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fix bug in targetModulation pyramid construction
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@@ -853,8 +853,8 @@ void ebsynthCuda(int numStyleChannels,
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if (targetModulationData)
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{
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resampleGPU(pyramid[level].targetModulation,pyramid[levelCount-1].targetModulation);
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pyramid[level].targetModulation = TexArray2<NG,unsigned char>(levelTargetSize);
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resampleGPU(pyramid[level].targetModulation,pyramid[levelCount-1].targetModulation);
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}
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}
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