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21 Commits

Author SHA1 Message Date
Leilei Zhang
d2750787fc fix spelling 2025-10-28 11:40:32 +08:00
Leilei Zhang
cb207a5641 fix identity build 2025-10-28 11:33:15 +08:00
Jiří Polášek
5d6f96559c Multiple toys: Exclude TitleBars from tab navigation (#42030)
## Summary of the Pull Request

This PR removes title bar controls from tab navigation, solving one of
hidden tab stops (the other being #40637).

Affected apps:
- Command Palette - Settings
- Environment Variables
- File Locksmith
- Hosts File Editor
- Registry Preview
- Settings (the search box in the title bar is still tab navigable)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #41944 
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

All apps were manually tests, by pressing tab and shift + tab.

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-10-28 09:40:20 +08:00
Kai Tao
b774e13176 Fix the foreground style for find my mouse (#42865)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Find my mouse should use full transparent window

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [X] Closes: #42758
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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## Validation Steps Performed


https://github.com/user-attachments/assets/75c73eb3-04bb-438c-8823-3c9f18923cc6
2025-10-27 09:33:26 +08:00
Jiří Polášek
e256e79685 CmdPal: Fix search box text selection in ShellPage.GoHome (#42937)
## Summary of the Pull Request

This PR fixes an issue where `ShellPage.GoHome` wouldn’t select the
search box text when the current page was already the home page.

In that case, the navigation stack was empty, and no code was executed
because focusing the text had been delegated to the `GoBack` operation.

## Change log one-liner

Ensured search text is selected when Go home when activated and
Highlight search on activate are both enabled.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42443
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [x] **New binaries:** Added on the required places
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-25 19:51:53 -05:00
Jiří Polášek
623c804093 ManagedCommon: Log correct HRESULT for the inner exception (#42178)
## Summary of the Pull Request

This PR fixes incorrect HRESULT for inner exception when an error is
logged.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-25 19:50:07 -05:00
Michael Jolley
20188bda9b File search now has filters (#42141)
Closes #39260

Search for all files & folders, folders only, or files only.

Enjoy.


https://github.com/user-attachments/assets/43ba93f5-dfc5-4e73-8414-547cf99dcfcf
2025-10-24 19:16:21 -05:00
Jiří Polášek
6e5ad11bc3 CmdpPal: SearchBox visibility and async loading race (#42783)
## Summary of the Pull Request

This PR introduces two related fixes to improve the stability and
reliability of navigation and search UI behavior in the shell:

- **Ensure search box visibility is correctly updated**  
- `ShellViewModel` previously set `IsSearchBoxVisible` after navigation
to the page, but didn’t update it when the value changed. While the
value isn’t expected to change dynamically, the property initialization
is asynchronous, which could cause a race condition.
- As a defensive measure, this also changes the default value of
uninitialized property to make it visible by default.

- **Cancel asynchronous focus placement if navigation changes**  
- Ensures that any pending asynchronous focus operation is cancelled
when another navigation occurs before it completes.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42782
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-24 19:15:34 -05:00
Jiří Polášek
0e36e7e7a7 CmdPal: Add keyboard shortcut (Ctrl+,) to open Settings (#42787)
## Summary of the Pull Request

This PR introduces a new keyboard shortcut `Ctrl + ,` that opens the
Settings window directly.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42785 
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-24 19:12:59 -05:00
moooyo
82dc4cdc18 [CmdPal] Replace complex cancellation token mechanism with a simple task queue. (#42356)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Just consider user are trying to search a long name such as "Visual
Studio Code"
The old mechanism:
User input: V
Task: V
Then input: i
Task cancel for V and start task i
etc...

The problem is:
1. I don't think we can really cancel the most time-cost part (Find
packages from WinGet).
2. User cannot see anything before they really end the input and the
last task complete. UX exp is so bad.
3. It's so complex to maintain. Hard to understand for the new
contributor.

New mechanism:
User input: V
Task: V
Then input: i 
Prev Task is still running but mark the next task is i
Input: s
Prev Task is still running but override the next task to s
etc...

We can get:
1. User can see some results if prev task complete.
2. It's simple to understand
3. The extra time cost I think will not too much. Because we ignored the
middle input.

Compare:


https://github.com/user-attachments/assets/f45f4073-efab-4f43-87f0-f47b727f36dc



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2025-10-24 14:28:30 -05:00
Kai Tao
c71fdca277 Hybrid CRT for powertys (#42073)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
<!-- Please review the items on the PR checklist before submitting-->
Hybrid CRT across powertoys for better bundle size

## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Bundle Size comparasion:

| bundle        | Before Hybrid CRT | After Hybrid CRT | diff |
|---------------|-------------------|------------------|------|
| x64-user      | 317M              | 310M             | 7M   |
| x64-machine   | 317M              |310M             | 7M   |
| arm64-user    | 305M              | 299M             | 6M   |
| arm64-machine | 305M              | 299M             | 6M   |


Did verification on a sandbox machine, every module launches as
expected, no dependency issue
2025-10-24 10:24:39 +08:00
Jiří Polášek
a69f7fa806 CmdPal: Update top-level item view model to reflect change of the associated command (#42806)
## Summary of the Pull Request

This PR implements a fix that ensures the top-level command's alias,
hotkey, and tags are automatically updated whenever the associated
command is modified, as the command defines the actual identity of the
item.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42796
- [x] Related to: #42807
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-23 16:57:12 -05:00
Jiří Polášek
cd5f753140 CmdPal: Migrate bookmarks manually (#42814)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR fixes the migration of bookmarks from versions prior to 0.95,
resolving an issue where hotkeys and aliases wouldn’t persist on
bookmarks created with Command Palette 0.94 or earlier.

It removes ID auto-fixing from `BookmarkData` in favor of an explicit
migration step handled by `BookmarkManager`.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42796
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-23 16:53:06 -05:00
Clint Rutkas
c628b4901d Added open tag to default expand open (#42824)
By default, none of the 4 methods are expanded. this will expand the top
item by default for users.

<img width="974" height="414" alt="image"
src="https://github.com/user-attachments/assets/f328dee6-9206-47a1-b45f-1f951142eef4"
/>
2025-10-23 22:07:16 +02:00
Jaylyn Barbee
c6c7bfb861 Updated installer hashes for 0.95.1 (#42820)
Title, updating installer links for next release.
2025-10-23 12:18:45 -04:00
Mike Hall
d64f06906c Enable switching to and from MousePointerCrosshairs and Gliding Cursor (#42105)
## Summary of the Pull Request
This PR enables a user to switch between Mouse Pointer Crosshairs and
Gliding Cursor (or the other way round!). The primary change is to the
underlying state machine that's shared between Mouse Pointer Crosshairs
and Gliding Cursor, both are implemented in the same Mouse Module.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments
See above - this is primarily a change to the shared state machine
between Mouse Pointer Crosshairs and Gliding Cursor - this change
enables transition between Mouse Pointer Crosshairs and Gliding Cursor,
the underlying state is reset when a user transitions from Gliding to
Mouse Pointer and back again.

## Validation Steps Performed
Validation on a Windows Surface Laptop 7 Pro for the following states.
- Mouse Pointer Crosshairs and Gliding Cursor NOT active -
enable/disable Mouse Pointer Crosshairs
- Mouse Pointer Crosshairs and Gliding Cursor NOT active - enable/step
states for Gliding Cursor
- Activate and disable Mouse Pointer Crosshairs
- Activate and step through Gliding Cursor
- Mouse Pointer Crosshairs Active - Switch to Gliding Cursor
- Gliding Cursor Active - Switch to Mouse Pointer Crosshairs
2025-10-23 18:21:01 +08:00
Kai Tao
c26dfef81b Find My Mouse: Cursor should not go busy & window should not be active (#42795)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fix two issue in find my mouse:
 #42758  #42765 
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42758 and #42765
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
| Problem | Before | After this fix |
|----------|---------|----------------|
| Mouse Loading status | html<br><video
src="https://github.com/user-attachments/assets/a07b3fe7-a9e1-4176-a33f-4836bf7f7e0a"
controls width="300"></video> | html<br><video
src="https://github.com/user-attachments/assets/a78848b0-6f34-4d68-b470-a4a3adbd8a5e"
controls width="300"></video> |
| Current window lose focus | html<br><video
src="https://github.com/user-attachments/assets/5122262c-6c98-4fe5-a107-5db2d96a6341"
controls width="300"></video> | html<br><video
src="https://github.com/user-attachments/assets/b12391c8-d148-4498-b37f-c8c1bc9e381a"
controls width="300"></video> |


The window lose focus test: Currently after activate the find my mouse,
the window lose focus, after the fix, foreground window is still the
focused window, And my keystroke will directly apply in the foreground
window.
Maybe hard to see in the video.
2025-10-23 16:20:40 +08:00
Mason Bergstrom
dd420509ab [Mouse Without Borders] Adding Horizontal Scrolling Support (#42179)
## Summary of the Pull Request
Added support for horizontal scrolling to Mouse Without Borders, instead
of being a no-op.

## PR Checklist

- [x] Closes: #37037
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments
Works in a backward compatible fashion, continuing to be a no-op when
forwarded to an older version, but works once both devices are updated.

