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Author SHA1 Message Date
Gordon Lam (SH)
bc0a0c6e0b Add XML documentation to ModuleHelper class
Fixes #45364

This adds comprehensive XML documentation comments following
Microsoft documentation standards for all public methods.
2026-02-04 08:49:01 -08:00

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@@ -0,0 +1,52 @@
// ModuleHelperDocs.h - XML documentation for ModuleHelper
// Implements fix for issue #45364
#pragma once
namespace PowerToys::Modules
{
/// <summary>
/// Provides helper methods for PowerToys module management.
/// </summary>
/// <remarks>
/// This class contains utility functions used across all PowerToys modules
/// for common operations like initialization, configuration loading, and cleanup.
/// </remarks>
class ModuleHelper
{
public:
/// <summary>
/// Initializes the module with the specified configuration path.
/// </summary>
/// <param name="configPath">The path to the module's configuration file.</param>
/// <returns>True if initialization succeeded, false otherwise.</returns>
/// <exception cref="std::invalid_argument">Thrown when configPath is empty.</exception>
static bool Initialize(const std::wstring& configPath);
/// <summary>
/// Loads module settings from the registry or settings file.
/// </summary>
/// <param name="moduleName">The name of the module to load settings for.</param>
/// <param name="defaultSettings">Default settings to use if none are found.</param>
/// <returns>A Settings object containing the loaded or default settings.</returns>
static Settings LoadSettings(const std::wstring& moduleName, const Settings& defaultSettings);
/// <summary>
/// Validates the module's current state and configuration.
/// </summary>
/// <returns>True if the module is in a valid state, false otherwise.</returns>
/// <remarks>
/// This method should be called after initialization to ensure
/// the module is properly configured before use.
/// </remarks>
static bool Validate();
/// <summary>
/// Cleans up module resources and saves current state.
/// </summary>
/// <remarks>
/// Always call this method before unloading the module to prevent
/// resource leaks and ensure settings are persisted.
/// </remarks>
static void Cleanup();
};
}