Compare commits

..

15 Commits

Author SHA1 Message Date
Leilei Zhang
5048cef232 update the config 2025-04-23 14:47:26 +08:00
Leilei Zhang
7158239235 add debug config 2025-04-23 13:38:57 +08:00
Leilei Zhang
6ac43eed0c remove fuzzing config 2025-04-21 16:59:46 +08:00
Leilei Zhang
f1f727519d Parent reference don't need update 2025-04-21 15:59:14 +08:00
Leilei Zhang
4b41bc7dd6 fix spell-check 2025-04-17 20:34:57 +08:00
Leilei Zhang
9ea886b7d9 update solution 2025-04-17 13:29:56 +08:00
Leilei Zhang
f97e3f0dbb Merge branch 'main' of https://github.com/microsoft/PowerToys into leilzh/fuzzcpp 2025-04-17 13:28:06 +08:00
Leilei Zhang
00e3a812da add fuzzing readme 2025-04-17 13:24:28 +08:00
Leilei Zhang
6418df14b6 revert the code 2025-04-17 12:51:24 +08:00
Leilei Zhang
cc3f58a441 use reference 2025-04-17 12:34:21 +08:00
Leilei Zhang
eafe60e850 remove arm64 2025-04-16 21:39:11 +08:00
Leilei Zhang
93d2368813 update solution 2025-04-16 21:19:33 +08:00
Leilei Zhang
e1db6dd6bc update pipeline 2025-04-16 19:52:47 +08:00
Leilei Zhang
af64da23a0 update solution 2025-04-16 19:52:32 +08:00
Leilei Zhang
8e051893e8 add fuzz 2025-04-14 08:36:41 +08:00
872 changed files with 6119 additions and 78243 deletions

View File

@@ -2,14 +2,14 @@
# Reference: https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md#compiling-powertoys
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
- resource: Microsoft.Windows.Developer/DeveloperMode
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
Ensure: Present
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:

View File

@@ -2,14 +2,14 @@
# Reference: https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md#compiling-powertoys
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
- resource: Microsoft.Windows.Developer/DeveloperMode
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
Ensure: Present
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:

View File

@@ -2,14 +2,14 @@
# Reference: https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md#compiling-powertoys
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
- resource: Microsoft.Windows.Developer/DeveloperMode
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
Ensure: Present
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:

View File

@@ -12,7 +12,7 @@ body:
attributes:
label: Microsoft PowerToys version
placeholder: X.XX.X
description: Hover over the system tray icon or look at Settings
description: Hover over system tray icon or look at Settings
validations:
required: true
@@ -20,7 +20,7 @@ body:
type: dropdown
attributes:
label: Installation method
description: How / where was PowerToys installed from?
description: How / Where was PowerToys installed from?
multiple: true
options:
- GitHub

View File

@@ -6,7 +6,7 @@ labels:
body:
- type: textarea
attributes:
label: Describe the requested doc changes
label: Provide a description of requested docs changes
placeholder: Briefly describe which document needs to be corrected and why.
validations:
required: true

View File

@@ -13,7 +13,7 @@ body:
- type: textarea
attributes:
label: Scenario when this would be used?
placeholder: What is the scenario this would be used in? Why is this important to your workflow as a power user?
placeholder: What is the scenario this would be used? Why is this important to your workflow as a power user?
validations:
required: true
- type: textarea

View File

@@ -14,7 +14,7 @@ body:
attributes:
label: Microsoft PowerToys version
placeholder: 0.70.0
description: Hover over the system tray icon or look at Settings
description: Hover over system tray icon or look at Settings
validations:
required: true
- type: dropdown
@@ -65,7 +65,7 @@ body:
- type: textarea
attributes:
label: ❌ Actual phrase(s)
placeholder: What is there? Please include a screenshot, as that is extremely helpful.
placeholder: What is there? Please include a screenshot as that is extremely helpful.
validations:
required: true
- type: textarea

View File

@@ -271,11 +271,6 @@ mengyuanchen
# DllName
testhost
Testably
#Tools
OIP
xef
xes
PACKAGEVERSIONNUMBER
APPXMANIFESTVERSION

View File

@@ -46,8 +46,8 @@ betsegaw
bricelam
bsky
CCcat
chemwolf
chenmy
chemwolf
Chinh
chrdavis
Chrzan
@@ -65,8 +65,8 @@ Deondre
DHowett
ductdo
Essey
ethanfangg
Feng
ethanfangg
ferraridavide
foxmsft
frankychen
@@ -77,7 +77,6 @@ Galaxi
Garside
Gershaft
Giordani
Gleb
Gokce
gordon
Griese
@@ -91,15 +90,12 @@ Hemmerlein
hlaueriksson
Horvalds
Howett
hotkidfamily
htcfreek
Huynh
Ionut
jamrobot
Jaswal
Jaylyn
jefflord
Jeremic
Jordi
jyuwono
kai
@@ -109,7 +105,6 @@ Kantarci
Karthick
kaylacinnamon
kevinguo
Khmyznikov
Krigun
Lambson
Laute
@@ -132,8 +127,6 @@ Naro
nathancartlidge
Nemeth
nielslaute
Noraa
noraajunker
oldnewthing
onegreatworld
palenshus
@@ -153,13 +146,11 @@ ricardosantos
riri
ritchielawrence
robmikh
ruslanlap
Russinovich
Rutkas
ryanbodrug
saahmedm
sachaple
Sameerjs
Santossio
Schoen
Sekan
@@ -175,11 +166,9 @@ Tadele
talynone
Taras
TBM
Teutsch
tilovell
Triet
urnotdfs
vednig
waaverecords
wang
Whuihuan
@@ -198,6 +187,9 @@ zhaopy
zhaoqpcn
Zoltan
Zykova
Sameerjs
ruslanlap
vednig
# OTHERS
@@ -224,7 +216,6 @@ openai
Quickime
regedit
roslyn
Skia
Spotify
Vanara
wangyi

View File

@@ -92,7 +92,6 @@
^\.github/actions/spell-check/
^\.gitmodules$
^\Q.github/workflows/spelling2.yml\E$
^\Q.pipelines/272MSSharedLibSN2048.snk\E$
^\Q.pipelines/ESRPSigning_core.json\E$
^\Qdoc/devdocs/localization.md\E$
^\Qsrc/common/ManagedCommon/ColorFormatHelper.cs\E$
@@ -121,9 +120,7 @@
^src/modules/MouseWithoutBorders/App/Form/.*\.resx$
^src/modules/MouseWithoutBorders/App/Helper/.*\.resx$
^src/modules/previewpane/UnitTests-MarkdownPreviewHandler/HelperFiles/MarkdownWithHTMLImageTag\.txt$
^src/modules/ZoomIt/ZoomIt/ZoomIt\.idc$
^src/Monaco/
^src/common/sysinternals/Eula/
^tools/Verification scripts/Check preview handler registration\.ps1$
ignore$
^src/modules/registrypreview/RegistryPreviewUILib/Controls/HexBox/.*$

View File

@@ -8,13 +8,11 @@ Acceleratorkeys
ACCEPTFILES
ACCESSDENIED
ACCESSTOKEN
acfs
AClient
AColumn
acrt
ACTIVATEAPP
activationaction
ACTIVATEOPTIONS
ACVS
adaptivecards
ADate
@@ -69,7 +67,6 @@ appwiz
APSTUDIO
AQS
ARandom
Arash
ARCHITEW
ARemapped
ARPINSTALLLOCATION
@@ -156,7 +153,6 @@ builttoroam
BVal
BValue
byapp
BYCOMMAND
BYPOSITION
CALCRECT
CALG
@@ -192,7 +188,6 @@ CImage
cla
CLASSDC
CLASSNOTAVAILABLE
cleanmgr
clickable
clickonce
CLIENTEDGE
@@ -202,9 +197,7 @@ CLIPBOARDUPDATE
CLIPCHILDREN
CLIPSIBLINGS
closesocket
clp
CLSCTX
CLSCTXLOCALSERVER
clsids
Clusion
cmder
@@ -278,10 +271,8 @@ currentculture
CURRENTDIR
CURSORINFO
cursorpos
CURSORSHOWING
customaction
CUSTOMACTIONTEST
CUSTOMFORMATPLACEHOLDER
CVal
cvd
CVirtual
@@ -321,7 +312,6 @@ debugbreak
declatory
decryptor
Dedup
Deeplink
DEFAULTBOOTSTRAPPERINSTALLFOLDER
DEFAULTCOLOR
DEFAULTFLAGS
@@ -346,20 +336,16 @@ DESELECTOTHERS
DESIGNINFO
DESKTOPABSOLUTEEDITING
DESKTOPABSOLUTEPARSING
DESKTOPHORZRES
desktopshorcutinstalled
DESKTOPVERTRES
devblogs
devdocs
devmgmt
DEVMODE
DEVMODEW
devpal
DFX
DIALOGEX
digicert
dimm
DINORMAL
DISABLEASACTIONKEY
DISABLENOSCROLL
diskmgmt
@@ -403,7 +389,6 @@ DVASPECTINFO
DVD
dvr
DVTARGETDEVICE
dwflags
dwl
dwm
dwmapi
@@ -478,7 +463,6 @@ EXPCMDFLAGS
EXPCMDSTATE
explr
exppowertoys
exprtk
exptas
exsb
exstyle
@@ -492,7 +476,6 @@ FANCYZONESDRAWLAYOUTTEST
FANCYZONESEDITOR
FARPROC
fff
FFFF
FILEEXPLORER
FILEFLAGS
FILEFLAGSMASK
@@ -540,7 +523,6 @@ FZE
gacutil
Gaeilge
Gaidhlig
gameid
GC'ed
GCLP
gdi
@@ -611,7 +593,6 @@ helptext
HGFE
hglobal
hhk
HHmmssfff
hhx
Hiber
Hiberboot
@@ -620,7 +601,6 @@ hicon
HIDEREADONLY
HIDEWINDOW
Hif
hightlight
HIMAGELIST
himl
hinst
@@ -682,6 +662,7 @@ IBeam
icf
ICONERROR
ICONLOCATION
idc
IDCANCEL
IDD
idk
@@ -692,6 +673,7 @@ IDR
IDXGI
ietf
IEXPLORE
iextn
IFACEMETHOD
IFACEMETHODIMP
IFile
@@ -730,7 +712,7 @@ INPUTMOUSE
INPUTSINK
INPUTTYPE
INSTALLDESKTOPSHORTCUT
installdir
INSTALLDIR
INSTALLFOLDER
INSTALLFOLDERTOBOOTSTRAPPERINSTALLFOLDER
INSTALLFOLDERTOPREVIOUSINSTALLFOLDER
@@ -755,7 +737,6 @@ isocpp
iss
issecret
ISSEPARATOR
istep
ith
ITHUMBNAIL
IUI
@@ -766,7 +747,6 @@ iwr
jfif
jgeosdfsdsgmkedfgdfgdfgbkmhcgcflmi
jjw
JLO
jobject
jpe
jpnime
@@ -800,7 +780,6 @@ LCIDTo
Lclean
Ldone
Ldr
LEFTALIGN
LEFTSCROLLBAR
LEFTTEXT
LError
@@ -823,11 +802,11 @@ LMENU
lnks
LOADFROMFILE
LOBYTE
localappdata
LOCALDISPLAY
localpackage
LOCALSYSTEM
LOCATIONCHANGE
LOCKTYPE
LOGFONT
LOGFONTW
logon
@@ -923,7 +902,6 @@ metafile
mfc
Mgmt
Microwaved
middleclickaction
midl
mii
mindaro
@@ -989,6 +967,7 @@ msrc
msstore
mst
msvcp
msvsmon
MTND
MULTIPLEUSE
multizone
@@ -1028,7 +1007,6 @@ netsh
newcolor
NEWDIALOGSTYLE
NEWFILE
NEWFILEHEADER
newitem
newpath
newplus
@@ -1062,7 +1040,6 @@ NOINHERITLAYOUT
NOINTERFACE
NOINVERT
NOLINKINFO
nologo
NOMCX
NOMINMAX
NOMIRRORBITMAP
@@ -1166,7 +1143,6 @@ PARTIALCONFIRMATIONDIALOGTITLE
PATCOPY
PATHMUSTEXIST
PATINVERT
partow
PATPAINT
pbc
pbi
@@ -1265,7 +1241,6 @@ prg
prgh
prgms
pri
primaryclickaction
PRINTCLIENT
printmanagement
prm
@@ -1287,7 +1262,6 @@ prvpane
psapi
pscid
PSECURITY
psexec
psfgao
psfi
PSMODULEPATH
@@ -1328,7 +1302,6 @@ QUNS
QXZ
RAII
RAlt
Rappl
randi
Rasterization
Rasterize
@@ -1442,10 +1415,8 @@ SDKDDK
sdns
searchterm
SEARCHUI
secondaryclickaction
SECONDARYDISPLAY
secpol
securestring
SEEMASKINVOKEIDLIST
SELCHANGE
SENDCHANGE
@@ -1490,12 +1461,16 @@ SHELLDLL
shellex
SHELLEXECUTEINFO
SHELLEXECUTEINFOW
SHELLEXTENSION
SHELLICONSIZE
SHELLNEWVALUE
SHFILEINFO
SHFILEOPSTRUCT
SHGDN
SHGDNF
SHGFI
SHGFIICON
SHGFILARGEICON
SHIL
shinfo
shlwapi
@@ -1527,9 +1502,9 @@ SICHINT
SIDs
siex
sigdn
Signedness
SIGNINGSCENARIO
signtool
Signtool
SINGLEKEY
sipolicy
SIZEBOX
@@ -1545,10 +1520,8 @@ SLGP
sln
SMALLICON
smartphone
smileys
SMTO
SNAPPROCESS
snk
snwprintf
softline
SOURCECLIENTAREAONLY
@@ -1597,11 +1570,9 @@ stdcpp
stdcpplatest
STDMETHODCALLTYPE
STDMETHODIMP
steamapps
STGC
STGM
STGMEDIUM
STGMREAD
STICKYKEYS
sticpl
storelogo
@@ -1678,10 +1649,8 @@ TDefault
TDevice
telephon
templatenamespace
TESTONLY
testprocess
TEXCOORD
TEXTBOXNEWLINE
TEXTEXTRACTOR
TEXTINCLUDE
tfopen
@@ -1731,7 +1700,6 @@ trx
tsa
TSender
TServer
tskill
tstoi
TStr
tweakme
@@ -1795,6 +1763,7 @@ uxtheme
vabdq
validmodulename
valuegenerator
VARENUM
variantassignment
vcamp
VCENTER
@@ -1890,7 +1859,6 @@ WINDOWPOSCHANGING
WINDOWSBUILDNUMBER
windowssearch
windowssettings
windowsterminal
WINDOWSTYLES
WINDOWSTYLESICON
winerror
@@ -1965,7 +1933,6 @@ Wwanpp
XAxis
xclip
xcopy
XDeployment
XDocument
XElement
xfd
@@ -2001,22 +1968,6 @@ Zoneszonabletester
Zoomin
zoomit
ZOOMITX
Zorder
ZXk
ZXNs
zzz
ACIE
AOklab
BCIE
BOklab
culori
Evercoder
LCh
CIELCh
CLSCTXINPROCALL
IIDI
irow
lcid
ppwsz
rguid
VARTYPE

View File

@@ -243,4 +243,4 @@ Process Process
# ZoomIt menu items with accelerator keys
E&xit
St&yle
St&yle

View File

@@ -5,9 +5,9 @@
## PR Checklist
- [ ] **Closes:** #xxx
- [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected
- [ ] **Communication:** I've discussed this with core contributors already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries
@@ -16,7 +16,7 @@
- [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here -->
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->

View File

@@ -1,4 +1,5 @@
name: WinGet submission on release
# based off of https://github.com/nushell/nushell/blob/main/.github/workflows/winget-submission.yml
on:
workflow_dispatch:
@@ -8,31 +9,23 @@ on:
jobs:
winget:
name: Publish winget package
# winget-create is only supported on Windows
runs-on: windows-latest
# winget-create will read the following environment variable to access the GitHub token needed for submitting a PR
# See https://aka.ms/winget-create-token
env:
WINGET_CREATE_GITHUB_TOKEN: ${{ secrets.PT_WINGET }}
# Only submit stable releases
if: ${{ !github.event.release.prerelease }}
steps:
- name: Submit Microsoft.PowerToys package to Windows Package Manager Community Repository
run: |
# Get installer info from GitHub release event
$assets = '${{ toJSON(github.event.release.assets) }}' | ConvertFrom-Json
$x64UserInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysUserSetup.*x64' | Select -ExpandProperty browser_download_url
$x64MachineInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysSetup.*x64' | Select -ExpandProperty browser_download_url
$arm64UserInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysUserSetup.*arm64' | Select -ExpandProperty browser_download_url
$arm64MachineInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysSetup.*arm64' | Select -ExpandProperty browser_download_url
$packageVersion = (${{ toJSON(github.event.release.tag_name) }}).Trim('v')
# Update package using wingetcreate
curl.exe -JLO https://aka.ms/wingetcreate/latest
.\wingetcreate.exe update Microsoft.PowerToys `
--version $packageVersion `
--urls "$x64UserInstallerUrl|user" "$x64MachineInstallerUrl|machine" "$arm64UserInstallerUrl|user" "$arm64MachineInstallerUrl|machine" `
--submit
$wingetPackage = "Microsoft.PowerToys"
$gitToken = "${{ secrets.PT_WINGET }}"
$github = Invoke-RestMethod -uri "https://api.github.com/repos/Microsoft/PowerToys/releases"
$targetRelease = $github | Where-Object -Property name -match 'Release'| Select -First 1
$installerUserX64Url = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysUserSetup.*x64' | Select -ExpandProperty browser_download_url
$installerMachineX64Url = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysSetup.*x64' | Select -ExpandProperty browser_download_url
$installerUserArmUrl = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysUserSetup.*arm64' | Select -ExpandProperty browser_download_url
$installerMachineArmUrl = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysSetup.*arm64' | Select -ExpandProperty browser_download_url
$ver = $targetRelease.tag_name -ireplace '^v'
# getting latest wingetcreate file
iwr https://aka.ms/wingetcreate/latest -OutFile wingetcreate.exe
.\wingetcreate.exe update $wingetPackage -s -v $ver -u "$installerUserX64Url|user" "$installerMachineX64Url|machine" "$installerUserArmUrl|user" "$installerMachineArmUrl|machine" -t $gitToken

View File

@@ -93,7 +93,7 @@ jobs:
steps:
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
config: .github/actions/spell-check
suppress_push_for_open_pull_request: ${{ github.actor != 'dependabot[bot]' && 1 }}
@@ -156,7 +156,7 @@ jobs:
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
config: .github/actions/spell-check
checkout: true
@@ -175,7 +175,7 @@ jobs:
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
config: .github/actions/spell-check
checkout: true
@@ -202,7 +202,7 @@ jobs:
cancel-in-progress: false
steps:
- name: apply spelling updates
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
checkout: true

Binary file not shown.

