// Copyright (c) Microsoft Corporation // The Microsoft Corporation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text.Json; using System.Text.Json.Serialization; using Microsoft.PowerToys.Settings.UI.Library.Interfaces; using MouseJump.Common.Helpers; using MouseJump.Common.Models.Settings; namespace Microsoft.PowerToys.Settings.UI.Library { public class MouseJumpSettings : BasePTModuleSettings, ISettingsConfig { public const string ModuleName = "MouseJump"; private static readonly JsonSerializerOptions _serializerOptions = new JsonSerializerOptions { WriteIndented = true, }; [JsonPropertyName("properties")] public MouseJumpProperties Properties { get; set; } public MouseJumpSettings() { Name = ModuleName; Properties = new MouseJumpProperties(); Version = "1.1"; } public void Save(ISettingsUtils settingsUtils) { // Save settings to file var options = _serializerOptions; ArgumentNullException.ThrowIfNull(settingsUtils); settingsUtils.SaveSettings(JsonSerializer.Serialize(this, options), ModuleName); } public string GetModuleName() { return Name; } // This can be utilized in the future if the settings.json file is to be modified/deleted. public bool UpgradeSettingsConfiguration() { /* v1.0 - initial version * DefaultActivationShortcut * activation_shortcut * thumbnail_size * name * version */ var upgraded = false; if (this.Version == "1.0") { /* v1.1 - added preview style settings * preview_type * background_color_1 * background_color_2 * border_thickness * border_color * border_3d_depth * border_padding * bezel_thickness * bezel_color * bezel_3d_depth * screen_margin * screen_color_1 * screen_color_2 */ this.Version = "1.1"; // note - there's an issue where ITwoWayPipeMessageIPCManagedMethods.Send overwrites // the settings file version as "1.0" regardless of the actual version. as a result, // the UpgradeSettingsConfiguration can get triggered even if the config has already // been upgraded, so we need to do an additional check to make sure values haven't // already been upgraded before we overwrite them with default values. if (string.IsNullOrEmpty(this.Properties.PreviewType)) { // set default values for custom preview style var previewStyle = StyleHelper.BezelledPreviewStyle; this.Properties.PreviewType = PreviewType.Bezelled.ToString(); this.Properties.BackgroundColor1 = ConfigHelper.SerializeToConfigColorString( ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BackgroundStyle.Color1)); this.Properties.BackgroundColor2 = ConfigHelper.SerializeToConfigColorString( ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BackgroundStyle.Color2)); this.Properties.BorderThickness = (int)previewStyle.CanvasStyle.BorderStyle.Top; this.Properties.BorderColor = ConfigHelper.SerializeToConfigColorString( ConfigHelper.ToUnnamedColor(previewStyle.CanvasStyle.BorderStyle.Color)); this.Properties.Border3dDepth = (int)previewStyle.CanvasStyle.BorderStyle.Depth; this.Properties.BorderPadding = (int)previewStyle.CanvasStyle.PaddingStyle.Top; this.Properties.BezelThickness = (int)previewStyle.ScreenStyle.BorderStyle.Top; this.Properties.BezelColor = ConfigHelper.SerializeToConfigColorString( ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BorderStyle.Color)); this.Properties.Bezel3dDepth = (int)previewStyle.ScreenStyle.BorderStyle.Depth; this.Properties.ScreenMargin = (int)previewStyle.ScreenStyle.MarginStyle.Top; this.Properties.ScreenColor1 = ConfigHelper.SerializeToConfigColorString( ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BackgroundStyle.Color1)); this.Properties.ScreenColor2 = ConfigHelper.SerializeToConfigColorString( ConfigHelper.ToUnnamedColor(previewStyle.ScreenStyle.BackgroundStyle.Color2)); } // we still need to flag the settings as "upgraded" so that the new version gets written // back to the config file, even if we didn't actually change and setting values upgraded = true; } return upgraded; } } }