mirror of
https://github.com/microsoft/PowerToys.git
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* Flatten everything and succeed build * Figure out Settings assets * Remove UseCommonOutputDirectory tag * Proper settings app path * [VCM] Fix assets location * Fix some runtime paths * [RegistryPreview]Use MRTCore specific pri file * [Hosts]Use MRTCore specific pri file * [Settings]Use MRTCore specific pri file * [Peek]Use MRTCore specific pri file * [FileLocksmith]Use MRTCore specific pri file * [ScreenRuler]Use MRTCore specific pri file * [PowerRename]Use MRTCore specific pri file * [Peek]Move assets to own folder * [FileLocksmith] Use own Assets path * [Hosts]Use own assets folder * [PowerRename]Use own assets dir * [MeasureTool] Use its own assets folder * [ImageResizer]Use its own assets path * Fix spellcheck * Fix tab instead of space in project files * Normalize target frameworks and platforms * Remove WINRT_NO_MAKE_DETECTION flag. No longer needed? * Fix AOT and Hosts locations * Fix Dll version differences on dependency * Add Common.UI.csproj as refernce to fix dll versions * Update ControlzEx to normalize dll versions * Update System.Management version to 7.0.2 * Add GPOWrapper to Registry Preview to fix dll versions * [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions * Fix remaining output paths / dll version conflicts * [KeyboardManager]Executables still on their own directories * Fix Monaco paths * WinAppSDK apps get to play outside again * Enable VCM settings again * Fix KBM Editor path again * [Monaco]Set to own Assets dir * Fix installer preamble; Fix publish. remove unneeded publishes * Remove Hardlink functions * Installer builds again (still needs work to work) * Readd Monaco to spellcheck excludes * Fix spellcheck and call publish.cmd again * [Installer] Remove components that don't need own dirs * [Installer] Refactor Power Launcher * [Installer] Refactor Color Picker * [Installer] Refactor Monaco assets * [Installer]Generate File script no longer needs to remove files * [Installer]Refactor FileLocksmith * [Installer] Refactor Hosts * [Installer]Refactor Image Resizer * [Installer]Refactor MouseUtils * [Installer]Refactor MWB * [Installer]Refactor MeasureTool * [Installer]Refactor Peek * [Installer]Refactor PowerRename and registry fixes * [Installer]Refactor RegistryPreview * [Installer]Refactor ShortcutGuide * [Installer]Refactor Settings * [Installer]Clean up some unused stuff * [Installer]Clean up stuff for user install * [Installer]Fix WinUi3Apps wxs * [Installer]Fix misplaced folders * [Installer]Move x86 VCM dll to right path * Fix monaco language list location * [Installer]Fix VCM directory reference * [CI]Fix signing * [Installer] Fix resources folder for release CI * [ci]Looks like we still ship NLog on PowerToys Run * [Settings]Add dependency to avoid dll collision with Experimentation * [RegistryPreview]Move XAML files to own path * [RegistryPreview]Fix app icon * [Hosts]Move XAML files to their own path * [FileLocksmith]Move XAML files to their own path * [Peek]Move XAML files to own path * [ScreenRuler]Move XAML files to its own path * [Settings]Move XAML to its own path * [ColorPicker]Move Resources to Assets * [ShortcutGuide]Move svgs to own Assets path * [Awake]Move images to assets path * [Runner]Remove debug checks for PowerToys Run assets * [PTRun]Move images to its own assets path * [ImageResizer]Icon for context menu on own assets path * [PowerRename]Move ico to its own path * Remove unneeded intermediary directories * Remove further int dirs * Move tests to its own output path * Fix spellcheck * spellcheck: remove warnings * [CppAnalyzers]Ignore rule in a tool * [CI]Check if all deps.json files reference same versions * fix spellcheck * [ci]Fix task identation * [ci]Add script to guard against asset conflicts * [ci]Add more deps.json audit steps in the release build * Add xbf to spellcheck expects * Fix typo in asset conflict check scripts * Fix some more dependency conflicts * Downgrade CsWinRT to have the same dll version as sdk * [ci]Do a recursive check for every deps.json * Fix spellcheck error inside comment * [ci]Fix asset script error * [ci]Name deps.json verify tasks a bit better * [ci]Improve deps json verify script output * [ci]Update WinRT version to the same running in CI * Also upgrade CsWinRT in NOTICE.MD * [PowerRename]Move XAML files to own path * [Common]Fix Settings executable path * [ci]Verify there's no xbf files in app directories * [installer]Fix firewall path * [Monaco]Move new files to their proper assets path * [Monaco]Fix paths for new files after merge * [Feedback]Removed unneeded build conditions * [Feedback]Clear vcxproj direct reference to frameworks * [Feedback]RunPlugins name to hold PTRun plugins * [Feedback]Remove unneeded foreach * [Feedback]Shortcut Guide svgs with ** in project file * [Feedback]Fix spellcheck
141 lines
5.3 KiB
C#
141 lines
5.3 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Abstractions;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using Microsoft.PowerToys.Settings.UI.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library.Helpers;
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using Microsoft.PowerToys.Settings.UI.Services;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Input;
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using Microsoft.UI.Xaml.Navigation;
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using Windows.System;
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namespace Microsoft.PowerToys.Settings.UI.ViewModels
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{
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public class ShellViewModel : Observable
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{
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private readonly KeyboardAccelerator altLeftKeyboardAccelerator = BuildKeyboardAccelerator(VirtualKey.Left, VirtualKeyModifiers.Menu);
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private readonly KeyboardAccelerator backKeyboardAccelerator = BuildKeyboardAccelerator(VirtualKey.GoBack);
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private bool isBackEnabled;
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private IList<KeyboardAccelerator> keyboardAccelerators;
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private NavigationView navigationView;
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private NavigationViewItem selected;
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private ICommand loadedCommand;
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private ICommand itemInvokedCommand;
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public bool IsBackEnabled
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{
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get { return isBackEnabled; }
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set { Set(ref isBackEnabled, value); }
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}
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public bool IsVideoConferenceBuild
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{
