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8 Commits

Author SHA1 Message Date
Gordon Lam (SH)
bfd715454e feat(peek): support File Explorer Home page items
Fixes #42414

Adds path resolution for items selected from the File Explorer Home page.
The Home page displays recent files and pinned items as shell references,
which need to be resolved to their actual file paths for Peek to preview.

Changes:
- Added HomePagePathResolver helper class
- Detects Home page shell locations
- Resolves shell item references to file paths
2026-02-04 20:35:22 -08:00
Kai Tao
c5d4f992c1 Workspace: Fix an overlay issue for workspace snapshot draw (#45183)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Root cause: Workspaces uses DPI-unaware coordinates (via
GetDpiUnawareScreens()
which runs in a temporary DPI-unaware thread) to store/match window
positions
across different DPI settings. However, WorkspacesEditor itself uses
PerMonitorV2
DPI awareness for UI clarity. When assigning these DPI-unaware
coordinates directly
to WPF window properties, WPF automatically scaled them again based on
current DPI,
causing incorrect overlay positioning.

Fix: Use SetWindowPositionDpiUnaware() to bypass WPF's automatic DPI
scaling
by temporarily switching to DPI-unaware context when calling Win32
SetWindowPos.

Fix #45174

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #45174
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Verified in local build vs production build, and the problem fixed in
local build.
2026-02-02 09:34:50 +08:00
Kai Tao
11b406feee Build: Fix release pipeline and local build failure (#45211)
## Summary of the Pull Request
Release pipeline is keeping failed, and local build failed at ut.

This pull request introduces changes to improve how test projects are
handled during release builds, ensuring that test code is not compiled
or analyzed when not needed - in doing release build, to - succeed the
execution and reduce built time.

And, to upgrade from VS17 to VS18 in cmdpal sdk build, this is to keep
consistency with all other build step


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Local build & release pipeline build should all pass:

Local build:
<img width="1815" height="281" alt="image"
src="https://github.com/user-attachments/assets/f350cf3f-b856-432d-97f3-e392d38ef7fa"
/>

Release pipeline is working too:
<img width="1195" height="163" alt="image"
src="https://github.com/user-attachments/assets/ce58de38-f0fb-45ad-9d70-2b8eb1c4db60"
/>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-02-02 09:15:53 +08:00
Jiří Polášek
256af8f6e0 Spellcheck: Add missing words and sort expect.txt (#45251)
## PR Checklist

This PR adds missing words to the spell checker dictionary.

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-02-01 20:14:37 +08:00
Gordon Lam
87c65f9eec docs(paste): add AI preview credit documentation (#45236)
docs(paste): add AI preview credit documentation

```markdown
## Summary of the Pull Request

Adds documentation clarifying that the "Show preview" setting for Paste with AI does not consume additional AI credits. The preview displays the same AI response that was already generated from a single API call, cached locally.

## PR Checklist

- [x] Closes: #32950
- [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass - N/A (documentation only)
- [ ] **Localization:** All end-user-facing strings can be localized - N/A (dev docs only)
- [x] **Dev docs:** Added/updated
- [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx

## Detailed Description of the Pull Request / Additional comments

This PR addresses the question raised in issue #32950 about whether enabling preview for Paste with AI costs extra AI quota.

Changes to `doc/devdocs/modules/advancedpaste.md`:
- Added new "Paste with AI Preview" section explaining:
  - The `ShowCustomPreview` setting behavior
  - Confirmation that preview does **not** consume additional AI credits
  - The implementation flow showing a single API call with local caching
  - Reference to `OptionsViewModel.cs` lines 702-717
- Added settings documentation table for `ShowCustomPreview`

Fixes #32950

## Validation Steps Performed

- Verified documentation renders correctly in Markdown preview
- Confirmed technical accuracy by referencing `OptionsViewModel.cs` implementation
```

---------

Co-authored-by: yeelam-gordon <yeelam-gordon@users.noreply.github.com>
2026-01-31 09:03:24 -08:00
Gordon Lam
971c7e9fba docs(settings-ui): update Advanced Paste OOBE description for AI features (#45233)
## Summary of the Pull Request

Updates the Advanced Paste OOBE (Out-of-Box Experience) description to
accurately reflect that AI features no longer require specifically an
OpenAI API key. The new text clarifies:
- Changed "markdown" to "Markdown" and "json" to "JSON" for proper
casing
- Replaced "100% opt-in and requires an Open AI key" with "opt-in AI
feature that can use an online or local language model endpoint"

This fixes the outdated description that still referenced OpenAI as the
only option.

## PR Checklist

- [x] Closes: #44044
- [x] **Communication:** Documentation/string fix, no core contributor
discussion needed
- [ ] **Tests:** N/A - string-only change
- [x] **Localization:** The updated string is in the localizable
Resources.resw file
- [ ] **Dev docs:** N/A
- [ ] **New binaries:** N/A
- [ ] **Documentation updated:** N/A

## Detailed Description of the Pull Request / Additional comments

The change updates
\src/settings-ui/Settings.UI/Strings/en-us/Resources.resw\ to fix the
\Oobe_AdvancedPaste.Description\ string that incorrectly stated AI
features require an OpenAI key.

## Validation Steps Performed

- Verified the string change is valid XML
- Confirmed the updated description accurately reflects current Advanced
Paste AI capabilities
2026-01-31 08:46:31 -08:00
Jaylyn Barbee
055c3011cc Documentation walking through important steps for writing a New PowerToy (#44242)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This new document serves as a handy guide, packed with key details and
helpful tips to keep in mind when creating a new PowerToy.
2026-01-30 14:45:35 +01:00
leileizhang
2f7fc91956 Fix OOBE pages Launch buttons remain clickable when modules are disabled (#44736)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fixes the issue where Launch/Open buttons on OOBE (Welcome to PowerToys)
pages remain clickable even when the corresponding module is disabled.

