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refactor: retry if AXUIElementSetAttributeValue() does not work (#924)
Found another case where the `NextDisplay` command does not work (I said
another because the bug that commit ca71f07f3a3cc[1] fixed was also found
by playing with the `NextDisplay` command). After debugging, the root cause
of the issue is that the macOS API `AXUIElementSetAttributeValue()` does
not work in the expected way.
> When I execute the `NextDisplay` command to move the focused window from
> a big display (2560x1440) to a small display (1440*900), the window size
> could be set to 1460.
I don't know why it does not work so the only thing we can do is to retry.
Luckily, retrying works, at least in my tests.
[1]: ca71f07f3a
This commit is contained in:
@@ -31,6 +31,7 @@ fix(Window Management): Next/Previous Desktop do not work #926
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refactor: improve sorting logic of search results #910
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style: add dark drop shadow to images #912
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chore: add cross-domain configuration for web component #921
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refactor: retry if AXUIElementSetAttributeValue() does not work #924
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## 0.8.0 (2025-09-28)
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@@ -83,6 +83,23 @@ fn get_ui_element_origin(ui_element: &CFRetained<AXUIElement>) -> Result<CGPoint
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Ok(position_cg_point)
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}
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/// Send a set origin request to the `ui_element`, return once request is sent.
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fn set_ui_element_origin_oneshot(
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ui_element: &CFRetained<AXUIElement>,
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mut origin: CGPoint,
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) -> Result<(), Error> {
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let ptr_to_origin = NonNull::new((&mut origin as *mut CGPoint).cast::<c_void>()).unwrap();
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let pos_value = unsafe { AXValue::new(AXValueType::CGPoint, ptr_to_origin) }.unwrap();
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let pos_attr = CFString::from_static_str("AXPosition");
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let error = unsafe { ui_element.set_attribute_value(&pos_attr, pos_value.deref()) };
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if error != AXError::Success {
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return Err(Error::AXError(error));
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}
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Ok(())
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}
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/// Helper function to extract an UI element's size.
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fn get_ui_element_size(ui_element: &CFRetained<AXUIElement>) -> Result<CGSize, Error> {
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let mut size_value: *const CFType = std::ptr::null();
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@@ -107,6 +124,23 @@ fn get_ui_element_size(ui_element: &CFRetained<AXUIElement>) -> Result<CGSize, E
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Ok(size_cg_size)
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}
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/// Send a set size request to the `ui_element`, return once request is sent.
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fn set_ui_element_size_oneshot(
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ui_element: &CFRetained<AXUIElement>,
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mut size: CGSize,
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) -> Result<(), Error> {
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let ptr_to_size = NonNull::new((&mut size as *mut CGSize).cast::<c_void>()).unwrap();
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let size_value = unsafe { AXValue::new(AXValueType::CGSize, ptr_to_size) }.unwrap();
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let size_attr = CFString::from_static_str("AXSize");
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let error = unsafe { ui_element.set_attribute_value(&size_attr, size_value.deref()) };
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if error != AXError::Success {
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return Err(Error::AXError(error));
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}
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Ok(())
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}
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/// Get the frontmost/focused window (as an UI element).
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fn get_frontmost_window() -> Result<CFRetained<AXUIElement>, Error> {
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let workspace = unsafe { NSWorkspace::sharedWorkspace() };
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@@ -586,27 +620,61 @@ pub fn move_frontmost_window(x: f64, y: f64) -> Result<(), Error> {
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/// Set the frontmost window's frame to the specified frame - adjust size and
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/// location at the same time.
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///
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/// This function **retries** up to `RETRY` times until the set operations
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/// successfully get performed.
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///
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/// # Retry
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///
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/// Retry is added because I encountered a case where `AXUIElementSetAttributeValue()`
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/// does not work in the expected way. When I execute the `NextDisplay` command
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/// to move the focused window from a big display (2560x1440) to a small display
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/// (1440*900), the window size could be set to 1460 sometimes. No idea if this
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/// is a bug of the Accessibility APIs or due to the improper API uses. So we
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/// retry for `RETRY` times at most to try our beest make it behave correctly.
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pub fn set_frontmost_window_frame(frame: CGRect) -> Result<(), Error> {
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const RETRY: usize = 5;
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/// Sleep for 50ms as I don't want to send too many requests to the focused
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/// app and WindowServer because doing that could make them busy and then
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/// they won't process my set requests.
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///
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/// The above is simply my observation, I don't know how the messaging really
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/// works under the hood.
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const SLEEP: Duration = Duration::from_millis(50);
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let frontmost_window = get_frontmost_window()?;
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let mut point = frame.origin;
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let ptr_to_point = NonNull::new((&mut point as *mut CGPoint).cast::<c_void>()).unwrap();
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let pos_value = unsafe { AXValue::new(AXValueType::CGPoint, ptr_to_point) }.unwrap();
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let pos_attr = CFString::from_static_str("AXPosition");
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/*
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* Set window origin
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*/
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set_ui_element_origin_oneshot(&frontmost_window, frame.origin)?;
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for _ in 0..RETRY {
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std::thread::sleep(SLEEP);
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let error = unsafe { frontmost_window.set_attribute_value(&pos_attr, pos_value.deref()) };
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if error != AXError::Success {
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return Err(Error::AXError(error));
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let current = get_ui_element_origin(&frontmost_window)?;
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if current == frame.origin {
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break;
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} else {
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set_ui_element_origin_oneshot(&frontmost_window, frame.origin)?;
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}
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}
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let mut size = frame.size;
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let ptr_to_size = NonNull::new((&mut size as *mut CGSize).cast::<c_void>()).unwrap();
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let size_value = unsafe { AXValue::new(AXValueType::CGSize, ptr_to_size) }.unwrap();
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let size_attr = CFString::from_static_str("AXSize");
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/*
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* Set window size
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*/
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set_ui_element_size_oneshot(&frontmost_window, frame.size)?;
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for _ in 0..RETRY {
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std::thread::sleep(SLEEP);
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let error = unsafe { frontmost_window.set_attribute_value(&size_attr, size_value.deref()) };
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if error != AXError::Success {
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return Err(Error::AXError(error));
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let current = get_ui_element_size(&frontmost_window)?;
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// For size, we do not check if `current` has the exact same value as
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// `frame.size` as I have encountered a case where I ask macOS to set
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// the height to 1550, but the height gets set to 1551.
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if cgsize_roughly_equal(current, frame.size, 3.0) {
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break;
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} else {
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set_ui_element_size_oneshot(&frontmost_window, frame.size)?;
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}
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}
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Ok(())
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@@ -652,6 +720,15 @@ pub fn toggle_fullscreen() -> Result<(), Error> {
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Ok(())
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}
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/// Check if `lhs` roughly equals to `rhs`. The Roughness can be controlled by
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/// argument `tolerance`.
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fn cgsize_roughly_equal(lhs: CGSize, rhs: CGSize, tolerance: f64) -> bool {
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let width_diff = (lhs.width - rhs.width).abs();
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let height_diff = (lhs.height - rhs.height).abs();
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width_diff <= tolerance && height_diff <= tolerance
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}
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static LAST_FRAME: LazyLock<Mutex<HashMap<CGWindowID, CGRect>>> =
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LazyLock::new(|| Mutex::new(HashMap::new()));
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