]** (L395) Check if `Appear only in extended context menu` works.
- [ ] **[ADMIN: NO]** (L396) Enable/disable autocomplete.
- [ ] **[ADMIN: NO]** (L397) Enable/disable `Show values from last use`.
- [ ] **[ADMIN: NO]** (L399) Make Uppercase/Lowercase/Titlecase (could be selected only one at the time)
- [ ] **[ADMIN: NO]** (L400) Exclude Folders/Files/Subfolder Items (could be selected several)
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L401) Item Name/Extension Only (one at the time)
- [ ] **[ADMIN: NO]** (L402) Enumerate Items. Test advanced enumeration using different values for every field ${start=10,increment=2,padding=4}.
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L403) Case Sensitive
- [ ] **[ADMIN: NO]** (L404) Match All Occurrences. If checked, all matches of text in the `Search` field will be replaced with the Replace text. Otherwise, only the first instance of the `Search` for text in the file name will be replaced (left to right).
- [ ] **[ADMIN: NO]** (L406) Search with an expression (e.g. `(.*).png`)
- [ ] **[ADMIN: NO]** (L407) Replace with an expression (e.g. `foo_$1.png`)
- [ ] **[ADMIN: NO] [CLARITY: VAGUE-NO-STEPS]** (L408) Replace using file creation date and time (e.g. `$hh-$mm-$ss-$fff` `$DD_$MMMM_$YYYY`)
- [ ] **[ADMIN: NO]** (L409) Turn on `Use Boost library` and test with Perl Regular Expression Syntax (e.g. `(?<=t)est`)
- [ ] **[ADMIN: NO]** (L411) In the `preview` window uncheck some items to exclude them from renaming.
- [ ] **[ADMIN: NO]** (L412) Use the **Filter** (funnel) button above the file list → choose "Only show files that will be renamed" / "Show all files" to filter the preview.
- [ ] **[ADMIN: NO]** (L413) Use the **Select/deselect all** checkbox above the file list to toggle all rows checked/unchecked.

View File

@@ -1,159 +0,0 @@
# Reporting format
This doc defines the **required** report shape for every per-module verification run. Modeled on `PR-validation\Round1\PR-47211-validation\report.md` style — table-driven, reproducible, no prose narratives.
## §A — Per-item table (one per checklist item)
```markdown
## Item L<line_num> — <verbatim description from the module's checklist> — **<PASS|FAIL|BLOCKED>** <emoji>
**Admin**: <NO|COND|YES> | **Clarity**: <CLEAR|VAGUE-*|REWRITTEN> | **Category**: <PASS: verification method (free text) · FAIL: cause = product | checklist-stale | checklist-ambiguous · BLOCKED: a BLK-* reason>
### Verification steps performed
| # | Step | winapp / probe commands | Evidence / result |
|---|---|---|---|
| 1 | <what step 1 does> | `<exact command>`<br>`<another command if multiple>` | <what you observed; reference artifact filename> |
| 2 | <what step 2 does> | `<command>` | <evidence>; screenshot: `artifacts/L<line>/step-02-<name>.png` |
| 3 | ... | ... | ... |
### Artifacts produced
- `artifacts/L<line>/step-01-<name>.png` — <one-line description>
- `artifacts/L<line>/step-02-<name>.txt` — full inspect dump
- ...
### Verdict reasoning
- ✅ <assertion 1 that PASSed, with reference to the line of code / settings key / log line that proves it>
- ✅ <assertion 2>
- ❌ <if BLOCKED, the specific obstacle: "BLK-HARDWARE because MWB needs 2 physical PCs; this session has 1 ([System.Windows.Forms.Screen]::AllScreens.Count = 1)">
### Caveats (optional)
- <Any deviation from the user-documented flow, e.g. "Tested via settings.json write rather than UI checkbox because SelectionItemPattern.Select clobbers other selections in ListView.">
```
## §B — Top-of-report summary (write LAST, after all per-item tables)
```markdown
# <Module> verification report — <YYYY-MM-DD HH:MM>
## Summary
- **PASS**: <n> · **FAIL (product)**: <n> · **FAIL (checklist)**: <n> · **BLOCKED**: <n> · **Total**: <n> · **PASS%**: <n>
- **Top blocker categories**: <category>: <count>, <category>: <count>, ...
- **Items needing follow-up**: L<line> (<reason>), L<line> (<reason>), ...
- **State mutations performed + restored**: <count> settings.json edits restored, <count> registry keys removed, <count> fixture files deleted
## Pre-flight
- IsAdmin: <true|false>
- PT runner: PID=<n> Elevated=<true|false>
- <Module> settings file: <path> (exists=<true|false>)
- Interactive desktop: ForegroundOk=<true|false> ShellComOk=<true|false>
## Items
<all per-item tables here, in line_num order>
## Cleanup performed
- <list of every restore action taken>
## Retrospective (self-reflection on the run — write LAST)
<Per §G. If the whole run was frictionless, write exactly: **Everything was smooth — no friction encountered.**>
```
## §C — Required rules for step tables
1. **Every `winapp ui ...` command goes in the "winapp / probe commands" cell, verbatim, in backticks**, including `-w <hwnd>` / `-a <appId>` arguments and full selector strings. Reviewers will paste these into their own shell to reproduce.
2. **Every screenshot path goes in the "Evidence" cell** of the step that produced it, formatted as `screenshot: artifacts/L<line>/step-NN-<name>.png`. Never embed screenshots as `![...](...)` in the table body (breaks GitHub markdown rendering inside cells); just give the path.
3. **If a step has multiple commands**, separate them in the same cell with `<br>` so they render as one cell with multiple lines.
4. **PowerShell scriptlets > 3 lines**: write them to a separate `.ps1` in the artifacts folder and reference as ``script: `artifacts/L<line>/step-NN.ps1` `` in the cell. Keep the table cell to 1-3 lines.
5. **`—` (em dash) is allowed for non-CLI steps** like "Read sign-off entry + diff", "Create validation folder", "Cleanup notepad". Don't fabricate a command for steps that were purely cognitive or file-system level.
6. **Numbered steps must be contiguous** (1, 2, 3, ...). Don't skip numbers.
7. **At least one screenshot per PASS item if the item is a user-visible behavioral test**. Schema-only assertions (settings.json key check) don't need screenshots; behavioral tests (popup shown, dialog appeared, theme switched) do.
## §D — Reporting style
- Be specific. "Verified via UIA inspect returned `itm-calculator-XXXX`" beats "verified UIA".
- Include exact UIA selectors, log line text, settings.json keys, and screenshot filenames so the user can audit.
- For BLOCKED items, the 1-sentence reason should name **what specifically blocks**, e.g.:
- "BLK-HARDWARE: requires 2nd monitor; session has 1 (verified via `[System.Windows.Forms.Screen]::AllScreens.Count`)."
- "BLK-DRAG-REQUIRED: synthetic mouse drag insufficient for FZ snap-and-drag; needs real cursor motion."
- "BLK-ENV: SendInput returned ACCESS_DENIED (5) because Session $agentSession ≠ console Session $consoleSession. See `references/environment-setup.md`."
- "BLK-EXTERNAL-APP: requires real OpenAI API key; no key provisioned in test env."
## §E — Reporting anti-patterns (extra strict)
- Do NOT collapse multiple probe commands into a single English sentence like "verified via UIA". List every `winapp ui ...` command verbatim in a step row.
- Do NOT skip the step table for "trivial" items. Even a 1-step item (e.g. "Get-CmdPalSettings shows EnableDock=true") gets a 1-row table.
- Do NOT write screenshot references as `![alt](path)` inside table cells (GitHub renders markdown images poorly in cells). Write them as plain text path: `screenshot: artifacts/L<line>/step-NN-<name>.png`.
- Do NOT use "the test passed" as a screenshot caption — describe what's visible (e.g. "Settings page with FZ template grid showing 7 templates").
- Do NOT reference screenshots that you didn't actually capture. The final wrap-up `Test-Path` loop (see `references/pre-flight.md` §Final wrap-up step 3) will catch missing files; failing that check means the report is invalid.
- Do NOT cite source code line numbers (e.g. `CharacterMappings.cs:273`) without having actually read that line. If you cite source, the path must be real and the line number must contain what you claim.
## §F — Example item (reference: PR-47211 validation report style)
```markdown
## Item L455 — Activate Quick Accent (left Alt + arrow key) on a character, verify accents popup — **PASS** ✅
**Admin**: NO | **Clarity**: CLEAR | **Category**: drove full UIA flow + asserted accents popup
### Verification steps performed
| # | Step | winapp / probe commands | Evidence / result |
|---|---|---|---|
| 1 | Locate Settings window | `winapp ui list-windows --json` | `hwnd=263304`, `PowerToys.Settings` PID 31740 |
| 2 | Navigate to Quick Accent + expand language flyout | `winapp ui invoke QuickAccentNavItem -w 263304`<br>`winapp ui invoke btn-choosecharacter-1c4d -w 263304` | Page loaded; flyout expanded |
| 3 | Enumerate language list + screenshot | `winapp ui inspect btn-choosecharacter-1c4d -w 263304 --depth 5`<br>`winapp ui screenshot -w 263304 -o "artifacts/L455/step-03-language-list.png"` | 38 spoken + 6 special languages, alphabetic. screenshot: `artifacts/L455/step-03-language-list.png` |
| 4 | Single-language (French) popup test | `winapp ui invoke itm-french-1cac -w 263304`<br>`winapp ui inspect characters -w <popupHwnd> --depth 3`<br>`winapp ui screenshot -w <popupHwnd> -o "artifacts/L455/step-04-popup-FR-E.png"` | Popup chars for **E** = `é è ê ë €` (5), matches `FR.VK_E` in `CharacterMappings.cs:273`. screenshot: `artifacts/L455/step-04-popup-FR-E.png` |
| 5 | Restore baseline | — | settings.json reverted to `selected_lang="ALL"` |
### Artifacts produced
- `artifacts/L455/step-03-language-list.png` — Settings page with expanded language flyout
- `artifacts/L455/step-03-language-list.txt` — full UIA inspect dump of the list
- `artifacts/L455/step-04-popup-FR-E.png` — Popup with French only: `é è ê ë €`
### Verdict reasoning
- ✅ Popup characters match `CharacterMappings.cs` entries exactly (5/5 for FR.VK_E)
- ✅ Popup appeared within 500ms of hold-A; no crash
- ✅ Language list ordering is alphabetic by localized name
```
## §G — Retrospective (self-reflection)
After the run, reflect on the **process** (not the product) so the skill itself gets better over time. **If nothing slowed you down, write exactly one line: `Everything was smooth — no friction encountered.`** Otherwise, list each friction as a row and assign a source + severity.
```markdown
## Retrospective
| # | Friction (what slowed you / what was wrong) | Source | Severity | Cost | Suggested fix |
|---|---|---|---|---|---|
| 1 | <concrete description — what you expected vs what happened> | <one source tag below> | <HIGH/MED/LOW> | <~min wasted · N attempts> | <the doc line / helper function / tool behavior to change> |
```
**Source** — classify each friction into exactly one bucket so the right owner can fix it:
| Source tag | Meaning |
|---|---|
| `SKILL-UNCLEAR` | This skill's `SKILL.md` / `references/pre-flight.md` / module profile guidance was missing, ambiguous, or wrong. |
| `WINAPP-TOOL-BUG` | The `winapp` CLI itself misbehaved (crash, wrong output, flag not honored) — a product defect in the tool. |
| `WINAPP-DOC-UNCLEAR` | `references/winapp-ui-testing.md` was unclear/incorrect about how to use the tool (the tool worked; the docs misled you). |
| `HELPER-FLAW` | A shipped `scripts/*.ps1` had a logic bug, bad default, or wrong assumption. Name the function. |
| `PT-PRODUCT` | A PowerToys behavior/quirk made driving hard (distinct from a product **FAIL** — this is friction, not a checklist failure). |
| `CHECKLIST` | The checklist item itself was wrong/stale/ambiguous (e.g. describes a renamed or removed control). Note: this usually *also* produces a `FAIL (cause: checklist-*)` verdict on the item; log it here too so the checklist owner sees it as a process-improvement signal. |
| `ENVIRONMENT` | RDP/session/desktop/elevation friction not already covered by `references/environment-setup.md`. |
**Severity** — judge by *impact on future agents*, not just yourself:
- **HIGH** — most agents will hit it; blocks progress or wastes >10 min, or you needed a non-obvious workaround.
- **MED** — many agents may hit it; cost a few minutes or 2-3 retries; workaround exists once known.
- **LOW** — edge case or cosmetic; <1 min; noted for completeness.
**Cost** — be concrete: approximate minutes wasted **and** number of attempts (e.g. `~8 min · 3 attempts`). This is the raw signal for prioritizing skill fixes.
**Suggested fix** — point at the specific artifact to change: a doc line/section, a helper function name, or a `winapp` behavior to file. Vague reflections ("docs could be clearer") are not actionable — cite the line.
Example:
```markdown
## Retrospective
| # | Friction | Source | Severity | Cost | Suggested fix |
|---|---|---|---|---|---|
| 1 | `winapp ui inspect --depth 7 -w $hwnd` threw "Cannot bind argument" until I moved `-w` after `--depth`. | `WINAPP-TOOL-BUG` | MED | ~6 min · 3 attempts | Already noted in pitfall #14, but the tool should parse flag order — file against winapp. |
| 2 | SKILL.md §2.A says "wait 4s debounce" but PowerRename needed a full `Restart-PtRunner`; the module-owned-file note (pitfall #18) wasn't cross-linked from §2.A. | `SKILL-UNCLEAR` | HIGH | ~12 min · 4 attempts | Add an explicit "shell-ext modules → see pitfall #18" pointer inside §2.A. |
```

View File

@@ -1,531 +0,0 @@
# WinUI UI-testing mechanics (winapp ui)
> **Provenance:** Adapted from the `winui-ui-testing` skill in [microsoft/win-dev-skills](https://github.com/microsoft/win-dev-skills) (MIT, © Microsoft Corporation and Contributors), with PowerToys-specific edits. This is a **reference doc** for the `powertoys-module-verification` skill — it is intentionally not a standalone skill (no frontmatter), so it is not separately discovered.
Automated UI testing for WinUI 3 apps — generate a batch test script, run all tests in one pass, read results. Covers element assertions, interactions, value checking (TextBox, ComboBox, ToggleSwitch), file pickers, flyouts, dialogs, persistence, and accessibility audits.
### Approach
The goal of this skill is to validate UI and app functionality automatically, without manual interaction, by exercising the app's UI elements, verifying their state, and asserting that the app behaves as expected under test conditions.
There are two main approaches:
1. Interactive exploration — manually run the app, use `winapp ui <command>` to explore the UI tree, find AutomationIds, verify element properties, and test functionality interactively. This is useful for discovery, but slow and expensive if repeated for every test iteration.
2. Scripted batch testing — generate a `ui-tests.ps1` script that exercises all UI elements and asserts expected behavior in one pass. This allows you to run the tests automatically, capture results, and iterate quickly without manually interacting with the app each time.
Unless the user asked for interactive exploration, or you are unfamiliar with the code/app or need to explore the UI tree to discover AutomationIds for hidden or dynamically generated elements (flyouts, dialogs, lazy-loaded content), **prefer scripted batch testing** — it is faster, repeatable, and produces a record of pass/fail results that can be reviewed and acted on.
### `winapp ui` Verbs
`status`, `inspect`, `search`, `get-property`, `get-value`, `screenshot`, `invoke`, `click`, `set-value`, `focus`, `scroll`, `scroll-into-view`, `wait-for`, `list-windows`, `get-focused`. Run `winapp ui --cli-schema` for the complete command structure as JSON, or `winapp ui <verb> --help` for any single verb.
### Step 1: Use the Running App
If the app is already running, use its PID. **Do NOT relaunch** — use the PID already captured from the build step. If the app is not running, build and launch it using the guidance in the winui-dev-workflow skill.
### Step 2: Write the Test Script
**If you wrote the code:** Skip inspect — you already know all the AutomationIds and control structure from the XAML and code-behind. Write tests directly from that knowledge. Inspect misses popups, flyouts, dialogs, and lazy-loaded content anyway.
**If you're verifying code you didn't write:** Run inspect first to discover the UI:
```powershell
winapp ui inspect -a <PID> --interactive
```
Then read the XAML files to find AutomationIds that aren't currently visible (flyout items, dialog buttons, secondary pages).
Create a `ui-tests.ps1` file that tests all the app's requirements in one pass:
```powershell
# ui-tests.ps1
param([Parameter(Mandatory)][int]$AppPid)
# NOTE: Do NOT name the parameter $Pid — it's read-only in PowerShell
$ErrorActionPreference = 'Continue'
$pass = 0; $fail = 0; $results = @()
# Get main window HWND (avoids PopupHost interference with JSON parsing)
$windows = winapp ui list-windows -a $AppPid --json 2>$null | ConvertFrom-Json
$hwnd = ($windows | Where-Object { $_.title -ne "PopupHost" } | Select-Object -First 1).hwnd
function Test-UI {
param([string]$Name, [scriptblock]$Script)
# IMPORTANT: Inside $Script, use 'throw' to signal failure — NOT 'exit 1'
# (exit terminates the entire script, not just the test)
try {
$output = & $Script 2>&1
if ($LASTEXITCODE -eq 0) {
$script:pass++; $script:results += @{ name = $Name; status = "PASS" }
} else {
$script:fail++; $script:results += @{ name = $Name; status = "FAIL"; detail = "$output" }
}
} catch {
$script:fail++; $script:results += @{ name = $Name; status = "FAIL"; detail = "$_" }
}
}
# ─── Element Existence ───
Test-UI "NavHome exists" { winapp ui wait-for "NavHome" -a $AppPid -t 3000 }
Test-UI "NavSettings exists" { winapp ui wait-for "NavSettings" -a $AppPid -t 3000 }
# ─── Navigation ───
Test-UI "Navigate to Settings" { winapp ui invoke "NavSettings" -a $AppPid }
Test-UI "Settings page loaded" { winapp ui wait-for "TxtUserName" -a $AppPid -t 3000 }
# ─── Interactions ───
Test-UI "Set username" { winapp ui set-value "TxtUserName" "TestUser" -a $AppPid }
Test-UI "Click Save" { winapp ui invoke "BtnSave" -a $AppPid } # commits the TextBox binding
Test-UI "Username value set" {
winapp ui wait-for "TxtUserName" -a $AppPid --value "TestUser" -t 2000
}
# ─── Value assertions for different control types ───
Test-UI "Theme is System default" {
winapp ui wait-for "CmbTheme" -a $AppPid --value "System default" -t 2000
}
Test-UI "Logging is off" {
winapp ui wait-for "TglLogging" -a $AppPid --value "Off" -t 2000
}
# ─── Accessibility Audit ───
# Only audit controls in the app's main window (exclude OS picker/popup controls)
$allElements = (winapp ui inspect -a $AppPid --interactive --json 2>$null | ConvertFrom-Json).elements
$appElements = @($allElements | Where-Object {
$_.type -match 'Button|TextBox|ComboBox|CheckBox|ToggleSwitch|TabItem|Edit' -and
$_.name -notmatch 'Minimize|Maximize|Close|System' -and # window chrome
$_.className -notmatch 'PickerHost|#32770|CabinetWClass' # OS dialogs
})
$missingId = @($appElements | Where-Object { -not $_.automationId })
if ($missingId.Count -eq 0) {
$pass++; $results += @{ name = "All app controls have AutomationId"; status = "PASS" }
} else {
$fail++
$names = ($missingId | ForEach-Object { "$($_.type) '$($_.name)'" }) -join ", "
$results += @{ name = "AutomationId coverage"; status = "FAIL"; detail = "Missing: $names" }
}
# ─── State Screenshots (capture each meaningful state for visual review) ───
New-Item -ItemType Directory -Force -Path "screenshots" | Out-Null
winapp ui screenshot -a $AppPid -o "screenshots/01-initial.png" 2>$null
# ...take more screenshots after key interactions above (mode switches, dialogs opened, etc.)
# ─── Final Screenshot ───
winapp ui screenshot -a $AppPid -o "test-screenshot.png" 2>$null
# ─── Results ───
Write-Host "`nPassed: $pass | Failed: $fail"
$results | Where-Object { $_.status -eq "FAIL" } | ForEach-Object {
Write-Host " FAIL: $($_.name)$($_.detail)" -ForegroundColor Red
}
$results | ConvertTo-Json | Out-File "test-results.json"
if ($fail -gt 0) { exit 1 } else { exit 0 }
```
### What to Test
Write tests for **every requirement** from the user's prompt:
| Requirement type | Test approach |
|---|---|
| "Has a button that does X" | `search` to verify exists, `invoke` to click, `wait-for --value` to check result |
| "Text field shows value" | `wait-for "TxtName" --value "expected"` — works for TextBox, TextBlock, labels |
| "Status bar contains text" | `wait-for "StatusBar" --value "words" --contains` — substring match for dynamic content |
| "Dropdown is set to X" | `wait-for "CmbTheme" --value "Dark"` — reads the selected item automatically |
| "Toggle is on/off" | `wait-for "TglFeature" --value "On"` — reads the toggle state |
| "Navigation between pages" | `invoke` nav item, `wait-for` a page-specific element to appear |
| "Open file dialog" | `invoke` trigger, `list-windows` to find picker HWND, interact with `-w` |
| "Save file dialog" | Same as open — find picker with `list-windows`, `set-value` filename, `invoke` Save |
| "Right-click context menu" | `click --right` on element, `invoke` the flyout MenuItem |
| "Confirmation dialog" | `invoke` trigger, `search` for dialog buttons, `invoke` Primary/Secondary/Close |
| "Data persists" | Set values, `invoke` a button (to commit bindings), verify data file on disk (`Get-Content` + `ConvertFrom-Json`) |
| "All controls accessible" | `inspect --interactive --json` + check all have AutomationId |
### Step 3: Run and Read Results
```powershell
.\ui-tests.ps1 -AppPid <PID>
```
Read `test-results.json` for structured pass/fail. Only fix code if tests fail.
### Step 3.5: Look at the Screenshots
UIA assertions don't see clipping, overlap, wrong theming, or controls bleeding past their container — UIA returns `PASS` while the app is visually broken. **Capture screenshots with `winapp ui screenshot` and view each PNG.**
Capture the initial state and any state after a major interaction (the State Screenshots block in the script template above handles this).
**Visual checklist — fail the run if any item is `no`:**
- [ ] No unintended scrollbars
- [ ] No text ending in `…` that shouldn't be
- [ ] Hero elements fully visible (not sliced)
- [ ] Right-edge controls fully visible
- [ ] No overlapping rows
- [ ] Content uses the available width — no asymmetric dead zones (e.g. content pinned to one edge leaving empty space on the other)
- [ ] Spacing intentional — not cramped, not unintentionally vast
- [ ] Theming matches the user's ask (Light/Dark/HighContrast if relevant)
- [ ] Focus/hover/error states render if tested
If the checklist fails, it's a bug — fix before declaring done. Window too small → grow per `winui-design` Step 4.
### Step 4: Fix and Rerun (if the user asked for it)
If tests fail:
1. Read the failure details from `test-results.json`
2. Batch-fix all issues in one pass
3. Rebuild with `.\BuildAndRun.ps1` (blocking mode — shows crash info if the fix broke something)
4. Rerun `.\ui-tests.ps1 -AppPid <PID>` (parse PID from the `launched (PID: XXXXX)` output)
**Maximum 2 fix-and-rerun cycles.** If the same tests keep failing after 2 cycles, report them as known issues and move on — do not keep iterating.
### Assertion Reference
Use `wait-for --value` as the primary assertion — it uses a smart fallback chain that reads the right value for any control type:
| Control type | `--value` reads from | Example |
|---|---|---|
| TextBlock / Label | Name property | `wait-for "LblTitle" --value "Home"` |
| TextBox / NumberBox | ValuePattern | `wait-for "TxtName" --value "John"` |
| RichEditBox | TextPattern | `wait-for "Editor" --value "Hello"` |
| ComboBox | Selected item (SelectionPattern) | `wait-for "CmbTheme" --value "Dark"` |
| ToggleSwitch | Toggle state (On/Off) | `wait-for "TglDark" --value "On"` |
| CheckBox | Toggle state (On/Off) | `wait-for "ChkAgree" --value "On"` |
**Full assertion commands:**
| Assertion | Command |
|---|---|
| Element exists | `winapp ui wait-for "Id" -a PID -t 3000` |
| Element has exact value | `winapp ui wait-for "Id" -a PID --value "expected" -t 3000` |
| Value contains text | `winapp ui wait-for "Id" -a PID --value "words" --contains -t 3000` |
| Element gone | `winapp ui wait-for "Id" -a PID --gone -t 3000` |
| Specific property | `winapp ui wait-for "Id" -a PID -p IsEnabled --value "True" -t 3000` |
| Button clickable | `winapp ui invoke "Id" -a PID` (exit code 0) |
| Set then verify | `winapp ui set-value "Id" "text" -a PID` then `wait-for --value` |
| Screenshot | `winapp ui screenshot -a PID -o path.png` |
| Dialog appeared | `winapp ui list-windows -a PID --json` (check window count) |
| Right-click menu | `winapp ui click "Id" -a PID --right` then `wait-for` menu item |
| Read raw property | `winapp ui get-property "Id" -a PID -p IsEnabled --json` |
| Read current value (no wait) | `(winapp ui get-value "Id" -a PID --json \| ConvertFrom-Json).text` — always pass `--json` when capturing into a variable (plain stdout can include advisory text like "Auto-selected HWND … from N windows"); otherwise prefer `wait-for --value` |
| Scroll item into view | `winapp ui scroll-into-view "Id" -a PID` — call before `wait-for` on virtualized ListView/repeater items below the fold |
| Set keyboard focus | `winapp ui focus "Id" -a PID` — cleaner than clicking another control to trigger a TextBox `LostFocus` commit |
### Testing File Pickers
File/folder pickers (FileOpenPicker, FileSavePicker, FolderPicker) run in a separate `PickerHost` process but are fully interactable. The picker appears as an owned dialog window.
```powershell
# 1. Trigger the picker
winapp ui invoke "BtnOpenFile" -a $AppPid
# 2. Find the picker window (it's a dialog owned by the app window)
Start-Sleep 1
$allWindows = winapp ui list-windows -a $AppPid --json 2>$null | ConvertFrom-Json
$picker = $allWindows | Where-Object { $_.title -match "Open|Save" }
$pickerHwnd = $picker.hwnd
# 3. Interact with the picker using -w <HWND>
# Type a filename:
winapp ui set-value "FileNameControlHost" "test.txt" -w $pickerHwnd
# Click Open/Save:
winapp ui invoke "Open" -w $pickerHwnd # or "Save", "Cancel"
# Or cancel:
winapp ui invoke "Cancel" -w $pickerHwnd
# 4. Verify the app processed the file
winapp ui wait-for "StatusBar" -a $AppPid -p Name --value "opened" -t 3000
```
**Tip:** Use `winapp ui inspect -w <pickerHwnd> --interactive` to discover the picker's controls — they include the folder tree, file list, filename textbox, and Open/Cancel buttons.
### Testing Context Menus and Flyouts
MenuFlyouts and ContextFlyouts are fully testable. They appear in the UI automation tree when open.
```powershell
# 1. Right-click to open a ContextFlyout
winapp ui click "LstItems" -a $AppPid --right
Start-Sleep 0.5
# 2. The flyout MenuItems appear in the tree immediately
# Find them with inspect or search:
winapp ui inspect -a $AppPid --interactive # shows MnuCopy, MnuDelete, etc.
# 3. Click a flyout item
winapp ui invoke "MnuCopy" -a $AppPid
# 4. Verify the action
winapp ui wait-for "StatusText" -a $AppPid -p Name --value "Copied" -t 2000
```
**For MenuBar flyouts** (File, Edit, View menus):
```powershell
# Click the menu header to open
winapp ui invoke "FileMenu" -a $AppPid
Start-Sleep 0.5
# Click the sub-item
winapp ui invoke "MenuSaveAs" -a $AppPid
```
### Testing ContentDialogs
ContentDialogs are in-app controls (same window) — they appear directly in the UI tree when shown.
```powershell
# 1. Trigger the dialog
winapp ui invoke "BtnDelete" -a $AppPid
Start-Sleep 0.5
# 2. The dialog buttons appear in the tree
# For a standard confirmation dialog:
winapp ui search "Primary" -a $AppPid --json # finds the primary button
winapp ui invoke "Primary" -a $AppPid # click "Yes"/"Delete"/"Save"
# Or:
winapp ui invoke "Secondary" -a $AppPid # click "No"/"Don't Save"
winapp ui invoke "Close" -a $AppPid # click "Cancel"
# 3. Wait for dialog to dismiss
winapp ui wait-for "Primary" -a $AppPid --gone -t 3000
```
**Tip:** ContentDialog buttons often don't have custom AutomationIds — use `inspect` to find the actual selector (slug or text match).
### Key Gotchas
- **`set-value` does NOT commit default TextBox bindings** — WinUI 3 `x:Bind TwoWay` on TextBox.Text updates the ViewModel on `LostFocus` by default. UIA `set-value` changes the text but doesn't trigger focus events. **Fix:** apps should use `UpdateSourceTrigger=PropertyChanged` on TextBox bindings (see design skill). If the app doesn't, `invoke` a button or `click` another element after `set-value` to trigger `LostFocus`.
- **Verify persistence via the data file, not UI relaunch** — killing and relaunching a packaged app from a test script is fragile (MSIX registration timing, PID issues). Instead, check the data file on disk: `Get-Content $dataFile | ConvertFrom-Json` and verify expected values.
- **Use `$AppPid` not `$Pid`** — `$Pid` is a read-only automatic variable in PowerShell
- **Use `--value` without `-p`** — it auto-detects the right UIA pattern (TextPattern → ValuePattern → TogglePattern → SelectionPattern → Name). Only use `-p PropertyName --value` when you need a specific property like `IsEnabled`
- **File pickers need `-w <HWND>`** — they run in a separate PickerHost process, so `-a PID` won't find them. Use `list-windows` to discover the picker HWND first
- **Flyouts need a short `Start-Sleep`** after triggering — the menu items appear in the tree asynchronously
### CRITICAL — `invoke` vs `click`: choose the right verb
**`winapp ui invoke <sel>`** dispatches through UIA's **`InvokePattern` via COM IPC**:
- ✅ Bypasses Windows UIPI (User Interface Privilege Isolation)
- ✅ Works even when your test runs elevated and the target is non-elevated AppX
- ✅ Does NOT steal foreground / does NOT trigger focus-loss handlers
- ✅ Works on Buttons, ListItems, ToggleSwitches, CheckBoxes — anything that exposes `InvokePattern` or `TogglePattern`
- ❌ Does NOT work on elements without an UIA action pattern (plain Grid, Text, Pane) — error message says "does not support any invoke pattern"
**`winapp ui click <sel>`** uses Win32 **`SendInput`** under the hood:
-**BLOCKED by UIPI** when source is elevated and target is non-elevated (or any AppX) — error: `SendInput failed — the target window may be elevated`
- ❌ Triggers foreground change → can dismiss popups, dialogs, AppX windows that hide on deactivation
- ✅ Only use when you genuinely need a synthetic mouse click (e.g. testing mouse hover/right-click flyouts where InvokePattern is unavailable)
- ✅ Subject to your process having interactive desktop access
**Rule of thumb**: try `invoke` first; only fall back to `click` if the target lacks InvokePattern AND you have a non-elevated test runner.
### CRITICAL — DataTemplate AutomationId vs ListItem InvokePattern
When XAML binds `AutomationProperties.AutomationId="{x:Bind <DataProperty>}"` inside a `ListView.ItemTemplate`'s `<DataTemplate>`, the AutomationId lives on the **inner Grid (Group)** the template produces — NOT on the outer ListItem the ListView wraps around it. The outer ListItem is what carries `InvokePattern`.
Concrete example (CmdPal PR #48033 binds Command.Id this way):
```powershell
# This FAILS with "does not support any invoke pattern":
winapp ui invoke 'com.microsoft.cmdpal.calculator' -w $hwnd
# Element grp-commicrosoftcmd-XXXX (Group) does not support any invoke pattern.
# No invokable ancestor was found.
# This WORKS — find by Name (matches all 3 siblings), pick the ListItem child:
$r = winapp ui search 'Calculator' -w $hwnd --json | ConvertFrom-Json
$li = $r.matches | Where-Object type -eq 'ListItem' | Select-Object -First 1
winapp ui invoke $li.selector -w $hwnd # selector like 'itm-calculator-7e3f'
```
If you encounter "does not support any invoke pattern" while trying to use a data-bound AutomationId, this is almost always the cause. The fix is to search by Name and invoke the sibling ListItem.
### CRITICAL — Keystroke input that bypasses UIPI (PostMessage)
`winapp ui` has no `send-keys` verb. For keystroke input into elevated/AppX targets where SendInput fails, use **inline Win32 `PostMessage WM_KEYDOWN/WM_KEYUP`** which goes through the target's message queue without UIPI checks:
```powershell
Add-Type @"
using System;
using System.Runtime.InteropServices;
public static class K {
[DllImport("user32.dll", CharSet=CharSet.Auto)]
public static extern bool PostMessage(IntPtr h, uint msg, IntPtr wp, IntPtr lp);
public const uint WM_KEYDOWN = 0x0100;
public const uint WM_KEYUP = 0x0101;
}
"@
function Send-KeyToHwnd {
param([IntPtr]$Hwnd, [byte]$Vk)
[void][K]::PostMessage($Hwnd, [K]::WM_KEYDOWN, [IntPtr]$Vk, [IntPtr]0)
Start-Sleep -Milliseconds 30
[void][K]::PostMessage($Hwnd, [K]::WM_KEYUP, [IntPtr]$Vk, [IntPtr]0)
}
# Common VK codes:
# 0x08 Backspace 0x09 Tab 0x0D Enter 0x1B Escape
# 0x25 Left 0x26 Up 0x27 Right 0x28 Down
Send-KeyToHwnd -Hwnd $h -Vk 0x28 # Down arrow
Send-KeyToHwnd -Hwnd $h -Vk 0x0D # Enter
```
**Caveats**:
- WinUI3 apps' raw-input hooks may NOT process some keys via WM_KEYDOWN — `Esc` in particular often goes ignored (use BackButton invoke instead). Arrow keys + Enter typically work for ListView navigation.
- PostMessage returns immediately; allow 50-200 ms before reading state.
- Repeat `Send-KeyToHwnd` calls work for multi-step navigation (Down × 5 to scroll, then Enter).
### CRITICAL — Global hotkeys / PowerToys activation chords (SendInput, verified working)
`PostMessage` above targets a specific window's queue. To fire a **global hotkey** (e.g. a PowerToys activation chord like `Win+Shift+C`) you must inject into the **system input stream** with `SendInput` so the low-level keyboard hook (`WH_KEYBOARD_LL`) sees it. This **works for Win+ chords** — the common belief that "Win+ chords can't be injected" is false; it's almost always a **marshaling bug** (`SendInput` returns `0`, `GetLastError()==87`) from building the `INPUT[]` array in PowerShell. Build the array in C#:
```powershell
Add-Type @"
using System; using System.Runtime.InteropServices; using System.Collections.Generic;
public static class Inj {
[StructLayout(LayoutKind.Sequential)]
struct INPUT { public uint type; public KEYBDINPUT ki; public int p1; public int p2; } // p1/p2 pad the union -> cb=40 on x64
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT { public ushort wVk; public ushort wScan; public uint dwFlags; public uint time; public IntPtr dwExtraInfo; }
[DllImport("user32.dll", SetLastError=true)] static extern uint SendInput(uint n, INPUT[] p, int cb);
const uint KEYUP = 0x0002;
static INPUT K(ushort vk, bool up){ INPUT i=new INPUT(); i.type=1; i.ki.wVk=vk; i.ki.dwFlags=up?KEYUP:0; return i; }
public static uint Chord(ushort[] mods, ushort key){ // mods down -> key tap -> mods up (reverse)
var l=new List<INPUT>();
foreach(var m in mods) l.Add(K(m,false));
l.Add(K(key,false)); l.Add(K(key,true));
for(int i=mods.Length-1;i>=0;i--) l.Add(K(mods[i],true));
var a=l.ToArray(); return SendInput((uint)a.Length,a,Marshal.SizeOf(typeof(INPUT)));
}
}
"@
# LWIN=0x5B CTRL=0x11 SHIFT=0x10 ALT=0x12 ; main key VK from the module's settings.json "code"
$sent = [Inj]::Chord([uint16[]]@(0x5B,0x10), [uint16]0x43) # Win+Shift+C (Color Picker)
if ($sent -eq 0) { throw "SendInput failed err=$([Runtime.InteropServices.Marshal]::GetLastWin32Error())" }
```
**Caveats**:
- The injector must run at the **same or higher integrity level** as the hook owner (PowerToys runner). Default per-user installs run the runner at Medium IL, so a normal shell works; if the runner is elevated, run the injector elevated too (otherwise UIPI silently drops the injection).
- Must run in the interactive desktop session.
- OS-reserved chords (Win+L, Win+Tab) are consumed by Windows before any hook and cannot be injected this way.
- Verify the result via the runner trace log line `… hotkey is invoked from Centralized keyboard hook` (`%LOCALAPPDATA%\Microsoft\PowerToys\RunnerLogs\runner-log_<date>.log`) and/or the module's observable side-effect (overlay window, spawned editor process).
### CRITICAL — Verify foreground BEFORE every SendInput targeting a specific window
`SendInput` injects into the **session-wide** input stream — it goes to whatever IS foreground at the moment. If your target window has lost foreground (very common with AppX windows), the keys silently land in another window (often your own terminal) with no error returned.
Always check the foreground state immediately before calling `SendInput`. For winapp ui's output, the literal substring `foreground` appears in the line for the foreground window:
```powershell
function Test-AppForeground {
param([Parameter(Mandatory)][string]$AppId)
$r = winapp ui list-windows -a $AppId 2>$null | Out-String
return ($r -match 'foreground')
}
# Force foreground (works ONCE per session reliably; subsequent attempts may be blocked by
# Windows foreground-lock):
function Force-AppForeground {
param([Parameter(Mandatory)][IntPtr]$Hwnd, [int]$ProcessId)
Add-Type -TypeDefinition @'
using System; using System.Runtime.InteropServices;
public static class Fg {
[DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr h);
[DllImport("user32.dll")] public static extern bool BringWindowToTop(IntPtr h);
[DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr h, int cmd);
[DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")] public static extern uint GetWindowThreadProcessId(IntPtr h, out uint pid);
[DllImport("kernel32.dll")] public static extern uint GetCurrentThreadId();
[DllImport("user32.dll")] public static extern bool AttachThreadInput(uint a, uint b, bool f);
[DllImport("user32.dll")] public static extern bool AllowSetForegroundWindow(int pid);
}
'@ -EA SilentlyContinue
[Fg]::AllowSetForegroundWindow($ProcessId) | Out-Null
[Fg]::ShowWindow($Hwnd, 9) | Out-Null # SW_RESTORE
$fg = [Fg]::GetForegroundWindow(); $fgPid = 0
$fgThread = [Fg]::GetWindowThreadProcessId($fg, [ref]$fgPid)
$curThread = [Fg]::GetCurrentThreadId()
if ($fgThread -ne 0 -and $fgThread -ne $curThread) { [Fg]::AttachThreadInput($curThread, $fgThread, $true) | Out-Null }
[Fg]::BringWindowToTop($Hwnd) | Out-Null
[Fg]::SetForegroundWindow($Hwnd) | Out-Null
if ($fgThread -ne 0 -and $fgThread -ne $curThread) { [Fg]::AttachThreadInput($curThread, $fgThread, $false) | Out-Null }
Start-Sleep -Milliseconds 400
}
# Guard pattern: abort instead of silently sending keys to wrong window
if (-not (Test-AppForeground -AppId 'Microsoft.CmdPal.UI')) {
Force-AppForeground -Hwnd $h -ProcessId $pid
if (-not (Test-AppForeground -AppId 'Microsoft.CmdPal.UI')) {
throw 'Cannot force CmdPal foreground; aborting SendInput batch'
}
}
# ... now safe to SendInput ...
```
**Tip**: when foreground cannot be reliably maintained, prefer `winapp ui set-value` (UIA-IPC, no foreground required) or `winapp ui invoke` (UIA InvokePattern, no foreground required) instead of SendInput.
### CRITICAL — `set-value` bypasses TextChanged for some apps (CmdPal alias detection)
`winapp ui set-value` writes the value through UIA's ValuePattern, which fires a programmatic value-change event. **It does NOT raise the `TextBox.TextChanged` event** the way real keystrokes do. For apps whose logic listens to `TextChanged` rather than to property changes — most notably CmdPal's alias detection (typing `=`, `<`, `>`, `:`, `$`, `??`, `)` in MainSearchBox triggers navigation to a provider sub-page) — `set-value` will set the text but the alias will NOT activate.
Workarounds:
- For plain queries: `winapp ui set-value` works fine (CmdPal still re-runs all providers on value change).
- For alias-triggered navigation: use **real keystrokes** via Force-AppForeground + SendInput, typing one character at a time with ~60-100ms delay so the alias detector sees the TextChanged sequence.
- Alternative: invoke the provider tile directly by its stable AutomationId (e.g. `winapp ui invoke 'com.microsoft.cmdpal.calculator' -w $hwnd`) when you only need the destination page, not the alias path.
### CRITICAL — Stunted UIA tree recovery
After ~30+ rapid `set-value` calls or after AppX has been interactive too long, an AppX window's UIA tree can degrade to a "stunted" state where `winapp ui inspect -w $h --depth 6` returns only ~5 elements (TitleBar / Close / Min / Max / RootPane) — even though the app looks fine visually.
Probe + recover pattern:
```powershell
# Probe: any healthy ListView-based AppX has >50 UIA nodes at depth 6
$probe = winapp ui inspect -w $h --depth 6 --json | ConvertFrom-Json
$nodes = 0
$stack = [System.Collections.Stack]::new()
if ($probe.windows[0].elements) { foreach ($e in $probe.windows[0].elements) { $stack.Push($e) } }
while ($stack.Count -gt 0) {
$n = $stack.Pop(); $nodes++
if ($n.PSObject.Properties['children']) { foreach ($c in $n.children) { $stack.Push($c) } }
}
if ($nodes -lt 6) {
Write-Warning "UIA tree stunted ($nodes nodes); restarting AppX"
Get-Process Microsoft.CmdPal.UI -EA SilentlyContinue | ForEach-Object {
Stop-Process -Id $_.Id -Force
Wait-Process -Id $_.Id -Timeout 5 -EA SilentlyContinue
}
Start-Process 'shell:AppsFolder\Microsoft.CommandPalette_8wekyb3d8bbwe!App'
Start-Sleep 5
# Re-resolve HWND with list-windows
}
```
### Settings.json mutation safety contract
When the only realistic way to reach a needed test state is editing the app's persistent settings (e.g. multi-select that the UI's `SelectionItemPattern.Select` clobbers), wrap mutations with **byte-identical backup + restore-on-exit**:
```powershell
$settings = "$env:LOCALAPPDATA\Packages\Microsoft.CommandPalette_8wekyb3d8bbwe\LocalState\settings.json"
$backup = "$env:TEMP\settings-backup-$(Get-Random).json"
$origBytes = [System.IO.File]::ReadAllBytes($settings)
[System.IO.File]::WriteAllBytes($backup, $origBytes)
try {
# 1. Stop the AppX so we can write the file (apps usually hold it open)
Get-Process Microsoft.CmdPal.UI -EA SilentlyContinue | Stop-Process -Force
Start-Sleep 1
# 2. Mutate
$j = $origBytes | ForEach-Object { [char]$_ } | Join-String | ConvertFrom-Json
$j.SomeKey = 'TestValue'
[System.IO.File]::WriteAllBytes($settings, [System.Text.Encoding]::UTF8.GetBytes(($j | ConvertTo-Json -Depth 10)))
# 3. Restart AppX so it re-reads the mutated settings
Start-Process 'shell:AppsFolder\Microsoft.CommandPalette_8wekyb3d8bbwe!App'
Start-Sleep 5
# 4. ... run your test ...
} finally {
# ALWAYS restore — verify byte-identical via length + SHA256
Get-Process Microsoft.CmdPal.UI -EA SilentlyContinue | Stop-Process -Force -EA SilentlyContinue
Start-Sleep 1
[System.IO.File]::WriteAllBytes($settings, $origBytes)
$check = [System.IO.File]::ReadAllBytes($settings)
if ($check.Length -ne $origBytes.Length) { Write-Error "Restore length mismatch!" }
Start-Process 'shell:AppsFolder\Microsoft.CommandPalette_8wekyb3d8bbwe!App'
}
```
**Important**: this should be used ONLY when the UI route is unreachable. Any setting flippable through the AppX Settings UI should be flipped that way instead (it's the documented user flow and tests real binding code).

