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5 Commits

Author SHA1 Message Date
Shawn Yuan (from Dev Box)
857f05b5af update
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-10-14 16:58:11 +08:00
Shawn Yuan (from Dev Box)
1c1704e982 Added shortcut conflict detection for Light Switch
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-10-14 16:45:37 +08:00
Shawn Yuan (from Dev Box)
b7063041c8 fixed light switch shortcut not working issue
Signed-off-by: Shawn Yuan (from Dev Box) <shuaiyuan@microsoft.com>
2025-10-14 16:12:38 +08:00
leileizhang
4d47659ff9 Fix PowerRename crash caused by missing PRI file (#42300)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Not sure why In WinAppSDK 1.8, the default WinUI targets no longer
automatically generate PRI files for unpackaged apps.
By importing the MSIX SDK build tools, the project gains standalone PRI
generation capability.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-11 12:45:42 -07:00
Jiří Polášek
97e62b3253 CmdPal: Update special fallbacks separately from the other fallbacks (#42289)
## Summary of the Pull Request

This PR introduces a hotfix that updates special fallback items
separately from the rest. This allows the loop handling special fallback
items to finish faster, ensuring they are not delayed by other fallback
items. As a result, calculator and run fallback items will be more
readily available to users.

This partially solves #42286 for special fallback items.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Related to: #42286
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-10-10 17:58:42 +02:00
5 changed files with 80 additions and 18 deletions

View File

@@ -244,7 +244,36 @@ public partial class MainListPage : DynamicListPage,
var commands = _tlcManager.TopLevelCommands;
lock (commands)
{
UpdateFallbacks(SearchText, commands.ToImmutableArray(), token);
if (token.IsCancellationRequested)
{
return;
}
// prefilter fallbacks
var specialFallbacks = new List<TopLevelViewModel>(_specialFallbacks.Length);
var commonFallbacks = new List<TopLevelViewModel>();
foreach (var s in commands)
{
if (!s.IsFallback)
{
continue;
}
if (_specialFallbacks.Contains(s.CommandProviderId))
{
specialFallbacks.Add(s);
}
else
{
commonFallbacks.Add(s);
}
}
// start update of fallbacks; update special fallbacks separately,
// so they can finish faster
UpdateFallbacks(SearchText, specialFallbacks, token);
UpdateFallbacks(SearchText, commonFallbacks, token);
if (token.IsCancellationRequested)
{
@@ -316,15 +345,12 @@ public partial class MainListPage : DynamicListPage,
// with a list of all our commands & apps.
if (!newFilteredItems.Any() && !newApps.Any())
{
// We're going to start over with our fallbacks
newFallbacks = Enumerable.Empty<IListItem>();
newFilteredItems = commands.Where(s => !s.IsFallback);
// Fallbacks are always included in the list, even if they
// don't match the search text. But we don't want to
// consider them when filtering the list.
newFallbacks = commands.Where(s => s.IsFallback && !_specialFallbacks.Contains(s.CommandProviderId));
newFallbacks = commonFallbacks;
if (token.IsCancellationRequested)
{

View File

@@ -11,6 +11,7 @@
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
@@ -214,7 +215,8 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
@@ -235,6 +237,8 @@
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets'))" />