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@@ -3,228 +3,225 @@
"UseMinimatch": false,
"SignBatches": [
{
"MatchedPath": [
"*.resources.dll",
"MatchedPath": [
"*.resources.dll",
"WinUI3Apps\\Assets\\Settings\\Scripts\\*.ps1",
"WinUI3Apps\\Assets\\Settings\\Scripts\\*.ps1",
"PowerToys.ActionRunner.exe",
"PowerToys.Update.exe",
"PowerToys.BackgroundActivatorDLL.dll",
"Notifications.dll",
"os-detection.dll",
"PowerToys.exe",
"PowerToys.FilePreviewCommon.dll",
"PowerToys.Interop.dll",
"Tools\\PowerToys.BugReportTool.exe",
"StylesReportTool\\PowerToys.StylesReportTool.exe",
"Telemetry.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.ManagedCommon.dll",
"PowerToys.Common.UI.dll",
"PowerToys.Settings.UI.Lib.dll",
"PowerToys.GPOWrapper.dll",
"PowerToys.GPOWrapperProjection.dll",
"PowerToys.AllExperiments.dll",
"PowerToys.ActionRunner.exe",
"PowerToys.Update.exe",
"PowerToys.BackgroundActivatorDLL.dll",
"Notifications.dll",
"os-detection.dll",
"PowerToys.exe",
"PowerToys.FilePreviewCommon.dll",
"PowerToys.Interop.dll",
"Tools\\PowerToys.BugReportTool.exe",
"StylesReportTool\\PowerToys.StylesReportTool.exe",
"Telemetry.dll",
"CalculatorEngineCommon.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.ManagedCommon.dll",
"PowerToys.ManagedCsWin32.dll",
"PowerToys.Common.UI.dll",
"PowerToys.Settings.UI.Lib.dll",
"PowerToys.GPOWrapper.dll",
"PowerToys.GPOWrapperProjection.dll",
"PowerToys.AllExperiments.dll",
"PowerToys.AlwaysOnTop.exe",
"PowerToys.AlwaysOnTopModuleInterface.dll",
"PowerToys.AlwaysOnTop.exe",
"PowerToys.AlwaysOnTopModuleInterface.dll",
"PowerToys.CmdNotFoundModuleInterface.dll",
"PowerToys.CmdNotFound.dll",
"PowerToys.CmdNotFoundModuleInterface.dll",
"PowerToys.CmdNotFound.dll",
"PowerToys.ColorPicker.dll",
"PowerToys.ColorPickerUI.dll",
"PowerToys.ColorPickerUI.exe",
"PowerToys.ColorPicker.dll",
"PowerToys.ColorPickerUI.dll",
"PowerToys.ColorPickerUI.exe",
"PowerToys.CropAndLockModuleInterface.dll",
"PowerToys.CropAndLock.exe",
"PowerToys.CropAndLockModuleInterface.dll",
"PowerToys.CropAndLock.exe",
"PowerToys.PowerOCRModuleInterface.dll",
"PowerToys.PowerOCR.dll",
"PowerToys.PowerOCR.exe",
"PowerToys.PowerOCRModuleInterface.dll",
"PowerToys.PowerOCR.dll",
"PowerToys.PowerOCR.exe",
"PowerToys.AdvancedPasteModuleInterface.dll",
"WinUI3Apps\\PowerToys.AdvancedPaste.exe",
"WinUI3Apps\\PowerToys.AdvancedPaste.dll",
"PowerToys.AdvancedPasteModuleInterface.dll",
"WinUI3Apps\\PowerToys.AdvancedPaste.exe",
"WinUI3Apps\\PowerToys.AdvancedPaste.dll",
"PowerToys.AwakeModuleInterface.dll",
"PowerToys.Awake.exe",
"PowerToys.Awake.dll",
"PowerToys.AwakeModuleInterface.dll",
"PowerToys.Awake.exe",
"PowerToys.Awake.dll",
"fancyzones.dll",
"PowerToys.FancyZonesEditor.exe",
"PowerToys.FancyZonesEditor.dll",
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"fancyzones.dll",
"PowerToys.FancyZonesEditor.exe",
"PowerToys.FancyZonesEditor.dll",
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
"PowerToys.GcodePreviewHandlerCpp.dll",
"PowerToys.GcodeThumbnailProvider.dll",
"PowerToys.GcodeThumbnailProvider.exe",
"PowerToys.GcodeThumbnailProviderCpp.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.MarkdownPreviewHandler.dll",
"PowerToys.MarkdownPreviewHandler.exe",
"PowerToys.MarkdownPreviewHandlerCpp.dll",
"PowerToys.MonacoPreviewHandler.dll",
"PowerToys.MonacoPreviewHandler.exe",
"PowerToys.MonacoPreviewHandlerCpp.dll",
"PowerToys.PdfPreviewHandler.dll",
"PowerToys.PdfPreviewHandler.exe",
"PowerToys.PdfPreviewHandlerCpp.dll",
"PowerToys.PdfThumbnailProvider.dll",
"PowerToys.PdfThumbnailProvider.exe",
"PowerToys.PdfThumbnailProviderCpp.dll",
"PowerToys.powerpreview.dll",
"PowerToys.PreviewHandlerCommon.dll",
"PowerToys.QoiPreviewHandler.dll",
"PowerToys.QoiPreviewHandler.exe",
"PowerToys.QoiPreviewHandlerCpp.dll",
"PowerToys.QoiThumbnailProvider.dll",
"PowerToys.QoiThumbnailProvider.exe",
"PowerToys.QoiThumbnailProviderCpp.dll",
"PowerToys.StlThumbnailProvider.dll",
"PowerToys.StlThumbnailProvider.exe",
"PowerToys.StlThumbnailProviderCpp.dll",
"PowerToys.SvgPreviewHandler.dll",
"PowerToys.SvgPreviewHandler.exe",
"PowerToys.SvgPreviewHandlerCpp.dll",
"PowerToys.SvgThumbnailProvider.dll",
"PowerToys.SvgThumbnailProvider.exe",
"PowerToys.SvgThumbnailProviderCpp.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
"PowerToys.GcodePreviewHandlerCpp.dll",
"PowerToys.GcodeThumbnailProvider.dll",
"PowerToys.GcodeThumbnailProvider.exe",
"PowerToys.GcodeThumbnailProviderCpp.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.MarkdownPreviewHandler.dll",
"PowerToys.MarkdownPreviewHandler.exe",
"PowerToys.MarkdownPreviewHandlerCpp.dll",
"PowerToys.MonacoPreviewHandler.dll",
"PowerToys.MonacoPreviewHandler.exe",
"PowerToys.MonacoPreviewHandlerCpp.dll",
"PowerToys.PdfPreviewHandler.dll",
"PowerToys.PdfPreviewHandler.exe",
"PowerToys.PdfPreviewHandlerCpp.dll",
"PowerToys.PdfThumbnailProvider.dll",
"PowerToys.PdfThumbnailProvider.exe",
"PowerToys.PdfThumbnailProviderCpp.dll",
"PowerToys.powerpreview.dll",
"PowerToys.PreviewHandlerCommon.dll",
"PowerToys.QoiPreviewHandler.dll",
"PowerToys.QoiPreviewHandler.exe",
"PowerToys.QoiPreviewHandlerCpp.dll",
"PowerToys.QoiThumbnailProvider.dll",
"PowerToys.QoiThumbnailProvider.exe",
"PowerToys.QoiThumbnailProviderCpp.dll",
"PowerToys.StlThumbnailProvider.dll",
"PowerToys.StlThumbnailProvider.exe",
"PowerToys.StlThumbnailProviderCpp.dll",
"PowerToys.SvgPreviewHandler.dll",
"PowerToys.SvgPreviewHandler.exe",
"PowerToys.SvgPreviewHandlerCpp.dll",
"PowerToys.SvgThumbnailProvider.dll",
"PowerToys.SvgThumbnailProvider.exe",
"PowerToys.SvgThumbnailProviderCpp.dll",
"WinUI3Apps\\PowerToys.HostsModuleInterface.dll",
"WinUI3Apps\\PowerToys.HostsUILib.dll",
"WinUI3Apps\\PowerToys.Hosts.dll",
"WinUI3Apps\\PowerToys.Hosts.exe",
"WinUI3Apps\\PowerToys.HostsModuleInterface.dll",
"WinUI3Apps\\PowerToys.HostsUILib.dll",
"WinUI3Apps\\PowerToys.Hosts.dll",
"WinUI3Apps\\PowerToys.Hosts.exe",
"WinUI3Apps\\PowerToys.FileLocksmithLib.Interop.dll",
"WinUI3Apps\\PowerToys.FileLocksmithExt.dll",
"WinUI3Apps\\PowerToys.FileLocksmithUI.exe",
"WinUI3Apps\\PowerToys.FileLocksmithUI.dll",
"WinUI3Apps\\PowerToys.FileLocksmithContextMenu.dll",
"FileLocksmithContextMenuPackage.msix",
"WinUI3Apps\\PowerToys.FileLocksmithLib.Interop.dll",
"WinUI3Apps\\PowerToys.FileLocksmithExt.dll",
"WinUI3Apps\\PowerToys.FileLocksmithUI.exe",
"WinUI3Apps\\PowerToys.FileLocksmithUI.dll",
"WinUI3Apps\\PowerToys.FileLocksmithContextMenu.dll",
"FileLocksmithContextMenuPackage.msix",
"WinUI3Apps\\Peek.Common.dll",
"WinUI3Apps\\Peek.FilePreviewer.dll",
"WinUI3Apps\\Powertoys.Peek.UI.dll",
"WinUI3Apps\\Powertoys.Peek.UI.exe",
"WinUI3Apps\\Powertoys.Peek.dll",
"WinUI3Apps\\Peek.Common.dll",
"WinUI3Apps\\Peek.FilePreviewer.dll",
"WinUI3Apps\\Powertoys.Peek.UI.dll",
"WinUI3Apps\\Powertoys.Peek.UI.exe",
"WinUI3Apps\\Powertoys.Peek.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariablesModuleInterface.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariablesUILib.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.exe",
"WinUI3Apps\\PowerToys.EnvironmentVariablesModuleInterface.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariablesUILib.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.exe",
"PowerToys.ImageResizer.exe",
"PowerToys.ImageResizer.dll",
"PowerToys.ImageResizerExt.dll",
"PowerToys.ImageResizerContextMenu.dll",
"ImageResizerContextMenuPackage.msix",
"PowerToys.ImageResizer.exe",
"PowerToys.ImageResizer.dll",
"PowerToys.ImageResizerExt.dll",
"PowerToys.ImageResizerContextMenu.dll",
"ImageResizerContextMenuPackage.msix",
"PowerToys.KeyboardManager.dll",
"KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe",
"KeyboardManagerEngine\\PowerToys.KeyboardManagerEngine.exe",
"PowerToys.KeyboardManagerEditorLibraryWrapper.dll",
"PowerToys.KeyboardManager.dll",
"KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe",
"KeyboardManagerEngine\\PowerToys.KeyboardManagerEngine.exe",
"PowerToys.KeyboardManagerEditorLibraryWrapper.dll",
"PowerToys.Launcher.dll",
"PowerToys.PowerLauncher.dll",
"PowerToys.PowerLauncher.exe",
"PowerToys.PowerLauncher.Telemetry.dll",
"Wox.dll",
"Wox.Infrastructure.dll",
"Wox.Plugin.dll",
"RunPlugins\\Calculator\\Microsoft.PowerToys.Run.Plugin.Calculator.dll",
"RunPlugins\\Folder\\Microsoft.Plugin.Folder.dll",
"RunPlugins\\Indexer\\Microsoft.Plugin.Indexer.dll",
"RunPlugins\\OneNote\\Microsoft.PowerToys.Run.Plugin.OneNote.dll",
"RunPlugins\\History\\Microsoft.PowerToys.Run.Plugin.History.dll",
"RunPlugins\\PowerToys\\Microsoft.PowerToys.Run.Plugin.PowerToys.dll",
"RunPlugins\\Program\\Microsoft.Plugin.Program.dll",
"RunPlugins\\Registry\\Microsoft.PowerToys.Run.Plugin.Registry.dll",
"RunPlugins\\WindowsSettings\\Microsoft.PowerToys.Run.Plugin.WindowsSettings.dll",
"RunPlugins\\Shell\\Microsoft.Plugin.Shell.dll",
"RunPlugins\\Uri\\Microsoft.Plugin.Uri.dll",
"RunPlugins\\WindowWalker\\Microsoft.Plugin.WindowWalker.dll",
"RunPlugins\\UnitConverter\\Community.PowerToys.Run.Plugin.UnitConverter.dll",
"RunPlugins\\VSCodeWorkspaces\\Community.PowerToys.Run.Plugin.VSCodeWorkspaces.dll",
"RunPlugins\\Service\\Microsoft.PowerToys.Run.Plugin.Service.dll",
"RunPlugins\\System\\Microsoft.PowerToys.Run.Plugin.System.dll",
"RunPlugins\\TimeDate\\Microsoft.PowerToys.Run.Plugin.TimeDate.dll",
"RunPlugins\\ValueGenerator\\Community.PowerToys.Run.Plugin.ValueGenerator.dll",
"RunPlugins\\WebSearch\\Community.PowerToys.Run.Plugin.WebSearch.dll",
"RunPlugins\\WindowsTerminal\\Microsoft.PowerToys.Run.Plugin.WindowsTerminal.dll",
"WinUI3Apps\\PowerToys.MeasureToolModuleInterface.dll",
"WinUI3Apps\\PowerToys.MeasureToolCore.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.exe",
"PowerToys.Launcher.dll",
"PowerToys.PowerLauncher.dll",
"PowerToys.PowerLauncher.exe",
"PowerToys.PowerLauncher.Telemetry.dll",
"Wox.dll",
"Wox.Infrastructure.dll",
"Wox.Plugin.dll",
"RunPlugins\\Calculator\\Microsoft.PowerToys.Run.Plugin.Calculator.dll",
"RunPlugins\\Folder\\Microsoft.Plugin.Folder.dll",
"RunPlugins\\Indexer\\Microsoft.Plugin.Indexer.dll",
"RunPlugins\\OneNote\\Microsoft.PowerToys.Run.Plugin.OneNote.dll",
"RunPlugins\\History\\Microsoft.PowerToys.Run.Plugin.History.dll",
"RunPlugins\\PowerToys\\Microsoft.PowerToys.Run.Plugin.PowerToys.dll",
"RunPlugins\\Program\\Microsoft.Plugin.Program.dll",
"RunPlugins\\Registry\\Microsoft.PowerToys.Run.Plugin.Registry.dll",
"RunPlugins\\WindowsSettings\\Microsoft.PowerToys.Run.Plugin.WindowsSettings.dll",
"RunPlugins\\Shell\\Microsoft.Plugin.Shell.dll",
"RunPlugins\\Uri\\Microsoft.Plugin.Uri.dll",
"RunPlugins\\WindowWalker\\Microsoft.Plugin.WindowWalker.dll",
"RunPlugins\\UnitConverter\\Community.PowerToys.Run.Plugin.UnitConverter.dll",
"RunPlugins\\VSCodeWorkspaces\\Community.PowerToys.Run.Plugin.VSCodeWorkspaces.dll",
"RunPlugins\\Service\\Microsoft.PowerToys.Run.Plugin.Service.dll",
"RunPlugins\\System\\Microsoft.PowerToys.Run.Plugin.System.dll",
"RunPlugins\\TimeDate\\Microsoft.PowerToys.Run.Plugin.TimeDate.dll",
"RunPlugins\\ValueGenerator\\Community.PowerToys.Run.Plugin.ValueGenerator.dll",
"RunPlugins\\WebSearch\\Community.PowerToys.Run.Plugin.WebSearch.dll",
"RunPlugins\\WindowsTerminal\\Microsoft.PowerToys.Run.Plugin.WindowsTerminal.dll",
"PowerToys.FindMyMouse.dll",
"PowerToys.MouseHighlighter.dll",
"PowerToys.MouseJump.dll",
"PowerToys.MouseJump.Common.dll",
"PowerToys.MousePointerCrosshairs.dll",
"PowerToys.MouseJumpUI.dll",
"PowerToys.MouseJumpUI.exe",
"WinUI3Apps\\PowerToys.MeasureToolModuleInterface.dll",
"WinUI3Apps\\PowerToys.MeasureToolCore.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.exe",
"PowerToys.MouseWithoutBorders.dll",
"PowerToys.MouseWithoutBorders.exe",
"PowerToys.MouseWithoutBordersModuleInterface.dll",
"PowerToys.MouseWithoutBordersService.dll",
"PowerToys.MouseWithoutBordersService.exe",
"PowerToys.MouseWithoutBordersHelper.dll",
"PowerToys.MouseWithoutBordersHelper.exe",
"PowerToys.FindMyMouse.dll",
"PowerToys.MouseHighlighter.dll",
"PowerToys.MouseJump.dll",
"PowerToys.MouseJump.Common.dll",
"PowerToys.MousePointerCrosshairs.dll",
"PowerToys.MouseJumpUI.dll",
"PowerToys.MouseJumpUI.exe",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.dll",
"WinUI3Apps\\NewPlusPackage.msix",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.win10.dll",
"PowerToys.MouseWithoutBorders.dll",
"PowerToys.MouseWithoutBorders.exe",
"PowerToys.MouseWithoutBordersModuleInterface.dll",
"PowerToys.MouseWithoutBordersService.dll",
"PowerToys.MouseWithoutBordersService.exe",
"PowerToys.MouseWithoutBordersHelper.dll",
"PowerToys.MouseWithoutBordersHelper.exe",
"PowerAccent.Core.dll",
"PowerToys.PowerAccent.dll",
"PowerToys.PowerAccent.exe",
"PowerToys.PowerAccentModuleInterface.dll",
"PowerToys.PowerAccentKeyboardService.dll",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.dll",
"WinUI3Apps\\NewPlusPackage.msix",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.win10.dll",
"WinUI3Apps\\PowerToys.PowerRenameExt.dll",
"WinUI3Apps\\PowerToys.PowerRename.exe",
"WinUI3Apps\\PowerToys.PowerRenameContextMenu.dll",
"WinUI3Apps\\PowerRenameContextMenuPackage.msix",
"PowerAccent.Core.dll",
"PowerToys.PowerAccent.dll",
"PowerToys.PowerAccent.exe",
"PowerToys.PowerAccentModuleInterface.dll",
"PowerToys.PowerAccentKeyboardService.dll",
"PowerToys.WorkspacesSnapshotTool.exe",
"PowerToys.WorkspacesLauncher.exe",
"PowerToys.WorkspacesWindowArranger.exe",
"PowerToys.WorkspacesEditor.exe",
"PowerToys.WorkspacesEditor.dll",
"PowerToys.WorkspacesLauncherUI.exe",
"PowerToys.WorkspacesLauncherUI.dll",
"PowerToys.WorkspacesModuleInterface.dll",
"PowerToys.WorkspacesCsharpLibrary.dll",
"WinUI3Apps\\PowerToys.PowerRenameExt.dll",
"WinUI3Apps\\PowerToys.PowerRename.exe",
"WinUI3Apps\\PowerToys.PowerRenameContextMenu.dll",
"WinUI3Apps\\PowerRenameContextMenuPackage.msix",
"WinUI3Apps\\PowerToys.RegistryPreviewExt.dll",
"WinUI3Apps\\PowerToys.RegistryPreviewUILib.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.exe",
"PowerToys.WorkspacesSnapshotTool.exe",
"PowerToys.WorkspacesLauncher.exe",
"PowerToys.WorkspacesWindowArranger.exe",
"PowerToys.WorkspacesEditor.exe",
"PowerToys.WorkspacesEditor.dll",
"PowerToys.WorkspacesLauncherUI.exe",
"PowerToys.WorkspacesLauncherUI.dll",
"PowerToys.WorkspacesModuleInterface.dll",
"PowerToys.WorkspacesCsharpLibrary.dll",
"PowerToys.ShortcutGuide.exe",
"PowerToys.ShortcutGuideModuleInterface.dll",
"WinUI3Apps\\PowerToys.RegistryPreviewExt.dll",
"WinUI3Apps\\PowerToys.RegistryPreviewUILib.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.exe",
"PowerToys.ZoomIt.exe",
"PowerToys.ZoomItModuleInterface.dll",
"PowerToys.ZoomItSettingsInterop.dll",
"PowerToys.ShortcutGuide.exe",
"PowerToys.ShortcutGuideModuleInterface.dll",
"WinUI3Apps\\PowerToys.Settings.dll",
"WinUI3Apps\\PowerToys.Settings.exe",
"PowerToys.ZoomIt.exe",
"PowerToys.ZoomItModuleInterface.dll",
"PowerToys.ZoomItSettingsInterop.dll",
"WinUI3Apps\\PowerToys.Settings.dll",
"WinUI3Apps\\PowerToys.Settings.exe",
"PowerToys.CmdPalModuleInterface.dll",
"CmdPalKeyboardService.dll",
"*Microsoft.CmdPal.UI_*.msix"
],
"PowerToys.CmdPalModuleInterface.dll",
"*Microsoft.CmdPal.UI_*.msix"
],
"SigningInfo": {
"Operations": [
{
@@ -333,8 +330,6 @@
"TestableIO.System.IO.Abstractions.Wrappers.dll",
"WinUI3Apps\\TestableIO.System.IO.Abstractions.Wrappers.dll",
"WinUI3Apps\\OpenAI.dll",
"Testably.Abstractions.FileSystem.Interface.dll",
"WinUI3Apps\\Testably.Abstractions.FileSystem.Interface.dll",
"ColorCode.Core.dll",
"ColorCode.UWP.dll",
"UnitsNet.dll",

View File

@@ -4,66 +4,9 @@
"SignBatches": [
{
"MatchedPath": [
"Microsoft.CommandPalette.Extensions.dll",
"Microsoft.CommandPalette.Extensions.Toolkit.dll"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-233904-SN",
"OperationSetCode": "StrongNameSign",
"ToolName": "sign",
"ToolVersion": "1.0",
"Parameters": []
},
{
"KeyCode": "CP-233904-SN",
"OperationSetCode": "StrongNameVerify",
"ToolName": "sign",
"ToolVersion": "1.0",
"Parameters": []
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
},
{
"MatchedPath": [
"Microsoft.CommandPalette.Extensions.dll"
],
"SigningInfo": {
"Operations": [
{

View File

@@ -1,24 +1,16 @@
Param(
# Using the default value of 1.7 for winAppSdkVersionNumber and useExperimentalVersion as false
# Using the default value of 1.6 for winAppSdkVersionNumber and useExperimentalVersion as false
[Parameter(Mandatory=$False,Position=1)]
[string]$winAppSdkVersionNumber = "1.7",
[string]$winAppSdkVersionNumber = "1.6",
# When the pipeline calls the PS1 file, the passed parameters are converted to string type
[Parameter(Mandatory=$False,Position=2)]
[boolean]$useExperimentalVersion = $False,
# Root folder Path for processing
[Parameter(Mandatory=$False,Position=3)]
[string]$rootPath = $(Split-Path -Parent (Split-Path -Parent $MyInvocation.MyCommand.Path)),
# Root folder Path for processing
[Parameter(Mandatory=$False,Position=4)]
[string]$sourceLink = "https://microsoft.pkgs.visualstudio.com/ProjectReunion/_packaging/Project.Reunion.nuget.internal/nuget/v3/index.json"
[boolean]$useExperimentalVersion = $False
)
function Update-NugetConfig {
param (
[string]$filePath = [System.IO.Path]::Combine($rootPath, "nuget.config")
[string]$filePath = "nuget.config"
)
Write-Host "Updating nuget.config file"
@@ -43,33 +35,7 @@ function Update-NugetConfig {
$xml.Save($filePath)
}
function Read-FileWithEncoding {
param (
[string]$Path
)
$reader = New-Object System.IO.StreamReader($Path, $true) # auto-detect encoding
$content = $reader.ReadToEnd()
$encoding = $reader.CurrentEncoding
$reader.Close()
return [PSCustomObject]@{
Content = $content
Encoding = $encoding
}
}
function Write-FileWithEncoding {
param (
[string]$Path,
[string]$Content,
[System.Text.Encoding]$Encoding
)
$writer = New-Object System.IO.StreamWriter($Path, $false, $Encoding)
$writer.Write($Content)
$writer.Close()
}
$sourceLink = "https://microsoft.pkgs.visualstudio.com/ProjectReunion/_packaging/Project.Reunion.nuget.internal/nuget/v3/index.json"
# Execute nuget list and capture the output
if ($useExperimentalVersion) {
@@ -113,53 +79,50 @@ if ($latestVersion) {
}
# Update packages.config files
Get-ChildItem -Path $rootPath -Recurse packages.config | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
Get-ChildItem -Recurse packages.config | ForEach-Object {
$content = Get-Content $_.FullName -Raw
if ($content -match 'package id="Microsoft.WindowsAppSDK"') {
$newVersionString = 'package id="Microsoft.WindowsAppSDK" version="' + $WinAppSDKVersion + '"'
$oldVersionString = 'package id="Microsoft.WindowsAppSDK" version="[-.0-9a-zA-Z]*"'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Set-Content -Path $_.FullName -Value $content
Write-Host "Modified " $_.FullName
}
}
# Update Directory.Packages.props file
Get-ChildItem -Path $rootPath -Recurse "Directory.Packages.props" | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
$propsFile = "Directory.Packages.props"
if (Test-Path $propsFile) {
$content = Get-Content $propsFile -Raw
if ($content -match '<PackageVersion Include="Microsoft.WindowsAppSDK"') {
$newVersionString = '<PackageVersion Include="Microsoft.WindowsAppSDK" Version="' + $WinAppSDKVersion + '" />'
$oldVersionString = '<PackageVersion Include="Microsoft.WindowsAppSDK" Version="[-.0-9a-zA-Z]*" />'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Write-Host "Modified " $_.FullName
Set-Content -Path $propsFile -Value $content
Write-Host "Modified " $propsFile
}
}
# Update .vcxproj files
Get-ChildItem -Path $rootPath -Recurse *.vcxproj | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
Get-ChildItem -Recurse *.vcxproj | ForEach-Object {
$content = Get-Content $_.FullName -Raw
if ($content -match '\\Microsoft.WindowsAppSDK.') {
$newVersionString = '\Microsoft.WindowsAppSDK.' + $WinAppSDKVersion
$oldVersionString = '\\Microsoft.WindowsAppSDK.(?=[-.0-9a-zA-Z]*\d)[-.0-9a-zA-Z]*' #positive lookahead for at least a digit
$newVersionString = '\Microsoft.WindowsAppSDK.' + $WinAppSDKVersion + '\'
$oldVersionString = '\\Microsoft.WindowsAppSDK.[-.0-9a-zA-Z]*\\'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Set-Content -Path $_.FullName -Value $content
Write-Host "Modified " $_.FullName
}
}
# Update .csproj files
Get-ChildItem -Path $rootPath -Recurse *.csproj | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
Get-ChildItem -Recurse *.csproj | ForEach-Object {
$content = Get-Content $_.FullName -Raw
if ($content -match 'PackageReference Include="Microsoft.WindowsAppSDK"') {
$newVersionString = 'PackageReference Include="Microsoft.WindowsAppSDK" Version="'+ $WinAppSDKVersion + '"'
$oldVersionString = 'PackageReference Include="Microsoft.WindowsAppSDK" Version="[-.0-9a-zA-Z]*"'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Set-Content -Path $_.FullName -Value $content
Write-Host "Modified " $_.FullName
}
}

