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15 Commits

Author SHA1 Message Date
Leilei Zhang
5048cef232 update the config 2025-04-23 14:47:26 +08:00
Leilei Zhang
7158239235 add debug config 2025-04-23 13:38:57 +08:00
Leilei Zhang
6ac43eed0c remove fuzzing config 2025-04-21 16:59:46 +08:00
Leilei Zhang
f1f727519d Parent reference don't need update 2025-04-21 15:59:14 +08:00
Leilei Zhang
4b41bc7dd6 fix spell-check 2025-04-17 20:34:57 +08:00
Leilei Zhang
9ea886b7d9 update solution 2025-04-17 13:29:56 +08:00
Leilei Zhang
f97e3f0dbb Merge branch 'main' of https://github.com/microsoft/PowerToys into leilzh/fuzzcpp 2025-04-17 13:28:06 +08:00
Leilei Zhang
00e3a812da add fuzzing readme 2025-04-17 13:24:28 +08:00
Leilei Zhang
6418df14b6 revert the code 2025-04-17 12:51:24 +08:00
Leilei Zhang
cc3f58a441 use reference 2025-04-17 12:34:21 +08:00
Leilei Zhang
eafe60e850 remove arm64 2025-04-16 21:39:11 +08:00
Leilei Zhang
93d2368813 update solution 2025-04-16 21:19:33 +08:00
Leilei Zhang
e1db6dd6bc update pipeline 2025-04-16 19:52:47 +08:00
Leilei Zhang
af64da23a0 update solution 2025-04-16 19:52:32 +08:00
Leilei Zhang
8e051893e8 add fuzz 2025-04-14 08:36:41 +08:00
2502 changed files with 23340 additions and 176820 deletions

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@@ -2,14 +2,14 @@
# Reference: https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md#compiling-powertoys
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
- resource: Microsoft.Windows.Developer/DeveloperMode
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
Ensure: Present
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:

View File

@@ -2,14 +2,14 @@
# Reference: https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md#compiling-powertoys
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
- resource: Microsoft.Windows.Developer/DeveloperMode
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
Ensure: Present
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:

View File

@@ -2,14 +2,14 @@
# Reference: https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/readme.md#compiling-powertoys
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
- resource: Microsoft.Windows.Developer/DeveloperMode
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
Ensure: Present
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:

View File

@@ -7,19 +7,12 @@ body:
- type: markdown
attributes:
value: Please make sure to [search for existing issues](https://github.com/microsoft/PowerToys/issues) before filing a new one!
- type: markdown
attributes:
value: |
We are aware of the following high-volume issues and are actively working on them. Please check if your issue is one of these before filing a new bug report:
* **PowerToys Run crash related to "Desktop composition is disabled"**: This may appear as `COMException: 0x80263001`. For more details, see issue [#31226](https://github.com/microsoft/PowerToys/issues/31226).
* **PowerToys Run crash with `COMException (0xD0000701)`**: For more details, see issue [#30769](https://github.com/microsoft/PowerToys/issues/30769).
* **PowerToys Run crash with a "Cyclic reference" error**: This `System.InvalidOperationException` is detailed in issue [#36451](https://github.com/microsoft/PowerToys/issues/36451).
- id: version
type: input
attributes:
label: Microsoft PowerToys version
placeholder: X.XX.X
description: Hover over the system tray icon or look at Settings
description: Hover over system tray icon or look at Settings
validations:
required: true
@@ -27,7 +20,7 @@ body:
type: dropdown
attributes:
label: Installation method
description: How / where was PowerToys installed from?
description: How / Where was PowerToys installed from?
multiple: true
options:
- GitHub
@@ -65,7 +58,6 @@ body:
- Image Resizer
- Installer
- Keyboard Manager
- Light Switch
- Mouse Utilities
- Mouse Without Borders
- New+

View File

@@ -6,7 +6,7 @@ labels:
body:
- type: textarea
attributes:
label: Describe the requested doc changes
label: Provide a description of requested docs changes
placeholder: Briefly describe which document needs to be corrected and why.
validations:
required: true

View File

@@ -13,7 +13,7 @@ body:
- type: textarea
attributes:
label: Scenario when this would be used?
placeholder: What is the scenario this would be used in? Why is this important to your workflow as a power user?
placeholder: What is the scenario this would be used? Why is this important to your workflow as a power user?
validations:
required: true
- type: textarea

View File

@@ -14,7 +14,7 @@ body:
attributes:
label: Microsoft PowerToys version
placeholder: 0.70.0
description: Hover over the system tray icon or look at Settings
description: Hover over system tray icon or look at Settings
validations:
required: true
- type: dropdown
@@ -38,7 +38,6 @@ body:
- Image Resizer
- Installer
- Keyboard Manager
- Light Switch
- Mouse Utilities
- Mouse Without Borders
- New+
@@ -66,7 +65,7 @@ body:
- type: textarea
attributes:
label: ❌ Actual phrase(s)
placeholder: What is there? Please include a screenshot, as that is extremely helpful.
placeholder: What is there? Please include a screenshot as that is extremely helpful.
validations:
required: true
- type: textarea

View File

@@ -29,14 +29,11 @@ RUS
AYUV
bak
Bcl
bgcode
Deflatealgorithm
exa
exabyte
Gbits
Gbps
gcode
Heatshrink
Mbits
MBs
mkv
@@ -56,8 +53,6 @@ YVU
YVYU
zipfolder
CODEOWNERS
VNext
vnext
# FONTS
@@ -94,32 +89,19 @@ onefuzzingestionpreparationtool
OTP
Yubi
Yubico
Perplexity
svgl
# KEYS
altdown
BUTTONUP
bafunctions
Baf
Bitness
BUILDARCHSHORT
CTRLALTDEL
Ctrls
CSilent
CBal
CREATEBAFUNCTIONS
CPrereq
dirutil
DUtil
Editbox
EXSEL
HOLDENTER
HOLDESC
HOLDSPACE
HOLDBACKSPACE
IDIGNORE
KBDLLHOOKSTRUCT
keyevent
LAlt
@@ -131,16 +113,12 @@ LCONTROL
LCtrl
LEFTDOWN
LEFTUP
locutil
logutil
msimg
MBUTTON
MBUTTONDBLCLK
MBUTTONDOWN
MBUTTONUP
MIDDLEDOWN
MIDDLEUP
memutil
NCRBUTTONDBLCLK
NCRBUTTONDOWN
NCRBUTTONUP
@@ -153,18 +131,8 @@ RCONTROL
RCtrl
RIGHTDOWN
RIGHTUP
Richedit
rgwz
resrutil
srd
scz
shelutil
thmutil
uriutil
VKTAB
wcautil
winkey
wininet
WMKEYDOWN
WMKEYUP
WMSYSKEYDOWN
@@ -174,7 +142,6 @@ XBUTTONDBLCLK
XBUTTONDOWN
XBUTTONUP
XDOWN
xmlutil
# Prefix
pcs
@@ -304,27 +271,6 @@ mengyuanchen
# DllName
testhost
Testably
#Tools
OIP
xef
xes
PACKAGEVERSIONNUMBER
APPXMANIFESTVERSION
# MRU lists
CACHEWRITE
MRUCMPPROC
MRUINFO
REGSTR
# Misc Win32 APIs and PInvokes
INVOKEIDLIST
# PowerRename metadata pattern abbreviations (used in tests and regex patterns)
DDDD
FFF
HHH
riday
YYY

View File

@@ -46,8 +46,8 @@ betsegaw
bricelam
bsky
CCcat
chemwolf
chenmy
chemwolf
Chinh
chrdavis
Chrzan
@@ -55,7 +55,6 @@ clayton
Coplen
craigloewen
crutkas
Chubercik
damienleroy
daverayment
davidegiacometti
@@ -66,8 +65,8 @@ Deondre
DHowett
ductdo
Essey
ethanfangg
Feng
ethanfangg
ferraridavide
foxmsft
frankychen
@@ -78,7 +77,6 @@ Galaxi
Garside
Gershaft
Giordani
Gleb
Gokce
gordon
Griese
@@ -92,15 +90,12 @@ Hemmerlein
hlaueriksson
Horvalds
Howett
hotkidfamily
htcfreek
Huynh
Ionut
jamrobot
Jaswal
Jaylyn
jefflord
Jeremic
Jordi
jyuwono
kai
@@ -110,7 +105,6 @@ Kantarci
Karthick
kaylacinnamon
kevinguo
Khmyznikov
Krigun
Lambson
Laute
@@ -133,8 +127,6 @@ Naro
nathancartlidge
Nemeth
nielslaute
Noraa
noraajunker
oldnewthing
onegreatworld
palenshus
@@ -154,13 +146,11 @@ ricardosantos
riri
ritchielawrence
robmikh
ruslanlap
Russinovich
Rutkas
ryanbodrug
saahmedm
sachaple
Sameerjs
Santossio
Schoen
Sekan
@@ -176,11 +166,9 @@ Tadele
talynone
Taras
TBM
Teutsch
tilovell
Triet
urnotdfs
vednig
waaverecords
wang
Whuihuan
@@ -199,6 +187,9 @@ zhaopy
zhaoqpcn
Zoltan
Zykova
Sameerjs
ruslanlap
vednig
# OTHERS
@@ -208,7 +199,6 @@ capturevideosample
cmdow
Controlz
cortana
devhints
dlnilsson
fancymouse
firefox
@@ -226,9 +216,7 @@ openai
Quickime
regedit
roslyn
Skia
Spotify
tldr
Vanara
wangyi
WEX

View File

@@ -1,9 +1,6 @@
# D2D
#D?2D
# Repeated letters
\b([a-z])\g{-1}{2,}\b
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker to ignore all code on line
@@ -13,9 +10,6 @@
# cspell inline
^.*\b[Cc][Ss][Pp][Ee][Ll]{2}:\s*[Dd][Ii][Ss][Aa][Bb][Ll][Ee]-[Ll][Ii][Nn][Ee]\b
# copyright
Copyright (?:\([Cc]\)|)(?:[-\d, ]|and)+(?: [A-Z][a-z]+ [A-Z][a-z]+,?)+
# patch hunk comments
^@@ -\d+(?:,\d+|) \+\d+(?:,\d+|) @@ .*
# git index header
@@ -24,9 +18,6 @@ index (?:[0-9a-z]{7,40},|)[0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# file permissions
['"`\s][-bcdLlpsw](?:[-r][-w][-Ssx]){2}[-r][-w][-SsTtx]\+?['"`\s]
# css fonts
\bfont(?:-family|):[^;}]+
# css url wrappings
\burl\([^)]+\)
@@ -38,7 +29,7 @@ index (?:[0-9a-z]{7,40},|)[0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# data url in quotes
([`'"])data:(?:[^ `'"].*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
# data url
\bdata:[-a-zA-Z=;:/0-9+_]*,\S*
\bdata:[-a-zA-Z=;:/0-9+]*,\S*
# https/http/file urls
#(?:\b(?:https?|ftp|file)://)[-A-Za-z0-9+&@#/*%?=~_|!:,.;]+[-A-Za-z0-9+&@#/*%=~_|]
@@ -77,8 +68,6 @@ magnet:[?=:\w]+
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# AWS ARN
arn:aws:[-/:\w]+
# AWS S3
\b\w*\.s3[^.]*\.amazonaws\.com/[-\w/&#%_?:=]*
# AWS execute-api
@@ -105,8 +94,6 @@ vpc-\w+
\bgoogle-analytics\.com/collect.[-0-9a-zA-Z?%=&_.~]*
# Google APIs
\bgoogleapis\.(?:com|dev)/[a-z]+/(?:v\d+/|)[a-z]+/[-@:./?=\w+|&]+
# Google Artifact Registry
\.pkg\.dev(?:/[-\w]+)+(?::[-\w]+|)
# Google Storage
\b[-a-zA-Z0-9.]*\bstorage\d*\.googleapis\.com(?:/\S*|)
# Google Calendar
@@ -142,8 +129,6 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
\bscholar\.google\.com/citations\?user=[A-Za-z0-9_]+
# Google Colab Research Drive
\bcolab\.research\.google\.com/drive/[-0-9a-zA-Z_?=]*
# Google Cloud regions
(?:us|(?:north|south)america|europe|asia|australia|me|africa)-(?:north|south|east|west|central){1,2}\d+
# GitHub SHAs (api)
\bapi.github\.com/repos(?:/[^/\s"]+){3}/[0-9a-f]+\b
@@ -182,12 +167,6 @@ GHSA(?:-[0-9a-z]{4}){3}
# GitLab commits
\bgitlab\.[^/\s"]*/(?:[^/\s"]+/){2}commits?/[0-9a-f]+\b
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# #pragma lib
^\s*#pragma comment\(lib, ".*?"\)
# binance
accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
@@ -240,7 +219,7 @@ accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
\bmedium\.com/@?[^/\s"]+/[-\w]+
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|docs|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%]*
\b(?:https?://|)(?:(?:download\.visualstudio|docs|msdn2?|research)\.microsoft|blogs\.msdn)\.com/[-_a-zA-Z0-9()=./%]*
# powerbi
\bapp\.powerbi\.com/reportEmbed/[^"' ]*
# vs devops
@@ -414,7 +393,7 @@ ipfs://[0-9a-zA-Z]{3,}
\bgetopts\s+(?:"[^"]+"|'[^']+')
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\\03[1-7]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+)*m
(?:\\(?:u00|x)1[Bb]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+|)m
# URL escaped characters
%[0-9A-F][A-F](?=[A-Za-z])
@@ -450,14 +429,10 @@ sha\d+:[0-9a-f]*?[a-f]{3,}[0-9a-f]*
# pki (base64)
LS0tLS1CRUdJT.*
# C# includes
^\s*using [^;]+;
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u\{?|[uU]\+|#x?|%23|&H)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
(?:[\\0][xX]|\\u|[uU]\+|#x?|%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# integrity
integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
@@ -475,10 +450,7 @@ integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
Name\[[^\]]+\]=.*
# IServiceProvider / isAThing
(?:(?:\b|_|(?<=[a-z]))I|(?:\b|_)(?:nsI|isA))(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# python
#\b(?i)py(?!gments|gmy|lon|ramid|ro|th)(?=[a-z]{2,})
(?:\b|_)(?:(?:ns|)I|isA)(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# crypt
(['"])\$2[ayb]\$.{56}\g{-1}
@@ -492,14 +464,17 @@ Name\[[^\]]+\]=.*
# machine learning (?)
#\b(?i)ml(?=[a-z]{2,})
# python
#\b(?i)py(?!gments|gmy|lon|ramid|ro|th)(?=[a-z]{2,})
# scrypt / argon
\$(?:scrypt|argon\d+[di]*)\$\S+
# go.sum
\bh1:\S+
# imports
^import\s+(?:(?:static|type)\s+|)(?:[\w.]|\{\s*\w*?(?:,\s*(?:\w*|\*))+\s*\})+
# scala imports
^import (?:[\w.]|\{\w*?(?:,\s*(?:\w*|\*))+\})+
# scala modules
#("[^"]+"\s*%%?\s*){2,3}"[^"]+"
@@ -508,13 +483,13 @@ Name\[[^\]]+\]=.*
image: [-\w./:@]+
# Docker images
^\s*(?i)FROM\s+\S+:\S+(?:\s+AS\s+\S+|)
^\s*FROM\s+\S+:\S+(?:\s+AS\s+\S+|)
# `docker images` REPOSITORY TAG IMAGE ID CREATED SIZE
\s*\S+/\S+\s+\S+\s+[0-9a-f]{8,}\s+\d+\s+(?:hour|day|week)s ago\s+[\d.]+[KMGT]B
# Intel intrinsics
_mm\d*_(?!dd)\w+
_mm_(?!dd)\w+
# Input to GitHub JSON
content: (['"])[-a-zA-Z=;:/0-9+]*=\g{-1}
@@ -548,7 +523,7 @@ content: (['"])[-a-zA-Z=;:/0-9+]*=\g{-1}
# javascript replace regex
\.replace\(/[^/\s"]{3,}/[gim]*\s*,
# assign regex
= /[^*].*?(?:[a-z]{3,}|[A-Z]{3,}|[A-Z][a-z]{2,}).*/[gim]*(?=\W|$)
= /[^*].*?(?:[a-z]{3,}|[A-Z]{3,}|[A-Z][a-z]{2,}).*/[gi]?(?=\W|$)
# perl regex test
[!=]~ (?:/.*/|m\{.*?\}|m<.*?>|m([|!/@#,;']).*?\g{-1})
@@ -562,7 +537,7 @@ perl(?:\s+-[a-zA-Z]\w*)+
#(?:\d|\bh)to(?!ken)(?=[a-z])|to(?=[adhiklpun]\()
# Go regular expressions
regexp?\.MustCompile\((?:`[^`]*`|".*"|'.*')\)
regexp?\.MustCompile\(`[^`]*`\)
# regex choice
\(\?:[^)]+\|[^)]+\)
@@ -610,7 +585,7 @@ urn:shemas-jetbrains-com
# xcode
# xcodeproject scenes
(?:Controller|destination|(?:first|second)Item|ID|id)="\w{3}-\w{2}-\w{3}"
(?:Controller|destination|ID|id)="\w{3}-\w{2}-\w{3}"
# xcode api botches
customObjectInstantitationMethod
@@ -625,33 +600,27 @@ PrependWithABINamepsace
\.fa-[-a-z0-9]+
# bearer auth
(['"])[Bb]ear[e][r] .{3,}?\g{-1}
(['"])[Bb]ear[e][r] .*?\g{-1}
# bearer auth
\b[Bb]ear[e][r]:? [-a-zA-Z=;:/0-9+.]{3,}
\b[Bb]ear[e][r]:? [-a-zA-Z=;:/0-9+.]+
# basic auth
(['"])[Bb]asic [-a-zA-Z=;:/0-9+]{3,}\g{-1}
# basic auth
: [Bb]asic [-a-zA-Z=;:/0-9+.]{3,}
# base64 encoded content
#([`'"])[-a-zA-Z=;:/0-9+]{3,}=\g{-1}
# base64 encoded content in xml/sgml
>[-a-zA-Z=;:/0-9+]{3,}=</
# base64 encoded content, possibly wrapped in mime
#(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
# base64 encoded json
\beyJ[-a-zA-Z=;:/0-9+]+
# base64 encoded pkcs
#\bMII[-a-zA-Z=;:/0-9+]+
# uuencoded
#[!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_]{40,}
\bMII[-a-zA-Z=;:/0-9+]+
# DNS rr data
#(?:\d+\s+){3}(?:[-+/=.\w]{2,}\s*){1,2}
(?:\d+\s+){3}(?:[-+/=.\w]{2,}\s*){1,2}
# encoded-word
=\?[-a-zA-Z0-9"*%]+\?[BQ]\?[^?]{0,75}\?=
@@ -660,7 +629,7 @@ PrependWithABINamepsace
\bnumer\b(?=.*denom)
# Time Zones
\b(?:Africa|Atlantic|America|Antarctica|Arctic|Asia|Australia|Europe|Indian|Pacific)(?:/[-\w]+)+
\b(?:Africa|Atlantic|America|Antarctica|Asia|Australia|Europe|Indian|Pacific)(?:/\w+)+
# linux kernel info
^(?:bugs|flags|Features)\s+:.*
@@ -700,13 +669,13 @@ systemd.*?running in system mode \([-+].*\)$
TeX/AMS
# File extensions
#\*\.[+\w]+,
\*\.[+\w]+,
# eslint
"varsIgnorePattern": ".+"
# nolint
nolint:\s*[\w,]+
nolint:\w+
# Windows short paths
[/\\][^/\\]{5,6}~\d{1,2}(?=[/\\])
@@ -714,9 +683,6 @@ nolint:\s*[\w,]+
# Windows Resources with accelerators
\b[A-Z]&[a-z]+\b(?!;)
# signed off by
(?i)Signed-off-by: .*
# cygwin paths
/cygdrive/[a-zA-Z]/(?:Program Files(?: \(.*?\)| ?)(?:/[-+.~\\/()\w ]+)*|[-+.~\\/()\w])+
@@ -749,31 +715,29 @@ W/"[^"]+"
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
#(?:^|[\t ,>"'`=(#])-(?:(?:J-|)[DPWXY]|[Llf])(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
#(?:^|[\t ,>"'`=(])-(?:(?:J-|)[DPWXY]|[Llf])(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (Windows / PowerShell)
# This is a subset of the more general compiler flags pattern.
# It avoids matching `-Path` to prevent it from being treated as `ath`
#(?:^|[\t ,"'`=(#])-(?:[DPL](?=[A-Z]{2,})|[WXYlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,}))
#(?:^|[\t ,"'`=(])-(?:[DPL](?=[A-Z]{2,})|[WXYlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,}))
# Compiler flags (linker)
,-B
# Library prefix
# e.g., `lib`+`archive`, `lib`+`raw`, `lib`+`unwind`
# (ignores some words that happen to start with `lib`)
(?:\b|_)[Ll]ib(?:re(?=office)|)(?!era[lt]|ero|erty|rar(?:i(?:an|es)|y))(?=[a-z])
# iSCSI iqn (approximate regex)
\biqn\.[0-9]{4}-[0-9]{2}(?:[\.-][a-z][a-z0-9]*)*\b
# libraries
(?:\b|_)lib(?:re(?=office)|)(?!era[lt]|ero|erty|rar(?:i(?:an|es)|y))(?=[a-z])
# WWNN/WWPN (NAA identifiers)
\b(?:0x)?10[0-9a-f]{14}\b|\b(?:0x|3)?[25][0-9a-f]{15}\b|\b(?:0x|3)?6[0-9a-f]{31}\b
# iSCSI iqn (approximate regex)
\biqn\.[0-9]{4}-[0-9]{2}(?:[\.-][a-z][a-z0-9]*)*\b
# curl arguments
\b(?:\\n|)curl(?:\.exe|)(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# set arguments
\b(?:bash|sh|set)(?:\s+[-+][abefimouxE]{1,2})*\s+[-+][abefimouxE]{3,}(?:\s+[-+][abefimouxE]+)*
\b(?:bash|sh|set)(?:\s+-[abefimouxE]{1,2})*\s+-[abefimouxE]{3,}(?:\s+-[abefimouxE]+)*
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...

View File

@@ -18,7 +18,6 @@
/TestFiles/
[^/]\.cur$
[^/]\.gcode$
[^/]\.bgcode$
[^/]\.rgs$
\.a$
\.ai$
@@ -74,9 +73,7 @@
\.qm$
\.s$
\.sig$
\.snk$
\.so$
\.stl$
\.svgz?$
\.sys$
\.tar$
@@ -93,47 +90,37 @@
\.xz$
\.zip$
^\.github/actions/spell-check/
^\.github/workflows/spelling\d*\.yml$
^\.gitmodules$
^\Q.github/workflows/spelling2.yml\E$
^\Q.pipelines/ESRPSigning_core.json\E$
^\Qdoc/devdocs/localization.md\E$
^\Qsrc/common/ManagedCommon/ColorFormatHelper.cs\E$
^\Qsrc/common/notifications/BackgroundActivatorDLL/cpp.hint\E$
^\Qsrc/modules/cmdpal/doc/initial-sdk-spec/list-elements-mock-002.pdn\E$
^\Qsrc/modules/colorPicker/ColorPickerUI/Assets/ColorPicker/colorPicker.cur\E$
^\Qsrc/modules/colorPicker/ColorPickerUI/Shaders/GridShader.cso\E$
^\Qsrc/modules/MouseUtils/MouseJump.Common/NativeMethods/User32/UI/WindowsAndMessaging/User32.SYSTEM_METRICS_INDEX.cs\E$
^\Qsrc/modules/MouseUtils/MouseJumpUI/MainForm.resx\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmAbout.cs\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmInputCallback.resx\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmLogon.resx\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmMatrix.resx\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmMessage.resx\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmMouseCursor.resx\E$
^\Qsrc/modules/MouseWithoutBorders/App/Form/frmScreen.resx\E$
^\Qsrc/modules/MouseWithoutBorders/ModuleInterface/generateSecurityDescriptor.h\E$
^\Qsrc/modules/peek/Peek.Common/NativeMethods.txt\E$
^\Qsrc/modules/previewpane/SvgPreviewHandler/SvgHTMLPreviewGenerator.cs\E$
^\Qsrc/modules/previewpane/UnitTests-StlThumbnailProvider/HelperFiles/sample.stl\E$
^\Qtools/project_template/ModuleTemplate/resource.h\E$
^doc/devdocs/akaLinks\.md$
^NOTICE\.md$
^src/common/CalculatorEngineCommon/exprtk\.hpp$
^src/common/ManagedCommon/ColorFormatHelper\.cs$
^src/common/notifications/BackgroundActivatorDLL/cpp\.hint$
^src/common/sysinternals/Eula/
^src/modules/cmdpal/doc/initial-sdk-spec/list-elements-mock-002\.pdn$
^src/modules/cmdpal/ext/SamplePagesExtension/Pages/SampleMarkdownImagesPage\.cs$
^src/modules/colorPicker/ColorPickerUI/Shaders/GridShader\.cso$
^src/modules/launcher/Plugins/Microsoft\.PowerToys\.Run\.Plugin\.TimeDate/Properties/
^src/modules/MouseUtils/MouseJumpUI/MainForm\.resx$
^src/modules/MouseWithoutBorders/App/.*/NativeMethods\.cs$
^src/modules/MouseWithoutBorders/App/Form/.*\.Designer\.cs$
^src/modules/MouseWithoutBorders/App/Form/.*\.resx$
^src/modules/MouseWithoutBorders/App/Form/frmAbout\.cs$
^src/modules/MouseWithoutBorders/App/Form/frmInputCallback\.resx$
^src/modules/MouseWithoutBorders/App/Form/frmLogon\.resx$
^src/modules/MouseWithoutBorders/App/Form/frmMatrix\.resx$
^src/modules/MouseWithoutBorders/App/Form/frmMessage\.resx$
^src/modules/MouseWithoutBorders/App/Form/frmMouseCursor\.resx$
^src/modules/MouseWithoutBorders/App/Form/frmScreen\.resx$
^src/modules/MouseWithoutBorders/App/Helper/.*\.resx$
^src/modules/MouseWithoutBorders/ModuleInterface/generateSecurityDescriptor\.h$
^src/modules/peek/Peek.Common/NativeMethods\.txt$
^src/modules/peek/Peek.UITests/TestAssets/4\.qoi$
^src/modules/powerrename/PowerRenameUITest/testItems/folder1/testCase2\.txt$
^src/modules/powerrename/PowerRenameUITest/testItems/folder2/SpecialCase\.txt$
^src/modules/powerrename/PowerRenameUITest/testItems/testCase1\.txt$
^src/modules/previewpane/SvgPreviewHandler/SvgHTMLPreviewGenerator\.cs$
^src/modules/previewpane/UnitTests-MarkdownPreviewHandler/HelperFiles/MarkdownWithHTMLImageTag\.txt$
^src/modules/registrypreview/RegistryPreviewUILib/Controls/HexBox/.*$
^src/modules/ZoomIt/ZoomIt/ZoomIt\.idc$
^src/Monaco/
^tools/project_template/ModuleTemplate/resource\.h$
^src/common/sysinternals/Eula/
^tools/Verification scripts/Check preview handler registration\.ps1$
ignore$
^src/modules/registrypreview/RegistryPreviewUILib/Controls/HexBox/.*$
^src/common/CalculatorEngineCommon/exprtk\.hpp$
src/modules/cmdpal/ext/SamplePagesExtension/Pages/SampleMarkdownImagesPage.cs

File diff suppressed because it is too large Load Diff

View File

@@ -8,31 +8,6 @@
# you might not want to check in code where you skip all the other tests.
#\bfit\(
# English does not use a hyphen between adverbs and nouns
# https://twitter.com/nyttypos/status/1894815686192685239
(?:^|\s)[A-Z]?[a-z]+ly-(?=[a-z]{3,})(?:[.,?!]?\s|$)
# Smart quotes should match
\s[^.?!]+[^.?!]+[^.?!]+|\s[^.?!]+[^.?!]+[^.?!]+|\s”[^.?!“”]+”[^.?!“”]+“[^.?!“”]+”|\s“[^.?!“”]+”[^.?!“”]+”[^.?!“”]+”
# Don't use `requires that` + `to be`
# https://twitter.com/nyttypos/status/1894816551435641027
\brequires that \w+\b[^.]+to be\b
# A fully parenthetical sentences period goes inside the parentheses, not outside.
# https://twitter.com/nyttypos/status/1898844061873639490
\([A-Z][a-z]{2,}(?: [a-z]+){3,}\)\.\s
# Complete sentences shouldn't be in the middle of another sentence as a parenthetical.
(?<!\.)(?<!\betc)\.\),
# Complete sentences in parentheticals should not have a space before the period.
\s\.\)(?!.*\}\})
# This probably indicates Mojibake https://en.wikipedia.org/wiki/Mojibake
# You probably should try to unbake this content
Ã(?:Â[¤¶¥]|[£¢])|Ã
# Should be `HH:MM:SS`
\bHH:SS:MM\b
@@ -49,74 +24,18 @@
# Should be `a priori` or `and prior`
(?i)(?<!posteriori)\sand priori\s
# Should be `a`
\san (?=(?:[b-df-gj-npqtv-xz]|h(?!our|tml|ttp)|r(?!c\b)|s(?!sh|vg))[a-z])
# Articles generally shouldn't be used without a noun and a verb
# - Perhaps you're missing a verb between the noun and the second article.
# - Or, perhaps you should remove the first verb and treat the intervening word as a verb?
# - In some cases you should add a `,` between the noun and the second article.
\s(?:an?|the(?! action))\s(?!way|wh|how\b)[A-Za-z][a-z]+[a-qs-z]\s(?:a(?! bit)n?|the)\s
# Should only be one of `a`, `an`, or `the`
\b(?:(?:an?|the)\s+){2,}\b
# Should be a list `something, a second thing, or a third thing` or `something, a thing to do a thing`
# -- This rule is experimental, if you find it has a high false-positive rate, please let the maintainer know
#(?:^|[?!.] )[^()?!;,.]+, a(?:\s+(?!to\b)\w+)+?\s+an?\b
# Should only be `are` or `can`, not both
\b(?:(?:are|can)\s+){2,}\b
# Should probably be `ABCDEFGHIJKLMNOPQRSTUVWXYZ`
(?i)(?!ABCDEFGHIJKLMNOPQRSTUVWXYZ)ABC[A-Z]{21}YZ
# Should be `an`
#(?<!\b[Ii] |\.)\bam\b
# Should be `anymore`
\bany more[,.]
# Should be `Ask`
(?:^|[.?]\s+)As\s+[A-Z][a-z]{2,}\s[^.?]*?(?:how|if|wh\w+)\b
# Should be `at one fell swoop`
# and only when talking about killing, not some other completion
# Act 4 Scene 3, Macbeth
# https://www.opensourceshakespeare.org/views/plays/play_view.php?WorkID=macbeth&Act=4&Scene=3&Scope=scene
\bin one fell s[lw]?oop\b
# Should be `'`
(?i)\b(?:(?:i|s?he|they|what|who|you)[`"]ll|(?:are|ca|did|do|does|ha[ds]|have|is|should|were|wo|would)n[`"]t|(?:s?he|let|that|there|what|where|who)[`"]s|(?:i|they|we|what|who|you)[`"]ve)\b
# Should be `background` / `intro text` / `introduction` / `prologue` unless it's a brand or relates to _subterfuge_
(?i)\bpretext\b
# Should be `bearer`
\b(?<=the )burden(?= of bad news\b)
# Should be `bona`
# unless talking about bones
\bbone(?= fide\b)
# Should be `branches`
# ... unless it's really about the meal that replaces breakfast and lunch.
\b[Bb]runches\b
(?i)\b(?:(?:i|s?he|they|what|who|you)"ll|(?:are|ca|did|do|does|ha[ds]|have|is|should|were|wo|would)n"t|(?:s?he|let|that|there|what|where|who)"s|(?:i|they|we|what|who|you)"ve)\b
# Should be `briefcase`
\bbrief-case\b
# Should be `by far` or `far and away`
\bby far and away\b
# Should be `by and large`
\bby in large\b
# Should be `bytes`
# unless talking about sports where a team gets to skip a game, or
# saying `goodbyes` (even this is questionable)
(?<!\\)\bbyes\b
# Should be `can, not only ..., ... also...`
\bcan not only.*can also\b
@@ -127,10 +46,7 @@
# > In formal writing and where contractions are frowned upon, use `cannot`.
# > It is possible to write `can not`, but you generally find it only as part of some other construction, such as `not only . . . but also.`
# - if you encounter such a case, add a pattern for that case to patterns.txt.
\b[Cc]an not\b(?! only\b)
# Should be `chart`
(?i)\bhelm\b.*\bchard\b
\b[Cc]an not\b
# Do not use `(click) here` links
# For more information, see:
@@ -140,49 +56,19 @@
# * https://heyoka.medium.com/dont-use-click-here-f32f445d1021
(?i)(?:>|\[)(?:(?:click |)here|this(?=\]\([^\)]+:/)|link|(?:read |)more(?!</value))(?:</|\]\()
# Including "image of" or "picture of" in alt text is unnecessary.
\balt=['"](?:an? |)(?:image|picture) of
# Alt text should be short
\balt=(?:'[^']{126,}'|"[^"]{126,}")
# Should be `effect`
(?<=\btake )affect\b
# Should be `-endian`
\b(?i)(?<=big|little) endian\b
# Should be `equals` to `is equal to`
\bequals to\b
# Should be `ECMA` 262 (JavaScript)
(?i)\bTS\/EMCA\b|\bEMCA(?: \d|\s*Script)|\bEMCA\b(?=.*\bTS\b)
# Should be `ECMA` 340 (Near Field Communications)
(?i)EMCA[- ]340
# Should be `fall back`
\bfallback(?= to)\b
# Should be `for`, `for, to` or `to`
\b(?:for to|to for)\b
# Should be `GitHub`
(?<![&*.]|// |\b(?:from|import|type) )\bGithub\b(?![{()])
# Should be `GitLab`
(?<![&*.]|// |\b(?:from|import|type) )\bGitlab\b(?![{()])
# Should be `heartrending` unless talking about drawing hearts
\b(?i)heart[- ]rendering\b(?![^.?!]*(?:hearts|quirk))
# Should probably be `https://`...
# Markdown generally doesn't assume that links are to urls
\]\(www\.\w
# Should be `intents and purposes`
(?<=[Ff]or all )intensive purposes\b
# Should be `JavaScript`
\bJavascript\b
@@ -198,14 +84,11 @@
# Should be `RabbitMQ`
\bRabbitmq\b
# Should be `TensorFlow`
\bTensorflow\b
# Should be `TypeScript`
\bTypescript\b
# Should be `another`
\ban[- ]other(?!-)\b
\ban[- ]other\b
# Should be `case-(in)sensitive`
\bcase (?:in|)sensitive\b
@@ -225,14 +108,11 @@
# Should be `here-in`, `the`, `them`, `this`, `these` or reworded in some other way
\bthe here(?:\.|,| (?!and|defined))
# Should be `going to bed` or `going to a bad`
\bgoing to bad(?!-)\b
# Should be `greater than`
#\bhigher than\b
\bhigher than\b
# Should be `ID` (unless it's a flag/property)
#(?<![-\.])\bId\b(?![(])
# Should be `ID`
#\bId\b
# Should be `in front of`
\bin from of\b
@@ -245,26 +125,14 @@
# Should be `use`
\sin used by\b
# Should be `in-depth` if used as an adjective (but `in depth` when used as an adverb)
\bin depth\s(?!rather\b)\w{6,}
# Should be `in-flight` or `on the fly` (unless actually talking about airline flights)
\bon[- ]flight\b(?!=\s+(?:(?:\w{2}|)\d+|availability|booking|computer|data|delay|departure|management|performance|radar|reservation|scheduling|software|status|ticket|time|type|.*(?:hotel|taxi)))
# Should be `is obsolete`
\bis obsolescent\b
# Should be `it's` or `its`
(?<![.'])\bits[']
\bits[']
# Should be `its`
\bit's(?= (?:child|only purpose|own(?:er|)|parent|sibling)\b)
# Should be `for its` (possessive) or `because it is`
\bfor it(?:'s| is)\b
# Should be `lends`
\bleads(?= credence)
\bit's(?= own\b)
# Should be `log in`
\blogin to the
@@ -272,34 +140,12 @@
# Should be `long-standing`
\blong standing\b
# Should be `lose`
(?<=\bwill )loose\b
# `apt-key` is deprecated
# ... instead you should be writing a pair of files:
# ... * the gpg key added to a distinct key ring file based on your project/distro/key...
# ... * the sources.list in a district file -- not simply appended to `/etc/apt/sources.list` -- (there is a newer format [DEB822](https://manpages.debian.org/bookworm/dpkg-dev/deb822.5.en.html)) that references the gpg key.
# Consider:
# ````sh
# curl http://download.something.example.com/$DISTRO/Release.key | \
# gpg --dearmor --yes --output /usr/share/keyrings/something-distro.gpg
# echo "deb [signed-by=/usr/share/keyrings/something-distro.gpg] http://download.something.example.com/repositories/home:/$DISTRO ./" \
# >> /etc/apt/sources.list.d/something-distro.list
# ````
\bapt-key add\b
# Should be `nearby`
\bnear by\b
# Should probably be a person named `Nick` or the abbreviation `NIC`
\bNic\b
# Should be `not supposed`
\bsupposed not\b
# Should be `Once this` or `On this` or even `One that`. Rarely `One, this`
[?!.] One this\b
# Should probably be `much more`
\bmore much\b
@@ -307,10 +153,7 @@
\bperform it's\b
# Should be `opt-in`
(?<!\scan|for)(?<!\smust)(?<!\sif)\sopt in\s
# Should be `out-of-date` if acting as an adjective before a noun
\bout of date(?= \w{3,}\b)
(?<!\scan|for)(?<!\sif)\sopt in\s
# Should be `less than`
\bless then\b
@@ -327,89 +170,24 @@
# Should be `on the other hand`
\b(?i)on another hand\b
# Reword to `on at runtime` or `enabled at launch`
# The former if you mean it can be changed dynamically.
# The latter if you mean that it can be changed without recompiling but not after the program starts.
\bswitched on runtime\b
# Should be `Of course,`
[?.!]\s+Of course\s(?=[-\w\s]+[.?;!,])
# Most people only have two hands. Reword.
\b(?i)on the third hand\b
# Should be `Open Graph`
# unless talking about a specific Open Graph implementation:
# - Java
# - Node
# - Py
# - Ruby
\bOpenGraph\b
# Should be `OpenShift`
\bOpenshift\b
# Should be `otherwise`
\bother[- ]wise\b
# Should be `; otherwise` or `. Otherwise`
# https://study.com/learn/lesson/otherwise-in-a-sentence.html
, [Oo]therwise\b
# Should probably be `Otherwise,`
(?<=\. )Otherwise\s
# Should be `or (more|less)`
\bore (?:more|less)\b
# Should be `or`
\b(?i)true of .*false\b
# Should be `pale`
\b(?<=beyond the )pail\b
# Should be reworded.
# `passthrough` is an adjective
# `pass-through` could be a noun
# `pass through` would be a verb phrase
\b(?i)passthrough(?= an?\b)
# Should be `rather than`
\brather then\b
# Should be `Red Hat`
\bRed[Hh]at\b
# Should be `regardless, ...` or `regardless of (whether)`
\b[Rr]egardless if you\b
# Should be `self-signed`
\bself signed\b
# Should be `SendGrid`
\bSendgrid\b
# Should be `set up` (`setup` is a noun / `set up` is a verb)
\b[Ss]etup(?= (?:an?|the)\b)
# Should be `state`
\bsate(?=\b|[A-Z])|(?<=[a-z])Sate(?=\b|[A-Z])|(?<=[A-Z]{2})Sate(?=\b|[A-Z])
# Should be `this`
\b[Tt]oday(?= morning\b)
# Should be `let's` or `let us`
\b[Ll]ets (?=throw\.)
# Should be `no longer needed`
\bno more needed\b(?! than\b)
# Should be `<see|look> below for the`
(?i)\bfind below the\b
# Should be `then any` unless there's a comparison before the `,`
, than any\b
# Should be `did not exist`
\bwere not existent\b
@@ -419,18 +197,9 @@
# Should be `nonexistent`
\b[Nn]o[nt][- ]existent\b
# Should be `our`
\bspending out time\b
# Should be `@brief` / `@details` / `@param` / `@return` / `@retval`
(?:^\s*|(?:\*|//|/*)\s+`)[\\@](?:breif|(?:detail|detials)|(?:params(?!\.)|prama?)|ret(?:uns?)|retvl)\b
# Should be `more than` or `more, then`
\bmore then\b
# Should be `Pipeline`/`pipeline`
(?:(?<=\b|[A-Z])p|P)ipeLine(?:\b|(?=[A-Z]))
# Should be `preexisting`
[Pp]re[- ]existing
@@ -446,9 +215,6 @@
# Should be `prerequisite`
[Pp]re[- ]requisite
# Should be `QuickTime`
\bQuicktime\b
# Should be `recently changed` or `recent changes`
[Rr]ecent changed
@@ -458,30 +224,14 @@
# Should be `reentrant`
[Rr]e[- ]entrant
# Should be `room for`
\brooms for (?!lease|rent|sale)
# Should be `socioeconomic`
# https://dictionary.cambridge.org/us/dictionary/english/socioeconomic
socio-economic
# Should be `strong suit`
\b(?:my|his|her|their) strong suite\b
# Should probably be `temperatures` unless actually talking about thermal drafts (things birds may fly on)
\bthermals\b
# Should be `there are` or `they are` (or `they're`)
(?i)\btheir are\b
# Should be `understand`
\bunder stand\b
# Should be `URI` or `uri` unless it refers to a person named `Uri` (or a flag)
#(?<![-\.])\bUri\b(?![(])
# Should be `true`
(?i)(?<![\[\]()])\brue(?:= or false)
# Should be `URI` or `uri` unless it refers to a person named `Uri`
#(?<!\.)\bUri\b(?![(])
# Should be `it uses is`
/\bis uses is\b/
@@ -495,43 +245,12 @@ socio-economic
# Should be `where`
\bwere they are\b
# Should be `why`
, way(?= is [^.]*\?)
# should be `vCenter`
\bV[Cc]enter\b
# Should be `VM`
\bVm\b
# Should be `walkthrough(s)`
\bwalk-throughs?\b
# Should be `want`
\bdon't ant\b
# Should be `we'll`
\bwe 'll\b
# Should be `week`
# unless you're really talking about people or pointers
\bevery weak[.,?!]
# Should be `well`
\b[Yy]ou(?:'re| are) doing good\b
# Should be `whereas`
\bwhere as\b
# Should be `WinGet`
\bWinget\b
# Should be `without` (unless `out` is a modifier of the next word)
\bwith out\b(?!-)
# Should be `work around`
\b[Ww]orkaround(?= an?\b)
# Should be `workarounds`
#\bwork[- ]arounds\b
@@ -548,15 +267,15 @@ socio-economic
\b(?:coarse|fine) grained\b
# Homoglyph (Cyrillic) should be `A`/`B`/`C`/`E`/`H`/`I`/`I`/`J`/`K`/`M`/`O`/`P`/`S`/`T`/`Y`
# It's possible that your content is intentionally mixing Cyrillic and Latin scripts, but if it isn't, you definitely want to correct this.
# It's possible that your content is intentionally mixing Cyrllic and Latin scripts, but if it isn't, you definitely want to correct this.
(?<=[A-Z]{2})[АВСЕНІӀЈКМОРЅТУ]|[АВСЕНІӀЈКМОРЅТУ](?=[A-Z]+(?:\b|[a-z]+)|[a-z]+(?:[^a-z]|$))
# Homoglyph (Cyrillic) should be `a`/`b`/`c`/`e`/`o`/`p`/`x`/`y`
# It's possible that your content is intentionally mixing Cyrillic and Latin scripts, but if it isn't, you definitely want to correct this.
[авсеорху](?=[A-Za-z]{2,})|(?<=[A-Za-z]{2})[авсеорху]|(?<=[A-Za-z])[авсеорху](?=[A-Za-z])
# Homoglyph (Cyrillic) should be `a`/`b`/`e`
# It's possible that your content is intentionally mixing Cyrllic and Latin scripts, but if it isn't, you definitely want to correct this.
[аве](?=[A-Za-z]{2,})|(?<=[A-Za-z]{2})[аве]|(?<=[A-Za-z])[аве](?=[A-Za-z])
# Should be `neither/nor` -- or reword
#(?<!do )\bnot\b([^.?!"/(](?!neither|,.*?,))+\bnor\b
#(?!<do )\bnot\b([^.?!"/(](?!neither|,.*?,))+\bnor\b
# Should be `neither/nor` (plus rewording the beginning)
# This is probably a double negative...

