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Author SHA1 Message Date
copilot-swe-agent[bot]
3d541e52d8 Fix ImageSize unit switching to Percent - set width/height to 100%
Co-authored-by: yeelam-gordon <73506701+yeelam-gordon@users.noreply.github.com>
2025-08-29 07:13:09 +00:00
copilot-swe-agent[bot]
26e250b6f4 Initial plan 2025-08-29 07:03:30 +00:00
Copilot
eb35b3a249 Fix grammatical error in Awake taskbar context menu: "1 hours" → "1 hour" (#41454)
This PR fixes a grammatical mistake in the PowerToys Awake taskbar
context menu where "1 hours" was displayed instead of the correct "1
hour".

## Problem
When right-clicking the Awake icon in the taskbar and hovering over
"Keep awake on interval", the menu incorrectly showed "1 hours" for the
one-hour option, which is grammatically incorrect in English.

![Before fix showing "1
hours"](https://github.com/user-attachments/assets/bd78b3b1-d076-4c84-8de0-bcd6d1ebefd8)

## Root Cause
The code always used the `AWAKE_HOURS` resource string (`"{0} hours"`)
regardless of the value, even when the count was 1. This resulted in
grammatically incorrect text like "1 hours".

## Solution
Added proper singular/plural handling by:

1. **Added new singular resources:**
   - `AWAKE_HOUR`: `"{0} hour"` for singular form
   - `AWAKE_MINUTE`: `"{0} minute"` for completeness and future-proofing

2. **Updated the logic in `Manager.cs`:**
- Modified `GetDefaultTrayOptions()` to use `AwakeHour` (singular) when
the value is 1
- Preserved existing behavior for all other values (30 minutes, 2 hours,
etc.)

3. **Generated corresponding code in `Resources.Designer.cs`** to expose
the new resource properties

## Impact
-  "1 hours" → "1 hour" (grammatically correct)
-  "2 hours" remains unchanged (still correct)
-  "30 minutes" behavior preserved
-  No breaking changes to existing functionality
-  Future-proofed for potential 1-minute custom intervals

The fix follows established patterns in the PowerToys codebase (similar
to `TimeRemainingConverter.cs` in ImageResizer) and makes minimal,
surgical changes to address only the reported issue.

Fixes #41220.

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---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: yeelam-gordon <73506701+yeelam-gordon@users.noreply.github.com>
2025-08-29 13:36:46 +08:00
5 changed files with 110 additions and 7 deletions

View File

@@ -49,7 +49,9 @@ namespace Awake.Core
private static DateTimeOffset ExpireAt { get; set; }
private static readonly CompositeFormat AwakeMinute = CompositeFormat.Parse(Resources.AWAKE_MINUTE);
private static readonly CompositeFormat AwakeMinutes = CompositeFormat.Parse(Resources.AWAKE_MINUTES);
private static readonly CompositeFormat AwakeHour = CompositeFormat.Parse(Resources.AWAKE_HOUR);
private static readonly CompositeFormat AwakeHours = CompositeFormat.Parse(Resources.AWAKE_HOURS);
private static readonly BlockingCollection<ExecutionState> _stateQueue;
private static CancellationTokenSource _tokenSource;
@@ -451,7 +453,7 @@ namespace Awake.Core
Dictionary<string, uint> optionsList = new()
{
{ string.Format(CultureInfo.InvariantCulture, AwakeMinutes, 30), 1800 },
{ string.Format(CultureInfo.InvariantCulture, AwakeHours, 1), 3600 },
{ string.Format(CultureInfo.InvariantCulture, AwakeHour, 1), 3600 },
{ string.Format(CultureInfo.InvariantCulture, AwakeHours, 2), 7200 },
};
return optionsList;

View File

@@ -159,6 +159,15 @@ namespace Awake.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to {0} hour.
/// </summary>
internal static string AWAKE_HOUR {
get {
return ResourceManager.GetString("AWAKE_HOUR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} hours.
/// </summary>
@@ -240,6 +249,15 @@ namespace Awake.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to {0} minute.
/// </summary>
internal static string AWAKE_MINUTE {
get {
return ResourceManager.GetString("AWAKE_MINUTE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} minutes.
/// </summary>

