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https://github.com/microsoft/PowerToys.git
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update kbm output dir
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@@ -15,7 +15,7 @@
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<AssemblyName>PowerToys.KeyboardManagerEditorUI</AssemblyName>
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<AssemblyName>PowerToys.KeyboardManagerEditorUI</AssemblyName>
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<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\$(MSBuildProjectName)</OutputPath>
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<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps</OutputPath>
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<!-- MRT from windows app sdk will search for a pri file with the same name of the module before defaulting to resources.pri -->
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<!-- MRT from windows app sdk will search for a pri file with the same name of the module before defaulting to resources.pri -->
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<ProjectPriFileName>PowerToys.KeyboardManagerEditorUI.pri</ProjectPriFileName>
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<ProjectPriFileName>PowerToys.KeyboardManagerEditorUI.pri</ProjectPriFileName>
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</PropertyGroup>
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</PropertyGroup>
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@@ -36,7 +36,7 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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private const string KeyboardManagerEditorPath = "KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe";
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private const string KeyboardManagerEditorPath = "KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe";
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// New WinUI3 editor path. Still in development and do NOT use it in production.
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// New WinUI3 editor path. Still in development and do NOT use it in production.
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private const string KeyboardManagerEditorUIPath = "WinUI3Apps\\KeyboardManagerEditorUI\\PowerToys.KeyboardManagerEditorUI.exe";
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private const string KeyboardManagerEditorUIPath = "WinUI3Apps\\PowerToys.KeyboardManagerEditorUI.exe";
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private Process editor;
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private Process editor;
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