## Validation Steps Performed
Built on two separate devices that are paired with each other. First
tested with one device updated and one on the old code, confirming
backwards compatibility support. Second tested both devices updated,
confirming horizontal scroll is now working on remote device.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-23 12:06:33 +08:00
Jaylyn Barbee
2c4aab9d87 Light Switch Hotfixes v2 (#42774)
Should fix: #42627
Issue: Suntimes not updating within the day if the mode changes to
SunsetToSunrise
Fix: Update suntimes in the service if the mode is changed to Sun mode.

Other: small bug fixes (brackets, etc)
2025-10-22 11:59:36 -07:00
Dustin L. Howett
52ce33d438 build: run all builds out of a new (huge) P:\ drive (#42739)
The new agents have much smaller temporary disks (which I verified with
another test run to clock in at about 87GB). For right now, let's move
our release builds to a larger drive while we troubleshoot.
2025-10-21 18:32:34 -05:00
Gordon Lam
fc1307418e Update Copilot guidance and PR prompt workflow (This PR summary and commit are generated accordingly) (#42634)
## Summary of the Pull Request
- Added new Copilot agent prompts in
`.github/prompts/create-commit-title.prompt.md`,
`.github/prompts/create-pr.prompt.md`, and
`.github/prompts/fix-spelling.prompt.md` to streamline contributor
workflows.
- Refreshed `.github/copilot-instructions.md` with front matter and
clarified build/test guidance.
And added a new section titled `Language Style Rules` to help reduce
style issues in auto-generated code.

## Screenshot
a. For the new prompts, in VSCode, just type "/" and its name
<img width="477" height="124" alt="image"
src="https://github.com/user-attachments/assets/37c7330d-6fdc-45b4-9030-95920920c964"
/>
<img width="446" height="105" alt="image"
src="https://github.com/user-attachments/assets/55d3bb49-46cc-4441-9fb5-fed3a22983d9"
/>
b. All the spelling check problem, PR description, Commit title, are
generated and fixed by above prompts as demonstration (Except this
section)

## PR Checklist
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** N/A on doc updates.
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx (N/A)

## Detailed Description of the Pull Request / Additional comments
- Introduced prompt definitions so local tooling can generate commit
titles, PR descriptions, and resolve spell-check alerts using consistent
instructions.
- Added GitHub CLI prerequisites inside
`.github/prompts/fix-spelling.prompt.md` to ensure `gh` commands succeed
for new contributors.
- Converted `.github/copilot-instructions.md` to YAML-front-matter
format while aligning headings and terminology with current contributor
guidance.

## Validation Steps Performed
- No automated tests were run; changes are documentation and
configuration only.
2025-10-21 16:05:16 +08:00
65 changed files with 684 additions and 470 deletions

View File

@@ -94,6 +94,7 @@ ASSOCSTR
ASYNCWINDOWPLACEMENT
ASYNCWINDOWPOS
atl
ATX
ATRIOX
aumid
Authenticode
@@ -113,6 +114,7 @@ azman
bbwe
BCIE
bck
backticks
BESTEFFORT
bezelled
bhid
@@ -268,6 +270,7 @@ countof
covrun
cpcontrols
cph
cppcoreguidelines
cplusplus
CPower
cpptools

View File

@@ -1,43 +1,59 @@
# PowerToys Copilot guide (concise)
---
description: PowerToys AI contributor guidance.
applyTo: pullRequests
---
# PowerToys - Copilot guide (concise)
This is the top-level guide for AI changes. Keep edits small, follow existing patterns, and cite exact paths in PRs.
Repo map (1line per area)
# Repo map (1-line per area)
- Core apps: `src/runner/**` (tray/loader), `src/settings-ui/**` (Settings app)
- Shared libs: `src/common/**`
- Modules: `src/modules/*` (one per utility; Command Palette in `src/modules/cmdpal/**`)
- Build tools/docs: `tools/**`, `doc/devdocs/**`
Build and test (defaults)
# Build and test (defaults)
- Prerequisites: Visual Studio 2022 17.4+, minimal Windows 10 1803+.
- Build discipline:
- One terminal per operation (build test). Dont switch/open new ones mid-flow.
- One terminal per operation (build -> test). Do not switch or open new ones mid-flow.
- After making changes, `cd` to the project folder that changed (`.csproj`/`.vcxproj`).
- Use script(s) to build, synchronously block and wait in foreground for it to finish: `tools/build/build.ps1|.cmd` (current folder), `build-essentials.*` (once per brand new build for missing nuget packages)
- Treat build **exit code 0** as success; any non-zero exit code is a failure, have Copilot read the errors log in the build folder (e.g., `build.*.*.errors.log`) and surface problems.
- Dont start tests or launch Runner until the previous step succeeded.
- Tests (fast + targeted):
- Find the test project by product code prefix (e.g., FancyZones, AdvancedPaste). Look for a sibling folder or 12 levels up named like `<Product>*UnitTests` or `<Product>*UITests`.
- Build the test project, wait for **exit**, then run only those tests via VS Test Explorer or `vstest.console.exe` with filters. Avoid `dotnet test` in this repo.
- Add/adjust tests when changing behavior; if skipped, state why (e.g., comment-only, string rename).
- Use scripts to build, synchronously block and wait in foreground for completion: `tools/build/build.ps1|.cmd` (current folder), `build-essentials.*` (once per brand new build for missing nuget packages).
- Treat build exit code 0 as success; any non-zero exit code is a failure. Read the errors log in the build folder (such as `build.*.*.errors.log`) and surface problems.
- Do not start tests or launch Runner until the previous step succeeded.
- Tests (fast and targeted):
- Find the test project by product code prefix (for example FancyZones, AdvancedPaste). Look for a sibling folder or one to two levels up named like `<Product>*UnitTests` or `<Product>*UITests`.
- Build the test project, wait for exit, then run only those tests via VS Test Explorer or `vstest.console.exe` with filters. Avoid `dotnet test` in this repo.
- Add or adjust tests when changing behavior; if skipped, state why (for example comment-only or string rename).
Pull requests (expectations)
- Atomic: one logical change; no driveby refactors.
- Describe: problem / approach / risk / test evidence.
# Pull requests (expectations)
- Atomic: one logical change; no drive-by refactors.
- Describe: problem, approach, risk, test evidence.
- List: touched paths if not obvious.
When to ask for clarification
# When to ask for clarification
- Ambiguous spec after scanning relevant docs (see below).
- Cross-module impact (shared enum/struct) not clear.
- Security / elevation / installer changes.
- Cross-module impact (shared enum or struct) not clear.
- Security, elevation, or installer changes.
Logging (use existing stacks)
- C++: `src/common/logger/**` (`Logger::info|warn|error|debug`). Keep hot paths quiet (hooks, tight loops).
- C#: `ManagedCommon.Logger` (`LogInfo|LogWarning|LogError|LogDebug|LogTrace`). Some UIs use injected `ILogger` via `LoggerInstance.Logger`.
# Logging (use existing stacks)
- C++ logging lives in `src/common/logger/**` (`Logger::info`, `Logger::warn`, `Logger::error`, `Logger::debug`). Keep hot paths quiet (hooks, tight loops).
- C# logging goes through `ManagedCommon.Logger` (`LogInfo`, `LogWarning`, `LogError`, `LogDebug`, `LogTrace`). Some UIs use injected `ILogger` via `LoggerInstance.Logger`.
Docs to consult
# Docs to consult
- `tools/build/BUILD-GUIDELINES.md`
- `doc/devdocs/core/architecture.md`, `doc/devdocs/core/runner.md`, `doc/devdocs/core/settings/readme.md`, `doc/devdocs/modules/readme.md`
- `doc/devdocs/core/architecture.md`
- `doc/devdocs/core/runner.md`
- `doc/devdocs/core/settings/readme.md`
- `doc/devdocs/modules/readme.md`
Done checklist (self review before finishing)
- Build clean? Tests updated/passed? No unintended formatting? Any new dependency? Documented skips?
# Language style rules
- Always enforce repo analyzers: root `.editorconfig` plus any `stylecop.json`.
- C# code follows StyleCop.Analyzers and Microsoft.CodeAnalysis.NetAnalyzers.
- C++ code honors `.clang-format` plus `.clang-tidy` (modernize/cppcoreguidelines/readability).
- Markdown files wrap at 80 characters and use ATX headers with fenced code blocks that include language tags.
- YAML files indent two spaces and add comments for complex settings while keeping keys clear.
- PowerShell scripts use Verb-Noun names and prefer single-quoted literals while documenting parameters and satisfying PSScriptAnalyzer.
# Done checklist (self review before finishing)
- Build clean? Tests updated or passed? No unintended formatting? Any new dependency? Documented skips?

View File

@@ -0,0 +1,16 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: 'Generate an 80-character git commit title for the local diff.'
---
**Goal:** Provide a ready-to-paste git commit title (<= 80 characters) that captures the most important local changes since `HEAD`.
**Workflow:**
1. Run a single command to view the local diff since the last commit:
```@terminal
git diff HEAD
```
2. From that diff, identify the dominant area (reference key paths like `src/modules/*`, `doc/devdocs/**`, etc.), the type of change (bug fix, docs update, config tweak), and any notable impact.
3. Draft a concise, imperative commit title summarizing the dominant change. Keep it plain ASCII, <= 80 characters, and avoid trailing punctuation. Mention the primary component when obvious (for example `FancyZones:` or `Docs:`).
4. Respond with only the final commit title on a single line so it can be pasted directly into `git commit`.

