Files
PowerToys/src/common/ManagedCommon/NativeMethods.cs
Stefan Markovic 6a092548b1 [Refactor]Use same improved BringToForeground across the solution (#28532)
* Use single BringToForeground across the solution

* Close flyout manually

* Try with sending input, if it fails try threads
2023-10-23 17:16:11 +01:00

105 lines
3.4 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
namespace ManagedCommon
{
internal static class NativeMethods
{
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern IntPtr OpenProcess(uint processAccess, bool bInheritHandle, int processId);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
[DllImport("psapi.dll", SetLastError = true)]
internal static extern bool EnumProcesses(int[] processIds, uint arraySizeBytes, out uint bytesCopied);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
internal static extern bool QueryFullProcessImageName(IntPtr hProcess, uint dwFlags, System.Text.StringBuilder lpExeName, ref uint lpdwSize);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool GetExitCodeProcess(IntPtr hProcess, out uint lpExitCode);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool CloseHandle(IntPtr hObject);
[DllImport("user32.dll", SetLastError = true)]
internal static extern IntPtr SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
internal static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr processId);
[DllImport("user32.dll")]
internal static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
[StructLayout(LayoutKind.Sequential)]
public struct INPUT
{
internal INPUTTYPE type;
internal InputUnion data;
internal static int Size
{
get { return Marshal.SizeOf(typeof(INPUT)); }
}
}
[StructLayout(LayoutKind.Explicit)]
internal struct InputUnion
{
[FieldOffset(0)]
internal MOUSEINPUT mi;
[FieldOffset(0)]
internal KEYBDINPUT ki;
[FieldOffset(0)]
internal HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MOUSEINPUT
{
internal int dx;
internal int dy;
internal int mouseData;
internal uint dwFlags;
internal uint time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
internal struct KEYBDINPUT
{
internal short wVk;
internal short wScan;
internal uint dwFlags;
internal int time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
internal struct HARDWAREINPUT
{
internal int uMsg;
internal short wParamL;
internal short wParamH;
}
internal enum INPUTTYPE : uint
{
INPUT_MOUSE = 0,
INPUT_KEYBOARD = 1,
INPUT_HARDWARE = 2,
}
}
}