refactor: simplify fetching the screen under the mouse cursor (#985)

This commit is contained in:
ayangweb
2025-11-19 09:39:36 +08:00
committed by GitHub
parent 84e556ddad
commit 459705af70

View File

@@ -19,7 +19,9 @@ use autostart::change_autostart;
use lazy_static::lazy_static;
use std::sync::Mutex;
use std::sync::OnceLock;
use tauri::{AppHandle, Emitter, Manager, PhysicalPosition, WebviewWindow, WindowEvent};
use tauri::{
AppHandle, Emitter, LogicalPosition, Manager, PhysicalPosition, WebviewWindow, WindowEvent,
};
use tauri_plugin_autostart::MacosLauncher;
/// Tauri store name
@@ -345,89 +347,58 @@ async fn hide_coco(app_handle: AppHandle) {
}
fn move_window_to_active_monitor(window: &WebviewWindow) {
//dbg!("Moving window to active monitor");
// Try to get the available monitors, handle failure gracefully
let available_monitors = match window.available_monitors() {
Ok(monitors) => monitors,
Err(e) => {
log::error!("Failed to get monitors: {}", e);
return;
}
};
let scale_factor = window.scale_factor().unwrap();
// Attempt to get the cursor position, handle failure gracefully
let cursor_position = match window.cursor_position() {
Ok(pos) => Some(pos),
Err(e) => {
log::error!("Failed to get cursor position: {}", e);
None
}
};
let point = window.cursor_position().unwrap();
let LogicalPosition { x, y } = point.to_logical(scale_factor);
match window.monitor_from_point(x, y) {
Ok(Some(monitor)) => {
if let Some(name) = monitor.name() {
let previous_monitor_name = PREVIOUS_MONITOR_NAME.lock().unwrap();
if let Some(ref prev_name) = *previous_monitor_name {
if name.to_string() == *prev_name {
log::debug!("Currently on the same monitor");
return;
}
}
}
// Find the monitor that contains the cursor or default to the primary monitor
let target_monitor = if let Some(cursor_position) = cursor_position {
// Convert cursor position to integers
let cursor_x = cursor_position.x.round() as i32;
let cursor_y = cursor_position.y.round() as i32;
// Find the monitor that contains the cursor
available_monitors.into_iter().find(|monitor| {
let monitor_position = monitor.position();
let monitor_size = monitor.size();
cursor_x >= monitor_position.x
&& cursor_x <= monitor_position.x + monitor_size.width as i32
&& cursor_y >= monitor_position.y
&& cursor_y <= monitor_position.y + monitor_size.height as i32
})
} else {
None
};
// Current window size for horizontal centering
let window_size = match window.inner_size() {
Ok(size) => size,
Err(e) => {
log::error!("Failed to get window size: {}", e);
return;
}
};
let window_width = window_size.width as i32;
// Use the target monitor or default to the primary monitor
let monitor = match target_monitor.or_else(|| window.primary_monitor().ok().flatten()) {
Some(monitor) => monitor,
None => {
log::error!("No monitor found!");
return;
}
};
// Horizontal center uses actual width, vertical center uses 590 baseline
let window_x = monitor_position.x + (monitor_size.width as i32 - window_width) / 2;
let window_y = monitor_position.y
+ (monitor_size.height as i32 - WINDOW_CENTER_BASELINE_HEIGHT) / 2;
if let Some(name) = monitor.name() {
let previous_monitor_name = PREVIOUS_MONITOR_NAME.lock().unwrap();
if let Some(ref prev_name) = *previous_monitor_name {
if name.to_string() == *prev_name {
log::debug!("Currently on the same monitor");
return;
if let Err(e) = window.set_position(PhysicalPosition::new(window_x, window_y)) {
log::error!("Failed to move window: {}", e);
}
if let Some(name) = monitor.name() {
log::debug!("Window moved to monitor: {}", name);
let mut previous_monitor = PREVIOUS_MONITOR_NAME.lock().unwrap();
*previous_monitor = Some(name.to_string());
}
}
}
let monitor_position = monitor.position();
let monitor_size = monitor.size();
// Current window size for horizontal centering
let window_size = match window.inner_size() {
Ok(size) => size,
Err(e) => {
log::error!("Failed to get window size: {}", e);
return;
Ok(None) => {
log::error!("No monitor found at the specified point");
}
Err(e) => {
log::error!("Failed to get monitor from point: {}", e);
}
};
let window_width = window_size.width as i32;
// Horizontal center uses actual width, vertical center uses 590 baseline
let window_x = monitor_position.x + (monitor_size.width as i32 - window_width) / 2;
let window_y =
monitor_position.y + (monitor_size.height as i32 - WINDOW_CENTER_BASELINE_HEIGHT) / 2;
if let Err(e) = window.set_position(PhysicalPosition::new(window_x, window_y)) {
log::error!("Failed to move window: {}", e);
}
if let Some(name) = monitor.name() {
log::debug!("Window moved to monitor: {}", name);
let mut previous_monitor = PREVIOUS_MONITOR_NAME.lock().unwrap();
*previous_monitor = Some(name.to_string());
}
}