View File

@@ -1,41 +1,31 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker for ignoring a comment to the end of the line
// #no-spell-check.*$
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# Gaelic
Gàidhlig
Ov_erwrite
# #pragma lib
^\s*#pragma comment\(lib, ".*?"\)
# languageHashTable
"\w+(?:-\w+|)"\s+=\s+@\(".*"\)
# Regular expression with `\b`
\\b(?=[a-z]\S*\{)
# wikipedia
\b\w\w\.wikipedia\.org/wiki/[-\w%.#]+
# long lorem
L"Lorem.*"
# css fonts
\bfont-family:[^;}]+
# .github/policies/resourceManagement.yml
pattern: '.*'
# tabs in c#
\$"\\t
# Hexadecimal character pattern in code
\\x[0-9a-fA-F]{4}
fontFamily": ".*"
D[23]D(?=[A-Z][a-z])
(?<=[a-z])3D(?=[A-Z])
\.monitorId = \{ .*\}
json::value\(L"\S+"
\\x[0-9a-fA-F][0-9a-fA-F]
# windows line breaks in strings
\\r\\n(?=[A-Za-z])
\\r\\n
# power shell gallery website
\bpowershellgallery.com/[-_a-zA-Z0-9()=./%]*
@@ -45,22 +35,9 @@ L?(["']|[-<({>]|\b)[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{10,12}(?:\g{
(?:L"[abAB]+", ){3}L"[abAB]+"
\. (?: @[-A-Za-z\d]+\b(?!\.[A-Z]),?)+
auto deviceId = L".*"
deviceId(?:\.id|) = L".*"
StringComparer.OrdinalIgnoreCase\) \{.*\}
# namespaces
\b[a-z]+::
"Author": ".+"
(?:Include|Link)=".*?"
# You could ignore `xmlns`, but it's probably better to enforce rules about them...
#\s(?:xmlns:[a-z]+(?:[A-Z][a-z]+|)=|[a-z]+(?:[A-Z][a-z]+):(?=[a-z]+=))
# hit-count: 1 file-count: 1
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# UnitTests
\[DataRow\(.*\)\]
@@ -73,135 +50,142 @@ StringComparer.OrdinalIgnoreCase\) \{.*\}
# Automatically suggested patterns
# hit-count: 5402 file-count: 1339
# hit-count: 3715 file-count: 992
# IServiceProvider / isAThing
(?:(?:\b|_|(?<=[a-z]))[IT]|(?:\b|_)(?:nsI|isA))(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
(?:\b|_)(?:(?:ns|)I|isA)(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# hit-count: 2073 file-count: 842
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# hit-count: 404 file-count: 42
# base64 encoded content, possibly wrapped in mime
(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
# hit-count: 1639 file-count: 855
# C# includes
^\s*using [^;]+;
# hit-count: 1491 file-count: 693
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|docs|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%]*
# hit-count: 398 file-count: 133
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u\{?|[uU]\+|#x?|%23|&H)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# hit-count: 339 file-count: 146
# hit-count: 402 file-count: 160
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 253 file-count: 100
# hit-count: 337 file-count: 110
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# hit-count: 311 file-count: 43
# D2D
D?2D(?!efault)
# hit-count: 272 file-count: 75
# GitHub SHAs (markdown)
(?:\[`?[0-9a-f]+`?\]\(https:/|)/(?:www\.|)github\.com(?:/[^/\s"]+){2,}(?:/[^/\s")]+)(?:[0-9a-f]+(?:[-0-9a-zA-Z/#.]*|)\b|)
# hit-count: 241 file-count: 37
# hit-count: 146 file-count: 27
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# hit-count: 141 file-count: 6
# Contributor / Project
\[[^\]\s]+\]\(https://github\.com/[^)]+\)(?: -(?: [A-Z]\S+)+|)|\[[^\]]+\]\(https://github\.com/(?:[^/\s"]+/?){1,2}\)
https://github.com/(?:[-\w]+/?){1,2}
# hit-count: 131 file-count: 125
# Repeated letters
\b([a-z])\g{-1}{2,}\b
# hit-count: 99 file-count: 97
# hit-count: 105 file-count: 103
# w3
\bw3\.org/[-0-9a-zA-Z/#.]+
# hit-count: 59 file-count: 11
# hit-count: 94 file-count: 6
# Contributor
\[[^\]]+\]\(https://github\.com/[^/\s"]+/?\)
RegExp\(([`'"]).*?\g{-1}\)|(?:escapes|regEx):\s*(?:/.*/|([`'"]).*?\g{-1})|return/.*?/
# hit-count: 65 file-count: 38
# regex choice
\(\?:[^)]+\|[^)]+\)
# hit-count: 37 file-count: 14
# Markdown anchor links
\(#\S*?[a-zA-Z]\S*?\)
# hit-count: 29 file-count: 23
# hit-count: 33 file-count: 5
# base64 encoded pkcs
\bMII[-a-zA-Z=;:/0-9+]+
# hit-count: 28 file-count: 22
# stackexchange -- https://stackexchange.com/feeds/sites
\b(?:askubuntu|serverfault|stack(?:exchange|overflow)|superuser).com/(?:questions/\w+/[-\w]+|a/)
# hit-count: 24 file-count: 11
# Library prefix
# e.g., `lib`+`archive`, `lib`+`raw`, `lib`+`unwind`
# (ignores some words that happen to start with `lib`)
(?:\b|_)[Ll]ib(?:re(?=office)|)(?!era[lt]|ero|erty|rar(?:i(?:an|es)|y))(?=[a-z])
# hit-count: 14 file-count: 3
# node packages
(["'])@[^/'" ]+/[^/'" ]+\g{-1}
# hit-count: 20 file-count: 2
# hit-count: 13 file-count: 1
# Intel intrinsics
_mm\d*_(?!dd)\w+
_mm_(?!dd)\w+
# hit-count: 15 file-count: 8
# hit-count: 11 file-count: 5
# URL escaped characters
%[0-9A-F][A-F](?=[A-Za-z])
# hit-count: 9 file-count: 5
# Wikipedia
\ben\.wikipedia\.org/wiki/[-\w%.#]+
# hit-count: 14 file-count: 10
# hit-count: 5 file-count: 4
# vs devops
\bvisualstudio.com(?::443|)/[-\w/?=%&.]*
# hit-count: 8 file-count: 2
# copyright
Copyright (?:\([Cc]\)|)(?:[-\d, ]|and)+(?: [A-Z][a-z]+ [A-Z][a-z]+,?)+
# hit-count: 5 file-count: 4
# Alternatively, if you're using check-spelling v0.0.25+, and you would like to _check_ the Non-English content for spelling errors, you can. For information on how to do so, see:
# https://docs.check-spelling.dev/Feature:-Configurable-word-characters.html#unicode
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# hit-count: 8 file-count: 1
# css fonts
\bfont(?:-family|):[^;}]+
# hit-count: 4 file-count: 4
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|developer|docs|learn|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%#]*
aka\.ms/[a-zA-Z0-9]+
# hit-count: 8 file-count: 1
# kubernetes crd patterns
^\s*pattern: .*$
# hit-count: 5 file-count: 3
# URL escaped characters
%[0-9A-F][A-F](?=[A-Za-z])
# hit-count: 3 file-count: 3
# githubusercontent
/[-a-z0-9]+\.githubusercontent\.com/[-a-zA-Z0-9?&=_\/.]*
# hit-count: 2 file-count: 2
# medium
\bmedium\.com/@?[^/\s"]+/[-\w:/*.]+
# hit-count: 3 file-count: 2
# css url wrappings
\burl\([^)]+\)
# hit-count: 3 file-count: 1
# kubernetes crd patterns
^\s*pattern: .*$
# hit-count: 3 file-count: 1
# Lorem
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
# ... Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
# ... You could manually change `(?i)X...` to use `[Xx]...`
# ... or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
(?:(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*)
# hit-count: 3 file-count: 1
# libraries
(?:\b|_)lib(?:re(?=office)|)(?!era[lt]|ero|erty|rar(?:i(?:an|es)|y))(?=[a-z])
# hit-count: 2 file-count: 1
# While you could try to match `http://` and `https://` by using `s?` in `https?://`, sometimes there
# YouTube url
\b(?:(?:www\.|)youtube\.com|youtu.be)/(?:channel/|embed/|user/|playlist\?list=|watch\?v=|v/|)[-a-zA-Z0-9?&=_%]*
# hit-count: 2 file-count: 1
# hit-count: 1 file-count: 1
# GHSA
GHSA(?:-[0-9a-z]{4}){3}
# hit-count: 1 file-count: 1
# GitHub actions
\buses:\s+[-\w.]+/[-\w./]+@[-\w.]+
# hit-count: 1 file-count: 1
# curl arguments
\b(?:\\n|)curl(?:\.exe|)(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# medium
\bmedium\.com/@?[^/\s"]+/[-\w]+
# hit-count: 1 file-count: 1
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hit-count: 1 file-count: 1
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# #pragma lib
^\s*#pragma comment\(lib, ".*?"\)
# UnitTests
\[DataRow\(.*\)\]
# AdditionalDependencies
<AdditionalDependencies>.*<
# the last line of mimetype="application/x-microsoft.net.object.bytearray.base64" things in .resx files
^\s*[-a-zA-Z=;:/0-9+]*[-a-zA-Z;:/0-9+][-a-zA-Z=;:/0-9+]*=$
RegExp\(@?([`'"]).*?\g{-1}\)|(?:escapes|regEx):\s*(?:/.*/|([`'"]).*?\g{-1})|return/.*?/
# Questionably acceptable forms of `in to`
# Personally, I prefer `log into`, but people object
# https://www.tprteaching.com/log-into-log-in-to-login/
@@ -210,16 +194,13 @@ RegExp\(@?([`'"]).*?\g{-1}\)|(?:escapes|regEx):\s*(?:/.*/|([`'"]).*?\g{-1})|retu
# to opt in
\bto opt in\b
# pass(ed|ing) in
\bpass(?:ed|ing) in\b
# acceptable duplicates
# ls directory listings
[-bcdlpsw](?:[-r][-w][-SsTtx]){3}[\.+*]?\s+\d+\s+\S+\s+\S+\s+[.\d]+(?:[KMGT]|)\s+
# mount
\bmount\s+-t\s+(\w+)\s+\g{-1}\b
# C types and repeated CSS values
\s(auto|buffalo|center|div|inherit|long|LONG|none|normal|solid|thin|transparent|very)(?:\s\g{-1})+\s
\s(auto|buffalo|center|div|inherit|long|LONG|none|normal|solid|thin|transparent|very)(?: \g{-1})+\s
# C enum and struct
\b(?:enum|struct)\s+(\w+)\s+\g{-1}\b
# go templates
@@ -251,11 +232,9 @@ _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b
# hit-count: 1 file-count: 1
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# hit-count: 3 file-count: 3
# imgur
\bimgur\.com/[^.]+
@@ -264,12 +243,4 @@ Process Process
# ZoomIt menu items with accelerator keys
E&xit
St&yle
# This matches a relative clause where the relative pronoun "that" is omitted.
# Example: "Gets or sets the window the TitleBar should configure."
\bthe\s+\w+\s+the\b
# Usernames with numbers
# 0x6f677548 is user name but user folder causes a flag
\bx6f677548\b
St&yle

View File

@@ -1,17 +1,8 @@
^attache$
^bellows?$
^bellow$
benefitting
occurences?
^dependan.*
^develope$
^developement$
^developpe
^Devers?$
^devex
^devide
^Devinn?[ae]
^devisal
^devisor
^diables?$
^oer$
Sorce
@@ -19,5 +10,4 @@ Sorce
^Teh$
^untill$
^untilling$
^venders?$
^wether.*

View File

@@ -1,59 +0,0 @@
---
description: PowerToys AI contributor guidance.
applyTo: pullRequests
---
# PowerToys - Copilot guide (concise)
This is the top-level guide for AI changes. Keep edits small, follow existing patterns, and cite exact paths in PRs.
# Repo map (1-line per area)
- Core apps: `src/runner/**` (tray/loader), `src/settings-ui/**` (Settings app)
- Shared libs: `src/common/**`
- Modules: `src/modules/*` (one per utility; Command Palette in `src/modules/cmdpal/**`)
- Build tools/docs: `tools/**`, `doc/devdocs/**`
# Build and test (defaults)
- Prerequisites: Visual Studio 2022 17.4+, minimal Windows 10 1803+.
- Build discipline:
- One terminal per operation (build -> test). Do not switch or open new ones mid-flow.
- After making changes, `cd` to the project folder that changed (`.csproj`/`.vcxproj`).
- Use scripts to build, synchronously block and wait in foreground for completion: `tools/build/build.ps1|.cmd` (current folder), `build-essentials.*` (once per brand new build for missing nuget packages).
- Treat build exit code 0 as success; any non-zero exit code is a failure. Read the errors log in the build folder (such as `build.*.*.errors.log`) and surface problems.
- Do not start tests or launch Runner until the previous step succeeded.
- Tests (fast and targeted):
- Find the test project by product code prefix (for example FancyZones, AdvancedPaste). Look for a sibling folder or one to two levels up named like `<Product>*UnitTests` or `<Product>*UITests`.
- Build the test project, wait for exit, then run only those tests via VS Test Explorer or `vstest.console.exe` with filters. Avoid `dotnet test` in this repo.
- Add or adjust tests when changing behavior; if skipped, state why (for example comment-only or string rename).
# Pull requests (expectations)
- Atomic: one logical change; no drive-by refactors.
- Describe: problem, approach, risk, test evidence.
- List: touched paths if not obvious.
# When to ask for clarification
- Ambiguous spec after scanning relevant docs (see below).
- Cross-module impact (shared enum or struct) not clear.
- Security, elevation, or installer changes.
# Logging (use existing stacks)
- C++ logging lives in `src/common/logger/**` (`Logger::info`, `Logger::warn`, `Logger::error`, `Logger::debug`). Keep hot paths quiet (hooks, tight loops).
- C# logging goes through `ManagedCommon.Logger` (`LogInfo`, `LogWarning`, `LogError`, `LogDebug`, `LogTrace`). Some UIs use injected `ILogger` via `LoggerInstance.Logger`.
# Docs to consult
- `tools/build/BUILD-GUIDELINES.md`
- `doc/devdocs/core/architecture.md`
- `doc/devdocs/core/runner.md`
- `doc/devdocs/core/settings/readme.md`
- `doc/devdocs/modules/readme.md`
# Language style rules
- Always enforce repo analyzers: root `.editorconfig` plus any `stylecop.json`.
- C# code follows StyleCop.Analyzers and Microsoft.CodeAnalysis.NetAnalyzers.
- C++ code honors `.clang-format` plus `.clang-tidy` (modernize/cppcoreguidelines/readability).
- Markdown files wrap at 80 characters and use ATX headers with fenced code blocks that include language tags.
- YAML files indent two spaces and add comments for complex settings while keeping keys clear.
- PowerShell scripts use Verb-Noun names and prefer single-quoted literals while documenting parameters and satisfying PSScriptAnalyzer.
# Done checklist (self review before finishing)
- Build clean? Tests updated or passed? No unintended formatting? Any new dependency? Documented skips?

View File

@@ -1,16 +0,0 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: 'Generate an 80-character git commit title for the local diff.'
---
**Goal:** Provide a ready-to-paste git commit title (<= 80 characters) that captures the most important local changes since `HEAD`.
**Workflow:**
1. Run a single command to view the local diff since the last commit:
```@terminal
git diff HEAD
```
2. From that diff, identify the dominant area (reference key paths like `src/modules/*`, `doc/devdocs/**`, etc.), the type of change (bug fix, docs update, config tweak), and any notable impact.
3. Draft a concise, imperative commit title summarizing the dominant change. Keep it plain ASCII, <= 80 characters, and avoid trailing punctuation. Mention the primary component when obvious (for example `FancyZones:` or `Docs:`).
4. Respond with only the final commit title on a single line so it can be pasted directly into `git commit`.

View File

@@ -1,22 +0,0 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: 'Generate a PowerToys-ready pull request description from the local diff.'
---
**Goal:** Produce a ready-to-paste PR title and description that follows PowerToys conventions by comparing the current branch against a user-selected target branch.
**Repo guardrails:**
- Treat `.github/pull_request_template.md` as the single source of truth; load it at runtime instead of embedding hardcoded content in this prompt.
- Preserve section order from the template but only surface checklist lines that are relevant for the detected changes, filling them with `[x]`/`[ ]` as appropriate.
- Cite touched paths with inline backticks, matching the guidance in `.github/copilot-instructions.md`.
- Call out test coverage explicitly: list automated tests run (unit/UI) or state why they are not applicable.
**Workflow:**
1. Determine the target branch from user context; default to `main` when no branch is supplied.
2. Run `git status --short` once to surface uncommitted files that may influence the summary.
3. Run `git diff <target-branch>...HEAD` a single time to review the detailed changes. Only when confidence stays low dig deeper with focused calls such as `git diff <target-branch>...HEAD -- <path>`.
4. From the diff, capture impacted areas, key file changes, behavioral risks, migrations, and noteworthy edge cases.
5. Confirm validation: list tests executed with results or state why tests were skipped in line with repo guidance.
6. Load `.github/pull_request_template.md`, mirror its section order, and populate it with the gathered facts. Include only relevant checklist entries, marking them `[x]/[ ]` and noting any intentional omissions as "N/A".
7. Present the filled template inside a fenced ```markdown code block with no extra commentary so it is ready to paste into a PR, clearly flagging any placeholders that still need user input.

View File

@@ -1,22 +0,0 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: 'Resolve Code scanning / check-spelling comments on the active PR.'
---
**Goal:** Clear every outstanding GitHub pull request comment created by the `Code scanning / check-spelling` workflow by explicitly allowing intentional terms.
**Guardrails:**
- Update only discussion threads authored by `github-actions` or `github-actions[bot]` that mention `Code scanning results / check-spelling`.
- Resolve findings solely by editing `.github/actions/spell-check/expect.txt`; reuse existing entries.
- Leave all other files and topics untouched.
**Prerequisites:**
- Install GitHub CLI if it is not present: `winget install GitHub.cli`.
- Run `gh auth login` once before the first CLI use.
**Workflow:**
1. Determine the active pull request with a single `gh pr view --json number` call (default to the current branch).
2. Fetch all PR discussion data once via `gh pr view --json comments,reviews` and filter to check-spelling comments authored by `github-actions` or `github-actions[bot]` that are not minimized; when several remain, process only the most recent comment body.
3. For each flagged token, review `.github/actions/spell-check/expect.txt` for an equivalent term (for example an existing lowercase variant); when found, reuse that normalized term rather than adding a new entry, even if the flagged token differs only by casing. Only add a new entry after confirming no equivalent already exists.
4. Add any remaining missing token to `.github/actions/spell-check/expect.txt`, keeping surrounding formatting intact.

View File

@@ -4,10 +4,10 @@
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected
- [ ] **Closes:** #xxx
- [ ] **Communication:** I've discussed this with core contributors already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries
@@ -16,7 +16,7 @@
- [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here -->
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->

View File

@@ -1,19 +0,0 @@
name: Automatic New Issue Deduplication
on:
issues:
types: [opened, reopened]
permissions:
models: read
issues: write
concurrency:
group: ${{ github.workflow }}-${{ github.event.issue.number }}
cancel-in-progress: true
jobs:
deduplicate:
runs-on: ubuntu-latest
steps:
- name: Run Deduplicate Action
uses: pelikhan/action-genai-issue-dedup@v0
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
label_as_duplicate: true

View File

@@ -1,38 +0,0 @@
name: Manual Batch Issue Deduplication
on:
workflow_dispatch:
inputs:
issue_numbers:
description: "JSON array of issue numbers to deduplicate (e.g. [101,102,103])"
required: true
since:
description: "Only compare against issues created after this date (ISO 8601, e.g. 2019-05-05T00:00:00Z)"
required: false
default: "2019-05-05T00:00:00Z"
label_as_duplicate:
description: "Apply duplicate label if duplicates are found (true/false)"
required: false
default: "true"
permissions:
models: read
issues: write
jobs:
deduplicate:
runs-on: ubuntu-latest
strategy:
matrix:
issue: ${{ fromJson(github.event.inputs.issue_numbers) }}
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Run GenAI Issue Deduplicator
uses: pelikhan/action-genai-issue-dedup@v0
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
github_issue: ${{ matrix.issue }}
label_as_duplicate: ${{ github.event.inputs.label_as_duplicate }}

View File

@@ -17,7 +17,7 @@ jobs:
steps:
- name: BODGY - Set up Gnome Keyring for future Cert Auth
run: |-
sudo apt-get update && sudo apt-get install -y gnome-keyring
sudo apt-get install -y gnome-keyring
export $(dbus-launch --sh-syntax)
export $(echo 'anypass_just_to_unlock' | gnome-keyring-daemon --unlock)
export $(echo 'anypass_just_to_unlock' | gnome-keyring-daemon --start --components=gpg,pkcs11,secrets,ssh)

View File

@@ -1,4 +1,5 @@
name: WinGet submission on release
# based off of https://github.com/nushell/nushell/blob/main/.github/workflows/winget-submission.yml
on:
workflow_dispatch:
@@ -8,31 +9,23 @@ on:
jobs:
winget:
name: Publish winget package
# winget-create is only supported on Windows
runs-on: windows-latest
# winget-create will read the following environment variable to access the GitHub token needed for submitting a PR
# See https://aka.ms/winget-create-token
env:
WINGET_CREATE_GITHUB_TOKEN: ${{ secrets.PT_WINGET }}
# Only submit stable releases
if: ${{ !github.event.release.prerelease }}
steps:
- name: Submit Microsoft.PowerToys package to Windows Package Manager Community Repository
run: |
# Get installer info from GitHub release event
$assets = '${{ toJSON(github.event.release.assets) }}' | ConvertFrom-Json
$x64UserInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysUserSetup.*x64' | Select -ExpandProperty browser_download_url
$x64MachineInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysSetup.*x64' | Select -ExpandProperty browser_download_url
$arm64UserInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysUserSetup.*arm64' | Select -ExpandProperty browser_download_url
$arm64MachineInstallerUrl = $assets | Where-Object -Property name -match 'PowerToysSetup.*arm64' | Select -ExpandProperty browser_download_url
$packageVersion = (${{ toJSON(github.event.release.tag_name) }}).Trim('v')
# Update package using wingetcreate
curl.exe -JLO https://aka.ms/wingetcreate/latest
.\wingetcreate.exe update Microsoft.PowerToys `
--version $packageVersion `
--urls "$x64UserInstallerUrl|user" "$x64MachineInstallerUrl|machine" "$arm64UserInstallerUrl|user" "$arm64MachineInstallerUrl|machine" `
--submit
$wingetPackage = "Microsoft.PowerToys"
$gitToken = "${{ secrets.PT_WINGET }}"
$github = Invoke-RestMethod -uri "https://api.github.com/repos/Microsoft/PowerToys/releases"
$targetRelease = $github | Where-Object -Property name -match 'Release'| Select -First 1
$installerUserX64Url = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysUserSetup.*x64' | Select -ExpandProperty browser_download_url
$installerMachineX64Url = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysSetup.*x64' | Select -ExpandProperty browser_download_url
$installerUserArmUrl = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysUserSetup.*arm64' | Select -ExpandProperty browser_download_url
$installerMachineArmUrl = $targetRelease | Select -ExpandProperty assets -First 1 | Where-Object -Property name -match 'PowerToysSetup.*arm64' | Select -ExpandProperty browser_download_url
$ver = $targetRelease.tag_name -ireplace '^v'
# getting latest wingetcreate file
iwr https://aka.ms/wingetcreate/latest -OutFile wingetcreate.exe
.\wingetcreate.exe update $wingetPackage -s -v $ver -u "$installerUserX64Url|user" "$installerMachineX64Url|machine" "$installerUserArmUrl|user" "$installerMachineArmUrl|machine" -t $gitToken

View File

@@ -93,7 +93,7 @@ jobs:
steps:
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
config: .github/actions/spell-check
suppress_push_for_open_pull_request: ${{ github.actor != 'dependabot[bot]' && 1 }}
@@ -105,7 +105,7 @@ jobs:
report-timing: 1
warnings: bad-regex,binary-file,deprecated-feature,ignored-expect-variant,large-file,limited-references,no-newline-at-eof,noisy-file,non-alpha-in-dictionary,token-is-substring,unexpected-line-ending,whitespace-in-dictionary,minified-file,unsupported-configuration,no-files-to-check,unclosed-block-ignore-begin,unclosed-block-ignore-end
experimental_apply_changes_via_bot: 1
use_sarif: 1
use_sarif: ${{ (!github.event.pull_request || (github.event.pull_request.head.repo.full_name == github.repository)) && 1 }}
check_extra_dictionaries: ""
dictionary_source_prefixes: >
{
@@ -113,28 +113,37 @@ jobs:
}
extra_dictionaries: |
cspell:software-terms/softwareTerms.txt
cspell:cpp/stdlib-c.txt
cspell:cpp/stdlib-cpp.txt
cspell:filetypes/filetypes.txt
cspell:php/php.txt
cspell:dart/dart.txt
cspell:dotnet/dotnet.txt
cspell:powershell/powershell.txt
cspell:csharp/csharp.txt
cspell:cpp/stdlib-c.txt
cspell:lorem-ipsum/dictionary.txt
cspell:python/python/python-lib.txt
cspell:node/node.txt
cspell:golang/go.txt
cspell:npm/npm.txt
cspell:php/php.txt
cspell:fullstack/fullstack.txt
cspell:css/css.txt
cspell:java/java.txt
cspell:typescript/typescript.txt
cspell:html/html.txt
cspell:r/r.txt
cspell:aws/aws.txt
cspell:dotnet/dotnet.txt
cspell:swift/swift.txt
cspell:node/node.txt
cspell:dart/dart.txt
cspell:django/django.txt
cspell:python/python/python.txt
cspell:powershell/powershell.txt
cspell:npm/npm.txt
cspell:golang/go.txt
cspell:cpp/compiler-msvc.txt
cspell:csharp/csharp.txt
cspell:html/html.txt
cspell:java/java.txt
cspell:aws/aws.txt
cspell:typescript/typescript.txt
cspell:cpp/lang-keywords.txt
cspell:python/common/extra.txt
cspell:scala/scala.txt
cspell:shell/shell-all-words.txt
cspell:css/css.txt
cspell:r/r.txt
cspell:java/java-terms.txt
cspell:cpp/stdlib-cerrno.txt
cspell:k8s/k8s.txt
comment-push:
name: Report (Push)
@@ -147,7 +156,7 @@ jobs:
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
config: .github/actions/spell-check
checkout: true
@@ -166,7 +175,7 @@ jobs:
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
config: .github/actions/spell-check
checkout: true
@@ -193,7 +202,7 @@ jobs:
cancel-in-progress: false
steps:
- name: apply spelling updates
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
uses: check-spelling/check-spelling@67debf50669c7fc76fc8f5d7f996384535a72b77 # v0.0.24
with:
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
checkout: true

8
.gitignore vendored
View File

@@ -349,13 +349,7 @@ src/common/Telemetry/*.etl
/src/modules/powerrename/ui/RCb24464
# Generated installer file for Monaco source files.
/installer/PowerToysSetupVNext/MonacoSRC.wxs
/installer/PowerToysSetup/MonacoSRC.wxs
# MSBuildCache
/MSBuildCacheLogs/
# PowerToys Settings generated search index (legacy location) and obj outputs
/src/settings-ui/Settings.UI/Assets/Settings/search.index.json
# PowerToysInstaller Build Temp Files
installer/*/*.wxs.bk

Binary file not shown.

