mirror of
https://github.com/microsoft/PowerToys.git
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* Flatten everything and succeed build * Figure out Settings assets * Remove UseCommonOutputDirectory tag * Proper settings app path * [VCM] Fix assets location * Fix some runtime paths * [RegistryPreview]Use MRTCore specific pri file * [Hosts]Use MRTCore specific pri file * [Settings]Use MRTCore specific pri file * [Peek]Use MRTCore specific pri file * [FileLocksmith]Use MRTCore specific pri file * [ScreenRuler]Use MRTCore specific pri file * [PowerRename]Use MRTCore specific pri file * [Peek]Move assets to own folder * [FileLocksmith] Use own Assets path * [Hosts]Use own assets folder * [PowerRename]Use own assets dir * [MeasureTool] Use its own assets folder * [ImageResizer]Use its own assets path * Fix spellcheck * Fix tab instead of space in project files * Normalize target frameworks and platforms * Remove WINRT_NO_MAKE_DETECTION flag. No longer needed? * Fix AOT and Hosts locations * Fix Dll version differences on dependency * Add Common.UI.csproj as refernce to fix dll versions * Update ControlzEx to normalize dll versions * Update System.Management version to 7.0.2 * Add GPOWrapper to Registry Preview to fix dll versions * [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions * Fix remaining output paths / dll version conflicts * [KeyboardManager]Executables still on their own directories * Fix Monaco paths * WinAppSDK apps get to play outside again * Enable VCM settings again * Fix KBM Editor path again * [Monaco]Set to own Assets dir * Fix installer preamble; Fix publish. remove unneeded publishes * Remove Hardlink functions * Installer builds again (still needs work to work) * Readd Monaco to spellcheck excludes * Fix spellcheck and call publish.cmd again * [Installer] Remove components that don't need own dirs * [Installer] Refactor Power Launcher * [Installer] Refactor Color Picker * [Installer] Refactor Monaco assets * [Installer]Generate File script no longer needs to remove files * [Installer]Refactor FileLocksmith * [Installer] Refactor Hosts * [Installer]Refactor Image Resizer * [Installer]Refactor MouseUtils * [Installer]Refactor MWB * [Installer]Refactor MeasureTool * [Installer]Refactor Peek * [Installer]Refactor PowerRename and registry fixes * [Installer]Refactor RegistryPreview * [Installer]Refactor ShortcutGuide * [Installer]Refactor Settings * [Installer]Clean up some unused stuff * [Installer]Clean up stuff for user install * [Installer]Fix WinUi3Apps wxs * [Installer]Fix misplaced folders * [Installer]Move x86 VCM dll to right path * Fix monaco language list location * [Installer]Fix VCM directory reference * [CI]Fix signing * [Installer] Fix resources folder for release CI * [ci]Looks like we still ship NLog on PowerToys Run * [Settings]Add dependency to avoid dll collision with Experimentation * [RegistryPreview]Move XAML files to own path * [RegistryPreview]Fix app icon * [Hosts]Move XAML files to their own path * [FileLocksmith]Move XAML files to their own path * [Peek]Move XAML files to own path * [ScreenRuler]Move XAML files to its own path * [Settings]Move XAML to its own path * [ColorPicker]Move Resources to Assets * [ShortcutGuide]Move svgs to own Assets path * [Awake]Move images to assets path * [Runner]Remove debug checks for PowerToys Run assets * [PTRun]Move images to its own assets path * [ImageResizer]Icon for context menu on own assets path * [PowerRename]Move ico to its own path * Remove unneeded intermediary directories * Remove further int dirs * Move tests to its own output path * Fix spellcheck * spellcheck: remove warnings * [CppAnalyzers]Ignore rule in a tool * [CI]Check if all deps.json files reference same versions * fix spellcheck * [ci]Fix task identation * [ci]Add script to guard against asset conflicts * [ci]Add more deps.json audit steps in the release build * Add xbf to spellcheck expects * Fix typo in asset conflict check scripts * Fix some more dependency conflicts * Downgrade CsWinRT to have the same dll version as sdk * [ci]Do a recursive check for every deps.json * Fix spellcheck error inside comment * [ci]Fix asset script error * [ci]Name deps.json verify tasks a bit better * [ci]Improve deps json verify script output * [ci]Update WinRT version to the same running in CI * Also upgrade CsWinRT in NOTICE.MD * [PowerRename]Move XAML files to own path * [Common]Fix Settings executable path * [ci]Verify there's no xbf files in app directories * [installer]Fix firewall path * [Monaco]Move new files to their proper assets path * [Monaco]Fix paths for new files after merge * [Feedback]Removed unneeded build conditions * [Feedback]Clear vcxproj direct reference to frameworks * [Feedback]RunPlugins name to hold PTRun plugins * [Feedback]Remove unneeded foreach * [Feedback]Shortcut Guide svgs with ** in project file * [Feedback]Fix spellcheck
78 lines
3.4 KiB
XML
78 lines
3.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ImplicitUsings>enable</ImplicitUsings>
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<UseWindowsForms>true</UseWindowsForms>
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<AssemblyTitle>PowerToys.GcodePreviewHandler</AssemblyTitle>
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<AssemblyDescription>PowerToys GcodePreviewHandler</AssemblyDescription>
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<Description>PowerToys GcodePreviewHandler</Description>
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<DocumentationFile>..\..\..\..\$(Platform)\$(Configuration)\GcodePreviewPaneDocumentation.xml</DocumentationFile>
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<OutputPath>..\..\..\..\$(Platform)\$(Configuration)</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<GenerateSatelliteAssembliesForCore>true</GenerateSatelliteAssembliesForCore>
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<AssemblyName>PowerToys.GcodePreviewHandler</AssemblyName>
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<SelfContained>true</SelfContained>
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</PropertyGroup>
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<!-- SelfContained=true requires RuntimeIdentifier to be set -->
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='ARM64'">
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<RuntimeIdentifier>win10-arm64</RuntimeIdentifier>
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</PropertyGroup>
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<PropertyGroup>
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<ProjectGuid>{805306FF-A562-4415-8DEF-E493BDC45918}</ProjectGuid>
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<RootNamespace>Microsoft.PowerToys.PreviewHandler.Gcode</RootNamespace>
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<TargetFramework>net7.0-windows10.0.20348.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.19041.0</TargetPlatformMinVersion>
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<SupportedOSPlatformVersion>10.0.19041.0</SupportedOSPlatformVersion>
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</PropertyGroup>
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<Import Project="..\..\..\Version.props" />
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<ItemGroup>
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<Compile Update="GcodePreviewHandlerControl.cs" />
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<Compile Update="Properties\Resource.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resource.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<!-- See https://learn.microsoft.com/windows/apps/develop/platform/csharp-winrt/net-projection-from-cppwinrt-component for more info -->
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<PropertyGroup>
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<CsWinRTIncludes>PowerToys.GPOWrapper</CsWinRTIncludes>
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<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
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<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
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</PropertyGroup>
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<PropertyGroup>
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<!-- Disable missing comment warning. WinRT/C++ libraries added won't have comments on their reflections. -->
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<NoWarn>$(NoWarn);1591</NoWarn>
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<OutputType>WinExe</OutputType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" />
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<PackageReference Include="System.IO.Abstractions" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" />
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<ProjectReference Include="..\..\..\common\GPOWrapper\GPOWrapper.vcxproj" />
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<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
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<ProjectReference Include="..\..\..\common\ManagedTelemetry\Telemetry\ManagedTelemetry.csproj" />
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<ProjectReference Include="..\common\PreviewHandlerCommon.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resource.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resource.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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