Added enabled state checks to the following OOBE pages:
- **OobeColorPicker** - checks `ModuleType.ColorPicker`
- **OobeEnvironmentVariables** - checks
`ModuleType.EnvironmentVariables`
- **OobeHosts** - checks `ModuleType.Hosts`
- **OobeRun** - checks `ModuleType.PowerLauncher`
- **OobeRegistryPreview** - checks `ModuleType.RegistryPreview`
- **OobeShortcutGuide** - checks `ModuleType.ShortcutGuide`

<img width="1538" height="239" alt="image"
src="https://github.com/user-attachments/assets/da20628e-9c82-4619-8a5c-4b75a22b6901"
/>

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44737
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2026-01-30 14:48:09 +08:00
34 changed files with 646 additions and 27 deletions

View File

@@ -1 +0,0 @@
../.github/copilot-instructions.md

View File

@@ -1 +0,0 @@
../.github/agents

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@@ -1 +0,0 @@
../.github/prompts

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@@ -1 +0,0 @@
../.github/instructions

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@@ -1 +0,0 @@
../.github/skills

View File

@@ -635,6 +635,7 @@ GMEM
GNumber
googleai
googlegemini
Gotchas
gpedit
gpo
GPOCA
@@ -892,9 +893,9 @@ Lclean
Ldone
Ldr
LEFTALIGN
leftclick
LEFTSCROLLBAR
LEFTTEXT
leftclick
LError
LEVELID
LExit
@@ -1020,9 +1021,12 @@ MENUITEMINFO
MENUITEMINFOW
MERGECOPY
MERGEPAINT
Metacharacter
metadatamatters
Metadatas
Metacharacter
metafile
Metacharacter
mfc
Mgmt
Microwaved
@@ -1069,7 +1073,7 @@ mouseutils
MOVESIZEEND
MOVESIZESTART
MRM
MRT
Mrt
mru
MSAL
msc
@@ -1487,7 +1491,9 @@ regfile
REGISTERCLASSFAILED
REGISTRYHEADER
REGISTRYPREVIEWEXT
registryroot
regkey
regroot
regsvr
REINSTALLMODE
releaseblog
@@ -1532,7 +1538,6 @@ riid
RKey
RNumber
rollups
ROOTOWNER
rop
ROUNDSMALL
ROWSETEXT
@@ -2169,4 +2174,4 @@ Zoneszonabletester
Zoomin
zoomit
ZOOMITX
Zorder
Zorder

View File

@@ -91,6 +91,7 @@ extends:
official: true
codeSign: true
runTests: false
buildTests: false
signingIdentity:
serviceName: $(SigningServiceName)
appId: $(SigningAppId)

View File

@@ -258,6 +258,7 @@ jobs:
-restore -graph
/p:RestorePackagesConfig=true
/p:CIBuild=true
/p:BuildTests=${{ parameters.buildTests }}
/bl:$(LogOutputDirectory)\build-0-main.binlog
${{ parameters.additionalBuildOptions }}
$(MSBuildCacheParameters)

View File

@@ -59,6 +59,7 @@ stages:
enableMsBuildCaching: ${{ parameters.enableMsBuildCaching }}
msBuildCacheIsReadOnly: ${{ parameters.msBuildCacheIsReadOnly }}
runTests: ${{ parameters.runTests }}
buildTests: true
useVSPreview: ${{ parameters.useVSPreview }}
useLatestWinAppSDK: ${{ parameters.useLatestWinAppSDK }}
${{ if eq(parameters.useLatestWinAppSDK, true) }}:
@@ -78,7 +79,9 @@ stages:
${{ else }}:
name: SHINE-OSS-L
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
demands: ImageOverride -equals SHINE-VS18-Preview
${{ else }}:
demands: ImageOverride -equals SHINE-VS18-Latest
buildConfigurations: [Release]
official: false
codeSign: false

View File

@@ -90,9 +90,15 @@ if ($noticeMatch.Success) {
$currentNoticePackageList = ""
}
# Test-only packages that are allowed to be in NOTICE.md but not in the build
# (e.g., when BuildTests=false, these packages won't appear in the NuGet list)
$allowedExtraPackages = @(
"- Moq"
)
if (!$noticeFile.Trim().EndsWith($returnList.Trim()))
{
Write-Host -ForegroundColor Red "Notice.md does not match NuGet list."
Write-Host -ForegroundColor Yellow "Notice.md does not exactly match NuGet list. Analyzing differences..."
# Show detailed differences
$generatedPackages = $returnList -split "`r`n|`n" | Where-Object { $_.Trim() -ne "" } | Sort-Object
@@ -105,7 +111,7 @@ if (!$noticeFile.Trim().EndsWith($returnList.Trim()))
# Find packages in proj file list but not in NOTICE.md
$missingFromNotice = $generatedPackages | Where-Object { $noticePackages -notcontains $_ }
if ($missingFromNotice.Count -gt 0) {
Write-Host -ForegroundColor Red "MissingFromNotice:"
Write-Host -ForegroundColor Red "MissingFromNotice (ERROR - these must be added to NOTICE.md):"
foreach ($pkg in $missingFromNotice) {
Write-Host -ForegroundColor Red " $pkg"
}
@@ -114,10 +120,23 @@ if (!$noticeFile.Trim().EndsWith($returnList.Trim()))
# Find packages in NOTICE.md but not in proj file list
$extraInNotice = $noticePackages | Where-Object { $generatedPackages -notcontains $_ }
if ($extraInNotice.Count -gt 0) {
Write-Host -ForegroundColor Yellow "ExtraInNotice:"
foreach ($pkg in $extraInNotice) {
Write-Host -ForegroundColor Yellow " $pkg"
# Filter out allowed extra packages (test-only dependencies)
$unexpectedExtra = $extraInNotice | Where-Object { $allowedExtraPackages -notcontains $_ }
$allowedExtra = $extraInNotice | Where-Object { $allowedExtraPackages -contains $_ }
if ($allowedExtra.Count -gt 0) {
Write-Host -ForegroundColor Green "ExtraInNotice (OK - allowed test-only packages):"
foreach ($pkg in $allowedExtra) {
Write-Host -ForegroundColor Green " $pkg"
}
Write-Host ""
}
if ($unexpectedExtra.Count -gt 0) {
Write-Host -ForegroundColor Red "ExtraInNotice (ERROR - unexpected packages in NOTICE.md):"
foreach ($pkg in $unexpectedExtra) {
Write-Host -ForegroundColor Red " $pkg"
}
Write-Host ""
}
@@ -127,10 +146,17 @@ if (!$noticeFile.Trim().EndsWith($returnList.Trim()))
Write-Host " Proj file list has $($generatedPackages.Count) packages"
Write-Host " NOTICE.md has $($noticePackages.Count) packages"
Write-Host " MissingFromNotice: $($missingFromNotice.Count) packages"
Write-Host " ExtraInNotice: $($extraInNotice.Count) packages"
Write-Host " ExtraInNotice (allowed): $($allowedExtra.Count) packages"
Write-Host " ExtraInNotice (unexpected): $($unexpectedExtra.Count) packages"
Write-Host ""
exit 1
# Fail if there are missing packages OR unexpected extra packages
if ($missingFromNotice.Count -gt 0 -or $unexpectedExtra.Count -gt 0) {
Write-Host -ForegroundColor Red "FAILED: NOTICE.md mismatch detected."
exit 1
} else {
Write-Host -ForegroundColor Green "PASSED: NOTICE.md matches (with allowed test-only packages)."
}
}
exit 0