View File

@@ -1,76 +0,0 @@
# scripts/pt-admin-probe.ps1
# Verify the current session is elevated AND that PT runner inherits the admin token.
if (-not ('PtTok' -as [type])) {
Add-Type -TypeDefinition @'
using System;
using System.Runtime.InteropServices;
public static class PtTok {
[DllImport("advapi32.dll", SetLastError=true)]
public static extern bool OpenProcessToken(IntPtr h, uint da, out IntPtr t);
[DllImport("advapi32.dll", SetLastError=true)]
public static extern bool GetTokenInformation(IntPtr t, uint c, IntPtr ti, uint l, out uint rl);
[DllImport("kernel32.dll")] public static extern IntPtr GetCurrentProcess();
[DllImport("kernel32.dll")] public static extern IntPtr OpenProcess(uint da, bool inh, int pid);
[DllImport("kernel32.dll")] public static extern bool CloseHandle(IntPtr h);
}
'@
}
function Test-PtAdmin {
<#
.SYNOPSIS
Check whether the current session is elevated by reading the process token's TokenElevation
information class (20). Returns $true if elevated.
#>
[CmdletBinding()] param()
$t = [IntPtr]::Zero
[PtTok]::OpenProcessToken([PtTok]::GetCurrentProcess(), 8, [ref]$t) | Out-Null
$ti = [Runtime.InteropServices.Marshal]::AllocHGlobal(4)
$rl = 0
try {
[PtTok]::GetTokenInformation($t, 20, $ti, 4, [ref]$rl) | Out-Null
return ([Runtime.InteropServices.Marshal]::ReadInt32($ti) -eq 1)
} finally {
[Runtime.InteropServices.Marshal]::FreeHGlobal($ti)
[PtTok]::CloseHandle($t) | Out-Null
}
}
function Test-ProcessElevated {
<#
.SYNOPSIS
Check whether a specific PID is elevated (TokenElevation = 1).
#>
[CmdletBinding()] param([Parameter(Mandatory)][int]$ProcessId)
$proc = [PtTok]::OpenProcess(0x1000, $false, $ProcessId) # PROCESS_QUERY_LIMITED_INFORMATION
if ($proc -eq [IntPtr]::Zero) { return $null }
try {
$t = [IntPtr]::Zero
if (-not [PtTok]::OpenProcessToken($proc, 8, [ref]$t)) { return $null }
try {
$ti = [Runtime.InteropServices.Marshal]::AllocHGlobal(4)
$rl = 0
try {
[PtTok]::GetTokenInformation($t, 20, $ti, 4, [ref]$rl) | Out-Null
return ([Runtime.InteropServices.Marshal]::ReadInt32($ti) -eq 1)
} finally { [Runtime.InteropServices.Marshal]::FreeHGlobal($ti) }
} finally { [PtTok]::CloseHandle($t) | Out-Null }
} finally { [PtTok]::CloseHandle($proc) | Out-Null }
}
function Test-PtRunnerAdmin {
<#
.SYNOPSIS
Check whether the PT runner (PowerToys.exe) is currently running elevated.
.OUTPUTS
PSCustomObject with .Found (bool), .Pid (int), .Elevated (bool|$null)
#>
$pt = Get-Process PowerToys -ErrorAction SilentlyContinue | Select-Object -First 1
if (-not $pt) { return [pscustomobject]@{ Found=$false; Pid=$null; Elevated=$null } }
[pscustomobject]@{
Found = $true
Pid = $pt.Id
Elevated = (Test-ProcessElevated -ProcessId $pt.Id)
}
}

View File

@@ -1,61 +0,0 @@
# scripts/pt-clipboard-diff.ps1
# Multi-format clipboard inspection. Used to assert that AdvancedPaste plain-paste actually strips
# rich formats while preserving UnicodeText (and similar before/after assertions).
Add-Type -AssemblyName System.Windows.Forms
function Get-PtClipboardFormats {
<#
.SYNOPSIS
Return the list of format names currently on the clipboard (e.g. UnicodeText, HTML Format,
Rich Text Format, FileDrop, DeviceIndependentBitmap, etc.).
#>
$obj = [System.Windows.Forms.Clipboard]::GetDataObject()
if (-not $obj) { return @() }
return $obj.GetFormats()
}
function Get-PtClipboardText {
[System.Windows.Forms.Clipboard]::GetText()
}
function Compare-PtClipboardFormatDiff {
<#
.SYNOPSIS
Diff helper. Given a 'before' formats list (from Get-PtClipboardFormats), return:
- Added: formats present in current clipboard but not in before
- Removed: formats present in before but not in current
- Common: formats present in both
.EXAMPLE
$before = Get-PtClipboardFormats # e.g. UnicodeText + HTML Format + RTF
# ... user/script triggers AP plain-paste ...
$diff = Compare-PtClipboardFormatDiff -Before $before
# $diff.Removed should contain 'HTML Format' and 'Rich Text Format'
# $diff.Common should still contain 'UnicodeText'
#>
param([Parameter(Mandatory)][string[]]$Before)
$current = Get-PtClipboardFormats
[pscustomobject]@{
Before = $Before
Current = $current
Added = @($current | Where-Object { $_ -notin $Before })
Removed = @($Before | Where-Object { $_ -notin $current })
Common = @($current | Where-Object { $_ -in $Before })
}
}
function Set-PtClipboardRich {
<#
.SYNOPSIS
Put HTML + UnicodeText on the clipboard so plain-paste detection has something to strip.
Useful as test fixture before invoking AdvancedPaste.PasteAsPlainText.
#>
param(
[string]$Text = 'Hello world',
[string]$Html = '<html><body><b>Hello</b> <i>world</i></body></html>'
)
$obj = New-Object System.Windows.Forms.DataObject
$obj.SetText($Text, [System.Windows.Forms.TextDataFormat]::UnicodeText)
$obj.SetText($Html, [System.Windows.Forms.TextDataFormat]::Html)
[System.Windows.Forms.Clipboard]::SetDataObject($obj, $true)
}

View File

@@ -1,99 +0,0 @@
# scripts/pt-cmdpal-recycle.ps1
# Recover CmdPal AppX from "stuck" states (TextChanged-broken, sub-page hang, foreground-lock).
# The helper Microsoft.CmdPal.Ext.PowerToys is kept alive so the CmdPal.Show event listener wiring
# is not lost on recycle.
function Reset-CmdPalAppX {
<#
.SYNOPSIS
Kill the Microsoft.CmdPal.UI process and relaunch the AppX. Returns the new HWND or 0 on failure.
.NOTES
Symptoms requiring this:
- set-value MainSearchBox echoes the text but ZERO ListItems appear within 1.5s
- winapp ui invoke <button> hangs subsequent inspect calls
- Force-PtForeground returns false repeatedly
#>
$cp = Get-Process Microsoft.CmdPal.UI -ErrorAction SilentlyContinue
if ($cp) {
Stop-Process -Id $cp.Id -Force
$deadline = (Get-Date).AddSeconds(5)
while ((Get-Process -Id $cp.Id -ErrorAction SilentlyContinue) -and (Get-Date) -lt $deadline) {
Start-Sleep -Milliseconds 200
}
}
Start-Process 'shell:AppsFolder\Microsoft.CommandPalette_8wekyb3d8bbwe!App'
$deadline = (Get-Date).AddSeconds(10)
do {
Start-Sleep -Milliseconds 300
$r = winapp ui list-windows -a Microsoft.CmdPal.UI 2>$null | Out-String
if ($r -match 'HWND (\d+):') { return [IntPtr][int64]$matches[1] }
} while ((Get-Date) -lt $deadline)
return [IntPtr]::Zero
}
function Reset-CmdPalToHome {
<#
.SYNOPSIS
Navigate CmdPal back to the home page from any sub-page by invoking BackButton via UIA.
CmdPal's Esc handler is unreachable via SendInput from elevated sessions (UIPI), and Esc-via-
PostMessage is filtered by the WinUI 3 raw-input hook. BackButton invoke via UIA InvokePattern
works regardless.
#>
$homePlaceholder = 'Search for apps, files and commands'
for ($i = 0; $i -lt 6; $i++) {
$cur = winapp ui get-value 'MainSearchBox' -a Microsoft.CmdPal.UI 2>$null
if ($cur -and ($cur -match [regex]::Escape($homePlaceholder))) { break }
winapp ui invoke 'BackButton' -a Microsoft.CmdPal.UI 2>$null | Out-Null
Start-Sleep -Milliseconds 200
}
# Re-signal Show in case BackButton dismissed the window
if (Get-Command Invoke-PtSharedEvent -ErrorAction SilentlyContinue) {
try { Invoke-PtSharedEvent -Name 'CmdPal.Show' | Out-Null } catch {}
}
Start-Sleep -Milliseconds 500
}
function Test-CmdPalDegraded {
<#
.SYNOPSIS
Probe the AppX with a known-good query ('notepad') and verify >=1 ListItem appears within
1500ms. Returns $true if degraded (TextChanged-broken).
#>
Reset-CmdPalToHome
winapp ui set-value 'MainSearchBox' 'notepad' -a Microsoft.CmdPal.UI 2>$null | Out-Null
$deadline = (Get-Date).AddMilliseconds(1500)
do {
$insLines = (winapp ui inspect -a Microsoft.CmdPal.UI --depth 7 -i 2>$null) -split "`n"
$items = $insLines | Where-Object { $_ -match 'itm-' -and $_ -match 'ListItem' }
if ($items.Count -gt 0) {
winapp ui set-value 'MainSearchBox' '' -a Microsoft.CmdPal.UI 2>$null | Out-Null
return $false
}
Start-Sleep -Milliseconds 150
} while ((Get-Date) -lt $deadline)
return $true
}
function Invoke-CmdPalQuery {
<#
.SYNOPSIS
Type a query into MainSearchBox after returning to home. Auto-recovers if AppX is degraded.
Returns the result items as an array of strings (text lines starting with itm-).
.EXAMPLE
$items = Invoke-CmdPalQuery -Query 'notepad'
if ($items | Where-Object { $_ -match 'Notepad' }) { 'PASS' } else { 'FAIL' }
#>
param([Parameter(Mandatory)][string]$Query, [int]$WaitMs = 800)
Reset-CmdPalToHome
winapp ui set-value 'MainSearchBox' $Query -a Microsoft.CmdPal.UI 2>$null | Out-Null
Start-Sleep -Milliseconds $WaitMs
$out = winapp ui inspect -a Microsoft.CmdPal.UI --depth 7 -i 2>$null | Out-String
$items = ($out -split "`r?`n" | Where-Object { $_ -match 'itm-' -and $_ -match 'ListItem' })
if ($items.Count -eq 0) {
if (Test-CmdPalDegraded) {
Reset-CmdPalAppX | Out-Null
return (Invoke-CmdPalQuery -Query $Query -WaitMs $WaitMs)
}
}
return $items
}

View File

@@ -1,136 +0,0 @@
# scripts/pt-explorer-com.ps1
# Drive Explorer windows via Shell.Application COM to set up file selections, then trigger
# PT modules that read IShellItemArray from the foreground Explorer window (Peek, Image Resizer,
# PowerRename, File Locksmith, Workspaces).
#
# This bypasses needing a real mouse / interactive selection — Shell COM does the selection
# programmatically, then the PT hotkey (e.g. Ctrl+Space for Peek) fires the centralized hook
# which reads Explorer's selection at the moment of activation.
#
# Requires an interactive desktop session. If GetForegroundWindow() returns 0 or no Explorer
# windows are open, the functions return $null/$false instead of throwing — callers should
# treat that as a BLK-ENV signal (an environment block, not a product FAIL).
function Get-PtExplorerWindows {
<#
.SYNOPSIS
Return all open Explorer windows as Shell COM objects (with .LocationName, .Document.Folder, etc.).
Returns @() if no Explorer windows are open.
#>
try {
$shell = New-Object -ComObject Shell.Application
return @($shell.Windows() | Where-Object { $_.Name -eq 'File Explorer' -or $_.FullName -match 'explorer\.exe$' })
} catch { return @() }
}
function Open-PtExplorerAtPath {
<#
.SYNOPSIS
Open a fresh Explorer window at the given path. Returns the Shell COM window object.
Useful when no Explorer is open yet.
#>
[CmdletBinding()] param([Parameter(Mandatory)][string]$Path)
if (-not (Test-Path $Path)) { throw "Path not found: $Path" }
Start-Process explorer.exe -ArgumentList $Path
Start-Sleep -Milliseconds 1500
$wins = Get-PtExplorerWindows
# Note: the -replace must be wrapped in its own parens, otherwise the ',' in -replace '\\','/'
# is parsed as a second argument to [regex]::Escape() (overload error: "argument count: 2").
$needle = [regex]::Escape(((Resolve-Path $Path).Path -replace '\\','/'))
return ($wins | Where-Object { $_.LocationURL -match $needle } | Select-Object -First 1)
}
function Select-PtExplorerFiles {
<#
.SYNOPSIS
Select 1+ files in an open Explorer window via Shell COM. The window comes to foreground.
.DESCRIPTION
Uses Shell.Application's SelectItem(item, flags) API. Flags:
0x01 = SVSI_SELECT
0x04 = SVSI_DESELECTOTHERS (apply to the first item only when selecting multiple)
0x08 = SVSI_ENSUREVISIBLE
0x20 = SVSI_FOCUSED
Returns $true on success, $false if any file wasn't found in the folder.
.EXAMPLE
$win = Get-PtExplorerWindows | Select-Object -First 1
Select-PtExplorerFiles -ExplorerWindow $win -FileNames 'test-markdown.md','test-html.html','test-source.cs'
Send-PtChord -Mods 0x11 -Key 0x20 # Ctrl+Space → Peek opens on 3 selected files
#>
[CmdletBinding()]
param(
[Parameter(Mandatory)]$ExplorerWindow,
[Parameter(Mandatory)][string[]]$FileNames
)
if (-not $ExplorerWindow.Document) { return $false }
$folder = $ExplorerWindow.Document.Folder
$first = $true
foreach ($name in $FileNames) {
$item = $folder.ParseName($name)
if (-not $item) { Write-Warning "File not found in folder: $name"; return $false }
# First item: SELECT + DESELECTOTHERS + ENSUREVISIBLE + FOCUSED = 0x2D
# Subsequent items: SELECT + ENSUREVISIBLE = 0x09
$flags = if ($first) { 0x2D } else { 0x09 }
$ExplorerWindow.Document.SelectItem($item, $flags)
$first = $false
}
Start-Sleep -Milliseconds 300
return $true
}
function Invoke-PtPeekWithExplorerSelection {
<#
.SYNOPSIS
Set up an Explorer multi-file selection and trigger Peek via Ctrl+Space.
Returns the new Peek window HWND, or $null on failure.
.EXAMPLE
$h = Invoke-PtPeekWithExplorerSelection -FolderPath D:\fixtures -FileNames 'a.png','b.md','c.cs'
winapp ui invoke PinButton -w $h
#>
[CmdletBinding()]
param(
[Parameter(Mandatory)][string]$FolderPath,
[Parameter(Mandatory)][string[]]$FileNames
)
$win = Get-PtExplorerWindows | Where-Object { $_.LocationURL -match [regex]::Escape(($FolderPath -replace '\\','/')) } | Select-Object -First 1
if (-not $win) { $win = Open-PtExplorerAtPath -Path $FolderPath }
if (-not $win) { return $null }
if (-not (Select-PtExplorerFiles -ExplorerWindow $win -FileNames $FileNames)) { return $null }
# Capture pre-state Peek HWND list to detect the new window
$beforeHwnds = @(Get-Process PowerToys.Peek.UI -EA SilentlyContinue | ForEach-Object MainWindowHandle)
# Fire Ctrl+Space (Peek default). Requires pt-sendinput-chord.ps1 to be dot-sourced first.
if (-not (Get-Command Send-PtChord -EA SilentlyContinue)) {
throw "Send-PtChord not loaded. Dot-source scripts/pt-sendinput-chord.ps1 first."
}
Send-PtChord -Mods 0x11 -Key 0x20 | Out-Null # Ctrl+Space
Start-Sleep -Milliseconds 1200
# Find the new Peek window HWND
$afterHwnds = @(Get-Process PowerToys.Peek.UI -EA SilentlyContinue | ForEach-Object MainWindowHandle)
$new = $afterHwnds | Where-Object { $_ -ne 0 -and $_ -notin $beforeHwnds } | Select-Object -First 1
if (-not $new) { $new = $afterHwnds | Where-Object { $_ -ne 0 } | Select-Object -First 1 }
return $new
}
function Test-PtInteractiveDesktop {
<#
.SYNOPSIS
Probe whether the current session is interactive (foreground + Shell COM both working).
Returns a PSCustomObject with .ForegroundOk and .ShellComOk.
.EXAMPLE
$env = Test-PtInteractiveDesktop
if (-not $env.ForegroundOk -or -not $env.ShellComOk) {
Write-Warning "Non-interactive session — Explorer-driven techniques will fail."
}
#>
Add-Type 'using System; using System.Runtime.InteropServices; public class FG3 { [DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow(); }' -EA SilentlyContinue
$hasFg = $false
for ($i = 0; $i -lt 5; $i++) {
if ([FG3]::GetForegroundWindow() -ne [IntPtr]::Zero) { $hasFg = $true; break }
Start-Sleep -Milliseconds 200
}
$shellOk = $false
try { @((New-Object -ComObject Shell.Application).Windows()).Count | Out-Null; $shellOk = $true } catch {}
[pscustomobject]@{ ForegroundOk = $hasFg; ShellComOk = $shellOk }
}

View File

@@ -1,96 +0,0 @@
# pt-explorer-contextmenu.ps1 — drive any Explorer (Win11) context-menu PowerToys module
# end-to-end the way a real user does: open Explorer, select file(s), synthetic right-click
# to OPEN the menu, then UIA-invoke the module's menu item by NAME (robust — no coordinate
# click). Used by File Locksmith, Image Resizer, PowerRename, New+, etc.
#
# See explorer-context-menu-flow.md for the full write-up, stability notes, and per-module captions.
#
# Requires an UNLOCKED interactive desktop (synthetic right-click needs foreground). Check first:
# if ([PtFg]::GetForegroundWindow() -eq [IntPtr]::Zero) -> desktop locked -> BLK-ENV.
Add-Type -TypeDefinition @'
using System; using System.Runtime.InteropServices;
public static class PtCtx {
[DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr h);
[DllImport("user32.dll")] public static extern bool BringWindowToTop(IntPtr h);
[DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr h, int c);
[DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")] public static extern uint GetWindowThreadProcessId(IntPtr h, out uint pid);
[DllImport("kernel32.dll")] public static extern uint GetCurrentThreadId();
[DllImport("user32.dll")] public static extern bool AttachThreadInput(uint a, uint b, bool f);
[DllImport("user32.dll")] public static extern bool SetCursorPos(int x, int y);
[DllImport("user32.dll")] public static extern void mouse_event(uint f, uint dx, uint dy, uint d, IntPtr e);
public const uint RIGHTDOWN=0x0008, RIGHTUP=0x0010, LEFTDOWN=0x0002, LEFTUP=0x0004;
public static void ForceForeground(IntPtr h) {
IntPtr fg = GetForegroundWindow(); uint fp;
uint ft = GetWindowThreadProcessId(fg, out fp); uint ct = GetCurrentThreadId();
ShowWindow(h, 9);
if (ft != 0 && ft != ct) AttachThreadInput(ct, ft, true);
BringWindowToTop(h); SetForegroundWindow(h);
if (ft != 0 && ft != ct) AttachThreadInput(ct, ft, false);
}
public static void RightClick(int x, int y) {
SetCursorPos(x, y); System.Threading.Thread.Sleep(250);
mouse_event(RIGHTDOWN,0,0,0,IntPtr.Zero); System.Threading.Thread.Sleep(70); mouse_event(RIGHTUP,0,0,0,IntPtr.Zero);
}
}
'@ -ErrorAction SilentlyContinue
function Test-PtDesktopInteractive {
# Polls up to $TimeoutSec for a foreground window. A momentary 0 is common for a few seconds
# right after Restart-PtRunner / Explorer restart — without the poll that blip is misclassified
# as a locked desktop (false BLK-ENV). A genuinely locked/non-interactive desktop stays 0 for
# the whole window and still returns $false.
param([int]$TimeoutSec = 5)
$deadline = (Get-Date).AddSeconds($TimeoutSec)
do {
if ([PtCtx]::GetForegroundWindow() -ne [IntPtr]::Zero) { return $true }
Start-Sleep -Milliseconds 250
} while ((Get-Date) -lt $deadline)
return $false
}
# Opens the Win11 context menu for a file in an already-open Explorer window and returns the
# menu popup HWND. $ExplorerHwnd = the CabinetWClass window; $FileName = item to right-click.
function Open-PtExplorerContextMenu {
param([Parameter(Mandatory)][int]$ExplorerHwnd, [Parameter(Mandatory)][string]$FileName, [int]$MaxTries = 3)
if (-not (Test-PtDesktopInteractive)) { throw 'BLK-ENV: desktop is locked / no foreground (GetForegroundWindow()=0). Unlock and retry.' }
for ($try = 1; $try -le $MaxTries; $try++) {
[PtCtx]::ForceForeground([IntPtr]$ExplorerHwnd); Start-Sleep -Milliseconds 500
$item = (winapp ui search $FileName -w $ExplorerHwnd --json 2>$null | ConvertFrom-Json).matches |
Where-Object { $_.type -eq 'ListItem' } | Select-Object -First 1
if (-not $item) { throw "File item '$FileName' not found in Explorer window $ExplorerHwnd" }
# Right-click near the row's LEFT edge (on the filename), not the geometric center:
# in Details view the ListItem rect spans ~full row width (measured 71% of window), so
# x+width/2 lands far right over other columns / empty canvas → background menu or missed
# click. x + min(80, width/2) is on the filename in Details AND on the tile in Icons view.
[PtCtx]::RightClick([int]($item.x + [Math]::Min(80, $item.width/2)), [int]($item.y + $item.height/2))
Start-Sleep -Seconds 2
# The Win11 menu is its own top-level popup window:
$menu = winapp ui list-windows --json 2>$null | ConvertFrom-Json |
Where-Object { $_.className -match 'PopupWindowSiteBridge' } | Sort-Object height -Descending | Select-Object -First 1
if ($menu) { return $menu.hwnd }
Start-Sleep -Milliseconds 500 # retry: foreground/menu wasn't ready (common on the first attempt right after Explorer opens)
}
throw "Context-menu popup window not found after $MaxTries right-click attempts"
}
# Invokes a context-menu item by its visible NAME (robust — UIA InvokePattern, no coord click).
# Returns $true if invoked. Match the module caption, e.g.:
# File Locksmith -> 'Unlock with File Locksmith' PowerRename -> 'Rename with PowerRename'
# Image Resizer -> 'Resize images' (verify by enumerating) New+ -> 'New+'
function Invoke-PtContextMenuItem {
param([Parameter(Mandatory)][int]$MenuHwnd, [Parameter(Mandatory)][string]$ItemName)
$m = (winapp ui search $ItemName -w $MenuHwnd --json 2>$null | ConvertFrom-Json).matches |
Where-Object { $_.type -eq 'MenuItem' } | Select-Object -First 1
if (-not $m) { return $false } # caller can treat $false as "entry absent" (e.g. module disabled)
winapp ui invoke $m.selector -w $MenuHwnd 2>$null | Out-Null
return $true
}
# Lists all context-menu item names (for discovering a module's caption or asserting absence).
function Get-PtContextMenuItems {
param([Parameter(Mandatory)][int]$MenuHwnd)
winapp ui inspect -w $MenuHwnd --depth 8 2>$null | Out-String |
Select-String 'MenuItem "([^"]+)"' -AllMatches | ForEach-Object { $_.Matches } | ForEach-Object { $_.Groups[1].Value }
}

View File

@@ -1,100 +0,0 @@
# scripts/pt-foreground-guard.ps1
# Verify and force a window to foreground BEFORE sending SendInput.
# Without this guard, SendInput keys silently leak to the caller's terminal when
# the target window has lost foreground (common with CmdPal AppX where Windows
# foreground-lock blocks SetForegroundWindow after the first attempt).
#
# Use winapp ui set-value for UIA-friendly inputs (no foreground required).
# Use this guard ONLY when you need real keystrokes (e.g. CmdPal alias detection).
if (-not ('PtFg' -as [type])) {
Add-Type -TypeDefinition @'
using System;
using System.Runtime.InteropServices;
public static class PtFg {
[DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr h);
[DllImport("user32.dll")] public static extern bool BringWindowToTop(IntPtr h);
[DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr h, int cmd);
[DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")] public static extern uint GetWindowThreadProcessId(IntPtr h, out uint pid);
[DllImport("kernel32.dll")] public static extern uint GetCurrentThreadId();
[DllImport("user32.dll")] public static extern bool AttachThreadInput(uint a, uint b, bool f);
[DllImport("user32.dll")] public static extern bool AllowSetForegroundWindow(int pid);
}
'@
}
function Test-PtForeground {
<#
.SYNOPSIS
Check whether the target AppX is currently foreground by parsing winapp ui list-windows output
for the literal substring 'foreground'.
#>
param([Parameter(Mandatory)][string]$AppId)
$r = winapp ui list-windows -a $AppId 2>$null | Out-String
return ($r -match 'foreground')
}
function Get-PtHwnd {
<#
.SYNOPSIS
Return the first HWND for the given AppX/exe. Returns [IntPtr]::Zero if none.
#>
param([Parameter(Mandatory)][string]$AppId)
$r = winapp ui list-windows -a $AppId 2>$null | Out-String
if ($r -match 'HWND (\d+):') { return [IntPtr][int64]$matches[1] }
return [IntPtr]::Zero
}
function Force-PtForeground {
<#
.SYNOPSIS
Force the target AppX window to foreground using the AttachThreadInput + AllowSetForegroundWindow
trick. Returns $true if window is foreground after this attempt; $false otherwise.
.NOTES
Windows foreground-lock will block subsequent SetForegroundWindow calls in the same session if
a real interactive event hasn't fired recently. If this returns $false repeatedly, the only
reliable recovery is to recycle the AppX (kill + relaunch via shell:AppsFolder URI).
#>
param([Parameter(Mandatory)][string]$AppId)
$h = Get-PtHwnd -AppId $AppId
if ($h -eq [IntPtr]::Zero) { return $false }
# Permission grant
$proc = Get-Process | Where-Object { $_.MainWindowHandle -eq $h } | Select-Object -First 1
if ($proc) { [PtFg]::AllowSetForegroundWindow($proc.Id) | Out-Null }
[PtFg]::ShowWindow($h, 9) | Out-Null # SW_RESTORE
Start-Sleep -Milliseconds 150
# AttachThreadInput trick
$fg = [PtFg]::GetForegroundWindow()
$fgPid = 0
$fgThread = [PtFg]::GetWindowThreadProcessId($fg, [ref]$fgPid)
$curThread = [PtFg]::GetCurrentThreadId()
if ($fgThread -ne 0 -and $fgThread -ne $curThread) {
[PtFg]::AttachThreadInput($curThread, $fgThread, $true) | Out-Null
}
[PtFg]::BringWindowToTop($h) | Out-Null
[PtFg]::SetForegroundWindow($h) | Out-Null
[PtFg]::ShowWindow($h, 5) | Out-Null # SW_SHOW
if ($fgThread -ne 0 -and $fgThread -ne $curThread) {
[PtFg]::AttachThreadInput($curThread, $fgThread, $false) | Out-Null
}
Start-Sleep -Milliseconds 400
return (Test-PtForeground -AppId $AppId)
}
function Assert-PtForegroundOrAbort {
<#
.SYNOPSIS
Guard helper. Throws if the target AppX is NOT foreground. Use this immediately before any
SendInput call to ensure keys don't leak to the wrong window.
#>
param([Parameter(Mandatory)][string]$AppId)
if (-not (Test-PtForeground -AppId $AppId)) {
if (-not (Force-PtForeground -AppId $AppId)) {
throw "ABORT: $AppId is not foreground and cannot be forced foreground. SendInput would leak to wrong window."
}
}
}

View File

@@ -1,76 +0,0 @@
# pt-nonelevated.ps1 — launch a process at MEDIUM integrity (non-elevated) from an
# already-elevated agent shell. Needed for tests that assert elevation-dependent
# visibility (e.g. File Locksmith L649/L650: a non-elevated module must NOT see
# higher-integrity processes; an elevated one must).
#
# The drive-stack in SKILL.md only covers gaining MORE privilege. De-elevation is the
# opposite problem: from a High-IL shell you cannot simply CreateProcess a Medium-IL
# child. The robust, dependency-free way is a one-shot Scheduled Task registered with
# RunLevel=Limited + LogonType=Interactive, which lands on the logged-on user's desktop
# at their filtered (medium) token. (The classic explorer-shell-injection trick is more
# fragile across sessions.)
#
# Functions:
# Start-PtNonElevated -Exe <path> [-Arguments <str>] -> launches a GUI/console exe non-elevated, returns the spawned PID(s)
# Invoke-PtNonElevatedCapture -Exe <path> -Arguments <str> -OutFile <path> -> runs a console exe non-elevated, redirects stdout/err to a file, waits, returns the file path
#
# Verify elevation of the result with Test-ProcessElevated (scripts/pt-admin-probe.ps1).
function Start-PtNonElevated {
[CmdletBinding()]
param(
[Parameter(Mandatory)][string]$Exe,
[string]$Arguments = '',
[int]$WaitSeconds = 5,
[string]$MatchProcessName # optional: base name to enumerate spawned PIDs (e.g. 'PowerToys.FileLocksmithUI')
)
if (-not (Test-Path $Exe)) { throw "Exe not found: $Exe" }
$taskName = "PtNonElev_$([guid]::NewGuid().ToString('N').Substring(0,8))"
$before = @()
if ($MatchProcessName) { $before = @(Get-Process -Name $MatchProcessName -EA SilentlyContinue | Select-Object -Expand Id) }
try {
$action = New-ScheduledTaskAction -Execute $Exe -Argument $Arguments
$principal = New-ScheduledTaskPrincipal -UserId "$env:USERDOMAIN\$env:USERNAME" -RunLevel Limited -LogonType Interactive
Register-ScheduledTask -TaskName $taskName -Action $action -Principal $principal -Force | Out-Null
Start-ScheduledTask -TaskName $taskName
Start-Sleep -Seconds $WaitSeconds
if ($MatchProcessName) {
$after = @(Get-Process -Name $MatchProcessName -EA SilentlyContinue | Select-Object -Expand Id)
return ($after | Where-Object { $_ -notin $before })
}
return $null
}
finally {
Unregister-ScheduledTask -TaskName $taskName -Confirm:$false -EA SilentlyContinue
}
}
function Invoke-PtNonElevatedCapture {
[CmdletBinding()]
param(
[Parameter(Mandatory)][string]$Exe,
[string]$Arguments = '',
[Parameter(Mandatory)][string]$OutFile,
[int]$TimeoutSeconds = 30
)
if (-not (Test-Path $Exe)) { throw "Exe not found: $Exe" }
Remove-Item $OutFile -EA SilentlyContinue
$wrap = [IO.Path]::ChangeExtension($OutFile, '.cmd')
"`"$Exe`" $Arguments > `"$OutFile`" 2>&1" | Set-Content -Encoding ascii $wrap
$taskName = "PtNonElev_$([guid]::NewGuid().ToString('N').Substring(0,8))"
try {
$action = New-ScheduledTaskAction -Execute 'cmd.exe' -Argument "/c `"$wrap`""
$principal = New-ScheduledTaskPrincipal -UserId "$env:USERDOMAIN\$env:USERNAME" -RunLevel Limited -LogonType Interactive
Register-ScheduledTask -TaskName $taskName -Action $action -Principal $principal -Force | Out-Null
Start-ScheduledTask -TaskName $taskName
$deadline = (Get-Date).AddSeconds($TimeoutSeconds)
do { Start-Sleep 1; $info = Get-ScheduledTaskInfo -TaskName $taskName }
while ($info.LastTaskResult -eq 267009 -and (Get-Date) -lt $deadline) # 267009 = task still running
Start-Sleep 1
return $OutFile
}
finally {
Unregister-ScheduledTask -TaskName $taskName -Confirm:$false -EA SilentlyContinue
Remove-Item $wrap -EA SilentlyContinue
}
}

View File

@@ -1,94 +0,0 @@
# scripts/pt-sendinput-chord.ps1
# Inject a global hotkey chord (e.g. Win+Shift+/) into the system input stream.
# Critical: INPUT struct MUST be cb=40 on x64 (with padding for the MOUSEINPUT union member).
# The common bug "Win+ hotkeys can't be injected" is a marshaling error producing 32-byte struct
# and SendInput returns 0 with GetLastError()==87 (ERROR_INVALID_PARAMETER).
#
# This SHOULD be a last resort. Prefer Named Events (Invoke-PtSharedEvent) when the module exposes one.
# Use this only for: (a) explicit hotkey-trigger verification tests, (b) modules without Named Events,
# (c) UI keystrokes inside an already-foreground window (use Send-KeyToHwnd via PostMessage instead
# for elevated -> non-elevated AppX, see references/winapp-ui-testing.md).
if (-not ('PtChord' -as [type])) {
Add-Type -TypeDefinition @'
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
public static class PtChord {
[StructLayout(LayoutKind.Sequential)]
struct INPUT { public uint type; public KEYBDINPUT ki; public int pad1; public int pad2; } // pad to 40 bytes
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT { public ushort wVk; public ushort wScan; public uint dwFlags; public uint time; public IntPtr dwExtraInfo; }
[DllImport("user32.dll", SetLastError=true)]
static extern uint SendInput(uint n, INPUT[] p, int cb);
const uint KEYUP = 0x0002;
static INPUT K(ushort vk, bool up) { INPUT i=new INPUT(); i.type=1; i.ki.wVk=vk; i.ki.dwFlags=up?KEYUP:0; return i; }
public static uint Chord(ushort[] mods, ushort key) {
var l=new List<INPUT>();
foreach(var m in mods) l.Add(K(m,false));
l.Add(K(key,false)); l.Add(K(key,true));
for(int i=mods.Length-1;i>=0;i--) l.Add(K(mods[i],true));
var a=l.ToArray();
return SendInput((uint)a.Length, a, Marshal.SizeOf(typeof(INPUT)));
}
public static uint Tap(ushort key) { return Chord(new ushort[0], key); }
}
'@
}
# Common VK codes for chord mods:
# LWIN=0x5B RWIN=0x5C CTRL=0x11 SHIFT=0x10 ALT=0x12
# Main key VKs:
# 0x08 Backspace 0x09 Tab 0x0D Enter 0x1B Escape 0x20 Space
# 0x25 Left 0x26 Up 0x27 Right 0x28 Down
# 0x30..0x39 0..9 0x41..0x5A A..Z
function Send-PtChord {
<#
.SYNOPSIS
Inject a hotkey chord. Returns number of inputs Windows accepted (0 = failed; check GetLastError).
.EXAMPLE
Send-PtChord -Mods 0x5B,0x10 -Key 0x43 # Win+Shift+C (Color Picker)
Send-PtChord -Mods 0x5B,0x11 -Key 0x52 # Win+Ctrl+R (PowerOcr)
Send-PtChord -Mods 0x5B,0xA4 -Key 0x20 # Win+Alt+Space (CmdPal default)
Send-PtChord -Key 0x0D # plain Enter (no mods)
#>
[CmdletBinding()]
param(
[uint16[]]$Mods = @(),
[Parameter(Mandatory)][uint16]$Key
)
$sent = [PtChord]::Chord($Mods, $Key)
if ($sent -eq 0) {
$err = [Runtime.InteropServices.Marshal]::GetLastWin32Error()
throw "SendInput failed (returned 0, GetLastError=$err). Likely caller is at lower integrity than PT runner, or chord is OS-reserved (Win+L, Win+Tab)."
}
return $sent
}
function Wait-PtHotkeyAccepted {
<#
.SYNOPSIS
After Send-PtChord, verify the PT runner saw it by tailing its log for the centralized-hook line.
Returns the matching log line (if any) within $TimeoutSec.
.EXAMPLE
Send-PtChord -Mods 0x5B,0x10 -Key 0x43
$line = Wait-PtHotkeyAccepted -ModuleHint 'Color' -TimeoutSec 3
if (-not $line) { throw "Runner did not log hotkey invocation" }
#>
[CmdletBinding()]
param([string]$ModuleHint = '', [int]$TimeoutSec = 3)
$log = Get-ChildItem "$env:LOCALAPPDATA\Microsoft\PowerToys\RunnerLogs" -Filter 'runner-log_*.log' -EA SilentlyContinue |
Sort-Object LastWriteTime -Descending | Select-Object -First 1
if (-not $log) { return $null }
$start = (Get-Date).AddSeconds(-2)
$deadline = (Get-Date).AddSeconds($TimeoutSec)
do {
$line = Get-Content $log.FullName -Tail 50 -EA SilentlyContinue |
Where-Object { $_ -match 'hotkey is invoked from Centralized keyboard hook' -and ($ModuleHint -eq '' -or $_ -match $ModuleHint) } |
Select-Object -Last 1
if ($line) { return $line }
Start-Sleep -Milliseconds 200
} while ((Get-Date) -lt $deadline)
return $null
}

View File

@@ -1,47 +0,0 @@
# pt-session-diagnose.ps1
# Diagnose whether the current shell can drive interactive PowerToys tests.
# Tells you in one go: am I on the active console session, can I see foreground windows,
# and can I use Shell COM. If not, prints the exact psexec mitigation command.
Add-Type 'using System; using System.Runtime.InteropServices;
public class WTS { [DllImport("kernel32.dll")] public static extern uint WTSGetActiveConsoleSessionId(); }
public class FG { [DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow(); }'
Write-Host "--- Logged-on users + sessions ---" -ForegroundColor Cyan
quser 2>&1
Write-Host "`n--- This shell's session ---" -ForegroundColor Cyan
$me = [Diagnostics.Process]::GetCurrentProcess()
" PID: $($me.Id)"
" Session: $($me.SessionId)"
Write-Host "`n--- Console Explorer session(s) ---" -ForegroundColor Cyan
$exps = Get-Process explorer -ErrorAction SilentlyContinue
if ($exps) {
$exps | Select-Object Id, SessionId, @{N='StartTime';E={$_.StartTime}} | Format-Table -AutoSize
} else {
Write-Host " (no explorer.exe running)" -ForegroundColor Yellow
}
Write-Host "`n--- Windows active console + foreground + Shell COM ---" -ForegroundColor Cyan
$activeConsole = [WTS]::WTSGetActiveConsoleSessionId()
$fg = [FG]::GetForegroundWindow()
$shellOk = $false
try { @((New-Object -ComObject Shell.Application).Windows()).Count | Out-Null; $shellOk = $true } catch {}
" WTSGetActiveConsoleSessionId() = $activeConsole"
" GetForegroundWindow() = $fg"
" Shell.Application available = $shellOk"
Write-Host "`n--- Verdict ---" -ForegroundColor Cyan
$consoleSession = ($exps | Select-Object -First 1).SessionId
if ($me.SessionId -eq $consoleSession -and $fg -ne 0 -and $shellOk) {
Write-Host " PASS - this shell can drive interactive PowerToys tests." -ForegroundColor Green
} elseif ($me.SessionId -eq $consoleSession -and $fg -eq 0) {
Write-Host " WARN - same session as explorer but no foreground (workstation locked?). Unlock and re-run." -ForegroundColor Yellow
} elseif (-not $shellOk) {
Write-Host " FAIL - Shell COM unavailable (likely Session 0 / service context). Very few tests possible." -ForegroundColor Red
} else {
Write-Host " FAIL - shell in Session $($me.SessionId), console explorer in Session $consoleSession. Input injection denied." -ForegroundColor Red
Write-Host " Mitigation: relaunch in the console session with:" -ForegroundColor Yellow
Write-Host " psexec -accepteula -h -i $consoleSession -s pwsh.exe" -ForegroundColor Yellow
}