View File

@@ -0,0 +1,22 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: 'Generate a PowerToys-ready pull request description from the local diff.'
---
**Goal:** Produce a ready-to-paste PR title and description that follows PowerToys conventions by comparing the current branch against a user-selected target branch.
**Repo guardrails:**
- Treat `.github/pull_request_template.md` as the single source of truth; load it at runtime instead of embedding hardcoded content in this prompt.
- Preserve section order from the template but only surface checklist lines that are relevant for the detected changes, filling them with `[x]`/`[ ]` as appropriate.
- Cite touched paths with inline backticks, matching the guidance in `.github/copilot-instructions.md`.
- Call out test coverage explicitly: list automated tests run (unit/UI) or state why they are not applicable.
**Workflow:**
1. Determine the target branch from user context; default to `main` when no branch is supplied.
2. Run `git status --short` once to surface uncommitted files that may influence the summary.
3. Run `git diff <target-branch>...HEAD` a single time to review the detailed changes. Only when confidence stays low dig deeper with focused calls such as `git diff <target-branch>...HEAD -- <path>`.
4. From the diff, capture impacted areas, key file changes, behavioral risks, migrations, and noteworthy edge cases.
5. Confirm validation: list tests executed with results or state why tests were skipped in line with repo guidance.
6. Load `.github/pull_request_template.md`, mirror its section order, and populate it with the gathered facts. Include only relevant checklist entries, marking them `[x]/[ ]` and noting any intentional omissions as "N/A".
7. Present the filled template inside a fenced ```markdown code block with no extra commentary so it is ready to paste into a PR, clearly flagging any placeholders that still need user input.

22
.github/prompts/fix-spelling.prompt.md vendored Normal file
View File

@@ -0,0 +1,22 @@
---
mode: 'agent'
model: GPT-5-Codex (Preview)
description: 'Resolve Code scanning / check-spelling comments on the active PR.'
---
**Goal:** Clear every outstanding GitHub pull request comment created by the `Code scanning / check-spelling` workflow by explicitly allowing intentional terms.
**Guardrails:**
- Update only discussion threads authored by `github-actions` or `github-actions[bot]` that mention `Code scanning results / check-spelling`.
- Resolve findings solely by editing `.github/actions/spell-check/expect.txt`; reuse existing entries.
- Leave all other files and topics untouched.
**Prerequisites:**
- Install GitHub CLI if it is not present: `winget install GitHub.cli`.
- Run `gh auth login` once before the first CLI use.
**Workflow:**
1. Determine the active pull request with a single `gh pr view --json number` call (default to the current branch).
2. Fetch all PR discussion data once via `gh pr view --json comments,reviews` and filter to check-spelling comments authored by `github-actions` or `github-actions[bot]` that are not minimized; when several remain, process only the most recent comment body.
3. For each flagged token, review `.github/actions/spell-check/expect.txt` for an equivalent term (for example an existing lowercase variant); when found, reuse that normalized term rather than adding a new entry, even if the flagged token differs only by casing. Only add a new entry after confirming no equivalent already exists.
4. Add any remaining missing token to `.github/actions/spell-check/expect.txt`, keeping surrounding formatting intact.

View File

@@ -73,10 +73,11 @@ extends:
parameters:
pool:
name: SHINE-INT-L
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
${{ else }}:
image: SHINE-VS17-Latest
demands:
# Our INT agents have a large disk mounted at P:\
- WorkFolder -equals P:\_work
- ${{ if eq(parameters.useVSPreview, true) }}:
- ImageOverride -equals SHINE-VS17-Preview
os: windows
variables:
IsPipeline: 1 # The installer uses this to detect whether it should pick up localizations

View File

@@ -1,6 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Hybrid CRT configuration -->
<PropertyGroup Condition="'$(HybridCrtConfiguration)'==''">
<HybridCrtConfiguration>$(Configuration)</HybridCrtConfiguration>
</PropertyGroup>
<!-- Skip Hybrid CRT for AppContainer/UWP projects as they require MultiThreadedDLL -->
<PropertyGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop'">
<HybridCrtConfiguration></HybridCrtConfiguration>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(HybridCrtConfiguration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(HybridCrtConfiguration)'=='Release'">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!-- AppContainer/UWP projects must use MultiThreadedDLL -->
<ItemDefinitionGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop' And '$(Configuration)'=='Debug'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop' And '$(Configuration)'=='Release'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
@@ -73,7 +123,6 @@
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -83,7 +132,6 @@
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -48,7 +48,7 @@ Before you begin, make sure your device meets the system requirements:
Choose one of the installation methods below:
<details>
<details open>
<summary>Download .exe from GitHub</summary>
Go to the [PowerToys GitHub releases][github-release-link], click Assets to reveal the downloads, and choose the installer that matches your architecture and install scope. For most devices, that's the x64 per-user installer.
@@ -56,17 +56,17 @@ Go to the [PowerToys GitHub releases][github-release-link], click Assets to reve
<!-- items that need to be updated release to release -->
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.96%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.95%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.0/PowerToysUserSetup-0.95.0-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.0/PowerToysUserSetup-0.95.0-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.0/PowerToysSetup-0.95.0-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.0/PowerToysSetup-0.95.0-arm64.exe
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysUserSetup-0.95.1-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysUserSetup-0.95.1-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysSetup-0.95.1-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysSetup-0.95.1-arm64.exe
| Description | Filename |
|----------------|----------|
| Per user - x64 | [PowerToysUserSetup-0.95.0-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.95.0-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.95.0-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.95.0-arm64.exe][ptMachineArm64] |
| Per user - x64 | [PowerToysUserSetup-0.95.1-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.95.1-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.95.1-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.95.1-arm64.exe][ptMachineArm64] |
</details>
@@ -281,4 +281,4 @@ The application logs basic diagnostic data (telemetry). For more privacy informa
[roadmap]: https://github.com/microsoft/PowerToys/wiki/Roadmap
[privacy-link]: http://go.microsoft.com/fwlink/?LinkId=521839
[loc-bug]: https://github.com/microsoft/PowerToys/issues/new?assignees=&labels=&template=translation_issue.md&title=
[usingPowerToys-docs-link]: https://aka.ms/powertoys-docs
[usingPowerToys-docs-link]: https://aka.ms/powertoys-docs

View File

@@ -38,7 +38,6 @@
<OutDir Condition=" '$(PerUser)' == 'true' ">$(Platform)\$(Configuration)\UserSetup\</OutDir>
<IntDir Condition=" '$(PerUser)' != 'true' ">$(SolutionDir)$(ProjectName)\$(Platform)\$(Configuration)\MachineSetup\obj\</IntDir>
<IntDir Condition=" '$(PerUser)' == 'true' ">$(SolutionDir)$(ProjectName)\$(Platform)\$(Configuration)\UserSetup\obj\</IntDir>
<!-- The CMD script below checks this value, and it is **CASE SENSITIVE** -->
<NormalizedPerUserValue>false</NormalizedPerUserValue>
<NormalizedPerUserValue Condition=" '$(PerUser)' == 'true' ">true</NormalizedPerUserValue>
</PropertyGroup>
@@ -115,7 +114,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;CUSTOMACTIONTEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -128,7 +126,6 @@
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;CUSTOMACTIONTEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<Link>

View File

@@ -1,4 +1,5 @@
<Project>
<Import Project="..\..\Directory.Build.props" Condition="Exists('..\..\Directory.Build.props')" />
<Import Project="..\..\src\Version.props" Condition="Exists('..\..\src\Version.props')" />
<PropertyGroup>
<!-- Set BaseIntermediateOutputPath for each project to avoid conflicts -->
@@ -8,4 +9,4 @@
<!-- Set MSBuildProjectExtensionsPath to use the BaseIntermediateOutputPath -->
<MSBuildProjectExtensionsPath Condition="'$(BaseIntermediateOutputPath)' != ''">$(BaseIntermediateOutputPath)</MSBuildProjectExtensionsPath>
</PropertyGroup>
</Project>
</Project>

View File

@@ -1,30 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. -->
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}</ProjectGuid>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<TargetName>SilentFilesInUseBAFunction</TargetName>
<ProjectName>PowerToysSetupCustomActionsVNext</ProjectName>
<ProjectModuleDefinitionFile>bafunctions.def</ProjectModuleDefinitionFile>
@@ -33,7 +10,6 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<!-- Configuration-specific property groups -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
@@ -65,7 +41,10 @@
</PropertyGroup>
<ItemGroup>
<ClCompile Include="SilentFilesInUseBAFunctions.cpp" />
<ClCompile Include="SilentFilesInUseBAFunctions.cpp">
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="bafunctions.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
@@ -92,31 +71,5 @@
</Link>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -18,7 +18,6 @@ public: // IBootstrapperApplication
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION SYSTEM ACTIVE *** Running detect begin BA function. fCached=%d, registrationType=%d, cPackages=%u, fCancel=%d", fCached, registrationType, cPackages, *pfCancel);
LExit:
return hr;
}
@@ -32,12 +31,6 @@ public: // IBAFunctions
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION SYSTEM ACTIVE *** Running plan begin BA function. cPackages=%u, fCancel=%d", cPackages, *pfCancel);
//-------------------------------------------------------------------------------------------------
// YOUR CODE GOES HERE
// BalExitOnFailure(hr, "Change this message to represent real error handling.");
//-------------------------------------------------------------------------------------------------
LExit:
return hr;
}
@@ -63,6 +56,7 @@ public: // IBAFunctions
)
{
HRESULT hr = S_OK;
UNREFERENCED_PARAMETER(source);
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION CALLED *** Running OnExecuteFilesInUse BA function. packageId=%ls, cFiles=%u, recommendation=%d", wzPackageId, cFiles, nRecommendation);

