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0.39.0 (#274) - **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request. - **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save. - **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate. - **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking. - **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone. - **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default. - **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle. - **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop. - **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets. - fixes #271 - fixes #275 Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2026-08-29 13:21:22 +03:00
# Flow Exception Nodes
Stop or redirect graph execution by raising exceptions: **Stop** ends the current run, **Input Value Error** reports invalid socket input, and **Acted As Character** signals that a character turn happened. See [Error Handling](../../core-concepts/error-handling.md).
<!-- glossary:generated - everything below this line is generated by `python -m talemate.game.engine.nodes.tools glossary --write` - do not edit -->
_3 nodes._
| Node | Registry path |
| --- | --- |
| [Acted As Character](#acted-as-character) | `raise/ActedAsCharacter` |
| [Input Value Error](#input-value-error) | `raise/InputValueError` |
| [Stop](#stop) | `raise/Stop` |
## Acted As Character
`raise/ActedAsCharacter`
Raises an ActedAsCharacter exception.
This is used to communicate to the main scene loop that the user
has performed an action as a specific character.
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `state` | `any` | The current graph state |
| `character_name` | `str` | The name of the character the user acted as |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `state` | `any` | The state input, passed through |
## Input Value Error
`raise/InputValueError`
Raises an InputValueError exception.
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `state` | `any` | The current state |
| `message` | `str` | The message to raise the exception with |
| `field` | `str` | The field that caused the error |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `state` | `any` | The state input, passed through |
**Properties**
| Property | Type | Default | Description |
| --- | --- | --- | --- |
| `message` | `str` | `""` | The message to raise the exception with |
| `field` | `str` | `""` | The field that caused the error |
## Stop
`raise/Stop`
Raises the specified node / scene loop exception
to stop execution of the current graph
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `state` | `any` | The current state |
| `exception` | `any` | (optional) The exception to raise |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `state` | `any` | The current state |
**Properties**
| Property | Type | Default | Description |
| --- | --- | --- | --- |
| `exception` | `str` | `"StopGraphExecution"` | Exception. Choices: `StopGraphExecution`, `StopModule`, `LoopBreak`, `LoopContinue`, `LoopExit`, `ExitScene`, `RestartSceneLoop`, `ResetScene`, `StageExit`. |