View File

@@ -3,243 +3,225 @@
"UseMinimatch": false,
"SignBatches": [
{
"MatchedPath": [
"*.resources.dll",
"WinUI3Apps\\Assets\\Settings\\Scripts\\*.ps1",
"MatchedPath": [
"*.resources.dll",
"WinUI3Apps\\Assets\\Settings\\Scripts\\*.ps1",
"PowerToys.ActionRunner.exe",
"PowerToys.Update.exe",
"PowerToys.BackgroundActivatorDLL.dll",
"PowerToys.ActionRunner.exe",
"PowerToys.Update.exe",
"PowerToys.BackgroundActivatorDLL.dll",
"Notifications.dll",
"os-detection.dll",
"PowerToys.exe",
"PowerToys.FilePreviewCommon.dll",
"PowerToys.Interop.dll",
"Tools\\PowerToys.BugReportTool.exe",
"StylesReportTool\\PowerToys.StylesReportTool.exe",
"Telemetry.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.ManagedCommon.dll",
"PowerToys.Common.UI.dll",
"PowerToys.Settings.UI.Lib.dll",
"PowerToys.GPOWrapper.dll",
"PowerToys.GPOWrapperProjection.dll",
"PowerToys.AllExperiments.dll",
"PowerToys.exe",
"PowerToys.FilePreviewCommon.dll",
"PowerToys.Interop.dll",
"Tools\\PowerToys.BugReportTool.exe",
"StylesReportTool\\PowerToys.StylesReportTool.exe",
"PowerToys.AlwaysOnTop.exe",
"PowerToys.AlwaysOnTopModuleInterface.dll",
"CalculatorEngineCommon.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.ManagedCommon.dll",
"PowerToys.ManagedCsWin32.dll",
"PowerToys.Common.UI.dll",
"PowerToys.Settings.UI.Lib.dll",
"PowerToys.GPOWrapper.dll",
"PowerToys.GPOWrapperProjection.dll",
"PowerToys.AllExperiments.dll",
"LanguageModelProvider.dll",
"PowerToys.CmdNotFoundModuleInterface.dll",
"PowerToys.CmdNotFound.dll",
"Common.Search.dll",
"PowerToys.ColorPicker.dll",
"PowerToys.ColorPickerUI.dll",
"PowerToys.ColorPickerUI.exe",
"PowerToys.AlwaysOnTop.exe",
"PowerToys.AlwaysOnTopModuleInterface.dll",
"PowerToys.CropAndLockModuleInterface.dll",
"PowerToys.CropAndLock.exe",
"PowerToys.CmdNotFoundModuleInterface.dll",
"PowerToys.PowerOCRModuleInterface.dll",
"PowerToys.PowerOCR.dll",
"PowerToys.PowerOCR.exe",
"PowerToys.AdvancedPasteModuleInterface.dll",
"WinUI3Apps\\PowerToys.AdvancedPaste.exe",
"WinUI3Apps\\PowerToys.AdvancedPaste.dll",
"PowerToys.ColorPicker.dll",
"PowerToys.ColorPickerUI.dll",
"PowerToys.ColorPickerUI.exe",
"PowerToys.AwakeModuleInterface.dll",
"PowerToys.Awake.exe",
"PowerToys.Awake.dll",
"PowerToys.CropAndLockModuleInterface.dll",
"PowerToys.CropAndLock.exe",
"fancyzones.dll",
"PowerToys.FancyZonesEditor.exe",
"PowerToys.FancyZonesEditor.dll",
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"PowerToys.PowerOCRModuleInterface.dll",
"PowerToys.PowerOCR.dll",
"PowerToys.PowerOCR.exe",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
"PowerToys.GcodePreviewHandlerCpp.dll",
"PowerToys.GcodeThumbnailProvider.dll",
"PowerToys.GcodeThumbnailProvider.exe",
"PowerToys.GcodeThumbnailProviderCpp.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.MarkdownPreviewHandler.dll",
"PowerToys.MarkdownPreviewHandler.exe",
"PowerToys.MarkdownPreviewHandlerCpp.dll",
"PowerToys.MonacoPreviewHandler.dll",
"PowerToys.MonacoPreviewHandler.exe",
"PowerToys.MonacoPreviewHandlerCpp.dll",
"PowerToys.PdfPreviewHandler.dll",
"PowerToys.PdfPreviewHandler.exe",
"PowerToys.PdfPreviewHandlerCpp.dll",
"PowerToys.PdfThumbnailProvider.dll",
"PowerToys.PdfThumbnailProvider.exe",
"PowerToys.PdfThumbnailProviderCpp.dll",
"PowerToys.powerpreview.dll",
"PowerToys.PreviewHandlerCommon.dll",
"PowerToys.QoiPreviewHandler.dll",
"PowerToys.QoiPreviewHandler.exe",
"PowerToys.QoiPreviewHandlerCpp.dll",
"PowerToys.QoiThumbnailProvider.dll",
"PowerToys.QoiThumbnailProvider.exe",
"PowerToys.QoiThumbnailProviderCpp.dll",
"PowerToys.StlThumbnailProvider.dll",
"PowerToys.StlThumbnailProvider.exe",
"PowerToys.StlThumbnailProviderCpp.dll",
"PowerToys.SvgPreviewHandler.dll",
"PowerToys.SvgPreviewHandler.exe",
"PowerToys.SvgPreviewHandlerCpp.dll",
"PowerToys.SvgThumbnailProvider.dll",
"PowerToys.SvgThumbnailProvider.exe",
"PowerToys.SvgThumbnailProviderCpp.dll",
"PowerToys.AdvancedPasteModuleInterface.dll",
"WinUI3Apps\\PowerToys.AdvancedPaste.exe",
"WinUI3Apps\\PowerToys.AdvancedPaste.dll",
"WinUI3Apps\\PowerToys.HostsModuleInterface.dll",
"WinUI3Apps\\PowerToys.HostsUILib.dll",
"WinUI3Apps\\PowerToys.Hosts.dll",
"WinUI3Apps\\PowerToys.Hosts.exe",
"PowerToys.AwakeModuleInterface.dll",
"PowerToys.Awake.exe",
"PowerToys.Awake.dll",
"WinUI3Apps\\PowerToys.FileLocksmithLib.Interop.dll",
"WinUI3Apps\\PowerToys.FileLocksmithExt.dll",
"WinUI3Apps\\PowerToys.FileLocksmithUI.exe",
"WinUI3Apps\\PowerToys.FileLocksmithUI.dll",
"WinUI3Apps\\PowerToys.FileLocksmithContextMenu.dll",
"FileLocksmithContextMenuPackage.msix",
"PowerToys.FancyZonesEditor.exe",
"PowerToys.FancyZonesEditor.dll",
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"WinUI3Apps\\Peek.Common.dll",
"WinUI3Apps\\Peek.FilePreviewer.dll",
"WinUI3Apps\\Powertoys.Peek.UI.dll",
"WinUI3Apps\\Powertoys.Peek.UI.exe",
"WinUI3Apps\\Powertoys.Peek.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
"PowerToys.GcodePreviewHandlerCpp.dll",
"PowerToys.GcodeThumbnailProvider.dll",
"PowerToys.GcodeThumbnailProvider.exe",
"PowerToys.GcodeThumbnailProviderCpp.dll",
"PowerToys.BgcodePreviewHandler.dll",
"PowerToys.BgcodePreviewHandler.exe",
"PowerToys.BgcodePreviewHandlerCpp.dll",
"PowerToys.BgcodeThumbnailProvider.dll",
"PowerToys.BgcodeThumbnailProvider.exe",
"PowerToys.BgcodeThumbnailProviderCpp.dll",
"PowerToys.ManagedTelemetry.dll",
"PowerToys.MarkdownPreviewHandler.dll",
"PowerToys.MarkdownPreviewHandler.exe",
"PowerToys.MarkdownPreviewHandlerCpp.dll",
"PowerToys.MonacoPreviewHandler.dll",
"PowerToys.MonacoPreviewHandler.exe",
"PowerToys.MonacoPreviewHandlerCpp.dll",
"PowerToys.PdfPreviewHandler.dll",
"PowerToys.PdfPreviewHandler.exe",
"PowerToys.PdfPreviewHandlerCpp.dll",
"PowerToys.PdfThumbnailProvider.dll",
"PowerToys.PdfThumbnailProvider.exe",
"PowerToys.PdfThumbnailProviderCpp.dll",
"PowerToys.powerpreview.dll",
"PowerToys.PreviewHandlerCommon.dll",
"PowerToys.QoiPreviewHandler.dll",
"PowerToys.QoiPreviewHandler.exe",
"PowerToys.QoiPreviewHandlerCpp.dll",
"PowerToys.QoiThumbnailProvider.dll",
"PowerToys.QoiThumbnailProvider.exe",
"PowerToys.QoiThumbnailProviderCpp.dll",
"PowerToys.StlThumbnailProvider.dll",
"PowerToys.StlThumbnailProvider.exe",
"PowerToys.StlThumbnailProviderCpp.dll",
"PowerToys.SvgPreviewHandler.dll",
"PowerToys.SvgPreviewHandler.exe",
"PowerToys.SvgPreviewHandlerCpp.dll",
"PowerToys.SvgThumbnailProvider.dll",
"PowerToys.SvgThumbnailProvider.exe",
"PowerToys.SvgThumbnailProviderCpp.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariablesModuleInterface.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariablesUILib.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.exe",
"WinUI3Apps\\PowerToys.HostsModuleInterface.dll",
"WinUI3Apps\\PowerToys.HostsUILib.dll",
"WinUI3Apps\\PowerToys.Hosts.dll",
"WinUI3Apps\\PowerToys.Hosts.exe",
"PowerToys.ImageResizer.exe",
"PowerToys.ImageResizer.dll",
"PowerToys.ImageResizerExt.dll",
"PowerToys.ImageResizerContextMenu.dll",
"ImageResizerContextMenuPackage.msix",
"WinUI3Apps\\PowerToys.FileLocksmithLib.Interop.dll",
"WinUI3Apps\\PowerToys.FileLocksmithExt.dll",
"WinUI3Apps\\PowerToys.FileLocksmithUI.exe",
"WinUI3Apps\\PowerToys.FileLocksmithUI.dll",
"WinUI3Apps\\PowerToys.FileLocksmithContextMenu.dll",
"FileLocksmithContextMenuPackage.msix",
"PowerToys.KeyboardManager.dll",
"KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe",
"KeyboardManagerEngine\\PowerToys.KeyboardManagerEngine.exe",
"PowerToys.KeyboardManagerEditorLibraryWrapper.dll",
"WinUI3Apps\\Peek.Common.dll",
"WinUI3Apps\\Peek.FilePreviewer.dll",
"WinUI3Apps\\Powertoys.Peek.UI.dll",
"WinUI3Apps\\Powertoys.Peek.UI.exe",
"WinUI3Apps\\Powertoys.Peek.dll",
"PowerToys.Launcher.dll",
"PowerToys.PowerLauncher.dll",
"PowerToys.PowerLauncher.exe",
"PowerToys.PowerLauncher.Telemetry.dll",
"Wox.dll",
"Wox.Infrastructure.dll",
"Wox.Plugin.dll",
"RunPlugins\\Calculator\\Microsoft.PowerToys.Run.Plugin.Calculator.dll",
"RunPlugins\\Folder\\Microsoft.Plugin.Folder.dll",
"RunPlugins\\Indexer\\Microsoft.Plugin.Indexer.dll",
"RunPlugins\\OneNote\\Microsoft.PowerToys.Run.Plugin.OneNote.dll",
"RunPlugins\\History\\Microsoft.PowerToys.Run.Plugin.History.dll",
"RunPlugins\\PowerToys\\Microsoft.PowerToys.Run.Plugin.PowerToys.dll",
"RunPlugins\\Program\\Microsoft.Plugin.Program.dll",
"RunPlugins\\Registry\\Microsoft.PowerToys.Run.Plugin.Registry.dll",
"RunPlugins\\WindowsSettings\\Microsoft.PowerToys.Run.Plugin.WindowsSettings.dll",
"RunPlugins\\Shell\\Microsoft.Plugin.Shell.dll",
"RunPlugins\\Uri\\Microsoft.Plugin.Uri.dll",
"RunPlugins\\WindowWalker\\Microsoft.Plugin.WindowWalker.dll",
"RunPlugins\\UnitConverter\\Community.PowerToys.Run.Plugin.UnitConverter.dll",
"RunPlugins\\VSCodeWorkspaces\\Community.PowerToys.Run.Plugin.VSCodeWorkspaces.dll",
"RunPlugins\\Service\\Microsoft.PowerToys.Run.Plugin.Service.dll",
"RunPlugins\\System\\Microsoft.PowerToys.Run.Plugin.System.dll",
"RunPlugins\\TimeDate\\Microsoft.PowerToys.Run.Plugin.TimeDate.dll",
"RunPlugins\\ValueGenerator\\Community.PowerToys.Run.Plugin.ValueGenerator.dll",
"RunPlugins\\WebSearch\\Community.PowerToys.Run.Plugin.WebSearch.dll",
"RunPlugins\\WindowsTerminal\\Microsoft.PowerToys.Run.Plugin.WindowsTerminal.dll",
"WinUI3Apps\\PowerToys.MeasureToolModuleInterface.dll",
"WinUI3Apps\\PowerToys.MeasureToolCore.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.exe",
"WinUI3Apps\\PowerToys.EnvironmentVariablesModuleInterface.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariablesUILib.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.dll",
"WinUI3Apps\\PowerToys.EnvironmentVariables.exe",
"PowerToys.FindMyMouse.dll",
"PowerToys.MouseHighlighter.dll",
"PowerToys.MouseJump.dll",
"PowerToys.MouseJump.Common.dll",
"PowerToys.MousePointerCrosshairs.dll",
"PowerToys.MouseJumpUI.dll",
"PowerToys.MouseJumpUI.exe",
"PowerToys.ImageResizer.exe",
"PowerToys.ImageResizer.dll",
"PowerToys.ImageResizerExt.dll",
"PowerToys.ImageResizerContextMenu.dll",
"ImageResizerContextMenuPackage.msix",
"PowerToys.MouseWithoutBorders.dll",
"PowerToys.MouseWithoutBorders.exe",
"PowerToys.MouseWithoutBordersModuleInterface.dll",
"PowerToys.MouseWithoutBordersService.dll",
"PowerToys.MouseWithoutBordersService.exe",
"PowerToys.MouseWithoutBordersHelper.dll",
"PowerToys.MouseWithoutBordersHelper.exe",
"PowerToys.LightSwitchModuleInterface.dll",
"LightSwitchService\\PowerToys.LightSwitchService.exe",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.dll",
"WinUI3Apps\\NewPlusPackage.msix",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.win10.dll",
"PowerToys.KeyboardManager.dll",
"KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe",
"KeyboardManagerEngine\\PowerToys.KeyboardManagerEngine.exe",
"PowerToys.KeyboardManagerEditorLibraryWrapper.dll",
"PowerAccent.Core.dll",
"PowerToys.PowerAccent.dll",
"PowerToys.PowerAccent.exe",
"PowerToys.PowerAccentModuleInterface.dll",
"PowerToys.PowerAccentKeyboardService.dll",
"PowerToys.Launcher.dll",
"PowerToys.PowerLauncher.dll",
"PowerToys.PowerLauncher.exe",
"PowerToys.PowerLauncher.Telemetry.dll",
"WinUI3Apps\\PowerToys.PowerRenameExt.dll",
"WinUI3Apps\\PowerToys.PowerRename.exe",
"WinUI3Apps\\PowerToys.PowerRenameContextMenu.dll",
"WinUI3Apps\\PowerRenameContextMenuPackage.msix",
"Wox.Infrastructure.dll",
"Wox.Plugin.dll",
"RunPlugins\\Calculator\\Microsoft.PowerToys.Run.Plugin.Calculator.dll",
"RunPlugins\\Folder\\Microsoft.Plugin.Folder.dll",
"RunPlugins\\Indexer\\Microsoft.Plugin.Indexer.dll",
"RunPlugins\\OneNote\\Microsoft.PowerToys.Run.Plugin.OneNote.dll",
"RunPlugins\\History\\Microsoft.PowerToys.Run.Plugin.History.dll",
"RunPlugins\\PowerToys\\Microsoft.PowerToys.Run.Plugin.PowerToys.dll",
"RunPlugins\\Program\\Microsoft.Plugin.Program.dll",
"RunPlugins\\Registry\\Microsoft.PowerToys.Run.Plugin.Registry.dll",
"RunPlugins\\WindowsSettings\\Microsoft.PowerToys.Run.Plugin.WindowsSettings.dll",
"RunPlugins\\Shell\\Microsoft.Plugin.Shell.dll",
"RunPlugins\\Uri\\Microsoft.Plugin.Uri.dll",
"RunPlugins\\WindowWalker\\Microsoft.Plugin.WindowWalker.dll",
"RunPlugins\\UnitConverter\\Community.PowerToys.Run.Plugin.UnitConverter.dll",
"RunPlugins\\VSCodeWorkspaces\\Community.PowerToys.Run.Plugin.VSCodeWorkspaces.dll",
"RunPlugins\\Service\\Microsoft.PowerToys.Run.Plugin.Service.dll",
"RunPlugins\\System\\Microsoft.PowerToys.Run.Plugin.System.dll",
"RunPlugins\\TimeDate\\Microsoft.PowerToys.Run.Plugin.TimeDate.dll",
"RunPlugins\\ValueGenerator\\Community.PowerToys.Run.Plugin.ValueGenerator.dll",
"RunPlugins\\WebSearch\\Community.PowerToys.Run.Plugin.WebSearch.dll",
"RunPlugins\\WindowsTerminal\\Microsoft.PowerToys.Run.Plugin.WindowsTerminal.dll",
"PowerToys.WorkspacesSnapshotTool.exe",
"PowerToys.WorkspacesLauncher.exe",
"PowerToys.WorkspacesWindowArranger.exe",
"PowerToys.WorkspacesEditor.exe",
"PowerToys.WorkspacesEditor.dll",
"PowerToys.WorkspacesLauncherUI.exe",
"PowerToys.WorkspacesLauncherUI.dll",
"PowerToys.WorkspacesModuleInterface.dll",
"PowerToys.WorkspacesCsharpLibrary.dll",
"WinUI3Apps\\PowerToys.MeasureToolModuleInterface.dll",
"WinUI3Apps\\PowerToys.MeasureToolCore.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.dll",
"WinUI3Apps\\PowerToys.MeasureToolUI.exe",
"WinUI3Apps\\PowerToys.RegistryPreviewExt.dll",
"WinUI3Apps\\PowerToys.RegistryPreviewUILib.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.exe",
"PowerToys.FindMyMouse.dll",
"PowerToys.MouseHighlighter.dll",
"PowerToys.MouseJump.dll",
"PowerToys.MouseJump.Common.dll",
"PowerToys.MousePointerCrosshairs.dll",
"PowerToys.MouseJumpUI.dll",
"PowerToys.MouseJumpUI.exe",
"PowerToys.CursorWrap.dll",
"PowerToys.ShortcutGuide.exe",
"PowerToys.ShortcutGuideModuleInterface.dll",
"PowerToys.MouseWithoutBorders.dll",
"PowerToys.MouseWithoutBorders.exe",
"PowerToys.MouseWithoutBordersModuleInterface.dll",
"PowerToys.MouseWithoutBordersService.dll",
"PowerToys.MouseWithoutBordersService.exe",
"PowerToys.MouseWithoutBordersHelper.dll",
"PowerToys.MouseWithoutBordersHelper.exe",
"PowerToys.ZoomIt.exe",
"PowerToys.ZoomItModuleInterface.dll",
"PowerToys.ZoomItSettingsInterop.dll",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.dll",
"WinUI3Apps\\NewPlusPackage.msix",
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.win10.dll",
"WinUI3Apps\\PowerToys.Settings.dll",
"WinUI3Apps\\PowerToys.Settings.exe",
"PowerAccent.Core.dll",
"PowerToys.PowerAccent.dll",
"PowerToys.PowerAccent.exe",
"PowerToys.PowerAccentModuleInterface.dll",
"PowerToys.PowerAccentKeyboardService.dll",
"WinUI3Apps\\PowerToys.PowerRenameExt.dll",
"WinUI3Apps\\PowerToys.PowerRename.exe",
"WinUI3Apps\\PowerToys.PowerRenameContextMenu.dll",
"WinUI3Apps\\PowerRenameContextMenuPackage.msix",
"PowerToys.WorkspacesSnapshotTool.exe",
"PowerToys.WorkspacesLauncher.exe",
"PowerToys.WorkspacesWindowArranger.exe",
"PowerToys.WorkspacesEditor.exe",
"PowerToys.WorkspacesEditor.dll",
"PowerToys.WorkspacesLauncherUI.exe",
"PowerToys.WorkspacesLauncherUI.dll",
"PowerToys.WorkspacesModuleInterface.dll",
"PowerToys.WorkspacesCsharpLibrary.dll",
"WinUI3Apps\\PowerToys.RegistryPreviewExt.dll",
"WinUI3Apps\\PowerToys.RegistryPreviewUILib.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.dll",
"WinUI3Apps\\PowerToys.RegistryPreview.exe",
"PowerToys.ShortcutGuide.exe",
"PowerToys.ShortcutGuideModuleInterface.dll",
"PowerToys.ZoomIt.exe",
"PowerToys.ZoomItModuleInterface.dll",
"PowerToys.ZoomItSettingsInterop.dll",
"WinUI3Apps\\PowerToys.Settings.dll",
"WinUI3Apps\\PowerToys.Settings.exe",
"PowerToys.CmdPalModuleInterface.dll",
"CmdPalKeyboardService.dll",
"*Microsoft.CmdPal.UI_*.msix",
"PowerToys.DSC.dll",
"PowerToys.DSC.exe",
"PowerToysSparse.msix"
],
"PowerToys.CmdPalModuleInterface.dll",
"*Microsoft.CmdPal.UI_*.msix"
],
"SigningInfo": {
"Operations": [
{
@@ -290,31 +272,41 @@
"Mono.Cecil.Pdb.dll",
"Mono.Cecil.Rocks.dll",
"Newtonsoft.Json.dll",
"CommunityToolkit.WinUI.Controls.TitleBar.dll",
"Newtonsoft.Json.Bson.dll",
"NLog.dll",
"HtmlAgilityPack.dll",
"Markdig.Signed.dll",
"HelixToolkit.dll",
"HelixToolkit.Core.Wpf.dll",
"Mages.Core.dll",
"JetBrains.Annotations.dll",
"NLog.Extensions.Logging.dll",
"getfilesiginforedist.dll",
"concrt140_app.dll",
"msvcp140_1_app.dll",
"msvcp140_2_app.dll",
"msvcp140_app.dll",
"Namotion.Reflection.dll",
"NJsonSchema.Annotations.dll",
"NJsonSchema.dll",
"vcamp140_app.dll",
"vccorlib140_app.dll",
"vcomp140_app.dll",
"vcruntime140_1_app.dll",
"vcruntime140_app.dll",
"WinUI3Apps\\CommunityToolkit.Labs.WinUI.SettingsControls.dll",
"UnicodeInformation.dll",
"Vanara.Core.dll",
"Vanara.PInvoke.ComCtl32.dll",
"Vanara.PInvoke.Cryptography.dll",
"Vanara.PInvoke.Gdi32.dll",
"Vanara.PInvoke.Kernel32.dll",
"Vanara.PInvoke.Ole.dll",
"Vanara.PInvoke.Rpc.dll",
"Vanara.PInvoke.Security.dll",
"Vanara.PInvoke.Shared.dll",
"Vanara.PInvoke.Shell32.dll",
"Vanara.PInvoke.ShlwApi.dll",
"Vanara.PInvoke.User32.dll",
"WinUI3Apps\\clrcompression.dll",
"WinUI3Apps\\Microsoft.Graphics.Canvas.Interop.dll",
"Microsoft.Web.WebView2.Core.dll",
"Microsoft.Web.WebView2.WinForms.dll",
"Microsoft.Web.WebView2.Wpf.dll",
@@ -333,23 +325,13 @@
"WinUI3Apps\\ReverseMarkdown.dll",
"WinUI3Apps\\SharpCompress.dll",
"WinUI3Apps\\ZstdSharp.dll",
"CommunityToolkit.WinUI.Controls.MarkdownTextBlock.dll",
"WinUI3Apps\\CommunityToolkit.WinUI.Controls.MarkdownTextBlock.dll",
"Markdig.dll",
"WinUI3Apps\\Markdig.dll",
"RomanNumerals.dll",
"WinUI3Apps\\RomanNumerals.dll",
"TestableIO.System.IO.Abstractions.dll",
"WinUI3Apps\\TestableIO.System.IO.Abstractions.dll",
"TestableIO.System.IO.Abstractions.Wrappers.dll",
"WinUI3Apps\\TestableIO.System.IO.Abstractions.Wrappers.dll",
"WinUI3Apps\\OpenAI.dll",
"Testably.Abstractions.FileSystem.Interface.dll",
"WinUI3Apps\\Testably.Abstractions.FileSystem.Interface.dll",
"ColorCode.Core.dll",
"Microsoft.SemanticKernel.Connectors.Ollama.dll",
"OllamaSharp.dll",
"ColorCode.UWP.dll",
"UnitsNet.dll",
"UtfUnknown.dll",
"Wpf.Ui.dll"

View File

@@ -0,0 +1,52 @@
{
"Version": "1.0.0",
"UseMinimatch": false,
"SignBatches": [
{
"MatchedPath": [
"PowerToysSetupCustomActions.dll",
"PowerToys*Setup-*.exe",
"PowerToys*Setup-*.msi"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]
}

View File

@@ -4,66 +4,9 @@
"SignBatches": [
{
"MatchedPath": [
"Microsoft.CommandPalette.Extensions.dll",
"Microsoft.CommandPalette.Extensions.Toolkit.dll"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-233904-SN",
"OperationSetCode": "StrongNameSign",
"ToolName": "sign",
"ToolVersion": "1.0",
"Parameters": []
},
{
"KeyCode": "CP-233904-SN",
"OperationSetCode": "StrongNameVerify",
"ToolName": "sign",
"ToolVersion": "1.0",
"Parameters": []
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
},
{
"MatchedPath": [
"Microsoft.CommandPalette.Extensions.dll"
],
"SigningInfo": {
"Operations": [
{

View File

@@ -1,24 +1,16 @@
Param(
# Using the default value of 1.7 for winAppSdkVersionNumber and useExperimentalVersion as false
# Using the default value of 1.6 for winAppSdkVersionNumber and useExperimentalVersion as false
[Parameter(Mandatory=$False,Position=1)]
[string]$winAppSdkVersionNumber = "1.7",
[string]$winAppSdkVersionNumber = "1.6",
# When the pipeline calls the PS1 file, the passed parameters are converted to string type
[Parameter(Mandatory=$False,Position=2)]
[boolean]$useExperimentalVersion = $False,
# Root folder Path for processing
[Parameter(Mandatory=$False,Position=3)]
[string]$rootPath = $(Split-Path -Parent (Split-Path -Parent $MyInvocation.MyCommand.Path)),
# Root folder Path for processing
[Parameter(Mandatory=$False,Position=4)]
[string]$sourceLink = "https://microsoft.pkgs.visualstudio.com/ProjectReunion/_packaging/Project.Reunion.nuget.internal/nuget/v3/index.json"
[boolean]$useExperimentalVersion = $False
)
function Update-NugetConfig {
param (
[string]$filePath = [System.IO.Path]::Combine($rootPath, "nuget.config")
[string]$filePath = "nuget.config"
)
Write-Host "Updating nuget.config file"
@@ -43,33 +35,7 @@ function Update-NugetConfig {
$xml.Save($filePath)
}
function Read-FileWithEncoding {
param (
[string]$Path
)
$reader = New-Object System.IO.StreamReader($Path, $true) # auto-detect encoding
$content = $reader.ReadToEnd()
$encoding = $reader.CurrentEncoding
$reader.Close()
return [PSCustomObject]@{
Content = $content
Encoding = $encoding
}
}
function Write-FileWithEncoding {
param (
[string]$Path,
[string]$Content,
[System.Text.Encoding]$Encoding
)
$writer = New-Object System.IO.StreamWriter($Path, $false, $Encoding)
$writer.Write($Content)
$writer.Close()
}
$sourceLink = "https://microsoft.pkgs.visualstudio.com/ProjectReunion/_packaging/Project.Reunion.nuget.internal/nuget/v3/index.json"
# Execute nuget list and capture the output
if ($useExperimentalVersion) {
@@ -113,53 +79,50 @@ if ($latestVersion) {
}
# Update packages.config files
Get-ChildItem -Path $rootPath -Recurse packages.config | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
Get-ChildItem -Recurse packages.config | ForEach-Object {
$content = Get-Content $_.FullName -Raw
if ($content -match 'package id="Microsoft.WindowsAppSDK"') {
$newVersionString = 'package id="Microsoft.WindowsAppSDK" version="' + $WinAppSDKVersion + '"'
$oldVersionString = 'package id="Microsoft.WindowsAppSDK" version="[-.0-9a-zA-Z]*"'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Set-Content -Path $_.FullName -Value $content
Write-Host "Modified " $_.FullName
}
}
# Update Directory.Packages.props file
Get-ChildItem -Path $rootPath -Recurse "Directory.Packages.props" | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
$propsFile = "Directory.Packages.props"
if (Test-Path $propsFile) {
$content = Get-Content $propsFile -Raw
if ($content -match '<PackageVersion Include="Microsoft.WindowsAppSDK"') {
$newVersionString = '<PackageVersion Include="Microsoft.WindowsAppSDK" Version="' + $WinAppSDKVersion + '" />'
$oldVersionString = '<PackageVersion Include="Microsoft.WindowsAppSDK" Version="[-.0-9a-zA-Z]*" />'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Write-Host "Modified " $_.FullName
Set-Content -Path $propsFile -Value $content
Write-Host "Modified " $propsFile
}
}
# Update .vcxproj files
Get-ChildItem -Path $rootPath -Recurse *.vcxproj | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
Get-ChildItem -Recurse *.vcxproj | ForEach-Object {
$content = Get-Content $_.FullName -Raw
if ($content -match '\\Microsoft.WindowsAppSDK.') {
$newVersionString = '\Microsoft.WindowsAppSDK.' + $WinAppSDKVersion
$oldVersionString = '\\Microsoft.WindowsAppSDK.(?=[-.0-9a-zA-Z]*\d)[-.0-9a-zA-Z]*' #positive lookahead for at least a digit
$newVersionString = '\Microsoft.WindowsAppSDK.' + $WinAppSDKVersion + '\'
$oldVersionString = '\\Microsoft.WindowsAppSDK.[-.0-9a-zA-Z]*\\'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Set-Content -Path $_.FullName -Value $content
Write-Host "Modified " $_.FullName
}
}
# Update .csproj files
Get-ChildItem -Path $rootPath -Recurse *.csproj | ForEach-Object {
$file = Read-FileWithEncoding -Path $_.FullName
$content = $file.Content
Get-ChildItem -Recurse *.csproj | ForEach-Object {
$content = Get-Content $_.FullName -Raw
if ($content -match 'PackageReference Include="Microsoft.WindowsAppSDK"') {
$newVersionString = 'PackageReference Include="Microsoft.WindowsAppSDK" Version="'+ $WinAppSDKVersion + '"'
$oldVersionString = 'PackageReference Include="Microsoft.WindowsAppSDK" Version="[-.0-9a-zA-Z]*"'
$content = $content -replace $oldVersionString, $newVersionString
Write-FileWithEncoding -Path $_.FullName -Content $content -Encoding $file.encoding
Set-Content -Path $_.FullName -Value $content
Write-Host "Modified " $_.FullName
}
}

View File

@@ -41,9 +41,6 @@ Write-Output ""
Write-Output "Restoring dotnet tools..."
dotnet tool restore --disable-parallel --no-cache
# Use Regex syntax
$PathExcludes = "(\\obj\\)|(\\bin\\)|(\\x64\\)|(\\Generated Files\\PowerRenameXAML\\)|(\\RegistryPreviewUILib\\Controls\\HexBox\\)"
if (-not $Passive)
{
# Look for unstaged changed files by default
@@ -90,7 +87,7 @@ if (-not $Passive)
}
Write-Output "Running Git Diff: $gitDiffCommand"
$files = Invoke-Expression $gitDiffCommand | Select-String -Pattern "\.xaml$" | Where-Object { $_ -notmatch $PathExcludes }
$files = Invoke-Expression $gitDiffCommand | Select-String -Pattern "\.xaml$"
if (-not $Passive -and -not $Main -and -not $Unstaged -and -not $Staged -and -not $LastCommit)
{
@@ -110,7 +107,7 @@ if (-not $Passive)
else
{
Write-Output "Checking all files (passively)"
$files = Get-ChildItem -Path "$PSScriptRoot\..\src\*.xaml" -Recurse | Select-Object -ExpandProperty FullName | Where-Object { $_ -notmatch $PathExcludes }
$files = Get-ChildItem -Path "$PSScriptRoot\..\src\*.xaml" -Recurse | Select-Object -ExpandProperty FullName | Where-Object { $_ -notmatch "(\\obj\\)|(\\bin\\)|(\\x64\\)|(\\Generated Files\\PowerRenameXAML\\)" }
if ($files.count -gt 0)
{

View File

@@ -1,95 +0,0 @@
[CmdletBinding()]
param(
[Parameter(Mandatory = $true)]
[string]$BuildPlatform,
[Parameter(Mandatory = $true)]
[string]$BuildConfiguration,
[Parameter()]
[string]$RepoRoot = (Get-Location).Path
)
$ErrorActionPreference = 'Stop'
function Resolve-PlatformDirectory {
param(
[string]$Root,
[string]$Platform
)
$normalized = $Platform.Trim()
$candidates = @()
$candidates += Join-Path $Root $normalized
$candidates += Join-Path $Root ($normalized.ToUpperInvariant())
$candidates += Join-Path $Root ($normalized.ToLowerInvariant())
$candidates = $candidates | Where-Object { -not [string]::IsNullOrWhiteSpace($_) } | Select-Object -Unique
foreach ($candidate in $candidates) {
if (Test-Path $candidate) {
return $candidate
}
}
return $candidates[0]
}
Write-Host "Repo root: $RepoRoot"
Write-Host "Requested build platform: $BuildPlatform"
Write-Host "Requested configuration: $BuildConfiguration"
# Always use x64 PowerToys.DSC.exe since CI/CD machines are x64
$exePlatform = 'x64'
$exeRoot = Resolve-PlatformDirectory -Root $RepoRoot -Platform $exePlatform
$exeOutputDir = Join-Path $exeRoot $BuildConfiguration
$exePath = Join-Path $exeOutputDir 'PowerToys.DSC.exe'
Write-Host "Using x64 PowerToys.DSC.exe to generate DSC manifests for $BuildPlatform build"
if (-not (Test-Path $exePath)) {
throw "PowerToys.DSC.exe not found at '$exePath'. Make sure it has been built first."
}
Write-Host "Using PowerToys.DSC.exe at '$exePath'."
# Output DSC manifests to the target build platform directory (x64, ARM64, etc.)
$outputRoot = Resolve-PlatformDirectory -Root $RepoRoot -Platform $BuildPlatform
if (-not (Test-Path $outputRoot)) {
Write-Host "Creating missing platform output root at '$outputRoot'."
New-Item -Path $outputRoot -ItemType Directory -Force | Out-Null
}
$outputDir = Join-Path $outputRoot $BuildConfiguration
if (-not (Test-Path $outputDir)) {
Write-Host "Creating missing configuration output directory at '$outputDir'."
New-Item -Path $outputDir -ItemType Directory -Force | Out-Null
}
# DSC v3 manifests go to DSCModules subfolder
$dscOutputDir = Join-Path $outputDir 'DSCModules'
if (-not (Test-Path $dscOutputDir)) {
Write-Host "Creating DSCModules subfolder at '$dscOutputDir'."
New-Item -Path $dscOutputDir -ItemType Directory -Force | Out-Null
}
Write-Host "DSC manifests will be generated to: '$dscOutputDir'"
Write-Host "Cleaning previously generated DSC manifest files from '$dscOutputDir'."
Get-ChildItem -Path $dscOutputDir -Filter 'microsoft.powertoys.*.settings.dsc.resource.json' -ErrorAction SilentlyContinue | Remove-Item -Force
$arguments = @('manifest', '--resource', 'settings', '--outputDir', $dscOutputDir)
Write-Host "Invoking DSC manifest generator: '$exePath' $($arguments -join ' ')"
& $exePath @arguments
if ($LASTEXITCODE -ne 0) {
throw "PowerToys.DSC.exe exited with code $LASTEXITCODE"
}
$generatedFiles = Get-ChildItem -Path $dscOutputDir -Filter 'microsoft.powertoys.*.settings.dsc.resource.json' -ErrorAction Stop
if ($generatedFiles.Count -eq 0) {
throw "No DSC manifest files were generated in '$dscOutputDir'."
}
Write-Host "Generated $($generatedFiles.Count) DSC manifest file(s):"
foreach ($file in $generatedFiles) {
Write-Host " - $($file.FullName)"
}

View File

@@ -1,46 +0,0 @@
param(
[Parameter()]
[ValidateSet("Machine", "PerUser")]
[string]$InstallMode = "Machine"
)
$ProgressPreference = 'SilentlyContinue'
# Get artifact path
$ArtifactPath = $ENV:BUILD_ARTIFACTSTAGINGDIRECTORY
if (-not $ArtifactPath) {
throw "BUILD_ARTIFACTSTAGINGDIRECTORY environment variable not set"
}
# Since we only download PowerToysSetup-*.exe files, we can directly find it
$Installer = Get-ChildItem -Path $ArtifactPath -Filter 'PowerToys*.exe' | Select-Object -First 1
if (-not $Installer) {
throw "PowerToys installer not found"
}
Write-Host "Installing PowerToys: $($Installer.Name)"
# Install PowerToys
$Process = Start-Process -Wait -FilePath $Installer.FullName -ArgumentList "/passive", "/norestart" -PassThru -NoNewWindow
if ($Process.ExitCode -eq 0 -or $Process.ExitCode -eq 3010) {
Write-Host "✅ PowerToys installation completed successfully"
} else {
throw "PowerToys installation failed with exit code: $($Process.ExitCode)"
}
# Verify installation
if ($InstallMode -eq "PerUser") {
if (Test-Path "${env:LOCALAPPDATA}\PowerToys\PowerToys.exe") {
Write-Host "✅ PowerToys verified at: ${env:LOCALAPPDATA}\PowerToys\PowerToys.exe"
} else {
throw "PowerToys installation verification failed"
}
} else {
if (Test-Path "${env:ProgramFiles}\PowerToys\PowerToys.exe") {
Write-Host "✅ PowerToys verified at: ${env:ProgramFiles}\PowerToys\PowerToys.exe"
} else {
throw "PowerToys installation verification failed"
}
}

26
.pipelines/installWiX.ps1 Normal file
View File

@@ -0,0 +1,26 @@
$ProgressPreference = 'SilentlyContinue'
$WixDownloadUrl = "https://github.com/wixtoolset/wix3/releases/download/wix3141rtm/wix314.exe"
$WixBinariesDownloadUrl = "https://github.com/wixtoolset/wix3/releases/download/wix3141rtm/wix314-binaries.zip"
# Download WiX binaries and verify their hash sums
Invoke-WebRequest -Uri $WixDownloadUrl -OutFile "$($ENV:Temp)\wix314.exe"
$Hash = (Get-FileHash -Algorithm SHA256 "$($ENV:Temp)\wix314.exe").Hash
if ($Hash -ne '6BF6D03D6923D9EF827AE1D943B90B42B8EBB1B0F68EF6D55F868FA34C738A29')
{
Write-Error "$WixHash"
throw "wix314.exe has unexpected SHA256 hash: $Hash"
}
Invoke-WebRequest -Uri $WixBinariesDownloadUrl -OutFile "$($ENV:Temp)\wix314-binaries.zip"
$Hash = (Get-FileHash -Algorithm SHA256 "$($ENV:Temp)\wix314-binaries.zip").Hash
if($Hash -ne '6AC824E1642D6F7277D0ED7EA09411A508F6116BA6FAE0AA5F2C7DAA2FF43D31')
{
throw "wix314-binaries.zip has unexpected SHA256 hash: $Hash"
}
# Install WiX
Start-Process -Wait -FilePath "$($ENV:Temp)\wix314.exe" -ArgumentList "/install /quiet"
# Extract WiX binaries and copy wix.targets to the installed dir
Expand-Archive -Path "$($ENV:Temp)\wix314-binaries.zip" -Force -DestinationPath "$($ENV:Temp)"
Copy-Item -Path "$($ENV:Temp)\wix.targets" -Destination "C:\Program Files (x86)\WiX Toolset v3.14\"

View File

@@ -25,12 +25,12 @@ steps:
fetchDepth: 1 # Don't need a deep checkout for loc files!
persistCredentials: true
- task: MicrosoftTDBuild.tdbuild-task.tdbuild-task.TouchdownBuildTask@5
- task: MicrosoftTDBuild.tdbuild-task.tdbuild-task.TouchdownBuildTask@3
displayName: 'Touchdown Build - 37400, PRODEXT'
inputs:
teamId: 37400
FederatedIdentityTDBuildServiceConnection: $(TouchdownServiceConnection)
authType: FederatedIdentityTDBuild
TDBuildServiceConnection: $(TouchdownServiceConnection)
authType: SubjectNameIssuer
resourceFilePath: |
src\**\Resources.resx
src\**\Resource.resx

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.PowerToys.Telemetry" version="2.0.3" />
<package id="Microsoft.PowerToys.Telemetry" version="2.0.2" />
</packages>

View File

@@ -3,5 +3,5 @@
"notificationAliases": ["powertoys@microsoft.com"],
"instanceUrl": "https://microsoft.visualstudio.com",
"projectName": "OS",
"areaPath": "OS\\Windows Client and Services\\WinPD\\DFX-Developer Fundamentals and Experiences\\DEFT\\PowerToys"
"areaPath": "OS\\Windows Client and Services\\WinPD\\DEEP-Developer Experience, Ecosystem and Partnerships\\SHINE\\PowerToys"
}

View File

@@ -1,38 +0,0 @@
# .pipelines/v2/nightly-prewarm.yml
# Nightly pre-warm that reuses your existing ci.yml as-is
trigger: none
pr: none
# (18:00 UTC) — adjust as you like
schedules:
- cron: "0 18 * * *" # UTC
displayName: Nightly pre-warm (main)
branches:
include:
- main
always: true
name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
parameters:
- name: buildPlatforms
type: object
default:
- x64
- arm64
- name: enableMsBuildCaching
type: boolean
displayName: "Enable MSBuild Caching"
default: true
- name: msBuildCacheIsReadOnly
type: boolean
displayName: "MSBuild Cache Read Only"
default: false
extends:
template: templates/pipeline-ci-build.yml
parameters:
buildPlatforms: ${{ parameters.buildPlatforms }}
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
msBuildCacheIsReadOnly: ${{ parameters.msBuildCacheIsReadOnly }}

View File

@@ -19,7 +19,7 @@ parameters:
- name: enableMsBuildCaching
type: boolean
displayName: "Enable MSBuild Caching"
default: true
default: false
- name: runTests
type: boolean
displayName: "Run Tests"
@@ -36,8 +36,7 @@ extends:
template: templates/pipeline-ci-build.yml
parameters:
buildPlatforms: ${{ parameters.buildPlatforms }}
${{ if eq(variables['System.PullRequest.IsFork'], 'False') }}:
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
runTests: ${{ parameters.runTests }}
useVSPreview: ${{ parameters.useVSPreview }}
useLatestWebView2: ${{ parameters.useLatestWebView2 }}

