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2 Commits

Author SHA1 Message Date
vanzue
2b568e93dc dev 2025-10-31 10:42:28 +08:00
vanzue
4b1e0f6220 cli 2025-10-30 22:49:16 +08:00
842 changed files with 12375 additions and 43871 deletions

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@@ -7,13 +7,6 @@ body:
- type: markdown
attributes:
value: Please make sure to [search for existing issues](https://github.com/microsoft/PowerToys/issues) before filing a new one!
- type: markdown
attributes:
value: |
We are aware of the following high-volume issues and are actively working on them. Please check if your issue is one of these before filing a new bug report:
* **PowerToys Run crash related to "Desktop composition is disabled"**: This may appear as `COMException: 0x80263001`. For more details, see issue [#31226](https://github.com/microsoft/PowerToys/issues/31226).
* **PowerToys Run crash with `COMException (0xD0000701)`**: For more details, see issue [#30769](https://github.com/microsoft/PowerToys/issues/30769).
* **PowerToys Run crash with a "Cyclic reference" error**: This `System.InvalidOperationException` is detailed in issue [#36451](https://github.com/microsoft/PowerToys/issues/36451).
- id: version
type: input
attributes:

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@@ -95,7 +95,6 @@ OTP
Yubi
Yubico
Perplexity
Groq
svgl
# KEYS
@@ -322,20 +321,3 @@ REGSTR
# Misc Win32 APIs and PInvokes
INVOKEIDLIST
# PowerRename metadata pattern abbreviations (used in tests and regex patterns)
DDDD
FFF
HHH
riday
YYY
# GitHub issue/PR commands
azp
feedbackhub
needinfo
reportbug
#ffmpeg
crf
nostdin

View File

@@ -105,7 +105,6 @@
^src/common/notifications/BackgroundActivatorDLL/cpp\.hint$
^src/common/sysinternals/Eula/
^src/modules/cmdpal/doc/initial-sdk-spec/list-elements-mock-002\.pdn$
^src/modules/cmdpal/ext/SamplePagesExtension/Pages/SampleMarkdownImagesPage\.cs$
^src/modules/colorPicker/ColorPickerUI/Shaders/GridShader\.cso$
^src/modules/launcher/Plugins/Microsoft\.PowerToys\.Run\.Plugin\.TimeDate/Properties/
^src/modules/MouseUtils/MouseJumpUI/MainForm\.resx$

View File

@@ -2,8 +2,8 @@ AAAAs
abcdefghjkmnpqrstuvxyz
abgr
ABlocked
ABORTIFHUNG
ABOUTBOX
ABORTIFHUNG
Abug
Acceleratorkeys
ACCEPTFILES
@@ -22,7 +22,6 @@ ADate
ADDSTRING
ADDUNDORECORD
ADifferent
adjacents
ADMINS
adml
admx
@@ -35,7 +34,6 @@ AFX
AGGREGATABLE
AHK
AHybrid
AIUI
akv
ALarger
ALIGNRIGHT
@@ -56,7 +54,6 @@ ANull
AOC
aocfnapldcnfbofgmbbllojgocaelgdd
AOklab
aot
APARTMENTTHREADED
APeriod
apicontract
@@ -66,7 +63,6 @@ APIIs
Apm
APPBARDATA
APPEXECLINK
appext
APPLICATIONFRAMEHOST
appmanifest
APPMODEL
@@ -98,10 +94,10 @@ ASSOCSTR
ASYNCWINDOWPLACEMENT
ASYNCWINDOWPOS
atl
ATRIOX
ATX
ATRIOX
aumid
authenticode
Authenticode
AUTOBUDDY
AUTOCHECKBOX
AUTOHIDE
@@ -115,13 +111,10 @@ AValid
AWAYMODE
azcliversion
azman
azureaiinference
azureinference
azureopenai
backticks
bbwe
BCIE
bck
backticks
BESTEFFORT
bezelled
bhid
@@ -141,11 +134,8 @@ BITSPIXEL
bla
BLACKFRAME
BLENDFUNCTION
blittable
Blockquotes
blt
bluelightreduction
bluelightreductionstate
Blt
BLURBEHIND
BLURREGION
bmi
@@ -153,7 +143,6 @@ BNumber
BODGY
BOklab
BOOTSTRAPPERINSTALLFOLDER
Bootstrappers
BOTTOMALIGN
boxmodel
BPBF
@@ -187,10 +176,7 @@ Canvascustomlayout
CAPTUREBLT
CAPTURECHANGED
CARETBLINKING
Carlseibert
CAtl
caub
CBN
cch
CCHDEVICENAME
CCHFORMNAME
@@ -209,6 +195,7 @@ changecursor
CHILDACTIVATE
CHILDWINDOW
CHOOSEFONT
CIBUILD
cidl
CIELCh
cim
@@ -224,7 +211,6 @@ clientside
CLIPBOARDUPDATE
CLIPCHILDREN
CLIPSIBLINGS
CLITo
closesocket
clp
CLSCTX
@@ -245,7 +231,6 @@ CODENAME
codereview
Codespaces
Coen
cognitiveservices
COINIT
colid
colorconv
@@ -253,7 +238,6 @@ colorformat
colorhistory
colorhistorylimit
COLORKEY
colorref
comctl
comdlg
comexp
@@ -261,12 +245,12 @@ cominterop
commandnotfound
commandpalette
compmgmt
COMPOSITIONDISABLED
COMPOSITIONFULL
CONFIGW
CONFLICTINGMODIFIERKEY
CONFLICTINGMODIFIERSHORTCUT
CONOUT
coreclr
constexpr
contentdialog
contentfiles
@@ -278,7 +262,6 @@ copiedcolorrepresentation
coppied
copyable
COPYPEN
coreclr
COREWINDOW
Corpor
cotaskmem
@@ -287,9 +270,9 @@ countof
covrun
cpcontrols
cph
cppcoreguidelines
cplusplus
CPower
cppcoreguidelines
cpptools
cppvsdbg
cppwinrt
@@ -298,7 +281,6 @@ CREATEPROCESS
CREATESCHEDULEDTASK
CREATESTRUCT
CREATEWINDOWFAILED
creativecommons
CRECT
CRH
critsec
@@ -318,7 +300,6 @@ CURRENTDIR
CURSORINFO
cursorpos
CURSORSHOWING
CURSORWRAP
customaction
CUSTOMACTIONTEST
CUSTOMFORMATPLACEHOLDER
@@ -334,6 +315,7 @@ CYSCREEN
CYSMICON
CYVIRTUALSCREEN
Czechia
cziplib
Dac
dacl
DAffine
@@ -358,6 +340,7 @@ debugbreak
decryptor
Dedup
Deduplicator
Deeplink
DEFAULTBOOTSTRAPPERINSTALLFOLDER
DEFAULTCOLOR
DEFAULTFLAGS
@@ -404,6 +387,7 @@ DISPLAYFREQUENCY
displayname
DISPLAYORIENTATION
divyan
djwsxzxb
Dlg
DLGFRAME
DLGMODALFRAME
@@ -414,8 +398,6 @@ DNLEN
DONOTROUND
DONTVALIDATEPATH
dotnet
downsampled
downsampling
downscale
DPICHANGED
DPIs
@@ -431,7 +413,7 @@ DROPFILES
DSTINVERT
DString
DSVG
dto
DTo
DUMMYUNIONNAME
dutil
DVASPECT
@@ -465,6 +447,7 @@ EDITKEYBOARD
EDITSHORTCUTS
EDITTEXT
EFile
ekus
eku
emojis
ENABLEDELAYEDEXPANSION
@@ -561,7 +544,6 @@ flac
flyouts
FMask
fmtid
FNumber
FOF
FOFX
FOLDERID
@@ -572,7 +554,6 @@ FORCEMINIMIZE
FORMATDLGORD
formatetc
FORPARSING
foundrylocal
FRAMECHANGED
frm
FROMTOUCH
@@ -591,16 +572,15 @@ gdi
gdiplus
GDIPVER
GDISCALED
geolocator
GETCLIENTAREAANIMATION
GETCURSEL
GETDESKWALLPAPER
GETDLGCODE
GETDPISCALEDSIZE
getfilesiginforedist
geolocator
GETHOTKEY
GETICON
GETLBTEXT
GETMINMAXINFO
GETNONCLIENTMETRICS
GETPROPERTYSTOREFLAGS
@@ -608,19 +588,16 @@ GETSCREENSAVERRUNNING
GETSECKEY
GETSTICKYKEYS
GETTEXTLENGTH
GHND
gitmodules
GHND
GMEM
GNumber
googleai
googlegemini
gpedit
gpo
GPOCA
gpp
gpu
gradians
grctlext
Gridcustomlayout
GSM
gtm
@@ -718,7 +695,6 @@ HTCLIENT
hthumbnail
HTOUCHINPUT
HTTRANSPARENT
hutchinsoniana
HVal
HValue
Hvci
@@ -733,9 +709,9 @@ HWNDPARENT
HWNDPREV
hyjiacan
IAI
icf
ICONERROR
ICONLOCATION
icf
IDCANCEL
IDD
idk
@@ -749,11 +725,9 @@ ietf
IEXPLORE
IFACEMETHOD
IFACEMETHODIMP
ifd
IGNOREUNKNOWN
IGo
iid
IIM
Iindex
Ijwhost
ILD
@@ -778,7 +752,6 @@ INITGUID
INITTOLOGFONTSTRUCT
INLINEPREFIX
inlines
Inno
INPC
inproc
INPUTHARDWARE
@@ -795,6 +768,7 @@ INSTALLFOLDERTOPREVIOUSINSTALLFOLDER
INSTALLLOCATION
INSTALLMESSAGE
INSTALLPROPERTY
installscopeperuser
INSTALLSTARTMENUSHORTCUT
INSTALLSTATE
Inste
@@ -807,7 +781,6 @@ invokecommand
ipcmanager
IPREVIEW
ipreviewhandlervisualssetfont
IPTC
irow
irprops
isbi
@@ -851,14 +824,15 @@ keyvault
KILLFOCUS
killrunner
kmph
ksa
kvp
Kybd
LARGEICON
lastcodeanalysissucceeded
LASTEXITCODE
LAYOUTRTL
lbl
LCh
lbl
lcid
LCIDTo
lcl
@@ -874,10 +848,10 @@ LExit
lhwnd
LIBFUZZER
LIBID
lightswitch
LIMITSIZE
LIMITTEXT
lindex
lightswitch
linkid
LINKOVERLAY
LINQTo
@@ -888,7 +862,6 @@ LLKH
llkhf
LMEM
LMENU
lng
LOADFROMFILE
LOBYTE
localappdata
@@ -898,14 +871,16 @@ LOCATIONCHANGE
LOCKTYPE
LOGFONT
LOGFONTW
LOGMSG
logon
LOGMSG
LOGPIXELSX
LOGPIXELSY
lng
lon
longdate
LONGNAMES
lowlevel
lquadrant
LOWORD
lparam
LPBITMAPINFOHEADER
@@ -939,7 +914,6 @@ lpv
LPW
lpwcx
lpwndpl
lquadrant
LReader
LRESULT
LSTATUS
@@ -966,7 +940,6 @@ MAKELONG
MAKELPARAM
makepri
MAKEWPARAM
Malware
manifestdependency
MAPPEDTOSAMEKEY
MAPTOSAMESHORTCUT
@@ -989,7 +962,6 @@ MENUITEMINFO
MENUITEMINFOW
MERGECOPY
MERGEPAINT
metadatamatters
Metadatas
metafile
mfc
@@ -1036,6 +1008,9 @@ mousepointer
mouseutils
MOVESIZEEND
MOVESIZESTART
muxx
muxxc
muxxh
MRM
MRT
mru
@@ -1055,7 +1030,6 @@ msiexec
MSIFASTINSTALL
MSIHANDLE
MSIRESTARTMANAGERCONTROL
MSIs
msixbundle
MSIXCA
MSLLHOOKSTRUCT
@@ -1064,21 +1038,16 @@ msrc
msstore
msvcp
MT
mstsc
MTND
MULTIPLEUSE
multizone
muxc
muxx
muxxc
muxxh
MVPs
mvvm
MVVMTK
MWBEx
MYICON
NAMECHANGE
Notavailable
namespaceanddescendants
nao
NCACTIVATE
@@ -1117,7 +1086,6 @@ NEWPLUSSHELLEXTENSIONWIN
newrow
nicksnettravels
NIF
nightlight
NLog
NLSTEXT
NMAKE
@@ -1184,7 +1152,6 @@ nowarn
NOZORDER
NPH
npmjs
NPU
NResize
NTAPI
ntdll
@@ -1192,8 +1159,8 @@ ntfs
NTSTATUS
NTSYSAPI
NULLCURSOR
nullonfailure
nullref
nullonfailure
numberbox
nwc
ocr
@@ -1209,18 +1176,13 @@ oldpath
oldtheme
oleaut
OLECHAR
ollama
onebranch
onnx
OOBEUI
openas
opencode
OPENFILENAME
openrdp
opensource
openxmlformats
ollama
onnx
OPTIMIZEFORINVOKE
ORPHANEDDIALOGTITLE
ORSCANS
@@ -1293,7 +1255,6 @@ pguid
phbm
phbmp
phicon
Photoshop
phwnd
pici
pidl
@@ -1412,7 +1373,6 @@ QDC
qit
QITAB
QITABENT
QNN
qoi
Quarternary
QUERYENDSESSION
@@ -1422,8 +1382,8 @@ quickaccent
QUNS
RAII
RAlt
randi
RAquadrant
randi
rasterization
Rasterize
RAWINPUTDEVICE
@@ -1433,8 +1393,6 @@ RAWPATH
rbhid
rclsid
RCZOOMIT
remotedesktop
rdp
RDW
READMODE
READOBJECTS
@@ -1452,7 +1410,9 @@ regfile
REGISTERCLASSFAILED
REGISTRYHEADER
REGISTRYPREVIEWEXT
registryroot
regkey
regroot
regsvr
REINSTALLMODE
releaseblog
@@ -1488,7 +1448,6 @@ rgh
rgn
rgs
rguid
rhk
RIDEV
RIGHTSCROLLBAR
riid
@@ -1506,6 +1465,7 @@ rstringalpha
rstringdigit
rtb
RTLREADING
rtm
runas
rundll
rungameid
@@ -1519,7 +1479,6 @@ sacl
safeprojectname
SAMEKEYPREVIOUSLYMAPPED
SAMESHORTCUTPREVIOUSLYMAPPED
samsung
sancov
SAVEFAILED
scanled
@@ -1562,8 +1521,8 @@ SETRULES
SETSCREENSAVEACTIVE
SETSTICKYKEYS
SETTEXT
SETTINGCHANGE
settingscard
SETTINGCHANGE
SETTINGSCHANGED
settingsheader
settingshotkeycontrol
@@ -1594,7 +1553,6 @@ SHGDNF
SHGFI
SHIL
shinfo
shk
shlwapi
shobjidl
SHORTCUTATLEAST
@@ -1639,7 +1597,6 @@ SKIPOWNPROCESS
sku
SLGP
sln
slnx
SMALLICON
smartphone
smileys
@@ -1710,7 +1667,6 @@ stringtable
stringval
Strm
strret
STRSAFE
stscanf
sttngs
Stubless
@@ -1722,6 +1678,7 @@ sublang
SUBMODULEUPDATE
subresource
Superbar
suntimes
sut
svchost
SVGIn
@@ -1755,6 +1712,7 @@ SYSTEMMODAL
SYSTEMTIME
TARG
TARGETAPPHEADER
TARGETDIR
targetentrypoint
TARGETHEADER
targetver
@@ -1784,10 +1742,10 @@ textextractor
TEXTINCLUDE
tfopen
tgz
THEMECHANGED
themeresources
THH
THICKFRAME
THEMECHANGED
THISCOMPONENT
throughs
TILEDWINDOW
@@ -1805,7 +1763,6 @@ tlbimp
tlc
tmain
TNP
toolgood
Toolhelp
toolwindow
TOPDOWNDIB
@@ -1854,23 +1811,18 @@ uitests
UITo
ULONGLONG
ums
UMax
UMin
uncompilable
UNCPRIORITY
UNDNAME
UNICODETEXT
unins
Uninstaller
uninstalls
Uniquifies
unitconverter
unittests
UNLEN
Uninitializes
UNORM
unremapped
Unsubscribes
unvirtualized
unwide
unzoom
@@ -1880,7 +1832,6 @@ UPDATENOW
UPDATEREGISTRY
updown
UPGRADINGPRODUCTCODE
upscaling
Uptool
urld
Usb
@@ -1962,7 +1913,6 @@ Wca
WCE
wcex
WClass
WCRAPI
wcsicmp
wcsncpy
wcsnicmp
@@ -1980,7 +1930,6 @@ wgpocpl
WHEREID
wic
wifi
wikimedia
wikipedia
WIL
winapi
@@ -1994,7 +1943,6 @@ WINDOWPLACEMENT
WINDOWPOSCHANGED
WINDOWPOSCHANGING
WINDOWSBUILDNUMBER
windowsml
windowssearch
windowssettings
WINDOWSTYLES
@@ -2010,7 +1958,6 @@ Winhook
WINL
winlogon
winmd
winml
WINNT
winres
winrt
@@ -2073,21 +2020,18 @@ WTSAT
Wubi
WUX
Wwanpp
xap
XAxis
XButton
xclip
xcopy
XDeployment
xdf
XDimension
XDocument
XElement
xfd
XFile
XIncrement
XLoc
xmp
XNamespace
Xoshiro
XPels
@@ -2104,7 +2048,6 @@ XVIRTUALSCREEN
xxxxxx
YAxis
ycombinator
YDimension
YIncrement
yinle
yinyue
@@ -2112,8 +2055,8 @@ YPels
YPos
YResolution
YSpeed
YStr
YTimer
YStr
YVIRTUALSCREEN
ZEROINIT
zonability

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@@ -253,7 +253,7 @@ _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING
# hit-count: 1 file-count: 1
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)[^"'\s]+
# hit-count: 3 file-count: 3
# imgur

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@@ -5,7 +5,6 @@
## PR Checklist
- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) -->
- [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized

View File

@@ -21,6 +21,6 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: 'Checkout Repository'
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: 'Dependency Review'
uses: actions/dependency-review-action@v4

View File

@@ -27,7 +27,7 @@ jobs:
issue: ${{ fromJson(github.event.inputs.issue_numbers) }}
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v3
- name: Run GenAI Issue Deduplicator
uses: pelikhan/action-genai-issue-dedup@v0

View File

@@ -40,7 +40,7 @@ jobs:
echo powerToysInstallerArm64Url=$(jq -n "$powerToysSetup" | jq -r '[.[]|select(.name | contains("arm64"))][0].browser_download_url') >> $GITHUB_OUTPUT
- name: Setup .NET 9.0
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v4
with:
dotnet-version: '9.0.x'

3
.gitignore vendored
View File

@@ -349,7 +349,10 @@ src/common/Telemetry/*.etl
/src/modules/powerrename/ui/RCb24464
# Generated installer file for Monaco source files.
/installer/PowerToysSetup/MonacoSRC.wxs
/installer/PowerToysSetup/DscResources.wxs
/installer/PowerToysSetupVNext/MonacoSRC.wxs
/installer/PowerToysSetupVNext/DscResources.wxs
# MSBuildCache
/MSBuildCacheLogs/

3
.gitmodules vendored
View File

@@ -4,3 +4,6 @@
[submodule "deps/expected-lite"]
path = deps/expected-lite
url = https://github.com/martinmoene/expected-lite.git
[submodule "deps/cziplib"]
path = deps/cziplib
url = https://github.com/kuba--/zip.git

View File

@@ -5,6 +5,7 @@
{
"MatchedPath": [
"*.resources.dll",
"WinUI3Apps\\Assets\\Settings\\Scripts\\*.ps1",
"PowerToys.ActionRunner.exe",
@@ -26,7 +27,6 @@
"PowerToys.GPOWrapper.dll",
"PowerToys.GPOWrapperProjection.dll",
"PowerToys.AllExperiments.dll",
"LanguageModelProvider.dll",
"Common.Search.dll",
@@ -60,8 +60,6 @@
"PowerToys.FancyZonesEditorCommon.dll",
"PowerToys.FancyZonesModuleInterface.dll",
"PowerToys.FancyZones.exe",
"FancyZonesCLI.exe",
"FancyZonesCLI.dll",
"PowerToys.GcodePreviewHandler.dll",
"PowerToys.GcodePreviewHandler.exe",
@@ -183,7 +181,6 @@
"PowerToys.MousePointerCrosshairs.dll",
"PowerToys.MouseJumpUI.dll",
"PowerToys.MouseJumpUI.exe",
"PowerToys.CursorWrap.dll",
"PowerToys.MouseWithoutBorders.dll",
"PowerToys.MouseWithoutBorders.exe",
@@ -293,7 +290,6 @@
"Mono.Cecil.Rocks.dll",
"Newtonsoft.Json.dll",
"CommunityToolkit.WinUI.Controls.TitleBar.dll",
"CommunityToolkit.WinUI.Controls.OpacityMaskView.dll",
"NLog.dll",
"HtmlAgilityPack.dll",
@@ -350,13 +346,6 @@
"Testably.Abstractions.FileSystem.Interface.dll",
"WinUI3Apps\\Testably.Abstractions.FileSystem.Interface.dll",
"ColorCode.Core.dll",
"Microsoft.SemanticKernel.Connectors.Ollama.dll",
"OllamaSharp.dll",
"boost_regex-vc143-mt-gd-x32-1_87.dll",
"boost_regex-vc143-mt-gd-x64-1_87.dll",
"boost_regex-vc143-mt-x32-1_87.dll",
"boost_regex-vc143-mt-x64-1_87.dll",
"UnitsNet.dll",
"UtfUnknown.dll",

View File

@@ -0,0 +1,53 @@
{
"Version": "1.0.0",
"UseMinimatch": false,
"SignBatches": [
{
"MatchedPath": [
"PowerToysSetupCustomActionsVNext.dll",
"SilentFilesInUseBAFunction.dll",
"PowerToys*Setup-*.exe",
"PowerToys*Setup-*.msi"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]
}

View File

@@ -65,28 +65,21 @@ if (-not (Test-Path $outputDir)) {
New-Item -Path $outputDir -ItemType Directory -Force | Out-Null
}
# DSC v3 manifests go to DSCModules subfolder
$dscOutputDir = Join-Path $outputDir 'DSCModules'
if (-not (Test-Path $dscOutputDir)) {
Write-Host "Creating DSCModules subfolder at '$dscOutputDir'."
New-Item -Path $dscOutputDir -ItemType Directory -Force | Out-Null
}
Write-Host "DSC manifests will be generated to: '$outputDir'"
Write-Host "DSC manifests will be generated to: '$dscOutputDir'"
Write-Host "Cleaning previously generated DSC manifest files from '$outputDir'."
Get-ChildItem -Path $outputDir -Filter 'microsoft.powertoys.*.settings.dsc.resource.json' -ErrorAction SilentlyContinue | Remove-Item -Force
Write-Host "Cleaning previously generated DSC manifest files from '$dscOutputDir'."
Get-ChildItem -Path $dscOutputDir -Filter 'microsoft.powertoys.*.settings.dsc.resource.json' -ErrorAction SilentlyContinue | Remove-Item -Force
$arguments = @('manifest', '--resource', 'settings', '--outputDir', $dscOutputDir)
$arguments = @('manifest', '--resource', 'settings', '--outputDir', $outputDir)
Write-Host "Invoking DSC manifest generator: '$exePath' $($arguments -join ' ')"
& $exePath @arguments
if ($LASTEXITCODE -ne 0) {
throw "PowerToys.DSC.exe exited with code $LASTEXITCODE"
}
$generatedFiles = Get-ChildItem -Path $dscOutputDir -Filter 'microsoft.powertoys.*.settings.dsc.resource.json' -ErrorAction Stop
$generatedFiles = Get-ChildItem -Path $outputDir -Filter 'microsoft.powertoys.*.settings.dsc.resource.json' -ErrorAction Stop
if ($generatedFiles.Count -eq 0) {
throw "No DSC manifest files were generated in '$dscOutputDir'."
throw "No DSC manifest files were generated in '$outputDir'."
}
Write-Host "Generated $($generatedFiles.Count) DSC manifest file(s):"

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.PowerToys.Telemetry" version="2.0.4" />
<package id="Microsoft.PowerToys.Telemetry" version="2.0.3" />
</packages>

View File

@@ -32,7 +32,7 @@ parameters:
- name: enableMsBuildCaching
type: boolean
displayName: "Enable MSBuild Caching"
default: false
default: true
- name: runTests
type: boolean
displayName: "Run Tests"

View File

@@ -52,6 +52,8 @@ extends:
name: SHINE-INT-S
${{ if eq(parameters.useVSPreview, true) }}:
demands: ImageOverride -equals SHINE-VS17-Preview
${{ else }}:
image: SHINE-VS17-Latest
os: windows
sdl:
tsa:
@@ -73,6 +75,7 @@ extends:
name: SHINE-INT-L
demands:
# Our INT agents have a large disk mounted at P:\
- WorkFolder -equals P:\_work
- ${{ if eq(parameters.useVSPreview, true) }}:
- ImageOverride -equals SHINE-VS17-Preview
os: windows
@@ -123,6 +126,7 @@ extends:
parameters:
pool:
name: SHINE-INT-L
image: SHINE-VS17-Latest
os: windows
official: true
codeSign: true

View File

@@ -111,7 +111,6 @@ jobs:
${{ else }}:
OutputBuildPlatform: ${{ platform }}
variables:
NUGET_PACKAGES: 'C:\NuGetPackages' # Some of our build steps cache these here... and it was apparently part of the global environment
MakeAppxPath: 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\MakeAppx.exe'
# Azure DevOps abhors a vacuum
# If these are blank, expansion will fail later on... which will result in direct substitution of the variable *names*
@@ -140,10 +139,6 @@ jobs:
- output: pipelineArtifact
artifactName: $(JobOutputArtifactName)
targetPath: $(Build.ArtifactStagingDirectory)
- output: pipelineArtifact
artifactName: $(JobOutputArtifactName)-failure-$(System.JobAttempt)
targetPath: $(LogOutputDirectory)
condition: or(failed(), canceled())
steps:
- checkout: self
clean: true
@@ -192,14 +187,14 @@ jobs:
displayName: Verify XAML formatting
- pwsh: |-
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
displayName: Verify Nuget package versions for PowerToys.slnx
& '.pipelines/verifyNugetPackages.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
displayName: Verify Nuget package versions for PowerToys.sln
- pwsh: |-
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.slnx'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\PowerToys.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\BugReportTool\BugReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\tools\StylesReportTool\StylesReportTool.sln'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.slnx'
& '.pipelines/verifyArm64Configuration.ps1' -solution '$(build.sourcesdirectory)\installer\PowerToysSetup.sln'
displayName: Verify ARM64 configurations
- ${{ if eq(parameters.enablePackageCaching, true) }}:
@@ -252,7 +247,7 @@ jobs:
${{ else }}:
displayName: Build PowerToys main project
inputs:
solution: 'PowerToys.slnx'
solution: 'PowerToys.sln'
vsVersion: 17.0
msbuildArgs: >-
-restore -graph
@@ -271,26 +266,6 @@ jobs:
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
- task: VSBuild@1
displayName: Generate DSC artifacts for ARM64
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
inputs:
solution: PowerToys.slnx
vsVersion: 17.0
msbuildArgs: >-
-restore
/p:Configuration=$(BuildConfiguration)
/p:Platform=x64
/t:DSC\PowerToys_Settings_DSC_Schema_Generator
/bl:$(LogOutputDirectory)\build-dsc-generator.binlog
${{ parameters.additionalBuildOptions }}
$(MSBuildCacheParameters)
$(RestoreAdditionalProjectSourcesArg)
platform: x64
configuration: $(BuildConfiguration)
msbuildArchitecture: x64
maximumCpuCount: true
# Build PowerToys.DSC.exe for ARM64 (x64 uses existing binary from previous build)
- task: VSBuild@1
displayName: Build PowerToys.DSC.exe (x64 for generating manifests)
@@ -400,7 +375,7 @@ jobs:
### HACK: On ARM64 builds, building an app with Windows App SDK copies the x64 WebView2 dll instead of the ARM64 one. This task makes sure the right dll is used.
- task: CopyFiles@2
displayName: HACK Copy core WebView2 ARM64 dll to output directory
condition: and(succeeded(), eq(variables['BuildPlatform'], 'arm64'))
condition: eq(variables['BuildPlatform'],'arm64')
inputs:
contents: packages/Microsoft.Web.WebView2.1.0.2903.40/runtimes/win-ARM64/native_uap/Microsoft.Web.WebView2.Core.dll
targetFolder: $(Build.SourcesDirectory)/ARM64/Release/WinUI3Apps/
@@ -439,11 +414,11 @@ jobs:
inputs:
testResultsFormat: VSTest
testResultsFiles: '**/*.trx'
condition: and(succeeded(), ne(variables['BuildPlatform'], 'arm64'))
condition: ne(variables['BuildPlatform'],'arm64')
# Native dlls
- task: VSTest@2
condition: and(succeeded(), ne(variables['BuildPlatform'], 'arm64')) # No arm64 agents to run the tests.
condition: ne(variables['BuildPlatform'],'arm64') # No arm64 agents to run the tests.
displayName: 'Native Tests'
inputs:
platform: '$(BuildPlatform)'
@@ -537,6 +512,14 @@ jobs:
versionNumber: ${{ parameters.versionNumber }}
additionalBuildOptions: ${{ parameters.additionalBuildOptions }}
- template: steps-build-installer-vnext.yml
parameters:
codeSign: ${{ parameters.codeSign }}
signingIdentity: ${{ parameters.signingIdentity }}
versionNumber: ${{ parameters.versionNumber }}
additionalBuildOptions: ${{ parameters.additionalBuildOptions }}
buildUserInstaller: true # NOTE: This is the distinction between the above and below rules
# This saves ~1GiB per architecture. We won't need these later.
# Removes:
# - All .pdb files from any static libs .libs (which were only used during linking)

