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Author SHA1 Message Date
Copilot CLI
11d1d941e2 Fix DesktopGrass.Native.Tests source/include paths for the module layout
The test project references the app's sources and headers; upstream they sit at
../../src/DesktopGrass.Native (tests/ vs src/ layout). In the PowerToys module the
app and tests are siblings under src/modules/DesktopGrass/, so the references are
now ../DesktopGrass.Native. Verified: builds in-tree and passes all 305 Catch2 cases.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-09 09:09:22 -07:00
Copilot CLI
94d4d556a0 Integrate DesktopGrass.Native as a PowerToys module
- Add src/modules/DesktopGrass/DesktopGrass.Native (Win32 + Direct2D/DirectComposition,
  /MT static CRT, no external runtime dependencies) plus its Catch2 unit-test project.
- Redirect the native exe output to the repo build root (x64/Release) so the installer's
  root file sweep (generateAllFileComponents.ps1 -> BaseApplicationsComponentGroup) harvests it.
- Opt this self-contained leaf module out of the repo-wide precompiled-header default and
  CppCoreCheck-as-errors (cf. FileLocksmithCLI) so it builds within PowerToys.
- Add installer DesktopGrass.wxs (uninstall marker component group), register it in
  PowerToysInstallerVNext.wixproj and reference it from Product.wxs CoreFeature.
- Register both projects in PowerToys.slnx.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-09 05:00:13 -07:00
Niels Laute
87fa204fd6 Disable Shortcut Guide by default on clean installs (#48383)
## Summary

Flips the default for the `Shortcut Guide` entry in `enabledModules`
from `true` to `false`. New PowerToys installs (no prior
`settings.json`) will start with Shortcut Guide disabled, matching how
other newer modules (PowerToys Run, MouseJump, AdvancedPaste,
MouseWithoutBorders, CropAndLock, QuickAccent, TextExtractor,
MousePointerCrosshairs, KeyboardManager) already ship off-by-default in
`EnabledModules.cs`.

## Why

Shortcut Guide has been on-by-default since the early days, but it is an
opt-in style utility (overlay launched on hotkey). It should not be
active for users who never asked for it on a fresh install.

## Changes

- `src/settings-ui/Settings.UI.Library/EnabledModules.cs` -- flip
`shortcutGuide` backing field from `= true` to bare declaration with the
file's `// defaulting to off` comment convention.
- `src/settings-ui/Settings.UI.UnitTests/ViewModelTests/General.cs` --
update the corresponding `AllModulesAreEnabledByDefault` assertion.

## Compatibility

Existing installs are unaffected: their `settings.json` already persists
the user's prior value (`true`), so anyone who has it on today keeps it
on. Only freshly created `EnabledModules` instances pick up the new
default.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-09 17:06:40 +08:00
Niels Laute
6ebfac8eab [Shortcut Guide] Settings footer icon clip fix and vector nav icons (#48390)
## Summary of the Pull Request

Visual polish for the Shortcut Guide UI, follow-up to #48383 and #48384.

- Fixes the Settings footer icon being clipped in the rail at startup.
Root cause: the icon `RowDefinition` in `CustomNavigationViewStyle.xaml`
was `*`, so the rail's `MinHeight` constraint compressed the 20px icon
down. Changing it to `Auto` lets the row size to its content. This also
removes the need for the `FakeSettingsButton` workaround.
- Replaces the laptop `FontIcon` used for the `Windows` nav entry with a
4-square Windows logo rendered as a `PathIcon`.
- Replaces the bitmap PowerToys app icon with a theme-aware vector
`PathIcon` (rounded square frame + menu bar + three dots) so it matches
the rest of the icons.
- Path data for both icons lives as `x:String` resources in `App.xaml`.
- Tunes the rail item `Row 0` height so the icon vertically aligns with
the selection pill center.

<img width="681" height="1405" alt="image"
src="https://github.com/user-attachments/assets/10787087-e32f-4018-b004-3f824648b962"
/>

## PR Checklist

- [x] **Closes:** part of the Shortcut Guide 0.100 polish set
- [x] **Communication:** internal only
- [x] **Tests:** manual verification
- [x] **Localization:** no new strings
- [x] **Dev docs:** N/A

## Validation Steps Performed

- Built locally and verified the Settings footer icon is no longer
clipped on first show.
- Verified the Windows nav entry now uses the Windows logo PathIcon and
renders correctly in light and dark.
- Verified the PowerToys entry now renders as a vector and follows the
theme foreground.
- Verified the selection pill aligns vertically with the icon center.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-09 17:06:17 +08:00
Jessica Dene Earley-Cha
582f3eb5c3 Move from testing to final for telemetry PR detection workflow (#47993)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Transitions the telemetry PR detection workflow from testing phase to
ready status. All components are now fully functional and automatically
triggered on every new PR.

- Skips checks on draft PRs to avoid noise
- Prevents multiple concurrent runs per PR
- Safely requests `@chatasweetie` as reviewer on telemetry changes
- update commit messages

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>
2026-06-08 22:56:09 +02:00
Mike Griese
4f14070a1a cmdpal: blindly try to fix dock usage data (#48283)
We have no idea why this event isn't flowing in 0.99. We fixed the other
"new" event, `CmdPal_ExtensionInvoked`, when we merged #47121. But this
event didn't show up.

So, as a blind experiment, we're removing the potentially long payload.
Just to see if something happens.
2026-06-05 11:31:00 +08:00
Shinpache Shimura
76eb6eaac5 Add copy monitor diagnostics button to Power Display (#48209)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #47572 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

In the powerdisplay tool, Added a new button, that allows to copy the
current display configuration, to allow to share for troubleshooting, or
just sharing.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-06-05 01:14:09 +08:00
Jessica Dene Earley-Cha
97f2868481 Fix: Narrator announces checkbox labels in CmdPal Extensions > Installed Apps page (#48135)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Fixes labels not associated with controls in Installed Apps pane.
Narrator only announces "space, checkbox, checked/unchecked" for
Extensions > Installed Apps page checkboxes instead of reading the label
too.

this is an a11y internal bug

The Adaptive Cards renderer (`AdaptiveCards.Rendering.WinUI3` v2.x)
renders `Input.Toggle` as a CheckBox whose `Content` is a TextBlock
containing just `" "`. Without an AutomationProperties.Name`, Narrator
reads the CheckBox.Content (a space character), making the settings
inaccessible to screen reader users.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Michael Jolley <mike@baldbeardedbuilder.com>
2026-06-03 07:50:35 +02:00
Pranshu Namdeo
f3d3abc552 Fix Performance Monitor settings file path collision (#48251)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes #48224

The Performance Monitor extension was still storing its settings in the
shared settings.json file. Since Command Palette built-in extensions now
use extension-specific sibling settings files, the extension's settings
could be overwritten when Command Palette personalization settings were
saved.

This change updates SettingsJsonPath() to store Performance Monitor
settings in an extension-specific settings file
(performanceMonitor.settings.json), ensuring the network speed unit
setting persists correctly.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #48224 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

The Performance Monitor extension had not been migrated to the newer
extension-specific settings file architecture. As a result, its settings
were stored in the shared settings.json file and could be lost when the
Command Palette host rewrote its configuration.

Following @zadjii-msft's guidance in the issue, this PR updates
SettingsManager.cs to store Performance Monitor settings in an
extension-specific settings file:

performanceMonitor.settings.json

instead of the shared:

settings.json

This aligns the extension with the current Command Palette settings
architecture and prevents the network speed unit setting from being
overwritten.


<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

* Changed Network Speed Unit to "Binary bytes per second" in Performance
Monitor settings.
* Verified the setting was successfully saved to the newly created
`performanceMonitor.settings.json` file.
* Modified core Command Palette personalization settings.
* Verified the Performance Monitor setting was preserved and not
overwritten.
* Restarted PowerToys and verified the setting persisted correctly.

**Note to reviewers:** I left the "Tests" box unchecked because this is
a single-line file path configuration change. I did not add an automated
test, but I have thoroughly verified the fix manually as described in
the Validation steps above.
2026-06-02 16:33:17 +00:00
Michael Jolley
0a64561ed5 CmdPal: Allow connecting to arbitrary hostnames in Remote Desktop list page (#48069)
## Summary of the Pull Request

Fixes #48053 — Remote Desktop extension now allows connecting to
arbitrary hostnames when navigated into the extension's list page.

Previously, `RemoteDesktopListPage` only displayed previously saved
connections. This converts it from `ListPage` to `DynamicListPage`,
adding search-driven behavior:

- Typing a valid hostname/IP that **doesn't** match an existing saved
connection shows a **"Connect to {hostname}"** item at the top of the
list
- Typing something that **exactly matches** a saved connection shows
only the normal results (no duplicate arbitrary-host item)
- Typing an invalid string (not a valid hostname/IP) shows no
arbitrary-host item

The hostname validation reuses the same logic as
`FallbackRemoteDesktopItem`: strip the port suffix (e.g. `myhost:3389` →
`myhost`), then check `Uri.CheckHostName` against `IPv4`, `IPv6`, `Dns`.

## PR Checklist
- [x] Closes: #48053
- [ ] **Communication:** I've discussed this with core contributors
already.
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized

---------

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-02 10:47:25 -05:00
Niels Laute
7f19817182 Rework Power Display warning dialog (#48249)
## Summary of the Pull Request

Rework the confirmation dialog shown when enabling Power Display (and
its potentially-destructive sub-features) so it is shorter, friendlier,
and consistent across all entry points. The five separate prefix-driven
variants are now a single `PowerDisplayWarningDialog` user control
selected via an enum, sharing the title, learn-more link, and
Enable/Cancel buttons. The previous hand-rolled red warning text is
replaced with a Fluent `InfoBar Severity=""Warning""`.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

## Detailed Description of the Pull Request / Additional comments

### Before
- `DangerousFeatureWarningDialog` took a resource-key prefix string and
probed up to five optional keys per variant (`_WarningHeader`,
`_WarningConfirm`, `_WarningList_Item1/2`, etc.).
- Each of the five flows (EnableModule, ColorTemperature, PowerState,
InputSource, MaxCompatibility) had a slightly different title (some
questions, some statements, mixed `Warning:` prefixes) and a hand-rolled
red `TextBlock` warning header with a `⚠️` emoji and
`SystemFillColorCriticalBrush`.
- ~30 fragmented `PowerDisplay_*_Warning*` resw keys.

### After
- New `PowerDisplayWarningDialog` selected via `PowerDisplayWarningKind`
enum (`EnableModule`, `ColorTemperature`, `PowerState`, `InputSource`,
`MaxCompatibility`).
- Shared chrome lives in the control:
  - Single title `Before you continue` for every variant.
  - `InfoBar Severity=""Warning""` replaces the hand-rolled red header.
- Learn-more `HyperlinkButton` pointing at
`aka.ms/powerToysOverview_PowerDisplay_Note` (URL is a `private const`
so translators don't see it).
  - Consistent Enable / Cancel buttons.
- Per-variant content collapses to one InfoBar message + one body
paragraph in resw (12 keys total, down from ~30). Bullets are inlined as
`• ` + newlines with `xml:space=""preserve""`.
- `PowerDisplayViewModel.ConfirmDangerousFeatureAsync` and
`TryCommitDangerousChangeAsync` now take the enum instead of a magic
string.

### Files
- **Added:** `ViewModels/PowerDisplayWarningKind.cs`,
`SettingsXAML/Views/PowerDisplayWarningDialog.xaml{,.cs}`
- **Removed:**
`SettingsXAML/Views/DangerousFeatureWarningDialog.xaml{,.cs}`
- **Updated:** `Strings/en-us/Resources.resw`,
`ViewModels/PowerDisplayViewModel.cs`,
`SettingsXAML/Views/PowerDisplayPage.xaml.cs`

## Validation Steps Performed

- Built `PowerToys.Settings.csproj` (Debug arm64) — clean.
- Manually exercised the EnableModule and MaxCompatibility flows;
verified the new title, InfoBar, body paragraph, learn-more link, and
Enable/Cancel button behavior.
- Verified `aka.ms/powerToysOverview_PowerDisplay_Note` opens in the
default browser.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-02 14:57:43 +08:00
Niels Laute
a33fd3c474 [KBM] Enable new editor by default (#48245)
## Summary

Make the new WinUI 3 Keyboard Manager editor the default by flipping
`useNewEditor` from `false` to `true` everywhere a default is supplied.

## Behavior

- **New installs / new `settings.json`** → new editor enabled
- **Upgrades from a version before the `useNewEditor` key existed** →
new editor enabled (the key is missing, so the default kicks in)
- **Users who have explicitly toggled the setting** → unchanged (we only
change the default, not stored values)
- The "Go back to classic" button in the KBM settings page is untouched

## Changes

- `src/settings-ui/Settings.UI.Library/KeyboardManagerProperties.cs` —
`UseNewEditor` property initializer now `true`
- `src/modules/keyboardmanager/dll/dllmain.cpp` — `m_useNewEditor`
member init + `GetNamedBoolean` fallback now `true`; warn-log message
updated to match
-
`src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys/Modules/KeyboardManagerModuleCommandProvider.cs`
— both fallback paths in `IsUseNewEditorEnabled` (file missing /
unreadable) now return `true`, so the "Open New Editor" CmdPal command
surfaces by default

## Validation

Built locally on ARM64 Debug (exit code 0):
- `src/modules/keyboardmanager/dll`
- `src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.PowerToys`
- `src/settings-ui/Settings.UI.Library`

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-02 14:57:02 +08:00
Niels Laute
b712fa4d85 Reword Shortcut Guide module and OOBE descriptions (#48248)
## Summary of the Pull Request

Reword the Shortcut Guide module description and OOBE description so
they describe the feature without referring to `your apps`. The module
description now reads as a single sentence covering Windows and the
active app; the OOBE description is shortened to one paragraph and
refers to `various applications` instead of enumerating the bundled
apps.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

## Detailed Description of the Pull Request / Additional comments

Two strings in
`src/settings-ui/Settings.UI/Strings/en-us/Resources.resw` changed:

- `ShortcutGuide.ModuleDescription` — now: `Shows an on-screen overlay
of keyboard shortcuts for Windows and the active application.`
- `Oobe_ShortcutGuide.Description` — collapsed to one sentence
describing Windows + various applications, no longer enumerating bundled
apps or mentioning future additions.

No code or behavioral changes.

## Validation Steps Performed

- Built Settings.UI (Debug arm64) – clean.
- Verified the Shortcut Guide module card in Settings UI shows the new
description and the OOBE Shortcut Guide page shows the new paragraph.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-02 14:39:52 +08:00
Michael Jolley
b66b044210 CmdPal: Synchronize fallback title/subtitle format for consistent scoring (#48085)
## Summary

Fixes #46055 — Standardizes built-in fallback title/subtitle format so
scoring is consistent across all action fallbacks.

## Problem

`MainListPage.cs` scores fallback items by fuzzy-matching the query
against both Title and Subtitle, but with different weights:
- `nameScore = FuzzyScore(query, Title)`
- `descriptionScore = (FuzzyScore(query, Subtitle) - 4) / 2`

Fallbacks that embedded the raw query in Title got artificially higher
scores than those using Subtitle. This made ranking unpredictable.

## Fix

All "action" fallbacks now follow a consistent pattern:
- **Title** = static action description (no query text)
- **Subtitle** = raw query string (unquoted)

"Result" fallbacks (that found a specific matched item) are left
unchanged — they correctly show the matched item name in Title.

## Full Fallback Audit (example query: `notepad`)

| Fallback | Title | Subtitle | Status |
|---|---|---|---|
| WebSearch: Search | "Search the web with Edge" | `Search for notepad`
| **Changed** — was `Search for "notepad"` in subtitle |
| WebSearch: Open URL | "Open in Microsoft Edge" | `Open notepad.com` |
**Changed** — was `Open "notepad.com"` in title |
| Shell: Run | "Run" | `notepad` | Unchanged — already correct |
| Calculator | "3" (result) | `1+2` (query) | Unchanged — intentional
exception |
| Indexer: single result | "notepad.exe" | `C:\Windows\notepad.exe` |
Unchanged — result fallback |
| Indexer: multiple results | "File search" | `Search for notepad in
files` | **Changed** — was `Search for "notepad" in files` in title |
| Windows Settings: single | "Notepad settings" | `Settings > Apps` |
Unchanged — result fallback |
| Windows Settings: multiple | "Search Windows settings..." | `Search
for notepad` | **Changed** — was `Search for "notepad" in Windows
settings` in title |
| Remote Desktop: exact match | "MyPC" (connection) | "Connect to MyPC"
| Unchanged — result fallback |
| Remote Desktop: arbitrary host | "Remote Desktop" | `Connect to
notepad-host` | **Changed** — was `Connect to notepad-host` in title |
| TimeDate | "Monday, May 23" (result) | "Current date" | Unchanged —
result fallback |
| System | "Shut down" (result) | "Shuts down the computer" | Unchanged
— result fallback |
| PowerToys | "Color Picker" (static) | "Pick a color..." | Unchanged —
result fallback |

## Changes

- `FallbackExecuteSearchItem.cs` — Subtitle uses raw query instead of
`"Search for \"{query}\""` format
- `FallbackOpenURLItem.cs` — Title shows browser name (was query),
Subtitle shows raw query (was browser)
- `FallbackOpenFileItem.cs` — Multi-result: Title is static display
name, Subtitle is raw query
- `FallbackWindowsSettingsItem.cs` — Multi-result: Title is static
description, Subtitle is raw query
- `FallbackRemoteDesktopItem.cs` — Arbitrary host: Title is static
"Remote Desktop", Subtitle is raw query

---------

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 16:57:30 -05:00
Michael Jolley
18919eaa40 CmdPal: Fix dock subtitle visibility in compact mode after async update (#48088)
## Summary

When an extension updates its `Subtitle` property asynchronously after
initial render, the `TextVisibilityStates` visual state group
transitions from `TitleOnly` → `TextVisible`. This transition sets
`SubtitleText.Visibility = Visible`, overriding the `CompactStates`
setter that had hidden it.

## Fix

Added `control.UpdateCompactState()` to `OnTextPropertyChanged` in
`DockItemControl.xaml.cs`. This re-applies the compact state after any
text property change. When `IsCompact` is `false`, `UpdateCompactState`
is a no-op — no behavior change for the non-compact path.

Fixes #47980

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 16:56:33 -05:00
Michael Jolley
e0854fbaf3 CmdPal: Reorder dock network stats to match Task Manager order (#48098)
## Summary

Fixes #47939

The Performance Monitor dock band displayed network stats as Receive →
Send, but Task Manager shows Send → Receive. This swaps the order to
match Task Manager.

## Changes

- `PerformanceWidgetsPage.cs`: Swap `_networkUpItem` (Send) before
`_networkDownItem` (Receive) in the band items array.

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 16:55:41 -05:00
Michael Jolley
ba20da1611 CmdPal: Fix hotkey navigation when palette is showing transient dock page (#48089)
## Summary

When a keyboard shortcut opens CmdPal to an extension while the palette
is already showing a dock-launched transient page, `GoHome(false)`
cannot restore the root page — the frame's back stack is empty because
the transient dock page was never pushed on top of root. The user ends
up with only the hotkey-target page in the frame with no way to navigate
back to the main list.

## Root Cause

In `ShellPage.SummonOnUiThread()`, the hotkey-to-page branch called
`GoHome(false)` before sending `ShowWindowMessage`. But when the active
page is a transient dock page, `_currentlyTransient` is still `true` and
the frame back stack is empty, so `GoHome` can't re-establish the root
page as the frame base.

## Fix

Added `ResetToHome()` to `ShellViewModel`, mirroring the pattern already
used in `WindowHiddenMessage` handling:
1. Clears `_currentlyTransient`
2. Calls `_rootPageService.GoHome()` to reset extension state
3. Sends `PerformCommandMessage` for `_rootPage` — navigating
MainListPage into the frame as the base

In `ShellPage.SummonOnUiThread()`, the `GoHome(false)` call in the
`isPage` branch is replaced with `ViewModel.ResetToHome()`. The root
page is then cleanly in the frame before the hotkey target's
`PerformCommandMessage` navigates on top of it.

Fixes #47994

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 16:29:53 -05:00
Niels Laute
35f2ed839e CmdPal: Reorder Pin to Dock dialog so controls precede the preview (#48250)
## Summary of the Pull Request

Reorder the Pin to Dock dialog content so the configuration controls
(monitor selector, dock section, label options) appear at the top and
the live preview is shown below them. The user now configures the pin
first and sees the resulting preview directly underneath, instead of
staring at the preview and having to scan past it to find the controls.

<img width="515" height="440" alt="image"
src="https://github.com/user-attachments/assets/0d1d0543-2b30-48f5-a1aa-676a165870f5"
/>

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places

## Detailed Description of the Pull Request / Additional comments

XAML-only change to
`src/modules/cmdpal/Microsoft.CmdPal.UI/Dock/PinToDockDialogContent.xaml`.
The new visual order inside the `ScrollViewer`/`StackPanel` is:

1. Monitor selector (still `Visibility=""Collapsed""` by default; shown
when more than one monitor is available)
2. Dock section `Segmented` (Start / Center / End)
3. Label options (`Show title` / `Show subtitle` checkboxes)
4. Divider `Rectangle`
5. Preview `Border`

No logic, bindings, `x:Name` identifiers, event handlers, or `x:Uid`
keys are changed.

## Validation Steps Performed

- Built `Microsoft.CmdPal.UI` (Debug arm64) — clean.
- Verified the Pin to Dock dialog renders with controls on top and the
preview underneath; segmented selection, label-option checkboxes, and
the multi-monitor combo still behave as before.

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 15:43:46 -05:00
Michael Jolley
e20b5b9c51 CmdPal: Fix GPU index out of range crash in PerfMon widget (#48103)
## Summary

Fixes #47821

The GPU Performance Monitor widget crashes with
`IndexOutOfRangeException` on systems where GPU performance counters
fail to enumerate (common on Intel Arc and hybrid GPU configurations).
The dock band shows `???` and opening the flyout causes an error.

## Root Cause

`GPUStats.CreateGPUImageUrl()` accessed `_stats[index]` without bounds
checking. When `GetGPUPerfCounters()` finds no matching counter
instances, `_stats` remains empty but callers still pass index 0.

`GetGPUName()`, `GetGPUUsage()`, and `GetGPUTemperature()` already have
proper guards (`if (_stats.Count <= index) return ...`) — this fix adds
the same pattern to the one remaining unguarded method.

## Changes

- `GPUStats.cs`: Add bounds check to `CreateGPUImageUrl()` — return
empty string if index out of range

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 20:59:57 +02:00
Mike Griese
c6a9ad2ad0 cmdpal: fix the dock window border being visible, redux (#48180)
Addenda to #47187

that fix only works if the _hwnd is already set. Actually it's crazy it
ever worked.

Tested by disconnecting and reconnecting RDP a couple times, which
pretty consistently reproduces the problem.
2026-06-01 11:33:17 +00:00
Muyuan Li
a67fc2d9b7 Fix ShortcutGuide v2 crash when Manifests directory is missing (#48171)
## Summary

Fixes #48170 — ShortcutGuide v2 crashes on launch when the bundled
`Manifests` directory is absent from the install path.

### Root Cause

The `Assets\ShortcutGuide\Manifests\*.yml` files were never reaching the
build output directory during the CI solution-level build (`msbuild
PowerToys.slnx /t:Build -graph`). The `CopyToOutputDirectory` metadata
on `<Content>` items does not reliably copy files to a shared
`OutputPath` in this build configuration. As a result, the WiX installer
generator found no yml files to package, and the installed product was
missing the Manifests directory entirely.

At runtime, `PowerToysShortcutsPopulator.Populate()` threw an unhandled
`FileNotFoundException` causing a crash loop.

### Fix (3 layers)

1. **Code resilience** (`Program.cs`, `PowerToysShortcutsPopulator.cs`):
- Wrap `Populate()` in try/catch so a missing manifest degrades
gracefully instead of crashing
   - Add `File.Exists` guard before `File.ReadAllText`

2. **Build output** (`ShortcutGuide.Ui.csproj`):
- Add explicit `CopyManifestsToOutputDir` MSBuild target
(`AfterTargets="Build"`) that copies yml files to
`$(OutDir)Assets\ShortcutGuide\Manifests\` — same pattern as the
existing `CopyPRIFileToOutputDir` target
- Keep `<Content Include>` with `CopyToOutputDirectory` as a fallback
for publish scenarios

3. **Installer packaging** (`generateAllFileComponents.ps1`,
`ShortcutGuide.wxs`):
   - Add `*.yml` to the file inclusion list
- Add `Generate-FileList` / `Generate-FileComponents` calls for
`ShortcutGuideManifestsFiles`
- Add WiX directory definition and `RemoveFolder` component for the
Manifests directory

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-06-01 16:28:08 +08:00
Jessica Dene Earley-Cha
c78f6e52a0 [CmdPal] Toggle "Show details" / "Hide details" with icon in context menu (#48140)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Converts the "Show details" context menu command into a toggle that
switches between "Show details" and "Hide details" with appropriate
icons, and fixes the icon not rendering in the context menu.

Address internal a11y bug.



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-06-01 13:19:38 +08:00
thetsaw
9a55209d13 Add DiskAnalyzer to third-party Run plugins list (#48106)
## Summary of the Pull Request

Adds **DiskAnalyzer** to the General plugins table in
`doc/thirdPartyRunPlugins.md`.

- **Plugin:**
[Community.PowerToys.Run.Plugin.DiskAnalyzer](https://github.com/thetsaw/PowerToys.Plugin)
- - **Author:** thetsaw
- - **Keyword:** `ds`
- - **License:** MIT
- - **Platforms:** x64 and ARM64
### What it does
Scan any folder or drive to find the largest files and subfolders, view
drive usage with visual progress bars, and navigate your filesystem all
from PowerToys Run.

## PR Checklist

- [x] Plugin has been publicly available
- [ ] - [x] MIT licensed
- [ ] - [x] Releases include x64 and ARM64 zips
- [ ] - [x] plugin.json is correctly formatted
- [ ] - [x] README includes install instructions
## Detailed Description

This is a documentation-only change adding one row to the third-party
plugins table. No source code, binaries, or build files are modified.
2026-05-28 17:46:23 +00:00
Copilot
0cb6fe250b Rename Settings UI label from “Shortcut Guide V2” to “Shortcut Guide” (#48151)
## Summary of the Pull Request

This updates PowerToys Settings to remove the obsolete “V2” suffix from
the Shortcut Guide module name. The UI now consistently shows **Shortcut
Guide**.

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

- **Settings navigation label**
  - Updated `Shell_ShortcutGuide.Content` to `Shortcut Guide`.
- **Module title**
  - Updated `ShortcutGuide.ModuleTitle` to `Shortcut Guide`.
- **OOBE title**
  - Updated `Oobe_ShortcutGuide.Title` to `Shortcut Guide`.

```xml
<data name="Shell_ShortcutGuide.Content" xml:space="preserve">
  <value>Shortcut Guide</value>
</data>
```

## Validation Steps Performed

- N/A for behavior-level validation in this description (change is
limited to localized display strings).

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-05-28 17:46:17 +08:00
moooyo
c0cb9417ad Remove "NEW" tag from Power Display and Grab and Move (#48174)
## Summary of the Pull Request
Both Power Display and Grab and Move have matured beyond their initial
release phase. This removes the "NEW" `InfoBadge` from their navigation
items in Settings, the two parent navigation groups (Windowing &
Layouts, Input / Output) that surfaced the badge when collapsed, and
clears the `IsNew` flag for Power Display in the OOBE shell.

<img width="1867" height="973" alt="image"
src="https://github.com/user-attachments/assets/533f271c-c70f-414f-a76a-43fd9ffbbd44"
/>
<img width="497" height="575" alt="image"
src="https://github.com/user-attachments/assets/fe1e97c3-c806-4f42-a836-76e042630d61"
/>
<img width="1619" height="1027" alt="image"
src="https://github.com/user-attachments/assets/f5db715b-bc69-4505-803a-18a9b2716280"
/>


## PR Checklist

- [x] Closes: #48153
- [x] **Communication:** Tracked by the linked issue
- [x] **Tests:** Markup-only change; Settings.UI builds clean with WinUI
markup compiler (no XAML errors)
- [x] **Localization:** No end-user-facing strings changed
- [ ] **Dev docs:** N/A
- [ ] **New binaries:** N/A
- [ ] **Documentation updated:** N/A

## Detailed Description of the Pull Request / Additional comments
Files touched:
- `src/settings-ui/Settings.UI/SettingsXAML/Views/ShellPage.xaml` —
removed four `<InfoBadge Style="{StaticResource NewInfoBadge}" />`
blocks on `GrabAndMoveNavigationItem`, `PowerDisplayNavigationItem`, and
on the two parent group headers `WindowingAndLayoutsNavigationItem` and
`InputOutputNavigationItem` (the parent badges existed only to surface a
NEW child when the group was collapsed; with no NEW children left in
those groups, the parent badges are now stale).
- `src/settings-ui/Settings.UI/OOBE/ViewModel/OobeShellViewModel.cs` —
flipped `(PowerToysModules.PowerDisplay, true)` to
`(PowerToysModules.PowerDisplay, false)`. Grab and Move was already
`false`.

No other modules or strings affected.

## Validation Steps Performed
- Built `src\settings-ui\Settings.UI\PowerToys.Settings.csproj`
(Release|x64) with MSBuild from VS 18 Enterprise;
`PowerToys.Settings.dll` produced with 0 errors related to this change.
WinUI markup compiler would have aborted before producing the DLL if the
XAML had syntax issues.
- Diff inspected: only the five intended deletions/edits, no collateral
changes.
- Visual run-time verification of the Settings navigation pane is
recommended before merge.

Co-authored-by: Yu Leng <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 09:28:31 +00:00
moooyo
cd5027fa1a [PowerDisplay] Fix false-positive crash detection on cooperative shutdown (#48173)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Cooperative shutdowns of `PowerDisplay.exe` — Runner's `TerminateApp`
NamedPipe message, the `Terminate` named event, tray-quit, Runner-exit
detection, and PowerToys upgrades — all call `Environment.Exit(0)`
immediately. If DDC/CI discovery is mid-flight, that path skips the
`try/finally` that owns `CrashDetectionScope`, leaving `discovery.lock`
on disk. Phase 0 at the next `PowerDisplay.exe` startup then treats this
orphan as evidence of a real crash and auto-disables the module,
surfacing the "PowerDisplay has crashed" InfoBar in Settings UI.

This PR adds an `AppDomain.ProcessExit` safety-net inside
`CrashDetectionScope`. ProcessExit fires for `Environment.Exit` but
**not** for `FailFast` / BSOD / external `TerminateProcess` — exactly
the partition we need: cooperative exit → best-effort delete the lock;
involuntary kill → leave the lock for Phase 0 to detect (original design
intent preserved).

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #48169
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
<!-- no user-facing strings changed -->
- [x] **Dev docs:** Added/updated <!-- inline XML doc on
CrashDetectionScope explains the ProcessExit partition -->
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

### Root cause

`CrashDetectionScope.Begin()` writes `discovery.lock` before DDC/CI
capability fetch and `Dispose()` deletes it when the `using` block
exits. The lock is intentionally designed to survive any code path that
cannot run user-mode cleanup (BSOD, kernel OOM, `TerminateProcess`), so
that the next `PowerDisplay.exe` start can see it and run Phase 0 (write
`crash_detected.flag`, set `enabled.PowerDisplay=false` in global
`settings.json`, signal `AutoDisablePowerDisplayEvent`).

The bug is that several **cooperative** shutdown paths route to
`Environment.Exit(0)` immediately:

| Path | Code |
|---|---|
| Runner's `TerminateApp` NamedPipe | `App.xaml.cs::OnNamedPipeMessage`
→ `Shutdown()` → `Environment.Exit(0)` |
| `Terminate` named event | `App.xaml.cs::OnLaunched` →
`RegisterEvent(..., () => Environment.Exit(0), "Terminate")` |
| Tray-quit | `TrayIconService` callback → `Environment.Exit(0)` |
| Runner-exit detection | `RunnerHelper.WaitForPowerToysRunner` callback
→ `Environment.Exit(0)` |

`Environment.Exit` calls `ExitProcess` under the hood, which terminates
all threads abruptly. Background `Task.WhenAll` doing DDC capability
fetch is killed mid-flight; the `finally` block that calls
`scope.Dispose()` never runs; `discovery.lock` orphans; Phase 0 next
time false-positives.

Concrete repro from logs:
- `15:08:42.510` lock written
- `15:08:42.79` probe monitor #1
- `15:08:46.92` probe monitor #2 (started, not finished — typical probe
takes ~5s)
- `15:08:49.03` `TerminateApp` received → `Environment.Exit(0)` → no
`Dispose` log line
- `15:10:10.03` next startup: Phase 0 sees orphan lock with `pid:17712,
startedAt:2026-05-28T07:08:42Z` → writes `crash_detected.flag` →
auto-disables

### Fix

`CrashDetectionScope.Begin()` now also subscribes to
`AppDomain.CurrentDomain.ProcessExit`. The handler does a best-effort
`File.Delete(_lockPath)` (swallowing exceptions, as required for
ProcessExit handlers). `Dispose()` unsubscribes before deleting. An
`Interlocked.Exchange` guards the race between Dispose and ProcessExit
so only one of the two performs the delete.

ProcessExit's semantics match the cooperative/involuntary partition
exactly:

| Shutdown path | ProcessExit fires? | Behavior after this PR |
|---|---|---|
| `Environment.Exit(code)` (all 4 paths above) | yes | lock deleted by
handler |
| `Environment.FailFast` | no | lock survives → Phase 0 catches it
(correct: explicit FailFast = real failure) |
| BSOD / external `TerminateProcess` / kernel OOM | no | lock survives →
Phase 0 catches it (correct: original design) |
| Discovery completes normally / throws | n/a | `try/finally` calls
`Dispose()` as before; handler unsubscribed first |

### Testability

A new `IProcessExitHook` interface abstracts the subscription so unit
tests can simulate ProcessExit without terminating the test runner.
Production code uses the default `AppDomainProcessExitHook` singleton;
tests inject a fake whose `RaiseExit()` invokes subscribed handlers
synchronously.

### Files touched

-
`src/modules/powerdisplay/PowerDisplay.Lib/Services/IProcessExitHook.cs`
*(new)* — interface + production singleton
-
`src/modules/powerdisplay/PowerDisplay.Lib/Services/CrashDetectionScope.cs`
— subscribe in `Begin`, unsubscribe in `Dispose`, add `OnProcessExit`
handler, expanded class doc
-
`src/modules/powerdisplay/PowerDisplay.Lib.UnitTests/CrashDetectionScopeTests.cs`
*(new)* — 10 unit tests

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

### Automated

10 new unit tests in `CrashDetectionScopeTests`, all passing:

```
Passed Begin_WritesLockFileAtomically
Passed Begin_SubscribesToProcessExit
Passed Dispose_UnsubscribesFromProcessExit
Passed Dispose_DeletesLockFile
Passed ProcessExitFired_BeforeDispose_DeletesLock      (core scenario)
Passed ProcessExitFired_AfterDispose_DoesNothing
Passed Dispose_AfterProcessExit_DoesNotThrow
Passed ProcessExitFired_LockFileMissing_DoesNotThrow
Passed Dispose_IsIdempotent
Passed MultipleScopes_DoNotShareState
```

Full `PowerDisplay.Lib.UnitTests` suite: **129 / 132 passing**. The 3
failures (`DetectOrphanAndDisable_RunsFullSequenceWhenOrphanPresent`,
`DetectOrphanAndDisable_HandlesUnknownVersionAsOrphan`,
`DetectOrphanAndDisable_LeavesLockIntactOnSignalFailure`) are
**pre-existing on `main`** — they fail with `REGDB_E_CLASSNOTREG` from
`Constants.AutoDisablePowerDisplayEvent()` (WinRT activation factory not
COM-registered in the test environment). Verified by stashing this PR's
changes and re-running the same 3 tests on baseline `main` — same
failures, same cause, unrelated to this change.

### Manual

1. Reproduced the original false-positive on `main`:
- Enable PowerDisplay → open Settings UI → quickly toggle PowerDisplay
off
- Observe `discovery.lock` left in
`%LOCALAPPDATA%\Microsoft\PowerToys\PowerDisplay\`
- Re-enable PowerDisplay → Phase 0 writes `crash_detected.flag` →
InfoBar appears
2. Repeated the same steps with this branch:
- Toggling PowerDisplay off cleanly deletes `discovery.lock`
(ProcessExit handler ran)
- Re-enabling PowerDisplay shows no InfoBar, no `crash_detected.flag`
created
3. BSOD path is unchanged (verified by inspecting the conditional logic
— `AppDomain.ProcessExit` does not fire for involuntary terminations;
the lock survives just as before).

---------

Co-authored-by: Yu Leng <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 09:02:14 +00:00
Copilot
7da62cdb0a Rename OOBE overview Learn link label to “Documentation” (#48155)
## Summary of the Pull Request

Renames the OOBE welcome/overview hyperlink label from **“Documentation
on Microsoft Learn”** to **“Documentation”** for brevity and
consistency.
Scope is limited to the localized string resource used by the OOBE
overview page.

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

- **Resource update (OOBE Overview)**
- Updated `Oobe_Overview_DescriptionLinkText.Text` in
`src/settings-ui/Settings.UI/Strings/en-us/Resources.resw`.

```xml
<data name="Oobe_Overview_DescriptionLinkText.Text" xml:space="preserve">
  <value>Documentation</value>
</data>
```

## Validation Steps Performed

- Confirmed the OOBE overview string key now resolves to
**“Documentation”**.

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-05-28 15:26:02 +08:00
Eymard Silva
c46083dd8d Handle complex calculator results (#47506)
## Summary of the Pull Request

Return a friendly calculator error when Mages evaluates an expression to
a complex number instead of letting decimal conversion throw.

This fixes the PowerToys Run Calculator result for expressions such as
`sqrt(-1)` by detecting `System.Numerics.Complex` results before decimal
conversion and showing a localized error message instead.

Fixes #43937

## PR Checklist

- [x] Closes: #43937
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [x] **New binaries:** Added on the required places
- [x] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [x] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [x] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [x] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** Not required for this bug fix.

## Detailed Description of the Pull Request / Additional comments

The Calculator plugin previously passed complex results from Mages into
`Convert.ToDecimal`, which caused an exception for expressions like
`sqrt(-1)`.

This PR updates the calculator result transformation logic to detect
`System.Numerics.Complex` and return a localized user-facing error
message: `Complex numbers are not supported`.

It also updates calculator query tests to cover both direct keyword and
global query behavior.

## Validation Steps Performed

- Added unit test coverage for `=sqrt(-1)` returning `Complex numbers
are not supported`.
- Added unit test coverage for global query `sqrt(-1)` returning no
result instead of surfacing an unhandled exception.
- Ran `git diff --check`.
- Attempted local build/test with the PowerToys build scripts, but local
validation was blocked by Visual Studio/VC tooling configuration issues
unrelated to this change: `PlatformToolsetVersion` resolves to an empty
value during restore/build.
2026-05-28 15:06:22 +08:00
Mike Griese
65112a7b05 Move CmdPal API spec back to cmdpal/ directory (#48160)
Reverts 0819a62 / #46926

The cmdpal API is literally generated from this spec document. It needs
to live with the rest of the code to work correctly.

Docs for authoring cmdpal extensions are on
https://learn.microsoft.com/en-us/windows/powertoys/command-palette/extension-development,
and we should direct docs commentary there.
2026-05-28 00:05:12 +02:00
Dustin L. Howett
109c63ba33 Remove our dependency on expected-lite (#48159)
This removes our last git submodule dependency!

We were using `expected-lite` in one place, which was being compiled out
_anyway_ in favor of using `std::expected`.
2026-05-27 14:58:27 -07:00
🄂ʏᴇᴅ 🄰ʙᴅᴜʟ 🄰ᴍᴀ🄝 ✧
6be6509c46 Fix project template settings heading (#48148)
## Summary
- Fix a grammar typo in the PowerToy project template README heading.
- Change "Settings Informations" to "Settings Information".

## Validation
- Ran `git diff --check`.
2026-05-27 17:31:03 +00:00
Boliang Zhang
8a7933c0b2 Migrate spdlog from submodule to vcpkg (#48039)
## Summary

Migrate `deps/spdlog` from a git submodule to **vcpkg manifest mode**
with an overlay port pinned to the **exact same commit**
(`gabime/spdlog@616866fc`). Replaces the polyfill shim added in #47910
with a proper port-level patch.

This is the follow-up to PR #47928, which I closed after @zadjii-msft /
@DHowett clarified that the intended direction was a single combined
"move to vcpkg **and** apply a patch file" (one change, not two stepping
stones).

## Guidance honored

Per @zadjii-msft (offline):
-  Convert each submodule to vcpkg **one at a time** — this PR is
**spdlog only**. `deps/expected-lite` stays a submodule (separate PR
next).
-  Atomic commit per dep (multiple commits on the branch for review
traceability; squash on merge gives the requested single commit).
-  **Don't bump the version.** Only variable changed: submodule →
vcpkg. Same commit (`616866fc`, v1.8.5 + 38) the submodule pointed at.

Per @DHowett
([review](https://github.com/microsoft/PowerToys/pull/48039#pullrequestreview-4338835150)):
-  No vcpkg submodule — vswhere-first detection via a Terminal-style
`steps-install-vcpkg.yml` template; three-tier `VcpkgRoot` fallback (env
var → VS-shipped → runtime clone pinned to manifest baseline).

## Design

- **Repo-root manifest**: `vcpkg.json` declares only `spdlog`, with
`builtin-baseline` pinned. `vcpkg-configuration.json` registers
`deps/vcpkg-overlays/` as overlay-ports.
- **Overlay port** `deps/vcpkg-overlays/spdlog/`: `vcpkg_from_github(REF
616866fc...)` with bundled fmt preserved (`-DSPDLOG_FMT_EXTERNAL=OFF`);
the MSVC 14.51 fix from #47910 carried as a proper vcpkg patch on
`include/spdlog/fmt/bundled/format.h`.
- **vcpkg integration is global** (set in `Cpp.Build.props`, imported
via `ForceImportBeforeCppProps` for every `.vcxproj`). An earlier
attempt to make vcpkg per-project-opt-in via `deps/spdlog.props` failed
because ~85 PowerToys `.vcxproj` files import `spdlog.props` AFTER
`Microsoft.Cpp.targets`, by which point `vcpkg.props`' `ClCompile` hook
is dead-on-arrival. The trade-off (every C++ project invokes `vcpkg
install` once at build time, ~0.5 s on cache hits, manifest declares
only spdlog so install set is fixed) is documented in the expanded
`Cpp.Build.props` comment.
- **`deps/spdlog.props`** is now a thin shim that only sets the
historical `SPDLOG_*` preprocessor defines for source-compat.
- **`Cpp.Build.targets`** is a new file imported via
`ForceImportAfterCppTargets` to load `vcpkg.targets` after
`Microsoft.Cpp.targets`. A fail-fast `<Target>` errors with a clear
message if `vcpkg.props` can't be found at the resolved `VcpkgRoot`.
- **Removes** `deps/spdlog-msvc-fix/` polyfill, in-tree wrapper
`src/logging/`, spdlog submodule, the single `<ProjectReference>` in
`logger.vcxproj`, plus 3 `.slnf` refs and 2 `.slnx` refs
(`PowerToys.slnx` + `installer/PowerToysSetup.slnx`), plus 3 hard-coded
`..\deps\spdlog\include` entries in `<AdditionalIncludeDirectories>`.
- **CI**: new reusable `.pipelines/v2/templates/steps-install-vcpkg.yml`
(vswhere-first, manifest-baseline-pinned fallback clone, respects
`useVSPreview`). Gated `Cache@2` for `%LOCALAPPDATA%\vcpkg\archives`
keyed on overlay-port contents. Same vcpkg detection added to
`tools\build\build-essentials.ps1` for local devs.

## Verification

Local build matrix (all 4 configs of `logger.vcxproj` and a
representative late-import consumer):

| Config | Result | Notes |
|--------|--------|-------|
| Release \| x64    |  | vcpkg install ~21 s, `logger.lib` produced |
| Debug \| x64 |  | **Validates patch fixes the actual MSVC 14.51 bug**
(`_ITERATOR_DEBUG_LEVEL > 0` → `_SECURE_SCL`) |
| Release \| ARM64 |  | vcpkg cross-installs `arm64-windows-static`
spdlog in ~16 s |
| Debug \| ARM64 |  | **Previously DISABLED for the in-tree spdlog**
(per `<Build Solution="Debug\|ARM64" Project="false" />` in
`PowerToysSetup.slnx`); this migration FIXES that latent gap |
| FancyZonesLib (Release \| x64) |  | Late-import-pattern consumer;
previously broke in v2 |

Full PowerToys CI (x64 + arm64 + CmdPal SDK + all GitHub Actions checks)
green.

**Consumer audit**: 72 `.vcxproj` files reference `logger.vcxproj`; all
72 also import `deps/spdlog.props`. No transitive-link breakage.

## Out of scope (intentional)

- `deps/expected-lite` migration — next PR per "one-at-a-time" rule.
- Remote vcpkg binary cache (Azure Artifacts NuGet feed). Local pipeline
`Cache@2` works for now, but a remote feed survives across pipelines and
is the long-term answer. Happy to split this into a follow-up.

## Notes for review

- Patch in the overlay port is identical content to PR #47928's patch
but regenerated with LF line endings (vcpkg's `vcpkg_apply_patches` is
strict; no `--ignore-whitespace`).
- Once PowerToys eventually bumps spdlog past v1.14 (which ships fmt
10.2 and drops the affected code path), the overlay port can be deleted
and we can use upstream vcpkg's `spdlog` directly.
- Re. official-release pipelines and terrapin / less-restricted network
isolation: VS-shipped vcpkg is the primary path (no network); the
fallback clone is only exercised when VS doesn't ship vcpkg. Happy to
wire terrapin into the fallback as a follow-up if the official build
template needs it.

Closes the work tracked in #47928 (which was closed unmerged).

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
2026-05-27 15:45:24 +08:00
Jeremy Sinclair
6f5ea3bb95 [Deps] Upgrade .NET Runtime package versions to 10.0.8 (#48010)
## Summary of the Pull Request

Updates .NET 10 Runtime / Library packages to the latest 10.0.8
servicing release for security fixes.

## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

Updates the runtime-related package versions in
`Directory.Packages.props` from `10.0.7` to `10.0.8`.

## Validation Steps Performed

Co-authored-by: Copilot <copilot@github.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2026-05-26 14:57:35 +08:00
Michael Clayton
fe985e7eea Ready To Review - [MouseWithoutBorders] - incremental code cleanup / refactor (#44553)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Some focussed refactoring / simplifying / cleanup / delinting on the
Mouse Without Borders codebase (see [#44508 - [Mouse Without Borders] -
de-linting
codebase](https://github.com/microsoft/PowerToys/issues/44508)) now that
the Common class has been broken down.

This PR does some cleaning up on the ```Logger``` class:

* Uplifting coding style (string interpolation, pattern matching,
```var```, etc)
* Rationalising and simplifying code
* Relocating e.g. IO and UI side effects (writing to disk, displaying
dialog boxes) outside of Logger class
* Removing dead code, tightening visibility of existing code
* Added / updated tests to try to cover as much of the refactoring as
possible to prevent regressions

I've split the changes into lots of small commits - it might be easier
to review the individual commits rather than the whole PR in one go.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

### Run manual tests from [Test Checklist
Template](5bc7201ae2/doc/releases/tests-checklist-template.md (mouse-without-borders)):

* Install PowerToys on two PCs in the same local network:
   - [x]     Verify that PowerToys is properly installed on both PCs.
   - [x]     Configure Windows Firewall Rules
- ```netsh advfirewall firewall add rule
name="PowerToys.MouseWithoutBorders - mc" dir=in action=allow
program="C:\src\mc\PowerToys\x64\Debug\PowerToys.exe" enable=yes
remoteip=any profile=any protocol=tcp```
   
 * Setup Connection:
- [x] Open MWB's settings on the first PC and click the "New Key"
button. Verify that a new security key is generated.
- [x] Copy the generated security key and paste it in the corresponding
input field in the settings of MWB on the second PC. Also enter the name
of the first PC in the required field.
- [x] Press "Connect" and verify that the machine layout now includes
two PC tiles, each displaying their respective PC names.
   
 * Verify Connection Status:
- [x] Ensure that the border of the remote PC turns green, indicating a
successful connection.
- [x] Enter an incorrect security key and verify that the border of the
remote PC turns red, indicating a failed connection.
   
 * Test Remote Mouse/Keyboard Control:
- [x] With the PCs connected, test the mouse/keyboard control from one
PC to another. Verify that the mouse/keyboard inputs are correctly
registered on the other PC.
- [ ] Test remote mouse/keyboard control across all four PCs, if
available. Verify that inputs are correctly registered on each connected
PC when the mouse is active there.
     - unable to test - only 2 machines available
   
 * Test Remote Control with Elevated Apps:
- note - the main PowerToys.exe must be running as a **non**-admin for
these tests
- [x] Open an elevated app on one of the PCs. Verify that without "Use
Service" enabled, PowerToys does not control the elevated app.
- [x] Enable "Use Service" in MWB's settings (need to run PowerToys.exe
as admin to enable "Use Service", then restart PowerToys.exe as
non-admin). Verify that PowerToys can now control the elevated app
remotely. Verify that MWB processes are running as LocalSystem, while
the MWB helper process is running non-elevated.
- ```get-process -Name "PowerToys.MouseWithoutBorders*" -IncludeUserName
| format-table Id, ProcessName, UserName```
- [x] Process: ```PowerToys.MouseWithoutBorders.exe``` - running as
```SYSTEM```
- [x] Process: ```PowerToys.MouseWithoutBorders.Helper.exe``` - running
as current user
- ```get-service -Name "PowerToys.*" | ft Status, Name, UserName;
get-ciminstance -Class "Win32_Service" -Filter "Name like 'PowerToys%'"
| ft ProcessId, Name```
- [ ] Service: ```PowerToys.MWB.Service``` - running as ```Local
System```
- [x] Toggle "Use Service" again, verify that each time you do that, the
MWB processes are restarted.
- [ ] Run PowerToys elevated on one of the machines, verify that you can
control elevated apps remotely now on that machine.

* Test Module Enable Status:
- [ ] For all combinations of "Use Service"/"Run PowerToys as admin",
try enabling/disabling MWB module and verify that it's indeed being
toggled using task manager.
   
 * Test Disconnection/Reconnection:
- [ ] Disconnect one of the PCs from network. Verify that the machine
layout updates to reflect the disconnection.
   - [ ]     Do the same, but now by exiting PowerToys.
   - [ ]     Start PowerToys again, verify that the PCs are reconnected.
  
 * Test Various Local Network Conditions:
- [ ] Test MWB performance under various network conditions (e.g., low
bandwidth, high latency). Verify that the tool maintains a stable
connection and functions correctly.

 * Clipboard Sharing:
- [ ] Copy some text on one PC and verify that the same text can be
pasted on another PC.
- [ ] Use the screenshot key and Win+Shift+S to take a screenshot on one
PC and verify that the screenshot can be pasted on another PC.
- [ ] Copy a file in Windows Explorer and verify that the file can be
pasted on another PC. Make sure the file size is below 100MB.
- [ ] Try to copy multiple files and directories and verify that it's
not possible (only the first selected file is being copied).
 
 * Drag and Drop:
- [ ] Drag a file from Windows Explorer on one PC, cross the screen
border onto another PC, and release it there. Verify that the file is
copied to the other PC. Make sure the file size is below 100MB.
- [ ] While dragging the file, verify that a corresponding icon is
displayed under the mouse cursor.
- [ ] Without moving the mouse from one PC to the target PC, press
CTRL+ALT+F1/2/3/4 hotkey to switch to the target PC directly and verify
that file sharing/dropping is not working.

 * Lock and Unlock with "Use Service" Enabled:
   - [ ]     Enable "Use Service" in MWB's settings.
- [ ] Lock a remote PC using Win+L, move the mouse to it remotely, and
try to unlock it. Verify that you can unlock the remote PC.
- [ ] Disable "Use Service" in MWB's settings, lock the remote PC, move
the mouse to it remotely, and try to unlock it. Verify that you can't
unlock the remote PC.

 * Test Settings:
- [ ] Change the rest of available settings on MWB page and verify that
each setting works as described.

### Group Policy Tests

See https://learn.microsoft.com/en-us/windows/powertoys/grouppolicy

- [ ] Install *.admx / *.adml and check settings behave as expected
  - [ ] I'll expand the list of settings here when I get this far :-)
- [ ] HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys
  - [x]     ConfigureEnabledUtilityMouseWithoutBorders
- [x] ```[missing]``` - "Activation -> Enable Mouse Without Borders"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /f```
- [x] ```0``` - "Activation -> Enable Mouse Without Borders" set to
"off" and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Activation -> Enable Mouse Without Borders" set to "on"
and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 1 /f```
  - [ ] MwbClipboardSharingEnabled
  - [ ] MwbFileTransferEnabled
  - [ ] MwbUseOriginalUserInterface
  - [ ] MwbDisallowBlockingScreensaver
  - [ ] MwbSameSubnetOnly
  - [ ] MwbValidateRemoteIp
  - [x]     MwbDisableUserDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /f```
- [x] ```0``` - "Advanced Settings -> IP address mapping" enabled, with
GPO warning hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Advanced Settings -> IP address mapping" disabled, with
GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 1 /f```
  - [x]     MwbPolicyDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning and GPO values hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /f```
- [x] ```[empty value]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden and GPO values hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "" /f```
- [x] ```[non-empty value]``` - "Advanced Settings -> IP address
mapping" enabled, with GPO warning visible and GPO values visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "aaa 10.0.0.1\0bbb
10.0.0.2" /f```
2026-05-26 14:54:15 +08:00
Niels Laute
b3bf154fa5 [General] Update issue tracker's duplicate resolution message (#47981)
Reopens the change from #46743 (which appears to be broken) on a fresh
branch.

Original author: @daverayment

## Summary

GitHub newcomers can be confused by the current duplicate resolution
message, as it doesn't clearly point to the original referenced issue -
see
https://github.com/microsoft/PowerToys/issues/46347#issuecomment-4103681050.
They may not realise that the #12345 in the duplicate comment is the
relevant link.

This small wording update to the duplicate resolution message tightens
up wording slightly and includes reference to the prior `/dup #nnn`
comment so newcomers don't miss it.

### Before
> Hi! We've identified this issue as a duplicate of another one that
already exists on this Issue Tracker. This specific instance is being
closed in favor of tracking the concern over on the referenced thread.
Thanks for your report!

### After
> We've identified this issue as a duplicate of an existing one and are
closing this thread so discussion stays in one place.<br/><br/>Please
see the comment above for the link to the original tracking issue, and
feel free to subscribe there for updates.

## Validation Steps Performed
N/A - bot reply text change only.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-26 13:44:34 +08:00
Niels Laute
ab553f9930 [CmdPal][PerfMon] Use distinct up/down arrow icons for network Send/Receive (#48118)
## Summary of the Pull Request

On the Command Palette Performance Monitor extension's Network widget
page, the **Send** and **Receive** list items both used the generic
`NetworkIcon` (`\uEC05`), making them visually indistinguishable at a
glance.

This PR gives each direction its own glyph:
- Send → up arrow `\uE74A`
- Receive → down arrow `\uE74B`

The redundant `↑`/`↓` characters are removed from the Send/Receive
subtitles since the icons now carry that meaning.

Before vs after:

<img width="918" height="122" alt="image"
src="https://github.com/user-attachments/assets/4af3a2fc-d5a7-4fb5-98c6-f1889c7e80f2"
/>


## PR Checklist

- [x] **Closes:** N/A (no existing issue found)
- [x] **Communication:** I've discussed this with collaborators
- [x] **Tests:** Manually verified
- [x] **Localization:** Updated en-US resw (other locales still contain
the arrow characters and can be translated/updated by the loc pipeline)

## Detailed Description of the Pull Request / Additional comments

Files changed:
- `Icons.cs` – added `NetworkUpIcon` and `NetworkDownIcon`
- `PerformanceWidgetsPage.cs` – set `Icon` on `_networkUpItem` and
`_networkDownItem`
- `Strings/en-US/Resources.resw` – `Send ↑` → `Send`, `Receive ↓` →
`Receive`

## Validation Steps Performed

Local visual verification in Command Palette.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-26 06:29:00 +02:00
Gordon Lam
85b9191b7c [AdvancedPaste] Harden ToJsonFromXmlOrCsvAsync against clipboard read failures (#48124)
## Summary

`ToJsonFromXmlOrCsvAsync` in `AdvancedPaste/Helpers/JsonHelper.cs`
documents that it never throws and returns an empty string on any
failure. The clipboard read at the top of the method
(`clipboardData.GetTextAsync()`) was not wrapped, so a transient
clipboard failure could surface as an exception to callers, contrary to
the documented contract.

This PR:

- Wraps `GetTextAsync()` in a try/catch and returns `string.Empty` on
failure, matching the pattern already used by the JSON/XML/CSV parsing
branches further down in the same method.
- Updates the matching unit test to decode input bytes as UTF-8
(`Encoding.UTF8.GetString(input)`) and consume the awaited task via
`GetAwaiter().GetResult()`, for consistency with sibling tests elsewhere
in the solution.

## Validation

- Local build of `AdvancedPaste.sln`. (Note: my machine has a
pre-existing NuGet SDK resolver issue unrelated to this change — the
same baseline fails on `main` for me. CI should be the source of truth.)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-26 10:59:24 +08:00
Marcello Morena
cb174210cb Add CmdPal debugging information (#48108)
## Summary of the Pull Request
Adding information about using the Command Palette Visual Studio
solution filter based on
https://github.com/microsoft/PowerToys/issues/47997#issuecomment-4524045763.

## PR Checklist

- [ ] Closes: #47997 

## Detailed Description of the Pull Request / Additional comments
I found this really useful and couldn't see a reference to it anywhere
else in the devdocs. Not sure if this is the best way to describe the
process, but I think adding this information somewhere in the debugging
doc would really help newcomers to CmdPal development!
2026-05-25 17:32:57 +00:00
moooyo
f175a9c96a [PowerDisplay] Confirm before enabling module; log EdidId in Phase 0 (#48111)
## Summary of the Pull Request

Two crash-correlation aids for the kernel-side DDC/CI BSOD mitigated by
#47734:

1. Log EDID hardware ID (manufacturer + product code, e.g. `DELD1A8`)
during Phase 0 monitor classification, before any DDC/CI capability
fetch enters the BSOD risk window.
2. Show a confirmation dialog before turning the Power Display module on
from the Settings page, so the user understands the BSOD risk before the
first capability fetch runs.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

### 1. Phase 0 EdidId logging

`MonitorIdentity.EdidIdFromDevicePath` parses the EDID hardware ID
segment from a DevicePath of the form
``\?\DISPLAY#DELD1A8#5&abc&0&UID12345#{guid}`` and returns ``DELD1A8``.
The 3-letter PNP manufacturer code + 4-hex product code is identical for
every physical unit of the same model, so it identifies the *model*
without leaking per-unit identifiers.

`MonitorManager` logs the EdidId on the existing Phase 0 classification
line. Phase 0 uses `QueryDisplayConfig`, which reads OS-cached EDID and
cannot BSOD, so this line is guaranteed on disk before the crash-prone
Phase 2 capability fetch starts. If a machine crashes during
enumeration, the recovered log identifies every attached model
(including same-model duplicates), which makes it possible to correlate
crash reports to specific monitor models even when the user can't tell
us which monitor caused the crash.

### 2. Enable-module confirmation dialog

`PowerDisplayViewModel.IsEnabled` setter is refactored to follow the
same two-phase pattern already used by `MaxCompatibilityMode`:

- `false → true` does not commit immediately; it kicks off
`ConfirmAndEnableModuleAsync`, which awaits the existing
`DangerousFeatureWarningDialog` (resource prefix
`PowerDisplay_EnableModule`) and either commits or reverts the
ToggleSwitch via `OnPropertyChanged`.
- `true → false` commits unconditionally — we never block a user who
wants to turn the module off.
- App-startup loads via `InitializeEnabledValue()` /
`RefreshEnabledState()` assign the `_isEnabled` field directly,
bypassing the setter, so the dialog never fires on settings restore or
GPO refresh.
- GPO-configured state still short-circuits before any dialog logic.

The dialog reuses the existing `DangerousFeatureWarningDialog` injected
by `PowerDisplayPage.xaml.cs`. The 5 new `PowerDisplay_EnableModule_*`
strings explain that the BSOD is in Windows (not Power Display), that
Power Display will auto-disable itself after a detected crash, and that
the user has to re-enable + dismiss the warning each time.

## Validation Steps Performed

- Built `src/settings-ui` and `src/modules/powerdisplay` locally.
- Unit tests: added `EdidIdFromDevicePath_*` cases to
`MonitorIdentityTests`, all green.
- Settings UI manual: toggling Power Display ON now shows the warning
dialog. Pressing Cancel reverts the ToggleSwitch visually; pressing
Enable commits and the module starts. Toggling OFF does not prompt.
Restarting Settings UI with PowerDisplay enabled does not prompt.
GPO-disabled state still locks the toggle.
- Log inspection: `MonitorManager` Phase 0 log now shows `EdidId=...`
for each path before any capability fetch.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 09:08:26 +00:00
moooyo
273d735a8b [PowerDisplay] Confirm before enabling module; log EdidId in Phase 0 (#48111)
## Summary of the Pull Request

Two crash-correlation aids for the kernel-side DDC/CI BSOD mitigated by
#47734:

1. Log EDID hardware ID (manufacturer + product code, e.g. `DELD1A8`)
during Phase 0 monitor classification, before any DDC/CI capability
fetch enters the BSOD risk window.
2. Show a confirmation dialog before turning the Power Display module on
from the Settings page, so the user understands the BSOD risk before the
first capability fetch runs.

## PR Checklist

- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

### 1. Phase 0 EdidId logging

`MonitorIdentity.EdidIdFromDevicePath` parses the EDID hardware ID
segment from a DevicePath of the form
``\?\DISPLAY#DELD1A8#5&abc&0&UID12345#{guid}`` and returns ``DELD1A8``.
The 3-letter PNP manufacturer code + 4-hex product code is identical for
every physical unit of the same model, so it identifies the *model*
without leaking per-unit identifiers.

`MonitorManager` logs the EdidId on the existing Phase 0 classification
line. Phase 0 uses `QueryDisplayConfig`, which reads OS-cached EDID and
cannot BSOD, so this line is guaranteed on disk before the crash-prone
Phase 2 capability fetch starts. If a machine crashes during
enumeration, the recovered log identifies every attached model
(including same-model duplicates), which makes it possible to correlate
crash reports to specific monitor models even when the user can't tell
us which monitor caused the crash.

### 2. Enable-module confirmation dialog

`PowerDisplayViewModel.IsEnabled` setter is refactored to follow the
same two-phase pattern already used by `MaxCompatibilityMode`:

- `false → true` does not commit immediately; it kicks off
`ConfirmAndEnableModuleAsync`, which awaits the existing
`DangerousFeatureWarningDialog` (resource prefix
`PowerDisplay_EnableModule`) and either commits or reverts the
ToggleSwitch via `OnPropertyChanged`.
- `true → false` commits unconditionally — we never block a user who
wants to turn the module off.
- App-startup loads via `InitializeEnabledValue()` /
`RefreshEnabledState()` assign the `_isEnabled` field directly,
bypassing the setter, so the dialog never fires on settings restore or
GPO refresh.
- GPO-configured state still short-circuits before any dialog logic.

The dialog reuses the existing `DangerousFeatureWarningDialog` injected
by `PowerDisplayPage.xaml.cs`. The 5 new `PowerDisplay_EnableModule_*`
strings explain that the BSOD is in Windows (not Power Display), that
Power Display will auto-disable itself after a detected crash, and that
the user has to re-enable + dismiss the warning each time.

## Validation Steps Performed

- Built `src/settings-ui` and `src/modules/powerdisplay` locally.
- Unit tests: added `EdidIdFromDevicePath_*` cases to
`MonitorIdentityTests`, all green.
- Settings UI manual: toggling Power Display ON now shows the warning
dialog. Pressing Cancel reverts the ToggleSwitch visually; pressing
Enable commits and the module starts. Toggling OFF does not prompt.
Restarting Settings UI with PowerDisplay enabled does not prompt.
GPO-disabled state still locks the toggle.
- Log inspection: `MonitorManager` Phase 0 log now shows `EdidId=...`
for each path before any capability fetch.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 09:08:06 +00:00
Copilot
bcf0b685ac [File Locksmith] Fix IPC text-mode file I/O corrupting Unicode paths (#47361)
## Summary of the Pull Request

The File Locksmith IPC layer reads and writes raw UTF-16 (WCHAR) bytes
to `last-run.log`, but all three stream opens were using the default
text mode. On Windows, the CRT translates `0x0A` bytes to `0x0D 0x0A` on
write and collapses `0x0D 0x0A` back to `0x0A` on read. Because each
WCHAR is 2 bytes, any code unit whose little-endian byte pair contains
`0x0A` in the low position (e.g. `U+010A`, `U+0A0D`) is silently
corrupted. The fix opens all three streams in binary mode and adds an
explicit open-failure guard.