View File

@@ -19,7 +19,7 @@ parameters:
- name: enableMsBuildCaching
type: boolean
displayName: "Enable MSBuild Caching"
default: true
default: false
- name: runTests
type: boolean
displayName: "Run Tests"
@@ -33,7 +33,7 @@ parameters:
default: true
- name: winAppSDKVersionNumber
type: string
default: 1.7
default: 1.6
- name: useExperimentalVersion
type: boolean
default: false
@@ -42,8 +42,7 @@ extends:
template: templates/pipeline-ci-build.yml
parameters:
buildPlatforms: ${{ parameters.buildPlatforms }}
${{ if eq(variables['System.PullRequest.IsFork'], 'False') }}:
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
runTests: ${{ parameters.runTests }}
useVSPreview: ${{ parameters.useVSPreview }}
useLatestWinAppSDK: ${{ parameters.useLatestWinAppSDK }}

View File

@@ -46,7 +46,6 @@ extends:
template: templates/pipeline-ci-build.yml
parameters:
buildPlatforms: ${{ parameters.buildPlatforms }}
${{ if eq(variables['System.PullRequest.IsFork'], 'False') }}:
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
runTests: ${{ parameters.runTests }}
useVSPreview: ${{ parameters.useVSPreview }}

View File

@@ -43,7 +43,6 @@ stages:
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
runTests: true
useVSPreview: ${{ parameters.useVSPreview }}
timeoutInMinutes: 90
- stage: OneFuzz
displayName: Fuzz ${{ parameters.platform }}

View File

@@ -20,6 +20,16 @@ parameters:
type: string
default: '0.0.1'
- name: cmdPalVersionNumber
displayName: "Command Palette Version Number"
type: string
default: '0.0.1'
- name: cmdPalSdkVersionNumber
displayName: "Command Palette SDK Version Number"
type: string
default: '0.0.1'
- name: buildConfigurations
displayName: "Build Configurations"
type: object
@@ -40,9 +50,6 @@ parameters:
name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
variables:
- template: templates/variables-nuget-package-version.yml
extends:
template: v1/1ES.Official.PipelineTemplate.yml@1ESPipelineTemplates
parameters:
@@ -52,15 +59,13 @@ extends:
name: SHINE-INT-S
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
${{ else }}:
image: SHINE-VS17-Latest
os: windows
sdl:
tsa:
enabled: true
configFile: '$(Build.SourcesDirectory)\.pipelines\tsa.json'
binskim:
enabled: true
# Exclude every dll/exe in tests/*, as well as all msdia*, covrun* and vcruntime*
analyzeTargetGlob: +:file|$(Build.ArtifactStagingDirectory)/**/*.dll;+:file|$(Build.ArtifactStagingDirectory)/**/*.exe;-:file:regex|tests.*\.(dll|exe)$;-:file:regex|(covrun.*)\.dll$;-:file:regex|(msdia.*)\.dll$;-:file:regex|(vcruntime.*)\.dll$
stages:
- stage: Build
@@ -71,10 +76,10 @@ extends:
parameters:
pool:
name: SHINE-INT-L
demands:
# Our INT agents have a large disk mounted at P:\
- ${{ if eq(parameters.useVSPreview, true) }}:
- ImageOverride -equals SHINE-VS17-Preview
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
${{ else }}:
image: SHINE-VS17-Latest
os: windows
variables:
IsPipeline: 1 # The installer uses this to detect whether it should pick up localizations
@@ -83,8 +88,8 @@ extends:
buildPlatforms: ${{ parameters.buildPlatforms }}
buildConfigurations: ${{ parameters.buildConfigurations }}
versionNumber: ${{ parameters.versionNumber }}
cmdPalVersionNumber: ${{ parameters.cmdPalVersionNumber }}
publishArtifacts: false # 1ES PT handles publication for us.
official: true
codeSign: true
runTests: false
signingIdentity:
@@ -97,22 +102,20 @@ extends:
useManagedIdentity: $(SigningUseManagedIdentity)
clientId: $(SigningOriginalClientId)
# Have msbuild use the release nuget config profile
additionalBuildOptions: /p:RestoreConfigFile="$(Build.SourcesDirectory)\.pipelines\release-nuget.config" /p:EnableCmdPalAOT=true
additionalBuildOptions: /p:RestoreConfigFile="$(Build.SourcesDirectory)\.pipelines\release-nuget.config"
beforeBuildSteps:
# Sets versions for all PowerToy created DLLs
- pwsh: |-
.pipelines/versionSetting.ps1 -versionNumber '${{ parameters.versionNumber }}' -DevEnvironment ''
.pipelines/versionSetting.ps1 -versionNumber '${{ parameters.versionNumber }}' -DevEnvironment '' -cmdPalVersionNumber '${{ parameters.cmdPalVersionNumber }}'
displayName: Prepare versioning
# Prepare the localizations and telemetry config before the release build
- template: .pipelines/v2/templates/steps-fetch-and-prepare-localizations.yml@self
- pwsh: |-
$ErrorActionPreference = 'Stop'
$PSNativeCommandUseErrorActionPreference = $true
& nuget.exe restore -configFile .pipelines/release-nuget.config -PackagesDirectory . .pipelines/packages.config
Move-Item -Force -Verbose "Microsoft.PowerToys.Telemetry.*\build\include\TraceLoggingDefines.h" "src\common\Telemetry\TraceLoggingDefines.h"
Move-Item -Force -Verbose "Microsoft.PowerToys.Telemetry.*\build\include\TelemetryBase.cs" "src\common\Telemetry\TelemetryBase.cs"
- script: |
call nuget.exe restore -configFile .pipelines/release-nuget.config -PackagesDirectory . .pipelines/packages.config || exit /b 1
move /Y "Microsoft.PowerToys.Telemetry.2.0.2\build\include\TraceLoggingDefines.h" "src\common\Telemetry\TraceLoggingDefines.h" || exit /b 1
move /Y "Microsoft.PowerToys.Telemetry.2.0.2\build\include\TelemetryBase.cs" "src\common\Telemetry\TelemetryBase.cs" || exit /b 1
displayName: Emplace telemetry files
- stage: Build_SDK
@@ -123,9 +126,10 @@ extends:
parameters:
pool:
name: SHINE-INT-L
image: SHINE-VS17-Latest
os: windows
official: true
codeSign: true
sdkVersionNumber: ${{ parameters.cmdPalSdkVersionNumber }}
signingIdentity:
serviceName: $(SigningServiceName)
appId: $(SigningAppId)
@@ -144,7 +148,5 @@ extends:
parameters:
versionNumber: ${{ parameters.versionNumber }}
includePublicSymbolServer: ${{ parameters.publishSymbolsToPublic }}
${{ if ne(parameters.publishSymbolsToPublic, true) }}:
symbolExpiryTime: 10 # For private builds, expire symbols within 10 days. The default is 100 years.
subscription: $(SymbolPublishingServiceConnection)
symbolProject: $(SymbolPublishingProject)

View File

@@ -11,9 +11,6 @@ parameters:
default:
- x64
- arm64
- name: official
type: boolean
default: false
- name: codeSign
type: boolean
default: false
@@ -50,21 +47,18 @@ parameters:
- name: enableMsBuildCaching
type: boolean
default: false
- name: msBuildCacheIsReadOnly
type: boolean
default: true
- name: runTests
type: boolean
default: true
- name: buildTests
type: boolean
default: true
- name: useVSPreview
type: boolean
default: false
- name: versionNumber
type: string
default: '0.0.1'
- name: cmdPalVersionNumber
type: string
default: '0.0.1'
- name: useLatestWinAppSDK
type: boolean
default: false
@@ -84,12 +78,6 @@ parameters:
- 'src/modules/previewpane/SvgPreviewHandler/SvgPreviewHandler.csproj'
- 'src/modules/previewpane/SvgThumbnailProvider/SvgThumbnailProvider.csproj'
- 'src/modules/FileLocksmith/FileLocksmithUI/FileLocksmithUI.csproj'
- name: timeoutInMinutes
type: number
default: 240
- name: cancelTimeoutInMinutes
type: number
default: 1
jobs:
- job: ${{ parameters.jobName }}
@@ -111,8 +99,7 @@ jobs:
${{ else }}:
OutputBuildPlatform: ${{ platform }}
variables:
NUGET_PACKAGES: 'C:\NuGetPackages' # Some of our build steps cache these here... and it was apparently part of the global environment
MakeAppxPath: 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\MakeAppx.exe'
MakeAppxPath: 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86\MakeAppx.exe'
# Azure DevOps abhors a vacuum
# If these are blank, expansion will fail later on... which will result in direct substitution of the variable *names*
# later on. We'll just... set them to a single space and if we need to, check IsNullOrWhiteSpace.
@@ -123,7 +110,7 @@ jobs:
JobOutputArtifactName: build-$(BuildPlatform)-$(BuildConfiguration)${{ parameters.artifactStem }}
NUGET_RESTORE_MSBUILD_ARGS: /p:Platform=$(BuildPlatform) # Required for nuget to work due to self contained
NODE_OPTIONS: --max_old_space_size=16384
${{ if or(eq(parameters.runTests, true), eq(parameters.buildTests, true)) }}:
${{ if eq(parameters.runTests, true) }}:
MSBuildMainBuildTargets: Build;Test
${{ else }}:
MSBuildMainBuildTargets: Build
@@ -133,17 +120,13 @@ jobs:
${{ else }}:
RestoreAdditionalProjectSourcesArg: ''
displayName: Build
timeoutInMinutes: ${{ parameters.timeoutInMinutes }}
cancelTimeoutInMinutes: ${{ parameters.cancelTimeoutInMinutes }}
timeoutInMinutes: 240
cancelTimeoutInMinutes: 1
templateContext: # Required when this template is hosted in 1ES PT
outputs:
- output: pipelineArtifact
artifactName: $(JobOutputArtifactName)
targetPath: $(Build.ArtifactStagingDirectory)
- output: pipelineArtifact
artifactName: $(JobOutputArtifactName)-failure-$(System.JobAttempt)
targetPath: $(LogOutputDirectory)
condition: or(failed(), canceled())
steps:
- checkout: self
clean: true
@@ -159,11 +142,6 @@ jobs:
$MSBuildCacheParameters += " -reportfileaccesses"
$MSBuildCacheParameters += " -p:MSBuildCacheEnabled=true"
$MSBuildCacheParameters += " -p:MSBuildCacheLogDirectory=$(LogOutputDirectory)\MSBuildCacheLogs"
# Cache read-only policy controlled by parameter
$cacheIsReadOnly = "${{ parameters.msBuildCacheIsReadOnly }}"
if ($cacheIsReadOnly -eq "True") {
$MSBuildCacheParameters += " /p:MSBuildCacheRemoteCacheIsReadOnly=true"
}
Write-Host "MSBuildCacheParameters: $MSBuildCacheParameters"
Write-Host "##vso[task.setvariable variable=MSBuildCacheParameters]$MSBuildCacheParameters"
displayName: Prepare MSBuildCache variables
@@ -237,12 +215,9 @@ jobs:
env:
VCWhereExtraVersionTarget: '-prerelease'
- ${{ if eq(parameters.official, true) }}:
- template: .\steps-setup-versioning.yml
parameters:
directory: $(build.sourcesdirectory)\src\modules\cmdpal
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installWiX.ps1"
displayName: Download and install WiX 3.14 development build
- ${{ parameters.beforeBuildSteps }}
@@ -271,43 +246,6 @@ jobs:
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
- task: VSBuild@1
displayName: Generate DSC artifacts for ARM64
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
inputs:
solution: PowerToys.sln
vsVersion: 17.0
msbuildArgs: >-
-restore
/p:Configuration=$(BuildConfiguration)
/p:Platform=x64
/t:DSC\PowerToys_Settings_DSC_Schema_Generator
/bl:$(LogOutputDirectory)\build-dsc-generator.binlog
${{ parameters.additionalBuildOptions }}
$(MSBuildCacheParameters)
$(RestoreAdditionalProjectSourcesArg)
platform: x64
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
# Build PowerToys.DSC.exe for ARM64 (x64 uses existing binary from previous build)
- task: VSBuild@1
displayName: Build PowerToys.DSC.exe (x64 for generating manifests)
condition: and(succeeded(), ne(variables['BuildPlatform'], 'x64'))
inputs:
solution: src/dsc/v3/PowerToys.DSC/PowerToys.DSC.csproj
msbuildArgs: /t:Build /m /restore
platform: x64
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
# Generate DSC manifests using PowerToys.DSC.exe
- pwsh: |-
& '.pipelines/generateDscManifests.ps1' -BuildPlatform '$(BuildPlatform)' -BuildConfiguration '$(BuildConfiguration)' -RepoRoot '$(Build.SourcesDirectory)'
displayName: Generate DSC manifests
- task: CopyFiles@2
displayName: Stage SDK/build
inputs:
@@ -389,7 +327,6 @@ jobs:
/p:VCRTForwarders-IncludeDebugCRT=false
/p:PowerToysRoot=$(Build.SourcesDirectory)
/p:PublishProfile=InstallationPublishProfile.pubxml
/p:TargetFramework=net9.0-windows10.0.26100.0
/bl:$(LogOutputDirectory)\publish-${{ join('_',split(project, '/')) }}.binlog
$(RestoreAdditionalProjectSourcesArg)
platform: $(BuildPlatform)
@@ -400,18 +337,13 @@ jobs:
### HACK: On ARM64 builds, building an app with Windows App SDK copies the x64 WebView2 dll instead of the ARM64 one. This task makes sure the right dll is used.
- task: CopyFiles@2
displayName: HACK Copy core WebView2 ARM64 dll to output directory
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
condition: eq(variables['BuildPlatform'],'arm64')
inputs:
contents: packages/Microsoft.Web.WebView2.1.0.2903.40/runtimes/win-ARM64/native_uap/Microsoft.Web.WebView2.Core.dll
targetFolder: $(Build.SourcesDirectory)/ARM64/Release/WinUI3Apps/
flattenFolders: True
OverWrite: True
# Check if all projects (located in src sub-folder) import common props
- pwsh: |-
& '.pipelines/verifyCommonProps.ps1' -sourceDir '$(build.sourcesdirectory)\src'
displayName: Audit shared common props for CSharp projects in src sub-folder
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\$(BuildPlatform)\$(BuildConfiguration)'
@@ -439,11 +371,11 @@ jobs:
inputs:
testResultsFormat: VSTest
testResultsFiles: '**/*.trx'
condition: and(succeeded(), ne(variables['BuildPlatform'], 'arm64'))
condition: ne(variables['BuildPlatform'],'arm64')
# Native dlls
- task: VSTest@2
condition: and(succeeded(), ne(variables['BuildPlatform'], 'arm64')) # No arm64 agents to run the tests.
condition: ne(variables['BuildPlatform'],'arm64') # No arm64 agents to run the tests.
displayName: 'Native Tests'
inputs:
platform: '$(BuildPlatform)'
@@ -452,35 +384,18 @@ jobs:
testAssemblyVer2: |
**\KeyboardManagerEngineTest.dll
**\KeyboardManagerEditorTest.dll
**\*UnitTest*.dll
**\UnitTests-CommonLib.dll
**\PowerRenameUnitTests.dll
**\UnitTests-FancyZones.dll
!**\obj\**
- pwsh: |-
$Packages = Get-ChildItem -Recurse -Filter "Microsoft.CmdPal.UI_*.msix"
Write-Host "Found $($Packages.Count) CmdPal MSIX package(s):"
foreach ($pkg in $Packages) {
Write-Host " - $($pkg.FullName)"
}
if ($Packages.Count -gt 0) {
# Priority: Look for platform-specific MSIX (x64/arm64) first, then fall back to any
$PlatformPackage = $Packages | Where-Object { $_.Name -match "Microsoft\.CmdPal\.UI_.*_(x64|arm64)\.msix$" } | Select-Object -First 1
if ($PlatformPackage) {
$Package = $PlatformPackage
Write-Host "Using platform-specific package: $($Package.FullName)"
} else {
$Package = $Packages | Select-Object -First 1
Write-Host "Using first available package: $($Package.FullName)"
}
$PackageFilename = $Package.FullName
Write-Host "##vso[task.setvariable variable=CmdPalPackagePath]${PackageFilename}"
} else {
Write-Warning "No CmdPal MSIX packages found!"
}
displayName: Locate the CmdPal MSIX
- ${{ if eq(parameters.codeSign, true) }}:
- pwsh: |-
$Package = (Get-ChildItem -Recurse -Filter "Microsoft.CmdPal.UI_*.msix" | Select -First 1)
$PackageFilename = $Package.FullName
Write-Host "##vso[task.setvariable variable=CmdPalPackagePath]${PackageFilename}"
displayName: Locate the MSIX
- pwsh: |-
& "$(MakeAppxPath)" unpack /p "$(CmdPalPackagePath)" /d "$(JobOutputDirectory)/CmdPalPackageContents"
displayName: Unpack the MSIX for signing
@@ -500,8 +415,6 @@ jobs:
$PackageFilename = Join-Path $outDir.FullName (Split-Path -Leaf "$(CmdPalPackagePath)")
& "$(MakeAppxPath)" pack /h SHA256 /o /p $PackageFilename /d "$(JobOutputDirectory)/CmdPalPackageContents"
Copy-Item -Force $PackageFilename "$(CmdPalPackagePath)"
Remove-Item -Force -Recurse "$(JobOutputDirectory)/CmdPalPackageContents" -ErrorAction:Ignore
Remove-Item -Force -Recurse "$(JobOutputDirectory)/_appx" -ErrorAction:Ignore
displayName: Re-pack the new CmdPal package after signing
- template: steps-esrp-signing.yml
@@ -524,22 +437,24 @@ jobs:
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_DSC.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- pwsh: |-
Copy-Item -Verbose -Force "$(CmdPalPackagePath)" "$(JobOutputDirectory)"
displayName: Stage the final CmdPal package
- template: steps-build-installer-vnext.yml
- template: steps-build-installer.yml
parameters:
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
versionNumber: ${{ parameters.versionNumber }}
additionalBuildOptions: ${{ parameters.additionalBuildOptions }}
- template: steps-build-installer.yml
parameters:
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
versionNumber: ${{ parameters.versionNumber }}
additionalBuildOptions: ${{ parameters.additionalBuildOptions }}
buildUserInstaller: true # NOTE: This is the distinction between the above and below rules
# This saves ~1GiB per architecture. We won't need these later.
# Removes:
# - All .pdb files from any static libs .libs (which were only used during linking)
# - All .pdbs from any static libs .libs (which were only used during linking)
- pwsh: |-
$binDir = '$(Build.SourcesDirectory)'
$ImportLibs = Get-ChildItem $binDir -Recurse -File -Filter '*.exp' | ForEach-Object { $_.FullName -Replace "exp$","lib" }
@@ -555,73 +470,60 @@ jobs:
- task: CopyFiles@2
displayName: Stage Installers
inputs:
contents: |-
**/PowerToys*Setup-*.exe
!**/PowerToysSetupVNext/obj/**
contents: "**/PowerToys*Setup-*.exe"
flattenFolders: True
targetFolder: $(JobOutputDirectory)
- pwsh: |-
$Symbols = Get-ChildItem "$(BuildPlatform)" -Recurse -Filter *.pdb -Exclude "vc143.pdb","*test*.pdb" |
Group-Object Name | ForEach-Object { $_.Group[0] }
$OutDir = "$(JobOutputDirectory)/symbols-$(BuildPlatform)"
New-Item -Type Directory $OutDir -EA:Ignore
Write-Host "Linking $($Symbols.Length) symbols into place at $OutDir"
ForEach($s in $Symbols) {
New-Item -Type HardLink -Target $s.FullName (Join-Path $OutDir $s.Name)
}
displayName: Stage Unique Symbols (as hard links)
- task: CopyFiles@2
displayName: Stage Symbols
inputs:
contents: |-
**\*.pdb
!**\vc143.pdb
!**\*test*.pdb
flattenFolders: True
targetFolder: $(JobOutputDirectory)/symbols-$(BuildPlatform)/
- pwsh: |-
$p = "$(JobOutputDirectory)\"
# Calculate hashes for installers
$userSetupFiles = Get-ChildItem -Path $p -Filter "PowerToysUserSetup*.exe"
$machineSetupFiles = Get-ChildItem -Path $p -Filter "PowerToysSetup*.exe" | Where-Object { $_.Name -notmatch "PowerToysUserSetup" }
if ($userSetupFiles.Count -gt 0) {
$userHash = ($userSetupFiles[0] | Get-FileHash).Hash;
$userPlat = "hash_user_$(BuildPlatform).txt";
$combinedUserPath = $p + $userPlat;
echo "User: $userHash"
$userHash | out-file -filepath $combinedUserPath
}
if ($machineSetupFiles.Count -gt 0) {
$machineHash = ($machineSetupFiles[0] | Get-FileHash).Hash;
$machinePlat = "hash_machine_$(BuildPlatform).txt";
$combinedMachinePath = $p + $machinePlat;
echo "Machine: $machineHash"
$machineHash | out-file -filepath $combinedMachinePath
}
displayName: Calculate file hashes for all installers
$userHash = ((Get-Item $p\PowerToysUserSetup*.exe | Get-FileHash).Hash);
$machineHash = ((Get-Item $p\PowerToysSetup*.exe | Get-FileHash).Hash);
$userPlat = "hash_user_$(BuildPlatform).txt";
$machinePlat = "hash_machine_$(BuildPlatform).txt";
$combinedUserPath = $p + $userPlat;
$combinedMachinePath = $p + $machinePlat;
echo $p
echo $userPlat
echo $userHash
echo $combinedUserPath
echo $machinePlat
echo $machineHash
echo $combinedMachinePath
$userHash | out-file -filepath $combinedUserPath
$machineHash | out-file -filepath $combinedMachinePath
displayName: Calculate file hashes
# Publishing the GPO files
- pwsh: |-
$GpoArchive = "$(JobOutputDirectory)\GroupPolicyObjectFiles-${{ parameters.versionNumber }}.zip"
tar -c -v --format=zip -C .\src\gpo\assets -f $GpoArchive *
New-Item "$(JobOutputDirectory)/gpo" -Type Directory
Copy-Item src\gpo\assets\* "$(JobOutputDirectory)/gpo" -Recurse
displayName: Stage GPO files
- ${{ if or(eq(parameters.runTests, true), eq(parameters.buildTests, true)) }}:
# Running the tests may result in future jobs consuming artifacts out of this build
# Instead of running an expensive file copy step, move everything over since the build is totally done.
- pwsh: |-
# It seems weird, but this is for compatibility. Our artifacts historically contained the folder x64/Release/x64/Release (for example).
$FinalOutputRoot = "$(JobOutputDirectory)\$(BuildPlatform)\$(BuildConfiguration)\$(BuildPlatform)"
$ProjectBuildRoot = "$(Build.SourcesDirectory)\$(BuildPlatform)"
$ProjectBuildDirectory = "$ProjectBuildRoot\$(BuildConfiguration)"
New-Item -Type Directory $FinalOutputRoot -EA:Ignore
Move-Item $ProjectBuildDirectory $FinalOutputRoot
displayName: Move entire output directory into artifacts
# Running the tests may result in future jobs consuming artifacts out of this build
- ${{ if eq(parameters.runTests, true) }}:
- task: CopyFiles@2
displayName: Stage entire build output
inputs:
sourceFolder: '$(Build.SourcesDirectory)'
contents: '$(BuildPlatform)/$(BuildConfiguration)/**/*'
targetFolder: '$(JobOutputDirectory)\$(BuildPlatform)\$(BuildConfiguration)'
- ${{ if eq(parameters.publishArtifacts, true) }}:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish all outputs
condition: succeeded()
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)-failure-$(System.JobAttempt)
displayName: Publish failure logs
condition: or(failed(), canceled())
condition: always()

View File

@@ -3,9 +3,6 @@ parameters:
type: object
default:
- Release
- name: official
type: boolean
default: false
- name: codeSign
type: boolean
default: false
@@ -15,6 +12,9 @@ parameters:
- name: signingIdentity
type: object
default: {}
- name: sdkVersionNumber
type: string
default: '0.0.1'
jobs:
- job: "BuildSDK"
@@ -36,17 +36,8 @@ jobs:
fetchTags: false
fetchDepth: 1
- template: .\steps-ensure-nuget-version.yml
- task: NuGetAuthenticate@1
- ${{ if eq(parameters.official, true) }}:
- template: .\steps-setup-versioning.yml
parameters:
directory: $(build.sourcesdirectory)\src\modules\cmdpal
- pwsh: |-
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -BuildStep "build" -IsAzurePipelineBuild
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -VersionOfSDK ${{ parameters.sdkVersionNumber }} -BuildStep "build" -IsAzurePipelineBuild
displayName: Build SDK
- ${{ if eq(parameters.codeSign, true) }}:
@@ -61,7 +52,7 @@ jobs:
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
- pwsh: |-
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -BuildStep "pack" -IsAzurePipelineBuild
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -VersionOfSDK ${{ parameters.sdkVersionNumber }} -BuildStep "pack" -IsAzurePipelineBuild
displayName: Pack SDK
- task: CopyFiles@2

View File

@@ -1,132 +0,0 @@
# Minimal UI Tests Build Template
# This template only builds UI test projects and stages their test DLLs for consumption by test pipelines
parameters:
- name: buildConfigurations
type: object
default:
- Release
- name: buildPlatforms
type: object
default:
- x64
- name: condition
type: string
default: ''
- name: dependsOn
type: object
default: []
- name: pool
type: object
default: []
- name: variables
type: object
default: {}
- name: uiTestModules
type: object
default: []
jobs:
- job: BuildUITests
${{ if ne(length(parameters.pool), 0) }}:
pool: ${{ parameters.pool }}
dependsOn: ${{ parameters.dependsOn }}
condition: ${{ parameters.condition }}
strategy:
matrix:
${{ each config in parameters.buildConfigurations }}:
${{ each platform in parameters.buildPlatforms }}:
${{ config }}_${{ platform }}:
BuildConfiguration: ${{ config }}
BuildPlatform: ${{ platform }}
variables:
JobOutputDirectory: $(Build.ArtifactStagingDirectory)
LogOutputDirectory: $(Build.ArtifactStagingDirectory)\logs
JobOutputArtifactName: build-$(BuildPlatform)-$(BuildConfiguration)
NUGET_RESTORE_MSBUILD_ARGS: /p:Platform=$(BuildPlatform)
${{ insert }}: ${{ parameters.variables }}
displayName: Build UI Tests Only
timeoutInMinutes: 60
cancelTimeoutInMinutes: 1
templateContext:
outputs:
- output: pipelineArtifact
artifactName: $(JobOutputArtifactName)
targetPath: $(Build.ArtifactStagingDirectory)
steps:
- checkout: self
clean: true
submodules: true
persistCredentials: True
fetchTags: false
fetchDepth: 1
- template: steps-ensure-dotnet-version.yml
parameters:
sdk: true
version: '9.0'
- template: .\steps-restore-nuget.yml
- task: NuGetCommand@2
displayName: Restore solution-level NuGet packages
inputs:
command: restore
feedsToUse: config
configPath: nuget.config
restoreSolution: PowerToys.sln
restoreDirectory: '$(Build.SourcesDirectory)\packages'
# Build all UI test projects if no specific modules are specified
- ${{ if eq(length(parameters.uiTestModules), 0) }}:
- task: VSBuild@1
displayName: Build UI Test Projects
inputs:
solution: '**/*UITest*.csproj'
vsVersion: 17.0
msbuildArgs: >-
-restore
-graph
/p:RestorePackagesConfig=true
/p:BuildProjectReferences=true
/p:CIBuild=true
/bl:$(LogOutputDirectory)\build-all-uitests.binlog
$(NUGET_RESTORE_MSBUILD_ARGS)
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
# Build specific UI test modules
- ${{ if ne(length(parameters.uiTestModules), 0) }}:
- ${{ each module in parameters.uiTestModules }}:
- task: VSBuild@1
displayName: 'Build UI Test Module: ${{ module }}'
inputs:
solution: '**/*${{ module }}*.csproj'
vsVersion: 17.0
msbuildArgs: >-
-restore
-graph
/p:RestorePackagesConfig=true
/p:BuildProjectReferences=true
/p:CIBuild=true
/bl:$(LogOutputDirectory)\build-${{ module }}.binlog
$(NUGET_RESTORE_MSBUILD_ARGS)
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
# Stage test project outputs with directory structure
- task: CopyFiles@2
displayName: Stage UI Test Build Outputs
inputs:
sourceFolder: '$(Build.SourcesDirectory)'
contents: '**/$(BuildPlatform)/$(BuildConfiguration)/tests/**/*'
targetFolder: '$(JobOutputDirectory)\$(BuildPlatform)\$(BuildConfiguration)'
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish UI Test artifacts
condition: always()

View File

@@ -68,7 +68,7 @@ jobs:
pwsh: true
ScriptType: InlineScript
Inline: |-
$AzToken = (Get-AzAccessToken -AsSecureString -ResourceUrl api://30471ccf-0966-45b9-a979-065dbedb24c1).Token | ConvertFrom-SecureString -AsPlainText
$AzToken = (Get-AzAccessToken -ResourceUrl api://30471ccf-0966-45b9-a979-065dbedb24c1).Token
Write-Host "##vso[task.setvariable variable=SymbolAccessToken;issecret=true]$AzToken"

View File

@@ -11,53 +11,24 @@ parameters:
- name: useLatestWebView2
type: boolean
default: false
- name: buildSource
type: string
default: "latestMainOfficialBuild"
displayName: "Build Source"
- name: specificBuildId
type: string
default: "xxxx"
displayName: "Build ID (for specific builds)"
- name: uiTestModules
type: object
default: []
- name: installMode
type: string
default: 'machine'
values:
- 'machine'
- 'peruser'
- name: jobSuffix
type: string
default: ''
jobs:
- job: Test${{ parameters.platform }}${{ parameters.configuration }}${{ parameters.jobSuffix }}
displayName: Test ${{ parameters.platform }} ${{ parameters.configuration }}${{ parameters.jobSuffix }}
timeoutInMinutes: 300
- job: Test${{ parameters.platform }}${{ parameters.configuration }}
displayName: Test ${{ parameters.platform }} ${{ parameters.configuration }}
variables:
${{ if or(eq(parameters.platform, 'x64Win10'), eq(parameters.platform, 'x64Win11')) }}:
BuildPlatform: x64
${{ else }}:
BuildPlatform: ${{ parameters.platform }}
TestPlatform: ${{ parameters.platform }}
BuildPlatform: ${{ parameters.platform }}
BuildConfiguration: ${{ parameters.configuration }}
SrcPath: $(Build.Repository.LocalPath)
TestArtifactsName: build-${{ variables.BuildPlatform }}-${{ parameters.configuration }}${{ parameters.inputArtifactStem }}
TestArtifactsName: build-${{ parameters.platform }}-${{ parameters.configuration }}${{ parameters.inputArtifactStem }}
pool:
${{ if eq(variables['System.CollectionId'], 'cb55739e-4afe-46a3-970f-1b49d8ee7564') }}:
${{ if ne(parameters.platform, 'ARM64') }}:
name: SHINE-INT-Testing-x64
${{ if eq(parameters.platform, 'x64Win11') }}:
demands: ImageOverride -equals SHINE-W11-Testing
${{ else }}:
name: SHINE-INT-Testing-arm64
${{ else }}:
${{ if ne(parameters.platform, 'ARM64') }}:
name: SHINE-OSS-Testing-x64
${{ if eq(parameters.platform, 'x64Win11') }}:
demands: ImageOverride -equals SHINE-W11-Testing
${{ else }}:
name: SHINE-OSS-Testing-arm64
steps:
@@ -115,83 +86,23 @@ jobs:
& '$(build.sourcesdirectory)\.pipelines\InstallWinAppDriver.ps1'
displayName: Download and install WinAppDriver
- ${{ if ne(parameters.buildSource, 'buildNow') }}:
- task: DownloadPipelineArtifact@2
inputs:
buildType: 'specific'
project: 'Dart'
definition: '76541'
${{ if eq(parameters.buildSource, 'specificBuildId') }}:
buildVersionToDownload: 'specific'
buildId: '${{ parameters.specificBuildId }}'
${{ else }}:
buildVersionToDownload: 'latestFromBranch'
branchName: 'refs/heads/main'
artifactName: 'build-$(BuildPlatform)-Release'
targetPath: '$(Build.ArtifactStagingDirectory)'
${{ if eq(parameters.installMode, 'peruser') }}:
patterns: |
**/PowerToysUserSetup*.exe
${{ else }}:
patterns: |
**/PowerToysSetup*.exe
- ${{ if ne(parameters.buildSource, 'buildNow') }}:
- ${{ if eq(parameters.installMode, 'peruser') }}:
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installPowerToys.ps1" -InstallMode "PerUser"
displayName: Install PowerToys (Per-User)
- ${{ if eq(parameters.installMode, 'machine') }}:
- pwsh: |-
& "$(build.sourcesdirectory)\.pipelines\installPowerToys.ps1" -InstallMode "Machine"
displayName: Install PowerToys (Machine-Level)
- ${{ if ne(parameters.platform, 'arm64') }}:
- task: ScreenResolutionUtility@1
inputs:
displaySettings: 'optimal'
- ${{ if eq(length(parameters.uiTestModules), 0) }}:
- task: VSTest@3
displayName: Run UI Tests
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
searchFolder: '$(Pipeline.Workspace)\$(TestArtifactsName)'
vsTestVersion: 'toolsInstaller'
uiTests: true
rerunFailedTests: true
testRunTitle: 'UITests_${{ parameters.platform }}_${{ parameters.installMode }}'
# Since UITests-FancyZonesEditor.dll is generated in both UITests-FancyZonesEditor and UITests-FancyZones, removed one to avoid duplicate test runs
testAssemblyVer2: |
**\*UITest*.dll
!**\obj\**
!**\ref\**
!**\UITests-FancyZones\**\UITests-FancyZonesEditor.dll
env:
platform: '$(TestPlatform)'
useInstallerForTest: ${{ ne(parameters.buildSource, 'buildNow') }}
- ${{ if ne(length(parameters.uiTestModules), 0) }}:
- ${{ each module in parameters.uiTestModules }}:
- task: VSTest@3
displayName: Run UI Test - ${{ module }}
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
searchFolder: '$(Pipeline.Workspace)\$(TestArtifactsName)'
vsTestVersion: 'toolsInstaller'
uiTests: true
rerunFailedTests: true
testRunTitle: 'UITests_${{ parameters.platform }}_${{ parameters.installMode }}'
testAssemblyVer2: |
**\*${{ module }}*.dll
!**\obj\**
!**\ref\**
!**\UITests-FancyZones\**\UITests-FancyZonesEditor.dll
env:
platform: '$(TestPlatform)'
useInstallerForTest: ${{ ne(parameters.buildSource, 'buildNow') }}
- task: VSTest@3
displayName: Run UI Tests
inputs:
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
testSelector: 'testAssemblies'
searchFolder: '$(Pipeline.Workspace)\$(TestArtifactsName)'
vsTestVersion: 'toolsInstaller'
uiTests: true
rerunFailedTests: true
testAssemblyVer2: |
**\UITests-FancyZones.dll
**\UITests-FancyZonesEditor.dll
!**\obj\**
!**\ref\**

View File

@@ -3,6 +3,9 @@ variables:
value: false
- name: EnablePipelineCache
value: true
- ${{ if eq(parameters.enableMsBuildCaching, true) }}:
- name: EnablePipelineCache
value: true
parameters:
- name: buildPlatforms
@@ -13,9 +16,6 @@ parameters:
- name: enableMsBuildCaching
type: boolean
default: false
- name: msBuildCacheIsReadOnly
type: boolean
default: true
- name: runTests
type: boolean
default: true
@@ -55,11 +55,21 @@ stages:
buildConfigurations: [Release]
enablePackageCaching: true
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
msBuildCacheIsReadOnly: ${{ parameters.msBuildCacheIsReadOnly }}
runTests: ${{ parameters.runTests }}
useVSPreview: ${{ parameters.useVSPreview }}
useLatestWinAppSDK: ${{ parameters.useLatestWinAppSDK }}
${{ if eq(parameters.useLatestWinAppSDK, true) }}:
winAppSDKVersionNumber: ${{ parameters.winAppSDKVersionNumber }}
useExperimentalVersion: ${{ parameters.useExperimentalVersion }}
timeoutInMinutes: 90
- ${{ if and(eq(parameters.runTests, true), not(and(eq(platform, 'arm64'), eq(variables['System.PullRequest.IsFork'], true)))) }}:
- stage: Test_${{ platform }}
displayName: Test ${{ platform }}
dependsOn:
- Build_${{platform}}
jobs:
- template: job-test-project.yml
parameters:
platform: ${{ platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}

View File

@@ -1,58 +0,0 @@
variables:
- name: runCodesignValidationInjectionBG
value: false
- name: EnablePipelineCache
value: true
parameters:
- name: buildPlatforms
type: object
default:
- x64
- arm64
- name: enableMsBuildCaching
type: boolean
default: false
- name: useVSPreview
type: boolean
default: false
- name: useLatestWebView2
type: boolean
default: false
- name: buildSource
type: string
default: "latestMainOfficialBuild"
displayName: "Build Source"
values:
- latestMainOfficialBuild
- buildNow
- specificBuildId
- name: specificBuildId
type: string
default: 'xxxx'
displayName: "Build ID (only used when Build Source = specificBuildId)"
- name: uiTestModules
type: object
default: []
stages:
- ${{ each platform in parameters.buildPlatforms }}:
# Full build path: build PowerToys + UI tests + run tests
- ${{ if eq(parameters.buildSource, 'buildNow') }}:
- template: pipeline-ui-tests-full-build.yml
parameters:
platform: ${{ platform }}
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
useVSPreview: ${{ parameters.useVSPreview }}
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
uiTestModules: ${{ parameters.uiTestModules }}
# Official build path: build UI tests only + download official build + run tests
- ${{ if ne(parameters.buildSource, 'buildNow') }}:
- template: pipeline-ui-tests-official-build.yml
parameters:
platform: ${{ platform }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
uiTestModules: ${{ parameters.uiTestModules }}

