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2 Commits

Author SHA1 Message Date
Niels Laute
0b646dfd61 Merge branch 'microsoft:main' into mikehall-ms/wrap-investigate 2025-11-13 17:02:36 +01:00
Mike Hall
6ef03d4a2d update coordinate mapping 2025-11-13 15:04:09 +00:00

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@@ -428,8 +428,58 @@ private:
return CallNextHookEx(nullptr, nCode, wParam, lParam);
}
// Helper method to check if there's a monitor adjacent in coordinate space (not grid)
bool HasAdjacentMonitorInCoordinateSpace(const RECT& currentMonitorRect, int direction)
{
// direction: 0=left, 1=right, 2=top, 3=bottom
const int tolerance = 50; // Allow small gaps
for (const auto& monitor : m_monitors)
{
bool isAdjacent = false;
switch (direction)
{
case 0: // Left - check if another monitor's right edge touches/overlaps our left edge
isAdjacent = (abs(monitor.rect.right - currentMonitorRect.left) <= tolerance) &&
(monitor.rect.bottom > currentMonitorRect.top + tolerance) &&
(monitor.rect.top < currentMonitorRect.bottom - tolerance);
break;
case 1: // Right - check if another monitor's left edge touches/overlaps our right edge
isAdjacent = (abs(monitor.rect.left - currentMonitorRect.right) <= tolerance) &&
(monitor.rect.bottom > currentMonitorRect.top + tolerance) &&
(monitor.rect.top < currentMonitorRect.bottom - tolerance);
break;
case 2: // Top - check if another monitor's bottom edge touches/overlaps our top edge
isAdjacent = (abs(monitor.rect.bottom - currentMonitorRect.top) <= tolerance) &&
(monitor.rect.right > currentMonitorRect.left + tolerance) &&
(monitor.rect.left < currentMonitorRect.right - tolerance);
break;
case 3: // Bottom - check if another monitor's top edge touches/overlaps our bottom edge
isAdjacent = (abs(monitor.rect.top - currentMonitorRect.bottom) <= tolerance) &&
(monitor.rect.right > currentMonitorRect.left + tolerance) &&
(monitor.rect.left < currentMonitorRect.right - tolerance);
break;
}
if (isAdjacent)
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: Found adjacent monitor in coordinate space (direction {})", direction);
#endif
return true;
}
}
return false;
}
// *** COMPLETELY REWRITTEN CURSOR WRAPPING LOGIC ***
// Implements vertical scrolling to bottom/top of vertical stack as requested
// Only wraps when there's NO adjacent monitor in the coordinate space
POINT HandleMouseMove(const POINT& currentPos)
{
POINT newPos = currentPos;
@@ -468,12 +518,22 @@ private:
// *** VERTICAL WRAPPING LOGIC - CONFIRMED WORKING ***
// Move to bottom of vertical stack when hitting top edge
// Only wrap if there's NO adjacent monitor in the coordinate space
if (currentPos.y <= currentMonitorInfo.rcMonitor.top)
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: ======= VERTICAL WRAP: TOP EDGE DETECTED =======");
#endif
// Check if there's an adjacent monitor above in coordinate space
if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 2))
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists above (Windows will handle)");
#endif
return currentPos; // Let Windows handle natural cursor movement
}
// Find the bottom-most monitor in the vertical stack (same column)
HMONITOR bottomMonitor = nullptr;
@@ -526,6 +586,15 @@ private:
Logger::info(L"CursorWrap DEBUG: ======= VERTICAL WRAP: BOTTOM EDGE DETECTED =======");
#endif
// Check if there's an adjacent monitor below in coordinate space
if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 3))
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists below (Windows will handle)");
#endif
return currentPos; // Let Windows handle natural cursor movement
}
// Find the top-most monitor in the vertical stack (same column)
HMONITOR topMonitor = nullptr;
@@ -575,13 +644,22 @@ private:
// *** FIXED HORIZONTAL WRAPPING LOGIC ***
// Move to opposite end of horizontal stack when hitting left/right edge
// Only handle horizontal wrapping if we haven't already wrapped vertically
// Only wrap if there's NO adjacent monitor in the coordinate space (let Windows handle natural transitions)
if (!wrapped && currentPos.x <= currentMonitorInfo.rcMonitor.left)
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: ======= HORIZONTAL WRAP: LEFT EDGE DETECTED =======");
#endif
// Check if there's an adjacent monitor to the left in coordinate space
if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 0))
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists to the left (Windows will handle)");
#endif
return currentPos; // Let Windows handle natural cursor movement
}
// Find the right-most monitor in the horizontal stack (same row)
HMONITOR rightMonitor = nullptr;
@@ -634,6 +712,15 @@ private:
Logger::info(L"CursorWrap DEBUG: ======= HORIZONTAL WRAP: RIGHT EDGE DETECTED =======");
#endif
// Check if there's an adjacent monitor to the right in coordinate space
if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 1))
{
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists to the right (Windows will handle)");