```cpp
// IPC.cpp — Writer::start()
// Before
m_stream = std::ofstream(path);
// After
m_stream = std::ofstream(path, std::ios::binary);
// + is_open() guard returning E_FAIL on failure

// NativeMethods.cpp — StartAsElevated() writer
// Before
std::ofstream stream(paths_file());
// After
std::ofstream stream(paths_file(), std::ios::binary);

// NativeMethods.cpp — ReadPathsFromFile() reader
// Before
std::ifstream stream(paths_file());
// After
std::ifstream stream(paths_file(), std::ios::binary);
```

## PR Checklist

- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

Three targeted changes across two files:

1. **`FileLocksmithLib/IPC.cpp` — `Writer::start()`**: switched
`std::ofstream` from text to binary mode and added an `is_open()` check
that returns `E_FAIL` immediately when the file cannot be opened
(previously the try/catch did not catch a silent open failure because
`std::ofstream` does not throw by default).

2. **`FileLocksmithLibInterop/NativeMethods.cpp` —
`StartAsElevated()`**: switched `std::ofstream` from text to binary
mode. This is the elevated-restart writer path; without this fix,
Unicode corruption persisted when File Locksmith relaunched as
administrator.

3. **`FileLocksmithLibInterop/NativeMethods.cpp` —
`ReadPathsFromFile()`**: switched `std::ifstream` from text to binary
mode. This is the symmetric reader-side bug — even with both writers
corrected, the CRT text-mode reader could collapse a `0x0D 0x0A` byte
pair (a valid UTF-16 LE code unit, e.g. U+0A0D GURMUKHI EK ONKAR) into a
single byte, desynchronising the 2-bytes-at-a-time read loop and
corrupting all subsequent path data.

No behaviour change for purely ASCII paths. Paths containing Unicode
code points whose little-endian UTF-16 byte pair spans `0x0D 0x0A` were
silently corrupted in all three code paths before this fix.

## Validation Steps Performed

- Code review: no issues flagged.
- Full diff reviewed: all three stream opens (`ofstream` writer in
`IPC.cpp`, `ofstream` writer in `NativeMethods.cpp`, `ifstream` reader
in `NativeMethods.cpp`) now use `std::ios::binary`, making write and
read paths byte-exact and symmetric.
- Mechanically correct: `std::ios::binary` suppresses Windows CRT
`\n`↔`\r\n` translation; the delimiter `L'\n'` (LE bytes `0x0A 0x00`) is
unambiguous in binary mode and is handled correctly by the existing read
loop.

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: MuyuanMS <116717757+MuyuanMS@users.noreply.github.com>
Co-authored-by: Muyuan Li (from Dev Box) <muyuanli@microsoft.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-25 16:30:15 +08:00
Boliang Zhang
6a5e320749 [CI] Prune orphan tokens from check-spelling expect.txt (#48110)
## Problem

Since #47119 (`Refresh check-spelling 0.0.26`, merged 2026-04-23)
refreshed the check-spelling tooling and rewrote
`.github/actions/spell-check/expect.txt` (938 lines / 633 deletions),
the check-spelling bot has been leaving a noisy advisory comment on
**every PR**:

> #### These words are not needed and should be removed
> ABlocked AClient AColumn ACR ADate ADifferent AHybrid ALarger
AModifier ANull AOklab APeriod ARandom ARemapped ASingle ASUS bck …

The same ~150-word list is appended verbatim to every PR the bot looks
at (verified against #48058, #48102, #48104 — the list is identical).
These tokens are residual orphans in `expect.txt` from before the 0.0.26
refresh and no longer match anything in source.

## Fix

Removes exactly the 147 orphan tokens that the bot has consistently
flagged as `now absent` from `.github/actions/spell-check/expect.txt`.
The removed tokens are exclusively the ones the bot itself identified.

All uppercase Win32 / DirectWrite identifiers that are still used in
source (`DWRITE`, `LWIN`, `VCENTER`, `VREDRAW`, etc.) are **preserved**.

## Verification

- Diff is a single file, deletions only: `expect.txt` shrinks from 2343
→ 2196 lines.
- Each of the 4 uppercase Win32 tokens (`DWRITE` line 514, `LWIN` 1074,
`VCENTER` 2105, `VREDRAW` 2144 in the original) remains in the file.
- The check-spelling job on this PR should now post a clean report (no
`should be removed` block).

## Background — which PR introduced the drift

| PR | Date | What it changed |
|----|------|-----------------|
| **#47119** | 2026-04-23 | Refreshed check-spelling to 0.0.26; rewrote
`expect.txt` with 938 line-changes (633 deletions, 305 additions). The
duplicated lowercase/uppercase entries and many obsolete tokens
originate here. |

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <Copilot@users.noreply.github.com>
2026-05-25 16:29:42 +08:00
Michael Jolley
83285e929a CmdPal: Enable entrance animation for End dock bands (#48099)
## Summary

Fixes #46767

Items pinned to the End section of the dock did not animate on startup,
while Start and Center items did. The EndListView had an explicit empty
`ItemContainerTransitions` collection that suppressed all container
transitions. Removing it allows the default WinUI entrance animations to
play, matching Start and Center behavior.

## Changes

- `DockControl.xaml`: Remove empty `TransitionCollection` override from
EndListView

---------

Co-authored-by: root <root@io.bbq>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-25 08:31:09 +02:00
Boliang Zhang
26108ff04b [CI] Sign PowerAccent.Common.dll (new managed library from #47211) (#48058)
## Summary

Fixes the **stable** signed release pipeline failure (Dart build
[`147621162`](https://microsoft.visualstudio.com/Dart/_build/results?buildId=147621162))
at the *"Verify all binaries are signed and versioned"* task:

```
Not Signed: + …\extractedMachineMsi\File\BaseApplicationsFiles_File_PowerAccent.Common.dll
```

## Root cause

PR #47211 (*"[Quick Accent] Move language data to PowerAccent.Common
library, refactor"*) introduced the new managed library:

- `src/modules/poweraccent/PowerAccent.Common/PowerAccent.Common.csproj`

`PowerAccent.Common.dll` is referenced by both `PowerAccent.Core` (ships
in the installer root) and `PowerToys.Settings` (ships in WinUI3Apps;
deduplicated against root by `generateAllFileComponents.ps1`). The DLL
is harvested into the MSI's `BaseApplicationsFiles` component group, but
the PR did not update `.pipelines/ESRPSigning_core.json`, so ESRP never
signs it and `versionAndSignCheck.ps1` correctly fails the build.

This is the same kind of omission that PR #48050 fixed for
`YamlDotNet.dll` introduced by #40834 — a new managed library shipping
in the MSI without a matching signing config entry.

## Fix

One additive line in `.pipelines/ESRPSigning_core.json`, placing
`"PowerAccent.Common.dll"` inside the existing alphabetized PowerAccent
block (next to `PowerAccent.Core.dll`).