View File

@@ -1,133 +0,0 @@
# scripts/pt-shared-events.ps1
# Signal PowerToys modules via Win32 named events.
# Catalog source: PowerToys repo src/common/interop/shared_constants.h
# (Friendly-name mapping was originally surfaced by community frameworks; the values themselves
# are stable PT public IPC names. This file is self-contained — no external repo required.)
# Reason: instead of pressing a hotkey (which is racey, foreground-sensitive, and UIPI-fragile),
# directly SetEvent on the kernel event the module is waiting on. Same code path as the hotkey.
if (-not ('PtEv' -as [type])) {
Add-Type -TypeDefinition @'
using System;
using System.Runtime.InteropServices;
public static class PtEv {
[DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Unicode)]
private static extern IntPtr OpenEventW(uint dwAccess, bool bInherit, string lpName);
[DllImport("kernel32.dll", SetLastError=true)]
private static extern bool SetEvent(IntPtr h);
[DllImport("kernel32.dll", SetLastError=true)]
private static extern bool CloseHandle(IntPtr h);
private const uint EVENT_MODIFY_STATE = 0x0002;
private const uint SYNCHRONIZE = 0x00100000;
public static bool Signal(string fullName) {
IntPtr h = OpenEventW(EVENT_MODIFY_STATE | SYNCHRONIZE, false, fullName);
if (h == IntPtr.Zero) {
int err = Marshal.GetLastWin32Error();
throw new System.ComponentModel.Win32Exception(err,
"OpenEvent failed for '" + fullName + "' (err=" + err + "). Owning module process may not be running.");
}
try { return SetEvent(h); } finally { CloseHandle(h); }
}
public static bool Exists(string fullName) {
IntPtr h = OpenEventW(SYNCHRONIZE, false, fullName);
if (h == IntPtr.Zero) return false;
CloseHandle(h); return true;
}
}
'@
}
# Friendly-name -> full event name map (per Local\ namespace).
# Source: <PT-repo>\src\common\interop\shared_constants.h
$script:PtSharedEvents = @{
# ── Hotkey-activated module triggers ──
'AOT.Pin' = 'Local\AlwaysOnTopPinEvent-892e0aa2-cfa8-4cc4-b196-ddeb32314ce8'
'AOT.IncreaseOpacity' = 'Local\AlwaysOnTopIncreaseOpacityEvent-a1b2c3d4-e5f6-7890-abcd-ef1234567890'
'AOT.DecreaseOpacity' = 'Local\AlwaysOnTopDecreaseOpacityEvent-b2c3d4e5-f6a7-8901-bcde-f12345678901'
'AdvancedPaste.ShowUI' = 'Local\PowerToys_AdvancedPaste_ShowUI'
'CmdPal.Show' = 'Local\PowerToysCmdPal-ShowEvent-62336fcd-8611-4023-9b30-091a6af4cc5a'
'ColorPicker.Show' = 'Local\ShowColorPickerEvent-8c46be2a-3e05-4186-b56b-4ae986ef2525'
'CropAndLock.Reparent' = 'Local\PowerToysCropAndLockReparentEvent-6060860a-76a1-44e8-8d0e-6355785e9c36'
'CropAndLock.Thumbnail' = 'Local\PowerToysCropAndLockThumbnailEvent-1637be50-da72-46b2-9220-b32b206b2434'
'CursorWrap.Trigger' = 'Local\CursorWrapTriggerEvent-1f8452b5-4e6e-45b3-8b09-13f14a5900c9'
'EnvVars.Show' = 'Local\PowerToysEnvironmentVariables-ShowEnvironmentVariablesEvent-1021f616-e951-4d64-b231-a8f972159978'
'EnvVars.ShowAdmin' = 'Local\PowerToysEnvironmentVariables-EnvironmentVariablesAdminEvent-8c95d2ad-047c-49a2-9e8b-b4656326cfb2'
'FancyZones.ToggleEditor' = 'Local\FancyZones-ToggleEditorEvent-1e174338-06a3-472b-874d-073b21c62f14'
'FindMyMouse.Trigger' = 'Local\FindMyMouseTriggerEvent-5a9dc5f4-1c74-4f2f-a66f-1b9b6a2f9b23'
'Hosts.Show' = 'Local\Hosts-ShowHostsEvent-5a0c0aae-5ff5-40f5-95c2-20e37ed671f0'
'Hosts.ShowAdmin' = 'Local\Hosts-ShowHostsAdminEvent-60ff44e2-efd3-43bf-928a-f4d269f98bec'
'LightSwitch.Toggle' = 'Local\PowerToys-LightSwitch-ToggleEvent-d8dc2f29-8c94-4ca1-8c5f-3e2b1e3c4f5a'
'LightSwitch.Light' = 'Local\PowerToysLightSwitch-LightThemeEvent-50077121-2ffc-4841-9c86-ab1bd3f9baca'
'LightSwitch.Dark' = 'Local\PowerToysLightSwitch-DarkThemeEvent-b3a835c0-eaa2-49b0-b8eb-f793e3df3368'
'MeasureTool.Trigger' = 'Local\MeasureToolEvent-3d46745f-09b3-4671-a577-236be7abd199'
'MouseCrosshairs.Trigger' = 'Local\MouseCrosshairsTriggerEvent-0d4c7f92-0a5c-4f5c-b64b-8a2a2f7e0b21'
'MouseHighlighter.Trigger' = 'Local\MouseHighlighterTriggerEvent-1e3c9c3d-3fdf-4f9a-9a52-31c9b3c3a8f4'
'MouseJump.Show' = 'Local\MouseJumpEvent-aa0be051-3396-4976-b7ba-1a9cc7d236a5'
'NewKeyboardManager.Open' = 'Local\PowerToysOpenNewKeyboardManagerEvent-9c1d2e3f-4b5a-6c7d-8e9f-0a1b2c3d4e5f'
'Peek.Show' = 'Local\ShowPeekEvent'
'PowerDisplay.Toggle' = 'Local\PowerToysPowerDisplay-ToggleEvent-5f1a9c3e-7d2b-4e8f-9a6c-3b5d7e9f1a2c'
'PowerLauncher.Invoke' = 'Local\PowerToysRunInvokeEvent-30f26ad7-d36d-4c0e-ab02-68bb5ff3c4ab'
'PowerOcr.Show' = 'Local\PowerOCREvent-dc864e06-e1af-4ecc-9078-f98bee745e3a'
'RegistryPreview.Trigger' = 'Local\RegistryPreviewEvent-4C559468-F75A-4E7F-BC4F-9C9688316687'
'ShortcutGuide.Trigger' = 'Local\ShortcutGuide-TriggerEvent-d4275ad3-2531-4d19-9252-c0becbd9b496'
'TextExtractor.Show' = 'Local\PowerOCREvent-dc864e06-e1af-4ecc-9078-f98bee745e3a'
'Workspaces.Hotkey' = 'Local\PowerToys-Workspaces-HotkeyEvent-2625C3C8-BAC9-4DB3-BCD6-3B4391A26FD0'
'Workspaces.LaunchEditor' = 'Local\Workspaces-LaunchEditorEvent-a55ff427-cf62-4994-a2cd-9f72139296bf'
'ZoomIt.Zoom' = 'Local\PowerToysZoomIt-ZoomEvent-1e4190d7-94bc-4ad5-adc0-9a8fd07cb393'
'ZoomIt.Draw' = 'Local\PowerToysZoomIt-DrawEvent-56338997-404d-4549-bd9a-d132b6766975'
'ZoomIt.Break' = 'Local\PowerToysZoomIt-BreakEvent-17f2e63c-4c56-41dd-90a0-2d12f9f50c6b'
'ZoomIt.LiveZoom' = 'Local\PowerToysZoomIt-LiveZoomEvent-390bf0c7-616f-47dc-bafe-a2d228add20d'
'ZoomIt.Snip' = 'Local\PowerToysZoomIt-SnipEvent-2fd9c211-436d-4f17-a902-2528aaae3e30'
'ZoomIt.SnipOcr' = 'Local\PowerToysZoomIt-SnipOcrEvent-a7c3b1d2-9e4f-4a6b-8d5c-1f2e3a4b5c6d'
'ZoomIt.Record' = 'Local\PowerToysZoomIt-RecordEvent-74539344-eaad-4711-8e83-23946e424512'
# ── Termination triggers (clean shutdown without process kill) ──
'AOT.Terminate' = 'Local\AlwaysOnTopTerminateEvent-cfdf1eae-791f-4953-8021-2f18f3837eae'
'Awake.Exit' = 'Local\PowerToysAwakeExitEvent-c0d5e305-35fc-4fb5-83ec-f6070cfaf7fe'
'CmdPal.Exit' = 'Local\PowerToysCmdPal-ExitEvent-eb73f6be-3f22-4b36-aee3-62924ba40bfd'
'ColorPicker.Terminate' = 'Local\TerminateColorPickerEvent-3d676258-c4d5-424e-a87a-4be22020e813'
'CropAndLock.Exit' = 'Local\PowerToysCropAndLockExitEvent-d995d409-7b70-482b-bad6-e7c8666f375a'
'FZE.Exit' = 'Local\PowerToys-FZE-ExitEvent-ca8c73de-a52c-4274-b691-46e9592d3b43'
'Hosts.Terminate' = 'Local\Hosts-TerminateHostsEvent-d5410d5e-45a6-4d11-bbf0-a4ec2d064888'
'KBM.Terminate' = 'Local\TerminateKBMSharedEvent-a787c967-55b6-47de-94d9-56f39fed839e'
'MouseJump.Terminate' = 'Local\TerminateMouseJumpEvent-252fa337-317f-4c37-a61f-99464c3f9728'
'Peek.Terminate' = 'Local\TerminatePeekEvent-267149fe-7ed2-427d-a3ad-9e18203c037c'
'PowerAccent.Exit' = 'Local\PowerToysPowerAccentExitEvent-53e93389-d19a-4fbb-9b36-1981c8965e17'
'PowerOcr.Terminate' = 'Local\TerminatePowerOCREvent-08e5de9d-15df-4ea8-8840-487c13435a67'
'PowerDisplay.Terminate' = 'Local\PowerToysPowerDisplay-TerminateEvent-7b9c2e1f-8a5d-4c3e-9f6b-2a1d8c5e3b7a'
'Run.Exit' = 'Local\PowerToysRunExitEvent-3e38e49d-a762-4ef1-88f2-fd4bc7481516'
'ShortcutGuide.Exit' = 'Local\ShortcutGuide-ExitEvent-35697cdd-a3d2-47d6-a246-34efcc73eac0'
'Settings.Terminate' = 'Local\PowerToysRunnerTerminateSettingsEvent-c34cb661-2e69-4613-a1f8-4e39c25d7ef6'
'ZoomIt.Exit' = 'Local\PowerToysZoomIt-ExitEvent-36641ce6-df02-4eac-abea-a3fbf9138220'
'GrabAndMove.Exit' = 'Local\PowerToysGrabAndMove-ExitEvent-b8c4d2e3-5f6a-7b8c-9d0e-1f2a3b4c5d6e'
}
function Invoke-PtSharedEvent {
<#
.SYNOPSIS
Signal a PowerToys named kernel event by friendly name (e.g. 'CmdPal.Show')
or by full event path (e.g. 'Local\PowerToys_AdvancedPaste_ShowUI').
Returns $true on success; throws if event doesn't exist or owner not running.
.EXAMPLE
Invoke-PtSharedEvent -Name 'CmdPal.Show'
Invoke-PtSharedEvent -Name 'PowerLauncher.Invoke'
Invoke-PtSharedEvent -Name 'AOT.Pin'
#>
[CmdletBinding()]
param([Parameter(Mandatory)][string]$Name)
$eventName = if ($script:PtSharedEvents.ContainsKey($Name)) { $script:PtSharedEvents[$Name] } else { $Name }
return [PtEv]::Signal($eventName)
}
function Test-PtSharedEvent {
[CmdletBinding()] param([Parameter(Mandatory)][string]$Name)
$eventName = if ($script:PtSharedEvents.ContainsKey($Name)) { $script:PtSharedEvents[$Name] } else { $Name }
return [PtEv]::Exists($eventName)
}
function Get-PtSharedEventCatalog {
$script:PtSharedEvents.GetEnumerator() | Sort-Object Name |
ForEach-Object { [pscustomobject]@{ Name = $_.Key; Event = $_.Value } }
}

View File

@@ -1,66 +0,0 @@
# scripts/pt-shell-verbs.ps1
# Enumerate Windows classic shell verbs (HKCR-registered) via Shell.Application COM.
#
# SCOPE WARNING: this does NOT find PowerToys context-menu items on Win11. PT registers
# PowerRename, Image Resizer, File Locksmith, New+ etc. via IExplorerCommand (Tier-1 modern
# menu), which is invisible to Shell.Application.Verbs(). For PT-context-menu drives, use
# `pt-explorer-contextmenu.ps1` (synthetic right-click + UIA invoke). See
# `explorer-context-menu-flow.md` for the canonical pattern.
#
# Useful for: enumerating non-PT classic verbs (Open, Edit, Send-to, third-party shell extensions),
# and as a negative check that PT verbs are NOT classic-shadowed.
function Get-PtShellVerbs {
<#
.SYNOPSIS
Enumerate classic HKCR shell verbs on a file or folder. Returns Name + the underlying Verb COM object.
.EXAMPLE
Get-PtShellVerbs -Path 'D:\fixtures\image.png' | Format-Table Name
#>
[CmdletBinding()] param([Parameter(Mandatory)][string]$Path)
if (-not (Test-Path $Path)) { throw "Path not found: $Path" }
$abs = (Resolve-Path $Path).Path
$folder = Split-Path -Parent $abs
$leaf = Split-Path -Leaf $abs
$shell = New-Object -ComObject Shell.Application
$ns = $shell.NameSpace($folder)
if (-not $ns) { throw "Cannot open folder namespace: $folder" }
$item = $ns.ParseName($leaf)
if (-not $item) { throw "File not in folder: $leaf" }
return @($item.Verbs()) | ForEach-Object {
[pscustomobject]@{ Name = $_.Name; Verb = $_ }
}
}
function Invoke-PtShellVerb {
<#
.SYNOPSIS
Invoke a classic shell verb on a file by name-regex match. Returns $true on success.
Does NOT work for PT Win11 modern-menu items — see SCOPE WARNING at top.
.EXAMPLE
Invoke-PtShellVerb -Path 'D:\fixtures\img.png' -NamePattern '^Edit$'
#>
[CmdletBinding()] param(
[Parameter(Mandatory)][string]$Path,
[Parameter(Mandatory)][string]$NamePattern
)
$verb = Get-PtShellVerbs -Path $Path | Where-Object { $_.Name -match $NamePattern } | Select-Object -First 1
if (-not $verb) {
Write-Warning "No classic shell verb matching '$NamePattern' on '$Path'. (Win11 PT modern-menu items are NOT visible here — use pt-explorer-contextmenu.ps1 instead.)"
return $false
}
$verb.Verb.DoIt()
return $true
}
function Reset-PtShellComCache {
<#
.SYNOPSIS
Release current Shell.Application COM instance + force a fresh one on next call.
Use when you've installed/registered a shell handler mid-test and the cached verb list
still reflects the old state.
#>
[System.Runtime.InteropServices.Marshal]::CleanupUnusedObjectsInCurrentContext()
[System.GC]::Collect()
[System.GC]::WaitForPendingFinalizers()
}

View File

@@ -1,111 +0,0 @@
# scripts/pt-state.ps1
# Common state-verification helpers: settings.json diff, runner log grep, GPO log check,
# process spawn detection, AppX probe.
function Get-PtSettings {
<#
.SYNOPSIS
Read the master PT settings.json (enabled.<Module> flags + run_elevated + theme + language).
#>
$f = "$env:LOCALAPPDATA\Microsoft\PowerToys\settings.json"
if (-not (Test-Path $f)) { return $null }
Get-Content $f -Raw | ConvertFrom-Json
}
function Get-PtModuleSettings {
<#
.SYNOPSIS
Read a single module's settings.json (e.g. AdvancedPaste, FancyZones, etc.).
These ARE auto-reloaded by the per-module file watcher (~3s debounce).
#>
param([Parameter(Mandatory)][string]$ModuleDir)
$f = "$env:LOCALAPPDATA\Microsoft\PowerToys\$ModuleDir\settings.json"
if (-not (Test-Path $f)) { return $null }
Get-Content $f -Raw | ConvertFrom-Json
}
function Get-CmdPalSettings {
<#
.SYNOPSIS
Read CmdPal AppX settings.json (sandboxed path). Contains 19 ProviderSettings, DockSettings,
GalleryFeedUrl, EscapeKeyBehaviorSetting, AutoGoHomeInterval, Hotkey, Aliases, etc.
#>
$f = "$env:LOCALAPPDATA\Packages\Microsoft.CommandPalette_8wekyb3d8bbwe\LocalState\settings.json"
if (-not (Test-Path $f)) { return $null }
Get-Content $f -Raw | ConvertFrom-Json
}
function Get-PtRunnerLogTail {
<#
.SYNOPSIS
Tail the latest runner-log_<date>.log file for matching lines.
.EXAMPLE
Get-PtRunnerLogTail -Pattern 'hotkey is invoked' -TailLines 100
Get-PtRunnerLogTail -Pattern 'GPO sets' -TailLines 50
#>
param([string]$Pattern = '.*', [int]$TailLines = 50)
$log = Get-ChildItem "$env:LOCALAPPDATA\Microsoft\PowerToys\RunnerLogs" -Filter 'runner-log_*.log' -EA SilentlyContinue |
Sort-Object LastWriteTime -Descending | Select-Object -First 1
if (-not $log) { return @() }
Get-Content $log.FullName -Tail $TailLines -EA SilentlyContinue | Where-Object { $_ -match $Pattern }
}
function Test-PtModuleEnabled {
<#
.SYNOPSIS
Check whether a specific module is enabled in master settings.json.
Note: PT Run uses the key "PowerToys Run" (with space).
#>
param([Parameter(Mandatory)][string]$ModuleKey)
$s = Get-PtSettings
if (-not $s) { return $false }
return [bool]$s.enabled.$ModuleKey
}
function Test-PtModuleProcess {
<#
.SYNOPSIS
Return the process(es) for a module exe name (e.g. 'PowerToys.AdvancedPaste').
Returns empty array if not running.
#>
param([Parameter(Mandatory)][string]$ExeName)
@(Get-Process $ExeName -EA SilentlyContinue)
}
function Restart-PtRunner {
<#
.SYNOPSIS
Kill the runner and relaunch to force fresh load of master settings.json.
The runner does NOT auto-pickup edits to the top-level enabled.<Module> flags.
#>
$pt = Get-Process PowerToys -EA SilentlyContinue | Select-Object -First 1
if ($pt) { Stop-Process -Id $pt.Id -Force; Start-Sleep -Milliseconds 800 }
Start-Process "$env:LOCALAPPDATA\PowerToys\PowerToys.exe"
Start-Sleep -Seconds 3
}
function Backup-PtModuleSettings {
<#
.SYNOPSIS
Snapshot a module's settings.json to TEMP for restore-on-exit. Returns the backup path.
.EXAMPLE
$bk = Backup-PtModuleSettings -ModuleDir AdvancedPaste
try { ... mutate ... } finally { Restore-PtModuleSettings -ModuleDir AdvancedPaste -BackupPath $bk }
#>
param([Parameter(Mandatory)][string]$ModuleDir)
$src = "$env:LOCALAPPDATA\Microsoft\PowerToys\$ModuleDir\settings.json"
if (-not (Test-Path $src)) { return $null }
$bk = Join-Path $env:TEMP ("ptbk-$ModuleDir-$(Get-Random -Maximum 9999).json")
Copy-Item -Path $src -Destination $bk -Force
return $bk
}
function Restore-PtModuleSettings {
param(
[Parameter(Mandatory)][string]$ModuleDir,
[Parameter(Mandatory)][string]$BackupPath
)
$dst = "$env:LOCALAPPDATA\Microsoft\PowerToys\$ModuleDir\settings.json"
Copy-Item -Path $BackupPath -Destination $dst -Force
Remove-Item $BackupPath -Force -EA SilentlyContinue
}

View File

@@ -1,201 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to the Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2026 Microsoft Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@@ -1,192 +0,0 @@
---
name: ui-tests-migration
description: "Migrate PowerToys module UI tests from the legacy WinAppDriver/Selenium harness (Microsoft.PowerToys.UITest) to the new winappcli-based harness (Microsoft.PowerToys.UITest.Next). Use when asked to port/convert/rewrite/modernize a module's UI tests to the .Next framework, create a new [Module].UITests.Next project alongside existing legacy tests, or stand up brand-new winappcli UI tests for a module that has none by reading its human test sign-off markdown. Covers the API mapping (By/Element/Session/UITestBase, KeyboardHelper/MouseHelper/ClipboardHelper), project/csproj scaffolding, naming rules, common PowerToys test recipes (toggle a module, read an activation shortcut, fire a global hotkey, inspect the clipboard, discover overlay/editor windows), and build/run validation. Keywords: UI test, UITests, UITestAutomation, UITestAutomation.Next, winappcli, winapp.exe, WinAppDriver, Selenium, Appium, migrate, port, convert, modernize, .Next, end-to-end, E2E, MSTest."
license: Complete terms in LICENSE.txt
---
# PowerToys UI-Tests Migration (legacy → `.Next`)
Convert a PowerToys module's UI tests from the legacy **WinAppDriver / Selenium / Appium** harness
(`Microsoft.PowerToys.UITest`, in `src/common/UITestAutomation/`) to the new **winappcli** harness
(`Microsoft.PowerToys.UITest.Next`, in `src/common/UITestAutomation.Next/`).
The new harness shells out to `winapp.exe` and parses its JSON — **no WinAppDriver server on :4723,
no Selenium/Appium NuGet packages, no `WindowsElement`/`WindowsDriver`.** The public *shape*
(`UITestBase`, `Session`, `Find<T>`, `By`, element wrappers like `ToggleSwitch`) is deliberately
similar, so most of the work is mechanical API mapping plus reworking a few patterns that don't
translate one-to-one (XPath selectors, stateful elements, instance mouse/keyboard helpers).
## When to use this skill
Use this skill when the task is to:
- **Port** a module's existing legacy UI tests to `.Next` (e.g. "migrate the ScreenRuler UI tests to
the new framework", "convert FancyZones.UITests to winappcli").
- **Create a new** `[Module].UITests.Next` project that re-implements the legacy tests with the new
harness, leaving the old project in place.
- **Stand up brand-new** `.Next` UI tests for a module that has **no** UI tests at all, by reading the
module's human test **sign-off markdown** (e.g. `ColorPickerUITest.md`) and turning each manual
checklist item into an automated test.
This skill is the *how*: the framework differences, the API mapping, the project scaffolding, the
naming rules, the recurring PowerToys test recipes, and the build/validate loop. The *what* (which
module, which tests) comes from the calling prompt.
> **Reference implementation — read these working examples before porting anything.** They are
> the ground truth for "what good looks like" with each harness:
> - **New (`.Next`)**: [ColorPickerEndToEndTests.cs](../../../src/modules/colorPicker/ColorPicker.UITests/ColorPickerEndToEndTests.cs)
> — full end-to-end scenario (navigate Settings → toggle module → read shortcut → fire hotkey →
> read overlay → click-capture → inspect editor), driven entirely through `winappcli`.
> - **Legacy**: [TestSpacing.cs](../../../src/modules/MeasureTool/Tests/ScreenRuler.UITests/TestSpacing.cs)
> + [TestHelper.cs](../../../src/modules/MeasureTool/Tests/ScreenRuler.UITests/TestHelper.cs)
> — a `UITestBase` subclass plus a static helper that navigates, toggles, reads the shortcut, fires
> the hotkey, and validates the clipboard.
> - **Worked Scenario-A port (validated 5/5, where the legacy suite scored 0/5 locally)**: the
> ScreenRuler suite ported from the legacy project above lives in
> [ScreenRuler.UITests.Next/TestHelper.cs](../../../src/modules/MeasureTool/Tests/ScreenRuler.UITests.Next/TestHelper.cs)
> + 5 test classes. It is the canonical port reference — cross-window toolbar discovery via
> `Session.FromProcess`, a DPI-aware `app.manifest`, cursor centering, and patient hotkey
> activation are all there because real runs needed them (see
> [references/patterns-and-pitfalls.md](references/patterns-and-pitfalls.md)).
## Required reads (in order)
1. **This `SKILL.md`** — the decision tree (which scenario), the naming rules, the high-level
workflow, and the build/validate loop.
2. **[references/framework-differences.md](references/framework-differences.md)** — the conceptual
deltas you MUST internalize before writing code: winappcli engine, stateless elements, selector
grammar (no XPath/CssSelector), session scopes (window vs process), lifecycle/hygiene/module
pre-enablement, multi-window discovery, and what the new harness does NOT (yet) provide.
3. **[references/api-mapping.md](references/api-mapping.md)** — the line-by-line cheat sheet:
namespaces, `By`, `Element` actions/properties, `Session`, `UITestBase`, the static
Keyboard/Mouse/Clipboard helpers, and the element-wrapper catalog. Keep this open while editing.
4. **[references/project-setup.md](references/project-setup.md)** — csproj scaffold, naming/placement
rules, `.slnx` registration, and how to build & run a `.Next` project. Uses the
[templates/](templates/) starter files.
5. **[references/porting-workflow.md](references/porting-workflow.md)** — the two end-to-end
playbooks: **A)** port existing legacy tests, and **B)** author tests from a human sign-off
markdown when none exist.
6. **[references/patterns-and-pitfalls.md](references/patterns-and-pitfalls.md)** — adaptable recipes
for the recurring PowerToys patterns (toggle a module + verify its process, read the activation
shortcut from a `ShortcutControl`, fire a global hotkey reliably, inspect the clipboard, discover
overlay/editor windows) and the gotchas that bite during migration.
## Pick your scenario
```mermaid
flowchart TD
A[Module to migrate] --> B{Does a legacy<br/>UITests project exist?}
B -- Yes --> C["Scenario A: PORT<br/>Create [Module].UITests.Next<br/>Re-implement each legacy test"]
B -- No --> D{Is there a human test<br/>sign-off .md?}
D -- Yes --> E["Scenario B: GREENFIELD<br/>Create [Module].UITests<br/>Turn each checklist item into a test"]
D -- No --> F[Ask the user for the<br/>test spec / sign-off doc]
```
| Scenario | Trigger | New project name | Source of test cases |
|---|---|---|---|
| **A — Port** | A legacy `[Module].UITests` (or similar) project already exists and references `UITestAutomation.csproj` | **`[Module].UITests.Next`** — keep the `.Next` suffix so it lives **alongside** the legacy project | The existing legacy test methods (1:1 re-implementation) |
| **B — Greenfield** | The module has **no** UI tests at all | **`[Module].UITests`** — **drop** the `.Next` suffix; there's nothing to live alongside | The module's human sign-off markdown (manual checklist), e.g. `ColorPickerUITest.md` |
Place the new project under **`src/modules/[Module]/Tests/[Module].UITests.Next/`** (or
`…/Tests/[Module].UITests/` for Scenario B). If the module already keeps tests in a different
`Tests/` layout, match the module's existing convention rather than forcing this one — see
[references/project-setup.md](references/project-setup.md).
> **Keep it abstract.** Every PowerToys module is unique and the legacy tests were written by
> different people in different styles. Treat the recipes in this skill as *adaptable patterns*, not
> a rigid script. Re-create the **intent and assertions** of each test; do not mechanically translate
> brittle, harness-specific scaffolding (Selenium `Actions`, XPath walks, manual driver attaches) when
> the new harness has a cleaner idiom.
## High-level workflow
Create a TODO list and work top-to-bottom. Each step links to the reference that drives it.
```markdown
- [ ] 1. Identify the module + scenario (A port / B greenfield) — this SKILL.md "Pick your scenario"
- [ ] 2. Read the two reference examples (ColorPicker .Next + ScreenRuler legacy) end-to-end
- [ ] 3. Inventory the source:
• Scenario A → list every [TestMethod] + shared helper in the legacy project
• Scenario B → read the module's sign-off .md; list each manual checklist item
— references/porting-workflow.md
- [ ] 4. Internalize the deltas — references/framework-differences.md
- [ ] 5. Scaffold the new project (csproj from template, name per the table, register in .slnx)
— references/project-setup.md
- [ ] 6. Re-implement tests, mapping each API as you go — references/api-mapping.md
+ recipes from references/patterns-and-pitfalls.md
- [ ] 7. Build the new project to exit code 0 — this SKILL.md "Build & validate"
- [ ] 8. (If a live desktop is available) run the tests; otherwise report that they build and are
ready to run, and summarize coverage vs. the source
```
## Build & validate
The `.Next` harness needs `winapp.exe` only at **run** time, not build time — the project has zero
managed dependency on the engine. So you can always compile-verify a migration even on an agent with
no winappcli installed.
```pwsh
# 0. FIRST build of a brand-new project: restore so the assets file exists, otherwise the build
# fails with NETSDK1004 "Assets file ... project.assets.json not found".
dotnet restore src\modules\<Module>\Tests\<Module>.UITests.Next\<Module>.UITests.Next.csproj -p:Platform=x64
# (Equivalently, run tools\build\build-essentials.cmd once at the start of the session.)
# 1. Build just the new test project (fast inner loop). Prefer the repo build script.
tools\build\build.cmd -Path src\modules\<Module>\Tests\<Module>.UITests.Next -Platform x64 -Configuration Debug
# Exit code 0 = success; non-zero = failure. On failure read the errors log next to the project:
# build.<Configuration>.<Platform>.errors.log
# 2. Run (needs a live desktop). A .Next project is a Microsoft.Testing.Platform Exe — run the
# produced exe directly with a TRX report; filter to one test/category for a tight loop.
$exe = "<repo>\x64\Debug\tests\<Module>.UITests.Next\net10.0-windows10.0.26100.0\<Module>.UITests.Next.exe"
& $exe --filter "TestCategory=<Cat>" --report-trx --report-trx-filename run.trx --results-directory <dir>
# --filter accepts "TestCategory=X" or "FullyQualifiedName~Y"; omit it to run everything.
# Exit 0 = all passed. Parse the .trx for per-test outcomes + failure messages.
```
- **Run it in a loop: write → build → run → diagnose → repeat.** UI tests surface environment-real
failures (DPI scaling, cursor position, hotkey-arming races) that only a live run reveals. Start
with one deterministic test (e.g. the activation/toggle test), get it green, then widen.
- **First, run the *legacy* suite once for a baseline — and run it ELEVATED.** The legacy harness
launches PowerToys via `ProcessStartInfo { Verb = "runas" }` (elevated), so a **non-elevated** test
host can't complete the launch and **every test fails at startup with a misleading `Win32Exception`
cascade** — a false 0/N that looks like "the tests are broken" but is purely the run method. (That's
why VS Test Explorer passes them: VS runs as admin.) Run from an **elevated** terminal: start
`WinAppDriver.exe` on `127.0.0.1:4723`, then run the built DLL with `vstest.console.exe` (see
[references/porting-workflow.md](references/porting-workflow.md) §A0 for the `-Verb RunAs` recipe).
A measurement failure on a scaled (non-100%) display is usually a pre-existing DPI issue (Pitfall
12), not something the port must reproduce — the ScreenRuler legacy suite scores **4/5** elevated
here (Bounds fails at 150% scale) while the `.Next` port scores **5/5**. `.Next` tests themselves
need **no** elevation (the new harness launches the runner non-elevated).
- **Always** build to exit code 0 before declaring the migration done. Fix every compile error — do
not leave `// TODO: port this` stubs that break the build.
- Running the tests requires a **live interactive desktop** plus `winapp.exe`
(`winget install Microsoft.winappcli`, or set `WINAPP_CLI_PATH`). The whole PowerToys runner is
launched by the harness (`PowerToys.exe --open-settings`) — you should see the Settings window
appear. If the environment has no desktop (headless agent), state that the project **builds clean
and is ready to run**, and list which source tests/checklist items each new `[TestMethod]` covers.
- New `.csproj` files under `src/` MUST `<Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" />`
right after `<Project Sdk=...>` (CI audits this). The template already does.
## What NOT to do
- **Do NOT delete or edit the legacy `[Module].UITests` project** in Scenario A. The `.Next` project
lives alongside it; removing the old one is a separate, explicit decision for the maintainers.
- **Do NOT touch product code.** This is a test-only migration. If a test needs a UIA hook that
doesn't exist (e.g. an `AutomationId` or a hidden automation-peer TextBlock), flag it for the user
rather than silently editing the module. (The ColorPicker example's `ColorHexAutomationPeer` hook
is a documented, pre-existing exception — see its class remarks.)
- **Do NOT port the legacy plumbing literally.** No Selenium `Actions`, no `WindowsDriver`/`WindowsElement`,
no `By.XPath`/`By.CssSelector`, no `:4723`. Map them to the winappcli idioms in
[references/api-mapping.md](references/api-mapping.md).
- **Do NOT add a `ProjectReference` to `UITestAutomation.csproj`** (the legacy harness) — reference
**`UITestAutomation.Next.csproj`** only.
- **Do NOT invent assertions** for a vague sign-off item. If a checklist line has no observable
pass/fail signal, implement what you can and leave a clearly-marked `TestContext.WriteLine` note
(or skip with an explanation) rather than asserting on something you can't actually read.
- **Do NOT introduce new third-party NuGet dependencies.** The `.Next` harness is intentionally
dependency-free (MSTest only). Use the Win32-based helpers it already ships.
## What is NICE to do
- **Improve the new UT Test framework if you see such opportunity**. The new framework works only with a few modules and may lack something other requires. If you see the old test uses something that we don't have in a new framework and it's handy, don't hesiate to port it to a new one. Or you may see the test uses a bunch of extra helpers ouside of test framework, which also may be a signal.

View File

@@ -1,171 +0,0 @@
# API mapping cheat sheet (legacy → `.Next`)
Keep this open while editing. Left column is the legacy `Microsoft.PowerToys.UITest` API; right column
is the `Microsoft.PowerToys.UITest.Next` equivalent. "—" means no direct member; see the Notes.
## Namespaces & usings
| Legacy | `.Next` |
|---|---|
| `using Microsoft.PowerToys.UITest;` | `using Microsoft.PowerToys.UITest.Next;` |
| `using OpenQA.Selenium;` / `…Appium…` | *(delete — no Selenium/Appium)* |
| `[TestClass] : UITestBase` | `[TestClass] : UITestBase` *(same shape; different namespace)* |
| `using Microsoft.VisualStudio.TestTools.UnitTesting;` | *(unchanged)* |
## `UITestBase` (the base class)
| Legacy | `.Next` | Notes |
|---|---|---|
| `: base(PowerToysModule.PowerToysSettings)` | `: base(PowerToysModule.PowerToysSettings)` | Same enum name; **values differ** — see enum table below. |
| `: base(scope, WindowSize.Large)` | `: base(scope, WindowSize.Large)` | Same `WindowSize` enum. |
| `: base(scope, size, commandLineArgs: new[]{…})` | `: base(scope, size, enableModules: new[]{…})` | 3rd arg changed from launch args to a deterministic module-enable list. |
| `Session` (property) | `Session` (property) | Same name. Legacy is `required set`; `.Next` is `private set` (assigned by `TestInit`). |
| `Find<T>(by, timeoutMS, global)` | `Find<T>(by, timeoutMS)` | No `global` param (see framework-differences §4). |
| `Find(name)` / `Find<T>(name)` | `Find(name)` / `Find<T>(name)` | Same. |
| `Has<T>/HasOne<T>(by, …, global)` | `Has<T>/HasOne<T>(by, …)` | No `global`. |
| `FindByPartialName<T>(s)` | `Find<T>(By.Name(s))` | winappcli `By.Name` is already a substring match. |
| `FindByPattern<T>(regex)` | `Session.FindAll<T>(By.Name(...))` + C# `Regex` | No base helper; filter in C#. |
| `FindByClassName<T>(c)` | `Find<T>(By.Name(...))` with a typed wrapper | Wrappers pin ClassName; or `FindAll` + filter on `.ClassName`. |
| `SendKeys(Key[])` / `SendKeySequence(Key[])` | `KeyboardHelper.SendKeys(Key[])` | Static helper (also `Session.SendKeys` passthrough). |
| `MoveMouseTo(x,y)` | `MouseHelper.MoveTo(x,y)` | Static helper. |
| `GetMousePosition()``(int,int)` | `MouseHelper.GetMousePosition()``(int X,int Y)` | Static helper. |
| `IsWindowOpen(name)` | `WindowsFinder.ListByApp(proc).Count > 0` | Or `SessionHelper.IsRunning(scope)` for a process check. |
| `RestartScopeExe(enableModules?)` | `RestartScope(enableModules?)` | Returns the fresh `Session`. |
| `ExitScopeExe()` | *(automatic)* `sessionHelper.StopIfStarted()` in `TestCleanup` | Rarely needed manually. |
## `PowerToysModule` enum (values differ!)
| Legacy value | `.Next` value | Notes |
|---|---|---|
| `PowerToysSettings` | `PowerToysSettings` | Same. The default; drive most modules through it. |
| `FancyZone` | `FancyZonesEditor` | **Renamed.** |
| `Hosts` | `Hosts` | Same. |
| `Runner` | `Runner` | Same. |
| `Workspaces` | `Workspaces` | Same. |
| `PowerRename` | `PowerRename` | Same. |
| `CommandPalette` | `CommandPalette` | Same. |
| `ScreenRuler` | `ScreenRuler` | Same. |
| `LightSwitch` | `LightSwitch` | Same. |
| *(n/a)* | `ColorPicker` | New entry (overlay module — drive via the Settings scope). |
## `By` selectors
| Legacy | `.Next` | Notes |
|---|---|---|
| `By.Name("x")` | `By.Name("x")` | winappcli = case-insensitive **substring** over Name/AutomationId. |
| `By.AccessibilityId("Id")` | `By.AccessibilityId("Id")` | **Preferred.** Also `By.Id("Id")`. |
| `By.Id("Id")` | `By.Id("Id")` / `By.AccessibilityId("Id")` | Same intent. |
| `By.ClassName("C")` | *(none)* | Use a typed wrapper, or `FindAll` + filter on `.ClassName`. |
| `By.XPath("//*[contains(@Name,'x')]")` | `By.Name("x")` | Substring search covers `contains(@Name)`. |
| `By.XPath("//*[@Name='x']")` | `By.Name("x")` (+ C# exact filter if needed) | |
| `By.XPath` (structural axes) | scoped `element.Find<T>(By.…)` or `FindAll` + C# filter | No XPath engine. |
| `By.CssSelector(...)` | *(none)* | Re-express as above. |
| *(n/a)* | `By.Slug("btn-x-1a2b")` | Direct slug from `inspect`/`search` output. |
## `Element` — properties
| Legacy | `.Next` | Notes |
|---|---|---|
| `Name` | `Name` | `.Next` is cached at Find time; re-find for fresh. |
| `ClassName` | `ClassName` | Cached. |
| `ControlType` | `ControlType` | Cached. |
| `Text` | `GetValue()` | TextPattern→ValuePattern→Selection→Name fallback. |
| `Enabled` | `IsEnabled` | Live read via `get-property`. |
| `Displayed` | `Displayed` (== `!IsOffscreen`) | Live read. |
| `Selected` | `Selected` | Live read (`IsSelected`). |
| `AutomationId` | `AutomationId` | Live read. |
| `HelpText` | `HelpText` | Live read (used for `ShortcutControl` text). |
| `Rect``Rectangle?` | `X`, `Y`, `Width`, `Height` (ints) | Cached snapshot; re-find if UI moved. |
| `GetAttribute("P")` | `GetAttribute("P")` / `GetProperty("P")` | Both live-read one UIA property. |
## `Element` — actions
| Legacy | `.Next` | Notes |
|---|---|---|
| `Click(rightClick=false, msPreAction=500, msPostAction=500)` | `Click(rightClick=false, msPostAction=200)` | **No `msPreAction`.** Uses UIA invoke (falls back to toggle/select/expand); `rightClick``click --right`. Add an explicit `Thread.Sleep` before if you relied on `msPreAction`. |
| `Click()` on a non-invokable element (TextBlock/ListItem) | `MouseClick(msPostAction=200)` | Real mouse simulation — use when the click is handled by an ancestor (the ColorPicker utility-stack label pattern). |
| `DoubleClick()` | `DoubleClick(msPostAction=200)` | Real mouse double-click. |
| Selenium `Actions` drag | `Drag(offsetX, offsetY, steps=10)` / `DragTo(target)` | Win32 mouse; uses cached center. |
| `Actions` key-down + drag | `KeyDownAndDrag(key, targetX, targetY, steps)` | Modifier-drag (FancyZones merge, tab tear-off). |
| `ReleaseKey(key)` | `KeyboardHelper.ReleaseKey(key)` | |
| `SetText`/`Clear`+`SendKeys` (TextBox) | `TextBox.SetText("v")` | `winapp ui set-value`. |
| `element.Find<T>(by)` | `element.Find<T>(by)` | Scoped search under the element. |
| `ScrollIntoView()` | `ScrollIntoView()` | Same. |
| — | `Scroll(ScrollDirection)`, `ScrollToEdge(toBottom)` | New scroll verbs. |
| — | `Focus()` | `winapp ui focus`. |
| — | `WaitForProperty(p, v, t)`, `WaitForValue(v, contains, t)`, `WaitForGone(t)` | Built-in waits (replace manual poll loops). |
## `Session`
| Legacy | `.Next` | Notes |
|---|---|---|
| `Find<T>(by, t, global)` / `Find(name)` | `Find<T>(by, t)` / `Find(name)` | No `global`. |
| `FindAll<T>(by, t, global)` | `FindAll<T>(by, t)` | No `global`; polls until found or timeout. |
| `Has`/`HasOne`/`Has<T>` | `Has`/`HasOne<T>`/`Has<T>` | Same intent. |
| `Attach(PowerToysModule)` / `Attach(windowName)` | `Session.Attach(module, size?)` / `Session.FromProcess(app)` / `WindowsFinder.WaitForWindowByApp(...)` | Re-bind to another window/process. |
| `SendKeys(Key[])` / `SendKey(key, …)` | `Session.SendKeys(Key[])` or `KeyboardHelper.SendKeys(Key[])` | Prefer the static helper. |
| `MoveMouseTo(x,y, …)` | `MouseHelper.MoveTo(x,y)` | Static. |
| `PerformMouseAction(MouseActionType.LeftClick)` | `MouseHelper.LeftClick()` | See action map below. |
| `SetMainWindowSize(size)` | `WindowHelper.SetWindowSize(hwnd, size)` | `hwnd = new IntPtr(Session.WindowHandle)`. |
| `MainWindowHandler` (`IntPtr`) | `WindowHandle` (`long`) / `WindowHandleArg` (string) | |
| — | `Inspect(depth, interactive, …)``JsonElement` | `winapp ui inspect --json` tree (the ColorPicker editor walk). |
| — | `WaitForElement(by, t)`, `WaitFor(Func<bool>, t)` | Built-in waits. |
| — | `Screenshot(path, element?, captureScreen?)` / `TryScreenshot(...)` | |
### `MouseActionType` → `MouseHelper`
| Legacy `PerformMouseAction(...)` | `.Next` |
|---|---|
| `MouseActionType.LeftClick` | `MouseHelper.LeftClick()` |
| `MouseActionType.RightClick` | `MouseHelper.RightClick()` |
| `MouseActionType.LeftDown` / `LeftUp` | `MouseHelper.LeftDown()` / `LeftUp()` |
| `MouseActionType.RightDown` / `RightUp` | `MouseHelper.RightDown()` / `RightUp()` |
| (scroll) | `MouseHelper.ScrollUp()` / `ScrollDown()` / `ScrollWheel(amount)` |
| (drag) | `MouseHelper.Drag(fromX, fromY, toX, toY, steps)` |
## Static helpers (new — no instance equivalent)
| Need | `.Next` helper |
|---|---|
| Send a key chord (incl. global Win-key hotkeys) | `KeyboardHelper.SendKeys(Key.LWin, Key.Shift, Key.C)` |
| Hold/release a key | `KeyboardHelper.PressKey(key)` / `KeyboardHelper.ReleaseKey(key)` |
| Move cursor / read cursor | `MouseHelper.MoveTo(x,y)` / `MouseHelper.GetMousePosition()` |
| Click at the current/again a point | `MouseHelper.LeftClick()` / `LeftClickAt(x,y)` / `RightClick()` / `DoubleClick()` |
| Read clipboard | `ClipboardHelper.GetText()` |
| Clear clipboard | `ClipboardHelper.Clear()` |
| Set clipboard | `ClipboardHelper.SetText("v")` |
| Wait for clipboard to change | `ClipboardHelper.WaitForText(ignoredValue, timeoutMS)` |
| Seed module on/off baseline | `SettingsConfigHelper.ConfigureGlobalModuleSettings("ColorPicker", …)` |
| Edit a module's own settings.json | `SettingsConfigHelper.UpdateModuleSettings(name, default, json => {…})` |
> The legacy `TestHelper.ClearClipboard`/`GetClipboardText` STA-thread wrappers are replaced by
> `ClipboardHelper` (which already runs on an STA thread internally). Delete the hand-rolled STA code.
## Element wrappers (`Find<T>`)
| Wrapper | Legacy | `.Next` | Notes |
|---|---|---|---|
| `Element` | ✅ | ✅ | Base. |
| `Button` | ✅ | ✅ | |
| `CheckBox` | ✅ | ✅ | |
| `ComboBox` | ✅ | ✅ | `.Select(item)` / `.SelectByText(text)` / `.SelectedText`. |
| `RadioButton` | ✅ | ✅ | |
| `Slider` | ✅ | ✅ | |
| `Tab` | ✅ | ✅ | |
| `TextBlock` | ✅ | ✅ | |
| `TextBox` | ✅ | ✅ | `.SetText(v)` / `.Value`. |
| `ToggleSwitch` | ✅ | ✅ | `.IsOn` / `.Toggle(bool)`. Pins `ClassName="ToggleSwitch"`. |
| `Thumb` | ✅ | ✅ | |
| `NavigationViewItem` | ✅ | ✅ | UIA `ListItem`. |
| `Pane` | ✅ | ✅ | |
| `Custom` | ✅ | ✅ | UIA `Custom` (FancyZones zones, Workspaces canvas). |
| `Window` | ✅ | ✅ | |
| `Group` | ✅ | ❌ | Use `Find<Element>` or add a wrapper. |
| `HyperlinkButton` | ✅ | ❌ | Use `Find<Button>` (it's a Button under UIA) or add a wrapper. |
## `Key` enum
Both frameworks expose a `Key` enum. The `.Next` `Key` (in `KeyboardHelper.cs`) uses `LWin` (not
`Win`). When porting a shortcut parser, map `"win"`/`"windows"``Key.LWin`. Letters `A``Z`,
digits `Num0``Num9`, `F1``F12`, and the usual `Ctrl/Shift/Alt/Esc/Enter/Tab/Space/Arrows` are all
present.

