Files
PowerToys/src/settings-ui/Settings.UI.Library/MouseJumpSettings.cs
Michael Clayton 53212188b7 [Mouse Jump] Customisable appearance - borders, margins, colours, etc - final part (#35521)
* [MouseJump] move Mouse Jump settings into separate control (#27511)

* [MouseJump] added Mouse Jump style controls to Settings UI (#27511)

* [MouseJump] added Mouse Jump style controls to Settings UI (#27511)

* [MouseJump] removing unused MouseJumpUI code (#27511)

* [MouseJump] whitespace (#27511)

* [MouseJump] fix spellcheck (#27511)

* [MouseJump] enabled "Copy to custom style" (#27511)

* [MouseJump] fixing build (internal members -> public) (#27511)

* [MouseJump] remove unused "using"s (#27511)

* [MouseJump] use custom styles in preview image (#27511)

* [MouseJump] fixing failing test (#27511)

* [MouseJump] fixing failing test (#27511)

* [MouseJump] fixing failing test (#27511)

* [MouseJump] fixing failing test (#27511)

* [MouseJump] delinting to trigger a build (#27511)

* [MouseJump] updated settings preview image ("browser" header) (#27511)

* [MouseJump] upgrade default "custom" style settings in config (#27511)

* [MouseJump] fixed a glitch in settings upgrade (#27511)

* [MouseJump] fixed spell checker (#27511)

* [MouseJump] typo in resource strings (image -> images) (#27511)

* Remove unused include
2024-11-26 15:37:59 +00:00

123 lines
5.3 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
using MouseJump.Common.Helpers;
using MouseJump.Common.Models.Settings;
namespace Microsoft.PowerToys.Settings.UI.Library
{
public class MouseJumpSettings : BasePTModuleSettings, ISettingsConfig
{
public const string ModuleName = "MouseJump";
private static readonly JsonSerializerOptions _serializerOptions = new JsonSerializerOptions
{
WriteIndented = true,
};
[JsonPropertyName("properties")]
public MouseJumpProperties Properties { get; set; }
public MouseJumpSettings()
{
Name = ModuleName;
Properties = new MouseJumpProperties();
Version = "1.1";
}
public void Save(ISettingsUtils settingsUtils)
{
// Save settings to file
var options = _serializerOptions;
ArgumentNullException.ThrowIfNull(settingsUtils);
settingsUtils.SaveSettings(JsonSerializer.Serialize(this, options), ModuleName);
}
public string GetModuleName()
{
return Name;
}
// This can be utilized in the future if the settings.json file is to be modified/deleted.
public bool UpgradeSettingsConfiguration()
{
/*
v1.0 - initial version
* DefaultActivationShortcut
* activation_shortcut
* thumbnail_size
* name
* version
*/
var upgraded = false;
if (this.Version == "1.0")
{
/*
v1.1 - added preview style settings
* preview_type
* background_color_1
* background_color_2
* border_thickness
* border_color
* border_3d_depth
* border_padding
* bezel_thickness
* bezel_color
* bezel_3d_depth
* screen_margin
* screen_color_1
* screen_color_2
*/
this.Version = "1.1";
// note - there's an issue where ITwoWayPipeMessageIPCManagedMethods.Send overwrites
// the settings file version as "1.0" regardless of the actual version. as a result,
// the UpgradeSettingsConfiguration can get triggered even if the config has already
// been upgraded, so we need to do an additional check to make sure values haven't
// already been upgraded before we overwrite them with default values.
if (string.IsNullOrEmpty(this.Properties.PreviewType))
{
// set default values for custom preview style
var previewStyle = StyleHelper.BezelledPreviewStyle;
this.Properties.PreviewType = PreviewType.Bezelled.ToString();
this.Properties.BackgroundColor1 = ConfigHelper.SerializeToConfigColorString(
ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BackgroundStyle.Color1));
this.Properties.BackgroundColor2 = ConfigHelper.SerializeToConfigColorString(
ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BackgroundStyle.Color2));
this.Properties.BorderThickness = (int)previewStyle.CanvasStyle.BorderStyle.Top;
this.Properties.BorderColor = ConfigHelper.SerializeToConfigColorString(
ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BorderStyle.Color));
this.Properties.Border3dDepth = (int)previewStyle.CanvasStyle.BorderStyle.Depth;
this.Properties.BorderPadding = (int)previewStyle.CanvasStyle.PaddingStyle.Top;
this.Properties.BezelThickness = (int)previewStyle.ScreenStyle.BorderStyle.Top;
this.Properties.BezelColor = ConfigHelper.SerializeToConfigColorString(
ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BorderStyle.Color));
this.Properties.Bezel3dDepth = (int)previewStyle.ScreenStyle.BorderStyle.Depth;
this.Properties.ScreenMargin = (int)previewStyle.ScreenStyle.MarginStyle.Top;
this.Properties.ScreenColor1 = ConfigHelper.SerializeToConfigColorString(
ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BackgroundStyle.Color1));
this.Properties.ScreenColor2 = ConfigHelper.SerializeToConfigColorString(
ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BackgroundStyle.Color2));
}
// we still need to flag the settings as "upgraded" so that the new version gets written
// back to the config file, even if we didn't actually change and setting values
upgraded = true;
}
return upgraded;
}
}
}