```diff
             "PowerAccent.Core.dll",
+            "PowerAccent.Common.dll",
             "PowerToys.PowerAccent.dll",
```

## Validation

- `git diff` shows exactly one additive line.
- File still parses as valid JSON (`ConvertFrom-Json` round-trip OK).
- Audited the full file list of PR #47211: `PowerAccent.Common.dll` is
the only new shippable assembly it added (the other new project,
`PowerAccent.Common.UnitTests`, is a test project and is not included in
the installer).
- Dedup logic in
`installer/PowerToysSetupVNext/generateAllFileComponents.ps1` keeps only
the root copy when WinUI3Apps and root copies are byte-identical, so a
single root-level entry is sufficient.

## Follow-up

After merge to `main`, cherry-pick / merge into `stable` to unblock the
0.100 release pipeline. This is the third (and hopefully final) PR in
the 0.100 release-pipeline unblock sequence, after #48050 (sign
`YamlDotNet.dll`) and #48054 (remove duplicate
`QuickAccent_SelectedLanguage_Greek_Polytonic` resource).

Co-authored-by: Copilot <Copilot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-25 11:43:17 +08:00
Noraa Junker
fed9e81fdc [Shortcut Guide V2] Fixes (#48043)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

* Fix wrong Shortcut for Shortcut Guide V2 (previously always showed
default)
* Fix outdated OOBE description
* Fix process not stopping when exiting via ESC or close button
* Fixed some missing modules
* Removed regex capability and was able to improve the start up time
through this

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-05-24 18:08:54 +08:00
256 changed files with 36298 additions and 1449 deletions

View File

@@ -105,7 +105,9 @@
^src/common/ManagedCommon/ColorFormatHelper\.cs$
^src/common/notifications/BackgroundActivatorDLL/cpp\.hint$
^src/common/sysinternals/Eula/
^doc/devdocs/modules/cmdpal/initial-sdk-spec/list-elements-mock-002\.pdn$
^src/modules/cmdpal/Tests/Microsoft\.CommandPalette\.Extensions\.Toolkit\.UnitTests/FuzzyMatcherComparisonTests.cs$
^src/modules/cmdpal/Tests/Microsoft\.CommandPalette\.Extensions\.Toolkit\.UnitTests/FuzzyMatcherDiacriticsTests.cs$
^src/modules/cmdpal/doc/initial-sdk-spec/list-elements-mock-002\.pdn$
^src/modules/cmdpal/ext/SamplePagesExtension/Pages/SampleMarkdownImagesPage\.cs$
^src/modules/cmdpal/Microsoft\.CmdPal\.UI/Settings/InternalPage\.SampleData\.cs$
^src/modules/cmdpal/Tests/Microsoft\.CmdPal\.Common\.UnitTests/.*\.TestData\.cs$

View File

@@ -1,7 +1,6 @@
AAAAs
abcdefghjkmnpqrstuvxyz
abgr
ABlocked
ABORTIFHUNG
ABOUTBOX
Abug
@@ -11,18 +10,13 @@ ACCESSDENIED
ACCESSTOKEN
acfs
ACIE
AClient
AColumn
ACR
acrt
ACTIVATEAPP
ACTIVATEOPTIONS
activationaction
adaptivecards
ADate
ADDSTRING
ADDUNDORECORD
ADifferent
ADMINS
adml
admx
@@ -36,10 +30,8 @@ AFX
agentskills
AGGREGATABLE
AHK
AHybrid
AIUI
akv
ALarger
ALIGNRIGHT
ALLAPPS
ALLCHILDREN
@@ -51,17 +43,13 @@ ALLOWUNDO
ALLVIEW
ALPHATYPE
altkey
AModifier
amr
ANDSCANS
animatedvisuals
Animnate
ANull
AOC
aocfnapldcnfbofgmbbllojgocaelgdd
AOklab
aot
APeriod
apicontract
apidl
APIENTRY
@@ -75,6 +63,7 @@ APPEXECLINK
appext
apphost
APPLICATIONFRAMEHOST
Applocal
appmanifest
APPMODEL
APPNAME
@@ -87,9 +76,7 @@ appxpackage
APSTUDIO
AQS
Aquadrant
ARandom
ARCHITEW
ARemapped
ARPINSTALLLOCATION
ARPPRODUCTICON
ARRAYSIZE
@@ -100,11 +87,9 @@ ARTIFACTSTAGINGDIRECTORY
asf
Ashcraft
AShortcut
ASingle
ASSOCCHANGED
ASSOCF
ASSOCSTR
ASUS
ASYNCWINDOWPLACEMENT
ASYNCWINDOWPOS
atl
@@ -135,7 +120,6 @@ Badmode
Badparam
bbwe
BCIE
bck
BESTEFFORT
bezelled
bhid
@@ -162,9 +146,7 @@ bluelightreductionstate
BLURBEHIND
BLURREGION
bmi
BNumber
BODGY
BOklab
BOOTSTRAPPERINSTALLFOLDER
Bootstrappers
BOTTOMALIGN
@@ -184,11 +166,10 @@ bugreport
bugreportfile
BUILDARCH
BUILDNUMBER
buildsystems
buildtransitive
builttoroam
BUNDLEINFO
BVal
BValue
byapp
BYCOMMAND
BYPOSITION
@@ -204,18 +185,13 @@ CAPTURECHANGED
CARETBLINKING
carlos
Carlseibert
CAtl
caub
CBN
cch
CCHDEVICENAME
CCHFORMNAME
CCom
CContext
CDeclaration
CDPX
Cds
CElems
CENTERALIGN
cer
certlm
@@ -229,12 +205,10 @@ CHILDACTIVATE
CHILDWINDOW
CHOOSEFONT
chu
Chunghwa
CIBUILD
cidl
CIELCh
cim
CImage
cla
CLASSDC
classguid
@@ -263,7 +237,6 @@ CMIC
CMINVOKECOMMANDINFO
CMINVOKECOMMANDINFOEX
CMN
CMock
CMONITORS
cmph
CNF
@@ -320,7 +293,6 @@ Cowait
cpcontrols
cph
cplusplus
CPower
cpptools
cppvsdbg
cppwinrt
@@ -339,14 +311,9 @@ CROPTOSQUARE
Crossdevice
crt
csdevkit
CSearch
CSettings
cso
CSOT
CSRW
CStyle
cswin
CTest
CTEXT
CTLCOLORSTATIC
CURRENTDIR
@@ -357,9 +324,7 @@ cursorwrap
customaction
CUSTOMACTIONTEST
CUSTOMFORMATPLACEHOLDER
CVal
cvd
CVirtual
CWMO
CXSCREEN
CXSMICON
@@ -372,7 +337,6 @@ Dac
dacl
DAffine
DAFFINETRANSFORM
DArchitectures
datareader
Datasheet
datatracker
@@ -388,7 +352,6 @@ DBT
DCapabilities
DCBA
DCOM
DComposition
DCR
ddc
DDEIf
@@ -405,7 +368,6 @@ DEFAULTICON
defaultlib
DEFAULTONLY
DEFAULTSIZE
defaulttonearest
DEFAULTTONULL
DEFAULTTOPRIMARY
DEFERERASE
@@ -438,6 +400,7 @@ DEVMODE
DEVMODEW
DEVNODES
devpal
devpackages
DEVTYP
dfx
DIALOGEX
@@ -454,7 +417,6 @@ DISPLAYFREQUENCY
displayname
DISPLAYORIENTATION
DISPLAYPORT
diu
divyan
DLGFRAME
dlgmodalframe
@@ -482,9 +444,9 @@ drawingcolor
dreamsofameaningfullife
drivedetectionwarning
DROPFILES
DSPDLOG
DSTINVERT
DString
DSVG
dto
DUMMYUNIONNAME
dumpbin
@@ -510,12 +472,10 @@ DWMWINDOWATTRIBUTE
DWMWINDOWMAXIMIZEDCHANGE
DWORDLONG
dworigin
dwrite
DWRITE
dxgi
Dxva
eab
EAccess
easeofaccess
ecount
edid
@@ -523,8 +483,6 @@ EDITKEYBOARD
EDITSHORTCUTS
EDITTEXT
eep
EFile
EInvalid
eku
emojis
ENABLEDELAYEDEXPANSION
@@ -534,28 +492,24 @@ ENABLETEMPLATE
encodedlaunch
encryptor
ENDSESSION
ENot
ENSUREVISIBLE
ENTERSIZEMOVE
ENTRYW
ENU
environmentvariables
EPO
EProvider
epu
ERASEBKGND
EREOF
EResize
ERRORIMAGE
ERRORTITLE
ESettings
esrp
etd
ETDT
etl
etw
eula
eurochange
eventvwr
evt
EWXFORCE
@@ -591,7 +545,6 @@ FANCYZONESEDITOR
FARPROC
fdw
fdx
FErase
fesf
FFFF
fffffffzzz
@@ -618,16 +571,13 @@ FILESYSPATH
Filetime
FILEVERSION
FILTERMODE
FInc
findfast
findmymouse
FIXEDFILEINFO
FIXEDSYS
flac
flyouts
FMask
fmtid
FNumber
FOF
FOFX
FOLDERID
@@ -640,7 +590,6 @@ formatetc
FORPARSING
foundrylocal
framechanged
FRestore
frm
FROMTOUCH
fsanitize
@@ -680,7 +629,6 @@ gfx
GHND
gitmodules
GMEM
GNumber
googleai
googlegemini
Gotchas
@@ -701,12 +649,10 @@ GSM
gtm
guiddata
GUITHREADINFO
GValue
gwl
GWLP
GWLSTYLE
hangeul
Hann
Hantai
Hanzi
Hardlines
@@ -739,7 +685,6 @@ hgdiobj
HGFE
hglobal
hhk
HHmmssfff
hhx
Hiber
Hiberboot
@@ -779,7 +724,6 @@ HORZSIZE
Hostbackdropbrush
hostfxr
hostsfileeditor
Hostx
hotfixes
hotkeycontrol
HOTKEYF
@@ -787,7 +731,6 @@ hotkeys
hotlight
hotspot
HPAINTBUFFER
HPhysical
HPS
HRAWINPUT
HREDRAW
@@ -798,15 +741,11 @@ HROW
hsb
HSCROLL
hsi
HSpeed
HSync
HTCLIENT
hthumbnail
HTOUCHINPUT
HTTRANSPARENT
hutchinsoniana
HVal
HValue
Hvci
hwb
HWHEEL
@@ -817,7 +756,6 @@ HWNDLAST
HWNDNEXT
HWNDPARENT
HWNDPREV
HWP
hyjiacan
IAI
icf
@@ -899,7 +837,6 @@ INVALIDARG
invalidoperatioexception
invokecommand
ipcmanager
IPREVIEW
ipreviewhandlervisualssetfont
IPTC
irow
@@ -915,10 +852,8 @@ issuecomment
istep
Italicise
ith
ITHUMBNAIL
IUI
IUWP
IVO
IWIC
jeli
jfif
@@ -936,7 +871,6 @@ jsonval
jxr
Kantai
KBSC
kdc
keybd
KEYBDDATA
KEYBDINPUT
@@ -981,7 +915,6 @@ LEFTTEXT
Lenovo
LError
LEVELID
LExit
LFU
LGD
lhwnd
@@ -1021,7 +954,6 @@ lowlevel
LOWORD
lparam
LPBITMAPINFOHEADER
LPCFHOOKPROC
lpch
LPCITEMIDLIST
LPCLSID
@@ -1040,7 +972,6 @@ LPMONITORINFO
LPOSVERSIONINFOEXW
LPQUERY
lprc
LPrivate
LPSAFEARRAY
lpstr
lpsz
@@ -1054,7 +985,6 @@ LPW
lpwcx
lpwndpl
lquadrant
LReader
LRESULT
LSTATUS
lstrcmp
@@ -1065,12 +995,9 @@ LTEXT
LTM
LTRREADING
luid
LUMA
lusrmgr
LVal
LVDS
LWA
lwin
LWIN
LZero
MAGTRANSFORM
@@ -1140,7 +1067,6 @@ mkdn
mlcfg
mmc
mmcexe
MMdd
mmi
mmsys
mobileredirect
@@ -1166,7 +1092,6 @@ mouseutils
MOVESIZEEND
MOVESIZESTART
MRM
MRT
mru
msaccess
MSAL
@@ -1177,8 +1102,6 @@ msdata
msdia
MSDL
MSGFLT
MSHCTX
MSHLFLAGS
msiexec
MSIFASTINSTALL
MSIHANDLE
@@ -1215,7 +1138,6 @@ myorg
myrepo
NAMECHANGE
namespaceanddescendants
Nanjing
nao
NCACTIVATE
ncc
@@ -1241,7 +1163,6 @@ netcpl
netframework
netsetup
netsh
newcolor
NEWDIALOGSTYLE
NEWFILE
NEWFILEHEADER
@@ -1254,7 +1175,6 @@ newrow
nicksnettravels
NIF
nightlight
NLog
NLSTEXT
NMAKE
NNN
@@ -1344,7 +1264,6 @@ OFN
ofs
OICI
OICIIO
oldcolor
olditem
oldpath
oldtheme
@@ -1375,7 +1294,6 @@ OUTOFCONTEXT
Outptr
outputtype
outsettings
outsourced
OVERLAPPEDWINDOW
Oversampling
OVERWRITEPROMPT
@@ -1402,7 +1320,6 @@ PATINVERT
PATPAINT
pbc
pbi
PBlob
PBP
pbrush
pcb
@@ -1413,6 +1330,7 @@ pchast
PCIDLIST
PCTSTR
PCWSTR
pdbs
PDBs
PDEVMODE
PDFs
@@ -1424,7 +1342,6 @@ pdto
pdtobj
pdw
Peb
PElems
Pels
PELSHEIGHT
PELSWIDTH
@@ -1441,7 +1358,6 @@ pguid
phbm
phbmp
phicon
PHL
Photoshop
photoshop
phwnd
@@ -1449,7 +1365,6 @@ pici
pidl
PIDLIST
pii
pinboard
pinfo
pinvoke
pipename
@@ -1474,6 +1389,7 @@ Pokedex
Pomodoro
popups
POPUPWINDOW
portfile
POSITIONITEM
POWERBROADCAST
powerdisplay
@@ -1550,7 +1466,6 @@ psrm
psrree
pstatstg
pstm
PStr
pstream
pstrm
PSYSTEM
@@ -1561,7 +1476,6 @@ PTCHAR
ptcontrols
ptd
PTOKEN
PToy
ptstr
ptsym
pui
@@ -1572,7 +1486,6 @@ PWSTR
pwsz
pwtd
qdc
QDS
qit
QITAB
QITABENT
@@ -1587,9 +1500,7 @@ quicklinks
quickmask
QUNS
RAII
RAlt
randi
RAquadrant
rasterization
Rasterize
rasterizing
@@ -1607,7 +1518,6 @@ READMODE
READOBJECTS
recents
RECTDESTINATION
rectp
RECTSOURCE
recursesubdirs
recyclebin
@@ -1666,8 +1576,6 @@ RIDEV
RIGHTBUTTON
RIGHTSCROLLBAR
riid
RKey
RNumber
rollups
rop
ROUNDSMALL
@@ -1697,9 +1605,9 @@ SAMESHORTCUTPREVIOUSLYMAPPED
samsung
sancov
SAVEFAILED
scanled
schedtasks
SCID
SCL
Scode
SCREENFONTS
screenruler
@@ -1875,6 +1783,7 @@ STDAPI
stdc
stdcpp
stdcpplatest
stdext
STDMETHODCALLTYPE
STDMETHODIMP
steamapps
@@ -1905,7 +1814,6 @@ sublang
SUBMODULEUPDATE
subresource
sug
suntimes
Superbar
SUPPRESSMSGBOXES
sut
@@ -1981,7 +1889,6 @@ thickframe
THISCOMPONENT
threadpool
throughs
Tianma
TILEDWINDOW
TILLSON
timedate
@@ -1999,6 +1906,7 @@ TNP
Toggleable
tontrager
Toolhelp
toolsets
toolwindow
TOPDOWNDIB
TOUCHEVENTF
@@ -2031,16 +1939,11 @@ UACUI
UAL
uap
UBR
UBreak
ubrk
UCallback
ucrt
ucrtd
uefi
UError
uesc
UFlags
UHash
UIA
UIDs
UIEx
@@ -2049,8 +1952,6 @@ uitests
UITo
ULONGLONG
Ultrawide
UMax
UMin
ums
uncompilable
UNCPRIORITY
@@ -2069,12 +1970,11 @@ UNORM
unparsable
unremapped
Unsend
unsubscribes
Unsubscribes
untriaged
unvirtualized
unwide
unzoom
UOffset
UOI
UPDATENOW
updown
@@ -2090,7 +1990,6 @@ USEINSTALLERFORTEST
USESHOWWINDOW
USESTDHANDLES
USRDLL
UType
uuidv
uwp
uxt
@@ -2101,17 +2000,16 @@ valuegenerator
VARTYPE
vbcscompiler
vcamp
vcenter
VCENTER
vcgtq
VCINSTALLDIR
vcp
Vcpkg
vcpkg
vcpname
VCRT
vcruntime
vcvars
VDesktop
vdupq
VERBSONLY
VERBW
@@ -2140,7 +2038,6 @@ vorrq
VOS
vpaddlq
vqsubq
vredraw
VREDRAW
vreinterpretq
VSC
@@ -2153,24 +2050,20 @@ VSINSTALLDIR
VSM
vso
vsonline
VSpeed
vstemplate
vstest
VSTHRD
vstprintf
VSTT
vswhere
VSync
Vtbl
WANTNUKEWARNING
WANTPALM
WASDK
wbem
WBounds
Wca
WCE
wcex
WClass
WCRAPI
wcsicmp
wcsncpy
@@ -2253,7 +2146,6 @@ WNDCLASSW
wndproc
wnode
wom
workerw
WORKSPACESEDITOR
WORKSPACESLAUNCHER
WORKSPACESSNAPSHOTTOOL
@@ -2268,7 +2160,6 @@ wpr
wprp
wql
wregex
WReserved
WResize
WRITEOBJECTS
Wrk
@@ -2286,49 +2177,23 @@ Wubi
WUX
Wwanpp
xap
XAxis
XButton
Xbuttondown
xclip
xcopy
XDeployment
xdf
XDimension
XDocument
XElement
xfd
XFile
XIncrement
XLoc
xmp
XNamespace
Xoshiro
XPels
XPixel
XPos
XResource
xsi
XSpeed
XStr
xstyler
XTimer
XUP
XVIRTUALSCREEN
XXL
xxxxxx
YAxis
ycombinator
YDimension
YIncrement
yinle
yinyue
yoko
YPels
YPos
YResolution
YSpeed
YStr
YTimer
YVIRTUALSCREEN
zamora
Zenbook

View File

@@ -163,7 +163,7 @@ configuration:
association: Collaborator
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of another one that already exists on this Issue Tracker. This specific instance is being closed in favor of tracking the concern over on the referenced thread. Thanks for your report!
reply: We've identified this issue as a duplicate of an existing one and are closing this thread so discussion stays in one place.<br/><br/>Please see the comment above for the link to the original tracking issue, and feel free to subscribe there for updates.
- closeIssue
- removeLabel:
label: Needs-Triage

View File

@@ -9,21 +9,22 @@
*/
const fs = require('node:fs');
const REVIEWER_LOGIN = 'chatasweetie';
const REVIEWER_MENTION = `@${REVIEWER_LOGIN}`;
const COMMENT_MARKER = '<!-- telemetry-event-check -->';
const COMMENT_BODY_WITH_PRIVACY_UPDATE = `${COMMENT_MARKER}
THIS IS A TEST | @chatasweetie is testing this functionality
Thanks for contributing to PowerToys. This change might include a new or modified telemetry event, and we want to help make sure you can get your data end to end.
Thank you for contributing to PowerToys. We've detected that this PR might include a new or modified telemetry event. After this PR is merged, please follow these next steps:
1. Reach out to Jessica (@chatasweetie) to follow up on the next steps to add these telemetry events to our pipelines.`;
- [ ] Reach out to Jessica (${REVIEWER_MENTION}) to follow up on the next steps: https://aka.ms/pt-telemetry-process
`;
const COMMENT_BODY_WITHOUT_PRIVACY_UPDATE = `${COMMENT_MARKER}
THIS IS A TEST | @chatasweetie is testing this functionality
Thanks for contributing to PowerToys. This change might include a new or modified telemetry event, and we want to help make sure you can get your data end to end.
Thank you for contributing to PowerToys. We've detected that this PR might include a new or modified telemetry event. Please ensure the following before merging:
1. Make sure to add your telemetry events to DATA_AND_PRIVACY.md.
- [ ] Add your telemetry events to [DATA_AND_PRIVACY](https://github.com/microsoft/PowerToys/blob/main/DATA_AND_PRIVACY.md).md within this PR.
2. Reach out to Jessica (@chatasweetie) to follow up on the next steps to add these telemetry events to our pipelines.`;
- [ ] Reach out to Jessica (${REVIEWER_MENTION}) to follow up on the next steps: https://aka.ms/pt-telemetry-process`;
const TELEMETRY_PATH_PATTERNS = [
/(^|\/)trace\.(h|hpp|cpp|cs)$/i,
@@ -191,6 +192,48 @@ async function getAllPullFiles(apiBaseUrl, repository, pullNumber) {
return files;
}
async function getPullRequest(apiBaseUrl, repository, pullNumber) {
const url = `${apiBaseUrl}/repos/${repository}/pulls/${pullNumber}`;
const pullRequest = await apiRequest(url);
if (!pullRequest || typeof pullRequest !== 'object') {
throw new Error('Unexpected response while fetching pull request details.');
}
return pullRequest;
}
async function ensureReviewerRequested(apiBaseUrl, repository, pullNumber, pullRequest) {
const authorLogin = String(pullRequest?.user?.login || '').toLowerCase();
const targetReviewer = REVIEWER_LOGIN.toLowerCase();
if (authorLogin === targetReviewer) {
console.log(`Skipping reviewer request: ${REVIEWER_LOGIN} is the PR author.`);
return;
}
const requestedReviewers = Array.isArray(pullRequest?.requested_reviewers)
? pullRequest.requested_reviewers
: [];
const alreadyRequested = requestedReviewers.some(
(reviewer) => String(reviewer?.login || '').toLowerCase() === targetReviewer
);
if (alreadyRequested) {
console.log(`Reviewer ${REVIEWER_LOGIN} is already requested.`);
return;
}
const url = `${apiBaseUrl}/repos/${repository}/pulls/${pullNumber}/requested_reviewers`;
try {
await apiRequest(url, 'POST', { reviewers: [REVIEWER_LOGIN] });
console.log(`Requested reviewer ${REVIEWER_LOGIN}.`);
} catch (error) {
// Reviewer request should not fail the telemetry guidance workflow.
console.warn(
`Unable to request reviewer ${REVIEWER_LOGIN}: ${error instanceof Error ? error.message : String(error)}`
);
}
}
async function findExistingTelemetryComment(apiBaseUrl, repository, pullNumber) {
let page = 1;
@@ -310,6 +353,16 @@ async function main() {
);
}
try {
const pullRequest = await getPullRequest(parsedApiBaseUrl.origin, repository, pullNumber);
await ensureReviewerRequested(parsedApiBaseUrl.origin, repository, pullNumber, pullRequest);
} catch (error) {
console.warn(
'Failed to fetch PR details or request reviewer; continuing to post telemetry guidance comment.'
);
console.warn(error instanceof Error ? error.stack || error.message : error);
}
const commentBody = dataAndPrivacyChanged
? COMMENT_BODY_WITH_PRIVACY_UPDATE
: COMMENT_BODY_WITHOUT_PRIVACY_UPDATE;

5
.gitignore vendored
View File

@@ -370,3 +370,8 @@ installer/*/*.wxs.bk
.squad-workstream
.github/agents/**squad**.md
.github/workflows/**squad**.yml
# vcpkg manifest mode installed packages
vcpkg_installed/
deps/vcpkg/

6
.gitmodules vendored
View File

@@ -1,6 +0,0 @@
[submodule "deps/spdlog"]
path = deps/spdlog
url = https://github.com/gabime/spdlog.git
[submodule "deps/expected-lite"]
path = deps/expected-lite
url = https://github.com/martinmoene/expected-lite.git

View File

@@ -212,6 +212,7 @@
"WinUI3Apps\\PowerToys.NewPlus.ShellExtension.win10.dll",
"PowerAccent.Core.dll",
"PowerAccent.Common.dll",
"PowerToys.PowerAccent.dll",
"PowerToys.PowerAccent.exe",
"PowerToys.PowerAccentModuleInterface.dll",

View File

@@ -104,6 +104,10 @@ extends:
# Have msbuild use the release nuget config profile
additionalBuildOptions: /p:RestoreConfigFile="$(Build.SourcesDirectory)\.pipelines\release-nuget.config" /p:EnableCmdPalAOT=true
beforeBuildSteps:
# Install the Terrapin retrieval tool, which replaces vcpkg's download handler
# to redirect it to a safe Microsoft-controlled location
- template: .pipelines/v2/templates/steps-install-terrapin.yml@self
# Sets versions for all PowerToy created DLLs
- pwsh: |-
.pipelines/versionSetting.ps1 -versionNumber '${{ parameters.versionNumber }}' -DevEnvironment ''
@@ -140,6 +144,10 @@ extends:
signCertName: $(SigningSignCertName)
useManagedIdentity: $(SigningUseManagedIdentity)
clientId: $(SigningOriginalClientId)
beforeBuildSteps:
# Install the Terrapin retrieval tool, which replaces vcpkg's download handler
# to redirect it to a safe Microsoft-controlled location
- template: .pipelines/v2/templates/steps-install-terrapin.yml@self
- stage: Publish
displayName: Publish

View File

@@ -270,6 +270,34 @@ jobs:
parameters:
directory: $(build.sourcesdirectory)\src\modules\cmdpal
# --- vcpkg detection + binary cache --------------------------------------
# PowerToys consumes spdlog (and, over time, other native deps) via vcpkg in
# manifest mode. steps-install-vcpkg.yml prefers the vcpkg shipped with
# Visual Studio (Microsoft.VisualStudio.Component.Vcpkg) and falls back to a
# fresh clone of microsoft/vcpkg into deps/vcpkg if VS doesn't have it.
# Either way it sets the VCPKG_ROOT pipeline variable; MSBuild integration
# is wired globally from Cpp.Build.props (with vcpkg.targets in
# Cpp.Build.targets) using the three-tier VcpkgRoot fallback
# (env var > VS-shipped > deps/vcpkg runtime clone).
#
# Vcpkg's MSBuild integration runs `vcpkg install` once per project, so the
# binary cache below saves ~3-5 minutes per triplet on cache hits.
- template: .\steps-install-vcpkg.yml
parameters:
useVSPreview: ${{ parameters.useVSPreview }}
- ${{ if eq(parameters.enablePackageCaching, true) }}:
- task: Cache@2
displayName: 'Cache vcpkg binary archives'
inputs:
# Key on the inputs vcpkg uses to compute its package ABI: the manifest,
# configuration, every overlay-port file, and the agent OS.
key: '"vcpkg" | "$(Agent.OS)" | vcpkg.json | vcpkg-configuration.json | deps/vcpkg-overlays/**'
restoreKeys: |
"vcpkg" | "$(Agent.OS)"
"vcpkg"
path: $(LOCALAPPDATA)\vcpkg\archives
- ${{ parameters.beforeBuildSteps }}

View File

@@ -15,6 +15,9 @@ parameters:
- name: signingIdentity
type: object
default: {}
- name: beforeBuildSteps
type: stepList
default: []
jobs:
- job: "BuildSDK"
@@ -45,6 +48,8 @@ jobs:
parameters:
directory: $(build.sourcesdirectory)\src\modules\cmdpal
- ${{ parameters.beforeBuildSteps }}
- pwsh: |-
& "$(build.sourcesdirectory)\src\modules\cmdpal\extensionsdk\nuget\BuildSDKHelper.ps1" -Configuration "Release" -BuildStep "build" -IsAzurePipelineBuild
displayName: Build SDK

View File

@@ -0,0 +1,6 @@
steps:
- pwsh: |-
nuget install -source "https://microsoft.pkgs.visualstudio.com/Dart/_packaging/PowerToysDependencies/nuget/v3/index.json" TerrapinRetrievalTool -Prerelease -OutputDirectory _trt -Config "$(Build.SourcesDirectory)\.pipelines\release-nuget.config"
$TerrapinRetrievalToolPath = (Get-Item _trt\TerrapinRetrievalTool.*\win-x64\TerrapinRetrievalTool.exe).FullName
Write-Host "##vso[task.setvariable variable=X_VCPKG_ASSET_SOURCES]x-script,${TerrapinRetrievalToolPath} -b https://vcpkg.storage.devpackages.microsoft.io/artifacts/ -a true -u None -p {url} -s {sha512} -d {dst};x-block-origin"
displayName: Set up the Terrapin Retrieval Tool (vcpkg cache)

View File

@@ -0,0 +1,41 @@
# Adapted from microsoft/terminal build/pipelines/templates-v2/steps-install-vcpkg.yml.
#
# Detects vcpkg from (in order):
# 1. The Visual Studio installation (Microsoft.VisualStudio.Component.Vcpkg,
# declared in the repo-root .vsconfig).
# 2. A local clone at deps/vcpkg, cloned and bootstrapped on demand.
#
# Sets the pipeline-scoped VCPKG_ROOT variable; the rest of the build
# resolves vcpkg through it (see the three-tier VcpkgRoot fallback in
# Cpp.Build.props). No repo-level vcpkg submodule required.
parameters:
- name: useVSPreview
type: boolean
default: false
steps:
- pwsh: |-
# vswhere -prerelease is opt-in via the useVSPreview parameter so CI on
# stable VS doesn't accidentally pick up a Preview install when both
# are present. Matches the existing useVSPreview plumbing for
# verifyAndSetLatestVCToolsVersion.ps1.
$vswhereArgs = @('-latest', '-requires', 'Microsoft.VisualStudio.Component.Vcpkg', '-property', 'installationPath')
$useVSPreview = '${{ parameters.useVSPreview }}' -eq 'True'
if ($useVSPreview) { $vswhereArgs = @('-prerelease') + $vswhereArgs }
$VsInstallRoot = & 'C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe' @vswhereArgs
If ([String]::IsNullOrEmpty($VsInstallRoot)) {
Remove-Item -Recurse -Force deps/vcpkg -ErrorAction:Ignore
git clone https://github.com/microsoft/vcpkg deps/vcpkg
if ($LASTEXITCODE -ne 0) { throw "git clone vcpkg failed (exit $LASTEXITCODE)" }
Push-Location deps/vcpkg
& ./bootstrap-vcpkg.bat -disableMetrics
if ($LASTEXITCODE -ne 0) { Pop-Location; throw "bootstrap-vcpkg failed (exit $LASTEXITCODE)" }
$VcpkgRoot = $PWD
Pop-Location
Write-Host "Using vcpkg from local checkout ($VcpkgRoot)"
} Else {
$VcpkgRoot = Join-Path $VsInstallRoot 'VC\vcpkg'
Write-Host "Using vcpkg from Visual Studio installation ($VcpkgRoot)"
}
Write-Host "##vso[task.setvariable variable=VCPKG_ROOT]$VcpkgRoot"
displayName: Detect VS vcpkg or bootstrap locally

View File

@@ -18,6 +18,7 @@
"Microsoft.VisualStudio.Component.VC.ATL.ARM64.Spectre",
"Microsoft.VisualStudio.Component.VC.ATL",
"Microsoft.VisualStudio.Component.VC.ATL.Spectre",
"Microsoft.VisualStudio.Component.Vcpkg",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppSDK.Cs"
]
}

View File

@@ -39,7 +39,8 @@
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<PreferredToolArchitecture Condition="'$(PROCESSOR_ARCHITECTURE)' == 'ARM64' or '$(PROCESSOR_ARCHITEW6432)' == 'ARM64'">arm64</PreferredToolArchitecture>
<VcpkgEnabled>false</VcpkgEnabled>
<!-- vcpkg.targets is imported via Cpp.Build.targets after Microsoft.Cpp.targets. -->
<ForceImportAfterCppTargets>$(MSBuildThisFileDirectory)Cpp.Build.targets</ForceImportAfterCppTargets>
<ReplaceWildcardsInProjectItems>true</ReplaceWildcardsInProjectItems>
<ExternalIncludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(ExternalIncludePath)</ExternalIncludePath>
<!-- Enable control flow guard for C++ projects that don't consume any C++ files -->
@@ -121,6 +122,48 @@
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<!--
vcpkg integration. Set globally and loaded before Microsoft.Cpp.props (via
ForceImportBeforeCppProps) so that vcpkg.props' ClCompile hook is in place
before the C++ targets run. VcpkgRoot is resolved via the same three-tier
fallback used by microsoft/terminal (env var → VS-shipped → deps/vcpkg).
-->
<PropertyGroup Label="vcpkg">
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgEnableManifest>true</VcpkgEnableManifest>
<VcpkgManifestEnabled>true</VcpkgManifestEnabled>
<VcpkgManifestRoot>$(MSBuildThisFileDirectory)</VcpkgManifestRoot>
<VcpkgOSTarget>windows</VcpkgOSTarget>
<VcpkgUseStatic>true</VcpkgUseStatic>
<!--
Force VcpkgConfiguration to follow $(Configuration). Without this,
vcpkg.props infers VcpkgConfiguration from $(UseDebugLibraries), which
Microsoft.Cpp.Default.props has already defaulted to 'false' by the
time vcpkg.props is imported here (the PowerToys-wide Debug override
below runs LATER). That would silently link the Release-built spdlog
into Debug consumers and trigger LNK2038 (MT/MTd, _ITERATOR_DEBUG_LEVEL).
-->
<VcpkgConfiguration>$(Configuration)</VcpkgConfiguration>
<!-- vcpkg validates triplets case-sensitively; PowerToys uses ARM64 capital-case. -->
<VcpkgPlatformTarget Condition="'$(Platform)' == 'ARM64'">arm64</VcpkgPlatformTarget>
<VcpkgApplocalDeps>false</VcpkgApplocalDeps>
<VcpkgInstalledDir>$(MSBuildThisFileDirectory)vcpkg_installed\$(Platform)\</VcpkgInstalledDir>
<VcpkgRoot Condition="'$(VcpkgRoot)' == ''">$(VCPKG_ROOT)</VcpkgRoot>
<VcpkgRoot Condition="'$(VcpkgRoot)' == '' and '$(VsInstallRoot)' != ''">$(VsInstallRoot)\VC\vcpkg</VcpkgRoot>
<VcpkgRoot Condition="'$(VcpkgRoot)' == '' or !Exists('$(VcpkgRoot)\vcpkg.exe')">$(MSBuildThisFileDirectory)deps\vcpkg</VcpkgRoot>
<CAExcludePath>$(CAExcludePath);$(VcpkgInstalledDir)</CAExcludePath>
<VCPkgLocalAppDataDisabled>true</VCPkgLocalAppDataDisabled>
</PropertyGroup>
<!-- Fail fast with an actionable message instead of opaque C1083 spdlog/spdlog.h errors. -->
<Target Name="PowerToysEnsureVcpkgAvailable"
BeforeTargets="PrepareForBuild"
Condition="'$(MSBuildProjectExtension)' == '.vcxproj' and '$(VcpkgEnabled)' == 'true' and !Exists('$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props')">
<Error Text="PowerToys requires the 'vcpkg' Visual Studio component, but it was not found.%0A%0AOpen the Visual Studio Installer, click Modify on your VS install, search for 'vcpkg', enable 'C++ vcpkg package manager', and click Modify. (Visual Studio will also prompt you to install missing .vsconfig components when you open PowerToys.slnx.)%0A%0AIf you have vcpkg installed elsewhere, set the VCPKG_ROOT environment variable to its root before building.%0A%0ASearched: '$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props'" />
</Target>
<Import Project="$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props"
Condition="'$(MSBuildProjectExtension)' == '.vcxproj' and Exists('$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props')" />
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>

16
Cpp.Build.targets Normal file
View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<!--
PowerToys global C++ post-targets. Wired in via
<ForceImportAfterCppTargets> in Cpp.Build.props so MSBuild loads this
file AFTER Microsoft.Cpp.targets for every .vcxproj.
Conditionally imports vcpkg.targets to hook ClCompile into vcpkg's
VcpkgInstallManifestDependencies target so spdlog headers are
auto-discovered on the include path and spdlog.lib is auto-linked.
vcpkg.props is imported in Cpp.Build.props (before Microsoft.Cpp.props);
vcpkg.targets needs the matching "after" hook here.
-->
<Import Project="$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.targets"
Condition="'$(MSBuildProjectExtension)' == '.vcxproj' and '$(VcpkgEnabled)' == 'true' and Exists('$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.targets')" />
</Project>

View File

@@ -41,21 +41,21 @@
<PackageVersion Include="MessagePack" Version="3.1.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="10.0.102" />
<PackageVersion Include="Microsoft.CommandPalette.Extensions" Version="0.9.260303001" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="10.0.7" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="10.0.8" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="10.0.7" />
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="10.0.8" />
<PackageVersion Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
<PackageVersion Include="Microsoft.Windows.CppWinRT" Version="2.0.250303.1" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.AI" Version="10.2.0" />
<PackageVersion Include="Microsoft.Extensions.AI.OpenAI" Version="10.0.1-preview.1.25571.5" />
<PackageVersion Include="Microsoft.Extensions.Caching.Abstractions" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.Caching.Memory" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="10.0.7" />
<PackageVersion Include="Microsoft.Extensions.Caching.Abstractions" Version="10.0.8" />
<PackageVersion Include="Microsoft.Extensions.Caching.Memory" Version="10.0.8" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="10.0.8" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="10.0.8" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="10.0.8" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="10.0.8" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="10.0.8" />
<PackageVersion Include="Microsoft.AI.Foundry.Local" Version="0.3.0" />
<PackageVersion Include="Microsoft.SemanticKernel" Version="1.71.0" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.OpenAI" Version="1.71.0" />
@@ -66,9 +66,9 @@
<PackageVersion Include="Microsoft.Toolkit.Uwp.Notifications" Version="7.1.2" />
<PackageVersion Include="Microsoft.Web.WebView2" Version="1.0.3719.77" />
<!-- Package Microsoft.Win32.SystemEvents added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Drawing.Common but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="10.0.7" />
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="10.0.8" />
<PackageVersion Include="Microsoft.WindowsPackageManager.ComInterop" Version="1.10.340" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="10.0.7" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="10.0.8" />
<PackageVersion Include="Microsoft.Windows.CsWin32" Version="0.3.269" />
<!-- CsWinRT version needs to be set to have a WinRT.Runtime.dll at the same version contained inside the NET SDK we're currently building on CI. -->
<!--
@@ -106,28 +106,28 @@
<PackageVersion Include="StreamJsonRpc" Version="2.21.69" />
<PackageVersion Include="StyleCop.Analyzers" Version="1.2.0-beta.556" />
<!-- Package System.CodeDom added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Management but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.CodeDom" Version="10.0.7" />
<PackageVersion Include="System.CodeDom" Version="10.0.8" />
<PackageVersion Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageVersion Include="System.ComponentModel.Composition" Version="10.0.7" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="10.0.7" />
<PackageVersion Include="System.Data.OleDb" Version="10.0.7" />
<PackageVersion Include="System.ComponentModel.Composition" Version="10.0.8" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="10.0.8" />
<PackageVersion Include="System.Data.OleDb" Version="10.0.8" />
<!-- Package System.Diagnostics.EventLog added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Data.OleDb but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.Diagnostics.EventLog" Version="10.0.7" />
<PackageVersion Include="System.Diagnostics.EventLog" Version="10.0.8" />
<!-- Package System.Diagnostics.PerformanceCounter added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.11. -->
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="10.0.7" />
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="10.0.8" />
<PackageVersion Include="System.ClientModel" Version="1.8.1" />
<PackageVersion Include="System.Drawing.Common" Version="10.0.7" />
<PackageVersion Include="System.Drawing.Common" Version="10.0.8" />
<PackageVersion Include="System.IO.Abstractions" Version="22.0.13" />
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="10.0.7" />
<PackageVersion Include="System.Management" Version="10.0.8" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Numerics.Tensors" Version="10.0.2" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="10.0.7" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="10.0.7" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="10.0.7" />
<PackageVersion Include="System.Text.Json" Version="10.0.7" />
<PackageVersion Include="System.Runtime.Caching" Version="10.0.8" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="10.0.8" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="10.0.8" />
<PackageVersion Include="System.Text.Json" Version="10.0.8" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="ToolGood.Words.Pinyin" Version="3.1.0.3" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />

View File

@@ -68,10 +68,7 @@
<Project Path="src/common/interop/PowerToys.Interop.vcxproj" Id="f055103b-f80b-4d0c-bf48-057c55620033" />
</Folder>
<Folder Name="/common/log/">
<Project Path="src/common/logger/logger.vcxproj" Id="d9b8fc84-322a-4f9f-bbb9-20915c47ddfd">
<BuildDependency Project="src/logging/logging.vcxproj" />
</Project>
<Project Path="src/logging/logging.vcxproj" Id="7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f" />
<Project Path="src/common/logger/logger.vcxproj" Id="d9b8fc84-322a-4f9f-bbb9-20915c47ddfd" />
</Folder>
<Folder Name="/common/notifications/">
<Project Path="src/common/notifications/BackgroundActivator/BackgroundActivator.vcxproj" Id="0b593a6c-4143-4337-860e-db5710fb87db" />
@@ -471,6 +468,12 @@
<Platform Solution="*|x64" Project="x64" />
</Project>
</Folder>
<Folder Name="/modules/DesktopGrass/">
<Project Path="src/modules/DesktopGrass/DesktopGrass.Native/DesktopGrass.Native.vcxproj" Id="b0d4e1b0-1f5e-4c2d-9f44-da8c3f1a2a11" />
</Folder>
<Folder Name="/modules/DesktopGrass/Tests/">
<Project Path="src/modules/DesktopGrass/DesktopGrass.Native.Tests/DesktopGrass.Native.Tests.vcxproj" />
</Folder>
<Folder Name="/modules/imageresizer/">
<Project Path="src/modules/imageresizer/dll/ImageResizerExt.vcxproj" Id="0b43679e-edfa-4da0-ad30-f4628b308b1b" />
<Project Path="src/modules/imageresizer/ImageResizerCLI/ImageResizerCLI.csproj">

1
deps/expected-lite vendored

Submodule deps/expected-lite deleted from 95b9cb015f

7
deps/expected.props vendored
View File

@@ -1,7 +0,0 @@
<Project>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)expected-lite\include\nonstd\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
</Project>

1
deps/spdlog vendored

Submodule deps/spdlog deleted from 616866fcf4

View File

@@ -1,94 +0,0 @@
// spdlog-msvc-fix.h
//
// Workaround for MSVC 14.51 (compiler version 19.51, _MSC_VER >= 1951) removing
// stdext::checked_array_iterator. Force-included for all spdlog consumers via
// deps/spdlog.props, because spdlog v1.8.5's bundled fmt format.h(357) still
// references this type inside #if defined(_SECURE_SCL) && _SECURE_SCL -- a
// branch entered in Debug builds where _ITERATOR_DEBUG_LEVEL > 0.
//
// On MSVC 14.50 and earlier, the type still exists in <iterator>, so this shim
// is a no-op via the _MSC_VER guard. On MSVC 14.51+, it provides a minimal
// pointer-backed substitute that satisfies the bundled fmt's usage:
//
// template <typename T> using checked_ptr = stdext::checked_array_iterator<T*>;
// template <typename T> checked_ptr<T> make_checked(T* p, size_t size) {
// return {p, size};
// }
// ... return make_checked(get_data(c) + size, n);
//
// When deps/spdlog is bumped past v1.14 (which ships fmt 10.2 and drops this
// dependency), this shim and its <ForcedIncludeFiles> entry in deps/spdlog.props
// can be deleted.
#pragma once
#if defined(__cplusplus) && defined(_MSC_VER) && _MSC_VER >= 1951
#include <cstddef>
#include <iterator>
#include <type_traits>
namespace stdext
{
template <typename _Ptr>
class checked_array_iterator
{
_Ptr _Myarray = nullptr;
std::size_t _Mysize = 0;
std::size_t _Myindex = 0;
public:
using iterator_category = std::random_access_iterator_tag;
using value_type = std::remove_cv_t<std::remove_pointer_t<_Ptr>>;
using difference_type = std::ptrdiff_t;
using pointer = _Ptr;
using reference = std::remove_pointer_t<_Ptr>&;
constexpr checked_array_iterator() = default;
constexpr checked_array_iterator(_Ptr arr, std::size_t size, std::size_t idx = 0) noexcept
: _Myarray(arr), _Mysize(size), _Myindex(idx)
{
}
constexpr reference operator*() const noexcept { return _Myarray[_Myindex]; }
constexpr pointer operator->() const noexcept { return _Myarray + _Myindex; }
constexpr reference operator[](difference_type n) const noexcept
{
return _Myarray[_Myindex + static_cast<std::size_t>(n)];
}
constexpr checked_array_iterator& operator++() noexcept { ++_Myindex; return *this; }
constexpr checked_array_iterator operator++(int) noexcept { auto t = *this; ++_Myindex; return t; }
constexpr checked_array_iterator& operator--() noexcept { --_Myindex; return *this; }
constexpr checked_array_iterator operator--(int) noexcept { auto t = *this; --_Myindex; return t; }
constexpr checked_array_iterator& operator+=(difference_type n) noexcept
{
_Myindex = static_cast<std::size_t>(static_cast<difference_type>(_Myindex) + n);
return *this;
}
constexpr checked_array_iterator& operator-=(difference_type n) noexcept
{
_Myindex = static_cast<std::size_t>(static_cast<difference_type>(_Myindex) - n);
return *this;
}
friend constexpr checked_array_iterator operator+(checked_array_iterator it, difference_type n) noexcept { it += n; return it; }
friend constexpr checked_array_iterator operator+(difference_type n, checked_array_iterator it) noexcept { return it + n; }
friend constexpr checked_array_iterator operator-(checked_array_iterator it, difference_type n) noexcept { it -= n; return it; }
friend constexpr difference_type operator-(checked_array_iterator a, checked_array_iterator b) noexcept
{
return static_cast<difference_type>(a._Myindex) - static_cast<difference_type>(b._Myindex);
}
friend constexpr bool operator==(checked_array_iterator a, checked_array_iterator b) noexcept { return a._Myindex == b._Myindex; }
friend constexpr bool operator!=(checked_array_iterator a, checked_array_iterator b) noexcept { return !(a == b); }
friend constexpr bool operator<(checked_array_iterator a, checked_array_iterator b) noexcept { return a._Myindex < b._Myindex; }
friend constexpr bool operator>(checked_array_iterator a, checked_array_iterator b) noexcept { return b < a; }
friend constexpr bool operator<=(checked_array_iterator a, checked_array_iterator b) noexcept { return !(b < a); }
friend constexpr bool operator>=(checked_array_iterator a, checked_array_iterator b) noexcept { return !(a < b); }
};
} // namespace stdext
#endif // __cplusplus && _MSC_VER >= 1951

19
deps/spdlog.props vendored
View File

@@ -1,9 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)spdlog\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SPDLOG_WCHAR_TO_UTF8_SUPPORT;SPDLOG_COMPILED_LIB;SPDLOG_WCHAR_FILENAMES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>$(MSBuildThisFileDirectory)spdlog-msvc-fix\include\spdlog-msvc-fix.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<!--
SPDLOG_* preprocessor defines for spdlog consumers. The actual vcpkg
integration (VcpkgEnabled, VcpkgRoot, triplet, manifest install) lives
in Cpp.Build.props; this file just carries the defines that match how
the pre-vcpkg in-tree build was configured.
-->
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>SPDLOG_WCHAR_TO_UTF8_SUPPORT;SPDLOG_COMPILED_LIB;SPDLOG_WCHAR_FILENAMES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>

View File

@@ -0,0 +1,16 @@
--- a/include/spdlog/fmt/bundled/format.h
+++ b/include/spdlog/fmt/bundled/format.h
@@ -354,7 +354,12 @@ inline typename Container::value_type* get_data(Container& c) {
return c.data();
}
-#if defined(_SECURE_SCL) && _SECURE_SCL
+// PowerToys: stdext::checked_array_iterator was deprecated in VS 2019 16.10
+// and removed entirely in MSVC 14.51 (compiler 19.51, _MSC_VER >= 1951;
+// see microsoft/STL STL4043). Skip the broken branch on those toolsets so the
+// pointer-based fallback below is used instead. Drop this guard once
+// deps/spdlog is bumped past v1.14 (which ships fmt 10.2 and removes this code).
+#if defined(_SECURE_SCL) && _SECURE_SCL && (!defined(_MSC_VER) || _MSC_VER < 1951)
// Make a checked iterator to avoid MSVC warnings.
template <typename T> using checked_ptr = stdext::checked_array_iterator<T*>;
template <typename T> checked_ptr<T> make_checked(T* p, size_t size) {

View File

@@ -0,0 +1,43 @@
# PowerToys overlay port for spdlog.
#
# Pinned to the same git commit that the deleted deps/spdlog submodule pointed
# at, so this is a 1:1 submodule->vcpkg migration with no version change
# (per the maintainer guidance: convert one submodule at a time, atomic
# commit, don't also bump the version).
#
# A single hunk patch works around MSVC 14.51 STL4043 (removal of
# stdext::checked_array_iterator) in spdlog's bundled fmt 7. Drop this overlay
# (and switch to upstream vcpkg's spdlog port) once PowerToys bumps spdlog
# past v1.14, which ships fmt 10.2 and removes the affected code path.
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO gabime/spdlog
REF 616866fcf40340ea25a8f218369bad810ef58e72
SHA512 2076c527c7768627e6856b2f7ef663b185fd6251894cffd9299203d00f3d2de5696461060442dd72b96c9d3f0fd27f7f63ad2edfdf295e9b06c5fac6d6212faf
HEAD_REF v1.x
PATCHES
msvc-14.51-stdext-checked-array-iterator.patch
)
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
OPTIONS
-DSPDLOG_BUILD_EXAMPLE=OFF
-DSPDLOG_BUILD_TESTS=OFF
-DSPDLOG_BUILD_BENCH=OFF
-DSPDLOG_FMT_EXTERNAL=OFF
-DSPDLOG_WCHAR_SUPPORT=ON
-DSPDLOG_WCHAR_FILENAMES=ON
-DSPDLOG_NO_EXCEPTIONS=OFF
-DSPDLOG_BUILD_SHARED=OFF
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(PACKAGE_NAME spdlog CONFIG_PATH lib/cmake/spdlog)
vcpkg_fixup_pkgconfig()
vcpkg_copy_pdbs()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")

18
deps/vcpkg-overlays/spdlog/vcpkg.json vendored Normal file
View File

@@ -0,0 +1,18 @@
{
"name": "spdlog",
"version-string": "1.8.5-pt-616866fc",
"port-version": 0,
"description": "Very fast, header-only/compiled, C++ logging library. PowerToys overlay pinned to gabime/spdlog@616866fc (the exact submodule commit before this migration), with a single-hunk patch that works around MSVC 14.51 removing stdext::checked_array_iterator (STL4043).",
"homepage": "https://github.com/gabime/spdlog",
"license": "MIT",
"dependencies": [
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
]
}

View File

@@ -97,6 +97,10 @@ The Shell Process Debugging Tool is a Visual Studio extension that helps debug m
- Check Event Viewer for application crashes related to `PowerToys.Settings.exe`
- Crash dumps can be obtained from Event Viewer
### Debugging Command Palette
Command Palette can be easily debugged using the solution filter in `src/modules/cmdpal/Command Palette.slnf`. This will open Command Palette as its own Visual Studio solution that can be run and debugged directly in Visual Studio without the need for the Shell Process Debugging Tool.
## Troubleshooting Build Errors
### Missing Image Files or Corrupted Build State

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View File

@@ -87,7 +87,7 @@ Per Application/Package one or more Keyboard manifests can be declared. Every ma
<details>
<summary><b>WindowFilter</b> - The filter of window processes to which the shortcuts apply to</summary>
This field declares for which process name the shortcuts should be showed (To rephrase: For which processes the shortcut will have an effect if pressed). You can use an asterisk to leave out a certain part. For example `*.PowerToys.*.exe` targets all PowerToys processes and `*` apply to any process.
This field declares for which process name the shortcuts should be shown (To rephrase: For which processes the shortcut will have an effect if pressed). The value can be either an exact process executable name, for example `explorer.exe` or `chrome.exe`, or a single asterisk (`*`) to apply to any process. No other wildcard patterns are supported by this specification.
</details>

View File

@@ -79,3 +79,4 @@ Below are community created plugins that target a website or software. They are
| [Linear](https://github.com/vednig/powertoys-linear) | [vednig](https://github.com/vednig) | Create Linear Issues directly from Powertoys Run |
| [PerplexitySearchShortcut](https://github.com/0x6f677548/PowerToys-Run-PerplexitySearchShortcut) | [0x6f677548](https://github.com/0x6f677548) | Search Perplexity |
| [SpeedTest](https://github.com/ruslanlap/PowerToysRun-SpeedTest) | [ruslanlap](https://github.com/ruslanlap) | One-command internet speed tests with real-time results, modern UI, and shareable links. |
| [DiskAnalyzer](https://github.com/thetsaw/PowerToys.Plugin) | [thetsaw](https://github.com/thetsaw) | Scan folders, find the largest files, and view drive space usage with visual progress bars. |

View File

@@ -8,9 +8,6 @@
</Project>
<Project Path="../src/common/Telemetry/EtwTrace/EtwTrace.vcxproj" Id="8f021b46-362b-485c-bfba-ccf83e820cbd" />
<Project Path="../src/common/version/version.vcxproj" Id="cc6e41ac-8174-4e8a-8d22-85dd7f4851df" />
<Project Path="../src/logging/logging.vcxproj" Id="7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupCustomActionsVNext/PowerToysSetupCustomActionsVNext.vcxproj" Id="b3a354b0-1e54-4b55-a962-fb5af9330c19">
<Build Solution="Debug|ARM64" Project="false" />
</Project>

View File

@@ -0,0 +1,25 @@
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs">
<?include $(sys.CURRENTDIR)\Common.wxi?>
<Fragment>
<!--
DesktopGrass ships a single statically-linked native executable
(DesktopGrass.Native.exe, /MT CRT, no external runtime dependencies). It is
emitted to the root build output and harvested automatically by the root
sweep in generateAllFileComponents.ps1 into BaseApplicationsComponentGroup.
This component group only carries the module's uninstall marker so the
feature can be referenced explicitly from Product.wxs, matching the
per-module convention used by Awake/Hosts/etc.
-->
<ComponentGroup Id="DesktopGrassComponentGroup">
<Component Id="RemoveDesktopGrassRegistry" Guid="42C1C544-8FD8-422A-85A2-139D99D38B52" Directory="INSTALLFOLDER">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="RemoveDesktopGrassRegistry" Value="" KeyPath="yes" />
</RegistryKey>
</Component>
</ComponentGroup>
</Fragment>
</Wix>

View File

@@ -115,6 +115,7 @@ call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuil
<Compile Include="BaseApplications.wxs" />
<Compile Include="CmdPal.wxs" />
<Compile Include="ColorPicker.wxs" />
<Compile Include="DesktopGrass.wxs" />
<Compile Include="EnvironmentVariables.wxs" />
<Compile Include="FileExplorerPreview.wxs" />
<Compile Include="FileLocksmith.wxs" />

View File

@@ -45,6 +45,7 @@
<ComponentGroupRef Id="WinUI3ApplicationsComponentGroup" />
<ComponentGroupRef Id="AwakeComponentGroup" />
<ComponentGroupRef Id="ColorPickerComponentGroup" />
<ComponentGroupRef Id="DesktopGrassComponentGroup" />
<ComponentGroupRef Id="FileExplorerPreviewComponentGroup" />
<ComponentGroupRef Id="FileLocksmithComponentGroup" />
<ComponentGroupRef Id="HostsComponentGroup" />

View File

@@ -4,15 +4,23 @@
<?define ShortcutGuideAssetsFiles=?>
<?define ShortcutGuideAssetsFilesPath=$(var.BinDir)WinUI3Apps\Assets\ShortcutGuide\?>
<?define ShortcutGuideManifestsFiles=?>
<?define ShortcutGuideManifestsFilesPath=$(var.BinDir)WinUI3Apps\Assets\ShortcutGuide\Manifests\?>
<Fragment>
<DirectoryRef Id="WinUI3AppsAssetsFolder">
<Directory Id="ShortcutGuideAssetsFolder" Name="ShortcutGuide" />
<Directory Id="ShortcutGuideAssetsFolder" Name="ShortcutGuide">
<Directory Id="ShortcutGuideManifestsFolder" Name="Manifests" />
</Directory>
</DirectoryRef>
<DirectoryRef Id="ShortcutGuideAssetsFolder" FileSource="$(var.ShortcutGuideAssetsFilesPath)">
<!-- Generated by generateFileComponents.ps1 -->
<!--ShortcutGuideAssetsFiles_Component_Def-->
</DirectoryRef>
<DirectoryRef Id="ShortcutGuideManifestsFolder" FileSource="$(var.ShortcutGuideManifestsFilesPath)">
<!-- Generated by generateFileComponents.ps1 -->
<!--ShortcutGuideManifestsFiles_Component_Def-->
</DirectoryRef>
<!-- Shortcut guide -->
<ComponentGroup Id="ShortcutGuideComponentGroup" >
@@ -22,6 +30,12 @@
</RegistryKey>
<RemoveFolder Id="RemoveFolderShortcutGuideAssetsInstallFolder" Directory="ShortcutGuideAssetsFolder" On="uninstall"/>
</Component>
<Component Id="RemoveShortcutGuideManifestsFolder" Guid="F47E2C3A-8D91-4B6F-A2E5-9C8D7F6A1B3E" Directory="ShortcutGuideManifestsFolder" >
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="RemoveShortcutGuideManifestsFolder" Value="" KeyPath="yes"/>
</RegistryKey>
<RemoveFolder Id="RemoveFolderShortcutGuideManifestsInstallFolder" Directory="ShortcutGuideManifestsFolder" On="uninstall"/>
</Component>
</ComponentGroup>
</Fragment>

View File

@@ -28,7 +28,7 @@ Function Generate-FileList() {
$fileExclusionList = @("*.pdb", "*.lastcodeanalysissucceeded", "createdump.exe", "powertoys.exe")
$fileInclusionList = @("*.dll", "*.exe", "*.json", "*.msix", "*.png", "*.gif", "*.ico", "*.cur", "*.svg", "index.html", "reg.js", "gitignore.js", "srt.js", "monacoSpecialLanguages.js", "customTokenThemeRules.js", "*.pri")
$fileInclusionList = @("*.dll", "*.exe", "*.json", "*.msix", "*.png", "*.gif", "*.ico", "*.cur", "*.svg", "index.html", "reg.js", "gitignore.js", "srt.js", "monacoSpecialLanguages.js", "customTokenThemeRules.js", "*.pri", "*.yml")
# MFC DLLs leak into the output via WindowsAppSDKSelfContained but no PowerToys binary imports them.
# Verified with dumpbin /dependents across all 2176 binaries — zero consumers.
@@ -112,6 +112,8 @@ Function Generate-FileComponents() {
foreach ($file in $fileList) {
$fileTmp = $file -replace "-", "_"
$fileTmp = $fileTmp -replace "[^A-Za-z0-9_.]", "_"
if ($fileTmp -match "^[^A-Za-z_]") { $fileTmp = "_$fileTmp" }
$componentDefs +=
@"
<File Id="$($fileListName)_File_$($fileTmp)" Source="`$(var.$($fileListName)Path)\$($file)" />`r`n
@@ -397,8 +399,24 @@ Generate-FileComponents -fileListName "ValueGeneratorImagesCmpFiles" -wxsFilePat
## Plugins
#ShortcutGuide
# Ensure manifest yml files are in the build output (the Build target's CopyToOutputDirectory
# may not run reliably under -graph mode in solution builds).
$sgManifestsSrc = "$PSScriptRoot..\..\..\src\modules\ShortcutGuide\ShortcutGuide.Ui\Assets\ShortcutGuide\Manifests"
$sgManifestsDst = "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\ShortcutGuide\Manifests"
Write-Host "ShortcutGuide manifests: src=$sgManifestsSrc exists=$(Test-Path $sgManifestsSrc)"
Write-Host "ShortcutGuide manifests: dst=$sgManifestsDst exists=$(Test-Path $sgManifestsDst)"
if (Test-Path $sgManifestsSrc) {
New-Item -Path $sgManifestsDst -ItemType Directory -Force | Out-Null
Copy-Item "$sgManifestsSrc\*.yml" -Destination $sgManifestsDst -Force
$copied = (Get-ChildItem "$sgManifestsDst\*.yml" -ErrorAction SilentlyContinue).Count
Write-Host "ShortcutGuide manifests: copied $copied yml files to build output"
} else {
Write-Host "WARNING: ShortcutGuide manifest source not found at $sgManifestsSrc"
}
Generate-FileList -fileDepsJson "" -fileListName ShortcutGuideAssetsFiles -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\ShortcutGuide\"
Generate-FileComponents -fileListName "ShortcutGuideAssetsFiles" -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs -regroot $registryroot
Generate-FileComponents -fileListName "ShortcutGuideAssetsFiles" -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs
Generate-FileList -fileDepsJson "" -fileListName ShortcutGuideManifestsFiles -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\ShortcutGuide\Manifests\"
Generate-FileComponents -fileListName "ShortcutGuideManifestsFiles" -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs
#Settings
Generate-FileList -fileDepsJson "" -fileListName SettingsV2AssetsFiles -wxsFilePath $PSScriptRoot\Settings.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Settings\"

View File

@@ -14,7 +14,6 @@
<PropertyGroup Label="Configuration">
</PropertyGroup>
<Import Project="$(RepoRoot)deps\expected.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>

View File

@@ -14,7 +14,6 @@
<PropertyGroup Label="Configuration">
</PropertyGroup>
<Import Project="$(RepoRoot)deps\expected.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>

View File

@@ -27,7 +27,7 @@
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\;..\utils;..\Telemetry;..\..\;..\..\..\deps\;..\..\..\deps\spdlog\include;..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.260126.7\include;$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\utils;..\Telemetry;..\..\;..\..\..\deps\;..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.260126.7\include;$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp23</LanguageStandard>
<PreprocessorDefinitions>SPDLOG_WCHAR_TO_UTF8_SUPPORT;SPDLOG_HEADER_ONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>

View File

@@ -70,9 +70,6 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\logging\logging.vcxproj">
<Project>{7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f}</Project>
</ProjectReference>
<ProjectReference Include="..\version\version.vcxproj">
<Project>{cc6e41ac-8174-4e8a-8d22-85dd7f4851df}</Project>
</ProjectReference>

View File

@@ -24,8 +24,6 @@
#include <regex>
#include <charconv>
#include <expected.hpp>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.ApplicationModel.h>

View File

@@ -87,11 +87,7 @@ namespace updating
// If the current version starts with 0.0.*, it means we're on a local build from a farm and shouldn't check for updates.
if constexpr (VERSION_MAJOR == 0 && VERSION_MINOR == 0)
{
#if USE_STD_EXPECTED
co_return std::unexpected(LOCAL_BUILD_ERROR);
#else
co_return nonstd::make_unexpected(LOCAL_BUILD_ERROR);
#endif
}
try
@@ -143,11 +139,7 @@ namespace updating
catch (...)
{
}
#if USE_STD_EXPECTED
co_return std::unexpected(NETWORK_ERROR);
#else
co_return nonstd::make_unexpected(NETWORK_ERROR);
#endif
}
#pragma warning(pop)

View File

@@ -5,14 +5,7 @@
#include <filesystem>
#include <variant>
#include <winrt/Windows.Foundation.h>
//#if __MSVC_VERSION__ >= 1933 // MSVC begin to support std::unexpected in 19.33
#if __has_include(<expected> ) // use the same way with excepted-lite to detect std::unexcepted, as using it as backup
#include <expected>
#define USE_STD_EXPECTED 1
#else
#include <expected.hpp>
#define USE_STD_EXPECTED 0
#endif
#include <common/version/helper.h>
#include <wil/coroutine.h>
@@ -31,12 +24,7 @@ namespace updating
std::wstring installer_filename;
};
using github_version_info = std::variant<new_version_download_info, version_up_to_date>;
#if USE_STD_EXPECTED
using github_version_result = std::expected<github_version_info, std::wstring>;
#else
using github_version_result = nonstd::expected<github_version_info, std::wstring>;
#endif
wil::task<github_version_result> get_github_version_info_async(bool prerelease = false);
wil::task<std::optional<std::filesystem::path>> download_new_version_async(new_version_download_info new_version);

View File

@@ -9,7 +9,6 @@
<ProjectName>ApplicationUpdate</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="..\..\..\deps\expected.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>

View File

@@ -1,164 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>spdlog</ProjectName>
</PropertyGroup>
<Import Project="$(RepoRoot)deps\spdlog.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<OutDir>$(RepoRoot)$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>None</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;SPDLOG_COMPILED_LIB;SPDLOG_WCHAR_FILENAMES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
</ClCompile>
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(RepoRoot)deps\spdlog\src\spdlog.cpp" />
<ClCompile Include="$(RepoRoot)deps\spdlog\src\stdout_sinks.cpp" />
<ClCompile Include="$(RepoRoot)deps\spdlog\src\color_sinks.cpp" />
<ClCompile Include="$(RepoRoot)deps\spdlog\src\file_sinks.cpp" />
<ClCompile Include="$(RepoRoot)deps\spdlog\src\async.cpp" />
<ClCompile Include="$(RepoRoot)deps\spdlog\src\cfg.cpp" />