View File

@@ -1,167 +0,0 @@
# Framework differences: legacy vs `.Next`
The conceptual deltas you must internalize before porting. Read this once, end-to-end, then keep
[api-mapping.md](api-mapping.md) open for the mechanical lookups.
## At a glance
| Aspect | Legacy `Microsoft.PowerToys.UITest` | New `Microsoft.PowerToys.UITest.Next` |
|---|---|---|
| Folder | `src/common/UITestAutomation/` | `src/common/UITestAutomation.Next/` |
| Namespace | `Microsoft.PowerToys.UITest` | `Microsoft.PowerToys.UITest.Next` |
| Assembly | `Microsoft.PowerToys.UITest` | `Microsoft.PowerToys.UITest.Next` |
| Engine | WinAppDriver server on `http://127.0.0.1:4723` + Selenium/Appium | `winapp.exe` CLI (shell out, parse `--json`) |
| Driver object | `WindowsDriver<WindowsElement>`, `WindowsElement` | none — every call is a `winapp ui …` subprocess |
| 3rd-party deps | `Appium.WebDriver`, `Selenium.WebDriver`, … | none (MSTest only) |
| Element model | **stateful** — wraps a live `WindowsElement` | **stateless** — wraps a selector; every read/action re-shells out |
| Selector grammar | Selenium `By` (Name, ClassName, Id, **XPath**, **CssSelector**, AccessibilityId) | winappcli `By` (**Name=text**, **AccessibilityId**, **Slug**) — no XPath/CSS |
| Find scope flag | `bool global` parameter on every `Find` | no `global` param — session scope (`-w`/`-a`) decides reach |
| Mouse/keyboard | instance methods on `Session`/`UITestBase` (`MoveMouseTo`, `PerformMouseAction`, `SendKeys`) | **static** helpers (`MouseHelper`, `KeyboardHelper`, `ClipboardHelper`) |
| Run-time prereq | WinAppDriver installed + running | `winapp.exe` on PATH (or `WINAPP_CLI_PATH`) |
| Elevation | **Required** — harness launches the runner via `Verb="runas"`; a non-elevated host fails at launch | **Not required** — harness launches the runner non-elevated (works from a plain terminal) |
| Test runner | MSTest (VSTest) | MSTest via Microsoft.Testing.Platform (`EnableMSTestRunner`) |
## 1. The engine: winappcli, not WinAppDriver
The legacy harness spins up a WinAppDriver server and talks Selenium WebDriver to it. The `.Next`
harness has **no server and no session protocol**`WinappCli.Invoke(...)` starts `winapp.exe`,
captures stdout/stderr/exit-code, and (for `--json` verbs) parses the envelope. Every `Find`,
property read, click, and key press is an independent process invocation.
Consequences you'll feel while porting:
- There is no long-lived "driver" to attach/dispose. `Session` is a lightweight value object holding a
target flag (`-w <hwnd>` or `-a <app>`) and metadata. `Session.Cleanup()` is a no-op.
- "Is the CLI installed?" is checked once per run (`WinappCli.IsAvailable()` from `UITestBase`), and a
missing CLI fails fast with an install hint — you don't manage that.
- Errors surface as non-zero exit codes + stderr, wrapped into MSTest `Assert` failures with a
`winapp … -> exit N; stderr: …` description. There are no `WebDriverException`/`NoSuchElementException`
types to catch — use the `Has*`/`WaitFor*` probes instead of try/catch on Find.
## 2. Elements are stateless
Legacy `Element` wraps a live `WindowsElement`; properties like `Enabled`, `Text`, `Rect` read the
cached Selenium object. `.Next` `Element` wraps **only a selector** (a winappcli slug or text query)
plus the owning `Session`. The `ControlType`, `ClassName`, `Name`, `X/Y/Width/Height` fields are the
values captured **at `Find` time**; every *fresh* read (`IsEnabled`, `GetProperty(...)`, `GetValue()`)
shells out again via `winapp ui get-property`/`get-value`.
Porting implications:
- Cached geometry (`X`, `Y`, `Width`, `Height`) is a **snapshot**. If the UI moved since `Find`,
re-find before using coordinates for a `Drag`/`MouseClick`.
- There is no `element.Rect` returning a live `Rectangle`. Use the cached `X/Y/Width/Height` ints, or
re-find.
- Don't hold an `Element` across a navigation/relaunch and expect it to still resolve — re-find after
the tree changes.
## 3. Selectors: `By.Name` / `By.AccessibilityId` / `By.Slug` only
The new `By` (in `By.cs`) is **not** Selenium's `By`. It has three kinds:
| `.Next` factory | Meaning | winappcli mechanic |
|---|---|---|
| `By.Name(text)` | case-insensitive substring search over Name/AutomationId | `winapp ui search "<text>"` |
| `By.AccessibilityId(id)` / `By.Id(id)` | stable `AutomationId` | search by id |
| `By.Slug(slug)` | a semantic slug printed by `inspect`/`search` (e.g. `btn-close-d1a0`) | direct slug selector |
There is **no** `By.XPath`, `By.ClassName`, or `By.CssSelector`. To port those:
- `By.ClassName("ToggleSwitch")` → use the typed wrapper (`Find<ToggleSwitch>(By.Name(...))`), which
pins `ClassName` via `TargetClassName`. The wrapper's class filter replaces the ClassName selector.
- `By.XPath("//*[contains(@Name,'foo')]")` (the legacy `FindByPartialName`) → `By.Name("foo")` already
does substring matching in winappcli, so a partial-name XPath usually collapses to a plain
`By.Name`.
- `By.XPath("//*[@Name='exact']")``By.Name("exact")` (winappcli substring-matches; if you need to
disambiguate, `FindAll` then filter in C# on `m.Name == "exact"`).
- Complex structural XPath (parent/child axes) → there is no direct equivalent. Re-express as: find the
container by id, then `container.Find<T>(By.…)` (scoped search), or `Session.FindAll<T>` + a C#
`Where(...)` on the cached `ControlType`/`ClassName`/`Name`/coordinates. The ColorPicker example
does exactly this (`FindAll<Element>(By.Name("Color Picker"))` then `.OrderByDescending(m => m.X)`).
**Prefer `By.AccessibilityId`.** When porting, if a legacy test used a fragile `By.Name` or XPath, check
the module's XAML for an `x:Name`/`AutomationProperties.AutomationId` and switch to `By.AccessibilityId`
— it's the most stable selector and what the new examples favor.
## 4. No `global` parameter — session scope decides reach
Legacy `Find<T>(by, timeoutMS, global)` had a `global` bool to widen the search beyond the current
window. `.Next` `Find<T>(by, timeoutMS)` has **no** `global` param. Instead, the **session scope**
governs reach:
- **Window scope** (`-w <hwnd>`, the default from `UITestBase`/`SessionHelper.Init`): searches within
one window. Use when a process owns several windows and you must pin one (Settings vs. its
`PopupHost`; ColorPicker overlay vs. editor).
- **Process scope** (`-a <name|pid>`, via `Session.FromProcess(...)`): searches all of a process's
windows; every call re-resolves, so it transparently survives window replacement (re-navigation,
page swaps, dropdown popups in a separate `PopupHost`). Closest analog to the legacy `global: true`.
To reach a **different** window (e.g. an editor/overlay the module just spawned), don't pass a flag —
discover it with `WindowsFinder`/`WindowControl` (see §6) and get a new `Session` bound to it.
## 5. Lifecycle, hygiene, and module pre-enablement (`UITestBase`)
Both bases run `[TestInitialize]`/`[TestCleanup]`, but the `.Next` base centralizes things the legacy
tests often did by hand:
- **Constructor:** `UITestBase(PowerToysModule scope = PowerToysSettings, WindowSize size = UnSpecified, string[]? enableModules = null)`.
- `scope` — which module/window to drive. **Most module tests use `PowerToysModule.PowerToysSettings`**
and drive the utility *through* the Settings UI + its activation hotkey, because the **runner**
(`PowerToys.exe`) owns module toggles and the centralized keyboard hook. Launching a module's UI
exe standalone bypasses that and the hotkey never fires.
- `size` — applied after the window appears; `UnSpecified` maximizes (deterministic on CI). Maps to
the legacy `WindowSize` ctor arg.
- `enableModules` — when non-null, exactly these modules are enabled (others disabled) in the global
`settings.json` **before** launch. This is the deterministic replacement for the legacy
`commandLineArgs`/`StartExe(enableModules)` pattern. The names are the keys under `"enabled"` (e.g.
`"ColorPicker"`, `"FancyZones"`, `"Measure Tool"`).
- **Pre-test hygiene** runs automatically: `Win+M` (minimize all) → `Esc` → kill stale PowerToys
processes (`StaleProcessNames`, overridable). You usually delete the legacy test's manual
`CloseOtherApplications`/`Win+M` calls.
- **Teardown** stops only what the base launched (`StopIfStarted()`), so you rarely need a manual
process-kill in `[TestCleanup]`. (Per-test cleanup of *spawned* windows — an overlay/editor the test
popped — is still the test's job; use `WindowControl.TryCloseByApp` in a `finally`.)
- **`RestartScope(enableModules?)`** replaces the legacy `RestartScopeExe` — re-seeds modules,
kills + relaunches, reapplies size, returns the fresh `Session`.
- **Class-shared window:** override `protected bool ReuseScopeAcrossTests => true;` to launch once per
class and reuse the window across `[TestMethod]`s (skips per-test hygiene/relaunch). Use for smoke
suites with many cheap cases against one window. Default is per-test isolation.
## 6. Multi-window discovery
The legacy harness used `Session.Attach(module|windowName)` to switch the driver to another window.
`.Next` discovers windows with two static helpers:
- **`WindowsFinder`** (read/wait): `ListByApp(appNameOrPid)`, `ListAll()`,
`WaitForWindowByApp(app, predicate, timeoutMS)`, `WaitForWindowByTitle(...)`,
`WaitForWindowByProcess(...)`. Returns `WindowInfo` (hwnd/title/process/size/className) and, for the
`WaitFor*` variants, a ready-to-use `Session` bound to that window. This is how the ColorPicker test
finds the overlay (`Width<300 && Height<200`) vs. the editor (`Width>300 && Height>300`) from the
same `PowerToys.ColorPickerUI` process.
- **`WindowControl`** (tolerant cleanup): `TryCloseByApp(app[, predicate])`, `TryFocusByApp`,
`TryKillProcessByName` (exact), `TryKillProcess` (substring), `SafeCloseAndFocus`. Every method
swallows exceptions and returns a bool — designed for `finally` blocks so cleanup never masks the
real failure.
Note: unfiltered `WindowsFinder.ListAll()` drops windows with no Win32 title (e.g. the ColorPicker
editor exposes its name only via UIA). **Use `ListByApp`/`WaitForWindowByApp` with a process filter**
for those.
## 7. What `.Next` does NOT (yet) provide
When a legacy test relies on one of these, adapt rather than expecting a drop-in:
- **`By.XPath` / `By.CssSelector` / `By.ClassName`** — none exist (see §3).
- **`FindByPattern` / regex Name matching** as a base helper — re-express with `FindAll<T>(By.Name(...))`
+ a C# `Regex`/`Where` on the cached `Name` (the legacy base's `FindByNamePattern` shows the shape).
- **`Group`, `HyperlinkButton` wrappers** — the legacy `Element/` set has them; `.Next` doesn't.
Use `Find<Element>` (or `Find<Button>` for a hyperlink button, which is a Button under UIA), or add a
tiny wrapper subclass mirroring `Button.cs`/`NavigationViewItem.cs` if you need the type.
- **`element.Text` / `element.Rect` / `element.Enabled`** (legacy names) — use `GetValue()` /
`X,Y,Width,Height` / `IsEnabled` (see [api-mapping.md](api-mapping.md)).
- **Instance `Session.SendKeys`/`MoveMouseTo`/`PerformMouseAction`** — exist as a thin `Session.SendKeys`
passthrough, but prefer the static `KeyboardHelper`/`MouseHelper`.
If a genuinely missing capability blocks a port, add it to the `.Next` harness in a small, focused way
that mirrors the existing file style (one wrapper class, or one static helper method) — and call it out
to the user. Don't pull in a NuGet package.

View File

@@ -1,357 +0,0 @@
# Patterns & pitfalls
Adaptable recipes for the recurring PowerToys UI-test patterns, plus the gotchas that bite during a
`.Next` migration. **These are patterns, not a script** — every module differs; lift the shape, not
the literal strings. All snippets assume `using Microsoft.PowerToys.UITest.Next;` and a class deriving
from `UITestBase`.
## Recipe 1 — Navigate to a module's Settings page
Two common shapes. Prefer the NavigationView item by `AutomationId` when the module has one:
```csharp
// Stable: the left-nav item (a ListItem) by AutomationId. Expand the parent group first if needed.
if (Session.Has(By.AccessibilityId("ScreenRulerNavItem"), 500) == false)
{
Session.Find<NavigationViewItem>(By.AccessibilityId("SystemToolsNavItem")).Click(msPostAction: 500);
}
Session.Find<NavigationViewItem>(By.AccessibilityId("ScreenRulerNavItem")).Click(msPostAction: 500);
```
```csharp
// Dashboard utility-stack label that has no InvokePattern (the click is handled by the ancestor
// SettingsCard). A Name search may return several elements — disambiguate, then MouseClick (real
// mouse), not Click (UIA invoke), because the label itself isn't invokable.
var matches = Session.FindAll<Element>(By.Name("Color Picker"));
var label = matches.Where(m => m.ClassName.Equals("TextBlock", StringComparison.OrdinalIgnoreCase))
.OrderByDescending(m => m.X) // rightmost = the utility-stack label
.First();
label.MouseClick(msPostAction: 800);
```
> Pitfall: a `By.Name("Color Picker")` substring search can match a quick-access tile, its label, the
> utility-stack label, and a `ToggleSwitch`. Use `FindAll` + a C# filter on `ClassName`/`ControlType`/
> coordinates instead of assuming a single hit.
## Recipe 2 — Toggle a module on/off and verify its process
```csharp
// The page-level enable switch. ToggleSwitch pins ClassName="ToggleSwitch", so the Name search
// won't grab a sibling Button with the same Name (e.g. a dashboard card).
var toggle = Find<ToggleSwitch>(By.Name("Color Picker"));
bool initial = toggle.IsOn;
toggle.Toggle(false); // flips only if currently on
Assert.IsTrue(toggle.WaitForProperty("ToggleState", "Off", 5_000), "UI didn't flip to Off.");
Assert.IsTrue(WaitForProcess("PowerToys.ColorPickerUI", false, 10_000), "Process didn't exit.");
toggle.Toggle(true);
Assert.IsTrue(toggle.WaitForProperty("ToggleState", "On", 5_000), "UI didn't flip to On.");
Assert.IsTrue(WaitForProcess("PowerToys.ColorPickerUI", true, 10_000), "Process didn't start.");
// ... restore `initial` in a finally ...
```
```csharp
// Poll for process presence — no built-in, so keep a small helper (from the ColorPicker example).
private static bool WaitForProcess(string name, bool expected, int timeoutMS)
{
var deadline = DateTime.UtcNow + TimeSpan.FromMilliseconds(timeoutMS);
while (DateTime.UtcNow < deadline)
{
if ((Process.GetProcessesByName(name).Length > 0) == expected) return true;
Thread.Sleep(250);
}
return false;
}
```
> Process names are the `-a` names (no `.exe`): `PowerToys.ColorPickerUI`, `PowerToys.ScreenRuler`
> (actually `PowerToys.MeasureToolUI`), `PowerToys.FancyZonesEditor`, etc. — see `ModuleConfigData.cs`
> in the harness for the authoritative list.
## Recipe 3 — Read the activation shortcut from a `ShortcutControl`
PowerToys' `ShortcutControl` renders the current chord on its inner `EditButton`, exposing the readable
text (e.g. `"Win + Shift + C"`) via `AutomationProperties.HelpText`. `x:Name` reflects as the
`AutomationId` in WinUI when none is set, so:
```csharp
var editButton = Find<Button>(By.AccessibilityId("EditButton"));
string shortcutText = editButton.HelpText; // "Win + Shift + C"
Key[] keys = ParseShortcutText(shortcutText); // -> [LWin, Shift, C]
```
When the page has several shortcut controls, scope the search under the specific card first:
```csharp
var card = Session.Find<Element>(By.AccessibilityId("Shortcut_ScreenRuler"));
var editButton = card.Find<Element>(By.AccessibilityId("EditButton"));
```
```csharp
// Shortcut-string parser (ports verbatim from either example; note "win" -> Key.LWin).
private static Key[] ParseShortcutText(string s)
{
var parts = s.Split(new[] { " + ", "+", " " }, StringSplitOptions.RemoveEmptyEntries);
var keys = new List<Key>();
foreach (var raw in parts)
{
var p = raw.Trim().ToLowerInvariant();
Key? k = p switch
{
"win" or "windows" => Key.LWin,
"ctrl" or "control" => Key.Ctrl,
"shift" => Key.Shift,
"alt" => Key.Alt,
_ when p.Length == 1 && p[0] >= 'a' && p[0] <= 'z' => (Key)Enum.Parse(typeof(Key), p.ToUpperInvariant()),
_ => null,
};
if (k.HasValue) keys.Add(k.Value);
}
return keys.ToArray();
}
```
## Recipe 4 — Fire a global hotkey reliably
The runner arms its low-level keyboard hook **asynchronously** after a module is enabled, so the very
first chord can be lost. Re-send with patient polling between attempts — and don't re-send too eagerly,
because for some modules re-sending hides/re-shows the target window:
```csharp
const int attempts = 3;
Session? overlay = null;
for (int i = 1; i <= attempts && overlay is null; i++)
{
KeyboardHelper.SendKeys(keys);
overlay = WindowsFinder.WaitForWindowByApp(
"PowerToys.ColorPickerUI", w => w.Width < 300 && w.Height < 200, timeoutMS: 2_500);
if (overlay is null)
{
MouseHelper.MoveTo(cx + 60, cy + 60); // recovery nudge for cursor-following overlays
overlay = WindowsFinder.WaitForWindowByApp(
"PowerToys.ColorPickerUI", w => w.Width < 300 && w.Height < 200, timeoutMS: 2_500);
}
}
Assert.IsNotNull(overlay, "Activation window did not appear after retries.");
```
> Only the runner's centralized hook can catch a global PowerToys hotkey, which is *why* tests launch
> through the Settings/runner scope. `KeyboardHelper.SendKeys` holds `LWin` via `keybd_event` while
> sending the rest through SendInput — pure injection doesn't reliably trigger `RegisterHotKey`.
## Recipe 5 — Inspect the clipboard around an action
```csharp
ClipboardHelper.Clear();
MouseHelper.LeftClick(); // the action that copies
string captured = ClipboardHelper.WaitForText(ignoredValue: string.Empty, timeoutMS: 3_000);
Assert.IsFalse(string.IsNullOrEmpty(captured), "Nothing was copied within 3s.");
```
`ClipboardHelper` already marshals to an STA thread and swallows contention errors — delete any legacy
hand-rolled STA wrapper.
## Recipe 6 — Discover overlay vs. editor windows from one process
```csharp
// Small overlay (transparent/topmost) — filter by size.
var overlay = WindowsFinder.WaitForWindowByApp(
"PowerToys.ColorPickerUI", w => w.Width < 300 && w.Height < 200, timeoutMS: 2_500);
// Larger editor window from the SAME process.
var editor = WindowsFinder.WaitForWindowByApp(
"PowerToys.ColorPickerUI", w => w.Width > 300 && w.Height > 300, timeoutMS: 10_000);
// Each returns a Session bound to that window; search within it:
var peer = overlay!.Find(By.AccessibilityId("ColorHexAutomationPeer"), timeoutMS: 2_000);
string hex = peer.Name;
```
> Use `ListByApp`/`WaitForWindowByApp` (process-filtered), **not** `ListAll`, for windows that expose
> their name only via UIA (no Win32 title) — the unfiltered list drops them.
## Recipe 7 — Walk a window's UIA tree (when there's no single selector)
```csharp
var tree = editor.Inspect(depth: 12); // JsonElement: { windows:[{ elements:[{type,name,value,children}] }] }
var values = new List<(string Type, string Name, string Value)>();
WalkElements(tree, values); // recursive walk (see ColorPicker example)
bool found = values.Any(v =>
v.Name.Contains(captured, StringComparison.OrdinalIgnoreCase) ||
v.Value.Contains(captured, StringComparison.OrdinalIgnoreCase));
Assert.IsTrue(found, $"'{captured}' not found in editor tree.");
```
Use this when a value can appear in any of several controls (e.g. ColorPicker's editor renders the
captured color in whichever format control matches) and you only need "it's somewhere in the tree".
## Recipe 8 — Read a value the UIA Name hides
When `AutomationProperties.Name` overrides the UIA Name with a friendly label (e.g. a color *name*
instead of its HEX), `GetValue()` still reads the underlying Text/Value binding:
```csharp
string displayed = Find<TextBlock>(By.AccessibilityId("SomeLabel")).GetValue(); // the real text, not the Name
```
## Recipe 9 — Enable ONLY the module under test (deterministic, faster, isolated)
Pass `enableModules` to the base ctor so exactly those modules are on before launch — and for a
single-module suite, pass **just the one you're testing**. `ConfigureGlobalModuleSettings` enables the
named modules and **disables every other one**, so the runner boots only what you need:
```csharp
// All five ScreenRuler test classes do this; ColorPicker too. The key is the settings.json
// "enabled" name (note spaces, e.g. "Measure Tool", "PowerToys Run") — see the enabled section of
// %LocalAppData%\Microsoft\PowerToys\settings.json or ModuleConfigData.
public MyTests() : base(PowerToysModule.PowerToysSettings, enableModules: new[] { "Measure Tool" }) { }
```
Why it's worth doing on every per-module suite:
- **Faster on a fresh profile (CI).** The runner's `start_enabled_powertoys` phase starts each enabled
module; on a clean CI profile that's ~15 default-on modules (~10s). Enabling one cuts that to ~1s
(~9s saved per cold start). *(The hotkey register/unregister loop runs over all modules regardless,
so it's unchanged — the win is the start phase.)* Locally it's timing-neutral.
- **Isolated + deterministic.** No other module's global hotkey, overlay, or tray behavior can
interfere with your gesture, and the test starts from a known on/off baseline instead of whatever
`settings.json` happened to hold.
It's compatible with tests that toggle the module themselves (e.g. ColorPicker toggles OFF→ON to check
the process lifecycle) — the module just starts already-enabled.
For a per-module *setting* (not just enable/disable), edit the module's own settings file before launch:
```csharp
SettingsConfigHelper.UpdateModuleSettings(
"ColorPicker",
defaultSettingsContent: "{}",
settings => settings["copiedColorRepresentation"] = "HEX");
```
## Recipe 10 — Drive controls that live in a *different* window (process-scoped session)
A module's toolbar / overlay / editor is a separate window from Settings. The legacy `global: true`
Find reached into it implicitly; in `.Next` bind a session to that **process** and search there.
`Session.FromProcess` uses the `-a` (process) scope, so it resolves a control across whichever of the
process's windows owns it — ideal for a toolbar that may be one of several windows.
```csharp
// Screen Ruler's toolbar buttons live in PowerToys.MeasureToolUI, NOT the Settings window.
var ruler = Session.FromProcess("PowerToys.MeasureToolUI", PowerToysModule.ScreenRuler, timeoutMS: 5_000);
ruler.Find<Element>(By.AccessibilityId("Button_Spacing"), 15_000).Click();
```
> **Process name ≠ window title.** The Measure Tool's window *title* is `"PowerToys.ScreenRuler"`, but
> the *process* name winappcli's `-a` flag needs is `"PowerToys.MeasureToolUI"`. The authoritative
> process names are in the harness's `ModuleConfigData.cs`.
## Recipe 11 — Center the cursor before a coordinate measurement
```csharp
var size = System.Windows.Forms.SystemInformation.PrimaryMonitorSize; // PHYSICAL px when DPI-aware (Pitfall 12)
int cx = size.Width / 2, cy = size.Height / 2;
MouseHelper.MoveTo(cx, cy); // park at a known on-screen spot
MouseHelper.Drag(cx - 50, cy - 50, cx + 49, cy + 49); // 100x100 box centred on screen
```
Never anchor a gesture to the *current* cursor (`GetMousePosition() + 200`) — the cursor can be
anywhere (often near the bottom edge after a toolbar pops up), pushing the gesture off-screen and
producing a wrong/empty measurement. `System.Windows.Forms` flows transitively from the harness
(`UseWindowsForms=true`), so you can call `SystemInformation` without adding a reference.
**Move in steps so the overlay tracks the cursor.** A coordinate gesture must land on-screen, and the
module's overlay needs to see the cursor *move* before the click — a single `SetCursorPos` can land
without a tracked move, leaving the measurement empty. Park at a known on-screen point (screen-centre)
and move in a couple of steps:
```csharp
var (cx, cy) = ScreenCenter();
MouseHelper.MoveTo(cx - 60, cy - 60); // first move...
Thread.Sleep(200);
MouseHelper.MoveTo(cx, cy); // ...then settle on the target so the overlay is tracking
Thread.Sleep(400);
MouseHelper.LeftClick(); // or Drag(...) for a free-form box
```
---
## Pitfalls
1. **`Click` has no `msPreAction` in `.Next`.** Legacy `Click(msPreAction: 1000, msPostAction: 2000)`
`Thread.Sleep(1000); el.Click(msPostAction: 2000);`. Forgetting the pre-delay causes flaky clicks
on slow-rendering pages.
2. **`Click` (invoke) vs. `MouseClick` (real mouse).** `Click` uses UIA InvokePattern (and falls back
to Toggle/Select/Expand). For elements with **no** invoke pattern (TextBlocks, list labels, headers
whose ancestor handles the click), `Click` silently does nothing useful — use `MouseClick`.
3. **`By.Name` is a substring match and may return many hits.** Always `FindAll` + filter when the
name isn't unique. Prefer `By.AccessibilityId`.
4. **No `global` parameter.** If a legacy `Find(by, t, global: true)` reached into a popup/other
window, switch the session scope (`Session.FromProcess`) or discover the window via `WindowsFinder`.
5. **`PowerToysModule.FancyZone` was renamed to `FancyZonesEditor`.** Update the enum value.
6. **Don't launch overlay/utility module exes standalone.** Drive `ColorPicker`/`LightSwitch`/etc.
through the `PowerToysSettings` scope so the runner owns the hotkey and toggles; a standalone exe
has no runner behind it.
7. **`System.Threading.Timer` is ambiguous** in this harness (WinForms is referenced and also defines
`Timer`). Fully-qualify if you add one. (Rare in tests, common if you port harness-level code.)
8. **Cached element geometry is a snapshot.** Re-`Find` before using `X/Y/Width/Height` for a
drag/mouse-click if the UI moved since the lookup.
9. **Restore state you change.** Toggles, settings.json edits, and clipboard contents must be restored
in a `finally` so a failure mid-test doesn't poison the next one. Make cleanup tolerant
(`WindowControl.Try*`) so it never masks the real failure.
10. **First-build/NuGet errors** → run `tools\build\build-essentials.cmd` once before the per-project
build (or `dotnet restore <csproj> -p:Platform=x64`). A missing `project.assets.json` shows up as
`NETSDK1004`. Missing `Common.Dotnet.CsWinRT.props` import → CI's `verifyCommonProps.ps1` fails;
the template already includes it.
11. **`winapp.exe` missing at run time** is expected on a headless agent — the project still *builds*.
Don't treat a missing-CLI run failure as a migration defect; report build-clean + ready-to-run.
12. **Coordinate-exact tests need an `app.manifest` with `PerMonitorV2`.** Without it the test host is
DPI-unaware, so `MouseHelper`'s `SetCursorPos`/`GetCursorPos` coordinates are virtualized by the
display scale and stop matching winappcli's PHYSICAL-pixel bounds. On a 150% display a 99px drag
measured as ~149px (Screen Ruler reported `150 x 149` instead of `100 x 100`). Copy the manifest
from the module's legacy UITests project (or [templates/app.manifest](../templates/app.manifest))
and add `<ApplicationManifest>app.manifest</ApplicationManifest>` to the csproj. Regex-only
assertions (e.g. `\d+ x \d+`) don't notice the scale — only exact-value tests fail, which makes
this easy to miss.
**Why the legacy project's manifest doesn't save it:** a legacy `OutputType=Library` test runs
inside `testhost.exe` (vstest), whose manifest — not the test DLL's — governs DPI awareness, so the
legacy `app.manifest` is silently ignored and its coordinate-exact tests can't be DPI-correct on a
scaled display (the ScreenRuler legacy Bounds test fails `150 x 149` even *with* its manifest). A
`.Next` project is an `OutputType=Exe` (MTP), so ITS manifest applies to its own process — which is
why adding the manifest actually fixes the port, and can make it pass where the legacy can't.
13. **Anchor coordinate gestures to the screen centre, not the current cursor** (Recipe 11). This is
the #1 cause of "measurement is wrong/empty" — the cursor drifts to the bottom edge after a
toolbar appears.
14. **Global-hotkey activation is racy right after enabling a module.** The runner arms its keyboard
hook asynchronously, so the first chord is easily lost. Settle ~1.5s after the toggle, then
re-send the chord and poll for the window, for several attempts (SKILL Recipe 4; the ScreenRuler
`SendShortcutUntilVisible` helper is the reference).
15. **Per-test cold relaunch amplifies flakiness.** By default each `[TestMethod]` kills + relaunches
the runner, so every test pays the startup + hook-arming cost. For a suite of cheap cases against
one page, consider `ReuseScopeAcrossTests => true` (one launch per class). Content-dependent
measurements (spacing edge-detection) also vary with what's under the cursor — assert on **format**
(regex) unless the gesture is content-independent (a free-form drag like Bounds), where an exact
value is safe.
16. **Coordinate gestures break when the window/cursor is off-screen — and it only shows on CI.** A
`WindowSize` preset that resized but kept its old top-left could push the Settings window (and the
measurement area) partially off a same-sized 1920×1080 CI display, so the gesture landed off-screen
and nothing was captured (empty clipboard). It passed **locally** only because a higher-res dev
display left everything on-screen — so don't trust a local pass for coordinate tests. The harness
now **centers and clamps** `WindowSize` presets to ~90% of the display, keeping the window fully
on-screen; anchor gestures to `ScreenCenter()` (always on-screen) and move in steps (Recipe 11).
You do **not** need to minimize or move the covering window — an overlay module like the Measure
Tool captures the gesture even with the Settings window underneath (verified); the failure was the
off-screen position, not the window covering the centre.
17. **The first-run "Welcome to PowerToys" / "What's new" window appears on a fresh profile (CI) and
eats centre-screen gestures.** On a clean profile the runner opens the OOBE (Welcome) or SCOOBE
(what's-new) window — **centered and topmost** — so a coordinate measurement at screen-centre lands
on it instead of the module overlay (empty clipboard). It never shows on a dev box because your
profile already marked them seen — the *same* local-passes/CI-fails trap as Pitfall 16, and the
hardest to spot because the runner log still shows the hotkey firing and the module activating. The
harness now suppresses both in `PreTestHygiene` via
`SettingsConfigHelper.SuppressFirstRunExperience()` (seeds `oobe_settings.json`
`openedAtFirstLaunch=true` + `settings.json` `show_whats_new_after_updates=false`, mirroring the
runner's own gating). If you drive coordinate gestures and see "passes local, empty result on CI",
suspect a stray fresh-run window first.

View File

@@ -1,187 +0,0 @@
# Porting workflow
Two end-to-end playbooks. Pick the one matching your scenario (see SKILL.md "Pick your scenario").
Both assume you've read [framework-differences.md](framework-differences.md) and have
[api-mapping.md](api-mapping.md) open.
---
## Scenario A — Port existing legacy tests
Re-implement an existing `[Module].UITests` project (which references `UITestAutomation.csproj`) as a
new `[Module].UITests.Next` project (referencing `UITestAutomation.Next.csproj`), preserving every
test's **intent and assertions**.
### A0. Baseline the legacy suite first — ELEVATED (recommended)
Before porting, run the **legacy** suite once to learn its real local pass rate. **Run it elevated:**
the legacy harness launches PowerToys via `ProcessStartInfo { Verb = "runas" }`, so a non-elevated
test host can't complete the launch and **every test fails at startup with a misleading
`Win32Exception` cascade** — a false 0/N that looks like "the tests are broken" but is just the run
method. (This is exactly why VS Test Explorer passes them: VS runs as admin.) Don't conclude the
legacy suite is broken from a non-elevated run.
```pwsh
# 1. Build the legacy project (WinAppDriver-based, OutputType=Library).
tools\build\build.cmd -Path src\modules\<Module>\Tests\<Module>.UITests -Platform x64 -Configuration Debug
# 2. Run ELEVATED. Put the run in a .ps1 and launch it with -Verb RunAs (one UAC prompt) so the
# harness's runas launch has an elevated host. The script should start WinAppDriver + run vstest:
# $dll = "$PWD\x64\Debug\tests\<Module>.UITests\net10.0-windows10.0.26100.0\<Module>.UITests.dll"
# Start-Process "C:\Program Files (x86)\Windows Application Driver\WinAppDriver.exe" -ArgumentList "127.0.0.1","4723"
# vstest.console.exe $dll /Platform:x64 /InIsolation /Logger:"trx;LogFileName=legacy.trx" /ResultsDirectory:<dir>
# Have the script write a DONE marker at the end; poll for it, then read the .trx.
Start-Process pwsh -Verb RunAs -ArgumentList "-NoProfile","-ExecutionPolicy","Bypass","-File","<runner>.ps1"
```
Knowing the baseline tells you which failures are pre-existing product/environment issues you should
NOT expect the port to fix. A measurement failure on a scaled (non-100%) display is usually DPI (see
[patterns-and-pitfalls.md](patterns-and-pitfalls.md) Pitfall 12): the ScreenRuler legacy suite scores
**4/5** elevated here (Bounds fails at 150% scale), while the `.Next` port scores **5/5** — its Exe
`app.manifest` makes it DPI-aware where the legacy `Library` project's manifest is silently ignored.
### A1. Inventory the source
- List every `[TestClass]` and `[TestMethod]` in the legacy project. Note `[TestCategory]` tags,
`DataRow`s, and the base-ctor args (`scope`, `WindowSize`, `commandLineArgs`).
- List shared helpers (a `TestHelper`/`*Helpers` static class is common — ScreenRuler's
`TestHelper.cs` is the canonical example). Decide per-helper whether to **port it**, **inline it**,
or **drop it** (Selenium-only scaffolding usually drops).
- For each test, write a one-line statement of *what it asserts* (the behavior), independent of how the
legacy harness did it. You're re-creating that behavior, not the Selenium calls.
### A2. Map the structure
| Legacy piece | `.Next` target |
|---|---|
| `[TestClass] FooTests : UITestBase` | same shape, `using Microsoft.PowerToys.UITest.Next;` |
| ctor `: base(PowerToysSettings, WindowSize.Large)` | `: base(PowerToysModule.PowerToysSettings, WindowSize.Large)` |
| ctor `commandLineArgs: new[]{ "--enable", "Foo" }` | `enableModules: new[]{ "Foo" }` (deterministic module baseline) |
| `TestHelper.InitializeTest(this, …)` | a private setup method, or rely on `UITestBase` hygiene + an explicit nav helper |
| `[TestMethod("Foo.Bar")]` | `[TestMethod]` + keep `[TestCategory("Foo")]` |
### A3. Re-implement each test, method by method
For each legacy method:
1. **Translate the selectors** first (the highest-risk part). Replace `By.XPath`/`By.ClassName` per
[framework-differences.md §3](framework-differences.md). Prefer `By.AccessibilityId` — open the
module's XAML and find the `x:Name`/`AutomationProperties.AutomationId` the control exposes.
2. **Translate the actions** with [api-mapping.md](api-mapping.md). The frequent ones:
- `element.Click(msPreAction: N, …)` → if you relied on the pre-delay, add `Thread.Sleep(N)` then
`element.Click(msPostAction: …)` (`.Next` `Click` has no `msPreAction`).
- A click on a non-invokable element (TextBlock/ListItem whose ancestor handles it) →
`element.MouseClick(...)`.
- Selenium `Actions` drags → `element.Drag(...)` / `MouseHelper.Drag(...)`.
- `testBase.SendKeys(...)` / `Session.PerformMouseAction(...)``KeyboardHelper.*` / `MouseHelper.*`.
3. **Translate the waits.** Replace hand-rolled `while (DateTime.Now < end) { … Task.Delay(...) }`
poll loops with the built-ins: `element.WaitForProperty("ToggleState","On",t)`,
`element.WaitForValue(...)`, `Session.WaitForElement(by,t)`, `Session.WaitFor(() => …, t)`, or
`ClipboardHelper.WaitForText(...)`. Keep a custom poll only when you're polling something with no
built-in (e.g. `Process.GetProcessesByName(...)` — see the ColorPicker `WaitForProcess` helper).
4. **Translate cleanup.** Delete manual `CloseOtherApplications`/`Win+M` (the base does hygiene). For
windows the *test* spawned (overlay/editor), close them in a `finally` with
`WindowControl.TryCloseByApp("PowerToys.<Module>UI")`. Restore any toggle you flipped to its
initial state in a `finally` (see the ColorPicker example's nested `finally`).
5. **Keep the assertions identical in spirit** — same things checked, same pass/fail meaning.
### A4. Port shared helpers thoughtfully
- Start from [../templates/TestHelper.cs](../templates/TestHelper.cs) — it already implements the
common building blocks (navigate, toggle + verify process, read shortcut, discover/activate/close
the module window, clipboard, screen-center) with the right `.Next` idioms; map your legacy helper's
module-specific bits onto it rather than translating Selenium scaffolding line-by-line.
- A static `TestHelper` is fine to keep, but re-point it at the new APIs. Drop members that only
existed to work around Selenium (manual `Session.Attach` dances, STA-clipboard wrappers → use
`ClipboardHelper`).
- Shortcut-string parsing helpers (`ParseShortcutText` turning `"Win + Shift + C"` into `Key[]`) port
almost verbatim — just map `"win"``Key.LWin`. Both examples include this parser; reuse it.
### A5. Validate (write → build → run → iterate)
Build to exit 0 (see [project-setup.md §5](project-setup.md)). Then map each new `[TestMethod]` back
to the legacy method it replaces and confirm none were dropped. On a live desktop, **run in a loop**:
start with one deterministic test (the activation/toggle test), get it green, then widen to the whole
suite. UI runs expose environment-real failures that only show up live — DPI scaling, cursor drift,
and hotkey-arming races (all hit during the ScreenRuler port; see
[patterns-and-pitfalls.md](patterns-and-pitfalls.md) Pitfalls 1215). Diagnose each from the TRX
failure message + the auto-captured failure screenshots, fix, and re-run — don't just re-run hoping
for a different result.
---
## Scenario B — Greenfield from a human sign-off markdown
The module has **no** automated UI tests. Build a new `[Module].UITests` project (no `.Next` suffix)
whose tests come from the module's **manual test sign-off** document — the human checklist QA runs
before a release. `ColorPickerUITest.md` is the archetype:
```text
* Enable the Color Picker in settings and ensure that the hotkey brings up Color Picker
- [] Change `Activate Color Picker shortcut` and check the new shortcut is working
- [] Try all three `Activation behavior`s
- [] Change `Color format for clipboard` and check if the correct format is copied
...
```
### B1. Find the sign-off doc
- Look in the module's folder and its `Tests/`/`UITests/` subfolders for a `*.md` describing manual
test steps (often `<Module>UITest.md`, `<Module>Test.md`, or a section in the module README).
Search the repo for the module name + "test"/"checklist" if it's not obvious.
- If there's genuinely no doc, **ask the user** for the test spec rather than inventing coverage.
### B2. Turn each checklist item into a test intent
For every bullet, write down: **trigger → observable signal → assertion**. Classify each item by how
the new harness can drive it (see [patterns-and-pitfalls.md](patterns-and-pitfalls.md) for the
recipes):
| Checklist phrasing | Drive technique | Observable signal |
|---|---|---|
| "Enable X in settings; module runs" | toggle the page switch | `WaitForProcess("PowerToys.<M>UI", true)` |
| "Hotkey brings up X" | read shortcut from `ShortcutControl`, `KeyboardHelper.SendKeys(...)` | the module's window/overlay appears (`WindowsFinder.WaitForWindowByApp`) |
| "Change shortcut and it works" | set the new shortcut (UI or settings.json), fire it | window appears for the new chord |
| "Change format/option and output matches" | flip the setting, perform the action | clipboard/value matches (`ClipboardHelper.WaitForText`) |
| "Value is shown in the UI" | read it | `element.GetValue()` / `.Name` / `.HelpText` equals expected |
| "Select/remove item from a list" | `Find`+`Click` the item | list count / selection changes |
| "Check logs for errors" | *(usually not automatable)* | note as out-of-scope; don't fake an assertion |
### B3. Group items into test methods
- One `[TestMethod]` per coherent scenario, not necessarily one per bullet — several related bullets
(enable → read shortcut → activate → capture → verify) often belong in one end-to-end flow, exactly
like `ColorPickerEndToEndTests.NavigateReadShortcutActivateAndCapture`.
- Add `[TestCategory("<Module>")]` so the suite is filterable.
- Drive **through the Settings scope** (`base(PowerToysModule.PowerToysSettings)`) for overlay/utility
modules so the runner owns the hotkey and toggles — don't launch the module exe standalone.
### B4. Make the UI observable (flag, don't fix)
Sign-off docs assume a human's eyes. Some signals aren't UIA-readable (a transparent overlay's
displayed HEX, a canvas color). If an assertion needs a hook the product doesn't expose:
- First try the existing readouts: `GetValue()` (reads the Text binding even when
`AutomationProperties.Name` overrides the UIA Name), `Inspect(...)` tree walks, clipboard, window
geometry.
- If there's truly no signal, **flag it to the user** that a small test-only UIA hook is needed (like
ColorPicker's hidden `ColorHexAutomationPeer` TextBlock — `Visibility=Visible, Opacity=0`, bound to
the same source). Do **not** add such a hook to product code yourself without sign-off; describe it
and let the user decide.
### B5. Validate
Build to exit 0. List each checklist item and the `[TestMethod]` (or `TestContext.WriteLine` note)
that covers it, and explicitly call out any items left as manual-only (e.g. "check logs for errors").
---
## Both scenarios — definition of done
- [ ] New project builds to **exit code 0**, referencing `UITestAutomation.Next.csproj` only.
- [ ] No Selenium/Appium/`WindowsDriver`/`By.XPath`/`:4723` left anywhere.
- [ ] Registered in `PowerToys.slnx` with the `*|ARM64`/`*|x64` platform block.
- [ ] (A) Every legacy `[TestMethod]` has a `.Next` counterpart; the legacy project is untouched.
- [ ] (B) Every actionable sign-off item maps to a test or is explicitly noted as manual-only.
- [ ] Toggles/settings the test changes are restored in a `finally`; spawned windows are closed.
- [ ] No product-code edits (or any needed UIA hook is flagged to the user, not silently added).