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get
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{
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var mfHandle = NativeMethods.LoadLibrary("mf.dll");
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bool mfAvailable = mfHandle != IntPtr.Zero;
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if (mfAvailable)
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{
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NativeMethods.FreeLibrary(mfHandle);
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}
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return this != null && File.Exists("PowerToys.VideoConferenceModule.dll") && mfAvailable;
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}
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}
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public NavigationViewItem Selected
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{
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get { return selected; }
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set { Set(ref selected, value); }
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}
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public ICommand LoadedCommand => loadedCommand ?? (loadedCommand = new RelayCommand(OnLoaded));
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public ICommand ItemInvokedCommand => itemInvokedCommand ?? (itemInvokedCommand = new RelayCommand<NavigationViewItemInvokedEventArgs>(OnItemInvoked));
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public ShellViewModel()
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{
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}
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public void Initialize(Frame frame, NavigationView navigationView, IList<KeyboardAccelerator> keyboardAccelerators)
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{
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this.navigationView = navigationView;
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this.keyboardAccelerators = keyboardAccelerators;
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NavigationService.Frame = frame;
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NavigationService.NavigationFailed += Frame_NavigationFailed;
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NavigationService.Navigated += Frame_Navigated;
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this.navigationView.BackRequested += OnBackRequested;
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}
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private static KeyboardAccelerator BuildKeyboardAccelerator(VirtualKey key, VirtualKeyModifiers? modifiers = null)
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{
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var keyboardAccelerator = new KeyboardAccelerator() { Key = key };
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if (modifiers.HasValue)
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{
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keyboardAccelerator.Modifiers = modifiers.Value;
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}
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keyboardAccelerator.Invoked += OnKeyboardAcceleratorInvoked;
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return keyboardAccelerator;
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}
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private static void OnKeyboardAcceleratorInvoked(KeyboardAccelerator sender, KeyboardAcceleratorInvokedEventArgs args)
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{
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var result = NavigationService.GoBack();
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args.Handled = result;
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}
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private async void OnLoaded()
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{
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// Keyboard accelerators are added here to avoid showing 'Alt + left' tooltip on the page.
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// More info on tracking issue https://github.com/Microsoft/microsoft-ui-xaml/issues/8
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keyboardAccelerators.Add(altLeftKeyboardAccelerator);
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keyboardAccelerators.Add(backKeyboardAccelerator);
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private void OnItemInvoked(NavigationViewItemInvokedEventArgs args)
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{
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var item = navigationView.MenuItems
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.OfType<NavigationViewItem>()
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.First(menuItem => (string)menuItem.Content == (string)args.InvokedItem);
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var pageType = item.GetValue(NavHelper.NavigateToProperty) as Type;
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NavigationService.Navigate(pageType);
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}
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private void OnBackRequested(NavigationView sender, NavigationViewBackRequestedEventArgs args)
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{
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NavigationService.GoBack();
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}
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private void Frame_NavigationFailed(object sender, NavigationFailedEventArgs e)
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{
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throw e.Exception;
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}
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private void Frame_Navigated(object sender, NavigationEventArgs e)
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{
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IsBackEnabled = NavigationService.CanGoBack;
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Selected = navigationView.MenuItems
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.OfType<NavigationViewItem>()
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.FirstOrDefault(menuItem => IsMenuItemForPageType(menuItem, e.SourcePageType));
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}
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private static bool IsMenuItemForPageType(NavigationViewItem menuItem, Type sourcePageType)
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{
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var pageType = menuItem.GetValue(NavHelper.NavigateToProperty) as Type;
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return pageType == sourcePageType;
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}
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}
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}
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