Files
PowerToys/src/modules/previewpane/GcodePreviewHandler/GcodePreviewHandler.csproj
Jaime Bernardo 864b862952 [General]Reduce installer size by flattening application paths (#27451)
* Flatten everything and succeed build

* Figure out Settings assets

* Remove UseCommonOutputDirectory tag

* Proper settings app path

* [VCM] Fix assets location

* Fix some runtime paths

* [RegistryPreview]Use MRTCore specific pri file

* [Hosts]Use MRTCore specific pri file

* [Settings]Use MRTCore specific pri file

* [Peek]Use MRTCore specific pri file

* [FileLocksmith]Use MRTCore specific pri file

* [ScreenRuler]Use MRTCore specific pri file

* [PowerRename]Use MRTCore specific pri file

* [Peek]Move assets to own folder

* [FileLocksmith] Use own Assets path

* [Hosts]Use own assets folder

* [PowerRename]Use own assets dir

* [MeasureTool] Use its own assets folder

* [ImageResizer]Use its own assets path

* Fix spellcheck

* Fix tab instead of space in project files

* Normalize target frameworks and platforms

* Remove WINRT_NO_MAKE_DETECTION flag. No longer needed?

* Fix AOT and Hosts locations

* Fix Dll version differences on dependency

* Add Common.UI.csproj as refernce to fix dll versions

* Update ControlzEx to normalize dll versions

* Update System.Management version to 7.0.2

* Add GPOWrapper to Registry Preview to fix dll versions

* [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions

* Fix remaining output paths / dll version conflicts

* [KeyboardManager]Executables still on their own directories

* Fix Monaco paths

* WinAppSDK apps get to play outside again

* Enable VCM settings again

* Fix KBM Editor path again

* [Monaco]Set to own Assets dir

* Fix installer preamble; Fix publish. remove unneeded publishes

* Remove Hardlink functions

* Installer builds again (still needs work to work)

