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31 Commits

Author SHA1 Message Date
vanzue
38d460cc2b Semantic search refactor and experiment 2026-01-21 16:51:35 +08:00
Den Delimarsky
27dcd1e5bc Awake and DevEx improvements (#44795)
This PR contains a set of bug fixes and general improvements to
[Awake](https://awake.den.dev/) and developer experience tooling for
building the module.

### Awake Fixes

- **#32544** - Fixed an issue where Awake settings became non-functional
after the PC wakes from sleep. Added `WM_POWERBROADCAST` handling to
detect system resume events (`PBT_APMRESUMEAUTOMATIC`,
`PBT_APMRESUMESUSPEND`) and re-apply `SetThreadExecutionState` to
restore the awake state.

- **#36150** - Fixed an issue where Awake would not prevent sleep when
AC power is connected. Added `PBT_APMPOWERSTATUSCHANGE` handling to
re-apply `SetThreadExecutionState` when the power source changes
(AC/battery transitions).

- **#41674** - Fixed silent failure when `SetThreadExecutionState`
fails. The monitor thread now handles the return value, logs an error,
and reverts to passive mode with updated tray icon.

- **#41738** - Fixed `--display-on` CLI flag default from `true` to
`false` to align with documentation and PowerToys settings behavior.
This is a breaking change for scripts relying on the undocumented
default.

- **#41918** - Fixed `WM_COMMAND` message processing flaw in
`TrayHelper.WndProc` that incorrectly compared enum values against enum
count. Added proper bounds checking for custom tray time entries.

- **#44134** - Documented that `ES_DISPLAY_REQUIRED` (used when "Keep
display on" is enabled) blocks Task Scheduler idle detection, preventing
scheduled maintenance tasks like SSD TRIM. Workaround: disable "Keep
display on" or manually run `Optimize-Volume -DriveLetter C -ReTrim`.

- **#38770** - Fixed tray icon failing to appear after Windows updates.
Increased retry attempts and delays for icon Add operations (10
attempts, up to ~15.5 seconds total) while keeping existing fast retry
behavior for Update/Delete operations.

- **#40501** - Fixed tray icon not disappearing when Awake is disabled.
The `SetShellIcon` function was incorrectly requiring an icon for Delete
operations, causing the `NIM_DELETE` message to never be sent.

- Fixed an issue where toggling "Keep screen on" during an active timed
session would disrupt the countdown timer. The display setting now
updates directly without restarting the timer, preserving the exact
remaining time.

### Performance Optimizations

- Fixed O(n²) loop in `TrayHelper.CreateAwakeTimeSubMenu` by replacing
`ElementAt(i)` with `foreach` iteration.

- Fixed Observable subscription leak in `Manager.cs` by storing
`IDisposable` and disposing in `CancelExistingThread()`. Also removed
dead `_tokenSource` code that was no longer used.

- Reduced allocations in `SingleThreadSynchronizationContext` by
changing `Tuple<>` to `ValueTuple`.

- Replaced dedicated exit event thread with
`ThreadPool.RegisterWaitForSingleObject()` to reduce resource usage.

### Code Quality

- Replaced `Console.WriteLine` with `Logger.LogError` in `TrayHelper.cs`
for consistent logging.

- Added proper error logging to silent exception catches in
`AwakeService.cs`.

- Removed dead `Math.Min(minutes, int.MaxValue)` code where `minutes` is
already an `int`.

- Extracted hardcoded tray icon ID to named constant `TrayIconId`.

- Standardized null coalescing for `GetSettings<AwakeSettings>()` calls
across all files.

### Debugging Experience Fixes

- Fixed first-chance exceptions in `settings_window.cpp` during
debugging. Added `HasKey()` check before accessing `hotkey_changed`
property to prevent `hresult_error` exceptions when the property doesn't
exist in module settings.

- Fixed first-chance exceptions in FindMyMouse `parse_settings` during
debugging. Refactored to extract the properties object once and added
`HasKey()` checks before all `GetNamedObject()` calls. This prevents
`winrt::hresult_error` exceptions when optional settings keys (like
legacy `overlay_opacity`) don't exist, improving the debugging
experience by eliminating spurious exception breaks.

- Fixed LightSwitch.UITests build failures when building from a clean
state. Added missing project references (`ManagedCommon`,
`LightSwitchModuleInterface`) with `ReferenceOutputAssembly=false` to
ensure proper build ordering, and added existence check for the native
DLL copy operation.

### Developer Experience

- Added `setup-dev-environment.ps1` script to automate development
environment setup.
- Added `clean-artifacts.ps1` script to resolve build errors from
corrupted build state or missing image files.
- Added build script that allows standalone command line build of the
Awake module.
- Added troubleshooting section to
`doc/devdocs/development/debugging.md` with guidance on resolving common
build errors.
2026-01-20 21:27:45 -08:00
leileizhang
2a0d0a1210 [CI] Remove tests folder before code signing to reduce signing workload (#44800)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Remove the tests folder before ESRP code signing step to significantly
reduce the number of files being signed.

## Problem
The current code signing process signs **8,148 files**, with
approximately **5,000+ files** coming from the `tests/` directory. These
test files (primarily localized `.resources.dll` files from test
frameworks) do not need to be signed since they are not included in the
final release package.

The excessive file count causes:
- HTTP 429 (Too Many Requests) throttling from ESRP Gateway
- Signing operations getting stuck in "Inprogress" status
- Pipeline timeouts after ~57 minutes
<img width="1173" height="59" alt="image"
src="https://github.com/user-attachments/assets/ab077293-7efd-4ffe-a788-cbb6e72df3a1"
/>
<img width="1527" height="140" alt="image"
src="https://github.com/user-attachments/assets/7828474e-8bcc-471b-acbe-c898cf70bc34"
/>
<img width="1487" height="357" alt="image"
src="https://github.com/user-attachments/assets/2239d178-6e71-4349-a114-7e5216cbd8cf"
/>

Fix: 
Reduce signing time by 10+ minutes
From
<img width="480" height="58" alt="image"
src="https://github.com/user-attachments/assets/fb40e768-5700-4c00-af6b-6b7d9bf40360"
/>

to
<img width="480" height="63" alt="image"
src="https://github.com/user-attachments/assets/b7ab02fb-3616-4c7e-8e83-7d3afcbd1df3"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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2026-01-21 13:18:51 +08:00
Kai Tao
662bbf0033 Dev: give back the context window to dev's choice (#44817)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
I'd rather myself to configure my llm's context window, so this script
is used to clear some instruction temporarily.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Before :
<img width="498" height="156" alt="image"
src="https://github.com/user-attachments/assets/3a9f9827-8fde-4744-946e-f7c7db0eae05"
/>

After:
After : 
<img width="500" height="445" alt="image"
src="https://github.com/user-attachments/assets/38363e18-32fc-4690-99d6-6d0fdfeddaef"
/>
2026-01-21 13:17:57 +08:00
leileizhang
b7a94eb48d Update README to note PowerToys extension requires Windows 11 (#44863)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Updates the README.md to clarify that the PowerToys extension feature in
Command Palette requires Windows 11.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-21 11:25:04 +08:00
Michael Jolley
b5e9f346da [CmdPal] Fix details pane not hiding when item initialization fails (#44757)
Fixes #44487

## Summary
Fixed issue where the details pane would display stale information when
navigating from an item with details to an item without details or where
details failed to load.

## Changes
1. **ListViewModel.cs**: Added HideDetailsMessage when SafeSlowInit()
fails to ensure previous details are cleared
2. **InstallPackageListItem.cs**: Added exception handling for WinRT
marshaling errors when accessing metadata.Documentations and
metadata.Tags collections

The fix ensures graceful degradation - if certain metadata collections
fail to load due to WinRT issues, the details pane still displays
available information rather than failing completely.
2026-01-20 19:16:43 -06:00
leileizhang
8e2123cfea Draft Release Notes for 0.97 (#44760)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Draft Release Notes for 0.97

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-20 19:19:27 +08:00
Ruben Fricke
a9205781d7 [CmdPal] Remove invalid return statement from SDK spec example (#44781)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes two syntax errors in the IFallbackHandler code example in the
Command Palette SDK spec documentation.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #39352 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
  The SpongebotPage example in initial-sdk-spec.md had two problems:

  Before:
```cs
  public void IFallbackHandler.UpdateQuery(string query) {
      // ...
      return Task.CompletedTask.AsAsyncCommand();
  }
```

  After:
```cs
  public void UpdateQuery(string query) {
      // ...
  }
```

 The fix aligns the example with actual implementations in the codebase.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-19 18:13:43 -06:00
Kai Tao
086e4b5676 Doc: Add missed entry for telemetry (#44806)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
As title
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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wherever possible, but list manual validation steps taken as well -->
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2026-01-19 17:21:24 +01:00
moooyo
089c5f8b50 refactor(imageresizer): disable AI feature and cache functionality (#44759)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-19 10:50:05 +08:00
Niels Laute
113639a66c Upgrade MarkdownTextBlock (#44793)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR:

- upgrades `CommunityToolkit.WinUI.Labs.MarkdownTextBlock` to version
`0.1.260116-build.2514`. This update includes a bunch of improvements
for markdown rendering in its default config, and fixes a couple of bug
with regards to rendering large images getting clipped when resizing the
window.
- replaces an incorrect image in the `Command Palette Sample Page`
extension for the markdown + images sample.

Before vs after:

<img width="910" height="234" alt="image"
src="https://github.com/user-attachments/assets/b3dad76c-a89e-4b47-90f8-d3c64f00615f"
/>


<img width="1245" height="827" alt="image"
src="https://github.com/user-attachments/assets/00037fb5-453e-4d85-83c9-92c265b9f968"
/>



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-19 08:54:31 +08:00
leileizhang
3c2cb4516a [ImageResizer] Temporarily disable AI Super Resolution feature (#44768)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Temporarily disables the AI Super Resolution feature in Image Resizer
while keeping all code intact for re-enabling in a future release.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-17 11:22:21 +08:00
Gleb Khmyznikov
53c5e66cce [UI Tests][Light Switch] Fix tests: LS, Hosts, Worspaces, Mouse (#44754)
This pull request refactors the LightSwitch module to introduce a new
shared static library, `LightSwitchLib`, which centralizes theme
management logic and enables code sharing between the service and module
interface. The changes move theme-related code from the service and
module interface into this new library, update project references, and
clean up now-redundant files and includes.

**LightSwitchLib introduction and code deduplication:**

- Added a new static library project, `LightSwitchLib`, containing all
theme management logic (`SetSystemTheme`, `SetAppsTheme`,
`GetCurrentSystemTheme`, `GetCurrentAppsTheme`, `IsNightLightEnabled`)
and related files (`ThemeHelper.cpp`, `ThemeHelper.h`, `pch.h`,
`pch.cpp`). This code was previously duplicated in both the service and
module interface.
(`src/modules/LightSwitch/LightSwitchLib/LightSwitchLib.vcxproj`
[[1]](diffhunk://#diff-c38e95060ad294c9ed5c2bb769616bb52032a4330af7e268ad63d81a99dc1cadR1-R123)
`LightSwitchLib.vcxproj.filters`
[[2]](diffhunk://#diff-fcfc49f1628c274cd9a40aca385e03a1937f9e42958298f36155ad16a267ba9aR1-R33)
`ThemeHelper.cpp`
[[3]](diffhunk://#diff-f5ab83c022406172501172ee88e21294c7aba2a87fb30334d7c4d4fc9d736a56L1-R3)
`ThemeHelper.h`
[[4]](diffhunk://#diff-6609a7fc7abc61d4d0029f0fb605a9f4732511642af6e12851e86c234108169aR1-R10)
`pch.h`
[[5]](diffhunk://#diff-57e4d6ddad1d356a24555bce4d6cbb0d6a93386515254abf95573324454c94c2R1-R5)
`pch.cpp`
[[6]](diffhunk://#diff-87fbf215a559e7833ec06ff32aa7f8109fdf86d92b360fe44302fc16f1784d52R1)

- Updated the solution file and relevant project files to add and
reference `LightSwitchLib` from both `LightSwitchService` and
`LightSwitchModuleInterface`, ensuring both components use the shared
implementation. (`PowerToys.slnx`
[[1]](diffhunk://#diff-40c552fef4118125c3ccd6b156db518acec74b11150b193b31f18a2cc17a531eR668)
`LightSwitchService.vcxproj`
[[2]](diffhunk://#diff-51f54bd015aa96b38ddf4e96134ea542fac4b648566a23c2c86fe91a2b5a6bdaR58)
[[3]](diffhunk://#diff-51f54bd015aa96b38ddf4e96134ea542fac4b648566a23c2c86fe91a2b5a6bdaR113-R115)
`LightSwitchModuleInterface.vcxproj`
[[4]](diffhunk://#diff-72e859ee44b3f0087018e55708e850fb5040c5b8f72449d1cac30e8efb28e2c2R205-R207)
[[5]](diffhunk://#diff-72e859ee44b3f0087018e55708e850fb5040c5b8f72449d1cac30e8efb28e2c2L169-R179)

**Cleanup and removal of redundant code:**

- Removed old theme management code and headers from
`LightSwitchService` and `LightSwitchModuleInterface` now that logic
resides in `LightSwitchLib`. (`ThemeHelper.cpp`
[[1]](diffhunk://#diff-3e2766504c1cf989390508c613b2177cd5de14fb9de46df3b416f95f955338bfL1-L106)
`ThemeHelper.h`
[[2]](diffhunk://#diff-0e8540cace398ec3eebca416ca38d81262b689eca76a004584e686a605b7a242L1-L5)
`LightSwitchService.vcxproj`
[[3]](diffhunk://#diff-51f54bd015aa96b38ddf4e96134ea542fac4b648566a23c2c86fe91a2b5a6bdaL81)
[[4]](diffhunk://#diff-51f54bd015aa96b38ddf4e96134ea542fac4b648566a23c2c86fe91a2b5a6bdaL96)
`LightSwitchModuleInterface.vcxproj`
[[5]](diffhunk://#diff-72e859ee44b3f0087018e55708e850fb5040c5b8f72449d1cac30e8efb28e2c2L190)

- Removed duplicated registry path constants from `SettingsConstants.h`,
as they are now defined in the shared header. (`SettingsConstants.h`
[src/modules/LightSwitch/LightSwitchService/SettingsConstants.hL15-L17](diffhunk://#diff-e74db005ffb8b881a08c4dae1c1ead9dc732928a69cafb4c9e0bae8b86d4e24aL15-L17))

**Module interface improvements:**

- Added `ExportedFunctions.cpp` to the module interface, exposing theme
management functions as exports and using the shared library
implementation. (`ExportedFunctions.cpp`
[[1]](diffhunk://#diff-48acf3b77a8b6ac6fd1129afe1a677b34447ce39454e86ea04f1a1181a23b546R1-R22)
`LightSwitchModuleInterface.vcxproj`
[[2]](diffhunk://#diff-72e859ee44b3f0087018e55708e850fb5040c5b8f72449d1cac30e8efb28e2c2L169-R179)

**Minor test and logging adjustments:**

- Fixed a UI test to use the correct toggle name for the Hosts File
Editor. (`HostsSettingTests.cs`
[src/modules/Hosts/Hosts.UITests/HostsSettingTests.csL116-R116](diffhunk://#diff-3782109c99cd66a2c1b870a83d1f9d9807422479c89e03799b311ef5f13a2098L116-R116))
- Updated a log message to refer to `LightSwitchLib` instead of
`LightSwitchService` for clarity. (`ThemeHelper.cpp`
[src/modules/LightSwitch/LightSwitchLib/ThemeHelper.cppL66-R63](diffhunk://#diff-f5ab83c022406172501172ee88e21294c7aba2a87fb30334d7c4d4fc9d736a56L66-R63))
2026-01-16 13:58:51 -08:00
moooyo
4cde968c9b chore(imageresizer): fix log folder path formatting in App.xaml.cs (#44761)
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Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-16 17:10:41 +08:00
Kai Tao
e148a89288 Powertoys Extension: Trigger latest layout/monitor refresh for fancyzone in cmdpal extension (#44756)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Best effort trigger refresh for the monitor/layout refresh for
fancyzones, user may experience error for first time run but will get
correct result in next visit.

This bring better experience than the always-stale-state, while still
remain performant command.

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## Validation Steps Performed
Validated locally that second time visit will bring correct monitor when
plug/unplug monitor
2026-01-16 10:40:32 +08:00
Niels Laute
1dddf9fa2c "What's new" improvements (#44638)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

TO DO: Upgrade to the latest version of MarkdownTextBlock:
https://github.com/CommunityToolkit/Labs-Windows/pull/771

This PR introduces the following changes:
**Removed the custom titlebars on the OOBE Window, and replaced it with
the inbox WinUI `TitleBar` control.**

**New "What's new" experience following the VS Code release notes
experience**
- Created a new SCOOBE Windows that is a standalone window to better
visualize release notes.
- Adding a nav menu on the left to easily switch between release notes,
instead of a long page.
- Point releases are combined with the latest main release.. e.g. 0.96.1
is rendered above 0.96.0.
- The 'hero image' on main release notes will automatically be rendered
at the top of the page.
- Improved markdown styling for better readability.
- Pull requests links can now be clicked.
- Upgraded `CommunityToolkit.Labs.MarkdownTextblock` to the latest
version as it includes much needed bugfixes.

<img width="1234" height="819" alt="image"
src="https://github.com/user-attachments/assets/447b3136-306b-4f24-bc7a-c022a99e8e51"
/>

Note: the blurry image shown above will be replaced in new releases by
an image that fits the right dimensions.

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- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
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and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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---------

Co-authored-by: Leilei Zhang <leilzh@microsoft.com>
2026-01-15 16:37:08 +08:00
Tokenicrat 词元
0d59b9f790 Chore: Fix broken links in README.md (#44658)
The repository README.md has several formatting issues in [Installation
section](https://github.com/microsoft/PowerToys#-installation),
resulting in invalid link references. It's mainly because Markdown
references won't be rendered in HTML blocks.

This trivial PR just fixes that, nothing fancy. Have a nice day!

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2026-01-15 09:21:12 +01:00
Shawn Yuan
e314485e85 Improve module enable/disable IPC and sorting reliability (#44734)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

- Refactored the runner logic for handling individual module
enable/disable updates. Instead of receiving the entire settings.json
via IPC, it now processes only single-module state updates, which avoids
race conditions and fixes a bug where modules could end up being
skipped.
- Fixed an issue where the sort order option could be deselected — it is
now enforced as a mutually exclusive choice.
- Fixed a potential race condition when updating the AppList control’s
sorting.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44697
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
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- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
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repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-01-15 15:29:46 +08:00
moooyo
f48c4a9a6f fix(common): correct minor version check for Windows 10 detection (#44716)
<!-- Enter a brief description/summary of your PR here. What does it
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## Summary of the Pull Request

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- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
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- [ ] **Tests:** Added/updated and all pass
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- [ ] **Dev docs:** Added/updated
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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## Validation Steps Performed

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-14 15:56:44 +08:00
moooyo
175403d86d fix: Improve tray icon theming and installer icon handling (#44715)
Add "svgs" directory and icon files to installer, ensuring proper
install/uninstall and registry registration. Enhance logging in
general_settings.cpp for theme-adaptive tray icon config changes.
Refactor tray_icon.cpp to improve icon loading robustness, add detailed
diagnostics, and ensure fallback to default icon if theme-adaptive icon
fails to load. These changes improve error handling and maintainability
for tray icon theming.

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
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and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-14 14:03:32 +08:00
moooyo
f7c57b05d7 fix(cmdpal): update copyright year in resources and test assertions (#44714)
<!-- Enter a brief description/summary of your PR here. What does it
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<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
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<!-- Provide a more detailed description of the PR, other things fixed,
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Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-01-14 11:29:15 +08:00
Michael Jolley
5098809e14 Devaluing fallback ranks in global sort (#44691)
Fixes #44630

Devaluing fallback ranks by 50% so direct matches are ranked higher.

---------

Co-authored-by: Jiří Polášek <me@jiripolasek.com>
2026-01-14 09:52:38 +08:00
Jiří Polášek
c8da70d6fa CmdPal: Replace assembly metadata attributes with preprocessor directives (#44707)
## Summary of the Pull Request

This PR replaces custom metadata attributes used to pass build-time
information with preprocessor directives. It appears that metadata can
be stripped from the final build output, even though it survived AOT in
earlier tests on the main and stable branches.

New preprocesor directives in Microsoft.CmdPal.UI:
- `BUILD_INFO_PUBLISH_AOT` - when `PublishAot` MSBuild parameter is
`true`
- `BUILD_INFO_PUBLISH_TRIMMED `- when `PublishTrimmed` MSBuild parameter
is `true`
- `BUILD_INFO_CIBUILD `- when `CIBuild` MSBuild parameter is `true`

Using preprocessor directives avoids this uncertainty and provides a
more reliable solution.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44641
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
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- [ ] **Dev docs:** Added/updated
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repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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## Validation Steps Performed
2026-01-14 09:49:51 +08:00
leileizhang
22ce3b81ec Revert "Add Drag and Drop For Environment Variables (#40105)" (#44705)
This reverts commit 1b6b446915.

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Reverting this PR because WinUI 3 doesn’t support drag operations when
running as admin.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
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already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
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repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
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## Validation Steps Performed
2026-01-13 18:52:30 +08:00
leileizhang
74448355f9 Peek: Show error message when activated in unsupported virtual folders (#44703)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

When Peek is activated in virtual folders like Home or Recent, it now
displays a clear error message instead of showing a stuck loading state
or "Search in Microsoft Store" link.

### Problem
When users activate Peek (press the hotkey) in Windows virtual folders
such as Home or Recent, the Shell API (SVGIO_SELECTION) returns 0 items
because these folders don't support the standard file selection
retrieval mechanism. Previously, this caused:

- The Peek window to appear stuck in a loading state
- The "Search in Microsoft Store" fallback UI to display incorrectly
- Subsequent Peek activations to fail until the window was manually
closed
<img width="2550" height="1310" alt="image"
src="https://github.com/user-attachments/assets/fd657e46-97f8-4042-bf43-971055f74700"
/>

### Solution

- Added a check in `Initialize()` to detect when no files are found
after querying the Shell
- Display an error InfoBar with a user-friendly message: "No files
selected or this folder is not supported for preview."
- Hide the `FilePreview` control when the error is shown to prevent
displaying irrelevant fallback UI
- Close the window automatically when the user dismisses the InfoBar
(clicks X)

<img width="1790" height="1193" alt="image"
src="https://github.com/user-attachments/assets/4a5c9bfa-1996-487a-86d3-5458431b14cb"
/>

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44576
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-13 18:04:28 +08:00
Kai Tao
031e365f57 2 fixes in 97 (#44704)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
1. Should stop new executable when uninstall
2. Fix a workspaces editor deserialization issue


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
It's a regression introduced when implementing the cmdpal workspaces
extension
Before fix:
<img width="235" height="135" alt="image"
src="https://github.com/user-attachments/assets/74bbf3ba-72cb-4a43-bba6-8eb96423f045"
/>

After fix:
<img width="341" height="294" alt="image"
src="https://github.com/user-attachments/assets/ce2236b8-c762-4bbf-85af-6a83a3987492"
/>
2026-01-13 17:18:48 +08:00
Shawn Yuan
569b4eed62 Fixed Quick Access sorting does not update after module status updated. (#44699)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request introduces a small but important improvement to the
user experience in the `AllAppsViewModel`. Now, when a module's enabled
status is changed in the UI, the flyout menu items are immediately
re-sorted to reflect the new state.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44634 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-13 16:29:06 +08:00
leileizhang
b68b84532c Fix ESRP Code Signing Node 16 EOL is blocking app signing (#44695)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
We’re hitting an issue where ESRP Code Signing (EsrpCodeSigning@5) is
now blocking our app from being signed.
The pipeline reports a Node 16 EOL dependency, and at this point the app
can no longer be signed successfully.

Fix Upgrade the version to 6 

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-13 12:36:23 +08:00
leileizhang
8b79da5d49 Fix Image Resizer doesn’t work when using the UI. (#44687)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
1. Update the CLI Log Folder
2. Fixes an `ArgumentOutOfRangeException` that occurs in ImageResizer
when the `CustomSize` or `AiSize` properties change.
<img width="1494" height="530" alt="image"
src="https://github.com/user-attachments/assets/3d8dbe8c-4d21-46bc-9c10-f6d26161787f"
/>

Changed the collection changed notification from `Replace` to `Reset`
for both `CustomSize` and `AiSize` property changes. While `Reset` is
less efficient (it forces a full UI refresh rather than updating a
single item), it avoids the index validation issue since it doesn't
require specifying an index.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44686
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-13 12:36:14 +08:00
Gordon Lam
ab28777514 build(packages): pin SixLabors.ImageSharp version to restore functionality and up-to-date patches (#44694)
## Summary of the Pull Request
Pin the `SixLabors.ImageSharp` package version to `2.1.12` to restore
functionality and apply necessary patches.

## PR Checklist
- [ ] Closes: #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments
Pinning the `SixLabors.ImageSharp` version addresses compatibility
issues with the `CoenM.ImageSharp.ImageHash` package.