View File

@@ -1,173 +0,0 @@
# Project setup & scaffolding
How to create, place, name, register, and build the new `.Next` test project. The starter files live
in [../templates/](../templates/).
## 1. Decide the name and location
| Scenario | Project name | Folder |
|---|---|---|
| **A — Port** (legacy UI tests exist) | `[Module].UITests.Next` | `src/modules/[Module]/Tests/[Module].UITests.Next/` |
| **B — Greenfield** (no UI tests) | `[Module].UITests` | `src/modules/[Module]/Tests/[Module].UITests/` |
Rules and judgment:
- **The `.Next` suffix exists only to avoid colliding with an existing legacy project.** If there is
nothing to live alongside (Scenario B), drop it.
- **Match the module's existing test layout.** Many modules already nest tests under a `Tests/`
folder (`MeasureTool/Tests/ScreenRuler.UITests`, `LightSwitch/Tests/LightSwitch.UITests`); others
put the UI-tests project directly under the module root (`colorPicker/ColorPicker.UITests`,
`fancyzones/FancyZones.UITests`). **Mirror whatever the module already does** — don't invent a new
structure. The path-segment count only changes the relative `..\` depth to `common\` in the csproj.
- Keep the **`AssemblyName`** matching the project name (`[Module].UITests.Next`) so logs and build
artifacts are unambiguous; there's no need to strip the `.Next` from the assembly name.
- If the legacy project has an unusual file name (e.g. `HostsEditor.UITests.csproj` inside a
`Hosts.UITests/` folder), prefer a clean `[Module].UITests.Next.csproj`; consistency with the new
examples (`ColorPicker.UITests.csproj`, `Settings.UITests.csproj`) wins.
## 2. Scaffold the csproj
Copy [../templates/Module.UITests.Next.csproj](../templates/Module.UITests.Next.csproj) and replace the
`__MODULE__` placeholder (and fix the `..\` depth on the ProjectReference). The reference csproj
(ColorPicker, whose project folder sits 3 levels under `src/`) is:
```xml
<Project Sdk="Microsoft.NET.Sdk">
<!-- Look at Directory.Build.props in root for common stuff as well -->
<Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" />
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<RootNamespace>Microsoft.__MODULE__.UITests</RootNamespace>
<AssemblyName>__MODULE__.UITests.Next</AssemblyName>
<!-- Microsoft.Testing.Platform: appears in Test Explorer AND runs via dotnet test / vstest. -->
<IsTestingPlatformApplication>true</IsTestingPlatformApplication>
<EnableMSTestRunner>true</EnableMSTestRunner>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<!-- UI tests need a live desktop; never run them as part of MSBuild. -->
<RunVSTest>false</RunVSTest>
</PropertyGroup>
<!-- Stage the built test app under <Platform>\<Configuration>\tests\ so the UI-tests build
pipeline (CopyFiles glob **/<plat>/<config>/tests/**) picks it up. -->
<PropertyGroup>
<OutputPath>$(RepoRoot)$(Platform)\$(Configuration)\tests\__MODULE__.UITests.Next\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSTest" />
</ItemGroup>
<ItemGroup>
<!-- Adjust the ..\ depth to reach src\common from THIS project's folder. -->
<ProjectReference Include="..\..\..\common\UITestAutomation.Next\UITestAutomation.Next.csproj" />
</ItemGroup>
</Project>
```
Critical, non-negotiable bits (CI audits or the build will fail without them):
1. **`<Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" />`** immediately after the
`<Project Sdk=...>` line. `.pipelines/verifyCommonProps.ps1` requires it on every `src/**` csproj.
2. **`OutputType=Exe`**, **`IsTestingPlatformApplication=true`**, **`EnableMSTestRunner=true`** — the
Microsoft.Testing.Platform runner the rest of the repo uses; this is what makes the class appear in
Test Explorer and run via `dotnet test`/`vstest.console.exe`.
3. **`<OutputPath>$(RepoRoot)$(Platform)\$(Configuration)\tests\<Name>\</OutputPath>`** — stages the
build output where the UI-tests pipeline globs (`**/<plat>/<config>/tests/**`). Without it the app
builds to `bin\` and is never picked up by the test job.
4. **`RunVSTest=false`** — UI tests must not run during MSBuild.
5. **ProjectReference to `UITestAutomation.Next.csproj` only** — never the legacy
`UITestAutomation.csproj`. Fix the `..\` depth to match the folder nesting:
- `src/modules/<M>/Tests/<M>.UITests.Next/` (4 levels under `src`) → `..\..\..\..\common\UITestAutomation.Next\UITestAutomation.Next.csproj`
- `src/modules/<M>/<M>.UITests/` (3 levels under `src`) → `..\..\..\common\UITestAutomation.Next\UITestAutomation.Next.csproj`
- `src/settings-ui/<M>.UITests/` (2 levels under `src`) → `..\..\common\UITestAutomation.Next\UITestAutomation.Next.csproj`
> Use `MSTest` (the meta-package) for a test **Exe**, matching the ColorPicker/Settings examples — not
> the bare `MSTest.TestFramework` the harness library itself uses.
## 3. Register in `PowerToys.slnx`
Add the project to [../../../../PowerToys.slnx](../../../../PowerToys.slnx) inside the module's
`<Folder>`, right next to the legacy project (Scenario A) so they're visually paired:
```xml
<Project Path="src/modules/<Module>/Tests/<Module>.UITests.Next/<Module>.UITests.Next.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
```
Match the `<Platform>` mapping block of the sibling projects in the same folder (every UI-tests entry
uses the `*|ARM64 → ARM64` / `*|x64 → x64` pair shown above).
## 4. Add the test class(es) and shared helper
Copy [../templates/ModuleEndToEndTests.cs](../templates/ModuleEndToEndTests.cs) into the project,
rename it to `[Module]EndToEndTests.cs` (or keep the legacy test-class names in Scenario A), and start
filling in test methods.
For anything beyond a single trivial test, also copy
[../templates/TestHelper.cs](../templates/TestHelper.cs) — a static helper with the reusable building
blocks every port needs (navigate to the page, toggle + verify the process, read the activation
shortcut, discover/activate/close the module window with patient retry, clipboard, screen-center).
Fill in the `__MODULE__` / `__MODULEUI__` / AutomationId placeholders and delete what you don't use.
This mirrors how the legacy suites are organized (a `TestHelper` + thin test classes) and is exactly
the shape of the validated ScreenRuler port.
The standard file header is required on every `.cs`:
```csharp
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
```
## 4b. (Coordinate-exact tests only) add a DPI-aware `app.manifest`
If any test drives the mouse by **pixel coordinates** and asserts on an **exact** value (a drag that
must measure `100 x 100`, a click at a precise point), the test host MUST be per-monitor DPI aware,
otherwise `MouseHelper`'s `SetCursorPos`/`GetCursorPos` are virtualized by the display scale and stop
matching winappcli's physical-pixel bounds (a 99px drag measured ~149px on a 150% display).
Copy [../templates/app.manifest](../templates/app.manifest) into the project (or the one from the
module's legacy UITests project) and reference it in the csproj:
```xml
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
```
Tests that only assert on **format** (regex like `\d+ x \d+`) or never touch raw coordinates don't
need the manifest — which is why ColorPicker/Settings `.Next` projects omit it.
## 5. Build & run
```pwsh
# 0. FIRST build of a new project: restore so project.assets.json exists (else NETSDK1004).
dotnet restore src\modules\<Module>\Tests\<Module>.UITests.Next\<Module>.UITests.Next.csproj -p:Platform=x64
# (or run tools\build\build-essentials.cmd once at the start of the session.)
# 1. Build only this project (fast). Exit code 0 = success.
tools\build\build.cmd -Path src\modules\<Module>\Tests\<Module>.UITests.Next -Platform x64 -Configuration Debug
# 2. Run (needs a live desktop + winapp.exe). A .Next project is a Microsoft.Testing.Platform Exe,
# so run the produced exe directly (Test Explorer also works). Filter + TRX report for a tight loop:
$exe = "$PWD\x64\Debug\tests\<Module>.UITests.Next\net10.0-windows10.0.26100.0\<Module>.UITests.Next.exe"
& $exe --filter "TestCategory=<Cat>" --report-trx --report-trx-filename run.trx --results-directory .\TestResults\<Module>
# --filter accepts "TestCategory=X" or "FullyQualifiedName~Y"; omit it to run everything. Exit 0 = all passed.
```
- On build failure, read `build.<Configuration>.<Platform>.errors.log` next to the project.
- `winapp.exe` is a **run-time** prerequisite only (`winget install Microsoft.winappcli`, or set
`WINAPP_CLI_PATH`). A migration that compiles clean is valid even where the CLI/desktop is absent;
say so and list coverage.
- `dotnet test` also works for a one-shot run, but prefer the produced exe for a fast iterate loop and
do **not** run UI tests from inside an MSBuild step — they need an interactive session.

View File

@@ -1,54 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<!--
TEMPLATE — copy into src/modules/<Module>/Tests/<Module>.UITests.Next/ and replace:
__MODULE__ -> the module name used for the project/assembly (e.g. ColorPicker, ScreenRuler)
the ProjectReference ..\ depth -> enough ..\ to reach src\common from THIS folder
(see references/project-setup.md §2)
For a GREENFIELD project (module had no UI tests), rename the file and AssemblyName to drop
the ".Next" suffix (use <Module>.UITests).
-->
<!-- REQUIRED: must be the first line after <Project>. CI (verifyCommonProps.ps1) audits this. -->
<Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" />
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<RootNamespace>Microsoft.__MODULE__.UITests</RootNamespace>
<AssemblyName>__MODULE__.UITests.Next</AssemblyName>
<!--
Microsoft.Testing.Platform: the modern runner Directory.Build.props enables repo-wide, so this
test class appears in Test Explorer AND can be run via `dotnet test` / `vstest.console.exe`.
-->
<IsTestingPlatformApplication>true</IsTestingPlatformApplication>
<EnableMSTestRunner>true</EnableMSTestRunner>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<!-- UI tests need a live desktop; never run them as part of MSBuild. -->
<RunVSTest>false</RunVSTest>
</PropertyGroup>
<!--
Stage the built test app under <Platform>\<Configuration>\tests\ so the UI-tests build pipeline
(CopyFiles glob **/<plat>/<config>/tests/**) picks it up, matching the other *.UITests projects.
Without this it builds to bin\ and is never staged into the artifact.
-->
<PropertyGroup>
<OutputPath>$(RepoRoot)$(Platform)\$(Configuration)\tests\__MODULE__.UITests.Next\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSTest" />
</ItemGroup>
<ItemGroup>
<!-- Reference the NEW harness only. NEVER reference ..\common\UITestAutomation\UITestAutomation.csproj.
Adjust the ..\ depth so it resolves from this project's folder to src\common. -->
<ProjectReference Include="..\..\..\..\common\UITestAutomation.Next\UITestAutomation.Next.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,144 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// TEMPLATE — a starting scaffold for a `.Next` UI-test class. Replace __MODULE__ / __MODULEUI__ /
// selectors with the real values for your module, delete what you don't need, and add test methods.
// See the skill's references/patterns-and-pitfalls.md for the full recipe catalog and
// ColorPickerEndToEndTests.cs for a complete worked example.
using System.Diagnostics;
using Microsoft.PowerToys.UITest.Next;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Microsoft.__MODULE__.UITests;
[TestClass]
public class __MODULE__EndToEndTests : UITestBase
{
// Drive overlay/utility modules through the Settings scope so the runner owns the activation
// hotkey and module toggles. `enableModules` enables ONLY the listed modules (disabling the rest)
// before launch — pass just the one under test so the runner boots a single module (faster on a
// fresh CI profile + isolated from other modules' hotkeys/overlays). The name is the settings.json
// "enabled" key (note spaces, e.g. "Measure Tool", "PowerToys Run"). Add a WindowSize if needed.
public __MODULE__EndToEndTests()
: base(PowerToysModule.PowerToysSettings, enableModules: new[] { "__MODULE_SETTINGS_KEY__" })
{
}
[TestMethod]
[TestCategory("__MODULE__")]
public void ExampleScenario()
{
try
{
RunTest();
}
finally
{
// Tolerant cleanup — close any window the test spawned, then Settings. Never throws, so it
// can't mask the real failure.
WindowControl.TryCloseByApp("__MODULEUI__");
WindowControl.TryCloseByApp("PowerToys.Settings");
}
}
private void RunTest()
{
// 1. Navigate to the module's Settings page (adjust selector / nav-item id for your module).
// Some pages use a left-nav NavigationViewItem by AutomationId; others a dashboard label.
// Session.Find<NavigationViewItem>(By.AccessibilityId("__MODULE__NavItem")).Click(msPostAction: 500);
// 2. Find the page enable toggle and verify the module process follows it.
var toggle = Find<ToggleSwitch>(By.Name("__MODULE__"));
bool initialIsOn = toggle.IsOn;
try
{
if (!toggle.IsOn)
{
toggle.Toggle(true);
Assert.IsTrue(toggle.WaitForProperty("ToggleState", "On", 5_000), "Toggle didn't turn On.");
Assert.IsTrue(WaitForProcess("__MODULEUI__", expected: true, 10_000), "Process didn't start.");
}
// 3. Read the activation shortcut from the ShortcutControl's EditButton (HelpText carries
// the readable chord, e.g. "Win + Shift + C").
var editButton = Find<Button>(By.AccessibilityId("EditButton"));
Key[] keys = ParseShortcutText(editButton.HelpText);
Assert.IsTrue(keys.Length > 0, $"Could not parse shortcut '{editButton.HelpText}'.");
// 4. Fire the hotkey (retry — the runner arms its hook asynchronously) and wait for the
// module window/overlay to appear.
Session? appWindow = null;
for (int attempt = 1; attempt <= 3 && appWindow is null; attempt++)
{
KeyboardHelper.SendKeys(keys);
appWindow = WindowsFinder.WaitForWindowByApp("__MODULEUI__", _ => true, timeoutMS: 2_500);
}
Assert.IsNotNull(appWindow, "Module window did not appear after firing the shortcut.");
// 5. ... assert on the module's UI (read values, click, inspect tree, check clipboard) ...
TestContext.WriteLine($"Module window appeared: hwnd={appWindow!.WindowHandle}");
}
finally
{
// Restore the toggle to its initial state, tolerantly.
try
{
if (toggle.IsOn != initialIsOn)
{
toggle.Toggle(initialIsOn);
}
}
catch
{
}
}
}
/// <summary>Poll for a process becoming present/absent (no built-in wait for this).</summary>
private static bool WaitForProcess(string name, bool expected, int timeoutMS)
{
var deadline = DateTime.UtcNow + TimeSpan.FromMilliseconds(timeoutMS);
while (DateTime.UtcNow < deadline)
{
if ((Process.GetProcessesByName(name).Length > 0) == expected)
{
return true;
}
Thread.Sleep(250);
}
return false;
}
/// <summary>Parse a UI shortcut string like "Win + Shift + C" into the Key chord.</summary>
private static Key[] ParseShortcutText(string shortcutText)
{
var parts = shortcutText.Split(new[] { " + ", "+", " " }, StringSplitOptions.RemoveEmptyEntries);
var keys = new List<Key>();
foreach (var raw in parts)
{
var part = raw.Trim().ToLowerInvariant();
Key? key = part switch
{
"win" or "windows" => Key.LWin,
"ctrl" or "control" => Key.Ctrl,
"shift" => Key.Shift,
"alt" => Key.Alt,
_ when part.Length == 1 && part[0] >= 'a' && part[0] <= 'z' =>
(Key)Enum.Parse(typeof(Key), part.ToUpperInvariant()),
_ => null,
};
if (key.HasValue)
{
keys.Add(key.Value);
}
}
return keys.ToArray();
}
}

View File

@@ -1,218 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// TEMPLATE — a static helper for a `.Next` UI-test project, distilled from the validated ScreenRuler
// port. Copy alongside ModuleEndToEndTests.cs, then:
// • Replace __MODULE__ (project name) and __MODULEUI__ (the module's PROCESS name, e.g.
// "PowerToys.MeasureToolUI" — NOT the window title; see ModuleConfigData.cs in the harness).
// • Fill in the AutomationIds for your module's nav item(s), toggle, and shortcut card from the
// module's XAML (or discover them live: `winapp ui search "<id>" -a PowerToys.Settings --json`).
// • Delete the helpers you don't need. Keep each helper ADAPTABLE — every module is different.
// See references/patterns-and-pitfalls.md for the full recipe catalog these are based on.
using Microsoft.PowerToys.UITest.Next;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Microsoft.__MODULE__.UITests;
public static class TestHelper
{
// ── Customize: AutomationIds + process name ───────────────────────────────────────────────
// The module's PROCESS name (winappcli -a). Window TITLE may differ — use the process name.
public const string ModuleProcess = "__MODULEUI__";
// Left-nav item AutomationId for the module's Settings page, and its parent group (if the item
// lives under a collapsible group like "System Tools"). Set ParentNavItemId to null if there's none.
public const string NavItemId = "__MODULE__NavItem";
public const string? ParentNavItemId = "SystemToolsNavItem";
// The page enable ToggleSwitch and the ShortcutControl card AutomationIds.
public const string ToggleId = "Toggle___MODULE__";
public const string ShortcutCardId = "Shortcut___MODULE__";
// ── Navigation ────────────────────────────────────────────────────────────────────────────
/// <summary>Navigate to the module's Settings page (expanding its parent nav group if needed).</summary>
public static void NavigateToPage(UITestBase testBase)
{
// A collapsible parent group hides its children until expanded; expand only when the child
// isn't already in the tree (re-clicking an expanded group would collapse it).
if (ParentNavItemId is not null && !testBase.Session.Has(By.AccessibilityId(NavItemId), 500))
{
testBase.Session.Find<NavigationViewItem>(By.AccessibilityId(ParentNavItemId), 5000).Click(msPostAction: 500);
}
testBase.Session.Find<NavigationViewItem>(By.AccessibilityId(NavItemId), 5000).Click(msPostAction: 800);
}
// ── Toggle ────────────────────────────────────────────────────────────────────────────────
/// <summary>Set the page enable toggle and wait for the UI to reflect the new state.</summary>
public static ToggleSwitch SetToggle(UITestBase testBase, bool enable)
{
var toggle = testBase.Session.Find<ToggleSwitch>(By.AccessibilityId(ToggleId), 5000);
toggle.Toggle(enable);
toggle.WaitForProperty("ToggleState", enable ? "On" : "Off", 5000);
return toggle;
}
/// <summary>Set the toggle and assert it (and optionally the module process) reached the state.</summary>
public static void SetAndVerifyToggle(UITestBase testBase, bool enable, bool verifyProcess = false, int timeoutMs = 10_000)
{
var toggle = SetToggle(testBase, enable);
Assert.AreEqual(enable, toggle.IsOn, $"Toggle should be {(enable ? "On" : "Off")}.");
if (verifyProcess)
{
Assert.IsTrue(
WaitForProcess(ModuleProcess, expected: enable, timeoutMs),
$"Process '{ModuleProcess}' should be {(enable ? "running" : "stopped")} after toggling.");
}
}
// ── Activation shortcut ───────────────────────────────────────────────────────────────────
/// <summary>Read the activation shortcut from the ShortcutControl's EditButton HelpText.</summary>
public static Key[] ReadActivationShortcut(UITestBase testBase)
{
var card = testBase.Session.Find<Element>(By.AccessibilityId(ShortcutCardId), 5000);
var editButton = card.Find<Element>(By.AccessibilityId("EditButton"), 5000);
return ParseShortcutText(editButton.HelpText);
}
/// <summary>Parse "Win + Ctrl + Shift + M" into a Key chord (note: "win" maps to <see cref="Key.LWin"/>).</summary>
public static Key[] ParseShortcutText(string shortcutText)
{
var keys = new List<Key>();
if (string.IsNullOrEmpty(shortcutText))
{
return keys.ToArray();
}
foreach (var raw in shortcutText.Split(new[] { " + ", "+", " " }, StringSplitOptions.RemoveEmptyEntries))
{
var part = raw.Trim().ToLowerInvariant();
Key? key = part switch
{
"win" or "windows" => Key.LWin,
"ctrl" or "control" => Key.Ctrl,
"shift" => Key.Shift,
"alt" => Key.Alt,
_ when part.Length == 1 && part[0] >= 'a' && part[0] <= 'z' =>
(Key)Enum.Parse(typeof(Key), part.ToUpperInvariant()),
_ => null,
};
if (key.HasValue)
{
keys.Add(key.Value);
}
}
return keys.ToArray();
}
// ── Module window lifecycle ───────────────────────────────────────────────────────────────
/// <summary>True when at least one of the module's windows is open.</summary>
public static bool IsModuleUIOpen() => WindowsFinder.ListByApp(ModuleProcess).Count > 0;
/// <summary>Poll until the module UI reaches the requested presence.</summary>
public static bool WaitForModuleUIState(bool shouldBeOpen, int timeoutMs = 5000, int pollMs = 100)
{
var deadline = DateTime.UtcNow.AddMilliseconds(timeoutMs);
while (DateTime.UtcNow < deadline)
{
if (IsModuleUIOpen() == shouldBeOpen)
{
return true;
}
Thread.Sleep(pollMs);
}
return false;
}
public static bool WaitForModuleUI(int timeoutMs = 5000) => WaitForModuleUIState(true, timeoutMs);
public static bool WaitForModuleUIToDisappear(int timeoutMs = 5000) => WaitForModuleUIState(false, timeoutMs);
/// <summary>
/// Send the activation chord, retrying until the module UI appears. The runner arms its keyboard
/// hook asynchronously after the module is enabled, so the first chord is easily lost — settle
/// first, then retry (see Recipe 4 / Pitfall 14).
/// </summary>
public static bool SendShortcutUntilVisible(UITestBase testBase, Key[] activationKeys, int attempts = 5, int perAttemptMs = 3000)
{
Thread.Sleep(1500); // let the just-enabled module register its global hotkey
for (int i = 0; i < attempts; i++)
{
KeyboardHelper.SendKeys(activationKeys);
if (WaitForModuleUI(perAttemptMs))
{
return true;
}
}
return false;
}
/// <summary>
/// Activate the module via its shortcut and return a PROCESS-scoped session for its window(s).
/// Process scope (<see cref="Session.FromProcess"/>) resolves controls across whichever of the
/// module's windows owns them — the winappcli equivalent of the legacy <c>global: true</c> Find.
/// </summary>
public static Session ActivateModule(UITestBase testBase, Key[] activationKeys, string testName)
{
ClipboardHelper.Clear();
Assert.IsTrue(
SendShortcutUntilVisible(testBase, activationKeys),
$"Module UI should appear after the activation shortcut for {testName}: {string.Join(" + ", activationKeys)}");
return Session.FromProcess(ModuleProcess, PowerToysModule.PowerToysSettings, timeoutMS: 5000);
}
/// <summary>Close the module UI if open (best-effort, tolerant — safe in a finally).</summary>
public static void CloseModuleUI(UITestBase testBase)
{
if (!IsModuleUIOpen())
{
return;
}
// Prefer an in-UI Close button if the module has one; otherwise WM_CLOSE every window.
// try { Session.FromProcess(ModuleProcess).Find<Element>(By.AccessibilityId("Button_Close"), 2000).Click(); } catch { }
WindowControl.TryCloseByApp(ModuleProcess);
}
// ── Utilities ─────────────────────────────────────────────────────────────────────────────
/// <summary>Poll for a process becoming present/absent (no built-in wait for this).</summary>
public static bool WaitForProcess(string processName, bool expected, int timeoutMs)
{
var deadline = DateTime.UtcNow.AddMilliseconds(timeoutMs);
while (DateTime.UtcNow < deadline)
{
if ((System.Diagnostics.Process.GetProcessesByName(processName).Length > 0) == expected)
{
return true;
}
Thread.Sleep(250);
}
return false;
}
/// <summary>
/// Primary-monitor centre in PHYSICAL pixels — the right anchor for coordinate gestures (don't
/// offset from the current cursor, which can be off-screen). Correct only when the test host is
/// per-monitor DPI aware (add the app.manifest, Pitfall 12); otherwise the size is virtualized.
/// </summary>
public static (int X, int Y) ScreenCenter()
{
var size = System.Windows.Forms.SystemInformation.PrimaryMonitorSize;
return (size.Width / 2, size.Height / 2);
}
}

View File

@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
TEMPLATE app.manifest for a .Next UI-test project.
ADD THIS ONLY for projects with COORDINATE-EXACT tests (mouse drag/click asserting on exact
pixel/measurement values, e.g. Screen Ruler's Bounds "100 x 100"). Without PerMonitorV2 the test
host is DPI-unaware and MouseHelper's SetCursorPos/GetCursorPos coordinates are virtualized by the
display scale factor, so they no longer match the PHYSICAL pixels winappcli reports (a 99px drag
measured ~149px on a 150% display).
Wire it into the csproj:
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
Replace __MODULE__ in the assemblyIdentity name.
-->
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="__MODULE__.UITests.Next.app"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10+ feature support for unpackaged apps. -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
</assembly>