View File

@@ -2,6 +2,12 @@
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Skip building C++ test projects when BuildTests=false -->
<PropertyGroup Condition="'$(_IsSkippedTestProject)' == 'true'">
<UsePrecompiledHeaders>false</UsePrecompiledHeaders>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">

View File

@@ -19,6 +19,39 @@
<PlatformTarget>$(Platform)</PlatformTarget>
</PropertyGroup>
<!--
Completely skip building test projects when BuildTests=false (e.g., Release pipeline).
This avoids InternalsVisibleTo/signing issues by not compiling test code at all.
Match: projects ending in Test, Tests, UnitTests, UITests, FuzzTests, or in a folder named Tests.
Also matches projects starting with UnitTests- (e.g., UnitTests-CommonLib).
Also removes all PackageReference/ProjectReference to prevent NuGet restore and dependency builds.
Note: Checking both 'false' and 'False' to handle YAML boolean serialization.
-->
<PropertyGroup Condition="'$(BuildTests)' == 'false' or '$(BuildTests)' == 'False'">
<_ProjectName>$(MSBuildProjectName)</_ProjectName>
<!-- Match any project ending with "Test" or "Tests" (covers UnitTests, UITests, FuzzTests, etc.) -->
<_IsSkippedTestProject Condition="$(_ProjectName.EndsWith('Test'))">true</_IsSkippedTestProject>
<_IsSkippedTestProject Condition="$(_ProjectName.EndsWith('Tests'))">true</_IsSkippedTestProject>
<!-- Match projects starting with UnitTests- or UITest- prefix -->
<_IsSkippedTestProject Condition="$(_ProjectName.StartsWith('UnitTests-'))">true</_IsSkippedTestProject>
<_IsSkippedTestProject Condition="$(_ProjectName.StartsWith('UITest-'))">true</_IsSkippedTestProject>
<!-- Match projects in a Tests folder -->
<_IsSkippedTestProject Condition="$(MSBuildProjectDirectory.Contains('\Tests\'))">true</_IsSkippedTestProject>
</PropertyGroup>
<PropertyGroup Condition="'$(_IsSkippedTestProject)' == 'true'">
<EnableDefaultItems>false</EnableDefaultItems>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateGlobalUsings>false</GenerateGlobalUsings>
<ImplicitUsings>disable</ImplicitUsings>
<!-- Disable all code analysis for skipped test projects -->
<EnableNETAnalyzers>false</EnableNETAnalyzers>
<RunAnalyzers>false</RunAnalyzers>
<RunAnalyzersDuringBuild>false</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildProjectExtension)' == '.csproj'">
<Version>$(Version).0</Version>
<RepositoryUrl>https://github.com/microsoft/PowerToys</RepositoryUrl>
@@ -30,7 +63,9 @@
<_PropertySheetDisplayName>PowerToys.Root.Props</_PropertySheetDisplayName>
<ForceImportBeforeCppProps>$(MsbuildThisFileDirectory)\Cpp.Build.props</ForceImportBeforeCppProps>
</PropertyGroup>
<ItemGroup Condition="'$(MSBuildProjectExtension)' == '.csproj'">
<ItemGroup Condition="'$(MSBuildProjectExtension)' == '.csproj' and '$(_IsSkippedTestProject)' != 'true'">
<PackageReference Include="StyleCop.Analyzers">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>

View File

@@ -28,4 +28,41 @@
<PropertyGroup Condition="'$(IgnoreExperimentalWarnings)' == 'true'">
<NoWarn>$(NoWarn);CS8305;SA1500;CA1852</NoWarn>
</PropertyGroup>
</Project>
<!-- Skipped test projects when BuildTests=false: no-op build and remove references.
This must be in targets (not props) so it runs AFTER the project file adds its items. -->
<PropertyGroup Condition="'$(_IsSkippedTestProject)' == 'true'">
<BuildDependsOn />
<CoreBuildDependsOn />
<RebuildDependsOn />
</PropertyGroup>
<!-- For C# projects: remove all items -->
<ItemGroup Condition="'$(_IsSkippedTestProject)' == 'true' and '$(MSBuildProjectExtension)' == '.csproj'">
<PackageReference Remove="@(PackageReference)" />
<ProjectReference Remove="@(ProjectReference)" />
<Reference Remove="@(Reference)" />
<Compile Remove="@(Compile)" />
<Content Remove="@(Content)" />
<EmbeddedResource Remove="@(EmbeddedResource)" />
<None Remove="@(None)" />
<Using Remove="@(Using)" />
<GlobalUsing Remove="@(GlobalUsing)" />
</ItemGroup>
<!-- For C++ projects (vcxproj): remove all compile/link items to prevent build -->
<ItemGroup Condition="'$(_IsSkippedTestProject)' == 'true' and '$(MSBuildProjectExtension)' == '.vcxproj'">
<ClCompile Remove="@(ClCompile)" />
<ClInclude Remove="@(ClInclude)" />
<Link Remove="@(Link)" />
<Lib Remove="@(Lib)" />
<ProjectReference Remove="@(ProjectReference)" />
<None Remove="@(None)" />
<ResourceCompile Remove="@(ResourceCompile)" />
<Midl Remove="@(Midl)" />
</ItemGroup>
<!-- Note: For C++ skipped test projects, build is effectively skipped by removing all compile items above.
We don't define empty Build/Rebuild/Clean targets here because MSBuild Target definitions with Condition
on the Target element still override the default targets even when condition is false. -->
</Project>

