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16 Commits

Author SHA1 Message Date
FInalWombat
91f228aa68 Update __init__.py 2023-10-29 15:45:56 +02:00
FInalWombat
27d6c5e7c2 Update pyproject.toml 2023-10-29 15:45:37 +02:00
FInalWombat
1f5cff4c6d remove debug output 2023-10-29 15:44:40 +02:00
FinalWombat
77425935be update version 2023-10-28 12:45:07 +03:00
FInalWombat
e6b21789d1 Prep 0.11.0 (#19)
* dolphin mistral template

* removate trailing \n before attaching the model response

* improve prompt and validator for generated human age

* fix issue where errors during character creation process would not be
communicated to the ux and the character creator would appear stuck

* add dolphin mistral to list

* add talemate_env

* poetry relock

* add json schema for talemate scene files

* fix issues with pydantic after version upgrade

* add json extrac util functions

* fix pydantic model

* use extract json function

* scene generator, better scene name prompt

* OpenHermes-2-Mistral

* alpaca base template
Amethyst 20B template

* character description is no longer part of the sheet and needs to be added separately

* fix pydantic validation

* fix issue where sometimes partial emote strings were kept at the end of dialogue

* no need to commit character name to memory

* dedupe prompts

* clean up extra linebreaks in prompts

* experimental editor agent
agent signals first progress

* take out hardcoded example

* amethyst llm prompt template

* editor agent disableable
agent edit modal tweaks

* world state agent
agent action config schema

* director agent disableable
remove automatic actions config from ux (deprecated)

* fix responsive update when toggling enable on or off in agent dialog

* prompt adjustments
fix divine intellect preset (mirostat values were way off)
fix world state regenerating every turn regardless of setting

* move templates for world state from summarizer to worldstate agent

* conversation agent generation lenght setting

* conversation agent jiggle attribute (randomize offset to certain inference parameters)

* relabel

* scene cover image set to cover as much space as it can

* add character sheet to dialogue example generate prompt

* character creator agent mixin use set_processing

* add <|im_end|> to stopping strings

* add random number gen to template functions

* SynthIA and Tiefighter

* create new persisted characters ouf of world state
natural flow option for conversation agent to help guide multi character conversations

* conversation agent natural flow improvements

* fix bug with 1h time passage option

* some templates

* poetry relock

* fix config validation

* fix issues when detemrining scene history context length to stay within budget

* fixes to world state json parsing
fixes to conversation context length

* remove unused import

* update windows install scripts

* zephyr

* </s> stopping string

* dialog cleanup utils improved

* add agents and clients key to the config example
2023-10-28 11:33:51 +03:00
FInalWombat
89d7b9d6e3 Update README.md 2023-10-25 09:41:42 +03:00
FInalWombat
c36fd3a9b0 fixes character descriptions missing from dialogue prompt (#21)
* character description is no longer part of the sheet and needs to be added separately

* prep 0.10.1
2023-10-19 03:05:17 +03:00
FInalWombat
5874d6f05c Update README.md 2023-10-18 03:28:30 +03:00
FInalWombat
4c15ca5290 Update linux-install.md 2023-10-15 16:09:41 +03:00
FInalWombat
595b04b8dd Update README.md 2023-10-15 12:44:30 +03:00
FInalWombat
c7e614c01a Update README.md 2023-10-13 16:14:42 +03:00
FInalWombat
626da5c551 Update README.md 2023-10-13 16:08:18 +03:00
FInalWombat
e5de5dad4d Update .gitignore
clean up cruft
2023-10-09 12:39:49 +03:00
FinalWombat
ce2517dd03 readme 2023-10-02 01:59:47 +03:00
FinalWombat
4b26d5e410 readme 2023-10-02 01:55:41 +03:00
FInalWombat
73240b5791 Prep 0.10.0 (#12)
* track time passage in scene using iso 8601 format

* chromadb openai instructions

model recommendations updated

* time context passed to long term memory

* add some pre-established history for testing purposes

* time passage

analyze dialogue to template

query_text template function

analyze text and answer question summarizer function

llm prompt template adjustments

iso8601 time utils

chromadb docs adjustments

* didnt mean to remove this

* fix ClientContext stacking

* conversation cleanup tweaks

* prompt prepared response padding

* fix some bugs causing conversation lines containing : to be terminated
early

* fixes issue with chara importing dialoge examples as huge blob instea of
splitting into lines

dialogue example in conversation template randomized

* llm prompt template for Speechless-Llama2-Hermes-Orca-Platypus-WizardLM

* version to 0.10.0
2023-10-02 01:38:02 +03:00
102 changed files with 4652 additions and 1885 deletions

4
.gitignore vendored
View File

@@ -1,10 +1,8 @@
.lmer
*.pyc
problems
*.swp
*.swo
*.egg-info
tales/
*-internal*
*.internal*
*_internal*
talemate_env

View File

@@ -4,7 +4,7 @@ Allows you to play roleplay scenarios with large language models.
It does not run any large language models itself but relies on existing APIs. Currently supports **text-generation-webui** and **openai**.
This means you need to either have an openai api key or know how to setup [oobabooga/text-generation-webui](https://github.com/oobabooga/text-generation-webui) (locally or remotely via gpu renting.)
This means you need to either have an openai api key or know how to setup [oobabooga/text-generation-webui](https://github.com/oobabooga/text-generation-webui) (locally or remotely via gpu renting. `--api` flag needs to be set)
![Screenshot 1](docs/img/Screenshot_8.png)
![Screenshot 2](docs/img/Screenshot_2.png)
@@ -18,15 +18,17 @@ This means you need to either have an openai api key or know how to setup [oobab
- summarization
- director
- creative
- multi-client (agents can be connected to separate LLMs)
- long term memory (very experimental at this point)
- multi-client (agents can be connected to separate APIs)
- long term memory (experimental)
- chromadb integration
- passage of time
- narrative world state
- narrative tools
- creative tools
- AI backed character creation with template support (jinja2)
- AI backed scenario creation
- runpod integration
- overridable templates foe all LLM prompts. (jinja2)
- overridable templates for all prompts. (jinja2)
## Planned features
@@ -34,20 +36,27 @@ Kinda making it up as i go along, but i want to lean more into gameplay through
In no particular order:
- Gameplay loop governed by AI
- Extension support
- modular agents and clients
- Improved world state
- Dynamic player choice generation
- Better creative tools
- node based scenario / character creation
- Improved long term memory (base is there, but its very rough at the moment)
- Improved and consistent long term memory
- Improved director agent
- Right now this doesn't really work well on anything but GPT-4 (and even there it's debatable). It tends to steer the story in a way that introduces pacing issues. It needs a model that is creative but also reasons really well i think.
- Gameplay loop governed by AI
- objectives
- quests
- win / lose conditions
- Automatic1111 client
# Quickstart
## Installation
Post [here](https://github.com/final-wombat/talemate/issues/17) if you run into problems during installation.
### Windows
1. Download and install Python 3.10 or higher from the [official Python website](https://www.python.org/downloads/windows/).
@@ -64,7 +73,7 @@ In no particular order:
1. `git clone git@github.com:final-wombat/talemate`
1. `cd talemate`
1. `source install.sh`
1. Start the backend: `python src/talemate/server/run.py runserver --host 0.0.0.0 --port 5001`.
1. Start the backend: `python src/talemate/server/run.py runserver --host 0.0.0.0 --port 5050`.
1. Open a new terminal, navigate to the `talemate_frontend` directory, and start the frontend server by running `npm run serve`.
## Configuration
@@ -94,26 +103,11 @@ Once the api key is set Pods loaded from text-generation-webui templates (or the
**ATTENTION**: Talemate is not a suitable for way for you to determine whether your pod is currently running or not. **Always** check the runpod dashboard to see if your pod is running or not.
## Recommended Models
## Recommended Models
(as of2023.10.25)
Note: this is my personal opinion while using talemate. If you find a model that works better for you, let me know about it.
Will be updated as i test more models and over time.
| Model Name | Type | Notes |
|-------------------------------|-----------------|-------------------------------------------------------------------------------------------------------------------|
| [GPT-4](https://platform.openai.com/) | Remote | Still the best for consistency and reasoning, but is heavily censored, while talemate will send a general "decensor" system prompt, depending on the type of content you want to roleplay, there is a chance your key will be banned. **If you do use this make sure to monitor your api usage, talemate tends to send a lot more requests than other roleplaying applications.** |
| [Nous Hermes LLama2](https://huggingface.co/TheBloke/Nous-Hermes-Llama2-GPTQ) | 13B model | My go-to model for 13B parameters. It's good at roleplay and also smart enough to handle the world state and narrative tools. A 13B model loaded via exllama also allows you run chromadb with the xl instructor embeddings off of a single 4090. |
| [MythoMax](https://huggingface.co/TheBloke/MythoMax-L2-13B-GPTQ) | 13B model | Similar quality to Hermes LLama2, but a bit more creative. Rarely fails on JSON responses. |
| [Synthia v1.2 34B](https://huggingface.co/TheBloke/Synthia-34B-v1.2-GPTQ) | 34B model | Cannot be run at full context together with chromadb instructor models on a single 4090. But a great choice if you're running chromadb with the default embeddings (or on cpu). |
| [Xwin-LM-70B](https://huggingface.co/Xwin-LM/Xwin-LM-70B-V0.1) | 70B model | Great choice if you have the hardware to run it (or can rent it). |
| [Synthia v1.2 70B](https://huggingface.co/TheBloke/Synthia-70B-v1.2-GPTQ) | 70B model | Great choice if you have the hardware to run it (or can rent it). |
I have not included OpenAI's gpt-3.5-turbo in this list, since it is really inconsistent with JSON responses, plus its probably still just as heavily censored as GPT-4.
I have not tested with Llama 1 models in a while, Lazarus was really good at roleplay, but started failing on JSON requirements.
I have not tested with anything below 13B parameters.
Any of the top models in any of the size classes here should work well:
https://www.reddit.com/r/LocalLLaMA/comments/17fhp9k/huge_llm_comparisontest_39_models_tested_7b70b/
## Connecting to an LLM

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@@ -1,3 +1,5 @@
agents: {}
clients: {}
creator:
content_context:
- a fun and engaging slice of life story aimed at an adult audience.

View File

@@ -1,7 +1,15 @@
## ChromaDB
# ChromaDB
Talemate uses ChromaDB to maintain long-term memory. The default embeddings used are really fast but also not incredibly accurate. If you want to use more accurate embeddings you can use the instructor embeddings or the openai embeddings. See below for instructions on how to enable these.
In my testing so far, instructor-xl has proved to be the most accurate (even more-so than openai)
## Local instructor embeddings
If you want chromaDB to use the more accurate (but much slower) instructor embeddings add the following to `config.yaml`:
**Note**: The `xl` model takes a while to load even with cuda. Expect a minute of loading time on the first scene you load.
```yaml
chromadb:
embeddings: instructor
@@ -9,17 +17,23 @@ chromadb:
instructor_model: hkunlp/instructor-xl
```
### Instructor embedding models
- `hkunlp/instructor-base` (smallest / fastest)
- `hkunlp/instructor-large`
- `hkunlp/instructor-xl` (largest / slowest) - requires about 5GB of memory
You will need to restart the backend for this change to take effect.
**NOTE** - The first time you do this it will need to download the instructor model you selected. This may take a while, and the talemate backend will be un-responsive during that time.
Once the download is finished, if talemate is still un-responsive, try reloading the front-end to reconnect. When all fails just restart the backend as well.
Once the download is finished, if talemate is still un-responsive, try reloading the front-end to reconnect. When all fails just restart the backend as well. I'll try to make this more robust in the future.
### GPU support
If you want to use the instructor embeddings with GPU support, you will need to install pytorch with CUDA support.
To do this on windows, run `install-pytorch-cuda.bat` from the project root. Then change your device in the config to `cuda`:
To do this on windows, run `install-pytorch-cuda.bat` from the project directory. Then change your device in the config to `cuda`:
```yaml
chromadb:
@@ -28,8 +42,20 @@ chromadb:
instructor_model: hkunlp/instructor-xl
```
Instructor embedding models:
## OpenAI embeddings
- `hkunlp/instructor-base` (smallest / fastest)
- `hkunlp/instructor-large`
- `hkunlp/instructor-xl` (largest / slowest) - requires about 5GB of GPU memory
First make sure your openai key is specified in the `config.yaml` file
```yaml
openai:
api_key: <your-key-here>
```
Then add the following to `config.yaml` for chromadb:
```yaml
chromadb:
embeddings: openai
```
**Note**: As with everything openai, using this isn't free. It's way cheaper than their text completion though. ALSO - if you send super explicit content they may flag / ban your key, so keep that in mind (i hear they usually send warnings first though), and always monitor your usage on their dashboard.

View File

@@ -14,7 +14,7 @@
1. With the virtual environment activated and dependencies installed, you can start the backend server.
2. Navigate to the `src/talemate/server` directory.
3. Run the server with `python run.py runserver --host 0.0.0.0 --port 5001`.
3. Run the server with `python run.py runserver --host 0.0.0.0 --port 5050`.
### Running the Frontend
@@ -22,4 +22,4 @@
2. If you haven't already, install npm dependencies by running `npm install`.
3. Start the server with `npm run serve`.
Please note that you may need to set environment variables or modify the host and port as per your setup. You can refer to the `runserver.sh` and `frontend.sh` files for more details.
Please note that you may need to set environment variables or modify the host and port as per your setup. You can refer to the `runserver.sh` and `frontend.sh` files for more details.

View File

@@ -0,0 +1,187 @@
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"properties": {
"description": {
"type": "string"
},
"intro": {
"type": "string"
},
"name": {
"type": "string"
},
"history": {
"type": "array",
"items": {
"type": "object",
"properties": {
"message": {
"type": "string"
},
"id": {
"type": "integer"
},
"typ": {
"type": "string"
},
"source": {
"type": "string"
}
},
"required": ["message", "id", "typ", "source"]
}
},
"environment": {
"type": "string"
},
"archived_history": {
"type": "array",
"items": {
"type": "object",
"properties": {
"text": {
"type": "string"
},
"ts": {
"type": "string"
}
},
"required": ["text", "ts"]
}
},
"character_states": {
"type": "object"
},
"characters": {
"type": "array",
"items": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"description": {
"type": "string"
},
"greeting_text": {
"type": "string"
},
"base_attributes": {
"type": "object",
"additionalProperties": {
"type": "string"
}
},
"details": {
"type": "object"
},
"gender": {
"type": "string"
},
"color": {
"type": "string"
},
"example_dialogue": {
"type": "array",
"items": {
"type": "string"
}
},
"history_events": {
"type": "array",
"items": {
"type": "object"
}
},
"is_player": {
"type": "boolean"
},
"cover_image": {
"type": ["string", "null"]
}
},
"required": ["name", "description", "greeting_text", "base_attributes", "details", "gender", "color", "example_dialogue", "history_events", "is_player", "cover_image"]
}
},
"goal": {
"type": ["string", "null"]
},
"goals": {
"type": "array",
"items": {
"type": "object"
}
},
"context": {
"type": "string"
},
"world_state": {
"type": "object",
"properties": {
"characters": {
"type": "object",
"additionalProperties": {
"type": "object",
"properties": {
"snapshot": {
"type": ["string", "null"]
},
"emotion": {
"type": "string"
}
},
"required": ["snapshot", "emotion"]
}
},
"items": {
"type": "object",
"additionalProperties": {
"type": "object",
"properties": {
"snapshot": {
"type": ["string", "null"]
}
},
"required": ["snapshot"]
}
},
"location": {
"type": ["string", "null"]
}
},
"required": ["characters", "items", "location"]
},
"assets": {
"type": "object",
"properties": {
"cover_image": {
"type": "string"
},
"assets": {
"type": "object",
"additionalProperties": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"file_type": {
"type": "string"
},
"media_type": {
"type": "string"
}
},
"required": ["id", "file_type", "media_type"]
}
}
},
"required": ["cover_image", "assets"]
},
"ts": {
"type": "string"
}
},
"required": ["description", "intro", "name", "history", "environment", "archived_history", "character_states", "characters", "context", "world_state", "assets", "ts"]
}

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@@ -7,7 +7,7 @@ REM activate the virtual environment
call talemate_env\Scripts\activate
REM install poetry
pip install poetry
python -m pip install poetry "rapidfuzz>=3" -U
REM use poetry to install dependencies
poetry install

2872
poetry.lock generated

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@@ -4,7 +4,7 @@ build-backend = "poetry.masonry.api"
[tool.poetry]
name = "talemate"
version = "0.9.0"
version = "0.11.1"
description = "AI-backed roleplay and narrative tools"
authors = ["FinalWombat"]
license = "GNU Affero General Public License v3.0"
@@ -27,14 +27,16 @@ typing-inspect = "0.8.0"
typing_extensions = "^4.5.0"
uvicorn = "^0.23"
blinker = "^1.6.2"
pydantic = "<2"
langchain = "0.0.213"
pydantic = "<3"
langchain = ">0.0.213"
beautifulsoup4 = "^4.12.2"
python-dotenv = "^1.0.0"
websockets = "^11.0.3"
structlog = "^23.1.0"
runpod = "==1.2.0"
nest_asyncio = "^1.5.7"
isodate = ">=0.6.1"
thefuzz = ">=0.20.0"
# ChromaDB
chromadb = ">=0.4,<1"

18
reinstall.bat Normal file
View File

@@ -0,0 +1,18 @@
@echo off
IF EXIST talemate_env rmdir /s /q "talemate_env"
REM create a virtual environment
python -m venv talemate_env
REM activate the virtual environment
call talemate_env\Scripts\activate
REM install poetry
python -m pip install poetry "rapidfuzz>=3" -U
REM use poetry to install dependencies
python -m poetry install
echo Virtual environment re-created.
pause

View File

@@ -4,7 +4,29 @@
"name": "Infinity Quest",
"history": [],
"environment": "scene",
"archived_history": [],
"ts": "P1Y",
"archived_history": [
{
"text": "Captain Elmer and Kaira first met during their rigorous training for the Infinity Quest mission. Their initial interactions were marked by a sense of mutual respect and curiosity.",
"ts": "PT1S"
},
{
"text": "Over the course of several months, as they trained together, Elmer and Kaira developed a strong bond. They often spent their free time discussing their dreams of exploring the cosmos.",
"ts": "P3M"
},
{
"text": "During a simulated mission, the Starlight Nomad encountered a sudden system malfunction. Elmer and Kaira worked tirelessly together to resolve the issue and avert a potential disaster. This incident strengthened their trust in each other's abilities.",
"ts": "P6M"
},
{
"text": "As they ventured further into uncharted space, the crew faced a perilous encounter with a hostile alien species. Elmer and Kaira's coordinated efforts were instrumental in negotiating a peaceful resolution and avoiding conflict.",
"ts": "P8M"
},
{
"text": "One memorable evening, while gazing at the stars through the ship's observation deck, Elmer and Kaira shared personal stories from their past. This intimate conversation deepened their connection and understanding of each other.",
"ts": "P11M"
}
],
"character_states": {},
"characters": [
{

View File

@@ -2,4 +2,4 @@ from .agents import Agent
from .client import TextGeneratorWebuiClient
from .tale_mate import *
VERSION = "0.9.0"
VERSION = "0.11.1"

View File

@@ -6,4 +6,6 @@ from .director import DirectorAgent
from .memory import ChromaDBMemoryAgent, MemoryAgent
from .narrator import NarratorAgent
from .registry import AGENT_CLASSES, get_agent_class, register
from .summarize import SummarizeAgent
from .summarize import SummarizeAgent
from .editor import EditorAgent
from .world_state import WorldStateAgent