## Validation Steps Performed
Manual validation confirmed that functionality is restored with the
pinned version.
```
2026-01-13 11:02:20 +08:00
Kai Tao
febaec0741 Add icon for powertoys extension and quickaccess exe (#44674)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

As title, inject powertoys icon to these two exe

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Add two self contained icon to the two process:
<img width="678" height="382" alt="image"
src="https://github.com/user-attachments/assets/f682ab93-75ed-4292-ba3a-78b65795d3cc"
/>
2026-01-13 10:55:08 +08:00
136 changed files with 5943 additions and 1922 deletions

View File

@@ -64,6 +64,9 @@ apidl
APIENTRY
APIIs
Apm
APMPOWERSTATUSCHANGE
APMRESUMEAUTOMATIC
APMRESUMESUSPEND
APPBARDATA
APPEXECLINK
appext
@@ -206,9 +209,11 @@ certmgr
cfp
CHANGECBCHAIN
changecursor
checkmarks
CHILDACTIVATE
CHILDWINDOW
CHOOSEFONT
CIBUILD
cidl
CIELCh
cim
@@ -1343,6 +1348,7 @@ Pomodoro
Popups
POPUPWINDOW
POSITIONITEM
POWERBROADCAST
POWERRENAMECONTEXTMENU
powerrenameinput
POWERRENAMETEST

View File

@@ -6,15 +6,8 @@ description: 'PowerToys AI contributor guidance'
Concise guidance for AI contributions. For complete details, see [AGENTS.md](../AGENTS.md).
## Quick Reference
- **Build**: `tools\build\build-essentials.cmd` (first time), then `tools\build\build.cmd`
- **Tests**: Find `<Product>*UnitTests` project, build it, run via VS Test Explorer
- **Exit code 0 = success** do not proceed if build fails
## Key Rules
- One terminal per operation (build → test)
- Atomic PRs: one logical change, no drive-by refactors
- Add tests when changing behavior
- Keep hot paths quiet (no logging in hooks/tight loops)
@@ -39,7 +32,5 @@ These are auto-applied based on file location:
## Detailed Documentation
- [AGENTS.md](../AGENTS.md) Full contributor guide
- [Build Guidelines](../tools/build/BUILD-GUIDELINES.md)
- [Architecture](../doc/devdocs/core/architecture.md)
- [Coding Style](../doc/devdocs/development/style.md)

View File

@@ -1,61 +0,0 @@
---
description: 'Guidelines for shared libraries including logging, IPC, settings, DPI, telemetry, and utilities consumed by multiple modules'
applyTo: 'src/common/**'
---
# Common Libraries Shared Code Guidance
Guidelines for modifying shared code in `src/common/`. Changes here can have wide-reaching impact across the entire PowerToys codebase.
## Scope
- Logging infrastructure (`src/common/logger/`)
- IPC primitives and named pipe utilities
- Settings serialization and management
- DPI awareness and scaling utilities
- Telemetry helpers
- General utilities (JSON parsing, string helpers, etc.)
## Guidelines
### API Stability
- Avoid breaking public headers/APIs; if changed, search & update all callers
- Coordinate ABI-impacting struct/class layout changes; keep binary compatibility
- When modifying public interfaces, grep the entire codebase for usages
### Performance
- Watch perf in hot paths (hooks, timers, serialization)
- Avoid avoidable allocations in frequently called code
- Profile changes that touch performance-sensitive areas
### Dependencies
- Ask before adding third-party deps or changing serialization formats
- New dependencies must be MIT-licensed or approved by PM team
- Add any new external packages to `NOTICE.md`
### Logging
- C++ logging uses spdlog (`Logger::info`, `Logger::warn`, `Logger::error`, `Logger::debug`)
- Initialize with `init_logger()` early in startup
- Keep hot paths quiet no logging in tight loops or hooks
## Acceptance Criteria
- No unintended ABI breaks
- No noisy logs in hot paths
- New non-obvious symbols briefly commented
- All callers updated when interfaces change
## Code Style
- **C++**: Follow `.clang-format` in `src/`; use Modern C++ patterns per C++ Core Guidelines
- **C#**: Follow `src/.editorconfig`; enforce StyleCop.Analyzers
## Validation
- Build: `tools\build\build.cmd` from `src/common/` folder
- Verify no ABI breaks: grep for changed function/struct names across codebase
- Check logs: ensure no new logging in performance-critical paths

View File

@@ -1,68 +0,0 @@
---
description: 'Guidelines for Runner and Settings UI components that communicate via named pipes and manage module lifecycle'
applyTo: 'src/runner/**,src/settings-ui/**'
---
# Runner & Settings UI Core Components Guidance
Guidelines for modifying the Runner (tray/module loader) and Settings UI (configuration app). These components communicate via Windows Named Pipes using JSON messages.
## Runner (`src/runner/`)
### Scope
- Module bootstrap, hotkey management, settings bridge, update/elevation handling
### Guidelines
- If IPC/JSON contracts change, mirror updates in `src/settings-ui/**`
- Keep module discovery in `src/runner/main.cpp` in sync when adding/removing modules
- Keep startup lean: avoid blocking/network calls in early init path
- Preserve GPO & elevation behaviors; confirm no regression in policy handling
- Ask before modifying update workflow or elevation logic
### Acceptance Criteria
- Stable startup, consistent contracts, no unnecessary logging noise
## Settings UI (`src/settings-ui/`)
### Scope
- WinUI/WPF UI, communicates with Runner over named pipes; manages persisted settings schema
### Guidelines
- Don't break settings schema silently; add migration when shape changes
- If IPC/JSON contracts change, align with `src/runner/**` implementation
- Keep UI responsive: marshal to UI thread for UI-bound operations
- Reuse existing styles/resources; avoid duplicate theme keys
- Add/adjust migration or serialization tests when changing persisted settings
### Acceptance Criteria
- Schema integrity preserved, responsive UI, consistent contracts, no style duplication
## Shared Concerns
### IPC Contract Changes
When modifying the JSON message format between Runner and Settings UI:
1. Update both `src/runner/` and `src/settings-ui/` in the same PR
2. Preserve backward compatibility where possible
3. Add migration logic for settings schema changes
4. Test both directions of communication
### Code Style
- **C++ (Runner)**: Follow `.clang-format` in `src/`
- **C# (Settings UI)**: Follow `src/.editorconfig`, use StyleCop.Analyzers
- **XAML**: Use XamlStyler or run `.\.pipelines\applyXamlStyling.ps1 -Main`
## Validation
- Build Runner: `tools\build\build.cmd` from `src/runner/`
- Build Settings UI: `tools\build\build.cmd` from `src/settings-ui/`
- Test IPC: Launch both Runner and Settings UI, verify communication works
- Schema changes: Run serialization tests if settings shape changed

1
.gitignore vendored
View File

@@ -359,3 +359,4 @@ src/common/Telemetry/*.etl
# PowerToysInstaller Build Temp Files
installer/*/*.wxs.bk
/src/modules/awake/.claude

View File

@@ -504,6 +504,14 @@ jobs:
Remove-Item -Force -Recurse "$(JobOutputDirectory)/_appx" -ErrorAction:Ignore
displayName: Re-pack the new CmdPal package after signing
- pwsh: |
$testsPath = "$(Build.SourcesDirectory)/$(BuildPlatform)/$(BuildConfiguration)/tests"
if (Test-Path $testsPath) {
Remove-Item -Path $testsPath -Recurse -Force
Write-Host "Removed tests folder to reduce signing workload: $testsPath"
}
displayName: Remove tests folder before signing
- template: steps-esrp-signing.yml
parameters:
displayName: Sign Core PowerToys

View File

@@ -10,7 +10,7 @@ parameters:
default: {}
steps:
- task: EsrpCodeSigning@5
- task: EsrpCodeSigning@6
displayName: 🔏 ${{ parameters.displayName }}
inputs:
ConnectedServiceName: ${{ parameters.signingIdentity.serviceName }}

165
AGENTS.md
View File

@@ -1,165 +0,0 @@
---
description: 'Top-level AI contributor guidance for developing PowerToys - a collection of Windows productivity utilities'
applyTo: '**'
---
# PowerToys AI Contributor Guide
This is the top-level guidance for AI contributions to PowerToys. Keep changes atomic, follow existing patterns, and cite exact paths in PRs.
## Overview
PowerToys is a set of utilities for power users to tune and streamline their Windows experience.
| Area | Location | Description |
|------|----------|-------------|
| Runner | `src/runner/` | Main executable, tray icon, module loader, hotkey management |
| Settings UI | `src/settings-ui/` | WinUI/WPF configuration app communicating via named pipes |
| Modules | `src/modules/` | Individual PowerToys utilities (each in its own subfolder) |
| Common Libraries | `src/common/` | Shared code: logging, IPC, settings, DPI, telemetry, utilities |
| Build Tools | `tools/build/` | Build scripts and automation |
| Documentation | `doc/devdocs/` | Developer documentation |
| Installer | `installer/` | WiX-based installer projects |
For architecture details and module types, see [Architecture Overview](doc/devdocs/core/architecture.md).
## Conventions
For detailed coding conventions, see:
- [Coding Guidelines](doc/devdocs/development/guidelines.md) Dependencies, testing, PR management
- [Coding Style](doc/devdocs/development/style.md) Formatting, C++/C#/XAML style rules
- [Logging](doc/devdocs/development/logging.md) C++ spdlog and C# Logger usage
### Component-Specific Instructions
These instruction files are automatically applied when working in their respective areas:
- [Runner & Settings UI](.github/instructions/runner-settings-ui.instructions.md) IPC contracts, schema migrations
- [Common Libraries](.github/instructions/common-libraries.instructions.md) ABI stability, shared code guidelines
## Build
### Prerequisites
- Visual Studio 2022 17.4+
- Windows 10 1803+ (April 2018 Update or newer)
- Initialize submodules once: `git submodule update --init --recursive`
### Build Commands
| Task | Command |
|------|---------|
| First build / NuGet restore | `tools\build\build-essentials.cmd` |
| Build current folder | `tools\build\build.cmd` |
| Build with options | `build.ps1 -Platform x64 -Configuration Release` |
### Build Discipline
1. One terminal per operation (build → test). Do not switch or open new ones mid-flow
2. After making changes, `cd` to the project folder that changed (`.csproj`/`.vcxproj`)
3. Use scripts to build: `tools/build/build.ps1` or `tools/build/build.cmd`
4. For first build or missing NuGet packages, run `build-essentials.cmd` first
5. **Exit code 0 = success; non-zero = failure** treat this as absolute
6. On failure, read the errors log: `build.<config>.<platform>.errors.log`
7. Do not start tests or launch Runner until the build succeeds
### Build Logs
Located next to the solution/project being built:
- `build.<configuration>.<platform>.errors.log` errors only (check this first)
- `build.<configuration>.<platform>.all.log` full log
- `build.<configuration>.<platform>.trace.binlog` for MSBuild Structured Log Viewer
For complete details, see [Build Guidelines](tools/build/BUILD-GUIDELINES.md).
## Tests
### Test Discovery
- Find test projects by product code prefix (e.g., `FancyZones`, `AdvancedPaste`)
- Look for sibling folders or 1-2 levels up named `<Product>*UnitTests` or `<Product>*UITests`
### Running Tests
1. **Build the test project first**, wait for exit code 0
2. Run via VS Test Explorer (`Ctrl+E, T`) or `vstest.console.exe` with filters
3. **Avoid `dotnet test`** in this repo use VS Test Explorer or vstest.console.exe
### Test Types
| Type | Requirements | Setup |
|------|--------------|-------|
| Unit Tests | Standard dev environment | None |
| UI Tests | WinAppDriver v1.2.1, Developer Mode | Install from [WinAppDriver releases](https://github.com/microsoft/WinAppDriver/releases/tag/v1.2.1) |
| Fuzz Tests | OneFuzz, .NET 8 | See [Fuzzing Tests](doc/devdocs/tools/fuzzingtesting.md) |
### Test Discipline
1. Add or adjust tests when changing behavior
2. If tests skipped, state why (e.g., comment-only change, string rename)
3. New modules handling file I/O or user input **must** implement fuzzing tests
### Special Requirements
- **Mouse Without Borders**: Requires 2+ physical computers (not VMs)
- **Multi-monitor utilities**: Test with 2+ monitors, different DPI settings
For UI test setup details, see [UI Tests](doc/devdocs/development/ui-tests.md).
## Boundaries
### Ask for Clarification When
- Ambiguous spec after scanning relevant docs
- Cross-module impact (shared enum/struct) is unclear
- Security, elevation, or installer changes involved
- GPO or policy handling modifications needed
### Areas Requiring Extra Care
| Area | Concern | Reference |
|------|---------|-----------|
| `src/common/` | ABI breaks | [Common Libraries Instructions](.github/instructions/common-libraries.instructions.md) |
| `src/runner/`, `src/settings-ui/` | IPC contracts, schema | [Runner & Settings UI Instructions](.github/instructions/runner-settings-ui.instructions.md) |
| Installer files | Release impact | Careful review required |
| Elevation/GPO logic | Security | Confirm no regression in policy handling |
### What NOT to Do
- Don't merge incomplete features into main (use feature branches)
- Don't break IPC/JSON contracts without updating both runner and settings-ui
- Don't add noisy logs in hot paths
- Don't introduce third-party deps without PM approval and `NOTICE.md` update
## Validation Checklist
Before finishing, verify:
- [ ] Build clean with exit code 0
- [ ] Tests updated and passing locally
- [ ] No unintended ABI breaks or schema changes
- [ ] IPC contracts consistent between runner and settings-ui
- [ ] New dependencies added to `NOTICE.md`
- [ ] PR is atomic (one logical change), with issue linked
## Documentation Index
### Core Architecture
- [Architecture Overview](doc/devdocs/core/architecture.md)
- [Runner](doc/devdocs/core/runner.md)
- [Settings System](doc/devdocs/core/settings/readme.md)
- [Module Interface](doc/devdocs/modules/interface.md)
### Development
- [Coding Guidelines](doc/devdocs/development/guidelines.md)
- [Coding Style](doc/devdocs/development/style.md)
- [Logging](doc/devdocs/development/logging.md)
- [UI Tests](doc/devdocs/development/ui-tests.md)
- [Fuzzing Tests](doc/devdocs/tools/fuzzingtesting.md)
### Build & Tools
- [Build Guidelines](tools/build/BUILD-GUIDELINES.md)
- [Tools Overview](doc/devdocs/tools/readme.md)
### Instructions (Auto-Applied)
- [Runner & Settings UI](.github/instructions/runner-settings-ui.instructions.md)
- [Common Libraries](.github/instructions/common-libraries.instructions.md)

View File

@@ -71,6 +71,14 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.Uninstall_Success</td>
<td>Logs when PowerToys is successfully uninstalled (who would do such a thing!).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.UpdateCheck_Completed</td>
<td>Logs when an auto-update check completes, including success status, whether an update is available, and version information.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.UpdateDownload_Completed</td>
<td>Logs when an update download completes, including success status and version.</td>
</tr>
</table>
### OOBE (Out-of-box experience)
@@ -570,7 +578,7 @@ _If you want to find diagnostic data events in the source code, these two links
</tr>
<tr>
<td>Microsoft.PowerToys.FindMyMouse_MousePointerFocused</td>
<td>Occurs when the mouse pointer is focused using Find My Mouse.</td>
<td>Occurs when the mouse pointer is focused using Find My Mouse, including the activation method (double-tap left/right Ctrl, shake mouse, or shortcut).</td>
</tr>
</table>

View File

@@ -13,6 +13,8 @@
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
<PackageVersion Include="CoenM.ImageSharp.ImageHash" Version="1.3.6" />
<!-- Pin the SixLabors.ImageSharp version (a transitive dependency of CoenM.ImageSharp.ImageHash) to restore functionality and apply patches. -->
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.12" />
<PackageVersion Include="CommunityToolkit.Common" Version="8.4.0" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
<PackageVersion Include="CommunityToolkit.WinUI.Animations" Version="8.2.250402" />
@@ -24,7 +26,7 @@
<PackageVersion Include="CommunityToolkit.WinUI.Converters" Version="8.2.250402" />
<PackageVersion Include="CommunityToolkit.WinUI.Extensions" Version="8.2.250402" />
<PackageVersion Include="CommunityToolkit.WinUI.UI.Controls.DataGrid" Version="7.1.2" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.MarkdownTextBlock" Version="0.1.251002-build.2316" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.MarkdownTextBlock" Version="0.1.260116-build.2514" />
<PackageVersion Include="ControlzEx" Version="6.0.0" />
<PackageVersion Include="HelixToolkit" Version="2.24.0" />
<PackageVersion Include="HelixToolkit.Core.Wpf" Version="2.24.0" />

View File

@@ -665,6 +665,7 @@
</Project>
</Folder>
<Folder Name="/modules/LightSwitch/">
<Project Path="src/modules/LightSwitch/LightSwitchLib/LightSwitchLib.vcxproj" Id="79267138-2895-4346-9021-21408d65379f" />
<Project Path="src/modules/LightSwitch/LightSwitchModuleInterface/LightSwitchModuleInterface.vcxproj" Id="38177d56-6ad1-4adf-88c9-2843a7932166" />
<Project Path="src/modules/LightSwitch/LightSwitchService/LightSwitchService.vcxproj" Id="08e71c67-6a7e-4ca1-b04e-2fb336410bac" />
</Folder>

291
README.md
View File

@@ -48,22 +48,22 @@ But to get started quickly, choose one of the installation methods below:
<details open>
<summary><strong>Download .exe from GitHub</strong></summary>
<br/>
Go to the [PowerToys GitHub releases][github-release-link], click Assets to reveal the downloads, and choose the installer that matches your architecture and install scope. For most devices, that's the x64 per-user installer.
Go to the <a href="https://aka.ms/installPowerToys">PowerToys GitHub releases</a>, click Assets to reveal the downloads, and choose the installer that matches your architecture and install scope. For most devices, that's the x64 per-user installer.
<!-- items that need to be updated release to release -->
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.97%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.96%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysUserSetup-0.96.1-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysUserSetup-0.96.1-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysSetup-0.96.1-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysSetup-0.96.1-arm64.exe
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.97.0/PowerToysUserSetup-0.97.0-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.97.0/PowerToysUserSetup-0.97.0-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.97.0/PowerToysSetup-0.97.0-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.97.0/PowerToysSetup-0.97.0-arm64.exe
| Description | Filename |
|----------------|----------|
| Per user - x64 | [PowerToysUserSetup-0.96.1-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.96.1-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.96.1-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.96.1-arm64.exe][ptMachineArm64] |
| Per user - x64 | [PowerToysUserSetup-0.97.0-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.97.0-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.97.0-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.97.0-arm64.exe][ptMachineArm64] |
</details>
@@ -83,7 +83,7 @@ You can easily install PowerToys from the Microsoft Store:
<details>
<summary><strong>WinGet</strong></summary>
<br/>
Download PowerToys from [WinGet][winget-link]. Updating PowerToys via winget will respect the current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
Download PowerToys from <a href="https://github.com/microsoft/winget-cli#installing-the-client">WinGet</a>. Updating PowerToys via winget will respect the current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
*User scope installer [default]*
```powershell
@@ -99,138 +99,197 @@ winget install --scope machine Microsoft.PowerToys -s winget
<details>
<summary><strong>Other methods</strong></summary>
<br/>
There are [community driven install methods](./doc/unofficialInstallMethods.md) such as Chocolatey and Scoop. If these are your preferred install solutions, you can find the install instructions there.
There are <a href="https://learn.microsoft.com/windows/powertoys/install#community-driven-install-tools">community driven install methods</a> such as Chocolatey and Scoop. If these are your preferred install solutions, you can find the install instructions there.
</details>
## ✨ What's new
**Version 0.96 (November 2025)**
**Version 0.97 (January 2026)**
For an in-depth look at the latest changes, visit the [Windows Command Line blog](https://aka.ms/powertoys-releaseblog).
**✨ Highlights**
- Advanced Paste now supports multiple online and on-device AI model providers: Azure OpenAI, OpenAI, Google Gemini, Mistral, Foundry Local and Ollama.
- Command Palette received extensive improvements including file search filters, better clipboard history metadata, context-menu styling, and dozens of bug fixes and enhancements.
- PowerRename can now extract and use photo metadata (EXIF, XMP) in renaming patterns like `%Camera`, `%Lens`, and `%ExposureTime`.
- **Command Palette**: Major expansion with PowerToys extension (Windows 11 only), Remote Desktop built-in extension, theme customization, drag-and-drop support, fallback ranking controls, sections/separators for pages, pinyin Chinese matching, and many UX refinements.
- **Settings**: Quick Access flyout is now a standalone process for significantly faster startup, theme-adaptive tray icon, AOT serialization, and multiple UI/accessibility fixes
- **CursorWrap (New!)**: New mouse utility that lets your cursor wrap around screen edges, making multi-monitor navigation faster and more seamless.
- **Advanced Paste**: Image input for AI, color detection in clipboard history, Foundry Local improvements, Azure AI icons, and multiple bug fixes
- **CLI Support Expanded**: FancyZones, Image Resizer, and File Locksmith can now be controlled from the command line for layout management, batch image resizing, and file lock inspection.
- **LightSwitch**: Added support for automatically following Windows Night Light mode.
- **Release Experience & Quality**: Refreshed "Whats new" dialog, plus many performance improvements, stability fixes, and refinements across PowerToys.
### Advanced Paste
- Advanced Paste now lets you connect to multiple AI providers instead of being limited to a single OpenAI provider. See [Advanced Paste documentation](https://learn.microsoft.com/windows/powertoys/advanced-paste) for usage.
## Advanced Paste
### Awake
- The Awake countdown timer now stays accurate over long periods. Thanks [@daverayment](https://github.com/daverayment)!
- Fixed Awake context menu positioning. The fix removed the conversion of the mouse cursor from screen to client-window coordinates, instead using the raw screen coordinates returned by GetCursorPos; the context menu now appears at the correct screen position. Thanks [@lzandman](https://github.com/lzandman)!
- Added hex color previews in clipboard history. Thanks [@crramirez](https://github.com/crramirez)!
- Added automatic placeholder endpoints when required fields are left empty.
- Fixed a grammar issue in the AI settings description. Thanks [@erik-anderson](https://github.com/erik-anderson)!
- Fixed loading order so custom action hotkeys are read correctly.
- Updated Advanced Paste descriptions to reflect support for online and local models.
- Fixed clipboard history item selection so it doesnt duplicate entries.
- Prevented placeholder endpoints from being saved for providers that dont need them.
- Added image input support for AI transforms and improved clipboard change tracking.
### Command Palette
- The search field in context menus now matches the look of the Command Palette, with a smoke backdrop and improved padding.
- Fallback items such as math calculations or the Run command now appear in results more quickly. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured the command bar updates correctly after navigating to another page and commands are displayed correctly. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- The Command Palette settings page has been reorganized. Activation-key options are grouped under an expander and extension settings are framed for improved readability.
- When you modify a command, its alias, hotkey, and tags now update in the top-level list, keeping the displayed information in sync. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Press `Ctrl + ,` to open Command Palette settings from anywhere. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- You can use `Page Up` and `Page Down` to navigate the list while focus is in the search box. Thanks [@samrueby](https://github.com/samrueby)!
- Fixed an issue where the search box could disappear when navigating pages. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured search text is selected when *Go home when activated* and *Highlight search on activate* are both enabled. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed an issue where Command Palette window occasionally appeared on the taskbar under certain Windows settings. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured that labels and icons of list items and menu items update when they change. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed visibility of list filters when navigating to a content page. Thanks [@DevLGuilherme](https://github.com/DevLGuilherme)!
- Added search to the extension list and a link to extensions on the Microsoft Store. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added options to open the Command Palette window at its last position or re-center it.
- The Command Palette now remembers its window size after restarting.
- Added a global error handler that logs fatal errors and provides feedback when unexpected failures force Command Palette to close. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed forms and extension settings not showing on some machines due to a missing VC++ runtime.
- Restored ranking of fallback commands for built-in extensions (Sleep, Shutdown, Windows settings, Web search, etc.). Thanks [@jiripolasek](https://github.com/jiripolasek).
- Improved and unified labels and texts across the application!
- Maintainance: Resolved numerous build warnings in Command Palette projects; no user-visible impact. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Maintainance: Fixed a logging issue so exception messages are properly recorded instead of placeholder text, improving troubleshooting. Thanks [@jiripolasek](https://github.com/jiripolasek)!
## Awake
### Command Palette Extensions
- Bookmarks: Added hints about bookmark placeholders to the Add/Edit Bookmark form. — Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Bookmarks: Improved migration of bookmarks from older versions and fixed an issue where aliases or keyboard shortcuts could be lost after restart. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Clipboard history: Items shown in Command Palettes clipboard history now include helpful metadata. For example, image items show dimensions, text files show names and sizes, web links include page titles, and text entries display word counts. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- File search: Added filter buttons to show *all items*, *files only*, or *folders only*. Selecting a filter adds `kind:folders` or `kind:not folders` to narrow results.
- System commands: Replaced the `:red_circle:` placeholder with an actual red-circle emoji so the correct icon appears in the UI. Thanks [@samrueby](https://github.com/samrueby)!
- WinGet: Search performance feels more responsive because typed input is now processed via a task queue rather than complex cancellation tokens!
- Window Walker: UWP apps no longer show a "not responding" label when suspended. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Window Walker: Now displays the actual icon of each window rather than using the process icon, improving recognition of PWAs and Python GUIs. Thanks [@Lee-WonJun](https://github.com/Lee-WonJun)!
- Windows Terminal profiles: Fixed a rare crash in the Windows Terminal extension when the `LOCALAPPDATA` environment variable was missing. The path is now retrieved via a reliable API. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed Awake CLI so help, errors, and logs appear correctly in the console. Thanks [@daverayment](https://github.com/daverayment)!
### Find My Mouse
- Activating Find My Mouse no longer makes the cursor change to the busy (hourglass) icon or steals focus from your active application.
## Command Palette
### Hosts File Editor
- Added customizable backup settings allowing users to configure backup frequency, location, and auto-deletion policies. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
- Fixed background image loading in BlurImageControl. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed SDK packaging paths and added a CI SDK build stage.
- Aligned naming and spell-checking with .NET conventions. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added drag-and-drop support for Command Palette items. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added a PowerToys Command Palette extension to discover and launch PowerToys utilities.
- Fixed grid view bindings and layout issues. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed a line-break issue in RDC extension toast messages. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Made the Settings button text localizable. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Hid the RDC fallback on the home page and fixed MSTSC working directory handling. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Optimized result list merging for better performance. Thanks [@daverayment](https://github.com/daverayment)!
- Added Small/Medium/Large detail sizes in the extensions API. Thanks [@DevLGuilherme](https://github.com/DevLGuilherme)!
- Hid fallback commands on the home page when no query is entered. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added back navigation support in the Settings window. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added a Command Palette solution filter. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Updated Extension SDK documentation links to Microsoft Learn. Thanks [@RubenFricke](https://github.com/RubenFricke)!
- Added a custom search engine URL setting for Web Search. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added pinyin matching for Chinese input. Thanks [@frg2089](https://github.com/frg2089)!
- Bumped Command Palette version to 0.8.
- Removed subtitles from built-in top-level commands. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Refined separator styling in the details pane. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added a built-in Remote Desktop extension.
- Added a Peek command to the Indexer extension.
- Improved default browser detection using the Windows Shell API. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Escape key behavior options. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added theme and background customization options. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Improved WinGet package app matching. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added an auto-return-home delay setting. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added fallback ranking and global results settings.
- Removed the selection indicator in the context menu list. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added a developer ribbon with build and log info. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Updated the “Learn more” string for Command Palette. Thanks [@pratnala](https://github.com/pratnala)!
- Added arrow-key navigation for grid views. Thanks [@samrueby](https://github.com/samrueby)!
- Fixed version display when running unpackaged. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added a native debugging launch profile. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Reduced redundant property change notifications in the SDK. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Improved section readability and accessibility. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Made gallery spacing uniform. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added sections and separators for list and grid pages. Thanks [@DevLGuilherme](https://github.com/DevLGuilherme)!
### Image Resizer
- Fixed settings consistency during batch resize operations by capturing settings once before processing. Thanks [@daverayment](https://github.com/daverayment)!
## Crop & Lock
### Light Switch
- Introduced new UI to allow users to manually enter their latitude and longitude in Sunrise to Sunset mode.
- Refactored service with cleaner state management for stability.
- Removed logs from every tick, only logging key events to largely reduce log size.
- Added a screenshot mode that freezes a cropped region into its own window. Thanks [@fm-sys](https://github.com/fm-sys)!
### Mouse Pointer Crosshairs
- Enabled switching between Mouse Pointer Crosshairs and Gliding Cursor modes. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
## Cursor Wrap
### Mouse Without Borders
- Added horizontal scrolling support. Thanks [@MasonBergstrom](https://github.com/MasonBergstrom)!
- Improved Cursor Wrap behavior on multi-monitor setups by wrapping only at outer edges. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
### Peek
- Fixed media files remaining locked after preview window closes. Thanks [@daverayment](https://github.com/daverayment)!
- Added a command-line interface for file previewing. See the [Peek documentation](https://learn.microsoft.com/windows/powertoys/peek) for usage. Thanks [@prochan2](https://github.com/prochan2)!
## FancyZones
### PowerRename
- PowerRename no longer crashes due to a missing resources file.
- Added photo metadata extraction support using EXIF and XMP for pattern-based renaming with camera info, GPS coordinates, and date taken. See [PowerRename Documentation](https://learn.microsoft.com/en-us/windows/powertoys/powerrename).
- Fixed editor overlay positioning on mixed-DPI multi-monitor setups. Thanks [@Memphizzz](https://github.com/Memphizzz)!
- Added a FancyZones CLI for command-line layout management.
### PowerToys Run
- Added retry logic with exponential backoff to handle DWM composition errors during theme changes. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Updated OneNote icons to reflect new Microsoft 365 design. Thanks [@trevorNgo](https://github.com/trevorNgo)!
## File Locksmith
### Quick Accent
- Added diameter symbol (⌀) for Shift+O in Special Characters mode, thanks to [@anselumjuju](https://github.com/anselumjuju)!
- Added a File Locksmith CLI for querying, waiting on, or killing file locks.
### Zoomit
- Smoothed out zoom-animation in ZoomIt by coalescing mouse-move and timer events, thanks to [@foxmsft](https://github.com/foxmsft)!
- Enabled GIF support for ZoomIt, thanks to [@MarioHewardt](https://github.com/MarioHewardt)!
- Fixed spelling mistakes, and refactored some literal strings to string constants, thanks to [@lzandman](https://github.com/lzandman)!
- Fixed inaccurate "actual size" screenshots in ZoomIt and resolves a GDI handle leak, improving capture fidelity and long-session stability. thanks to [@daverayment](https://github.com/daverayment)!
## Find My Mouse
### Settings
- Fixed title bar overlapping issue at smaller window sizes.
- Refined shortcut control visual design with improved consistency and spacing.
- Added dashboard utilities sorting by name or status.
- Made update notification InfoBar in flyout clickable for direct navigation to update page.
- Expanded installation instructions by default in README.
- Improved accessibility for shortcut conflict button with static resource-based automation properties.
- Added ScrollViewer to Command Palette page in PowerToys Settings. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed module list glitches and Sort Status checkmark issue. Thanks [@daverayment](https://github.com/daverayment)!
- Improved spotlight edge rendering for clearer Find My Mouse visuals.
- Added telemetry to track how Find My Mouse is triggered.
### Development
- Fixed accessibility by associating controls with labels for screen readers.
- Added accessible name to Shortcut Conflicts button for screen readers.
- Excluded TitleBars from tab navigation across multiple utilities. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Migrated build infrastructure from Windows Server 2019 to Server 2022 with improved failure logging and predictable NuGet package paths.
- Configured build agents to use larger P: drive for release builds to address disk space constraints.
- Enhanced DSC v3 support by organizing resource manifests in a dedicated subfolder with PATH configuration.
- Reduced installer bundle size by 6-7MB through centralized Hybrid CRT configuration across all C++ projects.
- Updated .NET packages to version 9.0.10 for security fixes. Thanks [@snickler](https://github.com/snickler)!
- Fixed spell check dictionary entries for consistency.
- Restored accidentally deleted NuGet configuration file for Command Palette extensions.
- Fixed package identity build by updating AppxManifest entry points to use PowerShell Core.
- Optimized CI pipeline by replacing file copy operations with hard links and moves, reducing build time and disk usage by 10-15GB.
- Updated Copilot guidance and PR prompt workflow.
- Included high-volume bugs in issue template header. Thanks [@daverayment](https://github.com/daverayment)!
- Fixed incorrect HRESULT logging for inner exceptions. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Introduced shared sparse package identity for PowerToys Win32 components to enable access to Windows platform APIs.
- Consolidated installer builds to produce both machine and user installers simultaneously, reducing build time and complexity.
- Migrated exclusively to WiX v5 installer infrastructure, removing legacy WiX v3 support.
- Temporarily removed PowerToys installer path from PATH environment variable to prevent application crashes.
- Added complete OCR UI test coverage with automated tests for activation, settings, language selection, and text extraction.
- Fixed test input for drive path normalization in bookmark resolver unit tests.
- Fixed Peek UI tests by restoring Ctrl+Space activation shortcut for test scenarios.
- Hided apps in PowerToys.SpareApps package from Start Menu. Thanks [@jiripolasek](https://github.com/jiripolasek)!
## Image Resizer
- Fixed Fill mode cropping when Shrink Only is enabled. Thanks [@daverayment](https://github.com/daverayment)!
- Added a dedicated Image Resizer CLI for scripted resizing.
## Light Switch
- Added telemetry events for Light Switch usage and settings changes.
- Added a Follow Night Light mode to sync theme changes with Night Light.
- Clarified LightSwitchService and LightSwitchStateManager roles in docs.
- Added a Quick Access dashboard button to toggle Light Switch quickly.
- Ensured Light Switch honors GPO policy states with clear status messaging.
## Mouse Without Borders
- Continued refactoring Mouse Without Borders by splitting the large Common class into focused components. Thanks [@mikeclayton](https://github.com/mikeclayton)!
- Completed the Common class refactor with Core and IPC helper extraction. Thanks [@mikeclayton](https://github.com/mikeclayton)!
## Peek
- Hardened Peek previews with strict resource filtering and safer external link warnings.
- Improved SVG preview compatibility by rendering via WebView2.
## PowerRename
- Added HEIF/AVIF EXIF metadata extraction and extension status guidance for related previews.
- Fixed undefined behavior in file time handling. Thanks [@safocl](https://github.com/safocl)!
- Optimized memory allocation for depth-based rename processing.
- Fixed Unicode normalization and nonbreaking space matching. Thanks [@daverayment](https://github.com/daverayment)!
- Fixed date token replacements followed by capital letters. Thanks [@daverayment](https://github.com/daverayment)!
## PowerToys Run Plugins
- Fixed a plugin name typo and added Project Launcher to the thirdparty list. Thanks [@artickc](https://github.com/artickc)!
- Added the Open With Antigravity plugin to the thirdparty list. Thanks [@artickc](https://github.com/artickc)!
## PowerToys Run
- Avoided unnecessary hotkey conflict checks when settings change.
- Added QuickAI to the third-party PowerToys Run plugin list. Thanks [@ruslanlap](https://github.com/ruslanlap)!
## Quick Accent
- Added localized quotation marks to Quick Accent. Thanks [@warquys](https://github.com/warquys)!
- Fixed duplicate and redundant characters in Quick Accent sets. Thanks [@noraa-junker](https://github.com/noraa-junker)!
- Fixed DPI positioning issues for Quick Accent on mixed-DPI setups. Thanks [@noraa-junker](https://github.com/noraa-junker)!
## Settings
- Added a new tray icon that adapts to theme changes. Thanks [@HO-COOH](https://github.com/HO-COOH)!
- Centralized module enable/disable logic for cleaner Settings UI updates.
- Simplified Settings utilities by removing ISettingsUtils/ISettingsPath interfaces. Thanks [@noraa-junker](https://github.com/noraa-junker)!
- Improved Settings UI consistency and disabled-state visuals.
- Added semantic headings to the Dashboard for better accessibility.
- Introduced Quick Access as a standalone host with updated Settings integration.
- Fixed Dashboard toggle flicker and sort menu checkmarks. Thanks [@daverayment](https://github.com/daverayment)!
- Added Native AOT-compatible settings serialization.
- Standardized mouse tool description text. Thanks [@daverayment](https://github.com/daverayment)!
- Added a global SettingsUtils singleton to reduce repeated initialization.
## Development
- Fixed broken devdocs links to the coding style guide. Thanks [@RubenFricke](https://github.com/RubenFricke)!
- Migrated main and installer solutions to .slnx for improved build tooling.
- Restored local installer builds after the WiX v5 upgrade with signing and versioning fixes.
- Added incremental review tooling and structured AI prompts for PR/issue reviews.
- Documented bot commands and cleaned up devdocs structure. Thanks [@noraa-junker](https://github.com/noraa-junker)!
- Updated WinAppSDK pipeline defaults to 1.8 and fixed restore handling.
- Updated the COMMUNITY list to reflect current roles.
- Maintained community member ordering and added a new entry.
- Re-enabled centralized PackageReference for native projects with VS auto-restore.
- Disabled MSBuild caching by default in CI to avoid build instability.
- Updated the latest WinAppSDK daily pipeline for split-dependency restores.
- Suppressed experimental build warnings and aligned WrapPanel stretch handling.
- Reordered the spell-check expect list for consistent automation.
- Migrated native projects to centralized PackageReference management.
- Cleaned spell-check dictionary entries and capitalization.
- Synced commit/PR prompts and wired VS Code to repo prompt files.
- Added VS Code build tasks and improved build script path handling.
- Updated Windows App SDK package versions in central package management.
- Migrated cmdpal extension native project to PackageReference and fixed outputs.
- Reverted PackageReference changes back to packages.config where needed.
- Bypassed a release version check for a failing DLL to keep pipelines green.
- Consolidated Copilot instructions and fixed prompt frontmatter.
- Added signing entries for new Quick Access binaries and CLI version metadata.
- Fixed install scope detection to avoid mixed per-user/per-machine installs.
- Added a Module Loader tool to quickly test PowerToys modules without full builds. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- Added update telemetry to understand auto-update checks and downloads.
- Updated the telemetry package for new compliance requirements. Thanks [@carlos-zamora](https://github.com/carlos-zamora)!
- Documented missing telemetry events in DATA_AND_PRIVACY.
- Fixed UI test pipeline restores for .slnx solutions.
- Added UI automation coverage for Advanced Paste clipboard history flows.
- Stabilized FancyZones UI tests with more reliable selectors and screen recordings.
## 🛣️ Roadmap
We are planning some nice new features and improvements for the next releases a revamped Keyboard Manager UI, custom endpoint and local model support for Advanced Paste, Command Palette improvements and a brand-new Shortcut Guide experience! Stay tuned for [v0.96][github-next-release-work]!
We are planning some nice new features and improvements for the next releases PowerDisplay, Command Palette improvements and a brand-new Shortcut Guide experience! Stay tuned for [v0.97][github-next-release-work]!
## ❤️ PowerToys Community
The PowerToys team is extremely grateful to have the [support of an amazing active community][community-link]. The work you do is incredibly important. PowerToys wouldn't be nearly what it is today without your help filing bugs, updating documentation, guiding the design, or writing features. We want to say thank you and take time to recognize your work. Your contributions and feedback improve PowerToys month after month!