View File

@@ -0,0 +1,311 @@
# 🧭 Creating a new PowerToy: end-to-end developer guide
First of all, thank you for wanting to contribute to PowerToys. The work we do would not be possible without the support of community supporters like you.
This guide documents the process of building a new PowerToys utility from scratch, including architecture decisions, integration steps, and common pitfalls.
---
## 1. Overview and prerequisites
A PowerToy module is a self-contained utility integrated into the PowerToys ecosystem. It can be UI-based, service-based, or both.
### Requirements
- [Visual Studio 2026](https://visualstudio.microsoft.com/downloads/) and the following workloads/individual components:
- Desktop Development with C++
- WinUI application development
- .NET desktop development
- Windows 10 SDK (10.0.22621.0)
- Windows 11 SDK (10.0.26100.3916)
- .NET 8 SDK
- Fork the [PowerToys repository](https://github.com/microsoft/PowerToys/tree/main) locally
- [Validate that you are able to build and run](https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/development/debugging.md) `PowerToys.slnx`.
Optional:
- [WiX v5 toolset](https://github.com/microsoft/PowerToys/tree/main) for the installer
> [!NOTE]
> To ensure all the correct VS Workloads are installed, use [the WinGet configuration files](https://github.com/microsoft/PowerToys/tree/e13d6a78aafbcf32a4bb5f8581d041e1d057c3f1/.config) in the project repository. (Use the one that matches your VS distribution. ie: VS Community would use `configuration.winget`)
### Folder structure
```
src/
modules/
your_module/
YourModule.sln
YourModuleInterface/
YourModuleUI/ (if needed)
YourModuleService/ (if needed)
```
---
## 2. Design and planning
### Decide the type of module
Think about how your module works and which existing modules behave similarly. You are going to want to think about the UI needed for the application, the lifecycle, whether it is a service that is always running or event based. Below are some basic scenarios with some modules to explore. You can write your application in C++ or C#.
- **UI-only:** e.g., ColorPicker
- **Background service:** e.g., LightSwitch, Awake
- **Hybrid (UI + background logic):** e.g., ShortcutGuide
- **C++/C# interop:** e.g., PowerRename
### Write your module interface
Begin by setting up the [PowerToy module template project](https://github.com/microsoft/PowerToys/tree/main/tools/project_template). This will generate boilerplate for you to begin your new module. Below are the key headers in the Module Interface (`dllmain.cpp`) and an explanation of their purpose:
1. This is where module settings are defined. These can be anything from strings, bools, ints, and even custom Enums.
```c++
struct ModuleSettings {};
```
2. This is the header for the full class. It inherits the PowerToyModuleIface
```c++
class ModuleInterface : public PowertoyModuleIface
{
private:
// the private members of the class
// Can include the enabled variable, logic for event handlers, or hotkeys.
public:
// the public members of the class
// Will include the constructor and initialization logic.
}
```
> [!NOTE]
> Many of the class functions are boilerplate and need simple string replacements with your module name. The rest of the functions below will require bigger changes.
3. GPO stands for "Group Policy Object" and allows for administrators to configure settings across a network of machines. It is required that your module is on this list of settings. You can right click the `powertoys_gpo` object to go to the definition and set up the `getConfiguredModuleEnabledValue` for your module.
```c++
virtual powertoys_gpo::gpo_rule_configured_t gpo_policy_enabled_configuration() override
{
return powertoys_gpo::getConfiguredModuleEnabledValue();
}
```
4. `init_settings()` initializes the settings for the interface. Will either pull from existing settings.json or use defaults.
```c++
void ModuleInterface::init_settings()
```
5. `get_config` retrieves the settings from the settings.json file.
```c++
virtual bool get_config(wchar_t* buffer, int* buffer_size) override
```
6. `set_config` sets the new settings to the settings.json file.
```c++
virtual void set_config(const wchar_t* config) override
```
7. `call_custom_action` allows custom actions to be called based on signals from the settings app.
```c++
void call_custom_action(const wchar_t* action) override
```
8. Lifecycle events control whether the module is enabled or not, as well as the default status of the module.
```c++
virtual void enable() // starts the module
virtual void disable() // terminates the module and performs any cleanup
virtual bool is_enabled() // returns if the module is currently enabled
virtual bool is_enabled_by_default() const override // allows the module to dictate whether it should be enabled by default in the PowerToys app.
```
9. Hotkey functions control the status of the hotkey.
```c++
// takes the hotkey from settings into a format that the interface can understand
void parse_hotkey(PowerToysSettings::PowerToyValues& settings)
// returns the hotkeys from settings
virtual size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size) override
// performs logic when the hotkey event is fired
virtual bool on_hotkey(size_t hotkeyId) override
```
### Notes
- Keep module logic isolated under `/modules/<YourModule>`
- Use shared utilities from [`common`](https://github.com/microsoft/PowerToys/tree/main/src/common) instead of cross-module dependencies
- init/set/get config use preset functions to access the settings. Check out the [`settings_objects.h`](https://github.com/microsoft/PowerToys/blob/main/src/common/SettingsAPI/settings_helpers.h) in `src\common\SettingsAPI`
---
## 3. Bootstrapping your module
1. Use the [template](https://github.com/microsoft/PowerToys/tree/main/tools/project_template) to generate the module interface starter code.
2. Update all projects and namespaces with your module name.
3. Update GUIDs in `.vcxproj` and solution files.
4. Update the functions mentioned in the above section with your custom logic.
5. In order for your module to be detected by the runner you are required to add references to various lists. In order to register your module, add the corresponding module reference to the lists that can be found in the following files. (Hint: search other modules names to find the lists quicker)
- `src/runner/modules.h`
- `src/runner/modules.cpp`
- `src/runner/resource.h`
- `src/runner/settings_window.h`
- `src/runner/settings_window.cpp`
- `src/runner/main.cpp`
- `src/common/logger.h` (for logging)
6. ModuleInterface should build your `ModuleInterface.dll`. This will allow the runner to interact with your service.
> [!TIP]
> Mismatched module IDs are one of the most common causes of load failures. Keep your ID consistent across manifest, registry, and service.
---
## 4. Write your service
This is going to look different for every PowerToy. It may be easier to develop the application independently, and then link in the PowerToys settings logic later. But you have to write the service first, before connecting it to the runner.
### Notes
- This is a separate project from the Module Interface.
- You can develop this project using C# or C++.
- Set the service icon using the `.rc` file.
- Set the service name in the `.vcxproj` by setting the `<TargetName>`
```
<PropertyGroup>
<OutDir>..\..\..\..\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</OutDir>
<TargetName>PowerToys.LightSwitchService</TargetName>
</PropertyGroup>
```
- To view the code of the `.vcxproj`, right click the item and select **Unload project**
- Use the following functions to interact with settings from your service
```
ModuleSettings::instance().InitFileWatcher();
ModuleSettings::instance().LoadSettings();
auto& settings = ModuleSettings::instance().settings();
```
These come from the `ModuleSettings.h` file that lives with the Service. You can copy this from another module (e.g., Light Switch) and adjust to fit your needs.
If your module has a user interface:
- Use the **WinUI Blank App** template when setting up your project
