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frameOrderDebug: New thread indicator
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@@ -141,6 +141,9 @@ namespace Flowframes.Main
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if (Interpolate.canceled) return;
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if (i >= frameFilesWithoutLast.Length) break;
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if (debug && i == startIndex)
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fileContent += $"# NEW THREAD - {startIndex} to {startIndex + count}\n";
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string inputFilenameNoExt = Path.GetFileNameWithoutExtension(frameFilesWithoutLast[i].Name);
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int dupesAmount = dupesDict.ContainsKey(inputFilenameNoExt) ? dupesDict[inputFilenameNoExt] : 0;
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bool discardThisFrame = (sceneDetection && (i + 2) < frameFilesWithoutLast.Length && sceneFrames.Contains(Path.GetFileNameWithoutExtension(frameFilesWithoutLast[i + 1].Name))); // i+2 is in scene detection folder, means i+1 is ugly interp frame
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