View File

@@ -41,9 +41,6 @@ Write-Output ""
Write-Output "Restoring dotnet tools..."
dotnet tool restore --disable-parallel --no-cache
# Use Regex syntax
$PathExcludes = "(\\obj\\)|(\\bin\\)|(\\x64\\)|(\\Generated Files\\PowerRenameXAML\\)|(\\RegistryPreviewUILib\\Controls\\HexBox\\)"
if (-not $Passive)
{
# Look for unstaged changed files by default
@@ -90,7 +87,7 @@ if (-not $Passive)
}
Write-Output "Running Git Diff: $gitDiffCommand"
$files = Invoke-Expression $gitDiffCommand | Select-String -Pattern "\.xaml$" | Where-Object { $_ -notmatch $PathExcludes }
$files = Invoke-Expression $gitDiffCommand | Select-String -Pattern "\.xaml$"
if (-not $Passive -and -not $Main -and -not $Unstaged -and -not $Staged -and -not $LastCommit)
{
@@ -110,7 +107,7 @@ if (-not $Passive)
else
{
Write-Output "Checking all files (passively)"
$files = Get-ChildItem -Path "$PSScriptRoot\..\src\*.xaml" -Recurse | Select-Object -ExpandProperty FullName | Where-Object { $_ -notmatch $PathExcludes }
$files = Get-ChildItem -Path "$PSScriptRoot\..\src\*.xaml" -Recurse | Select-Object -ExpandProperty FullName | Where-Object { $_ -notmatch "(\\obj\\)|(\\bin\\)|(\\x64\\)|(\\Generated Files\\PowerRenameXAML\\)" }
if ($files.count -gt 0)
{

View File

@@ -25,7 +25,7 @@ steps:
fetchDepth: 1 # Don't need a deep checkout for loc files!
persistCredentials: true
- task: MicrosoftTDBuild.tdbuild-task.tdbuild-task.TouchdownBuildTask@5
- task: MicrosoftTDBuild.tdbuild-task.tdbuild-task.TouchdownBuildTask@3
displayName: 'Touchdown Build - 37400, PRODEXT'
inputs:
teamId: 37400

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.PowerToys.Telemetry" version="2.0.3" />
<package id="Microsoft.PowerToys.Telemetry" version="2.0.2" />
</packages>

View File

@@ -3,5 +3,5 @@
"notificationAliases": ["powertoys@microsoft.com"],
"instanceUrl": "https://microsoft.visualstudio.com",
"projectName": "OS",
"areaPath": "OS\\Windows Client and Services\\WinPD\\DFX-Developer Fundamentals and Experiences\\DEFT\\PowerToys"
"areaPath": "OS\\Windows Client and Services\\WinPD\\DEEP-Developer Experience, Ecosystem and Partnerships\\SHINE\\PowerToys"
}

View File

@@ -33,7 +33,7 @@ parameters:
default: true
- name: winAppSDKVersionNumber
type: string
default: 1.7
default: 1.6
- name: useExperimentalVersion
type: boolean
default: false

View File

@@ -20,6 +20,16 @@ parameters:
type: string
default: '0.0.1'
- name: cmdPalVersionNumber
displayName: "Command Palette Version Number"
type: string
default: '0.0.1'
- name: cmdPalSdkVersionNumber
displayName: "Command Palette SDK Version Number"
type: string
default: '0.0.1'
- name: buildConfigurations
displayName: "Build Configurations"
type: object
@@ -40,9 +50,6 @@ parameters:
name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
variables:
- template: templates/variables-nuget-package-version.yml
extends:
template: v1/1ES.Official.PipelineTemplate.yml@1ESPipelineTemplates
parameters:
@@ -81,8 +88,8 @@ extends:
buildPlatforms: ${{ parameters.buildPlatforms }}
buildConfigurations: ${{ parameters.buildConfigurations }}
versionNumber: ${{ parameters.versionNumber }}
cmdPalVersionNumber: ${{ parameters.cmdPalVersionNumber }}
publishArtifacts: false # 1ES PT handles publication for us.
official: true
codeSign: true
runTests: false
signingIdentity:
@@ -99,18 +106,16 @@ extends:
beforeBuildSteps:
# Sets versions for all PowerToy created DLLs
- pwsh: |-
.pipelines/versionSetting.ps1 -versionNumber '${{ parameters.versionNumber }}' -DevEnvironment ''
.pipelines/versionSetting.ps1 -versionNumber '${{ parameters.versionNumber }}' -DevEnvironment '' -cmdPalVersionNumber '${{ parameters.cmdPalVersionNumber }}'
displayName: Prepare versioning
# Prepare the localizations and telemetry config before the release build
- template: .pipelines/v2/templates/steps-fetch-and-prepare-localizations.yml@self
- pwsh: |-
$ErrorActionPreference = 'Stop'
$PSNativeCommandUseErrorActionPreference = $true
& nuget.exe restore -configFile .pipelines/release-nuget.config -PackagesDirectory . .pipelines/packages.config
Move-Item -Force -Verbose "Microsoft.PowerToys.Telemetry.*\build\include\TraceLoggingDefines.h" "src\common\Telemetry\TraceLoggingDefines.h"
Move-Item -Force -Verbose "Microsoft.PowerToys.Telemetry.*\build\include\TelemetryBase.cs" "src\common\Telemetry\TelemetryBase.cs"
- script: |
call nuget.exe restore -configFile .pipelines/release-nuget.config -PackagesDirectory . .pipelines/packages.config || exit /b 1
move /Y "Microsoft.PowerToys.Telemetry.2.0.2\build\include\TraceLoggingDefines.h" "src\common\Telemetry\TraceLoggingDefines.h" || exit /b 1
move /Y "Microsoft.PowerToys.Telemetry.2.0.2\build\include\TelemetryBase.cs" "src\common\Telemetry\TelemetryBase.cs" || exit /b 1
displayName: Emplace telemetry files
- stage: Build_SDK
@@ -123,8 +128,8 @@ extends:
name: SHINE-INT-L
image: SHINE-VS17-Latest
os: windows
official: true
codeSign: true
sdkVersionNumber: ${{ parameters.cmdPalSdkVersionNumber }}
signingIdentity:
serviceName: $(SigningServiceName)
appId: $(SigningAppId)
@@ -143,7 +148,5 @@ extends:
parameters:
versionNumber: ${{ parameters.versionNumber }}
includePublicSymbolServer: ${{ parameters.publishSymbolsToPublic }}
${{ if ne(parameters.publishSymbolsToPublic, true) }}:
symbolExpiryTime: 10 # For private builds, expire symbols within 10 days. The default is 100 years.
subscription: $(SymbolPublishingServiceConnection)
symbolProject: $(SymbolPublishingProject)

View File

@@ -11,9 +11,6 @@ parameters:
default:
- x64
- arm64
- name: official
type: boolean
default: false
- name: codeSign
type: boolean
default: false
@@ -53,15 +50,15 @@ parameters:
- name: runTests
type: boolean
default: true
- name: buildTests
type: boolean
default: true
- name: useVSPreview
type: boolean
default: false
- name: versionNumber
type: string
default: '0.0.1'
- name: cmdPalVersionNumber
type: string
default: '0.0.1'
- name: useLatestWinAppSDK
type: boolean
default: false
@@ -102,7 +99,7 @@ jobs:
${{ else }}:
OutputBuildPlatform: ${{ platform }}
variables:
MakeAppxPath: 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\MakeAppx.exe'
MakeAppxPath: 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86\MakeAppx.exe'
# Azure DevOps abhors a vacuum
# If these are blank, expansion will fail later on... which will result in direct substitution of the variable *names*
# later on. We'll just... set them to a single space and if we need to, check IsNullOrWhiteSpace.
@@ -113,7 +110,7 @@ jobs:
JobOutputArtifactName: build-$(BuildPlatform)-$(BuildConfiguration)${{ parameters.artifactStem }}
NUGET_RESTORE_MSBUILD_ARGS: /p:Platform=$(BuildPlatform) # Required for nuget to work due to self contained
NODE_OPTIONS: --max_old_space_size=16384
${{ if or(eq(parameters.runTests, true), eq(parameters.buildTests, true)) }}:
${{ if eq(parameters.runTests, true) }}:
MSBuildMainBuildTargets: Build;Test
${{ else }}:
MSBuildMainBuildTargets: Build
@@ -218,11 +215,6 @@ jobs:
env:
VCWhereExtraVersionTarget: '-prerelease'
- ${{ if eq(parameters.official, true) }}:
- template: .\steps-setup-versioning.yml
parameters:
directory: $(build.sourcesdirectory)\src\modules\cmdpal
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installWiX.ps1"
displayName: Download and install WiX 3.14 development build
@@ -335,7 +327,6 @@ jobs:
/p:VCRTForwarders-IncludeDebugCRT=false
/p:PowerToysRoot=$(Build.SourcesDirectory)
/p:PublishProfile=InstallationPublishProfile.pubxml
/p:TargetFramework=net9.0-windows10.0.26100.0
/bl:$(LogOutputDirectory)\publish-${{ join('_',split(project, '/')) }}.binlog
$(RestoreAdditionalProjectSourcesArg)
platform: $(BuildPlatform)
@@ -353,11 +344,6 @@ jobs:
flattenFolders: True
OverWrite: True
# Check if all projects (located in src sub-folder) import common props
- pwsh: |-
& '.pipelines/verifyCommonProps.ps1' -sourceDir '$(build.sourcesdirectory)\src'
displayName: Audit shared common props for CSharp projects in src sub-folder
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\$(BuildPlatform)\$(BuildConfiguration)'
@@ -398,16 +384,18 @@ jobs:
testAssemblyVer2: |
**\KeyboardManagerEngineTest.dll
**\KeyboardManagerEditorTest.dll
**\*UnitTest*.dll
**\UnitTests-CommonLib.dll
**\PowerRenameUnitTests.dll
**\UnitTests-FancyZones.dll
!**\obj\**
- pwsh: |-
$Package = (Get-ChildItem -Recurse -Filter "Microsoft.CmdPal.UI_*.msix" | Select -First 1)
$PackageFilename = $Package.FullName
Write-Host "##vso[task.setvariable variable=CmdPalPackagePath]${PackageFilename}"
displayName: Locate the CmdPal MSIX
- ${{ if eq(parameters.codeSign, true) }}:
- pwsh: |-
$Package = (Get-ChildItem -Recurse -Filter "Microsoft.CmdPal.UI_*.msix" | Select -First 1)
$PackageFilename = $Package.FullName
Write-Host "##vso[task.setvariable variable=CmdPalPackagePath]${PackageFilename}"
displayName: Locate the MSIX
- pwsh: |-
& "$(MakeAppxPath)" unpack /p "$(CmdPalPackagePath)" /d "$(JobOutputDirectory)/CmdPalPackageContents"
displayName: Unpack the MSIX for signing
@@ -427,8 +415,6 @@ jobs:
$PackageFilename = Join-Path $outDir.FullName (Split-Path -Leaf "$(CmdPalPackagePath)")
& "$(MakeAppxPath)" pack /h SHA256 /o /p $PackageFilename /d "$(JobOutputDirectory)/CmdPalPackageContents"
Copy-Item -Force $PackageFilename "$(CmdPalPackagePath)"
Remove-Item -Force -Recurse "$(JobOutputDirectory)/CmdPalPackageContents" -ErrorAction:Ignore
Remove-Item -Force -Recurse "$(JobOutputDirectory)/_appx" -ErrorAction:Ignore
displayName: Re-pack the new CmdPal package after signing
- template: steps-esrp-signing.yml
@@ -451,10 +437,6 @@ jobs:
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_DSC.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- pwsh: |-
Copy-Item -Verbose -Force "$(CmdPalPackagePath)" "$(JobOutputDirectory)"
displayName: Stage the final CmdPal package
- template: steps-build-installer.yml
parameters:
codeSign: ${{ parameters.codeSign }}
@@ -532,7 +514,7 @@ jobs:
displayName: Stage GPO files
# Running the tests may result in future jobs consuming artifacts out of this build
- ${{ if or(eq(parameters.runTests, true), eq(parameters.buildTests, true)) }}:
- ${{ if eq(parameters.runTests, true) }}:
- task: CopyFiles@2
displayName: Stage entire build output
inputs:

View File

@@ -3,9 +3,6 @@ parameters:
type: object
default:
- Release
- name: official
type: boolean
default: false
- name: codeSign
type: boolean
default: false
@@ -15,6 +12,9 @@ parameters:
- name: signingIdentity
type: object
default: {}
- name: sdkVersionNumber
type: string
default: '0.0.1'
jobs:
- job: "BuildSDK"
@@ -36,17 +36,8 @@ jobs:
fetchTags: false
fetchDepth: 1
- template: .\steps-ensure-nuget-version.yml
- task: NuGetAuthenticate@1
- ${{ if eq(parameters.official, true) }}:
- template: .\steps-setup-versioning.yml
parameters:
directory: $(build.sourcesdirectory)\src\modules\cmdpal
- pwsh: |-
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -BuildStep "build" -IsAzurePipelineBuild
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -VersionOfSDK ${{ parameters.sdkVersionNumber }} -BuildStep "build" -IsAzurePipelineBuild
displayName: Build SDK
- ${{ if eq(parameters.codeSign, true) }}:
@@ -61,7 +52,7 @@ jobs:
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- pwsh: |-
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -BuildStep "pack" -IsAzurePipelineBuild
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -VersionOfSDK ${{ parameters.sdkVersionNumber }} -BuildStep "pack" -IsAzurePipelineBuild
displayName: Pack SDK
- task: CopyFiles@2

View File

@@ -68,7 +68,7 @@ jobs:
pwsh: true
ScriptType: InlineScript
Inline: |-
$AzToken = (Get-AzAccessToken -AsSecureString -ResourceUrl api://30471ccf-0966-45b9-a979-065dbedb24c1).Token | ConvertFrom-SecureString -AsPlainText
$AzToken = (Get-AzAccessToken -ResourceUrl api://30471ccf-0966-45b9-a979-065dbedb24c1).Token
Write-Host "##vso[task.setvariable variable=SymbolAccessToken;issecret=true]$AzToken"

View File

@@ -15,29 +15,20 @@ parameters:
jobs:
- job: Test${{ parameters.platform }}${{ parameters.configuration }}
displayName: Test ${{ parameters.platform }} ${{ parameters.configuration }}
timeoutInMinutes: 300
variables:
${{ if or(eq(parameters.platform, 'x64Win10'), eq(parameters.platform, 'x64Win11')) }}:
BuildPlatform: x64
${{ else }}:
BuildPlatform: ${{ parameters.platform }}
TestPlatform: ${{ parameters.platform }}
BuildPlatform: ${{ parameters.platform }}
BuildConfiguration: ${{ parameters.configuration }}
SrcPath: $(Build.Repository.LocalPath)
TestArtifactsName: build-${{ variables.BuildPlatform }}-${{ parameters.configuration }}${{ parameters.inputArtifactStem }}
TestArtifactsName: build-${{ parameters.platform }}-${{ parameters.configuration }}${{ parameters.inputArtifactStem }}
pool:
${{ if eq(variables['System.CollectionId'], 'cb55739e-4afe-46a3-970f-1b49d8ee7564') }}:
${{ if ne(parameters.platform, 'ARM64') }}:
name: SHINE-INT-Testing-x64
${{ if eq(parameters.platform, 'x64Win11') }}:
demands: ImageOverride -equals SHINE-W11-Testing
${{ else }}:
name: SHINE-INT-Testing-arm64
${{ else }}:
${{ if ne(parameters.platform, 'ARM64') }}:
name: SHINE-OSS-Testing-x64
${{ if eq(parameters.platform, 'x64Win11') }}:
demands: ImageOverride -equals SHINE-W11-Testing
${{ else }}:
name: SHINE-OSS-Testing-arm64
steps:
@@ -110,13 +101,8 @@ jobs:
vsTestVersion: 'toolsInstaller'
uiTests: true
rerunFailedTests: true
# Since UITests-FancyZonesEditor.dll is generated in both UITests-FancyZonesEditor and UITests-FancyZones, removed one to avoid duplicate test runs
testAssemblyVer2: |
**\*UITest*.dll
**\UITests-FancyZones.dll
**\UITests-FancyZonesEditor.dll
!**\obj\**
!**\ref\**
!**\UITests-FancyZones\**\UITests-FancyZonesEditor.dll
env:
platform: '$(TestPlatform)'
!**\ref\**

View File

@@ -60,4 +60,16 @@ stages:
useLatestWinAppSDK: ${{ parameters.useLatestWinAppSDK }}
${{ if eq(parameters.useLatestWinAppSDK, true) }}:
winAppSDKVersionNumber: ${{ parameters.winAppSDKVersionNumber }}
useExperimentalVersion: ${{ parameters.useExperimentalVersion }}
useExperimentalVersion: ${{ parameters.useExperimentalVersion }}
- ${{ if and(eq(parameters.runTests, true), not(and(eq(platform, 'arm64'), eq(variables['System.PullRequest.IsFork'], true)))) }}:
- stage: Test_${{ platform }}
displayName: Test ${{ platform }}
dependsOn:
- Build_${{platform}}
jobs:
- template: job-test-project.yml
parameters:
platform: ${{ platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}

View File

@@ -1,84 +0,0 @@
variables:
- name: runCodesignValidationInjectionBG
value: false
- name: EnablePipelineCache
value: true
- ${{ if eq(parameters.enableMsBuildCaching, true) }}:
- name: EnablePipelineCache
value: true
parameters:
- name: buildPlatforms
type: object
default:
- x64
- arm64
- name: enableMsBuildCaching
type: boolean
default: false
- name: useVSPreview
type: boolean
default: false
- name: useLatestWebView2
type: boolean
default: false
stages:
- ${{ each platform in parameters.buildPlatforms }}:
- stage: Build_${{ platform }}
displayName: Build ${{ platform }}
dependsOn: []
jobs:
- template: job-build-project.yml
parameters:
pool:
${{ if eq(variables['System.CollectionId'], 'cb55739e-4afe-46a3-970f-1b49d8ee7564') }}:
name: SHINE-INT-L
${{ else }}:
name: SHINE-OSS-L
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
buildPlatforms:
- ${{ platform }}
buildConfigurations: [Release]
enablePackageCaching: true
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
runTests: false
buildTests: true
useVSPreview: ${{ parameters.useVSPreview }}
- ${{ if eq(platform, 'x64') }}:
- stage: Test_x64Win10
displayName: Test x64Win10
dependsOn:
- Build_${{platform}}
jobs:
- template: job-test-project.yml
parameters:
platform: x64Win10
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
- ${{ if eq(platform, 'x64') }}:
- stage: Test_x64Win11
displayName: Test x64Win11
dependsOn:
- Build_${{platform}}
jobs:
- template: job-test-project.yml
parameters:
platform: x64Win11
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
- ${{ if ne(platform, 'x64') }}:
- stage: Test_${{ platform }}
displayName: Test ${{ platform }}
dependsOn:
- Build_${{platform}}
jobs:
- template: job-test-project.yml
parameters:
platform: ${{ platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}

View File

@@ -4,7 +4,7 @@ parameters:
default: false
steps:
- task: TouchdownBuildTask@5
- task: TouchdownBuildTask@3
displayName: 'Download Localization Files -- PowerToys 37400'
inputs:
teamId: 37400

View File

@@ -1,11 +0,0 @@
parameters:
- name: directory
type: string
default: $(Build.SourcesDirectory)
steps:
- pwsh: |-
nuget install Microsoft.Windows.Terminal.Versioning -ConfigFile "$(Build.SourcesDirectory)\.pipelines\release-nuget.config" -OutputDirectory _versioning
$VersionRoot = (Get-Item _versioning\Microsoft.Windows.*).FullName
& "$VersionRoot\build\Setup.ps1" -ProjectDirectory "${{ parameters.directory }}" -Verbose
displayName: Set up versioning for ${{ parameters.directory }} via M.W.T.V

View File

@@ -17,7 +17,6 @@ steps:
arguments: >
-winAppSdkVersionNumber ${{ parameters.versionNumber }}
-useExperimentalVersion $${{ parameters.useExperimentalVersion }}
-rootPath "$(build.sourcesdirectory)"
- script: echo $(WinAppSDKVersion)
displayName: 'Display WinAppSDK Version Found'

View File

@@ -1,17 +0,0 @@
variables:
# If we are building a branch called "stable*", hide the NuGet suffix.
# If we don't do that, XES will set the suffix to "stable".
# main is special, however. XES ignores main. Since we never produce actual
# shipping builds from main, we want to force it to have a beta label.
#
# In effect:
# BRANCH / BRANDING | Version |
# ------------------|----------------------------|
# stable | 0.2.250512001 |
# main | 0.2.250512001-experimental |
# all others | 0.2.250512001-branch |
${{ if startsWith(variables['Build.SourceBranchName'], 'stable') }}:
NoNuGetPackBetaVersion: true
${{ elseif eq(variables['Build.SourceBranchName'], 'main') }}:
NuGetPackBetaVersion: experimental

View File

@@ -1,28 +1,7 @@
$VSInstances = ([xml](& 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -include packages -format xml))
$VSPackages = $VSInstances.instances.instance.packages.package
$LatestVCPackage = ($VSPackages | ? { $_.id -eq "Microsoft.VisualCpp.Tools.Core" })
$LatestVCPackage = ($VSInstances.instances.instance.packages.package | ? { $_.id -eq "Microsoft.VisualCpp.Tools.Core" })
$LatestVCToolsVersion = $LatestVCPackage.version;
$VSRoot = (& 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property 'resolvedInstallationPath')
$VCToolsRoot = Join-Path $VSRoot "VC\Tools\MSVC"
# We have observed a few instances where the VC tools package version actually
# differs from the version on the files themselves. We might as well check
# whether the version we just found _actually exists_ before we use it.
# We'll use whichever highest version exists.
$PackageVCToolPath = Join-Path $VCToolsRoot $LatestVCToolsVersion
If ($Null -Eq (Get-Item $PackageVCToolPath -ErrorAction:Ignore)) {
$VCToolsVersions = Get-ChildItem $VCToolsRoot | ForEach-Object {
[Version]$_.Name
} | Sort -Descending
$LatestActualVCToolsVersion = $VCToolsVersions | Select -First 1
If ([Version]$LatestVCToolsVersion -Ne $LatestActualVCToolsVersion) {
Write-Output "VC Tools Mismatch: Directory = $LatestActualVCToolsVersion, Package = $LatestVCToolsVersion"
$LatestVCToolsVersion = $LatestActualVCToolsVersion.ToString(3)
}
}
Write-Output "Latest VCToolsVersion: $LatestVCToolsVersion"
Write-Output "Updating VCToolsVersion environment variable for job"
Write-Output "##vso[task.setvariable variable=VCToolsVersion]$LatestVCToolsVersion"