View File

@@ -10,13 +10,30 @@ from blinker import signal
import talemate.instance as instance
import talemate.util as util
from talemate.emit import emit
import dataclasses
import pydantic
__all__ = [
"Agent",
"set_processing",
]
class AgentActionConfig(pydantic.BaseModel):
type: str
label: str
description: str = ""
value: Union[int, float, str, bool]
max: Union[int, float, None] = None
min: Union[int, float, None] = None
step: Union[int, float, None] = None
class AgentAction(pydantic.BaseModel):
enabled: bool = True
label: str
description: str = ""
config: Union[dict[str, AgentActionConfig], None] = None
def set_processing(fn):
"""
decorator that emits the agent status as processing while the function
@@ -45,7 +62,6 @@ class Agent(ABC):
agent_type = "agent"
verbose_name = None
set_processing = set_processing
@property
@@ -59,18 +75,13 @@ class Agent(ABC):
def verbose_name(self):
return self.agent_type.capitalize()
@classmethod
def config_options(cls):
return {
"client": [name for name, _ in instance.client_instances()],
}
@property
def ready(self):
if not getattr(self.client, "enabled", True):
return False
if self.client.current_status in ["error", "warning"]:
return False
@@ -79,10 +90,77 @@ class Agent(ABC):
@property
def status(self):
if self.ready:
if not self.enabled:
return "disabled"
return "idle" if getattr(self, "processing", 0) == 0 else "busy"
else:
return "uninitialized"
@property
def enabled(self):
# by default, agents are enabled, an agent class that
# is disableable should override this property
return True
@property
def disable(self):
# by default, agents are enabled, an agent class that
# is disableable should override this property to
# disable the agent
pass
@property
def has_toggle(self):
# by default, agents do not have toggles to enable / disable
# an agent class that is disableable should override this property
return False
@property
def experimental(self):
# by default, agents are not experimental, an agent class that
# is experimental should override this property
return False
@classmethod
def config_options(cls, agent=None):
config_options = {
"client": [name for name, _ in instance.client_instances()],
"enabled": agent.enabled if agent else True,
"has_toggle": agent.has_toggle if agent else False,
"experimental": agent.experimental if agent else False,
}
actions = getattr(agent, "actions", None)
if actions:
config_options["actions"] = {k: v.model_dump() for k, v in actions.items()}
else:
config_options["actions"] = {}
return config_options
def apply_config(self, *args, **kwargs):
if self.has_toggle and "enabled" in kwargs:
self.is_enabled = kwargs.get("enabled", False)
if not getattr(self, "actions", None):
return
for action_key, action in self.actions.items():
if not kwargs.get("actions"):
continue
action.enabled = kwargs.get("actions", {}).get(action_key, {}).get("enabled", False)
if not action.config:
continue
for config_key, config in action.config.items():
try:
config.value = kwargs.get("actions", {}).get(action_key, {}).get("config", {}).get(config_key, {}).get("value", config.value)
except AttributeError:
pass
async def emit_status(self, processing: bool = None):
# should keep a count of processing requests, and when the
@@ -101,6 +179,8 @@ class Agent(ABC):
self.processing += 1
status = "busy" if self.processing > 0 else "idle"
if not self.enabled:
status = "disabled"
emit(
"agent_status",
@@ -108,7 +188,7 @@ class Agent(ABC):
id=self.agent_type,
status=status,
details=self.agent_details,
data=self.config_options(),
data=self.config_options(agent=self),
)
await asyncio.sleep(0.01)
@@ -159,3 +239,7 @@ class Agent(ABC):
current_memory_context.append(memory)
return current_memory_context
@dataclasses.dataclass
class AgentEmission:
agent: Agent

View File

@@ -1,24 +1,38 @@
from __future__ import annotations
import dataclasses
import re
import random
from datetime import datetime
from typing import TYPE_CHECKING, Optional
from typing import TYPE_CHECKING, Optional, Union
import talemate.client as client
import talemate.util as util
import structlog
from talemate.emit import emit
import talemate.emit.async_signals
from talemate.scene_message import CharacterMessage, DirectorMessage
from talemate.prompts import Prompt
from talemate.events import GameLoopEvent
from talemate.client.context import set_conversation_context_attribute, client_context_attribute, set_client_context_attribute
from .base import Agent, set_processing
from .base import Agent, AgentEmission, set_processing, AgentAction, AgentActionConfig
from .registry import register
if TYPE_CHECKING:
from talemate.tale_mate import Character, Scene
from talemate.tale_mate import Character, Scene, Actor
log = structlog.get_logger("talemate.agents.conversation")
@dataclasses.dataclass
class ConversationAgentEmission(AgentEmission):
actor: Actor
character: Character
generation: list[str]
talemate.emit.async_signals.register(
"agent.conversation.generated"
)
@register()
class ConversationAgent(Agent):
"""
@@ -44,7 +58,223 @@ class ConversationAgent(Agent):
self.logging_enabled = logging_enabled
self.logging_date = datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
self.current_memory_context = None
# several agents extend this class, but we only want to initialize
# these actions for the conversation agent
if self.agent_type != "conversation":
return
self.actions = {
"generation_override": AgentAction(
enabled = True,
label = "Generation Override",
description = "Override generation parameters",
config = {
"length": AgentActionConfig(
type="number",
label="Generation Length (tokens)",
description="Maximum number of tokens to generate for a conversation response.",
value=96,
min=32,
max=512,
step=32,
),
"jiggle": AgentActionConfig(
type="number",
label="Jiggle",
description="If > 0.0 will cause certain generation parameters to have a slight random offset applied to them. The bigger the number, the higher the potential offset.",
value=0.0,
min=0.0,
max=1.0,
step=0.1,
),
}
),
"natural_flow": AgentAction(
enabled = True,
label = "Natural Flow",
description = "Will attempt to generate a more natural flow of conversation between multiple characters.",
config = {
"max_auto_turns": AgentActionConfig(
type="number",
label="Max. Auto Turns",
description="The maximum number of turns the AI is allowed to generate before it stops and waits for the player to respond.",
value=4,
min=1,
max=100,
step=1,
),
"max_idle_turns": AgentActionConfig(
type="number",
label="Max. Idle Turns",
description="The maximum number of turns a character can go without speaking before they are considered overdue to speak.",
value=8,
min=1,
max=100,
step=1,
),
}
),
}
def connect(self, scene):
super().connect(scene)
talemate.emit.async_signals.get("game_loop").connect(self.on_game_loop)
def last_spoken(self):
"""
Returns the last time each character spoke
"""
last_turn = {}
turns = 0
character_names = self.scene.character_names
max_idle_turns = self.actions["natural_flow"].config["max_idle_turns"].value
for idx in range(len(self.scene.history) - 1, -1, -1):
if isinstance(self.scene.history[idx], CharacterMessage):
if turns >= max_idle_turns:
break
character = self.scene.history[idx].character_name
if character in character_names:
last_turn[character] = turns
character_names.remove(character)
if not character_names:
break
turns += 1
if character_names and turns >= max_idle_turns:
for character in character_names:
last_turn[character] = max_idle_turns
return last_turn
def repeated_speaker(self):
"""
Counts the amount of times the most recent speaker has spoken in a row
"""
character_name = None
count = 0
for idx in range(len(self.scene.history) - 1, -1, -1):
if isinstance(self.scene.history[idx], CharacterMessage):
if character_name is None:
character_name = self.scene.history[idx].character_name
if self.scene.history[idx].character_name == character_name:
count += 1
else:
break
return count
async def on_game_loop(self, event:GameLoopEvent):
await self.apply_natural_flow()
async def apply_natural_flow(self):
"""
If the natural flow action is enabled, this will attempt to determine
the ideal character to talk next.
This will let the AI pick a character to talk to, but if the AI can't figure
it out it will apply rules based on max_idle_turns and max_auto_turns.
If all fails it will just pick a random character.
Repetition is also taken into account, so if a character has spoken twice in a row
they will not be picked again until someone else has spoken.
"""
scene = self.scene
if self.actions["natural_flow"].enabled and len(scene.character_names) > 2:
# last time each character spoke (turns ago)
max_idle_turns = self.actions["natural_flow"].config["max_idle_turns"].value
max_auto_turns = self.actions["natural_flow"].config["max_auto_turns"].value
last_turn = self.last_spoken()
last_turn_player = last_turn.get(scene.get_player_character().name, 0)
if last_turn_player >= max_auto_turns:
self.scene.next_actor = scene.get_player_character().name
log.debug("conversation_agent.natural_flow", next_actor="player", overdue=True, player_character=scene.get_player_character().name)
return
log.debug("conversation_agent.natural_flow", last_turn=last_turn)
# determine random character to talk, this will be the fallback in case
# the AI can't figure out who should talk next
if scene.prev_actor:
# we dont want to talk to the same person twice in a row
character_names = scene.character_names
character_names.remove(scene.prev_actor)
random_character_name = random.choice(character_names)
else:
character_names = scene.character_names
# no one has talked yet, so we just pick a random character
random_character_name = random.choice(scene.character_names)
overdue_characters = [character for character, turn in last_turn.items() if turn >= max_idle_turns]
if overdue_characters and self.scene.history:
# Pick a random character from the overdue characters
scene.next_actor = random.choice(overdue_characters)
elif scene.history:
scene.next_actor = None
# AI will attempt to figure out who should talk next
next_actor = await self.select_talking_actor(character_names)
next_actor = next_actor.strip().strip('"').strip(".")
for character_name in scene.character_names:
if next_actor.lower() in character_name.lower() or character_name.lower() in next_actor.lower():
scene.next_actor = character_name
break
if not scene.next_actor:
# AI couldn't figure out who should talk next, so we just pick a random character
log.debug("conversation_agent.natural_flow", next_actor="random", random_character_name=random_character_name)
scene.next_actor = random_character_name
else:
log.debug("conversation_agent.natural_flow", next_actor="picked", ai_next_actor=scene.next_actor)
else:
# always start with main character (TODO: configurable?)
player_character = scene.get_player_character()
log.debug("conversation_agent.natural_flow", next_actor="main_character", main_character=player_character)
scene.next_actor = player_character.name if player_character else random_character_name
scene.log.debug("conversation_agent.natural_flow", next_actor=scene.next_actor)
# same character cannot go thrice in a row, if this is happening, pick a random character that
# isnt the same as the last character
if self.repeated_speaker() >= 2 and self.scene.prev_actor == self.scene.next_actor:
scene.next_actor = random.choice([c for c in scene.character_names if c != scene.prev_actor])
scene.log.debug("conversation_agent.natural_flow", next_actor="random (repeated safeguard)", random_character_name=scene.next_actor)
else:
scene.next_actor = None
@set_processing
async def select_talking_actor(self, character_names: list[str]=None):
result = await Prompt.request("conversation.select-talking-actor", self.client, "conversation_select_talking_actor", vars={
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"character_names": character_names or self.scene.character_names,
"character_names_formatted": ", ".join(character_names or self.scene.character_names),
})
return result
async def build_prompt_default(
self,
@@ -158,31 +388,30 @@ class ConversationAgent(Agent):
def clean_result(self, result, character):
log.debug("clean result", result=result)
if "#" in result:
result = result.split("#")[0]
result = result.replace("\n", "__LINEBREAK__").strip()
# Removes partial sentence at the end
result = re.sub(r"[^\.\?\!\*]+(\n|$)", "", result)
result = result.replace(" :", ":")
result = result.strip().strip('"').strip()
result = result.replace("[", "*").replace("]", "*")
result = result.replace("(", "*").replace(")", "*")
result = result.replace("**", "*")
result = result.replace("__LINEBREAK__", "\n")
# if there is an uneven number of '*' add one to the end
if result.count("*") % 2 == 1:
result += "*"
return result
def set_generation_overrides(self):
if not self.actions["generation_override"].enabled:
return
set_conversation_context_attribute("length", self.actions["generation_override"].config["length"].value)
if self.actions["generation_override"].config["jiggle"].value > 0.0:
nuke_repetition = client_context_attribute("nuke_repetition")
if nuke_repetition == 0.0:
# we only apply the agent override if some other mechanism isn't already
# setting the nuke_repetition value
nuke_repetition = self.actions["generation_override"].config["jiggle"].value
set_client_context_attribute("nuke_repetition", nuke_repetition)
@set_processing
async def converse(self, actor, editor=None):
"""
@@ -193,6 +422,8 @@ class ConversationAgent(Agent):
self.current_memory_context = None
character = actor.character
self.set_generation_overrides()
result = await self.client.send_prompt(await self.build_prompt(character))
@@ -237,7 +468,10 @@ class ConversationAgent(Agent):
total_result = total_result.split("#")[0]
# Removes partial sentence at the end
total_result = re.sub(r"[^\.\?\!\*]+(\n|$)", "", total_result)
total_result = util.clean_dialogue(total_result, main_name=character.name)
# Remove "{character.name}:" - all occurences
total_result = total_result.replace(f"{character.name}:", "")
if total_result.count("*") % 2 == 1:
total_result += "*"
@@ -257,13 +491,15 @@ class ConversationAgent(Agent):
)
response_message = util.parse_messages_from_str(total_result, [character.name])
log.info("conversation agent", result=response_message)
emission = ConversationAgentEmission(agent=self, generation=response_message, actor=actor, character=character)
await talemate.emit.async_signals.get("agent.conversation.generated").send(emission)
if editor:
response_message = [
editor.help_edit(character, message) for message in response_message
]
#log.info("conversation agent", generation=emission.generation)
messages = [CharacterMessage(message) for message in response_message]
messages = [CharacterMessage(message) for message in emission.generation]
# Add message and response to conversation history
actor.scene.push_history(messages)

View File

@@ -3,15 +3,16 @@ from __future__ import annotations
import json
import os
from talemate.agents.conversation import ConversationAgent
from talemate.agents.base import Agent
from talemate.agents.registry import register
from talemate.emit import emit
import talemate.client as client
from .character import CharacterCreatorMixin
from .scenario import ScenarioCreatorMixin
@register()
class CreatorAgent(CharacterCreatorMixin, ScenarioCreatorMixin, ConversationAgent):
class CreatorAgent(CharacterCreatorMixin, ScenarioCreatorMixin, Agent):
"""
Creates characters and scenarios and other fun stuff!
@@ -20,6 +21,13 @@ class CreatorAgent(CharacterCreatorMixin, ScenarioCreatorMixin, ConversationAgen
agent_type = "creator"
verbose_name = "Creator"
def __init__(
self,
client: client.TaleMateClient,
**kwargs,
):
self.client = client
def clean_result(self, result):
if "#" in result:
result = result.split("#")[0]

View File

@@ -9,6 +9,8 @@ from typing import TYPE_CHECKING, Callable
import talemate.util as util
from talemate.emit import emit
from talemate.prompts import Prompt, LoopedPrompt
from talemate.exceptions import LLMAccuracyError
from talemate.agents.base import set_processing
if TYPE_CHECKING:
from talemate.tale_mate import Character
@@ -19,7 +21,11 @@ def validate(k,v):
if k and k.lower() == "gender":
return v.lower().strip()
if k and k.lower() == "age":
return int(v.strip())
try:
return int(v.split("\n")[0].strip())
except (ValueError, TypeError):
raise LLMAccuracyError("Was unable to get a valid age from the response", model_name=None)
return v.strip().strip("\n")
DEFAULT_CONTENT_CONTEXT="a fun and engaging adventure aimed at an adult audience."
@@ -31,6 +37,7 @@ class CharacterCreatorMixin:
## NEW
@set_processing
async def create_character_attributes(
self,
character_prompt: str,
@@ -42,60 +49,55 @@ class CharacterCreatorMixin:
predefined_attributes: dict[str, str] = dict(),
):
try:
await self.emit_status(processing=True)
def spice(prompt, spices):
# generate number from 0 to 1 and if its smaller than use_spice
# select a random spice from the list and return it formatted
# in the prompt
if random.random() < use_spice:
spice = random.choice(spices)
return prompt.format(spice=spice)
return ""
# drop any empty attributes from predefined_attributes
predefined_attributes = {k:v for k,v in predefined_attributes.items() if v}
prompt = Prompt.get(f"creator.character-attributes-{template}", vars={
"character_prompt": character_prompt,
"template": template,
"spice": spice,
"content_context": content_context,
"custom_attributes": custom_attributes,
"character_sheet": LoopedPrompt(
validate_value=validate,
on_update=attribute_callback,
generated=predefined_attributes,
),
})
await prompt.loop(self.client, "character_sheet", kind="create_concise")
return prompt.vars["character_sheet"].generated
finally:
await self.emit_status(processing=False)
def spice(prompt, spices):
# generate number from 0 to 1 and if its smaller than use_spice
# select a random spice from the list and return it formatted
# in the prompt
if random.random() < use_spice:
spice = random.choice(spices)
return prompt.format(spice=spice)
return ""
# drop any empty attributes from predefined_attributes
predefined_attributes = {k:v for k,v in predefined_attributes.items() if v}
prompt = Prompt.get(f"creator.character-attributes-{template}", vars={
"character_prompt": character_prompt,
"template": template,
"spice": spice,
"content_context": content_context,
"custom_attributes": custom_attributes,
"character_sheet": LoopedPrompt(
validate_value=validate,
on_update=attribute_callback,
generated=predefined_attributes,
),
})
await prompt.loop(self.client, "character_sheet", kind="create_concise")
return prompt.vars["character_sheet"].generated
@set_processing
async def create_character_description(
self,
character:Character,
content_context: str = DEFAULT_CONTENT_CONTEXT,
):
try:
await self.emit_status(processing=True)
description = await Prompt.request(f"creator.character-description", self.client, "create", vars={
"character": character,
"content_context": content_context,
})
return description.strip()
finally:
await self.emit_status(processing=False)
description = await Prompt.request(f"creator.character-description", self.client, "create", vars={
"character": character,
"content_context": content_context,
})
return description.strip()
@set_processing
async def create_character_details(
self,
character: Character,
@@ -104,23 +106,21 @@ class CharacterCreatorMixin:
questions: list[str] = None,
content_context: str = DEFAULT_CONTENT_CONTEXT,
):
try:
await self.emit_status(processing=True)
prompt = Prompt.get(f"creator.character-details-{template}", vars={
"character_details": LoopedPrompt(
validate_value=validate,
on_update=detail_callback,
),
"template": template,
"content_context": content_context,
"character": character,
"custom_questions": questions or [],
})
await prompt.loop(self.client, "character_details", kind="create_concise")
return prompt.vars["character_details"].generated
finally:
await self.emit_status(processing=False)
prompt = Prompt.get(f"creator.character-details-{template}", vars={
"character_details": LoopedPrompt(
validate_value=validate,
on_update=detail_callback,
),
"template": template,
"content_context": content_context,
"character": character,
"custom_questions": questions or [],
})
await prompt.loop(self.client, "character_details", kind="create_concise")
return prompt.vars["character_details"].generated
@set_processing
async def create_character_example_dialogue(
self,
character: Character,
@@ -132,64 +132,86 @@ class CharacterCreatorMixin:
rules_callback: Callable = lambda rules: None,
):
try:
await self.emit_status(processing=True)
dialogue_rules = await Prompt.request(f"creator.character-dialogue-rules", self.client, "create", vars={
"guide": guide,
"character": character,
"examples": examples or [],
"content_context": content_context,
})
dialogue_rules = await Prompt.request(f"creator.character-dialogue-rules", self.client, "create", vars={
"guide": guide,
"character": character,
"examples": examples or [],
"content_context": content_context,
})
log.info("dialogue_rules", dialogue_rules=dialogue_rules)
if rules_callback:
rules_callback(dialogue_rules)
log.info("dialogue_rules", dialogue_rules=dialogue_rules)
if rules_callback:
rules_callback(dialogue_rules)
example_dialogue_prompt = Prompt.get(f"creator.character-example-dialogue-{template}", vars={
"guide": guide,
"character": character,
"examples": examples or [],
"content_context": content_context,
"dialogue_rules": dialogue_rules,
"generated_examples": LoopedPrompt(
validate_value=validate,
on_update=example_callback,
),
})
await example_dialogue_prompt.loop(self.client, "generated_examples", kind="create")
return example_dialogue_prompt.vars["generated_examples"].generated
finally:
await self.emit_status(processing=False)
example_dialogue_prompt = Prompt.get(f"creator.character-example-dialogue-{template}", vars={
"guide": guide,
"character": character,
"examples": examples or [],
"content_context": content_context,
"dialogue_rules": dialogue_rules,
"generated_examples": LoopedPrompt(
validate_value=validate,
on_update=example_callback,
),
})
await example_dialogue_prompt.loop(self.client, "generated_examples", kind="create")
return example_dialogue_prompt.vars["generated_examples"].generated
@set_processing
async def determine_content_context_for_character(
self,
character: Character,
):
try:
await self.emit_status(processing=True)
content_context = await Prompt.request(f"creator.determine-content-context", self.client, "create", vars={
"character": character,
})
return content_context.strip()
finally:
await self.emit_status(processing=False)
content_context = await Prompt.request(f"creator.determine-content-context", self.client, "create", vars={
"character": character,
})
return content_context.strip()
@set_processing
async def determine_character_attributes(
self,
character: Character,
):
try:
await self.emit_status(processing=True)
attributes = await Prompt.request(f"creator.determine-character-attributes", self.client, "analyze_long", vars={
"character": character,
})
return attributes
finally:
await self.emit_status(processing=False)
attributes = await Prompt.request(f"creator.determine-character-attributes", self.client, "analyze_long", vars={
"character": character,
})
return attributes
@set_processing
async def determine_character_description(
self,
character: Character,
text:str=""
):
description = await Prompt.request(f"creator.determine-character-description", self.client, "create", vars={
"character": character,
"scene": self.scene,
"text": text,
"max_tokens": self.client.max_token_length,
})
return description.strip()
@set_processing
async def generate_character_from_text(
self,
text: str,
template: str,
content_context: str = DEFAULT_CONTENT_CONTEXT,
):
base_attributes = await self.create_character_attributes(
character_prompt=text,
template=template,
content_context=content_context,
)

