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41 Commits

Author SHA1 Message Date
Jaylyn Barbee
a557182383 adding onnx dll to signing list 2025-12-19 08:57:37 -05:00
Jaylyn Barbee
27ec2fc6d1 Allowing dllmain to register and unregister the telemetry service 2025-12-19 08:50:52 -05:00
Jaylyn Barbee
eef5a3423a updated telemtry 2025-12-18 11:14:27 -05:00
Jaylyn Barbee
ad0d5e7f49 fixed typo in data and priv chart 2025-12-12 10:30:31 -05:00
Jaylyn Barbee
702e223360 Removed unneeded files 2025-12-12 10:24:50 -05:00
Jaylyn Barbee
c077cc46f1 Adding telemetry events for Light Switch 2025-12-12 10:21:47 -05:00
Jaylyn Barbee
f822826cf1 [Light Switch] Follow Night Light mode (#43683)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Introduces a new mode that will have Light Switch follow Windows Night
Light.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/42457
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Strictly follows the state of Night Light. When NL is on, LS will be
switch to dark mode and when NL is off, LS will switch to light mode
(with respect to the users system/app selection).

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Turn on Follow Night Light mode
Change night light!

## Notes
2025-12-10 08:15:34 -05:00
Jiří Polášek
97c1de8bf6 CmdPal: Light, dark, pink, and unicorns (#43505)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR introduces user settings for app mode themes (dark, light, or
system) and background customization options, including custom colors,
system accent colors, or custom images.

- Adds a new page to the Settings window with new appearance settings
and moves some existing settings there as well.
- Introduces a new core-level service abstraction, `IThemeService`, that
holds the state for the current theme.
- Uses the helper class `ResourceSwapper` to update application-level
XAML resources. The way WinUI / XAML handles these is painful, and XAML
Hot Reload is pain². Initialization must be lazy, as XAML resources can
only be accessed after the window is activated.
- `ThemeService` takes app and system settings and selects one of the
registered `IThemeProvider`s to calculate visuals and choose the
appropriate XAML resources.
  - At the moment, there are two:
    - `NormalThemeProvider`
      - Provides the current uncolorized light and dark styles  
      - `ms-appx:///Styles/Theme.Normal.xaml`
    - `ColorfulThemeProvider`
- Style that matches the Windows 11 visual style (based on the Start
menu) and colors
      - `ms-appx:///Styles/Theme.Colorful.xaml`  
- Applied when the background is colorized or a background image is
selected
- The app theme is applied only on the main window
(`WindowThemeSynchronizer` helper class can be used to synchronize other
windows if needed).
- Adds a new dependency on `Microsoft.Graphics.Win2D`.
- Adds a custom color picker popup; the one from the Community Toolkit
occasionally loses the selected color.
- Flyby: separates the keyword tag and localizable label for pages in
the Settings window navigation.


## Pictures? Pictures!

<img width="2027" height="1276" alt="image"
src="https://github.com/user-attachments/assets/e3485c71-7faa-495b-b455-b313ea6046ee"
/>

<img width="3776" height="2025" alt="image"
src="https://github.com/user-attachments/assets/820fa823-34d4-426d-b066-b1049dc3266f"
/>

Matching Windows accent color and tint:

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/65f3b608-e282-4894-b7c8-e014a194f11f"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38444
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
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installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
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- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-09 18:56:03 -06:00
Kayla Cinnamon
0f8cf94d90 Update Community file (#44175)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Moved myself to community since I'm now in a new role :)

It's been a blast being on this team <3

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Clint Rutkas <clint@rutkas.com>
2025-12-09 13:04:09 -05:00
Niels Laute
620f67a3ba [UX] Misc consistency improvements in Settings (#44174)
## Summary of the Pull Request

- Minor text changes (e.g. removing "Enable")
- Fixing a few bugs where textblocks did not look disabled
- Sorted mouse utils alphabetically
- Auto-collapsing expanders on the mouse utils to reduce visual clutter

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-09 17:50:45 +01:00
Kai Tao
23bc278cc8 Cmdpal: Fix cmdpal toolkit restore failure for slnx in release pipeline (#44152)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Error from pipeline: 

Invalid input 'PowerToys.slnx'. The file type was not recognized.
MSBuild version 17.14.23+b0019275e for .NET Framework
Build started 12/8/2025 6:33:14 AM.

Nuget support for slnx will be ready in nuget version 7, so use msbuild
to restore

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

<img width="606" height="681" alt="image"
src="https://github.com/user-attachments/assets/ca0486a7-0c07-4fad-a81e-b98767ea8005"
/>
2025-12-09 14:22:18 +08:00
leileizhang
73e379238b Add FancyZones CLI for command-line layout management (#44078)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Adds a new command-line interface (CLI) tool for FancyZones, enabling
users and automation scripts to manage window layouts without the GUI.

**Commands:**
| Command | Aliases | Description |
|---------|---------|-------------|
| `help` | | Displays general help information for all commands |
| `open-editor` | `editor`, `e` | Launch FancyZones layout editor |
| `get-monitors` | `monitors`, `m` | List all monitors and their
properties |
| `get-layouts` | `layouts`, `ls` | List all available layouts with
ASCII art preview |
| `get-active-layout` | `active`, `a` | Show currently active layout |
| `set-layout <uuid>` | `set`, `s` | Apply layout by UUID or template
name |
| `open-settings` | `settings` | Open FancyZones settings page |
| `get-hotkeys` | `hotkeys`, `hk` | List all layout hotkeys |
| `set-hotkey <key> <uuid>` | `shk` | Assign hotkey (0-9) to custom
layout |
| `remove-hotkey <key>` | `rhk` | Remove hotkey assignment |

**Key Capabilities:**
- ASCII art visualization of layouts (grid, focus, priority-grid,
canvas)
- Support for both template layouts and custom layouts
- Monitor-specific layout targeting (`--monitor N` or `--all`)
- Real-time notification to FancyZones via Windows messages
- Native AOT compilation support for fast startup

### Example Usage

```bash
# List all layouts with visual previews
FancyZonesCLI.exe ls

# Apply "columns" template to all monitors
FancyZonesCLI.exe s columns --all

# Set custom layout on monitor 2
FancyZonesCLI.exe s {uuid} --monitor 2

# Assign hotkey Win+Ctrl+Alt+3 to a layout
FancyZonesCLI.exe shk 3 {uuid}
```



https://github.com/user-attachments/assets/2b141399-a4ca-4f64-8750-f123b7e0fea7



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
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pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-09 10:13:48 +08:00
Dave Rayment
4710b816b4 [CmdPal] Optimise MainListPage's results display by merging already-sorted lists (#44126)
## Summary of the Pull Request
This PR replaces the current LINQ-based results compilation query of
combining, sorting and filtering the four result sources with a 3-way
merge operation plus a final append. It provides a performance increase
as well as a significant reduction in allocations.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The existing code:
1. Limits the number of apps returned to a pre-defined maximum.
2. Sorts the apps list.
3. Appends filtered items, scored fallback items and the apps list
together.
4. Sorts the three lists based on their score.
5. Appends the non-scored fallback items, with empty items excluded.
6. Selects just the `Item` from each.
7. Creates an array from the enumerable.

```csharp
    if (_filteredApps?.Count > 0)
    {
        limitedApps = _filteredApps.OrderByDescending(s => s.Score).Take(_appResultLimit).ToList();
    }

    var items = Enumerable.Empty<Scored<IListItem>>()
                          .Concat(_filteredItems is not null ? _filteredItems : [])
                          .Concat(_scoredFallbackItems is not null ? _scoredFallbackItems : [])
                          .Concat(limitedApps)
                          .OrderByDescending(o => o.Score)

                          // Add fallback items post-sort so they are always at the end of the list
                          // and eventually ordered based on user preference
                          .Concat(_fallbackItems is not null ? _fallbackItems.Where(w => !string.IsNullOrEmpty(w.Item.Title)) : [])
                          .Select(s => s.Item)
                          .ToArray();
```

We can exploit the fact that each of the three 'scored' lists are
pre-ordered, and replace the query with a 3-way merge and final append
of the non-scored fallback items.

By pre-sizing the results array we can avoid all the extra allocations
of the LINQ-based solution.

### Proof of pre-ordering
In `UpdateSearchText`, each of the lists is defined by calling
`ListHelpers.FilterListWithScores`:

```csharp
    // Produce a list of everything that matches the current filter.
    _filteredItems = [.. ListHelpers.FilterListWithScores<IListItem>(newFilteredItems ?? [], SearchText, scoreItem)];
```

```csharp
    _scoredFallbackItems = ListHelpers.FilterListWithScores<IListItem>(newFallbacksForScoring ?? [], SearchText, scoreItem);
```

```csharp
    var scoredApps = ListHelpers.FilterListWithScores<IListItem>(newApps, SearchText, scoreItem);

...

    _filteredApps = [.. scoredApps];
```

In `FilterListWithScores`, the results are ordered by score:

```csharp
   var scores = items
        .Select(li => new Scored<T>() { Item = li, Score = scoreFunction(query, li) })
        .Where(score => score.Score > 0)
        .OrderByDescending(score => score.Score);
```

(This also makes the existing `OrderByDescending()` for `_filteredApps`
before the LINQ query redundant.)

### K-way merge
Since the results are pre-sorted, we can do a direct merge in linear
time. This is what the new `MainListPageResultFactory`'s `Create`
achieves. As the lists may be different sizes, the routine does a 3-way
merge, followed by a 2-way merge and a single list drain to finish. Each
element is only visited once.

### Benchmarks
A separate benchmark project is
[here](https://github.com/daverayment/MainListBench), written with
Benchmark.net.

The project compares the current LINQ-based solution against:
1. An Array-based algorithm which pre-assigns a results array and still
sorts the 3 scored sets of results. This shows a naive non-LINQ solution
which is still _O(n log n)_ because of the sort.
2. The k-way merge, which is described above. _O(n)_ for both time and
space complexity.
3. A heap merge algorithm, which uses a priority queue instead of
tracking each of the lists separately. (This is _O(n log k)_ in terms of
time complexity and _O(n + k)_ for space.)

Care is taken to ensure stable sorting of items. When preparing the
benchmark data, items with identical scores are assigned to confirm each
algorithm performs identically to the LINQ `OrderBy` approach, which
performs a stable sort.

Results show that the merge performs best in terms of both runtime
performance and allocations, sometimes by a significant margin. Compared
to the LINQ approach, merge runs 400%+ faster and with at most ~20% of
the allocations:

<img width="1135" height="556" alt="image"
src="https://github.com/user-attachments/assets/9f9d3932-1592-49d6-8a07-4ea3ba7a0cc5"
/>

<img width="1149" height="553" alt="image"
src="https://github.com/user-attachments/assets/ae9e9e0a-b255-4c1a-af4b-e791dea80fa4"
/>

See here for all charts and raw stats from the run:
https://docs.google.com/spreadsheets/d/1y2mmWe8dfpbLxF_eqPbEGvaItmqp6HLfSp-rw99hzWg/edit?usp=sharing

### Cons

1. Existing performance is not currently an issue. This could be seen as
a premature optimisation.
2. The new code introduces an inherent contract between the results
compilation routine and the lists, i.e. that they must be sorted.

This PR was really for research and learning more about CmdPal (and a
bit of algorithm practice because it's Advent of Code time), so please
feel free to reject if you feel the cons outweigh the pros.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- Added unit tests to exercise the new code, which confirm that the
specific ordering is preserved, and the filtering and pre-trimming of
the apps list is performed as before.
- Existing non-UI unit tests run. NB: I _could not_ run any UI Tests on
my system and just got an early bail-out each time.
- Manual testing in (non-AOT) Release mode.
2025-12-08 15:01:56 -06:00
Sam Rueby
b8a0163419 CmdPal: Arrow keys move logical grid pages (#43870)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [X] Closes: #41939
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [X] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Before

![Before](https://github.com/user-attachments/assets/49853e8d-9113-425c-8230-e49fb9b8d640)

After

![After](https://github.com/user-attachments/assets/a4597fe6-6503-4502-99cf-350425f5ef51)

I noticed the double "active" line around the items when the ListPage is
focused. I was unable to find where that is defined. Ideally, the
black-border would go away.

I tested with AOT turned on.

The behavior accounts for suggestions. If the SearchBar is focused and
there is a suggestion, right-arrow will [continue] to complete the
suggestion.
2025-12-08 12:13:33 -06:00
Gordon Lam
06fcbdac40 Update WinAppSDK to 1.8.3 (#44146)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This pull request updates several dependencies to newer versions in the
`Directory.Packages.props` file. The main focus is on upgrading the
Microsoft Windows App SDK packages to ensure the project uses the latest
features and bug fixes.

Dependency version updates:

* Upgraded `Microsoft.WindowsAppSDK`,
`Microsoft.WindowsAppSDK.Foundation`, `Microsoft.WindowsAppSDK.AI`, and
`Microsoft.WindowsAppSDK.Runtime` to their latest respective versions,
replacing previous 1.8.25* releases with newer builds.
<!-- Please review the items on the PR checklist before submitting-->
2025-12-08 18:52:33 +08:00
leileizhang
d515c67def Improve install scope detection to prevent mixed user/machine installations (#43931)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
The old implementation checked
`HKLM\Software\Classes\powertoys\InstallScope` first. If this key
existed (even as a remnant from incomplete uninstall), it would
immediately return `PerMachine` without validating the actual
installation.

### Fix
- Uses Windows standard Uninstall registry (most reliable source of
truth)
- Identifies PowerToys Bundle by exact `BundleUpgradeCode` GUID match 
- MSI component entries (always in HKLM) are automatically ignored since
they don't have `BundleUpgradeCode`
- Checks HKCU first, then HKLM, properly handling the fact that Bundle
location reflects true install scope

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43696
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 13:34:33 +08:00
Noraa Junker
9439b6df41 [Settings] Create a global static instance of SettingsUtils (#44064)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

SettingsUtils is initialized multiple times over the whole solution.
This creates one singeltone instance (with the default settings), so it
only has to be initialized once (and improve performance a bit with
that)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 11:55:51 +08:00
舰队的偶像-岛风酱!
a37add8f08 feat(cmdpal): add pinyin support for Chinese input method (#39354)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

- Add ToolGood.Words.Pinyin package to support pinyin conversion
- Implement pinyin matching in StringMatcher class
- Update project dependencies and Directory.Packages.props

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] **Closes:** #38417 #39343
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

I've completed a rough implementation of pinyin support, but since I'm
currently unsure where to add the toggle for pinyin support, this
feature is enabled by default for now.



https://github.com/user-attachments/assets/59df0180-05ad-4b4a-a858-29aa15e40fd2



<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Signed-off-by: 舰队的偶像-岛风酱! <frg2089@outlook.com>
Co-authored-by: Yu Leng <yuleng@microsoft.com>
2025-12-08 11:14:00 +08:00
Gordon Lam
60deec6815 Using centralized package management for vcxproj (#43920)
## Summary of the Pull Request
This pull request updates the build system for several native and
managed projects, modernizing NuGet package management and improving
code analysis configuration. The main changes involve switching from
legacy `packages.config` and manual `.props`/`.targets` imports to
PackageReference style for native projects, updating package versions,
and streamlining code analysis settings.

**Build system modernization and package management:**

* Migrated native projects (`PowerToys.MeasureToolCore.vcxproj`,
`FindMyMouse.vcxproj`) from legacy `packages.config` and manual
`.props`/`.targets` imports to NuGet PackageReference style, simplifying
dependency management and build configuration. This includes removing
the `packages.config` file and related import/error logic, and
introducing `PackageReference` items for required packages.
[[1]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL3-R18)
[[2]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aR41-L41)
[[3]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL145-R153)
[[4]](diffhunk://#diff-d3a7d80ebbca915b42727633451e769ed2306b418ef3d82b3b04fd5f79560f17L1-L17)
[[5]](diffhunk://#diff-0f27869c4e90c8fd2c81f5688c58da99afcc9e5767e69ef7938265dbb6928e0fL3-R13)
* Updated the centralized package versions in
`Directory.Packages.props`, adding new entries for `boost`,
`boost_regex-vc143`, `Microsoft.Windows.ImplementationLibrary`, and
`Microsoft.WindowsAppSDK.Foundation` to support the new build system and
dependencies.
[[1]](diffhunk://#diff-5baf5f9e448ad54ab25a091adee0da05d4d228481c9200518fcb1b53a65d4156R10-R11)
[[2]](diffhunk://#diff-5baf5f9e448ad54ab25a091adee0da05d4d228481c9200518fcb1b53a65d4156R74-R77)

**Code analysis improvements:**

* Added configuration to both native and managed projects
(`PowerToys.MeasureToolCore.vcxproj`, `MeasureToolUI.csproj`) to
suppress specific warnings (81010002) and exclude NuGet cache files from
code analysis, reducing noise and improving build performance.
[[1]](diffhunk://#diff-76320b3a74a9241df46edb536ba0f817d7150ddf76bb0fe677e2b276f8bae95aL3-R18)
[[2]](diffhunk://#diff-4f2b49a1a5cc7da36ee6d5044792ef681fd0ea5bea12db9ebd4c3090680d4b07R6-R11)

**Project reference and output handling:**

* Updated the managed project (`MeasureToolUI.csproj`) to handle native
project outputs more robustly, ensuring the WinMD and DLL files are
available at runtime and configuring the project reference to avoid
assembly reference issues.

**Compiler configuration:**

* Enhanced C++ compiler settings in `Cpp.Build.props` to treat
angle-bracket includes as external, disable warnings and analysis for
external headers, and optimize build performance.
2025-12-08 09:52:55 +08:00
Dave Rayment
7e791f2815 [ImageResizer] Fix Fill mode not cropping image when Shrink Only was engaged and scale was 1 (#43855)
## Summary of the Pull Request
This PR fixes an Image Resizer issue where **Fill** mode operations were
silently aborted when **Shrink Only** was enabled (the default) and
scale was 1.0 on one dimension, resulting in files that were renamed
according to the intended target size but which actually contained the
original, unmodified image.

This also fixes a latent bug regarding square images and the **Ignore
Orientation** setting, and improves the readability of the core
`Transform` method.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43772
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
### Fix **Shrink Only** logic preventing the correct cropping of images
**Issue:**
When using **Fill** mode, the scaling factor is calculated based on the
larger dimension to ensure the image fills the target box. In scenarios
where one dimension matches the target and the other overflows (e.g.
shrinking a 100x100 pixel image to 50x100), the calculated scale factor
is `1.0`.

The previous `ShrinkOnly` logic included this:

```csharp
if (_settings.ShrinkOnly
        && _settings.SelectedSize.Unit != ResizeUnit.Percent
        && (scaleX >= 1 || scaleY >= 1))
    {
        return source;
    }
```

This correctly prevents `ShrinkOnly` operations from returning upscaled
result images, but it also exits too early for cases where the user is
cropping the image across one dimension only, leaving the other at scale
1. Effectively, the later cropping code is never run and instead of
returning the cropped image, the original is returned. The _intended_
target dimensions are correct, which results in the filename parts not
matching the resulting image size.

**Fix:**
The logic has been split between upscaling and cropping, so:

1. If the scale on either dimension is > `1.0`, return the source
(explicitly preventing upscaling for **Shrink Only** mode).
2. If the scale is <= `1.0` then check if the original dimensions exceed
the target dimensions. If a crop is required, proceed with it even if
the scale is exactly `1.0`.

### Fix for square images triggering orientation swap
**Issue:**
The "Ignore Orientation" check in the original code used a compound
boolean check:

```csharp
(originalWidth < originalHeight != width < height)
```

This clever but less than readable statement detects orientation
mismatches. The section also includes a logic issue. When the original
image was square, `originalWidth < originalHeight` evaluated to `false`,
treating it as Landscape. If the target dimensions were Portrait, the
logic detected a mismatch and swapped the target dimensions incorrectly,
which would crop the height instead of the width.

'Fortunately' this bug was masked by the first bug, as the crop code
would never be reached anyway.

**Fix:**
The orientation detection routine was refactored to explicitly check for
Landscape vs. Portrait states. Square images are now naturally excluded,
as they have neither Landscape nor Portrait orientations. This now
prevents the dimensions from being swapped.

### Refactoring/readability
The main `Transform` method has been cleaned up:

- Replaced widespread use of `var` with `double` and `int` for dimension
and scale calculations.
- Replaced the non-obvious XOR orientation check (`a < b != c < d`) with
named booleans (`isInputLandscape`, `isTargetPortrait` etc.) to make the
intent more self-documenting.
- New and expanded comments throughout.

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Three new unit tests have been added to `ResizeOperationTests.cs` to
cover the **Fill** mode edge cases:

1. `TransformHonorsFillWithShrinkOnlyWhenCropRequired`: Verifies than an
image requiring a crop but no scaling is processed correctly (tests that
the original bug report is resolved).
2. `TransformHonorsFillWithShrinkOnlyWhenUpscaleAttempted`: Confirms
that when `ShrinkOnly` is set, any upscaling operations are still
blocked.
3. `TransformHonorsFillWithShrinkOnlyWhenNoChangeRequired`: Verifies
that the system returns the source if neither scaling nor cropping is
required.

I also manually verified the bug fix with a test 4000 x 6000 pixel
source file with 1920 x `Auto` **Fill** mode and **Shrink Only**
settings, mirroring the original user's settings, and their source and
target dimensions.
2025-12-08 09:45:46 +08:00
Noraa Junker
2b0ecc2979 Quick accent character set fixes (#43504)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
* Fix double uppercase theta character
* Fix some redundant special symbols

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43457 #43137 #41570
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
2025-12-07 19:36:05 +01:00
Jiří Polášek
45cf3de15d CmdPal: Fix a line-break in RDC extension error toasts (#44129)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR fixes a line break in the RDC extension toast message, replacing
unescaped \r with a new line (\r in the XML is not recognized as a new
line escape sequence).

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-07 10:18:02 +01:00
Jiří Polášek
bf8c548501 CmdPal: Make text of text Settings button on Command Bar localizable (#44128)
## Summary of the Pull Request

See title

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44108
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-07 10:10:45 +01:00
Carlos Rafael Ramirez
121c6c0712 Add RGB hex color preview to Advanced Paste clipboard history (#43990)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This pull request adds support for recognizing and displaying clipboard
items that are valid RGB hex color codes (such as `#FFBFAB` or `#abc`)
in the Advanced Paste module. It introduces logic to detect hex color
strings, converts them to color values, and updates the UI to show a
color preview for these items. The changes also include comprehensive
unit tests for the new functionality.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43538
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

**Clipboard color detection and conversion:**

* Added `ClipboardItemHelper.IsRgbHexColor` method using a compiled
regex to identify valid hex color strings in clipboard text.
[[1]](diffhunk://#diff-7429196ad30cd0bce57b102669da4dc13d43a09579e99ceac7cc0f7dc101cd2bR62-R86)
[[2]](diffhunk://#diff-7429196ad30cd0bce57b102669da4dc13d43a09579e99ceac7cc0f7dc101cd2bR112-R114)
* Introduced `HexColorConverterHelper.ConvertHexColorToRgb` utility to
convert hex color strings to `Windows.UI.Color`, handling both 3-digit
and 6-digit formats.

**UI enhancements for color previews:**

* Updated `ClipboardHistoryItemPreviewControl` to include a color
preview grid that displays an ellipse filled with the detected color and
the color code as text, using the new `HexColorToBrushConverter`.
[[1]](diffhunk://#diff-2ed6014d4c17037b9cd0ab397e40b9069b1e7fe47a700673f34e8217d78124d5R29-R48)
[[2]](diffhunk://#diff-2ed6014d4c17037b9cd0ab397e40b9069b1e7fe47a700673f34e8217d78124d5R14)
[[3]](diffhunk://#diff-0c26c92697f6bb38fa40160fc8b18f0876ddc8d828a510034411001aa2e05063R1-R28)
* Modified logic in `ClipboardHistoryItemPreviewControl.xaml.cs` to
ensure color previews are shown only for detected color items and to
adjust visibility of text and glyph previews accordingly.

**Unit tests for color detection and conversion:**

* Added unit tests for hex color conversion
(`HexColorToColorConverterTests.cs`) and color detection logic
(`ClipboardItemHelperTests.cs`) to verify correct behavior for valid,
invalid, and edge-case inputs.
[[1]](diffhunk://#diff-d81d997d5fb414f1563c31c38681113aaa9c847ef05bb77662d30bd1310d6b8eR1-R61)
[[2]](diffhunk://#diff-185e8954ca6f061bf5d60d0c61ac6cfd87bd1a48ebda11a8172e3496a050fe85R1-R36)

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
* Copied to the clipboard a color encoded text like: #FFBFAB
* Opened Advanced Paste and noticed the color: 

<img width="467" height="309" alt="image"
src="https://github.com/user-attachments/assets/6cedce89-9833-4efb-abf9-3cfe8e8f32f0"
/>

---------

Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: crramirez <8397379+crramirez@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-07 09:54:10 +08:00
Jiří Polášek
e68526b8d8 CmdPal: Add configuration option for Escape key behavior (#43354)
## Summary of the Pull Request

This PR adds a new option to the **General** page in **Settings**:

Escape key behavior — a dropdown with the following choices:

- Clear search first, then go back
  - Current behavior.
  - If the search box contains text, it is cleared; otherwise goes back.
  - On the home page, CmdPal is dismissed.