View File

@@ -1,54 +0,0 @@
[CmdletBinding()]
Param(
[Parameter(Mandatory = $True, Position = 1)]
[string]$sourceDir
)
# scan all csharp project in the source directory
function Get-CSharpProjects {
param (
[string]$path
)
# Get all .csproj files under the specified path
return Get-ChildItem -Path $path -Recurse -Filter *.csproj | Select-Object -ExpandProperty FullName
}
# Check if the project file imports 'Common.Dotnet.CsWinRT.props'
function Test-ImportSharedCsWinRTProps {
param (
[string]$filePath
)
# Load the XML content of the .csproj file
[xml]$csprojContent = Get-Content -Path $filePath
# Check if the Import element with Project attribute containing 'Common.Dotnet.CsWinRT.props' exists
return $csprojContent.Project.Import | Where-Object { $null -ne $_.Project -and $_.Project.EndsWith('Common.Dotnet.CsWinRT.props') }
}
# Call the function with the provided source directory
$csprojFilesArray = Get-CSharpProjects -path $sourceDir
$hasInvalidCsProj = $false
# Enumerate the array of file paths and call Validate-ImportSharedCsWinRTProps for each file
foreach ($csprojFile in $csprojFilesArray) {
# Skip if the file ends with 'TemplateCmdPalExtension.csproj'
if ($csprojFile -like '*TemplateCmdPalExtension.csproj') {
continue
}
$importExists = Test-ImportSharedCsWinRTProps -filePath $csprojFile
if (!$importExists) {
Write-Output "$csprojFile need to import 'Common.Dotnet.CsWinRT.props'."
$hasInvalidCsProj = $true
}
}
if ($hasInvalidCsProj) {
exit 1
}
exit 0

View File

@@ -92,3 +92,4 @@ if ($totalFailures -gt 0) {
Write-Host -ForegroundColor Green "All " $referencedFileVersionsPerDll.keys.Count " libraries are mentioned with the same version across the dependencies.`r`n"
exit 0

View File

@@ -72,57 +72,9 @@ $returnList = [System.Collections.Generic.HashSet[string]]($totalList) -join "`r
Write-Host $returnList
# Extract the current package list from NOTICE.md
$noticePattern = "## NuGet Packages used by PowerToys\s*((?:\r?\n- .+)+)"
$noticeMatch = [regex]::Match($noticeFile, $noticePattern)
if ($noticeMatch.Success) {
$currentNoticePackageList = $noticeMatch.Groups[1].Value.Trim()
} else {
Write-Warning "Warning: Could not find 'NuGet Packages used by PowerToys' section in NOTICE.md"
$currentNoticePackageList = ""
}
if (!$noticeFile.Trim().EndsWith($returnList.Trim()))
{
Write-Host -ForegroundColor Red "Notice.md does not match NuGet list."
# Show detailed differences
$generatedPackages = $returnList -split "`r`n|`n" | Where-Object { $_.Trim() -ne "" } | Sort-Object
$noticePackages = $currentNoticePackageList -split "`r`n|`n" | Where-Object { $_.Trim() -ne "" } | ForEach-Object { $_.Trim() } | Sort-Object
Write-Host ""
Write-Host -ForegroundColor Cyan "=== DETAILED DIFFERENCE ANALYSIS ==="
Write-Host ""
# Find packages in proj file list but not in NOTICE.md
$missingFromNotice = $generatedPackages | Where-Object { $noticePackages -notcontains $_ }
if ($missingFromNotice.Count -gt 0) {
Write-Host -ForegroundColor Red "MissingFromNotice:"
foreach ($pkg in $missingFromNotice) {
Write-Host -ForegroundColor Red " $pkg"
}
Write-Host ""
}
# Find packages in NOTICE.md but not in proj file list
$extraInNotice = $noticePackages | Where-Object { $generatedPackages -notcontains $_ }
if ($extraInNotice.Count -gt 0) {
Write-Host -ForegroundColor Yellow "ExtraInNotice:"
foreach ($pkg in $extraInNotice) {
Write-Host -ForegroundColor Yellow " $pkg"
}
Write-Host ""
}
# Show counts for summary
Write-Host -ForegroundColor Cyan "Summary:"
Write-Host " Proj file list has $($generatedPackages.Count) packages"
Write-Host " NOTICE.md has $($noticePackages.Count) packages"
Write-Host " MissingFromNotice: $($missingFromNotice.Count) packages"
Write-Host " ExtraInNotice: $($extraInNotice.Count) packages"
Write-Host ""
exit 1
}

View File

@@ -9,7 +9,6 @@ Param(
$DirPath = $targetDir; #this file is in pipeline, we need root.
$items = Get-ChildItem -Path $DirPath -File -Include *.exe, *.dll, *.ttf, PTCustomActions -Recurse -Force -ErrorAction SilentlyContinue
$versionExceptions = @(
"AdaptiveCards.Templating.dll",
"Microsoft.Windows.ApplicationModel.DynamicDependency.Projection.dll",
"Microsoft.Windows.ApplicationModel.Resources.Projection.dll",
"Microsoft.Windows.ApplicationModel.WindowsAppRuntime.Projection.dll",
@@ -29,8 +28,6 @@ $versionExceptions = @(
"ObjectModelCsProjection.dll",
"RendererCsProjection.dll") -join '|';
$nullVersionExceptions = @(
"SkiaSharp.Views.WinUI.Native.dll",
"libSkiaSharp.dll",
"codicon.ttf",
"e_sqlite3.dll",
"getfilesiginforedist.dll",

View File

@@ -5,7 +5,10 @@ Param(
[Parameter(Mandatory=$True,Position=2)]
[AllowEmptyString()]
[string]$DevEnvironment = "Local"
[string]$DevEnvironment = "Local",
[Parameter(Mandatory=$True,Position=3)]
[string]$cmdPalVersionNumber = "0.0.1"
)
Write-Host $PSScriptRoot
@@ -46,6 +49,7 @@ $verProps.Save($verPropWriteFileLocation);
$verPropWriteFileLocation = $PSScriptRoot + '/../src/CmdPalVersion.props';
$verPropReadFileLocation = $verPropWriteFileLocation;
[XML]$verProps = Get-Content $verPropReadFileLocation
$verProps.Project.PropertyGroup.CmdPalVersion = $cmdPalVersionNumber;
$verProps.Project.PropertyGroup.DevEnvironment = $DevEnvironment;
Write-Host "xml" $verProps.Project.PropertyGroup.Version
$verProps.Save($verPropWriteFileLocation);
@@ -86,3 +90,12 @@ $newPlusContextMenuAppManifestReadFileLocation = $newPlusContextMenuAppManifestW
$newPlusContextMenuAppManifest.Package.Identity.Version = $versionNumber + '.0'
Write-Host "NewPlusContextMenu version" $newPlusContextMenuAppManifest.Package.Identity.Version
$newPlusContextMenuAppManifest.Save($newPlusContextMenuAppManifestWriteFileLocation);
# Set package version in Package.appxmanifest
$cmdPalAppManifestWriteFileLocation = $PSScriptRoot + '/../src/modules/cmdpal/Microsoft.CmdPal.UI/Package.appxmanifest';
$cmdPalAppManifestReadFileLocation = $cmdPalAppManifestWriteFileLocation;
[XML]$cmdPalAppManifest = Get-Content $cmdPalAppManifestReadFileLocation
$cmdPalAppManifest.Package.Identity.Version = $cmdPalVersionNumber + '.0'
Write-Host "CmdPal Package version: " $cmdPalAppManifest.Package.Identity.Version
$cmdPalAppManifest.Save($cmdPalAppManifestWriteFileLocation);

View File

@@ -9,7 +9,6 @@
"Microsoft.VisualStudio.Component.Windows10SDK.19041",
"Microsoft.VisualStudio.Component.Windows10SDK.20348",
"Microsoft.VisualStudio.Component.Windows10SDK.22621",
"Microsoft.VisualStudio.Component.Windows10SDK.26100",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64",
"Microsoft.VisualStudio.Component.VC.Runtimes.ARM64.Spectre",

View File

@@ -6,8 +6,8 @@ Names are in alphabetical order based on first name.
## High impact community members
### [@Noraa-Junker](https://github.com/Noraa-Junker) - [Noraa Junker](https://noraajunker.ch)
Noraa has helped triaging, discussing, and creating a substantial number of issues and contributed features/fixes. Noraa was the primary person for helping build the File Explorer preview pane handler for developer files.
### [@Aaron-Junker](https://github.com/Aaron-Junker) - [Aaron Junker](https://aaron-junker.github.io)
Aaron has helped triaging, discussing, and creating a substantial number of issues and contributed features/fixes. Aaron was the primary person for helping build the File Explorer preview pane handler for developer files.
### [@cgaarden](https://github.com/cgaarden) - [Christian Gaarden Gaardmark](https://www.onegreatworld.com)
Christian contributed New+ utility
@@ -21,7 +21,7 @@ Connor was the creator of Workspaces and helped create Command Palette (PowerToy
### [@damienleroy](https://github.com/damienleroy) - [Damien Leroy](https://www.linkedin.com/in/Damien-Leroy-b2734416a/)
Damien has helped out by developing and contributing the Quick Accent utility.
### [@daverayment](https://github.com/daverayment) - [David Rayment](https://www.linkedin.com/in/david-rayment-168b5251/)
### [@daverayment ](https://github.com/daverayment) - [David Rayment](https://www.linkedin.com/in/david-rayment-168b5251/)
Dave has helped improve the experience inside of Peek by adding in new features and fixing bugs.
### [@davidegiacometti](https://github.com/davidegiacometti) - [Davide Giacometti](https://www.linkedin.com/in/davidegiacometti/)
@@ -117,6 +117,10 @@ PowerRename is from Chris's SmartRename and icon rendering for SVGs in File Expl
PowerToys Awake is a tool to keep your computer awake.
### [@Niels9001](https://github.com/niels9001/) - [Niels Laute](https://nielslaute.com/)
Niels has helped drive large sums of our update toward a new [consistent and modern UX](https://github.com/microsoft/PowerToys/issues/891). This includes the [launcher work](https://github.com/microsoft/PowerToys/issues/44), color picker UX update and [icon design](https://github.com/microsoft/PowerToys/issues/1118).
### [@randyrants](https://github.com/randyrants) - [Randy Santossio](https://www.randyrants.com)
Randy contributed Registry Preview and some very early conversations about keyboard remapping.
@@ -180,9 +184,11 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@crutkas](https://github.com/crutkas/) - Clint Rutkas - Lead
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
- [@nguyen-dows](https://github.com/nguyen-dows) - Christopher Nguyen - Product Manager
- [@craigloewen-msft](https://github.com/craigloewen-msft) - Craig Loewen - Product Manager
- [@niels9001](https://github.com/niels9001/) - Niels Laute - Product Manager
- [@zhiwei-ms](https://github.com/zhiwei-ms) - Zhiwei Yu - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev lead
- [@yeelam-gordon](https://github.com/yeelam-gordon) - Gordon Lam - Dev lead
- [@jamrobot](https://github.com/jamrobot) - Jerry Xu - Dev lead
@@ -198,13 +204,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
- [@zhaopy536](https://github.com/zhaopy536) - Peiyao Zhao - Dev
- [@wang563681252](https://github.com/wang563681252) - Zhaopeng Wang - Dev
- [@vanzue](https://github.com/vanzue) - Kai Tao - Dev
- [@zadjii-msft](https://github.com/zadjii-msft) - Mike Griese - Dev
- [@khmyznikov](https://github.com/khmyznikov) - Gleb Khmyznikov - Dev
- [@chatasweetie](https://github.com/chatasweetie) - Jessica Earley-Cha - Dev
- [@MichaelJolley](https://github.com/MichaelJolley) - Michael Jolley - Dev
- [@Jaylyn-Barbee](https://github.com/Jaylyn-Barbee) - Jaylyn Barbee - Dev
- [@zateutsch](https://github.com/zateutsch) - Zach Teutsch - Dev
- [@crutkas](https://github.com/crutkas/) - Clint Rutkas - Overhead
## Former PowerToys core team members
@@ -212,7 +211,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
- [@ethanfangg](https://github.com/ethanfangg) - Ethan Fang - Product Manager
- [@plante-msft](https://github.com/plante-msft) - Connor Plante - Product Manager
- [@joadoumie](https://github.com/joadoumie) - Jordi Adoumie - Product Manager
- [@nguyen-dows](https://github.com/nguyen-dows) - Christopher Nguyen - Product Manager
- [@enricogior](https://github.com/enricogior) - Enrico Giordani - Dev Lead
- [@bzoz](https://github.com/bzoz) - Bartosz Sosnowski - Dev
- [@ivan100sic](https://github.com/ivan100sic) - Ivan Stošić - Dev

View File

@@ -96,8 +96,8 @@
<!-- Global props OverrideWindowsTargetPlatformVersion-->
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<TargetPlatformVersion>10.0.26100.0</TargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
<TargetPlatformVersion>10.0.22621.0</TargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>

View File

@@ -5,8 +5,7 @@
<ItemGroup>
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.2" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
<PackageVersion Include="Azure.AI.OpenAI" Version="1.0.0-beta.17" />
<PackageVersion Include="CommunityToolkit.Common" Version="8.4.0" />
@@ -32,31 +31,31 @@
<!-- Including MessagePack to force version, since it's used by StreamJsonRpc but contains vulnerabilities. After StreamJsonRpc updates the version of MessagePack, we can upgrade StreamJsonRpc instead. -->
<PackageVersion Include="MessagePack" Version="3.1.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="9.0.0" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.6" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.4" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.6" />
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.4" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.6" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.6" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.6" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="9.0.6" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.6" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.4" />
<PackageVersion Include="Microsoft.SemanticKernel" Version="1.15.0" />
<PackageVersion Include="Microsoft.Toolkit.Uwp.Notifications" Version="7.1.2" />
<PackageVersion Include="Microsoft.Web.WebView2" Version="1.0.2903.40" />
<!-- Package Microsoft.Win32.SystemEvents added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Drawing.Common but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="9.0.6" />
<PackageVersion Include="Microsoft.WindowsPackageManager.ComInterop" Version="1.10.340" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="9.0.6" />
<PackageVersion Include="Microsoft.Windows.CsWin32" Version="0.3.183" />
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="9.0.4" />
<PackageVersion Include="Microsoft.WindowsPackageManager.ComInterop" Version="1.10.120-preview" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="9.0.4" />
<PackageVersion Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta" />
<!-- CsWinRT version needs to be set to have a WinRT.Runtime.dll at the same version contained inside the NET SDK we're currently building on CI. -->
<!--
TODO: in Common.Dotnet.CsWinRT.props, on upgrade, verify RemoveCsWinRTPackageAnalyzer is no longer needed.
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.7.250513003" />
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.2428" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.6.250205002" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
@@ -70,33 +69,31 @@
<PackageVersion Include="ReverseMarkdown" Version="4.1.0" />
<PackageVersion Include="ScipBe.Common.Office.OneNote" Version="3.0.1" />
<PackageVersion Include="SharpCompress" Version="0.37.2" />
<!-- Don't update SkiaSharp.Views.WinUI to version 3.* branch as this brakes the HexBox control in Registry Preview. -->
<PackageVersion Include="SkiaSharp.Views.WinUI" Version="2.88.9" />
<PackageVersion Include="StreamJsonRpc" Version="2.21.69" />
<PackageVersion Include="StyleCop.Analyzers" Version="1.2.0-beta.556" />
<!-- Package System.CodeDom added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Management but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.CodeDom" Version="9.0.6" />
<PackageVersion Include="System.CodeDom" Version="9.0.4" />
<PackageVersion Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.6" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.6" />
<PackageVersion Include="System.Data.OleDb" Version="9.0.6" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.4" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.4" />
<PackageVersion Include="System.Data.OleDb" Version="9.0.4" />
<!-- Package System.Data.SqlClient added to force it as a dependency of Microsoft.Windows.Compatibility to the latest version available at this time. -->
<PackageVersion Include="System.Data.SqlClient" Version="4.9.0" />
<PackageVersion Include="System.Data.SqlClient" Version="4.8.6" />
<!-- Package System.Diagnostics.EventLog added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Data.OleDb but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.Diagnostics.EventLog" Version="9.0.6" />
<PackageVersion Include="System.Diagnostics.EventLog" Version="9.0.4" />
<!-- Package System.Diagnostics.PerformanceCounter added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.11. -->
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="9.0.6" />
<PackageVersion Include="System.Drawing.Common" Version="9.0.6" />
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="9.0.4" />
<PackageVersion Include="System.Drawing.Common" Version="9.0.4" />
<PackageVersion Include="System.IO.Abstractions" Version="22.0.13" />
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="9.0.6" />
<PackageVersion Include="System.Management" Version="9.0.4" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.6" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="9.0.6" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.6" />
<PackageVersion Include="System.Text.Json" Version="9.0.6" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.4" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="9.0.4" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.4" />
<PackageVersion Include="System.Text.Json" Version="9.0.4" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />

196
NOTICE.md
View File

@@ -75,77 +75,6 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
## Utility: Command Palette Built-in Extensions
### Calculator
#### exprtk
We use the exprtk library (exprtk.hpp) to evaluate mathematical expressions.
**Source**: [https://github.com/ArashPartow/exprtk](https://github.com/ArashPartow/exprtk)
```
MIT License
Copyright (c) 1999-2024 Arash Partow
https://www.partow.net/programming/exprtk/index.html
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
## Utility: PowerToys Run Built-in Extensions
### Calculator
#### Mages
We use the Mages NuGet package for calculating the result of expression.
**Source**: [https://github.com/FlorianRappl/Mages](https://github.com/FlorianRappl/Mages)
```
The MIT License (MIT)
Copyright (c) 2016 - 2025 Florian Rappl
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: File Explorer Add-ins
### Monaco Editor
@@ -844,25 +773,30 @@ DEALINGS IN THE SOFTWARE.
**Source**: https://github.com/kuba--/zip
All Rights Reserved.
This is free and unencumbered software released into the public domain.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
## Utility: Measure tool
@@ -1427,37 +1361,6 @@ EXHIBIT A -Mozilla Public License.
## Utility: Registry Preview
### HexBox.WinUI
We use HexBox.WinUI to show a preview of binary values.
**Source**: https://github.com/hotkidfamily/HexBox.WinUI
```
MIT License
Copyright (c) 2019 Filip Jeremic
Copyright (c) 2024~2025 hotkidfamily@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
### Monaco Editor
**Source**: https://github.com/Microsoft/monaco-editor
@@ -1488,12 +1391,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## NuGet Packages used by PowerToys
- AdaptiveCards.ObjectModel.WinUI3 2.0.0-beta
- AdaptiveCards.Rendering.WinUI3 2.1.0-beta
- AdaptiveCards.Templating 2.0.5
- AdaptiveCards.Templating 2.0.2
- Appium.WebDriver 4.4.5
- Azure.AI.OpenAI 1.0.0-beta.17
- CommunityToolkit.Common 8.4.0
@@ -1517,28 +1419,27 @@ SOFTWARE.
- Mages 3.0.0
- Markdig.Signed 0.34.0
- MessagePack 3.1.3
- Microsoft.Bcl.AsyncInterfaces 9.0.6
- Microsoft.Bot.AdaptiveExpressions.Core 4.23.0
- Microsoft.Bcl.AsyncInterfaces 9.0.4
- Microsoft.CodeAnalysis.NetAnalyzers 9.0.0
- Microsoft.Data.Sqlite 9.0.6
- Microsoft.Data.Sqlite 9.0.4
- Microsoft.Diagnostics.Tracing.TraceEvent 3.1.16
- Microsoft.DotNet.ILCompiler (A)
- Microsoft.Extensions.DependencyInjection 9.0.6
- Microsoft.Extensions.Hosting 9.0.6
- Microsoft.Extensions.Hosting.WindowsServices 9.0.6
- Microsoft.Extensions.Logging 9.0.6
- Microsoft.Extensions.Logging.Abstractions 9.0.6
- Microsoft.Extensions.DependencyInjection 9.0.4
- Microsoft.Extensions.Hosting 9.0.4
- Microsoft.Extensions.Hosting.WindowsServices 9.0.4
- Microsoft.Extensions.Logging 9.0.4
- Microsoft.Extensions.Logging.Abstractions 9.0.4
- Microsoft.NET.ILLink.Tasks (A)
- Microsoft.SemanticKernel 1.15.0
- Microsoft.Toolkit.Uwp.Notifications 7.1.2
- Microsoft.Web.WebView2 1.0.2903.40
- Microsoft.Win32.SystemEvents 9.0.6
- Microsoft.Windows.Compatibility 9.0.6
- Microsoft.Windows.CsWin32 0.3.183
- Microsoft.Win32.SystemEvents 9.0.4
- Microsoft.Windows.Compatibility 9.0.4
- Microsoft.Windows.CsWin32 0.2.46-beta
- Microsoft.Windows.CsWinRT 2.2.0
- Microsoft.Windows.SDK.BuildTools 10.0.26100.4188
- Microsoft.WindowsAppSDK 1.7.250513003
- Microsoft.WindowsPackageManager.ComInterop 1.10.340
- Microsoft.Windows.SDK.BuildTools 10.0.22621.2428
- Microsoft.WindowsAppSDK 1.6.250205002
- Microsoft.WindowsPackageManager.ComInterop 1.10.120-preview
- Microsoft.Xaml.Behaviors.WinUI.Managed 2.0.9
- Microsoft.Xaml.Behaviors.Wpf 1.1.39
- ModernWpfUI 0.9.4
@@ -1550,28 +1451,27 @@ SOFTWARE.
- ReverseMarkdown 4.1.0
- ScipBe.Common.Office.OneNote 3.0.1
- SharpCompress 0.37.2
- SkiaSharp.Views.WinUI 2.88.9
- StreamJsonRpc 2.21.69
- StyleCop.Analyzers 1.2.0-beta.556
- System.CodeDom 9.0.6
- System.CodeDom 9.0.4
- System.CommandLine 2.0.0-beta4.22272.1
- System.ComponentModel.Composition 9.0.6
- System.Configuration.ConfigurationManager 9.0.6
- System.Data.OleDb 9.0.6
- System.Data.SqlClient 4.9.0
- System.Diagnostics.EventLog 9.0.6
- System.Diagnostics.PerformanceCounter 9.0.6
- System.Drawing.Common 9.0.6
- System.ComponentModel.Composition 9.0.4
- System.Configuration.ConfigurationManager 9.0.4
- System.Data.OleDb 9.0.4
- System.Data.SqlClient 4.8.6
- System.Diagnostics.EventLog 9.0.4
- System.Diagnostics.PerformanceCounter 9.0.4
- System.Drawing.Common 9.0.4
- System.IO.Abstractions 22.0.13
- System.IO.Abstractions.TestingHelpers 22.0.13
- System.Management 9.0.6
- System.Management 9.0.4
- System.Net.Http 4.3.4
- System.Private.Uri 4.3.2
- System.Reactive 6.0.1
- System.Runtime.Caching 9.0.6
- System.ServiceProcess.ServiceController 9.0.6
- System.Text.Encoding.CodePages 9.0.6
- System.Text.Json 9.0.6
- System.Runtime.Caching 9.0.4
- System.ServiceProcess.ServiceController 9.0.4
- System.Text.Encoding.CodePages 9.0.4
- System.Text.Json 9.0.4
- System.Text.RegularExpressions 4.3.1
- UnicodeInformation 2.6.0
- UnitsNet 5.56.0

View File

@@ -604,11 +604,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "WindowProperties", "WindowP
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WorkspacesLib", "src\modules\Workspaces\WorkspacesLib\WorkspacesLib.vcxproj", "{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WorkspacesLibUnitTests", "src\modules\Workspaces\WorkspacesLib.UnitTests\WorkspacesLibUnitTests.vcxproj", "{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}"
ProjectSection(ProjectDependencies) = postProject
{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332} = {B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "WorkspacesLauncherUI", "src\modules\Workspaces\WorkspacesLauncherUI\WorkspacesLauncherUI.csproj", "{9C53CC25-0623-4569-95BC-B05410675EE3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WorkspacesModuleInterface", "src\modules\Workspaces\WorkspacesModuleInterface\WorkspacesModuleInterface.vcxproj", "{45285DF2-9742-4ECA-9AC9-58951FC26489}"
@@ -711,20 +706,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RegistryPreview.FuzzTests",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.CmdPal.Ext.System", "src\modules\cmdpal\ext\Microsoft.CmdPal.Ext.System\Microsoft.CmdPal.Ext.System.csproj", "{64B88F02-CD88-4ED8-9624-989A800230F9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FancyZones.FuzzTests", "src\modules\fancyzones\FancyZones.FuzzTests\FancyZones.FuzzTests.csproj", "{0217E86E-3476-9946-DE8E-9D200CEBD47A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CmdPalKeyboardService", "src\modules\cmdpal\CmdPalKeyboardService\CmdPalKeyboardService.vcxproj", "{5F63C743-F6CE-4DBA-A200-2B3F8A14E8C2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRename.FuzzingTest", "src\modules\powerrename\PowerRename.FuzzingTest\PowerRename.FuzzingTest.vcxproj", "{2694E2FB-DCD5-4BFF-A418-B6C3C7CE3B8E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MouseUtils.UITests", "src\modules\MouseUtils\MouseUtils.UITests\MouseUtils.UITests.csproj", "{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WorkspacesEditorUITest", "src\modules\Workspaces\WorkspacesEditorUITest\WorkspacesEditorUITest.csproj", "{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CalculatorEngineCommon", "src\common\CalculatorEngineCommon\CalculatorEngineCommon.vcxproj", "{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ManagedCsWin32", "src\common\ManagedCsWin32\ManagedCsWin32.csproj", "{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
@@ -2213,14 +2198,6 @@ Global
{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|ARM64.Build.0 = Release|ARM64
{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|x64.ActiveCfg = Release|x64
{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332}.Release|x64.Build.0 = Release|x64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Debug|ARM64.ActiveCfg = Debug|ARM64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Debug|ARM64.Build.0 = Debug|ARM64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Debug|x64.ActiveCfg = Debug|x64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Debug|x64.Build.0 = Debug|x64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Release|ARM64.ActiveCfg = Release|ARM64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Release|ARM64.Build.0 = Release|ARM64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Release|x64.ActiveCfg = Release|x64
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C}.Release|x64.Build.0 = Release|x64
{9C53CC25-0623-4569-95BC-B05410675EE3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{9C53CC25-0623-4569-95BC-B05410675EE3}.Debug|ARM64.Build.0 = Debug|ARM64
{9C53CC25-0623-4569-95BC-B05410675EE3}.Debug|x64.ActiveCfg = Debug|x64
@@ -2605,30 +2582,6 @@ Global
{64B88F02-CD88-4ED8-9624-989A800230F9}.Release|ARM64.Build.0 = Release|ARM64
{64B88F02-CD88-4ED8-9624-989A800230F9}.Release|x64.ActiveCfg = Release|x64
{64B88F02-CD88-4ED8-9624-989A800230F9}.Release|x64.Build.0 = Release|x64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Debug|ARM64.ActiveCfg = Debug|ARM64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Debug|ARM64.Build.0 = Debug|ARM64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Debug|x64.ActiveCfg = Debug|x64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Debug|x64.Build.0 = Debug|x64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Release|ARM64.ActiveCfg = Release|ARM64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Release|ARM64.Build.0 = Release|ARM64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Release|x64.ActiveCfg = Release|x64
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1}.Release|x64.Build.0 = Release|x64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Debug|ARM64.ActiveCfg = Debug|ARM64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Debug|ARM64.Build.0 = Debug|ARM64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Debug|x64.ActiveCfg = Debug|x64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Debug|x64.Build.0 = Debug|x64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Release|ARM64.ActiveCfg = Release|ARM64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Release|ARM64.Build.0 = Release|ARM64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Release|x64.ActiveCfg = Release|x64
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9}.Release|x64.Build.0 = Release|x64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Debug|ARM64.ActiveCfg = Debug|ARM64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Debug|ARM64.Build.0 = Debug|ARM64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Debug|x64.ActiveCfg = Debug|x64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Debug|x64.Build.0 = Debug|x64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Release|ARM64.ActiveCfg = Release|ARM64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Release|ARM64.Build.0 = Release|ARM64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Release|x64.ActiveCfg = Release|x64
{0217E86E-3476-9946-DE8E-9D200CEBD47A}.Release|x64.Build.0 = Release|x64
{5F63C743-F6CE-4DBA-A200-2B3F8A14E8C2}.Debug|ARM64.ActiveCfg = Debug|ARM64
{5F63C743-F6CE-4DBA-A200-2B3F8A14E8C2}.Debug|ARM64.Build.0 = Debug|ARM64
{5F63C743-F6CE-4DBA-A200-2B3F8A14E8C2}.Debug|x64.ActiveCfg = Debug|x64
@@ -2643,22 +2596,6 @@ Global
{2694E2FB-DCD5-4BFF-A418-B6C3C7CE3B8E}.Release|ARM64.ActiveCfg = Release|ARM64
{2694E2FB-DCD5-4BFF-A418-B6C3C7CE3B8E}.Release|x64.ActiveCfg = Release|x64
{2694E2FB-DCD5-4BFF-A418-B6C3C7CE3B8E}.Release|x64.Build.0 = Release|x64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Debug|ARM64.ActiveCfg = Debug|ARM64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Debug|ARM64.Build.0 = Debug|ARM64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Debug|x64.ActiveCfg = Debug|x64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Debug|x64.Build.0 = Debug|x64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Release|ARM64.ActiveCfg = Release|ARM64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Release|ARM64.Build.0 = Release|ARM64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Release|x64.ActiveCfg = Release|x64
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6}.Release|x64.Build.0 = Release|x64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Debug|ARM64.ActiveCfg = Debug|ARM64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Debug|ARM64.Build.0 = Debug|ARM64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Debug|x64.ActiveCfg = Debug|x64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Debug|x64.Build.0 = Debug|x64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Release|ARM64.ActiveCfg = Release|ARM64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Release|ARM64.Build.0 = Release|ARM64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Release|x64.ActiveCfg = Release|x64
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -2798,7 +2735,7 @@ Global
{25C91A4E-BA4E-467A-85CD-8B62545BF674} = {A50C70A6-2DA0-4027-B90E-B1A40755A8A5}
{6AB6A2D6-F859-4A82-9184-0BD29C9F07D1} = {A50C70A6-2DA0-4027-B90E-B1A40755A8A5}
{212AD910-8488-4036-BE20-326931B75FB2} = {4AFC9975-2456-4C70-94A4-84073C1CED93}
{7AC943C9-52E8-44CF-9083-744D8049667B} = {322566EF-20DC-43A6-B9F8-616AF942579A}
{7AC943C9-52E8-44CF-9083-744D8049667B} = {4574FDD0-F61D-4376-98BF-E5A1262C11EC}
{54A93AF7-60C7-4F6C-99D2-FBB1F75F853A} = {7AC943C9-52E8-44CF-9083-744D8049667B}
{92C39820-9F84-4529-BC7D-22AAE514D63B} = {7AC943C9-52E8-44CF-9083-744D8049667B}
{515554D1-D004-4F7F-A107-2211FC0F6B2C} = {7AC943C9-52E8-44CF-9083-744D8049667B}
@@ -2878,7 +2815,6 @@ Global
{BE126CBB-AE12-406A-9837-A05ACFCA57A7} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{14CB58B7-D280-4A7A-95DE-4B2DF14EA000} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{B31FCC55-B5A4-4EA7-B414-2DCEAE6AF332} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{A85D4D9F-9A39-4B5D-8B5A-9F2D5C9A8B4C} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{9C53CC25-0623-4569-95BC-B05410675EE3} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{45285DF2-9742-4ECA-9AC9-58951FC26489} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{3D63307B-9D27-44FD-B033-B26F39245B85} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
@@ -2930,13 +2866,8 @@ Global
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A0} = {F05E590D-AD46-42BE-9C25-6A63ADD2E3EA}
{5702B3CC-8575-48D5-83D8-15BB42269CD3} = {929C1324-22E8-4412-A9A8-80E85F3985A5}
{64B88F02-CD88-4ED8-9624-989A800230F9} = {ECB8E0D1-7603-4E5C-AB10-D1E545E6F8E2}
{4E0AE3A4-2EE0-44D7-A2D0-8769977254A1} = {322566EF-20DC-43A6-B9F8-616AF942579A}
{43E779F3-D83C-48B1-BA8D-1912DBD76FC9} = {A2221D7E-55E7-4BEA-90D1-4F162D670BBF}
{0217E86E-3476-9946-DE8E-9D200CEBD47A} = {D1D6BC88-09AE-4FB4-AD24-5DED46A791DD}
{5F63C743-F6CE-4DBA-A200-2B3F8A14E8C2} = {3846508C-77EB-4034-A702-F8BB263C4F79}
{2694E2FB-DCD5-4BFF-A418-B6C3C7CE3B8E} = {89E20BCE-EB9C-46C8-8B50-E01A82E6FDC3}
{2CF78CF7-8FEB-4BE1-9591-55FA25B48FC6} = {1AFB6476-670D-4E80-A464-657E01DFF482}
{14AFD976-B4D2-49D0-9E6C-AA93CC061B8A} = {1AFB6476-670D-4E80-A464-657E01DFF482}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}

200
README.md
View File

@@ -35,28 +35,28 @@ Microsoft PowerToys is a set of utilities for power users to tune and streamline
Go to the [Microsoft PowerToys GitHub releases page][github-release-link] and click on `Assets` at the bottom to show the files available in the release. Please use the appropriate PowerToys installer that matches your machine's architecture and install scope. For most, it is `x64` and per-user.
<!-- items that need to be updated release to release -->
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.92%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.91%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.91.1/PowerToysUserSetup-0.91.1-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.91.1/PowerToysUserSetup-0.91.1-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.91.1/PowerToysSetup-0.91.1-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.91.1/PowerToysSetup-0.91.1-arm64.exe
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.91%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.90%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysUserSetup-0.90.0-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysUserSetup-0.90.0-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysSetup-0.90.0-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysSetup-0.90.0-arm64.exe
| Description | Filename | sha256 hash |
|----------------|----------|-------------|
| Per user - x64 | [PowerToysUserSetup-0.91.1-x64.exe][ptUserX64] | 42EA4A3E8C79A5456476D19E72B3E2AB9393A89C4DC7442EB7EE5A1E3490D38A |
| Per user - ARM64 | [PowerToysUserSetup-0.91.1-arm64.exe][ptUserArm64] | F3F433FE04049F9197411D792AADEBF34E3BE7FE16327BD8B73D2A046ED8BAF6 |
| Machine wide - x64 | [PowerToysSetup-0.91.1-x64.exe][ptMachineX64] | EC4BC3A8625775866B0ED4577CCF83E6EC7B1A0AD267379DDBAF4FE49C7B5BDD |
| Machine wide - ARM64 | [PowerToysSetup-0.91.1-arm64.exe][ptMachineArm64] | 9CB8911008420D0E446AE3D5CE365E447FA4DF9DCF9337F3A80F933C00FC3689 |
| Per user - x64 | [PowerToysUserSetup-0.90.0-x64.exe][ptUserX64] | 2A6036F5B2D454084E55816C306E1E57EF1D14C916691CBDA42B469797605CE0 |
| Per user - ARM64 | [PowerToysUserSetup-0.90.0-arm64.exe][ptUserArm64] | AB2E4DC87A9D764BE897C5170E2890E174C89CA912A1916FA3AE1E427536EA4A |
| Machine wide - x64 | [PowerToysSetup-0.90.0-x64.exe][ptMachineX64] | 12801C44F43D0CC61E90DF1EFDC40E4F3C88341E0199D5B20791042D9B173DCF |
| Machine wide - ARM64 | [PowerToysSetup-0.90.0-arm64.exe][ptMachineArm64] | 2998007C8FCD7BD2770767C6502AAA2CC75B85EC30DE62986EC7005EB0014EDB |
This is our preferred method.
### Via Microsoft Store
Install from the [Microsoft Store's PowerToys page][microsoft-store-link]. You must be using the [new Microsoft Store](https://blogs.windows.com/windowsExperience/2021/06/24/building-a-new-open-microsoft-store-on-windows-11/), which is available for both Windows 11 and Windows 10.
Install from the [Microsoft Store's PowerToys page][microsoft-store-link]. You must be using the [new Microsoft Store](https://blogs.windows.com/windowsExperience/2021/06/24/building-a-new-open-microsoft-store-on-windows-11/) which is available for both Windows 11 and Windows 10.
### Via WinGet
Download PowerToys from [WinGet][winget-link]. Updating PowerToys via winget will respect the current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
Download PowerToys from [WinGet][winget-link]. Updating PowerToys via winget will respect current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
#### User scope installer [default]
```powershell
@@ -79,7 +79,7 @@ There is a collection of [third-party plugins](./doc/thirdPartyRunPlugins.md) cr
## Contributing
This project welcomes contributions of all types. Besides coding features / bug fixes, other ways to assist include spec writing, design, documentation, and finding bugs. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
This project welcomes contributions of all types. Besides coding features / bug fixes, other ways to assist include spec writing, design, documentation, and finding bugs. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](CONTRIBUTING.md). We would be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
@@ -93,168 +93,96 @@ For guidance on developing for PowerToys, please read the [developer docs](/doc/
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on.
### 0.91 - May 2025 Update
### 0.90 - March 2025 Update
In this release, we focused on new features, stability, and automation.
**✨Highlights**
- We focused on greatly improving the Command Palette's performance and fixing a large number of bugs. Some new features we've added are:
- Added the ability for Command Palette to search any file using a fallback command.
- Added the ability to make the Command Palette global hotkey a low-level keyboard hook.
- Added open URL fallback command for the WebSearch extension, enabling users to directly open URLs in the browser from Command Palette.
- You can now define custom formats in the Date and Time plugins of PT Run and Command Palette. Thanks [@htcfreek](https://github.com/htcfreek)!
![Gif for Command Palette](doc/images/overview/CmdPal_Hero.gif)
### Advanced Paste
- Fixed an issue where Advanced Paste failed to create the OCR engine for certain English language tags (e.g., en-CA) by initializing the OCR engine with the user profile language. Thanks [@cryolithic](https://github.com/cryolithic)!
- New module: Command Palette ("CmdPal") - Created as the evolution of PowerToys Run with extensibility at the forefront, Command Palette is a quick launcher with a richer display and additional capabilities without sacrificing performance, allowing you to start anything with the shortcut **Win+Alt+Space**! Thanks [@zadjii-msft](https://github.com/zadjii-msft), [@niels9001](https://github.com/niels9001), [@michael-hawker](https://github.com/michael-hawker), [@joadoumie](https://github.com/joadoumie), [@plante-msft](https://github.com/plante-msft), [@ethanfangg](https://github.com/ethanfangg) and [@krschau](https://github.com/krschau)!
- Enhanced the Color Picker by switching from WPF UI to .NET WPF, resulting in improved themes and visual consistency across different modes. Thanks [@mantaionut](https://github.com/mantaionut)! Thanks [@Jay-o-Way](https://github.com/Jay-o-Way) and [@niels9001](https://github.com/niels9001) for helping with the review!
- Added the ability to delete files directly from Peek, enhancing file management efficiency. Thanks [@daverayment](https://github.com/daverayment) and thanks [@htcfreek](https://github.com/htcfreek) for the review!
- Added support for variables in template filenames, enabling dynamic elements like date components and environment variables for enhanced customization in New+. Thanks [@cgaarden](https://github.com/cgaarden)!
### Color Picker
- Fixed an issue where a resource leak caused hangs or crashes by properly disposing of the Graphics object. Thanks [@dcog989](https://github.com/dcog989)!
- Fixed an issue where Color Picker exited on Backspace keypress by ensuring it only closes when focused and aligning Escape/Backspace behavior. Thanks [@PesBandi](https://github.com/PesBandi)!
- Added support for Oklab and Oklch color formats in Color Picker. Thanks [@lemonyte](https://github.com/lemonyte)!
### Command Not Found
- Updated the WinGet Command Not Found script to only enable the experimental features if they exist.
- Replaced WPF UI with .NET WPF for the Color Picker, enhancing compatibility and improving theme support. Thanks [@mantaionut](https://github.com/mantaionut)! Thanks [@Jay-o-Way](https://github.com/Jay-o-Way) and [@niels9001](https://github.com/niels9001) for helping with the review!
### Command Palette
- Updated bug template to include Command Palette module.
- Fixed an issue where the toast window was not scaled for DPI, causing layout issues under display scaling.
- Fixed an issue where Up/Down keyboard navigation didn't move selection when the caret was at position 0, and added continuous navigation like PT Run v1. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Updated the Time and Date extension code to simplify it and improve clarity.
- Fixed an issue where capitalization in the command causes failure when trying to go to the mouse pointer, resolved by adjusting the command to lowercase.
- Added open URL fallback command for the WebSearch extension, enabling users to directly open URLs in the browser from the Command Palette. Thanks [@htcfreek](https://github.com/htcfreek)!
- Added setting to enable/disable system tray icon in CmdPal and aligned terminology with Windows 11. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Fixed an alias update issue by removing the old alias when a new one is set.
- Resolved GitHub casing conflict by migrating Exts and exts into a new ext directory, ensuring consistent structure across platforms and preventing path fragmentation.
- Fix an issue where the 'Create New Extension' command generated empty file names.
- Added the ability to make the global hotkey a low-level keyboard hook.
- Added support for JUMBO thumbnails, enabling access to high-resolution icons.
- Fixed crashes when CmdPal auto-hid itself while an MSAL dialog was opened, by preventing CmdPal from hiding if it's disabled.
- Added support for immediately selecting search text when a page is loaded.
- Fixed a bug where extension settings pages failed to reload on reopen by updating the settings form when extension settings are saved.
- Fixed an issue where the Command Palette failed to launch from the runner.
- Refactored and ported the PowerToys Run v1 calculator logic into Command Palette, added settings support, and improved fallback behavior.
- Re-added support for list item keyboard shortcuts.
- Enhanced accessibility in Command Palette by adding proper labels, refining animations, improving localization, and fixed a11y related issues.
- Ported custom format support to the Time and Date plugin, reordered and cleaned up settings, improved error messaging, and fixed edge-case crashes for more robust and user-friendly behavior. Thanks [@htcfreek](https://github.com/htcfreek)!
- Added fallback item for system command.
- Fixed a bug in Windows System Command where the key prompt incorrectly displayed "Empty" for the "Open Recycle Bin" action. Thanks [@jironemo](https://github.com/jironemo)!
- Fixed an issue where the 'more commands' list showed commands that shouldn't be visible. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Fixed an issue where the details view in Command Palette displayed an oversized icon and misaligned text, aligning it with Windows Search behavior.
- Fixed a bug where empty screen content and command bar commands were cut off when using long labels, ensuring proper layout and visibility.
- Improved CmdPals WinGet integration by fixing version display for installed packages, enabling updates with icons, and migrating the preview winget API to a stable version.
- Fixed a bug where commands for ContentPage didn't update until after exit, by ensuring context menus are fully initialized when they change.
- Added fallback support to the TimeDate extension, enabling direct date/time queries without pre-selecting the command.
- Added import of Common.Dotnet.AotCompatibility.props across multiple CmdPal project files to enhance AOT compilation support.
- Fixed a crash in CmdPal settings caused by a null HotKey when settings.json is missing or lacks a defined hotkey. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Added support for filterable, nested context menus in CmdPal, including a search box to maintain focus behavior.
- Refactored CmdPal classes to improve JSON serialization and introduced new serialization contexts for better performance and maintainability.
- Added support for ahead-of-time (AoT) compilation.
- Added retry mechanism for CmdPal launch.
- Removed some unused files from CmdPal.Common to simplify the codebase and facilitate marking it as AoT-compatible.
- Fixed a bug where a race condition in the update of SearchText caused the cursor in the input box to automatically jump to the end of the line, ensuring SearchText is only updated after it has actually been changed.
- Added support for searching any file in the fallback command.
- Cleaned up AoT-related code to prevent duplicate operations during testing.
- Reduced CmdPal load time by parallelizing extension startup and adding timeouts to prevent misbehaving extensions from blocking others.
- Enhanced UI behavior by dismissing the details pane when the list gets emptied, avoiding inconsistent visual states.
- Added support to unset the fallback command in CmdPal when no matching command is found, ensuring cleaner reload behavior.
- Fixed a leak in the CmdPal extension template by addressing improper ComServer use.
- Prevented CmdPal window from maximizing on title bar double-click to maintain intended window behavior. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Fixed an issue where the Settings UI launched too small by making window dimensions DPI-aware and enforcing minimum width and height using WinUIEx.
- Fixed white flash and one-time animation issues in CmdPal by cloaking the window instead of hiding it.
- Fixed a bug where all extension settings were fetched on startup by lazy-loading extension settings, reducing initialization overhead.
- Added support for protecting CmdPal from crashes on Adaptive Card parse failure.
- Replaced shell:AppsFolder with URI activation in CmdPal to improve reliability.
- Added ability to open CmdPal settings from PowerToys Settings.
- Added ability for CmdPal to observe and dynamically update extension details by tracking property changes on the selected item.
- Bumped the toolkit version used in the CmdPal extension template to 0.2.0.
- Introduced the Windows Command Palette ("CmdPal"), the next iteration of PowerToys Run, designed with extensibility at its core. CmdPal includes features such as searching for installed apps, shell commands, files and WinGet package installation. This module aims to provide a more powerful and flexible launcher experience. Thanks [@zadjii-msft](https://github.com/zadjii-msft), [@niels9001](https://github.com/niels9001), [@michael-hawker](https://github.com/michael-hawker), [@joadoumie](https://github.com/joadoumie), [@plante-msft](https://github.com/plante-msft), and the whole team!
### FancyZones
- Fixed a bug where deleting a layout resulted in incorrect data being written to the JSON file.
- Fixed a bug where layout hotkeys were displayed incorrectly, ensuring the hotkey list does not include invalid entries.
- Fixed an issue where the "None" option was missing in the editor layout.
### Image Resizer
- Fixed an issue where deleting an Image Resizer preset removed the wrong preset.
- Fixed warnings in ImageResizer regarding the use of variables "shellItem" and "itemName" without being initialized.
### Keyboard Manager
### Mouse Without Borders
- Fixed an issue where a modifier key, when set without specifying left or right, would get stuck due to incorrect key handling by tracking the pressed keys and sending the correct key accordingly. Thanks [@mantaionut](https://github.com/mantaionut)!
- Enhanced the logger to properly track the file path for easier debugging.
- Refactored the "Common" class into distinct individual classes to enhance maintainability, and updated all references and unit tests to reflect these changes. Thanks [@mikeclayton](https://github.com/mikeclayton) for this!
### PowerRename
### New+
- Enhanced PowerRename's time formatting capabilities by adding 12-hour time format patterns with AM/PM support. Thanks [@bitmap4](https://github.com/bitmap4)!
- Added support for variables in template filenames, including date/time components, parent folder name, and environment variables. Thanks [@cgaarden](https://github.com/cgaarden)!
### Peek
- Added the ability to delete the file currently being previewed in Peek, including navigation updates and handling for deleted items. Thanks [@daverayment](https://github.com/daverayment) and thanks [@htcfreek](https://github.com/htcfreek) for your help reviewing this!
### PowerToys Run
- Added support for custom formats in the "Time and Date" plugin and improved error messages for invalid input formats. Thanks [@htcfreek](https://github.com/htcfreek)!
- Fix two crashes: one for WFT on very early dates and another for calculating the week of the month on very late dates (e.g., 31.12.9999), and reorder UI settings. Thanks [@htcfreek](https://github.com/htcfreek)!
- Fix an issue where capitalization in the command causes failure when trying to go to the mouse pointer, resolved by adjusting the command to lowercase.
- Added version details to plugin error messages for 'Loading error' and 'Init error'. Thanks [@htcfreek](https://github.com/htcfreek)!
- Enhanced result model by adding support for preventing usage-based ordering, giving plugin developers greater control over sorting behavior. Thanks [@CoreyHayward](https://github.com/CoreyHayward) and [@htcfreek](https://github.com/htcfreek)!
### Quick Accent
- Updated the letter mapping in GetDefaultLetterKeyEPO, replacing "ǔ" with "ŭ" for the VK_U key to accurately reflect Esperanto phonetics. Thanks [@OlegKharchevkin](https://github.com/OlegKharchevkin)!
- Fixed an issue where Quick Accent did not work properly when using the on-screen keyboard. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
### Registry Preview
- Enhanced Registry Preview to support pasting registry keys and values without manually writing the file header, and added a new button for resetting the app. Thanks [@htcfreek](https://github.com/htcfreek)!
- Fixed an issue where duplicated applications were shown by ensuring the shell link helper opens .ink files non-exclusively and correctly retrieves the "FullPath". Thanks [@htcfreek](https://github.com/htcfreek) and [@davidegiacometti](https://github.com/davidegiacometti) for review!
- Fixed an issue where applying round corners on Windows 11 build 22000 caused crashes.
- Async the OnRename method to unblock the thread. Thanks [@davidegiacometti](https://github.com/davidegiacometti) for review!
- Added support for using `sq` instead of `^2` in the Unit Converter. Thanks [@PesBandi](https://github.com/PesBandi)!
### Settings
- Fix an issue where the Settings app randomly showed a blank icon in the taskbar by deferring icon assignment until the window is activated.
- Added the ability to maximize the "What's New" window for a more comfortable reading experience.
- Disabled the spell check feature in the text boxes of plugin settings for PowerToys Run. Thanks [@htcfreek](https://github.com/htcfreek)!
- Fixed an issue where InfoBars for release notes errors were not displayed properly, and added a retry button. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
### Workspaces
- Fixed bugs where Steam games were not captured or launched correctly by updating window filtering and integrating Steam URL protocol handling.
- Fixed an issue where some minimized packaged apps (e.g., Microsoft ToDo, Settings) were not snapshotted.
### Documentation
- Added QuickNotes to the third-party plugins documentation for PowerToys Run. Thanks [@ruslanlap](https://github.com/ruslanlap)!
- Added Weather and Pomodoro plugins to the PowerToys Run third-party plugin documentation. Thanks [@ruslanlap](https://github.com/ruslanlap)!
- Added the Linear plugin to PowerToys Run's third-party plugin documentation. Thanks [@vednig](https://github.com/vednig)!
- Fixed formatting issues in documentation files and updated contributor and team member information. Thanks [@DanielEScherzer](https://github.com/DanielEScherzer) and [@RokyZevon](https://github.com/RokyZevon)!
- Added the FirefoxBookmark plugin to the list of Third-Party plugins for PowerToys Run. Thanks [@8LWXpg](https://github.com/8LWXpg)!
- Added the SVGL third-party plugin to PowerToys Run, enabling users to search, browse, and copy SVG logos. Thanks [@SameerJS6](https://github.com/SameerJS6)!
- Added Monaco usage for the Registry Preview.
### Development
- Updated GitHub Action to install .NET 9 for MSStore release support.
- Updated version placeholder in bug_report.yml to prevent incorrect v0.70.0 versioning in issue reports.
- Updated GitHub Action to upgrade actions/setup-dotnet from version 3 to version 4 for MSStore release.
- Added securityContext to WinGet configuration files, allowing invocation from user context and prompting a single UAC for elevated resources in a separate process. Thanks [@mdanish-kh](https://github.com/mdanish-kh)!
- Changed log file extensions from .txt to .log to support proper file associations and tooling compatibility, and added logs for Workspace. Thanks [@benwa](https://github.com/benwa)!
- Upgraded testing framework dependencies and aligned package versions across components.
- Upgraded dependencies to fix vulnerabilities.
- Enhanced repository security by pinning GitHub Actions and Docker tags to immutable full-length commits and integrating automated dependency vulnerability scanning via Dependency Review Workflow. Thanks [@Nick2bad4u](https://github.com/Nick2bad4u)!
- Upgraded Boost dependencies to a newer version.
- Upgraded toolkit to the latest version, suppressed AoT-related warnings.
- Fixed an issue where missing signing for newly added files caused build failures.
- Update release pipeline to prevent publishing private symbols for 100 years.
- Introduced fuzzing for PowerRename to improve reliability and added setup guidance for extending fuzzing to other C++ modules.
- Added centralized pre-creation of generated folders for all .csproj projects to prevent build failures.
- Updated WinAppSDK to the latest 1.7 version.
- Upgraded Boost dependencies to the latest version for the PowerRename Fuzzing project.
- Updated the ADO area path in tsa.json to resolve TSA pipeline errors caused by a deprecated path.
- Initiated AoT support for CmdPal with foundational work in progress.
### Tool/General
- Updated WinGet configuration file location and extension. Thanks [@mdanish-kh](https://github.com/mdanish-kh)!
- Removed the Markdown file bypass to ensure CI runs for commits that only update Markdown files.
- Fixed an issue where the default generated file path exceeded the length limit of 260 characters for EnvironmentVariablesUILib.csproj, causing build failures.
- Upgraded WindowsAppSDK to 1.6.250205002 and CsWinRT to 2.2.0. Thanks [@htcfreek](https://github.com/htcfreek) for review!
- Upgraded XamlStyler to 3.2501.8 and dotnet-consolidate to 4.2.0. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Updated .NET Packages from 9.0.2 to 9.0.3.
- Optimized the UI Test Automation Framework and added UI test cases for the Hosts File Editor module.
- Added fuzz testing for RegistryPreview.
- Added new UI tests for the FancyZones editor, including tests for creating, duplicating, editing, and deleting layouts.
- Added telemetry code to measure the module editor open time and evaluate the benefits of applying AOT.
- Added support for automating bug report creation by generating a pre-filled GitHub issue URL with system and diagnostic information. Thanks [@donlaci](https://github.com/donlaci)!
- Added scripts to locally build the installer, ensuring the CmdPal can also be launched in a local environment.
- Removed export PFX logic to eliminate hardcoded password usage and resolve PSScriptAnalyzer security warning.
- Added PowerShell script and CI integration to enforce consistent use of Common.Dotnet.CsWinRT.props across all C# projects under the src folder.
### What is being planned for version 0.92
For [v0.92][github-next-release-work], we'll work on the items below:
### What is being planned for version 0.91
- Continued Command Palette polish
For [v0.91][github-next-release-work], we'll work on the items below:
- New module: File Actions Menu
- New UI Automation tests
- Working on installer upgrades
- Upgrading Keyboard Manager's editor UI
- Stability, bug fixes
- Stability / bug fixes
## PowerToys Community
@@ -266,7 +194,7 @@ This project has adopted the [Microsoft Open Source Code of Conduct][oss-conduct
## Privacy Statement
The application logs basic diagnostic data (telemetry). For more privacy information and what we collect, see our [PowerToys Data and Privacy documentation](https://aka.ms/powertoys-data-and-privacy-documentation).
The application logs basic diagnostic data (telemetry). For more information on privacy and what we collect, see our [PowerToys Data and Privacy documentation](https://aka.ms/powertoys-data-and-privacy-documentation).
[oss-CLA]: https://cla.opensource.microsoft.com
[oss-conduct-code]: CODE_OF_CONDUCT.md