* Readd Monaco to spellcheck excludes

* Fix spellcheck and call publish.cmd again

* [Installer] Remove components that don't need own dirs

* [Installer] Refactor Power Launcher

* [Installer] Refactor Color Picker

* [Installer] Refactor Monaco assets

* [Installer]Generate File script no longer needs to remove files

* [Installer]Refactor FileLocksmith

* [Installer] Refactor Hosts

* [Installer]Refactor Image Resizer

* [Installer]Refactor MouseUtils

* [Installer]Refactor MWB

* [Installer]Refactor MeasureTool

* [Installer]Refactor Peek

* [Installer]Refactor PowerRename and registry fixes

* [Installer]Refactor RegistryPreview

* [Installer]Refactor ShortcutGuide

* [Installer]Refactor Settings

* [Installer]Clean up some unused stuff

* [Installer]Clean up stuff for user install

* [Installer]Fix WinUi3Apps wxs

* [Installer]Fix misplaced folders

* [Installer]Move x86 VCM dll to right path

* Fix monaco language list location

* [Installer]Fix VCM directory reference

* [CI]Fix signing

* [Installer] Fix resources folder for release CI

* [ci]Looks like we still ship NLog on PowerToys Run

* [Settings]Add dependency to avoid dll collision with Experimentation

* [RegistryPreview]Move XAML files to own path

* [RegistryPreview]Fix app icon

* [Hosts]Move XAML files to their own path

* [FileLocksmith]Move XAML files to their own path

* [Peek]Move XAML files to own path

* [ScreenRuler]Move XAML files to its own path

* [Settings]Move XAML to its own path

* [ColorPicker]Move Resources to Assets

* [ShortcutGuide]Move svgs to own Assets path

* [Awake]Move images to assets path

* [Runner]Remove debug checks for PowerToys Run assets

* [PTRun]Move images to its own assets path

* [ImageResizer]Icon for context menu on own assets path

* [PowerRename]Move ico to its own path

* Remove unneeded intermediary directories

* Remove further int dirs

* Move tests to its own output path

* Fix spellcheck

* spellcheck: remove warnings

* [CppAnalyzers]Ignore rule in a tool

* [CI]Check if all deps.json files reference same versions

* fix spellcheck

* [ci]Fix task identation

* [ci]Add script to guard against asset conflicts

* [ci]Add more deps.json audit steps in the release build

* Add xbf to spellcheck expects

* Fix typo in asset conflict check scripts

* Fix some more dependency conflicts

* Downgrade CsWinRT to have the same dll version as sdk

* [ci]Do a recursive check for every deps.json

* Fix spellcheck error inside comment

* [ci]Fix asset script error

* [ci]Name deps.json verify tasks a bit better

* [ci]Improve deps json verify script output

* [ci]Update WinRT version to the same running in CI

* Also upgrade CsWinRT in NOTICE.MD

* [PowerRename]Move XAML files to own path

* [Common]Fix Settings executable path

* [ci]Verify there's no xbf files in app directories

* [installer]Fix firewall path

* [Monaco]Move new files to their proper assets path

* [Monaco]Fix paths for new files after merge

* [Feedback]Removed unneeded build conditions

* [Feedback]Clear vcxproj direct reference to frameworks

* [Feedback]RunPlugins name to hold PTRun plugins

* [Feedback]Remove unneeded foreach

* [Feedback]Shortcut Guide svgs with ** in project file

* [Feedback]Fix spellcheck
2023-07-20 00:12:46 +01:00

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3.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyTitle>PowerToys.GcodePreviewHandler</AssemblyTitle>
<AssemblyDescription>PowerToys GcodePreviewHandler</AssemblyDescription>
<Description>PowerToys GcodePreviewHandler</Description>
<DocumentationFile>..\..\..\..\$(Platform)\$(Configuration)\GcodePreviewPaneDocumentation.xml</DocumentationFile>
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<GenerateSatelliteAssembliesForCore>true</GenerateSatelliteAssembliesForCore>
<AssemblyName>PowerToys.GcodePreviewHandler</AssemblyName>
<SelfContained>true</SelfContained>
</PropertyGroup>
<!-- SelfContained=true requires RuntimeIdentifier to be set -->
<PropertyGroup Condition="'$(Platform)'=='x64'">
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='ARM64'">
<RuntimeIdentifier>win10-arm64</RuntimeIdentifier>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>{805306FF-A562-4415-8DEF-E493BDC45918}</ProjectGuid>
<RootNamespace>Microsoft.PowerToys.PreviewHandler.Gcode</RootNamespace>
<TargetFramework>net7.0-windows10.0.20348.0</TargetFramework>
<TargetPlatformMinVersion>10.0.19041.0</TargetPlatformMinVersion>
<SupportedOSPlatformVersion>10.0.19041.0</SupportedOSPlatformVersion>
</PropertyGroup>
<Import Project="..\..\..\Version.props" />
<ItemGroup>
<Compile Update="GcodePreviewHandlerControl.cs" />
<Compile Update="Properties\Resource.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
</ItemGroup>
<!-- See https://learn.microsoft.com/windows/apps/develop/platform/csharp-winrt/net-projection-from-cppwinrt-component for more info -->
<PropertyGroup>
<CsWinRTIncludes>PowerToys.GPOWrapper</CsWinRTIncludes>
<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
</PropertyGroup>
<PropertyGroup>
<!-- Disable missing comment warning. WinRT/C++ libraries added won't have comments on their reflections. -->
<NoWarn>$(NoWarn);1591</NoWarn>
<OutputType>WinExe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWinRT" />
<PackageReference Include="System.IO.Abstractions" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" />
<ProjectReference Include="..\..\..\common\GPOWrapper\GPOWrapper.vcxproj" />
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<ProjectReference Include="..\..\..\common\ManagedTelemetry\Telemetry\ManagedTelemetry.csproj" />
<ProjectReference Include="..\common\PreviewHandlerCommon.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>