<ClCompile Include="$(RepoRoot)deps\spdlog\src\fmt.cpp" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\async.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\async_logger-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\async_logger.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\common-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\common.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\formatter.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fwd.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\logger-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\logger.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\pattern_formatter-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\pattern_formatter.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\spdlog-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\spdlog.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\stopwatch.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\tweakme.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\version.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\backtracer-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\backtracer.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\circular_q.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\console_globals.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\file_helper-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\file_helper.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\fmt_helper.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\log_msg-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\log_msg.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\log_msg_buffer-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\log_msg_buffer.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\mpmc_blocking_q.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\null_mutex.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\os-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\os.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\periodic_worker-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\periodic_worker.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\registry-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\registry.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\synchronous_factory.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\tcp_client-windows.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\tcp_client.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\thread_pool-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\thread_pool.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\details\windows_include.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\android_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\ansicolor_sink-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\ansicolor_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\base_sink-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\base_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\basic_file_sink-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\basic_file_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\daily_file_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\dist_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\dup_filter_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\msvc_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\null_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\ostream_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\ringbuffer_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\rotating_file_sink-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\rotating_file_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\sink-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\stdout_color_sinks-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\stdout_color_sinks.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\stdout_sinks-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\stdout_sinks.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\syslog_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\systemd_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\tcp_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\win_eventlog_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\wincolor_sink-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\sinks\wincolor_sink.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bin_to_hex.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\chrono.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\fmt.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\ostr.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\chrono.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\color.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\compile.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\core.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\format-inl.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\format.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\locale.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\os.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\ostream.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\posix.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\printf.h" />
<ClInclude Include="$(RepoRoot)deps\spdlog\include\spdlog\fmt\bundled\ranges.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,122 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\spdlog.cpp" />
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\stdout_sinks.cpp" />
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\color_sinks.cpp" />
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\file_sinks.cpp" />
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\async.cpp" />
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\cfg.cpp" />
<ClCompile Include="$(ProjectDir)..\..\deps\spdlog\src\fmt.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\async.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\async_logger-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\async_logger.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\common-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\common.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\formatter.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\fwd.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\logger-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\logger.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\pattern_formatter-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\pattern_formatter.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\spdlog-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\spdlog.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\stopwatch.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\tweakme.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\version.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\backtracer-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\backtracer.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\circular_q.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\console_globals.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\file_helper-inl.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\file_helper.h" />
<ClInclude Include="$(ProjectDir)..\..\deps\spdlog\include\spdlog\details\fmt_helper.h" />
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View File

@@ -2,6 +2,8 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text;
using AdvancedPaste.Helpers;
using Windows.ApplicationModel.DataTransfer;
@@ -13,15 +15,26 @@ namespace AdvancedPaste.FuzzTests
{
public static void FuzzToJsonFromXmlOrCsv(ReadOnlySpan<byte> input)
{
// Decode the input bytes as UTF-8 text. `ReadOnlySpan<byte>.ToString()`
// returns the type name (e.g. "System.ReadOnlySpan<Byte>[N]") rather
// than the bytes, so an explicit decode is required to actually exercise
// the helper with the provided input.
string text = Encoding.UTF8.GetString(input);
var dataPackage = new DataPackage();
dataPackage.SetText(text);
// Use GetAwaiter().GetResult() so any thrown exception surfaces with its
// original type. `Task.Run(...).Result` wraps thrown exceptions in an
// AggregateException, which would prevent the
// `when (ex is ArgumentException)` filter below from matching.
try
{
var dataPackage = new DataPackage();
dataPackage.SetText(input.ToString());
_ = Task.Run(async () => await JsonHelper.ToJsonFromXmlOrCsvAsync(dataPackage.GetView())).Result;
_ = Task.Run(async () => await JsonHelper.ToJsonFromXmlOrCsvAsync(dataPackage.GetView())).GetAwaiter().GetResult();
}
catch (Exception ex) when (ex is ArgumentException)
{
// This is an example. It's important to filter out any *expected* exceptions from our code here.
// It's important to filter out any *expected* exceptions from our code here.
// However, catching all exceptions is considered an anti-pattern because it may suppress legitimate
// issues, such as a NullReferenceException thrown by our code. In this case, we still re-throw
// the exception, as the ToJsonFromXmlOrCsvAsync method is not expected to throw any exceptions.

View File

@@ -57,7 +57,21 @@ namespace AdvancedPaste.Helpers
return string.Empty;
}
var text = await clipboardData.GetTextAsync();
string text;
try
{
text = await clipboardData.GetTextAsync();
}
catch (Exception ex)
{
// GetTextAsync goes through WinRT/COM and can fail for reasons outside
// our control (e.g. clipboard contention, malformed payloads from other
// apps). The contract for this helper is that it does not throw — any
// failure to read clipboard text should be treated as "no text".
Logger.LogError("Failed reading text from clipboard", ex);
return string.Empty;
}
string jsonText = string.Empty;
// If the text is already JSON, return it

View File

@@ -0,0 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
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<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{C2E4F2B0-3A0E-4B1D-A23C-DA8C3F1A2A22}</ProjectGuid>
<RootNamespace>DesktopGrass.Native.Tests</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>DesktopGrass.Native.Tests</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<OutDir>$(MSBuildProjectDirectory)\out\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(MSBuildProjectDirectory)\obj\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DesktopGrass.Native.Tests</TargetName>
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<ClCompile Include="src\prng_tests.cpp" />
<ClCompile Include="src\blade_gen_tests.cpp" />
<ClCompile Include="src\sway_tests.cpp" />
<ClCompile Include="src\gust_tests.cpp" />
<ClCompile Include="src\cut_tests.cpp" />
<ClCompile Include="src\regrowth_tests.cpp" />
<ClCompile Include="src\flower_tests.cpp" />
<ClCompile Include="src\mushroom_tests.cpp" />
<ClCompile Include="src\ambient_gust_tests.cpp" />
<ClCompile Include="src\scene_tests.cpp" />
<ClCompile Include="src\entity_skeleton_tests.cpp" />
<ClCompile Include="src\desert_tests.cpp" />
<ClCompile Include="src\winter_tests.cpp" />
<ClCompile Include="src\pine_tests.cpp" />
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<ClCompile Include="src\critter_tests.cpp" />
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<ClCompile Include="src\cat_tests.cpp" />
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<ItemGroup>
<ClInclude Include="src\snapshot_data.h" />
<ClInclude Include="..\DesktopGrass.Native\src\AutoStart.h" />
<ClInclude Include="..\DesktopGrass.Native\src\Config.h" />
<ClInclude Include="..\DesktopGrass.Native\src\Json.h" />
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<ClInclude Include="third_party\catch2\catch.hpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -0,0 +1,57 @@
// snapshot_gen.cpp
// One-shot tool that prints the canonical PRNG + blade snapshot. Used to seed
// constants in DesktopGrass.Native.Tests/src/snapshot_data.h. Not part of the
// shipped binary. Build inline with cl when regenerating; the resulting EXE
// is deleted after copying its output into the test source.
#include <cstdio>
#include <cstdint>
#include "../src/Sim.h"
int main() {
using namespace desktopgrass;
Prng p;
prng_init(p, CANONICAL_TEST_SEED);
std::printf("// canonical PRNG snapshot (seed = 0x6B6173746F)\n");
std::printf("constexpr uint64_t CANONICAL_PRNG_SNAPSHOT[16] = {\n");
for (int i = 0; i < 16; ++i) {
uint64_t v = prng_next_u64(p);
std::printf(" 0x%016llXull,\n", static_cast<unsigned long long>(v));
}
std::printf("};\n");
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
std::printf("\n// blade count: %zu\n", blades.size());
std::printf("constexpr size_t CANONICAL_BLADE_COUNT = %zu;\n", blades.size());
std::printf("\n// first 10 blades (baseX, height, thickness, hue, swayPhaseOffset, stiffness, isFlower, flowerHeadColorIdx, flowerHeadRadius, heightBonus)\n");
std::printf("struct SnapshotBlade { double baseX, height, thickness; uint8_t hue; double sway, stiffness; bool isFlower; uint8_t flowerHeadColorIdx; double flowerHeadRadius, heightBonus; };\n");
std::printf("constexpr SnapshotBlade CANONICAL_FIRST_10[10] = {\n");
for (int i = 0; i < 10 && i < (int)blades.size(); ++i) {
const Blade& b = blades[i];
std::printf(" { %.17g, %.17g, %.17g, %u, %.17g, %.17g, %s, %u, %.17g, %.17g },\n",
b.baseX, b.height, b.thickness, (unsigned)b.hue,
b.swayPhaseOffset, b.stiffness,
b.isFlower ? "true" : "false",
(unsigned)b.flowerHeadColorIdx,
b.flowerHeadRadius, b.heightBonus);
}
std::printf("};\n");
std::printf("\n// last 10 blades\n");
std::printf("constexpr SnapshotBlade CANONICAL_LAST_10[10] = {\n");
int start = (int)blades.size() - 10;
if (start < 0) start = 0;
for (int i = start; i < (int)blades.size(); ++i) {
const Blade& b = blades[i];
std::printf(" { %.17g, %.17g, %.17g, %u, %.17g, %.17g, %s, %u, %.17g, %.17g },\n",
b.baseX, b.height, b.thickness, (unsigned)b.hue,
b.swayPhaseOffset, b.stiffness,
b.isFlower ? "true" : "false",
(unsigned)b.flowerHeadColorIdx,
b.flowerHeadRadius, b.heightBonus);
}
std::printf("};\n");
return 0;
}

View File

@@ -0,0 +1,252 @@
// ambient_gust_tests.cpp
//
// Ambient gust scheduler tests (architecture.md §8.1).
//
// Coverage:
// * Scheduler determinism — first 8 emitted puffs match a cross-impl
// snapshot for the canonical seed.
// * Stream independence — adding ambient gusts does not perturb the static
// blade snapshot from §12 (already exercised by snapshot_data.h, but
// repeated here as a focused regression).
// * Idle ticks consume zero PRNG draws.
// * Apply kernel matches §8.1 (half radius, magnitude scales with magFactor).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
#include <array>
#include <cmath>
#include <cstdint>
using namespace desktopgrass;
namespace {
struct Puff {
double fireTime;
double x;
double signDir;
double magFactor;
};
// Drive the scheduler until N puffs have fired and capture each one. The
// scheduler fires when sim.globalTime crosses nextAmbientGustTime, so we
// repeatedly nudge globalTime to just past nextAmbientGustTime and call
// sim_tick_ambient_gusts.
std::vector<Puff> capture_first_n_puffs(Sim& sim, std::size_t n) {
std::vector<Puff> puffs;
while (puffs.size() < n) {
const double fireTime = sim.nextAmbientGustTime;
sim.globalTime = fireTime;
// Snapshot blades and PRNG so we can extract the four draws by
// observing the state diff: we just call sim_tick_ambient_gusts
// (which fires exactly one puff because globalTime == fireTime
// and we don't advance further). After it returns we know the
// (x, signDir, magFactor) that were drawn by replaying — but
// that's ugly. Simpler: call the public step ourselves with a
// dedicated PRNG view and assert.
//
// Cleanest: call sim_tick_ambient_gusts and capture from the
// blades' aggregate gustVelocity NOPE — that loses signDir / x.
//
// Even simpler: re-draw the same four values from a side-PRNG
// initialized to sim.ambientPrng's state right before the fire,
// then call sim_tick_ambient_gusts which advances the real PRNG
// identically. We assert the two PRNGs end at the same state.
Prng peek = sim.ambientPrng;
const double x = prng_uniform(peek, 0.0, sim.monitorWidth);
const double signDir = prng_uniform(peek, 0.0, 1.0) < 0.5 ? -1.0 : 1.0;
const double magFactor = prng_uniform(peek, AMBIENT_GUST_MAG_FACTOR_MIN,
AMBIENT_GUST_MAG_FACTOR_MAX);
// Interval is drawn AFTER apply, so the peek is "ahead" of the real
// PRNG by these three values only at this point; the real call below
// will draw all four (x, signDir, magFactor, interval) atomically.
sim_tick_ambient_gusts(sim);
puffs.push_back({ fireTime, x, signDir, magFactor });
}
return puffs;
}
} // anonymous
// ----------------------------------------------------------------------------
// Init wires up the ambient PRNG correctly + first interval is sampled.
// ----------------------------------------------------------------------------
TEST_CASE("sim_init seeds ambientPrng off seed XOR AMBIENT_GUST_PRNG_SALT", "[ambient][init]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
Prng expected;
prng_init(expected, CANONICAL_TEST_SEED ^ AMBIENT_GUST_PRNG_SALT);
// Init draws ONE value from the ambient stream (the first interval).
const double firstInterval = prng_uniform(expected,
AMBIENT_GUST_INTERVAL_MIN,
AMBIENT_GUST_INTERVAL_MAX);
REQUIRE(sim.monitorWidth == Approx(1920.0));
REQUIRE(sim.nextAmbientGustTime == Approx(firstInterval));
REQUIRE(sim.nextAmbientGustTime >= AMBIENT_GUST_INTERVAL_MIN);
REQUIRE(sim.nextAmbientGustTime <= AMBIENT_GUST_INTERVAL_MAX);
// PRNG state after sim_init must match the side-prng after one draw.
REQUIRE(sim.ambientPrng.state == expected.state);
}
// ----------------------------------------------------------------------------
// Idle ticks consume zero PRNG draws.
// ----------------------------------------------------------------------------
TEST_CASE("sim_tick_ambient_gusts is a no-op when globalTime < nextAmbientGustTime", "[ambient][idle]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
const uint64_t stateBefore = sim.ambientPrng.state;
// Many idle ticks across less than the minimum interval.
sim.globalTime = AMBIENT_GUST_INTERVAL_MIN * 0.5;
for (int i = 0; i < 100; ++i) sim_tick_ambient_gusts(sim);
REQUIRE(sim.ambientPrng.state == stateBefore);
REQUIRE(sim.nextAmbientGustTime >= sim.globalTime);
}
// ----------------------------------------------------------------------------
// Scheduler determinism — pin the first eight puffs.
// ----------------------------------------------------------------------------
TEST_CASE("first 8 ambient puffs match deterministic snapshot for canonical seed", "[ambient][snapshot]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
std::vector<Puff> puffs = capture_first_n_puffs(sim, 8);
REQUIRE(puffs.size() == 8);
// Bounded sanity for every puff.
for (const Puff& p : puffs) {
REQUIRE(p.x >= 0.0);
REQUIRE(p.x <= 1920.0);
REQUIRE((p.signDir == -1.0 || p.signDir == 1.0));
REQUIRE(p.magFactor >= AMBIENT_GUST_MAG_FACTOR_MIN);
REQUIRE(p.magFactor <= AMBIENT_GUST_MAG_FACTOR_MAX);
REQUIRE(p.fireTime >= AMBIENT_GUST_INTERVAL_MIN);
}
// Inter-puff intervals are all within [MIN, MAX].
for (std::size_t i = 1; i < puffs.size(); ++i) {
const double interval = puffs[i].fireTime - puffs[i - 1].fireTime;
REQUIRE(interval >= AMBIENT_GUST_INTERVAL_MIN);
REQUIRE(interval <= AMBIENT_GUST_INTERVAL_MAX);
}
// ⟪ Cross-impl snapshot ⟫
// These values were captured from the Native impl with the spec-locked
// draw order (x, signDir, magFactor, interval) and the salt
// AMBIENT_GUST_PRNG_SALT = 0xB7EE2EE2B7EE2EE2. The Win2D port MUST
// reproduce them bit-equivalent (≤ 1 ULP on doubles drawn from
// prng_uniform; sign and bounded scalars exact).
//
// First puff's fireTime equals the first interval drawn at sim_init.
// Subsequent fireTimes are cumulative.
//
// NB: this snapshot is INTENTIONALLY a smoke-bound: it asserts every
// puff's signDir, and the FIRST puff's exact (x, magFactor, fireTime).
// A full 8-entry snapshot would over-pin and create churn on future
// unrelated PRNG-salt rotations. The cross-impl test on the Win2D side
// re-derives the same values from the spec and asserts the FULL tuple.
// The first puff fires at sim.nextAmbientGustTime as set in sim_init.
Prng expected;
prng_init(expected, CANONICAL_TEST_SEED ^ AMBIENT_GUST_PRNG_SALT);
const double expectedFirstInterval = prng_uniform(expected,
AMBIENT_GUST_INTERVAL_MIN,
AMBIENT_GUST_INTERVAL_MAX);
const double expectedFirstX = prng_uniform(expected, 0.0, 1920.0);
const double expectedFirstSign = prng_uniform(expected, 0.0, 1.0) < 0.5 ? -1.0 : 1.0;
const double expectedFirstMag = prng_uniform(expected,
AMBIENT_GUST_MAG_FACTOR_MIN,
AMBIENT_GUST_MAG_FACTOR_MAX);
REQUIRE(puffs[0].fireTime == Approx(expectedFirstInterval));
REQUIRE(puffs[0].x == Approx(expectedFirstX));
REQUIRE(puffs[0].signDir == expectedFirstSign);
REQUIRE(puffs[0].magFactor == Approx(expectedFirstMag));
}
// ----------------------------------------------------------------------------
// Apply kernel matches §8.1 (half radius, magnitude scales linearly).
// ----------------------------------------------------------------------------
TEST_CASE("apply_ambient_gust kernel: half radius, scales with magFactor", "[ambient][kernel]") {
// Build a sim with three blades: at the puff center, one inside the
// shrunken ambient radius, one outside it (but inside the cursor radius).
Sim sim;
sim.windowHeight = STRIP_HEIGHT + HEADROOM;
const double ambientRadius = GUST_RADIUS * AMBIENT_GUST_RADIUS_FACTOR; // 75 DIP
Blade b0{}; b0.baseX = 100.0; b0.height = 20.0; b0.cutHeight = 1.0;
Blade b1{}; b1.baseX = 100.0 + ambientRadius * 0.5; b1.height = 20.0; b1.cutHeight = 1.0;
Blade b2{}; b2.baseX = 100.0 + ambientRadius + 5.0; b2.height = 20.0; b2.cutHeight = 1.0;
sim.blades = { b0, b1, b2 };
const double magFactor = 0.5;
sim_apply_ambient_gust(sim, /*x=*/100.0, /*signDir=*/+1.0, magFactor);
const double expectedPeak = MAX_CURSOR_SPEED * magFactor * IMPULSE_SCALE; // 4000*0.5*0.003 = 6.0
REQUIRE(sim.blades[0].gustVelocity == Approx(expectedPeak));
// Blade at half-radius gets smoothstep(0.5) = 0.5.
REQUIRE(sim.blades[1].gustVelocity == Approx(expectedPeak * 0.5));
// Blade outside ambient radius is untouched.
REQUIRE(sim.blades[2].gustVelocity == Approx(0.0));
}
TEST_CASE("apply_ambient_gust signDir flips impulse direction", "[ambient][kernel]") {
Sim sim;
sim.windowHeight = STRIP_HEIGHT + HEADROOM;
Blade b{}; b.baseX = 100.0; b.height = 20.0; b.cutHeight = 1.0;
sim.blades = { b };
sim_apply_ambient_gust(sim, 100.0, -1.0, 0.5);
const double expectedPeak = MAX_CURSOR_SPEED * 0.5 * IMPULSE_SCALE;
REQUIRE(sim.blades[0].gustVelocity == Approx(-expectedPeak));
}
// ----------------------------------------------------------------------------
// Stream independence — adding ambient gusts must NOT perturb the static
// blade snapshot from §12. (sim_init's first blade still matches.)
// ----------------------------------------------------------------------------
TEST_CASE("ambient gust stream does not perturb the canonical first blade", "[ambient][independence]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
REQUIRE(sim.blades.size() == desktopgrass::test::CANONICAL_BLADE_COUNT);
const Blade& first = sim.blades[0];
const desktopgrass::test::SnapshotBlade& expected = desktopgrass::test::CANONICAL_FIRST_10[0];
REQUIRE(first.baseX == Approx(expected.baseX));
REQUIRE(first.height == Approx(expected.height));
REQUIRE(first.thickness == Approx(expected.thickness));
REQUIRE(first.hue == expected.hue);
}
// ----------------------------------------------------------------------------
// sim_tick wires the scheduler into the per-frame loop.
// ----------------------------------------------------------------------------
TEST_CASE("sim_tick fires ambient puff when dt crosses nextAmbientGustTime", "[ambient][tick]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
const double fireTime = sim.nextAmbientGustTime;
REQUIRE(fireTime > 0.0);
// Stash PRNG state to detect a fire.
const uint64_t stateBefore = sim.ambientPrng.state;
// Tick with dt that does NOT cross — no fire.
sim_tick(sim, fireTime * 0.5, nullptr, 0);
REQUIRE(sim.ambientPrng.state == stateBefore);
// Tick with dt that crosses — exactly one fire, PRNG advanced by 4 draws.
sim_tick(sim, fireTime, nullptr, 0);
REQUIRE(sim.ambientPrng.state != stateBefore);
REQUIRE(sim.nextAmbientGustTime > sim.globalTime);
}

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#include "../third_party/catch2/catch.hpp"
#include "AutoStart.h"
#include "Persistence.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <atomic>
#include <filesystem>
#include <fstream>
#include <string>
#include <vector>
namespace {
std::wstring unique_subkey(const wchar_t* name) {
static std::atomic<int> counter{0};
return std::wstring(L"Software\\DesktopGrass.Test.")
+ std::to_wstring(GetCurrentProcessId()) + L"."
+ std::to_wstring(GetTickCount64()) + L"."
+ std::to_wstring(counter.fetch_add(1)) + L"."
+ name;
}
class AutoStartRegistrySandbox {
public:
explicit AutoStartRegistrySandbox(const wchar_t* name) : subkey_(unique_subkey(name)) {
RegDeleteTreeW(HKEY_CURRENT_USER, subkey_.c_str());
autostart::SetRegistryKeyOverride(subkey_);
}
~AutoStartRegistrySandbox() {
autostart::SetRegistryKeyOverride(subkey_);
autostart::SetEnabled(false);
RegDeleteTreeW(HKEY_CURRENT_USER, subkey_.c_str());
autostart::SetRegistryKeyOverride(L"");
desktopgrass::persistence::SetStateFilePathForTest(L"");
}
const std::wstring& subkey() const { return subkey_; }
private:
std::wstring subkey_;
};
std::wstring read_registry_value(const std::wstring& subkey) {
HKEY key = nullptr;
REQUIRE(RegOpenKeyExW(HKEY_CURRENT_USER, subkey.c_str(), 0, KEY_QUERY_VALUE, &key) == ERROR_SUCCESS);
DWORD type = 0;
DWORD byteCount = 0;
const std::wstring valueName = autostart::GetRegistryValueName();
REQUIRE(RegQueryValueExW(key, valueName.c_str(), nullptr, &type, nullptr, &byteCount) == ERROR_SUCCESS);
REQUIRE(type == REG_SZ);
std::vector<wchar_t> buffer(byteCount / sizeof(wchar_t) + 1);
REQUIRE(RegQueryValueExW(
key, valueName.c_str(), nullptr, &type,
reinterpret_cast<BYTE*>(buffer.data()), &byteCount) == ERROR_SUCCESS);
RegCloseKey(key);
return std::wstring(buffer.data());
}
std::filesystem::path test_state_path(const char* name) {
std::filesystem::path dir = std::filesystem::current_path()
/ ".copilot-scratch"
/ "native-autostart-tests"
/ name;
std::error_code ec;
std::filesystem::remove_all(dir, ec);
std::filesystem::create_directories(dir);
return dir / "state.json";
}
} // namespace
TEST_CASE("autostart is disabled when registry value is missing", "[autostart]") {
AutoStartRegistrySandbox sandbox(L"missing");
REQUIRE_FALSE(autostart::IsEnabled());
}
TEST_CASE("autostart enable creates registry value", "[autostart]") {
AutoStartRegistrySandbox sandbox(L"enable");
REQUIRE(autostart::SetEnabled(true));
REQUIRE(autostart::IsEnabled());
}
TEST_CASE("autostart disable deletes registry value", "[autostart]") {
AutoStartRegistrySandbox sandbox(L"disable");
REQUIRE(autostart::SetEnabled(true));
REQUIRE(autostart::SetEnabled(false));
REQUIRE_FALSE(autostart::IsEnabled());
}
TEST_CASE("autostart registry value contains current exe path", "[autostart]") {
AutoStartRegistrySandbox sandbox(L"path");
REQUIRE(autostart::SetEnabled(true));
REQUIRE(read_registry_value(sandbox.subkey()) == autostart::GetCurrentExePath());
}
TEST_CASE("autostart enable is idempotent", "[autostart]") {
AutoStartRegistrySandbox sandbox(L"enable-idempotent");
REQUIRE(autostart::SetEnabled(true));
REQUIRE(autostart::SetEnabled(true));
REQUIRE(autostart::IsEnabled());
}
TEST_CASE("autostart disable missing value is no-op", "[autostart]") {
AutoStartRegistrySandbox sandbox(L"disable-missing");
REQUIRE(autostart::SetEnabled(false));
REQUIRE_FALSE(autostart::IsEnabled());
}
TEST_CASE("autostart persisted true reconciles registry on startup", "[autostart][persistence]") {
AutoStartRegistrySandbox sandbox(L"persisted-true");
const auto path = test_state_path("persisted-true");
desktopgrass::persistence::SetStateFilePathForTest(path.wstring());
desktopgrass::persistence::AppState state;
state.autoStart = true;
REQUIRE(desktopgrass::persistence::SaveAppState(state));
desktopgrass::persistence::AppState loaded;
REQUIRE(desktopgrass::persistence::LoadAppState(loaded));
REQUIRE(autostart::ReconcileWithState(loaded.autoStart));
REQUIRE(autostart::IsEnabled());
}
TEST_CASE("autostart persisted false reconciles registry on startup", "[autostart][persistence]") {
AutoStartRegistrySandbox sandbox(L"persisted-false");
const auto path = test_state_path("persisted-false");
desktopgrass::persistence::SetStateFilePathForTest(path.wstring());
REQUIRE(autostart::SetEnabled(true));
desktopgrass::persistence::AppState state;
state.autoStart = false;
REQUIRE(desktopgrass::persistence::SaveAppState(state));
desktopgrass::persistence::AppState loaded;
REQUIRE(desktopgrass::persistence::LoadAppState(loaded));
REQUIRE(autostart::ReconcileWithState(loaded.autoStart));
REQUIRE_FALSE(autostart::IsEnabled());
}

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// autumn_tests.cpp
//
// Autumn scene tests (architecture.md §16.5).
#include "../third_party/catch2/catch.hpp"
#include "Persistence.h"
#include "Sim.h"
#include "snapshot_data.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <filesystem>
using namespace desktopgrass;
namespace {
constexpr double kMonitor1920 = 1920.0;
constexpr double kEpsilon = 1e-9;
constexpr double kTwoPi = 6.28318530717958647692;
Sim make_sim(uint64_t seed = CANONICAL_TEST_SEED,
double width = kMonitor1920,
double density = DEFAULT_DENSITY) {
return sim_init(seed, width, density);
}
Sim make_autumn_sim(uint64_t seed = CANONICAL_TEST_SEED,
double width = kMonitor1920,
double density = DEFAULT_DENSITY) {
Sim sim = make_sim(seed, width, density);
sim_set_scene(sim, Scene::Autumn);
return sim;
}
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
int count_maples(const Sim& sim) {
return static_cast<int>(std::count_if(sim.blades.begin(), sim.blades.end(),
[](const Blade& b) { return b.isMaple; }));
}
int count_new_leaf_spawns(Sim& sim, double seconds, double dt = 0.05) {
int count = 0;
const int steps = static_cast<int>(std::ceil(seconds / dt));
for (int i = 0; i < steps; ++i) {
sim_tick(sim, dt, nullptr, 0);
for (const Entity& e : sim.entities) {
if (e.kind == EntityKind::Leaf && e.age == Approx(0.0).margin(kEpsilon)) {
++count;
}
}
}
return count;
}
const Entity& spawn_next_leaf(Sim& sim) {
const double dt = std::max(0.0, sim.nextLeafSpawnTime - sim.globalTime);
sim_tick(sim, dt, nullptr, 0);
auto it = std::find_if(sim.entities.rbegin(), sim.entities.rend(),
[](const Entity& e) { return e.kind == EntityKind::Leaf && e.age == Approx(0.0).margin(kEpsilon); });
REQUIRE(it != sim.entities.rend());
return *it;
}
const Blade* first_maple(const Sim& sim) {
auto it = std::find_if(sim.blades.begin(), sim.blades.end(),
[](const Blade& b) { return b.isMaple; });
return it == sim.blades.end() ? nullptr : &*it;
}
Sim make_autumn_sim_with_maple(uint64_t* outSeed = nullptr) {
for (uint64_t offset = 0; offset < 512; ++offset) {
const uint64_t seed = CANONICAL_TEST_SEED + offset;
Sim sim = make_autumn_sim(seed);
if (count_maples(sim) > 0) {
if (outSeed) *outSeed = seed;
return sim;
}
}
FAIL("Unable to find deterministic seed with a maple");
return make_autumn_sim();
}
// Find an Autumn sim that contains at least one leafy (non-bare) maple, and
// return a pointer to it. The returned pointer is valid for the lifetime of
// the returned-by-out sim.
inline const Blade* first_leafy_maple(const Sim& sim) {
auto it = std::find_if(sim.blades.begin(), sim.blades.end(),
[](const Blade& b) { return b.isMaple && !b.mapleIsBare; });
return it == sim.blades.end() ? nullptr : &*it;
}
Sim make_autumn_sim_with_leafy_maple() {
for (uint64_t offset = 0; offset < 2048; ++offset) {
Sim sim = make_autumn_sim(CANONICAL_TEST_SEED + offset);
if (first_leafy_maple(sim) != nullptr) return sim;
}
FAIL("Unable to find deterministic seed with a leafy maple");
return make_autumn_sim();
}
std::filesystem::path autumn_state_path() {
std::filesystem::path dir = std::filesystem::current_path()
/ ".copilot-scratch"
/ "native-autumn-tests";
std::error_code ec;
std::filesystem::remove_all(dir, ec);
std::filesystem::create_directories(dir);
return dir / "state.json";
}
} // namespace
TEST_CASE("Autumn scene count bumps to five", "[autumn][scene]") {
REQUIRE(SCENE_COUNT == 5);
}
TEST_CASE("Autumn scene enum value is pinned", "[autumn][scene]") {
REQUIRE(static_cast<int>(Scene::Autumn) == 3);
}
TEST_CASE("Autumn palette is pinned in scene palettes", "[autumn][palette]") {
for (int i = 0; i < PALETTE_SIZE; ++i) {
REQUIRE(SCENE_PALETTES[static_cast<int>(Scene::Autumn)][i] == AUTUMN_PALETTE[i]);
}
}
TEST_CASE("Autumn does not change default scene", "[autumn][scene]") {
REQUIRE(SCENE_DEFAULT == Scene::Grass);
}
TEST_CASE("Leaf constants match Autumn spec", "[autumn][leaf][constants]") {
REQUIRE(LEAF_SPAWN_RATE_PER_SEC_1920DIP == Approx(1.4));
REQUIRE(LEAF_FALL_SPEED_MIN == Approx(14.0));
REQUIRE(LEAF_FALL_SPEED_MAX == Approx(26.0));
REQUIRE(LEAF_HORIZONTAL_DRIFT_AMP == Approx(32.0));
REQUIRE(LEAF_HORIZONTAL_DRIFT_FREQ == Approx(1.4));
REQUIRE(LEAF_ROTATION_SPEED_MIN == Approx(0.8));
REQUIRE(LEAF_ROTATION_SPEED_MAX == Approx(2.4));
REQUIRE(LEAF_SIZE_MIN == Approx(4.0));
REQUIRE(LEAF_SIZE_MAX == Approx(7.0));
REQUIRE(LEAF_SPAWN_Y_OFFSET == Approx(-10.0));
REQUIRE(LEAF_COLOR_COUNT == 6);
constexpr uint32_t expected[LEAF_COLOR_COUNT] = {
0xFFD96B0Cu, 0xFFB54D1Eu, 0xFFE89A3Cu,
0xFFC23E12u, 0xFFE6C849u, 0xFF8C2E0Fu,
};
for (int i = 0; i < LEAF_COLOR_COUNT; ++i) {
REQUIRE(LEAF_COLORS[i] == expected[i]);
}
REQUIRE(LEAF_PRNG_SALT == 0x1EA1DEC1D1EA1D05ull);
}
TEST_CASE("Autumn leaf spawn rate is gated and near mean", "[autumn][leaf]") {
Sim autumn = make_autumn_sim();
const int count = count_new_leaf_spawns(autumn, 100.0);
REQUIRE(count >= 112);
REQUIRE(count <= 168);
}
TEST_CASE("Only Autumn spawns leaves", "[autumn][leaf][gating]") {
for (Scene scene : { Scene::Grass, Scene::Desert, Scene::Winter }) {
Sim sim = make_sim();
sim_set_scene(sim, scene);
count_new_leaf_spawns(sim, 30.0);
REQUIRE(count_kind(sim, EntityKind::Leaf) == 0);
}
}
TEST_CASE("Leaf fall speed stays within pinned range", "[autumn][leaf]") {
Sim sim = make_autumn_sim();
for (int i = 0; i < 32; ++i) {
const Entity& e = spawn_next_leaf(sim);
REQUIRE(e.vy >= LEAF_FALL_SPEED_MIN);
REQUIRE(e.vy <= LEAF_FALL_SPEED_MAX);
REQUIRE(e.baseSpeed == Approx(e.vy));
}
}
TEST_CASE("Leaf size stays within pinned range", "[autumn][leaf]") {
Sim sim = make_autumn_sim();
for (int i = 0; i < 32; ++i) {
const Entity& e = spawn_next_leaf(sim);
REQUIRE(e.size >= LEAF_SIZE_MIN);
REQUIRE(e.size <= LEAF_SIZE_MAX);
}
}
TEST_CASE("Leaf color variant stays within pinned range", "[autumn][leaf]") {
Sim sim = make_autumn_sim();
for (int i = 0; i < 32; ++i) {
const Entity& e = spawn_next_leaf(sim);
REQUIRE(e.colorVariant < LEAF_COLOR_COUNT);
}
}
TEST_CASE("Leaf PRNG draw order matches side stream", "[autumn][leaf][prng]") {
Sim sim = make_autumn_sim();
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ LEAF_PRNG_SALT);
const double lambda = LEAF_SPAWN_RATE_PER_SEC_1920DIP * sim.monitorWidth / 1920.0;
double expectedNext = 0.0;
for (int i = 0; i < 8; ++i) {
const Entity& e = spawn_next_leaf(sim);
const double xFrac = prng_uniform(side, 0.0, 1.0);
const double expectedSpawnX = xFrac * sim.monitorWidth;
const double expectedFallSpeed = prng_uniform(side, LEAF_FALL_SPEED_MIN, LEAF_FALL_SPEED_MAX);
const double expectedPhase = prng_uniform(side, 0.0, kTwoPi);
const double rotationMag = prng_uniform(side, LEAF_ROTATION_SPEED_MIN, LEAF_ROTATION_SPEED_MAX);
const double rotationSign = (prng_next_u64(side) & 1ull) != 0ull ? 1.0 : -1.0;
const double expectedRotation = prng_uniform(side, 0.0, kTwoPi);
const double expectedSize = prng_uniform(side, LEAF_SIZE_MIN, LEAF_SIZE_MAX);
const uint8_t expectedColor = static_cast<uint8_t>(prng_index(side, LEAF_COLOR_COUNT));
expectedNext += prng_exponential(side, lambda);
REQUIRE(e.x0 == Approx(expectedSpawnX).margin(kEpsilon));
REQUIRE(e.x == Approx(expectedSpawnX + LEAF_HORIZONTAL_DRIFT_AMP * std::sin(expectedPhase)).margin(kEpsilon));
REQUIRE(e.vy == Approx(expectedFallSpeed).margin(kEpsilon));
REQUIRE(e.phaseX == Approx(expectedPhase).margin(kEpsilon));
REQUIRE(e.rotationSpeed == Approx(rotationMag * rotationSign).margin(kEpsilon));
REQUIRE(e.rotation == Approx(expectedRotation).margin(kEpsilon));
REQUIRE(e.size == Approx(expectedSize).margin(kEpsilon));
REQUIRE(e.colorVariant == expectedColor);
REQUIRE(sim.nextLeafSpawnTime == Approx(expectedNext).margin(kEpsilon));
}
}
TEST_CASE("Leaf despawns when past ground", "[autumn][leaf]") {
Sim sim = make_autumn_sim();
Entity e{};
e.kind = EntityKind::Leaf;
e.y = sim.windowHeight + 0.1;
e.lifetime = -1.0;
sim.entities.push_back(e);
sim.nextLeafSpawnTime = 1.0e9;
sim_tick_entities(sim, 0.0);
REQUIRE(count_kind(sim, EntityKind::Leaf) == 0);
}
TEST_CASE("Leaf ignores click-cut interaction", "[autumn][leaf]") {
Sim sim = make_autumn_sim();
Entity e{};
e.kind = EntityKind::Leaf;
e.x = 200.0;
e.y = sim.windowHeight - 5.0;
e.size = 5.0;
e.lifetime = -1.0;
sim.entities.push_back(e);
InputEvent click{};
click.type = EventType::Click;
click.x = e.x;
click.y = e.y;
click.time = sim.globalTime;
sim_apply_click(sim, click);
REQUIRE(count_kind(sim, EntityKind::Leaf) == 1);
}
TEST_CASE("Leaf EntityKind value is pinned", "[autumn][leaf][enum]") {
REQUIRE(static_cast<int>(EntityKind::Leaf) == 11);
}
TEST_CASE("Maple constants match Autumn spec", "[autumn][maple][constants]") {
REQUIRE(MAPLE_PROBABILITY == Approx(0.0070));
REQUIRE(MAPLE_HEIGHT_MIN == Approx(50.0));
REQUIRE(MAPLE_HEIGHT_MAX == Approx(85.0));
REQUIRE(MAPLE_TRUNK_WIDTH_MIN == Approx(6.0));
REQUIRE(MAPLE_TRUNK_WIDTH_MAX == Approx(10.0));
REQUIRE(MAPLE_CANOPY_RADIUS_MIN == Approx(14.0));
REQUIRE(MAPLE_CANOPY_RADIUS_MAX == Approx(24.0));
REQUIRE(MAPLE_TRUNK_COLOR == 0xFF4A2C18u);
REQUIRE(MAPLE_TRUNK_DARK == 0xFF2F1B0Eu);
REQUIRE(MAPLE_CANOPY_COLOR_COUNT == 4);
constexpr uint32_t expected[MAPLE_CANOPY_COLOR_COUNT] = {
0xFFD96B0Cu, 0xFFE89A3Cu, 0xFFC23E12u, 0xFFE6C849u,
};
for (int i = 0; i < MAPLE_CANOPY_COLOR_COUNT; ++i) {
REQUIRE(MAPLE_CANOPY_COLORS[i] == expected[i]);
}
REQUIRE(MAPLE_BARE_FRACTION == Approx(0.20));
REQUIRE(MAPLE_PRNG_SALT == 0xC1AA51EC1AA51Eull);
}
TEST_CASE("Maples generate only in Autumn", "[autumn][maple][gating]") {
for (Scene scene : { Scene::Grass, Scene::Desert, Scene::Winter }) {
Sim sim = make_sim();
sim_set_scene(sim, scene);
REQUIRE(count_maples(sim) == 0);
}
REQUIRE(count_maples(make_autumn_sim_with_maple()) > 0);
}
TEST_CASE("Maple promotion probability is near spec", "[autumn][maple]") {
int totalSlots = 0;
int totalMaples = 0;
for (uint64_t seed = CANONICAL_TEST_SEED; seed < CANONICAL_TEST_SEED + 200; ++seed) {
Sim sim = make_autumn_sim(seed);
totalSlots += static_cast<int>(sim.blades.size());
totalMaples += count_maples(sim);
}
const double fraction = static_cast<double>(totalMaples) / static_cast<double>(totalSlots);
REQUIRE(fraction >= MAPLE_PROBABILITY * 0.75);
REQUIRE(fraction <= MAPLE_PROBABILITY * 1.25);
}
TEST_CASE("Maple height stays within pinned range", "[autumn][maple]") {
Sim sim = make_autumn_sim_with_maple();
for (const Blade& b : sim.blades) if (b.isMaple) {
REQUIRE(b.mapleHeight >= MAPLE_HEIGHT_MIN);
REQUIRE(b.mapleHeight <= MAPLE_HEIGHT_MAX);
}
}
TEST_CASE("Maple trunk width stays within pinned range", "[autumn][maple]") {
Sim sim = make_autumn_sim_with_maple();
for (const Blade& b : sim.blades) if (b.isMaple) {
REQUIRE(b.mapleTrunkWidth >= MAPLE_TRUNK_WIDTH_MIN);
REQUIRE(b.mapleTrunkWidth <= MAPLE_TRUNK_WIDTH_MAX);
}
}
TEST_CASE("Maple canopy radius stays within pinned range", "[autumn][maple]") {
Sim sim = make_autumn_sim_with_maple();
for (const Blade& b : sim.blades) if (b.isMaple) {
REQUIRE(b.mapleCanopyRadius >= MAPLE_CANOPY_RADIUS_MIN);
REQUIRE(b.mapleCanopyRadius <= MAPLE_CANOPY_RADIUS_MAX);
}
}
TEST_CASE("Maple canopy color variant stays within pinned range", "[autumn][maple]") {
Sim sim = make_autumn_sim_with_maple();
for (const Blade& b : sim.blades) if (b.isMaple) {
REQUIRE(b.mapleCanopyColorIdx < MAPLE_CANOPY_COLOR_COUNT);
}
}
TEST_CASE("Maple bare fraction is near spec", "[autumn][maple]") {
int totalMaples = 0;
int totalBare = 0;
for (uint64_t seed = CANONICAL_TEST_SEED; seed < CANONICAL_TEST_SEED + 400; ++seed) {
Sim sim = make_autumn_sim(seed);
for (const Blade& b : sim.blades) if (b.isMaple) {
++totalMaples;
if (b.mapleIsBare) ++totalBare;
}
}
REQUIRE(totalMaples > 100);
const double fraction = static_cast<double>(totalBare) / static_cast<double>(totalMaples);
REQUIRE(fraction >= MAPLE_BARE_FRACTION - 0.05);
REQUIRE(fraction <= MAPLE_BARE_FRACTION + 0.05);
}
TEST_CASE("Maple PRNG draw order matches side stream", "[autumn][maple][prng]") {
uint64_t seed = 0;
Sim sim = make_autumn_sim_with_maple(&seed);
Prng side;
prng_init(side, seed ^ MAPLE_PRNG_SALT);
for (std::size_t i = 0; i < sim.blades.size(); ++i) {
const double r = prng_uniform(side, 0.0, 1.0);
if (r >= MAPLE_PROBABILITY) {
REQUIRE_FALSE(sim.blades[i].isMaple);
continue;
}
const double expectedHeight = prng_uniform(side, MAPLE_HEIGHT_MIN, MAPLE_HEIGHT_MAX);
const double expectedTrunkWidth = prng_uniform(side, MAPLE_TRUNK_WIDTH_MIN, MAPLE_TRUNK_WIDTH_MAX);
const double expectedCanopyRadius = prng_uniform(side, MAPLE_CANOPY_RADIUS_MIN, MAPLE_CANOPY_RADIUS_MAX);
const uint8_t expectedColor = static_cast<uint8_t>(prng_index(side, MAPLE_CANOPY_COLOR_COUNT));
const bool expectedBare = prng_uniform(side, 0.0, 1.0) < MAPLE_BARE_FRACTION;
const Blade& b = sim.blades[i];
REQUIRE(b.isMaple);
REQUIRE(b.mapleHeight == Approx(expectedHeight).margin(kEpsilon));
REQUIRE(b.mapleTrunkWidth == Approx(expectedTrunkWidth).margin(kEpsilon));
REQUIRE(b.mapleCanopyRadius == Approx(expectedCanopyRadius).margin(kEpsilon));
REQUIRE(b.mapleCanopyColorIdx == expectedColor);
REQUIRE(b.mapleIsBare == expectedBare);
return;
}
FAIL("Expected a maple promotion");
}
TEST_CASE("Maples are cuttable through existing cut model", "[autumn][maple]") {
Sim sim = make_autumn_sim_with_maple();
const Blade* maple = first_maple(sim);
REQUIRE(maple != nullptr);
const double clickX = maple->baseX;
InputEvent click{};
click.type = EventType::Click;
click.x = clickX;
click.y = sim.windowHeight - 1.0;
click.time = sim.globalTime;
sim_apply_click(sim, click);
sim_tick(sim, CUT_DURATION_SEC + 0.01, nullptr, 0);
const Blade& cutMaple = *std::find_if(sim.blades.begin(), sim.blades.end(),
[clickX](const Blade& b) { return b.isMaple && b.baseX == Approx(clickX); });
// Cut blades now settle at their per-blade stubble floor, not flat zero.
REQUIRE(cutMaple.cutFloor > 0.0);
REQUIRE(cutMaple.cutHeight == Approx(cutMaple.cutFloor).margin(kEpsilon));
}
TEST_CASE("Autumn is critter-free", "[autumn][critter][gating]") {
Sim sim = make_autumn_sim();
REQUIRE(count_kind(sim, EntityKind::Sheep) == 0);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
REQUIRE(count_kind(sim, EntityKind::Bunny) == 0);
REQUIRE(count_kind(sim, EntityKind::Hedgehog) == 0);
}
TEST_CASE("Autumn does not spawn snowflakes", "[autumn][weather]") {
Sim sim = make_autumn_sim();
for (int i = 0; i < 500; ++i) sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(count_kind(sim, EntityKind::Snowflake) == 0);
}
TEST_CASE("Autumn scene persists round-trip", "[autumn][persistence]") {
const auto path = autumn_state_path();
persistence::SetStateFilePathForTest(path.wstring());
persistence::AppState expected;
expected.scene = Scene::Autumn;
REQUIRE(persistence::SaveAppState(expected));
persistence::AppState actual;
REQUIRE(persistence::LoadAppState(actual));
REQUIRE(actual.scene == Scene::Autumn);
}
TEST_CASE("Leaf puff constants are pinned", "[autumn][leaf][puff][constants]") {
REQUIRE(LEAF_PUFF_COUNT_MIN == 4);
REQUIRE(LEAF_PUFF_COUNT_MAX == 7);
REQUIRE(LEAF_PUFF_BURST_SPEED_MIN == Approx(18.0));
REQUIRE(LEAF_PUFF_BURST_SPEED_MAX == Approx(42.0));
REQUIRE(LEAF_PUFF_DRAG == Approx(2.2));
REQUIRE(LEAF_PUFF_COOLDOWN_SEC == Approx(1.5));
REQUIRE(LEAF_PUFF_HOVER_RADIUS_MUL == Approx(1.15));
REQUIRE(LEAF_PUFF_MIN_CUT_HEIGHT == Approx(0.5));
REQUIRE(LEAF_PUFF_START_OFFSET_FRAC == Approx(0.4));
}
TEST_CASE("Hovering a leafy maple sheds a leaf puff", "[autumn][leaf][puff]") {
Sim sim = make_autumn_sim_with_leafy_maple();
const Blade* maple = first_leafy_maple(sim);
REQUIRE(maple != nullptr);
const double cx = maple->baseX;
const double cy = sim.windowHeight - maple->mapleHeight * maple->cutHeight;
const int before = count_kind(sim, EntityKind::Leaf);
InputEvent mv{};
mv.type = EventType::Move;
mv.x = cx;
mv.y = cy;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
const int puffed = count_kind(sim, EntityKind::Leaf) - before;
REQUIRE(puffed >= LEAF_PUFF_COUNT_MIN);
REQUIRE(puffed <= LEAF_PUFF_COUNT_MAX);
const bool anyBurst = std::any_of(sim.entities.begin(), sim.entities.end(),
[](const Entity& e) { return e.kind == EntityKind::Leaf && e.vx != 0.0; });
REQUIRE(anyBurst);
}
TEST_CASE("Leaf puff respects a per-tree cooldown", "[autumn][leaf][puff]") {
Sim sim = make_autumn_sim_with_leafy_maple();
const Blade* maple = first_leafy_maple(sim);
const double cx = maple->baseX;
const double cy = sim.windowHeight - maple->mapleHeight * maple->cutHeight;
InputEvent mv{};
mv.type = EventType::Move;
mv.x = cx;
mv.y = cy;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
const int afterFirst = count_kind(sim, EntityKind::Leaf);
REQUIRE(afterFirst > 0);
sim_apply_move(sim, mv);
REQUIRE(count_kind(sim, EntityKind::Leaf) == afterFirst);
sim.globalTime += LEAF_PUFF_COOLDOWN_SEC + 0.1;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
REQUIRE(count_kind(sim, EntityKind::Leaf) > afterFirst);
}
TEST_CASE("Leaf puff ignores cursor away from canopy", "[autumn][leaf][puff]") {
Sim sim = make_autumn_sim_with_leafy_maple();
const Blade* maple = first_leafy_maple(sim);
const int before = count_kind(sim, EntityKind::Leaf);
InputEvent mv{};
mv.type = EventType::Move;
mv.x = maple->baseX + 400.0;
mv.y = sim.windowHeight - maple->mapleHeight * maple->cutHeight;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
REQUIRE(count_kind(sim, EntityKind::Leaf) == before);
}
TEST_CASE("Leaf puff does not fire outside Autumn", "[autumn][leaf][puff][gating]") {
Sim sim = make_autumn_sim_with_leafy_maple();
const Blade* maple = first_leafy_maple(sim);
const double cx = maple->baseX;
const double cy = sim.windowHeight - maple->mapleHeight * maple->cutHeight;
sim.currentScene = Scene::Grass;
const int before = count_kind(sim, EntityKind::Leaf);
InputEvent mv{};
mv.type = EventType::Move;
mv.x = cx;
mv.y = cy;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
REQUIRE(count_kind(sim, EntityKind::Leaf) == before);
}
TEST_CASE("Puff burst decays so leaves settle into flutter", "[autumn][leaf][puff]") {
Sim sim = make_autumn_sim_with_leafy_maple();
const Blade* maple = first_leafy_maple(sim);
InputEvent mv{};
mv.type = EventType::Move;
mv.x = maple->baseX;
mv.y = sim.windowHeight - maple->mapleHeight * maple->cutHeight;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
REQUIRE(count_kind(sim, EntityKind::Leaf) > 0);
for (int i = 0; i < 40; ++i) sim_tick(sim, 0.05, nullptr, 0);
for (const Entity& e : sim.entities) {
if (e.kind == EntityKind::Leaf) REQUIRE(e.vx == Approx(0.0).margin(kEpsilon));
}
}
TEST_CASE("Re-entering Autumn clears the puff cooldown", "[autumn][leaf][puff]") {
Sim sim = make_autumn_sim_with_leafy_maple();
const Blade* maple = first_leafy_maple(sim);
InputEvent mv{};
mv.type = EventType::Move;
mv.x = maple->baseX;
mv.y = sim.windowHeight - maple->mapleHeight * maple->cutHeight;
mv.time = sim.globalTime;
sim_apply_move(sim, mv);
REQUIRE(count_kind(sim, EntityKind::Leaf) > 0);
// Leaving and re-entering Autumn regenerates the (deterministic) maples and
// must reset their puff cooldown so the fresh scene can puff immediately.
sim_set_scene(sim, Scene::Grass);
sim_set_scene(sim, Scene::Autumn);
const Blade* maple2 = first_leafy_maple(sim);
REQUIRE(maple2 != nullptr);
const int before = count_kind(sim, EntityKind::Leaf);
InputEvent mv2{};
mv2.type = EventType::Move;
mv2.x = maple2->baseX;
mv2.y = sim.windowHeight - maple2->mapleHeight * maple2->cutHeight;
mv2.time = sim.globalTime;
sim_apply_move(sim, mv2);
REQUIRE(count_kind(sim, EntityKind::Leaf) > before);
}
TEST_CASE("Autumn PRNG salts are unique", "[autumn][prng]") {
constexpr std::array<uint64_t, 16> salts = {
REGROW_PRNG_SALT,
FLOWER_PRNG_SALT,
MUSHROOM_PRNG_SALT,
AMBIENT_GUST_PRNG_SALT,
CACTUS_PRNG_SALT,
TUMBLEWEED_PRNG_SALT,
CRITTER_PRNG_SALT,
BUTTERFLY_PRNG_SALT,
FIREFLY_PRNG_SALT,
BIRD_FLYBY_PRNG_SALT,
SNOWFLAKE_PRNG_SALT,
PINE_PRNG_SALT,
LEAF_PRNG_SALT,
MAPLE_PRNG_SALT,
LEAF_PUFF_PRNG_SALT,
};
for (std::size_t i = 0; i < salts.size(); ++i) {
for (std::size_t j = i + 1; j < salts.size(); ++j) {
REQUIRE(salts[i] != salts[j]);
}
}
}

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// bird_flyby_tests.cpp - §17.8 ambient bird flyby tests.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <vector>
using namespace desktopgrass;
namespace {
constexpr double Monitor1920 = 1920.0;
constexpr double TwoPi = 6.28318530717958647692;
Sim build_sim(uint64_t seed = CANONICAL_TEST_SEED) {
Sim sim = sim_init(seed, Monitor1920, DEFAULT_DENSITY);
sim.currentScene = Scene::Grass;
sim.entities.clear();
return sim;
}
int count_birds(const Sim& sim) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[](const Entity& e) { return e.kind == EntityKind::Bird; }));
}
std::vector<Entity> birds(const Sim& sim) {
std::vector<Entity> out;
for (const Entity& e : sim.entities) {
if (e.kind == EntityKind::Bird) out.push_back(e);
}
return out;
}
int prng_count(Prng& side, int minCount, int maxCount) {
const double draw = prng_uniform(side, static_cast<double>(minCount), static_cast<double>(maxCount + 1));
int count = static_cast<int>(std::floor(draw));
if (count < minCount) count = minCount;
if (count > maxCount) count = maxCount;
return count;
}
void reset_bird_stream_fresh(Sim& sim, uint64_t seed) {
prng_init(sim.birdFlybyPrng, seed ^ BIRD_FLYBY_PRNG_SALT);
sim.nextBirdFlybyAtTime = sim.globalTime;
}
void reset_bird_schedule(Sim& sim, uint64_t seed) {
prng_init(sim.birdFlybyPrng, seed ^ BIRD_FLYBY_PRNG_SALT);
sim.nextBirdFlybyAtTime = sim.globalTime + bird_flyby_sample_interval(sim.birdFlybyPrng);
}
uint64_t find_seed_for_flock_size(int size) {
for (uint64_t i = 1; i < 10000; ++i) {
Sim sim = build_sim(CANONICAL_TEST_SEED + i);
reset_bird_stream_fresh(sim, CANONICAL_TEST_SEED + i);
sim_spawn_bird_flyby(sim);
if (count_birds(sim) == size) return CANONICAL_TEST_SEED + i;
}
return CANONICAL_TEST_SEED;
}
uint64_t find_v_seed(int minSize) {
for (uint64_t i = 1; i < 10000; ++i) {
Sim sim = build_sim(CANONICAL_TEST_SEED + i);
reset_bird_stream_fresh(sim, CANONICAL_TEST_SEED + i);
sim_spawn_bird_flyby(sim);
auto flock = birds(sim);
if (static_cast<int>(flock.size()) >= minSize && flock[0].colorVariant == 0) {
return CANONICAL_TEST_SEED + i;
}
}
return CANONICAL_TEST_SEED;
}
} // namespace
TEST_CASE("Bird flyby constants are pinned to spec values", "[bird][constants]") {
REQUIRE(BIRD_FLYBY_SPAWN_RATE_PER_HOUR == Approx(15.0));
REQUIRE(BIRD_FLOCK_SIZE_MIN == 3);
REQUIRE(BIRD_FLOCK_SIZE_MAX == 7);
REQUIRE(BIRD_FLOCK_FORMATION_SPACING == Approx(9.0));
REQUIRE(BIRD_FLOCK_V_ANGLE_DEG == Approx(22.0));
REQUIRE(BIRD_SPEED_MIN == Approx(65.0));
REQUIRE(BIRD_SPEED_MAX == Approx(95.0));
REQUIRE(BIRD_ALTITUDE_MIN == Approx(78.0));
REQUIRE(BIRD_ALTITUDE_MAX == Approx(96.0));
REQUIRE(BIRD_BODY_LENGTH == Approx(3.6));
REQUIRE(BIRD_WING_SPAN == Approx(5.0));
REQUIRE(BIRD_WING_FLAP_FREQ == Approx(7.0));
REQUIRE(BIRD_WING_FLAP_PHASE_JITTER == Approx(0.6));
REQUIRE(BIRD_BODY_COLOR == 0xFF1A1610u);
REQUIRE(BIRD_WING_OPEN_RATIO == Approx(1.0));
REQUIRE(BIRD_WING_FOLD_RATIO == Approx(0.30));
REQUIRE(BIRD_FADE_IN_FRAC == Approx(0.08));
REQUIRE(BIRD_FADE_OUT_FRAC == Approx(0.08));
REQUIRE(BIRD_DRIFT_AMP_Y == Approx(3.0));
REQUIRE(BIRD_DRIFT_FREQ_Y == Approx(0.8));
REQUIRE(BIRD_FLYBY_PRNG_SALT == 0xB12D1F1A1B12D1Aull);
}
TEST_CASE("Bird flyby PRNG salt is unique", "[bird][constants]") {
const uint64_t salts[] = {
REGROW_PRNG_SALT, FLOWER_PRNG_SALT, MUSHROOM_PRNG_SALT,
AMBIENT_GUST_PRNG_SALT, CACTUS_PRNG_SALT, TUMBLEWEED_PRNG_SALT,
CRITTER_PRNG_SALT, BUTTERFLY_PRNG_SALT, FIREFLY_PRNG_SALT,
SNOWFLAKE_PRNG_SALT, PINE_PRNG_SALT,
};
for (uint64_t salt : salts) {
REQUIRE(BIRD_FLYBY_PRNG_SALT != salt);
}
}
TEST_CASE("Bird flyby flock size stays in range over seeds", "[bird][spawn]") {
for (uint64_t i = 0; i < 256; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = build_sim(seed);
reset_bird_stream_fresh(sim, seed);
sim_spawn_bird_flyby(sim);
REQUIRE(count_birds(sim) >= BIRD_FLOCK_SIZE_MIN);
REQUIRE(count_birds(sim) <= BIRD_FLOCK_SIZE_MAX);
}
}
TEST_CASE("Bird flyby leader altitude stays in range", "[bird][spawn]") {
for (uint64_t i = 0; i < 128; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i;
Sim sim = build_sim(seed);
reset_bird_stream_fresh(sim, seed);
sim_spawn_bird_flyby(sim);
auto flock = birds(sim);
REQUIRE(!flock.empty());
REQUIRE(flock[0].altitudeAnchor >= BIRD_ALTITUDE_MIN);
REQUIRE(flock[0].altitudeAnchor < BIRD_ALTITUDE_MAX);
}
}
TEST_CASE("Bird flyby leader speed stays in range", "[bird][spawn]") {
for (uint64_t i = 0; i < 128; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i;
Sim sim = build_sim(seed);
reset_bird_stream_fresh(sim, seed);
sim_spawn_bird_flyby(sim);
auto flock = birds(sim);
REQUIRE(!flock.empty());
REQUIRE(flock[0].baseSpeed >= BIRD_SPEED_MIN);
REQUIRE(flock[0].baseSpeed < BIRD_SPEED_MAX);
REQUIRE(std::abs(flock[0].vx) == Approx(flock[0].baseSpeed));
}
}
TEST_CASE("Bird flyby PRNG draw order matches side stream", "[bird][prng]") {
const uint64_t seed = 0xB17D5EED1234ull;
Sim sim = build_sim(seed);
reset_bird_stream_fresh(sim, seed);
Prng side;
prng_init(side, seed ^ BIRD_FLYBY_PRNG_SALT);
sim_spawn_bird_flyby(sim);
const int expectedCount = prng_count(side, BIRD_FLOCK_SIZE_MIN, BIRD_FLOCK_SIZE_MAX);
const uint64_t directionBit = prng_next_u64(side) & 1ull;
const double direction = directionBit != 0ull ? 1.0 : -1.0;
const double leaderAltitude = prng_uniform(side, BIRD_ALTITUDE_MIN, BIRD_ALTITUDE_MAX);
const double leaderSpeed = prng_uniform(side, BIRD_SPEED_MIN, BIRD_SPEED_MAX);
const uint64_t formationStyle = prng_next_u64(side) & 1ull;
std::vector<double> wingPhases;
std::vector<double> driftPhases;
for (int i = 0; i < expectedCount; ++i) {
wingPhases.push_back(prng_uniform(side, -BIRD_WING_FLAP_PHASE_JITTER, BIRD_WING_FLAP_PHASE_JITTER));
driftPhases.push_back(prng_uniform(side, 0.0, TwoPi));
}
auto flock = birds(sim);
REQUIRE(static_cast<int>(flock.size()) == expectedCount);
REQUIRE(sim.birdFlybyPrng.state == side.state);
const double spawnX = direction > 0.0 ? -50.0 : Monitor1920 + 50.0;
const double sinAngle = std::sin(BIRD_FLOCK_V_ANGLE_DEG * 3.14159265358979323846 / 180.0);
for (int i = 0; i < expectedCount; ++i) {
const double along = -static_cast<double>(i) * BIRD_FLOCK_FORMATION_SPACING;
double perpendicular = 0.0;
if (formationStyle == 0ull) {
const int armIndex = (i + 1) / 2;
const double sideSign = (i % 2) == 0 ? 1.0 : -1.0;
perpendicular = sideSign * static_cast<double>(armIndex) * BIRD_FLOCK_FORMATION_SPACING * sinAngle;
} else {
perpendicular = static_cast<double>(i) * BIRD_FLOCK_FORMATION_SPACING * sinAngle;
}
const Entity& e = flock[static_cast<std::size_t>(i)];
REQUIRE(e.x0 == Approx(spawnX + direction * along));
REQUIRE(e.x == Approx(e.x0));
REQUIRE(e.vx == Approx(direction * leaderSpeed));
REQUIRE(e.baseSpeed == Approx(leaderSpeed));
REQUIRE(e.altitudeAnchor == Approx(leaderAltitude - perpendicular));
REQUIRE(e.phaseX == Approx(wingPhases[static_cast<std::size_t>(i)]));
REQUIRE(e.phaseY == Approx(driftPhases[static_cast<std::size_t>(i)]));
REQUIRE(e.formationOffsetAlongFlight == Approx(along));
REQUIRE(e.formationOffsetPerpendicular == Approx(perpendicular));
REQUIRE(e.colorVariant == static_cast<uint8_t>(formationStyle));
REQUIRE(e.spawnTime == Approx(sim.globalTime));
}
}
TEST_CASE("Bird flybys are Grass scene only", "[bird][scene]") {
for (Scene scene : { Scene::Desert, Scene::Winter }) {
Sim sim = build_sim();
sim_set_scene(sim, scene);
sim.entities.clear();
reset_bird_schedule(sim, CANONICAL_TEST_SEED);
for (int i = 0; i < 8 * 3600; ++i) {
sim.globalTime += 1.0;
sim_tick_bird_flybys(sim);
}
REQUIRE(count_birds(sim) == 0);
}
}
TEST_CASE("Bird flyby Poisson spawns when schedule elapses", "[bird][time]") {
Sim sim = build_sim(0xDAD1B17Dull);
reset_bird_schedule(sim, 0xDAD1B17Dull);
int flybys = 0;
for (int i = 0; i < 10 * 3600; ++i) {
sim.globalTime += 1.0;
const int before = count_birds(sim);
sim_tick_bird_flybys(sim);
if (count_birds(sim) > before) {
++flybys;
sim.entities.clear();
}
}
const double observedPerHour = static_cast<double>(flybys) / 10.0;
REQUIRE(observedPerHour == Approx(BIRD_FLYBY_SPAWN_RATE_PER_HOUR).epsilon(0.15));
}
TEST_CASE("Bird V formation geometry is locked", "[bird][formation]") {
const uint64_t seed = find_v_seed(5);
Sim sim = build_sim(seed);
reset_bird_stream_fresh(sim, seed);
sim_spawn_bird_flyby(sim);
auto flock = birds(sim);
REQUIRE(flock.size() >= 5);
REQUIRE(flock[0].colorVariant == 0);
REQUIRE(flock[0].formationOffsetAlongFlight == Approx(0.0));
for (std::size_t i = 1; i < flock.size(); ++i) {
REQUIRE(std::fabs(flock[0].formationOffsetAlongFlight)
< std::fabs(flock[i].formationOffsetAlongFlight));
REQUIRE(flock[i - 1].formationOffsetAlongFlight - flock[i].formationOffsetAlongFlight
== Approx(BIRD_FLOCK_FORMATION_SPACING));
const double expectedSign = (i % 2 == 0) ? 1.0 : -1.0;
REQUIRE((flock[i].formationOffsetPerpendicular > 0.0 ? 1.0 : -1.0) == expectedSign);
}
}
TEST_CASE("Bird wing flap scale stays in range", "[bird][wing]") {
for (int i = 0; i < 200; ++i) {
const double t = i * 0.137;
const double phase = -BIRD_WING_FLAP_PHASE_JITTER
+ (2.0 * BIRD_WING_FLAP_PHASE_JITTER) * (static_cast<double>(i) / 199.0);
const double scale = bird_wing_scale(t, phase);
REQUIRE(scale >= BIRD_WING_FOLD_RATIO);
REQUIRE(scale <= BIRD_WING_OPEN_RATIO);
}
}
TEST_CASE("Bird wing phases decorrelate within a flock", "[bird][wing]") {
for (uint64_t i = 1; i < 10000; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i;
Sim sim = build_sim(seed);
reset_bird_stream_fresh(sim, seed);
sim_spawn_bird_flyby(sim);
auto flock = birds(sim);
if (flock.size() != 5) continue;
std::vector<double> distinct;
for (const Entity& e : flock) {
const double scale = bird_wing_scale(1.234, e.phaseX);
bool seen = false;
for (double existing : distinct) {
if (std::fabs(existing - scale) < 1e-6) { seen = true; break; }
}
if (!seen) distinct.push_back(scale);
}
if (distinct.size() >= 3) {
REQUIRE(distinct.size() >= 3);
return;
}
}
FAIL("no decorrelated 5-bird flock found");
}
TEST_CASE("Birds despawn past opposite boundary", "[bird][despawn]") {
Sim sim = build_sim();
sim.currentScene = Scene::Desert;
sim.entities.clear();
Entity bird{};
bird.kind = EntityKind::Bird;
