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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request As title <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed [12:55:29.6763496] [Info] FoundryClient.cs::CreateAsync::23 [FoundryClient] First attempt failed, refreshing PATH and retrying [12:55:29.6766491] [Info] FoundryClient.cs::RefreshEnvironmentPath::225 [FoundryClient] Refreshing PATH environment variable from system [12:55:29.6768710] [Info] FoundryClient.cs::RefreshEnvironmentPath::266 [FoundryClient] Updating process PATH with latest system values [12:55:29.6769080] [Info] FoundryClient.cs::TryCreateClientAsync::33 [FoundryClient] Creating Foundry Local client [12:55:29.6769312] [Info] FoundryClient.cs::TryCreateClientAsync::45 [FoundryClient] Starting Foundry service using manager.StartServiceAsync() [12:55:29.9807668] [Info] FoundryClient.cs::TryCreateClientAsync::48 [FoundryClient] Foundry service started successfully Verified, fist launch successfully
280 lines
9.8 KiB
C#
280 lines
9.8 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using ManagedCommon;
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using Microsoft.AI.Foundry.Local;
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namespace LanguageModelProvider.FoundryLocal;
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internal sealed class FoundryClient
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{
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public static async Task<FoundryClient?> CreateAsync()
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{
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// First attempt with current environment
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var client = await TryCreateClientAsync().ConfigureAwait(false);
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if (client != null)
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{
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return client;
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}
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// If failed, refresh PATH from registry and retry once
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// This handles cases where PowerToys was launched by MSI installer.
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Logger.LogInfo("[FoundryClient] First attempt failed, refreshing PATH and retrying");
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RefreshEnvironmentPath();
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return await TryCreateClientAsync().ConfigureAwait(false);
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}
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private static async Task<FoundryClient?> TryCreateClientAsync()
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{
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try
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{
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Logger.LogInfo("[FoundryClient] Creating Foundry Local client");
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var manager = new FoundryLocalManager();
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// Check if service is already running
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if (manager.IsServiceRunning)
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{
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Logger.LogInfo("[FoundryClient] Foundry service is already running");
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return new FoundryClient(manager);
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}
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// Start the service using SDK's method
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Logger.LogInfo("[FoundryClient] Starting Foundry service using manager.StartServiceAsync()");
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await manager.StartServiceAsync().ConfigureAwait(false);
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Logger.LogInfo("[FoundryClient] Foundry service started successfully");
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return new FoundryClient(manager);
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}
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catch (Exception ex)
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{
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Logger.LogError($"[FoundryClient] Error creating client: {ex.Message}");
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if (ex.InnerException != null)
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{
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Logger.LogError($"[FoundryClient] Inner exception: {ex.InnerException.Message}");
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}
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return null;
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}
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}
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private readonly FoundryLocalManager _foundryManager;
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private readonly List<FoundryCatalogModel> _catalogModels = [];
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private FoundryClient(FoundryLocalManager foundryManager)
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{
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_foundryManager = foundryManager;
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}
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public Task<string?> GetServiceUrl()
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{
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try
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{
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return Task.FromResult(_foundryManager.Endpoint?.ToString());
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}
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catch
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{
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return Task.FromResult<string?>(null);
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}
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}
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public Uri? GetServiceUri()
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{
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try
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{
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return _foundryManager.ServiceUri;
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}
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catch
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{
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return null;
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}
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}
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public async Task<List<FoundryCatalogModel>> ListCatalogModels()
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{
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if (_catalogModels.Count > 0)
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{
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return _catalogModels;
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}
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try
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{
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Logger.LogInfo("[FoundryClient] Listing catalog models");
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var models = await _foundryManager.ListCatalogModelsAsync().ConfigureAwait(false);
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if (models != null)
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{
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foreach (var model in models)
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{
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_catalogModels.Add(new FoundryCatalogModel
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{
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Name = model.ModelId ?? string.Empty,
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DisplayName = model.DisplayName ?? string.Empty,
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ProviderType = model.ProviderType ?? string.Empty,
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Uri = model.Uri ?? string.Empty,
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Version = model.Version ?? string.Empty,
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ModelType = model.ModelType ?? string.Empty,
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Publisher = model.Publisher ?? string.Empty,
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Task = model.Task ?? string.Empty,
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FileSizeMb = model.FileSizeMb,
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Alias = model.Alias ?? string.Empty,
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License = model.License ?? string.Empty,
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LicenseDescription = model.LicenseDescription ?? string.Empty,
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ParentModelUri = model.ParentModelUri ?? string.Empty,
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SupportsToolCalling = model.SupportsToolCalling,
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});
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}
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Logger.LogInfo($"[FoundryClient] Found {_catalogModels.Count} catalog models");
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}
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}
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catch (Exception ex)
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{
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Logger.LogError($"[FoundryClient] Error listing catalog models: {ex.Message}");
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// Surfacing errors here prevents listing other providers; swallow and return cached list instead.