View File

@@ -74,7 +74,7 @@ jobs:
command: restore
feedsToUse: config
configPath: nuget.config
restoreSolution: PowerToys.slnx
restoreSolution: PowerToys.sln
restoreDirectory: '$(Build.SourcesDirectory)\packages'
# Build all UI test projects if no specific modules are specified
@@ -129,4 +129,4 @@ jobs:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)
displayName: Publish UI Test artifacts
condition: always()
condition: always()

View File

@@ -2,6 +2,9 @@ parameters:
- name: versionNumber
type: string
default: "0.0.1"
- name: buildUserInstaller
type: boolean
default: false
- name: codeSign
type: boolean
default: false
@@ -22,26 +25,43 @@ steps:
arguments: 'install --global wix --version 5.0.2'
- pwsh: |-
Write-Host "##vso[task.setvariable variable=InstallerMachineRoot]installer\PowerToysSetupVNext\$(BuildPlatform)\$(BuildConfiguration)\MachineSetup"
Write-Host "##vso[task.setvariable variable=InstallerUserRoot]installer\PowerToysSetupVNext\$(BuildPlatform)\$(BuildConfiguration)\UserSetup"
Write-Host "##vso[task.setvariable variable=InstallerMachineBasename]PowerToysSetup-${{ parameters.versionNumber }}-$(BuildPlatform)"
Write-Host "##vso[task.setvariable variable=InstallerUserBasename]PowerToysUserSetup-${{ parameters.versionNumber }}-$(BuildPlatform)"
displayName: Prepare Installer variables
& git clean -xfd -e *exe -- .\installer\
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Clean installer to reduce cross-contamination
- pwsh: |-
# Determine whether this is a per-user build
$IsPerUser = $${{ parameters.buildUserInstaller }}
# Build slug used to locate the artifacts
$InstallerBuildSlug = if ($IsPerUser) { 'UserSetup' } else { 'MachineSetup' }
# VNext bundle folder; base name intentionally omits the VNext suffix
$InstallerFolder = 'PowerToysSetupVNext'
if ($IsPerUser) {
$InstallerBasename = "PowerToysUserSetup-${{ parameters.versionNumber }}-$(BuildPlatform)"
}
else {
$InstallerBasename = "PowerToysSetup-${{ parameters.versionNumber }}-$(BuildPlatform)"
}
# Export variables for downstream steps
Write-Host "##vso[task.setvariable variable=InstallerBuildSlug]$InstallerBuildSlug"
Write-Host "##vso[task.setvariable variable=InstallerRelativePath]$(BuildPlatform)\$(BuildConfiguration)\$InstallerBuildSlug"
Write-Host "##vso[task.setvariable variable=InstallerBasename]$InstallerBasename"
Write-Host "##vso[task.setvariable variable=InstallerFolder]$InstallerFolder"
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Prepare Installer variables
# This dll needs to be built and signed before building the MSI.
# The Custom Actions project contains a pre-build event that prepares the .wxs files
# by filling them out with all our components. We pass RunBuildEvents=true to force
# that logic to run.
- task: VSBuild@1
displayName: Build Shared Support DLLs
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build PowerToysSetupCustomActionsVNext
inputs:
solution: "**/installer/PowerToysSetup.slnx"
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysSetupCustomActionsVNext;SilentFilesInUseBAFunction
/p:RunBuildEvents=true;RestorePackagesConfig=true;CIBuild=true
/t:PowerToysSetupCustomActionsVNext
/p:RunBuildEvents=true;PerUser=${{parameters.buildUserInstaller}};RestorePackagesConfig=true;CIBuild=true
-restore -graph
/bl:$(LogOutputDirectory)\installer-actions.binlog
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-actions.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
@@ -50,53 +70,28 @@ steps:
maximumCpuCount: true
- ${{ if eq(parameters.codeSign, true) }}:
- template: steps-esrp-sign-files-authenticode.yml
- template: steps-esrp-signing.yml
parameters:
displayName: Sign Shared Support DLLs
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign PowerToysSetupCustomActionsVNext
signingIdentity: ${{ parameters.signingIdentity }}
folder: 'installer'
pattern: |-
**/PowerToysSetupCustomActionsVNext.dll
**/SilentFilesInUseBAFunction.dll
inputs:
FolderPath: 'installer/PowerToysSetupCustomActionsVNext/$(InstallerRelativePath)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
## INSTALLER START
#### MSI BUILDING AND SIGNING
#
# The MSI build contains code that reverts the .wxs files to their in-tree versions.
# This is only supposed to happen during local builds. Since this build system is
# supposed to run side by side--machine and then user--we do NOT want to destroy
# the .wxs files. Therefore, we pass RunBuildEvents=false to suppress all of that
# logic.
#
# We pass BuildProjectReferences=false so that it does not recompile the DLLs we just built.
# We only pass -restore on the first one because the second run should already have all
# of the dependencies.
- task: VSBuild@1
displayName: 💻 Build VNext MSI
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.slnx"
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
-restore
/t:PowerToysInstallerVNext
/p:RunBuildEvents=false;PerUser=false;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-machine-msi.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the CustomActions dll
msbuildArchitecture: x64
maximumCpuCount: true
- task: VSBuild@1
displayName: 👤 Build VNext MSI
inputs:
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysInstallerVNext
/p:RunBuildEvents=false;PerUser=true;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-user-msi.binlog
/p:RunBuildEvents=false;PerUser=${{parameters.buildUserInstaller}};BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-msi.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
@@ -105,66 +100,77 @@ steps:
maximumCpuCount: true
- script: |-
wix msi decompile $(InstallerMachineRoot)\$(InstallerMachineBasename).msi -x $(build.sourcesdirectory)\extractedMachineMsi
wix msi decompile $(InstallerUserRoot)\$(InstallerUserBasename).msi -x $(build.sourcesdirectory)\extractedUserMsi
dir $(build.sourcesdirectory)\extractedMachineMsi
dir $(build.sourcesdirectory)\extractedUserMsi
displayName: "WiX5: Extract and verify MSIs"
wix msi decompile installer\$(InstallerFolder)\$(InstallerRelativePath)\$(InstallerBasename).msi -x $(build.sourcesdirectory)\extractedMsi
dir $(build.sourcesdirectory)\extractedMsi
displayName: "${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} WiX5: Extract and verify MSI"
# Check if deps.json files don't reference different dll versions.
- pwsh: |-
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\extractedMachineMsi\File'
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\extractedUserMsi\File'
displayName: Audit deps.json in MSI extracted files
& '.pipelines/verifyDepsJsonLibraryVersions.ps1' -targetDir '$(build.sourcesdirectory)\extractedMsi\File'
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Audit deps.json in MSI extracted files
- ${{ if eq(parameters.codeSign, true) }}:
- pwsh: |-
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMachineMsi\File'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMachineMsi\Binary'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedUserMsi\File'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedUserMsi\Binary'
git clean -xfd ./extractedMachineMsi ./extractedUserMsi
displayName: Verify all binaries are signed and versioned
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMsi\File'
& .pipelines/versionAndSignCheck.ps1 -targetDir '$(build.sourcesdirectory)\extractedMsi\Binary'
git clean -xfd ./extractedMsi
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Verify all binaries are signed and versioned
- template: steps-esrp-sign-files-authenticode.yml
- template: steps-esrp-signing.yml
parameters:
displayName: Sign VNext MSIs
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign VNext MSI
signingIdentity: ${{ parameters.signingIdentity }}
folder: 'installer'
pattern: '**/PowerToys*Setup-*.msi'
inputs:
FolderPath: 'installer/$(InstallerFolder)/$(InstallerRelativePath)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
#### END MSI
#### BOOTSTRAP BUILDING AND SIGNING
# We pass BuildProjectReferences=false so that it does not recompile the DLLs we just built.
# We only pass -restore on the first one because the second run should already have all
# of the dependencies.
#### BUILDING AND SIGNING SilentFilesInUseBAFunction DLL
- task: VSBuild@1
displayName: 💻 Build VNext Bootstrapper
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build SilentFilesInUseBAFunction
inputs:
solution: "**/installer/PowerToysSetup.slnx"
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
/t:SilentFilesInUseBAFunction
/p:RunBuildEvents=true;PerUser=${{parameters.buildUserInstaller}};RestorePackagesConfig=true;CIBuild=true
-restore -graph
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-SilentFilesInUseBAFunction.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the msi
msbuildArchitecture: x64
maximumCpuCount: true
- ${{ if eq(parameters.codeSign, true) }}:
- template: steps-esrp-signing.yml
parameters:
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign SilentFilesInUseBAFunction
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: 'installer/$(BuildPlatform)/$(BuildConfiguration)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
#### END BUILDING AND SIGNING SilentFilesInUseBAFunction DLL
#### BOOTSTRAP BUILDING AND SIGNING
- task: VSBuild@1
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.sln"
vsVersion: 17.0
msbuildArgs: >-
-restore
/t:PowerToysBootstrapperVNext
/p:PerUser=false;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-machine-bootstrapper.binlog
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
clean: false # don't undo our hard work above by deleting the MSI nor SilentFilesInUseBAFunction
msbuildArchitecture: x64
maximumCpuCount: true
- task: VSBuild@1
displayName: 👤 Build VNext Bootstrapper
inputs:
solution: "**/installer/PowerToysSetup.slnx"
vsVersion: 17.0
msbuildArgs: >-
/t:PowerToysBootstrapperVNext
/p:PerUser=true;BuildProjectReferences=false;CIBuild=true
/bl:$(LogOutputDirectory)\installer-user-bootstrapper.binlog
/p:PerUser=${{parameters.buildUserInstaller}};CIBuild=true
/bl:$(LogOutputDirectory)\installer-$(InstallerBuildSlug)-bootstrapper.binlog
-restore -graph
${{ parameters.additionalBuildOptions }}
platform: $(BuildPlatform)
configuration: $(BuildConfiguration)
@@ -175,41 +181,54 @@ steps:
# The entirety of bundle unpacking/re-packing is unnecessary if we are not code signing it.
- ${{ if eq(parameters.codeSign, true) }}:
- script: |-
wix burn detach $(InstallerMachineRoot)\$(InstallerMachineBasename).exe -engine installer\machine-engine.exe
wix burn detach $(InstallerUserRoot)\$(InstallerUserBasename).exe -engine installer\user-engine.exe
displayName: "WiX5: Extract Engines from Bundles"
wix burn detach installer\$(InstallerFolder)\$(InstallerRelativePath)\$(InstallerBasename).exe -engine installer\engine.exe
displayName: "${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} WiX5: Extract Engine from Bundle"
- template: steps-esrp-sign-files-authenticode.yml
- template: steps-esrp-signing.yml
parameters:
displayName: Sign WiX Engines
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign WiX Engine
signingIdentity: ${{ parameters.signingIdentity }}
folder: "installer"
pattern: '*-engine.exe'
inputs:
FolderPath: "installer"
Pattern: engine.exe
signConfigType: inlineSignParams
inlineOperation: |
[
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolSign",
"Parameters": {
"OpusName": "Microsoft",
"OpusInfo": "http://www.microsoft.com",
"FileDigest": "/fd \"SHA256\"",
"PageHash": "/NPH",
"TimeStamp": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
},
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolVerify",
"Parameters": {},
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
- script: |-
wix burn reattach $(InstallerMachineRoot)\$(InstallerMachineBasename).exe -engine installer\machine-engine.exe -o $(InstallerMachineRoot)\$(InstallerMachineBasename).exe
wix burn reattach $(InstallerUserRoot)\$(InstallerUserBasename).exe -engine installer\user-engine.exe -o $(InstallerUserRoot)\$(InstallerUserBasename).exe
displayName: "WiX5: Reattach Engines to Bundles"
wix burn reattach installer\$(InstallerFolder)\$(InstallerRelativePath)\$(InstallerBasename).exe -engine installer\engine.exe -o installer\$(InstallerFolder)\$(InstallerRelativePath)\$(InstallerBasename).exe
displayName: "${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} WiX5: Reattach Engine to Bundle"
- pwsh: |-
& wix burn extract -oba installer\ba\m "$(InstallerMachineRoot)\$(InstallerMachineBasename).exe"
& wix burn extract -oba installer\ba\u "$(InstallerUserRoot)\$(InstallerUserBasename).exe"
Get-ChildItem installer\ba -Recurse -Include *.exe,*.dll | Get-AuthenticodeSignature | ForEach-Object {
If ($_.Status -Ne "Valid") {
Write-Error $_.StatusMessage
} Else {
Write-Host $_.StatusMessage
}
}
& git clean -fdx installer\ba
displayName: "WiX5: Verify Bootstrapper content is signed"
- template: steps-esrp-sign-files-authenticode.yml
- template: steps-esrp-signing.yml
parameters:
displayName: Sign Final Bootstrappers
displayName: ${{replace(replace(parameters.buildUserInstaller,'True','👤'),'False','💻')}} Sign Final Bootstrapper
signingIdentity: ${{ parameters.signingIdentity }}
folder: 'installer'
pattern: '**/PowerToys*Setup-*.exe'
inputs:
FolderPath: 'installer/$(InstallerFolder)/$(InstallerRelativePath)'
signType: batchSigning
batchSignPolicyFile: '$(build.sourcesdirectory)\.pipelines\ESRPSigning_installer.json'
ciPolicyFile: '$(build.sourcesdirectory)\.pipelines\CIPolicy.xml'
#### END BOOTSTRAP
## END INSTALLER

View File

@@ -1,45 +0,0 @@
parameters:
- name: displayName
type: string
default: Sign Specific Files
- name: folder
type: string
- name: pattern
type: string
- name: signingIdentity
type: object
default: {}
steps:
- template: steps-esrp-signing.yml
parameters:
displayName: ${{ parameters.displayName }}
signingIdentity: ${{ parameters.signingIdentity }}
inputs:
FolderPath: ${{ parameters.folder }}
Pattern: ${{ parameters.pattern }}
UseMinimatch: true
signConfigType: inlineSignParams
inlineOperation: |-
[
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolSign",
"Parameters": {
"OpusName": "Microsoft",
"OpusInfo": "http://www.microsoft.com",
"FileDigest": "/fd \"SHA256\"",
"PageHash": "/NPH",
"TimeStamp": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
},
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationCode": "SigntoolVerify",
"Parameters": {},
"ToolName": "sign",
"ToolVersion": "1.0"
}
]

View File

@@ -54,13 +54,4 @@ steps:
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.sln'
includeNuGetOrg: false
- task: NuGetCommand@2
displayName: 'Restore NuGet packages (slnx)'
inputs:
command: 'restore'
feedsToUse: 'config'
nugetConfigPath: '$(build.sourcesdirectory)\nuget.config'
restoreSolution: '$(build.sourcesdirectory)\**\*.slnx'
includeNuGetOrg: false
includeNuGetOrg: false

View File

@@ -27,8 +27,7 @@ $versionExceptions = @(
"WyHash.dll",
"Microsoft.Recognizers.Text.DataTypes.TimexExpression.dll",
"ObjectModelCsProjection.dll",
"RendererCsProjection.dll",
"Microsoft.ML.OnnxRuntime.dll") -join '|';
"RendererCsProjection.dll") -join '|';
$nullVersionExceptions = @(
"SkiaSharp.Views.WinUI.Native.dll",
"libSkiaSharp.dll",
@@ -53,12 +52,7 @@ $nullVersionExceptions = @(
"System.Diagnostics.EventLog.Messages.dll",
"Microsoft.Windows.Widgets.dll",
"AdaptiveCards.ObjectModel.WinUI3.dll",
"AdaptiveCards.Rendering.WinUI3.dll",
"boost_regex_vc143_mt_gd_x32_1_87.dll",
"boost_regex_vc143_mt_gd_x64_1_87.dll",
"boost_regex_vc143_mt_x32_1_87.dll",
"boost_regex_vc143_mt_x64_1_87.dll"
) -join '|';
"AdaptiveCards.Rendering.WinUI3.dll") -join '|';
$totalFailure = 0;
Write-Host $DirPath;

13
.vscode/launch.json vendored
View File

@@ -38,17 +38,6 @@
"env": {},
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": "Run AdvancedPaste (managed, no build, ARCH configurable)",
"type": "coreclr",
"request": "launch",
"program": "${workspaceFolder}\\${input:arch}\\Debug\\WinUI3Apps\\PowerToys.AdvancedPaste.exe",
"args": [],
"cwd": "${workspaceFolder}",
"env": {},
"console": "internalConsole",
"stopAtEntry": false
},
}
]
}

View File

@@ -121,9 +121,6 @@ PowerToys Awake is a tool to keep your computer awake.
Randy contributed Registry Preview and some very early conversations about keyboard remapping.
### [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon
Kayla was a former lead for PowerToys and helped create multiple utilities, maintained the GitHub repo, and collaborated with the community to improve the overall product
### [@oldnewthing](https://github.com/oldnewthing) - Raymond Chen
Find My Mouse is based on Raymond Chen's SuperSonar.
@@ -183,6 +180,7 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## PowerToys core team
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Lead
- [@craigloewen-msft](https://github.com/craigloewen-msft) - Craig Loewen - Product Manager
- [@niels9001](https://github.com/niels9001/) - Niels Laute - Product Manager
- [@dhowett](https://github.com/dhowett) - Dustin Howett - Dev Lead
@@ -211,7 +209,6 @@ ZoomIt source code was originally implemented by [Sysinternals](https://sysinter
## Former PowerToys core team members
- [@indierawk2k2](https://github.com/indierawk2k2) - Mike Harsh - Product Manager
- [@cinnamon-msft](https://github.com/cinnamon-msft) - Kayla Cinnamon - Product Manager
- [@ethanfangg](https://github.com/ethanfangg) - Ethan Fang - Product Manager
- [@plante-msft](https://github.com/plante-msft) - Connor Plante - Product Manager
- [@joadoumie](https://github.com/joadoumie) - Jordi Adoumie - Product Manager

View File

@@ -1,6 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Hybrid CRT configuration -->
<PropertyGroup Condition="'$(HybridCrtConfiguration)'==''">
<HybridCrtConfiguration>$(Configuration)</HybridCrtConfiguration>
</PropertyGroup>
<!-- Skip Hybrid CRT for AppContainer/UWP projects as they require MultiThreadedDLL -->
<PropertyGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop'">
<HybridCrtConfiguration></HybridCrtConfiguration>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(HybridCrtConfiguration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(HybridCrtConfiguration)'=='Release'">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!-- AppContainer/UWP projects must use MultiThreadedDLL -->
<ItemDefinitionGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop' And '$(Configuration)'=='Debug'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop' And '$(Configuration)'=='Release'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
@@ -26,7 +76,6 @@
<PropertyGroup Condition="'$(SkipCppCodeAnalysis)' == ''">
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>$(MsbuildThisFileDirectory)\CppRuleSet.ruleset</CodeAnalysisRuleSet>
<CAExcludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(CAExcludePath)</CAExcludePath>
</PropertyGroup>
<!-- C++ source compile-specific things for all configurations -->
@@ -35,18 +84,13 @@
<PreferredToolArchitecture Condition="'$(PROCESSOR_ARCHITECTURE)' == 'ARM64' or '$(PROCESSOR_ARCHITEW6432)' == 'ARM64'">arm64</PreferredToolArchitecture>
<VcpkgEnabled>false</VcpkgEnabled>
<ReplaceWildcardsInProjectItems>true</ReplaceWildcardsInProjectItems>
<ExternalIncludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(ExternalIncludePath)</ExternalIncludePath>
<ExternalIncludePath>$(MSBuildThisFileFullPath)\..\deps\;$(MSBuildThisFileFullPath)\..\packages\;$(ExternalIncludePath)</ExternalIncludePath>
<!-- Enable control flow guard for C++ projects that don't consume any C++ files -->
<!-- This covers the case where a .dll exports a .lib, but doesn't have any ClCompile entries. -->
<LinkControlFlowGuard>Guard</LinkControlFlowGuard>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Make angle-bracket includes external and turn off code analysis for them -->
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@@ -79,7 +123,6 @@
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -89,7 +132,6 @@
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
@@ -116,11 +158,13 @@
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Debug'"
Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Release'"
Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

View File

@@ -147,18 +147,6 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.AdvancedPasteSemanticKernelFormatEvent</td>
<td>Triggered when Advanced Paste leverages the Semantic Kernel.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.AdvancedPasteSemanticKernelErrorEvent</td>
<td>Occurs when the Semantic Kernel workflow encounters an error.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.AdvancedPasteEndpointUsageEvent</td>
<td>Logs the AI provider, model, and processing duration for each endpoint call.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.AdvancedPasteCustomActionErrorEvent</td>
<td>Records provider, model, and status details when a custom action fails.</td>
</tr>
</table>
### Always on Top
@@ -243,10 +231,6 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdNotFound_EnableCmdNotFound</td>
<td>Triggered when Command Not Found is enabled or disabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdNotFoundInstallEvent</td>
<td>Triggered when a Command Not Found is installed.</td>
@@ -261,62 +245,6 @@ _If you want to find diagnostic data events in the source code, these two links
</tr>
</table>
### Command Palette
<table style="width:100%">
<tr>
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_BeginInvoke</td>
<td>Triggered when the Command Palette is launched by the user.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ColdLaunch</td>
<td>Occurs when Command Palette starts for the first time (cold start).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_OpenPage</td>
<td>Triggered when a page is opened within the Command Palette, tracking navigation depth.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_OpenUri</td>
<td>Occurs when a URI is opened through the Command Palette, including whether it's a web URL.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_ReactivateInstance</td>
<td>Triggered when an existing Command Palette instance is reactivated.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_RunCommand</td>
<td>Logs when a command is executed through the Command Palette, including admin elevation status.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPal_RunQuery</td>
<td>Triggered when a search query is performed, including result count and duration.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalDismissedOnEsc</td>
<td>Occurs when the Command Palette is dismissed by pressing the Escape key.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalDismissedOnLostFocus</td>
<td>Triggered when the Command Palette is dismissed due to losing focus.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalHotkeySummoned</td>
<td>Logs when the Command Palette is summoned via hotkey, distinguishing between global and context-specific hotkeys.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalInvokeResult</td>
<td>Records the result type of a Command Palette invocation.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.CmdPalProcessStarted</td>
<td>Triggered when the Command Palette process is started.</td>
</tr>
</table>
### Crop And Lock
<table style="width:100%">
<tr>
@@ -795,10 +723,6 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Event Name</th>
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_ChangedTemplateLocation</td>
<td>Triggered when the template folder location is changed.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventCopyTemplate</td>
<td>Triggered when an item from New+ is created (copied to the current directory).</td>
@@ -807,10 +731,6 @@ _If you want to find diagnostic data events in the source code, these two links
<td>Microsoft.PowerToys.NewPlus_EventCopyTemplateResult</td>
<td>Logs the success of item creation (copying).</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventOpenTemplates</td>
<td>Triggered when the templates folder is opened.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.NewPlus_EventShowTemplateItems</td>
<td>Triggered when the New+ context menu flyout is displayed.</td>
@@ -996,8 +916,12 @@ _If you want to find diagnostic data events in the source code, these two links
<th>Description</th>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_GuideSession</td>
<td>Logs a Shortcut Guide session including duration and how it was closed.</td>
<td>Microsoft.PowerToys.ShortcutGuide_EnableGuide</td>
<td>Triggered when Shortcut Guide is enabled.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_HideGuide</td>
<td>Occurs when Shortcut Guide is hidden from view.</td>
</tr>
<tr>
<td>Microsoft.PowerToys.ShortcutGuide_Settings</td>

View File

@@ -8,20 +8,4 @@
<PropertyGroup Label="ManifestToolOverride">
<ManifestTool Condition="Exists('$(WindowsSdkDir)bin\x64\mt.exe')">$(WindowsSdkDir)bin\x64\mt.exe</ManifestTool>
</PropertyGroup>
<!-- Auto-restore NuGet for native vcxproj (PackageReference) when building inside VS -->
<Target Name="EnsureNuGetRestoreForVcxproj" BeforeTargets="PrepareForBuild" Condition="
'$(BuildingInsideVisualStudio)' == 'true'
and '$(DesignTimeBuild)' != 'true'
and '$(RestoreInProgress)' != 'true'
and '$(MSBuildProjectExtension)' == '.vcxproj'
and '$(RestoreProjectStyle)' == 'PackageReference'
and '$(MSBuildProjectExtensionsPath)' != ''
and !Exists('$(MSBuildProjectExtensionsPath)project.assets.json')
">
<Message Importance="normal" Text="NuGet assets missing for $(MSBuildProjectName); running Restore...; IntDir=$(IntDir); BaseIntermediateOutputPath=$(BaseIntermediateOutputPath)" />
<MSBuild Projects="$(MSBuildProjectFullPath)" Targets="Restore" Properties="RestoreInProgress=true" BuildInParallel="false" />
</Target>
</Project>

View File

@@ -1,4 +1,4 @@
<Project>
<Project>
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<CentralPackageTransitivePinningEnabled>true</CentralPackageTransitivePinningEnabled>
@@ -7,11 +7,9 @@
<PackageVersion Include="AdaptiveCards.ObjectModel.WinUI3" Version="2.0.0-beta" />
<PackageVersion Include="AdaptiveCards.Rendering.WinUI3" Version="2.1.0-beta" />
<PackageVersion Include="AdaptiveCards.Templating" Version="2.0.5" />
<PackageVersion Include="boost" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="boost_regex-vc143" Version="1.87.0" TargetFramework="native" />
<PackageVersion Include="CommunityToolkit.Labs.WinUI.Controls.OpacityMaskView" Version="0.1.251101-build.2372" />
<PackageVersion Include="Microsoft.Bot.AdaptiveExpressions.Core" Version="4.23.0" />
<PackageVersion Include="Appium.WebDriver" Version="4.4.5" />
<PackageVersion Include="Azure.AI.OpenAI" Version="1.0.0-beta.17" />
<PackageVersion Include="CoenM.ImageSharp.ImageHash" Version="1.3.6" />
<PackageVersion Include="CommunityToolkit.Common" Version="8.4.0" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
@@ -37,34 +35,23 @@
<!-- Including MessagePack to force version, since it's used by StreamJsonRpc but contains vulnerabilities. After StreamJsonRpc updates the version of MessagePack, we can upgrade StreamJsonRpc instead. -->
<PackageVersion Include="MessagePack" Version="3.1.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="9.0.0" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.10" />
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.8" />
<!-- Including Microsoft.Bcl.AsyncInterfaces to force version, since it's used by Microsoft.SemanticKernel. -->
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.10" />
<PackageVersion Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
<PackageVersion Include="Microsoft.Bcl.AsyncInterfaces" Version="9.0.8" />
<PackageVersion Include="Microsoft.Windows.CppWinRT" Version="2.0.240111.5" />
<PackageVersion Include="Microsoft.Diagnostics.Tracing.TraceEvent" Version="3.1.16" />
<PackageVersion Include="Microsoft.Extensions.AI" Version="9.9.1" />
<PackageVersion Include="Microsoft.Extensions.AI.OpenAI" Version="9.9.1-preview.1.25474.6" />
<PackageVersion Include="Microsoft.Extensions.Caching.Abstractions" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Caching.Memory" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="9.0.10" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.10" />
<PackageVersion Include="Microsoft.AI.Foundry.Local" Version="0.3.0" />
<PackageVersion Include="Microsoft.SemanticKernel" Version="1.66.0" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.OpenAI" Version="1.66.0" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.AzureAIInference" Version="1.66.0-beta" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.Google" Version="1.66.0-alpha" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.MistralAI" Version="1.66.0-alpha" />
<PackageVersion Include="Microsoft.SemanticKernel.Connectors.Ollama" Version="1.66.0-alpha" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="9.0.8" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="9.0.8" />
<PackageVersion Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.8" />
<PackageVersion Include="Microsoft.Extensions.Hosting" Version="9.0.8" />
<PackageVersion Include="Microsoft.Extensions.Hosting.WindowsServices" Version="9.0.8" />
<PackageVersion Include="Microsoft.SemanticKernel" Version="1.15.0" />
<PackageVersion Include="Microsoft.Toolkit.Uwp.Notifications" Version="7.1.2" />
<PackageVersion Include="Microsoft.Web.WebView2" Version="1.0.3179.45" />
<!-- Package Microsoft.Win32.SystemEvents added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Drawing.Common but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="9.0.10" />
<PackageVersion Include="Microsoft.Win32.SystemEvents" Version="9.0.8" />
<PackageVersion Include="Microsoft.WindowsPackageManager.ComInterop" Version="1.10.340" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="9.0.10" />
<PackageVersion Include="Microsoft.Windows.Compatibility" Version="9.0.8" />
<PackageVersion Include="Microsoft.Windows.CsWin32" Version="0.3.183" />
<!-- CsWinRT version needs to be set to have a WinRT.Runtime.dll at the same version contained inside the NET SDK we're currently building on CI. -->
<!--
@@ -72,12 +59,10 @@
This is present due to a bug in CsWinRT where WPF projects cause the analyzer to fail.
-->
<PackageVersion Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
<PackageVersion Include="Microsoft.Windows.ImplementationLibrary" Version="1.0.231216.1"/>
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.6901" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Foundation" Version="1.8.251104000" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.39" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.251106002" />
<PackageVersion Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4948" />
<PackageVersion Include="Microsoft.WindowsAppSDK" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.WindowsAppSDK.AI" Version="1.8.37" />
<PackageVersion Include="Microsoft.WindowsAppSDK.Runtime" Version="1.8.250907003" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.9" />
<PackageVersion Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.39" />
<PackageVersion Include="ModernWpfUI" Version="0.9.4" />
@@ -89,7 +74,7 @@
<PackageVersion Include="NLog" Version="5.2.8" />
<PackageVersion Include="NLog.Extensions.Logging" Version="5.3.8" />
<PackageVersion Include="NLog.Schema" Version="5.2.8" />
<PackageVersion Include="OpenAI" Version="2.5.0" />
<PackageVersion Include="OpenAI" Version="2.0.0" />
<PackageVersion Include="ReverseMarkdown" Version="4.1.0" />
<PackageVersion Include="RtfPipe" Version="2.0.7677.4303" />
<PackageVersion Include="ScipBe.Common.Office.OneNote" Version="3.0.1" />
@@ -99,32 +84,29 @@
<PackageVersion Include="StreamJsonRpc" Version="2.21.69" />
<PackageVersion Include="StyleCop.Analyzers" Version="1.2.0-beta.556" />
<!-- Package System.CodeDom added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Management but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.CodeDom" Version="9.0.10" />
<PackageVersion Include="System.CodeDom" Version="9.0.8" />
<PackageVersion Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.10" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.10" />
<PackageVersion Include="System.Data.OleDb" Version="9.0.10" />
<PackageVersion Include="System.ComponentModel.Composition" Version="9.0.8" />
<PackageVersion Include="System.Configuration.ConfigurationManager" Version="9.0.8" />
<PackageVersion Include="System.Data.OleDb" Version="9.0.8" />
<!-- Package System.Data.SqlClient added to force it as a dependency of Microsoft.Windows.Compatibility to the latest version available at this time. -->
<PackageVersion Include="System.Data.SqlClient" Version="4.9.0" />
<!-- Package System.Diagnostics.EventLog added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.1. This is a dependency of System.Data.OleDb but the 8.0.1 version wasn't published to nuget. -->
<PackageVersion Include="System.Diagnostics.EventLog" Version="9.0.10" />
<PackageVersion Include="System.Diagnostics.EventLog" Version="9.0.8" />
<!-- Package System.Diagnostics.PerformanceCounter added as a hack for being able to exclude the runtime assets so they don't conflict with 8.0.11. -->
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="9.0.10" />
<PackageVersion Include="System.ClientModel" Version="1.7.0" />
<PackageVersion Include="System.Drawing.Common" Version="9.0.10" />
<PackageVersion Include="System.Diagnostics.PerformanceCounter" Version="9.0.8" />
<PackageVersion Include="System.Drawing.Common" Version="9.0.8" />
<PackageVersion Include="System.IO.Abstractions" Version="22.0.13" />
<PackageVersion Include="System.IO.Abstractions.TestingHelpers" Version="22.0.13" />
<PackageVersion Include="System.Management" Version="9.0.10" />
<PackageVersion Include="System.Management" Version="9.0.8" />
<PackageVersion Include="System.Net.Http" Version="4.3.4" />
<PackageVersion Include="System.Numerics.Tensors" Version="9.0.11" />
<PackageVersion Include="System.Private.Uri" Version="4.3.2" />
<PackageVersion Include="System.Reactive" Version="6.0.1" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.10" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="9.0.10" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.10" />
<PackageVersion Include="System.Text.Json" Version="9.0.10" />
<PackageVersion Include="System.Runtime.Caching" Version="9.0.8" />
<PackageVersion Include="System.ServiceProcess.ServiceController" Version="9.0.8" />
<PackageVersion Include="System.Text.Encoding.CodePages" Version="9.0.8" />
<PackageVersion Include="System.Text.Json" Version="9.0.8" />
<PackageVersion Include="System.Text.RegularExpressions" Version="4.3.1" />
<PackageVersion Include="ToolGood.Words.Pinyin" Version="3.1.0.3" />
<PackageVersion Include="UnicodeInformation" Version="2.6.0" />
<PackageVersion Include="UnitsNet" Version="5.56.0" />
<PackageVersion Include="UTF.Unknown" Version="2.6.0" />
@@ -145,4 +127,4 @@
<PackageVersion Include="Microsoft.VariantAssignment.Client" Version="2.4.17140001" />
<PackageVersion Include="Microsoft.VariantAssignment.Contract" Version="3.0.16990001" />
</ItemGroup>
</Project>
</Project>

