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* [MouseJump] move Mouse Jump settings into separate control (#27511) * [MouseJump] added Mouse Jump style controls to Settings UI (#27511) * [MouseJump] added Mouse Jump style controls to Settings UI (#27511) * [MouseJump] removing unused MouseJumpUI code (#27511) * [MouseJump] whitespace (#27511) * [MouseJump] fix spellcheck (#27511) * [MouseJump] enabled "Copy to custom style" (#27511) * [MouseJump] fixing build (internal members -> public) (#27511) * [MouseJump] remove unused "using"s (#27511) * [MouseJump] use custom styles in preview image (#27511) * [MouseJump] fixing failing test (#27511) * [MouseJump] fixing failing test (#27511) * [MouseJump] fixing failing test (#27511) * [MouseJump] fixing failing test (#27511) * [MouseJump] delinting to trigger a build (#27511) * [MouseJump] updated settings preview image ("browser" header) (#27511) * [MouseJump] upgrade default "custom" style settings in config (#27511) * [MouseJump] fixed a glitch in settings upgrade (#27511) * [MouseJump] fixed spell checker (#27511) * [MouseJump] typo in resource strings (image -> images) (#27511) * Remove unused include
123 lines
5.3 KiB
C#
123 lines
5.3 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
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using MouseJump.Common.Helpers;
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using MouseJump.Common.Models.Settings;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
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public class MouseJumpSettings : BasePTModuleSettings, ISettingsConfig
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{
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public const string ModuleName = "MouseJump";
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private static readonly JsonSerializerOptions _serializerOptions = new JsonSerializerOptions
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{
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WriteIndented = true,
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};
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[JsonPropertyName("properties")]
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public MouseJumpProperties Properties { get; set; }
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public MouseJumpSettings()
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{
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Name = ModuleName;
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Properties = new MouseJumpProperties();
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Version = "1.1";
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}
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public void Save(ISettingsUtils settingsUtils)
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{
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// Save settings to file
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var options = _serializerOptions;
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ArgumentNullException.ThrowIfNull(settingsUtils);
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settingsUtils.SaveSettings(JsonSerializer.Serialize(this, options), ModuleName);
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}
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public string GetModuleName()
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{
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return Name;
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}
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// This can be utilized in the future if the settings.json file is to be modified/deleted.
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public bool UpgradeSettingsConfiguration()
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{
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/*
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v1.0 - initial version
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* DefaultActivationShortcut
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* activation_shortcut
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* thumbnail_size
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* name
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* version
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*/
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var upgraded = false;
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if (this.Version == "1.0")
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{
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/*
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v1.1 - added preview style settings
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* preview_type
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* background_color_1
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* background_color_2
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* border_thickness
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* border_color
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* border_3d_depth
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* border_padding
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* bezel_thickness
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* bezel_color
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* bezel_3d_depth
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* screen_margin
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* screen_color_1
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* screen_color_2
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*/
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this.Version = "1.1";
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// note - there's an issue where ITwoWayPipeMessageIPCManagedMethods.Send overwrites
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// the settings file version as "1.0" regardless of the actual version. as a result,
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// the UpgradeSettingsConfiguration can get triggered even if the config has already
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// been upgraded, so we need to do an additional check to make sure values haven't
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// already been upgraded before we overwrite them with default values.
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if (string.IsNullOrEmpty(this.Properties.PreviewType))
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{
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// set default values for custom preview style
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var previewStyle = StyleHelper.BezelledPreviewStyle;
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this.Properties.PreviewType = PreviewType.Bezelled.ToString();
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this.Properties.BackgroundColor1 = ConfigHelper.SerializeToConfigColorString(
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ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BackgroundStyle.Color1));
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this.Properties.BackgroundColor2 = ConfigHelper.SerializeToConfigColorString(
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ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BackgroundStyle.Color2));
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this.Properties.BorderThickness = (int)previewStyle.CanvasStyle.BorderStyle.Top;
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this.Properties.BorderColor = ConfigHelper.SerializeToConfigColorString(
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ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BorderStyle.Color));
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this.Properties.Border3dDepth = (int)previewStyle.CanvasStyle.BorderStyle.Depth;
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this.Properties.BorderPadding = (int)previewStyle.CanvasStyle.PaddingStyle.Top;
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this.Properties.BezelThickness = (int)previewStyle.ScreenStyle.BorderStyle.Top;
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this.Properties.BezelColor = ConfigHelper.SerializeToConfigColorString(
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ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BorderStyle.Color));
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this.Properties.Bezel3dDepth = (int)previewStyle.ScreenStyle.BorderStyle.Depth;
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this.Properties.ScreenMargin = (int)previewStyle.ScreenStyle.MarginStyle.Top;
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this.Properties.ScreenColor1 = ConfigHelper.SerializeToConfigColorString(
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ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BackgroundStyle.Color1));
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this.Properties.ScreenColor2 = ConfigHelper.SerializeToConfigColorString(
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ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BackgroundStyle.Color2));
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}
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// we still need to flag the settings as "upgraded" so that the new version gets written
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// back to the config file, even if we didn't actually change and setting values
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upgraded = true;
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}
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return upgraded;
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}
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}
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}
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