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0.39.0 (#274) - **Help Agent** — A new agent that answers questions about Talemate itself — settings, agents, clients, the world editor — grounded in the bundled documentation, and able to change agent and application settings on request. - **Timeline Rollback** — Scrub a slider across a scene's automatic version history, preview the message history at any revision, then roll the scene back in place or fork the revision into a new save. - **Pi Bridge Client** — A new client type that drives generations through the pi coding agent's headless RPC mode, making any model pi can reach usable in Talemate. - **Application Settings** — Settings move out of their modal into an always-available Settings tab, with a single topic-grouped sidebar, a settings search, all API keys on one page, and unsaved-change tracking. - **Scene Library** — The home screen is rebuilt as a full-page landing view with a file-tree scene library, cover thumbnails and per-save metadata, scene and save deletion, and a drag-and-drop import dropzone. - **Fast Character Creation** — Generate a character in a single request instead of one prompt per aspect, with a Consolidate multi-select, a token budget, and a Fill in misses pass. Off by default. - **Scene Backdrop** — Set any scene illustration as a backdrop filling the scene view behind the messages, saved with the scene, with configurable text legibility and an Immersive quick-toggle. - **Scene Visual Manager** — World Editor → Scene gains a Visuals tab to browse, upload, generate and delete the scene's backgrounds and illustrations, and set the cover image and backdrop. - **Visual Prompt Finalization** — Post-processing actions — match and replace, or a free-form AI instruction — rewrite image prompts right before they reach the image backend, with per-scene and per-character overrides and reusable template sets. - fixes #271 - fixes #275 Plus 25 improvements and 39 bug fixes — see [CHANGELOG.md](https://github.com/vegu-ai/talemate/blob/prep-0.39.0/CHANGELOG.md#0390) for the full list.
2026-08-29 13:21:22 +03:00
# Input Nodes
Receive and process player input inside the scene loop.
<!-- glossary:generated - everything below this line is generated by `python -m talemate.game.engine.nodes.tools glossary --write` - do not edit -->
_2 nodes._
| Node | Registry path |
| --- | --- |
| [Process Input](#process-input) | `input/ProcessInput` |
| [Get Input](#get-input) | `input/WaitForInput` |
## Process Input
`input/ProcessInput`
Node module (base type `core/Graph`) defined in `src/talemate/game/engine/nodes/modules/scene/process-input.json`.
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `text` | `str` | |
| `interaction_state` | `interaction_state` | |
| `character` | `character` | (optional) |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `text` | `str` | |
| `interaction_state` | `interaction_state` | |
| `cleaned_input` | `str` | |
## Get Input
`input/WaitForInput`
Get input from the user to interact with the scene.
This node will wait for the user to input a message, and then return the message
for processing.
Properties
- allow_commands: Allow commands to be executed, using the ! prefix
Abort Conditions:
The chain of nodes connected to the abort_condition socket will be executed
on each iteration of the input loop. If the chain resolves to a boolean value,
the input loop will be aborted.
You can use this to check for conditions that should abort the input loop.
**Inputs**
| Input | Type | Description |
| --- | --- | --- |
| `state` | `any` | The current graph state |
| `player_character` | `character` | (optional) The player character |
| `reason` | `str` | (optional) The reason for the input |
| `prefix` | `str` | (optional) The prefix for the input message (similar to a cli prompt) |
| `abort_condition` | `any` | (optional) A condition to abort the input loop |
**Outputs**
| Output | Type | Description |
| --- | --- | --- |
| `state` | `any` | The state input, passed through |
| `input` | `str` | The input message |
| `interaction_state` | `interaction_state` | The interaction state |
| `character` | `character` | The character object |
**Properties**
| Property | Type | Default | Description |
| --- | --- | --- | --- |
| `reason` | `str` | `"talk"` | The reason for the input |
| `prefix` | `str` | `""` | The prefix for the input message (similar to a cli prompt) |
| `allow_commands` | `bool` | `True` | Allow commands to be executed, using the ! prefix |