View File

@@ -75,37 +75,6 @@ OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
### ToolGood.Words.Pinyin
We use the ToolGood.Words.Pinyin NuGet package for converting Chinese characters to pinyin.
**Source**: [https://github.com/toolgood/ToolGood.Words.Pinyin](https://github.com/toolgood/ToolGood.Words.Pinyin)
```
MIT License
Copyright (c) 2020 ToolGood
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## Utility: Command Palette Built-in Extensions
### Calculator
@@ -1526,10 +1495,10 @@ SOFTWARE.
- AdaptiveCards.Rendering.WinUI3
- AdaptiveCards.Templating
- Appium.WebDriver
- Azure.AI.OpenAI
- CoenM.ImageSharp.ImageHash
- CommunityToolkit.Common
- CommunityToolkit.Labs.WinUI.Controls.MarkdownTextBlock
- CommunityToolkit.Labs.WinUI.Controls.OpacityMaskView
- CommunityToolkit.Mvvm
- CommunityToolkit.WinUI.Animations
- CommunityToolkit.WinUI.Collections
@@ -1563,7 +1532,6 @@ SOFTWARE.
- SkiaSharp.Views.WinUI
- StreamJsonRpc
- StyleCop.Analyzers
- ToolGood.Words.Pinyin
- UnicodeInformation
- UnitsNet
- UTF.Unknown

3362
PowerToys.sln Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

284
README.md
View File

@@ -7,23 +7,19 @@
<h1 align="center">
<span>Microsoft PowerToys</span>
</h1>
<p align="center">
<span align="center">Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks.</span>
</p>
<h3 align="center">
<a href="#-installation">Installation</a>
<span> · </span>
<span> . </span>
<a href="https://aka.ms/powertoys-docs">Documentation</a>
<span> · </span>
<span> . </span>
<a href="https://aka.ms/powertoys-releaseblog">Blog</a>
<span> · </span>
<span> . </span>
<a href="#-whats-new">Release notes</a>
</h3>
<br/><br/>
## 🔨 Utilities
PowerToys includes over 25 utilities to help you customize and optimize your Windows experience:
Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks.
<br/><br/>
| | | |
|---|---|---|
@@ -41,35 +37,41 @@ PowerToys includes over 25 utilities to help you customize and optimize your Win
## 📋 Installation
For detailed installation instructions and system requirements, visit the [installation docs](https://learn.microsoft.com/windows/powertoys/install).
For detailed installation instructions, visit the [installation docs](https://learn.microsoft.com/windows/powertoys/install).
Before you begin, make sure your device meets the system requirements:
> [!NOTE]
> - Windows 11 or Windows 10 version 2004 (20H1 / build 19041) or newer
> - 64-bit processor: x64 or ARM64
> - Latest stable version of [Microsoft Edge WebView2 Runtime](https://go.microsoft.com/fwlink/p/?LinkId=2124703) is installed via the bootstrapper during setup
Choose one of the installation methods below:
But to get started quickly, choose one of the installation methods below:
<br/><br/>
<details open>
<summary><strong>Download .exe from GitHub</strong></summary>
<br/>
<summary>Download .exe from GitHub</summary>
Go to the [PowerToys GitHub releases][github-release-link], click Assets to reveal the downloads, and choose the installer that matches your architecture and install scope. For most devices, that's the x64 per-user installer.
<!-- items that need to be updated release to release -->
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.97%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.96%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysUserSetup-0.96.1-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysUserSetup-0.96.1-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysSetup-0.96.1-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.96.1/PowerToysSetup-0.96.1-arm64.exe
[github-next-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.96%22
[github-current-release-work]: https://github.com/microsoft/PowerToys/issues?q=is%3Aissue+milestone%3A%22PowerToys+0.95%22
[ptUserX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysUserSetup-0.95.1-x64.exe
[ptUserArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysUserSetup-0.95.1-arm64.exe
[ptMachineX64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysSetup-0.95.1-x64.exe
[ptMachineArm64]: https://github.com/microsoft/PowerToys/releases/download/v0.95.1/PowerToysSetup-0.95.1-arm64.exe
| Description | Filename |
|----------------|----------|
| Per user - x64 | [PowerToysUserSetup-0.96.1-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.96.1-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.96.1-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.96.1-arm64.exe][ptMachineArm64] |
| Per user - x64 | [PowerToysUserSetup-0.95.1-x64.exe][ptUserX64] |
| Per user - ARM64 | [PowerToysUserSetup-0.95.1-arm64.exe][ptUserArm64] |
| Machine wide - x64 | [PowerToysSetup-0.95.1-x64.exe][ptMachineX64] |
| Machine wide - ARM64 | [PowerToysSetup-0.95.1-arm64.exe][ptMachineArm64] |
</details>
<details>
<summary><strong>Microsoft Store</strong></summary>
<br/>
<summary>Microsoft Store</summary>
You can easily install PowerToys from the Microsoft Store:
<p>
<a style="text-decoration:none" href="https://aka.ms/getPowertoys">
@@ -80,9 +82,10 @@ You can easily install PowerToys from the Microsoft Store:
</p>
</details>
<details>
<summary><strong>WinGet</strong></summary>
<br/>
<summary>WinGet</summary>
Download PowerToys from [WinGet][winget-link]. Updating PowerToys via winget will respect the current PowerToys installation scope. To install PowerToys, run the following command from the command line / PowerShell:
*User scope installer [default]*
@@ -97,137 +100,162 @@ winget install --scope machine Microsoft.PowerToys -s winget
</details>
<details>
<summary><strong>Other methods</strong></summary>
<br/>
<summary>Other methods</summary>
There are [community driven install methods](./doc/unofficialInstallMethods.md) such as Chocolatey and Scoop. If these are your preferred install solutions, you can find the install instructions there.
</details>
## ✨ What's new
**Version 0.96 (November 2025)**
**Version 0.95 (October 2025)**
For an in-depth look at the latest changes, visit the [Windows Command Line blog](https://aka.ms/powertoys-releaseblog).
**✨ Highlights**
- Advanced Paste now supports multiple online and on-device AI model providers: Azure OpenAI, OpenAI, Google Gemini, Mistral, Foundry Local and Ollama.
- Command Palette received extensive improvements including file search filters, better clipboard history metadata, context-menu styling, and dozens of bug fixes and enhancements.
- PowerRename can now extract and use photo metadata (EXIF, XMP) in renaming patterns like `%Camera`, `%Lens`, and `%ExposureTime`.
### Advanced Paste
- Advanced Paste now lets you connect to multiple AI providers instead of being limited to a single OpenAI provider. See [Advanced Paste documentation](https://learn.microsoft.com/windows/powertoys/advanced-paste) for usage.
### Awake
- The Awake countdown timer now stays accurate over long periods. Thanks [@daverayment](https://github.com/daverayment)!
- Fixed Awake context menu positioning. The fix removed the conversion of the mouse cursor from screen to client-window coordinates, instead using the raw screen coordinates returned by GetCursorPos; the context menu now appears at the correct screen position. Thanks [@lzandman](https://github.com/lzandman)!
- **NEW:** The **Light Switch** utility in PowerToys allows you to automatically switch between light and dark themes in Windows based on the time of day.
- Command Palette delivered major search performance gains (new fuzzy matcher and smarter fallbacks) improving relevance and speed.
- Peek can now be activated using just the Spacebar!
- Find My Mouse added transparent spotlight with independent backdrop opacity, boosting focus and accessibility.
- Settings now lets you delete shortcuts entirely and ignore conflicts.
- Mouse Pointer Crosshairs gained orientation options (vertical / horizontal / both) for customizable accessibility. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- PowerRename fixed enumeration counter skipping ensuring reliable batch renames. Thanks [@daverayment](https://github.com/daverayment)!
- ZoomIt restored legacy draw and snipping behaviors, and fixed recording issues, improving reliability. Thanks [@chakrik73](https://github.com/chakrik73)!
### Command Palette
- The search field in context menus now matches the look of the Command Palette, with a smoke backdrop and improved padding.
- Fallback items such as math calculations or the Run command now appear in results more quickly. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured the command bar updates correctly after navigating to another page and commands are displayed correctly. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- The Command Palette settings page has been reorganized. Activation-key options are grouped under an expander and extension settings are framed for improved readability.
- When you modify a command, its alias, hotkey, and tags now update in the top-level list, keeping the displayed information in sync. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Press `Ctrl + ,` to open Command Palette settings from anywhere. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- You can use `Page Up` and `Page Down` to navigate the list while focus is in the search box. Thanks [@samrueby](https://github.com/samrueby)!
- Fixed an issue where the search box could disappear when navigating pages. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured search text is selected when *Go home when activated* and *Highlight search on activate* are both enabled. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed an issue where Command Palette window occasionally appeared on the taskbar under certain Windows settings. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured that labels and icons of list items and menu items update when they change. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed visibility of list filters when navigating to a content page. Thanks [@DevLGuilherme](https://github.com/DevLGuilherme)!
- Added search to the extension list and a link to extensions on the Microsoft Store. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added options to open the Command Palette window at its last position or re-center it.
- The Command Palette now remembers its window size after restarting.
- Added a global error handler that logs fatal errors and provides feedback when unexpected failures force Command Palette to close. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed forms and extension settings not showing on some machines due to a missing VC++ runtime.
- Restored ranking of fallback commands for built-in extensions (Sleep, Shutdown, Windows settings, Web search, etc.). Thanks [@jiripolasek](https://github.com/jiripolasek).
- Improved and unified labels and texts across the application!
- Maintainance: Resolved numerous build warnings in Command Palette projects; no user-visible impact. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Maintainance: Fixed a logging issue so exception messages are properly recorded instead of placeholder text, improving troubleshooting. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Applied conditional margin for icon-only tags to tighten layout. Thanks [@samrueby](https://github.com/samrueby)
- Improved the reliability of accessing Command Palette settings through PowerToys Settings and executing other x-cmdpal:// protocol commands. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Enabled AOT by default for improved performance while simplifying publish configs.
- Replaced service state color dots with play/pause/stop icons for enhanced accessibility. Thanks [@samrueby](https://github.com/samrueby)
- Fixed filter dropdown sync and crash by binding SelectedValue and raising UI-thread notifications. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Ensured long links wrap correctly in details view.
- Removed animation and enforced minimum width on filter dropdown for clarity. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Restored focus to More button after ESC closes context menu, improving keyboard flow. Thanks [@chatasweetie](https://github.com/chatasweetie)
- Marked main and toast windows as tool windows to keep them out of Alt+Tab while preserving style. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed AOT template and theming issues for filter separators. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Introduced grid layouts (small, medium, gallery) for richer page presentation.
- Materialized result lists to avoid rescoring overhead.
- Disabled problematic selection TextToSuggest behind environment flag.
- Major search performance improvements (new fuzzy matcher, smarter fallbacks, fewer exceptions).
- Added context menu "Show Details" command when details pane is hidden.
- Reduced window flicker by avoiding unnecessary cloaking. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Restored EmptyContent rendering for blank states. Thanks [@DevLGuilherme](https://github.com/DevLGuilherme)
- Saved new state even if prior app state file was corrupt (better resilience). Thanks [@jiripolasek](https://github.com/jiripolasek)
- Migrated settings window to WinUI TitleBar control. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Prevented crash on duplicate keybindings and simplified matching. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Hotkeys now always respect the “Ignore shortcut in fullscreen” setting. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Hid search box on content pages, improving focus and accessibility, and added Home title. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Blocked Ctrl+I from inserting stray tabs in search box.
- Logged HRESULT codes in error logs for deeper diagnostics. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Advanced font and emoji icon classification and alignment improvements. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Ensured that fallback command icons are visible on the extension settings page. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed breadcrumb margin misalignment (visual polish). Thanks [@jiripolasek](https://github.com/jiripolasek)
- Truncated overly long command labels with ellipsis to prevent overflow.
- Added a setting to configure the page transition animation.
- Collection of small improvements and nits for Run Commands.
- Improved bookmarks performance and experience. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Added Ctrl+O shortcut in Clipboard History to open links directly.
- Resolved conflict with external software that blocked Command Palette from hiding.
- Updated context menu items to reflect name and icon changes, and ensured application icons are displayed correctly. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Added Alt+Home shortcut to return immediately to the Command Palette home page. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed a crash when displaying code blocks in markdown on detail or content pages. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Fixed an issue where the search bar icon and title were not updated when rapidly switching pages. Thanks [@jiripolasek](https://github.com/jiripolasek)
- Improved the appearance of the search box in the context menu.
### Command Palette Extensions
- Bookmarks: Added hints about bookmark placeholders to the Add/Edit Bookmark form. — Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Bookmarks: Improved migration of bookmarks from older versions and fixed an issue where aliases or keyboard shortcuts could be lost after restart. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Clipboard history: Items shown in Command Palettes clipboard history now include helpful metadata. For example, image items show dimensions, text files show names and sizes, web links include page titles, and text entries display word counts. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- File search: Added filter buttons to show *all items*, *files only*, or *folders only*. Selecting a filter adds `kind:folders` or `kind:not folders` to narrow results.
- System commands: Replaced the `:red_circle:` placeholder with an actual red-circle emoji so the correct icon appears in the UI. Thanks [@samrueby](https://github.com/samrueby)!
- WinGet: Search performance feels more responsive because typed input is now processed via a task queue rather than complex cancellation tokens!
- Window Walker: UWP apps no longer show a "not responding" label when suspended. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Window Walker: Now displays the actual icon of each window rather than using the process icon, improving recognition of PWAs and Python GUIs. Thanks [@Lee-WonJun](https://github.com/Lee-WonJun)!
- Windows Terminal profiles: Fixed a rare crash in the Windows Terminal extension when the `LOCALAPPDATA` environment variable was missing. The path is now retrieved via a reliable API. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Replaced localized WebSearch setting keys with stable literals and numeric history count. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Enabled advanced markdown tables and emphasis extensions. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added setting to choose Clipboard History primary action (Paste vs Copy). Thanks [@jiripolasek](https://github.com/jiripolasek)
- Added actionable empty-state hints for File Search (search PC / open indexing settings). Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Ensured all WinGet extension assets copy reliably to output. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Improved Run command line parsing for paths with spaces; sped up related tests.
- Updated WebSearch extension icon set for enhanced clarity and contrast. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Terminal profile sort order setting including MRU tracking. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Uninstall Application command (UWP direct, Win32 via Settings). Thanks [@mKpwnz](https://github.com/mKpwnz)!
- Deferred WinGet details loading and added timing logs.
- Removed LINQ from All Apps extension for performance.
- Added standardized key chord system + shortcuts to File Search commands. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added Terminal channel filter & remembered selection option. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Enabled loading local/data/app images in markdown with sizing hints. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added external extension reload via x-cmdpal://reload (configurable). Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Instant WebSearch history updates with in-memory store & events. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Added keep-after-paste option and safe delete with confirmation for Clipboard History. Thanks [@jiripolasek](https://github.com/jiripolasek)!
### Environment Variables
- Replaced custom window chrome with WinUI TitleBar for cleaner, maintainable Environment Variables UI.
### File Locksmith
- Adopted WinUI TitleBar to simplify window chrome while preserving appearance.
### Find My Mouse
- Activating Find My Mouse no longer makes the cursor change to the busy (hourglass) icon or steals focus from your active application.
- Added transparent spotlight support with separate backdrop opacity; migrated to Windows App SDK composition APIs.
### Hosts File Editor
- Added customizable backup settings allowing users to configure backup frequency, location, and auto-deletion policies. Thanks [@davidegiacometti](https://github.com/davidegiacometti)!
### Image Resizer
- Fixed settings consistency during batch resize operations by capturing settings once before processing. Thanks [@daverayment](https://github.com/daverayment)!
- Migrated to native WinUI TitleBar for cleaner, maintainable window chrome.
### Light Switch
- Introduced new UI to allow users to manually enter their latitude and longitude in Sunrise to Sunset mode.
- Refactored service with cleaner state management for stability.
- Removed logs from every tick, only logging key events to largely reduce log size.
- Introduced as a brand-new PowerToy module.
- Automatically switches between light and dark themes.
- Supports time-based scheduling or location-based sunrise/sunset switching.
- Supports using a keyboard shortcut to force a change.
- Supports filtering changes for Apps and/or System Theme.
### Mouse Pointer Crosshairs
- Enabled switching between Mouse Pointer Crosshairs and Gliding Cursor modes. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- Added Esc key to cancel active gliding cursor sequence. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
- Added orientation option (vertical / horizontal / both) for crosshairs customization. Thanks [@mikehall-ms](https://github.com/mikehall-ms)!
### Mouse Without Borders
- Added horizontal scrolling support. Thanks [@MasonBergstrom](https://github.com/MasonBergstrom)!
- Continued Common class refactor (part 5/7) by extracting clipboard and init/cleanup logic into focused classes. Thanks [@mikeclayton](https://github.com/mikeclayton)!
- Fix connection failures caused by conflicting MachineId across machines. Thanks [@noraa-junker](https://github.com/noraa-junker) for troubleshooting!
### Peek
- Fixed media files remaining locked after preview window closes. Thanks [@daverayment](https://github.com/daverayment)!
- Added a command-line interface for file previewing. See the [Peek documentation](https://learn.microsoft.com/windows/powertoys/peek) for usage. Thanks [@prochan2](https://github.com/prochan2)!
- Added the option to activate Peek with just the Spacebar.
### PowerRename
- PowerRename no longer crashes due to a missing resources file.
- Added photo metadata extraction support using EXIF and XMP for pattern-based renaming with camera info, GPS coordinates, and date taken. See [PowerRename Documentation](https://learn.microsoft.com/en-us/windows/powertoys/powerrename).
- Fixed enumeration counter skipping when regex replacement equals original filename (counters now advance reliably). Thanks [@daverayment](https://github.com/daverayment)!
### PowerToys Run
- Added retry logic with exponential backoff to handle DWM composition errors during theme changes. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Updated OneNote icons to reflect new Microsoft 365 design. Thanks [@trevorNgo](https://github.com/trevorNgo)!
### Quick Accent
- Expanded Welsh layout with acute, grave, and dieresis variants for vowels (consistent ordering). Thanks [@PesBandi](https://github.com/PesBandi)!
### Quick Accent
- Added diameter symbol (⌀) for Shift+O in Special Characters mode, thanks to [@anselumjuju](https://github.com/anselumjuju)!
### Registry Preview
- Migrated to native TitleBar and AppWindow APIs for cleaner window chrome.
### Zoomit
- Smoothed out zoom-animation in ZoomIt by coalescing mouse-move and timer events, thanks to [@foxmsft](https://github.com/foxmsft)!
- Enabled GIF support for ZoomIt, thanks to [@MarioHewardt](https://github.com/MarioHewardt)!
- Fixed spelling mistakes, and refactored some literal strings to string constants, thanks to [@lzandman](https://github.com/lzandman)!
- Fixed inaccurate "actual size" screenshots in ZoomIt and resolves a GDI handle leak, improving capture fidelity and long-session stability. thanks to [@daverayment](https://github.com/daverayment)!
### Screen Ruler
- Fixed ARM64 crash by aligning cursor position structure to 8-byte boundary.
### Settings
- Fixed title bar overlapping issue at smaller window sizes.
- Refined shortcut control visual design with improved consistency and spacing.
- Added dashboard utilities sorting by name or status.
- Made update notification InfoBar in flyout clickable for direct navigation to update page.
- Expanded installation instructions by default in README.
- Improved accessibility for shortcut conflict button with static resource-based automation properties.
- Added ScrollViewer to Command Palette page in PowerToys Settings. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Fixed module list glitches and Sort Status checkmark issue. Thanks [@daverayment](https://github.com/daverayment)!
- Added ability to ignore specific hotkey conflicts to reduce noise.
- Stopped creating backup directory during dry-run status checks (cleaner first-run).
- Standardized casing and localization for ZoomIt and modules header.
- Improved search results page accessibility and conditional module grouping.
### Development
- Fixed accessibility by associating controls with labels for screen readers.
- Added accessible name to Shortcut Conflicts button for screen readers.
- Excluded TitleBars from tab navigation across multiple utilities. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Migrated build infrastructure from Windows Server 2019 to Server 2022 with improved failure logging and predictable NuGet package paths.
- Configured build agents to use larger P: drive for release builds to address disk space constraints.
- Enhanced DSC v3 support by organizing resource manifests in a dedicated subfolder with PATH configuration.
- Reduced installer bundle size by 6-7MB through centralized Hybrid CRT configuration across all C++ projects.
- Updated .NET packages to version 9.0.10 for security fixes. Thanks [@snickler](https://github.com/snickler)!
- Fixed spell check dictionary entries for consistency.
- Restored accidentally deleted NuGet configuration file for Command Palette extensions.
- Fixed package identity build by updating AppxManifest entry points to use PowerShell Core.
- Optimized CI pipeline by replacing file copy operations with hard links and moves, reducing build time and disk usage by 10-15GB.
- Updated Copilot guidance and PR prompt workflow.
- Included high-volume bugs in issue template header. Thanks [@daverayment](https://github.com/daverayment)!
- Fixed incorrect HRESULT logging for inner exceptions. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Introduced shared sparse package identity for PowerToys Win32 components to enable access to Windows platform APIs.
- Consolidated installer builds to produce both machine and user installers simultaneously, reducing build time and complexity.
- Migrated exclusively to WiX v5 installer infrastructure, removing legacy WiX v3 support.
- Temporarily removed PowerToys installer path from PATH environment variable to prevent application crashes.
- Added complete OCR UI test coverage with automated tests for activation, settings, language selection, and text extraction.
- Fixed test input for drive path normalization in bookmark resolver unit tests.
- Fixed Peek UI tests by restoring Ctrl+Space activation shortcut for test scenarios.
- Hided apps in PowerToys.SpareApps package from Start Menu. Thanks [@jiripolasek](https://github.com/jiripolasek)!
### ZoomIt
- Updated resource file to reflect standalone v9.01 and current copyright year. Thanks [@foxmsft](https://github.com/foxmsft)!
- Restored legacy draw/snipping behaviors and fixed recording race conditions. Thanks [@chakrik73](https://github.com/chakrik73)!
- Added smooth image option for improved zoom quality using GDI+ for static zoom and Magnifier API for live zoom. Thanks [@markrussinovich](https://github.com/markrussinovich)!
### Documentation
- New Microsoft Learn documentation for the Light Switch module.
- New dev docs for the Light Switch module.
### Development (Area-Build & Area-Tests)
- Allowed debug launches to continue when modules fail to load, speeding developer iteration.
- Fixed spell checker dictionary entry (advapi) to eliminate false error.
- Added VS Code development guide and launch configs to streamline cross-editor workflows.
- Upgraded Windows App SDK and related dependencies to 1.8 for newer platform features.
- Rewrote YAML comment to resolve new spell checker forbidden pattern. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Corrected solution structure by returning misplaced Common project, reducing build confusion.
- Modernized build scripts with shared helpers and VS environment autodetection for simpler CLI builds.
- Standardized build scripts and platform detection to improve reliability and reuse.
- Added missing Command Palette version bump to align module release cadence.
- Added EXECUTEDEFAULT term to dictionary to prevent regression build failures. Thanks [@jiripolasek](https://github.com/jiripolasek)!
- Introduced nightly pre-warm pipeline and configurable MSBuild cache mode to improve CI performance.
- Resolved CI forbidden pattern spelling complaint to keep pipelines green.
- Added AI contributor instruction set to clarify code area expectations.
- Added accessibility IDs to settings and FancyZones toggles, stabilizing UI tests.
- Added automatic log collection on UI test failures to speed root cause analysis.
- Stabilized Mouse Utils tests by switching to AccessibilityId selectors.
- Added Screen Ruler UI test coverage to validate core measurement workflows.
## 🛣️ Roadmap
We are planning some nice new features and improvements for the next releases a revamped Keyboard Manager UI, custom endpoint and local model support for Advanced Paste, Command Palette improvements and a brand-new Shortcut Guide experience! Stay tuned for [v0.96][github-next-release-work]!

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@@ -1,34 +0,0 @@
# Issue/PR commands
The PowerToys repository uses some special keywords to help manage issues and pull requests. Here is a list of the most important commands you can use in issue and PR descriptions or comments.
| Command | Description |
|---------|-------------|
| `/azp run` | Triggers the Azure Pipelines CI build for the current PR. Useful if you want to re-run the build without creating a new commit. |
| `/bugreport` / `/reportbug` | Adds a comment with a manual for the Bug Report Tool, which helps users collect logs and system information for debugging purposes. It requests to upload this file and adds the `Needs-Author-Feedback` label. |
| `/feedbackhub` | Adds a comment with a link to the Feedback Hub app on Windows, where users can submit feedback about PowerToys. Closes the issue and adds the `Resolution-Please File on Feedback Hub` label. |
| `/dup #...` / `/duplicate #...` / `/dup https://...` / `/duplicate https://...` | Marks the current issue as a duplicate of another issue. It closes the current issue and applies the `Resolution-Duplicate` label. Replace `#...` with the issue number or a link to the issue. |
| `/needinfo` | Adds the `Needs-Author-Feedback` label to the issue or PR, indicating that more information is needed from the author. |
| `/helped` | Closes the issue and adds the `Resolution-Helped User` label. Furthermore a comment is added with a link to the PowerToys user documentation. |
| `/loc` | Adds a comment informing the user that the issue was forwarded to the localization team and will soon be fixed. It adds the `Loc-Sent To Team` label. |
## Defining new commands
Most of these commands are using the [Microsoft GitHub Policy Service](https://github.com/apps/microsoft-github-policy-service) bot. Its commands are defined in the [PowerToys policy configuration file](/.github/policies/resourceManagement.yml).
## Other automated tasks
### Automatic labeling
The bot can automatically apply the correct `product-...` label for any opened issue.
> [!NOTE]
> This feature is currently only available for the Workspaces module as a test.
### The `Needs-Author-Feedback` label
If an issue has this label and had no activity for 5 days, the bot will post a comment reminding the author to provide the needed information. It also adds the `Status-No recent activity` label. If no further activity occurs for another 5 days, the bot will close the issue.
### Filtering users that want to contribute
If a user utters their intention to contribute (e.g., by using the phrase "I want to contribute" in an issue or PR), the bot will add a comment with a link to the ["Would you like to contribute to PowerToys?" thread](https://github.com/microsoft/PowerToys/issues/28769).

View File

@@ -134,7 +134,7 @@ If you prefer, you can alternatively build prerequisite projects for the install
#### Locally compiling the installer
1. Open `installer\PowerToysSetup.slnx`
1. Open `installer\PowerToysSetup.sln`
1. In Visual Studio, in the `Solutions Configuration` drop-down menu select `Release`
1. From the `Build` menu choose `Build Solution`.
@@ -144,9 +144,9 @@ To build the installer from the command line, run `Developer Command Prompt for
```
git clean -xfd -e *exe -- .\installer\
MSBuild -t:restore .\installer\PowerToysSetup.slnx -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.slnx /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:restore .\installer\PowerToysSetup.sln -p:RestorePackagesConfig=true /p:Platform="x64" /p:Configuration=Release
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysInstallerVNext /p:Configuration=Release /p:Platform="x64"
MSBuild -t:Restore -m .\installer\PowerToysSetup.sln /t:PowerToysBootstrapperVNext /p:Configuration=Release /p:Platform="x64"
```
### Supported arguments for the .EXE Bootstrapper installer

View File

@@ -38,7 +38,7 @@ For C# modules, the settings are accessed through the `SettingsUtils` class in t
using Microsoft.PowerToys.Settings.UI.Library;
// Read settings
var settings = SettingsUtils.Default.GetSettings<ModuleSettings>("ModuleName");
var settings = SettingsUtils.GetSettings<ModuleSettings>("ModuleName");
bool enabled = settings.Enabled;
```
@@ -49,7 +49,7 @@ using Microsoft.PowerToys.Settings.UI.Library;
// Write settings
settings.Enabled = true;
SettingsUtils.Default.SaveSettings(settings.ToJsonString(), "ModuleName");
SettingsUtils.SaveSettings(settings.ToJsonString(), "ModuleName");
```
## Settings Handling in Modules

View File

@@ -19,7 +19,7 @@ You can build the entire solution from the command line, which is sometimes fast
2. Navigate to the repository root directory
3. Run the following command(don't forget to set the correct platform):
```pwsh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx /tl /p:NuGetInteractive="true"
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln /tl /p:NuGetInteractive="true"
```
4. This process should complete in approximately 13-14 minutes for a full build

View File

@@ -42,10 +42,10 @@ Or reach out to "tools\build\BUILD-GUIDELINES.md"
### Sample plain msbuild command
```powershell
# Restore:
msbuild powertoys.slnx -t:restore -p:configuration=debug -p:platform=x64 -m
msbuild powertoys.sln -t:restore -p:configuration=debug -p:platform=x64 -m
# Build powertoys slnx
msbuild powertoys.slnx -p:configuration=debug -p:platform=x64 -m
# Build powertoys sln
msbuild powertoys.sln -p:configuration=debug -p:platform=x64 -m
# dotnet project
msbuild src\settings-ui\Settings.UI\PowerToys.Settings.csproj -p:Platform=x64 -p:Configuration=Debug -m
@@ -122,7 +122,7 @@ Similar for attach to managed code.
| Task | Command / Action | Notes |
|------|------------------|-------|
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.slnx` | Deep clean removes packages & build outputs |
| Clean | `git clean -xdf` (careful) or `msbuild /t:Clean PowerToys.sln` | Deep clean removes packages & build outputs |
| Rebuild single project | `msbuild path\to\proj.vcxproj /t:Rebuild -p:Platform=x64 -p:Configuration=Debug` | Faster than whole solution |
| Generate installer (rare in inner loop) | See `tools\build\build-installer.ps1` | Usually not needed for local debug |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |
| Resource conversion errors | Re-run restore + build | Triggers custom PowerShell targets |

View File

@@ -12,7 +12,7 @@
- Exit PowerToys if it's running.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).

