mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-15 19:27:56 +01:00
[Refactor]Use same improved BringToForeground across the solution (#28532)
* Use single BringToForeground across the solution * Close flyout manually * Try with sending input, if it fails try threads
This commit is contained in:
@@ -38,5 +38,67 @@ namespace ManagedCommon
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[DllImport("user32.dll")]
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internal static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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}
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}
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@@ -10,20 +10,29 @@ namespace ManagedCommon
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{
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public static void BringToForeground(IntPtr handle)
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{
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NativeMethods.INPUT input = new NativeMethods.INPUT { type = NativeMethods.INPUTTYPE.INPUT_MOUSE, data = { } };
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NativeMethods.INPUT[] inputs = new NativeMethods.INPUT[] { input };
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_ = NativeMethods.SendInput(1, inputs, NativeMethods.INPUT.Size);
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NativeMethods.SetForegroundWindow(handle);
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var fgHandle = NativeMethods.GetForegroundWindow();
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var threadId1 = NativeMethods.GetWindowThreadProcessId(handle, System.IntPtr.Zero);
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var threadId2 = NativeMethods.GetWindowThreadProcessId(fgHandle, System.IntPtr.Zero);
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if (fgHandle != handle)
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{
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var threadId1 = NativeMethods.GetWindowThreadProcessId(handle, System.IntPtr.Zero);
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var threadId2 = NativeMethods.GetWindowThreadProcessId(fgHandle, System.IntPtr.Zero);
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if (threadId1 != threadId2)
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{
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NativeMethods.AttachThreadInput(threadId1, threadId2, true);
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NativeMethods.SetForegroundWindow(handle);
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NativeMethods.AttachThreadInput(threadId1, threadId2, false);
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}
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else
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{
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NativeMethods.SetForegroundWindow(handle);
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if (threadId1 != threadId2)
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{
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NativeMethods.AttachThreadInput(threadId1, threadId2, true);
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NativeMethods.SetForegroundWindow(handle);
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NativeMethods.AttachThreadInput(threadId1, threadId2, false);
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}
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else
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{
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NativeMethods.SetForegroundWindow(handle);
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}
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}
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}
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}
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@@ -3,6 +3,7 @@
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// See the LICENSE file in the project root for more information.
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using Hosts.Helpers;
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using ManagedCommon;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Media;
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using WinUIEx;
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@@ -25,7 +26,7 @@ namespace Hosts
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AppTitleTextBlock.Text = title;
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var handle = this.GetWindowHandle();
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ManagedCommon.WindowHelpers.BringToForeground(handle);
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WindowHelpers.BringToForeground(handle);
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Activated += MainWindow_Activated;
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}
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@@ -10,6 +10,7 @@ using ImageResizer.Properties;
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using ImageResizer.Utilities;
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using ImageResizer.ViewModels;
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using ImageResizer.Views;
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using ManagedCommon;
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namespace ImageResizer
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{
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@@ -41,15 +42,7 @@ namespace ImageResizer
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mainWindow.Show();
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// Temporary workaround for issue #1273
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BecomeForegroundWindow(new System.Windows.Interop.WindowInteropHelper(mainWindow).Handle);
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}
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private static void BecomeForegroundWindow(IntPtr hWnd)
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{
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NativeMethods.INPUT input = new NativeMethods.INPUT { type = NativeMethods.INPUTTYPE.INPUT_MOUSE, data = { } };
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NativeMethods.INPUT[] inputs = new NativeMethods.INPUT[] { input };
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_ = NativeMethods.SendInput(1, inputs, NativeMethods.INPUT.Size);
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NativeMethods.SetForegroundWindow(hWnd);
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WindowHelpers.BringToForeground(new System.Windows.Interop.WindowInteropHelper(mainWindow).Handle);
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}
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public void Dispose()
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@@ -15,69 +15,7 @@ namespace ImageResizer.Utilities
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[DllImport("user32.dll")]
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internal static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[DllImport("user32.dll", SetLastError = true)]
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internal static extern bool SetProcessDPIAware();
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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}
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}
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@@ -22,19 +22,6 @@ namespace Peek.UI.Extensions
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return hwnd.GetMonitorScale();
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}
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public static void BringToForeground(this Window window)
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{
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// Ability to be able to set the Window to the Foreground is very limited. A current workaround is simulating mouse input before bringing to the foreground.