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@@ -0,0 +1,244 @@
# Windows App SDK Semantic Search API 总结
## 1. 环境与依赖
| 项目 | 版本/值 |
|------|---------|
| **Windows App SDK** | `2.0.0-experimental3` |
| **.NET** | `net9.0-windows10.0.26100.0` |
| **AI Search NuGet** | `Microsoft.WindowsAppSDK.AI` (2.0.57-experimental) |
| **命名空间** | `Microsoft.Windows.AI.Search.Experimental.AppContentIndex` |
| **应用类型** | WinUI 3 MSIX 打包应用 |
---
## 2. 核心 API
### 2.1 索引管理
```csharp
// 创建/打开索引
var result = AppContentIndexer.GetOrCreateIndex("indexName");
if (result.Succeeded) {
_indexer = result.Indexer;
// result.Status: CreatedNew | OpenedExisting
}
// 等待索引能力就绪
await _indexer.WaitForIndexCapabilitiesAsync();
// 等待索引空闲(建索引完成)
await _indexer.WaitForIndexingIdleAsync(TimeSpan.FromSeconds(120));
// 清理
_indexer.RemoveAll(); // 删除所有索引
_indexer.Remove(id); // 删除单个
_indexer.Dispose();
```
### 2.2 添加内容到索引
```csharp
// 索引文本 → 自动建立 TextLexical + TextSemantic 索引
IndexableAppContent textContent = AppManagedIndexableAppContent.CreateFromString(id, text);
_indexer.AddOrUpdate(textContent);
// 索引图片 → 自动建立 ImageSemantic + ImageOcr 索引
IndexableAppContent imageContent = AppManagedIndexableAppContent.CreateFromBitmap(id, softwareBitmap);
_indexer.AddOrUpdate(imageContent);
```
### 2.3 查询
```csharp
// 文本查询
TextQueryOptions options = new TextQueryOptions {
Language = "en-US", // 可选
MatchScope = QueryMatchScope.Unconstrained, // 匹配范围
TextMatchType = TextLexicalMatchType.Fuzzy // Fuzzy | Exact
};
AppIndexTextQuery query = _indexer.CreateTextQuery(searchText, options);
IReadOnlyList<TextQueryMatch> matches = query.GetNextMatches(5);
// 图片查询
ImageQueryOptions imgOptions = new ImageQueryOptions {
MatchScope = QueryMatchScope.Unconstrained,
ImageOcrTextMatchType = TextLexicalMatchType.Fuzzy
};
AppIndexImageQuery imgQuery = _indexer.CreateImageQuery(searchText, imgOptions);
IReadOnlyList<ImageQueryMatch> imgMatches = imgQuery.GetNextMatches(5);
```
### 2.4 能力检查(只读)
```csharp
IndexCapabilities capabilities = _indexer.GetIndexCapabilities();
bool textLexicalOK = capabilities.GetCapabilityState(IndexCapability.TextLexical)
.InitializationStatus == IndexCapabilityInitializationStatus.Initialized;
bool textSemanticOK = capabilities.GetCapabilityState(IndexCapability.TextSemantic)
.InitializationStatus == IndexCapabilityInitializationStatus.Initialized;
bool imageSemanticOK = capabilities.GetCapabilityState(IndexCapability.ImageSemantic)
.InitializationStatus == IndexCapabilityInitializationStatus.Initialized;
bool imageOcrOK = capabilities.GetCapabilityState(IndexCapability.ImageOcr)
.InitializationStatus == IndexCapabilityInitializationStatus.Initialized;
```
---
## 3. 四种索引能力
| 能力 | 说明 | 触发方式 |
|------|------|----------|
| `TextLexical` | 词法/关键词搜索 | CreateFromString() 自动 |
| `TextSemantic` | AI 语义搜索 (Embedding) | CreateFromString() 自动 |
| `ImageSemantic` | 图像语义搜索 | CreateFromBitmap() 自动 |
| `ImageOcr` | 图片 OCR 文字搜索 | CreateFromBitmap() 自动 |
---
## 4. 可控选项(有限)
### TextQueryOptions
| 属性 | 类型 | 说明 |
|------|------|------|
| `Language` | string | 查询语言(可选,如 "en-US"|
| `MatchScope` | QueryMatchScope | Unconstrained / Region / ContentItem |
| `TextMatchType` | TextLexicalMatchType | **Fuzzy** / Exact仅影响 Lexical|
### ImageQueryOptions
| 属性 | 类型 | 说明 |
|------|------|------|
| `MatchScope` | QueryMatchScope | Unconstrained / Region / ContentItem |
| `ImageOcrTextMatchType` | TextLexicalMatchType | **Fuzzy** / Exact仅影响 OCR|
### 枚举值说明
**QueryMatchScope:**
- `Unconstrained` - 无约束,同时使用 Lexical + Semantic
- `Region` - 限制在特定区域
- `ContentItem` - 限制在单个内容项
**TextLexicalMatchType:**
- `Fuzzy` - 模糊匹配,允许拼写错误、近似词
- `Exact` - 精确匹配,必须完全一致
---
## 5. 关键限制 ⚠️
| 限制 | 说明 |
|------|------|
| **不能单独指定 Semantic/Lexical** | 系统自动同时使用所有可用能力 |
| **Fuzzy/Exact 只影响 Lexical** | 对 Semantic 搜索无效 |
| **能力检查是只读的** | `GetIndexCapabilities()` 只能查看,不能控制 |
| **无相似度阈值** | 不能设置 Semantic 匹配的阈值 |
| **无结果排序控制** | 无法指定按相关度或其他方式排序 |
| **语言需手动传** | 不会自动检测,需开发者指定 |
| **无相关度分数** | 查询结果不返回匹配分数 |
---
## 6. 典型使用流程
```
┌─────────────────────────────────────────────────────────┐
│ App 启动时 │
├─────────────────────────────────────────────────────────┤
│ 1. GetOrCreateIndex("name") // 创建/打开索引 │
│ 2. WaitForIndexCapabilitiesAsync() // 等待能力就绪 │
│ 3. GetIndexCapabilities() // 检查可用能力 │
│ 4. IndexAll() // 索引所有数据 │
│ ├─ CreateFromString() × N │
│ └─ CreateFromBitmap() × N │
│ 5. WaitForIndexingIdleAsync() // 等待索引完成 │
└─────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────┐
│ 运行时查询 │
├─────────────────────────────────────────────────────────┤
│ 1. CreateTextQuery(text, options) // 创建查询 │
│ 2. query.GetNextMatches(N) // 获取结果 │
│ 3. 处理 TextQueryMatch / ImageQueryMatch │
└─────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────┐
│ App 退出时 │
├─────────────────────────────────────────────────────────┤
│ 1. _indexer.RemoveAll() // 清理索引 │
│ 2. _indexer.Dispose() // 释放资源 │
└─────────────────────────────────────────────────────────┘
```
---
## 7. 查询结果处理
```csharp
// 文本查询结果
foreach (var match in textMatches)
{
if (match.ContentKind == QueryMatchContentKind.AppManagedText)
{
AppManagedTextQueryMatch textResult = (AppManagedTextQueryMatch)match;
string contentId = match.ContentId; // 内容 ID
int offset = textResult.TextOffset; // 匹配文本偏移
int length = textResult.TextLength; // 匹配文本长度
}
}
// 图片查询结果
foreach (var match in imageMatches)
{
if (match.ContentKind == QueryMatchContentKind.AppManagedImage)
{
AppManagedImageQueryMatch imageResult = (AppManagedImageQueryMatch)match;
string contentId = imageResult.ContentId; // 图片 ID
}
}
```
---
## 8. 能力变化监听
```csharp
// 监听索引能力变化
_indexer.Listener.IndexCapabilitiesChanged += (indexer, capabilities) =>
{
// 重新检查能力状态,更新 UI
LoadAppIndexCapabilities();
};
```
---
## 9. 结论
这是一个**高度封装的黑盒 API**
### 优点 ✅
- 简单易用,几行代码即可实现搜索
- 自动处理 Lexical + Semantic
- 支持文本和图片多模态搜索
- 系统级集成,无需额外部署模型
### 缺点 ❌
- 无法精细控制搜索类型
- 不能只用 Semantic Search
- 选项有限,缺乏高级配置
- 实验性 API可能变更
### 替代方案
**如果需要纯 Semantic Search向量搜索**,建议:
- 直接使用 Embedding 模型生成向量
- 配合向量数据库Azure Cosmos DB、FAISS、Qdrant 等)
---
## 10. 相关 NuGet 包
```xml
<PackageReference Include="Microsoft.WindowsAppSDK" Version="2.0.0-experimental3" />
<PackageReference Include="Microsoft.WindowsAppSDK.AI" Version="2.0.57-experimental" />
```
---
*文档生成日期: 2026-01-21*