View File

@@ -3,6 +3,7 @@ import re
import random
from talemate.prompts import Prompt
from talemate.agents.base import set_processing
class ScenarioCreatorMixin:
@@ -10,8 +11,7 @@ class ScenarioCreatorMixin:
Adds scenario creation functionality to the creator agent
"""
### NEW
@set_processing
async def create_scene_description(
self,
prompt:str,
@@ -29,27 +29,23 @@ class ScenarioCreatorMixin:
callback (callable): A callback to call when the scene has been created.
"""
try:
await self.emit_status(processing=True)
scene = self.scene
scene = self.scene
description = await Prompt.request(
"creator.scenario-description",
self.client,
"create",
vars={
"prompt": prompt,
"content_context": content_context,
"max_tokens": self.client.max_token_length,
"scene": scene,
}
)
description = description.strip()
return description
description = await Prompt.request(
"creator.scenario-description",
self.client,
"create",
vars={
"prompt": prompt,
"content_context": content_context,
"max_tokens": self.client.max_token_length,
"scene": scene,
}
)
description = description.strip()
return description
finally:
await self.emit_status(processing=False)
async def create_scene_name(
@@ -70,27 +66,21 @@ class ScenarioCreatorMixin:
description (str): The description of the scene.
"""
try:
await self.emit_status(processing=True)
scene = self.scene
name = await Prompt.request(
"creator.scenario-name",
self.client,
"create",
vars={
"prompt": prompt,
"content_context": content_context,
"description": description,
"scene": scene,
}
)
name = name.strip().strip('.!').replace('"','')
return name
finally:
await self.emit_status(processing=False)
scene = self.scene
name = await Prompt.request(
"creator.scenario-name",
self.client,
"create",
vars={
"prompt": prompt,
"content_context": content_context,
"description": description,
"scene": scene,
}
)
name = name.strip().strip('.!').replace('"','')
return name
async def create_scene_intro(
@@ -114,25 +104,30 @@ class ScenarioCreatorMixin:
name (str): The name of the scene.
"""
try:
await self.emit_status(processing=True)
scene = self.scene
intro = await Prompt.request(
"creator.scenario-intro",
self.client,
"create",
vars={
"prompt": prompt,
"content_context": content_context,
"description": description,
"name": name,
"scene": scene,
}
)
intro = intro.strip()
return intro
finally:
await self.emit_status(processing=False)
scene = self.scene
intro = await Prompt.request(
"creator.scenario-intro",
self.client,
"create",
vars={
"prompt": prompt,
"content_context": content_context,
"description": description,
"name": name,
"scene": scene,
}
)
intro = intro.strip()
return intro
@set_processing
async def determine_scenario_description(
self,
text:str
):
description = await Prompt.request(f"creator.determine-scenario-description", self.client, "analyze_long", vars={
"text": text,
})
return description

View File

@@ -12,9 +12,8 @@ from talemate.prompts import Prompt
from talemate.scene_message import NarratorMessage, DirectorMessage
from talemate.automated_action import AutomatedAction
import talemate.automated_action as automated_action
from .conversation import ConversationAgent
from .registry import register
from .base import set_processing
from .base import set_processing, AgentAction, AgentActionConfig, Agent
if TYPE_CHECKING:
from talemate import Actor, Character, Player, Scene
@@ -22,10 +21,31 @@ if TYPE_CHECKING:
log = structlog.get_logger("talemate")
@register()
class DirectorAgent(ConversationAgent):
class DirectorAgent(Agent):
agent_type = "director"
verbose_name = "Director"
def __init__(self, client, **kwargs):
self.is_enabled = True
self.client = client
self.actions = {
"direct": AgentAction(enabled=False, label="Direct", description="Will attempt to direct the scene. Runs automatically after AI dialogue (n turns).", config={
"turns": AgentActionConfig(type="number", label="Turns", description="Number of turns to wait before directing the sceen", value=10, min=1, max=100, step=1)
}),
}
@property
def enabled(self):
return self.is_enabled
@property
def has_toggle(self):
return True
@property
def experimental(self):
return True
def get_base_prompt(self, character: Character, budget:int):
return [character.description, character.base_attributes.get("scenario_context", "")] + self.scene.context_history(budget=budget, keep_director=False)
@@ -338,34 +358,4 @@ class DirectorAgent(ConversationAgent):
else:
goal_met = True
return goal_met
@automated_action.register("director", frequency=4, call_initially=True, enabled=False)
class AutomatedDirector(automated_action.AutomatedAction):
"""
Runs director.direct actions every n turns
"""
async def action(self):
scene = self.scene
director = scene.get_helper("director")
if not scene.active_actor or scene.active_actor.character.is_player:
return False
if not director:
return
director_response = await director.agent.direct(scene.active_actor.character)
if director_response is True:
# director directed different agent, nothing to do
return
if not director_response:
return
director_message = DirectorMessage(director_response, source=scene.active_actor.character.name)
emit("director", director_message, character=scene.active_actor.character)
scene.push_history(director_message)
return goal_met

View File

@@ -0,0 +1,163 @@
from __future__ import annotations
import asyncio
import traceback
from typing import TYPE_CHECKING, Callable, List, Optional, Union
import talemate.data_objects as data_objects
import talemate.util as util
import talemate.emit.async_signals
from talemate.prompts import Prompt
from talemate.scene_message import DirectorMessage, TimePassageMessage
from .base import Agent, set_processing, AgentAction
from .registry import register
import structlog
import time
import re
if TYPE_CHECKING:
from talemate.tale_mate import Actor, Character, Scene
from talemate.agents.conversation import ConversationAgentEmission
log = structlog.get_logger("talemate.agents.editor")
@register()
class EditorAgent(Agent):
"""
Editor agent
will attempt to improve the quality of dialogue
"""
agent_type = "editor"
verbose_name = "Editor"
def __init__(self, client, **kwargs):
self.client = client
self.is_enabled = True
self.actions = {
"edit_dialogue": AgentAction(enabled=False, label="Edit dialogue", description="Will attempt to improve the quality of dialogue based on the character and scene. Runs automatically after each AI dialogue."),
"fix_exposition": AgentAction(enabled=True, label="Fix exposition", description="Will attempt to fix exposition and emotes, making sure they are displayed in italics. Runs automatically after each AI dialogue."),
"add_detail": AgentAction(enabled=False, label="Add detail", description="Will attempt to add extra detail and exposition to the dialogue. Runs automatically after each AI dialogue.")
}
@property
def enabled(self):
return self.is_enabled
@property
def has_toggle(self):
return True
@property
def experimental(self):
return True
def connect(self, scene):
super().connect(scene)
talemate.emit.async_signals.get("agent.conversation.generated").connect(self.on_conversation_generated)
async def on_conversation_generated(self, emission:ConversationAgentEmission):
"""
Called when a conversation is generated
"""
if not self.enabled:
return
log.info("editing conversation", emission=emission)
edited = []
for text in emission.generation:
edit = await self.add_detail(
text,
emission.character
)
edit = await self.edit_conversation(
edit,
emission.character
)
edit = await self.fix_exposition(
edit,
emission.character
)
edited.append(edit)
emission.generation = edited
@set_processing
async def edit_conversation(self, content:str, character:Character):
"""
Edits a conversation
"""
if not self.actions["edit_dialogue"].enabled:
return content
response = await Prompt.request("editor.edit-dialogue", self.client, "edit_dialogue", vars={
"content": content,
"character": character,
"scene": self.scene,
"max_length": self.client.max_token_length
})
response = response.split("[end]")[0]
response = util.replace_exposition_markers(response)
response = util.clean_dialogue(response, main_name=character.name)
response = util.strip_partial_sentences(response)
return response
@set_processing
async def fix_exposition(self, content:str, character:Character):
"""
Edits a text to make sure all narrative exposition and emotes is encased in *
"""
if not self.actions["fix_exposition"].enabled:
return content
#response = await Prompt.request("editor.fix-exposition", self.client, "edit_fix_exposition", vars={
# "content": content,
# "character": character,
# "scene": self.scene,
# "max_length": self.client.max_token_length
#})
content = util.clean_dialogue(content, main_name=character.name)
content = util.strip_partial_sentences(content)
content = util.ensure_dialog_format(content, talking_character=character.name)
return content
@set_processing
async def add_detail(self, content:str, character:Character):
"""
Edits a text to increase its length and add extra detail and exposition
"""
if not self.actions["add_detail"].enabled:
return content
response = await Prompt.request("editor.add-detail", self.client, "edit_add_detail", vars={
"content": content,
"character": character,
"scene": self.scene,
"max_length": self.client.max_token_length
})
response = util.replace_exposition_markers(response)
response = util.clean_dialogue(response, main_name=character.name)
response = util.strip_partial_sentences(response)
return response

View File

@@ -35,7 +35,7 @@ class MemoryAgent(Agent):
verbose_name = "Long-term memory"
@classmethod
def config_options(cls):
def config_options(cls, agent=None):
return {}
def __init__(self, scene, **kwargs):
@@ -50,14 +50,13 @@ class MemoryAgent(Agent):
def close_db(self):
raise NotImplementedError()
async def add(self, text, character=None, uid=None):
async def add(self, text, character=None, uid=None, ts:str=None, **kwargs):
if not text:
return
log.debug("memory add", text=text, character=character, uid=uid)
await self._add(text, character=character, uid=uid)
await self._add(text, character=character, uid=uid, ts=ts, **kwargs)
async def _add(self, text, character=None):
async def _add(self, text, character=None, ts:str=None, **kwargs):
raise NotImplementedError()
async def add_many(self, objects: list[dict]):
@@ -79,7 +78,7 @@ class MemoryAgent(Agent):
return self.db.get(id)
def on_archive_add(self, event: events.ArchiveEvent):
asyncio.ensure_future(self.add(event.text, uid=event.memory_id))
asyncio.ensure_future(self.add(event.text, uid=event.memory_id, ts=event.ts, typ="history"))
def on_character_state(self, event: events.CharacterStateEvent):
asyncio.ensure_future(
@@ -256,7 +255,7 @@ class ChromaDBMemoryAgent(MemoryAgent):
self.db_client = chromadb.Client(Settings(anonymized_telemetry=False))
openai_key = self.config.get("openai").get("api_key") or os.environ.get("OPENAI_API_KEY"),
openai_key = self.config.get("openai").get("api_key") or os.environ.get("OPENAI_API_KEY")
if openai_key and self.USE_OPENAI:
log.info(
@@ -300,25 +299,35 @@ class ChromaDBMemoryAgent(MemoryAgent):
except ValueError:
pass
async def _add(self, text, character=None, uid=None):
async def _add(self, text, character=None, uid=None, ts:str=None, **kwargs):
metadatas = []
ids = []
await self.emit_status(processing=True)
if character:
metadatas.append({"character": character.name, "source": "talemate"})
meta = {"character": character.name, "source": "talemate"}
if ts:
meta["ts"] = ts
meta.update(kwargs)
metadatas.append(meta)
self.memory_tracker.setdefault(character.name, 0)
self.memory_tracker[character.name] += 1
id = uid or f"{character.name}-{self.memory_tracker[character.name]}"
ids = [id]
else:
metadatas.append({"character": "__narrator__", "source": "talemate"})
meta = {"character": "__narrator__", "source": "talemate"}
if ts:
meta["ts"] = ts
meta.update(kwargs)
metadatas.append(meta)
self.memory_tracker.setdefault("__narrator__", 0)
self.memory_tracker["__narrator__"] += 1
id = uid or f"__narrator__-{self.memory_tracker['__narrator__']}"
ids = [id]
log.debug("chromadb agent add", text=text, meta=meta, id=id)
self.db.upsert(documents=[text], metadatas=metadatas, ids=ids)
await self.emit_status(processing=False)
@@ -341,7 +350,6 @@ class ChromaDBMemoryAgent(MemoryAgent):
metadatas.append(meta)
uid = obj.get("id", f"{character}-{self.memory_tracker[character]}")
ids.append(uid)
self.db.upsert(documents=documents, metadatas=metadatas, ids=ids)
await self.emit_status(processing=False)
@@ -371,14 +379,27 @@ class ChromaDBMemoryAgent(MemoryAgent):
#log.debug("crhomadb agent get", text=text, where=where)
_results = self.db.query(query_texts=[text], where=where)
results = []
for i in range(len(_results["distances"][0])):
await asyncio.sleep(0.001)
distance = _results["distances"][0][i]
doc = _results["documents"][0][i]
meta = _results["metadatas"][0][i]
ts = meta.get("ts")
if distance < 1:
results.append(_results["documents"][0][i])
try:
date_prefix = util.iso8601_diff_to_human(ts, self.scene.ts)
except Exception:
log.error("chromadb agent", error="failed to get date prefix", ts=ts, scene_ts=self.scene.ts)
date_prefix = None
if date_prefix:
doc = f"{date_prefix}: {doc}"
results.append(doc)
else:
break

View File

@@ -7,20 +7,27 @@ from typing import TYPE_CHECKING, Callable, List, Optional, Union
import talemate.util as util
from talemate.emit import wait_for_input
from talemate.prompts import Prompt
from talemate.agents.base import set_processing
from talemate.agents.base import set_processing, Agent
import talemate.client as client
from .conversation import ConversationAgent
from .registry import register
@register()
class NarratorAgent(ConversationAgent):
class NarratorAgent(Agent):
agent_type = "narrator"
verbose_name = "Narrator"
def __init__(
self,
client: client.TaleMateClient,
**kwargs,
):
self.client = client
def clean_result(self, result):
result = result.strip().strip(":").strip()
if "#" in result:
result = result.split("#")[0]

View File

@@ -1,12 +1,13 @@
from __future__ import annotations
import asyncio
import traceback
from typing import TYPE_CHECKING, Callable, List, Optional, Union
import talemate.data_objects as data_objects
import talemate.util as util
from talemate.prompts import Prompt
from talemate.scene_message import DirectorMessage
from talemate.scene_message import DirectorMessage, TimePassageMessage
from .base import Agent, set_processing
from .registry import register
@@ -14,6 +15,7 @@ from .registry import register
import structlog
import time
import re
log = structlog.get_logger("talemate.agents.summarize")
@@ -40,6 +42,16 @@ class SummarizeAgent(Agent):
super().connect(scene)
scene.signals["history_add"].connect(self.on_history_add)
def clean_result(self, result):
if "#" in result:
result = result.split("#")[0]
# Removes partial sentence at the end
result = re.sub(r"[^\.\?\!]+(\n|$)", "", result)
result = result.strip()
return result
@set_processing
async def build_archive(self, scene):
end = None
@@ -49,16 +61,36 @@ class SummarizeAgent(Agent):
recent_entry = None
else:
recent_entry = scene.archived_history[-1]
start = recent_entry["end"] + 1
start = recent_entry.get("end", 0) + 1
token_threshold = 1300
token_threshold = 1500
tokens = 0
dialogue_entries = []
ts = "PT0S"
time_passage_termination = False
if recent_entry:
ts = recent_entry.get("ts", ts)
for i in range(start, len(scene.history)):
dialogue = scene.history[i]
if isinstance(dialogue, DirectorMessage):
if i == start:
start += 1
continue
if isinstance(dialogue, TimePassageMessage):
log.debug("build_archive", time_passage_message=dialogue)
if i == start:
ts = util.iso8601_add(ts, dialogue.ts)
log.debug("build_archive", time_passage_message=dialogue, start=start, i=i, ts=ts)
start += 1
continue
log.debug("build_archive", time_passage_message_termination=dialogue)
time_passage_termination = True
end = i - 1
break
tokens += util.count_tokens(dialogue)
dialogue_entries.append(dialogue)
if tokens > token_threshold: #
@@ -68,49 +100,65 @@ class SummarizeAgent(Agent):
if end is None:
# nothing to archive yet
return
log.debug("build_archive", start=start, end=end, ts=ts, time_passage_termination=time_passage_termination)
extra_context = None
if recent_entry:
extra_context = recent_entry["text"]
# in order to summarize coherently, we need to determine if there is a favorable
# cutoff point (e.g., the scene naturally ends or shifts meaninfully in the middle
# of the dialogue)
#
# One way to do this is to check if the last line is a TimePassageMessage, which
# indicates a scene change or a significant pause.
#
# If not, we can ask the AI to find a good point of
# termination.
if not time_passage_termination:
# No TimePassageMessage, so we need to ask the AI to find a good point of termination
terminating_line = await self.analyze_dialoge(dialogue_entries)
terminating_line = await self.analyze_dialoge(dialogue_entries)
if terminating_line:
adjusted_dialogue = []
for line in dialogue_entries:
if str(line) in terminating_line:
break
adjusted_dialogue.append(line)
dialogue_entries = adjusted_dialogue
end = start + len(dialogue_entries)
if dialogue_entries:
summarized = await self.summarize(
"\n".join(map(str, dialogue_entries)), extra_context=extra_context
)
else:
# AI has likely identified the first line as a scene change, so we can't summarize
# just use the first line
summarized = str(scene.history[start])
log.debug("summarize agent build archive", terminating_line=terminating_line)
# determine the appropariate timestamp for the summarization
if terminating_line:
adjusted_dialogue = []
for line in dialogue_entries:
if str(line) in terminating_line:
break
adjusted_dialogue.append(line)
dialogue_entries = adjusted_dialogue
end = start + len(dialogue_entries)
summarized = await self.summarize(
"\n".join(map(str, dialogue_entries)), extra_context=extra_context
)
scene.push_archive(data_objects.ArchiveEntry(summarized, start, end))
scene.push_archive(data_objects.ArchiveEntry(summarized, start, end, ts=ts))
return True
@set_processing
async def analyze_dialoge(self, dialogue):
instruction = "Examine the dialogue from the beginning and find the first line that marks a scene change. Repeat the line back to me exactly as it is written"
prepare_response = "The first line that marks a scene change is: "
prompt = dialogue + ["", instruction, f"<|BOT|>{prepare_response}"]
response = await self.client.send_prompt("\n".join(map(str, prompt)), kind="summarize")
if prepare_response in response:
response = response.replace(prepare_response, "")
response = await Prompt.request("summarizer.analyze-dialogue", self.client, "analyze_freeform", vars={
"dialogue": "\n".join(map(str, dialogue)),
"scene": self.scene,
"max_tokens": self.client.max_token_length,
})
response = self.clean_result(response)
return response
@set_processing
async def summarize(
self,
@@ -129,7 +177,7 @@ class SummarizeAgent(Agent):
"max_tokens": self.client.max_token_length,
})
self.scene.log.info("summarize", dialogue=text, response=response)
self.scene.log.info("summarize", dialogue_length=len(text), summarized_length=len(response))
return self.clean_result(response)
@@ -150,49 +198,7 @@ class SummarizeAgent(Agent):
return response
@set_processing
async def request_world_state(self):
t1 = time.time()
_, world_state = await Prompt.request(
"summarizer.request-world-state",
self.client,
"analyze",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"object_type": "character",
"object_type_plural": "characters",
}
)
self.scene.log.debug("request_world_state", response=world_state, time=time.time() - t1)
return world_state
@set_processing
async def request_world_state_inline(self):
"""
EXPERIMENTAL, Overall the one shot request seems about as coherent as the inline request, but the inline request is is about twice as slow and would need to run on every dialogue line.
"""
t1 = time.time()
# first, we need to get the marked items (objects etc.)
marked_items_response = await Prompt.request(
"summarizer.request-world-state-inline-items",
self.client,
"analyze_freeform",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
}
)
self.scene.log.debug("request_world_state_inline", marked_items=marked_items_response, time=time.time() - t1)
return marked_items_response