- Go back
  - Leaves the search text intact.
- If the page is not transient, the search text reappears when
returning.
  - On the home page, CmdPal is dismissed.

- Hide window and go home (Always dismiss)
  - Immediately dismisses CmdPal and navigates to the home page.
  - Ignores the **Go home when activated** setting.
  - Search text is cleared.

- Hide window
  - Just hides the window.
  - Intended to be used with #43355.

This implementation preserves existing behavior, except for **Always
dismiss**, which always forces navigation to the home page.

## Pictures? Pictures!

<img width="1305" height="892" alt="image"
src="https://github.com/user-attachments/assets/562e5604-1da6-4fc6-8358-5053df9c573d"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38311
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 16:32:24 -06:00
ruslanlap
995a699de7 [PowerToysRun][Docs] Add QuickAI plugin to third-party plugins list (#43238)
Adds QuickAI plugin to the third-party plugins documentation.

QuickAI is an AI-powered assistance plugin that provides instant, smart
responses from multiple providers (Groq, Together, Fireworks,
OpenRouter, Cohere) directly in PowerToys Run.

Repository: https://github.com/ruslanlap/PowerToysRun-QuickAi

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-05 10:21:01 -06:00
Copilot
5f6df35d8d Add semantic headings to Dashboard page for accessibility (#42438)
## Summary

Fixes #37668 by adding proper semantic heading structure to the
Dashboard (Home) page, enabling screen reader users to navigate the page
efficiently using heading shortcuts.

## Problem

The Dashboard page lacked semantic heading elements, making it difficult
for users of assistive technologies to understand the page structure and
navigate between sections. When using screen readers with heading
navigation (H key in scan mode), no headings were announced, violating
WCAG 2.2 Success Criterion 1.3.1 (Info and Relationships).

## Solution

Added `AutomationProperties.HeadingLevel` attributes to provide proper
heading hierarchy:

1. **Dashboard Title** - Marked as Level 1 (H1) heading
- Added `AutomationProperties.HeadingLevel="1"` to the "Home" page title
   - Follows the same pattern as `SettingsPageControl.xaml`

2. **Card Titles** - Marked as Level 2 (H2) headings  
- Added `AutomationProperties.HeadingLevel="Level2"` to the Card
component
- Applies to all card sections: "Quick Access", "Shortcuts Overview",
and "Utilities"
   - Follows the same pattern as `SettingsGroup.xaml`

## Resulting Structure

```
H1: Home (Dashboard Title)
├─ H2: Quick Access
├─ H2: Shortcuts Overview  
└─ H2: Utilities
```

## Impact

- Screen reader users can now use heading navigation (H key) to jump
between sections on the Dashboard page
- Provides proper document structure that follows WCAG 2.2 Level A
guidelines
- No visual or functional changes - only accessibility metadata added
- Consistent with existing accessibility patterns used throughout the
Settings UI

## Testing

- Changes follow existing patterns in `SettingsPageControl.xaml` (Level
1) and `SettingsGroup.xaml` (Level 2)
- Only XAML accessibility attributes added - no code logic changes
- Minimal, surgical changes: 2 lines across 2 files

## References

- Issue: #37668
- WCAG 2.2: [Success Criterion 1.3.1 - Info and
Relationships](https://www.w3.org/WAI/WCAG22/Understanding/info-and-relationships)

<!-- START COPILOT CODING AGENT SUFFIX -->



<details>

<summary>Original prompt</summary>

> 
> ----
> 
> *This section details on the original issue you should resolve*
> 
> <issue_title>No Heading Defined on the Home Page.</issue_title>
> <issue_description>### Microsoft PowerToys version
> 
> v0.94.2
> 
> ### Installation method
> 
> PowerToys auto-update
> 
> ### Area(s) with issue?
> 
> New+
> 
> ### Steps to reproduce
> 
> **Repro Steps:**
> 
> 1. Open the Power Toys.
> 2. Now Select Home from the left navigation pane.
> 3. Now Turn on narrator and turn on scan mode.
> 4. Now use Quick navigation H key for headings.
> 5. Observe the issue.
> 
> ### ✔️ Expected Behavior
> 
> The home page should contain at least one semantic heading (typically
an <h1>) that describes the main topic or purpose of the page.
> 
> ###  Actual Behavior
> 
> The home page does not contain any semantic heading tags (e.g., <h1>,
<h2>, etc.). While text may be visually styled to look like headings, no
actual heading elements are present in the page’s HTML structure.
> 
> ### Additional Information
> 
> **User Impact:**
> Users of screen readers and other assistive technologies rely on
headings to understand the structure of the page and navigate
efficiently.
> 
> **WCAG Reference:**
> https://www.w3.org/WAI/WCAG22/Understanding/info-and-relationships
> 
> **Attachments:**
> 
>
https://github.com/user-attachments/assets/5140b50c-67fc-40d5-bf80-40e2a2bb7782
> 
> ### Other Software
> 
> _No response_</issue_description>
> 
> ## Comments on the Issue (you are @copilot in this section)
> 
> <comments>
> </comments>
> 


</details>

Fixes microsoft/PowerToys#42421

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---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: niels9001 <9866362+niels9001@users.noreply.github.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-12-05 10:20:33 -06:00
Noraa Junker
cffdecbc1b Add documentation of bot commands and fix some devdocs (#43399)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

* Fixes location of `style.md` file
* Deletes duplicated `localization.md` file
* Adds documentation about the bot commands.
* Adds links to aka.ms link docs and the new document

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Dev docs:** Added/updated
2025-12-05 14:55:45 +01:00
Noraa Junker
a4d8405957 Fix dpi issues in Quick Accent (#43314)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #40865
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 14:54:13 +01:00
Niels Laute
cdf66a70e9 [AdvancedPaste] Fix outdated string in Settings (#44099)
Updating and removing outdated strings.

Updated string:

<img width="1565" height="323" alt="image"
src="https://github.com/user-attachments/assets/3dcad3b9-7ba9-4d87-ab36-405a8e1705db"
/>
2025-12-05 21:33:59 +08:00
Valentin Arthur Thomas
9dcddfd4b8 Quotation mark (#30481)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Add Quotation mark
Add local quotation based on ~~VK_OEM_7(0xDE)~~ VK_OEM_COMMA(0xBC) key.
Not all quotes have been added, only `‟ „ ” « » ‚ , ‘ ’ › ‹ '「 」 《 》 『
』〈 〉″ ‴ ⁗`
Why not added :
- ` ⹂ ⌜ ⌝ ❛ ❜ ❝ ❞ 🙶 🙷 🙸 ' 「 」 ` its redundant and would make too much
and not readable.
- ` ﹁ ﹂ ﹃ ﹄ `  I did not put them because there use for horizontal text


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: https://github.com/microsoft/PowerToys/issues/29371
https://github.com/microsoft/PowerToys/issues/24832
- [ ] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end user facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places (None)
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
This PR is currently a draft, I still need to know if adding
language-related keyboard management is a good idea or specifying the
use of a gobal key to make it easier to manage all the keyboards in one.
Some languages ​​can use different keyboards, I think this would become
problematic if the keyboard does not match the key used by default.
However, using a universal key can also pose an issue to finding the
key. that remains to be discussed
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 11:57:01 +01:00
Copilot
503bcbdf2d Restore missing "Quick access" menu item in tray icon context menu (#42676)
## Summary
Restores the "Quick access" menu item that was accidentally removed from
the PowerToys tray icon context menu.

## Issue
Fixes #[issue_number]

The "Quick access" menu item was missing from the tray icon's
right-click context menu, preventing users from accessing this feature
via the tray menu.

**Expected menu:**

![Expected
menu](https://github.com/user-attachments/assets/805b1436-5a08-42e7-a34d-b9848fd9a235)

**Actual menu (before this fix):**

![Actual
menu](https://github.com/user-attachments/assets/7584035d-e893-4f73-acc3-84d789e31e81)

## Changes
- Added the missing `MENUITEM "Quick access\tLeft-click",
ID_QUICK_ACCESS_MENU_COMMAND` entry as the first menu item in the
`ID_TRAY_MENU` definition in `src/runner/runner.base.rc`

## Details
The menu item was accidentally removed in commit
f5797a065a. This PR restores it to its
correct position as the first item in the tray menu.

All supporting code was already in place:
- The resource ID `ID_QUICK_ACCESS_MENU_COMMAND` (40006) is defined in
`resource.base.h`
- The resource string `QUICK_ACCESS_MENU_TEXT` is defined in
`Resources.resx`
- The menu command handler in `tray_icon.cpp` opens the Quick Access
flyout window
- The localization code updates the menu text at runtime

## Testing
-  Verified the menu item syntax is correct and matches existing
patterns
-  Confirmed all supporting resource IDs and handler code exist
-  CI build verification pending

After this fix, the tray menu will correctly display:
1. Quick access (Left-click)
2. Settings (Double-click)
3. Documentation
4. Report Bug
5. Close

<!-- START COPILOT CODING AGENT SUFFIX -->



<details>

<summary>Original prompt</summary>

> 
> ----
> 
> *This section details on the original issue you should resolve*
> 
> <issue_title>Quick Access missing in tray menu</issue_title>
> <issue_description>### Microsoft PowerToys version
> 
> 0.95.0
> 
> ### Installation method
> 
> PowerToys auto-update
> 
> ### Area(s) with issue?
> 
> System tray interaction
> 
> ### Steps to reproduce
> 
> 1. Right click the tray icon
> 2. Look at the list of items which can be selected
> 3. Notice that the "Quick access" is missing
> 
> Expected menu ("Exit" is now "Close" I took this image from initial
implementation):
> 
> <img width="234" height="127" alt="Image"
src="https://github.com/user-attachments/assets/805b1436-5a08-42e7-a34d-b9848fd9a235"
/>
> 
> Actual menu right now:
> 
> <img width="239" height="105" alt="Image"
src="https://github.com/user-attachments/assets/7584035d-e893-4f73-acc3-84d789e31e81"
/>
> 
> ### ✔️ Expected Behavior
> 
> The "Quick access" menu item should be there
> 
> ###  Actual Behavior
> 
> The menu item is missing
> 
> ### Additional Information
> 
> Windows 10 Pro 22H2 19045.6332
> 
> (Also it is the same on my other computers)
> 
> ### Other Software
> 
> _No response_</issue_description>
> 
> <agent_instructions>restore
> 
> MENUITEM "Quick access\tLeft-click", ID_QUICK_ACCESS_MENU_COMMAND
> 
> as first menu item of ID_TRAY_MENU MENU in
src/runner/runner.base.rc</agent_instructions>
> 
> ## Comments on the Issue (you are @copilot in this section)
> 
> <comments>
> <comment_new><author>@niels9001</author><body>
> @davidegiacometti is this a regression from the PR where we updated
the string names?</body></comment_new>
> <comment_new><author>@davidegiacometti</author><body>
> Hi @niels9001 
> I just realized that the menu was missing in
https://github.com/microsoft/PowerToys/pull/40714 screenshots, but the
regression was caused by
f5797a065a.
> Unfortunately, many of the `.rc` files in the PT codebase have
UTF16-LE encoding and GitHub doesn't show diff.</body></comment_new>
> </comments>
> 


</details>

Fixes microsoft/PowerToys#42618

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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: davidegiacometti <25966642+davidegiacometti@users.noreply.github.com>
2025-12-05 07:33:37 +01:00
Jiří Polášek
52f2561937 CmdPal: Find app for WinGet package (#43943)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

This PR introduces a bit of dark magic to resolve the correct installed
app for a given WinGet package:

- Packaged apps: matched using their package family name.
- Everything else: matched using the product code (GUID) and heuristic
registry lookup.
- The registry rarely stores the executable path directly, so the logic
compares install locations with known apps.
  - It attempts to pick the best candidate while avoiding uninstallers.
  - It’s not science — let’s call it `#666666` magic.
- MSI API support was removed because it's too slow for this scenario.
- If no reliable match is found, the command is skipped for now. The
future plan is to redirect the user to the list of installed apps and
search by display name, but that needs some supporting infrastructure
first.
- The command order for WinGet list entries was updated: **Install /
Uninstall** is now the primary action, ensuring a stable UI since this
command is always available.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #43671
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-03 10:16:25 -06:00
Dustin L. Howett
dc30f3fd8e build: move main and setup to SLNX (#43478)
Closes #37100

This does not migrate the rest of the solutions (why do we have so
many?)

Not migrated:

- TemplateCmdPalExtension.sln
- FancyZonesEditor.sln
- BugReportTool.sln
- CleanUp_tool.sln
- FancyZones_DrawLayoutTest.sln
- FancyZones_zonable_tester.sln
- FancyZone_HitTest.sln
- MonitorReportTool.sln
- PowerToyTemplate.sln
- StylesReportTool.sln

---------

Co-authored-by: vanzue <vanzue@outlook.com>
2025-12-03 17:59:46 +08:00
Jessica Dene Earley-Cha
8f9a2c32cc add missing powertoys events (#44016)
## Summary of the Pull Request
This added missing telemetry events from modules that were not listed in
DATA_AND_PRIVACY

## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
2025-12-02 09:59:57 -08:00
moooyo
bcd1583bb7 [AOT] Refactor SettingsLib/SettingsUI for Native AOT compatibility (#42644)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

Key Changes:

1. Settings.UI.Library:
- Added SettingsSerializationContext.cs with comprehensive
JsonSerializable attributes for all settings types
- Updated BasePTModuleSettings.ToJsonString() to use AOT-compatible
serialization
- Updated SettingsUtils.GetFile<T>() to use AOT-compatible
deserialization
- Modified all ToString() methods in Properties classes to use
SettingsSerializationContext
- Converted struct fields to properties in SunTimes and
MouseWithoutBordersProperties for serialization compatibility

2. Settings.UI:
- Fixed namespace alias in SourceGenerationContextContext.cs to avoid
conflicts

For any future developers who discover incorrect settings resolution,
please follow up my changes to add your setting type into
JsonSerilizerContext.



<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2025-12-02 16:31:02 +08:00
Carlos Zamora
b075a021df Bump our telemetry package version (#44015)
Data collection is still hard.

This just makes it so that the build pipeline uses the updated PowerToys
telemetry NuGet package. The updated package switches us over to use a
diagnostic data provider group for compliance with some new regulations
(i.e. DMA and EU Data Act).
2025-12-02 07:09:08 +01:00
Michael Clayton
9e43c23216 Ready for Review - [Mouse Without Borders] - refactoring "Common" classes (Part 6 of 7) (#43208)
## Summary of the Pull Request

**Part 6** of a [slow-running 7-part
refactor](https://github.com/microsoft/PowerToys/issues/35155#issuecomment-2583334110)
of the giant "Common" class in Mouse Without Borders into individual
classes with tighter private scope.

In this PR:

* Extract the "Common" code from the following files:
  * ```Common.Encryption.cs```-> ```Core/Encryption.cs```
  * ```Common.Package.cs``` -> ```Core/<multiple files>.cs```
* ```Common.ShutdownWithPowerToys.cs``` ->
```Core/ShutdownWithPowerToys.cs```
  * ```Common.VK.cs``` -> ```Core/VK.cs```, ```Core/WM.cs```
  * ```Common.WinAPI.cs``` -> ```Core/WinAPI.cs```
* Update references to the types in the new locations
* Update unit test to verify functionality has only changed in an
expected way

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x]      Partially addresses #35155 
- [x] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [x]     **Tests:** Added/updated and all pass
- [x]     **Localization:** All end user facing strings can be localized
   - no changes in this PR
- [x]     **Dev docs:** Added/updated
   - no changes in this PR
- [x]     **New binaries:** Added on the required places
   - no changes in this PR
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
   - no changes in this PR

<!-- Provide a more detailed description of the PR, other things fixed
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

### Run manual tests from [Test Checklist
Template](5bc7201ae2/doc/releases/tests-checklist-template.md (mouse-without-borders)):

* Install PowerToys on two PCs in the same local network:
   - [x]     Verify that PowerToys is properly installed on both PCs.
   - [x]     Configure Windows Firewall Rules
- ```netsh advfirewall firewall add rule
name="PowerToys.MouseWithoutBorders - mc" dir=in action=allow
program="C:\src\mc\PowerToys\x64\Debug\PowerToys.exe" enable=yes
remoteip=any profile=any protocol=tcp```
   
 * Setup Connection:
- [x] Open MWB's settings on the first PC and click the "New Key"
button. Verify that a new security key is generated.
- [x] Copy the generated security key and paste it in the corresponding
input field in the settings of MWB on the second PC. Also enter the name
of the first PC in the required field.
- [x] Press "Connect" and verify that the machine layout now includes
two PC tiles, each displaying their respective PC names.
   
 * Verify Connection Status:
- [x] Ensure that the border of the remote PC turns green, indicating a
successful connection.
- [x] Enter an incorrect security key and verify that the border of the
remote PC turns red, indicating a failed connection.
   
 * Test Remote Mouse/Keyboard Control:
- [x] With the PCs connected, test the mouse/keyboard control from one
PC to another. Verify that the mouse/keyboard inputs are correctly
registered on the other PC.
- [ ] Test remote mouse/keyboard control across all four PCs, if
available. Verify that inputs are correctly registered on each connected
PC when the mouse is active there.
     - unable to test - only 2 machines available
   
 * Test Remote Control with Elevated Apps:
- note - the main PowerToys.exe must be running as a **non**-admin for
these tests
- [x] Open an elevated app on one of the PCs. Verify that without "Use
Service" enabled, PowerToys does not control the elevated app.
- [x] Enable "Use Service" in MWB's settings (need to run PowerToys.exe
as admin to enable "Use Service", then restart PowerToys.exe as
non-admin). Verify that PowerToys can now control the elevated app
remotely. Verify that MWB processes are running as LocalSystem, while
the MWB helper process is running non-elevated.
- ```get-process -Name "PowerToys.MouseWithoutBorders*" -IncludeUserName
| format-table Id, ProcessName, UserName```
- [x] Process: ```PowerToys.MouseWithoutBorders.exe``` - running as
```SYSTEM```
- [x] Process: ```PowerToys.MouseWithoutBorders.Helper.exe``` - running
as current user
- ```get-service -Name "PowerToys.*" | ft Status, Name, UserName;
get-ciminstance -Class "Win32_Service" -Filter "Name like 'PowerToys%'"
| ft ProcessId, Name```
- [x] Service: ```PowerToys.MWB.Service``` - running as ```Local
System```
- [x] Toggle "Use Service" again, verify that each time you do that, the
MWB processes are restarted.
- [x] Run PowerToys elevated on one of the machines, verify that you can
control elevated apps remotely now on that machine.

* Test Module Enable Status:
- [x] For all combinations of "Use Service"/"Run PowerToys as admin",
try enabling/disabling MWB module and verify that it's indeed being
toggled using task manager.
   
 * Test Disconnection/Reconnection:
- [x] Disconnect one of the PCs from network. Verify that the machine
layout updates to reflect the disconnection.
   - [x]     Do the same, but now by exiting PowerToys.
   - [ ]     Start PowerToys again, verify that the PCs are reconnected.
  
 * Test Various Local Network Conditions:
- [ ] Test MWB performance under various network conditions (e.g., low
bandwidth, high latency). Verify that the tool maintains a stable
connection and functions correctly.

 * Clipboard Sharing:
- [x] Copy some text on one PC and verify that the same text can be
pasted on another PC.
- [x] Use the screenshot key and Win+Shift+S to take a screenshot on one
PC and verify that the screenshot can be pasted on another PC.
- [x] Copy a file in Windows Explorer and verify that the file can be
pasted on another PC. Make sure the file size is below 100MB.
- [x] Try to copy multiple files and directories and verify that it's
not possible (only the first selected file is being copied).
 
 * Drag and Drop:
- [ ] Drag a file from Windows Explorer on one PC, cross the screen
border onto another PC, and release it there. Verify that the file is
copied to the other PC. Make sure the file size is below 100MB.
- [ ] While dragging the file, verify that a corresponding icon is
displayed under the mouse cursor.
- [ ] Without moving the mouse from one PC to the target PC, press
CTRL+ALT+F1/2/3/4 hotkey to switch to the target PC directly and verify
that file sharing/dropping is not working.

 * Lock and Unlock with "Use Service" Enabled:
   - [x]     Enable "Use Service" in MWB's settings.
- [x] Lock a remote PC using Win+L, move the mouse to it remotely, and
try to unlock it. Verify that you can unlock the remote PC.
- [x] Disable "Use Service" in MWB's settings, lock the remote PC, move
the mouse to it remotely, and try to unlock it. Verify that you can't
unlock the remote PC.

 * Test Settings:
- [ ] Change the rest of available settings on MWB page and verify that
each setting works as described.

### Group Policy Tests

See https://learn.microsoft.com/en-us/windows/powertoys/grouppolicy

- [ ] Install *.admx / *.adml and check settings behave as expected
  - [ ] I'll expand the list of settings here when I get this far :-)
- [ ] HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys
  - [x]     ConfigureEnabledUtilityMouseWithoutBorders
- [x] ```[missing]``` - "Activation -> Enable Mouse Without Borders"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /f```
- [x] ```0``` - "Activation -> Enable Mouse Without Borders" set to
"off" and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Activation -> Enable Mouse Without Borders" set to "on"
and disabled, with GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
ConfigureEnabledUtilityMouseWithoutBorders /t REG_DWORD /d 1 /f```
  - [ ] MwbClipboardSharingEnabled
  - [ ] MwbFileTransferEnabled
  - [ ] MwbUseOriginalUserInterface
  - [ ] MwbDisallowBlockingScreensaver
  - [ ] MwbSameSubnetOnly
  - [ ] MwbValidateRemoteIp
  - [x]     MwbDisableUserDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /f```
- [x] ```0``` - "Advanced Settings -> IP address mapping" enabled, with
GPO warning hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 0 /f```
- [x] ```1``` - "Advanced Settings -> IP address mapping" disabled, with
GPO warning visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbDisableUserDefinedIpMappingRules /t REG_DWORD /d 1 /f```
  - [x]     MwbPolicyDefinedIpMappingRules
- [x] ```[missing]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning and GPO values hidden
- ```reg delete HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /f```
- [x] ```[empty value]``` - "Advanced Settings -> IP address mapping"
enabled, with GPO warning hidden and GPO values hidden
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "" /f```
- [x] ```[non-empty value]``` - "Advanced Settings -> IP address
mapping" enabled, with GPO warning visible and GPO values visible
- ```reg add HKEY_LOCAL_MACHINE\SOFTWARE\Policies\PowerToys /v
MwbPolicyDefinedIpMappingRules /t REG_MULTI_SZ /d "aaa 10.0.0.1\0bbb
10.0.0.2" /f```
2025-12-02 10:43:08 +08:00
Jiří Polášek
bece9c9217 CmdPal: Adds a back button to Settings window (#44013)
## Summary of the Pull Request

This PR introduces proper navigation support in the Settings window.
- Enables the Go back button in the title bar.
- Adds support for Alt + Left Arrow, mouse X1 button, and the Go back
button.
- Fixes breadcrumb updates and localization issues to prevent them from
breaking during navigation.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44011
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-01 20:25:38 -06:00
Jiří Polášek
32c13cead4 CmdPal: Remove fallbacks from the home page when there's no query (#44005)
## Summary of the Pull Request

This PR stops fallback commands from showing on the homepage when
there’s no query, with the reasons detailed in the linked issue.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #44004 
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-01 13:24:54 -06:00
Jiří Polášek
33808fdb9c CmdPal: Hide RDC fallback item by default (#43994)
## Summary of the Pull Request

This fixes few nits with RDC extension:
- hides the RDC fallback item from the home page when there’s no query;
- fixes MSTSC process working directory (must physically exists or be an
empty string)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-01 13:23:48 -06:00
353 changed files with 11771 additions and 6161 deletions

View File

@@ -95,6 +95,7 @@ OTP
Yubi
Yubico
Perplexity
Groq
svgl
# KEYS
@@ -328,3 +329,9 @@ FFF
HHH
riday
YYY
# GitHub issue/PR commands
azp
feedbackhub
needinfo
reportbug