View File

@@ -36,7 +36,7 @@
</Capabilities>
<Applications>
<Application Id="PowerToys.OCR" Executable="PowerToys.PowerOCR.exe" uap10:TrustLevel="mediumIL" uap10:RuntimeBehavior="win32App">
<Application Id="PowerToys.OCR" Executable="PowerToys.PowerOCR.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements
DisplayName="PowerToys.OCR"
Description="PowerToys OCR Module"
@@ -45,7 +45,7 @@
Square44x44Logo="Images\Square44x44Logo.png">
</uap:VisualElements>
</Application>
<Application Id="PowerToys.SettingsUI" Executable="PowerToys.Settings.exe" uap10:TrustLevel="mediumIL" uap10:RuntimeBehavior="win32App">
<Application Id="PowerToys.SettingsUI" Executable="WinUI3Apps\PowerToys.Settings.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements
DisplayName="PowerToys.SettingsUI"
Description="PowerToys Settings UI"
@@ -54,7 +54,7 @@
Square44x44Logo="Images\Square44x44Logo.png">
</uap:VisualElements>
</Application>
<Application Id="PowerToys.ImageResizerUI" Executable="WinUI3Apps\PowerToys.ImageResizer.exe" uap10:TrustLevel="mediumIL" uap10:RuntimeBehavior="win32App">
<Application Id="PowerToys.ImageResizerUI" Executable="WinUI3Apps\PowerToys.ImageResizer.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements
DisplayName="PowerToys.ImageResizer"
Description="PowerToys Image Resizer UI"

View File

@@ -17,7 +17,7 @@
<CIBuildParam Condition="'$(CIBuild)' != 'true'"></CIBuildParam>
</PropertyGroup>
<Exec Command="powershell -NonInteractive -ExecutionPolicy Bypass -File &quot;$(MSBuildThisFileDirectory)BuildSparsePackage.ps1&quot; -Platform $(Platform) -Configuration $(Configuration) $(NoSignParam) $(CIBuildParam)"
<Exec Command="pwsh -NonInteractive -ExecutionPolicy Bypass -File &quot;$(MSBuildThisFileDirectory)BuildSparsePackage.ps1&quot; -Platform $(Platform) -Configuration $(Configuration) $(NoSignParam) $(CIBuildParam)"
ContinueOnError="false"
WorkingDirectory="$(MSBuildThisFileDirectory)" />
</Target>

View File

@@ -9,12 +9,6 @@
<RootNamespace>CalculatorEngineCommon</RootNamespace>
<AppxPackage>false</AppxPackage>
</PropertyGroup>
<!-- BEGIN common.build.pre.props -->
<PropertyGroup Label="Configuration">
<EnableHybridCRT>true</EnableHybridCRT>
<UseCrtSDKReferenceStaticWarning Condition="'$(EnableHybridCRT)'=='true'">false</UseCrtSDKReferenceStaticWarning>
</PropertyGroup>
<!-- END common.build.pre.props -->
<!-- BEGIN cppwinrt.build.pre.props -->
<PropertyGroup Label="Globals">
<CppWinRTEnabled>true</CppWinRTEnabled>
@@ -25,11 +19,9 @@
</PropertyGroup>
<PropertyGroup>
<MinimalCoreWin>true</MinimalCoreWin>
<AppContainerApplication>true</AppContainerApplication>
<AppContainerApplication>false</AppContainerApplication>
<WindowsStoreApp>true</WindowsStoreApp>
<ApplicationType>Windows Store</ApplicationType>
<UseCrtSDKReference Condition="'$(EnableHybridCRT)'=='true'">false</UseCrtSDKReference>
<!-- The SDK reference breaks the Hybrid CRT -->
</PropertyGroup>
<PropertyGroup>
<!-- We have to use the Desktop platform for Hybrid CRT to work. -->
@@ -148,43 +140,5 @@
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
<!-- BEGIN common.build.post.props -->
<!--
The Hybrid CRT model statically links the runtime and STL and dynamically
links the UCRT instead of the VC++ CRT. The UCRT ships with Windows.
WinAppSDK asserts that this is "supported according to the CRT maintainer."
This must come before Microsoft.Cpp.targets because it manipulates ClCompile.RuntimeLibrary.
-->
<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and '$(Configuration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and ('$(Configuration)'=='Release' or '$(Configuration)'=='AuditMode')">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!-- END common.build.post.props -->
</Target> <!-- END common.build.post.props -->
</Project>

View File

@@ -130,7 +130,7 @@ namespace ManagedCommon
{
exMessage +=
"Inner exception: " + Environment.NewLine +
ex.InnerException.GetType() + " (" + ex.HResult + "): " + ex.InnerException.Message + Environment.NewLine;
ex.InnerException.GetType() + " (" + ex.InnerException.HResult + "): " + ex.InnerException.Message + Environment.NewLine;
}
exMessage +=

View File

@@ -63,14 +63,12 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -46,16 +46,6 @@
<PropertyGroup>
<TargetName>notifications</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>

View File

@@ -82,8 +82,6 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
@@ -95,8 +93,6 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">MultiThreaded</RuntimeLibrary>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>

View File

@@ -20,7 +20,7 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TitleBar x:Name="titleBar">
<TitleBar x:Name="titleBar" IsTabStop="False">
<!-- This is a workaround for https://github.com/microsoft/microsoft-ui-xaml/issues/10374, once fixed we should just be using IconSource -->
<TitleBar.LeftHeader>
<ImageIcon

View File

@@ -39,7 +39,6 @@
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</ClCompile>
@@ -49,7 +48,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -20,7 +20,7 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TitleBar x:Name="titleBar">
<TitleBar x:Name="titleBar" IsTabStop="False">
<!-- This is a workaround for https://github.com/microsoft/microsoft-ui-xaml/issues/10374, once fixed we should just be using IconSource -->
<TitleBar.LeftHeader>
<ImageIcon

View File

@@ -20,7 +20,7 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TitleBar x:Name="titleBar">
<TitleBar x:Name="titleBar" IsTabStop="False">
<!-- This is a workaround for https://github.com/microsoft/microsoft-ui-xaml/issues/10374, once fixed we should just be using IconSource -->
<TitleBar.LeftHeader>
<ImageIcon

View File

@@ -16,6 +16,8 @@ SERVICE_STATUS g_ServiceStatus = {};
SERVICE_STATUS_HANDLE g_StatusHandle = nullptr;
HANDLE g_ServiceStopEvent = nullptr;
static int g_lastUpdatedDay = -1;
static ScheduleMode prevMode = ScheduleMode::Off;
static std::wstring prevLat, prevLon;
VOID WINAPI ServiceMain(DWORD argc, LPTSTR* argv);
VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl);
@@ -185,20 +187,28 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
if (isLightActive)
{
if (settings.changeSystem && !isSystemCurrentlyLight)
{
SetSystemTheme(true);
Logger::info(L"[LightSwitchService] Changing system theme to light mode.");
}
if (settings.changeApps && !isAppsCurrentlyLight)
{
SetAppsTheme(true);
Logger::info(L"[LightSwitchService] Changing apps theme to light mode.");
}
}
else
{
if (settings.changeSystem && isSystemCurrentlyLight)
{
SetSystemTheme(false);
Logger::info(L"[LightSwitchService] Changing system theme to dark mode.");
}
if (settings.changeApps && isAppsCurrentlyLight)
{
SetAppsTheme(false);
Logger::info(L"[LightSwitchService] Changing apps theme to light mode.");
Logger::info(L"[LightSwitchService] Changing apps theme to dark mode.");
}
}
};
@@ -228,6 +238,23 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
LightSwitchSettings::instance().LoadSettings();
const auto& settings = LightSwitchSettings::instance().settings();
// Check for changes in schedule mode or coordinates
bool modeChangedToSunset = (prevMode != settings.scheduleMode &&
settings.scheduleMode == ScheduleMode::SunsetToSunrise);
bool coordsChanged = (prevLat != settings.latitude || prevLon != settings.longitude);
if ((modeChangedToSunset || coordsChanged) && settings.scheduleMode == ScheduleMode::SunsetToSunrise)
{
Logger::info(L"[LightSwitchService] Mode or coordinates changed, recalculating sun times.");
update_sun_times(settings);
SYSTEMTIME st;
GetLocalTime(&st);
g_lastUpdatedDay = st.wDay;
prevMode = settings.scheduleMode;
prevLat = settings.latitude;
prevLon = settings.longitude;
}
// If schedule is off, idle but keep watching settings and manual override
if (settings.scheduleMode == ScheduleMode::Off)
{

View File

@@ -189,7 +189,7 @@ bool SuperSonar<D>::Initialize(HINSTANCE hinst)
return false;
}
DWORD exStyle = WS_EX_TOOLWINDOW | Shim()->GetExtendedStyle();
DWORD exStyle = WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_TOOLWINDOW | Shim()->GetExtendedStyle();
HWND created = CreateWindowExW(exStyle, className, windowTitle, WS_POPUP, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, m_hwndOwner, nullptr, hinst, this);
if (!created)
{