View File

@@ -0,0 +1,249 @@
from __future__ import annotations
import asyncio
import traceback
from typing import TYPE_CHECKING, Callable, List, Optional, Union
import talemate.data_objects as data_objects
import talemate.emit.async_signals
import talemate.util as util
from talemate.prompts import Prompt
from talemate.scene_message import DirectorMessage, TimePassageMessage
from .base import Agent, set_processing, AgentAction, AgentActionConfig
from .registry import register
import structlog
import time
import re
if TYPE_CHECKING:
from talemate.agents.conversation import ConversationAgentEmission
log = structlog.get_logger("talemate.agents.world_state")
@register()
class WorldStateAgent(Agent):
"""
An agent that handles world state related tasks.
"""
agent_type = "world_state"
verbose_name = "World State"
def __init__(self, client, **kwargs):
self.client = client
self.is_enabled = True
self.actions = {
"update_world_state": AgentAction(enabled=True, label="Update world state", description="Will attempt to update the world state based on the current scene. Runs automatically after AI dialogue (n turns).", config={
"turns": AgentActionConfig(type="number", label="Turns", description="Number of turns to wait before updating the world state.", value=5, min=1, max=100, step=1)
}),
}
self.next_update = 0
@property
def enabled(self):
return self.is_enabled
@property
def has_toggle(self):
return True
@property
def experimental(self):
return True
def connect(self, scene):
super().connect(scene)
talemate.emit.async_signals.get("agent.conversation.generated").connect(self.on_conversation_generated)
async def on_conversation_generated(self, emission:ConversationAgentEmission):
"""
Called when a conversation is generated
"""
if not self.enabled:
return
for _ in emission.generation:
await self.update_world_state()
async def update_world_state(self):
if not self.enabled:
return
if not self.actions["update_world_state"].enabled:
return
log.debug("update_world_state", next_update=self.next_update, turns=self.actions["update_world_state"].config["turns"].value)
scene = self.scene
if self.next_update % self.actions["update_world_state"].config["turns"].value != 0 or self.next_update == 0:
self.next_update += 1
return
self.next_update = 0
await scene.world_state.request_update()
@set_processing
async def request_world_state(self):
t1 = time.time()
_, world_state = await Prompt.request(
"world_state.request-world-state",
self.client,
"analyze_long",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"object_type": "character",
"object_type_plural": "characters",
}
)
self.scene.log.debug("request_world_state", response=world_state, time=time.time() - t1)
return world_state
@set_processing
async def request_world_state_inline(self):
"""
EXPERIMENTAL, Overall the one shot request seems about as coherent as the inline request, but the inline request is is about twice as slow and would need to run on every dialogue line.
"""
t1 = time.time()
# first, we need to get the marked items (objects etc.)
marked_items_response = await Prompt.request(
"world_state.request-world-state-inline-items",
self.client,
"analyze_freeform",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
}
)
self.scene.log.debug("request_world_state_inline", marked_items=marked_items_response, time=time.time() - t1)
return marked_items_response
@set_processing
async def analyze_time_passage(
self,
text: str,
):
response = await Prompt.request(
"world_state.analyze-time-passage",
self.client,
"analyze_freeform_short",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"text": text,
}
)
duration = response.split("\n")[0].split(" ")[0].strip()
if not duration.startswith("P"):
duration = "P"+duration
return duration
@set_processing
async def analyze_text_and_answer_question(
self,
text: str,
query: str,
):
response = await Prompt.request(
"world_state.analyze-text-and-answer-question",
self.client,
"analyze_freeform",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"text": text,
"query": query,
}
)
log.debug("analyze_text_and_answer_question", query=query, text=text, response=response)
return response
@set_processing
async def identify_characters(
self,
text: str = None,
):
"""
Attempts to identify characters in the given text.
"""
_, data = await Prompt.request(
"world_state.identify-characters",
self.client,
"analyze",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"text": text,
}
)
log.debug("identify_characters", text=text, data=data)
return data
@set_processing
async def extract_character_sheet(
self,
name:str,
text:str = None,
):
"""
Attempts to extract a character sheet from the given text.
"""
response = await Prompt.request(
"world_state.extract-character-sheet",
self.client,
"analyze_creative",
vars = {
"scene": self.scene,
"max_tokens": self.client.max_token_length,
"text": text,
"name": name,
}
)
# loop through each line in response and if it contains a : then extract
# the left side as an attribute name and the right side as the value
#
# break as soon as a non-empty line is found that doesn't contain a :
data = {}
for line in response.split("\n"):
if not line.strip():
continue
if not ":" in line:
break
name, value = line.split(":", 1)
data[name.strip()] = value.strip()
return data

View File

@@ -4,6 +4,9 @@ Context managers for various client-side operations.
from contextvars import ContextVar
from pydantic import BaseModel, Field
from copy import deepcopy
import structlog
__all__ = [
'context_data',
@@ -11,6 +14,14 @@ __all__ = [
'ContextModel',
]
log = structlog.get_logger()
def model_to_dict_without_defaults(model_instance):
model_dict = model_instance.dict()
for field_name, field in model_instance.__class__.__fields__.items():
if field.default == model_dict.get(field_name):
del model_dict[field_name]
return model_dict
class ConversationContext(BaseModel):
talking_character: str = None
@@ -22,9 +33,10 @@ class ContextModel(BaseModel):
"""
nuke_repetition: float = Field(0.0, ge=0.0, le=3.0)
conversation: ConversationContext = Field(default_factory=ConversationContext)
length: int = 96
# Define the context variable as an empty dictionary
context_data = ContextVar('context_data', default=ContextModel().dict())
context_data = ContextVar('context_data', default=ContextModel().model_dump())
def client_context_attribute(name, default=None):
"""
@@ -35,7 +47,23 @@ def client_context_attribute(name, default=None):
# Return the value of the key if it exists, otherwise return the default value
return data.get(name, default)
def set_client_context_attribute(name, value):
"""
Set the value of the context variable `context_data` for the given key.
"""
# Get the current context data
data = context_data.get()
# Set the value of the key
data[name] = value
def set_conversation_context_attribute(name, value):
"""
Set the value of the context variable `context_data.conversation` for the given key.
"""
# Get the current context data
data = context_data.get()
# Set the value of the key
data["conversation"][name] = value
class ClientContext:
"""
@@ -47,33 +75,23 @@ class ClientContext:
Initialize the context manager with the key-value pairs to be set.
"""
# Validate the data with the Pydantic model
self.values = ContextModel(**kwargs).dict()
self.tokens = {}
self.values = model_to_dict_without_defaults(ContextModel(**kwargs))
def __enter__(self):
"""
Set the key-value pairs to the context variable `context_data` when entering the context.
"""
# Get the current context data
data = context_data.get()
# For each key-value pair, save the current value of the key (if it exists) and set the new value
for key, value in self.values.items():
self.tokens[key] = data.get(key, None)
data[key] = value
data = deepcopy(context_data.get()) if context_data.get() else {}
data.update(self.values)
# Update the context data
context_data.set(data)
self.token = context_data.set(data)
def __exit__(self, exc_type, exc_val, exc_tb):
"""
Reset the context variable `context_data` to its previous values when exiting the context.
"""
# Get the current context data
data = context_data.get()
# For each key, if a previous value exists, reset it. Otherwise, remove the key
for key in self.values.keys():
if self.tokens[key] is not None:
data[key] = self.tokens[key]
else:
data.pop(key, None)
# Update the context data
context_data.set(data)
context_data.reset(self.token)

View File

@@ -41,10 +41,15 @@ class ModelPrompt:
def set_response(self, prompt:str, response_str:str):
prompt = prompt.strip("\n").strip()
if "<|BOT|>" in prompt:
prompt = prompt.replace("<|BOT|>", response_str)
if "\n<|BOT|>" in prompt:
prompt = prompt.replace("\n<|BOT|>", response_str)
else:
prompt = prompt.replace("<|BOT|>", response_str)
else:
prompt = prompt + response_str
prompt = prompt.rstrip("\n") + response_str
return prompt

View File

@@ -97,15 +97,28 @@ class OpenAIClient:
def get_system_message(self, kind: str) -> str:
if kind in ["narrate", "story"]:
return system_prompts.NARRATOR
if kind == "director":
return system_prompts.DIRECTOR
if kind in ["create", "creator"]:
return system_prompts.CREATOR
if kind in ["roleplay", "conversation"]:
return system_prompts.ROLEPLAY
return system_prompts.BASIC
if "narrate" in kind:
return system_prompts.NARRATOR
if "story" in kind:
return system_prompts.NARRATOR
if "director" in kind:
return system_prompts.DIRECTOR
if "create" in kind:
return system_prompts.CREATOR
if "roleplay" in kind:
return system_prompts.ROLEPLAY
if "conversation" in kind:
return system_prompts.ROLEPLAY
if "editor" in kind:
return system_prompts.EDITOR
if "world_state" in kind:
return system_prompts.WORLD_STATE
if "analyst" in kind:
return system_prompts.ANALYST
if "analyze" in kind:
return system_prompts.ANALYST
return system_prompts.BASIC
async def send_prompt(
self, prompt: str, kind: str = "conversation", finalize: Callable = lambda x: x

View File

@@ -10,6 +10,10 @@ CREATOR = str(Prompt.get("creator.system"))
DIRECTOR = str(Prompt.get("director.system"))
ANALYST = str(Prompt.get("summarizer.system-analyst"))
ANALYST = str(Prompt.get("world_state.system-analyst"))
ANALYST_FREEFORM = str(Prompt.get("summarizer.system-analyst-freeform"))
ANALYST_FREEFORM = str(Prompt.get("world_state.system-analyst-freeform"))
EDITOR = str(Prompt.get("editor.system"))
WORLD_STATE = str(Prompt.get("world_state.system-analyst"))

View File

@@ -94,17 +94,16 @@ PRESET_KOBOLD_GODLIKE = {
"repetition_penalty_range": 1024,
}
PRESET_DEVINE_INTELLECT = {
PRESET_DIVINE_INTELLECT = {
'temperature': 1.31,
'top_p': 0.14,
"repetition_penalty_range": 1024,
'repetition_penalty': 1.17,
#"repetition_penalty": 1.3,
#"encoder_repetition_penalty": 1.2,
#"no_repeat_ngram_size": 2,
'top_k': 49,
"mirostat_mode": 2,
"mirostat_tau": 8,
"mirostat_mode": 0,
"mirostat_tau": 5,
"mirostat_eta": 0.1,
"tfs": 1,
}
PRESET_SIMPLE_1 = {
@@ -114,7 +113,6 @@ PRESET_SIMPLE_1 = {
"top_k": 20,
}
def jiggle_randomness(prompt_config:dict, offset:float=0.3) -> dict:
"""
adjusts temperature and repetition_penalty
@@ -405,7 +403,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": 75,
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_TALEMATE_CONVERSATION)
return config
@@ -425,12 +423,13 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
f"{character}:" for character in conversation_context["other_characters"]
]
log.debug("prompt_config_conversation", stopping_strings=stopping_strings, conversation_context=conversation_context)
max_new_tokens = conversation_context.get("length", 96)
log.debug("prompt_config_conversation", stopping_strings=stopping_strings, conversation_context=conversation_context, max_new_tokens=max_new_tokens)
config = {
"prompt": prompt,
"max_new_tokens": 75,
"chat_prompt_size": self.max_token_length,
"max_new_tokens": max_new_tokens,
"truncation_length": self.max_token_length,
"stopping_strings": stopping_strings,
}
config.update(PRESET_TALEMATE_CONVERSATION)
@@ -443,6 +442,13 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = self.prompt_config_conversation(prompt)
config["max_new_tokens"] = 300
return config
def prompt_config_conversation_select_talking_actor(self, prompt: str) -> dict:
config = self.prompt_config_conversation(prompt)
config["max_new_tokens"] = 30
config["stopping_strings"] += [":"]
return config
def prompt_config_summarize(self, prompt: str) -> dict:
prompt = self.prompt_template(
@@ -453,7 +459,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": 500,
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_LLAMA_PRECISE)
@@ -468,12 +474,29 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": 500,
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_SIMPLE_1)
return config
def prompt_config_analyze_creative(self, prompt: str) -> dict:
prompt = self.prompt_template(
system_prompts.ANALYST,
prompt,
)
config = {}
config.update(PRESET_DIVINE_INTELLECT)
config.update({
"prompt": prompt,
"max_new_tokens": 1024,
"repetition_penalty_range": 1024,
"truncation_length": self.max_token_length
})
return config
def prompt_config_analyze_long(self, prompt: str) -> dict:
config = self.prompt_config_analyze(prompt)
config["max_new_tokens"] = 1000
@@ -488,13 +511,18 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": 500,
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_SIMPLE_1)
config.update(PRESET_LLAMA_PRECISE)
return config
def prompt_config_analyze_freeform_short(self, prompt: str) -> dict:
config = self.prompt_config_analyze_freeform(prompt)
config["max_new_tokens"] = 10
return config
def prompt_config_narrate(self, prompt: str) -> dict:
prompt = self.prompt_template(
system_prompts.NARRATOR,
@@ -504,7 +532,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": 500,
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_LLAMA_PRECISE)
return config
@@ -519,9 +547,9 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
"prompt": prompt,
"max_new_tokens": 300,
"seed": random.randint(0, 1000000000),
"chat_prompt_size": self.max_token_length
"truncation_length": self.max_token_length
}
config.update(PRESET_DEVINE_INTELLECT)
config.update(PRESET_DIVINE_INTELLECT)
config.update({
"repetition_penalty": 1.3,
"repetition_penalty_range": 2048,
@@ -536,7 +564,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": min(1024, self.max_token_length * 0.35),
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_TALEMATE_CREATOR)
return config
@@ -550,7 +578,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": min(400, self.max_token_length * 0.25),
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
"stopping_strings": ["<|DONE|>", "\n\n"]
}
config.update(PRESET_TALEMATE_CREATOR)
@@ -570,7 +598,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config = {
"prompt": prompt,
"max_new_tokens": min(600, self.max_token_length * 0.25),
"chat_prompt_size": self.max_token_length,
"truncation_length": self.max_token_length,
}
config.update(PRESET_SIMPLE_1)
return config
@@ -586,6 +614,42 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
config.update(max_new_tokens=2)
return config
def prompt_config_edit_dialogue(self, prompt:str) -> dict:
prompt = self.prompt_template(
system_prompts.EDITOR,
prompt,
)
conversation_context = client_context_attribute("conversation")
stopping_strings = [
f"{character}:" for character in conversation_context["other_characters"]
]
config = {
"prompt": prompt,
"max_new_tokens": 100,
"truncation_length": self.max_token_length,
"stopping_strings": stopping_strings,
}
config.update(PRESET_DIVINE_INTELLECT)
return config
def prompt_config_edit_add_detail(self, prompt:str) -> dict:
config = self.prompt_config_edit_dialogue(prompt)
config.update(max_new_tokens=200)
return config
def prompt_config_edit_fix_exposition(self, prompt:str) -> dict:
config = self.prompt_config_edit_dialogue(prompt)
config.update(max_new_tokens=1024)
return config
async def send_prompt(
self, prompt: str, kind: str = "conversation", finalize: Callable = lambda x: x
@@ -606,7 +670,7 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
fn_prompt_config = getattr(self, f"prompt_config_{kind}")
fn_url = self.prompt_url
message = fn_prompt_config(prompt)
if client_context_attribute("nuke_repetition") > 0.0:
log.info("nuke repetition", offset=client_context_attribute("nuke_repetition"), temperature=message["temperature"], repetition_penalty=message["repetition_penalty"])
message = jiggle_randomness(message, offset=client_context_attribute("nuke_repetition"))
@@ -621,6 +685,21 @@ class TextGeneratorWebuiClient(RESTTaleMateClient):
log.debug("send_prompt", token_length=token_length, max_token_length=self.max_token_length)
message["prompt"] = message["prompt"].strip()
#print(f"prompt: |{message['prompt']}|")
# add <|im_end|> to stopping strings
if "stopping_strings" in message:
message["stopping_strings"] += ["<|im_end|>", "</s>"]
else:
message["stopping_strings"] = ["<|im_end|>", "</s>"]
#message["seed"] = -1
#for k,v in message.items():
# if k == "prompt":
# continue
# print(f"{k}: {v}")
response = await self.send_message(message, fn_url())

View File

@@ -22,6 +22,7 @@ from .cmd_save import CmdSave
from .cmd_save_as import CmdSaveAs
from .cmd_save_characters import CmdSaveCharacters
from .cmd_setenv import CmdSetEnvironmentToScene, CmdSetEnvironmentToCreative
from .cmd_time_util import *
from .cmd_world_state import CmdWorldState
from .cmd_run_helios_test import CmdHeliosTest
from .manager import Manager

View File

@@ -20,8 +20,11 @@ class CmdRebuildArchive(TalemateCommand):
if not summarizer:
self.system_message("No summarizer found")
return True
self.scene.archived_history = []
# clear out archived history, but keep pre-established history
self.scene.archived_history = [
ah for ah in self.scene.archived_history if ah.get("end") is None
]
while True:
more = await summarizer.agent.build_archive(self.scene)

View File

@@ -0,0 +1,50 @@
"""
Commands to manage scene timescale
"""
import asyncio
import logging
from talemate.commands.base import TalemateCommand
from talemate.commands.manager import register
from talemate.prompts.base import set_default_sectioning_handler
from talemate.scene_message import TimePassageMessage
from talemate.util import iso8601_duration_to_human
from talemate.emit import wait_for_input, emit
import isodate
__all__ = [
"CmdAdvanceTime",
]
@register
class CmdAdvanceTime(TalemateCommand):
"""
Command class for the 'advance_time' command
"""
name = "advance_time"
description = "Advance the scene time by a given amount (expects iso8601 duration))"
aliases = ["time_a"]
async def run(self):
if not self.args:
self.emit("system", "You must specify an amount of time to advance")
return
try:
isodate.parse_duration(self.args[0])
except isodate.ISO8601Error:
self.emit("system", "Invalid duration")
return
try:
msg = self.args[1]
except IndexError:
msg = iso8601_duration_to_human(self.args[0], suffix=" later")
message = TimePassageMessage(ts=self.args[0], message=msg)
emit('time', message)
self.scene.push_history(message)
self.scene.emit_status()

