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* Use single BringToForeground across the solution * Close flyout manually * Try with sending input, if it fails try threads
105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Runtime.InteropServices;
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namespace ManagedCommon
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{
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internal static class NativeMethods
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{
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern IntPtr OpenProcess(uint processAccess, bool bInheritHandle, int processId);
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
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[DllImport("psapi.dll", SetLastError = true)]
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internal static extern bool EnumProcesses(int[] processIds, uint arraySizeBytes, out uint bytesCopied);
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[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
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internal static extern bool QueryFullProcessImageName(IntPtr hProcess, uint dwFlags, System.Text.StringBuilder lpExeName, ref uint lpdwSize);
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern bool GetExitCodeProcess(IntPtr hProcess, out uint lpExitCode);
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern bool CloseHandle(IntPtr hObject);
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[DllImport("user32.dll", SetLastError = true)]
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internal static extern IntPtr SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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internal static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")]
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internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr processId);
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[DllImport("user32.dll")]
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internal static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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}
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}
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