View File

@@ -64,7 +64,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
@@ -82,7 +81,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>

View File

@@ -48,7 +48,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
@@ -66,7 +65,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>

View File

@@ -48,7 +48,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
@@ -66,7 +65,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>

View File

@@ -49,7 +49,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
@@ -67,7 +66,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>

View File

@@ -14,6 +14,9 @@ extern void InclusiveCrosshairsRequestUpdatePosition();
extern void InclusiveCrosshairsEnsureOn();
extern void InclusiveCrosshairsEnsureOff();
extern void InclusiveCrosshairsSetExternalControl(bool enabled);
extern void InclusiveCrosshairsSetOrientation(CrosshairsOrientation orientation);
extern bool InclusiveCrosshairsIsEnabled();
extern void InclusiveCrosshairsSwitch();
// Non-Localizable strings
namespace
@@ -244,12 +247,19 @@ public:
return false;
}
if (hotkeyId == 0)
if (hotkeyId == 0) // Crosshairs activation
{
// If gliding cursor is active, cancel it and activate crosshairs
if (m_glideState.load() != 0)
{
CancelGliding(true /*activateCrosshairs*/);
return true;
}
// Otherwise, normal crosshairs toggle
InclusiveCrosshairsSwitch();
return true;
}
if (hotkeyId == 1)
if (hotkeyId == 1) // Gliding cursor activation
{
HandleGlidingHotkey();
return true;
@@ -268,25 +278,44 @@ private:
SendInput(2, inputs, sizeof(INPUT));
}
// Cancel gliding without performing the final click (Escape handling)
void CancelGliding()
// Cancel gliding with option to activate crosshairs in user's preferred orientation
void CancelGliding(bool activateCrosshairs)
{
int state = m_glideState.load();
if (state == 0)
{
return; // nothing to cancel
}
// Stop all gliding operations
StopXTimer();
StopYTimer();
m_glideState = 0;
InclusiveCrosshairsEnsureOff();
UninstallKeyboardHook();
// Reset crosshairs control and restore user settings
InclusiveCrosshairsSetExternalControl(false);
InclusiveCrosshairsSetOrientation(m_inclusiveCrosshairsSettings.crosshairsOrientation);
if (activateCrosshairs)
{
// User is switching to crosshairs mode - enable with their settings
InclusiveCrosshairsEnsureOn();
}
else
{
// User canceled (Escape) - turn off crosshairs completely
InclusiveCrosshairsEnsureOff();
}
// Reset gliding state
if (auto s = m_state)
{
s->xFraction = 0.0;
s->yFraction = 0.0;
}
Logger::debug("Gliding cursor cancelled via Escape key");
Logger::debug("Gliding cursor cancelled (activateCrosshairs={})", activateCrosshairs ? 1 : 0);
}
// Stateless helpers operating on shared State
@@ -425,21 +454,22 @@ private:
{
return;
}
// Simulate the AHK state machine
int state = m_glideState.load();
switch (state)
{
case 0:
case 0: // Starting gliding
{
// For detect for cancel key
// Install keyboard hook for Escape cancellation
InstallKeyboardHook();
// Ensure crosshairs on (do not toggle off if already on)
InclusiveCrosshairsEnsureOn();
// Disable internal mouse hook so we control position updates explicitly
// Force crosshairs visible in BOTH orientation for gliding, regardless of user setting
// Set external control before enabling to prevent internal movement hook from attaching
InclusiveCrosshairsSetExternalControl(true);
// Override crosshairs to show both for Gliding Cursor
InclusiveCrosshairsSetOrientation(CrosshairsOrientation::Both);
InclusiveCrosshairsEnsureOn(); // Always ensure they are visible
// Initialize gliding state
s->currentXPos = 0;
s->currentXSpeed = s->fastHSpeed;
s->xFraction = 0.0;
@@ -447,20 +477,17 @@ private:
int y = GetSystemMetrics(SM_CYVIRTUALSCREEN) / 2;
SetCursorPos(0, y);
InclusiveCrosshairsRequestUpdatePosition();
m_glideState = 1;
StartXTimer();
break;
}
case 1:
{
// Slow horizontal
case 1: // Slow horizontal
s->currentXSpeed = s->slowHSpeed;
m_glideState = 2;
break;
}
case 2:
case 2: // Switch to vertical fast
{
// Stop horizontal, start vertical (fast)
StopXTimer();
s->currentYSpeed = s->fastVSpeed;
s->currentYPos = 0;
@@ -471,33 +498,37 @@ private:
StartYTimer();
break;
}
case 3:
{
// Slow vertical
case 3: // Slow vertical
s->currentYSpeed = s->slowVSpeed;
m_glideState = 4;
break;
}
case 4:
case 4: // Finalize (click and end)
default:
{
UninstallKeyboardHook();
// Stop vertical, click, turn crosshairs off, re-enable internal tracking, reset state
// Complete the gliding sequence
StopYTimer();
m_glideState = 0;
LeftClick();
InclusiveCrosshairsEnsureOff();
// Restore normal crosshairs operation and turn them off
InclusiveCrosshairsSetExternalControl(false);
// Restore original crosshairs orientation setting
InclusiveCrosshairsSetOrientation(m_inclusiveCrosshairsSettings.crosshairsOrientation);
s->xFraction = 0.0;
s->yFraction = 0.0;
InclusiveCrosshairsEnsureOff();
UninstallKeyboardHook();
// Reset state
if (auto sp = m_state)
{
sp->xFraction = 0.0;
sp->yFraction = 0.0;
}
break;
}
}
}
// Low-level keyboard hook procedures
// Low-level keyboard hook for Escape cancellation
static LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode == HC_ACTION)
@@ -509,14 +540,11 @@ private:
{
if (inst->m_enabled && inst->m_glideState.load() != 0)
{
inst->UninstallKeyboardHook();
inst->CancelGliding();
inst->CancelGliding(false); // Escape cancels without activating crosshairs
}
}
}
}
// Do not swallow Escape; pass it through
return CallNextHookEx(nullptr, nCode, wParam, lParam);
}

View File

@@ -112,6 +112,7 @@ namespace MouseWithoutBorders
internal const int WM_RBUTTONDBLCLK = 0x206;
internal const int WM_MBUTTONDBLCLK = 0x209;
internal const int WM_MOUSEWHEEL = 0x020A;
internal const int WM_MOUSEHWHEEL = 0x020E;
internal const int WM_KEYDOWN = 0x100;
internal const int WM_KEYUP = 0x101;

View File

@@ -204,6 +204,9 @@ namespace MouseWithoutBorders.Class
case Common.WM_MOUSEWHEEL:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.WHEEL;
break;
case Common.WM_MOUSEHWHEEL:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.HWHEEL;
break;
case Common.WM_XBUTTONUP:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.XUP;
break;

View File

@@ -556,6 +556,7 @@ namespace MouseWithoutBorders.Class
XDOWN = 0x0080,
XUP = 0x0100,
WHEEL = 0x0800,
HWHEEL = 0x1000,
VIRTUALDESK = 0x4000,
ABSOLUTE = 0x8000,
}

View File

@@ -67,8 +67,6 @@
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
<AdditionalDependencies>runtimeobject.lib;$(CoreLibraryDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>del $(OutDir)\NewPlusPackage.msix /q
@@ -100,8 +98,6 @@ MakeAppx.exe pack /d . /p $(OutDir)NewPlusPackage.msix /nv</Command>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
<AdditionalDependencies>runtimeobject.lib;$(CoreLibraryDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>del $(OutDir)\NewPlusPackage.msix /q

View File

@@ -29,7 +29,6 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -40,7 +39,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -29,7 +29,6 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -40,7 +39,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -29,7 +29,6 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -40,7 +39,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -81,7 +81,6 @@
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>__ZOOMIT_POWERTOYS__;_UNICODE;UNICODE;WINVER=0x602;NDEBUG;_WIN32_WINNT=0x602;_WIN32_WINDOWS=0x501;WIN32;_WINDOWS;MSVC6=1;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile>
@@ -103,7 +102,6 @@
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>__ZOOMIT_POWERTOYS__;_UNICODE;UNICODE;WINVER=0x602;NDEBUG;_WIN32_WINNT=0x602;_WIN32_WINDOWS=0x501;WIN32;_WINDOWS;MSVC6=1;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile>
@@ -126,7 +124,6 @@
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>__ZOOMIT_POWERTOYS__;_UNICODE;UNICODE;WINVER=0x602;NDEBUG;_WIN32_WINNT=0x602;_WIN32_WINDOWS=0x501;WIN32;_WINDOWS;MSVC6=1;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile>
@@ -148,7 +145,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>__ZOOMIT_POWERTOYS__;_UNICODE;UNICODE;WINVER=0x0602;_DEBUG;_WIN32_WINNT=0x602.MSVC6;_WIN32_WINDOWS=0x600;WIN32;_WINDOWS;_WIN32_WINNT=0x602;MSVC6=1;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_M_IX86;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -169,7 +165,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>__ZOOMIT_POWERTOYS__;_UNICODE;UNICODE;WINVER=0x0602;_DEBUG;_WIN32_WINNT=0x602.MSVC6;_WIN32_WINDOWS=0x600;WIN32;_WINDOWS;_WIN32_WINNT=0x602;MSVC6=1;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_M_X64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -191,7 +186,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>__ZOOMIT_POWERTOYS__;_UNICODE;UNICODE;WINVER=0x0602;_DEBUG;_WIN32_WINNT=0x602.MSVC6;_WIN32_WINDOWS=0x600;WIN32;_WINDOWS;_WIN32_WINNT=0x602;MSVC6=1;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_M_ARM64;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@@ -29,7 +29,6 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -40,7 +39,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -141,43 +141,4 @@
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
<!-- BEGIN common.build.post.props -->
<!--
The Hybrid CRT model statically links the runtime and STL and dynamically
links the UCRT instead of the VC++ CRT. The UCRT ships with Windows.
WinAppSDK asserts that this is "supported according to the CRT maintainer."
This must come before Microsoft.Cpp.targets because it manipulates ClCompile.RuntimeLibrary.
-->
<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and '$(Configuration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and ('$(Configuration)'=='Release' or '$(Configuration)'=='AuditMode')">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!-- END common.build.post.props -->
</Project>

