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Add radio button group and add theme select for ShortcutGuide
This commit is contained in:
committed by
Bartosz Sosnowski
parent
64f606daaa
commit
bf82e04ddb
@@ -180,14 +180,17 @@ void D2DOverlayWindow::show(HWND active_window) {
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tasklist_buttons.clear();
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this->active_window = active_window;
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auto old_bck = colors.start_color_menu;
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if (initialized && colors.update()) {
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auto colors_updated = colors.update();
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auto new_light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
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if (initialized && (colors_updated || light_mode != new_light_mode)) {
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// update background colors
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landscape.recolor(old_bck, colors.start_color_menu);
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portrait.recolor(old_bck, colors.start_color_menu);
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for (auto& arrow : arrows) {
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arrow.recolor(old_bck, colors.start_color_menu);
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}
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if (colors.light_mode) {
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light_mode = new_light_mode;
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if (light_mode) {
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landscape.recolor(0xDDDDDD, 0x222222);
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portrait.recolor(0xDDDDDD, 0x222222);
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for (auto& arrow : arrows) {
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@@ -369,6 +372,16 @@ void D2DOverlayWindow::apply_overlay_opacity(float opacity) {
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overlay_opacity = opacity;
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}
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void D2DOverlayWindow::set_theme(const std::wstring& theme) {
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if (theme == L"light") {
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theme_setting = Light;
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} else if (theme == L"dark") {
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theme_setting = Dark;
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} else {
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theme_setting = System;
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}
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}
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float D2DOverlayWindow::get_overlay_opacity() {
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return overlay_opacity;
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}
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@@ -389,7 +402,8 @@ void D2DOverlayWindow::init() {
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arrows[i].load(L"svgs\\" + std::to_wstring((i + 1) % 10) + L".svg", d2d_dc.get())
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.recolor(0x000000, colors.start_color_menu);
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}
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if (!colors.light_mode) {
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light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
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if (!light_mode) {
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landscape.recolor(0x222222, 0xDDDDDD);
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portrait.recolor(0x222222, 0xDDDDDD);
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for (auto& arrow : arrows) {
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@@ -518,7 +532,7 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc) {
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// Draw background
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winrt::com_ptr<ID2D1SolidColorBrush> brush;
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float brush_opacity = get_overlay_opacity();
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D2D1_COLOR_F brushColor = colors.light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
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D2D1_COLOR_F brushColor = light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
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winrt::check_hresult(d2d_dc->CreateSolidColorBrush(brushColor, brush.put()));
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D2D1_RECT_F background_rect = {};
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background_rect.bottom = (float)window_height;
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@@ -702,7 +716,7 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc) {
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down = L"No action";
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down_disabled = true;
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}
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auto text_color = D2D1::ColorF(colors.light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
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auto text_color = D2D1::ColorF(light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
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use_overlay->find_element(L"KeyUpGroup")->SetAttributeValue(L"fill-opacity", up_disabled ? 0.3f : 1.0f);
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text.set_aligment_center().write(d2d_dc, text_color, use_overlay->get_maximize_label(), up);
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use_overlay->find_element(L"KeyDownGroup")->SetAttributeValue(L"fill-opacity", down_disabled ? 0.3f : 1.0f);
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