165
doc/devdocs/localization.md Normal file
View File

@@ -0,0 +1,165 @@
# Localization
> **NOTE**: THIS DOCUMENT IS OUTDATED.
> Follow [issue 15243](https://github.com/microsoft/PowerToys/issues/15243) for updates.
## Table of Contents
1. [Localization on the pipeline (CDPX)](#localization-on-the-pipeline-cdpx)
1. [UWP Special case](#uwp-special-case)
2. [Enabling localization on a new project](#enabling-localization-on-a-new-project)
1. [C++](#c)
2. [C#](#c-1)
3. [UWP](#uwp)
3. [Lcl Files](#lcl-files)
4. [Possible Issues in localization PRs (LEGO)](#possible-issues-in-localization-prs-lego)
5. [Enabling localized MSI for a new project](#enabling-localized-msi-for-a-new-project)
## Localization on the pipeline (CDPX)
[The localization step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L45-L52) is run on the pipeline before the solution is built. This step runs the [build-localization](https://github.com/microsoft/PowerToys/blob/main/.pipelines/build-localization.cmd) script, which generates resx files for all the projects with localization enabled using the `Localization.XLoc` package.
The [`Localization.XLoc`](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/build-localization.cmd#L24-L25) tool is run on the repo root, and it checks for all occurrences of `LocProject.json`. Each localized project has a `LocProject.json` file in the project root, which contains the location of the English resx file, list of languages for localization, and the output path where the localized resx files are to be copied to. In addition to this, some other parameters can be set, such as whether the language ID should be added as a folder in the file path or in the file name. When the CDPX pipeline is run, the localization team is notified of changes in the English resx files. For each project with localization enabled, a `loc` folder (see [this](https://github.com/microsoft/PowerToys/tree/main/src/modules/launcher/Microsoft.Launcher/loc) for example) is created in the same directory as the `LocProject.json` file. The folder contains language specific folders which in turn have a nested folder path equivalent to `OutputPath` in the `LocProject.json`. Each of these folders contain one `lcl` file. The `lcl` files contain the English resources along with their translation for that language. These are described in more detail in the [Lcl files section](#lcl-files). Once the `.resx` files are generated, they will be used during the `Build PowerToys` step for localized versions of the modules.
Since the localization script requires certain nuget packages, the [`restore-localization`](https://github.com/microsoft/PowerToys/blob/main/.pipelines/restore-localization.cmd) script is run before running `build-localization` to install all the required packages. This script must [run in the `restore` step](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L37-L39) of pipeline because [the host is network isolated](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/2066/Consuming-Packages-in-a-CDPx-Pipeline?anchor=overview) at the `build` step. The [Toolset package source](https://github.com/microsoft/PowerToys/blob/86d77103e9c69686c297490acb04775d43ef8b76/.pipelines/pipeline.user.windows.yml#L23) is used for this.
The process and variables that can be tweaked on the pipeline are described in more detail on [onebranch (account required) under Localization](https://onebranch.visualstudio.com/Pipeline/_wiki/wikis/Pipeline.wiki/290/Localization).
The localized resource dlls for C# projects are added to the MSI only for build on the pipeline. This is done by checking if the [`IsPipeline` variable is defined](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L804-L805), which gets defined before [building the installer on the pipeline](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/build-installer.cmd#L4). This is done because the localized resx files are only present on the pipeline, and not having this check would result in the installer project failing to build locally.
## Enabling localization on a new project
To enable localization on a new project, the first step is to create a file `LocProject.json` in the project root.
For example, for a project in the folder `src\path` where the resx file is present in `resources\Resources.resx`, the LocProject.json file will contain the following:
```
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\path\\resources\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\path\\resources"
}
]
}
]
}
```
The rest of the steps depend on the project type and are covered in the sections below. The steps to add the localized files to the MSI can be found in [Enabling localized MSI for a new project](#Enabling-localized-MSI-for-a-new-project).
### C++
C++ projects do not support `resx` files, and instead use `rc` files along with `resource.h` files. The CDPX pipeline however doesn't support localizing `rc` files and the other alternative they support is directly translating the resources from the binary which makes it harder to maintain resources. To avoid this, a custom script has been added which expects a resx file and converts the entries to an rc file with a string table and adds resource declarations to a resource.h file so that the resources can be compiled with the C++ project.
If you already have a .rc file, copy the string table to a separate txt file and run the [convert-stringtable-to-resx.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-stringtable-to-resx.ps1) script on it. This script is not very robust to input, and requires the data in a specific format, where `IDS_ResName L"ResourceValue"` and any number of spaces can be present in between. The script converts this file to the format expected by [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert), which will convert it to resx. The resource names are changed from all uppercase to title case, and the `IDS_` prefix is removed. Escape characters might have to be manually replaced, for example .rc files would have escaped double quotes as `""`, so this should be replaced with just `"` before converting to the resx files.
After generating the resx file, rename the existing rc and h files to ProjName.base.rc and resource.base.h. In the rc file remove the string table which is to be localized and in the .h file remove all `#define`s corresponding to localized resources. In the vcxproj of the C++ project, add the following build event:
```
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h ProjName.base.rc ProjName.rc" />
</Target>
```
This event runs a script which generates a resource.h and ProjName.rc in the `Generated Files` folder using the strings in all the resx files along with the existing information in resource.base.h and ProjName.base.rc. The script is [convert-resx-to-rc.ps1](https://github.com/microsoft/PowerToys/blob/main/tools/build/convert-resx-to-rc.ps1). The script uses [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) to convert the resx file to a string table expected in the .rc file format. When the resources are added to the rc file the `IDS_` prefix is added and resource names are in upper case (as it was originally). Any occurrences of `"` in the string resource is escaped as `""` to prevent build errors. The string tables are added to the rc file in the following format:
```
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
STRINGTABLE
BEGIN
strings
END
#endif
```
Since there is no API to identify the `AFX_TARG_*`, `LANG_*` or `SUBLANG_*` values from each langId from the pipeline, these are hardcoded in the script (for each language) as done in [lines 50-77 of `convert-resx-to-rc.ps1`](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/tools/build/convert-resx-to-rc.ps1#L50-L77). **If any other languages are added in the future, this script will have to be updated.** In order to determine what are the language codes, you can open the rc file in Resource View, right click the string table and press `Insert Copy` and choose the corresponding language. This autogenerates the required code and can be used to figure out the language codes. The files also add the resource declarations to a resource.h file, starting from 101 by default(this can be changed by an optional argument). Since the output files will be generated in `Generated Files`, any includes in these two files will require an additional `..\` and wherever resource.h is used, it will have to be included as `Generated Files\resource.h`. While adding `resource.base.h` and `ProjName.base.rc` to the vcxproj, these should be modified to not participate in the build to avoid build errors:
```
<None Include="Resources.resx" />
```
Some rc/resource.h files might be used in multiple projects (for example, KBM). To ensure the projects build for these cases, the build event can be added to the entire directory so that the rc files are generated before any project is built. See [Directory.Build.targets](https://github.com/microsoft/PowerToys/blob/main/src/modules/keyboardmanager/Directory.Build.targets) for an example.
Check [this PR](https://github.com/microsoft/PowerToys/pull/6104) for an example for making these changes for a C++ project.
### C#
Since C# projects natively support `resx` files, the only step required here is to include all the resx files in the build. For .NET Core projects this is done automatically and the .csproj does not need to be modified. For other projects, the following line needs to be added:
```
<EmbeddedResource Include="Properties\Resources.*.resx" />
```
**Note:** Building with localized resources may cause a build warning `Referenced assembly 'mscorlib.dll' targets a different processor` which is a VS bug. More details can be found in [PowerToys issue #7269](https://github.com/microsoft/PowerToys/issues/7269).
**Note:** If a project needs to be migrated from XAML resources to resx, the easiest way to convert the resources would be to change to format to `=` separates resources by either manually (by Ctrl+H on a text editor), or by a script, and then running [`resgen`](https://learn.microsoft.com/dotnet/framework/tools/resgen-exe-resource-file-generator#Convert) on `Developer Command Prompt for VS` to convert it to resx format.
```
<system:String x:Key="wox_plugin_calculator_plugin_name">Calculator</system:String>
<system:String x:Key="wox_plugin_calculator_plugin_description">Allows to do mathematical calculations.(Try 5*3-2 in Wox)</system:String>
<system:String x:Key="wox_plugin_calculator_not_a_number">Not a number (NaN)</system:String>
```
to
```
wox_plugin_calculator_plugin_name=Calculator
wox_plugin_calculator_plugin_description=Allows to do mathematical calculations.(Try 5*3-2 in Wox)
wox_plugin_calculator_not_a_number=Not a number (NaN)
```
After adding the resx file to the project along with the resource generator, references to the strings will have to be replaced with `Properties.Resources.resName` rather than the custom APIs. Check [this PR](https://github.com/microsoft/PowerToys/pull/6165) for an example of the changes required.
### UWP
UWP projects expect `resw` files rather than `resx` (the format is almost the same). Unlike other C# projects, the files are expected in the format `fullLangId\Resources.resw`. To include these files in the build, replace the following line in the csproj:
```
<PRIResource Include="Strings\en-us\Resources.resw" />
```
to
```
<PRIResource Include="Strings\*\Resources.resw" />
```
## Lcl Files
Lcl files contain all the resources that are present in the English resx file, along with a translation if it has been added.
For example, an entry for a resource in the lcl file looks like this:
```
<Item ItemId=";EditKeyboard_WindowName" ItemType="0;.resx" PsrId="211" Leaf="true">
<Str Cat="Text">
<Val><![CDATA[Remap keys]]></Val>
<Tgt Cat="Text" Stat="Loc" Orig="New">
<Val><![CDATA[Remapper des touches]]></Val>
</Tgt>
</Str>
<Disp Icon="Str" />
</Item>
```
The `<Tgt>` element would not be present in the initial commits of the lcl files, as only the English version of the string would be present.
**Note:** The CDPX Localization system has a fail-safe check on the lcl files, where if the English string value which is present inside `<Val><![CDATA[*]]></Val>` does not match the value present in the English Resources.resx file then the translated value will not be copied to the localized resx file. This is present so that obsolete translations would not be loaded when the English resource has changed, and the English string will be used rather than the obsolete translation.
## Possible Issues in localization PRs (LEGO)
Since the LEGO PRs update some of the strings in LCL files at a time, there can be multiple PRs which modify the same files, leading to merge conflicts. In most cases this would show up on GitHub as a merge conflict, but sometimes a bad git merge may occur, and the file could end up with incorrect formatting, such as two `<Tgt>` elements for a single resource. These can be fixed by ensuring the elements follow the format described in [this section](#lcl-files). To catch such errors, the build farm should be run for every LEGO PR and if any error occurs in the localization step, we should check the corresponding resx/lcl files for conflicts.
## Enabling localized MSI for a new project
For C++ and UWP projects no additional files are generated with localization that need to be added to the MSI. For C++ projects all the resources are added to the dll/exe, while for UWP projects they are added to the `resources.pri` file (which is present even for an unlocalized project). To verify if the localized resources are added to the `resources.pri` file the following steps can be done:
- Open `Developer Command Prompt for VS`
- After navigating to the folder containing the pri file, run the following command:
makepri.exe dump /if .\resources.pri
- Check the contents of the `resources.pri.xml` file that is generated from the command. The last section of the file will contain the resources with the strings in all the languages:
```
<NamedResource name="GeneralSettings_RunningAsAdminText" uri="ms-resource://f4f787a5-f0ae-47a9-be89-5408b1dd2b47/Resources/GeneralSettings_RunningAsAdminText">
<Candidate qualifiers="Language-FR" type="String">
<Value>Running as administrator</Value>
</Candidate>
<Candidate qualifiers="Language-EN-US" isDefault="true" type="String">
<Value>Running as administrator</Value>
</Candidate>
</NamedResource>
```
For C# projects, satellite dlls are generated when the project is built. For a project named `ProjName`, files are created in the format `langId\ProjName.resources.dll` where `langId` is in the same format as the lcl files. The satellite dlls need to be included with the MSI, but they must be added only if the solution is built from the build farm, as the localized resx files will not be present on local machines (and that could cause local builds of the installer to fail).
This can be done by adding the directory name of the project to [Product.wxs near line 806](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L806) and a resource component for the project can be created in [Product.wxs near lines 845-847](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/installer/PowerToysSetup/Product.wxs#L845-L847) in this format:
```
<Component Id="ProjName_$(var.IdSafeLanguage)_Component" Directory="Resource$(var.IdSafeLanguage)ProjNameInstallFolder">
<File Id="ProjName_$(var.IdSafeLanguage)_File" Source="$(var.BinX64Dir)modules\ProjName\$(var.Language)\ProjName.resources.dll" />
</Component>
```
We should also ensure the new dlls are signed by the pipeline. Currently all dlls of the form [`*.resources.dll` are signed](https://github.com/microsoft/PowerToys/blob/f92bd6ffd38014c228544bb8d68d0937ce4c2b6d/.pipelines/pipeline.user.windows.yml#L68).
**Note:** The resource dlls should be added to the MSI project only after the initial commit with the lcl files has been done by the Localization team. Otherwise, the pipeline will fail as there wouldn't be any resx files to generate the dlls.

View File

@@ -86,7 +86,7 @@ The module provides a user interface for configuring settings in the PowerToys S
### Building and Testing
1. Clone the repository: `git clone https://github.com/microsoft/PowerToys.git`
2. Open PowerToys.slnx in Visual Studio
2. Open PowerToys.sln in Visual Studio
3. Select the Release configuration and build the solution
4. Run PowerToys.exe from the output directory to test the module

View File

@@ -161,7 +161,7 @@ FancyZones is divided into several projects:
```
git clone https://github.com/microsoft/PowerToys.git
```
2. Open `PowerToys.slnx` in Visual Studio
2. Open `PowerToys.sln` in Visual Studio
3. Select the Release configuration and build the solution
4. If you encounter build errors, try deleting the x64 output folder and rebuild
@@ -244,7 +244,7 @@ UI tests are implemented using [Windows Application Driver](https://github.com/m
- Exit PowerToys if it's running
- Run WinAppDriver.exe from the installation directory. Skip this step if installed in the default directory (`C:\Program Files (x86)\Windows Application Driver`); in this case, it'll be launched automatically during tests.
- Open `PowerToys.slnx` in Visual Studio and build the solution.
- Open `PowerToys.sln` in Visual Studio and build the solution.
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
>Note: notifications or other application windows, that are shown above the window under test, can disrupt the testing process.

View File

@@ -11,7 +11,7 @@ Keyboard Manager consists of two main components:
## Development Environment Setup
1. Clone the PowerToys repository
2. Open `PowerToys.slnx` in Visual Studio
2. Open `PowerToys.sln` in Visual Studio
3. Ensure all NuGet packages are restored
4. Build the entire solution in Debug configuration
@@ -91,4 +91,4 @@ If you encounter issues with multiple instances, check the mutex logic in `Keybo
To debug both the Editor and Engine:
1. Launch the Engine first in debug mode
2. Attach the debugger to the Editor process when it starts
2. Attach the debugger to the Editor process when it starts

View File

@@ -33,12 +33,9 @@ The **Light Switch** module lets users automatically transition between light an
> **Note:** Using the shortcut overrides the current schedule until the next transition event.
* **LightSwitchService.cpp**
is the heart beat of the module. Controls ticking every minute and depending on user actions (manual override, settings changing, etc) triggers the state manager to perform the corresponding operation.
* **LightSwitchStateManager.cpp**
handles updating the state based on the signals sent by LightSwitchService.
* **LightSwitchService**
Reads settings and applies theming. Runs a check every minute to ensure the state is correct.
* **SettingsXAML/LightSwitch**
Provides the settings UI for configuring schedules, syncing location, and customizing shortcuts.
@@ -92,7 +89,7 @@ The modules settings are exposed in the PowerToys Settings UI. Options includ
3. Build the solution:
```sh
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.slnx
msbuild -restore -p:RestorePackagesConfig=true -p:Platform=ARM64 -m PowerToys.sln
```
> Note: This may take some time.

View File

@@ -53,7 +53,7 @@ The Screen Ruler module consists of several components:
### Building
1. Open PowerToys.slnx in Visual Studio
1. Open PowerToys.sln in Visual Studio
2. In the Solutions Configuration drop-down menu, select Release or Debug
3. From the Build menu, choose Build Solution
4. The executable app for Screen Ruler is named PowerToys.MeasureToolUI.exe

View File

@@ -19,7 +19,7 @@ Shortcut Guide is a PowerToy that displays an overlay of available keyboard shor
## Build and Debug Instructions
### Build
1. Open PowerToys.slnx in Visual Studio
1. Open PowerToys.sln in Visual Studio
2. Select Release or Debug in the Solutions Configuration drop-down menu
3. From the Build menu, choose Build Solution
4. The executable is named PowerToys.ShortcutGuide.exe

View File

@@ -38,11 +38,6 @@ Welcome to the PowerToys developer documentation. This documentation provides in
- [Update Process](processes/update-process.md) - How PowerToys updates work
- [GPO Implementation](processes/gpo.md) - Group Policy Objects implementation details
## Other Resources
- [aka.ms links](akaLinks.md) - List of short links
- [Issue/PR commands](commands.md) - Special commands for managing issues and pull requests
## Fork, Clone, Branch and Create your PR
Once you've discussed your proposed feature/fix/etc. with a team member, and an approach or a spec has been written and approved, it's time to start development:
@@ -85,7 +80,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and an
### Install Visual Studio dependencies
1. Open the `PowerToys.slnx` file.
1. Open the `PowerToys.sln` file.
1. If you see a dialog that says `install extra components` in the solution explorer pane, click `install`
### Get Submodules to compile
@@ -98,7 +93,7 @@ We have submodules that need to be initialized before you can compile most parts
### Compiling Source Code
- Open `PowerToys.slnx` in Visual Studio.
- Open `PowerToys.sln` in Visual Studio.
- In the `Solutions Configuration` drop-down menu select `Release` or `Debug`.
- From the `Build` menu choose `Build Solution`, or press <kbd>Control</kbd>+<kbd>Shift</kbd>+<kbd>b</kbd> on your keyboard.
- The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under `x64\Release\`.
@@ -112,10 +107,10 @@ Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains
The installer can only be compiled in `Release` mode; steps 1 and 2 must be performed before the MSI can be compiled.
1. Compile `PowerToys.slnx`. Instructions are listed above.
1. Compile `PowerToys.sln`. Instructions are listed above.
1. Compile `BugReportTool.sln` tool. Path from root: `tools\BugReportTool\BugReportTool.sln` (details listed below)
1. Compile `StylesReportTool.sln` tool. Path from root: `tools\StylesReportTool\StylesReportTool.sln` (details listed below)
1. Compile `PowerToysSetup.slnx` Path from root: `installer\PowerToysSetup.slnx` (details listed below)
1. Compile `PowerToysSetup.sln` Path from root: `installer\PowerToysSetup.sln` (details listed below)
See [Installer](core/installer.md) for more details on building and debugging the installer.

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@@ -51,7 +51,6 @@ Contact the developers of a plugin directly for assistance with a specific plugi
| [RandomGen](https://github.com/ruslanlap/PowerToysRun-RandomGen) | [ruslanlap](https://github.com/ruslanlap) | 🎲 Generate random data instantly with a single keystroke. Perfect for developers, testers, designers, and anyone who needs quick access to random data. Features include secure passwords, PINs, names, business data, dates, numbers, GUIDs, color codes, and more. Especially useful for designers who need random color codes and placeholder content. |
| [Open With Cursor](https://github.com/VictorNoxx/PowerToys-Run-Cursor/) | [VictorNoxx](https://github.com/VictorNoxx) | Open Visual Studio, VS Code recents with Cursor AI |
| [CheatSheets](https://github.com/ruslanlap/PowerToysRun-CheatSheets) | [ruslanlap](https://github.com/ruslanlap) | 📚 Find cheat sheets and command examples instantly from tldr pages, cheat.sh, and devhints.io. Features include favorites system, categories, offline mode, and smart caching. |
| [QuickAI](https://github.com/ruslanlap/PowerToysRun-QuickAi) | [ruslanlap](https://github.com/ruslanlap) | AI-powered assistance with instant, smart responses from multiple providers (Groq, Together, Fireworks, OpenRouter, Cohere) |
## Extending software plugins

View File

@@ -0,0 +1,96 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "..\src\logging\logging.vcxproj", "{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logger", "..\src\common\logger\logger.vcxproj", "{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Version", "..\src\common\version\version.vcxproj", "{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EtwTrace", "..\src\common\Telemetry\EtwTrace\EtwTrace.vcxproj", "{8F021B46-362B-485C-BFBA-CCF83E820CBD}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysInstallerVNext", "PowerToysSetupVNext\PowerToysInstallerVNext.wixproj", "{B6E94700-DF38-41F6-A3FD-18B69674AB1E}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "PowerToysBootstrapperVNext", "PowerToysSetupVNext\PowerToysBootstrapperVNext.wixproj", "{DA4E9744-80BE-424C-B0F5-AFD8757DB575}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerToysSetupCustomActionsVNext", "PowerToysSetupCustomActionsVNext\PowerToysSetupCustomActionsVNext.vcxproj", "{B3A354B0-1E54-4B55-A962-FB5AF9330C19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SilentFilesInUseBAFunction", "PowerToysSetupVNext\SilentFilesInUseBA\SilentFilesInUseBAFunction.vcxproj", "{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.ActiveCfg = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Debug|x64.Build.0 = Debug|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.ActiveCfg = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|ARM64.Build.0 = Release|ARM64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.ActiveCfg = Release|x64
{7E1E3F13-2BD6-3F75-A6A7-873A2B55C60F}.Release|x64.Build.0 = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.ActiveCfg = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Debug|x64.Build.0 = Debug|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.ActiveCfg = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|ARM64.Build.0 = Release|ARM64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.ActiveCfg = Release|x64
{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}.Release|x64.Build.0 = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.ActiveCfg = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|ARM64.Build.0 = Debug|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.ActiveCfg = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Debug|x64.Build.0 = Debug|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.ActiveCfg = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|ARM64.Build.0 = Release|ARM64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.ActiveCfg = Release|x64
{CC6E41AC-8174-4E8A-8D22-85DD7F4851DF}.Release|x64.Build.0 = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|ARM64.Build.0 = Debug|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.ActiveCfg = Debug|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Debug|x64.Build.0 = Debug|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.ActiveCfg = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|ARM64.Build.0 = Release|ARM64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.ActiveCfg = Release|x64
{8F021B46-362B-485C-BFBA-CCF83E820CBD}.Release|x64.Build.0 = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|ARM64.Build.0 = Debug|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.ActiveCfg = Debug|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Debug|x64.Build.0 = Debug|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|ARM64.ActiveCfg = Release|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|ARM64.Build.0 = Release|ARM64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|x64.ActiveCfg = Release|x64
{B6E94700-DF38-41F6-A3FD-18B69674AB1E}.Release|x64.Build.0 = Release|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|ARM64.ActiveCfg = Debug|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|ARM64.Build.0 = Debug|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.ActiveCfg = Debug|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Debug|x64.Build.0 = Debug|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.ActiveCfg = Release|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|ARM64.Build.0 = Release|ARM64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|x64.ActiveCfg = Release|x64
{DA4E9744-80BE-424C-B0F5-AFD8757DB575}.Release|x64.Build.0 = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|ARM64.ActiveCfg = Debug|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|x64.ActiveCfg = Debug|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Debug|x64.Build.0 = Debug|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|ARM64.ActiveCfg = Release|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|ARM64.Build.0 = Release|ARM64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.ActiveCfg = Release|x64
{B3A354B0-1E54-4B55-A962-FB5AF9330C19}.Release|x64.Build.0 = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|ARM64.ActiveCfg = Debug|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.ActiveCfg = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Debug|x64.Build.0 = Debug|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.ActiveCfg = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|ARM64.Build.0 = Release|ARM64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.ActiveCfg = Release|x64
{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B7A3DA30-D443-40FF-AC51-988AD41E3962}
EndGlobalSection
EndGlobal

View File

@@ -1,22 +0,0 @@
<Solution>
<Configurations>
<Platform Name="ARM64" />
<Platform Name="x64" />
</Configurations>
<Project Path="../src/common/logger/logger.vcxproj" Id="d9b8fc84-322a-4f9f-bbb9-20915c47ddfd">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="../src/common/Telemetry/EtwTrace/EtwTrace.vcxproj" Id="8f021b46-362b-485c-bfba-ccf83e820cbd" />
<Project Path="../src/common/version/version.vcxproj" Id="cc6e41ac-8174-4e8a-8d22-85dd7f4851df" />
<Project Path="../src/logging/logging.vcxproj" Id="7e1e3f13-2bd6-3f75-a6a7-873a2b55c60f">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupCustomActionsVNext/PowerToysSetupCustomActionsVNext.vcxproj" Id="b3a354b0-1e54-4b55-a962-fb5af9330c19">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
<Project Path="PowerToysSetupVNext/PowerToysBootstrapperVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/PowerToysInstallerVNext.wixproj" Type="b7dd6f7e-def8-4e67-b5b7-07ef123db6f0" />
<Project Path="PowerToysSetupVNext/SilentFilesInUseBA/SilentFilesInUseBAFunction.vcxproj" Id="f8b9f842-f5c3-4a2d-8c85-7f8b9e2b4f1d">
<Build Solution="Debug|ARM64" Project="false" />
</Project>
</Solution>