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@@ -96,3 +96,40 @@ The Shell Process Debugging Tool is a Visual Studio extension that helps debug m
- Logs are stored in the local app directory: `%LOCALAPPDATA%\Microsoft\PowerToys`
- Check Event Viewer for application crashes related to `PowerToys.Settings.exe`
- Crash dumps can be obtained from Event Viewer
## Troubleshooting Build Errors
### Missing Image Files or Corrupted Build State
If you encounter build errors about missing image files (e.g., `.png`, `.ico`, or other assets), this typically indicates a corrupted build state. To resolve:
1. **Clean the solution in Visual Studio**: Build > Clean Solution
Or from the command line (Developer Command Prompt for VS 2022):
```pwsh
msbuild PowerToys.slnx /t:Clean /p:Platform=x64 /p:Configuration=Debug
```
2. **Delete build output and package folders** from the repository root:
- `x64/`
- `ARM64/`
- `Debug/`
- `Release/`
- `packages/`
3. **Rebuild the solution**
#### Helper Script
A PowerShell script is available to automate this cleanup:
```pwsh
.\tools\build\clean-artifacts.ps1
```
This script will run MSBuild Clean and remove the build folders listed above. Use `-SkipMSBuildClean` if you only want to delete the folders without running MSBuild Clean.
After cleaning, rebuild with:
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=x64 -m PowerToys.slnx
```

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@@ -83,14 +83,40 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and an
1. A local clone of the PowerToys repository
1. Enable long paths in Windows (see [Enable Long Paths](https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation#enabling-long-paths-in-windows-10-version-1607-and-later) for details)
### Install Visual Studio dependencies
### Automated Setup (Recommended)
Run the setup script to automatically configure your development environment:
```powershell
.\tools\build\setup-dev-environment.ps1
```
This script will:
- Enable Windows long path support (requires administrator privileges)
- Enable Windows Developer Mode (requires administrator privileges)
- Guide you through installing required Visual Studio components from `.vsconfig`
- Initialize git submodules
Run with `-Help` to see all available options:
```powershell
.\tools\build\setup-dev-environment.ps1 -Help
```
### Manual Setup
If you prefer to set up manually, follow these steps:
#### Install Visual Studio dependencies
1. Open the `PowerToys.slnx` file.
1. If you see a dialog that says `install extra components` in the solution explorer pane, click `install`
### Get Submodules to compile
Alternatively, import the `.vsconfig` file from the repository root using Visual Studio Installer to install all required workloads.
We have submodules that need to be initialized before you can compile most parts of PowerToys. This should be a one-time step.
#### Get Submodules to compile
We have submodules that need to be initialized before you can compile most parts of PowerToys. This should be a one-time step.
1. Open a terminal
1. Navigate to the folder you cloned PowerToys to.
@@ -98,12 +124,32 @@ We have submodules that need to be initialized before you can compile most parts
### Compiling Source Code
#### Using Visual Studio
- Open `PowerToys.slnx` in Visual Studio.
- In the `Solutions Configuration` drop-down menu select `Release` or `Debug`.
- From the `Build` menu choose `Build Solution`, or press <kbd>Control</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd> on your keyboard.
- The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under `x64\Release\`.
- You can run `x64\Release\PowerToys.exe` directly without installing PowerToys, but some modules (i.e. PowerRename, ImageResizer, File Explorer extension etc.) will not be available unless you also build the installer and install PowerToys.
#### Using Command Line
You can also build from the command line using the provided scripts in `tools\build\`:
```powershell
# Build the full solution (auto-detects platform)
.\tools\build\build.ps1
# Build with specific configuration
.\tools\build\build.ps1 -Platform x64 -Configuration Release
# Build only essential projects (runner + settings) for faster iteration
.\tools\build\build-essentials.ps1
# Build everything including the installer (Release only)
.\tools\build\build-installer.ps1
```
## Compile the installer
Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains the MSI and handles more complex installation logic.

View File

@@ -1,5 +1,5 @@
---
last-update: 7-16-2024
last-update: 1-18-2026
---
# PowerToys Awake Changelog
@@ -12,6 +12,7 @@ The build ID moniker is made up of two components - a reference to a [Halo](http
| Build ID | Build Date |
|:-------------------------------------------------------------------|:------------------|
| [`DIDACT_01182026`](#DIDACT_01182026-january-18-2026) | January 18, 2026 |
| [`TILLSON_11272024`](#TILLSON_11272024-november-27-2024) | November 27, 2024 |
| [`PROMETHEAN_09082024`](#PROMETHEAN_09082024-september-8-2024) | September 8, 2024 |
| [`VISEGRADRELAY_08152024`](#VISEGRADRELAY_08152024-august-15-2024) | August 15, 2024 |
@@ -20,6 +21,22 @@ The build ID moniker is made up of two components - a reference to a [Halo](http
| [`LIBRARIAN_03202022`](#librarian_03202022-march-20-2022) | March 20, 2022 |
| `ARBITER_01312022` | January 31, 2022 |
### `DIDACT_01182026` (January 18, 2026)
>[!NOTE]
>See pull request: [Awake - `DIDACT_01182026`](https://github.com/microsoft/PowerToys/pull/44795)
- [#32544](https://github.com/microsoft/PowerToys/issues/32544) Fixed an issue where Awake settings became non-functional after the PC wakes from sleep. Added `WM_POWERBROADCAST` handling to detect system resume events (`PBT_APMRESUMEAUTOMATIC`, `PBT_APMRESUMESUSPEND`) and re-apply `SetThreadExecutionState` to restore the awake state.
- [#36150](https://github.com/microsoft/PowerToys/issues/36150) Fixed an issue where Awake would not prevent sleep when AC power is connected. Added `PBT_APMPOWERSTATUSCHANGE` handling to re-apply `SetThreadExecutionState` when the power source changes (AC/battery transitions).
- Fixed an issue where toggling "Keep screen on" during an active timed session would disrupt the countdown timer. The display setting now updates directly without restarting the timer, preserving the exact remaining time.
- [#41918](https://github.com/microsoft/PowerToys/issues/41918) Fixed `WM_COMMAND` message processing flaw in `TrayHelper.WndProc` that incorrectly compared enum values against enum count. Added proper bounds checking for custom tray time entries.
- Investigated [#44134](https://github.com/microsoft/PowerToys/issues/44134) - documented that `ES_DISPLAY_REQUIRED` (used when "Keep display on" is enabled) blocks Task Scheduler idle detection, preventing scheduled maintenance tasks like SSD TRIM. Workaround: disable "Keep display on" or manually run `Optimize-Volume -DriveLetter C -ReTrim`. Additional investigation needed for potential "idle window" feature.
- [#41738](https://github.com/microsoft/PowerToys/issues/41738) Fixed `--display-on` CLI flag default from `true` to `false` to align with documentation and PowerToys settings behavior. This is a breaking change for scripts relying on the undocumented default.
- [#41674](https://github.com/microsoft/PowerToys/issues/41674) Fixed silent failure when `SetThreadExecutionState` fails. The monitor thread now handles the return value, logs an error, and reverts to passive mode with updated tray icon.
- [#38770](https://github.com/microsoft/PowerToys/issues/38770) Fixed tray icon failing to appear after Windows updates. Increased retry attempts and delays for icon Add operations (10 attempts, up to ~15.5 seconds total) while keeping existing fast retry behavior for Update/Delete operations.
- [#40501](https://github.com/microsoft/PowerToys/issues/40501) Fixed tray icon not disappearing when Awake is disabled. The `SetShellIcon` function was incorrectly requiring an icon for Delete operations, causing the `NIM_DELETE` message to never be sent.
- [#40659](https://github.com/microsoft/PowerToys/issues/40659) Fixed potential stack overflow crash in EXPIRABLE mode. Added early return after SaveSettings when correcting past expiration times, matching the pattern used by other mode handlers to prevent reentrant execution.
### `TILLSON_11272024` (November 27, 2024)
>[!NOTE]

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@@ -0,0 +1,496 @@
# Common.Search Library Specification
## Overview
本文档描述 `Common.Search` 库的重构设计目标是提供一个通用的、可插拔的搜索框架支持多种搜索引擎实现Fuzzy Match、Semantic Search 等)。
## Goals
1. **解耦** - 搜索引擎与数据源完全解耦
2. **可插拔** - 支持替换不同的搜索引擎实现
3. **泛型** - 不绑定特定业务类型(如 SettingEntry
4. **可组合** - 支持多引擎组合(即时 Fuzzy + 延迟 Semantic
5. **可复用** - 可被 PowerToys 多个模块使用
## Architecture
```
┌─────────────────────────────────────────────────────────────────┐
│ Consumer (e.g., Settings.UI) │
├─────────────────────────────────────────────────────────────────┤
│ SettingsDataProvider ← 业务特定的数据加载 │
│ SettingsSearchService ← 业务特定的搜索服务 │
│ SettingEntry : ISearchable ← 业务实体实现搜索契约 │
└─────────────────────────────────────────────────────────────────┘
│ uses
┌─────────────────────────────────────────────────────────────────┐
│ Common.Search (Library) │
├─────────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ Core Abstractions │ │
│ ├─────────────────────────────────────────────────────────┤ │
│ │ ISearchable ← 可搜索内容契约 │ │
│ │ ISearchEngine<T> ← 搜索引擎接口 │ │
│ │ SearchResult<T> ← 统一结果模型 │ │
│ │ SearchOptions ← 搜索选项 │ │
│ └─────────────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ Implementations │ │
│ ├─────────────────────────────────────────────────────────┤ │
│ │ FuzzSearch/ │ │
│ │ ├── FuzzSearchEngine<T> ← 内存 Fuzzy 搜索 │ │
│ │ ├── StringMatcher ← 现有的模糊匹配算法 │ │
│ │ └── MatchResult ← Fuzzy 匹配结果 │ │
│ │ │ │
│ │ SemanticSearch/ │ │
│ │ ├── SemanticSearchEngine ← Windows AI Search 封装 │ │
│ │ └── SemanticSearchCapabilities │ │
│ │ │ │
│ │ CompositeSearch/ │ │
│ │ └── CompositeSearchEngine<T> ← 多引擎组合 │ │
│ └─────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────┘
```
## Core Interfaces
### ISearchable
定义可搜索内容的最小契约。
```csharp
namespace Common.Search;
/// <summary>
/// Defines a searchable item that can be indexed and searched.
/// </summary>
public interface ISearchable
{
/// <summary>
/// Gets the unique identifier for this item.
/// </summary>
string Id { get; }
/// <summary>
/// Gets the primary searchable text (e.g., title, header).
/// </summary>
string SearchableText { get; }
/// <summary>
/// Gets optional secondary searchable text (e.g., description).
/// Returns null if not available.
/// </summary>
string? SecondarySearchableText { get; }
}
```
### ISearchEngine&lt;T&gt;
搜索引擎核心接口。
```csharp
namespace Common.Search;
/// <summary>
/// Defines a pluggable search engine that can index and search items.
/// </summary>
/// <typeparam name="T">The type of items to search, must implement ISearchable.</typeparam>
public interface ISearchEngine<T> : IDisposable
where T : ISearchable
{
/// <summary>
/// Gets a value indicating whether the engine is ready to search.
/// </summary>
bool IsReady { get; }
/// <summary>
/// Gets the engine capabilities.
/// </summary>
SearchEngineCapabilities Capabilities { get; }
/// <summary>
/// Initializes the search engine.
/// </summary>
Task InitializeAsync(CancellationToken cancellationToken = default);
/// <summary>
/// Indexes a single item.
/// </summary>
Task IndexAsync(T item, CancellationToken cancellationToken = default);
/// <summary>
/// Indexes multiple items in batch.
/// </summary>
Task IndexBatchAsync(IEnumerable<T> items, CancellationToken cancellationToken = default);
/// <summary>
/// Removes an item from the index by its ID.
/// </summary>
Task RemoveAsync(string id, CancellationToken cancellationToken = default);
/// <summary>
/// Clears all indexed items.
/// </summary>
Task ClearAsync(CancellationToken cancellationToken = default);
/// <summary>
/// Searches for items matching the query.
/// </summary>
Task<IReadOnlyList<SearchResult<T>>> SearchAsync(
string query,
SearchOptions? options = null,
CancellationToken cancellationToken = default);
}
```
### SearchResult&lt;T&gt;
统一的搜索结果模型。
```csharp
namespace Common.Search;
/// <summary>
/// Represents a search result with the matched item and scoring information.
/// </summary>
public sealed class SearchResult<T>
where T : ISearchable
{
/// <summary>
/// Gets the matched item.
/// </summary>
public required T Item { get; init; }
/// <summary>
/// Gets the relevance score (higher is more relevant).
/// </summary>
public required double Score { get; init; }
/// <summary>
/// Gets the type of match that produced this result.
/// </summary>
public required SearchMatchKind MatchKind { get; init; }
/// <summary>
/// Gets the match details for highlighting (optional).
/// </summary>
public IReadOnlyList<MatchSpan>? MatchSpans { get; init; }
}
/// <summary>
/// Represents a span of matched text for highlighting.
/// </summary>
public readonly record struct MatchSpan(int Start, int Length);
/// <summary>
/// Specifies the kind of match that produced a search result.
/// </summary>
public enum SearchMatchKind
{
/// <summary>Exact text match.</summary>
Exact,
/// <summary>Fuzzy/approximate text match.</summary>
Fuzzy,
/// <summary>Semantic/AI-based match.</summary>
Semantic,
/// <summary>Combined match from multiple engines.</summary>
Composite,
}
```
### SearchOptions
搜索配置选项。
```csharp
namespace Common.Search;
/// <summary>
/// Options for configuring search behavior.
/// </summary>
public sealed class SearchOptions
{
/// <summary>
/// Gets or sets the maximum number of results to return.
/// Default is 20.
/// </summary>
public int MaxResults { get; set; } = 20;
/// <summary>
/// Gets or sets the minimum score threshold (0.0 to 1.0).
/// Results below this score are filtered out.
/// Default is 0.0 (no filtering).
/// </summary>
public double MinScore { get; set; } = 0.0;
/// <summary>
/// Gets or sets the language hint for the search (e.g., "en-US").
/// </summary>
public string? Language { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to include match spans for highlighting.
/// Default is false.
/// </summary>
public bool IncludeMatchSpans { get; set; } = false;
}
```
### SearchEngineCapabilities
引擎能力描述。
```csharp
namespace Common.Search;
/// <summary>
/// Describes the capabilities of a search engine.
/// </summary>
public sealed class SearchEngineCapabilities
{
/// <summary>
/// Gets a value indicating whether the engine supports fuzzy matching.
/// </summary>
public bool SupportsFuzzyMatch { get; init; }
/// <summary>
/// Gets a value indicating whether the engine supports semantic search.
/// </summary>
public bool SupportsSemanticSearch { get; init; }
/// <summary>
/// Gets a value indicating whether the engine persists the index to disk.
/// </summary>
public bool PersistsIndex { get; init; }
/// <summary>
/// Gets a value indicating whether the engine supports incremental indexing.
/// </summary>
public bool SupportsIncrementalIndex { get; init; }
/// <summary>
/// Gets a value indicating whether the engine supports match span highlighting.
/// </summary>
public bool SupportsMatchSpans { get; init; }
}
```
## Implementations
### FuzzSearchEngine&lt;T&gt;
基于现有 StringMatcher 的内存搜索引擎。
**特点:**
- 纯内存,无持久化
- 即时响应(毫秒级)
- 支持 match spans 高亮
- 基于字符的模糊匹配
**Capabilities**
```csharp
new SearchEngineCapabilities
{
SupportsFuzzyMatch = true,
SupportsSemanticSearch = false,
PersistsIndex = false,
SupportsIncrementalIndex = true,
SupportsMatchSpans = true,
}
```
### SemanticSearchEngine
基于 Windows App SDK AI Search API 的语义搜索引擎。
**特点:**
- 系统管理的持久化索引
- AI 驱动的语义理解
- 需要模型初始化(可能较慢)
- 可能不可用(依赖系统支持)
**Capabilities**
```csharp
new SearchEngineCapabilities
{
SupportsFuzzyMatch = true, // API 同时提供 lexical + semantic
SupportsSemanticSearch = true,
PersistsIndex = true,
SupportsIncrementalIndex = true,
SupportsMatchSpans = false, // API 不返回详细位置
}
```
**注意:** SemanticSearchEngine 不是泛型的,因为它需要将内容转换为字符串存入系统索引。实现时通过 `ISearchable` 接口提取文本。
### CompositeSearchEngine&lt;T&gt;
组合多个搜索引擎,支持 fallback 和结果合并。
```csharp
namespace Common.Search;
/// <summary>
/// A search engine that combines results from multiple engines.
/// </summary>
public sealed class CompositeSearchEngine<T> : ISearchEngine<T>
where T : ISearchable
{
/// <summary>
/// Strategy for combining results from multiple engines.
/// </summary>
public enum CombineStrategy
{
/// <summary>Use first ready engine only.</summary>
FirstReady,
/// <summary>Merge results from all ready engines.</summary>
MergeAll,
/// <summary>Use primary, fallback to secondary if primary not ready.</summary>
PrimaryWithFallback,
}
}
```
**典型用法:** Fuzzy 作为即时响应Semantic 准备好后增强结果。
## Directory Structure
```
src/common/Common.Search/
├── Common.Search.csproj
├── GlobalSuppressions.cs
├── ISearchable.cs
├── ISearchEngine.cs
├── SearchResult.cs
├── SearchOptions.cs
├── SearchEngineCapabilities.cs
├── SearchMatchKind.cs
├── MatchSpan.cs
├── FuzzSearch/
│ ├── FuzzSearchEngine.cs
│ ├── StringMatcher.cs (existing)
│ ├── MatchOption.cs (existing)
│ ├── MatchResult.cs (existing)
│ └── SearchPrecisionScore.cs (existing)
├── SemanticSearch/
│ ├── SemanticSearchEngine.cs
│ ├── SemanticSearchCapabilities.cs
│ └── SemanticSearchAdapter.cs (adapts ISearchable to Windows API)
└── CompositeSearch/
└── CompositeSearchEngine.cs
```
## Consumer Usage (Settings.UI)
### SettingEntry 实现 ISearchable
```csharp
// Settings.UI.Library/SettingEntry.cs
public struct SettingEntry : ISearchable
{
// Existing properties...
// ISearchable implementation
public string Id => ElementUid ?? $"{PageTypeName}|{ElementName}";
public string SearchableText => Header ?? string.Empty;
public string? SecondarySearchableText => Description;
}
```
### SettingsSearchService
```csharp
// Settings.UI/Services/SettingsSearchService.cs
public sealed class SettingsSearchService : IDisposable
{
private readonly ISearchEngine<SettingEntry> _engine;
public SettingsSearchService(ISearchEngine<SettingEntry> engine)
{
_engine = engine;
}
public async Task InitializeAsync(IEnumerable<SettingEntry> entries)
{
await _engine.InitializeAsync();
await _engine.IndexBatchAsync(entries);
}
public async Task<List<SettingEntry>> SearchAsync(string query, CancellationToken ct = default)
{
var results = await _engine.SearchAsync(query, cancellationToken: ct);
return results.Select(r => r.Item).ToList();
}
}
```
### Startup Configuration
```csharp
// Option 1: Fuzzy only (default, immediate)
var engine = new FuzzSearchEngine<SettingEntry>();
// Option 2: Semantic only (requires Windows AI)
var engine = new SemanticSearchAdapter<SettingEntry>("PowerToysSettings");
// Option 3: Composite (best of both worlds)
var engine = new CompositeSearchEngine<SettingEntry>(
primary: new SemanticSearchAdapter<SettingEntry>("PowerToysSettings"),
fallback: new FuzzSearchEngine<SettingEntry>(),
strategy: CombineStrategy.PrimaryWithFallback
);
var searchService = new SettingsSearchService(engine);
await searchService.InitializeAsync(settingEntries);
```
## Migration Plan
### Phase 1: Core Abstractions
1. 创建 `ISearchable`, `ISearchEngine<T>`, `SearchResult<T>` 等核心接口
2. 保持现有 FuzzSearch 代码不变
### Phase 2: FuzzSearchEngine&lt;T&gt;
1. 创建泛型 `FuzzSearchEngine<T>` 实现
2. 内部复用现有 `StringMatcher`
### Phase 3: SemanticSearchEngine
1. 完善现有 `SemanticSearchEngine` 实现
2. 创建 `SemanticSearchAdapter<T>` 桥接泛型接口
### Phase 4: Settings.UI Migration
1. `SettingEntry` 实现 `ISearchable`
2. 创建 `SettingsSearchService`
3. 迁移 `SearchIndexService` 到新架构
4. 保持 API 兼容,逐步废弃旧方法
### Phase 5: CompositeSearchEngine (Optional)
1. 实现组合引擎
2. 支持 Fuzzy + Semantic 混合搜索
## Open Questions
1. **是否需要支持图片搜索?** 当前 SemanticSearchEngine 支持 `IndexImage`,但 `ISearchable` 只有文本。如果需要图片,可能需要 `IImageSearchable` 扩展。
2. **结果去重策略?** CompositeEngine 合并结果时,同一个 Item 可能被多个引擎匹配,如何去重和合并分数?
3. **异步 vs 同步?** FuzzSearch 完全可以同步执行,但接口统一用 `Task` 是否合适?考虑提供同步重载?
4. **索引更新策略?** 当 Settings 内容变化时(例如用户切换语言),如何高效更新索引?
---
*Document Version: 1.0*
*Last Updated: 2026-01-21*

View File

@@ -1549,7 +1549,7 @@ UINT __stdcall TerminateProcessesCA(MSIHANDLE hInstall)
}
processes.resize(bytes / sizeof(processes[0]));
std::array<std::wstring_view, 42> processesToTerminate = {
std::array<std::wstring_view, 44> processesToTerminate = {
L"PowerToys.PowerLauncher.exe",
L"PowerToys.Settings.exe",
L"PowerToys.AdvancedPaste.exe",
@@ -1584,12 +1584,14 @@ UINT __stdcall TerminateProcessesCA(MSIHANDLE hInstall)
L"PowerToys.MouseWithoutBordersService.exe",
L"PowerToys.CropAndLock.exe",
L"PowerToys.EnvironmentVariables.exe",
L"PowerToys.QuickAccess.exe",
L"PowerToys.WorkspacesSnapshotTool.exe",
L"PowerToys.WorkspacesLauncher.exe",
L"PowerToys.WorkspacesLauncherUI.exe",
L"PowerToys.WorkspacesEditor.exe",
L"PowerToys.WorkspacesWindowArranger.exe",
L"Microsoft.CmdPal.UI.exe",
L"Microsoft.CmdPal.Ext.PowerToys.exe",
L"PowerToys.ZoomIt.exe",
L"PowerToys.exe",
};

View File

@@ -61,6 +61,16 @@
</RegistryKey>
<File Source="$(var.RepoDir)\Notice.md" Id="Notice.md" />
</Component>
<Directory Id="SvgsFolder" Name="svgs">
<Component Id="svgs_icons" Guid="A9B7C5D3-E1F2-4A6B-8C9D-0E1F2A3B4C5D" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="svgs_icons" Value="" KeyPath="yes" />
</RegistryKey>
<File Id="icon.ico" Source="$(var.BinDir)svgs\icon.ico" />
<File Id="PowerToysWhite.ico" Source="$(var.BinDir)svgs\PowerToysWhite.ico" />
<File Id="PowerToysDark.ico" Source="$(var.BinDir)svgs\PowerToysDark.ico" />
</Component>
</Directory>
</DirectoryRef>
<?if $(var.PerUser) = "true" ?>
@@ -112,6 +122,7 @@
<RemoveFolder Id="RemoveBaseApplicationsAssetsFolder" Directory="BaseApplicationsAssetsFolder" On="uninstall" />
<RemoveFolder Id="RemoveWinUI3AppsInstallFolder" Directory="WinUI3AppsInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveWinUI3AppsAssetsFolder" Directory="WinUI3AppsAssetsFolder" On="uninstall" />
<RemoveFolder Id="RemoveSvgsFolder" Directory="SvgsFolder" On="uninstall" />
<RemoveFolder Id="RemoveINSTALLFOLDER" Directory="INSTALLFOLDER" On="uninstall" />
</Component>
<ComponentRef Id="powertoys_exe" />
@@ -120,6 +131,7 @@
<ComponentRef Id="powertoys_toast_clsid" />
<ComponentRef Id="License_rtf" />
<ComponentRef Id="Notice_md" />
<ComponentRef Id="svgs_icons" />
<ComponentRef Id="DesktopShortcut" />
<?if $(var.PerUser) = "true" ?>
<ComponentRef Id="powertoys_env_path_user" />

View File

@@ -4,5 +4,11 @@
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<!-- Exclude SemanticSearch until experimental SDK is available -->
<ItemGroup>
<Compile Remove="SemanticSearch\**" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,306 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Concurrent;
using System.Globalization;
using System.Text;
namespace Common.Search.FuzzSearch;
/// <summary>
/// A search engine that uses fuzzy string matching for search.
/// </summary>
/// <typeparam name="T">The type of items to search.</typeparam>
public sealed class FuzzSearchEngine<T> : ISearchEngine<T>
where T : ISearchable
{
private readonly object _lockObject = new();
private readonly Dictionary<string, T> _itemsById = new();
private readonly Dictionary<string, (string PrimaryNorm, string? SecondaryNorm)> _normalizedCache = new();
private bool _isReady;
private bool _disposed;
/// <inheritdoc/>
public bool IsReady
{
get
{
lock (_lockObject)
{
return _isReady;
}
}
}
/// <inheritdoc/>
public SearchEngineCapabilities Capabilities { get; } = new()
{
SupportsFuzzyMatch = true,
SupportsSemanticSearch = false,
PersistsIndex = false,
SupportsIncrementalIndex = true,
SupportsMatchSpans = true,
};
/// <inheritdoc/>
public Task InitializeAsync(CancellationToken cancellationToken = default)
{
lock (_lockObject)
{
_isReady = true;
}
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task IndexAsync(T item, CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(item);
ThrowIfDisposed();
lock (_lockObject)
{
_itemsById[item.Id] = item;
_normalizedCache[item.Id] = (
NormalizeString(item.SearchableText),
item.SecondarySearchableText != null ? NormalizeString(item.SecondarySearchableText) : null
);
}
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task IndexBatchAsync(IEnumerable<T> items, CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(items);
ThrowIfDisposed();
lock (_lockObject)
{
foreach (var item in items)
{
if (cancellationToken.IsCancellationRequested)
{
break;
}
_itemsById[item.Id] = item;
_normalizedCache[item.Id] = (
NormalizeString(item.SearchableText),
item.SecondarySearchableText != null ? NormalizeString(item.SecondarySearchableText) : null
);
}
}
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task RemoveAsync(string id, CancellationToken cancellationToken = default)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
ThrowIfDisposed();
lock (_lockObject)
{
_itemsById.Remove(id);
_normalizedCache.Remove(id);
}
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task ClearAsync(CancellationToken cancellationToken = default)
{
ThrowIfDisposed();
lock (_lockObject)
{
_itemsById.Clear();
_normalizedCache.Clear();
}
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task<IReadOnlyList<SearchResult<T>>> SearchAsync(
string query,
SearchOptions? options = null,
CancellationToken cancellationToken = default)
{
ThrowIfDisposed();
if (string.IsNullOrWhiteSpace(query))
{
return Task.FromResult<IReadOnlyList<SearchResult<T>>>(Array.Empty<SearchResult<T>>());
}
options ??= new SearchOptions();
var normalizedQuery = NormalizeString(query);
List<KeyValuePair<string, T>> snapshot;
lock (_lockObject)
{
if (_itemsById.Count == 0)
{
return Task.FromResult<IReadOnlyList<SearchResult<T>>>(Array.Empty<SearchResult<T>>());
}
snapshot = _itemsById.ToList();
}
var bag = new ConcurrentBag<SearchResult<T>>();
var po = new ParallelOptions
{
CancellationToken = cancellationToken,
MaxDegreeOfParallelism = Math.Max(1, Environment.ProcessorCount - 1),
};
try
{
Parallel.ForEach(snapshot, po, kvp =>
{
var (primaryNorm, secondaryNorm) = GetNormalizedTexts(kvp.Key);
var primaryResult = StringMatcher.FuzzyMatch(normalizedQuery, primaryNorm);
double score = primaryResult.Score;
List<int>? matchData = primaryResult.MatchData;
if (!string.IsNullOrEmpty(secondaryNorm))
{
var secondaryResult = StringMatcher.FuzzyMatch(normalizedQuery, secondaryNorm);
if (secondaryResult.Success && secondaryResult.Score * 0.8 > score)
{
score = secondaryResult.Score * 0.8;
matchData = null; // Secondary matches don't have primary text spans
}
}
if (score > options.MinScore)
{
var result = new SearchResult<T>
{
Item = kvp.Value,
Score = score,
MatchKind = SearchMatchKind.Fuzzy,
MatchSpans = options.IncludeMatchSpans && matchData != null
? ConvertToMatchSpans(matchData)
: null,
};
bag.Add(result);
}
});
}
catch (OperationCanceledException)
{
return Task.FromResult<IReadOnlyList<SearchResult<T>>>(Array.Empty<SearchResult<T>>());
}
var results = bag
.OrderByDescending(r => r.Score)
.Take(options.MaxResults)
.ToList();
return Task.FromResult<IReadOnlyList<SearchResult<T>>>(results);
}
/// <inheritdoc/>
public void Dispose()
{
if (_disposed)
{
return;
}
lock (_lockObject)
{
_itemsById.Clear();
_normalizedCache.Clear();
_isReady = false;
}
_disposed = true;
}
private (string PrimaryNorm, string? SecondaryNorm) GetNormalizedTexts(string id)
{
lock (_lockObject)
{
if (_normalizedCache.TryGetValue(id, out var cached))
{
return cached;
}
}
return (string.Empty, null);
}
private static IReadOnlyList<MatchSpan> ConvertToMatchSpans(List<int> matchData)
{
if (matchData == null || matchData.Count == 0)
{
return Array.Empty<MatchSpan>();
}
// Convert individual match indices to spans
var spans = new List<MatchSpan>();
var sortedIndices = matchData.OrderBy(i => i).ToList();
int start = sortedIndices[0];
int length = 1;
for (int i = 1; i < sortedIndices.Count; i++)
{
if (sortedIndices[i] == sortedIndices[i - 1] + 1)
{
// Consecutive index, extend the span
length++;
}
else
{
// Gap found, save current span and start new one
spans.Add(new MatchSpan(start, length));
start = sortedIndices[i];
length = 1;
}
}
// Add the last span
spans.Add(new MatchSpan(start, length));
return spans;
}
private static string NormalizeString(string? input)
{
if (string.IsNullOrEmpty(input))
{
return string.Empty;
}
var normalized = input.ToLowerInvariant().Normalize(NormalizationForm.FormKD);
var sb = new StringBuilder(normalized.Length);
foreach (var c in normalized)
{
var category = CharUnicodeInfo.GetUnicodeCategory(c);
if (category != UnicodeCategory.NonSpacingMark)
{
sb.Append(c);
}
}
return sb.ToString();
}
private void ThrowIfDisposed()
{
ObjectDisposedException.ThrowIf(_disposed, this);
}
}

View File

@@ -25,9 +25,9 @@ public class StringMatcher
/// 6. Move onto the next substring's characters until all substrings are checked.
/// 7. Consider success and move onto scoring if every char or substring without whitespaces matched
/// </summary>
public static MatchResult FuzzyMatch(string query, string stringToCompare, MatchOption opt = null)
public static MatchResult FuzzyMatch(string query, string stringToCompare, MatchOption? opt = null)
{
opt = opt ?? new MatchOption();
opt ??= new MatchOption();
if (string.IsNullOrEmpty(stringToCompare))
{

View File

@@ -11,6 +11,10 @@ using System.Diagnostics.CodeAnalysis;
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.MatchResult._rawScore")]
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.StringMatcher._defaultMatchOption")]
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.StringMatcher._instance")]
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.SemanticSearch.SemanticSearchEngine._indexName")]
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.SemanticSearch.SemanticSearchEngine._indexer")]
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.SemanticSearch.SemanticSearchEngine._disposed")]
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1309:Field names should not begin with underscore", Justification = "coding style", Scope = "member", Target = "~F:Common.Search.SemanticSearch.SemanticSearchEngine._capabilities")]
[assembly: SuppressMessage("StyleCop.CSharp.ReadabilityRules", "SA1101:Prefix local calls with this", Justification = "coding style", Scope = "member", Target = "~M:Common.Search.MatchResult.#ctor(System.Boolean,Common.Search.SearchPrecisionScore)")]
[assembly: SuppressMessage("StyleCop.CSharp.ReadabilityRules", "SA1101:Prefix local calls with this", Justification = "coding style", Scope = "member", Target = "~M:Common.Search.MatchResult.#ctor(System.Boolean,Common.Search.SearchPrecisionScore,System.Collections.Generic.List{System.Int32},System.Int32)")]
[assembly: SuppressMessage("Compiler", "CS8618:Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.", Justification = "Coding style", Scope = "member", Target = "~F:Common.Search.StringMatcher._instance")]

View File

@@ -0,0 +1,73 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Defines a pluggable search engine that can index and search items.
/// </summary>
/// <typeparam name="T">The type of items to search, must implement ISearchable.</typeparam>
public interface ISearchEngine<T> : IDisposable
where T : ISearchable
{
/// <summary>
/// Gets a value indicating whether the engine is ready to search.
/// </summary>
bool IsReady { get; }
/// <summary>
/// Gets the engine capabilities.
/// </summary>
SearchEngineCapabilities Capabilities { get; }
/// <summary>
/// Initializes the search engine.
/// </summary>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>A task representing the async operation.</returns>
Task InitializeAsync(CancellationToken cancellationToken = default);
/// <summary>
/// Indexes a single item.
/// </summary>
/// <param name="item">The item to index.</param>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>A task representing the async operation.</returns>
Task IndexAsync(T item, CancellationToken cancellationToken = default);
/// <summary>
/// Indexes multiple items in batch.
/// </summary>
/// <param name="items">The items to index.</param>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>A task representing the async operation.</returns>
Task IndexBatchAsync(IEnumerable<T> items, CancellationToken cancellationToken = default);
/// <summary>
/// Removes an item from the index by its ID.
/// </summary>
/// <param name="id">The ID of the item to remove.</param>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>A task representing the async operation.</returns>
Task RemoveAsync(string id, CancellationToken cancellationToken = default);
/// <summary>
/// Clears all indexed items.
/// </summary>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>A task representing the async operation.</returns>
Task ClearAsync(CancellationToken cancellationToken = default);
/// <summary>
/// Searches for items matching the query.
/// </summary>
/// <param name="query">The search query.</param>
/// <param name="options">Optional search options.</param>
/// <param name="cancellationToken">Cancellation token.</param>
/// <returns>A list of search results ordered by relevance.</returns>
Task<IReadOnlyList<SearchResult<T>>> SearchAsync(
string query,
SearchOptions? options = null,
CancellationToken cancellationToken = default);
}

View File

@@ -0,0 +1,27 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Defines a searchable item that can be indexed and searched.
/// </summary>
public interface ISearchable
{
/// <summary>
/// Gets the unique identifier for this item.
/// </summary>
string Id { get; }
/// <summary>
/// Gets the primary searchable text (e.g., title, header).
/// </summary>
string SearchableText { get; }
/// <summary>
/// Gets optional secondary searchable text (e.g., description).
/// Returns null if not available.
/// </summary>
string? SecondarySearchableText { get; }
}

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@@ -0,0 +1,12 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Represents a span of matched text for highlighting.
/// </summary>
/// <param name="Start">The starting index of the match.</param>
/// <param name="Length">The length of the match.</param>
public readonly record struct MatchSpan(int Start, int Length);

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@@ -0,0 +1,36 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Describes the capabilities of a search engine.
/// </summary>
public sealed class SearchEngineCapabilities
{
/// <summary>
/// Gets a value indicating whether the engine supports fuzzy matching.
/// </summary>
public bool SupportsFuzzyMatch { get; init; }
/// <summary>
/// Gets a value indicating whether the engine supports semantic search.
/// </summary>
public bool SupportsSemanticSearch { get; init; }
/// <summary>
/// Gets a value indicating whether the engine persists the index to disk.
/// </summary>
public bool PersistsIndex { get; init; }
/// <summary>
/// Gets a value indicating whether the engine supports incremental indexing.
/// </summary>
public bool SupportsIncrementalIndex { get; init; }
/// <summary>
/// Gets a value indicating whether the engine supports match span highlighting.
/// </summary>
public bool SupportsMatchSpans { get; init; }
}

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@@ -0,0 +1,31 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Specifies the kind of match that produced a search result.
/// </summary>
public enum SearchMatchKind
{
/// <summary>
/// Exact text match.
/// </summary>
Exact,
/// <summary>
/// Fuzzy/approximate text match.
/// </summary>
Fuzzy,
/// <summary>
/// Semantic/AI-based match.
/// </summary>
Semantic,
/// <summary>
/// Combined match from multiple engines.
/// </summary>
Composite,
}

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@@ -0,0 +1,35 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Options for configuring search behavior.
/// </summary>
public sealed class SearchOptions
{
/// <summary>
/// Gets or sets the maximum number of results to return.
/// Default is 20.
/// </summary>
public int MaxResults { get; set; } = 20;
/// <summary>
/// Gets or sets the minimum score threshold.
/// Results below this score are filtered out.
/// Default is 0.0 (no filtering).
/// </summary>
public double MinScore { get; set; }
/// <summary>
/// Gets or sets the language hint for the search (e.g., "en-US").
/// </summary>
public string? Language { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to include match spans for highlighting.
/// Default is false.
/// </summary>
public bool IncludeMatchSpans { get; set; }
}

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@@ -0,0 +1,33 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search;
/// <summary>