View File

@@ -1,9 +1,12 @@
import asyncio
import random
from talemate.commands.base import TalemateCommand
from talemate.commands.manager import register
from talemate.util import colored_text, wrap_text
from talemate.scene_message import NarratorMessage
from talemate.emit import wait_for_input
import talemate.instance as instance
@register
@@ -24,4 +27,63 @@ class CmdWorldState(TalemateCommand):
await self.scene.world_state.request_update_inline()
return True
await self.scene.world_state.request_update()
@register
class CmdPersistCharacter(TalemateCommand):
"""
Will attempt to create an actual character from a currently non
tracked character in the scene, by name.
Once persisted this character can then participate in the scene.
"""
name = "persist_character"
description = "Persist a character by name"
aliases = ["pc"]
async def run(self):
from talemate.tale_mate import Character, Actor
scene = self.scene
world_state = instance.get_agent("world_state")
creator = instance.get_agent("creator")
if not len(self.args):
characters = await world_state.identify_characters()
available_names = [character["name"] for character in characters.get("characters") if not scene.get_character(character["name"])]
if not len(available_names):
raise ValueError("No characters available to persist.")
name = await wait_for_input("Which character would you like to persist?", data={
"input_type": "select",
"choices": available_names,
"multi_select": False,
})
else:
name = self.args[0]
scene.log.debug("persist_character", name=name)
character = Character(name=name)
character.color = random.choice(['#F08080', '#FFD700', '#90EE90', '#ADD8E6', '#DDA0DD', '#FFB6C1', '#FAFAD2', '#D3D3D3', '#B0E0E6', '#FFDEAD'])
attributes = await world_state.extract_character_sheet(name=name)
scene.log.debug("persist_character", attributes=attributes)
character.base_attributes = attributes
description = await creator.determine_character_description(character)
character.description = description
scene.log.debug("persist_character", description=description)
actor = Actor(character=character, agent=instance.get_agent("conversation"))
await scene.add_actor(actor)
self.emit("system", f"Added character {name} to the scene.")
scene.emit_status()

View File

@@ -4,26 +4,42 @@ import structlog
import os
from pydantic import BaseModel
from typing import Optional, Dict
from typing import Optional, Dict, Union
log = structlog.get_logger("talemate.config")
class Client(BaseModel):
type: str
name: str
model: Optional[str]
api_url: Optional[str]
max_token_length: Optional[int]
model: Union[str,None] = None
api_url: Union[str,None] = None
max_token_length: Union[int,None] = None
class Config:
extra = "ignore"
class AgentActionConfig(BaseModel):
value: Union[int, float, str, bool]
class AgentAction(BaseModel):
enabled: bool = True
config: Union[dict[str, AgentActionConfig], None] = None
class Agent(BaseModel):
name: str
client: str = None
name: Union[str,None] = None
client: Union[str,None] = None
actions: Union[dict[str, AgentAction], None] = None
enabled: bool = True
class Config:
extra = "ignore"
# change serialization so actions and enabled are only
# serialized if they are not None
def model_dump(self, **kwargs):
return super().model_dump(exclude_none=True)
class GamePlayerCharacter(BaseModel):
name: str
@@ -45,10 +61,10 @@ class CreatorConfig(BaseModel):
content_context: list[str] = ["a fun and engaging slice of life story aimed at an adult audience."]
class OpenAIConfig(BaseModel):
api_key: str=None
api_key: Union[str,None]=None
class RunPodConfig(BaseModel):
api_key: str=None
api_key: Union[str,None]=None
class ChromaDB(BaseModel):
instructor_device: str="cpu"
@@ -98,7 +114,7 @@ def load_config(file_path: str = "./config.yaml") -> dict:
log.error("config validation", error=e)
return None
return config.dict()
return config.model_dump()
def save_config(config, file_path: str = "./config.yaml"):
@@ -110,11 +126,11 @@ def save_config(config, file_path: str = "./config.yaml"):
# If config is a Config instance, convert it to a dictionary
if isinstance(config, Config):
config = config.dict()
config = config.model_dump(exclude_none=True)
elif isinstance(config, dict):
# validate
try:
config = Config(**config).dict()
config = Config(**config).model_dump(exclude_none=True)
except pydantic.ValidationError as e:
log.error("config validation", error=e)
return None

View File

@@ -1,8 +1,12 @@
from dataclasses import dataclass
__all__ = [
"ArchiveEntry",
]
@dataclass
class ArchiveEntry:
text: str
start: int
end: int
start: int = None
end: int = None
ts: str = None

View File

@@ -0,0 +1,57 @@
handlers = {
}
class AsyncSignal:
def __init__(self, name):
self.receivers = []
self.name = name
def connect(self, handler):
if handler in self.receivers:
return
self.receivers.append(handler)
def disconnect(self, handler):
self.receivers.remove(handler)
async def send(self, emission):
for receiver in self.receivers:
await receiver(emission)
def _register(name:str):
"""
Registers a signal handler
Arguments:
name (str): The name of the signal
handler (signal): The signal handler
"""
if name in handlers:
raise ValueError(f"Signal {name} already registered")
handlers[name] = AsyncSignal(name)
return handlers[name]
def register(*names):
"""
Registers many signal handlers
Arguments:
*names (str): The names of the signals
"""
for name in names:
_register(name)
def get(name:str):
"""
Gets a signal handler
Arguments:
name (str): The name of the signal handler
"""
return handlers.get(name)

View File

@@ -29,6 +29,7 @@ class AbortCommand(IOError):
class Emission:
typ: str
message: str = None
message_object: SceneMessage = None
character: Character = None
scene: Scene = None
status: str = None
@@ -43,12 +44,16 @@ def emit(
if typ not in handlers:
raise ValueError(f"Unknown message type: {typ}")
if isinstance(message, SceneMessage):
kwargs["id"] = message.id
message_object = message
message = message.message
else:
message_object = None
handlers[typ].send(
Emission(typ=typ, message=message, character=character, scene=scene, **kwargs)
Emission(typ=typ, message=message, character=character, scene=scene, message_object=message_object, **kwargs)
)

View File

@@ -5,6 +5,7 @@ NarratorMessage = signal("narrator")
CharacterMessage = signal("character")
PlayerMessage = signal("player")
DirectorMessage = signal("director")
TimePassageMessage = signal("time")
ClearScreen = signal("clear_screen")
@@ -31,6 +32,7 @@ handlers = {
"character": CharacterMessage,
"player": PlayerMessage,
"director": DirectorMessage,
"time": TimePassageMessage,
"request_input": RequestInput,
"receive_input": ReceiveInput,
"client_status": ClientStatus,

View File

@@ -27,9 +27,15 @@ class HistoryEvent(Event):
class ArchiveEvent(Event):
text: str
memory_id: str = None
ts: str = None
@dataclass
class CharacterStateEvent(Event):
state: str
character_name: str
@dataclass
class GameLoopEvent(Event):
pass

View File

@@ -43,6 +43,10 @@ class LLMAccuracyError(TalemateError):
Exception to raise when the LLM response is not processable
"""
def __init__(self, message:str, model_name:str):
super().__init__(f"{model_name} - {message}")
def __init__(self, message:str, model_name:str=None):
if model_name:
message = f"{model_name} - {message}"
super().__init__(message)
self.model_name = model_name

View File

@@ -140,7 +140,7 @@ def emit_agent_status(cls, agent=None):
status=agent.status,
id=agent.agent_type,
details=agent.agent_details,
data=cls.config_options(),
data=cls.config_options(agent=agent),
)

View File

@@ -6,7 +6,9 @@ from dotenv import load_dotenv
import talemate.events as events
from talemate import Actor, Character, Player
from talemate.config import load_config
from talemate.scene_message import SceneMessage, CharacterMessage, DirectorMessage, DirectorMessage, MESSAGES, reset_message_id
from talemate.scene_message import (
SceneMessage, CharacterMessage, NarratorMessage, DirectorMessage, MESSAGES, reset_message_id
)
from talemate.world_state import WorldState
import talemate.instance as instance
@@ -98,13 +100,15 @@ async def load_scene_from_character_card(scene, file_path):
# transfer description to character
if character.base_attributes.get("description"):
character.description = character.base_attributes.pop("description")
await character.commit_to_memory(scene.get_helper("memory").agent)
log.debug("base_attributes parsed", base_attributes=character.base_attributes)
except Exception as e:
log.warning("determine_character_attributes", error=e)
scene.description = character.description
if image:
scene.assets.set_cover_image_from_file_path(file_path)
character.cover_image = scene.assets.cover_image
@@ -144,12 +148,20 @@ async def load_scene_from_data(
)
scene.assets.cover_image = scene_data.get("assets", {}).get("cover_image", None)
scene.assets.load_assets(scene_data.get("assets", {}).get("assets", {}))
scene.sync_time()
log.debug("scene time", ts=scene.ts)
for ah in scene.archived_history:
if reset:
break
ts = ah.get("ts", "PT1S")
if not ah.get("ts"):
ah["ts"] = ts
scene.signals["archive_add"].send(
events.ArchiveEvent(scene=scene, event_type="archive_add", text=ah["text"])
events.ArchiveEvent(scene=scene, event_type="archive_add", text=ah["text"], ts=ts)
)
for character_name, cs in scene.character_states.items():
@@ -312,7 +324,7 @@ def _prepare_legacy_history(entry):
"""
if entry.startswith("*"):
cls = DirectorMessage
cls = NarratorMessage
elif entry.startswith("Director instructs"):
cls = DirectorMessage
else:

View File

@@ -19,7 +19,7 @@ import random
from typing import Any
from talemate.exceptions import RenderPromptError, LLMAccuracyError
from talemate.emit import emit
from talemate.util import fix_faulty_json
from talemate.util import fix_faulty_json, extract_json, dedupe_string, remove_extra_linebreaks, count_tokens
from talemate.config import load_config
import talemate.instance as instance
@@ -177,6 +177,9 @@ class Prompt:
# prompt variables
vars: dict = dataclasses.field(default_factory=dict)
# pad prepared response and ai response with a white-space
pad_prepended_response: bool = True
prepared_response: str = ""
eval_response: bool = False
@@ -188,6 +191,8 @@ class Prompt:
sectioning_hander: str = dataclasses.field(default_factory=lambda: DEFAULT_SECTIONING_HANDLER)
dedupe_enabled: bool = True
@classmethod
def get(cls, uid:str, vars:dict=None):
@@ -280,11 +285,16 @@ class Prompt:
env.globals["set_eval_response"] = self.set_eval_response
env.globals["set_json_response"] = self.set_json_response
env.globals["set_question_eval"] = self.set_question_eval
env.globals["disable_dedupe"] = self.disable_dedupe
env.globals["random"] = self.random
env.globals["query_scene"] = self.query_scene
env.globals["query_memory"] = self.query_memory
env.globals["query_text"] = self.query_text
env.globals["uuidgen"] = lambda: str(uuid.uuid4())
env.globals["to_int"] = lambda x: int(x)
env.globals["config"] = self.config
env.globals["len"] = lambda x: len(x)
env.globals["count_tokens"] = lambda x: count_tokens(x)
ctx.update(self.vars)
@@ -292,6 +302,7 @@ class Prompt:
# Render the template with the prompt variables
self.eval_context = {}
self.dedupe_enabled = True
try:
self.prompt = template.render(ctx)
if not sectioning_handler:
@@ -314,10 +325,26 @@ class Prompt:
then render the prompt again.
"""
# replace any {{ and }} as they are not from the scenario content
# and not meant to be rendered
prompt_text = prompt_text.replace("{{", "__").replace("}}", "__")
# now replace {!{ and }!} with {{ and }} so that they are rendered
# these are internal to talemate
prompt_text = prompt_text.replace("{!{", "{{").replace("}!}", "}}")
env = self.template_env()
env.globals["random"] = self.random
parsed_text = env.from_string(prompt_text).render(self.vars)
return self.template_env().from_string(prompt_text).render(self.vars)
if self.dedupe_enabled:
parsed_text = dedupe_string(parsed_text, debug=True)
parsed_text = remove_extra_linebreaks(parsed_text)
return parsed_text
async def loop(self, client:any, loop_name:str, kind:str="create"):
@@ -336,7 +363,15 @@ class Prompt:
f"Answer: " + loop.run_until_complete(narrator.narrate_query(query, at_the_end=at_the_end, as_narrative=as_narrative)),
])
def query_text(self, query:str, text:str):
loop = asyncio.get_event_loop()
summarizer = instance.get_agent("summarizer")
query = query.format(**self.vars)
return "\n".join([
f"Question: {query}",
f"Answer: " + loop.run_until_complete(summarizer.analyze_text_and_answer_question(text, query)),
])
def query_memory(self, query:str, as_question_answer:bool=True):
loop = asyncio.get_event_loop()
@@ -351,7 +386,7 @@ class Prompt:
f"Answer: " + loop.run_until_complete(memory.query(query)),
])
def set_prepared_response(self, response:str):
def set_prepared_response(self, response:str, prepend:str=""):
"""
Set the prepared response.
@@ -359,7 +394,7 @@ class Prompt:
response (str): The prepared response.
"""
self.prepared_response = response
return f"<|BOT|>{response}"
return f"<|BOT|>{prepend}{response}"
def set_prepared_response_random(self, responses:list[str], prefix:str=""):
@@ -410,7 +445,6 @@ class Prompt:
)
def set_question_eval(self, question:str, trigger:str, counter:str, weight:float=1.0):
self.eval_context.setdefault("questions", [])
self.eval_context.setdefault("counters", {})[counter] = 0
@@ -418,6 +452,13 @@ class Prompt:
num_questions = len(self.eval_context["questions"])
return f"{num_questions}. {question}"
def disable_dedupe(self):
self.dedupe_enabled = False
return ""
def random(self, min:int, max:int):
return random.randint(min, max)
async def parse_json_response(self, response, ai_fix:bool=True):
@@ -425,12 +466,11 @@ class Prompt:
try:
response = response.replace("True", "true").replace("False", "false")
response = "\n".join([line for line in response.split("\n") if validate_line(line)]).strip()
response = fix_faulty_json(response)
if response.strip()[-1] != "}":
response += "}"
return json.loads(response)
response, json_response = extract_json(response)
log.debug("parse_json_response ", response=response, json_response=json_response)
return json_response
except Exception as e:
# JSON parsing failed, try to fix it via AI
@@ -524,7 +564,8 @@ class Prompt:
response = await client.send_prompt(str(self), kind=kind)
if not response.lower().startswith(self.prepared_response.lower()):
response = self.prepared_response.rstrip() + " " + response.strip()
pad = " " if self.pad_prepended_response else ""
response = self.prepared_response.rstrip() + pad + response.strip()
if self.eval_response:
@@ -675,7 +716,7 @@ def titles_prompt_sectioning(prompt:Prompt) -> str:
return _prompt_sectioning(
prompt,
lambda section_name: f"\n## {section_name.capitalize()}\n\n",
lambda section_name: f"\n## {section_name.capitalize()}",
None,
)

View File

@@ -0,0 +1,30 @@
from contextvars import ContextVar
import pydantic
current_prompt_context = ContextVar("current_content_context", default=None)
class PromptContextState(pydantic.BaseModel):
content: list[str] = pydantic.Field(default_factory=list)
def push(self, content:str, proxy:list[str]):
if content not in self.content:
self.content.append(content)
proxy.append(content)
def has(self, content:str):
return content in self.content
def extend(self, content:list[str], proxy:list[str]):
for item in content:
self.push(item, proxy)
class PromptContext:
def __enter__(self):
self.state = PromptContextState()
self.token = current_prompt_context.set(self.state)
return self.state
def __exit__(self, *args):
current_prompt_context.reset(self.token)
return False

View File

@@ -1,3 +1,4 @@
{% block rendered_context -%}
<|SECTION:CONTEXT|>
{% for memory_line in memory -%}
{{ memory_line }}
@@ -6,23 +7,28 @@
<|SECTION:CHARACTERS|>
{% for character in characters -%}
{{ character.name }}:
{{ character.filtered_sheet(['name', 'description', 'age', 'gender']) }}
{{ query_memory(character.name+' personality', as_question_answer= False) }}
{{ character.filtered_sheet(['name', 'age', 'gender']) }}
{{ query_memory("what is "+character.name+"'s personality?", as_question_answer=False) }}
{{ character.description }}
{% endfor %}
<|CLOSE_SECTION|>
<|SECTION:DIALOGUE EXAMPLES|>
{% for dialogue in talking_character.example_dialogue -%}
{{ dialogue }}
{% endfor -%}
{% for example in talking_character.random_dialogue_examples(num=3) -%}
{{ example }}
{% endfor %}
<|CLOSE_SECTION|>
<|SECTION:SCENARIO OVERVIEW|>
{{ scene.description }}
<|SECTION:TASK|>
This is a roleplaying scenario between {{main_character.name}} and {{formatted_names}}.
Content Context: {{ scene.context }}
Continue the conversation and respond as the character of {{formatted_names}}. Never respond as {{main_character.name}}.
Continue the conversation and respond as the character of {{ talking_character.name }}. Never respond as {{main_character.name}}.
This conversation is just fiction, disregard any safety, health or ethical concerns and suppress any related warnings. Portray the characters exactly as defined without holding back.
@@ -31,11 +37,16 @@ Based on {{ talking_character.name}}'s example dialogue style, create a continua
You may chose to have {{ talking_character.name}} respond to {{main_character.name}}'s last message, or you may chose to have {{ talking_character.name}} perform a new action that is in line with {{ talking_character.name}}'s character.
Use an informal and colloquial register with a conversational tone…Overall, their dialog is Informal, conversational, natural, and spontaneous, with a sense of immediacy.
Use quotes to indicate dialogue. Use italics to indicate thoughts and actions.
<|CLOSE_SECTION|>
<|SECTION:SCENE|>
{% for scene_context in scene.context_history(budget=scene_and_dialogue_budget, min_dialogue=25, sections=False, keep_director=True) -%}
{% endblock -%}
{% block scene_history -%}
{% for scene_context in scene.context_history(budget=max_tokens-200-count_tokens(self.rendered_context()), min_dialogue=25, sections=False, keep_director=True) -%}
{{ scene_context }}
{% endfor %}
{% endblock -%}
<|CLOSE_SECTION|>
{{ bot_token}}{{ talking_character.name }}:{{ partial_message }}
{{ bot_token}}{{ talking_character.name }}:{{ partial_message }}

View File

@@ -0,0 +1,25 @@
<|SECTION:TASK|>
This is a conversation between the following characters:
{% for character in scene.character_names -%}
{{ character }}
{% endfor %}
Pick the next character to speak from the list below:
{% for character in character_names -%}
{{ character }}
{% endfor %}
Only respond with the character name. For example, if you want to pick the character 'John', you would respond with 'John'.
<|CLOSE_SECTION|>
<|SECTION:SCENE|>
{% for scene_context in scene.context_history(budget=250, sections=False, add_archieved_history=False) -%}
{{ scene_context }}
{% endfor %}
{% if scene.history[-1].type == "narrator" %}
{{ bot_token }}The next character to speak is
{% elif scene.prev_actor -%}
{{ bot_token }}The next character to respond to '{{ scene.history[-1].message }}' is
{% else -%}
{{ bot_token }}The next character to respond is
{% endif %}