View File

@@ -0,0 +1,87 @@
[CmdletBinding()]
Param(
[Parameter(Mandatory = $True)]
[string]$dscWxsFile,
[Parameter(Mandatory = $True)]
[string]$Platform,
[Parameter(Mandatory = $True)]
[string]$Configuration
)
$ErrorActionPreference = 'Stop'
$scriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
$buildOutputDir = Join-Path $scriptDir "..\..\$Platform\$Configuration"
if (-not (Test-Path $buildOutputDir)) {
Write-Error "Build output directory not found: '$buildOutputDir'"
exit 1
}
$dscFiles = Get-ChildItem -Path $buildOutputDir -Filter "microsoft.powertoys.*.settings.dsc.resource.json" -File
if (-not $dscFiles) {
Write-Warning "No DSC manifest files found in '$buildOutputDir'"
$wxsContent = @"
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?include `$(sys.CURRENTDIR)\Common.wxi?>
<Fragment>
<ComponentGroup Id="DscResourcesComponentGroup">
</ComponentGroup>
</Fragment>
</Wix>
"@
Set-Content -Path $dscWxsFile -Value $wxsContent
exit 0
}
Write-Host "Found $($dscFiles.Count) DSC manifest file(s)"
$wxsContent = @"
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?include `$(sys.CURRENTDIR)\Common.wxi?>
<Fragment>
<DirectoryRef Id="DSCModulesReferenceFolder">
"@
$componentRefs = @()
foreach ($file in $dscFiles) {
$componentId = "DscResource_" + ($file.BaseName -replace '[^A-Za-z0-9_]', '_')
$fileId = $componentId + "_File"
$guid = [System.Guid]::NewGuid().ToString().ToUpper()
$componentRefs += $componentId
$wxsContent += @"
<Component Id="$componentId" Guid="{$guid}">
<RegistryKey Root="`$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="$componentId" Value="" KeyPath="yes"/>
</RegistryKey>
<File Id="$fileId" Source="`$(var.BinDir)$($file.Name)" Vital="no"/>
</Component>
"@
}
$wxsContent += @"
</DirectoryRef>
</Fragment>
<Fragment>
<ComponentGroup Id="DscResourcesComponentGroup">
"@
foreach ($componentId in $componentRefs) {
$wxsContent += @"
<ComponentRef Id="$componentId"/>
"@
}
$wxsContent += @"
</ComponentGroup>
</Fragment>
</Wix>
"@
Set-Content -Path $dscWxsFile -Value $wxsContent
Write-Host "Generated DSC resources WiX fragment: '$dscWxsFile'"

View File

@@ -4,7 +4,6 @@
#include <ProjectTelemetry.h>
#include <spdlog/sinks/base_sink.h>
#include <filesystem>
#include <string_view>
#include "../../src/common/logger/logger.h"
#include "../../src/common/utils/gpo.h"
@@ -857,69 +856,14 @@ UINT __stdcall UnsetAdvancedPasteAPIKeyCA(MSIHANDLE hInstall)
try
{
winrt::Windows::Security::Credentials::PasswordVault vault;
winrt::Windows::Security::Credentials::PasswordCredential cred;
hr = WcaInitialize(hInstall, "UnsetAdvancedPasteAPIKey");
ExitOnFailure(hr, "Failed to initialize");
winrt::Windows::Security::Credentials::PasswordVault vault;
auto hasPrefix = [](std::wstring_view value, wchar_t const* prefix) {
std::wstring_view prefixView{ prefix };
return value.compare(0, prefixView.size(), prefixView) == 0;
};
const wchar_t* resourcePrefixes[] = {
L"https://platform.openai.com/api-keys",
L"https://azure.microsoft.com/products/ai-services/openai-service",
L"https://azure.microsoft.com/products/ai-services/ai-inference",
L"https://console.mistral.ai/account/api-keys",
L"https://ai.google.dev/",
};
const wchar_t* usernamePrefixes[] = {
L"PowerToys_AdvancedPaste_",
};
auto credentials = vault.RetrieveAll();
for (auto const& credential : credentials)
{
bool shouldRemove = false;
std::wstring resource{ credential.Resource() };
for (auto const prefix : resourcePrefixes)
{
if (hasPrefix(resource, prefix))
{
shouldRemove = true;
break;
}
}
if (!shouldRemove)
{
std::wstring username{ credential.UserName() };
for (auto const prefix : usernamePrefixes)
{
if (hasPrefix(username, prefix))
{
shouldRemove = true;
break;
}
}
}
if (!shouldRemove)
{
continue;
}
try
{
vault.Remove(credential);
}
catch (...)
{
}
}
cred = vault.Retrieve(L"https://platform.openai.com/api-keys", L"PowerToys_AdvancedPaste_OpenAIKey");
vault.Remove(cred);
}
catch (...)
{

View File

@@ -34,8 +34,12 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir>$(Platform)\$(Configuration)\SetupShared\</OutDir>
<IntDir>$(SolutionDir)$(ProjectName)\$(Platform)\$(Configuration)\SetupShared\obj\</IntDir>
<OutDir Condition=" '$(PerUser)' != 'true' ">$(Platform)\$(Configuration)\MachineSetup\</OutDir>
<OutDir Condition=" '$(PerUser)' == 'true' ">$(Platform)\$(Configuration)\UserSetup\</OutDir>
<IntDir Condition=" '$(PerUser)' != 'true' ">$(SolutionDir)$(ProjectName)\$(Platform)\$(Configuration)\MachineSetup\obj\</IntDir>
<IntDir Condition=" '$(PerUser)' == 'true' ">$(SolutionDir)$(ProjectName)\$(Platform)\$(Configuration)\UserSetup\obj\</IntDir>
<NormalizedPerUserValue>false</NormalizedPerUserValue>
<NormalizedPerUserValue Condition=" '$(PerUser)' == 'true' ">true</NormalizedPerUserValue>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<LinkIncremental>true</LinkIncremental>
@@ -54,7 +58,6 @@
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\CmdPal.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\CmdPal.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\ColorPicker.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\ColorPicker.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\Core.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\Core.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\DscResources.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\DscResources.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\EnvironmentVariables.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\EnvironmentVariables.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\FileExplorerPreview.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\FileExplorerPreview.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\FileLocksmith.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\FileLocksmith.wxs.bk""""
@@ -76,7 +79,8 @@
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\WinAppSDK.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\WinAppSDK.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\WinUI3Applications.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\WinUI3Applications.wxs.bk""""
call cmd /C "copy ""$(ProjectDir)..\PowerToysSetupVNext\Workspaces.wxs"" ""$(ProjectDir)..\PowerToysSetupVNext\Workspaces.wxs.bk""""
call powershell.exe -NonInteractive -executionpolicy Unrestricted -File ..\PowerToysSetupVNext\generateAllFileComponents.ps1 -platform $(Platform)
if not "$(NormalizedPerUserValue)" == "true" call powershell.exe -NonInteractive -executionpolicy Unrestricted -File ..\PowerToysSetupVNext\generateAllFileComponents.ps1 -platform $(Platform)
if "$(NormalizedPerUserValue)" == "true" call powershell.exe -NonInteractive -executionpolicy Unrestricted -File ..\PowerToysSetupVNext\generateAllFileComponents.ps1 -platform $(Platform) -installscopeperuser $(NormalizedPerUserValue)
</Command>
<Message>Backing up original files and populating .NET and WPF Runtime dependencies for WiX3 based installer</Message>
</PreBuildEvent>
@@ -110,7 +114,6 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;CUSTOMACTIONTEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -123,7 +126,6 @@
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;CUSTOMACTIONTEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<Link>
@@ -176,4 +178,4 @@
<Error Condition="!Exists('..\packages\WixToolset.DUtil.5.0.2\build\WixToolset.DUtil.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\WixToolset.DUtil.5.0.2\build\WixToolset.DUtil.props'))" />
<Error Condition="!Exists('..\packages\WixToolset.WcaUtil.5.0.2\build\WixToolset.WcaUtil.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\WixToolset.WcaUtil.5.0.2\build\WixToolset.WcaUtil.props'))" />
</Target>
</Project>
</Project>

View File

@@ -4,13 +4,6 @@
<Fragment>
<DirectoryRef Id="WinUI3AppsInstallFolder">
<Directory Id="CmdPalInstallFolder" Name="CmdPal">
<Directory Id="CmdPalDepsInstallFolder" Name="Dependencies">
<?if $(sys.BUILDARCH) = x64 ?>
<Directory Id="CmdPalDepsX64InstallFolder" Name="x64" />
<?else?>
<Directory Id="CmdPalDepsArm64InstallFolder" Name="arm64" />
<?endif?>
</Directory>
</Directory>
</DirectoryRef>
<DirectoryRef Id="CmdPalInstallFolder" FileSource="$(var.CmdPalBuildDir)AppPackages\Microsoft.CmdPal.UI_$(var.CmdPalVersion)_Test">
@@ -25,40 +18,14 @@
<?endif?>
</Component>
</DirectoryRef>
<?if $(sys.BUILDARCH) = x64 ?>
<DirectoryRef Id="CmdPalDepsX64InstallFolder" FileSource="$(var.CmdPalBuildDir)AppPackages\Microsoft.CmdPal.UI_$(var.CmdPalVersion)_Test\Dependencies\x64">
<Component Id="Module_CmdPal_Deps" Guid="C2790FC4-0665-4462-947A-D942A2AABFF0" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="Module_CmdPal_Deps" Value="" KeyPath="yes" />
</RegistryKey>
<File Id="Microsoft.VCLibs.x64.14.00.Desktop.appx" Source="$(var.CmdPalBuildDir)AppPackages\Microsoft.CmdPal.UI_$(var.CmdPalVersion)_Test\Dependencies\x64\Microsoft.VCLibs.x64.14.00.Desktop.appx" />
</Component>
</DirectoryRef>
<?else?>
<DirectoryRef Id="CmdPalDepsArm64InstallFolder" FileSource="$(var.CmdPalBuildDir)AppPackages\Microsoft.CmdPal.UI_$(var.CmdPalVersion)_Test\Dependencies\arm64">
<Component Id="Module_CmdPal_Deps" Guid="C2790FC4-0665-4462-947A-D942A2AABFF0" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="Module_CmdPal_Deps" Value="" KeyPath="yes" />
</RegistryKey>
<File Id="Microsoft.VCLibs.ARM64.14.00.Desktop.appx" Source="$(var.CmdPalBuildDir)AppPackages\Microsoft.CmdPal.UI_$(var.CmdPalVersion)_Test\Dependencies\arm64\Microsoft.VCLibs.ARM64.14.00.Desktop.appx" />
</Component>
</DirectoryRef>
<?endif?>
<ComponentGroup Id="CmdPalComponentGroup">
<Component Id="RemoveCmdPalFolder" Guid="2DF90C08-CC75-4245-A14E-B82904636C53" Directory="INSTALLFOLDER">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="RemoveCmdPalFolder" Value="" KeyPath="yes" />
</RegistryKey>
<RemoveFolder Id="RemoveCmdPalInstallDirFolder" Directory="CmdPalInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveCmdPalDepsInstallDirFolder" Directory="CmdPalDepsInstallFolder" On="uninstall" />
<?if $(sys.BUILDARCH) = x64 ?>
<RemoveFolder Id="RemoveCmdPalDepsX64InstallDirFolder" Directory="CmdPalDepsX64InstallFolder" On="uninstall" />
<?else?>
<RemoveFolder Id="RemoveCmdPalDepsArm64InstallDirFolder" Directory="CmdPalDepsArm64InstallFolder" On="uninstall" />
<?endif?>
</Component>
<ComponentRef Id="Module_CmdPal" />
<ComponentRef Id="Module_CmdPal_Deps" />
</ComponentGroup>
</Fragment>
</Wix>

View File

@@ -15,8 +15,8 @@
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="powertoys_env_path_user" Value="" KeyPath="yes" />
</RegistryKey>
<!-- Append DSCModules folder to current user's PATH for DSC v3 usage -->
<Environment Id="AddPowerToysToUserPath" Name="PATH" Action="set" Part="last" System="no" Value="[DSCModulesReferenceFolder]" />
<!-- Append install folder to current user's PATH -->
<Environment Id="AddPowerToysToUserPath" Name="PATH" Action="set" Part="last" System="no" Value="[INSTALLFOLDER]" />
</Component>
<?else?>
<Component Id="powertoys_env_path_machine" Bitness="always64">
@@ -24,8 +24,8 @@
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="powertoys_env_path_machine" Value="" KeyPath="yes" />
</RegistryKey>
<!-- Append DSCModules folder to machine PATH for DSC v3 usage -->
<Environment Id="AddPowerToysToMachinePath" Name="PATH" Action="set" Part="last" System="yes" Value="[DSCModulesReferenceFolder]" />
<!-- Append install folder to machine PATH -->
<Environment Id="AddPowerToysToMachinePath" Name="PATH" Action="set" Part="last" System="yes" Value="[INSTALLFOLDER]" />
</Component>
<?endif?>
<Component Id="powertoys_toast_clsid" Bitness="always64">
@@ -63,6 +63,16 @@
</Component>
</DirectoryRef>
<DirectoryRef Id="DSCModulesReferenceFolder">
<Component Id="PowerToysDSCReference" Guid="40869ACB-0BEB-4911-AE41-5E73BC1586A9" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="DSCModulesReference" Value="" KeyPath="yes" />
</RegistryKey>
<File Source="$(var.RepoDir)\src\dsc\Microsoft.PowerToys.Configure\Generated\Microsoft.PowerToys.Configure\$(var.Version).0\Microsoft.PowerToys.Configure.psd1" Id="PTConfReference.psd1" />
<File Source="$(var.RepoDir)\src\dsc\Microsoft.PowerToys.Configure\Generated\Microsoft.PowerToys.Configure\$(var.Version).0\Microsoft.PowerToys.Configure.psm1" Id="PTConfReference.psm1" />
</Component>
</DirectoryRef>
<?if $(var.PerUser) = "true" ?>
<!-- DSC module files for PerUser handled in InstallDSCModule custom action. -->
<?else?>
@@ -110,6 +120,7 @@
<RegistryValue Type="string" Name="RemoveCoreFolder" Value="" KeyPath="yes" />
</RegistryKey>
<RemoveFolder Id="RemoveBaseApplicationsAssetsFolder" Directory="BaseApplicationsAssetsFolder" On="uninstall" />
<RemoveFolder Id="RemoveDSCModulesReferenceFolder" Directory="DSCModulesReferenceFolder" On="uninstall" />
<RemoveFolder Id="RemoveWinUI3AppsInstallFolder" Directory="WinUI3AppsInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveWinUI3AppsAssetsFolder" Directory="WinUI3AppsAssetsFolder" On="uninstall" />
<RemoveFolder Id="RemoveINSTALLFOLDER" Directory="INSTALLFOLDER" On="uninstall" />
@@ -117,15 +128,16 @@
<ComponentRef Id="powertoys_exe" />
<ComponentRef Id="PowerToysStartMenuShortcut" />
<ComponentRef Id="powertoys_per_machine_comp" />
<?if $(var.PerUser) = "true" ?>
<ComponentRef Id="powertoys_env_path_user" />
<?else?>
<ComponentRef Id="powertoys_env_path_machine" />
<?endif?>
<ComponentRef Id="powertoys_toast_clsid" />
<ComponentRef Id="License_rtf" />
<ComponentRef Id="Notice_md" />
<ComponentRef Id="DesktopShortcut" />
<?if $(var.PerUser) = "true" ?>
<ComponentRef Id="powertoys_env_path_user" />
<?else?>
<ComponentRef Id="powertoys_env_path_machine" />
<?endif?>
<ComponentRef Id="PowerToysDSCReference" />
<?if $(var.PerUser) = "false" ?>
<ComponentRef Id="PowerToysDSC" />
<?endif?>

View File

@@ -1,4 +1,5 @@
<Project>
<Import Project="..\..\Directory.Build.props" Condition="Exists('..\..\Directory.Build.props')" />
<Import Project="..\..\src\Version.props" Condition="Exists('..\..\src\Version.props')" />
<PropertyGroup>
<!-- Set BaseIntermediateOutputPath for each project to avoid conflicts -->
@@ -8,4 +9,4 @@
<!-- Set MSBuildProjectExtensionsPath to use the BaseIntermediateOutputPath -->
<MSBuildProjectExtensionsPath Condition="'$(BaseIntermediateOutputPath)' != ''">$(BaseIntermediateOutputPath)</MSBuildProjectExtensionsPath>
</PropertyGroup>
</Project>
</Project>

View File

@@ -1,33 +0,0 @@
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs">
<?include $(sys.CURRENTDIR)\Common.wxi?>
<?define DscJsonFiles=?>
<?define DscJsonFilesPath=$(var.BinDir)\DSCModules?>
<Fragment>
<DirectoryRef Id="DSCModulesReferenceFolder" FileSource="$(var.DscJsonFilesPath)">
<!-- DSC v2 PowerShell module files -->
<Component Id="PowerToysDSCReference" Guid="40869ACB-0BEB-4911-AE41-5E73BC1586A9" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="DSCModulesReference" Value="" KeyPath="yes" />
</RegistryKey>
<File Source="$(var.RepoDir)\src\dsc\Microsoft.PowerToys.Configure\Generated\Microsoft.PowerToys.Configure\$(var.Version).0\Microsoft.PowerToys.Configure.psd1" Id="PTConfReference.psd1" />
<File Source="$(var.RepoDir)\src\dsc\Microsoft.PowerToys.Configure\Generated\Microsoft.PowerToys.Configure\$(var.Version).0\Microsoft.PowerToys.Configure.psm1" Id="PTConfReference.psm1" />
</Component>
<!-- DSC v3 JSON manifest files - Generated by generateAllFileComponents.ps1 -->
<!--DscJsonFiles_Component_Def-->
</DirectoryRef>
<ComponentGroup Id="DscResourcesComponentGroup">
<ComponentRef Id="PowerToysDSCReference" />
<Component Id="RemoveDSCModulesFolder" Guid="A3C77D92-4E97-4C1A-9F2E-8B3C5D6E7F80" Directory="DSCModulesReferenceFolder">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="RemoveDSCModulesFolder" Value="" KeyPath="yes" />
</RegistryKey>
<RemoveFolder Id="RemoveDSCModulesReferenceFolder" Directory="DSCModulesReferenceFolder" On="uninstall" />
</Component>
</ComponentGroup>
</Fragment>
</Wix>

View File

@@ -14,6 +14,7 @@ SET PTRoot=$(SolutionDir)\..
call "..\..\..\publish.cmd" x64
)
call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuildThisFileDirectory)\generateMonacoWxs.ps1 -monacoWxsFile "$(MSBuildThisFileDirectory)\MonacoSRC.wxs" -Platform "$(Platform)" -nugetHeatPath "$(NUGET_PACKAGES)\wixtoolset.heat\5.0.2"
call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuildThisFileDirectory)\generateDscResourcesWxs.ps1 -dscWxsFile "$(MSBuildThisFileDirectory)\DscResources.wxs" -Platform "$(Platform)" -Configuration "$(Configuration)"
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' != 'x64'">
@@ -24,6 +25,7 @@ SET PTRoot=$(SolutionDir)\..
call "..\..\..\publish.cmd" arm64
)
call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuildThisFileDirectory)\generateMonacoWxs.ps1 -monacoWxsFile "$(MSBuildThisFileDirectory)\MonacoSRC.wxs" -Platform "$(Platform)" -nugetHeatPath "$(NUGET_PACKAGES)\wixtoolset.heat\5.0.2"
call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuildThisFileDirectory)\generateDscResourcesWxs.ps1 -dscWxsFile "$(MSBuildThisFileDirectory)\DscResources.wxs" -Platform "$(Platform)" -Configuration "$(Configuration)"
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
@@ -35,7 +37,6 @@ call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuil
call move /Y ..\..\..\CmdPal.wxs.bk ..\..\..\CmdPal.wxs
call move /Y ..\..\..\ColorPicker.wxs.bk ..\..\..\ColorPicker.wxs
call move /Y ..\..\..\Core.wxs.bk ..\..\..\Core.wxs
call move /Y ..\..\..\DscResources.wxs.bk ..\..\..\DscResources.wxs
call move /Y ..\..\..\EnvironmentVariables.wxs.bk ..\..\..\EnvironmentVariables.wxs
call move /Y ..\..\..\FileExplorerPreview.wxs.bk ..\..\..\FileExplorerPreview.wxs
call move /Y ..\..\..\FileLocksmith.wxs.bk ..\..\..\FileLocksmith.wxs
@@ -59,12 +60,6 @@ call powershell.exe -NonInteractive -executionpolicy Unrestricted -File $(MSBuil
call move /Y ..\..\..\Workspaces.wxs.bk ..\..\..\Workspaces.wxs
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(RunBuildEvents)'=='false'">
<PostBuildEvent></PostBuildEvent>
<RunPostBuildEvent></RunPostBuildEvent>
<PreBuildEventUseInBuild>false</PreBuildEventUseInBuild>
<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
</PropertyGroup>
<PropertyGroup Label="UserMacros" Condition=" '$(PerUser)' == 'true' ">
<DefineConstants>$(DefineConstants);PerUser=true</DefineConstants>
</PropertyGroup>

View File

@@ -120,11 +120,11 @@
<Custom Action="SetUnApplyModulesRegistryChangeSetsParam" Before="UnApplyModulesRegistryChangeSets" />
<Custom Action="CheckGPO" After="InstallInitialize" Condition="NOT Installed" />
<Custom Action="SetBundleInstallLocationData" Before="SetBundleInstallLocation" Condition="NOT Installed OR WIX_UPGRADE_DETECTED" />
<Custom Action="SetBundleInstallLocation" After="InstallFiles" Condition="NOT Installed OR WIX_UPGRADE_DETECTED" />
<Custom Action="SetBundleInstallLocationData" Before="SetBundleInstallLocation" Condition="NOT Installed" />
<Custom Action="SetBundleInstallLocation" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="ApplyModulesRegistryChangeSets" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallCmdPalPackage" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="InstallPackageIdentityMSIX" After="InstallFiles" Condition="NOT Installed AND WINDOWSBUILDNUMBER &gt;= 22000" />
<Custom Action="InstallPackageIdentityMSIX" After="InstallFiles" Condition="NOT Installed" />
<Custom Action="override Wix4CloseApplications_$(sys.BUILDARCHSHORT)" Before="RemoveFiles" />
<Custom Action="RemovePowerToysSchTasks" After="RemoveFiles" />
<!-- TODO: Use to activate embedded MSIX -->

View File

@@ -14,16 +14,11 @@
<?define SettingsV2OOBEAssetsFluentIconsFiles=?>
<?define SettingsV2OOBEAssetsFluentIconsFilesPath=$(var.BinDir)WinUI3Apps\Assets\Settings\Icons\?>
<?define SettingsV2IconsModelsFiles=?>
<?define SettingsV2IconsModelsFilesPath=$(var.BinDir)WinUI3Apps\Assets\Settings\Icons\Models\?>
<Fragment>
<DirectoryRef Id="WinUI3AppsAssetsFolder">
<Directory Id="SettingsV2AssetsInstallFolder" Name="Settings">
<Directory Id="SettingsAppAssetsScriptsFolder" Name="Scripts" />
<Directory Id="SettingsV2OOBEAssetsFluentIconsInstallFolder" Name="Icons">
<Directory Id="SettingsV2IconsModelsInstallFolder" Name="Models" />
</Directory>
<Directory Id="SettingsV2OOBEAssetsFluentIconsInstallFolder" Name="Icons" />
<Directory Id="SettingsV2AssetsModulesInstallFolder" Name="Modules">
<Directory Id="SettingsV2OOBEAssetsModulesInstallFolder" Name="OOBE" />
</Directory>
@@ -50,11 +45,6 @@
<!--SettingsV2OOBEAssetsFluentIconsFiles_Component_Def-->
</DirectoryRef>
<DirectoryRef Id="SettingsV2IconsModelsInstallFolder" FileSource="$(var.SettingsV2IconsModelsFilesPath)">
<!-- Generated by generateFileComponents.ps1 -->
<!--SettingsV2IconsModelsFiles_Component_Def-->
</DirectoryRef>
<DirectoryRef Id="SettingsAppAssetsScriptsFolder" FileSource="$(var.SettingsV2AssetsFilesPath)\Scripts\">
<Component Id="CommandNotFound_Scripts" Guid="898EFA1E-EDD3-4F4B-8C7F-4A14B0D05B02" Bitness="always64">
<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
@@ -77,7 +67,6 @@
</RegistryKey>
<RemoveFolder Id="RemoveFolderSettingsV2AssetsInstallFolder" Directory="SettingsV2AssetsInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveFolderSettingsV2OOBEAssetsFluentIconsInstallFolder" Directory="SettingsV2OOBEAssetsFluentIconsInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveFolderSettingsV2IconsModelsInstallFolder" Directory="SettingsV2IconsModelsInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveFolderSettingsV2AssetsModulesInstallFolder" Directory="SettingsV2AssetsModulesInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveFolderSettingsV2OOBEAssetsModulesInstallFolder" Directory="SettingsV2OOBEAssetsModulesInstallFolder" On="uninstall" />
<RemoveFolder Id="RemoveFolderSettingsAppAssetsScriptsFolder" Directory="SettingsAppAssetsScriptsFolder" On="uninstall" />

View File

@@ -1,30 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. -->
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F8B9F842-F5C3-4A2D-8C85-7F8B9E2B4F1D}</ProjectGuid>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<TargetName>SilentFilesInUseBAFunction</TargetName>
<ProjectName>PowerToysSetupCustomActionsVNext</ProjectName>
<ProjectModuleDefinitionFile>bafunctions.def</ProjectModuleDefinitionFile>
@@ -33,7 +10,6 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<!-- Configuration-specific property groups -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
@@ -65,7 +41,10 @@
</PropertyGroup>
<ItemGroup>
<ClCompile Include="SilentFilesInUseBAFunctions.cpp" />
<ClCompile Include="SilentFilesInUseBAFunctions.cpp">
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="bafunctions.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
@@ -92,31 +71,5 @@
</Link>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -18,7 +18,6 @@ public: // IBootstrapperApplication
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION SYSTEM ACTIVE *** Running detect begin BA function. fCached=%d, registrationType=%d, cPackages=%u, fCancel=%d", fCached, registrationType, cPackages, *pfCancel);
LExit:
return hr;
}
@@ -32,12 +31,6 @@ public: // IBAFunctions
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION SYSTEM ACTIVE *** Running plan begin BA function. cPackages=%u, fCancel=%d", cPackages, *pfCancel);
//-------------------------------------------------------------------------------------------------
// YOUR CODE GOES HERE
// BalExitOnFailure(hr, "Change this message to represent real error handling.");
//-------------------------------------------------------------------------------------------------
LExit:
return hr;
}
@@ -63,6 +56,7 @@ public: // IBAFunctions
)
{
HRESULT hr = S_OK;
UNREFERENCED_PARAMETER(source);
BalLog(BOOTSTRAPPER_LOG_LEVEL_STANDARD, "*** CUSTOM BA FUNCTION CALLED *** Running OnExecuteFilesInUse BA function. packageId=%ls, cFiles=%u, recommendation=%d", wzPackageId, cFiles, nRecommendation);