/// Represents a search result with the matched item and scoring information.
/// </summary>
/// <typeparam name="T">The type of the matched item.</typeparam>
public sealed class SearchResult<T>
where T : ISearchable
{
/// <summary>
/// Gets the matched item.
/// </summary>
public required T Item { get; init; }
/// <summary>
/// Gets the relevance score (higher is more relevant).
/// </summary>
public required double Score { get; init; }
/// <summary>
/// Gets the type of match that produced this result.
/// </summary>
public required SearchMatchKind MatchKind { get; init; }
/// <summary>
/// Gets the match details for highlighting (optional).
/// </summary>
public IReadOnlyList<MatchSpan>? MatchSpans { get; init; }
}

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@@ -0,0 +1,234 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Adapts the SemanticSearchEngine to the generic ISearchEngine interface.
/// </summary>
/// <typeparam name="T">The type of items to search.</typeparam>
public sealed class SemanticSearchAdapter<T> : ISearchEngine<T>
where T : ISearchable
{
private readonly SemanticSearchEngine _engine;
private readonly Dictionary<string, T> _itemsById = new();
private readonly object _lockObject = new();
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="SemanticSearchAdapter{T}"/> class.
/// </summary>
/// <param name="indexName">The name of the search index.</param>
public SemanticSearchAdapter(string indexName)
{
_engine = new SemanticSearchEngine(indexName);
}
/// <inheritdoc/>
public bool IsReady => _engine.IsInitialized;
/// <inheritdoc/>
public SearchEngineCapabilities Capabilities { get; } = new()
{
SupportsFuzzyMatch = true,
SupportsSemanticSearch = true,
PersistsIndex = true,
SupportsIncrementalIndex = true,
SupportsMatchSpans = false,
};
/// <summary>
/// Gets the underlying semantic search capabilities.
/// </summary>
public SemanticSearchCapabilities? SemanticCapabilities => _engine.Capabilities;
/// <summary>
/// Occurs when the semantic search capabilities change.
/// </summary>
public event EventHandler<SemanticSearchCapabilities>? CapabilitiesChanged
{
add => _engine.CapabilitiesChanged += value;
remove => _engine.CapabilitiesChanged -= value;
}
/// <inheritdoc/>
public async Task InitializeAsync(CancellationToken cancellationToken = default)
{
ThrowIfDisposed();
await _engine.InitializeAsync();
}
/// <inheritdoc/>
public Task IndexAsync(T item, CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(item);
ThrowIfDisposed();
var text = BuildSearchableText(item);
if (string.IsNullOrWhiteSpace(text))
{
return Task.CompletedTask;
}
lock (_lockObject)
{
_itemsById[item.Id] = item;
}
_engine.IndexText(item.Id, text);
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task IndexBatchAsync(IEnumerable<T> items, CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(items);
ThrowIfDisposed();
var batch = new List<(string Id, string Text)>();
lock (_lockObject)
{
foreach (var item in items)
{
if (cancellationToken.IsCancellationRequested)
{
break;
}
var text = BuildSearchableText(item);
if (!string.IsNullOrWhiteSpace(text))
{
_itemsById[item.Id] = item;
batch.Add((item.Id, text));
}
}
}
_engine.IndexTextBatch(batch);
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task RemoveAsync(string id, CancellationToken cancellationToken = default)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
ThrowIfDisposed();
lock (_lockObject)
{
_itemsById.Remove(id);
}
_engine.Remove(id);
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task ClearAsync(CancellationToken cancellationToken = default)
{
ThrowIfDisposed();
lock (_lockObject)
{
_itemsById.Clear();
}
_engine.RemoveAll();
return Task.CompletedTask;
}
/// <inheritdoc/>
public Task<IReadOnlyList<SearchResult<T>>> SearchAsync(
string query,
SearchOptions? options = null,
CancellationToken cancellationToken = default)
{
ThrowIfDisposed();
if (string.IsNullOrWhiteSpace(query))
{
return Task.FromResult<IReadOnlyList<SearchResult<T>>>(Array.Empty<SearchResult<T>>());
}
options ??= new SearchOptions();
var semanticOptions = new SemanticSearchOptions
{
MaxResults = options.MaxResults,
Language = options.Language,
MatchScope = SemanticSearchMatchScope.Unconstrained,
TextMatchType = SemanticSearchTextMatchType.Fuzzy,
};
var matches = _engine.SearchText(query, semanticOptions);
var results = new List<SearchResult<T>>();
lock (_lockObject)
{
foreach (var match in matches)
{
if (_itemsById.TryGetValue(match.ContentId, out var item))
{
results.Add(new SearchResult<T>
{
Item = item,
Score = 100.0, // Semantic search doesn't return scores, use fixed value
MatchKind = SearchMatchKind.Semantic,
MatchSpans = null,
});
}
}
}
return Task.FromResult<IReadOnlyList<SearchResult<T>>>(results);
}
/// <summary>
/// Waits for the indexing process to complete.
/// </summary>
/// <param name="timeout">The maximum time to wait.</param>
/// <returns>A task representing the async operation.</returns>
public async Task WaitForIndexingCompleteAsync(TimeSpan timeout)
{
ThrowIfDisposed();
await _engine.WaitForIndexingCompleteAsync(timeout);
}
/// <inheritdoc/>
public void Dispose()
{
if (_disposed)
{
return;
}
_engine.Dispose();
lock (_lockObject)
{
_itemsById.Clear();
}
_disposed = true;
}
private static string BuildSearchableText(T item)
{
var primary = item.SearchableText ?? string.Empty;
var secondary = item.SecondarySearchableText;
if (string.IsNullOrWhiteSpace(secondary))
{
return primary;
}
return $"{primary} {secondary}";
}
private void ThrowIfDisposed()
{
ObjectDisposedException.ThrowIf(_disposed, this);
}
}

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@@ -0,0 +1,46 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Represents the capabilities of the semantic search index.
/// </summary>
public class SemanticSearchCapabilities
{
/// <summary>
/// Gets or sets a value indicating whether text lexical (keyword) search is available.
/// </summary>
public bool TextLexicalAvailable { get; set; }
/// <summary>
/// Gets or sets a value indicating whether text semantic (AI embedding) search is available.
/// </summary>
public bool TextSemanticAvailable { get; set; }
/// <summary>
/// Gets or sets a value indicating whether image semantic search is available.
/// </summary>
public bool ImageSemanticAvailable { get; set; }
/// <summary>
/// Gets or sets a value indicating whether image OCR search is available.
/// </summary>
public bool ImageOcrAvailable { get; set; }
/// <summary>
/// Gets a value indicating whether any search capability is available.
/// </summary>
public bool AnyAvailable => TextLexicalAvailable || TextSemanticAvailable || ImageSemanticAvailable || ImageOcrAvailable;
/// <summary>
/// Gets a value indicating whether text search (lexical or semantic) is available.
/// </summary>
public bool TextSearchAvailable => TextLexicalAvailable || TextSemanticAvailable;
/// <summary>
/// Gets a value indicating whether image search (semantic or OCR) is available.
/// </summary>
public bool ImageSearchAvailable => ImageSemanticAvailable || ImageOcrAvailable;
}

View File

@@ -0,0 +1,21 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Specifies the kind of content in a semantic search result.
/// </summary>
public enum SemanticSearchContentKind
{
/// <summary>
/// Text content.
/// </summary>
Text,
/// <summary>
/// Image content.
/// </summary>
Image,
}

View File

@@ -0,0 +1,347 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Windows.AI.Search.Experimental;
using Windows.Graphics.Imaging;
namespace Common.Search.SemanticSearch;
/// <summary>
/// A semantic search engine powered by Windows App SDK AI Search APIs.
/// Provides text and image indexing with lexical and semantic search capabilities.
/// </summary>
public sealed class SemanticSearchEngine : IDisposable
{
private readonly string _indexName;
private AppContentIndexer? _indexer;
private bool _disposed;
private SemanticSearchCapabilities? _capabilities;
/// <summary>
/// Initializes a new instance of the <see cref="SemanticSearchEngine"/> class.
/// </summary>
/// <param name="indexName">The name of the search index.</param>
public SemanticSearchEngine(string indexName)
{
ArgumentException.ThrowIfNullOrWhiteSpace(indexName);
_indexName = indexName;
}
/// <summary>
/// Occurs when the index capabilities change.
/// </summary>
public event EventHandler<SemanticSearchCapabilities>? CapabilitiesChanged;
/// <summary>
/// Gets a value indicating whether the search engine is initialized.
/// </summary>
public bool IsInitialized => _indexer != null;
/// <summary>
/// Gets the current index capabilities, or null if not initialized.
/// </summary>
public SemanticSearchCapabilities? Capabilities => _capabilities;
/// <summary>
/// Initializes the search engine and creates or opens the index.
/// </summary>
/// <returns>A task that represents the asynchronous operation. Returns true if initialization succeeded.</returns>
public async Task<bool> InitializeAsync()
{
ThrowIfDisposed();
if (_indexer != null)
{
return true;
}
var result = AppContentIndexer.GetOrCreateIndex(_indexName);
if (!result.Succeeded)
{
return false;
}
_indexer = result.Indexer;
// Wait for index capabilities to be ready
await _indexer.WaitForIndexCapabilitiesAsync();
// Load capabilities
_capabilities = LoadCapabilities();
// Subscribe to capability changes
_indexer.Listener.IndexCapabilitiesChanged += OnIndexCapabilitiesChanged;
return true;
}
/// <summary>
/// Waits for the indexing process to complete.
/// </summary>
/// <param name="timeout">The maximum time to wait for indexing to complete.</param>
/// <returns>A task that represents the asynchronous operation.</returns>
public async Task WaitForIndexingCompleteAsync(TimeSpan timeout)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
await _indexer!.WaitForIndexingIdleAsync(timeout);
}
/// <summary>
/// Gets the current index capabilities.
/// </summary>
/// <returns>The current capabilities of the search index.</returns>
public SemanticSearchCapabilities GetCapabilities()
{
ThrowIfDisposed();
ThrowIfNotInitialized();
return _capabilities ?? LoadCapabilities();
}
/// <summary>
/// Adds or updates text content in the index.
/// </summary>
/// <param name="id">The unique identifier for the content.</param>
/// <param name="text">The text content to index.</param>
public void IndexText(string id, string text)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
ArgumentException.ThrowIfNullOrWhiteSpace(id);
ArgumentException.ThrowIfNullOrWhiteSpace(text);
var content = AppManagedIndexableAppContent.CreateFromString(id, text);
_indexer!.AddOrUpdate(content);
}
/// <summary>
/// Adds or updates multiple text contents in the index.
/// </summary>
/// <param name="items">A collection of id-text pairs to index.</param>
public void IndexTextBatch(IEnumerable<(string Id, string Text)> items)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
ArgumentNullException.ThrowIfNull(items);
foreach (var (id, text) in items)
{
if (!string.IsNullOrWhiteSpace(id) && !string.IsNullOrWhiteSpace(text))
{
var content = AppManagedIndexableAppContent.CreateFromString(id, text);
_indexer!.AddOrUpdate(content);
}
}
}
/// <summary>
/// Adds or updates image content in the index.
/// </summary>
/// <param name="id">The unique identifier for the image.</param>
/// <param name="bitmap">The image bitmap to index.</param>
public void IndexImage(string id, SoftwareBitmap bitmap)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
ArgumentException.ThrowIfNullOrWhiteSpace(id);
ArgumentNullException.ThrowIfNull(bitmap);
var content = AppManagedIndexableAppContent.CreateFromBitmap(id, bitmap);
_indexer!.AddOrUpdate(content);
}
/// <summary>
/// Removes content from the index by its identifier.
/// </summary>
/// <param name="id">The unique identifier of the content to remove.</param>
public void Remove(string id)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
ArgumentException.ThrowIfNullOrWhiteSpace(id);
_indexer!.Remove(id);
}
/// <summary>
/// Removes all content from the index.
/// </summary>
public void RemoveAll()
{
ThrowIfDisposed();
ThrowIfNotInitialized();
_indexer!.RemoveAll();
}
/// <summary>
/// Searches for text content in the index.
/// </summary>
/// <param name="searchText">The text to search for.</param>
/// <param name="options">Optional search options.</param>
/// <returns>A list of search results.</returns>
public IReadOnlyList<SemanticSearchResult> SearchText(string searchText, SemanticSearchOptions? options = null)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
ArgumentException.ThrowIfNullOrWhiteSpace(searchText);
options ??= new SemanticSearchOptions();
var queryOptions = new TextQueryOptions
{
MatchScope = ConvertMatchScope(options.MatchScope),
TextMatchType = ConvertTextMatchType(options.TextMatchType),
};
if (!string.IsNullOrEmpty(options.Language))
{
queryOptions.Language = options.Language;
}
var query = _indexer!.CreateTextQuery(searchText, queryOptions);
var matches = query.GetNextMatches((uint)options.MaxResults);
return ConvertTextMatches(matches);
}
/// <summary>
/// Searches for image content in the index using text.
/// </summary>
/// <param name="searchText">The text to search for in images.</param>
/// <param name="options">Optional search options.</param>
/// <returns>A list of search results.</returns>
public IReadOnlyList<SemanticSearchResult> SearchImages(string searchText, SemanticSearchOptions? options = null)
{
ThrowIfDisposed();
ThrowIfNotInitialized();
ArgumentException.ThrowIfNullOrWhiteSpace(searchText);
options ??= new SemanticSearchOptions();
var queryOptions = new ImageQueryOptions
{
MatchScope = ConvertMatchScope(options.MatchScope),
ImageOcrTextMatchType = ConvertTextMatchType(options.TextMatchType),
};
var query = _indexer!.CreateImageQuery(searchText, queryOptions);
var matches = query.GetNextMatches((uint)options.MaxResults);
return ConvertImageMatches(matches);
}
/// <inheritdoc/>
public void Dispose()
{
if (_disposed)
{
return;
}
if (_indexer != null)
{
_indexer.Listener.IndexCapabilitiesChanged -= OnIndexCapabilitiesChanged;
_indexer.Dispose();
_indexer = null;
}
_disposed = true;
}
private SemanticSearchCapabilities LoadCapabilities()
{
var capabilities = _indexer!.GetIndexCapabilities();
return new SemanticSearchCapabilities
{
TextLexicalAvailable = IsCapabilityInitialized(capabilities, IndexCapability.TextLexical),
TextSemanticAvailable = IsCapabilityInitialized(capabilities, IndexCapability.TextSemantic),
ImageSemanticAvailable = IsCapabilityInitialized(capabilities, IndexCapability.ImageSemantic),
ImageOcrAvailable = IsCapabilityInitialized(capabilities, IndexCapability.ImageOcr),
};
}
private static bool IsCapabilityInitialized(IndexCapabilities capabilities, IndexCapability capability)
{
var state = capabilities.GetCapabilityState(capability);
return state.InitializationStatus == IndexCapabilityInitializationStatus.Initialized;
}
private void OnIndexCapabilitiesChanged(AppContentIndexer indexer, IndexCapabilities capabilities)
{
_capabilities = LoadCapabilities();
CapabilitiesChanged?.Invoke(this, _capabilities);
}
private static QueryMatchScope ConvertMatchScope(SemanticSearchMatchScope scope)
{
return scope switch
{
SemanticSearchMatchScope.Unconstrained => QueryMatchScope.Unconstrained,
SemanticSearchMatchScope.Region => QueryMatchScope.Region,
SemanticSearchMatchScope.ContentItem => QueryMatchScope.ContentItem,
_ => QueryMatchScope.Unconstrained,
};
}
private static TextLexicalMatchType ConvertTextMatchType(SemanticSearchTextMatchType matchType)
{
return matchType switch
{
SemanticSearchTextMatchType.Fuzzy => TextLexicalMatchType.Fuzzy,
SemanticSearchTextMatchType.Exact => TextLexicalMatchType.Exact,
_ => TextLexicalMatchType.Fuzzy,
};
}
private static IReadOnlyList<SemanticSearchResult> ConvertTextMatches(IReadOnlyList<TextQueryMatch> matches)
{
var results = new List<SemanticSearchResult>();
foreach (var match in matches)
{
var result = new SemanticSearchResult(match.ContentId, SemanticSearchContentKind.Text);
if (match.ContentKind == QueryMatchContentKind.AppManagedText &&
match is AppManagedTextQueryMatch textMatch)
{
result.TextOffset = textMatch.TextOffset;
result.TextLength = textMatch.TextLength;
}
results.Add(result);
}
return results;
}
private static IReadOnlyList<SemanticSearchResult> ConvertImageMatches(IReadOnlyList<ImageQueryMatch> matches)
{
var results = new List<SemanticSearchResult>();
foreach (var match in matches)
{
var result = new SemanticSearchResult(match.ContentId, SemanticSearchContentKind.Image);
results.Add(result);
}
return results;
}
private void ThrowIfDisposed()
{
ObjectDisposedException.ThrowIf(_disposed, this);
}
private void ThrowIfNotInitialized()
{
if (_indexer == null)
{
throw new InvalidOperationException("Search engine is not initialized. Call InitializeAsync() first.");
}
}
}

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@@ -0,0 +1,26 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Specifies the scope for semantic search matching.
/// </summary>
public enum SemanticSearchMatchScope
{
/// <summary>
/// No constraints, uses both Lexical and Semantic matching.
/// </summary>
Unconstrained,
/// <summary>
/// Restrict matching to a specific region.
/// </summary>
Region,
/// <summary>
/// Restrict matching to a single content item.
/// </summary>
ContentItem,
}

View File

@@ -0,0 +1,31 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Options for configuring semantic search queries.
/// </summary>
public class SemanticSearchOptions
{
/// <summary>
/// Gets or sets the language for the search query (e.g., "en-US").
/// </summary>
public string? Language { get; set; }
/// <summary>
/// Gets or sets the match scope for the search.
/// </summary>
public SemanticSearchMatchScope MatchScope { get; set; } = SemanticSearchMatchScope.Unconstrained;
/// <summary>
/// Gets or sets the text match type for lexical matching.
/// </summary>
public SemanticSearchTextMatchType TextMatchType { get; set; } = SemanticSearchTextMatchType.Fuzzy;
/// <summary>
/// Gets or sets the maximum number of results to return.
/// </summary>
public int MaxResults { get; set; } = 10;
}

View File

@@ -0,0 +1,42 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Represents a search result from the semantic search engine.
/// </summary>
public class SemanticSearchResult
{
/// <summary>
/// Initializes a new instance of the <see cref="SemanticSearchResult"/> class.
/// </summary>
/// <param name="contentId">The unique identifier of the matched content.</param>
/// <param name="contentKind">The kind of content matched (text or image).</param>
public SemanticSearchResult(string contentId, SemanticSearchContentKind contentKind)
{
ContentId = contentId;
ContentKind = contentKind;
}
/// <summary>
/// Gets the unique identifier of the matched content.
/// </summary>
public string ContentId { get; }
/// <summary>
/// Gets the kind of content that was matched.
/// </summary>
public SemanticSearchContentKind ContentKind { get; }
/// <summary>
/// Gets or sets the text offset where the match was found (for text matches only).
/// </summary>
public int TextOffset { get; set; }
/// <summary>
/// Gets or sets the length of the matched text (for text matches only).
/// </summary>
public int TextLength { get; set; }
}

View File

@@ -0,0 +1,21 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Common.Search.SemanticSearch;
/// <summary>
/// Specifies the type of text matching for lexical searches.
/// </summary>
public enum SemanticSearchTextMatchType
{
/// <summary>
/// Fuzzy matching allows spelling errors and approximate words.
/// </summary>
Fuzzy,
/// <summary>
/// Exact matching requires exact text matches.
/// </summary>
Exact,
}

View File

@@ -10,7 +10,7 @@ namespace ManagedCommon
{
public static bool IsWindows10()
{
return Environment.OSVersion.Version.Major >= 10 && Environment.OSVersion.Version.Minor < 22000;
return Environment.OSVersion.Version.Major >= 10 && Environment.OSVersion.Version.Build < 22000;
}
public static bool IsWindows11()

View File

@@ -466,39 +466,27 @@
TextChanged="EditVariableDialogValueTxtBox_TextChanged"
TextWrapping="Wrap" />
<MenuFlyoutSeparator Visibility="{Binding ShowAsList, Converter={StaticResource BoolToVisibilityConverter}}" />
<ListView
<ItemsControl
x:Name="EditVariableValuesList"
Margin="0,-8,0,12"
HorizontalAlignment="Stretch"
AllowDrop="True"
CanDragItems="True"
CanReorderItems="True"
DragItemsCompleted="EditVariableValuesList_DragItemsCompleted"
ItemsSource="{Binding ValuesList, Mode=TwoWay}"
Visibility="{Binding ShowAsList, Converter={StaticResource BoolToVisibilityConverter}}">
<ListView.ItemTemplate>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="32" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="40" />
</Grid.ColumnDefinitions>
<FontIcon
Grid.Column="0"
Margin="0,0,8,0"
FontSize="16"
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
Glyph="&#xE759;" />
<TextBox
Grid.Column="1"
Background="Transparent"
BorderBrush="Transparent"
LostFocus="EditVariableValuesListTextBox_LostFocus"
Text="{Binding Text}" />
<Button
x:Uid="More_Options_Button"
Grid.Column="2"
Grid.Column="1"
VerticalAlignment="Center"
Content="&#xE712;"
FontFamily="{ThemeResource SymbolThemeFontFamily}"
@@ -535,8 +523,8 @@
</Button>
</Grid>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</ItemsControl.ItemTemplate>
</ItemsControl>
</StackPanel>
</ScrollViewer>
</ContentDialog>

View File

@@ -16,8 +16,6 @@ namespace EnvironmentVariablesUILib
{
public sealed partial class EnvironmentVariablesMainPage : Page
{
private const string ValueListSeparator = ";";
private sealed class RelayCommandParameter
{
public RelayCommandParameter(Variable variable, VariablesSet set)
@@ -442,7 +440,7 @@ namespace EnvironmentVariablesUILib
variable.ValuesList.Move(index, index - 1);
}
var newValues = string.Join(ValueListSeparator, variable.ValuesList?.Select(x => x.Text).ToArray());
var newValues = string.Join(";", variable.ValuesList?.Select(x => x.Text).ToArray());
EditVariableDialogValueTxtBox.Text = newValues;
}
@@ -463,7 +461,7 @@ namespace EnvironmentVariablesUILib
variable.ValuesList.Move(index, index + 1);
}
var newValues = string.Join(ValueListSeparator, variable.ValuesList?.Select(x => x.Text).ToArray());
var newValues = string.Join(";", variable.ValuesList?.Select(x => x.Text).ToArray());
EditVariableDialogValueTxtBox.Text = newValues;
}
@@ -478,7 +476,7 @@ namespace EnvironmentVariablesUILib
var variable = EditVariableDialog.DataContext as Variable;
variable.ValuesList.Remove(listItem);
var newValues = string.Join(ValueListSeparator, variable.ValuesList?.Select(x => x.Text).ToArray());
var newValues = string.Join(";", variable.ValuesList?.Select(x => x.Text).ToArray());
EditVariableDialogValueTxtBox.Text = newValues;
}
@@ -494,7 +492,7 @@ namespace EnvironmentVariablesUILib
var index = variable.ValuesList.IndexOf(listItem);
variable.ValuesList.Insert(index, new Variable.ValuesListItem { Text = string.Empty });
var newValues = string.Join(ValueListSeparator, variable.ValuesList?.Select(x => x.Text).ToArray());
var newValues = string.Join(";", variable.ValuesList?.Select(x => x.Text).ToArray());
EditVariableDialogValueTxtBox.TextChanged -= EditVariableDialogValueTxtBox_TextChanged;
EditVariableDialogValueTxtBox.Text = newValues;
EditVariableDialogValueTxtBox.TextChanged += EditVariableDialogValueTxtBox_TextChanged;
@@ -512,7 +510,7 @@ namespace EnvironmentVariablesUILib
var index = variable.ValuesList.IndexOf(listItem);
variable.ValuesList.Insert(index + 1, new Variable.ValuesListItem { Text = string.Empty });
var newValues = string.Join(ValueListSeparator, variable.ValuesList?.Select(x => x.Text).ToArray());
var newValues = string.Join(";", variable.ValuesList?.Select(x => x.Text).ToArray());
EditVariableDialogValueTxtBox.TextChanged -= EditVariableDialogValueTxtBox_TextChanged;
EditVariableDialogValueTxtBox.Text = newValues;
EditVariableDialogValueTxtBox.TextChanged += EditVariableDialogValueTxtBox_TextChanged;
@@ -534,7 +532,7 @@ namespace EnvironmentVariablesUILib
listItem.Text = (sender as TextBox)?.Text;
var variable = EditVariableDialog.DataContext as Variable;
var newValues = string.Join(ValueListSeparator, variable.ValuesList?.Select(x => x.Text).ToArray());
var newValues = string.Join(";", variable.ValuesList?.Select(x => x.Text).ToArray());
EditVariableDialogValueTxtBox.TextChanged -= EditVariableDialogValueTxtBox_TextChanged;
EditVariableDialogValueTxtBox.Text = newValues;
EditVariableDialogValueTxtBox.TextChanged += EditVariableDialogValueTxtBox_TextChanged;
@@ -550,16 +548,5 @@ namespace EnvironmentVariablesUILib
CancelAddVariable();
ConfirmAddVariableBtn.IsEnabled = false;
}
private void EditVariableValuesList_DragItemsCompleted(ListViewBase sender, DragItemsCompletedEventArgs args)
{
if (EditVariableDialog.DataContext is Variable variable && variable.ValuesList != null)
{
var newValues = string.Join(ValueListSeparator, variable.ValuesList.Select(x => x.Text));
EditVariableDialogValueTxtBox.TextChanged -= EditVariableDialogValueTxtBox_TextChanged;
EditVariableDialogValueTxtBox.Text = newValues;
EditVariableDialogValueTxtBox.TextChanged += EditVariableDialogValueTxtBox_TextChanged;
}
}
}
}

View File

@@ -113,7 +113,7 @@ namespace Hosts.UITests
this.Find<NavigationViewItem>("Hosts File Editor").Click();
this.Find<ToggleSwitch>("Enable Hosts File Editor").Toggle(true);
this.Find<ToggleSwitch>("Hosts File Editor").Toggle(true);
this.Find<ToggleSwitch>("Launch as administrator").Toggle(launchAsAdmin);
this.Find<ToggleSwitch>("Show a warning at startup").Toggle(showWarning);

View File

@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{79267138-2895-4346-9021-21408d65379f}</ProjectGuid>
<RootNamespace>LightSwitchLib</RootNamespace>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<ProjectName>LightSwitchLib</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir>..\..\..\..\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>
./;
..\..\..\common;
..\..\..\common\logger;
..\..\..\common\utils;
..\..\..\..\deps\spdlog\include;
%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="ThemeHelper.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ThemeHelper.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
</Project>

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ThemeHelper.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ThemeHelper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -1,9 +1,6 @@
#include <windows.h>
#include <logger/logger_settings.h>
#include <logger/logger.h>
#include <utils/logger_helper.h>
#include "pch.h"
#include "ThemeHelper.h"
#include <SettingsConstants.h>
#include <logger/logger.h>
// Controls changing the themes.
@@ -63,7 +60,7 @@ void SetSystemTheme(bool mode)
if (mode) // if are changing to light mode
{
ResetColorPrevalence();
Logger::info(L"[LightSwitchService] Reset ColorPrevalence to default when switching to light mode.");
Logger::info(L"[LightSwitchLib] Reset ColorPrevalence to default when switching to light mode.");
}
SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, reinterpret_cast<LPARAM>(L"ImmersiveColorSet"), SMTO_ABORTIFHUNG, 5000, nullptr);
@@ -136,4 +133,4 @@ bool IsNightLightEnabled()
RegCloseKey(hKey);
return data[23] == 0x10 && data[24] == 0x00;
}
}

View File

@@ -0,0 +1,10 @@
#pragma once
inline constexpr wchar_t PERSONALIZATION_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
inline constexpr wchar_t NIGHT_LIGHT_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\CloudStore\\Store\\DefaultAccount\\Current\\default$windows.data.bluelightreduction.bluelightreductionstate\\windows.data.bluelightreduction.bluelightreductionstate";
void SetSystemTheme(bool isLight);
void SetAppsTheme(bool isLight);
bool GetCurrentSystemTheme();
bool GetCurrentAppsTheme();
bool IsNightLightEnabled();

View File

@@ -0,0 +1 @@
#include "pch.h"

View File

@@ -0,0 +1,5 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <vector>

View File

@@ -0,0 +1,22 @@
#include "pch.h"
#include "ThemeHelper.h"
extern "C" __declspec(dllexport) void __cdecl LightSwitch_SetSystemTheme(bool isLight)
{
SetSystemTheme(isLight);
}
extern "C" __declspec(dllexport) void __cdecl LightSwitch_SetAppsTheme(bool isLight)
{
SetAppsTheme(isLight);
}
extern "C" __declspec(dllexport) bool __cdecl LightSwitch_GetCurrentSystemTheme()
{
return GetCurrentSystemTheme();
}
extern "C" __declspec(dllexport) bool __cdecl LightSwitch_GetCurrentAppsTheme()
{
return GetCurrentAppsTheme();
}

View File

@@ -166,17 +166,17 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\common\inc;..\..\..\common\Telemetry;..\..\;..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\LightSwitchLib;..\..\..\common\inc;..\..\..\common\Telemetry;..\..\;..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ThemeHelper.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="ExportedFunctions.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
@@ -187,7 +187,6 @@
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="ThemeHelper.cpp" />
<ClCompile Include="trace.cpp" />
</ItemGroup>
<ItemGroup>
@@ -203,6 +202,9 @@
<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
</ProjectReference>
<ProjectReference Include="..\LightSwitchLib\LightSwitchLib.vcxproj">
<Project>{79267138-2895-4346-9021-21408d65379f}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View File

@@ -1,106 +0,0 @@
#include "pch.h"
#include <windows.h>
#include "ThemeHelper.h"
// Controls changing the themes.
static void ResetColorPrevalence()
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
{
DWORD value = 0; // back to default value
RegSetValueEx(hKey, L"ColorPrevalence", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
RegCloseKey(hKey);
SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, reinterpret_cast<LPARAM>(L"ImmersiveColorSet"), SMTO_ABORTIFHUNG, 5000, nullptr);
SendMessageTimeout(HWND_BROADCAST, WM_THEMECHANGED, 0, 0, SMTO_ABORTIFHUNG, 5000, nullptr);
SendMessageTimeout(HWND_BROADCAST, WM_DWMCOLORIZATIONCOLORCHANGED, 0, 0, SMTO_ABORTIFHUNG, 5000, nullptr);
}
}
void SetAppsTheme(bool mode)
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
{
DWORD value = mode;
RegSetValueEx(hKey, L"AppsUseLightTheme", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
RegCloseKey(hKey);
SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, reinterpret_cast<LPARAM>(L"ImmersiveColorSet"), SMTO_ABORTIFHUNG, 5000, nullptr);
SendMessageTimeout(HWND_BROADCAST, WM_THEMECHANGED, 0, 0, SMTO_ABORTIFHUNG, 5000, nullptr);
}
}
void SetSystemTheme(bool mode)
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
{
DWORD value = mode;
RegSetValueEx(hKey, L"SystemUsesLightTheme", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
RegCloseKey(hKey);
if (mode) // if are changing to light mode
{
ResetColorPrevalence();
}
SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, reinterpret_cast<LPARAM>(L"ImmersiveColorSet"), SMTO_ABORTIFHUNG, 5000, nullptr);
SendMessageTimeout(HWND_BROADCAST, WM_THEMECHANGED, 0, 0, SMTO_ABORTIFHUNG, 5000, nullptr);
}
}
bool GetCurrentSystemTheme()
{
HKEY hKey;
DWORD value = 1; // default = light
DWORD size = sizeof(value);
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
0,
KEY_READ,
&hKey) == ERROR_SUCCESS)
{
RegQueryValueEx(hKey, L"SystemUsesLightTheme", nullptr, nullptr, reinterpret_cast<LPBYTE>(&value), &size);
RegCloseKey(hKey);
}
return value == 1; // true = light, false = dark
}
bool GetCurrentAppsTheme()
{
HKEY hKey;
DWORD value = 1;
DWORD size = sizeof(value);
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
0,
KEY_READ,
&hKey) == ERROR_SUCCESS)
{
RegQueryValueEx(hKey, L"AppsUseLightTheme", nullptr, nullptr, reinterpret_cast<LPBYTE>(&value), &size);
RegCloseKey(hKey);
}
return value == 1; // true = light, false = dark
}

View File

@@ -1,5 +0,0 @@
#pragma once
void SetSystemTheme(bool dark);
void SetAppsTheme(bool dark);
bool GetCurrentSystemTheme();
bool GetCurrentAppsTheme();

View File

@@ -55,6 +55,7 @@
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>
./../;
..\LightSwitchLib;
..\..\..\common;
..\..\..\common\logger;
..\..\..\common\utils;
@@ -78,7 +79,6 @@
<ClCompile Include="LightSwitchStateManager.cpp" />
<ClCompile Include="NightLightRegistryObserver.cpp" />
<ClCompile Include="SettingsConstants.cpp" />
<ClCompile Include="ThemeHelper.cpp" />
<ClCompile Include="ThemeScheduler.cpp" />
<ClCompile Include="trace.cpp" />
<ClCompile Include="WinHookEventIDs.cpp" />
@@ -93,7 +93,6 @@
<ClInclude Include="NightLightRegistryObserver.h" />
<ClInclude Include="SettingsConstants.h" />
<ClInclude Include="SettingsObserver.h" />
<ClInclude Include="ThemeHelper.h" />
<ClInclude Include="ThemeScheduler.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="WinHookEventIDs.h" />
@@ -111,6 +110,9 @@
<ProjectReference Include="..\..\..\common\Telemetry\EtwTrace\EtwTrace.vcxproj">
<Project>{8f021b46-362b-485c-bfba-ccf83e820cbd}</Project>
</ProjectReference>
<ProjectReference Include="..\LightSwitchLib\LightSwitchLib.vcxproj">
<Project>{79267138-2895-4346-9021-21408d65379f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
@@ -118,4 +120,4 @@
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
</Project>
</Project>

View File

@@ -12,6 +12,3 @@ enum class SettingId
ChangeSystem,
ChangeApps
};
constexpr wchar_t PERSONALIZATION_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
constexpr wchar_t NIGHT_LIGHT_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\CloudStore\\Store\\DefaultAccount\\Current\\default$windows.data.bluelightreduction.bluelightreductionstate\\windows.data.bluelightreduction.bluelightreductionstate";

View File

@@ -1,6 +0,0 @@
#pragma once
void SetSystemTheme(bool dark);
void SetAppsTheme(bool dark);
bool GetCurrentSystemTheme();
bool GetCurrentAppsTheme();
bool IsNightLightEnabled();

View File

@@ -18,5 +18,16 @@
<ItemGroup>
<PackageReference Include="MSTest" />
<ProjectReference Include="..\..\..\..\common\UITestAutomation\UITestAutomation.csproj" />
<ProjectReference Include="..\..\..\..\common\ManagedCommon\ManagedCommon.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\LightSwitchModuleInterface\LightSwitchModuleInterface.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Target Name="CopyNativeDll" AfterTargets="Build">
<Copy SourceFiles="$(SolutionDir)$(Platform)\$(Configuration)\PowerToys.LightSwitchModuleInterface.dll" DestinationFolder="$(OutputPath)" SkipUnchangedFiles="true" Condition="Exists('$(SolutionDir)$(Platform)\$(Configuration)\PowerToys.LightSwitchModuleInterface.dll')" />
<Copy SourceFiles="$(SolutionDir)$(Platform)\$(Configuration)\LightSwitchLib\LightSwitchLib.lib" DestinationFolder="$(OutputPath)" SkipUnchangedFiles="true" Condition="Exists('$(SolutionDir)$(Platform)\$(Configuration)\LightSwitchLib\LightSwitchLib.lib')" ContinueOnError="true" />
</Target>
</Project>

View File

@@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.PowerToys.UITest;
@@ -17,6 +18,20 @@ namespace LightSwitch.UITests
{
private static readonly string[] ShortcutSeparators = { " + ", "+", " " };
[DllImport("PowerToys.LightSwitchModuleInterface.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void LightSwitch_SetSystemTheme(bool isLight);
[DllImport("PowerToys.LightSwitchModuleInterface.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void LightSwitch_SetAppsTheme(bool isLight);
[DllImport("PowerToys.LightSwitchModuleInterface.dll", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool LightSwitch_GetCurrentSystemTheme();
[DllImport("PowerToys.LightSwitchModuleInterface.dll", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool LightSwitch_GetCurrentAppsTheme();
/// <summary>
/// Performs common test initialization: navigate to settings, enable toggle, verify shortcut
/// </summary>
@@ -127,8 +142,7 @@ namespace LightSwitch.UITests
/// <param name="testBase">The test base instance</param>
public static void CleanupTest(UITestBase testBase)
{
// TODO: Make sure the task kills?
// CloseLightSwitch(testBase);
CloseLightSwitch(testBase);
// Ensure we're attached to settings after cleanup
try
@@ -141,6 +155,51 @@ namespace LightSwitch.UITests
}
}
/// <summary>
/// Switch to white/light theme for both system and apps
/// </summary>
/// <param name="testBase">The test base instance</param>
public static void CloseLightSwitch(UITestBase testBase)
{
// Kill LightSwitch process before setting themes
KillLightSwitchProcess();
// Set both themes to light (white)
SetSystemTheme(true);
SetAppsTheme(true);
}
/// <summary>
/// Kill the LightSwitch service process if it's running
/// </summary>
private static void KillLightSwitchProcess()
