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Add unicode naming for keys (dev/keyboardManager) (#1978)
* Added key names * Display names in detect keyboard UI * Added keyboard layout for edit keyboard window * Removed commented code * removed unused code * fixed argument modifiers * Added newline at EOF * Added unicode changes to edit shortcuts window
This commit is contained in:
committed by
Tomas Agustin Raies
parent
6fbed4ad5c
commit
e0ddaa74d0
@@ -20,14 +20,16 @@ public:
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static HWND EditShortcutsWindowHandle;
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// Pointer to the keyboard manager state
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static KeyboardManagerState* keyboardManagerState;
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// Stores the current list of remappings
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static std::vector<std::vector<Shortcut>> shortcutRemapBuffer;
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ShortcutControl()
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ShortcutControl(const int& rowIndex, const int& colIndex)
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{
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typeShortcut.Content(winrt::box_value(winrt::to_hstring("Type Shortcut")));
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typeShortcut.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
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typeShortcut.Click([&, rowIndex, colIndex](IInspectable const& sender, RoutedEventArgs const&) {
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keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
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// Using the XamlRoot of the typeShortcut to get the root of the XAML host
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createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState);
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createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
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});
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shortcutControlLayout.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
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@@ -39,11 +41,11 @@ public:
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}
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// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
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static void AddNewShortcutControlRow(StackPanel& parent, const Shortcut& originalKeys = Shortcut(), const Shortcut& newKeys = Shortcut());
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static void AddNewShortcutControlRow(StackPanel& parent, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
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// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel getShortcutControl();
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// Function to create the detect shortcut UI window
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void createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState);
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void createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const int& rowIndex, const int& colIndex);
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};
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