View File

@@ -1,80 +0,0 @@
# Template for full build path: Build PowerToys + Build UI Tests + Run Tests
parameters:
- name: platform
type: string
- name: enableMsBuildCaching
type: boolean
default: false
- name: useVSPreview
type: boolean
default: false
- name: useLatestWebView2
type: boolean
default: false
- name: uiTestModules
type: object
default: []
stages:
# Stage 1: Build full PowerToys project
- stage: Build_${{ parameters.platform }}
displayName: Build PowerToys ${{ parameters.platform }}
dependsOn: []
jobs:
- template: job-build-project.yml
parameters:
pool:
${{ if eq(variables['System.CollectionId'], 'cb55739e-4afe-46a3-970f-1b49d8ee7564') }}:
name: SHINE-INT-L
${{ else }}:
name: SHINE-OSS-L
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
buildPlatforms:
- ${{ parameters.platform }}
buildConfigurations: [Release]
enablePackageCaching: true
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
runTests: false
buildTests: true
useVSPreview: ${{ parameters.useVSPreview }}
timeoutInMinutes: 90
# Stage 2: Run UI Tests
- ${{ if eq(parameters.platform, 'x64') }}:
- stage: Test_x64Win10_FullBuild
displayName: Test x64Win10 (Full Build)
dependsOn: Build_${{ parameters.platform }}
jobs:
- template: job-test-project.yml
parameters:
platform: x64Win10
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: 'buildNow'
uiTestModules: ${{ parameters.uiTestModules }}
- stage: Test_x64Win11_FullBuild
displayName: Test x64Win11 (Full Build)
dependsOn: Build_${{ parameters.platform }}
jobs:
- template: job-test-project.yml
parameters:
platform: x64Win11
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: 'buildNow'
uiTestModules: ${{ parameters.uiTestModules }}
- ${{ if ne(parameters.platform, 'x64') }}:
- stage: Test_${{ parameters.platform }}_FullBuild
displayName: Test ${{ parameters.platform }} (Full Build)
dependsOn: Build_${{ parameters.platform }}
jobs:
- template: job-test-project.yml
parameters:
platform: ${{ parameters.platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: 'buildNow'
uiTestModules: ${{ parameters.uiTestModules }}

View File

@@ -1,110 +0,0 @@
# Template for official build path: Download Official Build + Build UI Tests Only + Run Tests
parameters:
- name: platform
type: string
- name: buildSource
type: string
- name: specificBuildId
type: string
default: 'xxxx'
- name: useLatestWebView2
type: boolean
default: false
- name: uiTestModules
type: object
default: []
stages:
# Stage 1: Build UI Tests Only
- stage: BuildUITests_${{ parameters.platform }}
displayName: Build UI Tests Only ${{ parameters.platform }}
dependsOn: []
jobs:
- template: job-build-ui-tests.yml
parameters:
pool:
${{ if eq(variables['System.CollectionId'], 'cb55739e-4afe-46a3-970f-1b49d8ee7564') }}:
name: SHINE-INT-L
${{ else }}:
name: SHINE-OSS-L
buildPlatforms:
- ${{ parameters.platform }}
uiTestModules: ${{ parameters.uiTestModules }}
# Stage 2: Run UI Tests with Official Build
- ${{ if eq(parameters.platform, 'x64') }}:
- stage: Test_x64Win10_OfficialBuild
displayName: Test x64Win10 (Official Build)
dependsOn: BuildUITests_${{ parameters.platform }}
jobs:
- template: job-test-project.yml
parameters:
platform: x64Win10
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
uiTestModules: ${{ parameters.uiTestModules }}
# Additional per-user installation test
- template: job-test-project.yml
parameters:
platform: x64Win10
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
uiTestModules: ${{ parameters.uiTestModules }}
installMode: 'peruser'
jobSuffix: '_PerUser'
- stage: Test_x64Win11_OfficialBuild
displayName: Test x64Win11 (Official Build)
dependsOn: BuildUITests_${{ parameters.platform }}
jobs:
- template: job-test-project.yml
parameters:
platform: x64Win11
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
uiTestModules: ${{ parameters.uiTestModules }}
# Additional per-user installation test
- template: job-test-project.yml
parameters:
platform: x64Win11
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
uiTestModules: ${{ parameters.uiTestModules }}
installMode: 'peruser'
jobSuffix: '_PerUser'
- ${{ if ne(parameters.platform, 'x64') }}:
- stage: Test_${{ parameters.platform }}_OfficialBuild
displayName: Test ${{ parameters.platform }} (Official Build)
dependsOn: BuildUITests_${{ parameters.platform }}
jobs:
- template: job-test-project.yml
parameters:
platform: ${{ parameters.platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
uiTestModules: ${{ parameters.uiTestModules }}
# Additional per-user installation test
- template: job-test-project.yml
parameters:
platform: ${{ parameters.platform }}
configuration: Release
useLatestWebView2: ${{ parameters.useLatestWebView2 }}
buildSource: ${{ parameters.buildSource }}
specificBuildId: ${{ parameters.specificBuildId }}
uiTestModules: ${{ parameters.uiTestModules }}
installMode: 'peruser'
jobSuffix: '_PerUser'

View File

@@ -1,215 +0,0 @@
parameters:
- name: versionNumber
type: string
default: "0.0.1"
- name: codeSign
type: boolean
default: false
- name: signingIdentity
type: object
default: {}
- name: additionalBuildOptions
type: string
default: ''
steps:
# Install WiX 5.0.2 tools needed for VNext installer (matching project SDK)
- task: DotNetCoreCLI@2
displayName: Install WiX 5.0.2 tools
inputs:
command: 'custom'
custom: 'tool'
arguments: 'install --global wix --version 5.0.2'
- pwsh: |-
Write-Host "##vso[task.setvariable variable=InstallerMachineRoot]installer\PowerToysSetupVNext\$(BuildPlatform)\$(BuildConfiguration)\MachineSetup"
Write-Host "##vso[task.setvariable variable=InstallerUserRoot]installer\PowerToysSetupVNext\$(BuildPlatform)\$(BuildConfiguration)\UserSetup"
Write-Host "##vso[task.setvariable variable=InstallerMachineBasename]PowerToysSetup-${{ parameters.versionNumber }}-$(BuildPlatform)"
Write-Host "##vso[task.setvariable variable=InstallerUserBasename]PowerToysUserSetup-${{ parameters.versionNumber }}-$(BuildPlatform)"
displayName: Prepare Installer variables
# This dll needs to be built and signed before building the MSI.
# The Custom Actions project contains a pre-build event that prepares the .wxs files
# by filling them out with all our components. We pass RunBuildEvents=true to force
# that logic to run.
- task: VSBuild@1
displayName: Build Shared Support DLLs
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysSetupCustomActionsVNext;SilentFilesInUseBAFunction
/p:RunBuildEvents=true;RestorePackagesConfig=true;CIBuild=true
-restore -graph
/bl:$(LogOutputDirectory)\installer-actions.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: true
msbuildArchitecture: x64
maximumCpuCount: true
- ${{ if eq(parameters.codeSign, true) }}:
- template: steps-esrp-sign-files-authenticode.yml
parameters:
displayName: Sign Shared Support DLLs
signingIdentity: ${{ parameters.signingIdentity }}
folder: 'installer'
pattern: |-
**/PowerToysSetupCustomActionsVNext.dll
**/SilentFilesInUseBAFunction.dll
## INSTALLER START
#### MSI BUILDING AND SIGNING
#
# The MSI build contains code that reverts the .wxs files to their in-tree versions.
# This is only supposed to happen during local builds. Since this build system is
# supposed to run side by side--machine and then user--we do NOT want to destroy
# the .wxs files. Therefore, we pass RunBuildEvents=false to suppress all of that
# logic.
#
# We pass BuildProjectReferences=false so that it does not recompile the DLLs we just built.
# We only pass -restore on the first one because the second run should already have all
# of the dependencies.
- task: VSBuild@1
displayName: 💻 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
-restore
/t:PowerToysInstallerVNext
/p:RunBuildEvents=false;PerUser=false;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-machine-msi.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the CustomActions dll
msbuildArchitecture: x64
maximumCpuCount: true
- task: VSBuild@1
displayName: 👤 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysInstallerVNext
/p:RunBuildEvents=false;PerUser=true;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-user-msi.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the CustomActions dll
msbuildArchitecture: x64
maximumCpuCount: true
- script: |-
wix msi decompile $(InstallerMachineRoot)\$(InstallerMachineBasename).msi -x $(build.sourcesdirectory)\extractedMachineMsi
wix msi decompile $(InstallerUserRoot)\$(InstallerUserBasename).msi -x $(build.sourcesdirectory)\extractedUserMsi
dir $(build.sourcesdirectory)\extractedMachineMsi
dir $(build.sourcesdirectory)\extractedUserMsi
displayName: "WiX5: Extract and verify MSIs"
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\extractedMachineMsi\File'
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\extractedUserMsi\File'
displayName: Audit deps.json in MSI extracted files
- ${{ if eq(parameters.codeSign, true) }}:
- pwsh: |-
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMachineMsi\File'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMachineMsi\Binary'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedUserMsi\File'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedUserMsi\Binary'
git clean -xfd ./extractedMachineMsi ./extractedUserMsi
displayName: Verify all binaries are signed and versioned
- template: steps-esrp-sign-files-authenticode.yml
parameters:
displayName: Sign VNext MSIs
signingIdentity: ${{ parameters.signingIdentity }}
folder: 'installer'
pattern: '**/PowerToys*Setup-*.msi'
#### END MSI
#### BOOTSTRAP BUILDING AND SIGNING
# We pass BuildProjectReferences=false so that it does not recompile the DLLs we just built.
# We only pass -restore on the first one because the second run should already have all
# of the dependencies.
- task: VSBuild@1
displayName: 💻 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
-restore
/t:PowerToysBootstrapperVNext
/p:PerUser=false;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-machine-bootstrapper.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the MSI nor SilentFilesInUseBAFunction
msbuildArchitecture: x64
maximumCpuCount: true
- task: VSBuild@1
displayName: 👤 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysBootstrapperVNext
/p:PerUser=true;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-user-bootstrapper.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the MSI nor SilentFilesInUseBAFunction
msbuildArchitecture: x64
maximumCpuCount: true
# The entirety of bundle unpacking/re-packing is unnecessary if we are not code signing it.
- ${{ if eq(parameters.codeSign, true) }}:
- script: |-
wix burn detach $(InstallerMachineRoot)\$(InstallerMachineBasename).exe -engine installer\machine-engine.exe
wix burn detach $(InstallerUserRoot)\$(InstallerUserBasename).exe -engine installer\user-engine.exe
displayName: "WiX5: Extract Engines from Bundles"
- template: steps-esrp-sign-files-authenticode.yml
parameters:
displayName: Sign WiX Engines
signingIdentity: ${{ parameters.signingIdentity }}
folder: "installer"
pattern: '*-engine.exe'
- script: |-
wix burn reattach $(InstallerMachineRoot)\$(InstallerMachineBasename).exe -engine installer\machine-engine.exe -o $(InstallerMachineRoot)\$(InstallerMachineBasename).exe
wix burn reattach $(InstallerUserRoot)\$(InstallerUserBasename).exe -engine installer\user-engine.exe -o $(InstallerUserRoot)\$(InstallerUserBasename).exe
displayName: "WiX5: Reattach Engines to Bundles"
- pwsh: |-
& wix burn extract -oba installer\ba\m "$(InstallerMachineRoot)\$(InstallerMachineBasename).exe"
& wix burn extract -oba installer\ba\u "$(InstallerUserRoot)\$(InstallerUserBasename).exe"
Get-ChildItem installer\ba -Recurse -Include *.exe,*.dll | Get-AuthenticodeSignature | ForEach-Object {
If ($_.Status -Ne "Valid") {
Write-Error $_.StatusMessage
} Else {
Write-Host $_.StatusMessage
}
}
& git clean -fdx installer\ba
displayName: "WiX5: Verify Bootstrapper content is signed"
- template: steps-esrp-sign-files-authenticode.yml
parameters:
displayName: Sign Final Bootstrappers
signingIdentity: ${{ parameters.signingIdentity }}
folder: 'installer'
pattern: '**/PowerToys*Setup-*.exe'
#### END BOOTSTRAP
## END INSTALLER

View File

@@ -0,0 +1,208 @@
parameters:
- name: versionNumber
type: string
default: "0.0.1"
- name: buildUserInstaller
type: boolean
default: false
- name: codeSign
type: boolean
default: false
- name: signingIdentity
type: object
default: {}
- name: additionalBuildOptions
type: string
default: ''
steps:
- pwsh: |-
& git clean -xfd -e *exe -- .\installer\
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Clean installer to reduce cross-contamination
- pwsh: |-
$IsPerUser = $${{ parameters.buildUserInstaller }}
$InstallerBuildSlug = "MachineSetup"
$InstallerBasename = "PowerToysSetup"
If($IsPerUser) {
$InstallerBuildSlug = "UserSetup"
$InstallerBasename = "PowerToysUserSetup"
}
$InstallerBasename += "-${{ parameters.versionNumber }}-$(BuildPlatform)"
Write-Host "##vso[task.setvariable variable=InstallerBuildSlug]$InstallerBuildSlug"
Write-Host "##vso[task.setvariable variable=InstallerRelativePath]$(BuildPlatform)\$(BuildConfiguration)\$InstallerBuildSlug"
Write-Host "##vso[task.setvariable variable=InstallerBasename]$InstallerBasename"
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Prepare Installer variables
# This dll needs to be built and signed before building the MSI.
- task: VSBuild@1
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build PowerToysSetupCustomActions
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysSetupCustomActions
/p:RunBuildEvents=true;PerUser=${{parameters.buildUserInstaller}};RestorePackagesConfig=true;CIBuild=true
-restore -graph
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-actions.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: true
msbuildArchitecture: x64
maximumCpuCount: true
- ${{ if eq(parameters.codeSign, true) }}:
- template: steps-esrp-signing.yml
parameters:
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign PowerToysSetupCustomActions
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: 'installer/PowerToysSetupCustomActions/$(InstallerRelativePath)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
## INSTALLER START
#### MSI BUILDING AND SIGNING
- task: VSBuild@1
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
-restore
/t:PowerToysInstaller
/p:RunBuildEvents=false;PerUser=${{parameters.buildUserInstaller}};BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-msi.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the CustomActions dll
msbuildArchitecture: x64
maximumCpuCount: true
- script: |-
"C:\Program Files (x86)\WiX Toolset v3.14\bin\dark.exe" -x $(build.sourcesdirectory)\extractedMsi installer\PowerToysSetup\$(InstallerRelativePath)\$(InstallerBasename).msi
dir $(build.sourcesdirectory)\extractedMsi
displayName: "${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Extract and verify MSI"
# Extract CmdPal msix package to check if its content is signed
- pwsh: |-
Write-Host "Extracting CmdPal MSIX package"
# Define the directory to search
$searchDir = "extractedMsi\File"
# Define the regex pattern for MSIX files
$pattern = '^Microsoft.CmdPal.UI.*\.msix$'
# Get all files in the directory and subdirectories
$msixFile = Get-ChildItem -Path $searchDir -Recurse -File | Where-Object {
$_.Name -match $pattern
}
Write-Host "MSIX file found: " $msixFile
$destinationDir = "$(build.sourcesdirectory)\extractedMsi\File\extractedCmdPalMsix"
Expand-Archive -Path $msixFile -DestinationPath $destinationDir
Get-ChildItem -Path $destinationDir -Recurse -File
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Extract CmdPal MSIX package
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\extractedMsi\File'
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Audit deps.json in MSI extracted files
- ${{ if eq(parameters.codeSign, true) }}:
- pwsh: |-
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMsi\File'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMsi\Binary'
git clean -xfd ./extractedMsi
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Verify all binaries are signed and versioned
- template: steps-esrp-signing.yml
parameters:
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign MSI
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: 'installer/PowerToysSetup/$(InstallerRelativePath)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
#### END MSI
#### BOOTSTRAP BUILDING AND SIGNING
- task: VSBuild@1
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysBootstrapper
/p:PerUser=${{parameters.buildUserInstaller}};CIBuild=true
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-bootstrapper.binlog
-restore -graph
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the MSI
msbuildArchitecture: x64
maximumCpuCount: true
# The entirety of bundle unpacking/re-packing is unnecessary if we are not code signing it.
- ${{ if eq(parameters.codeSign, true) }}:
- script: |-
"C:\Program Files (x86)\WiX Toolset v3.14\bin\insignia.exe" -ib installer\PowerToysSetup\$(InstallerRelativePath)\$(InstallerBasename).exe -o installer\engine.exe
displayName: "${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Insignia: Extract Engine from Bundle"
- template: steps-esrp-signing.yml
parameters:
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign WiX Engine
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: "installer"
Pattern: engine.exe
signConfigType: inlineSignParams
inlineOperation: |
[
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolSign",
"Parameters": {
"OpusName": "Microsoft",
"OpusInfo": "http://www.microsoft.com",
"FileDigest": "/fd \"SHA256\"",
"PageHash": "/NPH",
"TimeStamp": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
},
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolVerify",
"Parameters": {},
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
- script: |-
"C:\Program Files (x86)\WiX Toolset v3.14\bin\insignia.exe" -ab installer\engine.exe installer\PowerToysSetup\$(InstallerRelativePath)\$(InstallerBasename).exe -o installer\PowerToysSetup\$(InstallerRelativePath)\$(InstallerBasename).exe
displayName: "${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Insignia: Merge Engine into Bundle"
- template: steps-esrp-signing.yml
parameters:
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign Final Bootstrapper
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: 'installer/PowerToysSetup/$(InstallerRelativePath)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
#### END BOOTSTRAP
## END INSTALLER

View File

@@ -1,45 +0,0 @@
parameters:
- name: displayName
type: string
default: Sign Specific Files
- name: folder
type: string
- name: pattern
type: string
- name: signingIdentity
type: object
default: {}
steps:
- template: steps-esrp-signing.yml
parameters:
displayName: ${{ parameters.displayName }}
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: ${{ parameters.folder }}
Pattern: ${{ parameters.pattern }}
UseMinimatch: true
signConfigType: inlineSignParams
inlineOperation: |-
[
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolSign",
"Parameters": {
"OpusName": "Microsoft",
"OpusInfo": "http://www.microsoft.com",
"FileDigest": "/fd \"SHA256\"",
"PageHash": "/NPH",
"TimeStamp": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
},
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolVerify",
"Parameters": {},
"ToolName": "sign",
"ToolVersion": "1.0"
}
]

View File

@@ -4,12 +4,12 @@ parameters:
default: false
steps:
- task: TouchdownBuildTask@5
- task: TouchdownBuildTask@3
displayName: 'Download Localization Files -- PowerToys 37400'
inputs:
teamId: 37400
FederatedIdentityTDBuildServiceConnection: $(TouchdownServiceConnection)
authType: FederatedIdentityTDBuild
TDBuildServiceConnection: $(TouchdownServiceConnection)
authType: SubjectNameIssuer
resourceFilePath: |
**\Resources.resx
**\Resource.resx

View File

@@ -1,11 +0,0 @@
parameters:
- name: directory
type: string
default: $(Build.SourcesDirectory)
steps:
- pwsh: |-
nuget install Microsoft.Windows.Terminal.Versioning -ConfigFile "$(Build.SourcesDirectory)\.pipelines\release-nuget.config" -OutputDirectory _versioning
$VersionRoot = (Get-Item _versioning\Microsoft.Windows.*).FullName
& "$VersionRoot\build\Setup.ps1" -ProjectDirectory "${{ parameters.directory }}" -Verbose
displayName: Set up versioning for ${{ parameters.directory }} via M.W.T.V

View File

@@ -17,7 +17,6 @@ steps:
arguments: >
-winAppSdkVersionNumber ${{ parameters.versionNumber }}
-useExperimentalVersion $${{ parameters.useExperimentalVersion }}
-rootPath "$(build.sourcesdirectory)"
- script: echo $(WinAppSDKVersion)
displayName: 'Display WinAppSDK Version Found'

View File

@@ -1,17 +0,0 @@
variables:
# If we are building a branch called "stable*", hide the NuGet suffix.
# If we don't do that, XES will set the suffix to "stable".
# main is special, however. XES ignores main. Since we never produce actual
# shipping builds from main, we want to force it to have a beta label.
#
# In effect:
# BRANCH / BRANDING | Version |
# ------------------|----------------------------|
# stable | 0.2.250512001 |
# main | 0.2.250512001-experimental |
# all others | 0.2.250512001-branch |
${{ if startsWith(variables['Build.SourceBranchName'], 'stable') }}:
NoNuGetPackBetaVersion: true
${{ elseif eq(variables['Build.SourceBranchName'], 'main') }}:
NuGetPackBetaVersion: experimental

View File

@@ -1,28 +1,7 @@
$VSInstances = ([xml](& 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -include packages -format xml))
$VSPackages = $VSInstances.instances.instance.packages.package
$LatestVCPackage = ($VSPackages | ? { $_.id -eq "Microsoft.VisualCpp.Tools.Core" })
$LatestVCPackage = ($VSInstances.instances.instance.packages.package | ? { $_.id -eq "Microsoft.VisualCpp.Tools.Core" })
$LatestVCToolsVersion = $LatestVCPackage.version;
$VSRoot = (& 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property 'resolvedInstallationPath')
$VCToolsRoot = Join-Path $VSRoot "VC\Tools\MSVC"
# We have observed a few instances where the VC tools package version actually
# differs from the version on the files themselves. We might as well check
# whether the version we just found _actually exists_ before we use it.
# We'll use whichever highest version exists.
$PackageVCToolPath = Join-Path $VCToolsRoot $LatestVCToolsVersion
If ($Null -Eq (Get-Item $PackageVCToolPath -ErrorAction:Ignore)) {
$VCToolsVersions = Get-ChildItem $VCToolsRoot | ForEach-Object {
[Version]$_.Name
} | Sort -Descending
$LatestActualVCToolsVersion = $VCToolsVersions | Select -First 1
If ([Version]$LatestVCToolsVersion -Ne $LatestActualVCToolsVersion) {
Write-Output "VC Tools Mismatch: Directory = $LatestActualVCToolsVersion, Package = $LatestVCToolsVersion"
$LatestVCToolsVersion = $LatestActualVCToolsVersion.ToString(3)
}
}
Write-Output "Latest VCToolsVersion: $LatestVCToolsVersion"
Write-Output "Updating VCToolsVersion environment variable for job"
Write-Output "##vso[task.setvariable variable=VCToolsVersion]$LatestVCToolsVersion"

View File

@@ -1,62 +0,0 @@
[CmdletBinding()]
Param(
[Parameter(Mandatory = $True, Position = 1)]
[string]$sourceDir
)
# scan all csharp project in the source directory
function Get-CSharpProjects {
param (
[string]$path
)
# Get all .csproj files under the specified path
return Get-ChildItem -Path $path -Recurse -Filter *.csproj | Select-Object -ExpandProperty FullName
}
# Check if the project file imports 'Common.Dotnet.CsWinRT.props'
function Test-ImportSharedCsWinRTProps {
param (
[string]$filePath
)
# Load the XML content of the .csproj file
[xml]$csprojContent = Get-Content -Path $filePath
# Check if the Import element with Project attribute containing 'Common.Dotnet.CsWinRT.props' exists
return $csprojContent.Project.Import | Where-Object { $null -ne $_.Project -and $_.Project.EndsWith('Common.Dotnet.CsWinRT.props') }
}
# Call the function with the provided source directory
$csprojFilesArray = Get-CSharpProjects -path $sourceDir
$hasInvalidCsProj = $false
# Enumerate the array of file paths and call Validate-ImportSharedCsWinRTProps for each file
foreach ($csprojFile in $csprojFilesArray) {
# Skip if the file ends with 'TemplateCmdPalExtension.csproj'
if ($csprojFile -like '*TemplateCmdPalExtension.csproj') {
continue
}
# The CmdPal.Core projects use a common shared props file, so skip them
if ($csprojFile -like '*Microsoft.CmdPal.Core.*.csproj') {
continue
}
if ($csprojFile -like '*Microsoft.CmdPal.Ext.Shell.csproj') {
continue
}
$importExists = Test-ImportSharedCsWinRTProps -filePath $csprojFile
if (!$importExists) {
Write-Output "$csprojFile need to import 'Common.Dotnet.CsWinRT.props'."
$hasInvalidCsProj = $true
}
}
if ($hasInvalidCsProj) {
exit 1
}
exit 0

View File

@@ -19,7 +19,7 @@ Get-ChildItem $targetDir -Recurse -Filter *.deps.json -Exclude *UITest*,MouseJum
# Temporarily exclude All UI-Test, Fuzzer-Test projects because of Appium.WebDriver dependencies
$depsJsonFullFileName = $_.FullName
if ($depsJsonFullFileName -like "*CmdPal*" -or $depsJsonFullFileName -like "*CommandPalette*") {
if ($depsJsonFullFileName -like "*CmdPal*") {
return
}
@@ -92,3 +92,4 @@ if ($totalFailures -gt 0) {
Write-Host -ForegroundColor Green "All " $referencedFileVersionsPerDll.keys.Count " libraries are mentioned with the same version across the dependencies.`r`n"
exit 0

View File

@@ -57,19 +57,12 @@ $totalList = $projFiles | ForEach-Object -Parallel {
$p = -split $p
$p = $p[1, 2]
$tempString = $p[0]
$tempString = $p[0] + " " + $p[1]
if([string]::IsNullOrWhiteSpace($tempString))
if(![string]::IsNullOrWhiteSpace($tempString))
{
Continue
echo "- $tempString";
}
if($tempString.StartsWith("Microsoft.") -Or $tempString.StartsWith("System."))
{
Continue
}
echo "- $tempString"
}
$csproj = $null;
}
@@ -79,57 +72,9 @@ $returnList = [System.Collections.Generic.HashSet[string]]($totalList) -join "`r
Write-Host $returnList
# Extract the current package list from NOTICE.md
$noticePattern = "## NuGet Packages used by PowerToys\s*((?:\r?\n- .+)+)"
$noticeMatch = [regex]::Match($noticeFile, $noticePattern)
if ($noticeMatch.Success) {
$currentNoticePackageList = $noticeMatch.Groups[1].Value.Trim()
} else {
Write-Warning "Warning: Could not find 'NuGet Packages used by PowerToys' section in NOTICE.md"
$currentNoticePackageList = ""
}
if (!$noticeFile.Trim().EndsWith($returnList.Trim()))
{
Write-Host -ForegroundColor Red "Notice.md does not match NuGet list."
# Show detailed differences
$generatedPackages = $returnList -split "`r`n|`n" | Where-Object { $_.Trim() -ne "" } | Sort-Object
$noticePackages = $currentNoticePackageList -split "`r`n|`n" | Where-Object { $_.Trim() -ne "" } | ForEach-Object { $_.Trim() } | Sort-Object
Write-Host ""
Write-Host -ForegroundColor Cyan "=== DETAILED DIFFERENCE ANALYSIS ==="
Write-Host ""
# Find packages in proj file list but not in NOTICE.md
$missingFromNotice = $generatedPackages | Where-Object { $noticePackages -notcontains $_ }
if ($missingFromNotice.Count -gt 0) {
Write-Host -ForegroundColor Red "MissingFromNotice:"
foreach ($pkg in $missingFromNotice) {
Write-Host -ForegroundColor Red " $pkg"
}
Write-Host ""
}
# Find packages in NOTICE.md but not in proj file list
$extraInNotice = $noticePackages | Where-Object { $generatedPackages -notcontains $_ }
if ($extraInNotice.Count -gt 0) {
Write-Host -ForegroundColor Yellow "ExtraInNotice:"
foreach ($pkg in $extraInNotice) {
Write-Host -ForegroundColor Yellow " $pkg"
}
Write-Host ""
}
# Show counts for summary
Write-Host -ForegroundColor Cyan "Summary:"
Write-Host " Proj file list has $($generatedPackages.Count) packages"
Write-Host " NOTICE.md has $($noticePackages.Count) packages"
Write-Host " MissingFromNotice: $($missingFromNotice.Count) packages"
Write-Host " ExtraInNotice: $($extraInNotice.Count) packages"
Write-Host ""
exit 1
}

View File

@@ -21,13 +21,4 @@ if (-not $?)
exit 1
}
# Ignore NU1503 on vcxproj files
dotnet restore $solution /nowarn:NU1503
if ($lastExitCode -ne 0)
{
$result = $lastExitCode
Write-Error "Error running dotnet restore, with the exit code $lastExitCode. Please verify logs on the nuget package versions."
exit $result
}
exit 0

View File

@@ -9,7 +9,6 @@ Param(
$DirPath = $targetDir; #this file is in pipeline, we need root.
$items = Get-ChildItem -Path $DirPath -File -Include *.exe, *.dll, *.ttf, PTCustomActions -Recurse -Force -ErrorAction SilentlyContinue
$versionExceptions = @(
"AdaptiveCards.Templating.dll",
"Microsoft.Windows.ApplicationModel.DynamicDependency.Projection.dll",
"Microsoft.Windows.ApplicationModel.Resources.Projection.dll",
"Microsoft.Windows.ApplicationModel.WindowsAppRuntime.Projection.dll",
@@ -29,8 +28,6 @@ $versionExceptions = @(
"ObjectModelCsProjection.dll",
"RendererCsProjection.dll") -join '|';
$nullVersionExceptions = @(
"SkiaSharp.Views.WinUI.Native.dll",
"libSkiaSharp.dll",
"codicon.ttf",
"e_sqlite3.dll",
"getfilesiginforedist.dll",

View File

@@ -5,7 +5,10 @@ Param(
[Parameter(Mandatory=$True,Position=2)]
[AllowEmptyString()]
[string]$DevEnvironment = "Local"
[string]$DevEnvironment = "Local",
[Parameter(Mandatory=$True,Position=3)]
[string]$cmdPalVersionNumber = "0.0.1"
)
Write-Host $PSScriptRoot
@@ -46,6 +49,7 @@ $verProps.Save($verPropWriteFileLocation);
$verPropWriteFileLocation = $PSScriptRoot + '/../src/CmdPalVersion.props';
$verPropReadFileLocation = $verPropWriteFileLocation;
[XML]$verProps = Get-Content $verPropReadFileLocation
$verProps.Project.PropertyGroup.CmdPalVersion = $cmdPalVersionNumber;
$verProps.Project.PropertyGroup.DevEnvironment = $DevEnvironment;
Write-Host "xml" $verProps.Project.PropertyGroup.Version
$verProps.Save($verPropWriteFileLocation);
@@ -86,3 +90,12 @@ $newPlusContextMenuAppManifestReadFileLocation = $newPlusContextMenuAppManifestW
$newPlusContextMenuAppManifest.Package.Identity.Version = $versionNumber + '.0'
Write-Host "NewPlusContextMenu version" $newPlusContextMenuAppManifest.Package.Identity.Version
$newPlusContextMenuAppManifest.Save($newPlusContextMenuAppManifestWriteFileLocation);
# Set package version in Package.appxmanifest
$cmdPalAppManifestWriteFileLocation = $PSScriptRoot + '/../src/modules/cmdpal/Microsoft.CmdPal.UI/Package.appxmanifest';
$cmdPalAppManifestReadFileLocation = $cmdPalAppManifestWriteFileLocation;
[XML]$cmdPalAppManifest = Get-Content $cmdPalAppManifestReadFileLocation
$cmdPalAppManifest.Package.Identity.Version = $cmdPalVersionNumber + '.0'
Write-Host "CmdPal Package version: " $cmdPalAppManifest.Package.Identity.Version
$cmdPalAppManifest.Save($cmdPalAppManifestWriteFileLocation);

54
.vscode/launch.json vendored
View File

@@ -1,54 +0,0 @@
{
"version": "0.2.0",
"inputs": [
{
"id": "arch",
"type": "pickString",
"description": "Select target architecture",
"options": ["x64", "arm64"],
"default": "x64"
}
],
"configurations": [
{
"name": "Run native executable (no build)",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}\\${input:arch}\\Debug\\PowerToys.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "integratedTerminal"
},
{
"name": "C/C++ Attach to PowerToys Process (native)",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}",
"symbolSearchPath": "${workspaceFolder}\\${input:arch}\\Debug;${workspaceFolder}\\Debug;${workspaceFolder}\\symbols"
},
{
"name": "Run managed code (managed, no build, ARCH configurable)",
"type": "coreclr",
"request": "launch",
"program": "${workspaceFolder}\\${input:arch}\\Debug\\WinUI3Apps\\PowerToys.Settings.exe",
"args": [],
"cwd": "${workspaceFolder}",
"env": {},
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": "Run AdvancedPaste (managed, no build, ARCH configurable)",
"type": "coreclr",
"request": "launch",
"program": "${workspaceFolder}\\${input:arch}\\Debug\\WinUI3Apps\\PowerToys.AdvancedPaste.exe",
"args": [],
"cwd": "${workspaceFolder}",
"env": {},
"console": "internalConsole",
"stopAtEntry": false
},
]
}

View File

@@ -9,7 +9,6 @@
"Microsoft.VisualStudio.Component.Windows10SDK.19041",
"Microsoft.VisualStudio.Component.Windows10SDK.20348",
"Microsoft.VisualStudio.Component.Windows10SDK.22621",
"Microsoft.VisualStudio.Component.Windows10SDK.26100",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64",
"Microsoft.VisualStudio.Component.VC.Runtimes.ARM64.Spectre",

View File

@@ -6,8 +6,8 @@ Names are in alphabetical order based on first name.
## High impact community members
### [@Noraa-Junker](https://github.com/Noraa-Junker) - [Noraa Junker](https://noraajunker.ch)
Noraa has helped triaging, discussing, and creating a substantial number of issues and contributed features/fixes. Noraa was the primary person for helping build the File Explorer preview pane handler for developer files.
### [@Aaron-Junker](https://github.com/Aaron-Junker) - [Aaron Junker](https://aaron-junker.github.io)
Aaron has helped triaging, discussing, and creating a substantial number of issues and contributed features/fixes. Aaron was the primary person for helping build the File Explorer preview pane handler for developer files.
### [@cgaarden](https://github.com/cgaarden) - [Christian Gaarden Gaardmark](https://www.onegreatworld.com)
Christian contributed New+ utility
@@ -21,7 +21,7 @@ Connor was the creator of Workspaces and helped create Command Palette (PowerToy
### [@damienleroy](https://github.com/damienleroy) - [Damien Leroy](https://www.linkedin.com/in/Damien-Leroy-b2734416a/)
Damien has helped out by developing and contributing the Quick Accent utility.
### [@daverayment](https://github.com/daverayment) - [David Rayment](https://www.linkedin.com/in/david-rayment-168b5251/)
### [@daverayment ](https://github.com/daverayment) - [David Rayment](https://www.linkedin.com/in/david-rayment-168b5251/)
Dave has helped improve the experience inside of Peek by adding in new features and fixing bugs.
### [@davidegiacometti](https://github.com/davidegiacometti) - [Davide Giacometti](https://www.linkedin.com/in/davidegiacometti/)
@@ -117,6 +117,10 @@ PowerRename is from Chris's SmartRename and icon rendering for SVGs in File Expl
PowerToys Awake is a tool to keep your computer awake.
### [@Niels9001](https://github.com/niels9001/) - [Niels Laute](https://nielslaute.com/)
Niels has helped drive large sums of our update toward a new [consistent and modern UX](https://github.com/microsoft/PowerToys/issues/891). This includes the [launcher work](https://github.com/microsoft/PowerToys/issues/44), color picker UX update and [icon design](https://github.com/microsoft/PowerToys/issues/1118).
### [@randyrants](https://github.com/randyrants) - [Randy Santossio](https://www.randyrants.com)
Randy contributed Registry Preview and some very early conversations about keyboard remapping.
@@ -180,12 +184,14 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@crutkas](https://github.com/crutkas/) - Clint Rutkas - Lead
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
- [@nguyen-dows](https://github.com/nguyen-dows) - Christopher Nguyen - Product Manager
- [@craigloewen-msft](https://github.com/craigloewen-msft) - Craig Loewen - Product Manager
- [@niels9001](https://github.com/niels9001/) - Niels Laute - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev Lead
- [@yeelam-gordon](https://github.com/yeelam-gordon) - Gordon Lam - Dev Lead
- [@jamrobot](https://github.com/jamrobot) - Jerry Xu - Dev Lead
- [@zhiwei-ms](https://github.com/zhiwei-ms) - Zhiwei Yu - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev lead
- [@yeelam-gordon](https://github.com/yeelam-gordon) - Gordon Lam - Dev lead
- [@jamrobot](https://github.com/jamrobot) - Jerry Xu - Dev lead
- [@lei9444](https://github.com/lei9444) - Leilei Zhang - Dev
- [@shuaiyuanxx](https://github.com/shuaiyuanxx) - Shawn Yuan - Dev
- [@moooyo](https://github.com/moooyo) - Yu Leng - Dev
@@ -198,13 +204,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
- [@zhaopy536](https://github.com/zhaopy536) - Peiyao Zhao - Dev
- [@wang563681252](https://github.com/wang563681252) - Zhaopeng Wang - Dev
- [@vanzue](https://github.com/vanzue) - Kai Tao - Dev
- [@zadjii-msft](https://github.com/zadjii-msft) - Mike Griese - Dev
- [@khmyznikov](https://github.com/khmyznikov) - Gleb Khmyznikov - Dev
- [@chatasweetie](https://github.com/chatasweetie) - Jessica Earley-Cha - Dev
- [@MichaelJolley](https://github.com/MichaelJolley) - Michael Jolley - Dev
- [@Jaylyn-Barbee](https://github.com/Jaylyn-Barbee) - Jaylyn Barbee - Dev
- [@zateutsch](https://github.com/zateutsch) - Zach Teutsch - Dev
- [@crutkas](https://github.com/crutkas/) - Clint Rutkas - Overhead
## Former PowerToys core team members
@@ -212,7 +211,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
- [@ethanfangg](https://github.com/ethanfangg) - Ethan Fang - Product Manager
- [@plante-msft](https://github.com/plante-msft) - Connor Plante - Product Manager
- [@joadoumie](https://github.com/joadoumie) - Jordi Adoumie - Product Manager
- [@nguyen-dows](https://github.com/nguyen-dows) - Christopher Nguyen - Product Manager
- [@enricogior](https://github.com/enricogior) - Enrico Giordani - Dev Lead
- [@bzoz](https://github.com/bzoz) - Bartosz Sosnowski - Dev
- [@ivan100sic](https://github.com/ivan100sic) - Ivan Stošić - Dev
@@ -225,4 +223,4 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
- [@donlaci](https://github.com/donlaci) - Laszlo Nemeth - Dev
- [@SeraphimaZykova](https://github.com/SeraphimaZykova) - Seraphima Zykova - Dev
- [@stefansjfw](https://github.com/stefansjfw) - Stefan Markovic - Dev
- [@jaimecbernardo](https://github.com/jaimecbernardo) - Jaime Bernardo - Dev Lead
- [@jaimecbernardo](https://github.com/jaimecbernardo) - Jaime Bernardo - Dev lead

View File

@@ -96,8 +96,8 @@
<!-- Global props OverrideWindowsTargetPlatformVersion-->
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<TargetPlatformVersion>10.0.26100.0</TargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
<TargetPlatformVersion>10.0.22621.0</TargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>

View File

@@ -147,18 +147,6 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.AdvancedPasteSemanticKernelFormatEvent</td>
<td>Triggered when Advanced Paste leverages the Semantic Kernel.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.AdvancedPasteSemanticKernelErrorEvent</td>
<td>Occurs when the Semantic Kernel workflow encounters an error.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.AdvancedPasteEndpointUsageEvent</td>
<td>Logs the AI provider, model, and processing duration for each endpoint call.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.AdvancedPasteCustomActionErrorEvent</td>
<td>Records provider, model, and status details when a custom action fails.</td>
</tr>
</table>
### Always on Top
@@ -395,18 +383,6 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.GcodeFilePreviewError</td>
<td>Triggered when there is an error previewing a G-code file.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.BgcodeFileHandlerLoaded</td>
<td>Triggered when a Binary G-code file handler is loaded.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.BgcodeFilePreviewed</td>
<td>Occurs when a Binary G-code file is previewed in File Explorer.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.BgcodeFilePreviewError</td>
<td>Triggered when there is an error previewing a Binary G-code file.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.MarkdownFileHandlerLoaded</td>
<td>Occurs when a Markdown file handler is loaded.</td>

View File

@@ -30,6 +30,7 @@
<_PropertySheetDisplayName>PowerToys.Root.Props</_PropertySheetDisplayName>
<ForceImportBeforeCppProps>$(MsbuildThisFileDirectory)\Cpp.Build.props</ForceImportBeforeCppProps>
</PropertyGroup>
<ItemGroup Condition="'$(MSBuildProjectExtension)' == '.csproj'">
<PackageReference Include="StyleCop.Analyzers">
<PrivateAssets>all</PrivateAssets>
@@ -46,7 +47,7 @@
<!-- Add ability to run tests via "msbuild /t:Test" -->
<!--
Work around an MSBuild bug where Microsoft.Common.Test.targets is missing from the Arm64 installation.
Workaround an MSBuild bug where Microsoft.Common.Test.targets is missing from the Arm64 installation.
See: https://github.com/dotnet/msbuild/pull/9984
NB 1: This means that using "/t:Test" is not supported for Arm64 builds and tests will need to be run in an alternate way,
eg running tests in VS or invoking vstest.console directly.