View File

@@ -31,9 +31,7 @@ Migrate PowerToys modules from WPF (`System.Windows.*`) to WinUI 3 (`Microsoft.U
## Migration Strategy
### Phase-by-Phase Scope
Work on bounded problems, not the entire codebase at once. Each phase should compile before moving to the next.
### Recommended Order
1. **Project file** — Update TFM, NuGet packages, set `<UseWinUI>true</UseWinUI>`
2. **Data models and business logic** — No UI dependencies, migrate first
@@ -47,213 +45,79 @@ Work on bounded problems, not the entire codebase at once. Each phase should com
10. **Installer & build pipeline** — Update WiX, signing, build events
11. **Tests** — Adapt for WinUI 3 runtime, async patterns
### Migration Contract: Prohibited Patterns
### Key Principles
These rules capture human judgment and must be applied consistently across every file. Do NOT deviate.
**Architecture prohibitions:**
- **Do NOT overwrite `App.xaml` / `App.xaml.cs`** — WinUI 3 has different lifecycle boilerplate. Merge resources and init code into the generated WinUI 3 App class.
- **Do NOT create Exe→WinExe `ProjectReference`** — Extract shared code to a Library project. Causes phantom build artifacts.
- **Do NOT instantiate services directly** — Use DI and CommunityToolkit.Mvvm patterns.
- **Do NOT create a `Window` subclass for every dialog or sub-page** — use `ContentDialog` for in-app dialogs and `Frame`/`Page` navigation for sub-views. Separate `Window` classes are reserved for distinct top-level surfaces (e.g., FancyZones editor, OOBE).
- **Do NOT omit `WindowsPackageType=None` and `WindowsAppSDKSelfContained=true`** — Both are mandatory in the csproj for every WinUI 3 module in PowerToys. Without them the app crashes at startup with `COMException: ClassFactory cannot supply requested class` because the WinUI 3 runtime DLLs are not found.
**XAML prohibitions:**
- **Do NOT use `{DynamicResource}`** — Replace with `{ThemeResource}` (theme-reactive) or `{StaticResource}`.
- **Do NOT use `{Binding}` in `Setter.Value`** — Not supported in WinUI 3. Use `{StaticResource}`.
- **Do NOT use `{x:Static}`** — Replace with `{x:Bind}`, `x:Uid`, or code-behind.
- **Do NOT use `{x:Type}`** — Not supported. Use `x:DataType` for DataTemplate, or code-behind.
- **Do NOT use `clr-namespace:`** — Replace with `using:` in all xmlns declarations.
- **Do NOT use `Style.Triggers` / `DataTrigger` / `EventTrigger`** — Replace with `VisualStateManager`.
- **Do NOT use `MultiBinding`** — Replace with `x:Bind` function binding or computed ViewModel property.
- **Do NOT use `Visibility="Hidden"`** — WinUI only has `Visible` and `Collapsed`. Use `Opacity="0"` if layout must be preserved.
- **Do NOT use `IsDefault` / `IsCancel`** — Use `AccentButtonStyle` for primary button; handle Enter/Escape in code-behind.
- **Do NOT omit `BasedOn` when overriding default styles** — Without it, your style replaces the entire default. Always use `BasedOn="{StaticResource DefaultButtonStyle}"` etc.
- **Do NOT omit `XamlControlsResources` as first merged dictionary** — It provides default Fluent styles. Without it, controls have no visual appearance.
**Code-behind prohibitions:**
- **Do NOT use `Application.Current.Dispatcher`** — Store `DispatcherQueue` in a static field explicitly.
- **Do NOT use `Window.Current`** — Not supported. Use a custom `App.Window` static property.
- **Do NOT put `DataContext`, `Resources`, or `VisualStateManager` on `Window`** — WinUI 3 `Window` is NOT a `DependencyObject`. Use a root `Page`/`UserControl`/`Grid`.
- **Do NOT use tunneling/preview events** (`PreviewMouseDown`, `PreviewKeyDown`) — WinUI has no tunneling. Use bubbling equivalents with `Handled` property or `AddHandler(handledEventsToo: true)`.
**Resource prohibitions:**
- **Do NOT use `Properties.Resources.MyString`** — Replace with `ResourceLoaderInstance.ResourceLoader.GetString("MyString")`.
- **Do NOT initialize `ResourceLoader`-dependent values as static fields** — Wrap in `Lazy<T>` or null-coalescing property.
- **Do NOT use `pack://` URIs** — Replace with `ms-appx:///` scheme.
- **Do NOT overwrite `App.xaml` / `App.xaml.cs`** — WinUI 3 has different application lifecycle boilerplate. Merge your resources and initialization code into the generated WinUI 3 App class.
- **Do NOT create Exe→WinExe `ProjectReference`** — Extract shared code to a Library project. This causes phantom build artifacts.
- **Use `Lazy<T>` for resource-dependent statics** — `ResourceLoader` is not available at class-load time in all contexts.
## Quick Reference Tables
### Namespace Mapping
| WPF | WinUI 3 | Notes |
|-----|---------|-------|
| `System.Windows` | `Microsoft.UI.Xaml` | Root namespace |
| `System.Windows.Controls` | `Microsoft.UI.Xaml.Controls` | Core controls |
| `System.Windows.Controls.Primitives` | `Microsoft.UI.Xaml.Controls.Primitives` | Low-level primitives |
| `System.Windows.Media` | `Microsoft.UI.Xaml.Media` | Brushes, transforms |
| `System.Windows.Media.Animation` | `Microsoft.UI.Xaml.Media.Animation` | Storyboard, animations |
| `System.Windows.Media.Imaging` | `Microsoft.UI.Xaml.Media.Imaging` (UI) / `Windows.Graphics.Imaging` (processing) | Split by purpose |
| `System.Windows.Media.Media3D` | **No equivalent** | Use Win2D or Composition APIs |
| `System.Windows.Shapes` | `Microsoft.UI.Xaml.Shapes` | Rectangle, Ellipse, Path |
| `System.Windows.Input` | `Microsoft.UI.Xaml.Input` | Pointer, keyboard, focus |
| `System.Windows.Data` | `Microsoft.UI.Xaml.Data` | Binding, IValueConverter |
| `System.Windows.Documents` | `Microsoft.UI.Xaml.Documents` | Limited — RichTextBlock + Paragraph |
| `System.Windows.Markup` | `Microsoft.UI.Xaml.Markup` | XAML parsing, markup extensions |
| `System.Windows.Automation` | `Microsoft.UI.Xaml.Automation` | Accessibility / UI Automation |
| `System.Windows.Navigation` | **No direct equivalent** | Use `Frame.Navigate()` |
| `System.Windows.Threading` | `Microsoft.UI.Dispatching` | Dispatcher → DispatcherQueue |
| `System.Windows.Interop` | `WinRT.Interop` / `Microsoft.UI.Xaml.Hosting` | HWND interop |
### Control Replacements (No 1:1 Mapping)
These WPF controls have no direct counterpart and require a different control or third-party package:
| WPF Control | WinUI 3 Replacement | Notes |
|-------------|---------------------|-------|
| `DataGrid` | [`WinUI.TableView`](https://github.com/w-ahmad/WinUI.TableView) | Community library; the Toolkit `DataGrid` is no longer maintained. Legacy code may still pin v7 `CommunityToolkit.WinUI.UI.Controls.DataGrid` 7.1.2 |
| `Ribbon` | `CommandBar` / `NavigationView`, or [Toolkit Labs Ribbon](https://github.com/CommunityToolkit/Labs-Windows/tree/main/components/Ribbon) | No first-party Ribbon in WinUI; Labs component is experimental/partial |
| `Menu` / `MenuItem` | `MenuBar` / `MenuBarItem` / `MenuFlyout` | `MenuBar` for classic menu, `MenuFlyout` for context |
| `ContextMenu` | `MenuFlyout` | Assign to `ContextFlyout` property |
| `ToolBar` / `ToolBarTray` | `CommandBar` + `AppBarButton` | |
| `StatusBar` | Custom `Grid`/`StackPanel` or `InfoBar` | No StatusBar control |
| `TabControl` | `TabView` or `NavigationView` (top mode) | `TabView` for closeable tabs |
| `DocumentViewer` | `WebView2` | Render PDFs/XPS inside WebView2 |
| `FlowDocument` | `RichTextBlock` | Partial replacement only |
| `RichTextBox` | `RichEditBox` | Rich text editing |
| `GroupBox` | `Expander` (built-in) or `HeaderedContentControl` (Toolkit) | See [Layout & Header Controls from CommunityToolkit.WinUI](#layout--header-controls-from-communitytoolkitwinui) below |
| `Label` | `TextBlock` | WPF `Label` is a `ContentControl`; use `TextBlock` + `AccessKey` |
| `TreeView` | `TreeView` (native) | Available natively, but data binding model differs significantly |
| `MessageBox` | `ContentDialog` | Must set `XamlRoot` before `ShowAsync()` |
| `MediaElement` | `MediaPlayerElement` | Different API |
| `AccessText` | Not available | Use `AccessKey` property on target control |
### Layout & Header Controls from CommunityToolkit.WinUI
These WPF controls have no built-in WinUI 3 equivalent — install the corresponding CommunityToolkit package. **The NuGet package id and the XAML namespace differ intentionally**: package names end in `.Primitives` / `.HeaderedControls`, but the registered XAML namespace is the shorter `CommunityToolkit.WinUI.Controls` (confirmed in the [official Microsoft Q&A](https://learn.microsoft.com/en-us/answers/questions/5746230/why-does-communitytoolkit-uwp-controls-primitive-u)).
| WPF Control | WinUI 3 Replacement | NuGet Package | XAML Namespace |
|-------------|---------------------|---------------|----------------|
| `WrapPanel` | `WrapPanel` | `CommunityToolkit.WinUI.Controls.Primitives` | `using:CommunityToolkit.WinUI.Controls` |
| `UniformGrid` | `UniformGrid` | `CommunityToolkit.WinUI.Controls.Primitives` | `using:CommunityToolkit.WinUI.Controls` |
| `DockPanel` | `DockPanel` | `CommunityToolkit.WinUI.Controls.Primitives` | `using:CommunityToolkit.WinUI.Controls` |
| `GroupBox` (alt.) | `HeaderedContentControl` | `CommunityToolkit.WinUI.Controls.HeaderedControls` | `using:CommunityToolkit.WinUI.Controls` |
### No Equivalent — Requires Architectural Rework
These WPF features have no WinUI counterpart and require redesign, not find-and-replace:
| WPF Feature | WinUI 3 Replacement Strategy |
|-------------|------------------------------|
| `Style.Triggers` / `DataTrigger` | `VisualStateManager` with `StateTrigger` — see [XAML Migration](./references/xaml-migration.md) |
| `MultiBinding` | `x:Bind` function binding: `{x:Bind local:Converters.Format(VM.A, VM.B), Mode=OneWay}` |
| `RoutedUICommand` / `CommandBinding` | `ICommand` / `[RelayCommand]` from CommunityToolkit.Mvvm. WinUI also has `StandardUICommand` / `XamlUICommand` for platform commands. |
| `AdornerLayer` / `Adorner` | Depends on use case: `TeachingTip`/`InfoBar` (validation), `Popup` (overlays), `PlaceholderText` (watermarks), Canvas overlay (decorations) |
| `Visibility.Hidden` | `Opacity="0"` with `Visibility="Visible"` (preserves layout space) |
| `Window.Resources` / `Window.DataContext` | Move to root `Grid.Resources` / root `Page`/`UserControl` — WinUI `Window` is NOT a DependencyObject |
| Tunneling events (`Preview*`) | Use bubbling equivalents + `Handled` property or `AddHandler(handledEventsToo: true)` |
| WPF | WinUI 3 |
|-----|---------|
| `System.Windows` | `Microsoft.UI.Xaml` |
| `System.Windows.Controls` | `Microsoft.UI.Xaml.Controls` |
| `System.Windows.Media` | `Microsoft.UI.Xaml.Media` |
| `System.Windows.Media.Imaging` | `Microsoft.UI.Xaml.Media.Imaging` (UI) / `Windows.Graphics.Imaging` (processing) |
| `System.Windows.Input` | `Microsoft.UI.Xaml.Input` |
| `System.Windows.Data` | `Microsoft.UI.Xaml.Data` |
| `System.Windows.Threading` | `Microsoft.UI.Dispatching` |
| `System.Windows.Interop` | `WinRT.Interop` |
### Critical API Replacements
| WPF | WinUI 3 | Notes |
|-----|---------|-------|
| `Dispatcher.Invoke()` | `DispatcherQueue.TryEnqueue()` | Different return type (`bool`), async by default |
| `Dispatcher.Invoke()` | `DispatcherQueue.TryEnqueue()` | Different return type (`bool`) |
| `Dispatcher.CheckAccess()` | `DispatcherQueue.HasThreadAccess` | Property vs method |
| `Application.Current.Dispatcher` | Store `DispatcherQueue` in static field | See [Threading](./references/threading-and-windowing.md) |
| `Window.Current` | Custom `App.Window` static property | Not supported in Windows App SDK |
| `Application.Current.MainWindow` | Custom `App.Window` static property | Must track manually |
| `MessageBox.Show()` | `ContentDialog` | Must set `XamlRoot` |
| `System.Windows.Clipboard` | `Windows.ApplicationModel.DataTransfer.Clipboard` | Different API surface |
| `RoutedUICommand` / `CommandBinding` | `ICommand` / `[RelayCommand]` | Remove `CommandBinding`; bind `ICommand` directly |
| `Properties.Resources.MyString` | `ResourceLoaderInstance.ResourceLoader.GetString("MyString")` | Lazy-init pattern |
| `DynamicResource` | `ThemeResource` | Theme-reactive only |
| `clr-namespace:` | `using:` | XAML namespace prefix |
| `{x:Static props:Resources.Key}` | `x:Uid` or `ResourceLoader.GetString()` | .resx → .resw |
| `DataType="{x:Type m:Foo}"` | `x:DataType="m:Foo"` | `x:Type` not supported |
| `DataType="{x:Type m:Foo}"` | Remove or use code-behind | `x:Type` not supported |
| `Properties.Resources.MyString` | `ResourceLoaderInstance.ResourceLoader.GetString("MyString")` | Lazy-init pattern |
| `Application.Current.MainWindow` | Custom `App.Window` static property | Must track manually |
| `SizeToContent="Height"` | Custom `SizeToContent()` via `AppWindow.Resize()` | See [Windowing](./references/threading-and-windowing.md) |
| `MouseLeftButtonDown` | `PointerPressed` | Mouse → Pointer events |
| `Pack URI (pack://...)` | `ms-appx:///` | Resource URI scheme |
| `Observable` (custom base) | `ObservableObject` + `[ObservableProperty]` | CommunityToolkit.Mvvm |
| `RelayCommand` (custom) | `[RelayCommand]` source generator | CommunityToolkit.Mvvm |
| `JpegBitmapEncoder` | `BitmapEncoder.CreateAsync(JpegEncoderId, stream)` | Async, unified API |
| `encoder.QualityLevel = 85` | `BitmapPropertySet { "ImageQuality", 0.85f }` | int 1-100 → float 0-1 |
### Event Replacements (Mouse → Pointer)
| WPF Event | WinUI 3 Event | Notes |
|-----------|--------------|-------|
| `MouseLeftButtonDown` | `PointerPressed` | Check `IsLeftButtonPressed` on args |
| `MouseLeftButtonUp` | `PointerReleased` | Check pointer properties |
| `MouseRightButtonDown` | `RightTapped` | Or `PointerPressed` with right button check |
| `MouseMove` | `PointerMoved` | `MouseEventArgs``PointerRoutedEventArgs` |
| `MouseWheel` | `PointerWheelChanged` | Different event args |
| `MouseEnter` / `MouseLeave` | `PointerEntered` / `PointerExited` | |
| `MouseDoubleClick` | `DoubleTapped` | Different event args |
| `PreviewMouseDown` | `PointerPressed` | No tunneling — use `Handled` or `AddHandler` |
| `PreviewKeyDown` | `KeyDown` | `KeyEventArgs``KeyRoutedEventArgs` |
### Property Replacements
| WPF | WinUI 3 | Context |
|-----|---------|---------|
| `Visibility.Hidden` | `Visibility.Collapsed` or `Opacity="0"` | Use `Opacity="0"` to preserve layout |
| `TextWrapping.WrapWithOverflow` | `TextWrapping.Wrap` | WinUI doesn't distinguish |
| `Focusable="True"` | `IsTabStop="True"` | Different property name |
| `ContextMenu=` | `ContextFlyout=` | On any `UIElement` |
| `MediaElement` | `MediaPlayerElement` | Different API |
| `SnapsToDevicePixels` | Not available | WinUI handles pixel snapping internally |
### NuGet Package Migration
| WPF | WinUI 3 | Notes |
|-----|---------|-------|
| `Microsoft.Xaml.Behaviors.Wpf` | `Microsoft.Xaml.Behaviors.WinUI.Managed` | |
| `WPF-UI` (Lepo) | **Remove** — use native WinUI 3 controls | |
| `CommunityToolkit.Mvvm` | `CommunityToolkit.Mvvm` (same) | |
| `Microsoft.Toolkit.Wpf.*` | `CommunityToolkit.WinUI.*` | |
| (none) | `Microsoft.WindowsAppSDK` | Required |
| (none) | `Microsoft.Windows.SDK.BuildTools` | Required |
| (none) | `WinUIEx` | Optional, window helpers |
| (none) | `CommunityToolkit.WinUI.Converters` | Optional |
| (none) | `CommunityToolkit.WinUI.Controls.Primitives` | Optional — `WrapPanel`, `UniformGrid`, `DockPanel`, `ConstrainedBox` |
| (none) | `CommunityToolkit.WinUI.Controls.HeaderedControls` | Optional — `HeaderedContentControl`, `HeaderedItemsControl`, `HeaderedTreeView` |
| (none) | `CommunityToolkit.WinUI.Controls.SettingsControls` | Optional — `SettingsCard`, `SettingsExpander` |
| (none) | `CommunityToolkit.WinUI.Controls.Sizers` | Optional — `GridSplitter` |
| (none) | `CommunityToolkit.WinUI.UI.Controls.DataGrid` | Legacy v7 — only for migrating existing `DataGrid` code; prefer `WinUI.TableView` |
| WPF | WinUI 3 |
|-----|---------|
| `Microsoft.Xaml.Behaviors.Wpf` | `Microsoft.Xaml.Behaviors.WinUI.Managed` |
| `WPF-UI` (Lepo) | Remove — use native WinUI 3 controls |
| `CommunityToolkit.Mvvm` | `CommunityToolkit.Mvvm` (same) |
| `Microsoft.Toolkit.Wpf.*` | `CommunityToolkit.WinUI.*` |
| (none) | `Microsoft.WindowsAppSDK` |
| (none) | `Microsoft.Windows.SDK.BuildTools` |
| (none) | `WinUIEx` (optional, for window helpers) |
| (none) | `CommunityToolkit.WinUI.Converters` |
### XAML Syntax Changes
| WPF | WinUI 3 | Notes |
|-----|---------|-------|
| `xmlns:local="clr-namespace:MyApp"` | `xmlns:local="using:MyApp"` | CLR → using syntax |
| `{DynamicResource Key}` | `{ThemeResource Key}` | Re-evaluates on theme change |
| `{StaticResource Key}` | `{StaticResource Key}` | Same — resolved once at load |
| `{x:Static Type.Member}` | `{x:Bind}` or code-behind | |
| `{x:Type local:MyType}` | Not supported | Use `x:DataType` for DataTemplate |
| `{x:Array}` | Not supported | Create collections in code-behind |
| `<Style.Triggers>` / `<DataTrigger>` | `VisualStateManager` | See [XAML Migration](./references/xaml-migration.md) |
| `{Binding}` in `Setter.Value` | Not supported — use `StaticResource` | |
| `Content="{x:Static p:Resources.Cancel}"` | `x:Uid="Cancel"` with `.Content` in `.resw` | |
| `sys:String` / `sys:Int32` / etc. | `x:String` / `x:Int32` / etc. | XAML intrinsic types |
| `<ui:FluentWindow>` (WPF-UI) | `<Window>` | Native + `ExtendsContentIntoTitleBar` |
| `<ui:NumberBox>` / `<ui:ProgressRing>` (WPF-UI) | Native `<NumberBox>` / `<ProgressRing>` | |
| `BasedOn="{StaticResource {x:Type ui:Button}}"` | `BasedOn="{StaticResource DefaultButtonStyle}"` | Named style keys |
| `IsDefault="True"` / `IsCancel="True"` | `Style="{StaticResource AccentButtonStyle}"` / KeyDown | |
| `<AccessText>` | Not available — use `AccessKey` property | |
| `<behaviors:Interaction.Triggers>` | Code-behind or WinUI behaviors | |
| `Window.Resources` | Root container's `Resources` (e.g. `Grid.Resources`) | Window is not a DependencyObject |
### Binding: {Binding} vs {x:Bind}
Both work in WinUI 3. Prefer `{x:Bind}` for new/migrated code.
| Feature | `{Binding}` | `{x:Bind}` |
|---------|------------|------------|
| Default mode | `OneWay` | **`OneTime`** — add `Mode=OneWay` explicitly! |
| Default source | `DataContext` | Page/UserControl code-behind |
| Compile-time validation | No | Yes |
| Function binding | No | Yes (replaces `MultiBinding`) |
| Performance | Reflection-based | Compiled, no reflection |
| `MultiBinding` support | No (not in WinUI) | Use function binding |
| WPF | WinUI 3 |
|-----|---------|
| `xmlns:local="clr-namespace:MyApp"` | `xmlns:local="using:MyApp"` |
| `{DynamicResource Key}` | `{ThemeResource Key}` |
| `{x:Static Type.Member}` | `{x:Bind}` or code-behind |
| `{x:Type local:MyType}` | Not supported |
| `<Style.Triggers>` / `<DataTrigger>` | `VisualStateManager` |
| `{Binding}` in `Setter.Value` | Not supported — use `StaticResource` |
| `Content="{x:Static p:Resources.Cancel}"` | `x:Uid="Cancel"` with `.Content` in `.resw` |
| `<ui:FluentWindow>` / `<ui:Button>` (WPF-UI) | Native `<Window>` / `<Button>` |
| `<ui:NumberBox>` / `<ui:ProgressRing>` (WPF-UI) | Native `<NumberBox>` / `<ProgressRing>` |
| `BasedOn="{StaticResource {x:Type ui:Button}}"` | `BasedOn="{StaticResource DefaultButtonStyle}"` |
| `IsDefault="True"` / `IsCancel="True"` | `Style="{StaticResource AccentButtonStyle}"` / handle via KeyDown |
| `<AccessText>` | Not available — use `AccessKey` property |
| `<behaviors:Interaction.Triggers>` | Migrate to code-behind or WinUI behaviors |
## Detailed Reference Docs
@@ -287,8 +151,6 @@ Read only the section relevant to your current task:
| JPEG quality value wrong after migration | WPF: int 1-100; WinRT: float 0.0-1.0 |
| MSIX packaging fails in PreBuildEvent | Move to PostBuildEvent; artifacts not ready at PreBuild time |
| RC file icon path with forward slashes | Use double-backslash escaping: `..\\ui\\Assets\\icon.ico` |
| `COMException: ClassFactory cannot supply requested class` at startup | Missing `<WindowsPackageType>None</WindowsPackageType>` and/or `<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>` in csproj. Without these, the app tries to locate the Windows App SDK framework package (not installed) instead of using bundled runtime DLLs. **Both properties are mandatory for every WinUI 3 module in PowerToys.** |
| `CombinedGeometry` not available in WinUI 3 | WinUI 3 `UIElement.Clip` only accepts `RectangleGeometry`. For overlay hole effects (exclude region), use a `Path` element with `GeometryGroup FillRule="EvenOdd"` containing two `RectangleGeometry` children — the EvenOdd rule creates a transparent hole where geometries overlap. |
## Troubleshooting
@@ -301,4 +163,3 @@ Read only the section relevant to your current task:
| NuGet restore failures | Run `build-essentials.cmd` after adding `Microsoft.WindowsAppSDK` package |
| `Parallel.ForEach` compilation error | Migrate to `Parallel.ForEachAsync` for async imaging operations |
| Signing check fails on leaked artifacts | Run `generateAllFileComponents.ps1`; verify only `WinUI3Apps\\` paths in signing config |
| `COMException` / `ClassFactory` error at app launch | Ensure csproj has `<WindowsPackageType>None</WindowsPackageType>` and `<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>`. These are required for all unpackaged WinUI 3 apps in PowerToys — without them the WinUI 3 COM runtime cannot be found. |

View File

@@ -4,26 +4,24 @@ Complete reference for mapping WPF types to WinUI 3 equivalents, based on the Im
## Root Namespace Mapping
| WPF Namespace | WinUI 3 Namespace | Notes |
|---------------|-------------------|-------|
| `System.Windows` | `Microsoft.UI.Xaml` | Root namespace |
| `System.Windows.Automation` | `Microsoft.UI.Xaml.Automation` | Accessibility / UI Automation |
| `System.Windows.Automation.Peers` | `Microsoft.UI.Xaml.Automation.Peers` | |
| `System.Windows.Controls` | `Microsoft.UI.Xaml.Controls` | Core controls |
| `System.Windows.Controls.Primitives` | `Microsoft.UI.Xaml.Controls.Primitives` | Low-level primitives |
| `System.Windows.Data` | `Microsoft.UI.Xaml.Data` | Binding, IValueConverter |
| `System.Windows.Documents` | `Microsoft.UI.Xaml.Documents` | Limited — RichTextBlock + Paragraph only |
| `System.Windows.Input` | `Microsoft.UI.Xaml.Input` | Pointer, keyboard, focus |
| `System.Windows.Markup` | `Microsoft.UI.Xaml.Markup` | XAML parsing, markup extensions |
| `System.Windows.Media` | `Microsoft.UI.Xaml.Media` | Brushes, transforms |
| `System.Windows.Media.Animation` | `Microsoft.UI.Xaml.Media.Animation` | Storyboard, animations |
| `System.Windows.Media.Imaging` | `Microsoft.UI.Xaml.Media.Imaging` | UI display only — use `Windows.Graphics.Imaging` for processing |
| `System.Windows.Media.Media3D` | **No equivalent** | Use Win2D or Composition APIs |
| `System.Windows.Navigation` | `Microsoft.UI.Xaml.Navigation` | For Frame navigation events; no `NavigationService` |
| `System.Windows.Shapes` | `Microsoft.UI.Xaml.Shapes` | Rectangle, Ellipse, Path |
| `System.Windows.Threading` | `Microsoft.UI.Dispatching` | Dispatcher → DispatcherQueue |
| `System.Windows.Interop` | `WinRT.Interop` | HWND interop |
| `System.Windows.Interop` | `Microsoft.UI.Xaml.Hosting` | XAML Islands |
| WPF Namespace | WinUI 3 Namespace |
|---------------|-------------------|
| `System.Windows` | `Microsoft.UI.Xaml` |
| `System.Windows.Automation` | `Microsoft.UI.Xaml.Automation` |
| `System.Windows.Automation.Peers` | `Microsoft.UI.Xaml.Automation.Peers` |
| `System.Windows.Controls` | `Microsoft.UI.Xaml.Controls` |
| `System.Windows.Controls.Primitives` | `Microsoft.UI.Xaml.Controls.Primitives` |
| `System.Windows.Data` | `Microsoft.UI.Xaml.Data` |
| `System.Windows.Documents` | `Microsoft.UI.Xaml.Documents` |
| `System.Windows.Input` | `Microsoft.UI.Xaml.Input` |
| `System.Windows.Markup` | `Microsoft.UI.Xaml.Markup` |
| `System.Windows.Media` | `Microsoft.UI.Xaml.Media` |
| `System.Windows.Media.Animation` | `Microsoft.UI.Xaml.Media.Animation` |
| `System.Windows.Media.Imaging` | `Microsoft.UI.Xaml.Media.Imaging` |
| `System.Windows.Navigation` | `Microsoft.UI.Xaml.Navigation` |
| `System.Windows.Shapes` | `Microsoft.UI.Xaml.Shapes` |
| `System.Windows.Threading` | `Microsoft.UI.Dispatching` |
| `System.Windows.Interop` | `WinRT.Interop` |
## Core Type Mapping
@@ -47,7 +45,7 @@ Complete reference for mapping WPF types to WinUI 3 equivalents, based on the Im
These controls exist in both frameworks with the same name — change `System.Windows.Controls` to `Microsoft.UI.Xaml.Controls`:
`Button`, `TextBox`, `TextBlock`, `ComboBox`, `CheckBox`, `ListView`, `Image`, `StackPanel`, `Grid`, `Border`, `ScrollViewer`, `ContentControl`, `UserControl`, `Page`, `Frame`, `Slider`, `ProgressBar`, `ToolTip`, `RadioButton`, `ToggleButton`
`Button`, `TextBox`, `TextBlock`, `ComboBox`, `CheckBox`, `ListBox`, `ListView`, `Image`, `StackPanel`, `Grid`, `Border`, `ScrollViewer`, `ContentControl`, `UserControl`, `Page`, `Frame`, `Slider`, `ProgressBar`, `ToolTip`, `RadioButton`, `ToggleButton`
### Controls With Different Names or Behavior
@@ -58,7 +56,6 @@ These controls exist in both frameworks with the same name — change `System.Wi
| `TabControl` | `TabView` | Different API |
| `Menu` | `MenuBar` | Different API |
| `StatusBar` | Custom `StackPanel` layout | No built-in equivalent |
| `ListBox` | `ListView` (or `ItemsView`) | **Deprecated in WinUI 3 — do not use.** Prefer `ListView`, or `ItemsView` (WinUI 1.5+) for modern collection scenarios |
| `AccessText` | Not available | Use `AccessKey` property on target control |
### WPF-UI (Lepo) to Native WinUI 3
@@ -112,43 +109,6 @@ Last parameter changes from `CultureInfo` to `string` (BCP-47 language tag). All
| `System.Windows.Interop.WindowInteropHelper` | `WinRT.Interop.WindowNative.GetWindowHandle()` | |
| `System.Windows.SystemColors` | Resource keys via `ThemeResource` | No direct static class |
| `System.Windows.SystemParameters` | Win32 API or `DisplayInformation` | No direct equivalent |
| `System.Windows.Clipboard` | `Windows.ApplicationModel.DataTransfer.Clipboard` | Different API surface |
| `System.Windows.Input.RoutedUICommand` | `Microsoft.UI.Xaml.Input.StandardUICommand` / `XamlUICommand` | Or use `ICommand` / `[RelayCommand]` |
| `System.Windows.Input.CommandBinding` | **Remove** | Bind `ICommand` directly in XAML |
## Controls That Need Translation (No 1:1 Mapping)
These controls exist in WPF but require a different control, third-party library, or Community Toolkit package in WinUI 3:
| WPF Control | WinUI 3 Replacement | Package / Notes |
|-------------|---------------------|-----------------|
| `DataGrid` | [`WinUI.TableView`](https://github.com/w-ahmad/WinUI.TableView) | Community library; the Toolkit `DataGrid` is no longer maintained. PowerToys legacy modules may still pin v7 `CommunityToolkit.WinUI.UI.Controls.DataGrid` 7.1.2 — prefer `WinUI.TableView` for new work. |
| `Ribbon` | `CommandBar` / `NavigationView`, or [Toolkit Labs Ribbon](https://github.com/CommunityToolkit/Labs-Windows/tree/main/components/Ribbon) | No first-party Ribbon in WinUI; the Labs component is experimental and partial |
| `Menu` / `MenuItem` | `MenuBar` / `MenuBarItem` / `MenuFlyoutItem` | `MenuBar` for classic menu, `MenuFlyout` for context |
| `ContextMenu` | `MenuFlyout` | Assign to `ContextFlyout` property |
| `ToolBar` / `ToolBarTray` | `CommandBar` + `AppBarButton` | |
| `StatusBar` | Custom `Grid`/`StackPanel` or `InfoBar` | No StatusBar control |
| `TabControl` | `TabView` or `NavigationView` (top mode) | `TabView` for closeable tabs |
| `DocumentViewer` | `WebView2` | `Microsoft.Web.WebView2` — render PDFs/XPS |
| `FlowDocument` | `RichTextBlock` | Partial replacement only |
| `RichTextBox` | `RichEditBox` | Rich text editing |
| `GroupBox` | `Expander` (built-in) or `HeaderedContentControl` (Toolkit) | See [Layout & Header Controls from CommunityToolkit.WinUI](#layout--header-controls-from-communitytoolkitwinui) below |
| `Label` | `TextBlock` | WPF `Label` is a `ContentControl`; use `TextBlock` + `AccessKey` |
| `TreeView` | `TreeView` (native) | Available natively, but data binding model differs significantly |
| `MediaElement` | `MediaPlayerElement` | Different API |
## Layout & Header Controls from CommunityToolkit.WinUI
These WPF layout/header controls have no built-in WinUI 3 equivalent — install the corresponding CommunityToolkit package. **The NuGet package id and the XAML namespace differ intentionally**: package names end in `.Primitives` / `.HeaderedControls`, but both packages register their controls in the shorter `CommunityToolkit.WinUI.Controls` XAML namespace (confirmed in the [official Microsoft Q&A](https://learn.microsoft.com/en-us/answers/questions/5746230/why-does-communitytoolkit-uwp-controls-primitive-u): *"all controls live under `CommunityToolkit.WinUI.Controls` … This is intentional"*).
| WPF Control | WinUI 3 Replacement | NuGet Package | XAML Namespace |
|-------------|---------------------|---------------|----------------|
| `WrapPanel` | `WrapPanel` | `CommunityToolkit.WinUI.Controls.Primitives` | `using:CommunityToolkit.WinUI.Controls` |
| `UniformGrid` | `UniformGrid` | `CommunityToolkit.WinUI.Controls.Primitives` | `using:CommunityToolkit.WinUI.Controls` |
| `DockPanel` | `DockPanel` | `CommunityToolkit.WinUI.Controls.Primitives` | `using:CommunityToolkit.WinUI.Controls` |
| `GroupBox` (alt.) | `HeaderedContentControl` | `CommunityToolkit.WinUI.Controls.HeaderedControls` | `using:CommunityToolkit.WinUI.Controls` |
Other primitives in `Primitives`: `ConstrainedBox`, `SwitchPresenter`, `WrapLayout`, `StaggeredPanel`. Other Headered controls in `HeaderedControls`: `HeaderedItemsControl`, `HeaderedTreeView`.
## NuGet Package Migration
@@ -164,11 +124,6 @@ Other primitives in `Primitives`: `ConstrainedBox`, `SwitchPresenter`, `WrapLayo
| (none) | `WinUIEx` | Optional, window helpers |
| (none) | `CommunityToolkit.WinUI.Converters` | Optional |
| (none) | `CommunityToolkit.WinUI.Extensions` | Optional |
| (none) | `CommunityToolkit.WinUI.Controls.Primitives` | Optional — `WrapPanel`, `UniformGrid`, `DockPanel`, `ConstrainedBox`, `SwitchPresenter` |
| (none) | `CommunityToolkit.WinUI.Controls.HeaderedControls` | Optional — `HeaderedContentControl`, `HeaderedItemsControl`, `HeaderedTreeView` |
| (none) | `CommunityToolkit.WinUI.Controls.SettingsControls` | Optional — `SettingsCard`, `SettingsExpander` |
| (none) | `CommunityToolkit.WinUI.Controls.Sizers` | Optional — `GridSplitter`, `PropertySizer` |
| (none) | `CommunityToolkit.WinUI.UI.Controls.DataGrid` | Legacy v7 — only if migrating existing `DataGrid` code; prefer [`WinUI.TableView`](https://github.com/w-ahmad/WinUI.TableView) for new work |
| (none) | `Microsoft.Web.WebView2` | If using WebView |
## Project File Changes
@@ -212,9 +167,8 @@ Other primitives in `Primitives`: `ConstrainedBox`, `SwitchPresenter`, `WrapLayo
Key changes:
- `UseWPF``UseWinUI`
- TFM: `net8.0-windows``net8.0-windows10.0.19041.0`
- **CRITICAL: Add `WindowsPackageType=None`** — marks the app as unpackaged (no MSIX). Without this, the build produces an MSIX-style package that won't run as a standalone PowerToys module.
- **CRITICAL: Add `WindowsAppSDKSelfContained=true`** — bundles the Windows App SDK runtime DLLs (e.g. `Microsoft.UI.Xaml.dll`) into the output directory. Without this, the app throws `COMException: ClassFactory cannot supply requested class` at startup because the WinUI 3 COM classes cannot be found.
- Add `SelfContained=true` (usually via `Common.SelfContained.props`)
- Add `WindowsPackageType=None` for unpackaged desktop apps
- Add `SelfContained=true` + `WindowsAppSDKSelfContained=true`
- Add `DISABLE_XAML_GENERATED_MAIN` if using custom `Program.cs` entry point
- Set `ProjectPriFileName` to match your module's assembly name
- Move icon from `Resources/` to `Assets/<Module>/`

View File

@@ -127,74 +127,6 @@ If the module uses the `WPF-UI` library, replace all Lepo controls with native W
</Window>
```
#### Recommended: Use WindowEx from WinUIEx
> **Tip:** Prefer `WinUIEx.WindowEx` over bare `Window`. It restores many WPF-like window properties directly in XAML, avoiding boilerplate code-behind for common windowing tasks.
```xml
<!-- WinUI 3 with WindowEx (preferred in PowerToys) -->
<winuiex:WindowEx
xmlns:winuiex="using:WinUIEx"
x:Class="MyApp.MainWindow"
MinWidth="480"
MinHeight="320"
IsShownInSwitchers="True"
IsTitleBarVisible="True">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
...
</Grid>
</winuiex:WindowEx>
```
Properties available on `WindowEx` that mirror WPF `Window`:
| WPF Window Property | WindowEx Property | Notes |
|---------------------|-------------------|-------|
| `MinWidth` / `MinHeight` | `MinWidth` / `MinHeight` | Set directly in XAML |
| `Width` / `Height` | `Width` / `Height` | Initial window size |
| `WindowState` | `WindowState` | Minimized, Maximized, Normal |
| `Title` | `Title` or `x:Uid` | Window title |
| `Icon` | Use `TitleBar.IconSource` | Via WinUI TitleBar control |
| `ShowInTaskbar` | `IsShownInSwitchers` | Alt-Tab visibility |
| `TopMost` | `IsAlwaysOnTop` | Always-on-top window |
NuGet: `WinUIEx` — already referenced by most PowerToys modules.
#### Recommended: Page-in-Window Architecture
> **Tip:** WinUI 3 `Window` is NOT a `FrameworkElement` — it does not support `Resources`, `DataContext`, `x:Bind`, or `VisualStateManager` directly. Place a `Page` as the Window's root content to regain these WPF-like capabilities.
```xml
<!-- WinUI 3 — Window contains a Page for full FrameworkElement support -->
<winuiex:WindowEx x:Class="MyApp.MainWindow"
xmlns:winuiex="using:WinUIEx"
xmlns:views="using:MyApp.Views">
<views:MainPage x:Name="mainPage" />
</winuiex:WindowEx>
```
```xml
<!-- MainPage.xaml — has full FrameworkElement capabilities -->
<Page x:Class="MyApp.Views.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<Page.Resources>
<!-- Resources work here (unlike on Window) -->
<SolidColorBrush x:Key="MyBrush" Color="Red"/>
</Page.Resources>
<Grid>
<VisualStateManager.VisualStateGroups>
<!-- VisualStateManager works here (unlike on Window) -->
</VisualStateManager.VisualStateGroups>
...
</Grid>
</Page>
```
This is the standard pattern in PowerToys (e.g., FileLocksmith, EnvironmentVariables).
### App.xaml Resources
```xml
@@ -218,20 +150,6 @@ This is the standard pattern in PowerToys (e.g., FileLocksmith, EnvironmentVaria
</Application.Resources>
```
### CommunityToolkit.WinUI — WPF Replacement Controls
> **Tip:** The `CommunityToolkit.WinUI` package provides many controls and helpers familiar to WPF developers that are missing from WinUI 3 out of the box. Before writing custom replacements, check whether CommunityToolkit already provides what you need.
Key packages (XAML namespace is `using:CommunityToolkit.WinUI.Controls` for the `Controls.*` family):
- **`CommunityToolkit.WinUI.Controls.Primitives`** — `WrapPanel`, `UniformGrid`, `DockPanel`, `ConstrainedBox`, `SwitchPresenter`
- **`CommunityToolkit.WinUI.Controls.HeaderedControls`** — `HeaderedContentControl`, `HeaderedItemsControl`, `HeaderedTreeView`
- **`CommunityToolkit.WinUI.Controls.SettingsControls`** — `SettingsCard`, `SettingsExpander`
- **`CommunityToolkit.WinUI.Controls.Sizers`** — `GridSplitter`, `PropertySizer`, `ContentSizer`
- **`CommunityToolkit.WinUI.UI.Controls.DataGrid`** — legacy v7 `DataGrid` (no longer maintained); prefer [`WinUI.TableView`](https://github.com/w-ahmad/WinUI.TableView) for new work
- **`CommunityToolkit.WinUI.Converters`** — Common value converters (`BoolToVisibilityConverter`, `StringFormatConverter`, etc.)
- **`CommunityToolkit.WinUI.Behaviors`** — XAML behaviors for animations and interactions
- **`CommunityToolkit.WinUI.Extensions`** — Extension methods for WinUI types
### Common Control Replacements
```xml
@@ -269,135 +187,11 @@ Key packages (XAML namespace is `using:CommunityToolkit.WinUI.Controls` for the
<!-- Handle Enter/Escape keys in code-behind if needed -->
```
## No-Equivalent Patterns (Requires Architectural Rework)
These WPF features demand design changes, not find-and-replace. Read this section BEFORE attempting to migrate any file that uses these patterns.
### MultiBinding → x:Bind Function Binding
WinUI does not support `MultiBinding`. Replace with `x:Bind` function binding (most direct replacement), a computed ViewModel property, or multiple simple bindings.
**WPF:**
```xml
<TextBlock>
<TextBlock.Text>
<MultiBinding StringFormat="{}{0} {1}">
<Binding Path="FirstName" />
<Binding Path="LastName" />
</MultiBinding>
</TextBlock.Text>
</TextBlock>
```
**WinUI 3:**
```xml
<TextBlock Text="{x:Bind local:Converters.FormatFullName(ViewModel.FirstName, ViewModel.LastName), Mode=OneWay}" />
```
```csharp
public static class Converters
{
public static string FormatFullName(string first, string last) => $"{first} {last}";
}
```
### Adorners → Context-Dependent Replacements
WPF's `AdornerLayer` has no WinUI equivalent. Choose replacement by use case:
| Adorner Use Case | WinUI 3 Replacement |
|------------------|---------------------|
| Validation indicators | `TeachingTip`, `InfoBar`, or InputValidation templates |
| Resize handles | `Popup` positioned relative to target |
| Drag preview | `DragItemsStarting` event with custom DragUI |
| Overlay decorations | Canvas overlay or Popup layer |
| Watermark / Placeholder | `TextBox.PlaceholderText` (built-in) |
### RoutedUICommand → ICommand / RelayCommand
WinUI does not support routed commands or `CommandBinding`. Replace with standard `ICommand` pattern:
```csharp
// CommunityToolkit.Mvvm
[RelayCommand(CanExecute = nameof(CanSave))]
private void Save() { /* save logic */ }
private bool CanSave() => IsDirty;
```
WinUI 3 also provides `StandardUICommand` and `XamlUICommand` for pre-defined platform commands (Cut, Copy, Paste, Delete) with built-in icons and keyboard accelerators.
### Tunneling / Preview Events
WinUI has no tunneling event model. `PreviewMouseDown`, `PreviewKeyDown`, etc. do not exist.
- Replace with the bubbling equivalent (`PointerPressed`, `KeyDown`)
- If you relied on tunneling to intercept events before children, restructure using the `Handled` property
- For must-handle scenarios, use `AddHandler` with `handledEventsToo: true`:
```csharp
myElement.AddHandler(UIElement.PointerPressedEvent,
new PointerEventHandler(OnPointerPressed), handledEventsToo: true);
```
## Style and Template Changes
### Implicit Styles — Always Use BasedOn
> **Warning:** In WinUI 3, always use `BasedOn` when overriding default control styles. Without it, your style **replaces the entire default style** rather than extending it.
```xml
<!-- WRONG — replaces entire default style, control may lose all visual appearance -->
<Style TargetType="Button">
<Setter Property="Background" Value="Red" />
</Style>
<!-- CORRECT — extends the default style -->
<Style TargetType="Button" BasedOn="{StaticResource DefaultButtonStyle}">
<Setter Property="Background" Value="Red" />
</Style>
```
### Triggers → VisualStateManager
WPF `Triggers`, `DataTriggers`, and `EventTriggers` are not supported. Two replacement approaches:
#### Approach 1: StateTrigger (direct DataTrigger replacement — simpler)
Use this for data-driven state changes. This is the closest equivalent to WPF `DataTrigger`:
**WPF:**
```xml
<Style TargetType="Border">
<Style.Triggers>
<DataTrigger Binding="{Binding IsActive}" Value="True">
<Setter Property="Background" Value="Green" />
</DataTrigger>
</Style.Triggers>
</Style>
```
**WinUI 3:**
```xml
<Border x:Name="MyBorder">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup>
<VisualState x:Name="Active">
<VisualState.StateTriggers>
<StateTrigger IsActive="{x:Bind ViewModel.IsActive, Mode=OneWay}" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="MyBorder.Background" Value="Green" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Border>
```
Note: `VisualStateManager` must be placed on a control inside the Window, NOT on the Window itself.
#### Approach 2: ControlTemplate (for property triggers like IsMouseOver)
Use this when replacing `<Trigger Property="IsMouseOver">` or similar control-state triggers:
WPF `Triggers`, `DataTriggers`, and `EventTriggers` are not supported.
**WPF:**
```xml
@@ -406,6 +200,9 @@ Use this when replacing `<Trigger Property="IsMouseOver">` or similar control-st
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="LightBlue"/>
</Trigger>
<DataTrigger Binding="{Binding IsEnabled}" Value="False">
<Setter Property="Opacity" Value="0.5"/>
</DataTrigger>
</Style.Triggers>
</Style>
```
@@ -452,42 +249,11 @@ Use this when replacing `<Trigger Property="IsMouseOver">` or similar control-st
| `Disabled` | `Disabled` |
| `Pressed` | `Pressed` |
## Visibility.Hidden — No Equivalent
WinUI only has `Visible` and `Collapsed`. There is no `Hidden`.
| WPF | WinUI 3 | Behavior |
|-----|---------|----------|
| `Visibility.Visible` | `Visibility.Visible` | Rendered and occupies layout space |
| `Visibility.Hidden` | **Not available** | Use `Opacity="0"` with `Visibility="Visible"` to hide but keep layout |
| `Visibility.Collapsed` | `Visibility.Collapsed` | Not rendered, no layout space |
## Resource Dictionary Changes
### XamlControlsResources Must Be First
### Window.Resources → Grid.Resources
> **Warning:** `XamlControlsResources` must be the **first** merged dictionary in `App.xaml`. It provides the default Fluent styles. Omitting it gives you controls with no visual appearance. Resource paths use `ms-appx:///` instead of relative paths.
```xml
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- MUST be first -->
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<!-- Then your custom dictionaries -->
<ResourceDictionary Source="ms-appx:///Styles/Colors.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
```
### Window.Resources → Grid.Resources (or use Page)
WinUI 3 `Window` is NOT a `FrameworkElement` — no `Window.Resources`, `DataContext`, or `VisualStateManager`.
**Preferred approach:** Use the [Page-in-Window architecture](#recommended-page-in-window-architecture) described above. A `Page` inside the `Window` gives you full `FrameworkElement` capabilities (Resources, DataContext, x:Bind, VisualStateManager).
**Fallback** (for simple windows without a Page):
WinUI 3 `Window` is NOT a `DependencyObject` — no `Window.Resources`, `DataContext`, or `VisualStateManager`.
```xml
<!-- WPF -->
@@ -551,25 +317,19 @@ Both are available. Prefer `{x:Bind}` for compile-time safety and performance.
| Performance | Reflection-based | Compiled |
| Function binding | No | Yes |
### Binding Differences from WPF
These WPF binding patterns behave differently in WinUI 3 — review on a case-by-case basis rather than mechanically removing.
### WPF-Specific Binding Features to Remove
```xml
<!-- UpdateSourceTrigger: limited support in WinUI 3 -->
<!-- These WPF-only features must be removed or rewritten -->
<TextBox Text="{Binding Value, UpdateSourceTrigger=PropertyChanged}" />
<!-- WinUI 3: UpdateSourceTrigger=LostFocus does NOT exist; PropertyChanged is the TextBox default.
Prefer x:Bind, which binds with PropertyChanged semantics by default for TwoWay. -->
<!-- WinUI 3: UpdateSourceTrigger not needed; TextBox uses PropertyChanged by default -->
<TextBox Text="{x:Bind ViewModel.Value, Mode=TwoWay}" />
<!-- RelativeSource: Self and TemplatedParent ARE supported in WinUI 3 -->
<TextBlock Text="{Binding Tag, RelativeSource={RelativeSource Self}}" />
<!-- Works in WinUI 3. FindAncestor mode is NOT supported — use ElementName, x:Bind,
or the CommunityToolkit FrameworkElementExtensions.Ancestor attached property to reach ancestors. -->
{Binding RelativeSource={RelativeSource Self}, ...}
<!-- WinUI 3: Use x:Bind which binds to the page itself, or use ElementName -->
<!-- {Binding} empty path: works in WinUI 3 (binds to the current DataContext) -->
<ItemsControl ItemsSource="{Binding}" />
<!-- This is valid. Note: x:Bind requires an explicit path — there is no empty-path x:Bind. -->
<!-- WinUI 3: Must specify explicit path -->
<ItemsControl ItemsSource="{x:Bind ViewModel.Items}" />
```
@@ -595,64 +355,6 @@ ExtendsContentIntoTitleBar="True" <!-- Set in code-behind -->
| `IsHitTestVisible` | `IsHitTestVisible` | Same |
| `TextBox.VerticalScrollBarVisibility` | `ScrollViewer.VerticalScrollBarVisibility` (attached) | Attached property |
## Complete Find-and-Replace Reference
Use this table for mechanical batch translation. Apply these rules consistently to every file.
### XAML Attribute Replacements
| Find | Replace With | Context |
|------|-------------|---------|
| `ContextMenu=` | `ContextFlyout=` | On any UIElement |
| `{DynamicResource ` | `{ThemeResource ` | Theme-responsive references |
| `{x:Static prefix:Resources.Key}` | `x:Uid="Key"` (with `.resw`) | Resource string — most common WPF case; mechanical `{x:Bind}` will NOT compile here |
| `{x:Static prefix:Type.Member}` | `{x:Bind prefix:Type.Member}` | Static field/property reference (function binding) |
| `Visibility="Hidden"` | `Visibility="Collapsed"` | Or use `Opacity="0"` for layout |
| `MouseLeftButtonDown` | `PointerPressed` | Event handlers |
| `MouseLeftButtonUp` | `PointerReleased` | Event handlers |
| `MouseRightButtonDown` | `RightTapped` | Or `PointerPressed` + check `IsRightButtonPressed` |
| `MouseRightButtonUp` | `PointerReleased` + check `IsRightButtonPressed` | No direct WinUI event; use `RightTapped` only for context-menu-open semantics |
| `MouseEnter` | `PointerEntered` | Event handlers |
| `MouseLeave` | `PointerExited` | Event handlers |
| `MouseMove` | `PointerMoved` | Event handlers |
| `MouseWheel` | `PointerWheelChanged` | Event handlers |
| `MouseDoubleClick` | `DoubleTapped` | Event handlers |
| `PreviewMouseDown` | `PointerPressed` | No tunneling in WinUI — remove Preview |
| `PreviewMouseUp` | `PointerReleased` | No tunneling in WinUI — remove Preview |
| `PreviewKeyDown` | `KeyDown` | No tunneling in WinUI — remove Preview |
| `PreviewKeyUp` | `KeyUp` | No tunneling in WinUI — remove Preview |
| `PreviewMouseWheel` | `PointerWheelChanged` | No tunneling in WinUI — remove Preview |
| `Focusable="True"` | `IsTabStop="True"` | Focus behavior |
| `Focusable="False"` | `IsTabStop="False"` | Focus behavior |
| `TextWrapping="WrapWithOverflow"` | `TextWrapping="Wrap"` | TextBlock, TextBox |
| `MediaElement` | `MediaPlayerElement` | Media playback |
| `clr-namespace:` | `using:` | xmlns declarations |
| `;assembly=` | (remove) | Assembly qualification not needed |
### Code-Behind Replacements
| Find | Replace With |
|------|-------------|
| `using System.Windows;` | `using Microsoft.UI.Xaml;` |
| `using System.Windows.Controls;` | `using Microsoft.UI.Xaml.Controls;` |
| `using System.Windows.Media;` | `using Microsoft.UI.Xaml.Media;` |
| `using System.Windows.Data;` | `using Microsoft.UI.Xaml.Data;` |
| `using System.Windows.Input;` | `using Microsoft.UI.Xaml.Input;` |
| `using System.Windows.Threading;` | `using Microsoft.UI.Dispatching;` |
| `using System.Windows.Shapes;` | `using Microsoft.UI.Xaml.Shapes;` |
| `using System.Windows.Markup;` | `using Microsoft.UI.Xaml.Markup;` |
| `using System.Windows.Automation;` | `using Microsoft.UI.Xaml.Automation;` |
| `using System.Windows.Media.Animation;` | `using Microsoft.UI.Xaml.Media.Animation;` |
| `using System.Windows.Documents;` | `using Microsoft.UI.Xaml.Documents;` |
| `using System.Windows.Navigation;` | `using Microsoft.UI.Xaml.Navigation;` |
| `Dispatcher.Invoke(` | `DispatcherQueue.TryEnqueue(` |
| `Dispatcher.BeginInvoke(` | `DispatcherQueue.TryEnqueue(` |
| `Dispatcher.CheckAccess()` | `DispatcherQueue.HasThreadAccess` |
| `MouseEventArgs` | `PointerRoutedEventArgs` |
| `KeyEventArgs` | `KeyRoutedEventArgs` |
| `RoutedUICommand` | `RelayCommand` (CommunityToolkit.Mvvm) |
| `CommandBinding` | Remove; bind ICommand directly |
## XAML Formatting (XamlStyler)
After migration, run XamlStyler to normalize formatting:

View File

@@ -1,10 +1,8 @@
name: Automatic Triaging on Issue/PR Creation
name: Automatic Triaging on Issue Creation
on:
issues:
types: [opened, reopened]
pull_request_target:
types: [opened, reopened, synchronize]
# Manual trigger: go to Actions → "Automatic Triaging on Issue Creation" → Run workflow.
# Enter one or more comma-separated issue numbers (e.g. "1234" or "1234,1235,1236")
# to apply AI-generated area labels to existing untriaged issues.
@@ -17,14 +15,12 @@ on:
permissions:
models: read
issues: write
pull-requests: write
concurrency:
# Each workflow run gets its own concurrency group.
# For issue events, group by issue number so a rapid close+reopen only runs once.
# For pull request events, group by PR number so rapid updates coalesce.
# For manual dispatch (which may cover multiple issues), use the unique run ID.
group: ${{ github.event_name == 'issues' && format('{0}-issues-{1}', github.workflow, github.event.issue.number) || github.event_name == 'pull_request_target' && format('{0}-pr-{1}', github.workflow, github.event.pull_request.number) || github.run_id }}
group: ${{ github.event_name == 'issues' && format('{0}-issue-{1}', github.workflow, github.event.issue.number) || github.run_id }}
cancel-in-progress: true
jobs:
@@ -32,7 +28,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Apply area labels with AI
uses: actions/github-script@v9
uses: actions/github-script@v7
env:
# actions/github-script does not propagate `github-token` to
# process.env. Expose it explicitly so the inline script can
@@ -42,7 +38,7 @@ jobs:
github-token: ${{ secrets.GITHUB_TOKEN }}
script: |
// When triggered manually, process each supplied issue number in turn.
// When triggered by an issue or PR event, use the event's number.
// When triggered by an issue event, use the event's issue number.
let issueNumbers;
if (context.eventName === 'workflow_dispatch') {
issueNumbers = String(context.payload.inputs.issue_numbers)
@@ -59,25 +55,23 @@ jobs:
}
for (const issueNumber of issueNumbers) {
console.log(`\n--- Processing item #${issueNumber} ---`);
console.log(`\n--- Processing issue #${issueNumber} ---`);
await labelIssue(issueNumber);
}
async function labelIssue(issueNumber) {
// Fetch as an issue resource; PRs are represented by issues with a pull_request field.
// Fetch the issue so both the automatic and manual paths have the same data.
const { data: issue } = await github.rest.issues.get({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issueNumber,
});
const itemType = issue.pull_request ? 'Pull request' : 'Issue';
const title = issue.title ?? '';
const body = issue.body ?? '';
if (!title && !body) {
console.log(`${itemType} #${issueNumber} has no title or body; skipping.`);
console.log(`Issue #${issueNumber} has no title or body; skipping.`);
return;
}
@@ -130,8 +124,8 @@ jobs:
'Area-Localization',
];
const systemPrompt = `You are a GitHub triage assistant for the microsoft/PowerToys repository.
Your job is to classify issues and pull requests by assigning the correct area label(s).
const systemPrompt = `You are a GitHub issue triage assistant for the microsoft/PowerToys repository.
Your job is to classify issues by assigning the correct area label(s).
Rules:
- Only return labels from the following list, exactly as written:
@@ -142,9 +136,9 @@ jobs:
- Respond with ONLY a JSON array of label strings, no explanation.
Example: ["Product-FancyZones","Product-Settings"]`;
const userPrompt = `${itemType} title: ${title}
const userPrompt = `Issue title: ${title}
${itemType} body:
Issue body:
${body.slice(0, MAX_BODY_LENGTH)}`;
// Validate that the token is available before making the API call.
@@ -209,25 +203,11 @@ jobs:
return;
}
try {
await github.rest.issues.addLabels({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issueNumber,
labels: toApply,
});
console.log(`${itemType} #${issueNumber}: added labels: ${toApply.join(', ')}`);
} catch (error) {
// Some contexts (for example, restricted integrations) can deny
// label writes even when workflow permissions request write scope.
// Skip without failing the entire triage workflow.
const status = error?.status;
const message = error?.message ?? String(error);
if (status === 403 && message.includes('Resource not accessible by integration')) {
console.log(`${itemType} #${issueNumber}: skipping label write due to restricted token context (403).`);
return;
}
throw error;
}
await github.rest.issues.addLabels({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: issueNumber,
labels: toApply,
});
console.log(`Issue #${issueNumber}: added labels: ${toApply.join(', ')}`);
}

View File

@@ -21,6 +21,6 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: 'Checkout Repository'
uses: actions/checkout@v7
uses: actions/checkout@v6
- name: 'Dependency Review'
uses: actions/dependency-review-action@v4

View File

@@ -27,7 +27,7 @@ jobs:
issue: ${{ fromJson(github.event.inputs.issue_numbers) }}
steps:
- name: Checkout
uses: actions/checkout@v7
uses: actions/checkout@v6
- name: Run GenAI Issue Deduplicator
uses: pelikhan/action-genai-issue-dedup@v0

View File

@@ -1,67 +0,0 @@
# Builds the Dev Docs website from doc/devdocs with docmd and publishes it to GitHub Pages.
#
# The generated site is uploaded as a Pages artifact and deployed directly. It is never
# committed to the repo, so doc/devdocs-website/site stays untracked (see .gitignore).
#
# Requires GitHub Pages to be enabled with "Source: GitHub Actions" under the repository
# Settings -> Pages.
name: Publish Dev Docs Website
on:
push:
branches:
- main
paths:
- 'doc/devdocs/**'
- 'doc/devdocs-website/**'
workflow_dispatch:
permissions:
contents: read
pages: write
id-token: write
# Allow only one Pages deployment at a time and let an in-progress deploy finish.
concurrency:
group: pages
cancel-in-progress: false
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v7
with:
# Full history so docmd's git plugin can resolve per-page "last updated" dates.
fetch-depth: 0
- name: Setup Node.js
uses: actions/setup-node@v6
with:
node-version: latest
- name: Build static site with docmd
working-directory: doc/devdocs-website
# docmd is pinned in package.json; dependencies are installed fresh each run.
run: |
npm install
npm run build
- name: Upload Pages artifact
uses: actions/upload-pages-artifact@v5
with:
path: doc/devdocs-website/site
# v4+ excludes dotfiles by default; keep docmd's generated .nojekyll.
include-hidden-files: true
deploy:
needs: build
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v5

View File

@@ -27,7 +27,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@v6
- name: Detect telemetry event changes and comment PR
env:

6
.gitignore vendored
View File

@@ -19,9 +19,6 @@
[Rr]eleases/
x64/
x86/
!**/rnnoise/
!**/rnnoise/x86/
!**/rnnoise/x86/**
ARM64/
bld/
[Bb]in/
@@ -378,6 +375,3 @@ installer/*/*.wxs.bk
vcpkg_installed/
deps/vcpkg/
# Superpowers-generated docs (specs, design, plans) — local-only, not committed
docs/superpowers/

View File

@@ -1,70 +0,0 @@
[CmdletBinding()]
Param(
# Target architecture: 'x64' or 'arm64'. Defaults to the pipeline's BuildPlatform variable.
[string]$Platform = $env:BuildPlatform
)
$ProgressPreference = 'SilentlyContinue'
$ErrorActionPreference = 'Stop'
# Pinned to the winappcli version the UITestAutomation.Next harness is validated against. Using
# the standalone CLI zip (rather than the MSIX / winget) keeps this working on agents that lack
# the App Installer and avoids MSIX registration entirely.
$Version = 'v0.3.2'
switch ($Platform)
{
'arm64'
{
$Asset = 'winappcli-arm64.zip'
$ExpectedHash = 'dfe9d6eb70618665e4adcee989be8ecd076bfd387714a35a5b38597196fed093'
}
default
{
$Asset = 'winappcli-x64.zip'
$ExpectedHash = '231373a4605ce7749172a70534ebab9305f91116e7f68d25cc73051372a6c579'
}
}
$DownloadUrl = "https://github.com/microsoft/winappCli/releases/download/$Version/$Asset"
$ZipPath = Join-Path $env:Temp $Asset
$InstallDir = Join-Path $env:Temp 'winappcli'
Write-Host "Downloading winappcli $Version ($Asset) from $DownloadUrl"
Invoke-WebRequest -Uri $DownloadUrl -OutFile $ZipPath
# Verify the download against the published SHA256 before trusting it.
$Hash = (Get-FileHash -Algorithm SHA256 $ZipPath).Hash
if ($Hash -ne $ExpectedHash)
{
throw "$Asset has unexpected SHA256 hash: $Hash (expected $ExpectedHash)"
}
# Fresh extract each run so a stale copy can't shadow the pinned version.
if (Test-Path $InstallDir)
{
Remove-Item $InstallDir -Recurse -Force
}
Expand-Archive -Path $ZipPath -DestinationPath $InstallDir -Force
# Clear Mark-of-the-Web in case the agent applied it, so the CLI runs non-interactively.
Get-ChildItem -Path $InstallDir -Recurse | Unblock-File -ErrorAction SilentlyContinue
$winapp = Get-ChildItem -Path $InstallDir -Recurse -Filter 'winapp.exe' | Select-Object -First 1 -ExpandProperty FullName
if (-not $winapp)
{
throw "winapp.exe was not found after extracting $Asset to $InstallDir."
}
Write-Host "winappcli installed at: $winapp"
# The harness (WinappCli.TryResolveExecutable) checks WINAPP_CLI_PATH first; also prepend the
# folder to PATH so any other consumer in later steps resolves winapp.exe too.
Write-Host "##vso[task.setvariable variable=WINAPP_CLI_PATH]$winapp"
Write-Host "##vso[task.prependpath]$(Split-Path -Parent $winapp)"
& $winapp --version
if ($LASTEXITCODE -ne 0)
{
throw "winapp.exe failed to run ('--version' exited with $LASTEXITCODE)."
}

View File

@@ -1,20 +1,15 @@
param(
[Parameter()]
[ValidateSet("Machine", "PerUser")]
[string]$InstallMode = "Machine",
# Folder that contains the PowerToys installer. Defaults to the build staging directory used
# by the official-build path (installer downloaded via DownloadPipelineArtifact@2). The
# full-build (buildNow) path passes the downloaded pipeline-artifact folder instead, since
# the installer ships inside that build's own artifact.
[Parameter()]
[string]$ArtifactPath = $ENV:BUILD_ARTIFACTSTAGINGDIRECTORY
[string]$InstallMode = "Machine"
)
$ProgressPreference = 'SilentlyContinue'
# Get artifact path
$ArtifactPath = $ENV:BUILD_ARTIFACTSTAGINGDIRECTORY
if (-not $ArtifactPath) {
throw "Installer path not provided. Pass -ArtifactPath or set BUILD_ARTIFACTSTAGINGDIRECTORY."
throw "BUILD_ARTIFACTSTAGINGDIRECTORY environment variable not set"
}
# Since we only download PowerToysSetup-*.exe files, we can directly find it

View File

@@ -171,11 +171,6 @@ jobs:
fetchTags: false
fetchDepth: 1
# Checkout to surface a missing import before full build.
- pwsh: |-
& '.pipelines/verifyCommonProps.ps1' -sourceDir '$(build.sourcesdirectory)\src'
displayName: Audit shared common props for CSharp projects in src sub-folder
- ${{ if eq(parameters.enableMsBuildCaching, true) }}:
- pwsh: |-
$MSBuildCacheParameters = ""
@@ -469,6 +464,11 @@ jobs:
flattenFolders: True
OverWrite: True
# Check if all projects (located in src sub-folder) import common props
- pwsh: |-
& '.pipelines/verifyCommonProps.ps1' -sourceDir '$(build.sourcesdirectory)\src'
displayName: Audit shared common props for CSharp projects in src sub-folder
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\$(BuildPlatform)\$(BuildConfiguration)'

View File

@@ -90,28 +90,15 @@ jobs:
reg add "HKLM\Software\Policies\Microsoft\Edge\WebView2\ReleaseChannels" /v PowerToys.exe /t REG_SZ /d "3"
displayName: "Enable WebView2 Canary Channel"
- ${{ if eq(parameters.buildSource, 'buildNowSlim') }}:
# buildNowSlim: the full build publishes the entire ~14 GB tree, but slim runs against the
# installed product, so fetch only the installer + the staged test binaries from this run's
# full-build artifact.
# IMPORTANT: DownloadPipelineArtifact's itemPattern downloads a file that matches ANY pattern,
# and '!' lines do NOT exclude. Per the task docs they "include files that don't match any
# include pattern", so a '!**/*.pdb' line pulls in every non-pdb file — i.e. the whole product
# tree (~14 GB). Use INCLUDE-ONLY patterns so only the installer + tests folder transfer.
- task: DownloadPipelineArtifact@2
displayName: Download artifacts (slim)
inputs:
buildType: 'current'
artifactName: $(TestArtifactsName)
targetPath: '$(Pipeline.Workspace)/$(TestArtifactsName)'
patterns: |
**/PowerToysSetup*.exe
**/tests/**
- ${{ if ne(parameters.platform, 'arm64') }}:
- download: current
displayName: Download artifacts
artifact: $(TestArtifactsName)
patterns: |-
**
!**\*.pdb
!**\*.lib
- ${{ else }}:
# buildNow (whole tree, run in place) and the official path (small tests-only artifact) both
# download the full named artifact via the Azure CLI ArtifactTool (bulk dedup, parallel). The
# x64 CLI zip runs natively on x64 and under emulation on arm64, so one path serves every arch
# and avoids the arm64 OOM the pipeline task hits on the large full-build artifact.
- template: steps-download-artifacts-with-azure-cli.yml
parameters:
artifactName: $(TestArtifactsName)
@@ -119,20 +106,13 @@ jobs:
- template: steps-ensure-dotnet-version.yml
parameters:
sdk: true
version: '10.0'
version: '9.0'
- pwsh: |-
& '$(build.sourcesdirectory)\.pipelines\InstallWinAppDriver.ps1'
displayName: Download and install WinAppDriver
# winappcli (winapp.exe) powers the Microsoft.PowerToys.UITest.Next harness and isn't baked
# into the agent image yet. winget / App Installer isn't available on these agents, so download
# the pinned standalone CLI from its GitHub release. Drop this step once the CLI is pre-staged.
- pwsh: |-
& '$(build.sourcesdirectory)\.pipelines\InstallWinAppCli.ps1' -Platform '$(BuildPlatform)'
displayName: Download and install winappcli (winapp.exe)
- ${{ if and(ne(parameters.buildSource, 'buildNow'), ne(parameters.buildSource, 'buildNowSlim')) }}:
- ${{ if ne(parameters.buildSource, 'buildNow') }}:
- task: DownloadPipelineArtifact@2
inputs:
buildType: 'specific'
@@ -153,7 +133,7 @@ jobs:
patterns: |
**/PowerToysSetup*.exe
- ${{ if and(ne(parameters.buildSource, 'buildNow'), ne(parameters.buildSource, 'buildNowSlim')) }}:
- ${{ if ne(parameters.buildSource, 'buildNow') }}:
- ${{ if eq(parameters.installMode, 'peruser') }}:
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installPowerToys.ps1" -InstallMode "PerUser"
@@ -164,137 +144,12 @@ jobs:
& "$(build.sourcesdirectory)\.pipelines\installPowerToys.ps1" -InstallMode "Machine"
displayName: Install PowerToys (Machine-Level)
# buildNowSlim: the full build's installer was pulled into the test-artifact folder above (instead
# of the whole ~14 GB tree), so install it and run the tests against the installed product — the
# same model as the official path. Available on every arch.
- ${{ if eq(parameters.buildSource, 'buildNowSlim') }}:
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installPowerToys.ps1" -InstallMode "Machine" -ArtifactPath "$(Pipeline.Workspace)\$(TestArtifactsName)"
displayName: Install PowerToys (Machine-Level)
- ${{ if ne(parameters.platform, 'arm64') }}:
- task: ScreenResolutionUtility@1
inputs:
displaySettings: 'optimal'
# Start WinAppDriver once for the whole job — WinAppDriver's documented CI pattern
# (https://github.com/microsoft/WinAppDriver/blob/master/Docs/CI_AzureDevOps.md). Launching it
# detached gives it its own console whose stdin blocks, so it stays alive for the run instead of
# reading EOF and exiting the moment it starts listening (the failure mode when a test host launches
# it as a child). The legacy UITest harness reuses an already-listening instance rather than
# relaunching it per test, so this removes the per-assembly launch cost. The winappcli-based .Next
# tests don't use WinAppDriver. Best-effort: if the pre-start fails, each assembly still launches its own.
- pwsh: |
$winapp = "C:\Program Files (x86)\Windows Application Driver\WinAppDriver.exe"
if (Test-Path $winapp) {
Start-Process -FilePath $winapp
$deadline = (Get-Date).AddSeconds(30)
$ready = $false
while (-not $ready -and (Get-Date) -lt $deadline) {
try {
$client = [System.Net.Sockets.TcpClient]::new()
$client.Connect('127.0.0.1', 4723)
$ready = $client.Connected
$client.Close()
} catch {
Start-Sleep -Milliseconds 500
}
}
if ($ready) {
Write-Host 'WinAppDriver is listening on 127.0.0.1:4723.'
} else {
Write-Host "##vso[task.logissue type=warning]WinAppDriver did not start listening on :4723 within 30s; tests will launch it themselves."
}
} else {
Write-Host "##vso[task.logissue type=warning]WinAppDriver not found at $winapp; tests will launch it themselves."
}
displayName: Start WinAppDriver (shared, persistent)
- pwsh: |
$ErrorActionPreference = 'Stop'
$artifactRoot = "$(Pipeline.Workspace)\$(TestArtifactsName)"
if (-not (Test-Path $artifactRoot)) {
Write-Host "##vso[task.logissue type=error]UI test artifact not found: $artifactRoot"
exit 1
}
# uiTestModules is a template parameter; flatten it to a delimited string for the script.
$modulesRaw = '${{ join(';', parameters.uiTestModules) }}'
$modules = @()
if (-not [string]::IsNullOrWhiteSpace($modulesRaw)) {
$modules = $modulesRaw -split ';' | ForEach-Object { $_.Trim() } | Where-Object { $_ }
}
# Each UI test project is a Microsoft.Testing.Platform app; its entry assembly is paired
# with a *.runtimeconfig.json. Recurse under the staged 'tests' folders (tolerates TFM/RID subfolders).
$entries = Get-ChildItem -Path $artifactRoot -Filter '*.runtimeconfig.json' -File -Recurse -ErrorAction SilentlyContinue |
Where-Object { $_.Name -like '*UITests*' -and $_.FullName -match '\\tests\\' }
if ($modules.Count -gt 0) {
$entries = $entries | Where-Object { $n = $_.Name; ($modules | Where-Object { $n -like "*$_*" }).Count -gt 0 }
}
# Run each test assembly once (a project reference can copy a runner into a sibling's output).
$entries = $entries | Sort-Object FullName | Group-Object Name | ForEach-Object { $_.Group[0] }
if (-not $entries) {
Write-Host "##vso[task.logissue type=error]No UI test runners matched (modules: '$modulesRaw') under $artifactRoot"
exit 1
}
$resultsDir = "$(Common.TestResultsDirectory)"
New-Item -ItemType Directory -Path $resultsDir -Force | Out-Null
$failed = 0
foreach ($rc in ($entries | Sort-Object FullName -Unique)) {
$base = $rc.Name -replace '\.runtimeconfig\.json$', ''
$dir = $rc.DirectoryName
$exe = Join-Path $dir "$base.exe"
$dll = Join-Path $dir "$base.dll"
Write-Host "##[group]Run UI tests: $base"
Push-Location $dir
try {
if (Test-Path $exe) {
& $exe --report-trx --results-directory $resultsDir
} elseif (Test-Path $dll) {
& dotnet $dll --report-trx --results-directory $resultsDir
} else {
Write-Warning "No runner (exe/dll) found for $base in $dir"
}
if ($LASTEXITCODE -ne 0) {
Write-Warning "UI tests reported failures for $base (exit $LASTEXITCODE)"
$failed++
}
} finally {
Pop-Location
Write-Host "##[endgroup]"
}
}
if ($failed -gt 0) {
Write-Host "##vso[task.logissue type=error]$failed UI test project(s) reported failures."
exit 1
}
- script: |
dotnet test $(Build.SourcesDirectory)\src\modules\fancyzones\FancyZones.UITests\FancyZones.UITests.csproj --no-build -c $(BuildConfiguration) -p:Platform=$(BuildPlatform)
dotnet test $(Build.SourcesDirectory)\src\modules\fancyzones\FancyZonesEditor.UITests\FancyZonesEditor.UITests.csproj --no-build -c $(BuildConfiguration) -p:Platform=$(BuildPlatform)
displayName: "Run UI Tests"
# Expose 'platform' as an environment variable so the harness's EnvironmentConfig.IsInPipeline
# is true and it captures failure media (screenshots / recording / logs). The legacy VSTest task
# set `env: { platform: $(TestPlatform) }`; the MTP migration to this pwsh step dropped it.
env:
platform: $(TestPlatform)
- task: PublishTestResults@2
displayName: "Publish UI Test Results"
condition: always()
inputs:
testResultsFormat: VSTest
testResultsFiles: '$(Common.TestResultsDirectory)/**/*.trx'
mergeTestResults: true
failTaskOnFailedTests: false
# Stop the shared WinAppDriver (paired with the start step above) so it doesn't linger on the
# self-hosted agent between jobs. Best-effort and always runs.
- pwsh: |
Get-Process -Name 'WinAppDriver' -ErrorAction SilentlyContinue | Stop-Process -Force -ErrorAction SilentlyContinue
displayName: Stop WinAppDriver
condition: always()

View File

@@ -26,7 +26,6 @@ parameters:
values:
- latestMainOfficialBuild
- buildNow
- buildNowSlim
- specificBuildId
- name: specificBuildId
type: string
@@ -38,21 +37,18 @@ parameters:
stages:
- ${{ each platform in parameters.buildPlatforms }}:
# Full build path: build PowerToys + UI tests + run tests.
# buildNow downloads the whole build and runs in place; buildNowSlim downloads only the installer
# from that same full build and installs it. Both require the full build, so they share this path.
- ${{ if or(eq(parameters.buildSource, 'buildNow'), eq(parameters.buildSource, 'buildNowSlim')) }}:
# Full build path: build PowerToys + UI tests + run tests
- ${{ if eq(parameters.buildSource, 'buildNow') }}:
- template: pipeline-ui-tests-full-build.yml
parameters:
platform: ${{ platform }}
buildSource: ${{ parameters.buildSource }}
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
useVSPreview: ${{ parameters.useVSPreview }}
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
uiTestModules: ${{ parameters.uiTestModules }}
# Official build path: build UI tests only + download official build + run tests
- ${{ if and(ne(parameters.buildSource, 'buildNow'), ne(parameters.buildSource, 'buildNowSlim')) }}:
# Official build path: build UI tests only + download official build + run tests
- ${{ if ne(parameters.buildSource, 'buildNow') }}:
- template: pipeline-ui-tests-official-build.yml
parameters:
platform: ${{ platform }}

View File

@@ -2,11 +2,6 @@
parameters:
- name: platform
type: string
# buildNow = download the whole build artifact and run in place; buildNowSlim = download only the
# installer from this same full build and install it. Both build the full product in this template.
- name: buildSource
type: string
default: buildNow
- name: enableMsBuildCaching
type: boolean
default: false
@@ -58,7 +53,7 @@ stages:
platform: x64Win10
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
buildSource: 'buildNow'
uiTestModules: ${{ parameters.uiTestModules }}
- stage: Test_x64Win11_FullBuild
@@ -70,7 +65,7 @@ stages:
platform: x64Win11
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
buildSource: 'buildNow'
uiTestModules: ${{ parameters.uiTestModules }}
- ${{ if ne(parameters.platform, 'x64') }}:
@@ -83,5 +78,5 @@ stages:
platform: ${{ parameters.platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
buildSource: 'buildNow'
uiTestModules: ${{ parameters.uiTestModules }}

View File

@@ -93,7 +93,7 @@ For complete details, see [Build Guidelines](tools/build/BUILD-GUIDELINES.md).
|------|--------------|-------|
| Unit Tests | Standard dev environment | None |
| UI Tests | WinAppDriver v1.2.1, Developer Mode | Install from [WinAppDriver releases](https://github.com/microsoft/WinAppDriver/releases/tag/v1.2.1) |
| Fuzz Tests | OneFuzz, .NET 10 | See [Fuzzing Tests](doc/devdocs/tools/fuzzingtesting.md) |
| Fuzz Tests | OneFuzz, .NET 8 | See [Fuzzing Tests](doc/devdocs/tools/fuzzingtesting.md) |
### Test discipline

View File

@@ -66,10 +66,7 @@
<LanguageStandard>stdcpplatest</LanguageStandard>
<BuildStlModules>false</BuildStlModules>
<!-- TODO: _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING for compatibility with VS 17.8. Check if we can remove. -->
<!-- TODO: _SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS for VS 2026 (MSVC 14.51+). The STL turned
<experimental/coroutine> into a hard error (STL1011), and C++/WinRT's base.h still falls back to it when
__cpp_lib_coroutine isn't defined at include time. Remove once C++/WinRT no longer references the experimental header. -->
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- CLR + CFG are not compatible >:{ -->
<ControlFlowGuard Condition="'$(CLRSupport)' == ''">Guard</ControlFlowGuard>
<DebugInformationFormat Condition="'%(ControlFlowGuard)' == 'Guard'">ProgramDatabase</DebugInformationFormat>

View File

@@ -78,10 +78,10 @@
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.250325.1"/>
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.6901" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="2.2.0" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="2.1.0" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="2.2.3" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="2.2.0" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="2.0.1" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="2.0.20" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="2.0.185" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="2.0.1" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
@@ -99,7 +99,6 @@
<PackageVersion Include="ReverseMarkdown" Version="4.1.0" />
<PackageVersion Include="RtfPipe" Version="2.0.7677.4303" />
<PackageVersion Include="ScipBe.Common.Office.OneNote" Version="3.0.1" />
<PackageVersion Include="ScreenRecorderLib" Version="6.6.0" />
<PackageVersion Include="SharpCompress" Version="0.37.2" />
<PackageVersion Include="Shmuelie.WinRTServer" Version="2.1.1" />
<!-- Don't update SkiaSharp.Views.WinUI to version 3.* branch as this brakes the HexBox control in Registry Preview. -->

View File

@@ -1589,7 +1589,6 @@ SOFTWARE.
- OpenAI
- ReverseMarkdown
- ScipBe.Common.Office.OneNote
- ScreenRecorderLib
- SharpCompress
- Shmuelie.WinRTServer
- SkiaSharp.Views.WinUI

View File

@@ -9,11 +9,11 @@
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/common/Common.UI.Controls/Common.UI.Controls.csproj">
<Project Path="src/common/Common.UI/Common.UI.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/common/Common.UI/Common.UI.csproj">
<Project Path="src/common/Common.UI.Controls/Common.UI.Controls.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
@@ -54,14 +54,10 @@
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/common/UITestAutomation.Next/UITestAutomation.Next.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/common/UnitTests-CommonLib/UnitTests-CommonLib.vcxproj" Id="1a066c63-64b3-45f8-92fe-664e1cce8077" />
<Project Path="src/common/UnitTests-CommonUtils/UnitTests-CommonUtils.vcxproj" Id="8b5cfb38-ccba-40a8-ad7a-89c57b070884" />
<Project Path="src/common/updating/UnitTests/UpdatingUnitTests.vcxproj" Id="a1b2c3d4-e5f6-7890-abcd-ef1234567890" />
<Project Path="src/common/updating/updating.vcxproj" Id="17da04df-e393-4397-9cf0-84dabe11032e" />
<Project Path="src/common/updating/UnitTests/UpdatingUnitTests.vcxproj" Id="a1b2c3d4-e5f6-7890-abcd-ef1234567890" />
<Project Path="src/common/version/version.vcxproj" Id="cc6e41ac-8174-4e8a-8d22-85dd7f4851df" />
</Folder>
<Folder Name="/common/interop/">
@@ -194,10 +190,6 @@
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/modules/colorPicker/ColorPicker.UITests/ColorPicker.UITests.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
</Folder>
<Folder Name="/modules/CommandPalette/">
<Project Path="src/modules/cmdpal/CmdPalKeyboardService/CmdPalKeyboardService.vcxproj" Id="5f63c743-f6ce-4dba-a200-2b3f8a14e8c2" />
@@ -208,11 +200,11 @@
</Project>
</Folder>
<Folder Name="/modules/CommandPalette/Built-in Extensions/">
<Project Path="src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.Actions/Microsoft.CmdPal.Ext.Actions.csproj">
<Project Path="src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.Apps/Microsoft.CmdPal.Ext.Apps.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.Apps/Microsoft.CmdPal.Ext.Apps.csproj">
<Project Path="src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.Actions/Microsoft.CmdPal.Ext.Actions.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
@@ -664,10 +656,7 @@
</Project>
</Folder>
<Folder Name="/modules/launcher/Tests/">
<Project Path="src/modules/launcher/Plugins/Microsoft.Plugin.Folder.UnitTests/Microsoft.Plugin.Folder.UnitTests.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<File Path="src/modules/launcher/Plugins/Microsoft.Plugin.Folder.UnitTests/Microsoft.Plugin.Folder.UnitTests.csproj" />
<Project Path="src/modules/launcher/Plugins/Community.PowerToys.Run.Plugin.UnitConverter.UnitTest/Community.PowerToys.Run.Plugin.UnitConverter.UnitTest.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
@@ -726,11 +715,11 @@
</Project>
</Folder>
<Folder Name="/modules/PowerDisplay/">
<Project Path="src/modules/powerdisplay/PowerDisplay.Lib/PowerDisplay.Lib.csproj">
<Project Path="src/modules/powerdisplay/PowerDisplay.Models/PowerDisplay.Models.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/modules/powerdisplay/PowerDisplay.Models/PowerDisplay.Models.csproj">
<Project Path="src/modules/powerdisplay/PowerDisplay.Lib/PowerDisplay.Lib.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
@@ -763,10 +752,6 @@
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/modules/MeasureTool/Tests/ScreenRuler.UITests.Next/ScreenRuler.UITests.Next.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
</Folder>
<Folder Name="/modules/MouseWithoutBorders/">
<Project Path="src/modules/MouseWithoutBorders/App/Helper/MouseWithoutBordersHelper.csproj">
@@ -1107,10 +1092,6 @@
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
<Project Path="src/settings-ui/Settings.UITests/Settings.UITests.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
</Project>
</Folder>
<Folder Name="/Solution Items/">
<File Path=".vsconfig" />
@@ -1142,14 +1123,14 @@
<BuildDependency Project="src/modules/fancyzones/editor/FancyZonesEditor/FancyZonesEditor.csproj" />
<BuildDependency Project="src/modules/fancyzones/FancyZonesLib/FancyZonesLib.vcxproj" />
<BuildDependency Project="src/modules/fancyzones/FancyZonesModuleInterface/FancyZonesModuleInterface.vcxproj" />
<BuildDependency Project="src/modules/GrabAndMove/GrabAndMove/GrabAndMove.vcxproj" />
<BuildDependency Project="src/modules/GrabAndMove/GrabAndMoveModuleInterface/GrabAndMoveModuleInterface.vcxproj" />
<BuildDependency Project="src/modules/imageresizer/dll/ImageResizerExt.vcxproj" />
<BuildDependency Project="src/modules/imageresizer/ui/ImageResizerUI.csproj" />
<BuildDependency Project="src/modules/keyboardmanager/dll/KeyboardManager.vcxproj" />
<BuildDependency Project="src/modules/launcher/Microsoft.Launcher/Microsoft.Launcher.vcxproj" />
<BuildDependency Project="src/modules/LightSwitch/LightSwitchModuleInterface/LightSwitchModuleInterface.vcxproj" />
<BuildDependency Project="src/modules/LightSwitch/LightSwitchService/LightSwitchService.vcxproj" />
<BuildDependency Project="src/modules/GrabAndMove/GrabAndMoveModuleInterface/GrabAndMoveModuleInterface.vcxproj" />
<BuildDependency Project="src/modules/GrabAndMove/GrabAndMove/GrabAndMove.vcxproj" />
<BuildDependency Project="src/modules/powerrename/dll/PowerRenameExt.vcxproj" />
<BuildDependency Project="src/modules/powerrename/lib/PowerRenameLib.vcxproj" />
<BuildDependency Project="src/modules/previewpane/Common/PreviewHandlerCommon.csproj" />

View File

@@ -1,2 +0,0 @@
# docmd build output — published to GitHub Pages by CI, not committed.
site/

View File

@@ -1,3 +0,0 @@
# No lockfile: docmd is pinned in package.json and installed fresh on every build
# (locally and in CI), so a tracked package-lock.json is unnecessary here.
package-lock=false

View File

@@ -1,44 +0,0 @@
# Dev Docs Website
This folder hosts the [docmd](https://docmd.io/) project that turns the PowerToys developer
documentation in [`doc/devdocs`](../devdocs) into a static website.
## Generated site
The `site/` folder is the docmd build output. It is **not committed** to the repository &mdash; it is
git-ignored and rebuilt on demand. You only need it locally when previewing your changes (see below).
Publishing is handled by the
[Publish Dev Docs Website](../../.github/workflows/regenerate-devdocs-website.yml) GitHub Action, which
runs whenever files under `doc/devdocs` (or this folder) change on the `main` branch &mdash; it can also
be triggered manually from the **Actions** tab. The action builds the site and deploys it straight to
GitHub Pages as an artifact, so nothing is written back to the repository.
> [!NOTE]
> The action requires GitHub Pages to be enabled with **Source: GitHub Actions** under the repository
> **Settings → Pages**.
## Editing the docs
To change the documentation, edit the Markdown files under [`doc/devdocs`](../devdocs). The remaining
files in this folder are maintained by hand and are safe to edit:
- `docmd.config.json` &mdash; docmd configuration (title, source, output, plugins)
- `package.json` &mdash; pins the docmd version used to build the site
- `docmd-plugins/` &mdash; local build-time docmd plugins
> [!TIP]
> Link to repository files with repo-root-relative paths such as `/src/modules/.../Foo.cpp`.
> VS Code resolves these against the workspace root (so they open the local file), and the
> bundled `github-source-links` plugin rewrites them to
> `https://github.com/microsoft/PowerToys/blob/main/...` on the published site.
## Building locally
Requires [Node.js](https://nodejs.org/).
```powershell
npm install # install dependencies (first time only)
npm run dev # start a local preview server at http://localhost:3000
npm run build # generate the static site into ./site
```

View File

@@ -1,52 +0,0 @@
// docmd plugin: github-source-links
//
// The dev docs link to source files with repo-root-relative paths such as
// "/src/modules/.../Foo.cpp". VS Code resolves those against the workspace root,
// so they stay clickable while editing locally. On the published static site,
// however, a "/src/..." link resolves against the site origin and 404s.
//
// This plugin rewrites those links to absolute GitHub blob URLs so they work on
// the published site, while the Markdown sources stay untouched (keeping local
// VS Code navigation intact).
//
// It hooks markdownSetup at the Markdown token level, so it only rewrites links
// written in the docs' content. docmd's own generated links (sidebar, breadcrumbs,
// canonical tags) are never seen here, which matters because an internal doc route
// like "/tools/build-tools" is otherwise indistinguishable from a repo path like
// "/tools/BugReportTool" once rendered to HTML.
//
// docmd appends a trailing slash to the rewritten links (".../Foo.cpp/"); GitHub
// resolves that to the file anyway, so it is left as-is for simplicity.
const REPO_BLOB_BASE = 'https://github.com/microsoft/PowerToys/blob/main';
export default {
plugin: {
name: 'github-source-links',
version: '1.0.0',
capabilities: ['markdown'],
},
markdownSetup(md) {
const defaultRender =
md.renderer.rules.link_open ||
((tokens, idx, options, env, self) => self.renderToken(tokens, idx, options));
md.renderer.rules.link_open = (tokens, idx, options, env, self) => {
const token = tokens[idx];
const hrefIndex = token.attrIndex('href');
if (hrefIndex >= 0) {
const href = token.attrs[hrefIndex][1];
// Only repo-root-relative links ("/src/..."). Leave protocol-relative
// ("//host"), absolute ("https://..."), relative and anchor links alone.
if (href.length > 1 && href[0] === '/' && href[1] !== '/') {
token.attrs[hrefIndex][1] = REPO_BLOB_BASE + href;
}
}
return defaultRender(tokens, idx, options, env, self);
};
},
};

View File

@@ -1,8 +0,0 @@
{
"name": "docmd-plugin-github-source-links",
"version": "1.0.0",
"private": true,
"type": "module",
"main": "index.js",
"description": "docmd plugin that rewrites repo-root-relative doc links to GitHub blob URLs at build time."
}

View File

@@ -1,9 +0,0 @@
{
"title": "PowerToys Dev Docs",
"src": "../devdocs",
"out": "site",
"base": "/",
"plugins": {
"docmd-plugin-github-source-links": {}
}
}

View File

@@ -1,16 +0,0 @@
{
"name": "powertoys-devdocs-website",
"version": "1.0.0",
"private": true,
"description": "Static Dev Docs website generated from doc/devdocs with docmd.",
"scripts": {
"dev": "docmd dev",
"build": "docmd build"
},
"dependencies": {
"docmd-plugin-github-source-links": "file:./docmd-plugins/github-source-links"
},
"devDependencies": {
"@docmd/core": "0.8.6"
}
}

View File

@@ -42,4 +42,4 @@ In the PR that adds a new plugin, reference a new issue to track the work for fu
- [ ] Add the resource folder to https://github.com/microsoft/PowerToys/blob/21247c0bb09a1bee3d14d6efa53d0c247f7236af/installer/PowerToysSetup/Product.wxs#L825
- [ ] Add the resource files under the section https://github.com/microsoft/PowerToys/blob/21247c0bb09a1bee3d14d6efa53d0c247f7236af/installer/PowerToysSetup/Product.wxs#L882
- [ ] Your plugin's executable file (DLL) has to have correct version information after building it. (This version information will be shown on the settings page.)
- [ ] Your plugin's executable file (DLL) has to have correct version informations after building it. (This version information will be shown on the settings page.)

