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fix: correct volatile context placement in RAG query generation template
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@@ -49,6 +49,7 @@
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- "Game Loop Actor Iter: Fixed a bug where the `game_loop_actor_iter` event was only firing for player turns, so agents that listen for actor iteration (like passive narration) silently skipped AI turns."
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- "OpenRouter: Fixed redundant provider/model list fetches when multiple OpenRouter clients are configured. Concurrent `status()` calls all saw the fetched-flag as still false and each kicked off its own HTTP request; the fetches are now serialized with an asyncio lock and double-checked locking so only one request runs."
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- "Character Prompts: Fixed duplicated character description in prompts. When the LLM-generated character sheet contained a `description` attribute (common — the extractor often emits one), it was rendered alongside the standalone description field, repeating the same text twice. Templates that render both now filter `description` out of the sheet (case-insensitive). Affects the dialogue, narrator, director (voice assignment), and creator (dialogue examples, dialogue instructions, character goals, contextual generate) prompt paths."
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- "RAG Query Generation: Fixed the analyze-text-and-generate-rag-queries template (used by the long-term memory retrieval flow) ignoring the volatile context placement setting. Dynamic instructions and the passed-in RAG context were always pinned at the top of the prompt, defeating prompt caching even when it was enabled on the client/agent. Volatile pieces are now split out and positioned via volatile_context_placement, matching the rest of the prompt set."
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improvements:
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- "System Prompt Override Indicators: The system prompt override list now shows a pencil icon next to entries that have an active override, making it easy to see which prompts have been customized."
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- "Search Strictness: The distance_mod embedding preset value is now a float (was int) with a range of 0.1–2.0, allowing both tighter and looser similarity matching. A 'Search Strictness' slider is now available in the Context Database UI, letting users tune search sensitivity on the fly. Changes persist to the active embedding preset immediately."
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@@ -10,20 +10,34 @@ Override example:
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{% set rendered_context -%}
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<|SECTION:CONTEXT|>
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{% include "extra-context-static.jinja2" %}
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{% include "extra-context-dynamic.jinja2" %}
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{% if extra_context %}{% for context in extra_context %}{{ context }}
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---
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{% endfor %}{% endif %}
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<|CLOSE_SECTION|>
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{% if include_character_context %}{% include "character-context.jinja2" %}{% endif %}
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{% endset %}
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{# END RENDERED CONTEXT #}
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{# VOLATILE CONTEXT #}
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{% set volatile_inner -%}
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{% include "extra-context-dynamic.jinja2" %}
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{% if extra_context %}{% for context in extra_context %}{{ context }}
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---
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{% endfor %}{% endif %}
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{%- endset %}
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{% set volatile_context_text -%}
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{% if volatile_inner.strip() %}<|SECTION:DYNAMIC CONTEXT|>
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{{ volatile_inner }}
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<|CLOSE_SECTION|>
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{% endif %}
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{%- endset %}
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{# END VOLATILE CONTEXT #}
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{# RENDER PROMPT #}
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{% set volatile_placement = volatile_context_placement() %}
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{{ rendered_context }}
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{% if volatile_placement != "after_history" %}{{ volatile_context_text }}{% endif %}
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<|SECTION:SCENE|>
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{{ text }}
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<|CLOSE_SECTION|>
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{% if volatile_placement == "after_history" %}{{ volatile_context_text }}{% endif %}
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<|SECTION:TASK|>
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You are assisting with an ongoing story. You have access to a vector database containing factual information about the characters, locations, events, and lore of this narrative world. Your task is to generate up to {{ num_queries }} specific, targeted queries to gather additional context for the current scene or conversation.
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