mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-15 11:17:53 +01:00
Add radio button group and add theme select for ShortcutGuide
This commit is contained in:
committed by
Bartosz Sosnowski
parent
64f606daaa
commit
bf82e04ddb
@@ -109,6 +109,32 @@ namespace PowerToysSettings {
|
||||
m_json.as_object()[L"properties"].as_object()[name] = item;
|
||||
}
|
||||
|
||||
void Settings::add_choice_group(const std::wstring& name, UINT description_resource_id, const std::wstring& value, const std::vector<std::pair<std::wstring, UINT>>& keys_and_text_ids) {
|
||||
std::vector<std::pair<std::wstring, std::wstring>> keys_and_texts;
|
||||
keys_and_texts.reserve(keys_and_text_ids.size());
|
||||
for (const auto& kv : keys_and_text_ids) {
|
||||
keys_and_texts.emplace_back(kv.first, get_resource(kv.second));
|
||||
}
|
||||
add_choice_group(name, get_resource(description_resource_id), value, keys_and_texts);
|
||||
}
|
||||
void Settings::add_choice_group(const std::wstring& name, const std::wstring& description, const std::wstring& value, const std::vector<std::pair<std::wstring, std::wstring>>& keys_and_texts) {
|
||||
web::json::value item = web::json::value::object();
|
||||
item.as_object()[L"display_name"] = web::json::value::string(description);
|
||||
item.as_object()[L"editor_type"] = web::json::value::string(L"choice_group");
|
||||
auto options = web::json::value::array(keys_and_texts.size());
|
||||
for (std::size_t i = 0; i < keys_and_texts.size(); ++i) {
|
||||
auto entry = web::json::value::object();
|
||||
entry.as_object()[L"key"] = web::json::value::string(keys_and_texts[i].first);
|
||||
entry.as_object()[L"text"] = web::json::value::string(keys_and_texts[i].second);
|
||||
options.as_array()[i] = entry;
|
||||
}
|
||||
item.as_object()[L"options"] = options;
|
||||
item.as_object()[L"value"] = web::json::value::string(value);
|
||||
item.as_object()[L"order"] = web::json::value::number(++m_curr_priority);
|
||||
|
||||
m_json.as_object()[L"properties"].as_object()[name] = item;
|
||||
}
|
||||
|
||||
// add_custom_action overloads.
|
||||
void Settings::add_custom_action(const std::wstring& name, UINT description_resource_id, UINT button_text_resource_id, UINT ext_description_resource_id) {
|
||||
add_custom_action(name, get_resource(description_resource_id), get_resource(button_text_resource_id), get_resource(ext_description_resource_id));
|
||||
|
||||
@@ -37,6 +37,9 @@ namespace PowerToysSettings {
|
||||
void add_hotkey(const std::wstring& name, UINT description_resource_id, const HotkeyObject& hotkey);
|
||||
void add_hotkey(const std::wstring& name, const std::wstring& description, const HotkeyObject& hotkey);
|
||||
|
||||
void add_choice_group(const std::wstring& name, UINT description_resource_id, const std::wstring& value, const std::vector<std::pair<std::wstring, UINT>>& keys_and_text_ids);
|
||||
void add_choice_group(const std::wstring& name, const std::wstring& description, const std::wstring& value, const std::vector<std::pair<std::wstring, std::wstring>>& keys_and_texts);
|
||||
|
||||
void add_custom_action(const std::wstring& name, UINT description_resource_id, UINT button_text_resource_id, UINT ext_description_resource_id);
|
||||
void add_custom_action(const std::wstring& name, UINT description_resource_id, UINT button_text_resource_id, const std::wstring& value);
|
||||
void add_custom_action(const std::wstring& name, const std::wstring& description, const std::wstring& button_text, const std::wstring& value);
|
||||
|
||||
8
src/editor/settings-html/dist/bundle.js
vendored
8
src/editor/settings-html/dist/bundle.js
vendored
File diff suppressed because one or more lines are too long
@@ -180,14 +180,17 @@ void D2DOverlayWindow::show(HWND active_window) {
|
||||
tasklist_buttons.clear();
|
||||
this->active_window = active_window;
|
||||
auto old_bck = colors.start_color_menu;
|
||||
if (initialized && colors.update()) {
|
||||
auto colors_updated = colors.update();
|
||||
auto new_light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
|
||||
if (initialized && (colors_updated || light_mode != new_light_mode)) {
|
||||
// update background colors
|
||||
landscape.recolor(old_bck, colors.start_color_menu);
|
||||
portrait.recolor(old_bck, colors.start_color_menu);
|
||||
for (auto& arrow : arrows) {
|
||||
arrow.recolor(old_bck, colors.start_color_menu);
|
||||
}
|
||||
if (colors.light_mode) {
|
||||
light_mode = new_light_mode;
|
||||
if (light_mode) {
|
||||
landscape.recolor(0xDDDDDD, 0x222222);
|
||||
portrait.recolor(0xDDDDDD, 0x222222);
|
||||
for (auto& arrow : arrows) {
|
||||
@@ -369,6 +372,16 @@ void D2DOverlayWindow::apply_overlay_opacity(float opacity) {
|
||||