2
deps/cziplib vendored

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@@ -0,0 +1,117 @@
# 🧪 C++ Project Fuzzing Test Guide
This guide walks you through setting up a **fuzzing test** project for a C++ module using [libFuzzer](https://llvm.org/docs/LibFuzzer.html).
.
---
## 🏗️ Step-by-Step Setup
### 1. Create a New C++ Project
- Use **Empty Project** template.
- Name it `<ModuleName>.FuzzingTest`.
---
### 2. Update Build Configuration
- In **Configuration Manager**, Uncheck Build for both Release|ARM64, Debug|ARM64 and Debug|x64 configurations.
- Note: ARM64 is not supported in this case, so leave ARM64 configurations build disabled.
---
### 3. Enable ASan and libFuzzer in `.vcxproj`
Edit the project file to enable fuzzing:
```xml
<PropertyGroup>
<EnableASAN>true</EnableASAN>
<EnableFuzzer>true</EnableFuzzer>
</PropertyGroup>
```
---
### 4. Add Fuzzing Compiler Flags
Add this to `AdditionalOptions` under the `Fuzzing` configuration:
```xml
/fsanitize=address
/fsanitize-coverage=inline-8bit-counters
/fsanitize-coverage=edge
/fsanitize-coverage=trace-cmp
/fsanitize-coverage=trace-div
%(AdditionalOptions)
```
---
### 5. Link the Sanitizer Coverage Runtime
In `Linker → Input → Additional Dependencies`, add:
```text
$(VCToolsInstallDir)lib\$(Platform)\libsancov.lib
```
---
### 6. Copy Required Runtime DLL
Add a `PostBuildEvent` to copy the ASAN DLL:
```xml
<Command>
xcopy /y "$(VCToolsInstallDir)bin\Hostx64\x64\clang_rt.asan_dynamic-x86_64.dll" "$(OutDir)"
</Command>
```
---
### 7. Add Preprocessor Definitions
To avoid annotation issues, add these to the `Preprocessor Definitions`:
```text
_DISABLE_VECTOR_ANNOTATION;_DISABLE_STRING_ANNOTATION
```
---
## 🧬 Required Code
### `LLVMFuzzerTestOneInput` Entry Point
Every fuzzing project must expose this function:
```cpp
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
{
std::string input(reinterpret_cast<const char*>(data), size);
try
{
// Call your module with the input here.
}
catch (...) {}
return 0;
}
```
---
## ⚙️ [Test run in the cloud](https://eng.ms/docs/cloud-ai-platform/azure-edge-platform-aep/aep-security/epsf-edge-and-platform-security-fundamentals/the-onefuzz-service/onefuzz/faq/notwindows/walkthrough)
To submit a job to the cloud you can run with this command:
```
oip submit --config .\OneFuzzConfig.json --drop-path <your_submission_directory> --platform windows --do-not-file-bugs --duration 1
```
You want to run with --do-not-file-bugs because if there is an issue with running the parser in the cloud (which is very possible), you don't want bugs to be created if there is an issue. The --duration task is the number of hours you want the task to run. I recommend just running for 1 hour to make sure things work initially. If you don't specify this parameter, it will default to 48 hours. You can find more about submitting a test job here.
OneFuzz will send you an email when the job has started.
---

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@@ -21,74 +21,67 @@
- Create a new project and add the following references to the project file. Change the OutputPath to your own module's path.
```
<Project Sdk="Microsoft.NET.Sdk">
<!-- Look at Directory.Build.props in root for common stuff as well -->
<Import Project="..\..\..\Common.Dotnet.CsWinRT.props" />
<PropertyGroup>
<ProjectGuid>{4E0AE3A4-2EE0-44D7-A2D0-8769977254A0}</ProjectGuid>
<RootNamespace>PowerToys.Hosts.UITests</RootNamespace>
<AssemblyName>PowerToys.Hosts.UITests</AssemblyName>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<Nullable>enable</Nullable>
<OutputType>Library</OutputType>
<!-- This is a UI test, so don't run as part of MSBuild -->
<RunVSTest>false</RunVSTest>
</PropertyGroup>
<PropertyGroup>
<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\tests\Hosts.UITests\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSTest" />
<ProjectReference Include="..\..\..\common\UITestAutomation\UITestAutomation.csproj" />
</ItemGroup>
</Project>
<PropertyGroup>
<OutputType>Library</OutputType>
<!-- This is a UI test, so don't run as part of MSBuild -->
<RunVSTest>false</RunVSTest>
</PropertyGroup>
<PropertyGroup>
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\tests\KeyboardManagerUITests\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSTest" />
<ProjectReference Include="..\..\..\common\UITestAutomation\UITestAutomation.csproj" />
<Folder Include="Properties\" />
</ItemGroup>
```
- Inherit your test class from UITestBase.
>Set Scope: The default scope starts from the PowerToys settings UI. If you want to start from your own module, set the constructor as shown below:
>Specify Scope:
```
[TestClass]
public class HostModuleTests : UITestBase
{
public HostModuleTests()
: base(PowerToysModule.Hosts, WindowSize.Small_Vertical)
{
}
}
[TestClass]
public class RunFancyZonesTest : UITestBase
{
public RunFancyZonesTest()
: base(PowerToysModule.FancyZone)
{
}
}
```
- Then you can start performing the UI operations.
- Then you can start using session to perform the UI operations.
**Example**
```
[TestMethod("Hosts.Basic.EmptyViewShouldWork")]
[TestCategory("Hosts File Editor #4")]
public void TestEmptyView()
using Microsoft.PowerToys.UITest;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace UITests_KeyboardManager
{
this.CloseWarningDialog();
this.RemoveAllEntries();
[TestClass]
public class RunKeyboardManagerUITests : UITestBase
{
[TestMethod]
public void OpenKeyboardManagerEditor()
{
// Open KeyboardManagerEditor
this.Session.Find<Button>(By.Name("Remap a key")).Click();
this.Session.Attach("Remap keys");
// 'Add an entry' button (only show-up when list is empty) should be visible
Assert.IsTrue(this.HasOne<HyperlinkButton>("Add an entry"), "'Add an entry' button should be visible in the empty view");
// Maximize window
var window = Session.Find<Window>(By.Name("Remap keys")).Maximize();
VisualAssert.AreEqual(this.TestContext, this.Find("Entries"), "EmptyView");
// Add Key Remapping
this.Session.Find<Button>(By.Name("Add key remapping")).Click();
window.Close();
// Click 'Add an entry' from empty-view for adding Host override rule
this.Find<HyperlinkButton>("Add an entry").Click();
this.AddEntry("192.168.0.1", "localhost", false, false);
// Should have one row now and not more empty view
Assert.IsTrue(this.Has<Button>("Delete"), "Should have one row now");
Assert.IsFalse(this.Has<HyperlinkButton>("Add an entry"), "'Add an entry' button should be invisible if not empty view");
VisualAssert.AreEqual(this.TestContext, this.Find("Entries"), "NonEmptyView");
// Back to Settings
this.Session.Attach(PowerToysModule.PowerToysSettings);
}
}
}
```

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@@ -8,8 +8,6 @@ Monaco preview enables to display developer files. It is based on [Microsoft's M
This previewer is used for the File Explorer Dev File Previewer, as well as PowerToys Peek.
For a general overview of how Monaco is used in PowerToys, see the [Monaco Editor documentation](monaco-editor.md).
### Update Monaco Editor
1. Download Monaco editor with [npm](https://www.npmjs.com/): Run `npm i monaco-editor` in the command prompt.

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@@ -1,102 +0,0 @@
# PowerToys Context Menu Handlers
This document describes how context menu handlers are implemented in PowerToys, covering both Windows 10 and Windows 11 approaches.
## Context Menu Implementation Types
PowerToys implements two types of context menu handlers:
1. **Old-Style Context Menu Handlers**
- Used for Windows 10 compatibility
- Registered via registry entries
- Implemented as COM objects exposing the `IContextMenu` interface
- Registered for specific file extensions
2. **Windows 11 Context Menu Handlers**
- Implemented as sparse MSIX packages
- Exposing the `IExplorerCommand` interface
- Located in `PowerToys\x64\Debug\modules\<module>\<module>.msix`
- Registered for all file types and filtered in code
- Requires signing to be installed
## Context Menu Handler Registration Approaches
PowerToys modules use two different approaches for registering context menu handlers:
### 1. Dual Registration (e.g., ImageResizer, PowerRename)
- Both old-style and Windows 11 context menu handlers are registered
- Results in duplicate entries in Windows 11's expanded context menu
- Ensures functionality even if Windows 11 handler fails to appear
- Old-style handlers appear in the "Show more options" expanded menu
### 2. Selective Registration (e.g., NewPlus)
- Windows 10: Uses old-style context menu handler
- Windows 11: Uses new MSIX-based context menu handler
- Avoids duplicates but can cause issues if Windows 11 handler fails to register
## Windows 11 Context Menu Handler Implementation
### Package Registration
- MSIX packages are defined in `AppManifest.xml` in each context menu project
- Registration happens in `DllMain` of the module interface DLL when the module is enabled
- Explorer restart may be required after registration for changes to take effect
- Registration can be verified with `Get-AppxPackage` PowerShell command:
```powershell
Get-AppxPackage -Name *PowerToys*
```
### Technical Implementation
- Handlers implement the `IExplorerCommand` interface
- Key methods:
- `GetState`: Determines visibility based on file type
- `Invoke`: Handles the action when the menu item is clicked
- `GetTitle`: Provides the text to display in the context menu
- For selective filtering (showing only for certain file types), the logic is implemented in the `GetState` method
### Example Implementation Flow
1. Build generates an MSIX package from the context menu project
2. When the module is enabled, PowerToys installs the package using `PackageManager.AddPackageAsync`
3. The package references the DLL that implements the actual context menu handler
4. When the user right-clicks, Explorer loads the DLL and calls into its methods
## Debugging Context Menu Handlers
### Debugging Old-Style (Windows 10) Handlers
1. Update the registry to point to your debug build
2. Restart Explorer
3. Attach the debugger to explorer.exe
4. Set breakpoints and test by right-clicking in File Explorer
### Debugging Windows 11 Handlers
1. Build PowerToys to get the MSIX packages
2. Sign the MSIX package with a self-signed certificate
3. Replace files in the PowerToys installation directory
4. Use PowerToys to install the package
5. Restart Explorer
6. Run Visual Studio as administrator
7. Set breakpoints in relevant code
8. Attach to DllHost.exe process when context menu is triggered
### Debugging Challenges
- Windows 11 handlers require signing and reinstalling for each code change
- DllHost loads the DLL only when context menu is triggered and unloads after
- For efficient development, use logging or message boxes instead of breakpoints
- Consider debugging the Windows 10 handler by removing OS version checks
## Common Issues
- Context menu entries not showing in Windows 11
- Usually due to package not being removed/updated properly on PowerToys update
- Fix: Uninstall and reinstall the package or restart Explorer
- Registering packages requires signing
- For local testing, create and install a signing certificate
- Duplicate entries in Windows 11 context menu
- By design for some modules to ensure availability if Windows 11 handler fails

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@@ -1,77 +0,0 @@
# Monaco Editor in PowerToys
## Overview
Monaco is the text editor that powers Visual Studio Code. In PowerToys, Monaco is integrated as a component to provide advanced text editing capabilities with features like syntax highlighting, line numbering, and intelligent code editing.
## Where Monaco is Used in PowerToys
Monaco is primarily used in:
- Registry Preview module - For editing registry files
- File Preview handlers - For syntax highlighting when previewing code files
- Peek module - For preview a file
## Technical Implementation
Monaco is embedded into PowerToys' WinUI 3 applications using WebView2. This integration allows PowerToys to leverage Monaco's web-based capabilities within desktop applications.
### Directory Structure
The Monaco editor files are located in the relevant module directories. For example, in Registry Preview, Monaco files are bundled with the application resources.
## Versioning and Updates
### Current Version
The current Monaco version can be found in the `loader.js` file, specifically in the variable named `versionMonaco`.
### Update Process
Updating Monaco requires several steps:
1. Download the latest version of Monaco
2. Replace/override the main folder with the new version
3. Generate the new Monaco language JSON file
4. Override the existing JSON file
For detailed step-by-step instructions, see the [FilePreviewCommon documentation](FilePreviewCommon.md#update-monaco-editor).
#### Estimated Time for Update
The Monaco update process typically takes approximately 30 minutes.
#### Reference PRs
When updating Monaco, you can refer to previous Monaco update PRs as examples, as they mostly involve copy-pasting the Monaco source code with minor adjustments.
## Customizing Monaco
### Adding New Language Definitions
Monaco can be customized to support new language definitions for syntax highlighting:
1. Identify the language you want to add
2. Create or modify the appropriate language definition files
3. Update the Monaco configuration to recognize the new language
For detailed instructions on adding language definitions, see the [FilePreviewCommon documentation](FilePreviewCommon.md#add-a-new-language-definition).
### Adding File Extensions to Existing Languages
To make Monaco handle additional file extensions using existing language definitions:
1. Locate the language mapping configuration
2. Add the new file extension to the appropriate language entry
3. Update the file extension registry
For detailed instructions on adding file extensions, see the [FilePreviewCommon documentation](FilePreviewCommon.md#add-a-new-file-extension-to-an-existing-language).
Example: If Monaco processes TXT files and you want it to preview LOG files the same way, you can add LOG extensions to the TXT language definition.
## Installer Handling
Monaco source files are managed via a script (`Generate-Monaco-wxs.ps1`) that:
1. Automatically generates the installer manifest to include all Monaco files
2. Avoids manually listing all Monaco files in the installer configuration
This approach simplifies maintenance and updates of the Monaco editor within PowerToys.

