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- **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request. - **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save. - **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate. - **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking. - **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone. - **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default. - **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle. - **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop. - **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets. - fixes #271 - fixes #275 Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2.4 KiB
2.4 KiB
Flow Exception Nodes
Stop or redirect graph execution by raising exceptions: Stop ends the current run, Input Value Error reports invalid socket input, and Acted As Character signals that a character turn happened. See Error Handling.
3 nodes.
| Node | Registry path |
|---|---|
| Acted As Character | raise/ActedAsCharacter |
| Input Value Error | raise/InputValueError |
| Stop | raise/Stop |
Acted As Character
raise/ActedAsCharacter
Raises an ActedAsCharacter exception.
This is used to communicate to the main scene loop that the user has performed an action as a specific character.
Inputs
| Input | Type | Description |
|---|---|---|
state |
any |
The current graph state |
character_name |
str |
The name of the character the user acted as |
Outputs
| Output | Type | Description |
|---|---|---|
state |
any |
The state input, passed through |
Input Value Error
raise/InputValueError
Raises an InputValueError exception.
Inputs
| Input | Type | Description |
|---|---|---|
state |
any |
The current state |
message |
str |
The message to raise the exception with |
field |
str |
The field that caused the error |
Outputs
| Output | Type | Description |
|---|---|---|
state |
any |
The state input, passed through |
Properties
| Property | Type | Default | Description |
|---|---|---|---|
message |
str |
"" |
The message to raise the exception with |
field |
str |
"" |
The field that caused the error |
Stop
raise/Stop
Raises the specified node / scene loop exception to stop execution of the current graph
Inputs
| Input | Type | Description |
|---|---|---|
state |
any |
The current state |
exception |
any |
(optional) The exception to raise |
Outputs
| Output | Type | Description |
|---|---|---|
state |
any |
The current state |
Properties
| Property | Type | Default | Description |
|---|---|---|---|
exception |
str |
"StopGraphExecution" |
Exception. Choices: StopGraphExecution, StopModule, LoopBreak, LoopContinue, LoopExit, ExitScene, RestartSceneLoop, ResetScene, StageExit. |