overlay_opacity = opacity;
|
||||
}
|
||||
|
||||
void D2DOverlayWindow::set_theme(const std::wstring& theme) {
|
||||
if (theme == L"light") {
|
||||
theme_setting = Light;
|
||||
} else if (theme == L"dark") {
|
||||
theme_setting = Dark;
|
||||
} else {
|
||||
theme_setting = System;
|
||||
}
|
||||
}
|
||||
|
||||
float D2DOverlayWindow::get_overlay_opacity() {
|
||||
return overlay_opacity;
|
||||
}
|
||||
@@ -389,7 +402,8 @@ void D2DOverlayWindow::init() {
|
||||
arrows[i].load(L"svgs\\" + std::to_wstring((i + 1) % 10) + L".svg", d2d_dc.get())
|
||||
.recolor(0x000000, colors.start_color_menu);
|
||||
}
|
||||
if (!colors.light_mode) {
|
||||
light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
|
||||
if (!light_mode) {
|
||||
landscape.recolor(0x222222, 0xDDDDDD);
|
||||
portrait.recolor(0x222222, 0xDDDDDD);
|
||||
for (auto& arrow : arrows) {
|
||||
@@ -518,7 +532,7 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc) {
|
||||
// Draw background
|
||||
winrt::com_ptr<ID2D1SolidColorBrush> brush;
|
||||
float brush_opacity = get_overlay_opacity();
|
||||
D2D1_COLOR_F brushColor = colors.light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
|
||||
D2D1_COLOR_F brushColor = light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
|
||||
winrt::check_hresult(d2d_dc->CreateSolidColorBrush(brushColor, brush.put()));
|
||||
D2D1_RECT_F background_rect = {};
|
||||
background_rect.bottom = (float)window_height;
|
||||
@@ -702,7 +716,7 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc) {
|
||||
down = L"No action";
|
||||
down_disabled = true;
|
||||
}
|
||||
auto text_color = D2D1::ColorF(colors.light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
|
||||
auto text_color = D2D1::ColorF(light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
|
||||
use_overlay->find_element(L"KeyUpGroup")->SetAttributeValue(L"fill-opacity", up_disabled ? 0.3f : 1.0f);
|
||||
text.set_aligment_center().write(d2d_dc, text_color, use_overlay->get_maximize_label(), up);
|
||||
use_overlay->find_element(L"KeyDownGroup")->SetAttributeValue(L"fill-opacity", down_disabled ? 0.3f : 1.0f);
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
void animate(int vk_code);
|
||||
~D2DOverlayWindow();
|
||||
void apply_overlay_opacity(float opacity);
|
||||
|
||||
void set_theme(const std::wstring& theme);
|
||||
private:
|
||||
void animate(int vk_code, int offset);
|
||||
bool show_thumbnail(const RECT& rect, double alpha);
|
||||
@@ -83,4 +83,8 @@ private:
|
||||
std::vector<D2DSVG> arrows;
|
||||
std::chrono::steady_clock::time_point shown_start_time;
|
||||
float overlay_opacity = 0.9f;
|
||||
enum {
|
||||
Light, Dark, System
|
||||
} theme_setting = System;
|
||||
bool light_mode = true;
|
||||
};
|
||||
|
||||
@@ -1,2 +1,6 @@
|
||||
#define IDS_SETTING_DESCRIPTION_PRESS_TIME 101
|
||||
#define IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY 102
|
||||
#define IDS_SETTING_DESCRIPTION_THEME 103
|
||||
#define IDS_SETTING_DESCRIPTION_THEME_LIGHT 104
|
||||
#define IDS_SETTING_DESCRIPTION_THEME_DARK 105
|
||||
#define IDS_SETTING_DESCRIPTION_THEME_SYSTEM 106
|
||||
|
||||
@@ -47,6 +47,13 @@ bool OverlayWindow::get_config(wchar_t* buffer, int *buffer_size) {
|
||||
1
|
||||
);
|
||||
|
||||
settings.add_choice_group(
|
||||
theme.name,
|
||||
theme.resourceId,
|
||||
theme.value,
|
||||
theme.keys_and_texts
|
||||
);
|
||||
|
||||
return settings.serialize_to_buffer(buffer, buffer_size);
|
||||
}
|
||||
|
||||
@@ -68,6 +75,10 @@ void OverlayWindow::set_config(const wchar_t * config) {
|
||||
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value) / 100.0f);
|
||||
}
|
||||
}
|
||||
if (_values.is_string_value(theme.name)) {
|
||||
theme.value = _values.get_string_value(theme.name);
|
||||
winkey_popup->set_theme(theme.value);
|
||||
}
|
||||
_values.save_to_settings_file();
|
||||
}
|
||||
catch (std::exception&) {
|
||||
@@ -79,6 +90,7 @@ void OverlayWindow::enable() {
|
||||
if (!_enabled) {
|
||||
winkey_popup = new D2DOverlayWindow();
|
||||
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value)/100.0f);
|
||||
winkey_popup->set_theme(theme.value);
|
||||
target_state = new TargetState(pressTime.value);
|
||||
winkey_popup->initialize();
|
||||
}
|
||||
@@ -144,6 +156,9 @@ void OverlayWindow::init_settings() {
|
||||
if (settings.is_int_value(overlayOpacity.name)) {
|
||||
overlayOpacity.value = settings.get_int_value(overlayOpacity.name);
|
||||
}
|
||||
if (settings.is_string_value(theme.name)) {
|
||||
theme.value = settings.get_string_value(theme.name);
|
||||
}
|
||||
}
|
||||
catch (std::exception&) {
|
||||
// Error while loading from the settings file. Just let default values stay as they are.
