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Advanced Paste: Refresh environment if foundry is not present (#43662)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request As title <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed [12:55:29.6763496] [Info] FoundryClient.cs::CreateAsync::23 [FoundryClient] First attempt failed, refreshing PATH and retrying [12:55:29.6766491] [Info] FoundryClient.cs::RefreshEnvironmentPath::225 [FoundryClient] Refreshing PATH environment variable from system [12:55:29.6768710] [Info] FoundryClient.cs::RefreshEnvironmentPath::266 [FoundryClient] Updating process PATH with latest system values [12:55:29.6769080] [Info] FoundryClient.cs::TryCreateClientAsync::33 [FoundryClient] Creating Foundry Local client [12:55:29.6769312] [Info] FoundryClient.cs::TryCreateClientAsync::45 [FoundryClient] Starting Foundry service using manager.StartServiceAsync() [12:55:29.9807668] [Info] FoundryClient.cs::TryCreateClientAsync::48 [FoundryClient] Foundry service started successfully Verified, fist launch successfully
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@@ -10,6 +10,23 @@ namespace LanguageModelProvider.FoundryLocal;
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internal sealed class FoundryClient
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{
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public static async Task<FoundryClient?> CreateAsync()
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{
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// First attempt with current environment
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var client = await TryCreateClientAsync().ConfigureAwait(false);
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if (client != null)
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{
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return client;
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}
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// If failed, refresh PATH from registry and retry once
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// This handles cases where PowerToys was launched by MSI installer.
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Logger.LogInfo("[FoundryClient] First attempt failed, refreshing PATH and retrying");
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RefreshEnvironmentPath();
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return await TryCreateClientAsync().ConfigureAwait(false);
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}
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private static async Task<FoundryClient?> TryCreateClientAsync()
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{
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try
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{
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@@ -195,4 +212,68 @@ internal sealed class FoundryClient
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await _foundryManager.StartServiceAsync();
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}
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}
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/// <summary>
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/// Refreshes the PATH environment variable from the system registry.
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/// This is necessary when tools are installed while PowerToys is running,
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/// as the installer updates the system PATH but running processes don't see the change.
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/// </summary>
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private static void RefreshEnvironmentPath()
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{
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try
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{
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Logger.LogInfo("[FoundryClient] Refreshing PATH environment variable from system");
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var currentPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process) ?? string.Empty;
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var machinePath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Machine) ?? string.Empty;
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var userPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.User) ?? string.Empty;
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var pathsToAdd = new List<string>();
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if (!string.IsNullOrWhiteSpace(currentPath))
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{
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pathsToAdd.AddRange(currentPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries));
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}
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if (!string.IsNullOrWhiteSpace(userPath))
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{
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var userPaths = userPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
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foreach (var path in userPaths)
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{
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if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
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{
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pathsToAdd.Add(path);
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}
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}
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}
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if (!string.IsNullOrWhiteSpace(machinePath))
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{
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var machinePaths = machinePath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
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foreach (var path in machinePaths)
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{
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if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
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{
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pathsToAdd.Add(path);
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}
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}
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}
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var newPath = string.Join(Path.PathSeparator.ToString(), pathsToAdd);
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if (currentPath != newPath)
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{
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Logger.LogInfo("[FoundryClient] Updating process PATH with latest system values");
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Environment.SetEnvironmentVariable("PATH", newPath, EnvironmentVariableTarget.Process);
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}
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else
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{
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Logger.LogInfo("[FoundryClient] PATH is already up to date");
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}
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}
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catch (Exception ex)
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{
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Logger.LogError($"[FoundryClient] Failed to refresh PATH: {ex.Message}");
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}
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}
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}
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