View File

@@ -141,8 +141,11 @@ BITSPIXEL
bla
BLACKFRAME
BLENDFUNCTION
blittable
Blockquotes
blt
bluelightreduction
bluelightreductionstate
BLURBEHIND
BLURREGION
bmi
@@ -221,6 +224,7 @@ clientside
CLIPBOARDUPDATE
CLIPCHILDREN
CLIPSIBLINGS
CLITo
closesocket
clp
CLSCTX
@@ -249,6 +253,7 @@ colorformat
colorhistory
colorhistorylimit
COLORKEY
colorref
comctl
comdlg
comexp
@@ -728,9 +733,9 @@ HWNDPARENT
HWNDPREV
hyjiacan
IAI
icf
ICONERROR
ICONLOCATION
icf
IDCANCEL
IDD
idk
@@ -773,6 +778,7 @@ INITGUID
INITTOLOGFONTSTRUCT
INLINEPREFIX
inlines
Inno
INPC
inproc
INPUTHARDWARE
@@ -1072,6 +1078,7 @@ MVVMTK
MWBEx
MYICON
NAMECHANGE
Notavailable
namespaceanddescendants
nao
NCACTIVATE
@@ -1110,6 +1117,7 @@ NEWPLUSSHELLEXTENSIONWIN
newrow
nicksnettravels
NIF
nightlight
NLog
NLSTEXT
NMAKE
@@ -1480,6 +1488,7 @@ rgh
rgn
rgs
rguid
rhk
RIDEV
RIGHTSCROLLBAR
riid
@@ -1585,6 +1594,7 @@ SHGDNF
SHGFI
SHIL
shinfo
shk
shlwapi
shobjidl
SHORTCUTATLEAST
@@ -1629,6 +1639,7 @@ SKIPOWNPROCESS
sku
SLGP
sln
slnx
SMALLICON
smartphone
smileys
@@ -1794,6 +1805,7 @@ tlbimp
tlc
tmain
TNP
toolgood
Toolhelp
toolwindow
TOPDOWNDIB
@@ -1847,13 +1859,16 @@ UNCPRIORITY
UNDNAME
UNICODETEXT
unins
Uninstaller
uninstalls
Uniquifies
unitconverter
unittests
UNLEN
Uninitializes
UNORM
unremapped
Unsubscribes
unvirtualized
unwide
unzoom

View File

@@ -60,6 +60,8 @@
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"FancyZonesCLI.exe",
"FancyZonesCLI.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
@@ -351,6 +353,11 @@
"Microsoft.SemanticKernel.Connectors.Ollama.dll",
"OllamaSharp.dll",
"boost_regex-vc143-mt-gd-x32-1_87.dll",
"boost_regex-vc143-mt-gd-x64-1_87.dll",
"boost_regex-vc143-mt-x32-1_87.dll",
"boost_regex-vc143-mt-x64-1_87.dll",
"UnitsNet.dll",
"UtfUnknown.dll",
"Wpf.Ui.dll"

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.PowerToys.Telemetry" version="2.0.3" />
<package id="Microsoft.PowerToys.Telemetry" version="2.0.4" />
</packages>

View File

@@ -192,14 +192,14 @@ jobs:
displayName: Verify XAML formatting
- pwsh: |-
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
displayName: Verify Nuget package versions for PowerToys.sln
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
displayName: Verify Nuget package versions for PowerToys.slnx
- pwsh: |-
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\BugReportTool\BugReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\StylesReportTool\StylesReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.slnx'
displayName: Verify ARM64 configurations
- ${{ if eq(parameters.enablePackageCaching, true) }}:
@@ -252,7 +252,7 @@ jobs:
${{ else }}:
displayName: Build PowerToys main project
inputs:
solution: 'PowerToys.sln'
solution: 'PowerToys.slnx'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
@@ -275,7 +275,7 @@ jobs:
displayName: Generate DSC artifacts for ARM64
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
inputs:
solution: PowerToys.sln
solution: PowerToys.slnx
vsVersion: 17.0
msbuildArgs: >-
-restore

View File

@@ -74,7 +74,7 @@ jobs:
command: restore
feedsToUse: config
configPath: nuget.config
restoreSolution: PowerToys.sln
restoreSolution: PowerToys.slnx
restoreDirectory: '$(Build.SourcesDirectory)\packages'
# Build all UI test projects if no specific modules are specified
@@ -129,4 +129,4 @@ jobs:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish UI Test artifacts
condition: always()
condition: always()

View File

@@ -35,7 +35,7 @@ steps:
- task: VSBuild@1
displayName: Build Shared Support DLLs
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysSetupCustomActionsVNext;SilentFilesInUseBAFunction
@@ -74,7 +74,7 @@ steps:
- task: VSBuild@1
displayName: 💻 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -91,7 +91,7 @@ steps:
- task: VSBuild@1
displayName: 👤 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysInstallerVNext
@@ -142,7 +142,7 @@ steps:
- task: VSBuild@1
displayName: 💻 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
-restore
@@ -159,7 +159,7 @@ steps:
- task: VSBuild@1
displayName: 👤 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysBootstrapperVNext

View File

@@ -54,4 +54,13 @@ steps:
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.sln'
includeNuGetOrg: false
includeNuGetOrg: false
- task: NuGetCommand@2
displayName: 'Restore NuGet packages (slnx)'
inputs:
command: 'restore'
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.slnx'
includeNuGetOrg: false

View File

@@ -27,7 +27,8 @@ $versionExceptions = @(
"WyHash.dll",
"Microsoft.Recognizers.Text.DataTypes.TimexExpression.dll",
"ObjectModelCsProjection.dll",
"RendererCsProjection.dll") -join '|';
"RendererCsProjection.dll",
"Microsoft.ML.OnnxRuntime.dll") -join '|';
$nullVersionExceptions = @(
"SkiaSharp.Views.WinUI.Native.dll",
"libSkiaSharp.dll",
@@ -52,7 +53,12 @@ $nullVersionExceptions = @(
"System.Diagnostics.EventLog.Messages.dll",
"Microsoft.Windows.Widgets.dll",
"AdaptiveCards.ObjectModel.WinUI3.dll",
"AdaptiveCards.Rendering.WinUI3.dll") -join '|';
"AdaptiveCards.Rendering.WinUI3.dll",
"boost_regex_vc143_mt_gd_x32_1_87.dll",
"boost_regex_vc143_mt_gd_x64_1_87.dll",
"boost_regex_vc143_mt_x32_1_87.dll",
"boost_regex_vc143_mt_x64_1_87.dll"
) -join '|';
$totalFailure = 0;
Write-Host $DirPath;

View File

@@ -121,6 +121,9 @@ PowerToys Awake is a tool to keep your computer awake.
Randy contributed Registry Preview and some very early conversations about keyboard remapping.
### [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon
Kayla was a former lead for PowerToys and helped create multiple utilities, maintained the GitHub repo, and collaborated with the community to improve the overall product
### [@oldnewthing](https://github.com/oldnewthing) - Raymond Chen
Find My Mouse is based on Raymond Chen's SuperSonar.
@@ -180,7 +183,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
- [@craigloewen-msft](https://github.com/craigloewen-msft) - Craig Loewen - Product Manager
- [@niels9001](https://github.com/niels9001/) - Niels Laute - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev Lead
@@ -209,6 +211,7 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## Former PowerToys core team members
- [@indierawk2k2](https://github.com/indierawk2k2) - Mike Harsh - Product Manager
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Product Manager
- [@ethanfangg](https://github.com/ethanfangg) - Ethan Fang - Product Manager
- [@plante-msft](https://github.com/plante-msft) - Connor Plante - Product Manager
- [@joadoumie](https://github.com/joadoumie) - Jordi Adoumie - Product Manager

View File

@@ -42,6 +42,11 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Make angle-bracket includes external and turn off code analysis for them -->
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@@ -111,13 +116,11 @@
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'"
Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'"
Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -681,6 +681,30 @@ _If you want to find diagnostic data events in the source code, these two links
</tr>
</table>
### Light Switch
<table style="width:100%">
<tr>
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.LightSwitch_EnableLightSwitch</td>
<td>Triggered when Light Switch is enabled or disabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.LightSwitch_ShortcutInvoked</td>
<td>Occurs when the shortcut for Light Switch is invoked.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.LightSwitch_ScheduleModeToggled</td>
<td>Occurs when a new schedule mode is selected for Light Switch.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.LightSwitch_ThemeTargetChanged</td>
<td>Occurs when the options for targeting the system or apps is updated.</td>
</tr>
</table>
### Mouse Highlighter
<table style="width:100%">
<tr>

View File

@@ -7,6 +7,8 @@
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="boost" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="boost_regex-vc143" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.OpacityMaskView" Version="0.1.251101-build.2372" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
@@ -38,6 +40,7 @@
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.10" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.10" />
<PackageVersion Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
<PackageVersion Include="Microsoft.Windows.CppWinRT" Version="2.0.240111.5" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.AI" Version="9.9.1" />
@@ -69,10 +72,12 @@
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.231216.1"/>
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.6901" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.37" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="1.8.251104000" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.39" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
@@ -111,6 +116,7 @@
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="9.0.10" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Numerics.Tensors" Version="9.0.11" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.10" />
@@ -118,6 +124,7 @@
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.10" />
<PackageVersion Include="System.Text.Json" Version="9.0.10" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="ToolGood.Words.Pinyin" Version="3.1.0.3" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />
<PackageVersion Include="UTF.Unknown" Version="2.6.0" />

View File

@@ -75,6 +75,37 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
### ToolGood.Words.Pinyin
We use the ToolGood.Words.Pinyin NuGet package for converting Chinese characters to pinyin.
**Source**: [https://github.com/toolgood/ToolGood.Words.Pinyin](https://github.com/toolgood/ToolGood.Words.Pinyin)
```
MIT License
Copyright (c) 2020 ToolGood
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: Command Palette Built-in Extensions
### Calculator
@@ -1532,6 +1563,7 @@ SOFTWARE.
- SkiaSharp.Views.WinUI
- StreamJsonRpc
- StyleCop.Analyzers
- ToolGood.Words.Pinyin
- UnicodeInformation
- UnitsNet
- UTF.Unknown

File diff suppressed because it is too large Load Diff

1045
PowerToys.slnx Normal file

File diff suppressed because it is too large Load Diff

34
doc/devdocs/commands.md Normal file
View File

@@ -0,0 +1,34 @@
# Issue/PR commands
The PowerToys repository uses some special keywords to help manage issues and pull requests. Here is a list of the most important commands you can use in issue and PR descriptions or comments.
| Command | Description |
|---------|-------------|
| `/azp run` | Triggers the Azure Pipelines CI build for the current PR. Useful if you want to re-run the build without creating a new commit. |
| `/bugreport` / `/reportbug` | Adds a comment with a manual for the Bug Report Tool, which helps users collect logs and system information for debugging purposes. It requests to upload this file and adds the `Needs-Author-Feedback` label. |
| `/feedbackhub` | Adds a comment with a link to the Feedback Hub app on Windows, where users can submit feedback about PowerToys. Closes the issue and adds the `Resolution-Please File on Feedback Hub` label. |
| `/dup #...` / `/duplicate #...` / `/dup https://...` / `/duplicate https://...` | Marks the current issue as a duplicate of another issue. It closes the current issue and applies the `Resolution-Duplicate` label. Replace `#...` with the issue number or a link to the issue. |
| `/needinfo` | Adds the `Needs-Author-Feedback` label to the issue or PR, indicating that more information is needed from the author. |
| `/helped` | Closes the issue and adds the `Resolution-Helped User` label. Furthermore a comment is added with a link to the PowerToys user documentation. |
| `/loc` | Adds a comment informing the user that the issue was forwarded to the localization team and will soon be fixed. It adds the `Loc-Sent To Team` label. |
## Defining new commands
Most of these commands are using the [Microsoft GitHub Policy Service](https://github.com/apps/microsoft-github-policy-service) bot. Its commands are defined in the [PowerToys policy configuration file](/.github/policies/resourceManagement.yml).
## Other automated tasks
### Automatic labeling
The bot can automatically apply the correct `product-...` label for any opened issue.
> [!NOTE]
> This feature is currently only available for the Workspaces module as a test.
### The `Needs-Author-Feedback` label
If an issue has this label and had no activity for 5 days, the bot will post a comment reminding the author to provide the needed information. It also adds the `Status-No recent activity` label. If no further activity occurs for another 5 days, the bot will close the issue.
### Filtering users that want to contribute
If a user utters their intention to contribute (e.g., by using the phrase "I want to contribute" in an issue or PR), the bot will add a comment with a link to the ["Would you like to contribute to PowerToys?" thread](https://github.com/microsoft/PowerToys/issues/28769).

View File

@@ -134,7 +134,7 @@ If you prefer, you can alternatively build prerequisite projects for the install
#### Locally compiling the installer
1. Open `installer\PowerToysSetup.sln`
1. Open `installer\PowerToysSetup.slnx`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu choose `Build Solution`.
@@ -144,9 +144,9 @@ To build the installer from the command line, run `Developer Command Prompt for
```
git clean -xfd -e *exe -- .\installer\
MSBuild -t:restore .\installer\PowerToysSetup.sln -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:restore .\installer\PowerToysSetup.slnx -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
```
### Supported arguments for the .EXE Bootstrapper installer

View File

@@ -38,7 +38,7 @@ For C# modules, the settings are accessed through the `SettingsUtils` class in t
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
var settings = SettingsUtils.Default.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
@@ -49,7 +49,7 @@ using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
SettingsUtils.Default.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules

View File

@@ -19,7 +19,7 @@ You can build the entire solution from the command line, which is sometimes fast
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln /tl /p:NuGetInteractive="true"
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx /tl /p:NuGetInteractive="true"
```
4. This process should complete in approximately 13-14 minutes for a full build