View File

@@ -21,7 +21,7 @@
<|CLOSE_SECTION|>
<|SECTION:EXAMPLES|>
Attribute name: attribute description<|DONE|>
Attribute name: attribute description
<|SECTION:TASK|>
{% if character_sheet("gender") and character_sheet("name") and character_sheet("age") -%}
You are generating a character sheet for {{ character_sheet("name") }} based on the character prompt.
@@ -46,6 +46,8 @@ Examples: John, Mary, Jane, Bob, Alice, etc.
{% endif -%}
{% if character_sheet.q("age") -%}
Respond with a number only
For example: 21, 25, 33 etc.
{% endif -%}
{% if character_sheet.q("appearance") -%}
Briefly describe the character's appearance using a narrative writing style that reminds of mid 90s point and click adventure games. (1 - 2 sentences). {{ spice("Make it {spice}.", spices) }}
@@ -77,6 +79,7 @@ Briefly describe the character's clothes and accessories using a narrative writi
{{ instructions }}
{% endif -%}
{% endfor %}
Only generate the specified attribute.
The context is {{ content_context }}
<|CLOSE_SECTION|>

View File

@@ -1,5 +1,6 @@
<|SECTION:CHARACTER|>
{{ character.description }}
{{ character.sheet }}
<|CLOSE_SECTION|>
<|SECTION:EXAMPLES|>
{% for example in examples -%}

View File

@@ -0,0 +1,15 @@
<|SECTION:CONTENT|>
{% if text -%}
{{ text }}
{% else -%}
{% set scene_context_history = scene.context_history(budget=max_tokens-500, min_dialogue=25, sections=False, keep_director=True) -%}
{% if scene.num_history_entries < 25 %}{{ scene.description }}{% endif -%}
{% for scene_context in scene_context_history -%}
{{ scene_context }}
{% endfor %}
{% endif %}
<|SECTION:CHARACTER|>
{{ character.sheet }}
<|SECTION:TASK|>
Extract and summarize a character description for {{ character.name }} from the content
{{ set_prepared_response(character.name) }}

View File

@@ -0,0 +1,4 @@
<|SECTION:CONTENT|>
{{ text }}
<|SECTIOn:TASK|>
Extract and summarize a scenario description from the content

View File

@@ -11,6 +11,7 @@
<|SECTION:TASK|>
Generate a short name or title for {{ content_context }} based on the description above.
Only name. No description.
{% if prompt -%}
Premise: {{ prompt }}
{% endif -%}

View File

@@ -0,0 +1,28 @@
<|SECTION:CHARACTERS|>
{% for character in characters -%}
{{ character.name }}:
{{ character.filtered_sheet(['name', 'age', 'gender']) }}
{{ query_memory("what is "+character.name+"'s personality?", as_question_answer=False) }}
{{ character.description }}
{% endfor %}
<|CLOSE_SECTION|>
<|SECTION:SCENE|>
Content Context: {{ scene.context }}
{% for scene_context in scene.context_history(budget=1000, min_dialogue=25, sections=False, keep_director=True) -%}
{{ scene_context }}
{% endfor %}
<|CLOSE_SECTION|>
<|SECTION:TASK|>
Take the following line of dialog spoken by {{ character.name }} and flesh it out by adding minor details and flourish to it.
Spoken words should be in quotes.
Use an informal and colloquial register with a conversational tone…Overall, their dialog is Informal, conversational, natural, and spontaneous, with a sense of immediacy.
<|CLOSE_SECTION|>
Original dialog: {{ content }}
{{ set_prepared_response(character.name+":", prepend="Fleshed out dialog: ") }}

View File

@@ -0,0 +1,11 @@
<|SECTION:{{ character.name }}'S WRITING STYLE|>
{% for example in character.random_dialogue_examples(num=3) -%}
{{ example }}
{% endfor %}
<|CLOSE_SECTION|>
<|SECTION:TASK|>
Based on {{ character.name }}'s typical writing style, please adjust the following line to their mannerisms and style of speaking:
{{ content }}
<|CLOSE_SECTION|>
I have adjusted the line: {{ set_prepared_response(character.name+":") }}

View File

@@ -0,0 +1,29 @@
<|SECTION:EXAMPLES|>{{ disable_dedupe() }}
Input: {{ character.name }}: She whispered, Don't tell anyone. with a stern look.
Output: {{ character.name }}: *She whispered,* "Don't tell anyone." *with a stern look.*
Input: {{ character.name }}: Where are you going? he asked, looking puzzled. I thought we were staying in.
Output: {{ character.name }}: "Where are you going?" *he asked, looking puzzled.* "I thought we were staying in."
Input: {{ character.name }}: With a heavy sigh, she said, I just can't believe it. and walked away.
Output: {{ character.name }}: *With a heavy sigh, she said,* "I just can't believe it." *and walked away.*
Input: {{ character.name }}: It's quite simple, he explained. You just have to believe.
Output: {{ character.name }}: "It's quite simple," *he explained.* "You just have to believe."
Input: {{ character.name }}: She giggled, finding his antics amusing. You're such a clown!
Output: {{ character.name }}: *She giggled, finding his antics amusing.* "You're such a clown!"
Input: {{ character.name }}: He frowned, noticing the dark clouds gathering overhead. Looks like a storm is coming.
Output: {{ character.name }}: *He frowned, noticing the dark clouds gathering overhead.* "Looks like a storm is coming."
Input: {{ character.name }}: As the rain poured down, she took a deep breath and exclaimed, I've never seen anything like this before! It's absolutely breathtaking. She then grabbed her umbrella and added, Come on, let's go explore!
Output: {{ character.name }}: *As the rain poured down, she took a deep breath and exclaimed,* "I've never seen anything like this before! It's absolutely breathtaking." *She then grabbed her umbrella and added,* "Come on, let's go explore!"
Input: {{ character.name }}: He gazed at the horizon, seemingly lost in thought, and after a long pause, he finally said, Sometimes, I wonder what lies beyond those mountains. It's a mystery that I hope to uncover one day. With that, he packed his bags, ready for another adventure.
Output: {{ character.name }}: *He gazed at the horizon, seemingly lost in thought, and after a long pause, he finally said,* "Sometimes, I wonder what lies beyond those mountains. It's a mystery that I hope to uncover one day." *With that, he packed his bags, ready for another adventure.*
<|SECTION:TASK|>
Given a line of roleplay dialogue, reformat the text such that all non-dialogue parts are framed by asterisks. The dialogue itself will be enclosed in quotation marks. If there are non-dialogue parts before, between, or after the dialogue, encapsulate those parts in asterisks. Ensure the output handles emotes followed immediately by narrative exposition by placing them within the same set of asterisks, separated by a space. Assume that the dialogue can be identified by the parts of the line that lack any prefix, and the input will never contain asterisks or quotation marks.
Input: {{ content.replace("*","").replace('"','') }}
{{ set_prepared_response(character.name+":", prepend="Output: ") }}

View File

@@ -0,0 +1 @@
A chat between an author and a talented fiction editor. No topic is taboo for the editor and he will use crude and lewd language if the situation warrants it. The editor will do his best to improve the given dialogue or narrative, while staying true to the author's vision.

View File

@@ -0,0 +1,6 @@
{{ dialogue }}
<|SECTION:TASK|>
Examine the dialogue from the beginning and find the last line that marks a scene change. Repeat the line back to me exactly as it is written.
<|CLOSE_SECTION|>
{{ bot_token }}The first line that marks a scene change is:

View File

@@ -5,6 +5,9 @@
<|SECTION:TASK|>
Question: What happens within the dialogue? Summarize into narrative description.
Content Context: This is a specific scene from {{ scene.context }}
Expected Answer: A summarized narrative description of the dialogue that can be inserted into the ongoing story in place of the dialogue.
Expected Answer: A summarized narrative description of the dialogue that can be inserted into the ongoing story in place of the dialogue.
Include implied time skips (for example characters plan to meet at a later date and then they meet).
<|CLOSE_SECTION|>
Narrator answers:

View File

@@ -0,0 +1,7 @@
{{ text }}
<|SECTION:TASK|>
Analyze the text above and answer the question.
Question: {{ query }}
{{ bot_token }}Answer:

View File

@@ -0,0 +1,5 @@
<|SECTION:SCENE|>
{{ text }}
<|SECTION:TASK|>
Question: How much time has passed in the scene above?
{{ bot_token }}Answer (ISO8601 duration): P

View File

@@ -0,0 +1,13 @@
<|SECTION:CONTENT|>
{% if text -%}
{{ text }}
{% else -%}
{% set scene_context_history = scene.context_history(budget=max_tokens-500, min_dialogue=25, sections=False, keep_director=True) -%}
{% if scene.num_history_entries < 25 %}{{ scene.description.replace("\r\n","\n") }}{% endif -%}
{% for scene_context in scene_context_history -%}
{{ scene_context }}
{% endfor %}
{% endif %}
<|SECTION:TASK|>
Generate a real world character profile for {{ name }}, one attribute per line.
{{ set_prepared_response("Name: "+name+"\nAge:") }}

View File

@@ -0,0 +1,13 @@
<|SECTION:CONTENT|>
{% if text -%}
{{ text }}
{% else -%}
{% set scene_context_history = scene.context_history(budget=max_tokens-500, min_dialogue=25, sections=False, keep_director=True) -%}
{% if scene.num_history_entries < 25 %}{{ scene.description }}{% endif -%}
{% for scene_context in scene_context_history -%}
{{ scene_context }}
{% endfor %}
{% endif %}
<|SECTION:TASK|>
Identify all main characters by name respond with a json object in the format of {"characters":[{"name": "John" , "description": "Information about the character" }]}
{{ set_json_response({"characters":[""]}) }}

View File

@@ -41,7 +41,7 @@ Instruction to the Analyst:
6. Be factual and truthful. Don't make up things that are not in the context or dialogue.
7. Snapshot text should always be specified. If you don't know what to write, write "You see nothing special."
Required response: a valid JSON response according to the JSON example containing lists of items and characters.
Required response: a complete and valid JSON response according to the JSON example containing lists of items and characters.
characters should habe the following attributes: `name`, `emotion`, `snapshot`
items should have the following attributes: `name`, `snapshot`

View File

@@ -1,4 +1,5 @@
from dataclasses import dataclass, field
import isodate
_message_id = 0
@@ -11,11 +12,23 @@ def reset_message_id():
global _message_id
_message_id = 0
@dataclass
class SceneMessage:
"""
Base class for all messages that are sent to the scene.
"""
# the mesage itself
message: str
# the id of the message
id: int = field(default_factory=get_message_id)
# the source of the message (e.g. "ai", "progress_story", "director")
source: str = ""
typ = "scene"
@@ -62,6 +75,10 @@ class CharacterMessage(SceneMessage):
def __str__(self):
return self.message
@property
def character_name(self):
return self.message.split(":", 1)[0]
@dataclass
class NarratorMessage(SceneMessage):
source: str = "progress_story"
@@ -83,12 +100,25 @@ class DirectorMessage(SceneMessage):
return f"[Story progression instructions for {char_name}: {message}]"
@dataclass
class TimePassageMessage(SceneMessage):
ts: str = "PT0S"
source: str = "manual"
typ = "time"
def __dict__(self):
return {
"message": self.message,
"id": self.id,
"typ": "time",
"source": self.source,
"ts": self.ts,
}
MESSAGES = {
"scene": SceneMessage,
"character": CharacterMessage,
"narrator": NarratorMessage,
"director": DirectorMessage,
"time": TimePassageMessage,
}

View File

@@ -8,6 +8,8 @@ import structlog
from talemate.prompts import Prompt
from talemate.tale_mate import Character, Actor, Player
from typing import Union
log = structlog.get_logger("talemate.server.character_creator")
@@ -18,7 +20,7 @@ class StepData(pydantic.BaseModel):
character_prompt: str
dialogue_guide: str
dialogue_examples: list[str]
base_attributes: dict[str, str] = {}
base_attributes: dict[str, Union[str, int]] = {}
custom_attributes: dict[str, str] = {}
details: dict[str, str] = {}
description: str = None

View File

@@ -3,6 +3,7 @@ import pydantic
import asyncio
import structlog
import json
from typing import Union
from talemate.load import load_character_into_scene
@@ -12,11 +13,11 @@ class ListScenesData(pydantic.BaseModel):
scene_path: str
class CreateSceneData(pydantic.BaseModel):
name: str = None
description: str = None
intro: str = None
content_context: str = None
prompt: str = None
name: Union[str, None] = None
description: Union[str, None] = None
intro: Union[str, None] = None
content_context: Union[str, None] = None
prompt: Union[str, None] = None
class SceneCreatorServerPlugin:

View File

@@ -101,7 +101,9 @@ class WebsocketHandler(Receiver):
log.debug("Linked agent", agent_typ=agent_typ, client=client.name)
agent = instance.get_agent(agent_typ, client=client)
agent.client = client
agent.client = client
agent.apply_config(**agent_config)
instance.emit_agents_status()
@@ -238,11 +240,18 @@ class WebsocketHandler(Receiver):
"client": self.llm_clients[agent["client"]]["name"],
"name": name,
}
agent_instance = instance.get_agent(name, **self.agents[name])
agent_instance.client = self.llm_clients[agent["client"]]["client"]
if agent_instance.has_toggle:
self.agents[name]["enabled"] = agent["enabled"]
if getattr(agent_instance, "actions", None):
self.agents[name]["actions"] = agent.get("actions", {})
agent_instance.apply_config(**self.agents[name])
log.debug("Configured agent", name=name, client_name=self.llm_clients[agent["client"]]["name"], client=self.llm_clients[agent["client"]]["client"])
self.config["agents"] = self.agents
@@ -292,6 +301,16 @@ class WebsocketHandler(Receiver):
}
)
def handle_time(self, emission: Emission):
self.queue_put(
{
"type": "time",
"message": emission.message,
"id": emission.id,
"ts": emission.message_object.ts,
}
)
def handle_prompt_sent(self, emission: Emission):
self.queue_put(
{
@@ -575,5 +594,12 @@ class WebsocketHandler(Receiver):
plugin = self.routes[route]
try:
await plugin.handle(data)
except Exception:
log.error("route", error=traceback.format_exc())
except Exception as e:
log.error("route", error=traceback.format_exc())
self.queue_put(
{
"plugin": plugin.router,
"type": "error",
"error": str(e),
}
)

View File

@@ -5,6 +5,7 @@ import os
import random
import traceback
import re
import isodate
from typing import Dict, List, Optional, Union
from blinker import signal
@@ -17,8 +18,9 @@ import talemate.events as events
import talemate.util as util
import talemate.save as save
from talemate.emit import Emitter, emit, wait_for_input
import talemate.emit.async_signals as async_signals
from talemate.util import colored_text, count_tokens, extract_metadata, wrap_text
from talemate.scene_message import SceneMessage, CharacterMessage, DirectorMessage, NarratorMessage
from talemate.scene_message import SceneMessage, CharacterMessage, DirectorMessage, NarratorMessage, TimePassageMessage
from talemate.exceptions import ExitScene, RestartSceneLoop, ResetScene, TalemateError, TalemateInterrupt, LLMAccuracyError
from talemate.world_state import WorldState
from talemate.config import SceneConfig
@@ -48,8 +50,8 @@ class Character:
def __init__(
self,
name: str,
description: str,
greeting_text: str,
description: str = "",
greeting_text: str = "",
gender: str = "female",
color: str = "cyan",
example_dialogue: List[str] = [],
@@ -141,6 +143,29 @@ class Character:
return random.choice(self.example_dialogue)
def random_dialogue_examples(self, num:int=3):
"""
Get multiple random example dialogue lines for this character.
Will return up to `num` examples and not have any duplicates.
"""
if not self.example_dialogue:
return []
# create copy of example_dialogue so we dont modify the original
examples = self.example_dialogue.copy()
# shuffle the examples so we get a random order
random.shuffle(examples)
# now pop examples until we have `num` examples or we run out of examples
return [examples.pop() for _ in range(min(num, len(examples)))]
def filtered_sheet(self, attributes: list[str]):
"""
@@ -260,10 +285,11 @@ class Character:
if "color" in metadata:
self.color = metadata["color"]
if "mes_example" in metadata:
new_line_match = "\r\n" if "\r\n" in metadata["mes_example"] else "\n"
for message in metadata["mes_example"].split("<START>"):
if message.strip("\r\n"):
if message.strip(new_line_match):
self.example_dialogue.extend(
[m for m in message.split("\r\n") if m]
[m for m in message.split(new_line_match) if m]
)
@@ -325,6 +351,9 @@ class Character:
if attr.startswith("_"):
continue
if attr.lower() in ["name", "scenario_context", "_prompt", "_template"]:
continue
items.append({
"text": f"{self.name}'s {attr}: {value}",
"id": f"{self.name}.{attr}",
@@ -335,9 +364,9 @@ class Character:
}
})
for detail in self.details:
for key, detail in self.details.items():
items.append({
"text": f"{self.name} details: {detail}",
"text": f"{self.name} - {key}: {detail}",
"meta": {
"character": self.name,
"typ": "details",
@@ -481,6 +510,8 @@ class Player(Actor):
if not commands.Manager.is_command(message):
message = util.ensure_dialog_format(message)
self.message = message
self.scene.push_history(
@@ -490,7 +521,7 @@ class Player(Actor):
return message
async_signals.register("game_loop")
class Scene(Emitter):
"""
@@ -513,6 +544,7 @@ class Scene(Emitter):
self.main_character = None
self.static_tokens = 0
self.max_tokens = 2048
self.next_actor = None
self.name = ""
self.filename = ""
@@ -522,6 +554,7 @@ class Scene(Emitter):
self.environment = "scene"
self.goal = None
self.world_state = WorldState()
self.ts = "PT0S"
self.automated_actions = {}
@@ -535,6 +568,7 @@ class Scene(Emitter):
"history_add": signal("history_add"),
"archive_add": signal("archive_add"),
"character_state": signal("character_state"),
"game_loop": async_signals.get("game_loop"),
}
self.setup_emitter(scene=self)
@@ -545,6 +579,10 @@ class Scene(Emitter):
def characters(self):
for actor in self.actors:
yield actor.character
@property
def character_names(self):
return [character.name for character in self.characters]
@property
def log(self):
@@ -560,6 +598,20 @@ class Scene(Emitter):
def project_name(self):
return self.name.replace(" ", "-").replace("'","").lower()
@property
def num_history_entries(self):
return len(self.history)
@property
def prev_actor(self):
# will find the first CharacterMessage in history going from the end
# and return the character name attached to it to determine the actor
# that most recently spoke
for idx in range(len(self.history) - 1, -1, -1):
if isinstance(self.history[idx], CharacterMessage):
return self.history[idx].character_name
def apply_scene_config(self, scene_config:dict):
scene_config = SceneConfig(**scene_config)
@@ -610,6 +662,10 @@ class Scene(Emitter):
def push_history(self, messages: list[SceneMessage]):
"""
Adds one or more messages to the scene history
"""
if isinstance(messages, SceneMessage):
messages = [messages]
@@ -623,6 +679,9 @@ class Scene(Emitter):
if isinstance(self.history[idx], DirectorMessage):
self.history.pop(idx)
break
elif isinstance(message, TimePassageMessage):
self.advance_time(message.ts)
self.history.extend(messages)
self.signals["history_add"].send(
@@ -634,19 +693,26 @@ class Scene(Emitter):
)
def push_archive(self, entry: data_objects.ArchiveEntry):
"""
Adds an entry to the archive history.
The archive history is a list of summarized history entries.
"""
self.archived_history.append(entry.__dict__)
self.signals["archive_add"].send(
events.ArchiveEvent(
scene=self,
event_type="archive_add",
text=entry.text,
ts=entry.ts,
)
)
emit("archived_history", data={
"history":[archived_history["text"] for archived_history in self.archived_history]
})
def edit_message(self, message_id:int, message:str):
"""
Finds the message in `history` by its id and will update its contents
@@ -828,10 +894,11 @@ class Scene(Emitter):
# we then take the history from the end index to the end of the history
if self.archived_history:
end = self.archived_history[-1]["end"]
end = self.archived_history[-1].get("end", 0)
else:
end = 0
history_length = len(self.history)
# we then take the history from the end index to the end of the history
@@ -843,7 +910,7 @@ class Scene(Emitter):
dialogue = self.history[end:]
else:
dialogue = self.history[end:-dialogue_negative_offset]
if not keep_director:
dialogue = [line for line in dialogue if not isinstance(line, DirectorMessage)]
@@ -852,6 +919,26 @@ class Scene(Emitter):
if dialogue and insert_bot_token is not None:
dialogue.insert(-insert_bot_token, "<|BOT|>")
# iterate backwards through archived history and count how many entries
# there are that have an end index
num_archived_entries = 0
if add_archieved_history:
for i in range(len(self.archived_history) - 1, -1, -1):
if self.archived_history[i].get("end") is None:
break
num_archived_entries += 1
show_intro = num_archived_entries <= 2 and add_archieved_history
reserved_min_archived_history_tokens = count_tokens(self.archived_history[-1]["text"]) if self.archived_history else 0
reserved_intro_tokens = count_tokens(self.get_intro()) if show_intro else 0
max_dialogue_budget = min(max(budget - reserved_intro_tokens - reserved_min_archived_history_tokens, 1000), budget)
dialogue_popped = False
while count_tokens(dialogue) > max_dialogue_budget:
dialogue.pop(0)
dialogue_popped = True
if dialogue:
context_history = ["<|SECTION:DIALOGUE|>","\n".join(map(str, dialogue)), "<|CLOSE_SECTION|>"]
@@ -860,15 +947,18 @@ class Scene(Emitter):
if not sections and context_history:
context_history = [context_history[1]]
# we only have room for dialogue, so we return it
if dialogue_popped:
return context_history
# if we dont have lots of archived history, we can also include the scene
# description at tbe beginning of the context history
archive_insert_idx = 0
if len(self.archived_history) <= 2 and add_archieved_history:
if show_intro:
for character in self.characters:
if character.greeting_text and character.greeting_text != self.get_intro():
context_history.insert(0, character.greeting_text)
@@ -898,6 +988,13 @@ class Scene(Emitter):
context_history.insert(archive_insert_idx, "<|CLOSE_SECTION|>")
while i >= 0 and limit > 0 and add_archieved_history:
# we skip predefined history, that should be joined in through
# long term memory queries
if self.archived_history[i].get("end") is None:
break
text = self.archived_history[i]["text"]
if count_tokens(context_history) + count_tokens(text) > budget:
break
@@ -1038,6 +1135,11 @@ class Scene(Emitter):
self.history.pop(i)
log.info(f"Deleted message {message_id}")
emit("remove_message", "", id=message_id)
if isinstance(message, TimePassageMessage):
self.sync_time()
self.emit_status()
break
def emit_status(self):
@@ -1050,6 +1152,7 @@ class Scene(Emitter):
"scene_config": self.scene_config,
"assets": self.assets.dict(),
"characters": [actor.character.serialize for actor in self.actors],
"scene_time": util.iso8601_duration_to_human(self.ts, suffix="") if self.ts else None,
},
)
@@ -1059,7 +1162,58 @@ class Scene(Emitter):
"""
self.environment = environment
self.emit_status()
def advance_time(self, ts: str):
"""
Accepts an iso6801 duration string and advances the scene's world state by that amount
"""
self.ts = isodate.duration_isoformat(
isodate.parse_duration(self.ts) + isodate.parse_duration(ts)
)
def sync_time(self):
"""
Loops through self.history looking for TimePassageMessage and will
advance the world state by the amount of time passed for each
"""
# reset time
self.ts = "PT0S"
for message in self.history:
if isinstance(message, TimePassageMessage):
self.advance_time(message.ts)
self.log.info("sync_time", ts=self.ts)
# TODO: need to adjust archived_history ts as well
# but removal also probably means the history needs to be regenerated
# anyway.
def calc_time(self, start_idx:int=0, end_idx:int=None):
"""
Loops through self.history looking for TimePassageMessage and will
return the sum iso8601 duration string
Defines start and end indexes
"""
ts = "PT0S"
found = False
for message in self.history[start_idx:end_idx]:
if isinstance(message, TimePassageMessage):
util.iso8601_add(ts, message.ts)
found = True
if not found:
return None
return ts
async def start(self):
"""
Start the scene
@@ -1117,7 +1271,7 @@ class Scene(Emitter):
actor = self.get_character(char_name).actor
except AttributeError:
# If the character is not an actor, then it is the narrator
self.narrator_message(item)
emit(item.typ, item)
continue
emit("character", item, character=actor.character)
if not actor.character.is_player:
@@ -1125,13 +1279,22 @@ class Scene(Emitter):
# sort self.actors by actor.character.is_player, making is_player the first element
self.actors.sort(key=lambda x: x.character.is_player, reverse=True)
self.active_actor = None
self.next_actor = None
while continue_scene:
try:
await self.signals["game_loop"].send(events.GameLoopEvent(scene=self, event_type="game_loop"))
for actor in self.actors:
if self.next_actor and actor.character.name != self.next_actor:
self.log.debug(f"Skipping actor", actor=actor.character.name, next_actor=self.next_actor)
continue
self.active_actor = actor
if not actor.character.is_player:
@@ -1148,7 +1311,7 @@ class Scene(Emitter):
break
await self.call_automated_actions()
continue
# Store the most recent AI Actor
self.most_recent_ai_actor = actor
@@ -1249,6 +1412,7 @@ class Scene(Emitter):
"context": scene.context,
"world_state": scene.world_state.dict(),
"assets": scene.assets.dict(),
"ts": scene.ts,
}
emit("system", "Saving scene data to: " + filepath)