{
try
{
var processes = System.Diagnostics.Process.GetProcessesByName("PowerToys.LightSwitchService");
foreach (var process in processes)
{
try
{
process.Kill();
process.WaitForExit(2000);
}
catch
{
// Ignore errors killing individual processes
}
finally
{
process.Dispose();
}
}
}
catch
{
// Ignore errors enumerating processes
}
}
/// <summary>
/// Perform a update time test operation
/// </summary>
@@ -408,24 +467,22 @@ namespace LightSwitch.UITests
/* Helpers */
private static int GetSystemTheme()
{
using var key = Registry.CurrentUser.OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize");
if (key is null)
{
return 1;
}
return (int)key.GetValue("SystemUsesLightTheme", 1);
return LightSwitch_GetCurrentSystemTheme() ? 1 : 0;
}
private static int GetAppsTheme()
{
using var key = Registry.CurrentUser.OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize");
if (key is null)
{
return 1;
}
return LightSwitch_GetCurrentAppsTheme() ? 1 : 0;
}
return (int)key.GetValue("AppsUseLightTheme", 1);
private static void SetSystemTheme(bool isLight)
{
LightSwitch_SetSystemTheme(isLight);
}
private static void SetAppsTheme(bool isLight)
{
LightSwitch_SetAppsTheme(isLight);
}
private static string GetHelpTextValue(string helpText, string key)

View File

@@ -238,12 +238,30 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
auto settingsObject = settings.get_raw_json();
FindMyMouseSettings findMyMouseSettings;
if (settingsObject.GetView().Size())
if (!settingsObject.GetView().Size())
{
Logger::info("Find My Mouse settings are empty");
m_findMyMouseSettings = findMyMouseSettings;
return;
}
// Early exit if no properties object exists
if (!settingsObject.HasKey(JSON_KEY_PROPERTIES))
{
Logger::info("Find My Mouse settings have no properties");
m_findMyMouseSettings = findMyMouseSettings;
return;
}
auto properties = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES);
// Parse Activation Method
if (properties.HasKey(JSON_KEY_ACTIVATION_METHOD))
{
try
{
// Parse Activation Method
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_ACTIVATION_METHOD);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_ACTIVATION_METHOD);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value < static_cast<int>(FindMyMouseActivationMethod::EnumElements) && value >= 0)
{
@@ -266,34 +284,50 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Activation Method from settings. Will use default value");
}
}
// Parse Include Win Key
if (properties.HasKey(JSON_KEY_INCLUDE_WIN_KEY))
{
try
{
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_INCLUDE_WIN_KEY);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_INCLUDE_WIN_KEY);
findMyMouseSettings.includeWinKey = jsonPropertiesObject.GetNamedBoolean(JSON_KEY_VALUE);
}
catch (...)
{
Logger::warn("Failed to get 'include windows key with ctrl' setting");
}
}
// Parse Do Not Activate On Game Mode
if (properties.HasKey(JSON_KEY_DO_NOT_ACTIVATE_ON_GAME_MODE))
{
try
{
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_DO_NOT_ACTIVATE_ON_GAME_MODE);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_DO_NOT_ACTIVATE_ON_GAME_MODE);
findMyMouseSettings.doNotActivateOnGameMode = jsonPropertiesObject.GetNamedBoolean(JSON_KEY_VALUE);
}
catch (...)
{
Logger::warn("Failed to get 'do not activate on game mode' setting");
}
// Colors + legacy overlay opacity migration
// Desired behavior:
// - Old schema: colors stored as RGB (no alpha) + separate overlay_opacity (0-100). We should migrate by applying that opacity as alpha.
// - New schema: colors stored as ARGB (alpha embedded). Ignore overlay_opacity even if still present.
int legacyOverlayOpacity = -1;
bool backgroundColorHadExplicitAlpha = false;
bool spotlightColorHadExplicitAlpha = false;
}
// Colors + legacy overlay opacity migration
// Desired behavior:
// - Old schema: colors stored as RGB (no alpha) + separate overlay_opacity (0-100). We should migrate by applying that opacity as alpha.
// - New schema: colors stored as ARGB (alpha embedded). Ignore overlay_opacity even if still present.
int legacyOverlayOpacity = -1;
bool backgroundColorHadExplicitAlpha = false;
bool spotlightColorHadExplicitAlpha = false;
// Parse Legacy Overlay Opacity (may not exist in newer settings)
if (properties.HasKey(JSON_KEY_OVERLAY_OPACITY))
{
try
{
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_OVERLAY_OPACITY);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_OVERLAY_OPACITY);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0 && value <= 100)
{
@@ -302,11 +336,16 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
}
catch (...)
{
// overlay_opacity may not exist anymore
// overlay_opacity may have invalid data
}
}
// Parse Background Color
if (properties.HasKey(JSON_KEY_BACKGROUND_COLOR))
{
try
{
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_BACKGROUND_COLOR);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_BACKGROUND_COLOR);
auto backgroundColorStr = (std::wstring)jsonPropertiesObject.GetNamedString(JSON_KEY_VALUE);
uint8_t a = 255, r, g, b;
bool parsed = false;
@@ -333,9 +372,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize background color from settings. Will use default value");
}
}
// Parse Spotlight Color
if (properties.HasKey(JSON_KEY_SPOTLIGHT_COLOR))
{
try
{
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_SPOTLIGHT_COLOR);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_SPOTLIGHT_COLOR);
auto spotlightColorStr = (std::wstring)jsonPropertiesObject.GetNamedString(JSON_KEY_VALUE);
uint8_t a = 255, r, g, b;
bool parsed = false;
@@ -362,10 +406,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize spotlight color from settings. Will use default value");
}
}
// Parse Spotlight Radius
if (properties.HasKey(JSON_KEY_SPOTLIGHT_RADIUS))
{
try
{
// Parse Spotlight Radius
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_SPOTLIGHT_RADIUS);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_SPOTLIGHT_RADIUS);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0)
{
@@ -380,10 +428,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Spotlight Radius from settings. Will use default value");
}
}
// Parse Animation Duration
if (properties.HasKey(JSON_KEY_ANIMATION_DURATION_MS))
{
try
{
// Parse Animation Duration
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_ANIMATION_DURATION_MS);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_ANIMATION_DURATION_MS);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0)
{
@@ -398,10 +450,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Animation Duration from settings. Will use default value");
}
}
// Parse Spotlight Initial Zoom
if (properties.HasKey(JSON_KEY_SPOTLIGHT_INITIAL_ZOOM))
{
try
{
// Parse Spotlight Initial Zoom
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_SPOTLIGHT_INITIAL_ZOOM);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_SPOTLIGHT_INITIAL_ZOOM);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0)
{
@@ -416,10 +472,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Spotlight Initial Zoom from settings. Will use default value");
}
}
// Parse Excluded Apps
if (properties.HasKey(JSON_KEY_EXCLUDED_APPS))
{
try
{
// Parse Excluded Apps
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_EXCLUDED_APPS);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_EXCLUDED_APPS);
std::wstring apps = jsonPropertiesObject.GetNamedString(JSON_KEY_VALUE).c_str();
std::vector<std::wstring> excludedApps;
auto excludedUppercase = apps;
@@ -441,10 +501,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Excluded Apps from settings. Will use default value");
}
}
// Parse Shaking Minimum Distance
if (properties.HasKey(JSON_KEY_SHAKING_MINIMUM_DISTANCE))
{
try
{
// Parse Shaking Minimum Distance
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_SHAKING_MINIMUM_DISTANCE);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_SHAKING_MINIMUM_DISTANCE);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0)
{
@@ -459,10 +523,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Shaking Minimum Distance from settings. Will use default value");
}
}
// Parse Shaking Interval Milliseconds
if (properties.HasKey(JSON_KEY_SHAKING_INTERVAL_MS))
{
try
{
// Parse Shaking Interval Milliseconds
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_SHAKING_INTERVAL_MS);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_SHAKING_INTERVAL_MS);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0)
{
@@ -477,10 +545,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Shaking Interval Milliseconds from settings. Will use default value");
}
}
// Parse Shaking Factor
if (properties.HasKey(JSON_KEY_SHAKING_FACTOR))
{
try
{
// Parse Shaking Factor
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_SHAKING_FACTOR);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_SHAKING_FACTOR);
int value = static_cast<int>(jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE));
if (value >= 0)
{
@@ -495,11 +567,14 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Shaking Factor from settings. Will use default value");
}
}
// Parse HotKey
if (properties.HasKey(JSON_KEY_ACTIVATION_SHORTCUT))
{
try
{
// Parse HotKey
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_ACTIVATION_SHORTCUT);
auto jsonPropertiesObject = properties.GetNamedObject(JSON_KEY_ACTIVATION_SHORTCUT);
auto hotkey = PowerToysSettings::HotkeyObject::from_json(jsonPropertiesObject);
m_hotkey = HotkeyEx();
if (hotkey.win_pressed())
@@ -528,18 +603,15 @@ void FindMyMouse::parse_settings(PowerToysSettings::PowerToyValues& settings)
{
Logger::warn("Failed to initialize Activation Shortcut from settings. Will use default value");
}
}
if (!m_hotkey.modifiersMask)
{
Logger::info("Using default Activation Shortcut");
m_hotkey.modifiersMask = MOD_SHIFT | MOD_WIN;
m_hotkey.vkCode = 0x46; // F key
}
}
else
if (!m_hotkey.modifiersMask)
{
Logger::info("Find My Mouse settings are empty");
Logger::info("Using default Activation Shortcut");
m_hotkey.modifiersMask = MOD_SHIFT | MOD_WIN;
m_hotkey.vkCode = 0x46; // F key
}
m_findMyMouseSettings = findMyMouseSettings;
}

View File

@@ -456,10 +456,11 @@ namespace MouseUtils.UITests
var groupAppearanceBehavior = foundCustom.Find(By.AccessibilityId(MouseUtilsSettings.AccessibilityIds.FindMyMouseAppearanceBehavior));
if (groupAppearanceBehavior != null)
{
// groupAppearanceBehavior.Click();
if (foundCustom.FindAll(By.AccessibilityId(MouseUtilsSettings.AccessibilityIds.FindMyMouseOverlayOpacity)).Count == 0)
var expandState = groupAppearanceBehavior.Selected;
if (!expandState)
{
groupAppearanceBehavior.Click();
Task.Delay(500).Wait();
}
// Set the BackGround color
@@ -541,15 +542,6 @@ namespace MouseUtils.UITests
Task.Delay(500).Wait();
spotlightColorButton.Click(false, 500, 1500);
// Set the overlay opacity to overlayOpacity%
var overlayOpacitySlider = foundCustom.Find<Slider>(By.AccessibilityId(MouseUtilsSettings.AccessibilityIds.FindMyMouseOverlayOpacity));
Assert.IsNotNull(overlayOpacitySlider);
Assert.IsNotNull(settings.OverlayOpacity);
int overlayOpacityValue = int.Parse(settings.OverlayOpacity, CultureInfo.InvariantCulture);
overlayOpacitySlider.QuickSetValue(overlayOpacityValue);
Assert.AreEqual(settings.OverlayOpacity, overlayOpacitySlider.Text);
Task.Delay(1000).Wait();
// Set the Fade Initial zoom to 0
var spotlightInitialZoomSlider = foundCustom.Find<Slider>(By.AccessibilityId(MouseUtilsSettings.AccessibilityIds.FindMyMouseSpotlightZoom));
Assert.IsNotNull(spotlightInitialZoomSlider);
@@ -592,7 +584,7 @@ namespace MouseUtils.UITests
// Assert.IsNull(animationDisabledWarning);
if (foundElements.Count != 0)
{
var openSettingsLink = foundCustom.Find<Element>("Open settings");
var openSettingsLink = foundCustom.Find<Element>("Open animation settings");
Assert.IsNotNull(openSettingsLink);
openSettingsLink.Click(false, 500, 3000);

View File

@@ -32,7 +32,6 @@ namespace MouseUtils.UITests
public const string FindMyMouseExcludedApps = "MouseUtils_FindMyMouseExcludedAppsId";
public const string FindMyMouseBackgroundColor = "MouseUtils_FindMyMouseBackgroundColorId";
public const string FindMyMouseSpotlightColor = "MouseUtils_FindMyMouseSpotlightColorId";
public const string FindMyMouseOverlayOpacity = "MouseUtils_FindMyMouseOverlayOpacityId";
public const string FindMyMouseSpotlightZoom = "MouseUtils_FindMyMouseSpotlightZoomId";
public const string FindMyMouseSpotlightRadius = "MouseUtils_FindMyMouseSpotlightRadiusId";
public const string FindMyMouseAnimationDuration = "MouseUtils_FindMyMouseAnimationDurationId";
@@ -72,10 +71,10 @@ namespace MouseUtils.UITests
private static readonly Dictionary<MouseUtils, string> MouseUtilUIToggleMap = new()
{
[MouseUtils.MouseHighlighter] = @"Enable Mouse Highlighter",
[MouseUtils.FindMyMouse] = @"Enable Find My Mouse",
[MouseUtils.MousePointerCrosshairs] = @"Enable Mouse Pointer Crosshairs",
[MouseUtils.MouseJump] = @"Enable Mouse Jump",
[MouseUtils.MouseHighlighter] = @"Mouse Highlighter",
[MouseUtils.FindMyMouse] = @"Find My Mouse",
[MouseUtils.MousePointerCrosshairs] = @"Mouse Pointer Crosshairs",
[MouseUtils.MouseJump] = @"Mouse Jump",
};
public static string GetMouseUtilUIName(MouseUtils element)

View File

@@ -10,10 +10,10 @@ public struct ApplicationWrapper
{
public struct WindowPositionWrapper
{
[JsonPropertyName("x")]
[JsonPropertyName("X")]
public int X { get; set; }
[JsonPropertyName("y")]
[JsonPropertyName("Y")]
public int Y { get; set; }
[JsonPropertyName("width")]

View File

@@ -57,7 +57,7 @@ public class WorkspacesSettingsTests : UITestBase
GoToSettingsPageAndEnable();
// Find the enable toggle
var enableToggle = Find<ToggleSwitch>("Enable Workspaces");
var enableToggle = Find<ToggleSwitch>("Workspaces");
Assert.IsNotNull(enableToggle, "Enable Workspaces toggle should exist");
Assert.IsTrue(enableToggle.IsOn, "Enable Workspaces toggle should be in the 'on' state");
@@ -80,7 +80,7 @@ public class WorkspacesSettingsTests : UITestBase
public void TestLaunchEditorByActivationShortcut()
{
// Ensure module is enabled
var enableToggle = Find<ToggleSwitch>("Enable Workspaces");
var enableToggle = Find<ToggleSwitch>("Workspaces");
if (!enableToggle.IsOn)
{
enableToggle.Click();
@@ -109,7 +109,7 @@ public class WorkspacesSettingsTests : UITestBase
public void TestDisabledModuleDoesNotLaunchByShortcut()
{
// Disable the module
var enableToggle = Find<ToggleSwitch>("Enable Workspaces");
var enableToggle = Find<ToggleSwitch>("Workspaces");
if (enableToggle.IsOn)
{
enableToggle.Click();
@@ -131,7 +131,7 @@ public class WorkspacesSettingsTests : UITestBase
RestartScopeExe();
NavigateToWorkspacesSettings();
enableToggle = Find<ToggleSwitch>("Enable Workspaces");
enableToggle = Find<ToggleSwitch>("Workspaces");
if (!enableToggle.IsOn)
{
enableToggle.Click();
@@ -174,7 +174,7 @@ public class WorkspacesSettingsTests : UITestBase
this.Find<NavigationViewItem>("Workspaces").Click();
var enableButton = this.Find<ToggleSwitch>("Enable Workspaces");
var enableButton = this.Find<ToggleSwitch>("Workspaces");
Assert.IsNotNull(enableButton, "Enable Workspaces toggle should exist");
if (!enableButton.IsOn)

View File

@@ -5,6 +5,7 @@
using System.Diagnostics;
using System.Text.Json;
using Common.UI;
using ManagedCommon;
using Microsoft.PowerToys.Settings.UI.Library;
using PowerToys.ModuleContracts;
@@ -82,10 +83,9 @@ public sealed class AwakeService : ModuleServiceBase, IAwakeService
return UpdateSettingsAsync(
settings =>
{
var totalMinutes = Math.Min(minutes, int.MaxValue);
settings.Properties.Mode = AwakeMode.TIMED;
settings.Properties.IntervalHours = (uint)(totalMinutes / 60);
settings.Properties.IntervalMinutes = (uint)(totalMinutes % 60);
settings.Properties.IntervalHours = (uint)(minutes / 60);
settings.Properties.IntervalMinutes = (uint)(minutes % 60);
},
cancellationToken);
}
@@ -130,8 +130,9 @@ public sealed class AwakeService : ModuleServiceBase, IAwakeService
{
return Process.GetProcessesByName("PowerToys.Awake").Length > 0;
}
catch
catch (Exception ex)
{
Logger.LogError($"Failed to check Awake process status: {ex.Message}");
return false;
}
}
@@ -143,8 +144,9 @@ public sealed class AwakeService : ModuleServiceBase, IAwakeService
var settingsUtils = SettingsUtils.Default;
return settingsUtils.GetSettingsOrDefault<AwakeSettings>(AwakeSettings.ModuleName);
}
catch
catch (Exception ex)
{
Logger.LogError($"Failed to read Awake settings: {ex.Message}");
return null;
}
}

View File

@@ -17,6 +17,6 @@ namespace Awake.Core
// Format of the build ID is: CODENAME_MMDDYYYY, where MMDDYYYY
// is representative of the date when the last change was made before
// the pull request is issued.
internal const string BuildId = "TILLSON_11272024";
internal const string BuildId = "DIDACT_01182026";
}
}

View File

@@ -22,14 +22,13 @@ namespace Awake.Core
public static string ToHumanReadableString(this TimeSpan timeSpan)
{
// Get days, hours, minutes, and seconds from the TimeSpan
int days = timeSpan.Days;
int hours = timeSpan.Hours;
int minutes = timeSpan.Minutes;
int seconds = timeSpan.Seconds;
// Format as H:MM:SS or M:SS depending on total hours
if (timeSpan.TotalHours >= 1)
{
return $"{(int)timeSpan.TotalHours}:{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}";
}
// Format the string based on the presence of days, hours, minutes, and seconds
return $"{days:D2}{Properties.Resources.AWAKE_LABEL_DAYS} {hours:D2}{Properties.Resources.AWAKE_LABEL_HOURS} {minutes:D2}{Properties.Resources.AWAKE_LABEL_MINUTES} {seconds:D2}{Properties.Resources.AWAKE_LABEL_SECONDS}";
return $"{timeSpan.Minutes}:{timeSpan.Seconds:D2}";
}
}
}

View File

@@ -37,7 +37,7 @@ namespace Awake.Core
internal static SettingsUtils? ModuleSettings { get; set; }
private static AwakeMode CurrentOperatingMode { get; set; }
internal static AwakeMode CurrentOperatingMode { get; private set; }
private static bool IsDisplayOn { get; set; }
@@ -54,11 +54,12 @@ namespace Awake.Core
private static readonly CompositeFormat AwakeHour = CompositeFormat.Parse(Resources.AWAKE_HOUR);
private static readonly CompositeFormat AwakeHours = CompositeFormat.Parse(Resources.AWAKE_HOURS);
private static readonly BlockingCollection<ExecutionState> _stateQueue;
private static CancellationTokenSource _tokenSource;
private static CancellationTokenSource _monitorTokenSource;
private static IDisposable? _timerSubscription;
static Manager()
{
_tokenSource = new CancellationTokenSource();
_monitorTokenSource = new CancellationTokenSource();
_stateQueue = [];
ModuleSettings = SettingsUtils.Default;
}
@@ -68,18 +69,36 @@ namespace Awake.Core
Thread monitorThread = new(() =>
{
Thread.CurrentThread.IsBackground = false;
while (true)
try
{
ExecutionState state = _stateQueue.Take();
while (!_monitorTokenSource.Token.IsCancellationRequested)
{
ExecutionState state = _stateQueue.Take(_monitorTokenSource.Token);
Logger.LogInfo($"Setting state to {state}");
Logger.LogInfo($"Setting state to {state}");
SetAwakeState(state);
if (!SetAwakeState(state))
{
Logger.LogError($"Failed to set execution state to {state}. Reverting to passive mode.");
CurrentOperatingMode = AwakeMode.PASSIVE;
SetModeShellIcon();
}
}
}
catch (OperationCanceledException)
{
Logger.LogInfo("Monitor thread received cancellation signal. Exiting gracefully.");
}
});
monitorThread.Start();
}
internal static void StopMonitor()
{
_monitorTokenSource.Cancel();
_monitorTokenSource.Dispose();
}
internal static void SetConsoleControlHandler(ConsoleEventHandler handler, bool addHandler)
{
Bridge.SetConsoleCtrlHandler(handler, addHandler);
@@ -110,8 +129,9 @@ namespace Awake.Core
ExecutionState stateResult = Bridge.SetThreadExecutionState(state);
return stateResult != 0;
}
catch
catch (Exception ex)
{
Logger.LogError($"Failed to set awake state to {state}: {ex.Message}");
return false;
}
}
@@ -123,26 +143,34 @@ namespace Awake.Core
: ExecutionState.ES_SYSTEM_REQUIRED | ExecutionState.ES_CONTINUOUS;
}
/// <summary>
/// Re-applies the current awake state after a power event.
/// Called when WM_POWERBROADCAST indicates system wake or power source change.
/// </summary>
internal static void ReapplyAwakeState()
{
if (CurrentOperatingMode == AwakeMode.PASSIVE)
{
// No need to reapply in passive mode
return;
}
Logger.LogInfo($"Power event received. Reapplying awake state for mode: {CurrentOperatingMode}");
_stateQueue.Add(ComputeAwakeState(IsDisplayOn));
}
internal static void CancelExistingThread()
{
Logger.LogInfo("Ensuring the thread is properly cleaned up...");
Logger.LogInfo("Canceling existing timer and resetting state...");
// Reset the thread state and handle cancellation.
// Reset the thread state.
_stateQueue.Add(ExecutionState.ES_CONTINUOUS);
if (_tokenSource != null)
{
_tokenSource.Cancel();
_tokenSource.Dispose();
}
else
{
Logger.LogWarning("Token source is null.");
}
// Dispose the timer subscription to stop any running timer.
_timerSubscription?.Dispose();
_timerSubscription = null;
_tokenSource = new CancellationTokenSource();
Logger.LogInfo("New token source and thread token instantiated.");
Logger.LogInfo("Timer subscription disposed.");
}
internal static void SetModeShellIcon(bool forceAdd = false)
@@ -153,25 +181,25 @@ namespace Awake.Core
switch (CurrentOperatingMode)
{
case AwakeMode.INDEFINITE:
string processText = ProcessId == 0
string pidLine = ProcessId == 0
? string.Empty
: $" - {Resources.AWAKE_TRAY_TEXT_PID_BINDING}: {ProcessId}";
iconText = $"{Constants.FullAppName} [{Resources.AWAKE_TRAY_TEXT_INDEFINITE}{processText}][{ScreenStateString}]";
: $"\nPID: {ProcessId}";
iconText = $"{Constants.FullAppName}\n{Resources.AWAKE_TRAY_TEXT_INDEFINITE}\n{Resources.AWAKE_TRAY_DISPLAY}: {ScreenStateString}{pidLine}";
icon = TrayHelper.IndefiniteIcon;
break;
case AwakeMode.PASSIVE:
iconText = $"{Constants.FullAppName} [{Resources.AWAKE_TRAY_TEXT_OFF}]";
iconText = $"{Constants.FullAppName}\n{Resources.AWAKE_SCREEN_OFF}";
icon = TrayHelper.DisabledIcon;
break;
case AwakeMode.EXPIRABLE:
iconText = $"{Constants.FullAppName} [{Resources.AWAKE_TRAY_TEXT_EXPIRATION}][{ScreenStateString}][{ExpireAt:yyyy-MM-dd HH:mm:ss}]";
iconText = $"{Constants.FullAppName}\n{Resources.AWAKE_TRAY_UNTIL} {ExpireAt:MMM d, h:mm tt}\n{Resources.AWAKE_TRAY_DISPLAY}: {ScreenStateString}";
icon = TrayHelper.ExpirableIcon;
break;
case AwakeMode.TIMED:
iconText = $"{Constants.FullAppName} [{Resources.AWAKE_TRAY_TEXT_TIMED}][{ScreenStateString}]";
iconText = $"{Constants.FullAppName}\n{Resources.AWAKE_TRAY_TEXT_TIMED}\n{Resources.AWAKE_TRAY_DISPLAY}: {ScreenStateString}";
icon = TrayHelper.TimedIcon;
break;
}
@@ -280,9 +308,8 @@ namespace Awake.Core
TimeSpan remainingTime = expireAt - DateTimeOffset.Now;
Observable.Timer(remainingTime).Subscribe(
_ => HandleTimerCompletion("expirable"),
_tokenSource.Token);
_timerSubscription = Observable.Timer(remainingTime).Subscribe(
_ => HandleTimerCompletion("expirable"));
}
internal static void SetTimedKeepAwake(uint seconds, bool keepDisplayOn = true, [CallerMemberName] string callerName = "")
@@ -300,6 +327,8 @@ namespace Awake.Core
TimeSpan timeSpan = TimeSpan.FromSeconds(seconds);
uint totalHours = (uint)timeSpan.TotalHours;
// Round up partial minutes to prevent timer from expiring before intended duration
uint remainingMinutes = (uint)Math.Ceiling(timeSpan.TotalMinutes % 60);
bool settingsChanged = currentSettings.Properties.Mode != AwakeMode.TIMED ||
@@ -336,7 +365,7 @@ namespace Awake.Core
var targetExpiryTime = DateTimeOffset.Now.AddSeconds(seconds);
Observable.Interval(TimeSpan.FromSeconds(1))
_timerSubscription = Observable.Interval(TimeSpan.FromSeconds(1))
.Select(_ => targetExpiryTime - DateTimeOffset.Now)
.TakeWhile(remaining => remaining.TotalSeconds > 0)
.Subscribe(
@@ -346,12 +375,11 @@ namespace Awake.Core
TrayHelper.SetShellIcon(
TrayHelper.WindowHandle,
$"{Constants.FullAppName} [{Resources.AWAKE_TRAY_TEXT_TIMED}][{ScreenStateString}][{remainingTimeSpan.ToHumanReadableString()}]",
$"{Constants.FullAppName}\n{remainingTimeSpan.ToHumanReadableString()} {Resources.AWAKE_TRAY_REMAINING}\n{Resources.AWAKE_TRAY_DISPLAY}: {ScreenStateString}",
TrayHelper.TimedIcon,
TrayIconAction.Update);
},
() => HandleTimerCompletion("timed"),
_tokenSource.Token);
() => HandleTimerCompletion("timed"));
}
/// <summary>
@@ -384,6 +412,16 @@ namespace Awake.Core
{
SetPassiveKeepAwake(updateSettings: false);
// Stop the monitor thread gracefully
StopMonitor();
// Dispose the timer subscription
_timerSubscription?.Dispose();
_timerSubscription = null;
// Dispose tray icons
TrayHelper.DisposeIcons();
if (TrayHelper.WindowHandle != IntPtr.Zero)
{
// Delete the icon.
@@ -496,15 +534,21 @@ namespace Awake.Core
AwakeSettings currentSettings = ModuleSettings!.GetSettings<AwakeSettings>(Constants.AppName) ?? new AwakeSettings();
currentSettings.Properties.KeepDisplayOn = !currentSettings.Properties.KeepDisplayOn;
// We want to make sure that if the display setting changes (e.g., through the tray)
// then we do not reset the counter from zero. Because the settings are only storing
// hours and minutes, we round up the minutes value up when changes occur.
// For TIMED mode: update state directly without restarting timer
// This preserves the existing timer Observable subscription and targetExpiryTime
if (CurrentOperatingMode == AwakeMode.TIMED && TimeRemaining > 0)
{
TimeSpan timeSpan = TimeSpan.FromSeconds(TimeRemaining);
// Update internal state
IsDisplayOn = currentSettings.Properties.KeepDisplayOn;
currentSettings.Properties.IntervalHours = (uint)timeSpan.TotalHours;
currentSettings.Properties.IntervalMinutes = (uint)Math.Ceiling(timeSpan.TotalMinutes % 60);
// Update execution state without canceling timer
_stateQueue.Add(ComputeAwakeState(IsDisplayOn));
// Save settings - ProcessSettings will skip reinitialization
// since we're already in TIMED mode
ModuleSettings!.SaveSettings(JsonSerializer.Serialize(currentSettings), Constants.AppName);
return;
}
ModuleSettings!.SaveSettings(JsonSerializer.Serialize(currentSettings), Constants.AppName);

View File

@@ -15,6 +15,12 @@ namespace Awake.Core.Native
internal const int WM_DESTROY = 0x0002;
internal const int WM_LBUTTONDOWN = 0x0201;
internal const int WM_RBUTTONDOWN = 0x0204;
internal const uint WM_POWERBROADCAST = 0x0218;
// Power Broadcast Event Types
internal const int PBT_APMRESUMEAUTOMATIC = 0x0012;
internal const int PBT_APMRESUMESUSPEND = 0x0007;
internal const int PBT_APMPOWERSTATUSCHANGE = 0x000A;
// Menu Flags
internal const uint MF_BYPOSITION = 1024;

View File

@@ -11,7 +11,7 @@ namespace Awake.Core.Threading
{
internal sealed class SingleThreadSynchronizationContext : SynchronizationContext
{
private readonly Queue<Tuple<SendOrPostCallback, object?>?> queue = new();
private readonly Queue<(SendOrPostCallback Callback, object? State)?> queue = new();
public override void Post(SendOrPostCallback d, object? state)
{
@@ -19,7 +19,7 @@ namespace Awake.Core.Threading
lock (queue)
{
queue.Enqueue(Tuple.Create(d, state));
queue.Enqueue((d, state));
Monitor.Pulse(queue);
}
}
@@ -28,7 +28,7 @@ namespace Awake.Core.Threading
{
while (true)
{
Tuple<SendOrPostCallback, object?>? work;
(SendOrPostCallback Callback, object? State)? work;
lock (queue)
{
while (queue.Count == 0)
@@ -46,7 +46,7 @@ namespace Awake.Core.Threading
try
{
work.Item1(work.Item2);
work.Value.Callback(work.Value.State);
}
catch (Exception e)
{

View File

@@ -45,12 +45,26 @@ namespace Awake.Core
internal static readonly Icon IndefiniteIcon = new(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Assets/Awake/indefinite.ico"));
internal static readonly Icon DisabledIcon = new(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Assets/Awake/disabled.ico"));
private const int TrayIconId = 1000;
static TrayHelper()
{
TrayMenu = IntPtr.Zero;
WindowHandle = IntPtr.Zero;
}
/// <summary>
/// Disposes of all icon resources to prevent GDI handle leaks.
/// </summary>
internal static void DisposeIcons()
{
DefaultAwakeIcon?.Dispose();
TimedIcon?.Dispose();
ExpirableIcon?.Dispose();
IndefiniteIcon?.Dispose();
DisabledIcon?.Dispose();
}
private static void ShowContextMenu(IntPtr hWnd)
{
if (TrayMenu == IntPtr.Zero)
@@ -172,7 +186,11 @@ namespace Awake.Core
internal static void SetShellIcon(IntPtr hWnd, string text, Icon? icon, TrayIconAction action = TrayIconAction.Add, [CallerMemberName] string callerName = "")
{
if (hWnd != IntPtr.Zero && icon != null)
// For Delete operations, we don't need an icon - only hWnd is required
// For Add/Update operations, we need both hWnd and icon
bool canProceed = hWnd != IntPtr.Zero && (action == TrayIconAction.Delete || icon != null);
if (canProceed)
{
int message = Native.Constants.NIM_ADD;
@@ -195,7 +213,7 @@ namespace Awake.Core
{
CbSize = Marshal.SizeOf<NotifyIconData>(),
HWnd = hWnd,
UId = 1000,
UId = TrayIconId,
UFlags = Native.Constants.NIF_ICON | Native.Constants.NIF_TIP | Native.Constants.NIF_MESSAGE,
UCallbackMessage = (int)Native.Constants.WM_USER,
HIcon = icon?.Handle ?? IntPtr.Zero,
@@ -208,29 +226,54 @@ namespace Awake.Core
{
CbSize = Marshal.SizeOf<NotifyIconData>(),
HWnd = hWnd,
UId = 1000,
UId = TrayIconId,
UFlags = 0,
};
}
for (int attempt = 1; attempt <= 3; attempt++)
// Retry configuration based on action type
// Add operations need longer delays as Explorer may still be initializing after Windows updates
int maxRetryAttempts;
int baseDelayMs;
if (action == TrayIconAction.Add)
{
maxRetryAttempts = 10;
baseDelayMs = 500; // 500, 1000, 2000, 2000, 2000... (capped)
}
else
{
maxRetryAttempts = 3;
baseDelayMs = 100; // 100, 200, 400 (existing behavior)
}
const int maxDelayMs = 2000; // Cap delay at 2 seconds
for (int attempt = 1; attempt <= maxRetryAttempts; attempt++)
{
if (Bridge.Shell_NotifyIcon(message, ref _notifyIconData))
{
if (attempt > 1)
{
Logger.LogInfo($"Successfully set shell icon on attempt {attempt}. Action: {action}");
}
break;
}
else
{
int errorCode = Marshal.GetLastWin32Error();
Logger.LogInfo($"Could not set the shell icon. Action: {action}, error code: {errorCode}. HIcon handle is {icon?.Handle} and HWnd is {hWnd}. Invoked by {callerName}.");
Logger.LogInfo($"Could not set the shell icon. Action: {action}, error code: {errorCode}, attempt: {attempt}/{maxRetryAttempts}. HIcon handle is {icon?.Handle} and HWnd is {hWnd}. Invoked by {callerName}.");
if (attempt == 3)
if (attempt == maxRetryAttempts)
{
Logger.LogError($"Failed to change tray icon after 3 attempts. Action: {action} and error code: {errorCode}. Invoked by {callerName}.");
Logger.LogError($"Failed to change tray icon after {maxRetryAttempts} attempts. Action: {action} and error code: {errorCode}. Invoked by {callerName}.");
break;
}
Thread.Sleep(100);
// Exponential backoff with cap
int delayMs = Math.Min(baseDelayMs * (1 << (attempt - 1)), maxDelayMs);
Thread.Sleep(delayMs);
}
}
@@ -241,7 +284,7 @@ namespace Awake.Core
}
else
{
Logger.LogInfo($"Cannot set the shell icon - parent window handle is zero or icon is not available. Text: {text} Action: {action}");
Logger.LogInfo($"Cannot set the shell icon - parent window handle is zero{(action != TrayIconAction.Delete && icon == null ? " or icon is not available" : string.Empty)}. Text: {text} Action: {action}");
}
}
@@ -280,11 +323,9 @@ namespace Awake.Core
Bridge.PostQuitMessage(0);
break;
case Native.Constants.WM_COMMAND:
int trayCommandsSize = Enum.GetNames<TrayCommands>().Length;
long targetCommandValue = wParam.ToInt64() & 0xFFFF;
long targetCommandIndex = wParam.ToInt64() & 0xFFFF;
switch (targetCommandIndex)
switch (targetCommandValue)
{
case (uint)TrayCommands.TC_EXIT:
{
@@ -300,7 +341,7 @@ namespace Awake.Core
case (uint)TrayCommands.TC_MODE_INDEFINITE:
{
AwakeSettings settings = Manager.ModuleSettings!.GetSettings<AwakeSettings>(Constants.AppName);
AwakeSettings settings = Manager.ModuleSettings!.GetSettings<AwakeSettings>(Constants.AppName) ?? new AwakeSettings();
Manager.SetIndefiniteKeepAwake(keepDisplayOn: settings.Properties.KeepDisplayOn);
break;
}
@@ -313,23 +354,43 @@ namespace Awake.Core
default:
{
if (targetCommandIndex >= trayCommandsSize)
// Custom tray time commands start at TC_TIME and increment by 1 for each entry.
// Check if this command falls within the custom time range.
if (targetCommandValue >= (uint)TrayCommands.TC_TIME)
{
AwakeSettings settings = Manager.ModuleSettings!.GetSettings<AwakeSettings>(Constants.AppName);
AwakeSettings settings = Manager.ModuleSettings!.GetSettings<AwakeSettings>(Constants.AppName) ?? new AwakeSettings();
if (settings.Properties.CustomTrayTimes.Count == 0)
{
settings.Properties.CustomTrayTimes.AddRange(Manager.GetDefaultTrayOptions());
}
int index = (int)targetCommandIndex - (int)TrayCommands.TC_TIME;
uint targetTime = settings.Properties.CustomTrayTimes.ElementAt(index).Value;
Manager.SetTimedKeepAwake(targetTime, keepDisplayOn: settings.Properties.KeepDisplayOn);
int index = (int)targetCommandValue - (int)TrayCommands.TC_TIME;
if (index >= 0 && index < settings.Properties.CustomTrayTimes.Count)
{
uint targetTime = settings.Properties.CustomTrayTimes.Values.Skip(index).First();
Manager.SetTimedKeepAwake(targetTime, keepDisplayOn: settings.Properties.KeepDisplayOn);
}
else
{
Logger.LogError($"Custom tray time index {index} is out of range. Available entries: {settings.Properties.CustomTrayTimes.Count}");
}
}
break;
}
}
break;
case Native.Constants.WM_POWERBROADCAST:
int eventType = wParam.ToInt32();
if (eventType == Native.Constants.PBT_APMRESUMEAUTOMATIC ||
eventType == Native.Constants.PBT_APMRESUMESUSPEND ||
eventType == Native.Constants.PBT_APMPOWERSTATUSCHANGE)
{
Manager.ReapplyAwakeState();
}
break;
default:
if (message == _taskbarCreatedMessage)
@@ -357,7 +418,7 @@ namespace Awake.Core
}
catch (Exception e)
{
Console.WriteLine("Error: " + e.Message);
Logger.LogError($"Error in tray thread execution: {e.Message}");
}
},
null);
@@ -439,9 +500,11 @@ namespace Awake.Core
private static void CreateAwakeTimeSubMenu(Dictionary<string, uint> trayTimeShortcuts, bool isChecked = false)
{
nint awakeTimeMenu = Bridge.CreatePopupMenu();
for (int i = 0; i < trayTimeShortcuts.Count; i++)
int i = 0;
foreach (var shortcut in trayTimeShortcuts)
{
Bridge.InsertMenu(awakeTimeMenu, (uint)i, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING, (uint)TrayCommands.TC_TIME + (uint)i, trayTimeShortcuts.ElementAt(i).Key);
Bridge.InsertMenu(awakeTimeMenu, (uint)i, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING, (uint)TrayCommands.TC_TIME + (uint)i, shortcut.Key);
i++;
}
Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_POPUP | (isChecked ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)awakeTimeMenu, Resources.AWAKE_KEEP_ON_INTERVAL);

View File

@@ -39,18 +39,20 @@ namespace Awake
private static FileSystemWatcher? _watcher;
private static SettingsUtils? _settingsUtils;
private static EventWaitHandle? _exitEventHandle;
private static RegisteredWaitHandle? _registeredWaitHandle;
private static bool _startedFromPowerToys;
public static Mutex? LockMutex { get; set; }
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
private static ConsoleEventHandler _handler;
private static ConsoleEventHandler? _handler;
private static SystemPowerCapabilities _powerCapabilities;
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
private static async Task<int> Main(string[] args)
{
Logger.InitializeLogger(Path.Combine("\\", Core.Constants.AppName, "Logs"));
var rootCommand = BuildRootCommand();
Bridge.AttachConsole(Core.Native.Constants.ATTACH_PARENT_PROCESS);
@@ -73,8 +75,6 @@ namespace Awake
LockMutex = new Mutex(true, Core.Constants.AppName, out bool instantiated);
Logger.InitializeLogger(Path.Combine("\\", Core.Constants.AppName, "Logs"));
try
{
string appLanguage = LanguageHelper.LoadLanguage();
@@ -140,7 +140,7 @@ namespace Awake
IsRequired = false,
};
Option<bool> displayOption = new(_aliasesDisplayOption, () => true, Resources.AWAKE_CMD_HELP_DISPLAY_OPTION)
Option<bool> displayOption = new(_aliasesDisplayOption, () => false, Resources.AWAKE_CMD_HELP_DISPLAY_OPTION)
{
Arity = ArgumentArity.ZeroOrOne,
IsRequired = false,
@@ -235,10 +235,23 @@ namespace Awake
private static void Exit(string message, int exitCode)
{
_etwTrace?.Dispose();
DisposeFileSystemWatcher();
_registeredWaitHandle?.Unregister(null);
_exitEventHandle?.Dispose();
Logger.LogInfo(message);
Manager.CompleteExit(exitCode);
}
private static void DisposeFileSystemWatcher()
{
if (_watcher != null)
{
_watcher.EnableRaisingEvents = false;
_watcher.Dispose();
_watcher = null;
}
}
private static bool ProcessExists(int processId)
{
if (processId <= 0)
@@ -252,8 +265,15 @@ namespace Awake
using var p = Process.GetProcessById(processId);
return !p.HasExited;
}
catch
catch (ArgumentException)
{
// Process with the specified ID is not running
return false;