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}
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return _catalogModels;
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}
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public async Task<List<FoundryCachedModel>> ListCachedModels()
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{
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try
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{
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Logger.LogInfo("[FoundryClient] Listing cached models");
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var cachedModels = await _foundryManager.ListCachedModelsAsync().ConfigureAwait(false);
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var catalogModels = await ListCatalogModels().ConfigureAwait(false);
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List<FoundryCachedModel> models = [];
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foreach (var model in cachedModels)
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{
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var catalogModel = catalogModels.FirstOrDefault(m => m.Name == model.ModelId);
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var alias = catalogModel?.Alias ?? model.Alias;
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models.Add(new FoundryCachedModel(model.ModelId ?? string.Empty, alias));
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}
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Logger.LogInfo($"[FoundryClient] Found {models.Count} cached models");
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return models;
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}
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catch (Exception ex)
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{
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Logger.LogError($"[FoundryClient] Error listing cached models: {ex.Message}");
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return [];
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}
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}
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public async Task<bool> IsModelLoaded(string modelId)
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{
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try
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{
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var loadedModels = await _foundryManager.ListLoadedModelsAsync().ConfigureAwait(false);
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var isLoaded = loadedModels.Any(m => m.ModelId == modelId);
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Logger.LogInfo($"[FoundryClient] IsModelLoaded({modelId}): {isLoaded}");
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Logger.LogInfo($"[FoundryClient] Loaded models: {string.Join(", ", loadedModels.Select(m => m.ModelId))}");
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return isLoaded;
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}
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catch (Exception ex)
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{
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Logger.LogError($"[FoundryClient] IsModelLoaded exception: {ex.Message}");
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return false;
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}
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}
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public async Task<bool> EnsureModelLoaded(string modelId)
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{
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Logger.LogInfo($"[FoundryClient] EnsureModelLoaded called with: {modelId}");
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// Check if already loaded
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if (await IsModelLoaded(modelId).ConfigureAwait(false))
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{
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Logger.LogInfo($"[FoundryClient] Model already loaded: {modelId}");
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return true;
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}
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// Load the model
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Logger.LogInfo($"[FoundryClient] Loading model: {modelId}");
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await _foundryManager.LoadModelAsync(modelId).ConfigureAwait(false);
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// Verify it's loaded
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var loaded = await IsModelLoaded(modelId).ConfigureAwait(false);
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Logger.LogInfo($"[FoundryClient] Model load result: {loaded}");
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return loaded;
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}
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public async Task EnsureRunning()
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{
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if (!_foundryManager.IsServiceRunning)
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{
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await _foundryManager.StartServiceAsync();
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}
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}
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/// <summary>
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/// Refreshes the PATH environment variable from the system registry.
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/// This is necessary when tools are installed while PowerToys is running,
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/// as the installer updates the system PATH but running processes don't see the change.
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/// </summary>
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private static void RefreshEnvironmentPath()
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{
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try
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{
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Logger.LogInfo("[FoundryClient] Refreshing PATH environment variable from system");
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var currentPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process) ?? string.Empty;
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var machinePath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Machine) ?? string.Empty;
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var userPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.User) ?? string.Empty;
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var pathsToAdd = new List<string>();
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if (!string.IsNullOrWhiteSpace(currentPath))
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{
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pathsToAdd.AddRange(currentPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries));
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}
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if (!string.IsNullOrWhiteSpace(userPath))
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{
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var userPaths = userPath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
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foreach (var path in userPaths)
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{
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if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
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{
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pathsToAdd.Add(path);
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}
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}
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}
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if (!string.IsNullOrWhiteSpace(machinePath))
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{
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var machinePaths = machinePath.Split(Path.PathSeparator, StringSplitOptions.RemoveEmptyEntries);
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foreach (var path in machinePaths)
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{
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if (!pathsToAdd.Contains(path, StringComparer.OrdinalIgnoreCase))
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{
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pathsToAdd.Add(path);
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}
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}
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}
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var newPath = string.Join(Path.PathSeparator.ToString(), pathsToAdd);
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if (currentPath != newPath)
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{
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Logger.LogInfo("[FoundryClient] Updating process PATH with latest system values");
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Environment.SetEnvironmentVariable("PATH", newPath, EnvironmentVariableTarget.Process);
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}
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else
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{
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Logger.LogInfo("[FoundryClient] PATH is already up to date");
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}
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}
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catch (Exception ex)
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{
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Logger.LogError($"[FoundryClient] Failed to refresh PATH: {ex.Message}");
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}
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}
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}
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