Hopefully fix the settings set

This commit is contained in:
Gleb Khmyznikov
2025-11-05 16:26:20 -08:00
parent 79186f7c1f
commit e7836b1f08

View File

@@ -9,6 +9,8 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text.Json;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
namespace Microsoft.PowerToys.UITest
@@ -34,53 +36,60 @@ namespace Microsoft.PowerToys.UITest
try
{
string localAppData = Helper.LocalApplicationDataFolder();
string globalSettingsPath = Path.Combine(localAppData, "Microsoft", "PowerToys", "settings.json");
var settingsUtils = new SettingsUtils();
if (!File.Exists(globalSettingsPath))
// Get settings or create default if they don't exist
GeneralSettings settings;
try
{
throw new InvalidOperationException($"Global settings file not found at {globalSettingsPath}");
settings = settingsUtils.GetSettingsOrDefault<GeneralSettings>();
}
catch (Exception ex)
{
Debug.WriteLine($"Failed to load settings, creating defaults: {ex.Message}");
settings = new GeneralSettings();
}
string globalSettingsJson = File.ReadAllText(globalSettingsPath);
using var doc = JsonDocument.Parse(globalSettingsJson);
var root = doc.RootElement;
// Convert settings to JSON string
string settingsJson = settings.ToJsonString();
// Create a dictionary to hold the modified settings
var modifiedSettings = new Dictionary<string, object>();
// Copy all existing properties
foreach (var property in root.EnumerateObject())
// Deserialize to JsonDocument to manipulate the Enabled modules
using (JsonDocument doc = JsonDocument.Parse(settingsJson))
{
if (property.Name == "enabled")
var options = new JsonSerializerOptions { WriteIndented = true };
var root = doc.RootElement.Clone();
// Get the enabled modules object
if (root.TryGetProperty("enabled", out var enabledElement))
{
// Modify the enabled property to enable only specified modules
// Create a dictionary of module properties with their enable states
var enabledModules = new Dictionary<string, bool>();
foreach (var module in property.Value.EnumerateObject())
// Iterate through all properties in the enabled object
foreach (var property in enabledElement.EnumerateObject())
{
// Set module to true if in modulesToEnable array, otherwise false
enabledModules[module.Name] = modulesToEnable.Contains(module.Name, StringComparer.OrdinalIgnoreCase);
string moduleName = property.Name;
// Check if this module should be enabled
bool shouldEnable = Array.Exists(modulesToEnable, m => string.Equals(m, moduleName, StringComparison.Ordinal));
enabledModules[moduleName] = shouldEnable;
}
modifiedSettings[property.Name] = enabledModules;
}
else
{
// Copy other properties as-is
object? deserializedValue = JsonSerializer.Deserialize<object>(property.Value.GetRawText());
if (deserializedValue != null)
// Rebuild the settings with updated enabled modules
var settingsDict = JsonSerializer.Deserialize<Dictionary<string, object>>(settingsJson);
if (settingsDict != null)
{
modifiedSettings[property.Name] = deserializedValue;
settingsDict["enabled"] = enabledModules;
settingsJson = JsonSerializer.Serialize(settingsDict, IndentedJsonOptions);
}
}
}
// Serialize and save the modified settings
string modifiedJson = JsonSerializer.Serialize(modifiedSettings, IndentedJsonOptions);
File.WriteAllText(globalSettingsPath, modifiedJson);
// Save the modified settings
settingsUtils.SaveSettings(settingsJson);
string enabledList = modulesToEnable.Length > 0 ? string.Join(", ", modulesToEnable) : "none";
Debug.WriteLine($"Successfully updated global settings at {globalSettingsPath}");
Debug.WriteLine($"Successfully updated global settings");
Debug.WriteLine($"Enabled modules: {enabledList}");
}
catch (Exception ex)