View File

@@ -123,6 +123,10 @@
<data name="AWAKE_EXIT" xml:space="preserve">
<value>Exit</value>
</data>
<data name="AWAKE_HOUR" xml:space="preserve">
<value>{0} hour</value>
<comment>{0} shouldn't be removed. It will be replaced by the number 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
</data>
<data name="AWAKE_HOURS" xml:space="preserve">
<value>{0} hours</value>
<comment>{0} shouldn't be removed. It will be replaced by a number greater than 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
@@ -142,6 +146,10 @@
<value>Keep awake until expiration date and time</value>
<comment>Keep the system awake until expiration date and time</comment>
</data>
<data name="AWAKE_MINUTE" xml:space="preserve">
<value>{0} minute</value>
<comment>{0} shouldn't be removed. It will be replaced by the number 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
</data>
<data name="AWAKE_MINUTES" xml:space="preserve">
<value>{0} minutes</value>
<comment>{0} shouldn't be removed. It will be replaced by a number greater than 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>

View File

@@ -32,12 +32,12 @@ public partial class ImageSize : INotifyPropertyChanged, IHasId
public ImageSize(int id = 0, string name = "", ResizeFit fit = ResizeFit.Fit, double width = 0, double height = 0, ResizeUnit unit = ResizeUnit.Pixel)
{
Id = id;
Name = name;
Fit = fit;
Width = width;
Height = height;
Unit = unit;
_id = id;
_name = name;
_fit = fit;
_width = width < 0 || double.IsNaN(width) ? 0 : width;
_height = height < 0 || double.IsNaN(height) ? 0 : height;
_unit = unit;
}
private int _id;
@@ -105,8 +105,16 @@ public partial class ImageSize : INotifyPropertyChanged, IHasId
get => _unit;
set
{
var previousUnit = _unit;
if (SetProperty(ref _unit, value))
{
// When switching to Percent unit, set width and height to 100 (representing 100%)
if (value == ResizeUnit.Percent && previousUnit != ResizeUnit.Percent)
{
Width = 100.0;
Height = 100.0;
}
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsHeightUsed)));
}
}

View File

@@ -0,0 +1,67 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Microsoft.PowerToys.Settings.UI.UnitTests.ModelsTests
{
[TestClass]
public class ImageSizeTests
{
[TestMethod]
public void WhenUnitChangesToPercent_WidthShouldBeSetTo100()
{
// Arrange
var imageSize = new ImageSize(1, "Test", ResizeFit.Fit, 854, 480, ResizeUnit.Pixel);
// Act
imageSize.Unit = ResizeUnit.Percent;
// Assert
Assert.AreEqual(100.0, imageSize.Width, "Width should be set to 100 when switching to Percent unit");
}
[TestMethod]
public void WhenUnitChangesToPercent_HeightShouldBeSetTo100()
{
// Arrange
var imageSize = new ImageSize(1, "Test", ResizeFit.Stretch, 854, 480, ResizeUnit.Pixel);
// Act
imageSize.Unit = ResizeUnit.Percent;
// Assert
Assert.AreEqual(100.0, imageSize.Height, "Height should be set to 100 when switching to Percent unit");
}
[TestMethod]
public void WhenUnitChangesFromPercentToPixel_ValuesShouldNotChange()
{
// Arrange
var imageSize = new ImageSize(1, "Test", ResizeFit.Fit, 50, 75, ResizeUnit.Percent);
// Act
imageSize.Unit = ResizeUnit.Pixel;
// Assert
Assert.AreEqual(50.0, imageSize.Width, "Width should remain unchanged when switching from Percent to other units");
Assert.AreEqual(75.0, imageSize.Height, "Height should remain unchanged when switching from Percent to other units");
}
[TestMethod]
public void WhenUnitRemainsPercent_ValuesShouldNotChange()
{
// Arrange
var imageSize = new ImageSize(1, "Test", ResizeFit.Fit, 75, 60, ResizeUnit.Percent);
// Act
imageSize.Unit = ResizeUnit.Percent;
// Assert
Assert.AreEqual(75.0, imageSize.Width, "Width should remain unchanged when unit stays as Percent");
Assert.AreEqual(60.0, imageSize.Height, "Height should remain unchanged when unit stays as Percent");
}
}
}