View File

@@ -3,9 +3,4 @@
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).targets" Condition="'$(MSBuildCacheEnabled)' == 'true'" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.targets" Condition="'$(MSBuildCacheEnabled)' == 'true'" />
<!-- Override ManifestTool to the x64 host tool under WindowsSdkDir for all projects once the SDK path is known. -->
<PropertyGroup Label="ManifestToolOverride">
<ManifestTool Condition="Exists('$(WindowsSdkDir)bin\x64\mt.exe')">$(WindowsSdkDir)bin\x64\mt.exe</ManifestTool>
</PropertyGroup>
</Project>

View File

@@ -1,15 +1,13 @@
<Project>
<Project>
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<CentralPackageTransitivePinningEnabled>true</CentralPackageTransitivePinningEnabled>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.2" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
<PackageVersion Include="CoenM.ImageSharp.ImageHash" Version="1.3.6" />
<PackageVersion Include="Azure.AI.OpenAI" Version="1.0.0-beta.17" />
<PackageVersion Include="CommunityToolkit.Common" Version="8.4.0" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
<PackageVersion Include="CommunityToolkit.WinUI.Animations" Version="8.2.250402" />
@@ -21,11 +19,10 @@
<PackageVersion Include="CommunityToolkit.WinUI.Converters" Version="8.2.250402" />
<PackageVersion Include="CommunityToolkit.WinUI.Extensions" Version="8.2.250402" />
<PackageVersion Include="CommunityToolkit.WinUI.UI.Controls.DataGrid" Version="7.1.2" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.MarkdownTextBlock" Version="0.1.251002-build.2316" />
<PackageVersion Include="CommunityToolkit.WinUI.UI.Controls.Markdown" Version="7.1.2" />
<PackageVersion Include="ControlzEx" Version="6.0.0" />
<PackageVersion Include="HelixToolkit" Version="2.24.0" />
<PackageVersion Include="HelixToolkit.Core.Wpf" Version="2.24.0" />
<PackageVersion Include="HtmlAgilityPack" Version="1.12.3" />
<PackageVersion Include="hyjiacan.pinyin4net" Version="4.1.1" />
<PackageVersion Include="Interop.Microsoft.Office.Interop.OneNote" Version="1.1.0.2" />
<PackageVersion Include="LazyCache" Version="2.4.0" />
@@ -34,103 +31,76 @@
<!-- Including MessagePack to force version, since it's used by StreamJsonRpc but contains vulnerabilities. After StreamJsonRpc updates the version of MessagePack, we can upgrade StreamJsonRpc instead. -->
<PackageVersion Include="MessagePack" Version="3.1.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="9.0.0" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.10" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.4" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.10" />
<PackageVersion Include="Microsoft.Windows.CppWinRT" Version="2.0.240111.5" />
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.4" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.AI" Version="9.9.1" />
<PackageVersion Include="Microsoft.Extensions.AI.OpenAI" Version="9.9.1-preview.1.25474.6" />
<PackageVersion Include="Microsoft.Extensions.Caching.Abstractions" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Caching.Memory" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.10" />
<PackageVersion Include="Microsoft.AI.Foundry.Local" Version="0.3.0" />
<PackageVersion Include="Microsoft.SemanticKernel" Version="1.66.0" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.OpenAI" Version="1.66.0" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.AzureAIInference" Version="1.66.0-beta" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.Google" Version="1.66.0-alpha" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.MistralAI" Version="1.66.0-alpha" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.Ollama" Version="1.66.0-alpha" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="9.0.4" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.4" />
<PackageVersion Include="Microsoft.SemanticKernel" Version="1.15.0" />
<PackageVersion Include="Microsoft.Toolkit.Uwp.Notifications" Version="7.1.2" />
<PackageVersion Include="Microsoft.Web.WebView2" Version="1.0.3179.45" />
<PackageVersion Include="Microsoft.Web.WebView2" Version="1.0.2903.40" />
<!-- Package Microsoft.Win32.SystemEvents added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Drawing.Common but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="9.0.10" />
<PackageVersion Include="Microsoft.WindowsPackageManager.ComInterop" Version="1.10.340" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="9.0.10" />
<PackageVersion Include="Microsoft.Windows.CsWin32" Version="0.3.183" />
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="9.0.4" />
<PackageVersion Include="Microsoft.WindowsPackageManager.ComInterop" Version="1.10.120-preview" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="9.0.4" />
<PackageVersion Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta" />
<!-- CsWinRT version needs to be set to have a WinRT.Runtime.dll at the same version contained inside the NET SDK we're currently building on CI. -->
<!--
TODO: in Common.Dotnet.CsWinRT.props, on upgrade, verify RemoveCsWinRTPackageAnalyzer is no longer needed.
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4948" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.37" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.2428" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.6.250205002" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
<!-- Moq to stay below v4.20 due to behavior change. need to be sure fixed -->
<PackageVersion Include="Moq" Version="4.18.4" />
<PackageVersion Include="MSTest" Version="3.8.3" />
<PackageVersion Include="NJsonSchema" Version="11.4.0" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="NLog" Version="5.2.8" />
<PackageVersion Include="NLog" Version="5.0.4" />
<PackageVersion Include="NLog.Extensions.Logging" Version="5.3.8" />
<PackageVersion Include="NLog.Schema" Version="5.2.8" />
<PackageVersion Include="OpenAI" Version="2.5.0" />
<PackageVersion Include="OpenAI" Version="2.0.0" />
<PackageVersion Include="ReverseMarkdown" Version="4.1.0" />
<PackageVersion Include="RtfPipe" Version="2.0.7677.4303" />
<PackageVersion Include="ScipBe.Common.Office.OneNote" Version="3.0.1" />
<PackageVersion Include="SharpCompress" Version="0.37.2" />
<!-- Don't update SkiaSharp.Views.WinUI to version 3.* branch as this brakes the HexBox control in Registry Preview. -->
<PackageVersion Include="SkiaSharp.Views.WinUI" Version="2.88.9" />
<PackageVersion Include="StreamJsonRpc" Version="2.21.69" />
<PackageVersion Include="StyleCop.Analyzers" Version="1.2.0-beta.556" />
<!-- Package System.CodeDom added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Management but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.CodeDom" Version="9.0.10" />
<PackageVersion Include="System.CodeDom" Version="9.0.4" />
<PackageVersion Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.10" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.10" />
<PackageVersion Include="System.Data.OleDb" Version="9.0.10" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.4" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.4" />
<PackageVersion Include="System.Data.OleDb" Version="9.0.4" />
<!-- Package System.Data.SqlClient added to force it as a dependency of Microsoft.Windows.Compatibility to the latest version available at this time. -->
<PackageVersion Include="System.Data.SqlClient" Version="4.9.0" />
<PackageVersion Include="System.Data.SqlClient" Version="4.8.6" />
<!-- Package System.Diagnostics.EventLog added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Data.OleDb but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.Diagnostics.EventLog" Version="9.0.10" />
<PackageVersion Include="System.Diagnostics.EventLog" Version="9.0.4" />
<!-- Package System.Diagnostics.PerformanceCounter added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.11. -->
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="9.0.10" />
<PackageVersion Include="System.ClientModel" Version="1.7.0" />
<PackageVersion Include="System.Drawing.Common" Version="9.0.10" />
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="9.0.4" />
<PackageVersion Include="System.Drawing.Common" Version="9.0.4" />
<PackageVersion Include="System.IO.Abstractions" Version="22.0.13" />
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="9.0.10" />
<PackageVersion Include="System.Management" Version="9.0.4" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.10" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="9.0.10" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.10" />
<PackageVersion Include="System.Text.Json" Version="9.0.10" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.4" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="9.0.4" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.4" />
<PackageVersion Include="System.Text.Json" Version="9.0.4" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />
<PackageVersion Include="UTF.Unknown" Version="2.6.0" />
<PackageVersion Include="WinUIEx" Version="2.8.0" />
<PackageVersion Include="UTF.Unknown" Version="2.5.1" />
<PackageVersion Include="WinUIEx" Version="2.2.0" />
<PackageVersion Include="WPF-UI" Version="3.0.5" />
<PackageVersion Include="WyHash" Version="1.0.5" />
<PackageVersion Include="WixToolset.Heat" Version="5.0.2" />
<PackageVersion Include="WixToolset.Firewall.wixext" Version="5.0.2" />
<PackageVersion Include="WixToolset.Util.wixext" Version="5.0.2" />
<PackageVersion Include="WixToolset.UI.wixext" Version="5.0.2" />
<PackageVersion Include="WixToolset.NetFx.wixext" Version="5.0.2" />
<PackageVersion Include="WixToolset.Bal.wixext" Version="5.0.2" />
<PackageVersion Include="WixToolset.BootstrapperApplicationApi" Version="5.0.2" />
<PackageVersion Include="WixToolset.WixStandardBootstrapperApplicationFunctionApi" Version="5.0.2" />
</ItemGroup>
<ItemGroup Condition="'$(IsExperimentationLive)'!=''">
<!-- Additional dependencies used by experimentation -->