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var windowHandle = window.GetWindowHandle();
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Windows.Win32.UI.Input.KeyboardAndMouse.INPUT input = new Windows.Win32.UI.Input.KeyboardAndMouse.INPUT { type = Windows.Win32.UI.Input.KeyboardAndMouse.INPUT_TYPE.INPUT_MOUSE, Anonymous = { } };
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Windows.Win32.UI.Input.KeyboardAndMouse.INPUT[] inputs = new Windows.Win32.UI.Input.KeyboardAndMouse.INPUT[] { input };
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_ = PInvoke.SendInput(inputs.AsSpan<Windows.Win32.UI.Input.KeyboardAndMouse.INPUT>(), Marshal.SizeOf(typeof(Windows.Win32.UI.Input.KeyboardAndMouse.INPUT)));
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if (PInvoke.SetForegroundWindow(new HWND(windowHandle)) == 0)
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{
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Logger.LogWarning("Couldn't set the Peek window as the foreground window.");
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}
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}
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internal static void CenterOnMonitor(this Window window, HWND hwndDesktop, double? width = null, double? height = null)
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{
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var hwndToCenter = new HWND(window.GetWindowHandle());
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@@ -4,7 +4,6 @@ GetDpiForWindow
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GetForegroundWindow
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SetForegroundWindow
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SetActiveWindow
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SendInput
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GetWindowThreadProcessId
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GetCurrentThreadId
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AttachThreadInput
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@@ -184,7 +184,7 @@ namespace Peek.UI
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}
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this.Show();
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this.BringToForeground();
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WindowHelpers.BringToForeground(this.GetWindowHandle());
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}
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private Size GetMonitorMaxContentSize(Size monitorSize, double scaling)
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@@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using ManagedCommon;
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using Microsoft.UI;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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@@ -98,7 +99,7 @@ namespace RegistryPreview
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UpdateWindowTitle(resourceLoader.GetString("FileNotFound"));
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}
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ManagedCommon.WindowHelpers.BringToForeground(windowHandle);
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WindowHelpers.BringToForeground(windowHandle);
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}
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private void MainWindow_Activated(object sender, WindowActivatedEventArgs args)
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@@ -45,13 +45,5 @@ namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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}
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}
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public static void BecomeForegroundWindow(IntPtr hWnd)
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{
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NativeKeyboardHelper.INPUT input = new NativeKeyboardHelper.INPUT { type = NativeKeyboardHelper.INPUTTYPE.INPUT_MOUSE, data = { } };
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NativeKeyboardHelper.INPUT[] inputs = new NativeKeyboardHelper.INPUT[] { input };
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_ = NativeMethods.SendInput(1, inputs, NativeKeyboardHelper.INPUT.Size);
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NativeMethods.SetForegroundWindow(hWnd);
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}
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}
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}
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@@ -170,7 +170,7 @@ namespace Microsoft.PowerToys.Settings.UI
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// https://github.com/microsoft/microsoft-ui-xaml/issues/7595 - Activate doesn't bring window to the foreground
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// Need to call SetForegroundWindow to actually gain focus.
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Utils.BecomeForegroundWindow(settingsWindow.GetWindowHandle());
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WindowHelpers.BringToForeground(settingsWindow.GetWindowHandle());
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}
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else
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{
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@@ -33,6 +33,10 @@ namespace Microsoft.PowerToys.Settings.UI.Flyout
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{
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FlyoutMenuButton selectedModuleBtn = sender as FlyoutMenuButton;
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bool moduleRun = true;
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// Closing manually the flyout to workaround focus gain problems
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App.GetFlyoutWindow()?.Hide();
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switch ((string)selectedModuleBtn.Tag)
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{
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case "ColorPicker": // Launch ColorPicker
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@@ -205,7 +205,7 @@ namespace Microsoft.PowerToys.Settings.UI
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// https://github.com/microsoft/microsoft-ui-xaml/issues/7595 - Activate doesn't bring window to the foreground
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// Need to call SetForegroundWindow to actually gain focus.
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Utils.BecomeForegroundWindow(flyout.GetWindowHandle());
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WindowHelpers.BringToForeground(flyout.GetWindowHandle());
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});
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});
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