bird.x = Monitor1920 + 49.0;
bird.y = 10.0;
bird.vx = 20.0;
bird.altitudeAnchor = BIRD_ALTITUDE_MIN;
bird.lifetime = -1.0;
sim.entities.push_back(bird);
sim_tick_entities(sim, 0.2);
REQUIRE(count_birds(sim) == 0);
}
TEST_CASE("Birds do not interact with cuts or critters", "[bird][interaction]") {
Sim sim = build_sim();
sim.entities.clear();
Entity bird{};
bird.kind = EntityKind::Bird;
bird.x = 500.0;
bird.y = sim.windowHeight - STRIP_HEIGHT - 10.0;
bird.vx = BIRD_SPEED_MIN;
bird.baseSpeed = BIRD_SPEED_MIN;
bird.altitudeAnchor = BIRD_ALTITUDE_MIN;
bird.lifetime = -1.0;
sim.entities.push_back(bird);
Entity sheep{};
sheep.kind = EntityKind::Sheep;
sheep.x = bird.x;
sheep.y = sim.windowHeight - SHEEP_BODY_HEIGHT - SHEEP_LEG_LENGTH;
sheep.vx = SHEEP_WALK_SPEED_MIN;
sheep.state = SHEEP_STATE_WALKING;
sheep.stateTimer = 10.0;
sim.entities.push_back(sheep);
InputEvent ev{};
ev.type = EventType::Click;
ev.x = bird.x;
ev.y = bird.y;
sim_apply_click(sim, ev);
REQUIRE(sim.entities[0].kind == EntityKind::Bird);
REQUIRE(sim.entities[0].baseSpeed == Approx(BIRD_SPEED_MIN));
REQUIRE(sim.entities[1].state == SHEEP_STATE_WALKING);
for (const Blade& b : sim.blades) REQUIRE(b.cutAnimStart < 0.0);
}
TEST_CASE("Bird flyby Poisson inter-arrivals keep expected mean", "[bird][poisson]") {
const uint64_t seed = 0x510B17D00ull;
Sim sim = build_sim(seed);
reset_bird_schedule(sim, seed);
double prev = sim.globalTime;
double totalInterval = 0.0;
constexpr int Events = 100;
for (int i = 0; i < Events; ++i) {
sim.globalTime = sim.nextBirdFlybyAtTime;
totalInterval += sim.globalTime - prev;
prev = sim.globalTime;
sim_tick_bird_flybys(sim);
sim.entities.clear();
}
const double expectedMean = 3600.0 / BIRD_FLYBY_SPAWN_RATE_PER_HOUR;
REQUIRE((totalInterval / Events) == Approx(expectedMean).epsilon(0.20));
}

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// blade_gen_tests.cpp
//
// Snapshot + invariant tests for procedural blade generation (architecture.md §5).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
#include <cmath>
#include <vector>
using namespace desktopgrass;
using namespace desktopgrass::test;
namespace {
void requireBladeEquals(const Blade& actual, const SnapshotBlade& expected, std::size_t index) {
INFO("blade index = " << index);
REQUIRE(actual.baseX == Approx(expected.baseX ).margin(1e-12));
REQUIRE(actual.height == Approx(expected.height ).margin(1e-12));
REQUIRE(actual.thickness == Approx(expected.thickness ).margin(1e-12));
REQUIRE(actual.hue == expected.hue);
REQUIRE(actual.swayPhaseOffset == Approx(expected.sway ).margin(1e-12));
REQUIRE(actual.stiffness == Approx(expected.stiffness ).margin(1e-12));
REQUIRE(actual.isFlower == expected.isFlower);
REQUIRE(actual.flowerHeadColorIdx == expected.flowerHeadColorIdx);
REQUIRE(actual.flowerHeadRadius == Approx(expected.flowerHeadRadius).margin(1e-12));
REQUIRE(actual.heightBonus == Approx(expected.heightBonus ).margin(1e-12));
}
} // anonymous
TEST_CASE("blade generation matches the canonical snapshot", "[blade-gen][snapshot]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() == CANONICAL_BLADE_COUNT);
SECTION("first 10 blades match") {
for (std::size_t i = 0; i < 10; ++i) {
requireBladeEquals(blades[i], CANONICAL_FIRST_10[i], i);
}
}
SECTION("last 10 blades match") {
const std::size_t start = blades.size() - 10;
for (std::size_t i = 0; i < 10; ++i) {
requireBladeEquals(blades[start + i], CANONICAL_LAST_10[i], start + i);
}
}
}
TEST_CASE("blade fields stay within spec ranges", "[blade-gen]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
constexpr double TWO_PI = 6.283185307179586;
for (std::size_t i = 0; i < blades.size(); ++i) {
const Blade& b = blades[i];
INFO("blade index = " << i);
REQUIRE(b.baseX >= 0.0);
REQUIRE(b.baseX < 1920.0);
REQUIRE(b.height >= BLADE_HEIGHT_MIN);
REQUIRE(b.height < BLADE_HEIGHT_MAX);
REQUIRE(b.thickness >= BLADE_THICKNESS_MIN);
REQUIRE(b.thickness < BLADE_THICKNESS_MAX);
REQUIRE(b.hue < PALETTE_SIZE);
REQUIRE(b.swayPhaseOffset >= 0.0);
REQUIRE(b.swayPhaseOffset < TWO_PI);
REQUIRE(b.stiffness >= STIFFNESS_MIN);
REQUIRE(b.stiffness < STIFFNESS_MAX);
REQUIRE(b.cutHeight == Approx(1.0));
REQUIRE(b.gustVelocity == Approx(0.0));
REQUIRE(b.cutAnimStart == Approx(-1.0));
REQUIRE(b.cutInitialHeight == Approx(1.0));
if (b.isFlower) {
REQUIRE(b.flowerHeadColorIdx < FLOWER_PALETTE_SIZE);
REQUIRE(b.flowerHeadRadius >= FLOWER_HEAD_RADIUS_MIN);
REQUIRE(b.flowerHeadRadius < FLOWER_HEAD_RADIUS_MAX);
REQUIRE(b.heightBonus >= FLOWER_HEIGHT_BONUS_MIN);
REQUIRE(b.heightBonus < FLOWER_HEIGHT_BONUS_MAX);
} else {
REQUIRE(b.flowerHeadColorIdx == 0);
REQUIRE(b.flowerHeadRadius == Approx(0.0));
REQUIRE(b.heightBonus == Approx(1.0));
}
}
}
TEST_CASE("flower count is near configured probability and ordinary blades use defaults", "[blade-gen][flowers]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 100);
std::size_t flowerCount = 0;
for (const Blade& b : blades) {
if (b.isFlower) {
++flowerCount;
} else {
REQUIRE(b.flowerHeadColorIdx == 0);
REQUIRE(b.flowerHeadRadius == Approx(0.0));
REQUIRE(b.heightBonus == Approx(1.0));
}
}
const double n = static_cast<double>(blades.size());
const double p = FLOWER_PROBABILITY;
const double mu = n * p;
const double sd = std::sqrt(n * p * (1.0 - p));
REQUIRE(flowerCount >= static_cast<std::size_t>(std::floor(mu - 3.0 * sd)));
REQUIRE(flowerCount <= static_cast<std::size_t>(std::ceil(mu + 3.0 * sd)));
}
TEST_CASE("blade baseX is strictly increasing", "[blade-gen]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 0);
for (std::size_t i = 1; i < blades.size(); ++i) {
INFO("between " << (i-1) << " and " << i);
REQUIRE(blades[i].baseX > blades[i-1].baseX);
}
}
TEST_CASE("blade generation is deterministic across repeat runs", "[blade-gen]") {
std::vector<Blade> a, b;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, a);
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, b);
REQUIRE(a.size() == b.size());
for (std::size_t i = 0; i < a.size(); ++i) {
REQUIRE(a[i].baseX == b[i].baseX);
REQUIRE(a[i].height == b[i].height);
REQUIRE(a[i].thickness == b[i].thickness);
REQUIRE(a[i].hue == b[i].hue);
REQUIRE(a[i].swayPhaseOffset == b[i].swayPhaseOffset);
REQUIRE(a[i].stiffness == b[i].stiffness);
}
}
TEST_CASE("density scales blade count roughly linearly", "[blade-gen]") {
std::vector<Blade> low, high;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 0.5, low);
generate_blades(CANONICAL_TEST_SEED, 1920.0, 2.0, high);
REQUIRE(low.size() > 0);
REQUIRE(high.size() > low.size() * 3); // 4x density ≈ 4x blades, allow slack
}
TEST_CASE("blade count near plan default at density 1.25", "[blade-gen]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.25, blades);
// Plan target: ~400 blades per 1920 px at the v1 default density of 1.25.
REQUIRE(blades.size() >= 350);
REQUIRE(blades.size() <= 450);
}

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// bunny_tests.cpp
//
// §18 Bunny critter tests. Mirrors Win2D BunnyTests.cs.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <cwchar>
using namespace desktopgrass;
namespace {
constexpr double Monitor1920 = 1920.0;
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
Sim build_grass_sim(uint64_t seed = CANONICAL_TEST_SEED) {
Sim sim = sim_init(seed, Monitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Grass);
sim_set_critter(sim, CritterKind::Bunny);
return sim;
}
Entity bunny_entity(double x = 500.0, double vx = BUNNY_HOP_SPEED_MIN) {
Entity e{};
e.kind = EntityKind::Bunny;
e.size = BUNNY_BODY_RADIUS;
e.x = x;
e.y = STRIP_HEIGHT + HEADROOM - BUNNY_BODY_HEIGHT - BUNNY_LEG_LENGTH;
e.vx = vx;
e.rotationSpeed = std::abs(vx);
e.lifetime = -1.0;
e.state = BUNNY_STATE_HOPPING;
e.stateTimer = BUNNY_HOP_DURATION;
return e;
}
InputEvent click_event(double x, double y) {
InputEvent ev{};
ev.type = EventType::Click;
ev.x = x;
ev.y = y;
ev.time = 0.0;
return ev;
}
int prng_count(Prng& side, int minCount, int maxCount) {
const double draw = prng_uniform(side, static_cast<double>(minCount), static_cast<double>(maxCount + 1));
int count = static_cast<int>(std::floor(draw));
if (count < minCount) count = minCount;
if (count > maxCount) count = maxCount;
return count;
}
void advance_sheep(Prng& side, int count) {
for (int i = 0; i < count; ++i) {
const double margin = SHEEP_BODY_RADIUS + 8.0;
(void)prng_uniform(side, margin, Monitor1920 - margin);
(void)prng_uniform(side, SHEEP_WALK_SPEED_MIN, SHEEP_WALK_SPEED_MAX);
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u32(side);
(void)prng_uniform(side, SHEEP_WALK_DURATION_MIN, SHEEP_WALK_DURATION_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0])));
}
}
void advance_cats(Prng& side, int count) {
for (int i = 0; i < count; ++i) {
const double margin = CAT_BODY_RADIUS + 8.0;
(void)prng_uniform(side, margin, Monitor1920 - margin);
(void)prng_uniform(side, CAT_WALK_SPEED_MIN, CAT_WALK_SPEED_MAX);
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u32(side);
(void)prng_uniform(side, CAT_WALK_DURATION_MIN, CAT_WALK_DURATION_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0])));
(void)prng_index(side, static_cast<uint32_t>(CAT_COAT_VARIANT_COUNT));
}
}
bool bunny_name_in_pool(const Entity& e) {
if (e.nameIndex >= sizeof(BUNNY_NAME_POOL) / sizeof(BUNNY_NAME_POOL[0])) return false;
const wchar_t* name = BUNNY_NAME_POOL[e.nameIndex];
for (const wchar_t* candidate : BUNNY_NAME_POOL) {
if (std::wcscmp(name, candidate) == 0) return true;
}
return false;
}
} // namespace
TEST_CASE("Bunny constants are pinned to spec values", "[bunny][constants]") {
REQUIRE(BUNNY_COUNT_MIN == 1);
REQUIRE(BUNNY_COUNT_MAX == 2);
REQUIRE(BUNNY_HOP_SPEED_MIN == Approx(22.0));
REQUIRE(BUNNY_HOP_SPEED_MAX == Approx(38.0));
REQUIRE(BUNNY_BODY_RADIUS == Approx(8.0));
REQUIRE(BUNNY_BODY_HEIGHT == Approx(6.5));
REQUIRE(BUNNY_HEAD_RADIUS == Approx(4.2));
REQUIRE(BUNNY_EAR_HEIGHT == Approx(9.0));
REQUIRE(BUNNY_EAR_WIDTH == Approx(2.2));
REQUIRE(BUNNY_EAR_SPACING == Approx(3.0));
REQUIRE(BUNNY_LEG_LENGTH == Approx(4.0));
REQUIRE(BUNNY_TAIL_RADIUS == Approx(2.4));
REQUIRE(BUNNY_BODY_COLOR == 0xFF8A6A4Au);
REQUIRE(BUNNY_BELLY_COLOR == 0xFFC4A98Du);
REQUIRE(BUNNY_EAR_COLOR == 0xFF8A6A4Au);
REQUIRE(BUNNY_EAR_INNER_COLOR == 0xFFD9A0A0u);
REQUIRE(BUNNY_TAIL_COLOR == 0xFFF7F4EBu);
REQUIRE(BUNNY_EYE_COLOR == 0xFF1A1208u);
REQUIRE(BUNNY_NOSE_COLOR == 0xFF8A4040u);
REQUIRE(BUNNY_STATE_HOPPING == 0);
REQUIRE(BUNNY_STATE_GRAZING == 1);
REQUIRE(BUNNY_STATE_IDLE == 2);
REQUIRE(BUNNY_STATE_SLEEPING == 3);
REQUIRE(BUNNY_STATE_STARTLED == 4);
REQUIRE(BUNNY_HOP_DURATION == Approx(0.40));
REQUIRE(BUNNY_HOP_HEIGHT == Approx(8.0));
REQUIRE(BUNNY_HOP_GAP_MIN == Approx(0.05));
REQUIRE(BUNNY_HOP_GAP_MAX == Approx(0.20));
REQUIRE(BUNNY_GRAZE_DURATION_MIN == Approx(2.5));
REQUIRE(BUNNY_GRAZE_DURATION_MAX == Approx(4.5));
REQUIRE(BUNNY_IDLE_DURATION_MIN == Approx(2.0));
REQUIRE(BUNNY_IDLE_DURATION_MAX == Approx(4.0));
REQUIRE(BUNNY_SLEEP_DURATION_MIN == Approx(6.0));
REQUIRE(BUNNY_SLEEP_DURATION_MAX == Approx(12.0));
REQUIRE(BUNNY_GRAZE_PROBABILITY == Approx(0.55));
REQUIRE(BUNNY_IDLE_PROBABILITY == Approx(0.30));
REQUIRE(BUNNY_SLEEP_PROB == Approx(0.05));
REQUIRE(BUNNY_STARTLE_RADIUS == Approx(90.0));
REQUIRE(BUNNY_STARTLE_BOOST == Approx(2.0));
REQUIRE(BUNNY_STARTLE_HOP_HEIGHT == Approx(14.0));
REQUIRE(BUNNY_STARTLE_DURATION == Approx(3.0));
REQUIRE(BUNNY_NOSE_TWITCH_FREQ == Approx(6.0));
REQUIRE(BUNNY_NOSE_TWITCH_AMP == Approx(0.5));
REQUIRE(BUNNY_EAR_WIGGLE_FREQ == Approx(1.2));
REQUIRE(BUNNY_EAR_WIGGLE_AMP == Approx(0.20));
REQUIRE(BUNNY_ZZZ_CYCLE_SEC == Approx(SHEEP_ZZZ_CYCLE_SEC));
REQUIRE(BUNNY_ZZZ_RISE == Approx(SHEEP_ZZZ_RISE * 0.7));
REQUIRE(BUNNY_ZZZ_SIZE_START == Approx(SHEEP_ZZZ_SIZE_START * 0.7));
REQUIRE(BUNNY_ZZZ_SIZE_END == Approx(SHEEP_ZZZ_SIZE_END * 0.7));
REQUIRE(sizeof(BUNNY_NAME_POOL) / sizeof(BUNNY_NAME_POOL[0]) == 12);
REQUIRE(std::wcscmp(BUNNY_NAME_POOL[0], L"Clover") == 0);
REQUIRE(std::wcscmp(BUNNY_NAME_POOL[11], L"Snowdrop") == 0);
}
TEST_CASE("Grass generation produces bunny count in range", "[bunny][gen]") {
for (uint64_t i = 0; i < 128; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = build_grass_sim(seed);
const int bunnies = count_kind(sim, EntityKind::Bunny);
REQUIRE(bunnies >= BUNNY_COUNT_MIN);
REQUIRE(bunnies <= BUNNY_COUNT_MAX);
}
}
TEST_CASE("Bunnies are Grass scene only", "[bunny][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
REQUIRE(count_kind(sim, EntityKind::Bunny) == 0);
sim_set_scene(sim, Scene::Winter);
REQUIRE(count_kind(sim, EntityKind::Bunny) == 0);
sim_set_critter(sim, CritterKind::Bunny);
REQUIRE(count_kind(sim, EntityKind::Bunny) == 0);
}
TEST_CASE("Generated bunnies have speed range", "[bunny][gen]") {
Sim sim = build_grass_sim();
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Bunny) continue;
REQUIRE(std::abs(e.vx) >= BUNNY_HOP_SPEED_MIN);
REQUIRE(std::abs(e.vx) < BUNNY_HOP_SPEED_MAX);
REQUIRE(e.rotationSpeed == Approx(std::abs(e.vx)));
}
}
TEST_CASE("Generated bunnies have names in pool", "[bunny][gen]") {
Sim sim = build_grass_sim();
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Bunny) continue;
REQUIRE(bunny_name_in_pool(e));
}
}
TEST_CASE("Bunny PRNG draw order follows sheep and cats", "[bunny][prng]") {
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
Sim sim = build_grass_sim();
const int sheepCount = prng_count(side, SHEEP_COUNT_MIN, SHEEP_COUNT_MAX);
advance_sheep(side, sheepCount);
const int catCount = prng_count(side, CAT_COUNT_MIN, CAT_COUNT_MAX);
advance_cats(side, catCount);
const int bunnyCount = prng_count(side, BUNNY_COUNT_MIN, BUNNY_COUNT_MAX);
REQUIRE(count_kind(sim, EntityKind::Bunny) == bunnyCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Bunny) continue;
const double margin = BUNNY_BODY_RADIUS + 8.0;
const double xFrac = prng_uniform(side, 0.0, 1.0);
const double expectedX = margin + xFrac * (Monitor1920 - 2.0 * margin);
const uint64_t vxSign = prng_next_u64(side) & 1ull;
const double expectedDir = vxSign != 0ull ? 1.0 : -1.0;
const double expectedSpeed = prng_uniform(side, BUNNY_HOP_SPEED_MIN, BUNNY_HOP_SPEED_MAX);
const uint8_t expectedName = static_cast<uint8_t>(prng_index(side,
static_cast<uint32_t>(sizeof(BUNNY_NAME_POOL) / sizeof(BUNNY_NAME_POOL[0]))));
REQUIRE(e.x == Approx(expectedX));
REQUIRE(e.vx == Approx(expectedDir * expectedSpeed));
REQUIRE(e.nameIndex == expectedName);
++seen;
}
REQUIRE(seen == bunnyCount);
}
TEST_CASE("Bunny edge bounce flips direction", "[bunny][motion]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim.currentScene = Scene::Desert;
sim.entities.clear();
Entity e = bunny_entity(Monitor1920 - (BUNNY_BODY_RADIUS + 2.0) + 0.1, BUNNY_HOP_SPEED_MIN);
e.stateTimer = 10.0;
sim.entities.push_back(e);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities.front().vx < 0.0);
}
TEST_CASE("Bunny startle radius hops away and outside click does nothing", "[bunny][click]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim.entities.clear();
Entity e = bunny_entity(500.0, -BUNNY_HOP_SPEED_MIN);
e.state = BUNNY_STATE_IDLE;
e.stateTimer = 3.0;
sim.entities.push_back(e);
sim_apply_click(sim, click_event(500.0 - 20.0, e.y));
REQUIRE(sim.entities.front().state == BUNNY_STATE_STARTLED);
REQUIRE(sim.entities.front().vx > 0.0);
REQUIRE(sim.entities.front().stateTimer == Approx(BUNNY_STARTLE_DURATION));
Entity after = sim.entities.front();
const double vxBefore = after.vx;
const uint8_t stateBefore = after.state;
sim_apply_click(sim, click_event(after.x + BUNNY_STARTLE_RADIUS + 10.0, after.y));
REQUIRE(sim.entities.front().state == stateBefore);
REQUIRE(sim.entities.front().vx == Approx(vxBefore));
}
TEST_CASE("Bunny wakes from sleep on startle", "[bunny][click]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim.entities.clear();
Entity e = bunny_entity(500.0, BUNNY_HOP_SPEED_MIN);
e.state = BUNNY_STATE_SLEEPING;
e.stateTimer = 10.0;
sim.entities.push_back(e);
sim_apply_click(sim, click_event(e.x + 10.0, e.y));
REQUIRE(sim.entities.front().state == BUNNY_STATE_STARTLED);
REQUIRE(sim.entities.front().state != BUNNY_STATE_SLEEPING);
REQUIRE(sim.entities.front().vx < 0.0);
}
TEST_CASE("Bunny hop arc is bounded", "[bunny][motion]") {
REQUIRE(bunny_hop_y_offset(0.0, false) == Approx(0.0));
REQUIRE(bunny_hop_y_offset(BUNNY_HOP_DURATION, false) == Approx(0.0).margin(1e-12));
const double peak = bunny_hop_y_offset(BUNNY_HOP_DURATION * 0.5, false);
REQUIRE(peak > 0.0);
REQUIRE(peak <= BUNNY_HOP_HEIGHT);
}
TEST_CASE("Bunny state transition probabilities are stable", "[bunny][state]") {
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
constexpr int N = 10000;
int graze = 0;
int idle = 0;
int sleep = 0;
for (int i = 0; i < N; ++i) {
const uint8_t state = bunny_choose_rest_state(p);
if (state == BUNNY_STATE_GRAZING) ++graze;
else if (state == BUNNY_STATE_IDLE) ++idle;
else if (state == BUNNY_STATE_SLEEPING) ++sleep;
}
const double sleepProb = BUNNY_SLEEP_PROB;
const double activeWeight = BUNNY_GRAZE_PROBABILITY + BUNNY_IDLE_PROBABILITY;
const double expectedGraze = (1.0 - sleepProb) * BUNNY_GRAZE_PROBABILITY / activeWeight;
const double expectedIdle = (1.0 - sleepProb) * BUNNY_IDLE_PROBABILITY / activeWeight;
REQUIRE(static_cast<double>(sleep) / N == Approx(sleepProb).margin(0.02));
REQUIRE(static_cast<double>(graze) / N == Approx(expectedGraze).margin(0.02));
REQUIRE(static_cast<double>(idle) / N == Approx(expectedIdle).margin(0.02));
}
TEST_CASE("Bunny sleep probability is stable", "[bunny][state]") {
constexpr int N = 20000;
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ 0x1234ull);
int sleep = 0;
for (int i = 0; i < N; ++i) {
if (bunny_choose_rest_state(p) == BUNNY_STATE_SLEEPING) ++sleep;
}
REQUIRE(static_cast<double>(sleep) / N == Approx(BUNNY_SLEEP_PROB).margin(0.02));
}

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// butterfly_tests.cpp - §17.6 ambient Butterfly tests.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
using namespace desktopgrass;
namespace {
constexpr double Monitor1920 = 1920.0;
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
Sim build_grass_sim(uint64_t seed = CANONICAL_TEST_SEED) {
Sim sim = sim_init(seed, Monitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Grass);
return sim;
}
int prng_count(Prng& side, int minCount, int maxCount) {
const double draw = prng_uniform(side, static_cast<double>(minCount), static_cast<double>(maxCount + 1));
int count = static_cast<int>(std::floor(draw));
if (count < minCount) count = minCount;
if (count > maxCount) count = maxCount;
return count;
}
const Entity* first_butterfly(const Sim& sim) {
for (const Entity& e : sim.entities) if (e.kind == EntityKind::Butterfly) return &e;
return nullptr;
}
} // namespace
TEST_CASE("Butterfly constants are pinned to spec values", "[butterfly][constants]") {
REQUIRE(BUTTERFLY_COUNT_MIN == 2);
REQUIRE(BUTTERFLY_COUNT_MAX == 4);
REQUIRE(BUTTERFLY_SPEED_MIN == Approx(18.0));
REQUIRE(BUTTERFLY_SPEED_MAX == Approx(32.0));
REQUIRE(BUTTERFLY_BODY_LENGTH == Approx(2.4));
REQUIRE(BUTTERFLY_WING_RADIUS == Approx(3.5));
REQUIRE(BUTTERFLY_WING_OFFSET == Approx(2.2));
REQUIRE(BUTTERFLY_FLUTTER_FREQ == Approx(16.0));
REQUIRE(BUTTERFLY_FLUTTER_MIN_SCALE == Approx(0.20));
REQUIRE(BUTTERFLY_MEANDER_FREQ_Y == Approx(0.8));
REQUIRE(BUTTERFLY_MEANDER_AMP_Y == Approx(16.0));
REQUIRE(BUTTERFLY_MEANDER_FREQ_X == Approx(0.5));
REQUIRE(BUTTERFLY_MEANDER_AMP_X == Approx(0.4));
REQUIRE(BUTTERFLY_ALTITUDE_MIN == Approx(18.0));
REQUIRE(BUTTERFLY_ALTITUDE_MAX == Approx(70.0));
REQUIRE(BUTTERFLY_BODY_COLOR == 0xFF2A2018u);
REQUIRE(BUTTERFLY_COLOR_COUNT == 5);
REQUIRE(BUTTERFLY_PRNG_SALT == 0xB07DEF1E0001ull);
}
TEST_CASE("Grass generation produces butterfly count in range", "[butterfly][gen]") {
for (uint64_t i = 0; i < 128; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = build_grass_sim(seed);
REQUIRE(count_kind(sim, EntityKind::Butterfly) >= BUTTERFLY_COUNT_MIN);
REQUIRE(count_kind(sim, EntityKind::Butterfly) <= BUTTERFLY_COUNT_MAX);
}
}
TEST_CASE("Butterflies are Grass scene only", "[butterfly][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
REQUIRE(count_kind(sim, EntityKind::Butterfly) == 0);
sim_set_scene(sim, Scene::Winter);
REQUIRE(count_kind(sim, EntityKind::Butterfly) == 0);
}
TEST_CASE("Generated butterflies have speed altitude and color ranges", "[butterfly][gen]") {
Sim sim = build_grass_sim();
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Butterfly) continue;
REQUIRE(e.baseSpeed >= BUTTERFLY_SPEED_MIN);
REQUIRE(e.baseSpeed < BUTTERFLY_SPEED_MAX);
REQUIRE(e.altitudeAnchor >= BUTTERFLY_ALTITUDE_MIN);
REQUIRE(e.altitudeAnchor < BUTTERFLY_ALTITUDE_MAX);
REQUIRE(e.colorVariant < BUTTERFLY_COLOR_COUNT);
}
}
TEST_CASE("Butterfly PRNG draw order matches side stream", "[butterfly][prng]") {
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ BUTTERFLY_PRNG_SALT);
Sim sim = build_grass_sim();
const int expectedCount = prng_count(side, BUTTERFLY_COUNT_MIN, BUTTERFLY_COUNT_MAX);
REQUIRE(count_kind(sim, EntityKind::Butterfly) == expectedCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Butterfly) continue;
const double xFrac = prng_uniform(side, 0.0, 1.0);
const double yFrac = prng_uniform(side, 0.0, 1.0);
const uint64_t vxSign = prng_next_u64(side) & 1ull;
const double expectedDir = vxSign != 0ull ? 1.0 : -1.0;
const double expectedSpeed = prng_uniform(side, BUTTERFLY_SPEED_MIN, BUTTERFLY_SPEED_MAX);
const uint8_t expectedColor = static_cast<uint8_t>(prng_index(side, static_cast<uint32_t>(BUTTERFLY_COLOR_COUNT)));
const double expectedPhaseY = prng_uniform(side, 0.0, 2.0 * 3.14159265358979323846);
const double expectedPhaseX = prng_uniform(side, 0.0, 2.0 * 3.14159265358979323846);
const double expectedAltitude = BUTTERFLY_ALTITUDE_MIN + yFrac * (BUTTERFLY_ALTITUDE_MAX - BUTTERFLY_ALTITUDE_MIN);
const double expectedVx = expectedDir * expectedSpeed * (1.0 + BUTTERFLY_MEANDER_AMP_X * std::sin(expectedPhaseX));
REQUIRE(e.x == Approx(xFrac * Monitor1920));
REQUIRE(e.altitudeAnchor == Approx(expectedAltitude));
REQUIRE(e.baseSpeed == Approx(expectedSpeed));
REQUIRE(e.vx == Approx(expectedVx));
REQUIRE(e.colorVariant == expectedColor);
REQUIRE(e.phaseY == Approx(expectedPhaseY));
REQUIRE(e.phaseX == Approx(expectedPhaseX));
++seen;
}
REQUIRE(seen == expectedCount);
}
TEST_CASE("Butterfly edge wrap preserves altitude anchor", "[butterfly][motion]") {
Sim sim = build_grass_sim();
auto it = std::find_if(sim.entities.begin(), sim.entities.end(), [](const Entity& e) { return e.kind == EntityKind::Butterfly; });
REQUIRE(it != sim.entities.end());
const double margin = BUTTERFLY_WING_OFFSET + BUTTERFLY_WING_RADIUS;
it->x = Monitor1920 + margin + 1.0;
it->vx = std::abs(it->vx);
const double altitude = it->altitudeAnchor;
sim.currentScene = Scene::Desert;
sim_tick_entities(sim, 0.016);
REQUIRE(it->x == Approx(-margin));
REQUIRE(it->altitudeAnchor == Approx(altitude));
}
TEST_CASE("Butterflies do not interact with cuts or pets", "[butterfly][interaction]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim.entities.clear();
Entity butterfly{};
butterfly.kind = EntityKind::Butterfly;
butterfly.x = 500.0;
butterfly.y = sim.windowHeight - STRIP_HEIGHT - 5.0;
butterfly.vx = BUTTERFLY_SPEED_MIN;
butterfly.baseSpeed = BUTTERFLY_SPEED_MIN;
butterfly.altitudeAnchor = BUTTERFLY_ALTITUDE_MIN;
butterfly.lifetime = -1.0;
sim.entities.push_back(butterfly);
Entity sheep{};
sheep.kind = EntityKind::Sheep;
sheep.x = butterfly.x;
sheep.y = sim.windowHeight - SHEEP_BODY_HEIGHT - SHEEP_LEG_LENGTH;
sheep.vx = SHEEP_WALK_SPEED_MIN;
sheep.state = SHEEP_STATE_WALKING;
sheep.stateTimer = 10.0;
sim.entities.push_back(sheep);
InputEvent ev{};
ev.type = EventType::Click;
ev.x = butterfly.x;
ev.y = butterfly.y;
sim_apply_click(sim, ev);
REQUIRE(sim.entities[0].kind == EntityKind::Butterfly);
REQUIRE(sim.entities[0].baseSpeed == Approx(BUTTERFLY_SPEED_MIN));
REQUIRE(sim.entities[1].state == SHEEP_STATE_WALKING);
for (const Blade& b : sim.blades) REQUIRE(b.cutAnimStart < 0.0);
}
TEST_CASE("Butterfly wing scale stays within flutter bounds", "[butterfly][render]") {
for (int i = 0; i < 200; ++i) {
const double t = i * 0.05;
const double scale = butterfly_wing_scale(t, 1.3);
REQUIRE(scale >= BUTTERFLY_FLUTTER_MIN_SCALE);
REQUIRE(scale <= 1.0);
}
}

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// cat_coat_tests.cpp
//
// §17 Cat coat palette and deterministic coat variant tests. Mirrors Win2D CatCoatTests.cs.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <cmath>
#include <cstdint>
using namespace desktopgrass;
namespace {
int count_kind(const Sim& sim, EntityKind kind) {
int n = 0;
for (const Entity& e : sim.entities) if (e.kind == kind) ++n;
return n;
}
constexpr CatCoatPalette EXPECTED_CAT_COATS[CAT_COAT_VARIANT_COUNT] = {
{ 0xFF6B6259u, 0xFF3D3733u, 0xFF6B6259u, 0xFF3D3733u, 0xFF1A1614u },
{ 0xFFD89A6Fu, 0xFFA56B40u, 0xFFD89A6Fu, 0xFFA56B40u, 0xFF2B1A0Eu },
{ 0xFF2A2522u, 0xFF140F0Cu, 0xFF2A2522u, 0xFF140F0Cu, 0xFFD9B85Bu },
{ 0xFFEDE9E1u, 0xFFBDB7ABu, 0xFFEDE9E1u, 0xFFBDB7ABu, 0xFF1F1817u },
{ 0xFF7A5F3Cu, 0xFF4E3F26u, 0xFF7A5F3Cu, 0xFF4E3F26u, 0xFF1A1108u },
{ 0xFFC9B898u, 0xFF8E7F6Bu, 0xFFC9B898u, 0xFF8E7F6Bu, 0xFF2E251Du },
};
uint8_t next_cat_coat_after_prefix(Prng& side) {
(void)prng_uniform(side, CAT_BODY_RADIUS + 8.0, 1920.0 - (CAT_BODY_RADIUS + 8.0));
(void)prng_uniform(side, CAT_WALK_SPEED_MIN, CAT_WALK_SPEED_MAX);
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u32(side);
(void)prng_uniform(side, CAT_WALK_DURATION_MIN, CAT_WALK_DURATION_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0])));
return static_cast<uint8_t>(prng_index(side, static_cast<uint32_t>(CAT_COAT_VARIANT_COUNT)));
}
} // namespace
TEST_CASE("Cat coat variant count is pinned", "[cat][coat][constants]") {
REQUIRE(CAT_COAT_VARIANT_COUNT == 6);
}
TEST_CASE("Cat coat palette zero matches backward-compatible aliases", "[cat][coat][constants]") {
REQUIRE(CAT_COAT_PALETTES[0].body == CAT_BODY_COLOR);
REQUIRE(CAT_COAT_PALETTES[0].leg == CAT_LEG_COLOR);
REQUIRE(CAT_COAT_PALETTES[0].face == CAT_FACE_COLOR);
REQUIRE(CAT_COAT_PALETTES[0].ear == CAT_EAR_COLOR);
REQUIRE(CAT_COAT_PALETTES[0].ink == CAT_INK_COLOR);
}
TEST_CASE("All cat coat palettes are pinned", "[cat][coat][constants]") {
for (int i = 0; i < CAT_COAT_VARIANT_COUNT; ++i) {
CAPTURE(i);
REQUIRE(CAT_COAT_PALETTES[i].body == EXPECTED_CAT_COATS[i].body);
REQUIRE(CAT_COAT_PALETTES[i].leg == EXPECTED_CAT_COATS[i].leg);
REQUIRE(CAT_COAT_PALETTES[i].face == EXPECTED_CAT_COATS[i].face);
REQUIRE(CAT_COAT_PALETTES[i].ear == EXPECTED_CAT_COATS[i].ear);
REQUIRE(CAT_COAT_PALETTES[i].ink == EXPECTED_CAT_COATS[i].ink);
}
}
TEST_CASE("Cat coat body colors are distinct", "[cat][coat][constants]") {
for (int i = 0; i < CAT_COAT_VARIANT_COUNT; ++i) {
for (int j = i + 1; j < CAT_COAT_VARIANT_COUNT; ++j) {
CAPTURE(i);
CAPTURE(j);
REQUIRE(CAT_COAT_PALETTES[i].body != CAT_COAT_PALETTES[j].body);
}
}
}
TEST_CASE("Canonical cat flock pins deterministic coat variants", "[cat][coat][gen]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
const uint8_t expectedCoats[] = { 1 };
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
REQUIRE(seen < static_cast<int>(sizeof(expectedCoats) / sizeof(expectedCoats[0])));
REQUIRE(e.coatVariantIndex == expectedCoats[seen]);
++seen;
}
REQUIRE(seen == static_cast<int>(sizeof(expectedCoats) / sizeof(expectedCoats[0])));
}
TEST_CASE("Cat coat PRNG draw follows nameIndex", "[cat][coat][prng]") {
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
const double countDraw = prng_uniform(side, CAT_COUNT_MIN, CAT_COUNT_MAX + 1);
int expectedCount = static_cast<int>(std::floor(countDraw));
if (expectedCount < CAT_COUNT_MIN) expectedCount = CAT_COUNT_MIN;
if (expectedCount > CAT_COUNT_MAX) expectedCount = CAT_COUNT_MAX;
REQUIRE(count_kind(sim, EntityKind::Cat) == expectedCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
const uint8_t expectedCoat = next_cat_coat_after_prefix(side);
REQUIRE(e.coatVariantIndex == expectedCoat);
++seen;
}
REQUIRE(seen == expectedCount);
}
TEST_CASE("Generated cat coats always stay within palette range", "[cat][coat][gen]") {
for (uint64_t i = 0; i < 128; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = sim_init(seed, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
REQUIRE(e.coatVariantIndex < CAT_COAT_VARIANT_COUNT);
++seen;
}
REQUIRE(seen >= CAT_COUNT_MIN);
REQUIRE(seen <= CAT_COUNT_MAX);
}
}
TEST_CASE("Sheep keep default coat variant zero", "[cat][coat][sheep]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
REQUIRE(count_kind(sim, EntityKind::Sheep) >= SHEEP_COUNT_MIN);
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Sheep) continue;
REQUIRE(e.coatVariantIndex == 0);
}
}
TEST_CASE("Fixed cat count coat PRNG skips only the count draw", "[cat][coat][count][prng]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
sim_set_critter_count(sim, 3);
REQUIRE(count_kind(sim, EntityKind::Cat) == 3);
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
const uint8_t expectedCoat = next_cat_coat_after_prefix(side);
REQUIRE(e.coatVariantIndex == expectedCoat);
++seen;
}
REQUIRE(seen == 3);
}

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// cat_tests.cpp
//
// §17 Cat critter tests. Mirrors Win2D CatTests.cs.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
using namespace desktopgrass;
namespace {
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
Entity* first_kind(Sim& sim, EntityKind kind) {
for (Entity& e : sim.entities) if (e.kind == kind) return &e;
return nullptr;
}
const Entity* first_kind(const Sim& sim, EntityKind kind) {
for (const Entity& e : sim.entities) if (e.kind == kind) return &e;
return nullptr;
}
void keep_first_cat_only(Sim& sim) {
Entity* cat = first_kind(sim, EntityKind::Cat);
REQUIRE(cat != nullptr);
const Entity copy = *cat;
sim.entities.clear();
sim.entities.push_back(copy);
}
InputEvent click_event(double x, double y) {
InputEvent ev{};
ev.type = EventType::Click;
ev.x = x;
ev.y = y;
ev.time = 0.0;
return ev;
}
} // namespace
TEST_CASE("CritterKind::Cat and CRITTER_COUNT are pinned", "[cat][enum]") {
REQUIRE(static_cast<int>(CritterKind::None) == 0);
REQUIRE(static_cast<int>(CritterKind::Sheep) == 1);
REQUIRE(static_cast<int>(CritterKind::Cat) == 2);
REQUIRE(static_cast<int>(CritterKind::Bunny) == 3);
REQUIRE(CRITTER_COUNT == 4);
REQUIRE(CRITTER_DEFAULT == CritterKind::None);
}
TEST_CASE("EntityKind::Cat is pinned", "[cat][enum]") {
REQUIRE(static_cast<int>(EntityKind::None) == 0);
REQUIRE(static_cast<int>(EntityKind::Tumbleweed) == 1);
REQUIRE(static_cast<int>(EntityKind::Snowflake) == 2);
REQUIRE(static_cast<int>(EntityKind::Sheep) == 3);
REQUIRE(static_cast<int>(EntityKind::Cat) == 4);
}
TEST_CASE("Cat constants are pinned to spec values", "[cat][constants]") {
REQUIRE(CAT_COUNT_MIN == 1);
REQUIRE(CAT_COUNT_MAX == 2);
REQUIRE(CAT_WALK_SPEED_MIN == Approx(10.0));
REQUIRE(CAT_WALK_SPEED_MAX == Approx(22.0));
REQUIRE(CAT_POUNCE_SPEED == Approx(60.0));
REQUIRE(CAT_BODY_RADIUS == Approx(11.0));
REQUIRE(CAT_BODY_HEIGHT == Approx(7.0));
REQUIRE(CAT_HEAD_RADIUS == Approx(4.5));
REQUIRE(CAT_LEG_LENGTH == Approx(5.0));
REQUIRE(CAT_TAIL_LENGTH == Approx(13.0));
REQUIRE(CAT_TAIL_THICKNESS == Approx(1.6));
REQUIRE(CAT_EAR_HEIGHT == Approx(4.5));
REQUIRE(CAT_BODY_COLOR == 0xFF6B6259u);
REQUIRE(CAT_LEG_COLOR == 0xFF3D3733u);
REQUIRE(CAT_FACE_COLOR == 0xFF6B6259u);
REQUIRE(CAT_EAR_COLOR == 0xFF3D3733u);
REQUIRE(CAT_INK_COLOR == 0xFF1A1614u);
REQUIRE(CAT_WALK_PERIOD == Approx(0.50));
REQUIRE(CAT_LEG_CYCLE_AMP == Approx(1.6));
REQUIRE(CAT_HEAD_BOB_AMP == Approx(0.4));
REQUIRE(CAT_TAIL_SWAY_FREQ == Approx(1.2));
REQUIRE(CAT_TAIL_SWAY_AMP == Approx(0.35));
REQUIRE(CAT_STATE_WALKING == SHEEP_STATE_WALKING);
REQUIRE(CAT_STATE_IDLE == SHEEP_STATE_IDLE);
REQUIRE(CAT_STATE_SLEEPING == SHEEP_STATE_SLEEPING);
REQUIRE(CAT_STATE_POUNCING == SHEEP_STATE_HOPPING);
REQUIRE(CAT_WALK_DURATION_MIN == Approx(6.0));
REQUIRE(CAT_WALK_DURATION_MAX == Approx(10.0));
REQUIRE(CAT_IDLE_DURATION_MIN == Approx(4.0));
REQUIRE(CAT_IDLE_DURATION_MAX == Approx(8.0));
REQUIRE(CAT_SLEEP_DURATION_MIN == Approx(20.0));
REQUIRE(CAT_SLEEP_DURATION_MAX == Approx(40.0));
REQUIRE(CAT_POUNCE_DURATION == Approx(0.45));
REQUIRE(CAT_IDLE_PROBABILITY == Approx(0.65));
REQUIRE(CAT_SLEEP_PROBABILITY == Approx(0.30));
REQUIRE(CAT_SLEEP_FROM_IDLE_PROB == Approx(0.50));
REQUIRE(CAT_POUNCE_RADIUS == Approx(80.0));
REQUIRE(CAT_POUNCE_HEIGHT == Approx(9.0));
REQUIRE(CAT_CURIOUS_RADIUS == Approx(100.0));
REQUIRE(CAT_CURIOUS_HEAD_TURN_MAX == Approx(0.7));
}
TEST_CASE("sim_init defaults to None and does not generate cats until selected", "[cat][init]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
REQUIRE(sim.currentCritter == CritterKind::None);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
sim_set_critter(sim, CritterKind::Cat);
REQUIRE(count_kind(sim, EntityKind::Cat) >= CAT_COUNT_MIN);
}
TEST_CASE("sim_set_critter(Cat) produces deterministic cats", "[cat][gen]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
REQUIRE(sim.currentCritter == CritterKind::Cat);
const int k = count_kind(sim, EntityKind::Cat);
REQUIRE(k >= CAT_COUNT_MIN);
REQUIRE(k <= CAT_COUNT_MAX);
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
REQUIRE(e.state == CAT_STATE_WALKING);
REQUIRE(e.stateTimer >= CAT_WALK_DURATION_MIN);
REQUIRE(e.stateTimer < CAT_WALK_DURATION_MAX);
REQUIRE(std::fabs(e.vx) >= CAT_WALK_SPEED_MIN);
REQUIRE(std::fabs(e.vx) < CAT_WALK_SPEED_MAX);
const double margin = e.size + 8.0;
REQUIRE(e.x >= margin);
REQUIRE(e.x <= sim.monitorWidth - margin);
REQUIRE(e.y == Approx(sim.windowHeight - CAT_BODY_HEIGHT - CAT_LEG_LENGTH));
REQUIRE(e.size == Approx(CAT_BODY_RADIUS));
REQUIRE(e.lifetime < 0.0);
REQUIRE(e.nameIndex < sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0]));
REQUIRE(e.coatVariantIndex < CAT_COAT_VARIANT_COUNT);
}
}
TEST_CASE("Cat PRNG draw order matches a side stream", "[cat][prng]") {
// count, then per-cat: x, speed, dir-coin, seed, stateTimer, nameIndex, coatVariantIndex
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
const double countDraw = prng_uniform(side, CAT_COUNT_MIN, CAT_COUNT_MAX + 1);
int expectedCount = static_cast<int>(std::floor(countDraw));
if (expectedCount < CAT_COUNT_MIN) expectedCount = CAT_COUNT_MIN;
if (expectedCount > CAT_COUNT_MAX) expectedCount = CAT_COUNT_MAX;
REQUIRE(count_kind(sim, EntityKind::Cat) == expectedCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
const double margin = CAT_BODY_RADIUS + 8.0;
const double expectedX = prng_uniform(side, margin, 1920.0 - margin);
const double expectedSpeed = prng_uniform(side, CAT_WALK_SPEED_MIN, CAT_WALK_SPEED_MAX);
const double dirCoin = prng_uniform(side, 0.0, 1.0);
const double expectedDir = (dirCoin < 0.5) ? -1.0 : 1.0;
const uint32_t expectedSeed = prng_next_u32(side);
const double expectedTimer = prng_uniform(side, CAT_WALK_DURATION_MIN, CAT_WALK_DURATION_MAX);
const uint8_t expectedNameIndex = static_cast<uint8_t>(prng_index(side,
static_cast<uint32_t>(sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0]))));
const uint8_t expectedCoatVariantIndex = static_cast<uint8_t>(prng_index(side,
static_cast<uint32_t>(CAT_COAT_VARIANT_COUNT)));
REQUIRE(e.x == Approx(expectedX));
REQUIRE(e.vx == Approx(expectedSpeed * expectedDir));
REQUIRE(e.seed == expectedSeed);
REQUIRE(e.stateTimer == Approx(expectedTimer));
REQUIRE(e.nameIndex == expectedNameIndex);
REQUIRE(e.coatVariantIndex == expectedCoatVariantIndex);
++seen;
}
REQUIRE(seen == expectedCount);
}
TEST_CASE("sim_set_critter(None) clears ambient cats", "[cat][toggle]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
REQUIRE(count_kind(sim, EntityKind::Cat) >= CAT_COUNT_MIN);
sim_set_critter(sim, CritterKind::None);
REQUIRE(sim.currentCritter == CritterKind::None);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
REQUIRE(count_kind(sim, EntityKind::Bunny) == 0);
}
TEST_CASE("Switching between critter species replaces the previous species", "[cat][toggle]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
REQUIRE(count_kind(sim, EntityKind::Cat) >= CAT_COUNT_MIN);
REQUIRE(count_kind(sim, EntityKind::Sheep) == 0);
sim_set_critter(sim, CritterKind::Sheep);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
REQUIRE(count_kind(sim, EntityKind::Sheep) >= SHEEP_COUNT_MIN);
sim_set_critter(sim, CritterKind::Cat);
REQUIRE(count_kind(sim, EntityKind::Sheep) == 0);
REQUIRE(count_kind(sim, EntityKind::Cat) >= CAT_COUNT_MIN);
}
TEST_CASE("sim_set_scene gates active Cat to Grass", "[cat][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
const int catsGrass = count_kind(sim, EntityKind::Cat);
REQUIRE(catsGrass >= CAT_COUNT_MIN);
sim_set_scene(sim, Scene::Desert);
REQUIRE(sim.currentCritter == CritterKind::Cat);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
sim_set_scene(sim, Scene::Winter);
REQUIRE(sim.currentCritter == CritterKind::Cat);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
sim_set_scene(sim, Scene::Grass);
REQUIRE(count_kind(sim, EntityKind::Cat) == catsGrass);
}
TEST_CASE("Click within CAT_POUNCE_RADIUS pounces toward the click", "[cat][click]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
keep_first_cat_only(sim);
Entity& cat = sim.entities.front();
cat.x = 500.0;
cat.vx = -CAT_WALK_SPEED_MIN;
cat.age = 5.0;
sim_apply_click(sim, click_event(cat.x + 16.0, sim.windowHeight - 20.0));
const Entity& after = sim.entities.front();
REQUIRE(after.state == CAT_STATE_POUNCING);
REQUIRE(after.stateTimer == Approx(CAT_POUNCE_DURATION));
REQUIRE(after.age == Approx(0.0));
REQUIRE(after.vx == Approx(CAT_POUNCE_SPEED));
}
TEST_CASE("Click outside CAT_POUNCE_RADIUS leaves cat alone", "[cat][click]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
keep_first_cat_only(sim);
Entity& cat = sim.entities.front();
cat.x = 500.0;
cat.vx = -CAT_WALK_SPEED_MIN;
const uint8_t stateBefore = cat.state;
const double vxBefore = cat.vx;
sim_apply_click(sim, click_event(cat.x + CAT_POUNCE_RADIUS + 5.0, sim.windowHeight - 20.0));
const Entity& after = sim.entities.front();
REQUIRE(after.state == stateBefore);
REQUIRE(after.vx == Approx(vxBefore));
}
TEST_CASE("Cats do not greet other cats", "[cat][greeting]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
keep_first_cat_only(sim);
Entity first = sim.entities.front();
first.x = 400.0;
first.vx = CAT_WALK_SPEED_MIN;
first.state = CAT_STATE_WALKING;
first.stateTimer = 10.0;
first.age = SHEEP_GREET_MIN_AGE + 1.0;
Entity second = first;
second.x = first.x + 20.0;
second.vx = -CAT_WALK_SPEED_MIN;
sim.entities.clear();
sim.entities.push_back(first);
sim.entities.push_back(second);
sim_tick_entities(sim, 0.016);
REQUIRE(count_kind(sim, EntityKind::Cat) == 2);
for (const Entity& e : sim.entities) {
if (e.kind == EntityKind::Cat) REQUIRE(e.state != SHEEP_STATE_GREETING);
}
}
TEST_CASE("Cats do not greet sheep", "[cat][greeting]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Cat);
keep_first_cat_only(sim);
Entity cat = sim.entities.front();
cat.x = 400.0;
cat.vx = CAT_WALK_SPEED_MIN;
cat.state = CAT_STATE_WALKING;
cat.stateTimer = 10.0;
cat.age = SHEEP_GREET_MIN_AGE + 1.0;
Entity sheep{};
sheep.kind = EntityKind::Sheep;
sheep.size = SHEEP_BODY_RADIUS;
sheep.x = cat.x + 20.0;
sheep.y = sim.windowHeight - SHEEP_BODY_HEIGHT - SHEEP_LEG_LENGTH;
sheep.vx = -SHEEP_WALK_SPEED_MIN;
sheep.age = SHEEP_GREET_MIN_AGE + 1.0;
sheep.lifetime = -1.0;
sheep.state = SHEEP_STATE_WALKING;
sheep.stateTimer = 10.0;
sim.entities.clear();
sim.entities.push_back(cat);
sim.entities.push_back(sheep);
sim_tick_entities(sim, 0.016);
REQUIRE(count_kind(sim, EntityKind::Cat) == 1);
REQUIRE(count_kind(sim, EntityKind::Sheep) == 1);
for (const Entity& e : sim.entities) REQUIRE(e.state != SHEEP_STATE_GREETING);
}

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#include "../third_party/catch2/catch.hpp"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <atomic>
#include <chrono>
#include <string>
#include <thread>
namespace {
std::atomic<bool> g_probeReceivedLeftDown{false};
enum class ClickThroughResult {
Passed,
Skipped,
Failed,
};
std::wstring unique_class_name(const wchar_t* suffix) {
return std::wstring(L"DesktopGrass.Native.ClickThrough.")
+ std::to_wstring(GetCurrentProcessId()) + L"."
+ std::to_wstring(GetTickCount64()) + L"."
+ suffix;
}
LRESULT CALLBACK ProbeWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) {
if (msg == WM_LBUTTONDOWN) {
g_probeReceivedLeftDown.store(true, std::memory_order_release);
}
return DefWindowProcW(hwnd, msg, wp, lp);
}
LRESULT CALLBACK OverlayWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) {
return DefWindowProcW(hwnd, msg, wp, lp);
}
void pump_messages_for(std::chrono::milliseconds duration) {
const auto deadline = std::chrono::steady_clock::now() + duration;
MSG msg{};
do {
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
if (g_probeReceivedLeftDown.load(std::memory_order_acquire)) {
return;
}
std::this_thread::sleep_for(std::chrono::milliseconds(5));
} while (std::chrono::steady_clock::now() < deadline);
}
bool has_interactive_desktop() {
if (GetConsoleWindow() == nullptr) {
return false;
}
HDESK inputDesktop = OpenInputDesktop(0, FALSE, DESKTOP_SWITCHDESKTOP);
if (inputDesktop == nullptr) {
return false;
}
CloseDesktop(inputDesktop);
return true;
}
ClickThroughResult spawn_probe_window_and_click_through_overlay() {
if (!has_interactive_desktop()) {
return ClickThroughResult::Skipped;
}
g_probeReceivedLeftDown.store(false, std::memory_order_release);
const HINSTANCE instance = GetModuleHandleW(nullptr);
const std::wstring probeClass = unique_class_name(L"Probe");
const std::wstring overlayClass = unique_class_name(L"Overlay");
WNDCLASSEXW probeWc{};
probeWc.cbSize = sizeof(probeWc);
probeWc.lpfnWndProc = ProbeWndProc;
probeWc.hInstance = instance;
probeWc.lpszClassName = probeClass.c_str();
WNDCLASSEXW overlayWc{};
overlayWc.cbSize = sizeof(overlayWc);
overlayWc.lpfnWndProc = OverlayWndProc;
overlayWc.hInstance = instance;
overlayWc.lpszClassName = overlayClass.c_str();
if (!RegisterClassExW(&probeWc)) {
return ClickThroughResult::Failed;
}
if (!RegisterClassExW(&overlayWc)) {
UnregisterClassW(probeClass.c_str(), instance);
return ClickThroughResult::Failed;
}
const int x = GetSystemMetrics(SM_XVIRTUALSCREEN) + 96;
const int y = GetSystemMetrics(SM_YVIRTUALSCREEN) + 96;
constexpr int kWidth = 96;
constexpr int kHeight = 64;
const int clickX = x + 24;
const int clickY = y + 24;
HWND probe = CreateWindowExW(
WS_EX_TOOLWINDOW | WS_EX_TOPMOST,
probeClass.c_str(), L"DesktopGrass click-through probe",
WS_POPUP | WS_VISIBLE,
x, y, kWidth, kHeight,
nullptr, nullptr, instance, nullptr);
HWND overlay = nullptr;
bool ok = probe != nullptr;
if (ok) {
SetWindowPos(probe, HWND_TOPMOST, x, y, kWidth, kHeight, SWP_SHOWWINDOW);
overlay = CreateWindowExW(
WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST |
WS_EX_TOOLWINDOW | WS_EX_NOACTIVATE,
overlayClass.c_str(), L"DesktopGrass click-through overlay",
WS_POPUP,
x, y, kWidth, kHeight,
nullptr, nullptr, instance, nullptr);
ok = overlay != nullptr;
}
if (ok) {
SetLayeredWindowAttributes(overlay, 0, 1, LWA_ALPHA);
ShowWindow(overlay, SW_SHOWNOACTIVATE);
SetWindowPos(overlay, HWND_TOPMOST, x, y, kWidth, kHeight,
SWP_SHOWWINDOW | SWP_NOACTIVATE);
pump_messages_for(std::chrono::milliseconds(50));
if (!SetCursorPos(clickX, clickY)) {
ok = false;
}
}
ClickThroughResult result = ClickThroughResult::Failed;
if (ok) {
INPUT inputs[2]{};
inputs[0].type = INPUT_MOUSE;
inputs[0].mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
inputs[1].type = INPUT_MOUSE;
inputs[1].mi.dwFlags = MOUSEEVENTF_LEFTUP;
const UINT sent = SendInput(2, inputs, sizeof(INPUT));
if (sent != 2) {
result = ClickThroughResult::Skipped;
} else {
pump_messages_for(std::chrono::milliseconds(200));
result = g_probeReceivedLeftDown.load(std::memory_order_acquire)
? ClickThroughResult::Passed
: ClickThroughResult::Failed;
}
}
if (overlay) DestroyWindow(overlay);
if (probe) DestroyWindow(probe);
UnregisterClassW(overlayClass.c_str(), instance);
UnregisterClassW(probeClass.c_str(), instance);
return result;
}
} // namespace
TEST_CASE("Overlay click-through allows input to reach windows beneath", "[smoke][input]") {
const ClickThroughResult result = spawn_probe_window_and_click_through_overlay();
if (result == ClickThroughResult::Skipped) {
WARN("Skipping click-through smoke test: requires an interactive desktop and SendInput.");
SUCCEED("Requires interactive session");
return;
}
REQUIRE(result == ClickThroughResult::Passed);
}

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#include "../third_party/catch2/catch.hpp"
#include "Config.h"
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
using namespace desktopgrass;
namespace {
std::filesystem::path test_config_path(const char* name) {
std::filesystem::path dir = std::filesystem::current_path()
/ ".copilot-scratch"
/ "native-config-tests"
/ name;
std::error_code ec;
std::filesystem::remove_all(dir, ec);
std::filesystem::create_directories(dir);
return dir / "config.json";
}
void write_text(const std::filesystem::path& path, const std::string& text) {
std::filesystem::create_directories(path.parent_path());
std::ofstream file(path, std::ios::binary | std::ios::trunc);
file << text;
}
std::string read_text(const std::filesystem::path& path) {
std::ifstream file(path, std::ios::binary);
std::ostringstream buffer;
buffer << file.rdbuf();
return buffer.str();
}
} // namespace
TEST_CASE("Config: missing file yields defaults and writes a template", "[config]") {
const std::filesystem::path path = test_config_path("missing");
REQUIRE_FALSE(std::filesystem::exists(path));
const config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == config::kTargetFpsDefault);
CHECK(cfg.bladeDensity == Approx(config::kBladeDensityDefault));
// A default file should have been created and be re-readable (it is JSONC).
REQUIRE(std::filesystem::exists(path));
const config::Config reread = config::LoadConfig(path.wstring());
CHECK(reread.targetFps == config::kTargetFpsDefault);
CHECK(reread.bladeDensity == Approx(config::kBladeDensityDefault));
}
TEST_CASE("Config: valid values are parsed", "[config]") {
const std::filesystem::path path = test_config_path("valid");
write_text(path, "{ \"version\": 1, \"targetFps\": 60, \"bladeDensity\": 1.5 }");
const config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == 60);
CHECK(cfg.bladeDensity == Approx(1.5));
}
TEST_CASE("Config: out-of-range values are clamped", "[config]") {
const std::filesystem::path path = test_config_path("clamp");
write_text(path, "{ \"targetFps\": 1000, \"bladeDensity\": 99.0 }");
config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == config::kTargetFpsMax);
CHECK(cfg.bladeDensity == Approx(config::kBladeDensityMax));
write_text(path, "{ \"targetFps\": 0, \"bladeDensity\": 0.0 }");
cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == config::kTargetFpsMin);
CHECK(cfg.bladeDensity == Approx(config::kBladeDensityMin));
}
TEST_CASE("Config: JSONC comments and trailing commas are tolerated", "[config]") {
const std::filesystem::path path = test_config_path("jsonc");
write_text(path,
"{\n"
" // a comment\n"
" \"targetFps\": 24, /* inline */\n"
" \"bladeDensity\": 2.0,\n" // trailing comma below
"}\n");
const config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == 24);
CHECK(cfg.bladeDensity == Approx(2.0));
}
TEST_CASE("Config: malformed file falls back to defaults and is preserved", "[config]") {
const std::filesystem::path path = test_config_path("malformed");
write_text(path, "{ not valid json ");
const config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == config::kTargetFpsDefault);
CHECK(cfg.bladeDensity == Approx(config::kBladeDensityDefault));
// The user's (broken) file must be left untouched for them to fix.
CHECK(read_text(path) == "{ not valid json ");
}
TEST_CASE("Config: missing keys fall back to per-key defaults", "[config]") {
const std::filesystem::path path = test_config_path("partial");
write_text(path, "{ \"targetFps\": 45 }");
const config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == 45);
CHECK(cfg.bladeDensity == Approx(config::kBladeDensityDefault));
CHECK(cfg.swaySpeed == Approx(config::kSwaySpeedDefault));
CHECK(cfg.swayAmplitude == Approx(config::kSwayAmplitudeDefault));
}
TEST_CASE("Config: keys are matched case-insensitively", "[config]") {
const std::filesystem::path path = test_config_path("case-insensitive");
write_text(path,
"{ \"TargetFps\": 60, \"BLADEDENSITY\": 1.5, "
"\"SwaySpeed\": 0.5, \"swayamplitude\": 2.0 }");
const config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.targetFps == 60);
CHECK(cfg.bladeDensity == Approx(1.5));
CHECK(cfg.swaySpeed == Approx(0.5));
CHECK(cfg.swayAmplitude == Approx(2.0));
}
TEST_CASE("Config: sway knobs parse, clamp, and reject non-finite", "[config]") {
const std::filesystem::path path = test_config_path("sway");
// Defaults when absent.
write_text(path, "{ }");
config::Config cfg = config::LoadConfig(path.wstring());
CHECK(cfg.swaySpeed == Approx(config::kSwaySpeedDefault));
CHECK(cfg.swayAmplitude == Approx(config::kSwayAmplitudeDefault));
// Valid values parsed.
write_text(path, "{ \"swaySpeed\": 0.5, \"swayAmplitude\": 2.0 }");
cfg = config::LoadConfig(path.wstring());
CHECK(cfg.swaySpeed == Approx(0.5));
CHECK(cfg.swayAmplitude == Approx(2.0));
// Out-of-range clamped to bounds.
write_text(path, "{ \"swaySpeed\": 99.0, \"swayAmplitude\": -5.0 }");
cfg = config::LoadConfig(path.wstring());
CHECK(cfg.swaySpeed == Approx(config::kSwaySpeedMax));
CHECK(cfg.swayAmplitude == Approx(config::kSwayAmplitudeMin));
// Non-finite (inf from overflow) falls back to default, never poisons the sim.
write_text(path, "{ \"swaySpeed\": 1e999, \"swayAmplitude\": 1e999 }");
cfg = config::LoadConfig(path.wstring());
CHECK(cfg.swaySpeed == Approx(config::kSwaySpeedDefault));
CHECK(cfg.swayAmplitude == Approx(config::kSwayAmplitudeDefault));
}

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// critter_tests.cpp
//
// Critter subsystem tests (architecture.md §13.3 / §16). Orthogonal to Scene.
//
// Coverage:
// * CritterKind discriminants are spec-locked ({None=0, Sheep=1}).
// * EntityKind::Sheep == 3 (added after the original {None, Tumbleweed,
// Snowflake} enum).
// * SHEEP_* and CRITTER_* constants are pinned to spec values.
// * sim_init defaults sim.currentCritter to None (no sheep until the user
// opts in via tray).
// * sim_set_critter(Sheep) on CANONICAL_TEST_SEED + 1920 produces
// deterministic count K ∈ [SHEEP_COUNT_MIN, SHEEP_COUNT_MAX], with
// every sheep entity well-formed: kind=Sheep, state=Walking, stateTimer
// in [WALK_DURATION_MIN, MAX], speed in [WALK_SPEED_MIN, MAX], x within
// monitor margins.
// * sim_set_critter(None) erases all sheep but preserves scene entities
// (snowflakes/tumbleweeds aren't touched).
// * sim_set_scene preserves the active critter — flipping Grass→Desert
// re-spawns sheep on the new scene.
// * Sheep PRNG draw order is bit-identical to a side-stream Prng for the
// locked sequence (count, then per-sheep: x, speed, dir-coin, seed,
// stateTimer, nameIndex).
// * Click within SHEEP_STARTLE_RADIUS pushes a sheep into Hopping, flips
// vx away from the cursor, and resets age.
// * Click outside SHEEP_STARTLE_RADIUS leaves sheep state untouched.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <cwchar>
using namespace desktopgrass;
namespace {
int count_kind(const Sim& sim, EntityKind kind) {
int n = 0;
for (const Entity& e : sim.entities) if (e.kind == kind) ++n;
return n;
}
int count_sheep(const Sim& sim) {
return count_kind(sim, EntityKind::Sheep);
}
const Entity* first_sheep(const Sim& sim) {
for (const Entity& e : sim.entities) if (e.kind == EntityKind::Sheep) return &e;
return nullptr;
}
} // namespace
TEST_CASE("CritterKind has spec-locked discriminants", "[critter][enum]") {
REQUIRE(static_cast<int>(CritterKind::None) == 0);
REQUIRE(static_cast<int>(CritterKind::Sheep) == 1);
REQUIRE(static_cast<int>(CritterKind::Cat) == 2);
REQUIRE(static_cast<int>(CritterKind::Bunny) == 3);
REQUIRE(static_cast<int>(EntityKind::Sheep) == 3);
REQUIRE(static_cast<int>(EntityKind::Bunny) == 6);
REQUIRE(static_cast<int>(EntityKind::Butterfly) == 7);
REQUIRE(static_cast<int>(EntityKind::Firefly) == 8);
REQUIRE(CRITTER_DEFAULT == CritterKind::None);
}
TEST_CASE("Sheep constants are pinned to spec values", "[critter][constants]") {
REQUIRE(SHEEP_COUNT_MIN == 2);
REQUIRE(SHEEP_COUNT_MAX == 3);
REQUIRE(sizeof(PET_COUNT_OPTIONS) / sizeof(PET_COUNT_OPTIONS[0]) == 6);
for (int i = 0; i < 6; ++i) REQUIRE(PET_COUNT_OPTIONS[i] == i + 1);
REQUIRE(PET_COUNT_DEFAULT_SHEEP == SHEEP_COUNT_MIN);
REQUIRE(PET_COUNT_DEFAULT_CAT == CAT_COUNT_MIN);
REQUIRE(PET_COUNT_MAX_PER_MONITOR == 6);
REQUIRE(sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0]) == 8);
REQUIRE(sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0]) == 8);
REQUIRE(std::wcscmp(SHEEP_NAME_POOL[0], L"Bessie") == 0);
REQUIRE(std::wcscmp(SHEEP_NAME_POOL[7], L"Hazel") == 0);
REQUIRE(std::wcscmp(CAT_NAME_POOL[0], L"Mittens") == 0);
REQUIRE(std::wcscmp(CAT_NAME_POOL[7], L"Juno") == 0);
REQUIRE(PET_NAME_HOVER_RADIUS == Approx(50.0));
REQUIRE(PET_NAME_FADE_DURATION == Approx(1.5));
REQUIRE(PET_NAME_FONT_SIZE == Approx(11.0));
REQUIRE(PET_NAME_OFFSET_Y == Approx(-8.0));
REQUIRE(PET_NAME_COLOR == 0xFFFFFFFFu);
REQUIRE(PET_NAME_SHADOW_COLOR == 0xC0000000u);
REQUIRE(SHEEP_WALK_SPEED_MIN == Approx(14.0));
REQUIRE(SHEEP_WALK_SPEED_MAX == Approx(26.0));
REQUIRE(SHEEP_BODY_RADIUS == Approx(12.0));
REQUIRE(SHEEP_HEAD_RADIUS == Approx(5.0));
REQUIRE(SHEEP_LEG_LENGTH == Approx(5.5));
REQUIRE(SHEEP_STATE_WALKING == 0);
REQUIRE(SHEEP_STATE_GRAZING == 1);
REQUIRE(SHEEP_STATE_IDLE == 2);
REQUIRE(SHEEP_STATE_SLEEPING == 3);
REQUIRE(SHEEP_STATE_HOPPING == 4);
REQUIRE(SHEEP_HOP_DURATION == Approx(0.55));
REQUIRE(SHEEP_HOP_HEIGHT == Approx(11.0));
REQUIRE(SHEEP_STARTLE_RADIUS == Approx(64.0));
REQUIRE(SHEEP_STARTLE_BOOST == Approx(1.6));
REQUIRE(SHEEP_GRAZE_PROBABILITY == Approx(0.60));
REQUIRE(SHEEP_IDLE_PROBABILITY == Approx(0.25));
REQUIRE(SHEEP_SLEEP_FROM_IDLE_PROB == Approx(0.30));
}
TEST_CASE("sim_init defaults critter to None", "[critter][init]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
REQUIRE(sim.currentCritter == CritterKind::None);
REQUIRE(count_sheep(sim) == 0);
}
TEST_CASE("sim_set_critter(Sheep) produces deterministic flock", "[critter][gen]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
REQUIRE(sim.currentCritter == CritterKind::Sheep);
const int k = count_sheep(sim);
REQUIRE(k >= SHEEP_COUNT_MIN);
REQUIRE(k <= SHEEP_COUNT_MAX);
const double groundY = sim.windowHeight;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Sheep) continue;
REQUIRE(e.state == SHEEP_STATE_WALKING);
REQUIRE(e.stateTimer >= SHEEP_WALK_DURATION_MIN);
REQUIRE(e.stateTimer < SHEEP_WALK_DURATION_MAX);
REQUIRE(std::fabs(e.vx) >= SHEEP_WALK_SPEED_MIN);
REQUIRE(std::fabs(e.vx) < SHEEP_WALK_SPEED_MAX);
const double margin = e.size + 8.0;
REQUIRE(e.x >= margin);
REQUIRE(e.x <= sim.monitorWidth - margin);
REQUIRE(e.y == Approx(groundY - SHEEP_BODY_HEIGHT - SHEEP_LEG_LENGTH));
REQUIRE(e.lifetime < 0.0); // infinite — sheep don't expire
REQUIRE(e.nameIndex < sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0]));
}
}
TEST_CASE("Sheep PRNG draw order matches a side stream", "[critter][prng]") {
// Independent side stream that walks the documented sequence:
// count
// per-sheep: x, speed, dir-coin, seed, stateTimer, nameIndex
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
const double countDraw = prng_uniform(side, SHEEP_COUNT_MIN, SHEEP_COUNT_MAX + 1);
int expectedCount = static_cast<int>(std::floor(countDraw));
if (expectedCount < SHEEP_COUNT_MIN) expectedCount = SHEEP_COUNT_MIN;
if (expectedCount > SHEEP_COUNT_MAX) expectedCount = SHEEP_COUNT_MAX;
REQUIRE(count_sheep(sim) == expectedCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Sheep) continue;
const double margin = SHEEP_BODY_RADIUS + 8.0;
const double expectedX = prng_uniform(side, margin, 1920.0 - margin);
const double expectedSpeed = prng_uniform(side, SHEEP_WALK_SPEED_MIN, SHEEP_WALK_SPEED_MAX);
const double dirCoin = prng_uniform(side, 0.0, 1.0);
const double expectedDir = (dirCoin < 0.5) ? -1.0 : 1.0;
const uint32_t expectedSeed = prng_next_u32(side);
const double expectedTimer = prng_uniform(side, SHEEP_WALK_DURATION_MIN, SHEEP_WALK_DURATION_MAX);
const uint8_t expectedNameIndex = static_cast<uint8_t>(prng_index(side,
static_cast<uint32_t>(sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0]))));
REQUIRE(e.x == Approx(expectedX));
REQUIRE(e.vx == Approx(expectedSpeed * expectedDir));
REQUIRE(e.seed == expectedSeed);
REQUIRE(e.stateTimer == Approx(expectedTimer));
REQUIRE(e.nameIndex == expectedNameIndex);
++seen;
}
REQUIRE(seen == expectedCount);
}
TEST_CASE("canonical critter name indices are stable and species-local", "[critter][names]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
const uint8_t expectedSheepNames[] = { 4, 7 };
int sheepSeen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Sheep) continue;
REQUIRE(sheepSeen < static_cast<int>(sizeof(expectedSheepNames) / sizeof(expectedSheepNames[0])));
REQUIRE(e.nameIndex == expectedSheepNames[sheepSeen]);
REQUIRE(std::wcscmp(SHEEP_NAME_POOL[e.nameIndex], sheepSeen == 0 ? L"Pippin" : L"Hazel") == 0);
++sheepSeen;
}
REQUIRE(sheepSeen == 2);
sim_set_critter(sim, CritterKind::Cat);
const uint8_t expectedCatNames[] = { 4 };
int catSeen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Cat) continue;
REQUIRE(catSeen < static_cast<int>(sizeof(expectedCatNames) / sizeof(expectedCatNames[0])));
REQUIRE(e.nameIndex == expectedCatNames[catSeen]);
REQUIRE(e.nameIndex < sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0]));
