optimize the name to ReleaseVirtualKey -> ReleaseKey

This commit is contained in:
Mengyuan Chen (from Dev Box)
2025-04-17 15:16:27 +08:00
parent 2c45043d2b
commit f09f47cdf5

View File

@@ -112,14 +112,14 @@ namespace Microsoft.PowerToys.UITest
SendWinKeyCombination(keysToSend);
}
public static void PressVirtualKey(Key key)
public static void PressKey(Key key)
{
PressKey(TranslateKeyHex(key));
PressVirtualKey(TranslateKeyHex(key));
}
public static void ReleaseVirtualKey(Key key)
public static void ReleaseKey(Key key)
{
ReleaseKey(TranslateKeyHex(key));
ReleaseVirtualKey(TranslateKeyHex(key));
}
/// <summary>
@@ -317,7 +317,7 @@ namespace Microsoft.PowerToys.UITest
/// <summary>
/// Just press the key.(no release)
/// </summary>
private static void PressKey(byte key)
private static void PressVirtualKey(byte key)
{
keybd_event(key, 0, KEYEVENTF_KEYDOWN, UIntPtr.Zero);
}
@@ -325,7 +325,7 @@ namespace Microsoft.PowerToys.UITest
/// <summary>
/// Release only the button (if pressed first)
/// </summary>
private static void ReleaseKey(byte key)
private static void ReleaseVirtualKey(byte key)
{
keybd_event(key, 0, KEYEVENTF_KEYUP, UIntPtr.Zero);
}