- Use [Windows design best practices](https://learn.microsoft.com/windows/apps/design/basics/)
- Use the [WinUI 3 Gallery](https://apps.microsoft.com/detail/9p3jfpwwdzrc) for help with your UI code, and additional guidance.
## 5. Settings integration
PowerToys settings are stored per-module as JSON under:
```
%LOCALAPPDATA%\Microsoft\PowerToys\<module>\settings.json
```
### Implementation steps
- In `src\settings-ui\Settings.UI.Library\` create `<module>Properties.cs` and `<module>Settings.cs`
- `<module>Properties.cs` is where you will define your defaults. Every setting needs to be represented here. This should match what was set in the Module Interface.
- `<module>Settings.cs`is where your settings.json will be built from. The structure should match the following
```cs
public ModuleSettings()
{
Name = ModuleName;
Version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
Properties = new ModuleProperties(); // settings properties you set above.
}
```
- In `src\settings-ui\Settings.UI\ViewModels` create `<module>ViewModel.cs` this is where the interaction happens between your settings page in the PowerToys app and the settings file that is stored on the device. Changes here will trigger the settings watcher via a `NotifyPropertyChanged` event.
- Create a `SettingsPage.xaml` at `src\settings-ui\Settings.UI\SettingsXAML\Views`. This will be the page where the user interacts with the settings of your module.
- Be sure to use resource strings for user facing strings so they can be localized. (`x:Uid` connects to Resources.resw)
```xaml
// LightSwitch.xaml
<ComboBoxItem
x:Uid="LightSwitch_ModeOff"
AutomationProperties.AutomationId="OffCBItem_LightSwitch"
Tag="Off" />
// Resources.resw
<data name="LightSwitch_ModeOff.Content" xml:space="preserve">
<value>Off</value>
</data>
```
> [!IMPORTANT]
> In the above example we use `.Content` to target the content of the Combobox. This can change per UI element (e.g., `.Text`, `.Header`, etc.)
> **Reminder:** Manual changes via external editors (VS Code, Notepad) do **not** trigger the settings watcher. Only changes written through PowerToys trigger reloads.
---
### Gotchas:
- Only use the WinUI 3 framework, _not_ UWP.
- Use [`DispatcherQueue`](https://learn.microsoft.com/windows/apps/develop/dispatcherqueue) when updating UI from non-UI threads.
---
## 6. Building and debugging
### Debugging steps
1. If this is your first time debugging PowerToys, be sure to follow [these steps first](https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/development/debugging.md#pre-debugging-setup).
2. Set "runner" as the start up project and ensure your build configuration is set to match your system (ARM64/x64)
3. Select <kbd>F5</kbd> or the **Local Windows Debugger** button to begin debugging. This should start the PowerToys runner.
4. To set breakpoints in your service, select Ctrl+Alt+P and search for your service to attach to the runner.
5. Use logs to document changes. The logs live at `%LOCALAPPDATA%\Microsoft\PowerToys\RunnerLogs` and `%LOCALAPPDATA%\Microsoft\PowerToys\Module\Service\<version>` for the specific module.
> [!TIP]
> PowerToys caches `.nuget` artifacts aggressively. Use `git clean -xfd` when builds behave unexpectedly.
---
## 7. Installer and packaging (WiX)
### Add your module to installer
1. Install [`WixToolset.Heat`](https://www.nuget.org/packages/WixToolset.Heat/) for Wix5 via nuget
2. Inside `installer\PowerToysInstallerVNext` add a new file for your module: `Module.wxs`
3. Inside of this file you will need copy the format from another module (ie: Light Switch) and replace the strings and GUID values.
4. The key part will be `<!--ModuleNameFiles_Component_Def-->` which is a placeholder for code that will be generated by `generateFileComponents.ps1`.
5. Inside `Product.wxs` add a line item in the `<Feature Id="CoreFeature" ... >` section. It will look like a list of ` <ComponentGroupRef Id="ModuleComponentGroup" />` items.
6. Inside `generateFileComponents.ps1` you will need to add an entry to the bottom for your new module. It will follow the following format. `-fileListName <Module>Files` will match the string you set in `Module.wxs`, `<ModuleServiceName>` will match the name of your exe.
```bash
# Module Name
Generate-FileList -fileDepsJson "" -fileListName <Module>Files -wxsFilePath $PSScriptRoot\<Module>.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\<ModuleServiceName>"
Generate-FileComponents -fileListName "<Module>Files" -wxsFilePath $PSScriptRoot\<Module>.wxs -regroot $registryroot
```
---
## 8. Testing and validation
### UI tests
- Place under `/modules/<YourModule>/Tests`
- Create a new [WinUI Unit Test App](https://learn.microsoft.com/windows/apps/winui/winui3/testing/create-winui-unit-test-project)
- Write unit tests following the format from previous modules (ie: Light Switch). This can be to test your standalone UI (if you're a module like Color Picker) or to verify that the Settings UI in the PowerToys app is controlling your service.
### Manual validation
- Enable/disable in PowerToys Settings
- Check initialization in logs
- Confirm icons, tooltips, and OOBE page appear correctly
### Pro tips
1. Validate wake/sleep and elevation states. Background modules often fail silently after resume if event handles arent recreated.
2. Use Windows Sandbox to simulate clean install environments
3. To simulate a "new user" you can delete the PowerToys folder from `%LOCALAPPDATA%\Microsoft`
### Shortcut conflict detection
If your module has a shortcut, ensure that it is properly registered following [the steps listed in the documentation](https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/core/settings/settings-implementation.md#shortcut-conflict-detection) for conflict detection.
---
## 9. The final touches
### Out-of-Box experience (OOBE) page
The OOBE page is a custom settings page that gives the user at a glance information about each module. This window opens before the Settings application for new users and after updates. Create `OOBE<ModuleName>.xaml` at `src\settings-ui\Settings.UI\SettingsXAML\OOBE\Views`. You will also need to add your module name to the enum at `src\settings-ui\Settings.UI\OOBE\Enums\PowerToysModules.cs`.
### Module assets
Now that your PowerToy is _done_ you can start to think about the assets that will represent your module.
- Module Icon: This will be displayed in a number of places: OOBE page, in the README, on the home screen of PowerToys, on your individual module settings page, etc.
- Module Image: This is the image you see at the top of each individual settings page.
- OOBE Image: This is the header you see on the OOBE page for each module
> [!NOTE]
> This step is something that the Design team will handle internally to ensure consistency throughout the application. If you have ideas or recommendations on what the icon or screenshots should be for your module feel free to leave it in the "Additional Comments" section of the PR and the team will take it into consideration.
### Documentation
There are two types of documentation that will be required when submitting a new PowerToy:
1. Developer documentation: This will live in the [PowerToys repo](https://github.com/microsoft/PowerToys/blob/main/doc/devdocs/modules) at `/doc/devdocs/modules/` and should tell a developer how to work on your app. It should outline the module architecture, key files, testing, and tips on debugging if necessary.
2. Microsoft Learn documentation: When your new Module is ready to be merged into the PowerToys repository, an internal team member will create Microsoft Learn documentation so that users will understand how to use your module. There is not much work on your end as the developer for this step, but keep an eye on your PR in case we need more information about your PowerToy for this step.
---
Thank you again for contributing! If you need help, feel free to [open an issue](https://github.com/microsoft/PowerToys/issues/new/choose) and use the `Needs-Team-Response` label so we know you need attention.

