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* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Diagnostics.CodeAnalysis;
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using System.Threading.Tasks;
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namespace Microsoft.PowerToys.Settings.UI.Activation
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{
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// For more information on understanding and extending activation flow see
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// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
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internal abstract class ActivationHandler
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{
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public abstract bool CanHandle(object args);
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public abstract Task HandleAsync(object args);
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}
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[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
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internal abstract class ActivationHandler<T> : ActivationHandler
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where T : class
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{
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public override async Task HandleAsync(object args)
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{
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await HandleInternalAsync(args as T).ConfigureAwait(false);
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}
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public override bool CanHandle(object args)
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{
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// CanHandle checks the args is of type you have configured
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return args is T && CanHandleInternal(args as T);
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}
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// Override this method to add the activation logic in your activation handler
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protected abstract Task HandleInternalAsync(T args);
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// You can override this method to add extra validation on activation args
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// to determine if your ActivationHandler should handle this activation args
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protected virtual bool CanHandleInternal(T args)
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{
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return true;
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}
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}
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}
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