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# PowerToys Architecture
## Module Interface Overview
Each PowerToys utility is defined by a module interface (DLL) that provides a standardized way for the PowerToys Runner to interact with it. The module interface defines:
- Structure for hotkeys
- Name and key for the utility
- Configuration management
- Enable/disable functionality
- Telemetry settings
- Group Policy Object (GPO) configuration
### Types of Modules
1. **Simple Modules** (like Mouse Pointer Crosshairs, Find My Mouse)
- Entirely contained in the module interface
- No external application
- Example: Mouse Pointer Crosshairs implements the module interface directly
2. **External Application Launchers** (like Color Picker)
- Start a separate application (e.g., WPF application in C#)
- Handle events when hotkeys are pressed
- Communication via named pipes or other IPC mechanisms
3. **Context Handler Modules** (like Power Rename)
- Shell extensions for File Explorer
- Add right-click context menu entries
- Windows 11 context menu integration through MSIX
4. **Registry-based Modules** (like Power Preview)
- Register preview handlers and thumbnail providers
- Modify registry keys during enable/disable operations
## Common Dependencies and Libraries
- SPD logs for C++ (centralized logging system)
- CPP Win RT (used by most utilities)
- Common utilities in `common` folder for reuse across modules
- Interop library for C++/C# communication (converted to C++ Win RT)
- Common.UI library has WPF and WinForms dependencies
## Resource Management
- For C++ applications and module interfaces:
- Resource files (.resx) need to be converted to .rc
- Use conversion tools before building
- Different resource approaches:
- WPF applications use .resx files
- WinUI 3 apps use .resw files
- PRI file naming requirements:
- Need to override default names to avoid conflicts during flattening
## Implementation details
### [`Runner`](runner.md)
The PowerToys Runner contains the project for the PowerToys.exe executable.
It's responsible for:
- Loading the individual PowerToys modules.
- Passing registered events to the PowerToys.
- Showing a system tray icon to manage the PowerToys.
- Bridging between the PowerToys modules and the Settings editor.
### [`Interface`](../modules/interface.md)
The definition of the interface used by the [`runner`](/src/runner) to manage the PowerToys. All PowerToys must implement this interface.
### [`Common`](../common.md)
The common lib, as the name suggests, contains code shared by multiple PowerToys components and modules, e.g. [json parsing](/src/common/utils/json.h) and [IPC primitives](/src/common/interop/two_way_pipe_message_ipc.h).
### [`Settings`](settings/readme.md)
Settings v2 is our current settings implementation. Please head over to the dev docs that describe the current settings system.

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# PowerToys Installer
## Installer Architecture (WiX 3)
- Uses a bootstrapper to check dependencies and close PowerToys
- MSI defined in product.wxs
- Custom actions in C++ for special operations:
- Getting install folder
- User impersonation
- PowerShell module path retrieval
- GPO checking
- Process termination
### Installer Components
- Separate builds for machine-wide and user-scope installation
- Supports x64 and ARM64
- Custom actions DLL must be signed separately before installer build
- WXS files generated during build process for file components
- Localization handling for resource DLLs
- Firewall exceptions for certain modules
### MSI Installer Build Process
- First builds `PowerToysSetupCustomActions` DLL and signs it
- Then builds the installer without cleaning, to reuse the signed DLL
- Uses PowerShell scripts to modify .wxs files before build
- Restores original .wxs files after build completes
- Scripts (`applyBuildInfo.ps1` and `generateFileList.ps1`) dynamically update files list for installer
- Helps manage all self-contained dependencies (.NET, WinAppSDK DLLs, etc.)
- Avoids manual maintenance of file lists
### Special Build Processes
- .NET applications need publishing for correct WebView2 DLL inclusion
- WXS files backed up and regenerated during build
- Monaco UI components (JavaScript/HTML) generated during build
- Localization files downloaded from server during CI release builds
## Per-User vs Per-Machine Installation
- Functionality is identical
- Differences:
- Per-User:
- Installed to `%LOCALAPPDATA%\PowerToys`
- Registry entries in HKCU
- Different users can have different installations/settings
- Per-Machine:
- Installed to `Program Files\PowerToys`
- Registry entries in HKLM
- Single installation shared by all users
- Default is now Per-User installation
- Guards prevent installing both types simultaneously
## MSIX Usage in PowerToys
- Context menu handlers for Windows 11 use sparse MSIX packages
- Previous attempts to create full MSIX installers were abandoned
- Command Palette will use MSIX when merged into PowerToys
- The main PowerToys application still uses MSI for installation
### MSIX Packaging and Extensions
- MSIX packages for extensions (like context menus) are included in the PowerToys installer
- The MSIX files are built as part of the PowerToys build process
- MSIX files are saved directly into the root folder with base application files
- The installer includes MSIX files but doesn't install them automatically
- Packages are registered when a module is enabled
- Code in `package.h` checks if a package is registered and verifies the version
- Packages will be installed if a version mismatch is detected
- When uninstalling PowerToys, the system checks for installed packages with matching display names and attempts to uninstall them
## GPO Files (Group Policy Objects)
- GPO files for x64 and ARM64 are identical
- Only one set is needed
- GPO files in pipeline are copies of files in source
## Installer Debugging
- Can only build installer in Release mode
- Typically debug using logs and message boxes
- Logs located in:
- `%LOCALAPPDATA%\Temp\PowerToys_bootstrapper_*.log` - MSI tool logs
- `%LOCALAPPDATA%\Temp\PowerToys_*.log` - Custom installer logs
- Logs in Bug Reports are useful for troubleshooting installation issues
### Building PowerToys Locally
#### Prerequisites for building the MSI installer
1. Install the [WiX Toolset Visual Studio 2022 Extension](https://marketplace.visualstudio.com/items?itemName=WixToolset.WixToolsetVisualStudio2022Extension).
1. Install the [WiX Toolset build tools](https://github.com/wixtoolset/wix3/releases/tag/wix3141rtm). (installer [direct link](https://github.com/wixtoolset/wix3/releases/download/wix3141rtm/wix314.exe))
1. Download [WiX binaries](https://github.com/wixtoolset/wix3/releases/download/wix3141rtm/wix314-binaries.zip) and extract `wix.targets` to `C:\Program Files (x86)\WiX Toolset v3.14`.
#### Building prerequisite projects
##### From the command line
1. From the start menu, open a `Developer Command Prompt for VS 2022`
1. Ensure `nuget.exe` is in your `%path%`
1. In the repo root, run these commands:
```
nuget restore .\tools\BugReportTool\BugReportTool.sln
msbuild -p:Platform=x64 -p:Configuration=Release .\tools\BugReportTool\BugReportTool.sln
nuget restore .\tools\StylesReportTool\StylesReportTool.sln
msbuild -p:Platform=x64 -p:Configuration=Release .\tools\StylesReportTool\StylesReportTool.sln
```
##### From Visual Studio
If you prefer, you can alternatively build prerequisite projects for the installer using the Visual Studio UI.
1. Open `tools\BugReportTool\BugReportTool.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu, choose `Build Solution`.
1. Open `tools\StylesReportTool\StylesReportTool.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu, choose `Build Solution`.
#### Locally compiling the installer
1. Open `installer\PowerToysSetup.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu choose `Build Solution`.
The resulting `PowerToysSetup.msi` installer will be available in the `installer\PowerToysSetup\x64\Release\` folder.
### Supported arguments for the .EXE Bootstrapper installer
Head over to the wiki to see the [full list of supported installer arguments][installerArgWiki].
[installerArgWiki]: https://github.com/microsoft/PowerToys/wiki/Installer-arguments

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# PowerToys Runner
The PowerToys Runner is the main executable (`PowerToys.exe`) that loads and manages all PowerToys modules.
## Runner Architecture
The Runner is responsible for:
- Managing the tray icon
- Loading and managing module interfaces
- Handling enabling/disabling modules
- Processing global hotkeys
- Managing updates and settings
### Key Components
- Main CPP file manages the tray icon and modules
- Creates a list of modules with DLL paths
- Special handling for WinUI 3 apps (separated in different folder)
- DLLs flattening for consistent versions
- Runs as part of the Windows message loop
- Creates a window handle with a specific class name
- Registers itself as the window handler for components requiring a window handler
### Process Flow
1. Initialize logger
2. Create single instance application mutex
3. Initialize common utility code
4. Parse command line arguments
5. Start the tray icon
6. Initialize low-level keyboard hooks
7. Load module interfaces from DLLs
8. Start enabled modules
9. Enter Windows message loop
10. On exit, stop modules and clean up resources
## System Tray Icon Implementation
The system tray icon is one of the first components that starts when calling the `render_main` function:
- Defined in `tray_icon.h` and `tray_icon.cpp`
- Creates a popup window and registers as window handler via `start_tray_icon()`
- Processes window messages through `tray_icon_window_proc()`
- Uses `WM_COMMAND` and tray icon notifications for handling menu options
- Handles left mouse clicks (distinguishes between single and double clicks)
- Monitors taskbar creation to re-register the icon if needed
- Uses `shell_notify_icon` to register with the system tray
### Tray Icon Initialization and Message Processing
- `start_tray_icon()` initializes the tray icon by:
- Creating a window with the specified class name
- Setting up the notification icon data structure (NOTIFYICONDATA)
- Registering for taskbar recreate messages
- Adding the icon to the system tray
- `tray_icon_window_proc()` processes window messages, including:
- Handling `wm_icon_notify` messages from tray icon interactions
- Distinguishing between left-click, double-click, and right-click actions
- Showing context menus or opening Settings windows based on interaction type
### Communication with Settings UI
When the tray icon is clicked or a menu option is selected, the Runner communicates with the Settings UI:
- For quick access flyout (left-click):
```cpp
current_settings_ipc->send(L"{\"ShowYourself\":\"flyout\"}");
```
- For the main dashboard (menu option or double-click):
```cpp
current_settings_ipc->send(L"{\"ShowYourself\":\"Dashboard\"}");
```
### IPC Communication Mechanism
- The Runner and Settings UI communicate through Windows Named Pipes
- A two-way pipe (TwoWayPipeMessageIPC) is established between processes
- JSON messages are sent through this pipe to control UI behavior
- The Settings UI initializes the pipe connection on startup:
```csharp
ipcmanager = new TwoWayPipeMessageIPCManaged(cmdArgs[(int)Arguments.SettingsPipeName],
cmdArgs[(int)Arguments.PTPipeName],
(string message) => {
if (IPCMessageReceivedCallback != null && message.Length > 0) {
IPCMessageReceivedCallback(message);
}
});
```
### Settings UI Message Processing
The Settings UI processes incoming IPC messages through a callback chain:
1. Messages from the Runner are received through the IPC callback
2. Messages are parsed as JSON objects
3. Registered handlers in `ShellPage.ShellHandler.IPCResponseHandleList` process the messages
4. The `ReceiveMessage` method in `ShellPage` interprets commands:
- For flyout display: `"ShowYourself": "flyout"`
- For main window: `"ShowYourself": "Dashboard"` or other page names
When showing the flyout, the tray icon can also send position coordinates to place the flyout near the tray icon:
```json
{
"ShowYourself": "flyout",
"x_position": 1234,
"y_position": 567
}
```
The flyout window is then activated and brought to the foreground using native Windows APIs to ensure visibility.
### Tray Icon Menu
- Menus are defined in `.RC` files (Resource files)
- `base.h` defines IDs
- `resources.resx` contains localized strings
- The tray icon window proc handles showing the popup menu
## Centralized Keyboard Hook
- Located in "centralized_keyboard_hook.cpp"
- Handles hotkeys for multiple modules to prevent performance issues
- Contains optimizations to exit early when possible:
- Ignores keystrokes generated by PowerToys itself
- Ignores when no keys are actually pressed
- Uses metadata to avoid re-processing modified inputs
- Performance consideration: handler must run very fast as it's called on every keystroke
## Module Loading Process
1. Scan module directory for DLLs
2. Create the module interface object for each module
3. Load settings for each module
4. Initialize each module
5. Check GPO policies to determine which modules can start
6. Start enabled modules that aren't disabled by policy
## Finding and Messaging the Tray Icon
The tray icon class is used when sending messages to the runner. For example, to close the runner:
```cpp
// Find the window with the PowerToys tray icon class and send it a close message
WM_CLOSE
```
## Key Files and Their Purposes
#### [`main.cpp`](/src/runner/main.cpp)
Contains the executable starting point, initialization code and the list of known PowerToys. All singletons are also initialized here at the start. Loads all the powertoys by scanning the `./modules` folder and `enable()`s those marked as enabled in `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json` config. Then it runs [a message loop](https://learn.microsoft.com/windows/win32/winmsg/using-messages-and-message-queues) for the tray UI. Note that this message loop also [handles lowlevel_keyboard_hook events](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/lowlevel_keyboard_event.cpp#L24).
#### [`powertoy_module.h`](/src/runner/powertoy_module.h) and [`powertoy_module.cpp`](/src/runner/powertoy_module.cpp)
Contains code for initializing and managing the PowerToy modules. `PowertoyModule` is a RAII-style holder for the `PowertoyModuleIface` pointer, which we got by [invoking module DLL's `powertoy_create` function](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/powertoy_module.cpp#L13-L24).
#### [`tray_icon.cpp`](/src/runner/tray_icon.cpp)
Contains code for managing the PowerToys tray icon and its menu commands. Note that `dispatch_run_on_main_ui_thread` is used to
transfer received json message from the [Settings window](/doc/devdocs/settings.md) to the main thread, since we're communicating with it from [a dedicated thread](https://github.com/microsoft/PowerToys/blob/7357e40d3f54de51176efe54fda6d57028837b8c/src/runner/settings_window.cpp#L267-L271).
#### [`settings_window.cpp`](/src/runner/settings_window.cpp)
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using [Windows pipes](https://learn.microsoft.com/windows/win32/ipc/pipes) as a transport for json messages.
#### [`general_settings.cpp`](/src/runner/general_settings.cpp)
Contains code for loading, saving and applying the general settings.
#### [`auto_start_helper.cpp`](/src/runner/auto_start_helper.cpp)
Contains helper code for registering and unregistering PowerToys to run when the user logs in.
#### [`unhandled_exception_handler.cpp`](/src/runner/unhandled_exception_handler.cpp)
Contains helper code to get stack traces in builds. Can be used by adding a call to `init_global_error_handlers` in [`WinMain`](./main.cpp).
#### [`trace.cpp`](/src/runner/trace.cpp)
Contains code for telemetry.
#### [`svgs`](/src/runner/svgs/)
Contains the SVG assets used by the PowerToys modules.
#### [`bug_report.cpp`](/src/runner/bug_report.cpp)
Contains logic to start bug report tool.
#### [`centralized_hotkeys.cpp`](/src/runner/centralized_hotkeys.cpp)
Contains hot key logic registration and un-registration.
#### [`centralized_kb_hook.cpp`](/src/runner/centralized_kb_hook.cpp)
Contains logic to handle PowerToys' keyboard shortcut functionality.
#### [`restart_elevated.cpp`](/src/runner/restart_elevated.cpp)
Contains logic for restarting the current process with different elevation levels.
#### [`RestartManagement.cpp`](/src/runner/RestartManagement.cpp)
Contains code for restarting a process.
#### [`settings_telemetry.cpp`](/src/runner/settings_telemetry.cpp)
Contains logic that periodically triggers module-specific setting's telemetry delivery and manages timing and error handling for the process.
#### [`UpdateUtils.cpp`](/src/runner/UpdateUtils.cpp)
Contains code to handle the automatic update checking, notification, and installation process for PowerToys.

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# Group Policy Integration
PowerToys settings can be controlled and enforced via Group Policy. This document describes how Group Policy integration is implemented in the settings system.
## Overview
Group Policy settings for PowerToys allow administrators to:
- Enable or disable PowerToys entirely
- Control which modules are available
- Configure specific settings for individual modules
- Enforce settings across an organization
## Implementation Details
When a setting is controlled by Group Policy:
1. The UI shows the setting as locked (disabled)
2. The module checks GPO settings before applying user settings
3. GPO settings take precedence over user settings
## Group Policy Settings Detection
The settings UI checks for Group Policy settings during initialization:
```csharp
// Example code for checking if a setting is controlled by GPO
bool isControlledByPolicy = RegistryHelper.GetGPOValue("PolicyKeyPath", "PolicyValueName", out object value);
if (isControlledByPolicy)
{
// Use the policy value and disable UI controls
setting.IsEnabled = false;
setting.Value = (bool)value;
}
```
## UI Indication for Managed Settings
When a setting is managed by Group Policy, the UI indicates this to the user:
- Controls are disabled (grayed out)
- A tooltip indicates the setting is managed by policy
- The actual policy value is displayed
## Testing Group Policy Settings
To test Group Policy integration:
1. Create a test GPO using the PowerToys ADMX template
2. Apply settings in the Group Policy Editor
3. Verify that the settings UI correctly reflects the policy settings
4. Verify that the modules honor the policy settings
## GPO Settings vs. User Settings
The precedence order for settings is:
1. Group Policy settings (highest priority)
2. User settings (lower priority)
3. Default settings (lowest priority)
When a setting is controlled by Group Policy, attempts to modify it through the settings UI or programmatically will not persist, as the policy value will always take precedence.
For more information on PowerToys Group Policy implementation, see the [GPO Implementation](/doc/devdocs/processes/gpo.md) documentation.

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# PowerToys Settings System
PowerToys provides a comprehensive settings system that allows users to configure various aspects of the application and its modules. This document provides an overview of the settings system architecture and links to more detailed documentation.
# Table of Contents
1. [Settings overview](/doc/devdocs/core/settings/project-overview.md)
2. [UI Architecture](/doc/devdocs/core/settings/ui-architecture.md)
3. [ViewModels](/doc/devdocs/core/settings/viewmodels.md)
4. [Settings Implementation](/doc/devdocs/core/settings/settings-implementation.md)
5. [Group Policy Integration](/doc/devdocs/core/settings/gpo-integration.md)
6. Data flow
- [Inter-Process Communication with runner](/doc/devdocs/core/settings/runner-ipc.md)
- [Communication with modules](/doc/devdocs/core/settings/communication-with-modules.md)
7. [Settings Utilities](/doc/devdocs/core/settings/settings-utilities.md)
8. [Custom Hotkey control and keyboard hook handling](hotkeycontrol.md)
9. [Compatibility with legacy settings and runner](/doc/devdocs/core/settings/compatibility-legacy-settings.md)
10. [XAML Island tweaks](/doc/devdocs/core/settings/xaml-island-tweaks.md)
11. [Telemetry](/doc/devdocs/core/settings/telemetry.md)
12. [DSC Configuration](/doc/devdocs/core/settings/dsc-configure.md)

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# Settings Implementation
This document describes how settings are implemented in PowerToys modules, including code examples for C++ and C# modules, and details on debugging settings issues.
## C++ Settings Implementation
For C++ modules, the settings system is implemented in the following files:
- `settings_objects.h` and `settings_objects.cpp`: Define the basic settings objects
- `settings_helpers.h` and `settings_helpers.cpp`: Helper functions for reading/writing settings
- `settings_manager.h` and `settings_manager.cpp`: Main interface for managing settings
### Reading Settings in C++
```cpp
#include <common/settings_objects.h>
#include <common/settings_helpers.h>
auto settings = PowerToysSettings::Settings::LoadSettings(L"ModuleName");
bool enabled = settings.GetValue(L"enabled", true);
```
### Writing Settings in C++
```cpp
PowerToysSettings::Settings settings(L"ModuleName");
settings.SetValue(L"setting_name", true);
settings.Save();
```
## C# Settings Implementation
For C# modules, the settings are accessed through the `SettingsUtils` class in the `Microsoft.PowerToys.Settings.UI.Library` namespace:
### Reading Settings in C#
```csharp
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
### Writing Settings in C#
```csharp
using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules
Each PowerToys module must implement settings-related functions in its module interface:
```cpp
// Get the module's settings
virtual PowertoyModuleSettings get_settings() = 0;
// Called when settings are changed
virtual void set_config(const wchar_t* config_string) = 0;
```
When the user changes settings in the UI:
1. The settings UI serializes the settings to JSON
2. The JSON is sent to the PowerToys runner via IPC
3. The runner calls the `set_config` function on the appropriate module
4. The module parses the JSON and applies the new settings
## Debugging Settings
To debug settings issues:
1. Check the settings files in `%LOCALAPPDATA%\Microsoft\PowerToys\`
2. Ensure JSON is well-formed
3. Monitor IPC communication between settings UI and runner using debugger breakpoints at key points:
- In the Settings UI when sending configuration changes
- In the Runner when receiving and dispatching changes
- In the Module when applying changes
4. Look for log messages related to settings changes in the PowerToys logs
### Common Issues
- **Settings not saving**: Check file permissions or conflicts with other processes accessing the file
- **Settings not applied**: Verify IPC communication is working and the module is properly handling the configuration
- **Incorrect settings values**: Check JSON parsing and type conversion in the module code
## Adding a New Module with Settings
Adding a new module with settings requires changes across multiple projects. Here's a step-by-step guide with references to real implementation examples:
### 1. Settings UI Library (Data Models)
Define the data models for your module's settings in the Settings UI Library project. These data models will be serialized to JSON configuration files stored in `%LOCALAPPDATA%\Microsoft\PowerToys\`.
Example: [Settings UI Library implementation](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-9be1cb88a52ce119e5ff990811e5fbb476c15d0d6b7d5de4877b1fd51d9241c3)
### 2. Settings UI (User Interface)
#### 2.1 Add a navigation item in ShellPage.xaml
The ShellPage.xaml is the entry point for the PowerToys settings, providing a navigation view of all modules. Add a navigation item for your new module.
Example: [Adding navigation item](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-5a06e6e7a5c99ae327c350c9dcc10036b49a2d66d66eac79a8364b4c99719c6b)
#### 2.2 Create a settings page for your module
Create a new XAML page that contains all the settings controls for your module.
Example: [New settings page](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-310fd49eba464ddf6a876dcf61f06a6f000ca6744f3a1f915c48c58384d7bacb)
#### 2.3 Implement the ViewModel
Create a ViewModel class that handles the settings data and operations for your module.
Example: [ViewModel implementation](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-409472a53326f2288c5b76b87c7ea8b5527c43ede12214a15b6caabe0403c1d0)
### 3. Module Implementation
#### 3.1 Implement PowertoyModuleIface in dllmain.cpp
The module interface must implement the PowertoyModuleIface to allow the runner to interact with it.
Reference: [PowertoyModuleIface definition](https://github.com/microsoft/PowerToys/blob/cc644b19982d09fcd2122fe7590c77496c4973b9/src/modules/interface/powertoy_module_interface.h#L6C1-L35C4)
#### 3.2 Implement Module UI
Create a UI for your module using either WPF (like ColorPicker) or WinUI3 (like Advanced Paste).
### 4. Runner Integration
Add your module to the known modules list in the runner so it can be brought up and initialized.
Example: [Runner integration](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-c07e4e5e9ce3c371d4c47f496b5f66734978a3c4f355c7e446c1ef19e086a4d6)
### 5. Testing and Debugging
1. Test each component individually:
- Verify settings serialization/deserialization
- Test module activation/deactivation
- Test IPC communication
2. For signal-related issues, ensure all modules work correctly before debugging signal handling.
3. You can debug each module directly in Visual Studio or by attaching to running processes.
### Recommended Implementation Order
1. Module/ModuleUI implementation
2. Module interface (dllmain.cpp)
3. Runner integration
4. Settings UI implementation
5. OOBE (Out of Box Experience) integration
6. Other components

