update whatsnew

This commit is contained in:
vegu-ai-tools
2026-05-08 16:57:33 +03:00
parent e3507589a9
commit 91fa1b8dbf
2 changed files with 8 additions and 2 deletions

View File

@@ -59,6 +59,7 @@ A bundled scene that runs a suite of minimum-viability tests against a connected
**Prompts & Templates**
- New `{{ system_prompt }}` template variable for use inside system prompt overrides at app and client level.
- New `{{ render_game_state("path/to/var") }}` Jinja helper renders a targeted slice of the game state with optional title and token budget.
- Active overrides show a pencil icon, and the Prompts tab surfaces a warning when any override is outdated.
- Active Templates preview gains shortcuts to create or edit overrides and to jump to the resolved template's source.
- Added a Gemma 4 prompt template with a thinking-mode toggle.
@@ -105,6 +106,7 @@ A bundled scene that runs a suite of minimum-viability tests against a connected
- Autocomplete moved to a background task: it can be cancelled, no longer freezes the input on empty responses, and the snackbar shows a cancel button.
- Scene input no longer stays disabled after cancelling any background generation.
- Contextual Generate no longer prefills an empty line after `1.` in list-type generation.
- World State Manager: cancelling an LLM connection error during Refresh/Reset State, Apply Templates, Generate Dialogue Instructions, Regenerate History Entry, or Revise Message no longer hangs the card.
**Output Quality**
@@ -129,6 +131,7 @@ A bundled scene that runs a suite of minimum-viability tests against a connected
**Memory & RAG**
- RAG Query Generation now respects the volatile context placement setting, restoring prompt-cache hit rates on the long-term memory retrieval flow.
- Character memory: multi-line character descriptions are now stored as a single vectordb entry instead of one entry per line, matching how other base attributes are committed.
**Security & Config**

View File

@@ -150,6 +150,7 @@ export default {
"title": "Prompts & Templates",
"items": [
"New `{{ system_prompt }}` template variable for use inside system prompt overrides at app and client level.",
"New `{{ render_game_state(\"path/to/var\") }}` Jinja helper renders a targeted slice of the game state with optional title and token budget.",
"Active overrides show a pencil icon, and the Prompts tab surfaces a warning when any override is outdated.",
"Active Templates preview gains shortcuts to create or edit overrides and to jump to the resolved template's source.",
"Added a Gemma 4 prompt template with a thinking-mode toggle."
@@ -210,7 +211,8 @@ export default {
"Contextual Generate now has a working Cancel button and runs in the background so the cancel signal is processed mid-generation.",
"Autocomplete moved to a background task: it can be cancelled, no longer freezes the input on empty responses, and the snackbar shows a cancel button.",
"Scene input no longer stays disabled after cancelling any background generation.",
"Contextual Generate no longer prefills an empty line after `1.` in list-type generation."
"Contextual Generate no longer prefills an empty line after `1.` in list-type generation.",
"World State Manager: cancelling an LLM connection error during Refresh/Reset State, Apply Templates, Generate Dialogue Instructions, Regenerate History Entry, or Revise Message no longer hangs the card."
]
},
{
@@ -242,7 +244,8 @@ export default {
{
"title": "Memory & RAG",
"items": [
"RAG Query Generation now respects the volatile context placement setting, restoring prompt-cache hit rates on the long-term memory retrieval flow."
"RAG Query Generation now respects the volatile context placement setting, restoring prompt-cache hit rates on the long-term memory retrieval flow.",
"Character memory: multi-line character descriptions are now stored as a single vectordb entry instead of one entry per line, matching how other base attributes are committed."
]
},
{