Files
PowerToys/src/modules/keyboardmanager/ui/ShortcutControl.h
Arjun Balgovind e0ddaa74d0 Add unicode naming for keys (dev/keyboardManager) (#1978)
* Added key names

* Display names in detect keyboard UI

* Added keyboard layout for edit keyboard window

* Removed commented code

* removed unused code

* fixed argument modifiers

* Added newline at EOF

* Added unicode changes to edit shortcuts window
2020-04-13 11:41:32 -07:00

52 lines
2.5 KiB
C++

#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
#include <keyboardManager/common/Helpers.h>
#include <keyboardmanager/common/Shortcut.h>
class ShortcutControl
{
private:
// Textblock to display the selected shortcut
TextBlock shortcutText;
// Button to type the shortcut
Button typeShortcut;
// StackPanel to parent the above controls
StackPanel shortcutControlLayout;
public:
// Handle to the current Edit Shortcuts Window
static HWND EditShortcutsWindowHandle;
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Stores the current list of remappings
static std::vector<std::vector<Shortcut>> shortcutRemapBuffer;
ShortcutControl(const int& rowIndex, const int& colIndex)
{
typeShortcut.Content(winrt::box_value(winrt::to_hstring("Type Shortcut")));
typeShortcut.Click([&, rowIndex, colIndex](IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
// Using the XamlRoot of the typeShortcut to get the root of the XAML host
createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
});
shortcutControlLayout.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
shortcutControlLayout.Margin({ 0, 0, 0, 10 });
shortcutControlLayout.Spacing(10);
shortcutControlLayout.Children().Append(typeShortcut);
shortcutControlLayout.Children().Append(shortcutText);
}
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
static void AddNewShortcutControlRow(StackPanel& parent, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel getShortcutControl();
// Function to create the detect shortcut UI window
void createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const int& rowIndex, const int& colIndex);
};