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update whatsnew
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@@ -59,6 +59,7 @@ A bundled scene that runs a suite of minimum-viability tests against a connected
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**Prompts & Templates**
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- New `{{ system_prompt }}` template variable for use inside system prompt overrides at app and client level.
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- New `{{ render_game_state("path/to/var") }}` Jinja helper renders a targeted slice of the game state with optional title and token budget.
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- Active overrides show a pencil icon, and the Prompts tab surfaces a warning when any override is outdated.
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- Active Templates preview gains shortcuts to create or edit overrides and to jump to the resolved template's source.
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- Added a Gemma 4 prompt template with a thinking-mode toggle.
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@@ -105,6 +106,7 @@ A bundled scene that runs a suite of minimum-viability tests against a connected
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- Autocomplete moved to a background task: it can be cancelled, no longer freezes the input on empty responses, and the snackbar shows a cancel button.
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- Scene input no longer stays disabled after cancelling any background generation.
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- Contextual Generate no longer prefills an empty line after `1.` in list-type generation.
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- World State Manager: cancelling an LLM connection error during Refresh/Reset State, Apply Templates, Generate Dialogue Instructions, Regenerate History Entry, or Revise Message no longer hangs the card.
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**Output Quality**
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@@ -129,6 +131,7 @@ A bundled scene that runs a suite of minimum-viability tests against a connected
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**Memory & RAG**
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- RAG Query Generation now respects the volatile context placement setting, restoring prompt-cache hit rates on the long-term memory retrieval flow.
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- Character memory: multi-line character descriptions are now stored as a single vectordb entry instead of one entry per line, matching how other base attributes are committed.
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**Security & Config**
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@@ -150,6 +150,7 @@ export default {
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"title": "Prompts & Templates",
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"items": [
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"New `{{ system_prompt }}` template variable for use inside system prompt overrides at app and client level.",
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"New `{{ render_game_state(\"path/to/var\") }}` Jinja helper renders a targeted slice of the game state with optional title and token budget.",
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"Active overrides show a pencil icon, and the Prompts tab surfaces a warning when any override is outdated.",
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"Active Templates preview gains shortcuts to create or edit overrides and to jump to the resolved template's source.",
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"Added a Gemma 4 prompt template with a thinking-mode toggle."
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@@ -210,7 +211,8 @@ export default {
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"Contextual Generate now has a working Cancel button and runs in the background so the cancel signal is processed mid-generation.",
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"Autocomplete moved to a background task: it can be cancelled, no longer freezes the input on empty responses, and the snackbar shows a cancel button.",
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"Scene input no longer stays disabled after cancelling any background generation.",
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"Contextual Generate no longer prefills an empty line after `1.` in list-type generation."
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"Contextual Generate no longer prefills an empty line after `1.` in list-type generation.",
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"World State Manager: cancelling an LLM connection error during Refresh/Reset State, Apply Templates, Generate Dialogue Instructions, Regenerate History Entry, or Revise Message no longer hangs the card."
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]
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},
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{
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@@ -242,7 +244,8 @@ export default {
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{
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"title": "Memory & RAG",
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"items": [
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"RAG Query Generation now respects the volatile context placement setting, restoring prompt-cache hit rates on the long-term memory retrieval flow."
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"RAG Query Generation now respects the volatile context placement setting, restoring prompt-cache hit rates on the long-term memory retrieval flow.",
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"Character memory: multi-line character descriptions are now stored as a single vectordb entry instead of one entry per line, matching how other base attributes are committed."
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]
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},
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{
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