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dev/vanzue
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0b646dfd61 | ||
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6ef03d4a2d |
@@ -428,8 +428,58 @@ private:
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return CallNextHookEx(nullptr, nCode, wParam, lParam);
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}
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// Helper method to check if there's a monitor adjacent in coordinate space (not grid)
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bool HasAdjacentMonitorInCoordinateSpace(const RECT& currentMonitorRect, int direction)
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{
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// direction: 0=left, 1=right, 2=top, 3=bottom
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const int tolerance = 50; // Allow small gaps
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for (const auto& monitor : m_monitors)
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{
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bool isAdjacent = false;
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switch (direction)
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{
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case 0: // Left - check if another monitor's right edge touches/overlaps our left edge
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isAdjacent = (abs(monitor.rect.right - currentMonitorRect.left) <= tolerance) &&
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(monitor.rect.bottom > currentMonitorRect.top + tolerance) &&
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(monitor.rect.top < currentMonitorRect.bottom - tolerance);
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break;
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case 1: // Right - check if another monitor's left edge touches/overlaps our right edge
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isAdjacent = (abs(monitor.rect.left - currentMonitorRect.right) <= tolerance) &&
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(monitor.rect.bottom > currentMonitorRect.top + tolerance) &&
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(monitor.rect.top < currentMonitorRect.bottom - tolerance);
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break;
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case 2: // Top - check if another monitor's bottom edge touches/overlaps our top edge
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isAdjacent = (abs(monitor.rect.bottom - currentMonitorRect.top) <= tolerance) &&
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(monitor.rect.right > currentMonitorRect.left + tolerance) &&
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(monitor.rect.left < currentMonitorRect.right - tolerance);
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break;
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case 3: // Bottom - check if another monitor's top edge touches/overlaps our bottom edge
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isAdjacent = (abs(monitor.rect.top - currentMonitorRect.bottom) <= tolerance) &&
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(monitor.rect.right > currentMonitorRect.left + tolerance) &&
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(monitor.rect.left < currentMonitorRect.right - tolerance);
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break;
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}
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if (isAdjacent)
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: Found adjacent monitor in coordinate space (direction {})", direction);
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#endif
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return true;
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}
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}
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return false;
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}
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// *** COMPLETELY REWRITTEN CURSOR WRAPPING LOGIC ***
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// Implements vertical scrolling to bottom/top of vertical stack as requested
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// Only wraps when there's NO adjacent monitor in the coordinate space
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POINT HandleMouseMove(const POINT& currentPos)
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{
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POINT newPos = currentPos;
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@@ -468,12 +518,22 @@ private:
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// *** VERTICAL WRAPPING LOGIC - CONFIRMED WORKING ***
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// Move to bottom of vertical stack when hitting top edge
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// Only wrap if there's NO adjacent monitor in the coordinate space
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if (currentPos.y <= currentMonitorInfo.rcMonitor.top)
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: ======= VERTICAL WRAP: TOP EDGE DETECTED =======");
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#endif
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// Check if there's an adjacent monitor above in coordinate space
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if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 2))
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists above (Windows will handle)");
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#endif
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return currentPos; // Let Windows handle natural cursor movement
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}
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// Find the bottom-most monitor in the vertical stack (same column)
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HMONITOR bottomMonitor = nullptr;
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@@ -526,6 +586,15 @@ private:
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Logger::info(L"CursorWrap DEBUG: ======= VERTICAL WRAP: BOTTOM EDGE DETECTED =======");
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#endif
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// Check if there's an adjacent monitor below in coordinate space
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if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 3))
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists below (Windows will handle)");
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#endif
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return currentPos; // Let Windows handle natural cursor movement
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}
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// Find the top-most monitor in the vertical stack (same column)
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HMONITOR topMonitor = nullptr;
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@@ -575,13 +644,22 @@ private:
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// *** FIXED HORIZONTAL WRAPPING LOGIC ***
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// Move to opposite end of horizontal stack when hitting left/right edge
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// Only handle horizontal wrapping if we haven't already wrapped vertically
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// Only wrap if there's NO adjacent monitor in the coordinate space (let Windows handle natural transitions)
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if (!wrapped && currentPos.x <= currentMonitorInfo.rcMonitor.left)
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: ======= HORIZONTAL WRAP: LEFT EDGE DETECTED =======");
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#endif
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// Check if there's an adjacent monitor to the left in coordinate space
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if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 0))
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists to the left (Windows will handle)");
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#endif
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return currentPos; // Let Windows handle natural cursor movement
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}
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// Find the right-most monitor in the horizontal stack (same row)
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HMONITOR rightMonitor = nullptr;
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@@ -634,6 +712,15 @@ private:
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Logger::info(L"CursorWrap DEBUG: ======= HORIZONTAL WRAP: RIGHT EDGE DETECTED =======");
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#endif
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// Check if there's an adjacent monitor to the right in coordinate space
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if (HasAdjacentMonitorInCoordinateSpace(currentMonitorInfo.rcMonitor, 1))
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{
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: SKIPPING WRAP - Adjacent monitor exists to the right (Windows will handle)");
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#endif
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return currentPos; // Let Windows handle natural cursor movement
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}
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// Find the left-most monitor in the horizontal stack (same row)
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HMONITOR leftMonitor = nullptr;
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@@ -903,45 +990,104 @@ void MonitorTopology::Initialize(const std::vector<MonitorInfo>& monitors)
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}
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else
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{
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// For more than 2 monitors, use the general algorithm