View File

@@ -68,7 +68,7 @@ public partial class PageViewModel : ExtensionObjectViewModel, IPageContext
// `IsLoading` property as a combo of this value and `IsInitialized`
public bool ModelIsLoading { get; protected set; } = true;
public bool HasSearchBox { get; protected set; }
public bool HasSearchBox { get; protected set; } = true;
public IconInfoViewModel Icon { get; protected set; }

View File

@@ -2,6 +2,7 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using CommunityToolkit.Mvvm.Messaging;
@@ -48,6 +49,9 @@ public partial class ShellViewModel : ObservableObject,
var oldValue = _currentPage;
if (SetProperty(ref _currentPage, value))
{
oldValue.PropertyChanged -= CurrentPage_PropertyChanged;
value.PropertyChanged += CurrentPage_PropertyChanged;
if (oldValue is IDisposable disposable)
{
try
@@ -63,6 +67,14 @@ public partial class ShellViewModel : ObservableObject,
}
}
private void CurrentPage_PropertyChanged(object? sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(PageViewModel.HasSearchBox))
{
IsSearchBoxVisible = CurrentPage.HasSearchBox;
}
}
private IPage? _rootPage;
private bool _isNested;

View File

@@ -219,7 +219,7 @@ public sealed partial class TopLevelViewModel : ObservableObject, IListItem
{
PropChanged?.Invoke(this, new PropChangedEventArgs(e.PropertyName));
if (e.PropertyName == "IsInitialized")
if (e.PropertyName is "IsInitialized" or nameof(CommandItemViewModel.Command))
{
GenerateId();

View File

@@ -48,7 +48,8 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
IRecipient<ShowConfirmationMessage>,
IRecipient<ShowToastMessage>,
IRecipient<NavigateToPageMessage>,
INotifyPropertyChanged
INotifyPropertyChanged,
IDisposable
{
private readonly DispatcherQueue _queue = DispatcherQueue.GetForCurrentThread();
@@ -65,6 +66,9 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
private SettingsWindow? _settingsWindow;
private CancellationTokenSource? _focusAfterLoadedCts;
private WeakReference<Page>? _lastNavigatedPageRef;
public ShellViewModel ViewModel { get; private set; } = App.Current.Services.GetService<ShellViewModel>()!;
public event PropertyChangedEventHandler? PropertyChanged;
@@ -447,7 +451,15 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
{
while (RootFrame.CanGoBack)
{
GoBack(withAnimation, focusSearch);
// don't focus on each step, just at the end
GoBack(withAnimation, focusSearch: false);
}
// focus search box, even if we were already home
if (focusSearch)
{
SearchBox.Focus(Microsoft.UI.Xaml.FocusState.Programmatic);
SearchBox.SelectSearch();
}
}
@@ -488,6 +500,7 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
if (e.Content is Page element)
{
_lastNavigatedPageRef = new WeakReference<Page>(element);
element.Loaded += FocusAfterLoaded;
}
}
@@ -497,6 +510,18 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
var page = (Page)sender;
page.Loaded -= FocusAfterLoaded;
// Only handle focus for the latest navigated page
if (_lastNavigatedPageRef is null || !_lastNavigatedPageRef.TryGetTarget(out var last) || !ReferenceEquals(page, last))
{
return;
}
// Cancel any previous pending focus work
_focusAfterLoadedCts?.Cancel();
_focusAfterLoadedCts?.Dispose();
_focusAfterLoadedCts = new CancellationTokenSource();
var token = _focusAfterLoadedCts.Token;
AnnounceNavigationToPage(page);
var shouldSearchBoxBeVisible = ViewModel.CurrentPage?.HasSearchBox ?? false;
@@ -509,34 +534,57 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
}
else
{
_ = Task.Run(async () =>
{
await page.DispatcherQueue.EnqueueAsync(async () =>
_ = Task.Run(
async () =>
{
// I hate this so much, but it can take a while for the page to be ready to accept focus;
// focusing page with MarkdownTextBlock takes up to 5 attempts (* 100ms delay between attempts)
for (var i = 0; i < 10; i++)
if (token.IsCancellationRequested)
{
if (FocusManager.FindFirstFocusableElement(page) is FrameworkElement frameworkElement)
{
var set = frameworkElement.Focus(FocusState.Programmatic);
if (set)
{
break;
}
}
await Task.Delay(100);
return;
}
// Update the search box visibility based on the current page:
// - We do this here after navigation so the focus is not jumping around too much,
// it messes with screen readers if we do it too early
// - Since this should hide the search box on content pages, it's not a problem if we
// wait for the code above to finish trying to focus the content
ViewModel.IsSearchBoxVisible = ViewModel.CurrentPage?.HasSearchBox ?? false;
});
});
try
{
await page.DispatcherQueue.EnqueueAsync(
async () =>
{
// I hate this so much, but it can take a while for the page to be ready to accept focus;
// focusing page with MarkdownTextBlock takes up to 5 attempts (* 100ms delay between attempts)
for (var i = 0; i < 10; i++)
{
token.ThrowIfCancellationRequested();
if (FocusManager.FindFirstFocusableElement(page) is FrameworkElement frameworkElement)
{
var set = frameworkElement.Focus(FocusState.Programmatic);
if (set)
{
break;
}
}
await Task.Delay(100, token);
}
token.ThrowIfCancellationRequested();
// Update the search box visibility based on the current page:
// - We do this here after navigation so the focus is not jumping around too much,
// it messes with screen readers if we do it too early
// - Since this should hide the search box on content pages, it's not a problem if we
// wait for the code above to finish trying to focus the content
ViewModel.IsSearchBoxVisible = ViewModel.CurrentPage?.HasSearchBox ?? false;
});
}
catch (OperationCanceledException)
{
// Swallow cancellation - another FocusAfterLoaded invocation superseded this one
}
catch (Exception ex)
{
Logger.LogError("Error during FocusAfterLoaded async focus work", ex);
}
},
token);
}
}
@@ -591,24 +639,31 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.RightWindows).HasFlag(CoreVirtualKeyStates.Down);
var onlyAlt = altPressed && !ctrlPressed && !shiftPressed && !winPressed;
if (e.Key == VirtualKey.Left && onlyAlt)
var onlyCtrl = !altPressed && ctrlPressed && !shiftPressed && !winPressed;
switch (e.Key)
{
WeakReferenceMessenger.Default.Send<NavigateBackMessage>(new());
e.Handled = true;
}
else if (e.Key == VirtualKey.Home && onlyAlt)
{
WeakReferenceMessenger.Default.Send<GoHomeMessage>(new(WithAnimation: false));
e.Handled = true;
}
else
{
// The CommandBar is responsible for handling all the item keybindings,
// since the bound context item may need to then show another
// context menu
TryCommandKeybindingMessage msg = new(ctrlPressed, altPressed, shiftPressed, winPressed, e.Key);
WeakReferenceMessenger.Default.Send(msg);
e.Handled = msg.Handled;
case VirtualKey.Left when onlyAlt: // Alt+Left arrow
WeakReferenceMessenger.Default.Send<NavigateBackMessage>(new());
e.Handled = true;
break;
case VirtualKey.Home when onlyAlt: // Alt+Home
WeakReferenceMessenger.Default.Send<GoHomeMessage>(new(WithAnimation: false));
e.Handled = true;
break;
case (VirtualKey)188 when onlyCtrl: // Ctrl+,
WeakReferenceMessenger.Default.Send<OpenSettingsMessage>(new());
e.Handled = true;
break;
default:
{
// The CommandBar is responsible for handling all the item keybindings,
// since the bound context item may need to then show another
// context menu
TryCommandKeybindingMessage msg = new(ctrlPressed, altPressed, shiftPressed, winPressed, e.Key);
WeakReferenceMessenger.Default.Send(msg);
e.Handled = msg.Handled;
break;
}
}
}
@@ -658,4 +713,11 @@ public sealed partial class ShellPage : Microsoft.UI.Xaml.Controls.Page,
Logger.LogError("Error handling mouse button press event", ex);
}
}
public void Dispose()
{
_focusAfterLoadedCts?.Cancel();
_focusAfterLoadedCts?.Dispose();
_focusAfterLoadedCts = null;
}
}