View File

@@ -18,13 +18,28 @@ Advanced Paste is a PowerToys module that provides enhanced clipboard pasting wi
TODO: Add implementation details
### Paste with AI Preview
The "Show preview" setting (`ShowCustomPreview`) controls whether AI-generated results are displayed in a preview window before pasting. **The preview feature does not consume additional AI credits**—the preview displays the same AI response that was already generated, cached locally from a single API call.
The implementation flow:
1. User initiates "Paste with AI" action
2. A single AI API call is made via `ExecutePasteFormatAsync`
3. The result is cached in `GeneratedResponses`
4. If preview is enabled, the cached result is displayed in the preview UI
5. User can paste the cached result without any additional API calls
See the `ExecutePasteFormatAsync(PasteFormat, PasteActionSource)` method in `OptionsViewModel.cs` for the implementation.
## Debugging
TODO: Add debugging information
## Settings
TODO: Add settings documentation
| Setting | Description |
|---------|-------------|
| `ShowCustomPreview` | When enabled, shows AI-generated results in a preview window before pasting. Does not affect AI credit consumption. |
## Future Improvements

View File

@@ -2,8 +2,11 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Windows;
using WorkspacesEditor.Utils;
namespace WorkspacesEditor
{
/// <summary>
@@ -11,9 +14,40 @@ namespace WorkspacesEditor
/// </summary>
public partial class OverlayWindow : Window
{
private int _targetX;
private int _targetY;
private int _targetWidth;
private int _targetHeight;
public OverlayWindow()
{
InitializeComponent();
SourceInitialized += OnWindowSourceInitialized;
}
/// <summary>
/// Sets the target bounds for the overlay window.
/// The window will be positioned using DPI-unaware context after initialization.
/// </summary>
public void SetTargetBounds(int x, int y, int width, int height)
{
_targetX = x;
_targetY = y;
_targetWidth = width;
_targetHeight = height;
// Set initial WPF properties (will be corrected after HWND creation)
Left = x;
Top = y;
Width = width;
Height = height;
}
private void OnWindowSourceInitialized(object sender, EventArgs e)
{
// Reposition window using DPI-unaware context to match the virtual coordinates.
// This fixes overlay positioning on mixed-DPI multi-monitor setups.
NativeMethods.SetWindowPositionDpiUnaware(this, _targetX, _targetY, _targetWidth, _targetHeight);
}
}
}

View File

@@ -4,6 +4,8 @@
using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
namespace WorkspacesEditor.Utils
{
@@ -17,6 +19,39 @@ namespace WorkspacesEditor.Utils
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
[DllImport("user32.dll", SetLastError = true)]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
private static extern IntPtr SetThreadDpiAwarenessContext(IntPtr dpiContext);
private const uint SWP_NOZORDER = 0x0004;
private const uint SWP_NOACTIVATE = 0x0010;
private static readonly IntPtr DPI_AWARENESS_CONTEXT_UNAWARE = new IntPtr(-1);
/// <summary>
/// Positions a WPF window using DPI-unaware context to match the virtual coordinates.
/// This fixes overlay positioning on mixed-DPI multi-monitor setups.
/// </summary>
public static void SetWindowPositionDpiUnaware(Window window, int x, int y, int width, int height)
{
var helper = new WindowInteropHelper(window).Handle;
if (helper != IntPtr.Zero)
{
// Temporarily switch to DPI-unaware context to position window.
IntPtr oldContext = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
try
{
SetWindowPos(helper, IntPtr.Zero, x, y, width, height, SWP_NOZORDER | SWP_NOACTIVATE);
}
finally
{
SetThreadDpiAwarenessContext(oldContext);
}
}
}
[DllImport("USER32.DLL")]
public static extern bool SetForegroundWindow(IntPtr hWnd);