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RECT totalBounds = monitors[0].rect;
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for (const auto& monitor : monitors)
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{
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totalBounds.left = min(totalBounds.left, monitor.rect.left);
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totalBounds.top = min(totalBounds.top, monitor.rect.top);
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totalBounds.right = max(totalBounds.right, monitor.rect.right);
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totalBounds.bottom = max(totalBounds.bottom, monitor.rect.bottom);
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// For more than 2 monitors, use edge-based alignment algorithm
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// This ensures monitors with aligned edges (e.g., top edges at same Y) are grouped in same row
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// Helper lambda to check if two ranges overlap or are adjacent (with tolerance)
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auto rangesOverlapOrTouch = [](int start1, int end1, int start2, int end2, int tolerance = 50) -> bool {
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// Check if ranges overlap or are within tolerance distance
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return (start1 <= end2 + tolerance) && (start2 <= end1 + tolerance);
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};
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// Sort monitors by horizontal position (left edge) for column assignment
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std::vector<const MonitorInfo*> monitorsByX;
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for (const auto& monitor : monitors) {
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monitorsByX.push_back(&monitor);
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}
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std::sort(monitorsByX.begin(), monitorsByX.end(), [](const MonitorInfo* a, const MonitorInfo* b) {
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return a->rect.left < b->rect.left;
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});
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// Sort monitors by vertical position (top edge) for row assignment
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std::vector<const MonitorInfo*> monitorsByY;
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for (const auto& monitor : monitors) {
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monitorsByY.push_back(&monitor);
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}
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std::sort(monitorsByY.begin(), monitorsByY.end(), [](const MonitorInfo* a, const MonitorInfo* b) {
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return a->rect.top < b->rect.top;
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});
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// Assign rows based on vertical overlap - monitors that overlap vertically should be in same row
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std::map<const MonitorInfo*, int> monitorToRow;
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int currentRow = 0;
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for (size_t i = 0; i < monitorsByY.size(); i++) {
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const auto* monitor = monitorsByY[i];
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// Check if this monitor overlaps vertically with any monitor already assigned to current row
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bool foundOverlap = false;
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for (size_t j = 0; j < i; j++) {
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const auto* other = monitorsByY[j];
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if (monitorToRow[other] == currentRow) {
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// Check vertical overlap
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if (rangesOverlapOrTouch(monitor->rect.top, monitor->rect.bottom,
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other->rect.top, other->rect.bottom)) {
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monitorToRow[monitor] = currentRow;
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foundOverlap = true;
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break;
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}
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}
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}
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if (!foundOverlap) {
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// Start new row if no overlap found and we have room
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if (currentRow < 2 && i < monitorsByY.size() - 1) {
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currentRow++;
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}
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monitorToRow[monitor] = currentRow;
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}
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}
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int totalWidth = totalBounds.right - totalBounds.left;
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int totalHeight = totalBounds.bottom - totalBounds.top;
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int gridWidth = max(1, totalWidth / 3);
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int gridHeight = max(1, totalHeight / 3);
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// Assign columns based on horizontal position (left-to-right order)
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// Monitors are already sorted by X coordinate (left edge)
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std::map<const MonitorInfo*, int> monitorToCol;
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// Place monitors in the 3x3 grid based on their center points
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// For horizontal arrangement, distribute monitors evenly across columns
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if (monitorsByX.size() == 1) {
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// Single monitor - place in middle column
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monitorToCol[monitorsByX[0]] = 1;
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}
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else if (monitorsByX.size() == 2) {
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// Two monitors - place at opposite ends for wrapping
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monitorToCol[monitorsByX[0]] = 0; // Leftmost monitor
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monitorToCol[monitorsByX[1]] = 2; // Rightmost monitor
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}
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else {
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// Three or more monitors - distribute across grid
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for (size_t i = 0; i < monitorsByX.size() && i < 3; i++) {
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monitorToCol[monitorsByX[i]] = static_cast<int>(i);
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}
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// If more than 3 monitors, place extras in rightmost column
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for (size_t i = 3; i < monitorsByX.size(); i++) {
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monitorToCol[monitorsByX[i]] = 2;
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}
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}
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// Place monitors in grid using the computed row/column assignments
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for (const auto& monitor : monitors)
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{
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HMONITOR hMonitor = MonitorFromRect(&monitor.rect, MONITOR_DEFAULTTONEAREST);
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// Calculate center point of monitor
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int centerX = (monitor.rect.left + monitor.rect.right) / 2;
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int centerY = (monitor.rect.top + monitor.rect.bottom) / 2;
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// Map to grid position
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int col = (centerX - totalBounds.left) / gridWidth;
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int row = (centerY - totalBounds.top) / gridHeight;
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// Ensure we stay within bounds
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col = max(0, min(2, col));
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row = max(0, min(2, row));
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int row = monitorToRow[&monitor];
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int col = monitorToCol[&monitor];
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grid[row][col] = hMonitor;
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monitorToPosition[hMonitor] = {row, col, true};
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positionToMonitor[{row, col}] = hMonitor;
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#ifdef _DEBUG
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Logger::info(L"CursorWrap DEBUG: Monitor {} placed at grid[{}][{}], center=({}, {})",
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monitor.monitorId, row, col, centerX, centerY);
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Logger::info(L"CursorWrap DEBUG: Monitor {} placed at grid[{}][{}] (left={}, top={}, right={}, bottom={})",
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monitor.monitorId, row, col,
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monitor.rect.left, monitor.rect.top, monitor.rect.right, monitor.rect.bottom);
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#endif
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}
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}
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