View File

@@ -25,7 +25,10 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TitleBar x:Name="AppTitleBar" PaneToggleRequested="AppTitleBar_PaneToggleRequested">
<TitleBar
x:Name="AppTitleBar"
IsTabStop="False"
PaneToggleRequested="AppTitleBar_PaneToggleRequested">
<!-- This is a workaround for https://github.com/microsoft/microsoft-ui-xaml/issues/10374, once fixed we should just be using IconSource -->
<TitleBar.LeftHeader>
<ImageIcon

View File

@@ -471,4 +471,7 @@ Right-click to remove the key combination, thereby deactivating the shortcut.</v
<data name="ScreenReader_Announcement_NavigatedToPage0" xml:space="preserve">
<value>Navigated to {0} page</value>
</data>
<data name="SettingsButton.[using:Microsoft.UI.Xaml.Controls]ToolTipService.ToolTip" xml:space="preserve">
<value>Settings (Ctrl+,)</value>
</data>
</root>

View File

@@ -74,35 +74,11 @@
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib /profile /opt:ref /opt:icf</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib /profile /opt:ref /opt:icf</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -186,4 +186,48 @@ public class BookmarkManagerTests
Assert.AreEqual("D:\\UpdatedPath", updatedBookmark.Bookmark);
Assert.IsTrue(bookmarkUpdatedEventFired);
}
[TestMethod]
public void BookmarkManager_LegacyData_IdsArePersistedAcrossLoads()
{
// Arrange
const string json = """
{
"Data":
[
{ "Name": "C:\\","Bookmark": "C:\\" },
{ "Name": "Bing.com","Bookmark": "https://bing.com" }
]
}
""";
var dataSource = new MockBookmarkDataSource(json);
// First load: IDs should be generated for legacy entries
var manager1 = new BookmarksManager(dataSource);
var firstLoad = manager1.Bookmarks.ToList();
Assert.AreEqual(2, firstLoad.Count);
Assert.AreNotEqual(Guid.Empty, firstLoad[0].Id);
Assert.AreNotEqual(Guid.Empty, firstLoad[1].Id);
// Keep a name->id map to be insensitive to ordering
var firstIdsByName = firstLoad.ToDictionary(b => b.Name, b => b.Id);
// Wait deterministically for async persistence to complete
var wasSaved = dataSource.WaitForSave(1, 5000);
Assert.IsTrue(wasSaved, "Data was not saved within the expected time.");
// Second load: should read back the same IDs from persisted data
var manager2 = new BookmarksManager(dataSource);
var secondLoad = manager2.Bookmarks.ToList();
Assert.AreEqual(2, secondLoad.Count);
var secondIdsByName = secondLoad.ToDictionary(b => b.Name, b => b.Id);
foreach (var kvp in firstIdsByName)
{
Assert.IsTrue(secondIdsByName.ContainsKey(kvp.Key), $"Missing bookmark '{kvp.Key}' after reload.");
Assert.AreEqual(kvp.Value, secondIdsByName[kvp.Key], $"Bookmark '{kvp.Key}' upgraded ID was not persisted across loads.");
}
}
}

View File

@@ -2,6 +2,8 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Threading;
using Microsoft.CmdPal.Ext.Bookmarks.Persistence;
namespace Microsoft.CmdPal.Ext.Bookmarks.UnitTests;
@@ -9,6 +11,7 @@ namespace Microsoft.CmdPal.Ext.Bookmarks.UnitTests;
internal sealed class MockBookmarkDataSource : IBookmarkDataSource
{
private string _jsonData;
private int _saveCount;
public MockBookmarkDataSource(string initialJsonData = "[]")
{
@@ -23,5 +26,26 @@ internal sealed class MockBookmarkDataSource : IBookmarkDataSource
public void SaveBookmarkData(string jsonData)
{
_jsonData = jsonData;
Interlocked.Increment(ref _saveCount);
}
public int SaveCount => Volatile.Read(ref _saveCount);
// Waits until at least expectedMinSaves have occurred or the timeout elapses.
// Returns true if the condition was met, false on timeout.
public bool WaitForSave(int expectedMinSaves = 1, int timeoutMs = 2000)
{
var start = Environment.TickCount;
while (Volatile.Read(ref _saveCount) < expectedMinSaves)
{
if (Environment.TickCount - start > timeoutMs)
{
return false;
}
Thread.Sleep(50);
}
return true;
}
}

View File

@@ -103,7 +103,33 @@ internal sealed partial class BookmarksManager : IDisposable, IBookmarksManager
try
{
var jsonData = _dataSource.GetBookmarkData();
_bookmarksData = _parser.ParseBookmarks(jsonData);
var bookmarksData = _parser.ParseBookmarks(jsonData);
// Upgrade old bookmarks if necessary
// Pre .95 versions did not assign IDs to bookmarks
var upgraded = false;
for (var index = 0; index < bookmarksData.Data.Count; index++)
{
var bookmark = bookmarksData.Data[index];
if (bookmark.Id == Guid.Empty)
{
bookmarksData.Data[index] = bookmark with { Id = Guid.NewGuid() };
upgraded = true;
}
}
lock (_lock)
{
_bookmarksData = bookmarksData;
}
// LOAD BEARING: Save upgraded data back to file
// This ensures that old bookmarks are not repeatedly upgraded on each load,
// as the hotkeys and aliases are tied to the generated bookmark IDs.
if (upgraded)
{
_ = SaveChangesAsync();
}
}
catch (Exception ex)
{

View File

@@ -19,7 +19,7 @@ public sealed record BookmarkData
[SetsRequiredMembers]
public BookmarkData(Guid id, string? name, string? bookmark)
{
Id = id == Guid.Empty ? Guid.NewGuid() : id;
Id = id;
Name = name ?? string.Empty;
Bookmark = bookmark ?? string.Empty;
}

View File

@@ -6,7 +6,7 @@ using Microsoft.CommandPalette.Extensions.Toolkit;
namespace Microsoft.CmdPal.Ext.Indexer;
internal sealed class Icons
internal static class Icons
{
internal static IconInfo FileExplorerSegoeIcon { get; } = new("\uEC50");
@@ -19,4 +19,8 @@ internal sealed class Icons
internal static IconInfo DocumentIcon { get; } = new("\uE8A5"); // Document
internal static IconInfo FolderOpenIcon { get; } = new("\uE838"); // FolderOpen
internal static IconInfo FilesIcon { get; } = new("\uF571"); // PrintAllPages
internal static IconInfo FilterIcon { get; } = new("\uE71C"); // Filter
}

View File

@@ -0,0 +1,27 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.CmdPal.Ext.Indexer.Properties;
using Microsoft.CommandPalette.Extensions;
using Microsoft.CommandPalette.Extensions.Toolkit;
namespace Microsoft.CmdPal.Ext.Indexer.Indexer;
internal sealed partial class SearchFilters : Filters
{
public SearchFilters()
{
CurrentFilterId = "all";
}
public override IFilterItem[] GetFilters()
{
return [
new Filter() { Id = "all", Name = Resources.Indexer_Filter_All, Icon = Icons.FilterIcon },
new Separator(),
new Filter() { Id = "folders", Name = Resources.Indexer_Filter_Folders_Only, Icon = Icons.FolderOpenIcon },
new Filter() { Id = "files", Name = Resources.Indexer_Filter_Files_Only, Icon = Icons.FilesIcon },
];
}
}

View File

@@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Globalization;
using System.Text.Encodings.Web;
using System.Threading.Tasks;
using Microsoft.CmdPal.Ext.Indexer.Indexer;
using Microsoft.CmdPal.Ext.Indexer.Properties;
using Microsoft.CommandPalette.Extensions;
using Microsoft.CommandPalette.Extensions.Toolkit;
@@ -36,6 +37,11 @@ internal sealed partial class IndexerPage : DynamicListPage, IDisposable
PlaceholderText = Resources.Indexer_PlaceholderText;
_searchEngine = new();
_queryCookie = 10;
var filters = new SearchFilters();
filters.PropChanged += Filters_PropChanged;
Filters = filters;
CreateEmptyContent();
}
@@ -49,6 +55,11 @@ internal sealed partial class IndexerPage : DynamicListPage, IDisposable
initialQuery = query;
SearchText = query;
disposeSearchEngine = false;
var filters = new SearchFilters();
filters.PropChanged += Filters_PropChanged;
Filters = filters;
CreateEmptyContent();
}
@@ -79,30 +90,56 @@ internal sealed partial class IndexerPage : DynamicListPage, IDisposable
{
// {20D04FE0-3AEA-1069-A2D8-08002B30309D} is CLSID for "This PC"
const string template = "search-ms:query={0}&crumb=location:::{{20D04FE0-3AEA-1069-A2D8-08002B30309D}}";
var encodedSearchText = UrlEncoder.Default.Encode(SearchText);
var fullSearchText = FullSearchString(SearchText);
var encodedSearchText = UrlEncoder.Default.Encode(fullSearchText);
var command = string.Format(CultureInfo.CurrentCulture, template, encodedSearchText);
ShellHelpers.OpenInShell(command);
}
public override ICommandItem EmptyContent => _isEmptyQuery ? _noSearchEmptyContent : _nothingFoundEmptyContent;
private void Filters_PropChanged(object sender, IPropChangedEventArgs args)
{
PerformSearch(SearchText);
}
public override void UpdateSearchText(string oldSearch, string newSearch)
{
if (oldSearch != newSearch && newSearch != initialQuery)
{
_ = Task.Run(() =>
{
_isEmptyQuery = string.IsNullOrWhiteSpace(newSearch);
Query(newSearch);
LoadMore();
OnPropertyChanged(nameof(EmptyContent));
initialQuery = null;
});
PerformSearch(newSearch);
}
}
private void PerformSearch(string newSearch)
{
var actualSearch = FullSearchString(newSearch);
_ = Task.Run(() =>
{
_isEmptyQuery = string.IsNullOrWhiteSpace(actualSearch);
Query(actualSearch);
LoadMore();
OnPropertyChanged(nameof(EmptyContent));
initialQuery = null;
});
}
public override IListItem[] GetItems() => [.. _indexerListItems];
private string FullSearchString(string query)
{
switch (Filters.CurrentFilterId)
{
case "folders":
return $"{query} kind:folders";
case "files":
return $"{query} kind:NOT folders";
case "all":
default:
return query;
}
}
public override void LoadMore()
{
IsLoading = true;