View File

@@ -42,10 +42,10 @@ Or reach out to "tools\build\BUILD-GUIDELINES.md"
### Sample plain msbuild command
```powershell
# Restore:
msbuild powertoys.sln -t:restore -p:configuration=debug -p:platform=x64 -m
msbuild powertoys.slnx -t:restore -p:configuration=debug -p:platform=x64 -m
# Build powertoys sln
msbuild powertoys.sln -p:configuration=debug -p:platform=x64 -m
# Build powertoys slnx
msbuild powertoys.slnx -p:configuration=debug -p:platform=x64 -m
# dotnet project
msbuild src\settings-ui\Settings.UI\PowerToys.Settings.csproj -p:Platform=x64 -p:Configuration=Debug -m
@@ -122,7 +122,7 @@ Similar for attach to managed code.
| Task | Command / Action | Notes |
|------|------------------|-------|
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.sln` | Deep clean removes packages & build outputs |
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.slnx` | Deep clean removes packages & build outputs |
| Rebuild single project | `msbuild path\to\proj.vcxproj /t:Rebuild -p:Platform=x64 -p:Configuration=Debug` | Faster than whole solution |
| Generate installer (rare in inner loop) | See `tools\build\build-installer.ps1` | Usually not needed for local debug |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |

View File

@@ -12,7 +12,7 @@
- Exit PowerToys if it's running.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).

View File

@@ -1,165 +0,0 @@
# Localization
> **NOTE**: THIS DOCUMENT IS OUTDATED.
> Follow [issue 15243](https://github.com/microsoft/PowerToys/issues/15243) for updates.
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise, the pipeline will fail as there wouldn't be any resx files to generate the dlls.

View File

@@ -86,7 +86,7 @@ The module provides a user interface for configuring settings in the PowerToys S
### Building and Testing
1. Clone the repository: `git clone https://github.com/microsoft/PowerToys.git`
2. Open PowerToys.sln in Visual Studio
2. Open PowerToys.slnx in Visual Studio
3. Select the Release configuration and build the solution
4. Run PowerToys.exe from the output directory to test the module

View File

@@ -161,7 +161,7 @@ FancyZones is divided into several projects:
```
git clone https://github.com/microsoft/PowerToys.git
```
2. Open `PowerToys.sln` in Visual Studio
2. Open `PowerToys.slnx` in Visual Studio
3. Select the Release configuration and build the solution
4. If you encounter build errors, try deleting the x64 output folder and rebuild
@@ -244,7 +244,7 @@ UI tests are implemented using [Windows Application Driver](https://github.com/m
- Exit PowerToys if it's running
- Run WinAppDriver.exe from the installation directory. Skip this step if installed in the default directory (`C:\Program Files (x86)\Windows Application Driver`); in this case, it'll be launched automatically during tests.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
>Note: notifications or other application windows, that are shown above the window under test, can disrupt the testing process.

View File

@@ -11,7 +11,7 @@ Keyboard Manager consists of two main components:
## Development Environment Setup
1. Clone the PowerToys repository
2. Open `PowerToys.sln` in Visual Studio
2. Open `PowerToys.slnx` in Visual Studio
3. Ensure all NuGet packages are restored
4. Build the entire solution in Debug configuration
@@ -91,4 +91,4 @@ If you encounter issues with multiple instances, check the mutex logic in `Keybo
To debug both the Editor and Engine:
1. Launch the Engine first in debug mode
2. Attach the debugger to the Editor process when it starts
2. Attach the debugger to the Editor process when it starts

View File

@@ -92,7 +92,7 @@ The modules settings are exposed in the PowerToys Settings UI. Options includ
3. Build the solution:
```sh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx
```
> Note: This may take some time.

View File

@@ -53,7 +53,7 @@ The Screen Ruler module consists of several components:
### Building
1. Open PowerToys.sln in Visual Studio
1. Open PowerToys.slnx in Visual Studio
2. In the Solutions Configuration drop-down menu, select Release or Debug
3. From the Build menu, choose Build Solution
4. The executable app for Screen Ruler is named PowerToys.MeasureToolUI.exe

View File

@@ -19,7 +19,7 @@ Shortcut Guide is a PowerToy that displays an overlay of available keyboard shor
## Build and Debug Instructions
### Build
1. Open PowerToys.sln in Visual Studio
1. Open PowerToys.slnx in Visual Studio
2. Select Release or Debug in the Solutions Configuration drop-down menu
3. From the Build menu, choose Build Solution
4. The executable is named PowerToys.ShortcutGuide.exe

View File

@@ -38,6 +38,11 @@ Welcome to the PowerToys developer documentation. This documentation provides in
- [Update Process](processes/update-process.md) - How PowerToys updates work
- [GPO Implementation](processes/gpo.md) - Group Policy Objects implementation details
## Other Resources
- [aka.ms links](akaLinks.md) - List of short links
- [Issue/PR commands](commands.md) - Special commands for managing issues and pull requests
## Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and an approach or a spec has been written and approved, it's time to start development:
@@ -80,7 +85,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and an
### Install Visual Studio dependencies
1. Open the `PowerToys.sln` file.
1. Open the `PowerToys.slnx` file.
1. If you see a dialog that says `install extra components` in the solution explorer pane, click `install`
### Get Submodules to compile
@@ -93,7 +98,7 @@ We have submodules that need to be initialized before you can compile most parts
### Compiling Source Code
- Open `PowerToys.sln` in Visual Studio.
- Open `PowerToys.slnx` in Visual Studio.
- In the `Solutions Configuration` drop-down menu select `Release` or `Debug`.
- From the `Build` menu choose `Build Solution`, or press <kbd>Control</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd> on your keyboard.
- The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under `x64\Release\`.
@@ -107,10 +112,10 @@ Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains
The installer can only be compiled in `Release` mode; steps 1 and 2 must be performed before the MSI can be compiled.
1. Compile `PowerToys.sln`. Instructions are listed above.
1. Compile `PowerToys.slnx`. Instructions are listed above.
1. Compile `BugReportTool.sln` tool. Path from root: `tools\BugReportTool\BugReportTool.sln` (details listed below)
1. Compile `StylesReportTool.sln` tool. Path from root: `tools\StylesReportTool\StylesReportTool.sln` (details listed below)
1. Compile `PowerToysSetup.sln` Path from root: `installer\PowerToysSetup.sln` (details listed below)
1. Compile `PowerToysSetup.slnx` Path from root: `installer\PowerToysSetup.slnx` (details listed below)
See [Installer](core/installer.md) for more details on building and debugging the installer.

View File

@@ -51,6 +51,7 @@ Contact the developers of a plugin directly for assistance with a specific plugi
| [RandomGen](https://github.com/ruslanlap/PowerToysRun-RandomGen) | [ruslanlap](https://github.com/ruslanlap) | 🎲 Generate random data instantly with a single keystroke. Perfect for developers, testers, designers, and anyone who needs quick access to random data. Features include secure passwords, PINs, names, business data, dates, numbers, GUIDs, color codes, and more. Especially useful for designers who need random color codes and placeholder content. |
| [Open With Cursor](https://github.com/VictorNoxx/PowerToys-Run-Cursor/) | [VictorNoxx](https://github.com/VictorNoxx) | Open Visual Studio, VS Code recents with Cursor AI |
| [CheatSheets](https://github.com/ruslanlap/PowerToysRun-CheatSheets) | [ruslanlap](https://github.com/ruslanlap) | 📚 Find cheat sheets and command examples instantly from tldr pages, cheat.sh, and devhints.io. Features include favorites system, categories, offline mode, and smart caching. |
| [QuickAI](https://github.com/ruslanlap/PowerToysRun-QuickAi) | [ruslanlap](https://github.com/ruslanlap) | AI-powered assistance with instant, smart responses from multiple providers (Groq, Together, Fireworks, OpenRouter, Cohere) |
## Extending software plugins

View File

@@ -1,96 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "..\src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logger", "..\src\common\logger\logger.vcxproj", "{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Version", "..\src\common\version\version.vcxproj", "{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EtwTrace", "..\src\common\Telemetry\EtwTrace\EtwTrace.vcxproj", "{8F021B46-362B-485C-BFBA-CCF83E820CBD}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysInstallerVNext", "PowerToysSetupVNext\PowerToysInstallerVNext.wixproj", "{B6E94700-DF38-41F6-A3FD-18B69674AB1E}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysBootstrapperVNext", "PowerToysSetupVNext\PowerToysBootstrapperVNext.wixproj", "{DA4E9744-80BE-424C-B0F5-AFD8757DB575}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerToysSetupCustomActionsVNext", "PowerToysSetupCustomActionsVNext\PowerToysSetupCustomActionsVNext.vcxproj", "{B3A354B0-1E54-4B55-A962-FB5AF9330C19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SilentFilesInUseBAFunction", "PowerToysSetupVNext\SilentFilesInUseBA\SilentFilesInUseBAFunction.vcxproj", "{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.ActiveCfg = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.Build.0 = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.ActiveCfg = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.Build.0 = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.ActiveCfg = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.Build.0 = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.ActiveCfg = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.Build.0 = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.ActiveCfg = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.Build.0 = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.ActiveCfg = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.Build.0 = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.ActiveCfg = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.Build.0 = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.ActiveCfg = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.Build.0 = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.ActiveCfg = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.Build.0 = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.ActiveCfg = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.Build.0 = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.Build.0 = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.ActiveCfg = Debug|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.Build.0 = Debug|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.ActiveCfg = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.Build.0 = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.ActiveCfg = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.Build.0 = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.Build.0 = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.ActiveCfg = Debug|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.Build.0 = Debug|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|ARM64.ActiveCfg = Release|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|ARM64.Build.0 = Release|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|x64.ActiveCfg = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|x64.Build.0 = Release|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|ARM64.ActiveCfg = Debug|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|ARM64.Build.0 = Debug|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.ActiveCfg = Debug|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.Build.0 = Debug|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.ActiveCfg = Release|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.Build.0 = Release|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|x64.ActiveCfg = Release|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|x64.Build.0 = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|x64.ActiveCfg = Debug|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|x64.Build.0 = Debug|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|ARM64.ActiveCfg = Release|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|ARM64.Build.0 = Release|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.ActiveCfg = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.Build.0 = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|ARM64.ActiveCfg = Debug|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.ActiveCfg = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.Build.0 = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.ActiveCfg = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.Build.0 = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.ActiveCfg = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B7A3DA30-D443-40FF-AC51-988AD41E3962}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,22 @@
<Solution>
<Configurations>
<Platform Name="ARM64" />
<Platform Name="x64" />
</Configurations>
<Project Path="../src/common/logger/logger.vcxproj" Id="d9b8fc84-322a-4f9f-bbb9-20915c47ddfd">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="../src/common/Telemetry/EtwTrace/EtwTrace.vcxproj" Id="8f021b46-362b-485c-bfba-ccf83e820cbd" />
<Project Path="../src/common/version/version.vcxproj" Id="cc6e41ac-8174-4e8a-8d22-85dd7f4851df" />
<Project Path="../src/logging/logging.vcxproj" Id="7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupCustomActionsVNext/PowerToysSetupCustomActionsVNext.vcxproj" Id="b3a354b0-1e54-4b55-a962-fb5af9330c19">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupVNext/PowerToysBootstrapperVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/PowerToysInstallerVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/SilentFilesInUseBA/SilentFilesInUseBAFunction.vcxproj" Id="f8b9f842-f5c3-4a2d-8c85-7f8b9e2b4f1d">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
</Solution>

View File

@@ -16,4 +16,5 @@ public static partial class CLSID
public static readonly Guid CollatorDataSource = new Guid("9E175B8B-F52A-11D8-B9A5-505054503030");
public static readonly Guid ApplicationActivationManager = new Guid("45BA127D-10A8-46EA-8AB7-56EA9078943C");
public static readonly Guid VirtualDesktopManager = new("aa509086-5ca9-4c25-8f95-589d3c07b48a");
public static readonly Guid DesktopWallpaper = new("C2CF3110-460E-4FC1-B9D0-8A1C0C9CC4BD");
}

View File

@@ -16,6 +16,12 @@ public static partial class Ole32
CLSCTX dwClsContext,
ref Guid riid,
out IntPtr rReturnedComObject);
[LibraryImport("ole32.dll")]
internal static partial int CoInitializeEx(nint pvReserved, uint dwCoInit);
[LibraryImport("ole32.dll")]
internal static partial void CoUninitialize();
}
[Flags]

View File

@@ -21,7 +21,7 @@ namespace Microsoft.PowerToys.UITest
public class SettingsConfigHelper
{
private static readonly JsonSerializerOptions IndentedJsonOptions = new() { WriteIndented = true };
private static readonly SettingsUtils SettingsUtils = new SettingsUtils();
private static readonly SettingsUtils SettingsUtils = SettingsUtils.Default;
/// <summary>
/// Configures global PowerToys settings to enable only specified modules and disable all others.

View File

@@ -16,9 +16,54 @@
namespace registry
{
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
namespace install_scope
{
const wchar_t INSTALL_SCOPE_REG_KEY[] = L"Software\\Classes\\powertoys\\";
const wchar_t UNINSTALL_REG_KEY[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall";
// Bundle UpgradeCode from PowerToys.wxs (with braces as stored in registry)
const wchar_t BUNDLE_UPGRADE_CODE[] = L"{6341382D-C0A9-4238-9188-BE9607E3FAB2}";
enum class InstallScope
{
@@ -26,8 +71,67 @@ namespace registry
PerUser,
};
// Helper function to find PowerToys bundle in Windows Uninstall registry by BundleUpgradeCode
inline bool find_powertoys_bundle_in_uninstall_registry(HKEY rootKey)
{
HKEY uninstallKey{};
if (RegOpenKeyExW(rootKey, UNINSTALL_REG_KEY, 0, KEY_READ, &uninstallKey) != ERROR_SUCCESS)
{
return false;
}
detail::on_exit closeUninstallKey{ [uninstallKey] { RegCloseKey(uninstallKey); } };
DWORD index = 0;
wchar_t subKeyName[256];
// Enumerate all subkeys under Uninstall
while (RegEnumKeyW(uninstallKey, index++, subKeyName, 256) == ERROR_SUCCESS)
{
HKEY productKey{};
if (RegOpenKeyExW(uninstallKey, subKeyName, 0, KEY_READ, &productKey) != ERROR_SUCCESS)
{
continue;
}
detail::on_exit closeProductKey{ [productKey] { RegCloseKey(productKey); } };
// Check BundleUpgradeCode value (specific to WiX Bundle installations)
wchar_t bundleUpgradeCode[256]{};
DWORD bundleUpgradeCodeSize = sizeof(bundleUpgradeCode);
if (RegQueryValueExW(productKey, L"BundleUpgradeCode", nullptr, nullptr,
reinterpret_cast<LPBYTE>(bundleUpgradeCode), &bundleUpgradeCodeSize) == ERROR_SUCCESS)
{
if (_wcsicmp(bundleUpgradeCode, BUNDLE_UPGRADE_CODE) == 0)
{
return true;
}
}
}
return false;
}
inline const InstallScope get_current_install_scope()
{
// 1. Check HKCU Uninstall registry first (user-level bundle)
// Note: MSI components are always in HKLM regardless of install scope,
// but the Bundle entry will be in HKCU for per-user installations
if (find_powertoys_bundle_in_uninstall_registry(HKEY_CURRENT_USER))
{
Logger::info(L"Found user-level PowerToys bundle via BundleUpgradeCode in HKCU");
return InstallScope::PerUser;
}
// 2. Check HKLM Uninstall registry (machine-level bundle)
if (find_powertoys_bundle_in_uninstall_registry(HKEY_LOCAL_MACHINE))
{
Logger::info(L"Found machine-level PowerToys bundle via BundleUpgradeCode in HKLM");
return InstallScope::PerMachine;
}
// 3. Fallback to legacy custom registry key detection
Logger::info(L"PowerToys bundle not found in Uninstall registry, falling back to legacy detection");
// Open HKLM key
HKEY perMachineKey{};
if (RegOpenKeyExW(HKEY_LOCAL_MACHINE,
@@ -45,6 +149,7 @@ namespace registry
&perUserKey) != ERROR_SUCCESS)
{
// both keys are missing
Logger::warn(L"No PowerToys installation detected, defaulting to PerMachine");
return InstallScope::PerMachine;
}
else
@@ -96,47 +201,6 @@ namespace registry
template<class>
inline constexpr bool always_false_v = false;
namespace detail
{
struct on_exit
{
std::function<void()> f;
on_exit(std::function<void()> f) :
f{ std::move(f) } {}
~on_exit() { f(); }
};
template<class... Ts>
struct overloaded : Ts...
{
using Ts::operator()...;
};
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
inline const wchar_t* getScopeName(HKEY scope)
{
if (scope == HKEY_LOCAL_MACHINE)
{
return L"HKLM";
}
else if (scope == HKEY_CURRENT_USER)
{
return L"HKCU";
}
else if (scope == HKEY_CLASSES_ROOT)
{
return L"HKCR";
}
else
{
return L"HK??";
}
}
}
struct ValueChange
{
using value_t = std::variant<DWORD, std::wstring>;

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.UnitTests.SettingsResourceTests;
public abstract class SettingsResourceModuleTest<TSettingsConfig> : BaseDscTest
where TSettingsConfig : ISettingsConfig, new()
{
private readonly SettingsUtils _settingsUtils = new();
private readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private TSettingsConfig _originalSettings;
protected TSettingsConfig DefaultSettings => new();

View File

@@ -18,7 +18,7 @@ namespace PowerToys.DSC.Models.FunctionData;
public sealed class SettingsFunctionData<TSettingsConfig> : BaseFunctionData, ISettingsFunctionData
where TSettingsConfig : ISettingsConfig, new()
{
private static readonly SettingsUtils _settingsUtils = new();
private static readonly SettingsUtils _settingsUtils = SettingsUtils.Default;
private static readonly TSettingsConfig _settingsConfig = new();
private readonly SettingsResourceObject<TSettingsConfig> _input;

View File

@@ -0,0 +1,56 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using AdvancedPaste.Converters;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Windows.UI;
namespace AdvancedPaste.UnitTests.ConvertersTests;
[TestClass]
public sealed class HexColorToColorConverterTests
{
[TestMethod]
public void TestConvert_ValidSixDigitHex_ReturnsColor()
{
Color? result = HexColorConverterHelper.ConvertHexColorToRgb("#FFBFAB");
Assert.IsNotNull(result);
var color = (Windows.UI.Color)result;
Assert.AreEqual(255, color.R);
Assert.AreEqual(191, color.G);
Assert.AreEqual(171, color.B);
Assert.AreEqual(255, color.A);
}
[TestMethod]
public void TestConvert_ValidThreeDigitHex_ReturnsColor()
{
Color? result = HexColorConverterHelper.ConvertHexColorToRgb("#abc");
Assert.IsNotNull(result);
var color = (Windows.UI.Color)result;
// #abc should expand to #aabbcc
Assert.AreEqual(170, color.R); // 0xaa
Assert.AreEqual(187, color.G); // 0xbb
Assert.AreEqual(204, color.B); // 0xcc
Assert.AreEqual(255, color.A);
}
[TestMethod]
public void TestConvert_NullOrEmpty_ReturnsNull()
{
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(null));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(string.Empty));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb(" "));
}
[TestMethod]
public void TestConvert_InvalidHex_ReturnsNull()
{
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb("#GGGGGG"));
Assert.IsNull(HexColorConverterHelper.ConvertHexColorToRgb("#12345"));
}
}

View File

@@ -0,0 +1,36 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using AdvancedPaste.Helpers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AdvancedPaste.UnitTests.HelpersTests;
[TestClass]
public sealed class ClipboardItemHelperTests
{
[TestMethod]
[DataRow("#FFBFAB", true)]
[DataRow("#000000", true)]
[DataRow("#FFFFFF", true)]
[DataRow("#fff", true)]
[DataRow("#abc", true)]
[DataRow("#123456", true)]
[DataRow("#AbCdEf", true)]
[DataRow("FFBFAB", false)] // Missing #
[DataRow("#GGGGGG", false)] // Invalid hex characters
[DataRow("#12345", false)] // Wrong length
[DataRow("#1234567", false)] // Too long
[DataRow("", false)]
[DataRow(null, false)]
[DataRow(" #FFF ", true)] // Whitespace should be trimmed
[DataRow("Not a color", false)]
[DataRow("#", false)]
[DataRow("##FFFFFF", false)]
public void TestIsRgbHexColor(string input, bool expected)
{
bool result = ClipboardItemHelper.IsRgbHexColor(input);
Assert.AreEqual(expected, result, $"IsRgbHexColor(\"{input}\") should return {expected}");
}
}

View File

@@ -11,6 +11,7 @@
mc:Ignorable="d">
<UserControl.Resources>
<converters:DateTimeToFriendlyStringConverter x:Key="DateTimeToFriendlyStringConverter" />
<converters:HexColorToBrushConverter x:Key="HexColorToBrushConverter" />
<tkconverters:BoolToVisibilityConverter x:Name="BoolToVisibilityConverter" />
</UserControl.Resources>
<Grid ColumnSpacing="12">
@@ -25,6 +26,26 @@
Source="{x:Bind ClipboardItem.Image, Mode=OneWay}"
Stretch="UniformToFill"
Visibility="{x:Bind HasImage, Mode=OneWay, Converter={StaticResource BoolToVisibilityConverter}}" />
<!-- Color preview with text -->
<Grid Visibility="{x:Bind HasColor, Mode=OneWay, Converter={StaticResource BoolToVisibilityConverter}}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Ellipse
Grid.Column="0"
Width="8"
Height="8"
Margin="8,0,8,0"
Fill="{x:Bind ClipboardItem.Content, Mode=OneWay, Converter={StaticResource HexColorToBrushConverter}}" />
<TextBlock
Grid.Column="1"
VerticalAlignment="Center"
FontSize="10"
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
Text="{x:Bind ClipboardItem.Content, Mode=OneWay}"
TextWrapping="NoWrap" />
</Grid>
<!-- Text preview -->
<TextBlock
Margin="8,0,0,0"

View File

@@ -38,9 +38,11 @@ namespace AdvancedPaste.Controls
public bool HasImage => ContentImage is not null;
public bool HasText => !string.IsNullOrEmpty(ContentText) && !HasImage;
public bool HasText => !string.IsNullOrEmpty(ContentText) && !HasImage && !HasColor;
public bool HasGlyph => !HasImage && !HasText && !string.IsNullOrEmpty(IconGlyph);
public bool HasGlyph => !HasImage && !HasText && !HasColor && !string.IsNullOrEmpty(IconGlyph);
public bool HasColor => ClipboardItemHelper.IsRgbHexColor(ContentText);
public ClipboardHistoryItemPreviewControl()
{

View File

@@ -0,0 +1,39 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace AdvancedPaste.Converters
