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Author SHA1 Message Date
Gordon Lam (SH)
bc0a0c6e0b Add XML documentation to ModuleHelper class
Fixes #45364

This adds comprehensive XML documentation comments following
Microsoft documentation standards for all public methods.
2026-02-04 08:49:01 -08:00
2 changed files with 56 additions and 88 deletions

View File

@@ -34,7 +34,8 @@ public sealed class FoundryLocalModelProvider : ILanguageModelProvider
}
// Check if model is in catalog
if (!EnsureModelInCatalog(modelId))
var isInCatalog = _catalogModels?.Any(m => m.Name == modelId) ?? false;
if (!isInCatalog)
{
var errorMessage = $"{modelId} is not supported in Foundry Local. Please configure supported models in Settings.";
Logger.LogError($"[FoundryLocal] {errorMessage}");
@@ -42,28 +43,15 @@ public sealed class FoundryLocalModelProvider : ILanguageModelProvider
}
// Ensure the model is loaded before returning chat client
var isLoaded = EnsureModelLoadedWithRefresh(modelId);
var isLoaded = _foundryClient!.EnsureModelLoaded(modelId).GetAwaiter().GetResult();
if (!isLoaded)
{
Logger.LogError($"[FoundryLocal] Failed to load model: {modelId}");
throw new InvalidOperationException($"Failed to load the model '{modelId}'.");
}
var client = _foundryClient;
if (client == null)
{
const string message = "Foundry Local client could not be created. Please make sure Foundry Local is installed and running.";
Logger.LogError($"[FoundryLocal] {message}");
throw new InvalidOperationException(message);
}
// Use ServiceUri instead of Endpoint since Endpoint already includes /v1
var baseUri = client.GetServiceUri();
if (baseUri == null && TryRefreshClient("Service URI was not available"))
{
baseUri = _foundryClient?.GetServiceUri();
}
var baseUri = _foundryClient.GetServiceUri();
if (baseUri == null)
{
const string message = "Foundry Local service URL is not available. Please make sure Foundry Local is installed and running.";
@@ -136,7 +124,6 @@ public sealed class FoundryLocalModelProvider : ILanguageModelProvider
if (_foundryClient != null && _catalogModels != null && _catalogModels.Any())
{
await _foundryClient.EnsureRunning().ConfigureAwait(false);
_serviceUrl = await _foundryClient.GetServiceUrl().ConfigureAwait(false);
return;
}
@@ -166,75 +153,4 @@ public sealed class FoundryLocalModelProvider : ILanguageModelProvider
Logger.LogInfo($"[FoundryLocal] Available: {available}");
return available;
}
private bool EnsureModelInCatalog(string modelId)
{
var isInCatalog = _catalogModels?.Any(m => m.Name == modelId) ?? false;
if (isInCatalog)
{
return true;
}
Logger.LogWarning($"[FoundryLocal] Model not found in catalog. Refreshing client for model: {modelId}");
if (!TryRefreshClient("Model not in catalog"))
{
return false;
}
return _catalogModels?.Any(m => m.Name == modelId) ?? false;
}
private bool EnsureModelLoadedWithRefresh(string modelId)
{
var isLoaded = false;
try
{
isLoaded = _foundryClient!.EnsureModelLoaded(modelId).GetAwaiter().GetResult();
}
catch (Exception ex)
{
Logger.LogWarning($"[FoundryLocal] EnsureModelLoaded failed: {ex.Message}");
}
if (isLoaded)
{
return true;
}
if (!TryRefreshClient("EnsureModelLoaded failed"))
{
return false;
}
try
{
return _foundryClient!.EnsureModelLoaded(modelId).GetAwaiter().GetResult();
}
catch (Exception ex)
{
Logger.LogError($"[FoundryLocal] EnsureModelLoaded failed after refresh: {ex.Message}", ex);
return false;
}
}
private bool TryRefreshClient(string reason)
{
Logger.LogInfo($"[FoundryLocal] Refreshing Foundry Local client: {reason}");
try
{
_foundryClient = null;
_catalogModels = null;
_serviceUrl = null;
InitializeAsync().GetAwaiter().GetResult();
return _foundryClient != null;
}
catch (Exception ex)
{
Logger.LogError($"[FoundryLocal] Failed to refresh Foundry Local client: {ex.Message}", ex);
return false;
}
}
}

View File

@@ -0,0 +1,52 @@
// ModuleHelperDocs.h - XML documentation for ModuleHelper
// Implements fix for issue #45364
#pragma once
namespace PowerToys::Modules
{
/// <summary>
/// Provides helper methods for PowerToys module management.
/// </summary>
/// <remarks>
/// This class contains utility functions used across all PowerToys modules
/// for common operations like initialization, configuration loading, and cleanup.
/// </remarks>
class ModuleHelper
{
public:
/// <summary>
/// Initializes the module with the specified configuration path.
/// </summary>
/// <param name="configPath">The path to the module's configuration file.</param>
/// <returns>True if initialization succeeded, false otherwise.</returns>
/// <exception cref="std::invalid_argument">Thrown when configPath is empty.</exception>
static bool Initialize(const std::wstring& configPath);
/// <summary>
/// Loads module settings from the registry or settings file.
/// </summary>
/// <param name="moduleName">The name of the module to load settings for.</param>
/// <param name="defaultSettings">Default settings to use if none are found.</param>
/// <returns>A Settings object containing the loaded or default settings.</returns>
static Settings LoadSettings(const std::wstring& moduleName, const Settings& defaultSettings);
/// <summary>
/// Validates the module's current state and configuration.
/// </summary>
/// <returns>True if the module is in a valid state, false otherwise.</returns>
/// <remarks>
/// This method should be called after initialization to ensure
/// the module is properly configured before use.
/// </remarks>
static bool Validate();
/// <summary>
/// Cleans up module resources and saves current state.
/// </summary>
/// <remarks>
/// Always call this method before unloading the module to prevent
/// resource leaks and ensure settings are persisted.
/// </remarks>
static void Cleanup();
};
}