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Dependencies: Upgrade WinUIEx to 2.8.0 (#40639)
## Summary of the Pull Request This change upgrades the WinUIEx NuGet package from version 2.2.0 to 2.8.0. - Prevents the window itself from taking focus when it should not. - Removes dead code from Settings.UI (the code triggered error [WinUIEX1001](https://dotmorten.github.io/WinUIEx/rules/WinUIEx1001.html) -- Window.Current is always null). ## PR Checklist - [x] Closes: #40637 - [x] Closes: #7647 - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed I've built and run [projects utilizing WinUIEx](https://github.com/search?q=repo%3Amicrosoft%2FPowerToys+WinUIEx+path%3A*.*proj&type=code): - Microsoft.CmdPal.UI - MeasureToolUI - FileLocksmithUI - EnvironmentVariables - AdvancedPaste - Peek.UI - RegistryPreview - PowerToys.Settings - Hosts
This commit is contained in:
@@ -1,44 +0,0 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Diagnostics.CodeAnalysis;
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using System.Threading.Tasks;
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namespace Microsoft.PowerToys.Settings.UI.Activation
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{
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// For more information on understanding and extending activation flow see
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// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
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internal abstract class ActivationHandler
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{
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public abstract bool CanHandle(object args);
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public abstract Task HandleAsync(object args);
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}
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[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
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internal abstract class ActivationHandler<T> : ActivationHandler
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where T : class
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{
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public override async Task HandleAsync(object args)
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{
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await HandleInternalAsync(args as T).ConfigureAwait(false);
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}
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public override bool CanHandle(object args)
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{
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// CanHandle checks the args is of type you have configured
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return args is T && CanHandleInternal(args as T);
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}
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// Override this method to add the activation logic in your activation handler
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protected abstract Task HandleInternalAsync(T args);
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// You can override this method to add extra validation on activation args
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// to determine if your ActivationHandler should handle this activation args
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protected virtual bool CanHandleInternal(T args)
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{
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return true;
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}
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}
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}
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@@ -1,42 +0,0 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Threading.Tasks;
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using Microsoft.PowerToys.Settings.UI.Services;
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using Windows.ApplicationModel.Activation;
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namespace Microsoft.PowerToys.Settings.UI.Activation
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{
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internal sealed class DefaultActivationHandler : ActivationHandler<IActivatedEventArgs>
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{
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private readonly Type navElement;
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public DefaultActivationHandler(Type navElement)
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{
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this.navElement = navElement;
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}
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protected override async Task HandleInternalAsync(IActivatedEventArgs args)
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{
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// When the navigation stack isn't restored, navigate to the first page and configure
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// the new page by passing required information in the navigation parameter
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object arguments = null;
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if (args is LaunchActivatedEventArgs launchArgs)
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{
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arguments = launchArgs.Arguments;
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}
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NavigationService.Navigate(navElement, arguments);
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await Task.CompletedTask.ConfigureAwait(false);
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}
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protected override bool CanHandleInternal(IActivatedEventArgs args)
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{
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// None of the ActivationHandlers has handled the app activation
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return NavigationService.Frame.Content == null && navElement != null;
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}
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}
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}
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@@ -1,106 +0,0 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.PowerToys.Settings.UI.Activation;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Windows.ApplicationModel.Activation;
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namespace Microsoft.PowerToys.Settings.UI.Services
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{
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// For more information on understanding and extending activation flow see
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// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
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internal sealed class ActivationService
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{
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private readonly App app;
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private readonly Type defaultNavItem;
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private Lazy<UIElement> shell;
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private object lastActivationArgs;
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public ActivationService(App app, Type defaultNavItem, Lazy<UIElement> shell = null)
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{
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this.app = app;
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this.shell = shell;
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this.defaultNavItem = defaultNavItem;
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}
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public async Task ActivateAsync(object activationArgs)
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{
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if (IsInteractive(activationArgs))
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{
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// Initialize services that you need before app activation
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// take into account that the splash screen is shown while this code runs.
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await InitializeAsync().ConfigureAwait(false);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (Window.Current.Content == null)
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{
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// Create a Shell or Frame to act as the navigation context
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Window.Current.Content = shell?.Value ?? new Frame();
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}
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}
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// Depending on activationArgs one of ActivationHandlers or DefaultActivationHandler
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// will navigate to the first page
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await HandleActivationAsync(activationArgs).ConfigureAwait(false);
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lastActivationArgs = activationArgs;
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if (IsInteractive(activationArgs))
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{
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// Ensure the current window is active
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Window.Current.Activate();
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// Tasks after activation
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await StartupAsync().ConfigureAwait(false);
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}
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}
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private static async Task InitializeAsync()
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{
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private async Task HandleActivationAsync(object activationArgs)
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{
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var activationHandler = GetActivationHandlers()
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.FirstOrDefault(h => h.CanHandle(activationArgs));
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if (activationHandler != null)
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{
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await activationHandler.HandleAsync(activationArgs).ConfigureAwait(false);
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}
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if (IsInteractive(activationArgs))
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{
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var defaultHandler = new DefaultActivationHandler(defaultNavItem);
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if (defaultHandler.CanHandle(activationArgs))
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{
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await defaultHandler.HandleAsync(activationArgs).ConfigureAwait(false);
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}
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}
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}
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private static async Task StartupAsync()
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{
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private static IEnumerable<ActivationHandler> GetActivationHandlers()
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{
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yield break;
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}
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private static bool IsInteractive(object args)
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{
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return args is IActivatedEventArgs;
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}
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}
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}
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@@ -24,12 +24,6 @@ namespace Microsoft.PowerToys.Settings.UI.Services
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{
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get
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{
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if (frame == null)
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{
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frame = Window.Current.Content as Frame;
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RegisterFrameEvents();
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}
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return frame;
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}
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