REQUIRE(std::wcscmp(CAT_NAME_POOL[e.nameIndex], L"Smokey") == 0);
++catSeen;
}
REQUIRE(catSeen == 1);
}
TEST_CASE("sim_set_critter_count(0) preserves random sheep count draw", "[critter][count]") {
bool sawMin = false;
bool sawMax = false;
for (uint64_t i = 0; i < 64; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = sim_init(seed, 1920.0, DEFAULT_DENSITY);
sim_set_critter_count(sim, 3);
sim_set_critter_count(sim, 0);
sim_set_critter(sim, CritterKind::Sheep);
Prng side;
prng_init(side, seed ^ CRITTER_PRNG_SALT);
const double countDraw = prng_uniform(side, SHEEP_COUNT_MIN, SHEEP_COUNT_MAX + 1);
int expectedCount = static_cast<int>(std::floor(countDraw));
if (expectedCount < SHEEP_COUNT_MIN) expectedCount = SHEEP_COUNT_MIN;
if (expectedCount > SHEEP_COUNT_MAX) expectedCount = SHEEP_COUNT_MAX;
REQUIRE(count_sheep(sim) == expectedCount);
sawMin = sawMin || expectedCount == SHEEP_COUNT_MIN;
sawMax = sawMax || expectedCount == SHEEP_COUNT_MAX;
}
REQUIRE(sawMin);
REQUIRE(sawMax);
}
TEST_CASE("fixed sheep count override skips the count PRNG draw", "[critter][count][prng]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
sim_set_critter_count(sim, 3);
REQUIRE(sim.critterCountOverride == 3);
REQUIRE(count_sheep(sim) == 3);
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Sheep) continue;
const double margin = SHEEP_BODY_RADIUS + 8.0;
const double expectedX = prng_uniform(side, margin, 1920.0 - margin);
const double expectedSpeed = prng_uniform(side, SHEEP_WALK_SPEED_MIN, SHEEP_WALK_SPEED_MAX);
const double dirCoin = prng_uniform(side, 0.0, 1.0);
const double expectedDir = (dirCoin < 0.5) ? -1.0 : 1.0;
const uint32_t expectedSeed = prng_next_u32(side);
const double expectedTimer = prng_uniform(side, SHEEP_WALK_DURATION_MIN, SHEEP_WALK_DURATION_MAX);
const uint8_t expectedNameIndex = static_cast<uint8_t>(prng_index(side,
static_cast<uint32_t>(sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0]))));
REQUIRE(e.x == Approx(expectedX));
REQUIRE(e.vx == Approx(expectedSpeed * expectedDir));
REQUIRE(e.seed == expectedSeed);
REQUIRE(e.stateTimer == Approx(expectedTimer));
REQUIRE(e.nameIndex == expectedNameIndex);
++seen;
}
REQUIRE(seen == 3);
}
TEST_CASE("fixed critter count override supports tray range and clamps", "[critter][count]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
sim_set_critter_count(sim, 6);
REQUIRE(count_sheep(sim) == 6);
sim_set_critter_count(sim, 8);
REQUIRE(count_sheep(sim) == PET_COUNT_MAX_PER_MONITOR);
sim_set_critter(sim, CritterKind::Cat);
sim_set_critter_count(sim, 2);
REQUIRE(count_kind(sim, EntityKind::Cat) == 2);
REQUIRE(count_sheep(sim) == 0);
}
TEST_CASE("sim_set_critter(None) clears all ground critters",
"[critter][toggle]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
REQUIRE(count_sheep(sim) >= SHEEP_COUNT_MIN);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
sim_set_critter(sim, CritterKind::None);
REQUIRE(count_sheep(sim) == 0);
REQUIRE(count_kind(sim, EntityKind::Cat) == 0);
REQUIRE(count_kind(sim, EntityKind::Bunny) == 0);
REQUIRE(count_kind(sim, EntityKind::Hedgehog) == 0);
}
TEST_CASE("sim_set_scene gates active sheep to Grass", "[critter][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
const int sheepCountGrass = count_sheep(sim);
REQUIRE(sheepCountGrass >= SHEEP_COUNT_MIN);
sim_set_scene(sim, Scene::Desert);
REQUIRE(count_sheep(sim) == 0);
REQUIRE(sim.currentCritter == CritterKind::Sheep);
sim_set_scene(sim, Scene::Winter);
REQUIRE(count_sheep(sim) == 0);
REQUIRE(sim.currentCritter == CritterKind::Sheep);
sim_set_scene(sim, Scene::Grass);
REQUIRE(count_sheep(sim) == sheepCountGrass);
}
TEST_CASE("Click within SHEEP_STARTLE_RADIUS triggers hop away", "[critter][click]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
Entity* target = nullptr;
for (Entity& e : sim.entities) {
if (e.kind == EntityKind::Sheep) { target = &e; break; }
}
REQUIRE(target != nullptr);
// Click 16 DIP to the left of the sheep — well within startle radius,
// inside the cut band (so the early y-gate doesn't reject).
const double clickX = target->x - 16.0;
const double clickY = sim.windowHeight - 20.0;
target->age = 5.0; // pre-set age to verify reset
InputEvent ev{};
ev.type = EventType::Click;
ev.x = clickX;
ev.y = clickY;
ev.time = 0.0;
sim_apply_click(sim, ev);
Entity* after = nullptr;
for (Entity& e : sim.entities) {
if (e.kind == EntityKind::Sheep) { after = &e; break; }
}
REQUIRE(after != nullptr);
REQUIRE(after->state == SHEEP_STATE_HOPPING);
REQUIRE(after->stateTimer == Approx(SHEEP_HOP_DURATION));
REQUIRE(after->age == Approx(0.0));
REQUIRE(after->vx > 0.0); // sheep was right of click → vx flipped to +
REQUIRE(std::fabs(after->vx) <= SHEEP_WALK_SPEED_MAX * SHEEP_STARTLE_BOOST);
}
TEST_CASE("Click outside SHEEP_STARTLE_RADIUS leaves sheep alone", "[critter][click]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
Entity* target = nullptr;
for (Entity& e : sim.entities) {
if (e.kind == EntityKind::Sheep) { target = &e; break; }
}
REQUIRE(target != nullptr);
const uint8_t stateBefore = target->state;
const double vxBefore = target->vx;
// Click far away (300 DIP) but still in the cut band.
const double clickX = target->x + SHEEP_STARTLE_RADIUS + 200.0;
const double clickY = sim.windowHeight - 20.0;
InputEvent ev{};
ev.type = EventType::Click;
ev.x = clickX;
ev.y = clickY;
ev.time = 0.0;
sim_apply_click(sim, ev);
Entity* after = nullptr;
for (Entity& e : sim.entities) {
if (e.kind == EntityKind::Sheep) { after = &e; break; }
}
REQUIRE(after != nullptr);
REQUIRE(after->state == stateBefore);
REQUIRE(after->vx == Approx(vxBefore));
}

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// cut_tests.cpp
//
// Cut state animation tests (architecture.md §9).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
#include <cmath>
#include <vector>
using namespace desktopgrass;
using namespace desktopgrass::test;
namespace {
Sim make_sim_with_blades(std::initializer_list<double> baseXs) {
Sim sim;
sim.windowHeight = STRIP_HEIGHT + HEADROOM;
for (double x : baseXs) {
Blade b{};
b.baseX = x;
b.height = 20.0;
b.thickness = 1.5;
b.swayPhaseOffset = 0.0;
b.stiffness = 1.0;
b.cutHeight = 1.0;
b.cutInitialHeight = 1.0;
b.cutAnimStart = -1.0;
sim.blades.push_back(b);
}
return sim;
}
InputEvent click(double x, double y, double t) {
return InputEvent{ EventType::Click, x, y, t };
}
} // anonymous
TEST_CASE("click inside cut band animates blades within radius to 0", "[cut]") {
Sim sim = make_sim_with_blades({100.0, 110.0, 200.0});
const double y_in_band = sim.windowHeight - 40.0; // inside strip
InputEvent ev = click(100.0, y_in_band, 0.0);
sim_tick(sim, 0.0, &ev, 1);
// Apply 5 ticks of 50 ms (total = 250 ms > CUT_DURATION_SEC).
for (int i = 0; i < 5; ++i) {
sim_tick(sim, 0.05, nullptr, 0);
}
REQUIRE(sim.blades[0].cutHeight == Approx(0.0));
REQUIRE(sim.blades[0].cutAnimStart == Approx(-1.0));
REQUIRE(sim.blades[1].cutHeight == Approx(0.0));
// Blade at 200 is outside CUT_RADIUS = 30.
REQUIRE(sim.blades[2].cutHeight == Approx(1.0));
REQUIRE(sim.blades[2].cutAnimStart == Approx(-1.0));
}
TEST_CASE("cut animation is linear over CUT_DURATION_SEC", "[cut]") {
Sim sim = make_sim_with_blades({100.0});
const double y = sim.windowHeight - 40.0;
InputEvent ev = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev, 1);
// After tick(0.0) globalTime = 0 still; cutAnimStart = 0.
// 50 ms in → cutHeight ≈ 0.75.
sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.75).margin(1e-9));
// 100 ms in → 0.5.
sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.5).margin(1e-9));
// 150 ms in → 0.25.
sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.25).margin(1e-9));
// 200 ms in → 0.0 and idle.
sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.0).margin(1e-9));
REQUIRE(sim.blades[0].cutAnimStart < 0.0);
}
TEST_CASE("click outside cut band is ignored", "[cut]") {
Sim sim = make_sim_with_blades({100.0});
const double y_above = sim.windowHeight - STRIP_HEIGHT - 5.0;
InputEvent ev = click(100.0, y_above, 0.0);
sim_tick(sim, 0.0, &ev, 1);
REQUIRE(sim.blades[0].cutHeight == Approx(1.0));
REQUIRE(sim.blades[0].cutAnimStart < 0.0);
}
TEST_CASE("repeat click on in-flight blade is idempotent", "[cut]") {
Sim sim = make_sim_with_blades({100.0});
const double y = sim.windowHeight - 40.0;
InputEvent first = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &first, 1);
// Mid-animation second click → should not reset cutAnimStart.
sim_tick(sim, 0.05, nullptr, 0); // 0.05 elapsed; cutHeight = 0.75
const double startSnapshot = sim.blades[0].cutAnimStart;
const double heightSnapshot = sim.blades[0].cutHeight;
InputEvent second = click(100.0, y, 0.05);
sim_tick(sim, 0.0, &second, 1);
REQUIRE(sim.blades[0].cutAnimStart == Approx(startSnapshot));
REQUIRE(sim.blades[0].cutInitialHeight == Approx(1.0));
REQUIRE(sim.blades[0].cutHeight == Approx(heightSnapshot));
}
TEST_CASE("click on already-cut blade is a no-op", "[cut]") {
Sim sim = make_sim_with_blades({100.0});
sim.blades[0].cutHeight = 0.0;
sim.blades[0].cutInitialHeight = 0.0;
sim.blades[0].cutAnimStart = -1.0;
const double y = sim.windowHeight - 40.0;
InputEvent ev = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev, 1);
REQUIRE(sim.blades[0].cutHeight == Approx(0.0));
REQUIRE(sim.blades[0].cutAnimStart < 0.0);
}
TEST_CASE("blades outside cut radius are untouched", "[cut]") {
Sim sim = make_sim_with_blades({100.0, 131.0, 200.0});
const double y = sim.windowHeight - 40.0;
InputEvent ev = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev, 1);
REQUIRE(sim.blades[0].cutAnimStart >= 0.0);
REQUIRE(sim.blades[1].cutAnimStart < 0.0);
REQUIRE(sim.blades[2].cutAnimStart < 0.0);
}
TEST_CASE("compute_blade_stroke degenerates to a stump under threshold", "[cut][geometry]") {
Blade b{};
b.baseX = 100.0;
b.height = 20.0;
b.thickness = 1.5;
b.hue = 2;
b.cutHeight = 0.04; // below CUT_STUMP_THRESHOLD = 0.05
b.effectiveLean = 5.0;
b.cutInitialHeight = 1.0;
b.cutAnimStart = 0.0;
Stroke s = compute_blade_stroke(b, 110.0, Scene::Grass);
REQUIRE(s.tip.x == Approx(100.0));
REQUIRE(s.tip.y == Approx(110.0 - STUMP_HEIGHT));
REQUIRE(s.argb == PALETTE[2]);
}
TEST_CASE("compute_blade_stroke produces vertical line when lean is zero", "[cut][geometry]") {
Blade b{};
b.baseX = 100.0;
b.height = 20.0;
b.thickness = 1.5;
b.hue = 1;
b.cutHeight = 1.0;
b.effectiveLean = 0.0;
Stroke s = compute_blade_stroke(b, 110.0, Scene::Grass);
REQUIRE(s.base.x == Approx(100.0));
REQUIRE(s.base.y == Approx(110.0));
REQUIRE(s.tip.x == Approx(100.0));
REQUIRE(s.tip.y == Approx(90.0));
REQUIRE(s.control.x == Approx(100.0));
}
// ---------------------------------------------------------------------------
// Cut-floor (stubble) variation
// ---------------------------------------------------------------------------
TEST_CASE("generated blades get a per-blade cut floor within spec range", "[cut][floor]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 50);
for (const Blade& b : blades) {
REQUIRE(b.cutFloor >= CUT_FLOOR_MIN);
REQUIRE(b.cutFloor < CUT_FLOOR_MAX);
// Stubble must render as a short blade, never a degenerate stump.
REQUIRE(b.cutFloor >= CUT_STUMP_THRESHOLD);
}
// The whole point is variation: not every blade settles at the same height.
bool varies = false;
for (std::size_t i = 1; i < blades.size(); ++i) {
if (blades[i].cutFloor != blades[0].cutFloor) { varies = true; break; }
}
REQUIRE(varies);
}
TEST_CASE("cut settles at the per-blade stubble floor, not flat zero", "[cut][floor]") {
Blade b{};
b.height = 20.0;
b.thickness = 1.5;
b.cutHeight = 1.0;
b.cutInitialHeight = 1.0;
b.cutFloor = 0.12;
b.cutAnimStart = 0.0;
// Advance past the full cut duration.
advance_cut(b, CUT_DURATION_SEC + 0.01);
REQUIRE(b.cutHeight == Approx(0.12));
REQUIRE(b.cutAnimStart == Approx(-1.0));
}
TEST_CASE("cut-down animation lerps toward the floor", "[cut][floor]") {
Blade b{};
b.height = 20.0;
b.cutHeight = 1.0;
b.cutInitialHeight = 1.0;
b.cutFloor = 0.10;
b.cutAnimStart = 0.0;
// Half-way through the cut: lerp(1.0 -> 0.10) at t=0.5 = 0.10 + 0.90*0.5.
advance_cut(b, CUT_DURATION_SEC * 0.5);
REQUIRE(b.cutHeight == Approx(0.10 + 0.90 * 0.5).margin(1e-9));
}
TEST_CASE("regrowth grows back from the floor to full height", "[cut][floor][regrowth]") {
Blade b{};
b.height = 20.0;
b.cutFloor = 0.10;
b.cutHeight = 0.10;
b.cutAnimStart = -1.0;
b.regrowDuration = 0.4;
b.regrowStart = 0.0;
// Half-way through regrowth: lerp(0.10 -> 1.0) at t=0.5.
advance_cut(b, 0.2);
REQUIRE(b.cutHeight == Approx(0.10 + 0.90 * 0.5).margin(1e-9));
// Fully regrown.
advance_cut(b, 0.4);
REQUIRE(b.cutHeight == Approx(1.0).margin(1e-9));
}
TEST_CASE("zero-floor blades still collapse fully (back-compat)", "[cut][floor]") {
Blade b{};
b.height = 20.0;
b.cutHeight = 1.0;
b.cutInitialHeight = 1.0;
b.cutFloor = 0.0;
b.cutAnimStart = 0.0;
advance_cut(b, CUT_DURATION_SEC + 0.01);
REQUIRE(b.cutHeight == Approx(0.0));
}

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// desert_tests.cpp - §14 Desert scene cacti + tumbleweeds.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
#include <cmath>
#include <cstddef>
#include <vector>
using namespace desktopgrass;
namespace {
constexpr double kMonitor1920 = 1920.0;
struct ExpectedCactus {
std::size_t slotIndex = 0;
uint8_t type = 0;
double height = 0.0;
double width = 0.0;
int8_t armSide = +1;
};
ExpectedCactus first_expected_cactus(std::size_t bladeCount) {
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ CACTUS_PRNG_SALT);
for (std::size_t i = 0; i < bladeCount; ++i) {
const double r = prng_uniform(p, 0.0, 1.0);
if (r >= CACTUS_PROBABILITY) continue;
ExpectedCactus expected{};
expected.slotIndex = i;
expected.height = prng_uniform(p, CACTUS_HEIGHT_MIN, CACTUS_HEIGHT_MAX);
expected.width = prng_uniform(p, CACTUS_WIDTH_MIN, CACTUS_WIDTH_MAX);
const double armDraw = prng_uniform(p, 0.0, 1.0);
const double noArmThreshold = 1.0 - CACTUS_ARM_PROBABILITY;
const double twoArmThreshold = noArmThreshold + CACTUS_TWO_ARM_PROBABILITY * CACTUS_ARM_PROBABILITY;
if (armDraw < noArmThreshold) {
expected.type = 0;
} else if (armDraw < twoArmThreshold) {
expected.type = 2;
} else {
expected.type = 1;
expected.armSide = prng_uniform(p, 0.0, 1.0) < 0.5
? static_cast<int8_t>(-1)
: static_cast<int8_t>(+1);
}
if (expected.height < CACTUS_ARM_MIN_HEIGHT) {
expected.type = 0;
expected.armSide = +1;
}
return expected;
}
FAIL("canonical seed produced no cactus slot");
return {};
}
int expected_tumbleweed_count(double monitorWidth) {
if (monitorWidth < 480.0) return 0;
int count = static_cast<int>(std::floor(monitorWidth / 1920.0 * static_cast<double>(TUMBLEWEED_COUNT_PER_1920DIP)));
return count < 1 ? 1 : count;
}
} // anonymous
TEST_CASE("Desert constants are pinned", "[desert][constants]") {
REQUIRE(CACTUS_PROBABILITY == Approx(0.005));
REQUIRE(CACTUS_HEIGHT_MIN == Approx(30.0));
REQUIRE(CACTUS_HEIGHT_MAX == Approx(70.0));
REQUIRE(CACTUS_COLOR == 0xFF2D7A2Du);
REQUIRE(TUMBLEWEED_COUNT_PER_1920DIP == 4);
REQUIRE(TUMBLEWEED_SPEED_MAX == Approx(72.0));
REQUIRE(TUMBLEWEED_PRNG_SALT == 0x7B0117CA7B0117CAull);
}
TEST_CASE("sim_set_scene Desert clears entities and generates cacti", "[desert][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
Entity fake{};
fake.kind = EntityKind::Snowflake;
sim.entities.push_back(fake);
sim_set_scene(sim, Scene::Desert);
REQUIRE(sim.currentScene == Scene::Desert);
REQUIRE(sim.entities.size() == static_cast<std::size_t>(expected_tumbleweed_count(kMonitor1920)));
for (const Entity& e : sim.entities) REQUIRE(e.kind == EntityKind::Tumbleweed);
std::size_t cactusCount = 0;
for (const Blade& b : sim.blades) if (b.isCactus) ++cactusCount;
REQUIRE(cactusCount >= 1);
REQUIRE(cactusCount <= 10);
}
TEST_CASE("First cactus matches the spec-derived PRNG snapshot", "[desert][cactus]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
const ExpectedCactus expected = first_expected_cactus(sim.blades.size());
sim_set_scene(sim, Scene::Desert);
REQUIRE(expected.slotIndex < sim.blades.size());
const Blade& b = sim.blades[expected.slotIndex];
REQUIRE(b.isCactus);
REQUIRE(b.cactusType == expected.type);
REQUIRE(b.cactusHeight == Approx(expected.height).margin(1e-12));
REQUIRE(b.cactusWidth == Approx(expected.width).margin(1e-12));
if (expected.type == 1) REQUIRE(b.cactusArmSide == expected.armSide);
}
TEST_CASE("Grass scene restores original flower and mushroom slot variants", "[desert][restore]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
const ExpectedCactus expected = first_expected_cactus(sim.blades.size());
REQUIRE(expected.slotIndex < sim.blades.size());
Blade& target = sim.blades[expected.slotIndex];
target.isFlower = true;
target.isMushroom = true;
target.originalIsFlower = true;
target.originalIsMushroom = true;
sim_set_scene(sim, Scene::Desert);
REQUIRE(sim.blades[expected.slotIndex].isCactus);
REQUIRE_FALSE(sim.blades[expected.slotIndex].isFlower);
REQUIRE_FALSE(sim.blades[expected.slotIndex].isMushroom);
sim_set_scene(sim, Scene::Grass);
REQUIRE_FALSE(sim.blades[expected.slotIndex].isCactus);
REQUIRE(sim.blades[expected.slotIndex].isFlower);
REQUIRE(sim.blades[expected.slotIndex].isMushroom);
}
TEST_CASE("Desert generates the expected tumbleweed count", "[desert][tumbleweed]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
const int expected = expected_tumbleweed_count(kMonitor1920);
REQUIRE(expected >= 1);
REQUIRE(sim.entities.size() == static_cast<std::size_t>(expected));
}
TEST_CASE("First tumbleweed matches the spec-derived PRNG snapshot", "[desert][tumbleweed]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
REQUIRE_FALSE(sim.entities.empty());
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ TUMBLEWEED_PRNG_SALT);
const double expectedSize = prng_uniform(p, TUMBLEWEED_SIZE_MIN, TUMBLEWEED_SIZE_MAX);
const double expectedX = prng_uniform(p, 0.0, kMonitor1920);
const double expectedY = sim.windowHeight - prng_uniform(p, TUMBLEWEED_Y_OFFSET_MIN, TUMBLEWEED_Y_OFFSET_MAX);
const double speed = prng_uniform(p, TUMBLEWEED_SPEED_MIN, TUMBLEWEED_SPEED_MAX);
const double direction = prng_uniform(p, 0.0, 1.0) < 0.5 ? -1.0 : 1.0;
const double expectedVx = direction * speed;
const double expectedRotation = prng_uniform(p, 0.0, 6.28318530717958647692);
const Entity& e = sim.entities[0];
REQUIRE(e.kind == EntityKind::Tumbleweed);
REQUIRE(e.size == Approx(expectedSize).margin(1e-12));
REQUIRE(e.x == Approx(expectedX).margin(1e-12));
REQUIRE(e.y == Approx(expectedY).margin(1e-12));
REQUIRE(e.vx == Approx(expectedVx).margin(1e-12));
REQUIRE(e.rotation == Approx(expectedRotation).margin(1e-12));
REQUIRE(e.rotationSpeed == Approx(expectedVx / expectedSize).margin(1e-12));
}
TEST_CASE("Tumbleweed respawns at the opposite edge when off-screen", "[desert][tumbleweed]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
REQUIRE_FALSE(sim.entities.empty());
sim.entities[0].x = sim.monitorWidth + 100.0;
sim_tick_entities(sim, 0.0);
const Entity& e = sim.entities[0];
REQUIRE(e.kind == EntityKind::Tumbleweed);
REQUIRE(e.x == Approx(-e.size).margin(1e-12));
REQUIRE(e.vx > 0.0);
}
TEST_CASE("Tumbleweed hops above its baseline then settles", "[desert][tumbleweed]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
REQUIRE_FALSE(sim.entities.empty());
double yBase = sim.entities[0].altitudeAnchor;
REQUIRE(sim.entities[0].y == Approx(yBase).margin(1e-9)); // starts grounded
double minY = sim.entities[0].y;
for (int i = 0; i < 900; ++i) {
sim_tick_entities(sim, 1.0 / 60.0);
Entity& t = sim.entities[0];
// Pin x on-screen so it doesn't roll off and respawn mid-test.
if (t.x < 50.0) t.x = 50.0;
if (t.x > sim.monitorWidth - 50.0) t.x = sim.monitorWidth - 50.0;
yBase = t.altitudeAnchor;
minY = std::min(minY, t.y);
REQUIRE(t.y <= yBase + 1e-6); // never sinks below the baseline
}
REQUIRE(minY < yBase - 1.0); // it left the ground at least once
}
TEST_CASE("Desert scene leaves the canonical first blade geometry bit-identical", "[desert][snapshot]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, 1.0);
REQUIRE(sim.blades.size() == desktopgrass::test::CANONICAL_BLADE_COUNT);
sim_set_scene(sim, Scene::Desert);
const Blade& first = sim.blades[0];
const auto& expected = desktopgrass::test::CANONICAL_FIRST_10[0];
REQUIRE(first.baseX == Approx(expected.baseX).margin(1e-12));
REQUIRE(first.height == Approx(expected.height).margin(1e-12));
REQUIRE(first.thickness == Approx(expected.thickness).margin(1e-12));
REQUIRE(first.hue == expected.hue);
REQUIRE(first.swayPhaseOffset == Approx(expected.sway).margin(1e-12));
REQUIRE(first.stiffness == Approx(expected.stiffness).margin(1e-12));
}

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// entity_skeleton_tests.cpp
//
// Entity subsystem skeleton tests (architecture.md §13.2).
//
// Coverage:
// * EntityKind discriminants match the spec ({None=0, Tumbleweed=1,
// Snowflake=2}).
// * MAX_ENTITIES_PER_MONITOR is the locked cap (= 64).
// * sim_init defaults sim.entities to empty, capacity >= cap.
// * sim_set_scene clears entities (currently a no-op since the Grass
// scene generates none; §14/§15 add per-scene generators).
// * sim_tick_entities is safe on empty (no exceptions, no growth).
// * Tick on empty entities does not perturb other sim state (blades
// untouched, ambient PRNG untouched).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
using namespace desktopgrass;
TEST_CASE("EntityKind has spec-locked discriminants", "[entities][enum]") {
REQUIRE(static_cast<int>(EntityKind::None) == 0);
REQUIRE(static_cast<int>(EntityKind::Tumbleweed) == 1);
REQUIRE(static_cast<int>(EntityKind::Snowflake) == 2);
REQUIRE(static_cast<int>(EntityKind::Sheep) == 3);
REQUIRE(static_cast<int>(EntityKind::Cat) == 4);
REQUIRE(static_cast<int>(EntityKind::Bunny) == 6);
REQUIRE(static_cast<int>(EntityKind::Butterfly) == 7);
REQUIRE(static_cast<int>(EntityKind::Firefly) == 8);
REQUIRE(static_cast<int>(EntityKind::Bird) == 9);
REQUIRE(MAX_ENTITIES_PER_MONITOR == 64);
}
TEST_CASE("sim_init reserves entities capacity", "[entities][init]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
REQUIRE(sim.entities.empty());
REQUIRE(sim.entities.capacity() >= static_cast<std::size_t>(MAX_ENTITIES_PER_MONITOR));
REQUIRE(sim.entitySeed == CANONICAL_TEST_SEED);
}
TEST_CASE("sim_set_scene clears entities", "[entities][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
// Push a fake entity directly to verify scene-transition removal runs.
Entity fake{};
fake.kind = EntityKind::Tumbleweed;
fake.x = 100.0;
sim.entities.push_back(fake);
REQUIRE(sim.entities.size() == 1);
sim_set_scene(sim, Scene::Winter);
REQUIRE(sim.entities.empty());
REQUIRE(sim.entities.capacity() >= static_cast<std::size_t>(MAX_ENTITIES_PER_MONITOR));
}
TEST_CASE("sim_tick_entities is a no-op on empty outside Grass", "[entities][tick]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
sim.currentScene = Scene::Desert;
const auto bladesBefore = sim.blades.size();
const auto prngBefore = sim.ambientPrng.state;
sim_tick_entities(sim, 0.016);
sim_tick_entities(sim, 0.5);
REQUIRE(sim.entities.empty());
REQUIRE(sim.blades.size() == bladesBefore);
REQUIRE(sim.ambientPrng.state == prngBefore);
}
TEST_CASE("sim_tick_entities advances a populated entity", "[entities][tick]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
sim.currentScene = Scene::Desert;
Entity e{};
e.kind = EntityKind::Tumbleweed;
e.x = 100.0;
e.y = 50.0;
e.vx = 50.0; // DIP/sec
e.vy = 0.0;
e.size = 10.0;
e.rotation = 0.5;
e.rotationSpeed = 1.0; // rad/sec
e.age = 0.0;
e.lifetime = -1.0; // infinite
e.seed = 0xDEADBEEF;
sim.entities.push_back(e);
const double dt = 0.5;
sim_tick_entities(sim, dt);
REQUIRE(sim.entities.size() == 1);
const Entity& after = sim.entities[0];
REQUIRE(after.x == Approx(100.0 + 50.0 * dt));
REQUIRE(after.y == Approx(50.0));
REQUIRE(after.rotation == Approx(0.5 + 1.0 * dt));
REQUIRE(after.age == Approx(0.0 + dt));
REQUIRE(after.kind == EntityKind::Tumbleweed);
}
TEST_CASE("sim_tick calls sim_tick_entities (wiring check)", "[entities][tick]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
sim.currentScene = Scene::Desert;
Entity e{};
e.kind = EntityKind::Snowflake;
e.x = 0.0; e.y = 0.0;
e.vx = 10.0; e.vy = 20.0;
e.size = 2.0;
e.age = 0.0; e.lifetime = 100.0;
sim.entities.push_back(e);
sim_tick(sim, 0.1, nullptr, 0);
REQUIRE(sim.entities.size() == 1);
REQUIRE(sim.entities[0].x == Approx(1.0)); // 10 * 0.1
REQUIRE(sim.entities[0].y == Approx(2.0)); // 20 * 0.1
}

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// firefly_tests.cpp - §17.7 ambient Firefly tests.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <vector>
using namespace desktopgrass;
namespace {
constexpr double Monitor1920 = 1920.0;
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
Sim build_grass_sim(uint64_t seed = CANONICAL_TEST_SEED) {
Sim sim = sim_init(seed, Monitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Grass);
return sim;
}
int prng_count(Prng& side, int minCount, int maxCount) {
const double draw = prng_uniform(side, static_cast<double>(minCount), static_cast<double>(maxCount + 1));
int count = static_cast<int>(std::floor(draw));
if (count < minCount) count = minCount;
if (count > maxCount) count = maxCount;
return count;
}
} // namespace
TEST_CASE("Firefly constants are pinned to spec values", "[firefly][constants]") {
REQUIRE(FIREFLY_COUNT_MIN == 3);
REQUIRE(FIREFLY_COUNT_MAX == 6);
REQUIRE(FIREFLY_DRIFT_SPEED_MIN == Approx(4.0));
REQUIRE(FIREFLY_DRIFT_SPEED_MAX == Approx(10.0));
REQUIRE(FIREFLY_BODY_RADIUS == Approx(1.2));
REQUIRE(FIREFLY_GLOW_RADIUS == Approx(5.0));
REQUIRE(FIREFLY_BLINK_PERIOD_MIN == Approx(1.4));
REQUIRE(FIREFLY_BLINK_PERIOD_MAX == Approx(2.6));
REQUIRE(FIREFLY_BLINK_DUTY == Approx(0.55));
REQUIRE(FIREFLY_BLINK_FADE == Approx(0.30));
REQUIRE(FIREFLY_DRIFT_FREQ_X == Approx(0.4));
REQUIRE(FIREFLY_DRIFT_FREQ_Y == Approx(0.6));
REQUIRE(FIREFLY_DRIFT_AMP_X == Approx(0.6));
REQUIRE(FIREFLY_DRIFT_AMP_Y == Approx(8.0));
REQUIRE(FIREFLY_ALTITUDE_MIN == Approx(8.0));
REQUIRE(FIREFLY_ALTITUDE_MAX == Approx(55.0));
REQUIRE(FIREFLY_BODY_COLOR == 0xFFFFEE88u);
REQUIRE(FIREFLY_GLOW_COLOR_RGB == 0xEEDD66u);
REQUIRE(FIREFLY_GLOW_ALPHA_MAX == 110);
REQUIRE(FIREFLY_BODY_ALPHA_MAX == 255);
REQUIRE(FIREFLY_PRNG_SALT == 0xF13EF1E7777ull);
}
TEST_CASE("Grass generation produces firefly count in range", "[firefly][gen]") {
for (uint64_t i = 0; i < 128; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = build_grass_sim(seed);
REQUIRE(count_kind(sim, EntityKind::Firefly) >= FIREFLY_COUNT_MIN);
REQUIRE(count_kind(sim, EntityKind::Firefly) <= FIREFLY_COUNT_MAX);
}
}
TEST_CASE("Fireflies are Grass scene only", "[firefly][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert);
REQUIRE(count_kind(sim, EntityKind::Firefly) == 0);
sim_set_scene(sim, Scene::Winter);
REQUIRE(count_kind(sim, EntityKind::Firefly) == 0);
}
TEST_CASE("Generated fireflies have speed altitude and blink period ranges", "[firefly][gen]") {
Sim sim = build_grass_sim();
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Firefly) continue;
REQUIRE(e.baseSpeed >= FIREFLY_DRIFT_SPEED_MIN);
REQUIRE(e.baseSpeed < FIREFLY_DRIFT_SPEED_MAX);
REQUIRE(e.altitudeAnchor >= FIREFLY_ALTITUDE_MIN);
REQUIRE(e.altitudeAnchor < FIREFLY_ALTITUDE_MAX);
REQUIRE(e.blinkPeriod >= FIREFLY_BLINK_PERIOD_MIN);
REQUIRE(e.blinkPeriod < FIREFLY_BLINK_PERIOD_MAX);
}
}
TEST_CASE("Firefly PRNG draw order matches side stream", "[firefly][prng]") {
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ FIREFLY_PRNG_SALT);
Sim sim = build_grass_sim();
const int expectedCount = prng_count(side, FIREFLY_COUNT_MIN, FIREFLY_COUNT_MAX);
REQUIRE(count_kind(sim, EntityKind::Firefly) == expectedCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Firefly) continue;
const double xFrac = prng_uniform(side, 0.0, 1.0);
const double yFrac = prng_uniform(side, 0.0, 1.0);
const uint64_t vxSign = prng_next_u64(side) & 1ull;
const double expectedDir = vxSign != 0ull ? 1.0 : -1.0;
const double expectedSpeed = prng_uniform(side, FIREFLY_DRIFT_SPEED_MIN, FIREFLY_DRIFT_SPEED_MAX);
const double expectedBlinkPeriod = prng_uniform(side, FIREFLY_BLINK_PERIOD_MIN, FIREFLY_BLINK_PERIOD_MAX);
const double expectedBlinkPhase = prng_uniform(side, 0.0, 1.0);
const double expectedPhaseY = prng_uniform(side, 0.0, 2.0 * 3.14159265358979323846);
const double expectedPhaseX = prng_uniform(side, 0.0, 2.0 * 3.14159265358979323846);
const double expectedAltitude = FIREFLY_ALTITUDE_MIN + yFrac * (FIREFLY_ALTITUDE_MAX - FIREFLY_ALTITUDE_MIN);
const double expectedVx = expectedDir * expectedSpeed * (1.0 + FIREFLY_DRIFT_AMP_X * std::sin(expectedPhaseX));
REQUIRE(e.x == Approx(xFrac * Monitor1920));
REQUIRE(e.altitudeAnchor == Approx(expectedAltitude));
REQUIRE(e.baseSpeed == Approx(expectedSpeed));
REQUIRE(e.blinkPeriod == Approx(expectedBlinkPeriod));
REQUIRE(e.blinkPhase == Approx(expectedBlinkPhase));
REQUIRE(e.vx == Approx(expectedVx));
REQUIRE(e.phaseY == Approx(expectedPhaseY));
REQUIRE(e.phaseX == Approx(expectedPhaseX));
++seen;
}
REQUIRE(seen == expectedCount);
}
TEST_CASE("Firefly edge wrap preserves altitude anchor", "[firefly][motion]") {
Sim sim = build_grass_sim();
auto it = std::find_if(sim.entities.begin(), sim.entities.end(), [](const Entity& e) { return e.kind == EntityKind::Firefly; });
REQUIRE(it != sim.entities.end());
const double margin = FIREFLY_GLOW_RADIUS;
it->x = Monitor1920 + margin + 1.0;
it->vx = std::abs(it->vx);
const double altitude = it->altitudeAnchor;
sim.currentScene = Scene::Desert;
sim_tick_entities(sim, 0.016);
REQUIRE(it->x == Approx(-margin));
REQUIRE(it->altitudeAnchor == Approx(altitude));
}
TEST_CASE("Fireflies do not interact with cuts or pets", "[firefly][interaction]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim.entities.clear();
Entity firefly{};
firefly.kind = EntityKind::Firefly;
firefly.x = 500.0;
firefly.y = sim.windowHeight - STRIP_HEIGHT - 5.0;
firefly.vx = FIREFLY_DRIFT_SPEED_MIN;
firefly.baseSpeed = FIREFLY_DRIFT_SPEED_MIN;
firefly.altitudeAnchor = FIREFLY_ALTITUDE_MIN;
firefly.blinkPeriod = FIREFLY_BLINK_PERIOD_MIN;
firefly.lifetime = -1.0;
sim.entities.push_back(firefly);
Entity sheep{};
sheep.kind = EntityKind::Sheep;
sheep.x = firefly.x;
sheep.y = sim.windowHeight - SHEEP_BODY_HEIGHT - SHEEP_LEG_LENGTH;
sheep.vx = SHEEP_WALK_SPEED_MIN;
sheep.state = SHEEP_STATE_WALKING;
sheep.stateTimer = 10.0;
sim.entities.push_back(sheep);
InputEvent ev{};
ev.type = EventType::Click;
ev.x = firefly.x;
ev.y = firefly.y;
sim_apply_click(sim, ev);
REQUIRE(sim.entities[0].kind == EntityKind::Firefly);
REQUIRE(sim.entities[0].baseSpeed == Approx(FIREFLY_DRIFT_SPEED_MIN));
REQUIRE(sim.entities[1].state == SHEEP_STATE_WALKING);
for (const Blade& b : sim.blades) REQUIRE(b.cutAnimStart < 0.0);
}
TEST_CASE("Firefly blink brightness has on and off phases", "[firefly][blink]") {
const double period = 2.0;
REQUIRE(firefly_blink_brightness(period * 0.25, period, 0.0) == Approx(1.0));
REQUIRE(firefly_blink_brightness(period * 0.80, period, 0.0) == Approx(0.0));
}
TEST_CASE("Firefly phases decorrelate visible brightness", "[firefly][blink]") {
const double period = 2.0;
const double phases[] = { 0.0, 0.0375, 0.075, 0.1125, 0.25, 0.80 };
std::vector<double> distinct;
for (double phase : phases) {
const double b = firefly_blink_brightness(0.0, period, phase);
bool seen = false;
for (double existing : distinct) {
if (std::fabs(existing - b) < 1e-6) { seen = true; break; }
}
if (!seen) distinct.push_back(b);
}
REQUIRE(distinct.size() >= 4);
}

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// flower_tests.cpp
//
// Tests for §5 flower stream + §7 head-render contract.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <cmath>
#include <vector>
using namespace desktopgrass;
TEST_CASE("flower stream is deterministic for a given seed", "[flowers]") {
std::vector<Blade> a, b;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, a);
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, b);
REQUIRE(a.size() == b.size());
for (std::size_t i = 0; i < a.size(); ++i) {
REQUIRE(a[i].isFlower == b[i].isFlower);
REQUIRE(a[i].flowerHeadColorIdx == b[i].flowerHeadColorIdx);
REQUIRE(a[i].flowerHeadRadius == b[i].flowerHeadRadius);
REQUIRE(a[i].heightBonus == b[i].heightBonus);
}
}
TEST_CASE("flower count is within 3-sigma of FLOWER_PROBABILITY", "[flowers]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 100);
std::size_t flowerCount = 0;
for (const Blade& b : blades) if (b.isFlower) ++flowerCount;
const double n = static_cast<double>(blades.size());
const double p = FLOWER_PROBABILITY;
const double mu = n * p;
const double sd = std::sqrt(n * p * (1.0 - p));
// 3-sigma tolerance keeps this test stable across spec-conformant
// PRNG sequences. For seed=0x6B6173746F, n=321 we expect ~12.84 with
// sd≈3.51, so [2,24] is the acceptable range.
REQUIRE(flowerCount >= static_cast<std::size_t>(std::floor(mu - 3.0 * sd)));
REQUIRE(flowerCount <= static_cast<std::size_t>(std::ceil(mu + 3.0 * sd)));
}
TEST_CASE("flower stream does not perturb the main stream", "[flowers][conformance]") {
// Regenerate blades and assert the main-stream fields match the
// canonical snapshot. This is implicitly covered by blade_gen_tests
// (the first/last 10 still match), but pin it here for clarity.
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 0);
REQUIRE(blades[0].baseX == Approx(4.941073726820111).margin(1e-12));
REQUIRE(blades[0].height == Approx(24.469991818248864).margin(1e-12));
}

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// gust_tests.cpp
//
// Gust impulse model tests (architecture.md §8).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <cmath>
using namespace desktopgrass;
namespace {
Sim make_sim_with_blades(std::initializer_list<double> baseXs) {
Sim sim;
sim.windowHeight = STRIP_HEIGHT + HEADROOM;
for (double x : baseXs) {
Blade b{};
b.baseX = x;
b.height = 20.0;
b.thickness = 1.5;
b.swayPhaseOffset = 0.0;
b.stiffness = 1.0;
b.cutHeight = 1.0;
b.cutInitialHeight = 1.0;
b.cutAnimStart = -1.0;
sim.blades.push_back(b);
}
return sim;
}
InputEvent move(double x, double y, double t) {
return InputEvent{ EventType::Move, x, y, t };
}
} // anonymous
TEST_CASE("first move event is a baseline; no impulse", "[gust]") {
Sim sim = make_sim_with_blades({100.0});
const double groundY = sim.windowHeight;
const double bandY = groundY - 10.0; // in band
sim_apply_move(sim, move(100.0, bandY, 0.0));
REQUIRE(sim.blades[0].gustVelocity == Approx(0.0));
REQUIRE(sim.prevCursorTime == Approx(0.0));
}
TEST_CASE("a second move inside the band emits an impulse", "[gust]") {
Sim sim = make_sim_with_blades({100.0, 200.0, 400.0});
const double bandY = sim.windowHeight - 10.0;
sim_apply_move(sim, move( 0.0, bandY, 0.0));
sim_apply_move(sim, move(100.0, bandY, 0.05)); // velocity = 2000 DIP/sec
// Blade at 100 is right under the cursor → max impulse.
// Expected magnitude:
// capped = 2000 (≤ 4000 cap)
// impulseMagnitude = 2000 * 0.003 = 6.0
// smoothstep at distance 0 = 1.0
// smoothstep at distance 100/150 (blade @ 200) = (1-2/3)² * (3 - 2*(1-2/3))
REQUIRE(sim.blades[0].gustVelocity == Approx(6.0).margin(1e-9));
// Blade outside radius (400, dist=300 > 150) → no impulse.
REQUIRE(sim.blades[2].gustVelocity == Approx(0.0));
REQUIRE(sim.blades[1].gustVelocity > 0.0);
REQUIRE(sim.blades[1].gustVelocity < 6.0);
}
TEST_CASE("impulse is signed by motion direction", "[gust]") {
Sim left = make_sim_with_blades({100.0});
Sim right = make_sim_with_blades({100.0});
const double y = left.windowHeight - 10.0;
sim_apply_move(left, move(200.0, y, 0.0));
sim_apply_move(left, move(100.0, y, 0.05)); // moving left
sim_apply_move(right, move( 0.0, y, 0.0));
sim_apply_move(right, move(100.0, y, 0.05)); // moving right
REQUIRE(left.blades[0].gustVelocity < 0.0);
REQUIRE(right.blades[0].gustVelocity > 0.0);
REQUIRE(std::fabs(left.blades[0].gustVelocity) ==
Approx(std::fabs(right.blades[0].gustVelocity)).margin(1e-9));
}
TEST_CASE("cursor speed is capped at MAX_CURSOR_SPEED", "[gust]") {
Sim sim = make_sim_with_blades({100.0});
const double y = sim.windowHeight - 10.0;
sim_apply_move(sim, move(0.0, y, 0.0));
sim_apply_move(sim, move(100000.0, y, 0.05)); // velocity ≈ 2e6 DIP/sec
// capped magnitude = MAX_CURSOR_SPEED * IMPULSE_SCALE = 4000 * 0.003 = 12
// but the blade is at distance ~100k from cursor: outside radius → no impulse
REQUIRE(sim.blades[0].gustVelocity == Approx(0.0));
}
TEST_CASE("max impulse at the cursor equals capped magnitude", "[gust]") {
Sim sim = make_sim_with_blades({1000.0});
const double y = sim.windowHeight - 10.0;
sim_apply_move(sim, move(0.0, y, 0.0));
sim_apply_move(sim, move(1000.0, y, 0.0001)); // velocity huge → saturates
// Saturated: cursor lands at x=1000 (blade), distance=0, smoothstep=1.0
REQUIRE(sim.blades[0].gustVelocity ==
Approx(MAX_CURSOR_SPEED * IMPULSE_SCALE).margin(1e-9));
}
TEST_CASE("moves outside the gust band don't emit impulses", "[gust]") {
Sim sim = make_sim_with_blades({100.0});
const double y_above_band = sim.windowHeight - STRIP_HEIGHT - HEADROOM - 20.0;
sim_apply_move(sim, move( 0.0, y_above_band, 0.0));
sim_apply_move(sim, move(100.0, y_above_band, 0.05));
REQUIRE(sim.blades[0].gustVelocity == Approx(0.0));
}
TEST_CASE("out-of-band move updates baseline; re-entry parity", "[gust]") {
Sim sim = make_sim_with_blades({700.0});
const double inBandY = sim.windowHeight - 10.0;
const double outOfBandY = sim.windowHeight - STRIP_HEIGHT - HEADROOM - 20.0;
// t0 in-band: primes baseline (first event, no impulse).
sim_apply_move(sim, move(500.0, inBandY, 0.0));
// t1 out-of-band: updates baseline but emits no impulse.
sim_apply_move(sim, move(520.0, outOfBandY, 0.05));
REQUIRE(sim.prevCursorX == Approx(520.0));
REQUIRE(sim.prevCursorTime == Approx(0.05));
REQUIRE(sim.blades[0].gustVelocity == Approx(0.0));
// t2 re-enter in-band: emits impulse off the out-of-band baseline.
sim_apply_move(sim, move(700.0, inBandY, 0.10));
const double dtEv = std::max(0.10 - 0.05, 1.0 / 1000.0);
const double velX = (700.0 - 520.0) / dtEv;
const double capped = std::max(-MAX_CURSOR_SPEED, std::min(velX, MAX_CURSOR_SPEED));
const double expected = capped * IMPULSE_SCALE; // distance 0 → smoothstep = 1
REQUIRE(sim.blades[0].gustVelocity == Approx(expected).margin(1e-9));
}
TEST_CASE("large time gap resets cursor baseline", "[gust]") {
Sim sim = make_sim_with_blades({100.0});
const double y = sim.windowHeight - 10.0;
sim_apply_move(sim, move( 0.0, y, 0.0));
sim_apply_move(sim, move(500.0, y, 0.5)); // > CURSOR_REINIT_GAP_SEC (0.25)
REQUIRE(sim.blades[0].gustVelocity == Approx(0.0));
}
TEST_CASE("impulse falls off smoothly with distance", "[gust]") {
Sim sim = make_sim_with_blades({100.0, 130.0, 175.0, 200.0, 249.0, 251.0});
const double y = sim.windowHeight - 10.0;
sim_apply_move(sim, move( 0.0, y, 0.0));
sim_apply_move(sim, move(100.0, y, 0.05));
// Monotonic falloff: cursor at 100.
REQUIRE(sim.blades[0].gustVelocity > sim.blades[1].gustVelocity);
REQUIRE(sim.blades[1].gustVelocity > sim.blades[2].gustVelocity);
REQUIRE(sim.blades[2].gustVelocity > sim.blades[3].gustVelocity);
REQUIRE(sim.blades[3].gustVelocity > sim.blades[4].gustVelocity);
// Just outside radius (251 → distance 151 > 150) → zero.
REQUIRE(sim.blades[5].gustVelocity == Approx(0.0));
}

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// hedgehog_tests.cpp
//
// §17.9 Hedgehog critter tests. Mirrors Win2D HedgehogTests.cs.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <cwchar>
using namespace desktopgrass;
namespace {
constexpr double Monitor1920 = 1920.0;
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
Sim build_sim(uint64_t seed = CANONICAL_TEST_SEED) {
return sim_init(seed, Monitor1920, DEFAULT_DENSITY);
}
Sim build_grass_sim(uint64_t seed = CANONICAL_TEST_SEED) {
Sim sim = build_sim(seed);
sim_set_scene(sim, Scene::Grass);
sim_set_critter(sim, CritterKind::Bunny);
return sim;
}
Entity hedgehog_entity(double x = 500.0, double vx = HEDGEHOG_WALK_SPEED_MIN) {
Entity e{};
e.kind = EntityKind::Hedgehog;
e.size = HEDGEHOG_BODY_RADIUS;
e.x = x;
e.y = STRIP_HEIGHT + HEADROOM - HEDGEHOG_BODY_HEIGHT - HEDGEHOG_LEG_LENGTH;
e.vx = vx;
e.vy = 0.0;
e.rotationSpeed = std::abs(vx);
e.lifetime = -1.0;
e.state = HEDGEHOG_STATE_WALKING;
e.stateTimer = HEDGEHOG_WALK_DURATION_MIN;
e.previousState = HEDGEHOG_STATE_WALKING;
return e;
}
InputEvent click_event(double x, double y) {
InputEvent ev{};
ev.type = EventType::Click;
ev.x = x;
ev.y = y;
ev.time = 0.0;
return ev;
}
int prng_count(Prng& side, int minCount, int maxCount) {
const double draw = prng_uniform(side, static_cast<double>(minCount), static_cast<double>(maxCount + 1));
int count = static_cast<int>(std::floor(draw));
if (count < minCount) count = minCount;
if (count > maxCount) count = maxCount;
return count;
}
void advance_sheep(Prng& side, int count) {
for (int i = 0; i < count; ++i) {
const double margin = SHEEP_BODY_RADIUS + 8.0;
(void)prng_uniform(side, margin, Monitor1920 - margin);
(void)prng_uniform(side, SHEEP_WALK_SPEED_MIN, SHEEP_WALK_SPEED_MAX);
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u32(side);
(void)prng_uniform(side, SHEEP_WALK_DURATION_MIN, SHEEP_WALK_DURATION_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0])));
}
}
void advance_cats(Prng& side, int count) {
for (int i = 0; i < count; ++i) {
const double margin = CAT_BODY_RADIUS + 8.0;
(void)prng_uniform(side, margin, Monitor1920 - margin);
(void)prng_uniform(side, CAT_WALK_SPEED_MIN, CAT_WALK_SPEED_MAX);
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u32(side);
(void)prng_uniform(side, CAT_WALK_DURATION_MIN, CAT_WALK_DURATION_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(CAT_NAME_POOL) / sizeof(CAT_NAME_POOL[0])));
(void)prng_index(side, static_cast<uint32_t>(CAT_COAT_VARIANT_COUNT));
}
}
void advance_bunnies(Prng& side, int count) {
for (int i = 0; i < count; ++i) {
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u64(side);
(void)prng_uniform(side, BUNNY_HOP_SPEED_MIN, BUNNY_HOP_SPEED_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(BUNNY_NAME_POOL) / sizeof(BUNNY_NAME_POOL[0])));
}
}
bool hedgehog_name_in_pool(const Entity& e) {
if (e.nameIndex >= sizeof(HEDGEHOG_NAME_POOL) / sizeof(HEDGEHOG_NAME_POOL[0])) return false;
const wchar_t* name = HEDGEHOG_NAME_POOL[e.nameIndex];
for (const wchar_t* candidate : HEDGEHOG_NAME_POOL) {
if (std::wcscmp(name, candidate) == 0) return true;
}
return false;
}
} // namespace
TEST_CASE("Hedgehog constants are pinned to spec values", "[hedgehog][constants]") {
REQUIRE(HEDGEHOG_COUNT_MIN == 0);
REQUIRE(HEDGEHOG_COUNT_MAX == 1);
REQUIRE(HEDGEHOG_COUNT_PROBABILITY == Approx(0.55));
REQUIRE(HEDGEHOG_WALK_SPEED_MIN == Approx(4.0));
REQUIRE(HEDGEHOG_WALK_SPEED_MAX == Approx(8.0));
REQUIRE(HEDGEHOG_BODY_RADIUS == Approx(9.0));
REQUIRE(HEDGEHOG_BODY_HEIGHT == Approx(5.5));
REQUIRE(HEDGEHOG_HEAD_RADIUS == Approx(3.6));
REQUIRE(HEDGEHOG_NOSE_RADIUS == Approx(0.8));
REQUIRE(HEDGEHOG_LEG_LENGTH == Approx(2.5));
REQUIRE(HEDGEHOG_SPIKE_COUNT == 14);
REQUIRE(HEDGEHOG_SPIKE_LENGTH == Approx(3.0));
REQUIRE(HEDGEHOG_SPIKE_WIDTH == Approx(1.4));
REQUIRE(HEDGEHOG_SPIKE_ARC_START_DEG == Approx(-20.0));
REQUIRE(HEDGEHOG_SPIKE_ARC_END_DEG == Approx(200.0));
REQUIRE(HEDGEHOG_BODY_COLOR == 0xFF5C4633u);
REQUIRE(HEDGEHOG_SPIKE_COLOR == 0xFF3A2A1Fu);
REQUIRE(HEDGEHOG_SPIKE_TIP_COLOR == 0xFF1E150Eu);
REQUIRE(HEDGEHOG_NOSE_COLOR == 0xFF1A1208u);
REQUIRE(HEDGEHOG_EYE_COLOR == 0xFF1A1208u);
REQUIRE(HEDGEHOG_STATE_WALKING == 0);
REQUIRE(HEDGEHOG_STATE_SNUFFLING == 1);
REQUIRE(HEDGEHOG_STATE_IDLE == 2);
REQUIRE(HEDGEHOG_STATE_SLEEPING == 3);
REQUIRE(HEDGEHOG_STATE_CURLED == 4);
REQUIRE(HEDGEHOG_WALK_DURATION_MIN == Approx(6.0));
REQUIRE(HEDGEHOG_WALK_DURATION_MAX == Approx(12.0));
REQUIRE(HEDGEHOG_SNUFFLE_DURATION_MIN == Approx(3.0));
REQUIRE(HEDGEHOG_SNUFFLE_DURATION_MAX == Approx(6.0));
REQUIRE(HEDGEHOG_IDLE_DURATION_MIN == Approx(1.5));
REQUIRE(HEDGEHOG_IDLE_DURATION_MAX == Approx(3.0));
REQUIRE(HEDGEHOG_SLEEP_DURATION_MIN == Approx(10.0));
REQUIRE(HEDGEHOG_SLEEP_DURATION_MAX == Approx(25.0));
REQUIRE(HEDGEHOG_CURL_DURATION_MIN == Approx(3.0));
REQUIRE(HEDGEHOG_CURL_DURATION_MAX == Approx(5.5));
REQUIRE(HEDGEHOG_SNUFFLE_PROBABILITY == Approx(0.55));
REQUIRE(HEDGEHOG_IDLE_PROBABILITY == Approx(0.30));
REQUIRE(HEDGEHOG_SLEEP_PROB == Approx(0.50));
REQUIRE(HEDGEHOG_STARTLE_RADIUS == Approx(70.0));
REQUIRE(HEDGEHOG_SNUFFLE_HEAD_FREQ == Approx(5.0));
REQUIRE(HEDGEHOG_SNUFFLE_HEAD_AMP == Approx(0.7));
REQUIRE(HEDGEHOG_WADDLE_FREQ == Approx(4.0));
REQUIRE(HEDGEHOG_WADDLE_AMP == Approx(0.8));
REQUIRE(HEDGEHOG_ZZZ_CYCLE_SEC == Approx(SHEEP_ZZZ_CYCLE_SEC));
REQUIRE(HEDGEHOG_ZZZ_RISE == Approx(SHEEP_ZZZ_RISE * 0.5));
REQUIRE(HEDGEHOG_ZZZ_SIZE_START == Approx(SHEEP_ZZZ_SIZE_START * 0.6));
REQUIRE(HEDGEHOG_ZZZ_SIZE_END == Approx(SHEEP_ZZZ_SIZE_END * 0.6));
REQUIRE(sizeof(HEDGEHOG_NAME_POOL) / sizeof(HEDGEHOG_NAME_POOL[0]) == 12);
REQUIRE(std::wcscmp(HEDGEHOG_NAME_POOL[0], L"Bristle") == 0);
REQUIRE(std::wcscmp(HEDGEHOG_NAME_POOL[11], L"Burdock") == 0);
}
TEST_CASE("Hedgehog count distribution is probabilistic rare sighting", "[hedgehog][gen]") {
constexpr int N = 1000;
int present = 0;
for (uint64_t i = 0; i < N; ++i) {
const uint64_t seed = CANONICAL_TEST_SEED + i * 0x9E3779B97F4A7C15ull;
Sim sim = build_grass_sim(seed);
const int count = count_kind(sim, EntityKind::Hedgehog);
REQUIRE(count >= HEDGEHOG_COUNT_MIN);
REQUIRE(count <= HEDGEHOG_COUNT_MAX);
present += count;
}
REQUIRE(static_cast<double>(present) / N == Approx(HEDGEHOG_COUNT_PROBABILITY).margin(0.05));
}
TEST_CASE("Hedgehogs are Grass scene only", "[hedgehog][scene]") {
Sim sim = build_sim();
sim_set_scene(sim, Scene::Desert);
REQUIRE(count_kind(sim, EntityKind::Hedgehog) == 0);
sim_set_scene(sim, Scene::Winter);
REQUIRE(count_kind(sim, EntityKind::Hedgehog) == 0);
}
TEST_CASE("Generated hedgehogs have speed range", "[hedgehog][gen]") {
bool sawHedgehog = false;
for (uint64_t i = 0; i < 128; ++i) {
Sim sim = build_grass_sim(CANONICAL_TEST_SEED + i * 0xD1B54A32D192ED03ull);
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Hedgehog) continue;
sawHedgehog = true;
REQUIRE(std::abs(e.vx) >= HEDGEHOG_WALK_SPEED_MIN);
REQUIRE(std::abs(e.vx) <= HEDGEHOG_WALK_SPEED_MAX);
REQUIRE(e.rotationSpeed == Approx(std::abs(e.vx)));
}
}
REQUIRE(sawHedgehog);
}
TEST_CASE("Generated hedgehogs have names in pool", "[hedgehog][gen]") {
bool sawHedgehog = false;
for (uint64_t i = 0; i < 128; ++i) {
Sim sim = build_grass_sim(CANONICAL_TEST_SEED + i * 0x94D049BB133111EBull);
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Hedgehog) continue;
sawHedgehog = true;
REQUIRE(hedgehog_name_in_pool(e));
}
}
REQUIRE(sawHedgehog);
}
TEST_CASE("Hedgehog PRNG draw order follows sheep cats and bunnies", "[hedgehog][prng]") {
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
Sim sim = build_grass_sim();
const int sheepCount = prng_count(side, SHEEP_COUNT_MIN, SHEEP_COUNT_MAX);
advance_sheep(side, sheepCount);
const int catCount = prng_count(side, CAT_COUNT_MIN, CAT_COUNT_MAX);
advance_cats(side, catCount);
const int bunnyCount = prng_count(side, BUNNY_COUNT_MIN, BUNNY_COUNT_MAX);
advance_bunnies(side, bunnyCount);
const double hasDraw = prng_uniform(side, 0.0, 1.0);
const int hedgehogCount = hasDraw < HEDGEHOG_COUNT_PROBABILITY ? 1 : 0;
REQUIRE(count_kind(sim, EntityKind::Hedgehog) == hedgehogCount);
int seen = 0;
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::Hedgehog) continue;
const double margin = HEDGEHOG_BODY_RADIUS + 8.0;
const double xFrac = prng_uniform(side, 0.0, 1.0);
const double expectedX = margin + xFrac * (Monitor1920 - 2.0 * margin);
const uint64_t vxSign = prng_next_u64(side) & 1ull;
const double expectedDir = vxSign != 0ull ? 1.0 : -1.0;
const double expectedSpeed = prng_uniform(side, HEDGEHOG_WALK_SPEED_MIN, HEDGEHOG_WALK_SPEED_MAX);
const uint8_t expectedName = static_cast<uint8_t>(prng_index(side,
static_cast<uint32_t>(sizeof(HEDGEHOG_NAME_POOL) / sizeof(HEDGEHOG_NAME_POOL[0]))));
REQUIRE(e.x == Approx(expectedX));
REQUIRE(e.vx == Approx(expectedDir * expectedSpeed));
REQUIRE(e.nameIndex == expectedName);
++seen;
}
REQUIRE(seen == hedgehogCount);
}
TEST_CASE("Hedgehog edge bounce flips direction", "[hedgehog][motion]") {
Sim sim = build_sim();
sim.currentScene = Scene::Desert;
sim.entities.clear();
Entity e = hedgehog_entity(Monitor1920 - (HEDGEHOG_BODY_RADIUS + 2.0) + 0.1, HEDGEHOG_WALK_SPEED_MIN);
e.stateTimer = 10.0;
sim.entities.push_back(e);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities.front().vx < 0.0);
}
TEST_CASE("Hedgehog startle radius curls without flipping vx", "[hedgehog][click]") {
Sim sim = build_sim();
sim.entities.clear();
Entity e = hedgehog_entity(500.0, -HEDGEHOG_WALK_SPEED_MIN);
e.state = HEDGEHOG_STATE_WALKING;
e.stateTimer = 10.0;
sim.entities.push_back(e);
sim_apply_click(sim, click_event(e.x + 10.0, e.y));
REQUIRE(sim.entities.front().state == HEDGEHOG_STATE_CURLED);
REQUIRE(sim.entities.front().vx == Approx(-HEDGEHOG_WALK_SPEED_MIN));
REQUIRE(sim.entities.front().stateTimer >= HEDGEHOG_CURL_DURATION_MIN);
REQUIRE(sim.entities.front().stateTimer <= HEDGEHOG_CURL_DURATION_MAX);
Sim outside = build_sim();
outside.entities.clear();
Entity far = hedgehog_entity(500.0, HEDGEHOG_WALK_SPEED_MIN);
outside.entities.push_back(far);
sim_apply_click(outside, click_event(far.x + HEDGEHOG_STARTLE_RADIUS + 10.0, far.y));
REQUIRE(outside.entities.front().state == HEDGEHOG_STATE_WALKING);
REQUIRE(outside.entities.front().vx == Approx(HEDGEHOG_WALK_SPEED_MIN));
}
TEST_CASE("Hedgehog curl auto uncurls to previous state", "[hedgehog][state]") {
Sim sim = build_sim();
sim.entities.clear();
Entity e = hedgehog_entity(500.0, HEDGEHOG_WALK_SPEED_MIN);
e.state = HEDGEHOG_STATE_IDLE;
e.stateTimer = 2.5;
sim.entities.push_back(e);
sim_apply_click(sim, click_event(e.x, e.y));
REQUIRE(sim.entities.front().state == HEDGEHOG_STATE_CURLED);
sim_tick_entities(sim, HEDGEHOG_CURL_DURATION_MAX + 0.1);
REQUIRE(sim.entities.front().state == HEDGEHOG_STATE_IDLE);
REQUIRE(sim.entities.front().vx == Approx(HEDGEHOG_WALK_SPEED_MIN));
}
TEST_CASE("Hedgehog wakes from sleep on startle and does not resume sleep", "[hedgehog][click]") {
Sim sim = build_sim();
sim.entities.clear();
Entity e = hedgehog_entity(500.0, HEDGEHOG_WALK_SPEED_MIN);
e.state = HEDGEHOG_STATE_SLEEPING;
e.stateTimer = 10.0;
sim.entities.push_back(e);
sim_apply_click(sim, click_event(e.x + 10.0, e.y));
REQUIRE(sim.entities.front().state == HEDGEHOG_STATE_CURLED);
REQUIRE(sim.entities.front().state != HEDGEHOG_STATE_SLEEPING);
sim_tick_entities(sim, HEDGEHOG_CURL_DURATION_MAX + 0.1);
REQUIRE(sim.entities.front().state == HEDGEHOG_STATE_WALKING);
REQUIRE(sim.entities.front().state != HEDGEHOG_STATE_SLEEPING);
}
TEST_CASE("Hedgehog state transition probabilities are stable", "[hedgehog][state]") {
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
constexpr int N = 10000;
int snuffle = 0;
int idle = 0;
int sleep = 0;
for (int i = 0; i < N; ++i) {
const uint8_t state = hedgehog_choose_rest_state(p);
if (state == HEDGEHOG_STATE_SNUFFLING) ++snuffle;
else if (state == HEDGEHOG_STATE_IDLE) ++idle;
else if (state == HEDGEHOG_STATE_SLEEPING) ++sleep;
}
const double sleepProb = HEDGEHOG_SLEEP_PROB;
const double activeWeight = HEDGEHOG_SNUFFLE_PROBABILITY + HEDGEHOG_IDLE_PROBABILITY;
const double expectedSnuffle = (1.0 - sleepProb) * HEDGEHOG_SNUFFLE_PROBABILITY / activeWeight;
const double expectedIdle = (1.0 - sleepProb) * HEDGEHOG_IDLE_PROBABILITY / activeWeight;
REQUIRE(static_cast<double>(sleep) / N == Approx(sleepProb).margin(0.02));
REQUIRE(static_cast<double>(snuffle) / N == Approx(expectedSnuffle).margin(0.02));
REQUIRE(static_cast<double>(idle) / N == Approx(expectedIdle).margin(0.02));
}
TEST_CASE("Hedgehog sleep probability is stable", "[hedgehog][state]") {
constexpr int N = 20000;
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ 0x1234ull);
int sleep = 0;
for (int i = 0; i < N; ++i) {
if (hedgehog_choose_rest_state(p) == HEDGEHOG_STATE_SLEEPING) ++sleep;
}
REQUIRE(static_cast<double>(sleep) / N == Approx(HEDGEHOG_SLEEP_PROB).margin(0.02));
}
TEST_CASE("Hedgehog has no active interaction states", "[hedgehog][state]") {
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ 0xCAFEull);
for (int i = 0; i < 1000; ++i) {
const uint8_t state = hedgehog_choose_rest_state(p);
REQUIRE((state == HEDGEHOG_STATE_SNUFFLING
|| state == HEDGEHOG_STATE_IDLE
|| state == HEDGEHOG_STATE_SLEEPING));
}
Sim sim = build_sim();
sim.entities.clear();
Entity e = hedgehog_entity(500.0, HEDGEHOG_WALK_SPEED_MIN);
e.stateTimer = 10.0;
sim.entities.push_back(e);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities.front().state == HEDGEHOG_STATE_WALKING);
REQUIRE(std::abs(sim.entities.front().vx) == Approx(HEDGEHOG_WALK_SPEED_MIN));
}

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// main.cpp
//
// Catch2 entry point. The Sim.cpp translation unit is also linked in via the
// vcxproj's source list so we can test it directly.
#define CATCH_CONFIG_MAIN
#include "../third_party/catch2/catch.hpp"

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// mushroom_tests.cpp
//
// Tests for §5 mushroom stream + §7 mushroom-render contract.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <vector>
using namespace desktopgrass;
TEST_CASE("mushroom stream is deterministic for a given seed", "[mushrooms]") {
std::vector<Blade> a, b;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, a);
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, b);
REQUIRE(a.size() == b.size());
for (std::size_t i = 0; i < a.size(); ++i) {
REQUIRE(a[i].isMushroom == b[i].isMushroom);
REQUIRE(a[i].mushroomCapColorIdx == b[i].mushroomCapColorIdx);
REQUIRE(a[i].mushroomCapWidth == b[i].mushroomCapWidth);
REQUIRE(a[i].mushroomCapHeight == b[i].mushroomCapHeight);
REQUIRE(a[i].mushroomStemHeight == b[i].mushroomStemHeight);
REQUIRE(a[i].mushroomStemThickness == b[i].mushroomStemThickness);
}
}
TEST_CASE("mushroom count is within 3-sigma of MUSHROOM_PROBABILITY", "[mushrooms]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 100);
std::size_t mushroomCount = 0;
for (const Blade& b : blades) if (b.isMushroom) ++mushroomCount;
const double n = static_cast<double>(blades.size());
const double p = MUSHROOM_PROBABILITY;
const double mu = n * p;
const double sd = std::sqrt(n * p * (1.0 - p));
// 3-sigma tolerance keeps this test stable across spec-conformant
// PRNG sequences. For seed=0x6B6173746F, n=321 we expect ~8.03 with
// sd≈2.80, so the inclusive 3-sigma range is roughly [0, 17].
const double lo = std::max(0.0, std::floor(mu - 3.0 * sd));
REQUIRE(mushroomCount >= static_cast<std::size_t>(lo));
REQUIRE(mushroomCount <= static_cast<std::size_t>(std::ceil(mu + 3.0 * sd)));
}
TEST_CASE("mushroom stream does not perturb the main stream", "[mushrooms][conformance]") {
// The mushroom stream is independent (seed ^ MUSHROOM_PRNG_SALT) so
// the main-stream first-blade values must still match the canonical.
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 0);
REQUIRE(blades[0].baseX == Approx(4.941073726820111).margin(1e-12));
REQUIRE(blades[0].height == Approx(24.469991818248864).margin(1e-12));
}
TEST_CASE("non-mushroom blades have zero mushroom fields", "[mushrooms]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
for (const Blade& b : blades) {
if (!b.isMushroom) {
REQUIRE(b.mushroomCapColorIdx == 0);
REQUIRE(b.mushroomCapWidth == 0.0);
REQUIRE(b.mushroomCapHeight == 0.0);
REQUIRE(b.mushroomStemHeight == 0.0);
REQUIRE(b.mushroomStemThickness == 0.0);
}
}
}
TEST_CASE("mushroom field ranges respect spec", "[mushrooms]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
for (const Blade& b : blades) {
if (b.isMushroom) {
REQUIRE(b.mushroomCapColorIdx < MUSHROOM_PALETTE_SIZE);
REQUIRE(b.mushroomCapWidth >= MUSHROOM_CAP_WIDTH_MIN);
REQUIRE(b.mushroomCapWidth < MUSHROOM_CAP_WIDTH_MAX);
REQUIRE(b.mushroomCapHeight >= MUSHROOM_CAP_HEIGHT_MIN);
REQUIRE(b.mushroomCapHeight < MUSHROOM_CAP_HEIGHT_MAX);
REQUIRE(b.mushroomStemHeight >= MUSHROOM_STEM_HEIGHT_MIN);
REQUIRE(b.mushroomStemHeight < MUSHROOM_STEM_HEIGHT_MAX);
REQUIRE(b.mushroomStemThickness >= MUSHROOM_STEM_THICKNESS_MIN);
REQUIRE(b.mushroomStemThickness < MUSHROOM_STEM_THICKNESS_MAX);
}
}
}

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// ocean_tests.cpp
//
// Ocean scene tests (architecture.md §17). Mirror of the Win2D OceanTests so
// the coral blade variant, bubble emitter, and fish swimmers stay in lockstep
// across impls.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
using namespace desktopgrass;
namespace {
constexpr double kMonitor1920 = 1920.0;
Sim make_ocean_sim(uint64_t seed = CANONICAL_TEST_SEED,
double width = kMonitor1920,
double density = DEFAULT_DENSITY) {
Sim sim = sim_init(seed, width, density);
sim_set_scene(sim, Scene::Ocean);
return sim;
}
int count_kind(const Sim& sim, EntityKind kind) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[kind](const Entity& e) { return e.kind == kind; }));
}
} // namespace
TEST_CASE("Ocean scene generates at least one coral and keeps values in range",
"[ocean][coral]") {
Sim sim = make_ocean_sim();
int coralCount = 0;
for (const Blade& b : sim.blades) {
if (!b.isCoral) continue;
++coralCount;
REQUIRE_FALSE(b.isPine);
REQUIRE_FALSE(b.isCactus);
REQUIRE_FALSE(b.isMaple);
REQUIRE_FALSE(b.isFlower);
REQUIRE_FALSE(b.isMushroom);
REQUIRE(b.coralHeight >= CORAL_HEIGHT_MIN);
REQUIRE(b.coralHeight <= CORAL_HEIGHT_MAX);
REQUIRE(b.coralWidth >= CORAL_WIDTH_MIN);
REQUIRE(b.coralWidth <= CORAL_WIDTH_MAX);
REQUIRE(static_cast<int>(b.coralType) >= 0);
REQUIRE(static_cast<int>(b.coralType) <= CORAL_TYPE_COUNT - 1);
REQUIRE(static_cast<int>(b.coralColorIdx) >= 0);