#endif
return currentPos; // Let Windows handle natural cursor movement
}
// Find the left-most monitor in the horizontal stack (same row)
HMONITOR leftMonitor = nullptr;
@@ -903,45 +990,104 @@ void MonitorTopology::Initialize(const std::vector<MonitorInfo>& monitors)
}
else
{
// For more than 2 monitors, use the general algorithm
RECT totalBounds = monitors[0].rect;
for (const auto& monitor : monitors)
{
totalBounds.left = min(totalBounds.left, monitor.rect.left);
totalBounds.top = min(totalBounds.top, monitor.rect.top);
totalBounds.right = max(totalBounds.right, monitor.rect.right);
totalBounds.bottom = max(totalBounds.bottom, monitor.rect.bottom);
// For more than 2 monitors, use edge-based alignment algorithm
// This ensures monitors with aligned edges (e.g., top edges at same Y) are grouped in same row
// Helper lambda to check if two ranges overlap or are adjacent (with tolerance)
auto rangesOverlapOrTouch = [](int start1, int end1, int start2, int end2, int tolerance = 50) -> bool {
// Check if ranges overlap or are within tolerance distance
return (start1 <= end2 + tolerance) && (start2 <= end1 + tolerance);
};
// Sort monitors by horizontal position (left edge) for column assignment
std::vector<const MonitorInfo*> monitorsByX;
for (const auto& monitor : monitors) {
monitorsByX.push_back(&monitor);
}
std::sort(monitorsByX.begin(), monitorsByX.end(), [](const MonitorInfo* a, const MonitorInfo* b) {
return a->rect.left < b->rect.left;
});
// Sort monitors by vertical position (top edge) for row assignment
std::vector<const MonitorInfo*> monitorsByY;
for (const auto& monitor : monitors) {
monitorsByY.push_back(&monitor);
}
std::sort(monitorsByY.begin(), monitorsByY.end(), [](const MonitorInfo* a, const MonitorInfo* b) {
return a->rect.top < b->rect.top;
});
// Assign rows based on vertical overlap - monitors that overlap vertically should be in same row
std::map<const MonitorInfo*, int> monitorToRow;
int currentRow = 0;
for (size_t i = 0; i < monitorsByY.size(); i++) {
const auto* monitor = monitorsByY[i];
// Check if this monitor overlaps vertically with any monitor already assigned to current row
bool foundOverlap = false;
for (size_t j = 0; j < i; j++) {
const auto* other = monitorsByY[j];
if (monitorToRow[other] == currentRow) {
// Check vertical overlap
if (rangesOverlapOrTouch(monitor->rect.top, monitor->rect.bottom,
other->rect.top, other->rect.bottom)) {
monitorToRow[monitor] = currentRow;
foundOverlap = true;
break;
}
}
}
if (!foundOverlap) {
// Start new row if no overlap found and we have room
if (currentRow < 2 && i < monitorsByY.size() - 1) {
currentRow++;
}
monitorToRow[monitor] = currentRow;
}
}
int totalWidth = totalBounds.right - totalBounds.left;
int totalHeight = totalBounds.bottom - totalBounds.top;
int gridWidth = max(1, totalWidth / 3);
int gridHeight = max(1, totalHeight / 3);
// Assign columns based on horizontal position (left-to-right order)
// Monitors are already sorted by X coordinate (left edge)
std::map<const MonitorInfo*, int> monitorToCol;
// Place monitors in the 3x3 grid based on their center points
// For horizontal arrangement, distribute monitors evenly across columns
if (monitorsByX.size() == 1) {
// Single monitor - place in middle column
monitorToCol[monitorsByX[0]] = 1;
}
else if (monitorsByX.size() == 2) {
// Two monitors - place at opposite ends for wrapping
monitorToCol[monitorsByX[0]] = 0; // Leftmost monitor
monitorToCol[monitorsByX[1]] = 2; // Rightmost monitor
}
else {
// Three or more monitors - distribute across grid
for (size_t i = 0; i < monitorsByX.size() && i < 3; i++) {
monitorToCol[monitorsByX[i]] = static_cast<int>(i);
}
// If more than 3 monitors, place extras in rightmost column
for (size_t i = 3; i < monitorsByX.size(); i++) {
monitorToCol[monitorsByX[i]] = 2;
}
}
// Place monitors in grid using the computed row/column assignments
for (const auto& monitor : monitors)
{
HMONITOR hMonitor = MonitorFromRect(&monitor.rect, MONITOR_DEFAULTTONEAREST);
// Calculate center point of monitor
int centerX = (monitor.rect.left + monitor.rect.right) / 2;
int centerY = (monitor.rect.top + monitor.rect.bottom) / 2;
// Map to grid position
int col = (centerX - totalBounds.left) / gridWidth;
int row = (centerY - totalBounds.top) / gridHeight;
// Ensure we stay within bounds
col = max(0, min(2, col));
row = max(0, min(2, row));
int row = monitorToRow[&monitor];
int col = monitorToCol[&monitor];
grid[row][col] = hMonitor;
monitorToPosition[hMonitor] = {row, col, true};
positionToMonitor[{row, col}] = hMonitor;
#ifdef _DEBUG
Logger::info(L"CursorWrap DEBUG: Monitor {} placed at grid[{}][{}], center=({}, {})",
monitor.monitorId, row, col, centerX, centerY);
Logger::info(L"CursorWrap DEBUG: Monitor {} placed at grid[{}][{}] (left={}, top={}, right={}, bottom={})",
monitor.monitorId, row, col,
monitor.rect.left, monitor.rect.top, monitor.rect.right, monitor.rect.bottom);
#endif
}
}