}
catch (InvalidOperationException ex)
{
// Process has exited or cannot be accessed
Logger.LogInfo($"Process {processId} cannot be accessed: {ex.Message}");
return false;
}
}
@@ -282,12 +302,13 @@ namespace Awake
// Start the monitor thread that will be used to track the current state.
Manager.StartMonitor();
EventWaitHandle eventHandle = new(false, EventResetMode.ManualReset, PowerToys.Interop.Constants.AwakeExitEvent());
new Thread(() =>
{
WaitHandle.WaitAny([eventHandle]);
Exit(Resources.AWAKE_EXIT_SIGNAL_MESSAGE, 0);
}).Start();
_exitEventHandle = new EventWaitHandle(false, EventResetMode.ManualReset, PowerToys.Interop.Constants.AwakeExitEvent());
_registeredWaitHandle = ThreadPool.RegisterWaitForSingleObject(
_exitEventHandle,
(state, timedOut) => Exit(Resources.AWAKE_EXIT_SIGNAL_MESSAGE, 0),
null,
Timeout.Infinite,
executeOnlyOnce: true);
if (usePtConfig)
{
@@ -432,7 +453,7 @@ namespace Awake
{
Manager.AllocateConsole();
_handler += new ConsoleEventHandler(ExitHandler);
_handler = new ConsoleEventHandler(ExitHandler);
Manager.SetConsoleControlHandler(_handler, true);
Trace.Listeners.Add(new ConsoleTraceListener());
@@ -528,6 +549,11 @@ namespace Awake
{
settings.Properties.ExpirationDateTime = DateTimeOffset.Now.AddMinutes(5);
_settingsUtils.SaveSettings(JsonSerializer.Serialize(settings), Core.Constants.AppName);
// Return here - the FileSystemWatcher will re-trigger ProcessSettings
// with the corrected expiration time, which will then call SetExpirableKeepAwake.
// This matches the pattern used by mode setters (e.g., SetExpirableKeepAwake line 292).
return;
}
Manager.SetExpirableKeepAwake(settings.Properties.ExpirationDateTime, settings.Properties.KeepDisplayOn);

View File

@@ -60,15 +60,6 @@ namespace Awake.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to Checked.
/// </summary>
internal static string AWAKE_CHECKED {
get {
return ResourceManager.GetString("AWAKE_CHECKED", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Specifies whether Awake will be using the PowerToys configuration file for managing the state..
/// </summary>
@@ -240,42 +231,6 @@ namespace Awake.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to d.
/// </summary>
internal static string AWAKE_LABEL_DAYS {
get {
return ResourceManager.GetString("AWAKE_LABEL_DAYS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to h.
/// </summary>
internal static string AWAKE_LABEL_HOURS {
get {
return ResourceManager.GetString("AWAKE_LABEL_HOURS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to m.
/// </summary>
internal static string AWAKE_LABEL_MINUTES {
get {
return ResourceManager.GetString("AWAKE_LABEL_MINUTES", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to s.
/// </summary>
internal static string AWAKE_LABEL_SECONDS {
get {
return ResourceManager.GetString("AWAKE_LABEL_SECONDS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} minute.
/// </summary>
@@ -320,7 +275,16 @@ namespace Awake.Properties {
return ResourceManager.GetString("AWAKE_SCREEN_ON", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Screen.
/// </summary>
internal static string AWAKE_TRAY_DISPLAY {
get {
return ResourceManager.GetString("AWAKE_TRAY_DISPLAY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Expiring.
/// </summary>
@@ -329,7 +293,7 @@ namespace Awake.Properties {
return ResourceManager.GetString("AWAKE_TRAY_TEXT_EXPIRATION", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Indefinite.
/// </summary>
@@ -338,7 +302,7 @@ namespace Awake.Properties {
return ResourceManager.GetString("AWAKE_TRAY_TEXT_INDEFINITE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Passive.
/// </summary>
@@ -347,31 +311,31 @@ namespace Awake.Properties {
return ResourceManager.GetString("AWAKE_TRAY_TEXT_OFF", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bound to.
/// </summary>
internal static string AWAKE_TRAY_TEXT_PID_BINDING {
get {
return ResourceManager.GetString("AWAKE_TRAY_TEXT_PID_BINDING", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Interval.
/// Looks up a localized string similar to Timed.
/// </summary>
internal static string AWAKE_TRAY_TEXT_TIMED {
get {
return ResourceManager.GetString("AWAKE_TRAY_TEXT_TIMED", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unchecked.
/// Looks up a localized string similar to Until.
/// </summary>
internal static string AWAKE_UNCHECKED {
internal static string AWAKE_TRAY_UNTIL {
get {
return ResourceManager.GetString("AWAKE_UNCHECKED", resourceCulture);
return ResourceManager.GetString("AWAKE_TRAY_UNTIL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to remaining.
/// </summary>
internal static string AWAKE_TRAY_REMAINING {
get {
return ResourceManager.GetString("AWAKE_TRAY_REMAINING", resourceCulture);
}
}
}

View File

@@ -117,9 +117,6 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AWAKE_CHECKED" xml:space="preserve">
<value>Checked</value>
</data>
<data name="AWAKE_EXIT" xml:space="preserve">
<value>Exit</value>
</data>
@@ -158,9 +155,6 @@
<value>Off (keep using the selected power plan)</value>
<comment>Don't keep the system awake, use the selected system power plan</comment>
</data>
<data name="AWAKE_UNCHECKED" xml:space="preserve">
<value>Unchecked</value>
</data>
<data name="AWAKE_CMD_HELP_CONFIG_OPTION" xml:space="preserve">
<value>Specifies whether Awake will be using the PowerToys configuration file for managing the state.</value>
</data>
@@ -195,31 +189,11 @@
<value>Passive</value>
</data>
<data name="AWAKE_TRAY_TEXT_TIMED" xml:space="preserve">
<value>Interval</value>
</data>
<data name="AWAKE_LABEL_DAYS" xml:space="preserve">
<value>d</value>
<comment>Used to display number of days in the system tray tooltip.</comment>
</data>
<data name="AWAKE_LABEL_HOURS" xml:space="preserve">
<value>h</value>
<comment>Used to display number of hours in the system tray tooltip.</comment>
</data>
<data name="AWAKE_LABEL_MINUTES" xml:space="preserve">
<value>m</value>
<comment>Used to display number of minutes in the system tray tooltip.</comment>
</data>
<data name="AWAKE_LABEL_SECONDS" xml:space="preserve">
<value>s</value>
<comment>Used to display number of seconds in the system tray tooltip.</comment>
<value>Timed</value>
</data>
<data name="AWAKE_CMD_PARENT_PID_OPTION" xml:space="preserve">
<value>Uses the parent process as the bound target - once the process terminates, Awake stops.</value>
</data>
<data name="AWAKE_TRAY_TEXT_PID_BINDING" xml:space="preserve">
<value>Bound to</value>
<comment>Describes the process ID Awake is bound to when running.</comment>
</data>
<data name="AWAKE_SCREEN_ON" xml:space="preserve">
<value>On</value>
</data>
@@ -235,4 +209,16 @@
<data name="AWAKE_EXIT_BIND_TO_SELF_FAILURE_MESSAGE" xml:space="preserve">
<value>Exiting because the provided process ID is Awake's own.</value>
</data>
<data name="AWAKE_TRAY_DISPLAY" xml:space="preserve">
<value>Screen</value>
<comment>Label for the screen/display line in tray tooltip.</comment>
</data>
<data name="AWAKE_TRAY_UNTIL" xml:space="preserve">
<value>Until</value>
<comment>Label for expiration mode showing end date/time.</comment>
</data>
<data name="AWAKE_TRAY_REMAINING" xml:space="preserve">
<value>remaining</value>
<comment>Suffix for timed mode showing time remaining, e.g. "1:30:00 remaining".</comment>
</data>
</root>

168
src/modules/awake/README.md Normal file
View File

@@ -0,0 +1,168 @@
# PowerToys Awake Module
A PowerToys utility that prevents Windows from sleeping and/or turning off the display.
**Author:** [Den Delimarsky](https://den.dev)
## Resources
- [Awake Website](https://awake.den.dev) - Official documentation and guides
- [Microsoft Learn Documentation](https://learn.microsoft.com/windows/powertoys/awake) - Usage instructions and feature overview
- [GitHub Issues](https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+label%3AProduct-Awake) - Report bugs or request features
## Overview
The Awake module consists of three projects:
| Project | Purpose |
|---------|---------|
| `Awake/` | Main WinExe application with CLI support |
| `Awake.ModuleServices/` | Service layer for PowerToys integration |
| `AwakeModuleInterface/` | C++ native module bridge |
## How It Works
The module uses the Win32 `SetThreadExecutionState()` API to signal Windows that the system should remain awake:
- `ES_SYSTEM_REQUIRED` - Prevents system sleep
- `ES_DISPLAY_REQUIRED` - Prevents display sleep
- `ES_CONTINUOUS` - Maintains state until explicitly changed
## Operating Modes
| Mode | Description |
|------|-------------|
| **PASSIVE** | Normal power behavior (off) |
| **INDEFINITE** | Keep awake until manually stopped |
| **TIMED** | Keep awake for a specified duration |
| **EXPIRABLE** | Keep awake until a specific date/time |
## Command-Line Usage
Awake can be run standalone with the following options:
```
PowerToys.Awake.exe [options]
Options:
-c, --use-pt-config Use PowerToys configuration file
-d, --display-on Keep display on (default: false)
-t, --time-limit Time limit in seconds
-p, --pid Process ID to bind to
-e, --expire-at Expiration date/time
-u, --use-parent-pid Bind to parent process
```
### Examples
Keep system awake indefinitely:
```powershell
PowerToys.Awake.exe
```
Keep awake for 1 hour with display on:
```powershell
PowerToys.Awake.exe --time-limit 3600 --display-on
```
Keep awake until a specific time:
```powershell
PowerToys.Awake.exe --expire-at "2024-12-31 23:59:59"
```
Keep awake while another process is running:
```powershell
PowerToys.Awake.exe --pid 1234
```
## Architecture
### Design Highlights
1. **Pure Win32 API for Tray UI** - No WPF/WinForms dependencies, keeping the binary small. Uses direct `Shell_NotifyIcon` API for tray icon management.
2. **Reactive Extensions (Rx.NET)** - Used for timed operations via `Observable.Interval()` and `Observable.Timer()`. File system watching uses 25ms throttle to debounce rapid config changes.
3. **Custom SynchronizationContext** - Queue-based message dispatch ensures tray operations run on a dedicated thread for thread-safe UI updates.
4. **Dual-Mode Operation**
- Standalone: Command-line arguments only
- Integrated: PowerToys settings file + process binding
5. **Process Binding** - The `--pid` parameter keeps the system awake only while a target process runs, with auto-exit when the parent PowerToys runner terminates.
## Key Files
| File | Purpose |
|------|---------|
| `Program.cs` | Entry point & CLI parsing |
| `Core/Manager.cs` | State orchestration & power management |
| `Core/TrayHelper.cs` | System tray UI management |
| `Core/Native/Bridge.cs` | Win32 P/Invoke declarations |
| `Core/Threading/SingleThreadSynchronizationContext.cs` | Threading utilities |
## Building
### Prerequisites
- Visual Studio 2022 with C++ and .NET workloads
- Windows SDK 10.0.26100.0 or later
### Build Commands
From the `src/modules/awake` directory:
```powershell
# Using the build script
.\scripts\Build-Awake.ps1
# Or with specific configuration
.\scripts\Build-Awake.ps1 -Configuration Debug -Platform x64
```
Or using MSBuild directly:
```powershell
msbuild Awake\Awake.csproj /p:Configuration=Release /p:Platform=x64
```
## Dependencies
- **System.CommandLine** - Command-line parsing
- **System.Reactive** - Rx.NET for timer management
- **PowerToys.ManagedCommon** - Shared PowerToys utilities
- **PowerToys.Settings.UI.Lib** - Settings integration
- **PowerToys.Interop** - Native interop layer
## Configuration
When running with PowerToys (`--use-pt-config`), settings are stored in:
```
%LOCALAPPDATA%\Microsoft\PowerToys\Awake\settings.json
```
## Known Limitations
### Task Scheduler Idle Detection ([#44134](https://github.com/microsoft/PowerToys/issues/44134))
When "Keep display on" is enabled, Awake uses the `ES_DISPLAY_REQUIRED` flag which blocks Windows Task Scheduler from detecting the system as idle. This prevents scheduled maintenance tasks (like SSD TRIM, disk defragmentation, and other idle-triggered tasks) from running.
Per [Microsoft's documentation](https://learn.microsoft.com/en-us/windows/win32/taskschd/task-idle-conditions):
> "An exception would be for any presentation type application that sets the ES_DISPLAY_REQUIRED flag. This flag forces Task Scheduler to not consider the system as being idle, regardless of user activity or resource consumption."
**Workarounds:**
1. **Disable "Keep display on"** - With this setting off, Awake only uses `ES_SYSTEM_REQUIRED` which still prevents sleep but allows Task Scheduler to detect idle state.
2. **Manually run maintenance tasks** - For example, to run TRIM manually:
```powershell
# Run as Administrator
Optimize-Volume -DriveLetter C -ReTrim -Verbose
```
## Telemetry
The module emits telemetry events for:
- Keep-awake mode changes (indefinite, timed, expirable, passive)
- Privacy-compliant event tagging via `Microsoft.PowerToys.Telemetry`

View File

@@ -0,0 +1,456 @@
<#
.SYNOPSIS
Builds the PowerToys Awake module.
.DESCRIPTION
This script builds the Awake module and its dependencies using MSBuild.
It automatically locates the Visual Studio installation and uses the
appropriate MSBuild version.
.PARAMETER Configuration
The build configuration. Valid values are 'Debug' or 'Release'.
Default: Release
.PARAMETER Platform
The target platform. Valid values are 'x64' or 'ARM64'.
Default: x64
.PARAMETER Clean
If specified, cleans the build output before building.
.PARAMETER Restore
If specified, restores NuGet packages before building.
.EXAMPLE
.\Build-Awake.ps1
Builds Awake in Release configuration for x64.
.EXAMPLE
.\Build-Awake.ps1 -Configuration Debug
Builds Awake in Debug configuration for x64.
.EXAMPLE
.\Build-Awake.ps1 -Clean -Restore
Cleans, restores packages, and builds Awake.
.EXAMPLE
.\Build-Awake.ps1 -Platform ARM64
Builds Awake for ARM64 architecture.
#>
[CmdletBinding()]
param(
[ValidateSet('Debug', 'Release')]
[string]$Configuration = 'Release',
[ValidateSet('x64', 'ARM64')]
[string]$Platform = 'x64',
[switch]$Clean,
[switch]$Restore
)
# Force UTF-8 output for Unicode characters
[Console]::OutputEncoding = [System.Text.Encoding]::UTF8
$OutputEncoding = [System.Text.Encoding]::UTF8
$ErrorActionPreference = 'Stop'
$script:StartTime = Get-Date
# Get script directory and project paths
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
$ModuleDir = Split-Path -Parent $ScriptDir
$RepoRoot = Resolve-Path (Join-Path $ModuleDir "..\..\..") | Select-Object -ExpandProperty Path
$AwakeProject = Join-Path $ModuleDir "Awake\Awake.csproj"
$ModuleServicesProject = Join-Path $ModuleDir "Awake.ModuleServices\Awake.ModuleServices.csproj"
# ============================================================================
# Modern UI Components
# ============================================================================
$script:Colors = @{
Primary = "Cyan"
Success = "Green"
Error = "Red"
Warning = "Yellow"
Muted = "DarkGray"
Accent = "Magenta"
White = "White"
}
# Box drawing characters (not emojis)
$script:UI = @{
BoxH = [char]0x2500 # Horizontal line
BoxV = [char]0x2502 # Vertical line
BoxTL = [char]0x256D # Top-left corner (rounded)
BoxTR = [char]0x256E # Top-right corner (rounded)
BoxBL = [char]0x2570 # Bottom-left corner (rounded)
BoxBR = [char]0x256F # Bottom-right corner (rounded)
TreeL = [char]0x2514 # Tree last item
TreeT = [char]0x251C # Tree item
}
# Braille spinner frames (the npm-style spinner)
$script:SpinnerFrames = @(
[char]0x280B, # ⠋
[char]0x2819, # ⠙
[char]0x2839, # ⠹
[char]0x2838, # ⠸
[char]0x283C, # ⠼
[char]0x2834, # ⠴
[char]0x2826, # ⠦
[char]0x2827, # ⠧
[char]0x2807, # ⠇
[char]0x280F # ⠏
)
function Get-ElapsedTime {
$elapsed = (Get-Date) - $script:StartTime
if ($elapsed.TotalSeconds -lt 60) {
return "$([math]::Round($elapsed.TotalSeconds, 1))s"
} else {
return "$([math]::Floor($elapsed.TotalMinutes))m $($elapsed.Seconds)s"
}
}
function Write-Header {
Write-Host ""
Write-Host " Awake Build" -ForegroundColor $Colors.White
Write-Host " $Platform / $Configuration" -ForegroundColor $Colors.Muted
Write-Host ""
}
function Write-Phase {
param([string]$Name)
Write-Host ""
Write-Host " $Name" -ForegroundColor $Colors.Accent
Write-Host ""
}
function Write-Task {
param([string]$Name, [switch]$Last)
$tree = if ($Last) { $UI.TreeL } else { $UI.TreeT }
Write-Host " $tree$($UI.BoxH)$($UI.BoxH) " -NoNewline -ForegroundColor $Colors.Muted
Write-Host $Name -NoNewline -ForegroundColor $Colors.White
}
function Write-TaskStatus {
param([string]$Status, [string]$Time, [switch]$Failed)
if ($Failed) {
Write-Host " FAIL" -ForegroundColor $Colors.Error
} else {
Write-Host " " -NoNewline
Write-Host $Status -NoNewline -ForegroundColor $Colors.Success
if ($Time) {
Write-Host " ($Time)" -ForegroundColor $Colors.Muted
} else {
Write-Host ""
}
}
}
function Write-BuildTree {
param([string[]]$Items)
$count = $Items.Count
for ($i = 0; $i -lt $count; $i++) {
$isLast = ($i -eq $count - 1)
$tree = if ($isLast) { $UI.TreeL } else { $UI.TreeT }
Write-Host " $tree$($UI.BoxH) " -NoNewline -ForegroundColor $Colors.Muted
Write-Host $Items[$i] -ForegroundColor $Colors.Muted
}
}
function Write-SuccessBox {
param([string]$Time, [string]$Output, [string]$Size)
$width = 44
$lineChar = [string]$UI.BoxH
$line = $lineChar * ($width - 2)
Write-Host ""
Write-Host " $($UI.BoxTL)$line$($UI.BoxTR)" -ForegroundColor $Colors.Success
# Title row
$title = " BUILD SUCCESSFUL"
$titlePadding = $width - 2 - $title.Length
Write-Host " $($UI.BoxV)" -NoNewline -ForegroundColor $Colors.Success
Write-Host $title -NoNewline -ForegroundColor $Colors.White
Write-Host (" " * $titlePadding) -NoNewline
Write-Host "$($UI.BoxV)" -ForegroundColor $Colors.Success
# Empty row
Write-Host " $($UI.BoxV)" -NoNewline -ForegroundColor $Colors.Success
Write-Host (" " * ($width - 2)) -NoNewline
Write-Host "$($UI.BoxV)" -ForegroundColor $Colors.Success
# Time row
$timeText = " Completed in $Time"
$timePadding = $width - 2 - $timeText.Length
Write-Host " $($UI.BoxV)" -NoNewline -ForegroundColor $Colors.Success
Write-Host $timeText -NoNewline -ForegroundColor $Colors.Muted
Write-Host (" " * $timePadding) -NoNewline
Write-Host "$($UI.BoxV)" -ForegroundColor $Colors.Success
# Output row
$outText = " Output: $Output ($Size)"
if ($outText.Length -gt ($width - 2)) {
$outText = $outText.Substring(0, $width - 5) + "..."
}
$outPadding = $width - 2 - $outText.Length
if ($outPadding -lt 0) { $outPadding = 0 }
Write-Host " $($UI.BoxV)" -NoNewline -ForegroundColor $Colors.Success
Write-Host $outText -NoNewline -ForegroundColor $Colors.Muted
Write-Host (" " * $outPadding) -NoNewline
Write-Host "$($UI.BoxV)" -ForegroundColor $Colors.Success
Write-Host " $($UI.BoxBL)$line$($UI.BoxBR)" -ForegroundColor $Colors.Success
Write-Host ""
}
function Write-ErrorBox {
param([string]$Message)
$width = 44
$lineChar = [string]$UI.BoxH
$line = $lineChar * ($width - 2)
Write-Host ""
Write-Host " $($UI.BoxTL)$line$($UI.BoxTR)" -ForegroundColor $Colors.Error
$title = " BUILD FAILED"
$titlePadding = $width - 2 - $title.Length
Write-Host " $($UI.BoxV)" -NoNewline -ForegroundColor $Colors.Error
Write-Host $title -NoNewline -ForegroundColor $Colors.White
Write-Host (" " * $titlePadding) -NoNewline
Write-Host "$($UI.BoxV)" -ForegroundColor $Colors.Error
Write-Host " $($UI.BoxBL)$line$($UI.BoxBR)" -ForegroundColor $Colors.Error
Write-Host ""
}
# ============================================================================
# Build Functions
# ============================================================================
function Find-MSBuild {
$vsWherePath = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
if (Test-Path $vsWherePath) {
$vsPath = & $vsWherePath -latest -requires Microsoft.Component.MSBuild -property installationPath
if ($vsPath) {
$msbuildPath = Join-Path $vsPath "MSBuild\Current\Bin\MSBuild.exe"
if (Test-Path $msbuildPath) {
return $msbuildPath
}
}
}
$commonPaths = @(
"${env:ProgramFiles}\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\MSBuild.exe",
"${env:ProgramFiles}\Microsoft Visual Studio\2022\Professional\MSBuild\Current\Bin\MSBuild.exe",
"${env:ProgramFiles}\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe",
"${env:ProgramFiles}\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe"
)
foreach ($path in $commonPaths) {
if (Test-Path $path) {
return $path
}
}
throw "MSBuild not found. Please install Visual Studio 2022."
}
function Invoke-BuildWithSpinner {
param(
[string]$TaskName,
[string]$MSBuildPath,
[string[]]$Arguments,
[switch]$ShowProjects,
[switch]$IsLast
)
$taskStart = Get-Date
$isInteractive = [Environment]::UserInteractive -and -not [Console]::IsOutputRedirected
# Only write initial task line in interactive mode (will be overwritten by spinner)
if ($isInteractive) {
Write-Task $TaskName -Last:$IsLast
Write-Host " " -NoNewline
}
# Start MSBuild process
$psi = New-Object System.Diagnostics.ProcessStartInfo
$psi.FileName = $MSBuildPath
$psi.Arguments = $Arguments -join " "
$psi.UseShellExecute = $false
$psi.RedirectStandardOutput = $true
$psi.RedirectStandardError = $true
$psi.CreateNoWindow = $true
$psi.WorkingDirectory = $RepoRoot
$process = New-Object System.Diagnostics.Process
$process.StartInfo = $psi
# Collect output asynchronously
$outputBuilder = [System.Text.StringBuilder]::new()
$errorBuilder = [System.Text.StringBuilder]::new()
$outputHandler = {
if (-not [String]::IsNullOrEmpty($EventArgs.Data)) {
$Event.MessageData.AppendLine($EventArgs.Data)
}
}
$outputEvent = Register-ObjectEvent -InputObject $process -EventName OutputDataReceived -Action $outputHandler -MessageData $outputBuilder
$errorEvent = Register-ObjectEvent -InputObject $process -EventName ErrorDataReceived -Action $outputHandler -MessageData $errorBuilder
$process.Start() | Out-Null
$process.BeginOutputReadLine()
$process.BeginErrorReadLine()
# Animate spinner while process is running
$frameIndex = 0
while (-not $process.HasExited) {
if ($isInteractive) {
$frame = $script:SpinnerFrames[$frameIndex]
Write-Host "`r $($UI.TreeL)$($UI.BoxH)$($UI.BoxH) $TaskName $frame " -NoNewline
$frameIndex = ($frameIndex + 1) % $script:SpinnerFrames.Count
}
Start-Sleep -Milliseconds 80
}
$process.WaitForExit()
Unregister-Event -SourceIdentifier $outputEvent.Name
Unregister-Event -SourceIdentifier $errorEvent.Name
Remove-Job -Name $outputEvent.Name -Force -ErrorAction SilentlyContinue
Remove-Job -Name $errorEvent.Name -Force -ErrorAction SilentlyContinue
$exitCode = $process.ExitCode
$output = $outputBuilder.ToString() -split "`n"
$errors = $errorBuilder.ToString()
$taskElapsed = (Get-Date) - $taskStart
$elapsed = "$([math]::Round($taskElapsed.TotalSeconds, 1))s"
# Write final status line
$tree = if ($IsLast) { $UI.TreeL } else { $UI.TreeT }
if ($isInteractive) {
Write-Host "`r" -NoNewline
}
Write-Host " $tree$($UI.BoxH)$($UI.BoxH) " -NoNewline -ForegroundColor $Colors.Muted
Write-Host $TaskName -NoNewline -ForegroundColor $Colors.White
if ($exitCode -ne 0) {
Write-TaskStatus "FAIL" -Failed
Write-Host ""
foreach ($line in $output) {
if ($line -match "error\s+\w+\d*:") {
Write-Host " x $line" -ForegroundColor $Colors.Error
}
}
return @{ Success = $false; Output = $output; ExitCode = $exitCode }
}
Write-TaskStatus "done" $elapsed
# Show built projects
if ($ShowProjects) {
$projects = @()
foreach ($line in $output) {
if ($line -match "^\s*(\S+)\s+->\s+(.+)$") {
$project = $Matches[1]
$fileName = Split-Path $Matches[2] -Leaf
$projects += "$project -> $fileName"
}
}
if ($projects.Count -gt 0) {
Write-BuildTree $projects
}
}
return @{ Success = $true; Output = $output; ExitCode = 0 }
}
# ============================================================================
# Main
# ============================================================================
# Verify project exists
if (-not (Test-Path $AwakeProject)) {
Write-Host ""
Write-Host " x Project not found: $AwakeProject" -ForegroundColor $Colors.Error
exit 1
}
$MSBuild = Find-MSBuild
# Display header
Write-Header
# Build arguments base
$BaseArgs = @(
"/p:Configuration=$Configuration",
"/p:Platform=$Platform",
"/v:minimal",
"/nologo",
"/m"
)
# Clean phase
if ($Clean) {
Write-Phase "Cleaning"
$cleanArgs = @($AwakeProject) + $BaseArgs + @("/t:Clean")
$result = Invoke-BuildWithSpinner -TaskName "Build artifacts" -MSBuildPath $MSBuild -Arguments $cleanArgs -IsLast
if (-not $result.Success) {
Write-ErrorBox
exit $result.ExitCode
}
}
# Restore phase
if ($Restore) {
Write-Phase "Restoring"
$restoreArgs = @($AwakeProject) + $BaseArgs + @("/t:Restore")
$result = Invoke-BuildWithSpinner -TaskName "NuGet packages" -MSBuildPath $MSBuild -Arguments $restoreArgs -IsLast
if (-not $result.Success) {
Write-ErrorBox
exit $result.ExitCode
}
}
# Build phase
Write-Phase "Building"
$hasModuleServices = Test-Path $ModuleServicesProject
# Build Awake
$awakeArgs = @($AwakeProject) + $BaseArgs + @("/t:Build")
$result = Invoke-BuildWithSpinner -TaskName "Awake" -MSBuildPath $MSBuild -Arguments $awakeArgs -ShowProjects -IsLast:(-not $hasModuleServices)
if (-not $result.Success) {
Write-ErrorBox
exit $result.ExitCode
}
# Build ModuleServices
if ($hasModuleServices) {
$servicesArgs = @($ModuleServicesProject) + $BaseArgs + @("/t:Build")
$result = Invoke-BuildWithSpinner -TaskName "Awake.ModuleServices" -MSBuildPath $MSBuild -Arguments $servicesArgs -ShowProjects -IsLast
if (-not $result.Success) {
Write-ErrorBox
exit $result.ExitCode
}
}
# Summary
$OutputDir = Join-Path $RepoRoot "$Platform\$Configuration"
$AwakeDll = Join-Path $OutputDir "PowerToys.Awake.dll"
$elapsed = Get-ElapsedTime
if (Test-Path $AwakeDll) {
$size = "$([math]::Round((Get-Item $AwakeDll).Length / 1KB, 1)) KB"
Write-SuccessBox -Time $elapsed -Output "PowerToys.Awake.dll" -Size $size
} else {
Write-SuccessBox -Time $elapsed -Output $OutputDir -Size "N/A"
}

View File

@@ -486,6 +486,11 @@ public partial class ListViewModel : PageViewModel, IDisposable
{
if (!item.SafeSlowInit())
{
// Even if initialization fails, we need to hide any previously shown details
DoOnUiThread(() =>
{
WeakReferenceMessenger.Default.Send<HideDetailsMessage>();
});
return;
}

View File

@@ -547,6 +547,15 @@ public partial class MainListPage : DynamicListPage,
// above "git" from "whatever"
max = max + extensionTitleMatch;
// Apply a penalty to fallback items so they rank below direct matches.
// Fallbacks that dynamically match queries (like RDP connections) should
// appear after apps and direct command matches.
if (isFallback && max > 1)
{
// Reduce fallback scores by 50% to prioritize direct matches
max = max * 0.5;
}
var matchSomething = max
+ (isAliasMatch ? 9001 : (isAliasSubstringMatch ? 1 : 0));

View File

@@ -2,7 +2,6 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Reflection;
using System.Runtime.CompilerServices;
namespace Microsoft.CmdPal.UI.Helpers;
@@ -18,19 +17,41 @@ internal static class BuildInfo
// Runtime AOT detection
public static bool IsNativeAot => !RuntimeFeature.IsDynamicCodeSupported;
// From assembly metadata (build-time values)
public static bool PublishTrimmed => GetBoolMetadata("PublishTrimmed", false);
// build-time values
public static bool PublishTrimmed
{
get
{
#if BUILD_INFO_PUBLISH_TRIMMED
return true;
#else
return false;
#endif
}
}
// From assembly metadata (build-time values)
public static bool PublishAot => GetBoolMetadata("PublishAot", false);
// build-time values
public static bool PublishAot
{
get
{
#if BUILD_INFO_PUBLISH_AOT
return true;
#else
return false;
#endif
}
}
public static bool IsCiBuild => GetBoolMetadata("CIBuild", false);
private static string? GetMetadata(string key) =>
Assembly.GetExecutingAssembly()
.GetCustomAttributes<AssemblyMetadataAttribute>()
.FirstOrDefault(a => a.Key == key)?.Value;
private static bool GetBoolMetadata(string key, bool defaultValue) =>
bool.TryParse(GetMetadata(key), out var result) ? result : defaultValue;
public static bool IsCiBuild
{
get
{
#if BUILD_INFO_CIBUILD
return true;
#else
return false;
#endif
}
}
}

View File

@@ -53,7 +53,7 @@
<PropertyGroup>
<!-- This disables the auto-generated main, so we can be single-instanced -->
<DefineConstants>DISABLE_XAML_GENERATED_MAIN</DefineConstants>
<DefineConstants>$(DefineConstants);DISABLE_XAML_GENERATED_MAIN</DefineConstants>
</PropertyGroup>
<!-- BODGY: XES Versioning and WinAppSDK get into a fight about the app manifest, which breaks WinAppSDK. -->
@@ -291,24 +291,15 @@
</ItemGroup>
<!-- </AdaptiveCardsWorkaround> -->
<!-- Metadata for build information -->
<ItemGroup>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>PublishTrimmed</_Parameter1>
<_Parameter2>$(PublishTrimmed)</_Parameter2>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>PublishAot</_Parameter1>
<_Parameter2>$(PublishAot)</_Parameter2>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>CIBuild</_Parameter1>
<_Parameter2>$(CIBuild)</_Parameter2>
</AssemblyAttribute>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>CommandPaletteBranding</_Parameter1>
<_Parameter2>$(CommandPaletteBranding)</_Parameter2>
</AssemblyAttribute>
</ItemGroup>
<!-- Build information -->
<PropertyGroup Condition=" '$(PublishAot)' == 'true' ">
<DefineConstants>$(DefineConstants);BUILD_INFO_PUBLISH_AOT</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(PublishTrimmed)' == 'true' ">
<DefineConstants>$(DefineConstants);BUILD_INFO_PUBLISH_TRIMMED</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(CIBuild)' == 'true' ">
<DefineConstants>$(DefineConstants);BUILD_INFO_CIBUILD</DefineConstants>
</PropertyGroup>
</Project>

View File

@@ -372,7 +372,7 @@ Right-click to remove the key combination, thereby deactivating the shortcut.</v
<value>Windows Command Palette</value>
</data>
<data name="Settings_GeneralPage_About_SettingsExpander.Description" xml:space="preserve">
<value>© 2025. All rights reserved.</value>
<value>© 2026. All rights reserved.</value>
</data>
<data name="Settings_GeneralPage_About_GithubLink_Hyperlink.Content" xml:space="preserve">
<value>View GitHub repository</value>

View File

@@ -55,7 +55,7 @@ public class BasicTests : CommandPaletteTestBase
SetTimeAndDaterExtensionSearchBox("year");
Assert.IsNotNull(this.Find<NavigationViewItem>("2025"));
Assert.IsNotNull(this.Find<NavigationViewItem>("2026"));
}
[TestMethod]

View File

@@ -1545,13 +1545,12 @@ public class SpongebotPage : Microsoft.CommandPalette.Extensions.Toolkit.Markdow
this.Name = "";
this.Icon = new("https://imgflip.com/s/meme/Mocking-Spongebob.jpg");
}
public void IFallbackHandler.UpdateQuery(string query) {
public void UpdateQuery(string query) {
if (string.IsNullOrEmpty(query)) {
this.Name = "";
} else {
this.Name = ConvertToAlternatingCase(query);
}
return Task.CompletedTask.AsAsyncCommand();
}
static string ConvertToAlternatingCase(string input) {
StringBuilder sb = new StringBuilder();

View File

@@ -41,16 +41,13 @@ internal static class FancyZonesDataService
try
{
if (!File.Exists(FZPaths.EditorParameters))
{
error = Resources.FancyZones_MonitorDataNotFound;
Logger.LogWarning($"TryGetMonitors: File not found. Path={FZPaths.EditorParameters}");
return false;
}
Logger.LogInfo($"TryGetMonitors: File exists, reading...");
var editorParams = FancyZonesDataIO.ReadEditorParameters();
Logger.LogInfo($"TryGetMonitors: ReadEditorParameters returned. Monitors={editorParams.Monitors?.Count ?? -1}");
// Request FancyZones to save current monitor configuration.
// The editor-parameters.json file is only written when:
// 1. Opening the FancyZones Editor
// 2. Receiving the WM_PRIV_SAVE_EDITOR_PARAMETERS message
// Without this, monitor changes (plug/unplug) won't be reflected in the file.
var editorParams = ReadEditorParametersWithRefresh();
Logger.LogInfo($"TryGetMonitors: ReadEditorParametersWithRefreshWithRefresh returned. Monitors={editorParams.Monitors?.Count ?? -1}");
var editorMonitors = editorParams.Monitors;
if (editorMonitors is null || editorMonitors.Count == 0)
@@ -74,6 +71,23 @@ internal static class FancyZonesDataService
}
}
/// <summary>
/// Requests FancyZones to save the current monitor configuration and reads the file.
/// This is a best-effort approach for performance: we send the save request and immediately
/// read the file without waiting. If the file hasn't been updated yet, the next call will
/// see the updated data since FancyZones processes the message asynchronously.
/// </summary>
private static EditorParameters.ParamsWrapper ReadEditorParametersWithRefresh()
{
// Request FancyZones to save the current monitor configuration.
// This is fire-and-forget for performance - we don't wait for the save to complete.
// If this is the first call after a monitor change, we may read stale data, but the
// next call will see the updated file since FancyZones will have processed the message.
FancyZonesNotifier.NotifySaveEditorParameters();
return FancyZonesDataIO.ReadEditorParameters();
}
public static IReadOnlyList<FancyZonesLayoutDescriptor> GetLayouts()
{
Logger.LogInfo($"GetLayouts: Starting. LayoutTemplatesPath={FZPaths.LayoutTemplates} CustomLayoutsPath={FZPaths.CustomLayouts}");

View File

@@ -10,13 +10,25 @@ namespace PowerToysExtension.Helpers;
internal static class FancyZonesNotifier
{
private const string AppliedLayoutsFileUpdateMessage = "{2ef2c8a7-e0d5-4f31-9ede-52aade2d284d}";
private const string SaveEditorParametersMessage = "{d8f9c0e3-5d77-4e83-8a4f-7c704c2bfb4a}";
private static readonly uint WmPrivAppliedLayoutsFileUpdate = RegisterWindowMessageW(AppliedLayoutsFileUpdateMessage);
private static readonly uint WmPrivSaveEditorParameters = RegisterWindowMessageW(SaveEditorParametersMessage);
public static void NotifyAppliedLayoutsChanged()
{
_ = PostMessageW(new IntPtr(0xFFFF), WmPrivAppliedLayoutsFileUpdate, UIntPtr.Zero, IntPtr.Zero);
}
/// <summary>
/// Notifies FancyZones to save the current monitor configuration to editor-parameters.json.
/// This is needed because FancyZones only writes this file when opening the editor or when explicitly requested.
/// </summary>
public static void NotifySaveEditorParameters()
{
_ = PostMessageW(new IntPtr(0xFFFF), WmPrivSaveEditorParameters, UIntPtr.Zero, IntPtr.Zero);
}
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern uint RegisterWindowMessageW(string lpString);

View File

@@ -7,6 +7,7 @@
<OutputType>WinExe</OutputType>
<RootNamespace>PowerToysExtension</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>..\..\..\..\runner\svgs\icon.ico</ApplicationIcon>
<PublishProfile>win-$(Platform).pubxml</PublishProfile>
<EnableMsixTooling>false</EnableMsixTooling>
<WindowsPackageType>None</WindowsPackageType>

View File

@@ -132,12 +132,20 @@ public partial class InstallPackageListItem : ListItem
// These can be l o n g
{ Properties.Resources.winget_release_notes, (metadata.ReleaseNotes, string.Empty) },
};
var docs = metadata.Documentations;
var count = docs.Count;
for (var i = 0; i < count; i++)
try
{
var item = docs[i];
simpleData.Add(item.DocumentLabel, (string.Empty, item.DocumentUrl));
var docs = metadata.Documentations;
var count = docs.Count;
for (var i = 0; i < count; i++)
{
var item = docs[i];
simpleData.Add(item.DocumentLabel, (string.Empty, item.DocumentUrl));
}
}
catch (Exception ex)
{
Logger.LogWarning($"Failed to retrieve documentations from metadata: {ex.Message}");
}
UriCreationOptions options = default;
@@ -159,14 +167,21 @@ public partial class InstallPackageListItem : ListItem
}
}
if (metadata.Tags.Count > 0)
try
{
DetailsElement pair = new()
if (metadata.Tags.Count > 0)
{
Key = "Tags",
Data = new DetailsTags() { Tags = metadata.Tags.Select(t => new Tag(t)).ToArray() },
};
detailsElements.Add(pair);
DetailsElement pair = new()
{
Key = "Tags",
Data = new DetailsTags() { Tags = metadata.Tags.Select(t => new Tag(t)).ToArray() },
};
detailsElements.Add(pair);
}
}
catch (Exception ex)
{
Logger.LogWarning($"Failed to retrieve tags from metadata: {ex.Message}");
}
return detailsElements;

View File

@@ -69,14 +69,14 @@ internal sealed partial class SampleMarkdownImagesPage : ContentPage
### Web URL
```xml
![painting](https://i.imgur.com/93XJSNh.png)
![painting](https://raw.githubusercontent.com/microsoft/PowerToys/refs/heads/main/doc/images/overview/Original/AdvancedPaste.png)
```
![painting](https://i.imgur.com/93XJSNh.png)
![painting](https://raw.githubusercontent.com/microsoft/PowerToys/refs/heads/main/doc/images/overview/Original/AdvancedPaste.png)
```xml
![painting](https://i.imgur.com/93XJSNh.png?--x-cmdpal-fit=fit)
![painting](https://raw.githubusercontent.com/microsoft/PowerToys/refs/heads/main/doc/images/overview/Original/AdvancedPaste.png?--x-cmdpal-fit=fit)
```
![painting](https://i.imgur.com/93XJSNh.png?--x-cmdpal-fit=fit)
![painting](https://raw.githubusercontent.com/microsoft/PowerToys/refs/heads/main/doc/images/overview/Original/AdvancedPaste.png?--x-cmdpal-fit=fit)
### File URL (PNG):
```xml

