Big AutoEnc improvements, avoids GUI freezes and I/O load

This commit is contained in:
N00MKRAD
2021-01-19 00:48:00 +01:00
parent ec5f494be6
commit 61053bfe21
2 changed files with 41 additions and 23 deletions

View File

@@ -1,8 +1,10 @@
using Flowframes.AudioVideo;
using Flowframes.Data;
using Flowframes.IO;
using Flowframes.MiscUtils;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
@@ -45,16 +47,13 @@ namespace Flowframes.Main
encodedFrameLines.Clear();
unencodedFrameLines.Clear();
Logger.Log($"Starting AutoEncode MainLoop - Chunk Size: {chunkSize} Frames - Safety Buffer: {safetyBufferFrames} Frames", true);
Logger.Log($"[AutoEnc] Starting AutoEncode MainLoop - Chunk Size: {chunkSize} Frames - Safety Buffer: {safetyBufferFrames} Frames", true);
int videoIndex = 1;
string encFile = Path.Combine(interpFramesPath.GetParentDir(), $"vfr-{Interpolate.current.interpFactor}x.ini");
interpFramesLines = IOUtils.ReadLines(encFile).Select(x => x.Split('/').Last().Remove("'").Split('#').First()).ToArray(); // Array with frame filenames
while (!Interpolate.canceled && GetInterpFramesAmount() < 2)
{
// Logger.Log("autoenc waiting for 2s because GetInterpFramesAmount() < 2");
await Task.Delay(2000);
}
while (HasWorkToDo()) // Loop while proc is running and not all frames have been encoded
{
@@ -70,43 +69,40 @@ namespace Flowframes.Main
unencodedFrameLines.Clear();
for (int vfrLine = 0; vfrLine < interpFramesLines.Length; vfrLine++)
{
if (File.Exists(Path.Combine(interpFramesPath, interpFramesLines[vfrLine])) && !encodedFrameLines.Contains(vfrLine))
if (!encodedFrameLines.Contains(vfrLine))
unencodedFrameLines.Add(vfrLine);
}
// Logger.Log($"{unencodedFrameLines.Count} unencoded frame lines, {encodedFrameLines.Count} encoded frame lines", false, false, "ffmpeg");
bool aiRunning = !AiProcess.currentAiProcess.HasExited;
if (unencodedFrameLines.Count > 0 && (unencodedFrameLines.Count >= (chunkSize + safetyBufferFrames) || !aiRunning)) // Encode every n frames, or after process has exited
{
busy = true;
Logger.Log("unencodedFrameLines: " + unencodedFrameLines.Count, true, false, "autoenc");
List<int> frameLinesToEncode = aiRunning ? unencodedFrameLines.Take(chunkSize).ToList() : unencodedFrameLines; // Take all remaining frames if process is done
Logger.Log("frameLinesToEncode: " + frameLinesToEncode.Count, true, false, "autoenc");
string lastOfChunk = Path.Combine(interpFramesPath, interpFramesLines[frameLinesToEncode.Last()]);
if (!File.Exists(lastOfChunk))
{
await Task.Delay(500);
continue;
}
busy = true;
string outpath = Path.Combine(videoChunksFolder, "chunks", $"{videoIndex.ToString().PadLeft(4, '0')}{FFmpegUtils.GetExt(Interpolate.current.outMode)}");
int firstFrameNum = frameLinesToEncode[0];
Logger.Log($"Encoding Chunk #{videoIndex} to '{outpath}' using {Path.GetFileName(interpFramesLines[frameLinesToEncode.First()])} through {Path.GetFileName(Path.GetFileName(interpFramesLines[frameLinesToEncode.Last()]))}", true, false, "ffmpeg");
Logger.Log($"[AutoEnc] Encoding Chunk #{videoIndex} to '{outpath}' using {Path.GetFileName(interpFramesLines[frameLinesToEncode.First()])} through {Path.GetFileName(Path.GetFileName(interpFramesLines[frameLinesToEncode.Last()]))}", true, false, "ffmpeg");
await CreateVideo.EncodeChunk(outpath, Interpolate.current.outMode, firstFrameNum, frameLinesToEncode.Count);
if (Interpolate.canceled) return;
if (Config.GetInt("autoEncMode") == 2)
{
foreach (int frame in frameLinesToEncode)
{
if (!FrameIsStillNeeded(interpFramesLines[frame], frame)) // Make sure frames are no longer needed (e.g. for dupes) before deleting!
{
string framePath = Path.Combine(interpFramesPath, interpFramesLines[frame]);
File.WriteAllText(framePath, "THIS IS A DUMMY FILE - DO NOT DELETE ME"); // Overwrite to save space without breaking progress counter
}
}
}
Task.Run(() => DeleteOldFramesAsync(interpFramesPath, frameLinesToEncode));
if (Interpolate.canceled) return;
encodedFrameLines.AddRange(frameLinesToEncode);
//Logger.Log($"Adding {frameLinesToEncode.Count} frameLinesToEncode to encodedFrameLines, new count is {encodedFrameLines.Count}");
Logger.Log("Done Encoding Chunk #" + videoIndex, true, false, "ffmpeg");
videoIndex++;
@@ -127,6 +123,26 @@ namespace Flowframes.Main
}
}
static async Task DeleteOldFramesAsync (string interpFramesPath, List<int> frameLinesToEncode)
{
Logger.Log("[AutoEnc] Starting DeleteOldFramesAsync.", true, false, "ffmpeg");
Stopwatch sw = new Stopwatch();
sw.Restart();
foreach (int frame in frameLinesToEncode)
{
bool delete = !FrameIsStillNeeded(interpFramesLines[frame], frame);
if (delete) // Make sure frames are no longer needed (e.g. for dupes) before deleting!
{
string framePath = Path.Combine(interpFramesPath, interpFramesLines[frame]);
File.WriteAllText(framePath, "THIS IS A DUMMY FILE - DO NOT DELETE ME"); // Overwrite to save space without breaking progress counter
await Task.Delay(1);
}
}
Logger.Log("[AutoEnc] DeleteOldFramesAsync finished in " + FormatUtils.TimeSw(sw), true, false, "ffmpeg");
}
static bool FrameIsStillNeeded (string frameName, int frameIndex)
{
if ((frameIndex + 1) < interpFramesLines.Length && interpFramesLines[frameIndex+1].Contains(frameName))

View File

@@ -134,7 +134,9 @@ namespace Flowframes
if (canceled) return;
await Converter.ExtractAlpha(current.framesFolder, current.framesFolder + "-a");
if(current.alpha)
await Converter.ExtractAlpha(current.framesFolder, current.framesFolder + "-a");
await FrameOrder.CreateTimecodeFiles(current.framesFolder, FrameOrder.Mode.CFR, Config.GetBool("enableLoop"), current.interpFactor, false);
if (canceled) return;