{
public static class HexColorConverterHelper
{
public static Windows.UI.Color? ConvertHexColorToRgb(string hexColor)
{
try
{
// Remove # if present
var cleanHex = hexColor.TrimStart('#');
// Expand 3-digit hex to 6-digit (#ABC -> #AABBCC)
if (cleanHex.Length == 3)
{
cleanHex = $"{cleanHex[0]}{cleanHex[0]}{cleanHex[1]}{cleanHex[1]}{cleanHex[2]}{cleanHex[2]}";
}
if (cleanHex.Length == 6)
{
var r = System.Convert.ToByte(cleanHex.Substring(0, 2), 16);
var g = System.Convert.ToByte(cleanHex.Substring(2, 2), 16);
var b = System.Convert.ToByte(cleanHex.Substring(4, 2), 16);
return Windows.UI.Color.FromArgb(255, r, g, b);
}
}
catch
{
// Invalid color format - return null
}
return null;
}
}
}

View File

@@ -0,0 +1,28 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Media;
namespace AdvancedPaste.Converters
{
public sealed partial class HexColorToBrushConverter : IValueConverter
{
public object ConvertBack(object value, Type targetType, object parameter, string language)
=> throw new NotSupportedException();
public object Convert(object value, Type targetType, object parameter, string language)
{
if (value is not string hexColor || string.IsNullOrWhiteSpace(hexColor))
{
return null;
}
Windows.UI.Color? color = HexColorConverterHelper.ConvertHexColorToRgb(hexColor);
return color != null ? new SolidColorBrush((Windows.UI.Color)color) : null;
}
}
}

View File

@@ -3,6 +3,7 @@
// See the LICENSE file in the project root for more information.
using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AdvancedPaste.Models;
using Microsoft.UI.Xaml.Media.Imaging;
@@ -10,8 +11,11 @@ using Windows.ApplicationModel.DataTransfer;
namespace AdvancedPaste.Helpers
{
internal static class ClipboardItemHelper
internal static partial class ClipboardItemHelper
{
// Compiled regex for better performance when checking multiple clipboard items
private static readonly Regex HexColorRegex = HexColorCompiledRegex();
/// <summary>
/// Creates a ClipboardItem from current clipboard data.
/// </summary>
@@ -55,6 +59,31 @@ namespace AdvancedPaste.Helpers
return clipboardItem;
}
/// <summary>
/// Checks if text is a valid RGB hex color (e.g., #FFBFAB or #fff).
/// </summary>
public static bool IsRgbHexColor(string text)
{
if (text == null)
{
return false;
}
string trimmedText = text.Trim();
if (trimmedText.Length > 7)
{
return false;
}
if (string.IsNullOrWhiteSpace(trimmedText))
{
return false;
}
// Match #RGB or #RRGGBB format (case-insensitive)
return HexColorRegex.IsMatch(trimmedText);
}
/// <summary>
/// Creates a BitmapImage from clipboard data.
/// </summary>
@@ -80,5 +109,8 @@ namespace AdvancedPaste.Helpers
return null;
}
[GeneratedRegex(@"^#([0-9A-Fa-f]{3}|[0-9A-Fa-f]{6})$")]
private static partial Regex HexColorCompiledRegex();
}
}

View File

@@ -62,7 +62,7 @@ namespace Hosts.Settings
public UserSettings()
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
var defaultSettings = new HostsProperties();
ShowStartupWarning = defaultSettings.ShowStartupWarning;
LoopbackDuplicates = defaultSettings.LoopbackDuplicates;

View File

@@ -50,6 +50,7 @@ enum class ScheduleMode
Off,
FixedHours,
SunsetToSunrise,
FollowNightLight,
// add more later
};
@@ -61,6 +62,8 @@ inline std::wstring ToString(ScheduleMode mode)
return L"SunsetToSunrise";
case ScheduleMode::FixedHours:
return L"FixedHours";
case ScheduleMode::FollowNightLight:
return L"FollowNightLight";
default:
return L"Off";
}
@@ -72,6 +75,8 @@ inline ScheduleMode FromString(const std::wstring& str)
return ScheduleMode::SunsetToSunrise;
if (str == L"FixedHours")
return ScheduleMode::FixedHours;
if (str == L"FollowNightLight")
return ScheduleMode::FollowNightLight;
return ScheduleMode::Off;
}
@@ -167,7 +172,9 @@ public:
ToString(g_settings.m_scheduleMode),
{ { L"Off", L"Disable the schedule" },
{ L"FixedHours", L"Set hours manually" },
{ L"SunsetToSunrise", L"Use sunrise/sunset times" } });
{ L"SunsetToSunrise", L"Use sunrise/sunset times" },
{ L"FollowNightLight", L"Follow Windows Night Light state" }
});
// Integer spinners
settings.add_int_spinner(
@@ -387,6 +394,7 @@ public:
{
m_enabled = true;
Logger::info(L"Enabling Light Switch module...");
Trace::Enable(true);
unsigned long powertoys_pid = GetCurrentProcessId();
std::wstring args = L"--pid " + std::to_wstring(powertoys_pid);
@@ -462,6 +470,7 @@ public:
CloseHandle(m_process);
m_process = nullptr;
}
Trace::Enable(false);
}
// Returns if the powertoys is enabled
@@ -517,6 +526,8 @@ public:
if (m_enabled)
{
Logger::trace(L"Light Switch hotkey pressed");
Trace::ShortcutInvoked();
if (!is_process_running())
{
enable();

View File

@@ -19,12 +19,21 @@ void Trace::UnregisterProvider()
TraceLoggingUnregister(g_hProvider);
}
void Trace::MyEvent()
void Trace::Enable(bool enabled) noexcept
{
TraceLoggingWrite(
g_hProvider,
"PowerToyName_MyEvent",
"LightSwitch_EnableLightSwitch",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE),
TraceLoggingBoolean(enabled, "Enabled"));
}
void Trace::ShortcutInvoked() noexcept
{
TraceLoggingWrite(
g_hProvider,
"LightSwitch_ShortcutInvoked",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingBoolean(TRUE, "UTCReplace_AppSessionGuid"),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE));
}

View File

@@ -11,5 +11,6 @@ class Trace
public:
static void RegisterProvider();
static void UnregisterProvider();
static void MyEvent();
static void Enable(bool enabled) noexcept;
static void ShortcutInvoked() noexcept;
};

View File

@@ -13,10 +13,13 @@
#include <utils/logger_helper.h>
#include "LightSwitchStateManager.h"
#include <LightSwitchUtils.h>
#include <NightLightRegistryObserver.h>
#include <trace.h>
SERVICE_STATUS g_ServiceStatus = {};
SERVICE_STATUS_HANDLE g_StatusHandle = nullptr;
HANDLE g_ServiceStopEvent = nullptr;
static LightSwitchStateManager* g_stateManagerPtr = nullptr;
VOID WINAPI ServiceMain(DWORD argc, LPTSTR* argv);
VOID WINAPI ServiceCtrlHandler(DWORD dwCtrl);
@@ -168,7 +171,15 @@ static void DetectAndHandleExternalThemeChange(LightSwitchStateManager& stateMan
}
// Use shared helper (handles wraparound logic)
bool shouldBeLight = ShouldBeLight(nowMinutes, effectiveLight, effectiveDark);
bool shouldBeLight = false;
if (s.scheduleMode == ScheduleMode::FollowNightLight)
{
shouldBeLight = !IsNightLightEnabled();
}
else
{
shouldBeLight = ShouldBeLight(nowMinutes, effectiveLight, effectiveDark);
}
// Compare current system/apps theme
bool currentSystemLight = GetCurrentSystemTheme();
@@ -199,15 +210,40 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
// Initialization
// ────────────────────────────────────────────────────────────────
static LightSwitchStateManager stateManager;
g_stateManagerPtr = &stateManager;
LightSwitchSettings::instance().InitFileWatcher();
HANDLE hManualOverride = OpenEventW(SYNCHRONIZE | EVENT_MODIFY_STATE, FALSE, L"POWERTOYS_LIGHTSWITCH_MANUAL_OVERRIDE");
HANDLE hSettingsChanged = LightSwitchSettings::instance().GetSettingsChangedEvent();
static std::unique_ptr<NightLightRegistryObserver> g_nightLightWatcher;
LightSwitchSettings::instance().LoadSettings();
const auto& settings = LightSwitchSettings::instance().settings();
// after loading settings:
bool nightLightNeeded = (settings.scheduleMode == ScheduleMode::FollowNightLight);
if (nightLightNeeded && !g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Starting Night Light registry watcher...");
g_nightLightWatcher = std::make_unique<NightLightRegistryObserver>(
HKEY_CURRENT_USER,
NIGHT_LIGHT_REGISTRY_PATH,
[]() {
if (g_stateManagerPtr)
g_stateManagerPtr->OnNightLightChange();
});
}
else if (!nightLightNeeded && g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Stopping Night Light registry watcher...");
g_nightLightWatcher->Stop();
g_nightLightWatcher.reset();
}
SYSTEMTIME st;
GetLocalTime(&st);
int nowMinutes = st.wHour * 60 + st.wMinute;
@@ -274,6 +310,31 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
ResetEvent(hSettingsChanged);
LightSwitchSettings::instance().LoadSettings();
stateManager.OnSettingsChanged();
const auto& settings = LightSwitchSettings::instance().settings();
bool nightLightNeeded = (settings.scheduleMode == ScheduleMode::FollowNightLight);
if (nightLightNeeded && !g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Starting Night Light registry watcher...");
g_nightLightWatcher = std::make_unique<NightLightRegistryObserver>(
HKEY_CURRENT_USER,
NIGHT_LIGHT_REGISTRY_PATH,
[]() {
if (g_stateManagerPtr)
g_stateManagerPtr->OnNightLightChange();
});
stateManager.OnNightLightChange();
}
else if (!nightLightNeeded && g_nightLightWatcher)
{
Logger::info(L"[LightSwitchService] Stopping Night Light registry watcher...");
g_nightLightWatcher->Stop();
g_nightLightWatcher.reset();
}
continue;
}
}
@@ -285,6 +346,11 @@ DWORD WINAPI ServiceWorkerThread(LPVOID lpParam)
CloseHandle(hManualOverride);
if (hParent)
CloseHandle(hParent);
if (g_nightLightWatcher)
{
g_nightLightWatcher->Stop();
g_nightLightWatcher.reset();
}
Logger::info(L"[LightSwitchService] Worker thread exiting cleanly.");
return 0;
@@ -306,5 +372,6 @@ int APIENTRY wWinMain(HINSTANCE, HINSTANCE, PWSTR, int)
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
int rc = _tmain(argc, argv); // reuse your existing logic
LocalFree(argv);
return rc;
}

View File

@@ -76,9 +76,11 @@
<ClCompile Include="LightSwitchService.cpp" />
<ClCompile Include="LightSwitchSettings.cpp" />
<ClCompile Include="LightSwitchStateManager.cpp" />
<ClCompile Include="NightLightRegistryObserver.cpp" />
<ClCompile Include="SettingsConstants.cpp" />
<ClCompile Include="ThemeHelper.cpp" />
<ClCompile Include="ThemeScheduler.cpp" />
<ClCompile Include="trace.cpp" />
<ClCompile Include="WinHookEventIDs.cpp" />
</ItemGroup>
<ItemGroup>
@@ -88,10 +90,12 @@
<ClInclude Include="LightSwitchSettings.h" />
<ClInclude Include="LightSwitchStateManager.h" />
<ClInclude Include="LightSwitchUtils.h" />
<ClInclude Include="NightLightRegistryObserver.h" />
<ClInclude Include="SettingsConstants.h" />
<ClInclude Include="SettingsObserver.h" />
<ClInclude Include="ThemeHelper.h" />
<ClInclude Include="ThemeScheduler.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="WinHookEventIDs.h" />
</ItemGroup>
<ItemGroup>

View File

@@ -36,6 +36,12 @@
<ClCompile Include="LightSwitchStateManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NightLightRegistryObserver.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ThemeScheduler.h">
@@ -62,6 +68,12 @@
<ClInclude Include="LightSwitchUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NightLightRegistryObserver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="trace.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Natvis Include="$(MSBuildThisFileDirectory)..\..\natvis\wil.natvis" />

View File

@@ -5,6 +5,7 @@
#include <filesystem>
#include <fstream>
#include <logger.h>
#include <LightSwitchService/trace.h>
using namespace std;
@@ -151,6 +152,7 @@ void LightSwitchSettings::LoadSettings()
if (m_settings.scheduleMode != newMode)
{
m_settings.scheduleMode = newMode;
Trace::LightSwitch::ScheduleModeToggled(val);
NotifyObservers(SettingId::ScheduleMode);
}
}
@@ -220,6 +222,8 @@ void LightSwitchSettings::LoadSettings()
}
}
bool themeTargetChanged = false;
// ChangeSystem
if (const auto jsonVal = values.get_bool_value(L"changeSystem"))
{
@@ -227,6 +231,7 @@ void LightSwitchSettings::LoadSettings()
if (m_settings.changeSystem != val)
{
m_settings.changeSystem = val;
themeTargetChanged = true;
NotifyObservers(SettingId::ChangeSystem);
}
}
@@ -238,9 +243,16 @@ void LightSwitchSettings::LoadSettings()
if (m_settings.changeApps != val)
{
m_settings.changeApps = val;
themeTargetChanged = true;
NotifyObservers(SettingId::ChangeApps);
}
}
// For ChangeSystem/ChangeApps changes, log telemetry
if (themeTargetChanged)
{
Trace::LightSwitch::ThemeTargetChanged(m_settings.changeApps, m_settings.changeSystem);
}
}
catch (...)
{

View File

@@ -19,7 +19,8 @@ enum class ScheduleMode
{
Off,
FixedHours,
SunsetToSunrise
SunsetToSunrise,
FollowNightLight,
// Add more in the future
};
@@ -31,6 +32,8 @@ inline std::wstring ToString(ScheduleMode mode)
return L"FixedHours";
case ScheduleMode::SunsetToSunrise:
return L"SunsetToSunrise";
case ScheduleMode::FollowNightLight:
return L"FollowNightLight";
default:
return L"Off";
}
@@ -42,6 +45,8 @@ inline ScheduleMode FromString(const std::wstring& str)
return ScheduleMode::SunsetToSunrise;
if (str == L"FixedHours")
return ScheduleMode::FixedHours;
if (str == L"FollowNightLight")
return ScheduleMode::FollowNightLight;
else
return ScheduleMode::Off;
}

View File

@@ -31,7 +31,10 @@ void LightSwitchStateManager::OnSettingsChanged()
void LightSwitchStateManager::OnTick(int currentMinutes)
{
std::lock_guard<std::mutex> lock(_stateMutex);
EvaluateAndApplyIfNeeded();
if (_state.lastAppliedMode != ScheduleMode::FollowNightLight)
{
EvaluateAndApplyIfNeeded();
}
}
// Called when manual override is triggered
@@ -49,8 +52,38 @@ void LightSwitchStateManager::OnManualOverride()
_state.isAppsLightActive = GetCurrentAppsTheme();
Logger::debug(L"[LightSwitchStateManager] Synced internal theme state to current system theme ({}) and apps theme ({}).",
(_state.isSystemLightActive ? L"light" : L"dark"),
(_state.isAppsLightActive ? L"light" : L"dark"));
(_state.isSystemLightActive ? L"light" : L"dark"),
(_state.isAppsLightActive ? L"light" : L"dark"));
}
EvaluateAndApplyIfNeeded();
}
// Runs with the registry observer detects a change in Night Light settings.
void LightSwitchStateManager::OnNightLightChange()
{
std::lock_guard<std::mutex> lock(_stateMutex);
bool newNightLightState = IsNightLightEnabled();
// In Follow Night Light mode, treat a Night Light toggle as a boundary
if (_state.lastAppliedMode == ScheduleMode::FollowNightLight && _state.isManualOverride)
{
Logger::info(L"[LightSwitchStateManager] Night Light changed while manual override active; "
L"treating as a boundary and clearing manual override.");
_state.isManualOverride = false;
}
if (newNightLightState != _state.isNightLightActive)
{
Logger::info(L"[LightSwitchStateManager] Night Light toggled to {}",
newNightLightState ? L"ON" : L"OFF");
_state.isNightLightActive = newNightLightState;
}
else
{
Logger::debug(L"[LightSwitchStateManager] Night Light change event fired, but no actual change.");
}
EvaluateAndApplyIfNeeded();
@@ -77,9 +110,9 @@ void LightSwitchStateManager::SyncInitialThemeState()
_state.isSystemLightActive = GetCurrentSystemTheme();
_state.isAppsLightActive = GetCurrentAppsTheme();
Logger::debug(L"[LightSwitchStateManager] Synced initial state to current system theme ({})",
_state.isSystemLightActive ? L"light" : L"dark");
_state.isSystemLightActive ? L"light" : L"dark");
Logger::debug(L"[LightSwitchStateManager] Synced initial state to current apps theme ({})",
_state.isAppsLightActive ? L"light" : L"dark");
_state.isAppsLightActive ? L"light" : L"dark");
}
static std::pair<int, int> update_sun_times(auto& settings)
@@ -194,7 +227,15 @@ void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
_state.lastAppliedMode = _currentSettings.scheduleMode;
bool shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
bool shouldBeLight = false;
if (_currentSettings.scheduleMode == ScheduleMode::FollowNightLight)
{
shouldBeLight = !_state.isNightLightActive;
}
else
{
shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
}
bool appsNeedsToChange = _currentSettings.changeApps && (_state.isAppsLightActive != shouldBeLight);
bool systemNeedsToChange = _currentSettings.changeSystem && (_state.isSystemLightActive != shouldBeLight);
@@ -227,6 +268,3 @@ void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
_state.lastTickMinutes = now;
}

View File

@@ -9,6 +9,7 @@ struct LightSwitchState
bool isManualOverride = false;
bool isSystemLightActive = false;
bool isAppsLightActive = false;
bool isNightLightActive = false;
int lastEvaluatedDay = -1;
int lastTickMinutes = -1;
@@ -32,6 +33,9 @@ public:
// Called when manual override is toggled (via shortcut or system change).
void OnManualOverride();
// Called when night light changes in windows settings
void OnNightLightChange();
// Initial sync at startup to align internal state with system theme
void SyncInitialThemeState();

View File

@@ -0,0 +1 @@
#include "NightLightRegistryObserver.h"

View File

@@ -0,0 +1,134 @@
#pragma once
#include <wtypes.h>
#include <string>
#include <functional>
#include <thread>
#include <atomic>
#include <mutex>
class NightLightRegistryObserver
{
public:
NightLightRegistryObserver(HKEY root, const std::wstring& subkey, std::function<void()> callback) :
_root(root), _subkey(subkey), _callback(std::move(callback)), _stop(false)
{
_thread = std::thread([this]() { this->Run(); });
}
~NightLightRegistryObserver()
{
Stop();
}
void Stop()
{
_stop = true;
{
std::lock_guard<std::mutex> lock(_mutex);
if (_event)
SetEvent(_event);
}
if (_thread.joinable())
_thread.join();
std::lock_guard<std::mutex> lock(_mutex);
if (_hKey)
{
RegCloseKey(_hKey);
_hKey = nullptr;
}
if (_event)
{
CloseHandle(_event);
_event = nullptr;
}
}
private:
void Run()
{
{
std::lock_guard<std::mutex> lock(_mutex);
if (RegOpenKeyExW(_root, _subkey.c_str(), 0, KEY_NOTIFY, &_hKey) != ERROR_SUCCESS)
return;
_event = CreateEventW(nullptr, TRUE, FALSE, nullptr);
if (!_event)
{
RegCloseKey(_hKey);
_hKey = nullptr;
return;
}
}
while (!_stop)
{
HKEY hKeyLocal = nullptr;
HANDLE eventLocal = nullptr;
{
std::lock_guard<std::mutex> lock(_mutex);
if (_stop)
break;
hKeyLocal = _hKey;
eventLocal = _event;
}
if (!hKeyLocal || !eventLocal)
break;
if (_stop)
break;
if (RegNotifyChangeKeyValue(hKeyLocal, FALSE, REG_NOTIFY_CHANGE_LAST_SET, eventLocal, TRUE) != ERROR_SUCCESS)
break;
DWORD wait = WaitForSingleObject(eventLocal, INFINITE);
if (_stop || wait == WAIT_FAILED)
break;
ResetEvent(eventLocal);
if (!_stop && _callback)
{
try
{
_callback();
}
catch (...)
{
}
}
}
{
std::lock_guard<std::mutex> lock(_mutex);
if (_hKey)
{
RegCloseKey(_hKey);
_hKey = nullptr;
}
if (_event)
{
CloseHandle(_event);
_event = nullptr;
}
}
}
HKEY _root;
std::wstring _subkey;
std::function<void()> _callback;
HANDLE _event = nullptr;
HKEY _hKey = nullptr;
std::thread _thread;
std::atomic<bool> _stop;
std::mutex _mutex;
};

View File

@@ -11,4 +11,7 @@ enum class SettingId
Sunset_Offset,
ChangeSystem,
ChangeApps
};
};
constexpr wchar_t PERSONALIZATION_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
constexpr wchar_t NIGHT_LIGHT_REGISTRY_PATH[] = L"Software\\Microsoft\\Windows\\CurrentVersion\\CloudStore\\Store\\DefaultAccount\\Current\\default$windows.data.bluelightreduction.bluelightreductionstate\\windows.data.bluelightreduction.bluelightreductionstate";

View File

@@ -3,6 +3,7 @@
#include <logger/logger.h>
#include <utils/logger_helper.h>
#include "ThemeHelper.h"
#include <SettingsConstants.h>
// Controls changing the themes.
@@ -10,7 +11,7 @@ static void ResetColorPrevalence()
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
@@ -31,7 +32,7 @@ void SetAppsTheme(bool mode)
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
@@ -50,7 +51,7 @@ void SetSystemTheme(bool mode)
{
HKEY hKey;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_SET_VALUE,
&hKey) == ERROR_SUCCESS)
@@ -79,7 +80,7 @@ bool GetCurrentSystemTheme()
DWORD size = sizeof(value);
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_READ,
&hKey) == ERROR_SUCCESS)
@@ -98,7 +99,7 @@ bool GetCurrentAppsTheme()
DWORD size = sizeof(value);
if (RegOpenKeyEx(HKEY_CURRENT_USER,
L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize",
PERSONALIZATION_REGISTRY_PATH,
0,
KEY_READ,
&hKey) == ERROR_SUCCESS)
@@ -109,3 +110,30 @@ bool GetCurrentAppsTheme()
return value == 1; // true = light, false = dark
}
bool IsNightLightEnabled()
{
HKEY hKey;
const wchar_t* path = NIGHT_LIGHT_REGISTRY_PATH;
if (RegOpenKeyExW(HKEY_CURRENT_USER, path, 0, KEY_READ, &hKey) != ERROR_SUCCESS)
return false;
// RegGetValueW will set size to the size of the data and we expect that to be at least 25 bytes (we need to access bytes 23 and 24)
DWORD size = 0;
if (RegGetValueW(hKey, nullptr, L"Data", RRF_RT_REG_BINARY, nullptr, nullptr, &size) != ERROR_SUCCESS || size < 25)
{
RegCloseKey(hKey);
return false;
}
std::vector<BYTE> data(size);
if (RegGetValueW(hKey, nullptr, L"Data", RRF_RT_REG_BINARY, nullptr, data.data(), &size) != ERROR_SUCCESS)
{
RegCloseKey(hKey);
return false;
}
RegCloseKey(hKey);
return data[23] == 0x10 && data[24] == 0x00;
}

View File

@@ -3,3 +3,4 @@ void SetSystemTheme(bool dark);
void SetAppsTheme(bool dark);
bool GetCurrentSystemTheme();
bool GetCurrentAppsTheme();
bool IsNightLightEnabled();

View File

@@ -0,0 +1,33 @@
#include "pch.h"
#include "trace.h"
// Telemetry strings should not be localized.
#define LoggingProviderKey "Microsoft.PowerToys"
TRACELOGGING_DEFINE_PROVIDER(
g_hProvider,
LoggingProviderKey,
// {38e8889b-9731-53f5-e901-e8a7c1753074}
(0x38e8889b, 0x9731, 0x53f5, 0xe9, 0x01, 0xe8, 0xa7, 0xc1, 0x75, 0x30, 0x74),
TraceLoggingOptionProjectTelemetry());
void Trace::LightSwitch::ScheduleModeToggled(const std::wstring& newMode) noexcept
{
TraceLoggingWriteWrapper(
g_hProvider,
"LightSwitch_ScheduleModeToggled",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE),
TraceLoggingWideString(newMode.c_str(), "NewMode"));
}
void Trace::LightSwitch::ThemeTargetChanged(bool changeApps, bool changeSystem) noexcept
{
TraceLoggingWriteWrapper(
g_hProvider,
"LightSwitch_ThemeTargetChanged",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE),
TraceLoggingBoolean(changeApps, "ChangeApps"),
TraceLoggingBoolean(changeSystem, "ChangeSystem"));
}

View File

@@ -0,0 +1,15 @@
#pragma once
#include <common/Telemetry/TraceBase.h>
#include <string>
class Trace
{
public:
class LightSwitch : public telemetry::TraceBase
{
public:
static void ScheduleModeToggled(const std::wstring& newMode) noexcept;
static void ThemeTargetChanged(bool changeApps, bool changeSystem) noexcept;
};
};

View File

@@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
@@ -31,6 +33,11 @@
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true" />
<PackageReference Include="Microsoft.Windows.ImplementationLibrary" GeneratePathProperty="true" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -38,7 +45,6 @@
<DesktopCompatible>true</DesktopCompatible>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
@@ -118,9 +124,6 @@
<WarnAsError>true</WarnAsError>
</Midl>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
@@ -142,42 +145,5 @@
<ResourceCompile Include="PowerToys.MeasureToolCore.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
</Target>
<Import Project="..\..\..\..\deps\spdlog.props" />
</Project>

View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.231216.1" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools" version="10.0.26100.4188" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Widgets" version="1.8.250904007" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.AI" version="1.8.37" targetFramework="native" />
<package id="Microsoft.Windows.SDK.BuildTools.MSIX" version="1.7.20250829.1" targetFramework="native" />
</packages>

View File

@@ -73,6 +73,13 @@
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
<ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />
<ProjectReference Include="..\MeasureToolCore\PowerToys.MeasureToolCore.vcxproj" />
<ProjectReference Include="..\MeasureToolCore\PowerToys.MeasureToolCore.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<BuildProject>true</BuildProject>
</ProjectReference>
<CsWinRTInputs Include="$(OutputPath)\PowerToys.MeasureToolCore.winmd" />
<None Include="$(OutputPath)\PowerToys.MeasureToolCore.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -11,7 +11,7 @@ namespace MeasureToolUI
{
public sealed class Settings
{
private static readonly SettingsUtils ModuleSettings = new();
private static readonly SettingsUtils ModuleSettings = SettingsUtils.Default;
public MeasureToolMeasureStyle DefaultMeasureStyle
{

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="NuGet">
<!-- Tell NuGet this is PackageReference style -->
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<!-- Tell NuGet we're a native project -->
<NuGetTargetMoniker>native,Version=v0.0</NuGetTargetMoniker>
<!-- Tell NuGet we target Windows (use your existing WindowsTargetPlatformVersion) -->
