Files
veguAI cc28def7c6 0.39.0 (#274)
- **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request.
- **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save.
- **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate.
- **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking.
- **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone.
- **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default.
- **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle.
- **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop.
- **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets.

- fixes #271 
- fixes #275

Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2026-08-29 13:21:22 +03:00

2.4 KiB

Flow Exception Nodes

Stop or redirect graph execution by raising exceptions: Stop ends the current run, Input Value Error reports invalid socket input, and Acted As Character signals that a character turn happened. See Error Handling.

3 nodes.

Node Registry path
Acted As Character raise/ActedAsCharacter
Input Value Error raise/InputValueError
Stop raise/Stop

Acted As Character

raise/ActedAsCharacter

Raises an ActedAsCharacter exception.

This is used to communicate to the main scene loop that the user has performed an action as a specific character.

Inputs

Input Type Description
state any The current graph state
character_name str The name of the character the user acted as

Outputs

Output Type Description
state any The state input, passed through

Input Value Error

raise/InputValueError

Raises an InputValueError exception.

Inputs

Input Type Description
state any The current state
message str The message to raise the exception with
field str The field that caused the error

Outputs

Output Type Description
state any The state input, passed through

Properties

Property Type Default Description
message str "" The message to raise the exception with
field str "" The field that caused the error

Stop

raise/Stop

Raises the specified node / scene loop exception to stop execution of the current graph

Inputs

Input Type Description
state any The current state
exception any (optional) The exception to raise

Outputs

Output Type Description
state any The current state

Properties

Property Type Default Description
exception str "StopGraphExecution" Exception. Choices: StopGraphExecution, StopModule, LoopBreak, LoopContinue, LoopExit, ExitScene, RestartSceneLoop, ResetScene, StageExit.