View File

@@ -1,7 +1,9 @@
[CmdletBinding()]
Param(
[Parameter(Mandatory = $True, Position = 1)]
[string]$platform
[string]$platform,
[Parameter(Mandatory = $False, Position = 2)]
[string]$installscopeperuser = "false"
)
Function Generate-FileList() {
@@ -75,7 +77,9 @@ Function Generate-FileComponents() {
[Parameter(Mandatory = $True, Position = 1)]
[string]$fileListName,
[Parameter(Mandatory = $True, Position = 2)]
[string]$wxsFilePath
[string]$wxsFilePath,
[Parameter(Mandatory = $True, Position = 3)]
[string]$regroot
)
$wxsFile = Get-Content $wxsFilePath;
@@ -96,7 +100,7 @@ Function Generate-FileComponents() {
$componentDefs +=
@"
<Component Id="$($componentId)" Guid="$((New-Guid).ToString().ToUpper())">
<RegistryKey Root="`$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryKey Root="$($regroot)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="$($componentId)" Value="" KeyPath="yes"/>
</RegistryKey>`r`n
"@
@@ -130,194 +134,194 @@ if ($platform -ceq "arm64") {
$platform = "ARM64"
}
if ($installscopeperuser -eq "true") {
$registryroot = "HKCU"
} else {
$registryroot = "HKLM"
}
#BaseApplications
Generate-FileList -fileDepsJson "" -fileListName BaseApplicationsFiles -wxsFilePath $PSScriptRoot\BaseApplications.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release"
Generate-FileComponents -fileListName "BaseApplicationsFiles" -wxsFilePath $PSScriptRoot\BaseApplications.wxs
Generate-FileComponents -fileListName "BaseApplicationsFiles" -wxsFilePath $PSScriptRoot\BaseApplications.wxs -regroot $registryroot
#WinUI3Applications
Generate-FileList -fileDepsJson "" -fileListName WinUI3ApplicationsFiles -wxsFilePath $PSScriptRoot\WinUI3Applications.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps"
Generate-FileComponents -fileListName "WinUI3ApplicationsFiles" -wxsFilePath $PSScriptRoot\WinUI3Applications.wxs
Generate-FileComponents -fileListName "WinUI3ApplicationsFiles" -wxsFilePath $PSScriptRoot\WinUI3Applications.wxs -regroot $registryroot
#AdvancedPaste
Generate-FileList -fileDepsJson "" -fileListName AdvancedPasteAssetsFiles -wxsFilePath $PSScriptRoot\AdvancedPaste.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\AdvancedPaste"
Generate-FileComponents -fileListName "AdvancedPasteAssetsFiles" -wxsFilePath $PSScriptRoot\AdvancedPaste.wxs
Generate-FileComponents -fileListName "AdvancedPasteAssetsFiles" -wxsFilePath $PSScriptRoot\AdvancedPaste.wxs -regroot $registryroot
#AwakeFiles
Generate-FileList -fileDepsJson "" -fileListName AwakeImagesFiles -wxsFilePath $PSScriptRoot\Awake.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\Awake"
Generate-FileComponents -fileListName "AwakeImagesFiles" -wxsFilePath $PSScriptRoot\Awake.wxs
Generate-FileComponents -fileListName "AwakeImagesFiles" -wxsFilePath $PSScriptRoot\Awake.wxs -regroot $registryroot
#ColorPicker
Generate-FileList -fileDepsJson "" -fileListName ColorPickerAssetsFiles -wxsFilePath $PSScriptRoot\ColorPicker.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\ColorPicker"
Generate-FileComponents -fileListName "ColorPickerAssetsFiles" -wxsFilePath $PSScriptRoot\ColorPicker.wxs
Generate-FileComponents -fileListName "ColorPickerAssetsFiles" -wxsFilePath $PSScriptRoot\ColorPicker.wxs -regroot $registryroot
#Environment Variables
Generate-FileList -fileDepsJson "" -fileListName EnvironmentVariablesAssetsFiles -wxsFilePath $PSScriptRoot\EnvironmentVariables.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\EnvironmentVariables"
Generate-FileComponents -fileListName "EnvironmentVariablesAssetsFiles" -wxsFilePath $PSScriptRoot\EnvironmentVariables.wxs
Generate-FileComponents -fileListName "EnvironmentVariablesAssetsFiles" -wxsFilePath $PSScriptRoot\EnvironmentVariables.wxs -regroot $registryroot
#FileExplorerAdd-ons
Generate-FileList -fileDepsJson "" -fileListName MonacoPreviewHandlerMonacoAssetsFiles -wxsFilePath $PSScriptRoot\FileExplorerPreview.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\Monaco"
Generate-FileList -fileDepsJson "" -fileListName MonacoPreviewHandlerCustomLanguagesFiles -wxsFilePath $PSScriptRoot\FileExplorerPreview.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\Monaco\customLanguages"
Generate-FileComponents -fileListName "MonacoPreviewHandlerMonacoAssetsFiles" -wxsFilePath $PSScriptRoot\FileExplorerPreview.wxs
Generate-FileComponents -fileListName "MonacoPreviewHandlerCustomLanguagesFiles" -wxsFilePath $PSScriptRoot\FileExplorerPreview.wxs
Generate-FileComponents -fileListName "MonacoPreviewHandlerMonacoAssetsFiles" -wxsFilePath $PSScriptRoot\FileExplorerPreview.wxs -regroot $registryroot
Generate-FileComponents -fileListName "MonacoPreviewHandlerCustomLanguagesFiles" -wxsFilePath $PSScriptRoot\FileExplorerPreview.wxs -regroot $registryroot
#FileLocksmith
Generate-FileList -fileDepsJson "" -fileListName FileLocksmithAssetsFiles -wxsFilePath $PSScriptRoot\FileLocksmith.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\FileLocksmith"
Generate-FileComponents -fileListName "FileLocksmithAssetsFiles" -wxsFilePath $PSScriptRoot\FileLocksmith.wxs
Generate-FileComponents -fileListName "FileLocksmithAssetsFiles" -wxsFilePath $PSScriptRoot\FileLocksmith.wxs -regroot $registryroot
#Hosts
Generate-FileList -fileDepsJson "" -fileListName HostsAssetsFiles -wxsFilePath $PSScriptRoot\Hosts.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Hosts"
Generate-FileComponents -fileListName "HostsAssetsFiles" -wxsFilePath $PSScriptRoot\Hosts.wxs
Generate-FileComponents -fileListName "HostsAssetsFiles" -wxsFilePath $PSScriptRoot\Hosts.wxs -regroot $registryroot
#ImageResizer
Generate-FileList -fileDepsJson "" -fileListName ImageResizerAssetsFiles -wxsFilePath $PSScriptRoot\ImageResizer.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\ImageResizer"
Generate-FileComponents -fileListName "ImageResizerAssetsFiles" -wxsFilePath $PSScriptRoot\ImageResizer.wxs
Generate-FileComponents -fileListName "ImageResizerAssetsFiles" -wxsFilePath $PSScriptRoot\ImageResizer.wxs -regroot $registryroot
# Light Switch Service
Generate-FileList -fileDepsJson "" -fileListName LightSwitchFiles -wxsFilePath $PSScriptRoot\LightSwitch.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\LightSwitchService"
Generate-FileComponents -fileListName "LightSwitchFiles" -wxsFilePath $PSScriptRoot\LightSwitch.wxs
Generate-FileComponents -fileListName "LightSwitchFiles" -wxsFilePath $PSScriptRoot\LightSwitch.wxs -regroot $registryroot
#New+
Generate-FileList -fileDepsJson "" -fileListName NewPlusAssetsFiles -wxsFilePath $PSScriptRoot\NewPlus.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\NewPlus"
Generate-FileComponents -fileListName "NewPlusAssetsFiles" -wxsFilePath $PSScriptRoot\NewPlus.wxs
Generate-FileComponents -fileListName "NewPlusAssetsFiles" -wxsFilePath $PSScriptRoot\NewPlus.wxs -regroot $registryroot
#Peek
Generate-FileList -fileDepsJson "" -fileListName PeekAssetsFiles -wxsFilePath $PSScriptRoot\Peek.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Peek\"
Generate-FileComponents -fileListName "PeekAssetsFiles" -wxsFilePath $PSScriptRoot\Peek.wxs
Generate-FileComponents -fileListName "PeekAssetsFiles" -wxsFilePath $PSScriptRoot\Peek.wxs -regroot $registryroot
#PowerRename
Generate-FileList -fileDepsJson "" -fileListName PowerRenameAssetsFiles -wxsFilePath $PSScriptRoot\PowerRename.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\PowerRename\"
Generate-FileComponents -fileListName "PowerRenameAssetsFiles" -wxsFilePath $PSScriptRoot\PowerRename.wxs
Generate-FileComponents -fileListName "PowerRenameAssetsFiles" -wxsFilePath $PSScriptRoot\PowerRename.wxs -regroot $registryroot
#RegistryPreview
Generate-FileList -fileDepsJson "" -fileListName RegistryPreviewAssetsFiles -wxsFilePath $PSScriptRoot\RegistryPreview.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\RegistryPreview\"
Generate-FileComponents -fileListName "RegistryPreviewAssetsFiles" -wxsFilePath $PSScriptRoot\RegistryPreview.wxs
Generate-FileComponents -fileListName "RegistryPreviewAssetsFiles" -wxsFilePath $PSScriptRoot\RegistryPreview.wxs -regroot $registryroot
#Run
Generate-FileList -fileDepsJson "" -fileListName launcherImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\PowerLauncher"
Generate-FileComponents -fileListName "launcherImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "launcherImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
## Plugins
###Calculator
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Calculator\Microsoft.PowerToys.Run.Plugin.Calculator.deps.json" -fileListName calcComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName calcImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Calculator\Images"
Generate-FileComponents -fileListName "calcComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "calcImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "calcComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "calcImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Folder
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Folder\Microsoft.Plugin.Folder.deps.json" -fileListName FolderComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName FolderImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Folder\Images"
Generate-FileComponents -fileListName "FolderComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "FolderImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "FolderComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "FolderImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Program
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Program\Microsoft.Plugin.Program.deps.json" -fileListName ProgramComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName ProgramImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Program\Images"
Generate-FileComponents -fileListName "ProgramComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ProgramImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ProgramComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "ProgramImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Shell
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Shell\Microsoft.Plugin.Shell.deps.json" -fileListName ShellComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName ShellImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Shell\Images"
Generate-FileComponents -fileListName "ShellComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ShellImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ShellComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "ShellImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Indexer
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Indexer\Microsoft.Plugin.Indexer.deps.json" -fileListName IndexerComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName IndexerImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Indexer\Images"
Generate-FileComponents -fileListName "IndexerComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "IndexerImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "IndexerComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "IndexerImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###UnitConverter
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\UnitConverter\Community.PowerToys.Run.Plugin.UnitConverter.deps.json" -fileListName UnitConvCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName UnitConvImagesCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\UnitConverter\Images"
Generate-FileComponents -fileListName "UnitConvCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "UnitConvImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "UnitConvCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "UnitConvImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###WebSearch
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WebSearch\Community.PowerToys.Run.Plugin.WebSearch.deps.json" -fileListName WebSrchCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName WebSrchImagesCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WebSearch\Images"
Generate-FileComponents -fileListName "WebSrchCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WebSrchImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WebSrchCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "WebSrchImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###History
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\History\Microsoft.PowerToys.Run.Plugin.History.deps.json" -fileListName HistoryPluginComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName HistoryPluginImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\History\Images"
Generate-FileComponents -fileListName "HistoryPluginComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "HistoryPluginImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "HistoryPluginComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "HistoryPluginImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Uri
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Uri\Microsoft.Plugin.Uri.deps.json" -fileListName UriComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName UriImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Uri\Images"
Generate-FileComponents -fileListName "UriComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "UriImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "UriComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "UriImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###VSCodeWorkspaces
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\VSCodeWorkspaces\Community.PowerToys.Run.Plugin.VSCodeWorkspaces.deps.json" -fileListName VSCWrkCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName VSCWrkImagesCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\VSCodeWorkspaces\Images"
Generate-FileComponents -fileListName "VSCWrkCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "VSCWrkImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "VSCWrkCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "VSCWrkImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###WindowWalker
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WindowWalker\Microsoft.Plugin.WindowWalker.deps.json" -fileListName WindowWlkrCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName WindowWlkrImagesCompFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WindowWalker\Images"
Generate-FileComponents -fileListName "WindowWlkrCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WindowWlkrImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WindowWlkrCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "WindowWlkrImagesCompFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###OneNote
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\OneNote\Microsoft.PowerToys.Run.Plugin.OneNote.deps.json" -fileListName OneNoteComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName OneNoteImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\OneNote\Images"
Generate-FileComponents -fileListName "OneNoteComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "OneNoteImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "OneNoteComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "OneNoteImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Registry
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Registry\Microsoft.PowerToys.Run.Plugin.Registry.deps.json" -fileListName RegistryComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName RegistryImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Registry\Images"
Generate-FileComponents -fileListName "RegistryComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "RegistryImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "RegistryComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "RegistryImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###Service
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Service\Microsoft.PowerToys.Run.Plugin.Service.deps.json" -fileListName ServiceComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName ServiceImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\Service\Images"
Generate-FileComponents -fileListName "ServiceComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ServiceImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ServiceComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "ServiceImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###System
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\System\Microsoft.PowerToys.Run.Plugin.System.deps.json" -fileListName SystemComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName SystemImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\System\Images"
Generate-FileComponents -fileListName "SystemComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "SystemImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "SystemComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "SystemImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###TimeDate
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\TimeDate\Microsoft.PowerToys.Run.Plugin.TimeDate.deps.json" -fileListName TimeDateComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName TimeDateImagesComponentFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\TimeDate\Images"
Generate-FileComponents -fileListName "TimeDateComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "TimeDateImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "TimeDateComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "TimeDateImagesComponentFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###WindowsSettings
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WindowsSettings\Microsoft.PowerToys.Run.Plugin.WindowsSettings.deps.json" -fileListName WinSetCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName WinSetImagesCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WindowsSettings\Images"
Generate-FileComponents -fileListName "WinSetCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WinSetImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WinSetCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "WinSetImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###WindowsTerminal
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WindowsTerminal\Microsoft.PowerToys.Run.Plugin.WindowsTerminal.deps.json" -fileListName WinTermCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName WinTermImagesCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\WindowsTerminal\Images"
Generate-FileComponents -fileListName "WinTermCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WinTermImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "WinTermCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "WinTermImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###PowerToys
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\PowerToys\Microsoft.PowerToys.Run.Plugin.PowerToys.deps.json" -fileListName PowerToysCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName PowerToysImagesCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\PowerToys\Images"
Generate-FileComponents -fileListName "PowerToysCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "PowerToysImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "PowerToysCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "PowerToysImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
###ValueGenerator
Generate-FileList -fileDepsJson "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\ValueGenerator\Community.PowerToys.Run.Plugin.ValueGenerator.deps.json" -fileListName ValueGeneratorCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -isLauncherPlugin 1
Generate-FileList -fileDepsJson "" -fileListName ValueGeneratorImagesCmpFiles -wxsFilePath $PSScriptRoot\Run.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\RunPlugins\ValueGenerator\Images"
Generate-FileComponents -fileListName "ValueGeneratorCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ValueGeneratorImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs
Generate-FileComponents -fileListName "ValueGeneratorCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
Generate-FileComponents -fileListName "ValueGeneratorImagesCmpFiles" -wxsFilePath $PSScriptRoot\Run.wxs -regroot $registryroot
## Plugins
#ShortcutGuide
Generate-FileList -fileDepsJson "" -fileListName ShortcutGuideSvgFiles -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\ShortcutGuide\"
Generate-FileComponents -fileListName "ShortcutGuideSvgFiles" -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs
Generate-FileComponents -fileListName "ShortcutGuideSvgFiles" -wxsFilePath $PSScriptRoot\ShortcutGuide.wxs -regroot $registryroot
#Settings
Generate-FileList -fileDepsJson "" -fileListName SettingsV2AssetsFiles -wxsFilePath $PSScriptRoot\Settings.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Settings\"
Generate-FileList -fileDepsJson "" -fileListName SettingsV2AssetsModulesFiles -wxsFilePath $PSScriptRoot\Settings.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Settings\Modules\"
Generate-FileList -fileDepsJson "" -fileListName SettingsV2OOBEAssetsModulesFiles -wxsFilePath $PSScriptRoot\Settings.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Settings\Modules\OOBE\"
Generate-FileList -fileDepsJson "" -fileListName SettingsV2OOBEAssetsFluentIconsFiles -wxsFilePath $PSScriptRoot\Settings.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Settings\Icons\"
Generate-FileList -fileDepsJson "" -fileListName SettingsV2IconsModelsFiles -wxsFilePath $PSScriptRoot\Settings.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\WinUI3Apps\Assets\Settings\Icons\Models\"
Generate-FileComponents -fileListName "SettingsV2AssetsFiles" -wxsFilePath $PSScriptRoot\Settings.wxs
Generate-FileComponents -fileListName "SettingsV2AssetsModulesFiles" -wxsFilePath $PSScriptRoot\Settings.wxs
Generate-FileComponents -fileListName "SettingsV2OOBEAssetsModulesFiles" -wxsFilePath $PSScriptRoot\Settings.wxs
Generate-FileComponents -fileListName "SettingsV2OOBEAssetsFluentIconsFiles" -wxsFilePath $PSScriptRoot\Settings.wxs
Generate-FileComponents -fileListName "SettingsV2IconsModelsFiles" -wxsFilePath $PSScriptRoot\Settings.wxs
Generate-FileComponents -fileListName "SettingsV2AssetsFiles" -wxsFilePath $PSScriptRoot\Settings.wxs -regroot $registryroot
Generate-FileComponents -fileListName "SettingsV2AssetsModulesFiles" -wxsFilePath $PSScriptRoot\Settings.wxs -regroot $registryroot
Generate-FileComponents -fileListName "SettingsV2OOBEAssetsModulesFiles" -wxsFilePath $PSScriptRoot\Settings.wxs -regroot $registryroot
Generate-FileComponents -fileListName "SettingsV2OOBEAssetsFluentIconsFiles" -wxsFilePath $PSScriptRoot\Settings.wxs -regroot $registryroot
#Workspaces
Generate-FileList -fileDepsJson "" -fileListName WorkspacesImagesComponentFiles -wxsFilePath $PSScriptRoot\Workspaces.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\Assets\Workspaces\"
Generate-FileComponents -fileListName "WorkspacesImagesComponentFiles" -wxsFilePath $PSScriptRoot\Workspaces.wxs
#DSC Resources - JSON manifest files in DSCModules subfolder
Generate-FileList -fileDepsJson "" -fileListName DscJsonFiles -wxsFilePath $PSScriptRoot\DscResources.wxs -depsPath "$PSScriptRoot..\..\..\$platform\Release\DSCModules\"
Generate-FileComponents -fileListName "DscJsonFiles" -wxsFilePath $PSScriptRoot\DscResources.wxs
Generate-FileComponents -fileListName "WorkspacesImagesComponentFiles" -wxsFilePath $PSScriptRoot\Workspaces.wxs -regroot $registryroot

View File

@@ -0,0 +1,102 @@
[CmdletBinding()]
Param(
[Parameter(Mandatory = $True)]
[string]$dscWxsFile,
[Parameter(Mandatory = $True)]
[string]$Platform,
[Parameter(Mandatory = $True)]
[string]$Configuration
)
$ErrorActionPreference = 'Stop'
$scriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
# Find build output directory
$buildOutputDir = Join-Path $scriptDir "..\..\$Platform\$Configuration"
if (-not (Test-Path $buildOutputDir)) {
Write-Error "Build output directory not found: '$buildOutputDir'"
exit 1
}
# Find all DSC manifest JSON files
$dscFiles = Get-ChildItem -Path $buildOutputDir -Filter "microsoft.powertoys.*.settings.dsc.resource.json" -File
if (-not $dscFiles) {
Write-Warning "No DSC manifest files found in '$buildOutputDir'"
# Create empty component group
$wxsContent = @"
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs">
<?include `$(sys.CURRENTDIR)\Common.wxi?>
<Fragment>
<ComponentGroup Id="DscResourcesComponentGroup">
</ComponentGroup>
</Fragment>
</Wix>
"@
Set-Content -Path $dscWxsFile -Value $wxsContent
exit 0
}
Write-Host "Found $($dscFiles.Count) DSC manifest file(s)"
# Generate WiX fragment
$wxsContent = @"
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs">
<?include `$(sys.CURRENTDIR)\Common.wxi?>
<Fragment>
<DirectoryRef Id="DSCModulesReferenceFolder">
"@
$componentRefs = @()
foreach ($file in $dscFiles) {
$componentId = "DscResource_" + ($file.BaseName -replace '[^A-Za-z0-9_]', '_')
$fileId = $componentId + "_File"
$guid = [System.Guid]::NewGuid().ToString().ToUpper()
$componentRefs += $componentId
$wxsContent += @"
<Component Id="$componentId" Guid="{$guid}" Directory="DSCModulesReferenceFolder">
<RegistryKey Root="`$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
<RegistryValue Type="string" Name="$componentId" Value="" KeyPath="yes"/>
</RegistryKey>
<File Id="$fileId" Source="`$(var.BinDir)$($file.Name)" Vital="no"/>
</Component>
"@
}
$wxsContent += @"
</DirectoryRef>
</Fragment>
<Fragment>
<ComponentGroup Id="DscResourcesComponentGroup">
"@
foreach ($componentId in $componentRefs) {
$wxsContent += @"
<ComponentRef Id="$componentId"/>
"@
}
$wxsContent += @"
</ComponentGroup>
</Fragment>
</Wix>
"@
# Write the WiX file
Set-Content -Path $dscWxsFile -Value $wxsContent
Write-Host "Generated DSC resources WiX fragment: '$dscWxsFile'"

59
pt-cli-plan.md Normal file
View File

@@ -0,0 +1,59 @@
# PowerToys CLI Implementation Plan
## Goal
- Deliver the `ptcli` command-line experience described in `pt-cli.md`, with `Runner` acting as the single broker for module commands.
- Provide a maintainable architecture where modules self-describe commands, and CLI clients consume a uniform JSON/NamedPipe protocol.
## Workstreams
### 1. Broker Foundation (Runner)
- **Command Registry**: Implement `IModuleCommandProvider` registration on module load and persist `CommandDescriptor` metadata (schema, elevation flag, long-running hints, docs).
- **IPC Host**: Stand up the `\\.\pipe\PowerToys.Runner.CLI` NamedPipe server; define request/response DTOs with versioning (`v` field, correlation IDs).
- **Dispatch Pipeline**: Validate module/action, apply schema validation, enforce elevation policy, and invoke `ExecuteAsync`.
- **Response Envelope**: Normalize `status` (`ok|error|accepted`), payload, and error block (`code/message/details`). Emit diagnostic logging (caller, command, latency, result).
### 2. CLI Thin Client (`ptcli`)
- **Argument Parsing**: Support `ptcli -m <module> <action> [--arg value]`, plus `--list-modules`, `--list-commands`.
- **Transport**: Serialize requests to JSON, connect to the pipe with timeout handling, and deserialize responses.
- **Output UX**: Map standard errors to friendly text, show structured results, and support optional `--json` passthrough.
- **Async Jobs**: Handle `status=accepted` by printing job IDs, exposing `ptcli job status <id>` and `ptcli job cancel <id>` commands (polling via Runner endpoints).
### 3. Module Onboarding
- **Awake**: Implement `IModuleCommandProvider` returning `set/start/stop/list` commands. Adapt current APIs or legacy triggers inside `ExecuteAsync`.
- **Workspaces**: Provide `list/apply/delete` commands; wrap existing workspace manager calls. Ensure long-running operations flag `LongRunning=true`.
- **Legacy Adapters**: For modules still using raw events/pipes, add Runner-side shims that translate command invocations while longer-term refactors are scheduled.
### 4. Capability Discovery & Help
- **Describe APIs**: Expose Runner endpoints for `modules`, `commands`, parameter schemas, and elevation requirements.
- **CLI Help**: Use discovery data to render `ptcli help`, module-specific usage, and argument hints without duplicating metadata.
### 5. Reliability, Security, Observability
- **Security**: Configure pipe DACL to restrict access to the interactive user; enforce argument length/type limits.
- **Concurrency**: Process each request on a dedicated task; delegate concurrency limits to modules. Provide cancellation tokens from Runner.
- **Tracing**: Emit structured logs/ETW for requests, errors, and long-running progress notifications.
- **Error Catalog**: Implement standardized error codes (`E_MODULE_NOT_FOUND`, `E_ARGS_INVALID`, `E_NEEDS_ELEVATION`, `E_TIMEOUT`, etc.) and map module exceptions accordingly.
### 6. Elevation & Policies
- **Elevation Flow**: Detect when commands require elevation; if Runner is not elevated, return `E_NEEDS_ELEVATION` with actionable hints. Integrate with existing elevated Runner helper when available.
- **Policy Hooks**: Add optional checks for policy/experiment gates before command execution.
### 7. Progress & Notifications
- **Progress Channel**: Support incremental JSON progress messages over the same pipe or via job polling endpoints.
- **Timeouts/Retry**: Implement configurable `timeoutMs` handling and `E_BUSY_RETRY` responses for transient module lock scenarios.
### 8. Incremental Rollout Strategy
- **Phase 1**: Ship Runner pipe host + CLI client with two flagship commands (Awake.Set, Workspaces.List); document manual enablement.
- **Phase 2**: Migrate additional modules through adapters; add help/describe surfaces and job management.
- **Phase 3**: Enforce schema validation, finalize error catalog, and wire observability dashboards.
- **Phase 4**: Deprecate direct module NamedPipe/event entry points once CLI parity is achieved.
### 9. Documentation & Maintenance
- **User Docs**: Populate `pt-cli.md` with usage examples, elevation guidance, and troubleshooting mapped to error codes.
- **Developer Guide**: Add module author instructions for implementing `IModuleCommandProvider`, including schema examples and best practices.
- **Release Checklist**: Track new commands per release, update discovery metadata, and ensure CLI integration tests cover regression cases.
## Open Questions
- What tooling will maintain JSON schemas (hand-authored vs. source-generated)?
- Should progress streaming use duplex pipe messages or a per-job polling API?
- How will elevated Runner lifecycle be managed (reuse existing helper vs. new broker)?
- Which modules are in-scope for the first public preview, and what is the rollout schedule?

358
pt-cli.md Normal file
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@@ -0,0 +1,358 @@
选 Runner 作为唯一的 Server/Brokerptcli 只是瘦客户端。
模块通过各自的 ModuleInterface 向 Runner 注册“可被调用的命令/参数模式”。
ptcli → Runner 用 统一的 IPC建议 NamedPipe + JSON-RPC/自定义轻量 JSON 协议)。
Runner 再把请求转发到对应模块(可以是直接调用模块公开的接口,或转译为该模块现有的触发机制,如 Event/NamedPipe
对“历史遗留的 event handle/pipe 触发点”,短期由 Runner 做兼容层;长期逐步统一为“命令接口”。
这样你能得到:能力发现、参数校验、权限/提权、错误码一致、可观察性一致、向后兼容。
组件与职责
ptcli瘦客户端
解析命令行ptcli -m awake set --duration 1h / ptcli -m workspace list
将其映射为通用消息JSON发给 Runner。
处理同步/异步返回、展示统一错误码与人类可读信息。
最多内置“列出模块/命令的帮助”这类“离线功能”,但真正的能力发现来自 Runner。
Runner统一 Server/Broker
启动时建立 NamedPipe 服务端:\\.\pipe\PowerToys.Runner.CLI示例
维护 Command Registry每个模块在加载/初始化时注册自己的命令(名称、参数 schema、是否需要提权、是否长任务、超时时间建议、描述文案等
收到请求后:
校验模块是否存在、命令是否存在、参数是否通过 schema 验证。
如需提权且当前 Runner 权限不足按策略返回“需要提权”的标准错误或通过你们现有的提权助手启动“Elevated Runner”做代办。
转发给目标模块(优先调用模块公开的“命令接口方法”;若模块尚未改造,由 Runner 适配为该模块现有触发Event/NamedPipe
汇总返回值,统一封装标准响应(状态、数据、错误码、诊断信息)。
Module实现者
实现 IModuleCommandProvider示例命名
IEnumerable<CommandDescriptor> DescribeCommands() 暴露命令元数据;
Task<CommandResult> ExecuteAsync(CommandInvocation ctx) 执行命令;
可标注“需要前台 UI”、“需要管理员”、“可能长时间运行支持取消/进度)”等。
现有“事件/NamedPipe 触发路径”的模块:短期由 Runner 适配;长期建议模块直接实现上面的 ExecuteAsync统一语义与可观测性。
协议与数据结构(建议)
请求ptcli→Runner
{
"v": 1,
"correlationId": "uuid",
"command": {
"module": "awake",
"action": "set", // 例如 set/start/stop/list 等
"args": { "duration": "1h" } // 按模块定义的 schema
},
"options": {
"timeoutMs": 20000,
"wantProgress": false
}
}
响应Runner→ptcli
{
"v": 1,
"correlationId": "uuid",
"status": "ok", // ok | error | accepted (异步)
"result": { /* 模块返回的结构化数据 */ },
"error": { // 仅当 status=error
"code": "E_NEEDS_ELEVATION", // 标准化错误码
"message": "Awake requires elevation",
"details": { "hint": "rerun with --elevated" }
}
}
进度/异步(可选)
长任务时status="accepted" 并返回 jobIdptcli 可 ptcli job status <jobId> 轮询,或 Runner 通过同管道 增量推送 progressJSON lines
取消ptcli 发送 { action: "cancel", jobId: "..." }Runner 调用模块 CancellationToken。
命令发现与帮助
ptcli -m list列出模块Runner 直接返回 registry
ptcli -m awake -hDescribeCommands() 中的 Awake 条目返回所有 action、参数与示例。
参数 schema用简化 JSON Schema或手写约束即可让 ptcli 能本地提示,也让 Runner 能服务器端校验。
示例映射
Awake
ptcli -m awake set --duration 1h
→ Awake.Set(duration=1h)
→ Runner 调用 AwakeModule.ExecuteAsync("set", args)
→ 结果:{ "effectiveUntil": "2025-10-30T18:00:00+08:00" }
ptcli -m awake stop
→ Awake.Stop()(幂等)
Workspaces
ptcli -m workspace list
→ Workspaces.List() 返回 { "items": [{ "id": "...", "name": "...", "monitors": 2, "windows": 14 }] }
ptcli -m workspace apply --id 123 --strict
→ Workspaces.Apply(id=123, strict=true) 支持进度与失败报告(缺失进程、权限不足等)。
Runner vs 直接敲模块事件/NamedPipe
直接敲模块(如你举的 EventWaitHandle优点
省一跳,模块自己掌控。
对少数“拍一下就够”的快捷触发点,写起来快。
缺点(关键)
入口分散:每个模块各有各的触发名、参数约定、错误语义。
能力发现困难ptcli 无法统一列出“模块能干啥、参数是什么”。
权限与多实例问题:有的模块需要管理员/前台,有的在用户会话,有的在服务;直接对模块打洞容易踩坑。
审计/可观察性差:难以统一日志/遥测/超时/取消。
演进成本高:接口一旦铺散,很难回收。
走 Runner Proxy推荐
统一注册:模块只跟 Runner 说“我能做哪些命令、参数是什么”。
统一协议ptcli 只会说一种“通用 JSON 命令”。
统一安全/提权/会话Runner 最懂自己所在的权限/桌面会话,可决定是否需要跳 Elevation/切用户会话。
兼容旧触发Runner 内部去“Set 事件/写管道”,外部对 ptcli 完全透明。
可测试/可监控:所有调用都经由同一 Broker便于打点、限流、诊断。
结论:把直接事件/管道触发视为“模块侧 private API”只由 Runner 调用。ptcli 与普通用户两边都只看得到 Runner 的“公共命令接口”。
Runner 怎么“轻量 Server”
进程:沿用现有 Runner不另起新守护新增一个 CommandRouter 子系统即可。
IPCNamedPipeServerStream + StreamJsonRpc或你们已有的 JSON 框架);单管道多请求(长度前缀 + correlationId
并发:每请求一个 Task模块执行受自身并发控制。
安全:给管道设定 DACL仅允许同一交互式用户或受信 SID连接参数白名单与长度限制防注入。
错误码:统一枚举(像 HTTP 状态一样):
E_MODULE_NOT_FOUND / E_COMMAND_NOT_FOUND / E_ARGS_INVALID
E_NEEDS_ELEVATION / E_ACCESS_DENIED
E_BUSY_RETRY / E_TIMEOUT / E_INTERNAL
最小可行落地(增量实施顺序)
在 Runner 加一个 Pipe + CommandRouter硬编码两个演示命令
Awake.Set(duration)(直接调用 Awake 的现有 API
Workspaces.List()(调用 Workspace 管理器)
写 ptcli只做 JSON 打包、发管道、打印结果。
给两个模块各加 IModuleCommandProvider从 Runner 注册。
把 1~2 个“历史事件触发点”接入 RouterRunner 内部去 Set Event对外暴露为 Module.Action。
扩展help/describe、Job/进度、取消、提权路径、返回码规范化。
简短示例C#,仅示意;注释英文)
Runner 接口定义
public record CommandDescriptor(
string Module, string Action, string Description,
IReadOnlyDictionary<string, ParamSpec> Params,
bool RequiresElevation = false, bool LongRunning = false);
public interface IModuleCommandProvider
{
IEnumerable<CommandDescriptor> DescribeCommands();
Task<CommandResult> ExecuteAsync(CommandInvocation ctx, CancellationToken ct);
}
public record CommandInvocation(string Action, IReadOnlyDictionary<string, object?> Args);
public record CommandResult(bool Ok, object? Data = null, string? ErrorCode = null, string? ErrorMessage = null);
Runner 注册与路由(伪码)
// On module load:
registry.Register(provider.DescribeCommands(), provider);
// On request:
var cmd = request.Command; // module, action, args
var provider = registry.Resolve(cmd.Module, cmd.Action);
ValidateArgs(cmd.Args, provider.Schema);
if (provider.RequiresElevation && !IsElevated())
return Error("E_NEEDS_ELEVATION", "Elevation required.");
return await provider.ExecuteAsync(new CommandInvocation(cmd.Action, cmd.Args), ct);
ptcli 调用(伪码)
// Build request from CLI args
var req = new { v = 1, correlationId = Guid.NewGuid(), command = new { module, action, args } };
using var client = new NamedPipeClientStream(".", "PowerToys.Runner.CLI", PipeDirection.InOut);
await client.ConnectAsync(timeout);
await WriteJsonAsync(client, req);
var resp = await ReadJsonAsync(client);
Render(resp);
return resp.status == "ok" ? 0 : 1;
兼容性与演进策略
不强行改造所有模块Runner 先用“适配器”把旧事件/管道触发包起来CLI 立即可用;后续模块逐步实现 IModuleCommandProvider。
版本化:请求/响应带 v便于以后扩展字段。
可观测性Runner 统一日志:调用者、命令、耗时、结果码;必要时加 ETW/Trace。
权限Runner 决策提权路径ptcli 接到 E_NEEDS_ELEVATION 时,可提示 --elevated 或弹系统 UAC按你们策略
并行/队列:对长任务(如 workspace apply可按模块内队列执行避免竞态CLI 侧提供 job status/cancel。
你关心的具体问题直答
“由 moduleinterface 做统一入口管理是个好主意吗?”
好,但入口管理应驻留在 Runner。模块通过 ModuleInterface 报告命令与执行入口Runner 统一对外暴露。
“ptcli 直接找模块执行,还是让 Runner 派发?”
让 Runner 派发。这样获得统一发现、权限、错误、日志与演进空间。
“现在很多模块用 named pipe/event 触发,这算绕过 Runner 吗?”
目前你看到的例子确实是“模块直连触发”。建议以后仅 Runner 使用这些内部触发(做兼容/过渡),对外统一成命令。
“Runner 起一个 light-weight server 吗?”
对。就在 Runner 里加一个轻量 NamedPipe JSON-RPC 服务,不必单独再起一个服务进程。
要的话,我可以按上面的协议给你一版 ptcliC#)与 Runner 侧 CommandRouter 的“最小可用代码骨架”,再加上 Awake/Workspaces 的两个真实命令适配示例。