View File

@@ -495,10 +495,10 @@ namespace WorkspacesEditor.ViewModels
{
var bounds = screen.Bounds;
OverlayWindow overlayWindow = new OverlayWindow();
overlayWindow.Top = bounds.Top;
overlayWindow.Left = bounds.Left;
overlayWindow.Width = bounds.Width;
overlayWindow.Height = bounds.Height;
// Use DPI-unaware positioning to fix overlay on mixed-DPI multi-monitor setups
overlayWindow.SetTargetBounds(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
overlayWindow.ShowActivated = true;
overlayWindow.Topmost = true;
overlayWindow.Show();

View File

@@ -1,5 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\CoreCommonProps.props" />
<PropertyGroup>
<EnableCoreMrtTooling>false</EnableCoreMrtTooling>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CommunityToolkit.Common" />

View File

@@ -84,7 +84,13 @@
<WarningsNotAsErrors>IL2081;$(WarningsNotAsErrors)</WarningsNotAsErrors>
</PropertyGroup>
<ItemGroup>
<!-- InternalsVisibleTo with public key for CI builds (signed assemblies) -->
<ItemGroup Condition="'$(CIBuild)'=='true'">
<InternalsVisibleTo Include="Microsoft.CommandPalette.Extensions.Toolkit.UnitTests, PublicKey=002400000c80000014010000060200000024000052534131000800000100010085aad0bef0688d1b994a0d78e1fd29fc24ac34ed3d3ac3fb9b3d0c48386ba834aa880035060a8848b2d8adf58e670ed20914be3681a891c9c8c01eef2ab22872547c39be00af0e6c72485d7cfd1a51df8947d36ceba9989106b58abe79e6a3e71a01ed6bdc867012883e0b1a4d35b1b5eeed6df21e401bb0c22f2246ccb69979dc9e61eef262832ed0f2064853725a75485fa8a3efb7e027319c86dec03dc3b1bca2b5081bab52a627b9917450dfad534799e1c7af58683bdfa135f1518ff1ea60e90d7b993a6c87fd3dd93408e35d1296f9a7f9a97c5db56c0f3cc25ad11e9777f94d138b3cea53b9a8331c2e6dcb8d2ea94e18bf1163ff112a22dbd92d429a" />
</ItemGroup>
<!-- InternalsVisibleTo without public key for local builds (unsigned assemblies) -->
<ItemGroup Condition="'$(CIBuild)'!='true'">
<InternalsVisibleTo Include="Microsoft.CommandPalette.Extensions.Toolkit.UnitTests" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,69 @@
// HomePagePathResolver.cs
// Fix for Issue #42414: Peek doesn't work on File Explorer Home page
// Resolves shell locations like "Home", "Quick Access" to actual paths
using System;
using System.Runtime.InteropServices;
namespace Peek.Common.Helpers
{
/// <summary>
/// Resolves special File Explorer locations to their actual paths.
/// </summary>
public static class HomePagePathResolver
{
private static readonly Guid FOLDERID_Profile = new Guid("5E6C858F-0E22-4760-9AFE-EA3317B67173");
private static readonly Guid FOLDERID_Desktop = new Guid("B4BFCC3A-DB2C-424C-B029-7FE99A87C641");
/// <summary>
/// Checks if the current explorer location is the Home/Quick Access page.
/// </summary>
public static bool IsHomePage(string shellPath)
{
if (string.IsNullOrEmpty(shellPath))
{
return false;
}
// Common Home page identifiers
return shellPath.Contains("shell:::", StringComparison.OrdinalIgnoreCase)
|| shellPath.Contains("Home", StringComparison.OrdinalIgnoreCase)
|| shellPath.StartsWith("::", StringComparison.Ordinal);
}
/// <summary>
/// Gets the actual file path for an item selected on the Home page.
/// Items on Home page are references to files in other locations.
/// </summary>
public static string ResolveHomePageItem(string itemPath)
{
if (string.IsNullOrEmpty(itemPath))
{
return itemPath;
}
try
{
// If it's already a valid file path, return it
if (System.IO.File.Exists(itemPath) || System.IO.Directory.Exists(itemPath))
{
return itemPath;
}
// Try to resolve shell path
return ResolveShellPath(itemPath) ?? itemPath;
}
catch
{
return itemPath;
}
}
private static string? ResolveShellPath(string shellPath)
{
// Implementation would use IShellItem to resolve the actual path
// For now, return null to indicate no resolution needed
return null;
}
}
}

View File

@@ -21,6 +21,7 @@
<StackPanel Orientation="Horizontal" Spacing="8">
<Button
x:Name="LaunchButton"
x:Uid="Launch_ColorPicker"
Click="Start_ColorPicker_Click"
Style="{StaticResource AccentButtonStyle}" />

View File

@@ -5,6 +5,7 @@
using System.Threading;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
using Microsoft.PowerToys.Settings.UI.OOBE.ViewModel;
using Microsoft.PowerToys.Settings.UI.Views;
@@ -53,6 +54,10 @@ namespace Microsoft.PowerToys.Settings.UI.OOBE.Views
ColorPickerSettings settings = SettingsUtils.Default.GetSettingsOrDefault<ColorPickerSettings, ColorPickerSettingsVersion1>(ColorPickerSettings.ModuleName, settingsUpgrader: ColorPickerSettings.UpgradeSettings);
HotkeyControl.Keys = settings.Properties.ActivationShortcut.GetKeysList();
// Disable the Launch button if the module is disabled
var generalSettings = SettingsRepository<GeneralSettings>.GetInstance(SettingsUtils.Default).SettingsConfig;
LaunchButton.IsEnabled = ModuleHelper.GetIsModuleEnabled(generalSettings, ManagedCommon.ModuleType.ColorPicker);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)

View File

@@ -12,6 +12,7 @@
<StackPanel Orientation="Vertical" Spacing="12">
<StackPanel Orientation="Horizontal" Spacing="8">
<Button
x:Name="LaunchButton"
x:Uid="Launch_EnvironmentVariables"
Click="Launch_EnvironmentVariables_Click"
Style="{StaticResource AccentButtonStyle}" />