View File

@@ -81,7 +81,7 @@ Result:
Result:
![painting](https://i.imgur.com/93XJSNh.png)
![painting](https://raw.githubusercontent.com/microsoft/PowerToys/refs/heads/main/doc/images/overview/Original/AdvancedPaste.png)
### Links

View File

@@ -584,7 +584,7 @@ namespace UITests_FancyZones
}
windowingElement.Find<Element>("FancyZones").Click();
this.Find<ToggleSwitch>("Enable FancyZones").Toggle(true);
Find<ToggleSwitch>(By.AccessibilityId("EnableFancyZonesToggleSwitch")).Toggle(true);
if (isMax == true)
{
this.Find<Button>("Maximize").Click(); // maximize the window
@@ -661,7 +661,7 @@ namespace UITests_FancyZones
this.Find<NavigationViewItem>("Hosts File Editor").Click();
Task.Delay(1000).Wait();
this.Find<ToggleSwitch>("Enable Hosts File Editor").Toggle(true);
this.Find<ToggleSwitch>("Hosts File Editor").Toggle(true);
this.Find<ToggleSwitch>("Launch as administrator").Toggle(launchAsAdmin);
this.Find<ToggleSwitch>("Show a warning at startup").Toggle(showWarning);

View File

@@ -261,7 +261,7 @@ namespace UITests_FancyZones
}
this.Find<NavigationViewItem>("FancyZones").Click();
this.Find<ToggleSwitch>("Enable FancyZones").Toggle(true);
Find<ToggleSwitch>(By.AccessibilityId("EnableFancyZonesToggleSwitch")).Toggle(true);
this.Session.SetMainWindowSize(WindowSize.Large);
// fixed settings
@@ -322,7 +322,7 @@ namespace UITests_FancyZones
this.Find<NavigationViewItem>("Hosts File Editor").Click();
Task.Delay(1000).Wait();
this.Find<ToggleSwitch>("Enable Hosts File Editor").Toggle(true);
this.Find<ToggleSwitch>("Hosts File Editor").Toggle(true);
this.Find<ToggleSwitch>("Open as administrator").Toggle(launchAsAdmin);
this.Find<ToggleSwitch>("Show a warning at startup").Toggle(showWarning);

View File

@@ -31,7 +31,7 @@ internal static class Program
Console.InputEncoding = Encoding.Unicode;
// Initialize logger to file (same as other modules)
CliLogger.Initialize("\\ImageResizer\\Logs");
CliLogger.Initialize("\\Image Resizer\\CLI");
CliLogger.Info($"ImageResizerCLI started with {args.Length} argument(s)");
try

View File

@@ -126,13 +126,10 @@ namespace ImageResizer.Properties
h => ncc.CollectionChanged -= h,
() => settings.CustomSize = new CustomSize());
Assert.AreEqual(NotifyCollectionChangedAction.Replace, result.Arguments.Action);
Assert.AreEqual(1, result.Arguments.NewItems.Count);
Assert.AreEqual(settings.CustomSize, result.Arguments.NewItems[0]);
Assert.AreEqual(0, result.Arguments.NewStartingIndex);
Assert.AreEqual(1, result.Arguments.OldItems.Count);
Assert.AreEqual(originalCustomSize, result.Arguments.OldItems[0]);
Assert.AreEqual(0, result.Arguments.OldStartingIndex);
// Reset is used instead of Replace to avoid ArgumentOutOfRangeException
// when notifying changes for virtual items (CustomSize/AiSize) that exist
// outside the bounds of the underlying _sizes collection.
Assert.AreEqual(NotifyCollectionChangedAction.Reset, result.Arguments.Action);
}
[TestMethod]

View File

@@ -20,7 +20,7 @@ namespace ImageResizer
{
public partial class App : Application, IDisposable
{
private const string LogSubFolder = "\\ImageResizer\\Logs";
private const string LogSubFolder = "\\Image Resizer\\Logs";
/// <summary>
/// Gets cached AI availability state, checked at app startup.
@@ -67,12 +67,27 @@ namespace ImageResizer
// Fix for .net 3.1.19 making Image Resizer not adapt to DPI changes.
NativeMethods.SetProcessDPIAware();
// TODO: Re-enable AI Super Resolution in next release by removing this #if block
// Temporarily disable AI Super Resolution feature (hide from UI but keep code)
#if true // Set to false to re-enable AI Super Resolution
AiAvailabilityState = AiAvailabilityState.NotSupported;
ResizeBatch.SetAiSuperResolutionService(Services.NoOpAiSuperResolutionService.Instance);
// Skip AI detection mode as well
if (e?.Args?.Length > 0 && e.Args[0] == "--detect-ai")
{
Services.AiAvailabilityCacheService.SaveCache(AiAvailabilityState.NotSupported);
Environment.Exit(0);
return;
}
#else
// Check for AI detection mode (called by Runner in background)
if (e?.Args?.Length > 0 && e.Args[0] == "--detect-ai")
{
RunAiDetectionMode();
return;
}
#endif
if (PowerToys.GPOWrapperProjection.GPOWrapper.GetConfiguredImageResizerEnabledValue() == PowerToys.GPOWrapperProjection.GpoRuleConfigured.Disabled)
{
@@ -173,31 +188,8 @@ namespace ImageResizer
/// </summary>
private static AiAvailabilityState CheckAiAvailability()
{
try
{
// Check Windows AI service model ready state
// it's so slow, why?
var readyState = Services.WinAiSuperResolutionService.GetModelReadyState();
// Map AI service state to our availability state
switch (readyState)
{
case Microsoft.Windows.AI.AIFeatureReadyState.Ready:
return AiAvailabilityState.Ready;
case Microsoft.Windows.AI.AIFeatureReadyState.NotReady:
return AiAvailabilityState.ModelNotReady;
case Microsoft.Windows.AI.AIFeatureReadyState.DisabledByUser:
case Microsoft.Windows.AI.AIFeatureReadyState.NotSupportedOnCurrentSystem:
default:
return AiAvailabilityState.NotSupported;
}
}
catch (Exception)
{
return AiAvailabilityState.NotSupported;
}
// AI feature disabled - always return NotSupported
return AiAvailabilityState.NotSupported;
}
/// <summary>

View File

@@ -216,27 +216,15 @@ namespace ImageResizer.Properties
{
if (e.PropertyName == nameof(Models.CustomSize))
{
var oldCustomSize = _customSize;
_customSize = settings.CustomSize;
OnCollectionChanged(
new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Replace,
_customSize,
oldCustomSize,
_sizes.Count));
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
else if (e.PropertyName == nameof(Models.AiSize))
{
var oldAiSize = _aiSize;
_aiSize = settings.AiSize;
OnCollectionChanged(
new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Replace,
_aiSize,
oldAiSize,
_sizes.Count + 1));
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
else if (e.PropertyName == nameof(Sizes))
{

View File

@@ -39,29 +39,8 @@ namespace ImageResizer.Services
/// </summary>
public static AiAvailabilityState? LoadCache()
{
try
{
if (!File.Exists(CachePath))
{
return null;
}
var json = File.ReadAllText(CachePath);
var cache = JsonSerializer.Deserialize<AiCapabilityCache>(json);
if (!IsCacheValid(cache))
{
return null;
}
return (AiAvailabilityState)cache.State;
}
catch (Exception ex)
{
// Read failure (file locked, corrupted JSON, etc.) - return null and use fallback
Logger.LogError($"Failed to load AI cache: {ex.Message}");
return null;
}
// Cache disabled - always return null to use default value
return null;
}
/// <summary>
@@ -70,32 +49,8 @@ namespace ImageResizer.Services
/// </summary>
public static void SaveCache(AiAvailabilityState state)
{
try
{
var cache = new AiCapabilityCache
{
Version = CacheVersion,
State = (int)state,
WindowsBuild = Environment.OSVersion.Version.ToString(),
Architecture = RuntimeInformation.ProcessArchitecture.ToString(),
Timestamp = DateTime.UtcNow.ToString("o"),
};
var dir = Path.GetDirectoryName(CachePath);
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
var json = JsonSerializer.Serialize(cache, SerializerOptions);
File.WriteAllText(CachePath, json);
Logger.LogInfo($"AI cache saved: {state}");
}
catch (Exception ex)
{
Logger.LogError($"Failed to save AI cache: {ex.Message}");
}
// Cache disabled - do not save anything
return;
}
/// <summary>

View File

@@ -388,6 +388,13 @@ namespace Peek.UI
IsErrorVisible = true;
}
public void ShowError(string message)
{
IsErrorVisible = false;
ErrorMessage = message;
IsErrorVisible = true;
}
private void NavigationThrottleTimer_Tick(object? sender, object e)
{
if (sender == null)

View File

@@ -50,7 +50,8 @@
Item="{x:Bind ViewModel.CurrentItem, Mode=OneWay}"
NumberOfFiles="{x:Bind ViewModel.DisplayItemCount, Mode=OneWay}"
PreviewSizeChanged="FilePreviewer_PreviewSizeChanged"
ScalingFactor="{x:Bind ViewModel.ScalingFactor, Mode=OneWay}" />
ScalingFactor="{x:Bind ViewModel.ScalingFactor, Mode=OneWay}"
Visibility="{x:Bind ContentVisibility(ViewModel.IsErrorVisible), Mode=OneWay}" />
<InfoBar
x:Name="ErrorInfoBar"
@@ -59,6 +60,7 @@
Grid.RowSpan="2"
Margin="4,0,4,6"
VerticalAlignment="Bottom"
Closed="ErrorInfoBar_Closed"
IsOpen="{x:Bind ViewModel.IsErrorVisible, Mode=TwoWay}"
Message="{x:Bind ViewModel.ErrorMessage, Mode=OneWay}"
Severity="Error" />

View File

@@ -14,6 +14,7 @@ using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Peek.Common.Constants;
using Peek.Common.Extensions;
using Peek.Common.Helpers;
using Peek.FilePreviewer.Models;
using Peek.FilePreviewer.Previewers;
using Peek.UI.Extensions;
@@ -195,6 +196,20 @@ namespace Peek.UI
bootTime.Start();
ViewModel.Initialize(selectedItem);
// If no files were found (e.g., in virtual folders like Home/Recent), show an error
if (ViewModel.CurrentItem == null)
{
Logger.LogInfo("Peek: No files found to preview, showing error.");
var errorMessage = ResourceLoaderInstance.ResourceLoader.GetString("NoFilesSelected");
ViewModel.ShowError(errorMessage);
// Still show the window so user can see the warning
this.Show();
WindowHelpers.BringToForeground(this.GetWindowHandle());
return;
}
ViewModel.ScalingFactor = this.GetMonitorScale();
this.Content.KeyUp += Content_KeyUp;
@@ -302,5 +317,24 @@ namespace Peek.UI
{
themeListener?.Dispose();
}
/// <summary>
/// Returns Visibility.Collapsed when error is showing, Visibility.Visible when not.
/// </summary>
public Visibility ContentVisibility(bool isErrorVisible)
{
return isErrorVisible ? Visibility.Collapsed : Visibility.Visible;
}
/// <summary>
/// Handle InfoBar closed - if there's no current item, close the window.
/// </summary>
private void ErrorInfoBar_Closed(InfoBar sender, InfoBarClosedEventArgs args)
{
if (ViewModel.CurrentItem == null)
{
Uninitialize();
}
}
}
}

View File

@@ -341,6 +341,10 @@
<value>No more files to preview.</value>
<comment>The message to show when there are no files remaining to preview.</comment>
</data>
<data name="NoFilesSelected" xml:space="preserve">
<value>No files selected or this folder is not supported for preview.</value>
<comment>Displayed when Peek is activated in a virtual folder (like Home or Recent) where file selection cannot be retrieved.</comment>
</data>
<data name="DeleteFileError_NotFound" xml:space="preserve">
<value>The file cannot be found. Please check if the file has been moved, renamed, or deleted.</value>
<comment>Displayed if the file or path was not found</comment>

View File

@@ -193,6 +193,102 @@ GeneralSettings get_general_settings()
return settings;
}
void apply_module_status_update(const json::JsonObject& module_config, bool save)
{
Logger::info(L"apply_module_status_update: {}", std::wstring{ module_config.ToString() });
// Expected format: {"ModuleName": true/false} - only one module per update
auto iter = module_config.First();
if (!iter.HasCurrent())
{
Logger::warn(L"apply_module_status_update: Empty module config");
return;
}
const auto& element = iter.Current();
const auto value = element.Value();
if (value.ValueType() != json::JsonValueType::Boolean)
{
Logger::warn(L"apply_module_status_update: Invalid value type for module status");
return;
}
const std::wstring name{ element.Key().c_str() };
if (modules().find(name) == modules().end())
{
Logger::warn(L"apply_module_status_update: Module {} not found", name);
return;
}
PowertoyModule& powertoy = modules().at(name);
const bool module_inst_enabled = powertoy->is_enabled();
bool target_enabled = value.GetBoolean();
auto gpo_rule = powertoy->gpo_policy_enabled_configuration();
if (gpo_rule == powertoys_gpo::gpo_rule_configured_enabled || gpo_rule == powertoys_gpo::gpo_rule_configured_disabled)
{
// Apply the GPO Rule.
target_enabled = gpo_rule == powertoys_gpo::gpo_rule_configured_enabled;
}
if (module_inst_enabled == target_enabled)
{
Logger::info(L"apply_module_status_update: Module {} already in target state {}", name, target_enabled);
return;
}
if (target_enabled)
{
Logger::info(L"apply_module_status_update: Enabling powertoy {}", name);
powertoy->enable();
auto& hkmng = HotkeyConflictDetector::HotkeyConflictManager::GetInstance();
hkmng.EnableHotkeyByModule(name);
// Trigger AI capability detection when ImageResizer is enabled
if (name == L"Image Resizer")
{
Logger::info(L"ImageResizer enabled, triggering AI capability detection");
DetectAiCapabilitiesAsync(true); // Skip settings check since we know it's being enabled
}
}
else
{
Logger::info(L"apply_module_status_update: Disabling powertoy {}", name);
powertoy->disable();
auto& hkmng = HotkeyConflictDetector::HotkeyConflictManager::GetInstance();
hkmng.DisableHotkeyByModule(name);
}
// Sync the hotkey state with the module state, so it can be removed for disabled modules.
powertoy.UpdateHotkeyEx();
if (save)
{
// Load existing settings and only update the specific module's enabled state
json::JsonObject current_settings = PTSettingsHelper::load_general_settings();
json::JsonObject enabled;
if (current_settings.HasKey(L"enabled"))
{
enabled = current_settings.GetNamedObject(L"enabled");
}
// Check if the saved state is different from the requested state
bool current_saved = enabled.HasKey(name) ? enabled.GetNamedBoolean(name, true) : true;
if (current_saved != target_enabled)
{
// Update only this module's enabled state
enabled.SetNamedValue(name, json::value(target_enabled));
current_settings.SetNamedValue(L"enabled", enabled);
PTSettingsHelper::save_general_settings(current_settings);
GeneralSettings settings_for_trace = get_general_settings();
Trace::SettingsChanged(settings_for_trace);
}
}
}
void apply_general_settings(const json::JsonObject& general_configs, bool save)
{
std::wstring old_settings_json_string;
@@ -367,11 +463,21 @@ void apply_general_settings(const json::JsonObject& general_configs, bool save)
if (json::has(general_configs, L"show_theme_adaptive_tray_icon", json::JsonValueType::Boolean))
{
bool new_theme_adaptive = general_configs.GetNamedBoolean(L"show_theme_adaptive_tray_icon");
Logger::info(L"apply_general_settings: show_theme_adaptive_tray_icon current={}, new={}",
show_theme_adaptive_tray_icon, new_theme_adaptive);
if (show_theme_adaptive_tray_icon != new_theme_adaptive)
{
show_theme_adaptive_tray_icon = new_theme_adaptive;
set_tray_icon_theme_adaptive(show_theme_adaptive_tray_icon);
}
else
{
Logger::info(L"apply_general_settings: show_theme_adaptive_tray_icon unchanged, skipping update");
}
}
else
{
Logger::warn(L"apply_general_settings: show_theme_adaptive_tray_icon not found in config");
}
if (json::has(general_configs, L"ignored_conflict_properties", json::JsonValueType::Object))

View File

@@ -38,4 +38,5 @@ struct GeneralSettings
json::JsonObject load_general_settings();
GeneralSettings get_general_settings();
void apply_general_settings(const json::JsonObject& general_configs, bool save = true);
void apply_module_status_update(const json::JsonObject& module_config, bool save = true);
void start_enabled_powertoys();

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