View File

@@ -42,8 +42,7 @@
Description="PowerToys OCR Module"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png"
AppListEntry="none">
Square44x44Logo="Images\Square44x44Logo.png">
</uap:VisualElements>
</Application>
<Application Id="PowerToys.SettingsUI" Executable="WinUI3Apps\PowerToys.Settings.exe" EntryPoint="Windows.FullTrustApplication">
@@ -52,8 +51,7 @@
Description="PowerToys Settings UI"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png"
AppListEntry="none">
Square44x44Logo="Images\Square44x44Logo.png">
</uap:VisualElements>
</Application>
<Application Id="PowerToys.ImageResizerUI" Executable="WinUI3Apps\PowerToys.ImageResizer.exe" EntryPoint="Windows.FullTrustApplication">
@@ -62,8 +60,7 @@
Description="PowerToys Image Resizer UI"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png"
AppListEntry="none">
Square44x44Logo="Images\Square44x44Logo.png">
</uap:VisualElements>
</Application>
</Applications>

View File

@@ -9,12 +9,6 @@
<RootNamespace>CalculatorEngineCommon</RootNamespace>
<AppxPackage>false</AppxPackage>
</PropertyGroup>
<!-- BEGIN common.build.pre.props -->
<PropertyGroup Label="Configuration">
<EnableHybridCRT>true</EnableHybridCRT>
<UseCrtSDKReferenceStaticWarning Condition="'$(EnableHybridCRT)'=='true'">false</UseCrtSDKReferenceStaticWarning>
</PropertyGroup>
<!-- END common.build.pre.props -->
<!-- BEGIN cppwinrt.build.pre.props -->
<PropertyGroup Label="Globals">
<CppWinRTEnabled>true</CppWinRTEnabled>
@@ -25,11 +19,9 @@
</PropertyGroup>
<PropertyGroup>
<MinimalCoreWin>true</MinimalCoreWin>
<AppContainerApplication>true</AppContainerApplication>
<AppContainerApplication>false</AppContainerApplication>
<WindowsStoreApp>true</WindowsStoreApp>
<ApplicationType>Windows Store</ApplicationType>
<UseCrtSDKReference Condition="'$(EnableHybridCRT)'=='true'">false</UseCrtSDKReference>
<!-- The SDK reference breaks the Hybrid CRT -->
</PropertyGroup>
<PropertyGroup>
<!-- We have to use the Desktop platform for Hybrid CRT to work. -->
@@ -148,43 +140,5 @@
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
<!-- BEGIN common.build.post.props -->
<!--
The Hybrid CRT model statically links the runtime and STL and dynamically
links the UCRT instead of the VC++ CRT. The UCRT ships with Windows.
WinAppSDK asserts that this is "supported according to the CRT maintainer."
This must come before Microsoft.Cpp.targets because it manipulates ClCompile.RuntimeLibrary.
-->
<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and '$(Configuration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and ('$(Configuration)'=='Release' or '$(Configuration)'=='AuditMode')">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!-- END common.build.post.props -->
</Target> <!-- END common.build.post.props -->
</Project>

View File

@@ -112,10 +112,6 @@ namespace winrt::PowerToys::GPOWrapper::implementation
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredMousePointerCrosshairsEnabledValue());
}
GpoRuleConfigured GPOWrapper::GetConfiguredCursorWrapEnabledValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredCursorWrapEnabledValue());
}
GpoRuleConfigured GPOWrapper::GetConfiguredPowerRenameEnabledValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredPowerRenameEnabledValue());
@@ -196,34 +192,6 @@ namespace winrt::PowerToys::GPOWrapper::implementation
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteOnlineAIModelsValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteOpenAIValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteOpenAIValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteAzureOpenAIValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteAzureOpenAIValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteAzureAIInferenceValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteAzureAIInferenceValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteMistralValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteMistralValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteGoogleValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteGoogleValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteOllamaValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteOllamaValue());
}
GpoRuleConfigured GPOWrapper::GetAllowedAdvancedPasteFoundryLocalValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getAllowedAdvancedPasteFoundryLocalValue());
}
GpoRuleConfigured GPOWrapper::GetConfiguredNewPlusEnabledValue()
{
return static_cast<GpoRuleConfigured>(powertoys_gpo::getConfiguredNewPlusEnabledValue());

View File

@@ -35,7 +35,6 @@ namespace winrt::PowerToys::GPOWrapper::implementation
static GpoRuleConfigured GetConfiguredMouseHighlighterEnabledValue();
static GpoRuleConfigured GetConfiguredMouseJumpEnabledValue();
static GpoRuleConfigured GetConfiguredMousePointerCrosshairsEnabledValue();
static GpoRuleConfigured GetConfiguredCursorWrapEnabledValue();
static GpoRuleConfigured GetConfiguredPowerRenameEnabledValue();
static GpoRuleConfigured GetConfiguredPowerLauncherEnabledValue();
static GpoRuleConfigured GetConfiguredQuickAccentEnabledValue();
@@ -55,13 +54,6 @@ namespace winrt::PowerToys::GPOWrapper::implementation
static GpoRuleConfigured GetConfiguredQoiPreviewEnabledValue();
static GpoRuleConfigured GetConfiguredQoiThumbnailsEnabledValue();
static GpoRuleConfigured GetAllowedAdvancedPasteOnlineAIModelsValue();
static GpoRuleConfigured GetAllowedAdvancedPasteOpenAIValue();
static GpoRuleConfigured GetAllowedAdvancedPasteAzureOpenAIValue();
static GpoRuleConfigured GetAllowedAdvancedPasteAzureAIInferenceValue();
static GpoRuleConfigured GetAllowedAdvancedPasteMistralValue();
static GpoRuleConfigured GetAllowedAdvancedPasteGoogleValue();
static GpoRuleConfigured GetAllowedAdvancedPasteOllamaValue();
static GpoRuleConfigured GetAllowedAdvancedPasteFoundryLocalValue();
static GpoRuleConfigured GetConfiguredNewPlusEnabledValue();
static GpoRuleConfigured GetConfiguredWorkspacesEnabledValue();
static GpoRuleConfigured GetConfiguredMwbClipboardSharingEnabledValue();

View File

@@ -38,7 +38,6 @@ namespace PowerToys
static GpoRuleConfigured GetConfiguredMouseHighlighterEnabledValue();
static GpoRuleConfigured GetConfiguredMouseJumpEnabledValue();
static GpoRuleConfigured GetConfiguredMousePointerCrosshairsEnabledValue();
static GpoRuleConfigured GetConfiguredCursorWrapEnabledValue();
static GpoRuleConfigured GetConfiguredMouseWithoutBordersEnabledValue();
static GpoRuleConfigured GetConfiguredPowerRenameEnabledValue();
static GpoRuleConfigured GetConfiguredPowerLauncherEnabledValue();
@@ -59,13 +58,6 @@ namespace PowerToys
static GpoRuleConfigured GetConfiguredQoiPreviewEnabledValue();
static GpoRuleConfigured GetConfiguredQoiThumbnailsEnabledValue();
static GpoRuleConfigured GetAllowedAdvancedPasteOnlineAIModelsValue();
static GpoRuleConfigured GetAllowedAdvancedPasteOpenAIValue();
static GpoRuleConfigured GetAllowedAdvancedPasteAzureOpenAIValue();
static GpoRuleConfigured GetAllowedAdvancedPasteAzureAIInferenceValue();
static GpoRuleConfigured GetAllowedAdvancedPasteMistralValue();
static GpoRuleConfigured GetAllowedAdvancedPasteGoogleValue();
static GpoRuleConfigured GetAllowedAdvancedPasteOllamaValue();
static GpoRuleConfigured GetAllowedAdvancedPasteFoundryLocalValue();
static GpoRuleConfigured GetConfiguredNewPlusEnabledValue();
static GpoRuleConfigured GetConfiguredWorkspacesEnabledValue();
static GpoRuleConfigured GetConfiguredMwbClipboardSharingEnabledValue();

View File

@@ -1,7 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace LanguageModelProvider.FoundryLocal;
internal sealed record FoundryCachedModel(string Name, string? Id);

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@@ -1,61 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json.Serialization;
namespace LanguageModelProvider.FoundryLocal;
internal sealed record FoundryCatalogModel
{
[JsonPropertyName("name")]
public string Name { get; init; } = string.Empty;
[JsonPropertyName("displayName")]
public string DisplayName { get; init; } = string.Empty;
[JsonPropertyName("providerType")]
public string ProviderType { get; init; } = string.Empty;
[JsonPropertyName("uri")]
public string Uri { get; init; } = string.Empty;
[JsonPropertyName("version")]
public string Version { get; init; } = string.Empty;
[JsonPropertyName("modelType")]
public string ModelType { get; init; } = string.Empty;
[JsonPropertyName("promptTemplate")]
public PromptTemplate PromptTemplate { get; init; } = default!;
[JsonPropertyName("publisher")]
public string Publisher { get; init; } = string.Empty;
[JsonPropertyName("task")]
public string Task { get; init; } = string.Empty;
[JsonPropertyName("runtime")]
public Runtime Runtime { get; init; } = default!;
[JsonPropertyName("fileSizeMb")]
public long FileSizeMb { get; init; }
[JsonPropertyName("modelSettings")]
public ModelSettings ModelSettings { get; init; } = default!;
[JsonPropertyName("alias")]
public string Alias { get; init; } = string.Empty;
[JsonPropertyName("supportsToolCalling")]
public bool SupportsToolCalling { get; init; }
[JsonPropertyName("license")]
public string License { get; init; } = string.Empty;
[JsonPropertyName("licenseDescription")]
public string LicenseDescription { get; init; } = string.Empty;
[JsonPropertyName("parentModelUri")]
public string ParentModelUri { get; init; } = string.Empty;
}

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@@ -1,279 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using ManagedCommon;
using Microsoft.AI.Foundry.Local;
namespace LanguageModelProvider.FoundryLocal;
internal sealed class FoundryClient
{
public static async Task<FoundryClient?> CreateAsync()
{
// First attempt with current environment
var client = await TryCreateClientAsync().ConfigureAwait(false);
if (client != null)
{
return client;
}
// If failed, refresh PATH from registry and retry once
// This handles cases where PowerToys was launched by MSI installer.
Logger.LogInfo("[FoundryClient] First attempt failed, refreshing PATH and retrying");
RefreshEnvironmentPath();
return await TryCreateClientAsync().ConfigureAwait(false);
}
private static async Task<FoundryClient?> TryCreateClientAsync()
{
try
{
Logger.LogInfo("[FoundryClient] Creating Foundry Local client");
var manager = new FoundryLocalManager();
// Check if service is already running
if (manager.IsServiceRunning)
{
Logger.LogInfo("[FoundryClient] Foundry service is already running");
return new FoundryClient(manager);
}
// Start the service using SDK's method
Logger.LogInfo("[FoundryClient] Starting Foundry service using manager.StartServiceAsync()");
await manager.StartServiceAsync().ConfigureAwait(false);
Logger.LogInfo("[FoundryClient] Foundry service started successfully");
return new FoundryClient(manager);
}
catch (Exception ex)
{
Logger.LogError($"[FoundryClient] Error creating client: {ex.Message}");
if (ex.InnerException != null)
{
Logger.LogError($"[FoundryClient] Inner exception: {ex.InnerException.Message}");
}
return null;
}
}
private readonly FoundryLocalManager _foundryManager;
private readonly List<FoundryCatalogModel> _catalogModels = [];
private FoundryClient(FoundryLocalManager foundryManager)
{
_foundryManager = foundryManager;
}
public Task<string?> GetServiceUrl()
{
try
{
return Task.FromResult(_foundryManager.Endpoint?.ToString());
}
catch
{
return Task.FromResult<string?>(null);
}
}
public Uri? GetServiceUri()
{
try
{
return _foundryManager.ServiceUri;
}
catch
{
return null;
}
}
public async Task<List<FoundryCatalogModel>> ListCatalogModels()
{
if (_catalogModels.Count > 0)
{
return _catalogModels;
}
try
{
Logger.LogInfo("[FoundryClient] Listing catalog models");
var models = await _foundryManager.ListCatalogModelsAsync().ConfigureAwait(false);
if (models != null)
{
foreach (var model in models)
{
_catalogModels.Add(new FoundryCatalogModel
{
Name = model.ModelId ?? string.Empty,
DisplayName = model.DisplayName ?? string.Empty,
ProviderType = model.ProviderType ?? string.Empty,
Uri = model.Uri ?? string.Empty,
Version = model.Version ?? string.Empty,
ModelType = model.ModelType ?? string.Empty,
Publisher = model.Publisher ?? string.Empty,
Task = model.Task ?? string.Empty,
FileSizeMb = model.FileSizeMb,
Alias = model.Alias ?? string.Empty,
License = model.License ?? string.Empty,
LicenseDescription = model.LicenseDescription ?? string.Empty,
ParentModelUri = model.ParentModelUri ?? string.Empty,
SupportsToolCalling = model.SupportsToolCalling,
});
}
Logger.LogInfo($"[FoundryClient] Found {_catalogModels.Count} catalog models");
}
}
catch (Exception ex)
{
Logger.LogError($"[FoundryClient] Error listing catalog models: {ex.Message}");
// Surfacing errors here prevents listing other providers; swallow and return cached list instead.
}
return _catalogModels;
}
public async Task<List<FoundryCachedModel>> ListCachedModels()
{
try
{
Logger.LogInfo("[FoundryClient] Listing cached models");
var cachedModels = await _foundryManager.ListCachedModelsAsync().ConfigureAwait(false);
var catalogModels = await ListCatalogModels().ConfigureAwait(false);
List<FoundryCachedModel> models = [];
foreach (var model in cachedModels)
{
var catalogModel = catalogModels.FirstOrDefault(m => m.Name == model.ModelId);
var alias = catalogModel?.Alias ?? model.Alias;
models.Add(new FoundryCachedModel(model.ModelId ?? string.Empty, alias));
}
Logger.LogInfo($"[FoundryClient] Found {models.Count} cached models");
return models;
}
catch (Exception ex)
{
Logger.LogError($"[FoundryClient] Error listing cached models: {ex.Message}");
return [];
}
}
public async Task<bool> IsModelLoaded(string modelId)
{
try
{
var loadedModels = await _foundryManager.ListLoadedModelsAsync().ConfigureAwait(false);
var isLoaded = loadedModels.Any(m => m.ModelId == modelId);
Logger.LogInfo($"[FoundryClient] IsModelLoaded({modelId}): {isLoaded}");
Logger.LogInfo($"[FoundryClient] Loaded models: {string.Join(", ", loadedModels.Select(m => m.ModelId))}");
return isLoaded;
}
catch (Exception ex)
{
Logger.LogError($"[FoundryClient] IsModelLoaded exception: {ex.Message}");
return false;
}
}
public async Task<bool> EnsureModelLoaded(string modelId)
{
Logger.LogInfo($"[FoundryClient] EnsureModelLoaded called with: {modelId}");
// Check if already loaded
if (await IsModelLoaded(modelId).ConfigureAwait(false))
{
Logger.LogInfo($"[FoundryClient] Model already loaded: {modelId}");
return true;
}
// Load the model
Logger.LogInfo($"[FoundryClient] Loading model: {modelId}");
await _foundryManager.LoadModelAsync(modelId).ConfigureAwait(false);
// Verify it's loaded
var loaded = await IsModelLoaded(modelId).ConfigureAwait(false);
Logger.LogInfo($"[FoundryClient] Model load result: {loaded}");
return loaded;
}
public async Task EnsureRunning()
{
if (!_foundryManager.IsServiceRunning)
{
await _foundryManager.StartServiceAsync();
}
}
/// <summary>
/// Refreshes the PATH environment variable from the system registry.
/// This is necessary when tools are installed while PowerToys is running,
/// as the installer updates the system PATH but running processes don't see the change.
/// </summary>
private static void RefreshEnvironmentPath()
{
try
{
Logger.LogInfo("[FoundryClient] Refreshing PATH environment variable from system");
var currentPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process) ?? string.Empty;
var machinePath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Machine) ?? string.Empty;
var userPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.User) ?? string.Empty;
var pathsToAdd = new List<string>();
if (!string.IsNullOrWhiteSpace(currentPath))
{
pathsToAdd.AddRange(currentPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries));
}
if (!string.IsNullOrWhiteSpace(userPath))
{
var userPaths = userPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
foreach (var path in userPaths)
{
if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
{
pathsToAdd.Add(path);
}
}
}
if (!string.IsNullOrWhiteSpace(machinePath))
{
var machinePaths = machinePath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
foreach (var path in machinePaths)
{
if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
{
pathsToAdd.Add(path);
}
}
}
var newPath = string.Join(Path.PathSeparator.ToString(), pathsToAdd);
if (currentPath != newPath)
{
Logger.LogInfo("[FoundryClient] Updating process PATH with latest system values");
Environment.SetEnvironmentVariable("PATH", newPath, EnvironmentVariableTarget.Process);
}
else
{
Logger.LogInfo("[FoundryClient] PATH is already up to date");
}
}
catch (Exception ex)
{
Logger.LogError($"[FoundryClient] Failed to refresh PATH: {ex.Message}");
}
}
}

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@@ -1,17 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace LanguageModelProvider.FoundryLocal;
[JsonSourceGenerationOptions(
PropertyNamingPolicy = JsonKnownNamingPolicy.CamelCase,
WriteIndented = false)]
[JsonSerializable(typeof(FoundryCatalogModel))]
[JsonSerializable(typeof(List<FoundryCatalogModel>))]
internal sealed partial class FoundryJsonContext : JsonSerializerContext
{
}

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@@ -1,16 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace LanguageModelProvider.FoundryLocal;
internal sealed record ModelSettings
{
// The sample shows an empty array; keep it open-ended.
[JsonPropertyName("parameters")]
public List<JsonElement> Parameters { get; init; } = [];
}

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@@ -1,16 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json.Serialization;
namespace LanguageModelProvider.FoundryLocal;
internal sealed record PromptTemplate
{
[JsonPropertyName("assistant")]
public string Assistant { get; init; } = string.Empty;
[JsonPropertyName("prompt")]
public string Prompt { get; init; } = string.Empty;
}

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@@ -1,16 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json.Serialization;
namespace LanguageModelProvider.FoundryLocal;
internal sealed record Runtime
{
[JsonPropertyName("deviceType")]
public string DeviceType { get; init; } = string.Empty;
[JsonPropertyName("executionProvider")]
public string ExecutionProvider { get; init; } = string.Empty;
}

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@@ -1,156 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ClientModel;
using LanguageModelProvider.FoundryLocal;
using ManagedCommon;
using Microsoft.Extensions.AI;
using OpenAI;
namespace LanguageModelProvider;
public sealed class FoundryLocalModelProvider : ILanguageModelProvider
{
private FoundryClient? _foundryClient;
private IEnumerable<FoundryCatalogModel>? _catalogModels;
private string? _serviceUrl;
public static FoundryLocalModelProvider Instance { get; } = new();
public string Name => "FoundryLocal";
public string ProviderDescription => "The model will run locally via Foundry Local";
public IChatClient? GetIChatClient(string modelId)
{
Logger.LogInfo($"[FoundryLocal] GetIChatClient called with url: {modelId}");
InitializeAsync().GetAwaiter().GetResult();
if (string.IsNullOrWhiteSpace(modelId))
{
Logger.LogError("[FoundryLocal] Model ID is empty after extraction");
return null;
}
// Check if model is in catalog
var isInCatalog = _catalogModels?.Any(m => m.Name == modelId) ?? false;
if (!isInCatalog)
{
var errorMessage = $"{modelId} is not supported in Foundry Local. Please configure supported models in Settings.";
Logger.LogError($"[FoundryLocal] {errorMessage}");
throw new InvalidOperationException(errorMessage);
}
// Ensure the model is loaded before returning chat client
var isLoaded = _foundryClient!.EnsureModelLoaded(modelId).GetAwaiter().GetResult();
if (!isLoaded)
{
Logger.LogError($"[FoundryLocal] Failed to load model: {modelId}");
throw new InvalidOperationException($"Failed to load the model '{modelId}'.");
}
// Use ServiceUri instead of Endpoint since Endpoint already includes /v1
var baseUri = _foundryClient.GetServiceUri();
if (baseUri == null)
{
const string message = "Foundry Local service URL is not available. Please make sure Foundry Local is installed and running.";
Logger.LogError($"[FoundryLocal] {message}");
throw new InvalidOperationException(message);
}
var endpointUri = new Uri($"{baseUri.ToString().TrimEnd('/')}/v1");
Logger.LogInfo($"[FoundryLocal] Creating OpenAI client with endpoint: {endpointUri}");
return new OpenAIClient(
new ApiKeyCredential("none"),
new OpenAIClientOptions { Endpoint = endpointUri, NetworkTimeout = TimeSpan.FromMinutes(5) })
.GetChatClient(modelId)
.AsIChatClient();
}
public string GetIChatClientString(string url)
{
try
{
InitializeAsync().GetAwaiter().GetResult();
}
catch
{
return string.Empty;
}
var modelId = url.Split('/').LastOrDefault();
if (string.IsNullOrWhiteSpace(_serviceUrl) || string.IsNullOrWhiteSpace(modelId))
{
return string.Empty;
}
return $"new OpenAIClient(new ApiKeyCredential(\"none\"), new OpenAIClientOptions{{ Endpoint = new Uri(\"{_serviceUrl}/v1\") }}).GetChatClient(\"{modelId}\").AsIChatClient()";
}
public async Task<IEnumerable<ModelDetails>> GetModelsAsync(CancellationToken cancelationToken = default)
{
await InitializeAsync(cancelationToken);
if (_foundryClient == null)
{
return Array.Empty<ModelDetails>();
}
var cachedModels = await _foundryClient.ListCachedModels();
List<ModelDetails> downloadedModels = [];
foreach (var model in cachedModels)
{
Logger.LogInfo($"[FoundryLocal] Adding unmatched cached model: {model.Name}");
downloadedModels.Add(new ModelDetails
{
Id = $"fl-{model.Name}",
Name = model.Name,
Url = $"fl://{model.Name}",
Description = $"{model.Name} running locally with Foundry Local",
HardwareAccelerators = [HardwareAccelerator.FOUNDRYLOCAL],
ProviderModelDetails = model,
});
}
return downloadedModels;
}
private async Task InitializeAsync(CancellationToken cancelationToken = default)
{
if (_foundryClient != null && _catalogModels != null && _catalogModels.Any())
{
await _foundryClient.EnsureRunning().ConfigureAwait(false);
return;
}
Logger.LogInfo("[FoundryLocal] Initializing provider");
_foundryClient ??= await FoundryClient.CreateAsync();
if (_foundryClient == null)
{
const string message = "Foundry Local client could not be created. Please make sure Foundry Local is installed and running.";
Logger.LogError($"[FoundryLocal] {message}");
throw new InvalidOperationException(message);
}
_serviceUrl ??= await _foundryClient.GetServiceUrl();
Logger.LogInfo($"[FoundryLocal] Service URL: {_serviceUrl}");
var catalogModels = await _foundryClient.ListCatalogModels();
Logger.LogInfo($"[FoundryLocal] Found {catalogModels.Count} catalog models");
_catalogModels = catalogModels;
}
public async Task<bool> IsAvailable()
{
Logger.LogInfo("[FoundryLocal] Checking availability");
await InitializeAsync();
var available = _foundryClient != null;
Logger.LogInfo($"[FoundryLocal] Available: {available}");
return available;
}
}

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@@ -1,22 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace LanguageModelProvider;
public enum HardwareAccelerator
{
CPU,
DML,
QNN,
WCRAPI,
OLLAMA,
OPENAI,
FOUNDRYLOCAL,
LEMONADE,
NPU,
GPU,
VitisAI,
OpenVINO,
NvTensorRT,
}

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@@ -1,20 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Extensions.AI;
namespace LanguageModelProvider;
public interface ILanguageModelProvider
{
string Name { get; }
string ProviderDescription { get; }
Task<IEnumerable<ModelDetails>> GetModelsAsync(CancellationToken cancelationToken = default);
IChatClient? GetIChatClient(string modelId);
string GetIChatClientString(string url);
}

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@@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<!-- Look at Directory.Build.props in root for common stuff as well -->
<Import Project="..\..\Common.Dotnet.CsWinRT.props" />
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.AI" />
<PackageReference Include="Microsoft.Extensions.AI.OpenAI" />
<PackageReference Include="Microsoft.AI.Foundry.Local" />
<PackageReference Include="OpenAI" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ManagedCommon\ManagedCommon.csproj" />
</ItemGroup>
</Project>

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@@ -1,30 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
namespace LanguageModelProvider;
public class ModelDetails
{
public string Id { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public string Url { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public long Size { get; set; }
public bool IsUserAdded { get; set; }
public string Icon { get; set; } = string.Empty;
public List<HardwareAccelerator> HardwareAccelerators { get; set; } = [];
public string License { get; set; } = string.Empty;
public object? ProviderModelDetails { get; set; }
}

