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200 lines
7.7 KiB
Markdown
200 lines
7.7 KiB
Markdown
---
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description: Guidelines and best practices for designing icons for the Lucide icon library.
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---
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# Icon Design Guide
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Guidelines and best practices for designing icons for the Lucide icon library.
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## Icon Design Principles
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Here are rules that should be followed to keep quality and consistency when making icons for Lucide.
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### 1. Icons must be designed on a **24 by 24 pixels** canvas.
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### 2. Icons must have at least **1 pixel padding** within the canvas.
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### 3. Icons must have a **stroke width of 2 pixels**.
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### 4. Icons must use **round joins**.
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### 5. Icons must use **round caps**.
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### 6. Icons must use **centered strokes**.
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### 7. Shapes (such as rectangles) must have a **border radius of**
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#### A. **2 pixels** if they are at least 8 pixels in size
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#### B. **1 pixel** if they are smaller than 8 pixels in size
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### 8. Distinct elements must have **2 pixels of spacing between each other**
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### 9. Icons should have a similar optical volume to `circle` and `square`.
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**Tip:** place your icon next to the circle or square icon and blur them both; your icon should not feel much darker than the base shape.
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### 10. Icons should be visually centered by their center of gravity.
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**Tip:** place your icon both above/below and next to the square or circle icon and check if it feels off center. Symmetrical icons should always be aligned to the center.
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### 11. Icons should have similar visual density and level of detail.
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**Tip:** try to make abstractions to dense elements. Blur your icon, and when blurred it should not feel overly dark.
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### 12. Continuous curves should join smoothly.
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**Tip:** make sure to use arcs or quadratic curves. When using cubic curves control points should have mirrored angles for smooth curves.
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### 13. Icons should aim to be pixel perfect so that they will be sharp on low DPI displays.
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**Tip:** whenever possible align elements and arc centers to the grid.
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### 14. Icons should share common shapes
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You should try to create consistent groups and variants, reuse and try to create uniformity.
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Consistency inside groups and variants has a lower priority than the rules above.
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**Example:** All `-off` icons should look the same unless it for example violates the optical volume rule.
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**Tip:** Try to not move the base shape to enable better use in a toggle context.
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## Naming conventions
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1. Icon names use lower kebab case.\
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For example: `arrow-up` instead of `Arrow Up`.
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2. Icon names use International English names, as opposed to local variants.\
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For example: `color` instead of `colour`.
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3. Icons should be named for what they depict rather than their use case or what they represent.\
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For example: `floppy-disk` instead of `save` and `circle-slash` rather than `ban`.
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4. Icons that are part of a group are named `<group>-<variant>`.\
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For example: `badge-plus` is based on `badge`.
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5. Icon names for alternate icons should represent what makes the alternate unique instead of being numbered.\
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For example: `send-horizontal` instead of `send-2`.
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6. Names containing numerals are not allowed, unless the number itself is represented in the icon.\
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For example: `arrow-down-0-to-1` contains both numerals.
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7. Icons depicting multiple elements (e.g. a person and a circle) of different sizes must list these elements in decreasing order of size.\
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For example: if the circle is bigger, it should be `circle-person`, if the person is bigger, it should be `person-circle`.
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8. Icons depicting multiple elements of roughly equal sizes (e.g. a `ruler` and a `pencil`) must list these elements front to back in case one element is in front of the other, otherwise in English reading order (top to bottom, left to right).\
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For example: if the `pencil` is either in front of, above or left of `ruler`, it should be `pencil-ruler`, otherwise, it should be `ruler-pencil`.
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9. Icons depicting some sort of variation of an element must use the `[element]-[modifier]` naming scheme, with modifiers being applied to each element respectively.\
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For example: a dashed circle must be named `circle-dashed`, not `dashed-circle`, and in coordination with the previous guidelines, a dashed circle containing a broken heart would be named `circle-dashed-heart-broken`, due to the heart being smaller than the circle.
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## Code Conventions
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Before an icon is added to the library, we like to have readable and optimized SVG code.
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### Global Attributes
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For each icon these attributes are applied, corresponding to the above rules.
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```xml
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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stroke-width="2"
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stroke-linecap="round"
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stroke-linejoin="round"
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>
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<!-- SVGElements -->
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</svg>
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```
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### Minify paths
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The code of paths can sometimes get quite large. To reduce file size we like to minify the code.
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We recommend to use [Lucide Studio](https://studio.lucide.dev/) to tidy paths to 3 points of precision.
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### Allowed elements
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SVG files may only contain simple path and shape elements, which may not have any attributes other than sizing and spacing.\
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In practice only the following elements and attributes are allowed:
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* `<path d>`
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* `<line x1 x2>`
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* `<polygon points>`
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* `<polyline points>`
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* `<circle cx cy r>`
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* `<ellipse cx cy rx ry>`
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* `<rect x y width height rx>`
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This also means that no transforms, filters, fills or explicit strokes are allowed.
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Never use [`<use>`](https://developer.mozilla.org/en-US/docs/Web/SVG/Element/use). While it may sometimes seem like a good way to optimize file size, there's no way to ensure that the referenced element IDs will be unique once the SVGs are embedded in HTML documents.
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## JSON metadata descriptor
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Each icon added must also come with a matching JSON file listing tags and categories for the icon.
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Please use the following template:
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```json
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{
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"$schema": "../icon.schema.json",
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"contributors": [
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"github-username",
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"another-github-username"
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],
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"tags": [
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"foo",
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"bar"
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],
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"categories": [
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"devices"
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]
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}
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```
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