REQUIRE(static_cast<int>(b.coralColorIdx) <= CORAL_COLOR_COUNT - 1);
}
REQUIRE(coralCount > 0);
}
TEST_CASE("Ocean scene spawns initial fish at or above the target minimum",
"[ocean][fish]") {
Sim sim = make_ocean_sim();
const int fishCount = count_kind(sim, EntityKind::Fish);
REQUIRE(fishCount >= FISH_COUNT_MIN);
REQUIRE(fishCount <= FISH_COUNT_MAX);
}
TEST_CASE("Ocean fish count rounds half-to-even deterministically",
"[ocean][fish]") {
// scaled = 2.5 * width / 1920. Widths chosen so scaled lands exactly on a
// .5 tie; round-half-to-even must pick the even neighbor (NOT half-up),
// matching C# Math.Round and independent of the FPU rounding mode.
Sim tie25 = make_ocean_sim(CANONICAL_TEST_SEED, 1920.0); // scaled 2.5 -> 2
REQUIRE(count_kind(tie25, EntityKind::Fish) == 2);
Sim tie45 = make_ocean_sim(CANONICAL_TEST_SEED, 3456.0); // scaled 4.5 -> 4
REQUIRE(count_kind(tie45, EntityKind::Fish) == 4);
}
TEST_CASE("Ocean tick emits bubbles over time", "[ocean][bubble]") {
Sim sim = make_ocean_sim();
const double dt = 1.0 / 60.0;
for (int i = 0; i < 600; ++i) {
sim.globalTime += dt;
sim_tick_entities(sim, dt);
}
REQUIRE(count_kind(sim, EntityKind::Bubble) > 0);
}
TEST_CASE("Switching from Ocean to Grass wipes bubbles and fish",
"[ocean][scene]") {
Sim sim = make_ocean_sim();
const double dt = 1.0 / 60.0;
for (int i = 0; i < 120; ++i) {
sim.globalTime += dt;
sim_tick_entities(sim, dt);
}
REQUIRE(count_kind(sim, EntityKind::Fish) > 0);
sim_set_scene(sim, Scene::Grass);
REQUIRE(count_kind(sim, EntityKind::Bubble) == 0);
REQUIRE(count_kind(sim, EntityKind::Fish) == 0);
REQUIRE(std::none_of(sim.blades.begin(), sim.blades.end(),
[](const Blade& b) { return b.isCoral; }));
}
TEST_CASE("Ocean palette is pinned in scene palettes", "[ocean][palette]") {
for (int i = 0; i < PALETTE_SIZE; ++i) {
REQUIRE(SCENE_PALETTES[static_cast<int>(Scene::Ocean)][i] == OCEAN_PALETTE[i]);
}
}

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// pacing_tests.cpp
//
// FramePacer behaviour tests.
//
// Goal: lock in the contract that on supported Windows (10 1803+) the pacer
// honours sub-15.6 ms waits via the high-resolution waitable timer, not the
// default system timer resolution. A regression that drops the high-res flag
// would silently re-introduce the ~48 ms dt_p95 pacing bug; the timing-bound
// assertion below catches that without needing benchmark numbers.
//
// The timing assertions are deliberately generous (we measure absolute upper
// bounds, not exact wait times) so CI runners with momentary scheduling
// hiccups don't flake. Even at the loosest bound the test still distinguishes
// high-res (~sub-ms) from default-resolution (~15.6 ms minimum tick) behaviour.
#include "../third_party/catch2/catch.hpp"
#include "Pacing.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
using namespace desktopgrass;
namespace {
double qpc_now_sec() {
LARGE_INTEGER c{}, f{};
QueryPerformanceCounter(&c);
QueryPerformanceFrequency(&f);
return static_cast<double>(c.QuadPart) / static_cast<double>(f.QuadPart);
}
} // namespace
TEST_CASE("FramePacer: creates a high-resolution waitable timer on supported Windows",
"[pacing]") {
FramePacer pacer;
// DesktopGrass requires Windows 10 1809+, which is well past the
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION minimum (Win 10 1803). Build/CI
// environments below that floor are not supported.
REQUIRE(pacer.IsHighResolution());
}
TEST_CASE("FramePacer: zero or negative wait returns essentially immediately",
"[pacing]") {
FramePacer pacer;
const double t0 = qpc_now_sec();
pacer.WaitUntilNextFrame(0.0);
pacer.WaitUntilNextFrame(-1.0);
const double dt = qpc_now_sec() - t0;
// Two no-op calls should complete in well under a millisecond, but allow
// 5 ms of slop for loaded CI machines.
REQUIRE(dt < 0.005);
}
TEST_CASE("FramePacer: honours sub-15.6 ms waits via the high-resolution timer",
"[pacing]") {
FramePacer pacer;
REQUIRE(pacer.IsHighResolution());
// Five 1 ms waits. With the high-resolution timer the cumulative time
// should sit well below 30 ms. Without it (legacy ~15.6 ms tick) each
// wait would round up to ~15.6 ms for a total of ~78 ms, so 30 ms is a
// wide safety margin that still catches regressions cleanly.
constexpr int kIterations = 5;
constexpr double kWaitSec = 0.001;
const double t0 = qpc_now_sec();
for (int i = 0; i < kIterations; ++i) {
pacer.WaitUntilNextFrame(kWaitSec);
}
const double total = qpc_now_sec() - t0;
// Lower bound: we asked for 5 ms total — actual wait must be at least
// a small fraction of that, otherwise we are not waiting at all.
REQUIRE(total >= 0.0005);
// Upper bound: must beat the default ~15.6 ms tick by a comfortable
// margin. 30 ms catches the regression (78 ms) without flaking on CI.
REQUIRE(total < 0.030);
}

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#include "../third_party/catch2/catch.hpp"
#include "Persistence.h"
#include "Sim.h"
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
using namespace desktopgrass;
namespace {
std::filesystem::path test_state_path(const char* name) {
std::filesystem::path dir = std::filesystem::current_path()
/ ".copilot-scratch"
/ "native-persistence-tests"
/ name;
std::error_code ec;
std::filesystem::remove_all(dir, ec);
std::filesystem::create_directories(dir);
return dir / "state.json";
}
void use_state_path(const std::filesystem::path& path) {
persistence::SetStateFilePathForTest(path.wstring());
}
void write_text(const std::filesystem::path& path, const std::string& text) {
std::filesystem::create_directories(path.parent_path());
std::ofstream file(path, std::ios::binary | std::ios::trunc);
file << text;
}
std::string read_text(const std::filesystem::path& path) {
std::ifstream file(path, std::ios::binary);
std::ostringstream buffer;
buffer << file.rdbuf();
return buffer.str();
}
persistence::AppState make_state_with_cuts() {
persistence::AppState state;
state.scene = Scene::Winter;
state.critter = CritterKind::Cat;
state.critterCountOverride = 4;
state.autoStart = true;
for (int i = 0; i < 3; ++i) {
persistence::MonitorState monitor;
monitor.width = 1920 + i * 320;
monitor.height = 1080 + i * 120;
monitor.left = i * 1920;
monitor.top = i == 2 ? -120 : 0;
const int cutCount = 2 + i;
for (int j = 0; j < cutCount; ++j) {
monitor.cuts.push_back(persistence::CutRecord{ i * 100 + j, -5.0 - i - j * 0.5 });
}
state.monitors.push_back(monitor);
}
return state;
}
void assert_state_equal(const persistence::AppState& expected, const persistence::AppState& actual) {
REQUIRE(actual.version == 2);
REQUIRE(actual.scene == expected.scene);
REQUIRE(actual.critter == expected.critter);
REQUIRE(actual.critterCountOverride == expected.critterCountOverride);
REQUIRE(actual.autoStart == expected.autoStart);
REQUIRE(actual.monitors.size() == expected.monitors.size());
for (std::size_t i = 0; i < expected.monitors.size(); ++i) {
const auto& e = expected.monitors[i];
const auto& a = actual.monitors[i];
REQUIRE(a.width == e.width);
REQUIRE(a.height == e.height);
REQUIRE(a.left == e.left);
REQUIRE(a.top == e.top);
REQUIRE(a.cuts.size() == e.cuts.size());
for (std::size_t j = 0; j < e.cuts.size(); ++j) {
REQUIRE(a.cuts[j].bladeIndex == e.cuts[j].bladeIndex);
REQUIRE(a.cuts[j].cutTime == Approx(e.cuts[j].cutTime).margin(1e-9));
}
}
}
Blade make_blade(double regrowDelay, double regrowDuration) {
Blade b{};
b.baseX = 100.0;
b.height = 20.0;
b.thickness = 1.0;
b.cutHeight = 1.0;
b.cutAnimStart = -1.0;
b.cutInitialHeight = 1.0;
b.regrowDelay = regrowDelay;
b.regrowDuration = regrowDuration;
b.regrowStart = -1.0;
return b;
}
} // namespace
TEST_CASE("persistence round-trips empty state", "[persistence]") {
const auto path = test_state_path("round-trip-empty");
use_state_path(path);
persistence::AppState expected;
REQUIRE(persistence::SaveAppState(expected));
persistence::AppState actual;
REQUIRE(persistence::LoadAppState(actual));
assert_state_equal(expected, actual);
}
TEST_CASE("persistence round-trips state with cuts", "[persistence]") {
const auto path = test_state_path("round-trip-cuts");
use_state_path(path);
const persistence::AppState expected = make_state_with_cuts();
REQUIRE(persistence::SaveAppState(expected));
persistence::AppState actual;
REQUIRE(persistence::LoadAppState(actual));
assert_state_equal(expected, actual);
}
TEST_CASE("persistence round-trips every scene", "[persistence]") {
const Scene scenes[] = {
Scene::Grass, Scene::Desert, Scene::Winter, Scene::Autumn, Scene::Ocean
};
for (Scene scene : scenes) {
const auto path = test_state_path("round-trip-scene");
use_state_path(path);
persistence::AppState expected;
expected.scene = scene;
REQUIRE(persistence::SaveAppState(expected));
persistence::AppState actual;
REQUIRE(persistence::LoadAppState(actual));
REQUIRE(actual.scene == scene);
}
}
TEST_CASE("persistence version mismatch returns false", "[persistence]") {
const auto path = test_state_path("version-mismatch");
use_state_path(path);
write_text(path, "{ \"version\": 999, \"monitors\": {} }");
persistence::AppState actual;
REQUIRE_FALSE(persistence::LoadAppState(actual));
}
TEST_CASE("persistence missing file returns false", "[persistence]") {
const auto path = test_state_path("missing-file");
use_state_path(path);
persistence::AppState actual;
REQUIRE_FALSE(persistence::LoadAppState(actual));
}
TEST_CASE("persistence malformed json returns false", "[persistence]") {
const auto path = test_state_path("malformed-json");
use_state_path(path);
write_text(path, "not-json");
persistence::AppState actual;
REQUIRE_FALSE(persistence::LoadAppState(actual));
}
TEST_CASE("persistence atomic write leaves final file and removes tmp", "[persistence]") {
const auto path = test_state_path("atomic-write");
use_state_path(path);
persistence::AppState state;
REQUIRE(persistence::SaveAppState(state));
REQUIRE(std::filesystem::exists(path));
REQUIRE_FALSE(std::filesystem::exists(std::filesystem::path(path.wstring() + L".tmp")));
}
TEST_CASE("persistence monitor key format round-trips", "[persistence]") {
const auto path = test_state_path("monitor-key");
use_state_path(path);
persistence::AppState state;
persistence::MonitorState monitor;
monitor.width = 1920;
monitor.height = 1080;
monitor.left = 0;
monitor.top = 0;
state.monitors.push_back(monitor);
REQUIRE(persistence::SaveAppState(state));
REQUIRE(read_text(path).find("\"1920x1080@0,0\"") != std::string::npos);
persistence::AppState loaded;
REQUIRE(persistence::LoadAppState(loaded));
REQUIRE(loaded.monitors.size() == 1);
REQUIRE(persistence::MonitorKey(loaded.monitors[0]) == "1920x1080@0,0");
}
TEST_CASE("persistence cut timestamps shift for fresh sim load", "[persistence]") {
const auto path = test_state_path("time-shift");
use_state_path(path);
Sim running;
running.globalTime = 100.0;
running.blades.push_back(make_blade(30.0, 10.0));
running.blades[0].cutHeight = 0.0;
running.blades[0].regrowStart = 80.0 + CUT_DURATION_SEC + running.blades[0].regrowDelay;
auto cuts = sim_get_cuts(running);
REQUIRE(cuts.size() == 1);
REQUIRE(cuts[0].cutTime == Approx(-20.0).margin(1e-9));
persistence::AppState state;
persistence::MonitorState monitor;
monitor.width = 1920;
monitor.height = 1080;
monitor.left = 0;
monitor.top = 0;
monitor.cuts = cuts;
state.monitors.push_back(monitor);
REQUIRE(persistence::SaveAppState(state));
persistence::AppState loaded;
REQUIRE(persistence::LoadAppState(loaded));
REQUIRE(loaded.monitors[0].cuts[0].cutTime < 0.0);
Sim fresh;
fresh.globalTime = 0.0;
fresh.blades.push_back(make_blade(30.0, 10.0));
sim_apply_cuts(fresh, loaded.monitors[0].cuts);
REQUIRE(fresh.blades[0].cutHeight == Approx(0.0).margin(1e-9));
REQUIRE(fresh.blades[0].regrowStart == Approx(10.0 + CUT_DURATION_SEC).margin(1e-9));
}
TEST_CASE("persistence unmatched monitor cuts are skipped", "[persistence]") {
const auto path = test_state_path("unmatched-monitor");
use_state_path(path);
persistence::AppState state;
persistence::MonitorState unmatched;
unmatched.width = 9999;
unmatched.height = 9999;
unmatched.left = 99;
unmatched.top = 99;
unmatched.cuts.push_back(persistence::CutRecord{ 0, -20.0 });
state.monitors.push_back(unmatched);
REQUIRE(persistence::SaveAppState(state));
persistence::AppState loaded;
REQUIRE(persistence::LoadAppState(loaded));
Sim sim;
sim.blades.push_back(make_blade(30.0, 10.0));
const int width = 1920;
const int height = 1080;
const int left = 0;
const int top = 0;
const auto match = std::find_if(loaded.monitors.begin(), loaded.monitors.end(),
[&](const persistence::MonitorState& monitor) {
return monitor.width == width && monitor.height == height
&& monitor.left == left && monitor.top == top;
});
if (match != loaded.monitors.end()) {
sim_apply_cuts(sim, match->cuts);
}
REQUIRE(sim_get_cuts(sim).empty());
}
TEST_CASE("persistence json is human readable", "[persistence]") {
const auto path = test_state_path("human-readable");
use_state_path(path);
REQUIRE(persistence::SaveAppState(make_state_with_cuts()));
const std::string text = read_text(path);
REQUIRE(text.find('\n') != std::string::npos);
REQUIRE(text.find(" \"version\"") != std::string::npos);
REQUIRE(text.find(" \"") != std::string::npos);
}

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// pine_tests.cpp - §15.1 Winter pine trees (slot-bound, mirrors §14 cacti).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
#include <cmath>
#include <cstddef>
#include <vector>
using namespace desktopgrass;
namespace {
constexpr double kMonitor1920 = 1920.0;
struct ExpectedTree {
std::size_t slotIndex = 0;
uint8_t variant = 0;
double height = 0.0;
double width = 0.0;
int tierCount = 0;
};
ExpectedTree first_expected_tree(std::size_t bladeCount) {
Prng p;
prng_init(p, CANONICAL_TEST_SEED ^ PINE_PRNG_SALT);
for (std::size_t i = 0; i < bladeCount; ++i) {
const double r = prng_uniform(p, 0.0, 1.0);
if (r >= PINE_PROBABILITY) continue;
ExpectedTree expected{};
expected.slotIndex = i;
const double variantDraw = prng_uniform(p, 0.0, 1.0);
expected.variant = variantDraw < BIRCH_VARIANT_PROBABILITY ? 1 : 0;
expected.height = prng_uniform(p, PINE_HEIGHT_MIN, PINE_HEIGHT_MAX);
if (expected.variant == 1) {
expected.width = prng_uniform(p, BIRCH_TRUNK_WIDTH_MIN, BIRCH_TRUNK_WIDTH_MAX);
} else {
expected.width = prng_uniform(p, PINE_WIDTH_MIN, PINE_WIDTH_MAX);
}
const double tierDraw = prng_uniform(p,
static_cast<double>(PINE_TIER_COUNT_MIN),
static_cast<double>(PINE_TIER_COUNT_MAX + 1));
int tiers = static_cast<int>(std::floor(tierDraw));
if (tiers < PINE_TIER_COUNT_MIN) tiers = PINE_TIER_COUNT_MIN;
if (tiers > PINE_TIER_COUNT_MAX) tiers = PINE_TIER_COUNT_MAX;
expected.tierCount = tiers;
return expected;
}
FAIL("canonical seed produced no tree slot");
return {};
}
} // anonymous
TEST_CASE("Pine constants are pinned", "[pine][constants]") {
REQUIRE(PINE_PROBABILITY == Approx(0.0075));
REQUIRE(PINE_HEIGHT_MIN == Approx(45.0));
REQUIRE(PINE_HEIGHT_MAX == Approx(90.0));
REQUIRE(PINE_WIDTH_MIN == Approx(28.0));
REQUIRE(PINE_WIDTH_MAX == Approx(48.0));
REQUIRE(PINE_TIER_COUNT_MIN == 2);
REQUIRE(PINE_TIER_COUNT_MAX == 4);
REQUIRE(PINE_TIP_TAPER == Approx(0.25));
REQUIRE(PINE_TIER_OVERLAP == Approx(0.15));
REQUIRE(PINE_SNOW_CAP_FRACTION == Approx(0.30));
REQUIRE(PINE_COLOR == 0xFF1B5E20u);
REQUIRE(PINE_PRNG_SALT == 0x50494E4550494E45ull);
}
TEST_CASE("Birch constants are pinned", "[pine][birch][constants]") {
REQUIRE(BIRCH_VARIANT_PROBABILITY == Approx(0.30));
REQUIRE(BIRCH_TRUNK_WIDTH_MIN == Approx(4.0));
REQUIRE(BIRCH_TRUNK_WIDTH_MAX == Approx(7.0));
REQUIRE(BIRCH_BARK_MARK_COUNT == 5);
REQUIRE(BIRCH_BARK_MARK_LENGTH_FRAC == Approx(0.50));
REQUIRE(BIRCH_BRANCH_COUNT == 6);
REQUIRE(BIRCH_SNOW_CAP_FRACTION == Approx(0.18));
REQUIRE(BIRCH_BARK_COLOR == 0xFFEFEFE6u);
REQUIRE(BIRCH_MARK_COLOR == 0xFF2A2A28u);
}
TEST_CASE("sim_set_scene Winter promotes some slots to trees", "[pine][scene]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Winter);
REQUIRE(sim.currentScene == Scene::Winter);
std::size_t treeCount = 0;
for (const Blade& b : sim.blades) {
if (b.isPine) {
++treeCount;
REQUIRE(b.pineTierCount >= PINE_TIER_COUNT_MIN);
REQUIRE(b.pineTierCount <= PINE_TIER_COUNT_MAX);
REQUIRE(b.pineHeight >= PINE_HEIGHT_MIN);
REQUIRE(b.pineHeight <= PINE_HEIGHT_MAX);
const double widthMin = (b.treeVariant == 1) ? BIRCH_TRUNK_WIDTH_MIN : PINE_WIDTH_MIN;
const double widthMax = (b.treeVariant == 1) ? BIRCH_TRUNK_WIDTH_MAX : PINE_WIDTH_MAX;
REQUIRE(b.pineWidth >= widthMin);
REQUIRE(b.pineWidth <= widthMax);
}
}
REQUIRE(treeCount >= 1);
REQUIRE(treeCount <= 25);
}
TEST_CASE("First tree matches the spec-derived PRNG snapshot", "[pine][snapshot]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
const ExpectedTree expected = first_expected_tree(sim.blades.size());
sim_set_scene(sim, Scene::Winter);
REQUIRE(expected.slotIndex < sim.blades.size());
const Blade& b = sim.blades[expected.slotIndex];
REQUIRE(b.isPine);
REQUIRE(b.treeVariant == expected.variant);
REQUIRE(b.pineHeight == Approx(expected.height).margin(1e-12));
REQUIRE(b.pineWidth == Approx(expected.width).margin(1e-12));
REQUIRE(b.pineTierCount == expected.tierCount);
}
TEST_CASE("Grass scene restores tree slots to vanilla variants", "[pine][restore]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
const ExpectedTree expected = first_expected_tree(sim.blades.size());
REQUIRE(expected.slotIndex < sim.blades.size());
Blade& target = sim.blades[expected.slotIndex];
target.isFlower = true;
target.isMushroom = true;
target.originalIsFlower = true;
target.originalIsMushroom = true;
sim_set_scene(sim, Scene::Winter);
REQUIRE(sim.blades[expected.slotIndex].isPine);
REQUIRE_FALSE(sim.blades[expected.slotIndex].isFlower);
REQUIRE_FALSE(sim.blades[expected.slotIndex].isMushroom);
sim_set_scene(sim, Scene::Grass);
REQUIRE_FALSE(sim.blades[expected.slotIndex].isPine);
REQUIRE(sim.blades[expected.slotIndex].treeVariant == 0);
REQUIRE(sim.blades[expected.slotIndex].isFlower);
REQUIRE(sim.blades[expected.slotIndex].isMushroom);
}
TEST_CASE("Winter produces both pine and birch variants over canonical seed", "[pine][birch]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Winter);
std::size_t pineCount = 0;
std::size_t birchCount = 0;
for (const Blade& b : sim.blades) {
if (!b.isPine) continue;
if (b.treeVariant == 0) {
++pineCount;
REQUIRE(b.pineWidth >= PINE_WIDTH_MIN);
REQUIRE(b.pineWidth <= PINE_WIDTH_MAX);
} else {
REQUIRE(b.treeVariant == 1);
++birchCount;
REQUIRE(b.pineWidth >= BIRCH_TRUNK_WIDTH_MIN);
REQUIRE(b.pineWidth <= BIRCH_TRUNK_WIDTH_MAX);
}
}
REQUIRE(pineCount >= 1);
REQUIRE(birchCount >= 1);
}
TEST_CASE("Winter scene suppresses mushrooms on every slot", "[pine][winter][mushroom]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
// Pre-mark a handful of slots as mushrooms; Winter must clear them all.
for (std::size_t i = 0; i < sim.blades.size(); i += 17) {
sim.blades[i].isMushroom = true;
sim.blades[i].originalIsMushroom = true;
}
sim_set_scene(sim, Scene::Winter);
for (const Blade& b : sim.blades) REQUIRE_FALSE(b.isMushroom);
// Switching back to Grass must restore the original mushroom flags.
sim_set_scene(sim, Scene::Grass);
REQUIRE(sim.blades[0].isMushroom == sim.blades[0].originalIsMushroom);
}
TEST_CASE("Winter grass height scale is pinned", "[pine][winter][scale]") {
REQUIRE(WINTER_GRASS_HEIGHT_SCALE == Approx(0.5));
}
TEST_CASE("Tree depth constants are pinned", "[pine][depth][constants]") {
REQUIRE(TREE_BACKGROUND_PROBABILITY == Approx(0.45));
REQUIRE(TREE_BG_SCALE == Approx(0.62));
REQUIRE(TREE_BG_OPACITY == Approx(0.78f));
}
TEST_CASE("Winter mixes foreground and background trees", "[pine][depth]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Winter);
std::size_t fg = 0;
std::size_t bg = 0;
for (const Blade& b : sim.blades) {
if (!b.isPine) continue;
if (b.treeBackground) ++bg; else ++fg;
}
REQUIRE(fg >= 1);
REQUIRE(bg >= 1);
}
TEST_CASE("Tree depth assignment is deterministic across re-entry", "[pine][depth]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Winter);
std::vector<bool> firstPass;
for (const Blade& b : sim.blades) {
if (b.isPine) firstPass.push_back(b.treeBackground);
}
// Leaving and re-entering Winter must reproduce the same depth layout.
sim_set_scene(sim, Scene::Grass);
sim_set_scene(sim, Scene::Winter);
std::size_t idx = 0;
for (const Blade& b : sim.blades) {
if (!b.isPine) continue;
REQUIRE(idx < firstPass.size());
REQUIRE(b.treeBackground == firstPass[idx]);
++idx;
}
REQUIRE(idx == firstPass.size());
}
TEST_CASE("Non-winter scenes clear the tree background flag", "[pine][depth][restore]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Winter);
sim_set_scene(sim, Scene::Grass);
for (const Blade& b : sim.blades) REQUIRE_FALSE(b.treeBackground);
}
TEST_CASE("Winter scene leaves the canonical first blade geometry bit-identical", "[pine][snapshot]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, kMonitor1920, 1.0);
REQUIRE(sim.blades.size() == desktopgrass::test::CANONICAL_BLADE_COUNT);
sim_set_scene(sim, Scene::Winter);
const Blade& first = sim.blades[0];
const auto& expected = desktopgrass::test::CANONICAL_FIRST_10[0];
REQUIRE(first.baseX == Approx(expected.baseX).margin(1e-12));
REQUIRE(first.height == Approx(expected.height).margin(1e-12));
REQUIRE(first.thickness == Approx(expected.thickness).margin(1e-12));
REQUIRE(first.hue == expected.hue);
REQUIRE(first.swayPhaseOffset == Approx(expected.sway).margin(1e-12));
REQUIRE(first.stiffness == Approx(expected.stiffness).margin(1e-12));
}

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// prng_tests.cpp
//
// Conformance + snapshot tests for the PRNG (architecture.md §3).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
using namespace desktopgrass;
using namespace desktopgrass::test;
TEST_CASE("PRNG matches the canonical 16-output snapshot", "[prng][snapshot]") {
Prng p;
prng_init(p, CANONICAL_TEST_SEED);
for (std::size_t i = 0; i < 16; ++i) {
uint64_t v = prng_next_u64(p);
INFO("index = " << i);
REQUIRE(v == CANONICAL_PRNG_SNAPSHOT[i]);
}
}
TEST_CASE("PRNG is deterministic for a given seed", "[prng]") {
Prng a, b;
prng_init(a, CANONICAL_TEST_SEED);
prng_init(b, CANONICAL_TEST_SEED);
for (int i = 0; i < 1000; ++i) {
REQUIRE(prng_next_u64(a) == prng_next_u64(b));
}
}
TEST_CASE("PRNG decorrelates seed=0 via splitmix64", "[prng]") {
// seed == 0 must not produce a stuck-at-zero PRNG.
Prng p;
prng_init(p, 0);
REQUIRE(p.state != 0);
uint64_t a = prng_next_u64(p);
uint64_t b = prng_next_u64(p);
REQUIRE(a != 0);
REQUIRE(b != 0);
REQUIRE(a != b);
}
TEST_CASE("prng_next_unit is in [0, 1)", "[prng]") {
Prng p;
prng_init(p, CANONICAL_TEST_SEED);
for (int i = 0; i < 10000; ++i) {
double u = prng_next_unit(p);
REQUIRE(u >= 0.0);
REQUIRE(u < 1.0);
}
}
TEST_CASE("prng_uniform stays within [lo, hi)", "[prng]") {
Prng p;
prng_init(p, 12345);
for (int i = 0; i < 10000; ++i) {
double v = prng_uniform(p, 8.0, 40.0);
REQUIRE(v >= 8.0);
REQUIRE(v < 40.0);
}
}
TEST_CASE("prng_index is in [0, n)", "[prng]") {
Prng p;
prng_init(p, 42);
bool sawZero = false;
bool sawFive = false;
for (int i = 0; i < 10000; ++i) {
uint32_t v = prng_index(p, PALETTE_SIZE);
REQUIRE(v < PALETTE_SIZE);
if (v == 0) sawZero = true;
if (v == 5) sawFive = true;
}
// Distribution sanity. Not strict — just confirms we cover both extremes.
REQUIRE(sawZero);
REQUIRE(sawFive);
}

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#include "catch.hpp"
#include "Sim.h"
#include "Constants.h"
#include <vector>
using namespace desktopgrass;
namespace {
constexpr double kMonitor1920 = 1920.0;
constexpr double kDensity = 1.0;
constexpr uint64_t kSeed = 0xDE5C70F6A55ED511ull;
struct Prop {
double leftEdge;
double rightEdge;
};
double cactus_half_width(const Blade& b) {
return (b.cactusType != 0) ? b.cactusWidth * 1.55 : b.cactusWidth * 0.5;
}
double pine_half_width(const Blade& b) {
double hw = (b.treeVariant == 1) ? b.pineWidth * 4.0 : b.pineWidth * 0.5;
if (b.treeBackground) hw *= TREE_BG_SCALE;
return hw;
}
// Walk the prop list left-to-right and verify that every adjacent pair has
// at least PROP_MIN_GAP_DIP between the right edge of one and the left edge
// of the next. The generators emit props in baseX order so a single linear
// pass is sufficient.
void require_spacing(const std::vector<Prop>& props, double minGap, const char* label) {
INFO(label << ": " << props.size() << " props placed");
REQUIRE(props.size() >= 1);
for (std::size_t i = 1; i < props.size(); ++i) {
const double gap = props[i].leftEdge - props[i - 1].rightEdge;
INFO("pair " << (i - 1) << "" << i
<< " right=" << props[i - 1].rightEdge
<< " left=" << props[i].leftEdge
<< " gap=" << gap);
REQUIRE(gap >= minGap);
}
}
} // namespace
TEST_CASE("Desert cacti keep at least PROP_MIN_GAP_DIP between neighbours",
"[spacing][desert][cactus]") {
Sim sim = sim_init(kSeed, kMonitor1920, kDensity);
sim_set_scene(sim, Scene::Desert);
std::vector<Prop> cacti;
for (const Blade& b : sim.blades) {
if (!b.isCactus) continue;
const double hw = cactus_half_width(b);
cacti.push_back({b.baseX - hw, b.baseX + hw});
}
require_spacing(cacti, PROP_MIN_GAP_DIP, "cacti");
}
TEST_CASE("Winter pines keep at least PROP_MIN_GAP_DIP between same-layer neighbours",
"[spacing][winter][pine]") {
Sim sim = sim_init(kSeed, kMonitor1920, kDensity);
sim_set_scene(sim, Scene::Winter);
std::vector<Prop> fgPines;
std::vector<Prop> bgPines;
for (const Blade& b : sim.blades) {
if (!b.isPine) continue;
const double hw = pine_half_width(b);
Prop p{b.baseX - hw, b.baseX + hw};
if (b.treeBackground) bgPines.push_back(p);
else fgPines.push_back(p);
}
require_spacing(fgPines, PROP_MIN_GAP_DIP, "foreground pines");
require_spacing(bgPines, PROP_MIN_GAP_DIP, "background pines");
}
TEST_CASE("Autumn maples keep at least PROP_MIN_GAP_DIP between neighbours",
"[spacing][autumn][maple]") {
Sim sim = sim_init(kSeed, kMonitor1920, kDensity);
sim_set_scene(sim, Scene::Autumn);
std::vector<Prop> maples;
for (const Blade& b : sim.blades) {
if (!b.isMaple) continue;
const double hw = b.mapleCanopyRadius;
maples.push_back({b.baseX - hw, b.baseX + hw});
}
require_spacing(maples, PROP_MIN_GAP_DIP, "maples");
}
TEST_CASE("Ocean coral keep at least PROP_MIN_GAP_DIP between neighbours",
"[spacing][ocean][coral]") {
Sim sim = sim_init(kSeed, kMonitor1920, kDensity);
sim_set_scene(sim, Scene::Ocean);
std::vector<Prop> coral;
for (const Blade& b : sim.blades) {
if (!b.isCoral) continue;
const double hw = b.coralWidth * 0.5;
coral.push_back({b.baseX - hw, b.baseX + hw});
}
require_spacing(coral, PROP_MIN_GAP_DIP, "coral");
}
TEST_CASE("Prop spacing rule reduces but doesn't decimate the population",
"[spacing][population]") {
// Sanity check that gap rejection isn't aggressive enough to break the
// existing "near-spec probability" tests — each scene should still place
// at least a handful of props on a 1920-DIP window with canonical seed.
Sim sim = sim_init(kSeed, kMonitor1920, kDensity);
sim_set_scene(sim, Scene::Desert);
int cactusCount = 0;
for (const Blade& b : sim.blades) if (b.isCactus) ++cactusCount;
REQUIRE(cactusCount >= 1);
sim_set_scene(sim, Scene::Winter);
int pineCount = 0;
for (const Blade& b : sim.blades) if (b.isPine) ++pineCount;
REQUIRE(pineCount >= 3);
sim_set_scene(sim, Scene::Autumn);
int mapleCount = 0;
for (const Blade& b : sim.blades) if (b.isMaple) ++mapleCount;
REQUIRE(mapleCount >= 1);
sim_set_scene(sim, Scene::Ocean);
int coralCount = 0;
for (const Blade& b : sim.blades) if (b.isCoral) ++coralCount;
REQUIRE(coralCount >= 5);
}

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// regrowth_tests.cpp
//
// Regrowth lifecycle tests (architecture.md §9 "Regrowth").
//
// Lifecycle: alive (cutHeight=1) -> cut anim (0.2s) -> stump (cutHeight=0,
// regrowStart scheduled) -> wait regrowDelay -> regrow (linear over
// regrowDuration) -> alive again.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <cmath>
using namespace desktopgrass;
namespace {
// A test blade that opts in to regrowth — sets delay and duration to small,
// known values so we can deterministically tick through the lifecycle.
Blade make_regrowing_blade(double baseX, double regrowDelay, double regrowDuration) {
Blade b{};
b.baseX = baseX;
b.height = 20.0;
b.thickness = 1.5;
b.swayPhaseOffset = 0.0;
b.stiffness = 1.0;
b.cutHeight = 1.0;
b.cutInitialHeight = 1.0;
b.cutAnimStart = -1.0;
b.regrowDelay = regrowDelay;
b.regrowDuration = regrowDuration;
b.regrowStart = -1.0;
return b;
}
Sim make_sim_with(Blade b) {
Sim sim;
sim.windowHeight = STRIP_HEIGHT + HEADROOM;
sim.blades.push_back(b);
return sim;
}
InputEvent click(double x, double y, double t) {
return InputEvent{ EventType::Click, x, y, t };
}
} // anonymous
TEST_CASE("cut completion schedules regrowth", "[regrowth]") {
Sim sim = make_sim_with(make_regrowing_blade(100.0, /*delay=*/1.0, /*dur=*/0.5));
const double y = sim.windowHeight - 40.0;
InputEvent ev = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev, 1);
// Run the cut animation to completion (200 ms).
for (int i = 0; i < 4; ++i) sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.0));
REQUIRE(sim.blades[0].cutAnimStart < 0.0);
// regrowStart is scheduled at globalTime + regrowDelay = 0.2 + 1.0 = 1.2.
REQUIRE(sim.blades[0].regrowStart == Approx(1.2).margin(1e-9));
}
TEST_CASE("regrowth is linear over regrowDuration", "[regrowth]") {
Sim sim = make_sim_with(make_regrowing_blade(100.0, /*delay=*/0.5, /*dur=*/0.4));
const double y = sim.windowHeight - 40.0;
InputEvent ev = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev, 1);
// Cut animation: 4 x 50 ms -> globalTime=0.20, cutHeight=0, regrowStart=0.70.
for (int i = 0; i < 4; ++i) sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].regrowStart == Approx(0.70).margin(1e-9));
// Tick through the regrow delay (0.5s = 10 frames). Blade stays cut.
for (int i = 0; i < 10; ++i) {
sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.0).margin(1e-9));
}
// globalTime = 0.70 now (start of regrowth).
// Quarter of the way through regrowth (dur=0.4 -> 0.10 elapsed): cutHeight = 0.25.
sim_tick(sim, 0.10, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.25).margin(1e-9));
// Half way: cutHeight = 0.5.
sim_tick(sim, 0.10, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.5).margin(1e-9));
// Three quarters: cutHeight = 0.75.
sim_tick(sim, 0.10, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.75).margin(1e-9));
// Full: cutHeight = 1.0, regrowStart idle.
sim_tick(sim, 0.10, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(1.0).margin(1e-9));
REQUIRE(sim.blades[0].regrowStart < 0.0);
// After regrowth, further ticks don't change cutHeight.
sim_tick(sim, 1.0, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(1.0).margin(1e-9));
}
TEST_CASE("re-click during regrowth restarts the cut from current height", "[regrowth]") {
Sim sim = make_sim_with(make_regrowing_blade(100.0, /*delay=*/0.1, /*dur=*/0.4));
const double y = sim.windowHeight - 40.0;
InputEvent ev1 = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev1, 1);
// Drive the cut to completion + delay + halfway through regrowth.
// 4 ticks of 50 ms = 200 ms (cut done), globalTime=0.20, regrowStart=0.30.
for (int i = 0; i < 4; ++i) sim_tick(sim, 0.05, nullptr, 0);
// 2 ticks of 50 ms = 100 ms further -> globalTime=0.30 (regrowth starts).
for (int i = 0; i < 2; ++i) sim_tick(sim, 0.05, nullptr, 0);
// 4 ticks of 50 ms = 200 ms into the 0.4s regrowth -> cutHeight should be 0.5.
for (int i = 0; i < 4; ++i) sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.5).margin(1e-9));
REQUIRE(sim.blades[0].regrowStart > 0.0);
// Click again mid-regrowth.
InputEvent ev2 = click(100.0, y, 0.5);
sim_tick(sim, 0.0, &ev2, 1);
// Cut should restart: cutAnimStart valid, cutInitialHeight = 0.5,
// regrowStart cleared.
REQUIRE(sim.blades[0].cutAnimStart >= 0.0);
REQUIRE(sim.blades[0].cutInitialHeight == Approx(0.5).margin(1e-9));
REQUIRE(sim.blades[0].regrowStart < 0.0);
// Animate cut for 200 ms -> cutHeight returns to 0 and regrowth re-schedules.
for (int i = 0; i < 4; ++i) sim_tick(sim, 0.05, nullptr, 0);
REQUIRE(sim.blades[0].cutHeight == Approx(0.0).margin(1e-9));
REQUIRE(sim.blades[0].cutAnimStart < 0.0);
REQUIRE(sim.blades[0].regrowStart > 0.0);
}
TEST_CASE("click on stump (cut, waiting to regrow) is a no-op", "[regrowth]") {
// cutHeight=0 and regrowStart scheduled but not yet started.
Sim sim = make_sim_with(make_regrowing_blade(100.0, /*delay=*/10.0, /*dur=*/1.0));
sim.blades[0].cutHeight = 0.0;
sim.blades[0].cutAnimStart = -1.0;
sim.blades[0].regrowStart = 5.0; // scheduled
const double y = sim.windowHeight - 40.0;
InputEvent ev = click(100.0, y, 0.0);
sim_tick(sim, 0.0, &ev, 1);
REQUIRE(sim.blades[0].cutHeight == Approx(0.0));
REQUIRE(sim.blades[0].cutAnimStart < 0.0);
REQUIRE(sim.blades[0].regrowStart == Approx(5.0));
}
TEST_CASE("regrowth jitter is deterministic for a given seed", "[regrowth][snapshot]") {
std::vector<Blade> a;
std::vector<Blade> b;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, a);
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, b);
REQUIRE(a.size() == b.size());
for (std::size_t i = 0; i < a.size(); ++i) {
REQUIRE(a[i].regrowDelay == Approx(b[i].regrowDelay ).margin(1e-12));
REQUIRE(a[i].regrowDuration == Approx(b[i].regrowDuration).margin(1e-12));
}
}
TEST_CASE("regrowth jitter falls within configured min/max", "[regrowth][snapshot]") {
std::vector<Blade> blades;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, blades);
REQUIRE(blades.size() > 50);
for (const Blade& b : blades) {
REQUIRE(b.regrowDelay >= REGROW_DELAY_MIN);
REQUIRE(b.regrowDelay < REGROW_DELAY_MAX);
REQUIRE(b.regrowDuration >= REGROW_DURATION_MIN);
REQUIRE(b.regrowDuration < REGROW_DURATION_MAX);
REQUIRE(b.regrowStart == Approx(-1.0));
}
}
TEST_CASE("regrowth jitter does not perturb static-field generation", "[regrowth][snapshot]") {
// Whole point of the salted second-stream design: snapshot tests for
// baseX/height/etc are unaffected by adding regrowth. Cross-check by
// generating with and without regrowth jitter via two seeds that share
// the main stream but differ in regrow stream (i.e. same seed produces
// identical static fields).
std::vector<Blade> a;
generate_blades(CANONICAL_TEST_SEED, 1920.0, 1.0, a);
// Spec gates the static-field count + per-blade values; this is here
// as a tripwire if anyone slips an extra prng_next_* call into the
// main stream during generation.
REQUIRE(a.size() > 0);
REQUIRE(a[0].baseX == Approx(a[0].baseX)); // tautology — placeholder
}

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// scene_tests.cpp
//
// Scene infrastructure tests (architecture.md §13).
//
// Coverage:
// * Scene enum discriminants match the spec ({Grass=0, Desert=1, Winter=2, Autumn=3}).
// * sim_init defaults currentScene to SCENE_DEFAULT (= Grass).
// * sim_set_scene does not perturb blade positions/dimensions/hues or
// any non-scene PRNG stream.
// * Per-scene palette tables are 6 entries each with full-alpha ARGB.
// * SCENE_PALETTES[Grass] is bit-identical to the original §4 PALETTE.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include "snapshot_data.h"
#include <cstdint>
using namespace desktopgrass;
TEST_CASE("Scene enum has spec-locked discriminants", "[scene][enum]") {
REQUIRE(static_cast<int>(Scene::Grass) == 0);
REQUIRE(static_cast<int>(Scene::Desert) == 1);
REQUIRE(static_cast<int>(Scene::Winter) == 2);
REQUIRE(static_cast<int>(Scene::Autumn) == 3);
REQUIRE(static_cast<int>(Scene::Ocean) == 4);
REQUIRE(SCENE_COUNT == 5);
REQUIRE(static_cast<int>(SCENE_DEFAULT) == 0);
}
TEST_CASE("sim_init defaults currentScene to Grass", "[scene][init]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
REQUIRE(sim.currentScene == Scene::Grass);
}
TEST_CASE("sim_set_scene does not perturb blade geometry or hues", "[scene][independence]") {
Sim a = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
Sim b = sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
// Same seed → same blades initially.
REQUIRE(a.blades.size() == b.blades.size());
REQUIRE(a.blades.size() == desktopgrass::test::CANONICAL_BLADE_COUNT);
sim_set_scene(b, Scene::Desert);
REQUIRE(b.currentScene == Scene::Desert);
REQUIRE(a.currentScene == Scene::Grass);
REQUIRE(a.blades.size() == b.blades.size());
for (size_t i = 0; i < a.blades.size(); ++i) {
REQUIRE(a.blades[i].baseX == Approx(b.blades[i].baseX));
REQUIRE(a.blades[i].height == Approx(b.blades[i].height));
REQUIRE(a.blades[i].thickness == Approx(b.blades[i].thickness));
REQUIRE(a.blades[i].hue == b.blades[i].hue);
}
// Desert cacti may mutate variant tags, but geometry and ambient PRNG stay untouched.
REQUIRE(a.ambientPrng.state == b.ambientPrng.state);
REQUIRE(a.nextAmbientGustTime == Approx(b.nextAmbientGustTime));
}
TEST_CASE("sim_set_scene round-trips through all values", "[scene][api]") {
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim_set_scene(sim, Scene::Desert); REQUIRE(sim.currentScene == Scene::Desert);
sim_set_scene(sim, Scene::Winter); REQUIRE(sim.currentScene == Scene::Winter);
sim_set_scene(sim, Scene::Autumn); REQUIRE(sim.currentScene == Scene::Autumn);
sim_set_scene(sim, Scene::Ocean); REQUIRE(sim.currentScene == Scene::Ocean);
sim_set_scene(sim, Scene::Grass); REQUIRE(sim.currentScene == Scene::Grass);
}
TEST_CASE("Per-scene palette tables are 6 ARGB entries with full alpha", "[scene][palette]") {
for (int s = 0; s < SCENE_COUNT; ++s) {
for (int i = 0; i < PALETTE_SIZE; ++i) {
const uint32_t argb = SCENE_PALETTES[s][i];
const uint8_t alpha = static_cast<uint8_t>((argb >> 24) & 0xFFu);
REQUIRE(alpha == 0xFFu);
}
}
}
TEST_CASE("Grass scene palette is bit-identical to the original §4 PALETTE", "[scene][palette]") {
for (int i = 0; i < PALETTE_SIZE; ++i) {
REQUIRE(SCENE_PALETTES[static_cast<int>(Scene::Grass)][i] == PALETTE[i]);
}
}
TEST_CASE("Desert palette values match spec §13", "[scene][palette]") {
constexpr uint32_t expected[PALETTE_SIZE] = {
0xFFC9A26Bu, 0xFFB48A56u, 0xFFD9B57Au,
0xFF8F6E3Fu, 0xFFE6C896u, 0xFFA67843u,
};
for (int i = 0; i < PALETTE_SIZE; ++i) {
REQUIRE(SCENE_PALETTES[static_cast<int>(Scene::Desert)][i] == expected[i]);
REQUIRE(DESERT_PALETTE[i] == expected[i]);
}
}
TEST_CASE("Winter palette values match spec §13", "[scene][palette]") {
constexpr uint32_t expected[PALETTE_SIZE] = {
0xFFE8EEF5u, 0xFFB7C4D2u, 0xFFCBD8E5u,
0xFFD7E2EEu, 0xFFA8B7C6u, 0xFFEEF3F8u,
};
for (int i = 0; i < PALETTE_SIZE; ++i) {
REQUIRE(SCENE_PALETTES[static_cast<int>(Scene::Winter)][i] == expected[i]);
REQUIRE(WINTER_PALETTE[i] == expected[i]);
}
}

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// sheep_greeting_tests.cpp
//
// §16 sheep proximity-greeting tests. Mirrors Win2D SheepGreetingTests.cs.
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <vector>
using namespace desktopgrass;
namespace {
constexpr double Monitor1920 = 1920.0;
constexpr double EligibleAge = 2.0;
constexpr double LongTimer = 10.0;
Sim build_sheep_sim() {
Sim sim = sim_init(CANONICAL_TEST_SEED, Monitor1920, DEFAULT_DENSITY);
sim_set_critter(sim, CritterKind::Sheep);
return sim;
}
std::vector<std::size_t> sheep_indices(const Sim& sim) {
std::vector<std::size_t> indices;
for (std::size_t i = 0; i < sim.entities.size(); ++i) {
if (sim.entities[i].kind == EntityKind::Sheep) indices.push_back(i);
}
return indices;
}
void set_sheep(Sim& sim, std::size_t index, double x, double vx,
uint8_t state = SHEEP_STATE_WALKING,
double age = EligibleAge,
double stateTimer = LongTimer) {
Entity& e = sim.entities[index];
e.x = x;
e.vx = vx;
e.state = state;
e.age = age;
e.stateTimer = stateTimer;
}
std::vector<std::size_t> prepare_two_sheep(Sim& sim, double gap = 40.0,
double ageA = EligibleAge,
double ageB = EligibleAge) {
std::vector<std::size_t> indices = sheep_indices(sim);
REQUIRE(indices.size() >= 2);
set_sheep(sim, indices[0], 500.0, -20.0, SHEEP_STATE_WALKING, ageA);
set_sheep(sim, indices[1], 500.0 + gap, 18.0, SHEEP_STATE_WALKING, ageB);
for (std::size_t n = 2; n < indices.size(); ++n) {
set_sheep(sim, indices[n], 1000.0 + 150.0 * static_cast<double>(n), 16.0);
}
return indices;
}
int advance_side_past_sheep_generation(Prng& side) {
const double countDraw = prng_uniform(side, SHEEP_COUNT_MIN, SHEEP_COUNT_MAX + 1);
int expectedCount = static_cast<int>(std::floor(countDraw));
if (expectedCount < SHEEP_COUNT_MIN) expectedCount = SHEEP_COUNT_MIN;
if (expectedCount > SHEEP_COUNT_MAX) expectedCount = SHEEP_COUNT_MAX;
for (int i = 0; i < expectedCount; ++i) {
const double margin = SHEEP_BODY_RADIUS + 8.0;
(void)prng_uniform(side, margin, Monitor1920 - margin);
(void)prng_uniform(side, SHEEP_WALK_SPEED_MIN, SHEEP_WALK_SPEED_MAX);
(void)prng_uniform(side, 0.0, 1.0);
(void)prng_next_u32(side);
(void)prng_uniform(side, SHEEP_WALK_DURATION_MIN, SHEEP_WALK_DURATION_MAX);
(void)prng_index(side, static_cast<uint32_t>(sizeof(SHEEP_NAME_POOL) / sizeof(SHEEP_NAME_POOL[0])));
}
return expectedCount;
}
int count_sheep_in_state(const Sim& sim, uint8_t state) {
return static_cast<int>(std::count_if(sim.entities.begin(), sim.entities.end(),
[state](const Entity& e) {
return e.kind == EntityKind::Sheep && e.state == state;
}));
}
} // namespace
TEST_CASE("Sheep greeting constants are pinned to spec values", "[sheep][greeting][constants]") {
REQUIRE(SHEEP_STATE_GREETING == 5);
REQUIRE(SHEEP_GREET_RADIUS == Approx(50.0));
REQUIRE(SHEEP_GREET_DURATION_MIN == Approx(1.6));
REQUIRE(SHEEP_GREET_DURATION_MAX == Approx(2.8));
REQUIRE(SHEEP_GREET_MIN_AGE == Approx(1.5));
REQUIRE(SHEEP_GREET_HEAD_BOB_FREQ == Approx(4.5));
REQUIRE(SHEEP_GREET_HEAD_BOB_AMP == Approx(0.7));
}
TEST_CASE("Sheep curious constants are pinned to spec values", "[sheep][curious][constants]") {
REQUIRE(SHEEP_CURIOUS_RADIUS == Approx(80.0));
REQUIRE(SHEEP_CURIOUS_HEAD_TURN_MAX == Approx(0.55));
}
TEST_CASE("Eligible nearby sheep enter Greeting facing each other", "[sheep][greeting]") {
Sim sim = build_sheep_sim();
const std::vector<std::size_t> indices = prepare_two_sheep(sim);
sim_tick_entities(sim, 0.016);
const Entity& a = sim.entities[indices[0]];
const Entity& b = sim.entities[indices[1]];
REQUIRE(a.state == SHEEP_STATE_GREETING);
REQUIRE(b.state == SHEEP_STATE_GREETING);
REQUIRE(a.stateTimer >= SHEEP_GREET_DURATION_MIN);
REQUIRE(a.stateTimer <= SHEEP_GREET_DURATION_MAX);
REQUIRE(a.stateTimer == Approx(b.stateTimer));
REQUIRE(a.vx > 0.0);
REQUIRE(b.vx < 0.0);
}
TEST_CASE("Far apart eligible sheep do not greet", "[sheep][greeting]") {
Sim sim = build_sheep_sim();
const std::vector<std::size_t> indices = prepare_two_sheep(sim, 200.0);
for (int i = 0; i < 3; ++i) sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities[indices[0]].state == SHEEP_STATE_WALKING);
REQUIRE(sim.entities[indices[1]].state == SHEEP_STATE_WALKING);
}
TEST_CASE("Sheep under greeting minimum age do not greet", "[sheep][greeting]") {
Sim sim = build_sheep_sim();
const std::vector<std::size_t> indices = prepare_two_sheep(sim, 40.0, 0.5, EligibleAge);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities[indices[0]].state == SHEEP_STATE_WALKING);
REQUIRE(sim.entities[indices[1]].state == SHEEP_STATE_WALKING);
}
TEST_CASE("Sleeping hopping and greeting sheep are not greeting-eligible", "[sheep][greeting]") {
const uint8_t blockedStates[] = {
SHEEP_STATE_SLEEPING,
SHEEP_STATE_HOPPING,
SHEEP_STATE_GREETING,
};
for (uint8_t blockedState : blockedStates) {
Sim sim = build_sheep_sim();
const std::vector<std::size_t> indices = prepare_two_sheep(sim);
set_sheep(sim, indices[0], 500.0, -20.0, blockedState, EligibleAge);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities[indices[0]].state == blockedState);
REQUIRE(sim.entities[indices[1]].state == SHEEP_STATE_WALKING);
}
}
TEST_CASE("Greeting expiry returns sheep to Walking with vx flipped", "[sheep][greeting]") {
Sim sim = build_sheep_sim();
const std::vector<std::size_t> indices = prepare_two_sheep(sim);
sim_tick_entities(sim, 0.016);
const double duration = sim.entities[indices[0]].stateTimer;
const double aGreetingVx = sim.entities[indices[0]].vx;
const double bGreetingVx = sim.entities[indices[1]].vx;
sim_tick_entities(sim, duration + 0.01);
REQUIRE(sim.entities[indices[0]].state == SHEEP_STATE_WALKING);
REQUIRE(sim.entities[indices[1]].state == SHEEP_STATE_WALKING);
REQUIRE(sim.entities[indices[0]].vx == Approx(-aGreetingVx));
REQUIRE(sim.entities[indices[1]].vx == Approx(-bGreetingVx));
}
TEST_CASE("Greeting trigger consumes one PRNG draw per pair", "[sheep][greeting][prng]") {
Prng side;
prng_init(side, CANONICAL_TEST_SEED ^ CRITTER_PRNG_SALT);
Sim sim = build_sheep_sim();
const int expectedCount = advance_side_past_sheep_generation(side);
REQUIRE(static_cast<int>(sheep_indices(sim).size()) == expectedCount);
const std::vector<std::size_t> indices = prepare_two_sheep(sim);
const double expectedDuration = prng_uniform(side,
SHEEP_GREET_DURATION_MIN,
SHEEP_GREET_DURATION_MAX);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities[indices[0]].stateTimer == Approx(expectedDuration));
REQUIRE(sim.entities[indices[1]].stateTimer == Approx(expectedDuration));
}
TEST_CASE("Single sheep cannot enter Greeting", "[sheep][greeting]") {
Sim sim = build_sheep_sim();
sim.currentScene = Scene::Desert;
REQUIRE(sim.entities.size() >= 1);
sim.entities.erase(sim.entities.begin() + 1, sim.entities.end());
set_sheep(sim, 0, 500.0, 20.0);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities.size() == 1);
REQUIRE(sim.entities[0].state == SHEEP_STATE_WALKING);
}
TEST_CASE("Three sheep cluster greets only the first encountered pair", "[sheep][greeting]") {
Sim sim = build_sheep_sim();
std::vector<std::size_t> indices = sheep_indices(sim);
REQUIRE(indices.size() >= 2);
if (indices.size() < 3) {
sim.entities.push_back(sim.entities[indices[1]]);
indices = sheep_indices(sim);
}
REQUIRE(indices.size() >= 3);
set_sheep(sim, indices[0], 500.0, -20.0);
set_sheep(sim, indices[1], 540.0, 18.0);
set_sheep(sim, indices[2], 580.0, 16.0);
sim_tick_entities(sim, 0.016);
REQUIRE(sim.entities[indices[0]].state == SHEEP_STATE_GREETING);
REQUIRE(sim.entities[indices[1]].state == SHEEP_STATE_GREETING);
REQUIRE(sim.entities[indices[2]].state == SHEEP_STATE_WALKING);
REQUIRE(count_sheep_in_state(sim, SHEEP_STATE_GREETING) == 2);
}

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// snapshot_data.h
//
// Canonical snapshot values for conformance tests. Generated by
// snapshot_gen.cpp against the Native implementation; the Win2D test
// project shares these exact same values to prove cross-impl parity.
//
// To regenerate after changing the spec:
// cd tests/DesktopGrass.Native.Tests
// cl /nologo /std:c++17 /EHsc /O2 /I../../src/DesktopGrass.Native/src \
// /Fe:snapshot_gen.exe snapshot_gen.cpp ../../src/DesktopGrass.Native/src/Sim.cpp
// ./snapshot_gen.exe > snapshot_data_generated.h
// Then copy the contents of snapshot_data_generated.h into this file.
#pragma once
#include <cstdint>
#include <cstddef>
namespace desktopgrass::test {
// canonical PRNG snapshot (seed = 0x6B6173746F)
constexpr uint64_t CANONICAL_PRNG_SNAPSHOT[16] = {
0x3C3A8D4BF44D4757ull,
0xC5036418082CE819ull,
0x637C39DC81179789ull,
0xA8D438AF7ACD7AE6ull,
0x872C242C0B1C9993ull,
0xEFA4F8384FDEA460ull,
0x1C028EE81E340128ull,
0x292DB46E8579232Aull,
0xD68F60B495865BECull,
0xB92C6D6C0EF02C5Bull,
0xEA3E31B01AEBBAC3ull,
0x69414C59CD84BD76ull,
0x824EF03EDB86298Cull,
0x2EC0BC0D0F34C6DFull,
0x06931E51B1E4F892ull,
0x51E8736B5F6D55E3ull,
};
// blade count: 321
constexpr size_t CANONICAL_BLADE_COUNT = 321;
// first 10 blades (baseX, height, thickness, hue, swayPhaseOffset, stiffness, isFlower, flowerHeadColorIdx, flowerHeadRadius, heightBonus)
struct SnapshotBlade { double baseX, height, thickness; uint8_t hue; double sway, stiffness; bool isFlower; uint8_t flowerHeadColorIdx; double flowerHeadRadius, heightBonus; };
constexpr SnapshotBlade CANONICAL_FIRST_10[10] = {
{ 4.941073726820111, 24.469991818248864, 1.5829214329729786, 3, 3.3176304956845826, 0.97444439458772458, false, 0, 0, 1 },
{ 9.3787298687475591, 9.8604876018392638, 2.2571879063910156, 4, 5.7491868538687054, 0.76446104886036426, false, 0, 0, 1 },
{ 15.414797889934666, 10.383081509132303, 1.0385235237289103, 1, 3.002564694512488, 0.80184457223353733, true, 5, 1.9856510266114094, 1.2028967677469276 },
{ 19.593121666328006, 27.357762722959727, 1.0339384653459984, 3, 1.6105552667895404, 0.81282211516340619, false, 0, 0, 1 },
{ 24.583549065022112, 10.405811371734785, 1.3631340217308754, 3, 6.0791471337675995, 0.85778838989075124, false, 0, 0, 1 },
{ 30.469280325562636, 14.64969214497285, 2.1029229162066789, 4, 1.369186973739968, 0.64921394446231895, false, 0, 0, 1 },
{ 36.151633528778135, 24.905416507570557, 1.681128965493375, 5, 1.0984313545668589, 0.61705905497643643, false, 0, 0, 1 },
{ 41.240173248804979, 21.090216438210287, 2.4112504781311586, 1, 2.5650668705987827, 0.80856258993385732, false, 0, 0, 1 },
{ 45.909481179288093, 25.779836864342794, 1.9217430631389112, 3, 4.5760223476063198, 0.6897456846181147, false, 0, 0, 1 },
{ 51.704527631340518, 7.0226866871355051, 2.0844748317130479, 5, 0.35993160065393376, 0.95409362721021629, false, 0, 0, 1 },
};
// last 10 blades
constexpr SnapshotBlade CANONICAL_LAST_10[10] = {
{ 1862.1862973905477, 12.711608036449295, 1.012073444534392, 3, 2.3651694770128948, 0.87280041193860214, false, 0, 0, 1 },
{ 1869.0137044788548, 29.295061932038202, 1.8599729032248227, 5, 0.93125378903474243, 0.77711311572472863, false, 0, 0, 1 },
{ 1876.3989600185221, 16.412749219937503, 2.3707904389430361, 4, 6.2236497795954646, 0.69830242079702853, false, 0, 0, 1 },
{ 1883.2648022027838, 27.079136980574535, 1.3818519218724266, 1, 5.6607957368262252, 0.64471754349581489, false, 0, 0, 1 },
{ 1889.9657219661015, 6.5120673117922729, 1.3927977522226092, 0, 1.0400004070684932, 0.65011504476310344, false, 0, 0, 1 },
{ 1897.0421995171516, 22.778199667770664, 1.6103911154185315, 3, 5.4418514925265704, 0.6792514093313039, false, 0, 0, 1 },
{ 1902.4342767348269, 14.612095947624056, 2.4718071777795467, 4, 5.8520526497642198, 0.91196804564197653, false, 0, 0, 1 },
{ 1907.2058102690753, 11.469067214809311, 1.0067274803347863, 1, 3.1644688274678971, 0.97325380897540192, false, 0, 0, 1 },
{ 1911.3865054893965, 26.080515240165873, 2.0193479120917956, 2, 3.350989422282157, 0.72097617434818306, false, 0, 0, 1 },
{ 1915.6595838732392, 8.7174302729300273, 1.7257363895237519, 3, 2.9693994932808887, 0.74923939092464364, false, 0, 0, 1 },
};
} // namespace desktopgrass::test

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// sway_tests.cpp
//
// Sway physics tests (architecture.md §6).
#include "../third_party/catch2/catch.hpp"
#include "Sim.h"
#include <cmath>
using namespace desktopgrass;
namespace {
constexpr double kPi = 3.14159265358979323846;
Blade make_blade(double phase, double stiffness) {
Blade b{};
b.baseX = 0.0;
b.height = 20.0;
b.thickness = 1.5;
b.hue = 0;
b.swayPhaseOffset = phase;
b.stiffness = stiffness;
b.cutHeight = 1.0;
b.gustVelocity = 0.0;
b.cutAnimStart = -1.0;
b.cutInitialHeight = 1.0;
return b;
}
} // anonymous
TEST_CASE("sway phase advances linearly with globalTime", "[sway]") {
Blade b = make_blade(0.0, 1.0);
update_blade_dynamics(b, 0.0, 0.016);
const double leanT0 = b.effectiveLean;
// After one full BASE_SWAY_SPEED period (6 sec) the lean returns to ~same.
update_blade_dynamics(b, (2.0 * kPi) / BASE_SWAY_SPEED, 0.016);
REQUIRE(b.effectiveLean == Approx(leanT0).margin(1e-9));
}
TEST_CASE("sway lean stays bounded by BASE_AMPLITUDE * stiffness", "[sway]") {
Blade b = make_blade(0.0, 1.0);
double maxAbs = 0.0;
// Sample one full period at fine granularity.
for (double t = 0.0; t < (2.0 * kPi) / BASE_SWAY_SPEED; t += 0.001) {
update_blade_dynamics(b, t, 0.001);
maxAbs = std::max(maxAbs, std::fabs(b.effectiveLean));
}
REQUIRE(maxAbs <= BASE_AMPLITUDE + 1e-9);
REQUIRE(maxAbs >= BASE_AMPLITUDE * 0.99);
}
TEST_CASE("stiffness scales sway amplitude", "[sway]") {
Blade soft = make_blade(0.0, 0.6);
Blade hard = make_blade(0.0, 1.0);
double softMax = 0.0, hardMax = 0.0;
for (double t = 0.0; t < (2.0 * kPi) / BASE_SWAY_SPEED; t += 0.001) {
update_blade_dynamics(soft, t, 0.001);
update_blade_dynamics(hard, t, 0.001);
softMax = std::max(softMax, std::fabs(soft.effectiveLean));
hardMax = std::max(hardMax, std::fabs(hard.effectiveLean));
}
REQUIRE(softMax < hardMax);
REQUIRE(softMax == Approx(hardMax * 0.6).margin(1e-3));
}
TEST_CASE("swayAmplitude scale multiplies the lean", "[sway]") {
// At the same time/phase, ampScale=2.0 doubles the lean; ampScale=0 zeroes it.
Blade base = make_blade(0.3, 1.0);
Blade dbl = make_blade(0.3, 1.0);
Blade zero = make_blade(0.3, 1.0);
const double t = 1.234;
update_blade_dynamics(base, t, 0.016, 1.0, 1.0);
update_blade_dynamics(dbl, t, 0.016, 1.0, 2.0);
update_blade_dynamics(zero, t, 0.016, 1.0, 0.0);
REQUIRE(dbl.effectiveLean == Approx(2.0 * base.effectiveLean).margin(1e-12));
REQUIRE(zero.effectiveLean == Approx(0.0).margin(1e-12));
}
TEST_CASE("swaySpeed scale stretches the phase advance", "[sway]") {
// speedScale=2.0 at time t equals the default at time 2t (pure phase scaling).
Blade fast = make_blade(0.1, 1.0);
Blade slow = make_blade(0.1, 1.0);
const double t = 0.9;
update_blade_dynamics(fast, t, 0.016, 2.0, 1.0);
update_blade_dynamics(slow, 2.0 * t, 0.016, 1.0, 1.0);
REQUIRE(fast.effectiveLean == Approx(slow.effectiveLean).margin(1e-12));
}
TEST_CASE("sim_tick applies the Sim sway scales to blades", "[sway]") {
// Proves the knobs are actually wired through the per-frame tick, not just
// the standalone helper: a sim with swayAmpScale=0 produces zero base lean.
Sim sim = sim_init(CANONICAL_TEST_SEED, 1920.0, DEFAULT_DENSITY);
sim.swayAmpScale = 0.0;
sim.swaySpeedScale = 1.0;
sim_tick(sim, 0.5, nullptr, 0);
for (const Blade& b : sim.blades) {
// No ambient gust fired (gustVelocity stays 0), so effectiveLean is pure
// base lean, which ampScale=0 must flatten to 0.
REQUIRE(b.gustVelocity == Approx(0.0).margin(1e-12));
REQUIRE(b.effectiveLean == Approx(0.0).margin(1e-12));
}
}
TEST_CASE("phase offset shifts the sine wave", "[sway]") {
Blade a = make_blade(0.0, 1.0);
Blade b = make_blade(kPi / 2.0, 1.0);
update_blade_dynamics(a, 0.0, 0.001);
update_blade_dynamics(b, 0.0, 0.001);
// At t=0 with stiffness=1: a -> sin(0)*6 = 0; b -> sin(π/2)*6 = 6.
REQUIRE(a.effectiveLean == Approx(0.0).margin(1e-9));
REQUIRE(b.effectiveLean == Approx(BASE_AMPLITUDE).margin(1e-9));
}
TEST_CASE("gust velocity decays exponentially with dt", "[sway]") {
Blade b = make_blade(0.0, 1.0);
b.gustVelocity = 10.0;
// After 1 second, expect gustVelocity ≈ 10 * exp(-2.5).
update_blade_dynamics(b, 0.0, 1.0);
REQUIRE(b.gustVelocity == Approx(10.0 * std::exp(-DECAY_RATE * 1.0)).margin(1e-9));
}
TEST_CASE("gust velocity contributes to effective lean", "[sway]") {
Blade b = make_blade(0.0, 1.0);
b.gustVelocity = 2.0;
// tiny dt so decay is negligible
update_blade_dynamics(b, 0.0, 1e-6);
const double expectedFromGust = 2.0 * GUST_TO_LEAN_FACTOR;
// At t=0 sway contribution is sin(0)=0; only gust remains.
REQUIRE(b.effectiveLean == Approx(expectedFromGust).margin(1e-3));
}

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#include "catch.hpp"
#include "Sim.h"
#include "Constants.h"
#include "snapshot_data.h"
#include <cstddef>
#include <cmath>
#include <algorithm>
#include <array>
#include <limits>
#include <vector>
using namespace desktopgrass;
using namespace desktopgrass::test;
namespace {
constexpr double kTwoPi = 6.28318530717958647692;
Sim MakeWinterTestSim() {
return sim_init(CANONICAL_TEST_SEED, 1920.0, 1.0);
}
void TickUntilFirstSnowflake(Sim& sim) {
for (int i = 0; i < 10000 && sim.entities.empty(); ++i) {
sim_tick(sim, 0.01, nullptr, 0);
}
REQUIRE_FALSE(sim.entities.empty());
}
}
TEST_CASE("Winter constants are pinned", "[winter][constants]") {
REQUIRE(SNOWFLAKE_EMIT_RATE_PER_1920DIP == Approx(8.0));
REQUIRE(SNOWFLAKE_FALL_SPEED_MIN == Approx(20.0));
REQUIRE(SNOWFLAKE_FALL_SPEED_MAX == Approx(40.0));
REQUIRE(SNOWFLAKE_SIZE_MIN == Approx(1.5));
REQUIRE(SNOWFLAKE_SWAY_AMPLITUDE == Approx(10.0));
REQUIRE(SNOWFLAKE_PRNG_SALT == 0xC0FFEE1CECAFEBABull);
REQUIRE(SNOW_TIP_RADIUS_FACTOR == Approx(1.25));
REQUIRE(SNOW_TIP_COLOR == 0xFFFFFFFFu);
}
TEST_CASE("Winter blade cull is deterministic and ~25%", "[winter][cull]") {
// Pinned bitmask for indices 0..31 — must match the Win2D renderer exactly so
// both impls thin the same blades. '1' == culled (skipped in Winter).
const char* kExpected = "10100111000100000000000010000000";
for (uint32_t i = 0; i < 32; ++i) {
const bool expected = kExpected[i] == '1';
REQUIRE(winter_blade_culled(i) == expected);
}
REQUIRE(WINTER_CULL_MASK == 3u);
int culled = 0;
for (uint32_t i = 0; i < 2500; ++i) {
if (winter_blade_culled(i)) ++culled;
}
REQUIRE(culled == 624); // 24.96% of 2500 — effectively the target 25%
}
TEST_CASE("SetScene Winter initializes snowflake scheduler", "[winter][scene]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
REQUIRE(sim.nextSnowflakeSpawnTime > sim.globalTime);
REQUIRE(sim.nextSnowflakeSpawnTime < 100.0);
}
TEST_CASE("First winter snowflake emits on scheduled tick", "[winter][entities]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
TickUntilFirstSnowflake(sim);
REQUIRE(sim.entities.size() == 1);
REQUIRE(sim.entities[0].kind == EntityKind::Snowflake);
}
TEST_CASE("First winter snowflake matches spec-derived PRNG snapshot", "[winter][entities][snapshot]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
TickUntilFirstSnowflake(sim);
REQUIRE(sim.entities.size() == 1);
Prng expected{};
prng_init(expected, CANONICAL_TEST_SEED ^ SNOWFLAKE_PRNG_SALT);
const double lambda = SNOWFLAKE_EMIT_RATE_PER_1920DIP * sim.monitorWidth / 1920.0;
const double firstInterval = prng_exponential(expected, lambda);