273
NOTICE.md
View File

@@ -75,77 +75,6 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
## Utility: Command Palette Built-in Extensions
### Calculator
#### exprtk
We use the exprtk library (exprtk.hpp) to evaluate mathematical expressions.
**Source**: [https://github.com/ArashPartow/exprtk](https://github.com/ArashPartow/exprtk)
```
MIT License
Copyright (c) 1999-2024 Arash Partow
https://www.partow.net/programming/exprtk/index.html
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
## Utility: PowerToys Run Built-in Extensions
### Calculator
#### Mages
We use the Mages NuGet package for calculating the result of expression.
**Source**: [https://github.com/FlorianRappl/Mages](https://github.com/FlorianRappl/Mages)
```
The MIT License (MIT)
Copyright (c) 2016 - 2025 Florian Rappl
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: File Explorer Add-ins
### Monaco Editor
@@ -844,25 +773,30 @@ DEALINGS IN THE SOFTWARE.
**Source**: https://github.com/kuba--/zip
All Rights Reserved.
This is free and unencumbered software released into the public domain.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
## Utility: Measure tool
@@ -1427,37 +1361,6 @@ EXHIBIT A -Mozilla Public License.
## Utility: Registry Preview
### HexBox.WinUI
We use HexBox.WinUI to show a preview of binary values.
**Source**: https://github.com/hotkidfamily/HexBox.WinUI
```
MIT License
Copyright (c) 2019 Filip Jeremic
Copyright (c) 2024~2025 hotkidfamily@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
### Monaco Editor
**Source**: https://github.com/Microsoft/monaco-editor
@@ -1488,52 +1391,92 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## NuGet Packages used by PowerToys
- AdaptiveCards.ObjectModel.WinUI3
- AdaptiveCards.Rendering.WinUI3
- AdaptiveCards.Templating
- Appium.WebDriver
- CoenM.ImageSharp.ImageHash
- CommunityToolkit.Common
- CommunityToolkit.Labs.WinUI.Controls.MarkdownTextBlock
- CommunityToolkit.Mvvm
- CommunityToolkit.WinUI.Animations
- CommunityToolkit.WinUI.Collections
- CommunityToolkit.WinUI.Controls.Primitives
- CommunityToolkit.WinUI.Controls.Segmented
- CommunityToolkit.WinUI.Controls.SettingsControls
- CommunityToolkit.WinUI.Controls.Sizers
- CommunityToolkit.WinUI.Converters
- CommunityToolkit.WinUI.Extensions
- CommunityToolkit.WinUI.UI.Controls.DataGrid
- ControlzEx
- HelixToolkit
- HelixToolkit.Core.Wpf
- hyjiacan.pinyin4net
- Interop.Microsoft.Office.Interop.OneNote
- LazyCache
- Mages
- Markdig.Signed
- MessagePack
- ModernWpfUI
- Moq
- MSTest
- NJsonSchema
- NLog
- NLog.Extensions.Logging
- NLog.Schema
- OpenAI
- ReverseMarkdown
- ScipBe.Common.Office.OneNote
- SharpCompress
- SkiaSharp.Views.WinUI
- StreamJsonRpc
- StyleCop.Analyzers
- UnicodeInformation
- UnitsNet
- UTF.Unknown
- WinUIEx
- WPF-UI
- WyHash
- AdaptiveCards.ObjectModel.WinUI3 2.0.0-beta
- AdaptiveCards.Rendering.WinUI3 2.1.0-beta
- AdaptiveCards.Templating 2.0.2
- Appium.WebDriver 4.4.5
- Azure.AI.OpenAI 1.0.0-beta.17
- CommunityToolkit.Common 8.4.0
- CommunityToolkit.Mvvm 8.4.0
- CommunityToolkit.WinUI.Animations 8.2.250402
- CommunityToolkit.WinUI.Collections 8.2.250402
- CommunityToolkit.WinUI.Controls.Primitives 8.2.250402
- CommunityToolkit.WinUI.Controls.Segmented 8.2.250402
- CommunityToolkit.WinUI.Controls.SettingsControls 8.2.250402
- CommunityToolkit.WinUI.Controls.Sizers 8.2.250402
- CommunityToolkit.WinUI.Converters 8.2.250402
- CommunityToolkit.WinUI.Extensions 8.2.250402
- CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2
- CommunityToolkit.WinUI.UI.Controls.Markdown 7.1.2
- ControlzEx 6.0.0
- HelixToolkit 2.24.0
- HelixToolkit.Core.Wpf 2.24.0
- hyjiacan.pinyin4net 4.1.1
- Interop.Microsoft.Office.Interop.OneNote 1.1.0.2
- LazyCache 2.4.0
- Mages 3.0.0
- Markdig.Signed 0.34.0
- MessagePack 3.1.3
- Microsoft.Bcl.AsyncInterfaces 9.0.4
- Microsoft.CodeAnalysis.NetAnalyzers 9.0.0
- Microsoft.Data.Sqlite 9.0.4
- Microsoft.Diagnostics.Tracing.TraceEvent 3.1.16
- Microsoft.DotNet.ILCompiler (A)
- Microsoft.Extensions.DependencyInjection 9.0.4
- Microsoft.Extensions.Hosting 9.0.4
- Microsoft.Extensions.Hosting.WindowsServices 9.0.4
- Microsoft.Extensions.Logging 9.0.4
- Microsoft.Extensions.Logging.Abstractions 9.0.4
- Microsoft.NET.ILLink.Tasks (A)
- Microsoft.SemanticKernel 1.15.0
- Microsoft.Toolkit.Uwp.Notifications 7.1.2
- Microsoft.Web.WebView2 1.0.2903.40
- Microsoft.Win32.SystemEvents 9.0.4
- Microsoft.Windows.Compatibility 9.0.4
- Microsoft.Windows.CsWin32 0.2.46-beta
- Microsoft.Windows.CsWinRT 2.2.0
- Microsoft.Windows.SDK.BuildTools 10.0.22621.2428
- Microsoft.WindowsAppSDK 1.6.250205002
- Microsoft.WindowsPackageManager.ComInterop 1.10.120-preview
- Microsoft.Xaml.Behaviors.WinUI.Managed 2.0.9
- Microsoft.Xaml.Behaviors.Wpf 1.1.39
- ModernWpfUI 0.9.4
- Moq 4.18.4
- MSTest 3.8.3
- NLog.Extensions.Logging 5.3.8
- NLog.Schema 5.2.8
- OpenAI 2.0.0
- ReverseMarkdown 4.1.0
- ScipBe.Common.Office.OneNote 3.0.1
- SharpCompress 0.37.2
- StreamJsonRpc 2.21.69
- StyleCop.Analyzers 1.2.0-beta.556
- System.CodeDom 9.0.4
- System.CommandLine 2.0.0-beta4.22272.1
- System.ComponentModel.Composition 9.0.4
- System.Configuration.ConfigurationManager 9.0.4
- System.Data.OleDb 9.0.4
- System.Data.SqlClient 4.8.6
- System.Diagnostics.EventLog 9.0.4
- System.Diagnostics.PerformanceCounter 9.0.4
- System.Drawing.Common 9.0.4
- System.IO.Abstractions 22.0.13
- System.IO.Abstractions.TestingHelpers 22.0.13
- System.Management 9.0.4
- System.Net.Http 4.3.4
- System.Private.Uri 4.3.2
- System.Reactive 6.0.1
- System.Runtime.Caching 9.0.4
- System.ServiceProcess.ServiceController 9.0.4
- System.Text.Encoding.CodePages 9.0.4
- System.Text.Json 9.0.4
- System.Text.RegularExpressions 4.3.1
- UnicodeInformation 2.6.0
- UnitsNet 5.56.0
- UTF.Unknown 2.5.1
- WinUIEx 2.2.0
- WPF-UI 3.0.5
- WyHash 1.0.5

File diff suppressed because it is too large Load Diff

382
README.md
View File

@@ -1,280 +1,208 @@
<p align="center">
<picture>
<source media="(prefers-color-scheme: light)" srcset="./doc/images/readme/pt-hero.light.png" />
<img src="./doc/images/readme/pt-hero.dark.png" />
</picture>
</p>
<h1 align="center">
<span>Microsoft PowerToys</span>
</h1>
<p align="center">
<span align="center">Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks.</span>
</p>
<h3 align="center">
<a href="#-installation">Installation</a>
<span> · </span>
<a href="https://aka.ms/powertoys-docs">Documentation</a>
<span> · </span>
<a href="https://aka.ms/powertoys-releaseblog">Blog</a>
<span> · </span>
<a href="#-whats-new">Release notes</a>
</h3>
<br/><br/>
# Microsoft PowerToys
## 🔨 Utilities
![Hero image for Microsoft PowerToys](doc/images/overview/PT_hero_image.png)
PowerToys includes over 25 utilities to help you customize and optimize your Windows experience:
[How to use PowerToys][usingPowerToys-docs-link] | [Downloads & Release notes][github-release-link] | [Contributing to PowerToys](#contributing) | [What's Happening](#whats-happening) | [Roadmap](#powertoys-roadmap)
| | | |
|---|---|---|
| [<img src="doc/images/icons/AdvancedPaste.png" alt="Advanced Paste icon" height="16"> Advanced Paste](https://aka.ms/PowerToysOverview_AdvancedPaste) | [<img src="doc/images/icons/Always%20On%20Top.png" alt="Always on Top icon" height="16"> Always on Top](https://aka.ms/PowerToysOverview_AoT) | [<img src="doc/images/icons/Awake.png" alt="Awake icon" height="16"> Awake](https://aka.ms/PowerToysOverview_Awake) |
| [<img src="doc/images/icons/Color%20Picker.png" alt="Color Picker icon" height="16"> Color Picker](https://aka.ms/PowerToysOverview_ColorPicker) | [<img src="doc/images/icons/Command%20Not%20Found.png" alt="Command Not Found icon" height="16"> Command Not Found](https://aka.ms/PowerToysOverview_CmdNotFound) | [<img src="doc/images/icons/Command Palette.png" alt="Command Palette icon" height="16"> Command Palette](https://aka.ms/PowerToysOverview_CmdPal) |
| [<img src="doc/images/icons/Crop%20And%20Lock.png" alt="Crop and Lock icon" height="16"> Crop And Lock](https://aka.ms/PowerToysOverview_CropAndLock) | [<img src="doc/images/icons/Environment%20Manager.png" alt="Environment Variables icon" height="16"> Environment Variables](https://aka.ms/PowerToysOverview_EnvironmentVariables) | [<img src="doc/images/icons/FancyZones.png" alt="FancyZones icon" height="16"> FancyZones](https://aka.ms/PowerToysOverview_FancyZones) |
| [<img src="doc/images/icons/File%20Explorer%20Preview.png" alt="File Explorer Add-ons icon" height="16"> File Explorer Add-ons](https://aka.ms/PowerToysOverview_FileExplorerAddOns) | [<img src="doc/images/icons/File%20Locksmith.png" alt="File Locksmith icon" height="16"> File Locksmith](https://aka.ms/PowerToysOverview_FileLocksmith) | [<img src="doc/images/icons/Host%20File%20Editor.png" alt="Hosts File Editor icon" height="16"> Hosts File Editor](https://aka.ms/PowerToysOverview_HostsFileEditor) |
| [<img src="doc/images/icons/Image%20Resizer.png" alt="Image Resizer icon" height="16"> Image Resizer](https://aka.ms/PowerToysOverview_ImageResizer) | [<img src="doc/images/icons/Keyboard%20Manager.png" alt="Keyboard Manager icon" height="16"> Keyboard Manager](https://aka.ms/PowerToysOverview_KeyboardManager) | [<img src="doc/images/icons/Light Switch.png" alt="Light Switch icon" height="16"> Light Switch](https://aka.ms/PowerToysOverview_LightSwitch) |
| [<img src="doc/images/icons/Find My Mouse.png" alt="Mouse Utilities icon" height="16"> Mouse Utilities](https://aka.ms/PowerToysOverview_MouseUtilities) | [<img src="doc/images/icons/MouseWithoutBorders.png" alt="Mouse Without Borders icon" height="16"> Mouse Without Borders](https://aka.ms/PowerToysOverview_MouseWithoutBorders) | [<img src="doc/images/icons/NewPlus.png" alt="New+ icon" height="16"> New+](https://aka.ms/PowerToysOverview_NewPlus) |
| [<img src="doc/images/icons/Peek.png" alt="Peek icon" height="16"> Peek](https://aka.ms/PowerToysOverview_Peek) | [<img src="doc/images/icons/PowerRename.png" alt="PowerRename icon" height="16"> PowerRename](https://aka.ms/PowerToysOverview_PowerRename) | [<img src="doc/images/icons/PowerToys%20Run.png" alt="PowerToys Run icon" height="16"> PowerToys Run](https://aka.ms/PowerToysOverview_PowerToysRun) |
| [<img src="doc/images/icons/PowerAccent.png" alt="Quick Accent icon" height="16"> Quick Accent](https://aka.ms/PowerToysOverview_QuickAccent) | [<img src="doc/images/icons/Registry%20Preview.png" alt="Registry Preview icon" height="16"> Registry Preview](https://aka.ms/PowerToysOverview_RegistryPreview) | [<img src="doc/images/icons/MeasureTool.png" alt="Screen Ruler icon" height="16"> Screen Ruler](https://aka.ms/PowerToysOverview_ScreenRuler) |
| [<img src="doc/images/icons/Shortcut%20Guide.png" alt="Shortcut Guide icon" height="16"> Shortcut Guide](https://aka.ms/PowerToysOverview_ShortcutGuide) | [<img src="doc/images/icons/PowerOCR.png" alt="Text Extractor icon" height="16"> Text Extractor](https://aka.ms/PowerToysOverview_TextExtractor) | [<img src="doc/images/icons/Workspaces.png" alt="Workspaces icon" height="16"> Workspaces](https://aka.ms/PowerToysOverview_Workspaces) |
| [<img src="doc/images/icons/ZoomIt.png" alt="ZoomIt icon" height="16"> ZoomIt](https://aka.ms/PowerToysOverview_ZoomIt) | | |
## About
Microsoft PowerToys is a set of utilities for power users to tune and streamline their Windows experience for greater productivity. For more info on [PowerToys overviews and how to use the utilities][usingPowerToys-docs-link], or any other tools and resources for [Windows development environments](https://learn.microsoft.com/windows/dev-environment/overview), head over to [learn.microsoft.com][usingPowerToys-docs-link]!
## 📋 Installation
| | Current utilities: | |
|--------------|--------------------|--------------|
| [Advanced Paste](https://aka.ms/PowerToysOverview_AdvancedPaste) | [Always on Top](https://aka.ms/PowerToysOverview_AoT) | [PowerToys Awake](https://aka.ms/PowerToysOverview_Awake) |
| [Color Picker](https://aka.ms/PowerToysOverview_ColorPicker) | [Command Not Found](https://aka.ms/PowerToysOverview_CmdNotFound) | [Command Palette](https://aka.ms/PowerToysOverview_CmdPal) |
| [Crop And Lock](https://aka.ms/PowerToysOverview_CropAndLock) | [Environment Variables](https://aka.ms/PowerToysOverview_EnvironmentVariables) | [FancyZones](https://aka.ms/PowerToysOverview_FancyZones) |
| [File Explorer Add-ons](https://aka.ms/PowerToysOverview_FileExplorerAddOns) | [File Locksmith](https://aka.ms/PowerToysOverview_FileLocksmith) | [Hosts File Editor](https://aka.ms/PowerToysOverview_HostsFileEditor) |
| [Image Resizer](https://aka.ms/PowerToysOverview_ImageResizer) | [Keyboard Manager](https://aka.ms/PowerToysOverview_KeyboardManager) | [Mouse utilities](https://aka.ms/PowerToysOverview_MouseUtilities) |
| [Mouse Without Borders](https://aka.ms/PowerToysOverview_MouseWithoutBorders) | [New+](https://aka.ms/PowerToysOverview_NewPlus) | [Paste as Plain Text](https://aka.ms/PowerToysOverview_PastePlain) |
| [Peek](https://aka.ms/PowerToysOverview_Peek) | [PowerRename](https://aka.ms/PowerToysOverview_PowerRename) | [PowerToys Run](https://aka.ms/PowerToysOverview_PowerToysRun) |
| [Quick Accent](https://aka.ms/PowerToysOverview_QuickAccent) | [Registry Preview](https://aka.ms/PowerToysOverview_RegistryPreview) | [Screen Ruler](https://aka.ms/PowerToysOverview_ScreenRuler) |
| [Shortcut Guide](https://aka.ms/PowerToysOverview_ShortcutGuide) | [Text Extractor](https://aka.ms/PowerToysOverview_TextExtractor) | [Workspaces](https://aka.ms/PowerToysOverview_Workspaces) |
| [ZoomIt](https://aka.ms/PowerToysOverview_ZoomIt) |
For detailed installation instructions and system requirements, visit the [installation docs](https://learn.microsoft.com/windows/powertoys/install).
## Installing and running Microsoft PowerToys
But to get started quickly, choose one of the installation methods below:
<br/><br/>
<details open>
<summary><strong>Download .exe from GitHub</strong></summary>
<br/>
Go to the [PowerToys GitHub releases][github-release-link], click Assets to reveal the downloads, and choose the installer that matches your architecture and install scope. For most devices, that's the x64 per-user installer.
### Requirements
- Windows 11 or Windows 10 version 2004 (code name 20H1 / build number 19041) or newer.
- x64 or ARM64 processor
- Our installer will install the following items:
- [Microsoft Edge WebView2 Runtime](https://go.microsoft.com/fwlink/p/?LinkId=2124703) bootstrapper. This will install the latest version.
### Via GitHub with EXE [Recommended]
Go to the [Microsoft PowerToys GitHub releases page][github-release-link] and click on `Assets` at the bottom to show the files available in the release. Please use the appropriate PowerToys installer that matches your machine's architecture and install scope. For most, it is `x64` and per-user.
<!-- items that need to be updated release to release -->
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.96%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.95%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysUserSetup-0.95.1-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysUserSetup-0.95.1-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysSetup-0.95.1-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysSetup-0.95.1-arm64.exe
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.91%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.90%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysUserSetup-0.90.0-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysUserSetup-0.90.0-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysSetup-0.90.0-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.90.0/PowerToysSetup-0.90.0-arm64.exe
| Description | Filename |
|----------------|----------|
| Per user - x64 | [PowerToysUserSetup-0.95.1-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.95.1-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.95.1-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.95.1-arm64.exe][ptMachineArm64] |
</details>
| Description | Filename | sha256 hash |
|----------------|----------|-------------|
| Per user - x64 | [PowerToysUserSetup-0.90.0-x64.exe][ptUserX64] | 2A6036F5B2D454084E55816C306E1E57EF1D14C916691CBDA42B469797605CE0 |
| Per user - ARM64 | [PowerToysUserSetup-0.90.0-arm64.exe][ptUserArm64] | AB2E4DC87A9D764BE897C5170E2890E174C89CA912A1916FA3AE1E427536EA4A |
| Machine wide - x64 | [PowerToysSetup-0.90.0-x64.exe][ptMachineX64] | 12801C44F43D0CC61E90DF1EFDC40E4F3C88341E0199D5B20791042D9B173DCF |
| Machine wide - ARM64 | [PowerToysSetup-0.90.0-arm64.exe][ptMachineArm64] | 2998007C8FCD7BD2770767C6502AAA2CC75B85EC30DE62986EC7005EB0014EDB |
<details>
<summary><strong>Microsoft Store</strong></summary>
<br/>
You can easily install PowerToys from the Microsoft Store:
<p>
<a style="text-decoration:none" href="https://aka.ms/getPowertoys">
<picture>
<source media="(prefers-color-scheme: light)" srcset="doc/images/readme/StoreBadge-dark.png" width="148" />
<img src="doc/images/readme/StoreBadge-light.png" width="148" />
</picture></a>
</p>
</details>
This is our preferred method.
<details>
<summary><strong>WinGet</strong></summary>
<br/>
Download PowerToys from [WinGet][winget-link]. Updating PowerToys via winget will respect the current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
### Via Microsoft Store
*User scope installer [default]*
Install from the [Microsoft Store's PowerToys page][microsoft-store-link]. You must be using the [new Microsoft Store](https://blogs.windows.com/windowsExperience/2021/06/24/building-a-new-open-microsoft-store-on-windows-11/) which is available for both Windows 11 and Windows 10.
### Via WinGet
Download PowerToys from [WinGet][winget-link]. Updating PowerToys via winget will respect current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
#### User scope installer [default]
```powershell
winget install Microsoft.PowerToys -s winget
```
*Machine-wide scope installer*
#### Machine-wide scope installer
```powershell
winget install --scope machine Microsoft.PowerToys -s winget
```
</details>
<details>
<summary><strong>Other methods</strong></summary>
<br/>
### Other install methods
There are [community driven install methods](./doc/unofficialInstallMethods.md) such as Chocolatey and Scoop. If these are your preferred install solutions, you can find the install instructions there.
</details>
## ✨ What's new
**Version 0.95 (October 2025)**
## Third-Party Run Plugins
For an in-depth look at the latest changes, visit the [Windows Command Line blog](https://aka.ms/powertoys-releaseblog).
There is a collection of [third-party plugins](./doc/thirdPartyRunPlugins.md) created by the community that aren't distributed with PowerToys.
**✨ Highlights**
- **NEW:** The **Light Switch** utility in PowerToys allows you to automatically switch between light and dark themes in Windows based on the time of day.
- Command Palette delivered major search performance gains (new fuzzy matcher and smarter fallbacks) improving relevance and speed.
- Peek can now be activated using just the Spacebar!
- Find My Mouse added transparent spotlight with independent backdrop opacity, boosting focus and accessibility.
- Settings now lets you delete shortcuts entirely and ignore conflicts.
- Mouse Pointer Crosshairs gained orientation options (vertical / horizontal / both) for customizable accessibility. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- PowerRename fixed enumeration counter skipping ensuring reliable batch renames. Thanks [@daverayment](https://github.com/daverayment)!
- ZoomIt restored legacy draw and snipping behaviors, and fixed recording issues, improving reliability. Thanks [@chakrik73](https://github.com/chakrik73)!
## Contributing
This project welcomes contributions of all types. Besides coding features / bug fixes, other ways to assist include spec writing, design, documentation, and finding bugs. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows.
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](CONTRIBUTING.md). We would be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
Most contributions require you to agree to a [Contributor License Agreement (CLA)][oss-CLA] declaring that you grant us the rights to use your contribution and that you have permission to do so.
For guidance on developing for PowerToys, please read the [developer docs](/doc/devdocs) for a detailed breakdown. This includes how to setup your computer to compile.
## What's Happening
### PowerToys Roadmap
Our [prioritized roadmap][roadmap] of features and utilities that the core team is focusing on.
### 0.90 - March 2025 Update
In this release, we focused on new features, stability, and automation.
**✨Highlights**
![Gif for Command Palette](doc/images/overview/CmdPal_Hero.gif)
- New module: Command Palette ("CmdPal") - Created as the evolution of PowerToys Run with extensibility at the forefront, Command Palette is a quick launcher with a richer display and additional capabilities without sacrificing performance, allowing you to start anything with the shortcut **Win+Alt+Space**! Thanks [@zadjii-msft](https://github.com/zadjii-msft), [@niels9001](https://github.com/niels9001), [@michael-hawker](https://github.com/michael-hawker), [@joadoumie](https://github.com/joadoumie), [@plante-msft](https://github.com/plante-msft), [@ethanfangg](https://github.com/ethanfangg) and [@krschau](https://github.com/krschau)!
- Enhanced the Color Picker by switching from WPF UI to .NET WPF, resulting in improved themes and visual consistency across different modes. Thanks [@mantaionut](https://github.com/mantaionut)! Thanks [@Jay-o-Way](https://github.com/Jay-o-Way) and [@niels9001](https://github.com/niels9001) for helping with the review!
- Added the ability to delete files directly from Peek, enhancing file management efficiency. Thanks [@daverayment](https://github.com/daverayment) and thanks [@htcfreek](https://github.com/htcfreek) for the review!
- Added support for variables in template filenames, enabling dynamic elements like date components and environment variables for enhanced customization in New+. Thanks [@cgaarden](https://github.com/cgaarden)!
### Color Picker
- Replaced WPF UI with .NET WPF for the Color Picker, enhancing compatibility and improving theme support. Thanks [@mantaionut](https://github.com/mantaionut)! Thanks [@Jay-o-Way](https://github.com/Jay-o-Way) and [@niels9001](https://github.com/niels9001) for helping with the review!
### Command Palette
- Applied conditional margin for icon-only tags to tighten layout. Thanks [@samrueby](https://github.com/samrueby)
- Improved the reliability of accessing Command Palette settings through PowerToys Settings and executing other x-cmdpal:// protocol commands. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Enabled AOT by default for improved performance while simplifying publish configs.
- Replaced service state color dots with play/pause/stop icons for enhanced accessibility. Thanks [@samrueby](https://github.com/samrueby)
- Fixed filter dropdown sync and crash by binding SelectedValue and raising UI-thread notifications. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Ensured long links wrap correctly in details view.
- Removed animation and enforced minimum width on filter dropdown for clarity. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Restored focus to More button after ESC closes context menu, improving keyboard flow. Thanks [@chatasweetie](https://github.com/chatasweetie)
- Marked main and toast windows as tool windows to keep them out of Alt+Tab while preserving style. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed AOT template and theming issues for filter separators. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Introduced grid layouts (small, medium, gallery) for richer page presentation.
- Materialized result lists to avoid rescoring overhead.
- Disabled problematic selection TextToSuggest behind environment flag.
- Major search performance improvements (new fuzzy matcher, smarter fallbacks, fewer exceptions).
- Added context menu "Show Details" command when details pane is hidden.
- Reduced window flicker by avoiding unnecessary cloaking. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Restored EmptyContent rendering for blank states. Thanks [@DevLGuilherme](https://github.com/DevLGuilherme)
- Saved new state even if prior app state file was corrupt (better resilience). Thanks [@jiripolasek](https://github.com/jiripolasek)
- Migrated settings window to WinUI TitleBar control. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Prevented crash on duplicate keybindings and simplified matching. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Hotkeys now always respect the “Ignore shortcut in fullscreen” setting. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Hid search box on content pages, improving focus and accessibility, and added Home title. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Blocked Ctrl+I from inserting stray tabs in search box.
- Logged HRESULT codes in error logs for deeper diagnostics. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Advanced font and emoji icon classification and alignment improvements. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Ensured that fallback command icons are visible on the extension settings page. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed breadcrumb margin misalignment (visual polish). Thanks [@jiripolasek](https://github.com/jiripolasek)
- Truncated overly long command labels with ellipsis to prevent overflow.
- Added a setting to configure the page transition animation.
- Collection of small improvements and nits for Run Commands.
- Improved bookmarks performance and experience. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Added Ctrl+O shortcut in Clipboard History to open links directly.
- Resolved conflict with external software that blocked Command Palette from hiding.
- Updated context menu items to reflect name and icon changes, and ensured application icons are displayed correctly. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Added Alt+Home shortcut to return immediately to the Command Palette home page. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed a crash when displaying code blocks in markdown on detail or content pages. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed an issue where the search bar icon and title were not updated when rapidly switching pages. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Improved the appearance of the search box in the context menu.
- Introduced the Windows Command Palette ("CmdPal"), the next iteration of PowerToys Run, designed with extensibility at its core. CmdPal includes features such as searching for installed apps, shell commands, files and WinGet package installation. This module aims to provide a more powerful and flexible launcher experience. Thanks [@zadjii-msft](https://github.com/zadjii-msft), [@niels9001](https://github.com/niels9001), [@michael-hawker](https://github.com/michael-hawker), [@joadoumie](https://github.com/joadoumie), [@plante-msft](https://github.com/plante-msft), and the whole team!
### Command Palette Extensions
- Replaced localized WebSearch setting keys with stable literals and numeric history count. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Enabled advanced markdown tables and emphasis extensions. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added setting to choose Clipboard History primary action (Paste vs Copy). Thanks [@jiripolasek](https://github.com/jiripolasek)
- Added actionable empty-state hints for File Search (search PC / open indexing settings). Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured all WinGet extension assets copy reliably to output. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Improved Run command line parsing for paths with spaces; sped up related tests.
- Updated WebSearch extension icon set for enhanced clarity and contrast. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Terminal profile sort order setting including MRU tracking. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Uninstall Application command (UWP direct, Win32 via Settings). Thanks [@mKpwnz](https://github.com/mKpwnz)!
- Deferred WinGet details loading and added timing logs.
- Removed LINQ from All Apps extension for performance.
- Added standardized key chord system + shortcuts to File Search commands. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Terminal channel filter & remembered selection option. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Enabled loading local/data/app images in markdown with sizing hints. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added external extension reload via x-cmdpal://reload (configurable). Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Instant WebSearch history updates with in-memory store & events. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added keep-after-paste option and safe delete with confirmation for Clipboard History. Thanks [@jiripolasek](https://github.com/jiripolasek)!
### FancyZones
### Environment Variables
- Replaced custom window chrome with WinUI TitleBar for cleaner, maintainable Environment Variables UI.
- Fixed a bug where deleting a layout resulted in incorrect data being written to the JSON file.
- Fixed a bug where layout hotkeys were displayed incorrectly, ensuring the hotkey list does not include invalid entries.
- Fixed an issue where the "None" option was missing in the editor layout.
### File Locksmith
- Adopted WinUI TitleBar to simplify window chrome while preserving appearance.
### Image Resizer
### Find My Mouse
- Added transparent spotlight support with separate backdrop opacity; migrated to Windows App SDK composition APIs.
### Hosts File Editor
- Migrated to native WinUI TitleBar for cleaner, maintainable window chrome.
### Light Switch
- Introduced as a brand-new PowerToy module.
- Automatically switches between light and dark themes.
- Supports time-based scheduling or location-based sunrise/sunset switching.
- Supports using a keyboard shortcut to force a change.
- Supports filtering changes for Apps and/or System Theme.
### Mouse Pointer Crosshairs
- Added Esc key to cancel active gliding cursor sequence. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- Added orientation option (vertical / horizontal / both) for crosshairs customization. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- Fixed warnings in ImageResizer regarding the use of variables "shellItem" and "itemName" without being initialized.
### Mouse Without Borders
- Continued Common class refactor (part 5/7) by extracting clipboard and init/cleanup logic into focused classes. Thanks [@mikeclayton](https://github.com/mikeclayton)!
- Fix connection failures caused by conflicting MachineId across machines. Thanks [@noraa-junker](https://github.com/noraa-junker) for troubleshooting!
- Enhanced the logger to properly track the file path for easier debugging.
- Refactored the "Common" class into distinct individual classes to enhance maintainability, and updated all references and unit tests to reflect these changes. Thanks [@mikeclayton](https://github.com/mikeclayton) for this!
### New+
- Added support for variables in template filenames, including date/time components, parent folder name, and environment variables. Thanks [@cgaarden](https://github.com/cgaarden)!
### Peek
- Added the option to activate Peek with just the Spacebar.
### PowerRename
- Fixed enumeration counter skipping when regex replacement equals original filename (counters now advance reliably). Thanks [@daverayment](https://github.com/daverayment)!
- Added the ability to delete the file currently being previewed in Peek, including navigation updates and handling for deleted items. Thanks [@daverayment](https://github.com/daverayment) and thanks [@htcfreek](https://github.com/htcfreek) for your help reviewing this!
### Quick Accent
- Expanded Welsh layout with acute, grave, and dieresis variants for vowels (consistent ordering). Thanks [@PesBandi](https://github.com/PesBandi)!
### PowerToys Run
### Registry Preview
- Migrated to native TitleBar and AppWindow APIs for cleaner window chrome.
### Screen Ruler
- Fixed ARM64 crash by aligning cursor position structure to 8-byte boundary.
- Fixed an issue where duplicated applications were shown by ensuring the shell link helper opens .ink files non-exclusively and correctly retrieves the "FullPath". Thanks [@htcfreek](https://github.com/htcfreek) and [@davidegiacometti](https://github.com/davidegiacometti) for review!
- Fixed an issue where applying round corners on Windows 11 build 22000 caused crashes.
- Async the OnRename method to unblock the thread. Thanks [@davidegiacometti](https://github.com/davidegiacometti) for review!
- Added support for using `sq` instead of `^2` in the Unit Converter. Thanks [@PesBandi](https://github.com/PesBandi)!
### Settings
- Added ability to ignore specific hotkey conflicts to reduce noise.
- Stopped creating backup directory during dry-run status checks (cleaner first-run).
- Standardized casing and localization for ZoomIt and modules header.
- Improved search results page accessibility and conditional module grouping.
### ZoomIt
- Updated resource file to reflect standalone v9.01 and current copyright year. Thanks [@foxmsft](https://github.com/foxmsft)!
- Restored legacy draw/snipping behaviors and fixed recording race conditions. Thanks [@chakrik73](https://github.com/chakrik73)!
- Added smooth image option for improved zoom quality using GDI+ for static zoom and Magnifier API for live zoom. Thanks [@markrussinovich](https://github.com/markrussinovich)!
- Disabled the spell check feature in the text boxes of plugin settings for PowerToys Run. Thanks [@htcfreek](https://github.com/htcfreek)!
- Fixed an issue where InfoBars for release notes errors were not displayed properly, and added a retry button. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
### Documentation
- New Microsoft Learn documentation for the Light Switch module.
- New dev docs for the Light Switch module.
### Workspaces
### Development (Area-Build & Area-Tests)
- Allowed debug launches to continue when modules fail to load, speeding developer iteration.
- Fixed spell checker dictionary entry (advapi) to eliminate false error.
- Added VS Code development guide and launch configs to streamline cross-editor workflows.
- Upgraded Windows App SDK and related dependencies to 1.8 for newer platform features.
- Rewrote YAML comment to resolve new spell checker forbidden pattern. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Corrected solution structure by returning misplaced Common project, reducing build confusion.
- Modernized build scripts with shared helpers and VS environment autodetection for simpler CLI builds.
- Standardized build scripts and platform detection to improve reliability and reuse.
- Added missing Command Palette version bump to align module release cadence.
- Added EXECUTEDEFAULT term to dictionary to prevent regression build failures. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Introduced nightly pre-warm pipeline and configurable MSBuild cache mode to improve CI performance.
- Resolved CI forbidden pattern spelling complaint to keep pipelines green.
- Added AI contributor instruction set to clarify code area expectations.
- Added accessibility IDs to settings and FancyZones toggles, stabilizing UI tests.
- Added automatic log collection on UI test failures to speed root cause analysis.
- Stabilized Mouse Utils tests by switching to AccessibilityId selectors.
- Added Screen Ruler UI test coverage to validate core measurement workflows.
- Fixed an issue where some minimized packaged apps (e.g., Microsoft ToDo, Settings) were not snapshotted.
## 🛣️ Roadmap
We are planning some nice new features and improvements for the next releases a revamped Keyboard Manager UI, custom endpoint and local model support for Advanced Paste, Command Palette improvements and a brand-new Shortcut Guide experience! Stay tuned for [v0.96][github-next-release-work]!
### Documentation
## ❤️ PowerToys Community
The PowerToys team is extremely grateful to have the [support of an amazing active community][community-link]. The work you do is incredibly important. PowerToys wouldn't be nearly what it is today without your help filing bugs, updating documentation, guiding the design, or writing features. We want to say thank you and take time to recognize your work. Your contributions and feedback improve PowerToys month after month!
- Added the FirefoxBookmark plugin to the list of Third-Party plugins for PowerToys Run. Thanks [@8LWXpg](https://github.com/8LWXpg)!
- Added the SVGL third-party plugin to PowerToys Run, enabling users to search, browse, and copy SVG logos. Thanks [@SameerJS6](https://github.com/SameerJS6)!
- Added Monaco usage for the Registry Preview.
## Contributing
This project welcomes contributions of all types. Besides coding features / bug fixes, other ways to assist include spec writing, design, documentation, and finding bugs. We are excited to work with the power user community to build a set of tools for helping you get the most out of Windows. We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](CONTRIBUTING.md). We would be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort. Most contributions require you to agree to a [Contributor License Agreement (CLA)][oss-CLA] declaring that you grant us the rights to use your contribution and that you have permission to do so. For guidance on developing for PowerToys, please read the [developer docs](./doc/devdocs) for a detailed breakdown. This includes how to setup your computer to compile.
### Development
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct][oss-conduct-code].
- Updated WinGet configuration file location and extension. Thanks [@mdanish-kh](https://github.com/mdanish-kh)!
- Removed the Markdown file bypass to ensure CI runs for commits that only update Markdown files.
- Fixed an issue where the default generated file path exceeded the length limit of 260 characters for EnvironmentVariablesUILib.csproj, causing build failures.
- Upgraded WindowsAppSDK to 1.6.250205002 and CsWinRT to 2.2.0. Thanks [@htcfreek](https://github.com/htcfreek) for review!
- Upgraded XamlStyler to 3.2501.8 and dotnet-consolidate to 4.2.0. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Updated .NET Packages from 9.0.2 to 9.0.3.
- Optimized the UI Test Automation Framework and added UI test cases for the Hosts File Editor module.
- Added fuzz testing for RegistryPreview.
- Added new UI tests for the FancyZones editor, including tests for creating, duplicating, editing, and deleting layouts.
- Added telemetry code to measure the module editor open time and evaluate the benefits of applying AOT.
## Privacy Statement
The application logs basic diagnostic data (telemetry). For more privacy information and what we collect, see our [PowerToys Data and Privacy documentation](https://aka.ms/powertoys-data-and-privacy-documentation).
[oss-CLA]: https://cla.opensource.microsoft.com
[oss-conduct-code]: CODE_OF_CONDUCT.md
[community-link]: COMMUNITY.md
[github-release-link]: https://aka.ms/installPowerToys
[microsoft-store-link]: https://aka.ms/getPowertoys
[winget-link]: https://github.com/microsoft/winget-cli#installing-the-client
### What is being planned for version 0.91
For [v0.91][github-next-release-work], we'll work on the items below:
- New module: File Actions Menu
- New UI Automation tests
- Working on installer upgrades
- Upgrading Keyboard Manager's editor UI
- Stability / bug fixes
## PowerToys Community
The PowerToys team is extremely grateful to have the [support of an amazing active community][community-link]. The work you do is incredibly important. PowerToys wouldnt be nearly what it is today without your help filing bugs, updating documentation, guiding the design, or writing features. We want to say thank you and take time to recognize your work. Month by month, you directly help make PowerToys a better piece of software.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct][oss-conduct-code].
## Privacy Statement
The application logs basic diagnostic data (telemetry). For more information on privacy and what we collect, see our [PowerToys Data and Privacy documentation](https://aka.ms/powertoys-data-and-privacy-documentation).
[oss-CLA]: https://cla.opensource.microsoft.com
[oss-conduct-code]: CODE_OF_CONDUCT.md
[community-link]: COMMUNITY.md
[github-release-link]: https://aka.ms/installPowerToys
[microsoft-store-link]: https://aka.ms/getPowertoys
[winget-link]: https://github.com/microsoft/winget-cli#installing-the-client
[roadmap]: https://github.com/microsoft/PowerToys/wiki/Roadmap
[privacy-link]: http://go.microsoft.com/fwlink/?LinkId=521839
[loc-bug]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=&template=translation_issue.md&title=
[privacy-link]: http://go.microsoft.com/fwlink/?LinkId=521839
[loc-bug]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=&template=translation_issue.md&title=
[usingPowerToys-docs-link]: https://aka.ms/powertoys-docs

2
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# 🧪 C++ Project Fuzzing Test Guide
This guide walks you through setting up a **fuzzing test** project for a C++ module using [libFuzzer](https://llvm.org/docs/LibFuzzer.html).
.
---
## 🏗️ Step-by-Step Setup
### 1. Create a New C++ Project
- Use **Empty Project** template.
- Name it `<ModuleName>.FuzzingTest`.
---
### 2. Update Build Configuration
- In **Configuration Manager**, Uncheck Build for both Release|ARM64, Debug|ARM64 and Debug|x64 configurations.
- Note: ARM64 is not supported in this case, so leave ARM64 configurations build disabled.
---
### 3. Enable ASan and libFuzzer in `.vcxproj`
Edit the project file to enable fuzzing:
```xml
<PropertyGroup>
<EnableASAN>true</EnableASAN>
<EnableFuzzer>true</EnableFuzzer>
</PropertyGroup>
```
---
### 4. Add Fuzzing Compiler Flags
Add this to `AdditionalOptions` under the `Fuzzing` configuration:
```xml
/fsanitize=address
/fsanitize-coverage=inline-8bit-counters
/fsanitize-coverage=edge
/fsanitize-coverage=trace-cmp
/fsanitize-coverage=trace-div
%(AdditionalOptions)
```
---
### 5. Link the Sanitizer Coverage Runtime
In `Linker → Input → Additional Dependencies`, add:
```text
$(VCToolsInstallDir)lib\$(Platform)\libsancov.lib
```
---
### 6. Copy Required Runtime DLL
Add a `PostBuildEvent` to copy the ASAN DLL:
```xml
<Command>
xcopy /y "$(VCToolsInstallDir)bin\Hostx64\x64\clang_rt.asan_dynamic-x86_64.dll" "$(OutDir)"
</Command>
```
---
### 7. Add Preprocessor Definitions
To avoid annotation issues, add these to the `Preprocessor Definitions`:
```text
_DISABLE_VECTOR_ANNOTATION;_DISABLE_STRING_ANNOTATION
```
---
## 🧬 Required Code
### `LLVMFuzzerTestOneInput` Entry Point
Every fuzzing project must expose this function:
```cpp
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
{
std::string input(reinterpret_cast<const char*>(data), size);
try
{
// Call your module with the input here.
}
catch (...) {}
return 0;
}
```
---
## ⚙️ [Test run in the cloud](https://eng.ms/docs/cloud-ai-platform/azure-edge-platform-aep/aep-security/epsf-edge-and-platform-security-fundamentals/the-onefuzz-service/onefuzz/faq/notwindows/walkthrough)
To submit a job to the cloud you can run with this command:
```
oip submit --config .\OneFuzzConfig.json --drop-path <your_submission_directory> --platform windows --do-not-file-bugs --duration 1
```
You want to run with --do-not-file-bugs because if there is an issue with running the parser in the cloud (which is very possible), you don't want bugs to be created if there is an issue. The --duration task is the number of hours you want the task to run. I recommend just running for 1 hour to make sure things work initially. If you don't specify this parameter, it will default to 48 hours. You can find more about submitting a test job here.
OneFuzz will send you an email when the job has started.
---

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# UI tests framework
A specialized UI test framework for PowerToys that makes it easy to write UI tests for PowerToys modules or settings. Let's start writing UI tests!
## Before running tests
- Install Windows Application Driver v1.2.1 from https://github.com/microsoft/WinAppDriver/releases/tag/v1.2.1 to the default directory (`C:\Program Files (x86)\Windows Application Driver`)
- Enable Developer Mode in Windows settings
## Running tests
- Exit PowerToys if it's running.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
## How to add the first UI tests for your modules
- Create a new project and add the following references to the project file. Change the OutputPath to your own module's path.
```
<PropertyGroup>
<OutputType>Library</OutputType>
<!-- This is a UI test, so don't run as part of MSBuild -->
<RunVSTest>false</RunVSTest>
</PropertyGroup>
<PropertyGroup>
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\tests\KeyboardManagerUITests\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSTest" />
<ProjectReference Include="..\..\..\common\UITestAutomation\UITestAutomation.csproj" />
<Folder Include="Properties\" />
</ItemGroup>
```
- Inherit your test class from UITestBase.
>Set Scope: The default scope starts from the PowerToys settings UI. If you want to start from your own module, set the constructor as shown below:
>Specify Scope:
```
[TestClass]
public class RunFancyZonesTest : UITestBase
{
public RunFancyZonesTest()
: base(PowerToysModule.FancyZone)
{
}
}
```
- Then you can start using session to perform the UI operations.
**Example**
```
using Microsoft.PowerToys.UITest;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace UITests_KeyboardManager
{
[TestClass]
public class RunKeyboardManagerUITests : UITestBase
{
[TestMethod]
public void OpenKeyboardManagerEditor()
{
// Open KeyboardManagerEditor
this.Session.Find<Button>(By.Name("Remap a key")).Click();
this.Session.Attach("Remap keys");
// Maximize window
var window = Session.Find<Window>(By.Name("Remap keys")).Maximize();
// Add Key Remapping
this.Session.Find<Button>(By.Name("Add key remapping")).Click();
window.Close();
// Back to Settings
this.Session.Attach(PowerToysModule.PowerToysSettings);
}
}
}
```
## Extra tools and information
**Accessibility Tools**:
While working on tests, you may need a tool that helps you to view the element's accessibility data, e.g. for finding the button to click. For this purpose, you could use [AccessibilityInsights](https://accessibilityinsights.io/docs/windows/overview).

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@@ -8,8 +8,6 @@ Monaco preview enables to display developer files. It is based on [Microsoft's M
This previewer is used for the File Explorer Dev File Previewer, as well as PowerToys Peek.
For a general overview of how Monaco is used in PowerToys, see the [Monaco Editor documentation](monaco-editor.md).
### Update Monaco Editor
1. Download Monaco editor with [npm](https://www.npmjs.com/): Run `npm i monaco-editor` in the command prompt.

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# PowerToys Context Menu Handlers
This document describes how context menu handlers are implemented in PowerToys, covering both Windows 10 and Windows 11 approaches.
## Context Menu Implementation Types
PowerToys implements two types of context menu handlers:
1. **Old-Style Context Menu Handlers**
- Used for Windows 10 compatibility
- Registered via registry entries
- Implemented as COM objects exposing the `IContextMenu` interface
- Registered for specific file extensions
2. **Windows 11 Context Menu Handlers**
- Implemented as sparse MSIX packages
- Exposing the `IExplorerCommand` interface
- Located in `PowerToys\x64\Debug\modules\<module>\<module>.msix`
- Registered for all file types and filtered in code
- Requires signing to be installed
## Context Menu Handler Registration Approaches
PowerToys modules use two different approaches for registering context menu handlers:
### 1. Dual Registration (e.g., ImageResizer, PowerRename)
- Both old-style and Windows 11 context menu handlers are registered
- Results in duplicate entries in Windows 11's expanded context menu
- Ensures functionality even if Windows 11 handler fails to appear
- Old-style handlers appear in the "Show more options" expanded menu
### 2. Selective Registration (e.g., NewPlus)
- Windows 10: Uses old-style context menu handler
- Windows 11: Uses new MSIX-based context menu handler
- Avoids duplicates but can cause issues if Windows 11 handler fails to register
## Windows 11 Context Menu Handler Implementation
### Package Registration
- MSIX packages are defined in `AppManifest.xml` in each context menu project
- Registration happens in `DllMain` of the module interface DLL when the module is enabled
- Explorer restart may be required after registration for changes to take effect
- Registration can be verified with `Get-AppxPackage` PowerShell command:
```powershell
Get-AppxPackage -Name *PowerToys*
```
### Technical Implementation
- Handlers implement the `IExplorerCommand` interface
- Key methods:
- `GetState`: Determines visibility based on file type
- `Invoke`: Handles the action when the menu item is clicked
- `GetTitle`: Provides the text to display in the context menu
- For selective filtering (showing only for certain file types), the logic is implemented in the `GetState` method
### Example Implementation Flow
1. Build generates an MSIX package from the context menu project
2. When the module is enabled, PowerToys installs the package using `PackageManager.AddPackageAsync`
3. The package references the DLL that implements the actual context menu handler
4. When the user right-clicks, Explorer loads the DLL and calls into its methods
## Debugging Context Menu Handlers
### Debugging Old-Style (Windows 10) Handlers
1. Update the registry to point to your debug build
2. Restart Explorer
3. Attach the debugger to explorer.exe
4. Set breakpoints and test by right-clicking in File Explorer
### Debugging Windows 11 Handlers
1. Build PowerToys to get the MSIX packages
2. Sign the MSIX package with a self-signed certificate
3. Replace files in the PowerToys installation directory
4. Use PowerToys to install the package
5. Restart Explorer
6. Run Visual Studio as administrator
7. Set breakpoints in relevant code
8. Attach to DllHost.exe process when context menu is triggered
### Debugging Challenges
- Windows 11 handlers require signing and reinstalling for each code change
- DllHost loads the DLL only when context menu is triggered and unloads after
- For efficient development, use logging or message boxes instead of breakpoints
- Consider debugging the Windows 10 handler by removing OS version checks
## Common Issues
- Context menu entries not showing in Windows 11
- Usually due to package not being removed/updated properly on PowerToys update
- Fix: Uninstall and reinstall the package or restart Explorer
- Registering packages requires signing
- For local testing, create and install a signing certificate
- Duplicate entries in Windows 11 context menu
- By design for some modules to ensure availability if Windows 11 handler fails

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# Monaco Editor in PowerToys
## Overview
Monaco is the text editor that powers Visual Studio Code. In PowerToys, Monaco is integrated as a component to provide advanced text editing capabilities with features like syntax highlighting, line numbering, and intelligent code editing.
## Where Monaco is Used in PowerToys
Monaco is primarily used in:
- Registry Preview module - For editing registry files
- File Preview handlers - For syntax highlighting when previewing code files
- Peek module - For preview a file
## Technical Implementation
Monaco is embedded into PowerToys' WinUI 3 applications using WebView2. This integration allows PowerToys to leverage Monaco's web-based capabilities within desktop applications.
### Directory Structure
The Monaco editor files are located in the relevant module directories. For example, in Registry Preview, Monaco files are bundled with the application resources.
## Versioning and Updates
### Current Version
The current Monaco version can be found in the `loader.js` file, specifically in the variable named `versionMonaco`.
### Update Process
Updating Monaco requires several steps:
1. Download the latest version of Monaco
2. Replace/override the main folder with the new version
3. Generate the new Monaco language JSON file
4. Override the existing JSON file
For detailed step-by-step instructions, see the [FilePreviewCommon documentation](FilePreviewCommon.md#update-monaco-editor).
#### Estimated Time for Update
The Monaco update process typically takes approximately 30 minutes.
#### Reference PRs
When updating Monaco, you can refer to previous Monaco update PRs as examples, as they mostly involve copy-pasting the Monaco source code with minor adjustments.
## Customizing Monaco
### Adding New Language Definitions
Monaco can be customized to support new language definitions for syntax highlighting:
1. Identify the language you want to add
2. Create or modify the appropriate language definition files
3. Update the Monaco configuration to recognize the new language
For detailed instructions on adding language definitions, see the [FilePreviewCommon documentation](FilePreviewCommon.md#add-a-new-language-definition).
### Adding File Extensions to Existing Languages
To make Monaco handle additional file extensions using existing language definitions:
1. Locate the language mapping configuration
2. Add the new file extension to the appropriate language entry
3. Update the file extension registry
For detailed instructions on adding file extensions, see the [FilePreviewCommon documentation](FilePreviewCommon.md#add-a-new-file-extension-to-an-existing-language).
Example: If Monaco processes TXT files and you want it to preview LOG files the same way, you can add LOG extensions to the TXT language definition.
## Installer Handling
Monaco source files are managed via a script (`Generate-Monaco-wxs.ps1`) that:
1. Automatically generates the installer manifest to include all Monaco files
2. Avoids manually listing all Monaco files in the installer configuration
This approach simplifies maintenance and updates of the Monaco editor within PowerToys.

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# PowerToys Architecture
## Module Interface Overview
Each PowerToys utility is defined by a module interface (DLL) that provides a standardized way for the PowerToys Runner to interact with it. The module interface defines:
- Structure for hotkeys
- Name and key for the utility
- Configuration management
- Enable/disable functionality
- Telemetry settings
- Group Policy Object (GPO) configuration
### Types of Modules
1. **Simple Modules** (like Mouse Pointer Crosshairs, Find My Mouse)
- Entirely contained in the module interface
- No external application
- Example: Mouse Pointer Crosshairs implements the module interface directly
2. **External Application Launchers** (like Color Picker)
- Start a separate application (e.g., WPF application in C#)
- Handle events when hotkeys are pressed
- Communication via named pipes or other IPC mechanisms
3. **Context Handler Modules** (like Power Rename)
- Shell extensions for File Explorer
- Add right-click context menu entries
- Windows 11 context menu integration through MSIX
4. **Registry-based Modules** (like Power Preview)
- Register preview handlers and thumbnail providers
- Modify registry keys during enable/disable operations
## Common Dependencies and Libraries
- SPD logs for C++ (centralized logging system)
- CPP Win RT (used by most utilities)
- Common utilities in `common` folder for reuse across modules
- Interop library for C++/C# communication (converted to C++ Win RT)
- Common.UI library has WPF and WinForms dependencies
## Resource Management
- For C++ applications and module interfaces:
- Resource files (.resx) need to be converted to .rc
- Use conversion tools before building
- Different resource approaches:
- WPF applications use .resx files
- WinUI 3 apps use .resw files
- PRI file naming requirements:
- Need to override default names to avoid conflicts during flattening
## Implementation details
### [`Runner`](runner.md)
The PowerToys Runner contains the project for the PowerToys.exe executable.
It's responsible for:
- Loading the individual PowerToys modules.
- Passing registered events to the PowerToys.
- Showing a system tray icon to manage the PowerToys.
- Bridging between the PowerToys modules and the Settings editor.
### [`Interface`](../modules/interface.md)
The definition of the interface used by the [`runner`](/src/runner) to manage the PowerToys. All PowerToys must implement this interface.
### [`Common`](../common.md)
The common lib, as the name suggests, contains code shared by multiple PowerToys components and modules, e.g. [json parsing](/src/common/utils/json.h) and [IPC primitives](/src/common/interop/two_way_pipe_message_ipc.h).
### [`Settings`](settings/readme.md)
Settings v2 is our current settings implementation. Please head over to the dev docs that describe the current settings system.

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# PowerToys Installer
## Installer Architecture (WiX 5)
- Uses a bootstrapper to check dependencies and close PowerToys
- MSI defined in product.wxs
- Custom actions in C++ for special operations:
- Getting install folder
- User impersonation
- PowerShell module path retrieval
- GPO checking
- Process termination
### Installer Components
- Separate builds for machine-wide and user-scope installation
- Supports x64 and ARM64
- Custom actions DLL must be signed separately before installer build
- WXS files generated during build process for file components
- Localization handling for resource DLLs
- Firewall exceptions for certain modules
### MSI Installer Build Process
- First builds `PowerToysSetupCustomActionsVNext` DLL and signs it
- Then builds the installer without cleaning, to reuse the signed DLL
- Uses PowerShell scripts to modify .wxs files before build
- Restores original .wxs files after build completes
- Scripts (`applyBuildInfo.ps1` and `generateFileList.ps1`) dynamically update files list for installer
- Helps manage all self-contained dependencies (.NET, WinAppSDK DLLs, etc.)
- Avoids manual maintenance of file lists
### Special Build Processes
- .NET applications need publishing for correct WebView2 DLL inclusion
- WXS files backed up and regenerated during build
- Monaco UI components (JavaScript/HTML) generated during build
- Localization files downloaded from server during CI release builds
## Per-User vs Per-Machine Installation
- Functionality is identical
- Differences:
- Per-User:
- Installed to `%LOCALAPPDATA%\PowerToys`
- Registry entries in HKCU
- Different users can have different installations/settings
- Per-Machine:
- Installed to `Program Files\PowerToys`
- Registry entries in HKLM
- Single installation shared by all users
- Default is now Per-User installation
- Guards prevent installing both types simultaneously
## MSIX Usage in PowerToys
- Context menu handlers for Windows 11 use sparse MSIX packages
- Previous attempts to create full MSIX installers were abandoned
- Command Palette will use MSIX when merged into PowerToys
- The main PowerToys application still uses MSI for installation
### MSIX Packaging and Extensions
- MSIX packages for extensions (like context menus) are included in the PowerToys installer
- The MSIX files are built as part of the PowerToys build process
- MSIX files are saved directly into the root folder with base application files
- The installer includes MSIX files but doesn't install them automatically
- Packages are registered when a module is enabled
- Code in `package.h` checks if a package is registered and verifies the version
- Packages will be installed if a version mismatch is detected
- When uninstalling PowerToys, the system checks for installed packages with matching display names and attempts to uninstall them
## GPO Files (Group Policy Objects)
- GPO files for x64 and ARM64 are identical
- Only one set is needed
- GPO files in pipeline are copies of files in source
## Installer Debugging
- Can only build installer in Release mode
- Typically debug using logs and message boxes
- Logs located in:
- `%LOCALAPPDATA%\Temp\PowerToys_bootstrapper_*.log` - MSI tool logs
- `%LOCALAPPDATA%\Temp\PowerToys_*.log` - Custom installer logs
- Logs in Bug Reports are useful for troubleshooting installation issues
### Building PowerToys Locally
#### One stop script for building installer
1. Open developer powershell for vs 2022
2. Run tools\build\build-installer.ps1
> For the first-time setup, please run the installer as an administrator. This ensures that the Wix tool can move wix.target to the desired location and trust the certificate used to sign the MSIX packages.
The following manual steps will not install the MSIX apps (such as Command Palette) on your local installer.
#### Prerequisites for building the MSI installer
PowerToys uses WiX v5 for creating installers. The WiX v5 tools are automatically installed during the build process via dotnet tool.
For manual installation of WiX v5 tools:
```powershell
dotnet tool install --global wix --version 5.0.2
```
> **Note:** As of release 0.94, PowerToys has migrated from WiX v3 to WiX v5. The WiX v3 toolset is no longer required.
#### Building prerequisite projects
##### From the command line
1. From the start menu, open a `Developer Command Prompt for VS 2022`
1. Ensure `nuget.exe` is in your `%path%`
1. In the repo root, run these commands:
```
nuget restore .\tools\BugReportTool\BugReportTool.sln
msbuild -p:Platform=x64 -p:Configuration=Release .\tools\BugReportTool\BugReportTool.sln
nuget restore .\tools\StylesReportTool\StylesReportTool.sln
msbuild -p:Platform=x64 -p:Configuration=Release .\tools\StylesReportTool\StylesReportTool.sln
```
##### From Visual Studio
If you prefer, you can alternatively build prerequisite projects for the installer using the Visual Studio UI.
1. Open `tools\BugReportTool\BugReportTool.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu, choose `Build Solution`.
1. Open `tools\StylesReportTool\StylesReportTool.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu, choose `Build Solution`.
#### Locally compiling the installer
1. Open `installer\PowerToysSetup.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu choose `Build Solution`.
The resulting installer will be available in the `installer\PowerToysSetupVNext\x64\Release\` folder.
To build the installer from the command line, run `Developer Command Prompt for VS 2022` in admin mode and execute the following commands. The generated installer package will be located at `\installer\PowerToysSetupVNext\{platform}\Release\MachineSetup`.
```
git clean -xfd -e *exe -- .\installer\
MSBuild -t:restore .\installer\PowerToysSetup.sln -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
```
### Supported arguments for the .EXE Bootstrapper installer
Head over to the wiki to see the [full list of supported installer arguments][installerArgWiki].
[installerArgWiki]: https://github.com/microsoft/PowerToys/wiki/Installer-arguments

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# PowerToys Runner
The PowerToys Runner is the main executable (`PowerToys.exe`) that loads and manages all PowerToys modules.
## Runner Architecture
The Runner is responsible for:
- Managing the tray icon
- Loading and managing module interfaces
- Handling enabling/disabling modules
- Processing global hotkeys
- Managing updates and settings
### Key Components
- Main CPP file manages the tray icon and modules
- Creates a list of modules with DLL paths
- Special handling for WinUI 3 apps (separated in different folder)
- DLLs flattening for consistent versions
- Runs as part of the Windows message loop
- Creates a window handle with a specific class name
- Registers itself as the window handler for components requiring a window handler
### Process Flow
1. Initialize logger
2. Create single instance application mutex
3. Initialize common utility code
4. Parse command line arguments
5. Start the tray icon
6. Initialize low-level keyboard hooks
7. Load module interfaces from DLLs
8. Start enabled modules
9. Enter Windows message loop
10. On exit, stop modules and clean up resources
## System Tray Icon Implementation
The system tray icon is one of the first components that starts when calling the `render_main` function:
- Defined in `tray_icon.h` and `tray_icon.cpp`
- Creates a popup window and registers as window handler via `start_tray_icon()`
- Processes window messages through `tray_icon_window_proc()`
- Uses `WM_COMMAND` and tray icon notifications for handling menu options
- Handles left mouse clicks (distinguishes between single and double clicks)
- Monitors taskbar creation to re-register the icon if needed
- Uses `shell_notify_icon` to register with the system tray
### Tray Icon Initialization and Message Processing
- `start_tray_icon()` initializes the tray icon by:
- Creating a window with the specified class name
- Setting up the notification icon data structure (NOTIFYICONDATA)
- Registering for taskbar recreate messages
- Adding the icon to the system tray
- `tray_icon_window_proc()` processes window messages, including:
- Handling `wm_icon_notify` messages from tray icon interactions
- Distinguishing between left-click, double-click, and right-click actions
- Showing context menus or opening Settings windows based on interaction type
### Communication with Settings UI
When the tray icon is clicked or a menu option is selected, the Runner communicates with the Settings UI:
- For quick access flyout (left-click):
```cpp
current_settings_ipc->send(L"{\"ShowYourself\":\"flyout\"}");
```
- For the main dashboard (menu option or double-click):
```cpp
current_settings_ipc->send(L"{\"ShowYourself\":\"Dashboard\"}");
```
### IPC Communication Mechanism
- The Runner and Settings UI communicate through Windows Named Pipes
- A two-way pipe (TwoWayPipeMessageIPC) is established between processes
- JSON messages are sent through this pipe to control UI behavior
- The Settings UI initializes the pipe connection on startup:
```csharp
ipcmanager = new TwoWayPipeMessageIPCManaged(cmdArgs[(int)Arguments.SettingsPipeName],
cmdArgs[(int)Arguments.PTPipeName],
(string message) => {
if (IPCMessageReceivedCallback != null && message.Length > 0) {
IPCMessageReceivedCallback(message);
}
});
```
### Settings UI Message Processing
The Settings UI processes incoming IPC messages through a callback chain:
1. Messages from the Runner are received through the IPC callback
2. Messages are parsed as JSON objects
3. Registered handlers in `ShellPage.ShellHandler.IPCResponseHandleList` process the messages
4. The `ReceiveMessage` method in `ShellPage` interprets commands:
- For flyout display: `"ShowYourself": "flyout"`
- For main window: `"ShowYourself": "Dashboard"` or other page names
When showing the flyout, the tray icon can also send position coordinates to place the flyout near the tray icon:
```json
{
"ShowYourself": "flyout",
"x_position": 1234,
"y_position": 567
}
```
The flyout window is then activated and brought to the foreground using native Windows APIs to ensure visibility.
### Tray Icon Menu
- Menus are defined in `.RC` files (Resource files)
- `base.h` defines IDs
- `resources.resx` contains localized strings
- The tray icon window proc handles showing the popup menu
## Centralized Keyboard Hook
- Located in "centralized_keyboard_hook.cpp"
- Handles hotkeys for multiple modules to prevent performance issues
- Contains optimizations to exit early when possible:
- Ignores keystrokes generated by PowerToys itself
- Ignores when no keys are actually pressed
- Uses metadata to avoid re-processing modified inputs
- Performance consideration: handler must run very fast as it's called on every keystroke
## Module Loading Process
1. Scan module directory for DLLs
2. Create the module interface object for each module
3. Load settings for each module
4. Initialize each module
5. Check GPO policies to determine which modules can start
6. Start enabled modules that aren't disabled by policy
## Finding and Messaging the Tray Icon
The tray icon class is used when sending messages to the runner. For example, to close the runner:
```cpp
// Find the window with the PowerToys tray icon class and send it a close message
WM_CLOSE
```
## Key Files and Their Purposes
#### [`main.cpp`](/src/runner/main.cpp)
Contains the executable starting point, initialization code and the list of known PowerToys. All singletons are also initialized here at the start. Loads all the powertoys by scanning the `./modules` folder and `enable()`s those marked as enabled in `%LOCALAPPDATA%\Microsoft\PowerToys\settings.json` config. Then it runs [a message loop](https://learn.microsoft.com/windows/win32/winmsg/using-messages-and-message-queues) for the tray UI. Note that this message loop also [handles lowlevel_keyboard_hook events](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/lowlevel_keyboard_event.cpp#L24).
#### [`powertoy_module.h`](/src/runner/powertoy_module.h) and [`powertoy_module.cpp`](/src/runner/powertoy_module.cpp)
Contains code for initializing and managing the PowerToy modules. `PowertoyModule` is a RAII-style holder for the `PowertoyModuleIface` pointer, which we got by [invoking module DLL's `powertoy_create` function](https://github.com/microsoft/PowerToys/blob/1760af50c8803588cb575167baae0439af38a9c1/src/runner/powertoy_module.cpp#L13-L24).
#### [`tray_icon.cpp`](/src/runner/tray_icon.cpp)
Contains code for managing the PowerToys tray icon and its menu commands. Note that `dispatch_run_on_main_ui_thread` is used to
transfer received json message from the [Settings window](/doc/devdocs/settings.md) to the main thread, since we're communicating with it from [a dedicated thread](https://github.com/microsoft/PowerToys/blob/7357e40d3f54de51176efe54fda6d57028837b8c/src/runner/settings_window.cpp#L267-L271).
#### [`settings_window.cpp`](/src/runner/settings_window.cpp)
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using [Windows pipes](https://learn.microsoft.com/windows/win32/ipc/pipes) as a transport for json messages.
#### [`general_settings.cpp`](/src/runner/general_settings.cpp)
Contains code for loading, saving and applying the general settings.
#### [`auto_start_helper.cpp`](/src/runner/auto_start_helper.cpp)
Contains helper code for registering and unregistering PowerToys to run when the user logs in.
#### [`unhandled_exception_handler.cpp`](/src/runner/unhandled_exception_handler.cpp)
Contains helper code to get stack traces in builds. Can be used by adding a call to `init_global_error_handlers` in [`WinMain`](./main.cpp).
#### [`trace.cpp`](/src/runner/trace.cpp)
Contains code for telemetry.
#### [`svgs`](/src/runner/svgs/)
Contains the SVG assets used by the PowerToys modules.
#### [`bug_report.cpp`](/src/runner/bug_report.cpp)
Contains logic to start bug report tool.
#### [`centralized_hotkeys.cpp`](/src/runner/centralized_hotkeys.cpp)
Contains hot key logic registration and un-registration.
#### [`centralized_kb_hook.cpp`](/src/runner/centralized_kb_hook.cpp)
Contains logic to handle PowerToys' keyboard shortcut functionality.
#### [`restart_elevated.cpp`](/src/runner/restart_elevated.cpp)
Contains logic for restarting the current process with different elevation levels.
#### [`RestartManagement.cpp`](/src/runner/RestartManagement.cpp)
Contains code for restarting a process.
#### [`settings_telemetry.cpp`](/src/runner/settings_telemetry.cpp)
Contains logic that periodically triggers module-specific setting's telemetry delivery and manages timing and error handling for the process.
#### [`UpdateUtils.cpp`](/src/runner/UpdateUtils.cpp)
Contains code to handle the automatic update checking, notification, and installation process for PowerToys.

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# Group Policy Integration
PowerToys settings can be controlled and enforced via Group Policy. This document describes how Group Policy integration is implemented in the settings system.
## Overview
Group Policy settings for PowerToys allow administrators to:
- Enable or disable PowerToys entirely
- Control which modules are available
- Configure specific settings for individual modules
- Enforce settings across an organization
## Implementation Details
When a setting is controlled by Group Policy:
1. The UI shows the setting as locked (disabled)
2. The module checks GPO settings before applying user settings
3. GPO settings take precedence over user settings
## Group Policy Settings Detection
The settings UI checks for Group Policy settings during initialization:
```csharp
// Example code for checking if a setting is controlled by GPO
bool isControlledByPolicy = RegistryHelper.GetGPOValue("PolicyKeyPath", "PolicyValueName", out object value);
if (isControlledByPolicy)
{
// Use the policy value and disable UI controls
setting.IsEnabled = false;
setting.Value = (bool)value;
}
```
## UI Indication for Managed Settings
When a setting is managed by Group Policy, the UI indicates this to the user:
- Controls are disabled (grayed out)
- A tooltip indicates the setting is managed by policy
- The actual policy value is displayed
## Testing Group Policy Settings
To test Group Policy integration:
1. Create a test GPO using the PowerToys ADMX template
2. Apply settings in the Group Policy Editor
3. Verify that the settings UI correctly reflects the policy settings
4. Verify that the modules honor the policy settings
## GPO Settings vs. User Settings
The precedence order for settings is:
1. Group Policy settings (highest priority)
2. User settings (lower priority)
3. Default settings (lowest priority)
When a setting is controlled by Group Policy, attempts to modify it through the settings UI or programmatically will not persist, as the policy value will always take precedence.
For more information on PowerToys Group Policy implementation, see the [GPO Implementation](/doc/devdocs/processes/gpo.md) documentation.

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# PowerToys Settings System
PowerToys provides a comprehensive settings system that allows users to configure various aspects of the application and its modules. This document provides an overview of the settings system architecture and links to more detailed documentation.
# Table of Contents
1. [Settings overview](/doc/devdocs/core/settings/project-overview.md)
2. [UI Architecture](/doc/devdocs/core/settings/ui-architecture.md)
3. [ViewModels](/doc/devdocs/core/settings/viewmodels.md)
4. [Settings Implementation](/doc/devdocs/core/settings/settings-implementation.md)
5. [Group Policy Integration](/doc/devdocs/core/settings/gpo-integration.md)
6. Data flow
- [Inter-Process Communication with runner](/doc/devdocs/core/settings/runner-ipc.md)
- [Communication with modules](/doc/devdocs/core/settings/communication-with-modules.md)
7. [Settings Utilities](/doc/devdocs/core/settings/settings-utilities.md)
8. [Custom Hotkey control and keyboard hook handling](hotkeycontrol.md)
9. [Compatibility with legacy settings and runner](/doc/devdocs/core/settings/compatibility-legacy-settings.md)
10. [XAML Island tweaks](/doc/devdocs/core/settings/xaml-island-tweaks.md)
11. [Telemetry](/doc/devdocs/core/settings/telemetry.md)
12. [DSC Configuration](/doc/devdocs/core/settings/dsc-configure.md)

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# Settings Implementation
This document describes how settings are implemented in PowerToys modules, including code examples for C++ and C# modules, and details on debugging settings issues.
## C++ Settings Implementation
For C++ modules, the settings system is implemented in the following files:
- `settings_objects.h` and `settings_objects.cpp`: Define the basic settings objects
- `settings_helpers.h` and `settings_helpers.cpp`: Helper functions for reading/writing settings
- `settings_manager.h` and `settings_manager.cpp`: Main interface for managing settings
### Reading Settings in C++
```cpp
#include <common/settings_objects.h>
#include <common/settings_helpers.h>
auto settings = PowerToysSettings::Settings::LoadSettings(L"ModuleName");
bool enabled = settings.GetValue(L"enabled", true);
```
### Writing Settings in C++
```cpp
PowerToysSettings::Settings settings(L"ModuleName");
settings.SetValue(L"setting_name", true);
settings.Save();
```
## C# Settings Implementation
For C# modules, the settings are accessed through the `SettingsUtils` class in the `Microsoft.PowerToys.Settings.UI.Library` namespace:
### Reading Settings in C#
```csharp
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
### Writing Settings in C#
```csharp
using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules
Each PowerToys module must implement settings-related functions in its module interface:
```cpp
// Get the module's settings
virtual PowertoyModuleSettings get_settings() = 0;
// Called when settings are changed
virtual void set_config(const wchar_t* config_string) = 0;
```
When the user changes settings in the UI:
1. The settings UI serializes the settings to JSON
2. The JSON is sent to the PowerToys runner via IPC
3. The runner calls the `set_config` function on the appropriate module
4. The module parses the JSON and applies the new settings
# Shortcut Conflict Detection
Steps to enable conflict detection for a hotkey:
### 1. Implement module interface for hotkeys
Ensure the module interface provides either `size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size)` or `std::optional<HotkeyEx> GetHotkeyEx()`.
- If not yet implemented, you need to add it so that it returns all hotkeys used by the module.
- **Important**: The order of the returned hotkeys matters. This order is used as an index to uniquely identify each hotkey for conflict detection and lookup.
- For reference, see: `src/modules/AdvancedPaste/AdvancedPasteModuleInterface/dllmain.cpp`
### 2. Implement IHotkeyConfig in the module settings (UI side)
Make sure the modules settings file inherits from `IHotkeyConfig` and implements `HotkeyAccessor[] GetAllHotkeyAccessors()`.
- This method should return all hotkeys used in the module.
- **Important**: The order of the returned hotkeys must be consistent with step 1 (`get_hotkeys()` or `GetHotkeyEx()`).
- For reference, see: `src/settings-ui/Settings.UI.Library/AdvancedPasteSettings.cs`
- **_Note:_** `HotkeyAccessor` is a wrapper around HotkeySettings.
It provides both `getter` and `setter` methods to read and update the corresponding hotkey.
Additionally, each `HotkeyAccessor` requires a resource string that describes the purpose of the hotkey.
This string is typically defined in: `src/settings-ui/Settings.UI/Strings/en-us/Resources.resw`
### 3. Update the modules ViewModel
The corresponding ViewModel should inherit from `PageViewModelBase` and implement `Dictionary<string, HotkeySettings[]> GetAllHotkeySettings()`.
- This method should return all hotkeys, maintaining the same order as in steps 1 and 2.
- For reference, see: `src/settings-ui/Settings.UI/ViewModels/AdvancedPasteViewModel.cs`
### 4. Ensure the modules Views call `OnPageLoaded()`
Once the modules view is loaded, make sure to invoke the ViewModels `OnPageLoaded()` method:
```cs
Loaded += (s, e) => ViewModel.OnPageLoaded();
```
- For reference, see: `src/settings-ui/Settings.UI/SettingsXAML/Views/AdvancedPaste.xaml.cs`
## Debugging Settings
To debug settings issues:
1. Check the settings files in `%LOCALAPPDATA%\Microsoft\PowerToys\`
2. Ensure JSON is well-formed
3. Monitor IPC communication between settings UI and runner using debugger breakpoints at key points:
- In the Settings UI when sending configuration changes
- In the Runner when receiving and dispatching changes
- In the Module when applying changes
4. Look for log messages related to settings changes in the PowerToys logs
### Common Issues
- **Settings not saving**: Check file permissions or conflicts with other processes accessing the file
- **Settings not applied**: Verify IPC communication is working and the module is properly handling the configuration
- **Incorrect settings values**: Check JSON parsing and type conversion in the module code
## Adding a New Module with Settings
Adding a new module with settings requires changes across multiple projects. Here's a step-by-step guide with references to real implementation examples:
### 1. Settings UI Library (Data Models)
Define the data models for your module's settings in the Settings UI Library project. These data models will be serialized to JSON configuration files stored in `%LOCALAPPDATA%\Microsoft\PowerToys\`.
Example: [Settings UI Library implementation](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-9be1cb88a52ce119e5ff990811e5fbb476c15d0d6b7d5de4877b1fd51d9241c3)
### 2. Settings UI (User Interface)
#### 2.1 Add a navigation item in ShellPage.xaml
The ShellPage.xaml is the entry point for the PowerToys settings, providing a navigation view of all modules. Add a navigation item for your new module.
Example: [Adding navigation item](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-5a06e6e7a5c99ae327c350c9dcc10036b49a2d66d66eac79a8364b4c99719c6b)
#### 2.2 Create a settings page for your module
Create a new XAML page that contains all the settings controls for your module.
Example: [New settings page](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-310fd49eba464ddf6a876dcf61f06a6f000ca6744f3a1f915c48c58384d7bacb)
#### 2.3 Implement the ViewModel
Create a ViewModel class that handles the settings data and operations for your module.
Example: [ViewModel implementation](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-409472a53326f2288c5b76b87c7ea8b5527c43ede12214a15b6caabe0403c1d0)
### 3. Module Implementation
#### 3.1 Implement PowertoyModuleIface in dllmain.cpp
The module interface must implement the PowertoyModuleIface to allow the runner to interact with it.
Reference: [PowertoyModuleIface definition](https://github.com/microsoft/PowerToys/blob/cc644b19982d09fcd2122fe7590c77496c4973b9/src/modules/interface/powertoy_module_interface.h#L6C1-L35C4)
#### 3.2 Implement Module UI
Create a UI for your module using either WPF (like ColorPicker) or WinUI3 (like Advanced Paste).
### 4. Runner Integration
Add your module to the known modules list in the runner so it can be brought up and initialized.
Example: [Runner integration](https://github.com/shuaiyuanxx/PowerToys/pull/3/files#diff-c07e4e5e9ce3c371d4c47f496b5f66734978a3c4f355c7e446c1ef19e086a4d6)
### 5. Testing and Debugging
1. Test each component individually:
- Verify settings serialization/deserialization
- Test module activation/deactivation
- Test IPC communication
2. For signal-related issues, ensure all modules work correctly before debugging signal handling.
3. You can debug each module directly in Visual Studio or by attaching to running processes.
### Recommended Implementation Order
1. Module/ModuleUI implementation
2. Module interface (dllmain.cpp)
3. Runner integration
4. Settings UI implementation
5. OOBE (Out of Box Experience) integration
6. Other components

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@@ -1,98 +0,0 @@
# Debugging PowerToys
This document covers techniques and tools for debugging PowerToys.
## Pre-Debugging Setup
Before you can start debugging PowerToys, you need to set up your development environment:
1. Fork the repository and clone it to your machine
2. Navigate to the repository root directory
3. Run `git submodule update --init --recursive` to initialize all submodules
4. Change directory to `.config` and run `winget configure .\configuration.vsEnterprise.winget` (pick the configuration file that matches your Visual Studio distribution)
### Optional: Building Outside Visual Studio
You can build the entire solution from the command line, which is sometimes faster than building within Visual Studio:
1. Open Developer Command Prompt for VS 2022
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln /tl /p:NuGetInteractive="true"
```
4. This process should complete in approximately 13-14 minutes for a full build
## Debugging Techniques
### Visual Studio Debugging
To debug the PowerToys application in Visual Studio, set the `runner` project as your start-up project, then start the debugger.
Some PowerToys modules must be run with the highest permission level if the current user is a member of the Administrators group. The highest permission level is required to be able to perform some actions when an elevated application (e.g. Task Manager) is in the foreground or is the target of an action. Without elevated privileges some PowerToys modules will still work but with some limitations:
- The `FancyZones` module will not be able to move an elevated window to a zone.
- The `Shortcut Guide` module will not appear if the foreground window belongs to an elevated application.
Therefore, it is recommended to run Visual Studio with elevated privileges when debugging these scenarios. If you want to avoid running Visual Studio with elevated privileges and don't mind the limitations described above, you can do the following: open the `runner` project properties and navigate to the `Linker -> Manifest File` settings, edit the `UAC Execution Level` property and change it from `highestAvailable (level='highestAvailable')` to `asInvoker (/level='asInvoker').
### Shell Process Debugging Tool
The Shell Process Debugging Tool is a Visual Studio extension that helps debug multiple processes, which is especially useful for PowerToys modules started by the runner.
#### Debugging Setup Process
1. Install ["Debug Child Processes"](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool2022) Visual Studio extension
2. Configure which processes to debug and what debugger to use for each
3. Start PowerToys from Visual Studio
4. The extension will automatically attach to specified child processes when launched
#### Debugging Color Picker Example
1. Set breakpoints in both ColorPicker and its module interface
2. Use Shell Process Debugging to attach to ColorPickerUI.exe
3. Debug .NET and native code together
4. Runner needs to be running to properly test activation
#### Debugging DLL Main/Module Interface
- Breakpoints in DLL code will be hit when loaded by runner
- No special setup needed as DLL is loaded into runner process
#### Debugging Short-Lived Processes
- For processes with short lifetimes (like in Workspaces)
- List all processes explicitly in debugging configuration
- Set correct debugger type (.NET debugger for C# code)
### Finding Registered Events
1. Run WinObj tool from SysInternals as administrator
2. Search for event name
3. Shows handles to the event (typically runner and module)
### Common Debugging Usage Patterns
#### Debugging with Bug Report
1. Check module-specific logs for exceptions/crashes
2. Copy user's settings to your AppData to reproduce their configuration
3. Check Event Viewer XML files if logs don't show crashes
4. Compare installation_folder_structure.txt to detect corrupted installations
5. Check installer logs for installation-related issues
6. Look at Windows version and language settings for patterns across users
#### Installer Debugging
- Can only build installer in Release mode
- Typically debug using logs and message boxes
- Logs located in:
- `%LOCALAPPDATA%\Temp\PowerToys_bootstrapper_*.log` - MSI tool logs
- `%LOCALAPPDATA%\Temp\PowerToys_*.log` - Custom installer logs
- Logs in Bug Reports are useful for troubleshooting installation issues
#### Settings UI Debugging
- Use shell process debugging to connect to newly created processes
- Debug the `PowerToys.Settings.exe` process
- Add breakpoints as needed for troubleshooting
- Logs are stored in the local app directory: `%LOCALAPPDATA%\Microsoft\PowerToys`
- Check Event Viewer for application crashes related to `PowerToys.Settings.exe`
- Crash dumps can be obtained from Event Viewer