<NuGetTargetPlatformIdentifier>Windows</NuGetTargetPlatformIdentifier>
<NuGetTargetPlatformVersion>$(WindowsTargetPlatformVersion)</NuGetTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{e94fd11c-0591-456f-899f-efc0ca548336}</ProjectGuid>
@@ -20,9 +23,12 @@
<WindowsAppSdkBootstrapInitialize>false</WindowsAppSdkBootstrapInitialize>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<WindowsAppSDKVerifyTransitiveDependencies>false</WindowsAppSDKVerifyTransitiveDependencies>
<!-- Force NuGet to treat this project strictly as packages.config style -->
<RestoreProjectStyle>packages.config</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.WindowsAppSDK.Foundation" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.Windows.CppWinRT" GeneratePathProperty="true"/>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -127,18 +133,18 @@
<ItemGroup>
<ResourceCompile Include="FindMyMouse.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- Deduplicate WindowsAppRuntimeAutoInitializer.cpp (added twice via transitive imports causing LNK4042). Remove all then add exactly once. -->
<ItemGroup Condition="'$(PkgMicrosoft_WindowsAppSDK)'!=''">
<!-- Remove any transitive inclusion first -->
<ClCompile Remove="$(PkgMicrosoft_WindowsAppSDK)\include\WindowsAppRuntimeAutoInitializer.cpp" />
<!-- Re-add once, but disable PCH because the SDK file doesn't include our pch.h -->
<ClCompile Include="$(PkgMicrosoft_WindowsAppSDK)\include\WindowsAppRuntimeAutoInitializer.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Target Name="FixWinAppSDKAutoInitializer" BeforeTargets="ClCompile" AfterTargets="WindowsAppRuntimeAutoInitializer">
<ItemGroup>
<!-- Remove ALL injected versions of the file -->
<ClCompile Remove="@(ClCompile)" Condition="'%(Filename)' == 'WindowsAppRuntimeAutoInitializer'" />
<!-- Add ONE copy back manually -->
<ClCompile Include="$(PkgMicrosoft_WindowsAppSDK_Foundation)\include\WindowsAppRuntimeAutoInitializer.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
</Target>
<Target Name="RemoveManagedWebView2CoreFromNativeOutDir" AfterTargets="Build">
<ItemGroup>
<_ToDelete Include="$(OutDir)Microsoft.Web.WebView2.Core.dll" />
@@ -148,38 +154,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Web.WebView2.1.0.2903.40\build\native\Microsoft.Web.WebView2.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.4188\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.8.250907003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Base.1.8.250831001\build\native\Microsoft.WindowsAppSDK.Base.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\build\Microsoft.WindowsAppSDK.DWrite.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Windows.CppWinRT.2.0.240111.5\\build\\native\\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.Web.WebView2.1.0.2903.40\\build\\native\\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.Web.WebView2.1.0.2903.40\\build\\native\\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Base.1.8.250831001\\build\\native\\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Foundation.1.8.250906002\\build\\native\\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.WinUI.1.8.250906003\\build\\native\\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.Runtime.1.8.250907003\\build\\native\\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.DWrite.1.8.25090401\\build\\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\\..\\..\\..\\packages\\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.250906004\\build\\native\\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
</Target>
</Project>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Base" version="1.8.250831001" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Foundation" version="1.8.250906002" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.WinUI" version="1.8.250906003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.Runtime" version="1.8.250907003" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.DWrite" version="1.8.25090401" targetFramework="native" />
<package id="Microsoft.WindowsAppSDK.InteractiveExperiences" version="1.8.250906004" targetFramework="native" />
<package id="Microsoft.Web.WebView2" version="1.0.2903.40" targetFramework="native" />
</packages>

View File

@@ -53,7 +53,7 @@ internal sealed class SettingsHelper
lock (this.LockObject)
{
{
var settingsUtils = new SettingsUtils();
var settingsUtils = SettingsUtils.Default;
// set this to 1 to disable retries
var remainingRetries = 5;

View File

@@ -1,248 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Encrypt/decrypt implementation.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
using System;
using System.Collections.Concurrent;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Threading.Tasks;
using MouseWithoutBorders.Core;
namespace MouseWithoutBorders
{
internal partial class Common
{
#pragma warning disable SYSLIB0021
private static AesCryptoServiceProvider symAl;
#pragma warning restore SYSLIB0021
#pragma warning disable SA1307 // Accessible fields should begin with upper-case letter
internal static string myKey;
#pragma warning restore SA1307
private static uint magicNumber;
private static Random ran = new(); // Used for non encryption related functionality.
internal const int SymAlBlockSize = 16;
/// <summary>
/// This is used for the first encryption block, the following blocks will be combined with the cipher text of the previous block.
/// Thus identical blocks in the socket stream would be encrypted to different cipher text blocks.
/// The first block is a handshake one containing random data.
/// Related Unit Test: TestEncryptDecrypt
/// </summary>
internal static readonly string InitialIV = ulong.MaxValue.ToString(CultureInfo.InvariantCulture);
internal static Random Ran
{
get => Common.ran ??= new Random();
set => Common.ran = value;
}
internal static uint MagicNumber
{
get => Common.magicNumber;
set => Common.magicNumber = value;
}
internal static string MyKey
{
get => Common.myKey;
set
{
if (Common.myKey != value)
{
Common.myKey = value;
_ = Task.Factory.StartNew(
() => Common.GenLegalKey(),
System.Threading.CancellationToken.None,
TaskCreationOptions.None,
TaskScheduler.Default); // Cache the key to improve UX.
}
}
}
internal static string KeyDisplayedText(string key)
{
string displayedValue = string.Empty;
int i = 0;
do
{
int length = Math.Min(4, key.Length - i);
displayedValue += string.Concat(key.AsSpan(i, length), " ");
i += 4;
}
while (i < key.Length - 1);
return displayedValue.Trim();
}
internal static bool GeneratedKey { get; set; }
internal static bool KeyCorrupted { get; set; }
internal static void InitEncryption()
{
try
{
if (symAl == null)
{
#pragma warning disable SYSLIB0021 // No proper replacement for now
symAl = new AesCryptoServiceProvider();
#pragma warning restore SYSLIB0021
symAl.KeySize = 256;
symAl.BlockSize = SymAlBlockSize * 8;
symAl.Padding = PaddingMode.Zeros;
symAl.Mode = CipherMode.CBC;
symAl.GenerateIV();
}
}
catch (Exception e)
{
Logger.Log(e);
}
}
private static readonly ConcurrentDictionary<string, byte[]> LegalKeyDictionary = new(StringComparer.OrdinalIgnoreCase);
internal static byte[] GenLegalKey()
{
byte[] rv;
string myKey = Common.MyKey;
if (!LegalKeyDictionary.TryGetValue(myKey, out byte[] value))
{
Rfc2898DeriveBytes key = new(
myKey,
Common.GetBytesU(InitialIV),
50000,
HashAlgorithmName.SHA512);
rv = key.GetBytes(32);
_ = LegalKeyDictionary.AddOrUpdate(myKey, rv, (k, v) => rv);
}
else
{
rv = value;
}
return rv;
}
private static byte[] GenLegalIV()
{
string st = InitialIV;
int ivLength = symAl.IV.Length;
if (st.Length > ivLength)
{
st = st[..ivLength];
}
else if (st.Length < ivLength)
{
st = st.PadRight(ivLength, ' ');
}
return GetBytes(st);
}
internal static Stream GetEncryptedStream(Stream encryptedStream)
{
ICryptoTransform encryptor;
encryptor = symAl.CreateEncryptor(GenLegalKey(), GenLegalIV());
return new CryptoStream(encryptedStream, encryptor, CryptoStreamMode.Write);
}
internal static Stream GetDecryptedStream(Stream encryptedStream)
{
ICryptoTransform decryptor;
decryptor = symAl.CreateDecryptor(GenLegalKey(), GenLegalIV());
return new CryptoStream(encryptedStream, decryptor, CryptoStreamMode.Read);
}
internal static uint Get24BitHash(string st)
{
if (string.IsNullOrEmpty(st))
{
return 0;
}
byte[] bytes = new byte[PACKAGE_SIZE];
for (int i = 0; i < PACKAGE_SIZE; i++)
{
if (i < st.Length)
{
bytes[i] = (byte)st[i];
}
}
var hash = SHA512.Create();
byte[] hashValue = hash.ComputeHash(bytes);
for (int i = 0; i < 50000; i++)
{
hashValue = hash.ComputeHash(hashValue);
}
Logger.LogDebug(string.Format(CultureInfo.CurrentCulture, "magic: {0},{1},{2}", hashValue[0], hashValue[1], hashValue[^1]));
hash.Clear();
return (uint)((hashValue[0] << 23) + (hashValue[1] << 16) + (hashValue[^1] << 8) + hashValue[2]);
}
internal static string GetDebugInfo(string st)
{
return string.IsNullOrEmpty(st) ? st : ((byte)(Common.GetBytesU(st).Sum(value => value) % 256)).ToString(CultureInfo.InvariantCulture);
}
internal static string CreateDefaultKey()
{
return CreateRandomKey();
}
private const int PW_LENGTH = 16;
public static string CreateRandomKey()
{
// Not including characters like "'`O0& since they are confusing to users.
string[] chars = new[] { "abcdefghjkmnpqrstuvxyz", "ABCDEFGHJKMNPQRSTUVXYZ", "123456789", "~!@#$%^*()_-+=:;<,>.?/\\|[]" };
char[][] charactersUsedForKey = chars.Select(charset => Enumerable.Range(0, charset.Length - 1).Select(i => charset[i]).ToArray()).ToArray();
byte[] randomData = new byte[1];
string key = string.Empty;
do
{
foreach (string set in chars)
{
randomData = RandomNumberGenerator.GetBytes(1);
key += set[randomData[0] % set.Length];
if (key.Length >= PW_LENGTH)
{
break;
}
}
}
while (key.Length < PW_LENGTH);
return key;
}
internal static bool IsKeyValid(string key, out string error)
{
error = string.IsNullOrEmpty(key) || key.Length < 16
? "Key must have at least 16 characters in length (spaces are discarded). Key must be auto generated in one of the machines."
: null;
return error == null;
}
}
}

View File

@@ -1,262 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
// In X64, we are WOW
[module: SuppressMessage("Microsoft.Portability", "CA1900:ValueTypeFieldsShouldBePortable", Scope = "type", Target = "MouseWithoutBorders.DATA", Justification = "Dotnet port with style preservation")]
namespace MouseWithoutBorders
{
internal enum PackageType// : int
{
// Search for PACKAGE_TYPE_RELATED before changing these!
Invalid = 0xFF,
Error = 0xFE,
Hi = 2,
Hello = 3,
ByeBye = 4,
Heartbeat = 20,
Awake = 21,
HideMouse = 50,
Heartbeat_ex = 51,
Heartbeat_ex_l2 = 52,
Heartbeat_ex_l3 = 53,
Clipboard = 69,
ClipboardDragDrop = 70,
ClipboardDragDropEnd = 71,
ExplorerDragDrop = 72,
ClipboardCapture = 73,
CaptureScreenCommand = 74,
ClipboardDragDropOperation = 75,
ClipboardDataEnd = 76,
MachineSwitched = 77,
ClipboardAsk = 78,
ClipboardPush = 79,
NextMachine = 121,
Keyboard = 122,
Mouse = 123,
ClipboardText = 124,
ClipboardImage = 125,
Handshake = 126,
HandshakeAck = 127,
Matrix = 128,
MatrixSwapFlag = 2,
MatrixTwoRowFlag = 4,
}
internal struct PackageMonitor
{
internal ulong Keyboard;
internal ulong Mouse;
internal ulong Heartbeat;
internal ulong ByeBye;
internal ulong Hello;
internal ulong Matrix;
internal ulong ClipboardText;
internal ulong ClipboardImage;
internal ulong Clipboard;
internal ulong ClipboardDragDrop;
internal ulong ClipboardDragDropEnd;
internal ulong ClipboardAsk;
internal ulong ExplorerDragDrop;
internal ulong Nil;
internal PackageMonitor(ulong value)
{
ClipboardDragDrop = ClipboardDragDropEnd = ExplorerDragDrop =
Keyboard = Mouse = Heartbeat = ByeBye = Hello = Clipboard =
Matrix = ClipboardImage = ClipboardText = Nil = ClipboardAsk = value;
}
}
internal enum ID : uint
{
NONE = 0,
ALL = 255,
}
internal enum ClipboardPostAction : uint
{
Other = 0,
Desktop = 1,
Mspaint = 2,
}
[StructLayout(LayoutKind.Sequential)]
internal struct KEYBDDATA
{
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Same name as in winAPI")]
internal int wVk;
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Same name as in winAPI")]
internal int dwFlags;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MOUSEDATA
{
internal int X;
internal int Y;
internal int WheelDelta;
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Same name as in winAPI")]
internal int dwFlags;
}
// The beauty of "union" in C#
[StructLayout(LayoutKind.Explicit)]
internal class DATA
{
[FieldOffset(0)]
internal PackageType Type; // 4 (first byte = package type, 1 = checksum, 2+3 = magic no.)
[FieldOffset(sizeof(PackageType))]
internal int Id; // 4
[FieldOffset(sizeof(PackageType) + sizeof(uint))]
internal ID Src; // 4
[FieldOffset(sizeof(PackageType) + (2 * sizeof(uint)))]
internal ID Des; // 4
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal long DateTime;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)) + sizeof(long))]
internal KEYBDDATA Kd;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal MOUSEDATA Md;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal ID Machine1;
[FieldOffset(sizeof(PackageType) + (4 * sizeof(uint)))]
internal ID Machine2;
[FieldOffset(sizeof(PackageType) + (5 * sizeof(uint)))]
internal ID Machine3;
[FieldOffset(sizeof(PackageType) + (6 * sizeof(uint)))]
internal ID Machine4;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal ClipboardPostAction PostAction;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)))]
private long machineNameP1;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)) + sizeof(long))]
private long machineNameP2;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)) + (2 * sizeof(long)))]
private long machineNameP3;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)) + (3 * sizeof(long)))]
private long machineNameP4;
internal string MachineName
{
get
{
string name = Common.GetString(BitConverter.GetBytes(machineNameP1))
+ Common.GetString(BitConverter.GetBytes(machineNameP2))
+ Common.GetString(BitConverter.GetBytes(machineNameP3))
+ Common.GetString(BitConverter.GetBytes(machineNameP4));
return name.Trim();
}
set
{
byte[] machineName = Common.GetBytes(value.PadRight(32, ' '));
machineNameP1 = BitConverter.ToInt64(machineName, 0);
machineNameP2 = BitConverter.ToInt64(machineName, 8);
machineNameP3 = BitConverter.ToInt64(machineName, 16);
machineNameP4 = BitConverter.ToInt64(machineName, 24);
}
}
public DATA()
{
}
public DATA(byte[] initialData)
{
Bytes = initialData;
}
internal byte[] Bytes
{
get
{
byte[] buf = new byte[IsBigPackage ? Common.PACKAGE_SIZE_EX : Common.PACKAGE_SIZE];
Array.Copy(StructToBytes(this), buf, IsBigPackage ? Common.PACKAGE_SIZE_EX : Common.PACKAGE_SIZE);
return buf;
}
set
{
Debug.Assert(value.Length <= Common.PACKAGE_SIZE_EX, "Length > package size");
byte[] buf = new byte[Common.PACKAGE_SIZE_EX];
Array.Copy(value, buf, value.Length);
BytesToStruct(buf, this);
}
}
internal bool IsBigPackage
{
get => Type == 0
? throw new InvalidOperationException("Package type not set.")
: Type switch
{
PackageType.Hello or PackageType.Awake or PackageType.Heartbeat or PackageType.Heartbeat_ex or PackageType.Handshake or PackageType.HandshakeAck or PackageType.ClipboardPush or PackageType.Clipboard or PackageType.ClipboardAsk or PackageType.ClipboardImage or PackageType.ClipboardText or PackageType.ClipboardDataEnd => true,
_ => (Type & PackageType.Matrix) == PackageType.Matrix,
};
}
private byte[] StructToBytes(object structObject)
{
byte[] bytes = new byte[Common.PACKAGE_SIZE_EX];
GCHandle bHandle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
Marshal.StructureToPtr(structObject, Marshal.UnsafeAddrOfPinnedArrayElement(bytes, 0), false);
bHandle.Free();
return bytes;
}
private void BytesToStruct(byte[] value, object structObject)
{
GCHandle bHandle = GCHandle.Alloc(value, GCHandleType.Pinned);
Marshal.PtrToStructure(Marshal.UnsafeAddrOfPinnedArrayElement(value, 0), structObject);
bHandle.Free();
}
}
internal partial class Common
{
internal const byte PACKAGE_SIZE = 32;
internal const byte PACKAGE_SIZE_EX = 64;
internal const byte WP_PACKAGE_SIZE = 6;
internal static PackageMonitor PackageSent;
internal static PackageMonitor PackageReceived;
internal static int PackageID;
}
}

View File

@@ -1,33 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using ManagedCommon;
using Microsoft.PowerToys.Telemetry;
using MouseWithoutBorders.Class;
using Logger = MouseWithoutBorders.Core.Logger;
namespace MouseWithoutBorders
{
internal class ShutdownWithPowerToys
{
public static void WaitForPowerToysRunner(ETWTrace etwTrace)
{
try
{
RunnerHelper.WaitForPowerToysRunnerExitFallback(() =>
{
etwTrace?.Dispose();
Common.MainForm.Quit(true, false);
});
}
catch (Exception e)
{
Logger.Log(e);
}
}
}
}

View File

@@ -1,131 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Virtual key constants.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
using System;
namespace MouseWithoutBorders
{
internal enum VK : ushort
{
CAPITAL = 0x14,
NUMLOCK = 0x90,
SHIFT = 0x10,
CONTROL = 0x11,
MENU = 0x12,
ESCAPE = 0x1B,
BACK = 0x08,
TAB = 0x09,
RETURN = 0x0D,
PRIOR = 0x21,
NEXT = 0x22,
END = 0x23,
HOME = 0x24,
LEFT = 0x25,
UP = 0x26,
RIGHT = 0x27,
DOWN = 0x28,
SELECT = 0x29,
PRINT = 0x2A,
EXECUTE = 0x2B,
SNAPSHOT = 0x2C,
INSERT = 0x2D,
DELETE = 0x2E,
HELP = 0x2F,
NUMPAD0 = 0x60,
NUMPAD1 = 0x61,
NUMPAD2 = 0x62,
NUMPAD3 = 0x63,
NUMPAD4 = 0x64,
NUMPAD5 = 0x65,
NUMPAD6 = 0x66,
NUMPAD7 = 0x67,
NUMPAD8 = 0x68,
NUMPAD9 = 0x69,
MULTIPLY = 0x6A,
ADD = 0x6B,
SEPARATOR = 0x6C,
SUBTRACT = 0x6D,
DECIMAL = 0x6E,
DIVIDE = 0x6F,
F1 = 0x70,
F2 = 0x71,
F3 = 0x72,
F4 = 0x73,
F5 = 0x74,
F6 = 0x75,
F7 = 0x76,
F8 = 0x77,
F9 = 0x78,
F10 = 0x79,
F11 = 0x7A,
F12 = 0x7B,
OEM_1 = 0xBA,
OEM_PLUS = 0xBB,
OEM_COMMA = 0xBC,
OEM_MINUS = 0xBD,
OEM_PERIOD = 0xBE,
OEM_2 = 0xBF,
OEM_3 = 0xC0,
MEDIA_NEXT_TRACK = 0xB0,
MEDIA_PREV_TRACK = 0xB1,
MEDIA_STOP = 0xB2,
MEDIA_PLAY_PAUSE = 0xB3,
LWIN = 0x5B,
RWIN = 0x5C,
LSHIFT = 0xA0,
RSHIFT = 0xA1,
LCONTROL = 0xA2,
RCONTROL = 0xA3,
LMENU = 0xA4,
RMENU = 0xA5,
}
internal partial class Common
{
internal const ushort KEYEVENTF_KEYDOWN = 0x0001;
internal const ushort KEYEVENTF_KEYUP = 0x0002;
internal const int WH_MOUSE = 7;
internal const int WH_KEYBOARD = 2;
internal const int WH_MOUSE_LL = 14;
internal const int WH_KEYBOARD_LL = 13;
internal const int WM_MOUSEMOVE = 0x200;
internal const int WM_LBUTTONDOWN = 0x201;
internal const int WM_RBUTTONDOWN = 0x204;
internal const int WM_MBUTTONDOWN = 0x207;
internal const int WM_XBUTTONDOWN = 0x20B;
internal const int WM_LBUTTONUP = 0x202;
internal const int WM_RBUTTONUP = 0x205;
internal const int WM_MBUTTONUP = 0x208;
internal const int WM_XBUTTONUP = 0x20C;
internal const int WM_LBUTTONDBLCLK = 0x203;
internal const int WM_RBUTTONDBLCLK = 0x206;
internal const int WM_MBUTTONDBLCLK = 0x209;
internal const int WM_MOUSEWHEEL = 0x020A;
internal const int WM_MOUSEHWHEEL = 0x020E;
internal const int WM_KEYDOWN = 0x100;
internal const int WM_KEYUP = 0x101;
internal const int WM_SYSKEYDOWN = 0x104;
internal const int WM_SYSKEYUP = 0x105;
[Flags]
internal enum LLKHF
{
EXTENDED = 0x01,
INJECTED = 0x10,
ALTDOWN = 0x20,
UP = 0x80,
}
}
}

View File

@@ -1,363 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
// <summary>
// Screen/Desktop helper functions.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
using MouseWithoutBorders.Class;
using MouseWithoutBorders.Core;
using Thread = MouseWithoutBorders.Core.Thread;
namespace MouseWithoutBorders
{
// Desktops, and GetScreenConfig routines
internal partial class Common
{
private static MyRectangle newDesktopBounds;
private static MyRectangle newPrimaryScreenBounds;
private static string activeDesktop;
internal static string ActiveDesktop => Common.activeDesktop;
internal static void SystemEvents_DisplaySettingsChanged(object sender, EventArgs e)
{
GetScreenConfig();
}
internal static readonly List<Point> SensitivePoints = new();
private static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref NativeMethods.RECT lprcMonitor, IntPtr dwData)
{
// lprcMonitor is wrong!!! => using GetMonitorInfo(...)
// Log(String.Format( CultureInfo.CurrentCulture,"MONITOR: l{0}, t{1}, r{2}, b{3}", lprcMonitor.Left, lprcMonitor.Top, lprcMonitor.Right, lprcMonitor.Bottom));
NativeMethods.MonitorInfoEx mi = default;
mi.cbSize = Marshal.SizeOf(mi);
_ = NativeMethods.GetMonitorInfo(hMonitor, ref mi);
try
{
// For logging only
_ = NativeMethods.GetDpiForMonitor(hMonitor, 0, out uint dpiX, out uint dpiY);
Logger.Log(string.Format(CultureInfo.CurrentCulture, "MONITOR: ({0}, {1}, {2}, {3}). DPI: ({4}, {5})", mi.rcMonitor.Left, mi.rcMonitor.Top, mi.rcMonitor.Right, mi.rcMonitor.Bottom, dpiX, dpiY));
}
catch (DllNotFoundException)
{
Logger.Log("GetDpiForMonitor is unsupported in Windows 7 and lower.");
}
catch (EntryPointNotFoundException)
{
Logger.Log("GetDpiForMonitor is unsupported in Windows 7 and lower.");
}
catch (Exception e)
{
Logger.Log(e);
}
if (mi.rcMonitor.Left == 0 && mi.rcMonitor.Top == 0 && mi.rcMonitor.Right != 0 && mi.rcMonitor.Bottom != 0)
{
// Primary screen
_ = Interlocked.Exchange(ref screenWidth, mi.rcMonitor.Right - mi.rcMonitor.Left);
_ = Interlocked.Exchange(ref screenHeight, mi.rcMonitor.Bottom - mi.rcMonitor.Top);
newPrimaryScreenBounds.Left = mi.rcMonitor.Left;
newPrimaryScreenBounds.Top = mi.rcMonitor.Top;
newPrimaryScreenBounds.Right = mi.rcMonitor.Right;
newPrimaryScreenBounds.Bottom = mi.rcMonitor.Bottom;
}
else
{
if (mi.rcMonitor.Left < newDesktopBounds.Left)
{
newDesktopBounds.Left = mi.rcMonitor.Left;
}
if (mi.rcMonitor.Top < newDesktopBounds.Top)
{
newDesktopBounds.Top = mi.rcMonitor.Top;
}
if (mi.rcMonitor.Right > newDesktopBounds.Right)
{
newDesktopBounds.Right = mi.rcMonitor.Right;
}
if (mi.rcMonitor.Bottom > newDesktopBounds.Bottom)
{
newDesktopBounds.Bottom = mi.rcMonitor.Bottom;
}
}
lock (SensitivePoints)
{
SensitivePoints.Add(new Point(mi.rcMonitor.Left, mi.rcMonitor.Top));
SensitivePoints.Add(new Point(mi.rcMonitor.Right, mi.rcMonitor.Top));
SensitivePoints.Add(new Point(mi.rcMonitor.Right, mi.rcMonitor.Bottom));
SensitivePoints.Add(new Point(mi.rcMonitor.Left, mi.rcMonitor.Bottom));
}
return true;
}
internal static void GetScreenConfig()
{
try
{
Logger.LogDebug("==================== GetScreenConfig started");
newDesktopBounds = new MyRectangle();
newPrimaryScreenBounds = new MyRectangle();
newDesktopBounds.Left = newPrimaryScreenBounds.Left = Screen.PrimaryScreen.Bounds.Left;
newDesktopBounds.Top = newPrimaryScreenBounds.Top = Screen.PrimaryScreen.Bounds.Top;
newDesktopBounds.Right = newPrimaryScreenBounds.Right = Screen.PrimaryScreen.Bounds.Right;
newDesktopBounds.Bottom = newPrimaryScreenBounds.Bottom = Screen.PrimaryScreen.Bounds.Bottom;
Logger.Log(string.Format(
CultureInfo.CurrentCulture,
"logon = {0} PrimaryScreenBounds = {1},{2},{3},{4} desktopBounds = {5},{6},{7},{8}",
Common.RunOnLogonDesktop,
Common.newPrimaryScreenBounds.Left,
Common.newPrimaryScreenBounds.Top,
Common.newPrimaryScreenBounds.Right,
Common.newPrimaryScreenBounds.Bottom,
Common.newDesktopBounds.Left,
Common.newDesktopBounds.Top,
Common.newDesktopBounds.Right,
Common.newDesktopBounds.Bottom));
#if USE_MANAGED_ROUTINES
// Managed routines do not work well when running on secure desktop:(
screenWidth = Screen.PrimaryScreen.Bounds.Width;
screenHeight = Screen.PrimaryScreen.Bounds.Height;
screenCount = Screen.AllScreens.Length;
for (int i = 0; i < Screen.AllScreens.Length; i++)
{
if (Screen.AllScreens[i].Bounds.Left < desktopBounds.Left) desktopBounds.Left = Screen.AllScreens[i].Bounds.Left;
if (Screen.AllScreens[i].Bounds.Top < desktopBounds.Top) desktopBounds.Top = Screen.AllScreens[i].Bounds.Top;
if (Screen.AllScreens[i].Bounds.Right > desktopBounds.Right) desktopBounds.Right = Screen.AllScreens[i].Bounds.Right;
if (Screen.AllScreens[i].Bounds.Bottom > desktopBounds.Bottom) desktopBounds.Bottom = Screen.AllScreens[i].Bounds.Bottom;
}
#else
lock (SensitivePoints)
{
SensitivePoints.Clear();
}
NativeMethods.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, MonitorEnumProc, IntPtr.Zero);
// 1000 calls to EnumDisplayMonitors cost a dozen of milliseconds
#endif
Interlocked.Exchange(ref MachineStuff.desktopBounds, newDesktopBounds);
Interlocked.Exchange(ref MachineStuff.primaryScreenBounds, newPrimaryScreenBounds);