|
||||
|
||||
@@ -44,4 +44,15 @@ private:
|
||||
int value = 90; // percent
|
||||
int resourceId = IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY;
|
||||
} overlayOpacity;
|
||||
|
||||
struct Theme {
|
||||
PCWSTR name = L"theme";
|
||||
std::wstring value = L"system";
|
||||
int resourceId = IDS_SETTING_DESCRIPTION_THEME;
|
||||
std::vector<std::pair<std::wstring, UINT>> keys_and_texts = {
|
||||
{ L"system", IDS_SETTING_DESCRIPTION_THEME_SYSTEM },
|
||||
{ L"light", IDS_SETTING_DESCRIPTION_THEME_LIGHT },
|
||||
{ L"dark", IDS_SETTING_DESCRIPTION_THEME_DARK }
|
||||
};
|
||||
} theme;
|
||||
};
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,40 @@
|
||||
import React from 'react';
|
||||
import { BaseSettingsControl } from './BaseSettingsControl';
|
||||
import { ChoiceGroup } from 'office-ui-fabric-react';
|
||||
|
||||
export class ChoiceGroupSettingsControl extends BaseSettingsControl {
|
||||
choiceref:any = null; // Keeps a reference to the corresponding item in the DOM.
|
||||
|
||||
constructor(props:any) {
|
||||
super(props);
|
||||
this.choiceref = null;
|
||||
this.state = {
|
||||
property_values: props.setting
|
||||
}
|
||||
}
|
||||
|
||||
componentWillReceiveProps(props: any) {
|
||||
// Fully controlled component.
|
||||
// Reacting to a property change so that the control is redrawn properly.
|
||||
this.setState({ property_values: props.setting })
|
||||
}
|
||||
|
||||
public get_value() : any {
|
||||
return {'value': this.choiceref.checkedOption.key};
|
||||
}
|
||||
|
||||
public render(): JSX.Element {
|
||||
return (
|
||||
<ChoiceGroup
|
||||
className="defaultChoiceGroup"
|
||||
defaultSelectedKey={this.state.property_values.value}
|
||||
options={this.state.property_values.options}
|
||||
label={this.state.property_values.display_name}
|
||||
componentRef={(element) => {this.choiceref=element;}}
|
||||
onChange={()=>{
|
||||
this.parent_on_change();
|
||||
}}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import {IntSpinnerSettingsControl} from './IntSpinnerSettingsControl';
|
||||
import {ColorPickerSettingsControl} from './ColorPickerSettingsControl';
|
||||
import {CustomActionSettingsControl} from './CustomActionSettingsControl';
|
||||
import {HotkeySettingsControl} from './HotkeySettingsControl';
|
||||
import {ChoiceGroupSettingsControl} from './ChoiceGroupSettingsControl';
|
||||
|
||||
export class CustomSettingsScreen extends React.Component <any, any> {
|
||||
references: any;
|
||||
@@ -146,6 +147,13 @@ export class CustomSettingsScreen extends React.Component <any, any> {
|
||||
on_change={this.parent_on_change}
|
||||
ref={(input) => {this.references[key]=input;}}
|
||||
/>;
|
||||
case 'choice_group':
|
||||
return <ChoiceGroupSettingsControl
|
||||
setting = {power_toys_properties[key]}
|
||||
key={key}
|
||||
on_change={this.parent_on_change}
|
||||
ref={(input) => {this.references[key]=input;}}
|
||||
/>;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user