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## Developing PowerToys with Visual Studio Code
This guide shows how to build, debug, and contribute to PowerToys using VS Code instead of (or alongside) full Visual Studio. It focuses on common innerloop tasks for C++, .NET, and mixed scenarios present in the solution.
> PowerToys is a large mixed C++ / C# / WinAppSDK solution. VS Code works well for incremental development and quick module iterations, but occasionally you may still prefer full Visual Studio for designer tooling or specialized diagnostics.
---
VS Code extensions Needed:
| Area | Extension | Notes |
|------|-----------|-------|
| C++ | ms-vscode.cpptools | IntelliSense, debugging (cppvsdbg) |
| C# | ms-dotnettools.csdevkit (or C#) | Language service / test explorer |
---
## Building in VS Code
### Configure developer powershell for vs2022 for more convenient dev in vscode.
1. Configure profile in in settings, entry: "terminal.integrated.profiles.windows"
2. Add below config as entry:
```json
"Developer PowerShell for VS 2022": {
// Configure based on your preference
"path": "C:\\Program Files\\WindowsApps\\Microsoft.PowerShell_7.5.2.0_arm64__8wekyb3d8bbwe\\pwsh.exe",
"args": [
"-NoExit",
"-Command",
"& {",
"$orig = Get-Location;",
// Configure based on your environment
"& 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Enterprise\\Common7\\Tools\\Launch-VsDevShell.ps1';",
"Set-Location $orig",
"}"
]
},
```
3. [Optional] Set Developer PowerShell for VS 2022 as your default profile, so that you can get a deep integration with vscode coding agent.
4. Now You can build with plain `msbuild` or configure tasks.json in below section
Or reach out to "tools\build\BUILD-GUIDELINES.md"
### Sample plain msbuild command
```powershell
# Restore:
msbuild powertoys.sln -t:restore -p:configuration=debug -p:platform=x64 -m
# Build powertoys sln
msbuild powertoys.sln -p:configuration=debug -p:platform=x64 -m
# dotnet project
msbuild src\settings-ui\Settings.UI\PowerToys.Settings.csproj -p:Platform=x64 -p:Configuration=Debug -m
# native project
msbuild "src\modules\MouseUtils\FindMyMouse\FindMyMouse.vcxproj" -p:Configuration=Debug -p:Platform=x64 -m
```
---
## Debugging
### Existing launch configuration
The repo provides `.vscode/launch.json` with:
- `Run PowerToys.exe (no build)`: Launches the already-built executable at `x64/Debug/PowerToys.exe` using `cppvsdbg`.
Build first, then press F5. To switch configuration (Release / ARM64) either edit the path or create additional launch entries.
### Attaching to a running instance
If PowerToys is already running, you can attach to that process:
2. VS Code command palette: “C/C++: (Windows) Attach to Process”.
3. Filter for `PowerToys.exe` / module-specific processes.
### Debugging managed components
Many modules have a managed component loaded into the PowerToys process. `cppvsdbg` can debug mixed mode, but if you need richer .NET inspection you can create a second configuration using `type: coreclr` and `processId` attachment after the native launch, or just attach separately:
Similar for attach to managed code.
> Note: In arm64 machine, can only debug arm64 code.
```jsonc
{
"version": "0.2.0",
"configurations": [
{
"name": "Run native executable (no build)",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}\\x64\\Debug\\PowerToys.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "integratedTerminal"
},
{
"name": "C/C++ Attach to PowerToys Process (native)",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}",
"symbolSearchPath": "${workspaceFolder}\\x64\\Debug;${workspaceFolder}\\Debug;${workspaceFolder}\\symbols"
},
{
"name": "Run managed code (managed, no build)",
"type": "coreclr",
"request": "launch",
"program": "${workspaceFolder}\\arm64\\Debug\\WinUI3Apps\\PowerToys.Settings.exe",
"args": [],
"cwd": "${workspaceFolder}",
"env": {},
"console": "internalConsole",
"stopAtEntry": false
}
]
}
```
---
## 6. Common tasks & tips
| Task | Command / Action | Notes |
|------|------------------|-------|
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.sln` | Deep clean removes packages & build outputs |
| Rebuild single project | `msbuild path\to\proj.vcxproj /t:Rebuild -p:Platform=x64 -p:Configuration=Debug` | Faster than whole solution |
| Generate installer (rare in inner loop) | See `tools\build\build-installer.ps1` | Usually not needed for local debug |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |

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@@ -1,146 +0,0 @@
# PowerToys Development Guidelines
## Using Open Source Packages and Libraries
### License Considerations
- MIT license is generally acceptable for inclusion in the project
- For any license other than MIT, double check with the PM team
- All external packages or projects must be mentioned in the `notice.md` file
- Even if a license permits free use, it's better to verify with the team
### Safety and Quality Considerations
- Ensure the code being included is safe to use
- Avoid repositories or packages that are not widely used
- Check for packages with significant downloads/usage and good ratings
- Important because our pipeline signs external DLLs with Microsoft certificate
- Unsafe code signed with Microsoft certificate can cause serious issues
## Code Signing
### Signing JSON File
- Modifications to the signing JSON file are typically done manually
- When adding new DLLs (internal PowerToys modules or external libraries)
- When the release pipeline fails with a list of unsigned DLLs/executables:
- For PowerToys DLLs, manually add them to the list
- For external DLLs, verify they're safe to sign before including
### File Signing Requirements
- All DLLs and executables must be signed
- New files need to be added to the signing configuration
- CI checks if all files are signed
- Even Microsoft-sourced dependencies are signed if they aren't already
## Performance Measurement
- Currently no built-in timers to measure PowerToys startup time
- Startup measurement could be added in the runner:
- At the start of the main method
- After all module interface DLLs are loaded
- Alternative: use profilers or Visual Studio profiler
- Startup currently takes some time due to:
- Approximately 20 module interface DLLs that need to be loaded
- Modules that are started during loading
- No dashboards or dedicated tools for performance measurement
- Uses System.Diagnostics.Stopwatch in code
- Performance data is logged to default PowerToys logs
- Can search logs for stopwatch-related messages to diagnose performance issues
- Some telemetry events contain performance information
## Dependency Management
### WinRT SDK and CS/WinRT
- Updates to WinRT SDK and CS/WinRT are done periodically
- WinRT SDK often requires higher versions of CS/WinRT or vice versa
- Check for new versions in NuGet.org or Visual Studio's NuGet Package Explorer
- Prefer stable versions over preview versions
- Best practice: Update early in the release cycle to catch potential regressions
### WebView2
- Used for components like monotone file preview
- WebView2 version is related to the WebView runtime in Windows
- Previous issues with Windows Update installing new WebView runtime versions
- WebView team now includes PowerToys testing in their release cycle
- When updating WebView2:
- Update the version
- Open a PR
- Perform sanity checks on components that use WebView2
### General Dependency Update Process
- When updating via Visual Studio, it will automatically update dependencies
- After updates, perform:
- Clean build
- Sanity check that all modules still work
- Open PR with changes
## Testing Requirements
### Multiple Computers
- **Mouse Without Borders**: Requires multiple physical computers for proper testing
- Testing with VMs is not recommended as it may cause confusion between host and guest mouse input
- At least 2 computers are needed, sometimes testing with 3 is done
- Testing is usually assigned to team members known to have multiple computers
### Multiple Monitors
- Some utilities require multiple monitors for testing
- At least 2 monitors are recommended
- One monitor should be able to use different DPI settings
### Fuzzing Testing
- Security team requires fuzzing testing for modules that handle file I/O or user input
- Helps identify vulnerabilities and bugs by feeding random, invalid, or unexpected data
- PowerToys integrates with Microsoft's OneFuzz service for automated testing
- Both .NET (C#) and C++ modules have different fuzzing implementation approaches
- New modules handling file I/O or user input should implement fuzzing tests
- For detailed setup instructions, see [Fuzzing Testing in PowerToys](../tools/fuzzingtesting.md)
### Testing Process
- For reporting bugs during the release candidate testing:
1. Discuss in team chat
2. Determine if it's a regression (check if bug exists in previous version)
3. Check if an issue is already open
4. Open a new issue if needed
5. Decide on criticality for the release (if regression)
### Release Testing
- Team follows a release checklist
- Includes testing for WinGet configuration
- Sign-off process:
- Teams sign off on modules independently
- Regressions found in first release candidates lead to PRs
- Second release candidate verified fixes
- Command Palette needs separate sign-off
- Final verification ensures modules don't crash with Command Palette integration
## PR Management and Release Process
### PR Review Process
- PM team typically tags PRs with "need review"
- Small fixes from community that don't change much are usually accepted
- PM team adds tags like "need review" to highlight PRs
- PMs set priorities (sometimes using "info.90" tags)
- PMs decide which PRs to prioritize
- Team members can help get PRs merged when there's flexibility
### PR Approval Requirements
- PRs need approval from code owners before merging
- New team members can approve PRs but final approval comes from code owners
### PR Priority Handling
- Old PRs sometimes "slip through the cracks" if not high priority
- PMs tag important PRs with "priority one" to indicate they should be included in release
- Draft PRs are generally not prioritized
### Specific PR Types
- CI-related PRs need review and code owner approval
- Feature additions (like GPO support) need PM decision on whether the feature is wanted
- Bug fixes related to Watson errors sometimes don't have corresponding issue links
- Command Palette is considered high priority for the upcoming release
## Project Management Notes
- Be careful about not merging incomplete features into main
- Feature branches should be used for work in progress
- PRs touching installer files should be carefully reviewed
- Incomplete features should not be merged into main
- Use feature branches (feature/name-of-feature) for work-in-progress features
- Only merge to main when complete or behind experimentation flags

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@@ -1,223 +0,0 @@
# Localization
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [the loc folder in the Microsoft.Launcher module](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise, the pipeline will fail as there wouldn't be any resx files to generate the dlls.
## Working With Strings
In order to support localization **YOU SHOULD NOT** have hardcoded UI display strings in your code. Instead, use resource files to consume strings.
### For CPP
Use [`StringTable` resource][String Table] to store the strings and resource header file(`resource.h`) to store Id's linked to the UI display string. Add the strings with Id's referenced from the header file to the resource-definition script file. You can use [Visual Studio Resource Editor][VS Resource Editor] to create and manage resource files.
- `resource.h`:
XXX must be a unique int in the list (mostly the int ID of the last string id plus one):
```cpp
#define IDS_MODULE_DISPLAYNAME XXX
```
- `StringTable` in resource-definition script file `validmodulename.rc`:
```
STRINGTABLE
BEGIN
IDS_MODULE_DISPLAYNAME L"Module Name"
END
```
- Use the `GET_RESOURCE_STRING(UINT resource_id)` method to consume strings in your code.
```cpp
#include <common.h>
std::wstring GET_RESOURCE_STRING(IDS_MODULE_DISPLAYNAME)
```
### For C#
Use [XML resource file(.resx)][Resx Files] to store the UI display strings and [`Resource Manager`][Resource Manager] to consume those strings in the code. You can use [Visual Studio][Resx Files VS] to create and manage XML resources files.
- `Resources.resx`
```xml
<data name="ValidUIDisplayString" xml:space="preserve">
<value>Description to be displayed on UI.</value>
<comment>This text is displayed when XYZ button clicked.</comment>
</data>
```
- Use [`Resource Manager`][Resource Manager] to consume strings in code.
```csharp
System.Resources.ResourceManager manager = new System.Resources.ResourceManager(baseName, assembly);
string validUIDisplayString = manager.GetString("ValidUIDisplayString", resourceCulture);
```
In case of Visual Studio is used to create the resource file. Simply use the `Resources` class in auto-generated `Resources.Designer.cs` file to access the strings which encapsulate the [`Resource Manager`][Resource Manager] logic.
```csharp
string validUIDisplayString = Resources.ValidUIDisplayString;
```
[VS Resource Editor]: https://learn.microsoft.com/cpp/windows/resource-editors?view=vs-2019
[String Table]: https://learn.microsoft.com/windows/win32/menurc/stringtable-resource
[Resx Files VS]: https://learn.microsoft.com/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resource-files-in-visual-studio
[Resx Files]: https://learn.microsoft.com/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resources-in-resx-files
[Resource Manager]: https://learn.microsoft.com/dotnet/api/system.resources.resourcemanager?view=netframework-4.8

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@@ -1,147 +0,0 @@
# Logging and Telemetry in PowerToys
## Logging Types in PowerToys
PowerToys has several types of logging mechanisms:
1. Text file logs (application writes logs to files)
2. Telemetry/diagnostic data (sent to Microsoft servers)
3. Event Viewer logs (used by some utilities like Mouse Without Borders)
4. Watson reports (crash reports sent to Microsoft)
## Log File Locations
### Regular Logs
- Located at: `%LOCALAPPDATA%\Microsoft\PowerToys\Logs`
- Organized by utility and sometimes by version
- Examples: PowerToys Run logs, module interface logs
- C# and C++ components both write logs to these locations
### Low-Privilege Logs
- Some components (like preview handlers and thumbnail providers) are started by Explorer and have low privileges
- These components write logs to: `%USERPROFILE%/AppData/LocalLow/Microsoft/PowerToys`
- Example: Monaco preview handler logs
### Module Logs
- Logs always stored in user's AppData regardless of installation type
- Each module creates its own log
- Even with machine-wide installation, logs are per-user
- Different users can have different logs even with a machine-wide installation
## Log Implementation
### C++ Logging
In C++ projects we use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](/deps/spdlog.props) in a .vcxproj like this:
```xml
<Import Project="..\..\..\deps\spdlog.props" />
```
It'll add the required include dirs and link the library binary itself.
- Projects need to include the logging project as a dependency
- Uses a git submodule for the actual logging library
- Logs are initialized in the main file:
```cpp
init_logger();
```
- After initialization, any file can use the logger
- Logger settings contain constants like log file locations
### C# Logging
For C# projects there is a static logger class in Managed Common called `Logger`.
To use it, add a project reference to `ManagedCommon` and add the following line of code to all the files using the logger:
```Csharp
using ManagedCommon;
```
In the `Main` function (or a function with a similar meaning (like `App` in a `App.xaml.cs` file)) you have to call `InitializeLogger` and specify the location where the logs will be saved (always use a path scheme similar to this example):
```Csharp
Logger.InitializeLogger("\\FancyZones\\Editor\\Logs");
```
For a low-privilege process you have to set the optional second parameter to `true`:
```Csharp
Logger.InitializeLogger("\\FileExplorer\\Monaco\\Logs", true);
```
The `Logger` class contains the following logging functions:
```Csharp
// Logs an error that the utility encountered
Logger.LogError(string message);
Logger.LogError(string message, Exception ex);
// Logs an error that isn't that grave
Logger.LogWarning(string message);
// Logs what the app is doing at the moment
Logger.LogInfo(string message);
// Like LogInfo just with infos important for debugging
Logger.LogDebug(string message);
// Logs the current state of the utility.
Logger.LogTrace();
```
## Log File Management
- Currently, most logs are not automatically cleaned up
- Some modules have community contributions to clean old logs, but not universally implemented
- By default, all info-level logs are written
- Debug and trace logs may not be written by default
- Log settings can be found in settings.json, but not all APIs honor these settings
## Telemetry
### Implementation
- Uses Event Tracing for Windows (ETW) for telemetry
- Different from the text file logging system
- Keys required to send telemetry to the right server
- Keys are not stored in the repository
- Obfuscated in public code
- Replaced during the release process
- Stored in private NuGet packages for release builds
### C++ Telemetry
- Managed through trace_base.h which:
- Registers the provider
- Checks if user has disabled diagnostics
- Defines events
- Example from Always On Top:
```cpp
Trace::AlwaysOnTop::Enable(true);
```
### C# Telemetry
- Uses PowerToysTelemetry class
- WriteEvent method sends telemetry
- Projects add a reference to the PowerToys.Telemetry project
- Example:
```csharp
PowerToysTelemetry.Log.WriteEvent(new LauncherShowEvent(hotKey));
```
### User Controls
- Settings page allows users to:
- Turn off/on sending telemetry
- Enable viewing of telemetry data
### Viewing Telemetry Data
- When "Enable viewing" is turned on, PowerToys starts ETW tracing
- Saves ETL files for 28 days
- Located at: `%LOCALAPPDATA%\Microsoft\PowerToys\ETL` (for most utilities)
- Low-privilege components save to a different location
- Button in settings converts ETL to XML for user readability
- XML format chosen to follow approved compliance pattern from Windows Subsystem for Android
- Files older than 28 days are automatically deleted
## Bug Report Tool
The [BugReportTool](/tools/BugReportTool) can be triggered via:
- Right-click on PowerToys tray icon → Report Bug
- Left-click on tray icon → Open Settings → Bug Report Tool
It creates a zip file on desktop named "PowerToys_Report_[date]_[time].zip" containing logs and system information.
See [Bug Report Tool](../tools/bug-report-tool.md) for more detailed information about the tool.

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@@ -1,33 +0,0 @@
## If for any reason, you'd like to test winget install scenario, you can follow this doc:
### Powertoys winget manifest definition:
[winget repository](https://github.com/microsoft/winget-pkgs/tree/master/manifests/m/Microsoft/PowerToys)
### How to test a winget installation locally:
1. Get artifacts from release CI pipeline Pipelines - Runs for PowerToys Signed YAML Release Build, or you can build one yourself by execute the
'tools\build\build-installer.ps1' script
2. Get the artifact hash, this is required to define winget manifest
```powershell
cd /path/to/your/directory/contains/installer
Get-FileHash -Path ".\<Installer-name>.exe" -Algorithm SHA256
```
3. Host your installer.exe - Attention: staged github release artifacts or artifacts in release pipeline is not OK in this step
You can self-host it or you can upload to a publicly available endpoint
**How to selfhost it** (A extremely simple way):
```powershell
python -m http.server 8000
```
4. Download a version folder from wingetpkgs like: [version 0.92.1](https://github.com/microsoft/winget-pkgs/tree/master/manifests/m/Microsoft/PowerToys/0.92.1)
and you get **a folder contains 3 yml files**
>note: Do not put any files other than these three in this folder
5. Modify the yml files based on your version and the self hosted artifact link, and modify the sha256 hash for the installer you'd like to use
6. Start winget install:
```powershell
#execute as admin
winget settings --enable LocalManifestFiles
winget install --manifest "<folder_path_of_manifest_files>" --architecture x64 --scope user
```

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# UI tests framework
A specialized UI test framework for PowerToys that makes it easy to write UI tests for PowerToys modules or settings. Let's start writing UI tests!
## Before running tests
- Install Windows Application Driver v1.2.1 from https://github.com/microsoft/WinAppDriver/releases/tag/v1.2.1 to the default directory (`C:\Program Files (x86)\Windows Application Driver`)
- Enable Developer Mode in Windows settings
## Running tests
- Exit PowerToys if it's running.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
## Running tests in pipeline
The PowerToys UI test pipeline provides flexible options for building and testing:
### Pipeline Options
- **buildSource**: Select the build type for testing:
- `latestMainOfficialBuild`: Downloads and uses the latest official PowerToys build from main branch
- `buildNow`: Builds PowerToys from current source code and uses it for testing
- `specificBuildId`: Downloads a specific PowerToys build using the build ID specified in `specificBuildId` parameter
**Default value**: `latestMainOfficialBuild`
- **specificBuildId**: When `buildSource` is set to `specificBuildId`, specify the exact PowerToys build ID to download and test against.
**Default value**: `"xxxx"` (placeholder, enter actual build ID when using specificBuildId option)
**When to use this**:
- Testing against a specific known build for reproducibility
- Regression testing against a particular build version
- Validating fixes in a specific build before release
**Usage**: Enter the build ID number (e.g., `12345`) to download that specific build. Only used when `buildSource` is set to `specificBuildId`.
- **uiTestModules**: Specify which UI test modules to build and run. This parameter controls both the `.csproj` projects to build and the `.dll` test assemblies to execute. Examples:
- `['UITests-FancyZones']` - Only FancyZones UI tests
- `['MouseUtils.UITests']` - Only MouseUtils UI tests
- `['UITests-FancyZones', 'MouseUtils.UITests']` - Multiple specific modules
- Leave empty to build and run all UI test modules
**Important**: The `uiTestModules` parameter values must match both the test project names (for `.csproj` selection during build) and the test assembly names (for `.dll` execution during testing).
### Build Modes
1. **Official Build Testing** (`buildSource = latestMainOfficialBuild` or `specificBuildId`)
- Downloads and installs official PowerToys build (latest from main or specific build ID)
- Builds only UI test projects (all or specific based on `uiTestModules`)
- Runs UI tests against installed PowerToys
- Tests both machine-level and per-user installation modes automatically
2. **Current Source Build Testing** (`buildSource = buildNow`)
- Builds entire PowerToys solution from current source code
- Builds UI test projects (all or specific based on `uiTestModules`)
- Runs UI tests against freshly built PowerToys
- Uses artifacts from current pipeline build
> **Note**: All modes support the `uiTestModules` parameter to control which specific UI test modules to build and run. Both machine-level and per-user installation modes are tested automatically when using official builds.
### Pipeline Access
- Pipeline: https://microsoft.visualstudio.com/Dart/_build?definitionId=161438&_a=summary
## How to add the first UI tests for your modules
- Follow the naming convention: ![{ModuleFolder}/Tests/{ModuleName}-{TestType(Fuzz/UI/Unit)}Tests](images/uitests/naming.png)
- Create a new project and add the following references to the project file. Change the OutputPath to your own module's path.
```
<Project Sdk="Microsoft.NET.Sdk">
<!-- Look at Directory.Build.props in root for common stuff as well -->
<Import Project="..\..\..\Common.Dotnet.CsWinRT.props" />
<PropertyGroup>
<ProjectGuid>{4E0AE3A4-2EE0-44D7-A2D0-8769977254A0}</ProjectGuid>
<RootNamespace>PowerToys.Hosts.UITests</RootNamespace>
<AssemblyName>PowerToys.Hosts.UITests</AssemblyName>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<Nullable>enable</Nullable>
<OutputType>Library</OutputType>
<!-- This is a UI test, so don't run as part of MSBuild -->
<RunVSTest>false</RunVSTest>
</PropertyGroup>
<PropertyGroup>
<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\tests\Hosts.UITests\</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSTest" />
<ProjectReference Include="..\..\..\common\UITestAutomation\UITestAutomation.csproj" />
</ItemGroup>
</Project>
```
- Inherit your test class from UITestBase.
>Set Scope: The default scope starts from the PowerToys settings UI. If you want to start from your own module, set the constructor as shown below:
>Specify Scope:
```
[TestClass]
public class HostModuleTests : UITestBase
{
public HostModuleTests()
: base(PowerToysModule.Hosts, WindowSize.Small_Vertical)
{
}
}
```
- Then you can start performing the UI operations.
**Example**
```
[TestMethod("Hosts.Basic.EmptyViewShouldWork")]
[TestCategory("Hosts File Editor #4")]
public void TestEmptyView()
{
this.CloseWarningDialog();
this.RemoveAllEntries();
// 'Add an entry' button (only show-up when list is empty) should be visible
Assert.IsTrue(this.HasOne<HyperlinkButton>("Add an entry"), "'Add an entry' button should be visible in the empty view");
VisualAssert.AreEqual(this.TestContext, this.Find("Entries"), "EmptyView");
// Click 'Add an entry' from empty-view for adding Host override rule
this.Find<HyperlinkButton>("Add an entry").Click();
this.AddEntry("192.168.0.1", "localhost", false, false);
// Should have one row now and not more empty view
Assert.IsTrue(this.Has<Button>("Delete"), "Should have one row now");
Assert.IsFalse(this.Has<HyperlinkButton>("Add an entry"), "'Add an entry' button should be invisible if not empty view");
VisualAssert.AreEqual(this.TestContext, this.Find("Entries"), "NonEmptyView");
}
```
## Extra tools and information
**Accessibility Tools**:
While working on tests, you may need a tool that helps you to view the element's accessibility data, e.g. for finding the button to click. For this purpose, you could use [AccessibilityInsights](https://accessibilityinsights.io/docs/windows/overview).

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@@ -56,7 +56,7 @@ string validUIDisplayString = Resources.ValidUIDisplayString;
```
## More On Coding Guidance
Please review these brief docs below relating to our coding standards, etc.
Please review these brief docs below relating to our coding standards etc.
* [Coding Style](./style.md)
* [Code Organization](./readme.md)

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