Logger.Log(string.Format(
CultureInfo.CurrentCulture,
"logon = {0} PrimaryScreenBounds = {1},{2},{3},{4} desktopBounds = {5},{6},{7},{8}",
Common.RunOnLogonDesktop,
MachineStuff.PrimaryScreenBounds.Left,
MachineStuff.PrimaryScreenBounds.Top,
MachineStuff.PrimaryScreenBounds.Right,
MachineStuff.PrimaryScreenBounds.Bottom,
MachineStuff.DesktopBounds.Left,
MachineStuff.DesktopBounds.Top,
MachineStuff.DesktopBounds.Right,
MachineStuff.DesktopBounds.Bottom));
Logger.Log("==================== GetScreenConfig ended");
}
catch (Exception e)
{
Logger.Log(e);
}
}
#if USING_SCREEN_SAVER_ROUTINES
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern int PostMessage(IntPtr hWnd, int wMsg, int wParam, int lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr OpenDesktop(string hDesktop, int Flags, bool Inherit, UInt32 DesiredAccess);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool CloseDesktop(IntPtr hDesktop);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool EnumDesktopWindows( IntPtr hDesktop, EnumDesktopWindowsProc callback, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool IsWindowVisible(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern bool SystemParametersInfo(int uAction, int uParam, ref int pvParam, int flags);
private delegate bool EnumDesktopWindowsProc(IntPtr hDesktop, IntPtr lParam);
private const int WM_CLOSE = 16;
private const int SPI_GETSCREENSAVERRUNNING = 114;
internal static bool IsScreenSaverRunning()
{
int isRunning = 0;
SystemParametersInfo(SPI_GETSCREENSAVERRUNNING, 0,ref isRunning, 0);
return (isRunning != 0);
}
internal static void CloseScreenSaver()
{
IntPtr hDesktop = OpenDesktop("Screen-saver", 0, false, DESKTOP_READOBJECTS | DESKTOP_WRITEOBJECTS);
if (hDesktop != IntPtr.Zero)
{
LogDebug("Closing screen saver...");
EnumDesktopWindows(hDesktop, new EnumDesktopWindowsProc(CloseScreenSaverFunc), IntPtr.Zero);
CloseDesktop(hDesktop);
}
}
private static bool CloseScreenSaverFunc(IntPtr hWnd, IntPtr lParam)
{
if (IsWindowVisible(hWnd))
{
LogDebug("Posting WM_CLOSE to " + hWnd.ToString(CultureInfo.InvariantCulture));
PostMessage(hWnd, WM_CLOSE, 0, 0);
}
return true;
}
#endif
internal static string GetMyDesktop()
{
byte[] arThreadDesktop = new byte[256];
IntPtr hD = NativeMethods.GetThreadDesktop(NativeMethods.GetCurrentThreadId());
if (hD != IntPtr.Zero)
{
_ = NativeMethods.GetUserObjectInformation(hD, NativeMethods.UOI_NAME, arThreadDesktop, arThreadDesktop.Length, out _);
return GetString(arThreadDesktop).Replace("\0", string.Empty);
}
return string.Empty;
}
internal static string GetInputDesktop()
{
byte[] arInputDesktop = new byte[256];
IntPtr hD = NativeMethods.OpenInputDesktop(0, false, NativeMethods.DESKTOP_READOBJECTS);
if (hD != IntPtr.Zero)
{
_ = NativeMethods.GetUserObjectInformation(hD, NativeMethods.UOI_NAME, arInputDesktop, arInputDesktop.Length, out _);
return GetString(arInputDesktop).Replace("\0", string.Empty);
}
return string.Empty;
}
internal static void StartMMService(string desktopToRunMouseWithoutBordersOn)
{
if (!Common.RunWithNoAdminRight)
{
Logger.LogDebug("*** Starting on active Desktop: " + desktopToRunMouseWithoutBordersOn);
Service.StartMouseWithoutBordersService(desktopToRunMouseWithoutBordersOn);
}
}
internal static void CheckForDesktopSwitchEvent(bool cleanupIfExit)
{
try
{
if (!IsMyDesktopActive() || Common.CurrentProcess.SessionId != NativeMethods.WTSGetActiveConsoleSessionId())
{
Helper.RunDDHelper(true);
int waitCount = 20;
while (NativeMethods.WTSGetActiveConsoleSessionId() == 0xFFFFFFFF && waitCount > 0)
{
waitCount--;
Logger.LogDebug("The session is detached/attached.");
Thread.Sleep(500);
}
string myDesktop = GetMyDesktop();
activeDesktop = GetInputDesktop();
Logger.LogDebug("*** Active Desktop = " + activeDesktop);
Logger.LogDebug("*** My Desktop = " + myDesktop);
if (myDesktop.Equals(activeDesktop, StringComparison.OrdinalIgnoreCase))
{
Logger.LogDebug("*** Active Desktop == My Desktop (TS session)");
}
if (!activeDesktop.Equals("winlogon", StringComparison.OrdinalIgnoreCase) &&
!activeDesktop.Equals("default", StringComparison.OrdinalIgnoreCase) &&
!activeDesktop.Equals("disconnect", StringComparison.OrdinalIgnoreCase))
{
try
{
StartMMService(activeDesktop);
}
catch (Exception e)
{
Logger.Log($"{nameof(CheckForDesktopSwitchEvent)}: {e}");
}
}
else
{
if (!myDesktop.Equals(activeDesktop, StringComparison.OrdinalIgnoreCase))
{
Logger.Log("*** Active Desktop <> My Desktop");
}
uint sid = NativeMethods.WTSGetActiveConsoleSessionId();
if (Process.GetProcessesByName(Common.BinaryName).Any(p => (uint)p.SessionId == sid))
{
Logger.Log("Found MouseWithoutBorders on the active session!");
}
else
{
Logger.Log("MouseWithoutBorders not found on the active session!");
StartMMService(null);
}
}
if (!myDesktop.Equals("winlogon", StringComparison.OrdinalIgnoreCase) &&
!myDesktop.Equals("default", StringComparison.OrdinalIgnoreCase))
{
Logger.LogDebug("*** Desktop inactive, exiting: " + myDesktop);
Setting.Values.LastX = JUST_GOT_BACK_FROM_SCREEN_SAVER;
if (cleanupIfExit)
{
InitAndCleanup.Cleanup();
}
Process.GetCurrentProcess().KillProcess();
}
}
}
catch (Exception e)
{
Logger.Log(e);
}
}
private static Point p;
internal static bool IsMyDesktopActive()
{
return NativeMethods.GetCursorPos(ref p);
}
}
}

View File

@@ -315,7 +315,7 @@ namespace MouseWithoutBorders
if (!acquireMutex)
{
Process[] ps = Process.GetProcessesByName(Common.BinaryName);
Logger.TelemetryLogTrace($"Balance: {socketMutexBalance}, Active: {IsMyDesktopActive()}, Sid/Console: {Process.GetCurrentProcess().SessionId}/{NativeMethods.WTSGetActiveConsoleSessionId()}, Desktop/Input: {GetMyDesktop()}/{GetInputDesktop()}, count: {ps?.Length}.", SeverityLevel.Warning);
Logger.TelemetryLogTrace($"Balance: {socketMutexBalance}, Active: {WinAPI.IsMyDesktopActive()}, Sid/Console: {Process.GetCurrentProcess().SessionId}/{NativeMethods.WTSGetActiveConsoleSessionId()}, Desktop/Input: {WinAPI.GetMyDesktop()}/{WinAPI.GetInputDesktop()}, count: {ps?.Length}.", SeverityLevel.Warning);
}
Logger.LogDebug("SOCKET MUTEX ENDED.");
@@ -358,7 +358,7 @@ namespace MouseWithoutBorders
Logger.TelemetryLogTrace($"[{actionName}] took more than {(long)timeout.TotalSeconds}, restarting the process.", SeverityLevel.Warning, true);
string desktop = Common.GetMyDesktop();
string desktop = WinAPI.GetMyDesktop();
MachineStuff.oneInstanceCheck?.Close();
_ = Process.Start(Application.ExecutablePath, desktop);
Logger.LogDebug($"Started on desktop {desktop}");
@@ -514,7 +514,7 @@ namespace MouseWithoutBorders
internal static void SendHeartBeat(bool initial = false)
{
SendPackage(ID.ALL, initial && Common.GeneratedKey ? PackageType.Heartbeat_ex : PackageType.Heartbeat);
SendPackage(ID.ALL, initial && Encryption.GeneratedKey ? PackageType.Heartbeat_ex : PackageType.Heartbeat);
}
private static long lastSendNextMachine;
@@ -550,7 +550,7 @@ namespace MouseWithoutBorders
internal static void SendAwakeBeat()
{
if (!Common.RunOnLogonDesktop && !Common.RunOnScrSaverDesktop && Common.IsMyDesktopActive() &&
if (!Common.RunOnLogonDesktop && !Common.RunOnScrSaverDesktop && WinAPI.IsMyDesktopActive() &&
Setting.Values.BlockScreenSaver && lastRealInputEventCount != Event.RealInputEventCount)
{
SendPackage(ID.ALL, PackageType.Awake);
@@ -568,7 +568,7 @@ namespace MouseWithoutBorders
{
if (lastInputEventCount == Event.InputEventCount)
{
if (!Common.RunOnLogonDesktop && !Common.RunOnScrSaverDesktop && Common.IsMyDesktopActive())
if (!Common.RunOnLogonDesktop && !Common.RunOnScrSaverDesktop && WinAPI.IsMyDesktopActive())
{
PokeMyself();
}
@@ -577,13 +577,13 @@ namespace MouseWithoutBorders
lastInputEventCount = Event.InputEventCount;
}
private static void PokeMyself()
internal static void PokeMyself()
{
int x, y = 0;
for (int i = 0; i < 10; i++)
{
x = Ran.Next(-9, 10);
x = Encryption.Ran.Next(-9, 10);
InputSimulation.MoveMouseRelative(x, y);
Thread.Sleep(50);
InputSimulation.MoveMouseRelative(-x, -y);
@@ -677,7 +677,7 @@ namespace MouseWithoutBorders
{
Common.MMSleep(0.2);
InputSimulation.SendKey(new KEYBDDATA() { wVk = (int)VK.SNAPSHOT });
InputSimulation.SendKey(new KEYBDDATA() { dwFlags = (int)Common.LLKHF.UP, wVk = (int)VK.SNAPSHOT });
InputSimulation.SendKey(new KEYBDDATA() { dwFlags = (int)WM.LLKHF.UP, wVk = (int)VK.SNAPSHOT });
Logger.LogDebug("PrepareScreenCapture: SNAPSHOT simulated.");
@@ -710,7 +710,7 @@ namespace MouseWithoutBorders
"\"" + Environment.ExpandEnvironmentVariables(@"%SystemRoot%\System32\Mspaint.exe") +
"\"",
"\"" + file + "\"",
GetInputDesktop(),
WinAPI.GetInputDesktop(),
1);
// CreateNormalIntegrityProcess(Environment.ExpandEnvironmentVariables(@"%SystemRoot%\System32\Mspaint.exe") +
@@ -919,7 +919,7 @@ namespace MouseWithoutBorders
try
{
data.Id = Interlocked.Increment(ref PackageID);
data.Id = Interlocked.Increment(ref Package.PackageID);
bool updateClientSockets = false;
@@ -999,7 +999,7 @@ namespace MouseWithoutBorders
}
else
{
PackageSent.Nil++;
Package.PackageSent.Nil++;
}
}
@@ -1379,7 +1379,7 @@ namespace MouseWithoutBorders
if (string.IsNullOrEmpty(machine_Name))
{
machine_Name = "RANDOM" + Ran.Next().ToString(CultureInfo.CurrentCulture);
machine_Name = "RANDOM" + Encryption.Ran.Next().ToString(CultureInfo.CurrentCulture);
}
}
@@ -1533,13 +1533,13 @@ namespace MouseWithoutBorders
internal static void SendOrReceiveARandomDataBlockPerInitialIV(Stream st, bool send = true)
{
byte[] ranData = new byte[SymAlBlockSize];
byte[] ranData = new byte[Encryption.SymAlBlockSize];
try
{
if (send)
{
ranData = RandomNumberGenerator.GetBytes(SymAlBlockSize);
ranData = RandomNumberGenerator.GetBytes(Encryption.SymAlBlockSize);
st.Write(ranData, 0, ranData.Length);
}
else

View File

@@ -109,7 +109,7 @@ namespace MouseWithoutBorders.Class
// Install Mouse Hook
mouseHookProcedure = new NativeMethods.HookProc(MouseHookProc);
hMouseHook = NativeMethods.SetWindowsHookEx(
Common.WH_MOUSE_LL,
WM.WH_MOUSE_LL,
mouseHookProcedure,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
@@ -126,7 +126,7 @@ namespace MouseWithoutBorders.Class
// Install Keyboard Hook
keyboardHookProcedure = new NativeMethods.HookProc(KeyboardHookProc);
hKeyboardHook = NativeMethods.SetWindowsHookEx(
Common.WH_KEYBOARD_LL,
WM.WH_KEYBOARD_LL,
keyboardHookProcedure,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
@@ -233,7 +233,7 @@ namespace MouseWithoutBorders.Class
if (nCode >= 0 && MouseEvent != null)
{
if (wParam == Common.WM_LBUTTONUP && SkipMouseUpCount > 0)
if (wParam == WM.WM_LBUTTONUP && SkipMouseUpCount > 0)
{
Logger.LogDebug($"{nameof(SkipMouseUpCount)}: {SkipMouseUpCount}.");
SkipMouseUpCount--;
@@ -241,7 +241,7 @@ namespace MouseWithoutBorders.Class
return rv;
}
if ((wParam == Common.WM_LBUTTONUP || wParam == Common.WM_LBUTTONDOWN) && SkipMouseUpDown)
if ((wParam == WM.WM_LBUTTONUP || wParam == WM.WM_LBUTTONDOWN) && SkipMouseUpDown)
{
rv = NativeMethods.CallNextHookEx(hMouseHook, nCode, wParam, lParam);
return rv;
@@ -370,7 +370,7 @@ namespace MouseWithoutBorders.Class
private bool ProcessKeyEx(int vkCode, int flags, KEYBDDATA hookCallbackKeybdData)
{
if ((flags & (int)Common.LLKHF.UP) == (int)Common.LLKHF.UP)
if ((flags & (int)WM.LLKHF.UP) == (int)WM.LLKHF.UP)
{
EasyMouseKeyDown = false;
@@ -553,7 +553,7 @@ namespace MouseWithoutBorders.Class
KeyboardEvent(hookCallbackKeybdData);
}
hookCallbackKeybdData.dwFlags |= (int)Common.LLKHF.UP;
hookCallbackKeybdData.dwFlags |= (int)WM.LLKHF.UP;
foreach (var code in codes)
{

View File

@@ -112,12 +112,12 @@ namespace MouseWithoutBorders.Class
uint scanCode = 0;
// http://msdn.microsoft.com/en-us/library/ms644967(VS.85).aspx
if ((kd.dwFlags & (int)Common.LLKHF.UP) == (int)Common.LLKHF.UP)
if ((kd.dwFlags & (int)WM.LLKHF.UP) == (int)WM.LLKHF.UP)
{
dwFlags = NativeMethods.KEYEVENTF.KEYUP;
}
if ((kd.dwFlags & (int)Common.LLKHF.EXTENDED) == (int)Common.LLKHF.EXTENDED)
if ((kd.dwFlags & (int)WM.LLKHF.EXTENDED) == (int)WM.LLKHF.EXTENDED)
{
dwFlags |= NativeMethods.KEYEVENTF.EXTENDEDKEY;
}
@@ -173,44 +173,44 @@ namespace MouseWithoutBorders.Class
mouse_input.mi.dy = (int)dy;
mouse_input.mi.mouseData = md.WheelDelta;
if (md.dwFlags != Common.WM_MOUSEMOVE)
if (md.dwFlags != WM.WM_MOUSEMOVE)
{
Logger.LogDebug($"InputSimulation.SendMouse: x = {md.X}, y = {md.Y}, WheelDelta = {md.WheelDelta}, dwFlags = {md.dwFlags}.");
}
switch (md.dwFlags)
{
case Common.WM_MOUSEMOVE:
case WM.WM_MOUSEMOVE:
mouse_input.mi.dwFlags |= (int)(NativeMethods.MOUSEEVENTF.MOVE | NativeMethods.MOUSEEVENTF.ABSOLUTE);
break;
case Common.WM_LBUTTONDOWN:
case WM.WM_LBUTTONDOWN:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.LEFTDOWN;
break;
case Common.WM_LBUTTONUP:
case WM.WM_LBUTTONUP:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.LEFTUP;
break;
case Common.WM_RBUTTONDOWN:
case WM.WM_RBUTTONDOWN:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.RIGHTDOWN;
break;
case Common.WM_RBUTTONUP:
case WM.WM_RBUTTONUP:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.RIGHTUP;
break;
case Common.WM_MBUTTONDOWN:
case WM.WM_MBUTTONDOWN:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.MIDDLEDOWN;
break;
case Common.WM_MBUTTONUP:
case WM.WM_MBUTTONUP:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.MIDDLEUP;
break;
case Common.WM_MOUSEWHEEL:
case WM.WM_MOUSEWHEEL:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.WHEEL;
break;
case Common.WM_MOUSEHWHEEL:
case WM.WM_MOUSEHWHEEL:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.HWHEEL;
break;
case Common.WM_XBUTTONUP:
case WM.WM_XBUTTONUP:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.XUP;
break;
case Common.WM_XBUTTONDOWN:
case WM.WM_XBUTTONDOWN:
mouse_input.mi.dwFlags |= (int)NativeMethods.MOUSEEVENTF.XDOWN;
break;
@@ -373,7 +373,7 @@ namespace MouseWithoutBorders.Class
{
eatKey = false;
if ((flags & (int)Common.LLKHF.UP) == (int)Common.LLKHF.UP)
if ((flags & (int)WM.LLKHF.UP) == (int)WM.LLKHF.UP)
{
switch ((VK)vkCode)
{

View File

@@ -143,7 +143,7 @@ namespace MouseWithoutBorders.Class
return;
}
string myDesktop = Common.GetMyDesktop();
string myDesktop = WinAPI.GetMyDesktop();
if (firstArg.Equals("winlogon", StringComparison.OrdinalIgnoreCase))
{
@@ -305,8 +305,8 @@ namespace MouseWithoutBorders.Class
MachineStuff.ClearComputerMatrix();
Setting.Values.MyKey = securityKey;
Common.MyKey = securityKey;
Common.MagicNumber = Common.Get24BitHash(Common.MyKey);
Encryption.MyKey = securityKey;
Encryption.MagicNumber = Encryption.Get24BitHash(Encryption.MyKey);
MachineStuff.MachineMatrix = new string[MachineStuff.MAX_MACHINE] { pcName.Trim().ToUpper(CultureInfo.CurrentCulture), Common.MachineName.Trim(), string.Empty, string.Empty };
string[] machines = MachineStuff.MachineMatrix;
@@ -328,8 +328,8 @@ namespace MouseWithoutBorders.Class
Setting.Values.EasyMouse = (int)EasyMouseOption.Enable;
MachineStuff.ClearComputerMatrix();
Setting.Values.MyKey = Common.MyKey = Common.CreateRandomKey();
Common.GeneratedKey = true;
Setting.Values.MyKey = Encryption.MyKey = Encryption.CreateRandomKey();
Encryption.GeneratedKey = true;
Setting.Values.PauseInstantSaving = false;
Setting.Values.SaveSettings();

View File

@@ -109,9 +109,9 @@ namespace MouseWithoutBorders.Class
var shouldReopenSockets = false;
if (Common.MyKey != _properties.SecurityKey.Value)
if (Encryption.MyKey != _properties.SecurityKey.Value)
{
Common.MyKey = _properties.SecurityKey.Value;
Encryption.MyKey = _properties.SecurityKey.Value;
shouldReopenSockets = true;
}
@@ -192,7 +192,7 @@ namespace MouseWithoutBorders.Class
internal Settings()
{
_settingsUtils = new SettingsUtils();
_settingsUtils = SettingsUtils.Default;
_watcher = SettingsHelper.GetFileWatcher("MouseWithoutBorders", "settings.json", () =>
{
@@ -489,7 +489,7 @@ namespace MouseWithoutBorders.Class
}
else
{
string randomKey = Common.CreateDefaultKey();
string randomKey = Encryption.CreateDefaultKey();
_properties.SecurityKey.Value = randomKey;
return randomKey;
@@ -1055,7 +1055,7 @@ namespace MouseWithoutBorders.Class
if (machineId == 0)
{
var newMachineId = Common.Ran.Next();
var newMachineId = Encryption.Ran.Next();
_properties.MachineID.Value = newMachineId;
machineId = newMachineId;
if (!PauseInstantSaving)

View File

@@ -101,7 +101,7 @@ namespace MouseWithoutBorders.Class
{
if (encryptedStream == null && BackingSocket.Connected)
{
encryptedStream = Common.GetEncryptedStream(new NetworkStream(BackingSocket));
encryptedStream = Encryption.GetEncryptedStream(new NetworkStream(BackingSocket));
Common.SendOrReceiveARandomDataBlockPerInitialIV(encryptedStream);
}
@@ -115,7 +115,7 @@ namespace MouseWithoutBorders.Class
{
if (decryptedStream == null && BackingSocket.Connected)
{
decryptedStream = Common.GetDecryptedStream(new NetworkStream(BackingSocket));
decryptedStream = Encryption.GetDecryptedStream(new NetworkStream(BackingSocket));
Common.SendOrReceiveARandomDataBlockPerInitialIV(decryptedStream, false);
}
@@ -181,7 +181,7 @@ namespace MouseWithoutBorders.Class
Logger.LogDebug("SocketStuff started.");
bASE_PORT = port;
Common.Ran = new Random();
Encryption.Ran = new Random();
Logger.LogDebug("Validating session...");
@@ -221,11 +221,11 @@ namespace MouseWithoutBorders.Class
if (Setting.Values.IsMyKeyRandom)
{
Setting.Values.MyKey = Common.MyKey;
Setting.Values.MyKey = Encryption.MyKey;
}
Common.MagicNumber = Common.Get24BitHash(Common.MyKey);
Common.PackageID = Setting.Values.PackageID;
Encryption.MagicNumber = Encryption.Get24BitHash(Encryption.MyKey);
Package.PackageID = Setting.Values.PackageID;
TcpPort = bASE_PORT;
@@ -242,7 +242,7 @@ namespace MouseWithoutBorders.Class
Logger.TelemetryLogTrace($"{nameof(SocketStuff)}: {e.Message}", SeverityLevel.Warning);
}
Common.GetScreenConfig();
WinAPI.GetScreenConfig();
if (firstRun && Common.RunOnScrSaverDesktop)
{
@@ -305,7 +305,7 @@ namespace MouseWithoutBorders.Class
sleepSecs = 10;
// It is reasonable to give a try on restarting MwB processes in other sessions.
if (restartCount++ < 5 && Common.IsMyDesktopActive() && !Common.RunOnLogonDesktop && !Common.RunOnScrSaverDesktop)
if (restartCount++ < 5 && WinAPI.IsMyDesktopActive() && !Common.RunOnLogonDesktop && !Common.RunOnScrSaverDesktop)
{
Logger.TelemetryLogTrace("Restarting the service dues to WSAEADDRINUSE.", SeverityLevel.Warning);
Program.StartService();
@@ -361,7 +361,7 @@ namespace MouseWithoutBorders.Class
{
Setting.Values.LastX = Common.LastX;
Setting.Values.LastY = Common.LastY;
Setting.Values.PackageID = Common.PackageID;
Setting.Values.PackageID = Package.PackageID;
// Common.Log("Saving IP: " + Setting.Values.DesMachineID.ToString(CultureInfo.CurrentCulture));
Setting.Values.DesMachineID = (uint)Common.DesMachineID;
@@ -505,10 +505,10 @@ namespace MouseWithoutBorders.Class
throw new ExpectedSocketException(log);
}
bytes[3] = (byte)((Common.MagicNumber >> 24) & 0xFF);
bytes[2] = (byte)((Common.MagicNumber >> 16) & 0xFF);
bytes[3] = (byte)((Encryption.MagicNumber >> 24) & 0xFF);
bytes[2] = (byte)((Encryption.MagicNumber >> 16) & 0xFF);
bytes[1] = 0;
for (int i = 2; i < Common.PACKAGE_SIZE; i++)
for (int i = 2; i < Package.PACKAGE_SIZE; i++)
{
bytes[1] = (byte)(bytes[1] + bytes[i]);
}
@@ -535,13 +535,13 @@ namespace MouseWithoutBorders.Class
magic = (buf[3] << 24) + (buf[2] << 16);
if (magic != (Common.MagicNumber & 0xFFFF0000))
if (magic != (Encryption.MagicNumber & 0xFFFF0000))
{
Logger.Log("Magic number invalid!");
buf[0] = (byte)PackageType.Invalid;
}
for (int i = 2; i < Common.PACKAGE_SIZE; i++)
for (int i = 2; i < Package.PACKAGE_SIZE; i++)
{
checksum = (byte)(checksum + buf[i]);
}
@@ -557,7 +557,7 @@ namespace MouseWithoutBorders.Class
internal static DATA TcpReceiveData(TcpSk tcp, out int bytesReceived)
{
byte[] buf = new byte[Common.PACKAGE_SIZE_EX];
byte[] buf = new byte[Package.PACKAGE_SIZE_EX];
Stream decryptedStream = tcp.DecryptedStream;
if (tcp.BackingSocket == null || !tcp.BackingSocket.Connected || decryptedStream == null)
@@ -571,9 +571,9 @@ namespace MouseWithoutBorders.Class
try
{
bytesReceived = decryptedStream.ReadEx(buf, 0, Common.PACKAGE_SIZE);
bytesReceived = decryptedStream.ReadEx(buf, 0, Package.PACKAGE_SIZE);
if (bytesReceived != Common.PACKAGE_SIZE)
if (bytesReceived != Package.PACKAGE_SIZE)
{
buf[0] = bytesReceived == 0 ? (byte)PackageType.Error : (byte)PackageType.Invalid;
}
@@ -586,9 +586,9 @@ namespace MouseWithoutBorders.Class
if (package.IsBigPackage)
{
bytesReceived = decryptedStream.ReadEx(buf, Common.PACKAGE_SIZE, Common.PACKAGE_SIZE);
bytesReceived = decryptedStream.ReadEx(buf, Package.PACKAGE_SIZE, Package.PACKAGE_SIZE);
if (bytesReceived != Common.PACKAGE_SIZE)
if (bytesReceived != Package.PACKAGE_SIZE)
{
buf[0] = bytesReceived == 0 ? (byte)PackageType.Error : (byte)PackageType.Invalid;
}
@@ -614,28 +614,28 @@ namespace MouseWithoutBorders.Class
switch (type)
{
case PackageType.Keyboard:
Common.PackageSent.Keyboard++;
Package.PackageSent.Keyboard++;
break;
case PackageType.Mouse:
Common.PackageSent.Mouse++;
Package.PackageSent.Mouse++;
break;
case PackageType.Heartbeat:
case PackageType.Heartbeat_ex:
Common.PackageSent.Heartbeat++;
Package.PackageSent.Heartbeat++;
break;
case PackageType.Hello:
Common.PackageSent.Hello++;
Package.PackageSent.Hello++;
break;
case PackageType.ByeBye:
Common.PackageSent.ByeBye++;
Package.PackageSent.ByeBye++;
break;
case PackageType.Matrix:
Common.PackageSent.Matrix++;
Package.PackageSent.Matrix++;
break;
default:
@@ -643,11 +643,11 @@ namespace MouseWithoutBorders.Class
switch (subtype)
{
case (byte)PackageType.ClipboardText:
Common.PackageSent.ClipboardText++;
Package.PackageSent.ClipboardText++;
break;
case (byte)PackageType.ClipboardImage:
Common.PackageSent.ClipboardImage++;
Package.PackageSent.ClipboardImage++;
break;
default:
@@ -1266,7 +1266,7 @@ namespace MouseWithoutBorders.Class
string strIP = string.Empty;
ID remoteID = ID.NONE;
byte[] buf = RandomNumberGenerator.GetBytes(Common.PACKAGE_SIZE_EX);
byte[] buf = RandomNumberGenerator.GetBytes(Package.PACKAGE_SIZE_EX);
d = new DATA(buf);
TcpSk currentTcp = tcp;
@@ -1280,8 +1280,8 @@ namespace MouseWithoutBorders.Class
try
{
currentSocket.SendBufferSize = Common.PACKAGE_SIZE * 10000;
currentSocket.ReceiveBufferSize = Common.PACKAGE_SIZE * 10000;
currentSocket.SendBufferSize = Package.PACKAGE_SIZE * 10000;
currentSocket.ReceiveBufferSize = Package.PACKAGE_SIZE * 10000;
currentSocket.NoDelay = true; // This is very interesting to know:(
currentSocket.SendTimeout = 500;
d.MachineName = Common.MachineName;
@@ -1829,7 +1829,7 @@ namespace MouseWithoutBorders.Class
}
while (rv > 0);
if ((rv = Common.PACKAGE_SIZE - (sentCount % Common.PACKAGE_SIZE)) > 0)
if ((rv = Package.PACKAGE_SIZE - (sentCount % Package.PACKAGE_SIZE)) > 0)
{
Array.Clear(buf, 0, buf.Length);
ecStream.Write(buf, 0, rv);
@@ -1900,7 +1900,7 @@ namespace MouseWithoutBorders.Class
}
while (rv > 0);
if ((rv = sentCount % Common.PACKAGE_SIZE) > 0)
if ((rv = sentCount % Package.PACKAGE_SIZE) > 0)
{
Array.Clear(buf, 0, buf.Length);
ecStream.Write(buf, 0, rv);
@@ -1984,7 +1984,7 @@ namespace MouseWithoutBorders.Class
if (tcp.MachineId == Setting.Values.MachineId)
{
tcp = null;
Setting.Values.MachineId = Common.Ran.Next();
Setting.Values.MachineId = Encryption.Ran.Next();
InitAndCleanup.UpdateMachineTimeAndID();
InitAndCleanup.PleaseReopenSocket = InitAndCleanup.REOPEN_WHEN_HOTKEY;

View File

@@ -70,7 +70,7 @@ namespace MouseWithoutBorders.Class
continue;
}
if (!Common.IsMyDesktopActive())
if (!WinAPI.IsMyDesktopActive())
{
// We can just throw the SocketException but to avoid a redundant log entry:
throw new ExpectedSocketException($"{nameof(StartServer)}: The desktop is no longer active.");

View File

@@ -270,15 +270,15 @@ internal static class Clipboard
int index = 0;
int len;
DATA package = new();
byte[] buf = new byte[Common.PACKAGE_SIZE_EX];
int dataStart = Common.PACKAGE_SIZE_EX - DATA_SIZE;
byte[] buf = new byte[Package.PACKAGE_SIZE_EX];
int dataStart = Package.PACKAGE_SIZE_EX - DATA_SIZE;
while (true)
{
if ((index + DATA_SIZE) > l)
{
len = l - index;
Array.Clear(buf, 0, Common.PACKAGE_SIZE_EX);
Array.Clear(buf, 0, Package.PACKAGE_SIZE_EX);
}
else
{
@@ -315,7 +315,7 @@ internal static class Clipboard
}
MemoryStream m = new();
int dataStart = Common.PACKAGE_SIZE_EX - DATA_SIZE;
int dataStart = Package.PACKAGE_SIZE_EX - DATA_SIZE;
m.Write(data.Bytes, dataStart, DATA_SIZE);
int unexpectedCount = 0;