View File

@@ -28,8 +28,8 @@ Create a new test project within your module folder. Ensure the project name fol
### Step 2: Configure the Project
1. Set up a `.NET 10 (Windows)` project
- Note: OneFuzz's .NET fuzzing is runtime-agnostic (".NET Core targets are preferred") and keys off the build drop directory, so PowerToys fuzz projects target net10 like the rest of the repo. Older guidance pinned .NET 8; that is no longer required.
1. Set up a `.NET 8 (Windows)` project
- Note: OneFuzz currently supports only .NET 8 projects. The Fuzz team is working on .NET 9 support.
2. Add the required files to your fuzzing test project:
- Create fuzzing test code
@@ -65,7 +65,7 @@ The `OneFuzzConfig.json` file provides critical information for deploying fuzzin
"targetName": "YourModule",
"jobDependencies": {
"binaries": [
"PowerToys\\x64\\Debug\\tests\\YourModule.FuzzTests\\net10.0-windows10.0.26100.0\\**"
"PowerToys\\x64\\Debug\\tests\\YourModule.FuzzTests\\net8.0-windows10.0.19041.0\\**"
]
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 134 KiB

After

Width:  |  Height:  |  Size: 258 KiB

View File

@@ -0,0 +1,19 @@
# Backlog
This file captures the prioritized list of issues the FancyZones team will tackle
## On deck
## Backlog
Add tests to the new editor [197](https://github.com/microsoft/PowerToys/issues/197)
Cycle through windows in a Zone [175](https://github.com/microsoft/PowerToys/issues/175)
Minimize/restore windows in a zone as a group [174](https://github.com/microsoft/PowerToys/issues/174)
FancyZones should support custom layouts for different "environments" [177](https://github.com/microsoft/PowerToys/issues/177)
Win+arrow is directional based on zone rect [162](https://github.com/microsoft/PowerToys/issues/162)
Dragging a zoned window should restore size to a checkpointed size instead of current rect [166](https://github.com/microsoft/PowerToys/issues/166)
FancyZones should merge with MTND and include zone moves in the pop-up [178](https://github.com/microsoft/PowerToys/issues/178)
Drag to edge of screen automatically switches virtual desktops [168](https://github.com/microsoft/PowerToys/issues/168)
Visual updates for Win+Arrow [171](https://github.com/microsoft/PowerToys/issues/171)
Add "magnetic dragging and resizing" mode to FancyZones [181](https://github.com/microsoft/PowerToys/issues/181)
Create layout from current windows [159](https://github.com/microsoft/PowerToys/issues/159)
Zone sets that have a dynamic number of zones [160](https://github.com/microsoft/PowerToys/issues/160)

View File

@@ -0,0 +1,24 @@
# PowerToys Backlog
The list below is the set of utilities we're considering and the rough priority order of the utilities. If you have feedback on the order of the utilities, please use the issues for each one to provide that feedback. Note that new features for existing utilities (dock / undock zone layouts for FancyZones) are tracked in the backlog for each utility.
## On deck
* Maximize to new desktop widget - The MTND widget shows a pop-up button when a user hovers over the maximize / restore button on any window. Clicking it creates a new desktop, sends the app to that desktop and maximizes the app on the new desktop.
* [Process terminate tool](https://github.com/indierawk2k2/PowerToys-1/blob/master/specs/Terminate%20Spec.md)
* [Animated gif screen recorder](https://github.com/indierawk2k2/PowerToys-1/blob/master/specs/GIF%20Maker%20Spec.md)
## Backlog
Please use issues and votes to guide the project to suggest new ideas and help us prioritize the list below.
1. [Keyboard shortcut manager](https://github.com/microsoft/PowerToys/issues/6)
2. [Win+R replacement](https://github.com/microsoft/PowerToys/issues/44)
3. Resource use tool (maps between a resource like a file handle to an app and vice-versa)
4. Performance analysis over time to track which processes have been slowing down your machine
5. Better Alt+Tab including browser tab integration and search for running apps
6. [Battery tracker](https://github.com/microsoft/PowerToys/issues/7)
7. [Quick resolution swaps in taskbar](https://github.com/microsoft/PowerToys/issues/27)
8. Mouse events without focus
9. Cmd (or PS or Bash) from here
10. Contents menu file browsing

View File

@@ -0,0 +1,13 @@
# Backlog
This file captures the prioritized list of issues for the Windows key shortcut guide
## On deck
Windows key shortcut guide animation performance is choppy [198](https://github.com/microsoft/PowerToys/issues/198)
Shortcut guide strings should be localized [199](https://github.com/microsoft/PowerToys/issues/199)
## Backlog
Add Win+Shift+S to the WKSG (screenshot tool) [179](https://github.com/microsoft/PowerToys/issues/179)
Replace SVG with software-generated content. [156](https://github.com/microsoft/PowerToys/issues/156)
Shortcut sorting [154](https://github.com/microsoft/PowerToys/issues/154)
Make shortcut descriptors clickable [152](https://github.com/microsoft/PowerToys/issues/152)

114
doc/planning/awake.md Normal file
View File

@@ -0,0 +1,114 @@
---
last-update: 1-18-2026
---
# PowerToys Awake Changelog
## Builds
The build ID can be found in `Core\Constants.cs` in the `BuildId` variable - it is a unique identifier for the current builds that allows better diagnostics (we can look up the build ID from the logs) and offers a way to triage Awake-specific issues faster independent of the PowerToys version. The build ID does not carry any significance beyond that within the PowerToys code base.
The build ID moniker is made up of two components - a reference to a [Halo](https://en.wikipedia.org/wiki/Halo_(franchise)) character, and the date when the work on the specific build started in the format of `MMDDYYYY`.
| Build ID | Build Date |
|:-------------------------------------------------------------------|:------------------|
| [`DIDACT_01182026`](#DIDACT_01182026-january-18-2026) | January 18, 2026 |
| [`TILLSON_11272024`](#TILLSON_11272024-november-27-2024) | November 27, 2024 |
| [`PROMETHEAN_09082024`](#PROMETHEAN_09082024-september-8-2024) | September 8, 2024 |
| [`VISEGRADRELAY_08152024`](#VISEGRADRELAY_08152024-august-15-2024) | August 15, 2024 |
| [`DAISY023_04102024`](#DAISY023_04102024-april-10-2024) | April 10, 2024 |
| [`ATRIOX_04132023`](#ATRIOX_04132023-april-13-2023) | April 13, 2023 |
| [`LIBRARIAN_03202022`](#librarian_03202022-march-20-2022) | March 20, 2022 |
| `ARBITER_01312022` | January 31, 2022 |
### `DIDACT_01182026` (January 18, 2026)
>[!NOTE]
>See pull request: [Awake - `DIDACT_01182026`](https://github.com/microsoft/PowerToys/pull/44795)
- [#32544](https://github.com/microsoft/PowerToys/issues/32544) Fixed an issue where Awake settings became non-functional after the PC wakes from sleep. Added `WM_POWERBROADCAST` handling to detect system resume events (`PBT_APMRESUMEAUTOMATIC`, `PBT_APMRESUMESUSPEND`) and re-apply `SetThreadExecutionState` to restore the awake state.
- [#36150](https://github.com/microsoft/PowerToys/issues/36150) Fixed an issue where Awake would not prevent sleep when AC power is connected. Added `PBT_APMPOWERSTATUSCHANGE` handling to re-apply `SetThreadExecutionState` when the power source changes (AC/battery transitions).
- Fixed an issue where toggling "Keep screen on" during an active timed session would disrupt the countdown timer. The display setting now updates directly without restarting the timer, preserving the exact remaining time.
- [#41918](https://github.com/microsoft/PowerToys/issues/41918) Fixed `WM_COMMAND` message processing flaw in `TrayHelper.WndProc` that incorrectly compared enum values against enum count. Added proper bounds checking for custom tray time entries.
- Investigated [#44134](https://github.com/microsoft/PowerToys/issues/44134) - documented that `ES_DISPLAY_REQUIRED` (used when "Keep display on" is enabled) blocks Task Scheduler idle detection, preventing scheduled maintenance tasks like SSD TRIM. Workaround: disable "Keep display on" or manually run `Optimize-Volume -DriveLetter C -ReTrim`. Additional investigation needed for potential "idle window" feature.
- [#41738](https://github.com/microsoft/PowerToys/issues/41738) Fixed `--display-on` CLI flag default from `true` to `false` to align with documentation and PowerToys settings behavior. This is a breaking change for scripts relying on the undocumented default.
- [#41674](https://github.com/microsoft/PowerToys/issues/41674) Fixed silent failure when `SetThreadExecutionState` fails. The monitor thread now handles the return value, logs an error, and reverts to passive mode with updated tray icon.
- [#38770](https://github.com/microsoft/PowerToys/issues/38770) Fixed tray icon failing to appear after Windows updates. Increased retry attempts and delays for icon Add operations (10 attempts, up to ~15.5 seconds total) while keeping existing fast retry behavior for Update/Delete operations.
- [#40501](https://github.com/microsoft/PowerToys/issues/40501) Fixed tray icon not disappearing when Awake is disabled. The `SetShellIcon` function was incorrectly requiring an icon for Delete operations, causing the `NIM_DELETE` message to never be sent.
- [#40659](https://github.com/microsoft/PowerToys/issues/40659) Fixed potential stack overflow crash in EXPIRABLE mode. Added early return after SaveSettings when correcting past expiration times, matching the pattern used by other mode handlers to prevent reentrant execution.
### `TILLSON_11272024` (November 27, 2024)
>[!NOTE]
>See pull request: [Awake - `TILLSON_11272024`](https://github.com/microsoft/PowerToys/pull/36049)
- [#35250](https://github.com/microsoft/PowerToys/issues/35250) Updates the icon retry policy, making sure that the icon consistently and correctly renders in the tray.
- [#35848](https://github.com/microsoft/PowerToys/issues/35848) Fixed a bug where custom tray time shortcuts for longer than 24 hours would be parsed as zero hours/zero minutes.
- [#34716](https://github.com/microsoft/PowerToys/issues/34716) Properly recover the state icon in the tray after an `explorer.exe` crash.
- Added configuration safeguards to make sure that invalid values for timed keep-awake times do not result in exceptions.
- Updated the tray initialization logic, making sure we wait for it to be properly created before setting icons.
- Expanded logging capabilities to track invoking functions.
- Added command validation logic to make sure that incorrect command line arguments display an error.
- Display state now shown in the tray tooltip.
- When timed mode is used, changing the display setting will no longer reset the timer.
### `PROMETHEAN_09082024` (September 8, 2024)
>[!NOTE]
>See pull request: [Awake - `PROMETHEAN_09082024`](https://github.com/microsoft/PowerToys/pull/34717)
- Updating the initialization logic to make sure that settings are respected for proper group policy and single-instance detection.
- [#34148](https://github.com/microsoft/PowerToys/issues/34148) Fixed a bug from the previous release that incorrectly synchronized threads for shell icon creation and initialized parent PID when it was not parented.
### `VISEGRADRELAY_08152024` (August 15, 2024)
>[!NOTE]
>See pull request: [Awake - `VISEGRADRELAY_08152024`](https://github.com/microsoft/PowerToys/pull/34316)
- [#34148](https://github.com/microsoft/PowerToys/issues/34148) Fixes the issue where the Awake icon is not displayed.
- [#17969](https://github.com/microsoft/PowerToys/issues/17969) Add the ability to bind the process target to the parent of the Awake launcher.
- PID binding now correctly ignores irrelevant parameters (e.g., expiration, interval) and only works for indefinite periods.
- Amending the native API surface to make sure that the Win32 error is set correctly.
### `DAISY023_04102024` (April 10, 2024)
>[!NOTE]
>See pull request: [Awake Update - `DAISY023_04102024`](https://github.com/microsoft/PowerToys/pull/32378)
- [#33630](https://github.com/microsoft/PowerToys/issues/33630) When in the UI and you select `0` as hours and `0` as minutes in `TIMED` awake mode, the UI becomes non-responsive whenever you try to get back to timed after it rolls back to `PASSIVE`.
- [#12714](https://github.com/microsoft/PowerToys/issues/12714) Adds the option to keep track of Awake state through tray tooltip.
- [#11996](https://github.com/microsoft/PowerToys/issues/11996) Adds custom icons support for mode changes in Awake.
- Removes the dependency on `System.Windows.Forms` and instead uses native Windows APIs to create the tray icon.
- Removes redundant/unused code that impacted application performance.
- Updates dependent packages to their latest versions (`Microsoft.Windows.CsWinRT` and `System.Reactive`).
### `ATRIOX_04132023` (April 13, 2023)
- Moves from using `Task.Run` to spin up threads to actually using a blocking queue that properly sets thread parameters on the same thread.
- Moves back to using native Windows APIs through P/Invoke instead of using a package.
- Move away from custom logging and to built-in logging that is consistent with the rest of PowerToys.
- Updates `System.CommandLine` and `System.Reactive` to the latest preview versions of the package.
### `LIBRARIAN_03202022` (March 20, 2022)
- Changed the tray context menu to be following OS conventions instead of the style offered by Windows Forms. This introduces better support for DPI scaling and theming in the future.
- Custom times in the tray can now be configured in the `settings.json` file for awake, through the `tray_times` property. The property values are representative of a `Dictionary<string, int>` and can be in the form of `"YOUR_NAME": LENGTH_IN_SECONDS`:
```json
{
"properties": {
"awake_keep_display_on": true,
"awake_mode": 2,
"awake_hours": 0,
"awake_minutes": 3,
"tray_times": {
"Custom length": 1800,
"Another custom length": 3600
}
},
"name": "Awake",
"version": "1.0"
}
```
- Proper Awake background window closure was implemented to ensure that the process collects the correct handle instead of the empty one that was previously done through `System.Diagnostics.Process.GetCurrentProcess().CloseMainWindow()`. This likely can help with the Awake process that is left hanging after PowerToys itself closes.

View File

@@ -79,4 +79,4 @@ Below are community created plugins that target a website or software. They are
| [Linear](https://github.com/vednig/powertoys-linear) | [vednig](https://github.com/vednig) | Create Linear Issues directly from Powertoys Run |
| [PerplexitySearchShortcut](https://github.com/0x6f677548/PowerToys-Run-PerplexitySearchShortcut) | [0x6f677548](https://github.com/0x6f677548) | Search Perplexity |
| [SpeedTest](https://github.com/ruslanlap/PowerToysRun-SpeedTest) | [ruslanlap](https://github.com/ruslanlap) | One-command internet speed tests with real-time results, modern UI, and shareable links. |
| [DiskAnalyzer](https://github.com/valley-soft/powertoys-diskanalyzer) | [ValleySoft](https://github.com/valley-soft) | Scan folders, find the largest files, and view drive space usage. |
| [DiskAnalyzer](https://github.com/thetsaw/PowerToys.Plugin) | [thetsaw](https://github.com/thetsaw) | Scan folders, find the largest files, and view drive space usage with visual progress bars. |

View File

@@ -0,0 +1,37 @@
# Unofficial community driven install methods
These are community driven alternative install methods to Windows Package Manager (WinGet) and GitHub. The PowerToys teams does not update or manage these install methods.
These will be listed in alphabetical order.
## Chocolatey
Download and upgrade PowerToys from [Chocolatey](https://chocolatey.org). If you have any issues when installing/upgrading the package please go to the [package page](https://chocolatey.org/packages/powertoys) and follow the [Chocolatey triage process](https://chocolatey.org/docs/package-triage-process)
To install PowerToys, run the following command from the command line / PowerShell:
```powershell
choco install powertoys
```
To upgrade PowerToys, run the following command from the command line / PowerShell:
```powershell
choco upgrade powertoys
```
## Scoop
Download and update PowerToys from [Scoop](https://scoop.sh).
To install PowerToys, run the following command from the command line / PowerShell:
```powershell
scoop install powertoys
```
To update PowerToys, run the following command from the command line / PowerShell:
```powershell
scoop update powertoys
```

View File

@@ -1,14 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Some items may be set in Directory.Build.props in root -->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Fuzz test projects pin their target framework here so it can be managed
independently of the main product TFM (Common.Dotnet.CsWinRT.props). This
was historically .NET 8 because OneFuzz did not support newer runtimes.
Per the current OneFuzz .NET fuzzing docs the service is runtime-agnostic
(".NET Core targets are preferred") and keys off the build drop directory,
so the fuzz projects now track net10 like the rest of the repo. -->
<!-- OneFuzz does not currently support testing with .NET 9.
As a temporary workaround, create a .NET 8 project and use file links
to include the code that needs testing. -->
<PropertyGroup>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<TargetFramework>net8.0-windows10.0.26100.0</TargetFramework>
</PropertyGroup>
<!--

View File

@@ -95,9 +95,6 @@ std::optional<fs::path> CopySelfToTempDir()
return dst_path;
}
// The installer filename read from UpdateState.json is validated by
// updating::IsSafeDownloadedInstallerFilename (common/updating/updateLifecycle.h)
// so it can be unit-tested. See ObtainInstaller below for how it's used.
std::optional<fs::path> ObtainInstaller(bool& isUpToDate)
{
using namespace updating;
@@ -110,25 +107,7 @@ std::optional<fs::path> ObtainInstaller(bool& isUpToDate)
// so we don't need a GitHub API call (which may fail if offline).
if (state.state == UpdateState::readyToInstall)
{
if (!IsSafeDownloadedInstallerFilename(state.downloadedInstallerFilename))
{
Logger::error(L"Ignoring unexpected downloadedInstallerFilename from update state: {}", state.downloadedInstallerFilename);
return std::nullopt;
}
const fs::path updatesDir = get_pending_updates_path();
fs::path installer{ updatesDir / state.downloadedInstallerFilename };
// Make sure the resolved path actually stays within the Updates directory.
std::error_code ec;
const fs::path normalizedInstaller = fs::weakly_canonical(installer, ec);
const fs::path normalizedUpdatesDir = fs::weakly_canonical(updatesDir, ec);
if (ec || normalizedInstaller.parent_path() != normalizedUpdatesDir)
{
Logger::error(L"Resolved installer path is outside the updates directory: {}", installer.native());
return std::nullopt;
}
fs::path installer{ get_pending_updates_path() / state.downloadedInstallerFilename };
if (fs::is_regular_file(installer))
{
return std::move(installer);

View File

@@ -161,7 +161,7 @@
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT

View File

@@ -1,103 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using Microsoft.UI.Composition;
using Microsoft.UI.Composition.SystemBackdrops;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
namespace Microsoft.PowerToys.Common.UI.Controls.Backdrops;
/// <summary>
/// A <see cref="SystemBackdrop"/> that renders desktop acrylic and stays in
/// the active visual state even when the hosting window is not activated.
/// </summary>
/// <remarks>
/// The built-in <see cref="DesktopAcrylicBackdrop"/> tracks the host window's
/// <c>IsInputActive</c> state and falls back to a solid color whenever the
/// window is not the foreground window. That makes it unusable for transient,
/// non-activating surfaces such as toasts or popups created with
/// <c>SW_SHOWNA</c> / <c>WS_EX_TRANSPARENT</c>, where the window is never
/// activated by design.
///
/// This backdrop drives a <see cref="DesktopAcrylicController"/> with a
/// <see cref="SystemBackdropConfiguration"/> whose <c>IsInputActive</c> is
/// permanently <see langword="true"/>, so the native acrylic effect is always
/// rendered.
/// </remarks>
public sealed partial class AlwaysActiveDesktopAcrylicBackdrop : SystemBackdrop
{
private readonly Dictionary<ICompositionSupportsSystemBackdrop, BackdropTarget> _targets = new();
protected override void OnTargetConnected(ICompositionSupportsSystemBackdrop connectedTarget, XamlRoot xamlRoot)
{
base.OnTargetConnected(connectedTarget, xamlRoot);
var configuration = new SystemBackdropConfiguration
{
IsInputActive = true,
Theme = ResolveTheme(xamlRoot),
};
var controller = new DesktopAcrylicController();
controller.SetSystemBackdropConfiguration(configuration);
controller.AddSystemBackdropTarget(connectedTarget);
var target = new BackdropTarget(controller, configuration, xamlRoot);
_targets[connectedTarget] = target;
if (xamlRoot.Content is FrameworkElement rootElement)
{
rootElement.ActualThemeChanged += target.OnActualThemeChanged;
}
}
protected override void OnTargetDisconnected(ICompositionSupportsSystemBackdrop disconnectedTarget)
{
base.OnTargetDisconnected(disconnectedTarget);
if (_targets.Remove(disconnectedTarget, out var target))
{
if (target.XamlRoot.Content is FrameworkElement rootElement)
{
rootElement.ActualThemeChanged -= target.OnActualThemeChanged;
}
target.Controller.RemoveSystemBackdropTarget(disconnectedTarget);
target.Controller.Dispose();
}
}
private static SystemBackdropTheme ResolveTheme(XamlRoot xamlRoot) =>
xamlRoot.Content is FrameworkElement rootElement
? rootElement.ActualTheme switch
{
ElementTheme.Dark => SystemBackdropTheme.Dark,
ElementTheme.Light => SystemBackdropTheme.Light,
_ => SystemBackdropTheme.Default,
}
: SystemBackdropTheme.Default;
private sealed class BackdropTarget
{
public BackdropTarget(DesktopAcrylicController controller, SystemBackdropConfiguration configuration, XamlRoot xamlRoot)
{
Controller = controller;
Configuration = configuration;
XamlRoot = xamlRoot;
}
public DesktopAcrylicController Controller { get; }
public SystemBackdropConfiguration Configuration { get; }
public XamlRoot XamlRoot { get; }
public void OnActualThemeChanged(FrameworkElement sender, object args)
{
Configuration.Theme = ResolveTheme(XamlRoot);
}
}
}

View File

@@ -18,7 +18,6 @@
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" />
<PackageReference Include="WinUIEx" />
<PackageReference Include="CommunityToolkit.WinUI.Animations" />
<PackageReference Include="CommunityToolkit.WinUI.Controls.Primitives" />
<PackageReference Include="CommunityToolkit.WinUI.Extensions" />
<PackageReference Include="CommunityToolkit.WinUI.Converters" />

View File

@@ -1,27 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.UI.Xaml.Controls;
namespace Microsoft.PowerToys.Common.UI.Controls;
/// <summary>
/// A floating "card" surface for transient PowerToys overlays (toasts,
/// banners, indicators). Provides the PowerToys-standard chrome — 1 px
/// border in <c>SurfaceStrokeColorDefaultBrush</c>, 8 px corner radius,
/// a <c>ThemeShadow</c>, and an always-active desktop acrylic backdrop —
/// via a default <see cref="Microsoft.UI.Xaml.Controls.ControlTemplate"/>.
/// </summary>
/// <remarks>
/// Lives inside a <see cref="Window.TransparentWindow"/>. Apps that want a
/// different look supply their own <c>Style TargetType="TransparentCard"</c>
/// in resources — the standard WinUI restyle path.
/// </remarks>
public sealed partial class TransparentCard : ContentControl
{
public TransparentCard()
{
DefaultStyleKey = typeof(TransparentCard);
}
}

View File

@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:backdrops="using:Microsoft.PowerToys.Common.UI.Controls.Backdrops"
xmlns:local="using:Microsoft.PowerToys.Common.UI.Controls">
<Style BasedOn="{StaticResource DefaultTransparentCardStyle}" TargetType="local:TransparentCard" />
<Style x:Key="DefaultTransparentCardStyle" TargetType="local:TransparentCard">
<Setter Property="BorderBrush" Value="{ThemeResource SurfaceStrokeColorDefaultBrush}" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="CornerRadius" Value="8" />
<Setter Property="IsTabStop" Value="False" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Stretch" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:TransparentCard">
<Grid
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="{TemplateBinding CornerRadius}"
Translation="0,0,24">
<Grid.Shadow>
<ThemeShadow />
</Grid.Shadow>
<SystemBackdropElement CornerRadius="{TemplateBinding CornerRadius}">
<SystemBackdropElement.SystemBackdrop>
<backdrops:AlwaysActiveDesktopAcrylicBackdrop />
</SystemBackdropElement.SystemBackdrop>
</SystemBackdropElement>
<ContentPresenter
Padding="{TemplateBinding Padding}"
HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>

View File

@@ -4,6 +4,5 @@
<ResourceDictionary Source="ms-appx:///PowerToys.Common.UI.Controls/Controls/KeyVisual/KeyCharPresenter.xaml" />
<ResourceDictionary Source="ms-appx:///PowerToys.Common.UI.Controls/Controls/IsEnabledTextBlock/IsEnabledTextBlock.xaml" />
<ResourceDictionary Source="ms-appx:///PowerToys.Common.UI.Controls/Controls/ShortcutWithTextLabelControl/ShortcutWithTextLabelControl.xaml" />
<ResourceDictionary Source="ms-appx:///PowerToys.Common.UI.Controls/Controls/TransparentCard/TransparentCard.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>

View File

@@ -1,290 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
using CommunityToolkit.WinUI;
using CommunityToolkit.WinUI.Animations;
using Microsoft.UI.Dispatching;
using Microsoft.UI.Windowing;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Markup;
using WinUIEx;
namespace Microsoft.PowerToys.Common.UI.Controls.Window;
/// <summary>
/// Reusable transparent host window for transient overlays
/// (toasts, banners, indicators) that should not steal foreground.
/// </summary>
/// <remarks>
/// <para>The constructor applies all of the boilerplate that PowerToys overlays
/// currently hand-roll:</para>
/// <list type="bullet">
/// <item>Strip the native frame and caption (<c>WS_THICKFRAME</c> etc.).</item>
/// <item>Disable the Win11 1-pixel DWM border and corner rounding.</item>
/// <item>Mark the window as a tool window so it stays out of the taskbar and Alt-Tab.</item>
/// <item>Extend content into the title bar and collapse the title bar.</item>
/// </list>
/// <para>The visible chrome (acrylic + border + corner radius + shadow) lives
/// in a <see cref="TransparentCard"/> that the constructor assigns to
/// <see cref="Microsoft.UI.Xaml.Window.Content"/>. Consumers supply their own
/// UI via <see cref="InnerContent"/> — which is the XAML default-content slot
/// thanks to <see cref="ContentPropertyAttribute"/> — so a derived window can
/// be written as <c>&lt;common:TransparentWindow&gt;&lt;TextBlock/&gt;&lt;/common:TransparentWindow&gt;</c>.</para>
/// <para>Transparency is achieved with a <see cref="TransparentTintBackdrop"/>
/// system backdrop so the area outside the <see cref="TransparentCard"/> is
/// fully see-through. That buffer area is NOT click-through, so consumers
/// should keep it as small as possible (just enough to give the card's
/// shadow + slide animation room to breathe — roughly 24 px on each side).</para>
/// <para><see cref="Show"/> and <see cref="Hide"/> coordinate <c>SW_SHOWNA</c>
/// (no-activate), the <see cref="Microsoft.UI.Xaml.UIElement.Visibility"/>
/// toggle on the card, and a debounced
/// <see cref="Microsoft.UI.Windowing.AppWindow.Hide"/> sized from the longest
/// animation in <see cref="HideAnimations"/>. Animations target the card so
/// the entire surface (border, acrylic, shadow, inner content) slides as one.</para>
/// </remarks>
[ContentProperty(Name = nameof(InnerContent))]
public partial class TransparentWindow : WinUIEx.WindowEx
{
private const uint DwmwaColorNone = 0xFFFFFFFE;
private const int DwmwaWindowCornerPreference = 33;
private const int DwmwaBorderColor = 34;
private const int DwmwcpDoNotRound = 1;
private const int GwlExStyle = -20;
private const int WsExToolWindow = 0x00000080;
private const int SwShowNa = 8;
private readonly DispatcherQueueTimer _hideCloseTimer = DispatcherQueue.GetForCurrentThread().CreateTimer();
private readonly nint _hwnd;
private readonly TransparentCard _card;
private ImplicitAnimationSet _showAnimations;
private ImplicitAnimationSet _hideAnimations;
public TransparentWindow()
{
AppWindow.Hide();
ExtendsContentIntoTitleBar = true;
AppWindow.TitleBar.PreferredHeightOption = TitleBarHeightOption.Collapsed;
_hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
HwndExtensions.ToggleWindowStyle(_hwnd, false, WindowStyle.TiledWindow);
unsafe
{
uint borderColor = DwmwaColorNone;
_ = DwmSetWindowAttribute(_hwnd, DwmwaBorderColor, &borderColor, sizeof(uint));
int cornerPref = DwmwcpDoNotRound;
_ = DwmSetWindowAttribute(_hwnd, DwmwaWindowCornerPreference, &cornerPref, sizeof(int));
}
ApplyExStyleBit(WsExToolWindow, true);
_showAnimations = BuildDefaultShowAnimations();
_hideAnimations = BuildDefaultHideAnimations();
_card = new TransparentCard();
Content = _card;
SystemBackdrop = new TransparentTintBackdrop();
}
/// <summary>
/// Gets the <see cref="TransparentCard"/> that provides the window's
/// visible chrome (acrylic + border + shadow). Consumers can configure
/// its layout (e.g. <c>HorizontalAlignment</c>, <c>VerticalAlignment</c>,
/// <c>MaxWidth</c>, <c>Margin</c>) to position the card inside the
/// window, or apply a custom <c>Style</c> to change its look.
/// </summary>
public TransparentCard Card => _card;
/// <summary>
/// Gets or sets the visual hosted inside the window's
/// <see cref="TransparentCard"/>. This is the XAML default-content slot:
/// child elements declared between the opening and closing
/// <c>TransparentWindow</c> tags in a derived .xaml are routed here.
/// </summary>
public object? InnerContent
{
get => _card.Content;
set => _card.Content = value;
}
/// <summary>
/// Gets or sets the animations played against
/// <see cref="Microsoft.UI.Xaml.Window.Content"/> when <see cref="Show"/>
/// flips it to <see cref="Visibility.Visible"/>. Defaults to a 200 ms
/// fade-in plus a 250 ms slide-up of 24 px.
/// </summary>
public ImplicitAnimationSet ShowAnimations
{
get => _showAnimations;
set => _showAnimations = value ?? new ImplicitAnimationSet();
}
/// <summary>
/// Gets or sets the animations played against
/// <see cref="Microsoft.UI.Xaml.Window.Content"/> when <see cref="Hide"/>
/// flips it to <see cref="Visibility.Collapsed"/>. Defaults to a 180 ms
/// fade-out plus a 180 ms slide-down of 12 px.
/// </summary>
public ImplicitAnimationSet HideAnimations
{
get => _hideAnimations;
set => _hideAnimations = value ?? new ImplicitAnimationSet();
}
/// <summary>
/// Shows the window without activation (<c>SW_SHOWNA</c>) and flips
/// <see cref="Microsoft.UI.Xaml.Window.Content"/> to
/// <see cref="Visibility.Visible"/> so <see cref="ShowAnimations"/> plays.
/// Repeated calls reset the content to its hidden pose first so the show
/// animation re-triggers cleanly. Any pending hide is cancelled.
/// </summary>
public void Show()
{
DispatcherQueue.TryEnqueue(
DispatcherQueuePriority.Low,
() =>
{
_hideCloseTimer.Stop();
if (Content is UIElement content)
{
// Re-apply each call so swapping animation collections at
// runtime takes effect on the next show/hide cycle.
Implicit.SetShowAnimations(content, _showAnimations);
Implicit.SetHideAnimations(content, _hideAnimations);
// Reset to the hidden pose so the show animation always
// animates from the configured starting frame.
content.Visibility = Visibility.Collapsed;
}
_ = ShowWindow(_hwnd, SwShowNa);
if (Content is UIElement c2)
{
c2.Visibility = Visibility.Visible;
}
});
}
/// <summary>
/// Flips <see cref="Microsoft.UI.Xaml.Window.Content"/> to
/// <see cref="Visibility.Collapsed"/> so <see cref="HideAnimations"/>
/// plays, then hides the underlying
/// <see cref="Microsoft.UI.Windowing.AppWindow"/> once the longest
/// animation in <see cref="HideAnimations"/> (delay + duration) has
/// completed.
/// </summary>
public void Hide()
{
DispatcherQueue.TryEnqueue(
DispatcherQueuePriority.Low,
() =>
{
if (Content is UIElement content)
{
content.Visibility = Visibility.Collapsed;
}
_hideCloseTimer.Debounce(
AppWindow.Hide,
interval: GetAnimationSetTotalDuration(_hideAnimations),
immediate: false);
});
}
private static TimeSpan GetAnimationSetTotalDuration(ImplicitAnimationSet set)
{
TimeSpan longest = TimeSpan.Zero;
foreach (var animation in set)
{
if (animation is Animation anim)
{
var total = (anim.Delay ?? TimeSpan.Zero) + (anim.Duration ?? TimeSpan.Zero);
if (total > longest)
{
longest = total;
}
}
}
return longest;
}
private void ApplyExStyleBit(int bit, bool set)
{
if (_hwnd == 0)
{
return;
}
nint exStyle = GetWindowLongPtr(_hwnd, GwlExStyle);
nint updated = set ? exStyle | bit : exStyle & ~(nint)bit;
if (updated != exStyle)
{
_ = SetWindowLongPtr(_hwnd, GwlExStyle, updated);
}
}
private static ImplicitAnimationSet BuildDefaultShowAnimations() => new()
{
new OpacityAnimation
{
From = 0,
To = 1.0,
Duration = TimeSpan.FromMilliseconds(200),
EasingMode = Microsoft.UI.Xaml.Media.Animation.EasingMode.EaseOut,
EasingType = EasingType.Cubic,
},
new TranslationAnimation
{
From = "0,24,32",
To = "0,0,32",
Duration = TimeSpan.FromMilliseconds(250),
EasingMode = Microsoft.UI.Xaml.Media.Animation.EasingMode.EaseOut,
EasingType = EasingType.Cubic,
},
};
private static ImplicitAnimationSet BuildDefaultHideAnimations() => new()
{
new OpacityAnimation
{
From = 1.0,
To = 0,
Duration = TimeSpan.FromMilliseconds(180),
EasingMode = Microsoft.UI.Xaml.Media.Animation.EasingMode.EaseIn,
EasingType = EasingType.Cubic,
},
new TranslationAnimation
{
From = "0,0,32",
To = "0,12,32",
Duration = TimeSpan.FromMilliseconds(180),
EasingMode = Microsoft.UI.Xaml.Media.Animation.EasingMode.EaseIn,
EasingType = EasingType.Cubic,
},
};
[LibraryImport("user32.dll", EntryPoint = "GetWindowLongPtrW")]
private static partial nint GetWindowLongPtr(nint hWnd, int nIndex);
[LibraryImport("user32.dll", EntryPoint = "SetWindowLongPtrW")]
private static partial nint SetWindowLongPtr(nint hWnd, int nIndex, nint dwNewLong);
[LibraryImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool ShowWindow(nint hWnd, int nCmdShow);
[LibraryImport("dwmapi.dll")]
private static unsafe partial int DwmSetWindowAttribute(nint hwnd, int dwAttribute, void* pvAttribute, int cbAttribute);
}

View File

@@ -1,49 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.PowerToys.UITest.Next;
/// <summary>
/// Selector used to locate elements via winappcli. winappcli has its own selector grammar
/// (semantic slugs, plain text search) so this type maps onto the CLI's argument shape
/// rather than mimicking Selenium's <c>By</c>.
/// </summary>
public sealed class By
{
public enum Kind
{
/// <summary>Plain-text search against Name or AutomationId (case-insensitive substring).</summary>
Text,
/// <summary>Stable AutomationId, when the developer set one.</summary>
AutomationId,
/// <summary>A semantic slug (e.g., <c>btn-close-d1a0</c>) printed by <c>inspect</c>/<c>search</c>.</summary>
Slug,
}
public Kind Selector { get; }
public string Value { get; }
private By(Kind kind, string value)
{
Selector = kind;
Value = value;
}
/// <summary>Plain-text search; what you'd type into <c>winapp ui search "&lt;text&gt;"</c>.</summary>
public static By Name(string name) => new(Kind.Text, name);
/// <summary>Look up by stable AutomationId (winappcli also accepts these as selectors).</summary>
public static By AccessibilityId(string id) => new(Kind.AutomationId, id);
/// <inheritdoc cref="AccessibilityId(string)"/>
public static By Id(string id) => new(Kind.AutomationId, id);
/// <summary>Direct slug selector (e.g., <c>btn-colorpicker-b415</c>) as printed by inspect/search.</summary>
public static By Slug(string slug) => new(Kind.Slug, slug);
public override string ToString() => $"{Selector}={Value}";
}

View File

@@ -1,89 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using FormsClipboard = System.Windows.Forms.Clipboard;
namespace Microsoft.PowerToys.UITest.Next;
/// <summary>
/// Clipboard helpers that always execute on an STA thread (<see cref="FormsClipboard"/>
/// requires it). Tolerant — every method swallows clipboard errors and returns a default,
/// so callers can use them in test <c>finally</c> blocks without worrying about masking
/// the real failure.
/// </summary>
public static class ClipboardHelper
{
/// <summary>Return the current clipboard text, or <see cref="string.Empty"/> if none / on error.</summary>
public static string GetText() => RunSTA(() => FormsClipboard.ContainsText() ? FormsClipboard.GetText() : string.Empty) ?? string.Empty;
/// <summary>Clear the clipboard. Returns true on success, false on error.</summary>
public static bool Clear() => RunSTA(() => { FormsClipboard.Clear(); return true; });
/// <summary>Set the clipboard text. Returns true on success, false on error.</summary>
public static bool SetText(string value) => RunSTA(() => { FormsClipboard.SetText(value); return true; });
/// <summary>
/// Poll the clipboard up to <paramref name="timeoutMS"/> for the first non-empty text
/// different from <paramref name="ignoredValue"/>. Returns <see cref="string.Empty"/> on
/// timeout. Use when you've just cleared the clipboard and are waiting for an external
/// app (e.g. ColorPicker on click) to write into it.
/// </summary>
public static string WaitForText(string ignoredValue = "", int timeoutMS = 3_000, int pollIntervalMS = 100)
{
var deadline = DateTime.UtcNow + TimeSpan.FromMilliseconds(timeoutMS);
while (DateTime.UtcNow < deadline)
{
var text = GetText();
if (!string.IsNullOrEmpty(text) && text != ignoredValue)
{
return text;
}
Thread.Sleep(pollIntervalMS);
}
return string.Empty;
}
private static T? RunSTA<T>(Func<T> body, int maxAttempts = 10, int retryDelayMS = 100)
{
T? result = default;
try
{
var thread = new Thread(() =>
{
for (var attempt = 1; attempt <= maxAttempts; attempt++)
{
try
{
result = body();
return;
}
catch when (attempt < maxAttempts)
{
// The clipboard is a single shared resource: OpenClipboard fails transiently
// while another process still holds it open — very common right after an app
// writes data (e.g. the Measure Tool committing a measurement on click, which
// itself bails silently if OpenClipboard fails). A single-shot attempt surfaces
// that as a false empty/failure, so wait a beat and retry instead of giving up.
Console.WriteLine($"[clipboard] operation blocked (clipboard locked); retry {attempt}/{maxAttempts}");
Thread.Sleep(retryDelayMS);
}
catch
{
// Final attempt also failed — leave result at its default (null/false/empty).
}
}
});
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
thread.Join(TimeSpan.FromSeconds(5));
}
catch
{
}
return result;
}
}

View File

@@ -1,131 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.InteropServices;
using System.Windows.Forms;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Microsoft.PowerToys.UITest.Next;
/// <summary>
/// Display-mode helpers used only by the pipeline path of <see cref="UITestBase"/>: pin the primary
/// display to a known resolution so coordinate-sensitive tests are deterministic in CI, and dump the
/// monitor topology for post-mortem diagnostics. Native because winappcli exposes no display API.
/// </summary>
public static class DisplayHelper
{
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern int EnumDisplaySettings(string? lpszDeviceName, int iModeNum, ref DEVMODE lpDevMode);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern int ChangeDisplaySettings(ref DEVMODE lpDevMode, int dwflags);
private const int ENUM_CURRENT_SETTINGS = -1;
private const int CDS_TEST = 0x00000002;
private const int CDS_UPDATEREGISTRY = 0x00000001;
private const int DISP_CHANGE_SUCCESSFUL = 0;
private const int DM_PELSWIDTH = 0x00080000;
private const int DM_PELSHEIGHT = 0x00100000;
/// <summary>
/// Pin the primary display to <paramref name="width"/> x <paramref name="height"/>. No-op when
/// already at that resolution. Best-effort — swallows failures because a CI agent may disallow
/// display-mode changes.
/// </summary>
/// <remarks>
/// Unlike the legacy harness (which left <c>dmFields</c> unset), this reads the current mode via
/// <c>EnumDisplaySettings(ENUM_CURRENT_SETTINGS)</c> and sets
/// <c>DM_PELSWIDTH | DM_PELSHEIGHT</c> — the documented, reliable way to request a resolution
/// change.
/// </remarks>
public static void NormalizeResolution(int width, int height)
{
try
{
var primary = Screen.PrimaryScreen;
if (primary is not null && primary.Bounds.Width == width && primary.Bounds.Height == height)
{
return;
}
var devMode = default(DEVMODE);
devMode.DmDeviceName = new string('\0', 32);
devMode.DmFormName = new string('\0', 32);
devMode.DmSize = (short)Marshal.SizeOf<DEVMODE>();
if (EnumDisplaySettings(null, ENUM_CURRENT_SETTINGS, ref devMode) == 0)
{
return;
}
devMode.DmPelsWidth = width;
devMode.DmPelsHeight = height;
devMode.DmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings(ref devMode, CDS_TEST) == DISP_CHANGE_SUCCESSFUL)
{
ChangeDisplaySettings(ref devMode, CDS_UPDATEREGISTRY);
}
}
catch
{
// Resolution normalization is a CI nicety, not a hard requirement.
}
}
/// <summary>Write the connected-monitor topology to the test log (and console) for diagnostics.</summary>
public static void LogMonitors(TestContext? testContext = null)
{
try
{
foreach (var m in MonitorInfo.GetAll())
{
var line = $"Monitor '{m.DeviceName}': {m.Width}x{m.Height} at ({m.Left},{m.Top}) primary={m.IsPrimary}";
testContext?.WriteLine(line);
Console.WriteLine(line);
}
}
catch
{
// Diagnostics only — never let logging fail a test.
}
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DmDeviceName;
public short DmSpecVersion;
public short DmDriverVersion;
public short DmSize;
public short DmDriverExtra;
public int DmFields;
public int DmPositionX;
public int DmPositionY;
public int DmDisplayOrientation;
public int DmDisplayFixedOutput;
public short DmColor;
public short DmDuplex;
public short DmYResolution;
public short DmTTOption;
public short DmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DmFormName;
public short DmLogPixels;
public int DmBitsPerPel;
public int DmPelsWidth;
public int DmPelsHeight;
public int DmDisplayFlags;
public int DmDisplayFrequency;
public int DmICMMethod;
public int DmICMIntent;
public int DmMediaType;
public int DmDitherType;
public int DmReserved1;
public int DmReserved2;
public int DmPanningWidth;
public int DmPanningHeight;
}
}

View File

@@ -1,13 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.PowerToys.UITest.Next;
public class Button : Element
{
public Button()
{
TargetControlType = "Button";
}
}

View File

@@ -1,31 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.PowerToys.UITest.Next;
/// <summary>
/// WinUI/WPF <c>CheckBox</c> (UIA ControlType <c>CheckBox</c>). State is read via
/// <c>winapp ui get-property ToggleState</c> and changed via <c>winapp ui invoke</c>.
/// </summary>
public class CheckBox : Element
{
public CheckBox()
{
TargetControlType = "CheckBox";
}
/// <summary>True when UIA <c>ToggleState</c> is <c>On</c> (<c>Indeterminate</c> reads as not-checked).</summary>
public bool IsChecked => string.Equals(GetProperty("ToggleState"), "On", StringComparison.OrdinalIgnoreCase);
/// <summary>Flip to <paramref name="value"/> only if currently different.</summary>
public CheckBox SetCheck(bool value = true)
{
if (IsChecked != value)
{
Click();
}
return this;
}
}

View File

@@ -1,52 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.PowerToys.UITest.Next;
/// <summary>
/// WinUI/WPF <c>ComboBox</c> (UIA ControlType <c>ComboBox</c>). Selection is driven CLI-first:
/// <see cref="Select"/> expands via <c>winapp ui invoke</c> then clicks the chosen item, while
/// editable combo boxes can be set directly with <see cref="SelectByText"/>
/// (<c>winapp ui set-value</c>).
/// </summary>
/// <remarks>
/// The dropdown items live in a popup that the owning process surfaces as a separate window
/// (e.g. Settings' <c>PopupHost</c>). Process-scoped sessions (<see cref="Session.FromProcess"/>)
/// see those items because every search re-resolves via <c>-a</c>; a window-scoped (<c>-w</c>)
/// session may not, in which case prefer <see cref="SelectByText"/>.
/// </remarks>
public class ComboBox : Element
{
public ComboBox()
{
TargetControlType = "ComboBox";
}
/// <summary>Currently selected item text via <c>winapp ui get-value</c> (SelectionPattern fallback).</summary>
public string SelectedText => GetValue();
/// <summary>
/// Expand the combo box (CLI <c>invoke</c> toggles ExpandCollapse) and click the item whose
/// Name matches <paramref name="itemName"/>.
/// </summary>
public ComboBox Select(string itemName, int timeoutMS = 5000)
{
EnsureBound();
Click();
Thread.Sleep(150);
Owner!.Find<Element>(By.Name(itemName), timeoutMS).Click();
return this;
}
/// <summary>
/// Set the combo box value directly via <c>winapp ui set-value</c> (UIA ValuePattern). Works
/// for editable combo boxes; for non-editable combos use <see cref="Select"/>.
/// </summary>
public ComboBox SelectByText(string text)
{
EnsureBound();
WinappCli.InvokeAssertSuccess("ui", "set-value", Selector, text, Owner!.TargetFlag, Owner!.TargetValue);
return this;
}
}

Some files were not shown because too many files have changed in this diff Show More