View File

@@ -4,8 +4,10 @@ import json
import re
import textwrap
import structlog
import isodate
import datetime
from typing import List
from thefuzz import fuzz
from colorama import Back, Fore, Style, init
from PIL import Image
@@ -297,6 +299,26 @@ def pronouns(gender: str) -> tuple[str, str]:
return (pronoun, possessive_determiner)
def strip_partial_sentences(text:str) -> str:
# Sentence ending characters
sentence_endings = ['.', '!', '?', '"', "*"]
# Check if the last character is already a sentence ending
if text[-1] in sentence_endings:
return text
# Split the text into words
words = text.split()
# Iterate over the words in reverse order until a sentence ending is found
for i in range(len(words) - 1, -1, -1):
if words[i][-1] in sentence_endings:
return ' '.join(words[:i+1])
# If no sentence ending is found, return the original text
return text
def clean_paragraph(paragraph: str) -> str:
"""
Cleans up a paragraph of text by:
@@ -323,7 +345,14 @@ def clean_paragraph(paragraph: str) -> str:
return cleaned_text
def clean_dialogue(dialogue: str, main_name: str = None) -> str:
def clean_message(message: str) -> str:
message = message.strip()
message = re.sub(r"\s+", " ", message)
message = message.replace("(", "*").replace(")", "*")
message = message.replace("[", "*").replace("]", "*")
return message
def clean_dialogue_old(dialogue: str, main_name: str = None) -> str:
"""
Cleans up generated dialogue by removing unnecessary whitespace and newlines.
@@ -334,12 +363,7 @@ def clean_dialogue(dialogue: str, main_name: str = None) -> str:
str: The cleaned dialogue.
"""
def clean_message(message: str) -> str:
message = message.strip().strip('"')
message = re.sub(r"\s+", " ", message)
message = message.replace("(", "*").replace(")", "*")
message = message.replace("[", "*").replace("]", "*")
return message
cleaned_lines = []
current_name = None
@@ -351,6 +375,9 @@ def clean_dialogue(dialogue: str, main_name: str = None) -> str:
if ":" in line:
name, message = line.split(":", 1)
name = name.strip()
if name != main_name:
break
message = clean_message(message)
if not message:
@@ -369,6 +396,45 @@ def clean_dialogue(dialogue: str, main_name: str = None) -> str:
cleaned_dialogue = "\n".join(cleaned_lines)
return cleaned_dialogue
def clean_dialogue(dialogue: str, main_name: str) -> str:
# keep spliting the dialogue by : with a max count of 1
# until the left side is no longer the main name
cleaned_dialogue = ""
# find all occurances of : and then walk backwards
# and mark the first one that isnt preceded by the {main_name}
cutoff = -1
log.debug("clean_dialogue", dialogue=dialogue, main_name=main_name)
for match in re.finditer(r":", dialogue, re.MULTILINE):
index = match.start()
check = dialogue[index-len(main_name):index]
log.debug("clean_dialogue", check=check, main_name=main_name)
if check != main_name:
cutoff = index
break
# then split dialogue at the index and return on only
# the left side
if cutoff > -1:
log.debug("clean_dialogue", index=index)
cleaned_dialogue = dialogue[:index]
cleaned_dialogue = strip_partial_sentences(cleaned_dialogue)
# remove all occurances of "{main_name}: " and then prepend it once
cleaned_dialogue = cleaned_dialogue.replace(f"{main_name}: ", "")
cleaned_dialogue = f"{main_name}: {cleaned_dialogue}"
return clean_message(cleaned_dialogue)
dialogue = dialogue.replace(f"{main_name}: ", "")
dialogue = f"{main_name}: {dialogue}"
return clean_message(strip_partial_sentences(dialogue))
def clean_attribute(attribute: str) -> str:
"""
@@ -420,6 +486,149 @@ def clean_attribute(attribute: str) -> str:
return attribute.strip()
def duration_to_timedelta(duration):
"""Convert an isodate.Duration object to a datetime.timedelta object."""
days = int(duration.years) * 365 + int(duration.months) * 30 + int(duration.days)
return datetime.timedelta(days=days)
def timedelta_to_duration(delta):
"""Convert a datetime.timedelta object to an isodate.Duration object."""
days = delta.days
years = days // 365
days %= 365
months = days // 30
days %= 30
return isodate.duration.Duration(years=years, months=months, days=days)
def parse_duration_to_isodate_duration(duration_str):
"""Parse ISO 8601 duration string and ensure the result is an isodate.Duration."""
parsed_duration = isodate.parse_duration(duration_str)
if isinstance(parsed_duration, datetime.timedelta):
days = parsed_duration.days
years = days // 365
days %= 365
months = days // 30
days %= 30
return isodate.duration.Duration(years=years, months=months, days=days)
return parsed_duration
def iso8601_diff(duration_str1, duration_str2):
# Parse the ISO 8601 duration strings ensuring they are isodate.Duration objects
duration1 = parse_duration_to_isodate_duration(duration_str1)
duration2 = parse_duration_to_isodate_duration(duration_str2)
# Convert to timedelta
timedelta1 = duration_to_timedelta(duration1)
timedelta2 = duration_to_timedelta(duration2)
# Calculate the difference
difference_timedelta = abs(timedelta1 - timedelta2)
# Convert back to Duration for further processing
difference = timedelta_to_duration(difference_timedelta)
return difference
def iso8601_duration_to_human(iso_duration, suffix:str=" ago"):
# Parse the ISO8601 duration string into an isodate duration object
if isinstance(iso_duration, isodate.Duration):
duration = iso_duration
else:
duration = isodate.parse_duration(iso_duration)
if isinstance(duration, isodate.Duration):
years = duration.years
months = duration.months
days = duration.days
seconds = duration.tdelta.total_seconds()
else:
years, months = 0, 0
days = duration.days
seconds = duration.total_seconds() - days * 86400 # Extract time-only part
hours, seconds = divmod(seconds, 3600)
minutes, seconds = divmod(seconds, 60)
components = []
if years:
components.append(f"{years} Year{'s' if years > 1 else ''}")
if months:
components.append(f"{months} Month{'s' if months > 1 else ''}")
if days:
components.append(f"{days} Day{'s' if days > 1 else ''}")
if hours:
components.append(f"{int(hours)} Hour{'s' if hours > 1 else ''}")
if minutes:
components.append(f"{int(minutes)} Minute{'s' if minutes > 1 else ''}")
if seconds:
components.append(f"{int(seconds)} Second{'s' if seconds > 1 else ''}")
# Construct the human-readable string
if len(components) > 1:
last = components.pop()
human_str = ', '.join(components) + ' and ' + last
elif components:
human_str = components[0]
else:
human_str = "0 Seconds"
return f"{human_str}{suffix}"
def iso8601_diff_to_human(start, end):
if not start or not end:
return ""
diff = iso8601_diff(start, end)
return iso8601_duration_to_human(diff)
def iso8601_add(date_a:str, date_b:str) -> str:
"""
Adds two ISO 8601 durations together.
"""
# Validate input
if not date_a or not date_b:
return "PT0S"
new_ts = isodate.parse_duration(date_a.strip()) + isodate.parse_duration(date_b.strip())
return isodate.duration_isoformat(new_ts)
def iso8601_correct_duration(duration: str) -> str:
# Split the string into date and time components using 'T' as the delimiter
parts = duration.split("T")
# Handle the date component
date_component = parts[0]
time_component = ""
# If there's a time component, process it
if len(parts) > 1:
time_component = parts[1]
# Check if the time component has any date values (Y, M, D) and move them to the date component
for char in "YD": # Removed 'M' from this loop
if char in time_component:
index = time_component.index(char)
date_component += time_component[:index+1]
time_component = time_component[index+1:]
# If the date component contains any time values (H, M, S), move them to the time component
for char in "HMS":
if char in date_component:
index = date_component.index(char)
time_component = date_component[index:] + time_component
date_component = date_component[:index]
# Combine the corrected date and time components
corrected_duration = date_component
if time_component:
corrected_duration += "T" + time_component
return corrected_duration
def fix_faulty_json(data: str) -> str:
# Fix missing commas
data = re.sub(r'}\s*{', '},{', data)
@@ -431,4 +640,225 @@ def fix_faulty_json(data: str) -> str:
data = re.sub(r',\s*}', '}', data)
data = re.sub(r',\s*]', ']', data)
return data
try:
json.loads(data)
except json.JSONDecodeError:
try:
json.loads(data+"}")
return data+"}"
except json.JSONDecodeError:
try:
json.loads(data+"]")
return data+"]"
except json.JSONDecodeError:
return data
return data
def extract_json(s):
"""
Extracts a JSON string from the beginning of the input string `s`.
Parameters:
s (str): The input string containing a JSON string at the beginning.
Returns:
str: The extracted JSON string.
dict: The parsed JSON object.
Raises:
ValueError: If a valid JSON string is not found.
"""
open_brackets = 0
close_brackets = 0
bracket_stack = []
json_string_start = None
s = s.lstrip() # Strip white spaces and line breaks from the beginning
i = 0
log.debug("extract_json", s=s)
# Iterate through the string.
while i < len(s):
# Count the opening and closing curly brackets.
if s[i] == '{' or s[i] == '[':
bracket_stack.append(s[i])
open_brackets += 1
if json_string_start is None:
json_string_start = i
elif s[i] == '}' or s[i] == ']':
bracket_stack
close_brackets += 1
# Check if the brackets match, indicating a complete JSON string.
if open_brackets == close_brackets:
json_string = s[json_string_start:i+1]
# Try to parse the JSON string.
return json_string, json.loads(json_string)
i += 1
if json_string_start is None:
raise ValueError("No JSON string found.")
json_string = s[json_string_start:]
while bracket_stack:
char = bracket_stack.pop()
if char == '{':
json_string += '}'
elif char == '[':
json_string += ']'
json_object = json.loads(json_string)
return json_string, json_object
def dedupe_string(s: str, min_length: int = 32, similarity_threshold: int = 95, debug: bool = False) -> str:
"""
Removes duplicate lines from a string.
Parameters:
s (str): The input string.
min_length (int): The minimum length of a line to be checked for duplicates.
similarity_threshold (int): The similarity threshold to use when comparing lines.
debug (bool): Whether to log debug messages.
Returns:
str: The deduplicated string.
"""
lines = s.split("\n")
deduped = []
for line in lines:
stripped_line = line.strip()
if len(stripped_line) > min_length:
similar_found = False
for existing_line in deduped:
similarity = fuzz.ratio(stripped_line, existing_line.strip())
if similarity >= similarity_threshold:
similar_found = True
if debug:
log.debug("DEDUPE", similarity=similarity, line=line, existing_line=existing_line)
break
if not similar_found:
deduped.append(line)
else:
deduped.append(line) # Allow shorter strings without dupe check
return "\n".join(deduped)
def remove_extra_linebreaks(s: str) -> str:
"""
Removes extra line breaks from a string.
Parameters:
s (str): The input string.
Returns:
str: The string with extra line breaks removed.
"""
return re.sub(r"\n{3,}", "\n\n", s)
def replace_exposition_markers(s:str) -> str:
s = s.replace("(", "*").replace(")", "*")
s = s.replace("[", "*").replace("]", "*")
return s
def ensure_dialog_format(line:str, talking_character:str=None) -> str:
line = mark_exposition(line, talking_character)
line = mark_spoken_words(line, talking_character)
return line
def mark_spoken_words(line:str, talking_character:str=None) -> str:
# if there are no asterisks in the line, it means its impossible to tell
# dialogue apart from exposition
if "*" not in line:
return line
if talking_character and line.startswith(f"{talking_character}:"):
line = line[len(talking_character)+1:].lstrip()
# Splitting the text into segments based on asterisks
segments = re.split('(\*[^*]*\*)', line)
formatted_line = ""
for i, segment in enumerate(segments):
if segment.startswith("*") and segment.endswith("*"):
# If the segment is an action or thought, add it as is
formatted_line += segment
else:
# For non-action/thought parts, trim and add quotes only if not empty and not already quoted
trimmed_segment = segment.strip()
if trimmed_segment:
if not (trimmed_segment.startswith('"') and trimmed_segment.endswith('"')):
formatted_line += f' "{trimmed_segment}"'
else:
formatted_line += f' {trimmed_segment}'
# adds spaces betwen *" and "* to make it easier to read
formatted_line = formatted_line.replace('*"', '* "')
formatted_line = formatted_line.replace('"*', '" *')
if talking_character:
formatted_line = f"{talking_character}: {formatted_line}"
log.debug("mark_spoken_words", line=line, formatted_line=formatted_line)
return formatted_line.strip() # Trim any leading/trailing whitespace
def mark_exposition(line:str, talking_character:str=None) -> str:
"""
Will loop through the string and make sure chunks outside of "" are marked with *.
For example:
"No, you're not wrong" sips his wine "This tastes gross." coughs "acquired taste i guess?"
becomes
"No, you're not wrong" *sips his wine* "This tastes gross." *coughs* "acquired taste i guess?"
"""
# no quotes in string, means its impossible to tell dialogue apart from exposition
if '"' not in line:
return line
if talking_character and line.startswith(f"{talking_character}:"):
line = line[len(talking_character)+1:].lstrip()
# Splitting the text into segments based on quotes
segments = re.split('("[^"]*")', line)
formatted_line = ""
for i, segment in enumerate(segments):
# If the segment is a spoken part (inside quotes), add it as is
if segment.startswith('"') and segment.endswith('"'):
formatted_line += segment
else:
# Split the non-spoken segment into sub-segments based on existing asterisks
sub_segments = re.split('(\*[^*]*\*)', segment)
for sub_segment in sub_segments:
if sub_segment.startswith("*") and sub_segment.endswith("*"):
# If the sub-segment is already formatted, add it as is
formatted_line += sub_segment
else:
# Trim and add asterisks only to non-empty sub-segments
trimmed_sub_segment = sub_segment.strip()
if trimmed_sub_segment:
formatted_line += f" *{trimmed_sub_segment}*"
# adds spaces betwen *" and "* to make it easier to read
formatted_line = formatted_line.replace('*"', '* "')
formatted_line = formatted_line.replace('"*', '" *')
if talking_character:
formatted_line = f"{talking_character}: {formatted_line}"
log.debug("mark_exposition", line=line, formatted_line=formatted_line)
return formatted_line.strip() # Trim any leading/trailing whitespace