@@ -809,27 +809,27 @@ internal static class Clipboard
MachineName = Common.MachineName,
};
byte[] buf = new byte[Common.PACKAGE_SIZE_EX];
byte[] buf = new byte[Package.PACKAGE_SIZE_EX];
NetworkStream ns = new(s);
enStream = Common.GetEncryptedStream(ns);
enStream = Encryption.GetEncryptedStream(ns);
Common.SendOrReceiveARandomDataBlockPerInitialIV(enStream);
Logger.LogDebug($"{nameof(ShakeHand)}: Writing header package.");
enStream.Write(package.Bytes, 0, Common.PACKAGE_SIZE_EX);
enStream.Write(package.Bytes, 0, Package.PACKAGE_SIZE_EX);
Logger.LogDebug($"{nameof(ShakeHand)}: Sent: clientPush={clientPushData}, postAction={postAction}.");
deStream = Common.GetDecryptedStream(ns);
deStream = Encryption.GetDecryptedStream(ns);
Common.SendOrReceiveARandomDataBlockPerInitialIV(deStream, false);
Logger.LogDebug($"{nameof(ShakeHand)}: Reading header package.");
int bytesReceived = deStream.ReadEx(buf, 0, Common.PACKAGE_SIZE_EX);
int bytesReceived = deStream.ReadEx(buf, 0, Package.PACKAGE_SIZE_EX);
package.Bytes = buf;
string name = "Unknown";
if (bytesReceived == Common.PACKAGE_SIZE_EX)
if (bytesReceived == Package.PACKAGE_SIZE_EX)
{
if (package.Type is PackageType.Clipboard or PackageType.ClipboardPush)
{

View File

@@ -0,0 +1,25 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
internal enum ClipboardPostAction : uint
{
Other = 0,
Desktop = 1,
Mspaint = 2,
}

View File

@@ -0,0 +1,150 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
// In X64, we are WOW
[module: SuppressMessage("Microsoft.Portability", "CA1900:ValueTypeFieldsShouldBePortable", Scope = "type", Target = "MouseWithoutBorders.Core.DATA", Justification = "Dotnet port with style preservation")]
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
// The beauty of "union" in C#
[StructLayout(LayoutKind.Explicit)]
internal sealed class DATA
{
[FieldOffset(0)]
internal PackageType Type; // 4 (first byte = package type, 1 = checksum, 2+3 = magic no.)
[FieldOffset(sizeof(PackageType))]
internal int Id; // 4
[FieldOffset(sizeof(PackageType) + sizeof(uint))]
internal ID Src; // 4
[FieldOffset(sizeof(PackageType) + (2 * sizeof(uint)))]
internal ID Des; // 4
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal long DateTime;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)) + sizeof(long))]
internal KEYBDDATA Kd;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal MOUSEDATA Md;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal ID Machine1;
[FieldOffset(sizeof(PackageType) + (4 * sizeof(uint)))]
internal ID Machine2;
[FieldOffset(sizeof(PackageType) + (5 * sizeof(uint)))]
internal ID Machine3;
[FieldOffset(sizeof(PackageType) + (6 * sizeof(uint)))]
internal ID Machine4;
[FieldOffset(sizeof(PackageType) + (3 * sizeof(uint)))]
internal ClipboardPostAction PostAction;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)))]
private long machineNameP1;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)) + sizeof(long))]
private long machineNameP2;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)) + (2 * sizeof(long)))]
private long machineNameP3;
[FieldOffset(sizeof(PackageType) + (7 * sizeof(uint)) + (3 * sizeof(long)))]
private long machineNameP4;
internal string MachineName
{
get
{
string name = Common.GetString(BitConverter.GetBytes(machineNameP1))
+ Common.GetString(BitConverter.GetBytes(machineNameP2))
+ Common.GetString(BitConverter.GetBytes(machineNameP3))
+ Common.GetString(BitConverter.GetBytes(machineNameP4));
return name.Trim();
}
set
{
byte[] machineName = Common.GetBytes(value.PadRight(32, ' '));
machineNameP1 = BitConverter.ToInt64(machineName, 0);
machineNameP2 = BitConverter.ToInt64(machineName, 8);
machineNameP3 = BitConverter.ToInt64(machineName, 16);
machineNameP4 = BitConverter.ToInt64(machineName, 24);
}
}
public DATA()
{
}
public DATA(byte[] initialData)
{
Bytes = initialData;
}
internal byte[] Bytes
{
get
{
byte[] buf = new byte[IsBigPackage ? Package.PACKAGE_SIZE_EX : Package.PACKAGE_SIZE];
Array.Copy(StructToBytes(this), buf, IsBigPackage ? Package.PACKAGE_SIZE_EX : Package.PACKAGE_SIZE);
return buf;
}
set
{
Debug.Assert(value.Length <= Package.PACKAGE_SIZE_EX, "Length > package size");
byte[] buf = new byte[Package.PACKAGE_SIZE_EX];
Array.Copy(value, buf, value.Length);
BytesToStruct(buf, this);
}
}
internal bool IsBigPackage
{
get => Type == 0
? throw new InvalidOperationException("Package type not set.")
: Type switch
{
PackageType.Hello or PackageType.Awake or PackageType.Heartbeat or PackageType.Heartbeat_ex or PackageType.Handshake or PackageType.HandshakeAck or PackageType.ClipboardPush or PackageType.Clipboard or PackageType.ClipboardAsk or PackageType.ClipboardImage or PackageType.ClipboardText or PackageType.ClipboardDataEnd => true,
_ => (Type & PackageType.Matrix) == PackageType.Matrix,
};
}
private byte[] StructToBytes(object structObject)
{
byte[] bytes = new byte[Package.PACKAGE_SIZE_EX];
GCHandle bHandle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
Marshal.StructureToPtr(structObject, Marshal.UnsafeAddrOfPinnedArrayElement(bytes, 0), false);
bHandle.Free();
return bytes;
}
private void BytesToStruct(byte[] value, object structObject)
{
GCHandle bHandle = GCHandle.Alloc(value, GCHandleType.Pinned);
Marshal.PtrToStructure(Marshal.UnsafeAddrOfPinnedArrayElement(value, 0), structObject);
bHandle.Free();
}
}

View File

@@ -67,20 +67,20 @@ internal static class DragDrop
return;
}
if (wParam == Common.WM_LBUTTONDOWN)
if (wParam == WM.WM_LBUTTONDOWN)
{
MouseDown = true;
DragMachine = MachineStuff.desMachineID;
MachineStuff.dropMachineID = ID.NONE;
Logger.LogDebug("DragDropStep01: MouseDown");
}
else if (wParam == Common.WM_LBUTTONUP)
else if (wParam == WM.WM_LBUTTONUP)
{
MouseDown = false;
Logger.LogDebug("DragDropStep01: MouseUp");
}
if (wParam == Common.WM_RBUTTONUP && IsDropping)
if (wParam == WM.WM_RBUTTONUP && IsDropping)
{
IsDropping = false;
Clipboard.LastIDWithClipboardData = ID.NONE;
@@ -252,7 +252,7 @@ internal static class DragDrop
internal static void DragDropStep09(int wParam)
{
if (wParam == Common.WM_MOUSEMOVE && IsDropping)
if (wParam == WM.WM_MOUSEMOVE && IsDropping)
{
// Show/Move form
Common.DoSomethingInUIThread(() =>
@@ -260,7 +260,7 @@ internal static class DragDrop
_ = NativeMethods.PostMessage(Common.MainForm.Handle, NativeMethods.WM_SHOW_DRAG_DROP, (IntPtr)0, (IntPtr)0);
});
}
else if (wParam == Common.WM_LBUTTONUP && (IsDropping || IsDragging))
else if (wParam == WM.WM_LBUTTONUP && (IsDropping || IsDragging))
{
if (IsDropping)
{

View File

@@ -0,0 +1,245 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Concurrent;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Threading.Tasks;
// <summary>
// Encrypt/decrypt implementation.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
internal static class Encryption
{
#pragma warning disable SYSLIB0021
private static AesCryptoServiceProvider symAl;
#pragma warning restore SYSLIB0021
#pragma warning disable SA1307 // Accessible fields should begin with upper-case letter
internal static string myKey;
#pragma warning restore SA1307
private static uint magicNumber;
private static Random ran = new(); // Used for non encryption related functionality.
internal const int SymAlBlockSize = 16;
/// <summary>
/// This is used for the first encryption block, the following blocks will be combined with the cipher text of the previous block.
/// Thus identical blocks in the socket stream would be encrypted to different cipher text blocks.
/// The first block is a handshake one containing random data.
/// Related Unit Test: TestEncryptDecrypt
/// </summary>
private static readonly string InitialIV = ulong.MaxValue.ToString(CultureInfo.InvariantCulture);
internal static Random Ran
{
get => Encryption.ran ??= new Random();
set => Encryption.ran = value;
}
internal static uint MagicNumber
{
get => Encryption.magicNumber;
set => Encryption.magicNumber = value;
}
internal static string MyKey
{
get => Encryption.myKey;
set
{
if (Encryption.myKey != value)
{
Encryption.myKey = value;
_ = Task.Factory.StartNew(
() => Encryption.GenLegalKey(),
System.Threading.CancellationToken.None,
TaskCreationOptions.None,
TaskScheduler.Default); // Cache the key to improve UX.
}
}
}
private static string KeyDisplayedText(string key)
{
string displayedValue = string.Empty;
int i = 0;
do
{
int length = Math.Min(4, key.Length - i);
displayedValue += string.Concat(key.AsSpan(i, length), " ");
i += 4;
}
while (i < key.Length - 1);
return displayedValue.Trim();
}
internal static bool GeneratedKey { get; set; }
internal static bool KeyCorrupted { get; set; }
internal static void InitEncryption()
{
try
{
if (symAl == null)
{
#pragma warning disable SYSLIB0021 // No proper replacement for now
symAl = new AesCryptoServiceProvider();
#pragma warning restore SYSLIB0021
symAl.KeySize = 256;
symAl.BlockSize = SymAlBlockSize * 8;
symAl.Padding = PaddingMode.Zeros;
symAl.Mode = CipherMode.CBC;
symAl.GenerateIV();
}
}
catch (Exception e)
{
Logger.Log(e);
}
}
private static readonly ConcurrentDictionary<string, byte[]> LegalKeyDictionary = new(StringComparer.OrdinalIgnoreCase);
private static byte[] GenLegalKey()
{
byte[] rv;
string myKey = Encryption.MyKey;
if (!LegalKeyDictionary.TryGetValue(myKey, out byte[] value))
{
Rfc2898DeriveBytes key = new(
myKey,
Common.GetBytesU(InitialIV),
50000,
HashAlgorithmName.SHA512);
rv = key.GetBytes(32);
_ = LegalKeyDictionary.AddOrUpdate(myKey, rv, (k, v) => rv);
}
else
{
rv = value;
}
return rv;
}
private static byte[] GenLegalIV()
{
string st = InitialIV;
int ivLength = symAl.IV.Length;
if (st.Length > ivLength)
{
st = st[..ivLength];
}
else if (st.Length < ivLength)
{
st = st.PadRight(ivLength, ' ');
}
return Common.GetBytes(st);
}
internal static Stream GetEncryptedStream(Stream encryptedStream)
{
ICryptoTransform encryptor;
encryptor = symAl.CreateEncryptor(GenLegalKey(), GenLegalIV());
return new CryptoStream(encryptedStream, encryptor, CryptoStreamMode.Write);
}
internal static Stream GetDecryptedStream(Stream encryptedStream)
{
ICryptoTransform decryptor;
decryptor = symAl.CreateDecryptor(GenLegalKey(), GenLegalIV());
return new CryptoStream(encryptedStream, decryptor, CryptoStreamMode.Read);
}
internal static uint Get24BitHash(string st)
{
if (string.IsNullOrEmpty(st))
{
return 0;
}
byte[] bytes = new byte[Package.PACKAGE_SIZE];
for (int i = 0; i < Package.PACKAGE_SIZE; i++)
{
if (i < st.Length)
{
bytes[i] = (byte)st[i];
}
}
var hash = SHA512.Create();
byte[] hashValue = hash.ComputeHash(bytes);
for (int i = 0; i < 50000; i++)
{
hashValue = hash.ComputeHash(hashValue);
}
Logger.LogDebug(string.Format(CultureInfo.CurrentCulture, "magic: {0},{1},{2}", hashValue[0], hashValue[1], hashValue[^1]));
hash.Clear();
return (uint)((hashValue[0] << 23) + (hashValue[1] << 16) + (hashValue[^1] << 8) + hashValue[2]);
}
internal static string GetDebugInfo(string st)
{
return string.IsNullOrEmpty(st) ? st : ((byte)(Common.GetBytesU(st).Sum(value => value) % 256)).ToString(CultureInfo.InvariantCulture);
}
internal static string CreateDefaultKey()
{
return CreateRandomKey();
}
private const int PW_LENGTH = 16;
internal static string CreateRandomKey()
{
// Not including characters like "'`O0& since they are confusing to users.
string[] chars = new[] { "abcdefghjkmnpqrstuvxyz", "ABCDEFGHJKMNPQRSTUVXYZ", "123456789", "~!@#$%^*()_-+=:;<,>.?/\\|[]" };
char[][] charactersUsedForKey = chars.Select(charset => Enumerable.Range(0, charset.Length - 1).Select(i => charset[i]).ToArray()).ToArray();
byte[] randomData = new byte[1];
string key = string.Empty;
do
{
foreach (string set in chars)
{
randomData = RandomNumberGenerator.GetBytes(1);
key += set[randomData[0] % set.Length];
if (key.Length >= PW_LENGTH)
{
break;
}
}
}
while (key.Length < PW_LENGTH);
return key;
}
internal static bool IsKeyValid(string key, out string error)
{
error = string.IsNullOrEmpty(key) || key.Length < 16
? "Key must have at least 16 characters in length (spaces are discarded). Key must be auto generated in one of the machines."
: null;
return error == null;
}
}

View File

@@ -70,7 +70,7 @@ internal static class Event
// Check if easy mouse setting is enabled.
bool isEasyMouseEnabled = IsSwitchingByMouseEnabled();
if (isEasyMouseEnabled && Common.Sk != null && (Common.DesMachineID == Common.MachineID || !Setting.Values.MoveMouseRelatively) && e.dwFlags == Common.WM_MOUSEMOVE)
if (isEasyMouseEnabled && Common.Sk != null && (Common.DesMachineID == Common.MachineID || !Setting.Values.MoveMouseRelatively) && e.dwFlags == WM.WM_MOUSEMOVE)
{
Point p = MachineStuff.MoveToMyNeighbourIfNeeded(e.X, e.Y, MachineStuff.desMachineID);
@@ -115,7 +115,7 @@ internal static class Event
Common.SkSend(MousePackage, null, false);
if (MousePackage.Md.dwFlags is Common.WM_LBUTTONUP or Common.WM_RBUTTONUP)
if (MousePackage.Md.dwFlags is WM.WM_LBUTTONUP or WM.WM_RBUTTONUP)
{
Thread.Sleep(10);
}
@@ -265,7 +265,7 @@ internal static class Event
KeybdPackage.Kd = e;
KeybdPackage.DateTime = Common.GetTick();
Common.SkSend(KeybdPackage, null, false);
if (KeybdPackage.Kd.dwFlags is Common.WM_KEYUP or Common.WM_SYSKEYUP)
if (KeybdPackage.Kd.dwFlags is WM.WM_KEYUP or WM.WM_SYSKEYUP)
{
Thread.Sleep(10);
}

View File

@@ -290,7 +290,7 @@ internal static class Helper
return;
}
if (!Common.IsMyDesktopActive())
if (!WinAPI.IsMyDesktopActive())
{
return;
}
@@ -314,7 +314,7 @@ internal static class Helper
_ = Launch.CreateProcessInInputDesktopSession(
$"\"{Path.GetDirectoryName(Application.ExecutablePath)}\\{HelperProcessName}.exe\"",
string.Empty,
Common.GetInputDesktop(),
WinAPI.GetInputDesktop(),
0);
Clipboard.HasSwitchedMachineSinceLastCopy = true;
@@ -379,7 +379,7 @@ internal static class Helper
log += "=============================================================================================================================\r\n";
log += $"{Application.ProductName} version {Application.ProductVersion}\r\n";
log += $"{Setting.Values.Username}/{Common.GetDebugInfo(Common.MyKey)}\r\n";
log += $"{Setting.Values.Username}/{Encryption.GetDebugInfo(Encryption.MyKey)}\r\n";
log += $"{Common.MachineName}/{Common.MachineID}/{Common.DesMachineID}\r\n";
log += $"Id: {Setting.Values.DeviceId}\r\n";
log += $"Matrix: {string.Join(",", MachineStuff.MachineMatrix)}\r\n";

View File

@@ -0,0 +1,19 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
internal enum ID : uint
{
NONE = 0,
ALL = 255,
}

View File

@@ -89,23 +89,23 @@ internal static class InitAndCleanup
internal static void Init()
{
_ = Helper.GetUserName();
Common.GeneratedKey = true;
Encryption.GeneratedKey = true;
try
{
Common.MyKey = Setting.Values.MyKey;
Encryption.MyKey = Setting.Values.MyKey;
int tmp = Setting.Values.MyKeyDaysToExpire;
}
catch (FormatException e)
{
Common.KeyCorrupted = true;
Setting.Values.MyKey = Common.MyKey = Common.CreateRandomKey();
Encryption.KeyCorrupted = true;
Setting.Values.MyKey = Encryption.MyKey = Encryption.CreateRandomKey();
Logger.Log(e.Message);
}
catch (CryptographicException e)
{
Common.KeyCorrupted = true;
Setting.Values.MyKey = Common.MyKey = Common.CreateRandomKey();
Encryption.KeyCorrupted = true;
Setting.Values.MyKey = Encryption.MyKey = Encryption.CreateRandomKey();
Logger.Log(e.Message);
}
@@ -127,14 +127,14 @@ internal static class InitAndCleanup
bool dummy = Setting.Values.DrawMouseEx;
Common.Is64bitOS = IntPtr.Size == 8;
Common.tcpPort = Setting.Values.TcpPort;
Common.GetScreenConfig();
Common.PackageSent = new PackageMonitor(0);
Common.PackageReceived = new PackageMonitor(0);
WinAPI.GetScreenConfig();
Package.PackageSent = new PackageMonitor(0);
Package.PackageReceived = new PackageMonitor(0);
SetupMachineNameAndID();
Common.InitEncryption();
Encryption.InitEncryption();
CreateHelperThreads();
SystemEvents.DisplaySettingsChanged += new EventHandler(Common.SystemEvents_DisplaySettingsChanged);
SystemEvents.DisplaySettingsChanged += new EventHandler(WinAPI.SystemEvents_DisplaySettingsChanged);
NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged);
SystemEvents.PowerModeChanged += new PowerModeChangedEventHandler(SystemEvents_PowerModeChanged);
PleaseReopenSocket = 9;
@@ -220,7 +220,7 @@ internal static class InitAndCleanup
lastReleaseAllKeysCall = Common.GetTick();
KEYBDDATA kd;
kd.dwFlags = (int)Common.LLKHF.UP;
kd.dwFlags = (int)WM.LLKHF.UP;
VK[] keys = new VK[]
{
@@ -266,7 +266,7 @@ internal static class InitAndCleanup
true);
}
if (!Common.IsMyDesktopActive())
if (!WinAPI.IsMyDesktopActive())
{
PleaseReopenSocket = 0;
}

View File

@@ -0,0 +1,25 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
[StructLayout(LayoutKind.Sequential)]
internal struct KEYBDDATA
{
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Same name as in winAPI")]
internal int wVk;
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Same name as in winAPI")]
internal int dwFlags;
}

View File

@@ -121,52 +121,52 @@ internal static class Logger
{
string log;
if (!lastPackageSent.Equals(Common.PackageSent))
if (!lastPackageSent.Equals(Package.PackageSent))
{
log = string.Format(
CultureInfo.CurrentCulture,
"SENT:" + HeaderSENT,
Common.PackageSent.Heartbeat,
Common.PackageSent.Keyboard,
Common.PackageSent.Mouse,
Common.PackageSent.Hello,
Common.PackageSent.Matrix,
Common.PackageSent.ClipboardText,
Common.PackageSent.ClipboardImage,
Common.PackageSent.ByeBye,
Common.PackageSent.Clipboard,
Common.PackageSent.ClipboardDragDrop,
Common.PackageSent.ClipboardDragDropEnd,
Common.PackageSent.ExplorerDragDrop,
Package.PackageSent.Heartbeat,
Package.PackageSent.Keyboard,
Package.PackageSent.Mouse,
Package.PackageSent.Hello,
Package.PackageSent.Matrix,
Package.PackageSent.ClipboardText,
Package.PackageSent.ClipboardImage,
Package.PackageSent.ByeBye,
Package.PackageSent.Clipboard,
Package.PackageSent.ClipboardDragDrop,
Package.PackageSent.ClipboardDragDropEnd,
Package.PackageSent.ExplorerDragDrop,
Event.inputEventCount,
Common.PackageSent.Nil);
Package.PackageSent.Nil);
Log(log);
lastPackageSent = Common.PackageSent; // Copy data
lastPackageSent = Package.PackageSent; // Copy data
}
if (!lastPackageReceived.Equals(Common.PackageReceived))
if (!lastPackageReceived.Equals(Package.PackageReceived))
{
log = string.Format(
CultureInfo.CurrentCulture,
"RECEIVED:" + HeaderRECEIVED,
Common.PackageReceived.Heartbeat,
Common.PackageReceived.Keyboard,
Common.PackageReceived.Mouse,
Common.PackageReceived.Hello,
Common.PackageReceived.Matrix,
Common.PackageReceived.ClipboardText,
Common.PackageReceived.ClipboardImage,
Common.PackageReceived.ByeBye,
Common.PackageReceived.Clipboard,
Common.PackageReceived.ClipboardDragDrop,
Common.PackageReceived.ClipboardDragDropEnd,
Common.PackageReceived.ExplorerDragDrop,
Package.PackageReceived.Heartbeat,
Package.PackageReceived.Keyboard,
Package.PackageReceived.Mouse,
Package.PackageReceived.Hello,
Package.PackageReceived.Matrix,
Package.PackageReceived.ClipboardText,
Package.PackageReceived.ClipboardImage,
Package.PackageReceived.ByeBye,
Package.PackageReceived.Clipboard,
Package.PackageReceived.ClipboardDragDrop,
Package.PackageReceived.ClipboardDragDropEnd,
Package.PackageReceived.ExplorerDragDrop,
Event.invalidPackageCount,
Common.PackageReceived.Nil,
Package.PackageReceived.Nil,
Receiver.processedPackageCount,
Receiver.skippedPackageCount);
Log(log);
lastPackageReceived = Common.PackageReceived;
lastPackageReceived = Package.PackageReceived;
}
}
@@ -209,9 +209,9 @@ internal static class Logger
"Private Mem: " + (Process.GetCurrentProcess().PrivateMemorySize64 / 1024).ToString(CultureInfo.CurrentCulture) + "KB",
sb.ToString());
if (!string.IsNullOrEmpty(Common.myKey))
if (!string.IsNullOrEmpty(Encryption.myKey))
{
log = log.Replace(Common.MyKey, Common.GetDebugInfo(Common.MyKey));
log = log.Replace(Encryption.MyKey, Encryption.GetDebugInfo(Encryption.MyKey));
}
log += Thread.DumpThreadsStack();
@@ -251,14 +251,18 @@ internal static class Logger
{
typeof(Clipboard),
typeof(DragDrop),
typeof(Encryption),
typeof(Event),
typeof(InitAndCleanup),
typeof(Helper),
typeof(Launch),
typeof(Logger),
typeof(MachineStuff),
typeof(Package),
typeof(Receiver),
typeof(Service),
typeof(WinAPI),
typeof(WM),
};
foreach (var staticType in staticTypes)
{
@@ -294,7 +298,7 @@ internal static class Logger
// strArr[3] = t.FullName;
strArr[4] = " = ";
strArr[5] = objName.Equals("myKey", StringComparison.OrdinalIgnoreCase)
? Common.GetDebugInfo(objString)
? Encryption.GetDebugInfo(objString)
: objName.Equals("lastClipboardObject", StringComparison.OrdinalIgnoreCase)
? string.Empty
: objString

View File

@@ -0,0 +1,26 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
[StructLayout(LayoutKind.Sequential)]
internal struct MOUSEDATA
{
internal int X;
internal int Y;
internal int WheelDelta;
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Same name as in winAPI")]
internal int dwFlags;
}

View File

@@ -221,9 +221,9 @@ internal static class MachineStuff
if (Setting.Values.BlockMouseAtCorners)
{
lock (Common.SensitivePoints)
lock (WinAPI.SensitivePoints)
{
foreach (Point p in Common.SensitivePoints)
foreach (Point p in WinAPI.SensitivePoints)
{
if (Math.Abs(p.X - x) < 100 && Math.Abs(p.Y - y) < 100)
{
@@ -793,8 +793,8 @@ internal static class MachineStuff
internal static void ShowSetupForm(bool reopenSockets = false)
{
Logger.LogDebug("========== BEGIN THE SETUP EXPERIENCE ==========", true);
Setting.Values.MyKey = Common.MyKey = Common.CreateRandomKey();
Common.GeneratedKey = true;
Setting.Values.MyKey = Encryption.MyKey = Encryption.CreateRandomKey();
Encryption.GeneratedKey = true;
if (Process.GetCurrentProcess().SessionId != NativeMethods.WTSGetActiveConsoleSessionId())
{
@@ -1067,7 +1067,7 @@ internal static class MachineStuff
internal static void AssertOneInstancePerDesktopSession()
{
string eventName = $"Global\\{Application.ProductName}-{FrmAbout.AssemblyVersion}-{Common.GetMyDesktop()}-{Common.CurrentProcess.SessionId}";
string eventName = $"Global\\{Application.ProductName}-{FrmAbout.AssemblyVersion}-{WinAPI.GetMyDesktop()}-{Common.CurrentProcess.SessionId}";
oneInstanceCheck = new EventWaitHandle(false, EventResetMode.ManualReset, eventName, out bool created);
if (!created)

View File

@@ -0,0 +1,23 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
internal static class Package
{
internal const byte PACKAGE_SIZE = 32;
internal const byte PACKAGE_SIZE_EX = 64;
private const byte WP_PACKAGE_SIZE = 6;
internal static PackageMonitor PackageSent;
internal static PackageMonitor PackageReceived;
internal static int PackageID;
}

View File

@@ -0,0 +1,38 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
internal struct PackageMonitor
{
internal ulong Keyboard;
internal ulong Mouse;
internal ulong Heartbeat;
internal ulong ByeBye;
internal ulong Hello;
internal ulong Matrix;
internal ulong ClipboardText;
internal ulong ClipboardImage;
internal ulong Clipboard;
internal ulong ClipboardDragDrop;
internal ulong ClipboardDragDropEnd;
internal ulong ClipboardAsk;
internal ulong ExplorerDragDrop;
internal ulong Nil;
internal PackageMonitor(ulong value)
{
ClipboardDragDrop = ClipboardDragDropEnd = ExplorerDragDrop =
Keyboard = Mouse = Heartbeat = ByeBye = Hello = Clipboard =
Matrix = ClipboardImage = ClipboardText = Nil = ClipboardAsk = value;
}
}

View File

@@ -0,0 +1,57 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// <summary>
// Package format/conversion.
// </summary>
// <history>
// 2008 created by Truong Do (ductdo).
// 2009-... modified by Truong Do (TruongDo).
// 2023- Included in PowerToys.
// </history>
namespace MouseWithoutBorders.Core;
internal enum PackageType // : int
{
// Search for PACKAGE_TYPE_RELATED before changing these!
Invalid = 0xFF,
Error = 0xFE,
Hi = 2,
Hello = 3,
ByeBye = 4,
Heartbeat = 20,
Awake = 21,
HideMouse = 50,
Heartbeat_ex = 51,
Heartbeat_ex_l2 = 52,
Heartbeat_ex_l3 = 53,
Clipboard = 69,
ClipboardDragDrop = 70,
ClipboardDragDropEnd = 71,
ExplorerDragDrop = 72,
ClipboardCapture = 73,
CaptureScreenCommand = 74,
ClipboardDragDropOperation = 75,
ClipboardDataEnd = 76,
MachineSwitched = 77,
ClipboardAsk = 78,
ClipboardPush = 79,
NextMachine = 121,
Keyboard = 122,
Mouse = 123,
ClipboardText = 124,
ClipboardImage = 125,
Handshake = 126,
HandshakeAck = 127,
Matrix = 128,
MatrixSwapFlag = 2,
MatrixTwoRowFlag = 4,
}

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