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# Debugging PowerToys
This document covers techniques and tools for debugging PowerToys.
## Pre-Debugging Setup
Before you can start debugging PowerToys, you need to set up your development environment:
1. Fork the repository and clone it to your machine
2. Navigate to the repository root directory
3. Run `git submodule update --init --recursive` to initialize all submodules
4. Change directory to `.config` and run `winget configure .\configuration.vsEnterprise.winget` (pick the configuration file that matches your Visual Studio distribution)
### Optional: Building Outside Visual Studio
You can build the entire solution from the command line, which is sometimes faster than building within Visual Studio:
1. Open Developer Command Prompt for VS 2022
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
```
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln
```
4. This process should complete in approximately 13-14 minutes for a full build
## Debugging Techniques
### Visual Studio Debugging
To debug the PowerToys application in Visual Studio, set the `runner` project as your start-up project, then start the debugger.
Some PowerToys modules must be run with the highest permission level if the current user is a member of the Administrators group. The highest permission level is required to be able to perform some actions when an elevated application (e.g. Task Manager) is in the foreground or is the target of an action. Without elevated privileges some PowerToys modules will still work but with some limitations:
- The `FancyZones` module will not be able to move an elevated window to a zone.
- The `Shortcut Guide` module will not appear if the foreground window belongs to an elevated application.
Therefore, it is recommended to run Visual Studio with elevated privileges when debugging these scenarios. If you want to avoid running Visual Studio with elevated privileges and don't mind the limitations described above, you can do the following: open the `runner` project properties and navigate to the `Linker -> Manifest File` settings, edit the `UAC Execution Level` property and change it from `highestAvailable (level='highestAvailable')` to `asInvoker (/level='asInvoker').
### Shell Process Debugging Tool
The Shell Process Debugging Tool is a Visual Studio extension that helps debug multiple processes, which is especially useful for PowerToys modules started by the runner.
#### Debugging Setup Process
1. Install ["Debug Child Processes"](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool2022) Visual Studio extension
2. Configure which processes to debug and what debugger to use for each
3. Start PowerToys from Visual Studio
4. The extension will automatically attach to specified child processes when launched
#### Debugging Color Picker Example
1. Set breakpoints in both ColorPicker and its module interface
2. Use Shell Process Debugging to attach to ColorPickerUI.exe
3. Debug .NET and native code together
4. Runner needs to be running to properly test activation
#### Debugging DLL Main/Module Interface
- Breakpoints in DLL code will be hit when loaded by runner
- No special setup needed as DLL is loaded into runner process
#### Debugging Short-Lived Processes
- For processes with short lifetimes (like in Workspaces)
- List all processes explicitly in debugging configuration
- Set correct debugger type (.NET debugger for C# code)
### Finding Registered Events
1. Run WinObj tool from SysInternals as administrator
2. Search for event name
3. Shows handles to the event (typically runner and module)
### Common Debugging Usage Patterns
#### Debugging with Bug Report
1. Check module-specific logs for exceptions/crashes
2. Copy user's settings to your AppData to reproduce their configuration
3. Check Event Viewer XML files if logs don't show crashes
4. Compare installation_folder_structure.txt to detect corrupted installations
5. Check installer logs for installation-related issues
6. Look at Windows version and language settings for patterns across users
#### Installer Debugging
- Can only build installer in Release mode
- Typically debug using logs and message boxes
- Logs located in:
- `%LOCALAPPDATA%\Temp\PowerToys_bootstrapper_*.log` - MSI tool logs
- `%LOCALAPPDATA%\Temp\PowerToys_*.log` - Custom installer logs
- Logs in Bug Reports are useful for troubleshooting installation issues
#### Settings UI Debugging
- Use shell process debugging to connect to newly created processes
- Debug the `PowerToys.Settings.exe` process
- Add breakpoints as needed for troubleshooting
- Logs are stored in the local app directory: `%LOCALAPPDATA%\Microsoft\PowerToys`
- Check Event Viewer for application crashes related to `PowerToys.Settings.exe`
- Crash dumps can be obtained from Event Viewer

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@@ -1,146 +0,0 @@
# PowerToys Development Guidelines
## Using Open Source Packages and Libraries
### License Considerations
- MIT license is generally acceptable for inclusion in the project
- For any license other than MIT, double check with the PM team
- All external packages or projects must be mentioned in the `notice.md` file
- Even if a license permits free use, it's better to verify with the team
### Safety and Quality Considerations
- Ensure the code being included is safe to use
- Avoid repositories or packages that are not widely used
- Check for packages with significant downloads/usage and good ratings
- Important because our pipeline signs external DLLs with Microsoft certificate
- Unsafe code signed with Microsoft certificate can cause serious issues
## Code Signing
### Signing JSON File
- Modifications to the signing JSON file are typically done manually
- When adding new DLLs (internal PowerToys modules or external libraries)
- When the release pipeline fails with a list of unsigned DLLs/executables:
- For PowerToys DLLs, manually add them to the list
- For external DLLs, verify they're safe to sign before including
### File Signing Requirements
- All DLLs and executables must be signed
- New files need to be added to the signing configuration
- CI checks if all files are signed
- Even Microsoft-sourced dependencies are signed if they aren't already
## Performance Measurement
- Currently no built-in timers to measure PowerToys startup time
- Startup measurement could be added in the runner:
- At the start of the main method
- After all module interface DLLs are loaded
- Alternative: use profilers or Visual Studio profiler
- Startup currently takes some time due to:
- Approximately 20 module interface DLLs that need to be loaded
- Modules that are started during loading
- No dashboards or dedicated tools for performance measurement
- Uses System.Diagnostics.Stopwatch in code
- Performance data is logged to default PowerToys logs
- Can search logs for stopwatch-related messages to diagnose performance issues
- Some telemetry events contain performance information
## Dependency Management
### WinRT SDK and CS/WinRT
- Updates to WinRT SDK and CS/WinRT are done periodically
- WinRT SDK often requires higher versions of CS/WinRT or vice versa
- Check for new versions in NuGet.org or Visual Studio's NuGet Package Explorer
- Prefer stable versions over preview versions
- Best practice: Update early in the release cycle to catch potential regressions
### WebView2
- Used for components like monotone file preview
- WebView2 version is related to the WebView runtime in Windows
- Previous issues with Windows Update installing new WebView runtime versions
- WebView team now includes PowerToys testing in their release cycle
- When updating WebView2:
- Update the version
- Open a PR
- Perform sanity checks on components that use WebView2
### General Dependency Update Process
- When updating via Visual Studio, it will automatically update dependencies
- After updates, perform:
- Clean build
- Sanity check that all modules still work
- Open PR with changes
## Testing Requirements
### Multiple Computers
- **Mouse Without Borders**: Requires multiple physical computers for proper testing
- Testing with VMs is not recommended as it may cause confusion between host and guest mouse input
- At least 2 computers are needed, sometimes testing with 3 is done
- Testing is usually assigned to team members known to have multiple computers
### Multiple Monitors
- Some utilities require multiple monitors for testing
- At least 2 monitors are recommended
- One monitor should be able to use different DPI settings
### Fuzzing Testing
- Security team requires fuzzing testing for modules that handle file I/O or user input
- Helps identify vulnerabilities and bugs by feeding random, invalid, or unexpected data
- PowerToys integrates with Microsoft's OneFuzz service for automated testing
- Both .NET (C#) and C++ modules have different fuzzing implementation approaches
- New modules handling file I/O or user input should implement fuzzing tests
- For detailed setup instructions, see [Fuzzing Testing in PowerToys](../tools/fuzzingtesting.md)
### Testing Process
- For reporting bugs during the release candidate testing:
1. Discuss in team chat
2. Determine if it's a regression (check if bug exists in previous version)
3. Check if an issue is already open
4. Open a new issue if needed
5. Decide on criticality for the release (if regression)
### Release Testing
- Team follows a release checklist
- Includes testing for WinGet configuration
- Sign-off process:
- Teams sign off on modules independently
- Regressions found in first release candidates lead to PRs
- Second release candidate verified fixes
- Command Palette needs separate sign-off
- Final verification ensures modules don't crash with Command Palette integration
## PR Management and Release Process
### PR Review Process
- PM team typically tags PRs with "need review"
- Small fixes from community that don't change much are usually accepted
- PM team adds tags like "need review" to highlight PRs
- PMs set priorities (sometimes using "info.90" tags)
- PMs decide which PRs to prioritize
- Team members can help get PRs merged when there's flexibility
### PR Approval Requirements
- PRs need approval from code owners before merging
- New team members can approve PRs but final approval comes from code owners
### PR Priority Handling
- Old PRs sometimes "slip through the cracks" if not high priority
- PMs tag important PRs with "priority one" to indicate they should be included in release
- Draft PRs are generally not prioritized
### Specific PR Types
- CI-related PRs need review and code owner approval
- Feature additions (like GPO support) need PM decision on whether the feature is wanted
- Bug fixes related to Watson errors sometimes don't have corresponding issue links
- Command Palette is considered high priority for the upcoming release
## Project Management Notes
- Be careful about not merging incomplete features into main
- Feature branches should be used for work in progress
- PRs touching installer files should be carefully reviewed
- Incomplete features should not be merged into main
- Use feature branches (feature/name-of-feature) for work-in-progress features
- Only merge to main when complete or behind experimentation flags

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@@ -1,223 +0,0 @@
# Localization
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise the pipeline will fail as there wouldn't be any resx files to generate the dlls.
## Working With Strings
In order to support localization **YOU SHOULD NOT** have hardcoded UI display strings in your code. Instead, use resource files to consume strings.
### For CPP
Use [`StringTable` resource][String Table] to store the strings and resource header file(`resource.h`) to store Id's linked to the UI display string. Add the strings with Id's referenced from the header file to the resource-definition script file. You can use [Visual Studio Resource Editor][VS Resource Editor] to create and manage resource files.
- `resource.h`:
XXX must be a unique int in the list (mostly the int ID of the last string id plus one):
```cpp
#define IDS_MODULE_DISPLAYNAME XXX
```
- `StringTable` in resource-definition script file `validmodulename.rc`:
```
STRINGTABLE
BEGIN
IDS_MODULE_DISPLAYNAME L"Module Name"
END
```
- Use the `GET_RESOURCE_STRING(UINT resource_id)` method to consume strings in your code.
```cpp
#include <common.h>
std::wstring GET_RESOURCE_STRING(IDS_MODULE_DISPLAYNAME)
```
### For C#
Use [XML resource file(.resx)][Resx Files] to store the UI display strings and [`Resource Manager`][Resource Manager] to consume those strings in the code. You can use [Visual Studio][Resx Files VS] to create and manage XML resources files.
- `Resources.resx`
```xml
<data name="ValidUIDisplayString" xml:space="preserve">
<value>Description to be displayed on UI.</value>
<comment>This text is displayed when XYZ button clicked.</comment>
</data>
```
- Use [`Resource Manager`][Resource Manager] to consume strings in code.
```csharp
System.Resources.ResourceManager manager = new System.Resources.ResourceManager(baseName, assembly);
string validUIDisplayString = manager.GetString("ValidUIDisplayString", resourceCulture);
```
In case of Visual Studio is used to create the resource file. Simply use the `Resources` class in auto-generated `Resources.Designer.cs` file to access the strings which encapsulate the [`Resource Manager`][Resource Manager] logic.
```csharp
string validUIDisplayString = Resources.ValidUIDisplayString;
```
[VS Resource Editor]: https://learn.microsoft.com/cpp/windows/resource-editors?view=vs-2019
[String Table]: https://learn.microsoft.com/windows/win32/menurc/stringtable-resource
[Resx Files VS]: https://learn.microsoft.com/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resource-files-in-visual-studio
[Resx Files]: https://learn.microsoft.com/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resources-in-resx-files
[Resource Manager]: https://learn.microsoft.com/dotnet/api/system.resources.resourcemanager?view=netframework-4.8

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# Logging and Telemetry in PowerToys
## Logging Types in PowerToys
PowerToys has several types of logging mechanisms:
1. Text file logs (application writes logs to files)
2. Telemetry/diagnostic data (sent to Microsoft servers)
3. Event Viewer logs (used by some utilities like Mouse Without Borders)
4. Watson reports (crash reports sent to Microsoft)
## Log File Locations
### Regular Logs
- Located at: `%LOCALAPPDATA%\Microsoft\PowerToys\Logs`
- Organized by utility and sometimes by version
- Examples: PowerToys Run logs, module interface logs
- C# and C++ components both write logs to these locations
### Low-Privilege Logs
- Some components (like preview handlers and thumbnail providers) are started by Explorer and have low privileges
- These components write logs to: `%USERPROFILE%/AppData/LocalLow/Microsoft/PowerToys`
- Example: Monaco preview handler logs
### Module Logs
- Logs always stored in user's AppData regardless of installation type
- Each module creates its own log
- Even with machine-wide installation, logs are per-user
- Different users can have different logs even with a machine-wide installation
## Log Implementation
### C++ Logging
In C++ projects we use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](/deps/spdlog.props) in a .vcxproj like this:
```xml
<Import Project="..\..\..\deps\spdlog.props" />
```
It'll add the required include dirs and link the library binary itself.
- Projects need to include the logging project as a dependency
- Uses a git submodule for the actual logging library
- Logs are initialized in the main file:
```cpp
init_logger();
```
- After initialization, any file can use the logger
- Logger settings contain constants like log file locations
### C# Logging
For C# projects there is a static logger class in Managed Common called `Logger`.
To use it, add a project reference to `ManagedCommon` and add the following line of code to all the files using the logger:
```Csharp
using ManagedCommon;
```
In the `Main` function (or a function with a similar meaning (like `App` in a `App.xaml.cs` file)) you have to call `InitializeLogger` and specify the location where the logs will be saved (always use a path scheme similar to this example):
```Csharp
Logger.InitializeLogger("\\FancyZones\\Editor\\Logs");
```
For a low-privilege process you have to set the optional second parameter to `true`:
```Csharp
Logger.InitializeLogger("\\FileExplorer\\Monaco\\Logs", true);
```
The `Logger` class contains the following logging functions:
```Csharp
// Logs an error that the utility encountered
Logger.LogError(string message);
Logger.LogError(string message, Exception ex);
// Logs an error that isn't that grave
Logger.LogWarning(string message);
// Logs what the app is doing at the moment
Logger.LogInfo(string message);
// Like LogInfo just with infos important for debugging
Logger.LogDebug(string message);
// Logs the current state of the utility.
Logger.LogTrace();
```
## Log File Management
- Currently, most logs are not automatically cleaned up
- Some modules have community contributions to clean old logs, but not universally implemented
- By default, all info-level logs are written
- Debug and trace logs may not be written by default
- Log settings can be found in settings.json, but not all APIs honor these settings
## Telemetry
### Implementation
- Uses Event Tracing for Windows (ETW) for telemetry
- Different from the text file logging system
- Keys required to send telemetry to the right server
- Keys are not stored in the repository
- Obfuscated in public code
- Replaced during the release process
- Stored in private NuGet packages for release builds
### C++ Telemetry
- Managed through trace_base.h which:
- Registers the provider
- Checks if user has disabled diagnostics
- Defines events
- Example from Always On Top:
```cpp
Trace::AlwaysOnTop::Enable(true);
```
### C# Telemetry
- Uses PowerToysTelemetry class
- WriteEvent method sends telemetry
- Projects add a reference to the PowerToys.Telemetry project
- Example:
```csharp
PowerToysTelemetry.Log.WriteEvent(new LauncherShowEvent(hotKey));
```
### User Controls
- Settings page allows users to:
- Turn off/on sending telemetry
- Enable viewing of telemetry data
### Viewing Telemetry Data
- When "Enable viewing" is turned on, PowerToys starts ETW tracing
- Saves ETL files for 28 days
- Located at: `%LOCALAPPDATA%\Microsoft\PowerToys\ETL` (for most utilities)
- Low-privilege components save to a different location
- Button in settings converts ETL to XML for user readability
- XML format chosen to follow approved compliance pattern from Windows Subsystem for Android
- Files older than 28 days are automatically deleted
## Bug Report Tool
The [BugReportTool](/tools/BugReportTool) can be triggered via:
- Right-click on PowerToys tray icon → Report Bug
- Left-click on tray icon → Open Settings → Bug Report Tool
It creates a zip file on desktop named "PowerToys_Report_[date]_[time].zip" containing logs and system information.
See [Bug Report Tool](../tools/bug-report-tool.md) for more detailed information about the tool.

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# Advanced Paste
[Public overview - Microsoft Learn](https://learn.microsoft.com/en-us/windows/powertoys/advanced-paste)
## Quick Links
[All Issues](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen%20label%3A%22Product-Advanced%20Paste%22)<br>
[Bugs](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen%20label%3A%22Product-Advanced%20Paste%22%20label%3AIssue-Bug)<br>
[Pull Requests](https://github.com/microsoft/PowerToys/pulls?q=is%3Apr+is%3Aopen++label%3A%22Product-Advanced+Paste%22)
## Overview
Advanced Paste is a PowerToys module that provides enhanced clipboard pasting with formatting options and additional functionality.
## Implementation Details
[Source code](/src/modules/AdvancedPaste)
TODO: Add implementation details
## Debugging
TODO: Add debugging information
## Settings
TODO: Add settings documentation
## Future Improvements
TODO: Add potential future improvements

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# Always on Top
[Public overview - Microsoft Learn](https://learn.microsoft.com/en-us/windows/powertoys/always-on-top)
## Quick Links
[All Issues](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen%20label%3A%22Product-Always%20On%20Top%22)<br>
[Bugs](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen%20label%3AIssue-Bug%20%20label%3A%22Product-Always%20On%20Top%22)<br>
[Pull Requests](https://github.com/microsoft/PowerToys/pulls?q=is%3Apr+is%3Aopen++label%3A%22Product-Always+On+Top%22+)
## Overview
The Always on Top module allows users to pin windows on top of others, ensuring they remain visible even when switching between applications. The module provides visual indicators (customizable borders) to identify which windows are pinned.
## Features
- Pin any window to stay on top of other windows
- Customizable border color, opacity, and thickness around pinned windows
- User-defined keyboard shortcut for toggling window pinning
- Visual indicators to identify pinned windows
## Architecture
### Main Components
- **Hotkey Listener**: Detects the user-defined hotkey to toggle the Always on Top state
- **AlwaysOnTop**: Manages the state of windows, ensuring the selected window stays on top
- **Settings**: Stores user preferences and configurations
- **WindowHook**: Hooks all window events
### Data Flow
1. The Hotkey Listener detects the hotkey press and notifies the AlwaysOnTop
2. The AlwaysOnTop updates the window state and interacts with the operating system to keep the window on top
3. User preferences are saved and loaded from the Settings
## Code Structure
### Key Files
- **AlwaysOnTop.cpp**: Contains the core logic for the module, including initialization and event handling
- **Settings.cpp**: Defines the settings structure and provides methods to load and save settings
- **main.cpp**: Starts thread and initializes AlwaysOnTop
### Initialization
The module is initialized in the AlwaysOnTop class. During initialization, the following steps are performed:
1. **LoadSettings**: The module loads user settings from a configuration file
2. **RegisterHotkey**: The HotkeyManager registers the keyboard shortcut for pinning/unpinning windows
3. **SubscribeToEvents**: Event handlers are attached to respond to user actions, such as pressing the hotkey
### Pinning and Unpinning Windows
The AlwaysOnTop class handles the pinning and unpinning of windows. Key methods include:
- **PinTopmostWindow**: Pins the specified window on top of others and applies visual indicators
- **UnpinTopmostWindowss**: Removes the pinning status and visual indicators from the specified window
- **AssignBorder**: Applies a colored border around the pinned window based on user settings
### Settings Management
The Settings class manages the module's settings. Key methods include:
- **LoadSettings**: Loads settings from a configuration file
- **NotifyObservers**: Distributes the data for the settings
- **GetDefaultSettings**: Returns the default settings for the module
## User Interface
The module provides a user interface for configuring settings in the PowerToys Settings UI. This interface is implemented using XAML and includes options for customizing the:
- Border color
- Border opacity
- Border thickness
- Keyboard shortcut
## Development Environment Setup
### Prerequisites
- Visual Studio 2019 or later
- Windows 10 SDK
- PowerToys repository cloned from GitHub
### Building and Testing
1. Clone the repository: `git clone https://github.com/microsoft/PowerToys.git`
2. Open PowerToys.sln in Visual Studio
3. Select the Release configuration and build the solution
4. Run PowerToys.exe from the output directory to test the module
### Debug
1. build the entire project
2. launch the built Powertoys
3. select AlwaysOnTop as the startup project in VS
4. In the debug button, choose "Attach to process". ![image](https://github.com/user-attachments/assets/a7624ec2-63f1-4720-9540-a916b0ada282)
5. Attach to AlwaysOnTop.![image](https://github.com/user-attachments/assets/815c0f89-8fd1-48d6-b7fd-0e4a92e222d0)

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# Awake
[Public overview - Microsoft Learn](https://learn.microsoft.com/en-us/windows/powertoys/awake)
## Quick Links
[All Issues](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen%20label%3AProduct-Awake)<br>
[Bugs](https://github.com/microsoft/PowerToys/issues?q=is%3Aopen%20label%3AIssue-Bug%20%20label%3AProduct-Awake)<br>
[Pull Requests](https://github.com/microsoft/PowerToys/pulls?q=is%3Apr+is%3Aopen++label%3A%22Product-Awake%22+)
## Overview
Awake is a PowerToys utility designed to keep your computer awake without permanently modifying system power settings. It prevents the computer from sleeping and can keep the monitor on, providing a convenient alternative to changing system power configurations.
## Key Features
- Temporarily override system sleep settings
- Keep monitor on (prevent display from turning off)
- Set time intervals for keeping the system awake
- One-time setup with no need to revert power settings afterward
## Advantages Over System Power Settings
- **Convenience**: Easy UI for quick toggling of sleep prevention
- **Flexibility**: Support for different time intervals (indefinitely, for specific duration)
- **Non-persistent**: Changes are temporary and don't require manual reversion
- **Quick Access**: Available directly from the system tray
## Architecture
### Components
- **System Tray UI**: Provides user interface for controlling Awake settings
- **Backend Threads**: Manages the power state prevention functionality
- **Command Line Interface**: Supports various commands for controlling Awake functionality programmatically
## Technical Implementation
Awake works by preventing system sleep through Windows power management APIs. The module runs as a background process that interfaces with the Windows power management system to keep the device awake according to user preferences.
## User Experience
Users can access Awake through the PowerToys system tray icon. From there, they can:
1. Toggle Awake on/off
2. Set a specific duration for keeping the system awake
3. Choose whether to keep the display on or allow it to turn off
4. Access additional configuration options
## Command Line Support
Awake includes command-line functionality for power users and automation scenarios, allowing programmatic control of the utility's features.

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