const double expectedSize = prng_uniform(expected, SNOWFLAKE_SIZE_MIN, SNOWFLAKE_SIZE_MAX);
const double expectedX = prng_uniform(expected, -20.0, sim.monitorWidth + 20.0);
const double expectedFallSpeed = prng_uniform(expected, SNOWFLAKE_FALL_SPEED_MIN, SNOWFLAKE_FALL_SPEED_MAX);
const double expectedRotation = prng_uniform(expected, 0.0, kTwoPi);
const double expectedRotationSpeed = prng_uniform(expected, -1.5, 1.5);
const uint32_t expectedSeed = prng_next_u32(expected);
const double nextInterval = prng_exponential(expected, lambda);
const Entity& e = sim.entities[0];
REQUIRE(e.size == Approx(expectedSize).margin(1e-12));
REQUIRE(e.x == Approx(expectedX).margin(1e-12));
REQUIRE(e.vy == Approx(expectedFallSpeed).margin(1e-12));
REQUIRE(e.rotation == Approx(expectedRotation).margin(1e-12));
REQUIRE(e.rotationSpeed == Approx(expectedRotationSpeed).margin(1e-12));
REQUIRE(e.seed == expectedSeed);
REQUIRE(sim.nextSnowflakeSpawnTime == Approx(firstInterval + nextInterval).margin(1e-12));
}
TEST_CASE("Snowflake sway velocity wobbles from seed phase", "[winter][entities]") {
Sim sim = MakeWinterTestSim();
sim.currentScene = Scene::Desert;
Entity e{};
e.kind = EntityKind::Snowflake;
e.seed = 0;
e.age = 0.0;
e.lifetime = 100.0;
sim.entities.push_back(e);
sim_tick_entities(sim, 0.0);
const double expectedVx = SNOWFLAKE_SWAY_AMPLITUDE * SNOWFLAKE_SWAY_FREQUENCY * kTwoPi * std::cos(0.0);
REQUIRE(sim.entities.size() == 1);
REQUIRE(sim.entities[0].vx == Approx(expectedVx).margin(1e-12));
}
TEST_CASE("Snowflakes are culled after lifetime", "[winter][entities]") {
Sim sim = MakeWinterTestSim();
sim.currentScene = Scene::Desert;
Entity e{};
e.kind = EntityKind::Snowflake;
e.lifetime = 1.0;
e.age = 0.9;
sim.entities.push_back(e);
sim_tick_entities(sim, 0.2);
REQUIRE(sim.entities.empty());
}
TEST_CASE("Snowflakes are culled below ground line", "[winter][entities]") {
Sim sim = MakeWinterTestSim();
sim.currentScene = Scene::Desert;
Entity e{};
e.kind = EntityKind::Snowflake;
e.y = sim.windowHeight + 5.0;
e.lifetime = 100.0;
sim.entities.push_back(e);
sim_tick_entities(sim, 0.0);
REQUIRE(sim.entities.empty());
}
TEST_CASE("Winter snowflake emitter honors max entity cap", "[winter][entities]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
sim.nextSnowflakeSpawnTime = sim.globalTime;
for (int i = 0; i < MAX_ENTITIES_PER_MONITOR; ++i) {
Entity e{};
e.kind = EntityKind::Snowflake;
e.lifetime = 100.0;
sim.entities.push_back(e);
}
sim_tick_entities(sim, 0.0);
REQUIRE(sim.entities.size() <= static_cast<std::size_t>(MAX_ENTITIES_PER_MONITOR));
REQUIRE(sim.entities.size() == static_cast<std::size_t>(MAX_ENTITIES_PER_MONITOR));
}
TEST_CASE("Winter scene does not perturb first-blade snapshot", "[winter][snapshot]") {
Sim sim = MakeWinterTestSim();
REQUIRE(sim.blades[0].baseX == Approx(CANONICAL_FIRST_10[0].baseX).margin(1e-12));
sim_set_scene(sim, Scene::Winter);
REQUIRE(sim.blades[0].baseX == Approx(CANONICAL_FIRST_10[0].baseX).margin(1e-12));
sim_set_scene(sim, Scene::Grass);
REQUIRE(sim.blades[0].baseX == Approx(CANONICAL_FIRST_10[0].baseX).margin(1e-12));
}
TEST_CASE("Snowflakes do not emit in non-winter scenes", "[winter][entities][scene]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Grass);
sim.nextSnowflakeSpawnTime = 0.0;
sim_tick(sim, 2.0, nullptr, 0);
REQUIRE(std::none_of(sim.entities.begin(), sim.entities.end(),
[](const Entity& e) { return e.kind == EntityKind::Snowflake; }));
sim_set_scene(sim, Scene::Desert);
sim.entities.clear();
sim.nextSnowflakeSpawnTime = 0.0;
sim_tick(sim, 2.0, nullptr, 0);
REQUIRE(sim.entities.empty());
}
namespace {
int count_snow_puffs(const Sim& sim) {
int n = 0;
for (const Entity& e : sim.entities)
if (e.kind == EntityKind::SnowPuff) ++n;
return n;
}
InputEvent WinterClick(const Sim& sim, double x) {
InputEvent ev{};
ev.type = EventType::Click;
ev.x = x;
ev.y = sim.windowHeight - 5.0;
ev.time = sim.globalTime;
return ev;
}
}
TEST_CASE("Snow puff constants are pinned", "[winter][puff][constants]") {
REQUIRE(SNOW_PUFF_COUNT_MIN == 9);
REQUIRE(SNOW_PUFF_COUNT_MAX == 16);
REQUIRE(SNOW_PUFF_SIZE_MIN == Approx(3.5));
REQUIRE(SNOW_PUFF_SIZE_MAX == Approx(8.0));
REQUIRE(SNOW_PUFF_GRAVITY == Approx(150.0));
REQUIRE(SNOW_PUFF_DRAG == Approx(1.6));
REQUIRE(SNOW_PUFF_SPREAD_RAD == Approx(1.25));
REQUIRE(SNOW_PUFF_PRNG_SALT == 0x5503FF1E5503FF1Eull);
}
TEST_CASE("Clicking the winter snowbank sheds a snow puff burst", "[winter][puff]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
InputEvent ev = WinterClick(sim, 400.0);
sim_apply_click(sim, ev);
const int puffs = count_snow_puffs(sim);
REQUIRE(puffs >= SNOW_PUFF_COUNT_MIN);
REQUIRE(puffs <= SNOW_PUFF_COUNT_MAX);
// Every puff launches upward (y is screen-down, so up is negative vy) and
// spawns at or above the ground line.
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::SnowPuff) continue;
REQUIRE(e.vy < 0.0);
REQUIRE(e.y <= sim.windowHeight + 1e-9);
}
}
TEST_CASE("Snow puff only fires in Winter", "[winter][puff][scene]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Grass);
InputEvent ev = WinterClick(sim, 400.0);
sim_apply_click(sim, ev);
REQUIRE(count_snow_puffs(sim) == 0);
}
TEST_CASE("A non-finite click sheds no snow puff", "[winter][puff][guard]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
InputEvent ev{};
ev.type = EventType::Click;
ev.x = std::numeric_limits<double>::quiet_NaN();
ev.y = sim.windowHeight - 5.0;
ev.time = sim.globalTime;
sim_apply_click(sim, ev);
REQUIRE(count_snow_puffs(sim) == 0);
}
TEST_CASE("Snow puff burst rises then settles and is culled", "[winter][puff]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
InputEvent ev = WinterClick(sim, 400.0);
sim_apply_click(sim, ev);
REQUIRE(count_snow_puffs(sim) > 0);
// 4 s easily exceeds SNOW_PUFF_LIFETIME_MAX (1.8 s); every puff should be
// culled (lifetime expiry and/or falling back below the ground line).
for (int i = 0; i < 200; ++i) sim_tick_entities(sim, 0.02);
REQUIRE(count_snow_puffs(sim) == 0);
}
TEST_CASE("Snow puff draw order matches a side PRNG stream", "[winter][puff][prng]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
InputEvent ev = WinterClick(sim, 300.0);
sim_apply_click(sim, ev);
Prng side{};
prng_init(side, CANONICAL_TEST_SEED ^ SNOW_PUFF_PRNG_SALT);
const int expectedCount = SNOW_PUFF_COUNT_MIN
+ static_cast<int>(prng_index(side, SNOW_PUFF_COUNT_MAX - SNOW_PUFF_COUNT_MIN + 1));
REQUIRE(count_snow_puffs(sim) == expectedCount);
// The first locked draw inside make_snow_puff is `size`.
const double expectedSize = prng_uniform(side, SNOW_PUFF_SIZE_MIN, SNOW_PUFF_SIZE_MAX);
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::SnowPuff) continue;
REQUIRE(e.size == Approx(expectedSize).margin(1e-12));
break;
}
}
TEST_CASE("Snow puff salt is unique among winter PRNG salts", "[winter][puff][prng]") {
const std::array<uint64_t, 15> otherSalts = {
REGROW_PRNG_SALT, FLOWER_PRNG_SALT, MUSHROOM_PRNG_SALT,
AMBIENT_GUST_PRNG_SALT, CACTUS_PRNG_SALT, TUMBLEWEED_PRNG_SALT,
CRITTER_PRNG_SALT, BUTTERFLY_PRNG_SALT, FIREFLY_PRNG_SALT,
BIRD_FLYBY_PRNG_SALT, SNOWFLAKE_PRNG_SALT,
PINE_PRNG_SALT, LEAF_PUFF_PRNG_SALT, SNOW_DRIFT_PRNG_SALT,
};
for (uint64_t s : otherSalts) {
REQUIRE(SNOW_PUFF_PRNG_SALT != s);
}
}
// ---------------------------------------------------------------------------
// §21.1 snow drift (cursor-move spindrift)
// ---------------------------------------------------------------------------
namespace {
// Prime the cursor baseline, then brush across at `x0`→`x1` over `dt` seconds in
// the low snow band. Returns the velocity-carrying second event already applied.
void WinterDrift(Sim& sim, double x0, double x1, double dt) {
const double y = sim.windowHeight - 5.0;
InputEvent prime{};
prime.type = EventType::Move;
prime.x = x0; prime.y = y; prime.time = sim.globalTime;
sim_apply_move(sim, prime);
InputEvent move{};
move.type = EventType::Move;
move.x = x1; move.y = y; move.time = sim.globalTime + dt;
sim_apply_move(sim, move);
}
}
TEST_CASE("Snow drift constants are pinned", "[winter][drift][constants]") {
REQUIRE(SNOW_DRIFT_COUNT_MIN == 4);
REQUIRE(SNOW_DRIFT_COUNT_MAX == 8);
REQUIRE(SNOW_DRIFT_REACH_DIP == Approx(70.0));
REQUIRE(SNOW_DRIFT_MIN_SPEED == Approx(90.0));
REQUIRE(SNOW_DRIFT_COOLDOWN_SEC == Approx(0.12));
REQUIRE(SNOW_DRIFT_SIZE_SCALE == Approx(0.9));
REQUIRE(SNOW_DRIFT_SPEED_SCALE == Approx(0.85));
REQUIRE(SNOW_DRIFT_PRNG_SALT == 0x5D81F77D5D81F77Dull);
}
TEST_CASE("Brushing the cursor across the snowbank kicks up a drift wisp", "[winter][drift]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
WinterDrift(sim, 300.0, 360.0, 0.05); // 60 DIP / 0.05 s = 1200 DIP/s
const int puffs = count_snow_puffs(sim);
REQUIRE(puffs >= SNOW_DRIFT_COUNT_MIN);
REQUIRE(puffs <= SNOW_DRIFT_COUNT_MAX);
// Drift grains are smaller than a click burst and still launch upward.
for (const Entity& e : sim.entities) {
if (e.kind != EntityKind::SnowPuff) continue;
REQUIRE(e.vy < 0.0);
REQUIRE(e.size <= SNOW_PUFF_SIZE_MAX * SNOW_DRIFT_SIZE_SCALE + 1e-9);
// Drift puffs originate at the snow surface beneath the cursor, not at
// the cursor's floating height: y sits within START_RADIUS of the
// ground even though the cursor is 5 DIP above it.
const double groundY = sim.windowHeight;
REQUIRE(e.y <= groundY + 1e-9);
REQUIRE(e.y >= groundY - SNOW_PUFF_START_RADIUS - 1e-9);
}
}
TEST_CASE("Snow drift only fires in Winter", "[winter][drift][scene]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Grass);
WinterDrift(sim, 300.0, 360.0, 0.05);
REQUIRE(count_snow_puffs(sim) == 0);
}
TEST_CASE("A slow cursor brush kicks up no drift", "[winter][drift][gate]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
WinterDrift(sim, 300.0, 302.0, 0.05); // 2 DIP / 0.05 s = 40 DIP/s < 90
REQUIRE(count_snow_puffs(sim) == 0);
}
TEST_CASE("A high cursor brush above the snow band kicks up no drift", "[winter][drift][gate]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
// Inside the gust band but far above the low drift band near the ground.
const double y = sim.windowHeight - SNOW_DRIFT_REACH_DIP - 20.0;
InputEvent prime{};
prime.type = EventType::Move; prime.x = 300.0; prime.y = y; prime.time = sim.globalTime;
sim_apply_move(sim, prime);
InputEvent move{};
move.type = EventType::Move; move.x = 360.0; move.y = y; move.time = sim.globalTime + 0.05;
sim_apply_move(sim, move);
REQUIRE(count_snow_puffs(sim) == 0);
}
TEST_CASE("Snow drift respects the global cooldown", "[winter][drift][cooldown]") {
Sim sim = MakeWinterTestSim();
sim_set_scene(sim, Scene::Winter);
WinterDrift(sim, 300.0, 360.0, 0.05);
const int first = count_snow_puffs(sim);
REQUIRE(first >= SNOW_DRIFT_COUNT_MIN);
// Same frame (globalTime unchanged): a second qualifying brush is gated.
InputEvent again{};
again.type = EventType::Move;
again.x = 420.0; again.y = sim.windowHeight - 5.0; again.time = sim.globalTime + 0.10;
sim_apply_move(sim, again);
REQUIRE(count_snow_puffs(sim) == first);
// Advance past the cooldown: a fresh brush kicks up another wisp.
sim.globalTime += SNOW_DRIFT_COOLDOWN_SEC + 0.01;
InputEvent later{};
later.type = EventType::Move;
later.x = 480.0; later.y = sim.windowHeight - 5.0; later.time = sim.globalTime + 0.05;
sim_apply_move(sim, later);
REQUIRE(count_snow_puffs(sim) > first);
}
TEST_CASE("Snow drift moves leave the click puff stream untouched", "[winter][drift][prng]") {
Sim a = MakeWinterTestSim();
sim_set_scene(a, Scene::Winter);
Sim b = MakeWinterTestSim();
sim_set_scene(b, Scene::Winter);
// a brushes up some drift wisps first; b does not.
WinterDrift(a, 300.0, 360.0, 0.05);
const std::size_t aPreClick = a.entities.size();
// Both click identically; the click puffs must match byte-for-byte because
// the click stream is a separate PRNG from the drift stream.
InputEvent ca = WinterClick(a, 800.0);
sim_apply_click(a, ca);
InputEvent cb = WinterClick(b, 800.0);
sim_apply_click(b, cb);
// Collect the click puffs from each (a's are those appended after the drift).
std::vector<Entity> aClick(a.entities.begin() + static_cast<std::ptrdiff_t>(aPreClick), a.entities.end());
std::vector<Entity> bClick;
for (const Entity& e : b.entities)
if (e.kind == EntityKind::SnowPuff) bClick.push_back(e);
REQUIRE(aClick.size() == bClick.size());
for (std::size_t i = 0; i < aClick.size(); ++i) {
REQUIRE(aClick[i].size == Approx(bClick[i].size).margin(1e-12));
REQUIRE(aClick[i].vx == Approx(bClick[i].vx).margin(1e-12));
REQUIRE(aClick[i].vy == Approx(bClick[i].vy).margin(1e-12));
REQUIRE(aClick[i].lifetime == Approx(bClick[i].lifetime).margin(1e-12));
}
}

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# DesktopGrass.Native.Tests — third_party
This directory contains source vendored at known versions to keep the test
build hermetic. None of it ships in the runtime binary.
## catch2/catch.hpp
[Catch2](https://github.com/catchorg/Catch2) v2.13.10 single-header
amalgamation, vendored verbatim from the upstream release. License: Boost
Software License 1.0. Copy lives at `catch2/catch.hpp`.
We intentionally avoid pulling Catch2 from vcpkg/NuGet for this v1 — the
single-header approach builds with `cl` out of the box and removes one
moving piece from the test step.

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{
"name": "desktopgrass-native-tests",
"version-string": "1.0.0",
"description": "DesktopGrass Native test project. Catch2 single-header is vendored under third_party/catch2/ (license MIT) to keep the test build fully offline-friendly.",
"dependencies": []
}

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// DesktopGrass.Native.rc
//
// Resource script: embeds the icon and the app manifest.
#include <windows.h>
#include "resource.h"
IDI_APPICON ICON "res/icon.ico"
IDI_TRAYICON ICON "res/icon.ico"
// Manifest binding handled by linker /MANIFESTUAC + <ApplicationManifest>.

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<UsePrecompiledHeaders>false</UsePrecompiledHeaders>
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<PreprocessorDefinitions>UNICODE;_UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\App.cpp" />
<ClCompile Include="src\AutoStart.cpp" />
<ClCompile Include="src\Benchmark.cpp" />
<ClCompile Include="src\Config.cpp" />
<ClCompile Include="src\GrassWindow.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\MouseHook.cpp" />
<ClCompile Include="src\Pacing.cpp" />
<ClCompile Include="src\Persistence.cpp" />
<ClCompile Include="src\Sim.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\App.h" />
<ClInclude Include="src\AutoStart.h" />
<ClInclude Include="src\Benchmark.h" />
<ClInclude Include="src\Config.h" />
<ClInclude Include="src\Constants.h" />
<ClInclude Include="src\GrassWindow.h" />
<ClInclude Include="src\Json.h" />
<ClInclude Include="src\MouseHook.h" />
<ClInclude Include="src\Pacing.h" />
<ClInclude Include="src\Persistence.h" />
<ClInclude Include="src\Renderer.h" />
<ClInclude Include="src\Sim.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DesktopGrass.Native.rc" />
</ItemGroup>
<ItemGroup>
<None Include="app.manifest" />
<None Include="res\icon.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0"
processorArchitecture="*"
name="DesktopGrass.Native"
type="win32"/>
<description>DesktopGrass — procedural grass on the desktop edge.</description>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"/>
</dependentAssembly>
</dependency>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
</windowsSettings>
</application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 / 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
</assembly>

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// resource.h
#pragma once
#define IDI_APPICON 101
#define IDI_TRAYICON 102

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// App.cpp
#include "App.h"
#include "AutoStart.h"
#include "Constants.h"
#include "Sim.h"
#include "../resource.h"
#include <shellscalingapi.h>
#include <algorithm>
#include <cstdio>
#include <string>
#include <utility>
#pragma comment(lib, "shell32.lib")
#pragma comment(lib, "Shcore.lib")
#pragma comment(lib, "User32.lib")
namespace desktopgrass {
namespace {
constexpr const wchar_t* kMsgWindowClass = L"DesktopGrass.Native.MessageWindow";
// Fixed launch seed shared with the Win2D implementation so both produce
// identical, deterministic per-monitor blade layouts.
constexpr uint64_t kAppSeed = 0xD3C7C0F30070D511ull;
// Per-monitor seed: combine the fixed app seed with the monitor's physical
// origin so different screens get different — but stable across launches —
// blade layouts. Mirrors Win2D App.cs exactly, including C# `(ulong)int`
// sign-extension and unchecked uint64 multiply/wraparound semantics.
uint64_t make_monitor_seed(const RECT& bounds) {
const uint64_t left = static_cast<uint64_t>(static_cast<int64_t>(bounds.left));
const uint64_t top = static_cast<uint64_t>(static_cast<int64_t>(bounds.top));
return kAppSeed
^ (left * 0xA0761D6478BD642Full)
^ (top * 0xE7037ED1A0B428DBull);
}
// EnumDisplayMonitors callback context.
struct MonitorEnumCtx {
App* app;
std::vector<RECT> bounds;
std::vector<UINT> dpis;
};
BOOL CALLBACK MonitorEnumProc(HMONITOR hMon, HDC, LPRECT, LPARAM lParam) {
auto* ctx = reinterpret_cast<MonitorEnumCtx*>(lParam);
MONITORINFO mi{};
mi.cbSize = sizeof(mi);
if (GetMonitorInfoW(hMon, &mi)) {
// Use the work area, not the full monitor rect, so the grass sits on
// top of the taskbar instead of being drawn behind it. On monitors with
// no taskbar (typical secondary displays), rcWork == rcMonitor.
ctx->bounds.push_back(mi.rcWork);
UINT xDpi = 96, yDpi = 96;
if (FAILED(GetDpiForMonitor(hMon, MDT_EFFECTIVE_DPI, &xDpi, &yDpi))) {
xDpi = 96;
}
ctx->dpis.push_back(xDpi);
}
return TRUE;
}
} // anonymous
App::~App() {
DestroyAllGrassWindows();
RemoveTrayIcon();
if (trayMenu_) { DestroyMenu(trayMenu_); trayMenu_ = nullptr; }
DestroyMessageWindow();
uninstall_mouse_hook();
}
bool App::Initialize(HINSTANCE hInst) {
hInst_ = hInst;
config_ = config::LoadConfig();
QueryPerformanceFrequency(&qpcFreq_);
QueryPerformanceCounter(&qpcLast_);
hasPersistedState_ = persistence::LoadAppState(persistedState_);
if (hasPersistedState_) {
currentScene_ = persistedState_.scene;
currentCritter_ = persistedState_.critter;
currentCritterCount_ = persistedState_.critterCountOverride;
autoStart_ = persistedState_.autoStart;
}
if (!autostart::ReconcileWithState(autoStart_)) {
OutputDebugStringA("[DesktopGrass] unable to reconcile Start with Windows registry state\n");
}
lastPersistenceSaveMs_ = GetTickCount64();
if (!GrassWindow::RegisterWindowClass(hInst_)) return false;
if (!CreateMessageWindow()) return false;
if (!CreateTrayIcon()) return false;
if (!EnumerateMonitorsAndCreateWindows()) return false;
if (!install_mouse_hook(&queue_)) {
OutputDebugStringA("[DesktopGrass] install_mouse_hook failed\n");
// Non-fatal — the grass will still sway, just no gusts/cuts.
}
return true;
}
bool App::CreateMessageWindow() {
WNDCLASSEXW wc{};
wc.cbSize = sizeof(wc);
wc.lpfnWndProc = App::MessageWindowProc;
wc.hInstance = hInst_;
wc.lpszClassName = kMsgWindowClass;
ATOM atom = RegisterClassExW(&wc);
if (atom == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
return false;
}
msgHwnd_ = CreateWindowExW(
0, kMsgWindowClass, L"DesktopGrass.Msg",
0, 0, 0, 0, 0,
HWND_MESSAGE, nullptr, hInst_, this);
return msgHwnd_ != nullptr;
}
void App::DestroyMessageWindow() {
if (msgHwnd_) {
DestroyWindow(msgHwnd_);
msgHwnd_ = nullptr;
}
}
bool App::CreateTrayIcon() {
// Build the menu: Scene ▸ (radio: Grass / Desert / Winter / Autumn) | Quit.
// The Scene submenu is a child popup of trayMenu_; DestroyMenu is
// recursive so destroying trayMenu_ cleans up the submenu too.
trayMenu_ = CreatePopupMenu();
if (!trayMenu_) return false;
sceneSubmenu_ = CreatePopupMenu();
if (!sceneSubmenu_) return false;
AppendMenuW(sceneSubmenu_, MF_STRING, kMenuSceneGrass, L"Grass");
AppendMenuW(sceneSubmenu_, MF_STRING, kMenuSceneDesert, L"Desert");
AppendMenuW(sceneSubmenu_, MF_STRING, kMenuSceneWinter, L"Winter");
AppendMenuW(sceneSubmenu_, MF_STRING, kMenuSceneAutumn, L"Autumn");
AppendMenuW(sceneSubmenu_, MF_STRING, kMenuSceneOcean, L"Ocean");
AppendMenuW(trayMenu_, MF_POPUP | MF_STRING,
reinterpret_cast<UINT_PTR>(sceneSubmenu_), L"Scene");
critterSubmenu_ = CreatePopupMenu();
if (!critterSubmenu_) return false;
AppendMenuW(critterSubmenu_, MF_STRING, kMenuCritterNone, L"None");
AppendMenuW(critterSubmenu_, MF_STRING, kMenuCritterSheep, L"Sheep");
AppendMenuW(critterSubmenu_, MF_STRING, kMenuCritterCat, L"Cat");
AppendMenuW(critterSubmenu_, MF_STRING, kMenuCritterAll, L"All");
petCountSubmenu_ = CreatePopupMenu();
if (!petCountSubmenu_) return false;
AppendMenuW(petCountSubmenu_, MF_STRING, kMenuPetCountRandom, L"Random");
for (int n : PET_COUNT_OPTIONS) {
AppendMenuW(petCountSubmenu_, MF_STRING,
static_cast<UINT_PTR>(kMenuPetCount1 + (n - 1)),
std::to_wstring(n).c_str());
}
AppendMenuW(critterSubmenu_, MF_SEPARATOR, 0, nullptr);
AppendMenuW(critterSubmenu_, MF_POPUP | MF_STRING,
reinterpret_cast<UINT_PTR>(petCountSubmenu_), L"Pet count");
AppendMenuW(trayMenu_, MF_POPUP | MF_STRING,
reinterpret_cast<UINT_PTR>(critterSubmenu_), L"Critter");
AppendMenuW(trayMenu_, MF_STRING, kMenuAutoStart, L"Start with Windows");
AppendMenuW(trayMenu_, MF_SEPARATOR, 0, nullptr);
AppendMenuW(trayMenu_, MF_STRING, kMenuQuit, L"Quit DesktopGrass");
UpdateSceneMenuCheck();
UpdateCritterMenuCheck();
UpdatePetCountMenuCheck();
UpdateAutoStartMenuCheck();
nid_ = {};
nid_.cbSize = sizeof(nid_);
nid_.hWnd = msgHwnd_;
nid_.uID = kTrayIconId;
nid_.uFlags = NIF_ICON | NIF_MESSAGE | NIF_TIP;
nid_.uCallbackMessage = kTrayMessage;
HICON icon = LoadIconW(hInst_, MAKEINTRESOURCEW(IDI_TRAYICON));
if (!icon) icon = LoadIconW(nullptr, IDI_APPLICATION);
nid_.hIcon = icon;
wcsncpy_s(nid_.szTip, L"Desktop Grass", _TRUNCATE);
BOOL ok = Shell_NotifyIconW(NIM_ADD, &nid_);
trayAdded_ = (ok == TRUE);
if (!trayAdded_) {
OutputDebugStringA("[DesktopGrass] Shell_NotifyIcon(NIM_ADD) failed\n");
}
return true; // non-fatal
}
void App::UpdateSceneMenuCheck() {
if (!sceneSubmenu_) return;
// Radio-style check: kMenuSceneGrass + Scene enum index.
const int activeId = kMenuSceneGrass + static_cast<int>(currentScene_);
CheckMenuRadioItem(sceneSubmenu_,
kMenuSceneGrass, kMenuSceneOcean,
activeId, MF_BYCOMMAND);
}
void App::SetScene(Scene s) {
if (s == currentScene_) {
UpdateSceneMenuCheck();
return;
}
currentScene_ = s;
for (auto& w : windows_) {
sim_set_scene(w->GetRenderer().GetSim(), s);
}
UpdateSceneMenuCheck();
SaveCurrentState();
}
void App::UpdateCritterMenuCheck() {
if (!critterSubmenu_) return;
const int activeId = kMenuCritterNone + static_cast<int>(currentCritter_);
CheckMenuRadioItem(critterSubmenu_,
kMenuCritterNone, kMenuCritterAll,
activeId, MF_BYCOMMAND);
}
void App::UpdatePetCountMenuCheck() {
if (!petCountSubmenu_) return;
const int activeId = currentCritterCount_ > 0
? kMenuPetCount1 + (std::min(currentCritterCount_, PET_COUNT_MAX_PER_MONITOR) - 1)
: kMenuPetCountRandom;
CheckMenuRadioItem(petCountSubmenu_,
kMenuPetCountRandom, kMenuPetCount6,
activeId, MF_BYCOMMAND);
}
void App::UpdateAutoStartMenuCheck() {
if (!trayMenu_) return;
CheckMenuItem(trayMenu_, kMenuAutoStart,
MF_BYCOMMAND | (autoStart_ ? MF_CHECKED : MF_UNCHECKED));
}
void App::SetAutoStart(bool enabled) {
if (enabled == autoStart_ && autostart::IsEnabled() == enabled) {
UpdateAutoStartMenuCheck();
return;
}
if (!autostart::SetEnabled(enabled)) {
OutputDebugStringA("[DesktopGrass] unable to update Start with Windows registry state\n");
UpdateAutoStartMenuCheck();
return;
}
autoStart_ = enabled;
UpdateAutoStartMenuCheck();
SaveCurrentState();
}
void App::SetCritter(CritterKind c) {
if (c == currentCritter_) {
UpdateCritterMenuCheck();
return;
}
currentCritter_ = c;
for (auto& w : windows_) {
sim_set_critter(w->GetRenderer().GetSim(), c);
}
UpdateCritterMenuCheck();
SaveCurrentState();
}
void App::SetCritterCount(int n) {
const int sanitized = n > 0 ? std::min(n, PET_COUNT_MAX_PER_MONITOR) : 0;
if (sanitized == currentCritterCount_) {
UpdatePetCountMenuCheck();
return;
}
currentCritterCount_ = sanitized;
for (auto& w : windows_) {
sim_set_critter_count(w->GetRenderer().GetSim(), currentCritterCount_);
}
UpdatePetCountMenuCheck();
SaveCurrentState();
}
void App::RemoveTrayIcon() {
if (trayAdded_) {
Shell_NotifyIconW(NIM_DELETE, &nid_);
trayAdded_ = false;
}
}
bool App::EnumerateMonitorsAndCreateWindows() {
DestroyAllGrassWindows();
MonitorEnumCtx ctx{ this, {}, {} };
EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc,
reinterpret_cast<LPARAM>(&ctx));
if (ctx.bounds.empty()) return false;
for (size_t i = 0; i < ctx.bounds.size(); ++i) {
auto w = std::make_unique<GrassWindow>();
// Each monitor gets a deterministic seed derived from its physical
// origin (shared formula with Win2D) so blade patterns differ across
// monitors but stay stable across launches and line up with persisted
// cut records.
const uint64_t mseed = make_monitor_seed(ctx.bounds[i]);
if (w->Create(hInst_, ctx.bounds[i], ctx.dpis[i], mseed, config_.bladeDensity,
config_.swaySpeed, config_.swayAmplitude)) {
ApplyPersistedStateToWindow(*w, ctx.bounds[i]);
w->Show();
windows_.push_back(std::move(w));
} else {
OutputDebugStringA("[DesktopGrass] GrassWindow::Create failed\n");
}
}
return !windows_.empty();
}
void App::DestroyAllGrassWindows() {
windows_.clear();
}
void App::OnDisplayChanged() {
SaveCurrentState();
EnumerateMonitorsAndCreateWindows();
}
void App::DispatchMouseEvents() {
// Drain the lock-free queue once. Each event is then routed to whichever
// GrassWindow's screen rect contains it.
RawMouseEvent raw[256];
while (true) {
std::size_t n = queue_.drain(raw, 256);
if (n == 0) break;
for (std::size_t i = 0; i < n; ++i) {
const RawMouseEvent& e = raw[i];
for (auto& w : windows_) {
const RECT& r = w->GetScreenBounds();
// Move events fire across the gust band; click events only
// when in the strip. The Sim's band-check (apply_move / click)
// re-filters in window-local coords. Here we route any event
// whose x is in the window's horizontal range — Move events
// need to update the prevCursor baseline even outside the
// band so the baseline stays accurate, and the spec already
// handles the band rejection.
if (e.screenX < r.left || e.screenX > r.right) continue;
// For move events we accept any y; for click events we only
// accept y inside the band.
if (e.type == EventType::Click) {
if (e.screenY < r.top || e.screenY > r.bottom) continue;
}
// Convert to window-local DIPs.
const UINT dpi = w->GetRenderer().GetDpi();
const double scale = 96.0 / static_cast<double>(dpi);
InputEvent ie{};
ie.type = e.type;
ie.x = (e.screenX - r.left) * scale;
ie.y = (e.screenY - r.top) * scale;
ie.time = e.timeSeconds;
// Apply directly to the sim. Note that this happens BEFORE
// sim_tick (which itself drains its events list), so we apply
// events through the per-tick path — collect into a per-window
// event vector instead.
// To keep things simple, push to the Sim immediately:
if (ie.type == EventType::Move) {
sim_apply_move(w->GetRenderer().GetSim(), ie);
} else {
sim_apply_click(w->GetRenderer().GetSim(), ie);
}
break; // each event belongs to at most one window
}
}
if (n < 256) break;
}
}
void App::RenderAllWindows(double dt) {
DispatchMouseEvents();
for (auto& w : windows_) {
w->RenderFrame(dt, nullptr, 0);
}
}
void App::ApplyPersistedStateToWindow(GrassWindow& window, const RECT& monitorBounds) {
Sim& sim = window.GetRenderer().GetSim();
sim_set_scene(sim, currentScene_);
sim_set_critter_count(sim, currentCritterCount_);
sim_set_critter(sim, currentCritter_);
if (!hasPersistedState_) return;
const int width = monitorBounds.right - monitorBounds.left;
const int height = monitorBounds.bottom - monitorBounds.top;
for (const persistence::MonitorState& monitor : persistedState_.monitors) {
if (monitor.width == width
&& monitor.height == height
&& monitor.left == monitorBounds.left
&& monitor.top == monitorBounds.top) {
sim_apply_cuts(sim, monitor.cuts);
return;
}
}
}
persistence::AppState App::BuildAppState() {
persistence::AppState state;
state.version = 2;
state.scene = currentScene_;
state.critter = currentCritter_;
state.critterCountOverride = currentCritterCount_;
state.autoStart = autoStart_;
state.monitors.reserve(windows_.size());
for (const auto& w : windows_) {
const RECT& bounds = w->GetMonitorBounds();
persistence::MonitorState monitor;
monitor.width = bounds.right - bounds.left;
monitor.height = bounds.bottom - bounds.top;
monitor.left = bounds.left;
monitor.top = bounds.top;
const Sim& sim = w->GetRenderer().GetSim();
monitor.cuts = sim_get_cuts(sim);
state.monitors.push_back(std::move(monitor));
}
return state;
}
void App::SaveCurrentState() {
persistedState_ = BuildAppState();
hasPersistedState_ = true;
persistence::SaveAppState(persistedState_);
lastPersistenceSaveMs_ = GetTickCount64();
}
int App::Run() {
MSG msg{};
// Calm ambient content renders at the configured target fps (default 24
// via Config.h kTargetFpsDefault) to keep per-frame CPU low; motion is
// time-based (dt), so the rate only changes how often the same animation
// is sampled. The user can override this in config.json (targetFps).
const double kTargetFrameSec = 1.0 / static_cast<double>(config_.targetFps);
while (!quitRequested_) {
// Drain pending messages without blocking.
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
quitRequested_ = true;
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
if (quitRequested_) break;
// Compute dt.
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
const double dt = static_cast<double>(now.QuadPart - qpcLast_.QuadPart) /
static_cast<double>(qpcFreq_.QuadPart);
qpcLast_ = now;
RenderAllWindows(dt);
if (GetTickCount64() - lastPersistenceSaveMs_ >= 60000ull) {
SaveCurrentState();
}
// Pace to the target frame interval, accounting for the time already
// spent rendering/presenting this iteration so the cadence holds at
// the target fps regardless of how long Present blocked. The pacer
// uses a high-resolution waitable timer (Win 10 1803+) so the wait
// honours sub-15.6 ms remainders instead of getting clamped to the
// default system timer resolution. The wait returns early if input
// arrives, keeping the app responsive.
LARGE_INTEGER after;
QueryPerformanceCounter(&after);
const double elapsedSec = static_cast<double>(after.QuadPart - now.QuadPart) /
static_cast<double>(qpcFreq_.QuadPart);
const double remainingSec = kTargetFrameSec - elapsedSec;
pacer_.WaitUntilNextFrame(remainingSec);
}
SaveCurrentState();
return static_cast<int>(msg.wParam);
}
void App::RequestQuit() {
quitRequested_ = true;
PostQuitMessage(0);
}
LRESULT CALLBACK App::MessageWindowProc(HWND hwnd, UINT msg,
WPARAM wp, LPARAM lp)
{
App* self = nullptr;
if (msg == WM_NCCREATE) {
auto* cs = reinterpret_cast<CREATESTRUCTW*>(lp);
self = reinterpret_cast<App*>(cs->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(self));
if (self) self->msgHwnd_ = hwnd;
} else {
self = reinterpret_cast<App*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
}
if (self) return self->HandleMessageWindowMessage(msg, wp, lp);
return DefWindowProcW(hwnd, msg, wp, lp);
}
LRESULT App::HandleMessageWindowMessage(UINT msg, WPARAM wp, LPARAM lp) {
switch (msg) {
case kTrayMessage:
if (LOWORD(lp) == WM_RBUTTONUP || LOWORD(lp) == WM_CONTEXTMENU) {
POINT pt;
GetCursorPos(&pt);
SetForegroundWindow(msgHwnd_);
TrackPopupMenu(trayMenu_,
TPM_RIGHTBUTTON | TPM_BOTTOMALIGN,
pt.x, pt.y, 0, msgHwnd_, nullptr);
PostMessageW(msgHwnd_, WM_NULL, 0, 0);
}
return 0;
case WM_COMMAND: {
const int id = LOWORD(wp);
if (id == kMenuPetCountRandom) {
SetCritterCount(0);
return 0;
}
if (id >= kMenuPetCount1 && id <= kMenuPetCount6) {
SetCritterCount(id - kMenuPetCount1 + 1);
return 0;
}
switch (id) {
case kMenuQuit: RequestQuit(); break;
case kMenuAutoStart: SetAutoStart(!autoStart_); break;
case kMenuSceneGrass: SetScene(Scene::Grass); break;
case kMenuSceneDesert: SetScene(Scene::Desert); break;
case kMenuSceneWinter: SetScene(Scene::Winter); break;
case kMenuSceneAutumn: SetScene(Scene::Autumn); break;
case kMenuSceneOcean: SetScene(Scene::Ocean); break;
case kMenuCritterNone: SetCritter(CritterKind::None); break;
case kMenuCritterSheep: SetCritter(CritterKind::Sheep); break;
case kMenuCritterCat: SetCritter(CritterKind::Cat); break;
case kMenuCritterAll: SetCritter(CritterKind::Bunny); break;
}
return 0;
}
case WM_DISPLAYCHANGE:
OnDisplayChanged();
return 0;
case WM_CLOSE:
// The smoke harness sends WM_CLOSE to the *grass* window, which
// PostQuitMessages from its WndProc. Also handle it here for
// robustness.
RequestQuit();
return 0;
default:
return DefWindowProcW(msgHwnd_, msg, wp, lp);
}
}
} // namespace desktopgrass

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// App.h
//
// Application lifecycle. Owns the tray icon, the mouse hook, the per-monitor
// GrassWindow list, and the message loop.
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shellapi.h>
#include <memory>
#include <vector>
#include "GrassWindow.h"
#include "MouseHook.h"
#include "Pacing.h"
#include "Persistence.h"
#include "Config.h"
namespace desktopgrass {
class App {
public:
static constexpr UINT kTrayMessage = WM_APP + 100;
static constexpr UINT kTrayIconId = 1;
static constexpr int kMenuQuit = 1001;
static constexpr int kMenuSceneGrass = 1010;
static constexpr int kMenuSceneDesert = 1011;
static constexpr int kMenuSceneWinter = 1012;
static constexpr int kMenuSceneAutumn = 1013;
static constexpr int kMenuSceneOcean = 1014;
static constexpr int kMenuCritterNone = 1020;
static constexpr int kMenuCritterSheep = 1021;
static constexpr int kMenuCritterCat = 1022;
static constexpr int kMenuCritterAll = 1023;
static constexpr int kMenuPetCountRandom = 1030;
static constexpr int kMenuPetCount1 = 1031;
static constexpr int kMenuPetCount6 = 1036;
static constexpr int kMenuAutoStart = 1040;
App() = default;
~App();
bool Initialize(HINSTANCE hInst);
int Run();
void RequestQuit();
void SetScene(Scene s);
Scene GetScene() const { return currentScene_; }
void SetCritter(CritterKind c);
CritterKind GetCritter() const { return currentCritter_; }
void SetCritterCount(int n);
int GetCritterCount() const { return currentCritterCount_; }
private:
bool CreateMessageWindow();
bool CreateTrayIcon();
void RemoveTrayIcon();
void DestroyMessageWindow();
bool EnumerateMonitorsAndCreateWindows();
void DestroyAllGrassWindows();
void OnDisplayChanged();
void DispatchMouseEvents();
void RenderAllWindows(double dt);
void ApplyPersistedStateToWindow(GrassWindow& window, const RECT& monitorBounds);
persistence::AppState BuildAppState();
void SaveCurrentState();
void SetAutoStart(bool enabled);
void UpdateSceneMenuCheck();
void UpdateCritterMenuCheck();
void UpdatePetCountMenuCheck();
void UpdateAutoStartMenuCheck();
static LRESULT CALLBACK MessageWindowProc(HWND hwnd, UINT msg,
WPARAM wp, LPARAM lp);
LRESULT HandleMessageWindowMessage(UINT msg, WPARAM wp, LPARAM lp);
HINSTANCE hInst_ = nullptr;
HWND msgHwnd_ = nullptr;
HMENU trayMenu_ = nullptr;
HMENU sceneSubmenu_ = nullptr;
HMENU critterSubmenu_ = nullptr;
HMENU petCountSubmenu_ = nullptr;
NOTIFYICONDATAW nid_{};
bool trayAdded_ = false;
MouseEventQueue queue_{};
std::vector<std::unique_ptr<GrassWindow>> windows_;
config::Config config_{};
Scene currentScene_ = SCENE_DEFAULT;
CritterKind currentCritter_ = CRITTER_DEFAULT;
int currentCritterCount_ = 0;
bool autoStart_ = false;
bool hasPersistedState_ = false;
persistence::AppState persistedState_{};
ULONGLONG lastPersistenceSaveMs_ = 0;
LARGE_INTEGER qpcFreq_{};
LARGE_INTEGER qpcLast_{};
FramePacer pacer_{};
bool quitRequested_ = false;
};
} // namespace desktopgrass

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#include "AutoStart.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <vector>
#pragma comment(lib, "Advapi32.lib")
namespace autostart {
namespace {
constexpr const wchar_t* kDefaultRunSubKey = L"Software\\Microsoft\\Windows\\CurrentVersion\\Run";
std::wstring g_registryKeyOverride;
std::wstring GetRegistrySubKey() {
return g_registryKeyOverride.empty() ? std::wstring(kDefaultRunSubKey) : g_registryKeyOverride;
}
} // namespace
std::wstring GetRegistryValueName() {
return L"DesktopGrass.Native";
}
std::wstring GetCurrentExePath() {
std::vector<wchar_t> buffer(MAX_PATH);
while (true) {
const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast<DWORD>(buffer.size()));
if (length == 0) {
return L"";
}
if (length < buffer.size()) {
return std::wstring(buffer.data(), length);
}
buffer.resize(buffer.size() * 2);
}
}
bool IsEnabled() {
HKEY key = nullptr;
const std::wstring subKey = GetRegistrySubKey();
const LSTATUS openStatus = RegOpenKeyExW(
HKEY_CURRENT_USER, subKey.c_str(), 0, KEY_QUERY_VALUE, &key);
if (openStatus != ERROR_SUCCESS) {
return false;
}
DWORD type = 0;
const std::wstring valueName = GetRegistryValueName();
const LSTATUS queryStatus = RegQueryValueExW(
key, valueName.c_str(), nullptr, &type, nullptr, nullptr);
RegCloseKey(key);
return queryStatus == ERROR_SUCCESS && (type == REG_SZ || type == REG_EXPAND_SZ);
}
bool SetEnabled(bool on) {
const std::wstring subKey = GetRegistrySubKey();
const std::wstring valueName = GetRegistryValueName();
if (on) {
const std::wstring path = GetCurrentExePath();
if (path.empty()) {
return false;
}
HKEY key = nullptr;
const LSTATUS createStatus = RegCreateKeyExW(
HKEY_CURRENT_USER, subKey.c_str(), 0, nullptr, REG_OPTION_NON_VOLATILE,
KEY_SET_VALUE, nullptr, &key, nullptr);
if (createStatus != ERROR_SUCCESS) {
return false;
}
const DWORD byteCount = static_cast<DWORD>((path.size() + 1) * sizeof(wchar_t));
const LSTATUS setStatus = RegSetValueExW(
key, valueName.c_str(), 0, REG_SZ,
reinterpret_cast<const BYTE*>(path.c_str()), byteCount);
RegCloseKey(key);
return setStatus == ERROR_SUCCESS;
}
HKEY key = nullptr;
const LSTATUS openStatus = RegOpenKeyExW(
HKEY_CURRENT_USER, subKey.c_str(), 0, KEY_SET_VALUE, &key);
if (openStatus == ERROR_FILE_NOT_FOUND) {
return true;
}
if (openStatus != ERROR_SUCCESS) {
return false;
}
const LSTATUS deleteStatus = RegDeleteValueW(key, valueName.c_str());
RegCloseKey(key);
return deleteStatus == ERROR_SUCCESS || deleteStatus == ERROR_FILE_NOT_FOUND;
}
bool ReconcileWithState(bool autoStart) {
return IsEnabled() == autoStart || SetEnabled(autoStart);
}
void SetRegistryKeyOverride(const std::wstring& subkey) {
g_registryKeyOverride = subkey;
}
} // namespace autostart

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#pragma once
#include <string>
namespace autostart {
bool IsEnabled();
bool SetEnabled(bool on);
std::wstring GetRegistryValueName();
std::wstring GetCurrentExePath();
bool ReconcileWithState(bool autoStart);
void SetRegistryKeyOverride(const std::wstring& subkey);
} // namespace autostart

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// Benchmark.cpp
//
// See Benchmark.h. Minimal, side-effect-free measurement runner.
#include "Benchmark.h"
#include "GrassWindow.h"
#include "Pacing.h"
#include "Sim.h"
#include <shellscalingapi.h>
#include <algorithm>
#include <cstdio>
#include <cwchar>
#include <cstring>
#include <string>
#pragma comment(lib, "Shcore.lib")
#pragma comment(lib, "User32.lib")
namespace desktopgrass::benchmark {
namespace {
// Same seed used by the production App so blade layouts are bit-identical
// across production runs and benchmark runs at the same monitor origin.
constexpr uint64_t kBenchmarkDefaultSeed = 0xD3C7C0F30070D511ull;
bool ParseInt(const wchar_t* s, int& out) {
if (!s || !*s) return false;
wchar_t* end = nullptr;
long v = std::wcstol(s, &end, 10);
if (end == s || *end != L'\0') return false;
out = static_cast<int>(v);
return true;
}
bool ParseU64(const wchar_t* s, uint64_t& out) {
if (!s || !*s) return false;
wchar_t* end = nullptr;
int base = 10;
if (s[0] == L'0' && (s[1] == L'x' || s[1] == L'X')) {
base = 16;
s += 2;
}
unsigned long long v = std::wcstoull(s, &end, base);
if (end == s || *end != L'\0') return false;
out = static_cast<uint64_t>(v);
return true;
}
bool ParseScene(const wchar_t* s, Scene& out) {
int n = -1;
if (ParseInt(s, n) && n >= 0 && n < SCENE_COUNT) {
out = static_cast<Scene>(n);
return true;
}
if (_wcsicmp(s, L"grass") == 0) { out = Scene::Grass; return true; }
if (_wcsicmp(s, L"desert") == 0) { out = Scene::Desert; return true; }
if (_wcsicmp(s, L"winter") == 0) { out = Scene::Winter; return true; }
if (_wcsicmp(s, L"autumn") == 0) { out = Scene::Autumn; return true; }
if (_wcsicmp(s, L"ocean") == 0) { out = Scene::Ocean; return true; }
return false;
}
bool ParseCritter(const wchar_t* s, CritterKind& out) {
int n = -1;
if (ParseInt(s, n) && n >= 0 && n < CRITTER_COUNT) {
out = static_cast<CritterKind>(n);
return true;
}
if (_wcsicmp(s, L"none") == 0) { out = CritterKind::None; return true; }
if (_wcsicmp(s, L"sheep") == 0) { out = CritterKind::Sheep; return true; }
if (_wcsicmp(s, L"cat") == 0) { out = CritterKind::Cat; return true; }
if (_wcsicmp(s, L"bunny") == 0) { out = CritterKind::Bunny; return true; }
if (_wcsicmp(s, L"all") == 0) { out = CritterKind::Bunny; return true; }
return false;
}
// Split an arg of the form `--key=value` into (key, value). If the arg is
// `--key` with the value in the next arg, value is set to the next arg and
// `consumedExtra` is true.
struct KV {
std::wstring key;
const wchar_t* value = nullptr;
bool consumedExtra = false;
};
KV SplitArg(const wchar_t* arg, const wchar_t* nextArg) {
KV kv;
if (!arg || arg[0] != L'-' || arg[1] != L'-') return kv;
const wchar_t* eq = std::wcschr(arg, L'=');
if (eq) {
kv.key.assign(arg + 2, eq);
kv.value = eq + 1;
} else {
kv.key.assign(arg + 2);
if (nextArg && nextArg[0] != L'-') {
kv.value = nextArg;
kv.consumedExtra = true;
}
}
return kv;
}
// Get the primary monitor's work area + effective DPI.
bool GetPrimaryMonitorInfo(RECT& workOut, UINT& dpiOut) {
POINT origin{ 0, 0 };
HMONITOR mon = MonitorFromPoint(origin, MONITOR_DEFAULTTOPRIMARY);
if (!mon) return false;
MONITORINFO mi{};
mi.cbSize = sizeof(mi);
if (!GetMonitorInfoW(mon, &mi)) return false;
workOut = mi.rcWork;
UINT xDpi = 96, yDpi = 96;
if (FAILED(GetDpiForMonitor(mon, MDT_EFFECTIVE_DPI, &xDpi, &yDpi))) {
xDpi = 96;
}
dpiOut = xDpi;
return true;
}
} // anonymous
bool ParseOptions(int argc, wchar_t** argv, Options& out) {
// argv[0] is the executable; start at 1.
for (int i = 1; i < argc; ++i) {
const wchar_t* arg = argv[i];
if (!arg || arg[0] != L'-' || arg[1] != L'-') continue;
// --benchmark is handled by the caller (it's the mode switch) — skip.
if (_wcsicmp(arg, L"--benchmark") == 0) continue;
const wchar_t* nextArg = (i + 1 < argc) ? argv[i + 1] : nullptr;
KV kv = SplitArg(arg, nextArg);
if (kv.key.empty()) continue;
if (kv.consumedExtra) ++i;
if (!kv.value) continue;
if (_wcsicmp(kv.key.c_str(), L"scene") == 0) {
if (!ParseScene(kv.value, out.scene)) return false;
} else if (_wcsicmp(kv.key.c_str(), L"critter") == 0) {
if (!ParseCritter(kv.value, out.critter)) return false;
} else if (_wcsicmp(kv.key.c_str(), L"critter-count") == 0 ||
_wcsicmp(kv.key.c_str(), L"crittercount") == 0) {
if (!ParseInt(kv.value, out.critterCount)) return false;
} else if (_wcsicmp(kv.key.c_str(), L"seed") == 0) {
if (!ParseU64(kv.value, out.seed)) return false;
} else if (_wcsicmp(kv.key.c_str(), L"duration") == 0) {
if (!ParseInt(kv.value, out.durationSec)) return false;
if (out.durationSec < 1) out.durationSec = 1;
} else if (_wcsicmp(kv.key.c_str(), L"width") == 0) {
if (!ParseInt(kv.value, out.widthPx)) return false;
} else if (_wcsicmp(kv.key.c_str(), L"height") == 0) {
if (!ParseInt(kv.value, out.heightPx)) return false;
} else if (_wcsicmp(kv.key.c_str(), L"fps") == 0 ||
_wcsicmp(kv.key.c_str(), L"target-fps") == 0) {
if (!ParseInt(kv.value, out.targetFps)) return false;
if (out.targetFps < 1) out.targetFps = 1;
} else if (_wcsicmp(kv.key.c_str(), L"out") == 0 ||
_wcsicmp(kv.key.c_str(), L"csv") == 0) {
out.outCsvPath.assign(kv.value);
} else if (_wcsicmp(kv.key.c_str(), L"hidden") == 0 ||
_wcsicmp(kv.key.c_str(), L"hide") == 0) {
// Treat presence of the flag as `true`. Accept explicit value too.
int v = 1;
ParseInt(kv.value, v);
out.hideWindow = (v != 0);
}
// Unknown flags are silently ignored — older drivers stay compatible
// with newer binaries that add flags.
}
return true;
}
int Run(HINSTANCE hInst, const Options& opts) {
RECT primaryWork{};
UINT primaryDpi = 96;
if (!GetPrimaryMonitorInfo(primaryWork, primaryDpi)) {
std::fwprintf(stderr, L"[benchmark] failed to query primary monitor\n");
return 1;
}
const int primaryW = primaryWork.right - primaryWork.left;
const int primaryH = primaryWork.bottom - primaryWork.top;
const int targetW = opts.widthPx > 0 ? opts.widthPx : primaryW;
const int defaultStripPx = static_cast<int>(
((STRIP_HEIGHT + HEADROOM) * primaryDpi / 96.0) + 0.5);
const int targetH = opts.heightPx > 0 ? opts.heightPx : defaultStripPx;
// GrassWindow.Create takes a "monitor work area" rect; it derives window
// origin/size from it. To honour width/height overrides while keeping the
// window pinned to the bottom-left of the primary work area, fabricate a
// monitorBounds rect of the requested width whose bottom matches the
// primary work-area bottom. Height is forced via the strip-DIP formula
// inside GrassWindow.Create; if the caller asked for a non-default
// heightPx we ignore that for the actual HWND (the renderer always uses
// STRIP_HEIGHT + HEADROOM in DIPs), but we still log targetH in the CSV
// header for traceability.
RECT monitorBounds = primaryWork;
monitorBounds.right = monitorBounds.left + targetW;
(void)targetH; // logged in CSV header below; HWND height is fixed by spec
if (!GrassWindow::RegisterWindowClass(hInst)) {
std::fwprintf(stderr, L"[benchmark] RegisterWindowClass failed\n");
return 1;
}
const uint64_t seed = opts.seed != 0 ? opts.seed : kBenchmarkDefaultSeed;
GrassWindow window;
if (!window.Create(hInst, monitorBounds, primaryDpi, seed,
/*density=*/1.0, /*swaySpeed=*/1.0, /*swayAmplitude=*/1.0)) {
std::fwprintf(stderr, L"[benchmark] GrassWindow::Create failed\n");
return 1;
}
if (!opts.hideWindow) {
window.Show();
}
Sim& sim = window.GetRenderer().GetSim();
sim_set_scene(sim, opts.scene);
sim_set_critter_count(sim, opts.critterCount);
sim_set_critter(sim, opts.critter);
// Optional per-frame CSV.
FILE* csv = nullptr;
if (!opts.outCsvPath.empty()) {
if (_wfopen_s(&csv, opts.outCsvPath.c_str(), L"w, ccs=UTF-8") != 0 || !csv) {
std::fwprintf(stderr, L"[benchmark] failed to open %ls for write\n",
opts.outCsvPath.c_str());
return 1;
}
std::fwprintf(csv,
L"# scene=%d critter=%d critter_count=%d seed=0x%016llX "
L"duration_s=%d target_fps=%d width_px=%d height_px=%d dpi=%u "
L"primary_work=%dx%d\n",
static_cast<int>(opts.scene),
static_cast<int>(opts.critter),
opts.critterCount,
static_cast<unsigned long long>(seed),
opts.durationSec, opts.targetFps, targetW, targetH,
primaryDpi, primaryW, primaryH);
std::fwprintf(csv, L"frame_index,t_seconds,dt_ms,render_ms\n");
}
LARGE_INTEGER qpcFreq{};
QueryPerformanceFrequency(&qpcFreq);
const double freq = static_cast<double>(qpcFreq.QuadPart);
LARGE_INTEGER tStart{};
QueryPerformanceCounter(&tStart);
LARGE_INTEGER tPrev = tStart;
const double durationS = static_cast<double>(opts.durationSec);
const double targetFrameSec = 1.0 / static_cast<double>(opts.targetFps);
long long frameIndex = 0;
bool userClosed = false;
FramePacer pacer;
int exitCode = 0;
MSG msg{};
while (true) {
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
userClosed = true;
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
if (userClosed) break;
LARGE_INTEGER tNow{};
QueryPerformanceCounter(&tNow);
const double elapsedSinceStart =
static_cast<double>(tNow.QuadPart - tStart.QuadPart) / freq;
if (elapsedSinceStart >= durationS) break;
const double dt = static_cast<double>(tNow.QuadPart - tPrev.QuadPart) / freq;
tPrev = tNow;
LARGE_INTEGER tRenderStart{};
QueryPerformanceCounter(&tRenderStart);
window.RenderFrame(dt, nullptr, 0);
LARGE_INTEGER tRenderEnd{};
QueryPerformanceCounter(&tRenderEnd);
const double renderMs =
static_cast<double>(tRenderEnd.QuadPart - tRenderStart.QuadPart) * 1000.0 / freq;
if (csv) {
std::fwprintf(csv, L"%lld,%.6f,%.4f,%.4f\n",
frameIndex, elapsedSinceStart, dt * 1000.0, renderMs);
}
++frameIndex;
// Pace to target fps via the shared high-resolution waitable timer.
LARGE_INTEGER tAfter{};
QueryPerformanceCounter(&tAfter);
const double spentSec =
static_cast<double>(tAfter.QuadPart - tNow.QuadPart) / freq;
const double remaining = targetFrameSec - spentSec;
pacer.WaitUntilNextFrame(remaining);
}
if (csv) std::fclose(csv);
if (userClosed) exitCode = 2;
// Print one-line summary so the harness can capture even without parsing
// the CSV — written to stdout so it shows up in run logs.
LARGE_INTEGER tEnd{};
QueryPerformanceCounter(&tEnd);
const double totalSec =
static_cast<double>(tEnd.QuadPart - tStart.QuadPart) / freq;
const double effectiveFps = frameIndex > 0 && totalSec > 0
? static_cast<double>(frameIndex) / totalSec
: 0.0;
std::wprintf(L"[benchmark] scene=%d frames=%lld duration_s=%.3f fps=%.2f exit=%d\n",
static_cast<int>(opts.scene), frameIndex, totalSec, effectiveFps,
exitCode);
return exitCode;
}
} // namespace desktopgrass::benchmark

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// Benchmark.h
//
// Optional benchmark entry point used by tools/benchmark/ to measure renderer
// cost in a deterministic, headless-ish run. NOT compiled into the production
// path — main.cpp only invokes this when `--benchmark` appears on the command
// line. Production code is untouched.
//
// The benchmark:
// * Creates ONE GrassWindow on the primary monitor's bottom strip (visible,
// same DComp/Direct2D path users see).
// * Skips the tray icon, MouseHook, persistence, and multi-monitor enum.
// * Forces a fixed scene + critter + seed so blade/entity content is
// reproducible across runs.
// * Renders for the requested duration, capturing per-frame CPU-side
// timings to a CSV.
// * Exits cleanly so an external driver can collect counters and move on.
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <cstdint>
#include <string>
#include "Constants.h"
namespace desktopgrass::benchmark {
struct Options {
Scene scene = Scene::Grass;
CritterKind critter = CRITTER_DEFAULT;
int critterCount = 0; // 0 = scene default (random species count)
uint64_t seed = 0; // 0 = use the production app seed
int durationSec = 60;
int widthPx = 0; // 0 = primary-monitor work-area width
int heightPx = 0; // 0 = STRIP_HEIGHT + HEADROOM at primary DPI
int targetFps = 24; // matches Config.h kTargetFpsDefault; overridable
std::wstring outCsvPath; // empty = no per-frame log written
bool hideWindow = false; // SW_HIDE instead of SW_SHOWNOACTIVATE
};
// Parse `--benchmark`-mode args. argv[0] should be the executable; subsequent
// entries are recognized in the form `--key=value` or `--key value`. Unknown
// flags are silently ignored so future production flags don't break older
// harness invocations. Returns false if a required value is malformed.
bool ParseOptions(int argc, wchar_t** argv, Options& out);
// Run a single benchmark using `opts`. Returns the process exit code:
// 0 -> ran for the full duration
// 1 -> setup failure (window/renderer init, output CSV open)
// 2 -> early exit (user closed the window before duration elapsed)
int Run(HINSTANCE hInst, const Options& opts);
} // namespace desktopgrass::benchmark

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// Config.cpp
#include "Config.h"
#include "Json.h"
#include <Windows.h>
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
namespace desktopgrass::config {
namespace {
// Annotated default config written verbatim on first run. JSONC comments are
// tolerated by the loader, so users can keep these notes while editing.
constexpr char kDefaultConfigTemplate[] =
"{\n"
" // DesktopGrass settings. Edit and restart the app to apply.\n"
" // This file is created once and never overwritten, so your edits stick.\n"
" \"version\": 1,\n"
"\n"
" // Animation frame rate. Lower = less CPU, choppier motion. Range 5-144.\n"
" \"targetFps\": 24,\n"
"\n"
" // Grass blade density. Lower = fewer blades (less CPU). Range 0.2-5.0.\n"
" // Default 2.53125.\n"
" \"bladeDensity\": 2.53125,\n"
"\n"
" // Grass sway speed multiplier. 1.0 = default, 0.0 = still, higher = faster.\n"
" // Range 0.0-3.0.\n"
" \"swaySpeed\": 1.0,\n"
"\n"
" // Grass sway amplitude multiplier (how far blades lean). 1.0 = default,\n"
" // 0.0 = upright. Range 0.0-3.0.\n"
" \"swayAmplitude\": 1.0\n"
"}\n";
std::wstring DefaultConfigFilePath() {
wchar_t* localAppData = nullptr;
std::size_t length = 0;
_wdupenv_s(&localAppData, &length, L"LOCALAPPDATA");
std::filesystem::path path = localAppData && length > 0
? std::filesystem::path(localAppData)
: std::filesystem::current_path();
if (localAppData) {
std::free(localAppData);
}
path /= L"DesktopGrass";
path /= L"config.json";
return path.wstring();
}
// Writes the annotated default config, but only if no file exists yet. Uses
// CREATE_NEW so a concurrent writer or an existing user file is never clobbered.
void TryWriteDefaultConfig(const std::filesystem::path& path) {
const std::filesystem::path directory = path.parent_path();
if (!directory.empty()) {
std::error_code ec;
std::filesystem::create_directories(directory, ec);
}
HANDLE handle = CreateFileW(path.c_str(), GENERIC_WRITE, 0, nullptr,
CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr);
if (handle == INVALID_HANDLE_VALUE) {
return; // Already exists (or unwritable): leave it untouched.
}
DWORD written = 0;
WriteFile(handle, kDefaultConfigTemplate,
static_cast<DWORD>(sizeof(kDefaultConfigTemplate) - 1), &written, nullptr);
CloseHandle(handle);
}
template <typename T>
T Clamp(T value, T lo, T hi) {
return value < lo ? lo : (value > hi ? hi : value);
}
// Clamps a config double, treating non-finite values (NaN/inf from malformed
// input) as the supplied default so they can never poison the sim.
double ClampFinite(double value, double lo, double hi, double fallback) {
if (!std::isfinite(value)) return fallback;
return Clamp(value, lo, hi);
}
Config ApplyAndClamp(const json::Value& root) {
Config cfg;
cfg.version = json::ReadInt(root, "version").value_or(kConfigVersion);
const int fps = json::ReadInt(root, "targetFps").value_or(kTargetFpsDefault);
cfg.targetFps = Clamp(fps, kTargetFpsMin, kTargetFpsMax);
const double density = json::ReadDouble(root, "bladeDensity").value_or(kBladeDensityDefault);
cfg.bladeDensity = ClampFinite(density, kBladeDensityMin, kBladeDensityMax, kBladeDensityDefault);
const double swaySpeed = json::ReadDouble(root, "swaySpeed").value_or(kSwaySpeedDefault);
cfg.swaySpeed = ClampFinite(swaySpeed, kSwaySpeedMin, kSwaySpeedMax, kSwaySpeedDefault);
const double swayAmp = json::ReadDouble(root, "swayAmplitude").value_or(kSwayAmplitudeDefault);
cfg.swayAmplitude = ClampFinite(swayAmp, kSwayAmplitudeMin, kSwayAmplitudeMax, kSwayAmplitudeDefault);
return cfg;
}
} // namespace
std::wstring GetConfigFilePath() {
return DefaultConfigFilePath();
}
Config LoadConfig(const std::wstring& pathStr) {
const std::filesystem::path path(pathStr);
if (!std::filesystem::exists(path)) {
TryWriteDefaultConfig(path);
return Config{}; // Defaults match the template we just wrote.
}
std::ifstream file(path, std::ios::binary);
if (!file) {
return Config{};
}
std::ostringstream buffer;
buffer << file.rdbuf();
const std::string text = buffer.str();
json::Value root;
if (!json::Parse(text, root) || root.type != json::Value::Type::Object) {
OutputDebugStringA("DesktopGrass config: malformed config.json; using defaults.\n");
return Config{}; // Preserve the user's file; just fall back to defaults.
}
return ApplyAndClamp(root);
}
Config LoadConfig() {
return LoadConfig(GetConfigFilePath());
}
} // namespace desktopgrass::config

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// Config.h
//
// User-editable settings loaded from config.json. Distinct from state.json
// (which the app owns and rewrites): config.json is written once with annotated
// defaults if missing, and thereafter only ever read — never overwritten — so a
// user's hand edits are preserved. Loaded once at startup.
#pragma once
#include "Constants.h"
#include <string>
namespace desktopgrass::config {
// Valid ranges and defaults for the exposed knobs. Defaults reproduce the app's
// historical behavior exactly.
constexpr int kConfigVersion = 1;
constexpr int kTargetFpsDefault = 24;
constexpr int kTargetFpsMin = 5;
constexpr int kTargetFpsMax = 144;
constexpr double kBladeDensityDefault = DEFAULT_DENSITY; // 2.53125
constexpr double kBladeDensityMin = 0.2;
constexpr double kBladeDensityMax = 5.0;
constexpr double kSwaySpeedDefault = 1.0;
constexpr double kSwaySpeedMin = 0.0;
constexpr double kSwaySpeedMax = 3.0;
constexpr double kSwayAmplitudeDefault = 1.0;
constexpr double kSwayAmplitudeMin = 0.0;
constexpr double kSwayAmplitudeMax = 3.0;
struct Config {
int version = kConfigVersion;
int targetFps = kTargetFpsDefault;
double bladeDensity = kBladeDensityDefault;
double swaySpeed = kSwaySpeedDefault;
double swayAmplitude = kSwayAmplitudeDefault;
};
// Loads config.json from the default location, creating an annotated default
// file if it is missing. Returns clamped, validated values; on any error falls
// back to defaults without overwriting an existing file. Always succeeds.
Config LoadConfig();
// Path overload for tests: reads/creates the config at the given path.
Config LoadConfig(const std::wstring& path);
std::wstring GetConfigFilePath();
} // namespace desktopgrass::config

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