View File

@@ -3,14 +3,17 @@
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.Json.Serialization;
using ManagedCommon;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
namespace Settings.UI.Library
{
public class LightSwitchSettings : BasePTModuleSettings, ISettingsConfig, ICloneable
public class LightSwitchSettings : BasePTModuleSettings, ISettingsConfig, ICloneable, IHotkeyConfig
{
public const string ModuleName = "LightSwitch";
@@ -24,6 +27,21 @@ namespace Settings.UI.Library
[JsonPropertyName("properties")]
public LightSwitchProperties Properties { get; set; }
public HotkeyAccessor[] GetAllHotkeyAccessors()
{
var hotkeyAccessors = new List<HotkeyAccessor>
{
new HotkeyAccessor(
() => Properties.ToggleThemeHotkey.Value,
value => Properties.ToggleThemeHotkey.Value = value ?? LightSwitchProperties.DefaultToggleThemeHotkey,
"LightSwitch_ThemeToggle_Shortcut"),
};
return hotkeyAccessors.ToArray();
}
public ModuleType GetModuleType() => ModuleType.LightSwitch;
public object Clone()
{
return new LightSwitchSettings()
@@ -41,6 +59,7 @@ namespace Settings.UI.Library
SunsetOffset = new IntProperty((int)Properties.SunsetOffset.Value),
Latitude = new StringProperty(Properties.Latitude.Value),
Longitude = new StringProperty(Properties.Longitude.Value),
ToggleThemeHotkey = new KeyboardKeysProperty(Properties.ToggleThemeHotkey.Value),
},
};
}

View File

@@ -73,6 +73,7 @@ namespace Microsoft.PowerToys.Settings.UI.Views
this.InitializeComponent();
this.Loaded += LightSwitchPage_Loaded;
this.Loaded += (s, e) => ViewModel.OnPageLoaded();
}
private void LightSwitchPage_Loaded(object sender, RoutedEventArgs e)

View File

@@ -3,6 +3,7 @@
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
@@ -20,8 +21,10 @@ using Settings.UI.Library.Helpers;
namespace Microsoft.PowerToys.Settings.UI.ViewModels
{
public partial class LightSwitchViewModel : Observable
public partial class LightSwitchViewModel : PageViewModelBase
{
protected override string ModuleName => LightSwitchSettings.ModuleName;
private Func<string, int> SendConfigMSG { get; }
public ObservableCollection<SearchLocation> SearchLocations { get; } = new();
@@ -35,14 +38,24 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
ForceDarkCommand = new RelayCommand(ForceDarkNow);
AvailableScheduleModes = new ObservableCollection<string>
{
"FixedHours",
"SunsetToSunrise",
};
{
"FixedHours",
"SunsetToSunrise",
};
_toggleThemeHotkey = _moduleSettings.Properties.ToggleThemeHotkey.Value;
}
public override Dictionary<string, HotkeySettings[]> GetAllHotkeySettings()
{
var hotkeysDict = new Dictionary<string, HotkeySettings[]>
{
[ModuleName] = [ToggleThemeActivationShortcut],
};
return hotkeysDict;
}
private void ForceLightNow()
{
Logger.LogInfo("Sending custom action: forceLight");
@@ -395,22 +408,21 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
public HotkeySettings ToggleThemeActivationShortcut
{
get => _toggleThemeHotkey;
get => ModuleSettings.Properties.ToggleThemeHotkey.Value;
set
{
if (value != _toggleThemeHotkey)
if (value != ModuleSettings.Properties.ToggleThemeHotkey.Value)
{
if (value == null)
{
_toggleThemeHotkey = LightSwitchProperties.DefaultToggleThemeHotkey;
ModuleSettings.Properties.ToggleThemeHotkey.Value = LightSwitchProperties.DefaultToggleThemeHotkey;
}
else
{
_toggleThemeHotkey = value;
ModuleSettings.Properties.ToggleThemeHotkey.Value = value;
}
_moduleSettings.Properties.ToggleThemeHotkey.Value = _toggleThemeHotkey;
NotifyPropertyChanged();
SendConfigMSG(
@@ -418,7 +430,7 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
CultureInfo.InvariantCulture,
"{{ \"powertoys\": {{ \"{0}\": {1} }} }}",
LightSwitchSettings.ModuleName,
JsonSerializer.Serialize(_moduleSettings, (System.Text.Json.Serialization.Metadata.JsonTypeInfo<LightSwitchSettings>)SourceGenerationContextContext.Default.LightSwitchSettings)));
JsonSerializer.Serialize(_moduleSettings, SourceGenerationContextContext.Default.LightSwitchSettings)));
}
}
}