Files
flowframes/Flowframes/Os/StartupChecks.cs

155 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using Flowframes.IO;
using Flowframes.Ui;
namespace Flowframes.Os
{
class StartupChecks
{
static bool IsWin10Or11()
{
string osInfoStr = OsUtils.TryGetOs();
if (string.IsNullOrWhiteSpace(osInfoStr))
return true; // If it fails, assume we are on Win10
string[] osInfo = osInfoStr.Split(" | ");
string version = osInfo[0].Remove("Microsoft").Trim();
return (version.Lower().Contains("windows 10") || version.Lower().Contains("windows 11"));
}
static bool Is32Bit()
{
string osInfoStr = OsUtils.TryGetOs();
if (string.IsNullOrWhiteSpace(osInfoStr))
return false; // If it fails, assume we are on 64bit
string[] osInfo = osInfoStr.Split(" | ");
string arch = osInfo[1].Trim();
return arch.Contains("32");
}
public static void CheckOs()
{
if (!File.Exists(Paths.GetVerPath()) && Paths.GetExeDir().Lower().Contains("temp"))
{
UiUtils.ShowMessageBox("You seem to be running Flowframes out of an archive.\nPlease extract the whole archive first!", UiUtils.MessageType.Error);
IoUtils.TryDeleteIfExists(Paths.GetDataPath());
Application.Exit();
}
string[] osInfo = OsUtils.TryGetOs().Split(" | ");
string version = osInfo[0].Remove("Microsoft").Trim();
if (Is32Bit() && !Config.GetBool("allow32Bit", false))
{
UiUtils.ShowMessageBox("This application is not compatible with 32 bit operating systems!", UiUtils.MessageType.Error);
Application.Exit();
}
if (string.IsNullOrWhiteSpace(version))
return;
if (!version.Lower().Contains("windows 10") && !version.Lower().Contains("windows 11") && !Config.GetBool("ignoreIncompatibleOs", false))
{
UiUtils.ShowMessageBox($"This application was made for Windows 10/11 and is not officially compatible with {version}.\n\n" +
$"Use it at your own risk and do NOT ask for support as long as your are on {version}.", UiUtils.MessageType.Warning);
}
}
public static async Task SymlinksCheck()
{
if (!IsWin10Or11())
return;
bool silent = Config.GetBool("silentDevmodeCheck", true);
string ver = Updater.GetInstalledVer().ToString();
bool symlinksAllowed = Symlinks.SymlinksAllowed();
Logger.Log($"SymlinksAllowed: {symlinksAllowed}", true);
if (!symlinksAllowed && Config.Get(Config.Key.askedForDevModeVersion) != ver)
{
if (!silent)
{
UiUtils.ShowMessageBox("Flowframes will now enable Windows' Developer Mode which is required for video encoding improvements.\n\n" +
"This requires administrator privileges once.", UiUtils.MessageType.Message);
}
Logger.Log($"Trying to enable dev mode.", true);
string devmodeBatchPath = Path.Combine(Paths.GetDataPath(), "devmode.bat");
File.WriteAllText(devmodeBatchPath, Properties.Resources.devmode);
Process devmodeProc = OsUtils.NewProcess(true);
devmodeProc.StartInfo.Arguments = $"/C {devmodeBatchPath.Wrap()}";
devmodeProc.Start();
while (!devmodeProc.HasExited) await Task.Delay(100);
bool symlinksWorksNow = false;
for (int retries = 8; retries > 0; retries--)
{
symlinksWorksNow = Symlinks.SymlinksAllowed();
if (symlinksWorksNow)
break;
await Task.Delay(500);
}
if (!symlinksWorksNow)
{
if (!silent)
{
UiUtils.ShowMessageBox("Failed to enable developer mode - Perhaps you do not have sufficient privileges.\n\n" +
"Without Developer Mode, video encoding will be noticably slower.\n\nYou can still try enabling " +
"it manually in the Windows 10 Settings:\nSettings -> Update & security -> For developers -> Developer mode.", UiUtils.MessageType.Message);
}
Logger.Log("Failed to enable dev mode.", true);
Config.Set("askedForDevModeVersion", ver);
}
else
{
Logger.Log("Enabled Windows Developer Mode.", silent);
}
IoUtils.TryDeleteIfExists(devmodeBatchPath);
}
}
public static async Task DetectHwEncoders ()
{
if (Config.GetBool(Config.Key.PerformedHwEncCheck))
return;
Logger.Log($"Detecting hardare encoding support...");
var encoders = new[] { "h264_nvenc", "hevc_nvenc", "av1_nvenc", "h264_amf", "hevc_amf" };
var compatEncoders = new List<string>();
foreach(string e in encoders)
{
bool compat = await FfmpegCommands.IsEncoderCompatible(e);
if (compat)
{
compatEncoders.Add(e);
Logger.Log($"HW Encoder supported: {e}", true);
}
}
Logger.Log($"Available hardware encoders: {string.Join(", ", compatEncoders.Select(e => e.Replace("_", " ").Upper()))}");
Config.Set(Config.Key.SupportedHwEncoders, string.Join(",", compatEncoders));
Config.Set(Config.Key.PerformedHwEncCheck, true.ToString());
}
}
}