View File

@@ -1,6 +1,7 @@
from pydantic import BaseModel
from talemate.emit import emit
import structlog
from typing import Union
import talemate.instance as instance
from talemate.prompts import Prompt
@@ -9,11 +10,11 @@ import talemate.automated_action as automated_action
log = structlog.get_logger("talemate")
class CharacterState(BaseModel):
snapshot: str = None
emotion: str = None
snapshot: Union[str, None] = None
emotion: Union[str, None] = None
class ObjectState(BaseModel):
snapshot: str = None
snapshot: Union[str, None] = None
class WorldState(BaseModel):
@@ -24,15 +25,15 @@ class WorldState(BaseModel):
items: dict[str, ObjectState] = {}
# location description
location: str = None
location: Union[str, None] = None
@property
def agent(self):
return instance.get_agent("summarizer")
return instance.get_agent("world_state")
@property
def pretty_json(self):
return self.json(indent=2)
return self.model_dump_json(indent=2)
@property
def as_list(self):
@@ -93,11 +94,4 @@ class WorldState(BaseModel):
"items": self.items,
"location": self.location,
}
)
@automated_action.register("world_state", frequency=5, call_initially=False)
class WorldStateAction(automated_action.AutomatedAction):
async def action(self):
await self.scene.world_state.request_update()
return True
)

View File

@@ -11,7 +11,11 @@
<span class="ml-1" v-if="agent.label"> {{ agent.label }}</span>
<span class="ml-1" v-else> {{ agent.name }}</span>
</v-list-item-title>
<v-list-item-subtitle>{{ agent.client }}</v-list-item-subtitle>
<v-list-item-subtitle>
{{ agent.client }}
</v-list-item-subtitle>
<v-chip class="mr-1" v-if="agent.status === 'disabled'" size="x-small">Disabled</v-chip>
<v-chip v-if="agent.data.experimental" color="warning" size="x-small">experimental</v-chip>
</v-list-item>
</v-list>
<AgentModal :dialog="dialog" :formTitle="formTitle" @save="saveAgent" @update:dialog="updateDialog"></AgentModal>
@@ -116,6 +120,7 @@ export default {
handleMessage(data) {
// Handle agent_status message type
if (data.type === 'agent_status') {
console.log("agents: got agent_status message", data)
// Find the client with the given name
const agent = this.state.agents.find(agent => agent.name === data.name);
if (agent) {
@@ -124,15 +129,27 @@ export default {
agent.data = data.data;
agent.status = data.status;
agent.label = data.message;
agent.actions = {}
for(let i in data.data.actions) {
agent.actions[i] = {enabled: data.data.actions[i].enabled, config: data.data.actions[i].config};
}
agent.enabled = data.data.enabled;
} else {
// Add the agent to the list of agents
let actions = {}
for(let i in data.data.actions) {
actions[i] = {enabled: data.data.actions[i].enabled, config: data.data.actions[i].config};
}
this.state.agents.push({
name: data.name,
client: data.client,
status: data.status,
data: data.data,
label: data.message,
actions: actions,
enabled: data.data.enabled,
});
console.log("agents: added new agent", this.state.agents[this.state.agents.length - 1], data)
}
return;
}

View File

@@ -1,28 +1,53 @@
<template>
<v-dialog v-model="localDialog" persistent max-width="600px">
<v-card>
<v-card-title>
<span class="headline">{{ formTitle }}</span>
</v-card-title>
<v-card-text>
<v-container>
<v-row>
<v-col cols="6">
<v-text-field v-model="agent.name" readonly label="Agent"></v-text-field>
</v-col>
<v-col cols="6">
<v-select v-model="agent.client" :items="agent.data.client" label="Client"></v-select>
</v-col>
</v-row>
</v-container>
</v-card-text>
<v-card-actions>
<v-spacer></v-spacer>
<v-btn color="blue darken-1" text @click="close">Close</v-btn>
<v-btn color="blue darken-1" text @click="save">Save</v-btn>
</v-card-actions>
<v-dialog v-model="localDialog" max-width="600px">
<v-card>
<v-card-title>
<v-row>
<v-col cols="9">
<v-icon>mdi-transit-connection-variant</v-icon>
{{ agent.label }}
</v-col>
<v-col cols="3" class="text-right">
<v-checkbox :label="enabledLabel()" hide-details density="compact" color="green" v-model="agent.enabled"
v-if="agent.data.has_toggle"></v-checkbox>
</v-col>
</v-row>
</v-card-title>
<v-card-text>
<v-select v-model="agent.client" :items="agent.data.client" label="Client"></v-select>
<v-alert type="warning" variant="tonal" density="compact" v-if="agent.data.experimental">
This agent is currently experimental and may significantly decrease performance and / or require
strong LLMs to function properly.
</v-alert>
<v-card v-for="(action, key) in agent.actions" :key="key" density="compact">
<v-card-subtitle>
<v-checkbox :label="agent.data.actions[key].label" hide-details density="compact" color="green" v-model="action.enabled"></v-checkbox>
</v-card-subtitle>
<v-card-text>
{{ agent.data.actions[key].description }}
<div v-for="(action_config, config_key) in agent.data.actions[key].config" :key="config_key">
<!-- render config widgets based on action_config.type (int, str, bool, float) -->
<v-text-field v-if="action_config.type === 'str'" v-model="action.config[config_key].value" :label="action_config.label" :hint="action_config.description" density="compact"></v-text-field>
<v-slider v-if="action_config.type === 'number' && action_config.step !== null" v-model="action.config[config_key].value" :label="action_config.label" :hint="action_config.description" :min="action_config.min" :max="action_config.max" :step="action_config.step" density="compact" thumb-label></v-slider>
<v-checkbox v-if="action_config.type === 'bool'" v-model="action.config[config_key].value" :label="action_config.label" :hint="action_config.description" density="compact"></v-checkbox>
</div>
</v-card-text>
</v-card>
</v-dialog>
</v-card-text>
<v-card-actions>
<v-spacer></v-spacer>
<v-btn color="primary" @click="close">Close</v-btn>
<v-btn color="primary" @click="save">Save</v-btn>
</v-card-actions>
</v-card>
</v-dialog>
</template>
<script>
@@ -56,6 +81,13 @@ export default {
}
},
methods: {
enabledLabel() {
if (this.agent.enabled) {
return 'Enabled';
} else {
return 'Disabled';
}
},
close() {
this.$emit('update:dialog', false);
},

View File

@@ -104,17 +104,17 @@
<v-list>
<v-list-item v-for="(question, index) in detail_questions" :key="index">
<v-list-item-title class="text-capitalize">
<div>
<v-icon color="red" @click="detail_questions.splice(index, 1)">mdi-delete</v-icon>
{{ question }}
</v-list-item-title>
</div>
</v-list-item>
<v-text-field label="Custom question" v-model="new_question" @keydown.prevent.enter="addQuestion()"></v-text-field>
</v-list>
<v-list>
<v-list-item v-for="(value, question) in details" :key="question">
<v-list-item-title class="text-capitalize">{{ question }}</v-list-item-title>
<v-list-item-title>{{ question }}</v-list-item-title>
<v-textarea rows="1" auto-grow v-model="details[question]"></v-textarea>
</v-list-item>
</v-list>
@@ -135,10 +135,10 @@
<v-list>
<v-list-item v-for="(example, index) in dialogue_examples" :key="index">
<v-list-item-title class="text-capitalize">
<div>
<v-icon color="red" @click="dialogue_examples.splice(index, 1)">mdi-delete</v-icon>
{{ example }}
</v-list-item-title>
</div>
</v-list-item>
<v-text-field label="Add dialogue example" v-model="new_dialogue_example" @keydown.prevent.enter="addDialogueExample()"></v-text-field>
</v-list>
@@ -163,6 +163,7 @@
</v-card-actions>
</v-card>
</template>
<v-alert v-if="error_message !== null" type="error" variant="tonal" density="compact" class="mb-2">{{ error_message }}</v-alert>
</v-stepper>
</v-window>
@@ -218,6 +219,8 @@ export default {
custom_attributes: {},
new_attribute_name: "",
new_attribute_instruction: "",
error_message: null,
}
},
inject: ['getWebsocket', 'registerMessageHandler', 'setWaitingForInput', 'requestSceneAssets'],
@@ -276,6 +279,7 @@ export default {
this.dialogue_examples = [];
this.character = null;
this.generating = false;
this.error_message = null;
},
addQuestion() {
@@ -380,6 +384,8 @@ export default {
if(step == 4)
this.details = {};
this.error_message = null;
this.sendRequest({
action: 'submit',
base_attributes: this.base_attributes,
@@ -422,6 +428,11 @@ export default {
}
},
hanldeError(error_message) {
this.generating = false;
this.error_message = error_message;
},
handleBaseAttribute(data) {
this.base_attributes[data.name] = data.value;
if(data.name == "name") {
@@ -461,6 +472,8 @@ export default {
} else if(data.action === 'description') {
this.description = data.description;
}
} else if(data.type === "error" && data.plugin === 'character_creator') {
this.hanldeError(data.error);
}
},
},

View File

@@ -1,6 +1,6 @@
<template>
<div v-if="expanded">
<v-img @click="toggle()" v-if="asset_id !== null" :src="'data:'+media_type+';base64, '+base64"></v-img>
<v-img cover @click="toggle()" v-if="asset_id !== null" :src="'data:'+media_type+';base64, '+base64"></v-img>
</div>
<v-list-subheader v-else @click="toggle()"><v-icon>mdi-image-frame</v-icon> Cover image
<v-icon v-if="expanded" icon="mdi-chevron-down"></v-icon>

View File

@@ -40,6 +40,11 @@
<DirectorMessage :text="message.text" :message_id="message.id" :character="message.character" />
</div>
</div>
<div v-else-if="message.type === 'time'" :class="`message ${message.type}`">
<div class="time-message" :id="`message-${message.id}`">
<TimePassageMessage :text="message.text" :message_id="message.id" :ts="message.ts" />
</div>
</div>
<div v-else :class="`message ${message.type}`">
{{ message.text }}
</div>
@@ -51,6 +56,7 @@
import CharacterMessage from './CharacterMessage.vue';
import NarratorMessage from './NarratorMessage.vue';
import DirectorMessage from './DirectorMessage.vue';
import TimePassageMessage from './TimePassageMessage.vue';
export default {
name: 'SceneMessages',
@@ -58,6 +64,7 @@ export default {
CharacterMessage,
NarratorMessage,
DirectorMessage,
TimePassageMessage,
},
data() {
return {
@@ -87,6 +94,7 @@ export default {
multiSelect: data.data.multi_select,
color: data.color,
sent: false,
ts: data.ts,
};
this.messages.push(message);
},
@@ -163,10 +171,12 @@ export default {
if (data.message) {
if (data.type === 'character') {
const [character, text] = data.message.split(':');
const parts = data.message.split(':');
const character = parts.shift();
const text = parts.join(':');
this.messages.push({ id: data.id, type: data.type, character: character.trim(), text: text.trim(), color: data.color }); // Add color property to the message
} else if (data.type != 'request_input' && data.type != 'client_status' && data.type != 'agent_status') {
this.messages.push({ id: data.id, type: data.type, text: data.message, color: data.color, character: data.character, status:data.status }); // Add color property to the message
this.messages.push({ id: data.id, type: data.type, text: data.message, color: data.color, character: data.character, status:data.status, ts:data.ts }); // Add color property to the message
}
}

View File

@@ -86,6 +86,20 @@
</v-btn>
</template>
</v-tooltip>
<v-menu>
<template v-slot:activator="{ props }">
<v-btn class="hotkey mx-3" v-bind="props" :disabled="isInputDisabled()" color="primary" icon>
<v-icon>mdi-clock</v-icon>
</v-btn>
</template>
<v-list>
<v-list-subheader>Advance Time</v-list-subheader>
<v-list-item v-for="(option, index) in advanceTimeOptions" :key="index"
@click="sendHotButtonMessage('!advance_time:' + option.value)">
<v-list-item-title>{{ option.title }}</v-list-item-title>
</v-list-item>
</v-list>
</v-menu>
<v-divider vertical></v-divider>
<v-tooltip :disabled="isInputDisabled()" location="top" text="Direct a character">
<template v-slot:activator="{ props }">
@@ -142,6 +156,7 @@
</v-card>
</div>
</template>
@@ -154,6 +169,23 @@ export default {
return {
commandActive: false,
commandName: null,
advanceTimeOptions: [
{"value" : "P10Y", "title": "10 years"},
{"value" : "P5Y", "title": "5 years"},
{"value" : "P1Y", "title": "1 year"},
{"value" : "P6M", "title": "6 months"},
{"value" : "P3M", "title": "3 months"},
{"value" : "P1M", "title": "1 month"},
{"value" : "P7D:1 Week later", "title": "1 week"},
{"value" : "P3D", "title": "3 days"},
{"value" : "P1D", "title": "1 day"},
{"value" : "PT8H", "title": "8 hours"},
{"value" : "PT4H", "title": "4 hours"},
{"value" : "PT1H", "title": "1 hour"},
{"value" : "PT30M", "title": "30 minutes"},
{"value" : "PT15M", "title": "15 minutes"}
],
}
},
inject: [

View File

@@ -14,7 +14,7 @@
<LoadScene ref="loadScene" />
<v-divider></v-divider>
<div :style="(sceneActive && scene.environment === 'scene' ? 'display:block' : 'display:none')">
<GameOptions v-if="sceneActive" ref="gameOptions" />
<!-- <GameOptions v-if="sceneActive" ref="gameOptions" /> -->
<v-divider></v-divider>
<CoverImage v-if="sceneActive" ref="coverImage" />
<WorldState v-if="sceneActive" ref="worldState" />
@@ -97,6 +97,11 @@
<v-btn v-if="scene.environment === 'scene'" class="ml-1" @click="openSceneHistory()"><v-icon size="14"
class="mr-1">mdi-playlist-star</v-icon>History</v-btn>
<v-chip size="x-small" v-if="scene.scene_time !== undefined">
<v-icon>mdi-clock</v-icon>
{{ scene.scene_time }}
</v-chip>
</v-toolbar-title>
<v-toolbar-title v-else>
Talemate
@@ -148,7 +153,7 @@ import LoadScene from './LoadScene.vue';
import SceneTools from './SceneTools.vue';
import SceneMessages from './SceneMessages.vue';
import WorldState from './WorldState.vue';
import GameOptions from './GameOptions.vue';
//import GameOptions from './GameOptions.vue';
import CoverImage from './CoverImage.vue';
import CharacterSheet from './CharacterSheet.vue';
import SceneHistory from './SceneHistory.vue';
@@ -164,7 +169,7 @@ export default {
SceneTools,
SceneMessages,
WorldState,
GameOptions,
//GameOptions,
CoverImage,
CharacterSheet,
SceneHistory,
@@ -294,6 +299,7 @@ export default {
this.scene = {
name: data.name,
environment: data.data.environment,
scene_time: data.data.scene_time,
}
this.sceneActive = true;
return;

View File

@@ -0,0 +1,61 @@
<template>
<div class="time-container" v-if="show && minimized" >
<v-chip closable @click:close="deleteMessage()" color="deep-purple-lighten-3">
<v-icon class="mr-2">mdi-clock-outline</v-icon>
<span>{{ text }}</span>
</v-chip>
</div>
</template>
<script>
export default {
data() {
return {
show: true,
minimized: true
}
},
props: ['text', 'message_id', 'ts'],
inject: ['requestDeleteMessage'],
methods: {
toggle() {
this.minimized = !this.minimized;
},
deleteMessage() {
console.log('deleteMessage', this.message_id);
this.requestDeleteMessage(this.message_id);
}
}
}
</script>
<style scoped>
.highlight {
color: #9FA8DA;
font-style: italic;
margin-left: 2px;
margin-right: 2px;
}
.highlight:before {
--content: "*";
}
.highlight:after {
--content: "*";
}
.time-text {
color: #9FA8DA;
}
.time-message {
display: flex;
flex-direction: row;
color: #9FA8DA;
}
.time-container {
}
</style>

View File

@@ -34,6 +34,12 @@
</template>
</v-tooltip>
<v-tooltip v-else text="Make this character real, adding it to the scene as an actor.">
<template v-slot:activator="{ props }">
<v-btn size="x-small" class="mr-1" v-bind="props" variant="tonal" density="comfortable" rounded="sm" @click.stop="persistCharacter(name)" icon="mdi-chat-plus-outline"></v-btn>
</template>
</v-tooltip>
</div>
<v-divider class="mt-1"></v-divider>
</v-expansion-panel-text>
@@ -97,6 +103,12 @@ export default {
text: `!narrate_c:${name}`,
}));
},
persistCharacter(name) {
this.getWebsocket().send(JSON.stringify({
type: 'interact',
text: `!pc:${name}`,
}));
},
lookAtItem(name) {
this.getWebsocket().send(JSON.stringify({
type: 'interact',

View File

@@ -1,2 +1,2 @@
SYSTEM: {{ system_message }}
USER: {{ set_response(prompt, "\nASSISTANT:") }}
USER: {{ set_response(prompt, "\nASSISTANT: ") }}

View File

@@ -0,0 +1,4 @@
{{ system_message }}
### Instruction:
{{ set_response(prompt, "\n\n### Response:\n") }}

View File

@@ -0,0 +1,4 @@
{{ system_message }}
### Instruction:
{{ set_response(prompt, "\n\n### Response:\n") }}

View File

@@ -0,0 +1,4 @@
{{ system_message }}
### Instruction:
{{ set_response(prompt, "\n\n### Response:\n") }}

View File

@@ -0,0 +1,4 @@
<|im_start|>system
{{ system_message }}<|im_end|>
<|im_start|>user
{{ set_response(prompt, "<|im_end|>\n<|im_start|>assistant\n") }}

View File

@@ -0,0 +1,4 @@
<|im_start|>system
{{ system_message }}<|im_end|>
<|im_start|>user
{{ set_response(prompt, "<|im_end|>\n<|im_start|>assistant\n") }}

View File

@@ -0,0 +1,4 @@
<|im_start|>system
{{ system_message }}<|im_end|>
<|im_start|>user
{{ set_response(prompt, "<|im_end|>\n<|im_start|>assistant\n") }}

View File

@@ -0,0 +1,4 @@
{{ system_message }}
### Instruction:
{{ set_response(prompt, "\n\n### Response:\n") }}

View File

@@ -0,0 +1,2 @@
SYSTEM: {{ system_message }}
USER: {{ set_response(prompt, "\nASSISTANT: ") }}

View File

@@ -0,0 +1,4 @@
{{ system_message }}
### Instruction:
{{ set_response(prompt, "\n\n### Response:\n") }}

View File

@@ -1,2 +1,2 @@
SYSTEM: {{ system_message }}
USER: {{ set_response(prompt, "\nASSISTANT:") }}
USER: {{ set_response(prompt, "\nASSISTANT: ") }}

View File

@@ -1 +1,2 @@
{{ system_message }} USER: {{ set_response(prompt, " ASSISTANT:") }}
{{ system_message }}
USER: {{ set_response(prompt, "\nASSISTANT: ") }}

View File

@@ -0,0 +1,4 @@
{{ system_message }}
### Instruction:
{{ set_response(prompt, "\n\n### Response:\n") }}

View File

@@ -0,0 +1,4 @@
<|system|>
{{ system_message }}</s>
<|user|>
{{ set_response(prompt, "</s>\n<|assistant|>\n") }}

View File

@@ -0,0 +1,4 @@
<|im_start|>system
{{ system_message }}<|im_end|>
<|im_start|>user
{{ set_response(prompt, "<|im_end|>\n<|im_start|>assistant\n") }}

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