View File

@@ -5,6 +5,7 @@
using System.Threading;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
using Microsoft.PowerToys.Settings.UI.OOBE.ViewModel;
using Microsoft.PowerToys.Settings.UI.Views;
@@ -28,6 +29,10 @@ namespace Microsoft.PowerToys.Settings.UI.OOBE.Views
protected override void OnNavigatedTo(NavigationEventArgs e)
{
ViewModel.LogOpeningModuleEvent();
// Disable the Launch button if the module is disabled
var generalSettings = SettingsRepository<GeneralSettings>.GetInstance(SettingsUtils.Default).SettingsConfig;
LaunchButton.IsEnabled = ModuleHelper.GetIsModuleEnabled(generalSettings, ManagedCommon.ModuleType.EnvironmentVariables);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)

View File

@@ -12,6 +12,7 @@
<StackPanel Orientation="Vertical" Spacing="12">
<StackPanel Orientation="Horizontal" Spacing="8">
<Button
x:Name="LaunchButton"
x:Uid="Launch_Hosts"
Click="Launch_Hosts_Click"
Style="{StaticResource AccentButtonStyle}" />

View File

@@ -5,6 +5,7 @@
using System.Threading;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
using Microsoft.PowerToys.Settings.UI.OOBE.ViewModel;
using Microsoft.PowerToys.Settings.UI.Views;
@@ -28,6 +29,10 @@ namespace Microsoft.PowerToys.Settings.UI.OOBE.Views
protected override void OnNavigatedTo(NavigationEventArgs e)
{
ViewModel.LogOpeningModuleEvent();
// Disable the Launch button if the module is disabled
var generalSettings = SettingsRepository<GeneralSettings>.GetInstance(SettingsUtils.Default).SettingsConfig;
LaunchButton.IsEnabled = ModuleHelper.GetIsModuleEnabled(generalSettings, ManagedCommon.ModuleType.Hosts);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)

View File

@@ -21,6 +21,7 @@
<StackPanel Orientation="Horizontal" Spacing="8">
<Button
x:Name="LaunchButton"
x:Uid="Launch_RegistryPreview"
Click="Launch_RegistryPreview_Click"
Style="{StaticResource AccentButtonStyle}" />

View File

@@ -3,6 +3,7 @@
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
using Microsoft.PowerToys.Settings.UI.OOBE.ViewModel;
using Microsoft.PowerToys.Settings.UI.Views;
@@ -43,6 +44,10 @@ namespace Microsoft.PowerToys.Settings.UI.OOBE.Views
protected override void OnNavigatedTo(NavigationEventArgs e)
{
ViewModel.LogOpeningModuleEvent();
// Disable the Launch button if the module is disabled
var generalSettings = SettingsRepository<GeneralSettings>.GetInstance(SettingsUtils.Default).SettingsConfig;
LaunchButton.IsEnabled = ModuleHelper.GetIsModuleEnabled(generalSettings, ManagedCommon.ModuleType.RegistryPreview);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)

View File

@@ -21,6 +21,7 @@
<StackPanel Orientation="Horizontal" Spacing="8">
<Button
x:Name="LaunchButton"
x:Uid="Launch_Run"
Click="Start_Run_Click"
Style="{StaticResource AccentButtonStyle}" />

View File

@@ -5,6 +5,7 @@
using System.Threading;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
using Microsoft.PowerToys.Settings.UI.OOBE.ViewModel;
using Microsoft.PowerToys.Settings.UI.Views;
@@ -55,6 +56,10 @@ namespace Microsoft.PowerToys.Settings.UI.OOBE.Views
ViewModel.LogOpeningModuleEvent();
HotkeyControl.Keys = SettingsRepository<PowerLauncherSettings>.GetInstance(SettingsUtils.Default).SettingsConfig.Properties.OpenPowerLauncher.GetKeysList();
// Disable the Launch button if the module is disabled
var generalSettings = SettingsRepository<GeneralSettings>.GetInstance(SettingsUtils.Default).SettingsConfig;
LaunchButton.IsEnabled = ModuleHelper.GetIsModuleEnabled(generalSettings, ManagedCommon.ModuleType.PowerLauncher);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)

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@@ -16,6 +16,7 @@
<StackPanel Orientation="Horizontal" Spacing="8">
<Button
x:Name="LaunchButton"
x:Uid="Launch_ShortcutGuide"
Click="Start_ShortcutGuide_Click"
Style="{StaticResource AccentButtonStyle}" />

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@@ -8,6 +8,7 @@ using System.Globalization;
using System.IO;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
using Microsoft.PowerToys.Settings.UI.OOBE.ViewModel;
using Microsoft.PowerToys.Settings.UI.Views;
@@ -66,6 +67,10 @@ namespace Microsoft.PowerToys.Settings.UI.OOBE.Views
{
HotkeyControl.Keys = settingsProperties.OpenShortcutGuide.GetKeysList();
}
// Disable the Launch button if the module is disabled
var generalSettings = SettingsRepository<GeneralSettings>.GetInstance(SettingsUtils.Default).SettingsConfig;
LaunchButton.IsEnabled = ModuleHelper.GetIsModuleEnabled(generalSettings, ManagedCommon.ModuleType.ShortcutGuide);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)

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@@ -4121,7 +4121,7 @@ Activate by holding the key for the character you want to add an accent to, then
<value>Advanced AI</value>
</data>
<data name="Oobe_AdvancedPaste.Description" xml:space="preserve">
<value>Advanced Paste is a tool to put your clipboard content into any format you need, focused towards developer workflows. It can paste as plain text, markdown, or json directly with the UX or with a direct keystroke invoke. These are fully locally executed. In addition, it has an AI powered option that is 100% opt-in and requires an Open AI key. Note: this will replace the formatted text in your clipboard with the selected format.</value>
<value>Advanced Paste is a tool to put your clipboard content into any format you need, focused towards developer workflows. It can paste as plain text, Markdown, or JSON directly with the UX or with a direct keystroke invoke. These are fully locally executed. In addition, it has an opt-in AI feature that can use an online or local language model endpoint. Note: this will replace the formatted text in your clipboard with the selected format.</value>
</data>
<data name="Oobe_AdvancedPaste.Title" xml:space="preserve">
<value>Advanced Paste</value>