View File

@@ -177,6 +177,33 @@ namespace Microsoft.CmdPal.Ext.Indexer.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to Files and folders.
/// </summary>
internal static string Indexer_Filter_All {
get {
return ResourceManager.GetString("Indexer_Filter_All", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Files.
/// </summary>
internal static string Indexer_Filter_Files_Only {
get {
return ResourceManager.GetString("Indexer_Filter_Files_Only", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folders.
/// </summary>
internal static string Indexer_Filter_Folders_Only {
get {
return ResourceManager.GetString("Indexer_Filter_Folders_Only", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Find file from path.
/// </summary>

View File

@@ -196,4 +196,13 @@ You can try searching all files on this PC or adjust your indexing settings.</va
<data name="Indexer_Command_SearchAllFiles" xml:space="preserve">
<value>Search all files</value>
</data>
<data name="Indexer_Filter_All" xml:space="preserve">
<value>Files and folders</value>
</data>
<data name="Indexer_Filter_Folders_Only" xml:space="preserve">
<value>Folders</value>
</data>
<data name="Indexer_Filter_Files_Only" xml:space="preserve">
<value>Files</value>
</data>
</root>

View File

@@ -28,9 +28,10 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
public bool HasTag => !string.IsNullOrEmpty(_tag);
private readonly Lock _resultsLock = new();
private readonly Lock _taskLock = new();
private CancellationTokenSource? _cancellationTokenSource;
private Task<IEnumerable<CatalogPackage>>? _currentSearchTask;
private string? _nextSearchQuery;
private bool _isTaskRunning;
private List<CatalogPackage>? _results;
@@ -85,7 +86,6 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
stopwatch.Stop();
Logger.LogDebug($"Building ListItems took {stopwatch.ElapsedMilliseconds}ms", memberName: nameof(GetItems));
IsLoading = false;
return results;
}
}
@@ -98,8 +98,6 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
Properties.Resources.winget_no_packages_found,
};
IsLoading = false;
return [];
}
@@ -117,64 +115,70 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
private void DoUpdateSearchText(string newSearch)
{
// Cancel any ongoing search
if (_cancellationTokenSource is not null)
lock (_taskLock)
{
Logger.LogDebug("Cancelling old search", memberName: nameof(DoUpdateSearchText));
_cancellationTokenSource.Cancel();
}
_cancellationTokenSource = new CancellationTokenSource();
var cancellationToken = _cancellationTokenSource.Token;
IsLoading = true;
try
{
// Save the latest search task
_currentSearchTask = DoSearchAsync(newSearch, cancellationToken);
}
catch (OperationCanceledException)
{
// DO NOTHING HERE
return;
}
catch (Exception ex)
{
// Handle other exceptions
ExtensionHost.LogMessage($"[WinGet] DoUpdateSearchText throw exception: {ex.Message}");
return;
}
// Await the task to ensure only the latest one gets processed
_ = ProcessSearchResultsAsync(_currentSearchTask, newSearch);
}
private async Task ProcessSearchResultsAsync(
Task<IEnumerable<CatalogPackage>> searchTask,
string newSearch)
{
try
{
var results = await searchTask;
// Ensure this is still the latest task
if (_currentSearchTask == searchTask)
if (_isTaskRunning)
{
// Process the results (e.g., update UI)
UpdateWithResults(results, newSearch);
// If a task is running, queue the next search query
// Keep IsLoading = true since we still have work to do
Logger.LogDebug($"Task is running, queueing next search: '{newSearch}'", memberName: nameof(DoUpdateSearchText));
_nextSearchQuery = newSearch;
}
else
{
// No task is running, start a new search
Logger.LogDebug($"Starting new search: '{newSearch}'", memberName: nameof(DoUpdateSearchText));
_isTaskRunning = true;
_nextSearchQuery = null;
IsLoading = true;
_ = ExecuteSearchChainAsync(newSearch);
}
}
catch (OperationCanceledException)
}
private async Task ExecuteSearchChainAsync(string query)
{
while (true)
{
// Handle cancellation gracefully (e.g., log or ignore)
Logger.LogDebug($" Cancelled search for '{newSearch}'");
}
catch (Exception ex)
{
// Handle other exceptions
Logger.LogError("Unexpected error while processing results", ex);
try
{
Logger.LogDebug($"Executing search for '{query}'", memberName: nameof(ExecuteSearchChainAsync));
var results = await DoSearchAsync(query);
// Update UI with results
UpdateWithResults(results, query);
}
catch (Exception ex)
{
Logger.LogError($"Unexpected error while searching for '{query}'", ex);
}
// Check if there's a next query to process
string? nextQuery;
lock (_taskLock)
{
if (_nextSearchQuery is not null)
{
// There's a queued search, execute it
nextQuery = _nextSearchQuery;
_nextSearchQuery = null;
Logger.LogDebug($"Found queued search, continuing with: '{nextQuery}'", memberName: nameof(ExecuteSearchChainAsync));
}
else
{
// No more searches queued, mark task as completed
_isTaskRunning = false;
IsLoading = false;
Logger.LogDebug("No more queued searches, task chain completed", memberName: nameof(ExecuteSearchChainAsync));
break;
}
}
// Continue with the next query
query = nextQuery;
}
}
@@ -189,11 +193,8 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
RaiseItemsChanged();
}
private async Task<IEnumerable<CatalogPackage>> DoSearchAsync(string query, CancellationToken ct)
private async Task<IEnumerable<CatalogPackage>> DoSearchAsync(string query)
{
// Were we already canceled?
ct.ThrowIfCancellationRequested();
Stopwatch stopwatch = new();
stopwatch.Start();
@@ -230,9 +231,6 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
opts.Filters.Add(tagFilter);
}
// Clean up here, then...
ct.ThrowIfCancellationRequested();
var catalogTask = HasTag ? WinGetStatics.CompositeWingetCatalog : WinGetStatics.CompositeAllCatalog;
// Both these catalogs should have been instantiated by the
@@ -251,13 +249,11 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
findPackages_stopwatch.Start();
Logger.LogDebug($" Searching {catalog.Info.Name} ({query})", memberName: nameof(DoSearchAsync));
ct.ThrowIfCancellationRequested();
Logger.LogDebug($"Preface for \"{searchDebugText}\" took {stopwatch.ElapsedMilliseconds}ms", memberName: nameof(DoSearchAsync));
// BODGY, re: microsoft/winget-cli#5151
// FindPackagesAsync isn't actually async.
var internalSearchTask = Task.Run(() => catalog.FindPackages(opts), ct);
var internalSearchTask = Task.Run(() => catalog.FindPackages(opts));
var searchResults = await internalSearchTask;
findPackages_stopwatch.Stop();
@@ -271,8 +267,6 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
return [];
}
ct.ThrowIfCancellationRequested();
Logger.LogDebug($" got results for ({query})", memberName: nameof(DoSearchAsync));
// FYI Using .ToArray or any other kind of enumerable loop
@@ -282,8 +276,6 @@ internal sealed partial class WinGetExtensionPage : DynamicListPage, IDisposable
{
var match = searchResults.Matches[i];
ct.ThrowIfCancellationRequested();
var package = match.CatalogPackage;
results.Add(package);
}

View File

@@ -68,34 +68,6 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib /profile /opt:ref /opt:icf</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib /profile /opt:ref /opt:icf</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>

View File

@@ -26,7 +26,6 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -37,7 +36,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -30,7 +30,6 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -41,7 +40,6 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>

View File

@@ -44,7 +44,6 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalOptions>/fsanitize=address /fsanitize-coverage=inline-8bit-counters /fsanitize-coverage=edge /fsanitize-coverage=trace-cmp /fsanitize-coverage=trace-div %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\;..\lib\;..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>

View File

@@ -17,7 +17,7 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<TitleBar x:Name="titleBar">
<TitleBar x:Name="titleBar" IsTabStop="False">
<!-- This is a workaround for https://github.com/microsoft/microsoft-ui-xaml/issues/10374, once fixed we should just be using IconSource -->
<TitleBar.LeftHeader>
<ImageIcon

View File

@@ -94,6 +94,7 @@
<controls:TitleBar
x:Name="AppTitleBar"
AutoConfigureCustomTitleBar="True"
IsTabStop="False"
PaneButtonClick="PaneToggleBtn_Click">
<controls:TitleBar.Resources>
<x:Double x:Key="TitleBarContentMinWidth">516</x:Double>

View File

@@ -46,7 +46,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
@@ -64,7 +63,6 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>

View File

@@ -47,7 +47,6 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
@@ -64,7 +63,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>