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@@ -26,21 +26,6 @@ namespace ManagedCommon
private static readonly string Version = Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyFileVersionAttribute>()?.Version ?? "Unknown";
/// <summary>
/// Gets the path to the log directory for the current version of the app.
/// </summary>
public static string CurrentVersionLogDirectoryPath { get; private set; }
/// <summary>
/// Gets the path to the current log file.
/// </summary>
public static string CurrentLogFile { get; private set; }
/// <summary>
/// Gets the path to the log directory for the app.
/// </summary>
public static string AppLogDirectoryPath { get; private set; }
/// <summary>
/// Initializes the logger and sets the path for logging.
/// </summary>
@@ -57,12 +42,7 @@ namespace ManagedCommon
Directory.CreateDirectory(versionedPath);
}
AppLogDirectoryPath = basePath;
CurrentVersionLogDirectoryPath = versionedPath;
var logFile = "Log_" + DateTime.Now.ToString(@"yyyy-MM-dd", CultureInfo.InvariantCulture) + ".log";
var logFilePath = Path.Combine(versionedPath, logFile);
CurrentLogFile = logFilePath;
var logFilePath = Path.Combine(versionedPath, "Log_" + DateTime.Now.ToString(@"yyyy-MM-dd", CultureInfo.InvariantCulture) + ".log");
Trace.Listeners.Add(new TextWriterTraceListener(logFilePath));

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@@ -12,7 +12,6 @@ namespace ManagedCommon
ColorPicker,
CmdPal,
CropAndLock,
CursorWrap,
EnvironmentVariables,
FancyZones,
FileLocksmith,

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@@ -16,5 +16,4 @@ public static partial class CLSID
public static readonly Guid CollatorDataSource = new Guid("9E175B8B-F52A-11D8-B9A5-505054503030");
public static readonly Guid ApplicationActivationManager = new Guid("45BA127D-10A8-46EA-8AB7-56EA9078943C");
public static readonly Guid VirtualDesktopManager = new("aa509086-5ca9-4c25-8f95-589d3c07b48a");
public static readonly Guid DesktopWallpaper = new("C2CF3110-460E-4FC1-B9D0-8A1C0C9CC4BD");
}

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@@ -16,12 +16,6 @@ public static partial class Ole32
CLSCTX dwClsContext,
ref Guid riid,
out IntPtr rReturnedComObject);
[LibraryImport("ole32.dll")]
internal static partial int CoInitializeEx(nint pvReserved, uint dwCoInit);
[LibraryImport("ole32.dll")]
internal static partial void CoUninitialize();
}
[Flags]

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@@ -1,399 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.PowerToys.UITest
{
/// <summary>
/// Provides methods for recording the screen during UI tests.
/// Requires FFmpeg to be installed and available in PATH.
/// </summary>
internal class ScreenRecording : IDisposable
{
private readonly string outputDirectory;
private readonly string framesDirectory;
private readonly string outputFilePath;
private readonly List<string> capturedFrames;
private readonly SemaphoreSlim recordingLock = new(1, 1);
private readonly Stopwatch recordingStopwatch = new();
private readonly string? ffmpegPath;
private CancellationTokenSource? recordingCancellation;
private Task? recordingTask;
private bool isRecording;
private int frameCount;
[DllImport("user32.dll")]
private static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("gdi32.dll")]
private static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
[DllImport("user32.dll")]
private static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
private static extern bool GetCursorInfo(out ScreenCapture.CURSORINFO pci);
[DllImport("user32.dll")]
private static extern bool DrawIconEx(IntPtr hdc, int x, int y, IntPtr hIcon, int cx, int cy, int istepIfAniCur, IntPtr hbrFlickerFreeDraw, int diFlags);
private const int CURSORSHOWING = 0x00000001;
private const int DESKTOPHORZRES = 118;
private const int DESKTOPVERTRES = 117;
private const int DINORMAL = 0x0003;
private const int TargetFps = 15; // 15 FPS for good balance of quality and size
/// <summary>
/// Initializes a new instance of the <see cref="ScreenRecording"/> class.
/// </summary>
/// <param name="outputDirectory">Directory where the recording will be saved.</param>
public ScreenRecording(string outputDirectory)
{
this.outputDirectory = outputDirectory;
string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss");
framesDirectory = Path.Combine(outputDirectory, $"frames_{timestamp}");
outputFilePath = Path.Combine(outputDirectory, $"recording_{timestamp}.mp4");
capturedFrames = new List<string>();
frameCount = 0;
// Check if FFmpeg is available
ffmpegPath = FindFfmpeg();
if (ffmpegPath == null)
{
Console.WriteLine("FFmpeg not found. Screen recording will be disabled.");
Console.WriteLine("To enable video recording, install FFmpeg: https://ffmpeg.org/download.html");
}
}
/// <summary>
/// Gets a value indicating whether screen recording is available (FFmpeg found).
/// </summary>
public bool IsAvailable => ffmpegPath != null;
/// <summary>
/// Starts recording the screen.
/// </summary>
/// <returns>A task representing the asynchronous operation.</returns>
public async Task StartRecordingAsync()
{
await recordingLock.WaitAsync();
try
{
if (isRecording || !IsAvailable)
{
return;
}
// Create frames directory
Directory.CreateDirectory(framesDirectory);
recordingCancellation = new CancellationTokenSource();
isRecording = true;
recordingStopwatch.Start();
// Start the recording task
recordingTask = Task.Run(() => RecordFrames(recordingCancellation.Token));
Console.WriteLine($"Started screen recording at {TargetFps} FPS");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to start recording: {ex.Message}");
isRecording = false;
}
finally
{
recordingLock.Release();
}
}
/// <summary>
/// Stops recording and encodes video.
/// </summary>
/// <returns>A task representing the asynchronous operation.</returns>
public async Task StopRecordingAsync()
{
await recordingLock.WaitAsync();
try
{
if (!isRecording || recordingCancellation == null)
{
return;
}
// Signal cancellation
recordingCancellation.Cancel();
// Wait for recording task to complete
if (recordingTask != null)
{
await recordingTask;
}
recordingStopwatch.Stop();
isRecording = false;
double duration = recordingStopwatch.Elapsed.TotalSeconds;
Console.WriteLine($"Recording stopped. Captured {capturedFrames.Count} frames in {duration:F2} seconds");
// Encode to video
await EncodeToVideoAsync();
}
catch (Exception ex)
{
Console.WriteLine($"Error stopping recording: {ex.Message}");
}
finally
{
Cleanup();
recordingLock.Release();
}
}
/// <summary>
/// Records frames from the screen.
/// </summary>
private void RecordFrames(CancellationToken cancellationToken)
{
try
{
int frameInterval = 1000 / TargetFps;
var frameTimer = Stopwatch.StartNew();
while (!cancellationToken.IsCancellationRequested)
{
var frameStart = frameTimer.ElapsedMilliseconds;
try
{
CaptureFrame();
}
catch (Exception ex)
{
Console.WriteLine($"Error capturing frame: {ex.Message}");
}
// Sleep for remaining time to maintain target FPS
var frameTime = frameTimer.ElapsedMilliseconds - frameStart;
var sleepTime = Math.Max(0, frameInterval - (int)frameTime);
if (sleepTime > 0)
{
Thread.Sleep(sleepTime);
}
}
}
catch (OperationCanceledException)
{
// Expected when stopping
}
catch (Exception ex)
{
Console.WriteLine($"Error during recording: {ex.Message}");
}
}
/// <summary>
/// Captures a single frame.
/// </summary>
private void CaptureFrame()
{
IntPtr hdc = GetDC(IntPtr.Zero);
int screenWidth = GetDeviceCaps(hdc, DESKTOPHORZRES);
int screenHeight = GetDeviceCaps(hdc, DESKTOPVERTRES);
ReleaseDC(IntPtr.Zero, hdc);
Rectangle bounds = new Rectangle(0, 0, screenWidth, screenHeight);
using (Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format24bppRgb))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
g.CopyFromScreen(bounds.Location, Point.Empty, bounds.Size);
ScreenCapture.CURSORINFO cursorInfo;
cursorInfo.CbSize = Marshal.SizeOf<ScreenCapture.CURSORINFO>();
if (GetCursorInfo(out cursorInfo) && cursorInfo.Flags == CURSORSHOWING)
{
IntPtr hdcDest = g.GetHdc();
DrawIconEx(hdcDest, cursorInfo.PTScreenPos.X, cursorInfo.PTScreenPos.Y, cursorInfo.HCursor, 0, 0, 0, IntPtr.Zero, DINORMAL);
g.ReleaseHdc(hdcDest);
}
}
string framePath = Path.Combine(framesDirectory, $"frame_{frameCount:D6}.jpg");
bitmap.Save(framePath, ImageFormat.Jpeg);
capturedFrames.Add(framePath);
frameCount++;
}
}
/// <summary>
/// Encodes captured frames to video using ffmpeg.
/// </summary>
private async Task EncodeToVideoAsync()
{
if (capturedFrames.Count == 0)
{
Console.WriteLine("No frames captured");
return;
}
try
{
// Build ffmpeg command with proper non-interactive flags
string inputPattern = Path.Combine(framesDirectory, "frame_%06d.jpg");
// -y: overwrite without asking
// -nostdin: disable interaction
// -loglevel error: only show errors
// -stats: show encoding progress
string args = $"-y -nostdin -loglevel error -stats -framerate {TargetFps} -i \"{inputPattern}\" -c:v libx264 -pix_fmt yuv420p -crf 23 \"{outputFilePath}\"";
Console.WriteLine($"Encoding {capturedFrames.Count} frames to video...");
var startInfo = new ProcessStartInfo
{
FileName = ffmpegPath!,
Arguments = args,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
RedirectStandardInput = true, // Important: redirect stdin to prevent hanging
CreateNoWindow = true,
};
using var process = Process.Start(startInfo);
if (process != null)
{
// Close stdin immediately to ensure FFmpeg doesn't wait for input
process.StandardInput.Close();
// Read output streams asynchronously to prevent deadlock
var outputTask = process.StandardOutput.ReadToEndAsync();
var errorTask = process.StandardError.ReadToEndAsync();
// Wait for process to exit
await process.WaitForExitAsync();
// Get the output
string stdout = await outputTask;
string stderr = await errorTask;
if (process.ExitCode == 0 && File.Exists(outputFilePath))
{
var fileInfo = new FileInfo(outputFilePath);
Console.WriteLine($"Video created: {outputFilePath} ({fileInfo.Length / 1024 / 1024:F1} MB)");
}
else
{
Console.WriteLine($"FFmpeg encoding failed with exit code {process.ExitCode}");
if (!string.IsNullOrWhiteSpace(stderr))
{
Console.WriteLine($"FFmpeg error: {stderr}");
}
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Error encoding video: {ex.Message}");
}
}
/// <summary>
/// Finds ffmpeg executable.
/// </summary>
private static string? FindFfmpeg()
{
// Check if ffmpeg is in PATH
var pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(Path.PathSeparator) ?? Array.Empty<string>();
foreach (var dir in pathDirs)
{
var ffmpegPath = Path.Combine(dir, "ffmpeg.exe");
if (File.Exists(ffmpegPath))
{
return ffmpegPath;
}
}
// Check common installation locations
var commonPaths = new[]
{
@"C:\.tools\ffmpeg\bin\ffmpeg.exe",
@"C:\ffmpeg\bin\ffmpeg.exe",
@"C:\Program Files\ffmpeg\bin\ffmpeg.exe",
@"C:\Program Files (x86)\ffmpeg\bin\ffmpeg.exe",
@$"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}\Microsoft\WinGet\Links\ffmpeg.exe",
};
foreach (var path in commonPaths)
{
if (File.Exists(path))
{
return path;
}
}
return null;
}
/// <summary>
/// Gets the path to the recorded video file.
/// </summary>
public string OutputFilePath => outputFilePath;
/// <summary>
/// Gets the directory containing recordings.
/// </summary>
public string OutputDirectory => outputDirectory;
/// <summary>
/// Cleans up resources.
/// </summary>
private void Cleanup()
{
recordingCancellation?.Dispose();
recordingCancellation = null;
recordingTask = null;
// Clean up frames directory if it exists
try
{
if (Directory.Exists(framesDirectory))
{
Directory.Delete(framesDirectory, true);
}
}
catch (Exception ex)
{
Console.WriteLine($"Failed to cleanup frames directory: {ex.Message}");
}
}
/// <summary>
/// Disposes resources.
/// </summary>
public void Dispose()
{
if (isRecording)
{
StopRecordingAsync().GetAwaiter().GetResult();
}
Cleanup();
recordingLock.Dispose();
GC.SuppressFinalize(this);
}
}
}

View File

@@ -130,13 +130,9 @@ namespace Microsoft.PowerToys.UITest
/// </summary>
/// <param name="appPath">The path to the application executable.</param>
/// <param name="args">Optional command line arguments to pass to the application.</param>
public void StartExe(string appPath, string[]? args = null, string? enableModules = null)
public void StartExe(string appPath, string[]? args = null)
{
var opts = new AppiumOptions();
if (!string.IsNullOrEmpty(enableModules))
{
opts.AddAdditionalCapability("enableModules", enableModules);
}
if (scope == PowerToysModule.PowerToysSettings)
{
@@ -173,66 +169,27 @@ namespace Microsoft.PowerToys.UITest
private void TryLaunchPowerToysSettings(AppiumOptions opts)
{
if (opts.ToCapabilities().HasCapability("enableModules"))
try
{
var modulesString = (string)opts.ToCapabilities().GetCapability("enableModules");
var modulesArray = modulesString.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
SettingsConfigHelper.ConfigureGlobalModuleSettings(modulesArray);
}
else
{
SettingsConfigHelper.ConfigureGlobalModuleSettings();
}
const int maxTries = 3;
const int delayMs = 5000;
const int maxRetries = 3;
for (int tryCount = 1; tryCount <= maxTries; tryCount++)
{
try
var runnerProcessInfo = new ProcessStartInfo
{
var runnerProcessInfo = new ProcessStartInfo
{
FileName = locationPath + runnerPath,
Verb = "runas",
Arguments = "--open-settings",
};
FileName = locationPath + runnerPath,
Verb = "runas",
Arguments = "--open-settings",
};
ExitExe(runnerProcessInfo.FileName);
ExitExe(runnerProcessInfo.FileName);
runner = Process.Start(runnerProcessInfo);
// Verify process was killed
string exeName = Path.GetFileNameWithoutExtension(runnerProcessInfo.FileName);
var remainingProcesses = Process.GetProcessesByName(exeName);
WaitForWindowAndSetCapability(opts, "PowerToys Settings", 5000, 5);
runner = Process.Start(runnerProcessInfo);
if (WaitForWindowAndSetCapability(opts, "PowerToys Settings", delayMs, maxRetries))
{
// Exit CmdPal UI before launching new process if use installer for test
ExitExeByName("Microsoft.CmdPal.UI");
return;
}
// Window not found, kill all PowerToys processes and retry
if (tryCount < maxTries)
{
KillPowerToysProcesses();
}
}
catch (Exception ex)
{
if (tryCount == maxTries)
{
throw new InvalidOperationException($"Failed to launch PowerToys Settings after {maxTries} attempts: {ex.Message}", ex);
}
// Kill processes and retry
KillPowerToysProcesses();
}
// Exit CmdPal UI before launching new process if use installer for test
ExitExeByName("Microsoft.CmdPal.UI");
}
catch (Exception ex)
{
throw new InvalidOperationException($"Failed to launch PowerToys Settings: {ex.Message}", ex);
}
throw new InvalidOperationException($"Failed to launch PowerToys Settings: Window not found after {maxTries} attempts.");
}
private void TryLaunchCommandPalette(AppiumOptions opts)
@@ -254,10 +211,7 @@ namespace Microsoft.PowerToys.UITest
var process = Process.Start(processStartInfo);
process?.WaitForExit();
if (!WaitForWindowAndSetCapability(opts, "Command Palette", 5000, 10))
{
throw new TimeoutException("Failed to find Command Palette window after multiple attempts.");
}
WaitForWindowAndSetCapability(opts, "Command Palette", 5000, 10);
}
catch (Exception ex)
{
@@ -265,7 +219,7 @@ namespace Microsoft.PowerToys.UITest
}
}
private bool WaitForWindowAndSetCapability(AppiumOptions opts, string windowName, int delayMs, int maxRetries)
private void WaitForWindowAndSetCapability(AppiumOptions opts, string windowName, int delayMs, int maxRetries)
{
for (int attempt = 1; attempt <= maxRetries; attempt++)
{
@@ -276,16 +230,18 @@ namespace Microsoft.PowerToys.UITest
{
var hexHwnd = window[0].HWnd.ToString("x");
opts.AddAdditionalCapability("appTopLevelWindow", hexHwnd);
return true;
return;
}
if (attempt < maxRetries)
{
Thread.Sleep(delayMs);
}
else
{
throw new TimeoutException($"Failed to find {windowName} window after multiple attempts.");
}
}
return false;
}
/// <summary>
@@ -336,17 +292,17 @@ namespace Microsoft.PowerToys.UITest
catch (Exception ex)
{
// Handle exceptions if needed
Console.WriteLine($"Exception during Cleanup: {ex.Message}");
Debug.WriteLine($"Exception during Cleanup: {ex.Message}");
}
}
/// <summary>
/// Restarts now exe and takes control of it.
/// </summary>
public void RestartScopeExe(string? enableModules = null)
public void RestartScopeExe()
{
ExitScopeExe();
StartExe(locationPath + sessionPath, commandLineArgs, enableModules);
StartExe(locationPath + sessionPath, this.commandLineArgs);
}
public WindowsDriver<WindowsElement> GetRoot()
@@ -371,31 +327,5 @@ namespace Microsoft.PowerToys.UITest
this.ExitExe(winAppDriverProcessInfo.FileName);
SessionHelper.appDriver = Process.Start(winAppDriverProcessInfo);
}
private void KillPowerToysProcesses()
{
var powerToysProcessNames = new[] { "PowerToys", "Microsoft.CmdPal.UI" };
foreach (var processName in powerToysProcessNames)
{
try
{
var processes = Process.GetProcessesByName(processName);
foreach (var process in processes)
{
process.Kill();
process.WaitForExit();
}
// Verify processes are actually gone
var remainingProcesses = Process.GetProcessesByName(processName);
}
catch (Exception ex)
{
Console.WriteLine($"[KillPowerToysProcesses] Failed to kill process {processName}: {ex.Message}");
}
}
}
}
}

View File

@@ -1,174 +0,0 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text.Json;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
namespace Microsoft.PowerToys.UITest
{
/// <summary>
/// Helper class for configuring PowerToys settings for UI tests.
/// </summary>
public class SettingsConfigHelper
{
private static readonly JsonSerializerOptions IndentedJsonOptions = new() { WriteIndented = true };
private static readonly SettingsUtils SettingsUtils = SettingsUtils.Default;
/// <summary>
/// Configures global PowerToys settings to enable only specified modules and disable all others.
/// </summary>
/// <param name="modulesToEnable">Array of module names to enable (e.g., "Peek", "FancyZones"). All other modules will be disabled. If null or empty, all modules will be disabled.</param>
/// <exception cref="InvalidOperationException">Thrown when settings file operations fail.</exception>
[UnconditionalSuppressMessage("Trimming", "IL2026", Justification = "This is test code and will not be trimmed")]
[UnconditionalSuppressMessage("AOT", "IL3050", Justification = "This is test code and will not be AOT compiled")]
public static void ConfigureGlobalModuleSettings(params string[]? modulesToEnable)
{
modulesToEnable ??= Array.Empty<string>();
try
{
GeneralSettings settings;
try
{
settings = SettingsUtils.GetSettingsOrDefault<GeneralSettings>();
}
catch (Exception ex)
{
Debug.WriteLine($"Failed to load settings, creating defaults: {ex.Message}");
settings = new GeneralSettings();
}
string settingsJson = settings.ToJsonString();
using (JsonDocument doc = JsonDocument.Parse(settingsJson))
{
var options = new JsonSerializerOptions { WriteIndented = true };
var root = doc.RootElement.Clone();
if (root.TryGetProperty("enabled", out var enabledElement))
{
var enabledModules = new Dictionary<string, bool>();
foreach (var property in enabledElement.EnumerateObject())
{
string moduleName = property.Name;
bool shouldEnable = Array.Exists(modulesToEnable, m => string.Equals(m, moduleName, StringComparison.Ordinal));
enabledModules[moduleName] = shouldEnable;
}
var settingsDict = JsonSerializer.Deserialize<Dictionary<string, object>>(settingsJson);
if (settingsDict != null)
{
settingsDict["enabled"] = enabledModules;
settingsJson = JsonSerializer.Serialize(settingsDict, IndentedJsonOptions);
}
}
}
SettingsUtils.SaveSettings(settingsJson);
string enabledList = modulesToEnable.Length > 0 ? string.Join(", ", modulesToEnable) : "none";
Debug.WriteLine($"Successfully updated global settings");
Debug.WriteLine($"Enabled modules: {enabledList}");
}
catch (Exception ex)
{
Debug.WriteLine($"ERROR in ConfigureGlobalModuleSettings: {ex.Message}");
throw new InvalidOperationException($"Failed to configure global module settings: {ex.Message}", ex);
}
}
/// <summary>
/// Updates a module's settings file. If the file doesn't exist, creates it with default content.
/// If the file exists, reads it and applies the provided update function to modify the settings.
/// </summary>
/// <param name="moduleName">The name of the module (e.g., "Peek", "FancyZones").</param>
/// <param name="defaultSettingsContent">The default JSON content to use if the settings file doesn't exist.</param>
/// <param name="updateSettingsAction">
/// A callback function that modifies the settings dictionary. The function receives the deserialized settings
/// and should modify it in-place. The function should accept a Dictionary&lt;string, object&gt; and not return a value.
/// Example: (settings) => { ((Dictionary&lt;string, object&gt;)settings["properties"])["SomeSetting"] = newValue; }
/// </param>
/// <exception cref="ArgumentNullException">Thrown when moduleName or updateSettingsAction is null.</exception>
/// <exception cref="InvalidOperationException">Thrown when settings file operations fail.</exception>
[UnconditionalSuppressMessage("Trimming", "IL2026", Justification = "This is test code and will not be trimmed")]
[UnconditionalSuppressMessage("AOT", "IL3050", Justification = "This is test code and will not be AOT compiled")]
public static void UpdateModuleSettings(
string moduleName,
string defaultSettingsContent,
Action<Dictionary<string, object>> updateSettingsAction)
{
ArgumentNullException.ThrowIfNull(moduleName);
ArgumentNullException.ThrowIfNull(updateSettingsAction);
try
{
// Build the path to the module settings file
string powerToysSettingsDirectory = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"Microsoft",
"PowerToys");
string moduleDirectory = Path.Combine(powerToysSettingsDirectory, moduleName);
string settingsPath = Path.Combine(moduleDirectory, "settings.json");
// Ensure directory exists
Directory.CreateDirectory(moduleDirectory);
// Read existing settings or use default
string existingJson = string.Empty;
if (File.Exists(settingsPath))
{
existingJson = File.ReadAllText(settingsPath);
}
Dictionary<string, object>? settings;
// If file doesn't exist or is empty, create from defaults
if (string.IsNullOrWhiteSpace(existingJson))
{
if (string.IsNullOrWhiteSpace(defaultSettingsContent))
{
throw new ArgumentException("Default settings content must be provided when file doesn't exist.", nameof(defaultSettingsContent));
}
settings = JsonSerializer.Deserialize<Dictionary<string, object>>(defaultSettingsContent)
?? throw new InvalidOperationException($"Failed to deserialize default settings for {moduleName}");
Debug.WriteLine($"Created default settings for {moduleName} at {settingsPath}");
}
else
{
// Parse existing settings
settings = JsonSerializer.Deserialize<Dictionary<string, object>>(existingJson)
?? throw new InvalidOperationException($"Failed to deserialize existing settings for {moduleName}");
Debug.WriteLine($"Loaded existing settings for {moduleName} from {settingsPath}");
}
// Apply the update action to modify settings
updateSettingsAction(settings);
// Serialize and save the updated settings using SettingsUtils
string updatedJson = JsonSerializer.Serialize(settings, IndentedJsonOptions);
SettingsUtils.SaveSettings(updatedJson, moduleName);
Debug.WriteLine($"Successfully updated settings for {moduleName}");
}
catch (Exception ex)
{
Debug.WriteLine($"ERROR in UpdateModuleSettings for {moduleName}: {ex.Message}");
throw new InvalidOperationException($"Failed to update settings for {moduleName}: {ex.Message}", ex);
}
}
}
}

View File

@@ -8,7 +8,7 @@
<Nullable>enable</Nullable>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<TargetFramework>net9.0-windows10.0.26100.0</TargetFramework>
<TargetFramework>net9.0-windows10.0.22621.0</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<PublishTrimmed>false</PublishTrimmed>
</PropertyGroup>
@@ -21,8 +21,4 @@
<PackageReference Include="CoenM.ImageSharp.ImageHash" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />
</ItemGroup>
</Project>

View File

@@ -29,8 +29,6 @@ namespace Microsoft.PowerToys.UITest
public string? ScreenshotDirectory { get; set; }
public string? RecordingDirectory { get; set; }
public static MonitorInfoData.ParamsWrapper MonitorInfoData { get; set; } = new MonitorInfoData.ParamsWrapper() { Monitors = new List<MonitorInfoData.MonitorInfoDataWrapper>() };
private readonly PowerToysModule scope;
@@ -38,7 +36,6 @@ namespace Microsoft.PowerToys.UITest
private readonly string[]? commandLineArgs;
private SessionHelper? sessionHelper;
private System.Threading.Timer? screenshotTimer;
private ScreenRecording? screenRecording;
public UITestBase(PowerToysModule scope = PowerToysModule.PowerToysSettings, WindowSize size = WindowSize.UnSpecified, string[]? commandLineArgs = null)
{
@@ -68,35 +65,12 @@ namespace Microsoft.PowerToys.UITest
CloseOtherApplications();
if (IsInPipeline)
{
string baseDirectory = this.TestContext.TestResultsDirectory ?? string.Empty;
ScreenshotDirectory = Path.Combine(baseDirectory, "UITestScreenshots_" + Guid.NewGuid().ToString());
ScreenshotDirectory = Path.Combine(this.TestContext.TestResultsDirectory ?? string.Empty, "UITestScreenshots_" + Guid.NewGuid().ToString());
Directory.CreateDirectory(ScreenshotDirectory);
RecordingDirectory = Path.Combine(baseDirectory, "UITestRecordings_" + Guid.NewGuid().ToString());
Directory.CreateDirectory(RecordingDirectory);
// Take screenshot every 1 second
screenshotTimer = new System.Threading.Timer(ScreenCapture.TimerCallback, ScreenshotDirectory, TimeSpan.Zero, TimeSpan.FromMilliseconds(1000));
// Start screen recording (requires FFmpeg)
try
{
screenRecording = new ScreenRecording(RecordingDirectory);
if (screenRecording.IsAvailable)
{
_ = screenRecording.StartRecordingAsync();
}
else
{
screenRecording = null;
}
}
catch (Exception ex)
{
Console.WriteLine($"Failed to start screen recording: {ex.Message}");
screenRecording = null;
}
// Escape Popups before starting
System.Windows.Forms.SendKeys.SendWait("{ESC}");
}
@@ -114,36 +88,15 @@ namespace Microsoft.PowerToys.UITest
if (IsInPipeline)
{
screenshotTimer?.Change(Timeout.Infinite, Timeout.Infinite);
// Stop screen recording
if (screenRecording != null)
{
try
{
screenRecording.StopRecordingAsync().GetAwaiter().GetResult();
}
catch (Exception ex)
{
Console.WriteLine($"Failed to stop screen recording: {ex.Message}");
}
}
Dispose();
if (TestContext.CurrentTestOutcome is UnitTestOutcome.Failed
or UnitTestOutcome.Error
or UnitTestOutcome.Unknown)
{
Task.Delay(1000).Wait();
AddScreenShotsToTestResultsDirectory();
AddRecordingsToTestResultsDirectory();
AddLogFilesToTestResultsDirectory();
}
else
{
// Clean up recording if test passed
CleanupRecordingDirectory();
}
Dispose();
}
this.Session.Cleanup();
@@ -153,7 +106,6 @@ namespace Microsoft.PowerToys.UITest
public void Dispose()
{
screenshotTimer?.Dispose();
screenRecording?.Dispose();
GC.SuppressFinalize(this);
}
@@ -648,47 +600,6 @@ namespace Microsoft.PowerToys.UITest
}
}
/// <summary>
/// Adds screen recordings to test results directory when test fails.
/// </summary>
protected void AddRecordingsToTestResultsDirectory()
{
if (RecordingDirectory != null && Directory.Exists(RecordingDirectory))
{
// Add video files (MP4)
var videoFiles = Directory.GetFiles(RecordingDirectory, "*.mp4");
foreach (string file in videoFiles)
{
this.TestContext.AddResultFile(file);
var fileInfo = new FileInfo(file);
Console.WriteLine($"Added video recording: {Path.GetFileName(file)} ({fileInfo.Length / 1024 / 1024:F1} MB)");
}
if (videoFiles.Length == 0)
{
Console.WriteLine("No video recording available (FFmpeg not found). Screenshots are still captured.");
}
}
}
/// <summary>
/// Cleans up recording directory when test passes.
/// </summary>
private void CleanupRecordingDirectory()
{
if (RecordingDirectory != null && Directory.Exists(RecordingDirectory))
{
try
{
Directory.Delete(RecordingDirectory, true);
}
catch (Exception ex)
{
Console.WriteLine($"Failed to cleanup recording directory: {ex.Message}");
}
}
}
/// <summary>
/// Copies PowerToys log files to test results directory when test fails.
/// Renames files to include the directory structure after \PowerToys.
@@ -778,11 +689,11 @@ namespace Microsoft.PowerToys.UITest
/// <summary>
/// Restart scope exe.
/// </summary>
public Session RestartScopeExe(string? enableModules = null)
public void RestartScopeExe()
{
this.sessionHelper!.RestartScopeExe(enableModules);
this.sessionHelper!.RestartScopeExe();
this.Session = new Session(this.sessionHelper.GetRoot(), this.sessionHelper.GetDriver(), this.scope, this.size);
return Session;
return;
}
/// <summary>

View File

@@ -63,14 +63,12 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>

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