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[fxcop] image resizer ui (#6841)
* adjustments * Settings fixed * Getting resizing tests operational again * fixed default vs loading from settings * one small tewak
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81
src/modules/imageresizer/ui/Utilities/NativeMethods.cs
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81
src/modules/imageresizer/ui/Utilities/NativeMethods.cs
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Runtime.InteropServices;
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[module: System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1636:FileHeaderCopyrightTextMustMatch", Justification = "File created under PowerToys.")]
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namespace ImageResizer.Utilities
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{
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// Win32 functions required for temporary workaround for issue #1273
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Naming used in Win32 dll")]
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internal class NativeMethods
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{
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[DllImport("user32.dll")]
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internal static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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}
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}
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